From dbfb375805d94cb80262b8816c67a8adc778bec5 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Tue, 17 Jul 2007 17:29:55 +0200 Subject: fix mesa fb binding Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now). --- src/mesa/main/fbobject.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/mesa/main/fbobject.c') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index e3bada5ae8..5345310ca1 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -924,7 +924,7 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) { - struct gl_framebuffer *newFb; + struct gl_framebuffer *newFb, *newFbread; GLboolean bindReadBuf, bindDrawBuf; GET_CURRENT_CONTEXT(ctx); @@ -984,12 +984,14 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb); } + newFbread = newFb; } else { /* Binding the window system framebuffer (which was originally set * with MakeCurrent). */ newFb = ctx->WinSysDrawBuffer; + newFbread = ctx->WinSysReadBuffer; } ASSERT(newFb); @@ -1000,7 +1002,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) */ if (bindReadBuf) { - _mesa_reference_framebuffer(&ctx->ReadBuffer, newFb); + _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); } if (bindDrawBuf) { @@ -1015,7 +1017,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } if (ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newFb); + ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread); } } -- cgit v1.2.3