From 395cec966badced12c71cbf6470586f10474794a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 Apr 2010 16:15:14 -0600 Subject: mesa: better, smaller error handling code for glGet*() get.o is about 17% smaller. --- src/mesa/main/get.c | 1228 ++++++++++++++++++++++++++------------------------- 1 file changed, 626 insertions(+), 602 deletions(-) (limited to 'src/mesa/main/get.c') diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 6f38658cc1..e9ccbdab0b 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -32,39 +32,35 @@ /* * Check if named extension is enabled, if not generate error and return. */ -#define CHECK_EXT1(EXT1, FUNC) \ +#define CHECK_EXT1(EXT1) \ if (!ctx->Extensions.EXT1) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of two extensions is enabled. */ -#define CHECK_EXT2(EXT1, EXT2, FUNC) \ +#define CHECK_EXT2(EXT1, EXT2) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of three extensions is enabled. */ -#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \ +#define CHECK_EXT3(EXT1, EXT2, EXT3) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \ !ctx->Extensions.EXT3) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of four extensions is enabled. */ -#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \ +#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } @@ -892,11 +888,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT); break; case GL_TEXTURE_BINDING_1D: @@ -909,15 +905,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers); break; case GL_TEXTURE_GEN_S: @@ -1089,27 +1085,27 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -1128,11 +1124,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -1271,79 +1267,79 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Separable2DEnabled; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetBooleanv"); + CHECK_EXT1(EXT_histogram); params[0] = ctx->Pixel.HistogramEnabled; break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetBooleanv"); + CHECK_EXT1(EXT_histogram); params[0] = ctx->Pixel.MinMaxEnabled; break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]; break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); @@ -1351,48 +1347,48 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ctx->Array.ArrayObj->FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -1420,195 +1416,195 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = ctx->Transform.RasterPositionUnclipped; break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ctx->Point.PointSprite; break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetBooleanv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled; break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[0]; break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[1]; break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[2]; break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[3]; break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[4]; break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[5]; break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[6]; break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[7]; break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[8]; break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[9]; break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[10]; break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[11]; break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[12]; break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[13]; break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[14]; break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[15]; break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = ctx->FragmentProgram.Enabled; break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ctx->Stencil.TestTwoSide; break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -1642,39 +1638,39 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.Enabled; break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.PointSizeEnabled; break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.TwoSideEnabled; break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->CurrentStack->Depth + 1; break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1696,7 +1692,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1718,36 +1714,36 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_program); params[0] = ctx->FragmentProgram.Enabled; break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = ctx->Depth.BoundsTest; break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetBooleanv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = ctx->Transform.DepthClamp; break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -1790,47 +1786,47 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetBooleanv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetBooleanv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = GL_TRUE; break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(3); break; case GL_STENCIL_BACK_FUNC: @@ -1855,95 +1851,95 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = ctx->Light.ProvokingVertex; break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = ctx->Const.QuadsFollowProvokingVertexConvention; break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); + CHECK_EXT1(ARB_shader_objects); params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = ctx->Texture.CubeMapSeamless; break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetBooleanv"); + CHECK_EXT1(ARB_sync); params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.CurrentBuffer->Name); break; case GL_RASTERIZER_DISCARD: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = ctx->TransformFeedback.RasterDiscard; break; case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackInterleavedComponents); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateAttribs); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateComponents); break; case GL_NUM_EXTENSIONS: @@ -1959,8 +1955,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Const.ContextFlags); break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } void GLAPIENTRY @@ -2787,11 +2787,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -2804,15 +2804,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers); break; case GL_TEXTURE_GEN_S: @@ -2984,27 +2984,27 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -3023,11 +3023,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLfloat)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLfloat)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -3166,79 +3166,79 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.PostColorMatrixBias[3]; break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[3]; break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetFloatv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetFloatv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetFloatv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; @@ -3246,48 +3246,48 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]; break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = ctx->Const.MaxTextureLodBias; break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = ctx->Const.MaxTextureMaxAnisotropy; break; case GL_MULTISAMPLE_ARB: @@ -3315,195 +3315,195 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetFloatv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = ctx->Const.MaxShininess; break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = ctx->Const.MaxSpotExponent; break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -3537,39 +3537,39 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3591,7 +3591,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3613,36 +3613,36 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetFloatv"); + CHECK_EXT1(ARB_vertex_program); params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = (GLfloat)(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetFloatv"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetFloatv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -3685,47 +3685,47 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetFloatv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = (GLfloat)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetFloatv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = (GLfloat)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(3); break; case GL_STENCIL_BACK_FUNC: @@ -3750,95 +3750,95 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = (GLfloat)(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetFloatv"); + CHECK_EXT1(ARB_shader_objects); params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetFloatv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = (GLfloat)(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetFloatv"); + CHECK_EXT1(ARB_sync); params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetFloatv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLfloat)(ctx->TransformFeedback.CurrentBuffer->Name); break; case GL_RASTERIZER_DISCARD: - CHECK_EXT1(EXT_transform_feedback, "GetFloatv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = BOOLEAN_TO_FLOAT(ctx->TransformFeedback.RasterDiscard); break; case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetFloatv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackInterleavedComponents); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: - CHECK_EXT1(EXT_transform_feedback, "GetFloatv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateAttribs); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetFloatv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateComponents); break; case GL_NUM_EXTENSIONS: @@ -3854,8 +3854,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Const.ContextFlags); break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } void GLAPIENTRY @@ -4682,11 +4686,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -4699,15 +4703,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name; break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name; break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name; break; case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = ctx->Const.MaxArrayTextureLayers; break; case GL_TEXTURE_GEN_S: @@ -4879,27 +4883,27 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = 0; break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = ctx->Const.MaxTextureUnits; break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name; break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -4918,11 +4922,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = ctx->Array.LockFirst; break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = ctx->Array.LockCount; break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -5061,79 +5065,79 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetIntegerv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetIntegerv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); @@ -5141,48 +5145,48 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Size; break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ctx->Array.ArrayObj->FogCoord.Stride; break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = IROUND(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -5210,195 +5214,195 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.samples; break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetIntegerv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name; break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = ctx->Const.MaxTextureRectSize; break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -5432,39 +5436,39 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Array.ElementArrayBufferObj->Name; break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = ctx->Pack.BufferObj->Name; break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = ctx->Unpack.BufferObj->Name; break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->Const.MaxProgramMatrixStackDepth; break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->Const.MaxProgramMatrices; break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5486,7 +5490,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5508,36 +5512,36 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_program); params[0] = ctx->Const.VertexProgram.MaxAttribs; break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = ctx->Program.ErrorPos; break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = ctx->Const.MaxTextureCoordUnits; break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = ctx->Const.MaxTextureImageUnits; break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetIntegerv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -5580,47 +5584,47 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetIntegerv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = _mesa_get_color_read_type(ctx); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetIntegerv"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = _mesa_get_color_read_format(ctx); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 6; break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 8; break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 2; break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 8; break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 16; break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_INT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 3; break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 3; break; case GL_STENCIL_BACK_FUNC: @@ -5645,95 +5649,95 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->DrawBuffer->Name; break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->Const.MaxColorAttachments; break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->Const.MaxRenderbufferSize; break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = ctx->ReadBuffer->Name; break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.VertexProgram.MaxUniformComponents; break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxVarying * 4; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxVertexTextureImageUnits; break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxCombinedTextureImageUnits; break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); + CHECK_EXT1(ARB_shader_objects); params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = ctx->Const.MaxSamples; break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = ctx->Array.ArrayObj->Name; break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetIntegerv"); + CHECK_EXT1(ARB_sync); params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = ctx->TransformFeedback.CurrentBuffer->Name; break; case GL_RASTERIZER_DISCARD: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = BOOLEAN_TO_INT(ctx->TransformFeedback.RasterDiscard); break; case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = ctx->Const.MaxTransformFeedbackInterleavedComponents; break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = ctx->Const.MaxTransformFeedbackSeparateAttribs; break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerv"); + CHECK_EXT1(EXT_transform_feedback); params[0] = ctx->Const.MaxTransformFeedbackSeparateComponents; break; case GL_NUM_EXTENSIONS: @@ -5749,8 +5753,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Const.ContextFlags; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } #if FEATURE_ARB_sync @@ -6578,11 +6586,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -6595,15 +6603,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers); break; case GL_TEXTURE_GEN_S: @@ -6775,27 +6783,27 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -6814,11 +6822,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLint64)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLint64)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -6957,79 +6965,79 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetInteger64v"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetInteger64v"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetInteger64v"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); @@ -7037,48 +7045,48 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetInteger64v"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = IROUND64(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetInteger64v"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -7106,195 +7114,195 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetInteger64v"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetInteger64v"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLint64)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND64(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND64(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -7328,39 +7336,39 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLint64)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLint64)(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLint64)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND64(matrix[0]); @@ -7382,7 +7390,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND64(matrix[0]); @@ -7404,36 +7412,36 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_program); params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = (GLint64)(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = IROUND64(ctx->Depth.BoundsMin); params[1] = IROUND64(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetInteger64v"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -7476,47 +7484,47 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetInteger64v"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = (GLint64)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetInteger64v"); + CHECK_EXT1(OES_read_format); if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state(ctx); params[0] = (GLint64)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_INT64(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(3); break; case GL_STENCIL_BACK_FUNC: @@ -7541,95 +7549,95 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = (GLint64)(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_shader); params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); + CHECK_EXT1(ARB_shader_objects); params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = (GLint64)(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetInteger64v"); + CHECK_EXT1(ARB_sync); params[0] = ctx->Const.MaxServerWaitTimeout; break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64v"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLint64)(ctx->TransformFeedback.CurrentBuffer->Name); break; case GL_RASTERIZER_DISCARD: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64v"); + CHECK_EXT1(EXT_transform_feedback); params[0] = BOOLEAN_TO_INT64(ctx->TransformFeedback.RasterDiscard); break; case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64v"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackInterleavedComponents); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64v"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateAttribs); break; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64v"); + CHECK_EXT1(EXT_transform_feedback); params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateComponents); break; case GL_NUM_EXTENSIONS: @@ -7645,8 +7653,12 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Const.ContextFlags); break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); } #endif /* FEATURE_ARB_sync */ @@ -7684,7 +7696,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); return; @@ -7692,7 +7704,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1)); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); return; @@ -7703,7 +7715,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); break; case GL_TRANSFORM_FEEDBACK_BUFFER_START: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); return; @@ -7711,7 +7723,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Offset[index]); break; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); return; @@ -7719,7 +7731,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Size[index]); break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); return; @@ -7727,8 +7739,12 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.Buffers[index]->Name); break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); } void GLAPIENTRY @@ -7742,7 +7758,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); return; @@ -7750,7 +7766,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[0] = ((ctx->Color.BlendEnabled >> index) & 1); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); return; @@ -7761,7 +7777,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; break; case GL_TRANSFORM_FEEDBACK_BUFFER_START: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); return; @@ -7769,7 +7785,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[0] = INT64_TO_INT(ctx->TransformFeedback.Offset[index]); break; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); return; @@ -7777,7 +7793,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[0] = INT64_TO_INT(ctx->TransformFeedback.Size[index]); break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); return; @@ -7785,8 +7801,12 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[0] = ctx->TransformFeedback.Buffers[index]->Name; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); } #if FEATURE_ARB_sync @@ -7801,7 +7821,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); return; @@ -7809,7 +7829,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1)); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); return; @@ -7820,7 +7840,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); break; case GL_TRANSFORM_FEEDBACK_BUFFER_START: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); return; @@ -7828,7 +7848,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[0] = ctx->TransformFeedback.Offset[index]; break; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); return; @@ -7836,7 +7856,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[0] = ctx->TransformFeedback.Size[index]; break; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_transform_feedback); if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); return; @@ -7844,8 +7864,12 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[0] = (GLint64)(ctx->TransformFeedback.Buffers[index]->Name); break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); } #endif /* FEATURE_ARB_sync */ -- cgit v1.2.3