From c72aa7fa58899a278da06a117e56452ce26bea9c Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 11 Oct 2010 15:50:04 -0700 Subject: mesa: Skeletal support for GL_EXT_separate_shader_objects Really just filling in the entry points. None of them do anything other than validate their inputs. --- src/mesa/main/shaderapi.c | 101 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) (limited to 'src/mesa/main/shaderapi.c') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 8ecda71928..968db07e9c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1618,6 +1618,103 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, #endif +void GLAPIENTRY +_mesa_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!validate_shader_target(ctx, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); + return; + } + + if (ctx->TransformFeedback.CurrentObject->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseShaderProgramEXT(transform feedback is active)"); + return; + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glUseShaderProgramEXT"); + if (shProg == NULL) + return; + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseShaderProgramEXT(program not linked)"); + return; + } + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseShaderProgramEXT(NOT YET IMPLEMENTED)"); + return; +} + +void GLAPIENTRY +_mesa_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glActiveProgramEXT"); + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glActiveProgramEXT(program not linked)"); + return; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glActiveProgramEXT(NOT YET IMPLEMENTED)"); + return; +} + +GLuint GLAPIENTRY +_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint shader = create_shader(ctx, type); + GLuint program = 0; + + if (shader) { + shader_source(ctx, shader, _mesa_strdup(string)); + compile_shader(ctx, shader); + + program = create_shader_program(ctx); + if (program) { + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLint compiled = GL_FALSE; + + shProg = _mesa_lookup_shader_program(ctx, program); + sh = _mesa_lookup_shader(ctx, shader); + + get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); + if (compiled) { + attach_shader(ctx, program, shader); + link_program(ctx, program); + detach_shader(ctx, program, shader); + +#if 0 + /* Possibly... */ + if (active-user-defined-varyings-in-linked-program) { + append-error-to-info-log; + shProg->LinkStatus = GL_FALSE; + } +#endif + } + + shProg->InfoLog = talloc_strdup_append(shProg->InfoLog, sh->InfoLog); + } + + delete_shader(ctx, shader); + } + + return program; +} /** * Plug in shader-related functions into API dispatch table. @@ -1668,6 +1765,10 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) #if FEATURE_ARB_geometry_shader4 SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); #endif + + SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); + SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); + SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); #endif /* FEATURE_GL */ } -- cgit v1.2.3