From 048b13df65f222b10564091df3dfa2b6cab77631 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 23 Sep 2005 03:22:20 +0000 Subject: Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex, Streamline the _mesa_update_framebuffer() function a bit. --- src/mesa/main/buffers.c | 60 +++++++++++++++++++++++---------------------- src/mesa/main/framebuffer.c | 49 ++++++++++++++---------------------- src/mesa/main/mtypes.h | 2 +- 3 files changed, 50 insertions(+), 61 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 2a1af42d79..bfec9b547d 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -273,48 +273,49 @@ draw_buffer_enum_to_bitmask(GLenum buffer) /** * Helper routine used by glReadBuffer. - * Given a GLenum naming (a) color buffer(s), return the corresponding - * bitmask of DD_* flags. + * Given a GLenum naming a color buffer, return the index of the corresponding + * renderbuffer (a BUFFER_* value). + * return -1 for an invalid buffer. */ -static GLbitfield -read_buffer_enum_to_bitmask(GLenum buffer) +static GLint +read_buffer_enum_to_index(GLenum buffer) { switch (buffer) { case GL_FRONT: - return BUFFER_BIT_FRONT_LEFT; + return BUFFER_FRONT_LEFT; case GL_BACK: - return BUFFER_BIT_BACK_LEFT; + return BUFFER_BACK_LEFT; case GL_RIGHT: - return BUFFER_BIT_FRONT_RIGHT; + return BUFFER_FRONT_RIGHT; case GL_FRONT_RIGHT: - return BUFFER_BIT_FRONT_RIGHT; + return BUFFER_FRONT_RIGHT; case GL_BACK_RIGHT: - return BUFFER_BIT_BACK_RIGHT; + return BUFFER_BACK_RIGHT; case GL_BACK_LEFT: - return BUFFER_BIT_BACK_LEFT; + return BUFFER_BACK_LEFT; case GL_LEFT: - return BUFFER_BIT_FRONT_LEFT; + return BUFFER_FRONT_LEFT; case GL_FRONT_LEFT: - return BUFFER_BIT_FRONT_LEFT; + return BUFFER_FRONT_LEFT; case GL_AUX0: - return BUFFER_BIT_AUX0; + return BUFFER_AUX0; case GL_AUX1: - return BUFFER_BIT_AUX1; + return BUFFER_AUX1; case GL_AUX2: - return BUFFER_BIT_AUX2; + return BUFFER_AUX2; case GL_AUX3: - return BUFFER_BIT_AUX3; + return BUFFER_AUX3; case GL_COLOR_ATTACHMENT0_EXT: - return BUFFER_BIT_COLOR0; + return BUFFER_COLOR0; case GL_COLOR_ATTACHMENT1_EXT: - return BUFFER_BIT_COLOR1; + return BUFFER_COLOR1; case GL_COLOR_ATTACHMENT2_EXT: - return BUFFER_BIT_COLOR2; + return BUFFER_COLOR2; case GL_COLOR_ATTACHMENT3_EXT: - return BUFFER_BIT_COLOR3; + return BUFFER_COLOR3; default: /* error */ - return BAD_MASK; + return -1; } } @@ -526,7 +527,8 @@ void GLAPIENTRY _mesa_ReadBuffer(GLenum buffer) { struct gl_framebuffer *fb; - GLbitfield srcMask, supportedMask; + GLbitfield supportedMask; + GLint srcBuffer; GLuint bufferID; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -538,18 +540,18 @@ _mesa_ReadBuffer(GLenum buffer) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); if (bufferID > 0 && buffer == GL_NONE) { - /* legal! */ - srcMask = 0x0; + /* This is legal for user-created framebuffer objects */ + srcBuffer = -1; } else { - /* general case */ - srcMask = read_buffer_enum_to_bitmask(buffer); - if (srcMask == BAD_MASK) { + /* general case / window-system framebuffer */ + srcBuffer = read_buffer_enum_to_index(buffer); + if (srcBuffer == -1) { _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)"); return; } supportedMask = supported_buffer_bitmask(ctx, bufferID); - if ((srcMask & supportedMask) == 0) { + if (((1 << srcBuffer) & supportedMask) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)"); return; } @@ -559,7 +561,7 @@ _mesa_ReadBuffer(GLenum buffer) ctx->Pixel.ReadBuffer = buffer; } fb->ColorReadBuffer = buffer; - fb->_ColorReadBufferMask = srcMask; + fb->_ColorReadBufferIndex = srcBuffer; ctx->NewState |= _NEW_PIXEL; diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 4ad82c85ff..abfde18e3e 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -106,7 +106,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0; fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferMask = BUFFER_BIT_COLOR0; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; fb->Delete = _mesa_destroy_framebuffer; } return fb; @@ -134,13 +134,13 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) fb->ColorDrawBuffer[0] = GL_BACK; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT; fb->ColorReadBuffer = GL_BACK; - fb->_ColorReadBufferMask = BUFFER_BIT_BACK_LEFT; + fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; } else { fb->ColorDrawBuffer[0] = GL_FRONT; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT; fb->ColorReadBuffer = GL_FRONT; - fb->_ColorReadBufferMask = BUFFER_BIT_FRONT_LEFT; + fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; } fb->Delete = _mesa_destroy_framebuffer; @@ -357,24 +357,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } -/** - * Given a framebuffer and a buffer bit (like BUFFER_BIT_FRONT_LEFT), return - * the corresponding renderbuffer. - */ -static struct gl_renderbuffer * -get_renderbuffer(struct gl_framebuffer *fb, GLbitfield bufferBit) -{ - GLuint index; - for (index = 0; index < BUFFER_COUNT; index++) { - if ((1 << index) == bufferBit) { - return fb->Attachment[index].Renderbuffer; - } - } - _mesa_problem(NULL, "Bad bufferBit in get_renderbuffer"); - return NULL; -} - - /** * Update state related to the current draw/read framebuffers. * Specifically, update these framebuffer fields: @@ -396,7 +378,7 @@ _mesa_update_framebuffer(GLcontext *ctx) _mesa_test_framebuffer_completeness(ctx, fb); /* - * Update the list of drawing renderbuffer pointers. + * Update the list of color drawing renderbuffer pointers. * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers * writing colors. We need the inner loop here because * glDrawBuffer(GL_FRONT_AND_BACK) can specify writing to two or four @@ -405,11 +387,11 @@ _mesa_update_framebuffer(GLcontext *ctx) for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) { GLbitfield bufferMask = fb->_ColorDrawBufferMask[output]; GLuint count = 0; - GLuint bufferBit; - /* for each bit that's set in the bufferMask... */ - for (bufferBit = 1; bufferMask; bufferBit <<= 1) { + GLuint i; + for (i = 0; bufferMask && i < BUFFER_COUNT; i++) { + const GLuint bufferBit = 1 << i; if (bufferBit & bufferMask) { - struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit); + struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; if (rb) { fb->_ColorDrawBuffers[output][count] = rb; count++; @@ -424,13 +406,18 @@ _mesa_update_framebuffer(GLcontext *ctx) } /* - * Update the read renderbuffer pointer. + * Update the color read renderbuffer pointer. * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ - if (fb->_ColorReadBufferMask == 0x0) + if (fb->_ColorReadBufferIndex == -1) { fb->_ColorReadBuffer = NULL; /* legal! */ - else - fb->_ColorReadBuffer = get_renderbuffer(fb, fb->_ColorReadBufferMask); - + } + else { + ASSERT(fb->_ColorReadBufferIndex >= 0); + ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); + fb->_ColorReadBuffer + = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; + printf("Read buffer index %d\n", fb->_ColorReadBufferIndex); + } compute_depth_max(fb); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f8f9c137c8..beb371fb01 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2198,7 +2198,7 @@ struct gl_framebuffer /* These are computed from ColorDrawBuffer and ColorReadBuffer */ GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */ - GLbitfield _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */ + GLint _ColorReadBufferIndex; /* -1 = None */ /* These are computed from _Draw/ReadBufferMask, above. */ GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS]; -- cgit v1.2.3