From fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 11 Nov 1999 01:22:25 +0000 Subject: first big check-in of new Mesa 3.3 code --- src/mesa/main/eval.h | 97 +++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 74 insertions(+), 23 deletions(-) (limited to 'src/mesa/main/eval.h') diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h index cde76b08dd..0b87be3d5f 100644 --- a/src/mesa/main/eval.h +++ b/src/mesa/main/eval.h @@ -1,8 +1,8 @@ -/* $Id: eval.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ +/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -35,6 +35,9 @@ extern void gl_init_eval( void ); +extern GLuint _mesa_evaluator_components( GLenum target ); + + extern void gl_free_control_points( GLcontext *ctx, GLenum target, GLfloat *data ); @@ -58,38 +61,86 @@ extern GLfloat *gl_copy_map_points2d(GLenum target, const GLdouble *points ); -extern void gl_Map1f( GLcontext* ctx, - GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat *points, GLboolean retain ); +extern void gl_eval_vb( struct vertex_buffer *VB ); -extern void gl_Map2f( GLcontext* ctx, GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points, GLboolean retain ); +extern void +_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points ); +extern void +_mesa_Map2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); -extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 ); +extern void +_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble *points ); -extern void gl_MapGrid2f( GLcontext* ctx, - GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); +extern void +_mesa_Map2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); -extern void gl_GetMapdv( GLcontext* ctx, - GLenum target, GLenum query, GLdouble *v ); +extern void +_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); -extern void gl_GetMapfv( GLcontext* ctx, - GLenum target, GLenum query, GLfloat *v ); +extern void +_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -extern void gl_GetMapiv( GLcontext* ctx, - GLenum target, GLenum query, GLint *v ); +extern void +_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); -extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 ); +extern void +_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); -extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode, - GLint i1, GLint i2, GLint j1, GLint j2 ); +extern void +_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ); -extern void gl_eval_vb( struct vertex_buffer *VB ); +extern void +_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ); + +extern void +_mesa_GetMapiv( GLenum target, GLenum query, GLint *v ); + +extern void +_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +extern void +_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + +extern void +_mesa_EvalCoord1d( GLdouble u ); + +extern void +_mesa_EvalCoord1f( GLfloat u ); + +extern void +_mesa_EvalCoord1dv( const GLdouble *u ); + +extern void +_mesa_EvalCoord1fv( const GLfloat *u ); + +extern void +_mesa_EvalCoord2d( GLdouble u, GLdouble v ); + +extern void +_mesa_EvalCoord2f( GLfloat u, GLfloat v ); + +extern void +_mesa_EvalCoord2dv( const GLdouble *u ); + +extern void +_mesa_EvalCoord2fv( const GLfloat *u ); + +extern void +_mesa_EvalPoint1( GLint i ); +extern void +_mesa_EvalPoint2( GLint i, GLint j ); #endif -- cgit v1.2.3