From 40ef298641046d0455df9e177b14d33ba618f466 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Sat, 3 Jul 2010 16:41:55 +0800 Subject: mesa: Fix OpenGL ES-only builds. Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed. --- src/mesa/main/uniforms.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/main/uniforms.c') diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index cabdb0bdb6..c869942d2e 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) { +#if FEATURE_GL SET_Uniform1fARB(exec, _mesa_Uniform1fARB); SET_Uniform2fARB(exec, _mesa_Uniform2fARB); SET_Uniform3fARB(exec, _mesa_Uniform3fARB); @@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) (void) _mesa_Uniform2uiv; (void) _mesa_Uniform3uiv; (void) _mesa_Uniform4uiv; +#endif /* FEATURE_GL */ } -- cgit v1.2.3