From c6a6cc191813e8343a17b028146a34f193a6ce44 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 27 Mar 2009 19:39:52 +0100 Subject: mesa: add new signed rgba texture format This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own. --- src/mesa/main/texstore.c | 127 ++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 120 insertions(+), 7 deletions(-) (limited to 'src/mesa/main/texstore.c') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index cc3c6958c7..785fb50622 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -417,7 +417,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, (GLfloat (*)[4]) src, logicalBaseFormat, GL_FLOAT, dst, &ctx->DefaultPacking, - postConvTransferOps); + postConvTransferOps, GL_FALSE); src += convWidth * 4; dst += convWidth * logComponents; } @@ -798,6 +798,7 @@ static const GLubyte * type_mapping( GLenum srcType ) { switch (srcType) { + case GL_BYTE: case GL_UNSIGNED_BYTE: return map_identity; case GL_UNSIGNED_INT_8_8_8_8: @@ -819,6 +820,7 @@ byteswap_mapping( GLboolean swapBytes, return map_identity; switch (srcType) { + case GL_BYTE: case GL_UNSIGNED_BYTE: return map_identity; case GL_UNSIGNED_INT_8_8_8_8: @@ -2561,6 +2563,99 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) return GL_TRUE; } +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ +GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + + ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888); + ASSERT(dstFormat->TexelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == &_mesa_texformat_signed_rgba8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_BYTE) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == &_mesa_texformat_signed_rgba8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); + srcRow += 4; + } + } + dstRow += dstRowStride; + } + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} /** * Store a combined depth/stencil texture image. @@ -3820,6 +3915,21 @@ linear_to_nonlinear(GLfloat cl) #endif /* FEATURE_EXT_texture_sRGB */ +static INLINE GLboolean +type_with_negative_values(GLenum type) +{ + switch (type) { + case GL_BYTE: + case GL_SHORT: + case GL_INT: + case GL_FLOAT: + case GL_HALF_FLOAT_ARB: + return GL_TRUE; + default: + return GL_FALSE; + } +} + /** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. @@ -3962,7 +4072,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, - &ctx->Pack, transferOps /*image xfer ops*/); + &ctx->Pack, transferOps, GL_TRUE); } #endif /* FEATURE_EXT_texture_sRGB */ else { @@ -3971,10 +4081,13 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLint col; GLbitfield transferOps = 0x0; - if (type == GL_FLOAT && texImage->TexFormat->BaseFormat != GL_DUDV_ATI && - ((ctx->Color.ClampReadColor == GL_TRUE) || - (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && - texImage->TexFormat->DataType != GL_FLOAT))) + /* clamp does not apply to GetTexImage (final conversion)? + Looks like we need clamp though when going from format containing + negative values to unsigned format */ + + if (!type_with_negative_values(type) && + (texImage->TexFormat->DataType == GL_FLOAT || + texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED)) transferOps |= IMAGE_CLAMP_BIT; for (col = 0; col < width; col++) { @@ -4001,7 +4114,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, - &ctx->Pack, transferOps /*image xfer ops*/); + &ctx->Pack, transferOps, GL_TRUE); } /* format */ } /* row */ } /* img */ -- cgit v1.2.3