From 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 20 Mar 2006 18:51:57 +0000 Subject: Lots of changes/fixes for rendering to framebuffer objects. - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. --- src/mesa/main/texrender.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/mesa/main/texrender.h') diff --git a/src/mesa/main/texrender.h b/src/mesa/main/texrender.h index 6d8bc96414..1e11e50513 100644 --- a/src/mesa/main/texrender.h +++ b/src/mesa/main/texrender.h @@ -4,9 +4,8 @@ extern void _mesa_renderbuffer_texture(GLcontext *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset); + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); #endif /* TEXRENDER_H */ -- cgit v1.2.3