From e48defc98045f419e71ca13e4f45470b2336ecaf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 9 Jun 2008 15:04:31 -0600 Subject: mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c (cherry picked from commit 9091015a9782ad15e58540a8fd61df83ea2bfe31) --- src/mesa/main/framebuffer.c | 78 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) (limited to 'src/mesa/main/framebuffer.c') diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index a4f7e45f67..b2ec679a54 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -337,6 +337,84 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, } + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( GLcontext *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + /** * Examine all the framebuffer's renderbuffers to update the Width/Height * fields of the framebuffer. If we have renderbuffers with different -- cgit v1.2.3