From 813870fd9588de101f68728507cff726d7513695 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 26 Sep 2009 12:21:03 -0600 Subject: mesa: initial check-in of new formats.[ch] files --- src/mesa/main/formats.c | 851 ++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/formats.h | 213 ++++++++++++ 2 files changed, 1064 insertions(+) create mode 100644 src/mesa/main/formats.c create mode 100644 src/mesa/main/formats.h (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c new file mode 100644 index 0000000000..32884cb41d --- /dev/null +++ b/src/mesa/main/formats.c @@ -0,0 +1,851 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "formats.h" +#include "config.h" +#include "texstore.h" + + +/** + * Info about each format. + * These must be in the same order as the MESA_FORMAT_* enums so that + * we can do lookups without searching. + */ +static struct gl_format_info format_info[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_RGBA8888, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888_REV, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888_REV, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB888, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_BGR888, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565_REV, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA4444, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444_REV, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA5551, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555_REV, /* Name */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88, /* Name */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88_REV, /* Name */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB332, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_A8, /* Name */ + GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_L8, /* Name */ + GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_I8, /* Name */ + GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_CI8, /* Name */ + GL_COLOR_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR, /* Name */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR_REV, /* Name */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z24_S8, /* Name */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8_Z24, /* Name */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z16, /* Name */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z32, /* Name */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8, /* Name */ + GL_STENCIL_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + +#if FEATURE_EXT_texture_sRGB + { + MESA_FORMAT_SRGB8, + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 3 + }, + { + MESA_FORMAT_SRGBA8, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SARGB8, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SL8, + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SLA8, + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, +#if FEATURE_texture_s3tc + { + MESA_FORMAT_SRGB_DXT1, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT1, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT3, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT5, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, +#endif +#endif + +#if FEATURE_texture_fxt1 + { + MESA_FORMAT_RGB_FXT1, + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + { + MESA_FORMAT_RGBA_FXT1, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, +#endif + +#if FEATURE_texture_s3tc + { + MESA_FORMAT_RGB_DXT1, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT1, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT3, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT5, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, +#endif + + { + MESA_FORMAT_RGBA, + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + CHAN_BITS, CHAN_BITS, CHAN_BITS, CHAN_BITS, + 0, 0, 0, 0, 0, + 1, 1, 4 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_RGB, + GL_RGB, + GL_UNSIGNED_NORMALIZED, + CHAN_BITS, CHAN_BITS, CHAN_BITS, 0, + 0, 0, 0, 0, 0, + 1, 1, 3 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_ALPHA, + GL_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, CHAN_BITS, + 0, 0, 0, 0, 0, + 1, 1, 1 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_LUMINANCE, + GL_LUMINANCE, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 0, + CHAN_BITS, 0, 0, 0, 0, + 1, 1, 1 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA, + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, CHAN_BITS, + CHAN_BITS, 0, 0, 0, 0, + 1, 1, 2 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_INTENSITY, + GL_INTENSITY, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, CHAN_BITS, 0, 0, 0, + 1, 1, 1 * CHAN_BITS / 8 + }, + { + MESA_FORMAT_RGBA_FLOAT32, + GL_RGBA, + GL_FLOAT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + GL_RGBA, + GL_FLOAT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGB_FLOAT32, + GL_RGB, + GL_FLOAT, + 32, 32, 32, 0, + 0, 0, 0, 0, 0, + 1, 1, 12 + }, + { + MESA_FORMAT_RGB_FLOAT16, + GL_RGB, + GL_FLOAT, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 32, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 32, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 32, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + }, + + { + MESA_FORMAT_DUDV8, + GL_DUDV_ATI, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + + { + MESA_FORMAT_SIGNED_RGBA8888, + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + +}; + + +static struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, + { MESA_FORMAT_RGB, _mesa_texstore_rgba }, + { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGBA4444, _mesa_texstore_rgba4444 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL88, _mesa_texstore_al88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_a8 }, + { MESA_FORMAT_L8, _mesa_texstore_a8 }, + { MESA_FORMAT_I8, _mesa_texstore_a8 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, +}; + + +static const struct gl_format_info * +_mesa_get_format_info(gl_format format) +{ + const struct gl_format_info *info = &format_info[format]; + assert(info->Name == format); + return info; +} + + +GLuint +_mesa_get_format_bytes(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->BytesPerBlock; +} + + +GLenum +_mesa_get_format_base_format(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BaseFormat; +} + + +GLboolean +_mesa_is_format_compressed(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BlockWidth > 1 || info->BlockHeight > 1; +} + + +/* XXX move to texstore.c */ +StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texstore_funcs[i].Name == format) + return texstore_funcs[i].Store; + } + return NULL; +} + + +/** + * Do sanity checking of the format info table. + */ +void +_mesa_test_formats(void) +{ + GLuint i; + + assert(Elements(format_info) == MESA_FORMAT_COUNT); + + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + const struct gl_format_info *info = _mesa_get_format_info(i); + assert(info); + + assert(info->Name == i); + + if (info->BlockWidth == 1 && info->BlockHeight == 1) { + if (info->RedBits > 0) { + GLuint t = info->RedBits + info->GreenBits + + info->BlueBits + info->AlphaBits; + assert(t / 8 == info->BytesPerBlock); + } + } + + assert(info->DataType == GL_UNSIGNED_NORMALIZED || + info->DataType == GL_SIGNED_NORMALIZED || + info->DataType == GL_UNSIGNED_INT || + info->DataType == GL_FLOAT); + + if (info->BaseFormat == GL_RGB) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RGBA) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits > 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_LUMINANCE) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits > 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_INTENSITY) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits > 0); + } + + } +} + + +/** + * XXX possible replacement for _mesa_format_to_type_and_comps() + * Used for mipmap generation. + */ +void +_mesa_format_to_type_and_comps2(gl_format format, + GLenum *datatype, GLuint *comps) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + /* We use a bunch of heuristics here. If this gets too ugly we could + * just encode the info the in the gl_format_info structures. + */ + if (info->BaseFormat == GL_RGB || + info->BaseFormat == GL_RGBA || + info->BaseFormat == GL_ALPHA) { + *comps = ((info->RedBits > 0) + + (info->GreenBits > 0) + + (info->BlueBits > 0) + + (info->AlphaBits > 0)); + + if (info->DataType== GL_FLOAT) { + if (info->RedBits == 32) + *datatype = GL_FLOAT; + else + *datatype = GL_HALF_FLOAT; + } + else if (info->GreenBits == 3) { + *datatype = GL_UNSIGNED_BYTE_3_3_2; + } + else if (info->GreenBits == 4) { + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + } + else if (info->GreenBits == 6) { + *datatype = GL_UNSIGNED_SHORT_5_6_5; + } + else if (info->GreenBits == 5) { + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + } + else if (info->RedBits == 8) { + *datatype = GL_UNSIGNED_BYTE; + } + else { + ASSERT(info->RedBits == 16); + *datatype = GL_UNSIGNED_SHORT; + } + } + else if (info->BaseFormat == GL_LUMINANCE || + info->BaseFormat == GL_LUMINANCE_ALPHA) { + *comps = ((info->LuminanceBits > 0) + + (info->AlphaBits > 0)); + if (info->LuminanceBits == 8) { + *datatype = GL_UNSIGNED_BYTE; + } + else if (info->LuminanceBits == 16) { + *datatype = GL_UNSIGNED_SHORT; + } + else { + *datatype = GL_FLOAT; + } + } + else if (info->BaseFormat == GL_INTENSITY) { + *comps = 1; + if (info->IntensityBits == 8) { + *datatype = GL_UNSIGNED_BYTE; + } + else if (info->IntensityBits == 16) { + *datatype = GL_UNSIGNED_SHORT; + } + else { + *datatype = GL_FLOAT; + } + } + else if (info->BaseFormat == GL_COLOR_INDEX) { + *comps = 1; + *datatype = GL_UNSIGNED_BYTE; + } + else if (info->BaseFormat == GL_DEPTH_COMPONENT) { + *comps = 1; + if (info->DepthBits == 16) { + *datatype = GL_UNSIGNED_SHORT; + } + else { + ASSERT(info->DepthBits == 32); + *datatype = GL_UNSIGNED_INT; + } + } + else if (info->BaseFormat == GL_DEPTH_STENCIL) { + *comps = 1; + *datatype = GL_UNSIGNED_INT; + } + else if (info->BaseFormat == GL_YCBCR_MESA) { + *comps = 2; + *datatype = GL_UNSIGNED_SHORT; + } + else if (info->BaseFormat == GL_DUDV_ATI) { + *comps = 2; + *datatype = GL_BYTE; + } + else { + /* any other formats? */ + ASSERT(0); + *comps = 1; + *datatype = GL_UNSIGNED_BYTE; + } +} + diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h new file mode 100644 index 0000000000..61bbd8e79a --- /dev/null +++ b/src/mesa/main/formats.h @@ -0,0 +1,213 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +#ifndef FORMATS_H +#define FORMATS_H + + +#include "main/mtypes.h" + + + +/** + * Mesa texture/renderbuffer image formats. + */ +typedef enum +{ + /** + * \name Basic hardware formats + */ + /*@{*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ + MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ + MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ + MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ + MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_RGB332, /* RRRG GGBB */ + MESA_FORMAT_A8, /* AAAA AAAA */ + MESA_FORMAT_L8, /* LLLL LLLL */ + MESA_FORMAT_I8, /* IIII IIII */ + MESA_FORMAT_CI8, /* CCCC CCCC */ + MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ + MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ + MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_S8, /* SSSS SSSS */ + /*@}*/ + +#if FEATURE_EXT_texture_sRGB + /** + * \name 8-bit/channel sRGB formats + */ + /*@{*/ + MESA_FORMAT_SRGB8, + MESA_FORMAT_SRGBA8, + MESA_FORMAT_SARGB8, + MESA_FORMAT_SL8, + MESA_FORMAT_SLA8, +#if FEATURE_texture_s3tc + MESA_FORMAT_SRGB_DXT1, + MESA_FORMAT_SRGBA_DXT1, + MESA_FORMAT_SRGBA_DXT3, + MESA_FORMAT_SRGBA_DXT5, +#endif + /*@}*/ +#endif + + /** + * \name Compressed texture formats. + */ + /*@{*/ +#if FEATURE_texture_fxt1 + MESA_FORMAT_RGB_FXT1, + MESA_FORMAT_RGBA_FXT1, +#endif +#if FEATURE_texture_s3tc + MESA_FORMAT_RGB_DXT1, + MESA_FORMAT_RGBA_DXT1, + MESA_FORMAT_RGBA_DXT3, + MESA_FORMAT_RGBA_DXT5, +#endif + /*@}*/ + + /** + * \name Generic GLchan-based formats. (XXX obsolete!) + */ + /*@{*/ + MESA_FORMAT_RGBA, + MESA_FORMAT_RGB, + MESA_FORMAT_ALPHA, + MESA_FORMAT_LUMINANCE, + MESA_FORMAT_LUMINANCE_ALPHA, + MESA_FORMAT_INTENSITY, + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16, + /*@}*/ + + /** + * \name Signed fixed point texture formats. + */ + /*@{*/ + MESA_FORMAT_DUDV8, + MESA_FORMAT_SIGNED_RGBA8888, + MESA_FORMAT_SIGNED_RGBA8888_REV, + /*@}*/ + + MESA_FORMAT_COUNT, +} gl_format; + + +/** + * Information about texture formats. + */ +struct gl_format_info +{ + gl_format Name; + + /** + * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT. + */ + GLenum BaseFormat; + + /** + * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, + * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. + */ + GLenum DataType; + + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; + GLubyte AlphaBits; + GLubyte LuminanceBits; + GLubyte IntensityBits; + GLubyte IndexBits; + GLubyte DepthBits; + GLubyte StencilBits; + + /** + * To describe compressed formats. If not compressed, Width=Height=1. + */ + GLubyte BlockWidth, BlockHeight; + GLubyte BytesPerBlock; +}; + + + +extern GLuint +_mesa_get_format_bytes(gl_format format); + +extern GLenum +_mesa_get_format_base_format(gl_format format); + +extern GLboolean +_mesa_is_format_compressed(gl_format format); + +extern void +_mesa_format_to_type_and_comps2(gl_format format, + GLenum *datatype, GLuint *comps); + +extern void +_mesa_test_formats(void); + +#endif /* FORMATS_H */ -- cgit v1.2.3 From 9e7b56c98006033daa206c51b320b1b6cbc2f281 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 26 Sep 2009 12:24:17 -0600 Subject: mesa: include formats.h --- src/mesa/main/texformat.h | 137 +--------------------------------------------- 1 file changed, 1 insertion(+), 136 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 5aa1d756cb..b860a10d86 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -37,142 +37,7 @@ #include "mtypes.h" - - -/** - * Mesa internal texture image formats. - * All texture images are stored in one of these formats. - * - * NOTE: when you add a new format, be sure to update the do_row() - * function in texstore.c used for auto mipmap generation. - */ -enum _format { - /** - * \name Hardware-friendly formats. - * - * Drivers can override the default formats and convert texture images to - * one of these as required. The driver's - * dd_function_table::ChooseTextureFormat function will choose one of these - * formats. - * - * \note In the default case, some of these formats will be duplicates of - * the generic formats listed below. However, these formats guarantee their - * internal component sizes, while GLchan may vary between GLubyte, GLushort - * and GLfloat. - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_CI8, /* CCCC CCCC */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - /*@}*/ - -#if FEATURE_EXT_texture_sRGB - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, -#if FEATURE_texture_s3tc - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, -#endif - /*@}*/ -#endif - - /** - * \name Compressed texture formats. - */ - /*@{*/ -#if FEATURE_texture_fxt1 - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, -#endif -#if FEATURE_texture_s3tc - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, -#endif - /*@}*/ - - /** - * \name Generic GLchan-based formats. - * - * Software-oriented texture formats. Texels are arrays of GLchan - * values so there are no byte order issues. - * - * \note Because these are based on the GLchan data type, one cannot assume - * 8 bits per channel with these formats. If you require GLubyte channels, - * use one of the hardware formats above. - */ - /*@{*/ - MESA_FORMAT_RGBA, - MESA_FORMAT_RGB, - MESA_FORMAT_ALPHA, - MESA_FORMAT_LUMINANCE, - MESA_FORMAT_LUMINANCE_ALPHA, - MESA_FORMAT_INTENSITY, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - /*@}*/ - - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, - MESA_FORMAT_SIGNED_RGBA8888, - MESA_FORMAT_SIGNED_RGBA8888_REV - /*@}*/ -}; +#include "formats.h" /** GLchan-valued formats */ -- cgit v1.2.3 From 22108bb571808542b89677752d62d3901698265f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 26 Sep 2009 12:26:18 -0600 Subject: mesa: begin removing dependencies on gl_texture_format in texstore code --- src/mesa/main/texstore.c | 241 ++++++++++++++++++++++++++++------------------- 1 file changed, 144 insertions(+), 97 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f553a898f9..5b13581b3a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -940,7 +940,8 @@ memcpy_texture(GLcontext *ctx, srcWidth, srcHeight, srcFormat, srcType); const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLint bytesPerRow = srcWidth * texelBytes; #if 0 /* XXX update/re-enable for dstImageOffsets array */ @@ -949,7 +950,7 @@ memcpy_texture(GLcontext *ctx, GLubyte *dstImage = (GLubyte *) dstAddr + dstZoffset * dstImageStride + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; if (dstRowStride == srcRowStride && dstRowStride == bytesPerRow && @@ -980,9 +981,9 @@ memcpy_texture(GLcontext *ctx, for (img = 0; img < srcDepth; img++) { const GLubyte *srcRow = srcImage; GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -1008,6 +1009,8 @@ GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS) { const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_rgba || dstFormat == &_mesa_texformat_rgb || @@ -1021,7 +1024,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan)); + ASSERT(texelBytes == components * sizeof(GLchan)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1045,9 +1048,9 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) for (img = 0; img < srcDepth; img++) { GLchan *dstImage = (GLchan *) ((GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes); + + dstXoffset * texelBytes); const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); @@ -1121,7 +1124,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1134,9 +1137,9 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) bytesPerRow = srcWidth * components * sizeof(GLchan); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_memcpy(dstRow, src, bytesPerRow); dstRow += dstRowStride; @@ -1157,9 +1160,10 @@ GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); (void) dims; ASSERT(dstFormat == &_mesa_texformat_z32); - ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); + ASSERT(texelBytes == sizeof(GLuint)); if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && @@ -1180,9 +1184,9 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -1205,9 +1209,10 @@ GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); (void) dims; ASSERT(dstFormat == &_mesa_texformat_z16); - ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); + ASSERT(texelBytes == sizeof(GLushort)); if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && @@ -1228,9 +1233,9 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -1252,9 +1257,12 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_rgb565 || dstFormat == &_mesa_texformat_rgb565_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1284,7 +1292,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) srcFormat, srcType, 0, 0, 0); GLubyte *dst = (GLubyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; GLint row, col; for (row = 0; row < srcHeight; row++) { const GLubyte *srcUB = (const GLubyte *) src; @@ -1310,7 +1318,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1321,9 +1329,9 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; /* check for byteswapped format */ @@ -1359,10 +1367,12 @@ GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_rgba8888 || dstFormat == &_mesa_texformat_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1435,7 +1445,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1446,9 +1456,9 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == &_mesa_texformat_rgba8888) { @@ -1482,10 +1492,12 @@ GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_argb8888 || dstFormat == &_mesa_texformat_argb8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1531,9 +1543,9 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1567,9 +1579,9 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1626,7 +1638,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1637,9 +1649,9 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == &_mesa_texformat_argb8888) { @@ -1673,9 +1685,11 @@ GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_rgb888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1703,9 +1717,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; @@ -1745,7 +1759,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1756,9 +1770,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { #if 0 if (littleEndian) { @@ -1798,9 +1812,11 @@ GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_bgr888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1828,9 +1844,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; @@ -1870,7 +1886,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1881,9 +1897,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); @@ -1902,8 +1918,11 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_rgba4444); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1923,7 +1942,7 @@ _mesa_texstore_rgba4444(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1934,9 +1953,9 @@ _mesa_texstore_rgba4444(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1957,9 +1976,12 @@ _mesa_texstore_rgba4444(TEXSTORE_PARAMS) GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_argb4444 || dstFormat == &_mesa_texformat_argb4444_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1979,7 +2001,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1990,9 +2012,9 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; if (dstFormat == &_mesa_texformat_argb4444) { @@ -2024,8 +2046,11 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_rgba5551); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2045,7 +2070,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2056,9 +2081,9 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -2079,9 +2104,12 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_argb1555 || dstFormat == &_mesa_texformat_argb1555_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2101,7 +2129,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2112,9 +2140,9 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; if (dstFormat == &_mesa_texformat_argb1555) { @@ -2148,10 +2176,12 @@ GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_al88 || dstFormat == &_mesa_texformat_al88_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2204,7 +2234,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2215,9 +2245,9 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; if (dstFormat == &_mesa_texformat_al88) { @@ -2248,8 +2278,11 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_rgb332); - ASSERT(dstFormat->TexelBytes == 1); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2267,7 +2300,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2278,9 +2311,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), @@ -2303,10 +2336,13 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + ASSERT(dstFormat == &_mesa_texformat_a8 || dstFormat == &_mesa_texformat_l8 || dstFormat == &_mesa_texformat_i8); - ASSERT(dstFormat->TexelBytes == 1); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2353,7 +2389,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2364,9 +2400,9 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = CHAN_TO_UBYTE(src[col]); @@ -2385,9 +2421,11 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + (void) dims; (void) baseInternalFormat; ASSERT(dstFormat == &_mesa_texformat_ci8); - ASSERT(dstFormat->TexelBytes == 1); + ASSERT(texelBytes == 1); ASSERT(baseInternalFormat == GL_COLOR_INDEX); if (!ctx->_ImageTransferState && @@ -2407,9 +2445,9 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -2431,11 +2469,13 @@ GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + (void) ctx; (void) dims; (void) baseInternalFormat; ASSERT((dstFormat == &_mesa_texformat_ycbcr) || (dstFormat == &_mesa_texformat_ycbcr_rev)); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.MESA_ycbcr_texture); ASSERT(srcFormat == GL_YCBCR_MESA); ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || @@ -2459,9 +2499,9 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_swap2((GLushort *) dstRow, srcWidth); dstRow += dstRowStride; @@ -2475,9 +2515,10 @@ GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_dudv8); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.ATI_envmap_bumpmap); ASSERT((srcFormat == GL_DU8DV8_ATI) || (srcFormat == GL_DUDV_ATI)); @@ -2550,11 +2591,11 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) src = tempImage; dst = (GLbyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * dstFormat->TexelBytes); + memcpy(dst, src, srcWidth * texelBytes); dst += dstRowStride; - src += srcWidth * dstFormat->TexelBytes; + src += srcWidth * texelBytes; } _mesa_free((void *) tempImage); } @@ -2568,10 +2609,12 @@ GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888 || dstFormat == &_mesa_texformat_signed_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2638,7 +2681,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2649,9 +2692,9 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; if (dstFormat == &_mesa_texformat_signed_rgba8888) { @@ -2876,7 +2919,9 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLint components = _mesa_components_in_format(baseFormat); ASSERT(dstFormat == &_mesa_texformat_rgba_float32 || dstFormat == &_mesa_texformat_rgb_float32 || @@ -2890,7 +2935,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat)); + ASSERT(texelBytes == components * sizeof(GLfloat)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2908,7 +2953,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2921,9 +2966,9 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_memcpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -2943,7 +2988,9 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLint components = _mesa_components_in_format(baseFormat); ASSERT(dstFormat == &_mesa_texformat_rgba_float16 || dstFormat == &_mesa_texformat_rgb_float16 || @@ -2957,7 +3004,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB)); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2975,7 +3022,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2986,9 +3033,9 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLhalfARB *dstTexel = (GLhalfARB *) dstRow; GLint i; -- cgit v1.2.3 From 485105ed182e2e997b084f047e72d5a2c3460057 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 26 Sep 2009 12:32:13 -0600 Subject: mesa: move _mesa_get_texstore_func() to texstore.c --- src/mesa/main/formats.c | 75 ------------------------------------------ src/mesa/main/texstore.c | 85 ++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/texstore.h | 5 +++ 3 files changed, 90 insertions(+), 75 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 32884cb41d..8aa0d107b7 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -566,68 +566,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }; -static struct { - gl_format Name; - StoreTexImageFunc Store; -} -texstore_funcs[MESA_FORMAT_COUNT] = -{ - { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, - { MESA_FORMAT_RGB, _mesa_texstore_rgba }, - { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, - { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, - { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, - { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, - { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, - { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, - { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, - { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, - { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, - { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, - { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, - { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, - { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGBA4444, _mesa_texstore_rgba4444 }, - { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, - { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, - { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, - { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, - { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, - { MESA_FORMAT_AL88, _mesa_texstore_al88 }, - { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, - { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, - { MESA_FORMAT_A8, _mesa_texstore_a8 }, - { MESA_FORMAT_L8, _mesa_texstore_a8 }, - { MESA_FORMAT_I8, _mesa_texstore_a8 }, - { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, - { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, - { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, - { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, - { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, - { MESA_FORMAT_Z16, _mesa_texstore_z16 }, - { MESA_FORMAT_Z32, _mesa_texstore_z32 }, - { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, -}; - static const struct gl_format_info * _mesa_get_format_info(gl_format format) @@ -663,19 +601,6 @@ _mesa_is_format_compressed(gl_format format) } -/* XXX move to texstore.c */ -StoreTexImageFunc -_mesa_get_texstore_func(gl_format format) -{ - GLuint i; - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texstore_funcs[i].Name == format) - return texstore_funcs[i].Store; - } - return NULL; -} - - /** * Do sanity checking of the format info table. */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 5b13581b3a..7f2e71585e 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3168,6 +3168,91 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) #endif /* FEATURE_EXT_texture_sRGB */ + + +/** + * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, + { MESA_FORMAT_RGB, _mesa_texstore_rgba }, + { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGBA4444, _mesa_texstore_rgba4444 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL88, _mesa_texstore_al88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_a8 }, + { MESA_FORMAT_L8, _mesa_texstore_a8 }, + { MESA_FORMAT_I8, _mesa_texstore_a8 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, +}; + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texstore_funcs[i].Name == format) + return texstore_funcs[i].Store; + } + return NULL; +} + + + /** * Check if an unpack PBO is active prior to fetching a texture image. * If so, do bounds checking and map the buffer into main memory. diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 313f2d6a59..629854b446 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -37,6 +37,7 @@ #include "mtypes.h" +#include "formats.h" extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS); @@ -154,6 +155,10 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage); +extern StoreTexImageFunc +_mesa_get_texstore_func(gl_format format); + + extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, -- cgit v1.2.3 From 722b76156486bbb03f8504e8f7a5db05b9257da5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 17:01:41 -0600 Subject: mesa: use _mesa_get_texstore_func() to get texture image store func --- src/mesa/main/texstore.c | 136 ++++++++++++++++++++++++++++------------------- 1 file changed, 82 insertions(+), 54 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 7f2e71585e..f457e08a5b 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3501,15 +3501,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, else { const GLint dstRowStride = 0; GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + + success = storeImage(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3572,6 +3576,11 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, else { GLint dstRowStride; GLboolean success; + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); @@ -3579,15 +3588,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, else { dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + + success = storeImage(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3646,6 +3655,11 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, else { GLint dstRowStride; GLboolean success; + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); @@ -3653,15 +3667,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, else { dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + + success = storeImage(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3694,15 +3708,19 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + + success = storeImage(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3735,6 +3753,11 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, { GLint dstRowStride = 0; GLboolean success; + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width); @@ -3742,15 +3765,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, else { dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + + success = storeImage(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3783,6 +3806,11 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, { GLint dstRowStride; GLboolean success; + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); + + ASSERT(storeImage); + if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width); @@ -3790,15 +3818,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, else { dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + + success = storeImage(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } -- cgit v1.2.3 From 0f91e4461fb3a7410c948acde270d97caa851ed6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 17:07:22 -0600 Subject: mesa: minor clean-up in _mesa_texstore_srgb8() --- src/mesa/main/texstore.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f457e08a5b..f4df71d769 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3058,16 +3058,14 @@ GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; - StoreTexImageFunc store; GLboolean k; ASSERT(dstFormat == &_mesa_texformat_srgb8); /* reuse normal rgb texstore code */ newDstFormat = &_mesa_texformat_rgb888; - store = _mesa_texstore_rgb888; - k = store(ctx, dims, baseInternalFormat, + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, -- cgit v1.2.3 From 7116ae857c6ef3809c712e96b28bd69d92b3cd33 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:08:49 -0600 Subject: mesa: make some s3tc/fxt1 functions public --- src/mesa/main/texcompress_fxt1.c | 45 ++++++++++--------- src/mesa/main/texcompress_fxt1.h | 51 +++++++++++++++++++++ src/mesa/main/texcompress_s3tc.c | 97 ++++++++++++++++++++-------------------- src/mesa/main/texcompress_s3tc.h | 73 ++++++++++++++++++++++++++++++ 4 files changed, 196 insertions(+), 70 deletions(-) create mode 100644 src/mesa/main/texcompress_fxt1.h create mode 100644 src/mesa/main/texcompress_s3tc.h (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index fc151605c9..e3ac37999c 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -37,6 +37,7 @@ #include "image.h" #include "mipmap.h" #include "texcompress.h" +#include "texcompress_fxt1.h" #include "texformat.h" #include "texstore.h" @@ -64,8 +65,8 @@ _mesa_init_texture_fxt1( GLcontext *ctx ) /** * Called via TexFormat->StoreImage to store an RGB_FXT1 texture. */ -static GLboolean -texstore_rgb_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -121,8 +122,8 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) /** * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture. */ -static GLboolean -texstore_rgba_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -175,18 +176,18 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) } -static void -fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +void +_mesa_fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); } -static void -fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -199,9 +200,9 @@ fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +void +_mesa_fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); @@ -209,9 +210,9 @@ fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -239,12 +240,12 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgb_fxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgb_fxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ + _mesa_fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -263,12 +264,12 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_fxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgba_fxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ + _mesa_fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; diff --git a/src/mesa/main/texcompress_fxt1.h b/src/mesa/main/texcompress_fxt1.h new file mode 100644 index 0000000000..a9ddce9a8c --- /dev/null +++ b/src/mesa/main/texcompress_fxt1.h @@ -0,0 +1,51 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_FXT1_H +#define TEXCOMPRESS_FXT1_H + +extern GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel); + +extern void +_mesa_fetch_texel_2d_f_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + + +#endif /* TEXCOMPRESS_FXT1_H */ diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index a1c0f18f36..c880119c3c 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -41,6 +41,7 @@ #include "dlopen.h" #include "image.h" #include "texcompress.h" +#include "texcompress_s3tc.h" #include "texformat.h" #include "texstore.h" @@ -155,8 +156,8 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) /** * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. */ -static GLboolean -texstore_rgb_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -218,8 +219,8 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) /** * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. */ -static GLboolean -texstore_rgba_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -280,8 +281,8 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) /** * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. */ -static GLboolean -texstore_rgba_dxt3(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -341,8 +342,8 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) /** * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture. */ -static GLboolean -texstore_rgba_dxt5(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -414,9 +415,9 @@ fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -442,9 +443,9 @@ fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -471,9 +472,9 @@ fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -499,9 +500,9 @@ fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -513,9 +514,9 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, } #if FEATURE_EXT_texture_sRGB -static void -fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -526,9 +527,9 @@ fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -539,9 +540,9 @@ fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -552,9 +553,9 @@ fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -580,12 +581,12 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgb_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -604,12 +605,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -628,12 +629,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt3, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -652,12 +653,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt5, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -677,12 +678,12 @@ const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgb_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -701,12 +702,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -725,12 +726,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt3, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -749,12 +750,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ + _mesa_texstore_rgba_dxt5, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */ + _mesa_fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h new file mode 100644 index 0000000000..866bb0e3d3 --- /dev/null +++ b/src/mesa/main/texcompress_s3tc.h @@ -0,0 +1,73 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_S3TC_H +#define TEXCOMPRESS_S3TC_H + +extern GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + + +#endif /* TEXCOMPRESS_S3TC_H */ -- cgit v1.2.3 From da5722bea6e2f613933d3e3da214da8cd0047d2e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:09:23 -0600 Subject: mesa: use new look-up table to get texel fetch/store funcs --- src/mesa/main/texformat.c | 822 +++++++++++++++++++++++++++++++++++++--------- src/mesa/main/texformat.h | 6 + src/mesa/main/texstore.c | 22 +- 3 files changed, 671 insertions(+), 179 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index c709004784..b6c0a252d3 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -34,6 +34,9 @@ #include "colormac.h" #include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "texformat.h" #include "texstore.h" @@ -157,9 +160,9 @@ const struct gl_texture_format _mesa_texformat_rgba = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgba /* StoreTexel */ }; @@ -181,9 +184,9 @@ const struct gl_texture_format _mesa_texformat_rgb = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgb /* StoreTexel */ }; @@ -205,9 +208,9 @@ const struct gl_texture_format _mesa_texformat_alpha = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_alpha /* StoreTexel */ }; @@ -229,9 +232,9 @@ const struct gl_texture_format _mesa_texformat_luminance = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance /* StoreTexel */ }; @@ -253,9 +256,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance_alpha /* StoreTexel */ }; @@ -277,9 +280,9 @@ const struct gl_texture_format _mesa_texformat_intensity = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_intensity /* StoreTexel */ }; @@ -304,9 +307,9 @@ const struct gl_texture_format _mesa_texformat_srgb8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_srgb8, /* FetchTexel1Df */ - fetch_texel_2d_srgb8, /* FetchTexel2Df */ - fetch_texel_3d_srgb8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_srgb8 /* StoreTexel */ }; @@ -328,9 +331,9 @@ const struct gl_texture_format _mesa_texformat_srgba8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_srgba8, /* FetchTexel1Df */ - fetch_texel_2d_srgba8, /* FetchTexel2Df */ - fetch_texel_3d_srgba8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_srgba8 /* StoreTexel */ }; @@ -352,9 +355,9 @@ const struct gl_texture_format _mesa_texformat_sargb8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_sargb8, /* FetchTexel1Df */ - fetch_texel_2d_sargb8, /* FetchTexel2Df */ - fetch_texel_3d_sargb8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_sargb8 /* StoreTexel */ }; @@ -376,9 +379,9 @@ const struct gl_texture_format _mesa_texformat_sl8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_sl8, /* FetchTexel1Df */ - fetch_texel_2d_sl8, /* FetchTexel2Df */ - fetch_texel_3d_sl8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_sl8 /* StoreTexel */ }; @@ -401,9 +404,9 @@ const struct gl_texture_format _mesa_texformat_sla8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_sla8, /* FetchTexel1Df */ - fetch_texel_2d_sla8, /* FetchTexel2Df */ - fetch_texel_3d_sla8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_sla8 /* StoreTexel */ }; @@ -427,9 +430,9 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_rgba_f32 /* StoreTexel */ }; @@ -451,9 +454,9 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_rgba_f16 /* StoreTexel */ }; @@ -475,9 +478,9 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_rgb_f32 /* StoreTexel */ }; @@ -499,9 +502,9 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_rgb_f16 /* StoreTexel */ }; @@ -523,9 +526,9 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_alpha_f32 /* StoreTexel */ }; @@ -547,9 +550,9 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_alpha_f16 /* StoreTexel */ }; @@ -571,9 +574,9 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance_f32 /* StoreTexel */ }; @@ -595,9 +598,9 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance_f16 /* StoreTexel */ }; @@ -619,9 +622,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance_alpha_f32 /* StoreTexel */ }; @@ -643,9 +646,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_luminance_alpha_f16 /* StoreTexel */ }; @@ -667,9 +670,9 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_intensity_f32 /* StoreTexel */ }; @@ -691,9 +694,9 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_intensity_f16 /* StoreTexel */ }; @@ -717,9 +720,9 @@ const struct gl_texture_format _mesa_texformat_dudv8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_dudv8, /* FetchTexel1Df */ - fetch_texel_2d_dudv8, /* FetchTexel2Df */ - fetch_texel_3d_dudv8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -741,9 +744,9 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_signed_rgba8888 /* StoreTexel */ }; @@ -765,9 +768,9 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_signed_rgba8888_rev /* StoreTexel */ }; @@ -796,9 +799,9 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgba8888 /* StoreTexel */ }; @@ -820,9 +823,9 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgba8888_rev /* StoreTexel */ }; @@ -844,9 +847,9 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb8888 /* StoreTexel */ }; @@ -868,9 +871,9 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb8888_rev /* StoreTexel */ }; @@ -892,9 +895,9 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb888, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgb888 /* StoreTexel */ }; @@ -916,9 +919,9 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_bgr888, /* FetchTexel1Df */ - fetch_texel_2d_f_bgr888, /* FetchTexel2Df */ - fetch_texel_3d_f_bgr888, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_bgr888 /* StoreTexel */ }; @@ -940,9 +943,9 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgb565 /* StoreTexel */ }; @@ -964,9 +967,9 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgb565_rev /* StoreTexel */ }; @@ -988,9 +991,9 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba4444, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba4444, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba4444, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgba4444 /* StoreTexel */ }; @@ -1012,9 +1015,9 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb4444 /* StoreTexel */ }; @@ -1036,9 +1039,9 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb4444_rev /* StoreTexel */ }; @@ -1060,9 +1063,9 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba5551, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba5551, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba5551, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgba5551 /* StoreTexel */ }; @@ -1084,9 +1087,9 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb1555 /* StoreTexel */ }; @@ -1108,9 +1111,9 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_argb1555_rev /* StoreTexel */ }; @@ -1132,9 +1135,9 @@ const struct gl_texture_format _mesa_texformat_al88 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88, /* FetchTexel1Df */ - fetch_texel_2d_f_al88, /* FetchTexel2Df */ - fetch_texel_3d_f_al88, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_al88 /* StoreTexel */ }; @@ -1156,9 +1159,9 @@ const struct gl_texture_format _mesa_texformat_al88_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_al88_rev /* StoreTexel */ }; @@ -1180,9 +1183,9 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb332, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb332, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb332, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_rgb332 /* StoreTexel */ }; @@ -1204,9 +1207,9 @@ const struct gl_texture_format _mesa_texformat_a8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_a8, /* FetchTexel1Df */ - fetch_texel_2d_f_a8, /* FetchTexel2Df */ - fetch_texel_3d_f_a8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_a8 /* StoreTexel */ }; @@ -1228,9 +1231,9 @@ const struct gl_texture_format _mesa_texformat_l8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_l8, /* FetchTexel1Df */ - fetch_texel_2d_f_l8, /* FetchTexel2Df */ - fetch_texel_3d_f_l8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_l8 /* StoreTexel */ }; @@ -1252,9 +1255,9 @@ const struct gl_texture_format _mesa_texformat_i8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_i8, /* FetchTexel1Df */ - fetch_texel_2d_f_i8, /* FetchTexel2Df */ - fetch_texel_3d_f_i8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_i8 /* StoreTexel */ }; @@ -1276,9 +1279,9 @@ const struct gl_texture_format _mesa_texformat_ci8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ci8, /* FetchTexel1Df */ - fetch_texel_2d_f_ci8, /* FetchTexel2Df */ - fetch_texel_3d_f_ci8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_ci8 /* StoreTexel */ }; @@ -1300,9 +1303,9 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_ycbcr /* StoreTexel */ }; @@ -1324,9 +1327,9 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_ycbcr_rev /* StoreTexel */ }; @@ -1348,9 +1351,9 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */ - fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */ - fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_z24_s8 /* StoreTexel */ }; @@ -1372,9 +1375,9 @@ const struct gl_texture_format _mesa_texformat_s8_z24 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ - fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */ - fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */ - fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel2Df */ + NULL, /* FetchTexel3Df */ store_texel_s8_z24 /* StoreTexel */ }; @@ -1396,9 +1399,9 @@ const struct gl_texture_format _mesa_texformat_z16 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z16, /* FetchTexel1Df */ - fetch_texel_2d_f_z16, /* FetchTexel2Df */ - fetch_texel_3d_f_z16, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_z16 /* StoreTexel */ }; @@ -1420,9 +1423,9 @@ const struct gl_texture_format _mesa_texformat_z32 = { NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z32, /* FetchTexel1Df */ - fetch_texel_2d_f_z32, /* FetchTexel2Df */ - fetch_texel_3d_f_z32, /* FetchTexel3Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ store_texel_z32 /* StoreTexel */ }; @@ -1449,11 +1452,11 @@ const struct gl_texture_format _mesa_null_texformat = { 0, /* TexelBytes */ NULL, /* StoreTexImageFunc */ fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel2D */ - fetch_null_texel, /* FetchTexel3D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texelf, /* FetchTexel1Df */ + fetch_null_texelf, /* FetchTexel1Df */ fetch_null_texelf, /* FetchTexel1Df */ - fetch_null_texelf, /* FetchTexel2Df */ - fetch_null_texelf, /* FetchTexel3Df */ store_null_texel /* StoreTexel */ }; @@ -1987,3 +1990,496 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format, *comps = 1; } } + + + +/** + * Table to map MESA_FORMAT_ to texel fetch/store funcs. + * XXX this is somewhat temporary. + */ +static struct { + GLuint Name; + FetchTexelFuncF Fetch1D; + FetchTexelFuncF Fetch2D; + FetchTexelFuncF Fetch3D; + StoreTexelFunc StoreTexel; +} +texfetch_funcs[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_RGBA, + fetch_texel_1d_f_rgba, + fetch_texel_2d_f_rgba, + fetch_texel_3d_f_rgba, + store_texel_rgba + }, + { + MESA_FORMAT_RGB, + fetch_texel_1d_f_rgb, + fetch_texel_2d_f_rgb, + fetch_texel_3d_f_rgb, + store_texel_rgb + }, + { + MESA_FORMAT_ALPHA, + fetch_texel_1d_f_alpha, + fetch_texel_2d_f_alpha, + fetch_texel_3d_f_alpha, + store_texel_alpha + }, + { + MESA_FORMAT_LUMINANCE, + fetch_texel_1d_f_luminance, + fetch_texel_2d_f_luminance, + fetch_texel_3d_f_luminance, + store_texel_luminance + }, + { + MESA_FORMAT_LUMINANCE_ALPHA, + fetch_texel_1d_f_luminance_alpha, + fetch_texel_2d_f_luminance_alpha, + fetch_texel_3d_f_luminance_alpha, + store_texel_luminance_alpha + }, + { + MESA_FORMAT_INTENSITY, + fetch_texel_1d_f_intensity, + fetch_texel_2d_f_intensity, + fetch_texel_3d_f_intensity, + store_texel_intensity + }, + { + MESA_FORMAT_SRGB8, + fetch_texel_1d_srgb8, + fetch_texel_2d_srgb8, + fetch_texel_3d_srgb8, + store_texel_srgb8 + }, + { + MESA_FORMAT_SRGBA8, + fetch_texel_1d_srgba8, + fetch_texel_2d_srgba8, + fetch_texel_3d_srgba8, + store_texel_srgba8 + }, + { + MESA_FORMAT_SARGB8, + fetch_texel_1d_sargb8, + fetch_texel_2d_sargb8, + fetch_texel_3d_sargb8, + store_texel_sargb8 + }, + { + MESA_FORMAT_SL8, + fetch_texel_1d_sl8, + fetch_texel_2d_sl8, + fetch_texel_3d_sl8, + store_texel_sl8 + }, + { + MESA_FORMAT_SLA8, + fetch_texel_1d_sla8, + fetch_texel_2d_sla8, + fetch_texel_3d_sla8, + store_texel_sla8 + }, + { + MESA_FORMAT_RGB_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_SRGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FLOAT32, + fetch_texel_1d_f_rgba_f32, + fetch_texel_2d_f_rgba_f32, + fetch_texel_3d_f_rgba_f32, + store_texel_rgba_f32 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + fetch_texel_1d_f_rgba_f16, + fetch_texel_2d_f_rgba_f16, + fetch_texel_3d_f_rgba_f16, + store_texel_rgba_f16 + }, + { + MESA_FORMAT_RGB_FLOAT32, + fetch_texel_1d_f_rgb_f32, + fetch_texel_2d_f_rgb_f32, + fetch_texel_3d_f_rgb_f32, + store_texel_rgb_f32 + }, + { + MESA_FORMAT_RGB_FLOAT16, + fetch_texel_1d_f_rgb_f16, + fetch_texel_2d_f_rgb_f16, + fetch_texel_3d_f_rgb_f16, + store_texel_rgb_f16 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + fetch_texel_1d_f_alpha_f32, + fetch_texel_2d_f_alpha_f32, + fetch_texel_3d_f_alpha_f32, + store_texel_alpha_f32 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + fetch_texel_1d_f_alpha_f16, + fetch_texel_2d_f_alpha_f16, + fetch_texel_3d_f_alpha_f16, + store_texel_alpha_f16 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + fetch_texel_1d_f_luminance_f32, + fetch_texel_2d_f_luminance_f32, + fetch_texel_3d_f_luminance_f32, + store_texel_luminance_f32 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + fetch_texel_1d_f_luminance_f16, + fetch_texel_2d_f_luminance_f16, + fetch_texel_3d_f_luminance_f16, + store_texel_luminance_f16 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + fetch_texel_1d_f_luminance_alpha_f32, + fetch_texel_2d_f_luminance_alpha_f32, + fetch_texel_3d_f_luminance_alpha_f32, + store_texel_luminance_alpha_f32 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + fetch_texel_1d_f_luminance_alpha_f16, + fetch_texel_2d_f_luminance_alpha_f16, + fetch_texel_3d_f_luminance_alpha_f16, + store_texel_luminance_alpha_f16 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + fetch_texel_1d_f_intensity_f32, + fetch_texel_2d_f_intensity_f32, + fetch_texel_3d_f_intensity_f32, + store_texel_intensity_f32 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + fetch_texel_1d_f_intensity_f16, + fetch_texel_2d_f_intensity_f16, + fetch_texel_3d_f_intensity_f16, + store_texel_intensity_f16 + }, + { + MESA_FORMAT_DUDV8, + fetch_texel_1d_dudv8, + fetch_texel_2d_dudv8, + fetch_texel_3d_dudv8, + NULL + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + fetch_texel_1d_signed_rgba8888, + fetch_texel_2d_signed_rgba8888, + fetch_texel_3d_signed_rgba8888, + store_texel_signed_rgba8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + fetch_texel_1d_signed_rgba8888_rev, + fetch_texel_2d_signed_rgba8888_rev, + fetch_texel_3d_signed_rgba8888_rev, + store_texel_signed_rgba8888_rev + }, + { + MESA_FORMAT_RGBA8888, + fetch_texel_1d_f_rgba8888, + fetch_texel_2d_f_rgba8888, + fetch_texel_3d_f_rgba8888, + store_texel_rgba8888 + }, + { + MESA_FORMAT_RGBA8888_REV, + fetch_texel_1d_f_rgba8888_rev, + fetch_texel_2d_f_rgba8888_rev, + fetch_texel_3d_f_rgba8888_rev, + store_texel_rgba8888_rev + }, + { + MESA_FORMAT_ARGB8888, + fetch_texel_1d_f_argb8888, + fetch_texel_2d_f_argb8888, + fetch_texel_3d_f_argb8888, + store_texel_argb8888 + }, + { + MESA_FORMAT_ARGB8888_REV, + fetch_texel_1d_f_argb8888_rev, + fetch_texel_2d_f_argb8888_rev, + fetch_texel_3d_f_argb8888_rev, + store_texel_argb8888_rev + }, + { + MESA_FORMAT_RGB888, + fetch_texel_1d_f_rgb888, + fetch_texel_2d_f_rgb888, + fetch_texel_3d_f_rgb888, + store_texel_rgb888 + }, + { + MESA_FORMAT_BGR888, + fetch_texel_1d_f_bgr888, + fetch_texel_2d_f_bgr888, + fetch_texel_3d_f_bgr888, + store_texel_bgr888 + }, + { + MESA_FORMAT_RGB565, + fetch_texel_1d_f_rgb565, + fetch_texel_2d_f_rgb565, + fetch_texel_3d_f_rgb565, + store_texel_rgb565 + }, + { + MESA_FORMAT_RGB565_REV, + fetch_texel_1d_f_rgb565_rev, + fetch_texel_2d_f_rgb565_rev, + fetch_texel_3d_f_rgb565_rev, + store_texel_rgb565_rev + }, + { + MESA_FORMAT_RGBA4444, + fetch_texel_1d_f_rgba4444, + fetch_texel_2d_f_rgba4444, + fetch_texel_3d_f_rgba4444, + store_texel_rgba4444 + }, + { + MESA_FORMAT_ARGB4444, + fetch_texel_1d_f_argb4444, + fetch_texel_2d_f_argb4444, + fetch_texel_3d_f_argb4444, + store_texel_argb4444 + }, + { + MESA_FORMAT_ARGB4444_REV, + fetch_texel_1d_f_argb4444_rev, + fetch_texel_2d_f_argb4444_rev, + fetch_texel_3d_f_argb4444_rev, + store_texel_argb4444_rev + }, + { + MESA_FORMAT_RGBA5551, + fetch_texel_1d_f_rgba5551, + fetch_texel_2d_f_rgba5551, + fetch_texel_3d_f_rgba5551, + store_texel_rgba5551 + }, + { + MESA_FORMAT_ARGB1555, + fetch_texel_1d_f_argb1555, + fetch_texel_2d_f_argb1555, + fetch_texel_3d_f_argb1555, + store_texel_argb1555 + }, + { + MESA_FORMAT_ARGB1555_REV, + fetch_texel_1d_f_argb1555_rev, + fetch_texel_2d_f_argb1555_rev, + fetch_texel_3d_f_argb1555_rev, + store_texel_argb1555_rev + }, + { + MESA_FORMAT_AL88, + fetch_texel_1d_f_al88, + fetch_texel_2d_f_al88, + fetch_texel_3d_f_al88, + store_texel_al88 + }, + { + MESA_FORMAT_AL88_REV, + fetch_texel_1d_f_al88_rev, + fetch_texel_2d_f_al88_rev, + fetch_texel_3d_f_al88_rev, + store_texel_al88_rev + }, + { + MESA_FORMAT_RGB332, + fetch_texel_1d_f_rgb332, + fetch_texel_2d_f_rgb332, + fetch_texel_3d_f_rgb332, + store_texel_rgb332 + }, + { + MESA_FORMAT_A8, + fetch_texel_1d_f_a8, + fetch_texel_2d_f_a8, + fetch_texel_3d_f_a8, + store_texel_a8 + }, + { + MESA_FORMAT_L8, + fetch_texel_1d_f_l8, + fetch_texel_2d_f_l8, + fetch_texel_3d_f_l8, + store_texel_l8 + }, + { + MESA_FORMAT_I8, + fetch_texel_1d_f_i8, + fetch_texel_2d_f_i8, + fetch_texel_3d_f_i8, + store_texel_i8 + }, + { + MESA_FORMAT_CI8, + fetch_texel_1d_f_ci8, + fetch_texel_2d_f_ci8, + fetch_texel_3d_f_ci8, + store_texel_ci8 + }, + { + MESA_FORMAT_YCBCR, + fetch_texel_1d_f_ycbcr, + fetch_texel_2d_f_ycbcr, + fetch_texel_3d_f_ycbcr, + store_texel_ycbcr + }, + { + MESA_FORMAT_YCBCR_REV, + fetch_texel_1d_f_ycbcr_rev, + fetch_texel_2d_f_ycbcr_rev, + fetch_texel_3d_f_ycbcr_rev, + store_texel_ycbcr_rev + }, + { + MESA_FORMAT_Z24_S8, + fetch_texel_1d_f_z24_s8, + fetch_texel_2d_f_z24_s8, + fetch_texel_3d_f_z24_s8, + store_texel_z24_s8 + }, + { + MESA_FORMAT_S8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z16, + fetch_texel_1d_f_z16, + fetch_texel_2d_f_z16, + fetch_texel_3d_f_z16, + store_texel_z16 + }, + { + MESA_FORMAT_Z32, + fetch_texel_1d_f_z32, + fetch_texel_2d_f_z32, + fetch_texel_3d_f_z32, + store_texel_z32 + } +}; + + +FetchTexelFuncF +_mesa_get_texel_fetch_func(GLuint format, GLuint dims) +{ + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + switch (dims) { + case 1: + return texfetch_funcs[i].Fetch1D; + case 2: + return texfetch_funcs[i].Fetch2D; + case 3: + return texfetch_funcs[i].Fetch3D; + } + } + } + return NULL; +} + + +StoreTexelFunc +_mesa_get_texel_store_func(GLuint format) +{ + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + return texfetch_funcs[i].StoreTexel; + } + } + return NULL; +} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index b860a10d86..39d5ec640a 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -154,5 +154,11 @@ extern void _mesa_format_to_type_and_comps(const struct gl_texture_format *format, GLenum *datatype, GLuint *comps); +extern FetchTexelFuncF +_mesa_get_texel_fetch_func(GLuint format, GLuint dims); + +extern StoreTexelFunc +_mesa_get_texel_store_func(GLuint format); + #endif diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f4df71d769..33edf8a56a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -62,6 +62,8 @@ #include "mipmap.h" #include "imports.h" #include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "texformat.h" #include "teximage.h" #include "texstore.h" @@ -3227,6 +3229,8 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, { MESA_FORMAT_Z16, _mesa_texstore_z16 }, @@ -3399,22 +3403,8 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) ASSERT(dims == 1 || dims == 2 || dims == 3); ASSERT(texImage->TexFormat); - switch (dims) { - case 1: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - break; - case 2: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; - break; - case 3: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df; - break; - default: - ; - } + texImage->FetchTexelf = + _mesa_get_texel_fetch_func(texImage->TexFormat->MesaFormat, dims); /* now check if we need to use a float/chan adaptor */ if (!texImage->FetchTexelc) { -- cgit v1.2.3 From 431ba64222ad5365dfcdac1f06d80f0e7a26dbfd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:17:32 -0600 Subject: mesa: use _mesa_get_texel_store_func() --- src/mesa/main/texformat.c | 104 +++++++++++++++++++++++----------------------- src/mesa/main/texrender.c | 2 +- 2 files changed, 53 insertions(+), 53 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index b6c0a252d3..85a7fe6e2c 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -163,7 +163,7 @@ const struct gl_texture_format _mesa_texformat_rgba = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgba /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb = { @@ -187,7 +187,7 @@ const struct gl_texture_format _mesa_texformat_rgb = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgb /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha = { @@ -211,7 +211,7 @@ const struct gl_texture_format _mesa_texformat_alpha = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_alpha /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance = { @@ -235,7 +235,7 @@ const struct gl_texture_format _mesa_texformat_luminance = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha = { @@ -259,7 +259,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance_alpha /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity = { @@ -283,7 +283,7 @@ const struct gl_texture_format _mesa_texformat_intensity = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_intensity /* StoreTexel */ + NULL /* StoreTexel */ }; @@ -310,7 +310,7 @@ const struct gl_texture_format _mesa_texformat_srgb8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_srgb8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_srgba8 = { @@ -334,7 +334,7 @@ const struct gl_texture_format _mesa_texformat_srgba8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_srgba8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_sargb8 = { @@ -358,7 +358,7 @@ const struct gl_texture_format _mesa_texformat_sargb8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_sargb8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_sl8 = { @@ -382,7 +382,7 @@ const struct gl_texture_format _mesa_texformat_sl8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_sl8 /* StoreTexel */ + NULL /* StoreTexel */ }; /* Note: this format name looks like a misnomer, make it sal8? */ @@ -407,7 +407,7 @@ const struct gl_texture_format _mesa_texformat_sla8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_sla8 /* StoreTexel */ + NULL /* StoreTexel */ }; #endif /* FEATURE_EXT_texture_sRGB */ @@ -433,7 +433,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_rgba_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba_float16 = { @@ -457,7 +457,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_rgba_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb_float32 = { @@ -481,7 +481,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_rgb_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb_float16 = { @@ -505,7 +505,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_rgb_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha_float32 = { @@ -529,7 +529,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_alpha_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha_float16 = { @@ -553,7 +553,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_alpha_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_float32 = { @@ -577,7 +577,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_float16 = { @@ -601,7 +601,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { @@ -625,7 +625,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance_alpha_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { @@ -649,7 +649,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_luminance_alpha_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity_float32 = { @@ -673,7 +673,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_intensity_f32 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity_float16 = { @@ -697,7 +697,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_intensity_f16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_dudv8 = { @@ -747,7 +747,7 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_signed_rgba8888 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { @@ -771,7 +771,7 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_signed_rgba8888_rev /* StoreTexel */ + NULL /* StoreTexel */ }; /*@}*/ @@ -802,7 +802,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgba8888 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba8888_rev = { @@ -826,7 +826,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgba8888_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb8888 = { @@ -850,7 +850,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb8888 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb8888_rev = { @@ -874,7 +874,7 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb8888_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb888 = { @@ -898,7 +898,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgb888 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_bgr888 = { @@ -922,7 +922,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_bgr888 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb565 = { @@ -946,7 +946,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgb565 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb565_rev = { @@ -970,7 +970,7 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgb565_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba4444 = { @@ -994,7 +994,7 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgba4444 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb4444 = { @@ -1018,7 +1018,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb4444 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb4444_rev = { @@ -1042,7 +1042,7 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb4444_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba5551 = { @@ -1066,7 +1066,7 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgba5551 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb1555 = { @@ -1090,7 +1090,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb1555 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb1555_rev = { @@ -1114,7 +1114,7 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_argb1555_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_al88 = { @@ -1138,7 +1138,7 @@ const struct gl_texture_format _mesa_texformat_al88 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_al88 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_al88_rev = { @@ -1162,7 +1162,7 @@ const struct gl_texture_format _mesa_texformat_al88_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_al88_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb332 = { @@ -1186,7 +1186,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_rgb332 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_a8 = { @@ -1210,7 +1210,7 @@ const struct gl_texture_format _mesa_texformat_a8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_a8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_l8 = { @@ -1234,7 +1234,7 @@ const struct gl_texture_format _mesa_texformat_l8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_l8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_i8 = { @@ -1258,7 +1258,7 @@ const struct gl_texture_format _mesa_texformat_i8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_i8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ci8 = { @@ -1282,7 +1282,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_ci8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ycbcr = { @@ -1306,7 +1306,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_ycbcr /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ycbcr_rev = { @@ -1330,7 +1330,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_ycbcr_rev /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z24_s8 = { @@ -1354,7 +1354,7 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_z24_s8 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_s8_z24 = { @@ -1378,7 +1378,7 @@ const struct gl_texture_format _mesa_texformat_s8_z24 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel2Df */ NULL, /* FetchTexel3Df */ - store_texel_s8_z24 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z16 = { @@ -1402,7 +1402,7 @@ const struct gl_texture_format _mesa_texformat_z16 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_z16 /* StoreTexel */ + NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z32 = { @@ -1426,7 +1426,7 @@ const struct gl_texture_format _mesa_texformat_z32 = { NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ NULL, /* FetchTexel1Df */ - store_texel_z32 /* StoreTexel */ + NULL /* StoreTexel */ }; /*@}*/ diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 53be83b05c..50e09c5d15 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -469,7 +469,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; ASSERT(trb->TexImage); - trb->Store = trb->TexImage->TexFormat->StoreTexel; + trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat->MesaFormat); if (!trb->Store) { /* we'll never draw into some textures (compressed formats) */ trb->Store = store_nop; -- cgit v1.2.3 From 8abb984dc93235e00b5006187bf177da5db257e1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:19:24 -0600 Subject: mesa: null-out StoreTexImageFunc fields --- src/mesa/main/texformat.c | 106 +++++++++++++++++++++++----------------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 85a7fe6e2c..2169d294c6 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -156,7 +156,7 @@ const struct gl_texture_format _mesa_texformat_rgba = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -180,7 +180,7 @@ const struct gl_texture_format _mesa_texformat_rgb = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -204,7 +204,7 @@ const struct gl_texture_format _mesa_texformat_alpha = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -228,7 +228,7 @@ const struct gl_texture_format _mesa_texformat_luminance = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -252,7 +252,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -276,7 +276,7 @@ const struct gl_texture_format _mesa_texformat_intensity = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -303,7 +303,7 @@ const struct gl_texture_format _mesa_texformat_srgb8 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - _mesa_texstore_srgb8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -327,7 +327,7 @@ const struct gl_texture_format _mesa_texformat_srgba8 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_srgba8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -351,7 +351,7 @@ const struct gl_texture_format _mesa_texformat_sargb8 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_sargb8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -375,7 +375,7 @@ const struct gl_texture_format _mesa_texformat_sl8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_sl8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -400,7 +400,7 @@ const struct gl_texture_format _mesa_texformat_sla8 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_sla8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -426,7 +426,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -450,7 +450,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -474,7 +474,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -498,7 +498,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -522,7 +522,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -546,7 +546,7 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -570,7 +570,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -594,7 +594,7 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -618,7 +618,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -642,7 +642,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -666,7 +666,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -690,7 +690,7 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -716,7 +716,7 @@ const struct gl_texture_format _mesa_texformat_dudv8 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_dudv8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -740,7 +740,7 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -764,7 +764,7 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -795,7 +795,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -819,7 +819,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -843,7 +843,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -867,7 +867,7 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -891,7 +891,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - _mesa_texstore_rgb888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -915,7 +915,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - _mesa_texstore_bgr888, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -939,7 +939,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -963,7 +963,7 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -987,7 +987,7 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_rgba4444, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1011,7 +1011,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1035,7 +1035,7 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1059,7 +1059,7 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_rgba5551, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1083,7 +1083,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1107,7 +1107,7 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1131,7 +1131,7 @@ const struct gl_texture_format _mesa_texformat_al88 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1155,7 +1155,7 @@ const struct gl_texture_format _mesa_texformat_al88_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1179,7 +1179,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_rgb332, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1203,7 +1203,7 @@ const struct gl_texture_format _mesa_texformat_a8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_a8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1227,7 +1227,7 @@ const struct gl_texture_format _mesa_texformat_l8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1251,7 +1251,7 @@ const struct gl_texture_format _mesa_texformat_i8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1275,7 +1275,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - _mesa_texstore_ci8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1299,7 +1299,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1323,7 +1323,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1347,7 +1347,7 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { 24, /* DepthBits */ 8, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_z24_s8, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1371,7 +1371,7 @@ const struct gl_texture_format _mesa_texformat_s8_z24 = { 24, /* DepthBits */ 8, /* StencilBits */ 4, /* TexelBytes */ - _mesa_texstore_s8_z24, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /* FetchTexel3D */ @@ -1395,7 +1395,7 @@ const struct gl_texture_format _mesa_texformat_z16 = { sizeof(GLushort) * 8, /* DepthBits */ 0, /* StencilBits */ sizeof(GLushort), /* TexelBytes */ - _mesa_texstore_z16, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ @@ -1419,7 +1419,7 @@ const struct gl_texture_format _mesa_texformat_z32 = { sizeof(GLuint) * 8, /* DepthBits */ 0, /* StencilBits */ sizeof(GLuint), /* TexelBytes */ - _mesa_texstore_z32, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ NULL, /* FetchTexel1D */ -- cgit v1.2.3 From f76cbac04abf26617bd65b50e923db8728a4f33f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:28:22 -0600 Subject: mesa: use _mesa_get_texstore_func() --- src/mesa/main/mipmap.c | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 3dca09d9f2..5b70200cd5 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -32,6 +32,7 @@ #include "texcompress.h" #include "texformat.h" #include "teximage.h" +#include "texstore.h" #include "image.h" @@ -1665,16 +1666,21 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, const GLenum srcFormat = convertFormat->BaseFormat; GLint dstRowStride = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); + const StoreTexImageFunc storeImage = + _mesa_get_texstore_func(dstImage->TexFormat->MesaFormat); + ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); + + storeImage(ctx, 2, dstImage->_BaseFormat, + dstImage->TexFormat, + dstImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, 0, /* strides */ + dstWidth, dstHeight, 1, /* size */ + srcFormat, CHAN_TYPE, + dstData, /* src data, actually */ + &ctx->DefaultPacking); + /* swap src and dest pointers */ temp = (GLubyte *) srcData; srcData = dstData; -- cgit v1.2.3 From 9525b92efbe0d2b44b3b5518464ca28575188bf7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:28:48 -0600 Subject: mesa: NULL-out unused texformat field initializers --- src/mesa/main/texcompress_fxt1.c | 12 ++++++------ src/mesa/main/texcompress_s3tc.c | 40 ++++++++++++++++++++-------------------- 2 files changed, 26 insertions(+), 26 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index e3ac37999c..cee1b468af 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -240,12 +240,12 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgb_fxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - _mesa_fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -264,12 +264,12 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_fxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - _mesa_fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index c880119c3c..14046bd266 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -581,12 +581,12 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgb_dxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -605,12 +605,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -629,12 +629,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt3, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -653,12 +653,12 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt5, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ + NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -678,12 +678,12 @@ const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgb_dxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -702,12 +702,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt1, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -726,12 +726,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt3, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; @@ -750,12 +750,12 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - _mesa_texstore_rgba_dxt5, /* StoreTexImageFunc */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ NULL, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ - _mesa_fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */ + NULL, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */ }; -- cgit v1.2.3 From 05e73cc8e23e348ea8243dd2584a44ee5d3a4dd2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:39:48 -0600 Subject: mesa: replace function pointer types with void * These fields are no longer used and will be removed soon. --- src/mesa/main/mtypes.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d7bf7689f3..8468f74ca1 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1203,21 +1203,21 @@ struct gl_texture_format GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ - StoreTexImageFunc StoreImage; + void *StoreImage; /** * \name Texel fetch function pointers */ /*@{*/ - FetchTexelFuncC FetchTexel1D; - FetchTexelFuncC FetchTexel2D; - FetchTexelFuncC FetchTexel3D; - FetchTexelFuncF FetchTexel1Df; - FetchTexelFuncF FetchTexel2Df; - FetchTexelFuncF FetchTexel3Df; + void *FetchTexel1D; + void *FetchTexel2D; + void *FetchTexel3D; + void *FetchTexel1Df; + void *FetchTexel2Df; + void *FetchTexel3Df; /*@}*/ - StoreTexelFunc StoreTexel; + void *toreTexel; }; -- cgit v1.2.3 From 27e201e9c4dd66bbf8fd2bc3ac3292550b94a14a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:49:14 -0600 Subject: mesa: rework null texel fetch/store funcs --- src/mesa/main/texformat.c | 43 +++++++++++++++++++++---------------------- 1 file changed, 21 insertions(+), 22 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 2169d294c6..8eb777b939 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -90,17 +90,6 @@ nonlinear_to_linear(GLubyte cs8) * * Have to have this so the FetchTexel function pointer is never NULL. */ -static void fetch_null_texel( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0; - texel[GCOMP] = 0; - texel[BCOMP] = 0; - texel[ACOMP] = 0; - _mesa_warning(NULL, "fetch_null_texel() called!"); -} - static void fetch_null_texelf( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -1451,13 +1440,13 @@ const struct gl_texture_format _mesa_null_texformat = { 0, /* StencilBits */ 0, /* TexelBytes */ NULL, /* StoreTexImageFunc */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texelf, /* FetchTexel1Df */ - fetch_null_texelf, /* FetchTexel1Df */ - fetch_null_texelf, /* FetchTexel1Df */ - store_null_texel /* StoreTexel */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* FetchTexel1Df */ + NULL, /* StoreTexel */ }; /*@}*/ @@ -2453,18 +2442,25 @@ texfetch_funcs[MESA_FORMAT_COUNT] = FetchTexelFuncF _mesa_get_texel_fetch_func(GLuint format, GLuint dims) { + FetchTexelFuncF f; GLuint i; /* XXX replace loop with direct table lookup */ for (i = 0; i < MESA_FORMAT_COUNT; i++) { if (texfetch_funcs[i].Name == format) { switch (dims) { case 1: - return texfetch_funcs[i].Fetch1D; + f = texfetch_funcs[i].Fetch1D; + break; case 2: - return texfetch_funcs[i].Fetch2D; + f = texfetch_funcs[i].Fetch2D; + break; case 3: - return texfetch_funcs[i].Fetch3D; + f = texfetch_funcs[i].Fetch3D; + break; } + if (!f) + f = fetch_null_texelf; + return f; } } return NULL; @@ -2478,7 +2474,10 @@ _mesa_get_texel_store_func(GLuint format) /* XXX replace loop with direct table lookup */ for (i = 0; i < MESA_FORMAT_COUNT; i++) { if (texfetch_funcs[i].Name == format) { - return texfetch_funcs[i].StoreTexel; + if (texfetch_funcs[i].StoreTexel) + return texfetch_funcs[i].StoreTexel; + else + return store_null_texel; } } return NULL; -- cgit v1.2.3 From cccdc43fa9a8c49cdbdb545de8ff91c528b1ed47 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:50:04 -0600 Subject: mesa: move StoreTexImageFunc to texstore.h --- src/mesa/main/mtypes.h | 35 ----------------------------------- src/mesa/main/texcompress_fxt1.h | 2 ++ src/mesa/main/texcompress_s3tc.h | 2 ++ src/mesa/main/texstore.h | 36 ++++++++++++++++++++++++++++++++++++ 4 files changed, 40 insertions(+), 35 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8468f74ca1..20fa6d8e3c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1136,41 +1136,6 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, const void *texel); -/** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - GLcontext *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - const struct gl_texture_format *dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - /** * Texture format record */ diff --git a/src/mesa/main/texcompress_fxt1.h b/src/mesa/main/texcompress_fxt1.h index a9ddce9a8c..b74f955fcd 100644 --- a/src/mesa/main/texcompress_fxt1.h +++ b/src/mesa/main/texcompress_fxt1.h @@ -25,6 +25,8 @@ #ifndef TEXCOMPRESS_FXT1_H #define TEXCOMPRESS_FXT1_H +#include "texstore.h" + extern GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h index 866bb0e3d3..4041d244d1 100644 --- a/src/mesa/main/texcompress_s3tc.h +++ b/src/mesa/main/texcompress_s3tc.h @@ -25,6 +25,8 @@ #ifndef TEXCOMPRESS_S3TC_H #define TEXCOMPRESS_S3TC_H +#include "texstore.h" + extern GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 629854b446..771493cec6 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -40,6 +40,42 @@ #include "formats.h" +/** + * This macro defines the (many) parameters to the texstore functions. + * \param dims either 1 or 2 or 3 + * \param baseInternalFormat user-specified base internal format + * \param dstFormat destination Mesa texture format + * \param dstAddr destination image address + * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels + * \param dstRowStride destination image row stride, in bytes + * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels + * \param srcWidth/Height/Depth source image size, in pixels + * \param srcFormat incoming image format + * \param srcType incoming image data type + * \param srcAddr source image address + * \param srcPacking source image packing parameters + */ +#define TEXSTORE_PARAMS \ + GLcontext *ctx, GLuint dims, \ + GLenum baseInternalFormat, \ + const struct gl_texture_format *dstFormat, \ + GLvoid *dstAddr, \ + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ + GLint dstRowStride, const GLuint *dstImageOffsets, \ + GLint srcWidth, GLint srcHeight, GLint srcDepth, \ + GLenum srcFormat, GLenum srcType, \ + const GLvoid *srcAddr, \ + const struct gl_pixelstore_attrib *srcPacking + + + +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + + extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_color_index(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS); -- cgit v1.2.3 From e8eed5003b01fe8a4349711382411ac80b1c0aa3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:53:22 -0600 Subject: mesa: added MESA_FORMAT_NONE --- src/mesa/main/formats.c | 11 +++++++++++ src/mesa/main/formats.h | 1 + 2 files changed, 12 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 8aa0d107b7..5c2bf5ece3 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -36,6 +36,14 @@ */ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { + { + MESA_FORMAT_NONE, /* Name */ + GL_NONE, /* BaseFormat */ + GL_NONE, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 0, 0, 0 /* BlockWidth/Height,Bytes */ + }, { MESA_FORMAT_RGBA8888, /* Name */ GL_RGBA, /* BaseFormat */ @@ -617,6 +625,9 @@ _mesa_test_formats(void) assert(info->Name == i); + if (info->Name == MESA_FORMAT_NONE) + continue; + if (info->BlockWidth == 1 && info->BlockHeight == 1) { if (info->RedBits > 0) { GLuint t = info->RedBits + info->GreenBits diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 61bbd8e79a..e79991ad41 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -42,6 +42,7 @@ */ typedef enum { + MESA_FORMAT_NONE = 0, /** * \name Basic hardware formats */ -- cgit v1.2.3 From a608257a02d2ba4e8119be462bbd40ed238b184a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 18:57:02 -0600 Subject: mesa: remove unused gl_texture_format fields --- src/mesa/main/mtypes.h | 16 -- src/mesa/main/texcompress_fxt1.c | 20 +- src/mesa/main/texcompress_s3tc.c | 64 ------ src/mesa/main/texformat.c | 432 --------------------------------------- 4 files changed, 2 insertions(+), 530 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 20fa6d8e3c..d448e3e158 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1167,22 +1167,6 @@ struct gl_texture_format /*@}*/ GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ - - void *StoreImage; - - /** - * \name Texel fetch function pointers - */ - /*@{*/ - void *FetchTexel1D; - void *FetchTexel2D; - void *FetchTexel3D; - void *FetchTexel1Df; - void *FetchTexel2Df; - void *FetchTexel3Df; - /*@}*/ - - void *toreTexel; }; diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index cee1b468af..1a103ff14e 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -239,15 +239,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ - 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ + 0 /* TexelBytes */ }; const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { @@ -263,15 +255,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ - 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ + 0 /* TexelBytes */ }; diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 14046bd266..86492d05fb 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -581,14 +581,6 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { @@ -605,14 +597,6 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { @@ -629,14 +613,6 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { @@ -653,14 +629,6 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; #if FEATURE_EXT_texture_sRGB @@ -678,14 +646,6 @@ const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { @@ -702,14 +662,6 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { @@ -726,14 +678,6 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { @@ -750,13 +694,5 @@ const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ }; #endif diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 8eb777b939..dae98bcc6f 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -145,14 +145,6 @@ const struct gl_texture_format _mesa_texformat_rgba = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb = { @@ -169,14 +161,6 @@ const struct gl_texture_format _mesa_texformat_rgb = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha = { @@ -193,14 +177,6 @@ const struct gl_texture_format _mesa_texformat_alpha = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance = { @@ -217,14 +193,6 @@ const struct gl_texture_format _mesa_texformat_luminance = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha = { @@ -241,14 +209,6 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity = { @@ -265,14 +225,6 @@ const struct gl_texture_format _mesa_texformat_intensity = { 0, /* DepthBits */ 0, /* StencilBits */ sizeof(GLchan), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; @@ -292,14 +244,6 @@ const struct gl_texture_format _mesa_texformat_srgb8 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_srgba8 = { @@ -316,14 +260,6 @@ const struct gl_texture_format _mesa_texformat_srgba8 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_sargb8 = { @@ -340,14 +276,6 @@ const struct gl_texture_format _mesa_texformat_sargb8 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_sl8 = { @@ -364,14 +292,6 @@ const struct gl_texture_format _mesa_texformat_sl8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; /* Note: this format name looks like a misnomer, make it sal8? */ @@ -389,14 +309,6 @@ const struct gl_texture_format _mesa_texformat_sla8 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; #endif /* FEATURE_EXT_texture_sRGB */ @@ -415,14 +327,6 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba_float16 = { @@ -439,14 +343,6 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 4 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb_float32 = { @@ -463,14 +359,6 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb_float16 = { @@ -487,14 +375,6 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 3 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha_float32 = { @@ -511,14 +391,6 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_alpha_float16 = { @@ -535,14 +407,6 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_float32 = { @@ -559,14 +423,6 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_float16 = { @@ -583,14 +439,6 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { @@ -607,14 +455,6 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { @@ -631,14 +471,6 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 2 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity_float32 = { @@ -655,14 +487,6 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLfloat), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_intensity_float16 = { @@ -679,14 +503,6 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = { 0, /* DepthBits */ 0, /* StencilBits */ 1 * sizeof(GLhalfARB), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_dudv8 = { @@ -705,14 +521,6 @@ const struct gl_texture_format _mesa_texformat_dudv8 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { @@ -729,14 +537,6 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { @@ -753,14 +553,6 @@ const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; /*@}*/ @@ -784,14 +576,6 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba8888_rev = { @@ -808,14 +592,6 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb8888 = { @@ -832,14 +608,6 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb8888_rev = { @@ -856,14 +624,6 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb888 = { @@ -880,14 +640,6 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_bgr888 = { @@ -904,14 +656,6 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { 0, /* DepthBits */ 0, /* StencilBits */ 3, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb565 = { @@ -928,14 +672,6 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb565_rev = { @@ -952,14 +688,6 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba4444 = { @@ -976,14 +704,6 @@ const struct gl_texture_format _mesa_texformat_rgba4444 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb4444 = { @@ -1000,14 +720,6 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb4444_rev = { @@ -1024,14 +736,6 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgba5551 = { @@ -1048,14 +752,6 @@ const struct gl_texture_format _mesa_texformat_rgba5551 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb1555 = { @@ -1072,14 +768,6 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_argb1555_rev = { @@ -1096,14 +784,6 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_al88 = { @@ -1120,14 +800,6 @@ const struct gl_texture_format _mesa_texformat_al88 = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_al88_rev = { @@ -1144,14 +816,6 @@ const struct gl_texture_format _mesa_texformat_al88_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_rgb332 = { @@ -1168,14 +832,6 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_a8 = { @@ -1192,14 +848,6 @@ const struct gl_texture_format _mesa_texformat_a8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_l8 = { @@ -1216,14 +864,6 @@ const struct gl_texture_format _mesa_texformat_l8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_i8 = { @@ -1240,14 +880,6 @@ const struct gl_texture_format _mesa_texformat_i8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ci8 = { @@ -1264,14 +896,6 @@ const struct gl_texture_format _mesa_texformat_ci8 = { 0, /* DepthBits */ 0, /* StencilBits */ 1, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ycbcr = { @@ -1288,14 +912,6 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_ycbcr_rev = { @@ -1312,14 +928,6 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { 0, /* DepthBits */ 0, /* StencilBits */ 2, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z24_s8 = { @@ -1336,14 +944,6 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { 24, /* DepthBits */ 8, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_s8_z24 = { @@ -1360,14 +960,6 @@ const struct gl_texture_format _mesa_texformat_s8_z24 = { 24, /* DepthBits */ 8, /* StencilBits */ 4, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel2Df */ - NULL, /* FetchTexel3Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z16 = { @@ -1384,14 +976,6 @@ const struct gl_texture_format _mesa_texformat_z16 = { sizeof(GLushort) * 8, /* DepthBits */ 0, /* StencilBits */ sizeof(GLushort), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; const struct gl_texture_format _mesa_texformat_z32 = { @@ -1408,14 +992,6 @@ const struct gl_texture_format _mesa_texformat_z32 = { sizeof(GLuint) * 8, /* DepthBits */ 0, /* StencilBits */ sizeof(GLuint), /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL /* StoreTexel */ }; /*@}*/ @@ -1439,14 +1015,6 @@ const struct gl_texture_format _mesa_null_texformat = { 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* FetchTexel1Df */ - NULL, /* StoreTexel */ }; /*@}*/ -- cgit v1.2.3 From c28d78f8324cfc17936af63c258a1cc55d590d60 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 19:07:44 -0600 Subject: mesa: added _mesa_get_format_bits() --- src/mesa/main/formats.c | 31 +++++++++++++++++++++++++++++++ src/mesa/main/formats.h | 4 ++++ 2 files changed, 35 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 5c2bf5ece3..62a2d70744 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -24,6 +24,7 @@ */ +#include "imports.h" #include "formats.h" #include "config.h" #include "texstore.h" @@ -785,3 +786,33 @@ _mesa_format_to_type_and_comps2(gl_format format, } } + +GLint +_mesa_get_format_bits(gl_format format, GLenum pname) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + switch (pname) { + case GL_TEXTURE_RED_SIZE: + return info->RedBits; + case GL_TEXTURE_GREEN_SIZE: + return info->GreenBits; + case GL_TEXTURE_BLUE_SIZE: + return info->BlueBits; + case GL_TEXTURE_ALPHA_SIZE: + return info->AlphaBits; + case GL_TEXTURE_INTENSITY_SIZE: + return info->IntensityBits; + case GL_TEXTURE_LUMINANCE_SIZE: + return info->LuminanceBits; + case GL_TEXTURE_INDEX_SIZE_EXT: + return info->IndexBits; + case GL_TEXTURE_DEPTH_SIZE_ARB: + return info->DepthBits; + case GL_TEXTURE_STENCIL_SIZE_EXT: + return info->StencilBits; + default: + _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); + return 0; + } +} diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index e79991ad41..441cf3eac6 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -208,6 +208,10 @@ extern void _mesa_format_to_type_and_comps2(gl_format format, GLenum *datatype, GLuint *comps); +extern GLint +_mesa_get_format_bits(gl_format format, GLenum pname); + + extern void _mesa_test_formats(void); -- cgit v1.2.3 From b64d478a5bd4af4128938782d787abe02a0896ee Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 19:38:21 -0600 Subject: mesa: use _mesa_get_format_bits() --- src/mesa/main/texparam.c | 47 +++++++++++++++++++++++------------------------ 1 file changed, 23 insertions(+), 24 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index b2fbe2205b..1a88ad53b4 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -31,9 +31,10 @@ #include "main/glheader.h" +#include "main/colormac.h" #include "main/context.h" #include "main/enums.h" -#include "main/colormac.h" +#include "main/formats.h" #include "main/macros.h" #include "main/texcompress.h" #include "main/texparam.h" @@ -782,20 +783,10 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = img->Border; break; case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->RedBits; - else - *params = 0; - break; case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->GreenBits; - else - *params = 0; - break; case GL_TEXTURE_BLUE_SIZE: if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->BlueBits; + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); else *params = 0; break; @@ -803,36 +794,44 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (img->_BaseFormat == GL_ALPHA || img->_BaseFormat == GL_LUMINANCE_ALPHA || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->AlphaBits; + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); else *params = 0; break; case GL_TEXTURE_INTENSITY_SIZE: if (img->_BaseFormat != GL_INTENSITY) *params = 0; - else if (img->TexFormat->IntensityBits > 0) - *params = img->TexFormat->IntensityBits; - else /* intensity probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + if (*params == 0) { + /* intensity probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_LUMINANCE_SIZE: if (img->_BaseFormat != GL_LUMINANCE && img->_BaseFormat != GL_LUMINANCE_ALPHA) *params = 0; - else if (img->TexFormat->LuminanceBits > 0) - *params = img->TexFormat->LuminanceBits; - else /* luminance probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + if (img->TexFormat->LuminanceBits == 0) { + /* luminance probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_INDEX_SIZE_EXT: if (img->_BaseFormat == GL_COLOR_INDEX) - *params = img->TexFormat->IndexBits; + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); else *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: if (ctx->Extensions.ARB_depth_texture) - *params = img->TexFormat->DepthBits; + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); else _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)"); @@ -840,7 +839,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_STENCIL_SIZE_EXT: if (ctx->Extensions.EXT_packed_depth_stencil || ctx->Extensions.ARB_framebuffer_object) { - *params = img->TexFormat->StencilBits; + *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); } else { _mesa_error(ctx, GL_INVALID_ENUM, -- cgit v1.2.3 From 5ab5f16919f6aaa19f5c92fd562e43dee18e30bc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 19:42:36 -0600 Subject: mesa: added _mesa_get_format_datatype() --- src/mesa/main/formats.c | 8 ++++++++ src/mesa/main/formats.h | 3 +++ 2 files changed, 11 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 62a2d70744..afa2398ed4 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -816,3 +816,11 @@ _mesa_get_format_bits(gl_format format, GLenum pname) return 0; } } + + +GLenum +_mesa_get_format_datatype(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->DataType; +} diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 441cf3eac6..ad93fef2fc 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -211,6 +211,9 @@ _mesa_format_to_type_and_comps2(gl_format format, extern GLint _mesa_get_format_bits(gl_format format, GLenum pname); +extern GLenum +_mesa_get_format_datatype(gl_format format); + extern void _mesa_test_formats(void); -- cgit v1.2.3 From db8aca3a398e16f7dc23d3321787274d07d13138 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 19:49:51 -0600 Subject: mesa: use _mesa_get_format_bytes() --- src/mesa/main/mipmap.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 5b70200cd5..faa6c47cb7 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -28,6 +28,7 @@ */ #include "imports.h" +#include "formats.h" #include "mipmap.h" #include "texcompress.h" #include "texformat.h" @@ -1641,7 +1642,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(dstData); } else { - bytesPerTexel = dstImage->TexFormat->TexelBytes; + bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat->MesaFormat); ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight * dstDepth * bytesPerTexel); -- cgit v1.2.3 From 5978cbdf7728df7952c9c04165ece23394a5fb95 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 20:40:53 -0600 Subject: mesa: code movement --- src/mesa/main/formats.c | 78 ++++++++++++++++++++++++------------------------- src/mesa/main/formats.h | 13 ++++----- 2 files changed, 45 insertions(+), 46 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index afa2398ed4..2ad5685883 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -594,6 +594,45 @@ _mesa_get_format_bytes(gl_format format) } +GLint +_mesa_get_format_bits(gl_format format, GLenum pname) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + switch (pname) { + case GL_TEXTURE_RED_SIZE: + return info->RedBits; + case GL_TEXTURE_GREEN_SIZE: + return info->GreenBits; + case GL_TEXTURE_BLUE_SIZE: + return info->BlueBits; + case GL_TEXTURE_ALPHA_SIZE: + return info->AlphaBits; + case GL_TEXTURE_INTENSITY_SIZE: + return info->IntensityBits; + case GL_TEXTURE_LUMINANCE_SIZE: + return info->LuminanceBits; + case GL_TEXTURE_INDEX_SIZE_EXT: + return info->IndexBits; + case GL_TEXTURE_DEPTH_SIZE_ARB: + return info->DepthBits; + case GL_TEXTURE_STENCIL_SIZE_EXT: + return info->StencilBits; + default: + _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); + return 0; + } +} + + +GLenum +_mesa_get_format_datatype(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->DataType; +} + + GLenum _mesa_get_format_base_format(gl_format format) { @@ -785,42 +824,3 @@ _mesa_format_to_type_and_comps2(gl_format format, *datatype = GL_UNSIGNED_BYTE; } } - - -GLint -_mesa_get_format_bits(gl_format format, GLenum pname) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - switch (pname) { - case GL_TEXTURE_RED_SIZE: - return info->RedBits; - case GL_TEXTURE_GREEN_SIZE: - return info->GreenBits; - case GL_TEXTURE_BLUE_SIZE: - return info->BlueBits; - case GL_TEXTURE_ALPHA_SIZE: - return info->AlphaBits; - case GL_TEXTURE_INTENSITY_SIZE: - return info->IntensityBits; - case GL_TEXTURE_LUMINANCE_SIZE: - return info->LuminanceBits; - case GL_TEXTURE_INDEX_SIZE_EXT: - return info->IndexBits; - case GL_TEXTURE_DEPTH_SIZE_ARB: - return info->DepthBits; - case GL_TEXTURE_STENCIL_SIZE_EXT: - return info->StencilBits; - default: - _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); - return 0; - } -} - - -GLenum -_mesa_get_format_datatype(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->DataType; -} diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index ad93fef2fc..dbde28e727 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -198,6 +198,12 @@ struct gl_format_info extern GLuint _mesa_get_format_bytes(gl_format format); +extern GLint +_mesa_get_format_bits(gl_format format, GLenum pname); + +extern GLenum +_mesa_get_format_datatype(gl_format format); + extern GLenum _mesa_get_format_base_format(gl_format format); @@ -208,13 +214,6 @@ extern void _mesa_format_to_type_and_comps2(gl_format format, GLenum *datatype, GLuint *comps); -extern GLint -_mesa_get_format_bits(gl_format format, GLenum pname); - -extern GLenum -_mesa_get_format_datatype(gl_format format); - - extern void _mesa_test_formats(void); -- cgit v1.2.3 From 5cf5d4be21bdac203dc244e9b773a852ddb1baf1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 20:51:18 -0600 Subject: mesa: use more format helper functions --- src/mesa/main/fbobject.c | 14 +++++++++----- src/mesa/main/texgetimage.c | 30 ++++++++++++++++++------------ 2 files changed, 27 insertions(+), 17 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 13f49da5a7..04419da6e5 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "fbobject.h" +#include "formats.h" #include "framebuffer.h" #include "hash.h" #include "macros.h" @@ -356,6 +357,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, if (att->Type == GL_TEXTURE) { const struct gl_texture_object *texObj = att->Texture; struct gl_texture_image *texImage; + GLenum baseFormat; if (!texObj) { att_incomplete("no texobj"); @@ -382,26 +384,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } + baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + if (format == GL_COLOR) { - if (texImage->TexFormat->BaseFormat != GL_RGB && - texImage->TexFormat->BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad format"); att->Complete = GL_FALSE; return; } - if (texImage->TexFormat->TexelBytes == 0) { + if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) { att_incomplete("compressed internalformat"); att->Complete = GL_FALSE; return; } } else if (format == GL_DEPTH) { - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 14d6fc7659..2575d0d868 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -160,15 +160,16 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, if (format == GL_COLOR_INDEX) { GLuint indexRow[MAX_WIDTH]; GLint col; + GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat->MesaFormat, GL_TEXTURE_INDEX_SIZE_EXT); /* Can't use FetchTexel here because that returns RGBA */ - if (texImage->TexFormat->IndexBits == 8) { + if (indexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } - else if (texImage->TexFormat->IndexBits == 16) { + else if (indexBits == 16) { const GLushort *src = (const GLushort *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { @@ -257,6 +258,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLfloat rgba[MAX_WIDTH][4]; GLint col; GLbitfield transferOps = 0x0; + GLenum dataType = + _mesa_get_format_datatype(texImage->TexFormat->MesaFormat); /* clamp does not apply to GetTexImage (final conversion)? * Looks like we need clamp though when going from format @@ -265,8 +268,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) transferOps |= IMAGE_CLAMP_BIT; else if (!type_with_negative_values(type) && - (texImage->TexFormat->DataType == GL_FLOAT || - texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED)) + (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED)) transferOps |= IMAGE_CLAMP_BIT; for (col = 0; col < width; col++) { @@ -372,6 +375,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + GLenum baseFormat; if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); @@ -434,40 +438,42 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, /* out of memory */ return GL_TRUE; } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ if (_mesa_is_color_format(format) - && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_color_format(baseFormat) + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_index_format(format) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depth_format(baseFormat) + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_dudv_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } -- cgit v1.2.3 From af0adb585223f6227f4c5c8564df8d7f6622d30f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 20:56:04 -0600 Subject: mesa: use more mesa format functions --- src/mesa/main/texparam.c | 48 +++++++++++++++++++++++++++++------------------- 1 file changed, 29 insertions(+), 19 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 1a88ad53b4..5f2c890ec8 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -727,6 +727,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, const struct gl_texture_image *img = NULL; GLboolean isProxy; GLint maxLevels; + gl_format texFormat; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -764,6 +765,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, goto out; } + texFormat = img->TexFormat->MesaFormat; + isProxy = _mesa_is_proxy_texture(target); switch (pname) { @@ -786,7 +789,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_GREEN_SIZE: case GL_TEXTURE_BLUE_SIZE: if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; @@ -794,7 +797,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (img->_BaseFormat == GL_ALPHA || img->_BaseFormat == GL_LUMINANCE_ALPHA || img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; @@ -802,11 +805,11 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (img->_BaseFormat != GL_INTENSITY) *params = 0; else { - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); if (*params == 0) { /* intensity probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_GREEN_SIZE)); + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); } } break; @@ -815,23 +818,23 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, img->_BaseFormat != GL_LUMINANCE_ALPHA) *params = 0; else { - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); if (img->TexFormat->LuminanceBits == 0) { /* luminance probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(img->TexFormat->MesaFormat, GL_TEXTURE_GREEN_SIZE)); + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); } } break; case GL_TEXTURE_INDEX_SIZE_EXT: if (img->_BaseFormat == GL_COLOR_INDEX) - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: if (ctx->Extensions.ARB_depth_texture) - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); else _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)"); @@ -839,7 +842,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_STENCIL_SIZE_EXT: if (ctx->Extensions.EXT_packed_depth_stencil || ctx->Extensions.ARB_framebuffer_object) { - *params = _mesa_get_format_bits(img->TexFormat->MesaFormat, pname); + *params = _mesa_get_format_bits(texFormat, pname); } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -855,7 +858,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, */ *params = _mesa_compressed_texture_size(ctx, img->Width, img->Height, img->Depth, - img->TexFormat->MesaFormat); + texFormat); } else { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -869,7 +872,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_float */ case GL_TEXTURE_RED_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -878,7 +882,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_GREEN_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -887,7 +892,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_BLUE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -896,7 +902,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_ALPHA_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -905,7 +912,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_LUMINANCE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -914,7 +922,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_INTENSITY_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -923,7 +932,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_DEPTH_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, -- cgit v1.2.3 From a2b663fe38a6e42786092412402aacf8f6d071f8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 20:58:05 -0600 Subject: mesa: use more mesa format functions --- src/mesa/main/texrender.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 50e09c5d15..11073f76bf 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -462,6 +462,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) { struct texture_renderbuffer *trb = (struct texture_renderbuffer *) att->Renderbuffer; + gl_format texFormat; (void) ctx; ASSERT(trb); @@ -484,6 +485,8 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Zoffset = att->Zoffset; } + texFormat = trb->TexImage->TexFormat->MesaFormat; + trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; @@ -513,12 +516,12 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) #endif trb->Base.Data = trb->TexImage->Data; - trb->Base.RedBits = trb->TexImage->TexFormat->RedBits; - trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits; - trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits; - trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits; - trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits; - trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits; + trb->Base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); + trb->Base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); + trb->Base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); + trb->Base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); + trb->Base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); + trb->Base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); } -- cgit v1.2.3 From 5767a677a0129015dcc568b6f5d2d323fae8a63f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 20:59:28 -0600 Subject: mesa: fix GL_TEXTURE_LUMINANCE_SIZE query --- src/mesa/main/texparam.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 5f2c890ec8..d38d5a4c23 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -819,7 +819,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 0; else { *params = _mesa_get_format_bits(texFormat, pname); - if (img->TexFormat->LuminanceBits == 0) { + if (*params == 0) { /* luminance probably stored as rgb texture */ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); -- cgit v1.2.3 From e987ea9d2181acec2fc70538ffbb92d7ab15d918 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 21:07:57 -0600 Subject: mesa: use more mesa format functions --- src/mesa/main/texstore.c | 44 +++++++++++++++++++++++++------------------- 1 file changed, 25 insertions(+), 19 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 33edf8a56a..6ebc9d6cc3 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3352,10 +3352,12 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texelOut) { GLfloat temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + ASSERT(texImage->FetchTexelf); texImage->FetchTexelf(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { /* just one channel */ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); } @@ -3377,10 +3379,12 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texelOut) { GLchan temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + ASSERT(texImage->FetchTexelc); texImage->FetchTexelc(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { /* just one channel */ texelOut[0] = CHAN_TO_FLOAT(temp[0]); } @@ -3423,9 +3427,10 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) static void compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ - texImage->IsCompressed = GL_TRUE; + texImage->IsCompressed = + _mesa_is_format_compressed(texImage->TexFormat->MesaFormat); + + if (texImage->IsCompressed) { texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -3433,7 +3438,6 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) } else { /* non-compressed format */ - texImage->IsCompressed = GL_FALSE; texImage->CompressedSize = 0; } } @@ -3471,7 +3475,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else - sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes; + sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3540,7 +3544,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, _mesa_set_fetch_functions(texImage, 2); compute_texture_size(ctx, texImage); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); /* allocate memory */ if (texImage->IsCompressed) @@ -3574,7 +3578,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * texelBytes; } success = storeImage(ctx, 2, texImage->_BaseFormat, @@ -3619,7 +3623,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, _mesa_set_fetch_functions(texImage, 3); compute_texture_size(ctx, texImage); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); /* allocate memory */ if (texImage->IsCompressed) @@ -3653,7 +3657,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * texelBytes; } success = storeImage(ctx, 3, texImage->_BaseFormat, @@ -3751,7 +3755,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, texImage->Width); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * + _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); } success = storeImage(ctx, 2, texImage->_BaseFormat, @@ -3804,7 +3809,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, texImage->Width); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * + _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); } success = storeImage(ctx, 3, texImage->_BaseFormat, @@ -3964,7 +3970,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLint i, rows; GLubyte *dest; const GLubyte *src; - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const gl_format texFormat = texImage->TexFormat->MesaFormat; (void) format; @@ -3981,12 +3987,12 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, if (!data) return; - srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); + srcRowStride = _mesa_compressed_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width); + destRowStride = _mesa_compressed_row_stride(texFormat, texImage->Width); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->TexFormat->MesaFormat, + texFormat, texImage->Width, (GLubyte *) texImage->Data); -- cgit v1.2.3 From 4fc344790d0fefa3c38c63cadc4ee6a52633b006 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 21:13:46 -0600 Subject: mesa: update comments --- src/mesa/main/texcompress_fxt1.c | 4 ++-- src/mesa/main/texcompress_s3tc.c | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 1a103ff14e..c401f82be0 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -63,7 +63,7 @@ _mesa_init_texture_fxt1( GLcontext *ctx ) /** - * Called via TexFormat->StoreImage to store an RGB_FXT1 texture. + * Store user's image in rgb_fxt1 format. */ GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) @@ -120,7 +120,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture. + * Store user's image in rgba_fxt1 format. */ GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 86492d05fb..2294fdca73 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -154,7 +154,7 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) } /** - * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. + * Store user's image in rgb_dxt1 format. */ GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) @@ -217,7 +217,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. + * Store user's image in rgba_dxt1 format. */ GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) @@ -279,7 +279,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. + * Store user's image in rgba_dxt3 format. */ GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) @@ -340,7 +340,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture. + * Store user's image in rgba_dxt5 format. */ GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) -- cgit v1.2.3 From 749e50442a2a4e6a15434dfed47a9b87df353fa6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 21:14:43 -0600 Subject: mesa: fix render buffer _BaseFormat assignment --- src/mesa/main/texrender.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 11073f76bf..54e5668abc 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -507,13 +507,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Base._ActualFormat = trb->TexImage->InternalFormat; trb->Base.DataType = CHAN_TYPE; } - trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat; -#if 0 - /* fix/avoid this assertion someday */ - ASSERT(trb->Base._BaseFormat == GL_RGB || - trb->Base._BaseFormat == GL_RGBA || - trb->Base._BaseFormat == GL_DEPTH_COMPONENT); -#endif + trb->Base._BaseFormat = trb->TexImage->_BaseFormat; trb->Base.Data = trb->TexImage->Data; trb->Base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); -- cgit v1.2.3 From bd00a7fa4bb4bb71cd2eaf7ebb6749a709b5fdb9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 21:22:57 -0600 Subject: mesa: sort texstore_funcs[] array, remove search loop --- src/mesa/main/texstore.c | 73 ++++++++++++++++++++++++++++-------------------- 1 file changed, 42 insertions(+), 31 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 6ebc9d6cc3..d47f71d0e2 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3180,32 +3180,7 @@ static struct { } texstore_funcs[MESA_FORMAT_COUNT] = { - { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, - { MESA_FORMAT_RGB, _mesa_texstore_rgba }, - { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, - { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, - { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, - { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, - { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, - { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, - { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, - { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, - { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, - { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_NONE, NULL }, { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, @@ -3229,13 +3204,47 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, - { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, - { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, { MESA_FORMAT_Z16, _mesa_texstore_z16 }, { MESA_FORMAT_Z32, _mesa_texstore_z32 }, { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, + { MESA_FORMAT_RGB, _mesa_texstore_rgba }, + { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, + { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, + { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, }; @@ -3246,11 +3255,13 @@ StoreTexImageFunc _mesa_get_texstore_func(gl_format format) { GLuint i; +#ifdef DEBUG for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texstore_funcs[i].Name == format) - return texstore_funcs[i].Store; + ASSERT(texstore_funcs[i].Name == i); } - return NULL; +#endif + ASSERT(texstore_funcs[format].Name == format); + return texstore_funcs[format].Store; } -- cgit v1.2.3 From 729ff875f4c951798d2372940608201a6b195ca6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 27 Sep 2009 21:32:12 -0600 Subject: mesa: change _mesa_format_to_type_and_comps() format parameter type --- src/mesa/main/mipmap.c | 10 +++++----- src/mesa/main/texformat.c | 7 +++---- src/mesa/main/texformat.h | 2 +- src/mesa/state_tracker/st_gen_mipmap.c | 2 +- 4 files changed, 10 insertions(+), 11 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index faa6c47cb7..0950d8abea 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1495,7 +1495,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { const struct gl_texture_image *srcImage; - const struct gl_texture_format *convertFormat; + gl_format convertFormat; const GLubyte *srcData = NULL; GLubyte *dstData = NULL; GLint level, maxLevels; @@ -1521,11 +1521,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = &_mesa_texformat_rgb; + convertFormat = MESA_FORMAT_RGB; components = 3; } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = &_mesa_texformat_rgba; + convertFormat = MESA_FORMAT_RGBA; components = 4; } else { @@ -1561,7 +1561,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, } else { /* uncompressed */ - convertFormat = srcImage->TexFormat; + convertFormat = srcImage->TexFormat->MesaFormat; } _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); @@ -1664,7 +1664,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, if (dstImage->IsCompressed) { GLubyte *temp; /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = convertFormat->BaseFormat; + const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); const StoreTexImageFunc storeImage = diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index dae98bcc6f..60b2065a6c 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1351,14 +1351,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, /** - * Return datatype and number of components per texel for the - * given gl_texture_format. + * Return datatype and number of components per texel for the given gl_format. */ void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, +_mesa_format_to_type_and_comps(gl_format format, GLenum *datatype, GLuint *comps) { - switch (format->MesaFormat) { + switch (format) { case MESA_FORMAT_RGBA8888: case MESA_FORMAT_RGBA8888_REV: case MESA_FORMAT_ARGB8888: diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 39d5ec640a..638eadff97 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -151,7 +151,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, extern void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, +_mesa_format_to_type_and_comps(gl_format format, GLenum *datatype, GLuint *comps); extern FetchTexelFuncF diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 58f6933652..63a6956a7a 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -115,7 +115,7 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, assert(target != GL_TEXTURE_3D); /* not done yet */ - _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, + _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat->MesaFormat, &datatype, &comps); for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { -- cgit v1.2.3 From 660ca9c5a23240abca084089a626d4a94ef0799f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Sep 2009 21:40:50 -0600 Subject: mesa: new _mesa_texstore() function --- src/mesa/main/texstore.c | 147 +++++++++++++++++++++++------------------------ src/mesa/main/texstore.h | 3 + 2 files changed, 76 insertions(+), 74 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index d47f71d0e2..880801464a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3265,6 +3265,28 @@ _mesa_get_texstore_func(gl_format format) } +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat->MesaFormat); + + assert(storeImage); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + /** * Check if an unpack PBO is active prior to fetching a texture image. @@ -3504,19 +3526,15 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, else { const GLint dstRowStride = 0; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); - - success = storeImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3579,10 +3597,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, else { GLint dstRowStride; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); if (texImage->IsCompressed) { dstRowStride @@ -3592,14 +3606,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, dstRowStride = texImage->RowStride * texelBytes; } - success = storeImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3658,10 +3673,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, else { GLint dstRowStride; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); if (texImage->IsCompressed) { dstRowStride @@ -3671,14 +3682,14 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, dstRowStride = texImage->RowStride * texelBytes; } - success = storeImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3711,19 +3722,15 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); - - success = storeImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3756,10 +3763,6 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, { GLint dstRowStride = 0; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, @@ -3770,14 +3773,14 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); } - success = storeImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3810,10 +3813,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, { GLint dstRowStride; GLboolean success; - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(texImage->TexFormat->MesaFormat); - - ASSERT(storeImage); if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, @@ -3824,14 +3823,14 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); } - success = storeImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 771493cec6..8183c632df 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -194,6 +194,9 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, extern StoreTexImageFunc _mesa_get_texstore_func(gl_format format); +extern GLboolean +_mesa_texstore(TEXSTORE_PARAMS); + extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, -- cgit v1.2.3 From 49263e08561e3380115f9e09056190f67fcb1890 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Sep 2009 21:49:38 -0600 Subject: mesa: make individual texstore functions static --- src/mesa/main/texstore.c | 57 ++++++++++++++++++++++++------------------------ src/mesa/main/texstore.h | 43 ------------------------------------ 2 files changed, 28 insertions(+), 72 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 880801464a..e8c3e23b5b 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1007,7 +1007,7 @@ memcpy_texture(GLcontext *ctx, * _mesa_texformat_intensity * */ -GLboolean +static GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS) { const GLint components = _mesa_components_in_format(baseInternalFormat); @@ -1158,7 +1158,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) /** * Store a 32-bit integer depth component texture image. */ -GLboolean +static GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffffff; @@ -1207,7 +1207,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) /** * Store a 16-bit integer depth component texture image. */ -GLboolean +static GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffff; @@ -1256,7 +1256,7 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) /** * Store an rgb565 or rgb565_rev texture image. */ -GLboolean +static GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -1365,7 +1365,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. */ -GLboolean +static GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -1490,7 +1490,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -1683,7 +1683,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -1810,7 +1810,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -1917,7 +1917,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -1975,7 +1975,7 @@ _mesa_texstore_rgba4444(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2045,7 +2045,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2103,7 +2103,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2174,7 +2174,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -2277,7 +2277,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2335,7 +2335,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /** * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. */ -GLboolean +static GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2420,7 +2420,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) -GLboolean +static GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2467,7 +2467,7 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) /** * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. */ -GLboolean +static GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -2513,7 +2513,7 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -2607,7 +2607,7 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV */ -GLboolean +static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); @@ -2728,7 +2728,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { const GLfloat depthScale = (GLfloat) 0xffffff; @@ -2829,7 +2829,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffff; @@ -2918,7 +2918,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) * _mesa_texformat_luminance_alpha_float32 * _mesa_texformat_intensity_float32 */ -GLboolean +static GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -2987,7 +2987,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /** * As above, but store 16-bit floats. */ -GLboolean +static GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) { const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); @@ -3056,7 +3056,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) #if FEATURE_EXT_texture_sRGB -GLboolean +static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; @@ -3078,7 +3078,7 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; @@ -3088,7 +3088,6 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS) /* reuse normal rgba texstore code */ newDstFormat = &_mesa_texformat_rgba8888; - k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -3100,7 +3099,7 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; @@ -3122,7 +3121,7 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; @@ -3144,7 +3143,7 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS) { const struct gl_texture_format *newDstFormat; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 8183c632df..ad4773533e 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -75,49 +75,6 @@ typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - -extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_color_index(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); -#if FEATURE_EXT_texture_sRGB -extern GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS); -#endif -extern GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS); - extern GLchan * _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, GLenum logicalBaseFormat, -- cgit v1.2.3 From 0a306daf71588fc4ccfdc14450f8cd4ce00f9833 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Sep 2009 21:52:43 -0600 Subject: mesa: use _mesa_texstore() --- src/mesa/main/mipmap.c | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 0950d8abea..c02c705228 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1667,20 +1667,17 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); - const StoreTexImageFunc storeImage = - _mesa_get_texstore_func(dstImage->TexFormat->MesaFormat); - ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - storeImage(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, dstImage->_BaseFormat, + dstImage->TexFormat, + dstImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, 0, /* strides */ + dstWidth, dstHeight, 1, /* size */ + srcFormat, CHAN_TYPE, + dstData, /* src data, actually */ + &ctx->DefaultPacking); /* swap src and dest pointers */ temp = (GLubyte *) srcData; -- cgit v1.2.3 From e2e7bd6c1f979179e6840cf0e8db72fc72751650 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Sep 2009 21:55:47 -0600 Subject: mesa: move StoreTexImageFunc typedef to .c file --- src/mesa/main/texstore.c | 8 +++++++- src/mesa/main/texstore.h | 14 ++------------ 2 files changed, 9 insertions(+), 13 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index e8c3e23b5b..ca298bb237 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -76,6 +76,12 @@ enum { }; +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + /** * Return GL_TRUE if the given image format is one that be converted * to another format by swizzling. @@ -3250,7 +3256,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = /** * Return the StoreTexImageFunc pointer to store an image in the given format. */ -StoreTexImageFunc +static StoreTexImageFunc _mesa_get_texstore_func(gl_format format) { GLuint i; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index ad4773533e..4a217df103 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -68,11 +68,8 @@ const struct gl_pixelstore_attrib *srcPacking - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); +extern GLboolean +_mesa_texstore(TEXSTORE_PARAMS); extern GLchan * @@ -148,13 +145,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage); -extern StoreTexImageFunc -_mesa_get_texstore_func(gl_format format); - -extern GLboolean -_mesa_texstore(TEXSTORE_PARAMS); - - extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, -- cgit v1.2.3 From 1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 20:28:45 -0600 Subject: mesa: replace gl_texture_format with gl_format Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next. --- src/mesa/drivers/common/meta.c | 2 +- src/mesa/drivers/dri/common/texmem.c | 44 ++-- src/mesa/drivers/dri/common/texmem.h | 21 +- src/mesa/drivers/dri/i810/i810tex.c | 18 +- src/mesa/drivers/dri/i810/i810texmem.c | 2 +- src/mesa/drivers/dri/i810/i810texstate.c | 2 +- src/mesa/drivers/dri/i915/i830_texstate.c | 2 +- src/mesa/drivers/dri/i915/i830_vtbl.c | 4 +- src/mesa/drivers/dri/i915/i915_texstate.c | 6 +- src/mesa/drivers/dri/i915/i915_vtbl.c | 4 +- src/mesa/drivers/dri/i965/brw_wm.c | 2 +- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 7 +- src/mesa/drivers/dri/intel/intel_blit.c | 4 +- src/mesa/drivers/dri/intel/intel_fbo.c | 47 ++-- src/mesa/drivers/dri/intel/intel_fbo.h | 3 +- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 2 +- src/mesa/drivers/dri/intel/intel_span.c | 2 +- src/mesa/drivers/dri/intel/intel_tex.h | 7 +- src/mesa/drivers/dri/intel/intel_tex_format.c | 72 ++--- src/mesa/drivers/dri/intel/intel_tex_image.c | 24 +- src/mesa/drivers/dri/intel/intel_tex_subimage.c | 4 +- src/mesa/drivers/dri/intel/intel_tex_validate.c | 4 +- src/mesa/drivers/dri/mach64/mach64_tex.c | 34 +-- src/mesa/drivers/dri/mach64/mach64_texmem.c | 4 +- src/mesa/drivers/dri/mach64/mach64_texstate.c | 4 +- src/mesa/drivers/dri/mga/mga_texstate.c | 8 +- src/mesa/drivers/dri/mga/mgatex.c | 46 ++-- src/mesa/drivers/dri/mga/mgatexmem.c | 2 +- src/mesa/drivers/dri/r128/r128_tex.c | 8 +- src/mesa/drivers/dri/r128/r128_texmem.c | 4 +- src/mesa/drivers/dri/r128/r128_texstate.c | 4 +- src/mesa/drivers/dri/r200/r200_texstate.c | 8 +- src/mesa/drivers/dri/r300/r300_texstate.c | 8 +- src/mesa/drivers/dri/r600/r600_texstate.c | 4 +- src/mesa/drivers/dri/radeon/radeon_fbo.c | 31 +-- src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c | 10 +- src/mesa/drivers/dri/radeon/radeon_texstate.c | 8 +- src/mesa/drivers/dri/radeon/radeon_texture.c | 104 ++++---- src/mesa/drivers/dri/radeon/radeon_texture.h | 22 +- src/mesa/drivers/dri/savage/savagetex.c | 127 +++++---- src/mesa/drivers/dri/sis/sis_tex.c | 57 ++-- src/mesa/drivers/dri/tdfx/tdfx_tex.c | 81 +++--- src/mesa/drivers/dri/unichrome/via_tex.c | 68 ++--- src/mesa/drivers/glide/fxddtex.c | 48 ++-- src/mesa/drivers/x11/xm_dd.c | 6 +- src/mesa/main/dd.h | 4 +- src/mesa/main/debug.c | 2 +- src/mesa/main/fbobject.c | 4 +- src/mesa/main/mipmap.c | 8 +- src/mesa/main/mtypes.h | 2 +- src/mesa/main/texcompress_fxt1.c | 12 +- src/mesa/main/texcompress_s3tc.c | 24 +- src/mesa/main/texformat.c | 147 ++++++----- src/mesa/main/texformat.h | 6 +- src/mesa/main/texformat_tmp.h | 4 +- src/mesa/main/texgetimage.c | 14 +- src/mesa/main/teximage.c | 14 +- src/mesa/main/texparam.c | 2 +- src/mesa/main/texrender.c | 10 +- src/mesa/main/texstore.c | 322 +++++++++++------------ src/mesa/main/texstore.h | 2 +- src/mesa/state_tracker/st_cb_drawpixels.c | 4 +- src/mesa/state_tracker/st_cb_texture.c | 30 +-- src/mesa/state_tracker/st_format.c | 62 ++--- src/mesa/state_tracker/st_format.h | 3 +- src/mesa/state_tracker/st_gen_mipmap.c | 2 +- src/mesa/state_tracker/st_texture.c | 2 +- src/mesa/swrast/s_texfilter.c | 28 +- src/mesa/swrast/s_triangle.c | 4 +- 69 files changed, 869 insertions(+), 822 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 94cfdfe533..6b35dbb5ad 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2407,7 +2407,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, texObj = _mesa_select_tex_object(ctx, texUnit, target); texImage = _mesa_select_tex_image(ctx, texObj, target, level); - format = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + format = _mesa_get_format_base_format(texImage->TexFormat); type = get_temp_image_type(ctx, format); bpp = _mesa_bytes_per_pixel(format, type); if (bpp <= 0) { diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index b64618a03c..c9c3324ed9 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -1306,16 +1306,16 @@ driCalculateTextureFirstLastLevel( driTextureObject * t ) * little-endian Mesa formats. */ /*@{*/ -const struct gl_texture_format *_dri_texformat_rgba8888 = NULL; -const struct gl_texture_format *_dri_texformat_argb8888 = NULL; -const struct gl_texture_format *_dri_texformat_rgb565 = NULL; -const struct gl_texture_format *_dri_texformat_argb4444 = NULL; -const struct gl_texture_format *_dri_texformat_argb1555 = NULL; -const struct gl_texture_format *_dri_texformat_al88 = NULL; -const struct gl_texture_format *_dri_texformat_a8 = &_mesa_texformat_a8; -const struct gl_texture_format *_dri_texformat_ci8 = &_mesa_texformat_ci8; -const struct gl_texture_format *_dri_texformat_i8 = &_mesa_texformat_i8; -const struct gl_texture_format *_dri_texformat_l8 = &_mesa_texformat_l8; +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_NONE; +gl_format _dri_texformat_ci8 = MESA_FORMAT_NONE; +gl_format _dri_texformat_i8 = MESA_FORMAT_NONE; +gl_format _dri_texformat_l8 = MESA_FORMAT_NONE; /*@}*/ @@ -1329,19 +1329,19 @@ driInitTextureFormats(void) const GLubyte littleEndian = *((const GLubyte *) &ui); if (littleEndian) { - _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888; - _dri_texformat_argb8888 = &_mesa_texformat_argb8888; - _dri_texformat_rgb565 = &_mesa_texformat_rgb565; - _dri_texformat_argb4444 = &_mesa_texformat_argb4444; - _dri_texformat_argb1555 = &_mesa_texformat_argb1555; - _dri_texformat_al88 = &_mesa_texformat_al88; + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; } else { - _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888_rev; - _dri_texformat_argb8888 = &_mesa_texformat_argb8888_rev; - _dri_texformat_rgb565 = &_mesa_texformat_rgb565_rev; - _dri_texformat_argb4444 = &_mesa_texformat_argb4444_rev; - _dri_texformat_argb1555 = &_mesa_texformat_argb1555_rev; - _dri_texformat_al88 = &_mesa_texformat_al88_rev; + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; } } diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index 9c065da8b4..725ba2e119 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -39,6 +39,7 @@ #define DRI_TEXMEM_H #include "main/mtypes.h" +#include "main/formats.h" #include "main/mm.h" #include "xf86drm.h" @@ -317,16 +318,16 @@ GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps, extern void driCalculateTextureFirstLastLevel( driTextureObject * t ); -extern const struct gl_texture_format *_dri_texformat_rgba8888; -extern const struct gl_texture_format *_dri_texformat_argb8888; -extern const struct gl_texture_format *_dri_texformat_rgb565; -extern const struct gl_texture_format *_dri_texformat_argb4444; -extern const struct gl_texture_format *_dri_texformat_argb1555; -extern const struct gl_texture_format *_dri_texformat_al88; -extern const struct gl_texture_format *_dri_texformat_a8; -extern const struct gl_texture_format *_dri_texformat_ci8; -extern const struct gl_texture_format *_dri_texformat_i8; -extern const struct gl_texture_format *_dri_texformat_l8; +extern gl_format _dri_texformat_rgba8888; +extern gl_format _dri_texformat_argb8888; +extern gl_format _dri_texformat_rgb565; +extern gl_format _dri_texformat_argb4444; +extern gl_format _dri_texformat_argb1555; +extern gl_format _dri_texformat_al88; +extern gl_format _dri_texformat_a8; +extern gl_format _dri_texformat_ci8; +extern gl_format _dri_texformat_i8; +extern gl_format _dri_texformat_l8; extern void driInitTextureFormats( void ); diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index cd6e1a8e6e..8166393eb1 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -440,7 +440,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) * The i810 only supports 5 texture modes that are useful to Mesa. That * makes this routine pretty simple. */ -static const struct gl_texture_format * +static gl_format i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -458,9 +458,9 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, if ( ((format == GL_BGRA) && (type == GL_UNSIGNED_SHORT_1_5_5_5_REV)) || ((format == GL_RGBA) && (type == GL_UNSIGNED_SHORT_5_5_5_1)) || (internalFormat == GL_RGB5_A1) ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case 3: case GL_RGB: @@ -472,7 +472,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -502,21 +502,21 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } /** diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c index 8cbe38f5fc..c2a5d95fc7 100644 --- a/src/mesa/drivers/dri/i810/i810texmem.c +++ b/src/mesa/drivers/dri/i810/i810texmem.c @@ -97,7 +97,7 @@ static void i810UploadTexLevel( i810ContextPtr imesa, if (!image || !image->Data) return; - texelBytes = _mesa_get_format_bytes(image->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(image->TexFormat); if (image->Width * texelBytes == t->Pitch) { GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index 0e09f54c41..b873ddbecb 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -53,7 +53,7 @@ static void i810SetTexImages( i810ContextPtr imesa, /* fprintf(stderr, "%s\n", __FUNCTION__); */ t->texelBytes = 2; - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB1555: textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555; break; diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index 6f998fa6f7..837ae57074 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -166,7 +166,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) 0, intelObj-> firstLevel); - format = translate_texture_format(firstImage->TexFormat->MesaFormat, + format = translate_texture_format(firstImage->TexFormat, firstImage->InternalFormat); pitch = intelObj->mt->pitch * intelObj->mt->cpp; } diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 983f6724c9..d53900b329 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -646,7 +646,7 @@ i830_state_draw_region(struct intel_context *intel, DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ if (irb != NULL) { - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: value |= DV_PF_8888; break; @@ -661,7 +661,7 @@ i830_state_draw_region(struct intel_context *intel, break; default: _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); } } diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 32d4b30cf9..d6f6cfdb49 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -177,7 +177,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) 0, intelObj-> firstLevel); - format = translate_texture_format(firstImage->TexFormat->MesaFormat, + format = translate_texture_format(firstImage->TexFormat, firstImage->InternalFormat, tObj->DepthMode); pitch = intelObj->mt->pitch * intelObj->mt->cpp; @@ -263,8 +263,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) /* YUV conversion: */ - if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || - firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + if (firstImage->TexFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat == MESA_FORMAT_YCBCR_REV) state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION; /* Shadow: diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 9a723d3cd7..1c3da63da9 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -589,7 +589,7 @@ i915_state_draw_region(struct intel_context *intel, DSTORG_VERT_BIAS(0x8) | /* .5 */ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); if (irb != NULL) { - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: value |= DV_PF_8888; break; @@ -604,7 +604,7 @@ i915_state_draw_region(struct intel_context *intel, break; default: _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 2292de94c4..46df778bee 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -288,7 +288,7 @@ static void brw_wm_populate_key( struct brw_context *brw, const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; if (img->InternalFormat == GL_YCBCR_MESA) { key->yuvtex_mask |= 1 << i; - if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR) + if (img->TexFormat == MESA_FORMAT_YCBCR) key->yuvtex_swap_mask |= 1 << i; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 51539ac1e7..855fe7593d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -287,7 +287,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.bo = NULL; key.offset = intelObj->textureOffset; } else { - key.format = firstImage->TexFormat->MesaFormat; + key.format = firstImage->TexFormat; key.internal_format = firstImage->InternalFormat; key.pitch = intelObj->mt->pitch; key.depth = firstImage->Depth; @@ -527,7 +527,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw, region_bo = region->buffer; key.surface_type = BRW_SURFACE_2D; - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; @@ -541,8 +541,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw, key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM; break; default: - _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->texformat); } key.tiling = region->tiling; if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) { diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 43141c509c..799b22cc90 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -496,7 +496,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: clearVal = intel->ClearColor8888; break; @@ -513,7 +513,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) break; default: _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); clearVal = 0; } } diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 0a3d0654d7..1be381b9ea 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -120,7 +120,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->RedBits = 5; rb->GreenBits = 6; rb->BlueBits = 5; - irb->texformat = &_mesa_texformat_rgb565; + irb->texformat = MESA_FORMAT_RGB565; cpp = 2; break; case GL_RGB: @@ -134,7 +134,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 0; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ + irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */ cpp = 4; break; case GL_RGBA: @@ -151,7 +151,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 8; - irb->texformat = &_mesa_texformat_argb8888; + irb->texformat = MESA_FORMAT_ARGB8888; cpp = 4; break; case GL_STENCIL_INDEX: @@ -164,14 +164,14 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: rb->_ActualFormat = GL_DEPTH_COMPONENT16; rb->DataType = GL_UNSIGNED_SHORT; rb->DepthBits = 16; cpp = 2; - irb->texformat = &_mesa_texformat_z16; + irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: @@ -180,7 +180,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->DepthBits = 24; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: @@ -189,7 +189,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DepthBits = 24; rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(ctx, @@ -331,7 +331,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.GreenBits = 6; irb->Base.BlueBits = 5; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_rgb565; + irb->texformat = MESA_FORMAT_RGB565; break; case GL_RGB8: irb->Base._ActualFormat = GL_RGB8; @@ -341,7 +341,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.BlueBits = 8; irb->Base.AlphaBits = 0; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ + irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */ break; case GL_RGBA8: irb->Base._ActualFormat = GL_RGBA8; @@ -351,28 +351,28 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.BlueBits = 8; irb->Base.AlphaBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; + irb->texformat = MESA_FORMAT_ARGB8888; break; case GL_STENCIL_INDEX8_EXT: irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; irb->Base._BaseFormat = GL_STENCIL_INDEX; irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DepthBits = 16; irb->Base.DataType = GL_UNSIGNED_SHORT; - irb->texformat = &_mesa_texformat_z16; + irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT24: irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DepthBits = 24; irb->Base.DataType = GL_UNSIGNED_INT; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH24_STENCIL8_EXT: irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; @@ -380,7 +380,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.DepthBits = 24; irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(NULL, @@ -468,49 +468,48 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->texformat = texImage->TexFormat; gl_format texFormat; - if (texImage->TexFormat == &_mesa_texformat_argb8888) { + if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { + else if (texImage->TexFormat == MESA_FORMAT_RGB565) { irb->Base._ActualFormat = GL_RGB5; irb->Base._BaseFormat = GL_RGB; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb1555) { + else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { irb->Base._ActualFormat = GL_RGB5_A1; irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb4444) { + else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { irb->Base._ActualFormat = GL_RGBA4; irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB4444 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_z16) { + else if (texImage->TexFormat == MESA_FORMAT_Z16) { irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } else { - DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); + DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat); return GL_FALSE; } - texFormat = texImage->TexFormat->MesaFormat; + texFormat = texImage->TexFormat; irb->Base.InternalFormat = irb->Base._ActualFormat; irb->Base.Width = texImage->Width; @@ -690,7 +689,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) continue; } - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_RGB565: case MESA_FORMAT_ARGB1555: diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index f0665af482..e0584e3494 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -28,6 +28,7 @@ #ifndef INTEL_FBO_H #define INTEL_FBO_H +#include "main/formats.h" #include "intel_screen.h" struct intel_context; @@ -61,7 +62,7 @@ struct intel_renderbuffer struct gl_renderbuffer Base; struct intel_region *region; - const struct gl_texture_format *texformat; + gl_format texformat; GLuint vbl_pending; /**< vblank sequence number of pending flip */ diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 188333c75f..6bb7481ae4 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -307,7 +307,7 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, if (!image->IsCompressed && !mt->compressed && - _mesa_get_format_bytes(image->TexFormat->MesaFormat) != mt->cpp) + _mesa_get_format_bytes(image->TexFormat) != mt->cpp) return GL_FALSE; /* Test image dimensions against the base level image adjusted for diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 28eabbc005..f754ce0cd1 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -578,7 +578,7 @@ intel_set_span_functions(struct intel_context *intel, else tiling = I915_TILING_NONE; - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_RGB565: switch (tiling) { case I915_TILING_NONE: diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 471aa2a240..f67e1db9e3 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -29,6 +29,7 @@ #define INTELTEX_INC #include "main/mtypes.h" +#include "main/formats.h" #include "intel_context.h" #include "texmem.h" @@ -41,10 +42,8 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions); void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); -const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); +gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type); void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 3322a71130..22c010bbd7 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -16,7 +16,7 @@ * these if we take the step of simply swizzling the colors * immediately after sampling... */ -const struct gl_texture_format * +gl_format intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type) { @@ -34,48 +34,48 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_RGBA: if (format == GL_BGRA) { if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -83,7 +83,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -92,7 +92,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -103,7 +103,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -111,41 +111,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: #if 0 - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; #else /* fall-through. * 16bpp depth texture can't be paired with a stencil buffer so @@ -154,7 +154,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, #endif case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; #ifndef I915 case GL_SRGB_EXT: @@ -165,41 +165,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; /* i915 could also do this */ case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888_rev; + return MESA_FORMAT_SIGNED_RGBA8888_REV; #endif default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } int intel_compressed_num_bytes(GLuint mesaFormat) diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 0e13f600a6..bbbeac8f7f 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -126,9 +126,9 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, assert(!intelObj->mt); if (intelImage->base.IsCompressed) - comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); - texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); intelObj->mt = intel_miptree_create(intel, intelObj->base.Target, @@ -171,7 +171,7 @@ target_to_face(GLenum target) static GLboolean check_pbo_format(GLint internalFormat, GLenum format, GLenum type, - const struct gl_texture_format *mesa_format) + gl_format mesa_format) { switch (internalFormat) { case 4: @@ -179,12 +179,12 @@ check_pbo_format(GLint internalFormat, return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && - mesa_format == &_mesa_texformat_argb8888); + mesa_format == MESA_FORMAT_ARGB8888); case 3: case GL_RGB: return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && - mesa_format == &_mesa_texformat_rgb565); + mesa_format == MESA_FORMAT_RGB565); case GL_YCBCR_MESA: return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); default: @@ -337,15 +337,15 @@ intelTexImage(GLcontext * ctx, _mesa_set_fetch_functions(texImage, dims); - if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); } else { - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -403,11 +403,11 @@ intelTexImage(GLcontext * ctx, assert(intelImage->mt); } else if (intelImage->base.Border == 0) { int comp_byte = 0; - GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat->MesaFormat); - GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat->MesaFormat); + GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); + GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat); if (intelImage->base.IsCompressed) { comp_byte = - intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + intel_compressed_num_bytes(intelImage->base.TexFormat); } /* Didn't fit in the object miptree, but it's suitable for inclusion in @@ -497,7 +497,7 @@ intelTexImage(GLcontext * ctx, if (texImage->IsCompressed) { sizeInBytes = texImage->CompressedSize; dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index ad5c2271a1..bba1b53009 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -87,11 +87,11 @@ intelTexSubimage(GLcontext * ctx, else { if (texImage->IsCompressed) { dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { - dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat); } } diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 0393d7915a..0296c92523 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -166,11 +166,11 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) } if (firstImage->base.IsCompressed) { - comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); cpp = comp_byte; } else - cpp = _mesa_get_format_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index 225d23179e..02433e5dd8 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -138,7 +138,7 @@ mach64AllocTexObj( struct gl_texture_object *texObj ) /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -167,15 +167,15 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA2: case GL_COMPRESSED_RGBA: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGBA8: case GL_RGB10_A2: @@ -183,9 +183,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA16: case GL_RGBA4: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case 3: case GL_RGB: @@ -198,9 +198,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB16: case GL_COMPRESSED_RGB: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case 1: case GL_LUMINANCE: @@ -210,9 +210,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; /* inefficient but accurate */ + return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ else - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_INTENSITY4: case GL_INTENSITY: @@ -221,9 +221,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; /* inefficient but accurate */ + return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -232,18 +232,18 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); - return NULL; + return MESA_FORMAT_NONE; } } diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 843b231051..e83aeae3e1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -86,7 +86,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, if ( !image ) return; - texelBytes = _mesa_get_format_bytes(image->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(image->TexFormat); switch ( texelBytes ) { case 1: texelsPerDword = 4; break; @@ -153,7 +153,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, if ( !image ) return; - texelBytes = _mesa_get_format_bytes(image->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(image->TexFormat); switch ( texelBytes ) { case 1: texelsPerDword = 4; break; diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c index ff03b0c40a..c333355324 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texstate.c +++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c @@ -55,7 +55,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa, if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj ); - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB8888: t->textureFormat = MACH64_DATATYPE_ARGB8888; break; @@ -89,7 +89,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa, totalSize = ( baseImage->Height * baseImage->Width * - _mesa_get_format_bytes(baseImage->TexFormat->MesaFormat) ); + _mesa_get_format_bytes(baseImage->TexFormat) ); totalSize = (totalSize + 31) & ~31; diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index 8f78ab9bd4..d52f0fac75 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -94,14 +94,14 @@ mgaSetTexImages( mgaContextPtr mmesa, return; } #else - if ( (baseImage->TexFormat->MesaFormat >= TMC_nr_tformat) - || (TMC_tformat[ baseImage->TexFormat->MesaFormat ] == 0) ) + if ( (baseImage->TexFormat >= TMC_nr_tformat) + || (TMC_tformat[ baseImage->TexFormat ] == 0) ) { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); return; } - txformat = TMC_tformat[ baseImage->TexFormat->MesaFormat ]; + txformat = TMC_tformat[ baseImage->TexFormat ]; #endif /* MGA_USE_TABLE_FOR_FORMAT */ @@ -131,7 +131,7 @@ mgaSetTexImages( mgaContextPtr mmesa, break; size = texImage->Width * texImage->Height * - _mesa_get_format_bytes(baseImage->TexFormat->MesaFormat); + _mesa_get_format_bytes(baseImage->TexFormat); t->offsets[i] = totalSize; t->base.dirty_images[0] |= (1<TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); length = texImage->Width * texImage->Height * texelBytes; if ( t->base.heap->heapId == MGA_CARD_HEAP ) { unsigned tex_offset = 0; diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 0920270d7b..6acda445f7 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -178,7 +178,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj ) /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -282,13 +282,13 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); - return NULL; + return MESA_FORMAT_NONE; } } diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index c369e14bd5..84f8563b89 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -95,7 +95,7 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t, if ( !image ) return; - switch ( _mesa_get_format_bytes(image->TexFormat->MesaFormat) ) { + switch ( _mesa_get_format_bytes(image->TexFormat) ) { case 1: texelsPerDword = 4; break; case 2: texelsPerDword = 2; break; case 4: texelsPerDword = 1; break; @@ -216,7 +216,7 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t, /* Copy the next chunck of the texture image into the blit buffer */ { const GLuint texelBytes = - _mesa_get_format_bytes(image->TexFormat->MesaFormat); + _mesa_get_format_bytes(image->TexFormat); const GLubyte *src = (const GLubyte *) image->Data + (y * image->Width + x) * texelBytes; const GLuint bytes = width * height * texelBytes; diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 9f4f9aea2d..2e71c25861 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -61,7 +61,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, if ( R128_DEBUG & DEBUG_VERBOSE_API ) fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *) tObj ); - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_ARGB8888_REV: t->textureFormat = R128_DATATYPE_ARGB8888; @@ -123,7 +123,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, totalSize += (tObj->Image[0][i]->Height * tObj->Image[0][i]->Width * - _mesa_get_format_bytes(tObj->Image[0][i]->TexFormat->MesaFormat)); + _mesa_get_format_bytes(tObj->Image[0][i]->TexFormat)); /* Offsets must be 32-byte aligned for host data blits and tiling */ totalSize = (totalSize + 31) & ~31; diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 03f0613e7a..daca318684 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -1437,11 +1437,11 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) log2Width = firstImage->WidthLog2; log2Height = firstImage->HeightLog2; log2Depth = firstImage->DepthLog2; - texelBytes = _mesa_get_format_bytes(firstImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); if (!t->image_override) { - if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + if (VALID_FORMAT(firstImage->TexFormat)) { const struct tx_table *table = _mesa_little_endian() ? tx_table_le : tx_table_be; @@ -1449,8 +1449,8 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) R200_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~R200_YUV_TO_RGB; - t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ firstImage->TexFormat ].format; + t->pp_txfilter |= table[ firstImage->TexFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index cc40e0d1dc..cb826248f3 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -156,7 +156,7 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj) t = radeon_tex_obj(tObj); - switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) { + switch (tObj->Image[0][tObj->BaseLevel]->TexFormat) { case MESA_FORMAT_Z16: format = formats[0]; break; @@ -208,14 +208,14 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t) firstImage = t->base.Image[0][firstlevel]; if (!t->image_override - && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + && VALID_FORMAT(firstImage->TexFormat)) { if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { r300SetDepthTexMode(&t->base); } else { - t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format; + t->pp_txformat = tx_table[firstImage->TexFormat].format; } - t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter; + t->pp_txfilter |= tx_table[firstImage->TexFormat].filter; } else if (!t->image_override) { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index 7d7e77d355..55b455edc0 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -591,7 +591,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj) t = radeon_tex_obj(tObj); - r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat); + r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat); } @@ -616,7 +616,7 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex firstImage = t->base.Image[0][firstlevel]; if (!t->image_override) { - if (!r600GetTexFormat(texObj, firstImage->TexFormat->MesaFormat)) { + if (!r600GetTexFormat(texObj, firstImage->TexFormat)) { radeon_error("unexpected texture format in %s\n", __FUNCTION__); return; diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index f19170b612..90ea2ec335 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -390,42 +390,42 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, gl_format texFormat; restart: - if (texImage->TexFormat == &_mesa_texformat_argb8888) { + if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { rrb->cpp = 4; rrb->base._ActualFormat = GL_RGBA8; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { + else if (texImage->TexFormat == MESA_FORMAT_RGB565) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGB5; rrb->base._BaseFormat = GL_RGB; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb1555) { + else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGB5_A1; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb4444) { + else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGBA4; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_z16) { + else if (texImage->TexFormat == MESA_FORMAT_Z16) { rrb->cpp = 2; rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; rrb->base._BaseFormat = GL_DEPTH_COMPONENT; rrb->base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { rrb->cpp = 4; rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; @@ -436,29 +436,30 @@ restart: /* try redoing the FBO */ if (retry == 1) { DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); + texImage->TexFormat); return GL_FALSE; } texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0, - _mesa_get_format_datatype(texImage->TexFormat->MesaFormat), + _mesa_get_format_datatype(texImage->TexFormat), 1); retry++; goto restart; } - texFormat = texImage->TexFormat->MesaFormat; + texFormat = texImage->TexFormat; rrb->pitch = texImage->Width * rrb->cpp; rrb->base.InternalFormat = rrb->base._ActualFormat; rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; - rrb->Base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); - rrb->Base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); - rrb->Base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); - rrb->Base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); - rrb->Base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); - rrb->Base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); + rrb->base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); + rrb->base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); + rrb->base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); + rrb->base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); + rrb->base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); + rrb->base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); + rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_nop_alloc_storage; diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 851474f871..b602bfb4b0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -325,7 +325,7 @@ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt, if (!texImage->IsCompressed && !mt->compressed && - _mesa_get_format_bytes(texImage->TexFormat->MesaFormat) != mt->bpp) + _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp) return GL_FALSE; lvl = &mt->levels[level - mt->firstLevel]; @@ -354,8 +354,8 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu numfaces = 6; firstImage = texObj->Image[0][firstLevel]; - compressed = firstImage->IsCompressed ? firstImage->TexFormat->MesaFormat : 0; - texelBytes = _mesa_get_format_bytes(firstImage->TexFormat->MesaFormat); + compressed = firstImage->IsCompressed ? firstImage->TexFormat : 0; + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); return (mt->firstLevel == firstLevel && mt->lastLevel == lastLevel && @@ -374,7 +374,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t, radeon_texture_image *image, GLuint face, GLuint level) { - GLuint compressed = image->base.IsCompressed ? image->base.TexFormat->MesaFormat : 0; + GLuint compressed = image->base.IsCompressed ? image->base.TexFormat : 0; GLuint numfaces = 1; GLuint firstLevel, lastLevel; GLuint texelBytes; @@ -388,7 +388,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t, if (level != firstLevel || face >= numfaces) return; - texelBytes = _mesa_get_format_bytes(image->base.TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(image->base.TexFormat); t->mt = radeon_miptree_create(rmesa, t, t->base.Target, image->base.InternalFormat, diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index a00497a8f9..1064602504 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -1031,18 +1031,18 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int log2Width = firstImage->WidthLog2; log2Height = firstImage->HeightLog2; log2Depth = firstImage->DepthLog2; - texelBytes = _mesa_get_format_bytes(firstImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); if (!t->image_override) { - if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + if (VALID_FORMAT(firstImage->TexFormat)) { const struct tx_table *table = tx_table; t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | RADEON_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ firstImage->TexFormat ].format; + t->pp_txfilter |= table[ firstImage->TexFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 3ff8cad93e..0378b3c9fc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -256,9 +256,9 @@ void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_objec /* try to find a format which will only need a memcopy */ -static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa, - GLenum srcFormat, - GLenum srcType, GLboolean fbo) +static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa, + GLenum srcFormat, + GLenum srcType, GLboolean fbo) { const GLuint ui = 1; const GLubyte littleEndian = *((const GLubyte *)&ui); @@ -271,37 +271,37 @@ static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPt (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { - return &_mesa_texformat_rgba8888; + return MESA_FORMAT_RGBA8888; } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { - return &_mesa_texformat_rgba8888_rev; + return MESA_FORMAT_RGBA8888_REV; } else if (IS_R200_CLASS(rmesa->radeonScreen)) { return _dri_texformat_argb8888; } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8)) { - return &_mesa_texformat_argb8888_rev; + return MESA_FORMAT_ARGB8888_REV; } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else return _dri_texformat_argb8888; } -const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type) +gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type) { return radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); } -const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type, GLboolean fbo) +gl_format radeonChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type, GLboolean fbo) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); const GLboolean do32bpt = @@ -425,50 +425,50 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: @@ -476,7 +476,7 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_DEPTH_COMPONENT32: case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; /* EXT_texture_sRGB */ case GL_SRGB: @@ -485,26 +485,26 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_SRGB8_ALPHA8: case GL_COMPRESSED_SRGB: case GL_COMPRESSED_SRGB_ALPHA: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE: case GL_SLUMINANCE8: case GL_COMPRESSED_SLUMINANCE: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA: case GL_SLUMINANCE8_ALPHA8: case GL_COMPRESSED_SLUMINANCE_ALPHA: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; default: _mesa_problem(ctx, "unexpected internalFormat 0x%x in %s", (int)internalFormat, __func__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } /** @@ -544,18 +544,18 @@ static void radeon_teximage( texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); _mesa_set_fetch_functions(texImage, dims); - if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); } else { texImage->IsCompressed = GL_FALSE; texImage->CompressedSize = 0; - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { postConvWidth = 32 / texelBytes; @@ -593,7 +593,7 @@ static void radeon_teximage( if (texImage->IsCompressed) { size = texImage->CompressedSize; } else { - size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat); } texImage->Data = _mesa_alloc_texmemory(size); } @@ -613,7 +613,7 @@ static void radeon_teximage( if (compressed) { if (image->mt) { uint32_t srcRowStride, bytesPerRow, rows; - srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); bytesPerRow = srcRowStride; rows = (height + 3) / 4; copy_rows(texImage->Data, image->mt->levels[level].rowstride, @@ -629,7 +629,7 @@ static void radeon_teximage( radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; dstRowStride = lvl->rowstride; } else { - dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat); } if (dims == 3) { @@ -640,7 +640,7 @@ static void radeon_teximage( _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); for (i = 0; i < depth; ++i) { - dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat->MesaFormat) * height * i; + dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat) * height * i; } } else { dstImageOffsets = texImage->ImageOffsets; @@ -756,23 +756,23 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; dstRowStride = lvl->rowstride; } else { - dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat); } if (compressed) { uint32_t srcRowStride, bytesPerRow, rows; GLubyte *img_start; if (!image->mt) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width); + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, texImage->Width); img_start = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->TexFormat->MesaFormat, + texImage->TexFormat, texImage->Width, texImage->Data); } else { uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4); img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4); } - srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); bytesPerRow = srcRowStride; rows = (height + 3) / 4; @@ -895,10 +895,10 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag /* need to confirm this value is correct */ if (mt->compressed) { height = (image->base.Height + 3) / 4; - srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width); + srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat, image->base.Width); } else { height = image->base.Height * image->base.Depth; - srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat->MesaFormat); + srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat); } // if (mt->tilebits) diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h index 888a55ba91..8995546d77 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.h +++ b/src/mesa/drivers/dri/radeon/radeon_texture.h @@ -30,6 +30,10 @@ #ifndef RADEON_TEXTURE_H #define RADEON_TEXTURE_H + +#include "main/formats.h" + + struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx); void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage); @@ -40,14 +44,16 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj); void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj); int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj); GLuint radeon_face_for_target(GLenum target); -const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); -const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type, GLboolean fbo); + +gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type); + +gl_format radeonChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type, GLboolean fbo); void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index fe239e1b05..796da4fc0d 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -527,6 +527,11 @@ savageAllocTexObj( struct gl_texture_object *texObj ) * components to white. This way we get the correct result. */ +#if 0 +/* Using MESA_FORMAT_RGBA8888 to store alpha-only textures should + * work but is space inefficient. + */ + static GLboolean _savage_texstore_a1114444(TEXSTORE_PARAMS); @@ -590,10 +595,11 @@ _savage_texstore_a1114444(TEXSTORE_PARAMS) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { + GLuint texelBytes = _mesa_get_format_bytes(dstFormat); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUI = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -629,10 +635,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { + GLuint texelBytes = _mesa_get_format_bytes(dstFormat); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -647,10 +654,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS) return GL_TRUE; } +#endif /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -669,15 +677,15 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; } case 3: @@ -686,129 +694,152 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; } case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB10_A2: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_COMPRESSED_ALPHA: - return isSavage4 ? &_mesa_texformat_a8 : ( +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : ( do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); +#else + if (isSavage4) + return MESA_FORMAT_A8; + else if (do32bpt) + return MESA_FORMAT_ARGB8888; + else + return MESA_FORMAT_ARGB4444; +#endif case GL_ALPHA4: - return isSavage4 ? &_mesa_texformat_a8 : &_savage_texformat_a1114444; +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : &_savage_texformat_a1114444; +#else + if (isSavage4) + return MESA_FORMAT_A8; + else + return MESA_FORMAT_ARGB4444; +#endif case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: - return isSavage4 ? &_mesa_texformat_a8 : ( +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : ( !force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); - +#else + if (isSavage4) + return MESA_FORMAT_A8; + else if (force16bpt) + return MESA_FORMAT_ARGB4444; + else + return MESA_FORMAT_ARGB8888; +#endif case 1: case GL_LUMINANCE: case GL_COMPRESSED_LUMINANCE: /* no alpha, but use argb1555 in 16bit case to get pure grey values */ - return isSavage4 ? &_mesa_texformat_l8 : ( - do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555); + return isSavage4 ? MESA_FORMAT_L8 : ( + do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); case GL_LUMINANCE4: - return isSavage4 ? &_mesa_texformat_l8 : &_mesa_texformat_argb1555; + return isSavage4 ? MESA_FORMAT_L8 : MESA_FORMAT_ARGB1555; case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: - return isSavage4 ? &_mesa_texformat_l8 : ( - !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555); + return isSavage4 ? MESA_FORMAT_L8 : ( + !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); case 2: case GL_LUMINANCE_ALPHA: case GL_COMPRESSED_LUMINANCE_ALPHA: /* Savage4 has a al44 texture format. But it's not supported by Mesa. */ - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; #if 0 /* TFT_I8 produces garbage on ProSavageDDR and subsequent texture * disable keeps rendering garbage. Disabled for now. */ case GL_INTENSITY: case GL_COMPRESSED_INTENSITY: - return isSavage4 ? &_mesa_texformat_i8 : ( - do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444); + return isSavage4 ? MESA_FORMAT_i8 : ( + do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); case GL_INTENSITY4: - return isSavage4 ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444; + return isSavage4 ? MESA_FORMAT_i8 : MESA_FORMAT_ARGB4444; case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: - return isSavage4 ? &_mesa_texformat_i8 : ( - !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444); + return isSavage4 ? MESA_FORMAT_i8 : ( + !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); #else case GL_INTENSITY: case GL_COMPRESSED_INTENSITY: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_INTENSITY4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: - return !force16bpt ? &_mesa_texformat_argb8888 : - &_mesa_texformat_argb4444; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; #endif case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: if (!isSavage4) /* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */ - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; /* fall through */ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* case GL_COLOR_INDEX: @@ -822,7 +853,7 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, */ default: _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } } @@ -837,7 +868,7 @@ static void savageSetTexImages( savageContextPtr imesa, assert(t); assert(image); - switch (image->TexFormat->MesaFormat) { + switch (image->TexFormat) { case MESA_FORMAT_ARGB8888: textureFormat = TFT_ARGB8888; t->texelBytes = tileIndex = 4; @@ -2083,6 +2114,7 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions ) /* Texel fetching with our custom texture formats works just like * the standard argb formats. */ +#if 0 _savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D; _savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D; _savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D; @@ -2096,4 +2128,5 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions ) _savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df; _savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df; _savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df; +#endif } diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index 38a309d41f..5dc05146b1 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -65,7 +65,7 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, if (t->format == 0) { t->format = image->_BaseFormat; - switch (image->TexFormat->MesaFormat) + switch (image->TexFormat) { case MESA_FORMAT_ARGB8888: t->hwformat = TEXEL_ARGB_8888_32; @@ -101,13 +101,12 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, t->hwformat = TEXEL_VUY422; break; default: - sis_fatal_error("Bad texture format 0x%x.\n", - image->TexFormat->MesaFormat); + sis_fatal_error("Bad texture format 0x%x.\n", image->TexFormat); } } assert(t->format == image->_BaseFormat); - texel_size = _mesa_get_format_bytes(image->TexFormat->MesaFormat); + texel_size = _mesa_get_format_bytes(image->TexFormat); size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS; addr = sisAllocFB( smesa, size, &t->image[level].handle ); @@ -230,7 +229,7 @@ static GLboolean sisIsTextureResident( GLcontext * ctx, return (texObj->DriverData != NULL); } -static const struct gl_texture_format * +static gl_format sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -248,15 +247,15 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; } case 3: @@ -265,46 +264,46 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; } case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB10_A2: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGB5: case GL_RGB4: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; + return MESA_FORMAT_RGB332; case GL_ALPHA: case GL_ALPHA4: /* FIXME: This could use its own texstore */ @@ -312,7 +311,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -321,7 +320,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -332,7 +331,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -340,19 +339,19 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem(ctx, "unexpected format in sisDDChooseTextureFormat: %d", internalFormat); - return NULL; + return MESA_FORMAT_NONE; } } @@ -425,7 +424,7 @@ static void sisTexSubImage1D( GLcontext *ctx, /* Upload the texture */ WaitEngIdle(smesa); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); copySize = width * texelBytes; src = (char *)texImage->Data + xoffset * texelBytes; @@ -513,7 +512,7 @@ static void sisTexSubImage2D( GLcontext *ctx, /* Upload the texture */ WaitEngIdle(smesa); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); copySize = width * texelBytes; src = (char *)texImage->Data + (xoffset + yoffset * texImage->Width) * diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 51d86aea37..427d315a01 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -72,13 +72,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, GLubyte *_d = NULL; GLenum _t = 0; - if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) { + if (texImage->TexFormat == MESA_FORMAT_RGB565) { _t = GL_UNSIGNED_SHORT_5_6_5_REV; bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) { + } else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { _t = GL_UNSIGNED_SHORT_4_4_4_4_REV; bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) { + } else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { _t = GL_UNSIGNED_SHORT_1_5_5_5_REV; bpt = bytesPerPixel; } @@ -94,7 +94,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, _s = src = MALLOC(srcRowStride * srcHeight); _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight); _mesa_texstore(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, src, + MESA_FORMAT_RGBA8888_REV, src, 0, 0, 0, /* dstX/Y/Zoffset */ srcRowStride, /* dstRowStride */ &dstImageOffsets, @@ -190,6 +190,7 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target, const tdfxMipMapLevel *mml; texImage = _mesa_get_tex_image(ctx, texObj, target, level); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); assert(!texImage->IsCompressed); mml = TDFX_TEXIMAGE_DATA(texImage); @@ -760,7 +761,7 @@ fxTexusError(const char *string, FxBool fatal) #endif -static const struct gl_texture_format * +static gl_format tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ) { @@ -774,7 +775,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -782,7 +783,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -792,48 +793,47 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_COMPRESSED_RGB: /* intentional fall-through */ case 3: case GL_RGB: if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } /* intentional fall through */ case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_rgb565; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA2: case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COMPRESSED_RGBA: /* intentional fall-through */ case 4: case GL_RGBA: if ( srcFormat == GL_BGRA ) { if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } /* intentional fall through */ @@ -841,10 +841,9 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return allow32bpt ? &_mesa_texformat_argb8888 - : &_mesa_texformat_argb4444; + return allow32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: @@ -852,29 +851,29 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; /* GL_EXT_texture_compression_s3tc */ /* GL_S3_s3tc */ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* GL_3DFX_texture_compression_FXT1 */ case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: _mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat"); - return NULL; + return MESA_FORMAT_NONE; } } @@ -1126,7 +1125,9 @@ fetch_rgb_dxt1(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1139,7 +1140,9 @@ fetch_rgba_dxt1(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1152,7 +1155,9 @@ fetch_rgba_dxt3(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1165,7 +1170,9 @@ fetch_rgba_dxt5(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1268,7 +1275,7 @@ adjust2DRatio (GLcontext *ctx, } /* unpack image, apply transfer ops and store in rawImage */ _mesa_texstore(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, rawImage, + MESA_FORMAT_RGBA8888_REV, rawImage, 0, 0, 0, /* dstX/Y/Zoffset */ width * rawBytes, /* dstRowStride */ &dstImageOffsets, @@ -1396,11 +1403,11 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); - mesaFormat = texImage->TexFormat->MesaFormat; + mesaFormat = texImage->TexFormat; mml->glideFormat = fxGlideFormat(mesaFormat); ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(mesaFormat); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (texImage->IsCompressed) { texImage->CompressedSize = _mesa_compressed_texture_size(ctx, @@ -1408,7 +1415,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, mml->height, 1, mesaFormat); - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width); + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); } else { dstRowStride = mml->width * texelBytes; @@ -1484,9 +1491,9 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, assert(texImage->Data); /* must have an existing texture image! */ assert(texImage->_BaseFormat); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width); + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); } else { dstRowStride = mml->width * texelBytes; } @@ -1626,7 +1633,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, /* Determine the appropriate Glide texel format, * given the user's internal texture format hint. */ - mesaFormat = texImage->TexFormat->MesaFormat; + mesaFormat = texImage->TexFormat; mml->glideFormat = fxGlideFormat(mesaFormat); ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(mesaFormat); @@ -1661,7 +1668,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, * we replicate the data over the padded area. * For now, we take 2) + 3) but texelfetchers will be wrong! */ - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const GLuint mesaFormat = texImage->TexFormat; GLuint srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); GLuint destRowStride = _mesa_compressed_row_stride(mesaFormat, @@ -1698,7 +1705,7 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint destRowStride, srcRowStride; GLint i, rows; GLubyte *dest; - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const GLuint mesaFormat = texImage->TexFormat; if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { fprintf(stderr, "tdfxCompressedTexSubImage2D: id=%d\n", texObj->Name); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index f700994025..b6be06d1ee 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -49,7 +49,7 @@ #include "via_ioctl.h" #include "via_3d_reg.h" -static const struct gl_texture_format * +static gl_format viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -66,56 +66,56 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, if ( format == GL_BGRA ) { if ( type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } else if ( type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_INT_8_8_8_8 ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } else if ( type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -123,7 +123,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -132,7 +132,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -143,7 +143,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -151,35 +151,35 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -188,16 +188,16 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } static int logbase2(int n) @@ -458,7 +458,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx, GLuint widthExp = 0; GLuint heightExp = 0; - switch (baseImage->image.TexFormat->MesaFormat) { + switch (baseImage->image.TexFormat) { case MESA_FORMAT_ARGB8888: texFormat = HC_HTXnFM_ARGB8888; break; @@ -692,7 +692,7 @@ static void viaTexImage(GLcontext *ctx, _mesa_set_fetch_functions(texImage, dims); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (texelBytes == 0) { /* compressed format */ @@ -700,7 +700,7 @@ static void viaTexImage(GLcontext *ctx, texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); } /* Minimum pitch of 32 bytes */ @@ -794,10 +794,10 @@ static void viaTexImage(GLcontext *ctx, GLboolean success; if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); } else { - dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat); } success = _mesa_texstore(ctx, dims, texImage->_BaseFormat, diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 354015af1d..a64b6a5553 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -1016,7 +1016,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data) #endif -const struct gl_texture_format * +gl_format fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ) { @@ -1033,31 +1033,31 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case 3: case GL_RGB: if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } /* intentional fall through */ case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_rgb565; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 + : MESA_FORMAT_RGB565; case GL_RGBA2: case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COMPRESSED_RGBA: /* intentional fall through */ case 4: case GL_RGBA: if ( srcFormat == GL_BGRA ) { if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } /* intentional fall through */ @@ -1065,15 +1065,15 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_argb4444; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 + : MESA_FORMAT_ARGB4444; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -1081,14 +1081,14 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: @@ -1096,7 +1096,7 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -1106,35 +1106,35 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; /* GL_EXT_texture_compression_s3tc */ /* GL_S3_s3tc */ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* GL_3DFX_texture_compression_FXT1 */ case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return NULL; + return MESA_FORMAT_NONE; } } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index e2d4aa9b2d..5b00b5b82c 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1019,15 +1019,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, /** * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! */ -static const struct gl_texture_format * +static gl_format choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { switch (internalFormat) { case GL_COMPRESSED_RGB_ARB: - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB; case GL_COMPRESSED_RGBA_ARB: - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA; default: return _mesa_choose_tex_format(ctx, internalFormat, format, type); } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index ce5e158626..9131f20f52 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -184,8 +184,8 @@ struct dd_function_table { * functions. The driver should examine \p internalFormat and return a * pointer to an appropriate gl_texture_format. */ - const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, - GLint internalFormat, GLenum srcFormat, GLenum srcType ); + GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); /** * Called by glTexImage1D(). diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 8492c8561d..391180a7c6 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -315,7 +315,7 @@ dump_texture_cb(GLuint id, void *data, void *userData) if (texImg) { _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i, texImg->Width, texImg->Height, texImg->Depth, - texImg->TexFormat->MesaFormat, texImg->Data); + texImg->TexFormat, texImg->Data); if (DumpImages && !written) { GLuint face = 0; write_texture_image(texObj, face, i); diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 04419da6e5..6610725de8 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -384,7 +384,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } - baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); if (format == GL_COLOR) { if (baseFormat != GL_RGB && @@ -393,7 +393,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, att->Complete = GL_FALSE; return; } - if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { att_incomplete("compressed internalformat"); att->Complete = GL_FALSE; return; diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index c02c705228..7e99a5d3de 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1561,7 +1561,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, } else { /* uncompressed */ - convertFormat = srcImage->TexFormat->MesaFormat; + convertFormat = srcImage->TexFormat; } _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); @@ -1620,7 +1620,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, dstImage->Height, dstImage->Depth, - dstImage->TexFormat->MesaFormat); + dstImage->TexFormat); ASSERT(dstImage->CompressedSize > 0); } @@ -1642,7 +1642,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(dstData); } else { - bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat->MesaFormat); + bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat); ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight * dstDepth * bytesPerTexel); @@ -1666,7 +1666,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, /* compress image from dstData into dstImage->Data */ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride - = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); + = _mesa_compressed_row_stride(dstImage->TexFormat, dstWidth); ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); _mesa_texstore(ctx, 2, dstImage->_BaseFormat, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d448e3e158..56d5e9fafd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1200,7 +1200,7 @@ struct gl_texture_image GLboolean IsClientData; /**< Data owned by client? */ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - const struct gl_texture_format *TexFormat; + GLuint TexFormat; /**< XXX Really gl_format */ struct gl_texture_object *TexObject; /**< Pointer back to parent object */ diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index c401f82be0..54e24fd297 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -74,7 +74,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -88,7 +88,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -106,7 +106,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride, @@ -131,7 +131,7 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -145,7 +145,7 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -163,7 +163,7 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride, diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 2294fdca73..69e43af0fd 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -165,7 +165,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -179,7 +179,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -197,7 +197,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { @@ -228,7 +228,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -242,7 +242,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -260,7 +260,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -290,7 +290,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -304,7 +304,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -321,7 +321,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -351,7 +351,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -365,7 +365,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -382,7 +382,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 60b2065a6c..019193f134 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -130,7 +130,7 @@ static void store_null_texel(struct gl_texture_image *texImage, /***************************************************************/ /** \name Default GLchan-based formats */ /*@{*/ - +#if 0 const struct gl_texture_format _mesa_texformat_rgba = { MESA_FORMAT_RGBA, /* MesaFormat */ GL_RGBA, /* BaseFormat */ @@ -1016,6 +1016,7 @@ const struct gl_texture_format _mesa_null_texformat = { 0, /* StencilBits */ 0, /* TexelBytes */ }; +#endif /*@}*/ @@ -1035,7 +1036,7 @@ const struct gl_texture_format _mesa_null_texformat = { * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * will typically override this function with a specialized version. */ -const struct gl_texture_format * +gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -1049,15 +1050,15 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA; case GL_RGBA8: - return &_mesa_texformat_rgba8888; + return MESA_FORMAT_RGBA8888; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGBA2: - return &_mesa_texformat_argb4444_rev; /* just to test another format*/ + return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/ case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; /* RGB formats */ case 3: @@ -1065,24 +1066,24 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB; case GL_RGB8: - return &_mesa_texformat_rgb888; + return MESA_FORMAT_RGB888; case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; + return MESA_FORMAT_RGB332; case GL_RGB4: - return &_mesa_texformat_rgb565_rev; /* just to test another format */ + return MESA_FORMAT_RGB565_REV; /* just to test another format */ case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; /* Alpha formats */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA12: case GL_ALPHA16: - return &_mesa_texformat_alpha; + return MESA_FORMAT_ALPHA; case GL_ALPHA8: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; /* Luminance formats */ case 1: @@ -1090,9 +1091,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE4: case GL_LUMINANCE12: case GL_LUMINANCE16: - return &_mesa_texformat_luminance; + return MESA_FORMAT_LUMINANCE; case GL_LUMINANCE8: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; /* Luminance/Alpha formats */ case 2: @@ -1102,17 +1103,17 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_luminance_alpha; + return MESA_FORMAT_LUMINANCE_ALPHA; case GL_LUMINANCE8_ALPHA8: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: - return &_mesa_texformat_intensity; + return MESA_FORMAT_INTENSITY; case GL_INTENSITY8: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -1121,7 +1122,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_COLOR_INDEX8_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: ; /* fallthrough */ @@ -1132,9 +1133,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z32; + return MESA_FORMAT_Z32; case GL_DEPTH_COMPONENT16: - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; default: ; /* fallthrough */ } @@ -1142,35 +1143,35 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: - return &_mesa_texformat_alpha; + return MESA_FORMAT_ALPHA; case GL_COMPRESSED_LUMINANCE_ARB: - return &_mesa_texformat_luminance; + return MESA_FORMAT_LUMINANCE; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - return &_mesa_texformat_luminance_alpha; + return MESA_FORMAT_LUMINANCE_ALPHA; case GL_COMPRESSED_INTENSITY_ARB: - return &_mesa_texformat_intensity; + return MESA_FORMAT_INTENSITY; case GL_COMPRESSED_RGB_ARB: #if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; #endif #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; #endif - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB; case GL_COMPRESSED_RGBA_ARB: #if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; #endif #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */ + return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ #endif - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA; default: ; /* fallthrough */ } @@ -1178,9 +1179,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) { if (type == GL_UNSIGNED_SHORT_8_8_MESA) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; } } @@ -1188,9 +1189,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: ; /* fallthrough */ } @@ -1201,13 +1202,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; default: ; /* fallthrough */ } @@ -1217,10 +1218,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; default: ; /* fallthrough */ } @@ -1230,29 +1231,29 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgb_float16; + return MESA_FORMAT_RGB_FLOAT16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgb_float32; + return MESA_FORMAT_RGB_FLOAT32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; default: ; /* fallthrough */ } @@ -1262,7 +1263,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_z24_s8; + return MESA_FORMAT_Z24_S8; default: ; /* fallthrough */ } @@ -1272,7 +1273,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; default: ; /* fallthrough */ } @@ -1282,7 +1283,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888; + return MESA_FORMAT_SIGNED_RGBA8888; default: ; /* fallthrough */ } @@ -1294,48 +1295,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SLUMINANCE_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SRGB_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; #endif - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_COMPRESSED_SRGB_ALPHA_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */ + return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */ #endif - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; #if FEATURE_texture_s3tc case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt1; + return MESA_FORMAT_SRGBA_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; + return MESA_FORMAT_SRGBA_DXT3; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt5; + return MESA_FORMAT_SRGBA_DXT5; break; #endif default: @@ -1345,7 +1346,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, #endif /* FEATURE_EXT_texture_sRGB */ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return NULL; + return MESA_FORMAT_NONE; } diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 638eadff97..9095726ac2 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -39,7 +39,7 @@ #include "mtypes.h" #include "formats.h" - +#if 0 /** GLchan-valued formats */ /*@{*/ extern const struct gl_texture_format _mesa_texformat_rgba; @@ -143,9 +143,9 @@ extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; /*@{*/ extern const struct gl_texture_format _mesa_null_texformat; /*@}*/ +#endif - -extern const struct gl_texture_format * +extern gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index eb160deff9..cb8386bbc8 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1424,7 +1424,7 @@ static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) >> 8) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8); + ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } @@ -1451,7 +1451,7 @@ static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) & 0x00ffffff) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24); + ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 2575d0d868..e9e408d8c5 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -49,7 +49,7 @@ static GLboolean is_srgb_teximage(const struct gl_texture_image *texImage) { - switch (texImage->TexFormat->MesaFormat) { + switch (texImage->TexFormat) { case MESA_FORMAT_SRGB8: case MESA_FORMAT_SRGBA8: case MESA_FORMAT_SARGB8: @@ -160,7 +160,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, if (format == GL_COLOR_INDEX) { GLuint indexRow[MAX_WIDTH]; GLint col; - GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat->MesaFormat, GL_TEXTURE_INDEX_SIZE_EXT); + GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); /* Can't use FetchTexel here because that returns RGBA */ if (indexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; @@ -210,9 +210,9 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, (const GLushort *) texImage->Data + row * rowstride, width * sizeof(GLushort)); /* check for byte swapping */ - if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR + if ((texImage->TexFormat == MESA_FORMAT_YCBCR && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV && type == GL_UNSIGNED_SHORT_8_8_MESA)) { if (!ctx->Pack.SwapBytes) _mesa_swap2((GLushort *) dest, width); @@ -259,7 +259,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLint col; GLbitfield transferOps = 0x0; GLenum dataType = - _mesa_get_format_datatype(texImage->TexFormat->MesaFormat); + _mesa_get_format_datatype(texImage->TexFormat); /* clamp does not apply to GetTexImage (final conversion)? * Looks like we need clamp though when going from format @@ -350,7 +350,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, /* don't use texImage->CompressedSize since that may be padded out */ size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); @@ -439,7 +439,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 465da6b046..c4e5ce2682 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -900,7 +900,7 @@ clear_teximage_fields(struct gl_texture_image *img) img->HeightLog2 = 0; img->DepthLog2 = 0; img->Data = NULL; - img->TexFormat = &_mesa_null_texformat; + img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; img->IsCompressed = 0; @@ -2232,8 +2232,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2352,8 +2352,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2456,8 +2456,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, /* no error, set the tex image parameters */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index d38d5a4c23..a9df1dac15 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -765,7 +765,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, goto out; } - texFormat = img->TexFormat->MesaFormat; + texFormat = img->TexFormat; isProxy = _mesa_is_proxy_texture(target); diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 54e5668abc..81bb1d40ff 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -470,7 +470,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; ASSERT(trb->TexImage); - trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat->MesaFormat); + trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); if (!trb->Store) { /* we'll never draw into some textures (compressed formats) */ trb->Store = store_nop; @@ -485,21 +485,21 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Zoffset = att->Zoffset; } - texFormat = trb->TexImage->TexFormat->MesaFormat; + texFormat = trb->TexImage->TexFormat; trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX may need more special cases here */ - if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8) { + if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z16) { + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { trb->Base._ActualFormat = GL_DEPTH_COMPONENT; trb->Base.DataType = GL_UNSIGNED_SHORT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z32) { + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { trb->Base._ActualFormat = GL_DEPTH_COMPONENT; trb->Base.DataType = GL_UNSIGNED_INT; } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index ca298bb237..02e3df89cf 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -932,7 +932,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, static void memcpy_texture(GLcontext *ctx, GLuint dimensions, - const struct gl_texture_format *dstFormat, + gl_format dstFormat, GLvoid *dstAddr, GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, GLint dstRowStride, @@ -948,7 +948,7 @@ memcpy_texture(GLcontext *ctx, srcWidth, srcHeight, srcFormat, srcType); const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); const GLint bytesPerRow = srcWidth * texelBytes; #if 0 @@ -1017,15 +1017,15 @@ static GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS) { const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba || - dstFormat == &_mesa_texformat_rgb || - dstFormat == &_mesa_texformat_alpha || - dstFormat == &_mesa_texformat_luminance || - dstFormat == &_mesa_texformat_luminance_alpha || - dstFormat == &_mesa_texformat_intensity); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA || + dstFormat == MESA_FORMAT_RGB || + dstFormat == MESA_FORMAT_ALPHA || + dstFormat == MESA_FORMAT_LUMINANCE || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA || + dstFormat == MESA_FORMAT_INTENSITY); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || @@ -1048,7 +1048,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb && + dstFormat == MESA_FORMAT_RGB && srcFormat == GL_RGBA && srcType == CHAN_TYPE) { /* extract RGB from RGBA */ @@ -1089,27 +1089,27 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if (dstFormat == &_mesa_texformat_rgba) { + if (dstFormat == MESA_FORMAT_RGBA) { dstmap = mappings[IDX_RGBA].from_rgba; components = 4; } - else if (dstFormat == &_mesa_texformat_rgb) { + else if (dstFormat == MESA_FORMAT_RGB) { dstmap = mappings[IDX_RGB].from_rgba; components = 3; } - else if (dstFormat == &_mesa_texformat_alpha) { + else if (dstFormat == MESA_FORMAT_ALPHA) { dstmap = mappings[IDX_ALPHA].from_rgba; components = 1; } - else if (dstFormat == &_mesa_texformat_luminance) { + else if (dstFormat == MESA_FORMAT_LUMINANCE) { dstmap = mappings[IDX_LUMINANCE].from_rgba; components = 1; } - else if (dstFormat == &_mesa_texformat_luminance_alpha) { + else if (dstFormat == MESA_FORMAT_LUMINANCE_ALPHA) { dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba; components = 2; } - else if (dstFormat == &_mesa_texformat_intensity) { + else if (dstFormat == MESA_FORMAT_INTENSITY) { dstmap = mappings[IDX_INTENSITY].from_rgba; components = 1; } @@ -1168,9 +1168,9 @@ static GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z32); + ASSERT(dstFormat == MESA_FORMAT_Z32); ASSERT(texelBytes == sizeof(GLuint)); if (ctx->Pixel.DepthScale == 1.0f && @@ -1217,9 +1217,9 @@ static GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffff; - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z16); + ASSERT(dstFormat == MESA_FORMAT_Z16); ASSERT(texelBytes == sizeof(GLushort)); if (ctx->Pixel.DepthScale == 1.0f && @@ -1265,16 +1265,16 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgb565 || - dstFormat == &_mesa_texformat_rgb565_rev); + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb565 && + dstFormat == MESA_FORMAT_RGB565 && baseInternalFormat == GL_RGB && srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5) { @@ -1306,7 +1306,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) const GLubyte *srcUB = (const GLubyte *) src; GLushort *dstUS = (GLushort *) dst; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); srcUB += 3; @@ -1343,7 +1343,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1375,16 +1375,16 @@ static GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba8888 || - dstFormat == &_mesa_texformat_rgba8888_rev); + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888 && + dstFormat == MESA_FORMAT_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1400,7 +1400,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888_rev && + dstFormat == MESA_FORMAT_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1425,8 +1425,8 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -1469,7 +1469,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_rgba8888) { + if (dstFormat == MESA_FORMAT_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1500,16 +1500,16 @@ static GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_argb8888 || - dstFormat == &_mesa_texformat_argb8888_rev); + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + dstFormat == MESA_FORMAT_ARGB8888 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1524,7 +1524,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888_rev && + dstFormat == MESA_FORMAT_ARGB8888_REV && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1539,7 +1539,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + dstFormat == MESA_FORMAT_ARGB8888 && srcFormat == GL_RGB && (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && @@ -1569,7 +1569,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + dstFormat == MESA_FORMAT_ARGB8888 && srcFormat == GL_RGBA && baseInternalFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE) { @@ -1614,16 +1614,16 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_argb8888) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV)) { dstmap[3] = 3; /* alpha */ dstmap[2] = 0; /* red */ dstmap[1] = 1; /* green */ dstmap[0] = 2; /* blue */ } else { - assert((littleEndian && dstFormat == &_mesa_texformat_argb8888_rev) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888)); + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888)); dstmap[3] = 2; dstmap[2] = 1; dstmap[1] = 0; @@ -1662,7 +1662,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_argb8888) { + if (dstFormat == MESA_FORMAT_ARGB8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -1693,10 +1693,10 @@ static GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgb888); + ASSERT(dstFormat == MESA_FORMAT_RGB888); ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && @@ -1820,10 +1820,10 @@ static GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_bgr888); + ASSERT(dstFormat == MESA_FORMAT_BGR888); ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && @@ -1926,15 +1926,15 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba4444); + ASSERT(dstFormat == MESA_FORMAT_RGBA4444); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba4444 && + dstFormat == MESA_FORMAT_RGBA4444 && baseInternalFormat == GL_RGBA && srcFormat == GL_RGBA && srcType == GL_UNSIGNED_SHORT_4_4_4_4){ @@ -1984,16 +1984,16 @@ _mesa_texstore_rgba4444(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_argb4444 || - dstFormat == &_mesa_texformat_argb4444_rev); + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb4444 && + dstFormat == MESA_FORMAT_ARGB4444 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { @@ -2025,7 +2025,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb4444) { + if (dstFormat == MESA_FORMAT_ARGB4444) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2054,15 +2054,15 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba5551); + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba5551 && + dstFormat == MESA_FORMAT_RGBA5551 && baseInternalFormat == GL_RGBA && srcFormat == GL_RGBA && srcType == GL_UNSIGNED_SHORT_5_5_5_1) { @@ -2112,16 +2112,16 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_argb1555 || - dstFormat == &_mesa_texformat_argb1555_rev); + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb1555 && + dstFormat == MESA_FORMAT_ARGB1555 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { @@ -2153,7 +2153,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb1555) { + if (dstFormat == MESA_FORMAT_ARGB1555) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2184,16 +2184,16 @@ static GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_al88 || - dstFormat == &_mesa_texformat_al88_rev); + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV); ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_al88 && + dstFormat == MESA_FORMAT_AL88 && baseInternalFormat == GL_LUMINANCE_ALPHA && srcFormat == GL_LUMINANCE_ALPHA && srcType == GL_UNSIGNED_BYTE && @@ -2216,8 +2216,8 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_al88) || - (!littleEndian && dstFormat == &_mesa_texformat_al88_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { dstmap[0] = 0; dstmap[1] = 3; } @@ -2258,7 +2258,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_al88) { + if (dstFormat == MESA_FORMAT_AL88) { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), @@ -2286,10 +2286,10 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgb332); + ASSERT(dstFormat == MESA_FORMAT_RGB332); ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && @@ -2344,12 +2344,12 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_a8 || - dstFormat == &_mesa_texformat_l8 || - dstFormat == &_mesa_texformat_i8); + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8); ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && @@ -2373,7 +2373,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if (dstFormat == &_mesa_texformat_a8) { + if (dstFormat == MESA_FORMAT_A8) { dstmap[0] = 3; } else { @@ -2429,10 +2429,10 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == &_mesa_texformat_ci8); + ASSERT(dstFormat == MESA_FORMAT_CI8); ASSERT(texelBytes == 1); ASSERT(baseInternalFormat == GL_COLOR_INDEX); @@ -2471,18 +2471,18 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) /** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. */ static GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) ctx; (void) dims; (void) baseInternalFormat; - ASSERT((dstFormat == &_mesa_texformat_ycbcr) || - (dstFormat == &_mesa_texformat_ycbcr_rev)); + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.MESA_ycbcr_texture); ASSERT(srcFormat == GL_YCBCR_MESA); @@ -2502,7 +2502,7 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) /* XXX the logic here _might_ be wrong */ if (srcPacking->SwapBytes ^ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == &_mesa_texformat_ycbcr_rev) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ !littleEndian) { GLint img, row; for (img = 0; img < srcDepth; img++) { @@ -2523,9 +2523,9 @@ static GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_dudv8); + ASSERT(dstFormat == MESA_FORMAT_DUDV8); ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.ATI_envmap_bumpmap); ASSERT((srcFormat == GL_DU8DV8_ATI) || @@ -2617,16 +2617,16 @@ static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888 || - dstFormat == &_mesa_texformat_signed_rgba8888_rev); + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888 && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { @@ -2640,7 +2640,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888_rev && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { @@ -2661,8 +2661,8 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -2705,7 +2705,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_signed_rgba8888) { + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), @@ -2743,7 +2743,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_z24_s8); + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2844,7 +2844,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_s8_z24); + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2927,16 +2927,16 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); const GLint components = _mesa_components_in_format(baseFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba_float32 || - dstFormat == &_mesa_texformat_rgb_float32 || - dstFormat == &_mesa_texformat_alpha_float32 || - dstFormat == &_mesa_texformat_luminance_float32 || - dstFormat == &_mesa_texformat_luminance_alpha_float32 || - dstFormat == &_mesa_texformat_intensity_float32); + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || @@ -2996,16 +2996,16 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) { - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat->MesaFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat->MesaFormat); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); const GLint components = _mesa_components_in_format(baseFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba_float16 || - dstFormat == &_mesa_texformat_rgb_float16 || - dstFormat == &_mesa_texformat_alpha_float16 || - dstFormat == &_mesa_texformat_luminance_float16 || - dstFormat == &_mesa_texformat_luminance_alpha_float16 || - dstFormat == &_mesa_texformat_intensity_float16); + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || @@ -3065,13 +3065,13 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgb8); + ASSERT(dstFormat == MESA_FORMAT_SRGB8); /* reuse normal rgb texstore code */ - newDstFormat = &_mesa_texformat_rgb888; + newDstFormat = MESA_FORMAT_RGB888; k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3087,13 +3087,13 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgba8); + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_rgba8888; + newDstFormat = MESA_FORMAT_RGBA8888; k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -3108,13 +3108,13 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sargb8); + ASSERT(dstFormat == MESA_FORMAT_SARGB8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_argb8888; + newDstFormat = MESA_FORMAT_ARGB8888; k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3130,12 +3130,12 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sl8); + ASSERT(dstFormat == MESA_FORMAT_SL8); - newDstFormat = &_mesa_texformat_l8; + newDstFormat = MESA_FORMAT_L8; /* _mesa_textore_a8 handles luminance8 too */ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, @@ -3152,13 +3152,13 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sla8); + ASSERT(dstFormat == MESA_FORMAT_SLA8); /* reuse normal luminance/alpha texstore code */ - newDstFormat = &_mesa_texformat_al88; + newDstFormat = MESA_FORMAT_AL88; k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3280,7 +3280,7 @@ _mesa_texstore(TEXSTORE_PARAMS) StoreTexImageFunc storeImage; GLboolean success; - storeImage = _mesa_get_texstore_func(dstFormat->MesaFormat); + storeImage = _mesa_get_texstore_func(dstFormat); assert(storeImage); @@ -3390,7 +3390,7 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texelOut) { GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); ASSERT(texImage->FetchTexelf); texImage->FetchTexelf(texImage, i, j, k, temp); @@ -3417,7 +3417,7 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texelOut) { GLchan temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat); + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); ASSERT(texImage->FetchTexelc); texImage->FetchTexelc(texImage, i, j, k, temp); @@ -3446,7 +3446,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) ASSERT(texImage->TexFormat); texImage->FetchTexelf = - _mesa_get_texel_fetch_func(texImage->TexFormat->MesaFormat, dims); + _mesa_get_texel_fetch_func(texImage->TexFormat, dims); /* now check if we need to use a float/chan adaptor */ if (!texImage->FetchTexelc) { @@ -3466,13 +3466,13 @@ static void compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { texImage->IsCompressed = - _mesa_is_format_compressed(texImage->TexFormat->MesaFormat); + _mesa_is_format_compressed(texImage->TexFormat); if (texImage->IsCompressed) { texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); } else { /* non-compressed format */ @@ -3513,7 +3513,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else - sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3578,7 +3578,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, _mesa_set_fetch_functions(texImage, 2); compute_texture_size(ctx, texImage); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ if (texImage->IsCompressed) @@ -3605,7 +3605,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, if (texImage->IsCompressed) { dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + = _mesa_compressed_row_stride(texImage->TexFormat, width); } else { dstRowStride = texImage->RowStride * texelBytes; @@ -3654,7 +3654,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, _mesa_set_fetch_functions(texImage, 3); compute_texture_size(ctx, texImage); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ if (texImage->IsCompressed) @@ -3681,7 +3681,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, if (texImage->IsCompressed) { dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + = _mesa_compressed_row_stride(texImage->TexFormat, width); } else { dstRowStride = texImage->RowStride * texelBytes; @@ -3770,12 +3770,12 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, GLboolean success; if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, texImage->Width); } else { dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + _mesa_get_format_bytes(texImage->TexFormat); } success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, @@ -3820,12 +3820,12 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, GLboolean success; if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, + dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, texImage->Width); } else { dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + _mesa_get_format_bytes(texImage->TexFormat); } success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, @@ -3985,7 +3985,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLint i, rows; GLubyte *dest; const GLubyte *src; - const gl_format texFormat = texImage->TexFormat->MesaFormat; + const gl_format texFormat = texImage->TexFormat; (void) format; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 4a217df103..2db076dfff 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -58,7 +58,7 @@ #define TEXSTORE_PARAMS \ GLcontext *ctx, GLuint dims, \ GLenum baseInternalFormat, \ - const struct gl_texture_format *dstFormat, \ + gl_format dstFormat, \ GLvoid *dstAddr, \ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ GLint dstRowStride, const GLuint *dstImageOffsets, \ diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 6da57e817b..081c09c1fb 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -338,7 +338,7 @@ make_texture(struct st_context *st, GLcontext *ctx = st->ctx; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - const struct gl_texture_format *mformat; + gl_format mformat; struct pipe_texture *pt; enum pipe_format pipeFormat; GLuint cpp; @@ -350,7 +350,7 @@ make_texture(struct st_context *st, mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type); assert(mformat); - pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat); + pipeFormat = st_mesa_format_to_pipe_format(mformat); assert(pipeFormat); cpp = st_sizeof_format(pipeFormat); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index d96484c439..716fbc8b29 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -95,9 +95,9 @@ gl_target_to_pipe(GLenum target) * format. */ static GLuint -compressed_num_bytes(GLuint mesaFormat) +compressed_num_bytes(gl_format format) { - switch(mesaFormat) { + switch (format) { #if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: @@ -117,9 +117,9 @@ compressed_num_bytes(GLuint mesaFormat) static GLboolean -is_compressed_mesa_format(const struct gl_texture_format *format) +is_compressed_mesa_format(gl_format format) { - switch (format->MesaFormat) { + switch (format) { case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGBA_DXT3: @@ -338,7 +338,7 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat); + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); usage = default_usage(fmt); @@ -411,7 +411,7 @@ compress_with_blit(GLcontext * ctx, const GLuint dstImageOffsets[1] = {0}; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_screen *screen = ctx->st->pipe->screen; - const struct gl_texture_format *mesa_format; + gl_format mesa_format; struct pipe_texture templ; struct pipe_texture *src_tex; struct pipe_surface *dst_surface; @@ -443,7 +443,7 @@ compress_with_blit(GLcontext * ctx, */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; - templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat); + templ.format = st_mesa_format_to_pipe_format(mesa_format); pf_get_block(templ.format, &templ.block); templ.width[0] = width; templ.height[0] = height; @@ -559,17 +559,17 @@ st_TexImage(GLcontext * ctx, _mesa_set_fetch_functions(texImage, dims); - if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { /* must be a compressed format */ texelBytes = 0; texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); + texImage->TexFormat); } else { - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -699,7 +699,7 @@ st_TexImage(GLcontext * ctx, if (texImage->IsCompressed) { sizeInBytes = texImage->CompressedSize; dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { @@ -1824,10 +1824,10 @@ st_finalize_texture(GLcontext *ctx, /* FIXME: determine format block instead of cpp */ if (firstImage->base.IsCompressed) { - cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = compressed_num_bytes(firstImage->base.TexFormat); } else { - cpp = _mesa_get_format_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); } /* If we already have a gallium texture, check that it matches the texture @@ -1835,7 +1835,7 @@ st_finalize_texture(GLcontext *ctx, */ if (stObj->pt) { const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + st_mesa_format_to_pipe_format(firstImage->base.TexFormat); if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || stObj->pt->format != fmt || stObj->pt->last_level < stObj->lastLevel || @@ -1854,7 +1854,7 @@ st_finalize_texture(GLcontext *ctx, */ if (!stObj->pt) { const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + st_mesa_format_to_pipe_format(firstImage->base.TexFormat); GLuint usage = default_usage(fmt); stObj->pt = st_texture_create(ctx->st, diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index dcb90a3107..6f76e2d8c0 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -629,74 +629,74 @@ st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat) } -static const struct gl_texture_format * +static gl_format translate_gallium_format_to_mesa_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case PIPE_FORMAT_A1R5G5B5_UNORM: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case PIPE_FORMAT_A4R4G4B4_UNORM: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case PIPE_FORMAT_R5G6B5_UNORM: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case PIPE_FORMAT_A8L8_UNORM: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case PIPE_FORMAT_A8_UNORM: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case PIPE_FORMAT_L8_UNORM: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case PIPE_FORMAT_I8_UNORM: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case PIPE_FORMAT_Z16_UNORM: - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; case PIPE_FORMAT_Z32_UNORM: - return &_mesa_texformat_z32; + return MESA_FORMAT_Z32; case PIPE_FORMAT_Z24S8_UNORM: - return &_mesa_texformat_z24_s8; + return MESA_FORMAT_Z24_S8; case PIPE_FORMAT_S8Z24_UNORM: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; case PIPE_FORMAT_YCBCR: - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; case PIPE_FORMAT_YCBCR_REV: - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; #if FEATURE_texture_s3tc case PIPE_FORMAT_DXT1_RGB: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case PIPE_FORMAT_DXT1_RGBA: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case PIPE_FORMAT_DXT3_RGBA: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case PIPE_FORMAT_DXT5_RGBA: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; #if FEATURE_EXT_texture_sRGB case PIPE_FORMAT_DXT1_SRGB: - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; case PIPE_FORMAT_DXT1_SRGBA: - return &_mesa_texformat_srgba_dxt1; + return MESA_FORMAT_SRGBA_DXT1; case PIPE_FORMAT_DXT3_SRGBA: - return &_mesa_texformat_srgba_dxt3; + return MESA_FORMAT_SRGBA_DXT3; case PIPE_FORMAT_DXT5_SRGBA: - return &_mesa_texformat_srgba_dxt5; + return MESA_FORMAT_SRGBA_DXT5; #endif #endif #if FEATURE_EXT_texture_sRGB case PIPE_FORMAT_A8L8_SRGB: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case PIPE_FORMAT_L8_SRGB: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case PIPE_FORMAT_R8G8B8_SRGB: - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case PIPE_FORMAT_R8G8B8A8_SRGB: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case PIPE_FORMAT_A8R8G8B8_SRGB: - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; #endif /* XXX add additional cases */ default: assert(0); - return NULL; + return MESA_FORMAT_NONE; } } @@ -704,7 +704,7 @@ translate_gallium_format_to_mesa_format(enum pipe_format format) /** * Called via ctx->Driver.chooseTextureFormat(). */ -const struct gl_texture_format * +gl_format st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type) { @@ -716,7 +716,7 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, pFormat = st_choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); if (pFormat == PIPE_FORMAT_NONE) - return NULL; + return MESA_FORMAT_NONE; return translate_gallium_format_to_mesa_format(pFormat); } diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 9d9e02fe9b..1a8c6ea98f 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -29,6 +29,7 @@ #ifndef ST_FORMAT_H #define ST_FORMAT_H +#include "main/formats.h" struct pipe_format_info { @@ -71,7 +72,7 @@ extern enum pipe_format st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat); -extern const struct gl_texture_format * +extern gl_format st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 63a6956a7a..58f6933652 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -115,7 +115,7 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, assert(target != GL_TEXTURE_3D); /* not done yet */ - _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat->MesaFormat, + _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, &datatype, &comps); for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index bbc2830e69..1790e1b28d 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -128,7 +128,7 @@ st_texture_match_image(const struct pipe_texture *pt, /* Check if this image's format matches the established texture's format. */ - if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format) + if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) return GL_FALSE; /* Test if this image's size matches what's expected in the diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 004d4e05ae..11c8f9256a 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -745,7 +745,7 @@ get_border_color(const struct gl_texture_object *tObj, const struct gl_texture_image *img, GLfloat rgba[4]) { - switch (img->TexFormat->BaseFormat) { + switch (img->_BaseFormat) { case GL_RGB: rgba[0] = tObj->BorderColor[0]; rgba[1] = tObj->BorderColor[1]; @@ -1152,7 +1152,7 @@ sample_2d_linear_repeat(GLcontext *ctx, ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); @@ -1343,7 +1343,7 @@ opt_sample_rgb_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB); + ASSERT(img->TexFormat == MESA_FORMAT_RGB); ASSERT(img->_IsPowerOfTwo); for (k=0; kWrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA); + ASSERT(img->TexFormat == MESA_FORMAT_RGBA); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { @@ -1414,7 +1414,7 @@ sample_lambda_2d(GLcontext *ctx, const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) && (tObj->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX) + && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -1427,7 +1427,7 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { + switch (tImg->TexFormat) { case MESA_FORMAT_RGB: opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); @@ -1484,7 +1484,7 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { + switch (tImg->TexFormat) { case MESA_FORMAT_RGB: opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); @@ -2152,7 +2152,7 @@ sample_nearest_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2186,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; @@ -2973,8 +2973,8 @@ sample_depth_texture( GLcontext *ctx, (void) lambda; - ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || + img->_BaseFormat == GL_DEPTH_STENCIL_EXT); ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || @@ -3154,7 +3154,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat; + const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; switch (t->Target) { case GL_TEXTURE_1D: @@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGB) { + img->TexFormat == MESA_FORMAT_RGB) { return &opt_sample_rgb_2d; } else if (t->WrapS == GL_REPEAT && t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { + img->TexFormat == MESA_FORMAT_RGBA) { return &opt_sample_rgba_2d; } else { diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 1ab0e19f92..7b59763f11 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1055,11 +1055,11 @@ _swrast_choose_triangle( GLcontext *ctx ) const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; GLenum minFilter, magFilter, envMode; - GLint format; + gl_format format; texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->TexFormat->MesaFormat : -1; + format = texImg ? texImg->TexFormat : -1; minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0; magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0; envMode = ctx->Texture.Unit[0].EnvMode; -- cgit v1.2.3 From bdc761b0f9c8856193de6e8617c566851d010783 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 20:35:32 -0600 Subject: mesa: remove gl_texture_format --- src/mesa/main/mtypes.h | 34 -- src/mesa/main/texcompress_fxt1.c | 33 -- src/mesa/main/texcompress_s3tc.c | 129 ------ src/mesa/main/texformat.c | 908 --------------------------------------- src/mesa/main/texformat.h | 105 ----- 5 files changed, 1209 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 56d5e9fafd..1599a6f13f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1136,40 +1136,6 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, const void *texel); -/** - * Texture format record - */ -struct gl_texture_format -{ - GLint MesaFormat; /**< One of the MESA_FORMAT_* values */ - - GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX or - * GL_DEPTH_COMPONENT. - */ - GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - - /** - * Bits per texel component. These are just rough approximations - * for compressed texture formats. - */ - /*@{*/ - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ - /*@}*/ - - GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ -}; - - /** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 54e24fd297..7a30806b60 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -226,39 +226,6 @@ _mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, -const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { - MESA_FORMAT_RGB_FXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0 /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { - MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0 /* TexelBytes */ -}; - - /***************************************************************************\ * FXT1 encoder * diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 69e43af0fd..2f7168c622 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -567,132 +567,3 @@ _mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, } #endif -const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { - MESA_FORMAT_RGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { - MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { - MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { - MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -#if FEATURE_EXT_texture_sRGB -const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { - MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { - MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { - MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { - MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; -#endif diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 019193f134..9290210b3f 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -113,914 +113,6 @@ static void store_null_texel(struct gl_texture_image *texImage, } -/** - * Notes about the predefined gl_texture_formats: - * - * 1. There are 1D, 2D and 3D functions for fetching texels from texture - * images, returning both GLchan values and GLfloat values. (six - * functions in total) - * You don't have to provide both the GLchan and GLfloat functions; - * just one or the other is OK. Mesa will use an "adaptor" to convert - * between GLchan/GLfloat when needed. - * Since the adaptors have small performance penalty, we provide both - * GLchan and GLfloat functions for some common formats like RGB, RGBA. - */ - - -/***************************************************************/ -/** \name Default GLchan-based formats */ -/*@{*/ -#if 0 -const struct gl_texture_format _mesa_texformat_rgba = { - MESA_FORMAT_RGBA, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb = { - MESA_FORMAT_RGB, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha = { - MESA_FORMAT_ALPHA, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance = { - MESA_FORMAT_LUMINANCE, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha = { - MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity = { - MESA_FORMAT_INTENSITY, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - CHAN_BITS, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - - -#if FEATURE_EXT_texture_sRGB - -const struct gl_texture_format _mesa_texformat_srgb8 = { - MESA_FORMAT_SRGB8, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba8 = { - MESA_FORMAT_SRGBA8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_sargb8 = { - MESA_FORMAT_SARGB8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_sl8 = { - MESA_FORMAT_SL8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -/* Note: this format name looks like a misnomer, make it sal8? */ -const struct gl_texture_format _mesa_texformat_sla8 = { - MESA_FORMAT_SLA8, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -#endif /* FEATURE_EXT_texture_sRGB */ - -const struct gl_texture_format _mesa_texformat_rgba_float32 = { - MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_float16 = { - MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float32 = { - MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float16 = { - MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float32 = { - MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float16 = { - MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float32 = { - MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float16 = { - MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float32 = { - MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLfloat), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float16 = { - MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLhalfARB), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_dudv8 = { - MESA_FORMAT_DUDV8, /* MesaFormat */ - GL_DUDV_ATI, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - /* maybe should add dudvBits field, but spec seems to be - lacking the ability to query with GetTexLevelParameter anyway */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { - MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { - MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Hardware formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba8888 = { - MESA_FORMAT_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba8888_rev = { - MESA_FORMAT_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888_rev = { - MESA_FORMAT_ARGB8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb888 = { - MESA_FORMAT_RGB888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_bgr888 = { - MESA_FORMAT_BGR888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565 = { - MESA_FORMAT_RGB565, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565_rev = { - MESA_FORMAT_RGB565_REV, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba4444 = { - MESA_FORMAT_RGBA4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444_rev = { - MESA_FORMAT_ARGB4444_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba5551 = { - MESA_FORMAT_RGBA5551, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555_rev = { - MESA_FORMAT_ARGB1555_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_al88 = { - MESA_FORMAT_AL88, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_al88_rev = { - MESA_FORMAT_AL88_REV, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb332 = { - MESA_FORMAT_RGB332, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 3, /* RedBits */ - 3, /* GreenBits */ - 2, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_a8 = { - MESA_FORMAT_A8, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_l8 = { - MESA_FORMAT_L8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_i8 = { - MESA_FORMAT_I8, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ci8 = { - MESA_FORMAT_CI8, /* MesaFormat */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 8, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr = { - MESA_FORMAT_YCBCR, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr_rev = { - MESA_FORMAT_YCBCR_REV, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z24_s8 = { - MESA_FORMAT_Z24_S8, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_s8_z24 = { - MESA_FORMAT_S8_Z24, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z16 = { - MESA_FORMAT_Z16, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLushort) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLushort), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z32 = { - MESA_FORMAT_Z32, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLuint) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLuint), /* TexelBytes */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Null format (useful for proxy textures) */ -/*@{*/ - -const struct gl_texture_format _mesa_null_texformat = { - -1, /* MesaFormat */ - 0, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; -#endif - -/*@}*/ - - /** * Choose an appropriate texture format given the format, type and * internalFormat parameters passed to glTexImage(). diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 9095726ac2..ed6a3a3851 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -39,111 +39,6 @@ #include "mtypes.h" #include "formats.h" -#if 0 -/** GLchan-valued formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba; -extern const struct gl_texture_format _mesa_texformat_rgb; -extern const struct gl_texture_format _mesa_texformat_alpha; -extern const struct gl_texture_format _mesa_texformat_luminance; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha; -extern const struct gl_texture_format _mesa_texformat_intensity; -/*@}*/ - -#if FEATURE_EXT_texture_sRGB -/** sRGB (nonlinear) formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_srgb8; -extern const struct gl_texture_format _mesa_texformat_srgba8; -extern const struct gl_texture_format _mesa_texformat_sargb8; -extern const struct gl_texture_format _mesa_texformat_sl8; -extern const struct gl_texture_format _mesa_texformat_sla8; -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt5; -#endif -/*@}*/ -#endif - -/** Floating point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba_float32; -extern const struct gl_texture_format _mesa_texformat_rgba_float16; -extern const struct gl_texture_format _mesa_texformat_rgb_float32; -extern const struct gl_texture_format _mesa_texformat_rgb_float16; -extern const struct gl_texture_format _mesa_texformat_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_intensity_float32; -extern const struct gl_texture_format _mesa_texformat_intensity_float16; -/*@}*/ - -/** Signed fixed point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_dudv8; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev; -/*@}*/ - -/** \name Assorted hardware-friendly formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba8888; -extern const struct gl_texture_format _mesa_texformat_rgba8888_rev; -extern const struct gl_texture_format _mesa_texformat_argb8888; -extern const struct gl_texture_format _mesa_texformat_argb8888_rev; -extern const struct gl_texture_format _mesa_texformat_rgb888; -extern const struct gl_texture_format _mesa_texformat_bgr888; -extern const struct gl_texture_format _mesa_texformat_rgb565; -extern const struct gl_texture_format _mesa_texformat_rgb565_rev; -extern const struct gl_texture_format _mesa_texformat_rgba4444; -extern const struct gl_texture_format _mesa_texformat_argb4444; -extern const struct gl_texture_format _mesa_texformat_argb4444_rev; -extern const struct gl_texture_format _mesa_texformat_argb1555; -extern const struct gl_texture_format _mesa_texformat_argb1555_rev; -extern const struct gl_texture_format _mesa_texformat_rgba5551; -extern const struct gl_texture_format _mesa_texformat_al88; -extern const struct gl_texture_format _mesa_texformat_al88_rev; -extern const struct gl_texture_format _mesa_texformat_rgb332; -extern const struct gl_texture_format _mesa_texformat_a8; -extern const struct gl_texture_format _mesa_texformat_l8; -extern const struct gl_texture_format _mesa_texformat_i8; -extern const struct gl_texture_format _mesa_texformat_ci8; -extern const struct gl_texture_format _mesa_texformat_z24_s8; -extern const struct gl_texture_format _mesa_texformat_s8_z24; -extern const struct gl_texture_format _mesa_texformat_z16; -extern const struct gl_texture_format _mesa_texformat_z32; -/*@}*/ - -/** \name YCbCr formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_ycbcr; -extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; -/*@}*/ - -/** \name Compressed formats */ -/*@{*/ -#if FEATURE_texture_fxt1 -extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; -#endif -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; -#endif -/*@}*/ - -/** \name The null format */ -/*@{*/ -extern const struct gl_texture_format _mesa_null_texformat; -/*@}*/ -#endif extern gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, -- cgit v1.2.3 From 74ae14a2bde4f87a554c3d96e6f4a9a02591308d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 20:47:54 -0600 Subject: mesa: move texel fetch/store into new texfetch.[ch] files --- src/mesa/SConscript | 1 + src/mesa/main/texfetch.c | 616 ++++++++++++++++++++++++++++++++++++++ src/mesa/main/texfetch.h | 41 +++ src/mesa/main/texformat.c | 584 +----------------------------------- src/mesa/main/texformat.h | 22 +- src/mesa/main/texrender.c | 2 +- src/mesa/main/texstore.c | 1 + src/mesa/sources.mak | 1 + windows/VC7/mesa/mesa/mesa.vcproj | 6 + windows/VC8/mesa/mesa/mesa.vcproj | 8 + 10 files changed, 682 insertions(+), 600 deletions(-) create mode 100644 src/mesa/main/texfetch.c create mode 100644 src/mesa/main/texfetch.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 6dfbd26d94..8066da729b 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -91,6 +91,7 @@ if env['platform'] != 'winddk': 'main/texcompress_fxt1.c', 'main/texenv.c', 'main/texenvprogram.c', + 'main/texfetch.c', 'main/texformat.c', 'main/texgen.c', 'main/texgetimage.c', diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c new file mode 100644 index 0000000000..20ee2527f5 --- /dev/null +++ b/src/mesa/main/texfetch.c @@ -0,0 +1,616 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texfetch.c + * + * Texel fetch/store functions + * + * \author Gareth Hughes + */ + + +#include "colormac.h" +#include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" +#include "texfetch.h" + + +#if FEATURE_EXT_texture_sRGB + +/** + * Convert an 8-bit sRGB value from non-linear space to a + * linear RGB value in [0, 1]. + * Implemented with a 256-entry lookup table. + */ +static INLINE GLfloat +nonlinear_to_linear(GLubyte cs8) +{ + static GLfloat table[256]; + static GLboolean tableReady = GL_FALSE; + if (!tableReady) { + /* compute lookup table now */ + GLuint i; + for (i = 0; i < 256; i++) { + const GLfloat cs = UBYTE_TO_FLOAT(i); + if (cs <= 0.04045) { + table[i] = cs / 12.92f; + } + else { + table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); + } + } + tableReady = GL_TRUE; + } + return table[cs8]; +} + + +#endif /* FEATURE_EXT_texture_sRGB */ + + +/* Texel fetch routines for all supported formats + */ +#define DIM 1 +#include "texformat_tmp.h" + +#define DIM 2 +#include "texformat_tmp.h" + +#define DIM 3 +#include "texformat_tmp.h" + +/** + * Null texel fetch function. + * + * Have to have this so the FetchTexel function pointer is never NULL. + */ +static void fetch_null_texelf( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + (void) texImage; (void) i; (void) j; (void) k; + texel[RCOMP] = 0.0; + texel[GCOMP] = 0.0; + texel[BCOMP] = 0.0; + texel[ACOMP] = 0.0; + _mesa_warning(NULL, "fetch_null_texelf() called!"); +} + +static void store_null_texel(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* no-op */ +} + + + +/** + * Table to map MESA_FORMAT_ to texel fetch/store funcs. + * XXX this is somewhat temporary. + */ +static struct { + GLuint Name; + FetchTexelFuncF Fetch1D; + FetchTexelFuncF Fetch2D; + FetchTexelFuncF Fetch3D; + StoreTexelFunc StoreTexel; +} +texfetch_funcs[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_RGBA, + fetch_texel_1d_f_rgba, + fetch_texel_2d_f_rgba, + fetch_texel_3d_f_rgba, + store_texel_rgba + }, + { + MESA_FORMAT_RGB, + fetch_texel_1d_f_rgb, + fetch_texel_2d_f_rgb, + fetch_texel_3d_f_rgb, + store_texel_rgb + }, + { + MESA_FORMAT_ALPHA, + fetch_texel_1d_f_alpha, + fetch_texel_2d_f_alpha, + fetch_texel_3d_f_alpha, + store_texel_alpha + }, + { + MESA_FORMAT_LUMINANCE, + fetch_texel_1d_f_luminance, + fetch_texel_2d_f_luminance, + fetch_texel_3d_f_luminance, + store_texel_luminance + }, + { + MESA_FORMAT_LUMINANCE_ALPHA, + fetch_texel_1d_f_luminance_alpha, + fetch_texel_2d_f_luminance_alpha, + fetch_texel_3d_f_luminance_alpha, + store_texel_luminance_alpha + }, + { + MESA_FORMAT_INTENSITY, + fetch_texel_1d_f_intensity, + fetch_texel_2d_f_intensity, + fetch_texel_3d_f_intensity, + store_texel_intensity + }, + { + MESA_FORMAT_SRGB8, + fetch_texel_1d_srgb8, + fetch_texel_2d_srgb8, + fetch_texel_3d_srgb8, + store_texel_srgb8 + }, + { + MESA_FORMAT_SRGBA8, + fetch_texel_1d_srgba8, + fetch_texel_2d_srgba8, + fetch_texel_3d_srgba8, + store_texel_srgba8 + }, + { + MESA_FORMAT_SARGB8, + fetch_texel_1d_sargb8, + fetch_texel_2d_sargb8, + fetch_texel_3d_sargb8, + store_texel_sargb8 + }, + { + MESA_FORMAT_SL8, + fetch_texel_1d_sl8, + fetch_texel_2d_sl8, + fetch_texel_3d_sl8, + store_texel_sl8 + }, + { + MESA_FORMAT_SLA8, + fetch_texel_1d_sla8, + fetch_texel_2d_sla8, + fetch_texel_3d_sla8, + store_texel_sla8 + }, + { + MESA_FORMAT_RGB_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_SRGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FLOAT32, + fetch_texel_1d_f_rgba_f32, + fetch_texel_2d_f_rgba_f32, + fetch_texel_3d_f_rgba_f32, + store_texel_rgba_f32 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + fetch_texel_1d_f_rgba_f16, + fetch_texel_2d_f_rgba_f16, + fetch_texel_3d_f_rgba_f16, + store_texel_rgba_f16 + }, + { + MESA_FORMAT_RGB_FLOAT32, + fetch_texel_1d_f_rgb_f32, + fetch_texel_2d_f_rgb_f32, + fetch_texel_3d_f_rgb_f32, + store_texel_rgb_f32 + }, + { + MESA_FORMAT_RGB_FLOAT16, + fetch_texel_1d_f_rgb_f16, + fetch_texel_2d_f_rgb_f16, + fetch_texel_3d_f_rgb_f16, + store_texel_rgb_f16 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + fetch_texel_1d_f_alpha_f32, + fetch_texel_2d_f_alpha_f32, + fetch_texel_3d_f_alpha_f32, + store_texel_alpha_f32 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + fetch_texel_1d_f_alpha_f16, + fetch_texel_2d_f_alpha_f16, + fetch_texel_3d_f_alpha_f16, + store_texel_alpha_f16 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + fetch_texel_1d_f_luminance_f32, + fetch_texel_2d_f_luminance_f32, + fetch_texel_3d_f_luminance_f32, + store_texel_luminance_f32 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + fetch_texel_1d_f_luminance_f16, + fetch_texel_2d_f_luminance_f16, + fetch_texel_3d_f_luminance_f16, + store_texel_luminance_f16 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + fetch_texel_1d_f_luminance_alpha_f32, + fetch_texel_2d_f_luminance_alpha_f32, + fetch_texel_3d_f_luminance_alpha_f32, + store_texel_luminance_alpha_f32 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + fetch_texel_1d_f_luminance_alpha_f16, + fetch_texel_2d_f_luminance_alpha_f16, + fetch_texel_3d_f_luminance_alpha_f16, + store_texel_luminance_alpha_f16 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + fetch_texel_1d_f_intensity_f32, + fetch_texel_2d_f_intensity_f32, + fetch_texel_3d_f_intensity_f32, + store_texel_intensity_f32 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + fetch_texel_1d_f_intensity_f16, + fetch_texel_2d_f_intensity_f16, + fetch_texel_3d_f_intensity_f16, + store_texel_intensity_f16 + }, + { + MESA_FORMAT_DUDV8, + fetch_texel_1d_dudv8, + fetch_texel_2d_dudv8, + fetch_texel_3d_dudv8, + NULL + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + fetch_texel_1d_signed_rgba8888, + fetch_texel_2d_signed_rgba8888, + fetch_texel_3d_signed_rgba8888, + store_texel_signed_rgba8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + fetch_texel_1d_signed_rgba8888_rev, + fetch_texel_2d_signed_rgba8888_rev, + fetch_texel_3d_signed_rgba8888_rev, + store_texel_signed_rgba8888_rev + }, + { + MESA_FORMAT_RGBA8888, + fetch_texel_1d_f_rgba8888, + fetch_texel_2d_f_rgba8888, + fetch_texel_3d_f_rgba8888, + store_texel_rgba8888 + }, + { + MESA_FORMAT_RGBA8888_REV, + fetch_texel_1d_f_rgba8888_rev, + fetch_texel_2d_f_rgba8888_rev, + fetch_texel_3d_f_rgba8888_rev, + store_texel_rgba8888_rev + }, + { + MESA_FORMAT_ARGB8888, + fetch_texel_1d_f_argb8888, + fetch_texel_2d_f_argb8888, + fetch_texel_3d_f_argb8888, + store_texel_argb8888 + }, + { + MESA_FORMAT_ARGB8888_REV, + fetch_texel_1d_f_argb8888_rev, + fetch_texel_2d_f_argb8888_rev, + fetch_texel_3d_f_argb8888_rev, + store_texel_argb8888_rev + }, + { + MESA_FORMAT_RGB888, + fetch_texel_1d_f_rgb888, + fetch_texel_2d_f_rgb888, + fetch_texel_3d_f_rgb888, + store_texel_rgb888 + }, + { + MESA_FORMAT_BGR888, + fetch_texel_1d_f_bgr888, + fetch_texel_2d_f_bgr888, + fetch_texel_3d_f_bgr888, + store_texel_bgr888 + }, + { + MESA_FORMAT_RGB565, + fetch_texel_1d_f_rgb565, + fetch_texel_2d_f_rgb565, + fetch_texel_3d_f_rgb565, + store_texel_rgb565 + }, + { + MESA_FORMAT_RGB565_REV, + fetch_texel_1d_f_rgb565_rev, + fetch_texel_2d_f_rgb565_rev, + fetch_texel_3d_f_rgb565_rev, + store_texel_rgb565_rev + }, + { + MESA_FORMAT_RGBA4444, + fetch_texel_1d_f_rgba4444, + fetch_texel_2d_f_rgba4444, + fetch_texel_3d_f_rgba4444, + store_texel_rgba4444 + }, + { + MESA_FORMAT_ARGB4444, + fetch_texel_1d_f_argb4444, + fetch_texel_2d_f_argb4444, + fetch_texel_3d_f_argb4444, + store_texel_argb4444 + }, + { + MESA_FORMAT_ARGB4444_REV, + fetch_texel_1d_f_argb4444_rev, + fetch_texel_2d_f_argb4444_rev, + fetch_texel_3d_f_argb4444_rev, + store_texel_argb4444_rev + }, + { + MESA_FORMAT_RGBA5551, + fetch_texel_1d_f_rgba5551, + fetch_texel_2d_f_rgba5551, + fetch_texel_3d_f_rgba5551, + store_texel_rgba5551 + }, + { + MESA_FORMAT_ARGB1555, + fetch_texel_1d_f_argb1555, + fetch_texel_2d_f_argb1555, + fetch_texel_3d_f_argb1555, + store_texel_argb1555 + }, + { + MESA_FORMAT_ARGB1555_REV, + fetch_texel_1d_f_argb1555_rev, + fetch_texel_2d_f_argb1555_rev, + fetch_texel_3d_f_argb1555_rev, + store_texel_argb1555_rev + }, + { + MESA_FORMAT_AL88, + fetch_texel_1d_f_al88, + fetch_texel_2d_f_al88, + fetch_texel_3d_f_al88, + store_texel_al88 + }, + { + MESA_FORMAT_AL88_REV, + fetch_texel_1d_f_al88_rev, + fetch_texel_2d_f_al88_rev, + fetch_texel_3d_f_al88_rev, + store_texel_al88_rev + }, + { + MESA_FORMAT_RGB332, + fetch_texel_1d_f_rgb332, + fetch_texel_2d_f_rgb332, + fetch_texel_3d_f_rgb332, + store_texel_rgb332 + }, + { + MESA_FORMAT_A8, + fetch_texel_1d_f_a8, + fetch_texel_2d_f_a8, + fetch_texel_3d_f_a8, + store_texel_a8 + }, + { + MESA_FORMAT_L8, + fetch_texel_1d_f_l8, + fetch_texel_2d_f_l8, + fetch_texel_3d_f_l8, + store_texel_l8 + }, + { + MESA_FORMAT_I8, + fetch_texel_1d_f_i8, + fetch_texel_2d_f_i8, + fetch_texel_3d_f_i8, + store_texel_i8 + }, + { + MESA_FORMAT_CI8, + fetch_texel_1d_f_ci8, + fetch_texel_2d_f_ci8, + fetch_texel_3d_f_ci8, + store_texel_ci8 + }, + { + MESA_FORMAT_YCBCR, + fetch_texel_1d_f_ycbcr, + fetch_texel_2d_f_ycbcr, + fetch_texel_3d_f_ycbcr, + store_texel_ycbcr + }, + { + MESA_FORMAT_YCBCR_REV, + fetch_texel_1d_f_ycbcr_rev, + fetch_texel_2d_f_ycbcr_rev, + fetch_texel_3d_f_ycbcr_rev, + store_texel_ycbcr_rev + }, + { + MESA_FORMAT_Z24_S8, + fetch_texel_1d_f_z24_s8, + fetch_texel_2d_f_z24_s8, + fetch_texel_3d_f_z24_s8, + store_texel_z24_s8 + }, + { + MESA_FORMAT_S8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z16, + fetch_texel_1d_f_z16, + fetch_texel_2d_f_z16, + fetch_texel_3d_f_z16, + store_texel_z16 + }, + { + MESA_FORMAT_Z32, + fetch_texel_1d_f_z32, + fetch_texel_2d_f_z32, + fetch_texel_3d_f_z32, + store_texel_z32 + } +}; + + +FetchTexelFuncF +_mesa_get_texel_fetch_func(gl_format format, GLuint dims) +{ + FetchTexelFuncF f; + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + switch (dims) { + case 1: + f = texfetch_funcs[i].Fetch1D; + break; + case 2: + f = texfetch_funcs[i].Fetch2D; + break; + case 3: + f = texfetch_funcs[i].Fetch3D; + break; + } + if (!f) + f = fetch_null_texelf; + return f; + } + } + return NULL; +} + + +StoreTexelFunc +_mesa_get_texel_store_func(gl_format format) +{ + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + if (texfetch_funcs[i].StoreTexel) + return texfetch_funcs[i].StoreTexel; + else + return store_null_texel; + } + } + return NULL; +} diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h new file mode 100644 index 0000000000..a397b04600 --- /dev/null +++ b/src/mesa/main/texfetch.h @@ -0,0 +1,41 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXFETCH_H +#define TEXFETCH_H + +#include "mtypes.h" +#include "formats.h" + + +extern FetchTexelFuncF +_mesa_get_texel_fetch_func(gl_format format, GLuint dims); + +extern StoreTexelFunc +_mesa_get_texel_store_func(gl_format format); + + +#endif diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 9290210b3f..bee7f583cf 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.7 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,88 +29,15 @@ * Texture formats. * * \author Gareth Hughes + * \author Brian Paul */ -#include "colormac.h" #include "context.h" #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_s3tc.h" #include "texformat.h" -#include "texstore.h" - - -#if FEATURE_EXT_texture_sRGB - -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} - - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/* Texel fetch routines for all supported formats - */ -#define DIM 1 -#include "texformat_tmp.h" - -#define DIM 2 -#include "texformat_tmp.h" - -#define DIM 3 -#include "texformat_tmp.h" - -/** - * Null texel fetch function. - * - * Have to have this so the FetchTexel function pointer is never NULL. - */ -static void fetch_null_texelf( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0.0; - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 0.0; - _mesa_warning(NULL, "fetch_null_texelf() called!"); -} - -static void store_null_texel(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* no-op */ -} /** @@ -639,506 +566,3 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 1; } } - - - -/** - * Table to map MESA_FORMAT_ to texel fetch/store funcs. - * XXX this is somewhat temporary. - */ -static struct { - GLuint Name; - FetchTexelFuncF Fetch1D; - FetchTexelFuncF Fetch2D; - FetchTexelFuncF Fetch3D; - StoreTexelFunc StoreTexel; -} -texfetch_funcs[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_RGBA, - fetch_texel_1d_f_rgba, - fetch_texel_2d_f_rgba, - fetch_texel_3d_f_rgba, - store_texel_rgba - }, - { - MESA_FORMAT_RGB, - fetch_texel_1d_f_rgb, - fetch_texel_2d_f_rgb, - fetch_texel_3d_f_rgb, - store_texel_rgb - }, - { - MESA_FORMAT_ALPHA, - fetch_texel_1d_f_alpha, - fetch_texel_2d_f_alpha, - fetch_texel_3d_f_alpha, - store_texel_alpha - }, - { - MESA_FORMAT_LUMINANCE, - fetch_texel_1d_f_luminance, - fetch_texel_2d_f_luminance, - fetch_texel_3d_f_luminance, - store_texel_luminance - }, - { - MESA_FORMAT_LUMINANCE_ALPHA, - fetch_texel_1d_f_luminance_alpha, - fetch_texel_2d_f_luminance_alpha, - fetch_texel_3d_f_luminance_alpha, - store_texel_luminance_alpha - }, - { - MESA_FORMAT_INTENSITY, - fetch_texel_1d_f_intensity, - fetch_texel_2d_f_intensity, - fetch_texel_3d_f_intensity, - store_texel_intensity - }, - { - MESA_FORMAT_SRGB8, - fetch_texel_1d_srgb8, - fetch_texel_2d_srgb8, - fetch_texel_3d_srgb8, - store_texel_srgb8 - }, - { - MESA_FORMAT_SRGBA8, - fetch_texel_1d_srgba8, - fetch_texel_2d_srgba8, - fetch_texel_3d_srgba8, - store_texel_srgba8 - }, - { - MESA_FORMAT_SARGB8, - fetch_texel_1d_sargb8, - fetch_texel_2d_sargb8, - fetch_texel_3d_sargb8, - store_texel_sargb8 - }, - { - MESA_FORMAT_SL8, - fetch_texel_1d_sl8, - fetch_texel_2d_sl8, - fetch_texel_3d_sl8, - store_texel_sl8 - }, - { - MESA_FORMAT_SLA8, - fetch_texel_1d_sla8, - fetch_texel_2d_sla8, - fetch_texel_3d_sla8, - store_texel_sla8 - }, - { - MESA_FORMAT_RGB_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_SRGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FLOAT32, - fetch_texel_1d_f_rgba_f32, - fetch_texel_2d_f_rgba_f32, - fetch_texel_3d_f_rgba_f32, - store_texel_rgba_f32 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - fetch_texel_1d_f_rgba_f16, - fetch_texel_2d_f_rgba_f16, - fetch_texel_3d_f_rgba_f16, - store_texel_rgba_f16 - }, - { - MESA_FORMAT_RGB_FLOAT32, - fetch_texel_1d_f_rgb_f32, - fetch_texel_2d_f_rgb_f32, - fetch_texel_3d_f_rgb_f32, - store_texel_rgb_f32 - }, - { - MESA_FORMAT_RGB_FLOAT16, - fetch_texel_1d_f_rgb_f16, - fetch_texel_2d_f_rgb_f16, - fetch_texel_3d_f_rgb_f16, - store_texel_rgb_f16 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - fetch_texel_1d_f_alpha_f32, - fetch_texel_2d_f_alpha_f32, - fetch_texel_3d_f_alpha_f32, - store_texel_alpha_f32 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - fetch_texel_1d_f_alpha_f16, - fetch_texel_2d_f_alpha_f16, - fetch_texel_3d_f_alpha_f16, - store_texel_alpha_f16 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - fetch_texel_1d_f_luminance_f32, - fetch_texel_2d_f_luminance_f32, - fetch_texel_3d_f_luminance_f32, - store_texel_luminance_f32 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - fetch_texel_1d_f_luminance_f16, - fetch_texel_2d_f_luminance_f16, - fetch_texel_3d_f_luminance_f16, - store_texel_luminance_f16 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - fetch_texel_1d_f_luminance_alpha_f32, - fetch_texel_2d_f_luminance_alpha_f32, - fetch_texel_3d_f_luminance_alpha_f32, - store_texel_luminance_alpha_f32 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - fetch_texel_1d_f_luminance_alpha_f16, - fetch_texel_2d_f_luminance_alpha_f16, - fetch_texel_3d_f_luminance_alpha_f16, - store_texel_luminance_alpha_f16 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - fetch_texel_1d_f_intensity_f32, - fetch_texel_2d_f_intensity_f32, - fetch_texel_3d_f_intensity_f32, - store_texel_intensity_f32 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - fetch_texel_1d_f_intensity_f16, - fetch_texel_2d_f_intensity_f16, - fetch_texel_3d_f_intensity_f16, - store_texel_intensity_f16 - }, - { - MESA_FORMAT_DUDV8, - fetch_texel_1d_dudv8, - fetch_texel_2d_dudv8, - fetch_texel_3d_dudv8, - NULL - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - fetch_texel_1d_signed_rgba8888, - fetch_texel_2d_signed_rgba8888, - fetch_texel_3d_signed_rgba8888, - store_texel_signed_rgba8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - fetch_texel_1d_signed_rgba8888_rev, - fetch_texel_2d_signed_rgba8888_rev, - fetch_texel_3d_signed_rgba8888_rev, - store_texel_signed_rgba8888_rev - }, - { - MESA_FORMAT_RGBA8888, - fetch_texel_1d_f_rgba8888, - fetch_texel_2d_f_rgba8888, - fetch_texel_3d_f_rgba8888, - store_texel_rgba8888 - }, - { - MESA_FORMAT_RGBA8888_REV, - fetch_texel_1d_f_rgba8888_rev, - fetch_texel_2d_f_rgba8888_rev, - fetch_texel_3d_f_rgba8888_rev, - store_texel_rgba8888_rev - }, - { - MESA_FORMAT_ARGB8888, - fetch_texel_1d_f_argb8888, - fetch_texel_2d_f_argb8888, - fetch_texel_3d_f_argb8888, - store_texel_argb8888 - }, - { - MESA_FORMAT_ARGB8888_REV, - fetch_texel_1d_f_argb8888_rev, - fetch_texel_2d_f_argb8888_rev, - fetch_texel_3d_f_argb8888_rev, - store_texel_argb8888_rev - }, - { - MESA_FORMAT_RGB888, - fetch_texel_1d_f_rgb888, - fetch_texel_2d_f_rgb888, - fetch_texel_3d_f_rgb888, - store_texel_rgb888 - }, - { - MESA_FORMAT_BGR888, - fetch_texel_1d_f_bgr888, - fetch_texel_2d_f_bgr888, - fetch_texel_3d_f_bgr888, - store_texel_bgr888 - }, - { - MESA_FORMAT_RGB565, - fetch_texel_1d_f_rgb565, - fetch_texel_2d_f_rgb565, - fetch_texel_3d_f_rgb565, - store_texel_rgb565 - }, - { - MESA_FORMAT_RGB565_REV, - fetch_texel_1d_f_rgb565_rev, - fetch_texel_2d_f_rgb565_rev, - fetch_texel_3d_f_rgb565_rev, - store_texel_rgb565_rev - }, - { - MESA_FORMAT_RGBA4444, - fetch_texel_1d_f_rgba4444, - fetch_texel_2d_f_rgba4444, - fetch_texel_3d_f_rgba4444, - store_texel_rgba4444 - }, - { - MESA_FORMAT_ARGB4444, - fetch_texel_1d_f_argb4444, - fetch_texel_2d_f_argb4444, - fetch_texel_3d_f_argb4444, - store_texel_argb4444 - }, - { - MESA_FORMAT_ARGB4444_REV, - fetch_texel_1d_f_argb4444_rev, - fetch_texel_2d_f_argb4444_rev, - fetch_texel_3d_f_argb4444_rev, - store_texel_argb4444_rev - }, - { - MESA_FORMAT_RGBA5551, - fetch_texel_1d_f_rgba5551, - fetch_texel_2d_f_rgba5551, - fetch_texel_3d_f_rgba5551, - store_texel_rgba5551 - }, - { - MESA_FORMAT_ARGB1555, - fetch_texel_1d_f_argb1555, - fetch_texel_2d_f_argb1555, - fetch_texel_3d_f_argb1555, - store_texel_argb1555 - }, - { - MESA_FORMAT_ARGB1555_REV, - fetch_texel_1d_f_argb1555_rev, - fetch_texel_2d_f_argb1555_rev, - fetch_texel_3d_f_argb1555_rev, - store_texel_argb1555_rev - }, - { - MESA_FORMAT_AL88, - fetch_texel_1d_f_al88, - fetch_texel_2d_f_al88, - fetch_texel_3d_f_al88, - store_texel_al88 - }, - { - MESA_FORMAT_AL88_REV, - fetch_texel_1d_f_al88_rev, - fetch_texel_2d_f_al88_rev, - fetch_texel_3d_f_al88_rev, - store_texel_al88_rev - }, - { - MESA_FORMAT_RGB332, - fetch_texel_1d_f_rgb332, - fetch_texel_2d_f_rgb332, - fetch_texel_3d_f_rgb332, - store_texel_rgb332 - }, - { - MESA_FORMAT_A8, - fetch_texel_1d_f_a8, - fetch_texel_2d_f_a8, - fetch_texel_3d_f_a8, - store_texel_a8 - }, - { - MESA_FORMAT_L8, - fetch_texel_1d_f_l8, - fetch_texel_2d_f_l8, - fetch_texel_3d_f_l8, - store_texel_l8 - }, - { - MESA_FORMAT_I8, - fetch_texel_1d_f_i8, - fetch_texel_2d_f_i8, - fetch_texel_3d_f_i8, - store_texel_i8 - }, - { - MESA_FORMAT_CI8, - fetch_texel_1d_f_ci8, - fetch_texel_2d_f_ci8, - fetch_texel_3d_f_ci8, - store_texel_ci8 - }, - { - MESA_FORMAT_YCBCR, - fetch_texel_1d_f_ycbcr, - fetch_texel_2d_f_ycbcr, - fetch_texel_3d_f_ycbcr, - store_texel_ycbcr - }, - { - MESA_FORMAT_YCBCR_REV, - fetch_texel_1d_f_ycbcr_rev, - fetch_texel_2d_f_ycbcr_rev, - fetch_texel_3d_f_ycbcr_rev, - store_texel_ycbcr_rev - }, - { - MESA_FORMAT_Z24_S8, - fetch_texel_1d_f_z24_s8, - fetch_texel_2d_f_z24_s8, - fetch_texel_3d_f_z24_s8, - store_texel_z24_s8 - }, - { - MESA_FORMAT_S8_Z24, - fetch_texel_1d_f_s8_z24, - fetch_texel_2d_f_s8_z24, - fetch_texel_3d_f_s8_z24, - store_texel_s8_z24 - }, - { - MESA_FORMAT_Z16, - fetch_texel_1d_f_z16, - fetch_texel_2d_f_z16, - fetch_texel_3d_f_z16, - store_texel_z16 - }, - { - MESA_FORMAT_Z32, - fetch_texel_1d_f_z32, - fetch_texel_2d_f_z32, - fetch_texel_3d_f_z32, - store_texel_z32 - } -}; - - -FetchTexelFuncF -_mesa_get_texel_fetch_func(GLuint format, GLuint dims) -{ - FetchTexelFuncF f; - GLuint i; - /* XXX replace loop with direct table lookup */ - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texfetch_funcs[i].Name == format) { - switch (dims) { - case 1: - f = texfetch_funcs[i].Fetch1D; - break; - case 2: - f = texfetch_funcs[i].Fetch2D; - break; - case 3: - f = texfetch_funcs[i].Fetch3D; - break; - } - if (!f) - f = fetch_null_texelf; - return f; - } - } - return NULL; -} - - -StoreTexelFunc -_mesa_get_texel_store_func(GLuint format) -{ - GLuint i; - /* XXX replace loop with direct table lookup */ - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texfetch_funcs[i].Name == format) { - if (texfetch_funcs[i].StoreTexel) - return texfetch_funcs[i].StoreTexel; - else - return store_null_texel; - } - } - return NULL; -} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index ed6a3a3851..0711b67da1 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.75 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,15 +23,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - -/** - * \file texformat.h - * Texture formats definitions. - * - * \author Gareth Hughes - */ - - #ifndef TEXFORMAT_H #define TEXFORMAT_H @@ -49,11 +40,4 @@ extern void _mesa_format_to_type_and_comps(gl_format format, GLenum *datatype, GLuint *comps); -extern FetchTexelFuncF -_mesa_get_texel_fetch_func(GLuint format, GLuint dims); - -extern StoreTexelFunc -_mesa_get_texel_store_func(GLuint format); - - #endif diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 81bb1d40ff..f47478421a 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,7 +1,7 @@ #include "context.h" #include "fbobject.h" -#include "texformat.h" +#include "texfetch.h" #include "texrender.h" #include "renderbuffer.h" diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 02e3df89cf..d5bc16dee4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -64,6 +64,7 @@ #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_s3tc.h" +#include "texfetch.h" #include "texformat.h" #include "teximage.h" #include "texstore.h" diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index dab3e56038..8959ff5356 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -68,6 +68,7 @@ MAIN_SOURCES = \ main/texcompress_fxt1.c \ main/texenv.c \ main/texenvprogram.c \ + main/texfetch.c \ main/texformat.c \ main/texgen.c \ main/texgetimage.c \ diff --git a/windows/VC7/mesa/mesa/mesa.vcproj b/windows/VC7/mesa/mesa/mesa.vcproj index 4d7df74170..9a24acf819 100644 --- a/windows/VC7/mesa/mesa/mesa.vcproj +++ b/windows/VC7/mesa/mesa/mesa.vcproj @@ -586,6 +586,9 @@ + + @@ -1157,6 +1160,9 @@ + + diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj index f15c4435f6..ec41314195 100644 --- a/windows/VC8/mesa/mesa/mesa.vcproj +++ b/windows/VC8/mesa/mesa/mesa.vcproj @@ -1026,6 +1026,10 @@ RelativePath="..\..\..\..\src\mesa\main\texenvprogram.c" > + + @@ -1875,6 +1879,10 @@ RelativePath="..\..\..\..\src\mesa\main\texenvprogram.h" > + + -- cgit v1.2.3 From 3fa7dbf368bb060220e9f78e666b00d6827166a6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 21:00:16 -0600 Subject: mesa: remove GLchan-based formats; use hw 8-bit/channel formats instead Removed: MESA_FORMAT_RGBA, RGB, ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY. --- src/mesa/drivers/x11/xm_dd.c | 4 +- src/mesa/main/formats.c | 48 ------------- src/mesa/main/formats.h | 13 +--- src/mesa/main/mipmap.c | 4 +- src/mesa/main/texfetch.c | 42 ----------- src/mesa/main/texformat.c | 37 ++-------- src/mesa/main/texformat_tmp.h | 146 ------------------------------------- src/mesa/main/texstore.c | 164 ------------------------------------------ src/mesa/swrast/s_texfilter.c | 36 +++++----- src/mesa/swrast/s_triangle.c | 12 ++-- 10 files changed, 35 insertions(+), 471 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 5b00b5b82c..d757e50b5a 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1025,9 +1025,9 @@ choose_tex_format( GLcontext *ctx, GLint internalFormat, { switch (internalFormat) { case GL_COMPRESSED_RGB_ARB: - return MESA_FORMAT_RGB; + return MESA_FORMAT_RGB888; case GL_COMPRESSED_RGBA_ARB: - return MESA_FORMAT_RGBA; + return MESA_FORMAT_RGBA8888; default: return _mesa_choose_tex_format(ctx, internalFormat, format, type); } diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 2ad5685883..f915b1da91 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -401,54 +401,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, #endif - { - MESA_FORMAT_RGBA, - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - CHAN_BITS, CHAN_BITS, CHAN_BITS, CHAN_BITS, - 0, 0, 0, 0, 0, - 1, 1, 4 * CHAN_BITS / 8 - }, - { - MESA_FORMAT_RGB, - GL_RGB, - GL_UNSIGNED_NORMALIZED, - CHAN_BITS, CHAN_BITS, CHAN_BITS, 0, - 0, 0, 0, 0, 0, - 1, 1, 3 * CHAN_BITS / 8 - }, - { - MESA_FORMAT_ALPHA, - GL_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, CHAN_BITS, - 0, 0, 0, 0, 0, - 1, 1, 1 * CHAN_BITS / 8 - }, - { - MESA_FORMAT_LUMINANCE, - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - CHAN_BITS, 0, 0, 0, 0, - 1, 1, 1 * CHAN_BITS / 8 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA, - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, CHAN_BITS, - CHAN_BITS, 0, 0, 0, 0, - 1, 1, 2 * CHAN_BITS / 8 - }, - { - MESA_FORMAT_INTENSITY, - GL_INTENSITY, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, CHAN_BITS, 0, 0, 0, - 1, 1, 1 * CHAN_BITS / 8 - }, { MESA_FORMAT_RGBA_FLOAT32, GL_RGBA, diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index dbde28e727..9235828a0f 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -43,6 +43,7 @@ typedef enum { MESA_FORMAT_NONE = 0, + /** * \name Basic hardware formats */ @@ -114,18 +115,6 @@ typedef enum #endif /*@}*/ - /** - * \name Generic GLchan-based formats. (XXX obsolete!) - */ - /*@{*/ - MESA_FORMAT_RGBA, - MESA_FORMAT_RGB, - MESA_FORMAT_ALPHA, - MESA_FORMAT_LUMINANCE, - MESA_FORMAT_LUMINANCE_ALPHA, - MESA_FORMAT_INTENSITY, - /*@}*/ - /** * \name Floating point texture formats. */ diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 7e99a5d3de..ccd153303d 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1521,11 +1521,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = MESA_FORMAT_RGB; + convertFormat = MESA_FORMAT_RGB888; components = 3; } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = MESA_FORMAT_RGBA; + convertFormat = MESA_FORMAT_RGBA8888; components = 4; } else { diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 20ee2527f5..8149166560 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -127,48 +127,6 @@ static struct { } texfetch_funcs[MESA_FORMAT_COUNT] = { - { - MESA_FORMAT_RGBA, - fetch_texel_1d_f_rgba, - fetch_texel_2d_f_rgba, - fetch_texel_3d_f_rgba, - store_texel_rgba - }, - { - MESA_FORMAT_RGB, - fetch_texel_1d_f_rgb, - fetch_texel_2d_f_rgb, - fetch_texel_3d_f_rgb, - store_texel_rgb - }, - { - MESA_FORMAT_ALPHA, - fetch_texel_1d_f_alpha, - fetch_texel_2d_f_alpha, - fetch_texel_3d_f_alpha, - store_texel_alpha - }, - { - MESA_FORMAT_LUMINANCE, - fetch_texel_1d_f_luminance, - fetch_texel_2d_f_luminance, - fetch_texel_3d_f_luminance, - store_texel_luminance - }, - { - MESA_FORMAT_LUMINANCE_ALPHA, - fetch_texel_1d_f_luminance_alpha, - fetch_texel_2d_f_luminance_alpha, - fetch_texel_3d_f_luminance_alpha, - store_texel_luminance_alpha - }, - { - MESA_FORMAT_INTENSITY, - fetch_texel_1d_f_intensity, - fetch_texel_2d_f_intensity, - fetch_texel_3d_f_intensity, - store_texel_intensity - }, { MESA_FORMAT_SRGB8, fetch_texel_1d_srgb8, diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index bee7f583cf..b1ae324050 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -69,7 +69,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return MESA_FORMAT_RGBA; case GL_RGBA8: return MESA_FORMAT_RGBA8888; case GL_RGB5_A1: @@ -85,7 +84,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return MESA_FORMAT_RGB; case GL_RGB8: return MESA_FORMAT_RGB888; case GL_R3_G3_B2: @@ -100,7 +98,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_ALPHA4: case GL_ALPHA12: case GL_ALPHA16: - return MESA_FORMAT_ALPHA; case GL_ALPHA8: return MESA_FORMAT_A8; @@ -110,7 +107,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE4: case GL_LUMINANCE12: case GL_LUMINANCE16: - return MESA_FORMAT_LUMINANCE; case GL_LUMINANCE8: return MESA_FORMAT_L8; @@ -122,7 +118,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return MESA_FORMAT_LUMINANCE_ALPHA; case GL_LUMINANCE8_ALPHA8: return MESA_FORMAT_AL88; @@ -130,7 +125,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: - return MESA_FORMAT_INTENSITY; case GL_INTENSITY8: return MESA_FORMAT_I8; @@ -162,13 +156,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: - return MESA_FORMAT_ALPHA; + return MESA_FORMAT_A8; case GL_COMPRESSED_LUMINANCE_ARB: - return MESA_FORMAT_LUMINANCE; + return MESA_FORMAT_L8; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA; + return MESA_FORMAT_AL88; case GL_COMPRESSED_INTENSITY_ARB: - return MESA_FORMAT_INTENSITY; + return MESA_FORMAT_I8; case GL_COMPRESSED_RGB_ARB: #if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) @@ -179,7 +173,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ctx->Extensions.S3_s3tc) return MESA_FORMAT_RGB_DXT1; #endif - return MESA_FORMAT_RGB; + return MESA_FORMAT_RGB888; case GL_COMPRESSED_RGBA_ARB: #if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) @@ -190,7 +184,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ctx->Extensions.S3_s3tc) return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ #endif - return MESA_FORMAT_RGBA; + return MESA_FORMAT_RGBA8888; default: ; /* fallthrough */ } @@ -504,25 +498,6 @@ _mesa_format_to_type_and_comps(gl_format format, return; #endif - case MESA_FORMAT_RGBA: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB: - *datatype = CHAN_TYPE; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA: - *datatype = CHAN_TYPE; - *comps = 2; - return; - case MESA_FORMAT_ALPHA: - case MESA_FORMAT_LUMINANCE: - case MESA_FORMAT_INTENSITY: - *datatype = CHAN_TYPE; - *comps = 1; - return; - case MESA_FORMAT_RGBA_FLOAT32: *datatype = GL_FLOAT; *comps = 4; diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index cb8386bbc8..939c4d0776 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -70,152 +70,6 @@ #endif -/* MESA_FORMAT_RGBA **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ -static void FETCH(f_rgba)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = CHAN_TO_FLOAT(src[3]); -} - -#if DIM == 3 -/* Store a GLchan RGBA texel */ -static void store_texel_rgba(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; - dst[3] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_RGB ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ -static void FETCH(f_rgb)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; -} -#endif - -/* MESA_FORMAT_ALPHA *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ -static void FETCH(f_alpha)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ -static void FETCH(f_luminance)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_luminance(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/ - -/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ -static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = CHAN_TO_FLOAT(src[1]); -} - -#if DIM == 3 -static void store_texel_luminance_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_INTENSITY *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ -static void FETCH(f_intensity)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_intensity(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - - /* MESA_FORMAT_Z32 ***********************************************************/ /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index d5bc16dee4..56d6c63906 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1004,164 +1004,6 @@ memcpy_texture(GLcontext *ctx, -/** - * Store an image in any of the formats: - * _mesa_texformat_rgba - * _mesa_texformat_rgb - * _mesa_texformat_alpha - * _mesa_texformat_luminance - * _mesa_texformat_luminance_alpha - * _mesa_texformat_intensity - * - */ -static GLboolean -_mesa_texstore_rgba(TEXSTORE_PARAMS) -{ - const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA || - dstFormat == MESA_FORMAT_RGB || - dstFormat == MESA_FORMAT_ALPHA || - dstFormat == MESA_FORMAT_LUMINANCE || - dstFormat == MESA_FORMAT_LUMINANCE_ALPHA || - dstFormat == MESA_FORMAT_INTENSITY); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(texelBytes == components * sizeof(GLchan)); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == CHAN_TYPE) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGB && - srcFormat == GL_RGBA && - srcType == CHAN_TYPE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - GLchan *dstImage = (GLchan *) - ((GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes); - - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLchan *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride / sizeof(GLchan); - srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride); - } - } - } - else if (!ctx->_ImageTransferState && - CHAN_TYPE == GL_UNSIGNED_BYTE && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - const GLubyte *dstmap; - GLuint components; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == MESA_FORMAT_RGBA) { - dstmap = mappings[IDX_RGBA].from_rgba; - components = 4; - } - else if (dstFormat == MESA_FORMAT_RGB) { - dstmap = mappings[IDX_RGB].from_rgba; - components = 3; - } - else if (dstFormat == MESA_FORMAT_ALPHA) { - dstmap = mappings[IDX_ALPHA].from_rgba; - components = 1; - } - else if (dstFormat == MESA_FORMAT_LUMINANCE) { - dstmap = mappings[IDX_LUMINANCE].from_rgba; - components = 1; - } - else if (dstFormat == MESA_FORMAT_LUMINANCE_ALPHA) { - dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba; - components = 2; - } - else if (dstFormat == MESA_FORMAT_INTENSITY) { - dstmap = mappings[IDX_INTENSITY].from_rgba; - components = 1; - } - else { - _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba"); - return GL_FALSE; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, components, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint bytesPerRow; - GLint img, row; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - bytesPerRow = srcWidth * components * sizeof(GLchan); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, src, bytesPerRow); - dstRow += dstRowStride; - src += srcWidth * components; - } - } - - _mesa_free((void *) tempImage); - } - return GL_TRUE; -} - - /** * Store a 32-bit integer depth component texture image. */ @@ -3230,12 +3072,6 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, - { MESA_FORMAT_RGBA, _mesa_texstore_rgba }, - { MESA_FORMAT_RGB, _mesa_texstore_rgba }, - { MESA_FORMAT_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE, _mesa_texstore_rgba }, - { MESA_FORMAT_LUMINANCE_ALPHA, _mesa_texstore_rgba }, - { MESA_FORMAT_INTENSITY, _mesa_texstore_rgba }, { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 11c8f9256a..6cba8ed34b 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1343,17 +1343,17 @@ opt_sample_rgb_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat == MESA_FORMAT_RGB); + ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(img->_IsPowerOfTwo); for (k=0; kData) + 3*pos; - rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]); + GLubyte *texel = ((GLubyte *) img->Data) + 3*pos; + rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[0]); + rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); + rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[2]); } } @@ -1384,18 +1384,18 @@ opt_sample_rgba_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat == MESA_FORMAT_RGBA); + ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; const GLint pos = (row << shift) | col; - const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ - rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]); + const GLubyte *texel = ((GLubyte *) img->Data) + (pos << 2); /* pos*4 */ + rgba[i][RCOMP] = UBYTE_TO_FLOAT(texel[0]); + rgba[i][GCOMP] = UBYTE_TO_FLOAT(texel[1]); + rgba[i][BCOMP] = UBYTE_TO_FLOAT(texel[2]); + rgba[i][ACOMP] = UBYTE_TO_FLOAT(texel[3]); } } @@ -1428,11 +1428,11 @@ sample_lambda_2d(GLcontext *ctx, case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { - case MESA_FORMAT_RGB: + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1485,11 +1485,11 @@ sample_lambda_2d(GLcontext *ctx, case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { - case MESA_FORMAT_RGB: + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; @@ -3137,7 +3137,7 @@ null_sample_func( GLcontext *ctx, rgba[i][RCOMP] = 0; rgba[i][GCOMP] = 0; rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = CHAN_MAX; + rgba[i][ACOMP] = 1.0; } } @@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGB) { + img->TexFormat == MESA_FORMAT_RGB888) { return &opt_sample_rgb_2d; } else if (t->WrapS == GL_REPEAT && t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat == MESA_FORMAT_RGBA) { + img->TexFormat == MESA_FORMAT_RGBA8888) { return &opt_sample_rgba_2d; } else { diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 7b59763f11..6a61bec245 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -140,7 +140,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ + const GLubyte *texture = (const GLubyte *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ if (!rb || !texture) { \ @@ -149,7 +149,7 @@ _swrast_culltriangle( GLcontext *ctx, #define RENDER_SPAN( span ) \ GLuint i; \ - GLchan rgb[MAX_WIDTH][3]; \ + GLubyte rgb[MAX_WIDTH][3]; \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ for (i = 0; i < span.end; i++) { \ @@ -192,7 +192,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ + const GLubyte *texture = (const GLubyte *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ if (!rb || !texture) { \ @@ -201,7 +201,7 @@ _swrast_culltriangle( GLcontext *ctx, #define RENDER_SPAN( span ) \ GLuint i; \ - GLchan rgb[MAX_WIDTH][3]; \ + GLubyte rgb[MAX_WIDTH][3]; \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ for (i = 0; i < span.end; i++) { \ @@ -1075,7 +1075,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && texImg->_IsPowerOfTwo && texImg->Border == 0 && texImg->Width == texImg->RowStride - && (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA) + && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && !swrast->_FogEnabled @@ -1083,7 +1083,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { if (minFilter == GL_NEAREST - && format == MESA_FORMAT_RGB + && format == MESA_FORMAT_RGB888 && (envMode == GL_REPLACE || envMode == GL_DECAL) && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) && ctx->Depth.Func == GL_LESS -- cgit v1.2.3 From 60843e3ee59b00cee4ec1048823d1dd24756d849 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 21:04:14 -0600 Subject: mesa: remove MESA_FORMAT_RGBA4444 Not used by any hardware driver. ARGB4444 and ARGB4444_REV remain. --- src/mesa/main/formats.c | 8 ------ src/mesa/main/formats.h | 1 - src/mesa/main/texfetch.c | 7 ------ src/mesa/main/texformat_tmp.h | 24 ------------------ src/mesa/main/texstore.c | 58 ------------------------------------------- 5 files changed, 98 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index f915b1da91..dec3daee7c 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -109,14 +109,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 2 /* BlockWidth/Height,Bytes */ }, - { - MESA_FORMAT_RGBA4444, /* Name */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, { MESA_FORMAT_ARGB4444, /* Name */ GL_RGBA, /* BaseFormat */ diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 9235828a0f..99a6534ff1 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -58,7 +58,6 @@ typedef enum MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 8149166560..3cc424fdc8 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -393,13 +393,6 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_f_rgb565_rev, store_texel_rgb565_rev }, - { - MESA_FORMAT_RGBA4444, - fetch_texel_1d_f_rgba4444, - fetch_texel_2d_f_rgba4444, - fetch_texel_3d_f_rgba4444, - store_texel_rgba4444 - }, { MESA_FORMAT_ARGB4444, fetch_texel_1d_f_argb4444, diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 939c4d0776..199849d6ac 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -641,30 +641,6 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage, } #endif -/* MESA_FORMAT_RGBA4444 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); -} - -#if DIM == 3 -static void store_texel_rgba4444(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - /* MESA_FORMAT_ARGB4444 ******************************************************/ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 56d6c63906..48bee88e0f 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1766,63 +1766,6 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) return GL_TRUE; } -static GLboolean -_mesa_texstore_rgba4444(TEXSTORE_PARAMS) -{ - const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - - ASSERT(dstFormat == MESA_FORMAT_RGBA4444); - ASSERT(texelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_RGBA4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4){ - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - _mesa_free((void *) tempImage); - } - return GL_TRUE; -} static GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) @@ -3037,7 +2980,6 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, - { MESA_FORMAT_RGBA4444, _mesa_texstore_rgba4444 }, { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, -- cgit v1.2.3 From 3d6a20e5b6c7567ed64fceed7744cf39eea34400 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 30 Sep 2009 21:08:06 -0600 Subject: mesa: rename texformat_tmp.h to texfetch_tmp.h --- src/mesa/main/texfetch.c | 6 +- src/mesa/main/texfetch_tmp.h | 1302 ++++++++++++++++++++++++++++++++++++ src/mesa/main/texformat_tmp.h | 1304 ------------------------------------- windows/VC7/mesa/mesa/mesa.vcproj | 2 +- windows/VC8/mesa/mesa/mesa.vcproj | 2 +- 5 files changed, 1307 insertions(+), 1309 deletions(-) create mode 100644 src/mesa/main/texfetch_tmp.h delete mode 100644 src/mesa/main/texformat_tmp.h (limited to 'src/mesa/main') diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 3cc424fdc8..62a8b53409 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -77,13 +77,13 @@ nonlinear_to_linear(GLubyte cs8) /* Texel fetch routines for all supported formats */ #define DIM 1 -#include "texformat_tmp.h" +#include "texfetch_tmp.h" #define DIM 2 -#include "texformat_tmp.h" +#include "texfetch_tmp.h" #define DIM 3 -#include "texformat_tmp.h" +#include "texfetch_tmp.h" /** * Null texel fetch function. diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h new file mode 100644 index 0000000000..3ac932b979 --- /dev/null +++ b/src/mesa/main/texfetch_tmp.h @@ -0,0 +1,1302 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texfetch_tmp.h + * Texel fetch functions template. + * + * This template file is used by texfetch.c to generate texel fetch functions + * for 1-D, 2-D and 3-D texture images. + * + * It should be expanded by defining \p DIM as the number texture dimensions + * (1, 2 or 3). According to the value of \p DIM a series of macros is defined + * for the texel lookup in the gl_texture_image::Data. + * + * \author Gareth Hughes + * \author Brian Paul + */ + + +#if DIM == 1 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size))) + +#define FETCH(x) fetch_texel_1d_##x + +#elif DIM == 2 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((void) (k), \ + ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size))) + +#define FETCH(x) fetch_texel_2d_##x + +#elif DIM == 3 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((type *)(image)->Data + ((image)->ImageOffsets[k] \ + + (image)->RowStride * (j) + (i)) * (size)) + +#define FETCH(x) fetch_texel_3d_##x + +#else +#error illegal number of texture dimensions +#endif + + +/* MESA_FORMAT_Z32 ***********************************************************/ + +/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_z32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[0] = src[0] * (1.0F / 0xffffffff); +} + +#if DIM == 3 +static void store_texel_z32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLuint *depth = (const GLuint *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_Z16 ***********************************************************/ + +/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_z16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[0] = src[0] * (1.0F / 65535.0F); +} + +#if DIM == 3 +static void store_texel_z16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *depth = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_RGBA_F32 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. + */ +static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = src[3]; +} + +#if DIM == 3 +static void store_texel_rgba_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = depth[RCOMP]; + dst[1] = depth[GCOMP]; + dst[2] = depth[BCOMP]; + dst[3] = depth[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_F16 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = _mesa_half_to_float(src[3]); +} + +#if DIM == 3 +static void store_texel_rgba_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(*depth); +} +#endif + +/* MESA_FORMAT_RGB_F32 *******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_RGB_F16 *******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(*depth); +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = src[0]; +} + +#if DIM == 3 +static void store_texel_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + +#if DIM == 3 +static void store_texel_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_luminance_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_luminance_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = src[1]; +} + +#if DIM == 3 +static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = _mesa_half_to_float(src[1]); +} + +#if DIM == 3 +static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); + dst[1] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_INTENSITY_F32 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = src[0]; +} + +#if DIM == 3 +static void store_texel_intensity_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_INTENSITY_F16 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + +#if DIM == 3 +static void store_texel_intensity_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + + + +/* + * Begin Hardware formats + */ + +/* MESA_FORMAT_RGBA8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ +static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); +} + + + +#if DIM == 3 +static void store_texel_rgba8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGBA888_REV ***************************************************/ + +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ +static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ +static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_argb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); +} + +#if DIM == 3 +static void store_texel_argb8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGB888 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ +static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[BCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_BGR888 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ +static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_bgr888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + + +/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) + instead of slow (g << 2) * 255 / 252 (always rounds down) */ + +/* MESA_FORMAT_RGB565 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ +static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); + texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb565(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_RGB565_REV ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ +static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb565_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ +static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); +} + +#if DIM == 3 +static void store_texel_argb4444(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ +static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); +} + +#if DIM == 3 +static void store_texel_argb4444_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + +/* MESA_FORMAT_RGBA5551 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s ) & 0x01) * 1.0F; +} + +#if DIM == 3 +static void store_texel_rgba5551(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +/* MESA_FORMAT_ARGB1555 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; +} + +#if DIM == 3 +static void store_texel_argb1555(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB1555_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ +static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); +} + +#if DIM == 3 +static void store_texel_argb1555_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_AL88 **********************************************************/ + +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ +static void FETCH(f_al88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); +} + +#if DIM == 3 +static void store_texel_al88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL88_REV ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ +static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); +} + +#if DIM == 3 +static void store_texel_al88_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGB332 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ +static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + const GLubyte s = *src; + texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); + texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); + texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb332(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_A8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ +static void FETCH(f_a8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_a8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_L8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ +static void FETCH(f_l8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_l8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_I8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ +static void FETCH(f_i8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_i8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_CI8 ***********************************************************/ + +/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a + * color table, and return 4 GLchans. + */ +static void FETCH(f_ci8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + const struct gl_color_table *palette; + GLuint index; + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Texture.SharedPalette) { + palette = &ctx->Texture.Palette; + } + else { + palette = &texImage->TexObject->Palette; + } + if (palette->Size == 0) + return; /* undefined results */ + + /* Mask the index against size of palette to avoid going out of bounds */ + index = (*src) & (palette->Size - 1); + + { + const GLfloat *table = palette->TableF; + switch (palette->_BaseFormat) { + case GL_ALPHA: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = table[index]; + break; + case GL_LUMINANCE: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index]; + texel[ACOMP] = 1.0F; + break; + case GL_INTENSITY: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = table[index]; + break; + case GL_LUMINANCE_ALPHA: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index * 2 + 0]; + texel[ACOMP] = table[index * 2 + 1]; + break; + case GL_RGB: + texel[RCOMP] = table[index * 3 + 0]; + texel[GCOMP] = table[index * 3 + 1]; + texel[BCOMP] = table[index * 3 + 2]; + texel[ACOMP] = 1.0F; + break; + case GL_RGBA: + texel[RCOMP] = table[index * 4 + 0]; + texel[GCOMP] = table[index * 4 + 1]; + texel[BCOMP] = table[index * 4 + 2]; + texel[ACOMP] = table[index * 4 + 3]; + break; + default: + _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); + return; + } + } +} + +#if DIM == 3 +static void store_texel_ci8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *index = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = *index; +} +#endif + + +#if FEATURE_EXT_texture_sRGB + +/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ +/* Note: component order is same as for MESA_FORMAT_RGB888 */ +static void FETCH(srgb8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = nonlinear_to_linear(src[2]); + texel[GCOMP] = nonlinear_to_linear(src[1]); + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_srgb8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[BCOMP]; /* no conversion */ + dst[1] = rgba[GCOMP]; + dst[2] = rgba[RCOMP]; +} +#endif + +/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ +static void FETCH(srgba8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); + texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); + texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ +} + +#if DIM == 3 +static void store_texel_srgba8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ +static void FETCH(sargb8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); + texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); + texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ +} + +#if DIM == 3 +static void store_texel_sargb8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + +/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ +static void FETCH(sl8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_sl8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + +/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ +static void FETCH(sla8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */ +} + +#if DIM == 3 +static void store_texel_sla8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + +#endif /* FEATURE_EXT_texture_sRGB */ + + +/* MESA_FORMAT_DUDV8 ********************************************************/ + +/* this format by definition produces 0,0,0,1 as rgba values, + however we'll return the dudv values as rg and fix up elsewhere */ +static void FETCH(dudv8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); + texel[RCOMP] = BYTE_TO_FLOAT(src[0]); + texel[GCOMP] = BYTE_TO_FLOAT(src[1]); + texel[BCOMP] = 0; + texel[ACOMP] = 0; +} + +/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ + +static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); +} + +#if DIM == 3 +static void store_texel_signed_rgba8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + + +/* MESA_FORMAT_YCBCR *********************************************************/ + +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. + * We convert YCbCr to RGB here. + */ +static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ + const GLushort *src1 = src0 + 1; /* odd */ + const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ + const GLubyte cb = *src0 & 0xff; /* chroma U */ + const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ + const GLubyte cr = *src1 & 0xff; /* chroma V */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_ycbcr(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* XXX to do */ +} +#endif + + +/* MESA_FORMAT_YCBCR_REV *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. + * We convert YCbCr to RGB here. + */ +static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ + const GLushort *src1 = src0 + 1; /* odd */ + const GLubyte y0 = *src0 & 0xff; /* luminance */ + const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ + const GLubyte y1 = *src1 & 0xff; /* luminance */ + const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* XXX to do */ +} +#endif + + +/* MESA_TEXFORMAT_Z24_S8 ***************************************************/ + +static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* only return Z, not stencil data */ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + texel[0] = ((*src) >> 8) * scale; + ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); + ASSERT(texel[0] >= 0.0F); + ASSERT(texel[0] <= 1.0F); +} + +#if DIM == 3 +static void store_texel_z24_s8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* only store Z, not stencil */ + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + GLfloat depth = *((GLfloat *) texel); + GLuint zi = ((GLuint) (depth * 0xffffff)) << 8; + *dst = zi | (*dst & 0xff); +} +#endif + + +/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ + +static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* only return Z, not stencil data */ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + texel[0] = ((*src) & 0x00ffffff) * scale; + ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); + ASSERT(texel[0] >= 0.0F); + ASSERT(texel[0] <= 1.0F); +} + +#if DIM == 3 +static void store_texel_s8_z24(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* only store Z, not stencil */ + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + GLfloat depth = *((GLfloat *) texel); + GLuint zi = (GLuint) (depth * 0xffffff); + *dst = zi | (*dst & 0xff000000); +} +#endif + + +#undef TEXEL_ADDR +#undef DIM +#undef FETCH diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h deleted file mode 100644 index 199849d6ac..0000000000 --- a/src/mesa/main/texformat_tmp.h +++ /dev/null @@ -1,1304 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texformat_tmp.h - * Texel fetch functions template. - * - * This template file is used by texformat.c to generate texel fetch functions - * for 1-D, 2-D and 3-D texture images. - * - * It should be expanded by defining \p DIM as the number texture dimensions - * (1, 2 or 3). According to the value of \p DIM a series of macros is defined - * for the texel lookup in the gl_texture_image::Data. - * - * \sa texformat.c and FetchTexel. - * - * \author Gareth Hughes - * \author Brian Paul - */ - - -#if DIM == 1 - -#define TEXEL_ADDR( type, image, i, j, k, size ) \ - ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size))) - -#define FETCH(x) fetch_texel_1d_##x - -#elif DIM == 2 - -#define TEXEL_ADDR( type, image, i, j, k, size ) \ - ((void) (k), \ - ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size))) - -#define FETCH(x) fetch_texel_2d_##x - -#elif DIM == 3 - -#define TEXEL_ADDR( type, image, i, j, k, size ) \ - ((type *)(image)->Data + ((image)->ImageOffsets[k] \ - + (image)->RowStride * (j) + (i)) * (size)) - -#define FETCH(x) fetch_texel_3d_##x - -#else -#error illegal number of texture dimensions -#endif - - -/* MESA_FORMAT_Z32 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 0xffffffff); -} - -#if DIM == 3 -static void store_texel_z32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLuint *depth = (const GLuint *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - dst[0] = *depth; -} -#endif - - -/* MESA_FORMAT_Z16 ***********************************************************/ - -/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, - * returning 1 GLfloat. - * Note: no GLchan version of this function. - */ -static void FETCH(f_z16)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[0] = src[0] * (1.0F / 65535.0F); -} - -#if DIM == 3 -static void store_texel_z16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLushort *depth = (const GLushort *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - dst[0] = *depth; -} -#endif - - -/* MESA_FORMAT_RGBA_F32 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. - */ -static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = src[3]; -} - -#if DIM == 3 -static void store_texel_rgba_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *depth = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - dst[0] = depth[RCOMP]; - dst[1] = depth[GCOMP]; - dst[2] = depth[BCOMP]; - dst[3] = depth[ACOMP]; -} -#endif - - -/* MESA_FORMAT_RGBA_F16 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = _mesa_half_to_float(src[3]); -} - -#if DIM == 3 -static void store_texel_rgba_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *depth = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - dst[0] = _mesa_float_to_half(*depth); -} -#endif - -/* MESA_FORMAT_RGB_F32 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); - texel[RCOMP] = src[0]; - texel[GCOMP] = src[1]; - texel[BCOMP] = src[2]; - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *depth = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - dst[0] = *depth; -} -#endif - - -/* MESA_FORMAT_RGB_F16 *******************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); - texel[RCOMP] = _mesa_half_to_float(src[0]); - texel[GCOMP] = _mesa_half_to_float(src[1]); - texel[BCOMP] = _mesa_half_to_float(src[2]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *depth = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - dst[0] = _mesa_float_to_half(*depth); -} -#endif - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = src[0]; -} - -#if DIM == 3 -static void store_texel_alpha_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - dst[0] = rgba[ACOMP]; -} -#endif - - -/* MESA_FORMAT_ALPHA_F32 *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - -#if DIM == 3 -static void store_texel_alpha_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - dst[0] = _mesa_float_to_half(rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_luminance_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - - -/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_luminance_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - dst[0] = _mesa_float_to_half(rgba[RCOMP]); -} -#endif - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = src[0]; - texel[ACOMP] = src[1]; -} - -#if DIM == 3 -static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[ACOMP]; -} -#endif - - -/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = _mesa_half_to_float(src[0]); - texel[ACOMP] = _mesa_half_to_float(src[1]); -} - -#if DIM == 3 -static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); - dst[0] = _mesa_float_to_half(rgba[RCOMP]); - dst[1] = _mesa_float_to_half(rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_INTENSITY_F32 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = src[0]; -} - -#if DIM == 3 -static void store_texel_intensity_f32(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - - -/* MESA_FORMAT_INTENSITY_F16 *************************************************/ - -/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, - * returning 4 GLfloats. - */ -static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = _mesa_half_to_float(src[0]); -} - -#if DIM == 3 -static void store_texel_intensity_f16(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLfloat *rgba = (const GLfloat *) texel; - GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); - dst[0] = _mesa_float_to_half(rgba[RCOMP]); -} -#endif - - - - -/* - * Begin Hardware formats - */ - -/* MESA_FORMAT_RGBA8888 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ -static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - - - -#if DIM == 3 -static void store_texel_rgba8888(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_RGBA888_REV ***************************************************/ - -/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ -static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - -#if DIM == 3 -static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_ARGB8888 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ -static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); -} - -#if DIM == 3 -static void store_texel_argb8888(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_ARGB8888_REV **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ -static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); - texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); - texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); -} - -#if DIM == 3 -static void store_texel_argb8888_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_RGB888 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ -static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb888(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - dst[0] = rgba[BCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[RCOMP]; -} -#endif - - -/* MESA_FORMAT_BGR888 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ -static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); - texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_bgr888(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; -} -#endif - - -/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) - instead of slow (g << 2) * 255 / 252 (always rounds down) */ - -/* MESA_FORMAT_RGB565 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ -static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); - texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb565(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_RGB565_REV ****************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ -static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb565_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); -} -#endif - - -/* MESA_FORMAT_ARGB4444 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); -} - -#if DIM == 3 -static void store_texel_argb4444(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_ARGB4444_REV **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ -static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); -} - -#if DIM == 3 -static void store_texel_argb4444_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); -} -#endif - -/* MESA_FORMAT_RGBA5551 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s ) & 0x01) * 1.0F; -} - -#if DIM == 3 -static void store_texel_rgba5551(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - -/* MESA_FORMAT_ARGB1555 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ -static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); - texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); - texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); - texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; -} - -#if DIM == 3 -static void store_texel_argb1555(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_ARGB1555_REV **************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ -static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); -} - -#if DIM == 3 -static void store_texel_argb1555_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_AL88 **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ -static void FETCH(f_al88)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); -} - -#if DIM == 3 -static void store_texel_al88(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]); -} -#endif - - -/* MESA_FORMAT_AL88_REV ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ -static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); - texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); -} - -#if DIM == 3 -static void store_texel_al88_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]); -} -#endif - - -/* MESA_FORMAT_RGB332 ********************************************************/ - -/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ -static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - const GLubyte s = *src; - texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); - texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); - texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb332(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - - -/* MESA_FORMAT_A8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ -static void FETCH(f_a8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - -#if DIM == 3 -static void store_texel_a8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - *dst = rgba[ACOMP]; -} -#endif - - -/* MESA_FORMAT_L8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ -static void FETCH(f_l8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_l8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - *dst = rgba[RCOMP]; -} -#endif - - -/* MESA_FORMAT_I8 ************************************************************/ - -/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ -static void FETCH(f_i8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); -} - -#if DIM == 3 -static void store_texel_i8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - *dst = rgba[RCOMP]; -} -#endif - - -/* MESA_FORMAT_CI8 ***********************************************************/ - -/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a - * color table, and return 4 GLchans. - */ -static void FETCH(f_ci8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - const struct gl_color_table *palette; - GLuint index; - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Texture.SharedPalette) { - palette = &ctx->Texture.Palette; - } - else { - palette = &texImage->TexObject->Palette; - } - if (palette->Size == 0) - return; /* undefined results */ - - /* Mask the index against size of palette to avoid going out of bounds */ - index = (*src) & (palette->Size - 1); - - { - const GLfloat *table = palette->TableF; - switch (palette->_BaseFormat) { - case GL_ALPHA: - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = table[index]; - break; - case GL_LUMINANCE: - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = table[index]; - texel[ACOMP] = 1.0F; - break; - case GL_INTENSITY: - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = table[index]; - break; - case GL_LUMINANCE_ALPHA: - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = table[index * 2 + 0]; - texel[ACOMP] = table[index * 2 + 1]; - break; - case GL_RGB: - texel[RCOMP] = table[index * 3 + 0]; - texel[GCOMP] = table[index * 3 + 1]; - texel[BCOMP] = table[index * 3 + 2]; - texel[ACOMP] = 1.0F; - break; - case GL_RGBA: - texel[RCOMP] = table[index * 4 + 0]; - texel[GCOMP] = table[index * 4 + 1]; - texel[BCOMP] = table[index * 4 + 2]; - texel[ACOMP] = table[index * 4 + 3]; - break; - default: - _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); - return; - } - } -} - -#if DIM == 3 -static void store_texel_ci8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *index = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - *dst = *index; -} -#endif - - -#if FEATURE_EXT_texture_sRGB - -/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ -/* Note: component order is same as for MESA_FORMAT_RGB888 */ -static void FETCH(srgb8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - texel[RCOMP] = nonlinear_to_linear(src[2]); - texel[GCOMP] = nonlinear_to_linear(src[1]); - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_srgb8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); - dst[0] = rgba[BCOMP]; /* no conversion */ - dst[1] = rgba[GCOMP]; - dst[2] = rgba[RCOMP]; -} -#endif - -/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ -static void FETCH(srgba8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); - texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ -} - -#if DIM == 3 -static void store_texel_srgba8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - -/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ -static void FETCH(sargb8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); - texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); - texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); - texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ -} - -#if DIM == 3 -static void store_texel_sargb8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); -} -#endif - -/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ -static void FETCH(sl8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_sl8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - -/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ -static void FETCH(sla8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = nonlinear_to_linear(src[0]); - texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */ -} - -#if DIM == 3 -static void store_texel_sla8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[ACOMP]; -} -#endif - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/* MESA_FORMAT_DUDV8 ********************************************************/ - -/* this format by definition produces 0,0,0,1 as rgba values, - however we'll return the dudv values as rg and fix up elsewhere */ -static void FETCH(dudv8)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); - texel[RCOMP] = BYTE_TO_FLOAT(src[0]); - texel[GCOMP] = BYTE_TO_FLOAT(src[1]); - texel[BCOMP] = 0; - texel[ACOMP] = 0; -} - -/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ - -static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); -} - -#if DIM == 3 -static void store_texel_signed_rgba8888(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLbyte *rgba = (const GLbyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - -static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); -} - -#if DIM == 3 -static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - - - -/* MESA_FORMAT_YCBCR *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. - * We convert YCbCr to RGB here. - */ -static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ - const GLubyte cb = *src0 & 0xff; /* chroma U */ - const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ - const GLubyte cr = *src1 & 0xff; /* chroma V */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_ycbcr(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* XXX to do */ -} -#endif - - -/* MESA_FORMAT_YCBCR_REV *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. - * We convert YCbCr to RGB here. - */ -static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ - const GLushort *src1 = src0 + 1; /* odd */ - const GLubyte y0 = *src0 & 0xff; /* luminance */ - const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ - const GLubyte y1 = *src1 & 0xff; /* luminance */ - const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ - GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); - GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); - GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); - r *= (1.0F / 255.0F); - g *= (1.0F / 255.0F); - b *= (1.0F / 255.0F); - texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); - texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); - texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* XXX to do */ -} -#endif - - -/* MESA_TEXFORMAT_Z24_S8 ***************************************************/ - -static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; - texel[0] = ((*src) >> 8) * scale; - ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - -#if DIM == 3 -static void store_texel_z24_s8(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - /* only store Z, not stencil */ - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - GLfloat depth = *((GLfloat *) texel); - GLuint zi = ((GLuint) (depth * 0xffffff)) << 8; - *dst = zi | (*dst & 0xff); -} -#endif - - -/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ - -static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - /* only return Z, not stencil data */ - const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - const GLfloat scale = 1.0F / (GLfloat) 0xffffff; - texel[0] = ((*src) & 0x00ffffff) * scale; - ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); - ASSERT(texel[0] >= 0.0F); - ASSERT(texel[0] <= 1.0F); -} - -#if DIM == 3 -static void store_texel_s8_z24(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - /* only store Z, not stencil */ - GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - GLfloat depth = *((GLfloat *) texel); - GLuint zi = (GLuint) (depth * 0xffffff); - *dst = zi | (*dst & 0xff000000); -} -#endif - - -#undef TEXEL_ADDR -#undef DIM -#undef FETCH diff --git a/windows/VC7/mesa/mesa/mesa.vcproj b/windows/VC7/mesa/mesa/mesa.vcproj index 9a24acf819..100d83d8cd 100644 --- a/windows/VC7/mesa/mesa/mesa.vcproj +++ b/windows/VC7/mesa/mesa/mesa.vcproj @@ -1167,7 +1167,7 @@ RelativePath="..\..\..\..\src\mesa\main\texformat.h"> + RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h"> diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj index ec41314195..efc243929e 100644 --- a/windows/VC8/mesa/mesa/mesa.vcproj +++ b/windows/VC8/mesa/mesa/mesa.vcproj @@ -1888,7 +1888,7 @@ > Date: Thu, 1 Oct 2009 15:59:13 -0600 Subject: mesa: added _mesa_format_image_size() --- src/mesa/main/formats.c | 27 +++++++++++++++++++++++++++ src/mesa/main/formats.h | 4 ++++ 2 files changed, 31 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index dec3daee7c..82843a3291 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -593,6 +593,33 @@ _mesa_is_format_compressed(gl_format format) } +/** + * Return number of bytes needed to store an image of the given size + * in the given format. + */ +GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth, bh = info->BlockHeight; + const GLuint wblocks = (width + bw - 1) / bw; + const GLuint hblocks = (height + bh - 1) / bh; + const GLuint sz = wblocks * hblocks * info->BytesPerBlock; + return sz; + } + else { + /* non-compressed */ + const GLuint sz = width * height * depth * info->BytesPerBlock; + return sz; + } +} + + + + /** * Do sanity checking of the format info table. */ diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 99a6534ff1..b91682809f 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -202,6 +202,10 @@ extern void _mesa_format_to_type_and_comps2(gl_format format, GLenum *datatype, GLuint *comps); +extern GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth); + extern void _mesa_test_formats(void); -- cgit v1.2.3 From 040fd7ed44c21a1faaa6475888e9365e8f0de42b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 16:27:23 -0600 Subject: mesa: added _mesa_format_row_stride() --- src/mesa/main/formats.c | 22 +++++++++++++++++++++- src/mesa/main/formats.h | 4 ++++ 2 files changed, 25 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 82843a3291..ebe59f8960 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -602,12 +602,13 @@ _mesa_format_image_size(gl_format format, GLsizei width, GLsizei height, GLsizei depth) { const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ if (info->BlockWidth > 1 || info->BlockHeight > 1) { /* compressed format */ const GLuint bw = info->BlockWidth, bh = info->BlockHeight; const GLuint wblocks = (width + bw - 1) / bw; const GLuint hblocks = (height + bh - 1) / bh; - const GLuint sz = wblocks * hblocks * info->BytesPerBlock; + const GLuint sz = wblocks * hblocks * info->BytesPerBlock; return sz; } else { @@ -619,6 +620,25 @@ _mesa_format_image_size(gl_format format, GLsizei width, +GLint +_mesa_format_row_stride(gl_format format, GLsizei width) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth; + const GLuint wblocks = (width + bw - 1) / bw; + const GLint stride = wblocks * info->BytesPerBlock; + return stride; + } + else { + const GLint stride = width * info->BytesPerBlock; + return stride; + } +} + + /** * Do sanity checking of the format info table. diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index b91682809f..316ff1a8ec 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -206,6 +206,10 @@ extern GLuint _mesa_format_image_size(gl_format format, GLsizei width, GLsizei height, GLsizei depth); +extern GLint +_mesa_format_row_stride(gl_format format, GLsizei width); + + extern void _mesa_test_formats(void); -- cgit v1.2.3 From b6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 16:29:44 -0600 Subject: mesa: remove gl_texture_image::IsCompressed field Use _mesa_is_format_compressed() instead. --- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 6 +- src/mesa/drivers/dri/intel/intel_tex_image.c | 7 +- src/mesa/drivers/dri/intel/intel_tex_subimage.c | 2 +- src/mesa/drivers/dri/intel/intel_tex_validate.c | 4 +- src/mesa/drivers/dri/r200/r200_texstate.c | 2 +- src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c | 9 +- src/mesa/drivers/dri/radeon/radeon_texstate.c | 4 +- src/mesa/drivers/dri/radeon/radeon_texture.c | 4 +- src/mesa/drivers/dri/tdfx/tdfx_tex.c | 13 +- src/mesa/drivers/dri/unichrome/via_tex.c | 5 +- src/mesa/drivers/glide/fxddtex.c | 19 +-- src/mesa/main/mipmap.c | 11 +- src/mesa/main/mtypes.h | 1 - src/mesa/main/texgetimage.c | 2 +- src/mesa/main/teximage.c | 6 +- src/mesa/main/texparam.c | 4 +- src/mesa/main/texstore.c | 207 ++++++++++------------- src/mesa/state_tracker/st_cb_texture.c | 5 +- 18 files changed, 140 insertions(+), 171 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 6bb7481ae4..a11869e7e8 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -293,6 +293,8 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, struct gl_texture_image *image, GLuint face, GLuint level) { + GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat); + /* Images with borders are never pulled into mipmap trees. */ if (image->Border || @@ -302,10 +304,10 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, return GL_FALSE; if (image->InternalFormat != mt->internal_format || - image->IsCompressed != mt->compressed) + isCompressed != mt->compressed) return GL_FALSE; - if (!image->IsCompressed && + if (!isCompressed && !mt->compressed && _mesa_get_format_bytes(image->TexFormat) != mt->cpp) return GL_FALSE; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index bbbeac8f7f..29cca45148 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -125,7 +125,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, } assert(!intelObj->mt); - if (intelImage->base.IsCompressed) + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); @@ -339,7 +339,6 @@ intelTexImage(GLcontext * ctx, if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -405,7 +404,7 @@ intelTexImage(GLcontext * ctx, int comp_byte = 0; GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat); - if (intelImage->base.IsCompressed) { + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) { comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); } @@ -494,7 +493,7 @@ intelTexImage(GLcontext * ctx, } else { /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { sizeInBytes = texImage->CompressedSize; dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index bba1b53009..cc329dae58 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -85,7 +85,7 @@ intelTexSubimage(GLcontext * ctx, &dstRowStride, texImage->ImageOffsets); else { - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 0296c92523..d5b562f5e5 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -165,7 +165,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intel_miptree_reference(&intelObj->mt, firstImage->mt); } - if (firstImage->base.IsCompressed) { + if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); cpp = comp_byte; } @@ -190,7 +190,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intelObj->mt->height0 != firstImage->base.Height || intelObj->mt->depth0 != firstImage->base.Depth || intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { intel_miptree_release(intel, &intelObj->mt); } diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index daca318684..1a6fa9f548 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -1504,7 +1504,7 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT)); if ( !t->image_override ) { - if (firstImage->IsCompressed) + if (_mesa_is_format_compressed(firstImage->TexFormat)) t->pp_txpitch = (firstImage->Width + 63) & ~(63); else t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63); diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index b602bfb4b0..5429525587 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -314,16 +314,17 @@ static void calculate_first_last_level(struct gl_texture_object *tObj, GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt, struct gl_texture_image *texImage, GLuint face, GLuint level) { + GLboolean isCompressed = _mesa_is_format_compressed(texImage->TexFormat); radeon_mipmap_level *lvl; if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel) return GL_FALSE; if (texImage->InternalFormat != mt->internal_format || - texImage->IsCompressed != mt->compressed) + isCompressed != mt->compressed) return GL_FALSE; - if (!texImage->IsCompressed && + if (!isCompressed && !mt->compressed && _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp) return GL_FALSE; @@ -354,7 +355,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu numfaces = 6; firstImage = texObj->Image[0][firstLevel]; - compressed = firstImage->IsCompressed ? firstImage->TexFormat : 0; + compressed = _mesa_is_format_compressed(firstImage->TexFormat) ? firstImage->TexFormat : 0; texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); return (mt->firstLevel == firstLevel && @@ -374,7 +375,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t, radeon_texture_image *image, GLuint face, GLuint level) { - GLuint compressed = image->base.IsCompressed ? image->base.TexFormat : 0; + GLuint compressed = _mesa_is_format_compressed(image->base.TexFormat) ? image->base.TexFormat : 0; GLuint numfaces = 1; GLuint firstLevel, lastLevel; GLuint texelBytes; diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 1064602504..5d22a11859 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -81,8 +81,10 @@ struct tx_table { GLuint format, filter; }; +/* XXX verify this table against MESA_FORMAT_x values */ static const struct tx_table tx_table[] = { + 0, /* MESA_FORMAT_NONE */ _ALPHA(RGBA8888), _ALPHA_REV(RGBA8888), _ALPHA(ARGB8888), @@ -1083,7 +1085,7 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT)); if ( !t->image_override ) { - if (firstImage->IsCompressed) + if (_mesa_is_format_compressed(firstImage->TexFormat)) t->pp_txpitch = (firstImage->Width + 63) & ~(63); else t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 0378b3c9fc..442116a2dd 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -546,13 +546,11 @@ static void radeon_teximage( if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat); } else { - texImage->IsCompressed = GL_FALSE; texImage->CompressedSize = 0; texelBytes = _mesa_get_format_bytes(texImage->TexFormat); @@ -590,7 +588,7 @@ static void radeon_teximage( dstRowStride = lvl->rowstride; } else { int size; - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { size = texImage->CompressedSize; } else { size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 427d315a01..8b68137eed 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -191,7 +191,6 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target, texImage = _mesa_get_tex_image(ctx, texObj, target, level); texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - assert(!texImage->IsCompressed); mml = TDFX_TEXIMAGE_DATA(texImage); @@ -1233,7 +1232,7 @@ adjust2DRatio (GLcontext *ctx, GLvoid *tempImage; GLuint dstImageOffsets = 0; - if (!texImage->IsCompressed) { + if (!_mesa_is_format_compressed(texImage->TexFormat)) { GLubyte *destAddr; tempImage = MALLOC(width * height * texelBytes); @@ -1366,7 +1365,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, * be correct, since it would mess with "compressedSize". * Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3. */ - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: @@ -1393,7 +1392,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, } if (texNapalm) { texImage->InternalFormat = internalFormat = texNapalm; - texImage->IsCompressed = GL_TRUE; + _mesa_is_format_compressed(texImage->TexFormat) = GL_TRUE; } } #endif @@ -1409,7 +1408,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texImage->FetchTexelc = fxFetchFunction(mesaFormat); texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texImage->CompressedSize = _mesa_compressed_texture_size(ctx, mml->width, mml->height, @@ -1492,7 +1491,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, assert(texImage->_BaseFormat); texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); } else { dstRowStride = mml->width * texelBytes; @@ -1594,8 +1593,6 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, return; } - assert(texImage->IsCompressed); - ti = TDFX_TEXTURE_DATA(texObj); if (!ti) { texObj->DriverData = fxAllocTexObjData(fxMesa); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index b6be06d1ee..a4cf5466fd 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -696,7 +696,6 @@ static void viaTexImage(GLcontext *ctx, if (texelBytes == 0) { /* compressed format */ - texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -713,7 +712,7 @@ static void viaTexImage(GLcontext *ctx, viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes); /* allocate memory */ - if (texImage->IsCompressed) + if (_mesa_is_format_compressed(texImage->TexFormat)) sizeInBytes = texImage->CompressedSize; else sizeInBytes = postConvWidth * postConvHeight * texelBytes; @@ -793,7 +792,7 @@ static void viaTexImage(GLcontext *ctx, GLint dstRowStride; GLboolean success; - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); } else { diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index a64b6a5553..a820cb818e 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -1234,7 +1234,7 @@ adjust2DRatio (GLcontext *ctx, const GLint newHeight = height * mml->hScale; GLvoid *tempImage; - if (!texImage->IsCompressed) { + if (!_mesa_is_format_compressed(texImage->TexFormat)) { GLubyte *destAddr; tempImage = MALLOC(width * height * texelBytes); @@ -1353,7 +1353,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, #if FX_COMPRESS_S3TC_AS_FXT1_HACK /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */ - if (!ctx->Mesa_DXTn && texImage->IsCompressed) { + if (!ctx->Mesa_DXTn && _mesa_is_format_compressed(texImage->TexFormat)) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: @@ -1380,7 +1380,6 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, } if (texNapalm) { texImage->InternalFormat = internalFormat = texNapalm; - texImage->IsCompressed = GL_TRUE; } } #endif @@ -1397,7 +1396,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, /* allocate mipmap buffer */ assert(!texImage->Data); - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texImage->CompressedSize = _mesa_compressed_texture_size(ctx, mml->width, mml->height, @@ -1451,7 +1450,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); while (level < texObj->MaxLevel && level < maxLevels - 1) { mipWidth = width / 2; @@ -1523,7 +1522,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, assert(texImage->_BaseFormat); texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width); } else { dstRowStride = mml->width * texelBytes; @@ -1564,7 +1563,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); width = texImage->Width; height = texImage->Height; @@ -1620,7 +1619,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, width, height); } - assert(texImage->IsCompressed); + assert(_mesa_is_format_compressed(texImage->TexFormat)); if (!fxIsTexSupported(target, internalFormat, texImage)) { _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n"); @@ -1712,7 +1711,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); } fxTexInvalidate(ctx, texObj); @@ -1777,7 +1776,7 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); } if (ti->validated && ti->isInTM) diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index ccd153303d..f6d6ce33c8 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1511,7 +1511,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(maxLevels > 0); /* bad target */ /* Find convertFormat - the format that do_row() will process */ - if (srcImage->IsCompressed) { + if (_mesa_is_format_compressed(srcImage->TexFormat)) { /* setup for compressed textures */ GLuint row; GLint components, size; @@ -1589,7 +1589,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, &dstWidth, &dstHeight, &dstDepth); if (!nextLevel) { /* all done */ - if (srcImage->IsCompressed) { + if (_mesa_is_format_compressed(srcImage->TexFormat)) { _mesa_free((void *) srcData); _mesa_free(dstData); } @@ -1614,8 +1614,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstImage->TexFormat = srcImage->TexFormat; dstImage->FetchTexelc = srcImage->FetchTexelc; dstImage->FetchTexelf = srcImage->FetchTexelf; - dstImage->IsCompressed = srcImage->IsCompressed; - if (dstImage->IsCompressed) { + if (_mesa_is_format_compressed(dstImage->TexFormat)) { dstImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, dstImage->Height, @@ -1631,7 +1630,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, /* Alloc new teximage data buffer. * Setup src and dest data pointers. */ - if (dstImage->IsCompressed) { + if (_mesa_is_format_compressed(dstImage->TexFormat)) { dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize); if (!dstImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); @@ -1661,7 +1660,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData, dstImage->RowStride); - if (dstImage->IsCompressed) { + if (_mesa_is_format_compressed(dstImage->TexFormat)) { GLubyte *temp; /* compress image from dstData into dstImage->Data */ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1599a6f13f..f084edb840 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1173,7 +1173,6 @@ struct gl_texture_image FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLboolean IsCompressed; /**< GL_ARB_texture_compression */ GLuint CompressedSize; /**< GL_ARB_texture_compression */ GLuint RowStride; /**< Padded width in units of texels */ diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index e9e408d8c5..3e3951b1c4 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -567,7 +567,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (texImage) { - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { /* this typically calls _mesa_get_compressed_teximage() */ ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj, texImage); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index c4e5ce2682..86f46b9551 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -903,7 +903,6 @@ clear_teximage_fields(struct gl_texture_image *img) img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; - img->IsCompressed = 0; img->CompressedSize = 0; } @@ -967,7 +966,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = GL_FALSE; img->CompressedSize = 0; if ((width == 1 || _mesa_is_pow_two(img->Width2)) && @@ -1589,7 +1587,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, } #endif - if (destTex->IsCompressed) { + if (_mesa_is_format_compressed(destTex->TexFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%D(target)", dimensions); @@ -1951,7 +1949,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } } - if (teximage->IsCompressed) { + if (_mesa_is_format_compressed(teximage->TexFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index a9df1dac15..a6b611dffb 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -852,7 +852,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (img->IsCompressed && !isProxy) { + if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) { /* Don't use ctx->Driver.CompressedTextureSize() since that * may returned a padded hardware size. */ @@ -866,7 +866,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } break; case GL_TEXTURE_COMPRESSED: - *params = (GLint) img->IsCompressed; + *params = (GLint) _mesa_is_format_compressed(img->TexFormat); break; /* GL_ARB_texture_float */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 48bee88e0f..3e87e47cb1 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3244,10 +3244,7 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) static void compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { - texImage->IsCompressed = - _mesa_is_format_compressed(texImage->TexFormat); - - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -3260,6 +3257,41 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) } +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz; + + if (_mesa_is_format_compressed(texImage->TexFormat)) + sz = texImage->CompressedSize; + else + sz = texImage->Width * texImage->Height * texImage->Depth * + _mesa_get_format_bytes(texImage->TexFormat); + + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride; + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + stride = _mesa_compressed_row_stride(texImage->TexFormat, + texImage->Width); + } + else { + GLuint texelBytes = _mesa_get_format_bytes(texImage->TexFormat); + stride = texImage->RowStride * texelBytes; + } + + return stride; +} + + /** * This is the software fallback for Driver.TexImage1D() @@ -3289,10 +3321,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, compute_texture_size(ctx, texImage); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat); + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3309,16 +3339,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } else { const GLint dstRowStride = 0; - GLboolean success; - - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3360,10 +3388,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->Height * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -3379,26 +3404,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat, width); - } - else { - dstRowStride = texImage->RowStride * texelBytes; - } - - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3436,10 +3450,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = width * height * depth * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); @@ -3455,25 +3466,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat, width); - } - else { - dstRowStride = texImage->RowStride * texelBytes; - } - - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3505,16 +3506,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; - GLboolean success; - - success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3545,26 +3544,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride = 0; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat); - } - - success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3595,26 +3583,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride; - GLboolean success; - - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * - _mesa_get_format_bytes(texImage->TexFormat); - } - - success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 716fbc8b29..b457a8dc6e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -562,7 +562,6 @@ st_TexImage(GLcontext * ctx, if (_mesa_is_format_compressed(texImage->TexFormat)) { /* must be a compressed format */ texelBytes = 0; - texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, @@ -696,7 +695,7 @@ st_TexImage(GLcontext * ctx, } else { /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { sizeInBytes = texImage->CompressedSize; dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); @@ -1823,7 +1822,7 @@ st_finalize_texture(GLcontext *ctx, } /* FIXME: determine format block instead of cpp */ - if (firstImage->base.IsCompressed) { + if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { cpp = compressed_num_bytes(firstImage->base.TexFormat); } else { -- cgit v1.2.3 From 354d66e2f58bb19efcd9a0f8b2398d3f1dc4248d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 16:30:47 -0600 Subject: mesa: simplify _mesa_compressed_texture_size() --- src/mesa/main/texcompress.c | 69 ++++++--------------------------------------- 1 file changed, 9 insertions(+), 60 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index c1b8c7675a..a2b1218d0c 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -34,6 +34,7 @@ #include "imports.h" #include "colormac.h" #include "context.h" +#include "formats.h" #include "image.h" #include "mipmap.h" #include "texcompress.h" @@ -116,9 +117,10 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) /** * Return number of bytes needed to store a texture of the given size - * using the specified compressed format. + * using the specified (compressed?) format. * This is called via the ctx->Driver.CompressedTextureSize function, - * unless a device driver overrides it. + * unless a device driver overrides it. A driver might override this + * if it needs to use an unusual or padded texture memory layout. * * \param width texture width in texels. * \param height texture height in texels. @@ -132,62 +134,7 @@ _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat ) { - GLuint size; - - ASSERT(depth == 1); - (void) depth; - (void) size; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - /* round up width to next multiple of 8, height to next multiple of 4 */ - width = (width + 7) & ~7; - height = (height + 3) & ~3; - /* 16 bytes per 8x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 8x4 will effectively be made into 8x4 and - * take 16 bytes. - */ - return size; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 8 bytes per 4x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 8 bytes. - */ - return size; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 16 bytes per 4x4 tile of RGBA texels */ - size = width * height; /* simple! */ - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 16 bytes. - */ - return size; -#endif - default: - _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); - return 0; - } + return _mesa_format_image_size(mesaFormat, width, height, depth); } @@ -205,7 +152,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) { - GLuint mesaFormat; + gl_format mesaFormat; switch (glformat) { #if FEATURE_texture_fxt1 @@ -252,7 +199,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, return 0; } - return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); + return _mesa_format_image_size(mesaFormat, width, height, depth); } @@ -298,6 +245,8 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) return 0; } + assert(stride == _mesa_format_row_stride(mesaFormat, width)); + return stride; } -- cgit v1.2.3 From 4ca9ba254462b9be55b78df1d50519e10b2f4d73 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 16:42:37 -0600 Subject: mesa: move mesa_set_fetch_functions() --- src/mesa/drivers/dri/intel/intel_tex_image.c | 1 + src/mesa/drivers/dri/radeon/radeon_texture.c | 1 + src/mesa/drivers/dri/unichrome/via_tex.c | 1 + src/mesa/main/texfetch.c | 81 ++++++++++++++++++++++++++++ src/mesa/main/texfetch.h | 2 + src/mesa/main/texstore.c | 81 ---------------------------- src/mesa/main/texstore.h | 4 -- src/mesa/state_tracker/st_cb_texture.c | 1 + src/mesa/state_tracker/st_texture.c | 3 +- 9 files changed, 89 insertions(+), 86 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 29cca45148..9e13ba6871 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -7,6 +7,7 @@ #include "main/convolve.h" #include "main/context.h" #include "main/texcompress.h" +#include "main/texfetch.h" #include "main/texformat.h" #include "main/texstore.h" #include "main/texgetimage.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 442116a2dd..ce393ffeb6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -34,6 +34,7 @@ #include "main/convolve.h" #include "main/mipmap.h" #include "main/texcompress.h" +#include "main/texfetch.h" #include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index a4cf5466fd..13458aba1c 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -37,6 +37,7 @@ #include "main/mipmap.h" #include "main/simple_list.h" #include "main/texcompress.h" +#include "main/texfetch.h" #include "main/texformat.h" #include "main/texobj.h" #include "main/texstore.h" diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 62a8b53409..3428f705be 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -565,3 +565,84 @@ _mesa_get_texel_store_func(gl_format format) } return NULL; } + + + +/** + * Adaptor for fetching a GLchan texel from a float-valued texture. + */ +static void +fetch_texel_float_to_chan(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texelOut) +{ + GLfloat temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelf); + texImage->FetchTexelf(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + } + else { + /* four channels */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); + } +} + + +/** + * Adaptor for fetching a float texel from a GLchan-valued texture. + */ +static void +fetch_texel_chan_to_float(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texelOut) +{ + GLchan temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelc); + texImage->FetchTexelc(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + } + else { + /* four channels */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + texelOut[1] = CHAN_TO_FLOAT(temp[1]); + texelOut[2] = CHAN_TO_FLOAT(temp[2]); + texelOut[3] = CHAN_TO_FLOAT(temp[3]); + } +} + + +/** + * Initialize the texture image's FetchTexelc and FetchTexelf methods. + */ +void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) +{ + ASSERT(dims == 1 || dims == 2 || dims == 3); + ASSERT(texImage->TexFormat); + + texImage->FetchTexelf = + _mesa_get_texel_fetch_func(texImage->TexFormat, dims); + + /* now check if we need to use a float/chan adaptor */ + if (!texImage->FetchTexelc) { + texImage->FetchTexelc = fetch_texel_float_to_chan; + } + else if (!texImage->FetchTexelf) { + texImage->FetchTexelf = fetch_texel_chan_to_float; + } + + + ASSERT(texImage->FetchTexelc); + ASSERT(texImage->FetchTexelf); +} diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h index a397b04600..a9be530a06 100644 --- a/src/mesa/main/texfetch.h +++ b/src/mesa/main/texfetch.h @@ -37,5 +37,7 @@ _mesa_get_texel_fetch_func(gl_format format, GLuint dims); extern StoreTexelFunc _mesa_get_texel_store_func(gl_format format); +extern void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); #endif diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 3e87e47cb1..07421b6657 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3160,87 +3160,6 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx, } - -/** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) -{ - GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } -} - - -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) -{ - GLchan temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. - */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) -{ - ASSERT(dims == 1 || dims == 2 || dims == 3); - ASSERT(texImage->TexFormat); - - texImage->FetchTexelf = - _mesa_get_texel_fetch_func(texImage->TexFormat, dims); - - /* now check if we need to use a float/chan adaptor */ - if (!texImage->FetchTexelc) { - texImage->FetchTexelc = fetch_texel_float_to_chan; - } - else if (!texImage->FetchTexelf) { - texImage->FetchTexelf = fetch_texel_chan_to_float; - } - - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); -} - - static void compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) { diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 2db076dfff..3211086dd6 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -82,10 +82,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, const struct gl_pixelstore_attrib *srcPacking); -extern void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); - - extern void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b457a8dc6e..2574eeb996 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -37,6 +37,7 @@ #include "main/mipmap.h" #include "main/pixel.h" #include "main/texcompress.h" +#include "main/texfetch.h" #include "main/texformat.h" #include "main/texgetimage.h" #include "main/teximage.h" diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 1790e1b28d..4a883f9f0a 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -32,8 +32,9 @@ #include "st_cb_fbo.h" #include "st_inlines.h" #include "main/enums.h" -#include "main/texobj.h" +#include "main/texfetch.h" #include "main/teximage.h" +#include "main/texobj.h" #include "main/texstore.h" #undef Elements /* fix re-defined macro warning */ -- cgit v1.2.3 From 8c92a531fb7e0d2de2a06610b2dff98eeb19c985 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 19:01:02 -0600 Subject: mesa: reformatting --- src/mesa/main/texgetimage.c | 12 ++++++------ src/mesa/main/texstore.c | 43 +++++++++++++++++++++---------------------- 2 files changed, 27 insertions(+), 28 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 3e3951b1c4..341ce6103f 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -322,10 +322,15 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, { GLuint size; + /* don't use texImage->CompressedSize since that may be padded out */ + size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, + texImage->Depth, + texImage->TexFormat); + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ GLubyte *buf; - if ((const GLubyte *) img + texImage->CompressedSize > + if ((const GLubyte *) img + size > (const GLubyte *) ctx->Pack.BufferObj->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(invalid PBO access)"); @@ -347,11 +352,6 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, return; } - /* don't use texImage->CompressedSize since that may be padded out */ - size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat); - /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 07421b6657..0fa8c44817 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -440,8 +440,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, else { /* no convolution */ const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLfloat *dst; GLint img, row; @@ -601,14 +601,13 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, dst = tempImage; for (img = 0; img < srcDepth; img++) { - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, - srcType); - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, srcFormat, srcType, src, srcPacking, @@ -1136,8 +1135,8 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE && dims == 2) { /* do optimized tex store */ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); const GLubyte *src = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); @@ -1389,8 +1388,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE) { int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr @@ -1425,8 +1424,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) * Strangely the same isn't required for the RGB path, above. */ for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr @@ -1563,8 +1562,8 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* extract RGB from RGBA */ GLint img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr @@ -1690,8 +1689,8 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* extract BGR from RGBA */ int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr @@ -2358,8 +2357,8 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) else { /* general path - note this is defined for 2d textures only */ const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); GLbyte *tempImage, *dst, *src; GLint row; -- cgit v1.2.3 From 32aa40eee46fd0b15f3873069f2440ea2dd75408 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 21:13:25 -0600 Subject: mesa: removed gl_texture_image::CompressedSize field Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size. --- src/mesa/drivers/dri/intel/intel_tex_image.c | 13 +++++---- src/mesa/drivers/dri/radeon/radeon_texture.c | 13 ++++----- src/mesa/drivers/dri/tdfx/tdfx_tex.c | 29 +++++++++---------- src/mesa/drivers/dri/unichrome/via_tex.c | 5 ++-- src/mesa/main/dd.h | 2 +- src/mesa/main/mipmap.c | 23 ++++++++------- src/mesa/main/mtypes.h | 2 -- src/mesa/main/teximage.c | 3 -- src/mesa/main/texstore.c | 42 ++++------------------------ src/mesa/state_tracker/st_cb_texture.c | 10 +++---- 10 files changed, 53 insertions(+), 89 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 9e13ba6871..dd436becab 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -340,11 +340,8 @@ intelTexImage(GLcontext * ctx, if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat); - } else { + } + else { texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ @@ -495,7 +492,11 @@ intelTexImage(GLcontext * ctx, else { /* Allocate regular memory and store the image there temporarily. */ if (_mesa_is_format_compressed(texImage->TexFormat)) { - sizeInBytes = texImage->CompressedSize; + sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, + texImage->Width, + texImage->Height, + texImage->Depth, + texImage->TexFormat); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index ce393ffeb6..2c28011057 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -547,13 +547,7 @@ static void radeon_teximage( if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat); } else { - texImage->CompressedSize = 0; - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -590,7 +584,12 @@ static void radeon_teximage( } else { int size; if (_mesa_is_format_compressed(texImage->TexFormat)) { - size = texImage->CompressedSize; + size = ctx->Driver.CompressedTextureSize(ctx, + texImage->Width, + texImage->Height, + texImage->Depth, + texImage->TexFormat); + } else { size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat); } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 8b68137eed..5e9421aa2a 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1409,13 +1409,13 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (_mesa_is_format_compressed(texImage->TexFormat)) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); + GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx, + mml->width, + mml->height, + 1, + mesaFormat); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + texImage->Data = _mesa_alloc_texmemory(compressedSize); } else { dstRowStride = mml->width * texelBytes; texImage->Data = _mesa_alloc_texmemory(mml->width * mml->height * texelBytes); @@ -1580,7 +1580,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLuint mesaFormat; + gl_format mesaFormat; + GLuint compressedSize; if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n", @@ -1637,12 +1638,12 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + compressedSize = ctx->Driver.CompressedTextureSize(ctx, + mml->width, + mml->height, + 1, + mesaFormat); + texImage->Data = _mesa_alloc_texmemory(compressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; @@ -1677,7 +1678,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, texImage->Data); ti->padded = GL_TRUE; } else { - MEMCPY(texImage->Data, data, texImage->CompressedSize); + MEMCPY(texImage->Data, data, compressedSize); } RevalidateTexture(ctx, texObj); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index 13458aba1c..a99aa9debc 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -674,6 +674,7 @@ static void viaTexImage(GLcontext *ctx, struct via_texture_object *viaObj = (struct via_texture_object *)texObj; struct via_texture_image *viaImage = (struct via_texture_image *)texImage; int heaps[3], nheaps, i; + GLuint compressedSize; if (!is_empty_list(&vmesa->freed_tex_buffers)) { viaCheckBreadcrumb(vmesa, 0); @@ -697,7 +698,7 @@ static void viaTexImage(GLcontext *ctx, if (texelBytes == 0) { /* compressed format */ - texImage->CompressedSize = + compressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat); @@ -714,7 +715,7 @@ static void viaTexImage(GLcontext *ctx, /* allocate memory */ if (_mesa_is_format_compressed(texImage->TexFormat)) - sizeInBytes = texImage->CompressedSize; + sizeInBytes = compressedSize; else sizeInBytes = postConvWidth * postConvHeight * texelBytes; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9131f20f52..64bf9cba19 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -481,7 +481,7 @@ struct dd_function_table { */ GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, - GLenum format ); + GLuint mesaFormat ); /*@}*/ /** diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index f6d6ce33c8..e24e7285c3 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1614,24 +1614,19 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstImage->TexFormat = srcImage->TexFormat; dstImage->FetchTexelc = srcImage->FetchTexelc; dstImage->FetchTexelf = srcImage->FetchTexelf; + + /* Alloc new teximage data buffer. + * Setup src and dest data pointers. + */ if (_mesa_is_format_compressed(dstImage->TexFormat)) { - dstImage->CompressedSize + GLuint dstCompressedSize = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, dstImage->Height, dstImage->Depth, dstImage->TexFormat); - ASSERT(dstImage->CompressedSize > 0); - } - - ASSERT(dstImage->TexFormat); - ASSERT(dstImage->FetchTexelc); - ASSERT(dstImage->FetchTexelf); + ASSERT(dstCompressedSize > 0); - /* Alloc new teximage data buffer. - * Setup src and dest data pointers. - */ - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize); + dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize); if (!dstImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); return; @@ -1653,6 +1648,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData = (GLubyte *) dstImage->Data; } + ASSERT(dstImage->TexFormat); + ASSERT(dstImage->FetchTexelc); + ASSERT(dstImage->FetchTexelf); + _mesa_generate_mipmap_level(target, datatype, comps, border, srcWidth, srcHeight, srcDepth, srcData, srcImage->RowStride, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f084edb840..8e6e0d09be 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1173,8 +1173,6 @@ struct gl_texture_image FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLuint CompressedSize; /**< GL_ARB_texture_compression */ - GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 86f46b9551..438a316b9c 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -903,7 +903,6 @@ clear_teximage_fields(struct gl_texture_image *img) img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; - img->CompressedSize = 0; } @@ -966,8 +965,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->CompressedSize = 0; - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && (height == 1 || _mesa_is_pow_two(img->Height2)) && (depth == 1 || _mesa_is_pow_two(img->Depth2))) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 0fa8c44817..133b0370c8 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3159,34 +3159,12 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx, } -static void -compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) -{ - if (_mesa_is_format_compressed(texImage->TexFormat)) { - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat); - } - else { - /* non-compressed format */ - texImage->CompressedSize = 0; - } -} - - /** Return texture size in bytes */ static GLuint texture_size(const struct gl_texture_image *texImage) { - GLuint sz; - - if (_mesa_is_format_compressed(texImage->TexFormat)) - sz = texImage->CompressedSize; - else - sz = texImage->Width * texImage->Height * texImage->Depth * - _mesa_get_format_bytes(texImage->TexFormat); - + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); return sz; } @@ -3228,7 +3206,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint sizeInBytes; + GLuint sizeInBytes; (void) border; texImage->TexFormat @@ -3236,11 +3214,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->TexFormat); _mesa_set_fetch_functions(texImage, 1); - compute_texture_size(ctx, texImage); /* allocate memory */ sizeInBytes = texture_size(texImage); - texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3293,7 +3269,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; texImage->TexFormat @@ -3301,9 +3277,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->TexFormat); _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); - - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ sizeInBytes = texture_size(texImage); @@ -3355,7 +3328,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; texImage->TexFormat @@ -3363,9 +3336,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->TexFormat); _mesa_set_fetch_functions(texImage, 3); - compute_texture_size(ctx, texImage); - - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* allocate memory */ sizeInBytes = texture_size(texImage); @@ -3570,7 +3540,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->TexFormat); _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); @@ -3586,7 +3555,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; /* copy the data */ - ASSERT(texImage->CompressedSize == (GLuint) imageSize); MEMCPY(texImage->Data, data, imageSize); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 2574eeb996..dc3ab61425 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -563,10 +563,6 @@ st_TexImage(GLcontext * ctx, if (_mesa_is_format_compressed(texImage->TexFormat)) { /* must be a compressed format */ texelBytes = 0; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat); } else { texelBytes = _mesa_get_format_bytes(texImage->TexFormat); @@ -697,7 +693,11 @@ st_TexImage(GLcontext * ctx, else { /* Allocate regular memory and store the image there temporarily. */ if (_mesa_is_format_compressed(texImage->TexFormat)) { - sizeInBytes = texImage->CompressedSize; + sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, + texImage->Width, + texImage->Height, + texImage->Depth, + texImage->TexFormat); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); -- cgit v1.2.3 From bbbf55fa8419549debbba9ac6dc011b2c18ef24c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 16:52:26 -0600 Subject: mesa: make _mesa_get_texel_fetch_func() static --- src/mesa/main/texfetch.c | 2 +- src/mesa/main/texfetch.h | 3 --- 2 files changed, 1 insertion(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 3428f705be..6b7db584f8 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -522,7 +522,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] = }; -FetchTexelFuncF +static FetchTexelFuncF _mesa_get_texel_fetch_func(gl_format format, GLuint dims) { FetchTexelFuncF f; diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h index a9be530a06..ef13bf27fe 100644 --- a/src/mesa/main/texfetch.h +++ b/src/mesa/main/texfetch.h @@ -31,9 +31,6 @@ #include "formats.h" -extern FetchTexelFuncF -_mesa_get_texel_fetch_func(gl_format format, GLuint dims); - extern StoreTexelFunc _mesa_get_texel_store_func(gl_format format); -- cgit v1.2.3 From 1a2bb37264b4448d33f2948fe1702c9dc936395d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:12:36 -0600 Subject: mesa: lift _mesa_set_fetch_functions() calls out of drivers Call it from in the main Mesa glTexImage functions. --- src/mesa/drivers/dri/intel/intel_tex_image.c | 4 ---- src/mesa/drivers/dri/radeon/radeon_texture.c | 3 --- src/mesa/drivers/dri/unichrome/via_tex.c | 3 --- src/mesa/main/texfetch.c | 12 ++++++------ src/mesa/main/teximage.c | 20 ++++++++++++++++++++ src/mesa/main/texstore.c | 9 --------- 6 files changed, 26 insertions(+), 25 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index dd436becab..f32ff0dd05 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -7,7 +7,6 @@ #include "main/convolve.h" #include "main/context.h" #include "main/texcompress.h" -#include "main/texfetch.h" #include "main/texformat.h" #include "main/texstore.h" #include "main/texgetimage.h" @@ -336,8 +335,6 @@ intelTexImage(GLcontext * ctx, texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, format, type); - _mesa_set_fetch_functions(texImage, dims); - if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; } @@ -794,7 +791,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, intelImage->level = level; texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, type, format); - _mesa_set_fetch_functions(texImage, 2); texImage->RowStride = rb->region->pitch; intel_miptree_reference(&intelImage->mt, intelObj->mt); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 2c28011057..17e42e72ee 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -34,7 +34,6 @@ #include "main/convolve.h" #include "main/mipmap.h" #include "main/texcompress.h" -#include "main/texfetch.h" #include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" @@ -140,7 +139,6 @@ static void map_override(GLcontext *ctx, radeonTexObj *t) radeon_bo_map(t->bo, GL_FALSE); img->base.Data = t->bo->ptr; - _mesa_set_fetch_functions(&img->base, 2); } static void unmap_override(GLcontext *ctx, radeonTexObj *t) @@ -543,7 +541,6 @@ static void radeon_teximage( /* Choose and fill in the texture format for this image */ texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); - _mesa_set_fetch_functions(texImage, dims); if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index a99aa9debc..fa7542c5cb 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -37,7 +37,6 @@ #include "main/mipmap.h" #include "main/simple_list.h" #include "main/texcompress.h" -#include "main/texfetch.h" #include "main/texformat.h" #include "main/texobj.h" #include "main/texstore.h" @@ -692,8 +691,6 @@ static void viaTexImage(GLcontext *ctx, assert(texImage->TexFormat); - _mesa_set_fetch_functions(texImage, dims); - texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (texelBytes == 0) { diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 6b7db584f8..851659e9c5 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -595,6 +595,7 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage, } +#if 0 /** * Adaptor for fetching a float texel from a GLchan-valued texture. */ @@ -620,6 +621,7 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage, texelOut[3] = CHAN_TO_FLOAT(temp[3]); } } +#endif /** @@ -631,17 +633,15 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) ASSERT(dims == 1 || dims == 2 || dims == 3); ASSERT(texImage->TexFormat); - texImage->FetchTexelf = - _mesa_get_texel_fetch_func(texImage->TexFormat, dims); + if (!texImage->FetchTexelf) { + texImage->FetchTexelf = + _mesa_get_texel_fetch_func(texImage->TexFormat, dims); + } /* now check if we need to use a float/chan adaptor */ if (!texImage->FetchTexelc) { texImage->FetchTexelc = fetch_texel_float_to_chan; } - else if (!texImage->FetchTexelf) { - texImage->FetchTexelf = fetch_texel_chan_to_float; - } - ASSERT(texImage->FetchTexelc); ASSERT(texImage->FetchTexelf); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 438a316b9c..457380b8fa 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -43,6 +43,7 @@ #include "macros.h" #include "state.h" #include "texcompress.h" +#include "texfetch.h" #include "texformat.h" #include "teximage.h" #include "texstate.h" @@ -997,6 +998,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->HeightScale = (GLfloat) img->Height; img->DepthScale = (GLfloat) img->Depth; } + + img->FetchTexelc = NULL; + img->FetchTexelf = NULL; } @@ -2200,6 +2204,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2314,6 +2320,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2424,6 +2432,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2732,6 +2742,8 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2807,6 +2819,8 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -3259,6 +3273,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3363,6 +3379,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3467,6 +3485,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 133b0370c8..52502b7033 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -64,7 +64,6 @@ #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_s3tc.h" -#include "texfetch.h" #include "texformat.h" #include "teximage.h" #include "texstore.h" @@ -3213,8 +3212,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); ASSERT(texImage->TexFormat); - _mesa_set_fetch_functions(texImage, 1); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3276,8 +3273,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); ASSERT(texImage->TexFormat); - _mesa_set_fetch_functions(texImage, 2); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3335,8 +3330,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); ASSERT(texImage->TexFormat); - _mesa_set_fetch_functions(texImage, 3); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3539,8 +3532,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0); ASSERT(texImage->TexFormat); - _mesa_set_fetch_functions(texImage, 2); - /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); if (!texImage->Data) { -- cgit v1.2.3 From 41bee4cff54c6a4c3ee193c80164a4b81863774b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:27:50 -0600 Subject: mesa: add parenthesis --- src/mesa/main/colormac.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 815624ee50..7ae781ae23 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -140,9 +140,9 @@ */ #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ } while (0) @@ -156,10 +156,10 @@ do { \ */ #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \ } while (0) -- cgit v1.2.3 From 6ec3db6cab95c1025d4afa0e7951246b5aa51b48 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:28:39 -0600 Subject: mesa: use FetchTexelf() instead of FetchTexelc() --- src/mesa/main/texrender.c | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index f47478421a..c8b532acbb 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,5 +1,6 @@ #include "context.h" +#include "colormac.h" #include "fbobject.h" #include "texfetch.h" #include "texrender.h" @@ -46,7 +47,9 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { @@ -100,8 +103,10 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { -- cgit v1.2.3 From 7e7f38a67d82191076b95f6faa0d419df68610da Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:48:22 -0600 Subject: mesa: remove feature tests --- src/mesa/main/formats.c | 12 ------------ src/mesa/main/formats.h | 8 -------- src/mesa/main/texfetch.c | 4 ---- src/mesa/main/texfetch_tmp.h | 4 ---- 4 files changed, 28 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index ebe59f8960..c98e90d1c3 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -261,8 +261,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 1 /* BlockWidth/Height,Bytes */ }, - -#if FEATURE_EXT_texture_sRGB { MESA_FORMAT_SRGB8, GL_RGB, @@ -303,7 +301,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 8, 0, 0, 0, 0, 1, 1, 2 }, -#if FEATURE_texture_s3tc { MESA_FORMAT_SRGB_DXT1, /* Name */ GL_RGB, /* BaseFormat */ @@ -336,10 +333,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 4, 4, 16 /* 16 bytes per 4x4 block */ }, -#endif -#endif -#if FEATURE_texture_fxt1 { MESA_FORMAT_RGB_FXT1, GL_RGB, @@ -356,9 +350,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 8, 4, 16 /* 16 bytes per 8x4 block */ }, -#endif -#if FEATURE_texture_s3tc { MESA_FORMAT_RGB_DXT1, /* Name */ GL_RGB, /* BaseFormat */ @@ -391,8 +383,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 4, 4, 16 /* 16 bytes per 4x4 block */ }, -#endif - { MESA_FORMAT_RGBA_FLOAT32, GL_RGBA, @@ -489,7 +479,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 16, 0, 0, 0, 1, 1, 2 }, - { MESA_FORMAT_DUDV8, GL_DUDV_ATI, @@ -498,7 +487,6 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 1, 1, 2 }, - { MESA_FORMAT_SIGNED_RGBA8888, GL_RGBA, diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 316ff1a8ec..7a2a948991 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -79,7 +79,6 @@ typedef enum MESA_FORMAT_S8, /* SSSS SSSS */ /*@}*/ -#if FEATURE_EXT_texture_sRGB /** * \name 8-bit/channel sRGB formats */ @@ -89,29 +88,22 @@ typedef enum MESA_FORMAT_SARGB8, MESA_FORMAT_SL8, MESA_FORMAT_SLA8, -#if FEATURE_texture_s3tc MESA_FORMAT_SRGB_DXT1, MESA_FORMAT_SRGBA_DXT1, MESA_FORMAT_SRGBA_DXT3, MESA_FORMAT_SRGBA_DXT5, -#endif /*@}*/ -#endif /** * \name Compressed texture formats. */ /*@{*/ -#if FEATURE_texture_fxt1 MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, -#endif -#if FEATURE_texture_s3tc MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, -#endif /*@}*/ /** diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 851659e9c5..fbb3170ff5 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -41,8 +41,6 @@ #include "texfetch.h" -#if FEATURE_EXT_texture_sRGB - /** * Convert an 8-bit sRGB value from non-linear space to a * linear RGB value in [0, 1]. @@ -71,8 +69,6 @@ nonlinear_to_linear(GLubyte cs8) } -#endif /* FEATURE_EXT_texture_sRGB */ - /* Texel fetch routines for all supported formats */ diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h index 3ac932b979..43030c2985 100644 --- a/src/mesa/main/texfetch_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -989,8 +989,6 @@ static void store_texel_ci8(struct gl_texture_image *texImage, #endif -#if FEATURE_EXT_texture_sRGB - /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ /* Note: component order is same as for MESA_FORMAT_RGB888 */ static void FETCH(srgb8)(const struct gl_texture_image *texImage, @@ -1100,8 +1098,6 @@ static void store_texel_sla8(struct gl_texture_image *texImage, } #endif -#endif /* FEATURE_EXT_texture_sRGB */ - /* MESA_FORMAT_DUDV8 ********************************************************/ -- cgit v1.2.3 From be0765cd6ec47cf068775197f312a1123e044566 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:50:33 -0600 Subject: mesa: move gl_format_info struct to formats.c This is a private datatype. --- src/mesa/main/formats.c | 37 +++++++++++++++++++++++++++++++++++++ src/mesa/main/formats.h | 38 -------------------------------------- 2 files changed, 37 insertions(+), 38 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index c98e90d1c3..e38c51772d 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -30,6 +30,43 @@ #include "texstore.h" +/** + * Information about texture formats. + */ +struct gl_format_info +{ + gl_format Name; + + /** + * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT. + */ + GLenum BaseFormat; + + /** + * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, + * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. + */ + GLenum DataType; + + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; + GLubyte AlphaBits; + GLubyte LuminanceBits; + GLubyte IntensityBits; + GLubyte IndexBits; + GLubyte DepthBits; + GLubyte StencilBits; + + /** + * To describe compressed formats. If not compressed, Width=Height=1. + */ + GLubyte BlockWidth, BlockHeight; + GLubyte BytesPerBlock; +}; + + /** * Info about each format. * These must be in the same order as the MESA_FORMAT_* enums so that diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 7a2a948991..723e237a57 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -137,44 +137,6 @@ typedef enum } gl_format; -/** - * Information about texture formats. - */ -struct gl_format_info -{ - gl_format Name; - - /** - * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT. - */ - GLenum BaseFormat; - - /** - * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, - * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. - */ - GLenum DataType; - - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; - - /** - * To describe compressed formats. If not compressed, Width=Height=1. - */ - GLubyte BlockWidth, BlockHeight; - GLubyte BytesPerBlock; -}; - - - extern GLuint _mesa_get_format_bytes(gl_format format); -- cgit v1.2.3 From 019bc97bd900a84f5f999afdb42928e92d33814b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:54:20 -0600 Subject: mesa: move _mesa_format_to_type_and_comps() to formats.c --- src/mesa/main/formats.c | 257 +++++++++++++++++++++++++++++----------------- src/mesa/main/formats.h | 7 +- src/mesa/main/mipmap.c | 1 - src/mesa/main/texformat.c | 179 -------------------------------- src/mesa/main/texformat.h | 4 - 5 files changed, 168 insertions(+), 280 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index e38c51772d..d3c8b1213b 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -734,109 +734,182 @@ _mesa_test_formats(void) } + /** - * XXX possible replacement for _mesa_format_to_type_and_comps() - * Used for mipmap generation. + * Return datatype and number of components per texel for the given gl_format. + * Only used for mipmap generation code. */ void -_mesa_format_to_type_and_comps2(gl_format format, - GLenum *datatype, GLuint *comps) +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps) { - const struct gl_format_info *info = _mesa_get_format_info(format); - - /* We use a bunch of heuristics here. If this gets too ugly we could - * just encode the info the in the gl_format_info structures. - */ - if (info->BaseFormat == GL_RGB || - info->BaseFormat == GL_RGBA || - info->BaseFormat == GL_ALPHA) { - *comps = ((info->RedBits > 0) + - (info->GreenBits > 0) + - (info->BlueBits > 0) + - (info->AlphaBits > 0)); - - if (info->DataType== GL_FLOAT) { - if (info->RedBits == 32) - *datatype = GL_FLOAT; - else - *datatype = GL_HALF_FLOAT; - } - else if (info->GreenBits == 3) { - *datatype = GL_UNSIGNED_BYTE_3_3_2; - } - else if (info->GreenBits == 4) { - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - } - else if (info->GreenBits == 6) { - *datatype = GL_UNSIGNED_SHORT_5_6_5; - } - else if (info->GreenBits == 5) { - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - } - else if (info->RedBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else { - ASSERT(info->RedBits == 16); - *datatype = GL_UNSIGNED_SHORT; - } - } - else if (info->BaseFormat == GL_LUMINANCE || - info->BaseFormat == GL_LUMINANCE_ALPHA) { - *comps = ((info->LuminanceBits > 0) + - (info->AlphaBits > 0)); - if (info->LuminanceBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else if (info->LuminanceBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - *datatype = GL_FLOAT; - } - } - else if (info->BaseFormat == GL_INTENSITY) { - *comps = 1; - if (info->IntensityBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else if (info->IntensityBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - *datatype = GL_FLOAT; - } - } - else if (info->BaseFormat == GL_COLOR_INDEX) { - *comps = 1; + switch (format) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 4; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: *datatype = GL_UNSIGNED_BYTE; - } - else if (info->BaseFormat == GL_DEPTH_COMPONENT) { - *comps = 1; - if (info->DepthBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - ASSERT(info->DepthBits == 32); - *datatype = GL_UNSIGNED_INT; - } - } - else if (info->BaseFormat == GL_DEPTH_STENCIL) { *comps = 1; - *datatype = GL_UNSIGNED_INT; - } - else if (info->BaseFormat == GL_YCBCR_MESA) { + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: *datatype = GL_UNSIGNED_SHORT; - } - else if (info->BaseFormat == GL_DUDV_ATI) { + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_DUDV8: + *datatype = GL_BYTE; *comps = 2; + return; + + case MESA_FORMAT_SIGNED_RGBA8888: + case MESA_FORMAT_SIGNED_RGBA8888_REV: *datatype = GL_BYTE; - } - else { - /* any other formats? */ - ASSERT(0); + *comps = 4; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: +#endif + /* XXX generate error instead? */ *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; +#endif + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + default: + _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); + *datatype = 0; + *comps = 1; } } diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 723e237a57..6aebb85f2b 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -152,10 +152,6 @@ _mesa_get_format_base_format(gl_format format); extern GLboolean _mesa_is_format_compressed(gl_format format); -extern void -_mesa_format_to_type_and_comps2(gl_format format, - GLenum *datatype, GLuint *comps); - extern GLuint _mesa_format_image_size(gl_format format, GLsizei width, GLsizei height, GLsizei depth); @@ -163,6 +159,9 @@ _mesa_format_image_size(gl_format format, GLsizei width, extern GLint _mesa_format_row_stride(gl_format format, GLsizei width); +extern void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps); extern void _mesa_test_formats(void); diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index e24e7285c3..694d593330 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -31,7 +31,6 @@ #include "formats.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "teximage.h" #include "texstore.h" #include "image.h" diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index b1ae324050..038dc0bb50 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -362,182 +362,3 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, return MESA_FORMAT_NONE; } - - -/** - * Return datatype and number of components per texel for the given gl_format. - */ -void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps) -{ - switch (format) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - *datatype = GL_BYTE; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; -#endif - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - default: - _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); - *datatype = 0; - *comps = 1; - } -} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 0711b67da1..bda5fd6d8c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -36,8 +36,4 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); -extern void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps); - #endif -- cgit v1.2.3 From 90cd968300b8490f6efd75ef751fd3b6554f16d3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Oct 2009 17:56:31 -0600 Subject: mesa: don't include texformat.h --- src/mesa/main/debug.c | 1 - src/mesa/main/texcompress.c | 1 - src/mesa/main/texcompress_fxt1.c | 1 - src/mesa/main/texcompress_s3tc.c | 1 - src/mesa/main/texgetimage.c | 2 +- src/mesa/main/teximage.c | 1 - src/mesa/main/texstore.c | 1 - 7 files changed, 1 insertion(+), 7 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 391180a7c6..e55c2f02c9 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -35,7 +35,6 @@ #include "readpix.h" #include "texgetimage.h" #include "texobj.h" -#include "texformat.h" /** diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index a2b1218d0c..5713b2c00d 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -38,7 +38,6 @@ #include "image.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "texstore.h" diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 7a30806b60..ef42fb92b7 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -38,7 +38,6 @@ #include "mipmap.h" #include "texcompress.h" #include "texcompress_fxt1.h" -#include "texformat.h" #include "texstore.h" diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 2f7168c622..9fc73fec51 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -42,7 +42,6 @@ #include "image.h" #include "texcompress.h" #include "texcompress_s3tc.h" -#include "texformat.h" #include "texstore.h" #ifdef __MINGW32__ diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 341ce6103f..d5cd4b2b9d 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -32,9 +32,9 @@ #include "glheader.h" #include "bufferobj.h" #include "context.h" +#include "formats.h" #include "image.h" #include "texcompress.h" -#include "texformat.h" #include "texgetimage.h" #include "teximage.h" #include "texstate.h" diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 457380b8fa..52d2886d0a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -44,7 +44,6 @@ #include "state.h" #include "texcompress.h" #include "texfetch.h" -#include "texformat.h" #include "teximage.h" #include "texstate.h" #include "texstore.h" diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 52502b7033..83e349d010 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -64,7 +64,6 @@ #include "texcompress.h" #include "texcompress_fxt1.h" #include "texcompress_s3tc.h" -#include "texformat.h" #include "teximage.h" #include "texstore.h" #include "enums.h" -- cgit v1.2.3 From edfd2f7c4f942ed0c1aa1238ab0684ee7dd889a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Oct 2009 18:54:13 -0600 Subject: mesa: accept more pnames in _mesa_get_format_bits() --- src/mesa/main/formats.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index d3c8b1213b..9bc0509368 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -569,23 +569,42 @@ _mesa_get_format_bits(gl_format format, GLenum pname) const struct gl_format_info *info = _mesa_get_format_info(format); switch (pname) { + case GL_RED_BITS: case GL_TEXTURE_RED_SIZE: + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: return info->RedBits; + case GL_GREEN_BITS: case GL_TEXTURE_GREEN_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: return info->GreenBits; + case GL_BLUE_BITS: case GL_TEXTURE_BLUE_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: return info->BlueBits; + case GL_ALPHA_BITS: case GL_TEXTURE_ALPHA_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: return info->AlphaBits; case GL_TEXTURE_INTENSITY_SIZE: return info->IntensityBits; case GL_TEXTURE_LUMINANCE_SIZE: return info->LuminanceBits; + case GL_INDEX_BITS: case GL_TEXTURE_INDEX_SIZE_EXT: return info->IndexBits; + case GL_DEPTH_BITS: case GL_TEXTURE_DEPTH_SIZE_ARB: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: return info->DepthBits; + case GL_STENCIL_BITS: case GL_TEXTURE_STENCIL_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: return info->StencilBits; default: _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); -- cgit v1.2.3 From f7b5e616e07b5caa27e91bb5733a8a849d5963f6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Oct 2009 18:56:29 -0600 Subject: mesa: added _mesa_get_format_color_encoding() --- src/mesa/main/formats.c | 25 +++++++++++++++++++++++++ src/mesa/main/formats.h | 3 +++ 2 files changed, 28 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 9bc0509368..d1d8491391 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -637,6 +637,31 @@ _mesa_is_format_compressed(gl_format format) } +/** + * Return color encoding for given format. + * \return GL_LINEAR or GL_SRGB + */ +GLenum +_mesa_get_format_color_encoding(gl_format format) +{ + /* XXX this info should be encoded in gl_format_info */ + switch (format) { + case MESA_FORMAT_SRGB8: + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + case MESA_FORMAT_SL8: + case MESA_FORMAT_SLA8: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_SRGB; + default: + return GL_LINEAR; + } +} + + /** * Return number of bytes needed to store an image of the given size * in the given format. diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 6aebb85f2b..fcedbe9be2 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -152,6 +152,9 @@ _mesa_get_format_base_format(gl_format format); extern GLboolean _mesa_is_format_compressed(gl_format format); +extern GLenum +_mesa_get_format_color_encoding(gl_format format); + extern GLuint _mesa_format_image_size(gl_format format, GLsizei width, GLsizei height, GLsizei depth); -- cgit v1.2.3 From c13b9a141d77845517bf7cab20cff6115c31e67d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Oct 2009 19:00:09 -0600 Subject: mesa: added MESA_FORMAT_SIGNED_RGBA_16 for accum buffers --- src/mesa/main/formats.c | 9 ++++++++- src/mesa/main/formats.h | 1 + src/mesa/main/texfetch.c | 7 +++++++ src/mesa/main/texstore.c | 1 + 4 files changed, 17 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index d1d8491391..a1a8ea8835 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -540,7 +540,14 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 1, 1, 4 }, - + { + MESA_FORMAT_SIGNED_RGBA_16, + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + } }; diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index fcedbe9be2..9da6d5d979 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -131,6 +131,7 @@ typedef enum MESA_FORMAT_DUDV8, MESA_FORMAT_SIGNED_RGBA8888, MESA_FORMAT_SIGNED_RGBA8888_REV, + MESA_FORMAT_SIGNED_RGBA_16, /*@}*/ MESA_FORMAT_COUNT, diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index fbb3170ff5..63b2eacf55 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -333,6 +333,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_signed_rgba8888_rev, store_texel_signed_rgba8888_rev }, + { + MESA_FORMAT_SIGNED_RGBA_16, + NULL, /* XXX to do */ + NULL, + NULL, + NULL + }, { MESA_FORMAT_RGBA8888, fetch_texel_1d_f_rgba8888, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 83e349d010..7754644da9 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3026,6 +3026,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA_16, NULL }, }; -- cgit v1.2.3 From c5b725489243e6a94ca5e31306cdfa93619bd200 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Oct 2009 19:01:43 -0600 Subject: mesa: added case for MESA_FORMAT_SIGNED_RGBA_16 --- src/mesa/main/formats.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index a1a8ea8835..483f993a75 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -879,6 +879,10 @@ _mesa_format_to_type_and_comps(gl_format format, *datatype = GL_BYTE; *comps = 4; return; + case MESA_FORMAT_SIGNED_RGBA_16: + *datatype = GL_SHORT; + *comps = 4; + return; #if FEATURE_EXT_texture_sRGB case MESA_FORMAT_SRGB8: -- cgit v1.2.3 From 74d61d03b54d72217d463c248468cdcd09320efc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Oct 2009 22:30:01 -0600 Subject: mesa: added MESA_FORMAT_XRGB8888 --- src/mesa/main/formats.c | 9 +++++++++ src/mesa/main/formats.h | 1 + src/mesa/main/texfetch.c | 7 +++++++ src/mesa/main/texfetch_tmp.h | 24 ++++++++++++++++++++++++ src/mesa/main/texstore.c | 23 +++++++++++++++++++---- 5 files changed, 60 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 483f993a75..2924ab69cc 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -114,6 +114,14 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 4 /* BlockWidth/Height,Bytes */ }, + { + MESA_FORMAT_XRGB8888, /* Name */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, { MESA_FORMAT_RGB888, /* Name */ GL_RGB, /* BaseFormat */ @@ -799,6 +807,7 @@ _mesa_format_to_type_and_comps(gl_format format, case MESA_FORMAT_RGBA8888_REV: case MESA_FORMAT_ARGB8888: case MESA_FORMAT_ARGB8888_REV: + case MESA_FORMAT_XRGB8888: *datatype = GL_UNSIGNED_BYTE; *comps = 4; return; diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 9da6d5d979..30915bfe4b 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -54,6 +54,7 @@ typedef enum MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 63b2eacf55..c50219521b 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -368,6 +368,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_f_argb8888_rev, store_texel_argb8888_rev }, + { + MESA_FORMAT_XRGB8888, + fetch_texel_1d_f_xrgb8888, + fetch_texel_2d_f_xrgb8888, + fetch_texel_3d_f_xrgb8888, + store_texel_xrgb8888 + }, { MESA_FORMAT_RGB888, fetch_texel_1d_f_rgb888, diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h index 43030c2985..27434946ec 100644 --- a/src/mesa/main/texfetch_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -535,6 +535,30 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_XRGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ +static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + /* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 7754644da9..604f6c462a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1344,12 +1344,14 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || - dstFormat == MESA_FORMAT_ARGB8888_REV); + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888); ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1379,7 +1381,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == MESA_FORMAT_ARGB8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && srcFormat == GL_RGB && (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && @@ -1455,6 +1458,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV)) { dstmap[3] = 3; /* alpha */ dstmap[2] = 0; /* red */ @@ -1463,7 +1467,8 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else { assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || - (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888)); + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); dstmap[3] = 2; dstmap[2] = 1; dstmap[1] = 0; @@ -1511,6 +1516,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) src += 4; } } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } else { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), @@ -2973,6 +2987,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, -- cgit v1.2.3 From 45e76d2665b38ba3787548310efc59e969124c01 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 8 Oct 2009 20:27:27 -0600 Subject: mesa: remove a bunch of gl_renderbuffer fields _ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries. --- src/mesa/drivers/dri/common/drirenderbuffer.c | 23 +- src/mesa/drivers/dri/i915/i915_texstate.c | 2 +- src/mesa/drivers/dri/intel/intel_buffers.c | 2 +- src/mesa/drivers/dri/intel/intel_context.c | 14 +- src/mesa/drivers/dri/intel/intel_fbo.c | 105 ++----- src/mesa/drivers/dri/intel/intel_span.c | 21 +- src/mesa/drivers/dri/intel/intel_tex_format.c | 2 +- src/mesa/drivers/dri/r200/r200_state_init.c | 10 +- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 10 +- .../drivers/dri/radeon/radeon_common_context.c | 14 +- src/mesa/drivers/dri/radeon/radeon_fbo.c | 102 ++---- src/mesa/drivers/dri/radeon/radeon_span.c | 20 +- src/mesa/drivers/dri/radeon/radeon_state_init.c | 10 +- src/mesa/drivers/dri/sis/sis_dd.c | 9 +- src/mesa/drivers/dri/swrast/swrast.c | 23 +- src/mesa/drivers/dri/unichrome/via_context.c | 5 + src/mesa/drivers/osmesa/osmesa.c | 19 +- src/mesa/drivers/x11/xm_buffer.c | 8 +- src/mesa/drivers/x11/xm_dd.c | 4 +- src/mesa/main/depthstencil.c | 344 +++++++++++++++------ src/mesa/main/fbobject.c | 190 ++++++------ src/mesa/main/framebuffer.c | 70 +++-- src/mesa/main/mtypes.h | 12 +- src/mesa/main/rbadaptors.c | 18 +- src/mesa/main/renderbuffer.c | 243 ++++----------- src/mesa/main/texrender.c | 17 +- src/mesa/state_tracker/st_cb_clear.c | 13 +- src/mesa/state_tracker/st_cb_fbo.c | 14 +- src/mesa/state_tracker/st_cb_texture.c | 9 +- src/mesa/state_tracker/st_format.c | 103 ++++-- src/mesa/state_tracker/st_format.h | 7 +- src/mesa/swrast/s_clear.c | 8 +- src/mesa/swrast/s_depth.c | 13 +- src/mesa/swrast/s_triangle.c | 2 +- 34 files changed, 709 insertions(+), 757 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index 15af99136c..6fa1c6caa0 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -1,5 +1,6 @@ #include "main/mtypes.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/imports.h" @@ -83,47 +84,37 @@ driNewRenderbuffer(GLenum format, GLvoid *addr, if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) { /* Color */ - drb->Base._BaseFormat = GL_RGBA; drb->Base.DataType = GL_UNSIGNED_BYTE; if (format == GL_RGB5) { - drb->Base.RedBits = 5; - drb->Base.GreenBits = 6; - drb->Base.BlueBits = 5; + drb->Base.Format = MESA_FORMAT_RGB565; } else { - drb->Base.RedBits = - drb->Base.GreenBits = - drb->Base.BlueBits = - drb->Base.AlphaBits = 8; + drb->Base.Format = MESA_FORMAT_ARGB8888; } } else if (format == GL_DEPTH_COMPONENT16) { /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 16; + drb->Base.Format = MESA_FORMAT_Z16; } else if (format == GL_DEPTH_COMPONENT24) { /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 24; + drb->Base.Format = MESA_FORMAT_Z32; } else if (format == GL_DEPTH_COMPONENT32) { /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 32; + drb->Base.Format = MESA_FORMAT_Z32; } else { /* Stencil */ ASSERT(format == GL_STENCIL_INDEX8_EXT); - drb->Base._BaseFormat = GL_STENCIL_INDEX; drb->Base.DataType = GL_UNSIGNED_BYTE; - drb->Base.StencilBits = 8; + drb->Base.Format = MESA_FORMAT_S8; } /* XXX if we were allocating a user-created renderbuffer, we'd have diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 03ed8a6311..e441e287eb 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -80,7 +80,7 @@ translate_texture_format(GLuint mesa_format, GLuint internal_format, return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - case MESA_FORMAT_S8_Z24: + case MESA_FORMAT_Z24_S8: return (MAPSURF_32BIT | MT_32BIT_xI824); default: fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index e7357e78c5..fce227e9d9 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -257,7 +257,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); if (irbStencil && irbStencil->region) { - ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(irbStencil->Base.Format == MESA_FORMAT_Z24_S8); FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } else { diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index d49d95768d..6820393e00 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -189,19 +189,7 @@ intelGetString(GLcontext * ctx, GLenum name) static unsigned intel_bits_per_pixel(const struct intel_renderbuffer *rb) { - switch (rb->Base._ActualFormat) { - case GL_RGB5: - case GL_DEPTH_COMPONENT16: - return 16; - case GL_RGB8: - case GL_RGBA8: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH24_STENCIL8_EXT: - case GL_STENCIL_INDEX8_EXT: - return 32; - default: - return 0; - } + return _mesa_get_format_bytes(rb->Base.Format) * 8; } void diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 3b4b90f2dc..292cccf7f2 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -114,11 +114,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - rb->_ActualFormat = GL_RGB5; + rb->Format = MESA_FORMAT_RGB565; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; irb->texformat = MESA_FORMAT_RGB565; cpp = 2; break; @@ -127,12 +124,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 0; irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */ cpp = 4; break; @@ -144,12 +137,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; irb->texformat = MESA_FORMAT_ARGB8888; cpp = 4; break; @@ -159,36 +148,31 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; cpp = 4; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; cpp = 2; irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; cpp = 4; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; cpp = 4; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; default: _mesa_problem(ctx, @@ -196,6 +180,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + intelFlush(ctx); /* free old region */ @@ -245,7 +231,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; - rb->_ActualFormat = internalFormat; + rb->InternalFormat = internalFormat; return GL_TRUE; } @@ -324,62 +310,46 @@ intel_create_renderbuffer(GLenum intFormat) switch (intFormat) { case GL_RGB5: - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 5; - irb->Base.GreenBits = 6; - irb->Base.BlueBits = 5; + irb->Base.Format = MESA_FORMAT_RGB565; + irb->Base._BaseFormat = GL_RGB; irb->Base.DataType = GL_UNSIGNED_BYTE; irb->texformat = MESA_FORMAT_RGB565; break; case GL_RGB8: - irb->Base._ActualFormat = GL_RGB8; + irb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */ irb->Base._BaseFormat = GL_RGB; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 0; irb->Base.DataType = GL_UNSIGNED_BYTE; irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */ break; case GL_RGBA8: - irb->Base._ActualFormat = GL_RGBA8; + irb->Base.Format = MESA_FORMAT_ARGB8888; irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; irb->texformat = MESA_FORMAT_ARGB8888; break; case GL_STENCIL_INDEX8_EXT: - irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; + irb->Base.Format = MESA_FORMAT_Z24_S8; irb->Base._BaseFormat = GL_STENCIL_INDEX; - irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; case GL_DEPTH_COMPONENT16: - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base.Format = MESA_FORMAT_Z16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 16; irb->Base.DataType = GL_UNSIGNED_SHORT; irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT24: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base.Format = MESA_FORMAT_Z24_S8; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 24; irb->Base.DataType = GL_UNSIGNED_INT; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; case GL_DEPTH24_STENCIL8_EXT: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; - irb->Base.DepthBits = 24; - irb->Base.StencilBits = 8; + irb->Base.Format = MESA_FORMAT_Z24_S8; + irb->Base._BaseFormat = GL_DEPTH_STENCIL; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - irb->texformat = MESA_FORMAT_S8_Z24; + irb->texformat = MESA_FORMAT_Z24_S8; break; default: _mesa_problem(NULL, @@ -468,38 +438,26 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, gl_format texFormat; if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { - irb->Base._ActualFormat = GL_RGBA8; - irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_RGB565) { - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGB; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { - irb->Base._ActualFormat = GL_RGB5_A1; - irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { - irb->Base._ActualFormat = GL_RGBA4; - irb->Base._BaseFormat = GL_RGBA; irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB4444 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_Z16) { - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + else if (texImage->TexFormat == MESA_FORMAT_Z24_S8) { irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } @@ -508,17 +466,14 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, return GL_FALSE; } + irb->Base.Format = texImage->TexFormat; + texFormat = texImage->TexFormat; - irb->Base.InternalFormat = irb->Base._ActualFormat; + irb->Base.InternalFormat = texImage->InternalFormat; + irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat); irb->Base.Width = texImage->Width; irb->Base.Height = texImage->Height; - irb->Base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); - irb->Base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); - irb->Base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); - irb->Base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); - irb->Base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); - irb->Base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); irb->Base.Delete = intel_delete_renderbuffer; irb->Base.AllocStorage = intel_nop_alloc_storage; diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 5bbcce6fe4..540ebca15c 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -621,7 +621,7 @@ intel_set_span_functions(struct intel_context *intel, } break; case MESA_FORMAT_ARGB8888: - if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */ + if (0 /*rb->AlphaBits == 0*/) { /* XXX: Need xRGB8888 Mesa format */ /* 8888 RGBx */ switch (tiling) { case I915_TILING_NONE: @@ -665,26 +665,13 @@ intel_set_span_functions(struct intel_context *intel, break; } break; - case MESA_FORMAT_S8_Z24: + case MESA_FORMAT_Z24_S8: /* There are a few different ways SW asks us to access the S8Z24 data: * Z24 depth-only depth reads * S8Z24 depth reads * S8Z24 stencil reads. */ - if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitDepthPointers_z24(rb); - break; - case I915_TILING_X: - intel_XTile_InitDepthPointers_z24(rb); - break; - case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24(rb); - break; - } - } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (rb->Format == MESA_FORMAT_Z24_S8) { switch (tiling) { case I915_TILING_NONE: default: @@ -697,7 +684,7 @@ intel_set_span_functions(struct intel_context *intel, intel_YTile_InitDepthPointers_z24_s8(rb); break; } - } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + } else if (rb->Format == MESA_FORMAT_S8) { switch (tiling) { case I915_TILING_NONE: default: diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index eca0f6d572..a71590d3ef 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -153,7 +153,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, #endif case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return MESA_FORMAT_S8_Z24; + return MESA_FORMAT_Z24_S8; #ifndef I915 case GL_SRGB_EXT: diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index 7697306d88..68bfeea701 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -529,16 +529,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10); if (rrb->cpp == 4) atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "Unexpected format in ctx_emit_cs"); } cbpitch = (rrb->pitch / rrb->cpp); diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index da5b7ba642..1e2a54f634 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -279,16 +279,18 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom) cbpitch = (rrb->pitch / rrb->cpp); if (rrb->cpp == 4) cbpitch |= R300_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: cbpitch |= R300_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: cbpitch |= R300_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: cbpitch |= R300_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "unexpected format in emit_cb_offset()"); } if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 6b9b1e3c5e..fe99644907 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -496,19 +496,7 @@ radeon_make_renderbuffer_current(radeonContextPtr radeon, static unsigned radeon_bits_per_pixel(const struct radeon_renderbuffer *rb) { - switch (rb->base._ActualFormat) { - case GL_RGB5: - case GL_DEPTH_COMPONENT16: - return 16; - case GL_RGB8: - case GL_RGBA8: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH24_STENCIL8_EXT: - case GL_STENCIL_INDEX8_EXT: - return 32; - default: - return 0; - } + return _mesa_get_format_bytes(rb->base.Format) * 8; } void diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index 3f4f382d6c..796dd1b423 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -90,11 +90,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - rb->_ActualFormat = GL_RGB5; + rb->Format = MESA_FORMAT_RGB565; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; cpp = 2; break; case GL_RGB: @@ -102,12 +99,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 0; cpp = 4; break; case GL_RGBA: @@ -118,12 +111,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; cpp = 4; break; case GL_STENCIL_INDEX: @@ -132,31 +121,26 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; cpp = 4; break; case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; cpp = 2; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH_COMPONENT24; + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; - rb->DepthBits = 24; cpp = 4; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; cpp = 4; break; default: @@ -165,6 +149,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + if (ctx->Driver.Flush) ctx->Driver.Flush(ctx); /* +r6/r7 */ @@ -212,7 +198,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; - rb->_ActualFormat = internalFormat; + rb->InternalFormat = internalFormat; return GL_TRUE; } @@ -269,55 +255,32 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv) /* XXX format junk */ switch (format) { case GL_RGB5: - rrb->base._ActualFormat = GL_RGB5; - rrb->base._BaseFormat = GL_RGBA; - rrb->base.RedBits = 5; - rrb->base.GreenBits = 6; - rrb->base.BlueBits = 5; rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGB; break; case GL_RGB8: - rrb->base._ActualFormat = GL_RGB8; - rrb->base._BaseFormat = GL_RGB; - rrb->base.RedBits = 8; - rrb->base.GreenBits = 8; - rrb->base.BlueBits = 8; - rrb->base.AlphaBits = 0; rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGB; break; case GL_RGBA8: - rrb->base._ActualFormat = GL_RGBA8; - rrb->base._BaseFormat = GL_RGBA; - rrb->base.RedBits = 8; - rrb->base.GreenBits = 8; - rrb->base.BlueBits = 8; - rrb->base.AlphaBits = 8; rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGBA; break; case GL_STENCIL_INDEX8_EXT: - rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT; - rrb->base._BaseFormat = GL_STENCIL_INDEX; - rrb->base.StencilBits = 8; rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_STENCIL_INDEX; break; case GL_DEPTH_COMPONENT16: - rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; - rrb->base.DepthBits = 16; rrb->base.DataType = GL_UNSIGNED_SHORT; + rrb->base._BaseFormat = GL_DEPTH_COMPONENT; break; case GL_DEPTH_COMPONENT24: - rrb->base._ActualFormat = GL_DEPTH_COMPONENT24; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; - rrb->base.DepthBits = 24; rrb->base.DataType = GL_UNSIGNED_INT; + rrb->base._BaseFormat = GL_DEPTH_COMPONENT; break; case GL_DEPTH24_STENCIL8_EXT: - rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; - rrb->base.DepthBits = 24; - rrb->base.StencilBits = 8; rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; + rrb->base._BaseFormat = GL_STENCIL_INDEX; break; default: fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format); @@ -390,44 +353,26 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, restart: if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_RGBA8; - rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_RGB565) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGB5; - rrb->base._BaseFormat = GL_RGB; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGB5_A1; - rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGBA4; - rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_Z16) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; rrb->base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } @@ -448,16 +393,15 @@ restart: texFormat = texImage->TexFormat; + rrb->base.Format = texFormat; + + rrb->cpp = _mesa_get_format_bytes(texFormat); rrb->pitch = texImage->Width * rrb->cpp; - rrb->base.InternalFormat = rrb->base._ActualFormat; + rrb->base.InternalFormat = texImage->InternalFormat; + rrb->base._BaseFormat = _mesa_base_fbo_format(ctx, rrb->base.InternalFormat); + rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; - rrb->base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); - rrb->base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); - rrb->base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); - rrb->base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); - rrb->base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); - rrb->base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_nop_alloc_storage; diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index 0c49c3713a..055f77a24b 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -864,25 +864,25 @@ void radeonInitSpanFuncs(GLcontext * ctx) */ static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb) { - if (rrb->base._ActualFormat == GL_RGB5) { + if (rrb->base.Format == MESA_FORMAT_RGB565) { radeonInitPointers_RGB565(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGB8) { + } else if (rrb->base.Format == MESA_FORMAT_RGBA8888) { /* XXX */ radeonInitPointers_xRGB8888(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGBA8) { + } else if (rrb->base.Format == MESA_FORMAT_RGBA8888) { radeonInitPointers_ARGB8888(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGBA4) { + } else if (rrb->base.Format == MESA_FORMAT_ARGB4444) { radeonInitPointers_ARGB4444(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGB5_A1) { + } else if (rrb->base.Format == MESA_FORMAT_ARGB1555) { radeonInitPointers_ARGB1555(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT16) { + } else if (rrb->base.Format == MESA_FORMAT_Z16) { radeonInitDepthPointers_z16(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT24) { + } else if (rrb->base.Format == GL_DEPTH_COMPONENT32) { /* XXX */ radeonInitDepthPointers_z24(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + } else if (rrb->base.Format == MESA_FORMAT_Z24_S8) { radeonInitDepthPointers_z24_s8(&rrb->base); - } else if (rrb->base._ActualFormat == GL_STENCIL_INDEX8_EXT) { + } else if (rrb->base.Format == MESA_FORMAT_S8) { radeonInitStencilPointers_z24_s8(&rrb->base); } else { - fprintf(stderr, "radeonSetSpanFunctions: bad actual format: 0x%04X\n", rrb->base._ActualFormat); + fprintf(stderr, "radeonSetSpanFunctions: bad actual format: 0x%04X\n", rrb->base.Format); } } diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index f3ad0dd17a..2d19220d8a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -440,16 +440,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10); if (rrb->cpp == 4) atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "unexpected format in ctx_emit_cs()"); } cbpitch = (rrb->pitch / rrb->cpp); diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c index bddc4a9285..217d77557f 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.c +++ b/src/mesa/drivers/dri/sis/sis_dd.c @@ -41,6 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_tris.h" #include "swrast/swrast.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" @@ -142,25 +143,25 @@ sisInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format) if (format == GL_RGBA) { /* Color */ - rb->_BaseFormat = GL_RGBA; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; } else if (format == GL_DEPTH_COMPONENT16) { /* Depth */ - rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_INT; } else if (format == GL_DEPTH_COMPONENT24) { /* Depth */ - rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; } else { /* Stencil */ ASSERT(format == GL_STENCIL_INDEX8_EXT); - rb->_BaseFormat = GL_STENCIL_INDEX; + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; } diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index f4947daa06..a8d1a95bbe 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -33,6 +33,7 @@ #include "main/context.h" #include "main/extensions.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/renderbuffer.h" @@ -378,50 +379,38 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front) switch (pixel_format) { case PF_A8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; xrb->Base.InternalFormat = GL_RGBA; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 8 * sizeof(GLubyte); - xrb->Base.GreenBits = 8 * sizeof(GLubyte); - xrb->Base.BlueBits = 8 * sizeof(GLubyte); - xrb->Base.AlphaBits = 8 * sizeof(GLubyte); xrb->bpp = 32; break; case PF_X8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 8 * sizeof(GLubyte); - xrb->Base.GreenBits = 8 * sizeof(GLubyte); - xrb->Base.BlueBits = 8 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 32; break; case PF_R5G6B5: + xrb->Base.Format = MESA_FORMAT_RGB565; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 5 * sizeof(GLubyte); - xrb->Base.GreenBits = 6 * sizeof(GLubyte); - xrb->Base.BlueBits = 5 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 16; break; case PF_R3G3B2: + xrb->Base.Format = MESA_FORMAT_RGB332; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 3 * sizeof(GLubyte); - xrb->Base.GreenBits = 3 * sizeof(GLubyte); - xrb->Base.BlueBits = 2 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 8; break; case PF_CI8: + xrb->Base.Format = MESA_FORMAT_CI8; xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT; xrb->Base._BaseFormat = GL_COLOR_INDEX; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.IndexBits = 8 * sizeof(GLubyte); xrb->bpp = 8; break; default: diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 6eb19ac079..e7b6b030d1 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -32,6 +32,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/formats.h" #include "main/matrix.h" #include "main/state.h" #include "main/simple_list.h" @@ -163,24 +164,28 @@ viaInitRenderbuffer(struct via_renderbuffer *vrb, GLenum format, if (format == GL_RGBA) { /* Color */ rb->_BaseFormat = GL_RGBA; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; } else if (format == GL_DEPTH_COMPONENT16) { /* Depth */ rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_INT; } else if (format == GL_DEPTH_COMPONENT24) { /* Depth */ rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; } else { /* Stencil */ ASSERT(format == GL_STENCIL_INDEX8_EXT); rb->_BaseFormat = GL_STENCIL_INDEX; + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; } diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 692657a5df..bac8a9ef14 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -37,6 +37,7 @@ #include "GL/osmesa.h" #include "main/context.h" #include "main/extensions.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/mtypes.h" @@ -840,11 +841,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, else bpc = 32; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = bpc; - /* Note: we can ignoring internalFormat for "window-system" renderbuffers */ (void) internalFormat; @@ -876,7 +872,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_RGBA32; rb->PutMonoValues = put_mono_values_RGBA32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_BGRA) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -906,7 +901,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_BGRA32; rb->PutMonoValues = put_mono_values_BGRA32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_ARGB) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -936,7 +930,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_ARGB32; rb->PutMonoValues = put_mono_values_ARGB32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_RGB) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -966,7 +959,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_RGB32; rb->PutMonoValues = put_mono_values_RGB32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = bpc; } else if (osmesa->format == OSMESA_BGR) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -996,7 +988,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_BGR32; rb->PutMonoValues = put_mono_values_BGR32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = bpc; } else if (osmesa->format == OSMESA_RGB_565) { ASSERT(rb->DataType == GL_UNSIGNED_BYTE); @@ -1007,9 +998,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_RGB_565; rb->PutValues = put_values_RGB_565; rb->PutMonoValues = put_mono_values_RGB_565; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; } else if (osmesa->format == OSMESA_COLOR_INDEX) { rb->GetRow = get_row_CI; @@ -1018,7 +1006,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_CI; rb->PutValues = put_values_CI; rb->PutMonoValues = put_mono_values_CI; - rb->IndexBits = 8; } else { _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage"); @@ -1048,13 +1035,13 @@ new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type) if (format == OSMESA_COLOR_INDEX) { rb->InternalFormat = GL_COLOR_INDEX; - rb->_ActualFormat = GL_COLOR_INDEX8_EXT; + rb->Format = MESA_FORMAT_CI8; rb->_BaseFormat = GL_COLOR_INDEX; rb->DataType = GL_UNSIGNED_BYTE; } else { rb->InternalFormat = GL_RGBA; - rb->_ActualFormat = GL_RGBA; + rb->Format = MESA_FORMAT_RGBA8888; rb->_BaseFormat = GL_RGBA; rb->DataType = type; } diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c index 821e2a8e08..bf38629289 100644 --- a/src/mesa/drivers/x11/xm_buffer.c +++ b/src/mesa/drivers/x11/xm_buffer.c @@ -32,6 +32,7 @@ #include "glxheader.h" #include "xmesaP.h" #include "main/imports.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" @@ -338,18 +339,15 @@ xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, if (visual->rgbMode) { xrb->Base.InternalFormat = GL_RGBA; + xrb->Base.Format = MESA_FORMAT_RGBA8888; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = visual->redBits; - xrb->Base.GreenBits = visual->greenBits; - xrb->Base.BlueBits = visual->blueBits; - xrb->Base.AlphaBits = visual->alphaBits; } else { xrb->Base.InternalFormat = GL_COLOR_INDEX; + xrb->Base.Format = MESA_FORMAT_CI8; xrb->Base._BaseFormat = GL_COLOR_INDEX; xrb->Base.DataType = GL_UNSIGNED_INT; - xrb->Base.IndexBits = visual->indexBits; } /* only need to set Red/Green/EtcBits fields for user-created RBs */ } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index d757e50b5a..a27d7045ab 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -448,7 +448,7 @@ can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type) struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); if (xrb && xrb->pixmap && /* drawing to pixmap or window */ - xrb->Base.AlphaBits == 0) { + _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) { return GL_TRUE; } } @@ -582,7 +582,7 @@ can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type) struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); if (xrb && xrb->pixmap && /* drawing to pixmap or window */ - xrb->Base.AlphaBits == 0) { + _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) { return GL_TRUE; } } diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 7be2aacaf2..803dc6c75e 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -26,6 +26,7 @@ #include "imports.h" #include "context.h" #include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "depthstencil.h" #include "renderbuffer.h" @@ -40,8 +41,8 @@ * a combined Z+stencil buffer! That implies we need three different sets * of Get/Put functions. * - * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil - * adaptors, each with the right kind of depth/stencil Get/Put functions. + * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and + * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. */ @@ -62,8 +63,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) static void delete_wrapper(struct gl_renderbuffer *rb) { - ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 || - rb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); _mesa_free(rb); } @@ -82,7 +83,8 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb, (void) internalFormat; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); if (retVal) { @@ -108,14 +110,21 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint *dst = (GLuint *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xffffff; + } } } @@ -127,13 +136,20 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLuint *dst = (GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xffffff; + } } } @@ -145,14 +161,23 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] << 8) | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] << 8) | (dst[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); + } } } } @@ -160,9 +185,19 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -174,17 +209,27 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint shiftedVal = *((GLuint *) value) << 8; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = shiftedVal | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff000000); + } } } } @@ -192,9 +237,21 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -209,15 +266,25 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint *src = (const GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] << 8) | (*dst & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] << 8) | (*dst & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); + } } } } @@ -225,9 +292,19 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -241,12 +318,23 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, { struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; - const GLuint shiftedVal = *((GLuint *) value) << 8; /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + const GLuint shiftedVal = *((GLuint *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -264,7 +352,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, { struct gl_renderbuffer *z24rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); z24rb = _mesa_new_renderbuffer(ctx, 0); @@ -277,10 +366,9 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; + z24rb->Format = MESA_FORMAT_Z24_S8; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; - z24rb->DepthBits = 24; z24rb->Data = NULL; z24rb->Delete = delete_wrapper; z24rb->AllocStorage = alloc_wrapper_storage; @@ -310,14 +398,21 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 24; + } } } @@ -329,13 +424,20 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLubyte *dst = (GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 24; + } } } @@ -347,14 +449,23 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); + } } } } @@ -362,9 +473,19 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -379,14 +500,23 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (val << 24); + } } } } @@ -394,9 +524,19 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -411,15 +551,25 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, struct gl_renderbuffer *dsrb = s8rb->Wrapped; const GLubyte *src = (const GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff) | (src[i] << 24); + } } } } @@ -427,9 +577,19 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -446,9 +606,19 @@ put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -465,7 +635,8 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *s8rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); s8rb = _mesa_new_renderbuffer(ctx, 0); @@ -478,10 +649,9 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) s8rb->Width = dsrb->Width; s8rb->Height = dsrb->Height; s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; - s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; + s8rb->Format = MESA_FORMAT_S8; s8rb->_BaseFormat = GL_STENCIL_INDEX; s8rb->DataType = GL_UNSIGNED_BYTE; - s8rb->StencilBits = 8; s8rb->Data = NULL; s8rb->Delete = delete_wrapper; s8rb->AllocStorage = alloc_wrapper_storage; @@ -528,10 +698,10 @@ _mesa_extract_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -541,7 +711,7 @@ _mesa_extract_stencil(GLcontext *ctx, for (row = 0; row < height; row++) { GLuint depthStencil[MAX_WIDTH]; dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -553,7 +723,7 @@ _mesa_extract_stencil(GLcontext *ctx, else { /* 32bpp stencil */ /* the 24 depth bits will be ignored */ - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL); } @@ -577,10 +747,10 @@ _mesa_insert_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -593,7 +763,7 @@ _mesa_insert_stencil(GLcontext *ctx, dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -605,7 +775,7 @@ _mesa_insert_stencil(GLcontext *ctx, else { /* 32bpp stencil buffer */ GLuint stencil[MAX_WIDTH], i; - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); for (i = 0; i < width; i++) { @@ -631,7 +801,7 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) GLubyte *data; GLint i, j, k; - ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_S8); ASSERT(stencilRb->Data); data = (GLubyte *) stencilRb->Data; @@ -650,6 +820,4 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); } _mesa_free(data); - - stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT; } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6610725de8..c2b7458f57 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -48,7 +48,7 @@ /** Set this to 1 to help debug FBO incompleteness problems */ -#define DEBUG_FBO 0 +#define DEBUG_FBO 1 /** @@ -416,10 +416,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { ASSERT(format == GL_STENCIL); - ASSERT(att->Renderbuffer->StencilBits); if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -431,6 +430,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } } else if (att->Type == GL_RENDERBUFFER_EXT) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + ASSERT(att->Renderbuffer); if (!att->Renderbuffer->InternalFormat || att->Renderbuffer->Width < 1 || @@ -440,24 +442,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } if (format == GL_COLOR) { - if (att->Renderbuffer->_BaseFormat != GL_RGB && - att->Renderbuffer->_BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad renderbuffer color format"); att->Complete = GL_FALSE; return; } - ASSERT(att->Renderbuffer->RedBits); - ASSERT(att->Renderbuffer->GreenBits); - ASSERT(att->Renderbuffer->BlueBits); } else if (format == GL_DEPTH) { - if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) { - ASSERT(att->Renderbuffer->DepthBits); + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->DepthBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -468,13 +465,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { assert(format == GL_STENCIL); - if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) { - ASSERT(att->Renderbuffer->StencilBits); + if (baseFormat == GL_STENCIL_INDEX) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->StencilBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -980,42 +975,27 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } /* These MUST get set by the AllocStorage func */ - rb->_ActualFormat = 0; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->NumSamples = samples; /* Now allocate the storage */ ASSERT(rb->AllocStorage); if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { /* No error - check/set fields now */ - assert(rb->_ActualFormat); + assert(rb->Format != MESA_FORMAT_NONE); assert(rb->Width == (GLuint) width); assert(rb->Height == (GLuint) height); - assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits || - rb->DepthBits || rb->StencilBits || rb->IndexBits); rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + assert(rb->_BaseFormat != 0); } else { /* Probably ran out of memory - clear the fields */ rb->Width = 0; rb->Height = 0; + rb->Format = MESA_FORMAT_NONE; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; rb->_BaseFormat = GL_NONE; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = rb->NumSamples = 0; } @@ -1028,6 +1008,53 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } +/** + * Helper function for _mesa_GetRenderbufferParameterivEXT() and + * _mesa_GetFramebufferAttachmentParameterivEXT() + * We have to be careful to respect the base format. For example, if a + * renderbuffer/texture was created with internalFormat=GL_RGB but the + * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE + * we need to return zero. + */ +static GLint +get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) +{ + switch (pname) { + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + default: + return 0; + } +} + + + void GLAPIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) @@ -1084,22 +1111,12 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) *params = rb->InternalFormat; return; case GL_RENDERBUFFER_RED_SIZE_EXT: - *params = rb->RedBits; - break; case GL_RENDERBUFFER_GREEN_SIZE_EXT: - *params = rb->GreenBits; - break; case GL_RENDERBUFFER_BLUE_SIZE_EXT: - *params = rb->BlueBits; - break; case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - *params = rb->AlphaBits; - break; case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - *params = rb->DepthBits; - break; case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = rb->StencilBits; + *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); break; case GL_RENDERBUFFER_SAMPLES: if (ctx->Extensions.ARB_framebuffer_object) { @@ -1706,7 +1723,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* make sure the renderbuffer is a depth/stencil format */ - if (rb->_BaseFormat != GL_DEPTH_STENCIL) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer" " is not DEPTH_STENCIL format)"); @@ -1862,7 +1881,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { - *params = att->Renderbuffer->ColorEncoding; + *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); } return; case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: @@ -1872,61 +1891,44 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } else { - *params = att->Renderbuffer->ComponentType; + gl_format format = att->Renderbuffer->Format; + if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { + /* special cases */ + *params = GL_INDEX; + } + else { + *params = _mesa_get_format_datatype(format); + } } return; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->RedBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->GreenBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->BlueBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->AlphaBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: if (!ctx->Extensions.ARB_framebuffer_object) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(pname)"); } - else { - *params = att->Renderbuffer->DepthBits; + else if (att->Texture) { + const struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, + att->TextureLevel); + if (texImage) { + *params = get_component_bits(pname, texImage->_BaseFormat, + texImage->TexFormat); + } + else { + *params = 0; + } } - return; - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); + else if (att->Renderbuffer) { + *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, + att->Renderbuffer->Format); } else { - *params = att->Renderbuffer->StencilBits; + *params = 0; } return; default: @@ -2053,7 +2055,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; if (!readRb || !drawRb || - readRb->StencilBits != drawRb->StencilBits) { + _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(stencil buffer size mismatch"); return; @@ -2065,7 +2068,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; if (!readRb || !drawRb || - readRb->DepthBits != drawRb->DepthBits) { + _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(depth buffer size mismatch"); return; @@ -2093,7 +2097,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /* color formats must match */ if (colorReadRb && colorDrawRb && - colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) { + colorReadRb->Format != colorDrawRb->Format) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); return; diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index dc79b8ca61..154dedacd5 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "depthstencil.h" +#include "formats.h" #include "macros.h" #include "mtypes.h" #include "fbobject.h" @@ -281,7 +282,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer *rb = att->Renderbuffer; /* only resize if size is changing */ if (rb->Width != width || rb->Height != height) { - /* could just as well pass rb->_ActualFormat here */ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { ASSERT(rb->Width == width); ASSERT(rb->Height == height); @@ -523,19 +523,22 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { if (fb->Attachment[i].Renderbuffer) { const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) { - fb->Visual.redBits = rb->RedBits; - fb->Visual.greenBits = rb->GreenBits; - fb->Visual.blueBits = rb->BlueBits; - fb->Visual.alphaBits = rb->AlphaBits; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits; fb->Visual.floatMode = GL_FALSE; fb->Visual.samples = rb->NumSamples; break; } - else if (rb->_BaseFormat == GL_COLOR_INDEX) { - fb->Visual.indexBits = rb->IndexBits; + else if (baseFormat == GL_COLOR_INDEX) { + fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS); fb->Visual.rgbMode = GL_FALSE; break; } @@ -543,27 +546,30 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits - = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); } if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits - = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); } if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits; - fb->Visual.accumGreenBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits; - fb->Visual.accumBlueBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits; - fb->Visual.accumAlphaBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); } compute_depth_max(fb); @@ -592,11 +598,11 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb - || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) { + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); @@ -633,11 +639,11 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb - || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) { + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); @@ -854,30 +860,32 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { return GL_FALSE; } - ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 || - ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0); + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -932,22 +940,24 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8e6e0d09be..5bbb12ea70 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2089,19 +2089,9 @@ struct gl_renderbuffer GLint RefCount; GLuint Width, Height; GLenum InternalFormat; /**< The user-specified format */ - GLenum _ActualFormat; /**< The driver-chosen format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ - GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */ - GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT, - GL_UNSIGNED_NORMALIZED or GL_INDEX */ - GLubyte RedBits; /**< Bits of red per pixel */ - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; + GLuint Format; /**< The actual format: MESA_FORMAT_x */ GLubyte NumSamples; GLenum DataType; /**< Type of values passed to the Get/Put functions */ diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c index c1ac0606c8..1060c5796e 100644 --- a/src/mesa/main/rbadaptors.c +++ b/src/mesa/main/rbadaptors.c @@ -218,14 +218,10 @@ _mesa_new_renderbuffer_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb16->InternalFormat = rb8->InternalFormat; - rb16->_ActualFormat = rb8->_ActualFormat; + rb16->Format = rb8->Format; /* XXX is this right? */ rb16->_BaseFormat = rb8->_BaseFormat; rb16->DataType = GL_UNSIGNED_SHORT; /* Note: passing through underlying bits/channel */ - rb16->RedBits = rb8->RedBits; - rb16->GreenBits = rb8->GreenBits; - rb16->BlueBits = rb8->BlueBits; - rb16->AlphaBits = rb8->AlphaBits; rb16->Wrapped = rb8; rb16->AllocStorage = AllocStorage_wrapper; @@ -385,14 +381,10 @@ _mesa_new_renderbuffer_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb32->InternalFormat = rb8->InternalFormat; - rb32->_ActualFormat = rb8->_ActualFormat; + rb32->Format = rb8->Format; /* XXX is this right? */ rb32->_BaseFormat = rb8->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb8->RedBits; - rb32->GreenBits = rb8->GreenBits; - rb32->BlueBits = rb8->BlueBits; - rb32->AlphaBits = rb8->AlphaBits; rb32->Wrapped = rb8; rb32->AllocStorage = AllocStorage_wrapper; @@ -552,14 +544,10 @@ _mesa_new_renderbuffer_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb16) _glthread_UNLOCK_MUTEX(rb16->Mutex); rb32->InternalFormat = rb16->InternalFormat; - rb32->_ActualFormat = rb16->_ActualFormat; + rb32->Format = rb16->Format; /* XXX is this right? */ rb32->_BaseFormat = rb16->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb16->RedBits; - rb32->GreenBits = rb16->GreenBits; - rb32->BlueBits = rb16->BlueBits; - rb32->AlphaBits = rb16->AlphaBits; rb32->Wrapped = rb16; rb32->AllocStorage = AllocStorage_wrapper; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 38be8266e0..409fd8634a 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -43,6 +43,8 @@ #include "glheader.h" #include "imports.h" #include "context.h" +#include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "fbobject.h" #include "renderbuffer.h" @@ -72,7 +74,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - /* Can't assert _ActualFormat since these funcs may be used for serveral + /* Can't assert rb->Format since these funcs may be used for serveral * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc). */ return (GLubyte *) rb->Data + y * rb->Width + x; @@ -448,7 +450,7 @@ static void * get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); /* No direct access since this buffer is RGB but caller will be * treating it as if it were RGBA. */ @@ -463,7 +465,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -480,7 +482,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { const GLubyte *src @@ -501,7 +503,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -521,7 +523,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -542,7 +544,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); if (!mask && val0 == val1 && val1 == val2) { /* optimized case */ @@ -569,7 +571,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, /* note: incoming values are RGB+A! */ const GLubyte *src = (const GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -592,7 +594,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -617,7 +619,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); return (GLubyte *) rb->Data + 4 * (y * rb->Width + x); } @@ -628,7 +630,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte)); } @@ -641,7 +643,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLuint *dst = (GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); dst[i] = *src; @@ -657,7 +659,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (mask) { GLuint i; for (i = 0; i < count; i++) { @@ -681,7 +683,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -701,7 +703,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint val = *((const GLuint *) value); GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (!mask && val == 0) { /* common case */ _mesa_bzero(dst, count * 4 * sizeof(GLubyte)); @@ -735,7 +737,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -754,7 +756,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint val = *((const GLuint *) value); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -947,15 +949,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, { GLuint pixelSize; - /* first clear these fields */ - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; - switch (internalFormat) { case GL_RGB: case GL_R3_G3_B2: @@ -965,8 +958,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; - rb->_BaseFormat = GL_RGB; + rb->Format = MESA_FORMAT_RGB888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte3; rb->GetRow = get_row_ubyte3; @@ -976,10 +968,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte3; rb->PutValues = put_values_ubyte3; rb->PutMonoValues = put_mono_values_ubyte3; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 0; pixelSize = 3 * sizeof(GLubyte); break; case GL_RGBA: @@ -987,8 +975,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: - rb->_ActualFormat = GL_RGBA8; - rb->_BaseFormat = GL_RGBA; +#if 1 + case GL_RGB10_A2: + case GL_RGBA12: +#endif + rb->Format = MESA_FORMAT_RGBA8888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte4; rb->GetRow = get_row_ubyte4; @@ -998,18 +989,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte4; rb->PutValues = put_values_ubyte4; rb->PutMonoValues = put_mono_values_ubyte4; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = 4 * sizeof(GLubyte); break; - case GL_RGB10_A2: - case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA16; - rb->_BaseFormat = GL_RGBA; - rb->DataType = GL_UNSIGNED_SHORT; + /* for accum buffer */ + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; + rb->DataType = GL_SHORT; rb->GetPointer = get_pointer_ushort4; rb->GetRow = get_row_ushort4; rb->GetValues = get_values_ushort4; @@ -1018,16 +1003,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort4; rb->PutValues = put_values_ushort4; rb->PutMonoValues = put_mono_values_ushort4; - rb->RedBits = 8 * sizeof(GLushort); - rb->GreenBits = 8 * sizeof(GLushort); - rb->BlueBits = 8 * sizeof(GLushort); - rb->AlphaBits = 8 * sizeof(GLushort); pixelSize = 4 * sizeof(GLushort); break; -#if 00 +#if 0 case GL_ALPHA8: - rb->_ActualFormat = GL_ALPHA8; - rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */ + rb->Format = MESA_FORMAT_A8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_alpha8; rb->GetRow = get_row_alpha8; @@ -1037,10 +1017,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_alpha8; rb->PutValues = put_values_alpha8; rb->PutMonoValues = put_mono_values_alpha8; - rb->RedBits = 0; /*red*/ - rb->GreenBits = 0; /*green*/ - rb->BlueBits = 0; /*blue*/ - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; #endif @@ -1048,8 +1024,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; + case GL_STENCIL_INDEX16_EXT: + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1059,28 +1035,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->StencilBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_STENCIL_INDEX16_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->StencilBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; - rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; rb->GetPointer = get_pointer_ushort; rb->GetRow = get_row_ushort; @@ -1090,12 +1049,10 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort; rb->PutValues = put_values_ushort; rb->PutMonoValues = put_mono_values_ushort; - rb->DepthBits = 8 * sizeof(GLushort); pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_BaseFormat = GL_DEPTH_COMPONENT; rb->DataType = GL_UNSIGNED_INT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1105,20 +1062,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - if (internalFormat == GL_DEPTH_COMPONENT24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; - rb->DepthBits = 24; - } - else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; - rb->DepthBits = 32; - } + rb->Format = MESA_FORMAT_Z32; pixelSize = sizeof(GLuint); break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->_BaseFormat = GL_DEPTH_STENCIL_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1128,13 +1077,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - rb->DepthBits = 24; - rb->StencilBits = 8; pixelSize = sizeof(GLuint); break; case GL_COLOR_INDEX8_EXT: - rb->_ActualFormat = GL_COLOR_INDEX8_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; + case GL_COLOR_INDEX16_EXT: + case COLOR_INDEX32: + rb->Format = MESA_FORMAT_CI8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1144,39 +1092,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->IndexBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_COLOR_INDEX16_EXT: - rb->_ActualFormat = GL_COLOR_INDEX16_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->IndexBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; - case COLOR_INDEX32: - rb->_ActualFormat = COLOR_INDEX32; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_INT; - rb->GetPointer = get_pointer_uint; - rb->GetRow = get_row_uint; - rb->GetValues = get_values_uint; - rb->PutRow = put_row_uint; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_uint; - rb->PutValues = put_values_uint; - rb->PutMonoValues = put_mono_values_uint; - rb->IndexBits = 8 * sizeof(GLuint); - pixelSize = sizeof(GLuint); - break; default: _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage"); return GL_FALSE; @@ -1213,6 +1130,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat); return GL_TRUE; } @@ -1239,7 +1157,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(arb != arb->Wrapped); - ASSERT(arb->_ActualFormat == GL_ALPHA8); + ASSERT(arb->Format == MESA_FORMAT_A8); /* first, pass the call to the wrapped RGB buffer */ if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat, @@ -1439,8 +1357,8 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, static void copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) { - ASSERT(dst->_ActualFormat == GL_ALPHA8); - ASSERT(src->_ActualFormat == GL_ALPHA8); + ASSERT(dst->Format == MESA_FORMAT_A8); + ASSERT(src->Format == MESA_FORMAT_A8); ASSERT(dst->Width == src->Width); ASSERT(dst->Height == src->Height); @@ -1486,16 +1404,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->Width = 0; rb->Height = 0; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - - rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */ - rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */ - - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0; - rb->IndexBits = 0; - rb->DepthBits = 0; - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->DataType = GL_NONE; rb->Data = NULL; @@ -1612,18 +1521,15 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, if (rgbBits <= 8) { if (alphaBits) - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_RGBA8888; else - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_RGB888; } else { assert(rgbBits <= 16); - if (alphaBits) - rb->_ActualFormat = GL_RGBA16; - else - rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */ + rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/ } - rb->InternalFormat = rb->_ActualFormat; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1677,15 +1583,9 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (indexBits <= 8) { - /* only support GLuint for now */ - /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/ - rb->_ActualFormat = COLOR_INDEX32; - } - else { - rb->_ActualFormat = COLOR_INDEX32; - } - rb->InternalFormat = rb->_ActualFormat; + assert(indexBits <= 8); + rb->Format = MESA_FORMAT_CI8; + rb->InternalFormat = GL_COLOR_INDEX; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1758,8 +1658,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, * values. */ arb->InternalFormat = arb->Wrapped->InternalFormat; - arb->_ActualFormat = GL_ALPHA8; - arb->_BaseFormat = arb->Wrapped->_BaseFormat; + arb->Format = MESA_FORMAT_A8; arb->DataType = arb->Wrapped->DataType; arb->AllocStorage = alloc_storage_alpha8; arb->Delete = delete_renderbuffer_alpha8; @@ -1833,15 +1732,13 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, } if (depthBits <= 16) { - rb->_ActualFormat = GL_DEPTH_COMPONENT16; - } - else if (depthBits <= 24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; + rb->Format = MESA_FORMAT_Z16; + rb->InternalFormat = GL_DEPTH_COMPONENT16; } else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; + rb->Format = MESA_FORMAT_Z32; + rb->InternalFormat = GL_DEPTH_COMPONENT32; } - rb->InternalFormat = rb->_ActualFormat; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); @@ -1878,14 +1775,9 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (stencilBits <= 8) { - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - } - else { - /* not really supported (see s_stencil.c code) */ - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - } - rb->InternalFormat = rb->_ActualFormat; + assert(stencilBits <= 8); + rb->Format = MESA_FORMAT_S8; + rb->InternalFormat = GL_STENCIL_INDEX8; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); @@ -1923,7 +1815,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - rb->_ActualFormat = GL_RGBA16; + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; rb->InternalFormat = GL_RGBA16; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); @@ -1967,13 +1859,9 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (colorBits <= 8) { - rb->_ActualFormat = GL_RGBA8; - } - else { - rb->_ActualFormat = GL_RGBA16; - } - rb->InternalFormat = rb->_ActualFormat; + assert (colorBits <= 8); + rb->Format = MESA_FORMAT_RGBA8888; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); @@ -2071,6 +1959,8 @@ void _mesa_add_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb) { + GLenum baseFormat; + assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); @@ -2095,7 +1985,8 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, * and the device driver is expecting 8-bit values (GLubyte), we can * use a "renderbuffer adaptor/wrapper" to do the necessary conversions. */ - if (rb->_BaseFormat == GL_RGBA) { + baseFormat = _mesa_get_format_base_format(rb->Format); + if (baseFormat == GL_RGBA) { if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) { GET_CURRENT_CONTEXT(ctx); rb = _mesa_new_renderbuffer_16wrap8(ctx, rb); @@ -2202,7 +2093,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name) /* init fields not covered by _mesa_new_renderbuffer() */ dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT; - dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + dsrb->Format = MESA_FORMAT_Z24_S8; dsrb->AllocStorage = _mesa_soft_renderbuffer_storage; return dsrb; diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index c8b532acbb..e2432be6ca 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -497,30 +497,23 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX may need more special cases here */ if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { - trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + trb->Base.Format = MESA_FORMAT_Z24_S8; trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; } else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + trb->Base.Format = MESA_FORMAT_Z16; trb->Base.DataType = GL_UNSIGNED_SHORT; } else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + trb->Base.Format = MESA_FORMAT_Z32; trb->Base.DataType = GL_UNSIGNED_INT; } else { - trb->Base._ActualFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; trb->Base.DataType = CHAN_TYPE; } - trb->Base._BaseFormat = trb->TexImage->_BaseFormat; trb->Base.Data = trb->TexImage->Data; - - trb->Base.RedBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE); - trb->Base.GreenBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE); - trb->Base.BlueBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE); - trb->Base.AlphaBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE); - trb->Base.DepthBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE_ARB); - trb->Base.StencilBits = _mesa_get_format_bits(texFormat, GL_TEXTURE_STENCIL_SIZE_EXT); + trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat); } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 8a8c99f7e1..f015b12368 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -34,6 +34,7 @@ */ #include "main/glheader.h" +#include "main/formats.h" #include "main/macros.h" #include "shader/prog_instruction.h" #include "st_context.h" @@ -300,10 +301,14 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) static INLINE GLboolean check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { - const GLuint stencilMax = (1 << rb->StencilBits) - 1; + const GLuint stencilMax = 0xff; GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || ctx->Scissor.Y != 0 || @@ -350,10 +355,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); - const GLuint stencilMax = (1 << rb->StencilBits) - 1; + const GLuint stencilMax = 0xff; const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + if (maskStencil) return TRUE; diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index fe0a121493..7899d745aa 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -64,13 +64,7 @@ init_renderbuffer_bits(struct st_renderbuffer *strb, assert( 0 ); } - strb->Base._ActualFormat = info.base_format; - strb->Base.RedBits = info.red_bits; - strb->Base.GreenBits = info.green_bits; - strb->Base.BlueBits = info.blue_bits; - strb->Base.AlphaBits = info.alpha_bits; - strb->Base.DepthBits = info.depth_bits; - strb->Base.StencilBits = info.stencil_bits; + strb->Base.Format = info.mesa_format; strb->Base.DataType = st_format_datatype(pipeFormat); return info.size; @@ -270,30 +264,24 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) case PIPE_FORMAT_A4R4G4B4_UNORM: case PIPE_FORMAT_R5G6B5_UNORM: strb->Base.InternalFormat = GL_RGBA; - strb->Base._BaseFormat = GL_RGBA; break; case PIPE_FORMAT_Z16_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_Z32_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_S8Z24_UNORM: case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; - strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; case PIPE_FORMAT_S8_UNORM: strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; - strb->Base._BaseFormat = GL_STENCIL_INDEX; break; case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; - strb->Base._BaseFormat = GL_RGBA; break; default: _mesa_problem(NULL, diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index dc3ab61425..01b8e5fd77 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -31,6 +31,7 @@ #include "main/convolve.h" #endif #include "main/enums.h" +#include "main/formats.h" #include "main/image.h" #include "main/imports.h" #include "main/macros.h" @@ -1397,8 +1398,8 @@ static unsigned compatible_src_dst_formats(const struct gl_renderbuffer *src, const struct gl_texture_image *dst) { - const GLenum srcFormat = src->_BaseFormat; - const GLenum dstLogicalFormat = dst->_BaseFormat; + const GLenum srcFormat = _mesa_get_format_base_format(src->Format); + const GLenum dstLogicalFormat = _mesa_get_format_base_format(dst->TexFormat); if (srcFormat == dstLogicalFormat) { /* This is the same as matching_base_formats, which should @@ -1524,7 +1525,9 @@ st_copy_texsubimage(GLcontext *ctx, * framebuffer's alpha values). We can't do that with the blit or * textured-quad paths. */ - matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat); + matching_base_formats = + (_mesa_get_format_base_format(strb->Base.Format) == + _mesa_get_format_base_format(texImage->TexFormat)); format_writemask = compatible_src_dst_formats(&strb->Base, texImage); if (ctx->_ImageTransferState == 0x0) { diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 6f76e2d8c0..aa71b91ec8 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -99,10 +99,11 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo) if (format == PIPE_FORMAT_A1R5G5B5_UNORM || format == PIPE_FORMAT_R5G6B5_UNORM) { pinfo->datatype = GL_UNSIGNED_SHORT; } + else if (format == PIPE_FORMAT_S8Z24_UNORM) { + pinfo->datatype = GL_UNSIGNED_INT_24_8; + } else { - GLuint size; - - size = format_max_bits( info ); + const GLuint size = format_max_bits( info ); if (size == 8) { if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM) pinfo->datatype = GL_UNSIGNED_BYTE; @@ -150,24 +151,10 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo) pinfo->red_bits = 0; } - /* Base format */ - if (pinfo->depth_bits) { - if (pinfo->stencil_bits) { - pinfo->base_format = GL_DEPTH_STENCIL_EXT; - } - else { - pinfo->base_format = GL_DEPTH_COMPONENT; - } - } - else if (pinfo->stencil_bits) { - pinfo->base_format = GL_STENCIL_INDEX; - } - else { - pinfo->base_format = GL_RGBA; - } + pinfo->mesa_format = st_pipe_format_to_mesa_format(format); } else if (pf_layout(format) == PIPE_FORMAT_LAYOUT_YCBCR) { - pinfo->base_format = GL_YCBCR_MESA; + pinfo->mesa_format = MESA_FORMAT_YCBCR; pinfo->datatype = GL_UNSIGNED_SHORT; pinfo->size = 2; /* two bytes per "texel" */ } @@ -224,7 +211,7 @@ st_format_datatype(enum pipe_format format) enum pipe_format -st_mesa_format_to_pipe_format(GLuint mesaFormat) +st_mesa_format_to_pipe_format(gl_format mesaFormat) { switch (mesaFormat) { /* fix this */ @@ -293,6 +280,82 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat) } } + +gl_format +st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) +{ + switch (pipeFormat) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + return MESA_FORMAT_ARGB8888; + case PIPE_FORMAT_A1R5G5B5_UNORM: + return MESA_FORMAT_ARGB1555; + case PIPE_FORMAT_A4R4G4B4_UNORM: + return MESA_FORMAT_ARGB4444; + case PIPE_FORMAT_R5G6B5_UNORM: + return MESA_FORMAT_RGB565; + case PIPE_FORMAT_A8L8_UNORM: + return MESA_FORMAT_AL88; + case PIPE_FORMAT_A8_UNORM: + return MESA_FORMAT_A8; + case PIPE_FORMAT_L8_UNORM: + return MESA_FORMAT_L8; + case PIPE_FORMAT_I8_UNORM: + return MESA_FORMAT_I8; + case PIPE_FORMAT_Z16_UNORM: + return MESA_FORMAT_Z16; + case PIPE_FORMAT_Z32_UNORM: + return MESA_FORMAT_Z32; + case PIPE_FORMAT_Z24S8_UNORM: + return MESA_FORMAT_Z24_S8; + case PIPE_FORMAT_S8Z24_UNORM: + return MESA_FORMAT_S8_Z24; + case PIPE_FORMAT_S8_UNORM: + return MESA_FORMAT_S8; + + case PIPE_FORMAT_YCBCR: + return MESA_FORMAT_YCBCR; + case PIPE_FORMAT_R16G16B16A16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + +#if FEATURE_texture_s3tc + case PIPE_FORMAT_DXT1_RGB: + return MESA_FORMAT_RGB_DXT1; + case PIPE_FORMAT_DXT1_RGBA: + return MESA_FORMAT_RGBA_DXT1; + case PIPE_FORMAT_DXT3_RGBA: + return MESA_FORMAT_RGBA_DXT3; + case PIPE_FORMAT_DXT5_RGBA: + return MESA_FORMAT_RGBA_DXT5; +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_DXT1_SRGB: + return MESA_FORMAT_SRGB_DXT1; + case PIPE_FORMAT_DXT1_SRGBA: + return MESA_FORMAT_SRGBA_DXT1; + case PIPE_FORMAT_DXT3_SRGBA: + return MESA_FORMAT_SRGBA_DXT3; + case PIPE_FORMAT_DXT5_SRGBA: + return MESA_FORMAT_SRGBA_DXT5; +#endif +#endif +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_A8L8_SRGB: + return MESA_FORMAT_SLA8; + case PIPE_FORMAT_L8_SRGB: + return MESA_FORMAT_SL8; + case PIPE_FORMAT_R8G8B8_SRGB: + return MESA_FORMAT_SRGB8; + case PIPE_FORMAT_R8G8B8A8_SRGB: + return MESA_FORMAT_SRGBA8; + case PIPE_FORMAT_A8R8G8B8_SRGB: + return MESA_FORMAT_SARGB8; +#endif + default: + assert(0); + return 0; + } +} + + /** * Find an RGBA format supported by the context/winsys. */ diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 1a8c6ea98f..97422bb199 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -34,7 +34,7 @@ struct pipe_format_info { enum pipe_format format; - GLenum base_format; + gl_format mesa_format; GLenum datatype; GLubyte red_bits; GLubyte green_bits; @@ -61,7 +61,10 @@ st_format_datatype(enum pipe_format format); extern enum pipe_format -st_mesa_format_to_pipe_format(GLuint mesaFormat); +st_mesa_format_to_pipe_format(gl_format mesaFormat); + +extern gl_format +st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); extern enum pipe_format diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c index 35080fd394..002718ded8 100644 --- a/src/mesa/swrast/s_clear.c +++ b/src/mesa/swrast/s_clear.c @@ -24,6 +24,7 @@ #include "main/glheader.h" #include "main/colormac.h" +#include "main/formats.h" #include "main/macros.h" #include "main/imports.h" #include "main/mtypes.h" @@ -211,9 +212,6 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) ASSERT(!ctx->Visual.rgbMode); - ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1)) - == (GLuint) ((1 << rb->IndexBits) - 1)); - ASSERT(rb->PutMonoRow); /* setup clear value */ @@ -264,8 +262,8 @@ clear_color_buffers(GLcontext *ctx) } else { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - const GLuint indexBits = (1 << rb->IndexBits) - 1; - if ((ctx->Color.IndexMask & indexBits) == indexBits) { + const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1; + if ((ctx->Color.IndexMask & indexMask) == indexMask) { masking = GL_FALSE; } else { diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 1a428fb1a2..8073a61197 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -25,6 +25,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/formats.h" #include "main/macros.h" #include "main/imports.h" #include "main/fbobject.h" @@ -1298,11 +1299,15 @@ void _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLuint depth[] ) { + GLuint depthBits; + if (!rb) { /* really only doing this to prevent FP exceptions later */ _mesa_bzero(depth, n * sizeof(GLfloat)); } + depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); + ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT); if (y < 0 || y >= (GLint) rb->Height || @@ -1334,8 +1339,8 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (rb->DataType == GL_UNSIGNED_INT) { rb->GetRow(ctx, rb, n, x, y, depth); - if (rb->DepthBits < 32) { - GLuint shift = 32 - rb->DepthBits; + if (depthBits < 32) { + GLuint shift = 32 - depthBits; GLint i; for (i = 0; i < n; i++) { GLuint z = depth[i]; @@ -1347,14 +1352,14 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLushort temp[MAX_WIDTH]; GLint i; rb->GetRow(ctx, rb, n, x, y, temp); - if (rb->DepthBits == 16) { + if (depthBits == 16) { for (i = 0; i < n; i++) { GLuint z = temp[i]; depth[i] = (z << 16) | z; } } else { - GLuint shift = 16 - rb->DepthBits; + GLuint shift = 16 - depthBits; for (i = 0; i < n; i++) { GLuint z = temp[i]; depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */ diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index f28f2c9307..005d7a4c82 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -891,7 +891,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, return; \ } #define RENDER_SPAN( span ) \ - if (rb->DepthBits <= 16) { \ + if (rb->Format == MESA_FORMAT_Z16) { \ GLuint i; \ const GLushort *zRow = (const GLushort *) \ rb->GetPointer(ctx, rb, span.x, span.y); \ -- cgit v1.2.3 From e4c700dbbf2a802f32bf62256c801105998c3729 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Oct 2009 19:55:44 -0600 Subject: mesa: added MESA_FORMAT_X8_Z24 format 24-bit Z in 32-bit pixel. We could probably use the MESA_FORMAT_S8_Z24 format but this there's a few places where we explicitly don't want stencil. This format may go away at some point in the future. --- src/mesa/main/formats.c | 13 +++++++++++++ src/mesa/main/formats.h | 1 + src/mesa/main/texfetch.c | 7 +++++++ src/mesa/main/texstore.c | 36 ++++++++++++++++++++++++++++++++++++ 4 files changed, 57 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 2924ab69cc..45ac39a818 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -290,6 +290,14 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ 1, 1, 2 /* BlockWidth/Height,Bytes */ }, + { + MESA_FORMAT_X8_Z24, /* Name */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, { MESA_FORMAT_Z32, /* Name */ GL_DEPTH_COMPONENT, /* BaseFormat */ @@ -873,6 +881,11 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 1; return; + case MESA_FORMAT_X8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + case MESA_FORMAT_Z32: *datatype = GL_UNSIGNED_INT; *comps = 1; diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 30915bfe4b..f8b4a6cdf4 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -76,6 +76,7 @@ typedef enum MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_S8, /* SSSS SSSS */ /*@}*/ diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index c50219521b..e6e28aef19 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -522,6 +522,13 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_f_z16, store_texel_z16 }, + { + MESA_FORMAT_X8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, { MESA_FORMAT_Z32, fetch_texel_1d_f_z32, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 604f6c462a..d0d4250352 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1048,6 +1048,41 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) return GL_TRUE; } + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + #define STRIDE_3D 0 /** @@ -3009,6 +3044,7 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, { MESA_FORMAT_Z32, _mesa_texstore_z32 }, { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, -- cgit v1.2.3 From 832f29770d91c7d98c9b8438922247fff8f0f8bd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Oct 2009 19:56:18 -0600 Subject: mesa: use MESA_FORMAT_X8_Z24 format --- src/mesa/main/depthstencil.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 803dc6c75e..6fefdac1e3 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -366,7 +366,7 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->Format = MESA_FORMAT_Z24_S8; + z24rb->Format = MESA_FORMAT_X8_Z24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; z24rb->Data = NULL; -- cgit v1.2.3 From c55b355fd460453a459e073ac4119c69e06e7531 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Oct 2009 19:58:00 -0600 Subject: mesa: use MESA_FORMAT_X8_Z24 --- src/mesa/main/renderbuffer.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 409fd8634a..0e21656385 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1052,6 +1052,18 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: + rb->DataType = GL_UNSIGNED_INT; + rb->GetPointer = get_pointer_uint; + rb->GetRow = get_row_uint; + rb->GetValues = get_values_uint; + rb->PutRow = put_row_uint; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_uint; + rb->PutValues = put_values_uint; + rb->PutMonoValues = put_mono_values_uint; + rb->Format = MESA_FORMAT_X8_Z24; + pixelSize = sizeof(GLuint); + break; case GL_DEPTH_COMPONENT32: rb->DataType = GL_UNSIGNED_INT; rb->GetPointer = get_pointer_uint; @@ -1735,6 +1747,10 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, rb->Format = MESA_FORMAT_Z16; rb->InternalFormat = GL_DEPTH_COMPONENT16; } + else if (depthBits <= 24) { + rb->Format = MESA_FORMAT_X8_Z24; + rb->InternalFormat = GL_DEPTH_COMPONENT24; + } else { rb->Format = MESA_FORMAT_Z32; rb->InternalFormat = GL_DEPTH_COMPONENT32; -- cgit v1.2.3 From eb732b1bbb4e4bdd018ee9a1653a62fd8dce2d55 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 08:41:08 -0600 Subject: mesa: additional comments in format code --- src/mesa/main/formats.c | 29 ++++++++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 45ac39a818..d6a1ec81b6 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -39,7 +39,8 @@ struct gl_format_info /** * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT. + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. */ GLenum BaseFormat; @@ -577,6 +578,11 @@ _mesa_get_format_info(gl_format format) } +/** + * Return bytes needed to store a block of pixels in the given format. + * Normally, a block is 1x1 (a single pixel). But for compressed formats + * a block may be 4x4 or 8x4, etc. + */ GLuint _mesa_get_format_bytes(gl_format format) { @@ -586,6 +592,11 @@ _mesa_get_format_bytes(gl_format format) } +/** + * Return bits per component for the given format. + * \param format one of MESA_FORMAT_x + * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. + */ GLint _mesa_get_format_bits(gl_format format, GLenum pname) { @@ -636,6 +647,15 @@ _mesa_get_format_bits(gl_format format, GLenum pname) } +/** + * Return the data type (or more specifically, the data representation) + * for the given format. + * The return value will be one of: + * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] + * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] + * GL_UNSIGNED_INT = an ordinary unsigned integer + * GL_FLOAT = an ordinary float + */ GLenum _mesa_get_format_datatype(gl_format format) { @@ -644,6 +664,12 @@ _mesa_get_format_datatype(gl_format format) } +/** + * Return the basic format for the given type. The result will be + * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, + * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ GLenum _mesa_get_format_base_format(gl_format format) { @@ -652,6 +678,7 @@ _mesa_get_format_base_format(gl_format format) } +/** Is the given format a compressed format? */ GLboolean _mesa_is_format_compressed(gl_format format) { -- cgit v1.2.3 From bee6794eb126bc8af87726a2456d0ebc36eb721d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 08:43:16 -0600 Subject: mesa: added _mesa_get_format_name() --- src/mesa/main/formats.c | 75 +++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/formats.h | 3 ++ 2 files changed, 78 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index d6a1ec81b6..773a8f70b3 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -37,6 +37,9 @@ struct gl_format_info { gl_format Name; + /** text name for debugging */ + const char *StrName; + /** * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, @@ -77,6 +80,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { { MESA_FORMAT_NONE, /* Name */ + "MESA_FORMAT_NONE", /* StrName */ GL_NONE, /* BaseFormat */ GL_NONE, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -85,6 +89,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA8888, /* Name */ + "MESA_FORMAT_RGBA8888", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ @@ -93,6 +98,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA8888_REV, /* Name */ + "MESA_FORMAT_RGBA8888_REV", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ @@ -101,6 +107,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB8888, /* Name */ + "MESA_FORMAT_ARGB8888", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ @@ -109,6 +116,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB8888_REV, /* Name */ + "MESA_FORMAT_ARGB8888_REV", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ @@ -117,6 +125,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_XRGB8888, /* Name */ + "MESA_FORMAT_XRGB8888", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ @@ -125,6 +134,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB888, /* Name */ + "MESA_FORMAT_RGB888", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ @@ -133,6 +143,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_BGR888, /* Name */ + "MESA_FORMAT_BGR888", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ @@ -141,6 +152,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB565, /* Name */ + "MESA_FORMAT_RGB565", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ @@ -149,6 +161,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB565_REV, /* Name */ + "MESA_FORMAT_RGB565_REV", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ @@ -157,6 +170,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB4444, /* Name */ + "MESA_FORMAT_ARGB4444", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ @@ -165,6 +179,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB4444_REV, /* Name */ + "MESA_FORMAT_ARGB4444_REV", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ @@ -173,6 +188,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA5551, /* Name */ + "MESA_FORMAT_RGBA5551", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ @@ -181,6 +197,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB1555, /* Name */ + "MESA_FORMAT_ARGB1555", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ @@ -189,6 +206,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ARGB1555_REV, /* Name */ + "MESA_FORMAT_ARGB1555_REV", /* StrName */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ @@ -197,6 +215,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_AL88, /* Name */ + "MESA_FORMAT_AL88", /* StrName */ GL_LUMINANCE_ALPHA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ @@ -205,6 +224,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_AL88_REV, /* Name */ + "MESA_FORMAT_AL88_REV", /* StrName */ GL_LUMINANCE_ALPHA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ @@ -213,6 +233,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB332, /* Name */ + "MESA_FORMAT_RGB332", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ @@ -221,6 +242,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_A8, /* Name */ + "MESA_FORMAT_A8", /* StrName */ GL_ALPHA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ @@ -229,6 +251,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_L8, /* Name */ + "MESA_FORMAT_L8", /* StrName */ GL_LUMINANCE, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -237,6 +260,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_I8, /* Name */ + "MESA_FORMAT_I8", /* StrName */ GL_INTENSITY, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -245,6 +269,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_CI8, /* Name */ + "MESA_FORMAT_CI8", /* StrName */ GL_COLOR_INDEX, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -253,6 +278,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_YCBCR, /* Name */ + "MESA_FORMAT_YCBCR", /* StrName */ GL_YCBCR_MESA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -261,6 +287,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_YCBCR_REV, /* Name */ + "MESA_FORMAT_YCBCR_REV", /* StrName */ GL_YCBCR_MESA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -269,6 +296,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_Z24_S8, /* Name */ + "MESA_FORMAT_Z24_S8", /* StrName */ GL_DEPTH_STENCIL, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -277,6 +305,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_S8_Z24, /* Name */ + "MESA_FORMAT_S8_Z24", /* StrName */ GL_DEPTH_STENCIL, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -285,6 +314,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_Z16, /* Name */ + "MESA_FORMAT_Z16", /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -293,6 +323,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_X8_Z24, /* Name */ + "MESA_FORMAT_X8_Z24", /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -301,6 +332,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_Z32, /* Name */ + "MESA_FORMAT_Z32", /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -309,6 +341,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_S8, /* Name */ + "MESA_FORMAT_S8", /* StrName */ GL_STENCIL_INDEX, /* BaseFormat */ GL_UNSIGNED_INT, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -317,6 +350,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGB8, + "MESA_FORMAT_SRGB8", GL_RGB, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, @@ -325,6 +359,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGBA8, + "MESA_FORMAT_SRGBA8", GL_RGBA, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, @@ -333,6 +368,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SARGB8, + "MESA_FORMAT_SARGB8", GL_RGBA, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, @@ -341,6 +377,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SL8, + "MESA_FORMAT_SL8", GL_LUMINANCE_ALPHA, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, @@ -349,6 +386,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SLA8, + "MESA_FORMAT_SLA8", GL_LUMINANCE_ALPHA, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, @@ -357,6 +395,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGB_DXT1, /* Name */ + "MESA_FORMAT_SRGB_DXT1", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ @@ -365,6 +404,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGBA_DXT1, + "MESA_FORMAT_SRGBA_DXT1", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -373,6 +413,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGBA_DXT3, + "MESA_FORMAT_SRGBA_DXT3", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -381,6 +422,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SRGBA_DXT5, + "MESA_FORMAT_SRGBA_DXT5", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -390,6 +432,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGB_FXT1, + "MESA_FORMAT_RGB_FXT1", GL_RGB, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, @@ -398,6 +441,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_FXT1, + "MESA_FORMAT_RGBA_FXT1", GL_RGBA, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, @@ -407,6 +451,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { MESA_FORMAT_RGB_DXT1, /* Name */ + "MESA_FORMAT_RGB_DXT1", /* StrName */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ @@ -415,6 +460,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_DXT1, + "MESA_FORMAT_RGBA_DXT1", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -423,6 +469,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_DXT3, + "MESA_FORMAT_RGBA_DXT3", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -431,6 +478,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_DXT5, + "MESA_FORMAT_RGBA_DXT5", GL_RGBA, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, @@ -439,6 +487,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_FLOAT32, + "MESA_FORMAT_RGBA_FLOAT32", GL_RGBA, GL_FLOAT, 32, 32, 32, 32, @@ -447,6 +496,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGBA_FLOAT16, + "MESA_FORMAT_RGBA_FLOAT16", GL_RGBA, GL_FLOAT, 16, 16, 16, 16, @@ -455,6 +505,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB_FLOAT32, + "MESA_FORMAT_RGB_FLOAT32", GL_RGB, GL_FLOAT, 32, 32, 32, 0, @@ -463,6 +514,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_RGB_FLOAT16, + "MESA_FORMAT_RGB_FLOAT16", GL_RGB, GL_FLOAT, 16, 16, 16, 0, @@ -471,6 +523,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ALPHA_FLOAT32, + "MESA_FORMAT_ALPHA_FLOAT32", GL_ALPHA, GL_FLOAT, 0, 0, 0, 32, @@ -479,6 +532,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_ALPHA_FLOAT16, + "MESA_FORMAT_ALPHA_FLOAT16", GL_ALPHA, GL_FLOAT, 0, 0, 0, 16, @@ -487,6 +541,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_LUMINANCE_FLOAT32, + "MESA_FORMAT_LUMINANCE_FLOAT32", GL_ALPHA, GL_FLOAT, 0, 0, 0, 0, @@ -495,6 +550,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_LUMINANCE_FLOAT16, + "MESA_FORMAT_LUMINANCE_FLOAT16", GL_ALPHA, GL_FLOAT, 0, 0, 0, 0, @@ -503,6 +559,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", GL_LUMINANCE_ALPHA, GL_FLOAT, 0, 0, 0, 32, @@ -511,6 +568,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", GL_LUMINANCE_ALPHA, GL_FLOAT, 0, 0, 0, 16, @@ -519,6 +577,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_INTENSITY_FLOAT32, + "MESA_FORMAT_INTENSITY_FLOAT32", GL_INTENSITY, GL_FLOAT, 0, 0, 0, 0, @@ -527,6 +586,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_INTENSITY_FLOAT16, + "MESA_FORMAT_INTENSITY_FLOAT16", GL_INTENSITY, GL_FLOAT, 0, 0, 0, 0, @@ -535,6 +595,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_DUDV8, + "MESA_FORMAT_DUDV8", GL_DUDV_ATI, GL_SIGNED_NORMALIZED, 0, 0, 0, 0, @@ -543,6 +604,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SIGNED_RGBA8888, + "MESA_FORMAT_SIGNED_RGBA8888", GL_RGBA, GL_SIGNED_NORMALIZED, 8, 8, 8, 8, @@ -551,6 +613,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SIGNED_RGBA8888_REV, + "MESA_FORMAT_SIGNED_RGBA8888_REV", GL_RGBA, GL_SIGNED_NORMALIZED, 8, 8, 8, 8, @@ -559,6 +622,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = }, { MESA_FORMAT_SIGNED_RGBA_16, + "MESA_FORMAT_SIGNED_RGBA_16", GL_RGBA, GL_SIGNED_NORMALIZED, 16, 16, 16, 16, @@ -578,6 +642,17 @@ _mesa_get_format_info(gl_format format) } +/** Return string name of format (for debugging) */ +const char * +_mesa_get_format_name(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->StrName; +} + + + /** * Return bytes needed to store a block of pixels in the given format. * Normally, a block is 1x1 (a single pixel). But for compressed formats diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index f8b4a6cdf4..72f1b1e287 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -140,6 +140,9 @@ typedef enum } gl_format; +extern const char * +_mesa_get_format_name(gl_format format); + extern GLuint _mesa_get_format_bytes(gl_format format); -- cgit v1.2.3 From 7b16c43e436715bef9118fdb28ca8a9ad91b1e66 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 11:33:10 -0600 Subject: mesa: added _mesa_get_format_block_size() --- src/mesa/main/formats.c | 16 ++++++++++++++++ src/mesa/main/formats.h | 3 +++ 2 files changed, 19 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 773a8f70b3..72d043c4c3 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -753,6 +753,22 @@ _mesa_get_format_base_format(gl_format format) } +/** + * Return the block size (in pixels) for the given format. Normally + * the block size is 1x1. But compressed formats will have block sizes + * of 4x4 or 8x4 pixels, etc. + * \param bw returns block width in pixels + * \param bh returns block height in pixels + */ +void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + *bw = info->BlockWidth; + *bh = info->BlockHeight; +} + + /** Is the given format a compressed format? */ GLboolean _mesa_is_format_compressed(gl_format format) diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 72f1b1e287..91ea023077 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -155,6 +155,9 @@ _mesa_get_format_datatype(gl_format format); extern GLenum _mesa_get_format_base_format(gl_format format); +extern void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); + extern GLboolean _mesa_is_format_compressed(gl_format format); -- cgit v1.2.3 From d255aaf54f9a4398247698408bd45698b1cefe58 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 11:33:58 -0600 Subject: mesa: remove hard-coded block sizes --- src/mesa/main/texstore.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index d0d4250352..ff6931156e 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3670,14 +3670,18 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLubyte *dest; const GLubyte *src; const gl_format texFormat = texImage->TexFormat; + GLuint bw, bh; + _mesa_get_format_block_size(texFormat, &bw, &bh); + + (void) level; (void) format; /* these should have been caught sooner */ - ASSERT((width & 3) == 0 || width == 2 || width == 1); - ASSERT((height & 3) == 0 || height == 2 || height == 1); - ASSERT((xoffset & 3) == 0); - ASSERT((yoffset & 3) == 0); + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); /* get pointer to src pixels (may be in a pbo which we'll map here) */ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, @@ -3696,7 +3700,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, (GLubyte *) texImage->Data); bytesPerRow = srcRowStride; - rows = height / 4; + rows = height / bh; /* rows in blocks */ for (i = 0; i < rows; i++) { MEMCPY(dest, src, bytesPerRow); -- cgit v1.2.3 From 2c3787f5130f79c3adbb9e8e1ace8935c919876f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 11:34:27 -0600 Subject: mesa: move assertion after declaration --- src/mesa/main/depthstencil.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 6fefdac1e3..193c7f8255 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -329,8 +329,8 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, } } else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = shiftedVal | (temp[i] & 0xff000000); -- cgit v1.2.3 From 1ad9671db7bd60fa84266f30f46555b4e45bcb08 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 11:41:25 -0600 Subject: mesa: s/GLuint/gl_format/ --- src/mesa/main/texcompress.c | 6 +++--- src/mesa/main/texcompress.h | 7 ++++--- 2 files changed, 7 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 5713b2c00d..76f2f232f4 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -131,7 +131,7 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) GLuint _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ) + gl_format mesaFormat ) { return _mesa_format_image_size(mesaFormat, width, height, depth); } @@ -210,7 +210,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, * \return stride, in bytes, between rows for compressed image */ GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) +_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width) { GLint stride; @@ -261,7 +261,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image) { GLubyte *addr; diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 44f3338222..13af148394 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -26,6 +26,7 @@ #define TEXCOMPRESS_H #include "mtypes.h" +#include "formats.h" #if _HAVE_FULL_GL @@ -35,7 +36,7 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); extern GLuint _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ); + gl_format mesaFormat ); extern GLuint _mesa_compressed_texture_size_glenum(GLcontext *ctx, @@ -43,12 +44,12 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLsizei depth, GLenum glformat); extern GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width); +_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width); extern GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image); -- cgit v1.2.3 From 5c8282769601ba30c00f04dac15d1dad6d67db6e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 11:52:31 -0600 Subject: mesa: simplify _mesa_compressed_row_stride(), _mesa_compressed_image_address() _mesa_compressed_row_stride() can go away soon. _mesa_compressed_image_address() can be generalized and moved to formats.c --- src/mesa/main/texcompress.c | 91 ++++++++------------------------------------- 1 file changed, 15 insertions(+), 76 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 76f2f232f4..b07265d6d8 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -212,40 +212,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLint _mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width) { - GLint stride; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ - break; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ - break; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ - break; -#endif - default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); - return 0; - } - - assert(stride == _mesa_format_row_stride(mesaFormat, width)); - + GLint stride = _mesa_format_row_stride(mesaFormat, width); return stride; } @@ -253,58 +220,30 @@ _mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width) /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. - * \param col, row, img - image position (3D) + * \param col, row, img - image position (3D), should be a multiple of the + * format's block size. * \param format - compressed image format - * \param width - image width + * \param width - image width (stride) in pixels * \param image - the image address - * \return address of pixel at (row, col) + * \return address of pixel at (row, col, img) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, gl_format mesaFormat, GLsizei width, const GLubyte *image) { - GLubyte *addr; + /* XXX only 2D images implemented, not 3D */ + const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); + GLuint bw, bh; + GLint offset; - (void) img; + _mesa_get_format_block_size(mesaFormat, &bw, &bh); - /* We try to spot a "complete" subtexture "above" ROW, COL; - * this texture is given by appropriate rounding of WIDTH x ROW. - * Then we just add the amount left (usually on the left). - * - * Example for X*Y microtiles (Z bytes each) - * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X); - */ + ASSERT(col % bw == 0); + ASSERT(row % bh == 0); - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); - break; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); - break; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); - break; -#endif - default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); - addr = NULL; - } + offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; + offset *= blockSize; - return addr; + return (GLubyte *) image + offset; } -- cgit v1.2.3 From bea245ac2fecc312caec8f4af53174e4fb180103 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 12:04:09 -0600 Subject: mesa: minor clean-ups in _mesa_store_compressed_texsubimage2d() --- src/mesa/main/texstore.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index ff6931156e..e6a63b8603 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3670,6 +3670,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLubyte *dest; const GLubyte *src; const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; GLuint bw, bh; _mesa_get_format_block_size(texFormat, &bw, &bh); @@ -3693,15 +3694,15 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, srcRowStride = _mesa_compressed_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_compressed_row_stride(texFormat, texImage->Width); + destRowStride = _mesa_compressed_row_stride(texFormat, destWidth); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, - texImage->Width, + texFormat, destWidth, (GLubyte *) texImage->Data); - bytesPerRow = srcRowStride; + bytesPerRow = srcRowStride; /* bytes per row of blocks */ rows = height / bh; /* rows in blocks */ + /* copy rows of blocks */ for (i = 0; i < rows; i++) { MEMCPY(dest, src, bytesPerRow); dest += destRowStride; -- cgit v1.2.3 From 35efc6a1b3e3dada2cf9bd3a503c1b84f4bcb7f5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 16:28:24 -0600 Subject: mesa: change compressed texture size calls Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later. --- src/mesa/drivers/dri/intel/intel_tex_image.c | 9 ++++----- src/mesa/drivers/dri/radeon/radeon_texture.c | 10 ++++------ src/mesa/drivers/dri/tdfx/tdfx_tex.c | 14 ++++---------- src/mesa/drivers/dri/unichrome/via_tex.c | 14 ++++---------- src/mesa/main/mipmap.c | 8 +++----- src/mesa/state_tracker/st_cb_texture.c | 9 ++++----- 6 files changed, 23 insertions(+), 41 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index b159010b8e..cbe29f61a2 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -488,11 +488,10 @@ intelTexImage(GLcontext * ctx, else { /* Allocate regular memory and store the image there temporarily. */ if (_mesa_is_format_compressed(texImage->TexFormat)) { - sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, - texImage->Width, - texImage->Height, - texImage->Depth, - texImage->TexFormat); + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 8e9276c5ae..1a48e8c955 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -580,12 +580,10 @@ static void radeon_teximage( } else { int size; if (_mesa_is_format_compressed(texImage->TexFormat)) { - size = ctx->Driver.CompressedTextureSize(ctx, - texImage->Width, - texImage->Height, - texImage->Depth, - texImage->TexFormat); - + size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); } else { size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat); } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 0cd9051613..63783d6ecd 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1408,11 +1408,8 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); if (_mesa_is_format_compressed(texImage->TexFormat)) { - GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx, - mml->width, - mml->height, - 1, - mesaFormat); + GLuint compressedSize = _mesa_format_image_size(mesaFormat, mml->width, + mml->height, 1); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width); texImage->Data = _mesa_alloc_texmemory(compressedSize); } else { @@ -1637,11 +1634,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - compressedSize = ctx->Driver.CompressedTextureSize(ctx, - mml->width, - mml->height, - 1, - mesaFormat); + compressedSize = _mesa_format_image_size(mesaFormat, mml->width, + mml->height, 1); texImage->Data = _mesa_alloc_texmemory(compressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index a72dcd6be2..1bc5ddc429 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -672,7 +672,6 @@ static void viaTexImage(GLcontext *ctx, struct via_texture_object *viaObj = (struct via_texture_object *)texObj; struct via_texture_image *viaImage = (struct via_texture_image *)texImage; int heaps[3], nheaps, i; - GLuint compressedSize; if (!is_empty_list(&vmesa->freed_tex_buffers)) { viaCheckBreadcrumb(vmesa, 0); @@ -692,14 +691,6 @@ static void viaTexImage(GLcontext *ctx, texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - if (texelBytes == 0) { - /* compressed format */ - compressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat); - } - /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { postConvWidth = 32 / texelBytes; @@ -711,7 +702,10 @@ static void viaTexImage(GLcontext *ctx, /* allocate memory */ if (_mesa_is_format_compressed(texImage->TexFormat)) - sizeInBytes = compressedSize; + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); else sizeInBytes = postConvWidth * postConvHeight * texelBytes; diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 694d593330..40cf43dfff 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1618,11 +1618,9 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, * Setup src and dest data pointers. */ if (_mesa_is_format_compressed(dstImage->TexFormat)) { - GLuint dstCompressedSize - = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, - dstImage->Height, - dstImage->Depth, - dstImage->TexFormat); + GLuint dstCompressedSize = + _mesa_format_image_size(dstImage->TexFormat, dstImage->Width, + dstImage->Height, dstImage->Depth); ASSERT(dstCompressedSize > 0); dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 01b8e5fd77..f68620aec4 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -694,11 +694,10 @@ st_TexImage(GLcontext * ctx, else { /* Allocate regular memory and store the image there temporarily. */ if (_mesa_is_format_compressed(texImage->TexFormat)) { - sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, - texImage->Width, - texImage->Height, - texImage->Depth, - texImage->TexFormat); + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width); assert(dims != 3); -- cgit v1.2.3 From 4c00981b22b28141af1442e5a679d0923b4358ae Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 16:34:18 -0600 Subject: mesa: remove ctx->Driver.CompressedTextureSize() hook It always just called _mesa_compressed_texture_size() anyway. --- src/mesa/drivers/common/driverfuncs.c | 1 - src/mesa/main/dd.h | 7 ------- src/mesa/state_tracker/st_cb_texture.c | 1 - 3 files changed, 9 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index f09106b77c..fe659a6224 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -115,7 +115,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; driver->GetCompressedTexImage = _mesa_get_compressed_teximage; - driver->CompressedTextureSize = _mesa_compressed_texture_size; driver->BindTexture = NULL; driver->NewTextureObject = _mesa_new_texture_object; driver->DeleteTexture = _mesa_delete_texture_object; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 64bf9cba19..5f7c9cb6a3 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -475,13 +475,6 @@ struct dd_function_table { struct gl_texture_object *texObj, struct gl_texture_image *texImage); - /** - * Called to query number of bytes of storage needed to store the - * specified compressed texture. - */ - GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, - GLsizei height, GLsizei depth, - GLuint mesaFormat ); /*@}*/ /** diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index f68620aec4..8ba7c8e53f 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1973,7 +1973,6 @@ st_init_texture_functions(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage2D = st_CompressedTexImage2D; functions->GetCompressedTexImage = st_GetCompressedTexImage; - functions->CompressedTextureSize = _mesa_compressed_texture_size; functions->NewTextureObject = st_NewTextureObject; functions->NewTextureImage = st_NewTextureImage; -- cgit v1.2.3 From d6ee86c77a8e1543557fd64c1f1c354baa0a8ad8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 24 Oct 2009 16:49:57 -0600 Subject: mesa: remove _mesa_compressed_texture_size() Use _mesa_format_image_size() instead. --- src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c | 2 +- src/mesa/drivers/glide/fxddtex.c | 16 ++++++---------- src/mesa/main/texcompress.c | 24 ------------------------ src/mesa/main/texcompress.h | 6 ------ src/mesa/main/texgetimage.c | 10 ++++------ src/mesa/main/texparam.c | 8 ++------ 6 files changed, 13 insertions(+), 53 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 86f596deb9..dadc72f4c1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -37,7 +37,7 @@ static GLuint radeon_compressed_texture_size(GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat) { - GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); + GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth); if (mesaFormat == MESA_FORMAT_RGB_DXT1 || mesaFormat == MESA_FORMAT_RGBA_DXT1) { diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index a820cb818e..128c17e08b 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -1397,11 +1397,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, /* allocate mipmap buffer */ assert(!texImage->Data); if (_mesa_is_format_compressed(texImage->TexFormat)) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - internalFormat); + texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, + mml->width, + mml->height, 1); dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width); texImage->Data = _mesa_malloc(texImage->CompressedSize); } else { @@ -1664,11 +1662,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - internalFormat); + texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, + mml->width, + mml->height, 1); texImage->Data = _mesa_malloc(texImage->CompressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index b07265d6d8..ad10993307 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -113,30 +113,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) } - -/** - * Return number of bytes needed to store a texture of the given size - * using the specified (compressed?) format. - * This is called via the ctx->Driver.CompressedTextureSize function, - * unless a device driver overrides it. A driver might override this - * if it needs to use an unusual or padded texture memory layout. - * - * \param width texture width in texels. - * \param height texture height in texels. - * \param depth texture depth in texels. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * - * \return size in bytes, or zero if bad format - */ -GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - gl_format mesaFormat ) -{ - return _mesa_format_image_size(mesaFormat, width, height, depth); -} - - /** * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token. * diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 13af148394..70247098b2 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -33,11 +33,6 @@ extern GLuint _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); -extern GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - gl_format mesaFormat ); - extern GLuint _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLsizei width, GLsizei height, @@ -64,7 +59,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx ); /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 -#define _mesa_compressed_texture_size( c, w, h, d, f ) 0 #define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 #define _mesa_compressed_row_stride( f, w) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index d5cd4b2b9d..1f0a3d793f 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -320,12 +320,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint size; - - /* don't use texImage->CompressedSize since that may be padded out */ - size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat); + const GLuint size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index a6b611dffb..afa66f149c 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -853,12 +853,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) { - /* Don't use ctx->Driver.CompressedTextureSize() since that - * may returned a padded hardware size. - */ - *params = _mesa_compressed_texture_size(ctx, img->Width, - img->Height, img->Depth, - texFormat); + *params = _mesa_format_image_size(texFormat, img->Width, + img->Height, img->Depth); } else { _mesa_error(ctx, GL_INVALID_OPERATION, -- cgit v1.2.3 From 54bb414e00a4daedbe530b9933bc11bac4ae7149 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 16:59:08 -0600 Subject: mesa: clean-up, simplify compressed texture size checking --- src/mesa/main/texcompress.c | 61 +++++++++++++-------------------------------- src/mesa/main/texcompress.h | 6 ++--- src/mesa/main/teximage.c | 20 ++++++++++++--- 3 files changed, 36 insertions(+), 51 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index ad10993307..423ad2490c 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -114,67 +114,42 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) /** - * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token. - * - * Note: This function CAN NOT return a padded hardware texture size. - * That's why we don't call the ctx->Driver.CompressedTextureSize() function. - * - * We use this function to validate the parameter - * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match. + * Convert a compressed MESA_FORMAT_x to a GLenum. */ -GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat) +gl_format +_mesa_glenum_to_compressed_format(GLenum format) { - gl_format mesaFormat; - - switch (glformat) { -#if FEATURE_texture_fxt1 + switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGB_FXT1; - break; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGBA_FXT1; - break; -#endif -#if FEATURE_texture_s3tc + return MESA_FORMAT_RGBA_FXT1; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: - mesaFormat = MESA_FORMAT_RGB_DXT1; - break; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_RGB4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT1; - break; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT3; - break; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_RGBA4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT5; - break; -#if FEATURE_EXT_texture_sRGB + return MESA_FORMAT_RGBA_DXT5; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGB_DXT1; - break; + return MESA_FORMAT_SRGB_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT1; - break; + return MESA_FORMAT_SRGBA_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT3; - break; + return MESA_FORMAT_SRGBA_DXT3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT5; - break; -#endif -#endif + return MESA_FORMAT_SRGBA_DXT5; + default: - return 0; + return MESA_FORMAT_NONE; } - - return _mesa_format_image_size(mesaFormat, width, height, depth); } diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 70247098b2..43cd741895 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -33,10 +33,8 @@ extern GLuint _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); -extern GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat); +extern gl_format +_mesa_glenum_to_compressed_format(GLenum format); extern GLint _mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 52d2886d0a..4fbfeb8582 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3034,6 +3034,20 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, /**********************************************************************/ +/** + * Return expected size of a compressed texture. + */ +static GLuint +compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, + GLenum glformat) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + return _mesa_format_image_size(mesaFormat, width, height, depth); +} + + + + /** * Error checking for glCompressedTexImage[123]D(). * \return error code or GL_NO_ERROR. @@ -3116,8 +3130,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, internalFormat); + expectedSize = compressed_tex_size(width, height, depth, internalFormat); if (expectedSize != imageSize) return GL_INVALID_VALUE; @@ -3211,8 +3224,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, if ((height & 3) != 0 && height != 2 && height != 1) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, format); + expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) return GL_INVALID_VALUE; -- cgit v1.2.3 From 07ad6393cb31d8f1f086f9c46705334ef9cf25f6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 17:07:06 -0600 Subject: mesa: fix-up error checking related to compressed texture block size --- src/mesa/main/teximage.c | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 4fbfeb8582..bd5ad56258 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3046,6 +3046,15 @@ compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, } +/* + * Return compressed texture block size, in pixels. + */ +static void +get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + _mesa_get_format_block_size(mesaFormat, bw, bh); +} /** @@ -3163,6 +3172,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, GLenum format, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; + GLuint bw, bh; (void) zoffset; if (dimensions == 1) { @@ -3212,16 +3222,18 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - /* XXX these tests are specific to the compressed format. - * this code should be generalized in some way. + /* + * do checks which depend on compression block size */ - if ((xoffset & 3) != 0 || (yoffset & 3) != 0) + get_compressed_block_size(format, &bw, &bh); + + if ((xoffset % bw != 0) || (yoffset % bh != 0)) return GL_INVALID_VALUE; - if ((width & 3) != 0 && width != 2 && width != 1) + if ((width % bw != 0) && width != 2 && width != 1) return GL_INVALID_VALUE; - if ((height & 3) != 0 && height != 2 && height != 1) + if ((height % bh != 0) && height != 2 && height != 1) return GL_INVALID_VALUE; expectedSize = compressed_tex_size(width, height, depth, format); -- cgit v1.2.3 From 82bcc1c5d27b825db7f002c3c183bd1dc7833438 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 17:15:02 -0600 Subject: mesa: simplify texture_row_stride() helper --- src/mesa/main/texstore.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index e6a63b8603..6887521f55 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3223,17 +3223,8 @@ texture_size(const struct gl_texture_image *texImage) static GLuint texture_row_stride(const struct gl_texture_image *texImage) { - GLuint stride; - - if (_mesa_is_format_compressed(texImage->TexFormat)) { - stride = _mesa_compressed_row_stride(texImage->TexFormat, + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); - } - else { - GLuint texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - stride = texImage->RowStride * texelBytes; - } - return stride; } -- cgit v1.2.3 From 2594168e9f3cdc4ac53c925486491167837cda30 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 17:20:13 -0600 Subject: mesa: begin removing _mesa_compressed_row_stride() calls Use equivalent _mesa_format_row_stride() function instead. --- src/mesa/main/mipmap.c | 2 +- src/mesa/main/texstore.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 40cf43dfff..b602d920df 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1661,7 +1661,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, /* compress image from dstData into dstImage->Data */ const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride - = _mesa_compressed_row_stride(dstImage->TexFormat, dstWidth); + = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); _mesa_texstore(ctx, 2, dstImage->_BaseFormat, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 6887521f55..dd146254b4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3682,10 +3682,10 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, if (!data) return; - srcRowStride = _mesa_compressed_row_stride(texFormat, width); + srcRowStride = _mesa_format_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_compressed_row_stride(texFormat, destWidth); + destRowStride = _mesa_format_row_stride(texFormat, destWidth); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, texFormat, destWidth, (GLubyte *) texImage->Data); -- cgit v1.2.3 From 20c6c5853261b31ecd50d58e0aae9b92f25e41db Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 17:25:46 -0600 Subject: mesa: remove _mesa_compressed_row_stride() --- src/mesa/main/texcompress.c | 15 --------------- src/mesa/main/texcompress.h | 5 ----- 2 files changed, 20 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 423ad2490c..262e8236ed 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -153,21 +153,6 @@ _mesa_glenum_to_compressed_format(GLenum format) } -/* - * Compute the bytes per row in a compressed texture image. - * We use this for computing the destination address for sub-texture updates. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * \param width image width in pixels - * \return stride, in bytes, between rows for compressed image - */ -GLint -_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width) -{ - GLint stride = _mesa_format_row_stride(mesaFormat, width); - return stride; -} - - /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 43cd741895..d6c16e936c 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -36,10 +36,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); extern gl_format _mesa_glenum_to_compressed_format(GLenum format); -extern GLint -_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width); - - extern GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, gl_format mesaFormat, @@ -58,7 +54,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx ); /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 #define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 -#define _mesa_compressed_row_stride( f, w) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) -- cgit v1.2.3 From 355b5bde5056297f4f1636850449b91626958408 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 17:32:56 -0600 Subject: mesa: remove _mesa_compressed_texture_size_glenum() stub --- src/mesa/main/texcompress.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index d6c16e936c..5ac93ddd18 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -53,7 +53,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx ); /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 -#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) -- cgit v1.2.3 From 11caea687e3f10ae12d33e44edf84635f73047dd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 25 Oct 2009 18:06:18 -0600 Subject: mesa: choose texture format in core mesa, not drivers Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do. --- src/mesa/drivers/dri/intel/intel_tex_image.c | 6 ---- src/mesa/drivers/dri/r200/r200_texstate.c | 4 +-- src/mesa/drivers/dri/r300/r300_texstate.c | 3 -- src/mesa/drivers/dri/r600/r600_texstate.c | 4 +-- src/mesa/drivers/dri/radeon/radeon_fbo.c | 3 ++ src/mesa/drivers/dri/radeon/radeon_texstate.c | 4 +-- src/mesa/drivers/dri/radeon/radeon_texture.c | 3 -- src/mesa/drivers/dri/tdfx/tdfx_tex.c | 11 ------ src/mesa/drivers/glide/fxddtex.c | 12 ------- src/mesa/main/teximage.c | 48 +++++++++++++++++++++++++++ src/mesa/main/texstore.c | 16 --------- src/mesa/state_tracker/st_cb_texture.c | 4 --- 12 files changed, 54 insertions(+), 64 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index daf6d9da0e..ef5902a5e5 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -330,10 +330,6 @@ intelTexImage(GLcontext * ctx, &postConvHeight); } - /* choose the texture format */ - texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, - format, type); - if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; } @@ -787,8 +783,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, intelImage->face = target_to_face(target); intelImage->level = level; - texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, - type, format); texImage->RowStride = rb->region->pitch; intel_miptree_reference(&intelImage->mt, intelObj->mt); diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 20ec6fffaf..7d0afa1add 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -835,9 +835,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 63f0154cd3..b7bb8bfadc 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -444,9 +444,6 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index 63d88f83d6..a083f9afc0 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -907,9 +907,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index 40846828c5..3f0ab83996 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -385,6 +385,9 @@ restart: texImage->TexFormat); return GL_FALSE; } + /* XXX why is the tex format being set here? + * I think this can be removed. + */ texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0, _mesa_get_format_datatype(texImage->TexFormat), 1); diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index c7786381ae..0fd9a138d6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -709,9 +709,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_ _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index d8e81237d0..9b391620c6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -538,9 +538,6 @@ static void radeon_teximage( &postConvHeight); } - /* Choose and fill in the texture format for this image */ - texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); - if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; } else { diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index af434315c1..0aa09e733b 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1396,11 +1396,6 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, } #endif - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); - assert(texImage->TexFormat); mesaFormat = texImage->TexFormat; mml->glideFormat = fxGlideFormat(mesaFormat); ti->info.format = mml->glideFormat; @@ -1618,12 +1613,6 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, mml->height = height * mml->hScale; - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, -1/*format*/, -1/*type*/); - assert(texImage->TexFormat); - /* Determine the appropriate Glide texel format, * given the user's internal texture format hint. */ diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 9fcbf96114..a863b028ad 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -1384,11 +1384,6 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, } #endif - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); - assert(texImage->TexFormat); texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ @@ -1648,13 +1643,6 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, mml->width = width * mml->wScale; mml->height = height * mml->hScale; - - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, -1/*format*/, -1/*type*/); - assert(texImage->TexFormat); - /* Determine the appropriate Glide texel format, * given the user's internal texture format hint. */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index bd5ad56258..2555934eca 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2195,6 +2195,12 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage1D); ctx->Driver.TexImage1D(ctx, target, level, internalFormat, @@ -2311,6 +2317,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage2D); ctx->Driver.TexImage2D(ctx, target, level, internalFormat, @@ -2423,6 +2435,12 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage3D); ctx->Driver.TexImage3D(ctx, target, level, internalFormat, @@ -2735,6 +2753,12 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage1D); ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, x, y, width, border); @@ -2812,6 +2836,12 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage2D); ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, x, y, width, height, border); @@ -3290,6 +3320,12 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage1D); ctx->Driver.CompressedTexImage1D(ctx, target, level, internalFormat, width, border, @@ -3396,6 +3432,12 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage2D); ctx->Driver.CompressedTexImage2D(ctx, target, level, internalFormat, width, height, @@ -3501,6 +3543,12 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage3D); ctx->Driver.CompressedTexImage3D(ctx, target, level, internalFormat, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index dd146254b4..692923ba0a 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3250,10 +3250,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3311,10 +3307,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3368,10 +3360,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -3570,10 +3558,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->Depth == 1); ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0); - ASSERT(texImage->TexFormat); - /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); if (!texImage->Data) { diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 4397adbc12..e8bb720acc 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -555,10 +555,6 @@ st_TexImage(GLcontext * ctx, } #endif - /* choose the texture format */ - texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, - format, type); - _mesa_set_fetch_functions(texImage, dims); if (_mesa_is_format_compressed(texImage->TexFormat)) { -- cgit v1.2.3 From 7ac233ec15743763996e59c8b283f7c2e78a7210 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 28 Oct 2009 19:33:48 -0600 Subject: mesa: choose texture format in _mesa_get_fallback_texture() --- src/mesa/main/texobj.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 678845ece0..f69379da46 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -33,6 +33,7 @@ #include "context.h" #include "enums.h" #include "fbobject.h" +#include "formats.h" #include "hash.h" #include "imports.h" #include "macros.h" @@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx) _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, 8, 8, 1, 0, GL_RGBA); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* set image data */ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, -- cgit v1.2.3