From 9c4b877519f73f46eac35885d3b8801753168e14 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 22 Jul 2009 12:46:53 -0600 Subject: mesa: bump version to 7.5.1 --- src/mesa/main/version.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index ba027465d4..50c1143ccc 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.5.1 * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2009 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,8 +30,8 @@ /* Mesa version */ #define MESA_MAJOR 7 #define MESA_MINOR 5 -#define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.5" +#define MESA_PATCH 1 +#define MESA_VERSION_STRING "7.5.1" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) -- cgit v1.2.3 From 0ad9eba333bd80cf83f728390c8cd6c573ed446d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 27 Jul 2009 15:09:56 -0600 Subject: mesa: separate some finite/pragma Watcom stuff --- src/mesa/main/compiler.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h index e79bbc2ac5..9319505a75 100644 --- a/src/mesa/main/compiler.h +++ b/src/mesa/main/compiler.h @@ -110,10 +110,8 @@ extern "C" { #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP) # define __WIN32__ # define finite _finite -#endif -#if defined(__WATCOMC__) +#elif defined(__WATCOMC__) # define finite _finite -# pragma disable_message(201) /* Disable unreachable code warnings */ #endif @@ -135,6 +133,10 @@ extern "C" { # endif # endif #endif +#if defined(__WATCOMC__) +# pragma disable_message(201) /* Disable unreachable code warnings */ +#endif + /** -- cgit v1.2.3 From 9d0b8d72d8d704ff4d8e10448b60cbb42f07eecb Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 29 Jul 2009 20:07:41 -0600 Subject: mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module... --- src/mesa/drivers/dri/i965/brw_wm_fp.c | 61 ++++++++++++++++++-------------- src/mesa/main/mtypes.h | 9 ++--- src/mesa/shader/arbprogparse.c | 7 ---- src/mesa/shader/programopt.c | 1 - src/mesa/shader/slang/slang_codegen.c | 4 +-- src/mesa/shader/slang/slang_link.c | 14 -------- src/mesa/state_tracker/st_atom_shader.c | 17 --------- src/mesa/state_tracker/st_mesa_to_tgsi.c | 21 ----------- src/mesa/state_tracker/st_program.c | 42 ++++++++-------------- src/mesa/swrast/s_fragprog.c | 5 ++- src/mesa/swrast/s_points.c | 26 +++++++------- 11 files changed, 69 insertions(+), 138 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index b9e8dd2e96..606baab967 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -376,14 +376,6 @@ static void emit_interp( struct brw_wm_compile *c, } break; case FRAG_ATTRIB_FOGC: - /* The FOGC input is really special. When a program uses glFogFragCoord, - * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL, - * the glFrontFacing and glPointCoord values are also stashed in FOGC. - * So, write the interpolated fog value to X, then either 0, 1, or the - * stashed values to Y, Z, W. Note that this means that - * glFogFragCoord.yzw can be wrong in those cases! - */ - /* Interpolate the fog coordinate */ emit_op(c, WM_PINTERP, @@ -393,26 +385,40 @@ static void emit_interp( struct brw_wm_compile *c, deltas, get_pixel_w(c)); - /* Move the front facing value into FOGC.y if it's needed. */ - if (c->fp->program.UsesFrontFacing) { - emit_op(c, - WM_FRONTFACING, - dst_mask(dst, WRITEMASK_Y), - 0, - src_undef(), - src_undef(), - src_undef()); - } else { - emit_op(c, - OPCODE_MOV, - dst_mask(dst, WRITEMASK_Y), - 0, - src_swizzle1(interp, SWIZZLE_ZERO), - src_undef(), - src_undef()); - } + emit_op(c, + OPCODE_MOV, + dst_mask(dst, WRITEMASK_YZW), + 0, + src_swizzle(interp, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ONE), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_FACE: + /* XXX review/test this case */ + emit_op(c, + WM_FRONTFACING, + dst_mask(dst, WRITEMASK_X), + 0, + src_undef(), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_PNTC: + /* XXX review/test this case */ + emit_op(c, + WM_PINTERP, + dst_mask(dst, WRITEMASK_XY), + 0, + interp, + deltas, + get_pixel_w(c)); - /* Should do the PointCoord thing here. */ emit_op(c, OPCODE_MOV, dst_mask(dst, WRITEMASK_ZW), @@ -425,6 +431,7 @@ static void emit_interp( struct brw_wm_compile *c, src_undef(), src_undef()); break; + default: emit_op(c, WM_PINTERP, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d0309f5e90..da01c58c2d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -227,7 +227,9 @@ typedef enum FRAG_ATTRIB_TEX5 = 9, FRAG_ATTRIB_TEX6 = 10, FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_VAR0 = 12, /**< shader varying */ + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) } gl_frag_attrib; @@ -239,6 +241,8 @@ typedef enum #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) @@ -1834,9 +1838,6 @@ struct gl_fragment_program struct gl_program Base; /**< base class */ GLenum FogOption; GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */ - GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */ - GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */ }; diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index bc65aba39a..f428ee541b 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3974,13 +3974,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX: assume that ARB fragment programs don't have access to the - * FrontFacing and PointCoord values stuffed into the fog - * coordinate in GLSL shaders. - */ - if (program->Base.InputsRead & FRAG_BIT_FOGC) - program->UsesFogFragCoord = GL_TRUE; - if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index ac5fe0f691..f70c75cec8 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; - fprog->UsesFogFragCoord = GL_TRUE; /* XXX do this? fprog->FogOption = GL_NONE; */ } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 2b7e781f98..4fe68eafa7 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -381,8 +381,8 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ - { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, SWIZZLE_XYZW }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, SWIZZLE_XXXX }, { NULL, 0, SWIZZLE_NOOP } }; GLuint i; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9a..6c19fc895b 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -484,20 +484,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && - inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { - /* The fragment shader FOGC input is used for fog, - * front-facing and sprite/point coord. - */ - struct gl_fragment_program *fp = fragment_program(prog); - const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); - if (swz == SWIZZLE_X) - fp->UsesFogFragCoord = GL_TRUE; - else if (swz == SWIZZLE_Y) - fp->UsesFrontFacing = GL_TRUE; - else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) - fp->UsesPointCoord = GL_TRUE; - } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 8b3bb5cc03..ee649be885 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -139,23 +139,6 @@ find_translated_vp(struct st_context *st, if (fragInputsRead & (1 << inAttr)) { stfp->input_to_slot[inAttr] = numIn; numIn++; - if (((1 << inAttr) & FRAG_BIT_FOGC)) { - /* leave placeholders for the - * extra registers we extract from fog */ - if (stfp->Base.UsesFrontFacing) { - if (!stfp->Base.UsesFogFragCoord) - --stfp->input_to_slot[inAttr]; - else - ++numIn; - } - if (stfp->Base.UsesPointCoord) { - if (!stfp->Base.UsesFrontFacing && - !stfp->Base.UsesFogFragCoord) - stfp->input_to_slot[inAttr] -= 2; - else - ++numIn; - } - } } else { stfp->input_to_slot[inAttr] = UNUSED; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 6380cd6b2a..210ca82c42 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -112,27 +112,6 @@ map_register_file_index( { switch( file ) { case TGSI_FILE_INPUT: - if (procType == TGSI_PROCESSOR_FRAGMENT && - index == FRAG_ATTRIB_FOGC) { - if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) { - /* do nothing we're, ok */ - } else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) { - /* replace the swizzle with xxxx */ - *swizzle = MAKE_SWIZZLE4(SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X); - /* register after fog */ - return inputMapping[index] + 1; - } else { - *swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, - SWIZZLE_W, - SWIZZLE_Z, - SWIZZLE_W); - /* register after frontface */ - return inputMapping[index] + 2; - } - } /* inputs are mapped according to the user-defined map */ return inputMapping[index]; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 806e0ca8f6..d2da20ae42 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -458,34 +458,20 @@ st_translate_fragment_program(struct st_context *st, stfp->input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; - case FRAG_ATTRIB_FOGC: { - int extra_decls = 0; - if (stfp->Base.UsesFogFragCoord) { - stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stfp->input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[slot] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesFrontFacing) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_FACE; - stfp->input_semantic_index[idx] = 0; - interpMode[idx] = TGSI_INTERPOLATE_CONSTANT; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesPointCoord) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_GENERIC; - stfp->input_semantic_index[idx] = num_generic++; - interpMode[idx] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - fs_num_inputs += extra_decls - 1; - continue; - } + case FRAG_ATTRIB_FOGC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stfp->input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + case FRAG_ATTRIB_PNTC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index b71fb9eae9..613a91b0ec 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -157,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, /* if running a GLSL program (not ARB_fragment_program) */ if (ctx->Shader.CurrentProgram) { - /* Store front/back facing value in register FOGC.Y */ - machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; - /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */ + /* Store front/back facing value */ + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing; } machine->CurElement = col; diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 0a3ad97a71..64c9cda516 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -139,7 +139,8 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } ATTRIB_LOOP_BEGIN - if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + if ((attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) || + attr >= FRAG_ATTRIB_VAR0) { const GLuint u = attr - FRAG_ATTRIB_TEX0; /* a texcoord */ if (ctx->Point.CoordReplace[u]) { @@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) continue; } } - else if (attr == FRAG_ATTRIB_FOGC) { - /* GLSL gl_PointCoord is stored in fog.zw */ - span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */ - span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx; - span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy; - tCoords[numTcoords++] = FRAG_ATTRIB_FOGC; + else if (attr == FRAG_ATTRIB_PNTC) { + /* GLSL gl_PointCoord.xy (.zw undefined) */ + span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */ + span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx; + span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy; + tCoords[numTcoords++] = FRAG_ATTRIB_PNTC; continue; } /* use vertex's texcoord/attrib */ @@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) GLuint i; /* setup texcoord T for this row */ for (i = 0; i < numTcoords; i++) { - if (tCoords[i] == FRAG_ATTRIB_FOGC) - span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord; - else - span.attrStart[tCoords[i]][1] = tcoord; + span.attrStart[tCoords[i]][1] = tcoord; } /* these might get changed by span clipping */ -- cgit v1.2.3 From 9c9a9abd7b953ec9b6cfc52c2f6981c5d38b1691 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 09:10:26 -0600 Subject: mesa: simplify _mesa_set_tex_image() --- src/mesa/main/teximage.c | 35 ++++++----------------------------- 1 file changed, 6 insertions(+), 29 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6e21066537..6e9073fa9f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -679,37 +679,14 @@ _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage) { + const GLuint face = _mesa_tex_target_to_face(target); + ASSERT(tObj); ASSERT(texImage); - /* XXX simplify this with _mesa_tex_target_to_face() */ - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - tObj->Image[0][level] = texImage; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - { - GLuint face = ((GLuint) target - - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); - tObj->Image[face][level] = texImage; - } - break; - case GL_TEXTURE_RECTANGLE_NV: - ASSERT(level == 0); - tObj->Image[0][level] = texImage; - break; - default: - _mesa_problem(NULL, "bad target in _mesa_set_tex_image()"); - return; - } + ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); + + tObj->Image[face][level] = texImage; + /* Set the 'back' pointer */ texImage->TexObject = tObj; } -- cgit v1.2.3 From c156eeb682d673e571c1798ff21e183ad4114fea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 09:24:01 -0600 Subject: mesa: simplify _mesa_select_tex_image() --- src/mesa/main/teximage.c | 64 +++++++----------------------------------------- 1 file changed, 9 insertions(+), 55 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6e9073fa9f..ae60b46d8a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -841,74 +841,28 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, /** - * Get the texture image struct which corresponds to target and level - * of the given texture unit. + * Get a texture image pointer from a texture object, given a texture + * target and mipmap level. The target and level parameters should + * have already been error-checked. * * \param ctx GL context. * \param texObj texture unit. * \param target texture target. * \param level image level. * - * \return pointer to the texture image structure on success, or NULL on failure. - * - * \sa gl_texture_unit. + * \return pointer to the texture image structure, or NULL on failure. */ struct gl_texture_image * _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, GLenum target, GLint level) { - ASSERT(texObj); - - if (level < 0 || level >= MAX_TEXTURE_LEVELS) - return NULL; - - /* XXX simplify this with _mesa_tex_target_to_face() */ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return texObj->Image[0][level]; - - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - GLuint face = ((GLuint) target - - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); - return texObj->Image[face][level]; - } - else - return NULL; - - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - return texObj->Image[0][level]; - else - return NULL; - - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (ctx->Extensions.NV_texture_rectangle && level == 0) - return texObj->Image[0][level]; - else - return NULL; + const GLuint face = _mesa_tex_target_to_face(target); - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array) - ? texObj->Image[0][level] : NULL; + ASSERT(texObj); + ASSERT(level >= 0); + ASSERT(level < MAX_TEXTURE_LEVELS); - default: - return NULL; - } + return texObj->Image[face][level]; } -- cgit v1.2.3 From 25be043940b25a5fe6eb8058070b3e8f12e92039 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 09:50:36 -0600 Subject: mesa: refactor glGetTexImage error checking code --- src/mesa/main/teximage.c | 194 ++++++++++++++++++++++++++--------------------- 1 file changed, 108 insertions(+), 86 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index ae60b46d8a..109fe0e052 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,6 +1,6 @@ /* * mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -2192,142 +2192,164 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, /** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param pixels returned pixel data. + * Do error checking for a glGetTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. */ -void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) +static GLboolean +getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ) { const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint maxLevels = 0; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return; - } + const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); - maxLevels = _mesa_max_texture_levels(ctx, target); ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ if (level < 0 || level >= maxLevels) { _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return; + return GL_TRUE; } if (_mesa_sizeof_packed_type(type) <= 0) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return; + return GL_TRUE; } if (_mesa_components_in_format(format) <= 0 || format == GL_STENCIL_INDEX) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return; + return GL_TRUE; } if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return; + return GL_TRUE; } if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return; + return GL_TRUE; } if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return; + return GL_TRUE; } if (!ctx->Extensions.EXT_packed_depth_stencil && is_depthstencil_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return; + return GL_TRUE; } if (!ctx->Extensions.ATI_envmap_bumpmap && is_dudv_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return; + return GL_TRUE; } - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* invalid mipmap level, not an error */ - goto out; - } + texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + /* out of memory */ + return GL_TRUE; + } + + /* Make sure the requested image format is compatible with the + * texture's format. Note that a color index texture can be converted + * to RGBA so that combo is allowed. + */ + if (_mesa_is_color_format(format) + && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) + && !is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (is_index_format(format) + && !is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (is_depth_format(format) + && !is_depth_format(texImage->TexFormat->BaseFormat) + && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (is_ycbcr_format(format) + && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (is_depthstencil_format(format) + && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (is_dudv_format(format) + && !is_dudv_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } - /* Make sure the requested image format is compatible with the - * texture's format. Note that a color index texture can be converted - * to RGBA so that combo is allowed. - */ - if (_mesa_is_color_format(format) - && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) - && !is_index_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; - } - else if (is_index_format(format) - && !is_index_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; - } - else if (is_depth_format(format) - && !is_depth_format(texImage->TexFormat->BaseFormat) - && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; - } - else if (is_ycbcr_format(format) - && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; - } - else if (is_depthstencil_format(format) - && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; - } - else if (is_dudv_format(format) - && !is_dudv_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - goto out; + if (ctx->Pack.BufferObj->Name) { + /* packing texture image into a PBO */ + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, + texImage->Height, texImage->Depth, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(invalid PBO access)"); + return GL_TRUE; } + } + + return GL_FALSE; +} - if (ctx->Pack.BufferObj->Name) { - /* packing texture image into a PBO */ - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(invalid PBO access)"); - goto out; - } - } + + +/** + * Get texture image. Called by glGetTexImage. + * + * \param target texture target. + * \param level image level. + * \param format pixel data format for returned image. + * \param type pixel data type for returned image. + * \param pixels returned pixel data. + */ +void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!texObj || _mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return; + } + + if (getteximage_error_check(ctx, target, level, format, type, pixels)) { + return; + } + + _mesa_lock_texture(ctx, texObj); + { + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); /* typically, this will call _mesa_get_teximage() */ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, - texObj, texImage); - + texObj, texImage); } - out: _mesa_unlock_texture(ctx, texObj); } -- cgit v1.2.3 From 4406f79402e8f986913c20c3138d12d0af670bd4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 09:59:52 -0600 Subject: mesa: get_current_tex_unit() helper function --- src/mesa/main/teximage.c | 58 +++++++++++++++++++++++++++++------------------- 1 file changed, 35 insertions(+), 23 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 109fe0e052..6348ec09f7 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -775,6 +775,18 @@ _mesa_is_proxy_texture(GLenum target) } +/** + * Return pointer to current texture unit. + * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). + */ +static INLINE struct gl_texture_unit * +get_current_tex_unit(GLcontext *ctx) +{ + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); + return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); +} + + /** * Get the texture object that corresponds to the target of the given texture unit. * @@ -2250,7 +2262,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, } - texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { @@ -2330,7 +2342,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj || _mesa_is_proxy_texture(target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); @@ -2497,7 +2509,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2605,7 +2617,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2708,7 +2720,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2814,7 +2826,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); assert(texObj); @@ -2874,7 +2886,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2926,7 +2938,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -2987,7 +2999,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, postConvWidth, 1, border)) return; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3053,7 +3065,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, border)) return; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3113,7 +3125,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 1, target, level)) return; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3168,7 +3180,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 2, target, level)) return; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3223,7 +3235,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 3, target, level)) return; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3477,7 +3489,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3531,7 +3543,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3574,7 +3586,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3630,7 +3642,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3670,7 +3682,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3724,7 +3736,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3763,7 +3775,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3820,7 +3832,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3877,7 +3889,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3924,7 +3936,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); -- cgit v1.2.3 From 9c936403de1aa868de1218deb2b93344b0d8d95d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 30 Jul 2009 10:04:38 -0600 Subject: mesa: re-enable _mesa_source_buffer_exists() call Somehow this code wound up inside a comment a while back. --- src/mesa/main/teximage.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6348ec09f7..825f5e26bf 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1869,14 +1869,14 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } - /* NOTE: the format and type aren't really significant for - * TestProxyTexImage(). Only the internalformat really matters. if (!_mesa_source_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(missing readbuffer)", dimensions); return GL_TRUE; } + /* NOTE: the format and type aren't really significant for + * TestProxyTexImage(). Only the internalformat really matters. */ type = GL_FLOAT; -- cgit v1.2.3 From 03187571b63d97e3d1406d329c5e760e16ef3181 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 3 Aug 2009 12:21:03 -0700 Subject: texenv: Add missing dependency on VP changes. Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. --- src/mesa/main/state.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index d8191ab518..9a70031b7a 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -547,7 +547,8 @@ _mesa_update_state_locked( GLcontext *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE); + _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | + _NEW_PROGRAM); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | -- cgit v1.2.3 From 40990d9dfb20b69585859b2a45596aa46c20140a Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 3 Aug 2009 12:36:52 -0700 Subject: texenv: Match state.c in deciding whether we'll be using a vertex shader. --- src/mesa/main/texenvprogram.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 6b090ff399..2eefae8255 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -275,6 +275,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->LinkStatus && ctx->Shader.CurrentProgram->VertexProgram); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; -- cgit v1.2.3 From a9ba1bfeb3a2852c6eda718e73c46c972a286648 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 3 Aug 2009 12:38:56 -0700 Subject: texenv: Use VP->Current, since _Current isn't updated at this point. --- src/mesa/main/texenvprogram.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 2eefae8255..1ee78ffa16 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -341,7 +341,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) if (vertexShader) vprog = ctx->Shader.CurrentProgram->VertexProgram; else - vprog = ctx->VertexProgram._Current; + vprog = ctx->VertexProgram.Current; vp_outputs = vprog->Base.OutputsWritten; -- cgit v1.2.3 From 9d3929b60c9d4dd4403bcc63cb65d2673cf98b0e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 09:14:33 -0600 Subject: texenv: Add missing dependency on VP changes. Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c --- src/mesa/main/state.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 1d3758a302..51726461b6 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -502,7 +502,8 @@ _mesa_update_state_locked( GLcontext *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE); + _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | + _NEW_PROGRAM); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | -- cgit v1.2.3 From f0df08abbec173be183d3d6ecf3d4ba5206df179 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 09:15:09 -0600 Subject: texenv: Match state.c in deciding whether we'll be using a vertex shader. (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a) --- src/mesa/main/texenvprogram.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a3f1246c98..8229de4c47 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -263,6 +263,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->LinkStatus && ctx->Shader.CurrentProgram->VertexProgram); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; -- cgit v1.2.3 From 2bec909c69c127b4a29eedfcafed9f5f2e23c51e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 09:15:33 -0600 Subject: texenv: Use VP->Current, since _Current isn't updated at this point. (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648) --- src/mesa/main/texenvprogram.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 8229de4c47..3ff30058ec 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -329,7 +329,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) if (vertexShader) vprog = ctx->Shader.CurrentProgram->VertexProgram; else - vprog = ctx->VertexProgram._Current; + vprog = ctx->VertexProgram.Current; vp_outputs = vprog->Base.OutputsWritten; -- cgit v1.2.3 From 2465c4fa9cabe8c40e526b9e081de3b70c851455 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 10:55:29 -0600 Subject: mesa: more glGetTexImage() error checking consolidation, new assertion --- src/mesa/main/teximage.c | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 825f5e26bf..3549b68829 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -765,6 +765,9 @@ _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage ) GLboolean _mesa_is_proxy_texture(GLenum target) { + /* NUM_TEXTURE_TARGETS should match number of terms below */ + assert(NUM_TEXTURE_TARGETS == 7); + return (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D || @@ -2261,9 +2264,14 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - texUnit = get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); + + if (!texObj || _mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return GL_TRUE; + } + texImage = _mesa_select_tex_image(ctx, texObj, target, level); if (!texImage) { /* out of memory */ @@ -2342,17 +2350,13 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return; - } - if (getteximage_error_check(ctx, target, level, format, type, pixels)) { return; } + texUnit = get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); { struct gl_texture_image *texImage = -- cgit v1.2.3 From 2b82bc93e2a0bfdd48147dfa5525dee732a50ea4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 14:53:24 -0600 Subject: mesa: more error message info for vertex pointer functions --- src/mesa/main/varray.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 3d5b8faecf..88bf8d8d35 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -135,7 +135,8 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) break; #endif default: - _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } @@ -186,7 +187,8 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) break; #endif default: - _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } @@ -265,7 +267,8 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) break; #endif default: - _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } @@ -415,7 +418,8 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, elementSize = size * sizeof(GLdouble); break; default: - _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } @@ -476,7 +480,8 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, break; #endif default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } @@ -610,7 +615,8 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, elementSize = size * sizeof(GLdouble); break; default: - _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type=%s)", + _mesa_lookup_enum_by_nr(type)); return; } -- cgit v1.2.3 From b98f0f2d51494d3f766bc53941fff754fce8bd0f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:04:37 -0600 Subject: mesa: better texture dump/debug code --- src/mesa/main/debug.c | 97 ++++++++++++++++++++++++--------------------------- 1 file changed, 45 insertions(+), 52 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 1c8c44fcb9..8492c8561d 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -33,6 +33,7 @@ #include "get.h" #include "pixelstore.h" #include "readpix.h" +#include "texgetimage.h" #include "texobj.h" #include "texformat.h" @@ -234,11 +235,11 @@ _mesa_init_debug( GLcontext *ctx ) */ static void write_ppm(const char *filename, const GLubyte *buffer, int width, int height, - int comps, int rcomp, int gcomp, int bcomp) + int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) { FILE *f = fopen( filename, "w" ); if (f) { - int i, x, y; + int x, y; const GLubyte *ptr = buffer; fprintf(f,"P6\n"); fprintf(f,"# ppm-file created by osdemo.c\n"); @@ -246,10 +247,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height, fprintf(f,"255\n"); fclose(f); f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; xImage[0][0]; - if (img && img->Data) { + struct gl_texture_image *img = texObj->Image[face][level]; + if (img) { + GET_CURRENT_CONTEXT(ctx); + struct gl_pixelstore_attrib store; + GLubyte *buffer; char s[100]; + buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height + * img->Depth * 4); + + store = ctx->Pack; /* save */ + ctx->Pack = ctx->DefaultPacking; + + ctx->Driver.GetTexImage(ctx, texObj->Target, level, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer, texObj, img); + /* make filename */ - sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); - - switch (img->TexFormat->MesaFormat) { - case MESA_FORMAT_RGBA8888: - write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1); - break; - case MESA_FORMAT_ARGB8888: - write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0); - break; - case MESA_FORMAT_RGB888: - write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0); - break; - case MESA_FORMAT_RGB565: - { - GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3); - GLuint i; - for (i = 0; i < img->Width * img->Height; i++) { - GLint r, g, b; - GLushort s = ((GLushort *) img->Data)[i]; - r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); - g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); - b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); - buf2[i*3+1] = r; - buf2[i*3+2] = g; - buf2[i*3+3] = b; - } - write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0); - _mesa_free(buf2); - } - break; - default: - printf("XXXX unsupported mesa tex format %d in %s\n", - img->TexFormat->MesaFormat, __FUNCTION__); - } + _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name); + + _mesa_printf(" Writing image level %u to %s\n", level, s); + write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); + + ctx->Pack = store; /* restore */ + + _mesa_free(buffer); } } @@ -316,17 +305,21 @@ dump_texture_cb(GLuint id, void *data, void *userData) { struct gl_texture_object *texObj = (struct gl_texture_object *) data; int i; + GLboolean written = GL_FALSE; (void) userData; - printf("Texture %u\n", texObj->Name); - printf(" Target 0x%x\n", texObj->Target); + _mesa_printf("Texture %u\n", texObj->Name); + _mesa_printf(" Target 0x%x\n", texObj->Target); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { struct gl_texture_image *texImg = texObj->Image[0][i]; if (texImg) { - printf(" Image %u: %d x %d x %d at %p\n", i, - texImg->Width, texImg->Height, texImg->Depth, texImg->Data); - if (DumpImages && i == 0) { - write_texture_image(texObj); + _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i, + texImg->Width, texImg->Height, texImg->Depth, + texImg->TexFormat->MesaFormat, texImg->Data); + if (DumpImages && !written) { + GLuint face = 0; + write_texture_image(texObj, face, i); + written = GL_TRUE; } } } @@ -368,7 +361,7 @@ _mesa_dump_color_buffer(const char *filename) ctx->DrawBuffer->_ColorDrawBuffers[0], ctx->DrawBuffer->ColorDrawBuffer[0]); _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); - write_ppm(filename, buf, w, h, 4, 0, 1, 2); + write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); @@ -403,7 +396,7 @@ _mesa_dump_depth_buffer(const char *filename) } _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); @@ -438,7 +431,7 @@ _mesa_dump_stencil_buffer(const char *filename) } _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); - write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); _mesa_PopClientAttrib(); -- cgit v1.2.3 From def77160d69dbb0a333ea3f9263e661f8557a7ec Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:28:29 -0600 Subject: mesa: reset ErrorDebugCount to zero in glGetString() --- src/mesa/main/getstring.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 41fd786d7d..6599ed9698 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -266,5 +266,6 @@ _mesa_GetError( void ) _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e)); ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->ErrorDebugCount = 0; return e; } -- cgit v1.2.3 From 84c8315ae66f34466d0f7b9db8a825c15e0594a8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:29:00 -0600 Subject: mesa: clean-up error debug/count code --- src/mesa/main/imports.c | 71 ++++++++++++++++++++++++++++--------------------- 1 file changed, 41 insertions(+), 30 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 1722579e82..8967bb3dd5 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -1021,23 +1021,59 @@ output_if_debug(const char *prefixString, const char *outputString, } } -static const char *error_string( GLenum error ); -static void flush_delayed_errors( GLcontext *ctx ) +/** + * Return string version of GL error code. + */ +static const char * +error_string( GLenum error ) { - char s2[MAXSTRING]; + switch (error) { + case GL_NO_ERROR: + return "GL_NO_ERROR"; + case GL_INVALID_VALUE: + return "GL_INVALID_VALUE"; + case GL_INVALID_ENUM: + return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: + return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: + return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: + return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: + return "GL_OUT_OF_MEMORY"; + case GL_TABLE_TOO_LARGE: + return "GL_TABLE_TOO_LARGE"; + case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: + return "GL_INVALID_FRAMEBUFFER_OPERATION"; + default: + return "unknown"; + } +} + + +/** + * When a new type of error is recorded, print a message describing + * previous errors which were accumulated. + */ +static void +flush_delayed_errors( GLcontext *ctx ) +{ + char s[MAXSTRING]; if (ctx->ErrorDebugCount) { - _mesa_snprintf(s2, MAXSTRING, "%d similar %s errors", + _mesa_snprintf(s, MAXSTRING, "%d similar %s errors", ctx->ErrorDebugCount, error_string(ctx->ErrorValue)); - output_if_debug("Mesa: ", s2, GL_TRUE); + output_if_debug("Mesa", s, GL_TRUE); ctx->ErrorDebugCount = 0; } } + /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. @@ -1083,31 +1119,6 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... ) fprintf(stderr, "Please report at bugzilla.freedesktop.org\n"); } -static const char *error_string( GLenum error ) -{ - switch (error) { - case GL_NO_ERROR: - return "GL_NO_ERROR"; - case GL_INVALID_VALUE: - return "GL_INVALID_VALUE"; - case GL_INVALID_ENUM: - return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: - return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: - return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: - return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: - return "GL_OUT_OF_MEMORY"; - case GL_TABLE_TOO_LARGE: - return "GL_TABLE_TOO_LARGE"; - case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: - return "GL_INVALID_FRAMEBUFFER_OPERATION"; - default: - return "unknown"; - } -} /** * Record an OpenGL state error. These usually occur when the user -- cgit v1.2.3 From 9f8110adcc5a6f47b5db0915bb9265925d520856 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:33:53 -0600 Subject: mesa: added _mesa_str_checksum() --- src/mesa/main/imports.c | 14 ++++++++++++++ src/mesa/main/imports.h | 3 +++ 2 files changed, 17 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 8967bb3dd5..6ffaddcde9 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -911,6 +911,20 @@ _mesa_strtod( const char *s, char **end ) return strtod(s, end); } +/** Compute simple checksum/hash for a string */ +unsigned int +_mesa_str_checksum(const char *str) +{ + /* This could probably be much better */ + unsigned int sum, i; + const char *c; + sum = i = 1; + for (c = str; *c; c++) + sum += *c * (i % 100); + return sum; +} + + /*@}*/ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 7b61e22e93..fb85f0862c 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -586,6 +586,9 @@ _mesa_atoi( const char *s ); extern double _mesa_strtod( const char *s, char **end ); +extern unsigned int +_mesa_str_checksum(const char *str); + extern int _mesa_sprintf( char *str, const char *fmt, ... ); -- cgit v1.2.3 From b501263bf5965aa89c408cb8f0db3688847a8384 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 15:34:59 -0600 Subject: mesa: added gl_shader::SourceChecksum field (for debug purposes) --- src/mesa/main/mtypes.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d0309f5e90..48f00b4b0b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2004,6 +2004,7 @@ struct gl_shader GLboolean Main; /**< shader defines main() */ GLboolean UnresolvedRefs; const GLchar *Source; /**< Source code string */ + GLuint SourceChecksum; /**< for debug/logging purposes */ struct gl_program *Program; /**< Post-compile assembly code */ GLchar *InfoLog; struct gl_sl_pragmas Pragmas; -- cgit v1.2.3 From 727b2d747e13fed78bf62cfbf4a31427eed0ef29 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Aug 2009 13:21:59 -0600 Subject: mesa: make _mesa_clip_blit() a shared function --- src/mesa/main/image.c | 178 +++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/image.h | 6 ++ src/mesa/swrast/s_blit.c | 183 +---------------------------------------------- 3 files changed, 187 insertions(+), 180 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 01fbe40a03..1a4d22256f 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -5333,3 +5333,181 @@ _mesa_clip_to_region(GLint xmin, GLint ymin, return GL_TRUE; } + + +/** + * Clip dst coords against Xmax (or Ymax). + */ +static INLINE void +clip_right_or_top(GLint *srcX0, GLint *srcX1, + GLint *dstX0, GLint *dstX1, + GLint maxValue) +{ + GLfloat t, bias; + + if (*dstX1 > maxValue) { + /* X1 outside right edge */ + ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ + t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); + /* chop off [t, 1] part */ + ASSERT(t >= 0.0 && t <= 1.0); + *dstX1 = maxValue; + bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); + } + else if (*dstX0 > maxValue) { + /* X0 outside right edge */ + ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ + t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); + /* chop off [t, 1] part */ + ASSERT(t >= 0.0 && t <= 1.0); + *dstX0 = maxValue; + bias = (*srcX0 < *srcX1) ? -0.5 : 0.5; + *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); + } +} + + +/** + * Clip dst coords against Xmin (or Ymin). + */ +static INLINE void +clip_left_or_bottom(GLint *srcX0, GLint *srcX1, + GLint *dstX0, GLint *dstX1, + GLint minValue) +{ + GLfloat t, bias; + + if (*dstX0 < minValue) { + /* X0 outside left edge */ + ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ + t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); + /* chop off [0, t] part */ + ASSERT(t >= 0.0 && t <= 1.0); + *dstX0 = minValue; + bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */ + *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); + } + else if (*dstX1 < minValue) { + /* X1 outside left edge */ + ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ + t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); + /* chop off [0, t] part */ + ASSERT(t >= 0.0 && t <= 1.0); + *dstX1 = minValue; + bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; + *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); + } +} + + +/** + * Do clipping of blit src/dest rectangles. + * The dest rect is clipped against both the buffer bounds and scissor bounds. + * The src rect is just clipped against the buffer bounds. + * + * When either the src or dest rect is clipped, the other is also clipped + * proportionately! + * + * Note that X0 need not be less than X1 (same for Y) for either the source + * and dest rects. That makes the clipping a little trickier. + * + * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped + */ +GLboolean +_mesa_clip_blit(GLcontext *ctx, + GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, + GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) +{ + const GLint srcXmin = 0; + const GLint srcXmax = ctx->ReadBuffer->Width; + const GLint srcYmin = 0; + const GLint srcYmax = ctx->ReadBuffer->Height; + + /* these include scissor bounds */ + const GLint dstXmin = ctx->DrawBuffer->_Xmin; + const GLint dstXmax = ctx->DrawBuffer->_Xmax; + const GLint dstYmin = ctx->DrawBuffer->_Ymin; + const GLint dstYmax = ctx->DrawBuffer->_Ymax; + + /* + printf("PreClipX: src: %d .. %d dst: %d .. %d\n", + *srcX0, *srcX1, *dstX0, *dstX1); + printf("PreClipY: src: %d .. %d dst: %d .. %d\n", + *srcY0, *srcY1, *dstY0, *dstY1); + */ + + /* trivial rejection tests */ + if (*dstX0 == *dstX1) + return GL_FALSE; /* no width */ + if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) + return GL_FALSE; /* totally out (left) of bounds */ + if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) + return GL_FALSE; /* totally out (right) of bounds */ + + if (*dstY0 == *dstY1) + return GL_FALSE; + if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) + return GL_FALSE; + if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) + return GL_FALSE; + + if (*srcX0 == *srcX1) + return GL_FALSE; + if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) + return GL_FALSE; + if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) + return GL_FALSE; + + if (*srcY0 == *srcY1) + return GL_FALSE; + if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) + return GL_FALSE; + if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) + return GL_FALSE; + + /* + * dest clip + */ + clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); + clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); + clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); + clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); + + /* + * src clip (just swap src/dst values from above) + */ + clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); + clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); + clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); + clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); + + /* + printf("PostClipX: src: %d .. %d dst: %d .. %d\n", + *srcX0, *srcX1, *dstX0, *dstX1); + printf("PostClipY: src: %d .. %d dst: %d .. %d\n", + *srcY0, *srcY1, *dstY0, *dstY1); + */ + + ASSERT(*dstX0 >= dstXmin); + ASSERT(*dstX0 <= dstXmax); + ASSERT(*dstX1 >= dstXmin); + ASSERT(*dstX1 <= dstXmax); + + ASSERT(*dstY0 >= dstYmin); + ASSERT(*dstY0 <= dstYmax); + ASSERT(*dstY1 >= dstYmin); + ASSERT(*dstY1 <= dstYmax); + + ASSERT(*srcX0 >= srcXmin); + ASSERT(*srcX0 <= srcXmax); + ASSERT(*srcX1 >= srcXmin); + ASSERT(*srcX1 <= srcXmax); + + ASSERT(*srcY0 >= srcYmin); + ASSERT(*srcY0 <= srcYmax); + ASSERT(*srcY1 >= srcYmin); + ASSERT(*srcY1 <= srcYmax); + + return GL_TRUE; +} diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index b26c27e5a8..ee17accb80 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -291,4 +291,10 @@ _mesa_clip_to_region(GLint xmin, GLint ymin, GLint *x, GLint *y, GLsizei *width, GLsizei *height ); +extern GLboolean +_mesa_clip_blit(GLcontext *ctx, + GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, + GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1); + + #endif diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 0e32cb8f65..4a95c222d5 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -24,6 +24,7 @@ #include "main/glheader.h" +#include "main/image.h" #include "main/macros.h" #include "s_context.h" @@ -550,184 +551,6 @@ simple_blit(GLcontext *ctx, } -/** - * Clip dst coords against Xmax (or Ymax). - */ -static INLINE void -clip_right_or_top(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint maxValue) -{ - GLfloat t, bias; - - if (*dstX1 > maxValue) { - /* X1 outside right edge */ - ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = maxValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; - *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX0 > maxValue) { - /* X0 outside right edge */ - ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ - t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [t, 1] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = maxValue; - bias = (*srcX0 < *srcX1) ? -0.5 : 0.5; - *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Clip dst coords against Xmin (or Ymin). - */ -static INLINE void -clip_left_or_bottom(GLint *srcX0, GLint *srcX1, - GLint *dstX0, GLint *dstX1, - GLint minValue) -{ - GLfloat t, bias; - - if (*dstX0 < minValue) { - /* X0 outside left edge */ - ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ - t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX0 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */ - *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); - } - else if (*dstX1 < minValue) { - /* X1 outside left edge */ - ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ - t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); - /* chop off [0, t] part */ - ASSERT(t >= 0.0 && t <= 1.0); - *dstX1 = minValue; - bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; - *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); - } -} - - -/** - * Do clipping of blit src/dest rectangles. - * The dest rect is clipped against both the buffer bounds and scissor bounds. - * The src rect is just clipped against the buffer bounds. - * - * When either the src or dest rect is clipped, the other is also clipped - * proportionately! - * - * Note that X0 need not be less than X1 (same for Y) for either the source - * and dest rects. That makes the clipping a little trickier. - * - * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped - */ -static GLboolean -clip_blit(GLcontext *ctx, - GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, - GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) -{ - const GLint srcXmin = 0; - const GLint srcXmax = ctx->ReadBuffer->Width; - const GLint srcYmin = 0; - const GLint srcYmax = ctx->ReadBuffer->Height; - - /* these include scissor bounds */ - const GLint dstXmin = ctx->DrawBuffer->_Xmin; - const GLint dstXmax = ctx->DrawBuffer->_Xmax; - const GLint dstYmin = ctx->DrawBuffer->_Ymin; - const GLint dstYmax = ctx->DrawBuffer->_Ymax; - - /* - printf("PreClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PreClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - /* trivial rejection tests */ - if (*dstX0 == *dstX1) - return GL_FALSE; /* no width */ - if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) - return GL_FALSE; /* totally out (left) of bounds */ - if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) - return GL_FALSE; /* totally out (right) of bounds */ - - if (*dstY0 == *dstY1) - return GL_FALSE; - if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) - return GL_FALSE; - if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) - return GL_FALSE; - - if (*srcX0 == *srcX1) - return GL_FALSE; - if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) - return GL_FALSE; - if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) - return GL_FALSE; - - if (*srcY0 == *srcY1) - return GL_FALSE; - if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) - return GL_FALSE; - if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) - return GL_FALSE; - - /* - * dest clip - */ - clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); - clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); - clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); - clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); - - /* - * src clip (just swap src/dst values from above) - */ - clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); - clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); - clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); - clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); - - /* - printf("PostClipX: src: %d .. %d dst: %d .. %d\n", - *srcX0, *srcX1, *dstX0, *dstX1); - printf("PostClipY: src: %d .. %d dst: %d .. %d\n", - *srcY0, *srcY1, *dstY0, *dstY1); - */ - - ASSERT(*dstX0 >= dstXmin); - ASSERT(*dstX0 <= dstXmax); - ASSERT(*dstX1 >= dstXmin); - ASSERT(*dstX1 <= dstXmax); - - ASSERT(*dstY0 >= dstYmin); - ASSERT(*dstY0 <= dstYmax); - ASSERT(*dstY1 >= dstYmin); - ASSERT(*dstY1 <= dstYmax); - - ASSERT(*srcX0 >= srcXmin); - ASSERT(*srcX0 <= srcXmax); - ASSERT(*srcX1 >= srcXmin); - ASSERT(*srcX1 <= srcXmax); - - ASSERT(*srcY0 >= srcYmin); - ASSERT(*srcY0 <= srcYmax); - ASSERT(*srcY1 >= srcYmin); - ASSERT(*srcY1 <= srcYmax); - - return GL_TRUE; -} - - /** * Software fallback for glBlitFramebufferEXT(). */ @@ -747,8 +570,8 @@ _swrast_BlitFramebuffer(GLcontext *ctx, if (!ctx->DrawBuffer->_NumColorDrawBuffers) return; - if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, - &dstX0, &dstY0, &dstX1, &dstY1)) { + if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + &dstX0, &dstY0, &dstX1, &dstY1)) { return; } -- cgit v1.2.3 From dcebe220f430221821a10944fbdb639a9252bfef Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Aug 2009 13:44:59 -0600 Subject: mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error. --- src/mesa/main/fbobject.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 83301f1e62..ab91fbc4de 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2038,7 +2038,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_renderbuffer *readRb = readFb->_StencilBuffer; struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; - if (readRb->StencilBits != drawRb->StencilBits) { + if (!readRb || + !drawRb || + readRb->StencilBits != drawRb->StencilBits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(stencil buffer size mismatch"); return; @@ -2048,7 +2050,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_renderbuffer *readRb = readFb->_DepthBuffer; struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; - if (readRb->DepthBits != drawRb->DepthBits) { + if (!readRb || + !drawRb || + readRb->DepthBits != drawRb->DepthBits) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(depth buffer size mismatch"); return; -- cgit v1.2.3 From 42b6b067ac68ac1309d0570613bea4a88f745559 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Wed, 5 Aug 2009 16:06:50 -0600 Subject: mesa/main: Add functions to clear and dirty texture objects. This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu --- src/mesa/main/teximage.c | 17 +++++++++++++++++ src/mesa/main/teximage.h | 4 ++++ src/mesa/main/texobj.c | 45 ++++++++++++++++++++++++++++++++++++++++++++- src/mesa/main/texobj.h | 8 +++++++- 4 files changed, 72 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3549b68829..83f025f86f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1218,6 +1218,23 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, } +/** + * Free and clear fields of the gl_texture_image struct. + * + * \param ctx GL context. + * \param texImage texture image structure to be cleared. + * + * After the call, \p texImage will have no data associated with it. Its + * fields are cleared so that its parent object will test incomplete. + */ +void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage) +{ + ctx->Driver.FreeTexImageData(ctx, texImage); + clear_teximage_fields(texImage); +} + + /** * This is the fallback for Driver.TestProxyTexImage(). Test the texture * level, width, height and depth against the ctx->Const limits for textures. diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index eb60a1fa8f..b0d7c1c3aa 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -72,6 +72,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, GLint border, GLenum internalFormat); +extern void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); + + extern void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 2082f945f1..9a7773df81 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -260,6 +260,32 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, } +/** + * Clear all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + /** * Check if the given texture object is valid by examining its Target field. * For debugging only. @@ -664,6 +690,24 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } +/** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + /** * Return pointer to a default/fallback texture. * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). @@ -715,7 +759,6 @@ _mesa_get_fallback_texture(GLcontext *ctx) } - /*@}*/ diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 2599c0816a..9bfebd45c8 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -57,6 +57,9 @@ extern void _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); +extern void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj); + extern void _mesa_reference_texobj(struct gl_texture_object **ptr, struct gl_texture_object *tex); @@ -65,6 +68,10 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); +extern void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state); + extern struct gl_texture_object * _mesa_get_fallback_texture(GLcontext *ctx); @@ -76,7 +83,6 @@ _mesa_lock_context_textures( GLcontext *ctx ); /*@}*/ - /** * \name API functions */ -- cgit v1.2.3 From 45b12edcbe2c112a87993f810f832a9141085b17 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Thu, 6 Aug 2009 15:54:49 +0100 Subject: Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled. --- src/mesa/main/extensions.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index c60b58a492..6f683d2fe6 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -413,6 +413,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE; -- cgit v1.2.3 From 8c223e8eb6359d5df918e23ae5c036fa134cc40d Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Thu, 6 Aug 2009 15:54:49 +0100 Subject: Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled. --- src/mesa/main/extensions.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 5c4bea9cf6..ebbe28acf4 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -404,6 +404,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE; -- cgit v1.2.3 From 3cb6f3bf21adc5ced428521746746fb85c6ae47c Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 6 Aug 2009 15:21:23 -0500 Subject: GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT version --- src/mesa/main/extensions.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 6f683d2fe6..8870a20d0e 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -78,6 +78,7 @@ static const struct { { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, + { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) }, { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, -- cgit v1.2.3 From 3105fd760b8a6fc34438d51d36b65670810626a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Aug 2009 17:02:12 -0600 Subject: mesa: fix comment --- src/mesa/main/texobj.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 9a7773df81..22657ed81b 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1203,10 +1203,9 @@ _mesa_IsTexture( GLuint texture ) /** - * Simplest implementation of texture locking: Grab the a new mutex in - * the shared context. Examine the shared context state timestamp and - * if there has been a change, set the appropriate bits in - * ctx->NewState. + * Simplest implementation of texture locking: grab the shared tex + * mutex. Examine the shared context state timestamp and if there has + * been a change, set the appropriate bits in ctx->NewState. * * This is used to deal with synchronizing things when a texture object * is used/modified by different contexts (or threads) which are sharing -- cgit v1.2.3 From b28854088bb6a6fa1a12f47056d9aee2fbdefc70 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 6 Aug 2009 13:53:06 -0600 Subject: mesa: new _mesa_copy_client_array() function --- src/mesa/main/varray.c | 23 +++++++++++++++++++++++ src/mesa/main/varray.h | 6 ++++++ 2 files changed, 29 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 88bf8d8d35..be1c03cec2 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1098,6 +1098,29 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, } +/** + * Copy one client vertex array to another. + */ +void +_mesa_copy_client_array(GLcontext *ctx, + struct gl_client_array *dst, + struct gl_client_array *src) +{ + dst->Size = src->Size; + dst->Type = src->Type; + dst->Format = src->Format; + dst->Stride = src->Stride; + dst->StrideB = src->StrideB; + dst->Ptr = src->Ptr; + dst->Enabled = src->Enabled; + dst->Normalized = src->Normalized; + dst->_ElementSize = src->_ElementSize; + _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); + dst->_MaxElement = src->_MaxElement; +} + + + /** * Print vertex array's fields. */ diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index d4d505ae04..becc67c29d 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -160,6 +160,12 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void +_mesa_copy_client_array(GLcontext *ctx, + struct gl_client_array *dst, + struct gl_client_array *src); + + extern void _mesa_print_arrays(GLcontext *ctx); -- cgit v1.2.3 From 28cfd37bb3c5dfa70715d91bd523e93dfedd3981 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 08:53:53 -0600 Subject: mesa: use a more logical flag in _mesa_set_vp_override() --- src/mesa/main/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9a70031b7a..140a998df2 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -713,6 +713,6 @@ _mesa_set_vp_override(GLcontext *ctx, GLboolean flag) /* Set one of the bits which will trigger fragment program * regeneration: */ - ctx->NewState |= _NEW_ARRAY; + ctx->NewState |= _NEW_PROGRAM; } } -- cgit v1.2.3 From 3335b847bf1e1ee9e77600bd7122eb56ffbc8c07 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:03:49 -0600 Subject: mesa: do error checking on glCopyPixels() type parameter Plus, move some other error checks before state validation and update some comments. --- src/mesa/main/drawpix.c | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 6682b5e725..ec8a45cb94 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -27,6 +27,7 @@ #include "bufferobj.h" #include "context.h" #include "drawpix.h" +#include "enums.h" #include "feedback.h" #include "framebuffer.h" #include "image.h" @@ -62,7 +63,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, } if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { - /* found an error */ + /* the error was already recorded */ return; } @@ -73,7 +74,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, } if (!ctx->Current.RasterPosValid) { - return; + return; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { @@ -126,6 +127,17 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (width < 0 || height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); + return; + } + + if (type != GL_COLOR && type != GL_DEPTH && type != GL_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", + _mesa_lookup_enum_by_nr(type)); + return; + } + if (ctx->NewState) { _mesa_update_state(ctx); } @@ -136,11 +148,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, return; } - if (width < 0 || height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); - return; - } - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, @@ -156,7 +163,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, } if (!ctx->Current.RasterPosValid || width ==0 || height == 0) { - return; + return; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { -- cgit v1.2.3 From 2dec62405f9e2e46997046a32211f25ba83d2600 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:18:04 -0600 Subject: mesa: fix some incorrect error checks in _mesa_error_check_format_type() Plus, simplify the code a bit. --- src/mesa/main/readpix.c | 51 ++++++++++++++++++++++++++++++++----------------- 1 file changed, 34 insertions(+), 17 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index 2326776ecb..1753570605 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -44,6 +44,10 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, GLboolean drawing) { const char *readDraw = drawing ? "Draw" : "Read"; + const GLboolean reading = !drawing; + + /* state validation should have already been done */ + ASSERT(ctx->NewState == 0x0); if (ctx->Extensions.EXT_packed_depth_stencil && type == GL_UNSIGNED_INT_24_8_EXT @@ -73,32 +77,45 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: - if (drawing && !ctx->Visual.rgbMode) { - _mesa_error(ctx, GL_INVALID_OPERATION, + if (drawing) { + if (!ctx->DrawBuffer->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(drawing RGB pixels into color index buffer)"); - return GL_TRUE; + return GL_TRUE; + } } - if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; + else { + /* reading */ + if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } } break; case GL_COLOR_INDEX: - if (!drawing && ctx->Visual.rgbMode) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(reading color index format from RGB buffer)"); - return GL_TRUE; + if (drawing) { + if (ctx->DrawBuffer->Visual.rgbMode && + (ctx->PixelMaps.ItoR.Size == 0 || + ctx->PixelMaps.ItoG.Size == 0 || + ctx->PixelMaps.ItoB.Size == 0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(drawing color index pixels into RGB buffer)"); + return GL_TRUE; + } } - if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; + else { + /* reading */ + if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } } break; case GL_STENCIL_INDEX: if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + (reading && !_mesa_source_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no stencil buffer)", readDraw); return GL_TRUE; @@ -118,7 +135,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, return GL_TRUE; } if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + (reading && !_mesa_source_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no depth or stencil buffer)", readDraw); return GL_TRUE; -- cgit v1.2.3 From 94504be63a9a70263a0eb2872295867c989be2b1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:24:00 -0600 Subject: mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists() Also, update comments. --- src/mesa/main/framebuffer.c | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 5a13c88a7a..9d9c4217a6 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -817,7 +817,7 @@ _mesa_update_framebuffer(GLcontext *ctx) /** * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc. exists. + * glCopyTex[Sub]Image, etc) exists. * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. * \return GL_TRUE if buffer exists, GL_FALSE otherwise @@ -825,8 +825,10 @@ _mesa_update_framebuffer(GLcontext *ctx) GLboolean _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) { - const struct gl_renderbuffer_attachment *att - = ctx->ReadBuffer->Attachment; + const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + + /* state validation should have already been done */ + ASSERT(ctx->NewState == 0x0); if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; @@ -850,10 +852,8 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { return GL_FALSE; } - /* XXX enable this post 6.5 release: ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 || ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0); - */ break; case GL_DEPTH: case GL_DEPTH_COMPONENT: @@ -891,13 +891,15 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) /** * As above, but for drawing operations. - * XXX code do some code merging w/ above function. + * XXX could do some code merging w/ above function. */ GLboolean _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) { - const struct gl_renderbuffer_attachment *att - = ctx->ReadBuffer->Attachment; + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + + /* state validation should have already been done */ + ASSERT(ctx->NewState == 0x0); if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; @@ -918,7 +920,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) case GL_BGRA: case GL_ABGR_EXT: case GL_COLOR_INDEX: - /* nothing special */ + /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ /* Could assert that colorbuffer has RedBits > 0 */ break; case GL_DEPTH: @@ -945,7 +947,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) break; default: _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", + "Unexpected format 0x%x in _mesa_dest_buffer_exists", format); return GL_FALSE; } -- cgit v1.2.3 From f738b913e6b3aa4e3e9bea41d37e634c6952536f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:30:53 -0600 Subject: mesa: use valid_fragment_program() helper --- src/mesa/main/drawpix.c | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index ec8a45cb94..4e0cc056c7 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -35,6 +35,18 @@ #include "state.h" + +/** + * If a fragment program is enabled, check that it's valid. + * \return GL_TRUE if valid, GL_FALSE otherwise + */ +static GLboolean +valid_fragment_program(GLcontext *ctx) +{ + return !(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled); +} + + #if _HAVE_FULL_GL /* @@ -56,7 +68,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, _mesa_update_state(ctx); } - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels (invalid fragment program)"); return; @@ -142,7 +154,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, _mesa_update_state(ctx); } - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels (invalid fragment program)"); return; @@ -215,7 +227,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, _mesa_update_state(ctx); } - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap (invalid fragment program)"); return; -- cgit v1.2.3 From 67153a4518ad23e31205a44119b1d63951ff1fb9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:40:02 -0600 Subject: mesa: new _mesa_bufferobj_mapped() helper function --- src/mesa/main/bufferobj.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index ef59ff83c8..3678fba435 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -36,6 +36,14 @@ * Internal functions */ + +/** Is the given buffer object currently mapped? */ +static INLINE GLboolean +_mesa_bufferobj_mapped(struct gl_buffer_object *obj) +{ + return obj->Pointer != NULL; +} + extern void _mesa_init_buffer_objects( GLcontext *ctx ); -- cgit v1.2.3 From 7bf6efe78066b33c4ddd278d78ea44cfd12154cc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:40:37 -0600 Subject: mesa: use _mesa_bufferobj_mapped() --- src/mesa/main/bufferobj.c | 30 +++++++++++++++--------------- src/mesa/main/drawpix.c | 4 ++-- src/mesa/main/readpix.c | 2 +- 3 files changed, 18 insertions(+), 18 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index d640f5358e..ae202c283c 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -165,7 +165,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, "%s(size + offset > buffer size)", caller); return NULL; } - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { /* Buffer is currently mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; @@ -423,7 +423,7 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, (void) target; (void) access; /* Just return a direct pointer to the data */ - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { /* already mapped! */ return NULL; } @@ -445,7 +445,7 @@ _mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset, (void) target; (void) access; (void) length; - assert(!bufObj->Pointer); + assert(!_mesa_bufferobj_mapped(bufObj)); /* Just return a direct pointer to the data */ return bufObj->Data + offset; } @@ -502,8 +502,8 @@ _mesa_copy_buffer_subdata(GLcontext *ctx, GLubyte *srcPtr, *dstPtr; /* buffer should not already be mapped */ - assert(!src->Pointer); - assert(!dst->Pointer); + assert(!_mesa_bufferobj_mapped(src)); + assert(!_mesa_bufferobj_mapped(dst)); srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, GL_READ_ONLY, src); @@ -932,7 +932,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) ASSERT(bufObj->Name == ids[i]); - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { /* if mapped, unmap it now */ ctx->Driver.UnmapBuffer(ctx, 0, bufObj); bufObj->AccessFlags = DEFAULT_ACCESS; @@ -1091,7 +1091,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, return; } - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { /* Unmap the existing buffer. We'll replace it now. Not an error. */ ctx->Driver.UnmapBuffer(ctx, target, bufObj); bufObj->AccessFlags = DEFAULT_ACCESS; @@ -1191,14 +1191,14 @@ _mesa_MapBufferARB(GLenum target, GLenum access) _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); return NULL; } - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); return NULL; } ASSERT(ctx->Driver.MapBuffer); bufObj->Pointer = ctx->Driver.MapBuffer( ctx, target, access, bufObj ); - if (!bufObj->Pointer) { + if (!_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)"); } @@ -1252,7 +1252,7 @@ _mesa_UnmapBufferARB(GLenum target) _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); return GL_FALSE; } - if (!bufObj->Pointer) { + if (!_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); return GL_FALSE; } @@ -1331,7 +1331,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) *params = simplified_access_mode(bufObj->AccessFlags); break; case GL_BUFFER_MAPPED_ARB: - *params = (bufObj->Pointer != NULL); + *params = _mesa_bufferobj_mapped(bufObj); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); @@ -1389,13 +1389,13 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, return; } - if (src->Pointer) { + if (_mesa_bufferobj_mapped(src)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBuffserSubData(readBuffer is mapped)"); return; } - if (dst->Pointer) { + if (_mesa_bufferobj_mapped(dst)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBuffserSubData(writeBuffer is mapped)"); return; @@ -1511,7 +1511,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, return NULL; } - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(buffer already mapped)"); return NULL; @@ -1570,7 +1570,7 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) return; } - if (!bufObj->Pointer) { + if (!_mesa_bufferobj_mapped(bufObj)) { /* buffer is not mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(buffer is not mapped)"); diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 4e0cc056c7..a3d25f46b7 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -103,7 +103,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, "glDrawPixels(invalid PBO access)"); return; } - if (ctx->Unpack.BufferObj->Pointer) { + if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)"); @@ -254,7 +254,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, "glBitmap(invalid PBO access)"); return; } - if (ctx->Unpack.BufferObj->Pointer) { + if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); return; diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index 1753570605..18958fd438 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -198,7 +198,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, return; } - if (ctx->Pack.BufferObj->Pointer) { + if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); return; -- cgit v1.2.3 From 6807d96f8efeecd9d71e1e1bff856e7e04f5f364 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:42:28 -0600 Subject: mesa: reformat code to allow setting breakpoints on the true-statement --- src/mesa/main/texenvprogram.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 1ee78ffa16..3736138b9e 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -322,8 +322,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) /* Then look at what might be varying as a result of enabled * arrays, etc: */ - if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0; - if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1; + if (varying_inputs & VERT_BIT_COLOR0) + fp_inputs |= FRAG_BIT_COL0; + if (varying_inputs & VERT_BIT_COLOR1) + fp_inputs |= FRAG_BIT_COL1; fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) << FRAG_ATTRIB_TEX0); @@ -352,8 +354,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) if (ctx->Point.PointSprite) vp_outputs |= FRAG_BITS_TEX_ANY; - if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0; - if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1; + if (vp_outputs & (1 << VERT_RESULT_COL0)) + fp_inputs |= FRAG_BIT_COL0; + if (vp_outputs & (1 << VERT_RESULT_COL1)) + fp_inputs |= FRAG_BIT_COL1; fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) << FRAG_ATTRIB_TEX0); -- cgit v1.2.3 From 2c9812e3d346eb07180da520909b142e8afc1c59 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 09:50:25 -0600 Subject: mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmap We don't use the vertex program in these functions and the driver may install its own. This fixes the broken glCopyPixels swrast fallback in i965 and possibly other drivers. In particular, glCopyPixels sometimes didn't work because the fixed-function fragment program was replacing all fragment colors with the current raster color. --- src/mesa/main/drawpix.c | 52 ++++++++++++++++++++++++++++++++++++------------- 1 file changed, 38 insertions(+), 14 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index a3d25f46b7..3ba285c424 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -64,6 +64,11 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, return; } + /* We're not using the current vertex program, and the driver may install + * it's own. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + if (ctx->NewState) { _mesa_update_state(ctx); } @@ -71,22 +76,22 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels (invalid fragment program)"); - return; + goto end; } if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { /* the error was already recorded */ - return; + goto end; } if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glDrawPixels(incomplete framebuffer)" ); - return; + goto end; } if (!ctx->Current.RasterPosValid) { - return; /* no-op, not an error */ + goto end; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { @@ -101,13 +106,13 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(invalid PBO access)"); - return; + goto end; } if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)"); - return; + goto end; } } @@ -129,6 +134,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, ASSERT(ctx->RenderMode == GL_SELECT); /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ } + +end: + _mesa_set_vp_override(ctx, GL_FALSE); } @@ -150,6 +158,11 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, return; } + /* We're not using the current vertex program, and the driver may install + * it's own. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + if (ctx->NewState) { _mesa_update_state(ctx); } @@ -157,25 +170,25 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels (invalid fragment program)"); - return; + goto end; } if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyPixels(incomplete framebuffer)" ); - return; + goto end; } if (!_mesa_source_buffer_exists(ctx, type) || !_mesa_dest_buffer_exists(ctx, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels(missing source or dest buffer)"); - return; + goto end; } if (!ctx->Current.RasterPosValid || width ==0 || height == 0) { - return; /* no-op, not an error */ + goto end; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { @@ -200,6 +213,9 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, ASSERT(ctx->RenderMode == GL_SELECT); /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ } + +end: + _mesa_set_vp_override(ctx, GL_FALSE); } #endif /* _HAVE_FULL_GL */ @@ -223,6 +239,11 @@ _mesa_Bitmap( GLsizei width, GLsizei height, return; /* do nothing */ } + /* We're not using the current vertex program, and the driver may install + * it's own. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + if (ctx->NewState) { _mesa_update_state(ctx); } @@ -230,13 +251,13 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap (invalid fragment program)"); - return; + goto end; } if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glBitmap(incomplete framebuffer)"); - return; + goto end; } if (ctx->RenderMode == GL_RENDER) { @@ -252,12 +273,12 @@ _mesa_Bitmap( GLsizei width, GLsizei height, (GLvoid *) bitmap)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(invalid PBO access)"); - return; + goto end; } if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); - return; + goto end; } } @@ -282,6 +303,9 @@ _mesa_Bitmap( GLsizei width, GLsizei height, /* update raster position */ ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; + +end: + _mesa_set_vp_override(ctx, GL_FALSE); } -- cgit v1.2.3 From 4482f96c59d7d0f0b19329e997fb59dba3e84119 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 10:51:03 -0600 Subject: mesa: use _mesa_bufferobj_mapped() --- src/mesa/main/shared.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index ad6e6ce7cd..93bbccd3c7 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -196,7 +196,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; GLcontext *ctx = (GLcontext *) userData; - if (bufObj->Pointer) { + if (_mesa_bufferobj_mapped(bufObj)) { ctx->Driver.UnmapBuffer(ctx, 0, bufObj); bufObj->Pointer = NULL; } -- cgit v1.2.3 From 924ba484990a57266b433b59b554124df4924fb4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 13:07:59 -0600 Subject: mesa: remove old, prototype code --- src/mesa/main/drawpix.c | 65 ------------------------------------------------- 1 file changed, 65 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 3ba285c424..c07de9ce99 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -307,68 +307,3 @@ _mesa_Bitmap( GLsizei width, GLsizei height, end: _mesa_set_vp_override(ctx, GL_FALSE); } - - - -#if 0 /* experimental */ -/* - * Execute glDrawDepthPixelsMESA(). This function accepts both a color - * image and depth (Z) image. Rasterization produces fragments with - * color and Z taken from these images. This function is intended for - * Z-compositing. Normally, this operation requires two glDrawPixels - * calls with stencil testing. - */ -void GLAPIENTRY -_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height, - GLenum colorFormat, GLenum colorType, - const GLvoid *colors, - GLenum depthType, const GLvoid *depths ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, - "glDrawDepthPixelsMESA(width or height < 0" ); - return; - } - - if (!ctx->Current.RasterPosValid) { - return; - } - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glDrawDepthPixelsMESA(incomplete framebuffer)"); - return; - } - - if (ctx->RenderMode == GL_RENDER) { - /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ - GLint x = IROUND(ctx->Current.RasterPos[0]); - GLint y = IROUND(ctx->Current.RasterPos[1]); - ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height, - colorFormat, colorType, colors, - depthType, depths, &ctx->Unpack); - } - else if (ctx->RenderMode == GL_FEEDBACK) { - /* Feedback the current raster pos info */ - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterIndex, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } -} - -#endif -- cgit v1.2.3 From 101c2f907e71b7c5e14dcd899389155ea802b2af Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 13:39:03 -0600 Subject: mesa: simplify glPushAttrib() list building code --- src/mesa/main/attrib.c | 146 ++++++++++++++----------------------------------- 1 file changed, 40 insertions(+), 106 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index cb49c4cb07..ab99ca1c64 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -174,24 +174,30 @@ struct texture_state /** - * Allocate a new attribute state node. These nodes have a - * "kind" value and a pointer to a struct of state data. + * Allocate new attribute node of given type/kind. Attach payload data. + * Insert it into the linked list named by 'head'. */ -static struct gl_attrib_node * -new_attrib_node( GLbitfield kind ) +static void +save_attrib_data(struct gl_attrib_node **head, + GLbitfield kind, void *payload) { - struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node); - if (an) { - an->kind = kind; + struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); + if (n) { + n->kind = kind; + n->data = payload; + /* insert at head */ + n->next = *head; + *head = n; + } + else { + /* out of memory! */ } - return an; } void GLAPIENTRY _mesa_PushAttrib(GLbitfield mask) { - struct gl_attrib_node *newnode; struct gl_attrib_node *head; GET_CURRENT_CONTEXT(ctx); @@ -213,10 +219,7 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_accum_attrib *attr; attr = MALLOC_STRUCT( gl_accum_attrib ); MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); } if (mask & GL_COLOR_BUFFER_BIT) { @@ -227,10 +230,7 @@ _mesa_PushAttrib(GLbitfield mask) /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); } if (mask & GL_CURRENT_BIT) { @@ -238,20 +238,14 @@ _mesa_PushAttrib(GLbitfield mask) FLUSH_CURRENT( ctx, 0 ); attr = MALLOC_STRUCT( gl_current_attrib ); MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - newnode = new_attrib_node( GL_CURRENT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_CURRENT_BIT, attr); } if (mask & GL_DEPTH_BUFFER_BIT) { struct gl_depthbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); } if (mask & GL_ENABLE_BIT) { @@ -331,40 +325,28 @@ _mesa_PushAttrib(GLbitfield mask) attr->VertexProgram = ctx->VertexProgram.Enabled; attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - newnode = new_attrib_node( GL_ENABLE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_ENABLE_BIT, attr); } if (mask & GL_EVAL_BIT) { struct gl_eval_attrib *attr; attr = MALLOC_STRUCT( gl_eval_attrib ); MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - newnode = new_attrib_node( GL_EVAL_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_EVAL_BIT, attr); } if (mask & GL_FOG_BIT) { struct gl_fog_attrib *attr; attr = MALLOC_STRUCT( gl_fog_attrib ); MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - newnode = new_attrib_node( GL_FOG_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_FOG_BIT, attr); } if (mask & GL_HINT_BIT) { struct gl_hint_attrib *attr; attr = MALLOC_STRUCT( gl_hint_attrib ); MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - newnode = new_attrib_node( GL_HINT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_HINT_BIT, attr); } if (mask & GL_LIGHTING_BIT) { @@ -372,30 +354,21 @@ _mesa_PushAttrib(GLbitfield mask) FLUSH_CURRENT(ctx, 0); /* flush material changes */ attr = MALLOC_STRUCT( gl_light_attrib ); MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - newnode = new_attrib_node( GL_LIGHTING_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_LIGHTING_BIT, attr); } if (mask & GL_LINE_BIT) { struct gl_line_attrib *attr; attr = MALLOC_STRUCT( gl_line_attrib ); MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - newnode = new_attrib_node( GL_LINE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_LINE_BIT, attr); } if (mask & GL_LIST_BIT) { struct gl_list_attrib *attr; attr = MALLOC_STRUCT( gl_list_attrib ); MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - newnode = new_attrib_node( GL_LIST_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_LIST_BIT, attr); } if (mask & GL_PIXEL_MODE_BIT) { @@ -404,60 +377,42 @@ _mesa_PushAttrib(GLbitfield mask) MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - newnode = new_attrib_node( GL_PIXEL_MODE_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); } if (mask & GL_POINT_BIT) { struct gl_point_attrib *attr; attr = MALLOC_STRUCT( gl_point_attrib ); MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - newnode = new_attrib_node( GL_POINT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_POINT_BIT, attr); } if (mask & GL_POLYGON_BIT) { struct gl_polygon_attrib *attr; attr = MALLOC_STRUCT( gl_polygon_attrib ); MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - newnode = new_attrib_node( GL_POLYGON_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_POLYGON_BIT, attr); } if (mask & GL_POLYGON_STIPPLE_BIT) { GLuint *stipple; stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT ); - newnode->data = stipple; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); } if (mask & GL_SCISSOR_BIT) { struct gl_scissor_attrib *attr; attr = MALLOC_STRUCT( gl_scissor_attrib ); MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - newnode = new_attrib_node( GL_SCISSOR_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_SCISSOR_BIT, attr); } if (mask & GL_STENCIL_BUFFER_BIT) { struct gl_stencil_attrib *attr; attr = MALLOC_STRUCT( gl_stencil_attrib ); MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); } if (mask & GL_TEXTURE_BIT) { @@ -494,30 +449,21 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_unlock_context_textures(ctx); - newnode = new_attrib_node( GL_TEXTURE_BIT ); - newnode->data = texstate; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_TEXTURE_BIT, texstate); } if (mask & GL_TRANSFORM_BIT) { struct gl_transform_attrib *attr; attr = MALLOC_STRUCT( gl_transform_attrib ); MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - newnode = new_attrib_node( GL_TRANSFORM_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_TRANSFORM_BIT, attr); } if (mask & GL_VIEWPORT_BIT) { struct gl_viewport_attrib *attr; attr = MALLOC_STRUCT( gl_viewport_attrib ); MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - newnode = new_attrib_node( GL_VIEWPORT_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_VIEWPORT_BIT, attr); } /* GL_ARB_multisample */ @@ -525,10 +471,7 @@ _mesa_PushAttrib(GLbitfield mask) struct gl_multisample_attrib *attr; attr = MALLOC_STRUCT( gl_multisample_attrib ); MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); } end: @@ -1373,7 +1316,6 @@ copy_pixelstore(GLcontext *ctx, void GLAPIENTRY _mesa_PushClientAttrib(GLbitfield mask) { - struct gl_attrib_node *newnode; struct gl_attrib_node *head; GET_CURRENT_CONTEXT(ctx); @@ -1394,17 +1336,11 @@ _mesa_PushClientAttrib(GLbitfield mask) /* packing attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); copy_pixelstore(ctx, attr, &ctx->Pack); - newnode = new_attrib_node( GL_CLIENT_PACK_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); /* unpacking attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); copy_pixelstore(ctx, attr, &ctx->Unpack); - newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { @@ -1425,10 +1361,8 @@ _mesa_PushClientAttrib(GLbitfield mask) attr->ArrayObj = obj; - newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT ); - newnode->data = attr; - newnode->next = head; - head = newnode; + save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); + /* bump reference counts on buffer objects */ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); } -- cgit v1.2.3 From 483a7916d1c93d1edf125dc671dcfbff42a9fc5e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2009 14:51:59 -0600 Subject: mesa: update framebuffer status as needed in _mesa_source/dest_buffer_exists() --- src/mesa/main/framebuffer.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 9d9c4217a6..dc79b8ca61 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -827,8 +827,10 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) { const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; - /* state validation should have already been done */ - ASSERT(ctx->NewState == 0x0); + /* If we don't know the framebuffer status, update it now */ + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; @@ -898,8 +900,10 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) { const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - /* state validation should have already been done */ - ASSERT(ctx->NewState == 0x0); + /* If we don't know the framebuffer status, update it now */ + if (ctx->DrawBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); + } if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; -- cgit v1.2.3 From e9d9dab0cd8614898ecc2aceb49d8faf354cdbdf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 13:43:50 -0600 Subject: mesa: added GLcontext::Meta field for meta rendering state --- src/mesa/main/mtypes.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 48f00b4b0b..e447e4ce23 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -83,6 +83,7 @@ /*@{*/ struct _mesa_HashTable; struct gl_attrib_node; +struct gl_meta_state; struct gl_pixelstore_attrib; struct gl_program_cache; struct gl_texture_format; @@ -2982,6 +2983,8 @@ struct __GLcontextRec struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ /*@}*/ + struct gl_meta_state *Meta; /**< for "meta" operations */ + #if FEATURE_EXT_framebuffer_object struct gl_renderbuffer *CurrentRenderbuffer; #endif -- cgit v1.2.3 From 20e4421fe3e938f5904d53661ce8d47163db491b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Aug 2009 08:37:22 -0600 Subject: mesa: remove _mesa_set_vp_override() from _mesa_Bitmap() This reverts part of commit 2c9812e3d346eb07180da520909b142e8afc1c59. The calls to _mesa_set_vp_override() were causing extra state validation and caused the gallium state tracker's bitmap cache to get flushed on every call. --- src/mesa/main/drawpix.c | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index c07de9ce99..6d31f32443 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -239,11 +239,6 @@ _mesa_Bitmap( GLsizei width, GLsizei height, return; /* do nothing */ } - /* We're not using the current vertex program, and the driver may install - * it's own. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - if (ctx->NewState) { _mesa_update_state(ctx); } @@ -251,13 +246,13 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (!valid_fragment_program(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap (invalid fragment program)"); - goto end; + return; } if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glBitmap(incomplete framebuffer)"); - goto end; + return; } if (ctx->RenderMode == GL_RENDER) { @@ -273,12 +268,12 @@ _mesa_Bitmap( GLsizei width, GLsizei height, (GLvoid *) bitmap)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(invalid PBO access)"); - goto end; + return; } if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); - goto end; + return; } } @@ -303,7 +298,4 @@ _mesa_Bitmap( GLsizei width, GLsizei height, /* update raster position */ ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; - -end: - _mesa_set_vp_override(ctx, GL_FALSE); } -- cgit v1.2.3 From abbf83551f2ec1d168c3f8449eeed8dad7b394b8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 13:44:43 -0600 Subject: mesa: new _mesa_is_bufferobj() function Tests if the given buffer object is a user-created, non-default buffer object. Use this instead of testing bufferobj->Name != 0. --- src/mesa/main/bufferobj.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 3678fba435..c68291ab91 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -44,6 +44,18 @@ _mesa_bufferobj_mapped(struct gl_buffer_object *obj) return obj->Pointer != NULL; } +/** + * Is the given buffer object a user-created buffer object? + * Mesa uses default buffer objects in several places. Default buffers + * always have Name==0. User created buffers have Name!=0. + */ +static INLINE GLboolean +_mesa_is_bufferobj(struct gl_buffer_object *obj) +{ + return obj->Name != 0; +} + + extern void _mesa_init_buffer_objects( GLcontext *ctx ); -- cgit v1.2.3 From 604031563c92cf632f99cb4f42983faae9b509ef Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 13:46:03 -0600 Subject: mesa: use _mesa_is_bufferobj() --- src/mesa/main/bufferobj.c | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index ae202c283c..f96185a4b5 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -156,7 +156,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); return NULL; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } @@ -663,7 +663,7 @@ _mesa_validate_pbo_access(GLuint dimensions, GLvoid *start, *end; const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ - ASSERT(pack->BufferObj->Name != 0); + ASSERT(_mesa_is_bufferobj(pack->BufferObj)); if (pack->BufferObj->Size == 0) /* no buffer! */ @@ -709,7 +709,7 @@ _mesa_map_bitmap_pbo(GLcontext *ctx, { const GLubyte *buf; - if (unpack->BufferObj->Name) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { /* unpack from PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, @@ -736,7 +736,7 @@ void _mesa_unmap_bitmap_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { - if (unpack->BufferObj->Name) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } @@ -753,7 +753,7 @@ _mesa_map_drawpix_pbo(GLcontext *ctx, { const GLvoid *buf; - if (unpack->BufferObj->Name) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { /* unpack from PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, @@ -779,7 +779,7 @@ void _mesa_unmap_drawpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { - if (unpack->BufferObj->Name) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } @@ -798,7 +798,7 @@ _mesa_map_readpix_pbo(GLcontext *ctx, { void *buf; - if (pack->BufferObj->Name) { + if (_mesa_is_bufferobj(pack->BufferObj)) { /* pack into PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, @@ -824,7 +824,7 @@ void _mesa_unmap_readpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *pack) { - if (pack->BufferObj->Name) { + if (_mesa_is_bufferobj(pack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj); } } @@ -1086,7 +1086,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" ); return; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" ); return; } @@ -1187,7 +1187,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access) _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" ); return NULL; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); return NULL; } @@ -1248,7 +1248,7 @@ _mesa_UnmapBufferARB(GLenum target) _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" ); return GL_FALSE; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); return GL_FALSE; } @@ -1315,7 +1315,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameterivARB(target)" ); return; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" ); return; } @@ -1357,7 +1357,7 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" ); return; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" ); return; } @@ -1376,14 +1376,14 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, ASSERT_OUTSIDE_BEGIN_END(ctx); src = get_buffer(ctx, readTarget); - if (!src || src->Name == 0) { + if (!src || !_mesa_is_bufferobj(src)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); return; } dst = get_buffer(ctx, writeTarget); - if (!dst || dst->Name == 0) { + if (!dst || !_mesa_is_bufferobj(dst)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); return; @@ -1499,7 +1499,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, } bufObj = get_buffer(ctx, target); - if (!bufObj || bufObj->Name == 0) { + if (!bufObj || !_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferRange(target = 0x%x)", target); return NULL; @@ -1564,7 +1564,7 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) return; } - if (bufObj->Name == 0) { + if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(current buffer is 0)"); return; -- cgit v1.2.3 From 434ec3ada841915a00ffc23f699401eb3e7b37ee Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 13:46:16 -0600 Subject: mesa: use _mesa_is_bufferobj() --- src/mesa/main/api_arrayelt.c | 3 ++- src/mesa/main/api_validate.c | 7 ++++--- src/mesa/main/colortab.c | 8 ++++---- src/mesa/main/convolve.c | 20 ++++++++++---------- src/mesa/main/dlist.c | 2 +- src/mesa/main/histogram.c | 8 ++++---- src/mesa/main/pixel.c | 24 ++++++++++++------------ src/mesa/main/polygon.c | 4 ++-- src/mesa/main/readpix.c | 2 +- src/mesa/main/texgetimage.c | 9 +++++---- src/mesa/main/teximage.c | 2 +- src/mesa/main/texstore.c | 6 +++--- 12 files changed, 49 insertions(+), 46 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index f5b7d1e138..2462a1b003 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -28,6 +28,7 @@ #include "glheader.h" #include "api_arrayelt.h" +#include "bufferobj.h" #include "context.h" #include "imports.h" #include "macros.h" @@ -1071,7 +1072,7 @@ void _ae_destroy_context( GLcontext *ctx ) static void check_vbo( AEcontext *actx, struct gl_buffer_object *vbo ) { - if (vbo->Name && !vbo->Pointer) { + if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { GLuint i; for (i = 0; i < actx->nr_vbos; i++) if (actx->vbo[i] == vbo) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index b2f11ffbfe..33f4dd152a 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -24,6 +24,7 @@ #include "glheader.h" #include "api_validate.h" +#include "bufferobj.h" #include "context.h" #include "imports.h" #include "mtypes.h" @@ -62,7 +63,7 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, GLuint max = 0; GLuint i; - if (elementBuf->Name) { + if (_mesa_is_bufferobj(elementBuf)) { /* elements are in a user-defined buffer object. need to map it */ map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY, elementBuf); @@ -164,7 +165,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (ctx->Array.ElementArrayBufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { @@ -237,7 +238,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; /* Vertex buffer object tests */ - if (ctx->Array.ElementArrayBufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index bd9cf438b4..36304065eb 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -179,7 +179,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table, GLfloat bScale, GLfloat bBias, GLfloat aScale, GLfloat aBias) { - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* Get/unpack the color table data from a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1, @@ -279,7 +279,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table, } } - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -696,7 +696,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, return; } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack color table into PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1, @@ -720,7 +720,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, _mesa_pack_rgba_span_float(ctx, table->Size, rgba, format, type, data, &ctx->Pack, 0x0); - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 814c6a0a5a..69dba72ed3 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -144,7 +144,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G ctx->Convolution1D.Width = width; ctx->Convolution1D.Height = 1; - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack filter from PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1, @@ -173,7 +173,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G format, type, image, &ctx->Unpack, 0); /* transferOps */ - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -242,7 +242,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G ctx->Convolution2D.Width = width; ctx->Convolution2D.Height = height; - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack filter from PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, @@ -276,7 +276,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G 0); /* transferOps */ } - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -598,7 +598,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, return; } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Pack the filter into a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(2, &ctx->Pack, @@ -629,7 +629,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, format, type, dst, &ctx->Pack, 0x0); } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -802,7 +802,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, filter = &ctx->Separable2D; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Pack filter into PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1, @@ -850,7 +850,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, (void) span; /* unused at this time */ - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Pack filter into PBO */ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); @@ -905,7 +905,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs ctx->Separable2D.Width = width; ctx->Separable2D.Height = height; - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack filter from PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1, @@ -971,7 +971,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs ctx->Pixel.ConvolutionFilterBias[2][3]); } - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 49f202daa1..4133f15dc7 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -690,7 +690,7 @@ unpack_image(GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) { - if (unpack->BufferObj->Name == 0) { + if (!_mesa_is_bufferobj(unpack->BufferObj)) { /* no PBO */ return _mesa_unpack_image(dimensions, width, height, depth, format, type, pixels, unpack); diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 5fee4fd0e3..726a50d3b1 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -649,7 +649,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo return; } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack min/max values into a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1, @@ -687,7 +687,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo format, type, values, &ctx->Pack, 0x0); } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -733,7 +733,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G return; } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack min/max values into a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1, @@ -761,7 +761,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G (CONST GLuint (*)[4]) ctx->Histogram.Count, format, type, values, &ctx->Pack); - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index d9f3e476e8..25f55a422f 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -158,7 +158,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack pixelmap from PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Unpack's buffer object */ @@ -188,7 +188,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) store_pixelmap(ctx, map, mapsize, values); - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -217,7 +217,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack pixelmap from PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Unpack's buffer object */ @@ -259,7 +259,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) } } - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -290,7 +290,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) FLUSH_VERTICES(ctx, _NEW_PIXEL); - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack pixelmap from PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Unpack's buffer object */ @@ -333,7 +333,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) } } - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); } @@ -359,7 +359,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) mapsize = pm->Size; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack pixelmap into PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Pack's buffer object */ @@ -397,7 +397,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat)); } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -420,7 +420,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) } mapsize = pm->Size; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack pixelmap into PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Pack's buffer object */ @@ -458,7 +458,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) } } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -481,7 +481,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) } mapsize = pm ? pm->Size : 0; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack pixelmap into PBO */ GLubyte *buf; /* Note, need to use DefaultPacking and Pack's buffer object */ @@ -528,7 +528,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) } } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index 564250b881..d11c9424d5 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -193,7 +193,7 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) void _mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern) { - if (ctx->Unpack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* Get/unpack the stipple pattern from a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1, @@ -258,7 +258,7 @@ _mesa_GetPolygonStipple( GLubyte *dest ) /* XXX someday we may put this code into a separate function and call * it with ctx->Driver.GetPolygonStipple(). */ - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Put/pack the stipple pattern into a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1, diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index 18958fd438..feea1d375f 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -190,7 +190,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, if (width == 0 || height == 0) return; /* nothing to do */ - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, format, type, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 02409d8009..5557b694e3 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -30,6 +30,7 @@ #include "glheader.h" +#include "bufferobj.h" #include "context.h" #include "image.h" #include "texcompress.h" @@ -116,7 +117,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, { const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Packing texture image into a PBO. * Map the (potentially) VRAM-based buffer into our process space so * we can write into it with the code below. @@ -296,7 +297,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, } /* img */ } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -316,7 +317,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, { GLuint size; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ GLubyte *buf; if ((const GLubyte *) img + texImage->CompressedSize > @@ -349,7 +350,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 83f025f86f..c758462a46 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2332,7 +2332,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* packing texture image into a PBO */ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index bfced1b3f4..a22db628d3 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3138,7 +3138,7 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, { GLubyte *buf; - if (unpack->BufferObj->Name == 0) { + if (!_mesa_is_bufferobj(unpack->BufferObj)) { /* no PBO */ return pixels; } @@ -3174,7 +3174,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, { GLubyte *buf; - if (packing->BufferObj->Name == 0) { + if (!_mesa_is_bufferobj(packing->BufferObj)) { /* not using a PBO - return pointer unchanged */ return pixels; } @@ -3204,7 +3204,7 @@ void _mesa_unmap_teximage_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { - if (unpack->BufferObj->Name) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } -- cgit v1.2.3 From f95b82b4861c14e01ec6af81a8de65c2143952b2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 15:43:50 -0600 Subject: mesa: const qualifiers --- src/mesa/main/bufferobj.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index c68291ab91..decb44a65e 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -39,7 +39,7 @@ /** Is the given buffer object currently mapped? */ static INLINE GLboolean -_mesa_bufferobj_mapped(struct gl_buffer_object *obj) +_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) { return obj->Pointer != NULL; } @@ -50,7 +50,7 @@ _mesa_bufferobj_mapped(struct gl_buffer_object *obj) * always have Name==0. User created buffers have Name!=0. */ static INLINE GLboolean -_mesa_is_bufferobj(struct gl_buffer_object *obj) +_mesa_is_bufferobj(const struct gl_buffer_object *obj) { return obj->Name != 0; } -- cgit v1.2.3 From b9f67df6e72e3a33b91c7d942aaa99622efd688c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Aug 2009 15:46:46 -0600 Subject: mesa: short-circuit no-change in _mesa_DepthRange() --- src/mesa/main/viewport.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 50e0402d27..309308c983 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -120,6 +120,10 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) if (MESA_VERBOSE&VERBOSE_API) _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); + if (ctx->Viewport.Near == nearval && + ctx->Viewport.Far == farval) + return; + ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0); ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); ctx->NewState |= _NEW_VIEWPORT; -- cgit v1.2.3 From ba2a55ccd61d9fa5565640faefb64fd6fb0e70ab Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 09:38:39 -0600 Subject: mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.c All the glGetTexImage code is in one file now. --- src/mesa/main/api_exec.c | 1 + src/mesa/main/texgetimage.c | 232 ++++++++++++++++++++++++++++++++++++++++ src/mesa/main/texgetimage.h | 9 ++ src/mesa/main/teximage.c | 252 ++++---------------------------------------- src/mesa/main/teximage.h | 23 ++-- 5 files changed, 275 insertions(+), 242 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index e49cd041a6..199550b35d 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -107,6 +107,7 @@ #include "state.h" #include "stencil.h" #include "texenv.h" +#include "texgetimage.h" #include "teximage.h" #if FEATURE_texgen #include "texgen.h" diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 5557b694e3..8800ee22ea 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -36,6 +36,7 @@ #include "texcompress.h" #include "texformat.h" #include "texgetimage.h" +#include "teximage.h" @@ -105,6 +106,18 @@ type_with_negative_values(GLenum type) } +/** + * Return pointer to current texture unit. + * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). + */ +static INLINE struct gl_texture_unit * +get_current_tex_unit(GLcontext *ctx) +{ + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); + return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); +} + + /** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. @@ -355,3 +368,222 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, ctx->Pack.BufferObj); } } + + + +/** + * Do error checking for a glGetTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. + */ +static GLboolean +getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + + ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); + return GL_TRUE; + } + + if (_mesa_sizeof_packed_type(type) <= 0) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); + return GL_TRUE; + } + + if (_mesa_components_in_format(format) <= 0 || + format == GL_STENCIL_INDEX) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); + return GL_TRUE; + } + + if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.EXT_packed_depth_stencil + && _mesa_is_depthstencil_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.ATI_envmap_bumpmap + && _mesa_is_dudv_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + texUnit = get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + + if (!texObj || _mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return GL_TRUE; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + /* out of memory */ + return GL_TRUE; + } + + /* Make sure the requested image format is compatible with the + * texture's format. Note that a color index texture can be converted + * to RGBA so that combo is allowed. + */ + if (_mesa_is_color_format(format) + && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) + && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_index_format(format) + && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depth_format(format) + && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat) + && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_ycbcr_format(format) + && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depthstencil_format(format) + && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_dudv_format(format) + && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* packing texture image into a PBO */ + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, + texImage->Height, texImage->Depth, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(invalid PBO access)"); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + + +/** + * Get texture image. Called by glGetTexImage. + * + * \param target texture target. + * \param level image level. + * \param format pixel data format for returned image. + * \param type pixel data type for returned image. + * \param pixels returned pixel data. + */ +void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (getteximage_error_check(ctx, target, level, format, type, pixels)) { + return; + } + + texUnit = get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + + _mesa_lock_texture(ctx, texObj); + { + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* typically, this will call _mesa_get_teximage() */ + ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLint maxLevels; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + texUnit = get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); + return; + } + + maxLevels = _mesa_max_texture_levels(ctx, target); + ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ + + if (level < 0 || level >= maxLevels) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); + return; + } + + if (_mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return; + } + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (texImage) { + if (texImage->IsCompressed) { + /* this typically calls _mesa_get_compressed_teximage() */ + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB"); + } + } + else { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); + } + } + _mesa_unlock_texture(ctx, texObj); +} diff --git a/src/mesa/main/texgetimage.h b/src/mesa/main/texgetimage.h index 01f486e8f0..088d27c7e1 100644 --- a/src/mesa/main/texgetimage.h +++ b/src/mesa/main/texgetimage.h @@ -43,4 +43,13 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, +extern void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ); + + +extern void GLAPIENTRY +_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); + + #endif /* TEXGETIMAGE_H */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index c758462a46..54e9155b2a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -537,8 +537,8 @@ _mesa_is_color_format(GLenum format) /** * Test if the given image format is a color index format. */ -static GLboolean -is_index_format(GLenum format) +GLboolean +_mesa_is_index_format(GLenum format) { switch (format) { case GL_COLOR_INDEX: @@ -558,8 +558,8 @@ is_index_format(GLenum format) /** * Test if the given image format is a depth component format. */ -static GLboolean -is_depth_format(GLenum format) +GLboolean +_mesa_is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT16: @@ -576,8 +576,8 @@ is_depth_format(GLenum format) /** * Test if the given image format is a YCbCr format. */ -static GLboolean -is_ycbcr_format(GLenum format) +GLboolean +_mesa_is_ycbcr_format(GLenum format) { switch (format) { case GL_YCBCR_MESA: @@ -591,8 +591,8 @@ is_ycbcr_format(GLenum format) /** * Test if the given image format is a Depth/Stencil format. */ -static GLboolean -is_depthstencil_format(GLenum format) +GLboolean +_mesa_is_depthstencil_format(GLenum format) { switch (format) { case GL_DEPTH24_STENCIL8_EXT: @@ -606,8 +606,8 @@ is_depthstencil_format(GLenum format) /** * Test if the given image format is a dudv format. */ -static GLboolean -is_dudv_format(GLenum format) +GLboolean +_mesa_is_dudv_format(GLenum format) { switch (format) { case GL_DUDV_ATI: @@ -1549,13 +1549,13 @@ texture_error_check( GLcontext *ctx, GLenum target, /* make sure internal format and format basically agree */ colorFormat = _mesa_is_color_format(format); - indexFormat = is_index_format(format); + indexFormat = _mesa_is_index_format(format); if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || - (is_index_format(internalFormat) && !indexFormat) || - (is_depth_format(internalFormat) != is_depth_format(format)) || - (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) || - (is_depthstencil_format(internalFormat) != is_depthstencil_format(format)) || - (is_dudv_format(internalFormat) != is_dudv_format(format))) { + (_mesa_is_index_format(internalFormat) && !indexFormat) || + (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || + (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || + (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || + (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { if (!isProxy) _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", @@ -1990,7 +1990,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } - else if (is_depth_format(internalFormat)) { + else if (_mesa_is_depth_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -1998,7 +1998,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } - else if (is_depthstencil_format(internalFormat)) { + else if (_mesa_is_depthstencil_format(internalFormat)) { /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -2223,170 +2223,6 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } -/** - * Do error checking for a glGetTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels ) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); - - ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return GL_TRUE; - } - - if (_mesa_sizeof_packed_type(type) <= 0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return GL_TRUE; - } - - if (_mesa_components_in_format(format) <= 0 || - format == GL_STENCIL_INDEX) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_packed_depth_stencil - && is_depthstencil_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ATI_envmap_bumpmap - && is_dudv_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - texUnit = get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* out of memory */ - return GL_TRUE; - } - - /* Make sure the requested image format is compatible with the - * texture's format. Note that a color index texture can be converted - * to RGBA so that combo is allowed. - */ - if (_mesa_is_color_format(format) - && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) - && !is_index_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (is_index_format(format) - && !is_index_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (is_depth_format(format) - && !is_depth_format(texImage->TexFormat->BaseFormat) - && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (is_ycbcr_format(format) - && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (is_depthstencil_format(format) - && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (is_dudv_format(format) - && !is_dudv_format(texImage->TexFormat->BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* packing texture image into a PBO */ - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(invalid PBO access)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - - -/** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param pixels returned pixel data. - */ -void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getteximage_error_check(ctx, target, level, format, type, pixels)) { - return; - } - - texUnit = get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - _mesa_lock_texture(ctx, texObj); - { - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* typically, this will call _mesa_get_teximage() */ - ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} - - /** Callback info for walking over FBO hash table */ struct cb_info { @@ -3947,55 +3783,3 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, } -void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLint maxLevels; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - texUnit = get_current_tex_unit(ctx); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); - return; - } - - maxLevels = _mesa_max_texture_levels(ctx, target); - ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ - - if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); - return; - } - - if (_mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return; - } - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (texImage) { - if (texImage->IsCompressed) { - /* this typically calls _mesa_get_compressed_teximage() */ - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, - texObj, texImage); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImageARB"); - } - } - else { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(level)"); - } - } - _mesa_unlock_texture(ctx, texObj); -} diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index b0d7c1c3aa..8a3179687c 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -118,6 +118,21 @@ _mesa_tex_target_to_face(GLenum target); extern GLboolean _mesa_is_color_format(GLenum format); +extern GLboolean +_mesa_is_index_format(GLenum format); + +extern GLboolean +_mesa_is_depth_format(GLenum format); + +extern GLboolean +_mesa_is_ycbcr_format(GLenum format); + +extern GLboolean +_mesa_is_depthstencil_format(GLenum format); + +extern GLboolean +_mesa_is_dudv_format(GLenum format); + /** * Lock a texture for updating. See also _mesa_lock_context_textures(). @@ -167,11 +182,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, const GLvoid *pixels ); -extern void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels ); - - extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, @@ -264,9 +274,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); - /*@}*/ #endif -- cgit v1.2.3 From 73b150c816c46a88e3e5d97f9b73ab0095f2bc60 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 09:46:42 -0600 Subject: mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c --- src/mesa/drivers/common/meta.c | 1 + src/mesa/main/image.c | 204 ++++++++++++++++++++++++++++++++++++++++ src/mesa/main/image.h | 18 ++++ src/mesa/main/teximage.c | 207 +---------------------------------------- src/mesa/main/teximage.h | 19 ---- 5 files changed, 225 insertions(+), 224 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a8db686573..e42beabc9b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -39,6 +39,7 @@ #include "main/bufferobj.h" #include "main/depth.h" #include "main/enable.h" +#include "main/image.h" #include "main/macros.h" #include "main/matrix.h" #include "main/polygon.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index e0e8548d7c..d77c593ac7 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -530,6 +530,210 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ) } +/** + * Test if the given image format is a color/RGBA format (i.e., not color + * index, depth, stencil, etc). + * \param format the image format value (may by an internal texture format) + * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. + */ +GLboolean +_mesa_is_color_format(GLenum format) +{ + switch (format) { + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case 3: + case GL_RGB: + case GL_BGR: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + case 4: + case GL_ABGR_EXT: + case GL_RGBA: + case GL_BGRA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + /* float texture formats */ + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: + /* compressed formats */ + case GL_COMPRESSED_ALPHA: + case GL_COMPRESSED_LUMINANCE: + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_COMPRESSED_INTENSITY: + case GL_COMPRESSED_RGB: + case GL_COMPRESSED_RGBA: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: +#if FEATURE_EXT_texture_sRGB + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: +#endif /* FEATURE_EXT_texture_sRGB */ + return GL_TRUE; + /* signed texture formats */ + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + return GL_TRUE; + case GL_YCBCR_MESA: /* not considered to be RGB */ + /* fall-through */ + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a color index format. + */ +GLboolean +_mesa_is_index_format(GLenum format) +{ + switch (format) { + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a depth component format. + */ +GLboolean +_mesa_is_depth_format(GLenum format) +{ + switch (format) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a YCbCr format. + */ +GLboolean +_mesa_is_ycbcr_format(GLenum format) +{ + switch (format) { + case GL_YCBCR_MESA: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a depth+stencil format. + */ +GLboolean +_mesa_is_depthstencil_format(GLenum format) +{ + switch (format) { + case GL_DEPTH24_STENCIL8_EXT: + case GL_DEPTH_STENCIL_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/** + * Test if the given image format is a dudv format. + */ +GLboolean +_mesa_is_dudv_format(GLenum format) +{ + switch (format) { + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Return the address of a specific pixel in an image (1D, 2D or 3D). * diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index ee17accb80..20459a5f1e 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -54,6 +54,24 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type ); extern GLboolean _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ); +extern GLboolean +_mesa_is_color_format(GLenum format); + +extern GLboolean +_mesa_is_index_format(GLenum format); + +extern GLboolean +_mesa_is_depth_format(GLenum format); + +extern GLboolean +_mesa_is_ycbcr_format(GLenum format); + +extern GLboolean +_mesa_is_depthstencil_format(GLenum format); + +extern GLboolean +_mesa_is_dudv_format(GLenum format); + extern GLvoid * _mesa_image_address( GLuint dimensions, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 54e9155b2a..56d3790408 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -182,6 +182,8 @@ logbase2( int n ) * * This is the format which is used during texture application (i.e. the * texture format and env mode determine the arithmetic used. + * + * XXX this could be static */ GLint _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) @@ -414,211 +416,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) } -/** - * Test if the given image format is a color/RGBA format (i.e., not color - * index, depth, stencil, etc). - * \param format the image format value (may by an internal texture format) - * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. - * XXX maybe move this func to image.c - */ -GLboolean -_mesa_is_color_format(GLenum format) -{ - switch (format) { - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case 3: - case GL_RGB: - case GL_BGR: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case 4: - case GL_ABGR_EXT: - case GL_RGBA: - case GL_BGRA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - /* float texture formats */ - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - /* compressed formats */ - case GL_COMPRESSED_ALPHA: - case GL_COMPRESSED_LUMINANCE: - case GL_COMPRESSED_LUMINANCE_ALPHA: - case GL_COMPRESSED_INTENSITY: - case GL_COMPRESSED_RGB: - case GL_COMPRESSED_RGBA: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: -#if FEATURE_EXT_texture_sRGB - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: -#endif /* FEATURE_EXT_texture_sRGB */ - return GL_TRUE; - /* signed texture formats */ - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - return GL_TRUE; - case GL_YCBCR_MESA: /* not considered to be RGB */ - /* fall-through */ - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a color index format. - */ -GLboolean -_mesa_is_index_format(GLenum format) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth component format. - */ -GLboolean -_mesa_is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - case GL_DEPTH_COMPONENT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a YCbCr format. - */ -GLboolean -_mesa_is_ycbcr_format(GLenum format) -{ - switch (format) { - case GL_YCBCR_MESA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a Depth/Stencil format. - */ -GLboolean -_mesa_is_depthstencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH24_STENCIL8_EXT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - -/** - * Test if the given image format is a dudv format. - */ -GLboolean -_mesa_is_dudv_format(GLenum format) -{ - switch (format) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - /** * Test if it is a supported compressed format. * diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 8a3179687c..094177da79 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -115,25 +115,6 @@ extern GLuint _mesa_tex_target_to_face(GLenum target); -extern GLboolean -_mesa_is_color_format(GLenum format); - -extern GLboolean -_mesa_is_index_format(GLenum format); - -extern GLboolean -_mesa_is_depth_format(GLenum format); - -extern GLboolean -_mesa_is_ycbcr_format(GLenum format); - -extern GLboolean -_mesa_is_depthstencil_format(GLenum format); - -extern GLboolean -_mesa_is_dudv_format(GLenum format); - - /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ -- cgit v1.2.3 From 6aa7a03d856f4cfdbed493c976387b2164a0c922 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 09:55:34 -0600 Subject: mesa: use _mesa_get_current_tex_unit() in more places --- src/mesa/main/texenv.c | 16 ++++++++------ src/mesa/main/texgetimage.c | 19 ++++------------- src/mesa/main/teximage.c | 52 +++++++++++++++++---------------------------- src/mesa/main/texparam.c | 9 ++++---- src/mesa/main/texstate.h | 18 ++++++++++++---- 5 files changed, 53 insertions(+), 61 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 4c04a7ed37..1eab78c74c 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -35,6 +35,7 @@ #include "main/enums.h" #include "main/macros.h" #include "main/texenv.h" +#include "main/texstate.h" #define TE_ERROR(errCode, msg, value) \ @@ -466,7 +467,7 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); if (target == GL_TEXTURE_ENV) { switch (pname) { @@ -793,7 +794,7 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); if (target == GL_TEXTURE_ENV) { if (pname == GL_TEXTURE_ENV_COLOR) { @@ -857,7 +858,7 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); if (target == GL_TEXTURE_ENV) { if (pname == GL_TEXTURE_ENV_COLOR) { @@ -936,7 +937,8 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) ASSERT_OUTSIDE_BEGIN_END(ctx); /* should return error if extension not supported? */ - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + texUnit = _mesa_get_current_tex_unit(ctx); if (pname == GL_BUMP_ROT_MATRIX_ATI) { if (TEST_EQ_4V(param, texUnit->RotMatrix)) @@ -965,7 +967,8 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) ASSERT_OUTSIDE_BEGIN_END(ctx); /* should return error if extension not supported? */ - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + texUnit = _mesa_get_current_tex_unit(ctx); if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { /* spec leaves open to support larger matrices. @@ -1012,7 +1015,8 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) ASSERT_OUTSIDE_BEGIN_END(ctx); /* should return error if extension not supported? */ - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + texUnit = _mesa_get_current_tex_unit(ctx); if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { /* spec leaves open to support larger matrices. diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 8800ee22ea..2d3b82dd38 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -37,6 +37,7 @@ #include "texformat.h" #include "texgetimage.h" #include "teximage.h" +#include "texstate.h" @@ -106,18 +107,6 @@ type_with_negative_values(GLenum type) } -/** - * Return pointer to current texture unit. - * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). - */ -static INLINE struct gl_texture_unit * -get_current_tex_unit(GLcontext *ctx) -{ - ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); - return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); -} - - /** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. @@ -429,7 +418,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj || _mesa_is_proxy_texture(target)) { @@ -519,7 +508,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -545,7 +534,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 56d3790408..19e47b460f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -575,18 +575,6 @@ _mesa_is_proxy_texture(GLenum target) } -/** - * Return pointer to current texture unit. - * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). - */ -static INLINE struct gl_texture_unit * -get_current_tex_unit(GLcontext *ctx) -{ - ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); - return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); -} - - /** * Get the texture object that corresponds to the target of the given texture unit. * @@ -2163,7 +2151,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2271,7 +2259,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2374,7 +2362,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) _mesa_update_state(ctx); - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2480,7 +2468,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); assert(texObj); @@ -2540,7 +2528,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2592,7 +2580,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, return; /* error was detected */ } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -2653,7 +2641,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, postConvWidth, 1, border)) return; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -2719,7 +2707,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, border)) return; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -2779,7 +2767,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 1, target, level)) return; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -2834,7 +2822,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 2, target, level)) return; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -2889,7 +2877,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (copytexsubimage_error_check1(ctx, 3, target, level)) return; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3143,7 +3131,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3197,7 +3185,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3240,7 +3228,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3296,7 +3284,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); @@ -3336,7 +3324,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3390,7 +3378,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3429,7 +3417,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3486,7 +3474,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { @@ -3543,7 +3531,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, return; } - texUnit = get_current_tex_unit(ctx); + texUnit = _mesa_get_current_tex_unit(ctx); texObj = _mesa_select_tex_object(ctx, texUnit, target); _mesa_lock_texture(ctx, texObj); { diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index d27c59381c..d9ba6007a0 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -38,6 +38,7 @@ #include "main/texcompress.h" #include "main/texparam.h" #include "main/teximage.h" +#include "main/texstate.h" #include "shader/prog_instruction.h" @@ -88,7 +89,7 @@ get_texobj(GLcontext *ctx, GLenum target) return NULL; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); switch (target) { case GL_TEXTURE_1D: @@ -773,7 +774,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); /* this will catch bad target values */ dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */ @@ -1002,7 +1003,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); obj = _mesa_select_tex_object(ctx, texUnit, target); if (!obj) { @@ -1169,7 +1170,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) return; } - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texUnit = _mesa_get_current_tex_unit(ctx); obj = _mesa_select_tex_object(ctx, texUnit, target); if (!obj) { diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index a7d7088c62..17ac68000c 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -35,6 +35,18 @@ #include "mtypes.h" +/** + * Return pointer to current texture unit. + * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). + */ +static INLINE struct gl_texture_unit * +_mesa_get_current_tex_unit(GLcontext *ctx) +{ + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); + return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); +} + + extern void _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ); @@ -48,16 +60,14 @@ _mesa_print_texunit_state( GLcontext *ctx, GLuint unit ); */ /*@{*/ - -/* - * GL_ARB_multitexture - */ extern void GLAPIENTRY _mesa_ActiveTextureARB( GLenum target ); extern void GLAPIENTRY _mesa_ClientActiveTextureARB( GLenum target ); +/*@}*/ + /** * \name Initialization, state maintenance -- cgit v1.2.3 From 47a385b43be9cf2ef0d0b24b1d588dc26940dfe6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 10:01:38 -0600 Subject: mesa: minor clean-ups in bumpmap functions --- src/mesa/main/texenv.c | 53 +++++++++++++++++++++++++++++++++++++------------- 1 file changed, 39 insertions(+), 14 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index 1eab78c74c..6d86a4275c 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -909,12 +909,26 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) } } -/* why does ATI_envmap_bumpmap require new entrypoints? Should just - reuse TexEnv ones... */ + +/** + * Why does ATI_envmap_bumpmap require new entrypoints? Should just + * reuse TexEnv ones... + */ void GLAPIENTRY _mesa_TexBumpParameterivATI( GLenum pname, const GLint *param ) { GLfloat p[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + /* This isn't an "official" error case, but let's tell the user + * that something's wrong. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI"); + return; + } + if (pname == GL_BUMP_ROT_MATRIX_ATI) { /* hope that conversion is correct here */ p[0] = INT_TO_FLOAT( param[0] ); @@ -924,11 +938,12 @@ _mesa_TexBumpParameterivATI( GLenum pname, const GLint *param ) } else { p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ + p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */ } _mesa_TexBumpParameterfvATI( pname, p ); } + void GLAPIENTRY _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) { @@ -936,7 +951,10 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - /* should return error if extension not supported? */ + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI"); + return; + } texUnit = _mesa_get_current_tex_unit(ctx); @@ -957,16 +975,19 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) } } + void GLAPIENTRY _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) { const struct gl_texture_unit *texUnit; GLuint i; - GLint temp = 0; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - /* should return error if extension not supported? */ + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI"); + return; + } texUnit = _mesa_get_current_tex_unit(ctx); @@ -985,12 +1006,13 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]); } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { - temp++; + count++; } } - *param = temp; + *param = count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { @@ -1005,16 +1027,19 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) } } + void GLAPIENTRY _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) { const struct gl_texture_unit *texUnit; GLuint i; - GLint temp = 0; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - /* should return error if extension not supported? */ + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI"); + return; + } texUnit = _mesa_get_current_tex_unit(ctx); @@ -1022,7 +1047,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) /* spec leaves open to support larger matrices. Don't think anyone would ever want to use it (and apps might not understand it) so hardcode this. */ - *param = (GLfloat) 4; + *param = 4.0F; } else if (pname == GL_BUMP_ROT_MATRIX_ATI) { param[0] = texUnit->RotMatrix[0]; @@ -1031,12 +1056,13 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) param[3] = texUnit->RotMatrix[3]; } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { - temp++; + count++; } } - *param = (GLfloat) temp; + *param = (GLfloat) count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { @@ -1050,4 +1076,3 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) return; } } - -- cgit v1.2.3 From fe988d786c4076bfbf410b84085d8c1115baa489 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 10:14:13 -0600 Subject: mesa: add extension checks in _mesa_max_texture_levels() --- src/mesa/main/teximage.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 19e47b460f..8228303040 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -784,10 +784,6 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target) case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: @@ -800,10 +796,17 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target) case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Const.MaxCubeTextureLevels; + return ctx->Extensions.ARB_texture_cube_map + ? ctx->Const.MaxCubeTextureLevels : 0; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: - return 1; + return ctx->Extensions.NV_texture_rectangle ? 1 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? ctx->Const.MaxTextureLevels : 0; default: return 0; /* bad target */ } -- cgit v1.2.3 From 423a53f635f82233e9a570bfc132edc51f7548bb Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 10:16:59 -0600 Subject: mesa: if maxLevels==0, target is invalid --- src/mesa/main/texgetimage.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 2d3b82dd38..14d6fc7659 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -373,7 +373,10 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); - ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); + return GL_TRUE; + } if (level < 0 || level >= maxLevels) { _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); -- cgit v1.2.3 From 8a9795e5c6ca353aa831148cd1c262fe1013af48 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 10:18:50 -0600 Subject: mesa: rework error check in glGetTexLevelParameter(), remove tex_image_dimensions() --- src/mesa/main/texparam.c | 49 ++---------------------------------------------- 1 file changed, 2 insertions(+), 47 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index d9ba6007a0..05d144270e 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -717,44 +717,6 @@ _mesa_GetTexLevelParameterfv( GLenum target, GLint level, } -static GLuint -tex_image_dimensions(GLcontext *ctx, GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return 1; - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return 2; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return 3; - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map ? 2 : 0; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle ? 2 : 0; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array ? 2 : 0; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array ? 3 : 0; - default: - _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); - return 0; - } -} - - void GLAPIENTRY _mesa_GetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) @@ -762,7 +724,6 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; const struct gl_texture_image *img = NULL; - GLuint dimensions; GLboolean isProxy; GLint maxLevels; GET_CURRENT_CONTEXT(ctx); @@ -777,16 +738,10 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, texUnit = _mesa_get_current_tex_unit(ctx); /* this will catch bad target values */ - dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */ - if (dimensions == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)"); - return; - } - maxLevels = _mesa_max_texture_levels(ctx, target); if (maxLevels == 0) { - /* should not happen since was just checked above */ - _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter"); + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(target=0x%x)", target); return; } -- cgit v1.2.3 From c10002361c3bc175ec12d667e762e51a2cc79b47 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 10:29:15 -0600 Subject: mesa: s/assert/ASSERT/ in _mesa_reference_texobj() We want the no-op ASSERT for non-debug builds. --- src/mesa/main/texobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 22657ed81b..d09c439250 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -334,7 +334,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, GLboolean deleteFlag = GL_FALSE; struct gl_texture_object *oldTex = *ptr; - assert(valid_texture_object(oldTex)); + ASSERT(valid_texture_object(oldTex)); _glthread_LOCK_MUTEX(oldTex->Mutex); ASSERT(oldTex->RefCount > 0); @@ -357,7 +357,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, if (tex) { /* reference new texture */ - assert(valid_texture_object(tex)); + ASSERT(valid_texture_object(tex)); _glthread_LOCK_MUTEX(tex->Mutex); if (tex->RefCount == 0) { /* this texture's being deleted (look just above) */ -- cgit v1.2.3 From f418d18ea6059c761f45f055c05fbd0bb50f7a80 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 13:44:31 -0600 Subject: mesa: fix some potential uninitialized memory references --- src/mesa/main/fog.c | 2 +- src/mesa/main/light.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c index 50a61bd84b..4323d3db82 100644 --- a/src/mesa/main/fog.c +++ b/src/mesa/main/fog.c @@ -67,7 +67,7 @@ _mesa_Fogiv(GLenum pname, const GLint *params ) break; default: /* Error will be caught later in _mesa_Fogfv */ - ; + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); } _mesa_Fogfv(pname, p); } diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index ac604fd12c..17034680ad 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -496,7 +496,7 @@ _mesa_LightModeliv( GLenum pname, const GLint *params ) break; default: /* Error will be caught later in gl_LightModelfv */ - ; + ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); } _mesa_LightModelfv( pname, fparam ); } -- cgit v1.2.3 From ad8a6937ae9933ab92f2b775410c27ec7a9afe42 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 13:48:36 -0600 Subject: main: fix some potential memory leaks Allocate dlist images after error checking. Record GL_OUT_OF_MEMORY when we can't make a copy of an image. --- src/mesa/main/dlist.c | 197 ++++++++++++++++++++++---------------------------- 1 file changed, 85 insertions(+), 112 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index c5a1c1f38f..9d0a2dca0d 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -680,24 +680,34 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) /** * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. * \todo This won't suffice when the PBO is really in VRAM/GPU memory. */ static GLvoid * -unpack_image(GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, +unpack_image(GLcontext *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) { if (unpack->BufferObj->Name == 0) { /* no PBO */ - return _mesa_unpack_image(dimensions, width, height, depth, format, - type, pixels, unpack); + GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, pixels, unpack); + if (pixels && !image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; } else if (_mesa_validate_pbo_access (dimensions, unpack, width, height, depth, format, type, pixels)) { const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels); - return _mesa_unpack_image(dimensions, width, height, depth, format, - type, src, unpack); + GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; } /* bad access! */ return NULL; @@ -855,7 +865,6 @@ save_Bitmap(GLsizei width, GLsizei height, GLfloat xmove, GLfloat ymove, const GLubyte * pixels) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7); @@ -866,10 +875,7 @@ save_Bitmap(GLsizei width, GLsizei height, n[4].f = yorig; n[5].f = xmove; n[6].f = ymove; - n[7].data = image; - } - else if (image) { - _mesa_free(image); + n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_Bitmap(ctx->Exec, (width, height, @@ -1214,8 +1220,6 @@ save_ColorTable(GLenum target, GLenum internalFormat, format, type, table)); } else { - GLvoid *image = unpack_image(1, width, 1, 1, format, type, table, - &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6); @@ -1225,10 +1229,8 @@ save_ColorTable(GLenum target, GLenum internalFormat, n[3].i = width; n[4].e = format; n[5].e = type; - n[6].data = image; - } - else if (image) { - _mesa_free(image); + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, + &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_ColorTable(ctx->Exec, (target, internalFormat, width, @@ -1304,8 +1306,6 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * table) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = unpack_image(1, count, 1, 1, format, type, table, - &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6); @@ -1315,10 +1315,8 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, n[3].i = count; n[4].e = format; n[5].e = type; - n[6].data = image; - } - else if (image) { - _mesa_free(image); + n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, + &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_ColorSubTable(ctx->Exec, @@ -1376,10 +1374,10 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * filter) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter, - &ctx->Unpack); Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); if (n) { n[1].e = target; @@ -1387,10 +1385,8 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, n[3].i = width; n[4].e = format; n[5].e = type; - n[6].data = image; - } - else if (image) { - _mesa_free(image); + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, + &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, @@ -1405,10 +1401,10 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLenum type, const GLvoid * filter) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = unpack_image(2, width, height, 1, format, type, filter, - &ctx->Unpack); Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); if (n) { n[1].e = target; @@ -1417,10 +1413,8 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, n[4].i = height; n[5].e = format; n[6].e = type; - n[7].data = image; - } - else if (image) { - _mesa_free(image); + n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, + &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_ConvolutionFilter2D(ctx->Exec, @@ -1775,20 +1769,18 @@ save_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = unpack_image(2, width, height, 1, format, type, - pixels, &ctx->Unpack); Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5); if (n) { n[1].i = width; n[2].i = height; n[3].e = format; n[4].e = type; - n[5].data = image; - } - else if (image) { - _mesa_free(image); + n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); @@ -1901,7 +1893,7 @@ save_Fogiv(GLenum pname, const GLint *params) break; default: /* Error will be caught later in gl_Fogfv */ - ; + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); } save_Fogfv(pname, p); } @@ -2171,7 +2163,7 @@ save_LightModeliv(GLenum pname, const GLint *params) break; default: /* Error will be caught later in gl_LightModelfv */ - ; + ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); } save_LightModelfv(pname, fparam); } @@ -2750,16 +2742,14 @@ static void GLAPIENTRY save_PolygonStipple(const GLubyte * pattern) { GET_CURRENT_CONTEXT(ctx); - GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { - n[1].data = image; - } - else if (image) { - _mesa_free(image); + n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -3543,8 +3533,6 @@ save_TexImage1D(GLenum target, border, format, type, pixels)); } else { - GLvoid *image = unpack_image(1, width, 1, 1, format, type, - pixels, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8); @@ -3556,10 +3544,8 @@ save_TexImage1D(GLenum target, n[5].i = border; n[6].e = format; n[7].e = type; - n[8].data = image; - } - else if (image) { - _mesa_free(image); + n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexImage1D(ctx->Exec, (target, level, components, width, @@ -3582,8 +3568,6 @@ save_TexImage2D(GLenum target, height, border, format, type, pixels)); } else { - GLvoid *image = unpack_image(2, width, height, 1, format, type, - pixels, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9); @@ -3596,10 +3580,8 @@ save_TexImage2D(GLenum target, n[6].i = border; n[7].e = format; n[8].e = type; - n[9].data = image; - } - else if (image) { - _mesa_free(image); + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexImage2D(ctx->Exec, (target, level, components, width, @@ -3625,8 +3607,6 @@ save_TexImage3D(GLenum target, } else { Node *n; - GLvoid *image = unpack_image(3, width, height, depth, format, type, - pixels, &ctx->Unpack); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10); if (n) { @@ -3639,10 +3619,8 @@ save_TexImage3D(GLenum target, n[7].i = border; n[8].e = format; n[9].e = type; - n[10].data = image; - } - else if (image) { - _mesa_free(image); + n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, @@ -3660,9 +3638,9 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLvoid *image = unpack_image(1, width, 1, 1, format, type, - pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); if (n) { n[1].e = target; @@ -3671,10 +3649,8 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, n[4].i = (GLint) width; n[5].e = format; n[6].e = type; - n[7].data = image; - } - else if (image) { - _mesa_free(image); + n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, @@ -3691,9 +3667,9 @@ save_TexSubImage2D(GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLvoid *image = unpack_image(2, width, height, 1, format, type, - pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); if (n) { n[1].e = target; @@ -3704,10 +3680,8 @@ save_TexSubImage2D(GLenum target, GLint level, n[6].i = (GLint) height; n[7].e = format; n[8].e = type; - n[9].data = image; - } - else if (image) { - _mesa_free(image); + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, @@ -3724,9 +3698,9 @@ save_TexSubImage3D(GLenum target, GLint level, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLvoid *image = unpack_image(3, width, height, depth, format, type, - pixels, &ctx->Unpack); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); if (n) { n[1].e = target; @@ -3739,10 +3713,8 @@ save_TexSubImage3D(GLenum target, GLint level, n[8].i = (GLint) depth; n[9].e = format; n[10].e = type; - n[11].data = image; - } - else if (image) { - _mesa_free(image); + n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); } if (ctx->ExecuteFlag) { CALL_TexSubImage3D(ctx->Exec, (target, level, @@ -4455,18 +4427,17 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLubyte *programCopy; - - programCopy = (GLubyte *) _mesa_malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - _mesa_memcpy(programCopy, program, len); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4); if (n) { + GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_memcpy(programCopy, program, len); n[1].e = target; n[2].ui = id; n[3].i = len; @@ -4483,15 +4454,17 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) { GET_CURRENT_CONTEXT(ctx); Node *n; - GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); - if (!idCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); - return; - } - _mesa_memcpy(idCopy, ids, num * sizeof(GLuint)); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2); if (n) { + GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + _mesa_memcpy(idCopy, ids, num * sizeof(GLuint)); n[1].i = num; n[2].data = idCopy; } @@ -4652,16 +4625,17 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); - if (!nameCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); - return; - } - _mesa_memcpy(nameCopy, name, len); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); if (n) { + GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + _mesa_memcpy(nameCopy, name, len); n[1].ui = id; n[2].i = len; n[3].data = nameCopy; @@ -4750,18 +4724,17 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, { GET_CURRENT_CONTEXT(ctx); Node *n; - GLubyte *programCopy; - - programCopy = (GLubyte *) _mesa_malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return; - } - _mesa_memcpy(programCopy, string, len); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4); if (n) { + GLubyte *programCopy = (GLubyte *) _mesa_malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + _mesa_memcpy(programCopy, string, len); n[1].e = target; n[2].e = format; n[3].i = len; -- cgit v1.2.3 From 36df6a6e91988590900a879b88eac7c7acc0a86d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 14:00:21 -0600 Subject: mesa: add missing PBO mapping code in unpack_image() --- src/mesa/main/dlist.c | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 9d0a2dca0d..2e36eee3de 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -681,7 +681,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) /** * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. - * \todo This won't suffice when the PBO is really in VRAM/GPU memory. */ static GLvoid * unpack_image(GLcontext *ctx, GLuint dimensions, @@ -698,12 +697,27 @@ unpack_image(GLcontext *ctx, GLuint dimensions, } return image; } - else - if (_mesa_validate_pbo_access - (dimensions, unpack, width, height, depth, format, type, pixels)) { - const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels); - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); + else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, pixels)) { + const GLubyte *map, *src; + GLvoid *image; + + map = (GLubyte *) + ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, unpack->BufferObj); + if (!map) { + /* unable to map src buffer! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); + return NULL; + } + + src = ADD_POINTERS(map, pixels); + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); + + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); } -- cgit v1.2.3 From ecb177eaea20f3464b08dfc4d94a3194482cf73d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 14:05:52 -0600 Subject: mesa: fix warnings about locals hiding function params --- src/mesa/main/dlist.c | 6 +++--- src/mesa/main/light.c | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 2e36eee3de..f8fdd7045a 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1016,7 +1016,7 @@ _mesa_save_CallList(GLuint list) void GLAPIENTRY -_mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) +_mesa_save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) { GET_CURRENT_CONTEXT(ctx); GLint i; @@ -1041,7 +1041,7 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) typeErrorFlag = GL_TRUE; } - for (i = 0; i < n; i++) { + for (i = 0; i < num; i++) { GLint list = translate_id(i, type, lists); Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2); if (n) { @@ -1056,7 +1056,7 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) invalidate_saved_current_state( ctx ); if (ctx->ExecuteFlag) { - CALL_CallLists(ctx->Exec, (n, type, lists)); + CALL_CallLists(ctx->Exec, (num, type, lists)); } } diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 17034680ad..7479fe8fc4 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1224,15 +1224,15 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) ctx->Driver.LightingSpaceChange( ctx ); } else { - GLuint new_state = ctx->NewState; + GLuint new_state2 = ctx->NewState; /* Recalculate that same state only if it has been invalidated * by other statechanges. */ - if (new_state & _NEW_MODELVIEW) + if (new_state2 & _NEW_MODELVIEW) update_modelview_scale(ctx); - if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) + if (new_state2 & (_NEW_LIGHT|_NEW_MODELVIEW)) compute_light_positions( ctx ); } } -- cgit v1.2.3 From 1e0f621b500db9b3ad3135426e621ffa10727d3b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 14:38:27 -0600 Subject: mesa: fix some invalid memory reads We were passing the address of a float to functions that would deref the pointer as an array. --- src/mesa/main/dlist.c | 75 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 57 insertions(+), 18 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index f8fdd7045a..74537d79e9 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1883,7 +1883,10 @@ save_Fogfv(GLenum pname, const GLfloat *params) static void GLAPIENTRY save_Fogf(GLenum pname, GLfloat param) { - save_Fogfv(pname, ¶m); + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Fogfv(pname, parray); } @@ -1916,7 +1919,10 @@ save_Fogiv(GLenum pname, const GLint *params) static void GLAPIENTRY save_Fogi(GLenum pname, GLint param) { - save_Fogiv(pname, ¶m); + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Fogiv(pname, parray); } @@ -2080,9 +2086,12 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) static void GLAPIENTRY -save_Lightf(GLenum light, GLenum pname, GLfloat params) +save_Lightf(GLenum light, GLenum pname, GLfloat param) { - save_Lightfv(light, pname, ¶ms); + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Lightfv(light, pname, parray); } @@ -2128,7 +2137,10 @@ save_Lightiv(GLenum light, GLenum pname, const GLint *params) static void GLAPIENTRY save_Lighti(GLenum light, GLenum pname, GLint param) { - save_Lightiv(light, pname, ¶m); + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Lightiv(light, pname, parray); } @@ -2155,7 +2167,10 @@ save_LightModelfv(GLenum pname, const GLfloat *params) static void GLAPIENTRY save_LightModelf(GLenum pname, GLfloat param) { - save_LightModelfv(pname, ¶m); + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_LightModelfv(pname, parray); } @@ -2186,7 +2201,10 @@ save_LightModeliv(GLenum pname, const GLint *params) static void GLAPIENTRY save_LightModeli(GLenum pname, GLint param) { - save_LightModeliv(pname, ¶m); + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_LightModeliv(pname, parray); } @@ -2701,21 +2719,28 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params) static void GLAPIENTRY save_PointParameterfEXT(GLenum pname, GLfloat param) { - save_PointParameterfvEXT(pname, ¶m); + GLfloat parray[3]; + parray[0] = param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); } static void GLAPIENTRY save_PointParameteriNV(GLenum pname, GLint param) { - GLfloat p = (GLfloat) param; - save_PointParameterfvEXT(pname, &p); + GLfloat parray[3]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); } static void GLAPIENTRY save_PointParameterivNV(GLenum pname, const GLint * param) { - GLfloat p = (GLfloat) param[0]; - save_PointParameterfvEXT(pname, &p); + GLfloat parray[3]; + parray[0] = (GLfloat) param[0]; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); } @@ -3387,7 +3412,10 @@ save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) static void GLAPIENTRY save_TexEnvf(GLenum target, GLenum pname, GLfloat param) { - save_TexEnvfv(target, pname, ¶m); + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexEnvfv(target, pname, parray); } @@ -3455,8 +3483,10 @@ save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) static void GLAPIENTRY save_TexGend(GLenum coord, GLenum pname, GLdouble param) { - GLfloat p = (GLfloat) param; - save_TexGenfv(coord, pname, &p); + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); } @@ -3475,14 +3505,20 @@ save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) static void GLAPIENTRY save_TexGenf(GLenum coord, GLenum pname, GLfloat param) { - save_TexGenfv(coord, pname, ¶m); + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); } static void GLAPIENTRY save_TexGeni(GLenum coord, GLenum pname, GLint param) { - save_TexGeniv(coord, pname, ¶m); + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_TexGeniv(coord, pname, parray); } @@ -3510,7 +3546,10 @@ save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) static void GLAPIENTRY save_TexParameterf(GLenum target, GLenum pname, GLfloat param) { - save_TexParameterfv(target, pname, ¶m); + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexParameterfv(target, pname, parray); } -- cgit v1.2.3 From 66bc17e80e22d8f205cc02171b1c266feab6631f Mon Sep 17 00:00:00 2001 From: Tom Fogal Date: Thu, 13 Aug 2009 19:23:54 -0600 Subject: Allow external settings of MAX_WIDTH/HEIGHT. Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. --- src/mesa/main/config.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index f77a29a43e..e4995c35c4 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -138,9 +138,14 @@ /** * Maximum viewport/image width. Must accomodate all texture sizes too. */ -#define MAX_WIDTH 4096 + +#ifndef MAX_WIDTH +# define MAX_WIDTH 4096 +#endif /** Maximum viewport/image height */ -#define MAX_HEIGHT 4096 +#ifndef MAX_HEIGHT +# define MAX_HEIGHT 4096 +#endif /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 -- cgit v1.2.3 From 3ffaa11f888ced2ae5da7e794a57f20dcc7a3dfc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 10:30:10 -0600 Subject: mesa: move assertions in test_attachment_completeness() Put the assertions after the error checks. --- src/mesa/main/fbobject.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ab91fbc4de..825a23090b 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -417,21 +417,22 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, if (format == GL_COLOR) { if (att->Renderbuffer->_BaseFormat != GL_RGB && att->Renderbuffer->_BaseFormat != GL_RGBA) { - ASSERT(att->Renderbuffer->RedBits); - ASSERT(att->Renderbuffer->GreenBits); - ASSERT(att->Renderbuffer->BlueBits); att_incomplete("bad renderbuffer color format"); att->Complete = GL_FALSE; return; } + ASSERT(att->Renderbuffer->RedBits); + ASSERT(att->Renderbuffer->GreenBits); + ASSERT(att->Renderbuffer->BlueBits); } else if (format == GL_DEPTH) { - ASSERT(att->Renderbuffer->DepthBits); if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) { + ASSERT(att->Renderbuffer->DepthBits); /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + ASSERT(att->Renderbuffer->DepthBits); /* OK */ } else { @@ -442,12 +443,13 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { assert(format == GL_STENCIL); - ASSERT(att->Renderbuffer->StencilBits); if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) { + ASSERT(att->Renderbuffer->StencilBits); /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + ASSERT(att->Renderbuffer->StencilBits); /* OK */ } else { -- cgit v1.2.3 From e691b0e533c552dc5884192a9a2b9347f704479d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 11:22:37 -0600 Subject: Allow external settings of MAX_WIDTH/HEIGHT. Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. (cherry picked from master, commit 66bc17e80e22d8f205cc02171b1c266feab6631f) --- src/mesa/main/config.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index f7acd2f08e..114119006a 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -138,9 +138,14 @@ /** * Maximum viewport/image width. Must accomodate all texture sizes too. */ -#define MAX_WIDTH 4096 + +#ifndef MAX_WIDTH +# define MAX_WIDTH 4096 +#endif /** Maximum viewport/image height */ -#define MAX_HEIGHT 4096 +#ifndef MAX_HEIGHT +# define MAX_HEIGHT 4096 +#endif /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 -- cgit v1.2.3 From a48b0a5ce7fc17eab4daa375fb95768fa2f50825 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 10:41:03 -0600 Subject: mesa: minor error string changes --- src/mesa/main/api_validate.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 33f4dd152a..0c6d9af4a8 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -100,11 +100,11 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, * Check if OK to render by examining framebuffer status and vertex arrays. */ static GLboolean -check_valid_to_render(GLcontext *ctx, char *function) +check_valid_to_render(GLcontext *ctx, const char *function) { if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glDraw%s(incomplete framebuffer)", function); + "%s(incomplete framebuffer)", function); return GL_FALSE; } @@ -161,7 +161,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "Elements")) + if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ @@ -234,7 +234,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "RangeElements")) + if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; /* Vertex buffer object tests */ @@ -290,7 +290,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx, if (ctx->NewState) _mesa_update_state(ctx); - if (!check_valid_to_render(ctx, "Arrays")) + if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { -- cgit v1.2.3 From 56c4226fcc54158eb7fe54eeb13539a979ec155c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 10:45:17 -0600 Subject: mesa: new _mesa_valid_to_render() function Tests if the current shader/program is valid and that the framebuffer is complete. To be called by glBegin, glDrawArrays, etc. --- src/mesa/main/context.c | 42 ++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/context.h | 6 +++++- 2 files changed, 47 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 415e339cb8..3547d0a220 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1576,4 +1576,46 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx, } + +/** + * Prior to drawing anything with glBegin, glDrawArrays, etc. this function + * is called to see if it's valid to render. This involves checking that + * the current shader is valid and the framebuffer is complete. + * If an error is detected it'll be recorded here. + * \return GL_TRUE if OK to render, GL_FALSE if not + */ +GLboolean +_mesa_valid_to_render(GLcontext *ctx, const char *where) +{ + if (ctx->Shader.CurrentProgram) { + /* using shaders */ + if (!ctx->Shader.CurrentProgram->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(shader not linked), where"); + return GL_FALSE; + } + } + else { + if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(vertex program not valid)", where); + return GL_FALSE; + } + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(fragment program not valid)", where); + return GL_FALSE; + } + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "%s(incomplete framebuffer)", where); + return GL_FALSE; + } + + return GL_TRUE; +} + + /*@}*/ diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 0531ae8ee8..5587695fa0 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -159,6 +159,11 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx, GLboolean flag ); +extern GLboolean +_mesa_valid_to_render(GLcontext *ctx, const char *where); + + + /** \name Miscellaneous */ /*@{*/ @@ -174,7 +179,6 @@ _mesa_Flush( void ); /*@}*/ - /** * \name Macros for flushing buffered rendering commands before state changes, * checking if inside glBegin/glEnd, etc. -- cgit v1.2.3 From b6e5600bd460245afef605dbfbcf6650ff677dcb Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 10:48:31 -0600 Subject: mesa: call _mesa_valid_to_render() --- src/mesa/main/api_validate.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 0c6d9af4a8..2df4f17389 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -97,14 +97,12 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, /** - * Check if OK to render by examining framebuffer status and vertex arrays. + * Check if OK to draw arrays/elements. */ static GLboolean check_valid_to_render(GLcontext *ctx, const char *function) { - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "%s(incomplete framebuffer)", function); + if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } -- cgit v1.2.3 From 71b1610941f9bfefa01d827fd19cc2368e6cdae3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 12:58:21 -0600 Subject: mesa: append uniform values to the log file the first time we use a shader This info is essential to using/debugging a shader outside of its normal application. --- src/mesa/main/context.c | 27 +++++++++++++++++++++++++++ src/mesa/main/mtypes.h | 1 + 2 files changed, 28 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 3547d0a220..38ec418809 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -150,6 +150,7 @@ #include "glapi/glapioffsets.h" #include "glapi/glapitable.h" #include "shader/program.h" +#include "shader/prog_print.h" #include "shader/shader_api.h" #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" @@ -1614,6 +1615,32 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where) return GL_FALSE; } +#ifdef DEBUG + if (ctx->Shader.Flags & GLSL_LOG) { + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (shProg) { + if (!shProg->_Used) { + /* This is the first time this shader is being used. + * Append shader's constants/uniforms to log file. + */ + GLuint i; + for (i = 0; i < shProg->NumShaders; i++) { + struct gl_shader *sh = shProg->Shaders[i]; + if (sh->Type == GL_VERTEX_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->VertexProgram->Base); + } + else if (sh->Type == GL_FRAGMENT_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->FragmentProgram->Base); + } + } + shProg->_Used = GL_TRUE; + } + } + } +#endif + return GL_TRUE; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6a60ad1cee..41172788ef 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2037,6 +2037,7 @@ struct gl_shader_program struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; + GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; }; -- cgit v1.2.3 From 970f76866617bc084847ce112c925b456d3deacc Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 13 Aug 2009 23:57:03 -0700 Subject: Regenerate files for GL_APPLE_flush_buffer_range --- src/mesa/glapi/dispatch.h | 44 +- src/mesa/glapi/glapioffsets.h | 24 +- src/mesa/glapi/glapitable.h | 18 +- src/mesa/glapi/glapitemp.h | 56 +- src/mesa/glapi/glprocs.h | 644 ++--- src/mesa/main/enums.c | 5978 ++++++++++++++++++++-------------------- src/mesa/sparc/glapi_sparc.S | 22 +- src/mesa/x86-64/glapi_x86-64.S | 258 +- src/mesa/x86/glapi_x86.S | 26 +- 9 files changed, 3675 insertions(+), 3395 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index b3f1aed1a4..2f5cc55f00 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2382,12 +2382,24 @@ #define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters #define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT) #define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn) +#define CALL_BufferParameteriAPPLE(disp, parameters) (*((disp)->BufferParameteriAPPLE)) parameters +#define GET_BufferParameteriAPPLE(disp) ((disp)->BufferParameteriAPPLE) +#define SET_BufferParameteriAPPLE(disp, fn) ((disp)->BufferParameteriAPPLE = fn) +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) (*((disp)->FlushMappedBufferRangeAPPLE)) parameters +#define GET_FlushMappedBufferRangeAPPLE(disp) ((disp)->FlushMappedBufferRangeAPPLE) +#define SET_FlushMappedBufferRangeAPPLE(disp, fn) ((disp)->FlushMappedBufferRangeAPPLE = fn) #define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters #define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT) #define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn) #define CALL_ProvokingVertexEXT(disp, parameters) (*((disp)->ProvokingVertexEXT)) parameters #define GET_ProvokingVertexEXT(disp) ((disp)->ProvokingVertexEXT) #define SET_ProvokingVertexEXT(disp, fn) ((disp)->ProvokingVertexEXT = fn) +#define CALL_GetTexParameterPointervAPPLE(disp, parameters) (*((disp)->GetTexParameterPointervAPPLE)) parameters +#define GET_GetTexParameterPointervAPPLE(disp) ((disp)->GetTexParameterPointervAPPLE) +#define SET_GetTexParameterPointervAPPLE(disp, fn) ((disp)->GetTexParameterPointervAPPLE = fn) +#define CALL_TextureRangeAPPLE(disp, parameters) (*((disp)->TextureRangeAPPLE)) parameters +#define GET_TextureRangeAPPLE(disp) ((disp)->TextureRangeAPPLE) +#define SET_TextureRangeAPPLE(disp, fn) ((disp)->TextureRangeAPPLE = fn) #define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters #define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI) #define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn) @@ -2406,7 +2418,7 @@ #else -#define driDispatchRemapTable_size 373 +#define driDispatchRemapTable_size 377 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2775,13 +2787,17 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define IsRenderbufferEXT_remap_index 363 #define RenderbufferStorageEXT_remap_index 364 #define BlitFramebufferEXT_remap_index 365 -#define FramebufferTextureLayerEXT_remap_index 366 -#define ProvokingVertexEXT_remap_index 367 -#define StencilFuncSeparateATI_remap_index 368 -#define ProgramEnvParameters4fvEXT_remap_index 369 -#define ProgramLocalParameters4fvEXT_remap_index 370 -#define GetQueryObjecti64vEXT_remap_index 371 -#define GetQueryObjectui64vEXT_remap_index 372 +#define BufferParameteriAPPLE_remap_index 366 +#define FlushMappedBufferRangeAPPLE_remap_index 367 +#define FramebufferTextureLayerEXT_remap_index 368 +#define ProvokingVertexEXT_remap_index 369 +#define GetTexParameterPointervAPPLE_remap_index 370 +#define TextureRangeAPPLE_remap_index 371 +#define StencilFuncSeparateATI_remap_index 372 +#define ProgramEnvParameters4fvEXT_remap_index 373 +#define ProgramLocalParameters4fvEXT_remap_index 374 +#define GetQueryObjecti64vEXT_remap_index 375 +#define GetQueryObjectui64vEXT_remap_index 376 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3881,12 +3897,24 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters) #define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index]) #define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn) +#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), driDispatchRemapTable[BufferParameteriAPPLE_remap_index], parameters) +#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[BufferParameteriAPPLE_remap_index]) +#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BufferParameteriAPPLE_remap_index], fn) +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index], parameters) +#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]) +#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index], fn) #define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters) #define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]) #define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn) #define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), driDispatchRemapTable[ProvokingVertexEXT_remap_index], parameters) #define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProvokingVertexEXT_remap_index]) #define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProvokingVertexEXT_remap_index], fn) +#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index], parameters) +#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]) +#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index], fn) +#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), driDispatchRemapTable[TextureRangeAPPLE_remap_index], parameters) +#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[TextureRangeAPPLE_remap_index]) +#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[TextureRangeAPPLE_remap_index], fn) #define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters) #define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index]) #define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn) diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index 9ed67a645f..01fd6f7158 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -806,14 +806,18 @@ #define _gloffset_IsRenderbufferEXT 771 #define _gloffset_RenderbufferStorageEXT 772 #define _gloffset_BlitFramebufferEXT 773 -#define _gloffset_FramebufferTextureLayerEXT 774 -#define _gloffset_ProvokingVertexEXT 775 -#define _gloffset_StencilFuncSeparateATI 776 -#define _gloffset_ProgramEnvParameters4fvEXT 777 -#define _gloffset_ProgramLocalParameters4fvEXT 778 -#define _gloffset_GetQueryObjecti64vEXT 779 -#define _gloffset_GetQueryObjectui64vEXT 780 -#define _gloffset_FIRST_DYNAMIC 781 +#define _gloffset_BufferParameteriAPPLE 774 +#define _gloffset_FlushMappedBufferRangeAPPLE 775 +#define _gloffset_FramebufferTextureLayerEXT 776 +#define _gloffset_ProvokingVertexEXT 777 +#define _gloffset_GetTexParameterPointervAPPLE 778 +#define _gloffset_TextureRangeAPPLE 779 +#define _gloffset_StencilFuncSeparateATI 780 +#define _gloffset_ProgramEnvParameters4fvEXT 781 +#define _gloffset_ProgramLocalParameters4fvEXT 782 +#define _gloffset_GetQueryObjecti64vEXT 783 +#define _gloffset_GetQueryObjectui64vEXT 784 +#define _gloffset_FIRST_DYNAMIC 785 #else @@ -1183,8 +1187,12 @@ #define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] +#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] +#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] #define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] +#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] +#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] #define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 308de4facc..c23e9a63cf 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -814,13 +814,17 @@ struct _glapi_table GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 771 */ void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 772 */ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 773 */ - void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 774 */ - void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 775 */ - void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 776 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 777 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 778 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 779 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 780 */ + void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 774 */ + void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 775 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 776 */ + void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 777 */ + void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 778 */ + void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 779 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 780 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 781 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 782 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 783 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 784 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 86fda613f0..68e7a9a4f0 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -5598,6 +5598,20 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLint srcX0, GLint srcY0, GL DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLenum target, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLenum target, GLintptr offset, GLsizeiptr size); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLenum target, GLintptr offset, GLsizeiptr size) +{ + DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); +} + KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); @@ -5613,37 +5627,51 @@ KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_778)(GLenum target, GLenum pname, GLvoid ** params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_778)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum target, GLsizei length, GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum target, GLsizei length, GLvoid * pointer) +{ + DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_778)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_778)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_784)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6436,13 +6464,17 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(IsRenderbufferEXT), TABLE_ENTRY(RenderbufferStorageEXT), TABLE_ENTRY(_dispatch_stub_773), + TABLE_ENTRY(_dispatch_stub_774), + TABLE_ENTRY(_dispatch_stub_775), TABLE_ENTRY(FramebufferTextureLayerEXT), TABLE_ENTRY(ProvokingVertexEXT), - TABLE_ENTRY(_dispatch_stub_776), - TABLE_ENTRY(_dispatch_stub_777), TABLE_ENTRY(_dispatch_stub_778), TABLE_ENTRY(_dispatch_stub_779), TABLE_ENTRY(_dispatch_stub_780), + TABLE_ENTRY(_dispatch_stub_781), + TABLE_ENTRY(_dispatch_stub_782), + TABLE_ENTRY(_dispatch_stub_783), + TABLE_ENTRY(_dispatch_stub_784), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index bd3ebc8872..21e96a9325 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -826,8 +826,12 @@ static const char gl_string_table[] = "glIsRenderbufferEXT\0" "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" "glFramebufferTextureLayerEXT\0" "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" "glStencilFuncSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" @@ -1178,11 +1182,15 @@ static const char gl_string_table[] = #define gl_dispatch_stub_754 mgl_dispatch_stub_754 #define gl_dispatch_stub_755 mgl_dispatch_stub_755 #define gl_dispatch_stub_773 mgl_dispatch_stub_773 -#define gl_dispatch_stub_776 mgl_dispatch_stub_776 -#define gl_dispatch_stub_777 mgl_dispatch_stub_777 +#define gl_dispatch_stub_774 mgl_dispatch_stub_774 +#define gl_dispatch_stub_775 mgl_dispatch_stub_775 #define gl_dispatch_stub_778 mgl_dispatch_stub_778 #define gl_dispatch_stub_779 mgl_dispatch_stub_779 #define gl_dispatch_stub_780 mgl_dispatch_stub_780 +#define gl_dispatch_stub_781 mgl_dispatch_stub_781 +#define gl_dispatch_stub_782 mgl_dispatch_stub_782 +#define gl_dispatch_stub_783 mgl_dispatch_stub_783 +#define gl_dispatch_stub_784 mgl_dispatch_stub_784 #endif /* USE_MGL_NAMESPACE */ @@ -1228,11 +1236,15 @@ GLboolean GLAPIENTRY gl_dispatch_stub_747(GLuint array); void GLAPIENTRY gl_dispatch_stub_754(GLclampd zmin, GLclampd zmax); void GLAPIENTRY gl_dispatch_stub_755(GLenum modeRGB, GLenum modeA); void GLAPIENTRY gl_dispatch_stub_773(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLAPIENTRY gl_dispatch_stub_776(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_777(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_778(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_779(GLuint id, GLenum pname, GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_780(GLuint id, GLenum pname, GLuint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_774(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_775(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_778(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_779(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_780(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_781(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_782(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_783(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_784(GLuint id, GLenum pname, GLuint64EXT * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2010,313 +2022,317 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13543, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), NAME_FUNC_OFFSET(13563, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), NAME_FUNC_OFFSET(13588, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(13609, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13638, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), - NAME_FUNC_OFFSET(13659, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(13684, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13713, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13744, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13768, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13793, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13811, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13828, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13844, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13869, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13889, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13909, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13932, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13955, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13975, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13992, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(14009, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(14024, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(14048, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(14067, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(14086, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(14102, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(14121, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(14144, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14160, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14176, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14203, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14230, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14250, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14269, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14288, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14318, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14348, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14378, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14408, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14427, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14450, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14475, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14500, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14527, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14555, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14582, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14610, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14639, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14668, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14694, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14725, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14756, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14780, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14803, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14821, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14850, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14879, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14894, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14920, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14946, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14961, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14973, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14993, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(15010, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(15026, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(15045, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(15068, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(15084, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(15106, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(15124, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(15143, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(15161, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(15180, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15198, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15217, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15235, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15254, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15272, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15291, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15309, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15328, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15346, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15365, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15383, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15402, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15420, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15439, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15457, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15476, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15494, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15513, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15531, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15550, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15568, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15587, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15605, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15624, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15642, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15661, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15679, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15698, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(15721, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15744, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15767, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15790, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15813, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15830, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15853, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15876, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15899, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15925, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15951, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15977, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(16001, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16028, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16054, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(16074, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(16094, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(16114, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(16137, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(16161, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(16184, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(16208, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(16225, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(16243, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(16260, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(16278, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(16295, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16313, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16330, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16348, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16365, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16383, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16400, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16418, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16435, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16453, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16470, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16488, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16505, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16523, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16542, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16561, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16580, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16599, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16619, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16639, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16659, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16677, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16694, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16712, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16729, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16747, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16765, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16782, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16800, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16819, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16838, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16857, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16879, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16892, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16905, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16921, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16937, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16950, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16973, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16993, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(17012, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(17023, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(17035, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(17049, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(17062, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(17078, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(17089, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(17102, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(17121, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(17141, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(17154, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(17164, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(17180, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(17199, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(17217, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(17238, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(17253, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(17268, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(17282, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(17297, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17309, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17322, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17334, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17347, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17359, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17372, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17384, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17397, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17409, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17422, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17434, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17447, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17459, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17472, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17484, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17497, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17516, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17535, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17554, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17567, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17585, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17606, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17624, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17644, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17658, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17675, gl_dispatch_stub_574, gl_dispatch_stub_574, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17691, gl_dispatch_stub_575, gl_dispatch_stub_575, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17710, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17728, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17749, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17771, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17790, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17812, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17835, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17854, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17874, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17893, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17913, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17932, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17952, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17971, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17991, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(18010, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(18030, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(18050, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(18071, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(18091, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(18112, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(18132, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(18153, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(18177, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(18195, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(18215, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(18233, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(18245, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(18258, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(18270, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(18283, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18303, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18327, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18341, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18358, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18373, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18391, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18405, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18422, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18437, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18455, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18469, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18486, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18501, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18519, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18533, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18550, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18565, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18583, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18597, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18614, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18629, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18647, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18661, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18678, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18693, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18711, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18725, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18742, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18757, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18775, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18789, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18806, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18821, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18839, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18856, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18876, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18893, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18919, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18948, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18963, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18981, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(19000, gl_dispatch_stub_745, gl_dispatch_stub_745, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(19021, gl_dispatch_stub_747, gl_dispatch_stub_747, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(19037, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(19061, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(19088, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(19106, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(19125, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(19150, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(19171, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(19193, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(19219, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(19242, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(19265, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(19288, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(19306, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(19325, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(19342, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(19380, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(19409, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(19425, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(19442, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(19464, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(19482, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(13609, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_BufferParameteriAPPLE), + NAME_FUNC_OFFSET(13633, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, _gloffset_FlushMappedBufferRangeAPPLE), + NAME_FUNC_OFFSET(13663, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(13692, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), + NAME_FUNC_OFFSET(13713, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, _gloffset_GetTexParameterPointervAPPLE), + NAME_FUNC_OFFSET(13744, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, _gloffset_TextureRangeAPPLE), + NAME_FUNC_OFFSET(13764, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(13789, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13818, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13849, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13873, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13898, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13916, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13933, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13949, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13974, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13994, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(14014, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(14037, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(14060, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(14080, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(14097, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(14114, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(14129, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(14153, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(14172, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(14191, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(14207, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(14226, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(14249, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14265, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14281, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14308, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14335, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14355, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14374, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14393, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14423, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14453, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14483, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14513, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14532, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14555, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14580, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14605, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14632, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14660, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14687, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14715, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14744, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14773, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14799, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14830, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14861, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14885, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14908, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14926, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14955, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14984, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14999, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(15025, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(15051, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(15066, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(15078, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(15098, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(15115, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(15131, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(15150, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(15173, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(15189, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(15211, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(15229, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(15248, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15266, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15285, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15303, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15322, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15340, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15359, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15377, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15396, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15414, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15433, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15451, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15470, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15488, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15507, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15525, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15544, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15562, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15581, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15599, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15618, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15636, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15655, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15673, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15692, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15710, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15729, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15747, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15766, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15784, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15803, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), + NAME_FUNC_OFFSET(15826, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15849, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15872, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15895, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15918, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15935, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15958, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15981, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(16004, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(16030, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(16056, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(16082, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(16106, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(16133, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(16159, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(16179, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(16199, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(16219, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), + NAME_FUNC_OFFSET(16242, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), + NAME_FUNC_OFFSET(16266, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), + NAME_FUNC_OFFSET(16289, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), + NAME_FUNC_OFFSET(16313, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(16330, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(16348, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16365, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16383, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16400, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16418, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16435, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16453, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16470, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16488, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16505, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16523, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16540, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16558, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16575, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16593, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16610, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16628, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16647, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16666, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16685, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16704, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16724, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16744, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16764, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16782, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16799, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16817, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16834, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16852, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16870, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16887, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16905, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16924, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16943, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16962, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16984, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16997, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(17010, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(17026, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(17042, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(17055, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(17078, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(17098, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(17117, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(17128, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(17140, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(17154, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(17167, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(17183, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(17194, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(17207, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(17226, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(17246, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(17259, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(17269, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(17285, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(17304, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(17322, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(17343, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(17358, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17373, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17387, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17402, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17414, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17427, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17439, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17452, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17464, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17477, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17489, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17502, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17514, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17527, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17539, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17552, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17564, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17577, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17589, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17602, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17621, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17640, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17659, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17672, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17690, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17711, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17729, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17749, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17763, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17780, gl_dispatch_stub_574, gl_dispatch_stub_574, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17796, gl_dispatch_stub_575, gl_dispatch_stub_575, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17815, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17833, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17854, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17876, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17895, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17917, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17940, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17959, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17979, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17998, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(18018, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(18037, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(18057, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(18076, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(18096, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(18115, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(18135, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(18155, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(18176, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(18196, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(18217, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(18237, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(18258, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(18282, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(18300, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(18320, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(18338, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(18350, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18363, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18375, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(18388, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18408, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18432, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18446, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18463, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18478, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18496, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18510, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18527, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18542, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18560, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18574, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18591, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18606, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18624, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18638, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18655, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18670, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18688, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18702, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18719, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18734, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18752, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18766, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18783, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18798, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18816, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18830, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18847, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18862, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18880, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18894, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18911, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18926, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18944, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18961, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18981, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18998, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(19024, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(19053, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(19068, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(19086, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(19105, gl_dispatch_stub_745, gl_dispatch_stub_745, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET(19126, gl_dispatch_stub_747, gl_dispatch_stub_747, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET(19142, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(19166, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(19193, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(19211, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(19230, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(19255, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(19276, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(19298, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(19324, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(19347, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(19370, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(19393, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(19411, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(19430, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(19447, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(19485, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(19514, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(19530, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(19547, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(19569, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(19587, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 6e2adea636..646552bdd5 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -139,10 +139,12 @@ LONGSTRING static const char enum_string_table[] = "GL_BOOL_VEC4_ARB\0" "GL_BUFFER_ACCESS\0" "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" "GL_BUFFER_MAPPED\0" "GL_BUFFER_MAPPED_ARB\0" "GL_BUFFER_MAP_POINTER\0" "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" "GL_BUFFER_SIZE\0" "GL_BUFFER_SIZE_ARB\0" "GL_BUFFER_USAGE\0" @@ -1542,6 +1544,9 @@ LONGSTRING static const char enum_string_table[] = "GL_STENCIL_VALUE_MASK\0" "GL_STENCIL_WRITEMASK\0" "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" "GL_STREAM_COPY\0" "GL_STREAM_COPY_ARB\0" "GL_STREAM_DRAW\0" @@ -1730,6 +1735,8 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_MIN_FILTER\0" "GL_TEXTURE_MIN_LOD\0" "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" "GL_TEXTURE_RECTANGLE_ARB\0" "GL_TEXTURE_RECTANGLE_NV\0" "GL_TEXTURE_RED_SIZE\0" @@ -1737,6 +1744,7 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_RESIDENT\0" "GL_TEXTURE_STACK_DEPTH\0" "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" "GL_TEXTURE_TOO_LARGE_EXT\0" "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" "GL_TEXTURE_WIDTH\0" @@ -1871,7 +1879,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1833] = +static const enum_elt all_enums[1841] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1976,3064 +1984,3080 @@ static const enum_elt all_enums[1833] = { 1632, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ { 1649, 0x000088BB }, /* GL_BUFFER_ACCESS */ { 1666, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 1687, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 1704, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 1747, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1773, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1788, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1807, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1823, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1843, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 1862, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 1888, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 1911, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 1939, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 1958, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 1980, 0x00001400 }, /* GL_BYTE */ - { 1988, 0x00002A24 }, /* GL_C3F_V3F */ - { 1999, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2014, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2026, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2038, 0x00000901 }, /* GL_CCW */ - { 2045, 0x00002900 }, /* GL_CLAMP */ - { 2054, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2073, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2096, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2120, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2137, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2159, 0x00001500 }, /* GL_CLEAR */ - { 2168, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2193, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2222, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2248, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2277, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2303, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2330, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2345, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2360, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2375, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2390, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2405, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2420, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2453, 0x00000A00 }, /* GL_COEFF */ - { 2462, 0x00001800 }, /* GL_COLOR */ - { 2471, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2486, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2516, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2550, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2573, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2593, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2615, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2635, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 2656, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2681, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 2702, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 2724, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2750, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 2772, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2798, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 2820, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2846, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 2868, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2894, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 2916, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 2942, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 2964, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 2990, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3015, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3036, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3061, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3082, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3107, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3128, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 3153, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 3174, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 3199, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 3220, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 3245, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 3266, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 3291, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 3312, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 3337, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 3358, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 3383, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 3403, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 3424, 0x00001900 }, /* GL_COLOR_INDEX */ - { 3439, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 3456, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 3474, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3492, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3515, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3543, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3559, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3579, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3607, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3639, 0x00008458 }, /* GL_COLOR_SUM */ - { 3652, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3669, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3684, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3710, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3740, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3770, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3790, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3814, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3839, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3868, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3897, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 3919, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 3945, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 3971, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 3997, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4027, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4057, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4087, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4121, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 4155, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 4185, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 4219, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 4253, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 4277, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 4305, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 4333, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 4354, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 4379, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 4400, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 4425, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 4450, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 4469, 0x00008570 }, /* GL_COMBINE */ - { 4480, 0x00008503 }, /* GL_COMBINE4 */ - { 4492, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4509, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4530, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4551, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4566, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4581, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4596, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4615, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4634, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4670, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4694, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4722, 0x00001300 }, /* GL_COMPILE */ - { 4733, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4756, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4774, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4794, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4818, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4842, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4870, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4894, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4924, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 4958, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 4986, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5004, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5023, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5046, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5075, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 5108, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 5141, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 5174, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 5196, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 5224, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 5256, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 5281, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 5312, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 5331, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 5356, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 5386, 0x00008576 }, /* GL_CONSTANT */ - { 5398, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 5416, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 5438, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 5454, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 5478, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 5500, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 5518, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 5540, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 5556, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 5574, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5592, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5620, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5651, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5678, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5709, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5736, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5767, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5795, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5827, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5849, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5875, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5897, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5923, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 5944, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 5969, 0x00008862 }, /* GL_COORD_REPLACE */ - { 5986, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 6007, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 6027, 0x00001503 }, /* GL_COPY */ - { 6035, 0x0000150C }, /* GL_COPY_INVERTED */ - { 6052, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6072, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 6092, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 6113, 0x00000B44 }, /* GL_CULL_FACE */ - { 6126, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6144, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6163, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6195, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6230, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6251, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6266, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6283, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6304, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6330, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6347, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6369, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6397, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6418, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6452, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6485, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6503, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6533, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6552, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6569, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6590, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6614, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6641, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6665, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6692, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6725, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6759, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6792, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6819, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6845, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6870, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6899, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6921, 0x00000900 }, /* GL_CW */ - { 6927, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6948, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6969, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6989, 0x00002101 }, /* GL_DECAL */ - { 6998, 0x00001E03 }, /* GL_DECR */ - { 7006, 0x00008508 }, /* GL_DECR_WRAP */ - { 7019, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 7036, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7053, 0x00001801 }, /* GL_DEPTH */ - { 7062, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7082, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7102, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7126, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7140, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7154, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7174, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7199, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7219, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7237, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7258, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7277, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7298, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7323, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7349, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7370, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7395, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7421, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7442, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7467, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7493, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7507, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7522, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7537, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7554, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7582, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7602, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7630, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7658, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7672, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7694, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7720, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7739, 0x00001201 }, /* GL_DIFFUSE */ - { 7750, 0x00000BD0 }, /* GL_DITHER */ - { 7760, 0x00000A02 }, /* GL_DOMAIN */ - { 7770, 0x00001100 }, /* GL_DONT_CARE */ - { 7783, 0x000086AE }, /* GL_DOT3_RGB */ - { 7795, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7808, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7825, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7842, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7858, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7874, 0x0000140A }, /* GL_DOUBLE */ - { 7884, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7900, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7915, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7931, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7951, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7971, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7987, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8004, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8025, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8046, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8063, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8084, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8105, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8122, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8143, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8164, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8181, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8202, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8223, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8240, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8261, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8282, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8299, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8320, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8341, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8361, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8381, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8397, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8417, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8437, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8453, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8473, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8493, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8509, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8529, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8549, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8565, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8585, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8605, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8621, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8641, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8661, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8677, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8697, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8717, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8733, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8753, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8773, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8789, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8809, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8829, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8849, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8881, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8905, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8925, 0x00000304 }, /* GL_DST_ALPHA */ - { 8938, 0x00000306 }, /* GL_DST_COLOR */ - { 8951, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 8965, 0x00008779 }, /* GL_DUDV_ATI */ - { 8977, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8993, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9013, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9029, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9049, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9065, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9085, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9098, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9117, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9151, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9189, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9216, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9242, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9266, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9298, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9334, 0x00001600 }, /* GL_EMISSION */ - { 9346, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9360, 0x00000202 }, /* GL_EQUAL */ - { 9369, 0x00001509 }, /* GL_EQUIV */ - { 9378, 0x00010000 }, /* GL_EVAL_BIT */ - { 9390, 0x00000800 }, /* GL_EXP */ - { 9397, 0x00000801 }, /* GL_EXP2 */ - { 9405, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9419, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9433, 0x00002502 }, /* GL_EYE_PLANE */ - { 9446, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9471, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9488, 0x00000000 }, /* GL_FALSE */ - { 9497, 0x00001101 }, /* GL_FASTEST */ - { 9508, 0x00001C01 }, /* GL_FEEDBACK */ - { 9520, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9547, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9571, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9595, 0x00001B02 }, /* GL_FILL */ - { 9603, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9634, 0x00001D00 }, /* GL_FLAT */ - { 9642, 0x00001406 }, /* GL_FLOAT */ - { 9651, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9665, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9683, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9699, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9715, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9729, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9747, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9763, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9779, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9793, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9811, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9827, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9843, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 9857, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 9875, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9889, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9907, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9921, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9939, 0x00000B60 }, /* GL_FOG */ - { 9946, 0x00000080 }, /* GL_FOG_BIT */ - { 9957, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9970, 0x00008451 }, /* GL_FOG_COORD */ - { 9983, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10001, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10025, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10064, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10107, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10139, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10170, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10199, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10224, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10243, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10277, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10304, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10330, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10354, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10371, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10386, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10410, 0x00000B64 }, /* GL_FOG_END */ - { 10421, 0x00000C54 }, /* GL_FOG_HINT */ - { 10433, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10446, 0x00000B65 }, /* GL_FOG_MODE */ - { 10458, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10477, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10502, 0x00000B63 }, /* GL_FOG_START */ - { 10515, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10533, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10557, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10576, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10599, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10634, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10649, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10686, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10722, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10763, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10804, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10841, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 10878, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 10916, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 10958, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 10996, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11038, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11073, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11112, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11161, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11209, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11261, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11301, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11345, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11385, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11429, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11456, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11480, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11508, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11531, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11550, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11587, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11628, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11669, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11711, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11762, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11800, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11845, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 11894, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 11932, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 11974, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12006, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12031, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12058, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12089, 0x00000404 }, /* GL_FRONT */ - { 12098, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12116, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12130, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12144, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12159, 0x00008006 }, /* GL_FUNC_ADD */ - { 12171, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12187, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12212, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12241, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12258, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12298, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12322, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12351, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12375, 0x00000206 }, /* GL_GEQUAL */ - { 12385, 0x00000204 }, /* GL_GREATER */ - { 12396, 0x00001904 }, /* GL_GREEN */ - { 12405, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12419, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12433, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12448, 0x00008000 }, /* GL_HINT_BIT */ - { 12460, 0x00008024 }, /* GL_HISTOGRAM */ - { 12473, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12497, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12525, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12548, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12575, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12592, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12612, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12636, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12660, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12688, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12716, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12748, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12770, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12796, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12814, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12836, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 12855, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 12878, 0x0000862A }, /* GL_IDENTITY_NV */ - { 12893, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 12913, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 12953, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 12991, 0x00001E02 }, /* GL_INCR */ - { 12999, 0x00008507 }, /* GL_INCR_WRAP */ - { 13012, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13029, 0x00008222 }, /* GL_INDEX */ - { 13038, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13053, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13083, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13117, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13140, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13162, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13182, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13196, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13217, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13235, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13249, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13265, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13280, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13299, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13318, 0x00001404 }, /* GL_INT */ - { 13325, 0x00008049 }, /* GL_INTENSITY */ - { 13338, 0x0000804C }, /* GL_INTENSITY12 */ - { 13353, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13372, 0x0000804D }, /* GL_INTENSITY16 */ - { 13387, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13406, 0x0000804A }, /* GL_INTENSITY4 */ - { 13420, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13438, 0x0000804B }, /* GL_INTENSITY8 */ - { 13452, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13470, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13487, 0x00008575 }, /* GL_INTERPOLATE */ - { 13502, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13521, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13540, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13552, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13568, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13580, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13596, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13608, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13624, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13640, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13673, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13710, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13731, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13748, 0x0000862B }, /* GL_INVERSE_NV */ - { 13762, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13786, 0x0000150A }, /* GL_INVERT */ - { 13796, 0x00001E00 }, /* GL_KEEP */ - { 13804, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 13834, 0x00000406 }, /* GL_LEFT */ - { 13842, 0x00000203 }, /* GL_LEQUAL */ - { 13852, 0x00000201 }, /* GL_LESS */ - { 13860, 0x00004000 }, /* GL_LIGHT0 */ - { 13870, 0x00004001 }, /* GL_LIGHT1 */ - { 13880, 0x00004002 }, /* GL_LIGHT2 */ - { 13890, 0x00004003 }, /* GL_LIGHT3 */ - { 13900, 0x00004004 }, /* GL_LIGHT4 */ - { 13910, 0x00004005 }, /* GL_LIGHT5 */ - { 13920, 0x00004006 }, /* GL_LIGHT6 */ - { 13930, 0x00004007 }, /* GL_LIGHT7 */ - { 13940, 0x00000B50 }, /* GL_LIGHTING */ - { 13952, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 13968, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 13991, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14020, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14053, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14081, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14105, 0x00001B01 }, /* GL_LINE */ - { 14113, 0x00002601 }, /* GL_LINEAR */ - { 14123, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14145, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14175, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14206, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14230, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14255, 0x00000001 }, /* GL_LINES */ - { 14264, 0x00000004 }, /* GL_LINE_BIT */ - { 14276, 0x00000002 }, /* GL_LINE_LOOP */ - { 14289, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14309, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14324, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14344, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14360, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14384, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14407, 0x00000003 }, /* GL_LINE_STRIP */ - { 14421, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14435, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14449, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14475, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14495, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14510, 0x00000B32 }, /* GL_LIST_BASE */ - { 14523, 0x00020000 }, /* GL_LIST_BIT */ - { 14535, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14549, 0x00000B30 }, /* GL_LIST_MODE */ - { 14562, 0x00000101 }, /* GL_LOAD */ - { 14570, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14582, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14599, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14613, 0x00001909 }, /* GL_LUMINANCE */ - { 14626, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14641, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14664, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14691, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14713, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14739, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14758, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14773, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14796, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14823, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 14842, 0x0000803F }, /* GL_LUMINANCE4 */ - { 14856, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 14877, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 14902, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 14920, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 14941, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 14966, 0x00008040 }, /* GL_LUMINANCE8 */ - { 14980, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15001, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15026, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15044, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15063, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15079, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15099, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15121, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15135, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15150, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15174, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15198, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15222, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15246, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15263, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15280, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15308, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15337, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15366, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15395, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15424, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15453, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15482, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15510, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15538, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15566, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15594, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15622, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15650, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15678, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15706, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15734, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15750, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15770, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15792, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15806, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15821, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 15845, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 15869, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 15893, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 15917, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 15934, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 15951, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 15979, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16008, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16037, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16066, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16095, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16124, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16153, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16181, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16209, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16237, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16265, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16293, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16321, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16349, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16377, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16405, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16418, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16444, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16473, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16501, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16517, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16532, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16558, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16575, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16590, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16604, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16620, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16636, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16652, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16668, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16684, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16700, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16716, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16732, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16748, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16764, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16779, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16793, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16809, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 16825, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 16841, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 16857, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 16873, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 16889, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 16905, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 16921, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 16937, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 16953, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 16968, 0x00008632 }, /* GL_MATRIX2_NV */ - { 16982, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 16998, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17014, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17029, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17043, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17058, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17072, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17087, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17101, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17116, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17130, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17145, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17159, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17174, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17189, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17215, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17249, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17280, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17313, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17344, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17359, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17381, 0x00008008 }, /* GL_MAX */ - { 17388, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17411, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17443, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17469, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17502, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17528, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17562, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17581, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17610, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17642, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17678, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17714, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17754, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17780, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17810, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 17835, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 17864, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 17893, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 17926, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 17946, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 17970, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 17994, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18018, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18043, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18061, 0x00008008 }, /* GL_MAX_EXT */ - { 18072, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18107, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18146, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18160, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18180, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18218, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18247, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18271, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18299, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18322, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18359, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18395, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18422, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18451, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18485, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18521, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18548, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18580, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18616, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18645, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18674, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18702, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18740, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18784, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 18827, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 18861, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 18900, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 18937, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 18975, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19018, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19061, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19091, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19122, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19158, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19194, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19224, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19258, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19291, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19320, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19335, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19355, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19379, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19401, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19427, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19454, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19485, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19509, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19543, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19563, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19590, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19611, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19636, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19661, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19696, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19718, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19744, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19766, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 19792, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 19826, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 19864, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 19897, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 19934, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 19958, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 19979, 0x00008007 }, /* GL_MIN */ - { 19986, 0x0000802E }, /* GL_MINMAX */ - { 19996, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20010, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20027, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20048, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20063, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20082, 0x00008007 }, /* GL_MIN_EXT */ - { 20093, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20112, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20135, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20158, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20178, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20198, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20228, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20256, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20284, 0x00001700 }, /* GL_MODELVIEW */ - { 20297, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20315, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20334, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20353, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20372, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20391, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20410, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20429, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20448, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20467, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20486, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20505, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20523, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20542, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20561, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20580, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20599, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20618, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20637, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20656, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20675, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20694, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20713, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20731, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20750, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20769, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20787, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 20805, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 20823, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 20841, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 20859, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 20877, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 20895, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 20915, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 20942, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 20967, 0x00002100 }, /* GL_MODULATE */ - { 20979, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 20999, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21026, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21051, 0x00000103 }, /* GL_MULT */ - { 21059, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21074, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21094, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21113, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21132, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21156, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21179, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21209, 0x00002A25 }, /* GL_N3F_V3F */ - { 21220, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21240, 0x0000150E }, /* GL_NAND */ - { 21248, 0x00002600 }, /* GL_NEAREST */ - { 21259, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21290, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21322, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21347, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21373, 0x00000200 }, /* GL_NEVER */ - { 21382, 0x00001102 }, /* GL_NICEST */ - { 21392, 0x00000000 }, /* GL_NONE */ - { 21400, 0x00001505 }, /* GL_NOOP */ - { 21408, 0x00001508 }, /* GL_NOR */ - { 21415, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21428, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21444, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21475, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21510, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21534, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21557, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21578, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21592, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21610, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21627, 0x00000205 }, /* GL_NOTEQUAL */ - { 21639, 0x00000000 }, /* GL_NO_ERROR */ - { 21651, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21685, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21723, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21755, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 21797, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 21827, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 21867, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 21898, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 21927, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 21955, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 21985, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22002, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22028, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22044, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22079, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22101, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22120, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22150, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22171, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22199, 0x00000001 }, /* GL_ONE */ - { 22206, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22234, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22266, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22294, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22326, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22349, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22372, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22395, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22418, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22436, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22458, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22480, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22496, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22516, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22536, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22554, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22576, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22598, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22614, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22634, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22654, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22672, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22694, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22716, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22732, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22752, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22772, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 22793, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 22812, 0x00001507 }, /* GL_OR */ - { 22818, 0x00000A01 }, /* GL_ORDER */ - { 22827, 0x0000150D }, /* GL_OR_INVERTED */ - { 22842, 0x0000150B }, /* GL_OR_REVERSE */ - { 22856, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 22873, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 22891, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 22912, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 22932, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 22950, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 22969, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 22989, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23009, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23027, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23046, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23071, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23095, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23116, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23138, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23160, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23185, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23209, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23230, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23252, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23274, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23296, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23327, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23347, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23372, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23392, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23417, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23437, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23462, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23482, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23507, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23527, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23552, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23572, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23597, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23617, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23642, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23662, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23687, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23707, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23732, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23752, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23777, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 23795, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 23816, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 23845, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 23878, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 23903, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 23926, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 23957, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 23992, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24019, 0x00001B00 }, /* GL_POINT */ - { 24028, 0x00000000 }, /* GL_POINTS */ - { 24038, 0x00000002 }, /* GL_POINT_BIT */ - { 24051, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24081, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24115, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24149, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24184, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24213, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24246, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24279, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24313, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24327, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24353, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24371, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24393, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24415, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24438, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24456, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24478, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24500, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24523, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24543, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24559, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24580, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24596, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24616, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24645, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24664, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24690, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24705, 0x00000009 }, /* GL_POLYGON */ - { 24716, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24731, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24747, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24770, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 24795, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 24818, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 24841, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 24865, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 24889, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 24907, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 24930, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 24949, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 24972, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 24989, 0x00001203 }, /* GL_POSITION */ - { 25001, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25033, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25069, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25102, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25139, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25170, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25205, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25237, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25273, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25306, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25338, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25374, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25407, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25444, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25474, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25508, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25539, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25574, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25605, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25640, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25672, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25708, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25738, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25772, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 25803, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 25838, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 25870, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 25901, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 25936, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 25968, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26004, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26033, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26066, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26096, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26130, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26169, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26202, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26242, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26276, 0x00008578 }, /* GL_PREVIOUS */ - { 26288, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26304, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26320, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26337, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26358, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26379, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26412, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26444, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26467, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26490, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26520, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26549, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26577, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26599, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26627, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26655, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26677, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26698, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26738, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26777, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 26807, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 26842, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 26875, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 26909, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 26948, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 26987, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27009, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27035, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27059, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27082, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27104, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27125, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27146, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27173, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27205, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27237, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27272, 0x00001701 }, /* GL_PROJECTION */ - { 27286, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27307, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27333, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27357, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27378, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27397, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27420, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27459, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27497, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27517, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27547, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27571, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27591, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27621, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27645, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27665, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27698, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27724, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27754, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 27785, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 27815, 0x00002003 }, /* GL_Q */ - { 27820, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 27845, 0x00000007 }, /* GL_QUADS */ - { 27854, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 27902, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 27919, 0x00000008 }, /* GL_QUAD_STRIP */ - { 27933, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 27955, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 27981, 0x00008866 }, /* GL_QUERY_RESULT */ - { 27997, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28017, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28043, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28073, 0x00002002 }, /* GL_R */ - { 28078, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28090, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28123, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28138, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28158, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28190, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28214, 0x000088B8 }, /* GL_READ_ONLY */ - { 28227, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28244, 0x000088BA }, /* GL_READ_WRITE */ - { 28258, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28276, 0x00001903 }, /* GL_RED */ - { 28283, 0x00008016 }, /* GL_REDUCE */ - { 28293, 0x00008016 }, /* GL_REDUCE_EXT */ - { 28307, 0x00000D15 }, /* GL_RED_BIAS */ - { 28319, 0x00000D52 }, /* GL_RED_BITS */ - { 28331, 0x00000D14 }, /* GL_RED_SCALE */ - { 28344, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28362, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28384, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28405, 0x00001C00 }, /* GL_RENDER */ - { 28415, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28431, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28458, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28486, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28512, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28539, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28559, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28586, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28609, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28636, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28668, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28704, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 28729, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 28753, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 28782, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 28804, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 28830, 0x00001F01 }, /* GL_RENDERER */ - { 28842, 0x00000C40 }, /* GL_RENDER_MODE */ - { 28857, 0x00002901 }, /* GL_REPEAT */ - { 28867, 0x00001E01 }, /* GL_REPLACE */ - { 28878, 0x00008062 }, /* GL_REPLACE_EXT */ - { 28893, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 28916, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 28934, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 28956, 0x00000102 }, /* GL_RETURN */ - { 28966, 0x00001907 }, /* GL_RGB */ - { 28973, 0x00008052 }, /* GL_RGB10 */ - { 28982, 0x00008059 }, /* GL_RGB10_A2 */ - { 28994, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29010, 0x00008052 }, /* GL_RGB10_EXT */ - { 29023, 0x00008053 }, /* GL_RGB12 */ - { 29032, 0x00008053 }, /* GL_RGB12_EXT */ - { 29045, 0x00008054 }, /* GL_RGB16 */ - { 29054, 0x00008054 }, /* GL_RGB16_EXT */ - { 29067, 0x0000804E }, /* GL_RGB2_EXT */ - { 29079, 0x0000804F }, /* GL_RGB4 */ - { 29087, 0x0000804F }, /* GL_RGB4_EXT */ - { 29099, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29112, 0x00008050 }, /* GL_RGB5 */ - { 29120, 0x00008057 }, /* GL_RGB5_A1 */ - { 29131, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29146, 0x00008050 }, /* GL_RGB5_EXT */ - { 29158, 0x00008051 }, /* GL_RGB8 */ - { 29166, 0x00008051 }, /* GL_RGB8_EXT */ - { 29178, 0x00001908 }, /* GL_RGBA */ - { 29186, 0x0000805A }, /* GL_RGBA12 */ - { 29196, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29210, 0x0000805B }, /* GL_RGBA16 */ - { 29220, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29234, 0x00008055 }, /* GL_RGBA2 */ - { 29243, 0x00008055 }, /* GL_RGBA2_EXT */ - { 29256, 0x00008056 }, /* GL_RGBA4 */ - { 29265, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 29284, 0x00008056 }, /* GL_RGBA4_EXT */ - { 29297, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 29311, 0x00008058 }, /* GL_RGBA8 */ - { 29320, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29333, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29348, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29366, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29379, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29392, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29406, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29418, 0x00008573 }, /* GL_RGB_SCALE */ - { 29431, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29448, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29465, 0x00000407 }, /* GL_RIGHT */ - { 29474, 0x00002000 }, /* GL_S */ - { 29479, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29493, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29514, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29528, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29549, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29563, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29579, 0x000080A9 }, /* GL_SAMPLES */ - { 29590, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29606, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29621, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29639, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29661, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29689, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 29721, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 29744, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 29771, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 29789, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 29812, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 29834, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 29853, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 29876, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 29902, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 29932, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 29957, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 29986, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30001, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30016, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30032, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30057, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30097, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30141, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30174, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30204, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30236, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 30266, 0x00001C02 }, /* GL_SELECT */ - { 30276, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 30304, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30329, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30345, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30372, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30403, 0x0000150F }, /* GL_SET */ - { 30410, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30431, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30455, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30470, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30485, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30513, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30536, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30566, 0x00001601 }, /* GL_SHININESS */ - { 30579, 0x00001402 }, /* GL_SHORT */ - { 30588, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30609, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30625, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30645, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30664, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30678, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30693, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 30715, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 30735, 0x00001D01 }, /* GL_SMOOTH */ - { 30745, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 30778, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 30805, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 30838, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 30865, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 30882, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 30903, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 30924, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 30939, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 30958, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 30977, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 30994, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31015, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31036, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31051, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31070, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31089, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31106, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31127, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31148, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31163, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31182, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31201, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31221, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 31239, 0x00001202 }, /* GL_SPECULAR */ - { 31251, 0x00002402 }, /* GL_SPHERE_MAP */ - { 31265, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 31280, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 31298, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 31315, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31329, 0x00008580 }, /* GL_SRC0_RGB */ - { 31341, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31355, 0x00008581 }, /* GL_SRC1_RGB */ - { 31367, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31381, 0x00008582 }, /* GL_SRC2_RGB */ - { 31393, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31406, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31428, 0x00000300 }, /* GL_SRC_COLOR */ - { 31441, 0x00008C40 }, /* GL_SRGB */ - { 31449, 0x00008C41 }, /* GL_SRGB8 */ - { 31458, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31474, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31488, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31506, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31525, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31559, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31593, 0x000088E5 }, /* GL_STATIC_READ */ - { 31608, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31627, 0x00001802 }, /* GL_STENCIL */ - { 31638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31660, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31686, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 31707, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 31732, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 31753, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 31778, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 31810, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 31846, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 31878, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 31914, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 31934, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 31961, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 31987, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32003, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32025, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32048, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32064, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32080, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32097, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32120, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32142, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32164, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 32186, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 32207, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 32234, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 32261, 0x00000B97 }, /* GL_STENCIL_REF */ - { 32276, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 32292, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32321, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32343, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32364, 0x00000C33 }, /* GL_STEREO */ - { 32374, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32389, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32408, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32423, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32442, 0x000088E1 }, /* GL_STREAM_READ */ - { 32457, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32476, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32493, 0x000084E7 }, /* GL_SUBTRACT */ - { 32505, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32521, 0x00002001 }, /* GL_T */ - { 32526, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 32541, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 32560, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 32576, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 32591, 0x00002A27 }, /* GL_T2F_V3F */ - { 32602, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 32621, 0x00002A28 }, /* GL_T4F_V4F */ - { 32632, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 32655, 0x00001702 }, /* GL_TEXTURE */ - { 32666, 0x000084C0 }, /* GL_TEXTURE0 */ - { 32678, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 32694, 0x000084C1 }, /* GL_TEXTURE1 */ - { 32706, 0x000084CA }, /* GL_TEXTURE10 */ - { 32719, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 32736, 0x000084CB }, /* GL_TEXTURE11 */ - { 32749, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 32766, 0x000084CC }, /* GL_TEXTURE12 */ - { 32779, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 32796, 0x000084CD }, /* GL_TEXTURE13 */ - { 32809, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 32826, 0x000084CE }, /* GL_TEXTURE14 */ - { 32839, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 32856, 0x000084CF }, /* GL_TEXTURE15 */ - { 32869, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 32886, 0x000084D0 }, /* GL_TEXTURE16 */ - { 32899, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 32916, 0x000084D1 }, /* GL_TEXTURE17 */ - { 32929, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 32946, 0x000084D2 }, /* GL_TEXTURE18 */ - { 32959, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 32976, 0x000084D3 }, /* GL_TEXTURE19 */ - { 32989, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 33006, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 33022, 0x000084C2 }, /* GL_TEXTURE2 */ - { 33034, 0x000084D4 }, /* GL_TEXTURE20 */ - { 33047, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 33064, 0x000084D5 }, /* GL_TEXTURE21 */ - { 33077, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 33094, 0x000084D6 }, /* GL_TEXTURE22 */ - { 33107, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 33124, 0x000084D7 }, /* GL_TEXTURE23 */ - { 33137, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 33154, 0x000084D8 }, /* GL_TEXTURE24 */ - { 33167, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 33184, 0x000084D9 }, /* GL_TEXTURE25 */ - { 33197, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 33214, 0x000084DA }, /* GL_TEXTURE26 */ - { 33227, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 33244, 0x000084DB }, /* GL_TEXTURE27 */ - { 33257, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 33274, 0x000084DC }, /* GL_TEXTURE28 */ - { 33287, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 33304, 0x000084DD }, /* GL_TEXTURE29 */ - { 33317, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33334, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33350, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33362, 0x000084DE }, /* GL_TEXTURE30 */ - { 33375, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33392, 0x000084DF }, /* GL_TEXTURE31 */ - { 33405, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33422, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33438, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33450, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33466, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33478, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33494, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33506, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 33522, 0x000084C7 }, /* GL_TEXTURE7 */ - { 33534, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 33550, 0x000084C8 }, /* GL_TEXTURE8 */ - { 33562, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 33578, 0x000084C9 }, /* GL_TEXTURE9 */ - { 33590, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 33606, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 33620, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 33644, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 33658, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 33682, 0x0000806F }, /* GL_TEXTURE_3D */ - { 33696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 33718, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 33744, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 33766, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 33788, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 33820, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 33842, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 33874, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 33896, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 33924, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 33956, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 33989, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 34021, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 34036, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 34057, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 34082, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 34100, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 34124, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 34155, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 34185, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 34215, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 34250, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 34281, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34319, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34346, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34378, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34412, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34436, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34464, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34488, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 34516, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 34549, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 34573, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 34595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 34617, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 34643, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 34677, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 34710, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 34747, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 34775, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 34807, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 34830, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 34868, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 34910, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 34941, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 34969, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 34999, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 35027, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 35047, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 35071, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 35102, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 35137, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 35168, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 35203, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 35234, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 35269, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 35300, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35335, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35366, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35401, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35432, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35467, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35506, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35532, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35547, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35568, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35588, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35614, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 35634, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 35651, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 35668, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 35685, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 35702, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 35727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 35749, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 35775, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 35793, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 35819, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 35845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 35875, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 35902, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 35927, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 35947, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 35971, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 35998, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36025, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 36052, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 36078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 36108, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 36130, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 36148, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 36178, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 36206, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 36234, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 36262, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 36283, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 36302, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36324, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36343, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36363, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36388, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36412, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36432, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36456, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36476, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36499, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36523, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 36548, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 36582, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 36599, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 36617, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 36635, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 36653, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 36673, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 36692, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 36721, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 36738, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 36764, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 36794, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 36826, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 36856, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 36890, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 36906, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 36937, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 36972, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 37000, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 37032, 0x00000004 }, /* GL_TRIANGLES */ - { 37045, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 37061, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 37082, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 37100, 0x00000001 }, /* GL_TRUE */ - { 37108, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 37128, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 37151, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 37171, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 37192, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 37214, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 37236, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 37256, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 37277, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 37294, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37321, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37344, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37360, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37387, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37408, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37432, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37463, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 37487, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 37515, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 37538, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 37556, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 37586, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 37612, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 37642, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 37668, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 37692, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 37720, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 37748, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 37775, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 37807, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 37838, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 37852, 0x00002A20 }, /* GL_V2F */ - { 37859, 0x00002A21 }, /* GL_V3F */ - { 37866, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 37885, 0x00001F00 }, /* GL_VENDOR */ - { 37895, 0x00001F02 }, /* GL_VERSION */ - { 37906, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 37922, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 37946, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 37976, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 38007, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 38042, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 38066, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 38087, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 38110, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 38131, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 38158, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 38186, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 38214, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 38242, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 38270, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 38298, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 38326, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38353, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38380, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38407, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38434, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38461, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 38488, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 38515, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 38542, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 38569, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 38607, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 38649, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 38680, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 38715, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 38749, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 38787, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 38818, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 38853, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 38881, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 38913, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 38943, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 38977, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 39005, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 39037, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 39057, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 39079, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 39108, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 39129, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 39158, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 39191, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 39223, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 39250, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 39281, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 39311, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 39328, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39349, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39376, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39388, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39404, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39424, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39455, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 39490, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 39518, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 39543, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 39570, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 39595, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 39619, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 39638, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 39652, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 39670, 0x00001506 }, /* GL_XOR */ - { 39677, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 39696, 0x00008757 }, /* GL_YCBCR_MESA */ - { 39710, 0x00000000 }, /* GL_ZERO */ - { 39718, 0x00000D16 }, /* GL_ZOOM_X */ - { 39728, 0x00000D17 }, /* GL_ZOOM_Y */ + { 1687, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 1718, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 1735, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 1756, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 1778, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 1804, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 1838, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1853, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1872, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1888, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1908, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 1927, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 1953, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 1976, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2004, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2023, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2045, 0x00001400 }, /* GL_BYTE */ + { 2053, 0x00002A24 }, /* GL_C3F_V3F */ + { 2064, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2079, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2091, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2103, 0x00000901 }, /* GL_CCW */ + { 2110, 0x00002900 }, /* GL_CLAMP */ + { 2119, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2138, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2161, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2185, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2202, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2224, 0x00001500 }, /* GL_CLEAR */ + { 2233, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2258, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2287, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2313, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2342, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2368, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2395, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2410, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2425, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2440, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2455, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2470, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2485, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2518, 0x00000A00 }, /* GL_COEFF */ + { 2527, 0x00001800 }, /* GL_COLOR */ + { 2536, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2551, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2581, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2615, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2638, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2658, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2680, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2700, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 2721, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2746, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 2767, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 2789, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2815, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 2837, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2863, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 2885, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2911, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 2933, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 2959, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 2981, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3007, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3029, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3055, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3080, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3101, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3126, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3147, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3172, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3193, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 3218, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 3239, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 3264, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 3285, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 3310, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 3331, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 3356, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 3377, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 3402, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 3423, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 3448, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 3468, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 3489, 0x00001900 }, /* GL_COLOR_INDEX */ + { 3504, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 3521, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 3539, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 3557, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3580, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3608, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3624, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3644, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3672, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3704, 0x00008458 }, /* GL_COLOR_SUM */ + { 3717, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3734, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3749, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3775, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3805, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3835, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3879, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3904, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3933, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 3962, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 3984, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4010, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4036, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4062, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4092, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4122, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4152, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4186, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 4220, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 4250, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 4284, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 4318, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 4342, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 4370, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 4398, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 4419, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 4444, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 4465, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 4490, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 4515, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 4534, 0x00008570 }, /* GL_COMBINE */ + { 4545, 0x00008503 }, /* GL_COMBINE4 */ + { 4557, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4574, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4595, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4616, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4631, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4646, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4661, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4680, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4699, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4735, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4759, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4787, 0x00001300 }, /* GL_COMPILE */ + { 4798, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4821, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4839, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4883, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4907, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4935, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4959, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 4989, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5023, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5051, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5069, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5088, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5111, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5140, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 5173, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 5206, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 5239, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 5261, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 5289, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 5321, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 5346, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 5377, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 5396, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 5421, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 5451, 0x00008576 }, /* GL_CONSTANT */ + { 5463, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 5481, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 5503, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 5519, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 5543, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 5565, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 5583, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 5605, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 5621, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 5639, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5657, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5685, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5716, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5743, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5774, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5801, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5832, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5860, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5892, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5914, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5940, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 5962, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 5988, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 6009, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 6034, 0x00008862 }, /* GL_COORD_REPLACE */ + { 6051, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 6072, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 6092, 0x00001503 }, /* GL_COPY */ + { 6100, 0x0000150C }, /* GL_COPY_INVERTED */ + { 6117, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 6137, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6157, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6178, 0x00000B44 }, /* GL_CULL_FACE */ + { 6191, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6209, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6228, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6260, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6295, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6316, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6331, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6348, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6369, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6395, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6412, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6434, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6462, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6483, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6517, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6550, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6568, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6598, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6617, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6634, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6655, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6679, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6706, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6730, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6757, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6790, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6824, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6857, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6884, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6910, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6935, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6964, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6986, 0x00000900 }, /* GL_CW */ + { 6992, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 7013, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 7034, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 7054, 0x00002101 }, /* GL_DECAL */ + { 7063, 0x00001E03 }, /* GL_DECR */ + { 7071, 0x00008508 }, /* GL_DECR_WRAP */ + { 7084, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7101, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7118, 0x00001801 }, /* GL_DEPTH */ + { 7127, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7147, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7167, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7191, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7205, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7219, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7239, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7264, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7284, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7302, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7323, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7342, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7363, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7388, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7414, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7435, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7460, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7486, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7507, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7532, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7558, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7572, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7587, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7602, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7619, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7647, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7667, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7695, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7723, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7737, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7759, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7785, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7804, 0x00001201 }, /* GL_DIFFUSE */ + { 7815, 0x00000BD0 }, /* GL_DITHER */ + { 7825, 0x00000A02 }, /* GL_DOMAIN */ + { 7835, 0x00001100 }, /* GL_DONT_CARE */ + { 7848, 0x000086AE }, /* GL_DOT3_RGB */ + { 7860, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7873, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7890, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7907, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7923, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7939, 0x0000140A }, /* GL_DOUBLE */ + { 7949, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7965, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7980, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7996, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8016, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8036, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8052, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8069, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8090, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8111, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8128, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8149, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8170, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8187, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8208, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8229, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8246, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8267, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8288, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8305, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8326, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8347, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8364, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8385, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8406, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8426, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8446, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8462, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8482, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8502, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8518, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8538, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8558, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8574, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8594, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8614, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8630, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8650, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8670, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8686, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8706, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8726, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8742, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8762, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8782, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8798, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8818, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8838, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8854, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8874, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8894, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 8914, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8946, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8970, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8990, 0x00000304 }, /* GL_DST_ALPHA */ + { 9003, 0x00000306 }, /* GL_DST_COLOR */ + { 9016, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9030, 0x00008779 }, /* GL_DUDV_ATI */ + { 9042, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9058, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9078, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9094, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9114, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9130, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9150, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9163, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9182, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9216, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9254, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9281, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9307, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9331, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9363, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9399, 0x00001600 }, /* GL_EMISSION */ + { 9411, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9425, 0x00000202 }, /* GL_EQUAL */ + { 9434, 0x00001509 }, /* GL_EQUIV */ + { 9443, 0x00010000 }, /* GL_EVAL_BIT */ + { 9455, 0x00000800 }, /* GL_EXP */ + { 9462, 0x00000801 }, /* GL_EXP2 */ + { 9470, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9484, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9498, 0x00002502 }, /* GL_EYE_PLANE */ + { 9511, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9536, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9553, 0x00000000 }, /* GL_FALSE */ + { 9562, 0x00001101 }, /* GL_FASTEST */ + { 9573, 0x00001C01 }, /* GL_FEEDBACK */ + { 9585, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9612, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9636, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9660, 0x00001B02 }, /* GL_FILL */ + { 9668, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9699, 0x00001D00 }, /* GL_FLAT */ + { 9707, 0x00001406 }, /* GL_FLOAT */ + { 9716, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9730, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9748, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9764, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9780, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9794, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9812, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9828, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 9844, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 9858, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 9876, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 9892, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 9908, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 9922, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 9940, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 9954, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 9972, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 9986, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10004, 0x00000B60 }, /* GL_FOG */ + { 10011, 0x00000080 }, /* GL_FOG_BIT */ + { 10022, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10035, 0x00008451 }, /* GL_FOG_COORD */ + { 10048, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10066, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10090, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10129, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10172, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10204, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10235, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10264, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10289, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10308, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10342, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10369, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10395, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10419, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10436, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10451, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10475, 0x00000B64 }, /* GL_FOG_END */ + { 10486, 0x00000C54 }, /* GL_FOG_HINT */ + { 10498, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10511, 0x00000B65 }, /* GL_FOG_MODE */ + { 10523, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10542, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10567, 0x00000B63 }, /* GL_FOG_START */ + { 10580, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10598, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10622, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10641, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10664, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10699, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10714, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10751, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10787, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10828, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 10869, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 10906, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 10943, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 10981, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11023, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11061, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11103, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11138, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11177, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11226, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11274, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11326, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11366, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11410, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11450, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11494, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11521, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11545, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11573, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11596, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11615, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11652, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11693, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11734, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11776, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 11827, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 11865, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 11910, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 11959, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 11997, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12039, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12071, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12096, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12123, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12154, 0x00000404 }, /* GL_FRONT */ + { 12163, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12181, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12195, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12209, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12224, 0x00008006 }, /* GL_FUNC_ADD */ + { 12236, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12252, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12277, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12306, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12323, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12344, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12363, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12387, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12416, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12440, 0x00000206 }, /* GL_GEQUAL */ + { 12450, 0x00000204 }, /* GL_GREATER */ + { 12461, 0x00001904 }, /* GL_GREEN */ + { 12470, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12484, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12498, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12513, 0x00008000 }, /* GL_HINT_BIT */ + { 12525, 0x00008024 }, /* GL_HISTOGRAM */ + { 12538, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12562, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12590, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12613, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12640, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12657, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12677, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 12701, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 12725, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 12753, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 12781, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 12813, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 12835, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 12861, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 12879, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 12901, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 12920, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 12943, 0x0000862A }, /* GL_IDENTITY_NV */ + { 12958, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 12978, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13018, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13056, 0x00001E02 }, /* GL_INCR */ + { 13064, 0x00008507 }, /* GL_INCR_WRAP */ + { 13077, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13094, 0x00008222 }, /* GL_INDEX */ + { 13103, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13118, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13148, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13182, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13205, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13227, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13247, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13261, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13282, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13300, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13314, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13330, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13345, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13364, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13383, 0x00001404 }, /* GL_INT */ + { 13390, 0x00008049 }, /* GL_INTENSITY */ + { 13403, 0x0000804C }, /* GL_INTENSITY12 */ + { 13418, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13437, 0x0000804D }, /* GL_INTENSITY16 */ + { 13452, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13471, 0x0000804A }, /* GL_INTENSITY4 */ + { 13485, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13503, 0x0000804B }, /* GL_INTENSITY8 */ + { 13517, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13535, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13552, 0x00008575 }, /* GL_INTERPOLATE */ + { 13567, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13586, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13605, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13617, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13633, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13645, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13661, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13673, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13689, 0x00000500 }, /* GL_INVALID_ENUM */ + { 13705, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 13738, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 13775, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 13796, 0x00000501 }, /* GL_INVALID_VALUE */ + { 13813, 0x0000862B }, /* GL_INVERSE_NV */ + { 13827, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 13851, 0x0000150A }, /* GL_INVERT */ + { 13861, 0x00001E00 }, /* GL_KEEP */ + { 13869, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 13899, 0x00000406 }, /* GL_LEFT */ + { 13907, 0x00000203 }, /* GL_LEQUAL */ + { 13917, 0x00000201 }, /* GL_LESS */ + { 13925, 0x00004000 }, /* GL_LIGHT0 */ + { 13935, 0x00004001 }, /* GL_LIGHT1 */ + { 13945, 0x00004002 }, /* GL_LIGHT2 */ + { 13955, 0x00004003 }, /* GL_LIGHT3 */ + { 13965, 0x00004004 }, /* GL_LIGHT4 */ + { 13975, 0x00004005 }, /* GL_LIGHT5 */ + { 13985, 0x00004006 }, /* GL_LIGHT6 */ + { 13995, 0x00004007 }, /* GL_LIGHT7 */ + { 14005, 0x00000B50 }, /* GL_LIGHTING */ + { 14017, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14033, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14056, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14085, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14118, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14146, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14170, 0x00001B01 }, /* GL_LINE */ + { 14178, 0x00002601 }, /* GL_LINEAR */ + { 14188, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14210, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14240, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14271, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14295, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14320, 0x00000001 }, /* GL_LINES */ + { 14329, 0x00000004 }, /* GL_LINE_BIT */ + { 14341, 0x00000002 }, /* GL_LINE_LOOP */ + { 14354, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14374, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14389, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14409, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14425, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14449, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14472, 0x00000003 }, /* GL_LINE_STRIP */ + { 14486, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14500, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14514, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14540, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14560, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14575, 0x00000B32 }, /* GL_LIST_BASE */ + { 14588, 0x00020000 }, /* GL_LIST_BIT */ + { 14600, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14614, 0x00000B30 }, /* GL_LIST_MODE */ + { 14627, 0x00000101 }, /* GL_LOAD */ + { 14635, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14647, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14664, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 14678, 0x00001909 }, /* GL_LUMINANCE */ + { 14691, 0x00008041 }, /* GL_LUMINANCE12 */ + { 14706, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 14729, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 14756, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 14778, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 14804, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 14823, 0x00008042 }, /* GL_LUMINANCE16 */ + { 14838, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 14861, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 14888, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 14907, 0x0000803F }, /* GL_LUMINANCE4 */ + { 14921, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 14942, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 14967, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 14985, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15006, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15031, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15045, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15066, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15091, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15109, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15128, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15144, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15164, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15186, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15200, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15215, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15239, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15263, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15287, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15311, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15328, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15345, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15373, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15402, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15431, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15460, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15489, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15518, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15547, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15575, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15603, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15631, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15659, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 15687, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 15715, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 15743, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 15771, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 15799, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 15815, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 15835, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 15857, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 15871, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 15886, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 15910, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 15934, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 15958, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 15982, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 15999, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16016, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16044, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16073, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16102, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16131, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16160, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16189, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16218, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16246, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16274, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16302, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16330, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16358, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16386, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16414, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16442, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16470, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16483, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16509, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16538, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16566, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16582, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16597, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 16623, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 16640, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16655, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16669, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 16685, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 16701, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 16717, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 16733, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 16749, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 16765, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 16781, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 16797, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 16813, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 16829, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 16844, 0x00008631 }, /* GL_MATRIX1_NV */ + { 16858, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 16874, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 16890, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 16906, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 16922, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 16938, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 16954, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 16970, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 16986, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17002, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17018, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17033, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17047, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17063, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17079, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17094, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17108, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17123, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17137, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17152, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17166, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17181, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17195, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17210, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17224, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17239, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17254, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17280, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17314, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17345, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17378, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17409, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17424, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17446, 0x00008008 }, /* GL_MAX */ + { 17453, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17476, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17508, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17534, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17567, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17593, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17627, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17646, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 17675, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 17707, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 17743, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 17779, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 17819, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 17845, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 17875, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 17900, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 17929, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 17958, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 17991, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18011, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18035, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18059, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18083, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18108, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18126, 0x00008008 }, /* GL_MAX_EXT */ + { 18137, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18172, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18211, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18225, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18245, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18283, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18312, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18336, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18364, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18387, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18424, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18460, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18487, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18516, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18550, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18586, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18613, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18645, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 18681, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 18710, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 18739, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 18767, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 18805, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 18849, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 18892, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 18926, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 18965, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19002, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19040, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19083, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19126, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19156, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19187, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19223, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19259, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19289, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19323, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19356, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19385, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19400, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19420, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19444, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19466, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19492, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19519, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19550, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 19608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 19628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 19655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 19676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 19701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 19726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 19761, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 19783, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 19809, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 19831, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19857, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 19891, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 19929, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 19962, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 19999, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20023, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20044, 0x00008007 }, /* GL_MIN */ + { 20051, 0x0000802E }, /* GL_MINMAX */ + { 20061, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20075, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20092, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20113, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20128, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20147, 0x00008007 }, /* GL_MIN_EXT */ + { 20158, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20177, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20200, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20223, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20243, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20263, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20293, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20321, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20349, 0x00001700 }, /* GL_MODELVIEW */ + { 20362, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20380, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20399, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20418, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20437, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20456, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20475, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20494, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20513, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20532, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20551, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20570, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 20588, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 20607, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 20626, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 20645, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 20664, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 20683, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 20702, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 20721, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 20740, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 20759, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 20778, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 20796, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 20815, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 20834, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 20852, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 20870, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 20888, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 20906, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 20924, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 20942, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 20960, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 20980, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21007, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21032, 0x00002100 }, /* GL_MODULATE */ + { 21044, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21064, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21091, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21116, 0x00000103 }, /* GL_MULT */ + { 21124, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21139, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21159, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21178, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21197, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21221, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21244, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21274, 0x00002A25 }, /* GL_N3F_V3F */ + { 21285, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21305, 0x0000150E }, /* GL_NAND */ + { 21313, 0x00002600 }, /* GL_NEAREST */ + { 21324, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21355, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21387, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21412, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21438, 0x00000200 }, /* GL_NEVER */ + { 21447, 0x00001102 }, /* GL_NICEST */ + { 21457, 0x00000000 }, /* GL_NONE */ + { 21465, 0x00001505 }, /* GL_NOOP */ + { 21473, 0x00001508 }, /* GL_NOR */ + { 21480, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21493, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21509, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21540, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21575, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 21599, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 21622, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 21643, 0x00008511 }, /* GL_NORMAL_MAP */ + { 21657, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 21675, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 21692, 0x00000205 }, /* GL_NOTEQUAL */ + { 21704, 0x00000000 }, /* GL_NO_ERROR */ + { 21716, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 21750, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 21788, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 21820, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 21862, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 21892, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 21932, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 21963, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 21992, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22020, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22050, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22067, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22093, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22109, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22144, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22166, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22185, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22215, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22236, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22264, 0x00000001 }, /* GL_ONE */ + { 22271, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22299, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22331, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22359, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22391, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22414, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22437, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22460, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22483, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22501, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22523, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22545, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22561, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 22581, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 22601, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 22619, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 22641, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 22663, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 22679, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 22699, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 22719, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 22737, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 22759, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 22781, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 22797, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 22817, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 22837, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 22858, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 22877, 0x00001507 }, /* GL_OR */ + { 22883, 0x00000A01 }, /* GL_ORDER */ + { 22892, 0x0000150D }, /* GL_OR_INVERTED */ + { 22907, 0x0000150B }, /* GL_OR_REVERSE */ + { 22921, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 22938, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 22956, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 22977, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 22997, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23015, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23034, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23054, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23074, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23092, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23111, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23136, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23160, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23181, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23203, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23225, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23250, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23274, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23295, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23317, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23339, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23361, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23392, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23412, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23437, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23457, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23482, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23502, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23527, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23547, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 23572, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 23592, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 23617, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 23637, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 23662, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 23682, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 23707, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 23727, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 23752, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 23772, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 23797, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 23817, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 23842, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 23860, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 23881, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 23910, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 23943, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 23968, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 23991, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24022, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24057, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24084, 0x00001B00 }, /* GL_POINT */ + { 24093, 0x00000000 }, /* GL_POINTS */ + { 24103, 0x00000002 }, /* GL_POINT_BIT */ + { 24116, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24146, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24180, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24249, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24278, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24311, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24344, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24378, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24392, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24418, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24436, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24458, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24480, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24503, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24521, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24543, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 24565, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 24588, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 24608, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 24624, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 24645, 0x00008861 }, /* GL_POINT_SPRITE */ + { 24661, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 24681, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 24710, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 24729, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 24755, 0x00000701 }, /* GL_POINT_TOKEN */ + { 24770, 0x00000009 }, /* GL_POLYGON */ + { 24781, 0x00000008 }, /* GL_POLYGON_BIT */ + { 24796, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 24812, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 24835, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 24860, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 24883, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 24906, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 24930, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 24954, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 24972, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 24995, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25014, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25037, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25054, 0x00001203 }, /* GL_POSITION */ + { 25066, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25098, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25134, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25167, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25204, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25235, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25270, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25302, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25338, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25371, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25403, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25439, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25472, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25509, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25539, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 25573, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 25604, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 25639, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 25670, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 25705, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 25737, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 25773, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 25803, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 25837, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 25868, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 25903, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 25935, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 25966, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26001, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26033, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26069, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26098, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26131, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26161, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26195, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26234, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26267, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26307, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26341, 0x00008578 }, /* GL_PREVIOUS */ + { 26353, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26369, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26385, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26402, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26423, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26444, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26477, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26509, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26532, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26555, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 26585, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 26614, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 26642, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 26664, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 26692, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 26720, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 26742, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 26763, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 26803, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 26842, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 26872, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 26907, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 26940, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 26974, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27013, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27052, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27074, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27100, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27124, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27147, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27169, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27190, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27211, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27238, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27270, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27302, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27337, 0x00001701 }, /* GL_PROJECTION */ + { 27351, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27372, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27398, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 27422, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27443, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27462, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27485, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27524, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 27562, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 27582, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 27612, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 27636, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 27656, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 27686, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 27710, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 27730, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 27763, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 27789, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 27819, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 27850, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 27880, 0x00002003 }, /* GL_Q */ + { 27885, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 27910, 0x00000007 }, /* GL_QUADS */ + { 27919, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 27967, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 27984, 0x00000008 }, /* GL_QUAD_STRIP */ + { 27998, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28020, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28046, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28062, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28082, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28108, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28138, 0x00002002 }, /* GL_R */ + { 28143, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 28155, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 28188, 0x00000C02 }, /* GL_READ_BUFFER */ + { 28203, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 28223, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 28255, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 28279, 0x000088B8 }, /* GL_READ_ONLY */ + { 28292, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 28309, 0x000088BA }, /* GL_READ_WRITE */ + { 28323, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28341, 0x00001903 }, /* GL_RED */ + { 28348, 0x00008016 }, /* GL_REDUCE */ + { 28358, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28372, 0x00000D15 }, /* GL_RED_BIAS */ + { 28384, 0x00000D52 }, /* GL_RED_BITS */ + { 28396, 0x00000D14 }, /* GL_RED_SCALE */ + { 28409, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 28427, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 28449, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 28470, 0x00001C00 }, /* GL_RENDER */ + { 28480, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 28496, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 28523, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 28551, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 28577, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 28604, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 28624, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 28651, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 28674, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 28701, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 28733, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 28769, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 28794, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 28818, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 28847, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 28869, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 28895, 0x00001F01 }, /* GL_RENDERER */ + { 28907, 0x00000C40 }, /* GL_RENDER_MODE */ + { 28922, 0x00002901 }, /* GL_REPEAT */ + { 28932, 0x00001E01 }, /* GL_REPLACE */ + { 28943, 0x00008062 }, /* GL_REPLACE_EXT */ + { 28958, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 28981, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 28999, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 29021, 0x00000102 }, /* GL_RETURN */ + { 29031, 0x00001907 }, /* GL_RGB */ + { 29038, 0x00008052 }, /* GL_RGB10 */ + { 29047, 0x00008059 }, /* GL_RGB10_A2 */ + { 29059, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 29075, 0x00008052 }, /* GL_RGB10_EXT */ + { 29088, 0x00008053 }, /* GL_RGB12 */ + { 29097, 0x00008053 }, /* GL_RGB12_EXT */ + { 29110, 0x00008054 }, /* GL_RGB16 */ + { 29119, 0x00008054 }, /* GL_RGB16_EXT */ + { 29132, 0x0000804E }, /* GL_RGB2_EXT */ + { 29144, 0x0000804F }, /* GL_RGB4 */ + { 29152, 0x0000804F }, /* GL_RGB4_EXT */ + { 29164, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 29177, 0x00008050 }, /* GL_RGB5 */ + { 29185, 0x00008057 }, /* GL_RGB5_A1 */ + { 29196, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 29211, 0x00008050 }, /* GL_RGB5_EXT */ + { 29223, 0x00008051 }, /* GL_RGB8 */ + { 29231, 0x00008051 }, /* GL_RGB8_EXT */ + { 29243, 0x00001908 }, /* GL_RGBA */ + { 29251, 0x0000805A }, /* GL_RGBA12 */ + { 29261, 0x0000805A }, /* GL_RGBA12_EXT */ + { 29275, 0x0000805B }, /* GL_RGBA16 */ + { 29285, 0x0000805B }, /* GL_RGBA16_EXT */ + { 29299, 0x00008055 }, /* GL_RGBA2 */ + { 29308, 0x00008055 }, /* GL_RGBA2_EXT */ + { 29321, 0x00008056 }, /* GL_RGBA4 */ + { 29330, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 29349, 0x00008056 }, /* GL_RGBA4_EXT */ + { 29362, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 29376, 0x00008058 }, /* GL_RGBA8 */ + { 29385, 0x00008058 }, /* GL_RGBA8_EXT */ + { 29398, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 29413, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 29431, 0x00000C31 }, /* GL_RGBA_MODE */ + { 29444, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 29457, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 29471, 0x000083A0 }, /* GL_RGB_S3TC */ + { 29483, 0x00008573 }, /* GL_RGB_SCALE */ + { 29496, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 29513, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 29530, 0x00000407 }, /* GL_RIGHT */ + { 29539, 0x00002000 }, /* GL_S */ + { 29544, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 29558, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 29579, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 29593, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 29614, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 29628, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 29644, 0x000080A9 }, /* GL_SAMPLES */ + { 29655, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 29671, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 29686, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 29704, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 29726, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 29754, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 29786, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 29809, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 29836, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 29854, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 29877, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 29899, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 29918, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 29941, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 29967, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 29997, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 30022, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 30051, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 30066, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 30081, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 30097, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 30122, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 30162, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 30206, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 30239, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 30269, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 30301, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 30331, 0x00001C02 }, /* GL_SELECT */ + { 30341, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 30369, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 30394, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 30410, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 30437, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 30468, 0x0000150F }, /* GL_SET */ + { 30475, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 30496, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 30520, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 30535, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 30550, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 30578, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 30601, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 30631, 0x00001601 }, /* GL_SHININESS */ + { 30644, 0x00001402 }, /* GL_SHORT */ + { 30653, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 30674, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 30690, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 30710, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 30729, 0x00008C46 }, /* GL_SLUMINANCE */ + { 30743, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 30758, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 30780, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 30800, 0x00001D01 }, /* GL_SMOOTH */ + { 30810, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 30843, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 30870, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 30903, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 30930, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 30947, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 30968, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 30989, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 31004, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 31023, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 31042, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 31059, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 31080, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 31101, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 31116, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 31135, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 31154, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 31171, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 31192, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 31213, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 31228, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 31247, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 31266, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 31286, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 31304, 0x00001202 }, /* GL_SPECULAR */ + { 31316, 0x00002402 }, /* GL_SPHERE_MAP */ + { 31330, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 31345, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 31363, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 31380, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 31394, 0x00008580 }, /* GL_SRC0_RGB */ + { 31406, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 31420, 0x00008581 }, /* GL_SRC1_RGB */ + { 31432, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 31446, 0x00008582 }, /* GL_SRC2_RGB */ + { 31458, 0x00000302 }, /* GL_SRC_ALPHA */ + { 31471, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 31493, 0x00000300 }, /* GL_SRC_COLOR */ + { 31506, 0x00008C40 }, /* GL_SRGB */ + { 31514, 0x00008C41 }, /* GL_SRGB8 */ + { 31523, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 31539, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 31553, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 31571, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 31590, 0x000088E6 }, /* GL_STATIC_COPY */ + { 31605, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 31624, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 31639, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 31658, 0x000088E5 }, /* GL_STATIC_READ */ + { 31673, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 31692, 0x00001802 }, /* GL_STENCIL */ + { 31703, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 31725, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 31751, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 31772, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 31797, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 31818, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 31843, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 31875, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 31911, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 31943, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 31979, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 31999, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 32026, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 32052, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 32068, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 32090, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 32113, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 32129, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 32145, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 32162, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 32185, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 32207, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 32229, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 32251, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 32272, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 32299, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 32326, 0x00000B97 }, /* GL_STENCIL_REF */ + { 32341, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 32357, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 32386, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 32408, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 32429, 0x00000C33 }, /* GL_STEREO */ + { 32439, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 32463, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 32488, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 32512, 0x000088E2 }, /* GL_STREAM_COPY */ + { 32527, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 32546, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 32561, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 32580, 0x000088E1 }, /* GL_STREAM_READ */ + { 32595, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 32614, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 32631, 0x000084E7 }, /* GL_SUBTRACT */ + { 32643, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 32659, 0x00002001 }, /* GL_T */ + { 32664, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 32679, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 32698, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 32714, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 32729, 0x00002A27 }, /* GL_T2F_V3F */ + { 32740, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 32759, 0x00002A28 }, /* GL_T4F_V4F */ + { 32770, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 32793, 0x00001702 }, /* GL_TEXTURE */ + { 32804, 0x000084C0 }, /* GL_TEXTURE0 */ + { 32816, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 32832, 0x000084C1 }, /* GL_TEXTURE1 */ + { 32844, 0x000084CA }, /* GL_TEXTURE10 */ + { 32857, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 32874, 0x000084CB }, /* GL_TEXTURE11 */ + { 32887, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 32904, 0x000084CC }, /* GL_TEXTURE12 */ + { 32917, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 32934, 0x000084CD }, /* GL_TEXTURE13 */ + { 32947, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 32964, 0x000084CE }, /* GL_TEXTURE14 */ + { 32977, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 32994, 0x000084CF }, /* GL_TEXTURE15 */ + { 33007, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 33024, 0x000084D0 }, /* GL_TEXTURE16 */ + { 33037, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 33054, 0x000084D1 }, /* GL_TEXTURE17 */ + { 33067, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 33084, 0x000084D2 }, /* GL_TEXTURE18 */ + { 33097, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 33114, 0x000084D3 }, /* GL_TEXTURE19 */ + { 33127, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 33144, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 33160, 0x000084C2 }, /* GL_TEXTURE2 */ + { 33172, 0x000084D4 }, /* GL_TEXTURE20 */ + { 33185, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 33202, 0x000084D5 }, /* GL_TEXTURE21 */ + { 33215, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 33232, 0x000084D6 }, /* GL_TEXTURE22 */ + { 33245, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 33262, 0x000084D7 }, /* GL_TEXTURE23 */ + { 33275, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 33292, 0x000084D8 }, /* GL_TEXTURE24 */ + { 33305, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 33322, 0x000084D9 }, /* GL_TEXTURE25 */ + { 33335, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 33352, 0x000084DA }, /* GL_TEXTURE26 */ + { 33365, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 33382, 0x000084DB }, /* GL_TEXTURE27 */ + { 33395, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 33412, 0x000084DC }, /* GL_TEXTURE28 */ + { 33425, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 33442, 0x000084DD }, /* GL_TEXTURE29 */ + { 33455, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 33472, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 33488, 0x000084C3 }, /* GL_TEXTURE3 */ + { 33500, 0x000084DE }, /* GL_TEXTURE30 */ + { 33513, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 33530, 0x000084DF }, /* GL_TEXTURE31 */ + { 33543, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 33560, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 33576, 0x000084C4 }, /* GL_TEXTURE4 */ + { 33588, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 33604, 0x000084C5 }, /* GL_TEXTURE5 */ + { 33616, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 33632, 0x000084C6 }, /* GL_TEXTURE6 */ + { 33644, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 33660, 0x000084C7 }, /* GL_TEXTURE7 */ + { 33672, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 33688, 0x000084C8 }, /* GL_TEXTURE8 */ + { 33700, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 33716, 0x000084C9 }, /* GL_TEXTURE9 */ + { 33728, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 33744, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 33758, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 33782, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 33796, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 33820, 0x0000806F }, /* GL_TEXTURE_3D */ + { 33834, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 33856, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 33882, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 33904, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 33926, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 33958, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 33980, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 34012, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 34034, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 34062, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 34094, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 34127, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 34159, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 34174, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 34195, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 34220, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 34238, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 34262, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 34293, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 34323, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 34353, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 34388, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 34419, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 34457, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 34484, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 34516, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 34550, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 34574, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 34602, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 34626, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 34654, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 34687, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 34711, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 34733, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 34755, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 34781, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 34815, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 34848, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 34885, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 34913, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 34945, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 34968, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 35006, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 35048, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 35079, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 35107, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 35137, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 35165, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 35185, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 35209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 35240, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 35275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 35306, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 35341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 35372, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 35407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 35438, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 35473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 35504, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 35539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 35570, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 35605, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35622, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 35644, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 35670, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 35685, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 35706, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 35726, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 35752, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 35772, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 35789, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 35806, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 35823, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 35840, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 35865, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 35887, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 35913, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 35931, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 35957, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 35983, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 36013, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 36040, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 36065, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 36085, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 36109, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 36136, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 36163, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 36190, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 36216, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 36246, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 36268, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 36286, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 36316, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 36344, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 36372, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 36400, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36421, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36440, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36462, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36481, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36501, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 36531, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 36562, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36587, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36611, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 36631, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 36655, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 36675, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 36698, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 36722, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 36752, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 36777, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 36811, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 36828, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 36846, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 36864, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 36882, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 36902, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 36921, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 36950, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 36967, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 36993, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 37023, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 37055, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 37085, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 37119, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 37135, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 37166, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 37201, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 37229, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 37261, 0x00000004 }, /* GL_TRIANGLES */ + { 37274, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 37290, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 37311, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 37329, 0x00000001 }, /* GL_TRUE */ + { 37337, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 37357, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 37380, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 37400, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 37421, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 37443, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 37465, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 37485, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37506, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37523, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37550, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 37573, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 37589, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 37616, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 37637, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 37661, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 37692, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 37716, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 37744, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 37767, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 37785, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 37815, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 37841, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 37871, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 37897, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 37921, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 37949, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 37977, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 38004, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 38036, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 38067, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 38081, 0x00002A20 }, /* GL_V2F */ + { 38088, 0x00002A21 }, /* GL_V3F */ + { 38095, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 38114, 0x00001F00 }, /* GL_VENDOR */ + { 38124, 0x00001F02 }, /* GL_VERSION */ + { 38135, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 38151, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 38175, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 38205, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 38236, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 38271, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 38295, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 38316, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 38339, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 38360, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 38387, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 38415, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 38443, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 38471, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 38499, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 38527, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38555, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 38582, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 38609, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 38636, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 38663, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 38690, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 38717, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 38744, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 38771, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 38798, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 38836, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 38878, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 38909, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 38944, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 38978, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 39016, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 39047, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 39082, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 39110, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 39142, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 39172, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 39206, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 39234, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 39266, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 39286, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 39308, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 39337, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 39358, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 39420, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 39452, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 39479, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 39510, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39540, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39557, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 39578, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 39605, 0x00000BA2 }, /* GL_VIEWPORT */ + { 39617, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 39633, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 39653, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 39684, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 39719, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 39747, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 39772, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 39799, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 39824, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 39848, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 39867, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 39881, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 39899, 0x00001506 }, /* GL_XOR */ + { 39906, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 39925, 0x00008757 }, /* GL_YCBCR_MESA */ + { 39939, 0x00000000 }, /* GL_ZERO */ + { 39947, 0x00000D16 }, /* GL_ZOOM_X */ + { 39957, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1325] = +static const unsigned reduced_enums[1333] = { - 471, /* GL_FALSE */ - 687, /* GL_LINES */ - 689, /* GL_LINE_LOOP */ - 696, /* GL_LINE_STRIP */ - 1721, /* GL_TRIANGLES */ - 1724, /* GL_TRIANGLE_STRIP */ - 1722, /* GL_TRIANGLE_FAN */ - 1265, /* GL_QUADS */ - 1268, /* GL_QUAD_STRIP */ - 1152, /* GL_POLYGON */ - 1164, /* GL_POLYGON_STIPPLE_BIT */ - 1113, /* GL_PIXEL_MODE_BIT */ - 674, /* GL_LIGHTING_BIT */ - 500, /* GL_FOG_BIT */ + 473, /* GL_FALSE */ + 689, /* GL_LINES */ + 691, /* GL_LINE_LOOP */ + 698, /* GL_LINE_STRIP */ + 1729, /* GL_TRIANGLES */ + 1732, /* GL_TRIANGLE_STRIP */ + 1730, /* GL_TRIANGLE_FAN */ + 1267, /* GL_QUADS */ + 1270, /* GL_QUAD_STRIP */ + 1154, /* GL_POLYGON */ + 1166, /* GL_POLYGON_STIPPLE_BIT */ + 1115, /* GL_PIXEL_MODE_BIT */ + 676, /* GL_LIGHTING_BIT */ + 502, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 706, /* GL_LOAD */ - 1320, /* GL_RETURN */ - 986, /* GL_MULT */ + 708, /* GL_LOAD */ + 1322, /* GL_RETURN */ + 988, /* GL_MULT */ 23, /* GL_ADD */ - 1002, /* GL_NEVER */ - 664, /* GL_LESS */ - 461, /* GL_EQUAL */ - 663, /* GL_LEQUAL */ - 586, /* GL_GREATER */ - 1017, /* GL_NOTEQUAL */ - 585, /* GL_GEQUAL */ + 1004, /* GL_NEVER */ + 666, /* GL_LESS */ + 463, /* GL_EQUAL */ + 665, /* GL_LEQUAL */ + 588, /* GL_GREATER */ + 1019, /* GL_NOTEQUAL */ + 587, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1460, /* GL_SRC_COLOR */ - 1046, /* GL_ONE_MINUS_SRC_COLOR */ - 1458, /* GL_SRC_ALPHA */ - 1045, /* GL_ONE_MINUS_SRC_ALPHA */ - 440, /* GL_DST_ALPHA */ - 1043, /* GL_ONE_MINUS_DST_ALPHA */ - 441, /* GL_DST_COLOR */ - 1044, /* GL_ONE_MINUS_DST_COLOR */ - 1459, /* GL_SRC_ALPHA_SATURATE */ - 573, /* GL_FRONT_LEFT */ - 574, /* GL_FRONT_RIGHT */ + 1462, /* GL_SRC_COLOR */ + 1048, /* GL_ONE_MINUS_SRC_COLOR */ + 1460, /* GL_SRC_ALPHA */ + 1047, /* GL_ONE_MINUS_SRC_ALPHA */ + 442, /* GL_DST_ALPHA */ + 1045, /* GL_ONE_MINUS_DST_ALPHA */ + 443, /* GL_DST_COLOR */ + 1046, /* GL_ONE_MINUS_DST_COLOR */ + 1461, /* GL_SRC_ALPHA_SATURATE */ + 575, /* GL_FRONT_LEFT */ + 576, /* GL_FRONT_RIGHT */ 68, /* GL_BACK_LEFT */ 69, /* GL_BACK_RIGHT */ - 570, /* GL_FRONT */ + 572, /* GL_FRONT */ 67, /* GL_BACK */ - 662, /* GL_LEFT */ - 1362, /* GL_RIGHT */ - 571, /* GL_FRONT_AND_BACK */ + 664, /* GL_LEFT */ + 1364, /* GL_RIGHT */ + 573, /* GL_FRONT_AND_BACK */ 62, /* GL_AUX0 */ 63, /* GL_AUX1 */ 64, /* GL_AUX2 */ 65, /* GL_AUX3 */ - 652, /* GL_INVALID_ENUM */ - 656, /* GL_INVALID_VALUE */ - 655, /* GL_INVALID_OPERATION */ - 1465, /* GL_STACK_OVERFLOW */ - 1466, /* GL_STACK_UNDERFLOW */ - 1071, /* GL_OUT_OF_MEMORY */ - 653, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 654, /* GL_INVALID_ENUM */ + 658, /* GL_INVALID_VALUE */ + 657, /* GL_INVALID_OPERATION */ + 1467, /* GL_STACK_OVERFLOW */ + 1468, /* GL_STACK_UNDERFLOW */ + 1073, /* GL_OUT_OF_MEMORY */ + 655, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1091, /* GL_PASS_THROUGH_TOKEN */ - 1151, /* GL_POINT_TOKEN */ - 697, /* GL_LINE_TOKEN */ - 1165, /* GL_POLYGON_TOKEN */ + 1093, /* GL_PASS_THROUGH_TOKEN */ + 1153, /* GL_POINT_TOKEN */ + 699, /* GL_LINE_TOKEN */ + 1167, /* GL_POLYGON_TOKEN */ 73, /* GL_BITMAP_TOKEN */ - 439, /* GL_DRAW_PIXEL_TOKEN */ - 297, /* GL_COPY_PIXEL_TOKEN */ - 690, /* GL_LINE_RESET_TOKEN */ - 464, /* GL_EXP */ - 465, /* GL_EXP2 */ - 333, /* GL_CW */ - 122, /* GL_CCW */ - 143, /* GL_COEFF */ - 1068, /* GL_ORDER */ - 377, /* GL_DOMAIN */ - 307, /* GL_CURRENT_COLOR */ - 310, /* GL_CURRENT_INDEX */ - 316, /* GL_CURRENT_NORMAL */ - 329, /* GL_CURRENT_TEXTURE_COORDS */ - 321, /* GL_CURRENT_RASTER_COLOR */ - 323, /* GL_CURRENT_RASTER_INDEX */ - 327, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 324, /* GL_CURRENT_RASTER_POSITION */ - 325, /* GL_CURRENT_RASTER_POSITION_VALID */ - 322, /* GL_CURRENT_RASTER_DISTANCE */ - 1144, /* GL_POINT_SMOOTH */ - 1133, /* GL_POINT_SIZE */ - 1143, /* GL_POINT_SIZE_RANGE */ - 1134, /* GL_POINT_SIZE_GRANULARITY */ - 691, /* GL_LINE_SMOOTH */ - 698, /* GL_LINE_WIDTH */ - 700, /* GL_LINE_WIDTH_RANGE */ - 699, /* GL_LINE_WIDTH_GRANULARITY */ - 693, /* GL_LINE_STIPPLE */ - 694, /* GL_LINE_STIPPLE_PATTERN */ - 695, /* GL_LINE_STIPPLE_REPEAT */ - 705, /* GL_LIST_MODE */ - 870, /* GL_MAX_LIST_NESTING */ - 702, /* GL_LIST_BASE */ - 704, /* GL_LIST_INDEX */ - 1154, /* GL_POLYGON_MODE */ - 1161, /* GL_POLYGON_SMOOTH */ - 1163, /* GL_POLYGON_STIPPLE */ - 450, /* GL_EDGE_FLAG */ - 300, /* GL_CULL_FACE */ - 301, /* GL_CULL_FACE_MODE */ - 572, /* GL_FRONT_FACE */ - 673, /* GL_LIGHTING */ - 678, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 679, /* GL_LIGHT_MODEL_TWO_SIDE */ - 675, /* GL_LIGHT_MODEL_AMBIENT */ - 1408, /* GL_SHADE_MODEL */ - 190, /* GL_COLOR_MATERIAL_FACE */ - 191, /* GL_COLOR_MATERIAL_PARAMETER */ - 189, /* GL_COLOR_MATERIAL */ - 499, /* GL_FOG */ - 521, /* GL_FOG_INDEX */ - 517, /* GL_FOG_DENSITY */ - 525, /* GL_FOG_START */ - 519, /* GL_FOG_END */ - 522, /* GL_FOG_MODE */ - 501, /* GL_FOG_COLOR */ - 364, /* GL_DEPTH_RANGE */ - 371, /* GL_DEPTH_TEST */ - 374, /* GL_DEPTH_WRITEMASK */ - 352, /* GL_DEPTH_CLEAR_VALUE */ - 363, /* GL_DEPTH_FUNC */ + 441, /* GL_DRAW_PIXEL_TOKEN */ + 299, /* GL_COPY_PIXEL_TOKEN */ + 692, /* GL_LINE_RESET_TOKEN */ + 466, /* GL_EXP */ + 467, /* GL_EXP2 */ + 335, /* GL_CW */ + 124, /* GL_CCW */ + 145, /* GL_COEFF */ + 1070, /* GL_ORDER */ + 379, /* GL_DOMAIN */ + 309, /* GL_CURRENT_COLOR */ + 312, /* GL_CURRENT_INDEX */ + 318, /* GL_CURRENT_NORMAL */ + 331, /* GL_CURRENT_TEXTURE_COORDS */ + 323, /* GL_CURRENT_RASTER_COLOR */ + 325, /* GL_CURRENT_RASTER_INDEX */ + 329, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 326, /* GL_CURRENT_RASTER_POSITION */ + 327, /* GL_CURRENT_RASTER_POSITION_VALID */ + 324, /* GL_CURRENT_RASTER_DISTANCE */ + 1146, /* GL_POINT_SMOOTH */ + 1135, /* GL_POINT_SIZE */ + 1145, /* GL_POINT_SIZE_RANGE */ + 1136, /* GL_POINT_SIZE_GRANULARITY */ + 693, /* GL_LINE_SMOOTH */ + 700, /* GL_LINE_WIDTH */ + 702, /* GL_LINE_WIDTH_RANGE */ + 701, /* GL_LINE_WIDTH_GRANULARITY */ + 695, /* GL_LINE_STIPPLE */ + 696, /* GL_LINE_STIPPLE_PATTERN */ + 697, /* GL_LINE_STIPPLE_REPEAT */ + 707, /* GL_LIST_MODE */ + 872, /* GL_MAX_LIST_NESTING */ + 704, /* GL_LIST_BASE */ + 706, /* GL_LIST_INDEX */ + 1156, /* GL_POLYGON_MODE */ + 1163, /* GL_POLYGON_SMOOTH */ + 1165, /* GL_POLYGON_STIPPLE */ + 452, /* GL_EDGE_FLAG */ + 302, /* GL_CULL_FACE */ + 303, /* GL_CULL_FACE_MODE */ + 574, /* GL_FRONT_FACE */ + 675, /* GL_LIGHTING */ + 680, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 681, /* GL_LIGHT_MODEL_TWO_SIDE */ + 677, /* GL_LIGHT_MODEL_AMBIENT */ + 1410, /* GL_SHADE_MODEL */ + 192, /* GL_COLOR_MATERIAL_FACE */ + 193, /* GL_COLOR_MATERIAL_PARAMETER */ + 191, /* GL_COLOR_MATERIAL */ + 501, /* GL_FOG */ + 523, /* GL_FOG_INDEX */ + 519, /* GL_FOG_DENSITY */ + 527, /* GL_FOG_START */ + 521, /* GL_FOG_END */ + 524, /* GL_FOG_MODE */ + 503, /* GL_FOG_COLOR */ + 366, /* GL_DEPTH_RANGE */ + 373, /* GL_DEPTH_TEST */ + 376, /* GL_DEPTH_WRITEMASK */ + 354, /* GL_DEPTH_CLEAR_VALUE */ + 365, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1501, /* GL_STENCIL_TEST */ - 1489, /* GL_STENCIL_CLEAR_VALUE */ - 1491, /* GL_STENCIL_FUNC */ - 1503, /* GL_STENCIL_VALUE_MASK */ - 1490, /* GL_STENCIL_FAIL */ - 1498, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1499, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1500, /* GL_STENCIL_REF */ - 1504, /* GL_STENCIL_WRITEMASK */ - 839, /* GL_MATRIX_MODE */ - 1007, /* GL_NORMALIZE */ - 1814, /* GL_VIEWPORT */ - 981, /* GL_MODELVIEW_STACK_DEPTH */ - 1244, /* GL_PROJECTION_STACK_DEPTH */ - 1699, /* GL_TEXTURE_STACK_DEPTH */ - 979, /* GL_MODELVIEW_MATRIX */ - 1243, /* GL_PROJECTION_MATRIX */ - 1684, /* GL_TEXTURE_MATRIX */ + 1503, /* GL_STENCIL_TEST */ + 1491, /* GL_STENCIL_CLEAR_VALUE */ + 1493, /* GL_STENCIL_FUNC */ + 1505, /* GL_STENCIL_VALUE_MASK */ + 1492, /* GL_STENCIL_FAIL */ + 1500, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1501, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1502, /* GL_STENCIL_REF */ + 1506, /* GL_STENCIL_WRITEMASK */ + 841, /* GL_MATRIX_MODE */ + 1009, /* GL_NORMALIZE */ + 1822, /* GL_VIEWPORT */ + 983, /* GL_MODELVIEW_STACK_DEPTH */ + 1246, /* GL_PROJECTION_STACK_DEPTH */ + 1706, /* GL_TEXTURE_STACK_DEPTH */ + 981, /* GL_MODELVIEW_MATRIX */ + 1245, /* GL_PROJECTION_MATRIX */ + 1689, /* GL_TEXTURE_MATRIX */ 60, /* GL_ATTRIB_STACK_DEPTH */ - 133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 135, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 376, /* GL_DITHER */ + 378, /* GL_DITHER */ 77, /* GL_BLEND_DST */ 86, /* GL_BLEND_SRC */ 74, /* GL_BLEND */ - 708, /* GL_LOGIC_OP_MODE */ - 626, /* GL_INDEX_LOGIC_OP */ - 188, /* GL_COLOR_LOGIC_OP */ + 710, /* GL_LOGIC_OP_MODE */ + 628, /* GL_INDEX_LOGIC_OP */ + 190, /* GL_COLOR_LOGIC_OP */ 66, /* GL_AUX_BUFFERS */ - 387, /* GL_DRAW_BUFFER */ - 1278, /* GL_READ_BUFFER */ - 1389, /* GL_SCISSOR_BOX */ - 1390, /* GL_SCISSOR_TEST */ - 625, /* GL_INDEX_CLEAR_VALUE */ - 630, /* GL_INDEX_WRITEMASK */ - 185, /* GL_COLOR_CLEAR_VALUE */ - 227, /* GL_COLOR_WRITEMASK */ - 627, /* GL_INDEX_MODE */ - 1355, /* GL_RGBA_MODE */ - 386, /* GL_DOUBLEBUFFER */ - 1505, /* GL_STEREO */ - 1313, /* GL_RENDER_MODE */ - 1092, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1145, /* GL_POINT_SMOOTH_HINT */ - 692, /* GL_LINE_SMOOTH_HINT */ - 1162, /* GL_POLYGON_SMOOTH_HINT */ - 520, /* GL_FOG_HINT */ - 1665, /* GL_TEXTURE_GEN_S */ - 1666, /* GL_TEXTURE_GEN_T */ - 1664, /* GL_TEXTURE_GEN_R */ - 1663, /* GL_TEXTURE_GEN_Q */ - 1105, /* GL_PIXEL_MAP_I_TO_I */ - 1111, /* GL_PIXEL_MAP_S_TO_S */ - 1107, /* GL_PIXEL_MAP_I_TO_R */ - 1103, /* GL_PIXEL_MAP_I_TO_G */ - 1101, /* GL_PIXEL_MAP_I_TO_B */ - 1099, /* GL_PIXEL_MAP_I_TO_A */ - 1109, /* GL_PIXEL_MAP_R_TO_R */ - 1097, /* GL_PIXEL_MAP_G_TO_G */ - 1095, /* GL_PIXEL_MAP_B_TO_B */ - 1093, /* GL_PIXEL_MAP_A_TO_A */ - 1106, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1112, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1108, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1104, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1102, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1100, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1110, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1098, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1096, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1094, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1733, /* GL_UNPACK_SWAP_BYTES */ - 1728, /* GL_UNPACK_LSB_FIRST */ - 1729, /* GL_UNPACK_ROW_LENGTH */ - 1732, /* GL_UNPACK_SKIP_ROWS */ - 1731, /* GL_UNPACK_SKIP_PIXELS */ - 1726, /* GL_UNPACK_ALIGNMENT */ - 1080, /* GL_PACK_SWAP_BYTES */ - 1075, /* GL_PACK_LSB_FIRST */ - 1076, /* GL_PACK_ROW_LENGTH */ - 1079, /* GL_PACK_SKIP_ROWS */ - 1078, /* GL_PACK_SKIP_PIXELS */ - 1072, /* GL_PACK_ALIGNMENT */ - 786, /* GL_MAP_COLOR */ - 791, /* GL_MAP_STENCIL */ - 629, /* GL_INDEX_SHIFT */ - 628, /* GL_INDEX_OFFSET */ - 1291, /* GL_RED_SCALE */ - 1289, /* GL_RED_BIAS */ - 1831, /* GL_ZOOM_X */ - 1832, /* GL_ZOOM_Y */ - 590, /* GL_GREEN_SCALE */ - 588, /* GL_GREEN_BIAS */ + 389, /* GL_DRAW_BUFFER */ + 1280, /* GL_READ_BUFFER */ + 1391, /* GL_SCISSOR_BOX */ + 1392, /* GL_SCISSOR_TEST */ + 627, /* GL_INDEX_CLEAR_VALUE */ + 632, /* GL_INDEX_WRITEMASK */ + 187, /* GL_COLOR_CLEAR_VALUE */ + 229, /* GL_COLOR_WRITEMASK */ + 629, /* GL_INDEX_MODE */ + 1357, /* GL_RGBA_MODE */ + 388, /* GL_DOUBLEBUFFER */ + 1507, /* GL_STEREO */ + 1315, /* GL_RENDER_MODE */ + 1094, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1147, /* GL_POINT_SMOOTH_HINT */ + 694, /* GL_LINE_SMOOTH_HINT */ + 1164, /* GL_POLYGON_SMOOTH_HINT */ + 522, /* GL_FOG_HINT */ + 1670, /* GL_TEXTURE_GEN_S */ + 1671, /* GL_TEXTURE_GEN_T */ + 1669, /* GL_TEXTURE_GEN_R */ + 1668, /* GL_TEXTURE_GEN_Q */ + 1107, /* GL_PIXEL_MAP_I_TO_I */ + 1113, /* GL_PIXEL_MAP_S_TO_S */ + 1109, /* GL_PIXEL_MAP_I_TO_R */ + 1105, /* GL_PIXEL_MAP_I_TO_G */ + 1103, /* GL_PIXEL_MAP_I_TO_B */ + 1101, /* GL_PIXEL_MAP_I_TO_A */ + 1111, /* GL_PIXEL_MAP_R_TO_R */ + 1099, /* GL_PIXEL_MAP_G_TO_G */ + 1097, /* GL_PIXEL_MAP_B_TO_B */ + 1095, /* GL_PIXEL_MAP_A_TO_A */ + 1108, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1114, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1110, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1106, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1104, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1102, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1112, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1741, /* GL_UNPACK_SWAP_BYTES */ + 1736, /* GL_UNPACK_LSB_FIRST */ + 1737, /* GL_UNPACK_ROW_LENGTH */ + 1740, /* GL_UNPACK_SKIP_ROWS */ + 1739, /* GL_UNPACK_SKIP_PIXELS */ + 1734, /* GL_UNPACK_ALIGNMENT */ + 1082, /* GL_PACK_SWAP_BYTES */ + 1077, /* GL_PACK_LSB_FIRST */ + 1078, /* GL_PACK_ROW_LENGTH */ + 1081, /* GL_PACK_SKIP_ROWS */ + 1080, /* GL_PACK_SKIP_PIXELS */ + 1074, /* GL_PACK_ALIGNMENT */ + 788, /* GL_MAP_COLOR */ + 793, /* GL_MAP_STENCIL */ + 631, /* GL_INDEX_SHIFT */ + 630, /* GL_INDEX_OFFSET */ + 1293, /* GL_RED_SCALE */ + 1291, /* GL_RED_BIAS */ + 1839, /* GL_ZOOM_X */ + 1840, /* GL_ZOOM_Y */ + 592, /* GL_GREEN_SCALE */ + 590, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ 90, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 365, /* GL_DEPTH_SCALE */ - 346, /* GL_DEPTH_BIAS */ - 865, /* GL_MAX_EVAL_ORDER */ - 869, /* GL_MAX_LIGHTS */ - 848, /* GL_MAX_CLIP_PLANES */ - 914, /* GL_MAX_TEXTURE_SIZE */ - 875, /* GL_MAX_PIXEL_MAP_TABLE */ - 844, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 872, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 873, /* GL_MAX_NAME_STACK_DEPTH */ - 901, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 915, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 929, /* GL_MAX_VIEWPORT_DIMS */ - 845, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1512, /* GL_SUBPIXEL_BITS */ - 624, /* GL_INDEX_BITS */ - 1290, /* GL_RED_BITS */ - 589, /* GL_GREEN_BITS */ + 367, /* GL_DEPTH_SCALE */ + 348, /* GL_DEPTH_BIAS */ + 867, /* GL_MAX_EVAL_ORDER */ + 871, /* GL_MAX_LIGHTS */ + 850, /* GL_MAX_CLIP_PLANES */ + 916, /* GL_MAX_TEXTURE_SIZE */ + 877, /* GL_MAX_PIXEL_MAP_TABLE */ + 846, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 874, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 875, /* GL_MAX_NAME_STACK_DEPTH */ + 903, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 917, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 931, /* GL_MAX_VIEWPORT_DIMS */ + 847, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1517, /* GL_SUBPIXEL_BITS */ + 626, /* GL_INDEX_BITS */ + 1292, /* GL_RED_BITS */ + 591, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 347, /* GL_DEPTH_BITS */ - 1487, /* GL_STENCIL_BITS */ + 349, /* GL_DEPTH_BITS */ + 1489, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 995, /* GL_NAME_STACK_DEPTH */ + 997, /* GL_NAME_STACK_DEPTH */ 61, /* GL_AUTO_NORMAL */ - 732, /* GL_MAP1_COLOR_4 */ - 735, /* GL_MAP1_INDEX */ - 736, /* GL_MAP1_NORMAL */ - 737, /* GL_MAP1_TEXTURE_COORD_1 */ - 738, /* GL_MAP1_TEXTURE_COORD_2 */ - 739, /* GL_MAP1_TEXTURE_COORD_3 */ - 740, /* GL_MAP1_TEXTURE_COORD_4 */ - 741, /* GL_MAP1_VERTEX_3 */ - 742, /* GL_MAP1_VERTEX_4 */ - 759, /* GL_MAP2_COLOR_4 */ - 762, /* GL_MAP2_INDEX */ - 763, /* GL_MAP2_NORMAL */ - 764, /* GL_MAP2_TEXTURE_COORD_1 */ - 765, /* GL_MAP2_TEXTURE_COORD_2 */ - 766, /* GL_MAP2_TEXTURE_COORD_3 */ - 767, /* GL_MAP2_TEXTURE_COORD_4 */ - 768, /* GL_MAP2_VERTEX_3 */ - 769, /* GL_MAP2_VERTEX_4 */ - 733, /* GL_MAP1_GRID_DOMAIN */ - 734, /* GL_MAP1_GRID_SEGMENTS */ - 760, /* GL_MAP2_GRID_DOMAIN */ - 761, /* GL_MAP2_GRID_SEGMENTS */ - 1589, /* GL_TEXTURE_1D */ - 1591, /* GL_TEXTURE_2D */ - 474, /* GL_FEEDBACK_BUFFER_POINTER */ - 475, /* GL_FEEDBACK_BUFFER_SIZE */ - 476, /* GL_FEEDBACK_BUFFER_TYPE */ - 1399, /* GL_SELECTION_BUFFER_POINTER */ - 1400, /* GL_SELECTION_BUFFER_SIZE */ - 1703, /* GL_TEXTURE_WIDTH */ - 1670, /* GL_TEXTURE_HEIGHT */ - 1626, /* GL_TEXTURE_COMPONENTS */ - 1610, /* GL_TEXTURE_BORDER_COLOR */ - 1609, /* GL_TEXTURE_BORDER */ - 378, /* GL_DONT_CARE */ - 472, /* GL_FASTEST */ - 1003, /* GL_NICEST */ + 734, /* GL_MAP1_COLOR_4 */ + 737, /* GL_MAP1_INDEX */ + 738, /* GL_MAP1_NORMAL */ + 739, /* GL_MAP1_TEXTURE_COORD_1 */ + 740, /* GL_MAP1_TEXTURE_COORD_2 */ + 741, /* GL_MAP1_TEXTURE_COORD_3 */ + 742, /* GL_MAP1_TEXTURE_COORD_4 */ + 743, /* GL_MAP1_VERTEX_3 */ + 744, /* GL_MAP1_VERTEX_4 */ + 761, /* GL_MAP2_COLOR_4 */ + 764, /* GL_MAP2_INDEX */ + 765, /* GL_MAP2_NORMAL */ + 766, /* GL_MAP2_TEXTURE_COORD_1 */ + 767, /* GL_MAP2_TEXTURE_COORD_2 */ + 768, /* GL_MAP2_TEXTURE_COORD_3 */ + 769, /* GL_MAP2_TEXTURE_COORD_4 */ + 770, /* GL_MAP2_VERTEX_3 */ + 771, /* GL_MAP2_VERTEX_4 */ + 735, /* GL_MAP1_GRID_DOMAIN */ + 736, /* GL_MAP1_GRID_SEGMENTS */ + 762, /* GL_MAP2_GRID_DOMAIN */ + 763, /* GL_MAP2_GRID_SEGMENTS */ + 1594, /* GL_TEXTURE_1D */ + 1596, /* GL_TEXTURE_2D */ + 476, /* GL_FEEDBACK_BUFFER_POINTER */ + 477, /* GL_FEEDBACK_BUFFER_SIZE */ + 478, /* GL_FEEDBACK_BUFFER_TYPE */ + 1401, /* GL_SELECTION_BUFFER_POINTER */ + 1402, /* GL_SELECTION_BUFFER_SIZE */ + 1711, /* GL_TEXTURE_WIDTH */ + 1675, /* GL_TEXTURE_HEIGHT */ + 1631, /* GL_TEXTURE_COMPONENTS */ + 1615, /* GL_TEXTURE_BORDER_COLOR */ + 1614, /* GL_TEXTURE_BORDER */ + 380, /* GL_DONT_CARE */ + 474, /* GL_FASTEST */ + 1005, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 375, /* GL_DIFFUSE */ - 1447, /* GL_SPECULAR */ - 1166, /* GL_POSITION */ - 1450, /* GL_SPOT_DIRECTION */ - 1451, /* GL_SPOT_EXPONENT */ - 1449, /* GL_SPOT_CUTOFF */ - 271, /* GL_CONSTANT_ATTENUATION */ - 682, /* GL_LINEAR_ATTENUATION */ - 1264, /* GL_QUADRATIC_ATTENUATION */ - 241, /* GL_COMPILE */ - 242, /* GL_COMPILE_AND_EXECUTE */ - 117, /* GL_BYTE */ - 1734, /* GL_UNSIGNED_BYTE */ - 1413, /* GL_SHORT */ - 1745, /* GL_UNSIGNED_SHORT */ - 632, /* GL_INT */ - 1737, /* GL_UNSIGNED_INT */ - 480, /* GL_FLOAT */ + 377, /* GL_DIFFUSE */ + 1449, /* GL_SPECULAR */ + 1168, /* GL_POSITION */ + 1452, /* GL_SPOT_DIRECTION */ + 1453, /* GL_SPOT_EXPONENT */ + 1451, /* GL_SPOT_CUTOFF */ + 273, /* GL_CONSTANT_ATTENUATION */ + 684, /* GL_LINEAR_ATTENUATION */ + 1266, /* GL_QUADRATIC_ATTENUATION */ + 243, /* GL_COMPILE */ + 244, /* GL_COMPILE_AND_EXECUTE */ + 119, /* GL_BYTE */ + 1742, /* GL_UNSIGNED_BYTE */ + 1415, /* GL_SHORT */ + 1753, /* GL_UNSIGNED_SHORT */ + 634, /* GL_INT */ + 1745, /* GL_UNSIGNED_INT */ + 482, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 385, /* GL_DOUBLE */ - 129, /* GL_CLEAR */ + 387, /* GL_DOUBLE */ + 131, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ - 295, /* GL_COPY */ + 297, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 1005, /* GL_NOOP */ - 1827, /* GL_XOR */ - 1067, /* GL_OR */ - 1006, /* GL_NOR */ - 462, /* GL_EQUIV */ - 659, /* GL_INVERT */ - 1070, /* GL_OR_REVERSE */ - 296, /* GL_COPY_INVERTED */ - 1069, /* GL_OR_INVERTED */ - 996, /* GL_NAND */ - 1404, /* GL_SET */ - 459, /* GL_EMISSION */ - 1412, /* GL_SHININESS */ + 1007, /* GL_NOOP */ + 1835, /* GL_XOR */ + 1069, /* GL_OR */ + 1008, /* GL_NOR */ + 464, /* GL_EQUIV */ + 661, /* GL_INVERT */ + 1072, /* GL_OR_REVERSE */ + 298, /* GL_COPY_INVERTED */ + 1071, /* GL_OR_INVERTED */ + 998, /* GL_NAND */ + 1406, /* GL_SET */ + 461, /* GL_EMISSION */ + 1414, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ - 187, /* GL_COLOR_INDEXES */ - 946, /* GL_MODELVIEW */ - 1242, /* GL_PROJECTION */ - 1524, /* GL_TEXTURE */ - 144, /* GL_COLOR */ - 342, /* GL_DEPTH */ - 1473, /* GL_STENCIL */ - 186, /* GL_COLOR_INDEX */ - 1492, /* GL_STENCIL_INDEX */ - 353, /* GL_DEPTH_COMPONENT */ - 1286, /* GL_RED */ - 587, /* GL_GREEN */ + 189, /* GL_COLOR_INDEXES */ + 948, /* GL_MODELVIEW */ + 1244, /* GL_PROJECTION */ + 1529, /* GL_TEXTURE */ + 146, /* GL_COLOR */ + 344, /* GL_DEPTH */ + 1475, /* GL_STENCIL */ + 188, /* GL_COLOR_INDEX */ + 1494, /* GL_STENCIL_INDEX */ + 355, /* GL_DEPTH_COMPONENT */ + 1288, /* GL_RED */ + 589, /* GL_GREEN */ 89, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1321, /* GL_RGB */ - 1340, /* GL_RGBA */ - 710, /* GL_LUMINANCE */ - 731, /* GL_LUMINANCE_ALPHA */ + 1323, /* GL_RGB */ + 1342, /* GL_RGBA */ + 712, /* GL_LUMINANCE */ + 733, /* GL_LUMINANCE_ALPHA */ 72, /* GL_BITMAP */ - 1122, /* GL_POINT */ - 680, /* GL_LINE */ - 477, /* GL_FILL */ - 1295, /* GL_RENDER */ - 473, /* GL_FEEDBACK */ - 1398, /* GL_SELECT */ - 479, /* GL_FLAT */ - 1422, /* GL_SMOOTH */ - 660, /* GL_KEEP */ - 1315, /* GL_REPLACE */ - 614, /* GL_INCR */ - 338, /* GL_DECR */ - 1760, /* GL_VENDOR */ - 1312, /* GL_RENDERER */ - 1761, /* GL_VERSION */ - 466, /* GL_EXTENSIONS */ - 1363, /* GL_S */ - 1515, /* GL_T */ - 1275, /* GL_R */ - 1263, /* GL_Q */ - 982, /* GL_MODULATE */ - 337, /* GL_DECAL */ - 1660, /* GL_TEXTURE_ENV_MODE */ - 1659, /* GL_TEXTURE_ENV_COLOR */ - 1658, /* GL_TEXTURE_ENV */ - 467, /* GL_EYE_LINEAR */ - 1029, /* GL_OBJECT_LINEAR */ - 1448, /* GL_SPHERE_MAP */ - 1662, /* GL_TEXTURE_GEN_MODE */ - 1031, /* GL_OBJECT_PLANE */ - 468, /* GL_EYE_PLANE */ - 997, /* GL_NEAREST */ - 681, /* GL_LINEAR */ - 1001, /* GL_NEAREST_MIPMAP_NEAREST */ - 686, /* GL_LINEAR_MIPMAP_NEAREST */ - 1000, /* GL_NEAREST_MIPMAP_LINEAR */ - 685, /* GL_LINEAR_MIPMAP_LINEAR */ - 1683, /* GL_TEXTURE_MAG_FILTER */ - 1691, /* GL_TEXTURE_MIN_FILTER */ - 1705, /* GL_TEXTURE_WRAP_S */ - 1706, /* GL_TEXTURE_WRAP_T */ - 123, /* GL_CLAMP */ - 1314, /* GL_REPEAT */ - 1160, /* GL_POLYGON_OFFSET_UNITS */ - 1159, /* GL_POLYGON_OFFSET_POINT */ - 1158, /* GL_POLYGON_OFFSET_LINE */ - 1276, /* GL_R3_G3_B2 */ - 1757, /* GL_V2F */ - 1758, /* GL_V3F */ - 120, /* GL_C4UB_V2F */ - 121, /* GL_C4UB_V3F */ - 118, /* GL_C3F_V3F */ - 994, /* GL_N3F_V3F */ - 119, /* GL_C4F_N3F_V3F */ - 1520, /* GL_T2F_V3F */ - 1522, /* GL_T4F_V4F */ - 1518, /* GL_T2F_C4UB_V3F */ - 1516, /* GL_T2F_C3F_V3F */ - 1519, /* GL_T2F_N3F_V3F */ - 1517, /* GL_T2F_C4F_N3F_V3F */ - 1521, /* GL_T4F_C4F_N3F_V4F */ - 136, /* GL_CLIP_PLANE0 */ - 137, /* GL_CLIP_PLANE1 */ - 138, /* GL_CLIP_PLANE2 */ - 139, /* GL_CLIP_PLANE3 */ - 140, /* GL_CLIP_PLANE4 */ - 141, /* GL_CLIP_PLANE5 */ - 665, /* GL_LIGHT0 */ - 666, /* GL_LIGHT1 */ - 667, /* GL_LIGHT2 */ - 668, /* GL_LIGHT3 */ - 669, /* GL_LIGHT4 */ - 670, /* GL_LIGHT5 */ - 671, /* GL_LIGHT6 */ - 672, /* GL_LIGHT7 */ - 591, /* GL_HINT_BIT */ - 273, /* GL_CONSTANT_COLOR */ - 1041, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 268, /* GL_CONSTANT_ALPHA */ - 1039, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1124, /* GL_POINT */ + 682, /* GL_LINE */ + 479, /* GL_FILL */ + 1297, /* GL_RENDER */ + 475, /* GL_FEEDBACK */ + 1400, /* GL_SELECT */ + 481, /* GL_FLAT */ + 1424, /* GL_SMOOTH */ + 662, /* GL_KEEP */ + 1317, /* GL_REPLACE */ + 616, /* GL_INCR */ + 340, /* GL_DECR */ + 1768, /* GL_VENDOR */ + 1314, /* GL_RENDERER */ + 1769, /* GL_VERSION */ + 468, /* GL_EXTENSIONS */ + 1365, /* GL_S */ + 1520, /* GL_T */ + 1277, /* GL_R */ + 1265, /* GL_Q */ + 984, /* GL_MODULATE */ + 339, /* GL_DECAL */ + 1665, /* GL_TEXTURE_ENV_MODE */ + 1664, /* GL_TEXTURE_ENV_COLOR */ + 1663, /* GL_TEXTURE_ENV */ + 469, /* GL_EYE_LINEAR */ + 1031, /* GL_OBJECT_LINEAR */ + 1450, /* GL_SPHERE_MAP */ + 1667, /* GL_TEXTURE_GEN_MODE */ + 1033, /* GL_OBJECT_PLANE */ + 470, /* GL_EYE_PLANE */ + 999, /* GL_NEAREST */ + 683, /* GL_LINEAR */ + 1003, /* GL_NEAREST_MIPMAP_NEAREST */ + 688, /* GL_LINEAR_MIPMAP_NEAREST */ + 1002, /* GL_NEAREST_MIPMAP_LINEAR */ + 687, /* GL_LINEAR_MIPMAP_LINEAR */ + 1688, /* GL_TEXTURE_MAG_FILTER */ + 1696, /* GL_TEXTURE_MIN_FILTER */ + 1713, /* GL_TEXTURE_WRAP_S */ + 1714, /* GL_TEXTURE_WRAP_T */ + 125, /* GL_CLAMP */ + 1316, /* GL_REPEAT */ + 1162, /* GL_POLYGON_OFFSET_UNITS */ + 1161, /* GL_POLYGON_OFFSET_POINT */ + 1160, /* GL_POLYGON_OFFSET_LINE */ + 1278, /* GL_R3_G3_B2 */ + 1765, /* GL_V2F */ + 1766, /* GL_V3F */ + 122, /* GL_C4UB_V2F */ + 123, /* GL_C4UB_V3F */ + 120, /* GL_C3F_V3F */ + 996, /* GL_N3F_V3F */ + 121, /* GL_C4F_N3F_V3F */ + 1525, /* GL_T2F_V3F */ + 1527, /* GL_T4F_V4F */ + 1523, /* GL_T2F_C4UB_V3F */ + 1521, /* GL_T2F_C3F_V3F */ + 1524, /* GL_T2F_N3F_V3F */ + 1522, /* GL_T2F_C4F_N3F_V3F */ + 1526, /* GL_T4F_C4F_N3F_V4F */ + 138, /* GL_CLIP_PLANE0 */ + 139, /* GL_CLIP_PLANE1 */ + 140, /* GL_CLIP_PLANE2 */ + 141, /* GL_CLIP_PLANE3 */ + 142, /* GL_CLIP_PLANE4 */ + 143, /* GL_CLIP_PLANE5 */ + 667, /* GL_LIGHT0 */ + 668, /* GL_LIGHT1 */ + 669, /* GL_LIGHT2 */ + 670, /* GL_LIGHT3 */ + 671, /* GL_LIGHT4 */ + 672, /* GL_LIGHT5 */ + 673, /* GL_LIGHT6 */ + 674, /* GL_LIGHT7 */ + 593, /* GL_HINT_BIT */ + 275, /* GL_CONSTANT_COLOR */ + 1043, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 270, /* GL_CONSTANT_ALPHA */ + 1041, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 75, /* GL_BLEND_COLOR */ - 575, /* GL_FUNC_ADD */ - 930, /* GL_MIN */ - 841, /* GL_MAX */ + 577, /* GL_FUNC_ADD */ + 932, /* GL_MIN */ + 843, /* GL_MAX */ 80, /* GL_BLEND_EQUATION */ - 579, /* GL_FUNC_SUBTRACT */ - 577, /* GL_FUNC_REVERSE_SUBTRACT */ - 276, /* GL_CONVOLUTION_1D */ - 277, /* GL_CONVOLUTION_2D */ - 1401, /* GL_SEPARABLE_2D */ - 280, /* GL_CONVOLUTION_BORDER_MODE */ - 284, /* GL_CONVOLUTION_FILTER_SCALE */ - 282, /* GL_CONVOLUTION_FILTER_BIAS */ - 1287, /* GL_REDUCE */ - 286, /* GL_CONVOLUTION_FORMAT */ - 290, /* GL_CONVOLUTION_WIDTH */ - 288, /* GL_CONVOLUTION_HEIGHT */ - 856, /* GL_MAX_CONVOLUTION_WIDTH */ - 854, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1199, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1195, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1190, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1186, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1197, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1193, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1188, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1184, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 592, /* GL_HISTOGRAM */ - 1247, /* GL_PROXY_HISTOGRAM */ - 608, /* GL_HISTOGRAM_WIDTH */ - 598, /* GL_HISTOGRAM_FORMAT */ - 604, /* GL_HISTOGRAM_RED_SIZE */ - 600, /* GL_HISTOGRAM_GREEN_SIZE */ - 595, /* GL_HISTOGRAM_BLUE_SIZE */ - 593, /* GL_HISTOGRAM_ALPHA_SIZE */ - 602, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 606, /* GL_HISTOGRAM_SINK */ - 931, /* GL_MINMAX */ - 933, /* GL_MINMAX_FORMAT */ - 935, /* GL_MINMAX_SINK */ - 1523, /* GL_TABLE_TOO_LARGE_EXT */ - 1736, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1747, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1749, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1742, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1738, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1157, /* GL_POLYGON_OFFSET_FILL */ - 1156, /* GL_POLYGON_OFFSET_FACTOR */ - 1155, /* GL_POLYGON_OFFSET_BIAS */ - 1318, /* GL_RESCALE_NORMAL */ + 581, /* GL_FUNC_SUBTRACT */ + 579, /* GL_FUNC_REVERSE_SUBTRACT */ + 278, /* GL_CONVOLUTION_1D */ + 279, /* GL_CONVOLUTION_2D */ + 1403, /* GL_SEPARABLE_2D */ + 282, /* GL_CONVOLUTION_BORDER_MODE */ + 286, /* GL_CONVOLUTION_FILTER_SCALE */ + 284, /* GL_CONVOLUTION_FILTER_BIAS */ + 1289, /* GL_REDUCE */ + 288, /* GL_CONVOLUTION_FORMAT */ + 292, /* GL_CONVOLUTION_WIDTH */ + 290, /* GL_CONVOLUTION_HEIGHT */ + 858, /* GL_MAX_CONVOLUTION_WIDTH */ + 856, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1201, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1197, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1192, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1188, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1199, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1195, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1190, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1186, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 594, /* GL_HISTOGRAM */ + 1249, /* GL_PROXY_HISTOGRAM */ + 610, /* GL_HISTOGRAM_WIDTH */ + 600, /* GL_HISTOGRAM_FORMAT */ + 606, /* GL_HISTOGRAM_RED_SIZE */ + 602, /* GL_HISTOGRAM_GREEN_SIZE */ + 597, /* GL_HISTOGRAM_BLUE_SIZE */ + 595, /* GL_HISTOGRAM_ALPHA_SIZE */ + 604, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 608, /* GL_HISTOGRAM_SINK */ + 933, /* GL_MINMAX */ + 935, /* GL_MINMAX_FORMAT */ + 937, /* GL_MINMAX_SINK */ + 1528, /* GL_TABLE_TOO_LARGE_EXT */ + 1744, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1755, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1757, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1750, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1746, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1159, /* GL_POLYGON_OFFSET_FILL */ + 1158, /* GL_POLYGON_OFFSET_FACTOR */ + 1157, /* GL_POLYGON_OFFSET_BIAS */ + 1320, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 721, /* GL_LUMINANCE4 */ - 727, /* GL_LUMINANCE8 */ - 711, /* GL_LUMINANCE12 */ - 717, /* GL_LUMINANCE16 */ - 722, /* GL_LUMINANCE4_ALPHA4 */ - 725, /* GL_LUMINANCE6_ALPHA2 */ - 728, /* GL_LUMINANCE8_ALPHA8 */ - 714, /* GL_LUMINANCE12_ALPHA4 */ - 712, /* GL_LUMINANCE12_ALPHA12 */ - 718, /* GL_LUMINANCE16_ALPHA16 */ - 633, /* GL_INTENSITY */ - 638, /* GL_INTENSITY4 */ - 640, /* GL_INTENSITY8 */ - 634, /* GL_INTENSITY12 */ - 636, /* GL_INTENSITY16 */ - 1330, /* GL_RGB2_EXT */ - 1331, /* GL_RGB4 */ - 1334, /* GL_RGB5 */ - 1338, /* GL_RGB8 */ - 1322, /* GL_RGB10 */ - 1326, /* GL_RGB12 */ - 1328, /* GL_RGB16 */ - 1345, /* GL_RGBA2 */ - 1347, /* GL_RGBA4 */ - 1335, /* GL_RGB5_A1 */ - 1351, /* GL_RGBA8 */ - 1323, /* GL_RGB10_A2 */ - 1341, /* GL_RGBA12 */ - 1343, /* GL_RGBA16 */ - 1696, /* GL_TEXTURE_RED_SIZE */ - 1668, /* GL_TEXTURE_GREEN_SIZE */ - 1607, /* GL_TEXTURE_BLUE_SIZE */ - 1594, /* GL_TEXTURE_ALPHA_SIZE */ - 1681, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1672, /* GL_TEXTURE_INTENSITY_SIZE */ - 1316, /* GL_REPLACE_EXT */ - 1251, /* GL_PROXY_TEXTURE_1D */ - 1254, /* GL_PROXY_TEXTURE_2D */ - 1701, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1693, /* GL_TEXTURE_PRIORITY */ - 1698, /* GL_TEXTURE_RESIDENT */ - 1597, /* GL_TEXTURE_BINDING_1D */ - 1599, /* GL_TEXTURE_BINDING_2D */ - 1601, /* GL_TEXTURE_BINDING_3D */ - 1077, /* GL_PACK_SKIP_IMAGES */ - 1073, /* GL_PACK_IMAGE_HEIGHT */ - 1730, /* GL_UNPACK_SKIP_IMAGES */ - 1727, /* GL_UNPACK_IMAGE_HEIGHT */ - 1593, /* GL_TEXTURE_3D */ - 1257, /* GL_PROXY_TEXTURE_3D */ - 1655, /* GL_TEXTURE_DEPTH */ - 1704, /* GL_TEXTURE_WRAP_R */ - 842, /* GL_MAX_3D_TEXTURE_SIZE */ - 1762, /* GL_VERTEX_ARRAY */ - 1008, /* GL_NORMAL_ARRAY */ - 145, /* GL_COLOR_ARRAY */ - 618, /* GL_INDEX_ARRAY */ - 1634, /* GL_TEXTURE_COORD_ARRAY */ - 451, /* GL_EDGE_FLAG_ARRAY */ - 1768, /* GL_VERTEX_ARRAY_SIZE */ - 1770, /* GL_VERTEX_ARRAY_TYPE */ - 1769, /* GL_VERTEX_ARRAY_STRIDE */ - 1013, /* GL_NORMAL_ARRAY_TYPE */ - 1012, /* GL_NORMAL_ARRAY_STRIDE */ - 149, /* GL_COLOR_ARRAY_SIZE */ - 151, /* GL_COLOR_ARRAY_TYPE */ - 150, /* GL_COLOR_ARRAY_STRIDE */ - 623, /* GL_INDEX_ARRAY_TYPE */ - 622, /* GL_INDEX_ARRAY_STRIDE */ - 1638, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1640, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1639, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 455, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1767, /* GL_VERTEX_ARRAY_POINTER */ - 1011, /* GL_NORMAL_ARRAY_POINTER */ - 148, /* GL_COLOR_ARRAY_POINTER */ - 621, /* GL_INDEX_ARRAY_POINTER */ - 1637, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 454, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 987, /* GL_MULTISAMPLE */ - 1375, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1377, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1382, /* GL_SAMPLE_COVERAGE */ - 1379, /* GL_SAMPLE_BUFFERS */ - 1370, /* GL_SAMPLES */ - 1386, /* GL_SAMPLE_COVERAGE_VALUE */ - 1384, /* GL_SAMPLE_COVERAGE_INVERT */ - 192, /* GL_COLOR_MATRIX */ - 194, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 850, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1182, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1178, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1173, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1169, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1180, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1176, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1171, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1167, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1617, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1258, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1619, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 723, /* GL_LUMINANCE4 */ + 729, /* GL_LUMINANCE8 */ + 713, /* GL_LUMINANCE12 */ + 719, /* GL_LUMINANCE16 */ + 724, /* GL_LUMINANCE4_ALPHA4 */ + 727, /* GL_LUMINANCE6_ALPHA2 */ + 730, /* GL_LUMINANCE8_ALPHA8 */ + 716, /* GL_LUMINANCE12_ALPHA4 */ + 714, /* GL_LUMINANCE12_ALPHA12 */ + 720, /* GL_LUMINANCE16_ALPHA16 */ + 635, /* GL_INTENSITY */ + 640, /* GL_INTENSITY4 */ + 642, /* GL_INTENSITY8 */ + 636, /* GL_INTENSITY12 */ + 638, /* GL_INTENSITY16 */ + 1332, /* GL_RGB2_EXT */ + 1333, /* GL_RGB4 */ + 1336, /* GL_RGB5 */ + 1340, /* GL_RGB8 */ + 1324, /* GL_RGB10 */ + 1328, /* GL_RGB12 */ + 1330, /* GL_RGB16 */ + 1347, /* GL_RGBA2 */ + 1349, /* GL_RGBA4 */ + 1337, /* GL_RGB5_A1 */ + 1353, /* GL_RGBA8 */ + 1325, /* GL_RGB10_A2 */ + 1343, /* GL_RGBA12 */ + 1345, /* GL_RGBA16 */ + 1703, /* GL_TEXTURE_RED_SIZE */ + 1673, /* GL_TEXTURE_GREEN_SIZE */ + 1612, /* GL_TEXTURE_BLUE_SIZE */ + 1599, /* GL_TEXTURE_ALPHA_SIZE */ + 1686, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1677, /* GL_TEXTURE_INTENSITY_SIZE */ + 1318, /* GL_REPLACE_EXT */ + 1253, /* GL_PROXY_TEXTURE_1D */ + 1256, /* GL_PROXY_TEXTURE_2D */ + 1709, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1698, /* GL_TEXTURE_PRIORITY */ + 1705, /* GL_TEXTURE_RESIDENT */ + 1602, /* GL_TEXTURE_BINDING_1D */ + 1604, /* GL_TEXTURE_BINDING_2D */ + 1606, /* GL_TEXTURE_BINDING_3D */ + 1079, /* GL_PACK_SKIP_IMAGES */ + 1075, /* GL_PACK_IMAGE_HEIGHT */ + 1738, /* GL_UNPACK_SKIP_IMAGES */ + 1735, /* GL_UNPACK_IMAGE_HEIGHT */ + 1598, /* GL_TEXTURE_3D */ + 1259, /* GL_PROXY_TEXTURE_3D */ + 1660, /* GL_TEXTURE_DEPTH */ + 1712, /* GL_TEXTURE_WRAP_R */ + 844, /* GL_MAX_3D_TEXTURE_SIZE */ + 1770, /* GL_VERTEX_ARRAY */ + 1010, /* GL_NORMAL_ARRAY */ + 147, /* GL_COLOR_ARRAY */ + 620, /* GL_INDEX_ARRAY */ + 1639, /* GL_TEXTURE_COORD_ARRAY */ + 453, /* GL_EDGE_FLAG_ARRAY */ + 1776, /* GL_VERTEX_ARRAY_SIZE */ + 1778, /* GL_VERTEX_ARRAY_TYPE */ + 1777, /* GL_VERTEX_ARRAY_STRIDE */ + 1015, /* GL_NORMAL_ARRAY_TYPE */ + 1014, /* GL_NORMAL_ARRAY_STRIDE */ + 151, /* GL_COLOR_ARRAY_SIZE */ + 153, /* GL_COLOR_ARRAY_TYPE */ + 152, /* GL_COLOR_ARRAY_STRIDE */ + 625, /* GL_INDEX_ARRAY_TYPE */ + 624, /* GL_INDEX_ARRAY_STRIDE */ + 1643, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1645, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1644, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 457, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1775, /* GL_VERTEX_ARRAY_POINTER */ + 1013, /* GL_NORMAL_ARRAY_POINTER */ + 150, /* GL_COLOR_ARRAY_POINTER */ + 623, /* GL_INDEX_ARRAY_POINTER */ + 1642, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 456, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 989, /* GL_MULTISAMPLE */ + 1377, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1379, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1384, /* GL_SAMPLE_COVERAGE */ + 1381, /* GL_SAMPLE_BUFFERS */ + 1372, /* GL_SAMPLES */ + 1388, /* GL_SAMPLE_COVERAGE_VALUE */ + 1386, /* GL_SAMPLE_COVERAGE_INVERT */ + 194, /* GL_COLOR_MATRIX */ + 196, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 852, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1184, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1180, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1175, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1171, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1182, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1178, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1173, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1169, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1622, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1260, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1624, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 79, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 78, /* GL_BLEND_DST_ALPHA */ 87, /* GL_BLEND_SRC_ALPHA */ - 198, /* GL_COLOR_TABLE */ - 1192, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1175, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1246, /* GL_PROXY_COLOR_TABLE */ - 1250, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1249, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 222, /* GL_COLOR_TABLE_SCALE */ - 202, /* GL_COLOR_TABLE_BIAS */ - 207, /* GL_COLOR_TABLE_FORMAT */ - 224, /* GL_COLOR_TABLE_WIDTH */ - 219, /* GL_COLOR_TABLE_RED_SIZE */ - 210, /* GL_COLOR_TABLE_GREEN_SIZE */ - 204, /* GL_COLOR_TABLE_BLUE_SIZE */ - 199, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 216, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 213, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 200, /* GL_COLOR_TABLE */ + 1194, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1177, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1248, /* GL_PROXY_COLOR_TABLE */ + 1252, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1251, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 224, /* GL_COLOR_TABLE_SCALE */ + 204, /* GL_COLOR_TABLE_BIAS */ + 209, /* GL_COLOR_TABLE_FORMAT */ + 226, /* GL_COLOR_TABLE_WIDTH */ + 221, /* GL_COLOR_TABLE_RED_SIZE */ + 212, /* GL_COLOR_TABLE_GREEN_SIZE */ + 206, /* GL_COLOR_TABLE_BLUE_SIZE */ + 201, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 218, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 215, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 70, /* GL_BGR */ 71, /* GL_BGRA */ - 864, /* GL_MAX_ELEMENTS_VERTICES */ - 863, /* GL_MAX_ELEMENTS_INDICES */ - 1671, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1139, /* GL_POINT_SIZE_MIN */ - 1135, /* GL_POINT_SIZE_MAX */ - 1129, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1125, /* GL_POINT_DISTANCE_ATTENUATION */ - 124, /* GL_CLAMP_TO_BORDER */ - 127, /* GL_CLAMP_TO_EDGE */ - 1692, /* GL_TEXTURE_MIN_LOD */ - 1690, /* GL_TEXTURE_MAX_LOD */ - 1596, /* GL_TEXTURE_BASE_LEVEL */ - 1689, /* GL_TEXTURE_MAX_LEVEL */ - 611, /* GL_IGNORE_BORDER_HP */ - 272, /* GL_CONSTANT_BORDER_HP */ - 1317, /* GL_REPLICATE_BORDER_HP */ - 278, /* GL_CONVOLUTION_BORDER_COLOR */ - 1036, /* GL_OCCLUSION_TEST_HP */ - 1037, /* GL_OCCLUSION_TEST_RESULT_HP */ - 683, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1611, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1613, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1615, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1616, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1614, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1612, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 846, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 847, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1202, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1204, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1201, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1203, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1679, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1680, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1678, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 581, /* GL_GENERATE_MIPMAP */ - 582, /* GL_GENERATE_MIPMAP_HINT */ - 523, /* GL_FOG_OFFSET_SGIX */ - 524, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1625, /* GL_TEXTURE_COMPARE_SGIX */ - 1624, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1675, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1667, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 354, /* GL_DEPTH_COMPONENT16 */ - 357, /* GL_DEPTH_COMPONENT24 */ - 360, /* GL_DEPTH_COMPONENT32 */ - 302, /* GL_CULL_VERTEX_EXT */ - 304, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 303, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1824, /* GL_WRAP_BORDER_SUN */ - 1618, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 676, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1415, /* GL_SINGLE_COLOR */ - 1402, /* GL_SEPARATE_SPECULAR_COLOR */ - 1411, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 534, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 535, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 537, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 533, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 532, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 536, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 543, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 554, /* GL_FRAMEBUFFER_DEFAULT */ - 567, /* GL_FRAMEBUFFER_UNDEFINED */ - 367, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 617, /* GL_INDEX */ - 1735, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1750, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1751, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1748, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1746, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1743, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1741, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1687, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1688, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1686, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 938, /* GL_MIRRORED_REPEAT */ - 1358, /* GL_RGB_S3TC */ - 1333, /* GL_RGB4_S3TC */ - 1356, /* GL_RGBA_S3TC */ - 1350, /* GL_RGBA4_S3TC */ - 1354, /* GL_RGBA_DXT5_S3TC */ - 1348, /* GL_RGBA4_DXT5_S3TC */ - 261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 999, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 998, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 684, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 510, /* GL_FOG_COORDINATE_SOURCE */ - 502, /* GL_FOG_COORD */ - 526, /* GL_FRAGMENT_DEPTH */ - 308, /* GL_CURRENT_FOG_COORD */ - 509, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 508, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 507, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 504, /* GL_FOG_COORDINATE_ARRAY */ - 196, /* GL_COLOR_SUM */ - 328, /* GL_CURRENT_SECONDARY_COLOR */ - 1395, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1397, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1396, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1394, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1391, /* GL_SECONDARY_COLOR_ARRAY */ - 326, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 866, /* GL_MAX_ELEMENTS_VERTICES */ + 865, /* GL_MAX_ELEMENTS_INDICES */ + 1676, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 144, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1141, /* GL_POINT_SIZE_MIN */ + 1137, /* GL_POINT_SIZE_MAX */ + 1131, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1127, /* GL_POINT_DISTANCE_ATTENUATION */ + 126, /* GL_CLAMP_TO_BORDER */ + 129, /* GL_CLAMP_TO_EDGE */ + 1697, /* GL_TEXTURE_MIN_LOD */ + 1695, /* GL_TEXTURE_MAX_LOD */ + 1601, /* GL_TEXTURE_BASE_LEVEL */ + 1694, /* GL_TEXTURE_MAX_LEVEL */ + 613, /* GL_IGNORE_BORDER_HP */ + 274, /* GL_CONSTANT_BORDER_HP */ + 1319, /* GL_REPLICATE_BORDER_HP */ + 280, /* GL_CONVOLUTION_BORDER_COLOR */ + 1038, /* GL_OCCLUSION_TEST_HP */ + 1039, /* GL_OCCLUSION_TEST_RESULT_HP */ + 685, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1616, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1618, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1620, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1621, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1619, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1617, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 848, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 849, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1204, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1206, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1203, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1205, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1684, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1685, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1683, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 583, /* GL_GENERATE_MIPMAP */ + 584, /* GL_GENERATE_MIPMAP_HINT */ + 525, /* GL_FOG_OFFSET_SGIX */ + 526, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1630, /* GL_TEXTURE_COMPARE_SGIX */ + 1629, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1680, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1672, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 356, /* GL_DEPTH_COMPONENT16 */ + 359, /* GL_DEPTH_COMPONENT24 */ + 362, /* GL_DEPTH_COMPONENT32 */ + 304, /* GL_CULL_VERTEX_EXT */ + 306, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 305, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1832, /* GL_WRAP_BORDER_SUN */ + 1623, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 678, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1417, /* GL_SINGLE_COLOR */ + 1404, /* GL_SEPARATE_SPECULAR_COLOR */ + 1413, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 536, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 537, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 539, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 535, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 534, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 538, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 556, /* GL_FRAMEBUFFER_DEFAULT */ + 569, /* GL_FRAMEBUFFER_UNDEFINED */ + 369, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 619, /* GL_INDEX */ + 1743, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1758, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1759, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1756, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1754, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1751, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1749, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1692, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1693, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1691, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 940, /* GL_MIRRORED_REPEAT */ + 1360, /* GL_RGB_S3TC */ + 1335, /* GL_RGB4_S3TC */ + 1358, /* GL_RGBA_S3TC */ + 1352, /* GL_RGBA4_S3TC */ + 1356, /* GL_RGBA_DXT5_S3TC */ + 1350, /* GL_RGBA4_DXT5_S3TC */ + 263, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 258, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 259, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 260, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1001, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1000, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 686, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 512, /* GL_FOG_COORDINATE_SOURCE */ + 504, /* GL_FOG_COORD */ + 528, /* GL_FRAGMENT_DEPTH */ + 310, /* GL_CURRENT_FOG_COORD */ + 511, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 510, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 509, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 506, /* GL_FOG_COORDINATE_ARRAY */ + 198, /* GL_COLOR_SUM */ + 330, /* GL_CURRENT_SECONDARY_COLOR */ + 1397, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1399, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1398, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1396, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1393, /* GL_SECONDARY_COLOR_ARRAY */ + 328, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1525, /* GL_TEXTURE0 */ - 1527, /* GL_TEXTURE1 */ - 1549, /* GL_TEXTURE2 */ - 1571, /* GL_TEXTURE3 */ - 1577, /* GL_TEXTURE4 */ - 1579, /* GL_TEXTURE5 */ - 1581, /* GL_TEXTURE6 */ - 1583, /* GL_TEXTURE7 */ - 1585, /* GL_TEXTURE8 */ - 1587, /* GL_TEXTURE9 */ - 1528, /* GL_TEXTURE10 */ - 1530, /* GL_TEXTURE11 */ - 1532, /* GL_TEXTURE12 */ - 1534, /* GL_TEXTURE13 */ - 1536, /* GL_TEXTURE14 */ - 1538, /* GL_TEXTURE15 */ - 1540, /* GL_TEXTURE16 */ - 1542, /* GL_TEXTURE17 */ - 1544, /* GL_TEXTURE18 */ - 1546, /* GL_TEXTURE19 */ - 1550, /* GL_TEXTURE20 */ - 1552, /* GL_TEXTURE21 */ - 1554, /* GL_TEXTURE22 */ - 1556, /* GL_TEXTURE23 */ - 1558, /* GL_TEXTURE24 */ - 1560, /* GL_TEXTURE25 */ - 1562, /* GL_TEXTURE26 */ - 1564, /* GL_TEXTURE27 */ - 1566, /* GL_TEXTURE28 */ - 1568, /* GL_TEXTURE29 */ - 1572, /* GL_TEXTURE30 */ - 1574, /* GL_TEXTURE31 */ + 1530, /* GL_TEXTURE0 */ + 1532, /* GL_TEXTURE1 */ + 1554, /* GL_TEXTURE2 */ + 1576, /* GL_TEXTURE3 */ + 1582, /* GL_TEXTURE4 */ + 1584, /* GL_TEXTURE5 */ + 1586, /* GL_TEXTURE6 */ + 1588, /* GL_TEXTURE7 */ + 1590, /* GL_TEXTURE8 */ + 1592, /* GL_TEXTURE9 */ + 1533, /* GL_TEXTURE10 */ + 1535, /* GL_TEXTURE11 */ + 1537, /* GL_TEXTURE12 */ + 1539, /* GL_TEXTURE13 */ + 1541, /* GL_TEXTURE14 */ + 1543, /* GL_TEXTURE15 */ + 1545, /* GL_TEXTURE16 */ + 1547, /* GL_TEXTURE17 */ + 1549, /* GL_TEXTURE18 */ + 1551, /* GL_TEXTURE19 */ + 1555, /* GL_TEXTURE20 */ + 1557, /* GL_TEXTURE21 */ + 1559, /* GL_TEXTURE22 */ + 1561, /* GL_TEXTURE23 */ + 1563, /* GL_TEXTURE24 */ + 1565, /* GL_TEXTURE25 */ + 1567, /* GL_TEXTURE26 */ + 1569, /* GL_TEXTURE27 */ + 1571, /* GL_TEXTURE28 */ + 1573, /* GL_TEXTURE29 */ + 1577, /* GL_TEXTURE30 */ + 1579, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 130, /* GL_CLIENT_ACTIVE_TEXTURE */ - 916, /* GL_MAX_TEXTURE_UNITS */ - 1714, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1717, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1719, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1711, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1513, /* GL_SUBTRACT */ - 904, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 244, /* GL_COMPRESSED_ALPHA */ - 248, /* GL_COMPRESSED_LUMINANCE */ - 249, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 246, /* GL_COMPRESSED_INTENSITY */ - 252, /* GL_COMPRESSED_RGB */ - 253, /* GL_COMPRESSED_RGBA */ - 1632, /* GL_TEXTURE_COMPRESSION_HINT */ - 1694, /* GL_TEXTURE_RECTANGLE_ARB */ - 1604, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1261, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 902, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 366, /* GL_DEPTH_STENCIL */ - 1739, /* GL_UNSIGNED_INT_24_8 */ - 912, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1685, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 913, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1661, /* GL_TEXTURE_FILTER_CONTROL */ - 1676, /* GL_TEXTURE_LOD_BIAS */ - 229, /* GL_COMBINE4 */ - 906, /* GL_MAX_SHININESS_NV */ - 907, /* GL_MAX_SPOT_EXPONENT_NV */ - 615, /* GL_INCR_WRAP */ - 339, /* GL_DECR_WRAP */ - 958, /* GL_MODELVIEW1_ARB */ - 1014, /* GL_NORMAL_MAP */ - 1292, /* GL_REFLECTION_MAP */ - 1641, /* GL_TEXTURE_CUBE_MAP */ - 1602, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1649, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1643, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1651, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1645, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1653, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1647, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1259, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 858, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 993, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 518, /* GL_FOG_DISTANCE_MODE_NV */ - 470, /* GL_EYE_RADIAL_NV */ - 469, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 228, /* GL_COMBINE */ - 235, /* GL_COMBINE_RGB */ - 230, /* GL_COMBINE_ALPHA */ - 1359, /* GL_RGB_SCALE */ + 132, /* GL_CLIENT_ACTIVE_TEXTURE */ + 918, /* GL_MAX_TEXTURE_UNITS */ + 1722, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1725, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1727, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1719, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1518, /* GL_SUBTRACT */ + 906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 246, /* GL_COMPRESSED_ALPHA */ + 250, /* GL_COMPRESSED_LUMINANCE */ + 251, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 248, /* GL_COMPRESSED_INTENSITY */ + 254, /* GL_COMPRESSED_RGB */ + 255, /* GL_COMPRESSED_RGBA */ + 1637, /* GL_TEXTURE_COMPRESSION_HINT */ + 1701, /* GL_TEXTURE_RECTANGLE_ARB */ + 1609, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1263, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 368, /* GL_DEPTH_STENCIL */ + 1747, /* GL_UNSIGNED_INT_24_8 */ + 914, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1690, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1666, /* GL_TEXTURE_FILTER_CONTROL */ + 1681, /* GL_TEXTURE_LOD_BIAS */ + 231, /* GL_COMBINE4 */ + 908, /* GL_MAX_SHININESS_NV */ + 909, /* GL_MAX_SPOT_EXPONENT_NV */ + 617, /* GL_INCR_WRAP */ + 341, /* GL_DECR_WRAP */ + 960, /* GL_MODELVIEW1_ARB */ + 1016, /* GL_NORMAL_MAP */ + 1294, /* GL_REFLECTION_MAP */ + 1646, /* GL_TEXTURE_CUBE_MAP */ + 1607, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1654, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1648, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1656, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1650, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1658, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1652, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1261, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 860, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 995, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 520, /* GL_FOG_DISTANCE_MODE_NV */ + 472, /* GL_EYE_RADIAL_NV */ + 471, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 230, /* GL_COMBINE */ + 237, /* GL_COMBINE_RGB */ + 232, /* GL_COMBINE_ALPHA */ + 1361, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 643, /* GL_INTERPOLATE */ - 267, /* GL_CONSTANT */ - 1208, /* GL_PRIMARY_COLOR */ - 1205, /* GL_PREVIOUS */ - 1430, /* GL_SOURCE0_RGB */ - 1436, /* GL_SOURCE1_RGB */ - 1442, /* GL_SOURCE2_RGB */ - 1446, /* GL_SOURCE3_RGB_NV */ - 1427, /* GL_SOURCE0_ALPHA */ - 1433, /* GL_SOURCE1_ALPHA */ - 1439, /* GL_SOURCE2_ALPHA */ - 1445, /* GL_SOURCE3_ALPHA_NV */ - 1050, /* GL_OPERAND0_RGB */ - 1056, /* GL_OPERAND1_RGB */ - 1062, /* GL_OPERAND2_RGB */ - 1066, /* GL_OPERAND3_RGB_NV */ - 1047, /* GL_OPERAND0_ALPHA */ - 1053, /* GL_OPERAND1_ALPHA */ - 1059, /* GL_OPERAND2_ALPHA */ - 1065, /* GL_OPERAND3_ALPHA_NV */ - 1763, /* GL_VERTEX_ARRAY_BINDING */ - 1828, /* GL_YCBCR_422_APPLE */ - 1752, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1754, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1417, /* GL_SLICE_ACCUM_SUN */ - 1267, /* GL_QUAD_MESH_SUN */ - 1723, /* GL_TRIANGLE_MESH_SUN */ - 1802, /* GL_VERTEX_PROGRAM_ARB */ - 1813, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1789, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1795, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1797, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1799, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 330, /* GL_CURRENT_VERTEX_ATTRIB */ - 1221, /* GL_PROGRAM_LENGTH_ARB */ - 1235, /* GL_PROGRAM_STRING_ARB */ - 980, /* GL_MODELVIEW_PROJECTION_NV */ - 610, /* GL_IDENTITY_NV */ - 657, /* GL_INVERSE_NV */ - 1716, /* GL_TRANSPOSE_NV */ - 658, /* GL_INVERSE_TRANSPOSE_NV */ - 888, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 887, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 795, /* GL_MATRIX0_NV */ - 807, /* GL_MATRIX1_NV */ - 819, /* GL_MATRIX2_NV */ - 823, /* GL_MATRIX3_NV */ - 825, /* GL_MATRIX4_NV */ - 827, /* GL_MATRIX5_NV */ - 829, /* GL_MATRIX6_NV */ - 831, /* GL_MATRIX7_NV */ - 314, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 311, /* GL_CURRENT_MATRIX_ARB */ - 1805, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1808, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1233, /* GL_PROGRAM_PARAMETER_NV */ - 1793, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1237, /* GL_PROGRAM_TARGET_NV */ - 1234, /* GL_PROGRAM_RESIDENT_NV */ - 1708, /* GL_TRACK_MATRIX_NV */ - 1709, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1803, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1215, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 351, /* GL_DEPTH_CLAMP_NV */ - 1771, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1778, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1779, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1780, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1781, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1782, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1783, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1784, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1785, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1786, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1772, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1773, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1774, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1775, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1776, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1777, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 743, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 755, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 756, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 757, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 744, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 745, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 746, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 747, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 748, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 749, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 770, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 779, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 780, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 782, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1214, /* GL_PROGRAM_BINDING_ARB */ - 784, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 785, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 771, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 772, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 773, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 774, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 775, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 776, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1630, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1627, /* GL_TEXTURE_COMPRESSED */ - 1019, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 266, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 928, /* GL_MAX_VERTEX_UNITS_ARB */ + 645, /* GL_INTERPOLATE */ + 269, /* GL_CONSTANT */ + 1210, /* GL_PRIMARY_COLOR */ + 1207, /* GL_PREVIOUS */ + 1432, /* GL_SOURCE0_RGB */ + 1438, /* GL_SOURCE1_RGB */ + 1444, /* GL_SOURCE2_RGB */ + 1448, /* GL_SOURCE3_RGB_NV */ + 1429, /* GL_SOURCE0_ALPHA */ + 1435, /* GL_SOURCE1_ALPHA */ + 1441, /* GL_SOURCE2_ALPHA */ + 1447, /* GL_SOURCE3_ALPHA_NV */ + 1052, /* GL_OPERAND0_RGB */ + 1058, /* GL_OPERAND1_RGB */ + 1064, /* GL_OPERAND2_RGB */ + 1068, /* GL_OPERAND3_RGB_NV */ + 1049, /* GL_OPERAND0_ALPHA */ + 1055, /* GL_OPERAND1_ALPHA */ + 1061, /* GL_OPERAND2_ALPHA */ + 1067, /* GL_OPERAND3_ALPHA_NV */ + 1771, /* GL_VERTEX_ARRAY_BINDING */ + 1699, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1700, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1836, /* GL_YCBCR_422_APPLE */ + 1760, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1762, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1708, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1509, /* GL_STORAGE_PRIVATE_APPLE */ + 1508, /* GL_STORAGE_CACHED_APPLE */ + 1510, /* GL_STORAGE_SHARED_APPLE */ + 1419, /* GL_SLICE_ACCUM_SUN */ + 1269, /* GL_QUAD_MESH_SUN */ + 1731, /* GL_TRIANGLE_MESH_SUN */ + 1810, /* GL_VERTEX_PROGRAM_ARB */ + 1821, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1797, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1803, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1805, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1807, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 332, /* GL_CURRENT_VERTEX_ATTRIB */ + 1223, /* GL_PROGRAM_LENGTH_ARB */ + 1237, /* GL_PROGRAM_STRING_ARB */ + 982, /* GL_MODELVIEW_PROJECTION_NV */ + 612, /* GL_IDENTITY_NV */ + 659, /* GL_INVERSE_NV */ + 1724, /* GL_TRANSPOSE_NV */ + 660, /* GL_INVERSE_TRANSPOSE_NV */ + 890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 889, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 797, /* GL_MATRIX0_NV */ + 809, /* GL_MATRIX1_NV */ + 821, /* GL_MATRIX2_NV */ + 825, /* GL_MATRIX3_NV */ + 827, /* GL_MATRIX4_NV */ + 829, /* GL_MATRIX5_NV */ + 831, /* GL_MATRIX6_NV */ + 833, /* GL_MATRIX7_NV */ + 316, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 313, /* GL_CURRENT_MATRIX_ARB */ + 1813, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1816, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1235, /* GL_PROGRAM_PARAMETER_NV */ + 1801, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1239, /* GL_PROGRAM_TARGET_NV */ + 1236, /* GL_PROGRAM_RESIDENT_NV */ + 1716, /* GL_TRACK_MATRIX_NV */ + 1717, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1811, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1217, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 353, /* GL_DEPTH_CLAMP_NV */ + 1779, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1786, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1787, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1788, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1789, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1790, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1791, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1792, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1793, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1794, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1780, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1781, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1782, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1783, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1784, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1785, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 745, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 752, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 753, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 754, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 755, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 756, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 757, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 758, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 759, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 746, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 747, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 748, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 749, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 750, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 751, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 772, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 779, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 780, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 781, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 782, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 783, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 784, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1216, /* GL_PROGRAM_BINDING_ARB */ + 786, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 773, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 774, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 775, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 776, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 777, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 778, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1635, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1632, /* GL_TEXTURE_COMPRESSED */ + 1021, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 268, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 930, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1823, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1801, /* GL_VERTEX_BLEND_ARB */ - 332, /* GL_CURRENT_WEIGHT_ARB */ - 1822, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1821, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1820, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1819, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1816, /* GL_WEIGHT_ARRAY_ARB */ - 379, /* GL_DOT3_RGB */ - 380, /* GL_DOT3_RGBA */ - 260, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 988, /* GL_MULTISAMPLE_3DFX */ - 1380, /* GL_SAMPLE_BUFFERS_3DFX */ - 1371, /* GL_SAMPLES_3DFX */ - 969, /* GL_MODELVIEW2_ARB */ - 972, /* GL_MODELVIEW3_ARB */ - 973, /* GL_MODELVIEW4_ARB */ - 974, /* GL_MODELVIEW5_ARB */ - 975, /* GL_MODELVIEW6_ARB */ - 976, /* GL_MODELVIEW7_ARB */ - 977, /* GL_MODELVIEW8_ARB */ - 978, /* GL_MODELVIEW9_ARB */ - 948, /* GL_MODELVIEW10_ARB */ - 949, /* GL_MODELVIEW11_ARB */ - 950, /* GL_MODELVIEW12_ARB */ - 951, /* GL_MODELVIEW13_ARB */ - 952, /* GL_MODELVIEW14_ARB */ - 953, /* GL_MODELVIEW15_ARB */ - 954, /* GL_MODELVIEW16_ARB */ - 955, /* GL_MODELVIEW17_ARB */ - 956, /* GL_MODELVIEW18_ARB */ - 957, /* GL_MODELVIEW19_ARB */ - 959, /* GL_MODELVIEW20_ARB */ - 960, /* GL_MODELVIEW21_ARB */ - 961, /* GL_MODELVIEW22_ARB */ - 962, /* GL_MODELVIEW23_ARB */ - 963, /* GL_MODELVIEW24_ARB */ - 964, /* GL_MODELVIEW25_ARB */ - 965, /* GL_MODELVIEW26_ARB */ - 966, /* GL_MODELVIEW27_ARB */ - 967, /* GL_MODELVIEW28_ARB */ - 968, /* GL_MODELVIEW29_ARB */ - 970, /* GL_MODELVIEW30_ARB */ - 971, /* GL_MODELVIEW31_ARB */ - 384, /* GL_DOT3_RGB_EXT */ - 382, /* GL_DOT3_RGBA_EXT */ - 942, /* GL_MIRROR_CLAMP_EXT */ - 945, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 983, /* GL_MODULATE_ADD_ATI */ - 984, /* GL_MODULATE_SIGNED_ADD_ATI */ - 985, /* GL_MODULATE_SUBTRACT_ATI */ - 1829, /* GL_YCBCR_MESA */ - 1074, /* GL_PACK_INVERT_MESA */ - 335, /* GL_DEBUG_OBJECT_MESA */ - 336, /* GL_DEBUG_PRINT_MESA */ - 334, /* GL_DEBUG_ASSERT_MESA */ - 107, /* GL_BUFFER_SIZE */ - 109, /* GL_BUFFER_USAGE */ - 113, /* GL_BUMP_ROT_MATRIX_ATI */ - 114, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 112, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 116, /* GL_BUMP_TEX_UNITS_ATI */ - 443, /* GL_DUDV_ATI */ - 442, /* GL_DU8DV8_ATI */ - 111, /* GL_BUMP_ENVMAP_ATI */ - 115, /* GL_BUMP_TARGET_ATI */ - 1478, /* GL_STENCIL_BACK_FUNC */ - 1476, /* GL_STENCIL_BACK_FAIL */ - 1480, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1482, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 527, /* GL_FRAGMENT_PROGRAM_ARB */ - 1212, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1240, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1239, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1224, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1230, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1229, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 877, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 900, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 899, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 890, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 896, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 895, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 860, /* GL_MAX_DRAW_BUFFERS */ - 388, /* GL_DRAW_BUFFER0 */ - 391, /* GL_DRAW_BUFFER1 */ - 412, /* GL_DRAW_BUFFER2 */ - 415, /* GL_DRAW_BUFFER3 */ - 418, /* GL_DRAW_BUFFER4 */ - 421, /* GL_DRAW_BUFFER5 */ - 424, /* GL_DRAW_BUFFER6 */ - 427, /* GL_DRAW_BUFFER7 */ - 430, /* GL_DRAW_BUFFER8 */ - 433, /* GL_DRAW_BUFFER9 */ - 392, /* GL_DRAW_BUFFER10 */ - 395, /* GL_DRAW_BUFFER11 */ - 398, /* GL_DRAW_BUFFER12 */ - 401, /* GL_DRAW_BUFFER13 */ - 404, /* GL_DRAW_BUFFER14 */ - 407, /* GL_DRAW_BUFFER15 */ + 1831, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1809, /* GL_VERTEX_BLEND_ARB */ + 334, /* GL_CURRENT_WEIGHT_ARB */ + 1830, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1829, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1828, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1827, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1824, /* GL_WEIGHT_ARRAY_ARB */ + 381, /* GL_DOT3_RGB */ + 382, /* GL_DOT3_RGBA */ + 262, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 257, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 990, /* GL_MULTISAMPLE_3DFX */ + 1382, /* GL_SAMPLE_BUFFERS_3DFX */ + 1373, /* GL_SAMPLES_3DFX */ + 971, /* GL_MODELVIEW2_ARB */ + 974, /* GL_MODELVIEW3_ARB */ + 975, /* GL_MODELVIEW4_ARB */ + 976, /* GL_MODELVIEW5_ARB */ + 977, /* GL_MODELVIEW6_ARB */ + 978, /* GL_MODELVIEW7_ARB */ + 979, /* GL_MODELVIEW8_ARB */ + 980, /* GL_MODELVIEW9_ARB */ + 950, /* GL_MODELVIEW10_ARB */ + 951, /* GL_MODELVIEW11_ARB */ + 952, /* GL_MODELVIEW12_ARB */ + 953, /* GL_MODELVIEW13_ARB */ + 954, /* GL_MODELVIEW14_ARB */ + 955, /* GL_MODELVIEW15_ARB */ + 956, /* GL_MODELVIEW16_ARB */ + 957, /* GL_MODELVIEW17_ARB */ + 958, /* GL_MODELVIEW18_ARB */ + 959, /* GL_MODELVIEW19_ARB */ + 961, /* GL_MODELVIEW20_ARB */ + 962, /* GL_MODELVIEW21_ARB */ + 963, /* GL_MODELVIEW22_ARB */ + 964, /* GL_MODELVIEW23_ARB */ + 965, /* GL_MODELVIEW24_ARB */ + 966, /* GL_MODELVIEW25_ARB */ + 967, /* GL_MODELVIEW26_ARB */ + 968, /* GL_MODELVIEW27_ARB */ + 969, /* GL_MODELVIEW28_ARB */ + 970, /* GL_MODELVIEW29_ARB */ + 972, /* GL_MODELVIEW30_ARB */ + 973, /* GL_MODELVIEW31_ARB */ + 386, /* GL_DOT3_RGB_EXT */ + 384, /* GL_DOT3_RGBA_EXT */ + 944, /* GL_MIRROR_CLAMP_EXT */ + 947, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 985, /* GL_MODULATE_ADD_ATI */ + 986, /* GL_MODULATE_SIGNED_ADD_ATI */ + 987, /* GL_MODULATE_SUBTRACT_ATI */ + 1837, /* GL_YCBCR_MESA */ + 1076, /* GL_PACK_INVERT_MESA */ + 337, /* GL_DEBUG_OBJECT_MESA */ + 338, /* GL_DEBUG_PRINT_MESA */ + 336, /* GL_DEBUG_ASSERT_MESA */ + 109, /* GL_BUFFER_SIZE */ + 111, /* GL_BUFFER_USAGE */ + 115, /* GL_BUMP_ROT_MATRIX_ATI */ + 116, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 114, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 118, /* GL_BUMP_TEX_UNITS_ATI */ + 445, /* GL_DUDV_ATI */ + 444, /* GL_DU8DV8_ATI */ + 113, /* GL_BUMP_ENVMAP_ATI */ + 117, /* GL_BUMP_TARGET_ATI */ + 1480, /* GL_STENCIL_BACK_FUNC */ + 1478, /* GL_STENCIL_BACK_FAIL */ + 1482, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1484, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 529, /* GL_FRAGMENT_PROGRAM_ARB */ + 1214, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1242, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1241, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1226, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1232, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1231, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 879, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 902, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 901, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 892, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 898, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 897, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 862, /* GL_MAX_DRAW_BUFFERS */ + 390, /* GL_DRAW_BUFFER0 */ + 393, /* GL_DRAW_BUFFER1 */ + 414, /* GL_DRAW_BUFFER2 */ + 417, /* GL_DRAW_BUFFER3 */ + 420, /* GL_DRAW_BUFFER4 */ + 423, /* GL_DRAW_BUFFER5 */ + 426, /* GL_DRAW_BUFFER6 */ + 429, /* GL_DRAW_BUFFER7 */ + 432, /* GL_DRAW_BUFFER8 */ + 435, /* GL_DRAW_BUFFER9 */ + 394, /* GL_DRAW_BUFFER10 */ + 397, /* GL_DRAW_BUFFER11 */ + 400, /* GL_DRAW_BUFFER12 */ + 403, /* GL_DRAW_BUFFER13 */ + 406, /* GL_DRAW_BUFFER14 */ + 409, /* GL_DRAW_BUFFER15 */ 81, /* GL_BLEND_EQUATION_ALPHA */ - 840, /* GL_MATRIX_PALETTE_ARB */ - 871, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 874, /* GL_MAX_PALETTE_MATRICES_ARB */ - 317, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 834, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 312, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 836, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 838, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 837, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 835, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1656, /* GL_TEXTURE_DEPTH_SIZE */ - 372, /* GL_DEPTH_TEXTURE_MODE */ - 1622, /* GL_TEXTURE_COMPARE_MODE */ - 1620, /* GL_TEXTURE_COMPARE_FUNC */ - 239, /* GL_COMPARE_R_TO_TEXTURE */ - 1146, /* GL_POINT_SPRITE */ - 292, /* GL_COORD_REPLACE */ - 1150, /* GL_POINT_SPRITE_R_MODE_NV */ - 1269, /* GL_QUERY_COUNTER_BITS */ - 319, /* GL_CURRENT_QUERY */ - 1271, /* GL_QUERY_RESULT */ - 1273, /* GL_QUERY_RESULT_AVAILABLE */ - 922, /* GL_MAX_VERTEX_ATTRIBS */ - 1791, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 370, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 369, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 908, /* GL_MAX_TEXTURE_COORDS */ - 910, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1217, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1219, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1218, /* GL_PROGRAM_FORMAT_ARB */ - 1702, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 349, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 348, /* GL_DEPTH_BOUNDS_EXT */ + 842, /* GL_MATRIX_PALETTE_ARB */ + 873, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 876, /* GL_MAX_PALETTE_MATRICES_ARB */ + 319, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 836, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 314, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 838, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1661, /* GL_TEXTURE_DEPTH_SIZE */ + 374, /* GL_DEPTH_TEXTURE_MODE */ + 1627, /* GL_TEXTURE_COMPARE_MODE */ + 1625, /* GL_TEXTURE_COMPARE_FUNC */ + 241, /* GL_COMPARE_R_TO_TEXTURE */ + 1148, /* GL_POINT_SPRITE */ + 294, /* GL_COORD_REPLACE */ + 1152, /* GL_POINT_SPRITE_R_MODE_NV */ + 1271, /* GL_QUERY_COUNTER_BITS */ + 321, /* GL_CURRENT_QUERY */ + 1273, /* GL_QUERY_RESULT */ + 1275, /* GL_QUERY_RESULT_AVAILABLE */ + 924, /* GL_MAX_VERTEX_ATTRIBS */ + 1799, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 372, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 371, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 910, /* GL_MAX_TEXTURE_COORDS */ + 912, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1219, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1221, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1220, /* GL_PROGRAM_FORMAT_ARB */ + 1710, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 351, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 350, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 456, /* GL_ELEMENT_ARRAY_BUFFER */ + 458, /* GL_ELEMENT_ARRAY_BUFFER */ 53, /* GL_ARRAY_BUFFER_BINDING */ - 457, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1765, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1009, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 146, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 619, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1635, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 452, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1392, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 505, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1817, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1787, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1220, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 883, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1226, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 892, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1238, /* GL_PROGRAM_TEMPORARIES_ARB */ - 898, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1228, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 894, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1232, /* GL_PROGRAM_PARAMETERS_ARB */ - 897, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1227, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 893, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1213, /* GL_PROGRAM_ATTRIBS_ARB */ - 878, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1225, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 891, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1211, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 876, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1223, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 889, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 884, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 880, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1241, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1713, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1282, /* GL_READ_ONLY */ - 1825, /* GL_WRITE_ONLY */ - 1284, /* GL_READ_WRITE */ + 459, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1773, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 148, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 621, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1640, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 454, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1394, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 507, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1825, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1795, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1222, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1228, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 894, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1240, /* GL_PROGRAM_TEMPORARIES_ARB */ + 900, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1230, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 896, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1234, /* GL_PROGRAM_PARAMETERS_ARB */ + 899, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1229, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 895, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1215, /* GL_PROGRAM_ATTRIBS_ARB */ + 880, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1227, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 893, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1213, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 878, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1225, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 891, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1243, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1721, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1284, /* GL_READ_ONLY */ + 1833, /* GL_WRITE_ONLY */ + 1286, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ - 103, /* GL_BUFFER_MAPPED */ - 105, /* GL_BUFFER_MAP_POINTER */ - 1707, /* GL_TIME_ELAPSED_EXT */ - 794, /* GL_MATRIX0_ARB */ - 806, /* GL_MATRIX1_ARB */ - 818, /* GL_MATRIX2_ARB */ - 822, /* GL_MATRIX3_ARB */ - 824, /* GL_MATRIX4_ARB */ - 826, /* GL_MATRIX5_ARB */ - 828, /* GL_MATRIX6_ARB */ - 830, /* GL_MATRIX7_ARB */ - 832, /* GL_MATRIX8_ARB */ - 833, /* GL_MATRIX9_ARB */ - 796, /* GL_MATRIX10_ARB */ - 797, /* GL_MATRIX11_ARB */ - 798, /* GL_MATRIX12_ARB */ - 799, /* GL_MATRIX13_ARB */ - 800, /* GL_MATRIX14_ARB */ - 801, /* GL_MATRIX15_ARB */ - 802, /* GL_MATRIX16_ARB */ - 803, /* GL_MATRIX17_ARB */ - 804, /* GL_MATRIX18_ARB */ - 805, /* GL_MATRIX19_ARB */ - 808, /* GL_MATRIX20_ARB */ - 809, /* GL_MATRIX21_ARB */ - 810, /* GL_MATRIX22_ARB */ - 811, /* GL_MATRIX23_ARB */ - 812, /* GL_MATRIX24_ARB */ - 813, /* GL_MATRIX25_ARB */ - 814, /* GL_MATRIX26_ARB */ - 815, /* GL_MATRIX27_ARB */ - 816, /* GL_MATRIX28_ARB */ - 817, /* GL_MATRIX29_ARB */ - 820, /* GL_MATRIX30_ARB */ - 821, /* GL_MATRIX31_ARB */ - 1508, /* GL_STREAM_DRAW */ - 1510, /* GL_STREAM_READ */ - 1506, /* GL_STREAM_COPY */ - 1469, /* GL_STATIC_DRAW */ - 1471, /* GL_STATIC_READ */ - 1467, /* GL_STATIC_COPY */ - 446, /* GL_DYNAMIC_DRAW */ - 448, /* GL_DYNAMIC_READ */ - 444, /* GL_DYNAMIC_COPY */ - 1114, /* GL_PIXEL_PACK_BUFFER */ - 1118, /* GL_PIXEL_UNPACK_BUFFER */ - 1115, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1119, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 343, /* GL_DEPTH24_STENCIL8 */ - 1700, /* GL_TEXTURE_STENCIL_SIZE */ - 881, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 879, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 882, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 886, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 885, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 843, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1502, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 104, /* GL_BUFFER_MAPPED */ + 106, /* GL_BUFFER_MAP_POINTER */ + 1715, /* GL_TIME_ELAPSED_EXT */ + 796, /* GL_MATRIX0_ARB */ + 808, /* GL_MATRIX1_ARB */ + 820, /* GL_MATRIX2_ARB */ + 824, /* GL_MATRIX3_ARB */ + 826, /* GL_MATRIX4_ARB */ + 828, /* GL_MATRIX5_ARB */ + 830, /* GL_MATRIX6_ARB */ + 832, /* GL_MATRIX7_ARB */ + 834, /* GL_MATRIX8_ARB */ + 835, /* GL_MATRIX9_ARB */ + 798, /* GL_MATRIX10_ARB */ + 799, /* GL_MATRIX11_ARB */ + 800, /* GL_MATRIX12_ARB */ + 801, /* GL_MATRIX13_ARB */ + 802, /* GL_MATRIX14_ARB */ + 803, /* GL_MATRIX15_ARB */ + 804, /* GL_MATRIX16_ARB */ + 805, /* GL_MATRIX17_ARB */ + 806, /* GL_MATRIX18_ARB */ + 807, /* GL_MATRIX19_ARB */ + 810, /* GL_MATRIX20_ARB */ + 811, /* GL_MATRIX21_ARB */ + 812, /* GL_MATRIX22_ARB */ + 813, /* GL_MATRIX23_ARB */ + 814, /* GL_MATRIX24_ARB */ + 815, /* GL_MATRIX25_ARB */ + 816, /* GL_MATRIX26_ARB */ + 817, /* GL_MATRIX27_ARB */ + 818, /* GL_MATRIX28_ARB */ + 819, /* GL_MATRIX29_ARB */ + 822, /* GL_MATRIX30_ARB */ + 823, /* GL_MATRIX31_ARB */ + 1513, /* GL_STREAM_DRAW */ + 1515, /* GL_STREAM_READ */ + 1511, /* GL_STREAM_COPY */ + 1471, /* GL_STATIC_DRAW */ + 1473, /* GL_STATIC_READ */ + 1469, /* GL_STATIC_COPY */ + 448, /* GL_DYNAMIC_DRAW */ + 450, /* GL_DYNAMIC_READ */ + 446, /* GL_DYNAMIC_COPY */ + 1116, /* GL_PIXEL_PACK_BUFFER */ + 1120, /* GL_PIXEL_UNPACK_BUFFER */ + 1117, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1121, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 345, /* GL_DEPTH24_STENCIL8 */ + 1707, /* GL_TEXTURE_STENCIL_SIZE */ + 883, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 887, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 845, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1504, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 943, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1373, /* GL_SAMPLES_PASSED */ - 528, /* GL_FRAGMENT_SHADER */ - 1811, /* GL_VERTEX_SHADER */ - 1231, /* GL_PROGRAM_OBJECT_ARB */ - 1405, /* GL_SHADER_OBJECT_ARB */ - 867, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 926, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 920, /* GL_MAX_VARYING_FLOATS */ - 924, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 852, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1034, /* GL_OBJECT_TYPE_ARB */ - 1407, /* GL_SHADER_TYPE */ - 493, /* GL_FLOAT_VEC2 */ - 495, /* GL_FLOAT_VEC3 */ - 497, /* GL_FLOAT_VEC4 */ - 646, /* GL_INT_VEC2 */ - 648, /* GL_INT_VEC3 */ - 650, /* GL_INT_VEC4 */ + 945, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1375, /* GL_SAMPLES_PASSED */ + 108, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 103, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 530, /* GL_FRAGMENT_SHADER */ + 1819, /* GL_VERTEX_SHADER */ + 1233, /* GL_PROGRAM_OBJECT_ARB */ + 1407, /* GL_SHADER_OBJECT_ARB */ + 869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 928, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 922, /* GL_MAX_VARYING_FLOATS */ + 926, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 854, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1036, /* GL_OBJECT_TYPE_ARB */ + 1409, /* GL_SHADER_TYPE */ + 495, /* GL_FLOAT_VEC2 */ + 497, /* GL_FLOAT_VEC3 */ + 499, /* GL_FLOAT_VEC4 */ + 648, /* GL_INT_VEC2 */ + 650, /* GL_INT_VEC3 */ + 652, /* GL_INT_VEC4 */ 93, /* GL_BOOL */ 95, /* GL_BOOL_VEC2 */ 97, /* GL_BOOL_VEC3 */ 99, /* GL_BOOL_VEC4 */ - 481, /* GL_FLOAT_MAT2 */ - 485, /* GL_FLOAT_MAT3 */ - 489, /* GL_FLOAT_MAT4 */ - 1364, /* GL_SAMPLER_1D */ - 1366, /* GL_SAMPLER_2D */ - 1368, /* GL_SAMPLER_3D */ - 1369, /* GL_SAMPLER_CUBE */ - 1365, /* GL_SAMPLER_1D_SHADOW */ - 1367, /* GL_SAMPLER_2D_SHADOW */ - 483, /* GL_FLOAT_MAT2x3 */ - 484, /* GL_FLOAT_MAT2x4 */ - 487, /* GL_FLOAT_MAT3x2 */ - 488, /* GL_FLOAT_MAT3x4 */ - 491, /* GL_FLOAT_MAT4x2 */ - 492, /* GL_FLOAT_MAT4x3 */ - 341, /* GL_DELETE_STATUS */ - 243, /* GL_COMPILE_STATUS */ - 701, /* GL_LINK_STATUS */ - 1759, /* GL_VALIDATE_STATUS */ - 631, /* GL_INFO_LOG_LENGTH */ + 483, /* GL_FLOAT_MAT2 */ + 487, /* GL_FLOAT_MAT3 */ + 491, /* GL_FLOAT_MAT4 */ + 1366, /* GL_SAMPLER_1D */ + 1368, /* GL_SAMPLER_2D */ + 1370, /* GL_SAMPLER_3D */ + 1371, /* GL_SAMPLER_CUBE */ + 1367, /* GL_SAMPLER_1D_SHADOW */ + 1369, /* GL_SAMPLER_2D_SHADOW */ + 485, /* GL_FLOAT_MAT2x3 */ + 486, /* GL_FLOAT_MAT2x4 */ + 489, /* GL_FLOAT_MAT3x2 */ + 490, /* GL_FLOAT_MAT3x4 */ + 493, /* GL_FLOAT_MAT4x2 */ + 494, /* GL_FLOAT_MAT4x3 */ + 343, /* GL_DELETE_STATUS */ + 245, /* GL_COMPILE_STATUS */ + 703, /* GL_LINK_STATUS */ + 1767, /* GL_VALIDATE_STATUS */ + 633, /* GL_INFO_LOG_LENGTH */ 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1406, /* GL_SHADER_SOURCE_LENGTH */ + 1408, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 530, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1409, /* GL_SHADING_LANGUAGE_VERSION */ - 318, /* GL_CURRENT_PROGRAM */ - 1083, /* GL_PALETTE4_RGB8_OES */ - 1085, /* GL_PALETTE4_RGBA8_OES */ - 1081, /* GL_PALETTE4_R5_G6_B5_OES */ - 1084, /* GL_PALETTE4_RGBA4_OES */ - 1082, /* GL_PALETTE4_RGB5_A1_OES */ - 1088, /* GL_PALETTE8_RGB8_OES */ - 1090, /* GL_PALETTE8_RGBA8_OES */ - 1086, /* GL_PALETTE8_R5_G6_B5_OES */ - 1089, /* GL_PALETTE8_RGBA4_OES */ - 1087, /* GL_PALETTE8_RGB5_A1_OES */ - 613, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 612, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1744, /* GL_UNSIGNED_NORMALIZED */ - 1590, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1252, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1592, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1255, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1598, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1600, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1461, /* GL_SRGB */ - 1462, /* GL_SRGB8 */ - 1464, /* GL_SRGB_ALPHA */ - 1463, /* GL_SRGB8_ALPHA8 */ - 1421, /* GL_SLUMINANCE_ALPHA */ - 1420, /* GL_SLUMINANCE8_ALPHA8 */ - 1418, /* GL_SLUMINANCE */ - 1419, /* GL_SLUMINANCE8 */ - 264, /* GL_COMPRESSED_SRGB */ - 265, /* GL_COMPRESSED_SRGB_ALPHA */ - 262, /* GL_COMPRESSED_SLUMINANCE */ - 263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1148, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 709, /* GL_LOWER_LEFT */ - 1756, /* GL_UPPER_LEFT */ - 1484, /* GL_STENCIL_BACK_REF */ - 1485, /* GL_STENCIL_BACK_VALUE_MASK */ - 1486, /* GL_STENCIL_BACK_WRITEMASK */ - 437, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1298, /* GL_RENDERBUFFER_BINDING_EXT */ - 1279, /* GL_READ_FRAMEBUFFER */ - 436, /* GL_DRAW_FRAMEBUFFER */ - 1280, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1308, /* GL_RENDERBUFFER_SAMPLES */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 538, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 545, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 552, /* GL_FRAMEBUFFER_COMPLETE */ - 556, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 560, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 558, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 561, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 559, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 565, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 568, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 566, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 849, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - 152, /* GL_COLOR_ATTACHMENT0 */ - 154, /* GL_COLOR_ATTACHMENT1 */ - 168, /* GL_COLOR_ATTACHMENT2 */ - 170, /* GL_COLOR_ATTACHMENT3 */ - 172, /* GL_COLOR_ATTACHMENT4 */ - 174, /* GL_COLOR_ATTACHMENT5 */ - 176, /* GL_COLOR_ATTACHMENT6 */ - 178, /* GL_COLOR_ATTACHMENT7 */ - 180, /* GL_COLOR_ATTACHMENT8 */ - 182, /* GL_COLOR_ATTACHMENT9 */ - 155, /* GL_COLOR_ATTACHMENT10 */ - 157, /* GL_COLOR_ATTACHMENT11 */ - 159, /* GL_COLOR_ATTACHMENT12 */ - 161, /* GL_COLOR_ATTACHMENT13 */ - 163, /* GL_COLOR_ATTACHMENT14 */ - 165, /* GL_COLOR_ATTACHMENT15 */ - 344, /* GL_DEPTH_ATTACHMENT */ - 1474, /* GL_STENCIL_ATTACHMENT */ - 531, /* GL_FRAMEBUFFER */ - 1296, /* GL_RENDERBUFFER */ - 1310, /* GL_RENDERBUFFER_WIDTH */ - 1303, /* GL_RENDERBUFFER_HEIGHT */ - 1305, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1497, /* GL_STENCIL_INDEX_EXT */ - 1494, /* GL_STENCIL_INDEX1_EXT */ - 1495, /* GL_STENCIL_INDEX4_EXT */ - 1496, /* GL_STENCIL_INDEX8_EXT */ - 1493, /* GL_STENCIL_INDEX16_EXT */ - 1307, /* GL_RENDERBUFFER_RED_SIZE */ - 1302, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1299, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1297, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1300, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1309, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 564, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 905, /* GL_MAX_SAMPLES */ - 1266, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - 478, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - 661, /* GL_LAST_VERTEX_CONVENTION_EXT */ - 1245, /* GL_PROVOKING_VERTEX_EXT */ - 298, /* GL_COPY_READ_BUFFER */ - 299, /* GL_COPY_WRITE_BUFFER */ - 1357, /* GL_RGBA_SNORM */ - 1353, /* GL_RGBA8_SNORM */ - 1414, /* GL_SIGNED_NORMALIZED */ - 463, /* GL_EVAL_BIT */ - 1277, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 703, /* GL_LIST_BIT */ - 1606, /* GL_TEXTURE_BIT */ - 1388, /* GL_SCISSOR_BIT */ + 532, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1411, /* GL_SHADING_LANGUAGE_VERSION */ + 320, /* GL_CURRENT_PROGRAM */ + 1085, /* GL_PALETTE4_RGB8_OES */ + 1087, /* GL_PALETTE4_RGBA8_OES */ + 1083, /* GL_PALETTE4_R5_G6_B5_OES */ + 1086, /* GL_PALETTE4_RGBA4_OES */ + 1084, /* GL_PALETTE4_RGB5_A1_OES */ + 1090, /* GL_PALETTE8_RGB8_OES */ + 1092, /* GL_PALETTE8_RGBA8_OES */ + 1088, /* GL_PALETTE8_R5_G6_B5_OES */ + 1091, /* GL_PALETTE8_RGBA4_OES */ + 1089, /* GL_PALETTE8_RGB5_A1_OES */ + 615, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 614, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1752, /* GL_UNSIGNED_NORMALIZED */ + 1595, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1254, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1597, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1257, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1603, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1605, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1463, /* GL_SRGB */ + 1464, /* GL_SRGB8 */ + 1466, /* GL_SRGB_ALPHA */ + 1465, /* GL_SRGB8_ALPHA8 */ + 1423, /* GL_SLUMINANCE_ALPHA */ + 1422, /* GL_SLUMINANCE8_ALPHA8 */ + 1420, /* GL_SLUMINANCE */ + 1421, /* GL_SLUMINANCE8 */ + 266, /* GL_COMPRESSED_SRGB */ + 267, /* GL_COMPRESSED_SRGB_ALPHA */ + 264, /* GL_COMPRESSED_SLUMINANCE */ + 265, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1150, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 711, /* GL_LOWER_LEFT */ + 1764, /* GL_UPPER_LEFT */ + 1486, /* GL_STENCIL_BACK_REF */ + 1487, /* GL_STENCIL_BACK_VALUE_MASK */ + 1488, /* GL_STENCIL_BACK_WRITEMASK */ + 439, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1300, /* GL_RENDERBUFFER_BINDING_EXT */ + 1281, /* GL_READ_FRAMEBUFFER */ + 438, /* GL_DRAW_FRAMEBUFFER */ + 1282, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 1310, /* GL_RENDERBUFFER_SAMPLES */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 554, /* GL_FRAMEBUFFER_COMPLETE */ + 558, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 564, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 562, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 560, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 563, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 561, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 567, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 570, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 568, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 851, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 154, /* GL_COLOR_ATTACHMENT0 */ + 156, /* GL_COLOR_ATTACHMENT1 */ + 170, /* GL_COLOR_ATTACHMENT2 */ + 172, /* GL_COLOR_ATTACHMENT3 */ + 174, /* GL_COLOR_ATTACHMENT4 */ + 176, /* GL_COLOR_ATTACHMENT5 */ + 178, /* GL_COLOR_ATTACHMENT6 */ + 180, /* GL_COLOR_ATTACHMENT7 */ + 182, /* GL_COLOR_ATTACHMENT8 */ + 184, /* GL_COLOR_ATTACHMENT9 */ + 157, /* GL_COLOR_ATTACHMENT10 */ + 159, /* GL_COLOR_ATTACHMENT11 */ + 161, /* GL_COLOR_ATTACHMENT12 */ + 163, /* GL_COLOR_ATTACHMENT13 */ + 165, /* GL_COLOR_ATTACHMENT14 */ + 167, /* GL_COLOR_ATTACHMENT15 */ + 346, /* GL_DEPTH_ATTACHMENT */ + 1476, /* GL_STENCIL_ATTACHMENT */ + 533, /* GL_FRAMEBUFFER */ + 1298, /* GL_RENDERBUFFER */ + 1312, /* GL_RENDERBUFFER_WIDTH */ + 1305, /* GL_RENDERBUFFER_HEIGHT */ + 1307, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1499, /* GL_STENCIL_INDEX_EXT */ + 1496, /* GL_STENCIL_INDEX1_EXT */ + 1497, /* GL_STENCIL_INDEX4_EXT */ + 1498, /* GL_STENCIL_INDEX8_EXT */ + 1495, /* GL_STENCIL_INDEX16_EXT */ + 1309, /* GL_RENDERBUFFER_RED_SIZE */ + 1304, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1301, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1299, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1302, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1311, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 566, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 907, /* GL_MAX_SAMPLES */ + 1268, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + 480, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + 663, /* GL_LAST_VERTEX_CONVENTION_EXT */ + 1247, /* GL_PROVOKING_VERTEX_EXT */ + 300, /* GL_COPY_READ_BUFFER */ + 301, /* GL_COPY_WRITE_BUFFER */ + 1359, /* GL_RGBA_SNORM */ + 1355, /* GL_RGBA8_SNORM */ + 1416, /* GL_SIGNED_NORMALIZED */ + 465, /* GL_EVAL_BIT */ + 1279, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 705, /* GL_LIST_BIT */ + 1611, /* GL_TEXTURE_BIT */ + 1390, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 990, /* GL_MULTISAMPLE_BIT */ + 992, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 12d74fa4fb..34c1e09ad8 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -999,18 +999,26 @@ gl_dispatch_functions_start: GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) GL_STUB(gl_dispatch_stub_773, _gloffset_BlitFramebufferEXT) HIDDEN(gl_dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, _gloffset_BufferParameteriAPPLE) + HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, _gloffset_FlushMappedBufferRangeAPPLE) + HIDDEN(gl_dispatch_stub_775) GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_776, _gloffset_StencilFuncSeparateATI) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(gl_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT) + GL_STUB(gl_dispatch_stub_778, _gloffset_GetTexParameterPointervAPPLE) HIDDEN(gl_dispatch_stub_778) - GL_STUB(gl_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT) + GL_STUB(gl_dispatch_stub_779, _gloffset_TextureRangeAPPLE) HIDDEN(gl_dispatch_stub_779) - GL_STUB(gl_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT) + GL_STUB(gl_dispatch_stub_780, _gloffset_StencilFuncSeparateATI) HIDDEN(gl_dispatch_stub_780) + GL_STUB(gl_dispatch_stub_781, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_781) + GL_STUB(gl_dispatch_stub_782, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_782) + GL_STUB(gl_dispatch_stub_783, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_783) + GL_STUB(gl_dispatch_stub_784, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_784) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 44179ab607..10525d4c65 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29276,13 +29276,89 @@ GL_PREFIX(_dispatch_stub_773): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_774) + .type GL_PREFIX(_dispatch_stub_774), @function + HIDDEN(GL_PREFIX(_dispatch_stub_774)) +GL_PREFIX(_dispatch_stub_774): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_775) + .type GL_PREFIX(_dispatch_stub_775), @function + HIDDEN(GL_PREFIX(_dispatch_stub_775)) +GL_PREFIX(_dispatch_stub_775): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_775), .-GL_PREFIX(_dispatch_stub_775) + .p2align 4,,15 .globl GL_PREFIX(FramebufferTextureLayerEXT) .type GL_PREFIX(FramebufferTextureLayerEXT), @function GL_PREFIX(FramebufferTextureLayerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6192(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29296,13 +29372,13 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6192(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29316,7 +29392,7 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) @@ -29327,37 +29403,113 @@ GL_PREFIX(FramebufferTextureLayerEXT): GL_PREFIX(ProvokingVertexEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6200(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6200(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6200(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6200(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_776) - .type GL_PREFIX(_dispatch_stub_776), @function - HIDDEN(GL_PREFIX(_dispatch_stub_776)) -GL_PREFIX(_dispatch_stub_776): + .globl GL_PREFIX(_dispatch_stub_778) + .type GL_PREFIX(_dispatch_stub_778), @function + HIDDEN(GL_PREFIX(_dispatch_stub_778)) +GL_PREFIX(_dispatch_stub_778): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6208(%rax), %r11 + movq 6224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_778), .-GL_PREFIX(_dispatch_stub_778) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_779) + .type GL_PREFIX(_dispatch_stub_779), @function + HIDDEN(GL_PREFIX(_dispatch_stub_779)) +GL_PREFIX(_dispatch_stub_779): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_779), .-GL_PREFIX(_dispatch_stub_779) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_780) + .type GL_PREFIX(_dispatch_stub_780), @function + HIDDEN(GL_PREFIX(_dispatch_stub_780)) +GL_PREFIX(_dispatch_stub_780): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6240(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29371,13 +29523,13 @@ GL_PREFIX(_dispatch_stub_776): popq %rdx popq %rsi popq %rdi - movq 6208(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6208(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29391,19 +29543,19 @@ GL_PREFIX(_dispatch_stub_776): popq %rdx popq %rsi popq %rdi - movq 6208(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776) + .size GL_PREFIX(_dispatch_stub_780), .-GL_PREFIX(_dispatch_stub_780) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_777) - .type GL_PREFIX(_dispatch_stub_777), @function - HIDDEN(GL_PREFIX(_dispatch_stub_777)) -GL_PREFIX(_dispatch_stub_777): + .globl GL_PREFIX(_dispatch_stub_781) + .type GL_PREFIX(_dispatch_stub_781), @function + HIDDEN(GL_PREFIX(_dispatch_stub_781)) +GL_PREFIX(_dispatch_stub_781): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6216(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29417,13 +29569,13 @@ GL_PREFIX(_dispatch_stub_777): popq %rdx popq %rsi popq %rdi - movq 6216(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6216(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29437,19 +29589,19 @@ GL_PREFIX(_dispatch_stub_777): popq %rdx popq %rsi popq %rdi - movq 6216(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777) + .size GL_PREFIX(_dispatch_stub_781), .-GL_PREFIX(_dispatch_stub_781) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_778) - .type GL_PREFIX(_dispatch_stub_778), @function - HIDDEN(GL_PREFIX(_dispatch_stub_778)) -GL_PREFIX(_dispatch_stub_778): + .globl GL_PREFIX(_dispatch_stub_782) + .type GL_PREFIX(_dispatch_stub_782), @function + HIDDEN(GL_PREFIX(_dispatch_stub_782)) +GL_PREFIX(_dispatch_stub_782): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6224(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29463,13 +29615,13 @@ GL_PREFIX(_dispatch_stub_778): popq %rdx popq %rsi popq %rdi - movq 6224(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6224(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29483,19 +29635,19 @@ GL_PREFIX(_dispatch_stub_778): popq %rdx popq %rsi popq %rdi - movq 6224(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_778), .-GL_PREFIX(_dispatch_stub_778) + .size GL_PREFIX(_dispatch_stub_782), .-GL_PREFIX(_dispatch_stub_782) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_779) - .type GL_PREFIX(_dispatch_stub_779), @function - HIDDEN(GL_PREFIX(_dispatch_stub_779)) -GL_PREFIX(_dispatch_stub_779): + .globl GL_PREFIX(_dispatch_stub_783) + .type GL_PREFIX(_dispatch_stub_783), @function + HIDDEN(GL_PREFIX(_dispatch_stub_783)) +GL_PREFIX(_dispatch_stub_783): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6232(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29505,13 +29657,13 @@ GL_PREFIX(_dispatch_stub_779): popq %rdx popq %rsi popq %rdi - movq 6232(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6232(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29521,19 +29673,19 @@ GL_PREFIX(_dispatch_stub_779): popq %rdx popq %rsi popq %rdi - movq 6232(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_779), .-GL_PREFIX(_dispatch_stub_779) + .size GL_PREFIX(_dispatch_stub_783), .-GL_PREFIX(_dispatch_stub_783) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_780) - .type GL_PREFIX(_dispatch_stub_780), @function - HIDDEN(GL_PREFIX(_dispatch_stub_780)) -GL_PREFIX(_dispatch_stub_780): + .globl GL_PREFIX(_dispatch_stub_784) + .type GL_PREFIX(_dispatch_stub_784), @function + HIDDEN(GL_PREFIX(_dispatch_stub_784)) +GL_PREFIX(_dispatch_stub_784): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6240(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29543,13 +29695,13 @@ GL_PREFIX(_dispatch_stub_780): popq %rdx popq %rsi popq %rdi - movq 6240(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6240(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29559,10 +29711,10 @@ GL_PREFIX(_dispatch_stub_780): popq %rdx popq %rsi popq %rdi - movq 6240(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_780), .-GL_PREFIX(_dispatch_stub_780) + .size GL_PREFIX(_dispatch_stub_784), .-GL_PREFIX(_dispatch_stub_784) .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index fa25bf75cd..204175b72d 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -953,18 +953,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) GL_STUB(_dispatch_stub_773, _gloffset_BlitFramebufferEXT, _dispatch_stub_773@40) HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@40)) + GL_STUB(_dispatch_stub_774, _gloffset_BufferParameteriAPPLE, _dispatch_stub_774@12) + HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) + GL_STUB(_dispatch_stub_775, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_775@12) + HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_776, _gloffset_StencilFuncSeparateATI, _dispatch_stub_776@16) - HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16)) - GL_STUB(_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_777@16) - HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@16)) - GL_STUB(_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_778@16) - HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@16)) - GL_STUB(_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_779@12) + GL_STUB(_dispatch_stub_778, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_778@12) + HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@12)) + GL_STUB(_dispatch_stub_779, _gloffset_TextureRangeAPPLE, _dispatch_stub_779@12) HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@12)) - GL_STUB(_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_780@12) - HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@12)) + GL_STUB(_dispatch_stub_780, _gloffset_StencilFuncSeparateATI, _dispatch_stub_780@16) + HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@16)) + GL_STUB(_dispatch_stub_781, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_781@16) + HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@16)) + GL_STUB(_dispatch_stub_782, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_782@16) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@16)) + GL_STUB(_dispatch_stub_783, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_783@12) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@12)) + GL_STUB(_dispatch_stub_784, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_784@12) + HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) -- cgit v1.2.3 From 9d5bb3c6f820a5a99e1f55b2fd14d250761fcddc Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 14 Aug 2009 01:20:56 -0700 Subject: Infrastructure for GL_ARB_seamless_cube_map --- src/mesa/glapi/ARB_seamless_cube_map.xml | 12 ++++++++++++ src/mesa/glapi/Makefile | 1 + src/mesa/glapi/gl_API.xml | 2 ++ src/mesa/main/enable.c | 10 ++++++++++ src/mesa/main/extensions.c | 1 + src/mesa/main/get_gen.py | 4 ++++ src/mesa/main/mtypes.h | 4 ++++ 7 files changed, 34 insertions(+) create mode 100644 src/mesa/glapi/ARB_seamless_cube_map.xml (limited to 'src/mesa/main') diff --git a/src/mesa/glapi/ARB_seamless_cube_map.xml b/src/mesa/glapi/ARB_seamless_cube_map.xml new file mode 100644 index 0000000000..3cdc84d2b9 --- /dev/null +++ b/src/mesa/glapi/ARB_seamless_cube_map.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/src/mesa/glapi/Makefile b/src/mesa/glapi/Makefile index 2178eacef5..f706309b56 100644 --- a/src/mesa/glapi/Makefile +++ b/src/mesa/glapi/Makefile @@ -50,6 +50,7 @@ API_XML = gl_API.xml \ ARB_copy_buffer.xml \ ARB_framebuffer_object.xml \ ARB_map_buffer_range.xml \ + ARB_seamless_cube_map.xml \ ARB_vertex_array_object.xml \ APPLE_vertex_array_object.xml \ EXT_provoking_vertex.xml diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 1703637c7b..d2fcc6dc1f 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -7954,6 +7954,8 @@ + + diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 48268fcd27..4bc54771e9 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -972,6 +972,11 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) } break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXTENSION(ARB_seamless_cube_map, cap); + ctx->Texture.CubeMapSeamless = state; + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(0x%x)", state ? "glEnable" : "glDisable", cap); @@ -1395,6 +1400,11 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(ATI_fragment_shader); return ctx->ATIFragmentShader.Enabled; #endif /* FEATURE_ATI_fragment_shader */ + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXTENSION(ARB_seamless_cube_map); + return ctx->Texture.CubeMapSeamless; + default: _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); return GL_FALSE; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 8870a20d0e..195fdde346 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -61,6 +61,7 @@ static const struct { { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, + { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 5666ad0e42..e9c8226d08 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -1015,6 +1015,10 @@ StateVars = [ # GL_APPLE_vertex_array_object ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", ["APPLE_vertex_array_object"] ), + + # GL_ARB_seamless_cube_map + ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", + ["ARB_seamless_cube_map"] ), ] diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 41172788ef..2d497ff2c6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1445,6 +1445,9 @@ struct gl_texture_attrib struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; + /** GL_ARB_seamless_cubemap */ + GLboolean CubeMapSeamless; + /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; struct gl_color_table Palette; @@ -2458,6 +2461,7 @@ struct gl_extensions GLboolean ARB_multitexture; GLboolean ARB_occlusion_query; GLboolean ARB_point_sprite; + GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_objects; GLboolean ARB_shading_language_100; GLboolean ARB_shading_language_120; -- cgit v1.2.3 From 06ae1db4a987fd22a56b6d8a640baffe73599a36 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 14 Aug 2009 01:25:05 -0700 Subject: Regenerate files for GL_ARB_seamless_cube_map --- src/mesa/main/enums.c | 658 +++++++++++++++++++++++++------------------------- src/mesa/main/get.c | 12 + 2 files changed, 342 insertions(+), 328 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 646552bdd5..ad40bb6e78 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1696,6 +1696,7 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" "GL_TEXTURE_DEPTH\0" "GL_TEXTURE_DEPTH_SIZE\0" "GL_TEXTURE_DEPTH_SIZE_ARB\0" @@ -1879,7 +1880,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1841] = +static const enum_elt all_enums[1842] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3541,187 +3542,188 @@ static const enum_elt all_enums[1841] = { 35504, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ { 35539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ { 35570, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35605, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35622, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35644, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35670, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35685, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35706, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35726, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35752, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 35772, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 35789, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 35806, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 35823, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 35840, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 35865, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 35887, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 35913, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 35931, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 35957, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 35983, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36013, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36040, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36065, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 36085, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 36109, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 36136, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 36163, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 36190, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 36216, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 36246, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 36268, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 36286, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 36316, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 36344, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 36372, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 36400, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 36421, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 36440, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36462, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36481, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36501, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 36531, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 36562, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36587, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36611, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36631, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36655, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36675, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36698, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36722, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 36752, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 36777, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 36811, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 36828, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 36846, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 36864, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 36882, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 36902, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 36921, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 36950, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 36967, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 36993, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37023, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 37055, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 37085, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 37119, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 37135, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 37166, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 37201, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 37229, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 37261, 0x00000004 }, /* GL_TRIANGLES */ - { 37274, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 37290, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 37311, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 37329, 0x00000001 }, /* GL_TRUE */ - { 37337, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 37357, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 37380, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 37400, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 37421, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 37443, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 37465, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 37485, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 37506, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 37523, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37550, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37573, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37589, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37616, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37637, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37661, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37692, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 37716, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 37744, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 37767, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 37785, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 37815, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 37841, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 37871, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 37897, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 37921, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 37949, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 37977, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 38004, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 38036, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 38067, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 38081, 0x00002A20 }, /* GL_V2F */ - { 38088, 0x00002A21 }, /* GL_V3F */ - { 38095, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 38114, 0x00001F00 }, /* GL_VENDOR */ - { 38124, 0x00001F02 }, /* GL_VERSION */ - { 38135, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 38151, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 38175, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 38205, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 38236, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 38271, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 38295, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 38316, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 38339, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 38360, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 38387, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 38415, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 38443, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 38471, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 38499, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 38527, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 38555, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38582, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38609, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38636, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38663, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38690, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 38717, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 38744, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 38771, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 38798, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 38836, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 38878, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 38909, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 38944, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 38978, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 39016, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 39047, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 39082, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 39110, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 39142, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 39172, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 39206, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 39234, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 39266, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 39286, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 39308, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 39337, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 39358, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 39420, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 39452, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 39479, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 39510, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 39540, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 39557, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39578, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39605, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39617, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39633, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39653, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39684, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 39719, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 39747, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 39772, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 39799, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 39824, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 39848, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 39867, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 39881, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 39899, 0x00001506 }, /* GL_XOR */ - { 39906, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 39925, 0x00008757 }, /* GL_YCBCR_MESA */ - { 39939, 0x00000000 }, /* GL_ZERO */ - { 39947, 0x00000D16 }, /* GL_ZOOM_X */ - { 39957, 0x00000D17 }, /* GL_ZOOM_Y */ + { 35605, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 35634, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35651, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 35673, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 35699, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 35714, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 35735, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 35755, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 35781, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 35801, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 35818, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 35835, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 35852, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 35869, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 35894, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 35916, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 35942, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 35960, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 35986, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 36012, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 36042, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 36069, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 36094, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 36114, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 36138, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 36165, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 36192, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 36219, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 36245, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 36275, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 36297, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 36315, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 36345, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 36373, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 36401, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 36429, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36450, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36469, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36491, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36510, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36530, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 36560, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 36591, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36616, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36640, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 36660, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 36684, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 36704, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 36727, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 36751, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 36781, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 36806, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 36840, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 36857, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 36875, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 36893, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 36911, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 36931, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 36950, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 36979, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 36996, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 37022, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 37052, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 37084, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 37114, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 37148, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 37164, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 37195, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 37230, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 37258, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 37290, 0x00000004 }, /* GL_TRIANGLES */ + { 37303, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 37319, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 37340, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 37358, 0x00000001 }, /* GL_TRUE */ + { 37366, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 37386, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 37409, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 37429, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 37450, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 37472, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 37494, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 37514, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37535, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37552, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37579, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 37602, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 37618, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 37645, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 37666, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 37690, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 37721, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 37745, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 37773, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 37796, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 37814, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 37844, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 37870, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 37900, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 37926, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 37950, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 37978, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 38006, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 38033, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 38065, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 38096, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 38110, 0x00002A20 }, /* GL_V2F */ + { 38117, 0x00002A21 }, /* GL_V3F */ + { 38124, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 38143, 0x00001F00 }, /* GL_VENDOR */ + { 38153, 0x00001F02 }, /* GL_VERSION */ + { 38164, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 38180, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 38204, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 38234, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 38265, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 38300, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 38324, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 38345, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 38368, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 38389, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 38416, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 38444, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 38472, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 38500, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 38528, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 38556, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38584, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 38611, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 38638, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 38665, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 38692, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 38719, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 38746, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 38773, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 38800, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 38827, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 38865, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 38907, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 38938, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 38973, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 39007, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 39045, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 39076, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 39111, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 39139, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 39171, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 39201, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 39235, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 39263, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 39295, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 39315, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 39337, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 39366, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 39416, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 39449, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 39481, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 39508, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 39539, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39569, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39586, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 39607, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 39634, 0x00000BA2 }, /* GL_VIEWPORT */ + { 39646, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 39662, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 39682, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 39713, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 39748, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 39776, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 39801, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 39828, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 39853, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 39877, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 39896, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 39910, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 39928, 0x00001506 }, /* GL_XOR */ + { 39935, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 39954, 0x00008757 }, /* GL_YCBCR_MESA */ + { 39968, 0x00000000 }, /* GL_ZERO */ + { 39976, 0x00000D16 }, /* GL_ZOOM_X */ + { 39986, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1333] = @@ -3730,9 +3732,9 @@ static const unsigned reduced_enums[1333] = 689, /* GL_LINES */ 691, /* GL_LINE_LOOP */ 698, /* GL_LINE_STRIP */ - 1729, /* GL_TRIANGLES */ - 1732, /* GL_TRIANGLE_STRIP */ - 1730, /* GL_TRIANGLE_FAN */ + 1730, /* GL_TRIANGLES */ + 1733, /* GL_TRIANGLE_STRIP */ + 1731, /* GL_TRIANGLE_FAN */ 1267, /* GL_QUADS */ 1270, /* GL_QUAD_STRIP */ 1154, /* GL_POLYGON */ @@ -3866,13 +3868,13 @@ static const unsigned reduced_enums[1333] = 1506, /* GL_STENCIL_WRITEMASK */ 841, /* GL_MATRIX_MODE */ 1009, /* GL_NORMALIZE */ - 1822, /* GL_VIEWPORT */ + 1823, /* GL_VIEWPORT */ 983, /* GL_MODELVIEW_STACK_DEPTH */ 1246, /* GL_PROJECTION_STACK_DEPTH */ - 1706, /* GL_TEXTURE_STACK_DEPTH */ + 1707, /* GL_TEXTURE_STACK_DEPTH */ 981, /* GL_MODELVIEW_MATRIX */ 1245, /* GL_PROJECTION_MATRIX */ - 1689, /* GL_TEXTURE_MATRIX */ + 1690, /* GL_TEXTURE_MATRIX */ 60, /* GL_ATTRIB_STACK_DEPTH */ 135, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ @@ -3904,10 +3906,10 @@ static const unsigned reduced_enums[1333] = 694, /* GL_LINE_SMOOTH_HINT */ 1164, /* GL_POLYGON_SMOOTH_HINT */ 522, /* GL_FOG_HINT */ - 1670, /* GL_TEXTURE_GEN_S */ - 1671, /* GL_TEXTURE_GEN_T */ - 1669, /* GL_TEXTURE_GEN_R */ - 1668, /* GL_TEXTURE_GEN_Q */ + 1671, /* GL_TEXTURE_GEN_S */ + 1672, /* GL_TEXTURE_GEN_T */ + 1670, /* GL_TEXTURE_GEN_R */ + 1669, /* GL_TEXTURE_GEN_Q */ 1107, /* GL_PIXEL_MAP_I_TO_I */ 1113, /* GL_PIXEL_MAP_S_TO_S */ 1109, /* GL_PIXEL_MAP_I_TO_R */ @@ -3928,12 +3930,12 @@ static const unsigned reduced_enums[1333] = 1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */ 1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */ 1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1741, /* GL_UNPACK_SWAP_BYTES */ - 1736, /* GL_UNPACK_LSB_FIRST */ - 1737, /* GL_UNPACK_ROW_LENGTH */ - 1740, /* GL_UNPACK_SKIP_ROWS */ - 1739, /* GL_UNPACK_SKIP_PIXELS */ - 1734, /* GL_UNPACK_ALIGNMENT */ + 1742, /* GL_UNPACK_SWAP_BYTES */ + 1737, /* GL_UNPACK_LSB_FIRST */ + 1738, /* GL_UNPACK_ROW_LENGTH */ + 1741, /* GL_UNPACK_SKIP_ROWS */ + 1740, /* GL_UNPACK_SKIP_PIXELS */ + 1735, /* GL_UNPACK_ALIGNMENT */ 1082, /* GL_PACK_SWAP_BYTES */ 1077, /* GL_PACK_LSB_FIRST */ 1078, /* GL_PACK_ROW_LENGTH */ @@ -3946,8 +3948,8 @@ static const unsigned reduced_enums[1333] = 630, /* GL_INDEX_OFFSET */ 1293, /* GL_RED_SCALE */ 1291, /* GL_RED_BIAS */ - 1839, /* GL_ZOOM_X */ - 1840, /* GL_ZOOM_Y */ + 1840, /* GL_ZOOM_X */ + 1841, /* GL_ZOOM_Y */ 592, /* GL_GREEN_SCALE */ 590, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ @@ -4011,8 +4013,8 @@ static const unsigned reduced_enums[1333] = 478, /* GL_FEEDBACK_BUFFER_TYPE */ 1401, /* GL_SELECTION_BUFFER_POINTER */ 1402, /* GL_SELECTION_BUFFER_SIZE */ - 1711, /* GL_TEXTURE_WIDTH */ - 1675, /* GL_TEXTURE_HEIGHT */ + 1712, /* GL_TEXTURE_WIDTH */ + 1676, /* GL_TEXTURE_HEIGHT */ 1631, /* GL_TEXTURE_COMPONENTS */ 1615, /* GL_TEXTURE_BORDER_COLOR */ 1614, /* GL_TEXTURE_BORDER */ @@ -4032,11 +4034,11 @@ static const unsigned reduced_enums[1333] = 243, /* GL_COMPILE */ 244, /* GL_COMPILE_AND_EXECUTE */ 119, /* GL_BYTE */ - 1742, /* GL_UNSIGNED_BYTE */ + 1743, /* GL_UNSIGNED_BYTE */ 1415, /* GL_SHORT */ - 1753, /* GL_UNSIGNED_SHORT */ + 1754, /* GL_UNSIGNED_SHORT */ 634, /* GL_INT */ - 1745, /* GL_UNSIGNED_INT */ + 1746, /* GL_UNSIGNED_INT */ 482, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -4048,7 +4050,7 @@ static const unsigned reduced_enums[1333] = 297, /* GL_COPY */ 50, /* GL_AND_INVERTED */ 1007, /* GL_NOOP */ - 1835, /* GL_XOR */ + 1836, /* GL_XOR */ 1069, /* GL_OR */ 1008, /* GL_NOR */ 464, /* GL_EQUIV */ @@ -4092,9 +4094,9 @@ static const unsigned reduced_enums[1333] = 1317, /* GL_REPLACE */ 616, /* GL_INCR */ 340, /* GL_DECR */ - 1768, /* GL_VENDOR */ + 1769, /* GL_VENDOR */ 1314, /* GL_RENDERER */ - 1769, /* GL_VERSION */ + 1770, /* GL_VERSION */ 468, /* GL_EXTENSIONS */ 1365, /* GL_S */ 1520, /* GL_T */ @@ -4102,13 +4104,13 @@ static const unsigned reduced_enums[1333] = 1265, /* GL_Q */ 984, /* GL_MODULATE */ 339, /* GL_DECAL */ - 1665, /* GL_TEXTURE_ENV_MODE */ - 1664, /* GL_TEXTURE_ENV_COLOR */ - 1663, /* GL_TEXTURE_ENV */ + 1666, /* GL_TEXTURE_ENV_MODE */ + 1665, /* GL_TEXTURE_ENV_COLOR */ + 1664, /* GL_TEXTURE_ENV */ 469, /* GL_EYE_LINEAR */ 1031, /* GL_OBJECT_LINEAR */ 1450, /* GL_SPHERE_MAP */ - 1667, /* GL_TEXTURE_GEN_MODE */ + 1668, /* GL_TEXTURE_GEN_MODE */ 1033, /* GL_OBJECT_PLANE */ 470, /* GL_EYE_PLANE */ 999, /* GL_NEAREST */ @@ -4117,18 +4119,18 @@ static const unsigned reduced_enums[1333] = 688, /* GL_LINEAR_MIPMAP_NEAREST */ 1002, /* GL_NEAREST_MIPMAP_LINEAR */ 687, /* GL_LINEAR_MIPMAP_LINEAR */ - 1688, /* GL_TEXTURE_MAG_FILTER */ - 1696, /* GL_TEXTURE_MIN_FILTER */ - 1713, /* GL_TEXTURE_WRAP_S */ - 1714, /* GL_TEXTURE_WRAP_T */ + 1689, /* GL_TEXTURE_MAG_FILTER */ + 1697, /* GL_TEXTURE_MIN_FILTER */ + 1714, /* GL_TEXTURE_WRAP_S */ + 1715, /* GL_TEXTURE_WRAP_T */ 125, /* GL_CLAMP */ 1316, /* GL_REPEAT */ 1162, /* GL_POLYGON_OFFSET_UNITS */ 1161, /* GL_POLYGON_OFFSET_POINT */ 1160, /* GL_POLYGON_OFFSET_LINE */ 1278, /* GL_R3_G3_B2 */ - 1765, /* GL_V2F */ - 1766, /* GL_V3F */ + 1766, /* GL_V2F */ + 1767, /* GL_V3F */ 122, /* GL_C4UB_V2F */ 123, /* GL_C4UB_V3F */ 120, /* GL_C3F_V3F */ @@ -4201,11 +4203,11 @@ static const unsigned reduced_enums[1333] = 935, /* GL_MINMAX_FORMAT */ 937, /* GL_MINMAX_SINK */ 1528, /* GL_TABLE_TOO_LARGE_EXT */ - 1744, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1755, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1757, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1750, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1746, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1745, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1756, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1758, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1751, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1747, /* GL_UNSIGNED_INT_10_10_10_2 */ 1159, /* GL_POLYGON_OFFSET_FILL */ 1158, /* GL_POLYGON_OFFSET_FACTOR */ 1157, /* GL_POLYGON_OFFSET_BIAS */ @@ -4243,39 +4245,39 @@ static const unsigned reduced_enums[1333] = 1325, /* GL_RGB10_A2 */ 1343, /* GL_RGBA12 */ 1345, /* GL_RGBA16 */ - 1703, /* GL_TEXTURE_RED_SIZE */ - 1673, /* GL_TEXTURE_GREEN_SIZE */ + 1704, /* GL_TEXTURE_RED_SIZE */ + 1674, /* GL_TEXTURE_GREEN_SIZE */ 1612, /* GL_TEXTURE_BLUE_SIZE */ 1599, /* GL_TEXTURE_ALPHA_SIZE */ - 1686, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1677, /* GL_TEXTURE_INTENSITY_SIZE */ + 1687, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1678, /* GL_TEXTURE_INTENSITY_SIZE */ 1318, /* GL_REPLACE_EXT */ 1253, /* GL_PROXY_TEXTURE_1D */ 1256, /* GL_PROXY_TEXTURE_2D */ - 1709, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1698, /* GL_TEXTURE_PRIORITY */ - 1705, /* GL_TEXTURE_RESIDENT */ + 1710, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1699, /* GL_TEXTURE_PRIORITY */ + 1706, /* GL_TEXTURE_RESIDENT */ 1602, /* GL_TEXTURE_BINDING_1D */ 1604, /* GL_TEXTURE_BINDING_2D */ 1606, /* GL_TEXTURE_BINDING_3D */ 1079, /* GL_PACK_SKIP_IMAGES */ 1075, /* GL_PACK_IMAGE_HEIGHT */ - 1738, /* GL_UNPACK_SKIP_IMAGES */ - 1735, /* GL_UNPACK_IMAGE_HEIGHT */ + 1739, /* GL_UNPACK_SKIP_IMAGES */ + 1736, /* GL_UNPACK_IMAGE_HEIGHT */ 1598, /* GL_TEXTURE_3D */ 1259, /* GL_PROXY_TEXTURE_3D */ - 1660, /* GL_TEXTURE_DEPTH */ - 1712, /* GL_TEXTURE_WRAP_R */ + 1661, /* GL_TEXTURE_DEPTH */ + 1713, /* GL_TEXTURE_WRAP_R */ 844, /* GL_MAX_3D_TEXTURE_SIZE */ - 1770, /* GL_VERTEX_ARRAY */ + 1771, /* GL_VERTEX_ARRAY */ 1010, /* GL_NORMAL_ARRAY */ 147, /* GL_COLOR_ARRAY */ 620, /* GL_INDEX_ARRAY */ 1639, /* GL_TEXTURE_COORD_ARRAY */ 453, /* GL_EDGE_FLAG_ARRAY */ - 1776, /* GL_VERTEX_ARRAY_SIZE */ - 1778, /* GL_VERTEX_ARRAY_TYPE */ - 1777, /* GL_VERTEX_ARRAY_STRIDE */ + 1777, /* GL_VERTEX_ARRAY_SIZE */ + 1779, /* GL_VERTEX_ARRAY_TYPE */ + 1778, /* GL_VERTEX_ARRAY_STRIDE */ 1015, /* GL_NORMAL_ARRAY_TYPE */ 1014, /* GL_NORMAL_ARRAY_STRIDE */ 151, /* GL_COLOR_ARRAY_SIZE */ @@ -4287,7 +4289,7 @@ static const unsigned reduced_enums[1333] = 1645, /* GL_TEXTURE_COORD_ARRAY_TYPE */ 1644, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 457, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1775, /* GL_VERTEX_ARRAY_POINTER */ + 1776, /* GL_VERTEX_ARRAY_POINTER */ 1013, /* GL_NORMAL_ARRAY_POINTER */ 150, /* GL_COLOR_ARRAY_POINTER */ 623, /* GL_INDEX_ARRAY_POINTER */ @@ -4339,7 +4341,7 @@ static const unsigned reduced_enums[1333] = 71, /* GL_BGRA */ 866, /* GL_MAX_ELEMENTS_VERTICES */ 865, /* GL_MAX_ELEMENTS_INDICES */ - 1676, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 1677, /* GL_TEXTURE_INDEX_SIZE_EXT */ 144, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ 1141, /* GL_POINT_SIZE_MIN */ 1137, /* GL_POINT_SIZE_MAX */ @@ -4347,10 +4349,10 @@ static const unsigned reduced_enums[1333] = 1127, /* GL_POINT_DISTANCE_ATTENUATION */ 126, /* GL_CLAMP_TO_BORDER */ 129, /* GL_CLAMP_TO_EDGE */ - 1697, /* GL_TEXTURE_MIN_LOD */ - 1695, /* GL_TEXTURE_MAX_LOD */ + 1698, /* GL_TEXTURE_MIN_LOD */ + 1696, /* GL_TEXTURE_MAX_LOD */ 1601, /* GL_TEXTURE_BASE_LEVEL */ - 1694, /* GL_TEXTURE_MAX_LEVEL */ + 1695, /* GL_TEXTURE_MAX_LEVEL */ 613, /* GL_IGNORE_BORDER_HP */ 274, /* GL_CONSTANT_BORDER_HP */ 1319, /* GL_REPLICATE_BORDER_HP */ @@ -4370,24 +4372,24 @@ static const unsigned reduced_enums[1333] = 1206, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ 1203, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ 1205, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1684, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1685, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1683, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1685, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1686, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1684, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 583, /* GL_GENERATE_MIPMAP */ 584, /* GL_GENERATE_MIPMAP_HINT */ 525, /* GL_FOG_OFFSET_SGIX */ 526, /* GL_FOG_OFFSET_VALUE_SGIX */ 1630, /* GL_TEXTURE_COMPARE_SGIX */ 1629, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1680, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1672, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 1681, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1673, /* GL_TEXTURE_GEQUAL_R_SGIX */ 356, /* GL_DEPTH_COMPONENT16 */ 359, /* GL_DEPTH_COMPONENT24 */ 362, /* GL_DEPTH_COMPONENT32 */ 304, /* GL_CULL_VERTEX_EXT */ 306, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 305, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1832, /* GL_WRAP_BORDER_SUN */ + 1833, /* GL_WRAP_BORDER_SUN */ 1623, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 678, /* GL_LIGHT_MODEL_COLOR_CONTROL */ 1417, /* GL_SINGLE_COLOR */ @@ -4405,16 +4407,16 @@ static const unsigned reduced_enums[1333] = 569, /* GL_FRAMEBUFFER_UNDEFINED */ 369, /* GL_DEPTH_STENCIL_ATTACHMENT */ 619, /* GL_INDEX */ - 1743, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1758, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1759, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1756, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1754, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1751, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1749, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1692, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1693, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1691, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1744, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1759, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1760, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1757, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1755, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1752, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1750, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1693, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1694, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1692, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ 940, /* GL_MIRRORED_REPEAT */ 1360, /* GL_RGB_S3TC */ 1335, /* GL_RGB4_S3TC */ @@ -4482,10 +4484,10 @@ static const unsigned reduced_enums[1333] = 18, /* GL_ACTIVE_TEXTURE */ 132, /* GL_CLIENT_ACTIVE_TEXTURE */ 918, /* GL_MAX_TEXTURE_UNITS */ - 1722, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1725, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1727, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1719, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1723, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1726, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1728, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1720, /* GL_TRANSPOSE_COLOR_MATRIX */ 1518, /* GL_SUBTRACT */ 906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 246, /* GL_COMPRESSED_ALPHA */ @@ -4495,17 +4497,17 @@ static const unsigned reduced_enums[1333] = 254, /* GL_COMPRESSED_RGB */ 255, /* GL_COMPRESSED_RGBA */ 1637, /* GL_TEXTURE_COMPRESSION_HINT */ - 1701, /* GL_TEXTURE_RECTANGLE_ARB */ + 1702, /* GL_TEXTURE_RECTANGLE_ARB */ 1609, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ 1263, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ 904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ 368, /* GL_DEPTH_STENCIL */ - 1747, /* GL_UNSIGNED_INT_24_8 */ + 1748, /* GL_UNSIGNED_INT_24_8 */ 914, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1690, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1691, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ 915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1666, /* GL_TEXTURE_FILTER_CONTROL */ - 1681, /* GL_TEXTURE_LOD_BIAS */ + 1667, /* GL_TEXTURE_FILTER_CONTROL */ + 1682, /* GL_TEXTURE_LOD_BIAS */ 231, /* GL_COMBINE4 */ 908, /* GL_MAX_SHININESS_NV */ 909, /* GL_MAX_SPOT_EXPONENT_NV */ @@ -4553,32 +4555,32 @@ static const unsigned reduced_enums[1333] = 1055, /* GL_OPERAND1_ALPHA */ 1061, /* GL_OPERAND2_ALPHA */ 1067, /* GL_OPERAND3_ALPHA_NV */ - 1771, /* GL_VERTEX_ARRAY_BINDING */ - 1699, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1700, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1836, /* GL_YCBCR_422_APPLE */ - 1760, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1762, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1708, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1772, /* GL_VERTEX_ARRAY_BINDING */ + 1700, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1701, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1837, /* GL_YCBCR_422_APPLE */ + 1761, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1763, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1709, /* GL_TEXTURE_STORAGE_HINT_APPLE */ 1509, /* GL_STORAGE_PRIVATE_APPLE */ 1508, /* GL_STORAGE_CACHED_APPLE */ 1510, /* GL_STORAGE_SHARED_APPLE */ 1419, /* GL_SLICE_ACCUM_SUN */ 1269, /* GL_QUAD_MESH_SUN */ - 1731, /* GL_TRIANGLE_MESH_SUN */ - 1810, /* GL_VERTEX_PROGRAM_ARB */ - 1821, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1797, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1803, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1805, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1807, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1732, /* GL_TRIANGLE_MESH_SUN */ + 1811, /* GL_VERTEX_PROGRAM_ARB */ + 1822, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1798, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1804, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1806, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1808, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 332, /* GL_CURRENT_VERTEX_ATTRIB */ 1223, /* GL_PROGRAM_LENGTH_ARB */ 1237, /* GL_PROGRAM_STRING_ARB */ 982, /* GL_MODELVIEW_PROJECTION_NV */ 612, /* GL_IDENTITY_NV */ 659, /* GL_INVERSE_NV */ - 1724, /* GL_TRANSPOSE_NV */ + 1725, /* GL_TRANSPOSE_NV */ 660, /* GL_INVERSE_TRANSPOSE_NV */ 890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 889, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -4592,33 +4594,33 @@ static const unsigned reduced_enums[1333] = 833, /* GL_MATRIX7_NV */ 316, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 313, /* GL_CURRENT_MATRIX_ARB */ - 1813, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1816, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1814, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1817, /* GL_VERTEX_PROGRAM_TWO_SIDE */ 1235, /* GL_PROGRAM_PARAMETER_NV */ - 1801, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1802, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ 1239, /* GL_PROGRAM_TARGET_NV */ 1236, /* GL_PROGRAM_RESIDENT_NV */ - 1716, /* GL_TRACK_MATRIX_NV */ - 1717, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1811, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1717, /* GL_TRACK_MATRIX_NV */ + 1718, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1812, /* GL_VERTEX_PROGRAM_BINDING_NV */ 1217, /* GL_PROGRAM_ERROR_POSITION_ARB */ 353, /* GL_DEPTH_CLAMP_NV */ - 1779, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1786, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1787, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1788, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1789, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1790, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1791, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1792, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1793, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1794, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1780, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1781, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1782, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1783, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1784, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1785, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 1780, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1787, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1788, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1789, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1790, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1791, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1792, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1793, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1794, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1795, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1781, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1782, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1783, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1784, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1785, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1786, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 745, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 752, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 753, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -4657,14 +4659,14 @@ static const unsigned reduced_enums[1333] = 268, /* GL_COMPRESSED_TEXTURE_FORMATS */ 930, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1831, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1809, /* GL_VERTEX_BLEND_ARB */ + 1832, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1810, /* GL_VERTEX_BLEND_ARB */ 334, /* GL_CURRENT_WEIGHT_ARB */ - 1830, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1829, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1828, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1827, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1824, /* GL_WEIGHT_ARRAY_ARB */ + 1831, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1830, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1829, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1828, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1825, /* GL_WEIGHT_ARRAY_ARB */ 381, /* GL_DOT3_RGB */ 382, /* GL_DOT3_RGBA */ 262, /* GL_COMPRESSED_RGB_FXT1_3DFX */ @@ -4709,7 +4711,7 @@ static const unsigned reduced_enums[1333] = 985, /* GL_MODULATE_ADD_ATI */ 986, /* GL_MODULATE_SIGNED_ADD_ATI */ 987, /* GL_MODULATE_SUBTRACT_ATI */ - 1837, /* GL_YCBCR_MESA */ + 1838, /* GL_YCBCR_MESA */ 1076, /* GL_PACK_INVERT_MESA */ 337, /* GL_DEBUG_OBJECT_MESA */ 338, /* GL_DEBUG_PRINT_MESA */ @@ -4769,7 +4771,7 @@ static const unsigned reduced_enums[1333] = 840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1661, /* GL_TEXTURE_DEPTH_SIZE */ + 1662, /* GL_TEXTURE_DEPTH_SIZE */ 374, /* GL_DEPTH_TEXTURE_MODE */ 1627, /* GL_TEXTURE_COMPARE_MODE */ 1625, /* GL_TEXTURE_COMPARE_FUNC */ @@ -4782,7 +4784,7 @@ static const unsigned reduced_enums[1333] = 1273, /* GL_QUERY_RESULT */ 1275, /* GL_QUERY_RESULT_AVAILABLE */ 924, /* GL_MAX_VERTEX_ATTRIBS */ - 1799, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1800, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 372, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 371, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ 910, /* GL_MAX_TEXTURE_COORDS */ @@ -4790,14 +4792,14 @@ static const unsigned reduced_enums[1333] = 1219, /* GL_PROGRAM_ERROR_STRING_ARB */ 1221, /* GL_PROGRAM_FORMAT_ASCII_ARB */ 1220, /* GL_PROGRAM_FORMAT_ARB */ - 1710, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1711, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 351, /* GL_DEPTH_BOUNDS_TEST_EXT */ 350, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ 458, /* GL_ELEMENT_ARRAY_BUFFER */ 53, /* GL_ARRAY_BUFFER_BINDING */ 459, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1773, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1774, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ 1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 148, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 621, /* GL_INDEX_ARRAY_BUFFER_BINDING */ @@ -4805,8 +4807,8 @@ static const unsigned reduced_enums[1333] = 454, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ 1394, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 507, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1825, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1795, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1826, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1796, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ 1222, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ 1228, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ @@ -4830,14 +4832,14 @@ static const unsigned reduced_enums[1333] = 886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ 1243, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1721, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1722, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ 1284, /* GL_READ_ONLY */ - 1833, /* GL_WRITE_ONLY */ + 1834, /* GL_WRITE_ONLY */ 1286, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 104, /* GL_BUFFER_MAPPED */ 106, /* GL_BUFFER_MAP_POINTER */ - 1715, /* GL_TIME_ELAPSED_EXT */ + 1716, /* GL_TIME_ELAPSED_EXT */ 796, /* GL_MATRIX0_ARB */ 808, /* GL_MATRIX1_ARB */ 820, /* GL_MATRIX2_ARB */ @@ -4884,8 +4886,8 @@ static const unsigned reduced_enums[1333] = 1117, /* GL_PIXEL_PACK_BUFFER_BINDING */ 1121, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 345, /* GL_DEPTH24_STENCIL8 */ - 1707, /* GL_TEXTURE_STENCIL_SIZE */ - 883, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 1708, /* GL_TEXTURE_STENCIL_SIZE */ + 1660, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ 881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ 884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ 888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ @@ -4898,7 +4900,7 @@ static const unsigned reduced_enums[1333] = 108, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 103, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ 530, /* GL_FRAGMENT_SHADER */ - 1819, /* GL_VERTEX_SHADER */ + 1820, /* GL_VERTEX_SHADER */ 1233, /* GL_PROGRAM_OBJECT_ARB */ 1407, /* GL_SHADER_OBJECT_ARB */ 869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ @@ -4936,7 +4938,7 @@ static const unsigned reduced_enums[1333] = 343, /* GL_DELETE_STATUS */ 245, /* GL_COMPILE_STATUS */ 703, /* GL_LINK_STATUS */ - 1767, /* GL_VALIDATE_STATUS */ + 1768, /* GL_VALIDATE_STATUS */ 633, /* GL_INFO_LOG_LENGTH */ 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ @@ -4959,7 +4961,7 @@ static const unsigned reduced_enums[1333] = 1089, /* GL_PALETTE8_RGB5_A1_OES */ 615, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ 614, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1752, /* GL_UNSIGNED_NORMALIZED */ + 1753, /* GL_UNSIGNED_NORMALIZED */ 1595, /* GL_TEXTURE_1D_ARRAY_EXT */ 1254, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ 1597, /* GL_TEXTURE_2D_ARRAY_EXT */ @@ -4980,7 +4982,7 @@ static const unsigned reduced_enums[1333] = 265, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ 1150, /* GL_POINT_SPRITE_COORD_ORIGIN */ 711, /* GL_LOWER_LEFT */ - 1764, /* GL_UPPER_LEFT */ + 1765, /* GL_UPPER_LEFT */ 1486, /* GL_STENCIL_BACK_REF */ 1487, /* GL_STENCIL_BACK_VALUE_MASK */ 1488, /* GL_STENCIL_BACK_WRITEMASK */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 516159bbf2..79f06a3c40 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1879,6 +1879,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name); break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv"); + params[0] = ctx->Texture.CubeMapSeamless; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -3701,6 +3705,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->Name); break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -5523,6 +5531,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->Name; break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } -- cgit v1.2.3