From a38859569dca1d8b139c4c451499bf6e328379e9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 29 Jan 2010 08:38:11 -0700 Subject: mesa: do state validation in _mesa_valid_to_render() ...rather than checking/validating before all the calls to _mesa_valid_to_render() and valid_to_render(). The next patch will actually fix some bugs... (cherry picked from commit 23eda89ec89e2bd5bc26077bd56e8d6b5d4040d4) --- src/mesa/main/api_validate.c | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/mesa/main/api_validate.c') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index e71e5a6ce8..013048bbc1 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -190,9 +190,6 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; @@ -254,9 +251,6 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; @@ -304,9 +298,6 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; } - if (ctx->NewState) - _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; -- cgit v1.2.3