From c40d1dd62dd9bcbb97128e37a75d991a8d3b2d8c Mon Sep 17 00:00:00 2001 From: Kendall Bennett Date: Tue, 21 Oct 2003 22:22:17 +0000 Subject: Added GLAPIENTRY decorations for all first level OpenGL API function entry points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. --- src/mesa/main/api_loopback.c | 442 +++++++++++++++++++++---------------------- 1 file changed, 221 insertions(+), 221 deletions(-) (limited to 'src/mesa/main/api_loopback.c') diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 010a49399a..a2dc3c6c6b 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -73,7 +73,7 @@ #define SECONDARYCOLORF(a,b,c) _glapi_Dispatch->SecondaryColor3fEXT(a,b,c) -static void +static void GLAPIENTRY loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue ) { GLubyte col[4]; @@ -84,7 +84,7 @@ loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) { GLubyte col[4]; @@ -98,7 +98,7 @@ loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) COLORUBV( col ); } -static void +static void GLAPIENTRY loopback_Color3i( GLint red, GLint green, GLint blue ) { GLubyte col[4]; @@ -109,7 +109,7 @@ loopback_Color3i( GLint red, GLint green, GLint blue ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3s( GLshort red, GLshort green, GLshort blue ) { GLubyte col[4]; @@ -120,7 +120,7 @@ loopback_Color3s( GLshort red, GLshort green, GLshort blue ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3ui( GLuint red, GLuint green, GLuint blue ) { GLubyte col[4]; @@ -131,7 +131,7 @@ loopback_Color3ui( GLuint red, GLuint green, GLuint blue ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3us( GLushort red, GLushort green, GLushort blue ) { GLubyte col[4]; @@ -142,7 +142,7 @@ loopback_Color3us( GLushort red, GLushort green, GLushort blue ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { GLubyte col[4]; @@ -153,7 +153,7 @@ loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { GLubyte col[4]; @@ -168,7 +168,7 @@ loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) COLORUBV( col ); } -static void +static void GLAPIENTRY loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) { GLubyte col[4]; @@ -179,7 +179,7 @@ loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { @@ -191,7 +191,7 @@ loopback_Color4s( GLshort red, GLshort green, GLshort blue, COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { GLubyte col[4]; @@ -202,7 +202,7 @@ loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { @@ -214,7 +214,7 @@ loopback_Color4us( GLushort red, GLushort green, GLushort blue, COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3bv( const GLbyte *v ) { GLubyte col[4]; @@ -225,7 +225,7 @@ loopback_Color3bv( const GLbyte *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3dv( const GLdouble *v ) { GLubyte col[4]; @@ -239,7 +239,7 @@ loopback_Color3dv( const GLdouble *v ) COLORUBV( col ); } -static void +static void GLAPIENTRY loopback_Color3iv( const GLint *v ) { GLubyte col[4]; @@ -250,7 +250,7 @@ loopback_Color3iv( const GLint *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3sv( const GLshort *v ) { GLubyte col[4]; @@ -261,7 +261,7 @@ loopback_Color3sv( const GLshort *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3uiv( const GLuint *v ) { GLubyte col[4]; @@ -272,7 +272,7 @@ loopback_Color3uiv( const GLuint *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3usv( const GLushort *v ) { GLubyte col[4]; @@ -284,7 +284,7 @@ loopback_Color3usv( const GLushort *v ) } -static void +static void GLAPIENTRY loopback_Color4bv( const GLbyte *v ) { GLubyte col[4]; @@ -295,7 +295,7 @@ loopback_Color4bv( const GLbyte *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4dv( const GLdouble *v ) { GLubyte col[4]; @@ -310,7 +310,7 @@ loopback_Color4dv( const GLdouble *v ) COLORUBV( col ); } -static void +static void GLAPIENTRY loopback_Color4iv( const GLint *v ) { GLubyte col[4]; @@ -321,7 +321,7 @@ loopback_Color4iv( const GLint *v ) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4sv( const GLshort *v) { GLubyte col[4]; @@ -332,7 +332,7 @@ loopback_Color4sv( const GLshort *v) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4uiv( const GLuint *v) { GLubyte col[4]; @@ -343,7 +343,7 @@ loopback_Color4uiv( const GLuint *v) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color4usv( const GLushort *v) { GLubyte col[4]; @@ -354,7 +354,7 @@ loopback_Color4usv( const GLushort *v) COLORUBV(col); } -static void +static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) { COLORF( BYTE_TO_FLOAT(red), @@ -363,34 +363,34 @@ loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3i_f( GLint red, GLint green, GLint blue ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), 1.0); } -static void +static void GLAPIENTRY loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), 1.0); } -static void +static void GLAPIENTRY loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), @@ -398,41 +398,41 @@ loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) } -static void +static void GLAPIENTRY loopback_Color3bv_f( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3dv_f( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3iv_f( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_Color3sv_f( const GLshort *v ) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3uiv_f( const GLuint *v ) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3usv_f( const GLushort *v ) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), @@ -440,7 +440,7 @@ loopback_Color3usv_f( const GLushort *v ) } -static void +static void GLAPIENTRY loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { @@ -448,21 +448,21 @@ loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); } -static void +static void GLAPIENTRY loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { @@ -470,14 +470,14 @@ loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), @@ -485,7 +485,7 @@ loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha } -static void +static void GLAPIENTRY loopback_Color4iv_f( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), @@ -493,21 +493,21 @@ loopback_Color4iv_f( const GLint *v ) } -static void +static void GLAPIENTRY loopback_Color4bv_f( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_Color4dv_f( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Color4sv_f( const GLshort *v) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), @@ -515,577 +515,577 @@ loopback_Color4sv_f( const GLshort *v) } -static void +static void GLAPIENTRY loopback_Color4uiv_f( const GLuint *v) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_Color4usv_f( const GLushort *v) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_FogCoorddEXT( GLdouble d ) { FOGCOORDF( (GLfloat) d ); } -static void +static void GLAPIENTRY loopback_FogCoorddvEXT( const GLdouble *v ) { FOGCOORDF( (GLfloat) *v ); } -static void +static void GLAPIENTRY loopback_Indexd( GLdouble c ) { INDEX( (GLint) c ); } -static void +static void GLAPIENTRY loopback_Indexf( GLfloat c ) { INDEX( (GLuint) (GLint) c ); } -static void +static void GLAPIENTRY loopback_Indexs( GLshort c ) { INDEX( (GLint) c ); } -static void +static void GLAPIENTRY loopback_Indexub( GLubyte c ) { INDEX( (GLint) c ); } -static void +static void GLAPIENTRY loopback_Indexdv( const GLdouble *c ) { INDEX( (GLint) (GLint) *c ); } -static void +static void GLAPIENTRY loopback_Indexfv( const GLfloat *c ) { INDEX( (GLint) (GLint) *c ); } -static void +static void GLAPIENTRY loopback_Indexiv( const GLint *c ) { INDEX( *c ); } -static void +static void GLAPIENTRY loopback_Indexsv( const GLshort *c ) { INDEX( (GLint) *c ); } -static void +static void GLAPIENTRY loopback_Indexubv( const GLubyte *c ) { INDEX( (GLint) *c ); } -static void +static void GLAPIENTRY loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); } -static void +static void GLAPIENTRY loopback_Normal3i( GLint nx, GLint ny, GLint nz ) { NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) { NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3bv( const GLbyte *v ) { NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_Normal3dv( const GLdouble *v ) { NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Normal3iv( const GLint *v ) { NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_Normal3sv( const GLshort *v ) { NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_TexCoord1d( GLdouble s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord1i( GLint s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord1s( GLshort s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord2d( GLdouble s, GLdouble t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord2s( GLshort s, GLshort t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord2i( GLint s, GLint t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord3i( GLint s, GLint t, GLint r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord1dv( const GLdouble *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord1iv( const GLint *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord1sv( const GLshort *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord2dv( const GLdouble *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord2iv( const GLint *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord2sv( const GLshort *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord3dv( const GLdouble *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord3iv( const GLint *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void +static void GLAPIENTRY loopback_TexCoord3sv( const GLshort *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void +static void GLAPIENTRY loopback_TexCoord4dv( const GLdouble *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_TexCoord4iv( const GLint *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_TexCoord4sv( const GLshort *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_Vertex2d( GLdouble x, GLdouble y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex2i( GLint x, GLint y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex2s( GLshort x, GLshort y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex3i( GLint x, GLint y, GLint z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex2dv( const GLdouble *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex2iv( const GLint *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex2sv( const GLshort *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex3dv( const GLdouble *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex3iv( const GLint *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex3sv( const GLshort *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex4dv( const GLdouble *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Vertex4iv( const GLint *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Vertex4sv( const GLshort *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1iARB(GLenum target, GLint s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1sARB(GLenum target, GLshort s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2dv( const GLdouble *u ) { EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2fv( const GLfloat *u ) { EVALCOORD2( u[0], u[1] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2d( GLdouble u, GLdouble v ) { EVALCOORD2( (GLfloat) u, (GLfloat) v ); } -static void +static void GLAPIENTRY loopback_EvalCoord1dv( const GLdouble *u ) { EVALCOORD1( (GLfloat) *u ); } -static void +static void GLAPIENTRY loopback_EvalCoord1fv( const GLfloat *u ) { EVALCOORD1( (GLfloat) *u ); } -static void +static void GLAPIENTRY loopback_EvalCoord1d( GLdouble u ) { EVALCOORD1( (GLfloat) u ); } -static void +static void GLAPIENTRY loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) { GLfloat fparam[4]; @@ -1093,14 +1093,14 @@ loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) MATERIALFV( face, pname, fparam ); } -static void +static void GLAPIENTRY loopback_Materiali(GLenum face, GLenum pname, GLint param ) { GLfloat p = (GLfloat) param; MATERIALFV(face, pname, &p); } -static void +static void GLAPIENTRY loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) { GLfloat fparam[4]; @@ -1130,49 +1130,49 @@ loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) } -static void +static void GLAPIENTRY loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void +static void GLAPIENTRY loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) { RECTF(v1[0], v1[1], v2[0], v2[1]); } -static void +static void GLAPIENTRY loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectiv(const GLint *v1, const GLint *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void +static void GLAPIENTRY loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectsv(const GLshort *v1, const GLshort *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void +static void GLAPIENTRY loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { SECONDARYCOLORUB( BYTE_TO_UBYTE(red), @@ -1180,7 +1180,7 @@ loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) BYTE_TO_UBYTE(blue) ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { GLubyte col[3]; @@ -1193,7 +1193,7 @@ loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) SECONDARYCOLORUB( col[0], col[1], col[2] ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { SECONDARYCOLORUB( INT_TO_UBYTE(red), @@ -1201,7 +1201,7 @@ loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue ) INT_TO_UBYTE(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { SECONDARYCOLORUB(SHORT_TO_UBYTE(red), @@ -1209,7 +1209,7 @@ loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) SHORT_TO_UBYTE(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { SECONDARYCOLORUB(UINT_TO_UBYTE(red), @@ -1217,7 +1217,7 @@ loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) UINT_TO_UBYTE(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { SECONDARYCOLORUB(USHORT_TO_UBYTE(red), @@ -1225,7 +1225,7 @@ loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) USHORT_TO_UBYTE(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3bvEXT( const GLbyte *v ) { const GLfloat a = BYTE_TO_FLOAT(v[0]); @@ -1234,7 +1234,7 @@ loopback_SecondaryColor3bvEXT( const GLbyte *v ) SECONDARYCOLORF(a,b,c); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dvEXT( const GLdouble *v ) { GLubyte col[3]; @@ -1247,7 +1247,7 @@ loopback_SecondaryColor3dvEXT( const GLdouble *v ) SECONDARYCOLORUB( col[0], col[1], col[2] ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3ivEXT( const GLint *v ) { SECONDARYCOLORUB(INT_TO_UBYTE(v[0]), @@ -1255,7 +1255,7 @@ loopback_SecondaryColor3ivEXT( const GLint *v ) INT_TO_UBYTE(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3svEXT( const GLshort *v ) { SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]), @@ -1263,7 +1263,7 @@ loopback_SecondaryColor3svEXT( const GLshort *v ) SHORT_TO_UBYTE(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uivEXT( const GLuint *v ) { SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]), @@ -1271,7 +1271,7 @@ loopback_SecondaryColor3uivEXT( const GLuint *v ) UINT_TO_UBYTE(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usvEXT( const GLushort *v ) { SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]), @@ -1280,7 +1280,7 @@ loopback_SecondaryColor3usvEXT( const GLushort *v ) } -static void +static void GLAPIENTRY loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) { SECONDARYCOLORF( BYTE_TO_FLOAT(red), @@ -1288,13 +1288,13 @@ loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) BYTE_TO_FLOAT(blue) ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) { SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) { SECONDARYCOLORF( INT_TO_FLOAT(red), @@ -1302,7 +1302,7 @@ loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) INT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) { SECONDARYCOLORF(SHORT_TO_FLOAT(red), @@ -1310,7 +1310,7 @@ loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) SHORT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) { SECONDARYCOLORF(UINT_TO_FLOAT(red), @@ -1318,7 +1318,7 @@ loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) UINT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) { SECONDARYCOLORF(USHORT_TO_FLOAT(red), @@ -1326,7 +1326,7 @@ loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) USHORT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) { SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), @@ -1334,12 +1334,12 @@ loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) BYTE_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) { SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3ivEXT_f( const GLint *v ) { SECONDARYCOLORF(INT_TO_FLOAT(v[0]), @@ -1347,7 +1347,7 @@ loopback_SecondaryColor3ivEXT_f( const GLint *v ) INT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3svEXT_f( const GLshort *v ) { SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), @@ -1355,7 +1355,7 @@ loopback_SecondaryColor3svEXT_f( const GLshort *v ) SHORT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uivEXT_f( const GLuint *v ) { SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), @@ -1363,7 +1363,7 @@ loopback_SecondaryColor3uivEXT_f( const GLuint *v ) UINT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usvEXT_f( const GLushort *v ) { SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), @@ -1376,153 +1376,153 @@ loopback_SecondaryColor3usvEXT_f( const GLushort *v ) * GL_NV_vertex_program */ -static void +static void GLAPIENTRY loopback_VertexAttrib1sNV(GLuint index, GLshort x) { ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib1fNV(GLuint index, GLfloat x) { ATTRIB(index, x, 0.0F, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib1dNV(GLuint index, GLdouble x) { ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { ATTRIB(index, (GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { ATTRIB(index, (GLfloat) x, y, z, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { ATTRIB(index, x, y, z, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void +static void GLAPIENTRY loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void +static void GLAPIENTRY loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { ATTRIB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); } -static void +static void GLAPIENTRY loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) { ATTRIB(index, (GLfloat) v[0], 0.0F, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib1fvNV(GLuint index, const GLfloat *v) { ATTRIB(index, v[0], 0.0F, 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2fvNV(GLuint index, const GLfloat *v) { ATTRIB(index, v[0], v[1], 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3fvNV(GLuint index, const GLfloat *v) { ATTRIB(index, v[0], v[1], v[2], 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void +static void GLAPIENTRY loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat)v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4fvNV(GLuint index, const GLfloat *v) { ATTRIB(index, v[0], v[1], v[2], v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { ATTRIB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), @@ -1530,7 +1530,7 @@ loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) } -static void +static void GLAPIENTRY loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; @@ -1538,7 +1538,7 @@ loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) loopback_VertexAttrib1svNV(index + i, v + i); } -static void +static void GLAPIENTRY loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; @@ -1546,7 +1546,7 @@ loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) loopback_VertexAttrib1fvNV(index + i, v + i); } -static void +static void GLAPIENTRY loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; @@ -1554,7 +1554,7 @@ loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) loopback_VertexAttrib1dvNV(index + i, v + i); } -static void +static void GLAPIENTRY loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; @@ -1562,7 +1562,7 @@ loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) loopback_VertexAttrib2svNV(index + i, v + 2 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; @@ -1570,7 +1570,7 @@ loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) loopback_VertexAttrib2fvNV(index + i, v + 2 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; @@ -1578,7 +1578,7 @@ loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) loopback_VertexAttrib2dvNV(index + i, v + 2 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; @@ -1586,7 +1586,7 @@ loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) loopback_VertexAttrib3svNV(index + i, v + 3 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; @@ -1594,7 +1594,7 @@ loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) loopback_VertexAttrib3fvNV(index + i, v + 3 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; @@ -1602,7 +1602,7 @@ loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) loopback_VertexAttrib3dvNV(index + i, v + 3 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) { GLint i; @@ -1610,7 +1610,7 @@ loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) loopback_VertexAttrib4svNV(index + i, v + 4 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) { GLint i; @@ -1618,7 +1618,7 @@ loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) loopback_VertexAttrib4fvNV(index + i, v + 4 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) { GLint i; @@ -1626,7 +1626,7 @@ loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) loopback_VertexAttrib4dvNV(index + i, v + 4 * i); } -static void +static void GLAPIENTRY loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) { GLint i; @@ -1639,65 +1639,65 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) * GL_ARB_vertex_program */ -static void +static void GLAPIENTRY loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) { ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) { ATTRIB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); } -static void +static void GLAPIENTRY loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) { ATTRIB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); } -static void +static void GLAPIENTRY loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) { ATTRIB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); } -static void +static void GLAPIENTRY loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) { ATTRIB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); } -static void +static void GLAPIENTRY loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) { ATTRIB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), -- cgit v1.2.3