From 147f5091a11d1855398f1ef81a5c692489ef9b8f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 28 Feb 2006 21:45:09 +0000 Subject: Allow error checking to look for presence of either of two extensions. See bug 6070. --- src/mesa/main/get_gen.py | 385 ++++++++++++++++++++++++----------------------- 1 file changed, 196 insertions(+), 189 deletions(-) (limited to 'src/mesa/main/get_gen.py') diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 1940b4d6c6..cf1e94334c 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -496,27 +496,27 @@ StateVars = [ # GL_ARB_multitexture ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"], - "", "ARB_multitexture" ), + "", ["ARB_multitexture"] ), ( "GL_ACTIVE_TEXTURE_ARB", GLint, - [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ), + [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, - ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ), + ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), # GL_ARB_texture_cube_map ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ), + ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"], - "", "ARB_texture_cube_map" ), + "", ["ARB_texture_cube_map"] ), ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], - "", "ARB_texture_cube_map"), + "", ["ARB_texture_cube_map"]), # GL_ARB_texture_compression */ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, - ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ), + ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ), ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, - ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ), + ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ), ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, [], """GLint formats[100]; @@ -524,13 +524,13 @@ StateVars = [ ASSERT(n <= 100); for (i = 0; i < n; i++) params[i] = ENUM_TO_INT(formats[i]);""", - "ARB_texture_compression" ), + ["ARB_texture_compression"] ), # GL_EXT_compiled_vertex_array ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], - "", "EXT_compiled_vertex_array" ), + "", ["EXT_compiled_vertex_array"] ), ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"], - "", "EXT_compiled_vertex_array" ), + "", ["EXT_compiled_vertex_array"] ), # GL_ARB_transpose_matrix ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat, @@ -588,311 +588,315 @@ StateVars = [ # GL_EXT_convolution (also in 1.2 imaging) ( "GL_CONVOLUTION_1D_EXT", GLboolean, - ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ), ( "GL_CONVOLUTION_2D_EXT", GLboolean, - ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ), ( "GL_SEPARABLE_2D_EXT", GLboolean, - ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ), + ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ), + ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ), # GL_EXT_histogram / GL_ARB_imaging ( "GL_HISTOGRAM", GLboolean, - [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ), + [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ), ( "GL_MINMAX", GLboolean, - [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ), + [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ), # GL_SGI_color_table / GL_ARB_imaging ( "GL_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ), ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ), ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ), + ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ), # GL_SGI_texture_color_table ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"], - "", "SGI_texture_color_table" ), + "", ["SGI_texture_color_table"] ), # GL_EXT_secondary_color ( "GL_COLOR_SUM_EXT", GLboolean, - ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ), + ["ctx->Fog.ColorSumEnabled"], "", ["EXT_secondary_color"] ), ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN, ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"], - "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ), + "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean, - ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum, - ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint, - ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint, - ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ), + ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ), # GL_EXT_fog_coord ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"], - "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ), + "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"], - "", "EXT_fog_coord" ), + "", ["EXT_fog_coord"] ), # GL_EXT_texture_lod_bias ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, - ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"), + ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), # GL_EXT_texture_filter_anisotropic ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, - ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"), + ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), # GL_ARB_multisample ( "GL_MULTISAMPLE_ARB", GLboolean, - ["ctx->Multisample.Enabled"], "", "ARB_multisample" ), + ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, - ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, - ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ), + ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), ( "GL_SAMPLE_BUFFERS_ARB", GLint, - ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ), + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), ( "GL_SAMPLES_ARB", GLint, - ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ), + ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, - ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ), + ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ), # GL_NV_point_sprite ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"], - "", "NV_point_sprite" ), # OR ARB_point_sprite + "", ["NV_point_sprite"] ), # OR ARB_point_sprite # GL_SGIS_generate_mipmap ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], - "", "SGIS_generate_mipmap" ), + "", ["SGIS_generate_mipmap"] ), # GL_NV_vertex_program ( "GL_VERTEX_PROGRAM_NV", GLboolean, - ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.Enabled"], "", ["NV_vertex_program", "ARB_vertex_program"] ), ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean, - ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.PointSizeEnabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean, - ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ), + ["ctx->VertexProgram.TwoSideEnabled"], "", ["NV_vertex_program"] ), ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint, - ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ), + ["ctx->Const.MaxProgramMatrixStackDepth"], "", ["NV_vertex_program"] ), ( "GL_MAX_TRACK_MATRICES_NV", GLint, - ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ), + ["ctx->Const.MaxProgramMatrices"], "", ["NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean, - ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ), + ["ctx->CurrentStack->Depth + 1"], "", ["NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_NV", GLfloat, ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ), + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], - "", "NV_vertex_program" ), + "", ["NV_vertex_program"] ), ( "GL_PROGRAM_ERROR_POSITION_NV", GLint, - ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ), + ["ctx->Program.ErrorPos"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, - ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, - ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean, - ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean, - ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean, - ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean, - ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean, - ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean, - ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean, - ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean, - ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean, - ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean, - ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean, - ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean, - ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean, - ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean, - ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ), + ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ), + ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ), # GL_NV_fragment_program ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ), + ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), ( "GL_MAX_TEXTURE_COORDS_NV", GLint, - ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ), + ["ctx->Const.MaxTextureCoordUnits"], "", ["NV_fragment_program"] ), ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint, - ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ), + ["ctx->Const.MaxTextureImageUnits"], "", ["NV_fragment_program"] ), ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], - "", "NV_fragment_program" ), + "", ["NV_fragment_program"] ), ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint, - ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ), + ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ), # GL_NV_texture_rectangle ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ), + ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"], - "", "NV_texture_rectangle" ), + "", ["NV_texture_rectangle"] ), ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, - ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ), + ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), # GL_EXT_stencil_two_side ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean, - ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ), + ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ), ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum, ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"], - "", "EXT_stencil_two_side" ), + "", ["EXT_stencil_two_side"] ), # GL_NV_light_max_exponent ( "GL_MAX_SHININESS_NV", GLfloat, - ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ), + ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ), ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat, - ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ), + ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ), # GL_ARB_vertex_buffer_object ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], - "", "ARB_vertex_buffer_object" ), + "", ["ARB_vertex_buffer_object"] ), ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.SecondaryColor.BufferObj->Name"], - "", "ARB_vertex_buffer_object" ), + "", ["ARB_vertex_buffer_object"] ), ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.FogCoord.BufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ), + ["ctx->Array.ElementArrayBufferObj->Name"], + "", ["ARB_vertex_buffer_object"] ), # GL_EXT_pixel_buffer_object ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ), + ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ), + ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), # GL_ARB_vertex_program ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxAttribs"], "", "ARB_vertex_program" ), + ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), # GL_ARB_fragment_program ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ), + ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ), + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["ARB_fragment_program"] ), # GL_EXT_depth_bounds_test ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, - ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ), + ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ), ( "GL_DEPTH_BOUNDS_EXT", GLfloat, ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], - "", "EXT_depth_bounds_test" ), + "", ["EXT_depth_bounds_test"] ), # GL_MESA_program_debug ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ), + ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean, - ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ), + ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ), ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint, - ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ), + ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ), ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint, - ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ), + ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ), # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, - ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ), + ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER0_ARB", GLenum, - ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ), + ["ctx->Color.DrawBuffer[0]"], "", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER1_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -900,7 +904,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[1];""", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER2_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -908,7 +912,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[2];""", ["ARB_draw_buffers"] ), ( "GL_DRAW_BUFFER3_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -916,24 +920,24 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ), + buffer = ctx->Color.DrawBuffer[3];""", ["ARB_draw_buffers"] ), # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future # GL_OES_read_format ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, - ["ctx->Const.ColorReadType"], "", "OES_read_format" ), + ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ), ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, - ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ), + ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ), # GL_ATI_fragment_shader - ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ), - ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ), - ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ), - ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ), - ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ), - ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ), + ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ), + ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), # OpenGL 2.0 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), @@ -945,31 +949,32 @@ StateVars = [ # GL_EXT_framebuffer_object ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_RENDERBUFFER_BINDING_EXT", GLint, ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, ["ctx->Const.MaxColorAttachments"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, ["ctx->Const.MaxRenderbufferSize"], "", - "EXT_framebuffer_object" ), + ["EXT_framebuffer_object"] ), # GL_ARB_fragment_shader - ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", - "ARB_fragment_shader" ), - ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "", - "ARB_fragment_shader" ), - - # GL_ARB_vertex_shader - ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", - "ARB_vertex_shader" ), - ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ), - ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", - "ARB_vertex_shader" ), - ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", - "ARB_vertex_shader" ) + ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, + ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ), + ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, + ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), + + # GL_ARB_vertex_shader + ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, + ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_VARYING_FLOATS_ARB", GLint, + ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), + ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, + ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ) ] @@ -1003,11 +1008,15 @@ def EmitGetFunction(stateVars, returnType): # Capitalize first letter of return type if returnType == GLint: function = "GetIntegerv" + elif returnType == GLboolean: + function = "GetBooleanv" + elif returnType == GLfloat: + function = "GetFloatv" else: - function = "Get" + string.upper(strType[2]) + strType[3:] + "v" - + abort() + print "void GLAPIENTRY" - print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType]) + print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" print " GET_CURRENT_CONTEXT(ctx);" print " ASSERT_OUTSIDE_BEGIN_END(ctx);" @@ -1024,12 +1033,16 @@ def EmitGetFunction(stateVars, returnType): print "" print " switch (pname) {" - extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2]) - - for (name, varType, state, optionalCode, extension) in stateVars: + for (name, varType, state, optionalCode, extensions) in stateVars: print " case " + name + ":" - if extension: - print " %s(%s, pname);" % (extCheck, extension) + if extensions: + if len(extensions) == 1: + print (' CHECK_EXT1(%s, "%s");' % + (extensions[0], function)) + else: + assert len(extensions) == 2 + print (' CHECK_EXT2(%s, %s, "%s");' % + (extensions[0], extensions[1], function)) if optionalCode: print " {" print " " + optionalCode @@ -1084,30 +1097,24 @@ def EmitHeader(): #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -/* Check if named extension is enabled, if not generate error and return */ - -#define CHECK1(E1, str, PNAME) \\ - if (!ctx->Extensions.E1) { \\ - _mesa_error(ctx, GL_INVALID_VALUE, \\ - "glGet" str "v(0x%x)", (int) PNAME); \\ - return; \\ - } - -#define CHECK2(E1, E2, str, PNAME) \\ - if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\ - _mesa_error(ctx, GL_INVALID_VALUE, \\ - "glGet" str "v(0x%x)", (int) PNAME); \\ - return; \\ +/* + * Check if named extension is enabled, if not generate error and return. + */ +#define CHECK_EXT1(EXT1, FUNC) \\ + if (!ctx->Extensions.EXT1) { \\ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\ + return; \\ } - -#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Boolean", PNAME ) -#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Integer", PNAME ) +/* + * Check if either of two extensions is enabled. + */ +#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ + _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\ + return; \\ + } -#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\ - CHECK1(EXTNAME, "Float", PNAME ) """ return -- cgit v1.2.3