From fd3df4b0f78d7e72aeac6c99c3691d45378cff25 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 26 Jun 2000 23:38:18 +0000 Subject: disabled some ctx->NeedEyeCoords shortcuts --- src/mesa/main/state.c | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'src/mesa/main/state.c') diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 64d833a76b..0b7903824c 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.18 2000/06/24 11:57:35 keithw Exp $ */ +/* $Id: state.c,v 1.19 2000/06/26 23:38:18 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1179,14 +1179,9 @@ void gl_update_state( GLcontext *ctx ) ctx->NeedEyeNormals = GL_FALSE; if (ctx->Light.Enabled) { - if (ctx->Light.Flags & LIGHT_POSITIONAL) { - /* Need length for attenuation */ - if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) - ctx->NeedEyeCoords = GL_TRUE; - } else if (ctx->Light.NeedVertices) { - /* Need angle for spot calculations */ - if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING)) - ctx->NeedEyeCoords = GL_TRUE; + if ((ctx->Light.Flags & LIGHT_POSITIONAL) || ctx->Light.NeedVertices){ + /* Need length for attenuation or need angle for spotlights */ + ctx->NeedEyeCoords = GL_TRUE; } ctx->NeedEyeNormals = ctx->NeedEyeCoords; } -- cgit v1.2.3