From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/main/shaderobj.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/mesa/main/shaderobj.c') diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 2de8f27981..e0ffa2f289 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -50,7 +50,7 @@ * Then set ptr to point to sh, incrementing its refcount. */ void -_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh) { assert(ptr); @@ -88,7 +88,7 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, } void -_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader) +_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) { shader->RefCount = 1; } @@ -98,7 +98,7 @@ _mesa_init_shader(GLcontext *ctx, struct gl_shader *shader) * Called via ctx->Driver.NewShader() */ struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { struct gl_shader *shader; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || @@ -118,7 +118,7 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) * Called via ctx->Driver.DeleteShader(). */ static void -_mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) +_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) { if (sh->Source) free((void *) sh->Source); @@ -131,7 +131,7 @@ _mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) * Lookup a GLSL shader object. */ struct gl_shader * -_mesa_lookup_shader(GLcontext *ctx, GLuint name) +_mesa_lookup_shader(struct gl_context *ctx, GLuint name) { if (name) { struct gl_shader *sh = (struct gl_shader *) @@ -153,7 +153,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) * As above, but record an error if shader is not found. */ struct gl_shader * -_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller) { if (!name) { _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller); @@ -188,7 +188,7 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) * Then set ptr to point to shProg, incrementing its refcount. */ void -_mesa_reference_shader_program(GLcontext *ctx, +_mesa_reference_shader_program(struct gl_context *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg) { @@ -230,7 +230,7 @@ _mesa_reference_shader_program(GLcontext *ctx, } void -_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog) +_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog) { prog->Type = GL_SHADER_PROGRAM_MESA; prog->RefCount = 1; @@ -247,7 +247,7 @@ _mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog) * Called via ctx->Driver.NewShaderProgram() */ static struct gl_shader_program * -_mesa_new_shader_program(GLcontext *ctx, GLuint name) +_mesa_new_shader_program(struct gl_context *ctx, GLuint name) { struct gl_shader_program *shProg; shProg = talloc_zero(NULL, struct gl_shader_program); @@ -263,7 +263,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_clear_shader_program_data(GLcontext *ctx, +_mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); @@ -287,7 +287,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, * object itself. */ void -_mesa_free_shader_program_data(GLcontext *ctx, +_mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { GLuint i; @@ -338,7 +338,7 @@ _mesa_free_shader_program_data(GLcontext *ctx, * Called via ctx->Driver.DeleteShaderProgram(). */ static void -_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) +_mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); @@ -350,7 +350,7 @@ _mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) * Lookup a GLSL program object. */ struct gl_shader_program * -_mesa_lookup_shader_program(GLcontext *ctx, GLuint name) +_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name) { struct gl_shader_program *shProg; if (name) { @@ -373,7 +373,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) * As above, but record an error if program is not found. */ struct gl_shader_program * -_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, +_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, const char *caller) { if (!name) { -- cgit v1.2.3