From df43fb661b2030d9b833a42dd47b8d7bf58d73aa Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 6 May 2008 23:08:51 -0600 Subject: implement full reference counting for vertex/fragment programs Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. --- src/mesa/main/context.c | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) (limited to 'src/mesa/main/context.c') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 733aaad030..d46c0cb74d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -149,8 +149,6 @@ int MESA_DEBUG_FLAGS = 0; /* ubyte -> float conversion */ GLfloat _mesa_ubyte_to_float_color_tab[256]; -static void -free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); /** @@ -420,12 +418,14 @@ alloc_shared_state( GLcontext *ctx ) #endif #if FEATURE_ARB_vertex_program - ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + ss->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); if (!ss->DefaultVertexProgram) goto cleanup; #endif #if FEATURE_ARB_fragment_program - ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + ss->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!ss->DefaultFragmentProgram) goto cleanup; #endif @@ -502,12 +502,10 @@ cleanup: _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - if (ss->DefaultVertexProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - if (ss->DefaultFragmentProgram) - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader if (ss->DefaultFragmentShader) @@ -714,10 +712,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->Programs); #endif #if FEATURE_ARB_vertex_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram); + _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif #if FEATURE_ARB_fragment_program - ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram); + _mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL); #endif #if FEATURE_ATI_fragment_shader @@ -1251,6 +1249,14 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_unreference_framebuffer(&ctx->DrawBuffer); _mesa_unreference_framebuffer(&ctx->ReadBuffer); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); + + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); -- cgit v1.2.3