From 27341a97a17b23fdf57d33f78b475a474db71e4a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 16 Sep 2008 16:28:36 -0600 Subject: mesa: rework GLSL vertex attribute binding Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings. --- src/mesa/main/mtypes.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/mesa/main/mtypes.h') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6f17e46d0e..f06e4a446c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2125,12 +2125,14 @@ struct gl_shader_program GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; - struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLchar *InfoLog; -- cgit v1.2.3