From 04097f558325eae35b5da1b72e6da938b433ad0a Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Tue, 30 Oct 2007 14:09:17 +0100 Subject: add missing _mesa_StencilFuncSeparateATI function --- src/mesa/main/stencil.c | 75 +++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/stencil.h | 2 ++ 2 files changed, 77 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index e61eb0030c..ca7f6eaf88 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -82,6 +82,81 @@ _mesa_ClearStencil( GLint s ) } +/** + * Set the function and reference value for stencil testing. + * + * \param frontfunc front test function. + * \param backfunc back test function. + * \param ref front and back reference value. + * \param mask front and back bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __GLcontextRec::Stencil. On change flushes the vertices and notifies the + * driver via the dd_function_table::StencilFunc callback. + */ +void GLAPIENTRY +_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (frontfunc) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", frontfunc ); + return; + } + + switch (backfunc) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", backfunc ); + return; + } + + ref = CLAMP( ref, 0, stencilMax ); + + /* set both front and back state */ + if (ctx->Stencil.Function[0] == frontfunc && + ctx->Stencil.Function[1] == backfunc && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[0] = frontfunc; + ctx->Stencil.Function[1] = backfunc; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + frontfunc, ref, mask); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + backfunc, ref, mask); + } +} + + /** * Set the function and reference value for stencil testing. * diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 27c6362023..0be9810005 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -62,6 +62,8 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); extern void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +extern void GLAPIENTRY +_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); extern void GLAPIENTRY _mesa_StencilMaskSeparate(GLenum face, GLuint mask); -- cgit v1.2.3 From 102f2ef4fc2d45c51926add6bdf51ef6fcb43b35 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 30 Oct 2007 09:13:58 -0600 Subject: Finish up ATI_separate_stencil Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c --- src/mesa/drivers/dri/common/extension_helper.h | 22 + src/mesa/glapi/dispatch.h | 24 +- src/mesa/glapi/gl_API.xml | 29 + src/mesa/glapi/glapioffsets.h | 14 +- src/mesa/glapi/glapitable.h | 10 +- src/mesa/glapi/glapitemp.h | 32 +- src/mesa/glapi/glprocs.h | 564 +++++------ src/mesa/main/enums.c | 1224 ++++++++++++------------ src/mesa/main/state.c | 4 + src/mesa/main/stencil.c | 289 +++--- src/mesa/main/stencil.h | 8 +- src/mesa/sparc/glapi_sparc.S | 4 + src/mesa/x86-64/glapi_x86-64.S | 92 ++ src/mesa/x86/glapi_x86.S | 16 +- 14 files changed, 1258 insertions(+), 1074 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index bf103a3931..726d9900c3 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -3839,6 +3839,13 @@ static const char Binormal3svEXT_names[] = ""; #endif +#if defined(need_GL_ATI_separate_stencil) +static const char StencilOpSeparateATI_names[] = + "iiii\0" /* Parameter signature */ + "glStencilOpSeparateATI\0" + ""; +#endif + #if defined(need_GL_EXT_light_texture) static const char ApplyTextureEXT_names[] = "i\0" /* Parameter signature */ @@ -4179,6 +4186,13 @@ static const char ActiveStencilFaceEXT_names[] = ""; #endif +#if defined(need_GL_ATI_separate_stencil) +static const char StencilFuncSeparateATI_names[] = + "iiii\0" /* Parameter signature */ + "glStencilFuncSeparateATI\0" + ""; +#endif + #if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects) static const char GetShaderSourceARB_names[] = "iipp\0" /* Parameter signature */ @@ -5182,6 +5196,14 @@ static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = }; #endif +#if defined(need_GL_ATI_separate_stencil) +static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = { + { StencilOpSeparateATI_names, StencilOpSeparateATI_remap_index, -1 }, + { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 }, + { NULL, 0, 0 } +}; +#endif + #if defined(need_GL_EXT_blend_color) static const struct dri_extension_function GL_EXT_blend_color_functions[] = { { BlendColor_names, -1, 336 }, diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 0ce59f7b99..e46f159f94 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2365,6 +2365,12 @@ #define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters #define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT) #define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters +#define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn) +#define CALL_StencilOpSeparateATI(disp, parameters) (*((disp)->StencilOpSeparateATI)) parameters +#define GET_StencilOpSeparateATI(disp) ((disp)->StencilOpSeparateATI) +#define SET_StencilOpSeparateATI(disp, fn) ((disp)->StencilOpSeparateATI = fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters #define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT) #define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn) @@ -2380,7 +2386,7 @@ #else -#define driDispatchRemapTable_size 365 +#define driDispatchRemapTable_size 367 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2744,10 +2750,12 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define RenderbufferStorageEXT_remap_index 358 #define BlitFramebufferEXT_remap_index 359 #define FramebufferTextureLayerEXT_remap_index 360 -#define ProgramEnvParameters4fvEXT_remap_index 361 -#define ProgramLocalParameters4fvEXT_remap_index 362 -#define GetQueryObjecti64vEXT_remap_index 363 -#define GetQueryObjectui64vEXT_remap_index 364 +#define StencilFuncSeparateATI_remap_index 361 +#define StencilOpSeparateATI_remap_index 362 +#define ProgramEnvParameters4fvEXT_remap_index 363 +#define ProgramLocalParameters4fvEXT_remap_index 364 +#define GetQueryObjecti64vEXT_remap_index 365 +#define GetQueryObjectui64vEXT_remap_index 366 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3832,6 +3840,12 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters) #define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]) #define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index]) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn) +#define CALL_StencilOpSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[StencilOpSeparateATI_remap_index], parameters) +#define GET_StencilOpSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index]) +#define SET_StencilOpSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index], fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters) #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]) #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 4bd3b2f0fb..e16ffe870f 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -12156,6 +12156,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index c207a06ac4..a2db342ffe 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -801,11 +801,13 @@ #define _gloffset_RenderbufferStorageEXT 766 #define _gloffset_BlitFramebufferEXT 767 #define _gloffset_FramebufferTextureLayerEXT 768 -#define _gloffset_ProgramEnvParameters4fvEXT 769 -#define _gloffset_ProgramLocalParameters4fvEXT 770 -#define _gloffset_GetQueryObjecti64vEXT 771 -#define _gloffset_GetQueryObjectui64vEXT 772 -#define _gloffset_FIRST_DYNAMIC 773 +#define _gloffset_StencilFuncSeparateATI 769 +#define _gloffset_StencilOpSeparateATI 770 +#define _gloffset_ProgramEnvParameters4fvEXT 771 +#define _gloffset_ProgramLocalParameters4fvEXT 772 +#define _gloffset_GetQueryObjecti64vEXT 773 +#define _gloffset_GetQueryObjectui64vEXT 774 +#define _gloffset_FIRST_DYNAMIC 775 #else @@ -1170,6 +1172,8 @@ #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_StencilOpSeparateATI driDispatchRemapTable[StencilOpSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 1e4c2949e4..148aa96b88 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -810,10 +810,12 @@ struct _glapi_table void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 769 */ + void (GLAPIENTRYP StencilOpSeparateATI)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 770 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 772 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 773 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 774 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 10af9b3085..cd420fdee5 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -5446,30 +5446,44 @@ KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum at DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparateATI, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6261,6 +6275,8 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_770), TABLE_ENTRY(_dispatch_stub_771), TABLE_ENTRY(_dispatch_stub_772), + TABLE_ENTRY(_dispatch_stub_773), + TABLE_ENTRY(_dispatch_stub_774), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index c461333c51..657b74e578 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -821,6 +821,8 @@ static const char gl_string_table[] = "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" "glFramebufferTextureLayerEXT\0" + "glStencilFuncSeparateATI\0" + "glStencilOpSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" @@ -1148,6 +1150,8 @@ static const char gl_string_table[] = #define gl_dispatch_stub_770 mgl_dispatch_stub_770 #define gl_dispatch_stub_771 mgl_dispatch_stub_771 #define gl_dispatch_stub_772 mgl_dispatch_stub_772 +#define gl_dispatch_stub_773 mgl_dispatch_stub_773 +#define gl_dispatch_stub_774 mgl_dispatch_stub_774 #endif /* USE_MGL_NAMESPACE */ @@ -1198,6 +1202,8 @@ extern void gl_dispatch_stub_769(void); extern void gl_dispatch_stub_770(void); extern void gl_dispatch_stub_771(void); extern void gl_dispatch_stub_772(void); +extern void gl_dispatch_stub_773(void); +extern void gl_dispatch_stub_774(void); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1970,284 +1976,286 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT), NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16357, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16375, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16392, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16410, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16427, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16445, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16463, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16480, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16498, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16517, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16536, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16555, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16577, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16590, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16603, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16619, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16635, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16648, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16671, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16691, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16710, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16721, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16733, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16747, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16760, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16776, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16787, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16800, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16819, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16839, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16852, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16862, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16878, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16897, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16915, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16936, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16951, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(16966, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(16980, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(16995, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17007, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17020, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17032, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17045, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17057, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17070, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17082, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17095, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17107, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17120, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17132, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17145, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17157, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17170, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17182, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17195, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17214, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17233, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17252, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17265, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17283, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17304, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17322, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17342, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17356, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17373, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17389, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17408, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17426, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17447, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17469, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17488, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17510, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17533, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17552, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17572, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17591, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17611, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17630, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17650, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17669, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17689, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17708, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17728, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17748, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17769, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17789, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17810, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17830, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17851, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17875, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17893, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17913, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17943, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(17956, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(17968, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(17981, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18001, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18025, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18039, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18056, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18071, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18089, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18103, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18120, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18135, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18153, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18167, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18184, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18199, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18217, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18231, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18248, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18263, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18281, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18295, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18312, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18327, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18345, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18359, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18376, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18391, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18409, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18423, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18440, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18455, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18473, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18487, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18504, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18519, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18537, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18554, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18574, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18591, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18617, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18646, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18661, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18679, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18698, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18722, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(13524, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_StencilOpSeparateATI), + NAME_FUNC_OFFSET(13547, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13576, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13607, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13631, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13656, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13674, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13691, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13707, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13732, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13752, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13772, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13795, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13818, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13838, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13855, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13872, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13887, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13911, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13930, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13949, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(13965, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(13984, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(14007, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14023, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14039, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14066, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14093, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14113, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14132, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14151, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14181, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14211, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14241, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14271, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14290, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14313, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14338, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14363, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14390, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14418, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14445, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14473, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14502, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14531, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14557, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14588, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14619, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14643, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14666, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14684, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14713, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14742, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14757, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14783, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14809, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14824, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14836, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14856, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14873, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14889, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14908, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14931, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14947, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(14969, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(14987, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(15006, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15024, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15043, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15061, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15080, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15098, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15117, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15135, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15154, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15172, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15191, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15209, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15228, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15246, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15265, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15283, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15302, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15320, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15339, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15357, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15376, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15394, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15413, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15431, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15450, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15468, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15487, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15505, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15524, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15542, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15561, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15584, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15607, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15630, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15653, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15670, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15693, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15716, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(15739, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(15765, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(15791, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(15817, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(15841, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15868, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15894, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(15914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(15934, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(15954, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(15971, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(15989, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16006, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16024, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16041, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16059, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16076, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16094, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16111, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16129, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16146, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16164, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16181, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16199, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16216, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16234, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16251, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16269, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16288, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16307, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16326, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16345, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16365, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16385, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16405, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16423, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16440, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16458, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16475, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16493, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16511, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16528, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16546, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16565, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16584, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16603, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16625, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16638, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16651, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16667, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16683, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16696, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16719, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16739, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16758, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16769, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16781, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16795, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16808, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16824, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16835, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(16848, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(16867, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(16887, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(16900, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(16910, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(16926, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(16963, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(16984, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(16999, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17014, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17028, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17043, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17068, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17080, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17093, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17105, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17118, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17130, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17143, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17155, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17168, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17180, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17193, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17205, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17218, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17230, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17243, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17262, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17281, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17300, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17313, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17331, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17352, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17370, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17390, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17404, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17421, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17437, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17456, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17474, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17495, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17517, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17536, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17558, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17581, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17600, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17620, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17639, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17659, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17678, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17698, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17717, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17737, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17756, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17776, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17796, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17817, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17837, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(17858, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(17878, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(17899, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(17923, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(17941, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(17961, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(17979, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(17991, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18004, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18016, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(18029, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18049, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18073, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18087, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18104, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18119, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18137, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18151, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18168, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18183, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18201, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18215, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18232, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18247, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18265, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18279, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18296, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18311, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18329, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18343, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18360, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18375, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18393, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18407, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18424, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18439, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18457, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18471, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18488, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18503, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18521, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18535, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18552, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18567, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18585, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18602, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18622, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18639, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18665, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18694, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18709, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18727, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18746, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18770, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index d5019ae045..6aeb18fa27 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1433,9 +1433,13 @@ LONGSTRING static const char enum_string_table[] = "GL_STENCIL\0" "GL_STENCIL_ATTACHMENT_EXT\0" "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" "GL_STENCIL_BACK_REF\0" "GL_STENCIL_BACK_VALUE_MASK\0" "GL_STENCIL_BACK_WRITEMASK\0" @@ -1783,7 +1787,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1746] = +static const enum_elt all_enums[1750] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3183,354 +3187,358 @@ static const enum_elt all_enums[1746] = { 29675, 0x00001802 }, /* GL_STENCIL */ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 30165, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30268, 0x00000C33 }, /* GL_STEREO */ - { 30278, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30346, 0x000088E1 }, /* GL_STREAM_READ */ - { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30397, 0x000084E7 }, /* GL_SUBTRACT */ - { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30425, 0x00002001 }, /* GL_T */ - { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30495, 0x00002A27 }, /* GL_T2F_V3F */ - { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30525, 0x00002A28 }, /* GL_T4F_V4F */ - { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30559, 0x00001702 }, /* GL_TEXTURE */ - { 30570, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30598, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30610, 0x000084CA }, /* GL_TEXTURE10 */ - { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30640, 0x000084CB }, /* GL_TEXTURE11 */ - { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30670, 0x000084CC }, /* GL_TEXTURE12 */ - { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30700, 0x000084CD }, /* GL_TEXTURE13 */ - { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30730, 0x000084CE }, /* GL_TEXTURE14 */ - { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30760, 0x000084CF }, /* GL_TEXTURE15 */ - { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30790, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30820, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30850, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 30880, 0x000084D3 }, /* GL_TEXTURE19 */ - { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 30926, 0x000084C2 }, /* GL_TEXTURE2 */ - { 30938, 0x000084D4 }, /* GL_TEXTURE20 */ - { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 30968, 0x000084D5 }, /* GL_TEXTURE21 */ - { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 30998, 0x000084D6 }, /* GL_TEXTURE22 */ - { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 31028, 0x000084D7 }, /* GL_TEXTURE23 */ - { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 31058, 0x000084D8 }, /* GL_TEXTURE24 */ - { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 31088, 0x000084D9 }, /* GL_TEXTURE25 */ - { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 31118, 0x000084DA }, /* GL_TEXTURE26 */ - { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 31148, 0x000084DB }, /* GL_TEXTURE27 */ - { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31178, 0x000084DC }, /* GL_TEXTURE28 */ - { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31208, 0x000084DD }, /* GL_TEXTURE29 */ - { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31254, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31266, 0x000084DE }, /* GL_TEXTURE30 */ - { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31296, 0x000084DF }, /* GL_TEXTURE31 */ - { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31342, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31370, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31398, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31426, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31454, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31482, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 31586, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 34912, 0x00000004 }, /* GL_TRIANGLES */ - { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 34980, 0x00000001 }, /* GL_TRUE */ - { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35688, 0x00002A20 }, /* GL_V2F */ - { 35695, 0x00002A21 }, /* GL_V3F */ - { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35721, 0x00001F00 }, /* GL_VENDOR */ - { 35731, 0x00001F02 }, /* GL_VERSION */ - { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 37188, 0x00000BA2 }, /* GL_VIEWPORT */ - { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37482, 0x00001506 }, /* GL_XOR */ - { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37508, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37522, 0x00000000 }, /* GL_ZERO */ - { 37530, 0x00000D16 }, /* GL_ZOOM_X */ - { 37540, 0x00000D17 }, /* GL_ZOOM_Y */ + { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30287, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30390, 0x00000C33 }, /* GL_STEREO */ + { 30400, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30468, 0x000088E1 }, /* GL_STREAM_READ */ + { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30519, 0x000084E7 }, /* GL_SUBTRACT */ + { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30547, 0x00002001 }, /* GL_T */ + { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30617, 0x00002A27 }, /* GL_T2F_V3F */ + { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30647, 0x00002A28 }, /* GL_T4F_V4F */ + { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30681, 0x00001702 }, /* GL_TEXTURE */ + { 30692, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30720, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30732, 0x000084CA }, /* GL_TEXTURE10 */ + { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30762, 0x000084CB }, /* GL_TEXTURE11 */ + { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30792, 0x000084CC }, /* GL_TEXTURE12 */ + { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30822, 0x000084CD }, /* GL_TEXTURE13 */ + { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30852, 0x000084CE }, /* GL_TEXTURE14 */ + { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30882, 0x000084CF }, /* GL_TEXTURE15 */ + { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30912, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30942, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30972, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 31002, 0x000084D3 }, /* GL_TEXTURE19 */ + { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 31048, 0x000084C2 }, /* GL_TEXTURE2 */ + { 31060, 0x000084D4 }, /* GL_TEXTURE20 */ + { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 31090, 0x000084D5 }, /* GL_TEXTURE21 */ + { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 31120, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31150, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31180, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31210, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31240, 0x000084DA }, /* GL_TEXTURE26 */ + { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31270, 0x000084DB }, /* GL_TEXTURE27 */ + { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31300, 0x000084DC }, /* GL_TEXTURE28 */ + { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31330, 0x000084DD }, /* GL_TEXTURE29 */ + { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31376, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31388, 0x000084DE }, /* GL_TEXTURE30 */ + { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31418, 0x000084DF }, /* GL_TEXTURE31 */ + { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31464, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31492, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31520, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31548, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31576, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31604, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31708, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 35034, 0x00000004 }, /* GL_TRIANGLES */ + { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 35102, 0x00000001 }, /* GL_TRUE */ + { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35810, 0x00002A20 }, /* GL_V2F */ + { 35817, 0x00002A21 }, /* GL_V3F */ + { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35843, 0x00001F00 }, /* GL_VENDOR */ + { 35853, 0x00001F02 }, /* GL_VERSION */ + { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37310, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37604, 0x00001506 }, /* GL_XOR */ + { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37630, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37644, 0x00000000 }, /* GL_ZERO */ + { 37652, 0x00000D16 }, /* GL_ZOOM_X */ + { 37662, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1284] = @@ -3539,9 +3547,9 @@ static const unsigned reduced_enums[1284] = 645, /* GL_LINES */ 647, /* GL_LINE_LOOP */ 654, /* GL_LINE_STRIP */ - 1637, /* GL_TRIANGLES */ - 1640, /* GL_TRIANGLE_STRIP */ - 1638, /* GL_TRIANGLE_FAN */ + 1641, /* GL_TRIANGLES */ + 1644, /* GL_TRIANGLE_STRIP */ + 1642, /* GL_TRIANGLE_FAN */ 1211, /* GL_QUADS */ 1213, /* GL_QUAD_STRIP */ 1099, /* GL_POLYGON */ @@ -3664,24 +3672,24 @@ static const unsigned reduced_enums[1284] = 321, /* GL_DEPTH_CLEAR_VALUE */ 332, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1418, /* GL_STENCIL_TEST */ - 1406, /* GL_STENCIL_CLEAR_VALUE */ - 1408, /* GL_STENCIL_FUNC */ - 1420, /* GL_STENCIL_VALUE_MASK */ - 1407, /* GL_STENCIL_FAIL */ - 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1416, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1417, /* GL_STENCIL_REF */ - 1421, /* GL_STENCIL_WRITEMASK */ + 1422, /* GL_STENCIL_TEST */ + 1410, /* GL_STENCIL_CLEAR_VALUE */ + 1412, /* GL_STENCIL_FUNC */ + 1424, /* GL_STENCIL_VALUE_MASK */ + 1411, /* GL_STENCIL_FAIL */ + 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1420, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1421, /* GL_STENCIL_REF */ + 1425, /* GL_STENCIL_WRITEMASK */ 791, /* GL_MATRIX_MODE */ 958, /* GL_NORMALIZE */ - 1727, /* GL_VIEWPORT */ + 1731, /* GL_VIEWPORT */ 932, /* GL_MODELVIEW_STACK_DEPTH */ 1191, /* GL_PROJECTION_STACK_DEPTH */ - 1616, /* GL_TEXTURE_STACK_DEPTH */ + 1620, /* GL_TEXTURE_STACK_DEPTH */ 930, /* GL_MODELVIEW_MATRIX */ 1190, /* GL_PROJECTION_MATRIX */ - 1601, /* GL_TEXTURE_MATRIX */ + 1605, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ @@ -3706,17 +3714,17 @@ static const unsigned reduced_enums[1284] = 587, /* GL_INDEX_MODE */ 1287, /* GL_RGBA_MODE */ 353, /* GL_DOUBLEBUFFER */ - 1422, /* GL_STEREO */ + 1426, /* GL_STEREO */ 1246, /* GL_RENDER_MODE */ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ 1092, /* GL_POINT_SMOOTH_HINT */ 650, /* GL_LINE_SMOOTH_HINT */ 1109, /* GL_POLYGON_SMOOTH_HINT */ 478, /* GL_FOG_HINT */ - 1582, /* GL_TEXTURE_GEN_S */ - 1583, /* GL_TEXTURE_GEN_T */ - 1581, /* GL_TEXTURE_GEN_R */ - 1580, /* GL_TEXTURE_GEN_Q */ + 1586, /* GL_TEXTURE_GEN_S */ + 1587, /* GL_TEXTURE_GEN_T */ + 1585, /* GL_TEXTURE_GEN_R */ + 1584, /* GL_TEXTURE_GEN_Q */ 1056, /* GL_PIXEL_MAP_I_TO_I */ 1062, /* GL_PIXEL_MAP_S_TO_S */ 1058, /* GL_PIXEL_MAP_I_TO_R */ @@ -3737,12 +3745,12 @@ static const unsigned reduced_enums[1284] = 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1649, /* GL_UNPACK_SWAP_BYTES */ - 1644, /* GL_UNPACK_LSB_FIRST */ - 1645, /* GL_UNPACK_ROW_LENGTH */ - 1648, /* GL_UNPACK_SKIP_ROWS */ - 1647, /* GL_UNPACK_SKIP_PIXELS */ - 1642, /* GL_UNPACK_ALIGNMENT */ + 1653, /* GL_UNPACK_SWAP_BYTES */ + 1648, /* GL_UNPACK_LSB_FIRST */ + 1649, /* GL_UNPACK_ROW_LENGTH */ + 1652, /* GL_UNPACK_SKIP_ROWS */ + 1651, /* GL_UNPACK_SKIP_PIXELS */ + 1646, /* GL_UNPACK_ALIGNMENT */ 1031, /* GL_PACK_SWAP_BYTES */ 1026, /* GL_PACK_LSB_FIRST */ 1027, /* GL_PACK_ROW_LENGTH */ @@ -3755,8 +3763,8 @@ static const unsigned reduced_enums[1284] = 588, /* GL_INDEX_OFFSET */ 1235, /* GL_RED_SCALE */ 1233, /* GL_RED_BIAS */ - 1744, /* GL_ZOOM_X */ - 1745, /* GL_ZOOM_Y */ + 1748, /* GL_ZOOM_X */ + 1749, /* GL_ZOOM_Y */ 551, /* GL_GREEN_SCALE */ 549, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ @@ -3777,14 +3785,14 @@ static const unsigned reduced_enums[1284] = 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ 880, /* GL_MAX_VIEWPORT_DIMS */ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1429, /* GL_SUBPIXEL_BITS */ + 1433, /* GL_SUBPIXEL_BITS */ 584, /* GL_INDEX_BITS */ 1234, /* GL_RED_BITS */ 550, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ 316, /* GL_DEPTH_BITS */ - 1404, /* GL_STENCIL_BITS */ + 1408, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ @@ -3813,18 +3821,18 @@ static const unsigned reduced_enums[1284] = 692, /* GL_MAP1_GRID_SEGMENTS */ 718, /* GL_MAP2_GRID_DOMAIN */ 719, /* GL_MAP2_GRID_SEGMENTS */ - 1506, /* GL_TEXTURE_1D */ - 1508, /* GL_TEXTURE_2D */ + 1510, /* GL_TEXTURE_1D */ + 1512, /* GL_TEXTURE_2D */ 439, /* GL_FEEDBACK_BUFFER_POINTER */ 440, /* GL_FEEDBACK_BUFFER_SIZE */ 441, /* GL_FEEDBACK_BUFFER_TYPE */ 1330, /* GL_SELECTION_BUFFER_POINTER */ 1331, /* GL_SELECTION_BUFFER_SIZE */ - 1619, /* GL_TEXTURE_WIDTH */ - 1587, /* GL_TEXTURE_HEIGHT */ - 1543, /* GL_TEXTURE_COMPONENTS */ - 1527, /* GL_TEXTURE_BORDER_COLOR */ - 1526, /* GL_TEXTURE_BORDER */ + 1623, /* GL_TEXTURE_WIDTH */ + 1591, /* GL_TEXTURE_HEIGHT */ + 1547, /* GL_TEXTURE_COMPONENTS */ + 1531, /* GL_TEXTURE_BORDER_COLOR */ + 1530, /* GL_TEXTURE_BORDER */ 345, /* GL_DONT_CARE */ 437, /* GL_FASTEST */ 954, /* GL_NICEST */ @@ -3841,11 +3849,11 @@ static const unsigned reduced_enums[1284] = 219, /* GL_COMPILE */ 220, /* GL_COMPILE_AND_EXECUTE */ 111, /* GL_BYTE */ - 1650, /* GL_UNSIGNED_BYTE */ + 1654, /* GL_UNSIGNED_BYTE */ 1344, /* GL_SHORT */ - 1659, /* GL_UNSIGNED_SHORT */ + 1663, /* GL_UNSIGNED_SHORT */ 592, /* GL_INT */ - 1653, /* GL_UNSIGNED_INT */ + 1657, /* GL_UNSIGNED_INT */ 444, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -3857,7 +3865,7 @@ static const unsigned reduced_enums[1284] = 269, /* GL_COPY */ 50, /* GL_AND_INVERTED */ 956, /* GL_NOOP */ - 1740, /* GL_XOR */ + 1744, /* GL_XOR */ 1018, /* GL_OR */ 957, /* GL_NOR */ 427, /* GL_EQUIV */ @@ -3873,12 +3881,12 @@ static const unsigned reduced_enums[1284] = 165, /* GL_COLOR_INDEXES */ 897, /* GL_MODELVIEW */ 1189, /* GL_PROJECTION */ - 1441, /* GL_TEXTURE */ + 1445, /* GL_TEXTURE */ 138, /* GL_COLOR */ 313, /* GL_DEPTH */ 1395, /* GL_STENCIL */ 164, /* GL_COLOR_INDEX */ - 1409, /* GL_STENCIL_INDEX */ + 1413, /* GL_STENCIL_INDEX */ 322, /* GL_DEPTH_COMPONENT */ 1230, /* GL_RED */ 548, /* GL_GREEN */ @@ -3901,23 +3909,23 @@ static const unsigned reduced_enums[1284] = 1248, /* GL_REPLACE */ 575, /* GL_INCR */ 309, /* GL_DECR */ - 1674, /* GL_VENDOR */ + 1678, /* GL_VENDOR */ 1245, /* GL_RENDERER */ - 1675, /* GL_VERSION */ + 1679, /* GL_VERSION */ 431, /* GL_EXTENSIONS */ 1294, /* GL_S */ - 1432, /* GL_T */ + 1436, /* GL_T */ 1220, /* GL_R */ 1209, /* GL_Q */ 933, /* GL_MODULATE */ 308, /* GL_DECAL */ - 1577, /* GL_TEXTURE_ENV_MODE */ - 1576, /* GL_TEXTURE_ENV_COLOR */ - 1575, /* GL_TEXTURE_ENV */ + 1581, /* GL_TEXTURE_ENV_MODE */ + 1580, /* GL_TEXTURE_ENV_COLOR */ + 1579, /* GL_TEXTURE_ENV */ 432, /* GL_EYE_LINEAR */ 980, /* GL_OBJECT_LINEAR */ 1374, /* GL_SPHERE_MAP */ - 1579, /* GL_TEXTURE_GEN_MODE */ + 1583, /* GL_TEXTURE_GEN_MODE */ 982, /* GL_OBJECT_PLANE */ 433, /* GL_EYE_PLANE */ 948, /* GL_NEAREST */ @@ -3926,30 +3934,30 @@ static const unsigned reduced_enums[1284] = 644, /* GL_LINEAR_MIPMAP_NEAREST */ 951, /* GL_NEAREST_MIPMAP_LINEAR */ 643, /* GL_LINEAR_MIPMAP_LINEAR */ - 1600, /* GL_TEXTURE_MAG_FILTER */ - 1608, /* GL_TEXTURE_MIN_FILTER */ - 1621, /* GL_TEXTURE_WRAP_S */ - 1622, /* GL_TEXTURE_WRAP_T */ + 1604, /* GL_TEXTURE_MAG_FILTER */ + 1612, /* GL_TEXTURE_MIN_FILTER */ + 1625, /* GL_TEXTURE_WRAP_S */ + 1626, /* GL_TEXTURE_WRAP_T */ 117, /* GL_CLAMP */ 1247, /* GL_REPEAT */ 1107, /* GL_POLYGON_OFFSET_UNITS */ 1106, /* GL_POLYGON_OFFSET_POINT */ 1105, /* GL_POLYGON_OFFSET_LINE */ 1221, /* GL_R3_G3_B2 */ - 1671, /* GL_V2F */ - 1672, /* GL_V3F */ + 1675, /* GL_V2F */ + 1676, /* GL_V3F */ 114, /* GL_C4UB_V2F */ 115, /* GL_C4UB_V3F */ 112, /* GL_C3F_V3F */ 945, /* GL_N3F_V3F */ 113, /* GL_C4F_N3F_V3F */ - 1437, /* GL_T2F_V3F */ - 1439, /* GL_T4F_V4F */ - 1435, /* GL_T2F_C4UB_V3F */ - 1433, /* GL_T2F_C3F_V3F */ - 1436, /* GL_T2F_N3F_V3F */ - 1434, /* GL_T2F_C4F_N3F_V3F */ - 1438, /* GL_T4F_C4F_N3F_V4F */ + 1441, /* GL_T2F_V3F */ + 1443, /* GL_T4F_V4F */ + 1439, /* GL_T2F_C4UB_V3F */ + 1437, /* GL_T2F_C3F_V3F */ + 1440, /* GL_T2F_N3F_V3F */ + 1438, /* GL_T2F_C4F_N3F_V3F */ + 1442, /* GL_T4F_C4F_N3F_V4F */ 130, /* GL_CLIP_PLANE0 */ 131, /* GL_CLIP_PLANE1 */ 132, /* GL_CLIP_PLANE2 */ @@ -4009,12 +4017,12 @@ static const unsigned reduced_enums[1284] = 882, /* GL_MINMAX */ 884, /* GL_MINMAX_FORMAT */ 886, /* GL_MINMAX_SINK */ - 1440, /* GL_TABLE_TOO_LARGE_EXT */ - 1652, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1657, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1654, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1444, /* GL_TABLE_TOO_LARGE_EXT */ + 1656, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1661, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1658, /* GL_UNSIGNED_INT_10_10_10_2 */ 1104, /* GL_POLYGON_OFFSET_FILL */ 1103, /* GL_POLYGON_OFFSET_FACTOR */ 1102, /* GL_POLYGON_OFFSET_BIAS */ @@ -4052,39 +4060,39 @@ static const unsigned reduced_enums[1284] = 1256, /* GL_RGB10_A2 */ 1274, /* GL_RGBA12 */ 1276, /* GL_RGBA16 */ - 1613, /* GL_TEXTURE_RED_SIZE */ - 1585, /* GL_TEXTURE_GREEN_SIZE */ - 1524, /* GL_TEXTURE_BLUE_SIZE */ - 1511, /* GL_TEXTURE_ALPHA_SIZE */ - 1598, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1589, /* GL_TEXTURE_INTENSITY_SIZE */ + 1617, /* GL_TEXTURE_RED_SIZE */ + 1589, /* GL_TEXTURE_GREEN_SIZE */ + 1528, /* GL_TEXTURE_BLUE_SIZE */ + 1515, /* GL_TEXTURE_ALPHA_SIZE */ + 1602, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1593, /* GL_TEXTURE_INTENSITY_SIZE */ 1249, /* GL_REPLACE_EXT */ 1197, /* GL_PROXY_TEXTURE_1D */ 1200, /* GL_PROXY_TEXTURE_2D */ - 1617, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1610, /* GL_TEXTURE_PRIORITY */ - 1615, /* GL_TEXTURE_RESIDENT */ - 1514, /* GL_TEXTURE_BINDING_1D */ - 1516, /* GL_TEXTURE_BINDING_2D */ - 1518, /* GL_TEXTURE_BINDING_3D */ + 1621, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1614, /* GL_TEXTURE_PRIORITY */ + 1619, /* GL_TEXTURE_RESIDENT */ + 1518, /* GL_TEXTURE_BINDING_1D */ + 1520, /* GL_TEXTURE_BINDING_2D */ + 1522, /* GL_TEXTURE_BINDING_3D */ 1028, /* GL_PACK_SKIP_IMAGES */ 1024, /* GL_PACK_IMAGE_HEIGHT */ - 1646, /* GL_UNPACK_SKIP_IMAGES */ - 1643, /* GL_UNPACK_IMAGE_HEIGHT */ - 1510, /* GL_TEXTURE_3D */ + 1650, /* GL_UNPACK_SKIP_IMAGES */ + 1647, /* GL_UNPACK_IMAGE_HEIGHT */ + 1514, /* GL_TEXTURE_3D */ 1203, /* GL_PROXY_TEXTURE_3D */ - 1572, /* GL_TEXTURE_DEPTH */ - 1620, /* GL_TEXTURE_WRAP_R */ + 1576, /* GL_TEXTURE_DEPTH */ + 1624, /* GL_TEXTURE_WRAP_R */ 794, /* GL_MAX_3D_TEXTURE_SIZE */ - 1676, /* GL_VERTEX_ARRAY */ + 1680, /* GL_VERTEX_ARRAY */ 959, /* GL_NORMAL_ARRAY */ 139, /* GL_COLOR_ARRAY */ 578, /* GL_INDEX_ARRAY */ - 1551, /* GL_TEXTURE_COORD_ARRAY */ + 1555, /* GL_TEXTURE_COORD_ARRAY */ 415, /* GL_EDGE_FLAG_ARRAY */ - 1681, /* GL_VERTEX_ARRAY_SIZE */ - 1683, /* GL_VERTEX_ARRAY_TYPE */ - 1682, /* GL_VERTEX_ARRAY_STRIDE */ + 1685, /* GL_VERTEX_ARRAY_SIZE */ + 1687, /* GL_VERTEX_ARRAY_TYPE */ + 1686, /* GL_VERTEX_ARRAY_STRIDE */ 964, /* GL_NORMAL_ARRAY_TYPE */ 963, /* GL_NORMAL_ARRAY_STRIDE */ 143, /* GL_COLOR_ARRAY_SIZE */ @@ -4092,15 +4100,15 @@ static const unsigned reduced_enums[1284] = 144, /* GL_COLOR_ARRAY_STRIDE */ 583, /* GL_INDEX_ARRAY_TYPE */ 582, /* GL_INDEX_ARRAY_STRIDE */ - 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1680, /* GL_VERTEX_ARRAY_POINTER */ + 1684, /* GL_VERTEX_ARRAY_POINTER */ 962, /* GL_NORMAL_ARRAY_POINTER */ 142, /* GL_COLOR_ARRAY_POINTER */ 581, /* GL_INDEX_ARRAY_POINTER */ - 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ 938, /* GL_MULTISAMPLE */ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ @@ -4121,9 +4129,9 @@ static const unsigned reduced_enums[1284] = 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ @@ -4148,7 +4156,7 @@ static const unsigned reduced_enums[1284] = 72, /* GL_BGRA */ 816, /* GL_MAX_ELEMENTS_VERTICES */ 815, /* GL_MAX_ELEMENTS_INDICES */ - 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ 1086, /* GL_POINT_SIZE_MIN */ 1082, /* GL_POINT_SIZE_MAX */ @@ -4156,10 +4164,10 @@ static const unsigned reduced_enums[1284] = 1072, /* GL_POINT_DISTANCE_ATTENUATION */ 118, /* GL_CLAMP_TO_BORDER */ 121, /* GL_CLAMP_TO_EDGE */ - 1609, /* GL_TEXTURE_MIN_LOD */ - 1607, /* GL_TEXTURE_MAX_LOD */ - 1513, /* GL_TEXTURE_BASE_LEVEL */ - 1606, /* GL_TEXTURE_MAX_LEVEL */ + 1613, /* GL_TEXTURE_MIN_LOD */ + 1611, /* GL_TEXTURE_MAX_LOD */ + 1517, /* GL_TEXTURE_BASE_LEVEL */ + 1610, /* GL_TEXTURE_MAX_LEVEL */ 572, /* GL_IGNORE_BORDER_HP */ 246, /* GL_CONSTANT_BORDER_HP */ 1250, /* GL_REPLICATE_BORDER_HP */ @@ -4167,51 +4175,51 @@ static const unsigned reduced_enums[1284] = 987, /* GL_OCCLUSION_TEST_HP */ 988, /* GL_OCCLUSION_TEST_RESULT_HP */ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 518, /* GL_GENERATE_MIPMAP */ 519, /* GL_GENERATE_MIPMAP_HINT */ 481, /* GL_FOG_OFFSET_SGIX */ 482, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1542, /* GL_TEXTURE_COMPARE_SGIX */ - 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 1546, /* GL_TEXTURE_COMPARE_SGIX */ + 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */ 323, /* GL_DEPTH_COMPONENT16 */ 326, /* GL_DEPTH_COMPONENT24 */ 329, /* GL_DEPTH_COMPONENT32 */ 274, /* GL_CULL_VERTEX_EXT */ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1737, /* GL_WRAP_BORDER_SUN */ - 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 1741, /* GL_WRAP_BORDER_SUN */ + 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ 1345, /* GL_SINGLE_COLOR */ 1333, /* GL_SEPARATE_SPECULAR_COLOR */ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1664, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1668, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ 889, /* GL_MIRRORED_REPEAT */ 1289, /* GL_RGB_S3TC */ 1266, /* GL_RGB4_S3TC */ @@ -4244,46 +4252,46 @@ static const unsigned reduced_enums[1284] = 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1442, /* GL_TEXTURE0 */ - 1444, /* GL_TEXTURE1 */ - 1466, /* GL_TEXTURE2 */ - 1488, /* GL_TEXTURE3 */ - 1494, /* GL_TEXTURE4 */ - 1496, /* GL_TEXTURE5 */ - 1498, /* GL_TEXTURE6 */ - 1500, /* GL_TEXTURE7 */ - 1502, /* GL_TEXTURE8 */ - 1504, /* GL_TEXTURE9 */ - 1445, /* GL_TEXTURE10 */ - 1447, /* GL_TEXTURE11 */ - 1449, /* GL_TEXTURE12 */ - 1451, /* GL_TEXTURE13 */ - 1453, /* GL_TEXTURE14 */ - 1455, /* GL_TEXTURE15 */ - 1457, /* GL_TEXTURE16 */ - 1459, /* GL_TEXTURE17 */ - 1461, /* GL_TEXTURE18 */ - 1463, /* GL_TEXTURE19 */ - 1467, /* GL_TEXTURE20 */ - 1469, /* GL_TEXTURE21 */ - 1471, /* GL_TEXTURE22 */ - 1473, /* GL_TEXTURE23 */ - 1475, /* GL_TEXTURE24 */ - 1477, /* GL_TEXTURE25 */ - 1479, /* GL_TEXTURE26 */ - 1481, /* GL_TEXTURE27 */ - 1483, /* GL_TEXTURE28 */ - 1485, /* GL_TEXTURE29 */ - 1489, /* GL_TEXTURE30 */ - 1491, /* GL_TEXTURE31 */ + 1446, /* GL_TEXTURE0 */ + 1448, /* GL_TEXTURE1 */ + 1470, /* GL_TEXTURE2 */ + 1492, /* GL_TEXTURE3 */ + 1498, /* GL_TEXTURE4 */ + 1500, /* GL_TEXTURE5 */ + 1502, /* GL_TEXTURE6 */ + 1504, /* GL_TEXTURE7 */ + 1506, /* GL_TEXTURE8 */ + 1508, /* GL_TEXTURE9 */ + 1449, /* GL_TEXTURE10 */ + 1451, /* GL_TEXTURE11 */ + 1453, /* GL_TEXTURE12 */ + 1455, /* GL_TEXTURE13 */ + 1457, /* GL_TEXTURE14 */ + 1459, /* GL_TEXTURE15 */ + 1461, /* GL_TEXTURE16 */ + 1463, /* GL_TEXTURE17 */ + 1465, /* GL_TEXTURE18 */ + 1467, /* GL_TEXTURE19 */ + 1471, /* GL_TEXTURE20 */ + 1473, /* GL_TEXTURE21 */ + 1475, /* GL_TEXTURE22 */ + 1477, /* GL_TEXTURE23 */ + 1479, /* GL_TEXTURE24 */ + 1481, /* GL_TEXTURE25 */ + 1483, /* GL_TEXTURE26 */ + 1485, /* GL_TEXTURE27 */ + 1487, /* GL_TEXTURE28 */ + 1489, /* GL_TEXTURE29 */ + 1493, /* GL_TEXTURE30 */ + 1495, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 124, /* GL_CLIENT_ACTIVE_TEXTURE */ 867, /* GL_MAX_TEXTURE_UNITS */ - 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1627, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1430, /* GL_SUBTRACT */ + 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1631, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1434, /* GL_SUBTRACT */ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 222, /* GL_COMPRESSED_ALPHA */ 226, /* GL_COMPRESSED_LUMINANCE */ @@ -4291,18 +4299,18 @@ static const unsigned reduced_enums[1284] = 224, /* GL_COMPRESSED_INTENSITY */ 230, /* GL_COMPRESSED_RGB */ 231, /* GL_COMPRESSED_RGBA */ - 1549, /* GL_TEXTURE_COMPRESSION_HINT */ - 1611, /* GL_TEXTURE_RECTANGLE_ARB */ - 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1553, /* GL_TEXTURE_COMPRESSION_HINT */ + 1615, /* GL_TEXTURE_RECTANGLE_ARB */ + 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ 335, /* GL_DEPTH_STENCIL_NV */ - 1655, /* GL_UNSIGNED_INT_24_8_NV */ + 1659, /* GL_UNSIGNED_INT_24_8_NV */ 863, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1578, /* GL_TEXTURE_FILTER_CONTROL */ - 1593, /* GL_TEXTURE_LOD_BIAS */ + 1582, /* GL_TEXTURE_FILTER_CONTROL */ + 1597, /* GL_TEXTURE_LOD_BIAS */ 207, /* GL_COMBINE4 */ 857, /* GL_MAX_SHININESS_NV */ 858, /* GL_MAX_SPOT_EXPONENT_NV */ @@ -4311,14 +4319,14 @@ static const unsigned reduced_enums[1284] = 909, /* GL_MODELVIEW1_ARB */ 965, /* GL_NORMAL_MAP */ 1236, /* GL_REFLECTION_MAP */ - 1558, /* GL_TEXTURE_CUBE_MAP */ - 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1562, /* GL_TEXTURE_CUBE_MAP */ + 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ @@ -4350,26 +4358,26 @@ static const unsigned reduced_enums[1284] = 1004, /* GL_OPERAND1_ALPHA */ 1010, /* GL_OPERAND2_ALPHA */ 1016, /* GL_OPERAND3_ALPHA_NV */ - 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1741, /* GL_YCBCR_422_APPLE */ - 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1745, /* GL_YCBCR_422_APPLE */ + 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ 1347, /* GL_SLICE_ACCUM_SUN */ 1212, /* GL_QUAD_MESH_SUN */ - 1639, /* GL_TRIANGLE_MESH_SUN */ - 1715, /* GL_VERTEX_PROGRAM_ARB */ - 1726, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1643, /* GL_TRIANGLE_MESH_SUN */ + 1719, /* GL_VERTEX_PROGRAM_ARB */ + 1730, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 301, /* GL_CURRENT_VERTEX_ATTRIB */ 1168, /* GL_PROGRAM_LENGTH_ARB */ 1182, /* GL_PROGRAM_STRING_ARB */ 931, /* GL_MODELVIEW_PROJECTION_NV */ 571, /* GL_IDENTITY_NV */ 616, /* GL_INVERSE_NV */ - 1632, /* GL_TRANSPOSE_NV */ + 1636, /* GL_TRANSPOSE_NV */ 617, /* GL_INVERSE_TRANSPOSE_NV */ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -4383,33 +4391,33 @@ static const unsigned reduced_enums[1284] = 783, /* GL_MATRIX7_NV */ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 283, /* GL_CURRENT_MATRIX_ARB */ - 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */ 1180, /* GL_PROGRAM_PARAMETER_NV */ - 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ 1184, /* GL_PROGRAM_TARGET_NV */ 1181, /* GL_PROGRAM_RESIDENT_NV */ - 1624, /* GL_TRACK_MATRIX_NV */ - 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1628, /* GL_TRACK_MATRIX_NV */ + 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ 320, /* GL_DEPTH_CLAMP_NV */ - 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -4442,20 +4450,20 @@ static const unsigned reduced_enums[1284] = 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1544, /* GL_TEXTURE_COMPRESSED */ + 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1548, /* GL_TEXTURE_COMPRESSED */ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ 879, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1736, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1714, /* GL_VERTEX_BLEND_ARB */ + 1740, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1718, /* GL_VERTEX_BLEND_ARB */ 303, /* GL_CURRENT_WEIGHT_ARB */ - 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1729, /* GL_WEIGHT_ARRAY_ARB */ + 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1733, /* GL_WEIGHT_ARRAY_ARB */ 346, /* GL_DOT3_RGB */ 347, /* GL_DOT3_RGBA */ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ @@ -4500,17 +4508,17 @@ static const unsigned reduced_enums[1284] = 934, /* GL_MODULATE_ADD_ATI */ 935, /* GL_MODULATE_SIGNED_ADD_ATI */ 936, /* GL_MODULATE_SUBTRACT_ATI */ - 1742, /* GL_YCBCR_MESA */ + 1746, /* GL_YCBCR_MESA */ 1025, /* GL_PACK_INVERT_MESA */ 306, /* GL_DEBUG_OBJECT_MESA */ 307, /* GL_DEBUG_PRINT_MESA */ 305, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ - 1398, /* GL_STENCIL_BACK_FUNC */ + 1399, /* GL_STENCIL_BACK_FUNC */ 1397, /* GL_STENCIL_BACK_FAIL */ - 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 485, /* GL_FRAGMENT_PROGRAM_ARB */ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ @@ -4552,10 +4560,10 @@ static const unsigned reduced_enums[1284] = 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1573, /* GL_TEXTURE_DEPTH_SIZE */ + 1577, /* GL_TEXTURE_DEPTH_SIZE */ 339, /* GL_DEPTH_TEXTURE_MODE */ - 1539, /* GL_TEXTURE_COMPARE_MODE */ - 1537, /* GL_TEXTURE_COMPARE_FUNC */ + 1543, /* GL_TEXTURE_COMPARE_MODE */ + 1541, /* GL_TEXTURE_COMPARE_FUNC */ 217, /* GL_COMPARE_R_TO_TEXTURE */ 1093, /* GL_POINT_SPRITE */ 266, /* GL_COORD_REPLACE */ @@ -4565,7 +4573,7 @@ static const unsigned reduced_enums[1284] = 1216, /* GL_QUERY_RESULT */ 1218, /* GL_QUERY_RESULT_AVAILABLE */ 873, /* GL_MAX_VERTEX_ATTRIBS */ - 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ 859, /* GL_MAX_TEXTURE_COORDS */ @@ -4573,23 +4581,23 @@ static const unsigned reduced_enums[1284] = 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ 1165, /* GL_PROGRAM_FORMAT_ARB */ - 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ 317, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ 420, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ @@ -4613,14 +4621,14 @@ static const unsigned reduced_enums[1284] = 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ 1226, /* GL_READ_ONLY */ - 1738, /* GL_WRITE_ONLY */ + 1742, /* GL_WRITE_ONLY */ 1228, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1623, /* GL_TIME_ELAPSED_EXT */ + 1627, /* GL_TIME_ELAPSED_EXT */ 746, /* GL_MATRIX0_ARB */ 758, /* GL_MATRIX1_ARB */ 770, /* GL_MATRIX2_ARB */ @@ -4653,9 +4661,9 @@ static const unsigned reduced_enums[1284] = 769, /* GL_MATRIX29_ARB */ 772, /* GL_MATRIX30_ARB */ 773, /* GL_MATRIX31_ARB */ - 1425, /* GL_STREAM_DRAW */ - 1427, /* GL_STREAM_READ */ - 1423, /* GL_STREAM_COPY */ + 1429, /* GL_STREAM_DRAW */ + 1431, /* GL_STREAM_READ */ + 1427, /* GL_STREAM_COPY */ 1391, /* GL_STATIC_DRAW */ 1393, /* GL_STATIC_READ */ 1389, /* GL_STATIC_COPY */ @@ -4672,12 +4680,12 @@ static const unsigned reduced_enums[1284] = 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ 1304, /* GL_SAMPLES_PASSED */ 486, /* GL_FRAGMENT_SHADER */ - 1724, /* GL_VERTEX_SHADER */ + 1728, /* GL_VERTEX_SHADER */ 1178, /* GL_PROGRAM_OBJECT_ARB */ 1336, /* GL_SHADER_OBJECT_ARB */ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ @@ -4715,7 +4723,7 @@ static const unsigned reduced_enums[1284] = 312, /* GL_DELETE_STATUS */ 221, /* GL_COMPILE_STATUS */ 659, /* GL_LINK_STATUS */ - 1673, /* GL_VALIDATE_STATUS */ + 1677, /* GL_VALIDATE_STATUS */ 591, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ @@ -4738,12 +4746,12 @@ static const unsigned reduced_enums[1284] = 1038, /* GL_PALETTE8_RGB5_A1_OES */ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1507, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1511, /* GL_TEXTURE_1D_ARRAY_EXT */ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1509, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1513, /* GL_TEXTURE_2D_ARRAY_EXT */ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ 543, /* GL_GL_SRGB */ 544, /* GL_GL_SRGB8 */ 546, /* GL_GL_SRGB_ALPHA */ @@ -4758,10 +4766,10 @@ static const unsigned reduced_enums[1284] = 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ 667, /* GL_LOWER_LEFT */ - 1670, /* GL_UPPER_LEFT */ - 1401, /* GL_STENCIL_BACK_REF */ - 1402, /* GL_STENCIL_BACK_VALUE_MASK */ - 1403, /* GL_STENCIL_BACK_WRITEMASK */ + 1674, /* GL_UPPER_LEFT */ + 1405, /* GL_STENCIL_BACK_REF */ + 1406, /* GL_STENCIL_BACK_VALUE_MASK */ + 1407, /* GL_STENCIL_BACK_WRITEMASK */ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ 1240, /* GL_RENDERBUFFER_BINDING_EXT */ 1225, /* GL_READ_FRAMEBUFFER_EXT */ @@ -4806,15 +4814,15 @@ static const unsigned reduced_enums[1284] = 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1414, /* GL_STENCIL_INDEX_EXT */ - 1411, /* GL_STENCIL_INDEX1_EXT */ - 1412, /* GL_STENCIL_INDEX4_EXT */ - 1413, /* GL_STENCIL_INDEX8_EXT */ - 1410, /* GL_STENCIL_INDEX16_EXT */ + 1418, /* GL_STENCIL_INDEX_EXT */ + 1415, /* GL_STENCIL_INDEX1_EXT */ + 1416, /* GL_STENCIL_INDEX4_EXT */ + 1417, /* GL_STENCIL_INDEX8_EXT */ + 1414, /* GL_STENCIL_INDEX16_EXT */ 428, /* GL_EVAL_BIT */ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ 661, /* GL_LIST_BIT */ - 1523, /* GL_TEXTURE_BIT */ + 1527, /* GL_TEXTURE_BIT */ 1319, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ 941, /* GL_MULTISAMPLE_BIT */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2f88ec615a..34f279f1f4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -818,6 +818,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) #if FEATURE_EXT_framebuffer_object SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); #endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + SET_StencilOpSeparateATI(exec, _mesa_StencilOpSeparateATI); } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index ca7f6eaf88..17464310b1 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -53,6 +53,48 @@ #include "mtypes.h" +static GLboolean +validate_stencil_op(GLcontext *ctx, GLenum op) +{ + switch (op) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + return GL_TRUE; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + return GL_TRUE; + } + /* FALL-THROUGH */ + default: + return GL_FALSE; + } +} + + +static GLboolean +validate_stencil_func(GLcontext *ctx, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Set the clear value for the stencil buffer. * @@ -103,34 +145,15 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (frontfunc) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", frontfunc ); - return; + if (!validate_stencil_func(ctx, frontfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(frontfunc)"); + return; } - - switch (backfunc) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", backfunc ); - return; + if (!validate_stencil_func(ctx, backfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(backfunc)"); + return; } ref = CLAMP( ref, 0, stencilMax ); @@ -157,6 +180,61 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui } +void APIENTRY +_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + GLboolean set = GL_FALSE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(sfail)"); + return; + } + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zfail)"); + return; + } + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zpass)"); + return; + } + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(face)"); + return; + } + + if (face != GL_BACK) { + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } + } + if (face != GL_FRONT) { + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } + } + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); + } +} + + + /** * Set the function and reference value for stencil testing. * @@ -177,19 +255,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc (0x%04x)", func ); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; } ref = CLAMP( ref, 0, stencilMax ); @@ -293,59 +361,17 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; } if (ctx->Extensions.ATI_separate_stencil) { @@ -428,59 +454,17 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) return; } - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(fail)"); - return; + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; } FLUSH_VERTICES(ctx, _NEW_STENCIL); @@ -513,20 +497,9 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); return; } - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; } ref = CLAMP(ref, 0, stencilMax); diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 0be9810005..15a65dbcac 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -62,6 +62,10 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); extern void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + +extern void APIENTRY +_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + extern void GLAPIENTRY _mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 8725c7ee4d..91dc8c1792 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -838,6 +838,8 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */ .globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function .globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function + .globl gl_dispatch_stub_773 ; .type gl_dispatch_stub_773,#function + .globl gl_dispatch_stub_774 ; .type gl_dispatch_stub_774,#function .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function _mesa_sparc_glapi_begin: @@ -1614,6 +1616,8 @@ _mesa_sparc_glapi_begin: GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770) GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771) GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, _gloffset__dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, _gloffset__dispatch_stub_774) .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function _mesa_sparc_glapi_end: diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 171e95d1b8..041ced0268 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29220,7 +29220,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29236,7 +29240,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29258,7 +29266,11 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29274,7 +29286,11 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29283,6 +29299,82 @@ GL_PREFIX(_dispatch_stub_772): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_773) + .type GL_PREFIX(_dispatch_stub_773), @function + HIDDEN(GL_PREFIX(_dispatch_stub_773)) +GL_PREFIX(_dispatch_stub_773): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_774) + .type GL_PREFIX(_dispatch_stub_774), @function + HIDDEN(GL_PREFIX(_dispatch_stub_774)) +GL_PREFIX(_dispatch_stub_774): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 8b7204cdb7..0afb054a14 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -948,14 +948,18 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16) + GL_STUB(_dispatch_stub_769, _gloffset_StencilFuncSeparateATI, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16) + GL_STUB(_dispatch_stub_770, _gloffset_StencilOpSeparateATI, _dispatch_stub_770@16) HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) - GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12) - HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) + GL_STUB(_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_771@16) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) + GL_STUB(_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_772@16) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@16)) + GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_773@12) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@12)) + GL_STUB(_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_774@12) + HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) -- cgit v1.2.3 From 9edac96d69b6f9942c170c573c9aba4c35550639 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 30 Oct 2007 10:24:34 -0600 Subject: Alias glStencilOpSeparateATI with glStencilOpSeparate. --- src/mesa/drivers/dri/common/extension_helper.h | 12 +- src/mesa/glapi/dispatch.h | 17 +-- src/mesa/glapi/gl_API.xml | 4 +- src/mesa/glapi/glapioffsets.h | 12 +- src/mesa/glapi/glapitable.h | 11 +- src/mesa/glapi/glapitemp.h | 33 ++--- src/mesa/glapi/glprocs.h | 196 ++++++++++++------------- src/mesa/main/state.c | 1 - src/mesa/main/stencil.c | 101 ++++--------- src/mesa/main/stencil.h | 3 - src/mesa/sparc/glapi_sparc.S | 2 - src/mesa/x86-64/glapi_x86-64.S | 46 ------ src/mesa/x86/glapi_x86.S | 13 +- 13 files changed, 168 insertions(+), 283 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index 726d9900c3..065c5d8dae 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -1105,10 +1105,11 @@ static const char IsRenderbufferEXT_names[] = ""; #endif -#if defined(need_GL_VERSION_2_0) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil) static const char StencilOpSeparate_names[] = "iiii\0" /* Parameter signature */ "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" ""; #endif @@ -3839,13 +3840,6 @@ static const char Binormal3svEXT_names[] = ""; #endif -#if defined(need_GL_ATI_separate_stencil) -static const char StencilOpSeparateATI_names[] = - "iiii\0" /* Parameter signature */ - "glStencilOpSeparateATI\0" - ""; -#endif - #if defined(need_GL_EXT_light_texture) static const char ApplyTextureEXT_names[] = "i\0" /* Parameter signature */ @@ -5198,7 +5192,7 @@ static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = #if defined(need_GL_ATI_separate_stencil) static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = { - { StencilOpSeparateATI_names, StencilOpSeparateATI_remap_index, -1 }, + { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 }, { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 }, { NULL, 0, 0 } }; diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index e46f159f94..db23e44396 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2368,9 +2368,6 @@ #define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters #define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI) #define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn) -#define CALL_StencilOpSeparateATI(disp, parameters) (*((disp)->StencilOpSeparateATI)) parameters -#define GET_StencilOpSeparateATI(disp) ((disp)->StencilOpSeparateATI) -#define SET_StencilOpSeparateATI(disp, fn) ((disp)->StencilOpSeparateATI = fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters #define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT) #define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn) @@ -2386,7 +2383,7 @@ #else -#define driDispatchRemapTable_size 367 +#define driDispatchRemapTable_size 366 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2751,11 +2748,10 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define BlitFramebufferEXT_remap_index 359 #define FramebufferTextureLayerEXT_remap_index 360 #define StencilFuncSeparateATI_remap_index 361 -#define StencilOpSeparateATI_remap_index 362 -#define ProgramEnvParameters4fvEXT_remap_index 363 -#define ProgramLocalParameters4fvEXT_remap_index 364 -#define GetQueryObjecti64vEXT_remap_index 365 -#define GetQueryObjectui64vEXT_remap_index 366 +#define ProgramEnvParameters4fvEXT_remap_index 362 +#define ProgramLocalParameters4fvEXT_remap_index 363 +#define GetQueryObjecti64vEXT_remap_index 364 +#define GetQueryObjectui64vEXT_remap_index 365 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3843,9 +3839,6 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters) #define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index]) #define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn) -#define CALL_StencilOpSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[StencilOpSeparateATI_remap_index], parameters) -#define GET_StencilOpSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index]) -#define SET_StencilOpSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index], fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters) #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]) #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index e16ffe870f..3d47e6f2ce 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5138,7 +5138,7 @@ - + @@ -12170,7 +12170,7 @@ - + diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index a2db342ffe..4799fd3076 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -802,12 +802,11 @@ #define _gloffset_BlitFramebufferEXT 767 #define _gloffset_FramebufferTextureLayerEXT 768 #define _gloffset_StencilFuncSeparateATI 769 -#define _gloffset_StencilOpSeparateATI 770 -#define _gloffset_ProgramEnvParameters4fvEXT 771 -#define _gloffset_ProgramLocalParameters4fvEXT 772 -#define _gloffset_GetQueryObjecti64vEXT 773 -#define _gloffset_GetQueryObjectui64vEXT 774 -#define _gloffset_FIRST_DYNAMIC 775 +#define _gloffset_ProgramEnvParameters4fvEXT 770 +#define _gloffset_ProgramLocalParameters4fvEXT 771 +#define _gloffset_GetQueryObjecti64vEXT 772 +#define _gloffset_GetQueryObjectui64vEXT 773 +#define _gloffset_FIRST_DYNAMIC 774 #else @@ -1173,7 +1172,6 @@ #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] #define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] -#define _gloffset_StencilOpSeparateATI driDispatchRemapTable[StencilOpSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 148aa96b88..22c2dc2f69 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -464,7 +464,7 @@ struct _glapi_table GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ - void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); /* 423 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ @@ -811,11 +811,10 @@ struct _glapi_table void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 769 */ - void (GLAPIENTRYP StencilOpSeparateATI)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 770 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 772 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 773 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 774 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 772 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 773 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index cd420fdee5..6ded362c0e 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -2754,9 +2754,16 @@ KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); } -KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { - DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass)); + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) @@ -5453,37 +5460,30 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum bac DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { - DISPATCH(StencilOpSeparateATI, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); + DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) -{ - DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6276,7 +6276,6 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_771), TABLE_ENTRY(_dispatch_stub_772), TABLE_ENTRY(_dispatch_stub_773), - TABLE_ENTRY(_dispatch_stub_774), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index 657b74e578..abc22a9a04 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -822,7 +822,6 @@ static const char gl_string_table[] = "glBlitFramebufferEXT\0" "glFramebufferTextureLayerEXT\0" "glStencilFuncSeparateATI\0" - "glStencilOpSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" @@ -918,6 +917,7 @@ static const char gl_string_table[] = "glMultiTexCoord4iv\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sv\0" + "glStencilOpSeparateATI\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixf\0" "glMultTransposeMatrixd\0" @@ -1151,7 +1151,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_771 mgl_dispatch_stub_771 #define gl_dispatch_stub_772 mgl_dispatch_stub_772 #define gl_dispatch_stub_773 mgl_dispatch_stub_773 -#define gl_dispatch_stub_774 mgl_dispatch_stub_774 #endif /* USE_MGL_NAMESPACE */ @@ -1203,7 +1202,6 @@ extern void gl_dispatch_stub_770(void); extern void gl_dispatch_stub_771(void); extern void gl_dispatch_stub_772(void); extern void gl_dispatch_stub_773(void); -extern void gl_dispatch_stub_774(void); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1977,102 +1975,102 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT), NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(13524, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_StencilOpSeparateATI), - NAME_FUNC_OFFSET(13547, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13576, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13607, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13631, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13656, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13674, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13691, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13707, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13732, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13752, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13772, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13795, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13818, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13838, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13855, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13872, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13887, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13911, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13930, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13949, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13965, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13984, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(14007, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14023, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14039, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14066, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14093, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14113, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14132, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14151, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14181, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14211, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14241, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14271, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14290, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14313, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14338, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14363, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14390, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14418, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14445, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14473, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14502, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14531, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14557, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14588, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14619, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14643, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14666, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14684, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14713, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14742, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14757, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14783, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14809, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14824, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14836, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14856, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14873, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14889, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14908, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14931, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14947, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14969, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14987, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(15006, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(15024, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(15043, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15061, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15080, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15098, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15117, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15135, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15154, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15172, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15191, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15209, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15228, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15246, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15265, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15283, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15302, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15320, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15339, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15357, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15376, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15394, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15413, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15431, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15450, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15468, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15487, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15505, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15524, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15542, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(13524, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13553, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13584, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13608, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13633, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13651, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13668, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13684, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13709, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13729, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13749, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13772, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13795, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13815, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13832, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13849, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13864, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13888, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13907, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13926, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(13942, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(13961, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(13984, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14000, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14016, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14043, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14070, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14090, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14109, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14128, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14158, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14188, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14218, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14248, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14267, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14290, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14315, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14340, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14367, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14395, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14422, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14450, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14479, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14508, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14534, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14565, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14596, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14620, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14643, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14661, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14690, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14719, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14734, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14760, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14786, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14801, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14813, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14833, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14850, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14866, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14885, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14908, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14924, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(14946, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(14964, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(14983, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15001, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15020, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15038, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15057, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15075, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15094, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15112, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15131, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15149, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15168, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15186, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15205, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15223, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15242, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15260, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15279, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15297, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15316, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15334, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15353, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15371, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15390, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15408, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15427, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15445, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15464, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15482, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15501, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15519, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15538, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), NAME_FUNC_OFFSET(15561, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), NAME_FUNC_OFFSET(15584, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), NAME_FUNC_OFFSET(15607, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 34f279f1f4..0b1c56fdd5 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -821,7 +821,6 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* GL_ATI_separate_stencil */ SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); - SET_StencilOpSeparateATI(exec, _mesa_StencilOpSeparateATI); } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 17464310b1..c1906197de 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -180,61 +180,6 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui } -void APIENTRY -_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(face)"); - return; - } - - if (face != GL_BACK) { - /* set front */ - if (ctx->Stencil.ZFailFunc[0] != zfail || - ctx->Stencil.ZPassFunc[0] != zpass || - ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; - ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; - } - } - if (face != GL_FRONT) { - /* set back */ - if (ctx->Stencil.ZFailFunc[1] != zfail || - ctx->Stencil.ZPassFunc[1] != zpass || - ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; - } - } - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } -} - - - /** * Set the function and reference value for stencil testing. * @@ -444,17 +389,13 @@ _mesa_ActiveStencilFaceEXT(GLenum face) * instead. */ void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + GLboolean set = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } - - if (!validate_stencil_op(ctx, fail)) { + if (!validate_stencil_op(ctx, sfail)) { _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); return; } @@ -466,21 +407,37 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); return; } - - FLUSH_VERTICES(ctx, _NEW_STENCIL); + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + return; + } if (face != GL_BACK) { - ctx->Stencil.FailFunc[0] = fail; - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } } if (face != GL_FRONT) { - ctx->Stencil.FailFunc[1] = fail; - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } } - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass); + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); } } diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 15a65dbcac..252ac932ac 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -63,9 +63,6 @@ extern void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); -extern void APIENTRY -_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); - extern void GLAPIENTRY _mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 91dc8c1792..b214bef54d 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -839,7 +839,6 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */ .globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function .globl gl_dispatch_stub_773 ; .type gl_dispatch_stub_773,#function - .globl gl_dispatch_stub_774 ; .type gl_dispatch_stub_774,#function .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function _mesa_sparc_glapi_begin: @@ -1617,7 +1616,6 @@ _mesa_sparc_glapi_begin: GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771) GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772) GL_STUB(gl_dispatch_stub_773, _gloffset__dispatch_stub_773) - GL_STUB(gl_dispatch_stub_774, _gloffset__dispatch_stub_774) .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function _mesa_sparc_glapi_end: diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 041ced0268..a239a6749d 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29266,11 +29266,7 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx - pushq %rcx - pushq %rbp call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx popq %rdx popq %rsi popq %rdi @@ -29286,11 +29282,7 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx - pushq %rcx - pushq %rbp call _glapi_get_dispatch - popq %rbp - popq %rcx popq %rdx popq %rsi popq %rdi @@ -29337,44 +29329,6 @@ GL_PREFIX(_dispatch_stub_773): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_774) - .type GL_PREFIX(_dispatch_stub_774), @function - HIDDEN(GL_PREFIX(_dispatch_stub_774)) -GL_PREFIX(_dispatch_stub_774): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) - .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 0afb054a14..40ecc20753 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -950,16 +950,14 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB(_dispatch_stub_769, _gloffset_StencilFuncSeparateATI, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_StencilOpSeparateATI, _dispatch_stub_770@16) + GL_STUB(_dispatch_stub_770, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_770@16) HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_771@16) + GL_STUB(_dispatch_stub_771, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_771@16) HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) - GL_STUB(_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_772@16) - HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@16)) - GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_773@12) + GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_772@12) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) + GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_773@12) HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@12)) - GL_STUB(_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_774@12) - HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1091,6 +1089,7 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) GL_STUB_ALIAS(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) GL_STUB_ALIAS(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB_ALIAS(StencilOpSeparateATI, _gloffset_StencilOpSeparate, StencilOpSeparateATI@16, StencilOpSeparate, StencilOpSeparate@16) GL_STUB_ALIAS(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) GL_STUB_ALIAS(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) -- cgit v1.2.3 From bc029247d9d886f4546a4c3a36737d09c488b7f9 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 4 Apr 2008 18:59:21 -0600 Subject: mesa: no longer combine vertex/fragment shader parameters/uniforms GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. --- src/mesa/main/mtypes.h | 8 +- src/mesa/shader/shader_api.c | 308 ++++++++++++++++++++++--------------- src/mesa/shader/slang/slang_link.c | 192 +++++++---------------- src/mesa/sources | 1 + 4 files changed, 239 insertions(+), 270 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8e49431a8f..50b22d25bf 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1868,6 +1868,7 @@ enum register_file /** Vertex and fragment instructions */ struct prog_instruction; struct gl_program_parameter_list; +struct gl_uniform_list; /** @@ -2104,7 +2105,7 @@ struct gl_query_state /** - * A GLSL shader object. + * A GLSL vertex or fragment shader object. */ struct gl_shader { @@ -2122,7 +2123,8 @@ struct gl_shader /** - * A GLSL program object. Basically a linked collection of "shaders". + * A GLSL program object. + * Basically a linked collection of vertex and fragment shaders. */ struct gl_shader_program { @@ -2137,7 +2139,7 @@ struct gl_shader_program /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */ + struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 4cb8bb8ed1..9c419c9903 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -43,6 +43,7 @@ #include "prog_parameter.h" #include "prog_print.h" #include "prog_statevars.h" +#include "prog_uniform.h" #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" @@ -75,25 +76,25 @@ _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg) { if (shProg->VertexProgram) { - if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->VertexProgram->Base.Parameters = NULL; - } + /* Set ptr to NULL since the param list is shared with the + * original/unlinked program. + */ + shProg->VertexProgram->Base.Parameters = NULL; ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); shProg->VertexProgram = NULL; } if (shProg->FragmentProgram) { - if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->FragmentProgram->Base.Parameters = NULL; - } + /* Set ptr to NULL since the param list is shared with the + * original/unlinked program. + */ + shProg->FragmentProgram->Base.Parameters = NULL; ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); shProg->FragmentProgram = NULL; } if (shProg->Uniforms) { - _mesa_free_parameter_list(shProg->Uniforms); + _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; } @@ -673,39 +674,43 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - struct gl_shader_program *shProg + const struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - GLuint ind, j; + const struct gl_program *prog; + GLint progPos; if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); return; } - if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) { + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); return; } - ind = 0; - for (j = 0; j < shProg->Uniforms->NumParameters; j++) { - if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM || - shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) { - if (ind == index) { - /* found it */ - copy_string(nameOut, maxLength, length, - shProg->Uniforms->Parameters[j].Name); - if (size) - *size = shProg->Uniforms->Parameters[j].Size; - if (type) - *type = shProg->Uniforms->Parameters[j].DataType; - return; - } - ind++; + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; } } - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + if (!prog || progPos < 0) + return; /* should never happen */ + + if (nameOut) + copy_string(nameOut, maxLength, length, + prog->Parameters->Parameters[progPos].Name); + if (size) + *size = prog->Parameters->Parameters[progPos].Size; + + if (type) + *type = prog->Parameters->Parameters[progPos].DataType; } @@ -792,14 +797,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: - *params - = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM) - + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER); + *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = MAX2( - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM), - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER)); + *params = _mesa_longest_uniform_name(shProg->Uniforms); if (*params > 0) (*params)++; /* add one for terminating zero */ break; @@ -896,10 +897,23 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - GLint i; - if (location >= 0 && location < shProg->Uniforms->NumParameters) { - for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) { - params[i] = shProg->Uniforms->ParameterValues[location][i]; + if (location < shProg->Uniforms->NumUniforms) { + GLint progPos, i; + const struct gl_program *prog; + + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { + params[i] = prog->Parameters->ParameterValues[progPos][i]; } } else { @@ -920,23 +934,10 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - if (shProg) { - GLuint loc; - for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) { - const struct gl_program_parameter *u - = shProg->Uniforms->Parameters + loc; - /* XXX this is a temporary simplification / short-cut. - * We need to handle things like "e.c[0].b" as seen in the - * GLSL orange book, page 189. - */ - if ((u->Type == PROGRAM_UNIFORM || - u->Type == PROGRAM_SAMPLER) && !strcmp(u->Name, name)) { - return loc; - } - } - } - return -1; + if (!shProg) + return -1; + return _mesa_lookup_uniform(shProg->Uniforms, name); } @@ -1067,6 +1068,78 @@ update_textures_used(struct gl_program *prog) } +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param location the location/index of the uniform + * \param type the datatype of the uniform + * \param count the number of uniforms to set + * \param elems number of elements per uniform + * \param values the new values + */ +static void +set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, + GLenum type, GLint count, GLint elems, const void *values) +{ + if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLuint texUnit, sampler; + + /* data type for setting samplers must be int */ + if (type != GL_INT || count != 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(only glUniform1i can be used " + "to set sampler uniforms)"); + return; + } + + sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + texUnit = ((GLuint *) values)[0]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; + } + + /* This maps a sampler to a texture unit: */ + program->SamplerUnits[sampler] = texUnit; + update_textures_used(program); + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + else { + /* ordinary uniform variable */ + GLint k, i; + + if (count * elems > program->Parameters->Parameters[location].Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); + return; + } + + for (k = 0; k < count; k++) { + GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; + if (type == GL_INT || + type == GL_INT_VEC2 || + type == GL_INT_VEC3 || + type == GL_INT_VEC4) { + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + } + } +} + + /** * Called via ctx->Driver.Uniform(). */ @@ -1075,20 +1148,18 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems, i, k; + GLint elems; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); return; } - if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) { + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); return; @@ -1116,63 +1187,54 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - if (count * elems > shProg->Uniforms->Parameters[location].Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); - return; - } - - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - /* This controls which texture unit which is used by a sampler */ - GLuint texUnit, sampler; - - /* data type for setting samplers must be int */ - if (type != GL_INT || count != 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(only glUniform1i can be used " - "to set sampler uniforms)"); - return; - } - - sampler = (GLuint) shProg->Uniforms->ParameterValues[location][0]; - texUnit = ((GLuint *) values)[0]; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* check that the sampler (tex unit index) is legal */ - if (texUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index)"); - return; + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + loc, type, count, elems, values); } + } - if (shProg->VertexProgram) { - shProg->VertexProgram->Base.SamplerUnits[sampler] = texUnit; - update_textures_used(&shProg->VertexProgram->Base); - } - if (shProg->FragmentProgram) { - shProg->FragmentProgram->Base.SamplerUnits[sampler] = texUnit; - update_textures_used(&shProg->FragmentProgram->Base); + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + loc, type, count, elems, values); } + } +} - FLUSH_VERTICES(ctx, _NEW_TEXTURE); +static void +set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, + GLuint location, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. + */ + /* XXXX need to test 3x3 and 2x2 matrices... */ + if (transpose) { + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[row * cols + col]; + } + } } else { - /* ordinary uniform variable */ - for (k = 0; k < count; k++) { - GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; - } - } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; - } + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[col * rows + row]; } } } @@ -1193,7 +1255,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, "glUniformMatrix(program not linked)"); return; } - if (location < 0 || location >= shProg->Uniforms->NumParameters) { + if (location < 0 || location >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } @@ -1204,27 +1266,19 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* - * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. - */ - /* XXXX need to test 3x3 and 2x2 matrices... */ - if (transpose) { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[row * cols + col]; - } + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + loc, rows, cols, transpose, values); } } - else { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[col * rows + row]; - } + + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + loc, rows, cols, transpose, values); } } } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 390ae56aa5..addff20421 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -37,12 +37,17 @@ #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "slang_link.h" - +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + */ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { @@ -132,148 +137,53 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } -static GLboolean -is_uniform(GLuint file) -{ - return (file == PROGRAM_ENV_PARAM || - file == PROGRAM_STATE_VAR || - file == PROGRAM_NAMED_PARAM || - file == PROGRAM_CONSTANT || - file == PROGRAM_SAMPLER || - file == PROGRAM_UNIFORM); -} - - -static GLuint shProg_NumSamplers = 0; /** XXX temporary */ - - -static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + */ +static void +link_uniform_vars(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) { - GLuint *map, i; GLuint samplerMap[MAX_SAMPLERS]; + GLuint i; -#if 0 - printf("================ pre link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - - map = (GLuint *) malloc(prog->Parameters->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; - - for (i = 0; i < prog->Parameters->NumParameters; /* incr below*/) { - /* see if this uniform is in the linked uniform list */ + for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - const GLfloat *pVals = prog->Parameters->ParameterValues[i]; - GLint j; - GLint size; - /* sanity check */ - assert(is_uniform(p->Type)); - - /* See if this uniform is already in the linked program's list */ - if (p->Name) { - /* this is a named uniform */ - j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); - } - else { - /* this is an unnamed constant */ - /*GLuint swizzle;*/ - ASSERT(p->Type == PROGRAM_CONSTANT); - if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, - p->Size, &j, NULL)) { - assert(j >= 0); - } - else { - j = -1; - } - } - - if (j >= 0) { - /* already in linked program's list */ - /* check size XXX check this */ -#if 0 - assert(p->Size == shProg->Uniforms->Parameters[j].Size); -#endif - } - else { - /* not already in linked list */ - switch (p->Type) { - case PROGRAM_ENV_PARAM: - j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals); - break; - case PROGRAM_CONSTANT: - j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size); - break; - case PROGRAM_STATE_VAR: - j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes); - break; - case PROGRAM_UNIFORM: - j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); - break; - case PROGRAM_SAMPLER: - { - GLuint sampNum = shProg_NumSamplers++; - GLuint oldSampNum; - j = _mesa_add_sampler(shProg->Uniforms, p->Name, - p->DataType, sampNum); - oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - assert(oldSampNum < MAX_SAMPLERS); - samplerMap[oldSampNum] = sampNum; - } - break; - default: - _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); - return GL_FALSE; - } + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if (p->Type == PROGRAM_UNIFORM || + p->Type == PROGRAM_SAMPLER) { + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } - ASSERT(j >= 0); - - size = p->Size; - while (size > 0) { - map[i] = j; - i++; - j++; - size -= 4; + if (p->Type == PROGRAM_SAMPLER) { + /* Allocate a new sampler index */ + GLuint sampNum = *numSamplers; + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + (*numSamplers)++; } - } -#if 0 - printf("================ post link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - -#if 0 - { - GLuint i; - for (i = 0; i < prog->Parameters->NumParameters; i++) { - printf("map[%d] = %d\n", i, map[i]); - } - _mesa_print_parameter_list(shProg->Uniforms); - } -#endif - /* OK, now scan the program/shader instructions looking for uniform vars, + /* OK, now scan the program/shader instructions looking for sampler vars, * replacing the old index with the new index. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (is_uniform(inst->DstReg.File)) { - inst->DstReg.Index = map[ inst->DstReg.Index ]; - } - - for (j = 0; j < 3; j++) { - if (is_uniform(inst->SrcReg[j].File)) { - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ]; - } - } - if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", @@ -286,9 +196,6 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } } - free(map); - - return GL_TRUE; } @@ -476,13 +383,12 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg; const struct gl_fragment_program *fragProg; + GLuint numSamplers = 0; GLuint i; - shProg_NumSamplers = 0; /** XXX temporary */ - _mesa_clear_shader_program_data(ctx, shProg); - shProg->Uniforms = _mesa_new_parameter_list(); + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); /** @@ -519,24 +425,30 @@ _slang_link(GLcontext *ctx, shProg->FragmentProgram = NULL; } + /* link varying vars */ if (shProg->VertexProgram) link_varying_vars(shProg, &shProg->VertexProgram->Base); if (shProg->FragmentProgram) link_varying_vars(shProg, &shProg->FragmentProgram->Base); + /* link uniform vars */ if (shProg->VertexProgram) - link_uniform_vars(shProg, &shProg->VertexProgram->Base); + link_uniform_vars(shProg, &shProg->VertexProgram->Base, &numSamplers); if (shProg->FragmentProgram) - link_uniform_vars(shProg, &shProg->FragmentProgram->Base); + link_uniform_vars(shProg, &shProg->FragmentProgram->Base, &numSamplers); + + /*_mesa_print_uniforms(shProg->Uniforms);*/ - /* The vertex and fragment programs share a common set of uniforms now */ if (shProg->VertexProgram) { - _mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters); - shProg->VertexProgram->Base.Parameters = shProg->Uniforms; + /* Rather than cloning the parameter list here, just share it. + * We need to be careful _mesa_clear_shader_program_data() in + * to avoid double-freeing. + */ + shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; } if (shProg->FragmentProgram) { - _mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters); - shProg->FragmentProgram->Base.Parameters = shProg->Uniforms; + /* see comment just above */ + shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; } if (shProg->VertexProgram) { diff --git a/src/mesa/sources b/src/mesa/sources index d109dce5bc..a4e2026e4b 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -213,6 +213,7 @@ SHADER_SOURCES = \ shader/prog_parameter.c \ shader/prog_print.c \ shader/prog_statevars.c \ + shader/prog_uniform.c \ shader/programopt.c \ shader/shader_api.c \ -- cgit v1.2.3