From 9b5541617fd16d4b1de474a766717edf72112d21 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Sep 2009 09:32:37 -0600 Subject: mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state() See bug 24217. --- src/mesa/main/texstate.c | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'src/mesa/main/texstate.c') diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 861c5f37c4..8292d43eb6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -99,16 +99,22 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); } - - _mesa_unlock_context_textures(dst); } } -- cgit v1.2.3