From 40ef298641046d0455df9e177b14d33ba618f466 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Sat, 3 Jul 2010 16:41:55 +0800 Subject: mesa: Fix OpenGL ES-only builds. Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed. --- src/mesa/main/shaderapi.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/main/shaderapi.c') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9b251c9b45..9cb2391035 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, void _mesa_init_shader_dispatch(struct _glapi_table *exec) { +#if FEATURE_GL /* GL_ARB_vertex/fragment_shader */ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); SET_GetHandleARB(exec, _mesa_GetHandleARB); @@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) #if FEATURE_ARB_geometry_shader4 SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); #endif +#endif /* FEATURE_GL */ } -- cgit v1.2.3