From 22144ab7552f0799bcfca506bf4ffa7f70a06649 Mon Sep 17 00:00:00 2001 From: Gareth Hughes Date: Mon, 12 Mar 2001 00:48:37 +0000 Subject: Consistent copyright info (version number, date) across all files. --- src/mesa/main/light.c | 38 ++++++++++++++++++-------------------- 1 file changed, 18 insertions(+), 20 deletions(-) (limited to 'src/mesa/main/light.c') diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 1ce12e35ff..ed449b9f58 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,10 +1,10 @@ -/* $Id: light.c,v 1.40 2001/03/07 05:06:12 brianp Exp $ */ +/* $Id: light.c,v 1.41 2001/03/12 00:48:38 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -64,7 +64,7 @@ _mesa_ShadeModel( GLenum mode ) return; } - if (ctx->Light.ShadeModel == mode) + if (ctx->Light.ShadeModel == mode) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -146,7 +146,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) _mesa_error( ctx, GL_INVALID_VALUE, "glLight" ); return; } - if (l->SpotExponent == params[0]) + if (l->SpotExponent == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); l->SpotExponent = params[0]; @@ -409,9 +409,9 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) ctx->Light.Model.TwoSide = newbool; break; case GL_LIGHT_MODEL_COLOR_CONTROL: - if (params[0] == (GLfloat) GL_SINGLE_COLOR) + if (params[0] == (GLfloat) GL_SINGLE_COLOR) newenum = GL_SINGLE_COLOR; - else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) + else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) newenum = GL_SEPARATE_SPECULAR_COLOR; else { _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" ); @@ -425,9 +425,9 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) if ((ctx->Light.Enabled && ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR; + ctx->_TriangleCaps |= DD_SEPERATE_SPECULAR; else - ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR; + ctx->_TriangleCaps &= ~DD_SEPERATE_SPECULAR; break; default: @@ -600,7 +600,7 @@ void _mesa_copy_material_pairs( struct gl_material dst[2], * * src[0] is front material, src[1] is back material * - * Additionally keeps the precomputed lighting state uptodate. + * Additionally keeps the precomputed lighting state uptodate. */ void _mesa_update_material( GLcontext *ctx, const struct gl_material src[2], @@ -647,13 +647,13 @@ void _mesa_update_material( GLcontext *ctx, if (bitmask & (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT)) { struct gl_material *mat = &ctx->Light.Material[0]; COPY_3V( ctx->Light._BaseColor[0], mat->Emission ); - ACC_SCALE_3V( ctx->Light._BaseColor[0], mat->Ambient, + ACC_SCALE_3V( ctx->Light._BaseColor[0], mat->Ambient, ctx->Light.Model.Ambient ); } if (bitmask & (BACK_EMISSION_BIT | BACK_AMBIENT_BIT)) { struct gl_material *mat = &ctx->Light.Material[1]; COPY_3V( ctx->Light._BaseColor[1], mat->Emission ); - ACC_SCALE_3V( ctx->Light._BaseColor[1], mat->Ambient, + ACC_SCALE_3V( ctx->Light._BaseColor[1], mat->Ambient, ctx->Light.Model.Ambient ); } @@ -1071,7 +1071,7 @@ static void validate_spot_exp_table( struct gl_light *l ) l->_SpotExpTable[i][0] = tmp; } for (i = 0; i < EXP_TABLE_SIZE - 1; i++) { - l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] - + l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] - l->_SpotExpTable[i][0]); } l->_SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0; @@ -1087,7 +1087,7 @@ static void validate_spot_exp_table( struct gl_light *l ) void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ) { - if (ctx->_ShineTable[i]) + if (ctx->_ShineTable[i]) ctx->_ShineTable[i]->refcount--; ctx->_ShineTable[i] = 0; } @@ -1132,7 +1132,7 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess ) s->shininess = shininess; } - if (ctx->_ShineTable[i]) + if (ctx->_ShineTable[i]) ctx->_ShineTable[i]->refcount--; ctx->_ShineTable[i] = s; @@ -1140,7 +1140,7 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess ) s->refcount++; } -void +void _mesa_validate_all_lighting_tables( GLcontext *ctx ) { GLint i; @@ -1154,7 +1154,7 @@ _mesa_validate_all_lighting_tables( GLcontext *ctx ) if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess) validate_shine_table( ctx, 1, shininess ); - for (i = 0 ; i < MAX_LIGHTS ; i++) + for (i = 0 ; i < MAX_LIGHTS ; i++) if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1) validate_spot_exp_table( &ctx->Light.Light[i] ); } @@ -1210,7 +1210,7 @@ _mesa_update_lighting( GLcontext *ctx ) /* Precompute some shading values. Although we reference * Light.Material here, we can get away without flushing * FLUSH_UPDATE_CURRENT, as when any outstanding material changes - * are flushed, they will update the derived state at that time. + * are flushed, they will update the derived state at that time. */ if (ctx->Visual.rgbMode) { GLuint sides = ctx->Light.Model.TwoSide ? 2 : 1; @@ -1227,7 +1227,7 @@ _mesa_update_lighting( GLcontext *ctx ) ctx->Light.Material[side].Diffuse[3] ); } - foreach (light, &ctx->Light.EnabledList) { + foreach (light, &ctx->Light.EnabledList) { for (side=0; side< sides; side++) { const struct gl_material *mat = &ctx->Light.Material[side]; SCALE_3V( light->_MatDiffuse[side], light->Diffuse, mat->Diffuse ); @@ -1323,5 +1323,3 @@ _mesa_compute_light_positions( GLcontext *ctx ) } } } - - -- cgit v1.2.3