From c12d24b513a67648c30bf892964f887fad71e103 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jan 2009 11:50:32 -0700 Subject: mesa: fix incorrect transformation of GL_SPOT_DIRECTION This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. --- src/mesa/main/light.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main/light.c') diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 10ee088a2d..ce50224d30 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -208,7 +208,8 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); } - TRANSFORM_NORMAL(temp, params, ctx->ModelviewMatrixStack.Top->inv); + TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m); + NORMALIZE_3FV(temp); params = temp; break; case GL_SPOT_EXPONENT: -- cgit v1.2.3