From 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 20 Mar 2006 18:51:57 +0000 Subject: Lots of changes/fixes for rendering to framebuffer objects. - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. --- src/mesa/main/fbobject.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main/fbobject.h') diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 3171aa7b1b..c16f628a09 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -38,6 +38,7 @@ _mesa_remove_attachment(GLcontext *ctx, extern void _mesa_set_texture_attachment(GLcontext *ctx, + struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum texTarget, GLuint level, GLuint zoffset); -- cgit v1.2.3