From 1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sat, 18 Sep 1999 20:41:22 +0000 Subject: Large patch: - FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives. --- src/mesa/main/lines.c | 83 ++------------------------------------------------- 1 file changed, 3 insertions(+), 80 deletions(-) (limited to 'src/mesa/main/lines.c') diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index ed671d7a82..cee566e49a 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,4 +1,4 @@ -/* $Id: lines.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ +/* $Id: lines.c,v 1.2 1999/09/18 20:41:23 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -99,83 +99,6 @@ void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) -static void feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) -{ - struct vertex_buffer *VB = ctx->VB; - GLfloat x1, y1, z1, w1; - GLfloat x2, y2, z2, w2; - GLfloat tex1[4], tex2[4], invq; - GLuint texUnit = ctx->Texture.CurrentTransformUnit; - - x1 = VB->Win.data[v1][0]; - y1 = VB->Win.data[v1][1]; - z1 = VB->Win.data[v1][2] / DEPTH_SCALE; - w1 = (VB->ClipPtr->size == 4 ? VEC_ELT(VB->ClipPtr, GLfloat, v1)[3] : 1.0); - - x2 = VB->Win.data[v2][0]; - y2 = VB->Win.data[v2][1]; - z2 = VB->Win.data[v2][2] / DEPTH_SCALE; - w2 = (VB->ClipPtr->size == 4 ? VEC_ELT(VB->ClipPtr, GLfloat, v2)[3] : 1.0); - - - if (VB->TexCoordPtr[texUnit]->size == 4) { - invq = (VB->TexCoordPtr[texUnit]->data[v1][3]==0.0 - ? 1.0 - : 1.0F / VB->TexCoordPtr[texUnit]->data[v1][3]); - - tex1[0] = VB->TexCoordPtr[texUnit]->data[v1][0] * invq; - tex1[1] = VB->TexCoordPtr[texUnit]->data[v1][1] * invq; - tex1[2] = VB->TexCoordPtr[texUnit]->data[v1][2] * invq; - tex1[3] = VB->TexCoordPtr[texUnit]->data[v1][3]; - - invq = (VB->TexCoordPtr[texUnit]->data[v2][3]==0.0 - ? 1.0 - : 1.0F / VB->TexCoordPtr[texUnit]->data[v2][3]); - - tex2[0] = VB->TexCoordPtr[texUnit]->data[v2][0] * invq; - tex2[1] = VB->TexCoordPtr[texUnit]->data[v2][1] * invq; - tex2[2] = VB->TexCoordPtr[texUnit]->data[v2][2] * invq; - tex2[3] = VB->TexCoordPtr[texUnit]->data[v2][3]; - } else { - ASSIGN_4V(tex1, 0,0,0,1); - ASSIGN_4V(tex2, 0,0,0,1); - COPY_SZ_4V(tex1, - VB->TexCoordPtr[texUnit]->size, - VB->TexCoordPtr[texUnit]->data[v1]); - COPY_SZ_4V(tex2, - VB->TexCoordPtr[texUnit]->size, - VB->TexCoordPtr[texUnit]->data[v2]); - } - - - if (ctx->StippleCounter==0) { - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_LINE_RESET_TOKEN ); - } - else { - FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_LINE_TOKEN ); - } - - { - GLfloat color[4]; - GLubyte *ubc = VB->ColorPtr->data[pv]; - GLuint index = VB->IndexPtr->data[pv]; - - UBYTE_RGBA_TO_FLOAT_RGBA( color, ubc ); - gl_feedback_vertex( ctx, x1,y1,z1,w1, color, (GLfloat) index, tex1 ); - gl_feedback_vertex( ctx, x2,y2,z2,w2, color, (GLfloat) index, tex2 ); - } - - ctx->StippleCounter++; -} - - - -static void select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) -{ - (void) pv; - gl_update_hitflag( ctx, ctx->VB->Win.data[v1][2] / DEPTH_SCALE ); - gl_update_hitflag( ctx, ctx->VB->Win.data[v2][2] / DEPTH_SCALE ); -} @@ -1136,11 +1059,11 @@ void gl_set_line_function( GLcontext *ctx ) } } else if (ctx->RenderMode==GL_FEEDBACK) { - ctx->Driver.LineFunc = feedback_line; + ctx->Driver.LineFunc = gl_feedback_line; } else { /* GL_SELECT mode */ - ctx->Driver.LineFunc = select_line; + ctx->Driver.LineFunc = gl_select_line; } } -- cgit v1.2.3