From d6745697b625a6a5b7d6e3d7dd5f5510f96e277a Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Thu, 4 Dec 2003 20:23:44 +0000 Subject: Add missing GLAPIENTRY --- src/mesa/main/dlist.c | 108 +++++++++++++++++++++++++------------------------- 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'src/mesa/main/dlist.c') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index d8ef3bbb31..375aa4bf86 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -4670,7 +4670,7 @@ static void save_Attr4f( GLenum attr, GLfloat x, GLfloat y, GLfloat z, } } -static void save_EvalCoord1f( GLfloat x ) +static void GLAPIENTRY save_EvalCoord1f( GLfloat x ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4684,12 +4684,12 @@ static void save_EvalCoord1f( GLfloat x ) } } -static void save_EvalCoord1fv( const GLfloat *v ) +static void GLAPIENTRY save_EvalCoord1fv( const GLfloat *v ) { save_EvalCoord1f( v[0] ); } -static void save_EvalCoord2f( GLfloat x, GLfloat y ) +static void GLAPIENTRY save_EvalCoord2f( GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4704,13 +4704,13 @@ static void save_EvalCoord2f( GLfloat x, GLfloat y ) } } -static void save_EvalCoord2fv( const GLfloat *v ) +static void GLAPIENTRY save_EvalCoord2fv( const GLfloat *v ) { save_EvalCoord2f( v[0], v[1] ); } -static void save_EvalPoint1( GLint x ) +static void GLAPIENTRY save_EvalPoint1( GLint x ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4724,7 +4724,7 @@ static void save_EvalPoint1( GLint x ) } } -static void save_EvalPoint2( GLint x, GLint y ) +static void GLAPIENTRY save_EvalPoint2( GLint x, GLint y ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4739,7 +4739,7 @@ static void save_EvalPoint2( GLint x, GLint y ) } } -static void save_Indexf( GLfloat x ) +static void GLAPIENTRY save_Indexf( GLfloat x ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4757,12 +4757,12 @@ static void save_Indexf( GLfloat x ) } } -static void save_Indexfv( const GLfloat *v ) +static void GLAPIENTRY save_Indexfv( const GLfloat *v ) { save_Indexf( v[0] ); } -static void save_EdgeFlag( GLboolean x ) +static void GLAPIENTRY save_EdgeFlag( GLboolean x ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4780,12 +4780,12 @@ static void save_EdgeFlag( GLboolean x ) } } -static void save_EdgeFlagv( const GLboolean *v ) +static void GLAPIENTRY save_EdgeFlagv( const GLboolean *v ) { save_EdgeFlag( v[0] ); } -static void save_Materialfv( GLenum face, GLenum pname, const GLfloat *param ) +static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat *param ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4844,7 +4844,7 @@ static void save_Materialfv( GLenum face, GLenum pname, const GLfloat *param ) } } -static void save_Begin( GLenum mode ) +static void GLAPIENTRY save_Begin( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4888,7 +4888,7 @@ static void save_Begin( GLenum mode ) } } -static void save_End( void ) +static void GLAPIENTRY save_End( void ) { GET_CURRENT_CONTEXT(ctx); SAVE_FLUSH_VERTICES( ctx ); @@ -4899,7 +4899,7 @@ static void save_End( void ) } } -static void save_Rectf( GLfloat a, GLfloat b, +static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); @@ -4919,122 +4919,122 @@ static void save_Rectf( GLfloat a, GLfloat b, /* */ -static void save_Vertex2f( GLfloat x, GLfloat y ) +static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y ) { save_Attr2f( VERT_ATTRIB_POS, x, y ); } -static void save_Vertex2fv( const GLfloat *v ) +static void GLAPIENTRY save_Vertex2fv( const GLfloat *v ) { save_Attr2f( VERT_ATTRIB_POS, v[0], v[1] ); } -static void save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) +static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) { save_Attr3f( VERT_ATTRIB_POS, x, y, z ); } -static void save_Vertex3fv( const GLfloat *v ) +static void GLAPIENTRY save_Vertex3fv( const GLfloat *v ) { save_Attr3f( VERT_ATTRIB_POS, v[0], v[1], v[2] ); } -static void save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { save_Attr4f( VERT_ATTRIB_POS, x, y, z, w ); } -static void save_Vertex4fv( const GLfloat *v ) +static void GLAPIENTRY save_Vertex4fv( const GLfloat *v ) { save_Attr4f( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] ); } -static void save_TexCoord1f( GLfloat x ) +static void GLAPIENTRY save_TexCoord1f( GLfloat x ) { save_Attr1f( VERT_ATTRIB_TEX0, x ); } -static void save_TexCoord1fv( const GLfloat *v ) +static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v ) { save_Attr1f( VERT_ATTRIB_TEX0, v[0] ); } -static void save_TexCoord2f( GLfloat x, GLfloat y ) +static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y ) { save_Attr2f( VERT_ATTRIB_TEX0, x, y ); } -static void save_TexCoord2fv( const GLfloat *v ) +static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v ) { save_Attr2f( VERT_ATTRIB_TEX0, v[0], v[1] ); } -static void save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) +static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) { save_Attr3f( VERT_ATTRIB_TEX0, x, y, z ); } -static void save_TexCoord3fv( const GLfloat *v ) +static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v ) { save_Attr3f( VERT_ATTRIB_TEX0, v[0], v[1], v[2] ); } -static void save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { save_Attr4f( VERT_ATTRIB_TEX0, x, y, z, w ); } -static void save_TexCoord4fv( const GLfloat *v ) +static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v ) { save_Attr4f( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] ); } -static void save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) +static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) { save_Attr3f( VERT_ATTRIB_NORMAL, x, y, z ); } -static void save_Normal3fv( const GLfloat *v ) +static void GLAPIENTRY save_Normal3fv( const GLfloat *v ) { save_Attr3f( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] ); } -static void save_FogCoordfEXT( GLfloat x ) +static void GLAPIENTRY save_FogCoordfEXT( GLfloat x ) { save_Attr1f( VERT_ATTRIB_FOG, x ); } -static void save_FogCoordfvEXT( const GLfloat *v ) +static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v ) { save_Attr1f( VERT_ATTRIB_FOG, v[0] ); } -static void save_Color3f( GLfloat x, GLfloat y, GLfloat z ) +static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z ) { save_Attr3f( VERT_ATTRIB_COLOR0, x, y, z ); } -static void save_Color3fv( const GLfloat *v ) +static void GLAPIENTRY save_Color3fv( const GLfloat *v ) { save_Attr3f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] ); } -static void save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { save_Attr4f( VERT_ATTRIB_COLOR0, x, y, z, w ); } -static void save_Color4fv( const GLfloat *v ) +static void GLAPIENTRY save_Color4fv( const GLfloat *v ) { save_Attr4f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] ); } -static void save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) +static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) { save_Attr3f( VERT_ATTRIB_COLOR1, x, y, z ); } -static void save_SecondaryColor3fvEXT( const GLfloat *v ) +static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v ) { save_Attr3f( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] ); } @@ -5042,51 +5042,51 @@ static void save_SecondaryColor3fvEXT( const GLfloat *v ) /* Just call the respective ATTR for texcoord */ -static void save_MultiTexCoord1f( GLenum target, GLfloat x ) +static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr1f( attr, x ); } -static void save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) +static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr1f( attr, v[0] ); } -static void save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) +static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr2f( attr, x, y ); } -static void save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) +static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr2f( attr, v[0], v[1] ); } -static void save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, +static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, GLfloat z) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr3f( attr, x, y, z ); } -static void save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) +static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr3f( attr, v[0], v[1], v[2] ); } -static void save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, +static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr4f( attr, x, y, z, w ); } -static void save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) +static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; save_Attr4f( attr, v[0], v[1], v[2], v[3] ); @@ -5103,7 +5103,7 @@ static void enum_error() * * Check for errors at compile time?. */ -static void save_VertexAttrib1fNV( GLuint index, GLfloat x ) +static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x ) { if (index < VERT_ATTRIB_MAX) save_Attr1f( index, x ); @@ -5111,7 +5111,7 @@ static void save_VertexAttrib1fNV( GLuint index, GLfloat x ) enum_error(); } -static void save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) +static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) save_Attr1f( index, v[0] ); @@ -5119,7 +5119,7 @@ static void save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) enum_error(); } -static void save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) +static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { if (index < VERT_ATTRIB_MAX) save_Attr2f( index, x, y ); @@ -5127,7 +5127,7 @@ static void save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) enum_error(); } -static void save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) +static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) save_Attr2f( index, v[0], v[1] ); @@ -5135,7 +5135,7 @@ static void save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) enum_error(); } -static void save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, +static void GLAPIENTRY save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { if (index < VERT_ATTRIB_MAX) @@ -5144,7 +5144,7 @@ static void save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, enum_error(); } -static void save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) +static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) save_Attr3f( index, v[0], v[1], v[2] ); @@ -5152,7 +5152,7 @@ static void save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) enum_error(); } -static void save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, +static void GLAPIENTRY save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { if (index < VERT_ATTRIB_MAX) @@ -5161,7 +5161,7 @@ static void save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, enum_error(); } -static void save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { if (index < VERT_ATTRIB_MAX) save_Attr4f( index, v[0], v[1], v[2], v[3] ); -- cgit v1.2.3