From 60b08eb1fdf287d28ec66b9282513ab35a61aee0 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 31 Aug 2009 10:13:22 -0700 Subject: mesa: Make MultiDrawElements submit multiple primitives at once. Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick --- src/mesa/main/vtxfmt.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main/vtxfmt.c') diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 1f807dc3dc..8d6f560a80 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -133,6 +133,7 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_DrawArrays(tab, vfmt->DrawArrays); SET_DrawElements(tab, vfmt->DrawElements); SET_DrawRangeElements(tab, vfmt->DrawRangeElements); + SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT); SET_EvalMesh1(tab, vfmt->EvalMesh1); SET_EvalMesh2(tab, vfmt->EvalMesh2); ASSERT(tab->EvalMesh2); -- cgit v1.2.3