From c1d455f5827e7044dcb316dadc755a6f91299906 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 27 May 2004 00:03:53 +0000 Subject: Convert all calls using _glapi_Dispatch to use the new GL_CALL macro. --- src/mesa/main/api_loopback.c | 49 ++++++++++++++++++++++---------------------- 1 file changed, 25 insertions(+), 24 deletions(-) (limited to 'src/mesa/main/api_loopback.c') diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 55ddb1c14a..0c21302cc7 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -35,6 +35,7 @@ #include "macros.h" #include "colormac.h" #include "api_loopback.h" +#include "glthread.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just @@ -45,34 +46,34 @@ * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ -#define COLORF(r,g,b,a) _glapi_Dispatch->Color4f(r,g,b,a) -#define VERTEX2(x,y) _glapi_Dispatch->Vertex2f(x,y) -#define VERTEX3(x,y,z) _glapi_Dispatch->Vertex3f(x,y,z) -#define VERTEX4(x,y,z,w) _glapi_Dispatch->Vertex4f(x,y,z,w) -#define NORMAL(x,y,z) _glapi_Dispatch->Normal3f(x,y,z) -#define TEXCOORD1(s) _glapi_Dispatch->TexCoord1f(s) -#define TEXCOORD2(s,t) _glapi_Dispatch->TexCoord2f(s,t) -#define TEXCOORD3(s,t,u) _glapi_Dispatch->TexCoord3f(s,t,u) -#define TEXCOORD4(s,t,u,v) _glapi_Dispatch->TexCoord4f(s,t,u,v) -#define INDEX(c) _glapi_Dispatch->Indexf(c) -#define MULTI_TEXCOORD1(z,s) _glapi_Dispatch->MultiTexCoord1fARB(z,s) -#define MULTI_TEXCOORD2(z,s,t) _glapi_Dispatch->MultiTexCoord2fARB(z,s,t) -#define MULTI_TEXCOORD3(z,s,t,u) _glapi_Dispatch->MultiTexCoord3fARB(z,s,t,u) -#define MULTI_TEXCOORD4(z,s,t,u,v) _glapi_Dispatch->MultiTexCoord4fARB(z,s,t,u,v) -#define EVALCOORD1(x) _glapi_Dispatch->EvalCoord1f(x) -#define EVALCOORD2(x,y) _glapi_Dispatch->EvalCoord2f(x,y) -#define MATERIALFV(a,b,c) _glapi_Dispatch->Materialfv(a,b,c) -#define RECTF(a,b,c,d) _glapi_Dispatch->Rectf(a,b,c,d) +#define COLORF(r,g,b,a) GL_CALL(Color4f)(r,g,b,a) +#define VERTEX2(x,y) GL_CALL(Vertex2f)(x,y) +#define VERTEX3(x,y,z) GL_CALL(Vertex3f)(x,y,z) +#define VERTEX4(x,y,z,w) GL_CALL(Vertex4f)(x,y,z,w) +#define NORMAL(x,y,z) GL_CALL(Normal3f)(x,y,z) +#define TEXCOORD1(s) GL_CALL(TexCoord1f)(s) +#define TEXCOORD2(s,t) GL_CALL(TexCoord2f)(s,t) +#define TEXCOORD3(s,t,u) GL_CALL(TexCoord3f)(s,t,u) +#define TEXCOORD4(s,t,u,v) GL_CALL(TexCoord4f)(s,t,u,v) +#define INDEX(c) GL_CALL(Indexf)(c) +#define MULTI_TEXCOORD1(z,s) GL_CALL(MultiTexCoord1fARB)(z,s) +#define MULTI_TEXCOORD2(z,s,t) GL_CALL(MultiTexCoord2fARB)(z,s,t) +#define MULTI_TEXCOORD3(z,s,t,u) GL_CALL(MultiTexCoord3fARB)(z,s,t,u) +#define MULTI_TEXCOORD4(z,s,t,u,v) GL_CALL(MultiTexCoord4fARB)(z,s,t,u,v) +#define EVALCOORD1(x) GL_CALL(EvalCoord1f)(x) +#define EVALCOORD2(x,y) GL_CALL(EvalCoord2f)(x,y) +#define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c) +#define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d) /* Extension functions must be dereferenced through _glapi_Dispatch as * not all libGL.so's will have all the uptodate entrypoints. */ -#define ATTRIB1(index,x) _glapi_Dispatch->VertexAttrib1fNV(index,x) -#define ATTRIB2(index,x,y) _glapi_Dispatch->VertexAttrib2fNV(index,x,y) -#define ATTRIB3(index,x,y,z) _glapi_Dispatch->VertexAttrib3fNV(index,x,y,z) -#define ATTRIB4(index,x,y,z,w) _glapi_Dispatch->VertexAttrib4fNV(index,x,y,z,w) -#define FOGCOORDF(x) _glapi_Dispatch->FogCoordfEXT(x) -#define SECONDARYCOLORF(a,b,c) _glapi_Dispatch->SecondaryColor3fEXT(a,b,c) +#define ATTRIB1(index,x) GL_CALL(VertexAttrib1fNV)(index,x) +#define ATTRIB2(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y) +#define ATTRIB3(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z) +#define ATTRIB4(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w) +#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x) +#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c) static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) -- cgit v1.2.3