From f084f60f8bdba23b3f6125549045c0791d3fe138 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 13 Sep 2005 23:37:50 +0000 Subject: Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.c Update some comments, code, etc. --- src/mesa/main/renderbuffer.c | 86 ++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 84 insertions(+), 2 deletions(-) (limited to 'src/mesa/main/renderbuffer.c') diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 480906533f..d678f9c674 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -48,6 +48,7 @@ #include "renderbuffer.h" +/* 32-bit color index format. Not a public format. */ #define COLOR_INDEX32 0x424243 @@ -58,7 +59,7 @@ */ /********************************************************************** - * Functions for buffers of 1 X GLushort values. + * Functions for buffers of 1 X GLubyte values. * Typically stencil. */ @@ -1835,6 +1836,87 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, } +/** + * Create/attach software-based renderbuffers to the given framebuffer. + * This is a helper routine for device drivers. Drivers can just as well + * call the individual _mesa_add_*_renderbuffer() routines directly. + */ +void +_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, + GLboolean color, + GLboolean depth, + GLboolean stencil, + GLboolean accum, + GLboolean alpha, + GLboolean aux) +{ + GLboolean frontLeft = GL_TRUE; + GLboolean backLeft = fb->Visual.doubleBufferMode; + GLboolean frontRight = fb->Visual.stereoMode; + GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; + + if (color) { + if (fb->Visual.rgbMode) { + assert(fb->Visual.redBits == fb->Visual.greenBits); + assert(fb->Visual.redBits == fb->Visual.blueBits); + _mesa_add_color_renderbuffers(NULL, fb, + fb->Visual.redBits, + fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); + } + else { + _mesa_add_color_index_renderbuffers(NULL, fb, + fb->Visual.indexBits, + frontLeft, backLeft, + frontRight, backRight); + } + } + + if (depth) { + assert(fb->Visual.depthBits > 0); + _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); + } + + if (stencil) { + assert(fb->Visual.stencilBits > 0); + _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); + } + + if (accum) { + assert(fb->Visual.rgbMode); + assert(fb->Visual.accumRedBits > 0); + assert(fb->Visual.accumGreenBits > 0); + assert(fb->Visual.accumBlueBits > 0); + _mesa_add_accum_renderbuffer(NULL, fb, + fb->Visual.accumRedBits, + fb->Visual.accumGreenBits, + fb->Visual.accumBlueBits, + fb->Visual.accumAlphaBits); + } + + if (aux) { + assert(fb->Visual.rgbMode); + assert(fb->Visual.numAuxBuffers > 0); + _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, + fb->Visual.numAuxBuffers); + } + + if (alpha) { + assert(fb->Visual.rgbMode); + assert(fb->Visual.alphaBits > 0); + _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); + } + +#if 0 + if (multisample) { + /* maybe someday */ + } +#endif +} + /** * Attach a renderbuffer to a framebuffer. -- cgit v1.2.3