From e0e94026a0648d6b33d6b7cf2b9b01429cf945e4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 11 Mar 2011 09:25:22 -0700 Subject: mesa: move location of some geometry program limits The gl_program_constants struct is for limits that are applicable to any/all shader stages. Move the geometry shader-only fields into the gl_constants struct. Remove redundant MaxGeometryUniformComponents field too. --- src/mesa/main/shaderapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main/shaderapi.c') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 6650613d28..2c5f2a147c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1732,7 +1732,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, switch (pname) { case GL_GEOMETRY_VERTICES_OUT_ARB: if (value < 1 || - (unsigned) value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) { + (unsigned) value > ctx->Const.MaxGeometryOutputVertices) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d", value); -- cgit v1.2.3