From 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 20 Mar 2006 18:51:57 +0000 Subject: Lots of changes/fixes for rendering to framebuffer objects. - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. --- src/mesa/main/dd.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/mesa/main/dd.h') diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 6af304fe26..4b2764979d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -808,12 +808,10 @@ struct dd_function_table { GLenum attachment, struct gl_renderbuffer *rb); void (*RenderbufferTexture)(GLcontext *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset); + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); void (*FinishRenderTexture)(GLcontext *ctx, - struct gl_texture_object *texObj, - GLuint face, GLuint level); + struct gl_renderbuffer_attachment *att); /*@}*/ #endif #if FEATURE_EXT_framebuffer_blit -- cgit v1.2.3