From 7721bf267b64ef28376f07daae7713814e91af35 Mon Sep 17 00:00:00 2001 From: Brian Date: Sat, 31 Jan 2009 11:39:28 -0700 Subject: mesa: minor comments, clean-ups --- src/mesa/main/mtypes.h | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'src/mesa/main/mtypes.h') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ad9225e5a9..c740e6d162 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -901,7 +901,7 @@ struct gl_light_attrib /*@{*/ GLboolean _NeedEyeCoords; GLboolean _NeedVertices; /**< Use fast shader? */ - GLbitfield _Flags; /**< LIGHT_* flags, see above */ + GLbitfield _Flags; /**< LIGHT_* flags, see above */ GLfloat _BaseColor[2][3]; /*@}*/ }; @@ -1140,7 +1140,8 @@ struct gl_stencil_attrib }; -#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */ +/** 1D, 2D, 3D, CUBE, RECT, 1D_ARRAY, and 2D_ARRAY targets */ +#define NUM_TEXTURE_TARGETS 7 /** * An index for each type of texture object @@ -2883,21 +2884,25 @@ struct gl_tnl_module /*@}*/ }; -/* Strictly this is a tnl/ private concept, but it doesn't seem + +/** + * Strictly this is a tnl/ private concept, but it doesn't seem * worthwhile adding a tnl private structure just to hold this one bit * of information: */ #define MESA_DLIST_DANGLING_REFS 0x1 -/* Provide a location where information about a display list can be + +/** + * Provide a location where information about a display list can be * collected. Could be extended with driverPrivate structures, * etc. in the future. */ struct mesa_display_list { - Node *node; + Node *node; /**< The dlist commands are in a linked list of nodes */ GLuint id; - GLbitfield flags; + GLbitfield flags; /**< MESA_DLIST_x flags */ }; -- cgit v1.2.3