From 5482eaba6ecd4a581377336b6409019adf67869e Mon Sep 17 00:00:00 2001 From: Nick Bowler Date: Thu, 19 Aug 2010 12:19:55 -0400 Subject: mesa: Fix GetUniformLocation while compiling display lists. This function was apparently missing from the display list dispatch table, causing the generic no-op function to be called instead. To make matters worse, the no-op function is indistinguishable from a successful call to GetUniformLocation. GL specifies that GetUniformLocation is executed immediately when compiling display lists. Fixes fdo bug 29622. Signed-off-by: Nick Bowler --- src/mesa/main/dlist.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/mesa/main/dlist.c') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 727414d529..5042e14a54 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -6070,8 +6070,15 @@ exec_GetAttribLocationARB(GLuint program, const GLchar *name) FLUSH_VERTICES(ctx, 0); return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); } -/* XXX more shader functions needed here */ +static GLint GLAPIENTRY +exec_GetUniformLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ #if FEATURE_EXT_framebuffer_blit @@ -9491,6 +9498,7 @@ _mesa_create_save_table(void) /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); /* XXX additional functions need to be implemented here! */ /* 299. GL_EXT_blend_equation_separate */ -- cgit v1.2.3