From cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 26 Dec 2000 05:09:27 +0000 Subject: Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. --- src/mesa/main/texobj.c | 33 +++++++++++++-------------------- 1 file changed, 13 insertions(+), 20 deletions(-) (limited to 'src/mesa/main/texobj.c') diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 68ce55b738..1204668dc3 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.36 2000/12/14 20:25:56 brianp Exp $ */ +/* $Id: texobj.c,v 1.37 2000/12/26 05:09:29 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -420,8 +420,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName ) GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; + ASSERT_OUTSIDE_BEGIN_END(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGenTextures"); if (n < 0) { gl_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); return; @@ -462,8 +462,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName) { GET_CURRENT_CONTEXT(ctx); GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteTextures"); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ if (!texName) return; @@ -525,13 +524,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_object *oldTexObj; struct gl_texture_object *newTexObj; GLuint targetDim; + ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) fprintf(stderr, "glBindTexture %s %d\n", gl_lookup_enum_by_nr(target), (GLint) texName); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture"); - switch (target) { case GL_TEXTURE_1D: targetDim = 1; @@ -607,7 +605,11 @@ _mesa_BindTexture( GLenum target, GLuint texName ) newTexObj->RefCount++; - /* do the actual binding */ + + /* do the actual binding, but first flush outstanding vertices: + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + switch (target) { case GL_TEXTURE_1D: texUnit->Current1D = newTexObj; @@ -625,8 +627,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) gl_problem(ctx, "bad target in BindTexture"); } - ctx->NewState |= _NEW_TEXTURE; - /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); @@ -654,8 +654,8 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, { GET_CURRENT_CONTEXT(ctx); GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPrioritizeTextures"); if (n < 0) { gl_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); return; @@ -691,9 +691,8 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, GET_CURRENT_CONTEXT(ctx); GLboolean allResident = GL_TRUE; GLint i; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, - "glAreTexturesResident", GL_FALSE); if (n < 0) { gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); return GL_FALSE; @@ -737,13 +736,7 @@ GLboolean _mesa_IsTexture( GLuint texture ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glIsTextures", - GL_FALSE); - if (texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture); } -- cgit v1.2.3