From 20f7a6f11aef492d5ca13e8ba9525eb2961d483c Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 12 Nov 2010 12:04:09 -0800 Subject: mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix. For fixed function fragment processing in GLSL IR, we want to be able to reference this state value. gl_* not explicitly permitted is reserved, so using this variable name internally shouldn't be any issue. --- src/mesa/main/uniforms.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index eb289722d1..c31c07517f 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -209,6 +209,14 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, }; +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, +}; + #define MATRIX(name, statevar, modifier) \ static struct gl_builtin_uniform_element name ## _elements[] = { \ { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ @@ -312,6 +320,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { STATEVAR(gl_NormalMatrix), STATEVAR(gl_NormalScale), + STATEVAR(gl_MESABumpRotMatrix0), + STATEVAR(gl_MESABumpRotMatrix1), + {NULL, NULL, 0} }; -- cgit v1.2.3