From a37b2219d6e3f299379c6434d65f300660d12c3e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 20:23:03 -0600 Subject: mesa: refactor shader api / object code Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/. --- src/mesa/main/api_exec.c | 4 +- src/mesa/main/context.c | 2 +- src/mesa/main/dd.h | 54 +- src/mesa/main/shaderapi.c | 1552 +++++++++++++++++++++++++++++++++++++ src/mesa/main/shaderapi.h | 166 ++++ src/mesa/main/shaderobj.c | 386 +++++++++ src/mesa/main/shaderobj.h | 78 ++ src/mesa/main/shaders.c | 932 ---------------------- src/mesa/main/shaders.h | 274 ------- src/mesa/main/shared.c | 6 +- src/mesa/main/transformfeedback.c | 4 +- 11 files changed, 2198 insertions(+), 1260 deletions(-) create mode 100644 src/mesa/main/shaderapi.c create mode 100644 src/mesa/main/shaderapi.h create mode 100644 src/mesa/main/shaderobj.c create mode 100644 src/mesa/main/shaderobj.h delete mode 100644 src/mesa/main/shaders.c delete mode 100644 src/mesa/main/shaders.h (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 06df97dfed..fd0c6c96a3 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -98,7 +98,8 @@ #include "shader/nvprogram.h" #endif #if FEATURE_ARB_shader_objects -#include "shaders.h" +#include "shaderapi.h" +#include "shader/uniforms.h" #endif #if FEATURE_ARB_sync #include "syncobj.h" @@ -347,6 +348,7 @@ _mesa_create_exec_table(void) #if FEATURE_ARB_shader_objects _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); #endif /* 2. GL_EXT_blend_color */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e140a21b35..5b79e68769 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -118,6 +118,7 @@ #include "remap.h" #include "scissor.h" #include "shared.h" +#include "shaderobj.h" #include "simple_list.h" #include "state.h" #include "stencil.h" @@ -131,7 +132,6 @@ #include "vtxfmt.h" #include "shader/program.h" #include "shader/prog_print.h" -#include "shader/shader_api.h" #if _HAVE_FULL_GL #include "math/m_matrix.h" #endif diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 53e44533cb..825073ca88 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -828,54 +828,12 @@ struct dd_function_table { * \name GLSL-related functions (ARB extensions and OpenGL 2.x) */ /*@{*/ - void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader); - void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index, - const GLcharARB *name); - void (*CompileShader)(GLcontext *ctx, GLuint shader); - GLuint (*CreateShader)(GLcontext *ctx, GLenum type); - GLuint (*CreateProgram)(GLcontext *ctx); - void (*DeleteProgram2)(GLcontext *ctx, GLuint program); - void (*DeleteShader)(GLcontext *ctx, GLuint shader); - void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader); - void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name); - void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLcharARB *name); - void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj); - GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program, - const GLcharARB *name); - GLuint (*GetHandle)(GLcontext *ctx, GLenum pname); - void (*GetProgramiv)(GLcontext *ctx, GLuint program, - GLenum pname, GLint *params); - void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - void (*GetShaderiv)(GLcontext *ctx, GLuint shader, - GLenum pname, GLint *params); - void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength, - GLsizei *length, GLcharARB *sourceOut); - void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params); - void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location, - GLint *params); - GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program, - const GLcharARB *name); - GLboolean (*IsProgram)(GLcontext *ctx, GLuint name); - GLboolean (*IsShader)(GLcontext *ctx, GLuint name); - void (*LinkProgram)(GLcontext *ctx, GLuint program); - void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source); - void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count, - const GLvoid *values, GLenum type); - void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows, - GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values); - void (*UseProgram)(GLcontext *ctx, GLuint program); - void (*ValidateProgram)(GLcontext *ctx, GLuint program); - /* XXX many more to come */ + struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type); + void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name); + void (*DeleteShaderProgram)(GLcontext *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg); /*@}*/ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c new file mode 100644 index 0000000000..88edb541ac --- /dev/null +++ b/src/mesa/main/shaderapi.c @@ -0,0 +1,1552 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderapi.c + * \author Brian Paul + * + * Implementation of GLSL-related API functions. + * The glUniform* functions are in uniforms.c + * + * + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/hash.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_uniform.h" +#include "shader/slang/slang_compile.h" +#include "shader/slang/slang_link.h" + + +/** Define this to enable shader substitution (see below) */ +#define SHADER_SUBST 0 + + +/** + * Return mask of GLSL_x flags by examining the MESA_GLSL env var. + */ +static GLbitfield +get_shader_flags(void) +{ + GLbitfield flags = 0x0; + const char *env = _mesa_getenv("MESA_GLSL"); + + if (env) { + if (strstr(env, "dump")) + flags |= GLSL_DUMP; + if (strstr(env, "log")) + flags |= GLSL_LOG; + if (strstr(env, "nopvert")) + flags |= GLSL_NOP_VERT; + if (strstr(env, "nopfrag")) + flags |= GLSL_NOP_FRAG; + if (strstr(env, "nopt")) + flags |= GLSL_NO_OPT; + else if (strstr(env, "opt")) + flags |= GLSL_OPT; + if (strstr(env, "uniform")) + flags |= GLSL_UNIFORMS; + if (strstr(env, "useprog")) + flags |= GLSL_USE_PROG; + } + + return flags; +} + + +/** + * Initialize context's shader state. + */ +void +_mesa_init_shader_state(GLcontext *ctx) +{ + /* Device drivers may override these to control what kind of instructions + * are generated by the GLSL compiler. + */ + ctx->Shader.EmitHighLevelInstructions = GL_TRUE; + ctx->Shader.EmitContReturn = GL_TRUE; + ctx->Shader.EmitCondCodes = GL_FALSE; + ctx->Shader.EmitComments = GL_FALSE; + ctx->Shader.Flags = get_shader_flags(); + + /* Default pragma settings */ + ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE; + ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE; + ctx->Shader.DefaultPragmas.Optimize = GL_TRUE; + ctx->Shader.DefaultPragmas.Debug = GL_FALSE; +} + + +/** + * Free the per-context shader-related state. + */ +void +_mesa_free_shader_state(GLcontext *ctx) +{ + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL); +} + + +/** + * Return the size of the given GLSL datatype, in floats (components). + */ +GLint +_mesa_sizeof_glsl_type(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_CUBE_SHADOW_EXT: + return 1; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_UNSIGNED_INT_VEC2: + case GL_BOOL_VEC2: + return 2; + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_UNSIGNED_INT_VEC3: + case GL_BOOL_VEC3: + return 3; + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_UNSIGNED_INT_VEC4: + case GL_BOOL_VEC4: + return 4; + case GL_FLOAT_MAT2: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT2x4: + return 8; /* two float[4] vectors */ + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT3x2: + case GL_FLOAT_MAT3x4: + return 12; /* three float[4] vectors */ + case GL_FLOAT_MAT4: + case GL_FLOAT_MAT4x2: + case GL_FLOAT_MAT4x3: + return 16; /* four float[4] vectors */ + default: + _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()"); + return 1; + } +} + + +/** + * Copy string from to , up to maxLength characters, returning + * length of in . + * \param src the strings source + * \param maxLength max chars to copy + * \param length returns number of chars copied + * \param dst the string destination + */ +void +_mesa_copy_string(GLchar *dst, GLsizei maxLength, + GLsizei *length, const GLchar *src) +{ + GLsizei len; + for (len = 0; len < maxLength - 1 && src && src[len]; len++) + dst[len] = src[len]; + if (maxLength > 0) + dst[len] = 0; + if (length) + *length = len; +} + + + +/** + * Find the length of the longest transform feedback varying name + * which was specified with glTransformFeedbackVaryings(). + */ +static GLint +longest_feedback_varying_name(const struct gl_shader_program *shProg) +{ + GLuint i; + GLint max = 0; + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]); + if (len > max) + max = len; + } + return max; +} + + + +static GLboolean +is_program(GLcontext *ctx, GLuint name) +{ + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); + return shProg ? GL_TRUE : GL_FALSE; +} + + +static GLboolean +is_shader(GLcontext *ctx, GLuint name) +{ + struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + return shader ? GL_TRUE : GL_FALSE; +} + + +/** + * Attach shader to a shader program. + */ +static void +attach_shader(GLcontext *ctx, GLuint program, GLuint shader) +{ + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLuint i, n; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); + if (!shProg) + return; + + sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); + if (!sh) { + return; + } + + n = shProg->NumShaders; + for (i = 0; i < n; i++) { + if (shProg->Shaders[i] == sh) { + /* The shader is already attched to this program. The + * GL_ARB_shader_objects spec says: + * + * "The error INVALID_OPERATION is generated by AttachObjectARB + * if is already attached to ." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); + return; + } + } + + /* grow list */ + shProg->Shaders = (struct gl_shader **) + _mesa_realloc(shProg->Shaders, + n * sizeof(struct gl_shader *), + (n + 1) * sizeof(struct gl_shader *)); + if (!shProg->Shaders) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); + return; + } + + /* append */ + shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ + _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); + shProg->NumShaders++; +} + + +static GLint +get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); + + if (!shProg) { + return -1; + } + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetAttribLocation(program not linked)"); + return -1; + } + + if (!name) + return -1; + + if (shProg->VertexProgram) { + const struct gl_program_parameter_list *attribs = + shProg->VertexProgram->Base.Attributes; + if (attribs) { + GLint i = _mesa_lookup_parameter_index(attribs, -1, name); + if (i >= 0) { + return attribs->Parameters[i].StateIndexes[0]; + } + } + } + return -1; +} + + +static void +bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, + const GLchar *name) +{ + struct gl_shader_program *shProg; + const GLint size = -1; /* unknown size */ + GLint i, oldIndex; + GLenum datatype = GL_FLOAT_VEC4; + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glBindAttribLocation"); + if (!shProg) { + return; + } + + if (!name) + return; + + if (strncmp(name, "gl_", 3) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindAttribLocation(illegal name)"); + return; + } + + if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); + return; + } + + if (shProg->LinkStatus) { + /* get current index/location for the attribute */ + oldIndex = get_attrib_location(ctx, program, name); + } + else { + oldIndex = -1; + } + + /* this will replace the current value if it's already in the list */ + i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); + if (i < 0) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); + return; + } + + /* + * Note that this attribute binding won't go into effect until + * glLinkProgram is called again. + */ +} + + +static GLuint +create_shader(GLcontext *ctx, GLenum type) +{ + struct gl_shader *sh; + GLuint name; + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + + switch (type) { + case GL_FRAGMENT_SHADER: + case GL_VERTEX_SHADER: + sh = ctx->Driver.NewShader(ctx, name, type); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); + return 0; + } + + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh); + + return name; +} + + +static GLuint +create_shader_program(GLcontext *ctx) +{ + GLuint name; + struct gl_shader_program *shProg; + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + + shProg = ctx->Driver.NewShaderProgram(ctx, name); + + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); + + assert(shProg->RefCount == 1); + + return name; +} + + +/** + * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's + * DeleteProgramARB. + */ +static void +delete_shader_program(GLcontext *ctx, GLuint name) +{ + /* + * NOTE: deleting shaders/programs works a bit differently than + * texture objects (and buffer objects, etc). Shader/program + * handles/IDs exist in the hash table until the object is really + * deleted (refcount==0). With texture objects, the handle/ID is + * removed from the hash table in glDeleteTextures() while the tex + * object itself might linger until its refcount goes to zero. + */ + struct gl_shader_program *shProg; + + shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); + if (!shProg) + return; + + shProg->DeletePending = GL_TRUE; + + /* effectively, decr shProg's refcount */ + _mesa_reference_shader_program(ctx, &shProg, NULL); +} + + +static void +delete_shader(GLcontext *ctx, GLuint shader) +{ + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); + if (!sh) + return; + + sh->DeletePending = GL_TRUE; + + /* effectively, decr sh's refcount */ + _mesa_reference_shader(ctx, &sh, NULL); +} + + +static void +detach_shader(GLcontext *ctx, GLuint program, GLuint shader) +{ + struct gl_shader_program *shProg; + GLuint n; + GLuint i, j; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); + if (!shProg) + return; + + n = shProg->NumShaders; + + for (i = 0; i < n; i++) { + if (shProg->Shaders[i]->Name == shader) { + /* found it */ + struct gl_shader **newList; + + /* release */ + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); + + /* alloc new, smaller array */ + newList = (struct gl_shader **) + malloc((n - 1) * sizeof(struct gl_shader *)); + if (!newList) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); + return; + } + for (j = 0; j < i; j++) { + newList[j] = shProg->Shaders[j]; + } + while (++i < n) + newList[j++] = shProg->Shaders[i]; + free(shProg->Shaders); + + shProg->Shaders = newList; + shProg->NumShaders = n - 1; + +#ifdef DEBUG + /* sanity check */ + { + for (j = 0; j < shProg->NumShaders; j++) { + assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || + shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); + assert(shProg->Shaders[j]->RefCount > 0); + } + } +#endif + + return; + } + } + + /* not found */ + { + GLenum err; + if (is_shader(ctx, shader)) + err = GL_INVALID_OPERATION; + else if (is_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glDetachProgram(shader)"); + return; + } +} + + +static void +get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + const struct gl_program_parameter_list *attribs = NULL; + struct gl_shader_program *shProg; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); + if (!shProg) + return; + + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + + if (!attribs || index >= attribs->NumParameters) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); + return; + } + + _mesa_copy_string(nameOut, maxLength, length, + attribs->Parameters[index].Name); + + if (size) + *size = attribs->Parameters[index].Size + / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType); + + if (type) + *type = attribs->Parameters[index].DataType; +} + + +/** + * Return list of shaders attached to shader program. + */ +static void +get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj) +{ + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); + if (shProg) { + GLuint i; + for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { + obj[i] = shProg->Shaders[i]->Name; + } + if (count) + *count = i; + } +} + + +/** + * glGetHandleARB() - return ID/name of currently bound shader program. + */ +static GLuint +get_handle(GLcontext *ctx, GLenum pname) +{ + if (pname == GL_PROGRAM_OBJECT_ARB) { + if (ctx->Shader.CurrentProgram) + return ctx->Shader.CurrentProgram->Name; + else + return 0; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); + return 0; + } +} + + +/** + * glGetProgramiv() - get shader program state. + * Note that this is for GLSL shader programs, not ARB vertex/fragment + * programs (see glGetProgramivARB). + */ +static void +get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) +{ + const struct gl_program_parameter_list *attribs; + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)"); + return; + } + + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + else + attribs = NULL; + + switch (pname) { + case GL_DELETE_STATUS: + *params = shProg->DeletePending; + break; + case GL_LINK_STATUS: + *params = shProg->LinkStatus; + break; + case GL_VALIDATE_STATUS: + *params = shProg->Validated; + break; + case GL_INFO_LOG_LENGTH: + *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0; + break; + case GL_ATTACHED_SHADERS: + *params = shProg->NumShaders; + break; + case GL_ACTIVE_ATTRIBUTES: + *params = attribs ? attribs->NumParameters : 0; + break; + case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: + *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; + break; + case GL_ACTIVE_UNIFORMS: + *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; + break; + case GL_ACTIVE_UNIFORM_MAX_LENGTH: + *params = _mesa_longest_uniform_name(shProg->Uniforms); + if (*params > 0) + (*params)++; /* add one for terminating zero */ + break; + case GL_PROGRAM_BINARY_LENGTH_OES: + *params = 0; + break; +#if FEATURE_EXT_transform_feedback + case GL_TRANSFORM_FEEDBACK_VARYINGS: + *params = shProg->TransformFeedback.NumVarying; + break; + case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: + *params = longest_feedback_varying_name(shProg) + 1; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: + *params = shProg->TransformFeedback.BufferMode; + break; +#endif + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); + return; + } +} + + +/** + * glGetShaderiv() - get GLSL shader state + */ +static void +get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) +{ + struct gl_shader *shader = + _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); + + if (!shader) { + return; + } + + switch (pname) { + case GL_SHADER_TYPE: + *params = shader->Type; + break; + case GL_DELETE_STATUS: + *params = shader->DeletePending; + break; + case GL_COMPILE_STATUS: + *params = shader->CompileStatus; + break; + case GL_INFO_LOG_LENGTH: + *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0; + break; + case GL_SHADER_SOURCE_LENGTH: + *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); + return; + } +} + + +static void +get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)"); + return; + } + _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog); +} + + +static void +get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)"); + return; + } + _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog); +} + + +/** + * Return shader source code. + */ +static void +get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, + GLsizei *length, GLchar *sourceOut) +{ + struct gl_shader *sh; + sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); + if (!sh) { + return; + } + _mesa_copy_string(sourceOut, maxLength, length, sh->Source); +} + + +/** + * Set/replace shader source code. + */ +static void +shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) +{ + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); + if (!sh) + return; + + /* free old shader source string and install new one */ + if (sh->Source) { + free((void *) sh->Source); + } + sh->Source = source; + sh->CompileStatus = GL_FALSE; +#ifdef DEBUG + sh->SourceChecksum = _mesa_str_checksum(sh->Source); +#endif +} + + +/** + * Compile a shader. + */ +static void +compile_shader(GLcontext *ctx, GLuint shaderObj) +{ + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); + if (!sh) + return; + + /* set default pragma state for shader */ + sh->Pragmas = ctx->Shader.DefaultPragmas; + + /* this call will set the sh->CompileStatus field to indicate if + * compilation was successful. + */ + (void) _slang_compile(ctx, sh); +} + + +/** + * Link a program's shaders. + */ +static void +link_program(GLcontext *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + struct gl_transform_feedback_object *obj = + ctx->TransformFeedback.CurrentObject; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); + if (!shProg) + return; + + if (obj->Active && shProg == ctx->Shader.CurrentProgram) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLinkProgram(transform feedback active"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + _slang_link(ctx, program, shProg); + + /* debug code */ + if (0) { + GLuint i; + + printf("Link %u shaders in program %u: %s\n", + shProg->NumShaders, shProg->Name, + shProg->LinkStatus ? "Success" : "Failed"); + + for (i = 0; i < shProg->NumShaders; i++) { + printf(" shader %u, type 0x%x\n", + shProg->Shaders[i]->Name, + shProg->Shaders[i]->Type); + } + } +} + + +/** + * Print basic shader info (for debug). + */ +static void +print_shader_info(const struct gl_shader_program *shProg) +{ + GLuint i; + + printf("Mesa: glUseProgram(%u)\n", shProg->Name); + for (i = 0; i < shProg->NumShaders; i++) { + const char *s; + switch (shProg->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + s = "vertex"; + break; + case GL_FRAGMENT_SHADER: + s = "fragment"; + break; + case GL_GEOMETRY_SHADER: + s = "geometry"; + break; + default: + s = ""; + } + printf(" %s shader %u, checksum %u\n", s, + shProg->Shaders[i]->Name, + shProg->Shaders[i]->SourceChecksum); + } + if (shProg->VertexProgram) + printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->FragmentProgram) + printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); +} + + +/** + * Use the named shader program for subsequent rendering. + */ +void +_mesa_use_program(GLcontext *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + struct gl_transform_feedback_object *obj = + ctx->TransformFeedback.CurrentObject; + + if (obj->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgram(transform feedback active)"); + return; + } + + if (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->Name == program) { + /* no-op */ + return; + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); + if (!shProg) { + return; + } + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgram(program %u not linked)", program); + return; + } + + /* debug code */ + if (ctx->Shader.Flags & GLSL_USE_PROG) { + print_shader_info(shProg); + } + } + else { + shProg = NULL; + } + + if (ctx->Shader.CurrentProgram != shProg) { + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg); + } + + if (ctx->Driver.UseProgram) + ctx->Driver.UseProgram(ctx, shProg); +} + + +/** + * Validate a program's samplers. + * Specifically, check that there aren't two samplers of different types + * pointing to the same texture unit. + * \return GL_TRUE if valid, GL_FALSE if invalid + */ +static GLboolean +validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg) +{ + static const char *targetName[] = { + "TEXTURE_2D_ARRAY", + "TEXTURE_1D_ARRAY", + "TEXTURE_CUBE", + "TEXTURE_3D", + "TEXTURE_RECT", + "TEXTURE_2D", + "TEXTURE_1D", + }; + GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLbitfield samplersUsed = prog->SamplersUsed; + GLuint i; + + assert(Elements(targetName) == NUM_TEXTURE_TARGETS); + + if (samplersUsed == 0x0) + return GL_TRUE; + + for (i = 0; i < Elements(targetUsed); i++) + targetUsed[i] = -1; + + /* walk over bits which are set in 'samplers' */ + while (samplersUsed) { + GLuint unit; + gl_texture_index target; + GLint sampler = _mesa_ffs(samplersUsed) - 1; + assert(sampler >= 0); + assert(sampler < MAX_TEXTURE_IMAGE_UNITS); + unit = prog->SamplerUnits[sampler]; + target = prog->SamplerTargets[sampler]; + if (targetUsed[unit] != -1 && targetUsed[unit] != target) { + _mesa_snprintf(errMsg, 100, + "Texture unit %d is accessed both as %s and %s", + unit, targetName[targetUsed[unit]], targetName[target]); + return GL_FALSE; + } + targetUsed[unit] = target; + samplersUsed ^= (1 << sampler); + } + + return GL_TRUE; +} + + +/** + * Do validation of the given shader program. + * \param errMsg returns error message if validation fails. + * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) + */ +static GLboolean +validate_shader_program(GLcontext *ctx, + const struct gl_shader_program *shProg, + char *errMsg) +{ + const struct gl_vertex_program *vp = shProg->VertexProgram; + const struct gl_fragment_program *fp = shProg->FragmentProgram; + + if (!shProg->LinkStatus) { + return GL_FALSE; + } + + /* From the GL spec, a program is invalid if any of these are true: + + any two active samplers in the current program object are of + different types, but refer to the same texture image unit, + + any active sampler in the current program object refers to a texture + image unit where fixed-function fragment processing accesses a + texture target that does not match the sampler type, or + + the sum of the number of active samplers in the program and the + number of texture image units enabled for fixed-function fragment + processing exceeds the combined limit on the total number of texture + image units allowed. + */ + + + /* + * Check: any two active samplers in the current program object are of + * different types, but refer to the same texture image unit, + */ + if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) { + return GL_FALSE; + } + if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) { + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Called via glValidateProgram() + */ +static void +validate_program(GLcontext *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + char errMsg[100]; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); + if (!shProg) { + return; + } + + shProg->Validated = validate_shader_program(ctx, shProg, errMsg); + if (!shProg->Validated) { + /* update info log */ + if (shProg->InfoLog) { + free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(errMsg); + } +} + + + +void GLAPIENTRY +_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + attach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader) +{ + GET_CURRENT_CONTEXT(ctx); + attach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, + const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + bind_attrib_location(ctx, program, index, name); +} + + +void GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB shaderObj) +{ + GET_CURRENT_CONTEXT(ctx); + compile_shader(ctx, shaderObj); +} + + +GLuint GLAPIENTRY +_mesa_CreateShader(GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader(ctx, type); +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB(GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader(ctx, type); +} + + +GLuint GLAPIENTRY +_mesa_CreateProgram(void) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader_program(ctx); +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB(void) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader_program(ctx); +} + + +void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj) +{ + if (obj) { + GET_CURRENT_CONTEXT(ctx); + if (is_program(ctx, obj)) { + delete_shader_program(ctx, obj); + } + else if (is_shader(ctx, obj)) { + delete_shader(ctx, obj); + } + else { + /* error? */ + } + } +} + + +void GLAPIENTRY +_mesa_DeleteProgram(GLuint name) +{ + if (name) { + GET_CURRENT_CONTEXT(ctx); + delete_shader_program(ctx, name); + } +} + + +void GLAPIENTRY +_mesa_DeleteShader(GLuint name) +{ + if (name) { + GET_CURRENT_CONTEXT(ctx); + delete_shader(ctx, name); + } +} + + +void GLAPIENTRY +_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + detach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader) +{ + GET_CURRENT_CONTEXT(ctx); + detach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + get_active_attrib(ctx, program, index, maxLength, length, size, type, name); +} + + +void GLAPIENTRY +_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, + GLsizei * count, GLhandleARB * obj) +{ + GET_CURRENT_CONTEXT(ctx); + get_attached_shaders(ctx, container, maxCount, count, obj); +} + + +void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj) +{ + GET_CURRENT_CONTEXT(ctx); + get_attached_shaders(ctx, program, maxCount, count, obj); +} + + +GLint GLAPIENTRY +_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + return get_attrib_location(ctx, program, name); +} + + +void GLAPIENTRY +_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, + GLcharARB * infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + if (is_program(ctx, object)) { + get_program_info_log(ctx, object, maxLength, length, infoLog); + } + else if (is_shader(ctx, object)) { + get_shader_info_log(ctx, object, maxLength, length, infoLog); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + /* Implement in terms of GetProgramiv, GetShaderiv */ + if (is_program(ctx, object)) { + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_PROGRAM_OBJECT_ARB; + } + else { + get_programiv(ctx, object, pname, params); + } + } + else if (is_shader(ctx, object)) { + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_SHADER_OBJECT_ARB; + } + else { + get_shaderiv(ctx, object, pname, params); + } + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, + GLfloat *params) +{ + GLint iparams[1]; /* XXX is one element enough? */ + _mesa_GetObjectParameterivARB(object, pname, iparams); + params[0] = (GLfloat) iparams[0]; +} + + +void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_programiv(ctx, program, pname, params); +} + + +void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_shaderiv(ctx, shader, pname, params); +} + + +void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + get_program_info_log(ctx, program, bufSize, length, infoLog); +} + + +void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + get_shader_info_log(ctx, shader, bufSize, length, infoLog); +} + + +void GLAPIENTRY +_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, + GLsizei *length, GLcharARB *sourceOut) +{ + GET_CURRENT_CONTEXT(ctx); + get_shader_source(ctx, shader, maxLength, length, sourceOut); +} + + +GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname) +{ + GET_CURRENT_CONTEXT(ctx); + return get_handle(ctx, pname); +} + + +GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + return is_program(ctx, name); +} + + +GLboolean GLAPIENTRY +_mesa_IsShader(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + return is_shader(ctx, name); +} + + +void GLAPIENTRY +_mesa_LinkProgramARB(GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + link_program(ctx, programObj); +} + + + +/** + * Read shader source code from a file. + * Useful for debugging to override an app's shader. + */ +static GLcharARB * +read_shader(const char *fname) +{ + const int max = 50*1000; + FILE *f = fopen(fname, "r"); + GLcharARB *buffer, *shader; + int len; + + if (!f) { + return NULL; + } + + buffer = (char *) malloc(max); + len = fread(buffer, 1, max, f); + buffer[len] = 0; + + fclose(f); + + shader = _mesa_strdup(buffer); + free(buffer); + + return shader; +} + + +/** + * Called via glShaderSource() and glShaderSourceARB() API functions. + * Basically, concatenate the source code strings into one long string + * and pass it to _mesa_shader_source(). + */ +void GLAPIENTRY +_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, + const GLcharARB ** string, const GLint * length) +{ + GET_CURRENT_CONTEXT(ctx); + GLint *offsets; + GLsizei i, totalLength; + GLcharARB *source; + GLuint checksum; + + if (!shaderObj || string == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; + } + + /* + * This array holds offsets of where the appropriate string ends, thus the + * last element will be set to the total length of the source code. + */ + offsets = (GLint *) malloc(count * sizeof(GLint)); + if (offsets == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + if (string[i] == NULL) { + free((GLvoid *) offsets); + _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); + return; + } + if (length == NULL || length[i] < 0) + offsets[i] = strlen(string[i]); + else + offsets[i] = length[i]; + /* accumulate string lengths */ + if (i > 0) + offsets[i] += offsets[i - 1]; + } + + /* Total length of source string is sum off all strings plus two. + * One extra byte for terminating zero, another extra byte to silence + * valgrind warnings in the parser/grammer code. + */ + totalLength = offsets[count - 1] + 2; + source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); + if (source == NULL) { + free((GLvoid *) offsets); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + GLint start = (i > 0) ? offsets[i - 1] : 0; + memcpy(source + start, string[i], + (offsets[i] - start) * sizeof(GLcharARB)); + } + source[totalLength - 1] = '\0'; + source[totalLength - 2] = '\0'; + + if (SHADER_SUBST) { + /* Compute the shader's source code checksum then try to open a file + * named newshader_. If it exists, use it in place of the + * original shader source code. For debugging. + */ + char filename[100]; + GLcharARB *newSource; + + checksum = _mesa_str_checksum(source); + + _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum); + + newSource = read_shader(filename); + if (newSource) { + fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + shaderObj, checksum, filename); + free(source); + source = newSource; + } + } + + shader_source(ctx, shaderObj, source); + + if (SHADER_SUBST) { + struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + if (sh) + sh->SourceChecksum = checksum; /* save original checksum */ + } + + free(offsets); +} + + +void GLAPIENTRY +_mesa_UseProgramObjectARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_use_program(ctx, program); +} + + +void GLAPIENTRY +_mesa_ValidateProgramARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + validate_program(ctx, program); +} + +#ifdef FEATURE_ES2 + +void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + + +void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + +#endif /* FEATURE_ES2 */ + + +/** + * Plug in shader-related functions into API dispatch table. + */ +void +_mesa_init_shader_dispatch(struct _glapi_table *exec) +{ + /* GL_ARB_vertex/fragment_shader */ + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); + + /* OpenGL 2.0 */ + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif +} + diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h new file mode 100644 index 0000000000..ec0c09a0e3 --- /dev/null +++ b/src/mesa/main/shaderapi.h @@ -0,0 +1,166 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADERAPI_H +#define SHADERAPI_H + + +#include "glheader.h" +#include "mtypes.h" + + +extern GLint +_mesa_sizeof_glsl_type(GLenum type); + +extern void +_mesa_copy_string(GLchar *dst, GLsizei maxLength, + GLsizei *length, const GLchar *src); + +extern void +_mesa_use_program(GLcontext *ctx, GLuint program); + + +extern void +_mesa_init_shader_dispatch(struct _glapi_table *exec); + + + +extern void GLAPIENTRY +_mesa_AttachObjectARB(GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB(void); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB(GLenum type); + +extern void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj); + +extern void GLAPIENTRY +_mesa_DetachObjectARB(GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); + +extern GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname); + +extern void GLAPIENTRY +_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); + +extern void GLAPIENTRY +_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint name); + +extern GLboolean GLAPIENTRY +_mesa_IsShader(GLuint name); + +extern void GLAPIENTRY +_mesa_LinkProgramARB(GLhandleARB programObj); + +extern void GLAPIENTRY +_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); + +extern void GLAPIENTRY +_mesa_UseProgramObjectARB(GLhandleARB); + +extern void GLAPIENTRY +_mesa_ValidateProgramARB(GLhandleARB); + + +extern void GLAPIENTRY +_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, + GLenum *, GLcharARB *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *); + + + +extern void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader); + +extern GLuint GLAPIENTRY +_mesa_CreateShader(GLenum); + +extern GLuint GLAPIENTRY +_mesa_CreateProgram(void); + +extern void GLAPIENTRY +_mesa_DeleteProgram(GLuint program); + +extern void GLAPIENTRY +_mesa_DeleteShader(GLuint shader); + +extern void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader); + +extern void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + +extern void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + + +extern void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint *range, GLint *precision); + +extern void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void); + +extern void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, + const void* binary, GLint length); + + +#endif /* SHADERAPI_H */ diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c new file mode 100644 index 0000000000..01ed3c5c46 --- /dev/null +++ b/src/mesa/main/shaderobj.c @@ -0,0 +1,386 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderobj.c + * \author Brian Paul + * + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/hash.h" +#include "main/shaderobj.h" +#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_uniform.h" + + +/**********************************************************************/ +/*** Shader object functions ***/ +/**********************************************************************/ + + +/** + * Set ptr to point to sh. + * If ptr is pointing to another shader, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to sh, incrementing its refcount. + */ +void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + assert(ptr); + if (*ptr == sh) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; + /*printf("SHADER DECR %p (%d) to %d\n", + (void*) old, old->Name, old->RefCount);*/ + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + ctx->Driver.DeleteShader(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (sh) { + /* reference new */ + sh->RefCount++; + /*printf("SHADER INCR %p (%d) to %d\n", + (void*) sh, sh->Name, sh->RefCount);*/ + *ptr = sh; + } +} + + +/** + * Allocate a new gl_shader object, initialize it. + * Called via ctx->Driver.NewShader() + */ +static struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +{ + struct gl_shader *shader; + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); + shader = CALLOC_STRUCT(gl_shader); + if (shader) { + shader->Type = type; + shader->Name = name; + shader->RefCount = 1; + } + return shader; +} + + +/** + * Delete a shader object. + * Called via ctx->Driver.DeleteShader(). + */ +static void +__mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) +{ + if (sh->Source) + free((void *) sh->Source); + if (sh->InfoLog) + free(sh->InfoLog); + _mesa_reference_program(ctx, &sh->Program, NULL); + free(sh); +} + + +/** + * Lookup a GLSL shader object. + */ +struct gl_shader * +_mesa_lookup_shader(GLcontext *ctx, GLuint name) +{ + if (name) { + struct gl_shader *sh = (struct gl_shader *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + /* Note that both gl_shader and gl_shader_program objects are kept + * in the same hash table. Check the object's type to be sure it's + * what we're expecting. + */ + if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) { + return NULL; + } + return sh; + } + return NULL; +} + + +/** + * As above, but record an error if shader is not found. + */ +struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader *sh = (struct gl_shader *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (sh->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return sh; + } +} + + + +/**********************************************************************/ +/*** Shader Program object functions ***/ +/**********************************************************************/ + + +/** + * Set ptr to point to shProg. + * If ptr is pointing to another object, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to shProg, incrementing its refcount. + */ +void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg) +{ + assert(ptr); + if (*ptr == shProg) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader program */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader_program *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; +#if 0 + printf("ShaderProgram %p ID=%u RefCount-- to %d\n", + (void *) old, old->Name, old->RefCount); +#endif + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + ctx->Driver.DeleteShaderProgram(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (shProg) { + shProg->RefCount++; +#if 0 + printf("ShaderProgram %p ID=%u RefCount++ to %d\n", + (void *) shProg, shProg->Name, shProg->RefCount); +#endif + *ptr = shProg; + } +} + + +/** + * Allocate a new gl_shader_program object, initialize it. + * Called via ctx->Driver.NewShaderProgram() + */ +static struct gl_shader_program * +_mesa_new_shader_program(GLcontext *ctx, GLuint name) +{ + struct gl_shader_program *shProg; + shProg = CALLOC_STRUCT(gl_shader_program); + if (shProg) { + shProg->Type = GL_SHADER_PROGRAM_MESA; + shProg->Name = name; + shProg->RefCount = 1; + shProg->Attributes = _mesa_new_parameter_list(); + } + return shProg; +} + + +/** + * Clear (free) the shader program state that gets produced by linking. + */ +void +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) +{ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + + if (shProg->Uniforms) { + _mesa_free_uniform_list(shProg->Uniforms); + shProg->Uniforms = NULL; + } + + if (shProg->Varying) { + _mesa_free_parameter_list(shProg->Varying); + shProg->Varying = NULL; + } +} + + +/** + * Free all the data that hangs off a shader program object, but not the + * object itself. + */ +void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) +{ + GLuint i; + + assert(shProg->Type == GL_SHADER_PROGRAM_MESA); + + _mesa_clear_shader_program_data(ctx, shProg); + + if (shProg->Attributes) { + _mesa_free_parameter_list(shProg->Attributes); + shProg->Attributes = NULL; + } + + /* detach shaders */ + for (i = 0; i < shProg->NumShaders; i++) { + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); + } + shProg->NumShaders = 0; + + if (shProg->Shaders) { + free(shProg->Shaders); + shProg->Shaders = NULL; + } + + if (shProg->InfoLog) { + free(shProg->InfoLog); + shProg->InfoLog = NULL; + } + + /* Transform feedback varying vars */ + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + free(shProg->TransformFeedback.VaryingNames[i]); + } + free(shProg->TransformFeedback.VaryingNames); + shProg->TransformFeedback.VaryingNames = NULL; + shProg->TransformFeedback.NumVarying = 0; +} + + +/** + * Free/delete a shader program object. + * Called via ctx->Driver.DeleteShaderProgram(). + */ +static void +__mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) +{ + _mesa_free_shader_program_data(ctx, shProg); + + free(shProg); +} + + +/** + * Lookup a GLSL program object. + */ +struct gl_shader_program * +_mesa_lookup_shader_program(GLcontext *ctx, GLuint name) +{ + struct gl_shader_program *shProg; + if (name) { + shProg = (struct gl_shader_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + /* Note that both gl_shader and gl_shader_program objects are kept + * in the same hash table. Check the object's type to be sure it's + * what we're expecting. + */ + if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) { + return NULL; + } + return shProg; + } + return NULL; +} + + +/** + * As above, but record an error if program is not found. + */ +struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (shProg->Type != GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return shProg; + } +} + + +void +_mesa_init_shader_object_functions(struct dd_function_table *driver) +{ + driver->NewShader = _mesa_new_shader; + driver->DeleteShader = __mesa_delete_shader; + driver->NewShaderProgram = _mesa_new_shader_program; + driver->DeleteShaderProgram = __mesa_delete_shader_program; +} diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h new file mode 100644 index 0000000000..d6b37b4596 --- /dev/null +++ b/src/mesa/main/shaderobj.h @@ -0,0 +1,78 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADEROBJ_H +#define SHADEROBJ_H + + +#include "glheader.h" +#include "mtypes.h" + + +extern void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +extern struct gl_shader * +_mesa_lookup_shader(GLcontext *ctx, GLuint name); + +extern struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller); + + + +extern void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg); + +extern struct gl_shader_program * +_mesa_lookup_shader_program(GLcontext *ctx, GLuint name); + +extern struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller); + +extern void +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + +extern void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + + + +extern void +_mesa_init_shader_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_shader_state(GLcontext *ctx); + +extern void +_mesa_free_shader_state(GLcontext *ctx); + + +#endif /* SHADEROBJ_H */ diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c deleted file mode 100644 index 65f1ee3efb..0000000000 --- a/src/mesa/main/shaders.c +++ /dev/null @@ -1,932 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "shaders.h" -#include "shader/shader_api.h" -#include "main/dispatch.h" - - -/** Define this to enable shader substitution (see below) */ -#define SHADER_SUBST 0 - - - -/** - * These are basically just wrappers/adaptors for calling the - * ctx->Driver.foobar() GLSL-related functions. - * - * Things are biased toward the OpenGL 2.0 functions rather than the - * ARB extensions (i.e. the ARB functions are layered on the 2.0 functions). - * - * The general idea here is to allow enough modularity such that a - * completely different GLSL implemenation can be plugged in and co-exist - * with Mesa's native GLSL code. - */ - - - -void GLAPIENTRY -_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.AttachShader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.AttachShader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, - const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.BindAttribLocation(ctx, program, index, name); -} - - -void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB shaderObj) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.CompileShader(ctx, shaderObj); -} - - -GLuint GLAPIENTRY -_mesa_CreateShader(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.CreateShader(ctx, type); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.CreateShader(ctx, type); -} - - -GLuint GLAPIENTRY -_mesa_CreateProgram(void) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.CreateProgram(ctx); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB(void) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.CreateProgram(ctx); -} - - -void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ - if (obj) { - GET_CURRENT_CONTEXT(ctx); - if (ctx->Driver.IsProgram(ctx, obj)) { - ctx->Driver.DeleteProgram2(ctx, obj); - } - else if (ctx->Driver.IsShader(ctx, obj)) { - ctx->Driver.DeleteShader(ctx, obj); - } - else { - /* error? */ - } - } -} - - -void GLAPIENTRY -_mesa_DeleteProgram(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.DeleteProgram2(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DeleteShader(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.DeleteShader(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.DetachShader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.DetachShader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size, - type, name); -} - - -void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size, - type, name); -} - - -void GLAPIENTRY -_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, - GLsizei * count, GLhandleARB * obj) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj); -} - - -void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj); -} - - -GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.GetAttribLocation(ctx, program, name); -} - - -void GLAPIENTRY -_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, - GLcharARB * infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - /* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */ - if (ctx->Driver.IsProgram(ctx, object)) { - ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog); - } - else if (ctx->Driver.IsShader(ctx, object)) { - ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - /* Implement in terms of GetProgramiv, GetShaderiv */ - if (ctx->Driver.IsProgram(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_PROGRAM_OBJECT_ARB; - } - else { - ctx->Driver.GetProgramiv(ctx, object, pname, params); - } - } - else if (ctx->Driver.IsShader(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_SHADER_OBJECT_ARB; - } - else { - ctx->Driver.GetShaderiv(ctx, object, pname, params); - } - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, - GLfloat *params) -{ - GLint iparams[1]; /* XXX is one element enough? */ - _mesa_GetObjectParameterivARB(object, pname, iparams); - params[0] = (GLfloat) iparams[0]; -} - - -void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetProgramiv(ctx, program, pname, params); -} - - -void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetShaderiv(ctx, shader, pname, params); -} - - -void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, - GLsizei *length, GLcharARB *sourceOut) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut); -} - - -void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetUniformfv(ctx, program, location, params); -} - - -void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.GetUniformiv(ctx, program, location, params); -} - - - -#if 0 -GLint GLAPIENTRY -_mesa_GetUniformLocation(GLuint program, const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.GetUniformLocation(ctx, program, name); -} -#endif - - -GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.GetHandle(ctx, pname); -} - - -GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.GetUniformLocation(ctx, programObj, name); -} - - -GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.IsProgram(ctx, name); -} - - -GLboolean GLAPIENTRY -_mesa_IsShader(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return ctx->Driver.IsShader(ctx, name); -} - - -void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.LinkProgram(ctx, programObj); -} - - - -/** - * Read shader source code from a file. - * Useful for debugging to override an app's shader. - */ -static GLcharARB * -_mesa_read_shader(const char *fname) -{ - const int max = 50*1000; - FILE *f = fopen(fname, "r"); - GLcharARB *buffer, *shader; - int len; - - if (!f) { - return NULL; - } - - buffer = (char *) malloc(max); - len = fread(buffer, 1, max, f); - buffer[len] = 0; - - fclose(f); - - shader = _mesa_strdup(buffer); - free(buffer); - - return shader; -} - - -/** - * Called via glShaderSource() and glShaderSourceARB() API functions. - * Basically, concatenate the source code strings into one long string - * and pass it to ctx->Driver.ShaderSource(). - */ -void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, - const GLcharARB ** string, const GLint * length) -{ - GET_CURRENT_CONTEXT(ctx); - GLint *offsets; - GLsizei i, totalLength; - GLcharARB *source; - GLuint checksum; - - if (!shaderObj || string == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - /* - * This array holds offsets of where the appropriate string ends, thus the - * last element will be set to the total length of the source code. - */ - offsets = (GLint *) malloc(count * sizeof(GLint)); - if (offsets == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - if (string[i] == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)"); - return; - } - if (length == NULL || length[i] < 0) - offsets[i] = strlen(string[i]); - else - offsets[i] = length[i]; - /* accumulate string lengths */ - if (i > 0) - offsets[i] += offsets[i - 1]; - } - - /* Total length of source string is sum off all strings plus two. - * One extra byte for terminating zero, another extra byte to silence - * valgrind warnings in the parser/grammer code. - */ - totalLength = offsets[count - 1] + 2; - source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); - if (source == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - GLint start = (i > 0) ? offsets[i - 1] : 0; - memcpy(source + start, string[i], - (offsets[i] - start) * sizeof(GLcharARB)); - } - source[totalLength - 1] = '\0'; - source[totalLength - 2] = '\0'; - - if (SHADER_SUBST) { - /* Compute the shader's source code checksum then try to open a file - * named newshader_. If it exists, use it in place of the - * original shader source code. For debugging. - */ - char filename[100]; - GLcharARB *newSource; - - checksum = _mesa_str_checksum(source); - - _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum); - - newSource = _mesa_read_shader(filename); - if (newSource) { - fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", - shaderObj, checksum, filename); - free(source); - source = newSource; - } - } - - ctx->Driver.ShaderSource(ctx, shaderObj, source); - - if (SHADER_SUBST) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); - if (sh) - sh->SourceChecksum = checksum; /* save original checksum */ - } - - free(offsets); -} - - -void GLAPIENTRY -_mesa_Uniform1fARB(GLint location, GLfloat v0) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[2]; - v[0] = v0; - v[1] = v1; - ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, - GLfloat v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1iARB(GLint location, GLint v0) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[2]; - v[0] = v0; - v[1] = v1; - ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4); -} - - -/** OpenGL 3.0 GLuint-valued functions **/ -void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[2]; - v[0] = v0; - v[1] = v1; - ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4); -} - - - -void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value); -} - - -/** - * Non-square UniformMatrix are OpenGL 2.1 - */ -void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value); -} - - -void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->Driver.UseProgram(ctx, program); -} - - -void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - ctx->Driver.ValidateProgram(ctx, program); -} - -#if FEATURE_ES2 - -void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); -} - - -void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); -} - - -void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); -} - -#endif - - -/** - * Plug in shader-related functions into API dispatch table. - */ -void -_mesa_init_shader_dispatch(struct _glapi_table *exec) -{ -#if FEATURE_GL - /* GL_ARB_vertex/fragment_shader */ - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); - - /* OpenGL 2.0 */ - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); - - /* OpenGL 2.1 */ - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif - - /* OpenGL 3.0 */ - /* XXX finish dispatch */ - (void) _mesa_Uniform1ui; - (void) _mesa_Uniform2ui; - (void) _mesa_Uniform3ui; - (void) _mesa_Uniform4ui; - (void) _mesa_Uniform1uiv; - (void) _mesa_Uniform2uiv; - (void) _mesa_Uniform3uiv; - (void) _mesa_Uniform4uiv; -#endif /* FEATURE_GL */ -} diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h deleted file mode 100644 index af65b2d01a..0000000000 --- a/src/mesa/main/shaders.h +++ /dev/null @@ -1,274 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SHADERS_H -#define SHADERS_H - - -#include "glheader.h" -#include "mtypes.h" - -extern void -_mesa_init_shader_dispatch(struct _glapi_table *exec); - -extern void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj); - -extern GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname); - -extern void GLAPIENTRY -_mesa_DetachObjectARB (GLhandleARB, GLhandleARB); - -extern GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB (GLenum); - -extern void GLAPIENTRY -_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); - -extern void GLAPIENTRY -_mesa_CompileShaderARB (GLhandleARB); - -extern GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB (void); - -extern void GLAPIENTRY -_mesa_AttachObjectARB (GLhandleARB, GLhandleARB); - -extern void GLAPIENTRY -_mesa_LinkProgramARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_UseProgramObjectARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_ValidateProgramARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_Uniform1fARB (GLint, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform2fARB (GLint, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform1iARB (GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform2iARB (GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform3iARB (GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0); - -extern void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); - -extern void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - -extern void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -extern void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); - - -extern void GLAPIENTRY -_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); - -extern void GLAPIENTRY -_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); - -extern GLint GLAPIENTRY -_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); - -extern void GLAPIENTRY -_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); - -#if FEATURE_ARB_vertex_shader - -extern void GLAPIENTRY -_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); - -extern GLint GLAPIENTRY -_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); - -#endif /* FEATURE_ARB_vertex_shader */ - - -/* 2.0 */ -extern void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader); - -extern GLuint GLAPIENTRY -_mesa_CreateShader(GLenum); - -extern GLuint GLAPIENTRY -_mesa_CreateProgram(void); - -extern void GLAPIENTRY -_mesa_DeleteProgram(GLuint program); - -extern void GLAPIENTRY -_mesa_DeleteShader(GLuint shader); - -extern void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader); - -extern void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj); - -extern void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint program); - -extern GLboolean GLAPIENTRY -_mesa_IsShader(GLuint shader); - - - -/* 2.1 */ -extern void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -/* GLES 2.0 */ -extern void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision); - -extern void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void); - -extern void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length); - -#endif /* SHADERS_H */ diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index e364e24048..b327faec36 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -36,11 +36,11 @@ #include "bufferobj.h" #include "shared.h" #include "shader/program.h" -#include "shader/shader_api.h" #include "dlist.h" #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" #endif +#include "shaderobj.h" #if FEATURE_ARB_sync #include "syncobj.h" #endif @@ -228,12 +228,12 @@ delete_shader_cb(GLuint id, void *data, void *userData) GLcontext *ctx = (GLcontext *) userData; struct gl_shader *sh = (struct gl_shader *) data; if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { - _mesa_free_shader(ctx, sh); + ctx->Driver.DeleteShader(ctx, sh); } else { struct gl_shader_program *shProg = (struct gl_shader_program *) data; ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); - _mesa_free_shader_program(ctx, shProg); + ctx->Driver.DeleteShaderProgram(ctx, shProg); } } diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 050ebf0270..68a14d47c8 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -35,10 +35,12 @@ #include "context.h" #include "hash.h" #include "transformfeedback.h" +#include "shaderapi.h" +#include "shaderobj.h" #include "main/dispatch.h" #include "shader/prog_parameter.h" -#include "shader/shader_api.h" +//#include "shader/shader_api.h" #if FEATURE_EXT_transform_feedback -- cgit v1.2.3 From 936605fc8a69f67de323e5ede60c2f1373bfcafe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 20:31:29 -0600 Subject: mesa: move uniforms.c to main/ --- src/mesa/SConscript | 2 +- src/mesa/main/api_exec.c | 2 +- src/mesa/main/uniforms.c | 1334 ++++++++++++++++++++++++++++++++++++ src/mesa/main/uniforms.h | 158 +++++ src/mesa/shader/slang/slang_link.c | 2 +- src/mesa/shader/uniforms.c | 1334 ------------------------------------ src/mesa/shader/uniforms.h | 158 ----- src/mesa/sources.mak | 4 +- 8 files changed, 1497 insertions(+), 1497 deletions(-) create mode 100644 src/mesa/main/uniforms.c create mode 100644 src/mesa/main/uniforms.h delete mode 100644 src/mesa/shader/uniforms.c delete mode 100644 src/mesa/shader/uniforms.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 1f831956e1..0c3c2b30c0 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -105,6 +105,7 @@ if env['platform'] != 'winddk': 'main/texstate.c', 'main/texstore.c', 'main/transformfeedback.c', + 'main/uniforms.c', 'main/varray.c', 'main/version.c', 'main/viewport.c', @@ -217,7 +218,6 @@ if env['platform'] != 'winddk': 'shader/prog_uniform.c', 'shader/programopt.c', 'shader/symbol_table.c', - 'shader/uniforms.c', ] slang_sources = [ diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index fd0c6c96a3..137223acc8 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -99,7 +99,7 @@ #endif #if FEATURE_ARB_shader_objects #include "shaderapi.h" -#include "shader/uniforms.h" +#include "uniforms.h" #endif #if FEATURE_ARB_sync #include "syncobj.h" diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c new file mode 100644 index 0000000000..6452980e9c --- /dev/null +++ b/src/mesa/main/uniforms.c @@ -0,0 +1,1334 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file uniforms.c + * Functions related to GLSL uniform variables. + * \author Brian Paul + */ + +/** + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" + + + +static GLenum +base_uniform_type(GLenum type) +{ + switch (type) { +#if 0 /* not needed, for now */ + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_BOOL; +#endif + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + return GL_FLOAT; + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_VEC2: + case GL_UNSIGNED_INT_VEC3: + case GL_UNSIGNED_INT_VEC4: + return GL_UNSIGNED_INT; + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_INT; + default: + _mesa_problem(NULL, "Invalid type in base_uniform_type()"); + return GL_FLOAT; + } +} + + +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog = NULL; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + +/** + * Called by glGetActiveUniform(). + */ +static void +_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + const struct gl_shader_program *shProg; + const struct gl_program *prog = NULL; + const struct gl_program_parameter *param; + GLint progPos; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) + return; + + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + if (!prog || progPos < 0) + return; /* should never happen */ + + ASSERT(progPos < prog->Parameters->NumParameters); + param = &prog->Parameters->Parameters[progPos]; + + if (nameOut) { + _mesa_copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + if ((GLint) param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the , not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = param->DataType; + } +} + + + +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } + } +} + + +/** + * Helper for get_uniform[fi]v() functions. + * Given a shader program name and uniform location, return a pointer + * to the shader program and return the program parameter position. + */ +static void +lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, + struct gl_program **progOut, GLint *paramPosOut) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); + struct gl_program *prog = NULL; + GLint progPos = -1; + + /* if shProg is NULL, we'll have already recorded an error */ + + if (shProg) { + if (!shProg->Uniforms || + location < 0 || + location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { + /* OK, find the gl_program and program parameter location */ + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + } + } + + *progOut = prog; + *paramPosOut = progPos; +} + + +/** + * GLGL uniform arrays and structs require special handling. + * + * The GL_ARB_shader_objects spec says that if you use + * glGetUniformLocation to get the location of an array, you CANNOT + * access other elements of the array by adding an offset to the + * returned location. For example, you must call + * glGetUniformLocation("foo[16]") if you want to set the 16th element + * of the array with glUniform(). + * + * HOWEVER, some other OpenGL drivers allow accessing array elements + * by adding an offset to the returned array location. And some apps + * seem to depend on that behaviour. + * + * Mesa's gl_uniform_list doesn't directly support this since each + * entry in the list describes one uniform variable, not one uniform + * element. We could insert dummy entries in the list for each array + * element after [0] but that causes complications elsewhere. + * + * We solve this problem by encoding two values in the location that's + * returned by glGetUniformLocation(): + * a) index into gl_uniform_list::Uniforms[] for the uniform + * b) an array/field offset (0 for simple types) + * + * These two values are encoded in the high and low halves of a GLint. + * By putting the uniform number in the high part and the offset in the + * low part, we can support the unofficial ability to index into arrays + * by adding offsets to the location value. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = (*location << 16) | offset; +} + + +/** + * Separate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = *location & 0xffff; + *location = *location >> 16; +} + + + +/** + * Called via glGetUniformfv(). + */ +static void +_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[paramPos+i][j]; + } + } + } +} + + +/** + * Called via glGetUniformiv(). + * \sa _mesa_get_uniformfv, only difference is a cast. + */ +static void +_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, + GLint *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j]; + } + } + } +} + + +/** + * Called via glGetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). + */ +static GLint +_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) +{ + GLint offset = 0, location = -1; + + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); + + if (!shProg) + return -1; + + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; +} + + + +/** + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. + */ +void +_mesa_update_shader_textures_used(struct gl_program *prog) +{ + GLuint s; + + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint unit = prog->SamplerUnits[s]; + GLuint tgt = prog->SamplerTargets[s]; + assert(unit < MAX_TEXTURE_IMAGE_UNITS); + assert(tgt < NUM_TEXTURE_TARGETS); + prog->TexturesUsed[unit] |= (1 << tgt); + } + } +} + + +/** + * Check if the type given by userType is allowed to set a uniform of the + * target type. Generally, equivalence is required, but setting Boolean + * uniforms can be done with glUniformiv or glUniformfv. + */ +static GLboolean +compatible_types(GLenum userType, GLenum targetType) +{ + if (userType == targetType) + return GL_TRUE; + + if (targetType == GL_BOOL && (userType == GL_FLOAT || + userType == GL_UNSIGNED_INT || + userType == GL_INT)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_UNSIGNED_INT_VEC2 || + userType == GL_INT_VEC2)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_UNSIGNED_INT_VEC3 || + userType == GL_INT_VEC3)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_UNSIGNED_INT_VEC4 || + userType == GL_INT_VEC4)) + return GL_TRUE; + + if (is_sampler_type(targetType) && userType == GL_INT) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) + * \param type the incoming datatype of 'values' + * \param count the number of uniforms to set + * \param elems number of elements per uniform (1, 2, 3 or 4) + * \param values the new values, of datatype 'type' + */ +static void +set_program_uniform(GLcontext *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) +{ + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + + assert(offset >= 0); + assert(elems >= 1); + assert(elems <= 4); + + if (!compatible_types(type, param->DataType)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); + return; + } + + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (param->Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLboolean changed = GL_FALSE; + GLint i; + + /* this should have been caught by the compatible_types() check */ + ASSERT(type == GL_INT); + + /* loop over number of samplers to change */ + for (i = 0; i < count; i++) { + GLuint sampler = + (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; + GLuint texUnit = ((GLuint *) values)[i]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index for '%s')", + param->Name); + return; + } + + /* This maps a sampler to a texture unit: */ + if (sampler < MAX_SAMPLERS) { +#if 0 + printf("Set program %p sampler %d '%s' to unit %u\n", + program, sampler, param->Name, texUnit); +#endif + if (program->SamplerUnits[sampler] != texUnit) { + program->SamplerUnits[sampler] = texUnit; + changed = GL_TRUE; + } + } + } + + if (changed) { + /* When a sampler's value changes it usually requires rewriting + * a GPU program's TEX instructions since there may not be a + * sampler->texture lookup table. We signal this with the + * ProgramStringNotify() callback. + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); + _mesa_update_shader_textures_used(program); + /* Do we need to care about the return value here? + * This should not be the first time the driver was notified of + * this program. + */ + (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + } + } + else { + /* ordinary uniform variable */ + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLenum basicType = base_uniform_type(type); + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLsizei k, i; + + if ((GLint) param->Size > typeSize) { + /* an array */ + /* we'll ignore extra data below */ + } + else { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(uniform '%s' is not an array)", + param->Name); + return; + } + } + + /* loop over number of array elements */ + for (k = 0; k < count; k++) { + GLfloat *uniformVal; + + if (offset + k >= slots) { + /* Extra array data is ignored */ + break; + } + + /* uniformVal (the destination) is always float[4] */ + uniformVal = program->Parameters->ParameterValues[index + offset + k]; + + if (basicType == GL_INT) { + /* convert user's ints to floats */ + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else if (basicType == GL_UNSIGNED_INT) { + /* convert user's uints to floats */ + const GLuint *iValues = ((const GLuint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + assert(basicType == GL_FLOAT); + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (isUniformBool) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } + } + } +} + + +/** + * Called via glUniform*() functions. + */ +static void +_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, + const GLvoid *values, GLenum type) +{ + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; + GLint elems, offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", + location); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); + return; + } + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); + return; + } + + elems = _mesa_sizeof_glsl_type(type); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (ctx->Shader.Flags & GLSL_UNIFORMS) { + const GLenum basicType = base_uniform_type(type); + GLint i; + printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); + if (basicType == GL_INT) { + const GLint *v = (const GLint *) values; + for (i = 0; i < count * elems; i++) { + printf("%d ", v[i]); + } + } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *v = (const GLuint *) values; + for (i = 0; i < count * elems; i++) { + printf("%u ", v[i]); + } + } + else { + const GLfloat *v = (const GLfloat *) values; + assert(basicType == GL_FLOAT); + for (i = 0; i < count * elems; i++) { + printf("%g ", v[i]); + } + } + printf("\n"); + } + + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + index, offset, type, count, elems, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +/** + * Set a matrix-valued program parameter. + */ +static void +set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + GLuint mat, row, col; + GLuint src = 0; + const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const GLuint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLint nr, nc; + + /* check that the number of rows, columns is correct */ + get_matrix_dims(param->DataType, &nr, &nc); + if (rows != nr || cols != nc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if ((GLint) param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } + } + + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. So, the loops below look a little funny. + * XXX could optimize this a bit... + */ + + /* loop over matrices */ + for (mat = 0; mat < count; mat++) { + + /* each matrix: */ + for (col = 0; col < cols; col++) { + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = program->Parameters->ParameterValues[index + offset]; + for (row = 0; row < rows; row++) { + if (transpose) { + v[row] = values[src + row * cols + col]; + } + else { + v[row] = values[src + col * rows + row]; + } + } + + offset++; + } + + src += rows * cols; /* next matrix */ + } +} + + +/** + * Called by glUniformMatrix*() functions. + * Note: cols=2, rows=4 ==> array[2] of vec4 + */ +static void +_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values) +{ + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; + GLint offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); + return; + } + if (values == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +void GLAPIENTRY +_mesa_Uniform1fARB(GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, 1, &v0, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, + GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1iARB(GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, 1, &v0, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, location, 1, v, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, location, 1, v, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, location, 1, v, GL_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_INT_VEC4); +} + + +/** OpenGL 3.0 GLuint-valued functions **/ +void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4); +} + + + +void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 2, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 3, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 4, 4, location, count, transpose, value); +} + + +/** + * Non-square UniformMatrix are OpenGL 2.1 + */ +void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 2, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 3, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 2, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 4, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 3, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, 4, 3, location, count, transpose, value); +} + + +void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformfv(ctx, program, location, params); +} + + +void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformiv(ctx, program, location, params); +} + + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + return _mesa_get_uniform_location(ctx, programObj, name); +} + + +void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, + type, name); +} + + +/** + * Plug in shader uniform-related functions into API dispatch table. + */ +void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) +{ + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + + /* OpenGL 3.0 */ + /* XXX finish dispatch */ + (void) _mesa_Uniform1ui; + (void) _mesa_Uniform2ui; + (void) _mesa_Uniform3ui; + (void) _mesa_Uniform4ui; + (void) _mesa_Uniform1uiv; + (void) _mesa_Uniform2uiv; + (void) _mesa_Uniform3uiv; + (void) _mesa_Uniform4uiv; +} diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h new file mode 100644 index 0000000000..29f77cb35a --- /dev/null +++ b/src/mesa/main/uniforms.h @@ -0,0 +1,158 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef UNIFORMS_H +#define UNIFORMS_H + + +extern void GLAPIENTRY +_mesa_Uniform1fARB(GLint, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform1iARB(GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform2iARB(GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0); + +extern void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); + +extern void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); + +extern void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + +extern void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); + + +extern void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + + +extern void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, + GLint *, GLenum *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); + +extern GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); + + + +extern void +_mesa_update_shader_textures_used(struct gl_program *prog); + + +extern void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); + +#endif /* UNIFORMS_H */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 6b1c153245..56d42ca0a7 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -34,13 +34,13 @@ #include "main/macros.h" #include "main/shaderapi.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" #include "shader/prog_uniform.h" -#include "shader/uniforms.h" #include "slang_builtin.h" #include "slang_link.h" diff --git a/src/mesa/shader/uniforms.c b/src/mesa/shader/uniforms.c deleted file mode 100644 index ed1efe5c29..0000000000 --- a/src/mesa/shader/uniforms.c +++ /dev/null @@ -1,1334 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file uniforms.c - * Functions related to GLSL uniform variables. - * \author Brian Paul - */ - -/** - * XXX things to do: - * 1. Check that the right error code is generated for all _mesa_error() calls. - * 2. Insert FLUSH_VERTICES calls in various places - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/dispatch.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "uniforms.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/prog_uniform.h" - - - -static GLenum -base_uniform_type(GLenum type) -{ - switch (type) { -#if 0 /* not needed, for now */ - case GL_BOOL: - case GL_BOOL_VEC2: - case GL_BOOL_VEC3: - case GL_BOOL_VEC4: - return GL_BOOL; -#endif - case GL_FLOAT: - case GL_FLOAT_VEC2: - case GL_FLOAT_VEC3: - case GL_FLOAT_VEC4: - return GL_FLOAT; - case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT_VEC2: - case GL_UNSIGNED_INT_VEC3: - case GL_UNSIGNED_INT_VEC4: - return GL_UNSIGNED_INT; - case GL_INT: - case GL_INT_VEC2: - case GL_INT_VEC3: - case GL_INT_VEC4: - return GL_INT; - default: - _mesa_problem(NULL, "Invalid type in base_uniform_type()"); - return GL_FLOAT; - } -} - - -static GLboolean -is_boolean_type(GLenum type) -{ - switch (type) { - case GL_BOOL: - case GL_BOOL_VEC2: - case GL_BOOL_VEC3: - case GL_BOOL_VEC4: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -static GLboolean -is_sampler_type(GLenum type) -{ - switch (type) { - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -static struct gl_program_parameter * -get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) -{ - const struct gl_program *prog = NULL; - GLint progPos; - - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } - } - - if (!prog || progPos < 0) - return NULL; /* should never happen */ - - return &prog->Parameters->Parameters[progPos]; -} - - -/** - * Called by glGetActiveUniform(). - */ -static void -_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *nameOut) -{ - const struct gl_shader_program *shProg; - const struct gl_program *prog = NULL; - const struct gl_program_parameter *param; - GLint progPos; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); - if (!shProg) - return; - - if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); - return; - } - - progPos = shProg->Uniforms->Uniforms[index].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[index].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } - } - - if (!prog || progPos < 0) - return; /* should never happen */ - - ASSERT(progPos < prog->Parameters->NumParameters); - param = &prog->Parameters->Parameters[progPos]; - - if (nameOut) { - _mesa_copy_string(nameOut, maxLength, length, param->Name); - } - - if (size) { - GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - if ((GLint) param->Size > typeSize) { - /* This is an array. - * Array elements are placed on vector[4] boundaries so they're - * a multiple of four floats. We round typeSize up to next multiple - * of four to get the right size below. - */ - typeSize = (typeSize + 3) & ~3; - } - /* Note that the returned size is in units of the , not bytes */ - *size = param->Size / typeSize; - } - - if (type) { - *type = param->DataType; - } -} - - - -static void -get_matrix_dims(GLenum type, GLint *rows, GLint *cols) -{ - switch (type) { - case GL_FLOAT_MAT2: - *rows = *cols = 2; - break; - case GL_FLOAT_MAT2x3: - *rows = 3; - *cols = 2; - break; - case GL_FLOAT_MAT2x4: - *rows = 4; - *cols = 2; - break; - case GL_FLOAT_MAT3: - *rows = 3; - *cols = 3; - break; - case GL_FLOAT_MAT3x2: - *rows = 2; - *cols = 3; - break; - case GL_FLOAT_MAT3x4: - *rows = 4; - *cols = 3; - break; - case GL_FLOAT_MAT4: - *rows = 4; - *cols = 4; - break; - case GL_FLOAT_MAT4x2: - *rows = 2; - *cols = 4; - break; - case GL_FLOAT_MAT4x3: - *rows = 3; - *cols = 4; - break; - default: - *rows = *cols = 0; - } -} - - -/** - * Determine the number of rows and columns occupied by a uniform - * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), - * the number of rows = 1 and cols = number of elements in the vector. - */ -static void -get_uniform_rows_cols(const struct gl_program_parameter *p, - GLint *rows, GLint *cols) -{ - get_matrix_dims(p->DataType, rows, cols); - if (*rows == 0 && *cols == 0) { - /* not a matrix type, probably a float or vector */ - if (p->Size <= 4) { - *rows = 1; - *cols = p->Size; - } - else { - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; - } - } -} - - -/** - * Helper for get_uniform[fi]v() functions. - * Given a shader program name and uniform location, return a pointer - * to the shader program and return the program parameter position. - */ -static void -lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, - struct gl_program **progOut, GLint *paramPosOut) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); - struct gl_program *prog = NULL; - GLint progPos = -1; - - /* if shProg is NULL, we'll have already recorded an error */ - - if (shProg) { - if (!shProg->Uniforms || - location < 0 || - location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); - } - else { - /* OK, find the gl_program and program parameter location */ - progPos = shProg->Uniforms->Uniforms[location].VertPos; - if (progPos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - progPos = shProg->Uniforms->Uniforms[location].FragPos; - if (progPos >= 0) { - prog = &shProg->FragmentProgram->Base; - } - } - } - } - - *progOut = prog; - *paramPosOut = progPos; -} - - -/** - * GLGL uniform arrays and structs require special handling. - * - * The GL_ARB_shader_objects spec says that if you use - * glGetUniformLocation to get the location of an array, you CANNOT - * access other elements of the array by adding an offset to the - * returned location. For example, you must call - * glGetUniformLocation("foo[16]") if you want to set the 16th element - * of the array with glUniform(). - * - * HOWEVER, some other OpenGL drivers allow accessing array elements - * by adding an offset to the returned array location. And some apps - * seem to depend on that behaviour. - * - * Mesa's gl_uniform_list doesn't directly support this since each - * entry in the list describes one uniform variable, not one uniform - * element. We could insert dummy entries in the list for each array - * element after [0] but that causes complications elsewhere. - * - * We solve this problem by encoding two values in the location that's - * returned by glGetUniformLocation(): - * a) index into gl_uniform_list::Uniforms[] for the uniform - * b) an array/field offset (0 for simple types) - * - * These two values are encoded in the high and low halves of a GLint. - * By putting the uniform number in the high part and the offset in the - * low part, we can support the unofficial ability to index into arrays - * by adding offsets to the location value. - */ -static void -merge_location_offset(GLint *location, GLint offset) -{ - *location = (*location << 16) | offset; -} - - -/** - * Separate the uniform location and parameter offset. See above. - */ -static void -split_location_offset(GLint *location, GLint *offset) -{ - *offset = *location & 0xffff; - *location = *location >> 16; -} - - - -/** - * Called via glGetUniformfv(). - */ -static void -_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params) -{ - struct gl_program *prog; - GLint paramPos; - GLint offset; - - split_location_offset(&location, &offset); - - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); - - if (prog) { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[paramPos]; - GLint rows, cols, i, j, k; - - get_uniform_rows_cols(p, &rows, &cols); - - k = 0; - for (i = 0; i < rows; i++) { - for (j = 0; j < cols; j++ ) { - params[k++] = prog->Parameters->ParameterValues[paramPos+i][j]; - } - } - } -} - - -/** - * Called via glGetUniformiv(). - * \sa _mesa_get_uniformfv, only difference is a cast. - */ -static void -_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, - GLint *params) -{ - struct gl_program *prog; - GLint paramPos; - GLint offset; - - split_location_offset(&location, &offset); - - lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); - - if (prog) { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[paramPos]; - GLint rows, cols, i, j, k; - - get_uniform_rows_cols(p, &rows, &cols); - - k = 0; - for (i = 0; i < rows; i++) { - for (j = 0; j < cols; j++ ) { - params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j]; - } - } - } -} - - -/** - * Called via glGetUniformLocation(). - * - * The return value will encode two values, the uniform location and an - * offset (used for arrays, structs). - */ -static GLint -_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) -{ - GLint offset = 0, location = -1; - - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); - - if (!shProg) - return -1; - - if (shProg->LinkStatus == GL_FALSE) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); - return -1; - } - - /* XXX we should return -1 if the uniform was declared, but not - * actually used. - */ - - /* XXX we need to be able to parse uniform names for structs and arrays - * such as: - * mymatrix[1] - * mystruct.field1 - */ - - { - /* handle 1-dimension arrays here... */ - char *c = strchr(name, '['); - if (c) { - /* truncate name at [ */ - const GLint len = c - name; - GLchar *newName = malloc(len + 1); - if (!newName) - return -1; /* out of mem */ - memcpy(newName, name, len); - newName[len] = 0; - - location = _mesa_lookup_uniform(shProg->Uniforms, newName); - if (location >= 0) { - const GLint element = atoi(c + 1); - if (element > 0) { - /* get type of the uniform array element */ - struct gl_program_parameter *p; - p = get_uniform_parameter(shProg, location); - if (p) { - GLint rows, cols; - get_matrix_dims(p->DataType, &rows, &cols); - if (rows < 1) - rows = 1; - offset = element * rows; - } - } - } - - free(newName); - } - } - - if (location < 0) { - location = _mesa_lookup_uniform(shProg->Uniforms, name); - } - - if (location >= 0) { - merge_location_offset(&location, offset); - } - - return location; -} - - - -/** - * Update the vertex/fragment program's TexturesUsed array. - * - * This needs to be called after glUniform(set sampler var) is called. - * A call to glUniform(samplerVar, value) causes a sampler to point to a - * particular texture unit. We know the sampler's texture target - * (1D/2D/3D/etc) from compile time but the sampler's texture unit is - * set by glUniform() calls. - * - * So, scan the program->SamplerUnits[] and program->SamplerTargets[] - * information to update the prog->TexturesUsed[] values. - * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, - * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. - * We'll use that info for state validation before rendering. - */ -void -_mesa_update_shader_textures_used(struct gl_program *prog) -{ - GLuint s; - - memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); - - for (s = 0; s < MAX_SAMPLERS; s++) { - if (prog->SamplersUsed & (1 << s)) { - GLuint unit = prog->SamplerUnits[s]; - GLuint tgt = prog->SamplerTargets[s]; - assert(unit < MAX_TEXTURE_IMAGE_UNITS); - assert(tgt < NUM_TEXTURE_TARGETS); - prog->TexturesUsed[unit] |= (1 << tgt); - } - } -} - - -/** - * Check if the type given by userType is allowed to set a uniform of the - * target type. Generally, equivalence is required, but setting Boolean - * uniforms can be done with glUniformiv or glUniformfv. - */ -static GLboolean -compatible_types(GLenum userType, GLenum targetType) -{ - if (userType == targetType) - return GL_TRUE; - - if (targetType == GL_BOOL && (userType == GL_FLOAT || - userType == GL_UNSIGNED_INT || - userType == GL_INT)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || - userType == GL_UNSIGNED_INT_VEC2 || - userType == GL_INT_VEC2)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || - userType == GL_UNSIGNED_INT_VEC3 || - userType == GL_INT_VEC3)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || - userType == GL_UNSIGNED_INT_VEC4 || - userType == GL_INT_VEC4)) - return GL_TRUE; - - if (is_sampler_type(targetType) && userType == GL_INT) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Set the value of a program's uniform variable. - * \param program the program whose uniform to update - * \param index the index of the program parameter for the uniform - * \param offset additional parameter slot offset (for arrays) - * \param type the incoming datatype of 'values' - * \param count the number of uniforms to set - * \param elems number of elements per uniform (1, 2, 3 or 4) - * \param values the new values, of datatype 'type' - */ -static void -set_program_uniform(GLcontext *ctx, struct gl_program *program, - GLint index, GLint offset, - GLenum type, GLsizei count, GLint elems, - const void *values) -{ - const struct gl_program_parameter *param = - &program->Parameters->Parameters[index]; - - assert(offset >= 0); - assert(elems >= 1); - assert(elems <= 4); - - if (!compatible_types(type, param->DataType)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); - return; - } - - if (index + offset > (GLint) program->Parameters->Size) { - /* out of bounds! */ - return; - } - - if (param->Type == PROGRAM_SAMPLER) { - /* This controls which texture unit which is used by a sampler */ - GLboolean changed = GL_FALSE; - GLint i; - - /* this should have been caught by the compatible_types() check */ - ASSERT(type == GL_INT); - - /* loop over number of samplers to change */ - for (i = 0; i < count; i++) { - GLuint sampler = - (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; - GLuint texUnit = ((GLuint *) values)[i]; - - /* check that the sampler (tex unit index) is legal */ - if (texUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index for '%s')", - param->Name); - return; - } - - /* This maps a sampler to a texture unit: */ - if (sampler < MAX_SAMPLERS) { -#if 0 - printf("Set program %p sampler %d '%s' to unit %u\n", - program, sampler, param->Name, texUnit); -#endif - if (program->SamplerUnits[sampler] != texUnit) { - program->SamplerUnits[sampler] = texUnit; - changed = GL_TRUE; - } - } - } - - if (changed) { - /* When a sampler's value changes it usually requires rewriting - * a GPU program's TEX instructions since there may not be a - * sampler->texture lookup table. We signal this with the - * ProgramStringNotify() callback. - */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); - _mesa_update_shader_textures_used(program); - /* Do we need to care about the return value here? - * This should not be the first time the driver was notified of - * this program. - */ - (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); - } - } - else { - /* ordinary uniform variable */ - const GLboolean isUniformBool = is_boolean_type(param->DataType); - const GLenum basicType = base_uniform_type(type); - const GLint slots = (param->Size + 3) / 4; - const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - GLsizei k, i; - - if ((GLint) param->Size > typeSize) { - /* an array */ - /* we'll ignore extra data below */ - } - else { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ - if (count > 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(uniform '%s' is not an array)", - param->Name); - return; - } - } - - /* loop over number of array elements */ - for (k = 0; k < count; k++) { - GLfloat *uniformVal; - - if (offset + k >= slots) { - /* Extra array data is ignored */ - break; - } - - /* uniformVal (the destination) is always float[4] */ - uniformVal = program->Parameters->ParameterValues[index + offset + k]; - - if (basicType == GL_INT) { - /* convert user's ints to floats */ - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; - } - } - else if (basicType == GL_UNSIGNED_INT) { - /* convert user's uints to floats */ - const GLuint *iValues = ((const GLuint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; - } - } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - assert(basicType == GL_FLOAT); - for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; - } - } - - /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ - if (isUniformBool) { - for (i = 0; i < elems; i++) { - uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; - } - } - } - } -} - - -/** - * Called via glUniform*() functions. - */ -static void -_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, - const GLvoid *values, GLenum type) -{ - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - struct gl_uniform *uniform; - GLint elems, offset; - - if (!shProg || !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); - return; - } - - if (location == -1) - return; /* The standard specifies this as a no-op */ - - if (location < -1) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", - location); - return; - } - - split_location_offset(&location, &offset); - - if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); - return; - } - - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); - return; - } - - elems = _mesa_sizeof_glsl_type(type); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - uniform = &shProg->Uniforms->Uniforms[location]; - - if (ctx->Shader.Flags & GLSL_UNIFORMS) { - const GLenum basicType = base_uniform_type(type); - GLint i; - printf("Mesa: set program %u uniform %s (loc %d) to: ", - shProg->Name, uniform->Name, location); - if (basicType == GL_INT) { - const GLint *v = (const GLint *) values; - for (i = 0; i < count * elems; i++) { - printf("%d ", v[i]); - } - } - else if (basicType == GL_UNSIGNED_INT) { - const GLuint *v = (const GLuint *) values; - for (i = 0; i < count * elems; i++) { - printf("%u ", v[i]); - } - } - else { - const GLfloat *v = (const GLfloat *) values; - assert(basicType == GL_FLOAT); - for (i = 0; i < count * elems; i++) { - printf("%g ", v[i]); - } - } - printf("\n"); - } - - /* A uniform var may be used by both a vertex shader and a fragment - * shader. We may need to update one or both shader's uniform here: - */ - if (shProg->VertexProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->VertPos; - if (index >= 0) { - set_program_uniform(ctx, &shProg->VertexProgram->Base, - index, offset, type, count, elems, values); - } - } - - if (shProg->FragmentProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->FragPos; - if (index >= 0) { - set_program_uniform(ctx, &shProg->FragmentProgram->Base, - index, offset, type, count, elems, values); - } - } - - uniform->Initialized = GL_TRUE; -} - - -/** - * Set a matrix-valued program parameter. - */ -static void -set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, - GLuint index, GLuint offset, - GLuint count, GLuint rows, GLuint cols, - GLboolean transpose, const GLfloat *values) -{ - GLuint mat, row, col; - GLuint src = 0; - const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; - const GLuint slots = (param->Size + 3) / 4; - const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - GLint nr, nc; - - /* check that the number of rows, columns is correct */ - get_matrix_dims(param->DataType, &nr, &nc); - if (rows != nr || cols != nc) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(matrix size mismatch)"); - return; - } - - if ((GLint) param->Size <= typeSize) { - /* non-array: count must be at most one; count == 0 is handled by the loop below */ - if (count > 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(uniform is not an array)"); - return; - } - } - - /* - * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. So, the loops below look a little funny. - * XXX could optimize this a bit... - */ - - /* loop over matrices */ - for (mat = 0; mat < count; mat++) { - - /* each matrix: */ - for (col = 0; col < cols; col++) { - GLfloat *v; - if (offset >= slots) { - /* Ignore writes beyond the end of (the used part of) an array */ - return; - } - v = program->Parameters->ParameterValues[index + offset]; - for (row = 0; row < rows; row++) { - if (transpose) { - v[row] = values[src + row * cols + col]; - } - else { - v[row] = values[src + col * rows + row]; - } - } - - offset++; - } - - src += rows * cols; /* next matrix */ - } -} - - -/** - * Called by glUniformMatrix*() functions. - * Note: cols=2, rows=4 ==> array[2] of vec4 - */ -static void -_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, - GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values) -{ - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - struct gl_uniform *uniform; - GLint offset; - - if (!shProg || !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(program not linked)"); - return; - } - - if (location == -1) - return; /* The standard specifies this as a no-op */ - - if (location < -1) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); - return; - } - - split_location_offset(&location, &offset); - - if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); - return; - } - if (values == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - uniform = &shProg->Uniforms->Uniforms[location]; - - if (shProg->VertexProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->VertPos; - if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - index, offset, - count, rows, cols, transpose, values); - } - } - - if (shProg->FragmentProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->FragPos; - if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - index, offset, - count, rows, cols, transpose, values); - } - } - - uniform->Initialized = GL_TRUE; -} - - -void GLAPIENTRY -_mesa_Uniform1fARB(GLint location, GLfloat v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, - GLfloat v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1iARB(GLint location, GLint v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC4); -} - - -/** OpenGL 3.0 GLuint-valued functions **/ -void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4); -} - - - -void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 4, location, count, transpose, value); -} - - -/** - * Non-square UniformMatrix are OpenGL 2.1 - */ -void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 3, location, count, transpose, value); -} - - -void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformfv(ctx, program, location, params); -} - - -void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_get_uniformiv(ctx, program, location, params); -} - - -GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - return _mesa_get_uniform_location(ctx, programObj, name); -} - - -void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, - type, name); -} - - -/** - * Plug in shader uniform-related functions into API dispatch table. - */ -void -_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) -{ - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - - /* OpenGL 2.1 */ - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); - - /* OpenGL 3.0 */ - /* XXX finish dispatch */ - (void) _mesa_Uniform1ui; - (void) _mesa_Uniform2ui; - (void) _mesa_Uniform3ui; - (void) _mesa_Uniform4ui; - (void) _mesa_Uniform1uiv; - (void) _mesa_Uniform2uiv; - (void) _mesa_Uniform3uiv; - (void) _mesa_Uniform4uiv; -} diff --git a/src/mesa/shader/uniforms.h b/src/mesa/shader/uniforms.h deleted file mode 100644 index 29f77cb35a..0000000000 --- a/src/mesa/shader/uniforms.h +++ /dev/null @@ -1,158 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef UNIFORMS_H -#define UNIFORMS_H - - -extern void GLAPIENTRY -_mesa_Uniform1fARB(GLint, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform1iARB(GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform2iARB(GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0); - -extern void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); - -extern void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - -extern void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -extern void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); - - -extern void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - - -extern void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, - GLint *, GLenum *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); - -extern GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); - - - -extern void -_mesa_update_shader_textures_used(struct gl_program *prog); - - -extern void -_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); - -#endif /* UNIFORMS_H */ diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 85471dd817..4ad9dbfe55 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -89,6 +89,7 @@ MAIN_SOURCES = \ main/texstate.c \ main/texstore.c \ main/transformfeedback.c \ + main/uniforms.c \ main/varray.c \ main/version.c \ main/viewport.c \ @@ -247,8 +248,7 @@ SHADER_SOURCES = \ shader/prog_statevars.c \ shader/prog_uniform.c \ shader/programopt.c \ - shader/symbol_table.c \ - shader/uniforms.c + shader/symbol_table.c SLANG_SOURCES = \ shader/slang/slang_builtin.c \ -- cgit v1.2.3 From 70c8d29b6bb3214966892d51e6b2befa7040622d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 22:23:34 -0600 Subject: mesa: move atifragshader.[ch] to main/ --- src/mesa/SConscript | 2 +- src/mesa/drivers/dri/r200/r200_fragshader.c | 2 +- src/mesa/main/api_exec.c | 2 +- src/mesa/main/atifragshader.c | 794 ++++++++++++++++++++++++++++ src/mesa/main/atifragshader.h | 149 ++++++ src/mesa/main/dlist.c | 6 +- src/mesa/main/shared.c | 6 +- src/mesa/shader/atifragshader.c | 794 ---------------------------- src/mesa/shader/atifragshader.h | 149 ------ src/mesa/sources.mak | 2 +- src/mesa/swrast/s_atifragshader.c | 2 +- 11 files changed, 954 insertions(+), 954 deletions(-) create mode 100644 src/mesa/main/atifragshader.c create mode 100644 src/mesa/main/atifragshader.h delete mode 100644 src/mesa/shader/atifragshader.c delete mode 100644 src/mesa/shader/atifragshader.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 0c3c2b30c0..8899610dd3 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -31,6 +31,7 @@ if env['platform'] != 'winddk': 'main/api_noop.c', 'main/api_validate.c', 'main/accum.c', + 'main/atifragshader.c', 'main/attrib.c', 'main/arrayobj.c', 'main/blend.c', @@ -197,7 +198,6 @@ if env['platform'] != 'winddk': shader_sources = [ 'shader/arbprogparse.c', 'shader/arbprogram.c', - 'shader/atifragshader.c', 'shader/hash_table.c', 'shader/lex.yy.c', 'shader/nvfragparse.c', diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index 85c1b7bdd1..68e67377d9 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -26,10 +26,10 @@ **************************************************************************/ #include "main/glheader.h" +#include "main/atifragshader.h" #include "main/macros.h" #include "main/enums.h" #include "tnl/t_context.h" -#include "shader/atifragshader.h" #include "shader/program.h" #include "r200_context.h" #include "r200_ioctl.h" diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 137223acc8..cf421bf3c0 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -36,7 +36,7 @@ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "shader/arbprogram.h" #endif -#include "shader/atifragshader.h" +#include "atifragshader.h" #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c new file mode 100644 index 0000000000..550f50b7a0 --- /dev/null +++ b/src/mesa/main/atifragshader.c @@ -0,0 +1,794 @@ +/** + * \file atifragshader.c + * \author David Airlie + * Copyright (C) 2004 David Airlie All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/dispatch.h" +#include "main/atifragshader.h" + +#if FEATURE_ATI_fragment_shader + +#define MESA_DEBUG_ATI_FS 0 + +static struct ati_fragment_shader DummyShader; + + +void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) +{ + SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI); + SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI); + SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI); + SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI); + SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI); + SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI); + SET_SampleMapATI(disp, _mesa_SampleMapATI); + SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI); + SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI); + SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI); + SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI); + SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI); + SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI); + SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI); +} + + +/** + * Allocate and initialize a new ATI fragment shader object. + */ +struct ati_fragment_shader * +_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) +{ + struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader); + (void) ctx; + if (s) { + s->Id = id; + s->RefCount = 1; + } + return s; +} + + +/** + * Delete the given ati fragment shader + */ +void +_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s) +{ + GLuint i; + for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { + if (s->Instructions[i]) + free(s->Instructions[i]); + if (s->SetupInst[i]) + free(s->SetupInst[i]); + } + free(s); +} + + + +static void +new_arith_inst(struct ati_fragment_shader *prog) +{ +/* set "default" instruction as not all may get defined. + there is no specified way to express a nop with ati fragment shaders we use + GL_NONE as the op enum and just set some params to 0 - so nothing to do here */ + prog->numArithInstr[prog->cur_pass >> 1]++; +} + +static void +new_tex_inst(struct ati_fragment_shader *prog) +{ +} + +static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype) +{ + if (optype == curProg->last_optype) { + curProg->last_optype = 1; + } +} + +#if MESA_DEBUG_ATI_FS +static char * +create_dst_mod_str(GLuint mod) +{ + static char ret_str[1024]; + + memset(ret_str, 0, 1024); + if (mod & GL_2X_BIT_ATI) + strncat(ret_str, "|2X", 1024); + + if (mod & GL_4X_BIT_ATI) + strncat(ret_str, "|4X", 1024); + + if (mod & GL_8X_BIT_ATI) + strncat(ret_str, "|8X", 1024); + if (mod & GL_HALF_BIT_ATI) + strncat(ret_str, "|HA", 1024); + if (mod & GL_QUARTER_BIT_ATI) + strncat(ret_str, "|QU", 1024); + if (mod & GL_EIGHTH_BIT_ATI) + strncat(ret_str, "|EI", 1024); + + if (mod & GL_SATURATE_BIT_ATI) + strncat(ret_str, "|SAT", 1024); + + if (strlen(ret_str) == 0) + strncat(ret_str, "NONE", 1024); + return ret_str; +} + +static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI", + "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" }; + +static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst, + GLuint dstMask, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, + GLuint arg3Rep, GLuint arg3Mod) +{ + char *op_name; + + op_name = atifs_ops[(arg_count-1)+(optype?3:0)]; + + fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op), + _mesa_lookup_enum_by_nr(dst)); + if (!optype) + fprintf(stderr, ", %d", dstMask); + + fprintf(stderr, ", %s", create_dst_mod_str(dstMod)); + + fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1), + _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod); + if (arg_count>1) + fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2), + _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod); + if (arg_count>2) + fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3), + _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod); + + fprintf(stderr,")\n"); + +} +#endif + +static int check_arith_arg(struct ati_fragment_shader *curProg, + GLuint optype, GLuint arg, GLuint argRep) +{ + GET_CURRENT_CONTEXT(ctx); + + if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) && + ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) && + (arg != GL_ZERO) && (arg != GL_ONE) && + (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)"); + return 0; + } + if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || + ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); + return 0; + } + if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || + ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); + return 0; + } + if ((curProg->cur_pass == 1) && + ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) { + curProg->interpinp1 = GL_TRUE; + } + return 1; +} + +GLuint GLAPIENTRY +_mesa_GenFragmentShadersATI(GLuint range) +{ + GLuint first; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + + if (range == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)"); + return 0; + } + + if (ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)"); + return 0; + } + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range); + for (i = 0; i < range; i++) { + _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader); + } + + return first; +} + +void GLAPIENTRY +_mesa_BindFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; + struct ati_fragment_shader *newProg; + + if (ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + if (curProg->Id == id) { + return; + } + + /* unbind current */ + if (curProg->Id != 0) { + curProg->RefCount--; + if (curProg->RefCount <= 0) { + _mesa_HashRemove(ctx->Shared->ATIShaders, id); + } + } + + /* find new shader */ + if (id == 0) { + newProg = ctx->Shared->DefaultFragmentShader; + } + else { + newProg = (struct ati_fragment_shader *) + _mesa_HashLookup(ctx->Shared->ATIShaders, id); + if (!newProg || newProg == &DummyShader) { + /* allocate a new program now */ + newProg = _mesa_new_ati_fragment_shader(ctx, id); + if (!newProg) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI"); + return; + } + _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg); + } + + } + + /* do actual bind */ + ctx->ATIFragmentShader.Current = newProg; + + ASSERT(ctx->ATIFragmentShader.Current); + if (newProg) + newProg->RefCount++; + + /*if (ctx->Driver.BindProgram) + ctx->Driver.BindProgram(ctx, target, prog); */ +} + +void GLAPIENTRY +_mesa_DeleteFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)"); + return; + } + + if (id != 0) { + struct ati_fragment_shader *prog = (struct ati_fragment_shader *) + _mesa_HashLookup(ctx->Shared->ATIShaders, id); + if (prog == &DummyShader) { + _mesa_HashRemove(ctx->Shared->ATIShaders, id); + } + else if (prog) { + if (ctx->ATIFragmentShader.Current && + ctx->ATIFragmentShader.Current->Id == id) { + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_BindFragmentShaderATI(0); + } + } + + /* The ID is immediately available for re-use now */ + _mesa_HashRemove(ctx->Shared->ATIShaders, id); + if (prog) { + prog->RefCount--; + if (prog->RefCount <= 0) { + free(prog); + } + } + } +} + + +void GLAPIENTRY +_mesa_BeginFragmentShaderATI(void) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + /* if the shader was already defined free instructions and get new ones + (or, could use the same mem but would need to reinitialize) */ + /* no idea if it's allowed to redefine a shader */ + for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { + if (ctx->ATIFragmentShader.Current->Instructions[i]) + free(ctx->ATIFragmentShader.Current->Instructions[i]); + if (ctx->ATIFragmentShader.Current->SetupInst[i]) + free(ctx->ATIFragmentShader.Current->SetupInst[i]); + } + + /* malloc the instructions here - not sure if the best place but its + a start */ + for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { + ctx->ATIFragmentShader.Current->Instructions[i] = + (struct atifs_instruction *) + calloc(1, sizeof(struct atifs_instruction) * + (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI)); + ctx->ATIFragmentShader.Current->SetupInst[i] = + (struct atifs_setupinst *) + calloc(1, sizeof(struct atifs_setupinst) * + (MAX_NUM_FRAGMENT_REGISTERS_ATI)); + } + +/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */ + ctx->ATIFragmentShader.Current->LocalConstDef = 0; + ctx->ATIFragmentShader.Current->numArithInstr[0] = 0; + ctx->ATIFragmentShader.Current->numArithInstr[1] = 0; + ctx->ATIFragmentShader.Current->regsAssigned[0] = 0; + ctx->ATIFragmentShader.Current->regsAssigned[1] = 0; + ctx->ATIFragmentShader.Current->NumPasses = 0; + ctx->ATIFragmentShader.Current->cur_pass = 0; + ctx->ATIFragmentShader.Current->last_optype = 0; + ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE; + ctx->ATIFragmentShader.Current->isValid = GL_FALSE; + ctx->ATIFragmentShader.Current->swizzlerq = 0; + ctx->ATIFragmentShader.Compiling = 1; +} + +void GLAPIENTRY +_mesa_EndFragmentShaderATI(void) +{ + GET_CURRENT_CONTEXT(ctx); + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; +#if MESA_DEBUG_ATI_FS + GLint i, j; +#endif + + if (!ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)"); + return; + } + if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)"); + /* according to spec, DON'T return here */ + } + + match_pair_inst(curProg, 0); + ctx->ATIFragmentShader.Compiling = 0; + ctx->ATIFragmentShader.Current->isValid = GL_TRUE; + if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || + (ctx->ATIFragmentShader.Current->cur_pass == 2)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)"); + } + if (ctx->ATIFragmentShader.Current->cur_pass > 1) + ctx->ATIFragmentShader.Current->NumPasses = 2; + else + ctx->ATIFragmentShader.Current->NumPasses = 1; + + ctx->ATIFragmentShader.Current->cur_pass = 0; + +#if MESA_DEBUG_ATI_FS + for (j = 0; j < MAX_NUM_PASSES_ATI; j++) { + for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { + GLuint op = curProg->SetupInst[j][i].Opcode; + const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0"; + GLuint src = curProg->SetupInst[j][i].src; + GLuint swizzle = curProg->SetupInst[j][i].swizzle; + fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src, + swizzle); + } + for (i = 0; i < curProg->numArithInstr[j]; i++) { + GLuint op0 = curProg->Instructions[j][i].Opcode[0]; + GLuint op1 = curProg->Instructions[j][i].Opcode[1]; + const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0"; + const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0"; + GLuint count0 = curProg->Instructions[j][i].ArgCount[0]; + GLuint count1 = curProg->Instructions[j][i].ArgCount[1]; + fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0, + op1, op1_enum, count1); + } + } +#endif + + if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) { + ctx->ATIFragmentShader.Current->isValid = GL_FALSE; + /* XXX is this the right error? */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndFragmentShaderATI(driver rejected shader)"); + } +} + +void GLAPIENTRY +_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) +{ + GET_CURRENT_CONTEXT(ctx); + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; + struct atifs_setupinst *curI; + + if (!ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)"); + return; + } + + if (curProg->cur_pass == 1) { + match_pair_inst(curProg, 0); + curProg->cur_pass = 2; + } + if ((curProg->cur_pass > 2) || + ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)"); + return; + } + if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || + ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)"); + return; + } + if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) && + ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || + ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { + _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)"); + return; + } + if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)"); + return; + } + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)"); + return; + } + if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); + return; + } + if (coord <= GL_TEXTURE7_ARB) { + GLuint tmp = coord - GL_TEXTURE0_ARB; + if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && + (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); + return; + } else { + curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); + } + } + + curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); + new_tex_inst(curProg); + + /* add the instructions */ + curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; + + curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP; + curI->src = coord; + curI->swizzle = swizzle; + +#if MESA_DEBUG_ATI_FS + _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord), + _mesa_lookup_enum_by_nr(swizzle)); +#endif +} + +void GLAPIENTRY +_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) +{ + GET_CURRENT_CONTEXT(ctx); + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; + struct atifs_setupinst *curI; + + if (!ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)"); + return; + } + + if (curProg->cur_pass == 1) { + match_pair_inst(curProg, 0); + curProg->cur_pass = 2; + } + if ((curProg->cur_pass > 2) || + ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)"); + return; + } + if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || + ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)"); + return; + } + if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) && + ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || + ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { + /* is this texture5 or texture7? spec is a bit unclear there */ + _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)"); + return; + } + if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)"); + return; + } + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)"); + return; + } + if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); + return; + } + if (interp <= GL_TEXTURE7_ARB) { + GLuint tmp = interp - GL_TEXTURE0_ARB; + if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && + (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); + return; + } else { + curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); + } + } + + curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); + new_tex_inst(curProg); + + /* add the instructions */ + curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; + + curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP; + curI->src = interp; + curI->swizzle = swizzle; + +#if MESA_DEBUG_ATI_FS + _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp), + _mesa_lookup_enum_by_nr(swizzle)); +#endif +} + +static void +_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst, + GLuint dstMask, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, + GLuint arg3Rep, GLuint arg3Mod) +{ + GET_CURRENT_CONTEXT(ctx); + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; + GLint ci; + struct atifs_instruction *curI; + GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI; + + if (!ctx->ATIFragmentShader.Compiling) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)"); + return; + } + + if (curProg->cur_pass==0) + curProg->cur_pass=1; + + else if (curProg->cur_pass==2) + curProg->cur_pass=3; + + /* decide whether this is a new instruction or not ... all color instructions are new, + and alpha instructions might also be new if there was no preceding color inst */ + if ((optype == 0) || (curProg->last_optype == optype)) { + if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)"); + return; + } + /* easier to do that here slight side effect invalid instr will still be inserted as nops */ + match_pair_inst(curProg, optype); + new_arith_inst(curProg); + } + curProg->last_optype = optype; + ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1; + + /* add the instructions */ + curI = &curProg->Instructions[curProg->cur_pass >> 1][ci]; + + /* error checking */ + if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)"); + return; + } + if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) && + (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) && + (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) && + (modtemp != GL_EIGHTH_BIT_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp); + return; + } + /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */ + if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) { + _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)"); + return; + } + if (optype == 1) { + if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) || + ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) || + ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) || + ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)"); + return; + } + } + if ((op == GL_DOT4_ATI) && + (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) || + (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); + } + + if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) { + return; + } + if (arg2) { + if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) { + return; + } + } + if (arg3) { + if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) { + return; + } + if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) && + (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) && + (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) && + (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)"); + return; + } + } + + /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */ + + curI->Opcode[optype] = op; + curI->SrcReg[optype][0].Index = arg1; + curI->SrcReg[optype][0].argRep = arg1Rep; + curI->SrcReg[optype][0].argMod = arg1Mod; + curI->ArgCount[optype] = arg_count; + + if (arg2) { + curI->SrcReg[optype][1].Index = arg2; + curI->SrcReg[optype][1].argRep = arg2Rep; + curI->SrcReg[optype][1].argMod = arg2Mod; + } + + if (arg3) { + curI->SrcReg[optype][2].Index = arg3; + curI->SrcReg[optype][2].argRep = arg3Rep; + curI->SrcReg[optype][2].argMod = arg3Mod; + } + + curI->DstReg[optype].Index = dst; + curI->DstReg[optype].dstMod = dstMod; + curI->DstReg[optype].dstMask = dstMask; + +#if MESA_DEBUG_ATI_FS + debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); +#endif + +} + +void GLAPIENTRY +_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask, + dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); +} + +void GLAPIENTRY +_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask, + dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, + arg2Mod, 0, 0, 0); +} + +void GLAPIENTRY +_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, + GLuint arg3Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask, + dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, + arg2Mod, arg3, arg3Rep, arg3Mod); +} + +void GLAPIENTRY +_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod, + arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); +} + +void GLAPIENTRY +_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod, + arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0, + 0); +} + +void GLAPIENTRY +_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, + GLuint arg3Rep, GLuint arg3Mod) +{ + _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod, + arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, + arg3Rep, arg3Mod); +} + +void GLAPIENTRY +_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) +{ + GLuint dstindex; + GET_CURRENT_CONTEXT(ctx); + + if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) { + /* spec says nothing about what should happen here but we can't just segfault...*/ + _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)"); + return; + } + + dstindex = dst - GL_CON_0_ATI; + if (ctx->ATIFragmentShader.Compiling) { + struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; + COPY_4V(curProg->Constants[dstindex], value); + curProg->LocalConstDef |= 1 << dstindex; + } + else { + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value); + } +} + +#endif /* FEATURE_ATI_fragment_shader */ diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h new file mode 100644 index 0000000000..31c335ec81 --- /dev/null +++ b/src/mesa/main/atifragshader.h @@ -0,0 +1,149 @@ +/* + * Mesa 3-D graphics library ATI Fragment Shader + * + * Copyright (C) 2004 David Airlie All Rights Reserved. + * + */ + +#ifndef ATIFRAGSHADER_H +#define ATIFRAGSHADER_H + +#include "main/mtypes.h" + +#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 +#define MAX_NUM_PASSES_ATI 2 +#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 + +struct ati_fs_opcode_st +{ + GLenum opcode; + GLint num_src_args; +}; + +extern struct ati_fs_opcode_st ati_fs_opcodes[]; + +struct atifragshader_src_register +{ + GLuint Index; + GLuint argRep; + GLuint argMod; +}; + +struct atifragshader_dst_register +{ + GLuint Index; + GLuint dstMod; + GLuint dstMask; +}; + +#define ATI_FRAGMENT_SHADER_COLOR_OP 0 +#define ATI_FRAGMENT_SHADER_ALPHA_OP 1 +#define ATI_FRAGMENT_SHADER_PASS_OP 2 +#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3 + +/* two opcodes - one for color/one for alpha */ +/* up to three source registers for most ops */ +struct atifs_instruction +{ + GLenum Opcode[2]; + GLuint ArgCount[2]; + struct atifragshader_src_register SrcReg[2][3]; + struct atifragshader_dst_register DstReg[2]; +}; + +/* different from arithmetic shader instruction */ +struct atifs_setupinst +{ + GLenum Opcode; + GLuint src; + GLenum swizzle; +}; + + +#if FEATURE_ATI_fragment_shader + +extern void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp); + +extern struct ati_fragment_shader * +_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id); + +extern void +_mesa_delete_ati_fragment_shader(GLcontext *ctx, + struct ati_fragment_shader *s); + + +extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); + +extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); + +extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id); + +extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void); + +extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void); + +extern void GLAPIENTRY +_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); + +extern void GLAPIENTRY +_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod); + +extern void GLAPIENTRY +_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, + GLuint dstMod, GLuint arg1, GLuint arg1Rep, + GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, + GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, + GLuint arg3Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod); + +extern void GLAPIENTRY +_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, + GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, + GLuint arg3Rep, GLuint arg3Mod); + +extern void GLAPIENTRY +_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); + +#else /* FEATURE_ATI_fragment_shader */ + +static INLINE void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) +{ +} + +static INLINE struct ati_fragment_shader * +_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) +{ + return NULL; +} + +static INLINE void +_mesa_delete_ati_fragment_shader(GLcontext *ctx, + struct ati_fragment_shader *s) +{ +} + +#endif /* FEATURE_ATI_fragment_shader */ + +#endif /* ATIFRAGSHADER_H */ diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 37a9751345..1a7b6f0763 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -34,6 +34,9 @@ #include "api_arrayelt.h" #include "api_exec.h" #include "api_loopback.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif #include "config.h" #include "mfeatures.h" #if FEATURE_ARB_vertex_buffer_object @@ -61,9 +64,6 @@ #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "shader/nvprogram.h" #endif -#if FEATURE_ATI_fragment_shader -#include "shader/atifragshader.h" -#endif #include "math/m_matrix.h" diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index b327faec36..a44d2d51c4 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -33,13 +33,13 @@ #include "mtypes.h" #include "hash.h" #include "arrayobj.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif #include "bufferobj.h" #include "shared.h" #include "shader/program.h" #include "dlist.h" -#if FEATURE_ATI_fragment_shader -#include "shader/atifragshader.h" -#endif #include "shaderobj.h" #if FEATURE_ARB_sync #include "syncobj.h" diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c deleted file mode 100644 index 21bb9589cb..0000000000 --- a/src/mesa/shader/atifragshader.c +++ /dev/null @@ -1,794 +0,0 @@ -/** - * \file atifragshader.c - * \author David Airlie - * Copyright (C) 2004 David Airlie All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/enums.h" -#include "main/mtypes.h" -#include "main/dispatch.h" -#include "atifragshader.h" - -#if FEATURE_ATI_fragment_shader - -#define MESA_DEBUG_ATI_FS 0 - -static struct ati_fragment_shader DummyShader; - - -void -_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) -{ - SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI); - SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI); - SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI); - SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI); - SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI); - SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI); - SET_SampleMapATI(disp, _mesa_SampleMapATI); - SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI); - SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI); - SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI); -} - - -/** - * Allocate and initialize a new ATI fragment shader object. - */ -struct ati_fragment_shader * -_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) -{ - struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader); - (void) ctx; - if (s) { - s->Id = id; - s->RefCount = 1; - } - return s; -} - - -/** - * Delete the given ati fragment shader - */ -void -_mesa_delete_ati_fragment_shader(GLcontext *ctx, struct ati_fragment_shader *s) -{ - GLuint i; - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (s->Instructions[i]) - free(s->Instructions[i]); - if (s->SetupInst[i]) - free(s->SetupInst[i]); - } - free(s); -} - - - -static void -new_arith_inst(struct ati_fragment_shader *prog) -{ -/* set "default" instruction as not all may get defined. - there is no specified way to express a nop with ati fragment shaders we use - GL_NONE as the op enum and just set some params to 0 - so nothing to do here */ - prog->numArithInstr[prog->cur_pass >> 1]++; -} - -static void -new_tex_inst(struct ati_fragment_shader *prog) -{ -} - -static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype) -{ - if (optype == curProg->last_optype) { - curProg->last_optype = 1; - } -} - -#if MESA_DEBUG_ATI_FS -static char * -create_dst_mod_str(GLuint mod) -{ - static char ret_str[1024]; - - memset(ret_str, 0, 1024); - if (mod & GL_2X_BIT_ATI) - strncat(ret_str, "|2X", 1024); - - if (mod & GL_4X_BIT_ATI) - strncat(ret_str, "|4X", 1024); - - if (mod & GL_8X_BIT_ATI) - strncat(ret_str, "|8X", 1024); - if (mod & GL_HALF_BIT_ATI) - strncat(ret_str, "|HA", 1024); - if (mod & GL_QUARTER_BIT_ATI) - strncat(ret_str, "|QU", 1024); - if (mod & GL_EIGHTH_BIT_ATI) - strncat(ret_str, "|EI", 1024); - - if (mod & GL_SATURATE_BIT_ATI) - strncat(ret_str, "|SAT", 1024); - - if (strlen(ret_str) == 0) - strncat(ret_str, "NONE", 1024); - return ret_str; -} - -static char *atifs_ops[] = {"ColorFragmentOp1ATI", "ColorFragmentOp2ATI", "ColorFragmentOp3ATI", - "AlphaFragmentOp1ATI", "AlphaFragmentOp2ATI", "AlphaFragmentOp3ATI" }; - -static void debug_op(GLint optype, GLuint arg_count, GLenum op, GLuint dst, - GLuint dstMask, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - char *op_name; - - op_name = atifs_ops[(arg_count-1)+(optype?3:0)]; - - fprintf(stderr, "%s(%s, %s", op_name, _mesa_lookup_enum_by_nr(op), - _mesa_lookup_enum_by_nr(dst)); - if (!optype) - fprintf(stderr, ", %d", dstMask); - - fprintf(stderr, ", %s", create_dst_mod_str(dstMod)); - - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg1), - _mesa_lookup_enum_by_nr(arg1Rep), arg1Mod); - if (arg_count>1) - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg2), - _mesa_lookup_enum_by_nr(arg2Rep), arg2Mod); - if (arg_count>2) - fprintf(stderr, ", %s, %s, %d", _mesa_lookup_enum_by_nr(arg3), - _mesa_lookup_enum_by_nr(arg3Rep), arg3Mod); - - fprintf(stderr,")\n"); - -} -#endif - -static int check_arith_arg(struct ati_fragment_shader *curProg, - GLuint optype, GLuint arg, GLuint argRep) -{ - GET_CURRENT_CONTEXT(ctx); - - if (((arg < GL_CON_0_ATI) || (arg > GL_CON_7_ATI)) && - ((arg < GL_REG_0_ATI) || (arg > GL_REG_5_ATI)) && - (arg != GL_ZERO) && (arg != GL_ONE) && - (arg != GL_PRIMARY_COLOR_ARB) && (arg != GL_SECONDARY_INTERPOLATOR_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(arg)"); - return 0; - } - if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || - ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - return 0; - } - if ((arg == GL_SECONDARY_INTERPOLATOR_ATI) && (((optype == 0) && (argRep == GL_ALPHA)) || - ((optype == 1) && ((arg == GL_ALPHA) || (argRep == GL_NONE))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - return 0; - } - if ((curProg->cur_pass == 1) && - ((arg == GL_PRIMARY_COLOR_ARB) || (arg == GL_SECONDARY_INTERPOLATOR_ATI))) { - curProg->interpinp1 = GL_TRUE; - } - return 1; -} - -GLuint GLAPIENTRY -_mesa_GenFragmentShadersATI(GLuint range) -{ - GLuint first; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - - if (range == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFragmentShadersATI(range)"); - return 0; - } - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGenFragmentShadersATI(insideShader)"); - return 0; - } - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range); - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->ATIShaders, first + i, &DummyShader); - } - - return first; -} - -void GLAPIENTRY -_mesa_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct ati_fragment_shader *newProg; - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragmentShaderATI(insideShader)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (curProg->Id == id) { - return; - } - - /* unbind current */ - if (curProg->Id != 0) { - curProg->RefCount--; - if (curProg->RefCount <= 0) { - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - } - } - - /* find new shader */ - if (id == 0) { - newProg = ctx->Shared->DefaultFragmentShader; - } - else { - newProg = (struct ati_fragment_shader *) - _mesa_HashLookup(ctx->Shared->ATIShaders, id); - if (!newProg || newProg == &DummyShader) { - /* allocate a new program now */ - newProg = _mesa_new_ati_fragment_shader(ctx, id); - if (!newProg) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI"); - return; - } - _mesa_HashInsert(ctx->Shared->ATIShaders, id, newProg); - } - - } - - /* do actual bind */ - ctx->ATIFragmentShader.Current = newProg; - - ASSERT(ctx->ATIFragmentShader.Current); - if (newProg) - newProg->RefCount++; - - /*if (ctx->Driver.BindProgram) - ctx->Driver.BindProgram(ctx, target, prog); */ -} - -void GLAPIENTRY -_mesa_DeleteFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteFragmentShaderATI(insideShader)"); - return; - } - - if (id != 0) { - struct ati_fragment_shader *prog = (struct ati_fragment_shader *) - _mesa_HashLookup(ctx->Shared->ATIShaders, id); - if (prog == &DummyShader) { - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - } - else if (prog) { - if (ctx->ATIFragmentShader.Current && - ctx->ATIFragmentShader.Current->Id == id) { - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - _mesa_BindFragmentShaderATI(0); - } - } - - /* The ID is immediately available for re-use now */ - _mesa_HashRemove(ctx->Shared->ATIShaders, id); - if (prog) { - prog->RefCount--; - if (prog->RefCount <= 0) { - free(prog); - } - } - } -} - - -void GLAPIENTRY -_mesa_BeginFragmentShaderATI(void) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - if (ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginFragmentShaderATI(insideShader)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - /* if the shader was already defined free instructions and get new ones - (or, could use the same mem but would need to reinitialize) */ - /* no idea if it's allowed to redefine a shader */ - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - if (ctx->ATIFragmentShader.Current->Instructions[i]) - free(ctx->ATIFragmentShader.Current->Instructions[i]); - if (ctx->ATIFragmentShader.Current->SetupInst[i]) - free(ctx->ATIFragmentShader.Current->SetupInst[i]); - } - - /* malloc the instructions here - not sure if the best place but its - a start */ - for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { - ctx->ATIFragmentShader.Current->Instructions[i] = - (struct atifs_instruction *) - calloc(1, sizeof(struct atifs_instruction) * - (MAX_NUM_INSTRUCTIONS_PER_PASS_ATI)); - ctx->ATIFragmentShader.Current->SetupInst[i] = - (struct atifs_setupinst *) - calloc(1, sizeof(struct atifs_setupinst) * - (MAX_NUM_FRAGMENT_REGISTERS_ATI)); - } - -/* can't rely on calloc for initialization as it's possible to redefine a shader (?) */ - ctx->ATIFragmentShader.Current->LocalConstDef = 0; - ctx->ATIFragmentShader.Current->numArithInstr[0] = 0; - ctx->ATIFragmentShader.Current->numArithInstr[1] = 0; - ctx->ATIFragmentShader.Current->regsAssigned[0] = 0; - ctx->ATIFragmentShader.Current->regsAssigned[1] = 0; - ctx->ATIFragmentShader.Current->NumPasses = 0; - ctx->ATIFragmentShader.Current->cur_pass = 0; - ctx->ATIFragmentShader.Current->last_optype = 0; - ctx->ATIFragmentShader.Current->interpinp1 = GL_FALSE; - ctx->ATIFragmentShader.Current->isValid = GL_FALSE; - ctx->ATIFragmentShader.Current->swizzlerq = 0; - ctx->ATIFragmentShader.Compiling = 1; -} - -void GLAPIENTRY -_mesa_EndFragmentShaderATI(void) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; -#if MESA_DEBUG_ATI_FS - GLint i, j; -#endif - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(outsideShader)"); - return; - } - if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(interpinfirstpass)"); - /* according to spec, DON'T return here */ - } - - match_pair_inst(curProg, 0); - ctx->ATIFragmentShader.Compiling = 0; - ctx->ATIFragmentShader.Current->isValid = GL_TRUE; - if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || - (ctx->ATIFragmentShader.Current->cur_pass == 2)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndFragmentShaderATI(noarithinst)"); - } - if (ctx->ATIFragmentShader.Current->cur_pass > 1) - ctx->ATIFragmentShader.Current->NumPasses = 2; - else - ctx->ATIFragmentShader.Current->NumPasses = 1; - - ctx->ATIFragmentShader.Current->cur_pass = 0; - -#if MESA_DEBUG_ATI_FS - for (j = 0; j < MAX_NUM_PASSES_ATI; j++) { - for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) { - GLuint op = curProg->SetupInst[j][i].Opcode; - const char *op_enum = op > 5 ? _mesa_lookup_enum_by_nr(op) : "0"; - GLuint src = curProg->SetupInst[j][i].src; - GLuint swizzle = curProg->SetupInst[j][i].swizzle; - fprintf(stderr, "%2d %04X %s %d %04X\n", i, op, op_enum, src, - swizzle); - } - for (i = 0; i < curProg->numArithInstr[j]; i++) { - GLuint op0 = curProg->Instructions[j][i].Opcode[0]; - GLuint op1 = curProg->Instructions[j][i].Opcode[1]; - const char *op0_enum = op0 > 5 ? _mesa_lookup_enum_by_nr(op0) : "0"; - const char *op1_enum = op1 > 5 ? _mesa_lookup_enum_by_nr(op1) : "0"; - GLuint count0 = curProg->Instructions[j][i].ArgCount[0]; - GLuint count1 = curProg->Instructions[j][i].ArgCount[1]; - fprintf(stderr, "%2d %04X %s %d %04X %s %d\n", i, op0, op0_enum, count0, - op1, op1_enum, count1); - } - } -#endif - - if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI, NULL)) { - ctx->ATIFragmentShader.Current->isValid = GL_FALSE; - /* XXX is this the right error? */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEndFragmentShaderATI(driver rejected shader)"); - } -} - -void GLAPIENTRY -_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct atifs_setupinst *curI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(outsideShader)"); - return; - } - - if (curProg->cur_pass == 1) { - match_pair_inst(curProg, 0); - curProg->cur_pass = 2; - } - if ((curProg->cur_pass > 2) || - ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoord(pass)"); - return; - } - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || - ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(dst)"); - return; - } - if (((coord < GL_REG_0_ATI) || (coord > GL_REG_5_ATI)) && - ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || - ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(coord)"); - return; - } - if ((curProg->cur_pass == 0) && (coord >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)"); - return; - } - if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)"); - return; - } - if ((swizzle & 1) && (coord >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); - return; - } - if (coord <= GL_TEXTURE7_ARB) { - GLuint tmp = coord - GL_TEXTURE0_ARB; - if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && - (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(swizzle)"); - return; - } else { - curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); - } - } - - curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); - new_tex_inst(curProg); - - /* add the instructions */ - curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; - - curI->Opcode = ATI_FRAGMENT_SHADER_PASS_OP; - curI->src = coord; - curI->swizzle = swizzle; - -#if MESA_DEBUG_ATI_FS - _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(coord), - _mesa_lookup_enum_by_nr(swizzle)); -#endif -} - -void GLAPIENTRY -_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - struct atifs_setupinst *curI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(outsideShader)"); - return; - } - - if (curProg->cur_pass == 1) { - match_pair_inst(curProg, 0); - curProg->cur_pass = 2; - } - if ((curProg->cur_pass > 2) || - ((1 << (dst - GL_REG_0_ATI)) & curProg->regsAssigned[curProg->cur_pass >> 1])) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(pass)"); - return; - } - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI) || - ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(dst)"); - return; - } - if (((interp < GL_REG_0_ATI) || (interp > GL_REG_5_ATI)) && - ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || - ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { - /* is this texture5 or texture7? spec is a bit unclear there */ - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(interp)"); - return; - } - if ((curProg->cur_pass == 0) && (interp >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)"); - return; - } - if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)"); - return; - } - if ((swizzle & 1) && (interp >= GL_REG_0_ATI)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); - return; - } - if (interp <= GL_TEXTURE7_ARB) { - GLuint tmp = interp - GL_TEXTURE0_ARB; - if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && - (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(swizzle)"); - return; - } else { - curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); - } - } - - curProg->regsAssigned[curProg->cur_pass >> 1] |= 1 << (dst - GL_REG_0_ATI); - new_tex_inst(curProg); - - /* add the instructions */ - curI = &curProg->SetupInst[curProg->cur_pass >> 1][dst - GL_REG_0_ATI]; - - curI->Opcode = ATI_FRAGMENT_SHADER_SAMPLE_OP; - curI->src = interp; - curI->swizzle = swizzle; - -#if MESA_DEBUG_ATI_FS - _mesa_debug(ctx, "%s(%s, %s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(dst), _mesa_lookup_enum_by_nr(interp), - _mesa_lookup_enum_by_nr(swizzle)); -#endif -} - -static void -_mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst, - GLuint dstMask, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - GET_CURRENT_CONTEXT(ctx); - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - GLint ci; - struct atifs_instruction *curI; - GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI; - - if (!ctx->ATIFragmentShader.Compiling) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(outsideShader)"); - return; - } - - if (curProg->cur_pass==0) - curProg->cur_pass=1; - - else if (curProg->cur_pass==2) - curProg->cur_pass=3; - - /* decide whether this is a new instruction or not ... all color instructions are new, - and alpha instructions might also be new if there was no preceding color inst */ - if ((optype == 0) || (curProg->last_optype == optype)) { - if (curProg->numArithInstr[curProg->cur_pass >> 1] > 7) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(instrCount)"); - return; - } - /* easier to do that here slight side effect invalid instr will still be inserted as nops */ - match_pair_inst(curProg, optype); - new_arith_inst(curProg); - } - curProg->last_optype = optype; - ci = curProg->numArithInstr[curProg->cur_pass >> 1] - 1; - - /* add the instructions */ - curI = &curProg->Instructions[curProg->cur_pass >> 1][ci]; - - /* error checking */ - if ((dst < GL_REG_0_ATI) || (dst > GL_REG_5_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dst)"); - return; - } - if ((modtemp != GL_NONE) && (modtemp != GL_2X_BIT_ATI) && - (modtemp != GL_4X_BIT_ATI) && (modtemp != GL_8X_BIT_ATI) && - (modtemp != GL_HALF_BIT_ATI) && !(modtemp != GL_QUARTER_BIT_ATI) && - (modtemp != GL_EIGHTH_BIT_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(dstMod)%x", modtemp); - return; - } - /* op checking? Actually looks like that's missing in the spec but we'll do it anyway */ - if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) { - _mesa_error(ctx, GL_INVALID_ENUM, "C/AFragmentOpATI(op)"); - return; - } - if (optype == 1) { - if (((op == GL_DOT2_ADD_ATI) && (curI->Opcode[0] != GL_DOT2_ADD_ATI)) || - ((op == GL_DOT3_ATI) && (curI->Opcode[0] != GL_DOT3_ATI)) || - ((op == GL_DOT4_ATI) && (curI->Opcode[0] != GL_DOT4_ATI)) || - ((op != GL_DOT4_ATI) && (curI->Opcode[0] == GL_DOT4_ATI))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "AFragmentOpATI(op)"); - return; - } - } - if ((op == GL_DOT4_ATI) && - (((arg1 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg1Rep == GL_ALPHA) || (arg1Rep == GL_NONE))) || - (((arg2 == GL_SECONDARY_INTERPOLATOR_ATI) && ((arg2Rep == GL_ALPHA) || (arg2Rep == GL_NONE)))))) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(sec_interp)"); - } - - if (!check_arith_arg(curProg, optype, arg1, arg1Rep)) { - return; - } - if (arg2) { - if (!check_arith_arg(curProg, optype, arg2, arg2Rep)) { - return; - } - } - if (arg3) { - if (!check_arith_arg(curProg, optype, arg3, arg3Rep)) { - return; - } - if ((arg1 >= GL_CON_0_ATI) && (arg1 <= GL_CON_7_ATI) && - (arg2 >= GL_CON_0_ATI) && (arg2 <= GL_CON_7_ATI) && - (arg3 >= GL_CON_0_ATI) && (arg3 <= GL_CON_7_ATI) && - (arg1 != arg2) && (arg1 != arg3) && (arg2 != arg3)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "C/AFragmentOpATI(3Consts)"); - return; - } - } - - /* all ok - not all fully validated though (e.g. argNMod - spec doesn't say anything) */ - - curI->Opcode[optype] = op; - curI->SrcReg[optype][0].Index = arg1; - curI->SrcReg[optype][0].argRep = arg1Rep; - curI->SrcReg[optype][0].argMod = arg1Mod; - curI->ArgCount[optype] = arg_count; - - if (arg2) { - curI->SrcReg[optype][1].Index = arg2; - curI->SrcReg[optype][1].argRep = arg2Rep; - curI->SrcReg[optype][1].argMod = arg2Mod; - } - - if (arg3) { - curI->SrcReg[optype][2].Index = arg3; - curI->SrcReg[optype][2].argRep = arg3Rep; - curI->SrcReg[optype][2].argMod = arg3Mod; - } - - curI->DstReg[optype].Index = dst; - curI->DstReg[optype].dstMod = dstMod; - curI->DstReg[optype].dstMask = dstMask; - -#if MESA_DEBUG_ATI_FS - debug_op(optype, arg_count, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); -#endif - -} - -void GLAPIENTRY -_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 1, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 2, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, - arg2Mod, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_COLOR_OP, 3, op, dst, dstMask, - dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, - arg2Mod, arg3, arg3Rep, arg3Mod); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 1, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, 0, 0, 0, 0, 0, 0); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 2, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, 0, 0, - 0); -} - -void GLAPIENTRY -_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod) -{ - _mesa_FragmentOpXATI(ATI_FRAGMENT_SHADER_ALPHA_OP, 3, op, dst, 0, dstMod, - arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, - arg3Rep, arg3Mod); -} - -void GLAPIENTRY -_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) -{ - GLuint dstindex; - GET_CURRENT_CONTEXT(ctx); - - if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) { - /* spec says nothing about what should happen here but we can't just segfault...*/ - _mesa_error(ctx, GL_INVALID_ENUM, "glSetFragmentShaderConstantATI(dst)"); - return; - } - - dstindex = dst - GL_CON_0_ATI; - if (ctx->ATIFragmentShader.Compiling) { - struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; - COPY_4V(curProg->Constants[dstindex], value); - curProg->LocalConstDef |= 1 << dstindex; - } - else { - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value); - } -} - -#endif /* FEATURE_ATI_fragment_shader */ diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h deleted file mode 100644 index 31c335ec81..0000000000 --- a/src/mesa/shader/atifragshader.h +++ /dev/null @@ -1,149 +0,0 @@ -/* - * Mesa 3-D graphics library ATI Fragment Shader - * - * Copyright (C) 2004 David Airlie All Rights Reserved. - * - */ - -#ifndef ATIFRAGSHADER_H -#define ATIFRAGSHADER_H - -#include "main/mtypes.h" - -#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 -#define MAX_NUM_PASSES_ATI 2 -#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 - -struct ati_fs_opcode_st -{ - GLenum opcode; - GLint num_src_args; -}; - -extern struct ati_fs_opcode_st ati_fs_opcodes[]; - -struct atifragshader_src_register -{ - GLuint Index; - GLuint argRep; - GLuint argMod; -}; - -struct atifragshader_dst_register -{ - GLuint Index; - GLuint dstMod; - GLuint dstMask; -}; - -#define ATI_FRAGMENT_SHADER_COLOR_OP 0 -#define ATI_FRAGMENT_SHADER_ALPHA_OP 1 -#define ATI_FRAGMENT_SHADER_PASS_OP 2 -#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3 - -/* two opcodes - one for color/one for alpha */ -/* up to three source registers for most ops */ -struct atifs_instruction -{ - GLenum Opcode[2]; - GLuint ArgCount[2]; - struct atifragshader_src_register SrcReg[2][3]; - struct atifragshader_dst_register DstReg[2]; -}; - -/* different from arithmetic shader instruction */ -struct atifs_setupinst -{ - GLenum Opcode; - GLuint src; - GLenum swizzle; -}; - - -#if FEATURE_ATI_fragment_shader - -extern void -_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp); - -extern struct ati_fragment_shader * -_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id); - -extern void -_mesa_delete_ati_fragment_shader(GLcontext *ctx, - struct ati_fragment_shader *s); - - -extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range); - -extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id); - -extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id); - -extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void); - -extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void); - -extern void GLAPIENTRY -_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle); - -extern void GLAPIENTRY -_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod); - -extern void GLAPIENTRY -_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod); - -extern void GLAPIENTRY -_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, - GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, - GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, - GLuint arg3Rep, GLuint arg3Mod); - -extern void GLAPIENTRY -_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); - -#else /* FEATURE_ATI_fragment_shader */ - -static INLINE void -_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) -{ -} - -static INLINE struct ati_fragment_shader * -_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id) -{ - return NULL; -} - -static INLINE void -_mesa_delete_ati_fragment_shader(GLcontext *ctx, - struct ati_fragment_shader *s) -{ -} - -#endif /* FEATURE_ATI_fragment_shader */ - -#endif /* ATIFRAGSHADER_H */ diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 4ad9dbfe55..41104cd0aa 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -12,6 +12,7 @@ MAIN_SOURCES = \ main/api_noop.c \ main/api_validate.c \ main/accum.c \ + main/atifragshader.c \ main/attrib.c \ main/arrayobj.c \ main/blend.c \ @@ -228,7 +229,6 @@ STATETRACKER_SOURCES = \ SHADER_SOURCES = \ shader/arbprogparse.c \ shader/arbprogram.c \ - shader/atifragshader.c \ shader/hash_table.c \ shader/lex.yy.c \ shader/nvfragparse.c \ diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 0f06cdf9f9..fa280e72e4 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -23,7 +23,7 @@ #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "shader/atifragshader.h" +#include "main/atifragshader.h" #include "swrast/s_atifragshader.h" -- cgit v1.2.3 From 412cddf954d35282f913d01d83d3cdb45cf0e2d0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 22:32:21 -0600 Subject: mesa: move arbprogram.[ch] to main/ --- src/mesa/SConscript | 2 +- src/mesa/drivers/common/meta.c | 2 +- src/mesa/drivers/dri/common/dri_metaops.c | 2 +- src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 2 +- src/mesa/main/api_exec.c | 2 +- src/mesa/main/arbprogram.c | 940 ++++++++++++++++++++++++ src/mesa/main/arbprogram.h | 128 ++++ src/mesa/main/dlist.c | 2 +- src/mesa/shader/arbprogram.c | 940 ------------------------ src/mesa/shader/arbprogram.h | 128 ---- src/mesa/sources.mak | 2 +- 11 files changed, 1075 insertions(+), 1075 deletions(-) create mode 100644 src/mesa/main/arbprogram.c create mode 100644 src/mesa/main/arbprogram.h delete mode 100644 src/mesa/shader/arbprogram.c delete mode 100644 src/mesa/shader/arbprogram.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 8899610dd3..4580265cd6 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -31,6 +31,7 @@ if env['platform'] != 'winddk': 'main/api_noop.c', 'main/api_validate.c', 'main/accum.c', + 'main/arbprogram.c', 'main/atifragshader.c', 'main/attrib.c', 'main/arrayobj.c', @@ -197,7 +198,6 @@ if env['platform'] != 'winddk': shader_sources = [ 'shader/arbprogparse.c', - 'shader/arbprogram.c', 'shader/hash_table.c', 'shader/lex.yy.c', 'shader/nvfragparse.c', diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f808e15b33..93848287dd 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -34,6 +34,7 @@ #include "main/glheader.h" #include "main/mtypes.h" #include "main/imports.h" +#include "main/arbprogram.h" #include "main/arrayobj.h" #include "main/blend.h" #include "main/bufferobj.h" @@ -62,7 +63,6 @@ #include "main/varray.h" #include "main/viewport.h" #include "shader/program.h" -#include "shader/arbprogram.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c index dfb7d64040..9151c03b5e 100644 --- a/src/mesa/drivers/dri/common/dri_metaops.c +++ b/src/mesa/drivers/dri/common/dri_metaops.c @@ -26,6 +26,7 @@ * **************************************************************************/ +#include "main/arbprogram.h" #include "main/arrayobj.h" #include "main/bufferobj.h" #include "main/enable.h" @@ -33,7 +34,6 @@ #include "main/texstate.h" #include "main/varray.h" #include "main/viewport.h" -#include "shader/arbprogram.h" #include "shader/program.h" #include "dri_metaops.h" diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 076fee89bd..0e2fe893fe 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -26,6 +26,7 @@ **************************************************************************/ #include "main/glheader.h" +#include "main/arbprogram.h" #include "main/enums.h" #include "main/image.h" #include "main/colormac.h" @@ -44,7 +45,6 @@ #include "main/attrib.h" #include "main/enable.h" #include "main/viewport.h" -#include "shader/arbprogram.h" #include "swrast/swrast.h" #include "intel_screen.h" diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index cf421bf3c0..505a05d55e 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -34,7 +34,7 @@ #include "api_loopback.h" #include "api_exec.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "shader/arbprogram.h" +#include "arbprogram.h" #endif #include "atifragshader.h" #include "attrib.h" diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c new file mode 100644 index 0000000000..b6577b81fb --- /dev/null +++ b/src/mesa/main/arbprogram.c @@ -0,0 +1,940 @@ +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file arbprogram.c + * ARB_vertex/fragment_program state management functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/arbprogram.h" +#include "shader/arbprogparse.h" +#include "shader/nvfragparse.h" +#include "shader/nvvertparse.h" +#include "shader/program.h" + + + +/** + * Mixing ARB and NV vertex/fragment programs can be tricky. + * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV + * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV + * The two different fragment program targets are supposed to be compatible + * to some extent (see GL_ARB_fragment_program spec). + * This function does the compatibility check. + */ +static GLboolean +compatible_program_targets(GLenum t1, GLenum t2) +{ + if (t1 == t2) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) + return GL_TRUE; + if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Bind a program (make it current) + * \note Called from the GL API dispatcher by both glBindProgramNV + * and glBindProgramARB. + */ +void GLAPIENTRY +_mesa_BindProgram(GLenum target, GLuint id) +{ + struct gl_program *curProg, *newProg; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* Error-check target and get curProg */ + if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ + (ctx->Extensions.NV_vertex_program || + ctx->Extensions.ARB_vertex_program)) { + curProg = &ctx->VertexProgram.Current->Base; + } + else if ((target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) || + (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program)) { + curProg = &ctx->FragmentProgram.Current->Base; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); + return; + } + + /* + * Get pointer to new program to bind. + * NOTE: binding to a non-existant program is not an error. + * That's supposed to be caught in glBegin. + */ + if (id == 0) { + /* Bind a default program */ + newProg = NULL; + if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ + newProg = &ctx->Shared->DefaultVertexProgram->Base; + else + newProg = &ctx->Shared->DefaultFragmentProgram->Base; + } + else { + /* Bind a user program */ + newProg = _mesa_lookup_program(ctx, id); + if (!newProg || newProg == &_mesa_DummyProgram) { + /* allocate a new program now */ + newProg = ctx->Driver.NewProgram(ctx, target, id); + if (!newProg) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, newProg); + } + else if (!compatible_program_targets(newProg->Target, target)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindProgramNV/ARB(target mismatch)"); + return; + } + } + + /** All error checking is complete now **/ + + if (curProg->Id == id) { + /* binding same program - no change */ + return; + } + + /* signal new program (and its new constants) */ + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + /* bind newProg */ + if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) newProg); + } + else if (target == GL_FRAGMENT_PROGRAM_NV || + target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) newProg); + } + + /* Never null pointers */ + ASSERT(ctx->VertexProgram.Current); + ASSERT(ctx->FragmentProgram.Current); + + if (ctx->Driver.BindProgram) + ctx->Driver.BindProgram(ctx, target, newProg); +} + + +/** + * Delete a list of programs. + * \note Not compiled into display lists. + * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. + */ +void GLAPIENTRY +_mesa_DeletePrograms(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); + return; + } + + for (i = 0; i < n; i++) { + if (ids[i] != 0) { + struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); + if (prog == &_mesa_DummyProgram) { + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + } + else if (prog) { + /* Unbind program if necessary */ + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ + case GL_VERTEX_STATE_PROGRAM_NV: + if (ctx->VertexProgram.Current && + ctx->VertexProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + break; + case GL_FRAGMENT_PROGRAM_NV: + case GL_FRAGMENT_PROGRAM_ARB: + if (ctx->FragmentProgram.Current && + ctx->FragmentProgram.Current->Base.Id == ids[i]) { + /* unbind this currently bound program */ + _mesa_BindProgram(prog->Target, 0); + } + break; + default: + _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); + return; + } + /* The ID is immediately available for re-use now */ + _mesa_HashRemove(ctx->Shared->Programs, ids[i]); + _mesa_reference_program(ctx, &prog, NULL); + } + } + } +} + + +/** + * Generate a list of new program identifiers. + * \note Not compiled into display lists. + * \note Called by both glGenProgramsNV and glGenProgramsARB. + */ +void GLAPIENTRY +_mesa_GenPrograms(GLsizei n, GLuint *ids) +{ + GLuint first; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); + return; + } + + if (!ids) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); + + /* Insert pointer to dummy program as placeholder */ + for (i = 0; i < (GLuint) n; i++) { + _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); + } + + /* Return the program names */ + for (i = 0; i < (GLuint) n; i++) { + ids[i] = first + i; + } +} + + +/** + * Determine if id names a vertex or fragment program. + * \note Not compiled into display lists. + * \note Called from both glIsProgramNV and glIsProgramARB. + * \param id is the program identifier + * \return GL_TRUE if id is a program, else GL_FALSE. + */ +GLboolean GLAPIENTRY +_mesa_IsProgramARB(GLuint id) +{ + struct gl_program *prog = NULL; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (id == 0) + return GL_FALSE; + + prog = _mesa_lookup_program(ctx, id); + if (prog && (prog != &_mesa_DummyProgram)) + return GL_TRUE; + else + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid *string) +{ + struct gl_program *base; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + if (!ctx->Extensions.ARB_vertex_program + && !ctx->Extensions.ARB_fragment_program) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramStringARB()"); + return; + } + + if (format != GL_PROGRAM_FORMAT_ASCII_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(format)"); + return; + } + + /* The first couple cases are complicated. The same enum value is used for + * ARB and NV vertex programs. If the target is a vertex program, parse it + * using the ARB grammar if the string starts with "!!ARB" or if + * NV_vertex_program is not supported. + */ + if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program + && ((strncmp(string, "!!ARB", 5) == 0) + || !ctx->Extensions.NV_vertex_program)) { + struct gl_vertex_program *prog = ctx->VertexProgram.Current; + _mesa_parse_arb_vertex_program(ctx, target, string, len, prog); + + base = & prog->Base; + } + else if ((target == GL_VERTEX_PROGRAM_ARB + || target == GL_VERTEX_STATE_PROGRAM_NV) + && ctx->Extensions.NV_vertex_program) { + struct gl_vertex_program *prog = ctx->VertexProgram.Current; + _mesa_parse_nv_vertex_program(ctx, target, string, len, prog); + + base = & prog->Base; + } + else if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + struct gl_fragment_program *prog = ctx->FragmentProgram.Current; + _mesa_parse_arb_fragment_program(ctx, target, string, len, prog); + + base = & prog->Base; + } + else if (target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) { + struct gl_fragment_program *prog = ctx->FragmentProgram.Current; + _mesa_parse_nv_fragment_program(ctx, target, string, len, prog); + + base = & prog->Base; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(target)"); + return; + } + + if (ctx->Program.ErrorPos == -1) { + /* finally, give the program to the driver for translation/checking */ + if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glProgramStringARB(rejected by driver"); + } + } +} + + +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterdNV) + */ +void GLAPIENTRY +_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + _mesa_ProgramEnvParameter4fARB(target, index, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterdvNV) + */ +void GLAPIENTRY +_mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + _mesa_ProgramEnvParameter4fARB(target, index, (GLfloat) params[0], + (GLfloat) params[1], (GLfloat) params[2], + (GLfloat) params[3]); +} + + +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterfNV) + */ +void GLAPIENTRY +_mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter(index)"); + return; + } + ASSIGN_4V(ctx->FragmentProgram.Parameters[index], x, y, z, w); + } + else if (target == GL_VERTEX_PROGRAM_ARB /* == GL_VERTEX_PROGRAM_NV */ + && (ctx->Extensions.ARB_vertex_program || ctx->Extensions.NV_vertex_program)) { + if (index >= ctx->Const.VertexProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter(index)"); + return; + } + ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameter(target)"); + return; + } +} + + + +/** + * Set a program env parameter register. + * \note Called from the GL API dispatcher. + * Note, this function is also used by the GL_NV_vertex_program extension + * (alias to ProgramParameterfvNV) + */ +void GLAPIENTRY +_mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter4fv(index)"); + return; + } + memcpy(ctx->FragmentProgram.Parameters[index], params, + 4 * sizeof(GLfloat)); + } + else if (target == GL_VERTEX_PROGRAM_ARB /* == GL_VERTEX_PROGRAM_NV */ + && (ctx->Extensions.ARB_vertex_program || ctx->Extensions.NV_vertex_program)) { + if (index >= ctx->Const.VertexProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter4fv(index)"); + return; + } + memcpy(ctx->VertexProgram.Parameters[index], params, + 4 * sizeof(GLfloat)); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameter4fv(target)"); + return; + } +} + + +void GLAPIENTRY +_mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat * dest; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + if (count <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)"); + } + + if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); + return; + } + dest = ctx->FragmentProgram.Parameters[index]; + } + else if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); + return; + } + dest = ctx->VertexProgram.Parameters[index]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameters4fv(target)"); + return; + } + + memcpy(dest, params, count * 4 * sizeof(GLfloat)); +} + + +void GLAPIENTRY +_mesa_GetProgramEnvParameterdvARB(GLenum target, GLuint index, + GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat fparams[4]; + + _mesa_GetProgramEnvParameterfvARB(target, index, fparams); + if (ctx->ErrorValue == GL_NO_ERROR) { + params[0] = fparams[0]; + params[1] = fparams[1]; + params[2] = fparams[2]; + params[3] = fparams[3]; + } +} + + +void GLAPIENTRY +_mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, + GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramEnvParameter(index)"); + return; + } + COPY_4V(params, ctx->FragmentProgram.Parameters[index]); + } + else if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + if (index >= ctx->Const.VertexProgram.MaxEnvParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramEnvParameter(index)"); + return; + } + COPY_4V(params, ctx->VertexProgram.Parameters[index]); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramEnvParameter(target)"); + return; + } +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *prog; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + if ((target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) || + (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program)) { + if (index >= ctx->Const.FragmentProgram.MaxLocalParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameterARB"); + return; + } + prog = &(ctx->FragmentProgram.Current->Base); + } + else if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + if (index >= ctx->Const.VertexProgram.MaxLocalParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameterARB"); + return; + } + prog = &(ctx->VertexProgram.Current->Base); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameterARB"); + return; + } + + ASSERT(index < MAX_PROGRAM_LOCAL_PARAMS); + prog->LocalParams[index][0] = x; + prog->LocalParams[index][1] = y; + prog->LocalParams[index][2] = z; + prog->LocalParams[index][3] = w; +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + _mesa_ProgramLocalParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +void GLAPIENTRY +_mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat *dest; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + if (count <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)"); + } + + if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + if ((index + count) > ctx->Const.FragmentProgram.MaxLocalParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); + return; + } + dest = ctx->FragmentProgram.Current->Base.LocalParams[index]; + } + else if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + if ((index + count) > ctx->Const.VertexProgram.MaxLocalParams) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); + return; + } + dest = ctx->VertexProgram.Current->Base.LocalParams[index]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameters4fvEXT(target)"); + return; + } + + memcpy(dest, params, count * 4 * sizeof(GLfloat)); +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + _mesa_ProgramLocalParameter4fARB(target, index, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + _mesa_ProgramLocalParameter4fARB(target, index, + (GLfloat) params[0], (GLfloat) params[1], + (GLfloat) params[2], (GLfloat) params[3]); +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_GetProgramLocalParameterfvARB(GLenum target, GLuint index, + GLfloat *params) +{ + const struct gl_program *prog; + GLuint maxParams; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + prog = &(ctx->VertexProgram.Current->Base); + maxParams = ctx->Const.VertexProgram.MaxLocalParams; + } + else if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + prog = &(ctx->FragmentProgram.Current->Base); + maxParams = ctx->Const.FragmentProgram.MaxLocalParams; + } + else if (target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) { + prog = &(ctx->FragmentProgram.Current->Base); + maxParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetProgramLocalParameterARB(target)"); + return; + } + + if (index >= maxParams) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramLocalParameterARB(index)"); + return; + } + + ASSERT(prog); + ASSERT(index < MAX_PROGRAM_LOCAL_PARAMS); + COPY_4V(params, prog->LocalParams[index]); +} + + +/** + * Note, this function is also used by the GL_NV_fragment_program extension. + */ +void GLAPIENTRY +_mesa_GetProgramLocalParameterdvARB(GLenum target, GLuint index, + GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat floatParams[4]; + ASSIGN_4V(floatParams, 0.0F, 0.0F, 0.0F, 0.0F); + _mesa_GetProgramLocalParameterfvARB(target, index, floatParams); + if (ctx->ErrorValue == GL_NO_ERROR) { + COPY_4V(params, floatParams); + } +} + + +void GLAPIENTRY +_mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) +{ + const struct gl_program_constants *limits; + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_ARB + && ctx->Extensions.ARB_vertex_program) { + prog = &(ctx->VertexProgram.Current->Base); + limits = &ctx->Const.VertexProgram; + } + else if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + prog = &(ctx->FragmentProgram.Current->Base); + limits = &ctx->Const.FragmentProgram; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(target)"); + return; + } + + ASSERT(prog); + ASSERT(limits); + + /* Queries supported for both vertex and fragment programs */ + switch (pname) { + case GL_PROGRAM_LENGTH_ARB: + *params + = prog->String ? (GLint) strlen((char *) prog->String) : 0; + return; + case GL_PROGRAM_FORMAT_ARB: + *params = prog->Format; + return; + case GL_PROGRAM_BINDING_ARB: + *params = prog->Id; + return; + case GL_PROGRAM_INSTRUCTIONS_ARB: + *params = prog->NumInstructions; + return; + case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: + *params = limits->MaxInstructions; + return; + case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + *params = prog->NumNativeInstructions; + return; + case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + *params = limits->MaxNativeInstructions; + return; + case GL_PROGRAM_TEMPORARIES_ARB: + *params = prog->NumTemporaries; + return; + case GL_MAX_PROGRAM_TEMPORARIES_ARB: + *params = limits->MaxTemps; + return; + case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: + *params = prog->NumNativeTemporaries; + return; + case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: + *params = limits->MaxNativeTemps; + return; + case GL_PROGRAM_PARAMETERS_ARB: + *params = prog->NumParameters; + return; + case GL_MAX_PROGRAM_PARAMETERS_ARB: + *params = limits->MaxParameters; + return; + case GL_PROGRAM_NATIVE_PARAMETERS_ARB: + *params = prog->NumNativeParameters; + return; + case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: + *params = limits->MaxNativeParameters; + return; + case GL_PROGRAM_ATTRIBS_ARB: + *params = prog->NumAttributes; + return; + case GL_MAX_PROGRAM_ATTRIBS_ARB: + *params = limits->MaxAttribs; + return; + case GL_PROGRAM_NATIVE_ATTRIBS_ARB: + *params = prog->NumNativeAttributes; + return; + case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: + *params = limits->MaxNativeAttribs; + return; + case GL_PROGRAM_ADDRESS_REGISTERS_ARB: + *params = prog->NumAddressRegs; + return; + case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: + *params = limits->MaxAddressRegs; + return; + case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + *params = prog->NumNativeAddressRegs; + return; + case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + *params = limits->MaxNativeAddressRegs; + return; + case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: + *params = limits->MaxLocalParams; + return; + case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: + *params = limits->MaxEnvParams; + return; + case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: + /* + * XXX we may not really need a driver callback here. + * If the number of native instructions, registers, etc. used + * are all below the maximums, we could return true. + * The spec says that even if this query returns true, there's + * no guarantee that the program will run in hardware. + */ + if (prog->Id == 0) { + /* default/null program */ + *params = GL_FALSE; + } + else if (ctx->Driver.IsProgramNative) { + /* ask the driver */ + *params = ctx->Driver.IsProgramNative( ctx, target, prog ); + } + else { + /* probably running in software */ + *params = GL_TRUE; + } + return; + default: + /* continue with fragment-program only queries below */ + break; + } + + /* + * The following apply to fragment programs only (at this time) + */ + if (target == GL_FRAGMENT_PROGRAM_ARB) { + const struct gl_fragment_program *fp = ctx->FragmentProgram.Current; + switch (pname) { + case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: + *params = fp->Base.NumNativeAluInstructions; + return; + case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + *params = fp->Base.NumAluInstructions; + return; + case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: + *params = fp->Base.NumTexInstructions; + return; + case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + *params = fp->Base.NumNativeTexInstructions; + return; + case GL_PROGRAM_TEX_INDIRECTIONS_ARB: + *params = fp->Base.NumTexIndirections; + return; + case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + *params = fp->Base.NumNativeTexIndirections; + return; + case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: + *params = limits->MaxAluInstructions; + return; + case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + *params = limits->MaxNativeAluInstructions; + return; + case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: + *params = limits->MaxTexInstructions; + return; + case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + *params = limits->MaxNativeTexInstructions; + return; + case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: + *params = limits->MaxTexIndirections; + return; + case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + *params = limits->MaxNativeTexIndirections; + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(pname)"); + return; + } + } else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(pname)"); + return; + } +} + + +void GLAPIENTRY +_mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string) +{ + const struct gl_program *prog; + char *dst = (char *) string; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_ARB) { + prog = &(ctx->VertexProgram.Current->Base); + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + prog = &(ctx->FragmentProgram.Current->Base); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringARB(target)"); + return; + } + + ASSERT(prog); + + if (pname != GL_PROGRAM_STRING_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringARB(pname)"); + return; + } + + if (prog->String) + memcpy(dst, prog->String, strlen((char *) prog->String)); + else + *dst = '\0'; +} diff --git a/src/mesa/main/arbprogram.h b/src/mesa/main/arbprogram.h new file mode 100644 index 0000000000..df16513e39 --- /dev/null +++ b/src/mesa/main/arbprogram.h @@ -0,0 +1,128 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef ARBPROGRAM_H +#define ARBPROGRAM_H + + +extern void GLAPIENTRY +_mesa_BindProgram(GLenum target, GLuint id); + +extern void GLAPIENTRY +_mesa_DeletePrograms(GLsizei n, const GLuint *ids); + +extern void GLAPIENTRY +_mesa_GenPrograms(GLsizei n, GLuint *ids); + + +extern GLboolean GLAPIENTRY +_mesa_IsProgramARB(GLuint id); + + +extern void GLAPIENTRY +_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid *string); + + +extern void GLAPIENTRY +_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w); + + +extern void GLAPIENTRY +_mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params); + + +extern void GLAPIENTRY +_mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w); + + +extern void GLAPIENTRY +_mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params); + + +extern void GLAPIENTRY +_mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params); + + +extern void GLAPIENTRY +_mesa_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w); + + +extern void GLAPIENTRY +_mesa_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params); + + +extern void GLAPIENTRY +_mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w); + + +extern void GLAPIENTRY +_mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params); + + +extern void GLAPIENTRY +_mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params); + + +extern void GLAPIENTRY +_mesa_GetProgramEnvParameterdvARB(GLenum target, GLuint index, + GLdouble *params); + + +extern void GLAPIENTRY +_mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, + GLfloat *params); + + +extern void GLAPIENTRY +_mesa_GetProgramLocalParameterdvARB(GLenum target, GLuint index, + GLdouble *params); + + +extern void GLAPIENTRY +_mesa_GetProgramLocalParameterfvARB(GLenum target, GLuint index, + GLfloat *params); + + +extern void GLAPIENTRY +_mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params); + + +extern void GLAPIENTRY +_mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); + + +#endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 1a7b6f0763..c5f362b536 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -59,7 +59,7 @@ #include "mtypes.h" #include "varray.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "shader/arbprogram.h" +#include "arbprogram.h" #endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "shader/nvprogram.h" diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c deleted file mode 100644 index 8c0b94488e..0000000000 --- a/src/mesa/shader/arbprogram.c +++ /dev/null @@ -1,940 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file arbprogram.c - * ARB_vertex/fragment_program state management functions. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "arbprogram.h" -#include "arbprogparse.h" -#include "nvfragparse.h" -#include "nvvertparse.h" -#include "program.h" - - - -/** - * Mixing ARB and NV vertex/fragment programs can be tricky. - * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV - * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV - * The two different fragment program targets are supposed to be compatible - * to some extent (see GL_ARB_fragment_program spec). - * This function does the compatibility check. - */ -static GLboolean -compatible_program_targets(GLenum t1, GLenum t2) -{ - if (t1 == t2) - return GL_TRUE; - if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV) - return GL_TRUE; - if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB) - return GL_TRUE; - return GL_FALSE; -} - - -/** - * Bind a program (make it current) - * \note Called from the GL API dispatcher by both glBindProgramNV - * and glBindProgramARB. - */ -void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id) -{ - struct gl_program *curProg, *newProg; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - /* Error-check target and get curProg */ - if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ - (ctx->Extensions.NV_vertex_program || - ctx->Extensions.ARB_vertex_program)) { - curProg = &ctx->VertexProgram.Current->Base; - } - else if ((target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) || - (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program)) { - curProg = &ctx->FragmentProgram.Current->Base; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)"); - return; - } - - /* - * Get pointer to new program to bind. - * NOTE: binding to a non-existant program is not an error. - * That's supposed to be caught in glBegin. - */ - if (id == 0) { - /* Bind a default program */ - newProg = NULL; - if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */ - newProg = &ctx->Shared->DefaultVertexProgram->Base; - else - newProg = &ctx->Shared->DefaultFragmentProgram->Base; - } - else { - /* Bind a user program */ - newProg = _mesa_lookup_program(ctx, id); - if (!newProg || newProg == &_mesa_DummyProgram) { - /* allocate a new program now */ - newProg = ctx->Driver.NewProgram(ctx, target, id); - if (!newProg) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB"); - return; - } - _mesa_HashInsert(ctx->Shared->Programs, id, newProg); - } - else if (!compatible_program_targets(newProg->Target, target)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindProgramNV/ARB(target mismatch)"); - return; - } - } - - /** All error checking is complete now **/ - - if (curProg->Id == id) { - /* binding same program - no change */ - return; - } - - /* signal new program (and its new constants) */ - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); - - /* bind newProg */ - if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) newProg); - } - else if (target == GL_FRAGMENT_PROGRAM_NV || - target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) newProg); - } - - /* Never null pointers */ - ASSERT(ctx->VertexProgram.Current); - ASSERT(ctx->FragmentProgram.Current); - - if (ctx->Driver.BindProgram) - ctx->Driver.BindProgram(ctx, target, newProg); -} - - -/** - * Delete a list of programs. - * \note Not compiled into display lists. - * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. - */ -void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" ); - return; - } - - for (i = 0; i < n; i++) { - if (ids[i] != 0) { - struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]); - if (prog == &_mesa_DummyProgram) { - _mesa_HashRemove(ctx->Shared->Programs, ids[i]); - } - else if (prog) { - /* Unbind program if necessary */ - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - case GL_VERTEX_STATE_PROGRAM_NV: - if (ctx->VertexProgram.Current && - ctx->VertexProgram.Current->Base.Id == ids[i]) { - /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); - } - break; - case GL_FRAGMENT_PROGRAM_NV: - case GL_FRAGMENT_PROGRAM_ARB: - if (ctx->FragmentProgram.Current && - ctx->FragmentProgram.Current->Base.Id == ids[i]) { - /* unbind this currently bound program */ - _mesa_BindProgram(prog->Target, 0); - } - break; - default: - _mesa_problem(ctx, "bad target in glDeleteProgramsNV"); - return; - } - /* The ID is immediately available for re-use now */ - _mesa_HashRemove(ctx->Shared->Programs, ids[i]); - _mesa_reference_program(ctx, &prog, NULL); - } - } - } -} - - -/** - * Generate a list of new program identifiers. - * \note Not compiled into display lists. - * \note Called by both glGenProgramsNV and glGenProgramsARB. - */ -void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids) -{ - GLuint first; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms"); - return; - } - - if (!ids) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n); - - /* Insert pointer to dummy program as placeholder */ - for (i = 0; i < (GLuint) n; i++) { - _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram); - } - - /* Return the program names */ - for (i = 0; i < (GLuint) n; i++) { - ids[i] = first + i; - } -} - - -/** - * Determine if id names a vertex or fragment program. - * \note Not compiled into display lists. - * \note Called from both glIsProgramNV and glIsProgramARB. - * \param id is the program identifier - * \return GL_TRUE if id is a program, else GL_FALSE. - */ -GLboolean GLAPIENTRY -_mesa_IsProgramARB(GLuint id) -{ - struct gl_program *prog = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (id == 0) - return GL_FALSE; - - prog = _mesa_lookup_program(ctx, id); - if (prog && (prog != &_mesa_DummyProgram)) - return GL_TRUE; - else - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid *string) -{ - struct gl_program *base; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (!ctx->Extensions.ARB_vertex_program - && !ctx->Extensions.ARB_fragment_program) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramStringARB()"); - return; - } - - if (format != GL_PROGRAM_FORMAT_ASCII_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(format)"); - return; - } - - /* The first couple cases are complicated. The same enum value is used for - * ARB and NV vertex programs. If the target is a vertex program, parse it - * using the ARB grammar if the string starts with "!!ARB" or if - * NV_vertex_program is not supported. - */ - if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program - && ((strncmp(string, "!!ARB", 5) == 0) - || !ctx->Extensions.NV_vertex_program)) { - struct gl_vertex_program *prog = ctx->VertexProgram.Current; - _mesa_parse_arb_vertex_program(ctx, target, string, len, prog); - - base = & prog->Base; - } - else if ((target == GL_VERTEX_PROGRAM_ARB - || target == GL_VERTEX_STATE_PROGRAM_NV) - && ctx->Extensions.NV_vertex_program) { - struct gl_vertex_program *prog = ctx->VertexProgram.Current; - _mesa_parse_nv_vertex_program(ctx, target, string, len, prog); - - base = & prog->Base; - } - else if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - struct gl_fragment_program *prog = ctx->FragmentProgram.Current; - _mesa_parse_arb_fragment_program(ctx, target, string, len, prog); - - base = & prog->Base; - } - else if (target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) { - struct gl_fragment_program *prog = ctx->FragmentProgram.Current; - _mesa_parse_nv_fragment_program(ctx, target, string, len, prog); - - base = & prog->Base; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(target)"); - return; - } - - if (ctx->Program.ErrorPos == -1) { - /* finally, give the program to the driver for translation/checking */ - if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glProgramStringARB(rejected by driver"); - } - } -} - - -/** - * Set a program env parameter register. - * \note Called from the GL API dispatcher. - * Note, this function is also used by the GL_NV_vertex_program extension - * (alias to ProgramParameterdNV) - */ -void GLAPIENTRY -_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - _mesa_ProgramEnvParameter4fARB(target, index, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -/** - * Set a program env parameter register. - * \note Called from the GL API dispatcher. - * Note, this function is also used by the GL_NV_vertex_program extension - * (alias to ProgramParameterdvNV) - */ -void GLAPIENTRY -_mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - _mesa_ProgramEnvParameter4fARB(target, index, (GLfloat) params[0], - (GLfloat) params[1], (GLfloat) params[2], - (GLfloat) params[3]); -} - - -/** - * Set a program env parameter register. - * \note Called from the GL API dispatcher. - * Note, this function is also used by the GL_NV_vertex_program extension - * (alias to ProgramParameterfNV) - */ -void GLAPIENTRY -_mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter(index)"); - return; - } - ASSIGN_4V(ctx->FragmentProgram.Parameters[index], x, y, z, w); - } - else if (target == GL_VERTEX_PROGRAM_ARB /* == GL_VERTEX_PROGRAM_NV */ - && (ctx->Extensions.ARB_vertex_program || ctx->Extensions.NV_vertex_program)) { - if (index >= ctx->Const.VertexProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter(index)"); - return; - } - ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameter(target)"); - return; - } -} - - - -/** - * Set a program env parameter register. - * \note Called from the GL API dispatcher. - * Note, this function is also used by the GL_NV_vertex_program extension - * (alias to ProgramParameterfvNV) - */ -void GLAPIENTRY -_mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter4fv(index)"); - return; - } - memcpy(ctx->FragmentProgram.Parameters[index], params, - 4 * sizeof(GLfloat)); - } - else if (target == GL_VERTEX_PROGRAM_ARB /* == GL_VERTEX_PROGRAM_NV */ - && (ctx->Extensions.ARB_vertex_program || ctx->Extensions.NV_vertex_program)) { - if (index >= ctx->Const.VertexProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameter4fv(index)"); - return; - } - memcpy(ctx->VertexProgram.Parameters[index], params, - 4 * sizeof(GLfloat)); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameter4fv(target)"); - return; - } -} - - -void GLAPIENTRY -_mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat * dest; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - if (count <= 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)"); - } - - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); - return; - } - dest = ctx->FragmentProgram.Parameters[index]; - } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)"); - return; - } - dest = ctx->VertexProgram.Parameters[index]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameters4fv(target)"); - return; - } - - memcpy(dest, params, count * 4 * sizeof(GLfloat)); -} - - -void GLAPIENTRY -_mesa_GetProgramEnvParameterdvARB(GLenum target, GLuint index, - GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat fparams[4]; - - _mesa_GetProgramEnvParameterfvARB(target, index, fparams); - if (ctx->ErrorValue == GL_NO_ERROR) { - params[0] = fparams[0]; - params[1] = fparams[1]; - params[2] = fparams[2]; - params[3] = fparams[3]; - } -} - - -void GLAPIENTRY -_mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, - GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if (index >= ctx->Const.FragmentProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramEnvParameter(index)"); - return; - } - COPY_4V(params, ctx->FragmentProgram.Parameters[index]); - } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - if (index >= ctx->Const.VertexProgram.MaxEnvParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramEnvParameter(index)"); - return; - } - COPY_4V(params, ctx->VertexProgram.Parameters[index]); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramEnvParameter(target)"); - return; - } -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_program *prog; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - if ((target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) || - (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program)) { - if (index >= ctx->Const.FragmentProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameterARB"); - return; - } - prog = &(ctx->FragmentProgram.Current->Base); - } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - if (index >= ctx->Const.VertexProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameterARB"); - return; - } - prog = &(ctx->VertexProgram.Current->Base); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameterARB"); - return; - } - - ASSERT(index < MAX_PROGRAM_LOCAL_PARAMS); - prog->LocalParams[index][0] = x; - prog->LocalParams[index][1] = y; - prog->LocalParams[index][2] = z; - prog->LocalParams[index][3] = w; -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - _mesa_ProgramLocalParameter4fARB(target, index, params[0], params[1], - params[2], params[3]); -} - - -void GLAPIENTRY -_mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *dest; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - if (count <= 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)"); - } - - if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - if ((index + count) > ctx->Const.FragmentProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); - return; - } - dest = ctx->FragmentProgram.Current->Base.LocalParams[index]; - } - else if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - if ((index + count) > ctx->Const.VertexProgram.MaxLocalParams) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)"); - return; - } - dest = ctx->VertexProgram.Current->Base.LocalParams[index]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameters4fvEXT(target)"); - return; - } - - memcpy(dest, params, count * 4 * sizeof(GLfloat)); -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w) -{ - _mesa_ProgramLocalParameter4fARB(target, index, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - _mesa_ProgramLocalParameter4fARB(target, index, - (GLfloat) params[0], (GLfloat) params[1], - (GLfloat) params[2], (GLfloat) params[3]); -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_GetProgramLocalParameterfvARB(GLenum target, GLuint index, - GLfloat *params) -{ - const struct gl_program *prog; - GLuint maxParams; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - prog = &(ctx->VertexProgram.Current->Base); - maxParams = ctx->Const.VertexProgram.MaxLocalParams; - } - else if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - prog = &(ctx->FragmentProgram.Current->Base); - maxParams = ctx->Const.FragmentProgram.MaxLocalParams; - } - else if (target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) { - prog = &(ctx->FragmentProgram.Current->Base); - maxParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetProgramLocalParameterARB(target)"); - return; - } - - if (index >= maxParams) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramLocalParameterARB(index)"); - return; - } - - ASSERT(prog); - ASSERT(index < MAX_PROGRAM_LOCAL_PARAMS); - COPY_4V(params, prog->LocalParams[index]); -} - - -/** - * Note, this function is also used by the GL_NV_fragment_program extension. - */ -void GLAPIENTRY -_mesa_GetProgramLocalParameterdvARB(GLenum target, GLuint index, - GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat floatParams[4]; - ASSIGN_4V(floatParams, 0.0F, 0.0F, 0.0F, 0.0F); - _mesa_GetProgramLocalParameterfvARB(target, index, floatParams); - if (ctx->ErrorValue == GL_NO_ERROR) { - COPY_4V(params, floatParams); - } -} - - -void GLAPIENTRY -_mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) -{ - const struct gl_program_constants *limits; - struct gl_program *prog; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_ARB - && ctx->Extensions.ARB_vertex_program) { - prog = &(ctx->VertexProgram.Current->Base); - limits = &ctx->Const.VertexProgram; - } - else if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - prog = &(ctx->FragmentProgram.Current->Base); - limits = &ctx->Const.FragmentProgram; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(target)"); - return; - } - - ASSERT(prog); - ASSERT(limits); - - /* Queries supported for both vertex and fragment programs */ - switch (pname) { - case GL_PROGRAM_LENGTH_ARB: - *params - = prog->String ? (GLint) strlen((char *) prog->String) : 0; - return; - case GL_PROGRAM_FORMAT_ARB: - *params = prog->Format; - return; - case GL_PROGRAM_BINDING_ARB: - *params = prog->Id; - return; - case GL_PROGRAM_INSTRUCTIONS_ARB: - *params = prog->NumInstructions; - return; - case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: - *params = limits->MaxInstructions; - return; - case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - *params = prog->NumNativeInstructions; - return; - case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - *params = limits->MaxNativeInstructions; - return; - case GL_PROGRAM_TEMPORARIES_ARB: - *params = prog->NumTemporaries; - return; - case GL_MAX_PROGRAM_TEMPORARIES_ARB: - *params = limits->MaxTemps; - return; - case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: - *params = prog->NumNativeTemporaries; - return; - case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: - *params = limits->MaxNativeTemps; - return; - case GL_PROGRAM_PARAMETERS_ARB: - *params = prog->NumParameters; - return; - case GL_MAX_PROGRAM_PARAMETERS_ARB: - *params = limits->MaxParameters; - return; - case GL_PROGRAM_NATIVE_PARAMETERS_ARB: - *params = prog->NumNativeParameters; - return; - case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: - *params = limits->MaxNativeParameters; - return; - case GL_PROGRAM_ATTRIBS_ARB: - *params = prog->NumAttributes; - return; - case GL_MAX_PROGRAM_ATTRIBS_ARB: - *params = limits->MaxAttribs; - return; - case GL_PROGRAM_NATIVE_ATTRIBS_ARB: - *params = prog->NumNativeAttributes; - return; - case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: - *params = limits->MaxNativeAttribs; - return; - case GL_PROGRAM_ADDRESS_REGISTERS_ARB: - *params = prog->NumAddressRegs; - return; - case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: - *params = limits->MaxAddressRegs; - return; - case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - *params = prog->NumNativeAddressRegs; - return; - case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - *params = limits->MaxNativeAddressRegs; - return; - case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: - *params = limits->MaxLocalParams; - return; - case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: - *params = limits->MaxEnvParams; - return; - case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: - /* - * XXX we may not really need a driver callback here. - * If the number of native instructions, registers, etc. used - * are all below the maximums, we could return true. - * The spec says that even if this query returns true, there's - * no guarantee that the program will run in hardware. - */ - if (prog->Id == 0) { - /* default/null program */ - *params = GL_FALSE; - } - else if (ctx->Driver.IsProgramNative) { - /* ask the driver */ - *params = ctx->Driver.IsProgramNative( ctx, target, prog ); - } - else { - /* probably running in software */ - *params = GL_TRUE; - } - return; - default: - /* continue with fragment-program only queries below */ - break; - } - - /* - * The following apply to fragment programs only (at this time) - */ - if (target == GL_FRAGMENT_PROGRAM_ARB) { - const struct gl_fragment_program *fp = ctx->FragmentProgram.Current; - switch (pname) { - case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: - *params = fp->Base.NumNativeAluInstructions; - return; - case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - *params = fp->Base.NumAluInstructions; - return; - case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: - *params = fp->Base.NumTexInstructions; - return; - case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - *params = fp->Base.NumNativeTexInstructions; - return; - case GL_PROGRAM_TEX_INDIRECTIONS_ARB: - *params = fp->Base.NumTexIndirections; - return; - case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - *params = fp->Base.NumNativeTexIndirections; - return; - case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: - *params = limits->MaxAluInstructions; - return; - case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - *params = limits->MaxNativeAluInstructions; - return; - case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: - *params = limits->MaxTexInstructions; - return; - case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - *params = limits->MaxNativeTexInstructions; - return; - case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: - *params = limits->MaxTexIndirections; - return; - case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - *params = limits->MaxNativeTexIndirections; - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(pname)"); - return; - } - } else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivARB(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string) -{ - const struct gl_program *prog; - char *dst = (char *) string; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_ARB) { - prog = &(ctx->VertexProgram.Current->Base); - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - prog = &(ctx->FragmentProgram.Current->Base); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringARB(target)"); - return; - } - - ASSERT(prog); - - if (pname != GL_PROGRAM_STRING_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringARB(pname)"); - return; - } - - if (prog->String) - memcpy(dst, prog->String, strlen((char *) prog->String)); - else - *dst = '\0'; -} diff --git a/src/mesa/shader/arbprogram.h b/src/mesa/shader/arbprogram.h deleted file mode 100644 index df16513e39..0000000000 --- a/src/mesa/shader/arbprogram.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef ARBPROGRAM_H -#define ARBPROGRAM_H - - -extern void GLAPIENTRY -_mesa_BindProgram(GLenum target, GLuint id); - -extern void GLAPIENTRY -_mesa_DeletePrograms(GLsizei n, const GLuint *ids); - -extern void GLAPIENTRY -_mesa_GenPrograms(GLsizei n, GLuint *ids); - - -extern GLboolean GLAPIENTRY -_mesa_IsProgramARB(GLuint id); - - -extern void GLAPIENTRY -_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid *string); - - -extern void GLAPIENTRY -_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w); - - -extern void GLAPIENTRY -_mesa_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params); - - -extern void GLAPIENTRY -_mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w); - - -extern void GLAPIENTRY -_mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params); - - -extern void GLAPIENTRY -_mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params); - - -extern void GLAPIENTRY -_mesa_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w); - - -extern void GLAPIENTRY -_mesa_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params); - - -extern void GLAPIENTRY -_mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w); - - -extern void GLAPIENTRY -_mesa_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params); - - -extern void GLAPIENTRY -_mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params); - - -extern void GLAPIENTRY -_mesa_GetProgramEnvParameterdvARB(GLenum target, GLuint index, - GLdouble *params); - - -extern void GLAPIENTRY -_mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, - GLfloat *params); - - -extern void GLAPIENTRY -_mesa_GetProgramLocalParameterdvARB(GLenum target, GLuint index, - GLdouble *params); - - -extern void GLAPIENTRY -_mesa_GetProgramLocalParameterfvARB(GLenum target, GLuint index, - GLfloat *params); - - -extern void GLAPIENTRY -_mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params); - - -extern void GLAPIENTRY -_mesa_GetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); - - -#endif diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 41104cd0aa..f2f111e838 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -12,6 +12,7 @@ MAIN_SOURCES = \ main/api_noop.c \ main/api_validate.c \ main/accum.c \ + main/arbprogram.c \ main/atifragshader.c \ main/attrib.c \ main/arrayobj.c \ @@ -228,7 +229,6 @@ STATETRACKER_SOURCES = \ SHADER_SOURCES = \ shader/arbprogparse.c \ - shader/arbprogram.c \ shader/hash_table.c \ shader/lex.yy.c \ shader/nvfragparse.c \ -- cgit v1.2.3 From 7936e06657bc43de80ae4f56ee9db956e193d880 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 22:37:31 -0600 Subject: mesa: move nvprogram.[ch] to main/ --- src/mesa/SConscript | 2 +- src/mesa/main/api_exec.c | 4 +- src/mesa/main/dlist.c | 2 +- src/mesa/main/nvprogram.c | 917 ++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/nvprogram.h | 113 ++++++ src/mesa/shader/nvprogram.c | 917 ------------------------------------------ src/mesa/shader/nvprogram.h | 113 ------ src/mesa/shader/nvvertparse.c | 2 +- src/mesa/sources.mak | 2 +- 9 files changed, 1036 insertions(+), 1036 deletions(-) create mode 100644 src/mesa/main/nvprogram.c create mode 100644 src/mesa/main/nvprogram.h delete mode 100644 src/mesa/shader/nvprogram.c delete mode 100644 src/mesa/shader/nvprogram.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 4580265cd6..b65c86da82 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -75,6 +75,7 @@ if env['platform'] != 'winddk': 'main/mipmap.c', 'main/mm.c', 'main/multisample.c', + 'main/nvprogram.c', 'main/pixel.c', 'main/pixelstore.c', 'main/points.c', @@ -201,7 +202,6 @@ if env['platform'] != 'winddk': 'shader/hash_table.c', 'shader/lex.yy.c', 'shader/nvfragparse.c', - 'shader/nvprogram.c', 'shader/nvvertparse.c', 'shader/program.c', 'shader/program_parse.tab.c', diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 505a05d55e..37d1ba4506 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -92,10 +92,10 @@ #include "varray.h" #include "viewport.h" #if FEATURE_NV_vertex_program -#include "shader/nvprogram.h" +#include "nvprogram.h" #endif #if FEATURE_NV_fragment_program -#include "shader/nvprogram.h" +#include "nvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaderapi.h" diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index c5f362b536..727414d529 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -62,7 +62,7 @@ #include "arbprogram.h" #endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "shader/nvprogram.h" +#include "nvprogram.h" #endif #include "math/m_matrix.h" diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c new file mode 100644 index 0000000000..7781648f4b --- /dev/null +++ b/src/mesa/main/nvprogram.c @@ -0,0 +1,917 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file nvprogram.c + * NVIDIA vertex/fragment program state management functions. + * \author Brian Paul + */ + +/* + * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc: + * + * Portions of this software may use or implement intellectual + * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims + * any and all warranties with respect to such intellectual property, + * including any use thereof or modifications thereto. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/nvprogram.h" +#include "shader/arbprogparse.h" +#include "shader/nvfragparse.h" +#include "shader/nvvertparse.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" + + + +/** + * Execute a vertex state program. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + struct gl_vertex_program *vprog; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_VERTEX_STATE_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id); + + if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV"); + return; + } + + _mesa_problem(ctx, "glExecuteProgramNV() not supported"); +} + + +/** + * Determine if a set of programs is resident in hardware. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +GLboolean GLAPIENTRY +_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, + GLboolean *residences) +{ + GLint i, j; + GLboolean allResident = GL_TRUE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)"); + return GL_FALSE; + } + + for (i = 0; i < n; i++) { + const struct gl_program *prog; + if (ids[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); + return GL_FALSE; + } + prog = _mesa_lookup_program(ctx, ids[i]); + if (!prog) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); + return GL_FALSE; + } + if (prog->Resident) { + if (!allResident) + residences[i] = GL_TRUE; + } + else { + if (allResident) { + allResident = GL_FALSE; + for (j = 0; j < i; j++) + residences[j] = GL_TRUE; + } + residences[i] = GL_FALSE; + } + } + + return allResident; +} + + +/** + * Request that a set of programs be resident in hardware. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)"); + return; + } + + /* just error checking for now */ + for (i = 0; i < n; i++) { + struct gl_program *prog; + + if (ids[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); + return; + } + + prog = _mesa_lookup_program(ctx, ids[i]); + if (!prog) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); + return; + } + + /* XXX this is really a hardware thing we should hook out */ + prog->Resident = GL_TRUE; + } +} + + +/** + * Get a program parameter register. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, + GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV) { + if (pname == GL_PROGRAM_PARAMETER_NV) { + if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { + COPY_4V(params, ctx->VertexProgram.Parameters[index]); + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramParameterfvNV(index)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)"); + return; + } +} + + +/** + * Get a program parameter register. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, + GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV) { + if (pname == GL_PROGRAM_PARAMETER_NV) { + if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { + COPY_4V(params, ctx->VertexProgram.Parameters[index]); + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramParameterdvNV(index)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)"); + return; + } +} + + +/** + * Get a program attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + prog = _mesa_lookup_program(ctx, id); + if (!prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); + return; + } + + switch (pname) { + case GL_PROGRAM_TARGET_NV: + *params = prog->Target; + return; + case GL_PROGRAM_LENGTH_NV: + *params = prog->String ?(GLint) strlen((char *) prog->String) : 0; + return; + case GL_PROGRAM_RESIDENT_NV: + *params = prog->Resident; + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); + return; + } +} + + +/** + * Get the program source code. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (pname != GL_PROGRAM_STRING_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)"); + return; + } + + prog = _mesa_lookup_program(ctx, id); + if (!prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV"); + return; + } + + if (prog->String) { + memcpy(program, prog->String, strlen((char *) prog->String)); + } + else { + program[0] = 0; + } +} + + +/** + * Get matrix tracking information. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV + && ctx->Extensions.NV_vertex_program) { + GLuint i; + + if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)"); + return; + } + + i = address / 4; + + switch (pname) { + case GL_TRACK_MATRIX_NV: + params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i]; + return; + case GL_TRACK_MATRIX_TRANSFORM_NV: + params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i]; + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); + return; + } +} + + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribdvNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + COPY_4V(params, ctx->Current.Attrib[index]); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = (GLfloat) array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = (GLfloat) array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = (GLfloat) array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribfvNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + COPY_4V(params, ctx->Current.Attrib[index]); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribivNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + params[0] = (GLint) ctx->Current.Attrib[index][0]; + params[1] = (GLint) ctx->Current.Attrib[index][1]; + params[2] = (GLint) ctx->Current.Attrib[index][2]; + params[3] = (GLint) ctx->Current.Attrib[index][3]; + break; + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: + params[0] = array->BufferObj->Name; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + + +/** + * Get a vertex array attribute pointer. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); + return; + } + + if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); + return; + } + + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; +} + +void +_mesa_emit_nv_temp_initialization(GLcontext *ctx, + struct gl_program *program) +{ + struct prog_instruction *inst; + GLuint i; + + if (!ctx->Shader.EmitNVTempInitialization) + return; + + /* We'll swizzle up a zero temporary so we can use it for the + * ARL. + */ + if (program->NumTemporaries == 0) + program->NumTemporaries = 1; + + _mesa_insert_instructions(program, 0, program->NumTemporaries + 1); + + for (i = 0; i < program->NumTemporaries; i++) { + struct prog_instruction *inst = &program->Instructions[i]; + + inst->Opcode = OPCODE_SWZ; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = i; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = 0; + inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO); + } + + inst = &program->Instructions[i]; + inst->Opcode = OPCODE_ARL; + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = 0; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + + if (program->NumAddressRegs == 0) + program->NumAddressRegs = 1; +} + +void +_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program) +{ + GLuint i; + + program->NumTemporaries = 0; + for (i = 0; i < program->NumInstructions; i++) { + struct prog_instruction *inst = &program->Instructions[i]; + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->DstReg.Index + 1); + } + if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[0].Index + 1); + } + if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[1].Index + 1); + } + if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[2].Index + 1); + } + } +} + +/** + * Load/parse/compile a program. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte *program) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.NV_vertex_program + && !ctx->Extensions.NV_fragment_program) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()"); + return; + } + + if (id == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); + return; + } + + if (len < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + prog = _mesa_lookup_program(ctx, id); + + if (prog && prog->Target != 0 && prog->Target != target) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); + return; + } + + if ((target == GL_VERTEX_PROGRAM_NV || + target == GL_VERTEX_STATE_PROGRAM_NV) + && ctx->Extensions.NV_vertex_program) { + struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; + if (!vprog || prog == &_mesa_DummyProgram) { + vprog = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!vprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, vprog); + } + + if (ctx->Extensions.ARB_vertex_program + && (strncmp((char *) program, "!!ARB", 5) == 0)) { + _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog); + } else { + _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog); + } + } + else if (target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; + if (!fprog || prog == &_mesa_DummyProgram) { + fprog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!fprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, fprog); + } + _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog); + } + else if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; + if (!fprog || prog == &_mesa_DummyProgram) { + fprog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!fprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, fprog); + } + _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)"); + } +} + + + +/** + * Set a sequence of program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, + GLuint num, const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + GLuint i; + if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV"); + return; + } + for (i = 0; i < num; i++) { + ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0]; + ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1]; + ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2]; + ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3]; + params += 4; + }; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV"); + return; + } +} + + +/** + * Set a sequence of program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, + GLuint num, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + GLuint i; + if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV"); + return; + } + for (i = 0; i < num; i++) { + COPY_4V(ctx->VertexProgram.Parameters[index + i], params); + params += 4; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV"); + return; + } +} + + + +/** + * Setup tracking of matrices into program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + if (address & 0x3) { + /* addr must be multiple of four */ + _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)"); + return; + } + + switch (matrix) { + case GL_NONE: + case GL_MODELVIEW: + case GL_PROJECTION: + case GL_TEXTURE: + case GL_COLOR: + case GL_MODELVIEW_PROJECTION_NV: + case GL_MATRIX0_NV: + case GL_MATRIX1_NV: + case GL_MATRIX2_NV: + case GL_MATRIX3_NV: + case GL_MATRIX4_NV: + case GL_MATRIX5_NV: + case GL_MATRIX6_NV: + case GL_MATRIX7_NV: + /* OK, fallthrough */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)"); + return; + } + + switch (transform) { + case GL_IDENTITY_NV: + case GL_INVERSE_NV: + case GL_TRANSPOSE_NV: + case GL_INVERSE_TRANSPOSE_NV: + /* OK, fallthrough */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)"); + return; + } + + ctx->VertexProgram.TrackMatrix[address / 4] = matrix; + ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)"); + return; + } +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + struct gl_program *prog; + struct gl_fragment_program *fragProg; + GLfloat *v; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + prog = _mesa_lookup_program(ctx, id); + if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV"); + return; + } + + if (len <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)"); + return; + } + + fragProg = (struct gl_fragment_program *) prog; + v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, + (char *) name); + if (v) { + v[0] = x; + v[1] = y; + v[2] = z; + v[3] = w; + return; + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)"); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, + const float v[]) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y, + (GLfloat)z, (GLfloat)w); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, + const double v[]) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, + (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3]); +} + + +void GLAPIENTRY +_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat *params) +{ + struct gl_program *prog; + struct gl_fragment_program *fragProg; + const GLfloat *v; + + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + prog = _mesa_lookup_program(ctx, id); + if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV"); + return; + } + + if (len <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); + return; + } + + fragProg = (struct gl_fragment_program *) prog; + v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, + len, (char *) name); + if (v) { + params[0] = v[0]; + params[1] = v[1]; + params[2] = v[2]; + params[3] = v[3]; + return; + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); +} + + +void GLAPIENTRY +_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble *params) +{ + GLfloat floatParams[4]; + _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams); + COPY_4V(params, floatParams); +} diff --git a/src/mesa/main/nvprogram.h b/src/mesa/main/nvprogram.h new file mode 100644 index 0000000000..8ee59661bd --- /dev/null +++ b/src/mesa/main/nvprogram.h @@ -0,0 +1,113 @@ +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Brian Paul + */ + + +#ifndef NVPROGRAM_H +#define NVPROGRAM_H + + +extern void GLAPIENTRY +_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); + +extern GLboolean GLAPIENTRY +_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences); + +extern void GLAPIENTRY +_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids); + +extern void GLAPIENTRY +_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); + +extern void GLAPIENTRY +_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); + +extern void GLAPIENTRY +_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); + +extern void GLAPIENTRY +_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); + +extern void GLAPIENTRY +_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); + +extern void GLAPIENTRY +_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); + +extern void GLAPIENTRY +_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); + +extern void GLAPIENTRY +_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params); + +extern void GLAPIENTRY +_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params); + +extern void GLAPIENTRY +_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); + + +extern void GLAPIENTRY +_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w); + +extern void GLAPIENTRY +_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, + const float v[]); + +extern void GLAPIENTRY +_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w); + +extern void GLAPIENTRY +_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, + const double v[]); + +extern void GLAPIENTRY +_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat *params); + +extern void GLAPIENTRY +_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble *params); + +extern void +_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program); + +extern void +_mesa_emit_nv_temp_initialization(GLcontext *ctx, + struct gl_program *program); + +#endif diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c deleted file mode 100644 index 19020be42c..0000000000 --- a/src/mesa/shader/nvprogram.c +++ /dev/null @@ -1,917 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file nvprogram.c - * NVIDIA vertex/fragment program state management functions. - * \author Brian Paul - */ - -/* - * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/imports.h" -#include "main/macros.h" -#include "program.h" -#include "prog_parameter.h" -#include "prog_instruction.h" -#include "nvfragparse.h" -#include "nvvertparse.h" -#include "arbprogparse.h" -#include "nvprogram.h" - - - -/** - * Execute a vertex state program. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) -{ - struct gl_vertex_program *vprog; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_VERTEX_STATE_PROGRAM_NV) { - _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id); - - if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV"); - return; - } - - _mesa_problem(ctx, "glExecuteProgramNV() not supported"); -} - - -/** - * Determine if a set of programs is resident in hardware. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -GLboolean GLAPIENTRY -_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, - GLboolean *residences) -{ - GLint i, j; - GLboolean allResident = GL_TRUE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)"); - return GL_FALSE; - } - - for (i = 0; i < n; i++) { - const struct gl_program *prog; - if (ids[i] == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); - return GL_FALSE; - } - prog = _mesa_lookup_program(ctx, ids[i]); - if (!prog) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); - return GL_FALSE; - } - if (prog->Resident) { - if (!allResident) - residences[i] = GL_TRUE; - } - else { - if (allResident) { - allResident = GL_FALSE; - for (j = 0; j < i; j++) - residences[j] = GL_TRUE; - } - residences[i] = GL_FALSE; - } - } - - return allResident; -} - - -/** - * Request that a set of programs be resident in hardware. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)"); - return; - } - - /* just error checking for now */ - for (i = 0; i < n; i++) { - struct gl_program *prog; - - if (ids[i] == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); - return; - } - - prog = _mesa_lookup_program(ctx, ids[i]); - if (!prog) { - _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); - return; - } - - /* XXX this is really a hardware thing we should hook out */ - prog->Resident = GL_TRUE; - } -} - - -/** - * Get a program parameter register. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, - GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_NV) { - if (pname == GL_PROGRAM_PARAMETER_NV) { - if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { - COPY_4V(params, ctx->VertexProgram.Parameters[index]); - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramParameterfvNV(index)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)"); - return; - } -} - - -/** - * Get a program parameter register. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, - GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_NV) { - if (pname == GL_PROGRAM_PARAMETER_NV) { - if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { - COPY_4V(params, ctx->VertexProgram.Parameters[index]); - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetProgramParameterdvNV(index)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)"); - return; - } -} - - -/** - * Get a program attribute. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) -{ - struct gl_program *prog; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - prog = _mesa_lookup_program(ctx, id); - if (!prog) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); - return; - } - - switch (pname) { - case GL_PROGRAM_TARGET_NV: - *params = prog->Target; - return; - case GL_PROGRAM_LENGTH_NV: - *params = prog->String ?(GLint) strlen((char *) prog->String) : 0; - return; - case GL_PROGRAM_RESIDENT_NV: - *params = prog->Resident; - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); - return; - } -} - - -/** - * Get the program source code. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) -{ - struct gl_program *prog; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (pname != GL_PROGRAM_STRING_NV) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)"); - return; - } - - prog = _mesa_lookup_program(ctx, id); - if (!prog) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV"); - return; - } - - if (prog->String) { - memcpy(program, prog->String, strlen((char *) prog->String)); - } - else { - program[0] = 0; - } -} - - -/** - * Get matrix tracking information. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, - GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_NV - && ctx->Extensions.NV_vertex_program) { - GLuint i; - - if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)"); - return; - } - - i = address / 4; - - switch (pname) { - case GL_TRACK_MATRIX_NV: - params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i]; - return; - case GL_TRACK_MATRIX_TRANSFORM_NV: - params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i]; - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); - return; - } -} - - -/** - * Get a vertex (or vertex array) attribute. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) -{ - const struct gl_client_array *array; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); - return; - } - - array = &ctx->Array.ArrayObj->VertexAttrib[index]; - - switch (pname) { - case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = array->Size; - break; - case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = array->Stride; - break; - case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = array->Type; - break; - case GL_CURRENT_ATTRIB_NV: - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribdvNV(index == 0)"); - return; - } - FLUSH_CURRENT(ctx, 0); - COPY_4V(params, ctx->Current.Attrib[index]); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); - return; - } -} - -/** - * Get a vertex (or vertex array) attribute. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) -{ - const struct gl_client_array *array; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); - return; - } - - array = &ctx->Array.ArrayObj->VertexAttrib[index]; - - switch (pname) { - case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = (GLfloat) array->Size; - break; - case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = (GLfloat) array->Stride; - break; - case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = (GLfloat) array->Type; - break; - case GL_CURRENT_ATTRIB_NV: - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribfvNV(index == 0)"); - return; - } - FLUSH_CURRENT(ctx, 0); - COPY_4V(params, ctx->Current.Attrib[index]); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); - return; - } -} - -/** - * Get a vertex (or vertex array) attribute. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) -{ - const struct gl_client_array *array; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); - return; - } - - array = &ctx->Array.ArrayObj->VertexAttrib[index]; - - switch (pname) { - case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = array->Size; - break; - case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = array->Stride; - break; - case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = array->Type; - break; - case GL_CURRENT_ATTRIB_NV: - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribivNV(index == 0)"); - return; - } - FLUSH_CURRENT(ctx, 0); - params[0] = (GLint) ctx->Current.Attrib[index][0]; - params[1] = (GLint) ctx->Current.Attrib[index][1]; - params[2] = (GLint) ctx->Current.Attrib[index][2]; - params[3] = (GLint) ctx->Current.Attrib[index][3]; - break; - case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - params[0] = array->BufferObj->Name; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); - return; - } -} - - -/** - * Get a vertex array attribute pointer. - * \note Not compiled into display lists. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); - return; - } - - if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); - return; - } - - *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; -} - -void -_mesa_emit_nv_temp_initialization(GLcontext *ctx, - struct gl_program *program) -{ - struct prog_instruction *inst; - GLuint i; - - if (!ctx->Shader.EmitNVTempInitialization) - return; - - /* We'll swizzle up a zero temporary so we can use it for the - * ARL. - */ - if (program->NumTemporaries == 0) - program->NumTemporaries = 1; - - _mesa_insert_instructions(program, 0, program->NumTemporaries + 1); - - for (i = 0; i < program->NumTemporaries; i++) { - struct prog_instruction *inst = &program->Instructions[i]; - - inst->Opcode = OPCODE_SWZ; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = i; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = 0; - inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ZERO); - } - - inst = &program->Instructions[i]; - inst->Opcode = OPCODE_ARL; - inst->DstReg.File = PROGRAM_ADDRESS; - inst->DstReg.Index = 0; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = 0; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - - if (program->NumAddressRegs == 0) - program->NumAddressRegs = 1; -} - -void -_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program) -{ - GLuint i; - - program->NumTemporaries = 0; - for (i = 0; i < program->NumInstructions; i++) { - struct prog_instruction *inst = &program->Instructions[i]; - - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2(program->NumTemporaries, - inst->DstReg.Index + 1); - } - if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2((GLint)program->NumTemporaries, - inst->SrcReg[0].Index + 1); - } - if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2((GLint)program->NumTemporaries, - inst->SrcReg[1].Index + 1); - } - if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { - program->NumTemporaries = MAX2((GLint)program->NumTemporaries, - inst->SrcReg[2].Index + 1); - } - } -} - -/** - * Load/parse/compile a program. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte *program) -{ - struct gl_program *prog; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.NV_vertex_program - && !ctx->Extensions.NV_fragment_program) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()"); - return; - } - - if (id == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); - return; - } - - if (len < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - prog = _mesa_lookup_program(ctx, id); - - if (prog && prog->Target != 0 && prog->Target != target) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); - return; - } - - if ((target == GL_VERTEX_PROGRAM_NV || - target == GL_VERTEX_STATE_PROGRAM_NV) - && ctx->Extensions.NV_vertex_program) { - struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; - if (!vprog || prog == &_mesa_DummyProgram) { - vprog = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, target, id); - if (!vprog) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - _mesa_HashInsert(ctx->Shared->Programs, id, vprog); - } - - if (ctx->Extensions.ARB_vertex_program - && (strncmp((char *) program, "!!ARB", 5) == 0)) { - _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog); - } else { - _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog); - } - } - else if (target == GL_FRAGMENT_PROGRAM_NV - && ctx->Extensions.NV_fragment_program) { - struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; - if (!fprog || prog == &_mesa_DummyProgram) { - fprog = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, target, id); - if (!fprog) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - _mesa_HashInsert(ctx->Shared->Programs, id, fprog); - } - _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog); - } - else if (target == GL_FRAGMENT_PROGRAM_ARB - && ctx->Extensions.ARB_fragment_program) { - struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; - if (!fprog || prog == &_mesa_DummyProgram) { - fprog = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, target, id); - if (!fprog) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - _mesa_HashInsert(ctx->Shared->Programs, id, fprog); - } - _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)"); - } -} - - - -/** - * Set a sequence of program parameter registers. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, - GLuint num, const GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { - GLuint i; - if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV"); - return; - } - for (i = 0; i < num; i++) { - ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0]; - ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1]; - ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2]; - ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3]; - params += 4; - }; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV"); - return; - } -} - - -/** - * Set a sequence of program parameter registers. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, - GLuint num, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { - GLuint i; - if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV"); - return; - } - for (i = 0; i < num; i++) { - COPY_4V(ctx->VertexProgram.Parameters[index + i], params); - params += 4; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV"); - return; - } -} - - - -/** - * Setup tracking of matrices into program parameter registers. - * \note Called from the GL API dispatcher. - */ -void GLAPIENTRY -_mesa_TrackMatrixNV(GLenum target, GLuint address, - GLenum matrix, GLenum transform) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { - if (address & 0x3) { - /* addr must be multiple of four */ - _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)"); - return; - } - - switch (matrix) { - case GL_NONE: - case GL_MODELVIEW: - case GL_PROJECTION: - case GL_TEXTURE: - case GL_COLOR: - case GL_MODELVIEW_PROJECTION_NV: - case GL_MATRIX0_NV: - case GL_MATRIX1_NV: - case GL_MATRIX2_NV: - case GL_MATRIX3_NV: - case GL_MATRIX4_NV: - case GL_MATRIX5_NV: - case GL_MATRIX6_NV: - case GL_MATRIX7_NV: - /* OK, fallthrough */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)"); - return; - } - - switch (transform) { - case GL_IDENTITY_NV: - case GL_INVERSE_NV: - case GL_TRANSPOSE_NV: - case GL_INVERSE_TRANSPOSE_NV: - /* OK, fallthrough */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)"); - return; - } - - ctx->VertexProgram.TrackMatrix[address / 4] = matrix; - ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)"); - return; - } -} - - -void GLAPIENTRY -_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - struct gl_program *prog; - struct gl_fragment_program *fragProg; - GLfloat *v; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - prog = _mesa_lookup_program(ctx, id); - if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV"); - return; - } - - if (len <= 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)"); - return; - } - - fragProg = (struct gl_fragment_program *) prog; - v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, - (char *) name); - if (v) { - v[0] = x; - v[1] = y; - v[2] = z; - v[3] = w; - return; - } - - _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)"); -} - - -void GLAPIENTRY -_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, - const float v[]) -{ - _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); -} - - -void GLAPIENTRY -_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y, - (GLfloat)z, (GLfloat)w); -} - - -void GLAPIENTRY -_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, - const double v[]) -{ - _mesa_ProgramNamedParameter4fNV(id, len, name, - (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3]); -} - - -void GLAPIENTRY -_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, - GLfloat *params) -{ - struct gl_program *prog; - struct gl_fragment_program *fragProg; - const GLfloat *v; - - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - prog = _mesa_lookup_program(ctx, id); - if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV"); - return; - } - - if (len <= 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); - return; - } - - fragProg = (struct gl_fragment_program *) prog; - v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, - len, (char *) name); - if (v) { - params[0] = v[0]; - params[1] = v[1]; - params[2] = v[2]; - params[3] = v[3]; - return; - } - - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); -} - - -void GLAPIENTRY -_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, - GLdouble *params) -{ - GLfloat floatParams[4]; - _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams); - COPY_4V(params, floatParams); -} diff --git a/src/mesa/shader/nvprogram.h b/src/mesa/shader/nvprogram.h deleted file mode 100644 index 8ee59661bd..0000000000 --- a/src/mesa/shader/nvprogram.h +++ /dev/null @@ -1,113 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Brian Paul - */ - - -#ifndef NVPROGRAM_H -#define NVPROGRAM_H - - -extern void GLAPIENTRY -_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); - -extern GLboolean GLAPIENTRY -_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences); - -extern void GLAPIENTRY -_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids); - -extern void GLAPIENTRY -_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); - -extern void GLAPIENTRY -_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); - -extern void GLAPIENTRY -_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); - -extern void GLAPIENTRY -_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); - -extern void GLAPIENTRY -_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); - -extern void GLAPIENTRY -_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); - -extern void GLAPIENTRY -_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); - -extern void GLAPIENTRY -_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params); - -extern void GLAPIENTRY -_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params); - -extern void GLAPIENTRY -_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); - - -extern void GLAPIENTRY -_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w); - -extern void GLAPIENTRY -_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, - const float v[]); - -extern void GLAPIENTRY -_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w); - -extern void GLAPIENTRY -_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, - const double v[]); - -extern void GLAPIENTRY -_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, - GLfloat *params); - -extern void GLAPIENTRY -_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, - GLdouble *params); - -extern void -_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program); - -extern void -_mesa_emit_nv_temp_initialization(GLcontext *ctx, - struct gl_program *program); - -#endif diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index 7332fc4780..e2afcfd4ce 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -40,7 +40,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/imports.h" -#include "nvprogram.h" +#include "main/nvprogram.h" #include "nvvertparse.h" #include "prog_instruction.h" #include "prog_parameter.h" diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index f2f111e838..38b781cb4c 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -57,6 +57,7 @@ MAIN_SOURCES = \ main/mipmap.c \ main/mm.c \ main/multisample.c \ + main/nvprogram.c \ main/pixel.c \ main/pixelstore.c \ main/points.c \ @@ -232,7 +233,6 @@ SHADER_SOURCES = \ shader/hash_table.c \ shader/lex.yy.c \ shader/nvfragparse.c \ - shader/nvprogram.c \ shader/nvvertparse.c \ shader/program.c \ shader/program_parse.tab.c \ -- cgit v1.2.3 From f1c5043f94261fecd8a6e54fe37d786554affcdd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 22:48:16 -0600 Subject: mesa: move shader/slang/* sources to main/slang/* Reduce the source tree depth a bit. --- Makefile | 8 +- src/mesa/Makefile | 4 +- src/mesa/SConscript | 38 +- src/mesa/main/shaderapi.c | 4 +- src/mesa/shader/slang/descrip.mms | 67 - src/mesa/shader/slang/library/.gitignore | 1 - src/mesa/shader/slang/library/Makefile | 51 - src/mesa/shader/slang/library/SConscript | 52 - src/mesa/shader/slang/library/slang_120_core.gc | 1978 -------- .../slang/library/slang_builtin_120_common.gc | 200 - .../slang/library/slang_builtin_120_fragment.gc | 30 - .../shader/slang/library/slang_common_builtin.gc | 1887 ------- src/mesa/shader/slang/library/slang_core.gc | 2619 ---------- .../shader/slang/library/slang_fragment_builtin.gc | 299 -- .../shader/slang/library/slang_vertex_builtin.gc | 210 - src/mesa/shader/slang/slang_builtin.c | 937 ---- src/mesa/shader/slang/slang_builtin.h | 64 - src/mesa/shader/slang/slang_codegen.c | 5357 -------------------- src/mesa/shader/slang/slang_codegen.h | 73 - src/mesa/shader/slang/slang_compile.c | 3044 ----------- src/mesa/shader/slang/slang_compile.h | 100 - src/mesa/shader/slang/slang_compile_function.c | 262 - src/mesa/shader/slang/slang_compile_function.h | 92 - src/mesa/shader/slang/slang_compile_operation.c | 334 -- src/mesa/shader/slang/slang_compile_operation.h | 225 - src/mesa/shader/slang/slang_compile_struct.c | 174 - src/mesa/shader/slang/slang_compile_struct.h | 66 - src/mesa/shader/slang/slang_compile_variable.c | 247 - src/mesa/shader/slang/slang_compile_variable.h | 90 - src/mesa/shader/slang/slang_emit.c | 2666 ---------- src/mesa/shader/slang/slang_emit.h | 51 - src/mesa/shader/slang/slang_ir.c | 498 -- src/mesa/shader/slang/slang_ir.h | 280 - src/mesa/shader/slang/slang_label.c | 104 - src/mesa/shader/slang/slang_label.h | 45 - src/mesa/shader/slang/slang_link.c | 1124 ---- src/mesa/shader/slang/slang_link.h | 37 - src/mesa/shader/slang/slang_log.c | 133 - src/mesa/shader/slang/slang_log.h | 57 - src/mesa/shader/slang/slang_mem.c | 243 - src/mesa/shader/slang/slang_mem.h | 55 - src/mesa/shader/slang/slang_print.c | 883 ---- src/mesa/shader/slang/slang_print.h | 29 - src/mesa/shader/slang/slang_simplify.c | 527 -- src/mesa/shader/slang/slang_simplify.h | 50 - src/mesa/shader/slang/slang_storage.c | 321 -- src/mesa/shader/slang/slang_storage.h | 139 - src/mesa/shader/slang/slang_typeinfo.c | 1177 ----- src/mesa/shader/slang/slang_typeinfo.h | 259 - src/mesa/shader/slang/slang_utility.c | 228 - src/mesa/shader/slang/slang_utility.h | 100 - src/mesa/shader/slang/slang_vartable.c | 362 -- src/mesa/shader/slang/slang_vartable.h | 42 - src/mesa/slang/descrip.mms | 67 + src/mesa/slang/library/.gitignore | 1 + src/mesa/slang/library/Makefile | 51 + src/mesa/slang/library/SConscript | 52 + src/mesa/slang/library/slang_120_core.gc | 1978 ++++++++ src/mesa/slang/library/slang_builtin_120_common.gc | 200 + .../slang/library/slang_builtin_120_fragment.gc | 30 + src/mesa/slang/library/slang_common_builtin.gc | 1887 +++++++ src/mesa/slang/library/slang_core.gc | 2619 ++++++++++ src/mesa/slang/library/slang_fragment_builtin.gc | 299 ++ src/mesa/slang/library/slang_vertex_builtin.gc | 210 + src/mesa/slang/slang_builtin.c | 937 ++++ src/mesa/slang/slang_builtin.h | 64 + src/mesa/slang/slang_codegen.c | 5357 ++++++++++++++++++++ src/mesa/slang/slang_codegen.h | 73 + src/mesa/slang/slang_compile.c | 3044 +++++++++++ src/mesa/slang/slang_compile.h | 100 + src/mesa/slang/slang_compile_function.c | 262 + src/mesa/slang/slang_compile_function.h | 92 + src/mesa/slang/slang_compile_operation.c | 334 ++ src/mesa/slang/slang_compile_operation.h | 225 + src/mesa/slang/slang_compile_struct.c | 174 + src/mesa/slang/slang_compile_struct.h | 66 + src/mesa/slang/slang_compile_variable.c | 247 + src/mesa/slang/slang_compile_variable.h | 90 + src/mesa/slang/slang_emit.c | 2666 ++++++++++ src/mesa/slang/slang_emit.h | 51 + src/mesa/slang/slang_ir.c | 498 ++ src/mesa/slang/slang_ir.h | 280 + src/mesa/slang/slang_label.c | 104 + src/mesa/slang/slang_label.h | 45 + src/mesa/slang/slang_link.c | 1124 ++++ src/mesa/slang/slang_link.h | 37 + src/mesa/slang/slang_log.c | 133 + src/mesa/slang/slang_log.h | 57 + src/mesa/slang/slang_mem.c | 243 + src/mesa/slang/slang_mem.h | 55 + src/mesa/slang/slang_print.c | 883 ++++ src/mesa/slang/slang_print.h | 29 + src/mesa/slang/slang_simplify.c | 527 ++ src/mesa/slang/slang_simplify.h | 50 + src/mesa/slang/slang_storage.c | 321 ++ src/mesa/slang/slang_storage.h | 139 + src/mesa/slang/slang_typeinfo.c | 1177 +++++ src/mesa/slang/slang_typeinfo.h | 259 + src/mesa/slang/slang_utility.c | 228 + src/mesa/slang/slang_utility.h | 100 + src/mesa/slang/slang_vartable.c | 362 ++ src/mesa/slang/slang_vartable.h | 42 + src/mesa/sources.mak | 38 +- 103 files changed, 27915 insertions(+), 27915 deletions(-) delete mode 100644 src/mesa/shader/slang/descrip.mms delete mode 100644 src/mesa/shader/slang/library/.gitignore delete mode 100644 src/mesa/shader/slang/library/Makefile delete mode 100644 src/mesa/shader/slang/library/SConscript delete mode 100644 src/mesa/shader/slang/library/slang_120_core.gc delete mode 100644 src/mesa/shader/slang/library/slang_builtin_120_common.gc delete mode 100644 src/mesa/shader/slang/library/slang_builtin_120_fragment.gc delete mode 100644 src/mesa/shader/slang/library/slang_common_builtin.gc delete mode 100644 src/mesa/shader/slang/library/slang_core.gc delete mode 100644 src/mesa/shader/slang/library/slang_fragment_builtin.gc delete mode 100644 src/mesa/shader/slang/library/slang_vertex_builtin.gc delete mode 100644 src/mesa/shader/slang/slang_builtin.c delete mode 100644 src/mesa/shader/slang/slang_builtin.h delete mode 100644 src/mesa/shader/slang/slang_codegen.c delete mode 100644 src/mesa/shader/slang/slang_codegen.h delete mode 100644 src/mesa/shader/slang/slang_compile.c delete mode 100644 src/mesa/shader/slang/slang_compile.h delete mode 100644 src/mesa/shader/slang/slang_compile_function.c delete mode 100644 src/mesa/shader/slang/slang_compile_function.h delete mode 100644 src/mesa/shader/slang/slang_compile_operation.c delete mode 100644 src/mesa/shader/slang/slang_compile_operation.h delete mode 100644 src/mesa/shader/slang/slang_compile_struct.c delete mode 100644 src/mesa/shader/slang/slang_compile_struct.h delete mode 100644 src/mesa/shader/slang/slang_compile_variable.c delete mode 100644 src/mesa/shader/slang/slang_compile_variable.h delete mode 100644 src/mesa/shader/slang/slang_emit.c delete mode 100644 src/mesa/shader/slang/slang_emit.h delete mode 100644 src/mesa/shader/slang/slang_ir.c delete mode 100644 src/mesa/shader/slang/slang_ir.h delete mode 100644 src/mesa/shader/slang/slang_label.c delete mode 100644 src/mesa/shader/slang/slang_label.h delete mode 100644 src/mesa/shader/slang/slang_link.c delete mode 100644 src/mesa/shader/slang/slang_link.h delete mode 100644 src/mesa/shader/slang/slang_log.c delete mode 100644 src/mesa/shader/slang/slang_log.h delete mode 100644 src/mesa/shader/slang/slang_mem.c delete mode 100644 src/mesa/shader/slang/slang_mem.h delete mode 100644 src/mesa/shader/slang/slang_print.c delete mode 100644 src/mesa/shader/slang/slang_print.h delete mode 100644 src/mesa/shader/slang/slang_simplify.c delete mode 100644 src/mesa/shader/slang/slang_simplify.h delete mode 100644 src/mesa/shader/slang/slang_storage.c delete mode 100644 src/mesa/shader/slang/slang_storage.h delete mode 100644 src/mesa/shader/slang/slang_typeinfo.c delete mode 100644 src/mesa/shader/slang/slang_typeinfo.h delete mode 100644 src/mesa/shader/slang/slang_utility.c delete mode 100644 src/mesa/shader/slang/slang_utility.h delete mode 100644 src/mesa/shader/slang/slang_vartable.c delete mode 100644 src/mesa/shader/slang/slang_vartable.h create mode 100644 src/mesa/slang/descrip.mms create mode 100644 src/mesa/slang/library/.gitignore create mode 100644 src/mesa/slang/library/Makefile create mode 100644 src/mesa/slang/library/SConscript create mode 100644 src/mesa/slang/library/slang_120_core.gc create mode 100644 src/mesa/slang/library/slang_builtin_120_common.gc create mode 100644 src/mesa/slang/library/slang_builtin_120_fragment.gc create mode 100644 src/mesa/slang/library/slang_common_builtin.gc create mode 100644 src/mesa/slang/library/slang_core.gc create mode 100644 src/mesa/slang/library/slang_fragment_builtin.gc create mode 100644 src/mesa/slang/library/slang_vertex_builtin.gc create mode 100644 src/mesa/slang/slang_builtin.c create mode 100644 src/mesa/slang/slang_builtin.h create mode 100644 src/mesa/slang/slang_codegen.c create mode 100644 src/mesa/slang/slang_codegen.h create mode 100644 src/mesa/slang/slang_compile.c create mode 100644 src/mesa/slang/slang_compile.h create mode 100644 src/mesa/slang/slang_compile_function.c create mode 100644 src/mesa/slang/slang_compile_function.h create mode 100644 src/mesa/slang/slang_compile_operation.c create mode 100644 src/mesa/slang/slang_compile_operation.h create mode 100644 src/mesa/slang/slang_compile_struct.c create mode 100644 src/mesa/slang/slang_compile_struct.h create mode 100644 src/mesa/slang/slang_compile_variable.c create mode 100644 src/mesa/slang/slang_compile_variable.h create mode 100644 src/mesa/slang/slang_emit.c create mode 100644 src/mesa/slang/slang_emit.h create mode 100644 src/mesa/slang/slang_ir.c create mode 100644 src/mesa/slang/slang_ir.h create mode 100644 src/mesa/slang/slang_label.c create mode 100644 src/mesa/slang/slang_label.h create mode 100644 src/mesa/slang/slang_link.c create mode 100644 src/mesa/slang/slang_link.h create mode 100644 src/mesa/slang/slang_log.c create mode 100644 src/mesa/slang/slang_log.h create mode 100644 src/mesa/slang/slang_mem.c create mode 100644 src/mesa/slang/slang_mem.h create mode 100644 src/mesa/slang/slang_print.c create mode 100644 src/mesa/slang/slang_print.h create mode 100644 src/mesa/slang/slang_simplify.c create mode 100644 src/mesa/slang/slang_simplify.h create mode 100644 src/mesa/slang/slang_storage.c create mode 100644 src/mesa/slang/slang_storage.h create mode 100644 src/mesa/slang/slang_typeinfo.c create mode 100644 src/mesa/slang/slang_typeinfo.h create mode 100644 src/mesa/slang/slang_utility.c create mode 100644 src/mesa/slang/slang_utility.h create mode 100644 src/mesa/slang/slang_vartable.c create mode 100644 src/mesa/slang/slang_vartable.h (limited to 'src/mesa/main') diff --git a/Makefile b/Makefile index 2f83ce99f1..bf4f2d5218 100644 --- a/Makefile +++ b/Makefile @@ -246,10 +246,10 @@ MAIN_FILES = \ $(DIRECTORY)/src/mesa/shader/*.[chly] \ $(DIRECTORY)/src/mesa/shader/Makefile \ $(DIRECTORY)/src/mesa/shader/descrip.mms \ - $(DIRECTORY)/src/mesa/shader/slang/*.[ch] \ - $(DIRECTORY)/src/mesa/shader/slang/descrip.mms \ - $(DIRECTORY)/src/mesa/shader/slang/library/*.gc \ - $(DIRECTORY)/src/mesa/shader/slang/library/Makefile \ + $(DIRECTORY)/src/mesa/slang/*.[ch] \ + $(DIRECTORY)/src/mesa/slang/descrip.mms \ + $(DIRECTORY)/src/mesa/slang/library/*.gc \ + $(DIRECTORY)/src/mesa/slang/library/Makefile \ $(DIRECTORY)/src/mesa/swrast/*.[ch] \ $(DIRECTORY)/src/mesa/swrast/descrip.mms \ $(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \ diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 4f81768924..3e0f010671 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -116,7 +116,7 @@ asm_subdirs: ###################################################################### # GLSL built-in library glsl_builtin: - (cd shader/slang/library && $(MAKE)) || exit 1 ; + (cd slang/library && $(MAKE)) || exit 1 ; ###################################################################### @@ -234,7 +234,7 @@ clean: clean-es1 clean-es2 -rm -f depend depend.bak libmesa.a libmesagallium.a -rm -f drivers/*/*.o -rm -f *.pc - -rm -f shader/slang/library/*_gc.h + -rm -f slang/library/*_gc.h -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/SConscript b/src/mesa/SConscript index b65c86da82..405b5c8830 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -221,25 +221,25 @@ if env['platform'] != 'winddk': ] slang_sources = [ - 'shader/slang/slang_builtin.c', - 'shader/slang/slang_codegen.c', - 'shader/slang/slang_compile.c', - 'shader/slang/slang_compile_function.c', - 'shader/slang/slang_compile_operation.c', - 'shader/slang/slang_compile_struct.c', - 'shader/slang/slang_compile_variable.c', - 'shader/slang/slang_emit.c', - 'shader/slang/slang_ir.c', - 'shader/slang/slang_label.c', - 'shader/slang/slang_link.c', - 'shader/slang/slang_log.c', - 'shader/slang/slang_mem.c', - 'shader/slang/slang_print.c', - 'shader/slang/slang_simplify.c', - 'shader/slang/slang_storage.c', - 'shader/slang/slang_typeinfo.c', - 'shader/slang/slang_vartable.c', - 'shader/slang/slang_utility.c', + 'slang/slang_builtin.c', + 'slang/slang_codegen.c', + 'slang/slang_compile.c', + 'slang/slang_compile_function.c', + 'slang/slang_compile_operation.c', + 'slang/slang_compile_struct.c', + 'slang/slang_compile_variable.c', + 'slang/slang_emit.c', + 'slang/slang_ir.c', + 'slang/slang_label.c', + 'slang/slang_link.c', + 'slang/slang_log.c', + 'slang/slang_mem.c', + 'slang/slang_print.c', + 'slang/slang_simplify.c', + 'slang/slang_storage.c', + 'slang/slang_typeinfo.c', + 'slang/slang_vartable.c', + 'slang/slang_utility.c', ] mesa_sources = ( diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 88edb541ac..81c3964f93 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -45,8 +45,8 @@ #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_uniform.h" -#include "shader/slang/slang_compile.h" -#include "shader/slang/slang_link.h" +#include "slang/slang_compile.h" +#include "slang/slang_link.h" /** Define this to enable shader substitution (see below) */ diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms deleted file mode 100644 index 674b786ac0..0000000000 --- a/src/mesa/shader/slang/descrip.mms +++ /dev/null @@ -1,67 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 3 October 2007 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - define main [--.main] - define glapi [--.glapi] - define shader [--.shader] - -.include [----]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ - slang_compile.c - -OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\ - slang_compile_function.obj,slang_compile_operation.obj,\ - slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\ - slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\ - slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\ - slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\ - slang_utility.obj,slang_vartable.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -slang_builtin.obj : slang_builtin.c -slang_codegen.obj : slang_codegen.c -slang_compile.obj : slang_compile.c -slang_compile_function.obj : slang_compile_function.c -slang_compile_operation.obj : slang_compile_operation.c -slang_compile_struct.obj : slang_compile_struct.c -slang_compile_variable.obj : slang_compile_variable.c -slang_emit.obj : slang_emit.c -slang_ir.obj : slang_ir.c -slang_label.obj : slang_label.c -slang_library_noise.obj : slang_library_noise.c -slang_link.obj : slang_link.c -slang_log.obj : slang_log.c -slang_mem.obj : slang_mem.c -slang_print.obj : slang_print.c -slang_simplify.obj : slang_simplify.c -slang_storage.obj : slang_storage.c -slang_typeinfo.obj : slang_typeinfo.c -slang_utility.obj : slang_utility.c -slang_vartable.obj : slang_vartable.c diff --git a/src/mesa/shader/slang/library/.gitignore b/src/mesa/shader/slang/library/.gitignore deleted file mode 100644 index 02a89fc7df..0000000000 --- a/src/mesa/shader/slang/library/.gitignore +++ /dev/null @@ -1 +0,0 @@ -*_gc.h diff --git a/src/mesa/shader/slang/library/Makefile b/src/mesa/shader/slang/library/Makefile deleted file mode 100644 index c6964512bf..0000000000 --- a/src/mesa/shader/slang/library/Makefile +++ /dev/null @@ -1,51 +0,0 @@ -# src/mesa/shader/slang/library/Makefile - -TOP = ../../../../.. - -include $(TOP)/configs/current - -GLSL_CL = $(TOP)/src/glsl/apps/compile - -# -# targets -# - -.PHONY: default clean - -default: builtin - -clean: - -rm -f *_gc.h - -builtin: builtin_110 builtin_120 - -# -# builtin library sources -# - -builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h - -builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h - - -slang_120_core_gc.h: slang_120_core.gc - $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h - -slang_builtin_120_common_gc.h: slang_builtin_120_common.gc - $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h - -slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc - $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h - -slang_common_builtin_gc.h: slang_common_builtin.gc - $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h - -slang_core_gc.h: slang_core.gc - $(GLSL_CL) fragment slang_core.gc slang_core_gc.h - -slang_fragment_builtin_gc.h: slang_fragment_builtin.gc - $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h - -slang_vertex_builtin_gc.h: slang_vertex_builtin.gc - $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h - diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript deleted file mode 100644 index 0b25467a4e..0000000000 --- a/src/mesa/shader/slang/library/SConscript +++ /dev/null @@ -1,52 +0,0 @@ -####################################################################### -# SConscript for GLSL builtin library - -Import('*') - -env = env.Clone() - -# See also http://www.scons.org/wiki/UsingCodeGenerators - -def glsl_compile_emitter(target, source, env): - env.Depends(target, glsl_compile) - return (target, source) - -bld_frag = Builder( - action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -bld_vert = Builder( - action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -env['BUILDERS']['bld_frag'] = bld_frag -env['BUILDERS']['bld_vert'] = bld_vert - -# Generate GLSL builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_core_gc.h', - '#src/mesa/shader/slang/library/slang_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_common_builtin.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') -env.bld_vert( - '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') - -# Generate GLSL 1.20 builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_120_core_gc.h', - '#src/mesa/shader/slang/library/slang_120_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc deleted file mode 100644 index 04c5ec2ec5..0000000000 --- a/src/mesa/shader/slang/library/slang_120_core.gc +++ /dev/null @@ -1,1978 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// Constructors and operators introduced in GLSL 1.20 - mostly on new -// (non-square) types of matrices. -// -// One important change in the language is that when a matrix is used -// as an argument to a matrix constructor, it must be the only argument -// for the constructor. The compiler takes care of it by itself and -// here we only care to re-introduce constructors for old (square) -// types of matrices. -// - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -//// mat2x3: 2 columns of vec3 - -mat2x3 __constructor(const float f00, const float f10, const float f20, - const float f01, const float f11, const float f21) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; -} - -mat2x3 __constructor(const float f) -{ - __retVal = mat2x3( f, 0.0, 0.0, - 0.0, f, 0.0); -} - -mat2x3 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat2x3(f); -} - -mat2x3 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat2x3(f); -} - -mat2x3 __constructor(const vec3 c0, const vec3 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - - -//// mat2x4: 2 columns of vec4 - -mat2x4 __constructor(const float f00, const float f10, const float f20, const float f30, - const float f01, const float f11, const float f21, const float f31) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[0].w = f30; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[1].w = f31; -} - -mat2x4 __constructor(const float f) -{ - __retVal = mat2x4( f, 0.0, 0.0, 0.0, - 0.0, f, 0.0, 0.0); -} - -mat2x4 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat2x4(f); -} - -mat2x4 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat2x4(f); -} - -mat2x4 __constructor(const vec4 c0, const vec4 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - - -//// mat3x2: 3 columns of vec2 - -mat3x2 __constructor(const float f00, const float f10, - const float f01, const float f11, - const float f02, const float f12) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[2].x = f02; - __retVal[2].y = f12; -} - -mat3x2 __constructor(const float f) -{ - __retVal = mat3x2( f, 0.0, - 0.0, f, - 0.0, 0.0); -} - -mat3x2 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat3x2(f); -} - -mat3x2 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat3x2(f); -} - -mat3x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - - -//// mat3x4: 3 columns of vec4 - -mat3x4 __constructor(const float f00, const float f10, const float f20, const float f30, - const float f01, const float f11, const float f21, const float f31, - const float f02, const float f12, const float f22, const float f32) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[0].w = f30; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[1].w = f31; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[2].z = f22; - __retVal[2].w = f32; -} - -mat3x4 __constructor(const float f) -{ - __retVal = mat3x4( f, 0.0, 0.0, 0.0, - 0.0, f, 0.0, 0.0, - 0.0, 0.0, f, 0.0); -} - -mat3x4 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat3x4(f); -} - -mat3x4 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat3x4(f); -} - -mat3x4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - - -//// mat4x2: 4 columns of vec2 - -mat4x2 __constructor(const float f00, const float f10, - const float f01, const float f11, - const float f02, const float f12, - const float f03, const float f13) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[3].x = f03; - __retVal[3].y = f13; -} - -mat4x2 __constructor(const float f) -{ - __retVal = mat4x2( f, 0.0, - 0.0, 4, - 0.0, 0.0, - 0.0, 0.0); -} - -mat4x2 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat4x2(f); -} - -mat4x2 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat4x2(f); -} - -mat4x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2, const vec2 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// mat4x3: 4 columns of vec3 - -mat4x3 __constructor(const float f00, const float f10, const float f20, - const float f01, const float f11, const float f21, - const float f02, const float f12, const float f22, - const float f03, const float f13, const float f23) -{ - __retVal[0].x = f00; - __retVal[0].y = f10; - __retVal[0].z = f20; - __retVal[1].x = f01; - __retVal[1].y = f11; - __retVal[1].z = f21; - __retVal[2].x = f02; - __retVal[2].y = f12; - __retVal[2].z = f22; - __retVal[3].x = f03; - __retVal[3].y = f13; - __retVal[3].z = f23; -} - -mat4x3 __constructor(const float f) -{ - __retVal = mat4x3( f, 0.0, 0.0, - 0.0, f, 0.0, - 0.0, 0.0, f, - 0.0, 0.0, 0.0); -} - -mat4x3 __constructor(const int i) -{ - const float f = float(i); - __retVal = mat4x3(f); -} - -mat4x3 __constructor(const bool b) -{ - const float f = float(b); - __retVal = mat4x3(f); -} - -mat4x3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2, const vec3 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// misc assorted matrix constructors - -mat2 __constructor(const mat2 m) -{ - __retVal = m; -} - -mat2 __constructor(const mat3x2 m) -{ - __retVal = mat2(m[0], m[1]); -} - -mat2 __constructor(const mat4x2 m) -{ - __retVal = mat2(m[0], m[1]); -} - -mat2 __constructor(const mat2x3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat2x4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat3x4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat4x3 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - -mat2 __constructor(const mat4 m) -{ - __retVal = mat2(m[0].xy, m[1].xy); -} - - - -mat2x3 __constructor(const mat2x3 m) -{ - __retVal = m; -} - -mat2x3 __constructor(const mat3 m) -{ - __retVal = mat2x3(m[0], m[1]); -} - -mat2x3 __constructor(const mat4x3 m) -{ - __retVal = mat2x3(m[0], m[1]); -} - -mat2x3 __constructor(const mat2x4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat3x4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat4 m) -{ - __retVal = mat2x3(m[0].xyz, m[1].xyz); -} - -mat2x3 __constructor(const mat2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - -mat2x3 __constructor(const mat3x2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - -mat2x3 __constructor(const mat4x2 m) -{ - __retVal = mat2x3(m[0].x, m[0].y, 0.0, - m[1].x, m[1].y, 0.0); -} - - - -mat2x4 __constructor(const mat2x4 m) -{ - __retVal = m; -} - -mat2x4 __constructor(const mat3x4 m) -{ - __retVal = mat2x4(m[0], m[1]); -} - -mat2x4 __constructor(const mat4 m) -{ - __retVal = mat2x4(m[0], m[1]); -} - -mat2x4 __constructor(const mat2x3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat4x3 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, - m[1].x, m[1].y, m[1].z, 0.0); -} - -mat2x4 __constructor(const mat2 m) -{ - __retVal = mat2x4(m[0].x, m[1].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - -mat2x4 __constructor(const mat3x2 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - -mat2x4 __constructor(const mat4x2 m) -{ - __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, - m[1].x, m[1].y, 0.0, 0.0); -} - - - -mat3x2 __constructor(const mat3x2 m) -{ - __retVal = m; -} - -mat3x2 __constructor(const mat4x2 m) -{ - __retVal = mat3x2(m[0], m[1], m[2]); -} - -mat3x2 __constructor(const mat3 m) -{ - __retVal = mat3x2(m[0], m[1], m[2]); -} - -mat3x2 __constructor(const mat3x4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - m[2].x, m[2].y); -} - -mat3x2 __constructor(const mat4x3 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - m[2].x, m[2].y); -} - -mat3x2 __constructor(const mat4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - -mat3x2 __constructor(const mat2 m) -{ - __retVal = mat3x2(m[0], m[1], vec2(0.0)); -} - -mat3x2 __constructor(const mat2x3 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - -mat3x2 __constructor(const mat2x4 m) -{ - __retVal = mat3x2(m[0].x, m[0].y, - m[1].x, m[1].y, - 0.0, 0.0); -} - - - - -mat3 __constructor(const mat3 m) -{ - __retVal = m; -} - -mat3 __constructor(const mat4x3 m) -{ - __retVal = mat3 ( - m[0], - m[1], - m[2] - ); -} - -mat3 __constructor(const mat3x4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz - ); -} - -mat3 __constructor(const mat4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz - ); -} - -mat3 __constructor(const mat2x3 m) -{ - __retVal = mat3 ( - m[0], - m[1], - 0., 0., 1. - ); -} - -mat3 __constructor(const mat2x4 m) -{ - __retVal = mat3 ( - m[0].xyz, - m[1].xyz, - 0., 0., 1. - ); -} - -mat3 __constructor(const mat3x2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - m[2], 1. - ); -} - -mat3 __constructor(const mat4x2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - m[2], 1. - ); -} - -mat3 __constructor(const mat2 m) -{ - __retVal = mat3 ( - m[0], 0., - m[1], 0., - 0., 0., 1. - ); -} - - -mat3x4 __constructor(const mat3x4 m) -{ - __retVal = m; -} - -mat3x4 __constructor(const mat4 m) -{ - __retVal = mat3x4 ( - m[0], - m[1], - m[2] - ); -} - -mat3x4 __constructor(const mat3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - m[2], 0. - ); -} - -mat3x4 __constructor(const mat4x3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - m[2], 0. - ); -} - -mat3x4 __constructor(const mat2x4 m) -{ - __retVal = mat3x4 ( - m[0], - m[1], - 0., 0., 1., 0. - ); -} - -mat3x4 __constructor(const mat2x3 m) -{ - __retVal = mat3x4 ( - m[0], 0., - m[1], 0., - 0., 0., 1., 0. - ); -} - -mat3x4 __constructor(const mat3x2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0. - ); -} - -mat3x4 __constructor(const mat4x2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0. - ); -} - -mat3x4 __constructor(const mat2 m) -{ - __retVal = mat3x4 ( - m[0], 0., 0., - m[1], 0., 0., - 0., 0., 1., 0. - ); -} - - -mat4x2 __constructor(const mat4x2 m) -{ - __retVal = m; -} - -mat4x2 __constructor(const mat4x3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - m[3].xy - ); -} - -mat4x2 __constructor(const mat4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - m[3].xy - ); -} - -mat4x2 __constructor(const mat3x2 m) -{ - __retVal = mat4x2 ( - m[0], - m[1], - 0., 0. - ); -} - -mat4x2 __constructor(const mat3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - 0., 0. - ); -} - -mat4x2 __constructor(const mat3x4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - m[2].xy, - 0., 0. - ); -} - -mat4x2 __constructor(const mat2 m) -{ - __retVal = mat4x2 ( - m[0], - m[1], - 0., 0., - 0., 0. - ); -} - -mat4x2 __constructor(const mat2x3 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - 0., 0., - 0., 0. - ); -} - -mat4x2 __constructor(const mat2x4 m) -{ - __retVal = mat4x2 ( - m[0].xy, - m[1].xy, - 0., 0., - 0., 0. - ); -} - - -mat4x3 __constructor(const mat4x3 m) -{ - __retVal = m; -} - -mat4x3 __constructor(const mat4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz, - m[3].xyz - ); -} - -mat4x3 __constructor(const mat3 m) -{ - __retVal = mat4x3 ( - m[0], - m[1], - m[2], - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat3x4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - m[2].xyz, - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat4x2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - m[2], 1., - m[3], 0. - ); -} - -mat4x3 __constructor(const mat2x3 m) -{ - __retVal = mat4x3 ( - m[0], - m[1], - 0., 0., 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat3x2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - m[2], 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat2x4 m) -{ - __retVal = mat4x3 ( - m[0].xyz, - m[1].xyz, - 0., 0., 1., - 0., 0., 0. - ); -} - -mat4x3 __constructor(const mat2 m) -{ - __retVal = mat4x3 ( - m[0], 0., - m[1], 0., - 0., 0., 1., - 0., 0., 0. - ); -} - - -mat4 __constructor(const mat4 m) -{ - __retVal = m; -} - -mat4 __constructor(const mat3x4 m) -{ - __retVal = mat4 ( - m[0], - m[1], - m[2], - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat4x3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - m[2], 0., - m[3], 1. - ); -} - -mat4 __constructor(const mat2x4 m) -{ - __retVal = mat4 ( - m[0], - m[1], - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat4x2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0., - m[3], 0., 1. - ); -} - -mat4 __constructor(const mat3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - m[2], 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat2x3 m) -{ - __retVal = mat4 ( - m[0], 0., - m[1], 0., - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat3x2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - m[2], 1., 0., - 0., 0., 0., 1. - ); -} - -mat4 __constructor(const mat2 m) -{ - __retVal = mat4 ( - m[0], 0., 0., - m[1], 0., 0., - 0., 0., 1., 0., - 0., 0., 0., 1. - ); -} - - -void __operator += (inout mat2x3 m, const mat2x3 n) { - m[0] += n[0]; - m[1] += n[1]; -} - -void __operator += (inout mat2x4 m, const mat2x4 n) { - m[0] += n[0]; - m[1] += n[1]; -} - -void __operator += (inout mat3x2 m, const mat3x2 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; -} - -void __operator += (inout mat3x4 m, const mat3x4 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; -} - -void __operator += (inout mat4x2 m, const mat4x2 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; - m[3] += n[3]; -} - -void __operator += (inout mat4x3 m, const mat4x3 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; - m[3] += n[3]; -} - - -void __operator -= (inout mat2x3 m, const mat2x3 n) { - m[0] -= n[0]; - m[1] -= n[1]; -} - -void __operator -= (inout mat2x4 m, const mat2x4 n) { - m[0] -= n[0]; - m[1] -= n[1]; -} - -void __operator -= (inout mat3x2 m, const mat3x2 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; -} - -void __operator -= (inout mat3x4 m, const mat3x4 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; -} - -void __operator -= (inout mat4x2 m, const mat4x2 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; - m[3] -= n[3]; -} - -void __operator -= (inout mat4x3 m, const mat4x3 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; - m[3] -= n[3]; -} - - -void __operator /= (inout mat2x3 m, const mat2x3 n) { - m[0] /= n[0]; - m[1] /= n[1]; -} - -void __operator /= (inout mat2x4 m, const mat2x4 n) { - m[0] /= n[0]; - m[1] /= n[1]; -} - -void __operator /= (inout mat3x2 m, const mat3x2 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; -} - -void __operator /= (inout mat3x4 m, const mat3x4 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; -} - -void __operator /= (inout mat4x2 m, const mat4x2 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; - m[3] /= n[3]; -} - -void __operator /= (inout mat4x3 m, const mat4x3 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; - m[3] /= n[3]; -} - - -vec3 __operator * (const mat2x3 m, const vec2 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z; -} - -vec4 __operator * (const mat2x4 m, const vec2 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z; - __retVal.w = v.x * m[0].w + v.y * m[1].w; -} - -vec2 __operator * (const mat3x2 m, const vec3 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; -} - -vec4 __operator * (const mat3x4 m, const vec3 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z; - __retVal.w = v.x * m[0].w + v.y * m[1].w + v.z * m[2].w; -} - -vec2 __operator * (const mat4x2 m, const vec4 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; -} - -vec3 __operator * (const mat4x3 m, const vec4 v) -{ - __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; - __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; - __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z; -} - - -mat3x2 __operator * (const mat2 m, const mat3x2 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat2 m, const mat4x2 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat2x3 m, const mat2 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3 __operator * (const mat2x3 m, const mat3x2 n) -{ - //return mat3 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x3 __operator * (const mat2x3 m, const mat4x2 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat2x4 m, const mat2 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat2x4 m, const mat3x2 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4 __operator * (const mat2x4 m, const mat4x2 n) -{ - //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2 __operator * (const mat3x2 m, const mat2x3 n) -{ - //return mat2 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x2 __operator * (const mat3x2 m, const mat3 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat3x2 m, const mat4x3 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat3 m, const mat2x3 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat4x3 __operator * (const mat3 m, const mat4x3 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat3x4 m, const mat2x3 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat3x4 m, const mat3 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4 __operator * (const mat3x4 m, const mat4x3 n) -{ - //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2 __operator * (const mat4x2 m, const mat2x4 n) -{ - //return = mat2 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x2 __operator * (const mat4x2 m, const mat3x4 n) -{ - //return mat3x2 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x2 __operator * (const mat4x2 m, const mat4 n) -{ - //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x3 __operator * (const mat4x3 m, const mat2x4 n) -{ - //return mat2x3 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3 __operator * (const mat4x3 m, const mat3x4 n) -{ - //return mat3 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - -mat4x3 __operator * (const mat4x3 m, const mat4 n) -{ - //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; - __retVal[3] = m * n[3]; -} - - -mat2x4 __operator * (const mat4 m, const mat2x4 n) -{ - //return mat2x4 (m * n[0], m * n[1]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; -} - -mat3x4 __operator * (const mat4 m, const mat3x4 n) -{ - //return mat3x4 (m * n[0], m * n[1], m * n[2]); - __retVal[0] = m * n[0]; - __retVal[1] = m * n[1]; - __retVal[2] = m * n[2]; -} - - -void __operator *= (inout mat2x3 m, const mat2 n) { - m = m * n; -} - -void __operator *= (inout mat2x4 m, const mat2 n) { - m = m * n; -} - -void __operator *= (inout mat3x2 m, const mat3 n) { - m = m * n; -} - -void __operator *= (inout mat3x4 m, const mat3 n) { - m = m * n; -} - -void __operator *= (inout mat4x2 m, const mat4 n) { - m = m * n; -} - -void __operator *= (inout mat4x3 m, const mat4 n) { - m = m * n; -} - - -vec3 __operator * (const vec2 v, const mat3x2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - -vec4 __operator * (const vec2 v, const mat4x2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - -vec2 __operator * (const vec3 v, const mat2x3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec4 __operator * (const vec3 v, const mat4x3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - -vec2 __operator * (const vec4 v, const mat2x4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec3 __operator * (const vec4 v, const mat3x4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - - -void __operator += (inout mat2x3 m, const float a) { - m[0] += a; - m[1] += a; -} - -void __operator += (inout mat2x4 m, const float a) { - m[0] += a; - m[1] += a; -} - -void __operator += (inout mat3x2 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; -} - -void __operator += (inout mat3x4 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; -} - -void __operator += (inout mat4x2 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; - m[3] += a; -} - -void __operator += (inout mat4x3 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; - m[3] += a; -} - - -void __operator -= (inout mat2x3 m, const float a) { - m[0] -= a; - m[1] -= a; -} - -void __operator -= (inout mat2x4 m, const float a) { - m[0] -= a; - m[1] -= a; -} - -void __operator -= (inout mat3x2 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; -} - -void __operator -= (inout mat3x4 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; -} - -void __operator -= (inout mat4x2 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; - m[3] -= a; -} - -void __operator -= (inout mat4x3 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; - m[3] -= a; -} - - -void __operator *= (inout mat2x3 m, const float a) { - m[0] *= a; - m[1] *= a; -} - -void __operator *= (inout mat2x4 m, const float a) { - m[0] *= a; - m[1] *= a; -} - -void __operator *= (inout mat3x2 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; -} - -void __operator *= (inout mat3x4 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; -} - -void __operator *= (inout mat4x2 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; - m[3] *= a; -} - -void __operator *= (inout mat4x3 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; - m[3] *= a; -} - - -void __operator /= (inout mat2x3 m, const float a) { - m[0] /= a; - m[1] /= a; -} - -void __operator /= (inout mat2x4 m, const float a) { - m[0] /= a; - m[1] /= a; -} - -void __operator /= (inout mat3x2 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; -} - -void __operator /= (inout mat3x4 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; -} - -void __operator /= (inout mat4x2 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; - m[3] /= a; -} - -void __operator /= (inout mat4x3 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; - m[3] /= a; -} - - -mat2x3 __operator + (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] + n[0], m[1] + n[1]); -} - -mat2x4 __operator + (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] + n[0], m[1] + n[1]); -} - -mat3x2 __operator + (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); -} - -mat3x4 __operator + (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); -} - -mat4x2 __operator + (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); -} - -mat4x3 __operator + (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); -} - - -mat2x3 __operator - (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] - n[0], m[1] - n[1]); -} - -mat2x4 __operator - (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] - n[0], m[1] - n[1]); -} - -mat3x2 __operator - (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); -} - -mat3x4 __operator - (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); -} - -mat4x2 __operator - (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); -} - -mat4x3 __operator - (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); -} - - -mat2x3 __operator / (const mat2x3 m, const mat2x3 n) { - return mat2x3 (m[0] / n[0], m[1] / n[1]); -} - -mat2x4 __operator / (const mat2x4 m, const mat2x4 n) { - return mat2x4 (m[0] / n[0], m[1] / n[1]); -} - -mat3x2 __operator / (const mat3x2 m, const mat3x2 n) { - return mat3x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); -} - -mat3x4 __operator / (const mat3x4 m, const mat3x4 n) { - return mat3x4 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); -} - -mat4x2 __operator / (const mat4x2 m, const mat4x2 n) { - return mat4x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); -} - -mat4x3 __operator / (const mat4x3 m, const mat4x3 n) { - return mat4x3 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); -} - - -mat2x3 __operator + (const float a, const mat2x3 n) { - return mat2x3 (a + n[0], a + n[1]); -} - -mat2x3 __operator + (const mat2x3 m, const float b) { - return mat2x3 (m[0] + b, m[1] + b); -} - -mat2x4 __operator + (const float a, const mat2x4 n) { - return mat2x4 (a + n[0], a + n[1]); -} - -mat2x4 __operator + (const mat2x4 m, const float b) { - return mat2x4 (m[0] + b, m[1] + b); -} - -mat3x2 __operator + (const float a, const mat3x2 n) { - return mat3x2 (a + n[0], a + n[1], a + n[2]); -} - -mat3x2 __operator + (const mat3x2 m, const float b) { - return mat3x2 (m[0] + b, m[1] + b, m[2] + b); -} - -mat3x4 __operator + (const float a, const mat3x4 n) { - return mat3x4 (a + n[0], a + n[1], a + n[2]); -} - -mat3x4 __operator + (const mat3x4 m, const float b) { - return mat3x4 (m[0] + b, m[1] + b, m[2] + b); -} - -mat4x2 __operator + (const mat4x2 m, const float b) { - return mat4x2 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); -} - -mat4x2 __operator + (const float a, const mat4x2 n) { - return mat4x2 (a + n[0], a + n[1], a + n[2], a + n[3]); -} - -mat4x3 __operator + (const mat4x3 m, const float b) { - return mat4x3 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); -} - -mat4x3 __operator + (const float a, const mat4x3 n) { - return mat4x3 (a + n[0], a + n[1], a + n[2], a + n[3]); -} - - -mat2x3 __operator - (const float a, const mat2x3 n) { - return mat2x3 (a - n[0], a - n[1]); -} - -mat2x3 __operator - (const mat2x3 m, const float b) { - return mat2x3 (m[0] - b, m[1] - b); -} - -mat2x4 __operator - (const float a, const mat2x4 n) { - return mat2x4 (a - n[0], a - n[1]); -} - -mat2x4 __operator - (const mat2x4 m, const float b) { - return mat2x4 (m[0] - b, m[1] - b); -} - -mat3x2 __operator - (const float a, const mat3x2 n) { - return mat3x2 (a - n[0], a - n[1], a - n[2]); -} - -mat3x2 __operator - (const mat3x2 m, const float b) { - return mat3x2 (m[0] - b, m[1] - b, m[2] - b); -} - -mat3x4 __operator - (const float a, const mat3x4 n) { - return mat3x4 (a - n[0], a - n[1], a - n[2]); -} - -mat3x4 __operator - (const mat3x4 m, const float b) { - return mat3x4 (m[0] - b, m[1] - b, m[2] - b); -} - -mat4x2 __operator - (const mat4x2 m, const float b) { - return mat4x2 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); -} - -mat4x2 __operator - (const float a, const mat4x2 n) { - return mat4x2 (a - n[0], a - n[1], a - n[2], a - n[3]); -} - -mat4x3 __operator - (const mat4x3 m, const float b) { - return mat4x3 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); -} - -mat4x3 __operator - (const float a, const mat4x3 n) { - return mat4x3 (a - n[0], a - n[1], a - n[2], a - n[3]); -} - - -mat2x3 __operator * (const float a, const mat2x3 n) -{ - //return mat2x3 (a * n[0], a * n[1]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2x3 __operator * (const mat2x3 m, const float b) -{ - //return mat2x3 (m[0] * b, m[1] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat2x4 __operator * (const float a, const mat2x4 n) -{ - //return mat2x4 (a * n[0], a * n[1]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2x4 __operator * (const mat2x4 m, const float b) -{ - //return mat2x4 (m[0] * b, m[1] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat3x2 __operator * (const float a, const mat3x2 n) -{ - //return mat3x2 (a * n[0], a * n[1], a * n[2]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3x2 __operator * (const mat3x2 m, const float b) -{ - //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat3x4 __operator * (const float a, const mat3x4 n) -{ - //return mat3x4 (a * n[0], a * n[1], a * n[2]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3x4 __operator * (const mat3x4 m, const float b) -{ - //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat4x2 __operator * (const mat4x2 m, const float b) -{ - //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4x2 __operator * (const float a, const mat4x2 n) -{ - //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - -mat4x3 __operator * (const mat4x3 m, const float b) -{ - //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4x3 __operator * (const float a, const mat4x3 n) -{ - //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - - -mat2x3 __operator / (const float a, const mat2x3 n) -{ - //return mat2x3 (a / n[0], a / n[1]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; -} - -mat2x3 __operator / (const mat2x3 m, const float b) -{ - //return mat2x3 (m[0] / b, m[1] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; -} - -mat2x4 __operator / (const float a, const mat2x4 n) -{ - //return mat2x4 (a / n[0], a / n[1]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; -} - -mat2x4 __operator / (const mat2x4 m, const float b) -{ - //return mat2x4 (m[0] / b, m[1] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; -} - -mat3x2 __operator / (const float a, const mat3x2 n) -{ - //return mat3x2 (a / n[0], a / n[1], a / n[2]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; -} - -mat3x2 __operator / (const mat3x2 m, const float b) -{ - //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; -} - -mat3x4 __operator / (const float a, const mat3x4 n) -{ - //return mat3x4 (a / n[0], a / n[1], a / n[2]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; -} - -mat3x4 __operator / (const mat3x4 m, const float b) -{ - //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; -} - -mat4x2 __operator / (const mat4x2 m, const float b) -{ - //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; - __retVal[3] = m[3] * inv; -} - -mat4x2 __operator / (const float a, const mat4x2 n) -{ - //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; - __retVal[3] = inv * n[3]; -} - -mat4x3 __operator / (const mat4x3 m, const float b) -{ - //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); - const float inv = 1.0 / b; - __retVal[0] = m[0] * inv; - __retVal[1] = m[1] * inv; - __retVal[2] = m[2] * inv; - __retVal[3] = m[3] * inv; -} - -mat4x3 __operator / (const float a, const mat4x3 n) -{ - //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); - const float inv = 1.0 / a; - __retVal[0] = inv * n[0]; - __retVal[1] = inv * n[1]; - __retVal[2] = inv * n[2]; - __retVal[3] = inv * n[3]; -} - - -mat2x3 __operator - (const mat2x3 m) { - return mat2x3 (-m[0], -m[1]); -} - -mat2x4 __operator - (const mat2x4 m) { - return mat2x4 (-m[0], -m[1]); -} - -mat3x2 __operator - (const mat3x2 m) { - return mat3x2 (-m[0], -m[1], -m[2]); -} - -mat3x4 __operator - (const mat3x4 m) { - return mat3x4 (-m[0], -m[1], -m[2]); -} - -mat4x2 __operator - (const mat4x2 m) { - return mat4x2 (-m[0], -m[1], -m[2], -m[3]); -} - -mat4x3 __operator - (const mat4x3 m) { - return mat4x3 (-m[0], -m[1], -m[2], -m[3]); -} - - -void __operator -- (inout mat2x3 m) { - --m[0]; - --m[1]; -} - -void __operator -- (inout mat2x4 m) { - --m[0]; - --m[1]; -} - -void __operator -- (inout mat3x2 m) { - --m[0]; - --m[1]; - --m[2]; -} - -void __operator -- (inout mat3x4 m) { - --m[0]; - --m[1]; - --m[2]; -} - -void __operator -- (inout mat4x2 m) { - --m[0]; - --m[1]; - --m[2]; - --m[3]; -} - -void __operator -- (inout mat4x3 m) { - --m[0]; - --m[1]; - --m[2]; - --m[3]; -} - - -void __operator ++ (inout mat2x3 m) { - ++m[0]; - ++m[1]; -} - -void __operator ++ (inout mat2x4 m) { - ++m[0]; - ++m[1]; -} - -void __operator ++ (inout mat3x2 m) { - ++m[0]; - ++m[1]; - ++m[2]; -} - -void __operator ++ (inout mat3x4 m) { - ++m[0]; - ++m[1]; - ++m[2]; -} - -void __operator ++ (inout mat4x2 m) { - ++m[0]; - ++m[1]; - ++m[2]; - ++m[3]; -} - -void __operator ++ (inout mat4x3 m) { - ++m[0]; - ++m[1]; - ++m[2]; - ++m[3]; -} - diff --git a/src/mesa/shader/slang/library/slang_builtin_120_common.gc b/src/mesa/shader/slang/library/slang_builtin_120_common.gc deleted file mode 100644 index c6264c3b47..0000000000 --- a/src/mesa/shader/slang/library/slang_builtin_120_common.gc +++ /dev/null @@ -1,200 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.6 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -// -// 8.5 Matrix Functions -// - -mat2x3 matrixCompMult (mat2x3 m, mat2x3 n) { - return mat2x3 (m[0] * n[0], m[1] * n[1]); -} - -mat2x4 matrixCompMult (mat2x4 m, mat2x4 n) { - return mat2x4 (m[0] * n[0], m[1] * n[1]); -} - -mat3x2 matrixCompMult (mat3x2 m, mat3x2 n) { - return mat3x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat3x4 matrixCompMult (mat3x4 m, mat3x4 n) { - return mat3x4 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat4x2 matrixCompMult (mat4x2 m, mat4x2 n) { - return mat4x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - -mat4x3 matrixCompMult (mat4x3 m, mat4x3 n) { - return mat4x3 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - -mat2 outerProduct (vec2 c, vec2 r) { - return mat2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y - ); -} - -mat3 outerProduct (vec3 c, vec3 r) { - return mat3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, - c.x * r.z, c.y * r.z, c.z * r.z - ); -} - -mat4 outerProduct (vec4 c, vec4 r) { - return mat4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z, - c.x * r.w, c.y * r.w, c.z * r.w, c.w * r.w - ); -} - -mat2x3 outerProduct (vec3 c, vec2 r) { - return mat2x3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y - ); -} - -mat3x2 outerProduct (vec2 c, vec3 r) { - return mat3x2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y, - c.x * r.z, c.y * r.z - ); -} - -mat2x4 outerProduct (vec4 c, vec2 r) { - return mat2x4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y - ); -} - -mat4x2 outerProduct (vec2 c, vec4 r) { - return mat4x2 ( - c.x * r.x, c.y * r.x, - c.x * r.y, c.y * r.y, - c.x * r.z, c.y * r.z, - c.x * r.w, c.y * r.w - ); -} - -mat3x4 outerProduct (vec4 c, vec3 r) { - return mat3x4 ( - c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z - ); -} - -mat4x3 outerProduct (vec3 c, vec4 r) { - return mat4x3 ( - c.x * r.x, c.y * r.x, c.z * r.x, - c.x * r.y, c.y * r.y, c.z * r.y, - c.x * r.z, c.y * r.z, c.z * r.z, - c.x * r.w, c.y * r.w, c.z * r.w - ); -} - -mat2 transpose (mat2 m) { - return mat2 ( - m[0].x, m[1].x, - m[0].y, m[1].y - ); -} - -mat3 transpose (mat3 m) { - return mat3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y, - m[0].z, m[1].z, m[2].z - ); -} - -mat4 transpose (mat4 m) { - return mat4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y, - m[0].z, m[1].z, m[2].z, m[3].z, - m[0].w, m[1].w, m[2].w, m[3].w - ); -} - -mat2x3 transpose (mat3x2 m) { - return mat2x3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y - ); -} - -mat3x2 transpose (mat2x3 m) { - return mat3x2 ( - m[0].x, m[1].x, - m[0].y, m[1].y, - m[0].z, m[1].z - ); -} - -mat2x4 transpose (mat4x2 m) { - return mat2x4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y - ); -} - -mat4x2 transpose (mat2x4 m) { - return mat4x2 ( - m[0].x, m[1].x, - m[0].y, m[1].y, - m[0].z, m[1].z, - m[0].w, m[1].w - ); -} - -mat3x4 transpose (mat4x3 m) { - return mat3x4 ( - m[0].x, m[1].x, m[2].x, m[3].x, - m[0].y, m[1].y, m[2].y, m[3].y, - m[0].z, m[1].z, m[2].z, m[3].z - ); -} - -mat4x3 transpose (mat3x4 m) { - return mat4x3 ( - m[0].x, m[1].x, m[2].x, - m[0].y, m[1].y, m[2].y, - m[0].z, m[1].z, m[2].z, - m[0].w, m[1].w, m[2].w - ); -} - diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc b/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc deleted file mode 100644 index 7d516046a1..0000000000 --- a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc +++ /dev/null @@ -1,30 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.20, rev. 6 -// - -varying vec2 gl_PointCoord; - diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc deleted file mode 100644 index d75354deff..0000000000 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ /dev/null @@ -1,1887 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -// Note: the values assigned to these constants here aren't actually used. -// They're set by the compiler according to the GL context limits. -// See slang_simplify.c -const int gl_MaxLights = 8; -const int gl_MaxClipPlanes = 6; -const int gl_MaxTextureUnits = 8; -const int gl_MaxTextureCoords = 8; -const int gl_MaxVertexAttribs = 16; -const int gl_MaxVertexUniformComponents = 512; -const int gl_MaxVaryingFloats = 32; -const int gl_MaxVertexTextureImageUnits = 0; -const int gl_MaxCombinedTextureImageUnits = 2; -const int gl_MaxTextureImageUnits = 2; -const int gl_MaxFragmentUniformComponents = 64; -const int gl_MaxDrawBuffers = 1; - -uniform mat4 gl_ModelViewMatrix; -uniform mat4 gl_ProjectionMatrix; -uniform mat4 gl_ModelViewProjectionMatrix; -uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; - -uniform mat3 gl_NormalMatrix; - -uniform mat4 gl_ModelViewMatrixInverse; -uniform mat4 gl_ProjectionMatrixInverse; -uniform mat4 gl_ModelViewProjectionMatrixInverse; -uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords]; - -uniform mat4 gl_ModelViewMatrixTranspose; -uniform mat4 gl_ProjectionMatrixTranspose; -uniform mat4 gl_ModelViewProjectionMatrixTranspose; -uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords]; - -uniform mat4 gl_ModelViewMatrixInverseTranspose; -uniform mat4 gl_ProjectionMatrixInverseTranspose; -uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose; -uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords]; - -uniform float gl_NormalScale; - -struct gl_DepthRangeParameters { - float near; - float far; - float diff; -}; - -uniform gl_DepthRangeParameters gl_DepthRange; - -uniform vec4 gl_ClipPlane[gl_MaxClipPlanes]; - -struct gl_PointParameters { - float size; - float sizeMin; - float sizeMax; - float fadeThresholdSize; - float distanceConstantAttenuation; - float distanceLinearAttenuation; - float distanceQuadraticAttenuation; -}; - -uniform gl_PointParameters gl_Point; - -struct gl_MaterialParameters { - vec4 emission; - vec4 ambient; - vec4 diffuse; - vec4 specular; - float shininess; -}; - -uniform gl_MaterialParameters gl_FrontMaterial; -uniform gl_MaterialParameters gl_BackMaterial; - -/* NOTE: the order of these fields is significant! - * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. - */ -struct gl_LightSourceParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 position; - vec4 halfVector; - vec3 spotDirection; - float spotCosCutoff; - - float constantAttenuation; - float linearAttenuation; - float quadraticAttenuation; - float spotExponent; - - float spotCutoff; -}; - -uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; - -struct gl_LightModelParameters { - vec4 ambient; -}; - -uniform gl_LightModelParameters gl_LightModel; - -struct gl_LightModelProducts { - vec4 sceneColor; -}; - -uniform gl_LightModelProducts gl_FrontLightModelProduct; -uniform gl_LightModelProducts gl_BackLightModelProduct; - -struct gl_LightProducts { - vec4 ambient; - vec4 diffuse; - vec4 specular; -}; - -uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights]; -uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights]; - -uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits]; -uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords]; -uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords]; -uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords]; - -struct gl_FogParameters { - vec4 color; - float density; - float start; - float end; - float scale; -}; - -uniform gl_FogParameters gl_Fog; - - - - - -// -// 8.1 Angle and Trigonometry Functions -// - -//// radians - -float radians(const float deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal, deg, c; -} - -vec2 radians(const vec2 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal.xy, deg.xy, c.xx; -} - -vec3 radians(const vec3 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal.xyz, deg.xyz, c.xxx; -} - -vec4 radians(const vec4 deg) -{ - const float c = 3.1415926 / 180.0; - __asm vec4_multiply __retVal, deg, c.xxxx; -} - - -//// degrees - -float degrees(const float rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal, rad, c; -} - -vec2 degrees(const vec2 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal.xy, rad.xy, c.xx; -} - -vec3 degrees(const vec3 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx; -} - -vec4 degrees(const vec4 rad) -{ - const float c = 180.0 / 3.1415926; - __asm vec4_multiply __retVal, rad, c.xxxx; -} - - -//// sin - -float sin(const float radians) -{ - __asm float_sine __retVal, radians; -} - -vec2 sin(const vec2 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; -} - -vec3 sin(const vec3 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; - __asm float_sine __retVal.z, radians.z; -} - -vec4 sin(const vec4 radians) -{ - __asm float_sine __retVal.x, radians.x; - __asm float_sine __retVal.y, radians.y; - __asm float_sine __retVal.z, radians.z; - __asm float_sine __retVal.w, radians.w; -} - - -//// cos - -float cos(const float radians) -{ - __asm float_cosine __retVal, radians; -} - -vec2 cos(const vec2 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; -} - -vec3 cos(const vec3 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; - __asm float_cosine __retVal.z, radians.z; -} - -vec4 cos(const vec4 radians) -{ - __asm float_cosine __retVal.x, radians.x; - __asm float_cosine __retVal.y, radians.y; - __asm float_cosine __retVal.z, radians.z; - __asm float_cosine __retVal.w, radians.w; -} - - - -//// tan - -float tan(const float angle) -{ - const float s = sin(angle); - const float c = cos(angle); - return s / c; -} - -vec2 tan(const vec2 angle) -{ - const vec2 s = sin(angle); - const vec2 c = cos(angle); - return s / c; -} - -vec3 tan(const vec3 angle) -{ - const vec3 s = sin(angle); - const vec3 c = cos(angle); - return s / c; -} - -vec4 tan(const vec4 angle) -{ - const vec4 s = sin(angle); - const vec4 c = cos(angle); - return s / c; -} - - - -float asin(const float x) -{ - const float a0 = 1.5707288; // PI/2? - const float a1 = -0.2121144; - const float a2 = 0.0742610; - //const float a3 = -0.0187293; - const float halfPi = 3.1415926 * 0.5; - const float y = abs(x); - // three terms seem to be enough: - __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x); - // otherwise, try four: - //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x); -} - -vec2 asin(const vec2 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); -} - -vec3 asin(const vec3 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); - __retVal.z = asin(v.z); -} - -vec4 asin(const vec4 v) -{ - __retVal.x = asin(v.x); - __retVal.y = asin(v.y); - __retVal.z = asin(v.z); - __retVal.w = asin(v.w); -} - -float acos(const float x) -{ - const float halfPi = 3.1415926 * 0.5; - __retVal = halfPi - asin(x); -} - -vec2 acos(const vec2 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); -} - -vec3 acos(const vec3 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); - __retVal.z = acos(v.z); -} - -vec4 acos(const vec4 v) -{ - __retVal.x = acos(v.x); - __retVal.y = acos(v.y); - __retVal.z = acos(v.z); - __retVal.w = acos(v.w); -} - -float atan(const float x) -{ - __retVal = asin(x * inversesqrt(x * x + 1.0)); -} - -vec2 atan(const vec2 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); -} - -vec3 atan(const vec3 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); - __retVal.z = atan(y_over_x.z); -} - -vec4 atan(const vec4 y_over_x) -{ - __retVal.x = atan(y_over_x.x); - __retVal.y = atan(y_over_x.y); - __retVal.z = atan(y_over_x.z); - __retVal.w = atan(y_over_x.w); -} - -float atan(const float y, const float x) -{ - float r; - if (abs(x) > 1.0e-4) { - r = atan(y / x); - if (x < 0.0) { - r = r + sign(y) * 3.141593; - } - } - else { - r = sign(y) * 1.5707965; // pi/2 - } - return r; -} - -vec2 atan(const vec2 u, const vec2 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); -} - -vec3 atan(const vec3 u, const vec3 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); - __retVal.z = atan(u.z, v.z); -} - -vec4 atan(const vec4 u, const vec4 v) -{ - __retVal.x = atan(u.x, v.x); - __retVal.y = atan(u.y, v.y); - __retVal.z = atan(u.z, v.z); - __retVal.w = atan(u.w, v.w); -} - - -// -// 8.2 Exponential Functions -// - -//// pow - -float pow(const float a, const float b) -{ - __asm float_power __retVal, a, b; -} - -vec2 pow(const vec2 a, const vec2 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; -} - -vec3 pow(const vec3 a, const vec3 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; - __asm float_power __retVal.z, a.z, b.z; -} - -vec4 pow(const vec4 a, const vec4 b) -{ - __asm float_power __retVal.x, a.x, b.x; - __asm float_power __retVal.y, a.y, b.y; - __asm float_power __retVal.z, a.z, b.z; - __asm float_power __retVal.w, a.w, b.w; -} - - -//// exp - -float exp(const float a) -{ - // NOTE: log2(e) = 1.44269502 - float t = a * 1.44269502; - __asm float_exp2 __retVal, t; -} - -vec2 exp(const vec2 a) -{ - vec2 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; -} - -vec3 exp(const vec3 a) -{ - vec3 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; - __asm float_exp2 __retVal.z, t.z; -} - -vec4 exp(const vec4 a) -{ - vec4 t = a * 1.44269502; - __asm float_exp2 __retVal.x, t.x; - __asm float_exp2 __retVal.y, t.y; - __asm float_exp2 __retVal.z, t.z; - __asm float_exp2 __retVal.w, t.w; -} - - - -//// log2 - -float log2(const float x) -{ - __asm float_log2 __retVal, x; -} - -vec2 log2(const vec2 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; -} - -vec3 log2(const vec3 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; - __asm float_log2 __retVal.z, v.z; -} - -vec4 log2(const vec4 v) -{ - __asm float_log2 __retVal.x, v.x; - __asm float_log2 __retVal.y, v.y; - __asm float_log2 __retVal.z, v.z; - __asm float_log2 __retVal.w, v.w; -} - - -//// log (natural log) - -float log(const float x) -{ - // note: logBaseB(x) = logBaseN(x) / logBaseN(B) - // compute log(x) = log2(x) / log2(e) - // c = 1.0 / log2(e) = 0.693147181 - const float c = 0.693147181; - return log2(x) * c; -} - -vec2 log(const vec2 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - -vec3 log(const vec3 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - -vec4 log(const vec4 v) -{ - const float c = 0.693147181; - return log2(v) * c; -} - - -//// exp2 - -float exp2(const float a) -{ - __asm float_exp2 __retVal, a; -} - -vec2 exp2(const vec2 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; -} - -vec3 exp2(const vec3 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; - __asm float_exp2 __retVal.z, a.z; -} - -vec4 exp2(const vec4 a) -{ - __asm float_exp2 __retVal.x, a.x; - __asm float_exp2 __retVal.y, a.y; - __asm float_exp2 __retVal.z, a.z; - __asm float_exp2 __retVal.w, a.w; -} - - -//// sqrt - -float sqrt(const float x) -{ - const float nx = -x; - float r; - __asm float_rsq r, x; - r = r * x; - __asm vec4_cmp __retVal, nx, r, 0.0; -} - -vec2 sqrt(const vec2 x) -{ - const vec2 nx = -x, zero = vec2(0.0); - vec2 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - -vec3 sqrt(const vec3 x) -{ - const vec3 nx = -x, zero = vec3(0.0); - vec3 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - __asm float_rsq r.z, x.z; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - -vec4 sqrt(const vec4 x) -{ - const vec4 nx = -x, zero = vec4(0.0); - vec4 r; - __asm float_rsq r.x, x.x; - __asm float_rsq r.y, x.y; - __asm float_rsq r.z, x.z; - __asm float_rsq r.w, x.w; - r = r * x; - __asm vec4_cmp __retVal, nx, r, zero; -} - - -//// inversesqrt - -float inversesqrt(const float x) -{ - __asm float_rsq __retVal.x, x; -} - -vec2 inversesqrt(const vec2 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; -} - -vec3 inversesqrt(const vec3 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; - __asm float_rsq __retVal.z, v.z; -} - -vec4 inversesqrt(const vec4 v) -{ - __asm float_rsq __retVal.x, v.x; - __asm float_rsq __retVal.y, v.y; - __asm float_rsq __retVal.z, v.z; - __asm float_rsq __retVal.w, v.w; -} - - -//// normalize - -float normalize(const float x) -{ - __retVal = 1.0; -} - -vec2 normalize(const vec2 v) -{ - const float s = inversesqrt(dot(v, v)); - __asm vec4_multiply __retVal.xy, v, s; -} - -vec3 normalize(const vec3 v) -{ -// const float s = inversesqrt(dot(v, v)); -// __retVal = v * s; -// XXX note, we _could_ use __retVal.w instead of tmp and save a -// register, but that's actually a compilation error because v is a vec3 -// and the .w suffix is illegal. Oh well. - float tmp; - __asm vec3_dot tmp, v, v; - __asm float_rsq tmp, tmp; - __asm vec4_multiply __retVal.xyz, v, tmp; -} - -vec4 normalize(const vec4 v) -{ - float tmp; - __asm vec4_dot tmp, v, v; - __asm float_rsq tmp, tmp; - __asm vec4_multiply __retVal.xyz, v, tmp; -} - - - -// -// 8.3 Common Functions -// - - -//// abs - -float abs(const float a) -{ - __asm vec4_abs __retVal, a; -} - -vec2 abs(const vec2 a) -{ - __asm vec4_abs __retVal.xy, a; -} - -vec3 abs(const vec3 a) -{ - __asm vec4_abs __retVal.xyz, a; -} - -vec4 abs(const vec4 a) -{ - __asm vec4_abs __retVal, a; -} - - -//// sign - -float sign(const float x) -{ - float p, n; - __asm vec4_sgt p, x, 0.0; // p = (x > 0) - __asm vec4_sgt n, 0.0, x; // n = (x < 0) - __asm vec4_subtract __retVal, p, n; // sign = p - n -} - -vec2 sign(const vec2 v) -{ - vec2 p, n; - __asm vec4_sgt p.xy, v, 0.0; - __asm vec4_sgt n.xy, 0.0, v; - __asm vec4_subtract __retVal.xy, p, n; -} - -vec3 sign(const vec3 v) -{ - vec3 p, n; - __asm vec4_sgt p.xyz, v, 0.0; - __asm vec4_sgt n.xyz, 0.0, v; - __asm vec4_subtract __retVal.xyz, p, n; -} - -vec4 sign(const vec4 v) -{ - vec4 p, n; - __asm vec4_sgt p, v, 0.0; - __asm vec4_sgt n, 0.0, v; - __asm vec4_subtract __retVal, p, n; -} - - -//// floor - -float floor(const float a) -{ - __asm vec4_floor __retVal, a; -} - -vec2 floor(const vec2 a) -{ - __asm vec4_floor __retVal.xy, a; -} - -vec3 floor(const vec3 a) -{ - __asm vec4_floor __retVal.xyz, a; -} - -vec4 floor(const vec4 a) -{ - __asm vec4_floor __retVal, a; -} - - -//// ceil - -float ceil(const float a) -{ - // XXX this could be improved - float b = -a; - __asm vec4_floor b, b; - __retVal = -b; -} - -vec2 ceil(const vec2 a) -{ - vec2 b = -a; - __asm vec4_floor b, b; - __retVal.xy = -b; -} - -vec3 ceil(const vec3 a) -{ - vec3 b = -a; - __asm vec4_floor b, b; - __retVal.xyz = -b; -} - -vec4 ceil(const vec4 a) -{ - vec4 b = -a; - __asm vec4_floor b, b; - __retVal = -b; -} - - -//// fract - -float fract(const float a) -{ - __asm vec4_frac __retVal, a; -} - -vec2 fract(const vec2 a) -{ - __asm vec4_frac __retVal.xy, a; -} - -vec3 fract(const vec3 a) -{ - __asm vec4_frac __retVal.xyz, a; -} - -vec4 fract(const vec4 a) -{ - __asm vec4_frac __retVal, a; -} - - -//// mod (very untested!) - -float mod(const float a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal = a - b * floor(a * oneOverB); -} - -vec2 mod(const vec2 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal.xy = a - b * floor(a * oneOverB); -} - -vec3 mod(const vec3 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal.xyz = a - b * floor(a * oneOverB); -} - -vec4 mod(const vec4 a, const float b) -{ - float oneOverB; - __asm float_rcp oneOverB, b; - __retVal = a - b * floor(a * oneOverB); -} - -vec2 mod(const vec2 a, const vec2 b) -{ - vec2 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __retVal = a - b * floor(a * oneOverB); -} - -vec3 mod(const vec3 a, const vec3 b) -{ - vec3 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __asm float_rcp oneOverB.z, b.z; - __retVal = a - b * floor(a * oneOverB); -} - -vec4 mod(const vec4 a, const vec4 b) -{ - vec4 oneOverB; - __asm float_rcp oneOverB.x, b.x; - __asm float_rcp oneOverB.y, b.y; - __asm float_rcp oneOverB.z, b.z; - __asm float_rcp oneOverB.w, b.w; - __retVal = a - b * floor(a * oneOverB); -} - - -//// min - -float min(const float a, const float b) -{ - __asm vec4_min __retVal, a, b; -} - -vec2 min(const vec2 a, const vec2 b) -{ - __asm vec4_min __retVal.xy, a.xy, b.xy; -} - -vec3 min(const vec3 a, const vec3 b) -{ - __asm vec4_min __retVal.xyz, a.xyz, b.xyz; -} - -vec4 min(const vec4 a, const vec4 b) -{ - __asm vec4_min __retVal, a, b; -} - -vec2 min(const vec2 a, const float b) -{ - __asm vec4_min __retVal, a.xy, b; -} - -vec3 min(const vec3 a, const float b) -{ - __asm vec4_min __retVal, a.xyz, b; -} - -vec4 min(const vec4 a, const float b) -{ - __asm vec4_min __retVal, a, b; -} - - -//// max - -float max(const float a, const float b) -{ - __asm vec4_max __retVal, a, b; -} - -vec2 max(const vec2 a, const vec2 b) -{ - __asm vec4_max __retVal.xy, a.xy, b.xy; -} - -vec3 max(const vec3 a, const vec3 b) -{ - __asm vec4_max __retVal.xyz, a.xyz, b.xyz; -} - -vec4 max(const vec4 a, const vec4 b) -{ - __asm vec4_max __retVal, a, b; -} - -vec2 max(const vec2 a, const float b) -{ - __asm vec4_max __retVal, a.xy, b; -} - -vec3 max(const vec3 a, const float b) -{ - __asm vec4_max __retVal, a.xyz, b; -} - -vec4 max(const vec4 a, const float b) -{ - __asm vec4_max __retVal, a, b; -} - - -//// clamp - -float clamp(const float val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec2 clamp(const vec2 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec3 clamp(const vec3 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec4 clamp(const vec4 val, const float minVal, const float maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec2 clamp(const vec2 val, const vec2 minVal, const vec2 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec3 clamp(const vec3 val, const vec3 minVal, const vec3 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - -vec4 clamp(const vec4 val, const vec4 minVal, const vec4 maxVal) -{ - __asm vec4_clamp __retVal, val, minVal, maxVal; -} - - -//// mix - -float mix(const float x, const float y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec2 mix(const vec2 x, const vec2 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec3 mix(const vec3 x, const vec3 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec4 mix(const vec4 x, const vec4 y, const float a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec2 mix(const vec2 x, const vec2 y, const vec2 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec3 mix(const vec3 x, const vec3 y, const vec3 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - -vec4 mix(const vec4 x, const vec4 y, const vec4 a) -{ - __asm vec4_lrp __retVal, a, y, x; -} - - -//// step - -float step(const float edge, const float x) -{ - __asm vec4_sge __retVal, x, edge; -} - -vec2 step(const vec2 edge, const vec2 x) -{ - __asm vec4_sge __retVal.xy, x, edge; -} - -vec3 step(const vec3 edge, const vec3 x) -{ - __asm vec4_sge __retVal.xyz, x, edge; -} - -vec4 step(const vec4 edge, const vec4 x) -{ - __asm vec4_sge __retVal, x, edge; -} - -vec2 step(const float edge, const vec2 v) -{ - __asm vec4_sge __retVal.xy, v, edge; -} - -vec3 step(const float edge, const vec3 v) -{ - __asm vec4_sge __retVal.xyz, v, edge; -} - -vec4 step(const float edge, const vec4 v) -{ - __asm vec4_sge __retVal, v, edge; -} - - -//// smoothstep - -float smoothstep(const float edge0, const float edge1, const float x) -{ - float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec2 smoothstep(const vec2 edge0, const vec2 edge1, const vec2 v) -{ - vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec3 smoothstep(const vec3 edge0, const vec3 edge1, const vec3 v) -{ - vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec4 smoothstep(const vec4 edge0, const vec4 edge1, const vec4 v) -{ - vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec2 smoothstep(const float edge0, const float edge1, const vec2 v) -{ - vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec3 smoothstep(const float edge0, const float edge1, const vec3 v) -{ - vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - -vec4 smoothstep(const float edge0, const float edge1, const vec4 v) -{ - vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); - return t * t * (3.0 - 2.0 * t); -} - - - -// -// 8.4 Geometric Functions -// - - -//// length - -float length(const float x) -{ - return abs(x); -} - -float length(const vec2 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - -float length(const vec3 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + v.z * v.z - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - -float length(const vec4 v) -{ - float r; - const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + ... - __asm float_rsq r, p; // r = 1 / sqrt(p) - __retVal = p * r; // p * r = sqrt(p); -} - - -//// distance - -float distance(const float x, const float y) -{ - const float d = x - y; - __retVal = length(d); -} - -float distance(const vec2 v, const vec2 u) -{ - const vec2 d2 = v - u; - __retVal = length(d2); -} - -float distance(const vec3 v, const vec3 u) -{ - const vec3 d3 = v - u; - __retVal = length(d3); -} - -float distance(const vec4 v, const vec4 u) -{ - const vec4 d4 = v - u; - __retVal = length(d4); -} - - -//// cross - -vec3 cross(const vec3 v, const vec3 u) -{ - __asm vec3_cross __retVal.xyz, v, u; -} - - -//// faceforward - -float faceforward(const float N, const float I, const float Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec2 faceforward(const vec2 N, const vec2 I, const vec2 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec3 faceforward(const vec3 N, const vec3 I, const vec3 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - -vec4 faceforward(const vec4 N, const vec4 I, const vec4 Nref) -{ - // this could probably be done better - const float d = dot(Nref, I); - float s; - __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 - return mix(-N, N, s); -} - - -//// reflect - -float reflect(const float I, const float N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec2 reflect(const vec2 I, const vec2 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec3 reflect(const vec3 I, const vec3 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -vec4 reflect(const vec4 I, const vec4 N) -{ - return I - 2.0 * dot(N, I) * N; -} - -//// refract - -float refract(const float I, const float N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - float retval; - if (k < 0.0) - retval = 0.0; - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec2 refract(const vec2 I, const vec2 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec2 retval; - if (k < 0.0) - retval = vec2(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec3 refract(const vec3 I, const vec3 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec3 retval; - if (k < 0.0) - retval = vec3(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - -vec4 refract(const vec4 I, const vec4 N, const float eta) -{ - float n_dot_i = dot(N, I); - float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); - vec4 retval; - if (k < 0.0) - retval = vec4(0.0); - else - retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; - return retval; -} - - - - -// -// 8.5 Matrix Functions -// - -mat2 matrixCompMult (mat2 m, mat2 n) { - return mat2 (m[0] * n[0], m[1] * n[1]); -} - -mat3 matrixCompMult (mat3 m, mat3 n) { - return mat3 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -} - -mat4 matrixCompMult (mat4 m, mat4 n) { - return mat4 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); -} - - - - -// -// 8.6 Vector Relational Functions -// - -//// lessThan - -bvec2 lessThan(const vec2 u, const vec2 v) -{ - __asm vec4_slt __retVal.xy, u, v; -} - -bvec3 lessThan(const vec3 u, const vec3 v) -{ - __asm vec4_slt __retVal.xyz, u, v; -} - -bvec4 lessThan(const vec4 u, const vec4 v) -{ - __asm vec4_slt __retVal, u, v; -} - -bvec2 lessThan(const ivec2 u, const ivec2 v) -{ - __asm vec4_slt __retVal.xy, u, v; -} - -bvec3 lessThan(const ivec3 u, const ivec3 v) -{ - __asm vec4_slt __retVal.xyz, u, v; -} - -bvec4 lessThan(const ivec4 u, const ivec4 v) -{ - __asm vec4_slt __retVal, u, v; -} - - -//// lessThanEqual - -bvec2 lessThanEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sle __retVal.xy, u, v; -} - -bvec3 lessThanEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sle __retVal.xyz, u, v; -} - -bvec4 lessThanEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sle __retVal, u, v; -} - -bvec2 lessThanEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sle __retVal.xy, u, v; -} - -bvec3 lessThanEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sle __retVal.xyz, u, v; -} - -bvec4 lessThanEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sle __retVal, u, v; -} - - -//// greaterThan - -bvec2 greaterThan(const vec2 u, const vec2 v) -{ - __asm vec4_sgt __retVal.xy, u, v; -} - -bvec3 greaterThan(const vec3 u, const vec3 v) -{ - __asm vec4_sgt __retVal.xyz, u, v; -} - -bvec4 greaterThan(const vec4 u, const vec4 v) -{ - __asm vec4_sgt __retVal, u, v; -} - -bvec2 greaterThan(const ivec2 u, const ivec2 v) -{ - __asm vec4_sgt __retVal.xy, u.xy, v.xy; -} - -bvec3 greaterThan(const ivec3 u, const ivec3 v) -{ - __asm vec4_sgt __retVal.xyz, u, v; -} - -bvec4 greaterThan(const ivec4 u, const ivec4 v) -{ - __asm vec4_sgt __retVal, u, v; -} - - -//// greaterThanEqual - -bvec2 greaterThanEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sge __retVal.xy, u, v; -} - -bvec3 greaterThanEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sge __retVal.xyz, u, v; -} - -bvec4 greaterThanEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sge __retVal, u, v; -} - -bvec2 greaterThanEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sge __retVal.xy, u, v; -} - -bvec3 greaterThanEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sge __retVal.xyz, u, v; -} - -bvec4 greaterThanEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sge __retVal, u, v; -} - - -//// equal - -bvec2 equal(const vec2 u, const vec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const vec3 u, const vec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const vec4 u, const vec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - -bvec2 equal(const ivec2 u, const ivec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const ivec3 u, const ivec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const ivec4 u, const ivec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - -bvec2 equal(const bvec2 u, const bvec2 v) -{ - __asm vec4_seq __retVal.xy, u, v; -} - -bvec3 equal(const bvec3 u, const bvec3 v) -{ - __asm vec4_seq __retVal.xyz, u, v; -} - -bvec4 equal(const bvec4 u, const bvec4 v) -{ - __asm vec4_seq __retVal, u, v; -} - - - - -//// notEqual - -bvec2 notEqual(const vec2 u, const vec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const vec3 u, const vec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const vec4 u, const vec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - -bvec2 notEqual(const ivec2 u, const ivec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const ivec3 u, const ivec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const ivec4 u, const ivec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - -bvec2 notEqual(const bvec2 u, const bvec2 v) -{ - __asm vec4_sne __retVal.xy, u, v; -} - -bvec3 notEqual(const bvec3 u, const bvec3 v) -{ - __asm vec4_sne __retVal.xyz, u, v; -} - -bvec4 notEqual(const bvec4 u, const bvec4 v) -{ - __asm vec4_sne __retVal, u, v; -} - - - -//// any - -bool any(const bvec2 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - -bool any(const bvec3 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_add sum.x, sum.x, v.z; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - -bool any(const bvec4 v) -{ - float sum; - __asm vec4_add sum.x, v.x, v.y; - __asm vec4_add sum.x, sum.x, v.z; - __asm vec4_add sum.x, sum.x, v.w; - __asm vec4_sne __retVal.x, sum.x, 0.0; -} - - -//// all - -bool all (const bvec2 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_sne __retVal, prod, 0.0; -} - -bool all (const bvec3 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_multiply prod, prod, v.z; - __asm vec4_sne __retVal, prod, 0.0; -} - -bool all (const bvec4 v) -{ - float prod; - __asm vec4_multiply prod, v.x, v.y; - __asm vec4_multiply prod, prod, v.z; - __asm vec4_multiply prod, prod, v.w; - __asm vec4_sne __retVal, prod, 0.0; -} - - - -//// not - -bvec2 not (const bvec2 v) -{ - __asm vec4_seq __retVal.xy, v, 0.0; -} - -bvec3 not (const bvec3 v) -{ - __asm vec4_seq __retVal.xyz, v, 0.0; -} - -bvec4 not (const bvec4 v) -{ - __asm vec4_seq __retVal, v, 0.0; -} - - - -//// Texture Lookup Functions (for both fragment and vertex shaders) - -vec4 texture1D(const sampler1D sampler, const float coord) -{ - __asm vec4_tex_1d __retVal, sampler, coord; -} - -vec4 texture1DProj(const sampler1D sampler, const vec2 coord) -{ - // need to swizzle .y into .w - __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy; -} - -vec4 texture1DProj(const sampler1D sampler, const vec4 coord) -{ - __asm vec4_tex_1d_proj __retVal, sampler, coord; -} - - -vec4 texture2D(const sampler2D sampler, const vec2 coord) -{ - __asm vec4_tex_2d __retVal, sampler, coord; -} - -vec4 texture2DProj(const sampler2D sampler, const vec3 coord) -{ - // need to swizzle 'z' into 'w'. - __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz; -} - -vec4 texture2DProj(const sampler2D sampler, const vec4 coord) -{ - __asm vec4_tex_2d_proj __retVal, sampler, coord; -} - - -vec4 texture3D(const sampler3D sampler, const vec3 coord) -{ - __asm vec4_tex_3d __retVal, sampler, coord; -} - -vec4 texture3DProj(const sampler3D sampler, const vec4 coord) -{ - __asm vec4_tex_3d_proj __retVal, sampler, coord; -} - - -vec4 textureCube(const samplerCube sampler, const vec3 coord) -{ - __asm vec4_tex_cube __retVal, sampler, coord; -} - - - -vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) -{ - __asm vec4_tex_1d_shadow __retVal, sampler, coord; -} - -vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) -{ - // .s and .p will be divided by .q - __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord; -} - -vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) -{ - __asm vec4_tex_2d_shadow __retVal, sampler, coord; -} - -vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) -{ - // .s, .t and .p will be divided by .q - __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord; -} - - -//// GL_ARB_texture_rectangle: -vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) -{ - __asm vec4_tex_rect __retVal, sampler, coord; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) -{ - // need to swizzle .y into .w - __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) -{ - __asm vec4_tex_rect_proj __retVal, sampler, ccoord; -} - -vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) -{ - __asm vec4_tex_rect_shadow __retVal, sampler, coord; -} - -vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) -{ - __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord; -} - - - -//// GL_EXT_texture_array -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) -{ - __asm vec4_tex_1d_array __retVal, sampler, coord; -} - -vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) -{ - __asm vec4_tex_2d_array __retVal, sampler, coord; -} - - -// -// 8.9 Noise Functions -// -// AUTHOR: Stefan Gustavson (stegu@itn.liu.se), Nov 26, 2005 -// - -float noise1(const float x) -{ - __asm float_noise1 __retVal, x; -} - - -float noise1(const vec2 x) -{ - __asm float_noise2 __retVal, x; -} - -float noise1(const vec3 x) -{ - __asm float_noise3 __retVal, x; -} - -float noise1(const vec4 x) -{ - __asm float_noise4 __retVal, x; -} - -vec2 noise2(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); -} - -vec2 noise2(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2(19.34, 7.66)); -} - -vec2 noise2(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); -} - -vec2 noise2(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); -} - -vec3 noise3(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); - __retVal.z = noise1(x + 5.47); -} - -vec3 noise3(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2(19.34, 7.66)); - __retVal.z = noise1(x + vec2(5.47, 17.85)); -} - -vec3 noise3(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); - __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); -} - -vec3 noise3(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); - __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); -} - -vec4 noise4(const float x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + 19.34); - __retVal.z = noise1(x + 5.47); - __retVal.w = noise1(x + 23.54); -} - -vec4 noise4(const vec2 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec2 (19.34, 7.66)); - __retVal.z = noise1(x + vec2 (5.47, 17.85)); - __retVal.w = noise1(x + vec2 (23.54, 29.11)); -} - -vec4 noise4(const vec3 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); - __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); - __retVal.w = noise1(x + vec3(23.54, 29.11, 31.91)); -} - -vec4 noise4(const vec4 x) -{ - __retVal.x = noise1(x); - __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); - __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); - __retVal.w = noise1(x + vec4(23.54, 29.11, 31.91, 37.48)); -} diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc deleted file mode 100644 index 0a0d15903b..0000000000 --- a/src/mesa/shader/slang/library/slang_core.gc +++ /dev/null @@ -1,2619 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// This file defines nearly all constructors and operators for built-in data -// types, using extended language syntax. In general, compiler treats -// constructors and operators as ordinary functions with some exceptions. -// For example, the language does not allow functions to be called in -// constant expressions - here the exception is made to allow it. -// -// Each implementation provides its own version of this file. Each -// implementation can define the required set of operators and constructors -// in its own fashion. -// -// The extended language syntax is only present when compiling this file. -// It is implicitly included at the very beginning of the compiled shader, -// so no built-in functions can be used. -// -// To communicate with the implementation, a special extended "__asm" keyword -// is used, followed by an instruction name (any valid identifier), a -// destination variable identifier and a list of zero or more source -// variable identifiers. -// -// A variable identifier is a variable name declared earlier in the code -// (as a function parameter, local or global variable). -// -// An instruction name designates an instruction that must be exported -// by the implementation. Each instruction receives data from source -// variable identifiers and returns data in the destination variable -// identifier. -// -// It is up to the implementation how to define a particular operator -// or constructor. If it is expected to being used rarely, it can be -// defined in terms of other operators and constructors, -// for example: -// -// ivec2 __operator + (const ivec2 x, const ivec2 y) { -// return ivec2 (x[0] + y[0], x[1] + y[1]); -// } -// -// If a particular operator or constructor is expected to be used very -// often or is an atomic operation (that is, an operation that cannot be -// expressed in terms of other operations or would create a dependency -// cycle) it must be defined using one or more __asm constructs. -// -// Each implementation must define constructors for all scalar types -// (bool, float, int). There are 9 scalar-to-scalar constructors -// (including identity constructors). However, since the language -// introduces special constructors (like matrix constructor with a single -// scalar value), implementations must also implement these cases. -// The compiler provides the following algorithm when resolving a constructor: -// - try to find a constructor with a prototype matching ours, -// - if no constructor is found and this is a scalar-to-scalar constructor, -// raise an error, -// - if a constructor is found, execute it and return, -// - count the size of the constructor parameter list - if it is less than -// the size of our constructor's type, raise an error, -// - for each parameter in the list do a recursive constructor matching for -// appropriate scalar fields in the constructed variable, -// -// Each implementation must also define a set of operators that deal with -// built-in data types. -// There are four kinds of operators: -// 1) Operators that are implemented only by the compiler: "()" (function -// call), "," (sequence) and "?:" (selection). -// 2) Operators that are implemented by the compiler by expressing it in -// terms of other operators: -// - "." (field selection) - translated to subscript access, -// - "&&" (logical and) - translated to " ? : -// false", -// - "||" (logical or) - translated to " ? true : ", -// 3) Operators that can be defined by the implementation and if the required -// prototype is not found, standard behaviour is used: -// - "==", "!=", "=" (equality, assignment) - compare or assign -// matching fields one-by-one; -// note that at least operators for scalar data types must be defined -// by the implementation to get it work, -// 4) All other operators not mentioned above. If no required prototype is -// found, an error is raised. An implementation must follow the language -// specification to provide all valid operator prototypes. -// - - - -//// Basic, scalar constructors/casts - -int __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -int __constructor(const bool b) -{ - __retVal = b; -} - -int __constructor(const int i) -{ - __retVal = i; -} - -bool __constructor(const int i) -{ - __asm vec4_sne __retVal, i, 0.0; -} - -bool __constructor(const float f) -{ - __asm vec4_sne __retVal, f, 0.0; -} - -bool __constructor(const bool b) -{ - __retVal = b; -} - -float __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -float __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -float __constructor(const float f) -{ - __retVal = f; -} - - -//// vec2 constructors - -vec2 __constructor(const float x, const float y) -{ - __retVal.x = x; - __retVal.y = y; -} - -vec2 __constructor(const float f) -{ - __asm vec4_move __retVal.xy, f; -} - -vec2 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xy, i; -} - -vec2 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const bvec2 b) -{ -// __retVal = b; - __asm ivec4_to_vec4 __retVal.xy, b; -} - -vec2 __constructor(const vec3 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - -vec2 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xy, v.xy; -} - - -//// vec3 constructors - -vec3 __constructor(const float x, const float y, const float z) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; -} - -vec3 __constructor(const float f) -{ - // Note: this could be "__retVal.xyz = f" but that's an illegal assignment - __asm vec4_move __retVal.xyz, f; -} - -vec3 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal.xyz, i; -} - -vec3 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const bvec3 b) -{ - __asm ivec4_to_vec4 __retVal.xyz, b; -} - -vec3 __constructor(const vec4 v) -{ - __asm vec4_move __retVal.xyz, v; -} - - -//// vec4 constructors - -vec4 __constructor(const float x, const float y, const float z, const float w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -vec4 __constructor(const float f) -{ - // Note: this could be "__retVal = f" but that's an illegal assignment - __asm vec4_move __retVal, f; -} - -vec4 __constructor(const int i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const bool b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const bvec4 b) -{ - __asm ivec4_to_vec4 __retVal, b; -} - -vec4 __constructor(const ivec4 i) -{ - __asm ivec4_to_vec4 __retVal, i; -} - -vec4 __constructor(const vec3 v3, const float f) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xyz = v3; - __retVal.w = f; -} - -vec4 __constructor(const vec2 v2, const float f1, const float f2) -{ - // XXX this constructor shouldn't be needed anymore - __retVal.xy = v2; - __retVal.z = f1; - __retVal.w = f2; -} - - -//// ivec2 constructors - -ivec2 __constructor(const int i, const int j) -{ - __retVal.x = i; - __retVal.y = j; -} - -ivec2 __constructor(const int i) -{ - __asm vec4_move __retVal.xy, i; -} - -ivec2 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xy, f; -} - -ivec2 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal.xy, b; -} - - -//// ivec3 constructors - -ivec3 __constructor(const int i, const int j, const int k) -{ - __retVal.x = i; - __retVal.y = j; - __retVal.z = k; -} - -ivec3 __constructor(const int i) -{ - __asm vec4_move __retVal.xyz, i; -} - -ivec3 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal.xyz, f; -} - -ivec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - - -//// ivec4 constructors - -ivec4 __constructor(const int x, const int y, const int z, const int w) -{ - __retVal.x = x; - __retVal.y = y; - __retVal.z = z; - __retVal.w = w; -} - -ivec4 __constructor(const int i) -{ - __asm vec4_move __retVal, i; -} - -ivec4 __constructor(const float f) -{ - __asm vec4_to_ivec4 __retVal, f; -} - -ivec4 __constructor(const bool b) -{ - __asm vec4_to_ivec4 __retVal, b; -} - - -//// bvec2 constructors - -bvec2 __constructor(const bool b1, const bool b2) -{ - __retVal.x = b1; - __retVal.y = b2; -} - -bvec2 __constructor(const int i1, const int i2) -{ - __asm vec4_sne __retVal.x, i1, 0.0; - __asm vec4_sne __retVal.y, i2, 0.0; -} - - -bvec2 __constructor(const bool b) -{ - __asm vec4_move __retVal.xy, b; -} - -bvec2 __constructor(const float f) -{ - __asm vec4_sne __retVal.xy, f, 0.0; -} - -bvec2 __constructor(const int i) -{ - __asm vec4_sne __retVal.xy, i, 0.0; -} - -bvec2 __constructor(const vec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - -bvec2 __constructor(const ivec2 v) -{ - __asm vec4_sne __retVal.xy, v, 0.0; -} - - - -//// bvec3 constructors - -bvec3 __constructor(const bool b1, const bool b2, const bool b3) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; -} - -bvec3 __constructor(const float f1, const float f2, const float f3) -{ - __asm vec4_sne __retVal.x, f1, 0.0; - __asm vec4_sne __retVal.y, f2, 0.0; - __asm vec4_sne __retVal.z, f3, 0.0; -} - -bvec3 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyz, b; -} - -bvec3 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyz, f, 0.0; -} - -bvec3 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyz, i, 0.0; -} - -bvec3 __constructor(const vec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - -bvec3 __constructor(const ivec3 v) -{ - __asm vec4_sne __retVal.xyz, v, 0.0; -} - - - -//// bvec4 constructors - -bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) -{ - __retVal.x = b1; - __retVal.y = b2; - __retVal.z = b3; - __retVal.w = b4; -} - -bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) -{ - const float zero = 0.0; - __asm vec4_sne __retVal.x, f1, zero; - __asm vec4_sne __retVal.y, f2, zero; - __asm vec4_sne __retVal.z, f3, zero; - __asm vec4_sne __retVal.w, f4, zero; -} - -bvec4 __constructor(const bool b) -{ - __asm vec4_move __retVal.xyzw, b; -} - -bvec4 __constructor(const float f) -{ - __asm vec4_sne __retVal.xyzw, f, 0.0; -} - -bvec4 __constructor(const int i) -{ - __asm vec4_sne __retVal.xyzw, i, 0.0; -} - -bvec4 __constructor(const vec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - -bvec4 __constructor(const ivec4 v) -{ - __asm vec4_sne __retVal.xyzw, v, 0.0; -} - - - -//// mat2 constructors - -mat2 __constructor(const float m00, const float m10, - const float m01, const float m11) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[1].x = m01; - __retVal[1].y = m11; -} - -mat2 __constructor(const float f) -{ - __retVal[0].x = f; - __retVal[0].y = 0.0; - __retVal[1].x = 0.0; - __retVal[1].y = f; -} - -mat2 __constructor(const int i) -{ - return mat2(float(i)); -} - -mat2 __constructor(const bool b) -{ - return mat2(float(b)); -} - -mat2 __constructor(const vec2 c0, const vec2 c1) -{ - __retVal[0] = c0; - __retVal[1] = c1; -} - - -//// mat3 constructors - -mat3 __constructor(const float m00, const float m10, const float m20, - const float m01, const float m11, const float m21, - const float m02, const float m12, const float m22) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; -} - -mat3 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyy; - __retVal[1] = v.yxy; - __retVal[2] = v.yyx; -} - -mat3 __constructor(const int i) -{ - return mat3(float(i)); -} - -mat3 __constructor(const bool b) -{ - return mat3(float(b)); -} - -mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; -} - - -//// mat4 constructors - -mat4 __constructor(const float m00, const float m10, const float m20, const float m30, - const float m01, const float m11, const float m21, const float m31, - const float m02, const float m12, const float m22, const float m32, - const float m03, const float m13, const float m23, const float m33) -{ - __retVal[0].x = m00; - __retVal[0].y = m10; - __retVal[0].z = m20; - __retVal[0].w = m30; - __retVal[1].x = m01; - __retVal[1].y = m11; - __retVal[1].z = m21; - __retVal[1].w = m31; - __retVal[2].x = m02; - __retVal[2].y = m12; - __retVal[2].z = m22; - __retVal[2].w = m32; - __retVal[3].x = m03; - __retVal[3].y = m13; - __retVal[3].z = m23; - __retVal[3].w = m33; -} - - -mat4 __constructor(const float f) -{ - vec2 v = vec2(f, 0.0); - __retVal[0] = v.xyyy; - __retVal[1] = v.yxyy; - __retVal[2] = v.yyxy; - __retVal[3] = v.yyyx; -} - -mat4 __constructor(const int i) -{ - return mat4(float(i)); -} - -mat4 __constructor(const bool b) -{ - return mat4(float(b)); -} - -mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) -{ - __retVal[0] = c0; - __retVal[1] = c1; - __retVal[2] = c2; - __retVal[3] = c3; -} - - - -//// Basic int operators - -int __operator + (const int a, const int b) -{ - __asm vec4_add __retVal, a, b; -} - -int __operator - (const int a, const int b) -{ - __asm vec4_subtract __retVal, a, b; -} - -int __operator * (const int a, const int b) -{ - __asm vec4_multiply __retVal, a, b; -} - -int __operator / (const int a, const int b) -{ - float bInv, x; - __asm float_rcp bInv, b; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec2 operators - -ivec2 __operator + (const ivec2 a, const ivec2 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec2 __operator - (const ivec2 a, const ivec2 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec2 __operator * (const ivec2 a, const ivec2 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec2 __operator / (const ivec2 a, const ivec2 b) -{ - vec2 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec3 operators - -ivec3 __operator + (const ivec3 a, const ivec3 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec3 __operator - (const ivec3 a, const ivec3 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec3 __operator * (const ivec3 a, const ivec3 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec3 __operator / (const ivec3 a, const ivec3 b) -{ - vec3 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic ivec4 operators - -ivec4 __operator + (const ivec4 a, const ivec4 b) -{ - __asm vec4_add __retVal, a, b; -} - -ivec4 __operator - (const ivec4 a, const ivec4 b) -{ - __asm vec4_subtract __retVal, a, b; -} - -ivec4 __operator * (const ivec4 a, const ivec4 b) -{ - __asm vec4_multiply __retVal, a, b; -} - -ivec4 __operator / (const ivec4 a, const ivec4 b) -{ - vec4 bInv, x; - __asm float_rcp bInv.x, b.x; - __asm float_rcp bInv.y, b.y; - __asm float_rcp bInv.z, b.z; - __asm float_rcp bInv.w, b.w; - __asm vec4_multiply x, a, bInv; - __asm vec4_to_ivec4 __retVal, x; -} - - -//// Basic float operators - -float __operator + (const float a, const float b) -{ - __asm vec4_add __retVal, a, b; -} - -float __operator - (const float a, const float b) -{ - __asm vec4_subtract __retVal, a, b; -} - -float __operator * (const float a, const float b) -{ - __asm vec4_multiply __retVal, a, b; -} - -float __operator / (const float a, const float b) -{ - float bInv; - __asm float_rcp bInv.x, b; - __asm vec4_multiply __retVal, a, bInv; -} - - -//// Basic vec2 operators - -vec2 __operator + (const vec2 v, const vec2 u) -{ - __asm vec4_add __retVal.xy, v, u; -} - -vec2 __operator - (const vec2 v, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, v, u; -} - -vec2 __operator * (const vec2 v, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, v, u; -} - -vec2 __operator / (const vec2 v, const vec2 u) -{ - vec2 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm vec4_multiply __retVal.xy, v, w; -} - - -//// Basic vec3 operators - -vec3 __operator + (const vec3 v, const vec3 u) -{ - __asm vec4_add __retVal.xyz, v, u; -} - -vec3 __operator - (const vec3 v, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, v, u; -} - -vec3 __operator * (const vec3 v, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, v, u; -} - -vec3 __operator / (const vec3 v, const vec3 u) -{ - vec3 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm vec4_multiply __retVal.xyz, v, w; -} - - -//// Basic vec4 operators - -vec4 __operator + (const vec4 v, const vec4 u) -{ - __asm vec4_add __retVal, v, u; -} - -vec4 __operator - (const vec4 v, const vec4 u) -{ - __asm vec4_subtract __retVal, v, u; -} - -vec4 __operator * (const vec4 v, const vec4 u) -{ - __asm vec4_multiply __retVal, v, u; -} - -vec4 __operator / (const vec4 v, const vec4 u) -{ - vec4 w; // = 1 / u - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm float_rcp w.w, u.w; - __asm vec4_multiply __retVal, v, w; -} - - - - -//// Basic vec2/float operators - -vec2 __operator + (const float a, const vec2 u) -{ - __asm vec4_add __retVal.xy, a, u.xy; -} - -vec2 __operator + (const vec2 v, const float b) -{ - __asm vec4_add __retVal.xy, v.xy, b; -} - -vec2 __operator - (const float a, const vec2 u) -{ - __asm vec4_subtract __retVal.xy, a, u.xy; -} - -vec2 __operator - (const vec2 v, const float b) -{ - __asm vec4_subtract __retVal.xy, v.xy, b; -} - -vec2 __operator * (const float a, const vec2 u) -{ - __asm vec4_multiply __retVal.xy, a, u.xy; -} - -vec2 __operator * (const vec2 v, const float b) -{ - __asm vec4_multiply __retVal.xy, v.xy, b; -} - -vec2 __operator / (const float a, const vec2 u) -{ - vec2 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm vec4_multiply __retVal.xy, a, invU.xy; -} - -vec2 __operator / (const vec2 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xy, v.xy, invB; -} - - -//// Basic vec3/float operators - -vec3 __operator + (const float a, const vec3 u) -{ - __asm vec4_add __retVal.xyz, a, u.xyz; -} - -vec3 __operator + (const vec3 v, const float b) -{ - __asm vec4_add __retVal.xyz, v.xyz, b; -} - -vec3 __operator - (const float a, const vec3 u) -{ - __asm vec4_subtract __retVal.xyz, a, u.xyz; -} - -vec3 __operator - (const vec3 v, const float b) -{ - __asm vec4_subtract __retVal.xyz, v.xyz, b; -} - -vec3 __operator * (const float a, const vec3 u) -{ - __asm vec4_multiply __retVal.xyz, a, u.xyz; -} - -vec3 __operator * (const vec3 v, const float b) -{ - __asm vec4_multiply __retVal.xyz, v.xyz, b; -} - -vec3 __operator / (const float a, const vec3 u) -{ - vec3 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm vec4_multiply __retVal.xyz, a, invU.xyz; -} - -vec3 __operator / (const vec3 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal.xyz, v.xyz, invB; -} - - -//// Basic vec4/float operators - -vec4 __operator + (const float a, const vec4 u) -{ - __asm vec4_add __retVal, a, u; -} - -vec4 __operator + (const vec4 v, const float b) -{ - __asm vec4_add __retVal, v, b; -} - -vec4 __operator - (const float a, const vec4 u) -{ - __asm vec4_subtract __retVal, a, u; -} - -vec4 __operator - (const vec4 v, const float b) -{ - __asm vec4_subtract __retVal, v, b; -} - -vec4 __operator * (const float a, const vec4 u) -{ - __asm vec4_multiply __retVal, a, u; -} - -vec4 __operator * (const vec4 v, const float b) -{ - __asm vec4_multiply __retVal, v, b; -} - -vec4 __operator / (const float a, const vec4 u) -{ - vec4 invU; - __asm float_rcp invU.x, u.x; - __asm float_rcp invU.y, u.y; - __asm float_rcp invU.z, u.z; - __asm float_rcp invU.w, u.w; - __asm vec4_multiply __retVal, a, invU; -} - -vec4 __operator / (const vec4 v, const float b) -{ - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply __retVal, v, invB; -} - - - -//// Basic ivec2/int operators - -ivec2 __operator + (const int a, const ivec2 u) -{ - __retVal = ivec2(a) + u; -} - -ivec2 __operator + (const ivec2 v, const int b) -{ - __retVal = v + ivec2(b); -} - -ivec2 __operator - (const int a, const ivec2 u) -{ - __retVal = ivec2(a) - u; -} - -ivec2 __operator - (const ivec2 v, const int b) -{ - __retVal = v - ivec2(b); -} - -ivec2 __operator * (const int a, const ivec2 u) -{ - __retVal = ivec2(a) * u; -} - -ivec2 __operator * (const ivec2 v, const int b) -{ - __retVal = v * ivec2(b); -} - -ivec2 __operator / (const int a, const ivec2 u) -{ - __retVal = ivec2(a) / u; -} - -ivec2 __operator / (const ivec2 v, const int b) -{ - __retVal = v / ivec2(b); -} - - -//// Basic ivec3/int operators - -ivec3 __operator + (const int a, const ivec3 u) -{ - __retVal = ivec3(a) + u; -} - -ivec3 __operator + (const ivec3 v, const int b) -{ - __retVal = v + ivec3(b); -} - -ivec3 __operator - (const int a, const ivec3 u) -{ - __retVal = ivec3(a) - u; -} - -ivec3 __operator - (const ivec3 v, const int b) -{ - __retVal = v - ivec3(b); -} - -ivec3 __operator * (const int a, const ivec3 u) -{ - __retVal = ivec3(a) * u; -} - -ivec3 __operator * (const ivec3 v, const int b) -{ - __retVal = v * ivec3(b); -} - -ivec3 __operator / (const int a, const ivec3 u) -{ - __retVal = ivec3(a) / u; -} - -ivec3 __operator / (const ivec3 v, const int b) -{ - __retVal = v / ivec3(b); -} - - -//// Basic ivec4/int operators - -ivec4 __operator + (const int a, const ivec4 u) -{ - __retVal = ivec4(a) + u; -} - -ivec4 __operator + (const ivec4 v, const int b) -{ - __retVal = v + ivec4(b); -} - -ivec4 __operator - (const int a, const ivec4 u) -{ - __retVal = ivec4(a) - u; -} - -ivec4 __operator - (const ivec4 v, const int b) -{ - __retVal = v - ivec4(b); -} - -ivec4 __operator * (const int a, const ivec4 u) -{ - __retVal = ivec4(a) * u; -} - -ivec4 __operator * (const ivec4 v, const int b) -{ - __retVal = v * ivec4(b); -} - -ivec4 __operator / (const int a, const ivec4 u) -{ - __retVal = ivec4(a) / u; -} - -ivec4 __operator / (const ivec4 v, const int b) -{ - __retVal = v / ivec4(b); -} - - - - -//// Unary negation operator - -int __operator - (const int a) -{ - __asm vec4_negate __retVal.x, a; -} - -ivec2 __operator - (const ivec2 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec3 __operator - (const ivec3 v) -{ - __asm vec4_negate __retVal, v; -} - -ivec4 __operator - (const ivec4 v) -{ - __asm vec4_negate __retVal, v; -} - -float __operator - (const float a) -{ - __asm vec4_negate __retVal.x, a; -} - -vec2 __operator - (const vec2 v) -{ - __asm vec4_negate __retVal.xy, v.xy; -} - -vec3 __operator - (const vec3 v) -{ - __asm vec4_negate __retVal.xyz, v.xyz; -} - -vec4 __operator - (const vec4 v) -{ - __asm vec4_negate __retVal, v; -} - -mat2 __operator - (const mat2 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; -} - -mat3 __operator - (const mat3 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; -} - -mat4 __operator - (const mat4 m) -{ - __retVal[0] = -m[0]; - __retVal[1] = -m[1]; - __retVal[2] = -m[2]; - __retVal[3] = -m[3]; -} - - - -//// dot product - -float dot(const float a, const float b) -{ - __retVal = a * b; -} - -float dot(const vec2 a, const vec2 b) -{ - __retVal = a.x * b.x + a.y * b.y; -} - -float dot(const vec3 a, const vec3 b) -{ - __asm vec3_dot __retVal, a, b; -} - -float dot(const vec4 a, const vec4 b) -{ - __asm vec4_dot __retVal, a, b; -} - - - -//// int assignment operators - -int __operator += (inout int a, const int b) -{ - a = a + b; - return a; -} - -int __operator -= (inout int a, const int b) -{ - a = a - b; - return a; -} - -int __operator *= (inout int a, const int b) -{ - a = a * b; - return a; -} - -int __operator /= (inout int a, const int b) -{ - a = a / b; - return a; -} - - -//// ivec2 assignment operators - -ivec2 __operator += (inout ivec2 v, const ivec2 u) -{ - v = v + u; - return v; -} - -ivec2 __operator -= (inout ivec2 v, const ivec2 u) -{ - v = v - u; - return v; -} - -ivec2 __operator *= (inout ivec2 v, const ivec2 u) -{ - v = v * u; - return v; -} - -ivec2 __operator /= (inout ivec2 v, const ivec2 u) -{ - v = v / u; - return v; -} - - -//// ivec3 assignment operators - -ivec3 __operator += (inout ivec3 v, const ivec3 u) -{ - v = v + u; - return v; -} - -ivec3 __operator -= (inout ivec3 v, const ivec3 u) -{ - v = v - u; - return v; -} - -ivec3 __operator *= (inout ivec3 v, const ivec3 u) -{ - v = v * u; - return v; -} - -ivec3 __operator /= (inout ivec3 v, const ivec3 u) -{ - v = v / u; - return v; -} - - -//// ivec4 assignment operators - -ivec4 __operator += (inout ivec4 v, const ivec4 u) -{ - v = v + u; - return v; -} - -ivec4 __operator -= (inout ivec4 v, const ivec4 u) -{ - v = v - u; - return v; -} - -ivec4 __operator *= (inout ivec4 v, const ivec4 u) -{ - v = v * u; - return v; -} - -ivec4 __operator /= (inout ivec4 v, const ivec4 u) -{ - v = v / u; - return v; -} - - -//// float assignment operators - -float __operator += (inout float a, const float b) -{ - a = a + b; - return a; -} - -float __operator -= (inout float a, const float b) -{ - a = a - b; - return a; -} - -float __operator *= (inout float a, const float b) -{ - a = a * b; - return a; -} - -float __operator /= (inout float a, const float b) -{ - a = a / b; - return a; -} - - -//// vec2 assignment operators - -vec2 __operator += (inout vec2 v, const vec2 u) -{ - v = v + u; - return v; -} - -vec2 __operator -= (inout vec2 v, const vec2 u) -{ - v = v - u; - return v; -} - -vec2 __operator *= (inout vec2 v, const vec2 u) -{ - v = v * u; - return v; -} - -vec2 __operator /= (inout vec2 v, const vec2 u) -{ - v = v / u; - return v; -} - - -//// vec3 assignment operators - -vec3 __operator += (inout vec3 v, const vec3 u) -{ - v = v + u; - return v; -} - -vec3 __operator -= (inout vec3 v, const vec3 u) -{ - v = v - u; - return v; -} - -vec3 __operator *= (inout vec3 v, const vec3 u) -{ - v = v * u; - return v; -} - -vec3 __operator /= (inout vec3 v, const vec3 u) -{ - v = v / u; - return v; -} - - -//// vec4 assignment operators - -vec4 __operator += (inout vec4 v, const vec4 u) -{ - v = v + u; - return v; -} - -vec4 __operator -= (inout vec4 v, const vec4 u) -{ - v = v - u; - return v; -} - -vec4 __operator *= (inout vec4 v, const vec4 u) -{ - v = v * u; - return v; -} - -vec4 __operator /= (inout vec4 v, const vec4 u) -{ - v = v / u; - return v; -} - - - -//// ivec2/int assignment operators - -ivec2 __operator += (inout ivec2 v, const int a) -{ - v = v + ivec2(a); - return v; -} - -ivec2 __operator -= (inout ivec2 v, const int a) -{ - v = v - ivec2(a); - return v; -} - -ivec2 __operator *= (inout ivec2 v, const int a) -{ - v = v * ivec2(a); - return v; -} - -ivec2 __operator /= (inout ivec2 v, const int a) -{ - v = v / ivec2(a); - return v; -} - - -//// ivec3/int assignment operators - -ivec3 __operator += (inout ivec3 v, const int a) -{ - v = v + ivec3(a); - return v; -} - -ivec3 __operator -= (inout ivec3 v, const int a) -{ - v = v - ivec3(a); - return v; -} - -ivec3 __operator *= (inout ivec3 v, const int a) -{ - v = v * ivec3(a); - return v; -} - -ivec4 __operator /= (inout ivec3 v, const int a) -{ - v = v / ivec3(a); - return v; -} - - -//// ivec4/int assignment operators - -ivec4 __operator += (inout ivec4 v, const int a) -{ - v = v + ivec4(a); - return v; -} - -ivec4 __operator -= (inout ivec4 v, const int a) -{ - v = v - ivec4(a); - return v; -} - -ivec4 __operator *= (inout ivec4 v, const int a) -{ - v = v * ivec4(a); - return v; -} - -ivec4 __operator /= (inout ivec4 v, const int a) -{ - v = v / ivec4(a); - return v; -} - - - -//// vec2/float assignment operators - -vec2 __operator += (inout vec2 v, const float a) -{ - v = v + vec2(a); - return v; -} - -vec2 __operator -= (inout vec2 v, const float a) -{ - v = v - vec2(a); - return v; -} - -vec2 __operator *= (inout vec2 v, const float a) -{ - v = v * vec2(a); - return v; -} - -vec2 __operator /= (inout vec2 v, const float a) -{ - v = v / vec2(a); - return v; -} - - -//// vec3/float assignment operators - -vec3 __operator += (inout vec3 v, const float a) -{ - v = v + vec3(a); - return v; -} - -vec3 __operator -= (inout vec3 v, const float a) -{ - v = v - vec3(a); - return v; -} - -vec3 __operator *= (inout vec3 v, const float a) -{ - v = v * vec3(a); - return v; -} - -vec3 __operator /= (inout vec3 v, const float a) -{ - v = v / vec3(a); - return v; -} - - -//// vec4/float assignment operators - -vec4 __operator += (inout vec4 v, const float a) -{ - v = v + vec4(a); - return v; -} - -vec4 __operator -= (inout vec4 v, const float a) -{ - v = v - vec4(a); - return v; -} - -vec4 __operator *= (inout vec4 v, const float a) -{ - v = v * vec4(a); - return v; -} - -vec4 __operator /= (inout vec4 v, const float a) -{ - v = v / vec4(a); - return v; -} - - - - - -//// Basic mat2 operations - -mat2 __operator + (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; -} - -mat2 __operator - (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; -} - -mat2 __operator * (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; - __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; -} - -mat2 __operator / (const mat2 m, const mat2 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; -} - - -//// Basic mat3 operations - -mat3 __operator + (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; -} - -mat3 __operator - (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; -} - -mat3 __operator * (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; - __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; - __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; -} - -mat3 __operator / (const mat3 m, const mat3 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; -} - - -//// Basic mat4 operations - -mat4 __operator + (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] + n[0]; - __retVal[1] = m[1] + n[1]; - __retVal[2] = m[2] + n[2]; - __retVal[3] = m[3] + n[3]; -} - -mat4 __operator - (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] - n[0]; - __retVal[1] = m[1] - n[1]; - __retVal[2] = m[2] - n[2]; - __retVal[3] = m[3] - n[3]; -} - -mat4 __operator * (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; - __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; - __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; - __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; -} - -mat4 __operator / (const mat4 m, const mat4 n) -{ - __retVal[0] = m[0] / n[0]; - __retVal[1] = m[1] / n[1]; - __retVal[2] = m[2] / n[2]; - __retVal[3] = m[3] / n[3]; -} - - -//// mat2/float operations - -mat2 __operator + (const float a, const mat2 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; -} - -mat2 __operator + (const mat2 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; -} - -mat2 __operator - (const float a, const mat2 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; -} - -mat2 __operator - (const mat2 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; -} - -mat2 __operator * (const float a, const mat2 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; -} - -mat2 __operator * (const mat2 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; -} - -mat2 __operator / (const float a, const mat2 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; -} - -mat2 __operator / (const mat2 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; -} - - -//// mat3/float operations - -mat3 __operator + (const float a, const mat3 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; -} - -mat3 __operator + (const mat3 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; -} - -mat3 __operator - (const float a, const mat3 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; -} - -mat3 __operator - (const mat3 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; -} - -mat3 __operator * (const float a, const mat3 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; -} - -mat3 __operator * (const mat3 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; -} - -mat3 __operator / (const float a, const mat3 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; -} - -mat3 __operator / (const mat3 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; -} - - -//// mat4/float operations - -mat4 __operator + (const float a, const mat4 n) -{ - __retVal[0] = a + n[0]; - __retVal[1] = a + n[1]; - __retVal[2] = a + n[2]; - __retVal[3] = a + n[3]; -} - -mat4 __operator + (const mat4 m, const float b) -{ - __retVal[0] = m[0] + b; - __retVal[1] = m[1] + b; - __retVal[2] = m[2] + b; - __retVal[3] = m[3] + b; -} - -mat4 __operator - (const float a, const mat4 n) -{ - __retVal[0] = a - n[0]; - __retVal[1] = a - n[1]; - __retVal[2] = a - n[2]; - __retVal[3] = a - n[3]; -} - -mat4 __operator - (const mat4 m, const float b) -{ - __retVal[0] = m[0] - b; - __retVal[1] = m[1] - b; - __retVal[2] = m[2] - b; - __retVal[3] = m[3] - b; -} - -mat4 __operator * (const float a, const mat4 n) -{ - __retVal[0] = a * n[0]; - __retVal[1] = a * n[1]; - __retVal[2] = a * n[2]; - __retVal[3] = a * n[3]; -} - -mat4 __operator * (const mat4 m, const float b) -{ - __retVal[0] = m[0] * b; - __retVal[1] = m[1] * b; - __retVal[2] = m[2] * b; - __retVal[3] = m[3] * b; -} - -mat4 __operator / (const float a, const mat4 n) -{ - __retVal[0] = a / n[0]; - __retVal[1] = a / n[1]; - __retVal[2] = a / n[2]; - __retVal[3] = a / n[3]; -} - -mat4 __operator / (const mat4 m, const float b) -{ - __retVal[0] = m[0] / b; - __retVal[1] = m[1] / b; - __retVal[2] = m[2] / b; - __retVal[3] = m[3] / b; -} - - - -//// matrix / vector products - -vec2 __operator * (const mat2 m, const vec2 v) -{ - __retVal = m[0] * v.xx - + m[1] * v.yy; -} - -vec2 __operator * (const vec2 v, const mat2 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); -} - -vec3 __operator * (const mat3 m, const vec3 v) -{ - __retVal = m[0] * v.xxx - + m[1] * v.yyy - + m[2] * v.zzz; -} - -vec3 __operator * (const vec3 v, const mat3 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); -} - -vec4 __operator * (const mat4 m, const vec4 v) -{ - __retVal = m[0] * v.xxxx - + m[1] * v.yyyy - + m[2] * v.zzzz - + m[3] * v.wwww; -} - -vec4 __operator * (const vec4 v, const mat4 m) -{ - __retVal.x = dot(v, m[0]); - __retVal.y = dot(v, m[1]); - __retVal.z = dot(v, m[2]); - __retVal.w = dot(v, m[3]); -} - - - -//// mat2 assignment operators - -mat2 __operator += (inout mat2 m, const mat2 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - return m; -} - -mat2 __operator -= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - return m; -} - -mat2 __operator *= (inout mat2 m, const mat2 n) -{ - m = m * n; - return m; -} - -mat2 __operator /= (inout mat2 m, const mat2 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - return m; -} - - -//// mat3 assignment operators - -mat3 __operator += (inout mat3 m, const mat3 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - return m; -} - -mat3 __operator -= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - return m; -} - -mat3 __operator *= (inout mat3 m, const mat3 n) -{ - m = m * n; - return m; -} - -mat3 __operator /= (inout mat3 m, const mat3 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - return m; -} - - -// mat4 assignment operators - -mat4 __operator += (inout mat4 m, const mat4 n) -{ - m[0] = m[0] + n[0]; - m[1] = m[1] + n[1]; - m[2] = m[2] + n[2]; - m[3] = m[3] + n[3]; - return m; -} - -mat4 __operator -= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] - n[0]; - m[1] = m[1] - n[1]; - m[2] = m[2] - n[2]; - m[3] = m[3] - n[3]; - return m; -} - -mat4 __operator *= (inout mat4 m, const mat4 n) -{ - m = m * n; - return m; -} - -mat4 __operator /= (inout mat4 m, const mat4 n) -{ - m[0] = m[0] / n[0]; - m[1] = m[1] / n[1]; - m[2] = m[2] / n[2]; - m[3] = m[3] / n[3]; - return m; -} - - -//// mat2/float assignment operators - -mat2 __operator += (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - return m; -} - -mat2 __operator -= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - return m; -} - -mat2 __operator *= (inout mat2 m, const float a) -{ - vec2 v = vec2(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - -mat2 __operator /= (inout mat2 m, const float a) -{ - vec2 v = vec2(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - return m; -} - - -//// mat3/float assignment operators - -mat3 __operator += (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - return m; -} - -mat3 __operator -= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - return m; -} - -mat3 __operator *= (inout mat3 m, const float a) -{ - vec3 v = vec3(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - -mat3 __operator /= (inout mat3 m, const float a) -{ - vec3 v = vec3(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - return m; -} - - -//// mat4/float assignment operators - -mat4 __operator += (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] + v; - m[1] = m[1] + v; - m[2] = m[2] + v; - m[3] = m[3] + v; - return m; -} - -mat4 __operator -= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] - v; - m[1] = m[1] - v; - m[2] = m[2] - v; - m[3] = m[3] - v; - return m; -} - -mat4 __operator *= (inout mat4 m, const float a) -{ - vec4 v = vec4(a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - -mat4 __operator /= (inout mat4 m, const float a) -{ - vec4 v = vec4(1.0 / a); - m[0] = m[0] * v; - m[1] = m[1] * v; - m[2] = m[2] * v; - m[3] = m[3] * v; - return m; -} - - - -//// vec/mat assignment operators - -vec2 __operator *= (inout vec2 v, const mat2 m) -{ - v = v * m; - return v; -} - -vec3 __operator *= (inout vec3 v, const mat3 m) -{ - v = v * m; - return v; -} - -vec4 __operator *= (inout vec4 v, const mat4 m) -{ - v = v * m; - return v; -} - - - -//// pre-decrement operators - -int __operator --(inout int a) -{ - a = a - 1; - __retVal = a; -} - -ivec2 __operator --(inout ivec2 v) -{ - v = v - ivec2(1); - __retVal = v; -} - -ivec3 __operator --(inout ivec3 v) -{ - v = v - ivec3(1); - __retVal = v; -} - -ivec4 __operator --(inout ivec4 v) -{ - v = v - ivec4(1); - __retVal = v; -} - - -float __operator --(inout float a) -{ - a = a - 1.0; - __retVal = a; -} - -vec2 __operator --(inout vec2 v) -{ - v = v - vec2(1.0); - __retVal = v; -} - -vec3 __operator --(inout vec3 v) -{ - v = v - vec3(1.0); - __retVal = v; -} - -vec4 __operator --(inout vec4 v) -{ - v = v - vec4(1.0); - __retVal = v; -} - - -mat2 __operator --(inout mat2 m) -{ - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); - __retVal = m; -} - -mat3 __operator --(inout mat3 m) -{ - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); - __retVal = m; -} - -mat4 __operator --(inout mat4 m) -{ - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); - __retVal = m; -} - - -//// pre-increment operators - -int __operator ++(inout int a) -{ - a = a + 1; - __retVal = a; -} - -ivec2 __operator ++(inout ivec2 v) -{ - v = v + ivec2(1); - __retVal = v; -} - -ivec3 __operator ++(inout ivec3 v) -{ - v = v + ivec3(1); - __retVal = v; -} - -ivec4 __operator ++(inout ivec4 v) -{ - v = v + ivec4(1); - __retVal = v; -} - - -float __operator ++(inout float a) -{ - a = a + 1.0; - __retVal = a; -} - -vec2 __operator ++(inout vec2 v) -{ - v = v + vec2(1.0); - __retVal = v; -} - -vec3 __operator ++(inout vec3 v) -{ - v = v + vec3(1.0); - __retVal = v; -} - -vec4 __operator ++(inout vec4 v) -{ - v = v + vec4(1.0); - __retVal = v; -} - - -mat2 __operator ++(inout mat2 m) -{ - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - __retVal = m; -} - -mat3 __operator ++(inout mat3 m) -{ - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - __retVal = m; -} - -mat4 __operator ++(inout mat4 m) -{ - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - __retVal = m; -} - - - -//// post-decrement - -int __postDecr(inout int a) -{ - __retVal = a; - a = a - 1; -} - -ivec2 __postDecr(inout ivec2 v) -{ - __retVal = v; - v = v - ivec2(1); -} - -ivec3 __postDecr(inout ivec3 v) -{ - __retVal = v; - v = v - ivec3(1); -} - -ivec4 __postDecr(inout ivec4 v) -{ - __retVal = v; - v = v - ivec4(1); -} - - -float __postDecr(inout float a) -{ - __retVal = a; - a = a - 1.0; -} - -vec2 __postDecr(inout vec2 v) -{ - __retVal = v; - v = v - vec2(1.0); -} - -vec3 __postDecr(inout vec3 v) -{ - __retVal = v; - v = v - vec3(1.0); -} - -vec4 __postDecr(inout vec4 v) -{ - __retVal = v; - v = v - vec4(1.0); -} - - -mat2 __postDecr(inout mat2 m) -{ - __retVal = m; - m[0] = m[0] - vec2(1.0); - m[1] = m[1] - vec2(1.0); -} - -mat3 __postDecr(inout mat3 m) -{ - __retVal = m; - m[0] = m[0] - vec3(1.0); - m[1] = m[1] - vec3(1.0); - m[2] = m[2] - vec3(1.0); -} - -mat4 __postDecr(inout mat4 m) -{ - __retVal = m; - m[0] = m[0] - vec4(1.0); - m[1] = m[1] - vec4(1.0); - m[2] = m[2] - vec4(1.0); - m[3] = m[3] - vec4(1.0); -} - - -//// post-increment - -float __postIncr(inout float a) -{ - __retVal = a; - a = a + 1; -} - -vec2 __postIncr(inout vec2 v) -{ - __retVal = v; - v = v + vec2(1.0); -} - -vec3 __postIncr(inout vec3 v) -{ - __retVal = v; - v = v + vec3(1.0); -} - -vec4 __postIncr(inout vec4 v) -{ - __retVal = v; - v = v + vec4(1.0); -} - - -int __postIncr(inout int a) -{ - __retVal = a; - a = a + 1; -} - -ivec2 __postIncr(inout ivec2 v) -{ - __retVal = v; - v = v + ivec2(1); -} - -ivec3 __postIncr(inout ivec3 v) -{ - __retVal = v; - v = v + ivec3(1); -} - -ivec4 __postIncr(inout ivec4 v) -{ - __retVal = v; - v = v + ivec3(1); -} - - -mat2 __postIncr(inout mat2 m) -{ - mat2 n = m; - m[0] = m[0] + vec2(1.0); - m[1] = m[1] + vec2(1.0); - return n; -} - -mat3 __postIncr(inout mat3 m) -{ - mat3 n = m; - m[0] = m[0] + vec3(1.0); - m[1] = m[1] + vec3(1.0); - m[2] = m[2] + vec3(1.0); - return n; -} - -mat4 __postIncr(inout mat4 m) -{ - mat4 n = m; - m[0] = m[0] + vec4(1.0); - m[1] = m[1] + vec4(1.0); - m[2] = m[2] + vec4(1.0); - m[3] = m[3] + vec4(1.0); - return n; -} - - - -//// inequality operators - - -// XXX are the inequality operators for floats/ints really needed???? -bool __operator < (const float a, const float b) -{ - __asm vec4_sgt __retVal.x, b, a; -} - - -bool __operator < (const int a, const int b) { - return float (a) < float (b); -} - -bool __operator > (const float a, const float b) { - bool c; - __asm float_less c, b, a; - return c; -} - -bool __operator > (const int a, const int b) { - return float (a) > float (b); -} - -bool __operator >= (const float a, const float b) { - bool g, e; - __asm float_less g, b, a; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator >= (const int a, const int b) { - return float (a) >= float (b); -} - -bool __operator <= (const float a, const float b) { - bool g, e; - __asm float_less g, a, b; - __asm float_equal e, a, b; - return g || e; -} - -bool __operator <= (const int a, const int b) { - return float (a) <= float (b); -} - - - -// -// MESA-specific extension functions. -// - -void printMESA (const float f) { - __asm float_print f; -} - -void printMESA (const int i) { - __asm int_print i; -} - -void printMESA (const bool b) { - __asm bool_print b; -} - -void printMESA (const vec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const vec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const vec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const ivec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const ivec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const ivec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const bvec2 v) { - printMESA (v.x); - printMESA (v.y); -} - -void printMESA (const bvec3 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); -} - -void printMESA (const bvec4 v) { - printMESA (v.x); - printMESA (v.y); - printMESA (v.z); - printMESA (v.w); -} - -void printMESA (const mat2 m) { - printMESA (m[0]); - printMESA (m[1]); -} - -void printMESA (const mat3 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); -} - -void printMESA (const mat4 m) { - printMESA (m[0]); - printMESA (m[1]); - printMESA (m[2]); - printMESA (m[3]); -} - -void printMESA (const sampler1D e) { - __asm int_print e; -} - -void printMESA (const sampler2D e) { - __asm int_print e; -} - -void printMESA (const sampler3D e) { - __asm int_print e; -} - -void printMESA (const samplerCube e) { - __asm int_print e; -} - -void printMESA (const sampler1DShadow e) { - __asm int_print e; -} - -void printMESA (const sampler2DShadow e) { - __asm int_print e; -} - diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc deleted file mode 100644 index 54a80ea0e0..0000000000 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ /dev/null @@ -1,299 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_input vec4 gl_FragCoord; -__fixed_input bool gl_FrontFacing; -__fixed_output vec4 gl_FragColor; -__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers]; -__fixed_output float gl_FragDepth; - -varying vec4 gl_Color; -varying vec4 gl_SecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - - - -//// 8.7 Texture Lookup Functions (with bias) - -vec4 texture1D(const sampler1D sampler, const float coord, const float bias) -{ - vec4 coord4; - coord4.x = coord; - coord4.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, coord4; -} - -vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) -{ - // do projection here (there's no vec4_texbp1d instruction) - vec4 pcoord; - pcoord.x = coord.x / coord.y; - pcoord.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - -vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp1d instruction) - vec4 pcoord; - pcoord.x = coord.x / coord.z; - pcoord.w = bias; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - - - - -vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord.xy; - coord4.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, coord4; -} - -vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) -{ - // do projection here (there's no vec4_texbp2d instruction) - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - -vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp2d instruction) - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.w = bias; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - - - - -vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord.xyz; - coord4.w = bias; - __asm vec4_tex_3d_bias __retVal, sampler, coord4; -} - -vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) -{ - // do projection here (there's no vec4_texbp3d instruction) - vec4 pcoord; - pcoord.xyz = coord.xyz / coord.w; - pcoord.w = bias; - __asm vec4_tex_3d_bias __retVal, sampler, pcoord; -} - - - - -vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_cube __retVal, sampler, coord4; -} - - - -vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.w; - pcoord.z = coord.z; - pcoord.w = bias; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; -} - -vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.z = coord.z; - pcoord.w = bias; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; -} - - - -//// GL_EXT_texture_array - -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) -{ - vec4 coord4; - coord4.xy = coord; - __asm vec4_tex_1d_array __retVal, sampler, coord4; -} - -vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = bias; - __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; -} - -vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) -{ - vec4 coord4; - coord4.xyz = coord; - __asm vec4_tex_2d_array __retVal, sampler, coord4; -} - -vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; -} - -vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) -{ - vec4 coord4; - coord4.xy = coord; - __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = bias; - __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) -{ - vec4 coord4; - coord4.xyz = coord; - __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = bias; - __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; -} - - - -// -// 8.8 Fragment Processing Functions -// - -float dFdx(const float p) -{ - __asm vec4_ddx __retVal.x, p.xxxx; -} - -vec2 dFdx(const vec2 p) -{ - __asm vec4_ddx __retVal.xy, p.xyyy; -} - -vec3 dFdx(const vec3 p) -{ - __asm vec4_ddx __retVal.xyz, p.xyzz; -} - -vec4 dFdx(const vec4 p) -{ - __asm vec4_ddx __retVal, p; -} - -float dFdy(const float p) -{ - __asm vec4_ddy __retVal.x, p.xxxx; -} - -vec2 dFdy(const vec2 p) -{ - __asm vec4_ddy __retVal.xy, p.xyyy; -} - -vec3 dFdy(const vec3 p) -{ - __asm vec4_ddy __retVal.xyz, p.xyzz; -} - -vec4 dFdy(const vec4 p) -{ - __asm vec4_ddy __retVal, p; -} - -float fwidth (const float p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec2 fwidth(const vec2 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec3 fwidth(const vec3 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - -vec4 fwidth(const vec4 p) -{ - // XXX hand-write with __asm - return abs(dFdx(p)) + abs(dFdy(p)); -} - diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc deleted file mode 100644 index 0c67c2ef20..0000000000 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ /dev/null @@ -1,210 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_output vec4 gl_Position; -__fixed_output float gl_PointSize; -__fixed_output vec4 gl_ClipVertex; - -attribute vec4 gl_Color; -attribute vec4 gl_SecondaryColor; -attribute vec3 gl_Normal; -attribute vec4 gl_Vertex; -attribute vec4 gl_MultiTexCoord0; -attribute vec4 gl_MultiTexCoord1; -attribute vec4 gl_MultiTexCoord2; -attribute vec4 gl_MultiTexCoord3; -attribute vec4 gl_MultiTexCoord4; -attribute vec4 gl_MultiTexCoord5; -attribute vec4 gl_MultiTexCoord6; -attribute vec4 gl_MultiTexCoord7; -attribute float gl_FogCoord; - -varying vec4 gl_FrontColor; -varying vec4 gl_BackColor; -varying vec4 gl_FrontSecondaryColor; -varying vec4 gl_BackSecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - -// -// Geometric Functions -// - -vec4 ftransform() -{ - __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx - + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy - + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz - + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; -} - - - -// -// 8.7 Texture Lookup Functions -// These are pretty much identical to the ones in slang_fragment_builtin.gc -// When used in a vertex program, the texture sample instructions should not -// be using a LOD term so it's effectively zero. Adding 'lod' to that does -// what we want. -// - -vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod) -{ - vec4 coord4; - coord4.x = coord; - coord4.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, coord4; -} - -vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.y; - pcoord.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - -vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.z; - pcoord.w = lod; - __asm vec4_tex_1d_bias __retVal, sampler, pcoord; -} - - - -vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod) -{ - vec4 coord4; - coord4.xy = coord.xy; - coord4.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, coord4; -} - -vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - -vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias __retVal, sampler, pcoord; -} - - -vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord.xyz; - coord4.w = lod; - __asm vec4_tex_3d_bias __retVal, sampler, coord4; -} - -vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod) -{ - // do projection here (there's no vec4_tex_3d_bias_proj instruction) - vec4 pcoord; - pcoord.xyz = coord.xyz / coord.w; - pcoord.w = lod; - __asm vec4_tex_3d_bias __retVal, sampler, pcoord; -} - - -vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_cube __retVal, sampler, coord4; -} - - -vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, - const float lod) -{ - vec4 pcoord; - pcoord.x = coord.x / coord.w; - pcoord.z = coord.z; - pcoord.w = lod; - __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; -} - - -vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; -} - -vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, - const float lod) -{ - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.z = coord.z; - pcoord.w = lod; - __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; -} - - -//// GL_EXT_texture_array - -vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) -{ - vec4 coord4; - coord4.xy = coord; - coord4.w = lod; - __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; -} - - -vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) -{ - vec4 coord4; - coord4.xyz = coord; - coord4.w = lod; - __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; -} - diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c deleted file mode 100644 index b7bf4e06dc..0000000000 --- a/src/mesa/shader/slang/slang_builtin.c +++ /dev/null @@ -1,937 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_builtin.c - * Resolve built-in uniform vars. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/slang/slang_ir.h" -#include "shader/slang/slang_builtin.h" - - -/** special state token (see below) */ -#define STATE_ARRAY ((gl_state_index) 0xfffff) - - -/** - * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. - * Allocate room for the state in the given param list and return position - * in the list. - * Yes, this is kind of ugly, but it works. - */ -static GLint -lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, - GLuint *swizzleOut, - struct gl_program_parameter_list *paramList) -{ - /* - * NOTE: The ARB_vertex_program extension specified that matrices get - * loaded in registers in row-major order. With GLSL, we want column- - * major order. So, we need to transpose all matrices here... - */ - static const struct { - const char *name; - gl_state_index matrix; - gl_state_index modifier; - } matrices[] = { - { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, - { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, - { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, - { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, - { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, - { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, - - { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, - - { NULL, 0, 0 } - }; - gl_state_index tokens[STATE_LENGTH]; - GLuint i; - GLboolean isMatrix = GL_FALSE; - - for (i = 0; i < STATE_LENGTH; i++) { - tokens[i] = 0; - } - *swizzleOut = SWIZZLE_NOOP; - - /* first, look if var is a pre-defined matrix */ - for (i = 0; matrices[i].name; i++) { - if (strcmp(var, matrices[i].name) == 0) { - tokens[0] = matrices[i].matrix; - /* tokens[1], [2] and [3] filled below */ - tokens[4] = matrices[i].modifier; - isMatrix = GL_TRUE; - break; - } - } - - if (isMatrix) { - if (tokens[0] == STATE_TEXTURE_MATRIX) { - /* texture_matrix[index1][index2] */ - tokens[1] = index1 >= 0 ? index1 : 0; /* which texture matrix */ - index1 = index2; /* move matrix row value to index1 */ - } - if (index1 < 0) { - /* index1 is unused: prevent extra addition at end of function */ - index1 = 0; - } - } - else if (strcmp(var, "gl_DepthRange") == 0) { - tokens[0] = STATE_DEPTH_RANGE; - assert(field); - if (strcmp(field, "near") == 0) { - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "far") == 0) { - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "diff") == 0) { - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_ClipPlane") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_CLIPPLANE; - tokens[1] = index1; - } - else if (strcmp(var, "gl_Point") == 0) { - assert(field); - if (strcmp(field, "size") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "sizeMin") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "sizeMax") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_ZZZZ; - } - else if (strcmp(field, "fadeThresholdSize") == 0) { - tokens[0] = STATE_POINT_SIZE; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "distanceConstantAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "distanceLinearAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "distanceQuadraticAttenuation") == 0) { - tokens[0] = STATE_POINT_ATTENUATION; - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontMaterial") == 0 || - strcmp(var, "gl_BackMaterial") == 0) { - tokens[0] = STATE_MATERIAL; - if (strcmp(var, "gl_FrontMaterial") == 0) - tokens[1] = 0; - else - tokens[1] = 1; - assert(field); - if (strcmp(field, "emission") == 0) { - tokens[2] = STATE_EMISSION; - } - else if (strcmp(field, "ambient") == 0) { - tokens[2] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[2] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[2] = STATE_SPECULAR; - } - else if (strcmp(field, "shininess") == 0) { - tokens[2] = STATE_SHININESS; - *swizzleOut = SWIZZLE_XXXX; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_LightSource") == 0) { - if (!field || index1 < 0) - return -1; - - tokens[0] = STATE_LIGHT; - tokens[1] = index1; - - if (strcmp(field, "ambient") == 0) { - tokens[2] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[2] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[2] = STATE_SPECULAR; - } - else if (strcmp(field, "position") == 0) { - tokens[2] = STATE_POSITION; - } - else if (strcmp(field, "halfVector") == 0) { - tokens[2] = STATE_HALF_VECTOR; - } - else if (strcmp(field, "spotDirection") == 0) { - tokens[2] = STATE_SPOT_DIRECTION; - } - else if (strcmp(field, "spotCosCutoff") == 0) { - tokens[2] = STATE_SPOT_DIRECTION; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "spotCutoff") == 0) { - tokens[2] = STATE_SPOT_CUTOFF; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "spotExponent") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_WWWW; - } - else if (strcmp(field, "constantAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "linearAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "quadraticAttenuation") == 0) { - tokens[2] = STATE_ATTENUATION; - *swizzleOut = SWIZZLE_ZZZZ; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_LightModel") == 0) { - if (strcmp(field, "ambient") == 0) { - tokens[0] = STATE_LIGHTMODEL_AMBIENT; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontLightModelProduct") == 0) { - if (strcmp(field, "sceneColor") == 0) { - tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; - tokens[1] = 0; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_BackLightModelProduct") == 0) { - if (strcmp(field, "sceneColor") == 0) { - tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; - tokens[1] = 1; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_FrontLightProduct") == 0 || - strcmp(var, "gl_BackLightProduct") == 0) { - if (index1 < 0 || !field) - return -1; - - tokens[0] = STATE_LIGHTPROD; - tokens[1] = index1; /* light number */ - if (strcmp(var, "gl_FrontLightProduct") == 0) { - tokens[2] = 0; /* front */ - } - else { - tokens[2] = 1; /* back */ - } - if (strcmp(field, "ambient") == 0) { - tokens[3] = STATE_AMBIENT; - } - else if (strcmp(field, "diffuse") == 0) { - tokens[3] = STATE_DIFFUSE; - } - else if (strcmp(field, "specular") == 0) { - tokens[3] = STATE_SPECULAR; - } - else { - return -1; - } - } - else if (strcmp(var, "gl_TextureEnvColor") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXENV_COLOR; - tokens[1] = index1; - } - else if (strcmp(var, "gl_EyePlaneS") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_S; - } - else if (strcmp(var, "gl_EyePlaneT") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_T; - } - else if (strcmp(var, "gl_EyePlaneR") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_R; - } - else if (strcmp(var, "gl_EyePlaneQ") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_EYE_Q; - } - else if (strcmp(var, "gl_ObjectPlaneS") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_S; - } - else if (strcmp(var, "gl_ObjectPlaneT") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_T; - } - else if (strcmp(var, "gl_ObjectPlaneR") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_R; - } - else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { - if (index1 < 0) - return -1; - tokens[0] = STATE_TEXGEN; - tokens[1] = index1; /* tex unit */ - tokens[2] = STATE_TEXGEN_OBJECT_Q; - } - else if (strcmp(var, "gl_Fog") == 0) { - if (strcmp(field, "color") == 0) { - tokens[0] = STATE_FOG_COLOR; - } - else if (strcmp(field, "density") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_XXXX; - } - else if (strcmp(field, "start") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_YYYY; - } - else if (strcmp(field, "end") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_ZZZZ; - } - else if (strcmp(field, "scale") == 0) { - tokens[0] = STATE_FOG_PARAMS; - *swizzleOut = SWIZZLE_WWWW; - } - else { - return -1; - } - } - else { - return -1; - } - - if (isMatrix) { - /* load all four columns of matrix */ - GLint pos[4]; - GLuint j; - for (j = 0; j < 4; j++) { - tokens[2] = tokens[3] = j; /* jth row of matrix */ - pos[j] = _mesa_add_state_reference(paramList, tokens); - assert(pos[j] >= 0); - ASSERT(pos[j] >= 0); - } - return pos[0] + index1; - } - else { - /* allocate a single register */ - GLint pos = _mesa_add_state_reference(paramList, tokens); - ASSERT(pos >= 0); - return pos; - } -} - - - -/** - * Given a variable name and datatype, emit uniform/constant buffer - * entries which will store that state variable. - * For example, if name="gl_LightSource" we'll emit 64 state variable - * vectors/references and return position where that data starts. This will - * allow run-time array indexing into the light source array. - * - * Note that this is a recursive function. - * - * \return -1 if error, else index of start of data in the program parameter list - */ -static GLint -emit_statevars(const char *name, int array_len, - const slang_type_specifier *type, - gl_state_index tokens[STATE_LENGTH], - struct gl_program_parameter_list *paramList) -{ - if (type->type == SLANG_SPEC_ARRAY) { - GLint i, pos = -1; - assert(array_len > 0); - if (strcmp(name, "gl_ClipPlane") == 0) { - tokens[0] = STATE_CLIPPLANE; - } - else if (strcmp(name, "gl_LightSource") == 0) { - tokens[0] = STATE_LIGHT; - } - else if (strcmp(name, "gl_FrontLightProduct") == 0) { - tokens[0] = STATE_LIGHTPROD; - tokens[2] = 0; /* front */ - } - else if (strcmp(name, "gl_BackLightProduct") == 0) { - tokens[0] = STATE_LIGHTPROD; - tokens[2] = 1; /* back */ - } - else if (strcmp(name, "gl_TextureEnvColor") == 0) { - tokens[0] = STATE_TEXENV_COLOR; - } - else if (strcmp(name, "gl_EyePlaneS") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_S; - } - else if (strcmp(name, "gl_EyePlaneT") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_T; - } - else if (strcmp(name, "gl_EyePlaneR") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_R; - } - else if (strcmp(name, "gl_EyePlaneQ") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_EYE_Q; - } - else if (strcmp(name, "gl_ObjectPlaneS") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_S; - } - else if (strcmp(name, "gl_ObjectPlaneT") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_T; - } - else if (strcmp(name, "gl_ObjectPlaneR") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_R; - } - else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { - tokens[0] = STATE_TEXGEN; - tokens[2] = STATE_TEXGEN_OBJECT_Q; - } - else { - return -1; /* invalid array name */ - } - for (i = 0; i < array_len; i++) { - GLint p; - tokens[1] = i; - p = emit_statevars(NULL, 0, type->_array, tokens, paramList); - if (i == 0) - pos = p; - } - return pos; - } - else if (type->type == SLANG_SPEC_STRUCT) { - const slang_variable_scope *fields = type->_struct->fields; - GLuint i, pos = 0; - for (i = 0; i < fields->num_variables; i++) { - const slang_variable *var = fields->variables[i]; - GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, - tokens, paramList); - if (i == 0) - pos = p; - } - return pos; - } - else { - GLint pos; - assert(type->type == SLANG_SPEC_VEC4 || - type->type == SLANG_SPEC_VEC3 || - type->type == SLANG_SPEC_VEC2 || - type->type == SLANG_SPEC_FLOAT || - type->type == SLANG_SPEC_IVEC4 || - type->type == SLANG_SPEC_IVEC3 || - type->type == SLANG_SPEC_IVEC2 || - type->type == SLANG_SPEC_INT); - if (name) { - GLint t; - - if (tokens[0] == STATE_LIGHT) - t = 2; - else if (tokens[0] == STATE_LIGHTPROD) - t = 3; - else - return -1; /* invalid array name */ - - if (strcmp(name, "ambient") == 0) { - tokens[t] = STATE_AMBIENT; - } - else if (strcmp(name, "diffuse") == 0) { - tokens[t] = STATE_DIFFUSE; - } - else if (strcmp(name, "specular") == 0) { - tokens[t] = STATE_SPECULAR; - } - else if (strcmp(name, "position") == 0) { - tokens[t] = STATE_POSITION; - } - else if (strcmp(name, "halfVector") == 0) { - tokens[t] = STATE_HALF_VECTOR; - } - else if (strcmp(name, "spotDirection") == 0) { - tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ - } - else if (strcmp(name, "spotCosCutoff") == 0) { - tokens[t] = STATE_SPOT_DIRECTION; /* w component */ - } - - else if (strcmp(name, "constantAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* x component */ - } - else if (strcmp(name, "linearAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* y component */ - } - else if (strcmp(name, "quadraticAttenuation") == 0) { - tokens[t] = STATE_ATTENUATION; /* z component */ - } - else if (strcmp(name, "spotExponent") == 0) { - tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ - } - - else if (strcmp(name, "spotCutoff") == 0) { - tokens[t] = STATE_SPOT_CUTOFF; /* x component */ - } - - else { - return -1; /* invalid field name */ - } - } - - pos = _mesa_add_state_reference(paramList, tokens); - return pos; - } - - return 1; -} - - -/** - * Unroll the named built-in uniform variable into a sequence of state - * vars in the given parameter list. - */ -static GLint -alloc_state_var_array(const slang_variable *var, - struct gl_program_parameter_list *paramList) -{ - gl_state_index tokens[STATE_LENGTH]; - GLuint i; - GLint pos; - - /* Initialize the state tokens array. This is very important. - * When we call _mesa_add_state_reference() it'll searches the parameter - * list to see if the given statevar token sequence is already present. - * This is normally a good thing since it prevents redundant values in the - * constant buffer. - * - * But when we're building arrays of state this can be bad. For example, - * consider this fragment of GLSL code: - * foo = gl_LightSource[3].diffuse; - * ... - * bar = gl_LightSource[i].diffuse; - * - * When we unroll the gl_LightSource array (for "bar") we want to re-emit - * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") - * since that would upset the array layout. We handle this situation by - * setting the last token in the state var token array to the special - * value STATE_ARRAY. - * This token will only be set for array state. We can hijack the last - * element in the array for this since it's never used for light, clipplane - * or texture env array state. - */ - for (i = 0; i < STATE_LENGTH; i++) - tokens[i] = 0; - tokens[STATE_LENGTH - 1] = STATE_ARRAY; - - pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, - tokens, paramList); - - return pos; -} - - - -/** - * Allocate storage for a pre-defined uniform (a GL state variable). - * As a memory-saving optimization, we try to only allocate storage for - * state vars that are actually used. - * - * Arrays such as gl_LightSource are handled specially. For an expression - * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant - * slot and return the index. In this case, we return direct=TRUE. - * - * Buf for something like "gl_LightSource[i].diffuse" we don't know the value - * of 'i' at compile time so we need to "unroll" the gl_LightSource array - * into a consecutive sequence of uniform/constant slots so it can be indexed - * at runtime. In this case, we return direct=FALSE. - * - * Currently, all pre-defined uniforms are in one of these forms: - * var - * var[i] - * var.field - * var[i].field - * var[i][j] - * - * \return -1 upon error, else position in paramList of the state variable/data - */ -GLint -_slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList, - GLboolean *direct) -{ - slang_ir_node *n0 = n; - const char *field = NULL; - GLint index1 = -1, index2 = -1; - GLuint swizzle; - - *direct = GL_TRUE; - - if (n->Opcode == IR_FIELD) { - field = n->Field; - n = n->Children[0]; - } - - if (n->Opcode == IR_ELEMENT) { - if (n->Children[1]->Opcode == IR_FLOAT) { - index1 = (GLint) n->Children[1]->Value[0]; - } - else { - *direct = GL_FALSE; - } - n = n->Children[0]; - } - - if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ - if (n->Children[1]->Opcode == IR_FLOAT) { - /* two-dimensional array index: mat[i][j] */ - index2 = index1; - index1 = (GLint) n->Children[1]->Value[0]; - } - else { - *direct = GL_FALSE; - } - n = n->Children[0]; - } - - assert(n->Opcode == IR_VAR); - - if (*direct) { - const char *var = (const char *) n->Var->a_name; - GLint pos = - lookup_statevar(var, index1, index2, field, &swizzle, paramList); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; - return pos; - } - } - - *direct = GL_FALSE; - return alloc_state_var_array(n->Var, paramList); -} - - - - -#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - - -/** Predefined shader inputs */ -struct input_info -{ - const char *Name; - GLuint Attrib; - GLenum Type; - GLuint Swizzle; -}; - -/** Predefined vertex shader inputs/attributes */ -static const struct input_info vertInputs[] = { - { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP }, - { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { NULL, 0, GL_NONE, SWIZZLE_NOOP } -}; - -/** Predefined fragment shader inputs */ -static const struct input_info fragInputs[] = { - { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, - { NULL, 0, GL_NONE, SWIZZLE_NOOP } -}; - - -/** - * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to - * a vertex or fragment program input variable. Return -1 if the input - * name is invalid. - * XXX return size too - */ -GLint -_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) -{ - const struct input_info *inputs; - GLuint i; - - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - inputs = vertInputs; - break; - case GL_FRAGMENT_PROGRAM_ARB: - inputs = fragInputs; - break; - /* XXX geom program */ - default: - _mesa_problem(NULL, "bad target in _slang_input_index"); - return -1; - } - - ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ - - for (i = 0; inputs[i].Name; i++) { - if (strcmp(inputs[i].Name, name) == 0) { - /* found */ - *swizzleOut = inputs[i].Swizzle; - return inputs[i].Attrib; - } - } - return -1; -} - - -/** - * Return name of the given vertex attribute (VERT_ATTRIB_x). - */ -const char * -_slang_vert_attrib_name(GLuint attrib) -{ - GLuint i; - assert(attrib < VERT_ATTRIB_GENERIC0); - for (i = 0; vertInputs[i].Name; i++) { - if (vertInputs[i].Attrib == attrib) - return vertInputs[i].Name; - } - return NULL; -} - - -/** - * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex - * attribute (VERT_ATTRIB_x). - */ -GLenum -_slang_vert_attrib_type(GLuint attrib) -{ - GLuint i; - assert(attrib < VERT_ATTRIB_GENERIC0); - for (i = 0; vertInputs[i].Name; i++) { - if (vertInputs[i].Attrib == attrib) - return vertInputs[i].Type; - } - return GL_NONE; -} - - - - - -/** Predefined shader output info */ -struct output_info -{ - const char *Name; - GLuint Attrib; - GLenum Type; -}; - -/** Predefined vertex shader outputs */ -static const struct output_info vertOutputs[] = { - { "gl_Position", VERT_RESULT_HPOS, GL_FLOAT_VEC4 }, - { "gl_FrontColor", VERT_RESULT_COL0, GL_FLOAT_VEC4 }, - { "gl_BackColor", VERT_RESULT_BFC0, GL_FLOAT_VEC4 }, - { "gl_FrontSecondaryColor", VERT_RESULT_COL1, GL_FLOAT_VEC4 }, - { "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 }, - { "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 }, - { "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT }, - { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT }, - { NULL, 0, GL_NONE } -}; - -/** Predefined fragment shader outputs */ -static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 }, - { "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT }, - { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 }, - { NULL, 0, GL_NONE } -}; - - -/** - * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to - * a vertex or fragment program output variable. Return -1 for an invalid - * output name. - */ -GLint -_slang_output_index(const char *name, GLenum target) -{ - const struct output_info *outputs; - GLuint i; - - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - outputs = vertOutputs; - break; - case GL_FRAGMENT_PROGRAM_ARB: - outputs = fragOutputs; - break; - /* XXX geom program */ - default: - _mesa_problem(NULL, "bad target in _slang_output_index"); - return -1; - } - - for (i = 0; outputs[i].Name; i++) { - if (strcmp(outputs[i].Name, name) == 0) { - /* found */ - return outputs[i].Attrib; - } - } - return -1; -} - - -/** - * Given a VERT_RESULT_x index, return the corresponding string name. - */ -const char * -_slang_vertex_output_name(gl_vert_result index) -{ - if (index < Elements(vertOutputs)) - return vertOutputs[index].Name; - else - return NULL; -} - - -/** - * Given a FRAG_RESULT_x index, return the corresponding string name. - */ -const char * -_slang_fragment_output_name(gl_frag_result index) -{ - if (index < Elements(fragOutputs)) - return fragOutputs[index].Name; - else - return NULL; -} - - -/** - * Given a VERT_RESULT_x index, return the corresponding varying - * var's datatype. - */ -GLenum -_slang_vertex_output_type(gl_vert_result index) -{ - if (index < Elements(vertOutputs)) - return vertOutputs[index].Type; - else - return GL_NONE; -} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h deleted file mode 100644 index c3021ca33c..0000000000 --- a/src/mesa/shader/slang/slang_builtin.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_BUILTIN_H -#define SLANG_BUILTIN_H - -#include "shader/prog_parameter.h" -#include "slang_utility.h" -#include "slang_ir.h" - - -extern GLint -_slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList, - GLboolean *direct); - - -extern GLint -_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); - -extern GLint -_slang_output_index(const char *name, GLenum target); - - -extern const char * -_slang_vert_attrib_name(GLuint attrib); - -extern GLenum -_slang_vert_attrib_type(GLuint attrib); - - -const char * -_slang_vertex_output_name(gl_vert_result index); - -const char * -_slang_fragment_output_name(gl_frag_result index); - -GLenum -_slang_vertex_output_type(gl_vert_result index); - - -#endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c deleted file mode 100644 index 0504d47765..0000000000 --- a/src/mesa/shader/slang/slang_codegen.c +++ /dev/null @@ -1,5357 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_codegen.c - * Generate IR tree from AST. - * \author Brian Paul - */ - - -/*** - *** NOTES: - *** The new_() functions return a new instance of a simple IR node. - *** The gen_() functions generate larger IR trees from the simple nodes. - ***/ - - - -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "slang_typeinfo.h" -#include "slang_builtin.h" -#include "slang_codegen.h" -#include "slang_compile.h" -#include "slang_label.h" -#include "slang_mem.h" -#include "slang_simplify.h" -#include "slang_emit.h" -#include "slang_vartable.h" -#include "slang_ir.h" -#include "slang_print.h" - - -/** Max iterations to unroll */ -const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32; - -/** Max for-loop body size (in slang operations) to unroll */ -const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; - -/** Max for-loop body complexity to unroll. - * We'll compute complexity as the product of the number of iterations - * and the size of the body. So long-ish loops with very simple bodies - * can be unrolled, as well as short loops with larger bodies. - */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; - - - -static slang_ir_node * -_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); - -static void -slang_substitute(slang_assemble_ctx *A, slang_operation *oper, - GLuint substCount, slang_variable **substOld, - slang_operation **substNew, GLboolean isLHS); - - -/** - * Retrieves type information about an operation. - * Returns GL_TRUE on success. - * Returns GL_FALSE otherwise. - */ -static GLboolean -typeof_operation(const struct slang_assemble_ctx_ *A, - slang_operation *op, - slang_typeinfo *ti) -{ - return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log); -} - - -static GLboolean -is_sampler_type(const slang_fully_specified_type *t) -{ - switch (t->specifier.type) { - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Return the offset (in floats or ints) of the named field within - * the given struct. Return -1 if field not found. - * If field is NULL, return the size of the struct instead. - */ -static GLint -_slang_field_offset(const slang_type_specifier *spec, slang_atom field) -{ - GLint offset = 0; - GLuint i; - for (i = 0; i < spec->_struct->fields->num_variables; i++) { - const slang_variable *v = spec->_struct->fields->variables[i]; - const GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier); - if (sz > 1) { - /* types larger than 1 float are register (4-float) aligned */ - offset = (offset + 3) & ~3; - } - if (field && v->a_name == field) { - return offset; - } - offset += sz; - } - if (field) - return -1; /* field not found */ - else - return offset; /* struct size */ -} - - -/** - * Return the size (in floats) of the given type specifier. - * If the size is greater than 4, the size should be a multiple of 4 - * so that the correct number of 4-float registers are allocated. - * For example, a mat3x2 is size 12 because we want to store the - * 3 columns in 3 float[4] registers. - */ -GLuint -_slang_sizeof_type_specifier(const slang_type_specifier *spec) -{ - GLuint sz; - switch (spec->type) { - case SLANG_SPEC_VOID: - sz = 0; - break; - case SLANG_SPEC_BOOL: - sz = 1; - break; - case SLANG_SPEC_BVEC2: - sz = 2; - break; - case SLANG_SPEC_BVEC3: - sz = 3; - break; - case SLANG_SPEC_BVEC4: - sz = 4; - break; - case SLANG_SPEC_INT: - sz = 1; - break; - case SLANG_SPEC_IVEC2: - sz = 2; - break; - case SLANG_SPEC_IVEC3: - sz = 3; - break; - case SLANG_SPEC_IVEC4: - sz = 4; - break; - case SLANG_SPEC_FLOAT: - sz = 1; - break; - case SLANG_SPEC_VEC2: - sz = 2; - break; - case SLANG_SPEC_VEC3: - sz = 3; - break; - case SLANG_SPEC_VEC4: - sz = 4; - break; - case SLANG_SPEC_MAT2: - sz = 2 * 4; /* 2 columns (regs) */ - break; - case SLANG_SPEC_MAT3: - sz = 3 * 4; - break; - case SLANG_SPEC_MAT4: - sz = 4 * 4; - break; - case SLANG_SPEC_MAT23: - sz = 2 * 4; /* 2 columns (regs) */ - break; - case SLANG_SPEC_MAT32: - sz = 3 * 4; /* 3 columns (regs) */ - break; - case SLANG_SPEC_MAT24: - sz = 2 * 4; - break; - case SLANG_SPEC_MAT42: - sz = 4 * 4; /* 4 columns (regs) */ - break; - case SLANG_SPEC_MAT34: - sz = 3 * 4; - break; - case SLANG_SPEC_MAT43: - sz = 4 * 4; /* 4 columns (regs) */ - break; - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - sz = 1; /* a sampler is basically just an integer index */ - break; - case SLANG_SPEC_STRUCT: - sz = _slang_field_offset(spec, 0); /* special use */ - if (sz == 1) { - /* 1-float structs are actually troublesome to deal with since they - * might get placed at R.x, R.y, R.z or R.z. Return size=2 to - * ensure the object is placed at R.x - */ - sz = 2; - } - else if (sz > 4) { - sz = (sz + 3) & ~0x3; /* round up to multiple of four */ - } - break; - case SLANG_SPEC_ARRAY: - sz = _slang_sizeof_type_specifier(spec->_array); - break; - default: - _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()"); - sz = 0; - } - - if (sz > 4) { - /* if size is > 4, it should be a multiple of four */ - assert((sz & 0x3) == 0); - } - return sz; -} - - -/** - * Query variable/array length (number of elements). - * This is slightly non-trivial because there are two ways to express - * arrays: "float x[3]" vs. "float[3] x". - * \return the length of the array for the given variable, or 0 if not an array - */ -static GLint -_slang_array_length(const slang_variable *var) -{ - if (var->type.array_len > 0) { - /* Ex: float[4] x; */ - return var->type.array_len; - } - if (var->array_len > 0) { - /* Ex: float x[4]; */ - return var->array_len; - } - return 0; -} - - -/** - * Compute total size of array give size of element, number of elements. - * \return size in floats - */ -static GLint -_slang_array_size(GLint elemSize, GLint arrayLen) -{ - GLint total; - assert(elemSize > 0); - if (arrayLen > 1) { - /* round up base type to multiple of 4 */ - total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1); - } - else { - total = elemSize; - } - return total; -} - - -/** - * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, - * or -1 if the type is not a sampler. - */ -static GLint -sampler_to_texture_index(const slang_type_specifier_type type) -{ - switch (type) { - case SLANG_SPEC_SAMPLER_1D: - return TEXTURE_1D_INDEX; - case SLANG_SPEC_SAMPLER_2D: - return TEXTURE_2D_INDEX; - case SLANG_SPEC_SAMPLER_3D: - return TEXTURE_3D_INDEX; - case SLANG_SPEC_SAMPLER_CUBE: - return TEXTURE_CUBE_INDEX; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return TEXTURE_1D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return TEXTURE_2D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_RECT: - return TEXTURE_RECT_INDEX; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return TEXTURE_RECT_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER_1D_ARRAY: - return TEXTURE_1D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_2D_ARRAY: - return TEXTURE_2D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - return TEXTURE_1D_ARRAY_INDEX; - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return TEXTURE_2D_ARRAY_INDEX; - default: - return -1; - } -} - - -/** helper to build a SLANG_OPER_IDENTIFIER node */ -static void -slang_operation_identifier(slang_operation *oper, - slang_assemble_ctx *A, - const char *name) -{ - oper->type = SLANG_OPER_IDENTIFIER; - oper->a_id = slang_atom_pool_atom(A->atoms, name); -} - - -/** - * Called when we begin code/IR generation for a new while/do/for loop. - */ -static void -push_loop(slang_assemble_ctx *A, slang_operation *loopOper, slang_ir_node *loopIR) -{ - A->LoopOperStack[A->LoopDepth] = loopOper; - A->LoopIRStack[A->LoopDepth] = loopIR; - A->LoopDepth++; -} - - -/** - * Called when we end code/IR generation for a new while/do/for loop. - */ -static void -pop_loop(slang_assemble_ctx *A) -{ - assert(A->LoopDepth > 0); - A->LoopDepth--; -} - - -/** - * Return pointer to slang_operation for the loop we're currently inside, - * or NULL if not in a loop. - */ -static const slang_operation * -current_loop_oper(const slang_assemble_ctx *A) -{ - if (A->LoopDepth > 0) - return A->LoopOperStack[A->LoopDepth - 1]; - else - return NULL; -} - - -/** - * Return pointer to slang_ir_node for the loop we're currently inside, - * or NULL if not in a loop. - */ -static slang_ir_node * -current_loop_ir(const slang_assemble_ctx *A) -{ - if (A->LoopDepth > 0) - return A->LoopIRStack[A->LoopDepth - 1]; - else - return NULL; -} - - -/**********************************************************************/ - - -/** - * Map "_asm foo" to IR_FOO, etc. - */ -typedef struct -{ - const char *Name; - slang_ir_opcode Opcode; - GLuint HaveRetValue, NumParams; -} slang_asm_info; - - -static slang_asm_info AsmInfo[] = { - /* vec4 binary op */ - { "vec4_add", IR_ADD, 1, 2 }, - { "vec4_subtract", IR_SUB, 1, 2 }, - { "vec4_multiply", IR_MUL, 1, 2 }, - { "vec4_dot", IR_DOT4, 1, 2 }, - { "vec3_dot", IR_DOT3, 1, 2 }, - { "vec2_dot", IR_DOT2, 1, 2 }, - { "vec3_nrm", IR_NRM3, 1, 1 }, - { "vec4_nrm", IR_NRM4, 1, 1 }, - { "vec3_cross", IR_CROSS, 1, 2 }, - { "vec4_lrp", IR_LRP, 1, 3 }, - { "vec4_min", IR_MIN, 1, 2 }, - { "vec4_max", IR_MAX, 1, 2 }, - { "vec4_cmp", IR_CMP, 1, 3 }, - { "vec4_clamp", IR_CLAMP, 1, 3 }, - { "vec4_seq", IR_SEQUAL, 1, 2 }, - { "vec4_sne", IR_SNEQUAL, 1, 2 }, - { "vec4_sge", IR_SGE, 1, 2 }, - { "vec4_sgt", IR_SGT, 1, 2 }, - { "vec4_sle", IR_SLE, 1, 2 }, - { "vec4_slt", IR_SLT, 1, 2 }, - /* vec4 unary */ - { "vec4_move", IR_MOVE, 1, 1 }, - { "vec4_floor", IR_FLOOR, 1, 1 }, - { "vec4_frac", IR_FRAC, 1, 1 }, - { "vec4_abs", IR_ABS, 1, 1 }, - { "vec4_negate", IR_NEG, 1, 1 }, - { "vec4_ddx", IR_DDX, 1, 1 }, - { "vec4_ddy", IR_DDY, 1, 1 }, - /* float binary op */ - { "float_power", IR_POW, 1, 2 }, - /* texture / sampler */ - { "vec4_tex_1d", IR_TEX, 1, 2 }, - { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ - { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ - { "vec4_tex_2d", IR_TEX, 1, 2 }, - { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ - { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ - { "vec4_tex_3d", IR_TEX, 1, 2 }, - { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ - { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ - { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ - { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ - { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ - { "vec4_tex_1d_array", IR_TEX, 1, 2 }, - { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, - { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, - { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, - { "vec4_tex_2d_array", IR_TEX, 1, 2 }, - { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, - { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, - { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, - - /* texture / sampler but with shadow comparison */ - { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 }, - { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 }, - { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 }, - { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 }, - { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 }, - { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 }, - - /* unary op */ - { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ - { "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */ - { "float_exp", IR_EXP, 1, 1 }, - { "float_exp2", IR_EXP2, 1, 1 }, - { "float_log2", IR_LOG2, 1, 1 }, - { "float_rsq", IR_RSQ, 1, 1 }, - { "float_rcp", IR_RCP, 1, 1 }, - { "float_sine", IR_SIN, 1, 1 }, - { "float_cosine", IR_COS, 1, 1 }, - { "float_noise1", IR_NOISE1, 1, 1}, - { "float_noise2", IR_NOISE2, 1, 1}, - { "float_noise3", IR_NOISE3, 1, 1}, - { "float_noise4", IR_NOISE4, 1, 1}, - - { NULL, IR_NOP, 0, 0 } -}; - - -static slang_ir_node * -new_node3(slang_ir_opcode op, - slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2) -{ - slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node)); - if (n) { - n->Opcode = op; - n->Children[0] = c0; - n->Children[1] = c1; - n->Children[2] = c2; - n->InstLocation = -1; - } - return n; -} - -static slang_ir_node * -new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1) -{ - return new_node3(op, c0, c1, NULL); -} - -static slang_ir_node * -new_node1(slang_ir_opcode op, slang_ir_node *c0) -{ - return new_node3(op, c0, NULL, NULL); -} - -static slang_ir_node * -new_node0(slang_ir_opcode op) -{ - return new_node3(op, NULL, NULL, NULL); -} - - -/** - * Create sequence of two nodes. - */ -static slang_ir_node * -new_seq(slang_ir_node *left, slang_ir_node *right) -{ - if (!left) - return right; - if (!right) - return left; - return new_node2(IR_SEQ, left, right); -} - -static slang_ir_node * -new_label(slang_label *label) -{ - slang_ir_node *n = new_node0(IR_LABEL); - assert(label); - if (n) - n->Label = label; - return n; -} - -static slang_ir_node * -new_float_literal(const float v[4], GLuint size) -{ - slang_ir_node *n = new_node0(IR_FLOAT); - assert(size <= 4); - COPY_4V(n->Value, v); - /* allocate a storage object, but compute actual location (Index) later */ - n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); - return n; -} - - -static slang_ir_node * -new_not(slang_ir_node *n) -{ - return new_node1(IR_NOT, n); -} - - -/** - * Non-inlined function call. - */ -static slang_ir_node * -new_function_call(slang_ir_node *code, slang_label *name) -{ - slang_ir_node *n = new_node1(IR_CALL, code); - assert(name); - if (n) - n->Label = name; - return n; -} - - -/** - * Unconditional jump. - */ -static slang_ir_node * -new_return(slang_label *dest) -{ - slang_ir_node *n = new_node0(IR_RETURN); - assert(dest); - if (n) - n->Label = dest; - return n; -} - - -static slang_ir_node * -new_loop(slang_ir_node *body) -{ - return new_node1(IR_LOOP, body); -} - - -static slang_ir_node * -new_break(slang_ir_node *loopNode) -{ - slang_ir_node *n = new_node0(IR_BREAK); - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - if (n) { - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -/** - * Make new IR_BREAK_IF_TRUE. - */ -static slang_ir_node * -new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond) -{ - slang_ir_node *loopNode = current_loop_ir(A); - slang_ir_node *n; - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - n = new_node1(IR_BREAK_IF_TRUE, cond); - if (n) { - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -/** - * Make new IR_CONT_IF_TRUE node. - */ -static slang_ir_node * -new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond) -{ - slang_ir_node *loopNode = current_loop_ir(A); - slang_ir_node *n; - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - n = new_node1(IR_CONT_IF_TRUE, cond); - if (n) { - n->Parent = loopNode; /* pointer to containing loop */ - /* insert this node at head of linked list of cont/break instructions */ - n->List = loopNode->List; - loopNode->List = n; - } - return n; -} - - -static slang_ir_node * -new_cond(slang_ir_node *n) -{ - slang_ir_node *c = new_node1(IR_COND, n); - return c; -} - - -static slang_ir_node * -new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart) -{ - return new_node3(IR_IF, cond, ifPart, elsePart); -} - - -/** - * New IR_VAR node - a reference to a previously declared variable. - */ -static slang_ir_node * -new_var(slang_assemble_ctx *A, slang_variable *var) -{ - slang_ir_node *n = new_node0(IR_VAR); - if (n) { - ASSERT(var); - ASSERT(var->store); - ASSERT(!n->Store); - ASSERT(!n->Var); - - /* Set IR node's Var and Store pointers */ - n->Var = var; - n->Store = var->store; - } - return n; -} - - -/** - * Check if the given function is really just a wrapper for a - * basic assembly instruction. - */ -static GLboolean -slang_is_asm_function(const slang_function *fun) -{ - if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE && - fun->body->num_children == 1 && - fun->body->children[0].type == SLANG_OPER_ASM) { - return GL_TRUE; - } - return GL_FALSE; -} - - -static GLboolean -_slang_is_noop(const slang_operation *oper) -{ - if (!oper || - oper->type == SLANG_OPER_VOID || - (oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID)) - return GL_TRUE; - else - return GL_FALSE; -} - - -/** - * Recursively search tree for a node of the given type. - */ -#if 0 -static slang_operation * -_slang_find_node_type(slang_operation *oper, slang_operation_type type) -{ - GLuint i; - if (oper->type == type) - return oper; - for (i = 0; i < oper->num_children; i++) { - slang_operation *p = _slang_find_node_type(&oper->children[i], type); - if (p) - return p; - } - return NULL; -} -#endif - - -/** - * Count the number of operations of the given time rooted at 'oper'. - */ -static GLuint -_slang_count_node_type(const slang_operation *oper, slang_operation_type type) -{ - GLuint i, count = 0; - if (oper->type == type) { - return 1; - } - for (i = 0; i < oper->num_children; i++) { - count += _slang_count_node_type(&oper->children[i], type); - } - return count; -} - - -/** - * Check if the 'return' statement found under 'oper' is a "tail return" - * that can be no-op'd. For example: - * - * void func(void) - * { - * .. do something .. - * return; // this is a no-op - * } - * - * This is used when determining if a function can be inlined. If the - * 'return' is not the last statement, we can't inline the function since - * we still need the semantic behaviour of the 'return' but we don't want - * to accidentally return from the _calling_ function. We'd need to use an - * unconditional branch, but we don't have such a GPU instruction (not - * always, at least). - */ -static GLboolean -_slang_is_tail_return(const slang_operation *oper) -{ - GLuint k = oper->num_children; - - while (k > 0) { - const slang_operation *last = &oper->children[k - 1]; - if (last->type == SLANG_OPER_RETURN) - return GL_TRUE; - else if (last->type == SLANG_OPER_IDENTIFIER || - last->type == SLANG_OPER_LABEL) - k--; /* try prev child */ - else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || - last->type == SLANG_OPER_BLOCK_NEW_SCOPE) - /* try sub-children */ - return _slang_is_tail_return(last); - else - break; - } - - return GL_FALSE; -} - - -/** - * Generate a variable declaration opeartion. - * I.e.: generate AST code for "bool flag = false;" - */ -static void -slang_generate_declaration(slang_assemble_ctx *A, - slang_variable_scope *scope, - slang_operation *decl, - slang_type_specifier_type type, - const char *name, - GLint initValue) -{ - slang_variable *var; - - assert(type == SLANG_SPEC_BOOL || - type == SLANG_SPEC_INT); - - decl->type = SLANG_OPER_VARIABLE_DECL; - - var = slang_variable_scope_grow(scope); - - slang_fully_specified_type_construct(&var->type); - - var->type.specifier.type = type; - var->a_name = slang_atom_pool_atom(A->atoms, name); - decl->a_id = var->a_name; - var->initializer = slang_operation_new(1); - slang_operation_literal_bool(var->initializer, initValue); -} - - -static void -slang_resolve_variable(slang_operation *oper) -{ - if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) { - oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - } -} - - -/** - * Rewrite AST code for "return expression;". - * - * We return values from functions by assinging the returned value to - * the hidden __retVal variable which is an extra 'out' parameter we add - * to the function signature. - * This code basically converts "return expr;" into "__retVal = expr; return;" - * - * \return the new AST code. - */ -static slang_operation * -gen_return_with_expression(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *blockOper, *assignOper; - - assert(oper->type == SLANG_OPER_RETURN); - - if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "illegal return expression"); - return NULL; - } - - blockOper = slang_operation_new(1); - blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - blockOper->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(blockOper, 2); - - if (A->UseReturnFlag) { - /* Emit: - * { - * if (__notRetFlag) - * __retVal = expr; - * __notRetFlag = 0; - * } - */ - { - slang_operation *ifOper = slang_oper_child(blockOper, 0); - ifOper->type = SLANG_OPER_IF; - slang_operation_add_children(ifOper, 3); - { - slang_operation *cond = slang_oper_child(ifOper, 0); - cond->type = SLANG_OPER_IDENTIFIER; - cond->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *elseOper = slang_oper_child(ifOper, 2); - elseOper->type = SLANG_OPER_VOID; - } - assignOper = slang_oper_child(ifOper, 1); - } - { - slang_operation *setOper = slang_oper_child(blockOper, 1); - setOper->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(setOper, 2); - { - slang_operation *lhs = slang_oper_child(setOper, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *rhs = slang_oper_child(setOper, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - } - else { - /* Emit: - * { - * __retVal = expr; - * return_inlined; - * } - */ - assignOper = slang_oper_child(blockOper, 0); - { - slang_operation *returnOper = slang_oper_child(blockOper, 1); - returnOper->type = SLANG_OPER_RETURN_INLINED; - assert(returnOper->num_children == 0); - } - } - - /* __retVal = expression; */ - assignOper->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(assignOper, 2); - { - slang_operation *lhs = slang_oper_child(assignOper, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__retVal"); - } - { - slang_operation *rhs = slang_oper_child(assignOper, 1); - slang_operation_copy(rhs, &oper->children[0]); - } - - /*blockOper->locals->outer_scope = oper->locals->outer_scope;*/ - - /*slang_print_tree(blockOper, 0);*/ - - return blockOper; -} - - -/** - * Rewrite AST code for "return;" (no expression). - */ -static slang_operation * -gen_return_without_expression(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *newRet; - - assert(oper->type == SLANG_OPER_RETURN); - - if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { - slang_info_log_error(A->log, "return statement requires an expression"); - return NULL; - } - - if (A->UseReturnFlag) { - /* Emit: - * __notRetFlag = 0; - */ - { - newRet = slang_operation_new(1); - newRet->locals->outer_scope = oper->locals->outer_scope; - newRet->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(newRet, 2); - { - slang_operation *lhs = slang_oper_child(newRet, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - } - { - slang_operation *rhs = slang_oper_child(newRet, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - } - else { - /* Emit: - * return_inlined; - */ - newRet = slang_operation_new(1); - newRet->locals->outer_scope = oper->locals->outer_scope; - newRet->type = SLANG_OPER_RETURN_INLINED; - } - - /*slang_print_tree(newRet, 0);*/ - - return newRet; -} - - - - -/** - * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions. - */ -static void -slang_substitute(slang_assemble_ctx *A, slang_operation *oper, - GLuint substCount, slang_variable **substOld, - slang_operation **substNew, GLboolean isLHS) -{ - switch (oper->type) { - case SLANG_OPER_VARIABLE_DECL: - { - slang_variable *v = _slang_variable_locate(oper->locals, - oper->a_id, GL_TRUE); - assert(v); - if (v->initializer && oper->num_children == 0) { - /* set child of oper to copy of initializer */ - oper->num_children = 1; - oper->children = slang_operation_new(1); - slang_operation_copy(&oper->children[0], v->initializer); - } - if (oper->num_children == 1) { - /* the initializer */ - slang_substitute(A, &oper->children[0], substCount, - substOld, substNew, GL_FALSE); - } - } - break; - case SLANG_OPER_IDENTIFIER: - assert(oper->num_children == 0); - if (1/**!isLHS XXX FIX */) { - slang_atom id = oper->a_id; - slang_variable *v; - GLuint i; - v = _slang_variable_locate(oper->locals, id, GL_TRUE); - if (!v) { - if (strcmp((char *) oper->a_id, "__notRetFlag")) - _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); - return; - } - - /* look for a substitution */ - for (i = 0; i < substCount; i++) { - if (v == substOld[i]) { - /* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */ -#if 0 /* DEBUG only */ - if (substNew[i]->type == SLANG_OPER_IDENTIFIER) { - assert(substNew[i]->var); - assert(substNew[i]->var->a_name); - printf("Substitute %s with %s in id node %p\n", - (char*)v->a_name, (char*) substNew[i]->var->a_name, - (void*) oper); - } - else { - printf("Substitute %s with %f in id node %p\n", - (char*)v->a_name, substNew[i]->literal[0], - (void*) oper); - } -#endif - slang_operation_copy(oper, substNew[i]); - break; - } - } - } - break; - - case SLANG_OPER_RETURN: - { - slang_operation *newReturn; - /* generate new 'return' code' */ - if (slang_oper_child(oper, 0)->type == SLANG_OPER_VOID) - newReturn = gen_return_without_expression(A, oper); - else - newReturn = gen_return_with_expression(A, oper); - - if (!newReturn) - return; - - /* do substitutions on the new 'return' code */ - slang_substitute(A, newReturn, - substCount, substOld, substNew, GL_FALSE); - - /* install new 'return' code */ - slang_operation_copy(oper, newReturn); - slang_operation_destruct(newReturn); - } - break; - - case SLANG_OPER_ASSIGN: - case SLANG_OPER_SUBSCRIPT: - /* special case: - * child[0] can't have substitutions but child[1] can. - */ - slang_substitute(A, &oper->children[0], - substCount, substOld, substNew, GL_TRUE); - slang_substitute(A, &oper->children[1], - substCount, substOld, substNew, GL_FALSE); - break; - case SLANG_OPER_FIELD: - /* XXX NEW - test */ - slang_substitute(A, &oper->children[0], - substCount, substOld, substNew, GL_TRUE); - break; - default: - { - GLuint i; - for (i = 0; i < oper->num_children; i++) - slang_substitute(A, &oper->children[i], - substCount, substOld, substNew, GL_FALSE); - } - } -} - - -/** - * Produce inline code for a call to an assembly instruction. - * This is typically used to compile a call to a built-in function like this: - * - * vec4 mix(const vec4 x, const vec4 y, const vec4 a) - * { - * __asm vec4_lrp __retVal, a, y, x; - * } - * - * - * A call to - * r = mix(p1, p2, p3); - * - * Becomes: - * - * mov - * / \ - * r vec4_lrp - * / | \ - * p3 p2 p1 - * - * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. - */ -static slang_operation * -slang_inline_asm_function(slang_assemble_ctx *A, - slang_function *fun, slang_operation *oper) -{ - const GLuint numArgs = oper->num_children; - GLuint i; - slang_operation *inlined; - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - slang_variable **substOld; - slang_operation **substNew; - - ASSERT(slang_is_asm_function(fun)); - ASSERT(fun->param_count == numArgs + haveRetValue); - - /* - printf("Inline %s as %s\n", - (char*) fun->header.a_name, - (char*) fun->body->children[0].a_id); - */ - - /* - * We'll substitute formal params with actual args in the asm call. - */ - substOld = (slang_variable **) - _slang_alloc(numArgs * sizeof(slang_variable *)); - substNew = (slang_operation **) - _slang_alloc(numArgs * sizeof(slang_operation *)); - for (i = 0; i < numArgs; i++) { - substOld[i] = fun->parameters->variables[i]; - substNew[i] = oper->children + i; - } - - /* make a copy of the code to inline */ - inlined = slang_operation_new(1); - slang_operation_copy(inlined, &fun->body->children[0]); - if (haveRetValue) { - /* get rid of the __retVal child */ - inlined->num_children--; - for (i = 0; i < inlined->num_children; i++) { - inlined->children[i] = inlined->children[i + 1]; - } - } - - /* now do formal->actual substitutions */ - slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE); - - _slang_free(substOld); - _slang_free(substNew); - -#if 0 - printf("+++++++++++++ inlined asm function %s +++++++++++++\n", - (char *) fun->header.a_name); - slang_print_tree(inlined, 3); - printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n"); -#endif - - return inlined; -} - - -/** - * Inline the given function call operation. - * Return a new slang_operation that corresponds to the inlined code. - */ -static slang_operation * -slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, - slang_operation *oper, slang_operation *returnOper) -{ - typedef enum { - SUBST = 1, - COPY_IN, - COPY_OUT - } ParamMode; - ParamMode *paramMode; - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const GLuint numArgs = oper->num_children; - const GLuint totalArgs = numArgs + haveRetValue; - slang_operation *args = oper->children; - slang_operation *inlined, *top; - slang_variable **substOld; - slang_operation **substNew; - GLuint substCount, numCopyIn, i; - slang_function *prevFunction; - slang_variable_scope *newScope = NULL; - - /* save / push */ - prevFunction = A->CurFunction; - A->CurFunction = fun; - - /*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */ - assert(fun->param_count == totalArgs); - - /* allocate temporary arrays */ - paramMode = (ParamMode *) - _slang_alloc(totalArgs * sizeof(ParamMode)); - substOld = (slang_variable **) - _slang_alloc(totalArgs * sizeof(slang_variable *)); - substNew = (slang_operation **) - _slang_alloc(totalArgs * sizeof(slang_operation *)); - -#if 0 - printf("\nInline call to %s (total vars=%d nparams=%d)\n", - (char *) fun->header.a_name, - fun->parameters->num_variables, numArgs); -#endif - - if (haveRetValue && !returnOper) { - /* Create 3-child comma sequence for inlined code: - * child[0]: declare __resultTmp - * child[1]: inlined function body - * child[2]: __resultTmp - */ - slang_operation *commaSeq; - slang_operation *declOper = NULL; - slang_variable *resultVar; - - commaSeq = slang_operation_new(1); - commaSeq->type = SLANG_OPER_SEQUENCE; - assert(commaSeq->locals); - commaSeq->locals->outer_scope = oper->locals->outer_scope; - commaSeq->num_children = 3; - commaSeq->children = slang_operation_new(3); - /* allocate the return var */ - resultVar = slang_variable_scope_grow(commaSeq->locals); - /* - printf("Alloc __resultTmp in scope %p for retval of calling %s\n", - (void*)commaSeq->locals, (char *) fun->header.a_name); - */ - - resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp"); - resultVar->type = fun->header.type; /* XXX copy? */ - resultVar->isTemp = GL_TRUE; - - /* child[0] = __resultTmp declaration */ - declOper = &commaSeq->children[0]; - declOper->type = SLANG_OPER_VARIABLE_DECL; - declOper->a_id = resultVar->a_name; - declOper->locals->outer_scope = commaSeq->locals; - - /* child[1] = function body */ - inlined = &commaSeq->children[1]; - inlined->locals->outer_scope = commaSeq->locals; - - /* child[2] = __resultTmp reference */ - returnOper = &commaSeq->children[2]; - returnOper->type = SLANG_OPER_IDENTIFIER; - returnOper->a_id = resultVar->a_name; - returnOper->locals->outer_scope = commaSeq->locals; - - top = commaSeq; - } - else { - top = inlined = slang_operation_new(1); - /* XXXX this may be inappropriate!!!! */ - inlined->locals->outer_scope = oper->locals->outer_scope; - } - - - assert(inlined->locals); - - /* Examine the parameters, look for inout/out params, look for possible - * substitutions, etc: - * param type behaviour - * in copy actual to local - * const in substitute param with actual - * out copy out - */ - substCount = 0; - for (i = 0; i < totalArgs; i++) { - slang_variable *p = fun->parameters->variables[i]; - /* - printf("Param %d: %s %s \n", i, - slang_type_qual_string(p->type.qualifier), - (char *) p->a_name); - */ - if (p->type.qualifier == SLANG_QUAL_INOUT || - p->type.qualifier == SLANG_QUAL_OUT) { - /* an output param */ - slang_operation *arg; - if (i < numArgs) - arg = &args[i]; - else - arg = returnOper; - paramMode[i] = SUBST; - - if (arg->type == SLANG_OPER_IDENTIFIER) - slang_resolve_variable(arg); - - /* replace parameter 'p' with argument 'arg' */ - substOld[substCount] = p; - substNew[substCount] = arg; /* will get copied */ - substCount++; - } - else if (p->type.qualifier == SLANG_QUAL_CONST) { - /* a constant input param */ - if (args[i].type == SLANG_OPER_IDENTIFIER || - args[i].type == SLANG_OPER_LITERAL_FLOAT || - args[i].type == SLANG_OPER_SUBSCRIPT) { - /* replace all occurances of this parameter variable with the - * actual argument variable or a literal. - */ - paramMode[i] = SUBST; - slang_resolve_variable(&args[i]); - substOld[substCount] = p; - substNew[substCount] = &args[i]; /* will get copied */ - substCount++; - } - else { - paramMode[i] = COPY_IN; - } - } - else { - paramMode[i] = COPY_IN; - } - assert(paramMode[i]); - } - - /* actual code inlining: */ - slang_operation_copy(inlined, fun->body); - - /*** XXX review this */ - assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || - inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE); - inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE; - -#if 0 - printf("======================= orig body code ======================\n"); - printf("=== params scope = %p\n", (void*) fun->parameters); - slang_print_tree(fun->body, 8); - printf("======================= copied code =========================\n"); - slang_print_tree(inlined, 8); -#endif - - /* do parameter substitution in inlined code: */ - slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE); - -#if 0 - printf("======================= subst code ==========================\n"); - slang_print_tree(inlined, 8); - printf("=============================================================\n"); -#endif - - /* New prolog statements: (inserted before the inlined code) - * Copy the 'in' arguments. - */ - numCopyIn = 0; - for (i = 0; i < numArgs; i++) { - if (paramMode[i] == COPY_IN) { - slang_variable *p = fun->parameters->variables[i]; - /* declare parameter 'p' */ - slang_operation *decl = slang_operation_insert(&inlined->num_children, - &inlined->children, - numCopyIn); - - decl->type = SLANG_OPER_VARIABLE_DECL; - assert(decl->locals); - decl->locals->outer_scope = inlined->locals; - decl->a_id = p->a_name; - decl->num_children = 1; - decl->children = slang_operation_new(1); - - /* child[0] is the var's initializer */ - slang_operation_copy(&decl->children[0], args + i); - - /* add parameter 'p' to the local variable scope here */ - { - slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); - pCopy->type = p->type; - pCopy->a_name = p->a_name; - pCopy->array_len = p->array_len; - } - - newScope = inlined->locals; - numCopyIn++; - } - } - - /* Now add copies of the function's local vars to the new variable scope */ - for (i = totalArgs; i < fun->parameters->num_variables; i++) { - slang_variable *p = fun->parameters->variables[i]; - slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); - pCopy->type = p->type; - pCopy->a_name = p->a_name; - pCopy->array_len = p->array_len; - } - - - /* New epilog statements: - * 1. Create end of function label to jump to from return statements. - * 2. Copy the 'out' parameter vars - */ - { - slang_operation *lab = slang_operation_insert(&inlined->num_children, - &inlined->children, - inlined->num_children); - lab->type = SLANG_OPER_LABEL; - lab->label = A->curFuncEndLabel; - } - - for (i = 0; i < totalArgs; i++) { - if (paramMode[i] == COPY_OUT) { - const slang_variable *p = fun->parameters->variables[i]; - /* actualCallVar = outParam */ - /*if (i > 0 || !haveRetValue)*/ - slang_operation *ass = slang_operation_insert(&inlined->num_children, - &inlined->children, - inlined->num_children); - ass->type = SLANG_OPER_ASSIGN; - ass->num_children = 2; - ass->locals->outer_scope = inlined->locals; - ass->children = slang_operation_new(2); - ass->children[0] = args[i]; /*XXX copy */ - ass->children[1].type = SLANG_OPER_IDENTIFIER; - ass->children[1].a_id = p->a_name; - ass->children[1].locals->outer_scope = ass->locals; - } - } - - _slang_free(paramMode); - _slang_free(substOld); - _slang_free(substNew); - - /* Update scoping to use the new local vars instead of the - * original function's vars. This is especially important - * for nested inlining. - */ - if (newScope) - slang_replace_scope(inlined, fun->parameters, newScope); - -#if 0 - printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n", - (char *) fun->header.a_name, - fun->parameters->num_variables, numArgs); - slang_print_tree(top, 0); -#endif - - /* pop */ - A->CurFunction = prevFunction; - - return top; -} - - -/** - * Insert declaration for "bool __notRetFlag" in given block operation. - * This is used when we can't emit "early" return statements in subroutines. - */ -static void -declare_return_flag(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *decl; - - assert(oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - oper->type == SLANG_OPER_SEQUENCE); - - decl = slang_operation_insert_child(oper, 1); - - slang_generate_declaration(A, oper->locals, decl, - SLANG_SPEC_BOOL, "__notRetFlag", GL_TRUE); - - /*slang_print_tree(oper, 0);*/ -} - - -/** - * Recursively replace instances of the old node type with the new type. - */ -static void -replace_node_type(slang_operation *oper, slang_operation_type oldType, - slang_operation_type newType) -{ - GLuint i; - - if (oper->type == oldType) - oper->type = newType; - - for (i = 0; i < slang_oper_num_children(oper); i++) { - replace_node_type(slang_oper_child(oper, i), oldType, newType); - } -} - - - -/** - * Test if the given function body has an "early return". That is, there's - * a 'return' statement that's not the very last instruction in the body. - */ -static GLboolean -has_early_return(const slang_operation *funcBody) -{ - GLuint retCount = _slang_count_node_type(funcBody, SLANG_OPER_RETURN); - if (retCount == 0) - return GL_FALSE; - else if (retCount == 1 && _slang_is_tail_return(funcBody)) - return GL_FALSE; - else - return GL_TRUE; -} - - -/** - * Emit IR code for a function call. This does one of two things: - * 1. Inline the function's code - * 2. Create an IR for the function's body and create a real call to it. - */ -static slang_ir_node * -_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, - slang_operation *oper, slang_operation *dest) -{ - slang_ir_node *n; - slang_operation *instance; - slang_label *prevFuncEndLabel; - char name[200]; - - prevFuncEndLabel = A->curFuncEndLabel; - _mesa_snprintf(name, sizeof(name), "__endOfFunc_%s_", (char *) fun->header.a_name); - A->curFuncEndLabel = _slang_label_new(name); - assert(A->curFuncEndLabel); - - /* - * 'instance' is basically a copy of the function's body with various - * transformations. - */ - - if (slang_is_asm_function(fun) && !dest) { - /* assemble assembly function - tree style */ - instance = slang_inline_asm_function(A, fun, oper); - } - else { - /* non-assembly function */ - /* We always generate an "inline-able" block of code here. - * We may either: - * 1. insert the inline code - * 2. Generate a call to the "inline" code as a subroutine - */ - const GLboolean earlyReturn = has_early_return(fun->body); - - if (earlyReturn && !A->EmitContReturn) { - A->UseReturnFlag = GL_TRUE; - } - - instance = slang_inline_function_call(A, fun, oper, dest); - if (!instance) - return NULL; - - if (earlyReturn) { - /* The function we're calling has one or more 'return' statements - * that prevent us from inlining the function's code. - * - * In this case, change the function's body type from - * SLANG_OPER_BLOCK_NEW_SCOPE to SLANG_OPER_NON_INLINED_CALL. - * During code emit this will result in a true subroutine call. - * - * Also, convert SLANG_OPER_RETURN_INLINED nodes to SLANG_OPER_RETURN. - */ - slang_operation *callOper; - - assert(instance->type == SLANG_OPER_BLOCK_NEW_SCOPE || - instance->type == SLANG_OPER_SEQUENCE); - - if (_slang_function_has_return_value(fun) && !dest) { - assert(instance->children[0].type == SLANG_OPER_VARIABLE_DECL); - assert(instance->children[2].type == SLANG_OPER_IDENTIFIER); - callOper = &instance->children[1]; - } - else { - callOper = instance; - } - - if (A->UseReturnFlag) { - /* Early returns not supported. Create a _returnFlag variable - * that's set upon 'return' and tested elsewhere to no-op any - * remaining instructions in the subroutine. - */ - assert(callOper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - callOper->type == SLANG_OPER_SEQUENCE); - declare_return_flag(A, callOper); - } - else { - /* We can emit real 'return' statements. If we generated any - * 'inline return' statements during function instantiation, - * change them back to regular 'return' statements. - */ - replace_node_type(instance, SLANG_OPER_RETURN_INLINED, - SLANG_OPER_RETURN); - } - - callOper->type = SLANG_OPER_NON_INLINED_CALL; - callOper->fun = fun; - callOper->label = _slang_label_new_unique((char*) fun->header.a_name); - } - else { - /* If there are any 'return' statements remaining, they're at the - * very end of the function and can effectively become no-ops. - */ - replace_node_type(instance, SLANG_OPER_RETURN_INLINED, - SLANG_OPER_VOID); - } - } - - if (!instance) - return NULL; - - /* Replace the function call with the instance block (or new CALL stmt) */ - slang_operation_destruct(oper); - *oper = *instance; - _slang_free(instance); - -#if 0 - assert(instance->locals); - printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); - slang_print_tree(oper, 10); - printf("\n"); -#endif - - n = _slang_gen_operation(A, oper); - - /*_slang_label_delete(A->curFuncEndLabel);*/ - A->curFuncEndLabel = prevFuncEndLabel; - - if (A->pragmas->Debug) { - char s[1000]; - _mesa_snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name); - n->Comment = _slang_strdup(s); - } - - A->UseReturnFlag = GL_FALSE; - - return n; -} - - -static slang_asm_info * -slang_find_asm_info(const char *name) -{ - GLuint i; - for (i = 0; AsmInfo[i].Name; i++) { - if (strcmp(AsmInfo[i].Name, name) == 0) { - return AsmInfo + i; - } - } - return NULL; -} - - -/** - * Some write-masked assignments are simple, but others are hard. - * Simple example: - * vec3 v; - * v.xy = vec2(a, b); - * Hard example: - * vec3 v; - * v.zy = vec2(a, b); - * this gets transformed/swizzled into: - * v.zy = vec2(a, b).*yx* (* = don't care) - * This function helps to determine simple vs. non-simple. - */ -static GLboolean -_slang_simple_writemask(GLuint writemask, GLuint swizzle) -{ - switch (writemask) { - case WRITEMASK_X: - return GET_SWZ(swizzle, 0) == SWIZZLE_X; - case WRITEMASK_Y: - return GET_SWZ(swizzle, 1) == SWIZZLE_Y; - case WRITEMASK_Z: - return GET_SWZ(swizzle, 2) == SWIZZLE_Z; - case WRITEMASK_W: - return GET_SWZ(swizzle, 3) == SWIZZLE_W; - case WRITEMASK_XY: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); - case WRITEMASK_XYZ: - return (GET_SWZ(swizzle, 0) == SWIZZLE_X) - && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) - && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); - case WRITEMASK_XYZW: - return swizzle == SWIZZLE_NOOP; - default: - return GL_FALSE; - } -} - - -/** - * Convert the given swizzle into a writemask. In some cases this - * is trivial, in other cases, we'll need to also swizzle the right - * hand side to put components in the right places. - * See comment above for more info. - * XXX this function could be simplified and should probably be renamed. - * \param swizzle the incoming swizzle - * \param writemaskOut returns the writemask - * \param swizzleOut swizzle to apply to the right-hand-side - * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple - */ -static GLboolean -swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, - GLuint *writemaskOut, GLuint *swizzleOut) -{ - GLuint mask = 0x0, newSwizzle[4]; - GLint i, size; - - /* make new dst writemask, compute size */ - for (i = 0; i < 4; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - if (swz == SWIZZLE_NIL) { - /* end */ - break; - } - assert(swz <= 3); - - if (swizzle != SWIZZLE_XXXX && - swizzle != SWIZZLE_YYYY && - swizzle != SWIZZLE_ZZZZ && - swizzle != SWIZZLE_WWWW && - (mask & (1 << swz))) { - /* a channel can't be specified twice (ex: ".xyyz") */ - slang_info_log_error(A->log, "Invalid writemask '%s'", - _mesa_swizzle_string(swizzle, 0, 0)); - return GL_FALSE; - } - - mask |= (1 << swz); - } - assert(mask <= 0xf); - size = i; /* number of components in mask/swizzle */ - - *writemaskOut = mask; - - /* make new src swizzle, by inversion */ - for (i = 0; i < 4; i++) { - newSwizzle[i] = i; /*identity*/ - } - for (i = 0; i < size; i++) { - const GLuint swz = GET_SWZ(swizzle, i); - newSwizzle[swz] = i; - } - *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], - newSwizzle[1], - newSwizzle[2], - newSwizzle[3]); - - if (_slang_simple_writemask(mask, *swizzleOut)) { - if (size >= 1) - assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); - if (size >= 2) - assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); - if (size >= 3) - assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); - if (size >= 4) - assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); - return GL_TRUE; - } - else - return GL_FALSE; -} - - -#if 0 /* not used, but don't remove just yet */ -/** - * Recursively traverse 'oper' to produce a swizzle mask in the event - * of any vector subscripts and swizzle suffixes. - * Ex: for "vec4 v", "v[2].x" resolves to v.z - */ -static GLuint -resolve_swizzle(const slang_operation *oper) -{ - if (oper->type == SLANG_OPER_FIELD) { - /* writemask from .xyzw suffix */ - slang_swizzle swz; - if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { - GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - GLuint child_swizzle = resolve_swizzle(&oper->children[0]); - GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); - return s; - } - else - return SWIZZLE_XYZW; - } - else if (oper->type == SLANG_OPER_SUBSCRIPT && - oper->children[1].type == SLANG_OPER_LITERAL_INT) { - /* writemask from [index] */ - GLuint child_swizzle = resolve_swizzle(&oper->children[0]); - GLuint i = (GLuint) oper->children[1].literal[0]; - GLuint swizzle; - GLuint s; - switch (i) { - case 0: - swizzle = SWIZZLE_XXXX; - break; - case 1: - swizzle = SWIZZLE_YYYY; - break; - case 2: - swizzle = SWIZZLE_ZZZZ; - break; - case 3: - swizzle = SWIZZLE_WWWW; - break; - default: - swizzle = SWIZZLE_XYZW; - } - s = _slang_swizzle_swizzle(child_swizzle, swizzle); - return s; - } - else { - return SWIZZLE_XYZW; - } -} -#endif - - -#if 0 -/** - * Recursively descend through swizzle nodes to find the node's storage info. - */ -static slang_ir_storage * -get_store(const slang_ir_node *n) -{ - if (n->Opcode == IR_SWIZZLE) { - return get_store(n->Children[0]); - } - return n->Store; -} -#endif - - -/** - * Generate IR tree for an asm instruction/operation such as: - * __asm vec4_dot __retVal.x, v1, v2; - */ -static slang_ir_node * -_slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, - slang_operation *dest) -{ - const slang_asm_info *info; - slang_ir_node *kids[3], *n; - GLuint j, firstOperand; - - assert(oper->type == SLANG_OPER_ASM); - - info = slang_find_asm_info((char *) oper->a_id); - if (!info) { - _mesa_problem(NULL, "undefined __asm function %s\n", - (char *) oper->a_id); - assert(info); - return NULL; - } - assert(info->NumParams <= 3); - - if (info->NumParams == oper->num_children) { - /* Storage for result is not specified. - * Children[0], [1], [2] are the operands. - */ - firstOperand = 0; - } - else { - /* Storage for result (child[0]) is specified. - * Children[1], [2], [3] are the operands. - */ - firstOperand = 1; - } - - /* assemble child(ren) */ - kids[0] = kids[1] = kids[2] = NULL; - for (j = 0; j < info->NumParams; j++) { - kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]); - if (!kids[j]) - return NULL; - } - - n = new_node3(info->Opcode, kids[0], kids[1], kids[2]); - - if (firstOperand) { - /* Setup n->Store to be a particular location. Otherwise, storage - * for the result (a temporary) will be allocated later. - */ - slang_operation *dest_oper; - slang_ir_node *n0; - - dest_oper = &oper->children[0]; - - n0 = _slang_gen_operation(A, dest_oper); - if (!n0) - return NULL; - - assert(!n->Store); - n->Store = n0->Store; - - assert(n->Store->File != PROGRAM_UNDEFINED || n->Store->Parent); - - _slang_free(n0); - } - - return n; -} - - -#if 0 -static void -print_funcs(struct slang_function_scope_ *scope, const char *name) -{ - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (!name || strcmp(name, (char*) f->header.a_name) == 0) - printf(" %s (%d args)\n", name, f->param_count); - - } - if (scope->outer_scope) - print_funcs(scope->outer_scope, name); -} -#endif - - -/** - * Find a function of the given name, taking 'numArgs' arguments. - * This is the function we'll try to call when there is no exact match - * between function parameters and call arguments. - * - * XXX we should really create a list of candidate functions and try - * all of them... - */ -static slang_function * -_slang_find_function_by_argc(slang_function_scope *scope, - const char *name, int numArgs) -{ - while (scope) { - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (strcmp(name, (char*) f->header.a_name) == 0) { - int haveRetValue = _slang_function_has_return_value(f); - if (numArgs == f->param_count - haveRetValue) - return f; - } - } - scope = scope->outer_scope; - } - - return NULL; -} - - -static slang_function * -_slang_find_function_by_max_argc(slang_function_scope *scope, - const char *name) -{ - slang_function *maxFunc = NULL; - GLuint maxArgs = 0; - - while (scope) { - GLuint i; - for (i = 0; i < scope->num_functions; i++) { - slang_function *f = &scope->functions[i]; - if (strcmp(name, (char*) f->header.a_name) == 0) { - if (f->param_count > maxArgs) { - maxArgs = f->param_count; - maxFunc = f; - } - } - } - scope = scope->outer_scope; - } - - return maxFunc; -} - - -/** - * Generate a new slang_function which is a constructor for a user-defined - * struct type. - */ -static slang_function * -_slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str) -{ - const GLint numFields = str->fields->num_variables; - slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); - - /* function header (name, return type) */ - fun->header.a_name = str->a_name; - fun->header.type.qualifier = SLANG_QUAL_NONE; - fun->header.type.specifier.type = SLANG_SPEC_STRUCT; - fun->header.type.specifier._struct = str; - - /* function parameters (= struct's fields) */ - { - GLint i; - for (i = 0; i < numFields; i++) { - /* - printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); - */ - slang_variable *p = slang_variable_scope_grow(fun->parameters); - *p = *str->fields->variables[i]; /* copy the variable and type */ - p->type.qualifier = SLANG_QUAL_CONST; - } - fun->param_count = fun->parameters->num_variables; - } - - /* Add __retVal to params */ - { - slang_variable *p = slang_variable_scope_grow(fun->parameters); - slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = fun->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - fun->param_count++; - } - - /* function body is: - * block: - * declare T; - * T.f1 = p1; - * T.f2 = p2; - * ... - * T.fn = pn; - * return T; - */ - { - slang_variable_scope *scope; - slang_variable *var; - GLint i; - - fun->body = slang_operation_new(1); - fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; - fun->body->num_children = numFields + 2; - fun->body->children = slang_operation_new(numFields + 2); - - scope = fun->body->locals; - scope->outer_scope = fun->parameters; - - /* create local var 't' */ - var = slang_variable_scope_grow(scope); - var->a_name = slang_atom_pool_atom(A->atoms, "t"); - var->type = fun->header.type; - - /* declare t */ - { - slang_operation *decl; - - decl = &fun->body->children[0]; - decl->type = SLANG_OPER_VARIABLE_DECL; - decl->locals = _slang_variable_scope_new(scope); - decl->a_id = var->a_name; - } - - /* assign params to fields of t */ - for (i = 0; i < numFields; i++) { - slang_operation *assign = &fun->body->children[1 + i]; - - assign->type = SLANG_OPER_ASSIGN; - assign->locals = _slang_variable_scope_new(scope); - assign->num_children = 2; - assign->children = slang_operation_new(2); - - { - slang_operation *lhs = &assign->children[0]; - - lhs->type = SLANG_OPER_FIELD; - lhs->locals = _slang_variable_scope_new(scope); - lhs->num_children = 1; - lhs->children = slang_operation_new(1); - lhs->a_id = str->fields->variables[i]->a_name; - - lhs->children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[0].a_id = var->a_name; - lhs->children[0].locals = _slang_variable_scope_new(scope); - -#if 0 - lhs->children[1].num_children = 1; - lhs->children[1].children = slang_operation_new(1); - lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name; - lhs->children[1].children->locals = _slang_variable_scope_new(scope); -#endif - } - - { - slang_operation *rhs = &assign->children[1]; - - rhs->type = SLANG_OPER_IDENTIFIER; - rhs->locals = _slang_variable_scope_new(scope); - rhs->a_id = str->fields->variables[i]->a_name; - } - } - - /* return t; */ - { - slang_operation *ret = &fun->body->children[numFields + 1]; - - ret->type = SLANG_OPER_RETURN; - ret->locals = _slang_variable_scope_new(scope); - ret->num_children = 1; - ret->children = slang_operation_new(1); - ret->children[0].type = SLANG_OPER_IDENTIFIER; - ret->children[0].a_id = var->a_name; - ret->children[0].locals = _slang_variable_scope_new(scope); - } - } - /* - slang_print_function(fun, 1); - */ - return fun; -} - - -/** - * Find/create a function (constructor) for the given structure name. - */ -static slang_function * -_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) -{ - unsigned int i; - for (i = 0; i < A->space.structs->num_structs; i++) { - slang_struct *str = &A->space.structs->structs[i]; - if (strcmp(name, (const char *) str->a_name) == 0) { - /* found a structure type that matches the function name */ - if (!str->constructor) { - /* create the constructor function now */ - str->constructor = _slang_make_struct_constructor(A, str); - } - return str->constructor; - } - } - return NULL; -} - - -/** - * Generate a new slang_function to satisfy a call to an array constructor. - * Ex: float[3](1., 2., 3.) - */ -static slang_function * -_slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_type_specifier_type baseType; - slang_function *fun; - int num_elements; - - fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); - if (!fun) - return NULL; - - baseType = slang_type_specifier_type_from_string((char *) oper->a_id); - - num_elements = oper->num_children; - - /* function header, return type */ - { - fun->header.a_name = oper->a_id; - fun->header.type.qualifier = SLANG_QUAL_NONE; - fun->header.type.specifier.type = SLANG_SPEC_ARRAY; - fun->header.type.specifier._array = - slang_type_specifier_new(baseType, NULL, NULL); - fun->header.type.array_len = num_elements; - } - - /* function parameters (= number of elements) */ - { - GLint i; - for (i = 0; i < num_elements; i++) { - /* - printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); - */ - slang_variable *p = slang_variable_scope_grow(fun->parameters); - char name[10]; - _mesa_snprintf(name, sizeof(name), "p%d", i); - p->a_name = slang_atom_pool_atom(A->atoms, name); - p->type.qualifier = SLANG_QUAL_CONST; - p->type.specifier.type = baseType; - } - fun->param_count = fun->parameters->num_variables; - } - - /* Add __retVal to params */ - { - slang_variable *p = slang_variable_scope_grow(fun->parameters); - slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = fun->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - p->type.specifier.type = baseType; - fun->param_count++; - } - - /* function body is: - * block: - * declare T; - * T[0] = p0; - * T[1] = p1; - * ... - * T[n] = pn; - * return T; - */ - { - slang_variable_scope *scope; - slang_variable *var; - GLint i; - - fun->body = slang_operation_new(1); - fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; - fun->body->num_children = num_elements + 2; - fun->body->children = slang_operation_new(num_elements + 2); - - scope = fun->body->locals; - scope->outer_scope = fun->parameters; - - /* create local var 't' */ - var = slang_variable_scope_grow(scope); - var->a_name = slang_atom_pool_atom(A->atoms, "ttt"); - var->type = fun->header.type;/*XXX copy*/ - - /* declare t */ - { - slang_operation *decl; - - decl = &fun->body->children[0]; - decl->type = SLANG_OPER_VARIABLE_DECL; - decl->locals = _slang_variable_scope_new(scope); - decl->a_id = var->a_name; - } - - /* assign params to elements of t */ - for (i = 0; i < num_elements; i++) { - slang_operation *assign = &fun->body->children[1 + i]; - - assign->type = SLANG_OPER_ASSIGN; - assign->locals = _slang_variable_scope_new(scope); - assign->num_children = 2; - assign->children = slang_operation_new(2); - - { - slang_operation *lhs = &assign->children[0]; - - lhs->type = SLANG_OPER_SUBSCRIPT; - lhs->locals = _slang_variable_scope_new(scope); - lhs->num_children = 2; - lhs->children = slang_operation_new(2); - - lhs->children[0].type = SLANG_OPER_IDENTIFIER; - lhs->children[0].a_id = var->a_name; - lhs->children[0].locals = _slang_variable_scope_new(scope); - - lhs->children[1].type = SLANG_OPER_LITERAL_INT; - lhs->children[1].literal[0] = (GLfloat) i; - } - - { - slang_operation *rhs = &assign->children[1]; - - rhs->type = SLANG_OPER_IDENTIFIER; - rhs->locals = _slang_variable_scope_new(scope); - rhs->a_id = fun->parameters->variables[i]->a_name; - } - } - - /* return t; */ - { - slang_operation *ret = &fun->body->children[num_elements + 1]; - - ret->type = SLANG_OPER_RETURN; - ret->locals = _slang_variable_scope_new(scope); - ret->num_children = 1; - ret->children = slang_operation_new(1); - ret->children[0].type = SLANG_OPER_IDENTIFIER; - ret->children[0].a_id = var->a_name; - ret->children[0].locals = _slang_variable_scope_new(scope); - } - } - - /* - slang_print_function(fun, 1); - */ - - return fun; -} - - -static GLboolean -_slang_is_vec_mat_type(const char *name) -{ - static const char *vecmat_types[] = { - "float", "int", "bool", - "vec2", "vec3", "vec4", - "ivec2", "ivec3", "ivec4", - "bvec2", "bvec3", "bvec4", - "mat2", "mat3", "mat4", - "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3", - NULL - }; - int i; - for (i = 0; vecmat_types[i]; i++) - if (strcmp(name, vecmat_types[i]) == 0) - return GL_TRUE; - return GL_FALSE; -} - - -/** - * Assemble a function call, given a particular function name. - * \param name the function's name (operators like '*' are possible). - */ -static slang_ir_node * -_slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, - slang_operation *oper, slang_operation *dest) -{ - slang_operation *params = oper->children; - const GLuint param_count = oper->num_children; - slang_atom atom; - slang_function *fun; - slang_ir_node *n; - - atom = slang_atom_pool_atom(A->atoms, name); - if (atom == SLANG_ATOM_NULL) - return NULL; - - if (oper->array_constructor) { - /* this needs special handling */ - fun = _slang_make_array_constructor(A, oper); - } - else { - /* Try to find function by name and exact argument type matching */ - GLboolean error = GL_FALSE; - fun = _slang_function_locate(A->space.funcs, atom, params, param_count, - &A->space, A->atoms, A->log, &error); - if (error) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - } - - if (!fun) { - /* Next, try locating a constructor function for a user-defined type */ - fun = _slang_locate_struct_constructor(A, name); - } - - /* - * At this point, some heuristics are used to try to find a function - * that matches the calling signature by means of casting or "unrolling" - * of constructors. - */ - - if (!fun && _slang_is_vec_mat_type(name)) { - /* Next, if this call looks like a vec() or mat() constructor call, - * try "unwinding" the args to satisfy a constructor. - */ - fun = _slang_find_function_by_max_argc(A->space.funcs, name); - if (fun) { - if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - } - } - - if (!fun && _slang_is_vec_mat_type(name)) { - /* Next, try casting args to the types of the formal parameters */ - int numArgs = oper->num_children; - fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs); - if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - assert(fun); - } - - if (!fun) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; - } - - if (!fun->body) { - /* The function body may be in another compilation unit. - * We'll try concatenating the shaders and recompile at link time. - */ - A->UnresolvedRefs = GL_TRUE; - return new_node1(IR_NOP, NULL); - } - - /* type checking to be sure function's return type matches 'dest' type */ - if (dest) { - slang_typeinfo t0; - - slang_typeinfo_construct(&t0); - typeof_operation(A, dest, &t0); - - if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { - slang_info_log_error(A->log, - "Incompatible type returned by call to '%s'", - name); - return NULL; - } - } - - n = _slang_gen_function_call(A, fun, oper, dest); - - if (n && !n->Store && !dest - && fun->header.type.specifier.type != SLANG_SPEC_VOID) { - /* setup n->Store for the result of the function call */ - GLint size = _slang_sizeof_type_specifier(&fun->header.type.specifier); - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); - /*printf("Alloc storage for function result, size %d \n", size);*/ - } - - if (oper->array_constructor) { - /* free the temporary array constructor function now */ - slang_function_destruct(fun); - } - - return n; -} - - -static slang_ir_node * -_slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length"); - slang_ir_node *n; - slang_variable *var; - - /* NOTE: In GLSL 1.20, there's only one kind of method - * call: array.length(). Anything else is an error. - */ - if (oper->a_id != a_length) { - slang_info_log_error(A->log, - "Undefined method call '%s'", (char *) oper->a_id); - return NULL; - } - - /* length() takes no arguments */ - if (oper->num_children > 0) { - slang_info_log_error(A->log, "Invalid arguments to length() method"); - return NULL; - } - - /* lookup the object/variable */ - var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE); - if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, - "Undefined object '%s'", (char *) oper->a_obj); - return NULL; - } - - /* Create a float/literal IR node encoding the array length */ - n = new_node0(IR_FLOAT); - if (n) { - n->Value[0] = (float) _slang_array_length(var); - n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); - } - return n; -} - - -static GLboolean -_slang_is_constant_cond(const slang_operation *oper, GLboolean *value) -{ - if (oper->type == SLANG_OPER_LITERAL_FLOAT || - oper->type == SLANG_OPER_LITERAL_INT || - oper->type == SLANG_OPER_LITERAL_BOOL) { - if (oper->literal[0]) - *value = GL_TRUE; - else - *value = GL_FALSE; - return GL_TRUE; - } - else if (oper->type == SLANG_OPER_EXPRESSION && - oper->num_children == 1) { - return _slang_is_constant_cond(&oper->children[0], value); - } - return GL_FALSE; -} - - -/** - * Test if an operation is a scalar or boolean. - */ -static GLboolean -_slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_typeinfo type; - GLint size; - - slang_typeinfo_construct(&type); - typeof_operation(A, oper, &type); - size = _slang_sizeof_type_specifier(&type.spec); - slang_typeinfo_destruct(&type); - return size == 1; -} - - -/** - * Test if an operation is boolean. - */ -static GLboolean -_slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_typeinfo type; - GLboolean isBool; - - slang_typeinfo_construct(&type); - typeof_operation(A, oper, &type); - isBool = (type.spec.type == SLANG_SPEC_BOOL); - slang_typeinfo_destruct(&type); - return isBool; -} - - -/** - * Check if a loop contains a 'continue' statement. - * Stop looking if we find a nested loop. - */ -static GLboolean -_slang_loop_contains_continue(const slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - return GL_TRUE; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - return GL_FALSE; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - const slang_operation *child = slang_oper_child_const(oper, i); - if (_slang_loop_contains_continue(child)) - return GL_TRUE; - } - } - return GL_FALSE; - } -} - - -/** - * Check if a loop contains a 'continue' or 'break' statement. - * Stop looking if we find a nested loop. - */ -static GLboolean -_slang_loop_contains_continue_or_break(const slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - case SLANG_OPER_BREAK: - return GL_TRUE; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - return GL_FALSE; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - const slang_operation *child = slang_oper_child_const(oper, i); - if (_slang_loop_contains_continue_or_break(child)) - return GL_TRUE; - } - } - return GL_FALSE; - } -} - - -/** - * Replace 'break' and 'continue' statements inside a do and while loops. - * This is a recursive helper function used by - * _slang_gen_do/while_without_continue(). - */ -static void -replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_BREAK: - /* replace 'break' with "_notBreakFlag = false; break" */ - { - slang_operation *block = oper; - block->type = SLANG_OPER_BLOCK_NEW_SCOPE; - slang_operation_add_children(block, 2); - { - slang_operation *assign = slang_oper_child(block, 0); - assign->type = SLANG_OPER_ASSIGN; - slang_operation_add_children(assign, 2); - { - slang_operation *lhs = slang_oper_child(assign, 0); - slang_operation_identifier(lhs, A, "_notBreakFlag"); - } - { - slang_operation *rhs = slang_oper_child(assign, 1); - slang_operation_literal_bool(rhs, GL_FALSE); - } - } - { - slang_operation *brk = slang_oper_child(block, 1); - brk->type = SLANG_OPER_BREAK; - assert(!brk->children); - } - } - break; - case SLANG_OPER_CONTINUE: - /* convert continue into a break */ - oper->type = SLANG_OPER_BREAK; - break; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - break; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - replace_break_and_cont(A, slang_oper_child(oper, i)); - } - } - } -} - - -/** - * Transform a while-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * while (LOOPCOND) { - * A; - * if (IFCOND) - * continue; - * B; - * break; - * C; - * } - * - * After: - * - * { - * bool _notBreakFlag = 1; - * while (_notBreakFlag && LOOPCOND) { - * do { - * A; - * if (IFCOND) { - * break; // was continue - * } - * B; - * _notBreakFlag = 0; // was - * break; // break - * C; - * } while (0) - * } - * } - */ -static slang_ir_node * -_slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *innerBody; - - assert(oper->type == SLANG_OPER_WHILE); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _notBreakFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); - } - - /* build outer while-loop: while (_notBreakFlag && LOOPCOND) { ... } */ - { - slang_operation *outerWhile = slang_oper_child(top, 1); - outerWhile->type = SLANG_OPER_WHILE; - slang_operation_add_children(outerWhile, 2); - - /* _notBreakFlag && LOOPCOND */ - { - slang_operation *cond = slang_oper_child(outerWhile, 0); - cond->type = SLANG_OPER_LOGICALAND; - slang_operation_add_children(cond, 2); - { - slang_operation *notBreak = slang_oper_child(cond, 0); - slang_operation_identifier(notBreak, A, "_notBreakFlag"); - } - { - slang_operation *origCond = slang_oper_child(cond, 1); - slang_operation_copy(origCond, slang_oper_child(oper, 0)); - } - } - - /* inner loop */ - { - slang_operation *innerDo = slang_oper_child(outerWhile, 1); - innerDo->type = SLANG_OPER_DO; - slang_operation_add_children(innerDo, 2); - - /* copy original do-loop body into inner do-loop's body */ - innerBody = slang_oper_child(innerDo, 0); - slang_operation_copy(innerBody, slang_oper_child(oper, 1)); - innerBody->locals->outer_scope = innerDo->locals; - - /* inner do-loop's condition is constant/false */ - { - slang_operation *constFalse = slang_oper_child(innerDo, 1); - slang_operation_literal_bool(constFalse, GL_FALSE); - } - } - } - - /* Finally, in innerBody, - * replace "break" with "_notBreakFlag = 0; break" - * replace "continue" with "break" - */ - replace_break_and_cont(A, innerBody); - - /*slang_print_tree(top, 0);*/ - - return _slang_gen_operation(A, top); - - return NULL; -} - - -/** - * Generate loop code using high-level IR_LOOP instruction - */ -static slang_ir_node * -_slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) -{ - /* - * LOOP: - * BREAK if !expr (child[0]) - * body code (child[1]) - */ - slang_ir_node *loop, *breakIf, *body; - GLboolean isConst, constTrue = GL_FALSE; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this while-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) { - return _slang_gen_while_without_continue(A, oper); - } - } - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'"); - return NULL; - } - - /* Check if loop condition is a constant */ - isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); - - if (isConst && !constTrue) { - /* loop is never executed! */ - return new_node0(IR_NOP); - } - - /* Begin new loop */ - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - if (isConst && constTrue) { - /* while(nonzero constant), no conditional break */ - breakIf = NULL; - } - else { - slang_ir_node *cond - = new_cond(new_not(_slang_gen_operation(A, &oper->children[0]))); - breakIf = new_break_if_true(A, cond); - } - body = _slang_gen_operation(A, &oper->children[1]); - loop->Children[0] = new_seq(breakIf, body); - - /* Do infinite loop detection */ - /* loop->List is head of linked list of break/continue nodes */ - if (!loop->List && isConst && constTrue) { - /* infinite loop detected */ - pop_loop(A); - slang_info_log_error(A->log, "Infinite loop detected!"); - return NULL; - } - - /* restore loop state */ - pop_loop(A); - - return loop; -} - - -/** - * Transform a do-while-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * do { - * A; - * if (IFCOND) - * continue; - * B; - * break; - * C; - * } while (LOOPCOND); - * - * After: - * - * { - * bool _notBreakFlag = 1; - * do { - * do { - * A; - * if (IFCOND) { - * break; // was continue - * } - * B; - * _notBreakFlag = 0; // was - * break; // break - * C; - * } while (0) - * } while (_notBreakFlag && LOOPCOND); - * } - */ -static slang_ir_node * -_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *innerBody; - - assert(oper->type == SLANG_OPER_DO); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _notBreakFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); - } - - /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ - { - slang_operation *outerDo = slang_oper_child(top, 1); - outerDo->type = SLANG_OPER_DO; - slang_operation_add_children(outerDo, 2); - - /* inner do-loop */ - { - slang_operation *innerDo = slang_oper_child(outerDo, 0); - innerDo->type = SLANG_OPER_DO; - slang_operation_add_children(innerDo, 2); - - /* copy original do-loop body into inner do-loop's body */ - innerBody = slang_oper_child(innerDo, 0); - slang_operation_copy(innerBody, slang_oper_child(oper, 0)); - innerBody->locals->outer_scope = innerDo->locals; - - /* inner do-loop's condition is constant/false */ - { - slang_operation *constFalse = slang_oper_child(innerDo, 1); - slang_operation_literal_bool(constFalse, GL_FALSE); - } - } - - /* _notBreakFlag && LOOPCOND */ - { - slang_operation *cond = slang_oper_child(outerDo, 1); - cond->type = SLANG_OPER_LOGICALAND; - slang_operation_add_children(cond, 2); - { - slang_operation *notBreak = slang_oper_child(cond, 0); - slang_operation_identifier(notBreak, A, "_notBreakFlag"); - } - { - slang_operation *origCond = slang_oper_child(cond, 1); - slang_operation_copy(origCond, slang_oper_child(oper, 1)); - } - } - } - - /* Finally, in innerBody, - * replace "break" with "_notBreakFlag = 0; break" - * replace "continue" with "break" - */ - replace_break_and_cont(A, innerBody); - - /*slang_print_tree(top, 0);*/ - - return _slang_gen_operation(A, top); -} - - -/** - * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. - */ -static slang_ir_node * -_slang_gen_do(slang_assemble_ctx * A, slang_operation *oper) -{ - /* - * LOOP: - * body code (child[0]) - * tail code: - * BREAK if !expr (child[1]) - */ - slang_ir_node *loop; - GLboolean isConst, constTrue; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this do-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) { - return _slang_gen_do_without_continue(A, oper); - } - } - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[1])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); - return NULL; - } - - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - /* loop body: */ - loop->Children[0] = _slang_gen_operation(A, &oper->children[0]); - - /* Check if loop condition is a constant */ - isConst = _slang_is_constant_cond(&oper->children[1], &constTrue); - if (isConst && constTrue) { - /* do { } while(1) ==> no conditional break */ - loop->Children[1] = NULL; /* no tail code */ - } - else { - slang_ir_node *cond - = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - loop->Children[1] = new_break_if_true(A, cond); - } - - /* XXX we should do infinite loop detection, as above */ - - /* restore loop state */ - pop_loop(A); - - return loop; -} - - -/** - * Recursively count the number of operations rooted at 'oper'. - * This gives some kind of indication of the size/complexity of an operation. - */ -static GLuint -sizeof_operation(const slang_operation *oper) -{ - if (oper) { - GLuint count = 1; /* me */ - GLuint i; - for (i = 0; i < oper->num_children; i++) { - count += sizeof_operation(&oper->children[i]); - } - return count; - } - else { - return 0; - } -} - - -/** - * Determine if a for-loop can be unrolled. - * At this time, only a rather narrow class of for loops can be unrolled. - * See code for details. - * When a loop can't be unrolled because it's too large we'll emit a - * message to the log. - */ -static GLboolean -_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) -{ - GLuint bodySize; - GLint start, end; - const char *varName; - slang_atom varId; - - if (oper->type != SLANG_OPER_FOR) - return GL_FALSE; - - assert(oper->num_children == 4); - - if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3))) - return GL_FALSE; - - /* children[0] must be either "int i=constant" or "i=constant" */ - if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { - slang_variable *var; - - if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL) - return GL_FALSE; - - varId = oper->children[0].children[0].a_id; - - var = _slang_variable_locate(oper->children[0].children[0].locals, - varId, GL_TRUE); - if (!var) - return GL_FALSE; - if (!var->initializer) - return GL_FALSE; - if (var->initializer->type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - start = (GLint) var->initializer->literal[0]; - } - else if (oper->children[0].type == SLANG_OPER_EXPRESSION) { - if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN) - return GL_FALSE; - if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - - varId = oper->children[0].children[0].children[0].a_id; - - start = (GLint) oper->children[0].children[0].children[1].literal[0]; - } - else { - return GL_FALSE; - } - - /* children[1] must be "ichildren[1].type != SLANG_OPER_EXPRESSION) - return GL_FALSE; - if (oper->children[1].children[0].type != SLANG_OPER_LESS) - return GL_FALSE; - if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT) - return GL_FALSE; - - end = (GLint) oper->children[1].children[0].children[1].literal[0]; - - /* children[2] must be "i++" or "++i" */ - if (oper->children[2].type != SLANG_OPER_POSTINCREMENT && - oper->children[2].type != SLANG_OPER_PREINCREMENT) - return GL_FALSE; - if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER) - return GL_FALSE; - - /* make sure the same variable name is used in all places */ - if ((oper->children[1].children[0].children[0].a_id != varId) || - (oper->children[2].children[0].a_id != varId)) - return GL_FALSE; - - varName = (const char *) varId; - - /* children[3], the loop body, can't be too large */ - bodySize = sizeof_operation(&oper->children[3]); - if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) { - slang_info_log_print(A->log, - "Note: 'for (%s ... )' body is too large/complex" - " to unroll", - varName); - return GL_FALSE; - } - - if (start >= end) - return GL_FALSE; /* degenerate case */ - - if ((GLuint)(end - start) > MAX_FOR_LOOP_UNROLL_ITERATIONS) { - slang_info_log_print(A->log, - "Note: 'for (%s=%d; %s<%d; ++%s)' is too" - " many iterations to unroll", - varName, start, varName, end, varName); - return GL_FALSE; - } - - if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) { - slang_info_log_print(A->log, - "Note: 'for (%s=%d; %s<%d; ++%s)' will generate" - " too much code to unroll", - varName, start, varName, end, varName); - return GL_FALSE; - } - - return GL_TRUE; /* we can unroll the loop */ -} - - -/** - * Unroll a for-loop. - * First we determine the number of iterations to unroll. - * Then for each iteration: - * make a copy of the loop body - * replace instances of the loop variable with the current iteration value - * generate IR code for the body - * \return pointer to generated IR code or NULL if error, out of memory, etc. - */ -static slang_ir_node * -_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) -{ - GLint start, end, iter; - slang_ir_node *n, *root = NULL; - slang_atom varId; - - if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { - /* for (int i=0; ... */ - slang_variable *var; - - varId = oper->children[0].children[0].a_id; - var = _slang_variable_locate(oper->children[0].children[0].locals, - varId, GL_TRUE); - assert(var); - start = (GLint) var->initializer->literal[0]; - } - else { - /* for (i=0; ... */ - varId = oper->children[0].children[0].children[0].a_id; - start = (GLint) oper->children[0].children[0].children[1].literal[0]; - } - - end = (GLint) oper->children[1].children[0].children[1].literal[0]; - - for (iter = start; iter < end; iter++) { - slang_operation *body; - - /* make a copy of the loop body */ - body = slang_operation_new(1); - if (!body) - return NULL; - - if (!slang_operation_copy(body, &oper->children[3])) - return NULL; - - /* in body, replace instances of 'varId' with literal 'iter' */ - { - slang_variable *oldVar; - slang_operation *newOper; - - oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE); - if (!oldVar) { - /* undeclared loop variable */ - slang_operation_delete(body); - return NULL; - } - - newOper = slang_operation_new(1); - newOper->type = SLANG_OPER_LITERAL_INT; - newOper->literal_size = 1; - newOper->literal[0] = (GLfloat) iter; - - /* replace instances of the loop variable with newOper */ - slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE); - } - - /* do IR codegen for body */ - n = _slang_gen_operation(A, body); - if (!n) - return NULL; - - root = new_seq(root, n); - - slang_operation_delete(body); - } - - return root; -} - - -/** - * Replace 'continue' statement with 'break' inside a for-loop. - * This is a recursive helper function used by _slang_gen_for_without_continue(). - */ -static void -replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_CONTINUE: - oper->type = SLANG_OPER_BREAK; - break; - case SLANG_OPER_FOR: - case SLANG_OPER_DO: - case SLANG_OPER_WHILE: - /* stop upon finding a nested loop */ - break; - default: - /* recurse */ - { - GLuint i; - for (i = 0; i < oper->num_children; i++) { - replace_continue_with_break(A, slang_oper_child(oper, i)); - } - } - } -} - - -/** - * Transform a for-loop so that continue statements are converted to breaks. - * Then do normal IR code generation. - * - * Before: - * - * for (INIT; LOOPCOND; INCR) { - * A; - * if (IFCOND) { - * continue; - * } - * B; - * } - * - * After: - * - * { - * bool _condFlag = 1; - * for (INIT; _condFlag; ) { - * for ( ; _condFlag = LOOPCOND; INCR) { - * A; - * if (IFCOND) { - * break; - * } - * B; - * } - * if (_condFlag) - * INCR; - * } - * } - */ -static slang_ir_node * -_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_operation *top; - slang_operation *outerFor, *innerFor, *init, *cond, *incr; - slang_operation *lhs, *rhs; - - assert(oper->type == SLANG_OPER_FOR); - - top = slang_operation_new(1); - top->type = SLANG_OPER_BLOCK_NEW_SCOPE; - top->locals->outer_scope = oper->locals->outer_scope; - slang_operation_add_children(top, 2); - - /* declare: bool _condFlag = true */ - { - slang_operation *condDecl = slang_oper_child(top, 0); - slang_generate_declaration(A, top->locals, condDecl, - SLANG_SPEC_BOOL, "_condFlag", GL_TRUE); - } - - /* build outer loop: for (INIT; _condFlag; ) { */ - outerFor = slang_oper_child(top, 1); - outerFor->type = SLANG_OPER_FOR; - slang_operation_add_children(outerFor, 4); - - init = slang_oper_child(outerFor, 0); - slang_operation_copy(init, slang_oper_child(oper, 0)); - - cond = slang_oper_child(outerFor, 1); - cond->type = SLANG_OPER_IDENTIFIER; - cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); - - incr = slang_oper_child(outerFor, 2); - incr->type = SLANG_OPER_VOID; - - /* body of the outer loop */ - { - slang_operation *block = slang_oper_child(outerFor, 3); - - slang_operation_add_children(block, 2); - block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - - /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */ - { - innerFor = slang_oper_child(block, 0); - - /* make copy of orig loop */ - slang_operation_copy(innerFor, oper); - assert(innerFor->type == SLANG_OPER_FOR); - innerFor->locals->outer_scope = block->locals; - - init = slang_oper_child(innerFor, 0); - init->type = SLANG_OPER_VOID; /* leak? */ - - cond = slang_oper_child(innerFor, 1); - slang_operation_destruct(cond); - cond->type = SLANG_OPER_ASSIGN; - cond->locals = _slang_variable_scope_new(innerFor->locals); - slang_operation_add_children(cond, 2); - - lhs = slang_oper_child(cond, 0); - lhs->type = SLANG_OPER_IDENTIFIER; - lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); - - rhs = slang_oper_child(cond, 1); - slang_operation_copy(rhs, slang_oper_child(oper, 1)); - } - - /* if (_condFlag) INCR; */ - { - slang_operation *ifop = slang_oper_child(block, 1); - ifop->type = SLANG_OPER_IF; - slang_operation_add_children(ifop, 2); - - /* re-use cond node build above */ - slang_operation_copy(slang_oper_child(ifop, 0), cond); - - /* incr node from original for-loop operation */ - slang_operation_copy(slang_oper_child(ifop, 1), - slang_oper_child(oper, 2)); - } - - /* finally, replace "continue" with "break" in the inner for-loop */ - replace_continue_with_break(A, slang_oper_child(innerFor, 3)); - } - - return _slang_gen_operation(A, top); -} - - - -/** - * Generate IR for a for-loop. Unrolling will be done when possible. - */ -static slang_ir_node * -_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper) -{ - GLboolean unroll; - - if (!A->EmitContReturn) { - /* We don't want to emit CONT instructions. If this for-loop has - * a continue, translate it away. - */ - if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) { - return _slang_gen_for_without_continue(A, oper); - } - } - - unroll = _slang_can_unroll_for_loop(A, oper); - if (unroll) { - slang_ir_node *code = _slang_unroll_for_loop(A, oper); - if (code) - return code; - } - - assert(oper->type == SLANG_OPER_FOR); - - /* conventional for-loop code generation */ - { - /* - * init code (child[0]) - * LOOP: - * BREAK if !expr (child[1]) - * body code (child[3]) - * tail code: - * incr code (child[2]) // XXX continue here - */ - slang_ir_node *loop, *cond, *breakIf, *body, *init, *incr; - init = _slang_gen_operation(A, &oper->children[0]); - loop = new_loop(NULL); - - /* save loop state */ - push_loop(A, oper, loop); - - cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - breakIf = new_break_if_true(A, cond); - body = _slang_gen_operation(A, &oper->children[3]); - incr = _slang_gen_operation(A, &oper->children[2]); - - loop->Children[0] = new_seq(breakIf, body); - loop->Children[1] = incr; /* tail code */ - - /* restore loop state */ - pop_loop(A); - - return new_seq(init, loop); - } -} - - -static slang_ir_node * -_slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n, *cont, *incr = NULL, *loopNode; - - assert(oper->type == SLANG_OPER_CONTINUE); - loopNode = current_loop_ir(A); - assert(loopNode); - assert(loopNode->Opcode == IR_LOOP); - - cont = new_node0(IR_CONT); - if (cont) { - cont->Parent = loopNode; - /* insert this node at head of linked list of cont/break instructions */ - cont->List = loopNode->List; - loopNode->List = cont; - } - - n = new_seq(incr, cont); - return n; -} - - -/** - * Determine if the given operation is of a specific type. - */ -static GLboolean -is_operation_type(const slang_operation *oper, slang_operation_type type) -{ - if (oper->type == type) - return GL_TRUE; - else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || - oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) && - oper->num_children == 1) - return is_operation_type(&oper->children[0], type); - else - return GL_FALSE; -} - - -/** - * Generate IR tree for an if/then/else conditional using high-level - * IR_IF instruction. - */ -static slang_ir_node * -_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) -{ - /* - * eval expr (child[0]) - * IF expr THEN - * if-body code - * ELSE - * else-body code - * ENDIF - */ - const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); - slang_ir_node *ifNode, *cond, *ifBody, *elseBody; - GLboolean isConst, constTrue; - - /* type-check expression */ - if (!_slang_is_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "boolean expression expected for 'if'"); - return NULL; - } - - if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, "scalar/boolean expression expected for 'if'"); - return NULL; - } - - isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); - if (isConst) { - if (constTrue) { - /* if (true) ... */ - return _slang_gen_operation(A, &oper->children[1]); - } - else { - /* if (false) ... */ - return _slang_gen_operation(A, &oper->children[2]); - } - } - - cond = _slang_gen_operation(A, &oper->children[0]); - cond = new_cond(cond); - - if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) - && !haveElseClause) { - /* Special case: generate a conditional break */ - ifBody = new_break_if_true(A, cond); - return ifBody; - } - else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) - && !haveElseClause - && current_loop_oper(A) - && current_loop_oper(A)->type != SLANG_OPER_FOR) { - /* Special case: generate a conditional continue */ - ifBody = new_cont_if_true(A, cond); - return ifBody; - } - else { - /* general case */ - ifBody = _slang_gen_operation(A, &oper->children[1]); - if (haveElseClause) - elseBody = _slang_gen_operation(A, &oper->children[2]); - else - elseBody = NULL; - ifNode = new_if(cond, ifBody, elseBody); - return ifNode; - } -} - - - -static slang_ir_node * -_slang_gen_not(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n; - - assert(oper->type == SLANG_OPER_NOT); - - /* type-check expression */ - if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, - "scalar/boolean expression expected for '!'"); - return NULL; - } - - n = _slang_gen_operation(A, &oper->children[0]); - if (n) - return new_not(n); - else - return NULL; -} - - -static slang_ir_node * -_slang_gen_xor(slang_assemble_ctx * A, const slang_operation *oper) -{ - slang_ir_node *n1, *n2; - - assert(oper->type == SLANG_OPER_LOGICALXOR); - - if (!_slang_is_scalar_or_boolean(A, &oper->children[0]) || - !_slang_is_scalar_or_boolean(A, &oper->children[0])) { - slang_info_log_error(A->log, - "scalar/boolean expressions expected for '^^'"); - return NULL; - } - - n1 = _slang_gen_operation(A, &oper->children[0]); - if (!n1) - return NULL; - n2 = _slang_gen_operation(A, &oper->children[1]); - if (!n2) - return NULL; - return new_node2(IR_NOTEQUAL, n1, n2); -} - - -/** - * Generate IR node for storage of a temporary of given size. - */ -static slang_ir_node * -_slang_gen_temporary(GLint size) -{ - slang_ir_storage *store; - slang_ir_node *n = NULL; - - store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size); - if (store) { - n = new_node0(IR_VAR_DECL); - if (n) { - n->Store = store; - } - else { - _slang_free(store); - } - } - return n; -} - - -/** - * Generate program constants for an array. - * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); - * This will allocate and initialize three vector constants, storing - * the array in constant memory, not temporaries like a non-const array. - * This can also be used for uniform array initializers. - * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). - */ -static GLboolean -make_constant_array(slang_assemble_ctx *A, - slang_variable *var, - slang_operation *initializer) -{ - struct gl_program *prog = A->program; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - const char *varName = (char *) var->a_name; - const GLuint numElements = initializer->num_children; - GLint size; - GLuint i, j; - GLfloat *values; - - if (!var->store) { - var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); - } - size = var->store->Size; - - assert(var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_UNIFORM); - assert(initializer->type == SLANG_OPER_CALL); - assert(initializer->array_constructor); - - values = (GLfloat *) malloc(numElements * 4 * sizeof(GLfloat)); - - /* convert constructor params into ordinary floats */ - for (i = 0; i < numElements; i++) { - const slang_operation *op = &initializer->children[i]; - if (op->type != SLANG_OPER_LITERAL_FLOAT) { - /* unsupported type for this optimization */ - free(values); - return GL_FALSE; - } - for (j = 0; j < op->literal_size; j++) { - values[i * 4 + j] = op->literal[j]; - } - for ( ; j < 4; j++) { - values[i * 4 + j] = 0.0f; - } - } - - /* slightly different paths for constants vs. uniforms */ - if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - var->store->File = PROGRAM_UNIFORM; - var->store->Index = _mesa_add_uniform(prog->Parameters, varName, - size, datatype, values); - } - else { - var->store->File = PROGRAM_CONSTANT; - var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, - values, size); - } - assert(var->store->Size == size); - - free(values); - - return GL_TRUE; -} - - - -/** - * Generate IR node for allocating/declaring a variable (either a local or - * a global). - * Generally, this involves allocating an slang_ir_storage instance for the - * variable, choosing a register file (temporary, constant, etc). - * For ordinary variables we do not yet allocate storage though. We do that - * when we find the first actual use of the variable to avoid allocating temp - * regs that will never get used. - * At this time, uniforms are always allocated space in this function. - * - * \param initializer Optional initializer expression for the variable. - */ -static slang_ir_node * -_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, - slang_operation *initializer) -{ - const char *varName = (const char *) var->a_name; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - slang_ir_node *varDecl, *n; - slang_ir_storage *store; - GLint arrayLen, size, totalSize; /* if array then totalSize > size */ - gl_register_file file; - - /*assert(!var->declared);*/ - var->declared = GL_TRUE; - - /* determine GPU register file for simple cases */ - if (is_sampler_type(&var->type)) { - file = PROGRAM_SAMPLER; - } - else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - file = PROGRAM_UNIFORM; - } - else { - file = PROGRAM_TEMPORARY; - } - - size = _slang_sizeof_type_specifier(&var->type.specifier); - if (size <= 0) { - slang_info_log_error(A->log, "invalid declaration for '%s'", varName); - return NULL; - } - - arrayLen = _slang_array_length(var); - totalSize = _slang_array_size(size, arrayLen); - - /* Allocate IR node for the declaration */ - varDecl = new_node0(IR_VAR_DECL); - if (!varDecl) - return NULL; - - /* Allocate slang_ir_storage for this variable if needed. - * Note that we may not actually allocate a constant or temporary register - * until later. - */ - if (!var->store) { - GLint index = -7; /* TBD / unknown */ - var->store = _slang_new_ir_storage(file, index, totalSize); - if (!var->store) - return NULL; /* out of memory */ - } - - /* set the IR node's Var and Store pointers */ - varDecl->Var = var; - varDecl->Store = var->store; - - - store = var->store; - - /* if there's an initializer, generate IR for the expression */ - if (initializer) { - slang_ir_node *varRef, *init; - - if (var->type.qualifier == SLANG_QUAL_CONST) { - /* if the variable is const, the initializer must be a const - * expression as well. - */ -#if 0 - if (!_slang_is_constant_expr(initializer)) { - slang_info_log_error(A->log, - "initializer for %s not constant", varName); - return NULL; - } -#endif - } - - if (var->type.qualifier == SLANG_QUAL_UNIFORM && - !A->allow_uniform_initializers) { - slang_info_log_error(A->log, - "initializer for uniform %s not allowed", - varName); - return NULL; - } - - /* IR for the variable we're initializing */ - varRef = new_var(A, var); - if (!varRef) { - slang_info_log_error(A->log, "out of memory"); - return NULL; - } - - /* constant-folding, etc here */ - _slang_simplify(initializer, &A->space, A->atoms); - - /* look for simple constant-valued variables and uniforms */ - if (var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_UNIFORM) { - - if (initializer->type == SLANG_OPER_CALL && - initializer->array_constructor) { - /* array initializer */ - if (make_constant_array(A, var, initializer)) - return varRef; - } - else if (initializer->type == SLANG_OPER_LITERAL_FLOAT || - initializer->type == SLANG_OPER_LITERAL_INT) { - /* simple float/vector initializer */ - if (store->File == PROGRAM_UNIFORM) { - store->Index = _mesa_add_uniform(A->program->Parameters, - varName, - totalSize, datatype, - initializer->literal); - store->Swizzle = _slang_var_swizzle(size, 0); - return varRef; - } -#if 0 - else { - store->File = PROGRAM_CONSTANT; - store->Index = _mesa_add_named_constant(A->program->Parameters, - varName, - initializer->literal, - totalSize); - store->Swizzle = _slang_var_swizzle(size, 0); - return varRef; - } -#endif - } - } - - /* IR for initializer */ - init = _slang_gen_operation(A, initializer); - if (!init) - return NULL; - - /* XXX remove this when type checking is added above */ - if (init->Store && init->Store->Size != totalSize) { - slang_info_log_error(A->log, "invalid assignment (wrong types)"); - return NULL; - } - - /* assign RHS to LHS */ - n = new_node2(IR_COPY, varRef, init); - n = new_seq(varDecl, n); - } - else { - /* no initializer */ - n = varDecl; - } - - if (store->File == PROGRAM_UNIFORM && store->Index < 0) { - /* always need to allocate storage for uniforms at this point */ - store->Index = _mesa_add_uniform(A->program->Parameters, varName, - totalSize, datatype, NULL); - store->Swizzle = _slang_var_swizzle(size, 0); - } - -#if 0 - printf("%s var %p %s store=%p index=%d size=%d\n", - __FUNCTION__, (void *) var, (char *) varName, - (void *) store, store->Index, store->Size); -#endif - - return n; -} - - -/** - * Generate code for a selection expression: b ? x : y - * XXX In some cases we could implement a selection expression - * with an LRP instruction (use the boolean as the interpolant). - * Otherwise, we use an IF/ELSE/ENDIF construct. - */ -static slang_ir_node * -_slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) -{ - slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode; - slang_ir_node *tmpDecl, *tmpVar, *tree; - slang_typeinfo type0, type1, type2; - int size, isBool, isEqual; - - assert(oper->type == SLANG_OPER_SELECT); - assert(oper->num_children == 3); - - /* type of children[0] must be boolean */ - slang_typeinfo_construct(&type0); - typeof_operation(A, &oper->children[0], &type0); - isBool = (type0.spec.type == SLANG_SPEC_BOOL); - slang_typeinfo_destruct(&type0); - if (!isBool) { - slang_info_log_error(A->log, "selector type is not boolean"); - return NULL; - } - - slang_typeinfo_construct(&type1); - slang_typeinfo_construct(&type2); - typeof_operation(A, &oper->children[1], &type1); - typeof_operation(A, &oper->children[2], &type2); - isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec); - slang_typeinfo_destruct(&type1); - slang_typeinfo_destruct(&type2); - if (!isEqual) { - slang_info_log_error(A->log, "incompatible types for ?: operator"); - return NULL; - } - - /* size of x or y's type */ - size = _slang_sizeof_type_specifier(&type1.spec); - assert(size > 0); - - /* temporary var */ - tmpDecl = _slang_gen_temporary(size); - - /* the condition (child 0) */ - cond = _slang_gen_operation(A, &oper->children[0]); - cond = new_cond(cond); - - /* if-true body (child 1) */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - trueExpr = _slang_gen_operation(A, &oper->children[1]); - trueNode = new_node2(IR_COPY, tmpVar, trueExpr); - - /* if-false body (child 2) */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - falseExpr = _slang_gen_operation(A, &oper->children[2]); - falseNode = new_node2(IR_COPY, tmpVar, falseExpr); - - ifNode = new_if(cond, trueNode, falseNode); - - /* tmp var value */ - tmpVar = new_node0(IR_VAR); - tmpVar->Store = tmpDecl->Store; - - tree = new_seq(ifNode, tmpVar); - tree = new_seq(tmpDecl, tree); - - /*_slang_print_ir_tree(tree, 10);*/ - return tree; -} - - -/** - * Generate code for &&. - */ -static slang_ir_node * -_slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) -{ - /* rewrite "a && b" as "a ? b : false" */ - slang_operation *select; - slang_ir_node *n; - - select = slang_operation_new(1); - select->type = SLANG_OPER_SELECT; - slang_operation_add_children(select, 3); - - slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); - slang_operation_copy(slang_oper_child(select, 1), &oper->children[1]); - slang_operation_literal_bool(slang_oper_child(select, 2), GL_FALSE); - - n = _slang_gen_select(A, select); - return n; -} - - -/** - * Generate code for ||. - */ -static slang_ir_node * -_slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) -{ - /* rewrite "a || b" as "a ? true : b" */ - slang_operation *select; - slang_ir_node *n; - - select = slang_operation_new(1); - select->type = SLANG_OPER_SELECT; - slang_operation_add_children(select, 3); - - slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); - slang_operation_literal_bool(slang_oper_child(select, 1), GL_TRUE); - slang_operation_copy(slang_oper_child(select, 2), &oper->children[1]); - - n = _slang_gen_select(A, select); - return n; -} - - -/** - * Generate IR tree for a return statement. - */ -static slang_ir_node * -_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) -{ - assert(oper->type == SLANG_OPER_RETURN); - return new_return(A->curFuncEndLabel); -} - - -#if 0 -/** - * Determine if the given operation/expression is const-valued. - */ -static GLboolean -_slang_is_constant_expr(const slang_operation *oper) -{ - slang_variable *var; - GLuint i; - - switch (oper->type) { - case SLANG_OPER_IDENTIFIER: - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var && var->type.qualifier == SLANG_QUAL_CONST) - return GL_TRUE; - return GL_FALSE; - default: - for (i = 0; i < oper->num_children; i++) { - if (!_slang_is_constant_expr(&oper->children[i])) - return GL_FALSE; - } - return GL_TRUE; - } -} -#endif - - -/** - * Check if an assignment of type t1 to t0 is legal. - * XXX more cases needed. - */ -static GLboolean -_slang_assignment_compatible(slang_assemble_ctx *A, - slang_operation *op0, - slang_operation *op1) -{ - slang_typeinfo t0, t1; - GLuint sz0, sz1; - - if (op0->type == SLANG_OPER_POSTINCREMENT || - op0->type == SLANG_OPER_POSTDECREMENT) { - return GL_FALSE; - } - - slang_typeinfo_construct(&t0); - typeof_operation(A, op0, &t0); - - slang_typeinfo_construct(&t1); - typeof_operation(A, op1, &t1); - - sz0 = _slang_sizeof_type_specifier(&t0.spec); - sz1 = _slang_sizeof_type_specifier(&t1.spec); - -#if 1 - if (sz0 != sz1) { - /*printf("assignment size mismatch %u vs %u\n", sz0, sz1);*/ - return GL_FALSE; - } -#endif - - if (t0.spec.type == SLANG_SPEC_STRUCT && - t1.spec.type == SLANG_SPEC_STRUCT && - t0.spec._struct->a_name != t1.spec._struct->a_name) - return GL_FALSE; - - if (t0.spec.type == SLANG_SPEC_FLOAT && - t1.spec.type == SLANG_SPEC_BOOL) - return GL_FALSE; - -#if 0 /* not used just yet - causes problems elsewhere */ - if (t0.spec.type == SLANG_SPEC_INT && - t1.spec.type == SLANG_SPEC_FLOAT) - return GL_FALSE; -#endif - - if (t0.spec.type == SLANG_SPEC_BOOL && - t1.spec.type == SLANG_SPEC_FLOAT) - return GL_FALSE; - - if (t0.spec.type == SLANG_SPEC_BOOL && - t1.spec.type == SLANG_SPEC_INT) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Generate IR tree for a local variable declaration. - * Basically do some error checking and call _slang_gen_var_decl(). - */ -static slang_ir_node * -_slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) -{ - const char *varName = (char *) oper->a_id; - slang_variable *var; - slang_ir_node *varDecl; - slang_operation *initializer; - - assert(oper->type == SLANG_OPER_VARIABLE_DECL); - assert(oper->num_children <= 1); - - - /* lookup the variable by name */ - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (!var) - return NULL; /* "shouldn't happen" */ - - if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_VARYING || - var->type.qualifier == SLANG_QUAL_UNIFORM) { - /* can't declare attribute/uniform vars inside functions */ - slang_info_log_error(A->log, - "local variable '%s' cannot be an attribute/uniform/varying", - varName); - return NULL; - } - -#if 0 - if (v->declared) { - slang_info_log_error(A->log, "variable '%s' redeclared", varName); - return NULL; - } -#endif - - /* check if the var has an initializer */ - if (oper->num_children > 0) { - assert(oper->num_children == 1); - initializer = &oper->children[0]; - } - else if (var->initializer) { - initializer = var->initializer; - } - else { - initializer = NULL; - } - - if (initializer) { - /* check/compare var type and initializer type */ - if (!_slang_assignment_compatible(A, oper, initializer)) { - slang_info_log_error(A->log, "incompatible types in assignment"); - return NULL; - } - } - else { - if (var->type.qualifier == SLANG_QUAL_CONST) { - slang_info_log_error(A->log, - "const-qualified variable '%s' requires initializer", - varName); - return NULL; - } - } - - /* Generate IR node */ - varDecl = _slang_gen_var_decl(A, var, initializer); - if (!varDecl) - return NULL; - - return varDecl; -} - - -/** - * Generate IR tree for a reference to a variable (such as in an expression). - * This is different from a variable declaration. - */ -static slang_ir_node * -_slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) -{ - /* If there's a variable associated with this oper (from inlining) - * use it. Otherwise, use the oper's var id. - */ - slang_atom name = oper->var ? oper->var->a_name : oper->a_id; - slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); - slang_ir_node *n; - if (!var || !var->declared) { - slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); - return NULL; - } - n = new_var(A, var); - return n; -} - - - -/** - * Return the number of components actually named by the swizzle. - * Recall that swizzles may have undefined/don't-care values. - */ -static GLuint -swizzle_size(GLuint swizzle) -{ - GLuint size = 0, i; - for (i = 0; i < 4; i++) { - GLuint swz = GET_SWZ(swizzle, i); - size += (swz <= 3); - } - return size; -} - - -static slang_ir_node * -_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) -{ - slang_ir_node *n = new_node1(IR_SWIZZLE, child); - assert(child); - if (n) { - assert(!n->Store); - n->Store = _slang_new_ir_storage_relative(0, - swizzle_size(swizzle), - child->Store); - assert(n->Store); - n->Store->Swizzle = swizzle; - } - return n; -} - - -static GLboolean -is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) -{ - while (store->Parent) - store = store->Parent; - - if (!(store->File == PROGRAM_OUTPUT || - store->File == PROGRAM_TEMPORARY || - (store->File == PROGRAM_VARYING && - A->program->Target == GL_VERTEX_PROGRAM_ARB))) { - return GL_FALSE; - } - else { - return GL_TRUE; - } -} - - -/** - * Walk up an IR storage path to compute the final swizzle. - * This is used when we find an expression such as "foo.xz.yx". - */ -static GLuint -root_swizzle(const slang_ir_storage *st) -{ - GLuint swizzle = st->Swizzle; - while (st->Parent) { - st = st->Parent; - swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); - } - return swizzle; -} - - -/** - * Generate IR tree for an assignment (=). - */ -static slang_ir_node * -_slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_operation *pred = NULL; - slang_ir_node *n = NULL; - - if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { - /* Check that var is writeable */ - const char *varName = (char *) oper->children[0].a_id; - slang_variable *var - = _slang_variable_locate(oper->children[0].locals, - oper->children[0].a_id, GL_TRUE); - if (!var) { - slang_info_log_error(A->log, "undefined variable '%s'", varName); - return NULL; - } - - if (var->type.qualifier == SLANG_QUAL_CONST || - var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_UNIFORM || - (var->type.qualifier == SLANG_QUAL_VARYING && - A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { - slang_info_log_error(A->log, - "illegal assignment to read-only variable '%s'", - varName); - return NULL; - } - - /* check if we need to predicate this assignment based on __notRetFlag */ - if ((var->is_global || - var->type.qualifier == SLANG_QUAL_OUT || - var->type.qualifier == SLANG_QUAL_INOUT) && A->UseReturnFlag) { - /* create predicate, used below */ - pred = slang_operation_new(1); - pred->type = SLANG_OPER_IDENTIFIER; - pred->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); - pred->locals->outer_scope = oper->locals->outer_scope; - } - } - - if (oper->children[0].type == SLANG_OPER_IDENTIFIER && - oper->children[1].type == SLANG_OPER_CALL) { - /* Special case of: x = f(a, b) - * Replace with f(a, b, x) (where x == hidden __retVal out param) - * - * XXX this could be even more effective if we could accomodate - * cases such as "v.x = f();" - would help with typical vertex - * transformation. - */ - n = _slang_gen_function_call_name(A, - (const char *) oper->children[1].a_id, - &oper->children[1], &oper->children[0]); - } - else { - slang_ir_node *lhs, *rhs; - - /* lhs and rhs type checking */ - if (!_slang_assignment_compatible(A, - &oper->children[0], - &oper->children[1])) { - slang_info_log_error(A->log, "incompatible types in assignment"); - return NULL; - } - - lhs = _slang_gen_operation(A, &oper->children[0]); - if (!lhs) { - return NULL; - } - - if (!lhs->Store) { - slang_info_log_error(A->log, - "invalid left hand side for assignment"); - return NULL; - } - - /* check that lhs is writable */ - if (!is_store_writable(A, lhs->Store)) { - slang_info_log_error(A->log, - "illegal assignment to read-only l-value"); - return NULL; - } - - rhs = _slang_gen_operation(A, &oper->children[1]); - if (lhs && rhs) { - /* convert lhs swizzle into writemask */ - const GLuint swizzle = root_swizzle(lhs->Store); - GLuint writemask, newSwizzle = 0x0; - if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { - /* Non-simple writemask, need to swizzle right hand side in - * order to put components into the right place. - */ - rhs = _slang_gen_swizzle(rhs, newSwizzle); - } - n = new_node2(IR_COPY, lhs, rhs); - } - else { - return NULL; - } - } - - if (n && pred) { - /* predicate the assignment code on __notRetFlag */ - slang_ir_node *top, *cond; - - cond = _slang_gen_operation(A, pred); - top = new_if(cond, n, NULL); - return top; - } - return n; -} - - -/** - * Generate IR tree for referencing a field in a struct (or basic vector type) - */ -static slang_ir_node * -_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_typeinfo ti; - - /* type of struct */ - slang_typeinfo_construct(&ti); - typeof_operation(A, &oper->children[0], &ti); - - if (_slang_type_is_vector(ti.spec.type)) { - /* the field should be a swizzle */ - const GLuint rows = _slang_type_dim(ti.spec.type); - slang_swizzle swz; - slang_ir_node *n; - GLuint swizzle; - if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { - slang_info_log_error(A->log, "Bad swizzle"); - return NULL; - } - swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - - n = _slang_gen_operation(A, &oper->children[0]); - /* create new parent node with swizzle */ - if (n) - n = _slang_gen_swizzle(n, swizzle); - return n; - } - else if ( ti.spec.type == SLANG_SPEC_FLOAT - || ti.spec.type == SLANG_SPEC_INT - || ti.spec.type == SLANG_SPEC_BOOL) { - const GLuint rows = 1; - slang_swizzle swz; - slang_ir_node *n; - GLuint swizzle; - if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { - slang_info_log_error(A->log, "Bad swizzle"); - } - swizzle = MAKE_SWIZZLE4(swz.swizzle[0], - swz.swizzle[1], - swz.swizzle[2], - swz.swizzle[3]); - n = _slang_gen_operation(A, &oper->children[0]); - /* create new parent node with swizzle */ - n = _slang_gen_swizzle(n, swizzle); - return n; - } - else { - /* the field is a structure member (base.field) */ - /* oper->children[0] is the base */ - /* oper->a_id is the field name */ - slang_ir_node *base, *n; - slang_typeinfo field_ti; - GLint fieldSize, fieldOffset = -1; - - /* type of field */ - slang_typeinfo_construct(&field_ti); - typeof_operation(A, oper, &field_ti); - - fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); - if (fieldSize > 0) - fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); - - if (fieldSize == 0 || fieldOffset < 0) { - const char *structName; - if (ti.spec._struct) - structName = (char *) ti.spec._struct->a_name; - else - structName = "unknown"; - slang_info_log_error(A->log, - "\"%s\" is not a member of struct \"%s\"", - (char *) oper->a_id, structName); - return NULL; - } - assert(fieldSize >= 0); - - base = _slang_gen_operation(A, &oper->children[0]); - if (!base) { - /* error msg should have already been logged */ - return NULL; - } - - n = new_node1(IR_FIELD, base); - if (!n) - return NULL; - - n->Field = (char *) oper->a_id; - - /* Store the field's offset in storage->Index */ - n->Store = _slang_new_ir_storage(base->Store->File, - fieldOffset, - fieldSize); - - return n; - } -} - - -/** - * Gen code for array indexing. - */ -static slang_ir_node * -_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) -{ - slang_typeinfo array_ti; - - /* get array's type info */ - slang_typeinfo_construct(&array_ti); - typeof_operation(A, &oper->children[0], &array_ti); - - if (_slang_type_is_vector(array_ti.spec.type)) { - /* indexing a simple vector type: "vec4 v; v[0]=p;" */ - /* translate the index into a swizzle/writemask: "v.x=p" */ - const GLuint max = _slang_type_dim(array_ti.spec.type); - GLint index; - slang_ir_node *n; - - index = (GLint) oper->children[1].literal[0]; - if (oper->children[1].type != SLANG_OPER_LITERAL_INT || - index >= (GLint) max) { -#if 0 - slang_info_log_error(A->log, "Invalid array index for vector type"); - printf("type = %d\n", oper->children[1].type); - printf("index = %d, max = %d\n", index, max); - printf("array = %s\n", (char*)oper->children[0].a_id); - printf("index = %s\n", (char*)oper->children[1].a_id); - return NULL; -#else - index = 0; -#endif - } - - n = _slang_gen_operation(A, &oper->children[0]); - if (n) { - /* use swizzle to access the element */ - GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index, - SWIZZLE_NIL, - SWIZZLE_NIL, - SWIZZLE_NIL); - n = _slang_gen_swizzle(n, swizzle); - } - return n; - } - else { - /* conventional array */ - slang_typeinfo elem_ti; - slang_ir_node *elem, *array, *index; - GLint elemSize, arrayLen; - - /* size of array element */ - slang_typeinfo_construct(&elem_ti); - typeof_operation(A, oper, &elem_ti); - elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); - - if (_slang_type_is_matrix(array_ti.spec.type)) - arrayLen = _slang_type_dim(array_ti.spec.type); - else - arrayLen = array_ti.array_len; - - slang_typeinfo_destruct(&array_ti); - slang_typeinfo_destruct(&elem_ti); - - if (elemSize <= 0) { - /* unknown var or type */ - slang_info_log_error(A->log, "Undefined variable or type"); - return NULL; - } - - array = _slang_gen_operation(A, &oper->children[0]); - index = _slang_gen_operation(A, &oper->children[1]); - if (array && index) { - /* bounds check */ - GLint constIndex = -1; - if (index->Opcode == IR_FLOAT) { - constIndex = (int) index->Value[0]; - if (constIndex < 0 || constIndex >= arrayLen) { - slang_info_log_error(A->log, - "Array index out of bounds (index=%d size=%d)", - constIndex, arrayLen); - _slang_free_ir_tree(array); - _slang_free_ir_tree(index); - return NULL; - } - } - - if (!array->Store) { - slang_info_log_error(A->log, "Invalid array"); - return NULL; - } - - elem = new_node2(IR_ELEMENT, array, index); - - /* The storage info here will be updated during code emit */ - elem->Store = _slang_new_ir_storage(array->Store->File, - array->Store->Index, - elemSize); - elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0); - return elem; - } - else { - _slang_free_ir_tree(array); - _slang_free_ir_tree(index); - return NULL; - } - } -} - - -static slang_ir_node * -_slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper, - slang_ir_opcode opcode) -{ - slang_typeinfo t0, t1; - slang_ir_node *n; - - slang_typeinfo_construct(&t0); - typeof_operation(A, &oper->children[0], &t0); - - slang_typeinfo_construct(&t1); - typeof_operation(A, &oper->children[0], &t1); - - if (t0.spec.type == SLANG_SPEC_ARRAY || - t1.spec.type == SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, "Illegal array comparison"); - return NULL; - } - - if (oper->type != SLANG_OPER_EQUAL && - oper->type != SLANG_OPER_NOTEQUAL) { - /* <, <=, >, >= can only be used with scalars */ - if ((t0.spec.type != SLANG_SPEC_INT && - t0.spec.type != SLANG_SPEC_FLOAT) || - (t1.spec.type != SLANG_SPEC_INT && - t1.spec.type != SLANG_SPEC_FLOAT)) { - slang_info_log_error(A->log, "Incompatible type(s) for inequality operator"); - return NULL; - } - } - - n = new_node2(opcode, - _slang_gen_operation(A, &oper->children[0]), - _slang_gen_operation(A, &oper->children[1])); - - /* result is a bool (size 1) */ - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - - return n; -} - - -#if 0 -static void -print_vars(slang_variable_scope *s) -{ - int i; - printf("vars: "); - for (i = 0; i < s->num_variables; i++) { - printf("%s %d, \n", - (char*) s->variables[i]->a_name, - s->variables[i]->declared); - } - - printf("\n"); -} -#endif - - -#if 0 -static void -_slang_undeclare_vars(slang_variable_scope *locals) -{ - if (locals->num_variables > 0) { - int i; - for (i = 0; i < locals->num_variables; i++) { - slang_variable *v = locals->variables[i]; - printf("undeclare %s at %p\n", (char*) v->a_name, v); - v->declared = GL_FALSE; - } - } -} -#endif - - -/** - * Generate IR tree for a slang_operation (AST node) - */ -static slang_ir_node * -_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) -{ - switch (oper->type) { - case SLANG_OPER_BLOCK_NEW_SCOPE: - { - slang_ir_node *n; - - _slang_push_var_table(A->vartable); - - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */ - n = _slang_gen_operation(A, oper); - oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */ - - _slang_pop_var_table(A->vartable); - - /*_slang_undeclare_vars(oper->locals);*/ - /*print_vars(oper->locals);*/ - - if (n) - n = new_node1(IR_SCOPE, n); - return n; - } - break; - - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - /* list of operations */ - if (oper->num_children > 0) - { - slang_ir_node *n, *tree = NULL; - GLuint i; - - for (i = 0; i < oper->num_children; i++) { - n = _slang_gen_operation(A, &oper->children[i]); - if (!n) { - _slang_free_ir_tree(tree); - return NULL; /* error must have occured */ - } - tree = new_seq(tree, n); - } - - return tree; - } - else { - return new_node0(IR_NOP); - } - - case SLANG_OPER_EXPRESSION: - return _slang_gen_operation(A, &oper->children[0]); - - case SLANG_OPER_FOR: - return _slang_gen_for(A, oper); - case SLANG_OPER_DO: - return _slang_gen_do(A, oper); - case SLANG_OPER_WHILE: - return _slang_gen_while(A, oper); - case SLANG_OPER_BREAK: - if (!current_loop_oper(A)) { - slang_info_log_error(A->log, "'break' not in loop"); - return NULL; - } - return new_break(current_loop_ir(A)); - case SLANG_OPER_CONTINUE: - if (!current_loop_oper(A)) { - slang_info_log_error(A->log, "'continue' not in loop"); - return NULL; - } - return _slang_gen_continue(A, oper); - case SLANG_OPER_DISCARD: - return new_node0(IR_KILL); - - case SLANG_OPER_EQUAL: - return _slang_gen_compare(A, oper, IR_EQUAL); - case SLANG_OPER_NOTEQUAL: - return _slang_gen_compare(A, oper, IR_NOTEQUAL); - case SLANG_OPER_GREATER: - return _slang_gen_compare(A, oper, IR_SGT); - case SLANG_OPER_LESS: - return _slang_gen_compare(A, oper, IR_SLT); - case SLANG_OPER_GREATEREQUAL: - return _slang_gen_compare(A, oper, IR_SGE); - case SLANG_OPER_LESSEQUAL: - return _slang_gen_compare(A, oper, IR_SLE); - case SLANG_OPER_ADD: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "+", oper, NULL); - return n; - } - case SLANG_OPER_SUBTRACT: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "-", oper, NULL); - return n; - } - case SLANG_OPER_MULTIPLY: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "*", oper, NULL); - return n; - } - case SLANG_OPER_DIVIDE: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "/", oper, NULL); - return n; - } - case SLANG_OPER_MINUS: - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "-", oper, NULL); - return n; - } - case SLANG_OPER_PLUS: - /* +expr --> do nothing */ - return _slang_gen_operation(A, &oper->children[0]); - case SLANG_OPER_VARIABLE_DECL: - return _slang_gen_declaration(A, oper); - case SLANG_OPER_ASSIGN: - return _slang_gen_assignment(A, oper); - case SLANG_OPER_ADDASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "+=", oper, NULL); - return n; - } - case SLANG_OPER_SUBASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "-=", oper, NULL); - return n; - } - break; - case SLANG_OPER_MULASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "*=", oper, NULL); - return n; - } - case SLANG_OPER_DIVASSIGN: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_function_call_name(A, "/=", oper, NULL); - return n; - } - case SLANG_OPER_LOGICALAND: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_logical_and(A, oper); - return n; - } - case SLANG_OPER_LOGICALOR: - { - slang_ir_node *n; - assert(oper->num_children == 2); - n = _slang_gen_logical_or(A, oper); - return n; - } - case SLANG_OPER_LOGICALXOR: - return _slang_gen_xor(A, oper); - case SLANG_OPER_NOT: - return _slang_gen_not(A, oper); - case SLANG_OPER_SELECT: /* b ? x : y */ - { - slang_ir_node *n; - assert(oper->num_children == 3); - n = _slang_gen_select(A, oper); - return n; - } - - case SLANG_OPER_ASM: - return _slang_gen_asm(A, oper, NULL); - case SLANG_OPER_CALL: - return _slang_gen_function_call_name(A, (const char *) oper->a_id, - oper, NULL); - case SLANG_OPER_METHOD: - return _slang_gen_method_call(A, oper); - case SLANG_OPER_RETURN: - return _slang_gen_return(A, oper); - case SLANG_OPER_RETURN_INLINED: - return _slang_gen_return(A, oper); - case SLANG_OPER_LABEL: - return new_label(oper->label); - case SLANG_OPER_IDENTIFIER: - return _slang_gen_variable(A, oper); - case SLANG_OPER_IF: - return _slang_gen_if(A, oper); - case SLANG_OPER_FIELD: - return _slang_gen_struct_field(A, oper); - case SLANG_OPER_SUBSCRIPT: - return _slang_gen_array_element(A, oper); - case SLANG_OPER_LITERAL_FLOAT: - /* fall-through */ - case SLANG_OPER_LITERAL_INT: - /* fall-through */ - case SLANG_OPER_LITERAL_BOOL: - return new_float_literal(oper->literal, oper->literal_size); - - case SLANG_OPER_POSTINCREMENT: /* var++ */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL); - return n; - } - case SLANG_OPER_POSTDECREMENT: /* var-- */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL); - return n; - } - case SLANG_OPER_PREINCREMENT: /* ++var */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "++", oper, NULL); - return n; - } - case SLANG_OPER_PREDECREMENT: /* --var */ - { - slang_ir_node *n; - assert(oper->num_children == 1); - n = _slang_gen_function_call_name(A, "--", oper, NULL); - return n; - } - - case SLANG_OPER_NON_INLINED_CALL: - case SLANG_OPER_SEQUENCE: - { - slang_ir_node *tree = NULL; - GLuint i; - for (i = 0; i < oper->num_children; i++) { - slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); - tree = new_seq(tree, n); - if (n) - tree->Store = n->Store; - } - if (oper->type == SLANG_OPER_NON_INLINED_CALL) { - tree = new_function_call(tree, oper->label); - } - return tree; - } - - case SLANG_OPER_NONE: - case SLANG_OPER_VOID: - /* returning NULL here would generate an error */ - return new_node0(IR_NOP); - - default: - _mesa_problem(NULL, "bad node type %d in _slang_gen_operation", - oper->type); - return new_node0(IR_NOP); - } - - return NULL; -} - - -/** - * Check if the given type specifier is a rectangular texture sampler. - */ -static GLboolean -is_rect_sampler_spec(const slang_type_specifier *spec) -{ - while (spec->_array) { - spec = spec->_array; - } - return spec->type == SLANG_SPEC_SAMPLER_RECT || - spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; -} - - - -/** - * Called by compiler when a global variable has been parsed/compiled. - * Here we examine the variable's type to determine what kind of register - * storage will be used. - * - * A uniform such as "gl_Position" will become the register specification - * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord" - * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC). - * - * Samplers are interesting. For "uniform sampler2D tex;" we'll specify - * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an - * actual texture unit (as specified by the user calling glUniform1i()). - */ -GLboolean -_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, - slang_unit_type type) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_program *prog = A->program; - const char *varName = (char *) var->a_name; - GLboolean success = GL_TRUE; - slang_ir_storage *store = NULL; - int dbg = 0; - const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); - const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); - const GLint arrayLen = _slang_array_length(var); - const GLint totalSize = _slang_array_size(size, arrayLen); - GLint texIndex = sampler_to_texture_index(var->type.specifier.type); - - var->is_global = GL_TRUE; - - /* check for sampler2D arrays */ - if (texIndex == -1 && var->type.specifier._array) - texIndex = sampler_to_texture_index(var->type.specifier._array->type); - - if (texIndex != -1) { - /* This is a texture sampler variable... - * store->File = PROGRAM_SAMPLER - * store->Index = sampler number (0..7, typically) - * store->Size = texture type index (1D, 2D, 3D, cube, etc) - */ - if (var->initializer) { - slang_info_log_error(A->log, "illegal assignment to '%s'", varName); - return GL_FALSE; - } -#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */ - /* disallow rect samplers */ - if (ctx->API == API_OPENGLES2 && - is_rect_sampler_spec(&var->type.specifier)) { - slang_info_log_error(A->log, "invalid sampler type for '%s'", varName); - return GL_FALSE; - } -#else - (void) is_rect_sampler_spec; /* silence warning */ - (void) ctx; -#endif - { - GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); - - /* If we have a sampler array, then we need to allocate the - * additional samplers to ensure we don't allocate them elsewhere. - * We can't directly use _mesa_add_sampler() as that checks the - * varName and gets a match, so we call _mesa_add_parameter() - * directly and use the last sampler number from the call above. - */ - if (arrayLen > 0) { - GLint a = arrayLen - 1; - GLint i; - for (i = 0; i < a; i++) { - GLfloat value = (GLfloat)(i + sampNum + 1); - (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER, - varName, 1, datatype, &value, NULL, 0x0); - } - } - } - if (dbg) printf("SAMPLER "); - } - else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { - /* Uniform variable */ - const GLuint swizzle = _slang_var_swizzle(totalSize, 0); - - if (prog) { - /* user-defined uniform */ - if (datatype == GL_NONE) { - if ((var->type.specifier.type == SLANG_SPEC_ARRAY && - var->type.specifier._array->type == SLANG_SPEC_STRUCT) || - (var->type.specifier.type == SLANG_SPEC_STRUCT)) { - /* temporary work-around */ - GLenum datatype = GL_FLOAT; - GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - totalSize, datatype, NULL); - store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, - totalSize, swizzle); - - if (arrayLen > 0) { - GLint a = arrayLen - 1; - GLint i; - for (i = 0; i < a; i++) { - GLfloat value = (GLfloat)(i + uniformLoc + 1); - (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM, - varName, 1, datatype, &value, NULL, 0x0); - } - } - - /* XXX what we need to do is unroll the struct into its - * basic types, creating a uniform variable for each. - * For example: - * struct foo { - * vec3 a; - * vec4 b; - * }; - * uniform foo f; - * - * Should produce uniforms: - * "f.a" (GL_FLOAT_VEC3) - * "f.b" (GL_FLOAT_VEC4) - */ - - if (var->initializer) { - slang_info_log_error(A->log, - "unsupported initializer for uniform '%s'", varName); - return GL_FALSE; - } - } - else { - slang_info_log_error(A->log, - "invalid datatype for uniform variable %s", - varName); - return GL_FALSE; - } - } - else { - /* non-struct uniform */ - if (!_slang_gen_var_decl(A, var, var->initializer)) - return GL_FALSE; - store = var->store; - } - } - else { - /* pre-defined uniform, like gl_ModelviewMatrix */ - /* We know it's a uniform, but don't allocate storage unless - * it's really used. - */ - store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, - totalSize, swizzle); - } - if (dbg) printf("UNIFORM (sz %d) ", totalSize); - } - else if (var->type.qualifier == SLANG_QUAL_VARYING) { - /* varyings must be float, vec or mat */ - if (!_slang_type_is_float_vec_mat(var->type.specifier.type) && - var->type.specifier.type != SLANG_SPEC_ARRAY) { - slang_info_log_error(A->log, - "varying '%s' must be float/vector/matrix", - varName); - return GL_FALSE; - } - - if (var->initializer) { - slang_info_log_error(A->log, "illegal initializer for varying '%s'", - varName); - return GL_FALSE; - } - - if (prog) { - /* user-defined varying */ - GLbitfield flags; - GLint varyingLoc; - GLuint swizzle; - - flags = 0x0; - if (var->type.centroid == SLANG_CENTROID) - flags |= PROG_PARAM_BIT_CENTROID; - if (var->type.variant == SLANG_INVARIANT) - flags |= PROG_PARAM_BIT_INVARIANT; - - varyingLoc = _mesa_add_varying(prog->Varying, varName, - totalSize, GL_NONE, flags); - swizzle = _slang_var_swizzle(size, 0); - store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, - totalSize, swizzle); - } - else { - /* pre-defined varying, like gl_Color or gl_TexCoord */ - if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { - /* fragment program input */ - GLuint swizzle; - GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, - &swizzle); - assert(index >= 0); - assert(index < FRAG_ATTRIB_MAX); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, - size, swizzle); - } - else { - /* vertex program output */ - GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - GLuint swizzle = _slang_var_swizzle(size, 0); - assert(index >= 0); - assert(index < VERT_RESULT_MAX); - assert(type == SLANG_UNIT_VERTEX_BUILTIN); - store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, - size, swizzle); - } - if (dbg) printf("V/F "); - } - if (dbg) printf("VARYING "); - } - else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { - GLuint swizzle; - GLint index; - /* attributes must be float, vec or mat */ - if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) { - slang_info_log_error(A->log, - "attribute '%s' must be float/vector/matrix", - varName); - return GL_FALSE; - } - - if (prog) { - /* user-defined vertex attribute */ - const GLint attr = -1; /* unknown */ - swizzle = _slang_var_swizzle(size, 0); - index = _mesa_add_attribute(prog->Attributes, varName, - size, datatype, attr); - assert(index >= 0); - index = VERT_ATTRIB_GENERIC0 + index; - } - else { - /* pre-defined vertex attrib */ - index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); - assert(index >= 0); - } - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); - if (dbg) printf("ATTRIB "); - } - else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { - GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ - GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, - &swizzle); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); - if (dbg) printf("INPUT "); - } - else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { - if (type == SLANG_UNIT_VERTEX_BUILTIN) { - GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); - } - else { - GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); - GLint specialSize = 4; /* treat all fragment outputs as float[4] */ - assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); - store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); - } - if (dbg) printf("OUTPUT "); - } - else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { - /* pre-defined global constant, like gl_MaxLights */ - store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); - if (dbg) printf("CONST "); - } - else { - /* ordinary variable (may be const) */ - slang_ir_node *n; - - /* IR node to declare the variable */ - n = _slang_gen_var_decl(A, var, var->initializer); - - /* emit GPU instructions */ - success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log); - - _slang_free_ir_tree(n); - } - - if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, - store ? store->Index : -2); - - if (store) - var->store = store; /* save var's storage info */ - - var->declared = GL_TRUE; - - return success; -} - - -/** - * Produce an IR tree from a function AST (fun->body). - * Then call the code emitter to convert the IR tree into gl_program - * instructions. - */ -GLboolean -_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) -{ - slang_ir_node *n; - GLboolean success = GL_TRUE; - - if (strcmp((char *) fun->header.a_name, "main") != 0) { - /* we only really generate code for main, all other functions get - * inlined or codegen'd upon an actual call. - */ -#if 0 - /* do some basic error checking though */ - if (fun->header.type.specifier.type != SLANG_SPEC_VOID) { - /* check that non-void functions actually return something */ - slang_operation *op - = _slang_find_node_type(fun->body, SLANG_OPER_RETURN); - if (!op) { - slang_info_log_error(A->log, - "function \"%s\" has no return statement", - (char *) fun->header.a_name); - printf( - "function \"%s\" has no return statement\n", - (char *) fun->header.a_name); - return GL_FALSE; - } - } -#endif - return GL_TRUE; /* not an error */ - } - -#if 0 - printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name); - slang_print_function(fun, 1); -#endif - - /* should have been allocated earlier: */ - assert(A->program->Parameters ); - assert(A->program->Varying); - assert(A->vartable); - - A->LoopDepth = 0; - A->UseReturnFlag = GL_FALSE; - A->CurFunction = fun; - - /* fold constant expressions, etc. */ - _slang_simplify(fun->body, &A->space, A->atoms); - -#if 0 - printf("\n*********** simplified %s\n", (char *) fun->header.a_name); - slang_print_function(fun, 1); -#endif - - /* Create an end-of-function label */ - A->curFuncEndLabel = _slang_label_new("__endOfFunc__main"); - - /* push new vartable scope */ - _slang_push_var_table(A->vartable); - - /* Generate IR tree for the function body code */ - n = _slang_gen_operation(A, fun->body); - if (n) - n = new_node1(IR_SCOPE, n); - - /* pop vartable, restore previous */ - _slang_pop_var_table(A->vartable); - - if (!n) { - /* XXX record error */ - return GL_FALSE; - } - - /* append an end-of-function-label to IR tree */ - n = new_seq(n, new_label(A->curFuncEndLabel)); - - /*_slang_label_delete(A->curFuncEndLabel);*/ - A->curFuncEndLabel = NULL; - -#if 0 - printf("************* New AST for %s *****\n", (char*)fun->header.a_name); - slang_print_function(fun, 1); -#endif -#if 0 - printf("************* IR for %s *******\n", (char*)fun->header.a_name); - _slang_print_ir_tree(n, 0); -#endif -#if 0 - printf("************* End codegen function ************\n\n"); -#endif - - if (A->UnresolvedRefs) { - /* Can't codegen at this time. - * At link time we'll concatenate all the vertex shaders and/or all - * the fragment shaders and try recompiling. - */ - return GL_TRUE; - } - - /* Emit program instructions */ - success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log); - _slang_free_ir_tree(n); - - /* free codegen context */ - /* - free(A->codegen); - */ - - return success; -} - diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h deleted file mode 100644 index 461633fe34..0000000000 --- a/src/mesa/shader/slang/slang_codegen.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_CODEGEN_H -#define SLANG_CODEGEN_H - - -#include "main/imports.h" -#include "slang_compile.h" - - -#define MAX_LOOP_DEPTH 30 - - -typedef struct slang_assemble_ctx_ -{ - slang_atom_pool *atoms; - slang_name_space space; - struct gl_program *program; - struct gl_sl_pragmas *pragmas; - slang_var_table *vartable; - slang_info_log *log; - GLboolean allow_uniform_initializers; - - /* current loop stack */ - const slang_operation *LoopOperStack[MAX_LOOP_DEPTH]; - struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH]; - GLuint LoopDepth; - - /* current function */ - struct slang_function_ *CurFunction; - struct slang_label_ *curFuncEndLabel; - GLboolean UseReturnFlag; - - GLboolean UnresolvedRefs; - GLboolean EmitContReturn; -} slang_assemble_ctx; - - -extern GLuint -_slang_sizeof_type_specifier(const slang_type_specifier *spec); - -extern GLboolean -_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun); - -extern GLboolean -_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, - slang_unit_type type); - - -#endif /* SLANG_CODEGEN_H */ diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c deleted file mode 100644 index b6b1f3c990..0000000000 --- a/src/mesa/shader/slang/slang_compile.c +++ /dev/null @@ -1,3044 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "main/context.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/prog_optimize.h" -#include "shader/prog_print.h" -#include "shader/prog_parameter.h" -#include "../../glsl/pp/sl_pp_public.h" -#include "../../glsl/cl/sl_cl_parse.h" -#include "slang_codegen.h" -#include "slang_compile.h" -#include "slang_storage.h" -#include "slang_log.h" -#include "slang_mem.h" -#include "slang_vartable.h" -#include "slang_simplify.h" - -/* - * This is a straightforward implementation of the slang front-end - * compiler. Lots of error-checking functionality is missing but - * every well-formed shader source should compile successfully and - * execute as expected. However, some semantically ill-formed shaders - * may be accepted resulting in undefined behaviour. - */ - - -/** re-defined below, should be the same though */ -#define TYPE_SPECIFIER_COUNT 36 - - -/** - * Check if the given identifier is legal. - */ -static GLboolean -legal_identifier(slang_atom name) -{ - /* "gl_" is a reserved prefix */ - if (strncmp((char *) name, "gl_", 3) == 0) { - return GL_FALSE; - } - return GL_TRUE; -} - - -/* - * slang_code_unit - */ - -GLvoid -_slang_code_unit_ctr(slang_code_unit * self, - struct slang_code_object_ * object) -{ - _slang_variable_scope_ctr(&self->vars); - _slang_function_scope_ctr(&self->funs); - _slang_struct_scope_ctr(&self->structs); - self->object = object; -} - -GLvoid -_slang_code_unit_dtr(slang_code_unit * self) -{ - slang_variable_scope_destruct(&self->vars); - slang_function_scope_destruct(&self->funs); - slang_struct_scope_destruct(&self->structs); -} - -/* - * slang_code_object - */ - -GLvoid -_slang_code_object_ctr(slang_code_object * self) -{ - GLuint i; - - for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) - _slang_code_unit_ctr(&self->builtin[i], self); - _slang_code_unit_ctr(&self->unit, self); - slang_atom_pool_construct(&self->atompool); -} - -GLvoid -_slang_code_object_dtr(slang_code_object * self) -{ - GLuint i; - - for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) - _slang_code_unit_dtr(&self->builtin[i]); - _slang_code_unit_dtr(&self->unit); - slang_atom_pool_destruct(&self->atompool); -} - - -/* slang_parse_ctx */ - -typedef struct slang_parse_ctx_ -{ - const unsigned char *I; - slang_info_log *L; - int parsing_builtin; - GLboolean global_scope; /**< Is object being declared a global? */ - slang_atom_pool *atoms; - slang_unit_type type; /**< Vertex vs. Fragment */ - GLuint version; /**< user-specified (or default) #version */ -} slang_parse_ctx; - -/* slang_output_ctx */ - -typedef struct slang_output_ctx_ -{ - slang_variable_scope *vars; - slang_function_scope *funs; - slang_struct_scope *structs; - struct gl_program *program; - struct gl_sl_pragmas *pragmas; - slang_var_table *vartable; - GLuint default_precision[TYPE_SPECIFIER_COUNT]; - GLboolean allow_precision; - GLboolean allow_invariant; - GLboolean allow_centroid; - GLboolean allow_array_types; /* float[] syntax */ -} slang_output_ctx; - -/* _slang_compile() */ - - -/* Debugging aid, print file/line where parsing error is detected */ -#define RETURN0 \ - do { \ - if (0) \ - printf("slang error at %s:%d\n", __FILE__, __LINE__); \ - return 0; \ - } while (0) - - -static void -parse_identifier_str(slang_parse_ctx * C, char **id) -{ - *id = (char *) C->I; - C->I += strlen(*id) + 1; -} - -static slang_atom -parse_identifier(slang_parse_ctx * C) -{ - const char *id; - - id = (const char *) C->I; - C->I += strlen(id) + 1; - return slang_atom_pool_atom(C->atoms, id); -} - -static int -is_hex_digit(char c) -{ - return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); -} - -static int -parse_general_number(slang_parse_ctx *ctx, float *number) -{ - char *flt = NULL; - - if (*ctx->I == '0') { - int value = 0; - const unsigned char *pi; - - if (ctx->I[1] == 'x' || ctx->I[1] == 'X') { - ctx->I += 2; - if (!is_hex_digit(*ctx->I)) { - return 0; - } - do { - int digit; - - if (*ctx->I >= '0' && *ctx->I <= '9') { - digit = (int)(*ctx->I - '0'); - } else if (*ctx->I >= 'a' && *ctx->I <= 'f') { - digit = (int)(*ctx->I - 'a') + 10; - } else { - digit = (int)(*ctx->I - 'A') + 10; - } - value = value * 0x10 + digit; - ctx->I++; - } while (is_hex_digit(*ctx->I)); - if (*ctx->I != '\0') { - return 0; - } - ctx->I++; - *number = (float)value; - return 1; - } - - pi = ctx->I; - pi++; - while (*pi >= '0' && *pi <= '7') { - int digit; - - digit = (int)(*pi - '0'); - value = value * 010 + digit; - pi++; - } - if (*pi == '\0') { - pi++; - ctx->I = pi; - *number = (float)value; - return 1; - } - } - - parse_identifier_str(ctx, &flt); - flt = _mesa_strdup(flt); - if (!flt) { - return 0; - } - if (flt[strlen(flt) - 1] == 'f' || flt[strlen(flt) - 1] == 'F') { - flt[strlen(flt) - 1] = '\0'; - } - *number = _mesa_strtof(flt, (char **)NULL); - free(flt); - - return 1; -} - -static int -parse_number(slang_parse_ctx * C, int *number) -{ - const int radix = (int) (*C->I++); - - if (radix == 1) { - float f = 0.0f; - - parse_general_number(C, &f); - *number = (int)f; - } else { - *number = 0; - while (*C->I != '\0') { - int digit; - if (*C->I >= '0' && *C->I <= '9') - digit = (int) (*C->I - '0'); - else if (*C->I >= 'A' && *C->I <= 'Z') - digit = (int) (*C->I - 'A') + 10; - else - digit = (int) (*C->I - 'a') + 10; - *number = *number * radix + digit; - C->I++; - } - C->I++; - } - if (*number > 65535) - slang_info_log_warning(C->L, "%d: literal integer overflow.", *number); - return 1; -} - -static int -parse_float(slang_parse_ctx * C, float *number) -{ - if (*C->I == 1) { - C->I++; - parse_general_number(C, number); - } else { - char *integral = NULL; - char *fractional = NULL; - char *exponent = NULL; - char *whole = NULL; - - parse_identifier_str(C, &integral); - parse_identifier_str(C, &fractional); - parse_identifier_str(C, &exponent); - - whole = (char *) _slang_alloc((strlen(integral) + - strlen(fractional) + - strlen(exponent) + 3) * sizeof(char)); - if (whole == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - - slang_string_copy(whole, integral); - slang_string_concat(whole, "."); - slang_string_concat(whole, fractional); - slang_string_concat(whole, "E"); - slang_string_concat(whole, exponent); - - *number = _mesa_strtof(whole, (char **) NULL); - - _slang_free(whole); - } - - return 1; -} - -/* revision number - increment after each change affecting emitted output */ -#define REVISION 5 - -static int -check_revision(slang_parse_ctx * C) -{ - if (*C->I != REVISION) { - slang_info_log_error(C->L, "Internal compiler error."); - RETURN0; - } - C->I++; - return 1; -} - -static int parse_statement(slang_parse_ctx *, slang_output_ctx *, - slang_operation *); -static int parse_expression(slang_parse_ctx *, slang_output_ctx *, - slang_operation *); -static int parse_type_specifier(slang_parse_ctx *, slang_output_ctx *, - slang_type_specifier *); -static int -parse_type_array_size(slang_parse_ctx *C, - slang_output_ctx *O, - GLint *array_len); - -static GLboolean -parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) -{ - slang_operation array_size; - slang_name_space space; - GLboolean result; - - if (!slang_operation_construct(&array_size)) - return GL_FALSE; - if (!parse_expression(C, O, &array_size)) { - slang_operation_destruct(&array_size); - return GL_FALSE; - } - - space.funcs = O->funs; - space.structs = O->structs; - space.vars = O->vars; - - /* evaluate compile-time expression which is array size */ - _slang_simplify(&array_size, &space, C->atoms); - - if (array_size.type == SLANG_OPER_LITERAL_INT) { - result = GL_TRUE; - *len = (GLint) array_size.literal[0]; - } else if (array_size.type == SLANG_OPER_IDENTIFIER) { - slang_variable *var = _slang_variable_locate(array_size.locals, array_size.a_id, GL_TRUE); - if (!var) { - slang_info_log_error(C->L, "undefined variable '%s'", - (char *) array_size.a_id); - result = GL_FALSE; - } else if (var->type.qualifier == SLANG_QUAL_CONST && - var->type.specifier.type == SLANG_SPEC_INT) { - if (var->initializer && - var->initializer->type == SLANG_OPER_LITERAL_INT) { - *len = (GLint) var->initializer->literal[0]; - result = GL_TRUE; - } else { - slang_info_log_error(C->L, "unable to parse array size declaration"); - result = GL_FALSE; - } - } else { - slang_info_log_error(C->L, "unable to parse array size declaration"); - result = GL_FALSE; - } - } else { - result = GL_FALSE; - } - - slang_operation_destruct(&array_size); - return result; -} - -static GLboolean -calculate_var_size(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * var) -{ - slang_storage_aggregate agg; - - if (!slang_storage_aggregate_construct(&agg)) - return GL_FALSE; - if (!_slang_aggregate_variable(&agg, &var->type.specifier, var->array_len, - O->funs, O->structs, O->vars, C->atoms)) { - slang_storage_aggregate_destruct(&agg); - return GL_FALSE; - } - var->size = _slang_sizeof_aggregate(&agg); - slang_storage_aggregate_destruct(&agg); - return GL_TRUE; -} - -static void -promote_type_to_array(slang_parse_ctx *C, - slang_fully_specified_type *type, - GLint array_len) -{ - slang_type_specifier *baseType = - slang_type_specifier_new(type->specifier.type, NULL, NULL); - - type->specifier.type = SLANG_SPEC_ARRAY; - type->specifier._array = baseType; - type->array_len = array_len; -} - - -static GLboolean -convert_to_array(slang_parse_ctx * C, slang_variable * var, - const slang_type_specifier * sp) -{ - /* sized array - mark it as array, copy the specifier to the array element - * and parse the expression */ - var->type.specifier.type = SLANG_SPEC_ARRAY; - var->type.specifier._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - if (var->type.specifier._array == NULL) { - slang_info_log_memory(C->L); - return GL_FALSE; - } - slang_type_specifier_ctr(var->type.specifier._array); - return slang_type_specifier_copy(var->type.specifier._array, sp); -} - -/* structure field */ -#define FIELD_NONE 0 -#define FIELD_NEXT 1 -#define FIELD_ARRAY 2 - -static GLboolean -parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * var, slang_atom a_name, - const slang_type_specifier * sp, - GLuint array_len) -{ - var->a_name = a_name; - if (var->a_name == SLANG_ATOM_NULL) - return GL_FALSE; - - switch (*C->I++) { - case FIELD_NONE: - if (array_len != -1) { - if (!convert_to_array(C, var, sp)) - return GL_FALSE; - var->array_len = array_len; - } - else { - if (!slang_type_specifier_copy(&var->type.specifier, sp)) - return GL_FALSE; - } - break; - case FIELD_ARRAY: - if (array_len != -1) - return GL_FALSE; - if (!convert_to_array(C, var, sp)) - return GL_FALSE; - if (!parse_array_len(C, O, &var->array_len)) - return GL_FALSE; - break; - default: - return GL_FALSE; - } - - return calculate_var_size(C, O, var); -} - -static int -parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, - slang_struct * st, slang_type_specifier * sp) -{ - slang_output_ctx o = *O; - GLint array_len; - - o.structs = st->structs; - if (!parse_type_specifier(C, &o, sp)) - RETURN0; - if (!parse_type_array_size(C, &o, &array_len)) - RETURN0; - - do { - slang_atom a_name; - slang_variable *var = slang_variable_scope_grow(st->fields); - if (!var) { - slang_info_log_memory(C->L); - RETURN0; - } - a_name = parse_identifier(C); - if (_slang_variable_locate(st->fields, a_name, GL_FALSE)) { - slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); - RETURN0; - } - - if (!parse_struct_field_var(C, &o, var, a_name, sp, array_len)) - RETURN0; - } - while (*C->I++ != FIELD_NONE); - - return 1; -} - -static int -parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) -{ - slang_atom a_name; - const char *name; - - /* parse struct name (if any) and make sure it is unique in current scope */ - a_name = parse_identifier(C); - if (a_name == SLANG_ATOM_NULL) - RETURN0; - - name = slang_atom_pool_id(C->atoms, a_name); - if (name[0] != '\0' - && slang_struct_scope_find(O->structs, a_name, 0) != NULL) { - slang_info_log_error(C->L, "%s: duplicate type name.", name); - RETURN0; - } - - /* set-up a new struct */ - *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (*st == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_struct_construct(*st)) { - _slang_free(*st); - *st = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - (**st).a_name = a_name; - (**st).structs->outer_scope = O->structs; - - /* parse individual struct fields */ - do { - slang_type_specifier sp; - - slang_type_specifier_ctr(&sp); - if (!parse_struct_field(C, O, *st, &sp)) { - slang_type_specifier_dtr(&sp); - RETURN0; - } - slang_type_specifier_dtr(&sp); - } - while (*C->I++ != FIELD_NONE); - - /* if named struct, copy it to current scope */ - if (name[0] != '\0') { - slang_struct *s; - - O->structs->structs = - (slang_struct *) _slang_realloc(O->structs->structs, - O->structs->num_structs - * sizeof(slang_struct), - (O->structs->num_structs + 1) - * sizeof(slang_struct)); - if (O->structs->structs == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - s = &O->structs->structs[O->structs->num_structs]; - if (!slang_struct_construct(s)) - RETURN0; - O->structs->num_structs++; - if (!slang_struct_copy(s, *st)) - RETURN0; - } - - return 1; -} - - -/* invariant qualifer */ -#define TYPE_VARIANT 90 -#define TYPE_INVARIANT 91 - -static int -parse_type_variant(slang_parse_ctx * C, slang_type_variant *variant) -{ - GLuint invariant = *C->I++; - switch (invariant) { - case TYPE_VARIANT: - *variant = SLANG_VARIANT; - return 1; - case TYPE_INVARIANT: - *variant = SLANG_INVARIANT; - return 1; - default: - RETURN0; - } -} - - -/* centroid qualifer */ -#define TYPE_CENTER 95 -#define TYPE_CENTROID 96 - -static int -parse_type_centroid(slang_parse_ctx * C, slang_type_centroid *centroid) -{ - GLuint c = *C->I++; - switch (c) { - case TYPE_CENTER: - *centroid = SLANG_CENTER; - return 1; - case TYPE_CENTROID: - *centroid = SLANG_CENTROID; - return 1; - default: - RETURN0; - } -} - - -/* Layout qualifiers */ -#define LAYOUT_QUALIFIER_NONE 0 -#define LAYOUT_QUALIFIER_UPPER_LEFT 1 -#define LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER 2 - -static int -parse_layout_qualifiers(slang_parse_ctx * C, slang_layout_qualifier *layout) -{ - *layout = 0x0; - - /* the layout qualifiers come as a list of LAYOUT_QUALIFER_x tokens, - * terminated by LAYOUT_QUALIFIER_NONE. - */ - while (1) { - GLuint c = *C->I++; - switch (c) { - case LAYOUT_QUALIFIER_NONE: - /* end of list of qualifiers */ - return 1; - case LAYOUT_QUALIFIER_UPPER_LEFT: - *layout |= SLANG_LAYOUT_UPPER_LEFT_BIT; - break; - case LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER: - *layout |= SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT; - break; - default: - assert(0 && "Bad layout qualifier"); - } - } -} - - -/* type qualifier */ -#define TYPE_QUALIFIER_NONE 0 -#define TYPE_QUALIFIER_CONST 1 -#define TYPE_QUALIFIER_ATTRIBUTE 2 -#define TYPE_QUALIFIER_VARYING 3 -#define TYPE_QUALIFIER_UNIFORM 4 -#define TYPE_QUALIFIER_FIXEDOUTPUT 5 -#define TYPE_QUALIFIER_FIXEDINPUT 6 - -static int -parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) -{ - GLuint qualifier = *C->I++; - switch (qualifier) { - case TYPE_QUALIFIER_NONE: - *qual = SLANG_QUAL_NONE; - break; - case TYPE_QUALIFIER_CONST: - *qual = SLANG_QUAL_CONST; - break; - case TYPE_QUALIFIER_ATTRIBUTE: - *qual = SLANG_QUAL_ATTRIBUTE; - break; - case TYPE_QUALIFIER_VARYING: - *qual = SLANG_QUAL_VARYING; - break; - case TYPE_QUALIFIER_UNIFORM: - *qual = SLANG_QUAL_UNIFORM; - break; - case TYPE_QUALIFIER_FIXEDOUTPUT: - *qual = SLANG_QUAL_FIXEDOUTPUT; - break; - case TYPE_QUALIFIER_FIXEDINPUT: - *qual = SLANG_QUAL_FIXEDINPUT; - break; - default: - RETURN0; - } - return 1; -} - -/* type specifier */ -#define TYPE_SPECIFIER_VOID 0 -#define TYPE_SPECIFIER_BOOL 1 -#define TYPE_SPECIFIER_BVEC2 2 -#define TYPE_SPECIFIER_BVEC3 3 -#define TYPE_SPECIFIER_BVEC4 4 -#define TYPE_SPECIFIER_INT 5 -#define TYPE_SPECIFIER_IVEC2 6 -#define TYPE_SPECIFIER_IVEC3 7 -#define TYPE_SPECIFIER_IVEC4 8 -#define TYPE_SPECIFIER_FLOAT 9 -#define TYPE_SPECIFIER_VEC2 10 -#define TYPE_SPECIFIER_VEC3 11 -#define TYPE_SPECIFIER_VEC4 12 -#define TYPE_SPECIFIER_MAT2 13 -#define TYPE_SPECIFIER_MAT3 14 -#define TYPE_SPECIFIER_MAT4 15 -#define TYPE_SPECIFIER_SAMPLER1D 16 -#define TYPE_SPECIFIER_SAMPLER2D 17 -#define TYPE_SPECIFIER_SAMPLER3D 18 -#define TYPE_SPECIFIER_SAMPLERCUBE 19 -#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 -#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 -#define TYPE_SPECIFIER_SAMPLER2DRECT 22 -#define TYPE_SPECIFIER_SAMPLER2DRECTSHADOW 23 -#define TYPE_SPECIFIER_STRUCT 24 -#define TYPE_SPECIFIER_TYPENAME 25 -#define TYPE_SPECIFIER_MAT23 26 -#define TYPE_SPECIFIER_MAT32 27 -#define TYPE_SPECIFIER_MAT24 28 -#define TYPE_SPECIFIER_MAT42 29 -#define TYPE_SPECIFIER_MAT34 30 -#define TYPE_SPECIFIER_MAT43 31 -#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 -#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 -#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 -#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 -#define TYPE_SPECIFIER_COUNT 36 - -static int -parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, - slang_type_specifier * spec) -{ - int type = *C->I++; - switch (type) { - case TYPE_SPECIFIER_VOID: - spec->type = SLANG_SPEC_VOID; - break; - case TYPE_SPECIFIER_BOOL: - spec->type = SLANG_SPEC_BOOL; - break; - case TYPE_SPECIFIER_BVEC2: - spec->type = SLANG_SPEC_BVEC2; - break; - case TYPE_SPECIFIER_BVEC3: - spec->type = SLANG_SPEC_BVEC3; - break; - case TYPE_SPECIFIER_BVEC4: - spec->type = SLANG_SPEC_BVEC4; - break; - case TYPE_SPECIFIER_INT: - spec->type = SLANG_SPEC_INT; - break; - case TYPE_SPECIFIER_IVEC2: - spec->type = SLANG_SPEC_IVEC2; - break; - case TYPE_SPECIFIER_IVEC3: - spec->type = SLANG_SPEC_IVEC3; - break; - case TYPE_SPECIFIER_IVEC4: - spec->type = SLANG_SPEC_IVEC4; - break; - case TYPE_SPECIFIER_FLOAT: - spec->type = SLANG_SPEC_FLOAT; - break; - case TYPE_SPECIFIER_VEC2: - spec->type = SLANG_SPEC_VEC2; - break; - case TYPE_SPECIFIER_VEC3: - spec->type = SLANG_SPEC_VEC3; - break; - case TYPE_SPECIFIER_VEC4: - spec->type = SLANG_SPEC_VEC4; - break; - case TYPE_SPECIFIER_MAT2: - spec->type = SLANG_SPEC_MAT2; - break; - case TYPE_SPECIFIER_MAT3: - spec->type = SLANG_SPEC_MAT3; - break; - case TYPE_SPECIFIER_MAT4: - spec->type = SLANG_SPEC_MAT4; - break; - case TYPE_SPECIFIER_MAT23: - spec->type = SLANG_SPEC_MAT23; - break; - case TYPE_SPECIFIER_MAT32: - spec->type = SLANG_SPEC_MAT32; - break; - case TYPE_SPECIFIER_MAT24: - spec->type = SLANG_SPEC_MAT24; - break; - case TYPE_SPECIFIER_MAT42: - spec->type = SLANG_SPEC_MAT42; - break; - case TYPE_SPECIFIER_MAT34: - spec->type = SLANG_SPEC_MAT34; - break; - case TYPE_SPECIFIER_MAT43: - spec->type = SLANG_SPEC_MAT43; - break; - case TYPE_SPECIFIER_SAMPLER1D: - spec->type = SLANG_SPEC_SAMPLER_1D; - break; - case TYPE_SPECIFIER_SAMPLER2D: - spec->type = SLANG_SPEC_SAMPLER_2D; - break; - case TYPE_SPECIFIER_SAMPLER3D: - spec->type = SLANG_SPEC_SAMPLER_3D; - break; - case TYPE_SPECIFIER_SAMPLERCUBE: - spec->type = SLANG_SPEC_SAMPLER_CUBE; - break; - case TYPE_SPECIFIER_SAMPLER2DRECT: - spec->type = SLANG_SPEC_SAMPLER_RECT; - break; - case TYPE_SPECIFIER_SAMPLER1DSHADOW: - spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER2DSHADOW: - spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: - spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; - break; - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: - spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; - break; - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: - spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; - break; - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: - spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; - break; - case TYPE_SPECIFIER_STRUCT: - spec->type = SLANG_SPEC_STRUCT; - if (!parse_struct(C, O, &spec->_struct)) - RETURN0; - break; - case TYPE_SPECIFIER_TYPENAME: - spec->type = SLANG_SPEC_STRUCT; - { - slang_atom a_name; - slang_struct *stru; - - a_name = parse_identifier(C); - if (a_name == NULL) - RETURN0; - - stru = slang_struct_scope_find(O->structs, a_name, 1); - if (stru == NULL) { - slang_info_log_error(C->L, "undeclared type name '%s'", - slang_atom_pool_id(C->atoms, a_name)); - RETURN0; - } - - spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (spec->_struct == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_struct_construct(spec->_struct)) { - _slang_free(spec->_struct); - spec->_struct = NULL; - RETURN0; - } - if (!slang_struct_copy(spec->_struct, stru)) - RETURN0; - } - break; - default: - RETURN0; - } - return 1; -} - -#define TYPE_SPECIFIER_NONARRAY 0 -#define TYPE_SPECIFIER_ARRAY 1 - -static int -parse_type_array_size(slang_parse_ctx *C, - slang_output_ctx *O, - GLint *array_len) -{ - GLuint size; - - switch (*C->I++) { - case TYPE_SPECIFIER_NONARRAY: - *array_len = -1; /* -1 = not an array */ - break; - case TYPE_SPECIFIER_ARRAY: - if (!parse_array_len(C, O, &size)) - RETURN0; - *array_len = (GLint) size; - break; - default: - assert(0); - RETURN0; - } - return 1; -} - -#define PRECISION_DEFAULT 0 -#define PRECISION_LOW 1 -#define PRECISION_MEDIUM 2 -#define PRECISION_HIGH 3 - -static int -parse_type_precision(slang_parse_ctx *C, - slang_type_precision *precision) -{ - GLint prec = *C->I++; - switch (prec) { - case PRECISION_DEFAULT: - *precision = SLANG_PREC_DEFAULT; - return 1; - case PRECISION_LOW: - *precision = SLANG_PREC_LOW; - return 1; - case PRECISION_MEDIUM: - *precision = SLANG_PREC_MEDIUM; - return 1; - case PRECISION_HIGH: - *precision = SLANG_PREC_HIGH; - return 1; - default: - RETURN0; - } -} - -static int -parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, - slang_fully_specified_type * type) -{ - if (!parse_layout_qualifiers(C, &type->layout)) - RETURN0; - - if (!parse_type_variant(C, &type->variant)) - RETURN0; - - if (!parse_type_centroid(C, &type->centroid)) - RETURN0; - - if (!parse_type_qualifier(C, &type->qualifier)) - RETURN0; - - if (!parse_type_precision(C, &type->precision)) - RETURN0; - - if (!parse_type_specifier(C, O, &type->specifier)) - RETURN0; - - if (!parse_type_array_size(C, O, &type->array_len)) - RETURN0; - - if (!O->allow_invariant && type->variant == SLANG_INVARIANT) { - slang_info_log_error(C->L, - "'invariant' keyword not allowed (perhaps set #version 120)"); - RETURN0; - } - - if (!O->allow_centroid && type->centroid == SLANG_CENTROID) { - slang_info_log_error(C->L, - "'centroid' keyword not allowed (perhaps set #version 120)"); - RETURN0; - } - else if (type->centroid == SLANG_CENTROID && - type->qualifier != SLANG_QUAL_VARYING) { - slang_info_log_error(C->L, - "'centroid' keyword only allowed for varying vars"); - RETURN0; - } - - - /* need this? - if (type->qualifier != SLANG_QUAL_VARYING && - type->variant == SLANG_INVARIANT) { - slang_info_log_error(C->L, - "invariant qualifer only allowed for varying vars"); - RETURN0; - } - */ - - if (O->allow_precision) { - if (type->precision == SLANG_PREC_DEFAULT) { - assert(type->specifier.type < TYPE_SPECIFIER_COUNT); - /* use the default precision for this datatype */ - type->precision = O->default_precision[type->specifier.type]; - } - } - else { - /* only default is allowed */ - if (type->precision != SLANG_PREC_DEFAULT) { - slang_info_log_error(C->L, "precision qualifiers not allowed"); - RETURN0; - } - } - - if (!O->allow_array_types && type->array_len >= 0) { - slang_info_log_error(C->L, "first-class array types not allowed"); - RETURN0; - } - - if (type->array_len >= 0) { - /* convert type to array type (ex: convert "int" to "array of int" */ - promote_type_to_array(C, type, type->array_len); - } - - return 1; -} - -/* operation */ -#define OP_END 0 -#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 -#define OP_BLOCK_BEGIN_NEW_SCOPE 2 -#define OP_DECLARE 3 -#define OP_ASM 4 -#define OP_BREAK 5 -#define OP_CONTINUE 6 -#define OP_DISCARD 7 -#define OP_RETURN 8 -#define OP_EXPRESSION 9 -#define OP_IF 10 -#define OP_WHILE 11 -#define OP_DO 12 -#define OP_FOR 13 -#define OP_PUSH_VOID 14 -#define OP_PUSH_BOOL 15 -#define OP_PUSH_INT 16 -#define OP_PUSH_FLOAT 17 -#define OP_PUSH_IDENTIFIER 18 -#define OP_SEQUENCE 19 -#define OP_ASSIGN 20 -#define OP_ADDASSIGN 21 -#define OP_SUBASSIGN 22 -#define OP_MULASSIGN 23 -#define OP_DIVASSIGN 24 -/*#define OP_MODASSIGN 25*/ -/*#define OP_LSHASSIGN 26*/ -/*#define OP_RSHASSIGN 27*/ -/*#define OP_ORASSIGN 28*/ -/*#define OP_XORASSIGN 29*/ -/*#define OP_ANDASSIGN 30*/ -#define OP_SELECT 31 -#define OP_LOGICALOR 32 -#define OP_LOGICALXOR 33 -#define OP_LOGICALAND 34 -/*#define OP_BITOR 35*/ -/*#define OP_BITXOR 36*/ -/*#define OP_BITAND 37*/ -#define OP_EQUAL 38 -#define OP_NOTEQUAL 39 -#define OP_LESS 40 -#define OP_GREATER 41 -#define OP_LESSEQUAL 42 -#define OP_GREATEREQUAL 43 -/*#define OP_LSHIFT 44*/ -/*#define OP_RSHIFT 45*/ -#define OP_ADD 46 -#define OP_SUBTRACT 47 -#define OP_MULTIPLY 48 -#define OP_DIVIDE 49 -/*#define OP_MODULUS 50*/ -#define OP_PREINCREMENT 51 -#define OP_PREDECREMENT 52 -#define OP_PLUS 53 -#define OP_MINUS 54 -/*#define OP_COMPLEMENT 55*/ -#define OP_NOT 56 -#define OP_SUBSCRIPT 57 -#define OP_CALL 58 -#define OP_FIELD 59 -#define OP_POSTINCREMENT 60 -#define OP_POSTDECREMENT 61 -#define OP_PRECISION 62 -#define OP_METHOD 63 - - -/** - * When parsing a compound production, this function is used to parse the - * children. - * For example, a while-loop compound will have two children, the - * while condition expression and the loop body. So, this function will - * be called twice to parse those two sub-expressions. - * \param C the parsing context - * \param O the output context - * \param oper the operation we're parsing - * \param statement indicates whether parsing a statement, or expression - * \return 1 if success, 0 if error - */ -static int -parse_child_operation(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper, GLboolean statement) -{ - slang_operation *ch; - - /* grow child array */ - ch = slang_operation_grow(&oper->num_children, &oper->children); - if (statement) - return parse_statement(C, O, ch); - return parse_expression(C, O, ch); -} - -static int parse_declaration(slang_parse_ctx * C, slang_output_ctx * O); - -static int -parse_statement(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper) -{ - int op; - - oper->locals->outer_scope = O->vars; - - op = *C->I++; - switch (op) { - case OP_BLOCK_BEGIN_NO_NEW_SCOPE: - /* parse child statements, do not create new variable scope */ - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - while (*C->I != OP_END) - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - C->I++; - break; - case OP_BLOCK_BEGIN_NEW_SCOPE: - /* parse child statements, create new variable scope */ - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; - o.vars = oper->locals; - while (*C->I != OP_END) - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - C->I++; - } - break; - case OP_DECLARE: - /* local variable declaration, individual declarators are stored as - * children identifiers - */ - oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; - { - const unsigned int first_var = O->vars->num_variables; - - /* parse the declaration, note that there can be zero or more - * than one declarators - */ - if (!parse_declaration(C, O)) - RETURN0; - if (first_var < O->vars->num_variables) { - const unsigned int num_vars = O->vars->num_variables - first_var; - unsigned int i; - assert(oper->num_children == 0); - oper->num_children = num_vars; - oper->children = slang_operation_new(num_vars); - if (oper->children == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - for (i = first_var; i < O->vars->num_variables; i++) { - slang_operation *o = &oper->children[i - first_var]; - slang_variable *var = O->vars->variables[i]; - o->type = SLANG_OPER_VARIABLE_DECL; - o->locals->outer_scope = O->vars; - o->a_id = var->a_name; - - /* new/someday... - calculate_var_size(C, O, var); - */ - - if (!legal_identifier(o->a_id)) { - slang_info_log_error(C->L, "illegal variable name '%s'", - (char *) o->a_id); - RETURN0; - } - } - } - } - break; - case OP_ASM: - /* the __asm statement, parse the mnemonic and all its arguments - * as expressions - */ - oper->type = SLANG_OPER_ASM; - oper->a_id = parse_identifier(C); - if (oper->a_id == SLANG_ATOM_NULL) - RETURN0; - while (*C->I != OP_END) { - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - } - C->I++; - break; - case OP_BREAK: - oper->type = SLANG_OPER_BREAK; - break; - case OP_CONTINUE: - oper->type = SLANG_OPER_CONTINUE; - break; - case OP_DISCARD: - oper->type = SLANG_OPER_DISCARD; - break; - case OP_RETURN: - oper->type = SLANG_OPER_RETURN; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_EXPRESSION: - oper->type = SLANG_OPER_EXPRESSION; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_IF: - oper->type = SLANG_OPER_IF; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - break; - case OP_WHILE: - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_WHILE; - o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - } - break; - case OP_DO: - oper->type = SLANG_OPER_DO; - if (!parse_child_operation(C, O, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, O, oper, GL_FALSE)) - RETURN0; - break; - case OP_FOR: - { - slang_output_ctx o = *O; - - oper->type = SLANG_OPER_FOR; - o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_FALSE)) - RETURN0; - if (!parse_child_operation(C, &o, oper, GL_TRUE)) - RETURN0; - } - break; - case OP_PRECISION: - { - /* set default precision for a type in this scope */ - /* ignored at this time */ - int prec_qual = *C->I++; - int datatype = *C->I++; - (void) prec_qual; - (void) datatype; - } - break; - default: - /*printf("Unexpected operation %d\n", op);*/ - RETURN0; - } - return 1; -} - -static int -handle_nary_expression(slang_parse_ctx * C, slang_operation * op, - slang_operation ** ops, unsigned int *total_ops, - unsigned int n) -{ - unsigned int i; - - op->children = slang_operation_new(n); - if (op->children == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - op->num_children = n; - - for (i = 0; i < n; i++) { - slang_operation_destruct(&op->children[i]); - op->children[i] = (*ops)[*total_ops - (n + 1 - i)]; - } - - (*ops)[*total_ops - (n + 1)] = (*ops)[*total_ops - 1]; - *total_ops -= n; - - *ops = (slang_operation *) - _slang_realloc(*ops, - (*total_ops + n) * sizeof(slang_operation), - *total_ops * sizeof(slang_operation)); - if (*ops == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - return 1; -} - -static int -is_constructor_name(const char *name, slang_atom a_name, - slang_struct_scope * structs) -{ - if (slang_type_specifier_type_from_string(name) != SLANG_SPEC_VOID) - return 1; - return slang_struct_scope_find(structs, a_name, 1) != NULL; -} - -#define FUNCTION_CALL_NONARRAY 0 -#define FUNCTION_CALL_ARRAY 1 - -static int -parse_expression(slang_parse_ctx * C, slang_output_ctx * O, - slang_operation * oper) -{ - slang_operation *ops = NULL; - unsigned int num_ops = 0; - int number; - - while (*C->I != OP_END) { - slang_operation *op; - const unsigned int op_code = *C->I++; - - /* allocate default operation, becomes a no-op if not used */ - ops = (slang_operation *) - _slang_realloc(ops, - num_ops * sizeof(slang_operation), - (num_ops + 1) * sizeof(slang_operation)); - if (ops == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - op = &ops[num_ops]; - if (!slang_operation_construct(op)) { - slang_info_log_memory(C->L); - RETURN0; - } - num_ops++; - op->locals->outer_scope = O->vars; - - switch (op_code) { - case OP_PUSH_VOID: - op->type = SLANG_OPER_VOID; - break; - case OP_PUSH_BOOL: - op->type = SLANG_OPER_LITERAL_BOOL; - if (!parse_number(C, &number)) - RETURN0; - op->literal[0] = - op->literal[1] = - op->literal[2] = - op->literal[3] = (GLfloat) number; - op->literal_size = 1; - break; - case OP_PUSH_INT: - op->type = SLANG_OPER_LITERAL_INT; - if (!parse_number(C, &number)) - RETURN0; - op->literal[0] = - op->literal[1] = - op->literal[2] = - op->literal[3] = (GLfloat) number; - op->literal_size = 1; - break; - case OP_PUSH_FLOAT: - op->type = SLANG_OPER_LITERAL_FLOAT; - if (!parse_float(C, &op->literal[0])) - RETURN0; - op->literal[1] = - op->literal[2] = - op->literal[3] = op->literal[0]; - op->literal_size = 1; - break; - case OP_PUSH_IDENTIFIER: - op->type = SLANG_OPER_IDENTIFIER; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - break; - case OP_SEQUENCE: - op->type = SLANG_OPER_SEQUENCE; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_ASSIGN: - op->type = SLANG_OPER_ASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_ADDASSIGN: - op->type = SLANG_OPER_ADDASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_SUBASSIGN: - op->type = SLANG_OPER_SUBASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_MULASSIGN: - op->type = SLANG_OPER_MULASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_DIVASSIGN: - op->type = SLANG_OPER_DIVASSIGN; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_MODASSIGN: */ - /*case OP_LSHASSIGN: */ - /*case OP_RSHASSIGN: */ - /*case OP_ORASSIGN: */ - /*case OP_XORASSIGN: */ - /*case OP_ANDASSIGN: */ - case OP_SELECT: - op->type = SLANG_OPER_SELECT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 3)) - RETURN0; - break; - case OP_LOGICALOR: - op->type = SLANG_OPER_LOGICALOR; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LOGICALXOR: - op->type = SLANG_OPER_LOGICALXOR; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LOGICALAND: - op->type = SLANG_OPER_LOGICALAND; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_BITOR: */ - /*case OP_BITXOR: */ - /*case OP_BITAND: */ - case OP_EQUAL: - op->type = SLANG_OPER_EQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_NOTEQUAL: - op->type = SLANG_OPER_NOTEQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LESS: - op->type = SLANG_OPER_LESS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_GREATER: - op->type = SLANG_OPER_GREATER; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_LESSEQUAL: - op->type = SLANG_OPER_LESSEQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_GREATEREQUAL: - op->type = SLANG_OPER_GREATEREQUAL; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_LSHIFT: */ - /*case OP_RSHIFT: */ - case OP_ADD: - op->type = SLANG_OPER_ADD; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_SUBTRACT: - op->type = SLANG_OPER_SUBTRACT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_MULTIPLY: - op->type = SLANG_OPER_MULTIPLY; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_DIVIDE: - op->type = SLANG_OPER_DIVIDE; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - /*case OP_MODULUS: */ - case OP_PREINCREMENT: - op->type = SLANG_OPER_PREINCREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_PREDECREMENT: - op->type = SLANG_OPER_PREDECREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_PLUS: - op->type = SLANG_OPER_PLUS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_MINUS: - op->type = SLANG_OPER_MINUS; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_NOT: - op->type = SLANG_OPER_NOT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - /*case OP_COMPLEMENT: */ - case OP_SUBSCRIPT: - op->type = SLANG_OPER_SUBSCRIPT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - RETURN0; - break; - case OP_METHOD: - op->type = SLANG_OPER_METHOD; - op->a_obj = parse_identifier(C); - if (op->a_obj == SLANG_ATOM_NULL) - RETURN0; - - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - - assert(*C->I == OP_END); - C->I++; - - while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, GL_FALSE)) - RETURN0; - C->I++; -#if 0 - /* don't lookup the method (not yet anyway) */ - if (!C->parsing_builtin - && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { - const char *id; - - id = slang_atom_pool_id(C->atoms, op->a_id); - if (!is_constructor_name(id, op->a_id, O->structs)) { - slang_info_log_error(C->L, "%s: undeclared function name.", id); - RETURN0; - } - } -#endif - break; - case OP_CALL: - { - GLboolean array_constructor = GL_FALSE; - GLint array_constructor_size = 0; - - op->type = SLANG_OPER_CALL; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - switch (*C->I++) { - case FUNCTION_CALL_NONARRAY: - /* Nothing to do. */ - break; - case FUNCTION_CALL_ARRAY: - /* Calling an array constructor. For example: - * float[3](1.1, 2.2, 3.3); - */ - if (!O->allow_array_types) { - slang_info_log_error(C->L, - "array constructors not allowed " - "in this GLSL version"); - RETURN0; - } - else { - /* parse the array constructor size */ - slang_operation array_size; - array_constructor = GL_TRUE; - slang_operation_construct(&array_size); - if (!parse_expression(C, O, &array_size)) { - slang_operation_destruct(&array_size); - return GL_FALSE; - } - if (array_size.type != SLANG_OPER_LITERAL_INT) { - slang_info_log_error(C->L, - "constructor array size is not an integer"); - slang_operation_destruct(&array_size); - RETURN0; - } - array_constructor_size = (int) array_size.literal[0]; - op->array_constructor = GL_TRUE; - slang_operation_destruct(&array_size); - } - break; - default: - assert(0); - RETURN0; - } - while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, GL_FALSE)) - RETURN0; - C->I++; - - if (array_constructor && - array_constructor_size != op->num_children) { - slang_info_log_error(C->L, "number of parameters to array" - " constructor does not match array size"); - RETURN0; - } - - if (!C->parsing_builtin - && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { - const char *id; - - id = slang_atom_pool_id(C->atoms, op->a_id); - if (!is_constructor_name(id, op->a_id, O->structs)) { - slang_info_log_error(C->L, "%s: undeclared function name.", id); - RETURN0; - } - } - } - break; - case OP_FIELD: - op->type = SLANG_OPER_FIELD; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_POSTINCREMENT: - op->type = SLANG_OPER_POSTINCREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - case OP_POSTDECREMENT: - op->type = SLANG_OPER_POSTDECREMENT; - if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - RETURN0; - break; - default: - RETURN0; - } - } - C->I++; - - slang_operation_destruct(oper); - *oper = *ops; /* struct copy */ - _slang_free(ops); - - return 1; -} - -/* parameter qualifier */ -#define PARAM_QUALIFIER_IN 0 -#define PARAM_QUALIFIER_OUT 1 -#define PARAM_QUALIFIER_INOUT 2 - -/* function parameter array presence */ -#define PARAMETER_ARRAY_NOT_PRESENT 0 -#define PARAMETER_ARRAY_PRESENT 1 - -static int -parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, - slang_variable * param) -{ - int param_qual, precision_qual; - - /* parse and validate the parameter's type qualifiers (there can be - * two at most) because not all combinations are valid - */ - if (!parse_type_qualifier(C, ¶m->type.qualifier)) - RETURN0; - - param_qual = *C->I++; - switch (param_qual) { - case PARAM_QUALIFIER_IN: - if (param->type.qualifier != SLANG_QUAL_CONST - && param->type.qualifier != SLANG_QUAL_NONE) { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - case PARAM_QUALIFIER_OUT: - if (param->type.qualifier == SLANG_QUAL_NONE) - param->type.qualifier = SLANG_QUAL_OUT; - else { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - case PARAM_QUALIFIER_INOUT: - if (param->type.qualifier == SLANG_QUAL_NONE) - param->type.qualifier = SLANG_QUAL_INOUT; - else { - slang_info_log_error(C->L, "Invalid type qualifier."); - RETURN0; - } - break; - default: - RETURN0; - } - - /* parse precision qualifier (lowp, mediump, highp */ - precision_qual = *C->I++; - /* ignored at this time */ - (void) precision_qual; - - /* parse parameter's type specifier and name */ - if (!parse_type_specifier(C, O, ¶m->type.specifier)) - RETURN0; - if (!parse_type_array_size(C, O, ¶m->type.array_len)) - RETURN0; - param->a_name = parse_identifier(C); - if (param->a_name == SLANG_ATOM_NULL) - RETURN0; - - /* first-class array - */ - if (param->type.array_len >= 0) { - slang_type_specifier p; - - slang_type_specifier_ctr(&p); - if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - if (!convert_to_array(C, param, &p)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - slang_type_specifier_dtr(&p); - param->array_len = param->type.array_len; - } - - /* if the parameter is an array, parse its size (the size must be - * explicitly defined - */ - if (*C->I++ == PARAMETER_ARRAY_PRESENT) { - slang_type_specifier p; - - if (param->type.array_len >= 0) { - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - slang_type_specifier_ctr(&p); - if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - if (!convert_to_array(C, param, &p)) { - slang_type_specifier_dtr(&p); - RETURN0; - } - slang_type_specifier_dtr(&p); - if (!parse_array_len(C, O, ¶m->array_len)) - RETURN0; - } - -#if 0 - /* calculate the parameter size */ - if (!calculate_var_size(C, O, param)) - RETURN0; -#endif - /* TODO: allocate the local address here? */ - return 1; -} - -/* function type */ -#define FUNCTION_ORDINARY 0 -#define FUNCTION_CONSTRUCTOR 1 -#define FUNCTION_OPERATOR 2 - -/* function parameter */ -#define PARAMETER_NONE 0 -#define PARAMETER_NEXT 1 - -/* operator type */ -#define OPERATOR_ADDASSIGN 1 -#define OPERATOR_SUBASSIGN 2 -#define OPERATOR_MULASSIGN 3 -#define OPERATOR_DIVASSIGN 4 -/*#define OPERATOR_MODASSIGN 5*/ -/*#define OPERATOR_LSHASSIGN 6*/ -/*#define OPERATOR_RSHASSIGN 7*/ -/*#define OPERATOR_ANDASSIGN 8*/ -/*#define OPERATOR_XORASSIGN 9*/ -/*#define OPERATOR_ORASSIGN 10*/ -#define OPERATOR_LOGICALXOR 11 -/*#define OPERATOR_BITOR 12*/ -/*#define OPERATOR_BITXOR 13*/ -/*#define OPERATOR_BITAND 14*/ -#define OPERATOR_LESS 15 -#define OPERATOR_GREATER 16 -#define OPERATOR_LESSEQUAL 17 -#define OPERATOR_GREATEREQUAL 18 -/*#define OPERATOR_LSHIFT 19*/ -/*#define OPERATOR_RSHIFT 20*/ -#define OPERATOR_MULTIPLY 21 -#define OPERATOR_DIVIDE 22 -/*#define OPERATOR_MODULUS 23*/ -#define OPERATOR_INCREMENT 24 -#define OPERATOR_DECREMENT 25 -#define OPERATOR_PLUS 26 -#define OPERATOR_MINUS 27 -/*#define OPERATOR_COMPLEMENT 28*/ -#define OPERATOR_NOT 29 - -static const struct -{ - unsigned int o_code; - const char *o_name; -} operator_names[] = { - {OPERATOR_INCREMENT, "++"}, - {OPERATOR_ADDASSIGN, "+="}, - {OPERATOR_PLUS, "+"}, - {OPERATOR_DECREMENT, "--"}, - {OPERATOR_SUBASSIGN, "-="}, - {OPERATOR_MINUS, "-"}, - {OPERATOR_NOT, "!"}, - {OPERATOR_MULASSIGN, "*="}, - {OPERATOR_MULTIPLY, "*"}, - {OPERATOR_DIVASSIGN, "/="}, - {OPERATOR_DIVIDE, "/"}, - {OPERATOR_LESSEQUAL, "<="}, - /*{ OPERATOR_LSHASSIGN, "<<=" }, */ - /*{ OPERATOR_LSHIFT, "<<" }, */ - {OPERATOR_LESS, "<"}, - {OPERATOR_GREATEREQUAL, ">="}, - /*{ OPERATOR_RSHASSIGN, ">>=" }, */ - /*{ OPERATOR_RSHIFT, ">>" }, */ - {OPERATOR_GREATER, ">"}, - /*{ OPERATOR_MODASSIGN, "%=" }, */ - /*{ OPERATOR_MODULUS, "%" }, */ - /*{ OPERATOR_ANDASSIGN, "&=" }, */ - /*{ OPERATOR_BITAND, "&" }, */ - /*{ OPERATOR_ORASSIGN, "|=" }, */ - /*{ OPERATOR_BITOR, "|" }, */ - /*{ OPERATOR_COMPLEMENT, "~" }, */ - /*{ OPERATOR_XORASSIGN, "^=" }, */ - {OPERATOR_LOGICALXOR, "^^"}, - /*{ OPERATOR_BITXOR, "^" } */ -}; - -static slang_atom -parse_operator_name(slang_parse_ctx * C) -{ - unsigned int i; - - for (i = 0; i < sizeof(operator_names) / sizeof(*operator_names); i++) { - if (operator_names[i].o_code == (unsigned int) (*C->I)) { - slang_atom atom = - slang_atom_pool_atom(C->atoms, operator_names[i].o_name); - if (atom == SLANG_ATOM_NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - C->I++; - return atom; - } - } - RETURN0; -} - - -static int -parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, - slang_function * func) -{ - GLuint functype; - /* parse function type and name */ - if (!parse_fully_specified_type(C, O, &func->header.type)) - RETURN0; - - functype = *C->I++; - switch (functype) { - case FUNCTION_ORDINARY: - func->kind = SLANG_FUNC_ORDINARY; - func->header.a_name = parse_identifier(C); - if (func->header.a_name == SLANG_ATOM_NULL) - RETURN0; - break; - case FUNCTION_CONSTRUCTOR: - func->kind = SLANG_FUNC_CONSTRUCTOR; - if (func->header.type.specifier.type == SLANG_SPEC_STRUCT) - RETURN0; - func->header.a_name = - slang_atom_pool_atom(C->atoms, - slang_type_specifier_type_to_string - (func->header.type.specifier.type)); - if (func->header.a_name == SLANG_ATOM_NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - break; - case FUNCTION_OPERATOR: - func->kind = SLANG_FUNC_OPERATOR; - func->header.a_name = parse_operator_name(C); - if (func->header.a_name == SLANG_ATOM_NULL) - RETURN0; - break; - default: - RETURN0; - } - - if (!legal_identifier(func->header.a_name)) { - slang_info_log_error(C->L, "illegal function name '%s'", - (char *) func->header.a_name); - RETURN0; - } - - /* parse function parameters */ - while (*C->I++ == PARAMETER_NEXT) { - slang_variable *p = slang_variable_scope_grow(func->parameters); - if (!p) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!parse_parameter_declaration(C, O, p)) - RETURN0; - } - - /* if the function returns a value, append a hidden __retVal 'out' - * parameter that corresponds to the return value. - */ - if (_slang_function_has_return_value(func)) { - slang_variable *p = slang_variable_scope_grow(func->parameters); - slang_atom a_retVal = slang_atom_pool_atom(C->atoms, "__retVal"); - assert(a_retVal); - p->a_name = a_retVal; - p->type = func->header.type; - p->type.qualifier = SLANG_QUAL_OUT; - } - - /* function formal parameters and local variables share the same - * scope, so save the information about param count in a seperate - * place also link the scope to the global variable scope so when a - * given identifier is not found here, the search process continues - * in the global space - */ - func->param_count = func->parameters->num_variables; - func->parameters->outer_scope = O->vars; - - return 1; -} - -static int -parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, - slang_function * func) -{ - slang_output_ctx o = *O; - - if (!parse_function_prototype(C, O, func)) - RETURN0; - - /* create function's body operation */ - func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (func->body == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_operation_construct(func->body)) { - _slang_free(func->body); - func->body = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - - /* to parse the body the parse context is modified in order to - * capture parsed variables into function's local variable scope - */ - C->global_scope = GL_FALSE; - o.vars = func->parameters; - if (!parse_statement(C, &o, func->body)) - RETURN0; - - C->global_scope = GL_TRUE; - return 1; -} - -static GLboolean -initialize_global(slang_assemble_ctx * A, slang_variable * var) -{ - slang_operation op_id, op_assign; - GLboolean result; - - /* construct the left side of assignment */ - if (!slang_operation_construct(&op_id)) - return GL_FALSE; - op_id.type = SLANG_OPER_IDENTIFIER; - op_id.a_id = var->a_name; - - /* put the variable into operation's scope */ - op_id.locals->variables = - (slang_variable **) _slang_alloc(sizeof(slang_variable *)); - if (op_id.locals->variables == NULL) { - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_id.locals->num_variables = 1; - op_id.locals->variables[0] = var; - - /* construct the assignment expression */ - if (!slang_operation_construct(&op_assign)) { - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_assign.type = SLANG_OPER_ASSIGN; - op_assign.children = - (slang_operation *) _slang_alloc(2 * sizeof(slang_operation)); - if (op_assign.children == NULL) { - slang_operation_destruct(&op_assign); - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - return GL_FALSE; - } - op_assign.num_children = 2; - op_assign.children[0] = op_id; - op_assign.children[1] = *var->initializer; - - result = 1; - - /* carefully destroy the operations */ - op_assign.num_children = 0; - _slang_free(op_assign.children); - op_assign.children = NULL; - slang_operation_destruct(&op_assign); - op_id.locals->num_variables = 0; - slang_operation_destruct(&op_id); - - if (!result) - return GL_FALSE; - - return GL_TRUE; -} - -/* init declarator list */ -#define DECLARATOR_NONE 0 -#define DECLARATOR_NEXT 1 - -/* variable declaration */ -#define VARIABLE_NONE 0 -#define VARIABLE_IDENTIFIER 1 -#define VARIABLE_INITIALIZER 2 -#define VARIABLE_ARRAY_EXPLICIT 3 -#define VARIABLE_ARRAY_UNKNOWN 4 - - -/** - * Check if it's OK to re-declare a variable with the given new type. - * This happens when applying layout qualifiers to gl_FragCoord or - * (re)setting an array size. - * If redeclaration is OK, return a pointer to the incoming variable - * updated with new type info. Else return NULL; - */ -static slang_variable * -redeclare_variable(slang_variable *var, - const slang_fully_specified_type *type) -{ - if (slang_fully_specified_types_compatible(&var->type, type)) { - /* replace orig var layout with new layout */ - var->type.layout = type->layout; - - /* XXX there may be other type updates in the future here */ - - return var; - } - else - return NULL; -} - - -/** - * Parse the initializer for a variable declaration. - */ -static int -parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, - const slang_fully_specified_type * type) -{ - GET_CURRENT_CONTEXT(ctx); /* a hack */ - slang_variable *var = NULL, *prevDecl; - slang_atom a_name; - - /* empty init declatator (without name, e.g. "float ;") */ - if (*C->I++ == VARIABLE_NONE) - return 1; - - a_name = parse_identifier(C); - - /* check if name is already in this scope */ - prevDecl = _slang_variable_locate(O->vars, a_name, C->global_scope); - if (prevDecl) { - /* A var with this name has already been declared. - * Check if redeclaring the var with a different type/layout is legal. - */ - if (C->global_scope) { - var = redeclare_variable(prevDecl, type); - } - if (!var) { - slang_info_log_error(C->L, - "declaration of '%s' conflicts with previous declaration", - (char *) a_name); - RETURN0; - } - } - - if (!var) { - /* make room for a new variable and initialize it */ - var = slang_variable_scope_grow(O->vars); - if (!var) { - slang_info_log_memory(C->L); - RETURN0; - } - - /* copy the declarator type qualifier/etc info, parse the identifier */ - var->type.qualifier = type->qualifier; - var->type.centroid = type->centroid; - var->type.precision = type->precision; - var->type.specifier = type->specifier;/*new*/ - var->type.variant = type->variant; - var->type.layout = type->layout; - var->type.array_len = type->array_len; - var->a_name = a_name; - if (var->a_name == SLANG_ATOM_NULL) - RETURN0; - } - - switch (*C->I++) { - case VARIABLE_NONE: - /* simple variable declarator - just copy the specifier */ - if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - RETURN0; - break; - case VARIABLE_INITIALIZER: - /* initialized variable - copy the specifier and parse the expression */ - if (0 && type->array_len >= 0) { - /* The type was something like "float[4]" */ - convert_to_array(C, var, &type->specifier); - var->array_len = type->array_len; - } - else { - if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - RETURN0; - } - var->initializer = - (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (var->initializer == NULL) { - slang_info_log_memory(C->L); - RETURN0; - } - if (!slang_operation_construct(var->initializer)) { - _slang_free(var->initializer); - var->initializer = NULL; - slang_info_log_memory(C->L); - RETURN0; - } - if (!parse_expression(C, O, var->initializer)) - RETURN0; - break; - case VARIABLE_ARRAY_UNKNOWN: - /* unsized array - mark it as array and copy the specifier to - * the array element - */ - if (type->array_len >= 0) { - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - if (!convert_to_array(C, var, &type->specifier)) - return GL_FALSE; - break; - case VARIABLE_ARRAY_EXPLICIT: - if (type->array_len >= 0) { - /* the user is trying to do something like: float[2] x[3]; */ - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - if (!convert_to_array(C, var, &type->specifier)) - return GL_FALSE; - if (!parse_array_len(C, O, &var->array_len)) - return GL_FALSE; - break; - default: - RETURN0; - } - - /* allocate global address space for a variable with a known size */ - if (C->global_scope - && !(var->type.specifier.type == SLANG_SPEC_ARRAY - && var->array_len == 0)) { - if (!calculate_var_size(C, O, var)) - return GL_FALSE; - } - - /* emit code for global var decl */ - if (C->global_scope) { - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.allow_uniform_initializers = C->version > 110; - A.atoms = C->atoms; - A.space.funcs = O->funs; - A.space.structs = O->structs; - A.space.vars = O->vars; - A.program = O->program; - A.pragmas = O->pragmas; - A.vartable = O->vartable; - A.log = C->L; - A.curFuncEndLabel = NULL; - A.EmitContReturn = ctx->Shader.EmitContReturn; - if (!_slang_codegen_global_variable(&A, var, C->type)) - RETURN0; - } - - /* initialize global variable */ - if (C->global_scope) { - if (var->initializer != NULL) { - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.allow_uniform_initializers = C->version > 110; - A.atoms = C->atoms; - A.space.funcs = O->funs; - A.space.structs = O->structs; - A.space.vars = O->vars; - if (!initialize_global(&A, var)) - RETURN0; - } - } - - if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT && - var->a_name == slang_atom_pool_atom(C->atoms, "gl_FragCoord")) { - /* set the program's PixelCenterInteger, OriginUpperLeft fields */ - struct gl_fragment_program *fragProg = - (struct gl_fragment_program *) O->program; - - if (var->type.layout & SLANG_LAYOUT_UPPER_LEFT_BIT) { - fragProg->OriginUpperLeft = GL_TRUE; - } - if (var->type.layout & SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT) { - fragProg->PixelCenterInteger = GL_TRUE; - } - } - - return 1; -} - -/** - * Parse a list of variable declarations. Each variable may have an - * initializer. - */ -static int -parse_init_declarator_list(slang_parse_ctx * C, slang_output_ctx * O) -{ - slang_fully_specified_type type; - - /* parse the fully specified type, common to all declarators */ - if (!slang_fully_specified_type_construct(&type)) - RETURN0; - if (!parse_fully_specified_type(C, O, &type)) { - slang_fully_specified_type_destruct(&type); - RETURN0; - } - - /* parse declarators, pass-in the parsed type */ - do { - if (!parse_init_declarator(C, O, &type)) { - slang_fully_specified_type_destruct(&type); - RETURN0; - } - } - while (*C->I++ == DECLARATOR_NEXT); - - slang_fully_specified_type_destruct(&type); - return 1; -} - - -/** - * Parse a function definition or declaration. - * \param C parsing context - * \param O output context - * \param definition if non-zero expect a definition, else a declaration - * \param parsed_func_ret returns the parsed function - * \return GL_TRUE if success, GL_FALSE if failure - */ -static GLboolean -parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, - slang_function ** parsed_func_ret) -{ - slang_function parsed_func, *found_func; - - /* parse function definition/declaration */ - if (!slang_function_construct(&parsed_func)) - return GL_FALSE; - if (definition) { - if (!parse_function_definition(C, O, &parsed_func)) { - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - } - else { - if (!parse_function_prototype(C, O, &parsed_func)) { - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - } - - /* find a function with a prototype matching the parsed one - only - * the current scope is being searched to allow built-in function - * overriding - */ - found_func = slang_function_scope_find(O->funs, &parsed_func, 0); - if (found_func == NULL) { - /* New function, add it to the function list */ - O->funs->functions = - (slang_function *) _slang_realloc(O->funs->functions, - O->funs->num_functions - * sizeof(slang_function), - (O->funs->num_functions + 1) - * sizeof(slang_function)); - if (O->funs->functions == NULL) { - /* Make sure that there are no functions marked, as the - * allocation is currently NULL, in order to avoid - * a potental segfault as we clean up later. - */ - O->funs->num_functions = 0; - - slang_info_log_memory(C->L); - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - O->funs->functions[O->funs->num_functions] = parsed_func; - O->funs->num_functions++; - - /* return the newly parsed function */ - *parsed_func_ret = &O->funs->functions[O->funs->num_functions - 1]; - } - else { - /* previously defined or declared */ - /* TODO: check function return type qualifiers and specifiers */ - if (definition) { - if (found_func->body != NULL) { - slang_info_log_error(C->L, "%s: function already has a body.", - slang_atom_pool_id(C->atoms, - parsed_func.header. - a_name)); - slang_function_destruct(&parsed_func); - return GL_FALSE; - } - - /* destroy the existing function declaration and replace it - * with the new one - */ - slang_function_destruct(found_func); - *found_func = parsed_func; - } - else { - /* another declaration of the same function prototype - ignore it */ - slang_function_destruct(&parsed_func); - } - - /* return the found function */ - *parsed_func_ret = found_func; - } - - return GL_TRUE; -} - -/* declaration */ -#define DECLARATION_FUNCTION_PROTOTYPE 1 -#define DECLARATION_INIT_DECLARATOR_LIST 2 - -static int -parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) -{ - switch (*C->I++) { - case DECLARATION_INIT_DECLARATOR_LIST: - if (!parse_init_declarator_list(C, O)) - RETURN0; - break; - case DECLARATION_FUNCTION_PROTOTYPE: - { - slang_function *dummy_func; - - if (!parse_function(C, O, 0, &dummy_func)) - RETURN0; - } - break; - default: - RETURN0; - } - return 1; -} - -static int -parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) -{ - int precision, type; - - if (!O->allow_precision) { - slang_info_log_error(C->L, "syntax error at \"precision\""); - RETURN0; - } - - precision = *C->I++; - switch (precision) { - case PRECISION_LOW: - case PRECISION_MEDIUM: - case PRECISION_HIGH: - /* OK */ - break; - default: - _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", - precision, __FILE__, __LINE__); - RETURN0; - } - - type = *C->I++; - switch (type) { - case TYPE_SPECIFIER_FLOAT: - case TYPE_SPECIFIER_INT: - case TYPE_SPECIFIER_SAMPLER1D: - case TYPE_SPECIFIER_SAMPLER2D: - case TYPE_SPECIFIER_SAMPLER3D: - case TYPE_SPECIFIER_SAMPLERCUBE: - case TYPE_SPECIFIER_SAMPLER1DSHADOW: - case TYPE_SPECIFIER_SAMPLER2DSHADOW: - case TYPE_SPECIFIER_SAMPLER2DRECT: - case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: - case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: - case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: - /* OK */ - break; - default: - _mesa_problem(NULL, "unexpected type %d at %s:%d\n", - type, __FILE__, __LINE__); - RETURN0; - } - - assert(type < TYPE_SPECIFIER_COUNT); - O->default_precision[type] = precision; - - return 1; -} - - -/** - * Initialize the default precision for all types. - * XXX this info isn't used yet. - */ -static void -init_default_precision(slang_output_ctx *O, slang_unit_type type) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) { -#if FEATURE_es2_glsl - if (ctx->API == API_OPENGLES2) - O->default_precision[i] = PRECISION_LOW; - else - O->default_precision[i] = PRECISION_HIGH; -#else - (void) ctx; - O->default_precision[i] = PRECISION_HIGH; -#endif - } - - if (type == SLANG_UNIT_VERTEX_SHADER) { - O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; - O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; - } - else { - O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; - } -} - - -static int -parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) -{ - if (O->allow_invariant) { - slang_atom *a = parse_identifier(C); - /* XXX not doing anything with this var yet */ - /*printf("ID: %s\n", (char*) a);*/ - return a ? 1 : 0; - } - else { - slang_info_log_error(C->L, "syntax error at \"invariant\""); - RETURN0; - } -} - - -/* external declaration or default precision specifier */ -#define EXTERNAL_NULL 0 -#define EXTERNAL_FUNCTION_DEFINITION 1 -#define EXTERNAL_DECLARATION 2 -#define DEFAULT_PRECISION 3 -#define INVARIANT_STMT 4 - - -static GLboolean -parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, - struct gl_shader *shader) -{ - GET_CURRENT_CONTEXT(ctx); - slang_output_ctx o; - GLboolean success; - GLuint maxRegs; - slang_function *mainFunc = NULL; - - if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN || - unit->type == SLANG_UNIT_FRAGMENT_SHADER) { - maxRegs = ctx->Const.FragmentProgram.MaxTemps; - } - else { - assert(unit->type == SLANG_UNIT_VERTEX_BUILTIN || - unit->type == SLANG_UNIT_VERTEX_SHADER); - maxRegs = ctx->Const.VertexProgram.MaxTemps; - } - - /* setup output context */ - o.funs = &unit->funs; - o.structs = &unit->structs; - o.vars = &unit->vars; - o.program = shader ? shader->Program : NULL; - o.pragmas = shader ? &shader->Pragmas : NULL; - o.vartable = _slang_new_var_table(maxRegs); - _slang_push_var_table(o.vartable); - - /* allow 'invariant' keyword? */ -#if FEATURE_es2_glsl - o.allow_invariant = - (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; -#else - o.allow_invariant = (C->version >= 120) ? GL_TRUE : GL_FALSE; -#endif - - /* allow 'centroid' keyword? */ - o.allow_centroid = (C->version >= 120) ? GL_TRUE : GL_FALSE; - - /* allow 'lowp/mediump/highp' keywords? */ -#if FEATURE_es2_glsl - o.allow_precision = - (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; -#else - o.allow_precision = (C->version >= 120) ? GL_TRUE : GL_FALSE; -#endif - init_default_precision(&o, unit->type); - - /* allow 'float[]' keyword? */ - o.allow_array_types = (C->version >= 120) ? GL_TRUE : GL_FALSE; - - /* parse individual functions and declarations */ - while (*C->I != EXTERNAL_NULL) { - switch (*C->I++) { - case EXTERNAL_FUNCTION_DEFINITION: - { - slang_function *func; - success = parse_function(C, &o, 1, &func); - if (success && strcmp((char *) func->header.a_name, "main") == 0) { - /* found main() */ - mainFunc = func; - } - } - break; - case EXTERNAL_DECLARATION: - success = parse_declaration(C, &o); - break; - case DEFAULT_PRECISION: - success = parse_default_precision(C, &o); - break; - case INVARIANT_STMT: - success = parse_invariant(C, &o); - break; - default: - success = GL_FALSE; - } - - if (!success) { - /* xxx free codegen */ - _slang_pop_var_table(o.vartable); - return GL_FALSE; - } - } - C->I++; - - if (mainFunc) { - /* assemble (generate code) for main() */ - slang_assemble_ctx A; - memset(&A, 0, sizeof(slang_assemble_ctx)); - A.atoms = C->atoms; - A.space.funcs = o.funs; - A.space.structs = o.structs; - A.space.vars = o.vars; - A.program = o.program; - A.pragmas = &shader->Pragmas; - A.vartable = o.vartable; - A.EmitContReturn = ctx->Shader.EmitContReturn; - A.log = C->L; - A.allow_uniform_initializers = C->version > 110; - - /* main() takes no parameters */ - if (mainFunc->param_count > 0) { - slang_info_log_error(A.log, "main() takes no arguments"); - return GL_FALSE; - } - - _slang_codegen_function(&A, mainFunc); - - shader->Main = GL_TRUE; /* this shader defines main() */ - - shader->UnresolvedRefs = A.UnresolvedRefs; - } - - _slang_pop_var_table(o.vartable); - _slang_delete_var_table(o.vartable); - - return GL_TRUE; -} - -static GLboolean -compile_binary(const unsigned char * prod, slang_code_unit * unit, - GLuint version, - slang_unit_type type, slang_info_log * infolog, - slang_code_unit * builtin, slang_code_unit * downlink, - struct gl_shader *shader) -{ - slang_parse_ctx C; - - unit->type = type; - - /* setup parse context */ - C.I = prod; - C.L = infolog; - C.parsing_builtin = (builtin == NULL); - C.global_scope = GL_TRUE; - C.atoms = &unit->object->atompool; - C.type = type; - C.version = version; - - if (!check_revision(&C)) - return GL_FALSE; - - if (downlink != NULL) { - unit->vars.outer_scope = &downlink->vars; - unit->funs.outer_scope = &downlink->funs; - unit->structs.outer_scope = &downlink->structs; - } - - /* parse translation unit */ - return parse_code_unit(&C, unit, shader); -} - -static GLboolean -compile_with_grammar(const char *source, - slang_code_unit *unit, - slang_unit_type type, - slang_info_log *infolog, - slang_code_unit *builtin, - struct gl_shader *shader, - struct gl_sl_pragmas *pragmas, - unsigned int shader_type, - unsigned int parsing_builtin) -{ - GET_CURRENT_CONTEXT(ctx); - struct sl_pp_purify_options options; - struct sl_pp_context *context; - unsigned char *prod; - GLuint size; - unsigned int version; - unsigned int maxVersion; - int result; - char errmsg[200] = ""; - - assert(shader_type == 1 || shader_type == 2); - - memset(&options, 0, sizeof(options)); - - context = sl_pp_context_create(source, &options); - if (!context) { - slang_info_log_error(infolog, "out of memory"); - return GL_FALSE; - } - - if (sl_pp_version(context, &version)) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers") || - sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle")) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - if (type == SLANG_UNIT_FRAGMENT_SHADER) { - sl_pp_context_add_extension(context, "GL_ARB_fragment_coord_conventions"); - } - - -#if FEATURE_es2_glsl - if (ctx->API == API_OPENGLES2) { - if (sl_pp_context_add_predefined(context, "GL_ES", "1") || - sl_pp_context_add_predefined(context, "GL_FRAGMENT_PRECISION_HIGH", "1")) { - slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); - sl_pp_context_destroy(context); - return GL_FALSE; - } - } -#else - (void) ctx; -#endif - -#if FEATURE_ARB_shading_language_120 - maxVersion = 120; -#elif FEATURE_es2_glsl - maxVersion = 100; -#else - maxVersion = 110; -#endif - - if (version > maxVersion || - (version != 100 && version != 110 && version != 120)) { - slang_info_log_error(infolog, - "language version %.2f is not supported.", - version * 0.01); - sl_pp_context_destroy(context); - return GL_FALSE; - } - - /* Finally check the syntax and generate its binary representation. */ - result = sl_cl_compile(context, - shader_type, - parsing_builtin, - &prod, - &size, - errmsg, - sizeof(errmsg)); - - sl_pp_context_destroy(context); - - if (result) { - /*GLint pos;*/ - - slang_info_log_error(infolog, errmsg); - /* syntax error (possibly in library code) */ -#if 0 - { - int line, col; - char *s; - s = (char *) _mesa_find_line_column((const GLubyte *) source, - (const GLubyte *) source + pos, - &line, &col); - printf("Error on line %d, col %d: %s\n", line, col, s); - } -#endif - return GL_FALSE; - } - - /* Syntax is okay - translate it to internal representation. */ - if (!compile_binary(prod, unit, version, type, infolog, builtin, - &builtin[SLANG_BUILTIN_TOTAL - 1], - shader)) { - free(prod); - return GL_FALSE; - } - free(prod); - return GL_TRUE; -} - -static const unsigned char slang_core_gc[] = { -#include "library/slang_core_gc.h" -}; - -static const unsigned char slang_120_core_gc[] = { -#include "library/slang_120_core_gc.h" -}; - -static const unsigned char slang_120_fragment_gc[] = { -#include "library/slang_builtin_120_fragment_gc.h" -}; - -static const unsigned char slang_common_builtin_gc[] = { -#include "library/slang_common_builtin_gc.h" -}; - -static const unsigned char slang_fragment_builtin_gc[] = { -#include "library/slang_fragment_builtin_gc.h" -}; - -static const unsigned char slang_vertex_builtin_gc[] = { -#include "library/slang_vertex_builtin_gc.h" -}; - -static GLboolean -compile_object(const char *source, - slang_code_object *object, - slang_unit_type type, - slang_info_log *infolog, - struct gl_shader *shader, - struct gl_sl_pragmas *pragmas) -{ - slang_code_unit *builtins = NULL; - GLuint base_version = 110; - unsigned int shader_type; - unsigned int parsing_builtin; - - /* set shader type - the syntax is slightly different for different shaders */ - if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_FRAGMENT_BUILTIN) { - shader_type = 1; - } else { - shader_type = 2; - } - - /* enable language extensions */ - parsing_builtin = 1; - - /* if parsing user-specified shader, load built-in library */ - if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER) { - /* compile core functionality first */ - if (!compile_binary(slang_core_gc, - &object->builtin[SLANG_BUILTIN_CORE], - base_version, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, - NULL, NULL, NULL)) - return GL_FALSE; - -#if FEATURE_ARB_shading_language_120 - if (!compile_binary(slang_120_core_gc, - &object->builtin[SLANG_BUILTIN_120_CORE], - 120, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, - NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL)) - return GL_FALSE; -#endif - - /* compile common functions and variables, link to core */ - if (!compile_binary(slang_common_builtin_gc, - &object->builtin[SLANG_BUILTIN_COMMON], -#if FEATURE_ARB_shading_language_120 - 120, -#else - base_version, -#endif - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, -#if FEATURE_ARB_shading_language_120 - &object->builtin[SLANG_BUILTIN_120_CORE], -#else - &object->builtin[SLANG_BUILTIN_CORE], -#endif - NULL)) - return GL_FALSE; - - /* compile target-specific functions and variables, link to common */ - if (type == SLANG_UNIT_FRAGMENT_SHADER) { - if (!compile_binary(slang_fragment_builtin_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - base_version, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; -#if FEATURE_ARB_shading_language_120 - if (!compile_binary(slang_120_fragment_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - 120, - SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; -#endif - } - else if (type == SLANG_UNIT_VERTEX_SHADER) { - if (!compile_binary(slang_vertex_builtin_gc, - &object->builtin[SLANG_BUILTIN_TARGET], - base_version, - SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL, - &object->builtin[SLANG_BUILTIN_COMMON], NULL)) - return GL_FALSE; - } - - /* disable language extensions */ - parsing_builtin = 0; - - builtins = object->builtin; - } - - /* compile the actual shader - pass-in built-in library for external shader */ - return compile_with_grammar(source, - &object->unit, - type, - infolog, - builtins, - shader, - pragmas, - shader_type, - parsing_builtin); -} - - -GLboolean -_slang_compile(GLcontext *ctx, struct gl_shader *shader) -{ - GLboolean success; - slang_info_log info_log; - slang_code_object obj; - slang_unit_type type; - GLenum progTarget; - - if (shader->Type == GL_VERTEX_SHADER) { - type = SLANG_UNIT_VERTEX_SHADER; - } - else { - assert(shader->Type == GL_FRAGMENT_SHADER); - type = SLANG_UNIT_FRAGMENT_SHADER; - } - - if (!shader->Source) - return GL_FALSE; - - ctx->Shader.MemPool = _slang_new_mempool(1024*1024); - - shader->Main = GL_FALSE; - - /* free the shader's old instructions, etc */ - _mesa_reference_program(ctx, &shader->Program, NULL); - - /* allocate new GPU program, parameter lists, etc. */ - if (shader->Type == GL_VERTEX_SHADER) - progTarget = GL_VERTEX_PROGRAM_ARB; - else - progTarget = GL_FRAGMENT_PROGRAM_ARB; - shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); - shader->Program->Parameters = _mesa_new_parameter_list(); - shader->Program->Varying = _mesa_new_parameter_list(); - shader->Program->Attributes = _mesa_new_parameter_list(); - - slang_info_log_construct(&info_log); - _slang_code_object_ctr(&obj); - - success = compile_object(shader->Source, - &obj, - type, - &info_log, - shader, - &shader->Pragmas); - - /* free shader's prev info log */ - if (shader->InfoLog) { - free(shader->InfoLog); - shader->InfoLog = NULL; - } - - if (info_log.text) { - /* copy info-log string to shader object */ - shader->InfoLog = _mesa_strdup(info_log.text); - } - - if (info_log.error_flag) { - success = GL_FALSE; - } - - slang_info_log_destruct(&info_log); - _slang_code_object_dtr(&obj); - - _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); - ctx->Shader.MemPool = NULL; - - /* remove any reads of output registers */ -#if 0 - printf("Pre-remove output reads:\n"); - _mesa_print_program(shader->Program); -#endif - _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); - if (shader->Type == GL_VERTEX_SHADER) { - /* and remove writes to varying vars in vertex programs */ - _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); - } -#if 0 - printf("Post-remove output reads:\n"); - _mesa_print_program(shader->Program); -#endif - - shader->CompileStatus = success; - - if (success) { - if (shader->Pragmas.Optimize && - (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - _mesa_optimize_program(ctx, shader->Program); - } - if ((ctx->Shader.Flags & GLSL_NOP_VERT) && - shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { - _mesa_nop_vertex_program(ctx, - (struct gl_vertex_program *) shader->Program); - } - if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && - shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_nop_fragment_program(ctx, - (struct gl_fragment_program *) shader->Program); - } - } - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - return success; -} - diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h deleted file mode 100644 index 7fb549d33d..0000000000 --- a/src/mesa/shader/slang/slang_compile.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_COMPILE_H -#define SLANG_COMPILE_H - -#include "main/imports.h" -#include "main/mtypes.h" -#include "slang_typeinfo.h" -#include "slang_compile_variable.h" -#include "slang_compile_struct.h" -#include "slang_compile_operation.h" -#include "slang_compile_function.h" - -#if defined __cplusplus -extern "C" { -#endif - -typedef struct slang_name_space_ -{ - struct slang_function_scope_ *funcs; - struct slang_struct_scope_ *structs; - struct slang_variable_scope_ *vars; -} slang_name_space; - -typedef enum slang_unit_type_ -{ - SLANG_UNIT_FRAGMENT_SHADER, - SLANG_UNIT_VERTEX_SHADER, - SLANG_UNIT_FRAGMENT_BUILTIN, - SLANG_UNIT_VERTEX_BUILTIN -} slang_unit_type; - - -typedef struct slang_code_unit_ -{ - slang_variable_scope vars; - slang_function_scope funs; - slang_struct_scope structs; - slang_unit_type type; - struct slang_code_object_ *object; -} slang_code_unit; - - -extern GLvoid -_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); - -extern GLvoid -_slang_code_unit_dtr (slang_code_unit *); - -#define SLANG_BUILTIN_CORE 0 -#define SLANG_BUILTIN_120_CORE 1 -#define SLANG_BUILTIN_COMMON 2 -#define SLANG_BUILTIN_TARGET 3 - -#define SLANG_BUILTIN_TOTAL 4 - -typedef struct slang_code_object_ -{ - slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; - slang_code_unit unit; - slang_atom_pool atompool; -} slang_code_object; - -extern GLvoid -_slang_code_object_ctr (slang_code_object *); - -extern GLvoid -_slang_code_object_dtr (slang_code_object *); - -extern GLboolean -_slang_compile (GLcontext *ctx, struct gl_shader *shader); - -#ifdef __cplusplus -} -#endif - -#endif - diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c deleted file mode 100644 index 4dd885176d..0000000000 --- a/src/mesa/shader/slang/slang_compile_function.c +++ /dev/null @@ -1,262 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_function.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -int -slang_function_construct(slang_function * func) -{ - func->kind = SLANG_FUNC_ORDINARY; - if (!slang_variable_construct(&func->header)) - return 0; - - func->parameters = (slang_variable_scope *) - _slang_alloc(sizeof(slang_variable_scope)); - if (func->parameters == NULL) { - slang_variable_destruct(&func->header); - return 0; - } - - _slang_variable_scope_ctr(func->parameters); - func->param_count = 0; - func->body = NULL; - return 1; -} - -void -slang_function_destruct(slang_function * func) -{ - slang_variable_destruct(&func->header); - slang_variable_scope_destruct(func->parameters); - _slang_free(func->parameters); - if (func->body != NULL) { - slang_operation_destruct(func->body); - _slang_free(func->body); - } -} - - -slang_function * -slang_function_new(slang_function_kind kind) -{ - slang_function *fun = (slang_function *) - _slang_alloc(sizeof(slang_function)); - if (fun) { - slang_function_construct(fun); - fun->kind = kind; - } - return fun; -} - - -/* - * slang_function_scope - */ - -GLvoid -_slang_function_scope_ctr(slang_function_scope * self) -{ - self->functions = NULL; - self->num_functions = 0; - self->outer_scope = NULL; -} - -void -slang_function_scope_destruct(slang_function_scope * scope) -{ - unsigned int i; - - for (i = 0; i < scope->num_functions; i++) - slang_function_destruct(scope->functions + i); - _slang_free(scope->functions); -} - - -/** - * Does this function have a non-void return value? - */ -GLboolean -_slang_function_has_return_value(const slang_function *fun) -{ - return fun->header.type.specifier.type != SLANG_SPEC_VOID; -} - - -/** - * Search a list of functions for a particular function by name. - * \param funcs the list of functions to search - * \param a_name the name to search for - * \param all_scopes if non-zero, search containing scopes too. - * \return pointer to found function, or NULL. - */ -int -slang_function_scope_find_by_name(slang_function_scope * funcs, - slang_atom a_name, int all_scopes) -{ - unsigned int i; - - for (i = 0; i < funcs->num_functions; i++) - if (a_name == funcs->functions[i].header.a_name) - return 1; - if (all_scopes && funcs->outer_scope != NULL) - return slang_function_scope_find_by_name(funcs->outer_scope, a_name, 1); - return 0; -} - - -/** - * Search a list of functions for a particular function (for implementing - * function calls. Matching is done by first comparing the function's name, - * then the function's parameter list. - * - * \param funcs the list of functions to search - * \param fun the function to search for - * \param all_scopes if non-zero, search containing scopes too. - * \return pointer to found function, or NULL. - */ -slang_function * -slang_function_scope_find(slang_function_scope * funcs, slang_function * fun, - int all_scopes) -{ - unsigned int i; - - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = 0; -#if 0 - = (f->header.type.specifier.type != SLANG_SPEC_VOID); -#endif - unsigned int j; - - /* - printf("Compare name %s to %s (ret %u, %d, %d)\n", - (char *) fun->header.a_name, (char *) f->header.a_name, - haveRetValue, - fun->param_count, f->param_count); - */ - - if (fun->header.a_name != f->header.a_name) - continue; - if (fun->param_count != f->param_count) - continue; - for (j = haveRetValue; j < fun->param_count; j++) { - if (!slang_type_specifier_equal - (&fun->parameters->variables[j]->type.specifier, - &f->parameters->variables[j]->type.specifier)) - break; - } - if (j == fun->param_count) { - /* - printf("Found match\n"); - */ - return f; - } - } - /* - printf("Not found\n"); - */ - if (all_scopes && funcs->outer_scope != NULL) - return slang_function_scope_find(funcs->outer_scope, fun, 1); - return NULL; -} - - -/** - * Lookup a function according to name and parameter count/types. - */ -slang_function * -_slang_function_locate(const slang_function_scope * funcs, slang_atom a_name, - slang_operation * args, GLuint num_args, - const slang_name_space * space, slang_atom_pool * atoms, - slang_info_log *log, GLboolean *error) -{ - slang_typeinfo arg_ti[100]; - GLuint i; - - *error = GL_FALSE; - - /* determine type of each argument */ - assert(num_args < 100); - for (i = 0; i < num_args; i++) { - if (!slang_typeinfo_construct(&arg_ti[i])) - return NULL; - if (!_slang_typeof_operation(&args[i], space, &arg_ti[i], atoms, log)) { - return NULL; - } - } - - /* loop over function scopes */ - while (funcs) { - - /* look for function with matching name and argument/param types */ - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = _slang_function_has_return_value(f); - GLuint j; - - if (a_name != f->header.a_name) - continue; - if (f->param_count - haveRetValue != num_args) - continue; - - /* compare parameter / argument types */ - for (j = 0; j < num_args; j++) { - if (!slang_type_specifier_compatible(&arg_ti[j].spec, - &f->parameters->variables[j]->type.specifier)) { - /* param/arg types don't match */ - break; - } - - /* "out" and "inout" formal parameter requires the actual - * argument to be an l-value. - */ - if (!arg_ti[j].can_be_referenced && - (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || - f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { - /* param is not an lvalue! */ - *error = GL_TRUE; - return NULL; - } - } - - if (j == num_args) { - /* name and args match! */ - return f; - } - } - - funcs = funcs->outer_scope; - } - - return NULL; -} diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h deleted file mode 100644 index a5445ec253..0000000000 --- a/src/mesa/shader/slang/slang_compile_function.h +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_FUNCTION_H -#define SLANG_COMPILE_FUNCTION_H - - -/** - * Types of functions. - */ -typedef enum slang_function_kind_ -{ - SLANG_FUNC_ORDINARY, - SLANG_FUNC_CONSTRUCTOR, - SLANG_FUNC_OPERATOR -} slang_function_kind; - - -/** - * Description of a compiled shader function. - */ -typedef struct slang_function_ -{ - slang_function_kind kind; - slang_variable header; /**< The function's name and return type */ - slang_variable_scope *parameters; /**< formal parameters AND local vars */ - unsigned int param_count; /**< number of formal params (no locals) */ - slang_operation *body; /**< The instruction tree */ -} slang_function; - -extern int slang_function_construct(slang_function *); -extern void slang_function_destruct(slang_function *); -extern slang_function *slang_function_new(slang_function_kind kind); - -extern GLboolean -_slang_function_has_return_value(const slang_function *fun); - - -/** - * Basically, a list of compiled functions. - */ -typedef struct slang_function_scope_ -{ - slang_function *functions; - GLuint num_functions; - struct slang_function_scope_ *outer_scope; -} slang_function_scope; - - -extern GLvoid -_slang_function_scope_ctr(slang_function_scope *); - -extern void -slang_function_scope_destruct(slang_function_scope *); - -extern int -slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int); - -extern slang_function * -slang_function_scope_find(slang_function_scope *, slang_function *, int); - -extern struct slang_function_ * -_slang_function_locate(const struct slang_function_scope_ *funcs, - slang_atom name, struct slang_operation_ *params, - GLuint num_params, - const struct slang_name_space_ *space, - slang_atom_pool *atoms, slang_info_log *log, - GLboolean *error); - - -#endif /* SLANG_COMPILE_FUNCTION_H */ diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c deleted file mode 100644 index 5441d60df5..0000000000 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ /dev/null @@ -1,334 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_operation.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -/** - * Init a slang_operation object - */ -GLboolean -slang_operation_construct(slang_operation * oper) -{ - oper->type = SLANG_OPER_NONE; - oper->children = NULL; - oper->num_children = 0; - oper->literal[0] = 0.0; - oper->literal_size = 1; - oper->array_constructor = GL_FALSE; - oper->a_id = SLANG_ATOM_NULL; - oper->a_obj = SLANG_ATOM_NULL; - oper->locals = _slang_variable_scope_new(NULL); - if (oper->locals == NULL) - return GL_FALSE; - _slang_variable_scope_ctr(oper->locals); - oper->fun = NULL; - oper->var = NULL; - oper->label = NULL; - return GL_TRUE; -} - -void -slang_operation_destruct(slang_operation * oper) -{ - GLuint i; - - for (i = 0; i < oper->num_children; i++) - slang_operation_destruct(oper->children + i); - _slang_free(oper->children); - slang_variable_scope_destruct(oper->locals); - _slang_free(oper->locals); - oper->children = NULL; - oper->num_children = 0; - oper->locals = NULL; -} - - -/** - * Recursively traverse 'oper', replacing occurances of 'oldScope' with - * 'newScope' in the oper->locals->outer_scope field. - */ -void -slang_replace_scope(slang_operation *oper, - slang_variable_scope *oldScope, - slang_variable_scope *newScope) -{ - GLuint i; - - if (oper->locals != newScope && - oper->locals->outer_scope == oldScope) { - /* found. replace old w/ new */ - oper->locals->outer_scope = newScope; - } - - if (oper->type == SLANG_OPER_VARIABLE_DECL) { - /* search/replace in the initializer */ - slang_variable *var; - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var && var->initializer) { - slang_replace_scope(var->initializer, oldScope, newScope); - } - } - - /* search/replace in children */ - for (i = 0; i < oper->num_children; i++) { - slang_replace_scope(&oper->children[i], oldScope, newScope); - } -} - - -/** - * Recursively copy a slang_operation node. - * \param x copy target - * \param y copy source - * \return GL_TRUE for success, GL_FALSE if failure - */ -GLboolean -slang_operation_copy(slang_operation * x, const slang_operation * y) -{ - slang_operation z; - GLuint i; - - if (!slang_operation_construct(&z)) - return GL_FALSE; - z.type = y->type; - if (y->num_children > 0) { - z.children = (slang_operation *) - _slang_alloc(y->num_children * sizeof(slang_operation)); - if (z.children == NULL) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - for (z.num_children = 0; z.num_children < y->num_children; - z.num_children++) { - if (!slang_operation_construct(&z.children[z.num_children])) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - for (i = 0; i < z.num_children; i++) { - if (!slang_operation_copy(&z.children[i], &y->children[i])) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - z.literal[0] = y->literal[0]; - z.literal[1] = y->literal[1]; - z.literal[2] = y->literal[2]; - z.literal[3] = y->literal[3]; - z.literal_size = y->literal_size; - assert(y->literal_size >= 1); - assert(y->literal_size <= 4); - z.a_id = y->a_id; - if (y->locals) { - if (!slang_variable_scope_copy(z.locals, y->locals)) { - slang_operation_destruct(&z); - return GL_FALSE; - } - } - - /* update scoping for children */ - for (i = 0; i < y->num_children; i++) { - if (y->children[i].locals && - y->children[i].locals->outer_scope == y->locals) { - z.children[i].locals->outer_scope = z.locals; - } - } - -#if 0 - z.var = y->var; - z.fun = y->fun; -#endif - slang_operation_destruct(x); - *x = z; - - /* If this operation declares a new scope, we need to make sure - * all children point to it, not the original operation's scope! - */ - if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE || - x->type == SLANG_OPER_WHILE || - x->type == SLANG_OPER_FOR) { - slang_replace_scope(x, y->locals, x->locals); - } - - return GL_TRUE; -} - - -slang_operation * -slang_operation_new(GLuint count) -{ - slang_operation *ops - = (slang_operation *) _slang_alloc(count * sizeof(slang_operation)); - assert(count > 0); - if (ops) { - GLuint i; - for (i = 0; i < count; i++) - slang_operation_construct(ops + i); - } - return ops; -} - - -/** - * Delete operation and all children - */ -void -slang_operation_delete(slang_operation *oper) -{ - slang_operation_destruct(oper); - _slang_free(oper); -} - - -void -slang_operation_free_children(slang_operation *oper) -{ - GLuint i; - for (i = 0; i < slang_oper_num_children(oper); i++) { - slang_operation *child = slang_oper_child(oper, i); - slang_operation_destruct(child); - } - _slang_free(oper->children); - oper->children = NULL; - oper->num_children = 0; -} - - -slang_operation * -slang_operation_grow(GLuint *numChildren, slang_operation **children) -{ - slang_operation *ops; - - ops = (slang_operation *) - _slang_realloc(*children, - *numChildren * sizeof(slang_operation), - (*numChildren + 1) * sizeof(slang_operation)); - if (ops) { - slang_operation *newOp = ops + *numChildren; - if (!slang_operation_construct(newOp)) { - _slang_free(ops); - *children = NULL; - return NULL; - } - *children = ops; - (*numChildren)++; - return newOp; - } - return NULL; -} - -/** - * Insert a new slang_operation into an array. - * \param numElements pointer to current array size (in/out) - * \param array address of the array (in/out) - * \param pos position to insert new element - * \return pointer to the new operation/element - */ -slang_operation * -slang_operation_insert(GLuint *numElements, slang_operation **array, - GLuint pos) -{ - slang_operation *ops; - - assert(pos <= *numElements); - - ops = (slang_operation *) - _slang_alloc((*numElements + 1) * sizeof(slang_operation)); - if (ops) { - slang_operation *newOp; - newOp = ops + pos; - if (pos > 0) - memcpy(ops, *array, pos * sizeof(slang_operation)); - if (pos < *numElements) - memcpy(newOp + 1, (*array) + pos, - (*numElements - pos) * sizeof(slang_operation)); - - if (!slang_operation_construct(newOp)) { - _slang_free(ops); - *numElements = 0; - *array = NULL; - return NULL; - } - if (*array) - _slang_free(*array); - *array = ops; - (*numElements)++; - return newOp; - } - return NULL; -} - - -/** - * Add/insert new child into given node at given position. - * \return pointer to the new child node - */ -slang_operation * -slang_operation_insert_child(slang_operation *oper, GLuint pos) -{ - slang_operation *newOp; - - newOp = slang_operation_insert(&oper->num_children, - &oper->children, - pos); - if (newOp) { - newOp->locals->outer_scope = oper->locals; - } - - return newOp; -} - - -void -_slang_operation_swap(slang_operation *oper0, slang_operation *oper1) -{ - slang_operation tmp = *oper0; - *oper0 = *oper1; - *oper1 = tmp; -} - - -void -slang_operation_add_children(slang_operation *oper, GLuint num_children) -{ - GLuint i; - assert(oper->num_children == 0); - assert(oper->children == NULL); - oper->num_children = num_children; - oper->children = slang_operation_new(num_children); - for (i = 0; i < num_children; i++) { - oper->children[i].locals = _slang_variable_scope_new(oper->locals); - } -} - diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h deleted file mode 100644 index 1f15c19896..0000000000 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ /dev/null @@ -1,225 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_OPERATION_H -#define SLANG_COMPILE_OPERATION_H - - -/** - * Types of slang operations. - * These are the types of the AST (abstract syntax tree) nodes. - * [foo] indicates a sub-tree or reference to another type of node - */ -typedef enum slang_operation_type_ -{ - SLANG_OPER_NONE, - SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */ - SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */ - SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */ - SLANG_OPER_ASM, - SLANG_OPER_BREAK, /* "break" statement */ - SLANG_OPER_CONTINUE, /* "continue" statement */ - SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ - SLANG_OPER_RETURN, /* "return" [expr] */ - SLANG_OPER_RETURN_INLINED, /* "return" [expr] from inlined function */ - SLANG_OPER_LABEL, /* a jump target */ - SLANG_OPER_EXPRESSION, /* [expr] */ - SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ - SLANG_OPER_WHILE, /* "while" [cond] [body] */ - SLANG_OPER_DO, /* "do" [body] "while" [cond] */ - SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */ - SLANG_OPER_VOID, /* nop */ - SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */ - SLANG_OPER_LITERAL_INT, /* integer literal */ - SLANG_OPER_LITERAL_FLOAT, /* float literal */ - SLANG_OPER_IDENTIFIER, /* var name, func name, etc */ - SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */ - SLANG_OPER_ASSIGN, /* [var] "=" [expr] */ - SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */ - SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */ - SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */ - SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */ - /*SLANG_OPER_MODASSIGN, */ - /*SLANG_OPER_LSHASSIGN, */ - /*SLANG_OPER_RSHASSIGN, */ - /*SLANG_OPER_ORASSIGN, */ - /*SLANG_OPER_XORASSIGN, */ - /*SLANG_OPER_ANDASSIGN, */ - SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */ - SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */ - SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */ - SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */ - /*SLANG_OPER_BITOR, */ - /*SLANG_OPER_BITXOR, */ - /*SLANG_OPER_BITAND, */ - SLANG_OPER_EQUAL, /* [expr] "==" [expr] */ - SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */ - SLANG_OPER_LESS, /* [expr] "<" [expr] */ - SLANG_OPER_GREATER, /* [expr] ">" [expr] */ - SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */ - SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */ - /*SLANG_OPER_LSHIFT, */ - /*SLANG_OPER_RSHIFT, */ - SLANG_OPER_ADD, /* [expr] "+" [expr] */ - SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */ - SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */ - SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */ - /*SLANG_OPER_MODULUS, */ - SLANG_OPER_PREINCREMENT, /* "++" [var] */ - SLANG_OPER_PREDECREMENT, /* "--" [var] */ - SLANG_OPER_PLUS, /* "-" [expr] */ - SLANG_OPER_MINUS, /* "+" [expr] */ - /*SLANG_OPER_COMPLEMENT, */ - SLANG_OPER_NOT, /* "!" [expr] */ - SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ - SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ - SLANG_OPER_NON_INLINED_CALL, /* a real function call */ - SLANG_OPER_METHOD, /* method call, such as v.length() */ - SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ - SLANG_OPER_POSTINCREMENT, /* [var] "++" */ - SLANG_OPER_POSTDECREMENT /* [var] "--" */ -} slang_operation_type; - - -/** - * A slang_operation is basically a compiled instruction (such as assignment, - * a while-loop, a conditional, a multiply, a function call, etc). - * The AST (abstract syntax tree) is built from these nodes. - * NOTE: This structure could have been implemented as a union of simpler - * structs which would correspond to the operation types above. - */ -typedef struct slang_operation_ -{ - slang_operation_type type; - struct slang_operation_ *children; - GLuint num_children; - GLfloat literal[4]; /**< Used for float, int and bool values */ - GLuint literal_size; /**< 1, 2, 3, or 4 */ - slang_atom a_id; /**< type: asm, identifier, call, field */ - slang_atom a_obj; /**< object in a method call */ - slang_variable_scope *locals; /**< local vars for scope */ - struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ - struct slang_variable_ *var; /**< If type == slang_oper_identier */ - struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ - /** If type==SLANG_OPER_CALL and we're calling an array constructor, - * for which there's no real function, we need to have a flag to - * indicate such. num_children indicates number of elements. - */ - GLboolean array_constructor; -} slang_operation; - - -extern GLboolean -slang_operation_construct(slang_operation *); - -extern void -slang_operation_destruct(slang_operation *); - -extern void -slang_replace_scope(slang_operation *oper, - slang_variable_scope *oldScope, - slang_variable_scope *newScope); - -extern GLboolean -slang_operation_copy(slang_operation *, const slang_operation *); - -extern slang_operation * -slang_operation_new(GLuint count); - -extern void -slang_operation_delete(slang_operation *oper); - -extern void -slang_operation_free_children(slang_operation *oper); - -extern slang_operation * -slang_operation_grow(GLuint *numChildren, slang_operation **children); - -extern slang_operation * -slang_operation_insert(GLuint *numChildren, slang_operation **children, - GLuint pos); - -extern slang_operation * -slang_operation_insert_child(slang_operation *oper, GLuint pos); - -extern void -_slang_operation_swap(slang_operation *oper0, slang_operation *oper1); - - -extern void -slang_operation_add_children(slang_operation *oper, GLuint num_children); - - -/** Return number of children of given node */ -static INLINE GLuint -slang_oper_num_children(const slang_operation *oper) -{ - return oper->num_children; -} - -/** Return child of given operation node */ -static INLINE slang_operation * -slang_oper_child(slang_operation *oper, GLuint child) -{ - assert(child < oper->num_children); - return &oper->children[child]; -} - - -/** Return child of given operation node, const version */ -static INLINE const slang_operation * -slang_oper_child_const(const slang_operation *oper, GLuint child) -{ - assert(child < oper->num_children); - return &oper->children[child]; -} - - -/** Init oper to a boolean literal. */ -static INLINE void -slang_operation_literal_bool(slang_operation *oper, GLboolean value) -{ - oper->type = SLANG_OPER_LITERAL_BOOL; - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (float) value; - oper->literal_size = 1; -} - - -/** Init oper to an int literal. */ -static INLINE void -slang_operation_literal_int(slang_operation *oper, GLint value) -{ - oper->type = SLANG_OPER_LITERAL_INT; - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (float) value; - oper->literal_size = 1; -} - - -#endif /* SLANG_COMPILE_OPERATION_H */ diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c deleted file mode 100644 index e6c38730d7..0000000000 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ /dev/null @@ -1,174 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_struct.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_mem.h" -#include "slang_compile.h" - - -GLvoid -_slang_struct_scope_ctr(slang_struct_scope * self) -{ - self->structs = NULL; - self->num_structs = 0; - self->outer_scope = NULL; -} - -void -slang_struct_scope_destruct(slang_struct_scope * scope) -{ - GLuint i; - - for (i = 0; i < scope->num_structs; i++) - slang_struct_destruct(scope->structs + i); - _slang_free(scope->structs); - /* do not free scope->outer_scope */ -} - -int -slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y) -{ - slang_struct_scope z; - GLuint i; - - _slang_struct_scope_ctr(&z); - z.structs = (slang_struct *) - _slang_alloc(y->num_structs * sizeof(slang_struct)); - if (z.structs == NULL) { - slang_struct_scope_destruct(&z); - return 0; - } - for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++) - if (!slang_struct_construct(&z.structs[z.num_structs])) { - slang_struct_scope_destruct(&z); - return 0; - } - for (i = 0; i < z.num_structs; i++) - if (!slang_struct_copy(&z.structs[i], &y->structs[i])) { - slang_struct_scope_destruct(&z); - return 0; - } - z.outer_scope = y->outer_scope; - slang_struct_scope_destruct(x); - *x = z; - return 1; -} - -slang_struct * -slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name, - int all_scopes) -{ - GLuint i; - - for (i = 0; i < stru->num_structs; i++) - if (a_name == stru->structs[i].a_name) - return &stru->structs[i]; - if (all_scopes && stru->outer_scope != NULL) - return slang_struct_scope_find(stru->outer_scope, a_name, 1); - return NULL; -} - -/* slang_struct */ - -int -slang_struct_construct(slang_struct * stru) -{ - stru->a_name = SLANG_ATOM_NULL; - stru->fields = (slang_variable_scope *) - _slang_alloc(sizeof(slang_variable_scope)); - if (stru->fields == NULL) - return 0; - _slang_variable_scope_ctr(stru->fields); - - stru->structs = - (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope)); - if (stru->structs == NULL) { - slang_variable_scope_destruct(stru->fields); - _slang_free(stru->fields); - return 0; - } - _slang_struct_scope_ctr(stru->structs); - stru->constructor = NULL; - return 1; -} - -void -slang_struct_destruct(slang_struct * stru) -{ - slang_variable_scope_destruct(stru->fields); - _slang_free(stru->fields); - slang_struct_scope_destruct(stru->structs); - _slang_free(stru->structs); -} - -int -slang_struct_copy(slang_struct * x, const slang_struct * y) -{ - slang_struct z; - - if (!slang_struct_construct(&z)) - return 0; - z.a_name = y->a_name; - if (!slang_variable_scope_copy(z.fields, y->fields)) { - slang_struct_destruct(&z); - return 0; - } - if (!slang_struct_scope_copy(z.structs, y->structs)) { - slang_struct_destruct(&z); - return 0; - } - slang_struct_destruct(x); - *x = z; - return 1; -} - -int -slang_struct_equal(const slang_struct * x, const slang_struct * y) -{ - GLuint i; - - if (x->fields->num_variables != y->fields->num_variables) - return 0; - - for (i = 0; i < x->fields->num_variables; i++) { - const slang_variable *varx = x->fields->variables[i]; - const slang_variable *vary = y->fields->variables[i]; - - if (varx->a_name != vary->a_name) - return 0; - if (!slang_type_specifier_equal(&varx->type.specifier, - &vary->type.specifier)) - return 0; - if (varx->type.specifier.type == SLANG_SPEC_ARRAY) - if (varx->array_len != vary->array_len) - return GL_FALSE; - } - return 1; -} diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/shader/slang/slang_compile_struct.h deleted file mode 100644 index 90c5512f4d..0000000000 --- a/src/mesa/shader/slang/slang_compile_struct.h +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#if !defined SLANG_COMPILE_STRUCT_H -#define SLANG_COMPILE_STRUCT_H - -#if defined __cplusplus -extern "C" { -#endif - -struct slang_function_; - -typedef struct slang_struct_scope_ -{ - struct slang_struct_ *structs; - GLuint num_structs; - struct slang_struct_scope_ *outer_scope; -} slang_struct_scope; - -extern GLvoid -_slang_struct_scope_ctr (slang_struct_scope *); - -void slang_struct_scope_destruct (slang_struct_scope *); -int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *); -struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int); - -typedef struct slang_struct_ -{ - slang_atom a_name; - struct slang_variable_scope_ *fields; - slang_struct_scope *structs; - struct slang_function_ *constructor; -} slang_struct; - -int slang_struct_construct (slang_struct *); -void slang_struct_destruct (slang_struct *); -int slang_struct_copy (slang_struct *, const slang_struct *); -int slang_struct_equal (const slang_struct *, const slang_struct *); - -#ifdef __cplusplus -} -#endif - -#endif - diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c deleted file mode 100644 index 23c08a9039..0000000000 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ /dev/null @@ -1,247 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_compile_variable.c - * slang front-end compiler - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_mem.h" - - -static slang_variable * -slang_variable_new(void) -{ - slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable)); - if (v) { - if (!slang_variable_construct(v)) { - _slang_free(v); - v = NULL; - } - } - return v; -} - - -static void -slang_variable_delete(slang_variable * var) -{ - slang_variable_destruct(var); - _slang_free(var); -} - - -/* - * slang_variable_scope - */ - -slang_variable_scope * -_slang_variable_scope_new(slang_variable_scope *parent) -{ - slang_variable_scope *s; - s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope)); - if (s) - s->outer_scope = parent; - return s; -} - - -GLvoid -_slang_variable_scope_ctr(slang_variable_scope * self) -{ - self->variables = NULL; - self->num_variables = 0; - self->outer_scope = NULL; -} - -void -slang_variable_scope_destruct(slang_variable_scope * scope) -{ - unsigned int i; - - if (!scope) - return; - for (i = 0; i < scope->num_variables; i++) { - if (scope->variables[i]) - slang_variable_delete(scope->variables[i]); - } - _slang_free(scope->variables); - /* do not free scope->outer_scope */ -} - -int -slang_variable_scope_copy(slang_variable_scope * x, - const slang_variable_scope * y) -{ - slang_variable_scope z; - unsigned int i; - - _slang_variable_scope_ctr(&z); - z.variables = (slang_variable **) - _slang_alloc(y->num_variables * sizeof(slang_variable *)); - if (z.variables == NULL) { - slang_variable_scope_destruct(&z); - return 0; - } - for (z.num_variables = 0; z.num_variables < y->num_variables; - z.num_variables++) { - z.variables[z.num_variables] = slang_variable_new(); - if (!z.variables[z.num_variables]) { - slang_variable_scope_destruct(&z); - return 0; - } - } - for (i = 0; i < z.num_variables; i++) { - if (!slang_variable_copy(z.variables[i], y->variables[i])) { - slang_variable_scope_destruct(&z); - return 0; - } - } - z.outer_scope = y->outer_scope; - slang_variable_scope_destruct(x); - *x = z; - return 1; -} - - -/** - * Grow the variable list by one. - * \return pointer to space for the new variable (will be initialized) - */ -slang_variable * -slang_variable_scope_grow(slang_variable_scope *scope) -{ - const int n = scope->num_variables; - scope->variables = (slang_variable **) - _slang_realloc(scope->variables, - n * sizeof(slang_variable *), - (n + 1) * sizeof(slang_variable *)); - if (!scope->variables) - return NULL; - - scope->num_variables++; - - scope->variables[n] = slang_variable_new(); - if (!scope->variables[n]) - return NULL; - - return scope->variables[n]; -} - - - -/* slang_variable */ - -int -slang_variable_construct(slang_variable * var) -{ - if (!slang_fully_specified_type_construct(&var->type)) - return 0; - var->a_name = SLANG_ATOM_NULL; - var->array_len = 0; - var->initializer = NULL; - var->size = 0; - var->isTemp = GL_FALSE; - var->store = NULL; - var->declared = 0; - return 1; -} - - -void -slang_variable_destruct(slang_variable * var) -{ - slang_fully_specified_type_destruct(&var->type); - if (var->initializer != NULL) { - slang_operation_destruct(var->initializer); - _slang_free(var->initializer); - } -#if 0 - if (var->aux) { - free(var->aux); - } -#endif -} - - -int -slang_variable_copy(slang_variable * x, const slang_variable * y) -{ - slang_variable z; - - if (!slang_variable_construct(&z)) - return 0; - if (!slang_fully_specified_type_copy(&z.type, &y->type)) { - slang_variable_destruct(&z); - return 0; - } - z.a_name = y->a_name; - z.array_len = y->array_len; - if (y->initializer != NULL) { - z.initializer - = (slang_operation *) _slang_alloc(sizeof(slang_operation)); - if (z.initializer == NULL) { - slang_variable_destruct(&z); - return 0; - } - if (!slang_operation_construct(z.initializer)) { - _slang_free(z.initializer); - slang_variable_destruct(&z); - return 0; - } - if (!slang_operation_copy(z.initializer, y->initializer)) { - slang_variable_destruct(&z); - return 0; - } - } - z.size = y->size; - slang_variable_destruct(x); - *x = z; - return 1; -} - - -/** - * Search for named variable in given scope. - * \param all if true, search parent scopes too. - */ -slang_variable * -_slang_variable_locate(const slang_variable_scope * scope, - const slang_atom a_name, GLboolean all) -{ - while (scope) { - GLuint i; - for (i = 0; i < scope->num_variables; i++) - if (a_name == scope->variables[i]->a_name) - return scope->variables[i]; - if (all) - scope = scope->outer_scope; - else - scope = NULL; - } - return NULL; -} diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h deleted file mode 100644 index 5c9d248b35..0000000000 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_COMPILE_VARIABLE_H -#define SLANG_COMPILE_VARIABLE_H - - -struct slang_ir_storage_; - - -/** - * A shading language program variable. - */ -typedef struct slang_variable_ -{ - slang_fully_specified_type type; /**< Variable's data type */ - slang_atom a_name; /**< The variable's name (char *) */ - GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ - struct slang_operation_ *initializer; /**< Optional initializer code */ - GLuint size; /**< Variable's size in bytes */ - GLboolean is_global; - GLboolean isTemp; /**< a named temporary (__resultTmp) */ - GLboolean declared; /**< has the var been declared? */ - struct slang_ir_storage_ *store; /**< Storage for this var */ -} slang_variable; - - -/** - * Basically a list of variables, with a pointer to the parent scope. - */ -typedef struct slang_variable_scope_ -{ - slang_variable **variables; /**< Array [num_variables] of ptrs to vars */ - GLuint num_variables; - struct slang_variable_scope_ *outer_scope; -} slang_variable_scope; - - -extern slang_variable_scope * -_slang_variable_scope_new(slang_variable_scope *parent); - -extern GLvoid -_slang_variable_scope_ctr(slang_variable_scope *); - -extern void -slang_variable_scope_destruct(slang_variable_scope *); - -extern int -slang_variable_scope_copy(slang_variable_scope *, - const slang_variable_scope *); - -extern slang_variable * -slang_variable_scope_grow(slang_variable_scope *); - -extern int -slang_variable_construct(slang_variable *); - -extern void -slang_variable_destruct(slang_variable *); - -extern int -slang_variable_copy(slang_variable *, const slang_variable *); - -extern slang_variable * -_slang_variable_locate(const slang_variable_scope *, const slang_atom a_name, - GLboolean all); - - -#endif /* SLANG_COMPILE_VARIABLE_H */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c deleted file mode 100644 index 4d4c611dfe..0000000000 --- a/src/mesa/shader/slang/slang_emit.c +++ /dev/null @@ -1,2666 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_emit.c - * Emit program instructions (PI code) from IR trees. - * \author Brian Paul - */ - -/*** - *** NOTES - *** - *** To emit GPU instructions, we basically just do an in-order traversal - *** of the IR tree. - ***/ - - -#include "main/imports.h" -#include "main/context.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "slang_builtin.h" -#include "slang_emit.h" -#include "slang_mem.h" - - -#define PEEPHOLE_OPTIMIZATIONS 1 -#define ANNOTATE 0 - - -typedef struct -{ - slang_info_log *log; - slang_var_table *vt; - struct gl_program *prog; - struct gl_program **Subroutines; - GLuint NumSubroutines; - - GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */ - - GLboolean UnresolvedFunctions; - - /* code-gen options */ - GLboolean EmitHighLevelInstructions; - GLboolean EmitCondCodes; - GLboolean EmitComments; - GLboolean EmitBeginEndSub; /* XXX TEMPORARY */ -} slang_emit_info; - - - -static struct gl_program * -new_subroutine(slang_emit_info *emitInfo, GLuint *id) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint n = emitInfo->NumSubroutines; - - emitInfo->Subroutines = (struct gl_program **) - _mesa_realloc(emitInfo->Subroutines, - n * sizeof(struct gl_program *), - (n + 1) * sizeof(struct gl_program *)); - emitInfo->Subroutines[n] = ctx->Driver.NewProgram(ctx, emitInfo->prog->Target, 0); - emitInfo->Subroutines[n]->Parameters = emitInfo->prog->Parameters; - emitInfo->NumSubroutines++; - *id = n; - return emitInfo->Subroutines[n]; -} - - -/** - * Convert a writemask to a swizzle. Used for testing cond codes because - * we only want to test the cond code component(s) that was set by the - * previous instruction. - */ -static GLuint -writemask_to_swizzle(GLuint writemask) -{ - if (writemask == WRITEMASK_X) - return SWIZZLE_XXXX; - if (writemask == WRITEMASK_Y) - return SWIZZLE_YYYY; - if (writemask == WRITEMASK_Z) - return SWIZZLE_ZZZZ; - if (writemask == WRITEMASK_W) - return SWIZZLE_WWWW; - return SWIZZLE_XYZW; /* shouldn't be hit */ -} - - -/** - * Convert a swizzle mask to a writemask. - * Note that the slang_ir_storage->Swizzle field can represent either a - * swizzle mask or a writemask, depending on how it's used. For example, - * when we parse "direction.yz" alone, we don't know whether .yz is a - * writemask or a swizzle. In this case, we encode ".yz" in store->Swizzle - * as a swizzle mask (.yz?? actually). Later, if direction.yz is used as - * an R-value, we use store->Swizzle as-is. Otherwise, if direction.yz is - * used as an L-value, we convert it to a writemask. - */ -static GLuint -swizzle_to_writemask(GLuint swizzle) -{ - GLuint i, writemask = 0x0; - for (i = 0; i < 4; i++) { - GLuint swz = GET_SWZ(swizzle, i); - if (swz <= SWIZZLE_W) { - writemask |= (1 << swz); - } - } - return writemask; -} - - -/** - * Swizzle a swizzle (function composition). - * That is, return swz2(swz1), or said another way: swz1.szw2 - * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx" - */ -GLuint -_slang_swizzle_swizzle(GLuint swz1, GLuint swz2) -{ - GLuint i, swz, s[4]; - for (i = 0; i < 4; i++) { - GLuint c = GET_SWZ(swz2, i); - if (c <= SWIZZLE_W) - s[i] = GET_SWZ(swz1, c); - else - s[i] = c; - } - swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); - return swz; -} - - -/** - * Return the default swizzle mask for accessing a variable of the - * given size (in floats). If size = 1, comp is used to identify - * which component [0..3] of the register holds the variable. - */ -GLuint -_slang_var_swizzle(GLint size, GLint comp) -{ - switch (size) { - case 1: - return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL); - case 2: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); - case 3: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); - default: - return SWIZZLE_XYZW; - } -} - - - -/** - * Allocate storage for the given node (if it hasn't already been allocated). - * - * Typically this is temporary storage for an intermediate result (such as - * for a multiply or add, etc). - * - * If n->Store does not exist it will be created and will be of the size - * specified by defaultSize. - */ -static GLboolean -alloc_node_storage(slang_emit_info *emitInfo, slang_ir_node *n, - GLint defaultSize) -{ - assert(!n->Var); - if (!n->Store) { - assert(defaultSize > 0); - n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, defaultSize); - if (!n->Store) { - return GL_FALSE; - } - } - - /* now allocate actual register(s). I.e. set n->Store->Index >= 0 */ - if (n->Store->Index < 0) { - if (!_slang_alloc_temp(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many temporaries"); - _slang_free(n->Store); - n->Store = NULL; - return GL_FALSE; - } - } - return GL_TRUE; -} - - -/** - * Free temporary storage, if n->Store is, in fact, temp storage. - * Otherwise, no-op. - */ -static void -free_node_storage(slang_var_table *vt, slang_ir_node *n) -{ - if (n->Store->File == PROGRAM_TEMPORARY && - n->Store->Index >= 0 && - n->Opcode != IR_SWIZZLE) { - if (_slang_is_temp(vt, n->Store)) { - _slang_free_temp(vt, n->Store); - n->Store->Index = -1; - n->Store = NULL; /* XXX this may not be needed */ - } - } -} - - -/** - * Helper function to allocate a short-term temporary. - * Free it with _slang_free_temp(). - */ -static GLboolean -alloc_local_temp(slang_emit_info *emitInfo, slang_ir_storage *temp, GLint size) -{ - assert(size >= 1); - assert(size <= 4); - memset(temp, 0, sizeof(*temp)); - temp->Size = size; - temp->File = PROGRAM_TEMPORARY; - temp->Index = -1; - return _slang_alloc_temp(emitInfo->vt, temp); -} - - -/** - * Remove any SWIZZLE_NIL terms from given swizzle mask. - * For a swizzle like .z??? generate .zzzz (replicate single component). - * Else, for .wx?? generate .wxzw (insert default component for the position). - */ -static GLuint -fix_swizzle(GLuint swizzle) -{ - GLuint c0 = GET_SWZ(swizzle, 0), - c1 = GET_SWZ(swizzle, 1), - c2 = GET_SWZ(swizzle, 2), - c3 = GET_SWZ(swizzle, 3); - if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) { - /* smear first component across all positions */ - c1 = c2 = c3 = c0; - } - else { - /* insert default swizzle components */ - if (c0 == SWIZZLE_NIL) - c0 = SWIZZLE_X; - if (c1 == SWIZZLE_NIL) - c1 = SWIZZLE_Y; - if (c2 == SWIZZLE_NIL) - c2 = SWIZZLE_Z; - if (c3 == SWIZZLE_NIL) - c3 = SWIZZLE_W; - } - return MAKE_SWIZZLE4(c0, c1, c2, c3); -} - - - -/** - * Convert IR storage to an instruction dst register. - */ -static void -storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) -{ - const GLboolean relAddr = st->RelAddr; - const GLint size = st->Size; - GLint index = st->Index; - GLuint swizzle = st->Swizzle; - - assert(index >= 0); - /* if this is storage relative to some parent storage, walk up the tree */ - while (st->Parent) { - st = st->Parent; - assert(st->Index >= 0); - index += st->Index; - swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); - } - - assert(st->File != PROGRAM_UNDEFINED); - dst->File = st->File; - - assert(index >= 0); - dst->Index = index; - - assert(size >= 1); - assert(size <= 4); - - if (swizzle != SWIZZLE_XYZW) { - dst->WriteMask = swizzle_to_writemask(swizzle); - } - else { - switch (size) { - case 1: - dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); - break; - case 2: - dst->WriteMask = WRITEMASK_XY; - break; - case 3: - dst->WriteMask = WRITEMASK_XYZ; - break; - case 4: - dst->WriteMask = WRITEMASK_XYZW; - break; - default: - ; /* error would have been caught above */ - } - } - - dst->RelAddr = relAddr; -} - - -/** - * Convert IR storage to an instruction src register. - */ -static void -storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) -{ - const GLboolean relAddr = st->RelAddr; - GLint index = st->Index; - GLuint swizzle = st->Swizzle; - - /* if this is storage relative to some parent storage, walk up the tree */ - assert(index >= 0); - while (st->Parent) { - st = st->Parent; - if (st->Index < 0) { - /* an error should have been reported already */ - return; - } - assert(st->Index >= 0); - index += st->Index; - swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); - } - - assert(st->File >= 0); -#if 1 /* XXX temporary */ - if (st->File == PROGRAM_UNDEFINED) { - slang_ir_storage *st0 = (slang_ir_storage *) st; - st0->File = PROGRAM_TEMPORARY; - } -#endif - assert(st->File < PROGRAM_FILE_MAX); - src->File = st->File; - - assert(index >= 0); - src->Index = index; - - swizzle = fix_swizzle(swizzle); - assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W); - assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W); - src->Swizzle = swizzle; - - src->RelAddr = relAddr; -} - - -/* - * Setup storage pointing to a scalar constant/literal. - */ -static void -constant_to_storage(slang_emit_info *emitInfo, - GLfloat val, - slang_ir_storage *store) -{ - GLuint swizzle; - GLint reg; - GLfloat value[4]; - - value[0] = val; - reg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, - value, 1, &swizzle); - - memset(store, 0, sizeof(*store)); - store->File = PROGRAM_CONSTANT; - store->Index = reg; - store->Swizzle = swizzle; -} - - -/** - * Add new instruction at end of given program. - * \param prog the program to append instruction onto - * \param opcode opcode for the new instruction - * \return pointer to the new instruction - */ -static struct prog_instruction * -new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) -{ - struct gl_program *prog = emitInfo->prog; - struct prog_instruction *inst; - -#if 0 - /* print prev inst */ - if (prog->NumInstructions > 0) { - _mesa_print_instruction(prog->Instructions + prog->NumInstructions - 1); - } -#endif - assert(prog->NumInstructions <= emitInfo->MaxInstructions); - - if (prog->NumInstructions == emitInfo->MaxInstructions) { - /* grow the instruction buffer */ - emitInfo->MaxInstructions += 20; - prog->Instructions = - _mesa_realloc_instructions(prog->Instructions, - prog->NumInstructions, - emitInfo->MaxInstructions); - if (!prog->Instructions) { - return NULL; - } - } - - inst = prog->Instructions + prog->NumInstructions; - prog->NumInstructions++; - _mesa_init_instructions(inst, 1); - inst->Opcode = opcode; - inst->BranchTarget = -1; /* invalid */ - /* - printf("New inst %d: %p %s\n", prog->NumInstructions-1,(void*)inst, - _mesa_opcode_string(inst->Opcode)); - */ - return inst; -} - - -static struct prog_instruction * -emit_arl_load(slang_emit_info *emitInfo, - gl_register_file file, GLint index, GLuint swizzle) -{ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); - if (inst) { - inst->SrcReg[0].File = file; - inst->SrcReg[0].Index = index; - inst->SrcReg[0].Swizzle = fix_swizzle(swizzle); - inst->DstReg.File = PROGRAM_ADDRESS; - inst->DstReg.Index = 0; - inst->DstReg.WriteMask = WRITEMASK_X; - } - return inst; -} - - -/** - * Emit a new instruction with given opcode, operands. - * At this point the instruction may have multiple indirect register - * loads/stores. We convert those into ARL loads and address-relative - * operands. See comments inside. - * At some point in the future we could directly emit indirectly addressed - * registers in Mesa GPU instructions. - */ -static struct prog_instruction * -emit_instruction(slang_emit_info *emitInfo, - gl_inst_opcode opcode, - const slang_ir_storage *dst, - const slang_ir_storage *src0, - const slang_ir_storage *src1, - const slang_ir_storage *src2) -{ - struct prog_instruction *inst; - GLuint numIndirect = 0; - const slang_ir_storage *src[3]; - slang_ir_storage newSrc[3], newDst; - GLuint i; - GLboolean isTemp[3]; - - isTemp[0] = isTemp[1] = isTemp[2] = GL_FALSE; - - src[0] = src0; - src[1] = src1; - src[2] = src2; - - /* count up how many operands are indirect loads */ - for (i = 0; i < 3; i++) { - if (src[i] && src[i]->IsIndirect) - numIndirect++; - } - if (dst && dst->IsIndirect) - numIndirect++; - - /* Take special steps for indirect register loads. - * If we had multiple address registers this would be simpler. - * For example, this GLSL code: - * x[i] = y[j] + z[k]; - * would translate into something like: - * ARL ADDR.x, i; - * ARL ADDR.y, j; - * ARL ADDR.z, k; - * ADD TEMP[ADDR.x+5], TEMP[ADDR.y+9], TEMP[ADDR.z+4]; - * But since we currently only have one address register we have to do this: - * ARL ADDR.x, i; - * MOV t1, TEMP[ADDR.x+9]; - * ARL ADDR.x, j; - * MOV t2, TEMP[ADDR.x+4]; - * ARL ADDR.x, k; - * ADD TEMP[ADDR.x+5], t1, t2; - * The code here figures this out... - */ - if (numIndirect > 0) { - for (i = 0; i < 3; i++) { - if (src[i] && src[i]->IsIndirect) { - /* load the ARL register with the indirect register */ - emit_arl_load(emitInfo, - src[i]->IndirectFile, - src[i]->IndirectIndex, - src[i]->IndirectSwizzle); - - if (numIndirect > 1) { - /* Need to load src[i] into a temporary register */ - slang_ir_storage srcRelAddr; - alloc_local_temp(emitInfo, &newSrc[i], src[i]->Size); - isTemp[i] = GL_TRUE; - - /* set RelAddr flag on src register */ - srcRelAddr = *src[i]; - srcRelAddr.RelAddr = GL_TRUE; - srcRelAddr.IsIndirect = GL_FALSE; /* not really needed */ - - /* MOV newSrc, srcRelAddr; */ - inst = emit_instruction(emitInfo, - OPCODE_MOV, - &newSrc[i], - &srcRelAddr, - NULL, - NULL); - if (!inst) { - return NULL; - } - - src[i] = &newSrc[i]; - } - else { - /* just rewrite the src[i] storage to be ARL-relative */ - newSrc[i] = *src[i]; - newSrc[i].RelAddr = GL_TRUE; - newSrc[i].IsIndirect = GL_FALSE; /* not really needed */ - src[i] = &newSrc[i]; - } - } - } - } - - /* Take special steps for indirect dest register write */ - if (dst && dst->IsIndirect) { - /* load the ARL register with the indirect register */ - emit_arl_load(emitInfo, - dst->IndirectFile, - dst->IndirectIndex, - dst->IndirectSwizzle); - newDst = *dst; - newDst.RelAddr = GL_TRUE; - newDst.IsIndirect = GL_FALSE; - dst = &newDst; - } - - /* OK, emit the instruction and its dst, src regs */ - inst = new_instruction(emitInfo, opcode); - if (!inst) - return NULL; - - if (dst) - storage_to_dst_reg(&inst->DstReg, dst); - - for (i = 0; i < 3; i++) { - if (src[i]) - storage_to_src_reg(&inst->SrcReg[i], src[i]); - } - - /* Free any temp registers that we allocated above */ - for (i = 0; i < 3; i++) { - if (isTemp[i]) - _slang_free_temp(emitInfo->vt, &newSrc[i]); - } - - return inst; -} - - - -/** - * Put a comment on the given instruction. - */ -static void -inst_comment(struct prog_instruction *inst, const char *comment) -{ - if (inst) - inst->Comment = _mesa_strdup(comment); -} - - - -/** - * Return pointer to last instruction in program. - */ -static struct prog_instruction * -prev_instruction(slang_emit_info *emitInfo) -{ - struct gl_program *prog = emitInfo->prog; - if (prog->NumInstructions == 0) - return NULL; - else - return prog->Instructions + prog->NumInstructions - 1; -} - - -static struct prog_instruction * -emit(slang_emit_info *emitInfo, slang_ir_node *n); - - -/** - * Return an annotation string for given node's storage. - */ -static char * -storage_annotation(const slang_ir_node *n, const struct gl_program *prog) -{ -#if ANNOTATE - const slang_ir_storage *st = n->Store; - static char s[100] = ""; - - if (!st) - return _mesa_strdup(""); - - switch (st->File) { - case PROGRAM_CONSTANT: - if (st->Index >= 0) { - const GLfloat *val = prog->Parameters->ParameterValues[st->Index]; - if (st->Swizzle == SWIZZLE_NOOP) - _mesa_snprintf(s, sizeof(s), "{%g, %g, %g, %g}", val[0], val[1], val[2], val[3]); - else { - _mesa_snprintf(s, sizeof(s), "%g", val[GET_SWZ(st->Swizzle, 0)]); - } - } - break; - case PROGRAM_TEMPORARY: - if (n->Var) - _mesa_snprintf(s, sizeof(s), "%s", (char *) n->Var->a_name); - else - _mesa_snprintf(s, sizeof(s), "t[%d]", st->Index); - break; - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - _mesa_snprintf(s, sizeof(s), "%s", prog->Parameters->Parameters[st->Index].Name); - break; - case PROGRAM_VARYING: - _mesa_snprintf(s, sizeof(s), "%s", prog->Varying->Parameters[st->Index].Name); - break; - case PROGRAM_INPUT: - _mesa_snprintf(s, sizeof(s), "input[%d]", st->Index); - break; - case PROGRAM_OUTPUT: - _mesa_snprintf(s, sizeof(s), "output[%d]", st->Index); - break; - default: - s[0] = 0; - } - return _mesa_strdup(s); -#else - return NULL; -#endif -} - - -/** - * Return an annotation string for an instruction. - */ -static char * -instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, - char *srcAnnot0, char *srcAnnot1, char *srcAnnot2) -{ -#if ANNOTATE - const char *operator; - char *s; - int len = 50; - - if (dstAnnot) - len += strlen(dstAnnot); - else - dstAnnot = _mesa_strdup(""); - - if (srcAnnot0) - len += strlen(srcAnnot0); - else - srcAnnot0 = _mesa_strdup(""); - - if (srcAnnot1) - len += strlen(srcAnnot1); - else - srcAnnot1 = _mesa_strdup(""); - - if (srcAnnot2) - len += strlen(srcAnnot2); - else - srcAnnot2 = _mesa_strdup(""); - - switch (opcode) { - case OPCODE_ADD: - operator = "+"; - break; - case OPCODE_SUB: - operator = "-"; - break; - case OPCODE_MUL: - operator = "*"; - break; - case OPCODE_DP2: - operator = "DP2"; - break; - case OPCODE_DP3: - operator = "DP3"; - break; - case OPCODE_DP4: - operator = "DP4"; - break; - case OPCODE_XPD: - operator = "XPD"; - break; - case OPCODE_RSQ: - operator = "RSQ"; - break; - case OPCODE_SGT: - operator = ">"; - break; - default: - operator = ","; - } - - s = (char *) malloc(len); - _mesa_snprintf(s, len, "%s = %s %s %s %s", dstAnnot, - srcAnnot0, operator, srcAnnot1, srcAnnot2); - - free(dstAnnot); - free(srcAnnot0); - free(srcAnnot1); - free(srcAnnot2); - - return s; -#else - return NULL; -#endif -} - - -/** - * Emit an instruction that's just a comment. - */ -static struct prog_instruction * -emit_comment(slang_emit_info *emitInfo, const char *comment) -{ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_NOP); - if (inst) { - inst_comment(inst, comment); - } - return inst; -} - - -/** - * Generate code for a simple arithmetic instruction. - * Either 1, 2 or 3 operands. - */ -static struct prog_instruction * -emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) -{ - const slang_ir_info *info = _slang_ir_info(n->Opcode); - struct prog_instruction *inst; - GLuint i; - - assert(info); - assert(info->InstOpcode != OPCODE_NOP); - -#if PEEPHOLE_OPTIMIZATIONS - /* Look for MAD opportunity */ - if (info->NumParams == 2 && - n->Opcode == IR_ADD && n->Children[0]->Opcode == IR_MUL) { - /* found pattern IR_ADD(IR_MUL(A, B), C) */ - emit(emitInfo, n->Children[0]->Children[0]); /* A */ - emit(emitInfo, n->Children[0]->Children[1]); /* B */ - emit(emitInfo, n->Children[1]); /* C */ - if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ - return NULL; - } - - inst = emit_instruction(emitInfo, - OPCODE_MAD, - n->Store, - n->Children[0]->Children[0]->Store, - n->Children[0]->Children[1]->Store, - n->Children[1]->Store); - - free_node_storage(emitInfo->vt, n->Children[0]->Children[0]); - free_node_storage(emitInfo->vt, n->Children[0]->Children[1]); - free_node_storage(emitInfo->vt, n->Children[1]); - return inst; - } - - if (info->NumParams == 2 && - n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { - /* found pattern IR_ADD(A, IR_MUL(B, C)) */ - emit(emitInfo, n->Children[0]); /* A */ - emit(emitInfo, n->Children[1]->Children[0]); /* B */ - emit(emitInfo, n->Children[1]->Children[1]); /* C */ - if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ - return NULL; - } - - inst = emit_instruction(emitInfo, - OPCODE_MAD, - n->Store, - n->Children[1]->Children[0]->Store, - n->Children[1]->Children[1]->Store, - n->Children[0]->Store); - - free_node_storage(emitInfo->vt, n->Children[1]->Children[0]); - free_node_storage(emitInfo->vt, n->Children[1]->Children[1]); - free_node_storage(emitInfo->vt, n->Children[0]); - return inst; - } -#endif - - /* gen code for children, may involve temp allocation */ - for (i = 0; i < info->NumParams; i++) { - emit(emitInfo, n->Children[i]); - if (!n->Children[i] || !n->Children[i]->Store) { - /* error recovery */ - return NULL; - } - } - - /* result storage */ - if (!alloc_node_storage(emitInfo, n, -1)) { - return NULL; - } - - inst = emit_instruction(emitInfo, - info->InstOpcode, - n->Store, /* dest */ - (info->NumParams > 0 ? n->Children[0]->Store : NULL), - (info->NumParams > 1 ? n->Children[1]->Store : NULL), - (info->NumParams > 2 ? n->Children[2]->Store : NULL) - ); - - /* free temps */ - for (i = 0; i < info->NumParams; i++) - free_node_storage(emitInfo->vt, n->Children[i]); - - return inst; -} - - -/** - * Emit code for == and != operators. These could normally be handled - * by emit_arith() except we need to be able to handle structure comparisons. - */ -static struct prog_instruction * -emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst = NULL; - GLint size; - - assert(n->Opcode == IR_EQUAL || n->Opcode == IR_NOTEQUAL); - - /* gen code for children */ - emit(emitInfo, n->Children[0]); - emit(emitInfo, n->Children[1]); - - if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { - /* XXX this error should have been caught in slang_codegen.c */ - slang_info_log_error(emitInfo->log, "invalid operands to == or !="); - n->Store = NULL; - return NULL; - } - - /* final result is 1 bool */ - if (!alloc_node_storage(emitInfo, n, 1)) - return NULL; - - size = n->Children[0]->Store->Size; - - if (size == 1) { - gl_inst_opcode opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; - inst = emit_instruction(emitInfo, - opcode, - n->Store, /* dest */ - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - } - else if (size <= 4) { - /* compare two vectors. - * Unfortunately, there's no instruction to compare vectors and - * return a scalar result. Do it with some compare and dot product - * instructions... - */ - GLuint swizzle; - gl_inst_opcode dotOp; - slang_ir_storage tempStore; - - if (!alloc_local_temp(emitInfo, &tempStore, 4)) { - n->Store = NULL; - return NULL; - /* out of temps */ - } - - if (size == 4) { - dotOp = OPCODE_DP4; - swizzle = SWIZZLE_XYZW; - } - else if (size == 3) { - dotOp = OPCODE_DP3; - swizzle = SWIZZLE_XYZW; - } - else { - assert(size == 2); - dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */ - swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y); - } - - /* Compute inequality (temp = (A != B)) */ - inst = emit_instruction(emitInfo, - OPCODE_SNE, - &tempStore, - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Compare values"); - - /* Compute val = DOT(temp, temp) (reduction) */ - inst = emit_instruction(emitInfo, - dotOp, - n->Store, - &tempStore, - &tempStore, - NULL); - if (!inst) { - return NULL; - } - inst->SrcReg[0].Swizzle = inst->SrcReg[1].Swizzle = swizzle; /*override*/ - inst_comment(inst, "Reduce vec to bool"); - - _slang_free_temp(emitInfo->vt, &tempStore); /* free temp */ - - if (n->Opcode == IR_EQUAL) { - /* compute val = !val.x with SEQ val, val, 0; */ - slang_ir_storage zero; - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, - OPCODE_SEQ, - n->Store, /* dest */ - n->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Invert true/false"); - } - } - else { - /* size > 4, struct or array compare. - * XXX this won't work reliably for structs with padding!! - */ - GLint i, num = (n->Children[0]->Store->Size + 3) / 4; - slang_ir_storage accTemp, sneTemp; - - if (!alloc_local_temp(emitInfo, &accTemp, 4)) - return NULL; - - if (!alloc_local_temp(emitInfo, &sneTemp, 4)) - return NULL; - - for (i = 0; i < num; i++) { - slang_ir_storage srcStore0 = *n->Children[0]->Store; - slang_ir_storage srcStore1 = *n->Children[1]->Store; - srcStore0.Index += i; - srcStore1.Index += i; - - if (i == 0) { - /* SNE accTemp, left[i], right[i] */ - inst = emit_instruction(emitInfo, OPCODE_SNE, - &accTemp, /* dest */ - &srcStore0, - &srcStore1, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Begin struct/array comparison"); - } - else { - /* SNE sneTemp, left[i], right[i] */ - inst = emit_instruction(emitInfo, OPCODE_SNE, - &sneTemp, /* dest */ - &srcStore0, - &srcStore1, - NULL); - if (!inst) { - return NULL; - } - /* ADD accTemp, accTemp, sneTemp; # like logical-OR */ - inst = emit_instruction(emitInfo, OPCODE_ADD, - &accTemp, /* dest */ - &accTemp, - &sneTemp, - NULL); - if (!inst) { - return NULL; - } - } - } - - /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ - inst = emit_instruction(emitInfo, OPCODE_DP4, - n->Store, - &accTemp, - &accTemp, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "End struct/array comparison"); - - if (n->Opcode == IR_EQUAL) { - /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ - slang_ir_storage zero; - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, OPCODE_SEQ, - n->Store, /* dest */ - n->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "Invert true/false"); - } - - _slang_free_temp(emitInfo->vt, &accTemp); - _slang_free_temp(emitInfo->vt, &sneTemp); - } - - /* free temps */ - free_node_storage(emitInfo->vt, n->Children[0]); - free_node_storage(emitInfo->vt, n->Children[1]); - - return inst; -} - - - -/** - * Generate code for an IR_CLAMP instruction. - */ -static struct prog_instruction * -emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - slang_ir_node tmpNode; - - assert(n->Opcode == IR_CLAMP); - /* ch[0] = value - * ch[1] = min limit - * ch[2] = max limit - */ - - inst = emit(emitInfo, n->Children[0]); - - /* If lower limit == 0.0 and upper limit == 1.0, - * set prev instruction's SaturateMode field to SATURATE_ZERO_ONE. - * Else, - * emit OPCODE_MIN, OPCODE_MAX sequence. - */ -#if 0 - /* XXX this isn't quite finished yet */ - if (n->Children[1]->Opcode == IR_FLOAT && - n->Children[1]->Value[0] == 0.0 && - n->Children[1]->Value[1] == 0.0 && - n->Children[1]->Value[2] == 0.0 && - n->Children[1]->Value[3] == 0.0 && - n->Children[2]->Opcode == IR_FLOAT && - n->Children[2]->Value[0] == 1.0 && - n->Children[2]->Value[1] == 1.0 && - n->Children[2]->Value[2] == 1.0 && - n->Children[2]->Value[3] == 1.0) { - if (!inst) { - inst = prev_instruction(prog); - } - if (inst && inst->Opcode != OPCODE_NOP) { - /* and prev instruction's DstReg matches n->Children[0]->Store */ - inst->SaturateMode = SATURATE_ZERO_ONE; - n->Store = n->Children[0]->Store; - return inst; - } - } -#else - (void) inst; -#endif - - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - emit(emitInfo, n->Children[1]); - emit(emitInfo, n->Children[2]); - - /* Some GPUs don't allow reading from output registers. So if the - * dest for this clamp() is an output reg, we can't use that reg for - * the intermediate result. Use a temp register instead. - */ - memset(&tmpNode, 0, sizeof(tmpNode)); - if (!alloc_node_storage(emitInfo, &tmpNode, n->Store->Size)) { - return NULL; - } - - /* tmp = max(ch[0], ch[1]) */ - inst = emit_instruction(emitInfo, OPCODE_MAX, - tmpNode.Store, /* dest */ - n->Children[0]->Store, - n->Children[1]->Store, - NULL); - if (!inst) { - return NULL; - } - - /* n->dest = min(tmp, ch[2]) */ - inst = emit_instruction(emitInfo, OPCODE_MIN, - n->Store, /* dest */ - tmpNode.Store, - n->Children[2]->Store, - NULL); - - free_node_storage(emitInfo->vt, &tmpNode); - - return inst; -} - - -static struct prog_instruction * -emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) -{ - /* Implement as MOV dst, -src; */ - /* XXX we could look at the previous instruction and in some circumstances - * modify it to accomplish the negation. - */ - struct prog_instruction *inst; - - emit(emitInfo, n->Children[0]); - - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - inst = emit_instruction(emitInfo, - OPCODE_MOV, - n->Store, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (inst) { - inst->SrcReg[0].Negate = NEGATE_XYZW; - } - return inst; -} - - -static struct prog_instruction * -emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) -{ - assert(n->Label); -#if 0 - /* XXX this fails in loop tail code - investigate someday */ - assert(_slang_label_get_location(n->Label) < 0); - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); -#else - if (_slang_label_get_location(n->Label) < 0) - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); -#endif - return NULL; -} - - -/** - * Emit code for a function call. - * Note that for each time a function is called, we emit the function's - * body code again because the set of available registers may be different. - */ -static struct prog_instruction * -emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *progSave; - struct prog_instruction *inst; - GLuint subroutineId; - GLuint maxInstSave; - - assert(n->Opcode == IR_CALL); - assert(n->Label); - - /* save/push cur program */ - maxInstSave = emitInfo->MaxInstructions; - progSave = emitInfo->prog; - - emitInfo->prog = new_subroutine(emitInfo, &subroutineId); - emitInfo->MaxInstructions = emitInfo->prog->NumInstructions; - - _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, - emitInfo->prog); - - if (emitInfo->EmitBeginEndSub) { - /* BGNSUB isn't a real instruction. - * We require a label (i.e. "foobar:") though, if we're going to - * print the program in the NV format. The BNGSUB instruction is - * really just a NOP to attach the label to. - */ - inst = new_instruction(emitInfo, OPCODE_BGNSUB); - if (!inst) { - return NULL; - } - inst_comment(inst, n->Label->Name); - } - - /* body of function: */ - emit(emitInfo, n->Children[0]); - n->Store = n->Children[0]->Store; - - /* add RET instruction now, if needed */ - inst = prev_instruction(emitInfo); - if (inst && inst->Opcode != OPCODE_RET) { - inst = new_instruction(emitInfo, OPCODE_RET); - if (!inst) { - return NULL; - } - } - - if (emitInfo->EmitBeginEndSub) { - inst = new_instruction(emitInfo, OPCODE_ENDSUB); - if (!inst) { - return NULL; - } - inst_comment(inst, n->Label->Name); - } - - /* pop/restore cur program */ - emitInfo->prog = progSave; - emitInfo->MaxInstructions = maxInstSave; - - /* emit the function call */ - inst = new_instruction(emitInfo, OPCODE_CAL); - if (!inst) { - return NULL; - } - /* The branch target is just the subroutine number (changed later) */ - inst->BranchTarget = subroutineId; - inst_comment(inst, n->Label->Name); - assert(inst->BranchTarget >= 0); - - return inst; -} - - -/** - * Emit code for a 'return' statement. - */ -static struct prog_instruction * -emit_return(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - assert(n); - assert(n->Opcode == IR_RETURN); - assert(n->Label); - inst = new_instruction(emitInfo, OPCODE_RET); - if (inst) { - inst->DstReg.CondMask = COND_TR; /* always return */ - } - return inst; -} - - -static struct prog_instruction * -emit_kill(slang_emit_info *emitInfo) -{ - struct gl_fragment_program *fp; - struct prog_instruction *inst; - /* NV-KILL - discard fragment depending on condition code. - * Note that ARB-KILL depends on sign of vector operand. - */ - inst = new_instruction(emitInfo, OPCODE_KIL_NV); - if (!inst) { - return NULL; - } - inst->DstReg.CondMask = COND_TR; /* always kill */ - - assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); - fp = (struct gl_fragment_program *) emitInfo->prog; - fp->UsesKill = GL_TRUE; - - return inst; -} - - -static struct prog_instruction * -emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - gl_inst_opcode opcode; - GLboolean shadow = GL_FALSE; - - switch (n->Opcode) { - case IR_TEX: - opcode = OPCODE_TEX; - break; - case IR_TEX_SH: - opcode = OPCODE_TEX; - shadow = GL_TRUE; - break; - case IR_TEXB: - opcode = OPCODE_TXB; - break; - case IR_TEXB_SH: - opcode = OPCODE_TXB; - shadow = GL_TRUE; - break; - case IR_TEXP: - opcode = OPCODE_TXP; - break; - case IR_TEXP_SH: - opcode = OPCODE_TXP; - shadow = GL_TRUE; - break; - default: - _mesa_problem(NULL, "Bad IR TEX code"); - return NULL; - } - - if (n->Children[0]->Opcode == IR_ELEMENT) { - /* array is the sampler (a uniform which'll indicate the texture unit) */ - assert(n->Children[0]->Children[0]->Store); - assert(n->Children[0]->Children[0]->Store->File == PROGRAM_SAMPLER); - - emit(emitInfo, n->Children[0]); - - n->Children[0]->Var = n->Children[0]->Children[0]->Var; - } else { - /* this is the sampler (a uniform which'll indicate the texture unit) */ - assert(n->Children[0]->Store); - assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); - } - - /* emit code for the texcoord operand */ - (void) emit(emitInfo, n->Children[1]); - - /* alloc storage for result of texture fetch */ - if (!alloc_node_storage(emitInfo, n, 4)) - return NULL; - - /* emit TEX instruction; Child[1] is the texcoord */ - inst = emit_instruction(emitInfo, - opcode, - n->Store, - n->Children[1]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - - inst->TexShadow = shadow; - - /* Store->Index is the uniform/sampler index */ - assert(n->Children[0]->Store->Index >= 0); - inst->TexSrcUnit = n->Children[0]->Store->Index; - inst->TexSrcTarget = n->Children[0]->Store->TexTarget; - - /* mark the sampler as being used */ - _mesa_use_uniform(emitInfo->prog->Parameters, - (char *) n->Children[0]->Var->a_name); - - return inst; -} - - -/** - * Assignment/copy - */ -static struct prog_instruction * -emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_COPY); - - /* lhs */ - emit(emitInfo, n->Children[0]); - if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { - /* an error should have been already recorded */ - return NULL; - } - - /* rhs */ - assert(n->Children[1]); - inst = emit(emitInfo, n->Children[1]); - - if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) { - if (!emitInfo->log->text && !emitInfo->UnresolvedFunctions) { - /* XXX this error should have been caught in slang_codegen.c */ - slang_info_log_error(emitInfo->log, "invalid assignment"); - } - return NULL; - } - - assert(n->Children[1]->Store->Index >= 0); - - /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/ - - n->Store = n->Children[0]->Store; - - if (n->Store->File == PROGRAM_SAMPLER) { - /* no code generated for sampler assignments, - * just copy the sampler index/target at compile time. - */ - n->Store->Index = n->Children[1]->Store->Index; - n->Store->TexTarget = n->Children[1]->Store->TexTarget; - return NULL; - } - -#if PEEPHOLE_OPTIMIZATIONS - if (inst && - (n->Children[1]->Opcode != IR_SWIZZLE) && - _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && - (inst->DstReg.File == n->Children[1]->Store->File) && - (inst->DstReg.Index == n->Children[1]->Store->Index) && - !n->Children[0]->Store->IsIndirect && - n->Children[0]->Store->Size <= 4) { - /* Peephole optimization: - * The Right-Hand-Side has its results in a temporary place. - * Modify the RHS (and the prev instruction) to store its results - * in the destination specified by n->Children[0]. - * Then, this MOVE is a no-op. - * Ex: - * MUL tmp, x, y; - * MOV a, tmp; - * becomes: - * MUL a, x, y; - */ - - /* fixup the previous instruction (which stored the RHS result) */ - assert(n->Children[0]->Store->Index >= 0); - storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); - return inst; - } - else -#endif - { - if (n->Children[0]->Store->Size > 4) { - /* move matrix/struct etc (block of registers) */ - slang_ir_storage dstStore = *n->Children[0]->Store; - slang_ir_storage srcStore = *n->Children[1]->Store; - GLint size = srcStore.Size; - ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); - dstStore.Size = 4; - srcStore.Size = 4; - while (size >= 4) { - inst = emit_instruction(emitInfo, OPCODE_MOV, - &dstStore, - &srcStore, - NULL, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "IR_COPY block"); - srcStore.Index++; - dstStore.Index++; - size -= 4; - } - } - else { - /* single register move */ - char *srcAnnot, *dstAnnot; - assert(n->Children[0]->Store->Index >= 0); - inst = emit_instruction(emitInfo, OPCODE_MOV, - n->Children[0]->Store, /* dest */ - n->Children[1]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - dstAnnot = storage_annotation(n->Children[0], emitInfo->prog); - srcAnnot = storage_annotation(n->Children[1], emitInfo->prog); - inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, - srcAnnot, NULL, NULL); - } - free_node_storage(emitInfo->vt, n->Children[1]); - return inst; - } -} - - -/** - * An IR_COND node wraps a boolean expression which is used by an - * IF or WHILE test. This is where we'll set condition codes, if needed. - */ -static struct prog_instruction * -emit_cond(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_COND); - - if (!n->Children[0]) - return NULL; - - /* emit code for the expression */ - inst = emit(emitInfo, n->Children[0]); - - if (!n->Children[0]->Store) { - /* error recovery */ - return NULL; - } - - assert(n->Children[0]->Store); - /*assert(n->Children[0]->Store->Size == 1);*/ - - if (emitInfo->EmitCondCodes) { - if (inst && - n->Children[0]->Store && - inst->DstReg.File == n->Children[0]->Store->File && - inst->DstReg.Index == n->Children[0]->Store->Index) { - /* The previous instruction wrote to the register who's value - * we're testing. Just fix that instruction so that the - * condition codes are computed. - */ - inst->CondUpdate = GL_TRUE; - n->Store = n->Children[0]->Store; - return inst; - } - else { - /* This'll happen for things like "if (i) ..." where no code - * is normally generated for the expression "i". - * Generate a move instruction just to set condition codes. - */ - if (!alloc_node_storage(emitInfo, n, 1)) - return NULL; - inst = emit_instruction(emitInfo, OPCODE_MOV, - n->Store, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - inst->CondUpdate = GL_TRUE; - inst_comment(inst, "COND expr"); - _slang_free_temp(emitInfo->vt, n->Store); - return inst; - } - } - else { - /* No-op: the boolean result of the expression is in a regular reg */ - n->Store = n->Children[0]->Store; - return inst; - } -} - - -/** - * Logical-NOT - */ -static struct prog_instruction * -emit_not(slang_emit_info *emitInfo, slang_ir_node *n) -{ - static const struct { - gl_inst_opcode op, opNot; - } operators[] = { - { OPCODE_SLT, OPCODE_SGE }, - { OPCODE_SLE, OPCODE_SGT }, - { OPCODE_SGT, OPCODE_SLE }, - { OPCODE_SGE, OPCODE_SLT }, - { OPCODE_SEQ, OPCODE_SNE }, - { OPCODE_SNE, OPCODE_SEQ }, - { 0, 0 } - }; - struct prog_instruction *inst; - slang_ir_storage zero; - GLuint i; - - /* child expr */ - inst = emit(emitInfo, n->Children[0]); - -#if PEEPHOLE_OPTIMIZATIONS - if (inst) { - /* if the prev instruction was a comparison instruction, invert it */ - for (i = 0; operators[i].op; i++) { - if (inst->Opcode == operators[i].op) { - inst->Opcode = operators[i].opNot; - n->Store = n->Children[0]->Store; - return inst; - } - } - } -#endif - - /* else, invert using SEQ (v = v == 0) */ - if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) - return NULL; - - constant_to_storage(emitInfo, 0.0, &zero); - inst = emit_instruction(emitInfo, - OPCODE_SEQ, - n->Store, - n->Children[0]->Store, - &zero, - NULL); - if (!inst) { - return NULL; - } - inst_comment(inst, "NOT"); - - free_node_storage(emitInfo->vt, n->Children[0]); - - return inst; -} - - -static struct prog_instruction * -emit_if(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *prog = emitInfo->prog; - GLuint ifInstLoc, elseInstLoc = 0; - GLuint condWritemask = 0; - - /* emit condition expression code */ - { - struct prog_instruction *inst; - inst = emit(emitInfo, n->Children[0]); - if (emitInfo->EmitCondCodes) { - if (!inst) { - /* error recovery */ - return NULL; - } - condWritemask = inst->DstReg.WriteMask; - } - } - - if (!n->Children[0]->Store) - return NULL; - -#if 0 - assert(n->Children[0]->Store->Size == 1); /* a bool! */ -#endif - - ifInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - if (emitInfo->EmitCondCodes) { - /* IF condcode THEN ... */ - struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_IF); - if (!ifInst) { - return NULL; - } - ifInst->DstReg.CondMask = COND_NE; /* if cond is non-zero */ - /* only test the cond code (1 of 4) that was updated by the - * previous instruction. - */ - ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - else { - struct prog_instruction *inst; - - /* IF src[0] THEN ... */ - inst = emit_instruction(emitInfo, OPCODE_IF, - NULL, /* dst */ - n->Children[0]->Store, /* op0 */ - NULL, - NULL); - if (!inst) { - return NULL; - } - } - } - else { - /* conditional jump to else, or endif */ - struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_BRA); - if (!ifInst) { - return NULL; - } - ifInst->DstReg.CondMask = COND_EQ; /* BRA if cond is zero */ - inst_comment(ifInst, "if zero"); - ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - - /* if body */ - emit(emitInfo, n->Children[1]); - - if (n->Children[2]) { - /* have else body */ - elseInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ELSE); - if (!inst) { - return NULL; - } - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions - 1; - } - else { - /* jump to endif instruction */ - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BRA); - if (!inst) { - return NULL; - } - inst_comment(inst, "else"); - inst->DstReg.CondMask = COND_TR; /* always branch */ - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; - } - emit(emitInfo, n->Children[2]); - } - else { - /* no else body */ - prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; - } - - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ENDIF); - if (!inst) { - return NULL; - } - } - - if (elseInstLoc) { - /* point ELSE instruction BranchTarget at ENDIF */ - if (emitInfo->EmitHighLevelInstructions) { - prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions - 1; - } - else { - prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions; - } - } - return NULL; -} - - -static struct prog_instruction * -emit_loop(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct gl_program *prog = emitInfo->prog; - struct prog_instruction *endInst; - GLuint beginInstLoc, tailInstLoc, endInstLoc; - slang_ir_node *ir; - - /* emit OPCODE_BGNLOOP */ - beginInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BGNLOOP); - if (!inst) { - return NULL; - } - } - - /* body */ - emit(emitInfo, n->Children[0]); - - /* tail */ - tailInstLoc = prog->NumInstructions; - if (n->Children[1]) { - if (emitInfo->EmitComments) - emit_comment(emitInfo, "Loop tail code:"); - emit(emitInfo, n->Children[1]); - } - - endInstLoc = prog->NumInstructions; - if (emitInfo->EmitHighLevelInstructions) { - /* emit OPCODE_ENDLOOP */ - endInst = new_instruction(emitInfo, OPCODE_ENDLOOP); - if (!endInst) { - return NULL; - } - } - else { - /* emit unconditional BRA-nch */ - endInst = new_instruction(emitInfo, OPCODE_BRA); - if (!endInst) { - return NULL; - } - endInst->DstReg.CondMask = COND_TR; /* always true */ - } - /* ENDLOOP's BranchTarget points to the BGNLOOP inst */ - endInst->BranchTarget = beginInstLoc; - - if (emitInfo->EmitHighLevelInstructions) { - /* BGNLOOP's BranchTarget points to the ENDLOOP inst */ - prog->Instructions[beginInstLoc].BranchTarget = prog->NumInstructions -1; - } - - /* Done emitting loop code. Now walk over the loop's linked list of - * BREAK and CONT nodes, filling in their BranchTarget fields (which - * will point to the corresponding ENDLOOP instruction. - */ - for (ir = n->List; ir; ir = ir->List) { - struct prog_instruction *inst = prog->Instructions + ir->InstLocation; - assert(inst->BranchTarget < 0); - if (ir->Opcode == IR_BREAK || - ir->Opcode == IR_BREAK_IF_TRUE) { - assert(inst->Opcode == OPCODE_BRK || - inst->Opcode == OPCODE_BRA); - /* go to instruction at end of loop */ - if (emitInfo->EmitHighLevelInstructions) { - inst->BranchTarget = endInstLoc; - } - else { - inst->BranchTarget = endInstLoc + 1; - } - } - else { - assert(ir->Opcode == IR_CONT || - ir->Opcode == IR_CONT_IF_TRUE); - assert(inst->Opcode == OPCODE_CONT || - inst->Opcode == OPCODE_BRA); - /* go to instruction at tail of loop */ - inst->BranchTarget = endInstLoc; - } - } - return NULL; -} - - -/** - * Unconditional "continue" or "break" statement. - * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. - */ -static struct prog_instruction * -emit_cont_break(slang_emit_info *emitInfo, slang_ir_node *n) -{ - gl_inst_opcode opcode; - struct prog_instruction *inst; - - if (n->Opcode == IR_CONT) { - /* we need to execute the loop's tail code before doing CONT */ - assert(n->Parent); - assert(n->Parent->Opcode == IR_LOOP); - if (n->Parent->Children[1]) { - /* emit tail code */ - if (emitInfo->EmitComments) { - emit_comment(emitInfo, "continue - tail code:"); - } - emit(emitInfo, n->Parent->Children[1]); - } - } - - /* opcode selection */ - if (emitInfo->EmitHighLevelInstructions) { - opcode = (n->Opcode == IR_CONT) ? OPCODE_CONT : OPCODE_BRK; - } - else { - opcode = OPCODE_BRA; - } - n->InstLocation = emitInfo->prog->NumInstructions; - inst = new_instruction(emitInfo, opcode); - if (inst) { - inst->DstReg.CondMask = COND_TR; /* always true */ - } - return inst; -} - - -/** - * Conditional "continue" or "break" statement. - * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. - */ -static struct prog_instruction * -emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - assert(n->Opcode == IR_CONT_IF_TRUE || - n->Opcode == IR_BREAK_IF_TRUE); - - /* evaluate condition expr, setting cond codes */ - inst = emit(emitInfo, n->Children[0]); - if (emitInfo->EmitCondCodes) { - assert(inst); - inst->CondUpdate = GL_TRUE; - } - - n->InstLocation = emitInfo->prog->NumInstructions; - - /* opcode selection */ - if (emitInfo->EmitHighLevelInstructions) { - const gl_inst_opcode opcode - = (n->Opcode == IR_CONT_IF_TRUE) ? OPCODE_CONT : OPCODE_BRK; - if (emitInfo->EmitCondCodes) { - /* Get the writemask from the previous instruction which set - * the condcodes. Use that writemask as the CondSwizzle. - */ - const GLuint condWritemask = inst->DstReg.WriteMask; - inst = new_instruction(emitInfo, opcode); - if (inst) { - inst->DstReg.CondMask = COND_NE; - inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - return inst; - } - else { - /* IF reg - * BRK/CONT; - * ENDIF - */ - GLint ifInstLoc; - ifInstLoc = emitInfo->prog->NumInstructions; - inst = emit_instruction(emitInfo, OPCODE_IF, - NULL, /* dest */ - n->Children[0]->Store, - NULL, - NULL); - if (!inst) { - return NULL; - } - n->InstLocation = emitInfo->prog->NumInstructions; - - inst = new_instruction(emitInfo, opcode); - if (!inst) { - return NULL; - } - inst = new_instruction(emitInfo, OPCODE_ENDIF); - if (!inst) { - return NULL; - } - - emitInfo->prog->Instructions[ifInstLoc].BranchTarget - = emitInfo->prog->NumInstructions - 1; - return inst; - } - } - else { - const GLuint condWritemask = inst->DstReg.WriteMask; - assert(emitInfo->EmitCondCodes); - inst = new_instruction(emitInfo, OPCODE_BRA); - if (inst) { - inst->DstReg.CondMask = COND_NE; - inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); - } - return inst; - } -} - - -/** - * Return the size of a swizzle mask given that some swizzle components - * may be NIL/undefined. For example: - * swizzle_size(".zzxx") = 4 - * swizzle_size(".xy??") = 2 - * swizzle_size(".w???") = 1 - */ -static GLuint -swizzle_size(GLuint swizzle) -{ - GLuint i; - for (i = 0; i < 4; i++) { - if (GET_SWZ(swizzle, i) == SWIZZLE_NIL) - return i; - } - return 4; -} - - -static struct prog_instruction * -emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - - inst = emit(emitInfo, n->Children[0]); - - if (!n->Store->Parent) { - /* this covers a case such as "(b ? p : q).x" */ - n->Store->Parent = n->Children[0]->Store; - assert(n->Store->Parent); - } - - { - const GLuint swizzle = n->Store->Swizzle; - /* new storage is parent storage with updated Swizzle + Size fields */ - _slang_copy_ir_storage(n->Store, n->Store->Parent); - /* Apply this node's swizzle to parent's storage */ - n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); - /* Update size */ - n->Store->Size = swizzle_size(n->Store->Swizzle); - } - - assert(!n->Store->Parent); - assert(n->Store->Index >= 0); - - return inst; -} - - -/** - * Dereference array element: element == array[index] - * This basically involves emitting code for computing the array index - * and updating the node/element's storage info. - */ -static struct prog_instruction * -emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) -{ - slang_ir_storage *arrayStore, *indexStore; - const int elemSize = n->Store->Size; /* number of floats */ - const GLint elemSizeVec = (elemSize + 3) / 4; /* number of vec4 */ - struct prog_instruction *inst; - - assert(n->Opcode == IR_ELEMENT); - assert(elemSize > 0); - - /* special case for built-in state variables, like light state */ - { - slang_ir_storage *root = n->Store; - assert(!root->Parent); - while (root->Parent) - root = root->Parent; - - if (root->File == PROGRAM_STATE_VAR) { - GLboolean direct; - GLint index = - _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - /* error */ - return NULL; - } - if (direct) { - n->Store->Index = index; - return NULL; /* all done */ - } - } - } - - /* do codegen for array itself */ - emit(emitInfo, n->Children[0]); - arrayStore = n->Children[0]->Store; - - /* The initial array element storage is the array's storage, - * then modified below. - */ - _slang_copy_ir_storage(n->Store, arrayStore); - - - if (n->Children[1]->Opcode == IR_FLOAT) { - /* Constant array index */ - const GLint element = (GLint) n->Children[1]->Value[0]; - - /* this element's storage is the array's storage, plus constant offset */ - n->Store->Index += elemSizeVec * element; - } - else { - /* Variable array index */ - - /* do codegen for array index expression */ - emit(emitInfo, n->Children[1]); - indexStore = n->Children[1]->Store; - - if (indexStore->IsIndirect) { - /* need to put the array index into a temporary since we can't - * directly support a[b[i]] constructs. - */ - - - /*indexStore = tempstore();*/ - } - - - if (elemSize > 4) { - /* need to multiply array index by array element size */ - struct prog_instruction *inst; - slang_ir_storage *indexTemp; - slang_ir_storage elemSizeStore; - - /* allocate 1 float indexTemp */ - indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - _slang_alloc_temp(emitInfo->vt, indexTemp); - - /* allocate a constant containing the element size */ - constant_to_storage(emitInfo, (float) elemSizeVec, &elemSizeStore); - - /* multiply array index by element size */ - inst = emit_instruction(emitInfo, - OPCODE_MUL, - indexTemp, /* dest */ - indexStore, /* the index */ - &elemSizeStore, - NULL); - if (!inst) { - return NULL; - } - - indexStore = indexTemp; - } - - if (arrayStore->IsIndirect) { - /* ex: in a[i][j], a[i] (the arrayStore) is indirect */ - /* Need to add indexStore to arrayStore->Indirect store */ - slang_ir_storage indirectArray; - slang_ir_storage *indexTemp; - - _slang_init_ir_storage(&indirectArray, - arrayStore->IndirectFile, - arrayStore->IndirectIndex, - 1, - arrayStore->IndirectSwizzle); - - /* allocate 1 float indexTemp */ - indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); - _slang_alloc_temp(emitInfo->vt, indexTemp); - - inst = emit_instruction(emitInfo, - OPCODE_ADD, - indexTemp, /* dest */ - indexStore, /* the index */ - &indirectArray, /* indirect array base */ - NULL); - if (!inst) { - return NULL; - } - - indexStore = indexTemp; - } - - /* update the array element storage info */ - n->Store->IsIndirect = GL_TRUE; - n->Store->IndirectFile = indexStore->File; - n->Store->IndirectIndex = indexStore->Index; - n->Store->IndirectSwizzle = indexStore->Swizzle; - } - - n->Store->Size = elemSize; - n->Store->Swizzle = _slang_var_swizzle(elemSize, 0); - - return NULL; /* no instruction */ -} - - -/** - * Resolve storage for accessing a structure field. - */ -static struct prog_instruction * -emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) -{ - slang_ir_storage *root = n->Store; - GLint fieldOffset, fieldSize; - - assert(n->Opcode == IR_FIELD); - - assert(!root->Parent); - while (root->Parent) - root = root->Parent; - - /* If this is the field of a state var, allocate constant/uniform - * storage for it now if we haven't already. - * Note that we allocate storage (uniform/constant slots) for state - * variables here rather than at declaration time so we only allocate - * space for the ones that we actually use! - */ - if (root->File == PROGRAM_STATE_VAR) { - GLboolean direct; - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - slang_info_log_error(emitInfo->log, "Error parsing state variable"); - return NULL; - } - if (direct) { - root->Index = index; - return NULL; /* all done */ - } - } - - /* do codegen for struct */ - emit(emitInfo, n->Children[0]); - assert(n->Children[0]->Store->Index >= 0); - - - fieldOffset = n->Store->Index; - fieldSize = n->Store->Size; - - _slang_copy_ir_storage(n->Store, n->Children[0]->Store); - - n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; - n->Store->Size = fieldSize; - - switch (fieldSize) { - case 1: - { - GLint swz = fieldOffset % 4; - n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); - } - break; - case 2: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - break; - case 3: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_NIL); - break; - default: - n->Store->Swizzle = SWIZZLE_XYZW; - } - - assert(n->Store->Index >= 0); - - return NULL; /* no instruction */ -} - - -/** - * Emit code for a variable declaration. - * This usually doesn't result in any code generation, but just - * memory allocation. - */ -static struct prog_instruction * -emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) -{ - assert(n->Store); - assert(n->Store->File != PROGRAM_UNDEFINED); - assert(n->Store->Size > 0); - /*assert(n->Store->Index < 0);*/ - - if (!n->Var || n->Var->isTemp) { - /* a nameless/temporary variable, will be freed after first use */ - /*NEW*/ - if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many temporaries"); - return NULL; - } - } - else { - /* a regular variable */ - _slang_add_variable(emitInfo->vt, n->Var); - if (!_slang_alloc_var(emitInfo->vt, n->Store)) { - slang_info_log_error(emitInfo->log, - "Ran out of registers, too many variables"); - return NULL; - } - /* - printf("IR_VAR_DECL %s %d store %p\n", - (char*) n->Var->a_name, n->Store->Index, (void*) n->Store); - */ - assert(n->Var->store == n->Store); - } - if (emitInfo->EmitComments) { - /* emit NOP with comment describing the variable's storage location */ - char s[1000]; - _mesa_snprintf(s, sizeof(s), "TEMP[%d]%s = variable %s (size %d)", - n->Store->Index, - _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE), - (n->Var ? (char *) n->Var->a_name : "anonymous"), - n->Store->Size); - emit_comment(emitInfo, s); - } - return NULL; -} - - -/** - * Emit code for a reference to a variable. - * Actually, no code is generated but we may do some memory allocation. - * In particular, state vars (uniforms) are allocated on an as-needed basis. - */ -static struct prog_instruction * -emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) -{ - assert(n->Store); - assert(n->Store->File != PROGRAM_UNDEFINED); - - if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { - GLboolean direct; - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); - if (index < 0) { - /* error */ - char s[100]; - /* XXX isn't this really an out of memory/resources error? */ - _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", - (char *) n->Var->a_name); - slang_info_log_error(emitInfo->log, s); - return NULL; - } - - n->Store->Index = index; - } - else if (n->Store->File == PROGRAM_UNIFORM || - n->Store->File == PROGRAM_SAMPLER) { - /* mark var as used */ - _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); - } - else if (n->Store->File == PROGRAM_INPUT) { - assert(n->Store->Index >= 0); - emitInfo->prog->InputsRead |= (1 << n->Store->Index); - } - - if (n->Store->Index < 0) { - /* probably ran out of registers */ - return NULL; - } - assert(n->Store->Size > 0); - - return NULL; -} - - -static struct prog_instruction * -emit(slang_emit_info *emitInfo, slang_ir_node *n) -{ - struct prog_instruction *inst; - if (!n) - return NULL; - - if (emitInfo->log->error_flag) { - return NULL; - } - - if (n->Comment) { - inst = new_instruction(emitInfo, OPCODE_NOP); - if (inst) { - inst->Comment = _mesa_strdup(n->Comment); - } - inst = NULL; - } - - switch (n->Opcode) { - case IR_SEQ: - /* sequence of two sub-trees */ - assert(n->Children[0]); - assert(n->Children[1]); - emit(emitInfo, n->Children[0]); - if (emitInfo->log->error_flag) - return NULL; - inst = emit(emitInfo, n->Children[1]); -#if 0 - assert(!n->Store); -#endif - n->Store = n->Children[1]->Store; - return inst; - - case IR_SCOPE: - /* new variable scope */ - _slang_push_var_table(emitInfo->vt); - inst = emit(emitInfo, n->Children[0]); - _slang_pop_var_table(emitInfo->vt); - return inst; - - case IR_VAR_DECL: - /* Variable declaration - allocate a register for it */ - inst = emit_var_decl(emitInfo, n); - return inst; - - case IR_VAR: - /* Reference to a variable - * Storage should have already been resolved/allocated. - */ - return emit_var_ref(emitInfo, n); - - case IR_ELEMENT: - return emit_array_element(emitInfo, n); - case IR_FIELD: - return emit_struct_field(emitInfo, n); - case IR_SWIZZLE: - return emit_swizzle(emitInfo, n); - - /* Simple arithmetic */ - /* unary */ - case IR_MOVE: - case IR_RSQ: - case IR_RCP: - case IR_FLOOR: - case IR_FRAC: - case IR_F_TO_I: - case IR_I_TO_F: - case IR_ABS: - case IR_SIN: - case IR_COS: - case IR_DDX: - case IR_DDY: - case IR_EXP: - case IR_EXP2: - case IR_LOG2: - case IR_NOISE1: - case IR_NOISE2: - case IR_NOISE3: - case IR_NOISE4: - case IR_NRM4: - case IR_NRM3: - /* binary */ - case IR_ADD: - case IR_SUB: - case IR_MUL: - case IR_DOT4: - case IR_DOT3: - case IR_DOT2: - case IR_CROSS: - case IR_MIN: - case IR_MAX: - case IR_SEQUAL: - case IR_SNEQUAL: - case IR_SGE: - case IR_SGT: - case IR_SLE: - case IR_SLT: - case IR_POW: - /* trinary operators */ - case IR_LRP: - case IR_CMP: - return emit_arith(emitInfo, n); - - case IR_EQUAL: - case IR_NOTEQUAL: - return emit_compare(emitInfo, n); - - case IR_CLAMP: - return emit_clamp(emitInfo, n); - case IR_TEX: - case IR_TEXB: - case IR_TEXP: - case IR_TEX_SH: - case IR_TEXB_SH: - case IR_TEXP_SH: - return emit_tex(emitInfo, n); - case IR_NEG: - return emit_negation(emitInfo, n); - case IR_FLOAT: - /* find storage location for this float constant */ - n->Store->Index = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, - n->Value, - n->Store->Size, - &n->Store->Swizzle); - if (n->Store->Index < 0) { - slang_info_log_error(emitInfo->log, "Ran out of space for constants"); - return NULL; - } - return NULL; - - case IR_COPY: - return emit_copy(emitInfo, n); - - case IR_COND: - return emit_cond(emitInfo, n); - - case IR_NOT: - return emit_not(emitInfo, n); - - case IR_LABEL: - return emit_label(emitInfo, n); - - case IR_KILL: - return emit_kill(emitInfo); - - case IR_CALL: - /* new variable scope for subroutines/function calls */ - _slang_push_var_table(emitInfo->vt); - inst = emit_fcall(emitInfo, n); - _slang_pop_var_table(emitInfo->vt); - return inst; - - case IR_IF: - return emit_if(emitInfo, n); - - case IR_LOOP: - return emit_loop(emitInfo, n); - case IR_BREAK_IF_TRUE: - case IR_CONT_IF_TRUE: - return emit_cont_break_if_true(emitInfo, n); - case IR_BREAK: - /* fall-through */ - case IR_CONT: - return emit_cont_break(emitInfo, n); - - case IR_BEGIN_SUB: - return new_instruction(emitInfo, OPCODE_BGNSUB); - case IR_END_SUB: - return new_instruction(emitInfo, OPCODE_ENDSUB); - case IR_RETURN: - return emit_return(emitInfo, n); - - case IR_NOP: - return NULL; - - default: - _mesa_problem(NULL, "Unexpected IR opcode in emit()\n"); - } - return NULL; -} - - -/** - * After code generation, any subroutines will be in separate program - * objects. This function appends all the subroutines onto the main - * program and resolves the linking of all the branch/call instructions. - * XXX this logic should really be part of the linking process... - */ -static void -_slang_resolve_subroutines(slang_emit_info *emitInfo) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_program *mainP = emitInfo->prog; - GLuint *subroutineLoc, i, total; - - subroutineLoc - = (GLuint *) malloc(emitInfo->NumSubroutines * sizeof(GLuint)); - - /* total number of instructions */ - total = mainP->NumInstructions; - for (i = 0; i < emitInfo->NumSubroutines; i++) { - subroutineLoc[i] = total; - total += emitInfo->Subroutines[i]->NumInstructions; - } - - /* adjust BranchTargets within the functions */ - for (i = 0; i < emitInfo->NumSubroutines; i++) { - struct gl_program *sub = emitInfo->Subroutines[i]; - GLuint j; - for (j = 0; j < sub->NumInstructions; j++) { - struct prog_instruction *inst = sub->Instructions + j; - if (inst->Opcode != OPCODE_CAL && inst->BranchTarget >= 0) { - inst->BranchTarget += subroutineLoc[i]; - } - } - } - - /* append subroutines' instructions after main's instructions */ - mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions, - mainP->NumInstructions, - total); - mainP->NumInstructions = total; - for (i = 0; i < emitInfo->NumSubroutines; i++) { - struct gl_program *sub = emitInfo->Subroutines[i]; - _mesa_copy_instructions(mainP->Instructions + subroutineLoc[i], - sub->Instructions, - sub->NumInstructions); - /* delete subroutine code */ - sub->Parameters = NULL; /* prevent double-free */ - _mesa_reference_program(ctx, &emitInfo->Subroutines[i], NULL); - } - - /* free subroutine list */ - if (emitInfo->Subroutines) { - free(emitInfo->Subroutines); - emitInfo->Subroutines = NULL; - } - emitInfo->NumSubroutines = 0; - - /* Examine CAL instructions. - * At this point, the BranchTarget field of the CAL instruction is - * the number/id of the subroutine to call (an index into the - * emitInfo->Subroutines list). - * Translate that into an actual instruction location now. - */ - for (i = 0; i < mainP->NumInstructions; i++) { - struct prog_instruction *inst = mainP->Instructions + i; - if (inst->Opcode == OPCODE_CAL) { - const GLuint f = inst->BranchTarget; - inst->BranchTarget = subroutineLoc[f]; - } - } - - free(subroutineLoc); -} - - - -/** - * Convert the IR tree into GPU instructions. - * \param n root of IR tree - * \param vt variable table - * \param prog program to put GPU instructions into - * \param pragmas controls codegen options - * \param withEnd if true, emit END opcode at end - * \param log log for emitting errors/warnings/info - */ -GLboolean -_slang_emit_code(slang_ir_node *n, slang_var_table *vt, - struct gl_program *prog, - const struct gl_sl_pragmas *pragmas, - GLboolean withEnd, - slang_info_log *log) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean success; - slang_emit_info emitInfo; - GLuint maxUniforms; - - emitInfo.log = log; - emitInfo.vt = vt; - emitInfo.prog = prog; - emitInfo.Subroutines = NULL; - emitInfo.NumSubroutines = 0; - emitInfo.MaxInstructions = prog->NumInstructions; - - emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions; - emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes; - emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug; - emitInfo.EmitBeginEndSub = GL_TRUE; - - if (!emitInfo.EmitCondCodes) { - emitInfo.EmitHighLevelInstructions = GL_TRUE; - } - - /* Check uniform/constant limits */ - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - } - else { - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; - } - if (prog->Parameters->NumParameters > maxUniforms) { - slang_info_log_error(log, "Constant/uniform register limit exceeded " - "(max=%u vec4)", maxUniforms); - - return GL_FALSE; - } - - (void) emit(&emitInfo, n); - - /* finish up by adding the END opcode to program */ - if (withEnd) { - struct prog_instruction *inst; - inst = new_instruction(&emitInfo, OPCODE_END); - if (!inst) { - return GL_FALSE; - } - } - - _slang_resolve_subroutines(&emitInfo); - - success = GL_TRUE; - -#if 0 - printf("*********** End emit code (%u inst):\n", prog->NumInstructions); - _mesa_print_program(prog); - _mesa_print_program_parameters(ctx,prog); -#endif - - return success; -} diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h deleted file mode 100644 index ab4c202d67..0000000000 --- a/src/mesa/shader/slang/slang_emit.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_EMIT_H -#define SLANG_EMIT_H - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_ir.h" -#include "main/mtypes.h" - - -extern GLuint -_slang_swizzle_swizzle(GLuint swz1, GLuint swz2); - - -extern GLuint -_slang_var_swizzle(GLint size, GLint comp); - - -extern GLboolean -_slang_emit_code(slang_ir_node *n, slang_var_table *vartable, - struct gl_program *prog, - const struct gl_sl_pragmas *pragmas, - GLboolean withEnd, - slang_info_log *log); - - -#endif /* SLANG_EMIT_H */ diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c deleted file mode 100644 index c223004b22..0000000000 --- a/src/mesa/shader/slang/slang_ir.c +++ /dev/null @@ -1,498 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/imports.h" -#include "main/context.h" -#include "slang_ir.h" -#include "slang_mem.h" -#include "shader/prog_instruction.h" -#include "shader/prog_print.h" - - -static const slang_ir_info IrInfo[] = { - /* binary ops */ - { IR_ADD, "IR_ADD", OPCODE_ADD, 4, 2 }, - { IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 }, - { IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 }, - { IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */ - { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 }, - { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 }, - { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 }, - { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 }, - { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 }, - { IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 }, - { IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 }, - { IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 }, - { IR_MAX, "IR_MAX", OPCODE_MAX, 4, 2 }, - { IR_CLAMP, "IR_CLAMP", OPCODE_NOP, 4, 3 }, /* special case: emit_clamp() */ - { IR_SEQUAL, "IR_SEQUAL", OPCODE_SEQ, 4, 2 }, - { IR_SNEQUAL, "IR_SNEQUAL", OPCODE_SNE, 4, 2 }, - { IR_SGE, "IR_SGE", OPCODE_SGE, 4, 2 }, - { IR_SGT, "IR_SGT", OPCODE_SGT, 4, 2 }, - { IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 }, - { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, - { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, - { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, - { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 }, - - /* unary ops */ - { IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 }, - { IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */ - { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 }, - { IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 }, - { IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 }, - { IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 }, - { IR_RSQ, "IR_RSQ", OPCODE_RSQ, 1, 1 }, - { IR_RCP, "IR_RCP", OPCODE_RCP, 1, 1 }, - { IR_FLOOR, "IR_FLOOR", OPCODE_FLR, 4, 1 }, - { IR_FRAC, "IR_FRAC", OPCODE_FRC, 4, 1 }, - { IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 }, - { IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */ - { IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 }, - { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 }, - { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, - { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, - { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, - { IR_NOISE2, "IR_NOISE2", OPCODE_NOISE2, 1, 1 }, - { IR_NOISE3, "IR_NOISE3", OPCODE_NOISE3, 1, 1 }, - { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, - - /* other */ - { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ - { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, - { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, - { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, - { IR_IF, "IR_IF", OPCODE_NOP, 0, 0 }, - { IR_KILL, "IR_KILL", OPCODE_NOP, 0, 0 }, - { IR_COND, "IR_COND", OPCODE_NOP, 0, 0 }, - { IR_CALL, "IR_CALL", OPCODE_NOP, 0, 0 }, - { IR_COPY, "IR_COPY", OPCODE_NOP, 0, 1 }, - { IR_NOT, "IR_NOT", OPCODE_NOP, 1, 1 }, - { IR_VAR, "IR_VAR", OPCODE_NOP, 0, 0 }, - { IR_VAR_DECL, "IR_VAR_DECL", OPCODE_NOP, 0, 0 }, - { IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 }, - { IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 }, - { IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 }, - { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 }, - { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 }, - { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 }, - { IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */ - { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, - { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, - { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, - { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, - { 0, NULL, 0, 0, 0 } -}; - - -const slang_ir_info * -_slang_ir_info(slang_ir_opcode opcode) -{ - GLuint i; - for (i = 0; IrInfo[i].IrName; i++) { - if (IrInfo[i].IrOpcode == opcode) { - return IrInfo + i; - } - } - return NULL; -} - - -void -_slang_init_ir_storage(slang_ir_storage *st, - gl_register_file file, GLint index, GLint size, - GLuint swizzle) -{ - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = swizzle; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage(gl_register_file file, GLint index, GLint size) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, - GLuint swizzle) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = swizzle; - st->Parent = NULL; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -/** - * Return a new slang_ir_storage object. - */ -slang_ir_storage * -_slang_new_ir_storage_relative(GLint index, GLint size, - slang_ir_storage *parent) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = PROGRAM_UNDEFINED; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->Parent = parent; - st->IsIndirect = GL_FALSE; - } - return st; -} - - -slang_ir_storage * -_slang_new_ir_storage_indirect(gl_register_file file, - GLint index, - GLint size, - gl_register_file indirectFile, - GLint indirectIndex, - GLuint indirectSwizzle) -{ - slang_ir_storage *st; - st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); - if (st) { - st->File = file; - st->Index = index; - st->Size = size; - st->Swizzle = SWIZZLE_NOOP; - st->IsIndirect = GL_TRUE; - st->IndirectFile = indirectFile; - st->IndirectIndex = indirectIndex; - st->IndirectSwizzle = indirectSwizzle; - } - return st; -} - - -/** - * Allocate IR storage for a texture sampler. - * \param sampNum the sampler number/index - * \param texTarget one of TEXTURE_x_INDEX values - * \param size number of samplers (in case of sampler array) - */ -slang_ir_storage * -_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size) -{ - slang_ir_storage *st; - assert(texTarget < NUM_TEXTURE_TARGETS); - st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size); - if (st) { - st->TexTarget = texTarget; - } - return st; -} - - - -/* XXX temporary function */ -void -_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src) -{ - *dst = *src; - dst->Parent = NULL; -} - - - -static const char * -_slang_ir_name(slang_ir_opcode opcode) -{ - return _slang_ir_info(opcode)->IrName; -} - - - -#if 0 /* no longer needed with mempool */ -/** - * Since many IR nodes might point to the same IR storage info, we need - * to be careful when deleting things. - * Before deleting an IR tree, traverse it and do refcounting on the - * IR storage nodes. Use the refcount info during delete to free things - * properly. - */ -static void -_slang_refcount_storage(slang_ir_node *n) -{ - GLuint i; - if (!n) - return; - if (n->Store) - n->Store->RefCount++; - for (i = 0; i < 3; i++) - _slang_refcount_storage(n->Children[i]); -} -#endif - - -static void -_slang_free_ir(slang_ir_node *n) -{ - GLuint i; - if (!n) - return; - -#if 0 - if (n->Store) { - n->Store->RefCount--; - if (n->Store->RefCount == 0) { - _slang_free(n->Store); - n->Store = NULL; - } - } -#endif - - for (i = 0; i < 3; i++) - _slang_free_ir(n->Children[i]); - /* Do not free n->List since it's a child elsewhere */ - _slang_free(n); -} - - -/** - * Recursively free an IR tree. - */ -void -_slang_free_ir_tree(slang_ir_node *n) -{ -#if 0 - _slang_refcount_storage(n); -#endif - _slang_free_ir(n); -} - - -static const char * -storage_string(const slang_ir_storage *st) -{ - static const char *files[] = { - "TEMP", - "LOCAL_PARAM", - "ENV_PARAM", - "STATE", - "INPUT", - "OUTPUT", - "NAMED_PARAM", - "CONSTANT", - "UNIFORM", - "VARYING", - "WRITE_ONLY", - "ADDRESS", - "SAMPLER", - "UNDEFINED" - }; - static char s[100]; - assert(Elements(files) == PROGRAM_FILE_MAX); -#if 0 - if (st->Size == 1) - _mesa_snprintf(s, "%s[%d]", files[st->File], st->Index); - else - _mesa_snprintf(s, "%s[%d..%d]", files[st->File], st->Index, - st->Index + st->Size - 1); -#endif - assert(st->File < (GLint) (sizeof(files) / sizeof(files[0]))); - _mesa_snprintf(s, sizeof(s), "%s[%d]", files[st->File], st->Index); - return s; -} - - -static void -spaces(int n) -{ - while (n-- > 0) { - printf(" "); - } -} - - -void -_slang_print_ir_tree(const slang_ir_node *n, int indent) -{ -#define IND 0 - - if (!n) - return; -#if !IND - if (n->Opcode != IR_SEQ) -#else - printf("%3d:", indent); -#endif - spaces(indent); - - switch (n->Opcode) { - case IR_SEQ: -#if IND - printf("SEQ at %p\n", (void*) n); -#endif - assert(n->Children[0]); - assert(n->Children[1]); - _slang_print_ir_tree(n->Children[0], indent + IND); - _slang_print_ir_tree(n->Children[1], indent + IND); - break; - case IR_SCOPE: - printf("NEW SCOPE\n"); - assert(!n->Children[1]); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - case IR_COPY: - printf("COPY\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - _slang_print_ir_tree(n->Children[1], indent+3); - break; - case IR_LABEL: - printf("LABEL: %s\n", n->Label->Name); - break; - case IR_COND: - printf("COND\n"); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - - case IR_IF: - printf("IF \n"); - _slang_print_ir_tree(n->Children[0], indent+3); - spaces(indent); - printf("THEN\n"); - _slang_print_ir_tree(n->Children[1], indent+3); - if (n->Children[2]) { - spaces(indent); - printf("ELSE\n"); - _slang_print_ir_tree(n->Children[2], indent+3); - } - spaces(indent); - printf("ENDIF\n"); - break; - - case IR_BEGIN_SUB: - printf("BEGIN_SUB\n"); - break; - case IR_END_SUB: - printf("END_SUB\n"); - break; - case IR_RETURN: - printf("RETURN\n"); - break; - case IR_CALL: - printf("CALL %s\n", n->Label->Name); - break; - - case IR_LOOP: - printf("LOOP\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - if (n->Children[1]) { - spaces(indent); - printf("TAIL:\n"); - _slang_print_ir_tree(n->Children[1], indent+3); - } - spaces(indent); - printf("ENDLOOP\n"); - break; - case IR_CONT: - printf("CONT\n"); - break; - case IR_BREAK: - printf("BREAK\n"); - break; - case IR_BREAK_IF_TRUE: - printf("BREAK_IF_TRUE\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_CONT_IF_TRUE: - printf("CONT_IF_TRUE\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - - case IR_VAR: - printf("VAR %s%s at %s store %p\n", - (n->Var ? (char *) n->Var->a_name : "TEMP"), - _mesa_swizzle_string(n->Store->Swizzle, 0, 0), - storage_string(n->Store), (void*) n->Store); - break; - case IR_VAR_DECL: - printf("VAR_DECL %s (%p) at %s store %p\n", - (n->Var ? (char *) n->Var->a_name : "TEMP"), - (void*) n->Var, storage_string(n->Store), - (void*) n->Store); - break; - case IR_FIELD: - printf("FIELD %s of\n", n->Field); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_FLOAT: - printf("FLOAT %g %g %g %g\n", - n->Value[0], n->Value[1], n->Value[2], n->Value[3]); - break; - case IR_I_TO_F: - printf("INT_TO_FLOAT\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_F_TO_I: - printf("FLOAT_TO_INT\n"); - _slang_print_ir_tree(n->Children[0], indent+3); - break; - case IR_SWIZZLE: - printf("SWIZZLE %s of (store %p) \n", - _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store); - _slang_print_ir_tree(n->Children[0], indent + 3); - break; - default: - printf("%s (%p, %p) (store %p)\n", _slang_ir_name(n->Opcode), - (void*) n->Children[0], (void*) n->Children[1], (void*) n->Store); - _slang_print_ir_tree(n->Children[0], indent+3); - _slang_print_ir_tree(n->Children[1], indent+3); - } -} diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h deleted file mode 100644 index 166b4e8043..0000000000 --- a/src/mesa/shader/slang/slang_ir.h +++ /dev/null @@ -1,280 +0,0 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_ir.h - * Mesa GLSL Intermediate Representation tree types and constants. - * \author Brian Paul - */ - - -#ifndef SLANG_IR_H -#define SLANG_IR_H - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_label.h" -#include "main/mtypes.h" - - -/** - * Intermediate Representation opcodes - */ -typedef enum -{ - IR_NOP = 0, - IR_SEQ, /* sequence (eval left, then right) */ - IR_SCOPE, /* new variable scope (one child) */ - - IR_LABEL, /* target of a jump or cjump */ - - IR_COND, /* conditional expression/predicate */ - - IR_IF, /* high-level IF/then/else */ - /* Children[0] = conditional expression */ - /* Children[1] = if-true part */ - /* Children[2] = if-else part, or NULL */ - - IR_BEGIN_SUB, /* begin subroutine */ - IR_END_SUB, /* end subroutine */ - IR_RETURN, /* return from subroutine */ - IR_CALL, /* call subroutine */ - - IR_LOOP, /* high-level loop-begin / loop-end */ - /* Children[0] = loop body */ - /* Children[1] = loop tail code, or NULL */ - - IR_CONT, /* continue loop */ - /* n->Parent = ptr to parent IR_LOOP Node */ - IR_BREAK, /* break loop */ - - IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */ - IR_CONT_IF_TRUE, - - IR_COPY, /**< assignment/copy */ - IR_MOVE, /**< assembly MOV instruction */ - - /* vector ops: */ - IR_ADD, /**< assembly ADD instruction */ - IR_SUB, - IR_MUL, - IR_DIV, - IR_DOT4, - IR_DOT3, - IR_DOT2, - IR_NRM4, - IR_NRM3, - IR_CROSS, /* vec3 cross product */ - IR_LRP, - IR_CLAMP, - IR_MIN, - IR_MAX, - IR_CMP, /* = (op0 < 0) ? op1 : op2 */ - IR_SEQUAL, /* Set if args are equal (vector) */ - IR_SNEQUAL, /* Set if args are not equal (vector) */ - IR_SGE, /* Set if greater or equal (vector) */ - IR_SGT, /* Set if greater than (vector) */ - IR_SLE, /* Set if less or equal (vector) */ - IR_SLT, /* Set if less than (vector) */ - IR_POW, /* x^y */ - IR_EXP, /* e^x */ - IR_EXP2, /* 2^x */ - IR_LOG2, /* log base 2 */ - IR_RSQ, /* 1/sqrt() */ - IR_RCP, /* reciprocol */ - IR_FLOOR, - IR_FRAC, - IR_ABS, /* absolute value */ - IR_NEG, /* negate */ - IR_DDX, /* derivative w.r.t. X */ - IR_DDY, /* derivative w.r.t. Y */ - IR_SIN, /* sine */ - IR_COS, /* cosine */ - IR_NOISE1, /* noise(x) */ - IR_NOISE2, /* noise(x, y) */ - IR_NOISE3, /* noise(x, y, z) */ - IR_NOISE4, /* noise(x, y, z, w) */ - - IR_EQUAL, /* boolean equality */ - IR_NOTEQUAL,/* boolean inequality */ - IR_NOT, /* boolean not */ - - IR_VAR, /* variable reference */ - IR_VAR_DECL,/* var declaration */ - - IR_ELEMENT, /* array element */ - IR_FIELD, /* struct field */ - IR_SWIZZLE, /* swizzled storage access */ - - IR_TEX, /* texture lookup */ - IR_TEXB, /* texture lookup with LOD bias */ - IR_TEXP, /* texture lookup with projection */ - - IR_TEX_SH, /* texture lookup, shadow compare */ - IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */ - IR_TEXP_SH, /* texture lookup with projection, shadow compare */ - - IR_FLOAT, - IR_I_TO_F, /* int[4] to float[4] conversion */ - IR_F_TO_I, /* float[4] to int[4] conversion */ - - IR_KILL /* fragment kill/discard */ -} slang_ir_opcode; - - -/** - * Describes where data/variables are stored in the various register files. - * - * In the simple case, the File, Index and Size fields indicate where - * a variable is stored. For example, a vec3 variable may be stored - * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index]. - * Or, a program input like color may be stored as - * (File=PROGRAM_INPUT,Index=3,Size=4); - * - * For single-float values, the Swizzle field indicates which component - * of the vector contains the float. - * - * If IsIndirect is set, the storage is accessed through an indirect - * register lookup. The value in question will be located at: - * File[Index + IndirectFile[IndirectIndex]] - * - * This is primary used for indexing arrays. For example, consider this - * GLSL code: - * uniform int i; - * float a[10]; - * float x = a[i]; - * - * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY, - * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which - * would mean TEMP[aPos + UNIFORM[iPos]] - */ -struct slang_ir_storage_ -{ - gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ - GLint Index; /**< -1 means unallocated */ - GLint Size; /**< number of floats or ints */ - GLuint Swizzle; /**< Swizzle AND writemask info */ - GLint RefCount; /**< Used during IR tree delete */ - - GLboolean RelAddr; /* we'll remove this eventually */ - - GLboolean IsIndirect; - gl_register_file IndirectFile; - GLint IndirectIndex; - GLuint IndirectSwizzle; - GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */ - - /** If Parent is non-null, Index is relative to parent. - * The other fields are ignored. - */ - struct slang_ir_storage_ *Parent; -}; - -typedef struct slang_ir_storage_ slang_ir_storage; - - -/** - * Intermediate Representation (IR) tree node - * Basically a binary tree, but IR_LRP and IR_CLAMP have three children. - */ -typedef struct slang_ir_node_ -{ - slang_ir_opcode Opcode; - struct slang_ir_node_ *Children[3]; - slang_ir_storage *Store; /**< location of result of this operation */ - GLint InstLocation; /**< Location of instruction emitted for this node */ - - /** special fields depending on Opcode: */ - const char *Field; /**< If Opcode == IR_FIELD */ - GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ - slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ - struct slang_ir_node_ *List; /**< For various linked lists */ - struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */ - slang_label *Label; /**< Used for branches */ - const char *Comment; /**< If Opcode == IR_COMMENT */ -} slang_ir_node; - - - -/** - * Assembly and IR info - */ -typedef struct -{ - slang_ir_opcode IrOpcode; - const char *IrName; - gl_inst_opcode InstOpcode; - GLuint ResultSize, NumParams; -} slang_ir_info; - - - -extern const slang_ir_info * -_slang_ir_info(slang_ir_opcode opcode); - - -extern void -_slang_init_ir_storage(slang_ir_storage *st, - gl_register_file file, GLint index, GLint size, - GLuint swizzle); - -extern slang_ir_storage * -_slang_new_ir_storage(gl_register_file file, GLint index, GLint size); - - -extern slang_ir_storage * -_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, - GLuint swizzle); - -extern slang_ir_storage * -_slang_new_ir_storage_relative(GLint index, GLint size, - slang_ir_storage *parent); - - -extern slang_ir_storage * -_slang_new_ir_storage_indirect(gl_register_file file, - GLint index, - GLint size, - gl_register_file indirectFile, - GLint indirectIndex, - GLuint indirectSwizzle); - -extern slang_ir_storage * -_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size); - - -extern void -_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src); - - -extern void -_slang_free_ir_tree(slang_ir_node *n); - - -extern void -_slang_print_ir_tree(const slang_ir_node *n, int indent); - - -#endif /* SLANG_IR_H */ diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/shader/slang/slang_label.c deleted file mode 100644 index 8e3a8ebc1a..0000000000 --- a/src/mesa/shader/slang/slang_label.c +++ /dev/null @@ -1,104 +0,0 @@ - - -/** - * Functions for managing instruction labels. - * Basically, this is used to manage the problem of forward branches where - * we have a branch instruciton but don't know the target address yet. - */ - - -#include "slang_label.h" -#include "slang_mem.h" - - - -slang_label * -_slang_label_new(const char *name) -{ - slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); - if (l) { - l->Name = _slang_strdup(name); - l->Location = -1; - } - return l; -} - -/** - * As above, but suffix the name with a unique number. - */ -slang_label * -_slang_label_new_unique(const char *name) -{ - static int id = 1; - slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); - if (l) { - l->Name = (char *) _slang_alloc(strlen(name) + 10); - if (!l->Name) { - free(l); - return NULL; - } - _mesa_snprintf(l->Name, strlen(name) + 10, "%s_%d", name, id); - id++; - l->Location = -1; - } - return l; -} - -void -_slang_label_delete(slang_label *l) -{ - if (l->Name) { - _slang_free(l->Name); - l->Name = NULL; - } - if (l->References) { - _slang_free(l->References); - l->References = NULL; - } - _slang_free(l); -} - - -void -_slang_label_add_reference(slang_label *l, GLuint inst) -{ - const GLuint oldSize = l->NumReferences * sizeof(GLuint); - assert(l->Location < 0); - l->References = _slang_realloc(l->References, - oldSize, oldSize + sizeof(GLuint)); - if (l->References) { - l->References[l->NumReferences] = inst; - l->NumReferences++; - } -} - - -GLint -_slang_label_get_location(const slang_label *l) -{ - return l->Location; -} - - -void -_slang_label_set_location(slang_label *l, GLint location, - struct gl_program *prog) -{ - GLuint i; - - assert(l->Location < 0); - assert(location >= 0); - - l->Location = location; - - /* for the instructions that were waiting to learn the label's location: */ - for (i = 0; i < l->NumReferences; i++) { - const GLuint j = l->References[i]; - prog->Instructions[j].BranchTarget = location; - } - - if (l->References) { - _slang_free(l->References); - l->References = NULL; - } -} diff --git a/src/mesa/shader/slang/slang_label.h b/src/mesa/shader/slang/slang_label.h deleted file mode 100644 index 87068ae7a7..0000000000 --- a/src/mesa/shader/slang/slang_label.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef SLANG_LABEL_H -#define SLANG_LABEL_H 1 - -#include "main/imports.h" -#include "main/mtypes.h" -#include "shader/prog_instruction.h" - - -struct slang_label_ -{ - char *Name; - GLint Location; - /** - * List of instruction references (numbered starting at zero) which need - * their BranchTarget field filled in with the location eventually - * assigned to the label. - */ - GLuint NumReferences; - GLuint *References; /** Array [NumReferences] */ -}; - -typedef struct slang_label_ slang_label; - - -extern slang_label * -_slang_label_new(const char *name); - -extern slang_label * -_slang_label_new_unique(const char *name); - -extern void -_slang_label_delete(slang_label *l); - -extern void -_slang_label_add_reference(slang_label *l, GLuint inst); - -extern GLint -_slang_label_get_location(const slang_label *l); - -extern void -_slang_label_set_location(slang_label *l, GLint location, - struct gl_program *prog); - - -#endif /* SLANG_LABEL_H */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c deleted file mode 100644 index 56d42ca0a7..0000000000 --- a/src/mesa/shader/slang/slang_link.c +++ /dev/null @@ -1,1124 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_link.c - * GLSL linker - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/uniforms.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "shader/prog_uniform.h" -#include "slang_builtin.h" -#include "slang_link.h" - - -/** cast wrapper */ -static struct gl_vertex_program * -vertex_program(struct gl_program *prog) -{ - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - return (struct gl_vertex_program *) prog; -} - - -/** cast wrapper */ -static struct gl_fragment_program * -fragment_program(struct gl_program *prog) -{ - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - return (struct gl_fragment_program *) prog; -} - - -/** - * Record a linking error. - */ -static void -link_error(struct gl_shader_program *shProg, const char *msg) -{ - if (shProg->InfoLog) { - free(shProg->InfoLog); - } - shProg->InfoLog = _mesa_strdup(msg); - shProg->LinkStatus = GL_FALSE; -} - - - -/** - * Check if the given bit is either set or clear in both bitfields. - */ -static GLboolean -bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) -{ - return (flags1 & bit) == (flags2 & bit); -} - - -/** - * Examine the outputs/varyings written by the vertex shader and - * append the names of those outputs onto the Varyings list. - * This will only capture the pre-defined/built-in varyings like - * gl_Position, not user-defined varyings. - */ -static void -update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) -{ - if (shProg->VertexProgram) { - GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten; - GLuint i; - for (i = 0; written && i < VERT_RESULT_MAX; i++) { - if (written & BITFIELD64_BIT(i)) { - const char *name = _slang_vertex_output_name(i); - if (name) - _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); - written &= ~BITFIELD64_BIT(i); - } - } - } -} - - -/** - * Do link error checking related to transform feedback. - */ -static GLboolean -link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg) -{ - GLbitfield varyingMask; - GLuint totalComps, maxComps, i; - - if (shProg->TransformFeedback.NumVarying == 0) { - /* nothing to do */ - return GL_TRUE; - } - - /* Check that there's a vertex shader */ - if (shProg->TransformFeedback.NumVarying > 0 && - !shProg->VertexProgram) { - link_error(shProg, "Transform feedback without vertex shader"); - return GL_FALSE; - } - - /* Check that all named variables exist, and that none are duplicated. - * Also, build a count of the number of varying components to feedback. - */ - totalComps = 0; - varyingMask = 0x0; - for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { - const GLchar *name = shProg->TransformFeedback.VaryingNames[i]; - GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name); - struct gl_program_parameter *p; - - if (v < 0) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "vertex shader does not emit %s", name); - link_error(shProg, msg); - return GL_FALSE; - } - - assert(v < MAX_VARYING); - - /* already seen this varying name? */ - if (varyingMask & (1 << v)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "duplicated transform feedback varying name: %s", - name); - link_error(shProg, msg); - return GL_FALSE; - } - - varyingMask |= (1 << v); - - p = &shProg->Varying->Parameters[v]; - - totalComps += _mesa_sizeof_glsl_type(p->DataType); - } - - if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS) - maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents; - else - maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents; - - /* check max varying components against the limit */ - if (totalComps > maxComps) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "Too many feedback components: %u, max is %u", - totalComps, maxComps); - link_error(shProg, msg); - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Linking varying vars involves rearranging varying vars so that the - * vertex program's output varyings matches the order of the fragment - * program's input varyings. - * We'll then rewrite instructions to replace PROGRAM_VARYING with either - * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or - * fragment shader. - * This is also where we set program Input/OutputFlags to indicate - * which inputs are centroid-sampled, invariant, etc. - */ -static GLboolean -link_varying_vars(GLcontext *ctx, - struct gl_shader_program *shProg, struct gl_program *prog) -{ - GLuint *map, i, firstVarying, newFile; - GLbitfield *inOutFlags; - - map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; - - /* Varying variables are treated like other vertex program outputs - * (and like other fragment program inputs). The position of the - * first varying differs for vertex/fragment programs... - * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. - */ - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - firstVarying = VERT_RESULT_VAR0; - newFile = PROGRAM_OUTPUT; - inOutFlags = prog->OutputFlags; - } - else { - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - firstVarying = FRAG_ATTRIB_VAR0; - newFile = PROGRAM_INPUT; - inOutFlags = prog->InputFlags; - } - - for (i = 0; i < prog->Varying->NumParameters; i++) { - /* see if this varying is in the linked varying list */ - const struct gl_program_parameter *var = prog->Varying->Parameters + i; - GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); - if (j >= 0) { - /* varying is already in list, do some error checking */ - const struct gl_program_parameter *v = - &shProg->Varying->Parameters[j]; - if (var->Size != v->Size) { - link_error(shProg, "mismatched varying variable types"); - free(map); - return GL_FALSE; - } - if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); - link_error(shProg, msg); - free(map); - return GL_FALSE; - } - if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); - link_error(shProg, msg); - free(map); - return GL_FALSE; - } - } - else { - /* not already in linked list */ - j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, - var->DataType, var->Flags); - } - - if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { - link_error(shProg, "Too many varying variables"); - free(map); - return GL_FALSE; - } - - /* Map varying[i] to varying[j]. - * Note: the loop here takes care of arrays or large (sz>4) vars. - */ - { - GLint sz = var->Size; - while (sz > 0) { - inOutFlags[firstVarying + j] = var->Flags; - /*printf("Link varying from %d to %d\n", i, j);*/ - map[i++] = j++; - sz -= 4; - } - i--; /* go back one */ - } - } - - - /* OK, now scan the program/shader instructions looking for varying vars, - * replacing the old index with the new index. - */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (inst->DstReg.File == PROGRAM_VARYING) { - inst->DstReg.File = newFile; - inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; - } - - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_VARYING) { - inst->SrcReg[j].File = newFile; - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; - } - } - } - - free(map); - - /* these will get recomputed before linking is completed */ - prog->InputsRead = 0x0; - prog->OutputsWritten = 0x0; - - return GL_TRUE; -} - - -/** - * Build the shProg->Uniforms list. - * This is basically a list/index of all uniforms found in either/both of - * the vertex and fragment shaders. - * - * About uniforms: - * Each uniform has two indexes, one that points into the vertex - * program's parameter array and another that points into the fragment - * program's parameter array. When the user changes a uniform's value - * we have to change the value in the vertex and/or fragment program's - * parameter array. - * - * This function will be called twice to set up the two uniform->parameter - * mappings. - * - * If a uniform is only present in the vertex program OR fragment program - * then the fragment/vertex parameter index, respectively, will be -1. - */ -static GLboolean -link_uniform_vars(GLcontext *ctx, - struct gl_shader_program *shProg, - struct gl_program *prog, - GLuint *numSamplers) -{ - GLuint samplerMap[200]; /* max number of samplers declared, not used */ - GLuint i; - - for (i = 0; i < prog->Parameters->NumParameters; i++) { - const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - - /* - * XXX FIX NEEDED HERE - * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. - * For example, modelview matrix, light pos, etc. - * Also, we need to update the state-var name-generator code to - * generate GLSL-style names, like "gl_LightSource[0].position". - * Furthermore, we'll need to fix the state-var's size/datatype info. - */ - - if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) - && p->Used) { - /* add this uniform, indexing into the target's Parameters list */ - struct gl_uniform *uniform = - _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); - if (uniform) - uniform->Initialized = p->Initialized; - } - - /* The samplerMap[] table we build here is used to remap/re-index - * sampler references by TEX instructions. - */ - if (p->Type == PROGRAM_SAMPLER && p->Used) { - /* Allocate a new sampler index */ - GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - GLuint newSampNum = *numSamplers; - if (newSampNum >= ctx->Const.MaxTextureImageUnits) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "Too many texture samplers (%u, max is %u)", - newSampNum, ctx->Const.MaxTextureImageUnits); - link_error(shProg, s); - return GL_FALSE; - } - /* save old->new mapping in the table */ - if (oldSampNum < Elements(samplerMap)) - samplerMap[oldSampNum] = newSampNum; - /* update parameter's sampler index */ - prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; - (*numSamplers)++; - } - } - - /* OK, now scan the program/shader instructions looking for texture - * instructions using sampler vars. Replace old sampler indexes with - * new ones. - */ - prog->SamplersUsed = 0x0; - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (_mesa_is_tex_instruction(inst->Opcode)) { - /* here, inst->TexSrcUnit is really the sampler unit */ - const GLint oldSampNum = inst->TexSrcUnit; - -#if 0 - printf("====== remap sampler from %d to %d\n", - inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]); -#endif - - if (oldSampNum < Elements(samplerMap)) { - const GLuint newSampNum = samplerMap[oldSampNum]; - inst->TexSrcUnit = newSampNum; - prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << newSampNum); - if (inst->TexShadow) { - prog->ShadowSamplers |= (1 << newSampNum); - } - } - } - } - - return GL_TRUE; -} - - -/** - * Resolve binding of generic vertex attributes. - * For example, if the vertex shader declared "attribute vec4 foobar" we'll - * allocate a generic vertex attribute for "foobar" and plug that value into - * the vertex program instructions. - * But if the user called glBindAttributeLocation(), those bindings will - * have priority. - */ -static GLboolean -_slang_resolve_attributes(struct gl_shader_program *shProg, - const struct gl_program *origProg, - struct gl_program *linkedProg) -{ - GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; - GLuint i, j; - GLbitfield usedAttributes; /* generics only, not legacy attributes */ - GLbitfield inputsRead = 0x0; - - assert(origProg != linkedProg); - assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); - assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); - - if (!shProg->Attributes) - shProg->Attributes = _mesa_new_parameter_list(); - - if (linkedProg->Attributes) { - _mesa_free_parameter_list(linkedProg->Attributes); - } - linkedProg->Attributes = _mesa_new_parameter_list(); - - - /* Build a bitmask indicating which attribute indexes have been - * explicitly bound by the user with glBindAttributeLocation(). - */ - usedAttributes = 0x0; - for (i = 0; i < shProg->Attributes->NumParameters; i++) { - GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; - usedAttributes |= (1 << attr); - } - - /* If gl_Vertex is used, that actually counts against the limit - * on generic vertex attributes. This avoids the ambiguity of - * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos) - * or generic attribute[0]. If gl_Vertex is used, we want the former. - */ - if (origProg->InputsRead & VERT_BIT_POS) { - usedAttributes |= 0x1; - } - - /* initialize the generic attribute map entries to -1 */ - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - attribMap[i] = -1; - } - - /* - * Scan program for generic attribute references - */ - for (i = 0; i < linkedProg->NumInstructions; i++) { - struct prog_instruction *inst = linkedProg->Instructions + i; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - inputsRead |= (1 << inst->SrcReg[j].Index); - } - - if (inst->SrcReg[j].File == PROGRAM_INPUT && - inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { - /* - * OK, we've found a generic vertex attribute reference. - */ - const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; - - GLint attr = attribMap[k]; - - if (attr < 0) { - /* Need to figure out attribute mapping now. - */ - const char *name = origProg->Attributes->Parameters[k].Name; - const GLint size = origProg->Attributes->Parameters[k].Size; - const GLenum type =origProg->Attributes->Parameters[k].DataType; - GLint index; - - /* See if there's a user-defined attribute binding for - * this name. - */ - index = _mesa_lookup_parameter_index(shProg->Attributes, - -1, name); - if (index >= 0) { - /* Found a user-defined binding */ - attr = shProg->Attributes->Parameters[index].StateIndexes[0]; - } - else { - /* No user-defined binding, choose our own attribute number. - * Start at 1 since generic attribute 0 always aliases - * glVertex/position. - */ - for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) - break; - } - if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { - link_error(shProg, "Too many vertex attributes"); - return GL_FALSE; - } - - /* mark this attribute as used */ - usedAttributes |= (1 << attr); - } - - attribMap[k] = attr; - - /* Save the final name->attrib binding so it can be queried - * with glGetAttributeLocation(). - */ - _mesa_add_attribute(linkedProg->Attributes, name, - size, type, attr); - } - - assert(attr >= 0); - - /* update the instruction's src reg */ - inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; - } - } - } - - /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). - * When the user queries the active attributes we need to include both - * the user-defined attributes and the built-in ones. - */ - for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { - if (inputsRead & (1 << i)) { - _mesa_add_attribute(linkedProg->Attributes, - _slang_vert_attrib_name(i), - 4, /* size in floats */ - _slang_vert_attrib_type(i), - -1 /* attrib/input */); - } - } - - return GL_TRUE; -} - - -/** - * Scan program instructions to update the program's NumTemporaries field. - * Note: this implemenation relies on the code generator allocating - * temps in increasing order (0, 1, 2, ... ). - */ -static void -_slang_count_temporaries(struct gl_program *prog) -{ - GLuint i, j; - GLint maxIndex = -1; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - if (maxIndex < inst->SrcReg[j].Index) - maxIndex = inst->SrcReg[j].Index; - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - if (maxIndex < (GLint) inst->DstReg.Index) - maxIndex = inst->DstReg.Index; - } - } - } - - prog->NumTemporaries = (GLuint) (maxIndex + 1); -} - - -/** - * If an input attribute is indexed with relative addressing we have - * to compute a gl_program::InputsRead bitmask which reflects the fact - * that any input may be referenced by array element. Ex: gl_TexCoord[i]. - * This function computes the bitmask of potentially read inputs. - */ -static GLbitfield -get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) -{ - GLbitfield mask; - - mask = 1 << index; - - if (relAddr) { - if (target == GL_VERTEX_PROGRAM_ARB) { - switch (index) { - case VERT_ATTRIB_TEX0: - mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1) - - ((1U << VERT_ATTRIB_TEX0) - 1); - break; - case VERT_ATTRIB_GENERIC0: - /* different code to avoid uint overflow */ - mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1); - break; - default: - ; /* a non-array input attribute */ - } - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - switch (index) { - case FRAG_ATTRIB_TEX0: - mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1) - - ((1U << FRAG_ATTRIB_TEX0) - 1); - break; - case FRAG_ATTRIB_VAR0: - mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1) - - ((1U << FRAG_ATTRIB_VAR0) - 1); - break; - default: - ; /* a non-array input attribute */ - } - } - else { - assert(0 && "bad program target"); - } - } - else { - } - - return mask; -} - - -/** - * If an output attribute is indexed with relative addressing we have - * to compute a gl_program::OutputsWritten bitmask which reflects the fact - * that any output may be referenced by array element. Ex: gl_TexCoord[i]. - * This function computes the bitmask of potentially written outputs. - */ -static GLbitfield64 -get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) -{ - GLbitfield64 mask; - - mask = BITFIELD64_BIT(index); - - if (relAddr) { - if (target == GL_VERTEX_PROGRAM_ARB) { - switch (index) { - case VERT_RESULT_TEX0: - mask = BITFIELD64_RANGE(VERT_RESULT_TEX0, - (VERT_RESULT_TEX0 - + MAX_TEXTURE_COORD_UNITS - 1)); - break; - case VERT_RESULT_VAR0: - mask = BITFIELD64_RANGE(VERT_RESULT_VAR0, - (VERT_RESULT_VAR0 + MAX_VARYING - 1)); - break; - default: - ; /* a non-array output attribute */ - } - } - else if (target == GL_FRAGMENT_PROGRAM_ARB) { - switch (index) { - case FRAG_RESULT_DATA0: - mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0, - (FRAG_RESULT_DATA0 - + MAX_DRAW_BUFFERS - 1)); - break; - default: - ; /* a non-array output attribute */ - } - } - else { - assert(0 && "bad program target"); - } - } - - return mask; -} - - -/** - * Scan program instructions to update the program's InputsRead and - * OutputsWritten fields. - */ -static void -_slang_update_inputs_outputs(struct gl_program *prog) -{ - GLuint i, j; - GLuint maxAddrReg = 0; - - prog->InputsRead = 0x0; - prog->OutputsWritten = 0x0; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - prog->InputsRead |= get_inputs_read_mask(prog->Target, - inst->SrcReg[j].Index, - inst->SrcReg[j].RelAddr); - } - else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); - } - } - - if (inst->DstReg.File == PROGRAM_OUTPUT) { - prog->OutputsWritten |= get_outputs_written_mask(prog->Target, - inst->DstReg.Index, - inst->DstReg.RelAddr); - } - else if (inst->DstReg.File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); - } - } - prog->NumAddressRegs = maxAddrReg; -} - - - -/** - * Remove extra #version directives from the concatenated source string. - * Disable the extra ones by converting first two chars to //, a comment. - * This is a bit of hack to work around a preprocessor bug that only - * allows one #version directive per source. - */ -static void -remove_extra_version_directives(GLchar *source) -{ - GLuint verCount = 0; - while (1) { - char *ver = strstr(source, "#version"); - if (ver) { - verCount++; - if (verCount > 1) { - ver[0] = '/'; - ver[1] = '/'; - } - source += 8; - } - else { - break; - } - } -} - - - -/** - * Return a new shader whose source code is the concatenation of - * all the shader sources of the given type. - */ -static struct gl_shader * -concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) -{ - struct gl_shader *newShader; - const struct gl_shader *firstShader = NULL; - GLuint *shaderLengths; - GLchar *source; - GLuint totalLen = 0, len = 0; - GLuint i; - - shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); - if (!shaderLengths) { - return NULL; - } - - /* compute total size of new shader source code */ - for (i = 0; i < shProg->NumShaders; i++) { - const struct gl_shader *shader = shProg->Shaders[i]; - if (shader->Type == shaderType) { - shaderLengths[i] = strlen(shader->Source); - totalLen += shaderLengths[i]; - if (!firstShader) - firstShader = shader; - } - } - - if (totalLen == 0) { - free(shaderLengths); - return NULL; - } - - source = (GLchar *) malloc(totalLen + 1); - if (!source) { - free(shaderLengths); - return NULL; - } - - /* concatenate shaders */ - for (i = 0; i < shProg->NumShaders; i++) { - const struct gl_shader *shader = shProg->Shaders[i]; - if (shader->Type == shaderType) { - memcpy(source + len, shader->Source, shaderLengths[i]); - len += shaderLengths[i]; - } - } - source[len] = '\0'; - /* - printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); - */ - - free(shaderLengths); - - remove_extra_version_directives(source); - - newShader = CALLOC_STRUCT(gl_shader); - if (!newShader) { - free(source); - return NULL; - } - - newShader->Type = shaderType; - newShader->Source = source; - newShader->Pragmas = firstShader->Pragmas; - - return newShader; -} - - -/** - * Search the shader program's list of shaders to find the one that - * defines main(). - * This will involve shader concatenation and recompilation if needed. - */ -static struct gl_shader * -get_main_shader(GLcontext *ctx, - struct gl_shader_program *shProg, GLenum type) -{ - struct gl_shader *shader = NULL; - GLuint i; - - /* - * Look for a shader that defines main() and has no unresolved references. - */ - for (i = 0; i < shProg->NumShaders; i++) { - shader = shProg->Shaders[i]; - if (shader->Type == type && - shader->Main && - !shader->UnresolvedRefs) { - /* All set! */ - return shader; - } - } - - /* - * There must have been unresolved references during the original - * compilation. Try concatenating all the shaders of the given type - * and recompile that. - */ - shader = concat_shaders(shProg, type); - - if (shader) { - _slang_compile(ctx, shader); - - /* Finally, check if recompiling failed */ - if (!shader->CompileStatus || - !shader->Main || - shader->UnresolvedRefs) { - link_error(shProg, "Unresolved symbols"); - ctx->Driver.DeleteShader(ctx, shader); - return NULL; - } - } - - return shader; -} - - -/** - * Shader linker. Currently: - * - * 1. The last attached vertex shader and fragment shader are linked. - * 2. Varying vars in the two shaders are combined so their locations - * agree between the vertex and fragment stages. They're treated as - * vertex program output attribs and as fragment program input attribs. - * 3. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked varying - * storage locations. - */ -void -_slang_link(GLcontext *ctx, - GLhandleARB programObj, - struct gl_shader_program *shProg) -{ - const struct gl_vertex_program *vertProg = NULL; - const struct gl_fragment_program *fragProg = NULL; - GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; - GLuint numSamplers = 0; - GLuint i; - - _mesa_clear_shader_program_data(ctx, shProg); - - /* Initialize LinkStatus to "success". Will be cleared if error. */ - shProg->LinkStatus = GL_TRUE; - - /* check that all programs compiled successfully */ - for (i = 0; i < shProg->NumShaders; i++) { - if (!shProg->Shaders[i]->CompileStatus) { - link_error(shProg, "linking with uncompiled shader\n"); - return; - } - } - - shProg->Uniforms = _mesa_new_uniform_list(); - shProg->Varying = _mesa_new_parameter_list(); - - /* - * Find the vertex and fragment shaders which define main() - */ - { - struct gl_shader *vertShader, *fragShader; - vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER); - fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER); - if (vertShader) - vertProg = vertex_program(vertShader->Program); - if (fragShader) - fragProg = fragment_program(fragShader->Program); - if (!shProg->LinkStatus) - return; - } - -#if FEATURE_es2_glsl - /* must have both a vertex and fragment program for ES2 */ - if (ctx->API == API_OPENGLES2) { - if (!vertProg) { - link_error(shProg, "missing vertex shader\n"); - return; - } - if (!fragProg) { - link_error(shProg, "missing fragment shader\n"); - return; - } - } -#endif - - /* - * Make copies of the vertex/fragment programs now since we'll be - * changing src/dst registers after merging the uniforms and varying vars. - */ - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); - if (vertProg) { - struct gl_vertex_program *linked_vprog = - _mesa_clone_vertex_program(ctx, vertProg); - shProg->VertexProgram = linked_vprog; /* refcount OK */ - /* vertex program ID not significant; just set Id for debugging purposes */ - shProg->VertexProgram->Base.Id = shProg->Name; - ASSERT(shProg->VertexProgram->Base.RefCount == 1); - } - - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - if (fragProg) { - struct gl_fragment_program *linked_fprog = - _mesa_clone_fragment_program(ctx, fragProg); - shProg->FragmentProgram = linked_fprog; /* refcount OK */ - /* vertex program ID not significant; just set Id for debugging purposes */ - shProg->FragmentProgram->Base.Id = shProg->Name; - ASSERT(shProg->FragmentProgram->Base.RefCount == 1); - } - - /* link varying vars */ - if (shProg->VertexProgram) { - if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) - return; - } - if (shProg->FragmentProgram) { - if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) - return; - } - - /* link uniform vars */ - if (shProg->VertexProgram) { - if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, - &numSamplers)) { - return; - } - } - if (shProg->FragmentProgram) { - if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, - &numSamplers)) { - return; - } - } - - /*_mesa_print_uniforms(shProg->Uniforms);*/ - - if (shProg->VertexProgram) { - if (!_slang_resolve_attributes(shProg, &vertProg->Base, - &shProg->VertexProgram->Base)) { - return; - } - } - - if (shProg->VertexProgram) { - _slang_update_inputs_outputs(&shProg->VertexProgram->Base); - _slang_count_temporaries(&shProg->VertexProgram->Base); - if (!(shProg->VertexProgram->Base.OutputsWritten - & BITFIELD64_BIT(VERT_RESULT_HPOS))) { - /* the vertex program did not compute a vertex position */ - link_error(shProg, - "gl_Position was not written by vertex shader\n"); - return; - } - } - if (shProg->FragmentProgram) { - _slang_count_temporaries(&shProg->FragmentProgram->Base); - _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); - } - - /* Check that all the varying vars needed by the fragment shader are - * actually produced by the vertex shader. - */ - if (shProg->FragmentProgram) { - const GLbitfield varyingRead - = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; - const GLbitfield64 varyingWritten = shProg->VertexProgram ? - shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; - if ((varyingRead & varyingWritten) != varyingRead) { - link_error(shProg, - "Fragment program using varying vars not written by vertex shader\n"); - return; - } - } - - /* check that gl_FragColor and gl_FragData are not both written to */ - if (shProg->FragmentProgram) { - const GLbitfield64 outputsWritten = - shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && - (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { - link_error(shProg, "Fragment program cannot write both gl_FragColor" - " and gl_FragData[].\n"); - return; - } - } - - update_varying_var_list(ctx, shProg); - - /* checks related to transform feedback */ - if (!link_transform_feedback(ctx, shProg)) { - return; - } - - if (fragProg && shProg->FragmentProgram) { - /* Compute initial program's TexturesUsed info */ - _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); - - /* notify driver that a new fragment program has been compiled/linked */ - vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - &shProg->FragmentProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Mesa pre-link fragment program:\n"); - _mesa_print_program(&fragProg->Base); - _mesa_print_program_parameters(ctx, &fragProg->Base); - - printf("Mesa post-link fragment program:\n"); - _mesa_print_program(&shProg->FragmentProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); - } - } - - if (vertProg && shProg->VertexProgram) { - /* Compute initial program's TexturesUsed info */ - _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); - - /* notify driver that a new vertex program has been compiled/linked */ - fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - &shProg->VertexProgram->Base); - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Mesa pre-link vertex program:\n"); - _mesa_print_program(&vertProg->Base); - _mesa_print_program_parameters(ctx, &vertProg->Base); - - printf("Mesa post-link vertex program:\n"); - _mesa_print_program(&shProg->VertexProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); - } - } - - /* Debug: */ - if (0) { - if (shProg->VertexProgram) - _mesa_postprocess_program(ctx, &shProg->VertexProgram->Base); - if (shProg->FragmentProgram) - _mesa_postprocess_program(ctx, &shProg->FragmentProgram->Base); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("Varying vars:\n"); - _mesa_print_parameter_list(shProg->Varying); - if (shProg->InfoLog) { - printf("Info Log: %s\n", shProg->InfoLog); - } - } - - if (!vertNotify || !fragNotify) { - /* driver rejected one/both of the vertex/fragment programs */ - if (!shProg->InfoLog) { - link_error(shProg, - "Vertex and/or fragment program rejected by driver\n"); - } - } - else { - shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); - } -} - diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h deleted file mode 100644 index 2b44d20787..0000000000 --- a/src/mesa/shader/slang/slang_link.h +++ /dev/null @@ -1,37 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_LINK_H -#define SLANG_LINK_H 1 - -#include "slang_compile.h" - - -extern void -_slang_link(GLcontext *ctx, GLhandleARB h, - struct gl_shader_program *shProg); - - -#endif - diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c deleted file mode 100644 index 9ff21417bc..0000000000 --- a/src/mesa/shader/slang/slang_log.c +++ /dev/null @@ -1,133 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/imports.h" -#include "slang_log.h" -#include "slang_utility.h" - - - -static char *out_of_memory = "Error: Out of memory.\n"; - -void -slang_info_log_construct(slang_info_log * log) -{ - log->text = NULL; - log->dont_free_text = GL_FALSE; - log->error_flag = GL_FALSE; -} - -void -slang_info_log_destruct(slang_info_log * log) -{ - if (!log->dont_free_text) - free(log->text); -} - -static int -slang_info_log_message(slang_info_log * log, const char *prefix, - const char *msg) -{ - GLuint size; - - if (log->dont_free_text) - return 0; - size = slang_string_length(msg) + 2; - if (prefix != NULL) - size += slang_string_length(prefix) + 2; - if (log->text != NULL) { - GLuint old_len = slang_string_length(log->text); - log->text = (char *) - _mesa_realloc(log->text, old_len + 1, old_len + size); - } - else { - log->text = (char *) (malloc(size)); - if (log->text != NULL) - log->text[0] = '\0'; - } - if (log->text == NULL) - return 0; - if (prefix != NULL) { - slang_string_concat(log->text, prefix); - slang_string_concat(log->text, ": "); - } - slang_string_concat(log->text, msg); - slang_string_concat(log->text, "\n"); - - return 1; -} - -int -slang_info_log_print(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - return slang_info_log_message(log, NULL, buf); -} - -int -slang_info_log_error(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - log->error_flag = GL_TRUE; - if (slang_info_log_message(log, "Error", buf)) - return 1; - slang_info_log_memory(log); - return 0; -} - -int -slang_info_log_warning(slang_info_log * log, const char *msg, ...) -{ - va_list va; - char buf[1024]; - - va_start(va, msg); - vsprintf(buf, msg, va); - va_end(va); - if (slang_info_log_message(log, "Warning", buf)) - return 1; - slang_info_log_memory(log); - return 0; -} - -void -slang_info_log_memory(slang_info_log * log) -{ - if (!slang_info_log_message(log, "Error", "Out of memory.")) { - log->dont_free_text = GL_TRUE; - log->error_flag = GL_TRUE; - log->text = out_of_memory; - } -} diff --git a/src/mesa/shader/slang/slang_log.h b/src/mesa/shader/slang/slang_log.h deleted file mode 100644 index dcaba0285a..0000000000 --- a/src/mesa/shader/slang/slang_log.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_LOG_H -#define SLANG_LOG_H - - -typedef struct slang_info_log_ -{ - char *text; - GLboolean dont_free_text; - GLboolean error_flag; -} slang_info_log; - - -extern void -slang_info_log_construct(slang_info_log *); - -extern void -slang_info_log_destruct(slang_info_log *); - -extern int -slang_info_log_print(slang_info_log *, const char *, ...); - -extern int -slang_info_log_error(slang_info_log *, const char *, ...); - -extern int -slang_info_log_warning(slang_info_log *, const char *, ...); - -extern void -slang_info_log_memory(slang_info_log *); - - -#endif /* SLANG_LOG_H */ diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c deleted file mode 100644 index 5eaa7c4427..0000000000 --- a/src/mesa/shader/slang/slang_mem.c +++ /dev/null @@ -1,243 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_mem.c - * - * Memory manager for GLSL compiler. The general idea is to do all - * allocations out of a large pool then just free the pool when done - * compiling to avoid intricate malloc/free tracking and memory leaks. - * - * \author Brian Paul - */ - -#include "main/context.h" -#include "main/macros.h" -#include "slang_mem.h" - - -#define GRANULARITY 8 -#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) - - -/** If 1, use conventional malloc/free. Helpful for debugging */ -#define USE_MALLOC_FREE 0 - - -struct slang_mempool_ -{ - GLuint Size, Used, Count, Largest; - char *Data; - struct slang_mempool_ *Next; -}; - - -slang_mempool * -_slang_new_mempool(GLuint initialSize) -{ - slang_mempool *pool = (slang_mempool *) calloc(1, sizeof(slang_mempool)); - if (pool) { - pool->Data = (char *) calloc(1, initialSize); - /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ - if (!pool->Data) { - free(pool); - return NULL; - } - pool->Size = initialSize; - pool->Used = 0; - } - return pool; -} - - -void -_slang_delete_mempool(slang_mempool *pool) -{ - GLuint total = 0; - while (pool) { - slang_mempool *next = pool->Next; - /* - printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", - pool->Used, pool->Size, pool->Count, pool->Largest); - */ - total += pool->Used; - free(pool->Data); - free(pool); - pool = next; - } - /*printf("TOTAL ALLOCATED: %u\n", total);*/ -} - - -#ifdef DEBUG -static void -check_zero(const char *addr, GLuint n) -{ - GLuint i; - for (i = 0; i < n; i++) { - assert(addr[i]==0); - } -} -#endif - - -#ifdef DEBUG -static GLboolean -is_valid_address(const slang_mempool *pool, void *addr) -{ - while (pool) { - if ((char *) addr >= pool->Data && - (char *) addr < pool->Data + pool->Used) - return GL_TRUE; - - pool = pool->Next; - } - return GL_FALSE; -} -#endif - - -/** - * Alloc 'bytes' from shader mempool. - */ -void * -_slang_alloc(GLuint bytes) -{ -#if USE_MALLOC_FREE - return calloc(1, bytes); -#else - slang_mempool *pool; - GET_CURRENT_CONTEXT(ctx); - pool = (slang_mempool *) ctx->Shader.MemPool; - - if (bytes == 0) - bytes = 1; - - while (pool) { - if (pool->Used + bytes <= pool->Size) { - /* found room */ - void *addr = (void *) (pool->Data + pool->Used); -#ifdef DEBUG - check_zero((char*) addr, bytes); -#endif - pool->Used += ROUND_UP(bytes); - pool->Largest = MAX2(pool->Largest, bytes); - pool->Count++; - /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ - return addr; - } - else if (pool->Next) { - /* try next block */ - pool = pool->Next; - } - else { - /* alloc new pool */ - const GLuint sz = MAX2(bytes, pool->Size); - pool->Next = _slang_new_mempool(sz); - if (!pool->Next) { - /* we're _really_ out of memory */ - return NULL; - } - else { - pool = pool->Next; - pool->Largest = bytes; - pool->Count++; - pool->Used = ROUND_UP(bytes); -#ifdef DEBUG - check_zero((char*) pool->Data, bytes); -#endif - return (void *) pool->Data; - } - } - } - return NULL; -#endif -} - - -void * -_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) -{ -#if USE_MALLOC_FREE - return _mesa_realloc(oldBuffer, oldSize, newSize); -#else - GET_CURRENT_CONTEXT(ctx); - slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; - (void) pool; - - if (newSize < oldSize) { - return oldBuffer; - } - else { - const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; - void *newBuffer = _slang_alloc(newSize); - - if (oldBuffer) - ASSERT(is_valid_address(pool, oldBuffer)); - - if (newBuffer && oldBuffer && copySize > 0) - memcpy(newBuffer, oldBuffer, copySize); - - return newBuffer; - } -#endif -} - - -/** - * Clone string, storing in current mempool. - */ -char * -_slang_strdup(const char *s) -{ - if (s) { - size_t l = strlen(s); - char *s2 = (char *) _slang_alloc(l + 1); - if (s2) - strcpy(s2, s); - return s2; - } - else { - return NULL; - } -} - - -/** - * Don't actually free memory, but mark it (for debugging). - */ -void -_slang_free(void *addr) -{ -#if USE_MALLOC_FREE - free(addr); -#else - if (addr) { - GET_CURRENT_CONTEXT(ctx); - slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; - (void) pool; - ASSERT(is_valid_address(pool, addr)); - } -#endif -} diff --git a/src/mesa/shader/slang/slang_mem.h b/src/mesa/shader/slang/slang_mem.h deleted file mode 100644 index b5bfae2479..0000000000 --- a/src/mesa/shader/slang/slang_mem.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SLANG_MEM_H -#define SLANG_MEM_H - - -#include "main/imports.h" - - -typedef struct slang_mempool_ slang_mempool; - - -extern slang_mempool * -_slang_new_mempool(GLuint initialSize); - -extern void -_slang_delete_mempool(slang_mempool *pool); - -extern void * -_slang_alloc(GLuint bytes); - -extern void * -_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize); - -extern char * -_slang_strdup(const char *s); - -extern void -_slang_free(void *addr); - - -#endif diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c deleted file mode 100644 index 6b34f395fd..0000000000 --- a/src/mesa/shader/slang/slang_print.c +++ /dev/null @@ -1,883 +0,0 @@ - -/** - * Dump/print a slang_operation tree - */ - - -#include "main/imports.h" -#include "slang_compile.h" -#include "slang_print.h" - - -static void -spaces(int n) -{ - while (n--) - printf(" "); -} - - -static void -print_type(const slang_fully_specified_type *t) -{ - switch (t->qualifier) { - case SLANG_QUAL_NONE: - /*printf("");*/ - break; - case SLANG_QUAL_CONST: - printf("const "); - break; - case SLANG_QUAL_ATTRIBUTE: - printf("attrib "); - break; - case SLANG_QUAL_VARYING: - printf("varying "); - break; - case SLANG_QUAL_UNIFORM: - printf("uniform "); - break; - case SLANG_QUAL_OUT: - printf("output "); - break; - case SLANG_QUAL_INOUT: - printf("inout "); - break; - case SLANG_QUAL_FIXEDOUTPUT: - printf("fixedoutput"); - break; - case SLANG_QUAL_FIXEDINPUT: - printf("fixedinput"); - break; - default: - printf("unknown qualifer!"); - } - - switch (t->specifier.type) { - case SLANG_SPEC_VOID: - printf("void"); - break; - case SLANG_SPEC_BOOL: - printf("bool"); - break; - case SLANG_SPEC_BVEC2: - printf("bvec2"); - break; - case SLANG_SPEC_BVEC3: - printf("bvec3"); - break; - case SLANG_SPEC_BVEC4: - printf("bvec4"); - break; - case SLANG_SPEC_INT: - printf("int"); - break; - case SLANG_SPEC_IVEC2: - printf("ivec2"); - break; - case SLANG_SPEC_IVEC3: - printf("ivec3"); - break; - case SLANG_SPEC_IVEC4: - printf("ivec4"); - break; - case SLANG_SPEC_FLOAT: - printf("float"); - break; - case SLANG_SPEC_VEC2: - printf("vec2"); - break; - case SLANG_SPEC_VEC3: - printf("vec3"); - break; - case SLANG_SPEC_VEC4: - printf("vec4"); - break; - case SLANG_SPEC_MAT2: - printf("mat2"); - break; - case SLANG_SPEC_MAT3: - printf("mat3"); - break; - case SLANG_SPEC_MAT4: - printf("mat4"); - break; - case SLANG_SPEC_MAT23: - printf("mat2x3"); - break; - case SLANG_SPEC_MAT32: - printf("mat3x2"); - break; - case SLANG_SPEC_MAT24: - printf("mat2x4"); - break; - case SLANG_SPEC_MAT42: - printf("mat4x2"); - break; - case SLANG_SPEC_MAT34: - printf("mat3x4"); - break; - case SLANG_SPEC_MAT43: - printf("mat4x3"); - break; - case SLANG_SPEC_SAMPLER_1D: - printf("sampler1D"); - break; - case SLANG_SPEC_SAMPLER_2D: - printf("sampler2D"); - break; - case SLANG_SPEC_SAMPLER_3D: - printf("sampler3D"); - break; - case SLANG_SPEC_SAMPLER_CUBE: - printf("samplerCube"); - break; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - printf("sampler1DShadow"); - break; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - printf("sampler2DShadow"); - break; - case SLANG_SPEC_STRUCT: - printf("struct"); - break; - case SLANG_SPEC_ARRAY: - printf("array"); - break; - default: - printf("unknown type"); - } - /*printf("\n");*/ -} - - -static void -print_variable(const slang_variable *v, int indent) -{ - spaces(indent); - printf("VAR "); - print_type(&v->type); - printf(" %s (at %p)", (char *) v->a_name, (void *) v); - if (v->initializer) { - printf(" :=\n"); - slang_print_tree(v->initializer, indent + 3); - } - else { - printf(";\n"); - } -} - - -static void -print_binary(const slang_operation *op, const char *oper, int indent) -{ - assert(op->num_children == 2); -#if 0 - printf("binary at %p locals=%p outer=%p\n", - (void *) op, - (void *) op->locals, - (void *) op->locals->outer_scope); -#endif - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("%s at %p locals=%p outer=%p\n", - oper, (void *) op, (void *) op->locals, - (void *) op->locals->outer_scope); - slang_print_tree(&op->children[1], indent + 3); -} - - -static void -print_generic2(const slang_operation *op, const char *oper, - const char *s, int indent) -{ - GLuint i; - if (oper) { - spaces(indent); - printf("%s %s at %p locals=%p outer=%p\n", - oper, s, (void *) op, (void *) op->locals, - (void *) op->locals->outer_scope); - } - for (i = 0; i < op->num_children; i++) { - spaces(indent); - printf("//child %u of %u:\n", i, op->num_children); - slang_print_tree(&op->children[i], indent); - } -} - -static void -print_generic(const slang_operation *op, const char *oper, int indent) -{ - print_generic2(op, oper, "", indent); -} - - -static const slang_variable_scope * -find_scope(const slang_variable_scope *s, slang_atom name) -{ - GLuint i; - for (i = 0; i < s->num_variables; i++) { - if (s->variables[i]->a_name == name) - return s; - } - if (s->outer_scope) - return find_scope(s->outer_scope, name); - else - return NULL; -} - -static const slang_variable * -find_var(const slang_variable_scope *s, slang_atom name) -{ - GLuint i; - for (i = 0; i < s->num_variables; i++) { - if (s->variables[i]->a_name == name) - return s->variables[i]; - } - if (s->outer_scope) - return find_var(s->outer_scope, name); - else - return NULL; -} - - -void -slang_print_tree(const slang_operation *op, int indent) -{ - GLuint i; - - switch (op->type) { - - case SLANG_OPER_NONE: - spaces(indent); - printf("SLANG_OPER_NONE\n"); - break; - - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - spaces(indent); - printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope); - print_generic(op, NULL, indent+3); - spaces(indent); - printf("}\n"); - break; - - case SLANG_OPER_BLOCK_NEW_SCOPE: - case SLANG_OPER_NON_INLINED_CALL: - spaces(indent); - printf("{{ // new scope locals=%p outer=%p: ", - (void *) op->locals, - (void *) op->locals->outer_scope); - for (i = 0; i < op->locals->num_variables; i++) { - printf("%s ", (char *) op->locals->variables[i]->a_name); - } - printf("\n"); - print_generic(op, NULL, indent+3); - spaces(indent); - printf("}}\n"); - break; - - case SLANG_OPER_VARIABLE_DECL: - assert(op->num_children == 0 || op->num_children == 1); - { - slang_variable *v; - v = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); - if (v) { - const slang_variable_scope *scope; - spaces(indent); - printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope); - print_type(&v->type); - printf(" %s (%p)", (char *) op->a_id, - (void *) find_var(op->locals, op->a_id)); - - scope = find_scope(op->locals, op->a_id); - printf(" (in scope %p) ", (void *) scope); - assert(scope); - if (op->num_children == 1) { - printf(" :=\n"); - slang_print_tree(&op->children[0], indent + 3); - } - else if (v->initializer) { - printf(" := INITIALIZER\n"); - slang_print_tree(v->initializer, indent + 3); - } - else { - printf(";\n"); - } - /* - spaces(indent); - printf("TYPE: "); - print_type(&v->type); - spaces(indent); - printf("ADDR: %d size: %d\n", v->address, v->size); - */ - } - else { - spaces(indent); - printf("DECL %s (anonymous variable!!!!)\n", (char *) op->a_id); - } - } - break; - - case SLANG_OPER_ASM: - spaces(indent); - printf("ASM: %s at %p locals=%p outer=%p\n", - (char *) op->a_id, - (void *) op, - (void *) op->locals, - (void *) op->locals->outer_scope); - print_generic(op, "ASM", indent+3); - break; - - case SLANG_OPER_BREAK: - spaces(indent); - printf("BREAK\n"); - break; - - case SLANG_OPER_CONTINUE: - spaces(indent); - printf("CONTINUE\n"); - break; - - case SLANG_OPER_DISCARD: - spaces(indent); - printf("DISCARD\n"); - break; - - case SLANG_OPER_RETURN: - spaces(indent); - printf("RETURN\n"); - if (op->num_children > 0) - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_RETURN_INLINED: - spaces(indent); - printf("RETURN_INLINED\n"); - if (op->num_children > 0) - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_LABEL: - spaces(indent); - printf("LABEL %s\n", (char *) op->a_id); - break; - - case SLANG_OPER_EXPRESSION: - spaces(indent); - printf("EXPR: locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - /*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/ - slang_print_tree(&op->children[0], indent + 3); - break; - - case SLANG_OPER_IF: - spaces(indent); - printf("IF\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("THEN\n"); - slang_print_tree(&op->children[1], indent + 3); - spaces(indent); - printf("ELSE\n"); - slang_print_tree(&op->children[2], indent + 3); - spaces(indent); - printf("ENDIF\n"); - break; - - case SLANG_OPER_WHILE: - assert(op->num_children == 2); - spaces(indent); - printf("WHILE LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("WHILE cond:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("WHILE body:\n"); - slang_print_tree(&op->children[1], indent + 3); - indent -= 3; - spaces(indent); - printf("END WHILE LOOP\n"); - break; - - case SLANG_OPER_DO: - spaces(indent); - printf("DO LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("DO body:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("DO cond:\n"); - slang_print_tree(&op->children[1], indent + 3); - indent -= 3; - spaces(indent); - printf("END DO LOOP\n"); - break; - - case SLANG_OPER_FOR: - spaces(indent); - printf("FOR LOOP: locals = %p\n", (void *) op->locals); - indent += 3; - spaces(indent); - printf("FOR init:\n"); - slang_print_tree(&op->children[0], indent + 3); - spaces(indent); - printf("FOR condition:\n"); - slang_print_tree(&op->children[1], indent + 3); - spaces(indent); - printf("FOR step:\n"); - slang_print_tree(&op->children[2], indent + 3); - spaces(indent); - printf("FOR body:\n"); - slang_print_tree(&op->children[3], indent + 3); - indent -= 3; - spaces(indent); - printf("ENDFOR\n"); - /* - print_generic(op, "FOR", indent + 3); - */ - break; - - case SLANG_OPER_VOID: - spaces(indent); - printf("(oper-void)\n"); - break; - - case SLANG_OPER_LITERAL_BOOL: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%s ", op->literal[0] ? "TRUE" : "FALSE"); - printf(")\n"); - - break; - - case SLANG_OPER_LITERAL_INT: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%d ", (int) op->literal[i]); - printf(")\n"); - break; - - case SLANG_OPER_LITERAL_FLOAT: - spaces(indent); - printf("LITERAL ("); - for (i = 0; i < op->literal_size; i++) - printf("%f ", op->literal[i]); - printf(")\n"); - break; - - case SLANG_OPER_IDENTIFIER: - { - const slang_variable_scope *scope; - spaces(indent); - if (op->var && op->var->a_name) { - scope = find_scope(op->locals, op->var->a_name); - printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, - (void *) scope); - assert(scope); - } - else { - scope = find_scope(op->locals, op->a_id); - printf("VAR' %s (in scope %p) locals=%p outer=%p\n", - (char *) op->a_id, - (void *) scope, - (void *) op->locals, - (void *) op->locals->outer_scope); - /*assert(scope);*/ - } - } - break; - - case SLANG_OPER_SEQUENCE: - print_generic(op, "COMMA-SEQ", indent+3); - break; - - case SLANG_OPER_ASSIGN: - spaces(indent); - printf("ASSIGNMENT locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - print_binary(op, ":=", indent); - break; - - case SLANG_OPER_ADDASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "+=", indent); - break; - - case SLANG_OPER_SUBASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "-=", indent); - break; - - case SLANG_OPER_MULASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "*=", indent); - break; - - case SLANG_OPER_DIVASSIGN: - spaces(indent); - printf("ASSIGN\n"); - print_binary(op, "/=", indent); - break; - - /*SLANG_OPER_MODASSIGN,*/ - /*SLANG_OPER_LSHASSIGN,*/ - /*SLANG_OPER_RSHASSIGN,*/ - /*SLANG_OPER_ORASSIGN,*/ - /*SLANG_OPER_XORASSIGN,*/ - /*SLANG_OPER_ANDASSIGN,*/ - case SLANG_OPER_SELECT: - spaces(indent); - printf("SLANG_OPER_SELECT n=%d\n", op->num_children); - assert(op->num_children == 3); - slang_print_tree(&op->children[0], indent+3); - spaces(indent); - printf("?\n"); - slang_print_tree(&op->children[1], indent+3); - spaces(indent); - printf(":\n"); - slang_print_tree(&op->children[2], indent+3); - break; - - case SLANG_OPER_LOGICALOR: - print_binary(op, "||", indent); - break; - - case SLANG_OPER_LOGICALXOR: - print_binary(op, "^^", indent); - break; - - case SLANG_OPER_LOGICALAND: - print_binary(op, "&&", indent); - break; - - /*SLANG_OPER_BITOR*/ - /*SLANG_OPER_BITXOR*/ - /*SLANG_OPER_BITAND*/ - case SLANG_OPER_EQUAL: - print_binary(op, "==", indent); - break; - - case SLANG_OPER_NOTEQUAL: - print_binary(op, "!=", indent); - break; - - case SLANG_OPER_LESS: - print_binary(op, "<", indent); - break; - - case SLANG_OPER_GREATER: - print_binary(op, ">", indent); - break; - - case SLANG_OPER_LESSEQUAL: - print_binary(op, "<=", indent); - break; - - case SLANG_OPER_GREATEREQUAL: - print_binary(op, ">=", indent); - break; - - /*SLANG_OPER_LSHIFT*/ - /*SLANG_OPER_RSHIFT*/ - case SLANG_OPER_ADD: - print_binary(op, "+", indent); - break; - - case SLANG_OPER_SUBTRACT: - print_binary(op, "-", indent); - break; - - case SLANG_OPER_MULTIPLY: - print_binary(op, "*", indent); - break; - - case SLANG_OPER_DIVIDE: - print_binary(op, "/", indent); - break; - - /*SLANG_OPER_MODULUS*/ - case SLANG_OPER_PREINCREMENT: - spaces(indent); - printf("PRE++\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_PREDECREMENT: - spaces(indent); - printf("PRE--\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_PLUS: - spaces(indent); - printf("SLANG_OPER_PLUS\n"); - break; - - case SLANG_OPER_MINUS: - spaces(indent); - printf("SLANG_OPER_MINUS\n"); - break; - - /*SLANG_OPER_COMPLEMENT*/ - case SLANG_OPER_NOT: - spaces(indent); - printf("NOT\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_SUBSCRIPT: - spaces(indent); - printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n", - (void *) op->locals, - (void *) op->locals->outer_scope); - print_generic(op, NULL, indent+3); - break; - - case SLANG_OPER_CALL: -#if 0 - slang_function *fun - = _slang_function_locate(A->space.funcs, oper->a_id, - oper->children, - oper->num_children, &A->space, A->atoms); -#endif - spaces(indent); - printf("CALL %s(\n", (char *) op->a_id); - for (i = 0; i < op->num_children; i++) { - slang_print_tree(&op->children[i], indent+3); - if (i + 1 < op->num_children) { - spaces(indent + 3); - printf(",\n"); - } - } - spaces(indent); - printf(")\n"); - break; - - case SLANG_OPER_METHOD: - spaces(indent); - printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id); - break; - - case SLANG_OPER_FIELD: - spaces(indent); - printf("FIELD %s of\n", (char*) op->a_id); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_POSTINCREMENT: - spaces(indent); - printf("POST++\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - case SLANG_OPER_POSTDECREMENT: - spaces(indent); - printf("POST--\n"); - slang_print_tree(&op->children[0], indent+3); - break; - - default: - printf("unknown op->type %d\n", (int) op->type); - } - -} - - - -void -slang_print_function(const slang_function *f, GLboolean body) -{ - GLuint i; - -#if 0 - if (strcmp((char *) f->header.a_name, "main") != 0) - return; -#endif - - printf("FUNCTION %s ( scope=%p\n", - (char *) f->header.a_name, (void *) f->parameters); - - for (i = 0; i < f->param_count; i++) { - print_variable(f->parameters->variables[i], 3); - } - - printf(") param scope = %p\n", (void *) f->parameters); - - if (body && f->body) - slang_print_tree(f->body, 0); -} - - - - - -const char * -slang_type_qual_string(slang_type_qualifier q) -{ - switch (q) { - case SLANG_QUAL_NONE: - return "none"; - case SLANG_QUAL_CONST: - return "const"; - case SLANG_QUAL_ATTRIBUTE: - return "attribute"; - case SLANG_QUAL_VARYING: - return "varying"; - case SLANG_QUAL_UNIFORM: - return "uniform"; - case SLANG_QUAL_OUT: - return "out"; - case SLANG_QUAL_INOUT: - return "inout"; - case SLANG_QUAL_FIXEDOUTPUT: - return "fixedoutput"; - case SLANG_QUAL_FIXEDINPUT: - return "fixedinputk"; - default: - return "qual?"; - } -} - - -static const char * -slang_type_string(slang_type_specifier_type t) -{ - switch (t) { - case SLANG_SPEC_VOID: - return "void"; - case SLANG_SPEC_BOOL: - return "bool"; - case SLANG_SPEC_BVEC2: - return "bvec2"; - case SLANG_SPEC_BVEC3: - return "bvec3"; - case SLANG_SPEC_BVEC4: - return "bvec4"; - case SLANG_SPEC_INT: - return "int"; - case SLANG_SPEC_IVEC2: - return "ivec2"; - case SLANG_SPEC_IVEC3: - return "ivec3"; - case SLANG_SPEC_IVEC4: - return "ivec4"; - case SLANG_SPEC_FLOAT: - return "float"; - case SLANG_SPEC_VEC2: - return "vec2"; - case SLANG_SPEC_VEC3: - return "vec3"; - case SLANG_SPEC_VEC4: - return "vec4"; - case SLANG_SPEC_MAT2: - return "mat2"; - case SLANG_SPEC_MAT3: - return "mat3"; - case SLANG_SPEC_MAT4: - return "mat4"; - case SLANG_SPEC_SAMPLER_1D: - return "sampler1D"; - case SLANG_SPEC_SAMPLER_2D: - return "sampler2D"; - case SLANG_SPEC_SAMPLER_3D: - return "sampler3D"; - case SLANG_SPEC_SAMPLER_CUBE: - return "samplerCube"; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return "sampler1DShadow"; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return "sampler2DShadow"; - case SLANG_SPEC_SAMPLER_RECT: - return "sampler2DRect"; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return "sampler2DRectShadow"; - case SLANG_SPEC_STRUCT: - return "struct"; - case SLANG_SPEC_ARRAY: - return "array"; - default: - return "type?"; - } -} - - -static const char * -slang_fq_type_string(const slang_fully_specified_type *t) -{ - static char str[1000]; - _mesa_snprintf(str, sizeof(str), "%s %s", slang_type_qual_string(t->qualifier), - slang_type_string(t->specifier.type)); - return str; -} - - -void -slang_print_type(const slang_fully_specified_type *t) -{ - printf("%s %s", slang_type_qual_string(t->qualifier), - slang_type_string(t->specifier.type)); -} - - -#if 0 -static char * -slang_var_string(const slang_variable *v) -{ - static char str[1000]; - _mesa_snprintf(str, sizeof(str), "%s : %s", - (char *) v->a_name, - slang_fq_type_string(&v->type)); - return str; -} -#endif - - -void -slang_print_variable(const slang_variable *v) -{ - printf("Name: %s\n", (char *) v->a_name); - printf("Type: %s\n", slang_fq_type_string(&v->type)); -} - - -void -_slang_print_var_scope(const slang_variable_scope *vars, int indent) -{ - GLuint i; - - spaces(indent); - printf("Var scope %p %d vars:\n", (void *) vars, vars->num_variables); - for (i = 0; i < vars->num_variables; i++) { - spaces(indent + 3); - printf("%s (at %p)\n", (char *) vars->variables[i]->a_name, (void*) (vars->variables + i)); - } - spaces(indent + 3); - printf("outer_scope = %p\n", (void*) vars->outer_scope); - - if (vars->outer_scope) { - /*spaces(indent + 3);*/ - _slang_print_var_scope(vars->outer_scope, indent + 3); - } -} - - - -int -slang_checksum_tree(const slang_operation *op) -{ - int s = op->num_children; - GLuint i; - - for (i = 0; i < op->num_children; i++) { - s += slang_checksum_tree(&op->children[i]); - } - return s; -} diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/shader/slang/slang_print.h deleted file mode 100644 index 46605c8061..0000000000 --- a/src/mesa/shader/slang/slang_print.h +++ /dev/null @@ -1,29 +0,0 @@ - - -#ifndef SLANG_PRINT -#define SLANG_PRINT - -extern void -slang_print_function(const slang_function *f, GLboolean body); - -extern void -slang_print_tree(const slang_operation *op, int indent); - -extern const char * -slang_type_qual_string(slang_type_qualifier q); - -extern void -slang_print_type(const slang_fully_specified_type *t); - -extern void -slang_print_variable(const slang_variable *v); - -extern void -_slang_print_var_scope(const slang_variable_scope *s, int indent); - - -extern int -slang_checksum_tree(const slang_operation *op); - -#endif /* SLANG_PRINT */ - diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c deleted file mode 100644 index 13b9ca3c87..0000000000 --- a/src/mesa/shader/slang/slang_simplify.c +++ /dev/null @@ -1,527 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Functions for constant folding, built-in constant lookup, and function - * call casting. - */ - - -#include "main/imports.h" -#include "main/macros.h" -#include "main/get.h" -#include "slang_compile.h" -#include "slang_codegen.h" -#include "slang_simplify.h" -#include "slang_print.h" - - -#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif -#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#endif -#ifndef GL_MAX_VARYING_VECTORS -#define GL_MAX_VARYING_VECTORS 0x8DFC -#endif - - -/** - * Lookup the value of named constant, such as gl_MaxLights. - * \return value of constant, or -1 if unknown - */ -GLint -_slang_lookup_constant(const char *name) -{ - struct constant_info { - const char *Name; - const GLenum Token; - }; - static const struct constant_info info[] = { - { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, - { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, - { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, - { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, - { "gl_MaxLights", GL_MAX_LIGHTS }, - { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, - { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, - { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, - { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, - { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, - { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, - { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, -#if FEATURE_es2_glsl - { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, - { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, - { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, -#endif - { NULL, 0 } - }; - GLuint i; - - for (i = 0; info[i].Name; i++) { - if (strcmp(info[i].Name, name) == 0) { - /* found */ - GLint values[16]; - values[0] = -1; - _mesa_GetIntegerv(info[i].Token, values); - ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */ - return values[0]; - } - } - return -1; -} - - -static slang_operation_type -literal_type(slang_operation_type t1, slang_operation_type t2) -{ - if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) - return SLANG_OPER_LITERAL_FLOAT; - else - return SLANG_OPER_LITERAL_INT; -} - - -/** - * Recursively traverse an AST tree, applying simplifications wherever - * possible. - * At the least, we do constant folding. We need to do that much so that - * compile-time expressions can be evaluated for things like array - * declarations. I.e.: float foo[3 + 5]; - */ -void -_slang_simplify(slang_operation *oper, - const slang_name_space * space, - slang_atom_pool * atoms) -{ - GLboolean isFloat[4]; - GLboolean isBool[4]; - GLuint i, n; - - if (oper->type == SLANG_OPER_IDENTIFIER) { - /* see if it's a named constant */ - GLint value = _slang_lookup_constant((char *) oper->a_id); - /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ - if (value >= 0) { - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = (GLfloat) value; - oper->type = SLANG_OPER_LITERAL_INT; - return; - } - /* look for user-defined constant */ - { - slang_variable *var; - var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); - if (var) { - if (var->type.qualifier == SLANG_QUAL_CONST && - var->initializer && - (var->initializer->type == SLANG_OPER_LITERAL_INT || - var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { - oper->literal[0] = var->initializer->literal[0]; - oper->literal[1] = var->initializer->literal[1]; - oper->literal[2] = var->initializer->literal[2]; - oper->literal[3] = var->initializer->literal[3]; - oper->literal_size = var->initializer->literal_size; - oper->type = var->initializer->type; - /* - printf("value[%s] = %f\n", - (char*) oper->a_id, oper->literal[0]); - */ - return; - } - } - } - } - - /* first, simplify children */ - for (i = 0; i < oper->num_children; i++) { - _slang_simplify(&oper->children[i], space, atoms); - } - - /* examine children */ - n = MIN2(oper->num_children, 4); - for (i = 0; i < n; i++) { - isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || - oper->children[i].type == SLANG_OPER_LITERAL_INT); - isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); - } - - if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { - /* probably simple arithmetic */ - switch (oper->type) { - case SLANG_OPER_ADD: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] + oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); /* frees unused children */ - return; - case SLANG_OPER_SUBTRACT: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] - oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - case SLANG_OPER_MULTIPLY: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] * oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - case SLANG_OPER_DIVIDE: - for (i = 0; i < 4; i++) { - oper->literal[i] - = oper->children[0].literal[i] / oper->children[1].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - oper->type = literal_type(oper->children[0].type, - oper->children[1].type); - slang_operation_destruct(oper); - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 1 && isFloat[0]) { - switch (oper->type) { - case SLANG_OPER_MINUS: - for (i = 0; i < 4; i++) { - oper->literal[i] = -oper->children[0].literal[i]; - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - case SLANG_OPER_PLUS: - COPY_4V(oper->literal, oper->children[0].literal); - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 2 && isBool[0] && isBool[1]) { - /* simple boolean expression */ - switch (oper->type) { - case SLANG_OPER_LOGICALAND: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a && b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - case SLANG_OPER_LOGICALOR: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a || b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - case SLANG_OPER_LOGICALXOR: - for (i = 0; i < 4; i++) { - const GLint a = oper->children[0].literal[i] ? 1 : 0; - const GLint b = oper->children[1].literal[i] ? 1 : 0; - oper->literal[i] = (GLfloat) (a ^ b); - } - oper->literal_size = oper->children[0].literal_size; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_BOOL; - return; - default: - ; /* nothing */ - } - } - - if (oper->num_children == 4 - && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { - /* vec4(flt, flt, flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec4") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->children[2].literal[0]; - oper->literal[3] = oper->children[3].literal[0]; - oper->literal_size = 4; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - } - } - } - - if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { - /* vec3(flt, flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec3") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->children[2].literal[0]; - oper->literal[3] = oper->literal[2]; - oper->literal_size = 3; - slang_operation_destruct(oper); - oper->type = SLANG_OPER_LITERAL_FLOAT; - return; - } - } - } - - if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { - /* vec2(flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - if (strcmp((char *) oper->a_id, "vec2") == 0) { - oper->literal[0] = oper->children[0].literal[0]; - oper->literal[1] = oper->children[1].literal[0]; - oper->literal[2] = oper->literal[1]; - oper->literal[3] = oper->literal[1]; - oper->literal_size = 2; - slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ - oper->type = SLANG_OPER_LITERAL_FLOAT; - assert(oper->num_children == 0); - return; - } - } - } - - if (oper->num_children == 1 && isFloat[0]) { - /* vec2/3/4(flt, flt) constructor */ - if (oper->type == SLANG_OPER_CALL) { - const char *func = (const char *) oper->a_id; - if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { - oper->literal[0] = - oper->literal[1] = - oper->literal[2] = - oper->literal[3] = oper->children[0].literal[0]; - oper->literal_size = func[3] - '0'; - assert(oper->literal_size >= 2); - assert(oper->literal_size <= 4); - slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ - oper->type = SLANG_OPER_LITERAL_FLOAT; - assert(oper->num_children == 0); - return; - } - } - } -} - - - -/** - * Insert casts to try to adapt actual parameters to formal parameters for a - * function call when an exact match for the parameter types is not found. - * Example: - * void foo(int i, bool b) {} - * x = foo(3.15, 9); - * Gets translated into: - * x = foo(int(3.15), bool(9)) - */ -GLboolean -_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) -{ - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const int numParams = fun->param_count - haveRetValue; - int i; - int dbg = 0; - - if (dbg) - printf("Adapt call of %d args to func %s (%d params)\n", - callOper->num_children, (char*) fun->header.a_name, numParams); - - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - slang_variable *paramVar = fun->parameters->variables[i]; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* see if arg type matches parameter type */ - if (!slang_type_specifier_equal(&argType.spec, - ¶mVar->type.specifier)) { - /* need to adapt arg type to match param type */ - const char *constructorName = - slang_type_specifier_type_to_string(paramVar->type.specifier.type); - slang_operation *child = slang_operation_new(1); - - if (dbg) - printf("Need to adapt types of arg %d\n", i); - - slang_operation_copy(child, &callOper->children[i]); - child->locals->outer_scope = callOper->children[i].locals; - -#if 0 - if (_slang_sizeof_type_specifier(&argType.spec) > - _slang_sizeof_type_specifier(¶mVar->type.specifier)) { - } -#endif - - callOper->children[i].type = SLANG_OPER_CALL; - callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); - callOper->children[i].num_children = 1; - callOper->children[i].children = child; - } - - slang_typeinfo_destruct(&argType); - } - - if (dbg) { - printf("===== New call to %s with cast arguments ===============\n", - (char*) fun->header.a_name); - slang_print_tree(callOper, 5); - } - - return GL_TRUE; -} - - -/** - * Adapt the arguments for a function call to match the parameters of - * the given function. - * This is for: - * 1. converting/casting argument types to match parameters - * 2. breaking up vector/matrix types into individual components to - * satisfy constructors. - */ -GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log) -{ - const GLboolean haveRetValue = _slang_function_has_return_value(fun); - const int numParams = fun->param_count - haveRetValue; - int i; - int dbg = 0; - - if (dbg) - printf("Adapt %d args to %d parameters for %s\n", - callOper->num_children, numParams, (char *) fun->header.a_name); - - /* Only try adapting for constructors */ - if (fun->kind != SLANG_FUNC_CONSTRUCTOR) - return GL_FALSE; - - if (callOper->num_children != numParams) { - /* number of arguments doesn't match number of parameters */ - - /* For constructor calls, we can try to unroll vector/matrix args - * into individual floats/ints and try to match the function params. - */ - for (i = 0; i < numParams; i++) { - slang_typeinfo argType; - GLint argSz, j; - - /* Get type of arg[i] */ - if (!slang_typeinfo_construct(&argType)) - return GL_FALSE; - if (!_slang_typeof_operation(&callOper->children[i], space, - &argType, atoms, log)) { - slang_typeinfo_destruct(&argType); - return GL_FALSE; - } - - /* - paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); - assert(paramSz == 1); - */ - argSz = _slang_sizeof_type_specifier(&argType.spec); - if (argSz > 1) { - slang_operation origArg; - /* break up arg[i] into components */ - if (dbg) - printf("Break up arg %d from 1 to %d elements\n", i, argSz); - - slang_operation_construct(&origArg); - slang_operation_copy(&origArg, &callOper->children[i]); - - /* insert argSz-1 new children/args */ - for (j = 0; j < argSz - 1; j++) { - (void) slang_operation_insert(&callOper->num_children, - &callOper->children, i); - } - - /* replace arg[i+j] with subscript/index oper */ - for (j = 0; j < argSz; j++) { - callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; - callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); - callOper->children[i + j].num_children = 2; - callOper->children[i + j].children = slang_operation_new(2); - slang_operation_copy(&callOper->children[i + j].children[0], - &origArg); - callOper->children[i + j].children[1].type - = SLANG_OPER_LITERAL_INT; - callOper->children[i + j].children[1].literal[0] = (GLfloat) j; - } - } - } - } - - if (callOper->num_children < (GLuint) numParams) { - /* still not enough args for all params */ - return GL_FALSE; - } - else if (callOper->num_children > (GLuint) numParams) { - /* now too many arguments */ - /* just truncate */ - callOper->num_children = (GLuint) numParams; - } - - if (dbg) { - printf("===== New call to %s with adapted arguments ===============\n", - (char*) fun->header.a_name); - slang_print_tree(callOper, 5); - } - - return GL_TRUE; -} diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h deleted file mode 100644 index 8689c23b1a..0000000000 --- a/src/mesa/shader/slang/slang_simplify.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_SIMPLIFY_H -#define SLANG_SIMPLIFY_H - - -extern GLint -_slang_lookup_constant(const char *name); - - -extern void -_slang_simplify(slang_operation *oper, - const slang_name_space * space, - slang_atom_pool * atoms); - - -extern GLboolean -_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log); - -extern GLboolean -_slang_adapt_call(slang_operation *callOper, const slang_function *fun, - const slang_name_space * space, - slang_atom_pool * atoms, slang_info_log *log); - - -#endif /* SLANG_SIMPLIFY_H */ diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c deleted file mode 100644 index 656e15670d..0000000000 --- a/src/mesa/shader/slang/slang_storage.c +++ /dev/null @@ -1,321 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_storage.c - * slang variable storage - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_storage.h" -#include "slang_mem.h" - -/* slang_storage_array */ - -GLboolean -slang_storage_array_construct(slang_storage_array * arr) -{ - arr->type = SLANG_STORE_AGGREGATE; - arr->aggregate = NULL; - arr->length = 0; - return GL_TRUE; -} - -GLvoid -slang_storage_array_destruct(slang_storage_array * arr) -{ - if (arr->aggregate != NULL) { - slang_storage_aggregate_destruct(arr->aggregate); - _slang_free(arr->aggregate); - } -} - -/* slang_storage_aggregate */ - -GLboolean -slang_storage_aggregate_construct(slang_storage_aggregate * agg) -{ - agg->arrays = NULL; - agg->count = 0; - return GL_TRUE; -} - -GLvoid -slang_storage_aggregate_destruct(slang_storage_aggregate * agg) -{ - GLuint i; - - for (i = 0; i < agg->count; i++) - slang_storage_array_destruct(agg->arrays + i); - _slang_free(agg->arrays); -} - -static slang_storage_array * -slang_storage_aggregate_push_new(slang_storage_aggregate * agg) -{ - slang_storage_array *arr = NULL; - - agg->arrays = (slang_storage_array *) - _slang_realloc(agg->arrays, - agg->count * sizeof(slang_storage_array), - (agg->count + 1) * sizeof(slang_storage_array)); - if (agg->arrays != NULL) { - arr = agg->arrays + agg->count; - if (!slang_storage_array_construct(arr)) - return NULL; - agg->count++; - } - return arr; -} - -/* _slang_aggregate_variable() */ - -static GLboolean -aggregate_vector(slang_storage_aggregate * agg, slang_storage_type basic_type, - GLuint row_count) -{ - slang_storage_array *arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = basic_type; - arr->length = row_count; - return GL_TRUE; -} - -static GLboolean -aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type, - GLuint columns, GLuint rows) -{ - slang_storage_array *arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = SLANG_STORE_AGGREGATE; - arr->length = columns; - arr->aggregate = (slang_storage_aggregate *) - _slang_alloc(sizeof(slang_storage_aggregate)); - if (arr->aggregate == NULL) - return GL_FALSE; - if (!slang_storage_aggregate_construct(arr->aggregate)) { - _slang_free(arr->aggregate); - arr->aggregate = NULL; - return GL_FALSE; - } - if (!aggregate_vector(arr->aggregate, basic_type, rows)) - return GL_FALSE; - return GL_TRUE; -} - - -static GLboolean -aggregate_variables(slang_storage_aggregate * agg, - slang_variable_scope * vars, slang_function_scope * funcs, - slang_struct_scope * structs, - slang_variable_scope * globals, - slang_atom_pool * atoms) -{ - GLuint i; - - for (i = 0; i < vars->num_variables; i++) - if (!_slang_aggregate_variable(agg, &vars->variables[i]->type.specifier, - vars->variables[i]->array_len, funcs, - structs, globals, atoms)) - return GL_FALSE; - return GL_TRUE; -} - - -GLboolean -_slang_aggregate_variable(slang_storage_aggregate * agg, - slang_type_specifier * spec, GLuint array_len, - slang_function_scope * funcs, - slang_struct_scope * structs, - slang_variable_scope * vars, - slang_atom_pool * atoms) -{ - switch (spec->type) { - case SLANG_SPEC_BOOL: - return aggregate_vector(agg, SLANG_STORE_BOOL, 1); - case SLANG_SPEC_BVEC2: - return aggregate_vector(agg, SLANG_STORE_BOOL, 2); - case SLANG_SPEC_BVEC3: - return aggregate_vector(agg, SLANG_STORE_BOOL, 3); - case SLANG_SPEC_BVEC4: - return aggregate_vector(agg, SLANG_STORE_BOOL, 4); - case SLANG_SPEC_INT: - return aggregate_vector(agg, SLANG_STORE_INT, 1); - case SLANG_SPEC_IVEC2: - return aggregate_vector(agg, SLANG_STORE_INT, 2); - case SLANG_SPEC_IVEC3: - return aggregate_vector(agg, SLANG_STORE_INT, 3); - case SLANG_SPEC_IVEC4: - return aggregate_vector(agg, SLANG_STORE_INT, 4); - case SLANG_SPEC_FLOAT: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 1); - case SLANG_SPEC_VEC2: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 2); - case SLANG_SPEC_VEC3: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 3); - case SLANG_SPEC_VEC4: - return aggregate_vector(agg, SLANG_STORE_FLOAT, 4); - case SLANG_SPEC_MAT2: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 2); - case SLANG_SPEC_MAT3: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 3); - case SLANG_SPEC_MAT4: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 4); - - case SLANG_SPEC_MAT23: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 3); - case SLANG_SPEC_MAT32: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 2); - case SLANG_SPEC_MAT24: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 4); - case SLANG_SPEC_MAT42: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 2); - case SLANG_SPEC_MAT34: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 4); - case SLANG_SPEC_MAT43: - return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); - - case SLANG_SPEC_SAMPLER_1D: - case SLANG_SPEC_SAMPLER_2D: - case SLANG_SPEC_SAMPLER_3D: - case SLANG_SPEC_SAMPLER_CUBE: - case SLANG_SPEC_SAMPLER_1D_SHADOW: - case SLANG_SPEC_SAMPLER_2D_SHADOW: - case SLANG_SPEC_SAMPLER_RECT: - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - case SLANG_SPEC_SAMPLER_1D_ARRAY: - case SLANG_SPEC_SAMPLER_2D_ARRAY: - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - - return aggregate_vector(agg, SLANG_STORE_INT, 1); - case SLANG_SPEC_STRUCT: - return aggregate_variables(agg, spec->_struct->fields, funcs, structs, - vars, atoms); - case SLANG_SPEC_ARRAY: - { - slang_storage_array *arr; - - arr = slang_storage_aggregate_push_new(agg); - if (arr == NULL) - return GL_FALSE; - arr->type = SLANG_STORE_AGGREGATE; - arr->aggregate = (slang_storage_aggregate *) - _slang_alloc(sizeof(slang_storage_aggregate)); - if (arr->aggregate == NULL) - return GL_FALSE; - if (!slang_storage_aggregate_construct(arr->aggregate)) { - _slang_free(arr->aggregate); - arr->aggregate = NULL; - return GL_FALSE; - } - if (!_slang_aggregate_variable(arr->aggregate, spec->_array, 0, - funcs, structs, vars, atoms)) - return GL_FALSE; - arr->length = array_len; - /* TODO: check if 0 < arr->length <= 65535 */ - } - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -GLuint -_slang_sizeof_type(slang_storage_type type) -{ - if (type == SLANG_STORE_AGGREGATE) - return 0; - if (type == SLANG_STORE_VEC4) - return 4 * sizeof(GLfloat); - return sizeof(GLfloat); -} - - -GLuint -_slang_sizeof_aggregate(const slang_storage_aggregate * agg) -{ - GLuint i, size = 0; - - for (i = 0; i < agg->count; i++) { - slang_storage_array *arr = &agg->arrays[i]; - GLuint element_size; - - if (arr->type == SLANG_STORE_AGGREGATE) - element_size = _slang_sizeof_aggregate(arr->aggregate); - else - element_size = _slang_sizeof_type(arr->type); - size += element_size * arr->length; - } - return size; -} - - -#if 0 -GLboolean -_slang_flatten_aggregate(slang_storage_aggregate * flat, - const slang_storage_aggregate * agg) -{ - GLuint i; - - for (i = 0; i < agg->count; i++) { - GLuint j; - - for (j = 0; j < agg->arrays[i].length; j++) { - if (agg->arrays[i].type == SLANG_STORE_AGGREGATE) { - if (!_slang_flatten_aggregate(flat, agg->arrays[i].aggregate)) - return GL_FALSE; - } - else { - GLuint k, count; - slang_storage_type type; - - if (agg->arrays[i].type == SLANG_STORE_VEC4) { - count = 4; - type = SLANG_STORE_FLOAT; - } - else { - count = 1; - type = agg->arrays[i].type; - } - - for (k = 0; k < count; k++) { - slang_storage_array *arr; - - arr = slang_storage_aggregate_push_new(flat); - if (arr == NULL) - return GL_FALSE; - arr->type = type; - arr->length = 1; - } - } - } - } - return GL_TRUE; -} -#endif diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h deleted file mode 100644 index 1876a36dd6..0000000000 --- a/src/mesa/shader/slang/slang_storage.h +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_STORAGE_H -#define SLANG_STORAGE_H - -#include "slang_compile.h" - - -/* - * Program variable data storage is kept completely transparent to the - * front-end compiler. It is up to the back-end how the data is - * actually allocated. The slang_storage_type enum provides the basic - * information about how the memory is interpreted. This abstract - * piece of memory is called a data slot. A data slot of a particular - * type has a fixed size. - * - * For now, only the three basic types are supported, that is bool, - * int and float. Other built-in types like vector or matrix can - * easily be decomposed into a series of basic types. - * - * If the vec4 module is enabled, 4-component vectors of floats are - * used when possible. 4x4 matrices are constructed of 4 vec4 slots. - */ -typedef enum slang_storage_type_ -{ - /* core */ - SLANG_STORE_AGGREGATE, - SLANG_STORE_BOOL, - SLANG_STORE_INT, - SLANG_STORE_FLOAT, - /* vec4 */ - SLANG_STORE_VEC4 -} slang_storage_type; - - -/** - * The slang_storage_array structure groups data slots of the same - * type into an array. This array has a fixed length. Arrays are - * required to have a size equal to the sum of sizes of its - * elements. They are also required to support indirect - * addressing. That is, if B references first data slot in the array, - * S is the size of the data slot and I is the integral index that is - * not known at compile time, B+I*S references I-th data slot. - * - * This structure is also used to break down built-in data types that - * are not supported directly. Vectors, like vec3, are constructed - * from arrays of their basic types. Matrices are formed of an array - * of column vectors, which are in turn processed as other vectors. - */ -typedef struct slang_storage_array_ -{ - slang_storage_type type; - struct slang_storage_aggregate_ *aggregate; - GLuint length; -} slang_storage_array; - -GLboolean slang_storage_array_construct (slang_storage_array *); -GLvoid slang_storage_array_destruct (slang_storage_array *); - - -/** - * The slang_storage_aggregate structure relaxes the indirect - * addressing requirement for slang_storage_array - * structure. Aggregates are always accessed statically - its member - * addresses are well-known at compile time. For example, user-defined - * types are implemented as aggregates. Aggregates can collect data of - * a different type. - */ -typedef struct slang_storage_aggregate_ -{ - slang_storage_array *arrays; - GLuint count; -} slang_storage_aggregate; - -GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *); -GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *); - - -extern GLboolean -_slang_aggregate_variable(slang_storage_aggregate *agg, - slang_type_specifier *spec, - GLuint array_len, - slang_function_scope *funcs, - slang_struct_scope *structs, - slang_variable_scope *vars, - slang_atom_pool *atoms); - -/* - * Returns the size (in machine units) of the given storage type. - * It is an error to pass-in SLANG_STORE_AGGREGATE. - * Returns 0 on error. - */ -extern GLuint -_slang_sizeof_type (slang_storage_type); - - -/** - * Returns total size (in machine units) of the given aggregate. - * Returns 0 on error. - */ -extern GLuint -_slang_sizeof_aggregate (const slang_storage_aggregate *); - - -#if 0 -/** - * Converts structured aggregate to a flat one, with arrays of generic - * type being one-element long. Returns GL_TRUE on success. Returns - * GL_FALSE otherwise. - */ -extern GLboolean -_slang_flatten_aggregate (slang_storage_aggregate *, - const slang_storage_aggregate *); - -#endif - -#endif /* SLANG_STORAGE_H */ diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c deleted file mode 100644 index 0f96768b02..0000000000 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ /dev/null @@ -1,1177 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_typeinfo.c - * slang type info - * \author Michal Krol - */ - -#include "main/imports.h" -#include "shader/prog_instruction.h" -#include "slang_typeinfo.h" -#include "slang_compile.h" -#include "slang_log.h" -#include "slang_mem.h" - - -/** - * Checks if a field selector is a general swizzle (an r-value swizzle - * with replicated components or an l-value swizzle mask) for a - * vector. Returns GL_TRUE if this is the case, is filled with - * swizzle information. Returns GL_FALSE otherwise. - */ -GLboolean -_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz) -{ - GLuint i; - GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE; - - /* init to undefined. - * We rely on undefined/nil values to distinguish between - * regular swizzles and writemasks. - * For example, the swizzle ".xNNN" is the writemask ".x". - * That's different than the swizzle ".xxxx". - */ - for (i = 0; i < 4; i++) - swz->swizzle[i] = SWIZZLE_NIL; - - /* the swizzle can be at most 4-component long */ - swz->num_components = slang_string_length(field); - if (swz->num_components > 4) - return GL_FALSE; - - for (i = 0; i < swz->num_components; i++) { - /* mark which swizzle group is used */ - switch (field[i]) { - case 'x': - case 'y': - case 'z': - case 'w': - xyzw = GL_TRUE; - break; - case 'r': - case 'g': - case 'b': - case 'a': - rgba = GL_TRUE; - break; - case 's': - case 't': - case 'p': - case 'q': - stpq = GL_TRUE; - break; - default: - return GL_FALSE; - } - - /* collect swizzle component */ - switch (field[i]) { - case 'x': - case 'r': - case 's': - swz->swizzle[i] = 0; - break; - case 'y': - case 'g': - case 't': - swz->swizzle[i] = 1; - break; - case 'z': - case 'b': - case 'p': - swz->swizzle[i] = 2; - break; - case 'w': - case 'a': - case 'q': - swz->swizzle[i] = 3; - break; - } - - /* check if the component is valid for given vector's row count */ - if (rows <= swz->swizzle[i]) - return GL_FALSE; - } - - /* only one swizzle group can be used */ - if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq)) - return GL_FALSE; - - return GL_TRUE; -} - - - -/** - * Checks if a general swizzle is an l-value swizzle - these swizzles - * do not have duplicated fields. Returns GL_TRUE if this is a - * swizzle mask. Returns GL_FALSE otherwise - */ -static GLboolean -_slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) -{ - GLuint i, c = 0; - - /* the swizzle may not be longer than the vector dim */ - if (swz->num_components > rows) - return GL_FALSE; - - /* the swizzle components cannot be duplicated */ - for (i = 0; i < swz->num_components; i++) { - if ((c & (1 << swz->swizzle[i])) != 0) - return GL_FALSE; - c |= 1 << swz->swizzle[i]; - } - - return GL_TRUE; -} - - -/** - * Combines (multiplies) two swizzles to form single swizzle. - * Example: "vec.wzyx.yx" --> "vec.zw". - */ -static void -_slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, - const slang_swizzle * right) -{ - GLuint i; - - dst->num_components = right->num_components; - for (i = 0; i < right->num_components; i++) - dst->swizzle[i] = left->swizzle[right->swizzle[i]]; -} - - -typedef struct -{ - const char *name; - slang_type_specifier_type type; -} type_specifier_type_name; - -static const type_specifier_type_name type_specifier_type_names[] = { - {"void", SLANG_SPEC_VOID}, - {"bool", SLANG_SPEC_BOOL}, - {"bvec2", SLANG_SPEC_BVEC2}, - {"bvec3", SLANG_SPEC_BVEC3}, - {"bvec4", SLANG_SPEC_BVEC4}, - {"int", SLANG_SPEC_INT}, - {"ivec2", SLANG_SPEC_IVEC2}, - {"ivec3", SLANG_SPEC_IVEC3}, - {"ivec4", SLANG_SPEC_IVEC4}, - {"float", SLANG_SPEC_FLOAT}, - {"vec2", SLANG_SPEC_VEC2}, - {"vec3", SLANG_SPEC_VEC3}, - {"vec4", SLANG_SPEC_VEC4}, - {"mat2", SLANG_SPEC_MAT2}, - {"mat3", SLANG_SPEC_MAT3}, - {"mat4", SLANG_SPEC_MAT4}, - {"mat2x3", SLANG_SPEC_MAT23}, - {"mat3x2", SLANG_SPEC_MAT32}, - {"mat2x4", SLANG_SPEC_MAT24}, - {"mat4x2", SLANG_SPEC_MAT42}, - {"mat3x4", SLANG_SPEC_MAT34}, - {"mat4x3", SLANG_SPEC_MAT43}, - {"sampler1D", SLANG_SPEC_SAMPLER_1D}, - {"sampler2D", SLANG_SPEC_SAMPLER_2D}, - {"sampler3D", SLANG_SPEC_SAMPLER_3D}, - {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, - {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, - {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, - {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, - {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, - {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, - {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, - {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, - {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, - {NULL, SLANG_SPEC_VOID} -}; - -slang_type_specifier_type -slang_type_specifier_type_from_string(const char *name) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (slang_string_compare(p->name, name) == 0) - break; - p++; - } - return p->type; -} - -const char * -slang_type_specifier_type_to_string(slang_type_specifier_type type) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (p->type == type) - break; - p++; - } - return p->name; -} - -/* slang_fully_specified_type */ - -int -slang_fully_specified_type_construct(slang_fully_specified_type * type) -{ - type->qualifier = SLANG_QUAL_NONE; - slang_type_specifier_ctr(&type->specifier); - return 1; -} - -void -slang_fully_specified_type_destruct(slang_fully_specified_type * type) -{ - slang_type_specifier_dtr(&type->specifier); -} - -int -slang_fully_specified_type_copy(slang_fully_specified_type * x, - const slang_fully_specified_type * y) -{ - slang_fully_specified_type z; - - if (!slang_fully_specified_type_construct(&z)) - return 0; - z.qualifier = y->qualifier; - z.precision = y->precision; - z.variant = y->variant; - z.centroid = y->centroid; - z.layout = y->layout; - z.array_len = y->array_len; - if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { - slang_fully_specified_type_destruct(&z); - return 0; - } - slang_fully_specified_type_destruct(x); - *x = z; - return 1; -} - - -/** - * Test if two fully specified types are compatible. This is a bit - * looser than testing for equality. We don't check the precision, - * variant, centroid, etc. information. - * XXX this may need some tweaking. - */ -GLboolean -slang_fully_specified_types_compatible(const slang_fully_specified_type * x, - const slang_fully_specified_type * y) -{ - if (!slang_type_specifier_equal(&x->specifier, &y->specifier)) - return GL_FALSE; - - if (x->qualifier == SLANG_QUAL_FIXEDINPUT && - y->qualifier == SLANG_QUAL_VARYING) - ; /* ok */ - else if (x->qualifier != y->qualifier) - return GL_FALSE; - - /* Note: don't compare precision, variant, centroid */ - - /* XXX array length? */ - - return GL_TRUE; -} - - -GLvoid -slang_type_specifier_ctr(slang_type_specifier * self) -{ - self->type = SLANG_SPEC_VOID; - self->_struct = NULL; - self->_array = NULL; -} - -GLvoid -slang_type_specifier_dtr(slang_type_specifier * self) -{ - if (self->_struct != NULL) { - slang_struct_destruct(self->_struct); - _slang_free(self->_struct); - } - if (self->_array != NULL) { - slang_type_specifier_dtr(self->_array); - _slang_free(self->_array); - } -} - -slang_type_specifier * -slang_type_specifier_new(slang_type_specifier_type type, - struct slang_struct_ *_struct, - struct slang_type_specifier_ *_array) -{ - slang_type_specifier *spec = - (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); - if (spec) { - spec->type = type; - spec->_struct = _struct; - spec->_array = _array; - } - return spec; -} - -GLboolean -slang_type_specifier_copy(slang_type_specifier * x, - const slang_type_specifier * y) -{ - slang_type_specifier z; - - slang_type_specifier_ctr(&z); - z.type = y->type; - if (z.type == SLANG_SPEC_STRUCT) { - z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (z._struct == NULL) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - if (!slang_struct_construct(z._struct)) { - _slang_free(z._struct); - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - if (!slang_struct_copy(z._struct, y->_struct)) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - } - else if (z.type == SLANG_SPEC_ARRAY) { - z._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - if (z._array == NULL) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - slang_type_specifier_ctr(z._array); - if (!slang_type_specifier_copy(z._array, y->_array)) { - slang_type_specifier_dtr(&z); - return GL_FALSE; - } - } - slang_type_specifier_dtr(x); - *x = z; - return GL_TRUE; -} - - -/** - * Test if two types are equal. - */ -GLboolean -slang_type_specifier_equal(const slang_type_specifier * x, - const slang_type_specifier * y) -{ - if (x->type != y->type) - return GL_FALSE; - if (x->type == SLANG_SPEC_STRUCT) - return slang_struct_equal(x->_struct, y->_struct); - if (x->type == SLANG_SPEC_ARRAY) - return slang_type_specifier_equal(x->_array, y->_array); - return GL_TRUE; -} - - -/** - * As above, but allow float/int casting. - */ -GLboolean -slang_type_specifier_compatible(const slang_type_specifier * x, - const slang_type_specifier * y) -{ - /* special case: float == int */ - if (x->type == SLANG_SPEC_INT && y->type == SLANG_SPEC_FLOAT) { - return GL_TRUE; - } - /* XXX may need to add bool/int compatibility, etc */ - - if (x->type != y->type) - return GL_FALSE; - if (x->type == SLANG_SPEC_STRUCT) - return slang_struct_equal(x->_struct, y->_struct); - if (x->type == SLANG_SPEC_ARRAY) - return slang_type_specifier_compatible(x->_array, y->_array); - return GL_TRUE; -} - - -GLboolean -slang_typeinfo_construct(slang_typeinfo * ti) -{ - memset(ti, 0, sizeof(*ti)); - slang_type_specifier_ctr(&ti->spec); - ti->array_len = 0; - return GL_TRUE; -} - -GLvoid -slang_typeinfo_destruct(slang_typeinfo * ti) -{ - slang_type_specifier_dtr(&ti->spec); -} - - - -/** - * Determine the return type of a function. - * \param a_name the function name - * \param param function parameters (overloading) - * \param num_params number of parameters to function - * \param space namespace to search - * \param spec returns the type - * \param funFound returns pointer to the function, or NULL if not found. - * \return GL_TRUE for success, GL_FALSE if failure (bad function name) - */ -static GLboolean -_slang_typeof_function(slang_atom a_name, - slang_operation * params, GLuint num_params, - const slang_name_space * space, - slang_type_specifier * spec, - slang_function **funFound, - slang_atom_pool *atoms, slang_info_log *log) -{ - GLboolean error; - - *funFound = _slang_function_locate(space->funcs, a_name, params, - num_params, space, atoms, log, &error); - if (error) - return GL_FALSE; - - if (!*funFound) - return GL_TRUE; /* yes, not false */ - - return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier); -} - - -/** - * Determine the type of a math function. - * \param name name of the operator, one of +,-,*,/ or unary - - * \param params array of function parameters - * \param num_params number of parameters - * \param space namespace to use - * \param spec returns the function's type - * \param atoms atom pool - * \return GL_TRUE for success, GL_FALSE if failure - */ -static GLboolean -typeof_math_call(const char *name, slang_operation *call, - const slang_name_space * space, - slang_type_specifier * spec, - slang_atom_pool * atoms, - slang_info_log *log) -{ - if (call->fun) { - /* we've previously resolved this function call */ - slang_type_specifier_copy(spec, &call->fun->header.type.specifier); - return GL_TRUE; - } - else { - slang_atom atom; - slang_function *fun; - - /* number of params: */ - assert(call->num_children == 1 || call->num_children == 2); - - atom = slang_atom_pool_atom(atoms, name); - if (!_slang_typeof_function(atom, call->children, call->num_children, - space, spec, &fun, atoms, log)) - return GL_FALSE; - - if (fun) { - /* Save pointer to save time in future */ - call->fun = fun; - return GL_TRUE; - } - return GL_FALSE; - } -} - - -/** - * Determine the return type of an operation. - * \param op the operation node - * \param space the namespace to use - * \param ti the returned type - * \param atoms atom pool - * \return GL_TRUE for success, GL_FALSE if failure - */ -GLboolean -_slang_typeof_operation(slang_operation * op, - const slang_name_space * space, - slang_typeinfo * ti, - slang_atom_pool * atoms, - slang_info_log *log) -{ - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - - switch (op->type) { - case SLANG_OPER_BLOCK_NO_NEW_SCOPE: - case SLANG_OPER_BLOCK_NEW_SCOPE: - case SLANG_OPER_ASM: - case SLANG_OPER_BREAK: - case SLANG_OPER_CONTINUE: - case SLANG_OPER_DISCARD: - case SLANG_OPER_RETURN: - case SLANG_OPER_IF: - case SLANG_OPER_WHILE: - case SLANG_OPER_DO: - case SLANG_OPER_FOR: - case SLANG_OPER_VOID: - ti->spec.type = SLANG_SPEC_VOID; - break; - case SLANG_OPER_EXPRESSION: - case SLANG_OPER_ASSIGN: - case SLANG_OPER_ADDASSIGN: - case SLANG_OPER_SUBASSIGN: - case SLANG_OPER_MULASSIGN: - case SLANG_OPER_DIVASSIGN: - case SLANG_OPER_PREINCREMENT: - case SLANG_OPER_PREDECREMENT: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_LITERAL_BOOL: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_BOOL; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_BVEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_BVEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_BVEC4; - else { - _mesa_problem(NULL, - "Unexpected bool literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_BOOL; - } - break; - case SLANG_OPER_LOGICALOR: - case SLANG_OPER_LOGICALXOR: - case SLANG_OPER_LOGICALAND: - case SLANG_OPER_EQUAL: - case SLANG_OPER_NOTEQUAL: - case SLANG_OPER_LESS: - case SLANG_OPER_GREATER: - case SLANG_OPER_LESSEQUAL: - case SLANG_OPER_GREATEREQUAL: - case SLANG_OPER_NOT: - ti->spec.type = SLANG_SPEC_BOOL; - break; - case SLANG_OPER_LITERAL_INT: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_INT; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_IVEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_IVEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_IVEC4; - else { - _mesa_problem(NULL, - "Unexpected int literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_INT; - } - break; - case SLANG_OPER_LITERAL_FLOAT: - if (op->literal_size == 1) - ti->spec.type = SLANG_SPEC_FLOAT; - else if (op->literal_size == 2) - ti->spec.type = SLANG_SPEC_VEC2; - else if (op->literal_size == 3) - ti->spec.type = SLANG_SPEC_VEC3; - else if (op->literal_size == 4) - ti->spec.type = SLANG_SPEC_VEC4; - else { - _mesa_problem(NULL, - "Unexpected float literal_size %d in _slang_typeof_operation()", - op->literal_size); - ti->spec.type = SLANG_SPEC_FLOAT; - } - break; - case SLANG_OPER_IDENTIFIER: - case SLANG_OPER_VARIABLE_DECL: - { - slang_variable *var; - var = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); - if (!var) { - slang_info_log_error(log, "undefined variable '%s'", - (char *) op->a_id); - return GL_FALSE; - } - if (!slang_type_specifier_copy(&ti->spec, &var->type.specifier)) { - slang_info_log_memory(log); - return GL_FALSE; - } - ti->can_be_referenced = GL_TRUE; - if (var->type.specifier.type == SLANG_SPEC_ARRAY && - var->type.array_len >= 1) { - /* the datatype is an array, ex: float[3] x; */ - ti->array_len = var->type.array_len; - } - else { - /* the variable is an array, ex: float x[3]; */ - ti->array_len = var->array_len; - } - } - break; - case SLANG_OPER_SEQUENCE: - /* TODO: check [0] and [1] if they match */ - if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { - return GL_FALSE; - } - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - /*case SLANG_OPER_MODASSIGN: */ - /*case SLANG_OPER_LSHASSIGN: */ - /*case SLANG_OPER_RSHASSIGN: */ - /*case SLANG_OPER_ORASSIGN: */ - /*case SLANG_OPER_XORASSIGN: */ - /*case SLANG_OPER_ANDASSIGN: */ - case SLANG_OPER_SELECT: - /* TODO: check [1] and [2] if they match */ - if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { - return GL_FALSE; - } - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - /*case SLANG_OPER_BITOR: */ - /*case SLANG_OPER_BITXOR: */ - /*case SLANG_OPER_BITAND: */ - /*case SLANG_OPER_LSHIFT: */ - /*case SLANG_OPER_RSHIFT: */ - case SLANG_OPER_ADD: - assert(op->num_children == 2); - if (!typeof_math_call("+", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_SUBTRACT: - assert(op->num_children == 2); - if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_MULTIPLY: - assert(op->num_children == 2); - if (!typeof_math_call("*", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - case SLANG_OPER_DIVIDE: - assert(op->num_children == 2); - if (!typeof_math_call("/", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - /*case SLANG_OPER_MODULUS: */ - case SLANG_OPER_PLUS: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - case SLANG_OPER_MINUS: - assert(op->num_children == 1); - if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) - return GL_FALSE; - break; - /*case SLANG_OPER_COMPLEMENT: */ - case SLANG_OPER_SUBSCRIPT: - { - slang_typeinfo _ti; - - if (!slang_typeinfo_construct(&_ti)) - return GL_FALSE; - if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - ti->can_be_referenced = _ti.can_be_referenced; - if (_ti.spec.type == SLANG_SPEC_ARRAY) { - if (!slang_type_specifier_copy(&ti->spec, _ti.spec._array)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - } - else { - if (!_slang_type_is_vector(_ti.spec.type) - && !_slang_type_is_matrix(_ti.spec.type)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "cannot index a non-array type"); - return GL_FALSE; - } - ti->spec.type = _slang_type_base(_ti.spec.type); - } - slang_typeinfo_destruct(&_ti); - } - break; - case SLANG_OPER_CALL: - if (op->array_constructor) { - /* build array typeinfo */ - ti->spec.type = SLANG_SPEC_ARRAY; - ti->spec._array = (slang_type_specifier *) - _slang_alloc(sizeof(slang_type_specifier)); - slang_type_specifier_ctr(ti->spec._array); - - ti->spec._array->type = - slang_type_specifier_type_from_string((char *) op->a_id); - ti->array_len = op->num_children; - } - else if (op->fun) { - /* we've resolved this call before */ - slang_type_specifier_copy(&ti->spec, &op->fun->header.type.specifier); - } - else { - slang_function *fun; - if (!_slang_typeof_function(op->a_id, op->children, op->num_children, - space, &ti->spec, &fun, atoms, log)) - return GL_FALSE; - if (fun) { - /* save result for future use */ - op->fun = fun; - } - else { - slang_struct *s = - slang_struct_scope_find(space->structs, op->a_id, GL_TRUE); - if (s) { - /* struct initializer */ - ti->spec.type = SLANG_SPEC_STRUCT; - ti->spec._struct = - (slang_struct *) _slang_alloc(sizeof(slang_struct)); - if (ti->spec._struct == NULL) - return GL_FALSE; - if (!slang_struct_construct(ti->spec._struct)) { - _slang_free(ti->spec._struct); - ti->spec._struct = NULL; - return GL_FALSE; - } - if (!slang_struct_copy(ti->spec._struct, s)) - return GL_FALSE; - } - else { - /* float, int, vec4, mat3, etc. constructor? */ - const char *name; - slang_type_specifier_type type; - - name = slang_atom_pool_id(atoms, op->a_id); - type = slang_type_specifier_type_from_string(name); - if (type == SLANG_SPEC_VOID) { - slang_info_log_error(log, "undefined function '%s'", name); - return GL_FALSE; - } - ti->spec.type = type; - } - } - } - break; - case SLANG_OPER_METHOD: - /* at this time, GLSL 1.20 only has one method: array.length() - * which returns an integer. - */ - ti->spec.type = SLANG_SPEC_INT; - break; - case SLANG_OPER_FIELD: - { - slang_typeinfo _ti; - - if (!slang_typeinfo_construct(&_ti)) - return GL_FALSE; - if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - if (_ti.spec.type == SLANG_SPEC_STRUCT) { - slang_variable *field; - - field = _slang_variable_locate(_ti.spec._struct->fields, op->a_id, - GL_FALSE); - if (field == NULL) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - if (!slang_type_specifier_copy(&ti->spec, &field->type.specifier)) { - slang_typeinfo_destruct(&_ti); - return GL_FALSE; - } - ti->can_be_referenced = _ti.can_be_referenced; - ti->array_len = field->array_len; - } - else { - GLuint rows; - const char *swizzle; - slang_type_specifier_type base; - - /* determine the swizzle of the field expression */ - if (!_slang_type_is_vector(_ti.spec.type)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "Can't swizzle scalar expression"); - return GL_FALSE; - } - rows = _slang_type_dim(_ti.spec.type); - swizzle = slang_atom_pool_id(atoms, op->a_id); - if (!_slang_is_swizzle(swizzle, rows, &ti->swz)) { - slang_typeinfo_destruct(&_ti); - slang_info_log_error(log, "bad swizzle '%s'", swizzle); - return GL_FALSE; - } - ti->is_swizzled = GL_TRUE; - ti->can_be_referenced = _ti.can_be_referenced - && _slang_is_swizzle_mask(&ti->swz, rows); - if (_ti.is_swizzled) { - slang_swizzle swz; - - /* swizzle the swizzle */ - _slang_multiply_swizzles(&swz, &_ti.swz, &ti->swz); - ti->swz = swz; - } - base = _slang_type_base(_ti.spec.type); - switch (ti->swz.num_components) { - case 1: - ti->spec.type = base; - break; - case 2: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC2; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC2; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC2; - break; - default: - break; - } - break; - case 3: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC3; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC3; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC3; - break; - default: - break; - } - break; - case 4: - switch (base) { - case SLANG_SPEC_FLOAT: - ti->spec.type = SLANG_SPEC_VEC4; - break; - case SLANG_SPEC_INT: - ti->spec.type = SLANG_SPEC_IVEC4; - break; - case SLANG_SPEC_BOOL: - ti->spec.type = SLANG_SPEC_BVEC4; - break; - default: - break; - } - break; - default: - break; - } - } - slang_typeinfo_destruct(&_ti); - } - break; - case SLANG_OPER_POSTINCREMENT: - case SLANG_OPER_POSTDECREMENT: - if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) - return GL_FALSE; - ti->can_be_referenced = GL_FALSE; - ti->is_swizzled = GL_FALSE; - break; - default: - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Determine if a type is a matrix. - * \return GL_TRUE if is a matrix, GL_FALSE otherwise. - */ -GLboolean -_slang_type_is_matrix(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_MAT2: - case SLANG_SPEC_MAT3: - case SLANG_SPEC_MAT4: - case SLANG_SPEC_MAT23: - case SLANG_SPEC_MAT32: - case SLANG_SPEC_MAT24: - case SLANG_SPEC_MAT42: - case SLANG_SPEC_MAT34: - case SLANG_SPEC_MAT43: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Determine if a type is a vector. - * \return GL_TRUE if is a vector, GL_FALSE otherwise. - */ -GLboolean -_slang_type_is_vector(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_IVEC4: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_BVEC4: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Determine if a type is a float, float vector or float matrix. - * \return GL_TRUE if so, GL_FALSE otherwise - */ -GLboolean -_slang_type_is_float_vec_mat(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - case SLANG_SPEC_MAT2: - case SLANG_SPEC_MAT3: - case SLANG_SPEC_MAT4: - case SLANG_SPEC_MAT23: - case SLANG_SPEC_MAT32: - case SLANG_SPEC_MAT24: - case SLANG_SPEC_MAT42: - case SLANG_SPEC_MAT34: - case SLANG_SPEC_MAT43: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Given a vector type, return the type of the vector's elements. - * For a matrix, return the type of the columns. - */ -slang_type_specifier_type -_slang_type_base(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_VEC2: - case SLANG_SPEC_VEC3: - case SLANG_SPEC_VEC4: - return SLANG_SPEC_FLOAT; - case SLANG_SPEC_INT: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_IVEC4: - return SLANG_SPEC_INT; - case SLANG_SPEC_BOOL: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_BVEC4: - return SLANG_SPEC_BOOL; - case SLANG_SPEC_MAT2: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT3: - return SLANG_SPEC_VEC3; - case SLANG_SPEC_MAT4: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT23: - return SLANG_SPEC_VEC3; - case SLANG_SPEC_MAT32: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT24: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT42: - return SLANG_SPEC_VEC2; - case SLANG_SPEC_MAT34: - return SLANG_SPEC_VEC4; - case SLANG_SPEC_MAT43: - return SLANG_SPEC_VEC3; - default: - return SLANG_SPEC_VOID; - } -} - - -/** - * Return the dimensionality of a vector, or for a matrix, return number - * of columns. - */ -GLuint -_slang_type_dim(slang_type_specifier_type ty) -{ - switch (ty) { - case SLANG_SPEC_FLOAT: - case SLANG_SPEC_INT: - case SLANG_SPEC_BOOL: - return 1; - case SLANG_SPEC_VEC2: - case SLANG_SPEC_IVEC2: - case SLANG_SPEC_BVEC2: - case SLANG_SPEC_MAT2: - return 2; - case SLANG_SPEC_VEC3: - case SLANG_SPEC_IVEC3: - case SLANG_SPEC_BVEC3: - case SLANG_SPEC_MAT3: - return 3; - case SLANG_SPEC_VEC4: - case SLANG_SPEC_IVEC4: - case SLANG_SPEC_BVEC4: - case SLANG_SPEC_MAT4: - return 4; - - case SLANG_SPEC_MAT23: - return 2; - case SLANG_SPEC_MAT32: - return 3; - case SLANG_SPEC_MAT24: - return 2; - case SLANG_SPEC_MAT42: - return 4; - case SLANG_SPEC_MAT34: - return 3; - case SLANG_SPEC_MAT43: - return 4; - - default: - return 0; - } -} - - -/** - * Return the GL_* type that corresponds to a SLANG_SPEC_* type. - */ -GLenum -_slang_gltype_from_specifier(const slang_type_specifier *type) -{ - switch (type->type) { - case SLANG_SPEC_BOOL: - return GL_BOOL; - case SLANG_SPEC_BVEC2: - return GL_BOOL_VEC2; - case SLANG_SPEC_BVEC3: - return GL_BOOL_VEC3; - case SLANG_SPEC_BVEC4: - return GL_BOOL_VEC4; - case SLANG_SPEC_INT: - return GL_INT; - case SLANG_SPEC_IVEC2: - return GL_INT_VEC2; - case SLANG_SPEC_IVEC3: - return GL_INT_VEC3; - case SLANG_SPEC_IVEC4: - return GL_INT_VEC4; - case SLANG_SPEC_FLOAT: - return GL_FLOAT; - case SLANG_SPEC_VEC2: - return GL_FLOAT_VEC2; - case SLANG_SPEC_VEC3: - return GL_FLOAT_VEC3; - case SLANG_SPEC_VEC4: - return GL_FLOAT_VEC4; - case SLANG_SPEC_MAT2: - return GL_FLOAT_MAT2; - case SLANG_SPEC_MAT3: - return GL_FLOAT_MAT3; - case SLANG_SPEC_MAT4: - return GL_FLOAT_MAT4; - case SLANG_SPEC_MAT23: - return GL_FLOAT_MAT2x3; - case SLANG_SPEC_MAT32: - return GL_FLOAT_MAT3x2; - case SLANG_SPEC_MAT24: - return GL_FLOAT_MAT2x4; - case SLANG_SPEC_MAT42: - return GL_FLOAT_MAT4x2; - case SLANG_SPEC_MAT34: - return GL_FLOAT_MAT3x4; - case SLANG_SPEC_MAT43: - return GL_FLOAT_MAT4x3; - case SLANG_SPEC_SAMPLER_1D: - return GL_SAMPLER_1D; - case SLANG_SPEC_SAMPLER_2D: - return GL_SAMPLER_2D; - case SLANG_SPEC_SAMPLER_3D: - return GL_SAMPLER_3D; - case SLANG_SPEC_SAMPLER_CUBE: - return GL_SAMPLER_CUBE; - case SLANG_SPEC_SAMPLER_1D_SHADOW: - return GL_SAMPLER_1D_SHADOW; - case SLANG_SPEC_SAMPLER_2D_SHADOW: - return GL_SAMPLER_2D_SHADOW; - case SLANG_SPEC_SAMPLER_RECT: - return GL_SAMPLER_2D_RECT_ARB; - case SLANG_SPEC_SAMPLER_RECT_SHADOW: - return GL_SAMPLER_2D_RECT_SHADOW_ARB; - case SLANG_SPEC_SAMPLER_1D_ARRAY: - return GL_SAMPLER_1D_ARRAY_EXT; - case SLANG_SPEC_SAMPLER_2D_ARRAY: - return GL_SAMPLER_2D_ARRAY_EXT; - case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: - return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; - case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: - return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; - case SLANG_SPEC_ARRAY: - return _slang_gltype_from_specifier(type->_array); - case SLANG_SPEC_STRUCT: - /* fall-through */ - default: - return GL_NONE; - } -} - diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h deleted file mode 100644 index 9a6407a31b..0000000000 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_TYPEINFO_H -#define SLANG_TYPEINFO_H 1 - -#include "main/imports.h" -#include "main/mtypes.h" -#include "slang_log.h" -#include "slang_utility.h" -#include "slang_vartable.h" - - -struct slang_operation_; - -struct slang_name_space_; - - - -/** - * Holds complete information about vector swizzle - the - * array contains vector component source indices, where 0 is "x", 1 - * is "y", 2 is "z" and 3 is "w". - * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. - */ -typedef struct slang_swizzle_ -{ - GLuint num_components; - GLuint swizzle[4]; -} slang_swizzle; - -extern GLboolean -_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); - - -typedef enum slang_type_variant_ -{ - SLANG_VARIANT, /* the default */ - SLANG_INVARIANT /* indicates the "invariant" keyword */ -} slang_type_variant; - - -typedef enum slang_type_centroid_ -{ - SLANG_CENTER, /* the default */ - SLANG_CENTROID /* indicates the "centroid" keyword */ -} slang_type_centroid; - - -/** - * These only apply to gl_FragCoord, but other layout qualifiers may - * appear in the future. - */ -typedef enum slang_layout_qualifier_ -{ - SLANG_LAYOUT_NONE = 0x0, - SLANG_LAYOUT_UPPER_LEFT_BIT = 0x1, - SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT = 0x2 -} slang_layout_qualifier; - - -typedef enum slang_type_qualifier_ -{ - SLANG_QUAL_NONE, - SLANG_QUAL_CONST, - SLANG_QUAL_ATTRIBUTE, - SLANG_QUAL_VARYING, - SLANG_QUAL_UNIFORM, - SLANG_QUAL_OUT, - SLANG_QUAL_INOUT, - SLANG_QUAL_FIXEDOUTPUT, /* internal */ - SLANG_QUAL_FIXEDINPUT /* internal */ -} slang_type_qualifier; - - -typedef enum slang_type_precision_ -{ - SLANG_PREC_DEFAULT, - SLANG_PREC_LOW, - SLANG_PREC_MEDIUM, - SLANG_PREC_HIGH -} slang_type_precision; - - -/** - * The basic shading language types (float, vec4, mat3, etc) - */ -typedef enum slang_type_specifier_type_ -{ - SLANG_SPEC_VOID, - SLANG_SPEC_BOOL, - SLANG_SPEC_BVEC2, - SLANG_SPEC_BVEC3, - SLANG_SPEC_BVEC4, - SLANG_SPEC_INT, - SLANG_SPEC_IVEC2, - SLANG_SPEC_IVEC3, - SLANG_SPEC_IVEC4, - SLANG_SPEC_FLOAT, - SLANG_SPEC_VEC2, - SLANG_SPEC_VEC3, - SLANG_SPEC_VEC4, - SLANG_SPEC_MAT2, - SLANG_SPEC_MAT3, - SLANG_SPEC_MAT4, - SLANG_SPEC_MAT23, - SLANG_SPEC_MAT32, - SLANG_SPEC_MAT24, - SLANG_SPEC_MAT42, - SLANG_SPEC_MAT34, - SLANG_SPEC_MAT43, - SLANG_SPEC_SAMPLER_1D, - SLANG_SPEC_SAMPLER_2D, - SLANG_SPEC_SAMPLER_3D, - SLANG_SPEC_SAMPLER_CUBE, - SLANG_SPEC_SAMPLER_RECT, - SLANG_SPEC_SAMPLER_1D_SHADOW, - SLANG_SPEC_SAMPLER_2D_SHADOW, - SLANG_SPEC_SAMPLER_RECT_SHADOW, - SLANG_SPEC_SAMPLER_1D_ARRAY, - SLANG_SPEC_SAMPLER_2D_ARRAY, - SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, - SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, - SLANG_SPEC_STRUCT, - SLANG_SPEC_ARRAY -} slang_type_specifier_type; - - -extern slang_type_specifier_type -slang_type_specifier_type_from_string(const char *); - -extern const char * -slang_type_specifier_type_to_string(slang_type_specifier_type); - - -/** - * Describes more sophisticated types, like structs and arrays. - */ -typedef struct slang_type_specifier_ -{ - slang_type_specifier_type type; - struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ - struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ -} slang_type_specifier; - - -extern GLvoid -slang_type_specifier_ctr(slang_type_specifier *); - -extern GLvoid -slang_type_specifier_dtr(slang_type_specifier *); - -extern slang_type_specifier * -slang_type_specifier_new(slang_type_specifier_type type, - struct slang_struct_ *_struct, - struct slang_type_specifier_ *_array); - - -extern GLboolean -slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); - -extern GLboolean -slang_type_specifier_equal(const slang_type_specifier *, - const slang_type_specifier *); - - -extern GLboolean -slang_type_specifier_compatible(const slang_type_specifier *x, - const slang_type_specifier *y); - - -typedef struct slang_fully_specified_type_ -{ - slang_type_qualifier qualifier; - slang_type_specifier specifier; - slang_type_precision precision; - slang_type_variant variant; - slang_type_centroid centroid; - slang_layout_qualifier layout; - GLint array_len; /**< -1 if not an array type */ -} slang_fully_specified_type; - -extern int -slang_fully_specified_type_construct(slang_fully_specified_type *); - -extern void -slang_fully_specified_type_destruct(slang_fully_specified_type *); - -extern int -slang_fully_specified_type_copy(slang_fully_specified_type *, - const slang_fully_specified_type *); - -GLboolean -slang_fully_specified_types_compatible(const slang_fully_specified_type * x, - const slang_fully_specified_type * y); - - -typedef struct slang_typeinfo_ -{ - GLboolean can_be_referenced; - GLboolean is_swizzled; - slang_swizzle swz; - slang_type_specifier spec; - GLuint array_len; -} slang_typeinfo; - -extern GLboolean -slang_typeinfo_construct(slang_typeinfo *); - -extern GLvoid -slang_typeinfo_destruct(slang_typeinfo *); - - -extern GLboolean -_slang_typeof_operation(struct slang_operation_ *, - const struct slang_name_space_ *, - slang_typeinfo *, slang_atom_pool *, - slang_info_log *log); - -extern GLboolean -_slang_type_is_matrix(slang_type_specifier_type); - -extern GLboolean -_slang_type_is_vector(slang_type_specifier_type); - -extern GLboolean -_slang_type_is_float_vec_mat(slang_type_specifier_type); - -extern slang_type_specifier_type -_slang_type_base(slang_type_specifier_type); - -extern GLuint -_slang_type_dim(slang_type_specifier_type); - -extern GLenum -_slang_gltype_from_specifier(const slang_type_specifier *type); - -#endif diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c deleted file mode 100644 index c1d57409a4..0000000000 --- a/src/mesa/shader/slang/slang_utility.c +++ /dev/null @@ -1,228 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file slang_utility.c - * slang utilities - * \author Michal Krol - */ - -#include "main/imports.h" -#include "slang_utility.h" -#include "slang_mem.h" - -char * -slang_string_concat (char *dst, const char *src) -{ - return strcpy (dst + strlen (dst), src); -} - - -/* slang_string */ - -GLvoid -slang_string_init (slang_string *self) -{ - self->data = NULL; - self->capacity = 0; - self->length = 0; - self->fail = GL_FALSE; -} - -GLvoid -slang_string_free (slang_string *self) -{ - if (self->data != NULL) - free(self->data); -} - -GLvoid -slang_string_reset (slang_string *self) -{ - self->length = 0; - self->fail = GL_FALSE; -} - -static GLboolean -grow (slang_string *self, GLuint size) -{ - if (self->fail) - return GL_FALSE; - if (size > self->capacity) { - /* do not overflow 32-bit range */ - assert (size < 0x80000000); - - self->data = (char *) (_mesa_realloc (self->data, self->capacity, size * 2)); - self->capacity = size * 2; - if (self->data == NULL) { - self->capacity = 0; - self->fail = GL_TRUE; - return GL_FALSE; - } - } - return GL_TRUE; -} - -GLvoid -slang_string_push (slang_string *self, const slang_string *str) -{ - if (str->fail) { - self->fail = GL_TRUE; - return; - } - if (grow (self, self->length + str->length)) { - memcpy (&self->data[self->length], str->data, str->length); - self->length += str->length; - } -} - -GLvoid -slang_string_pushc (slang_string *self, const char c) -{ - if (grow (self, self->length + 1)) { - self->data[self->length] = c; - self->length++; - } -} - -GLvoid -slang_string_pushs (slang_string *self, const char *cstr, GLuint len) -{ - if (grow (self, self->length + len)) { - memcpy (&self->data[self->length], cstr, len); - self->length += len; - } -} - -GLvoid -slang_string_pushi (slang_string *self, GLint i) -{ - char buffer[12]; - - _mesa_snprintf (buffer, sizeof(buffer), "%d", i); - slang_string_pushs (self, buffer, strlen (buffer)); -} - -const char * -slang_string_cstr (slang_string *self) -{ - if (grow (self, self->length + 1)) - self->data[self->length] = '\0'; - return self->data; -} - -/* slang_atom_pool */ - -void -slang_atom_pool_construct(slang_atom_pool * pool) -{ - GLuint i; - - for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) - pool->entries[i] = NULL; -} - -void -slang_atom_pool_destruct (slang_atom_pool * pool) -{ - GLuint i; - - for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) { - slang_atom_entry * entry; - - entry = pool->entries[i]; - while (entry != NULL) { - slang_atom_entry *next = entry->next; - _slang_free(entry->id); - _slang_free(entry); - entry = next; - } - } -} - -/* - * Search the atom pool for an atom with a given name. - * If atom is not found, create and add it to the pool. - * Returns ATOM_NULL if the atom was not found and the function failed - * to create a new atom. - */ -slang_atom -slang_atom_pool_atom(slang_atom_pool * pool, const char * id) -{ - GLuint hash; - const char * p = id; - slang_atom_entry ** entry; - - /* Hash a given string to a number in the range [0, ATOM_POOL_SIZE). */ - hash = 0; - while (*p != '\0') { - GLuint g; - - hash = (hash << 4) + (GLuint) (*p++); - g = hash & 0xf0000000; - if (g != 0) - hash ^= g >> 24; - hash &= ~g; - } - hash %= SLANG_ATOM_POOL_SIZE; - - /* Now the hash points to a linked list of atoms with names that - * have the same hash value. Search the linked list for a given - * name. - */ - entry = &pool->entries[hash]; - while (*entry != NULL) { - /* If the same, return the associated atom. */ - if (slang_string_compare((**entry).id, id) == 0) - return (slang_atom) (**entry).id; - /* Grab the next atom in the linked list. */ - entry = &(**entry).next; - } - - /* Okay, we have not found an atom. Create a new entry for it. - * Note that the points to the last entry's field. - */ - *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry)); - if (*entry == NULL) - return SLANG_ATOM_NULL; - - /* Initialize a new entry. Because we'll need the actual name of - * the atom, we use the pointer to this string as an actual atom's - * value. - */ - (**entry).next = NULL; - (**entry).id = _slang_strdup(id); - if ((**entry).id == NULL) - return SLANG_ATOM_NULL; - return (slang_atom) (**entry).id; -} - -/** - * Return the name of a given atom. - */ -const char * -slang_atom_pool_id(slang_atom_pool * pool, slang_atom atom) -{ - return (const char *) (atom); -} diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h deleted file mode 100644 index 2c0d0bcbb2..0000000000 --- a/src/mesa/shader/slang/slang_utility.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SLANG_UTILITY_H -#define SLANG_UTILITY_H - - -/* Compile-time assertions. If the expression is zero, try to declare an - * array of size [-1] to cause compilation error. - */ -#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) - - -#define slang_string_compare(str1, str2) strcmp (str1, str2) -#define slang_string_copy(dst, src) strcpy (dst, src) -#define slang_string_length(str) strlen (str) - -char *slang_string_concat (char *, const char *); - -/* slang_string */ - -typedef struct -{ - char *data; - GLuint length; - GLuint capacity; - GLboolean fail; -} slang_string; - -GLvoid -slang_string_init (slang_string *); - -GLvoid -slang_string_free (slang_string *); - -GLvoid -slang_string_reset (slang_string *); - -GLvoid -slang_string_push (slang_string *, const slang_string *); - -GLvoid -slang_string_pushc (slang_string *, const char); - -GLvoid -slang_string_pushs (slang_string *, const char *, GLuint); - -GLvoid -slang_string_pushi (slang_string *, GLint); - -const char * -slang_string_cstr (slang_string *); - -/* slang_atom */ - -typedef GLvoid *slang_atom; - -#define SLANG_ATOM_NULL ((slang_atom) 0) - -typedef struct slang_atom_entry_ -{ - char *id; - struct slang_atom_entry_ *next; -} slang_atom_entry; - -#define SLANG_ATOM_POOL_SIZE 1023 - -typedef struct slang_atom_pool_ -{ - slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; -} slang_atom_pool; - -GLvoid slang_atom_pool_construct (slang_atom_pool *); -GLvoid slang_atom_pool_destruct (slang_atom_pool *); -slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); -const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); - - -#endif diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c deleted file mode 100644 index e07e3a226a..0000000000 --- a/src/mesa/shader/slang/slang_vartable.c +++ /dev/null @@ -1,362 +0,0 @@ - -#include "main/imports.h" -#include "shader/program.h" -#include "shader/prog_print.h" -#include "slang_compile.h" -#include "slang_compile_variable.h" -#include "slang_emit.h" -#include "slang_mem.h" -#include "slang_vartable.h" -#include "slang_ir.h" - - -static int dbg = 0; - - -typedef enum { - FREE, - VAR, - TEMP -} TempState; - - -/** - * Variable/register info for one variable scope. - */ -struct table -{ - int Level; - int NumVars; - slang_variable **Vars; /* array [NumVars] */ - - TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */ - int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */ - - struct table *Parent; /** Parent scope table */ -}; - - -/** - * A variable table is a stack of tables, one per scope. - */ -struct slang_var_table_ -{ - GLint CurLevel; - GLuint MaxRegisters; - struct table *Top; /**< Table at top of stack */ -}; - - - -slang_var_table * -_slang_new_var_table(GLuint maxRegisters) -{ - slang_var_table *vt - = (slang_var_table *) _slang_alloc(sizeof(slang_var_table)); - if (vt) { - vt->MaxRegisters = maxRegisters; - } - return vt; -} - - -void -_slang_delete_var_table(slang_var_table *vt) -{ - if (vt->Top) { - _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()"); - return; - } - _slang_free(vt); -} - - - -/** - * Create new table on top of vartable stack. - * Used when we enter a {} block. - */ -void -_slang_push_var_table(slang_var_table *vt) -{ - struct table *t = (struct table *) _slang_alloc(sizeof(struct table)); - if (t) { - t->Level = vt->CurLevel++; - t->Parent = vt->Top; - if (t->Parent) { - /* copy the info indicating which temp regs are in use */ - memcpy(t->Temps, t->Parent->Temps, sizeof(t->Temps)); - memcpy(t->ValSize, t->Parent->ValSize, sizeof(t->ValSize)); - } - vt->Top = t; - if (dbg) printf("Pushing level %d\n", t->Level); - } -} - - -/** - * Pop top entry from variable table. - * Used when we leave a {} block. - */ -void -_slang_pop_var_table(slang_var_table *vt) -{ - struct table *t = vt->Top; - int i; - - if (dbg) printf("Popping level %d\n", t->Level); - - /* free the storage allocated for each variable */ - for (i = 0; i < t->NumVars; i++) { - slang_ir_storage *store = t->Vars[i]->store; - GLint j; - GLuint comp; - if (dbg) printf(" Free var %s, size %d at %d.%s\n", - (char*) t->Vars[i]->a_name, store->Size, - store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0)); - - if (store->File == PROGRAM_SAMPLER) { - /* samplers have no storage */ - continue; - } - - if (store->Size == 1) - comp = GET_SWZ(store->Swizzle, 0); - else - comp = 0; - - /* store->Index may be -1 if we run out of registers */ - if (store->Index >= 0) { - for (j = 0; j < store->Size; j++) { - assert(t->Temps[store->Index * 4 + j + comp] == VAR); - t->Temps[store->Index * 4 + j + comp] = FREE; - } - } - store->Index = -1; - } - if (t->Parent) { - /* just verify that any remaining allocations in this scope - * were for temps - */ - for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { - if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { - if (dbg) printf(" Free reg %d\n", i/4); - assert(t->Temps[i] == TEMP); - } - } - } - - if (t->Vars) { - _slang_free(t->Vars); - t->Vars = NULL; - } - - vt->Top = t->Parent; - _slang_free(t); - vt->CurLevel--; -} - - -/** - * Add a new variable to the given var/symbol table. - */ -void -_slang_add_variable(slang_var_table *vt, slang_variable *v) -{ - struct table *t; - assert(vt); - t = vt->Top; - assert(t); - if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, (void *) v->store); - t->Vars = (slang_variable **) - _slang_realloc(t->Vars, - t->NumVars * sizeof(slang_variable *), - (t->NumVars + 1) * sizeof(slang_variable *)); - t->Vars[t->NumVars] = v; - t->NumVars++; -} - - -/** - * Look for variable by name in given table. - * If not found, Parent table will be searched. - */ -slang_variable * -_slang_find_variable(const slang_var_table *vt, slang_atom name) -{ - struct table *t = vt->Top; - while (1) { - int i; - for (i = 0; i < t->NumVars; i++) { - if (t->Vars[i]->a_name == name) - return t->Vars[i]; - } - if (t->Parent) - t = t->Parent; - else - return NULL; - } -} - - -/** - * Allocation helper. - * \param size var size in floats - * \return position for var, measured in floats - */ -static GLint -alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) -{ - struct table *t = vt->Top; - /* if size == 1, allocate anywhere, else, pos must be multiple of 4 */ - const GLuint step = (size == 1) ? 1 : 4; - GLuint i, j; - assert(size > 0); /* number of floats */ - - for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { - GLuint found = 0; - for (j = 0; j < (GLuint) size; j++) { - assert(i + j < 4 * MAX_PROGRAM_TEMPS); - if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { - found++; - } - else { - break; - } - } - if (found == size) { - /* found block of size free regs */ - if (size > 1) - assert(i % 4 == 0); - for (j = 0; j < (GLuint) size; j++) { - assert(i + j < 4 * MAX_PROGRAM_TEMPS); - t->Temps[i + j] = isTemp ? TEMP : VAR; - } - assert(i < MAX_PROGRAM_TEMPS * 4); - t->ValSize[i] = size; - return i; - } - } - - /* if we get here, we ran out of registers */ - return -1; -} - - -/** - * Allocate temp register(s) for storing a variable. - * \param size size needed, in floats - * \param swizzle returns swizzle mask for accessing var in register - * \return register allocated, or -1 - */ -GLboolean -_slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - int i; - - if (store->File == PROGRAM_SAMPLER) { - /* don't really allocate storage */ - store->Index = 0; - return GL_TRUE; - } - - i = alloc_reg(vt, store->Size, GL_FALSE); - if (i < 0) - return GL_FALSE; - - store->Index = i / 4; - store->Swizzle = _slang_var_swizzle(store->Size, i % 4); - - if (dbg) - printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n", - store->Size, store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0), - t->Level, - (void*) store); - - return GL_TRUE; -} - - - -/** - * Allocate temp register(s) for storing an unnamed intermediate value. - */ -GLboolean -_slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - const int i = alloc_reg(vt, store->Size, GL_TRUE); - if (i < 0) - return GL_FALSE; - - assert(store->Index < 0); - - store->Index = i / 4; - store->Swizzle = _slang_var_swizzle(store->Size, i % 4); - - if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n", - store->Size, store->Index, - _mesa_swizzle_string(store->Swizzle, 0, 0), t->Level, - (void *) store); - - return GL_TRUE; -} - - -void -_slang_free_temp(slang_var_table *vt, slang_ir_storage *store) -{ - struct table *t = vt->Top; - GLuint i; - GLint r = store->Index; - assert(store->Size > 0); - assert(r >= 0); - assert((GLuint)r + store->Size <= vt->MaxRegisters * 4); - if (dbg) printf("Free temp sz %d at %d.%s (level %d) store %p\n", - store->Size, r, - _mesa_swizzle_string(store->Swizzle, 0, 0), - t->Level, (void *) store); - if (store->Size == 1) { - const GLuint comp = GET_SWZ(store->Swizzle, 0); - /* we can actually fail some of these assertions because of the - * troublesome IR_SWIZZLE handling. - */ -#if 0 - assert(store->Swizzle == MAKE_SWIZZLE4(comp, comp, comp, comp)); - assert(comp < 4); - assert(t->ValSize[r * 4 + comp] == 1); -#endif - assert(t->Temps[r * 4 + comp] == TEMP); - t->Temps[r * 4 + comp] = FREE; - } - else { - /*assert(store->Swizzle == SWIZZLE_NOOP);*/ - assert(t->ValSize[r*4] == store->Size); - for (i = 0; i < (GLuint) store->Size; i++) { - assert(t->Temps[r * 4 + i] == TEMP); - t->Temps[r * 4 + i] = FREE; - } - } -} - - -GLboolean -_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) -{ - struct table *t = vt->Top; - GLuint comp; - assert(store->Index >= 0); - assert(store->Index < (int) vt->MaxRegisters); - if (store->Swizzle == SWIZZLE_NOOP) - comp = 0; - else - comp = GET_SWZ(store->Swizzle, 0); - - if (t->Temps[store->Index * 4 + comp] == TEMP) - return GL_TRUE; - else - return GL_FALSE; -} diff --git a/src/mesa/shader/slang/slang_vartable.h b/src/mesa/shader/slang/slang_vartable.h deleted file mode 100644 index 94bcd63f45..0000000000 --- a/src/mesa/shader/slang/slang_vartable.h +++ /dev/null @@ -1,42 +0,0 @@ - -#ifndef SLANG_VARTABLE_H -#define SLANG_VARTABLE_H - -struct slang_ir_storage_; - -typedef struct slang_var_table_ slang_var_table; - -struct slang_variable_; - -extern slang_var_table * -_slang_new_var_table(GLuint maxRegisters); - -extern void -_slang_delete_var_table(slang_var_table *vt); - -extern void -_slang_push_var_table(slang_var_table *parent); - -extern void -_slang_pop_var_table(slang_var_table *t); - -extern void -_slang_add_variable(slang_var_table *t, struct slang_variable_ *v); - -extern struct slang_variable_ * -_slang_find_variable(const slang_var_table *t, slang_atom name); - -extern GLboolean -_slang_alloc_var(slang_var_table *t, struct slang_ir_storage_ *store); - -extern GLboolean -_slang_alloc_temp(slang_var_table *t, struct slang_ir_storage_ *store); - -extern void -_slang_free_temp(slang_var_table *t, struct slang_ir_storage_ *store); - -extern GLboolean -_slang_is_temp(const slang_var_table *t, const struct slang_ir_storage_ *store); - - -#endif /* SLANG_VARTABLE_H */ diff --git a/src/mesa/slang/descrip.mms b/src/mesa/slang/descrip.mms new file mode 100644 index 0000000000..674b786ac0 --- /dev/null +++ b/src/mesa/slang/descrip.mms @@ -0,0 +1,67 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define swrast [--.swrast] + define array_cache [--.array_cache] + define main [--.main] + define glapi [--.glapi] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = \ + slang_compile.c + +OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\ + slang_compile_function.obj,slang_compile_operation.obj,\ + slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\ + slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\ + slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\ + slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\ + slang_utility.obj,slang_vartable.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +slang_builtin.obj : slang_builtin.c +slang_codegen.obj : slang_codegen.c +slang_compile.obj : slang_compile.c +slang_compile_function.obj : slang_compile_function.c +slang_compile_operation.obj : slang_compile_operation.c +slang_compile_struct.obj : slang_compile_struct.c +slang_compile_variable.obj : slang_compile_variable.c +slang_emit.obj : slang_emit.c +slang_ir.obj : slang_ir.c +slang_label.obj : slang_label.c +slang_library_noise.obj : slang_library_noise.c +slang_link.obj : slang_link.c +slang_log.obj : slang_log.c +slang_mem.obj : slang_mem.c +slang_print.obj : slang_print.c +slang_simplify.obj : slang_simplify.c +slang_storage.obj : slang_storage.c +slang_typeinfo.obj : slang_typeinfo.c +slang_utility.obj : slang_utility.c +slang_vartable.obj : slang_vartable.c diff --git a/src/mesa/slang/library/.gitignore b/src/mesa/slang/library/.gitignore new file mode 100644 index 0000000000..02a89fc7df --- /dev/null +++ b/src/mesa/slang/library/.gitignore @@ -0,0 +1 @@ +*_gc.h diff --git a/src/mesa/slang/library/Makefile b/src/mesa/slang/library/Makefile new file mode 100644 index 0000000000..75c91e7db7 --- /dev/null +++ b/src/mesa/slang/library/Makefile @@ -0,0 +1,51 @@ +# src/mesa/shader/slang/library/Makefile + +TOP = ../../../.. + +include $(TOP)/configs/current + +GLSL_CL = $(TOP)/src/glsl/apps/compile + +# +# targets +# + +.PHONY: default clean + +default: builtin + +clean: + -rm -f *_gc.h + +builtin: builtin_110 builtin_120 + +# +# builtin library sources +# + +builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h + +builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h + + +slang_120_core_gc.h: slang_120_core.gc + $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h + +slang_builtin_120_common_gc.h: slang_builtin_120_common.gc + $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h + +slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc + $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h + +slang_common_builtin_gc.h: slang_common_builtin.gc + $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h + +slang_core_gc.h: slang_core.gc + $(GLSL_CL) fragment slang_core.gc slang_core_gc.h + +slang_fragment_builtin_gc.h: slang_fragment_builtin.gc + $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h + +slang_vertex_builtin_gc.h: slang_vertex_builtin.gc + $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h + diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript new file mode 100644 index 0000000000..0b25467a4e --- /dev/null +++ b/src/mesa/slang/library/SConscript @@ -0,0 +1,52 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +# See also http://www.scons.org/wiki/UsingCodeGenerators + +def glsl_compile_emitter(target, source, env): + env.Depends(target, glsl_compile) + return (target, source) + +bld_frag = Builder( + action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_core_gc.h', + '#src/mesa/shader/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_120_core_gc.h', + '#src/mesa/shader/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') diff --git a/src/mesa/slang/library/slang_120_core.gc b/src/mesa/slang/library/slang_120_core.gc new file mode 100644 index 0000000000..04c5ec2ec5 --- /dev/null +++ b/src/mesa/slang/library/slang_120_core.gc @@ -0,0 +1,1978 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// Constructors and operators introduced in GLSL 1.20 - mostly on new +// (non-square) types of matrices. +// +// One important change in the language is that when a matrix is used +// as an argument to a matrix constructor, it must be the only argument +// for the constructor. The compiler takes care of it by itself and +// here we only care to re-introduce constructors for old (square) +// types of matrices. +// + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +//// mat2x3: 2 columns of vec3 + +mat2x3 __constructor(const float f00, const float f10, const float f20, + const float f01, const float f11, const float f21) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; +} + +mat2x3 __constructor(const float f) +{ + __retVal = mat2x3( f, 0.0, 0.0, + 0.0, f, 0.0); +} + +mat2x3 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat2x3(f); +} + +mat2x3 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat2x3(f); +} + +mat2x3 __constructor(const vec3 c0, const vec3 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + + +//// mat2x4: 2 columns of vec4 + +mat2x4 __constructor(const float f00, const float f10, const float f20, const float f30, + const float f01, const float f11, const float f21, const float f31) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[0].w = f30; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[1].w = f31; +} + +mat2x4 __constructor(const float f) +{ + __retVal = mat2x4( f, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0); +} + +mat2x4 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat2x4(f); +} + +mat2x4 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat2x4(f); +} + +mat2x4 __constructor(const vec4 c0, const vec4 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + + +//// mat3x2: 3 columns of vec2 + +mat3x2 __constructor(const float f00, const float f10, + const float f01, const float f11, + const float f02, const float f12) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[2].x = f02; + __retVal[2].y = f12; +} + +mat3x2 __constructor(const float f) +{ + __retVal = mat3x2( f, 0.0, + 0.0, f, + 0.0, 0.0); +} + +mat3x2 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat3x2(f); +} + +mat3x2 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat3x2(f); +} + +mat3x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + + +//// mat3x4: 3 columns of vec4 + +mat3x4 __constructor(const float f00, const float f10, const float f20, const float f30, + const float f01, const float f11, const float f21, const float f31, + const float f02, const float f12, const float f22, const float f32) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[0].w = f30; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[1].w = f31; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[2].z = f22; + __retVal[2].w = f32; +} + +mat3x4 __constructor(const float f) +{ + __retVal = mat3x4( f, 0.0, 0.0, 0.0, + 0.0, f, 0.0, 0.0, + 0.0, 0.0, f, 0.0); +} + +mat3x4 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat3x4(f); +} + +mat3x4 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat3x4(f); +} + +mat3x4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + + +//// mat4x2: 4 columns of vec2 + +mat4x2 __constructor(const float f00, const float f10, + const float f01, const float f11, + const float f02, const float f12, + const float f03, const float f13) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[3].x = f03; + __retVal[3].y = f13; +} + +mat4x2 __constructor(const float f) +{ + __retVal = mat4x2( f, 0.0, + 0.0, 4, + 0.0, 0.0, + 0.0, 0.0); +} + +mat4x2 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat4x2(f); +} + +mat4x2 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat4x2(f); +} + +mat4x2 __constructor(const vec2 c0, const vec2 c1, const vec2 c2, const vec2 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// mat4x3: 4 columns of vec3 + +mat4x3 __constructor(const float f00, const float f10, const float f20, + const float f01, const float f11, const float f21, + const float f02, const float f12, const float f22, + const float f03, const float f13, const float f23) +{ + __retVal[0].x = f00; + __retVal[0].y = f10; + __retVal[0].z = f20; + __retVal[1].x = f01; + __retVal[1].y = f11; + __retVal[1].z = f21; + __retVal[2].x = f02; + __retVal[2].y = f12; + __retVal[2].z = f22; + __retVal[3].x = f03; + __retVal[3].y = f13; + __retVal[3].z = f23; +} + +mat4x3 __constructor(const float f) +{ + __retVal = mat4x3( f, 0.0, 0.0, + 0.0, f, 0.0, + 0.0, 0.0, f, + 0.0, 0.0, 0.0); +} + +mat4x3 __constructor(const int i) +{ + const float f = float(i); + __retVal = mat4x3(f); +} + +mat4x3 __constructor(const bool b) +{ + const float f = float(b); + __retVal = mat4x3(f); +} + +mat4x3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2, const vec3 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// misc assorted matrix constructors + +mat2 __constructor(const mat2 m) +{ + __retVal = m; +} + +mat2 __constructor(const mat3x2 m) +{ + __retVal = mat2(m[0], m[1]); +} + +mat2 __constructor(const mat4x2 m) +{ + __retVal = mat2(m[0], m[1]); +} + +mat2 __constructor(const mat2x3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat2x4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat3x4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat4x3 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + +mat2 __constructor(const mat4 m) +{ + __retVal = mat2(m[0].xy, m[1].xy); +} + + + +mat2x3 __constructor(const mat2x3 m) +{ + __retVal = m; +} + +mat2x3 __constructor(const mat3 m) +{ + __retVal = mat2x3(m[0], m[1]); +} + +mat2x3 __constructor(const mat4x3 m) +{ + __retVal = mat2x3(m[0], m[1]); +} + +mat2x3 __constructor(const mat2x4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat3x4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat4 m) +{ + __retVal = mat2x3(m[0].xyz, m[1].xyz); +} + +mat2x3 __constructor(const mat2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + +mat2x3 __constructor(const mat3x2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + +mat2x3 __constructor(const mat4x2 m) +{ + __retVal = mat2x3(m[0].x, m[0].y, 0.0, + m[1].x, m[1].y, 0.0); +} + + + +mat2x4 __constructor(const mat2x4 m) +{ + __retVal = m; +} + +mat2x4 __constructor(const mat3x4 m) +{ + __retVal = mat2x4(m[0], m[1]); +} + +mat2x4 __constructor(const mat4 m) +{ + __retVal = mat2x4(m[0], m[1]); +} + +mat2x4 __constructor(const mat2x3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat4x3 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, m[0].z, 0.0, + m[1].x, m[1].y, m[1].z, 0.0); +} + +mat2x4 __constructor(const mat2 m) +{ + __retVal = mat2x4(m[0].x, m[1].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + +mat2x4 __constructor(const mat3x2 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + +mat2x4 __constructor(const mat4x2 m) +{ + __retVal = mat2x4(m[0].x, m[0].y, 0.0, 0.0, + m[1].x, m[1].y, 0.0, 0.0); +} + + + +mat3x2 __constructor(const mat3x2 m) +{ + __retVal = m; +} + +mat3x2 __constructor(const mat4x2 m) +{ + __retVal = mat3x2(m[0], m[1], m[2]); +} + +mat3x2 __constructor(const mat3 m) +{ + __retVal = mat3x2(m[0], m[1], m[2]); +} + +mat3x2 __constructor(const mat3x4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + m[2].x, m[2].y); +} + +mat3x2 __constructor(const mat4x3 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + m[2].x, m[2].y); +} + +mat3x2 __constructor(const mat4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + +mat3x2 __constructor(const mat2 m) +{ + __retVal = mat3x2(m[0], m[1], vec2(0.0)); +} + +mat3x2 __constructor(const mat2x3 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + +mat3x2 __constructor(const mat2x4 m) +{ + __retVal = mat3x2(m[0].x, m[0].y, + m[1].x, m[1].y, + 0.0, 0.0); +} + + + + +mat3 __constructor(const mat3 m) +{ + __retVal = m; +} + +mat3 __constructor(const mat4x3 m) +{ + __retVal = mat3 ( + m[0], + m[1], + m[2] + ); +} + +mat3 __constructor(const mat3x4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz + ); +} + +mat3 __constructor(const mat4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz + ); +} + +mat3 __constructor(const mat2x3 m) +{ + __retVal = mat3 ( + m[0], + m[1], + 0., 0., 1. + ); +} + +mat3 __constructor(const mat2x4 m) +{ + __retVal = mat3 ( + m[0].xyz, + m[1].xyz, + 0., 0., 1. + ); +} + +mat3 __constructor(const mat3x2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + m[2], 1. + ); +} + +mat3 __constructor(const mat4x2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + m[2], 1. + ); +} + +mat3 __constructor(const mat2 m) +{ + __retVal = mat3 ( + m[0], 0., + m[1], 0., + 0., 0., 1. + ); +} + + +mat3x4 __constructor(const mat3x4 m) +{ + __retVal = m; +} + +mat3x4 __constructor(const mat4 m) +{ + __retVal = mat3x4 ( + m[0], + m[1], + m[2] + ); +} + +mat3x4 __constructor(const mat3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + m[2], 0. + ); +} + +mat3x4 __constructor(const mat4x3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + m[2], 0. + ); +} + +mat3x4 __constructor(const mat2x4 m) +{ + __retVal = mat3x4 ( + m[0], + m[1], + 0., 0., 1., 0. + ); +} + +mat3x4 __constructor(const mat2x3 m) +{ + __retVal = mat3x4 ( + m[0], 0., + m[1], 0., + 0., 0., 1., 0. + ); +} + +mat3x4 __constructor(const mat3x2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0. + ); +} + +mat3x4 __constructor(const mat4x2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0. + ); +} + +mat3x4 __constructor(const mat2 m) +{ + __retVal = mat3x4 ( + m[0], 0., 0., + m[1], 0., 0., + 0., 0., 1., 0. + ); +} + + +mat4x2 __constructor(const mat4x2 m) +{ + __retVal = m; +} + +mat4x2 __constructor(const mat4x3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + m[3].xy + ); +} + +mat4x2 __constructor(const mat4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + m[3].xy + ); +} + +mat4x2 __constructor(const mat3x2 m) +{ + __retVal = mat4x2 ( + m[0], + m[1], + 0., 0. + ); +} + +mat4x2 __constructor(const mat3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + 0., 0. + ); +} + +mat4x2 __constructor(const mat3x4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + m[2].xy, + 0., 0. + ); +} + +mat4x2 __constructor(const mat2 m) +{ + __retVal = mat4x2 ( + m[0], + m[1], + 0., 0., + 0., 0. + ); +} + +mat4x2 __constructor(const mat2x3 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + 0., 0., + 0., 0. + ); +} + +mat4x2 __constructor(const mat2x4 m) +{ + __retVal = mat4x2 ( + m[0].xy, + m[1].xy, + 0., 0., + 0., 0. + ); +} + + +mat4x3 __constructor(const mat4x3 m) +{ + __retVal = m; +} + +mat4x3 __constructor(const mat4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz, + m[3].xyz + ); +} + +mat4x3 __constructor(const mat3 m) +{ + __retVal = mat4x3 ( + m[0], + m[1], + m[2], + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat3x4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + m[2].xyz, + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat4x2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + m[2], 1., + m[3], 0. + ); +} + +mat4x3 __constructor(const mat2x3 m) +{ + __retVal = mat4x3 ( + m[0], + m[1], + 0., 0., 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat3x2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + m[2], 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat2x4 m) +{ + __retVal = mat4x3 ( + m[0].xyz, + m[1].xyz, + 0., 0., 1., + 0., 0., 0. + ); +} + +mat4x3 __constructor(const mat2 m) +{ + __retVal = mat4x3 ( + m[0], 0., + m[1], 0., + 0., 0., 1., + 0., 0., 0. + ); +} + + +mat4 __constructor(const mat4 m) +{ + __retVal = m; +} + +mat4 __constructor(const mat3x4 m) +{ + __retVal = mat4 ( + m[0], + m[1], + m[2], + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat4x3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + m[2], 0., + m[3], 1. + ); +} + +mat4 __constructor(const mat2x4 m) +{ + __retVal = mat4 ( + m[0], + m[1], + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat4x2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0., + m[3], 0., 1. + ); +} + +mat4 __constructor(const mat3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + m[2], 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat2x3 m) +{ + __retVal = mat4 ( + m[0], 0., + m[1], 0., + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat3x2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + m[2], 1., 0., + 0., 0., 0., 1. + ); +} + +mat4 __constructor(const mat2 m) +{ + __retVal = mat4 ( + m[0], 0., 0., + m[1], 0., 0., + 0., 0., 1., 0., + 0., 0., 0., 1. + ); +} + + +void __operator += (inout mat2x3 m, const mat2x3 n) { + m[0] += n[0]; + m[1] += n[1]; +} + +void __operator += (inout mat2x4 m, const mat2x4 n) { + m[0] += n[0]; + m[1] += n[1]; +} + +void __operator += (inout mat3x2 m, const mat3x2 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; +} + +void __operator += (inout mat3x4 m, const mat3x4 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; +} + +void __operator += (inout mat4x2 m, const mat4x2 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; + m[3] += n[3]; +} + +void __operator += (inout mat4x3 m, const mat4x3 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; + m[3] += n[3]; +} + + +void __operator -= (inout mat2x3 m, const mat2x3 n) { + m[0] -= n[0]; + m[1] -= n[1]; +} + +void __operator -= (inout mat2x4 m, const mat2x4 n) { + m[0] -= n[0]; + m[1] -= n[1]; +} + +void __operator -= (inout mat3x2 m, const mat3x2 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; +} + +void __operator -= (inout mat3x4 m, const mat3x4 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; +} + +void __operator -= (inout mat4x2 m, const mat4x2 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; + m[3] -= n[3]; +} + +void __operator -= (inout mat4x3 m, const mat4x3 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; + m[3] -= n[3]; +} + + +void __operator /= (inout mat2x3 m, const mat2x3 n) { + m[0] /= n[0]; + m[1] /= n[1]; +} + +void __operator /= (inout mat2x4 m, const mat2x4 n) { + m[0] /= n[0]; + m[1] /= n[1]; +} + +void __operator /= (inout mat3x2 m, const mat3x2 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; +} + +void __operator /= (inout mat3x4 m, const mat3x4 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; +} + +void __operator /= (inout mat4x2 m, const mat4x2 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; + m[3] /= n[3]; +} + +void __operator /= (inout mat4x3 m, const mat4x3 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; + m[3] /= n[3]; +} + + +vec3 __operator * (const mat2x3 m, const vec2 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z; +} + +vec4 __operator * (const mat2x4 m, const vec2 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z; + __retVal.w = v.x * m[0].w + v.y * m[1].w; +} + +vec2 __operator * (const mat3x2 m, const vec3 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; +} + +vec4 __operator * (const mat3x4 m, const vec3 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z; + __retVal.w = v.x * m[0].w + v.y * m[1].w + v.z * m[2].w; +} + +vec2 __operator * (const mat4x2 m, const vec4 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; +} + +vec3 __operator * (const mat4x3 m, const vec4 v) +{ + __retVal.x = v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x; + __retVal.y = v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y; + __retVal.z = v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z; +} + + +mat3x2 __operator * (const mat2 m, const mat3x2 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat2 m, const mat4x2 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat2x3 m, const mat2 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3 __operator * (const mat2x3 m, const mat3x2 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x3 __operator * (const mat2x3 m, const mat4x2 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat2x4 m, const mat2 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat2x4 m, const mat3x2 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4 __operator * (const mat2x4 m, const mat4x2 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2 __operator * (const mat3x2 m, const mat2x3 n) +{ + //return mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x2 __operator * (const mat3x2 m, const mat3 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat3x2 m, const mat4x3 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat3 m, const mat2x3 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat4x3 __operator * (const mat3 m, const mat4x3 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat3x4 m, const mat2x3 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat3x4 m, const mat3 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4 __operator * (const mat3x4 m, const mat4x3 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2 __operator * (const mat4x2 m, const mat2x4 n) +{ + //return = mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x2 __operator * (const mat4x2 m, const mat3x4 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x2 __operator * (const mat4x2 m, const mat4 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x3 __operator * (const mat4x3 m, const mat2x4 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3 __operator * (const mat4x3 m, const mat3x4 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + +mat4x3 __operator * (const mat4x3 m, const mat4 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; +} + + +mat2x4 __operator * (const mat4 m, const mat2x4 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; +} + +mat3x4 __operator * (const mat4 m, const mat3x4 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; +} + + +void __operator *= (inout mat2x3 m, const mat2 n) { + m = m * n; +} + +void __operator *= (inout mat2x4 m, const mat2 n) { + m = m * n; +} + +void __operator *= (inout mat3x2 m, const mat3 n) { + m = m * n; +} + +void __operator *= (inout mat3x4 m, const mat3 n) { + m = m * n; +} + +void __operator *= (inout mat4x2 m, const mat4 n) { + m = m * n; +} + +void __operator *= (inout mat4x3 m, const mat4 n) { + m = m * n; +} + + +vec3 __operator * (const vec2 v, const mat3x2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + +vec4 __operator * (const vec2 v, const mat4x2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + +vec2 __operator * (const vec3 v, const mat2x3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec4 __operator * (const vec3 v, const mat4x3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + +vec2 __operator * (const vec4 v, const mat2x4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec3 __operator * (const vec4 v, const mat3x4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + + +void __operator += (inout mat2x3 m, const float a) { + m[0] += a; + m[1] += a; +} + +void __operator += (inout mat2x4 m, const float a) { + m[0] += a; + m[1] += a; +} + +void __operator += (inout mat3x2 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; +} + +void __operator += (inout mat3x4 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; +} + +void __operator += (inout mat4x2 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; + m[3] += a; +} + +void __operator += (inout mat4x3 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; + m[3] += a; +} + + +void __operator -= (inout mat2x3 m, const float a) { + m[0] -= a; + m[1] -= a; +} + +void __operator -= (inout mat2x4 m, const float a) { + m[0] -= a; + m[1] -= a; +} + +void __operator -= (inout mat3x2 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; +} + +void __operator -= (inout mat3x4 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; +} + +void __operator -= (inout mat4x2 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; + m[3] -= a; +} + +void __operator -= (inout mat4x3 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; + m[3] -= a; +} + + +void __operator *= (inout mat2x3 m, const float a) { + m[0] *= a; + m[1] *= a; +} + +void __operator *= (inout mat2x4 m, const float a) { + m[0] *= a; + m[1] *= a; +} + +void __operator *= (inout mat3x2 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; +} + +void __operator *= (inout mat3x4 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; +} + +void __operator *= (inout mat4x2 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; + m[3] *= a; +} + +void __operator *= (inout mat4x3 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; + m[3] *= a; +} + + +void __operator /= (inout mat2x3 m, const float a) { + m[0] /= a; + m[1] /= a; +} + +void __operator /= (inout mat2x4 m, const float a) { + m[0] /= a; + m[1] /= a; +} + +void __operator /= (inout mat3x2 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; +} + +void __operator /= (inout mat3x4 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; +} + +void __operator /= (inout mat4x2 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; + m[3] /= a; +} + +void __operator /= (inout mat4x3 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; + m[3] /= a; +} + + +mat2x3 __operator + (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] + n[0], m[1] + n[1]); +} + +mat2x4 __operator + (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] + n[0], m[1] + n[1]); +} + +mat3x2 __operator + (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); +} + +mat3x4 __operator + (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); +} + +mat4x2 __operator + (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); +} + +mat4x3 __operator + (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); +} + + +mat2x3 __operator - (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] - n[0], m[1] - n[1]); +} + +mat2x4 __operator - (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] - n[0], m[1] - n[1]); +} + +mat3x2 __operator - (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); +} + +mat3x4 __operator - (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); +} + +mat4x2 __operator - (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); +} + +mat4x3 __operator - (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); +} + + +mat2x3 __operator / (const mat2x3 m, const mat2x3 n) { + return mat2x3 (m[0] / n[0], m[1] / n[1]); +} + +mat2x4 __operator / (const mat2x4 m, const mat2x4 n) { + return mat2x4 (m[0] / n[0], m[1] / n[1]); +} + +mat3x2 __operator / (const mat3x2 m, const mat3x2 n) { + return mat3x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); +} + +mat3x4 __operator / (const mat3x4 m, const mat3x4 n) { + return mat3x4 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); +} + +mat4x2 __operator / (const mat4x2 m, const mat4x2 n) { + return mat4x2 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); +} + +mat4x3 __operator / (const mat4x3 m, const mat4x3 n) { + return mat4x3 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); +} + + +mat2x3 __operator + (const float a, const mat2x3 n) { + return mat2x3 (a + n[0], a + n[1]); +} + +mat2x3 __operator + (const mat2x3 m, const float b) { + return mat2x3 (m[0] + b, m[1] + b); +} + +mat2x4 __operator + (const float a, const mat2x4 n) { + return mat2x4 (a + n[0], a + n[1]); +} + +mat2x4 __operator + (const mat2x4 m, const float b) { + return mat2x4 (m[0] + b, m[1] + b); +} + +mat3x2 __operator + (const float a, const mat3x2 n) { + return mat3x2 (a + n[0], a + n[1], a + n[2]); +} + +mat3x2 __operator + (const mat3x2 m, const float b) { + return mat3x2 (m[0] + b, m[1] + b, m[2] + b); +} + +mat3x4 __operator + (const float a, const mat3x4 n) { + return mat3x4 (a + n[0], a + n[1], a + n[2]); +} + +mat3x4 __operator + (const mat3x4 m, const float b) { + return mat3x4 (m[0] + b, m[1] + b, m[2] + b); +} + +mat4x2 __operator + (const mat4x2 m, const float b) { + return mat4x2 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); +} + +mat4x2 __operator + (const float a, const mat4x2 n) { + return mat4x2 (a + n[0], a + n[1], a + n[2], a + n[3]); +} + +mat4x3 __operator + (const mat4x3 m, const float b) { + return mat4x3 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); +} + +mat4x3 __operator + (const float a, const mat4x3 n) { + return mat4x3 (a + n[0], a + n[1], a + n[2], a + n[3]); +} + + +mat2x3 __operator - (const float a, const mat2x3 n) { + return mat2x3 (a - n[0], a - n[1]); +} + +mat2x3 __operator - (const mat2x3 m, const float b) { + return mat2x3 (m[0] - b, m[1] - b); +} + +mat2x4 __operator - (const float a, const mat2x4 n) { + return mat2x4 (a - n[0], a - n[1]); +} + +mat2x4 __operator - (const mat2x4 m, const float b) { + return mat2x4 (m[0] - b, m[1] - b); +} + +mat3x2 __operator - (const float a, const mat3x2 n) { + return mat3x2 (a - n[0], a - n[1], a - n[2]); +} + +mat3x2 __operator - (const mat3x2 m, const float b) { + return mat3x2 (m[0] - b, m[1] - b, m[2] - b); +} + +mat3x4 __operator - (const float a, const mat3x4 n) { + return mat3x4 (a - n[0], a - n[1], a - n[2]); +} + +mat3x4 __operator - (const mat3x4 m, const float b) { + return mat3x4 (m[0] - b, m[1] - b, m[2] - b); +} + +mat4x2 __operator - (const mat4x2 m, const float b) { + return mat4x2 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); +} + +mat4x2 __operator - (const float a, const mat4x2 n) { + return mat4x2 (a - n[0], a - n[1], a - n[2], a - n[3]); +} + +mat4x3 __operator - (const mat4x3 m, const float b) { + return mat4x3 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); +} + +mat4x3 __operator - (const float a, const mat4x3 n) { + return mat4x3 (a - n[0], a - n[1], a - n[2], a - n[3]); +} + + +mat2x3 __operator * (const float a, const mat2x3 n) +{ + //return mat2x3 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2x3 __operator * (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat2x4 __operator * (const float a, const mat2x4 n) +{ + //return mat2x4 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2x4 __operator * (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat3x2 __operator * (const float a, const mat3x2 n) +{ + //return mat3x2 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3x2 __operator * (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat3x4 __operator * (const float a, const mat3x4 n) +{ + //return mat3x4 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3x4 __operator * (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat4x2 __operator * (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4x2 __operator * (const float a, const mat4x2 n) +{ + //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + +mat4x3 __operator * (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4x3 __operator * (const float a, const mat4x3 n) +{ + //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + + +mat2x3 __operator / (const float a, const mat2x3 n) +{ + //return mat2x3 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; +} + +mat2x3 __operator / (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; +} + +mat2x4 __operator / (const float a, const mat2x4 n) +{ + //return mat2x4 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; +} + +mat2x4 __operator / (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; +} + +mat3x2 __operator / (const float a, const mat3x2 n) +{ + //return mat3x2 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; +} + +mat3x2 __operator / (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; +} + +mat3x4 __operator / (const float a, const mat3x4 n) +{ + //return mat3x4 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; +} + +mat3x4 __operator / (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; +} + +mat4x2 __operator / (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; +} + +mat4x2 __operator / (const float a, const mat4x2 n) +{ + //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; +} + +mat4x3 __operator / (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; +} + +mat4x3 __operator / (const float a, const mat4x3 n) +{ + //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; +} + + +mat2x3 __operator - (const mat2x3 m) { + return mat2x3 (-m[0], -m[1]); +} + +mat2x4 __operator - (const mat2x4 m) { + return mat2x4 (-m[0], -m[1]); +} + +mat3x2 __operator - (const mat3x2 m) { + return mat3x2 (-m[0], -m[1], -m[2]); +} + +mat3x4 __operator - (const mat3x4 m) { + return mat3x4 (-m[0], -m[1], -m[2]); +} + +mat4x2 __operator - (const mat4x2 m) { + return mat4x2 (-m[0], -m[1], -m[2], -m[3]); +} + +mat4x3 __operator - (const mat4x3 m) { + return mat4x3 (-m[0], -m[1], -m[2], -m[3]); +} + + +void __operator -- (inout mat2x3 m) { + --m[0]; + --m[1]; +} + +void __operator -- (inout mat2x4 m) { + --m[0]; + --m[1]; +} + +void __operator -- (inout mat3x2 m) { + --m[0]; + --m[1]; + --m[2]; +} + +void __operator -- (inout mat3x4 m) { + --m[0]; + --m[1]; + --m[2]; +} + +void __operator -- (inout mat4x2 m) { + --m[0]; + --m[1]; + --m[2]; + --m[3]; +} + +void __operator -- (inout mat4x3 m) { + --m[0]; + --m[1]; + --m[2]; + --m[3]; +} + + +void __operator ++ (inout mat2x3 m) { + ++m[0]; + ++m[1]; +} + +void __operator ++ (inout mat2x4 m) { + ++m[0]; + ++m[1]; +} + +void __operator ++ (inout mat3x2 m) { + ++m[0]; + ++m[1]; + ++m[2]; +} + +void __operator ++ (inout mat3x4 m) { + ++m[0]; + ++m[1]; + ++m[2]; +} + +void __operator ++ (inout mat4x2 m) { + ++m[0]; + ++m[1]; + ++m[2]; + ++m[3]; +} + +void __operator ++ (inout mat4x3 m) { + ++m[0]; + ++m[1]; + ++m[2]; + ++m[3]; +} + diff --git a/src/mesa/slang/library/slang_builtin_120_common.gc b/src/mesa/slang/library/slang_builtin_120_common.gc new file mode 100644 index 0000000000..c6264c3b47 --- /dev/null +++ b/src/mesa/slang/library/slang_builtin_120_common.gc @@ -0,0 +1,200 @@ +/* + * Mesa 3-D graphics library + * Version: 6.6 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +// +// 8.5 Matrix Functions +// + +mat2x3 matrixCompMult (mat2x3 m, mat2x3 n) { + return mat2x3 (m[0] * n[0], m[1] * n[1]); +} + +mat2x4 matrixCompMult (mat2x4 m, mat2x4 n) { + return mat2x4 (m[0] * n[0], m[1] * n[1]); +} + +mat3x2 matrixCompMult (mat3x2 m, mat3x2 n) { + return mat3x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat3x4 matrixCompMult (mat3x4 m, mat3x4 n) { + return mat3x4 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat4x2 matrixCompMult (mat4x2 m, mat4x2 n) { + return mat4x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + +mat4x3 matrixCompMult (mat4x3 m, mat4x3 n) { + return mat4x3 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + +mat2 outerProduct (vec2 c, vec2 r) { + return mat2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y + ); +} + +mat3 outerProduct (vec3 c, vec3 r) { + return mat3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, + c.x * r.z, c.y * r.z, c.z * r.z + ); +} + +mat4 outerProduct (vec4 c, vec4 r) { + return mat4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z, + c.x * r.w, c.y * r.w, c.z * r.w, c.w * r.w + ); +} + +mat2x3 outerProduct (vec3 c, vec2 r) { + return mat2x3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y + ); +} + +mat3x2 outerProduct (vec2 c, vec3 r) { + return mat3x2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y, + c.x * r.z, c.y * r.z + ); +} + +mat2x4 outerProduct (vec4 c, vec2 r) { + return mat2x4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y + ); +} + +mat4x2 outerProduct (vec2 c, vec4 r) { + return mat4x2 ( + c.x * r.x, c.y * r.x, + c.x * r.y, c.y * r.y, + c.x * r.z, c.y * r.z, + c.x * r.w, c.y * r.w + ); +} + +mat3x4 outerProduct (vec4 c, vec3 r) { + return mat3x4 ( + c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z + ); +} + +mat4x3 outerProduct (vec3 c, vec4 r) { + return mat4x3 ( + c.x * r.x, c.y * r.x, c.z * r.x, + c.x * r.y, c.y * r.y, c.z * r.y, + c.x * r.z, c.y * r.z, c.z * r.z, + c.x * r.w, c.y * r.w, c.z * r.w + ); +} + +mat2 transpose (mat2 m) { + return mat2 ( + m[0].x, m[1].x, + m[0].y, m[1].y + ); +} + +mat3 transpose (mat3 m) { + return mat3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y, + m[0].z, m[1].z, m[2].z + ); +} + +mat4 transpose (mat4 m) { + return mat4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y, + m[0].z, m[1].z, m[2].z, m[3].z, + m[0].w, m[1].w, m[2].w, m[3].w + ); +} + +mat2x3 transpose (mat3x2 m) { + return mat2x3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y + ); +} + +mat3x2 transpose (mat2x3 m) { + return mat3x2 ( + m[0].x, m[1].x, + m[0].y, m[1].y, + m[0].z, m[1].z + ); +} + +mat2x4 transpose (mat4x2 m) { + return mat2x4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y + ); +} + +mat4x2 transpose (mat2x4 m) { + return mat4x2 ( + m[0].x, m[1].x, + m[0].y, m[1].y, + m[0].z, m[1].z, + m[0].w, m[1].w + ); +} + +mat3x4 transpose (mat4x3 m) { + return mat3x4 ( + m[0].x, m[1].x, m[2].x, m[3].x, + m[0].y, m[1].y, m[2].y, m[3].y, + m[0].z, m[1].z, m[2].z, m[3].z + ); +} + +mat4x3 transpose (mat3x4 m) { + return mat4x3 ( + m[0].x, m[1].x, m[2].x, + m[0].y, m[1].y, m[2].y, + m[0].z, m[1].z, m[2].z, + m[0].w, m[1].w, m[2].w + ); +} + diff --git a/src/mesa/slang/library/slang_builtin_120_fragment.gc b/src/mesa/slang/library/slang_builtin_120_fragment.gc new file mode 100644 index 0000000000..7d516046a1 --- /dev/null +++ b/src/mesa/slang/library/slang_builtin_120_fragment.gc @@ -0,0 +1,30 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.20, rev. 6 +// + +varying vec2 gl_PointCoord; + diff --git a/src/mesa/slang/library/slang_common_builtin.gc b/src/mesa/slang/library/slang_common_builtin.gc new file mode 100644 index 0000000000..d75354deff --- /dev/null +++ b/src/mesa/slang/library/slang_common_builtin.gc @@ -0,0 +1,1887 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +// Note: the values assigned to these constants here aren't actually used. +// They're set by the compiler according to the GL context limits. +// See slang_simplify.c +const int gl_MaxLights = 8; +const int gl_MaxClipPlanes = 6; +const int gl_MaxTextureUnits = 8; +const int gl_MaxTextureCoords = 8; +const int gl_MaxVertexAttribs = 16; +const int gl_MaxVertexUniformComponents = 512; +const int gl_MaxVaryingFloats = 32; +const int gl_MaxVertexTextureImageUnits = 0; +const int gl_MaxCombinedTextureImageUnits = 2; +const int gl_MaxTextureImageUnits = 2; +const int gl_MaxFragmentUniformComponents = 64; +const int gl_MaxDrawBuffers = 1; + +uniform mat4 gl_ModelViewMatrix; +uniform mat4 gl_ProjectionMatrix; +uniform mat4 gl_ModelViewProjectionMatrix; +uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; + +uniform mat3 gl_NormalMatrix; + +uniform mat4 gl_ModelViewMatrixInverse; +uniform mat4 gl_ProjectionMatrixInverse; +uniform mat4 gl_ModelViewProjectionMatrixInverse; +uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords]; + +uniform mat4 gl_ModelViewMatrixTranspose; +uniform mat4 gl_ProjectionMatrixTranspose; +uniform mat4 gl_ModelViewProjectionMatrixTranspose; +uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords]; + +uniform mat4 gl_ModelViewMatrixInverseTranspose; +uniform mat4 gl_ProjectionMatrixInverseTranspose; +uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose; +uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords]; + +uniform float gl_NormalScale; + +struct gl_DepthRangeParameters { + float near; + float far; + float diff; +}; + +uniform gl_DepthRangeParameters gl_DepthRange; + +uniform vec4 gl_ClipPlane[gl_MaxClipPlanes]; + +struct gl_PointParameters { + float size; + float sizeMin; + float sizeMax; + float fadeThresholdSize; + float distanceConstantAttenuation; + float distanceLinearAttenuation; + float distanceQuadraticAttenuation; +}; + +uniform gl_PointParameters gl_Point; + +struct gl_MaterialParameters { + vec4 emission; + vec4 ambient; + vec4 diffuse; + vec4 specular; + float shininess; +}; + +uniform gl_MaterialParameters gl_FrontMaterial; +uniform gl_MaterialParameters gl_BackMaterial; + +/* NOTE: the order of these fields is significant! + * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. + */ +struct gl_LightSourceParameters { + vec4 ambient; + vec4 diffuse; + vec4 specular; + vec4 position; + vec4 halfVector; + vec3 spotDirection; + float spotCosCutoff; + + float constantAttenuation; + float linearAttenuation; + float quadraticAttenuation; + float spotExponent; + + float spotCutoff; +}; + +uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; + +struct gl_LightModelParameters { + vec4 ambient; +}; + +uniform gl_LightModelParameters gl_LightModel; + +struct gl_LightModelProducts { + vec4 sceneColor; +}; + +uniform gl_LightModelProducts gl_FrontLightModelProduct; +uniform gl_LightModelProducts gl_BackLightModelProduct; + +struct gl_LightProducts { + vec4 ambient; + vec4 diffuse; + vec4 specular; +}; + +uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights]; +uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights]; + +uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits]; +uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords]; +uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords]; +uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords]; + +struct gl_FogParameters { + vec4 color; + float density; + float start; + float end; + float scale; +}; + +uniform gl_FogParameters gl_Fog; + + + + + +// +// 8.1 Angle and Trigonometry Functions +// + +//// radians + +float radians(const float deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal, deg, c; +} + +vec2 radians(const vec2 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal.xy, deg.xy, c.xx; +} + +vec3 radians(const vec3 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal.xyz, deg.xyz, c.xxx; +} + +vec4 radians(const vec4 deg) +{ + const float c = 3.1415926 / 180.0; + __asm vec4_multiply __retVal, deg, c.xxxx; +} + + +//// degrees + +float degrees(const float rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal, rad, c; +} + +vec2 degrees(const vec2 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal.xy, rad.xy, c.xx; +} + +vec3 degrees(const vec3 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx; +} + +vec4 degrees(const vec4 rad) +{ + const float c = 180.0 / 3.1415926; + __asm vec4_multiply __retVal, rad, c.xxxx; +} + + +//// sin + +float sin(const float radians) +{ + __asm float_sine __retVal, radians; +} + +vec2 sin(const vec2 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; +} + +vec3 sin(const vec3 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; + __asm float_sine __retVal.z, radians.z; +} + +vec4 sin(const vec4 radians) +{ + __asm float_sine __retVal.x, radians.x; + __asm float_sine __retVal.y, radians.y; + __asm float_sine __retVal.z, radians.z; + __asm float_sine __retVal.w, radians.w; +} + + +//// cos + +float cos(const float radians) +{ + __asm float_cosine __retVal, radians; +} + +vec2 cos(const vec2 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; +} + +vec3 cos(const vec3 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; + __asm float_cosine __retVal.z, radians.z; +} + +vec4 cos(const vec4 radians) +{ + __asm float_cosine __retVal.x, radians.x; + __asm float_cosine __retVal.y, radians.y; + __asm float_cosine __retVal.z, radians.z; + __asm float_cosine __retVal.w, radians.w; +} + + + +//// tan + +float tan(const float angle) +{ + const float s = sin(angle); + const float c = cos(angle); + return s / c; +} + +vec2 tan(const vec2 angle) +{ + const vec2 s = sin(angle); + const vec2 c = cos(angle); + return s / c; +} + +vec3 tan(const vec3 angle) +{ + const vec3 s = sin(angle); + const vec3 c = cos(angle); + return s / c; +} + +vec4 tan(const vec4 angle) +{ + const vec4 s = sin(angle); + const vec4 c = cos(angle); + return s / c; +} + + + +float asin(const float x) +{ + const float a0 = 1.5707288; // PI/2? + const float a1 = -0.2121144; + const float a2 = 0.0742610; + //const float a3 = -0.0187293; + const float halfPi = 3.1415926 * 0.5; + const float y = abs(x); + // three terms seem to be enough: + __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x); + // otherwise, try four: + //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x); +} + +vec2 asin(const vec2 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); +} + +vec3 asin(const vec3 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); +} + +vec4 asin(const vec4 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); + __retVal.w = asin(v.w); +} + +float acos(const float x) +{ + const float halfPi = 3.1415926 * 0.5; + __retVal = halfPi - asin(x); +} + +vec2 acos(const vec2 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); +} + +vec3 acos(const vec3 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); +} + +vec4 acos(const vec4 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); + __retVal.w = acos(v.w); +} + +float atan(const float x) +{ + __retVal = asin(x * inversesqrt(x * x + 1.0)); +} + +vec2 atan(const vec2 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); +} + +vec3 atan(const vec3 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); +} + +vec4 atan(const vec4 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); + __retVal.w = atan(y_over_x.w); +} + +float atan(const float y, const float x) +{ + float r; + if (abs(x) > 1.0e-4) { + r = atan(y / x); + if (x < 0.0) { + r = r + sign(y) * 3.141593; + } + } + else { + r = sign(y) * 1.5707965; // pi/2 + } + return r; +} + +vec2 atan(const vec2 u, const vec2 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); +} + +vec3 atan(const vec3 u, const vec3 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); +} + +vec4 atan(const vec4 u, const vec4 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); + __retVal.w = atan(u.w, v.w); +} + + +// +// 8.2 Exponential Functions +// + +//// pow + +float pow(const float a, const float b) +{ + __asm float_power __retVal, a, b; +} + +vec2 pow(const vec2 a, const vec2 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; +} + +vec3 pow(const vec3 a, const vec3 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; + __asm float_power __retVal.z, a.z, b.z; +} + +vec4 pow(const vec4 a, const vec4 b) +{ + __asm float_power __retVal.x, a.x, b.x; + __asm float_power __retVal.y, a.y, b.y; + __asm float_power __retVal.z, a.z, b.z; + __asm float_power __retVal.w, a.w, b.w; +} + + +//// exp + +float exp(const float a) +{ + // NOTE: log2(e) = 1.44269502 + float t = a * 1.44269502; + __asm float_exp2 __retVal, t; +} + +vec2 exp(const vec2 a) +{ + vec2 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; +} + +vec3 exp(const vec3 a) +{ + vec3 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; + __asm float_exp2 __retVal.z, t.z; +} + +vec4 exp(const vec4 a) +{ + vec4 t = a * 1.44269502; + __asm float_exp2 __retVal.x, t.x; + __asm float_exp2 __retVal.y, t.y; + __asm float_exp2 __retVal.z, t.z; + __asm float_exp2 __retVal.w, t.w; +} + + + +//// log2 + +float log2(const float x) +{ + __asm float_log2 __retVal, x; +} + +vec2 log2(const vec2 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; +} + +vec3 log2(const vec3 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; + __asm float_log2 __retVal.z, v.z; +} + +vec4 log2(const vec4 v) +{ + __asm float_log2 __retVal.x, v.x; + __asm float_log2 __retVal.y, v.y; + __asm float_log2 __retVal.z, v.z; + __asm float_log2 __retVal.w, v.w; +} + + +//// log (natural log) + +float log(const float x) +{ + // note: logBaseB(x) = logBaseN(x) / logBaseN(B) + // compute log(x) = log2(x) / log2(e) + // c = 1.0 / log2(e) = 0.693147181 + const float c = 0.693147181; + return log2(x) * c; +} + +vec2 log(const vec2 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + +vec3 log(const vec3 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + +vec4 log(const vec4 v) +{ + const float c = 0.693147181; + return log2(v) * c; +} + + +//// exp2 + +float exp2(const float a) +{ + __asm float_exp2 __retVal, a; +} + +vec2 exp2(const vec2 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; +} + +vec3 exp2(const vec3 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; + __asm float_exp2 __retVal.z, a.z; +} + +vec4 exp2(const vec4 a) +{ + __asm float_exp2 __retVal.x, a.x; + __asm float_exp2 __retVal.y, a.y; + __asm float_exp2 __retVal.z, a.z; + __asm float_exp2 __retVal.w, a.w; +} + + +//// sqrt + +float sqrt(const float x) +{ + const float nx = -x; + float r; + __asm float_rsq r, x; + r = r * x; + __asm vec4_cmp __retVal, nx, r, 0.0; +} + +vec2 sqrt(const vec2 x) +{ + const vec2 nx = -x, zero = vec2(0.0); + vec2 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec3 sqrt(const vec3 x) +{ + const vec3 nx = -x, zero = vec3(0.0); + vec3 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec4 sqrt(const vec4 x) +{ + const vec4 nx = -x, zero = vec4(0.0); + vec4 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rsq r.w, x.w; + r = r * x; + __asm vec4_cmp __retVal, nx, r, zero; +} + + +//// inversesqrt + +float inversesqrt(const float x) +{ + __asm float_rsq __retVal.x, x; +} + +vec2 inversesqrt(const vec2 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; +} + +vec3 inversesqrt(const vec3 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; + __asm float_rsq __retVal.z, v.z; +} + +vec4 inversesqrt(const vec4 v) +{ + __asm float_rsq __retVal.x, v.x; + __asm float_rsq __retVal.y, v.y; + __asm float_rsq __retVal.z, v.z; + __asm float_rsq __retVal.w, v.w; +} + + +//// normalize + +float normalize(const float x) +{ + __retVal = 1.0; +} + +vec2 normalize(const vec2 v) +{ + const float s = inversesqrt(dot(v, v)); + __asm vec4_multiply __retVal.xy, v, s; +} + +vec3 normalize(const vec3 v) +{ +// const float s = inversesqrt(dot(v, v)); +// __retVal = v * s; +// XXX note, we _could_ use __retVal.w instead of tmp and save a +// register, but that's actually a compilation error because v is a vec3 +// and the .w suffix is illegal. Oh well. + float tmp; + __asm vec3_dot tmp, v, v; + __asm float_rsq tmp, tmp; + __asm vec4_multiply __retVal.xyz, v, tmp; +} + +vec4 normalize(const vec4 v) +{ + float tmp; + __asm vec4_dot tmp, v, v; + __asm float_rsq tmp, tmp; + __asm vec4_multiply __retVal.xyz, v, tmp; +} + + + +// +// 8.3 Common Functions +// + + +//// abs + +float abs(const float a) +{ + __asm vec4_abs __retVal, a; +} + +vec2 abs(const vec2 a) +{ + __asm vec4_abs __retVal.xy, a; +} + +vec3 abs(const vec3 a) +{ + __asm vec4_abs __retVal.xyz, a; +} + +vec4 abs(const vec4 a) +{ + __asm vec4_abs __retVal, a; +} + + +//// sign + +float sign(const float x) +{ + float p, n; + __asm vec4_sgt p, x, 0.0; // p = (x > 0) + __asm vec4_sgt n, 0.0, x; // n = (x < 0) + __asm vec4_subtract __retVal, p, n; // sign = p - n +} + +vec2 sign(const vec2 v) +{ + vec2 p, n; + __asm vec4_sgt p.xy, v, 0.0; + __asm vec4_sgt n.xy, 0.0, v; + __asm vec4_subtract __retVal.xy, p, n; +} + +vec3 sign(const vec3 v) +{ + vec3 p, n; + __asm vec4_sgt p.xyz, v, 0.0; + __asm vec4_sgt n.xyz, 0.0, v; + __asm vec4_subtract __retVal.xyz, p, n; +} + +vec4 sign(const vec4 v) +{ + vec4 p, n; + __asm vec4_sgt p, v, 0.0; + __asm vec4_sgt n, 0.0, v; + __asm vec4_subtract __retVal, p, n; +} + + +//// floor + +float floor(const float a) +{ + __asm vec4_floor __retVal, a; +} + +vec2 floor(const vec2 a) +{ + __asm vec4_floor __retVal.xy, a; +} + +vec3 floor(const vec3 a) +{ + __asm vec4_floor __retVal.xyz, a; +} + +vec4 floor(const vec4 a) +{ + __asm vec4_floor __retVal, a; +} + + +//// ceil + +float ceil(const float a) +{ + // XXX this could be improved + float b = -a; + __asm vec4_floor b, b; + __retVal = -b; +} + +vec2 ceil(const vec2 a) +{ + vec2 b = -a; + __asm vec4_floor b, b; + __retVal.xy = -b; +} + +vec3 ceil(const vec3 a) +{ + vec3 b = -a; + __asm vec4_floor b, b; + __retVal.xyz = -b; +} + +vec4 ceil(const vec4 a) +{ + vec4 b = -a; + __asm vec4_floor b, b; + __retVal = -b; +} + + +//// fract + +float fract(const float a) +{ + __asm vec4_frac __retVal, a; +} + +vec2 fract(const vec2 a) +{ + __asm vec4_frac __retVal.xy, a; +} + +vec3 fract(const vec3 a) +{ + __asm vec4_frac __retVal.xyz, a; +} + +vec4 fract(const vec4 a) +{ + __asm vec4_frac __retVal, a; +} + + +//// mod (very untested!) + +float mod(const float a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal = a - b * floor(a * oneOverB); +} + +vec2 mod(const vec2 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal.xy = a - b * floor(a * oneOverB); +} + +vec3 mod(const vec3 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal.xyz = a - b * floor(a * oneOverB); +} + +vec4 mod(const vec4 a, const float b) +{ + float oneOverB; + __asm float_rcp oneOverB, b; + __retVal = a - b * floor(a * oneOverB); +} + +vec2 mod(const vec2 a, const vec2 b) +{ + vec2 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __retVal = a - b * floor(a * oneOverB); +} + +vec3 mod(const vec3 a, const vec3 b) +{ + vec3 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __asm float_rcp oneOverB.z, b.z; + __retVal = a - b * floor(a * oneOverB); +} + +vec4 mod(const vec4 a, const vec4 b) +{ + vec4 oneOverB; + __asm float_rcp oneOverB.x, b.x; + __asm float_rcp oneOverB.y, b.y; + __asm float_rcp oneOverB.z, b.z; + __asm float_rcp oneOverB.w, b.w; + __retVal = a - b * floor(a * oneOverB); +} + + +//// min + +float min(const float a, const float b) +{ + __asm vec4_min __retVal, a, b; +} + +vec2 min(const vec2 a, const vec2 b) +{ + __asm vec4_min __retVal.xy, a.xy, b.xy; +} + +vec3 min(const vec3 a, const vec3 b) +{ + __asm vec4_min __retVal.xyz, a.xyz, b.xyz; +} + +vec4 min(const vec4 a, const vec4 b) +{ + __asm vec4_min __retVal, a, b; +} + +vec2 min(const vec2 a, const float b) +{ + __asm vec4_min __retVal, a.xy, b; +} + +vec3 min(const vec3 a, const float b) +{ + __asm vec4_min __retVal, a.xyz, b; +} + +vec4 min(const vec4 a, const float b) +{ + __asm vec4_min __retVal, a, b; +} + + +//// max + +float max(const float a, const float b) +{ + __asm vec4_max __retVal, a, b; +} + +vec2 max(const vec2 a, const vec2 b) +{ + __asm vec4_max __retVal.xy, a.xy, b.xy; +} + +vec3 max(const vec3 a, const vec3 b) +{ + __asm vec4_max __retVal.xyz, a.xyz, b.xyz; +} + +vec4 max(const vec4 a, const vec4 b) +{ + __asm vec4_max __retVal, a, b; +} + +vec2 max(const vec2 a, const float b) +{ + __asm vec4_max __retVal, a.xy, b; +} + +vec3 max(const vec3 a, const float b) +{ + __asm vec4_max __retVal, a.xyz, b; +} + +vec4 max(const vec4 a, const float b) +{ + __asm vec4_max __retVal, a, b; +} + + +//// clamp + +float clamp(const float val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec2 clamp(const vec2 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec3 clamp(const vec3 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec4 clamp(const vec4 val, const float minVal, const float maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec2 clamp(const vec2 val, const vec2 minVal, const vec2 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec3 clamp(const vec3 val, const vec3 minVal, const vec3 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + +vec4 clamp(const vec4 val, const vec4 minVal, const vec4 maxVal) +{ + __asm vec4_clamp __retVal, val, minVal, maxVal; +} + + +//// mix + +float mix(const float x, const float y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec2 mix(const vec2 x, const vec2 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec3 mix(const vec3 x, const vec3 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec4 mix(const vec4 x, const vec4 y, const float a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec2 mix(const vec2 x, const vec2 y, const vec2 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec3 mix(const vec3 x, const vec3 y, const vec3 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + +vec4 mix(const vec4 x, const vec4 y, const vec4 a) +{ + __asm vec4_lrp __retVal, a, y, x; +} + + +//// step + +float step(const float edge, const float x) +{ + __asm vec4_sge __retVal, x, edge; +} + +vec2 step(const vec2 edge, const vec2 x) +{ + __asm vec4_sge __retVal.xy, x, edge; +} + +vec3 step(const vec3 edge, const vec3 x) +{ + __asm vec4_sge __retVal.xyz, x, edge; +} + +vec4 step(const vec4 edge, const vec4 x) +{ + __asm vec4_sge __retVal, x, edge; +} + +vec2 step(const float edge, const vec2 v) +{ + __asm vec4_sge __retVal.xy, v, edge; +} + +vec3 step(const float edge, const vec3 v) +{ + __asm vec4_sge __retVal.xyz, v, edge; +} + +vec4 step(const float edge, const vec4 v) +{ + __asm vec4_sge __retVal, v, edge; +} + + +//// smoothstep + +float smoothstep(const float edge0, const float edge1, const float x) +{ + float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec2 smoothstep(const vec2 edge0, const vec2 edge1, const vec2 v) +{ + vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec3 smoothstep(const vec3 edge0, const vec3 edge1, const vec3 v) +{ + vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec4 smoothstep(const vec4 edge0, const vec4 edge1, const vec4 v) +{ + vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec2 smoothstep(const float edge0, const float edge1, const vec2 v) +{ + vec2 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec3 smoothstep(const float edge0, const float edge1, const vec3 v) +{ + vec3 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +vec4 smoothstep(const float edge0, const float edge1, const vec4 v) +{ + vec4 t = clamp((v - edge0) / (edge1 - edge0), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + + + +// +// 8.4 Geometric Functions +// + + +//// length + +float length(const float x) +{ + return abs(x); +} + +float length(const vec2 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + +float length(const vec3 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + v.z * v.z + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + +float length(const vec4 v) +{ + float r; + const float p = dot(v, v); // p = v.x * v.x + v.y * v.y + ... + __asm float_rsq r, p; // r = 1 / sqrt(p) + __retVal = p * r; // p * r = sqrt(p); +} + + +//// distance + +float distance(const float x, const float y) +{ + const float d = x - y; + __retVal = length(d); +} + +float distance(const vec2 v, const vec2 u) +{ + const vec2 d2 = v - u; + __retVal = length(d2); +} + +float distance(const vec3 v, const vec3 u) +{ + const vec3 d3 = v - u; + __retVal = length(d3); +} + +float distance(const vec4 v, const vec4 u) +{ + const vec4 d4 = v - u; + __retVal = length(d4); +} + + +//// cross + +vec3 cross(const vec3 v, const vec3 u) +{ + __asm vec3_cross __retVal.xyz, v, u; +} + + +//// faceforward + +float faceforward(const float N, const float I, const float Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec2 faceforward(const vec2 N, const vec2 I, const vec2 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec3 faceforward(const vec3 N, const vec3 I, const vec3 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + +vec4 faceforward(const vec4 N, const vec4 I, const vec4 Nref) +{ + // this could probably be done better + const float d = dot(Nref, I); + float s; + __asm vec4_sgt s, 0.0, d; // s = (0.0 > d) ? 1 : 0 + return mix(-N, N, s); +} + + +//// reflect + +float reflect(const float I, const float N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec2 reflect(const vec2 I, const vec2 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec3 reflect(const vec3 I, const vec3 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +vec4 reflect(const vec4 I, const vec4 N) +{ + return I - 2.0 * dot(N, I) * N; +} + +//// refract + +float refract(const float I, const float N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + float retval; + if (k < 0.0) + retval = 0.0; + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec2 refract(const vec2 I, const vec2 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec2 retval; + if (k < 0.0) + retval = vec2(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec3 refract(const vec3 I, const vec3 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec3 retval; + if (k < 0.0) + retval = vec3(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + +vec4 refract(const vec4 I, const vec4 N, const float eta) +{ + float n_dot_i = dot(N, I); + float k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i); + vec4 retval; + if (k < 0.0) + retval = vec4(0.0); + else + retval = eta * I - (eta * n_dot_i + sqrt(k)) * N; + return retval; +} + + + + +// +// 8.5 Matrix Functions +// + +mat2 matrixCompMult (mat2 m, mat2 n) { + return mat2 (m[0] * n[0], m[1] * n[1]); +} + +mat3 matrixCompMult (mat3 m, mat3 n) { + return mat3 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); +} + +mat4 matrixCompMult (mat4 m, mat4 n) { + return mat4 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); +} + + + + +// +// 8.6 Vector Relational Functions +// + +//// lessThan + +bvec2 lessThan(const vec2 u, const vec2 v) +{ + __asm vec4_slt __retVal.xy, u, v; +} + +bvec3 lessThan(const vec3 u, const vec3 v) +{ + __asm vec4_slt __retVal.xyz, u, v; +} + +bvec4 lessThan(const vec4 u, const vec4 v) +{ + __asm vec4_slt __retVal, u, v; +} + +bvec2 lessThan(const ivec2 u, const ivec2 v) +{ + __asm vec4_slt __retVal.xy, u, v; +} + +bvec3 lessThan(const ivec3 u, const ivec3 v) +{ + __asm vec4_slt __retVal.xyz, u, v; +} + +bvec4 lessThan(const ivec4 u, const ivec4 v) +{ + __asm vec4_slt __retVal, u, v; +} + + +//// lessThanEqual + +bvec2 lessThanEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sle __retVal.xy, u, v; +} + +bvec3 lessThanEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sle __retVal.xyz, u, v; +} + +bvec4 lessThanEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sle __retVal, u, v; +} + +bvec2 lessThanEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sle __retVal.xy, u, v; +} + +bvec3 lessThanEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sle __retVal.xyz, u, v; +} + +bvec4 lessThanEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sle __retVal, u, v; +} + + +//// greaterThan + +bvec2 greaterThan(const vec2 u, const vec2 v) +{ + __asm vec4_sgt __retVal.xy, u, v; +} + +bvec3 greaterThan(const vec3 u, const vec3 v) +{ + __asm vec4_sgt __retVal.xyz, u, v; +} + +bvec4 greaterThan(const vec4 u, const vec4 v) +{ + __asm vec4_sgt __retVal, u, v; +} + +bvec2 greaterThan(const ivec2 u, const ivec2 v) +{ + __asm vec4_sgt __retVal.xy, u.xy, v.xy; +} + +bvec3 greaterThan(const ivec3 u, const ivec3 v) +{ + __asm vec4_sgt __retVal.xyz, u, v; +} + +bvec4 greaterThan(const ivec4 u, const ivec4 v) +{ + __asm vec4_sgt __retVal, u, v; +} + + +//// greaterThanEqual + +bvec2 greaterThanEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sge __retVal.xy, u, v; +} + +bvec3 greaterThanEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sge __retVal.xyz, u, v; +} + +bvec4 greaterThanEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sge __retVal, u, v; +} + +bvec2 greaterThanEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sge __retVal.xy, u, v; +} + +bvec3 greaterThanEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sge __retVal.xyz, u, v; +} + +bvec4 greaterThanEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sge __retVal, u, v; +} + + +//// equal + +bvec2 equal(const vec2 u, const vec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const vec3 u, const vec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const vec4 u, const vec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + +bvec2 equal(const ivec2 u, const ivec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const ivec3 u, const ivec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const ivec4 u, const ivec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + +bvec2 equal(const bvec2 u, const bvec2 v) +{ + __asm vec4_seq __retVal.xy, u, v; +} + +bvec3 equal(const bvec3 u, const bvec3 v) +{ + __asm vec4_seq __retVal.xyz, u, v; +} + +bvec4 equal(const bvec4 u, const bvec4 v) +{ + __asm vec4_seq __retVal, u, v; +} + + + + +//// notEqual + +bvec2 notEqual(const vec2 u, const vec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const vec3 u, const vec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const vec4 u, const vec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + +bvec2 notEqual(const ivec2 u, const ivec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const ivec3 u, const ivec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const ivec4 u, const ivec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + +bvec2 notEqual(const bvec2 u, const bvec2 v) +{ + __asm vec4_sne __retVal.xy, u, v; +} + +bvec3 notEqual(const bvec3 u, const bvec3 v) +{ + __asm vec4_sne __retVal.xyz, u, v; +} + +bvec4 notEqual(const bvec4 u, const bvec4 v) +{ + __asm vec4_sne __retVal, u, v; +} + + + +//// any + +bool any(const bvec2 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + +bool any(const bvec3 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_add sum.x, sum.x, v.z; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + +bool any(const bvec4 v) +{ + float sum; + __asm vec4_add sum.x, v.x, v.y; + __asm vec4_add sum.x, sum.x, v.z; + __asm vec4_add sum.x, sum.x, v.w; + __asm vec4_sne __retVal.x, sum.x, 0.0; +} + + +//// all + +bool all (const bvec2 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_sne __retVal, prod, 0.0; +} + +bool all (const bvec3 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_multiply prod, prod, v.z; + __asm vec4_sne __retVal, prod, 0.0; +} + +bool all (const bvec4 v) +{ + float prod; + __asm vec4_multiply prod, v.x, v.y; + __asm vec4_multiply prod, prod, v.z; + __asm vec4_multiply prod, prod, v.w; + __asm vec4_sne __retVal, prod, 0.0; +} + + + +//// not + +bvec2 not (const bvec2 v) +{ + __asm vec4_seq __retVal.xy, v, 0.0; +} + +bvec3 not (const bvec3 v) +{ + __asm vec4_seq __retVal.xyz, v, 0.0; +} + +bvec4 not (const bvec4 v) +{ + __asm vec4_seq __retVal, v, 0.0; +} + + + +//// Texture Lookup Functions (for both fragment and vertex shaders) + +vec4 texture1D(const sampler1D sampler, const float coord) +{ + __asm vec4_tex_1d __retVal, sampler, coord; +} + +vec4 texture1DProj(const sampler1D sampler, const vec2 coord) +{ + // need to swizzle .y into .w + __asm vec4_tex_1d_proj __retVal, sampler, coord.xyyy; +} + +vec4 texture1DProj(const sampler1D sampler, const vec4 coord) +{ + __asm vec4_tex_1d_proj __retVal, sampler, coord; +} + + +vec4 texture2D(const sampler2D sampler, const vec2 coord) +{ + __asm vec4_tex_2d __retVal, sampler, coord; +} + +vec4 texture2DProj(const sampler2D sampler, const vec3 coord) +{ + // need to swizzle 'z' into 'w'. + __asm vec4_tex_2d_proj __retVal, sampler, coord.xyzz; +} + +vec4 texture2DProj(const sampler2D sampler, const vec4 coord) +{ + __asm vec4_tex_2d_proj __retVal, sampler, coord; +} + + +vec4 texture3D(const sampler3D sampler, const vec3 coord) +{ + __asm vec4_tex_3d __retVal, sampler, coord; +} + +vec4 texture3DProj(const sampler3D sampler, const vec4 coord) +{ + __asm vec4_tex_3d_proj __retVal, sampler, coord; +} + + +vec4 textureCube(const samplerCube sampler, const vec3 coord) +{ + __asm vec4_tex_cube __retVal, sampler, coord; +} + + + +vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) +{ + __asm vec4_tex_1d_shadow __retVal, sampler, coord; +} + +vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) +{ + // .s and .p will be divided by .q + __asm vec4_tex_1d_proj_shadow __retVal, sampler, coord; +} + +vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) +{ + __asm vec4_tex_2d_shadow __retVal, sampler, coord; +} + +vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) +{ + // .s, .t and .p will be divided by .q + __asm vec4_tex_2d_proj_shadow __retVal, sampler, coord; +} + + +//// GL_ARB_texture_rectangle: +vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) +{ + __asm vec4_tex_rect __retVal, sampler, coord; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) +{ + // need to swizzle .y into .w + __asm vec4_tex_rect_proj __retVal, sampler, coord.xyzz; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) +{ + __asm vec4_tex_rect_proj __retVal, sampler, ccoord; +} + +vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) +{ + __asm vec4_tex_rect_shadow __retVal, sampler, coord; +} + +vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) +{ + __asm vec4_tex_rect_proj_shadow __retVal, sampler, coord; +} + + + +//// GL_EXT_texture_array +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + __asm vec4_tex_1d_array __retVal, sampler, coord; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) +{ + __asm vec4_tex_2d_array __retVal, sampler, coord; +} + + +// +// 8.9 Noise Functions +// +// AUTHOR: Stefan Gustavson (stegu@itn.liu.se), Nov 26, 2005 +// + +float noise1(const float x) +{ + __asm float_noise1 __retVal, x; +} + + +float noise1(const vec2 x) +{ + __asm float_noise2 __retVal, x; +} + +float noise1(const vec3 x) +{ + __asm float_noise3 __retVal, x; +} + +float noise1(const vec4 x) +{ + __asm float_noise4 __retVal, x; +} + +vec2 noise2(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); +} + +vec2 noise2(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); +} + +vec2 noise2(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); +} + +vec2 noise2(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); +} + +vec3 noise3(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); +} + +vec3 noise3(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2(19.34, 7.66)); + __retVal.z = noise1(x + vec2(5.47, 17.85)); +} + +vec3 noise3(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); +} + +vec3 noise3(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); +} + +vec4 noise4(const float x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + 19.34); + __retVal.z = noise1(x + 5.47); + __retVal.w = noise1(x + 23.54); +} + +vec4 noise4(const vec2 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec2 (19.34, 7.66)); + __retVal.z = noise1(x + vec2 (5.47, 17.85)); + __retVal.w = noise1(x + vec2 (23.54, 29.11)); +} + +vec4 noise4(const vec3 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec3(19.34, 7.66, 3.23)); + __retVal.z = noise1(x + vec3(5.47, 17.85, 11.04)); + __retVal.w = noise1(x + vec3(23.54, 29.11, 31.91)); +} + +vec4 noise4(const vec4 x) +{ + __retVal.x = noise1(x); + __retVal.y = noise1(x + vec4(19.34, 7.66, 3.23, 2.77)); + __retVal.z = noise1(x + vec4(5.47, 17.85, 11.04, 13.19)); + __retVal.w = noise1(x + vec4(23.54, 29.11, 31.91, 37.48)); +} diff --git a/src/mesa/slang/library/slang_core.gc b/src/mesa/slang/library/slang_core.gc new file mode 100644 index 0000000000..0a0d15903b --- /dev/null +++ b/src/mesa/slang/library/slang_core.gc @@ -0,0 +1,2619 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// This file defines nearly all constructors and operators for built-in data +// types, using extended language syntax. In general, compiler treats +// constructors and operators as ordinary functions with some exceptions. +// For example, the language does not allow functions to be called in +// constant expressions - here the exception is made to allow it. +// +// Each implementation provides its own version of this file. Each +// implementation can define the required set of operators and constructors +// in its own fashion. +// +// The extended language syntax is only present when compiling this file. +// It is implicitly included at the very beginning of the compiled shader, +// so no built-in functions can be used. +// +// To communicate with the implementation, a special extended "__asm" keyword +// is used, followed by an instruction name (any valid identifier), a +// destination variable identifier and a list of zero or more source +// variable identifiers. +// +// A variable identifier is a variable name declared earlier in the code +// (as a function parameter, local or global variable). +// +// An instruction name designates an instruction that must be exported +// by the implementation. Each instruction receives data from source +// variable identifiers and returns data in the destination variable +// identifier. +// +// It is up to the implementation how to define a particular operator +// or constructor. If it is expected to being used rarely, it can be +// defined in terms of other operators and constructors, +// for example: +// +// ivec2 __operator + (const ivec2 x, const ivec2 y) { +// return ivec2 (x[0] + y[0], x[1] + y[1]); +// } +// +// If a particular operator or constructor is expected to be used very +// often or is an atomic operation (that is, an operation that cannot be +// expressed in terms of other operations or would create a dependency +// cycle) it must be defined using one or more __asm constructs. +// +// Each implementation must define constructors for all scalar types +// (bool, float, int). There are 9 scalar-to-scalar constructors +// (including identity constructors). However, since the language +// introduces special constructors (like matrix constructor with a single +// scalar value), implementations must also implement these cases. +// The compiler provides the following algorithm when resolving a constructor: +// - try to find a constructor with a prototype matching ours, +// - if no constructor is found and this is a scalar-to-scalar constructor, +// raise an error, +// - if a constructor is found, execute it and return, +// - count the size of the constructor parameter list - if it is less than +// the size of our constructor's type, raise an error, +// - for each parameter in the list do a recursive constructor matching for +// appropriate scalar fields in the constructed variable, +// +// Each implementation must also define a set of operators that deal with +// built-in data types. +// There are four kinds of operators: +// 1) Operators that are implemented only by the compiler: "()" (function +// call), "," (sequence) and "?:" (selection). +// 2) Operators that are implemented by the compiler by expressing it in +// terms of other operators: +// - "." (field selection) - translated to subscript access, +// - "&&" (logical and) - translated to " ? : +// false", +// - "||" (logical or) - translated to " ? true : ", +// 3) Operators that can be defined by the implementation and if the required +// prototype is not found, standard behaviour is used: +// - "==", "!=", "=" (equality, assignment) - compare or assign +// matching fields one-by-one; +// note that at least operators for scalar data types must be defined +// by the implementation to get it work, +// 4) All other operators not mentioned above. If no required prototype is +// found, an error is raised. An implementation must follow the language +// specification to provide all valid operator prototypes. +// + + + +//// Basic, scalar constructors/casts + +int __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal, f; +} + +int __constructor(const bool b) +{ + __retVal = b; +} + +int __constructor(const int i) +{ + __retVal = i; +} + +bool __constructor(const int i) +{ + __asm vec4_sne __retVal, i, 0.0; +} + +bool __constructor(const float f) +{ + __asm vec4_sne __retVal, f, 0.0; +} + +bool __constructor(const bool b) +{ + __retVal = b; +} + +float __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +float __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +float __constructor(const float f) +{ + __retVal = f; +} + + +//// vec2 constructors + +vec2 __constructor(const float x, const float y) +{ + __retVal.x = x; + __retVal.y = y; +} + +vec2 __constructor(const float f) +{ + __asm vec4_move __retVal.xy, f; +} + +vec2 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal.xy, i; +} + +vec2 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal.xy, b; +} + +vec2 __constructor(const bvec2 b) +{ +// __retVal = b; + __asm ivec4_to_vec4 __retVal.xy, b; +} + +vec2 __constructor(const vec3 v) +{ + __asm vec4_move __retVal.xy, v.xy; +} + +vec2 __constructor(const vec4 v) +{ + __asm vec4_move __retVal.xy, v.xy; +} + + +//// vec3 constructors + +vec3 __constructor(const float x, const float y, const float z) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; +} + +vec3 __constructor(const float f) +{ + // Note: this could be "__retVal.xyz = f" but that's an illegal assignment + __asm vec4_move __retVal.xyz, f; +} + +vec3 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal.xyz, i; +} + +vec3 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal.xyz, b; +} + +vec3 __constructor(const bvec3 b) +{ + __asm ivec4_to_vec4 __retVal.xyz, b; +} + +vec3 __constructor(const vec4 v) +{ + __asm vec4_move __retVal.xyz, v; +} + + +//// vec4 constructors + +vec4 __constructor(const float x, const float y, const float z, const float w) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; + __retVal.w = w; +} + +vec4 __constructor(const float f) +{ + // Note: this could be "__retVal = f" but that's an illegal assignment + __asm vec4_move __retVal, f; +} + +vec4 __constructor(const int i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +vec4 __constructor(const bool b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +vec4 __constructor(const bvec4 b) +{ + __asm ivec4_to_vec4 __retVal, b; +} + +vec4 __constructor(const ivec4 i) +{ + __asm ivec4_to_vec4 __retVal, i; +} + +vec4 __constructor(const vec3 v3, const float f) +{ + // XXX this constructor shouldn't be needed anymore + __retVal.xyz = v3; + __retVal.w = f; +} + +vec4 __constructor(const vec2 v2, const float f1, const float f2) +{ + // XXX this constructor shouldn't be needed anymore + __retVal.xy = v2; + __retVal.z = f1; + __retVal.w = f2; +} + + +//// ivec2 constructors + +ivec2 __constructor(const int i, const int j) +{ + __retVal.x = i; + __retVal.y = j; +} + +ivec2 __constructor(const int i) +{ + __asm vec4_move __retVal.xy, i; +} + +ivec2 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal.xy, f; +} + +ivec2 __constructor(const bool b) +{ + __asm vec4_to_ivec4 __retVal.xy, b; +} + + +//// ivec3 constructors + +ivec3 __constructor(const int i, const int j, const int k) +{ + __retVal.x = i; + __retVal.y = j; + __retVal.z = k; +} + +ivec3 __constructor(const int i) +{ + __asm vec4_move __retVal.xyz, i; +} + +ivec3 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal.xyz, f; +} + +ivec3 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyz, b; +} + + +//// ivec4 constructors + +ivec4 __constructor(const int x, const int y, const int z, const int w) +{ + __retVal.x = x; + __retVal.y = y; + __retVal.z = z; + __retVal.w = w; +} + +ivec4 __constructor(const int i) +{ + __asm vec4_move __retVal, i; +} + +ivec4 __constructor(const float f) +{ + __asm vec4_to_ivec4 __retVal, f; +} + +ivec4 __constructor(const bool b) +{ + __asm vec4_to_ivec4 __retVal, b; +} + + +//// bvec2 constructors + +bvec2 __constructor(const bool b1, const bool b2) +{ + __retVal.x = b1; + __retVal.y = b2; +} + +bvec2 __constructor(const int i1, const int i2) +{ + __asm vec4_sne __retVal.x, i1, 0.0; + __asm vec4_sne __retVal.y, i2, 0.0; +} + + +bvec2 __constructor(const bool b) +{ + __asm vec4_move __retVal.xy, b; +} + +bvec2 __constructor(const float f) +{ + __asm vec4_sne __retVal.xy, f, 0.0; +} + +bvec2 __constructor(const int i) +{ + __asm vec4_sne __retVal.xy, i, 0.0; +} + +bvec2 __constructor(const vec2 v) +{ + __asm vec4_sne __retVal.xy, v, 0.0; +} + +bvec2 __constructor(const ivec2 v) +{ + __asm vec4_sne __retVal.xy, v, 0.0; +} + + + +//// bvec3 constructors + +bvec3 __constructor(const bool b1, const bool b2, const bool b3) +{ + __retVal.x = b1; + __retVal.y = b2; + __retVal.z = b3; +} + +bvec3 __constructor(const float f1, const float f2, const float f3) +{ + __asm vec4_sne __retVal.x, f1, 0.0; + __asm vec4_sne __retVal.y, f2, 0.0; + __asm vec4_sne __retVal.z, f3, 0.0; +} + +bvec3 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyz, b; +} + +bvec3 __constructor(const float f) +{ + __asm vec4_sne __retVal.xyz, f, 0.0; +} + +bvec3 __constructor(const int i) +{ + __asm vec4_sne __retVal.xyz, i, 0.0; +} + +bvec3 __constructor(const vec3 v) +{ + __asm vec4_sne __retVal.xyz, v, 0.0; +} + +bvec3 __constructor(const ivec3 v) +{ + __asm vec4_sne __retVal.xyz, v, 0.0; +} + + + +//// bvec4 constructors + +bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4) +{ + __retVal.x = b1; + __retVal.y = b2; + __retVal.z = b3; + __retVal.w = b4; +} + +bvec4 __constructor(const float f1, const float f2, const float f3, const float f4) +{ + const float zero = 0.0; + __asm vec4_sne __retVal.x, f1, zero; + __asm vec4_sne __retVal.y, f2, zero; + __asm vec4_sne __retVal.z, f3, zero; + __asm vec4_sne __retVal.w, f4, zero; +} + +bvec4 __constructor(const bool b) +{ + __asm vec4_move __retVal.xyzw, b; +} + +bvec4 __constructor(const float f) +{ + __asm vec4_sne __retVal.xyzw, f, 0.0; +} + +bvec4 __constructor(const int i) +{ + __asm vec4_sne __retVal.xyzw, i, 0.0; +} + +bvec4 __constructor(const vec4 v) +{ + __asm vec4_sne __retVal.xyzw, v, 0.0; +} + +bvec4 __constructor(const ivec4 v) +{ + __asm vec4_sne __retVal.xyzw, v, 0.0; +} + + + +//// mat2 constructors + +mat2 __constructor(const float m00, const float m10, + const float m01, const float m11) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[1].x = m01; + __retVal[1].y = m11; +} + +mat2 __constructor(const float f) +{ + __retVal[0].x = f; + __retVal[0].y = 0.0; + __retVal[1].x = 0.0; + __retVal[1].y = f; +} + +mat2 __constructor(const int i) +{ + return mat2(float(i)); +} + +mat2 __constructor(const bool b) +{ + return mat2(float(b)); +} + +mat2 __constructor(const vec2 c0, const vec2 c1) +{ + __retVal[0] = c0; + __retVal[1] = c1; +} + + +//// mat3 constructors + +mat3 __constructor(const float m00, const float m10, const float m20, + const float m01, const float m11, const float m21, + const float m02, const float m12, const float m22) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[0].z = m20; + __retVal[1].x = m01; + __retVal[1].y = m11; + __retVal[1].z = m21; + __retVal[2].x = m02; + __retVal[2].y = m12; + __retVal[2].z = m22; +} + +mat3 __constructor(const float f) +{ + vec2 v = vec2(f, 0.0); + __retVal[0] = v.xyy; + __retVal[1] = v.yxy; + __retVal[2] = v.yyx; +} + +mat3 __constructor(const int i) +{ + return mat3(float(i)); +} + +mat3 __constructor(const bool b) +{ + return mat3(float(b)); +} + +mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; +} + + +//// mat4 constructors + +mat4 __constructor(const float m00, const float m10, const float m20, const float m30, + const float m01, const float m11, const float m21, const float m31, + const float m02, const float m12, const float m22, const float m32, + const float m03, const float m13, const float m23, const float m33) +{ + __retVal[0].x = m00; + __retVal[0].y = m10; + __retVal[0].z = m20; + __retVal[0].w = m30; + __retVal[1].x = m01; + __retVal[1].y = m11; + __retVal[1].z = m21; + __retVal[1].w = m31; + __retVal[2].x = m02; + __retVal[2].y = m12; + __retVal[2].z = m22; + __retVal[2].w = m32; + __retVal[3].x = m03; + __retVal[3].y = m13; + __retVal[3].z = m23; + __retVal[3].w = m33; +} + + +mat4 __constructor(const float f) +{ + vec2 v = vec2(f, 0.0); + __retVal[0] = v.xyyy; + __retVal[1] = v.yxyy; + __retVal[2] = v.yyxy; + __retVal[3] = v.yyyx; +} + +mat4 __constructor(const int i) +{ + return mat4(float(i)); +} + +mat4 __constructor(const bool b) +{ + return mat4(float(b)); +} + +mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3) +{ + __retVal[0] = c0; + __retVal[1] = c1; + __retVal[2] = c2; + __retVal[3] = c3; +} + + + +//// Basic int operators + +int __operator + (const int a, const int b) +{ + __asm vec4_add __retVal, a, b; +} + +int __operator - (const int a, const int b) +{ + __asm vec4_subtract __retVal, a, b; +} + +int __operator * (const int a, const int b) +{ + __asm vec4_multiply __retVal, a, b; +} + +int __operator / (const int a, const int b) +{ + float bInv, x; + __asm float_rcp bInv, b; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec2 operators + +ivec2 __operator + (const ivec2 a, const ivec2 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec2 __operator - (const ivec2 a, const ivec2 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec2 __operator * (const ivec2 a, const ivec2 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec2 __operator / (const ivec2 a, const ivec2 b) +{ + vec2 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec3 operators + +ivec3 __operator + (const ivec3 a, const ivec3 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec3 __operator - (const ivec3 a, const ivec3 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec3 __operator * (const ivec3 a, const ivec3 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec3 __operator / (const ivec3 a, const ivec3 b) +{ + vec3 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm float_rcp bInv.z, b.z; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic ivec4 operators + +ivec4 __operator + (const ivec4 a, const ivec4 b) +{ + __asm vec4_add __retVal, a, b; +} + +ivec4 __operator - (const ivec4 a, const ivec4 b) +{ + __asm vec4_subtract __retVal, a, b; +} + +ivec4 __operator * (const ivec4 a, const ivec4 b) +{ + __asm vec4_multiply __retVal, a, b; +} + +ivec4 __operator / (const ivec4 a, const ivec4 b) +{ + vec4 bInv, x; + __asm float_rcp bInv.x, b.x; + __asm float_rcp bInv.y, b.y; + __asm float_rcp bInv.z, b.z; + __asm float_rcp bInv.w, b.w; + __asm vec4_multiply x, a, bInv; + __asm vec4_to_ivec4 __retVal, x; +} + + +//// Basic float operators + +float __operator + (const float a, const float b) +{ + __asm vec4_add __retVal, a, b; +} + +float __operator - (const float a, const float b) +{ + __asm vec4_subtract __retVal, a, b; +} + +float __operator * (const float a, const float b) +{ + __asm vec4_multiply __retVal, a, b; +} + +float __operator / (const float a, const float b) +{ + float bInv; + __asm float_rcp bInv.x, b; + __asm vec4_multiply __retVal, a, bInv; +} + + +//// Basic vec2 operators + +vec2 __operator + (const vec2 v, const vec2 u) +{ + __asm vec4_add __retVal.xy, v, u; +} + +vec2 __operator - (const vec2 v, const vec2 u) +{ + __asm vec4_subtract __retVal.xy, v, u; +} + +vec2 __operator * (const vec2 v, const vec2 u) +{ + __asm vec4_multiply __retVal.xy, v, u; +} + +vec2 __operator / (const vec2 v, const vec2 u) +{ + vec2 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm vec4_multiply __retVal.xy, v, w; +} + + +//// Basic vec3 operators + +vec3 __operator + (const vec3 v, const vec3 u) +{ + __asm vec4_add __retVal.xyz, v, u; +} + +vec3 __operator - (const vec3 v, const vec3 u) +{ + __asm vec4_subtract __retVal.xyz, v, u; +} + +vec3 __operator * (const vec3 v, const vec3 u) +{ + __asm vec4_multiply __retVal.xyz, v, u; +} + +vec3 __operator / (const vec3 v, const vec3 u) +{ + vec3 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm float_rcp w.z, u.z; + __asm vec4_multiply __retVal.xyz, v, w; +} + + +//// Basic vec4 operators + +vec4 __operator + (const vec4 v, const vec4 u) +{ + __asm vec4_add __retVal, v, u; +} + +vec4 __operator - (const vec4 v, const vec4 u) +{ + __asm vec4_subtract __retVal, v, u; +} + +vec4 __operator * (const vec4 v, const vec4 u) +{ + __asm vec4_multiply __retVal, v, u; +} + +vec4 __operator / (const vec4 v, const vec4 u) +{ + vec4 w; // = 1 / u + __asm float_rcp w.x, u.x; + __asm float_rcp w.y, u.y; + __asm float_rcp w.z, u.z; + __asm float_rcp w.w, u.w; + __asm vec4_multiply __retVal, v, w; +} + + + + +//// Basic vec2/float operators + +vec2 __operator + (const float a, const vec2 u) +{ + __asm vec4_add __retVal.xy, a, u.xy; +} + +vec2 __operator + (const vec2 v, const float b) +{ + __asm vec4_add __retVal.xy, v.xy, b; +} + +vec2 __operator - (const float a, const vec2 u) +{ + __asm vec4_subtract __retVal.xy, a, u.xy; +} + +vec2 __operator - (const vec2 v, const float b) +{ + __asm vec4_subtract __retVal.xy, v.xy, b; +} + +vec2 __operator * (const float a, const vec2 u) +{ + __asm vec4_multiply __retVal.xy, a, u.xy; +} + +vec2 __operator * (const vec2 v, const float b) +{ + __asm vec4_multiply __retVal.xy, v.xy, b; +} + +vec2 __operator / (const float a, const vec2 u) +{ + vec2 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm vec4_multiply __retVal.xy, a, invU.xy; +} + +vec2 __operator / (const vec2 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal.xy, v.xy, invB; +} + + +//// Basic vec3/float operators + +vec3 __operator + (const float a, const vec3 u) +{ + __asm vec4_add __retVal.xyz, a, u.xyz; +} + +vec3 __operator + (const vec3 v, const float b) +{ + __asm vec4_add __retVal.xyz, v.xyz, b; +} + +vec3 __operator - (const float a, const vec3 u) +{ + __asm vec4_subtract __retVal.xyz, a, u.xyz; +} + +vec3 __operator - (const vec3 v, const float b) +{ + __asm vec4_subtract __retVal.xyz, v.xyz, b; +} + +vec3 __operator * (const float a, const vec3 u) +{ + __asm vec4_multiply __retVal.xyz, a, u.xyz; +} + +vec3 __operator * (const vec3 v, const float b) +{ + __asm vec4_multiply __retVal.xyz, v.xyz, b; +} + +vec3 __operator / (const float a, const vec3 u) +{ + vec3 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm float_rcp invU.z, u.z; + __asm vec4_multiply __retVal.xyz, a, invU.xyz; +} + +vec3 __operator / (const vec3 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal.xyz, v.xyz, invB; +} + + +//// Basic vec4/float operators + +vec4 __operator + (const float a, const vec4 u) +{ + __asm vec4_add __retVal, a, u; +} + +vec4 __operator + (const vec4 v, const float b) +{ + __asm vec4_add __retVal, v, b; +} + +vec4 __operator - (const float a, const vec4 u) +{ + __asm vec4_subtract __retVal, a, u; +} + +vec4 __operator - (const vec4 v, const float b) +{ + __asm vec4_subtract __retVal, v, b; +} + +vec4 __operator * (const float a, const vec4 u) +{ + __asm vec4_multiply __retVal, a, u; +} + +vec4 __operator * (const vec4 v, const float b) +{ + __asm vec4_multiply __retVal, v, b; +} + +vec4 __operator / (const float a, const vec4 u) +{ + vec4 invU; + __asm float_rcp invU.x, u.x; + __asm float_rcp invU.y, u.y; + __asm float_rcp invU.z, u.z; + __asm float_rcp invU.w, u.w; + __asm vec4_multiply __retVal, a, invU; +} + +vec4 __operator / (const vec4 v, const float b) +{ + float invB; + __asm float_rcp invB, b; + __asm vec4_multiply __retVal, v, invB; +} + + + +//// Basic ivec2/int operators + +ivec2 __operator + (const int a, const ivec2 u) +{ + __retVal = ivec2(a) + u; +} + +ivec2 __operator + (const ivec2 v, const int b) +{ + __retVal = v + ivec2(b); +} + +ivec2 __operator - (const int a, const ivec2 u) +{ + __retVal = ivec2(a) - u; +} + +ivec2 __operator - (const ivec2 v, const int b) +{ + __retVal = v - ivec2(b); +} + +ivec2 __operator * (const int a, const ivec2 u) +{ + __retVal = ivec2(a) * u; +} + +ivec2 __operator * (const ivec2 v, const int b) +{ + __retVal = v * ivec2(b); +} + +ivec2 __operator / (const int a, const ivec2 u) +{ + __retVal = ivec2(a) / u; +} + +ivec2 __operator / (const ivec2 v, const int b) +{ + __retVal = v / ivec2(b); +} + + +//// Basic ivec3/int operators + +ivec3 __operator + (const int a, const ivec3 u) +{ + __retVal = ivec3(a) + u; +} + +ivec3 __operator + (const ivec3 v, const int b) +{ + __retVal = v + ivec3(b); +} + +ivec3 __operator - (const int a, const ivec3 u) +{ + __retVal = ivec3(a) - u; +} + +ivec3 __operator - (const ivec3 v, const int b) +{ + __retVal = v - ivec3(b); +} + +ivec3 __operator * (const int a, const ivec3 u) +{ + __retVal = ivec3(a) * u; +} + +ivec3 __operator * (const ivec3 v, const int b) +{ + __retVal = v * ivec3(b); +} + +ivec3 __operator / (const int a, const ivec3 u) +{ + __retVal = ivec3(a) / u; +} + +ivec3 __operator / (const ivec3 v, const int b) +{ + __retVal = v / ivec3(b); +} + + +//// Basic ivec4/int operators + +ivec4 __operator + (const int a, const ivec4 u) +{ + __retVal = ivec4(a) + u; +} + +ivec4 __operator + (const ivec4 v, const int b) +{ + __retVal = v + ivec4(b); +} + +ivec4 __operator - (const int a, const ivec4 u) +{ + __retVal = ivec4(a) - u; +} + +ivec4 __operator - (const ivec4 v, const int b) +{ + __retVal = v - ivec4(b); +} + +ivec4 __operator * (const int a, const ivec4 u) +{ + __retVal = ivec4(a) * u; +} + +ivec4 __operator * (const ivec4 v, const int b) +{ + __retVal = v * ivec4(b); +} + +ivec4 __operator / (const int a, const ivec4 u) +{ + __retVal = ivec4(a) / u; +} + +ivec4 __operator / (const ivec4 v, const int b) +{ + __retVal = v / ivec4(b); +} + + + + +//// Unary negation operator + +int __operator - (const int a) +{ + __asm vec4_negate __retVal.x, a; +} + +ivec2 __operator - (const ivec2 v) +{ + __asm vec4_negate __retVal, v; +} + +ivec3 __operator - (const ivec3 v) +{ + __asm vec4_negate __retVal, v; +} + +ivec4 __operator - (const ivec4 v) +{ + __asm vec4_negate __retVal, v; +} + +float __operator - (const float a) +{ + __asm vec4_negate __retVal.x, a; +} + +vec2 __operator - (const vec2 v) +{ + __asm vec4_negate __retVal.xy, v.xy; +} + +vec3 __operator - (const vec3 v) +{ + __asm vec4_negate __retVal.xyz, v.xyz; +} + +vec4 __operator - (const vec4 v) +{ + __asm vec4_negate __retVal, v; +} + +mat2 __operator - (const mat2 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; +} + +mat3 __operator - (const mat3 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; +} + +mat4 __operator - (const mat4 m) +{ + __retVal[0] = -m[0]; + __retVal[1] = -m[1]; + __retVal[2] = -m[2]; + __retVal[3] = -m[3]; +} + + + +//// dot product + +float dot(const float a, const float b) +{ + __retVal = a * b; +} + +float dot(const vec2 a, const vec2 b) +{ + __retVal = a.x * b.x + a.y * b.y; +} + +float dot(const vec3 a, const vec3 b) +{ + __asm vec3_dot __retVal, a, b; +} + +float dot(const vec4 a, const vec4 b) +{ + __asm vec4_dot __retVal, a, b; +} + + + +//// int assignment operators + +int __operator += (inout int a, const int b) +{ + a = a + b; + return a; +} + +int __operator -= (inout int a, const int b) +{ + a = a - b; + return a; +} + +int __operator *= (inout int a, const int b) +{ + a = a * b; + return a; +} + +int __operator /= (inout int a, const int b) +{ + a = a / b; + return a; +} + + +//// ivec2 assignment operators + +ivec2 __operator += (inout ivec2 v, const ivec2 u) +{ + v = v + u; + return v; +} + +ivec2 __operator -= (inout ivec2 v, const ivec2 u) +{ + v = v - u; + return v; +} + +ivec2 __operator *= (inout ivec2 v, const ivec2 u) +{ + v = v * u; + return v; +} + +ivec2 __operator /= (inout ivec2 v, const ivec2 u) +{ + v = v / u; + return v; +} + + +//// ivec3 assignment operators + +ivec3 __operator += (inout ivec3 v, const ivec3 u) +{ + v = v + u; + return v; +} + +ivec3 __operator -= (inout ivec3 v, const ivec3 u) +{ + v = v - u; + return v; +} + +ivec3 __operator *= (inout ivec3 v, const ivec3 u) +{ + v = v * u; + return v; +} + +ivec3 __operator /= (inout ivec3 v, const ivec3 u) +{ + v = v / u; + return v; +} + + +//// ivec4 assignment operators + +ivec4 __operator += (inout ivec4 v, const ivec4 u) +{ + v = v + u; + return v; +} + +ivec4 __operator -= (inout ivec4 v, const ivec4 u) +{ + v = v - u; + return v; +} + +ivec4 __operator *= (inout ivec4 v, const ivec4 u) +{ + v = v * u; + return v; +} + +ivec4 __operator /= (inout ivec4 v, const ivec4 u) +{ + v = v / u; + return v; +} + + +//// float assignment operators + +float __operator += (inout float a, const float b) +{ + a = a + b; + return a; +} + +float __operator -= (inout float a, const float b) +{ + a = a - b; + return a; +} + +float __operator *= (inout float a, const float b) +{ + a = a * b; + return a; +} + +float __operator /= (inout float a, const float b) +{ + a = a / b; + return a; +} + + +//// vec2 assignment operators + +vec2 __operator += (inout vec2 v, const vec2 u) +{ + v = v + u; + return v; +} + +vec2 __operator -= (inout vec2 v, const vec2 u) +{ + v = v - u; + return v; +} + +vec2 __operator *= (inout vec2 v, const vec2 u) +{ + v = v * u; + return v; +} + +vec2 __operator /= (inout vec2 v, const vec2 u) +{ + v = v / u; + return v; +} + + +//// vec3 assignment operators + +vec3 __operator += (inout vec3 v, const vec3 u) +{ + v = v + u; + return v; +} + +vec3 __operator -= (inout vec3 v, const vec3 u) +{ + v = v - u; + return v; +} + +vec3 __operator *= (inout vec3 v, const vec3 u) +{ + v = v * u; + return v; +} + +vec3 __operator /= (inout vec3 v, const vec3 u) +{ + v = v / u; + return v; +} + + +//// vec4 assignment operators + +vec4 __operator += (inout vec4 v, const vec4 u) +{ + v = v + u; + return v; +} + +vec4 __operator -= (inout vec4 v, const vec4 u) +{ + v = v - u; + return v; +} + +vec4 __operator *= (inout vec4 v, const vec4 u) +{ + v = v * u; + return v; +} + +vec4 __operator /= (inout vec4 v, const vec4 u) +{ + v = v / u; + return v; +} + + + +//// ivec2/int assignment operators + +ivec2 __operator += (inout ivec2 v, const int a) +{ + v = v + ivec2(a); + return v; +} + +ivec2 __operator -= (inout ivec2 v, const int a) +{ + v = v - ivec2(a); + return v; +} + +ivec2 __operator *= (inout ivec2 v, const int a) +{ + v = v * ivec2(a); + return v; +} + +ivec2 __operator /= (inout ivec2 v, const int a) +{ + v = v / ivec2(a); + return v; +} + + +//// ivec3/int assignment operators + +ivec3 __operator += (inout ivec3 v, const int a) +{ + v = v + ivec3(a); + return v; +} + +ivec3 __operator -= (inout ivec3 v, const int a) +{ + v = v - ivec3(a); + return v; +} + +ivec3 __operator *= (inout ivec3 v, const int a) +{ + v = v * ivec3(a); + return v; +} + +ivec4 __operator /= (inout ivec3 v, const int a) +{ + v = v / ivec3(a); + return v; +} + + +//// ivec4/int assignment operators + +ivec4 __operator += (inout ivec4 v, const int a) +{ + v = v + ivec4(a); + return v; +} + +ivec4 __operator -= (inout ivec4 v, const int a) +{ + v = v - ivec4(a); + return v; +} + +ivec4 __operator *= (inout ivec4 v, const int a) +{ + v = v * ivec4(a); + return v; +} + +ivec4 __operator /= (inout ivec4 v, const int a) +{ + v = v / ivec4(a); + return v; +} + + + +//// vec2/float assignment operators + +vec2 __operator += (inout vec2 v, const float a) +{ + v = v + vec2(a); + return v; +} + +vec2 __operator -= (inout vec2 v, const float a) +{ + v = v - vec2(a); + return v; +} + +vec2 __operator *= (inout vec2 v, const float a) +{ + v = v * vec2(a); + return v; +} + +vec2 __operator /= (inout vec2 v, const float a) +{ + v = v / vec2(a); + return v; +} + + +//// vec3/float assignment operators + +vec3 __operator += (inout vec3 v, const float a) +{ + v = v + vec3(a); + return v; +} + +vec3 __operator -= (inout vec3 v, const float a) +{ + v = v - vec3(a); + return v; +} + +vec3 __operator *= (inout vec3 v, const float a) +{ + v = v * vec3(a); + return v; +} + +vec3 __operator /= (inout vec3 v, const float a) +{ + v = v / vec3(a); + return v; +} + + +//// vec4/float assignment operators + +vec4 __operator += (inout vec4 v, const float a) +{ + v = v + vec4(a); + return v; +} + +vec4 __operator -= (inout vec4 v, const float a) +{ + v = v - vec4(a); + return v; +} + +vec4 __operator *= (inout vec4 v, const float a) +{ + v = v * vec4(a); + return v; +} + +vec4 __operator /= (inout vec4 v, const float a) +{ + v = v / vec4(a); + return v; +} + + + + + +//// Basic mat2 operations + +mat2 __operator + (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; +} + +mat2 __operator - (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; +} + +mat2 __operator * (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy; + __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy; +} + +mat2 __operator / (const mat2 m, const mat2 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; +} + + +//// Basic mat3 operations + +mat3 __operator + (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; + __retVal[2] = m[2] + n[2]; +} + +mat3 __operator - (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; + __retVal[2] = m[2] - n[2]; +} + +mat3 __operator * (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz; + __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz; + __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz; +} + +mat3 __operator / (const mat3 m, const mat3 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; +} + + +//// Basic mat4 operations + +mat4 __operator + (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] + n[0]; + __retVal[1] = m[1] + n[1]; + __retVal[2] = m[2] + n[2]; + __retVal[3] = m[3] + n[3]; +} + +mat4 __operator - (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] - n[0]; + __retVal[1] = m[1] - n[1]; + __retVal[2] = m[2] - n[2]; + __retVal[3] = m[3] - n[3]; +} + +mat4 __operator * (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww; + __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww; + __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww; + __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww; +} + +mat4 __operator / (const mat4 m, const mat4 n) +{ + __retVal[0] = m[0] / n[0]; + __retVal[1] = m[1] / n[1]; + __retVal[2] = m[2] / n[2]; + __retVal[3] = m[3] / n[3]; +} + + +//// mat2/float operations + +mat2 __operator + (const float a, const mat2 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; +} + +mat2 __operator + (const mat2 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; +} + +mat2 __operator - (const float a, const mat2 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; +} + +mat2 __operator - (const mat2 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; +} + +mat2 __operator * (const float a, const mat2 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; +} + +mat2 __operator * (const mat2 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; +} + +mat2 __operator / (const float a, const mat2 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; +} + +mat2 __operator / (const mat2 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; +} + + +//// mat3/float operations + +mat3 __operator + (const float a, const mat3 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; +} + +mat3 __operator + (const mat3 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; +} + +mat3 __operator - (const float a, const mat3 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; +} + +mat3 __operator - (const mat3 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; +} + +mat3 __operator * (const float a, const mat3 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; +} + +mat3 __operator * (const mat3 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; +} + +mat3 __operator / (const float a, const mat3 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; +} + +mat3 __operator / (const mat3 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; +} + + +//// mat4/float operations + +mat4 __operator + (const float a, const mat4 n) +{ + __retVal[0] = a + n[0]; + __retVal[1] = a + n[1]; + __retVal[2] = a + n[2]; + __retVal[3] = a + n[3]; +} + +mat4 __operator + (const mat4 m, const float b) +{ + __retVal[0] = m[0] + b; + __retVal[1] = m[1] + b; + __retVal[2] = m[2] + b; + __retVal[3] = m[3] + b; +} + +mat4 __operator - (const float a, const mat4 n) +{ + __retVal[0] = a - n[0]; + __retVal[1] = a - n[1]; + __retVal[2] = a - n[2]; + __retVal[3] = a - n[3]; +} + +mat4 __operator - (const mat4 m, const float b) +{ + __retVal[0] = m[0] - b; + __retVal[1] = m[1] - b; + __retVal[2] = m[2] - b; + __retVal[3] = m[3] - b; +} + +mat4 __operator * (const float a, const mat4 n) +{ + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; +} + +mat4 __operator * (const mat4 m, const float b) +{ + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; +} + +mat4 __operator / (const float a, const mat4 n) +{ + __retVal[0] = a / n[0]; + __retVal[1] = a / n[1]; + __retVal[2] = a / n[2]; + __retVal[3] = a / n[3]; +} + +mat4 __operator / (const mat4 m, const float b) +{ + __retVal[0] = m[0] / b; + __retVal[1] = m[1] / b; + __retVal[2] = m[2] / b; + __retVal[3] = m[3] / b; +} + + + +//// matrix / vector products + +vec2 __operator * (const mat2 m, const vec2 v) +{ + __retVal = m[0] * v.xx + + m[1] * v.yy; +} + +vec2 __operator * (const vec2 v, const mat2 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); +} + +vec3 __operator * (const mat3 m, const vec3 v) +{ + __retVal = m[0] * v.xxx + + m[1] * v.yyy + + m[2] * v.zzz; +} + +vec3 __operator * (const vec3 v, const mat3 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); +} + +vec4 __operator * (const mat4 m, const vec4 v) +{ + __retVal = m[0] * v.xxxx + + m[1] * v.yyyy + + m[2] * v.zzzz + + m[3] * v.wwww; +} + +vec4 __operator * (const vec4 v, const mat4 m) +{ + __retVal.x = dot(v, m[0]); + __retVal.y = dot(v, m[1]); + __retVal.z = dot(v, m[2]); + __retVal.w = dot(v, m[3]); +} + + + +//// mat2 assignment operators + +mat2 __operator += (inout mat2 m, const mat2 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + return m; +} + +mat2 __operator -= (inout mat2 m, const mat2 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + return m; +} + +mat2 __operator *= (inout mat2 m, const mat2 n) +{ + m = m * n; + return m; +} + +mat2 __operator /= (inout mat2 m, const mat2 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + return m; +} + + +//// mat3 assignment operators + +mat3 __operator += (inout mat3 m, const mat3 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + return m; +} + +mat3 __operator -= (inout mat3 m, const mat3 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + return m; +} + +mat3 __operator *= (inout mat3 m, const mat3 n) +{ + m = m * n; + return m; +} + +mat3 __operator /= (inout mat3 m, const mat3 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + return m; +} + + +// mat4 assignment operators + +mat4 __operator += (inout mat4 m, const mat4 n) +{ + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + m[3] = m[3] + n[3]; + return m; +} + +mat4 __operator -= (inout mat4 m, const mat4 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + m[3] = m[3] - n[3]; + return m; +} + +mat4 __operator *= (inout mat4 m, const mat4 n) +{ + m = m * n; + return m; +} + +mat4 __operator /= (inout mat4 m, const mat4 n) +{ + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + m[3] = m[3] / n[3]; + return m; +} + + +//// mat2/float assignment operators + +mat2 __operator += (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + return m; +} + +mat2 __operator -= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + return m; +} + +mat2 __operator *= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; +} + +mat2 __operator /= (inout mat2 m, const float a) +{ + vec2 v = vec2(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; +} + + +//// mat3/float assignment operators + +mat3 __operator += (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + return m; +} + +mat3 __operator -= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + return m; +} + +mat3 __operator *= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; +} + +mat3 __operator /= (inout mat3 m, const float a) +{ + vec3 v = vec3(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; +} + + +//// mat4/float assignment operators + +mat4 __operator += (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + m[3] = m[3] + v; + return m; +} + +mat4 __operator -= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + m[3] = m[3] - v; + return m; +} + +mat4 __operator *= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; +} + +mat4 __operator /= (inout mat4 m, const float a) +{ + vec4 v = vec4(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; +} + + + +//// vec/mat assignment operators + +vec2 __operator *= (inout vec2 v, const mat2 m) +{ + v = v * m; + return v; +} + +vec3 __operator *= (inout vec3 v, const mat3 m) +{ + v = v * m; + return v; +} + +vec4 __operator *= (inout vec4 v, const mat4 m) +{ + v = v * m; + return v; +} + + + +//// pre-decrement operators + +int __operator --(inout int a) +{ + a = a - 1; + __retVal = a; +} + +ivec2 __operator --(inout ivec2 v) +{ + v = v - ivec2(1); + __retVal = v; +} + +ivec3 __operator --(inout ivec3 v) +{ + v = v - ivec3(1); + __retVal = v; +} + +ivec4 __operator --(inout ivec4 v) +{ + v = v - ivec4(1); + __retVal = v; +} + + +float __operator --(inout float a) +{ + a = a - 1.0; + __retVal = a; +} + +vec2 __operator --(inout vec2 v) +{ + v = v - vec2(1.0); + __retVal = v; +} + +vec3 __operator --(inout vec3 v) +{ + v = v - vec3(1.0); + __retVal = v; +} + +vec4 __operator --(inout vec4 v) +{ + v = v - vec4(1.0); + __retVal = v; +} + + +mat2 __operator --(inout mat2 m) +{ + m[0] = m[0] - vec2(1.0); + m[1] = m[1] - vec2(1.0); + __retVal = m; +} + +mat3 __operator --(inout mat3 m) +{ + m[0] = m[0] - vec3(1.0); + m[1] = m[1] - vec3(1.0); + m[2] = m[2] - vec3(1.0); + __retVal = m; +} + +mat4 __operator --(inout mat4 m) +{ + m[0] = m[0] - vec4(1.0); + m[1] = m[1] - vec4(1.0); + m[2] = m[2] - vec4(1.0); + m[3] = m[3] - vec4(1.0); + __retVal = m; +} + + +//// pre-increment operators + +int __operator ++(inout int a) +{ + a = a + 1; + __retVal = a; +} + +ivec2 __operator ++(inout ivec2 v) +{ + v = v + ivec2(1); + __retVal = v; +} + +ivec3 __operator ++(inout ivec3 v) +{ + v = v + ivec3(1); + __retVal = v; +} + +ivec4 __operator ++(inout ivec4 v) +{ + v = v + ivec4(1); + __retVal = v; +} + + +float __operator ++(inout float a) +{ + a = a + 1.0; + __retVal = a; +} + +vec2 __operator ++(inout vec2 v) +{ + v = v + vec2(1.0); + __retVal = v; +} + +vec3 __operator ++(inout vec3 v) +{ + v = v + vec3(1.0); + __retVal = v; +} + +vec4 __operator ++(inout vec4 v) +{ + v = v + vec4(1.0); + __retVal = v; +} + + +mat2 __operator ++(inout mat2 m) +{ + m[0] = m[0] + vec2(1.0); + m[1] = m[1] + vec2(1.0); + __retVal = m; +} + +mat3 __operator ++(inout mat3 m) +{ + m[0] = m[0] + vec3(1.0); + m[1] = m[1] + vec3(1.0); + m[2] = m[2] + vec3(1.0); + __retVal = m; +} + +mat4 __operator ++(inout mat4 m) +{ + m[0] = m[0] + vec4(1.0); + m[1] = m[1] + vec4(1.0); + m[2] = m[2] + vec4(1.0); + m[3] = m[3] + vec4(1.0); + __retVal = m; +} + + + +//// post-decrement + +int __postDecr(inout int a) +{ + __retVal = a; + a = a - 1; +} + +ivec2 __postDecr(inout ivec2 v) +{ + __retVal = v; + v = v - ivec2(1); +} + +ivec3 __postDecr(inout ivec3 v) +{ + __retVal = v; + v = v - ivec3(1); +} + +ivec4 __postDecr(inout ivec4 v) +{ + __retVal = v; + v = v - ivec4(1); +} + + +float __postDecr(inout float a) +{ + __retVal = a; + a = a - 1.0; +} + +vec2 __postDecr(inout vec2 v) +{ + __retVal = v; + v = v - vec2(1.0); +} + +vec3 __postDecr(inout vec3 v) +{ + __retVal = v; + v = v - vec3(1.0); +} + +vec4 __postDecr(inout vec4 v) +{ + __retVal = v; + v = v - vec4(1.0); +} + + +mat2 __postDecr(inout mat2 m) +{ + __retVal = m; + m[0] = m[0] - vec2(1.0); + m[1] = m[1] - vec2(1.0); +} + +mat3 __postDecr(inout mat3 m) +{ + __retVal = m; + m[0] = m[0] - vec3(1.0); + m[1] = m[1] - vec3(1.0); + m[2] = m[2] - vec3(1.0); +} + +mat4 __postDecr(inout mat4 m) +{ + __retVal = m; + m[0] = m[0] - vec4(1.0); + m[1] = m[1] - vec4(1.0); + m[2] = m[2] - vec4(1.0); + m[3] = m[3] - vec4(1.0); +} + + +//// post-increment + +float __postIncr(inout float a) +{ + __retVal = a; + a = a + 1; +} + +vec2 __postIncr(inout vec2 v) +{ + __retVal = v; + v = v + vec2(1.0); +} + +vec3 __postIncr(inout vec3 v) +{ + __retVal = v; + v = v + vec3(1.0); +} + +vec4 __postIncr(inout vec4 v) +{ + __retVal = v; + v = v + vec4(1.0); +} + + +int __postIncr(inout int a) +{ + __retVal = a; + a = a + 1; +} + +ivec2 __postIncr(inout ivec2 v) +{ + __retVal = v; + v = v + ivec2(1); +} + +ivec3 __postIncr(inout ivec3 v) +{ + __retVal = v; + v = v + ivec3(1); +} + +ivec4 __postIncr(inout ivec4 v) +{ + __retVal = v; + v = v + ivec3(1); +} + + +mat2 __postIncr(inout mat2 m) +{ + mat2 n = m; + m[0] = m[0] + vec2(1.0); + m[1] = m[1] + vec2(1.0); + return n; +} + +mat3 __postIncr(inout mat3 m) +{ + mat3 n = m; + m[0] = m[0] + vec3(1.0); + m[1] = m[1] + vec3(1.0); + m[2] = m[2] + vec3(1.0); + return n; +} + +mat4 __postIncr(inout mat4 m) +{ + mat4 n = m; + m[0] = m[0] + vec4(1.0); + m[1] = m[1] + vec4(1.0); + m[2] = m[2] + vec4(1.0); + m[3] = m[3] + vec4(1.0); + return n; +} + + + +//// inequality operators + + +// XXX are the inequality operators for floats/ints really needed???? +bool __operator < (const float a, const float b) +{ + __asm vec4_sgt __retVal.x, b, a; +} + + +bool __operator < (const int a, const int b) { + return float (a) < float (b); +} + +bool __operator > (const float a, const float b) { + bool c; + __asm float_less c, b, a; + return c; +} + +bool __operator > (const int a, const int b) { + return float (a) > float (b); +} + +bool __operator >= (const float a, const float b) { + bool g, e; + __asm float_less g, b, a; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator >= (const int a, const int b) { + return float (a) >= float (b); +} + +bool __operator <= (const float a, const float b) { + bool g, e; + __asm float_less g, a, b; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator <= (const int a, const int b) { + return float (a) <= float (b); +} + + + +// +// MESA-specific extension functions. +// + +void printMESA (const float f) { + __asm float_print f; +} + +void printMESA (const int i) { + __asm int_print i; +} + +void printMESA (const bool b) { + __asm bool_print b; +} + +void printMESA (const vec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const vec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const vec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const ivec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const ivec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const ivec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const bvec2 v) { + printMESA (v.x); + printMESA (v.y); +} + +void printMESA (const bvec3 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); +} + +void printMESA (const bvec4 v) { + printMESA (v.x); + printMESA (v.y); + printMESA (v.z); + printMESA (v.w); +} + +void printMESA (const mat2 m) { + printMESA (m[0]); + printMESA (m[1]); +} + +void printMESA (const mat3 m) { + printMESA (m[0]); + printMESA (m[1]); + printMESA (m[2]); +} + +void printMESA (const mat4 m) { + printMESA (m[0]); + printMESA (m[1]); + printMESA (m[2]); + printMESA (m[3]); +} + +void printMESA (const sampler1D e) { + __asm int_print e; +} + +void printMESA (const sampler2D e) { + __asm int_print e; +} + +void printMESA (const sampler3D e) { + __asm int_print e; +} + +void printMESA (const samplerCube e) { + __asm int_print e; +} + +void printMESA (const sampler1DShadow e) { + __asm int_print e; +} + +void printMESA (const sampler2DShadow e) { + __asm int_print e; +} + diff --git a/src/mesa/slang/library/slang_fragment_builtin.gc b/src/mesa/slang/library/slang_fragment_builtin.gc new file mode 100644 index 0000000000..54a80ea0e0 --- /dev/null +++ b/src/mesa/slang/library/slang_fragment_builtin.gc @@ -0,0 +1,299 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +__fixed_input vec4 gl_FragCoord; +__fixed_input bool gl_FrontFacing; +__fixed_output vec4 gl_FragColor; +__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers]; +__fixed_output float gl_FragDepth; + +varying vec4 gl_Color; +varying vec4 gl_SecondaryColor; +varying vec4 gl_TexCoord[gl_MaxTextureCoords]; +varying float gl_FogFragCoord; + + + +//// 8.7 Texture Lookup Functions (with bias) + +vec4 texture1D(const sampler1D sampler, const float coord, const float bias) +{ + vec4 coord4; + coord4.x = coord; + coord4.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; +} + +vec4 texture1DProj(const sampler1D sampler, const vec2 coord, const float bias) +{ + // do projection here (there's no vec4_texbp1d instruction) + vec4 pcoord; + pcoord.x = coord.x / coord.y; + pcoord.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + +vec4 texture1DProj(const sampler1D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp1d instruction) + vec4 pcoord; + pcoord.x = coord.x / coord.z; + pcoord.w = bias; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + + + + +vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord.xy; + coord4.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; +} + +vec4 texture2DProj(const sampler2D sampler, const vec3 coord, const float bias) +{ + // do projection here (there's no vec4_texbp2d instruction) + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + +vec4 texture2DProj(const sampler2D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp2d instruction) + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.w = bias; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + + + + +vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord.xyz; + coord4.w = bias; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; +} + +vec4 texture3DProj(const sampler3D sampler, const vec4 coord, const float bias) +{ + // do projection here (there's no vec4_texbp3d instruction) + vec4 pcoord; + pcoord.xyz = coord.xyz / coord.w; + pcoord.w = bias; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; +} + + + + +vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_cube __retVal, sampler, coord4; +} + + + +vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float bias) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.w; + pcoord.z = coord.z; + pcoord.w = bias; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; +} + +vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float bias) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.z = coord.z; + pcoord.w = bias; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; +} + + + +//// GL_EXT_texture_array + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array __retVal, sampler, coord4; +} + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + +vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array __retVal, sampler, coord4; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; +} + + + +// +// 8.8 Fragment Processing Functions +// + +float dFdx(const float p) +{ + __asm vec4_ddx __retVal.x, p.xxxx; +} + +vec2 dFdx(const vec2 p) +{ + __asm vec4_ddx __retVal.xy, p.xyyy; +} + +vec3 dFdx(const vec3 p) +{ + __asm vec4_ddx __retVal.xyz, p.xyzz; +} + +vec4 dFdx(const vec4 p) +{ + __asm vec4_ddx __retVal, p; +} + +float dFdy(const float p) +{ + __asm vec4_ddy __retVal.x, p.xxxx; +} + +vec2 dFdy(const vec2 p) +{ + __asm vec4_ddy __retVal.xy, p.xyyy; +} + +vec3 dFdy(const vec3 p) +{ + __asm vec4_ddy __retVal.xyz, p.xyzz; +} + +vec4 dFdy(const vec4 p) +{ + __asm vec4_ddy __retVal, p; +} + +float fwidth (const float p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec2 fwidth(const vec2 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec3 fwidth(const vec3 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + +vec4 fwidth(const vec4 p) +{ + // XXX hand-write with __asm + return abs(dFdx(p)) + abs(dFdy(p)); +} + diff --git a/src/mesa/slang/library/slang_vertex_builtin.gc b/src/mesa/slang/library/slang_vertex_builtin.gc new file mode 100644 index 0000000000..0c67c2ef20 --- /dev/null +++ b/src/mesa/slang/library/slang_vertex_builtin.gc @@ -0,0 +1,210 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// From Shader Spec, ver. 1.10, rev. 59 +// + +__fixed_output vec4 gl_Position; +__fixed_output float gl_PointSize; +__fixed_output vec4 gl_ClipVertex; + +attribute vec4 gl_Color; +attribute vec4 gl_SecondaryColor; +attribute vec3 gl_Normal; +attribute vec4 gl_Vertex; +attribute vec4 gl_MultiTexCoord0; +attribute vec4 gl_MultiTexCoord1; +attribute vec4 gl_MultiTexCoord2; +attribute vec4 gl_MultiTexCoord3; +attribute vec4 gl_MultiTexCoord4; +attribute vec4 gl_MultiTexCoord5; +attribute vec4 gl_MultiTexCoord6; +attribute vec4 gl_MultiTexCoord7; +attribute float gl_FogCoord; + +varying vec4 gl_FrontColor; +varying vec4 gl_BackColor; +varying vec4 gl_FrontSecondaryColor; +varying vec4 gl_BackSecondaryColor; +varying vec4 gl_TexCoord[gl_MaxTextureCoords]; +varying float gl_FogFragCoord; + +// +// Geometric Functions +// + +vec4 ftransform() +{ + __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx + + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy + + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz + + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww; +} + + + +// +// 8.7 Texture Lookup Functions +// These are pretty much identical to the ones in slang_fragment_builtin.gc +// When used in a vertex program, the texture sample instructions should not +// be using a LOD term so it's effectively zero. Adding 'lod' to that does +// what we want. +// + +vec4 texture1DLod(const sampler1D sampler, const float coord, const float lod) +{ + vec4 coord4; + coord4.x = coord; + coord4.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, coord4; +} + +vec4 texture1DProjLod(const sampler1D sampler, const vec2 coord, const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.y; + pcoord.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + +vec4 texture1DProjLod(const sampler1D sampler, const vec4 coord, const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.z; + pcoord.w = lod; + __asm vec4_tex_1d_bias __retVal, sampler, pcoord; +} + + + +vec4 texture2DLod(const sampler2D sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord.xy; + coord4.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, coord4; +} + +vec4 texture2DProjLod(const sampler2D sampler, const vec3 coord, const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + +vec4 texture2DProjLod(const sampler2D sampler, const vec4 coord, const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias __retVal, sampler, pcoord; +} + + +vec4 texture3DLod(const sampler3D sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord.xyz; + coord4.w = lod; + __asm vec4_tex_3d_bias __retVal, sampler, coord4; +} + +vec4 texture3DProjLod(const sampler3D sampler, const vec4 coord, const float lod) +{ + // do projection here (there's no vec4_tex_3d_bias_proj instruction) + vec4 pcoord; + pcoord.xyz = coord.xyz / coord.w; + pcoord.w = lod; + __asm vec4_tex_3d_bias __retVal, sampler, pcoord; +} + + +vec4 textureCubeLod(const samplerCube sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_cube __retVal, sampler, coord4; +} + + +vec4 shadow1DLod(const sampler1DShadow sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DProjLod(const sampler1DShadow sampler, const vec4 coord, + const float lod) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.w; + pcoord.z = coord.z; + pcoord.w = lod; + __asm vec4_tex_1d_bias_shadow __retVal, sampler, pcoord; +} + + +vec4 shadow2DLod(const sampler2DShadow sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, + const float lod) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.z = coord.z; + pcoord.w = lod; + __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; +} + + +//// GL_EXT_texture_array + +vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = lod; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + + +vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c new file mode 100644 index 0000000000..edb6052cb5 --- /dev/null +++ b/src/mesa/slang/slang_builtin.c @@ -0,0 +1,937 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_builtin.c + * Resolve built-in uniform vars. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "slang/slang_ir.h" +#include "slang/slang_builtin.h" + + +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + +/** + * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. + * Allocate room for the state in the given param list and return position + * in the list. + * Yes, this is kind of ugly, but it works. + */ +static GLint +lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, + GLuint *swizzleOut, + struct gl_program_parameter_list *paramList) +{ + /* + * NOTE: The ARB_vertex_program extension specified that matrices get + * loaded in registers in row-major order. With GLSL, we want column- + * major order. So, we need to transpose all matrices here... + */ + static const struct { + const char *name; + gl_state_index matrix; + gl_state_index modifier; + } matrices[] = { + { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, + { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, + { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, + { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, + { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, + { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, + + { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, + + { NULL, 0, 0 } + }; + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLboolean isMatrix = GL_FALSE; + + for (i = 0; i < STATE_LENGTH; i++) { + tokens[i] = 0; + } + *swizzleOut = SWIZZLE_NOOP; + + /* first, look if var is a pre-defined matrix */ + for (i = 0; matrices[i].name; i++) { + if (strcmp(var, matrices[i].name) == 0) { + tokens[0] = matrices[i].matrix; + /* tokens[1], [2] and [3] filled below */ + tokens[4] = matrices[i].modifier; + isMatrix = GL_TRUE; + break; + } + } + + if (isMatrix) { + if (tokens[0] == STATE_TEXTURE_MATRIX) { + /* texture_matrix[index1][index2] */ + tokens[1] = index1 >= 0 ? index1 : 0; /* which texture matrix */ + index1 = index2; /* move matrix row value to index1 */ + } + if (index1 < 0) { + /* index1 is unused: prevent extra addition at end of function */ + index1 = 0; + } + } + else if (strcmp(var, "gl_DepthRange") == 0) { + tokens[0] = STATE_DEPTH_RANGE; + assert(field); + if (strcmp(field, "near") == 0) { + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "far") == 0) { + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "diff") == 0) { + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_CLIPPLANE; + tokens[1] = index1; + } + else if (strcmp(var, "gl_Point") == 0) { + assert(field); + if (strcmp(field, "size") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "sizeMin") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "sizeMax") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_ZZZZ; + } + else if (strcmp(field, "fadeThresholdSize") == 0) { + tokens[0] = STATE_POINT_SIZE; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "distanceConstantAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "distanceLinearAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "distanceQuadraticAttenuation") == 0) { + tokens[0] = STATE_POINT_ATTENUATION; + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontMaterial") == 0 || + strcmp(var, "gl_BackMaterial") == 0) { + tokens[0] = STATE_MATERIAL; + if (strcmp(var, "gl_FrontMaterial") == 0) + tokens[1] = 0; + else + tokens[1] = 1; + assert(field); + if (strcmp(field, "emission") == 0) { + tokens[2] = STATE_EMISSION; + } + else if (strcmp(field, "ambient") == 0) { + tokens[2] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[2] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[2] = STATE_SPECULAR; + } + else if (strcmp(field, "shininess") == 0) { + tokens[2] = STATE_SHININESS; + *swizzleOut = SWIZZLE_XXXX; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + + tokens[0] = STATE_LIGHT; + tokens[1] = index1; + + if (strcmp(field, "ambient") == 0) { + tokens[2] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[2] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[2] = STATE_SPECULAR; + } + else if (strcmp(field, "position") == 0) { + tokens[2] = STATE_POSITION; + } + else if (strcmp(field, "halfVector") == 0) { + tokens[2] = STATE_HALF_VECTOR; + } + else if (strcmp(field, "spotDirection") == 0) { + tokens[2] = STATE_SPOT_DIRECTION; + } + else if (strcmp(field, "spotCosCutoff") == 0) { + tokens[2] = STATE_SPOT_DIRECTION; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "spotCutoff") == 0) { + tokens[2] = STATE_SPOT_CUTOFF; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "spotExponent") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_WWWW; + } + else if (strcmp(field, "constantAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "linearAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "quadraticAttenuation") == 0) { + tokens[2] = STATE_ATTENUATION; + *swizzleOut = SWIZZLE_ZZZZ; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_LightModel") == 0) { + if (strcmp(field, "ambient") == 0) { + tokens[0] = STATE_LIGHTMODEL_AMBIENT; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontLightModelProduct") == 0) { + if (strcmp(field, "sceneColor") == 0) { + tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; + tokens[1] = 0; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_BackLightModelProduct") == 0) { + if (strcmp(field, "sceneColor") == 0) { + tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; + tokens[1] = 1; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_FrontLightProduct") == 0 || + strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + + tokens[0] = STATE_LIGHTPROD; + tokens[1] = index1; /* light number */ + if (strcmp(var, "gl_FrontLightProduct") == 0) { + tokens[2] = 0; /* front */ + } + else { + tokens[2] = 1; /* back */ + } + if (strcmp(field, "ambient") == 0) { + tokens[3] = STATE_AMBIENT; + } + else if (strcmp(field, "diffuse") == 0) { + tokens[3] = STATE_DIFFUSE; + } + else if (strcmp(field, "specular") == 0) { + tokens[3] = STATE_SPECULAR; + } + else { + return -1; + } + } + else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXENV_COLOR; + tokens[1] = index1; + } + else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; + tokens[0] = STATE_TEXGEN; + tokens[1] = index1; /* tex unit */ + tokens[2] = STATE_TEXGEN_OBJECT_Q; + } + else if (strcmp(var, "gl_Fog") == 0) { + if (strcmp(field, "color") == 0) { + tokens[0] = STATE_FOG_COLOR; + } + else if (strcmp(field, "density") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_XXXX; + } + else if (strcmp(field, "start") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_YYYY; + } + else if (strcmp(field, "end") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_ZZZZ; + } + else if (strcmp(field, "scale") == 0) { + tokens[0] = STATE_FOG_PARAMS; + *swizzleOut = SWIZZLE_WWWW; + } + else { + return -1; + } + } + else { + return -1; + } + + if (isMatrix) { + /* load all four columns of matrix */ + GLint pos[4]; + GLuint j; + for (j = 0; j < 4; j++) { + tokens[2] = tokens[3] = j; /* jth row of matrix */ + pos[j] = _mesa_add_state_reference(paramList, tokens); + assert(pos[j] >= 0); + ASSERT(pos[j] >= 0); + } + return pos[0] + index1; + } + else { + /* allocate a single register */ + GLint pos = _mesa_add_state_reference(paramList, tokens); + ASSERT(pos >= 0); + return pos; + } +} + + + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos = -1; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN; + tokens[2] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos = 0; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + +/** + * Allocate storage for a pre-defined uniform (a GL state variable). + * As a memory-saving optimization, we try to only allocate storage for + * state vars that are actually used. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. + * + * Currently, all pre-defined uniforms are in one of these forms: + * var + * var[i] + * var.field + * var[i].field + * var[i][j] + * + * \return -1 upon error, else position in paramList of the state variable/data + */ +GLint +_slang_alloc_statevar(slang_ir_node *n, + struct gl_program_parameter_list *paramList, + GLboolean *direct) +{ + slang_ir_node *n0 = n; + const char *field = NULL; + GLint index1 = -1, index2 = -1; + GLuint swizzle; + + *direct = GL_TRUE; + + if (n->Opcode == IR_FIELD) { + field = n->Field; + n = n->Children[0]; + } + + if (n->Opcode == IR_ELEMENT) { + if (n->Children[1]->Opcode == IR_FLOAT) { + index1 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } + n = n->Children[0]; + } + + if (n->Opcode == IR_ELEMENT) { + /* XXX can only handle constant indexes for now */ + if (n->Children[1]->Opcode == IR_FLOAT) { + /* two-dimensional array index: mat[i][j] */ + index2 = index1; + index1 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } + n = n->Children[0]; + } + + assert(n->Opcode == IR_VAR); + + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } + } + + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} + + + + +#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + + +/** Predefined shader inputs */ +struct input_info +{ + const char *Name; + GLuint Attrib; + GLenum Type; + GLuint Swizzle; +}; + +/** Predefined vertex shader inputs/attributes */ +static const struct input_info vertInputs[] = { + { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP }, + { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { NULL, 0, GL_NONE, SWIZZLE_NOOP } +}; + +/** Predefined fragment shader inputs */ +static const struct input_info fragInputs[] = { + { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, + { NULL, 0, GL_NONE, SWIZZLE_NOOP } +}; + + +/** + * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to + * a vertex or fragment program input variable. Return -1 if the input + * name is invalid. + * XXX return size too + */ +GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) +{ + const struct input_info *inputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + inputs = vertInputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + inputs = fragInputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_input_index"); + return -1; + } + + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ + + for (i = 0; inputs[i].Name; i++) { + if (strcmp(inputs[i].Name, name) == 0) { + /* found */ + *swizzleOut = inputs[i].Swizzle; + return inputs[i].Attrib; + } + } + return -1; +} + + +/** + * Return name of the given vertex attribute (VERT_ATTRIB_x). + */ +const char * +_slang_vert_attrib_name(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Name; + } + return NULL; +} + + +/** + * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex + * attribute (VERT_ATTRIB_x). + */ +GLenum +_slang_vert_attrib_type(GLuint attrib) +{ + GLuint i; + assert(attrib < VERT_ATTRIB_GENERIC0); + for (i = 0; vertInputs[i].Name; i++) { + if (vertInputs[i].Attrib == attrib) + return vertInputs[i].Type; + } + return GL_NONE; +} + + + + + +/** Predefined shader output info */ +struct output_info +{ + const char *Name; + GLuint Attrib; + GLenum Type; +}; + +/** Predefined vertex shader outputs */ +static const struct output_info vertOutputs[] = { + { "gl_Position", VERT_RESULT_HPOS, GL_FLOAT_VEC4 }, + { "gl_FrontColor", VERT_RESULT_COL0, GL_FLOAT_VEC4 }, + { "gl_BackColor", VERT_RESULT_BFC0, GL_FLOAT_VEC4 }, + { "gl_FrontSecondaryColor", VERT_RESULT_COL1, GL_FLOAT_VEC4 }, + { "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 }, + { "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 }, + { "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT }, + { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT }, + { NULL, 0, GL_NONE } +}; + +/** Predefined fragment shader outputs */ +static const struct output_info fragOutputs[] = { + { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 }, + { "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT }, + { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 }, + { NULL, 0, GL_NONE } +}; + + +/** + * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to + * a vertex or fragment program output variable. Return -1 for an invalid + * output name. + */ +GLint +_slang_output_index(const char *name, GLenum target) +{ + const struct output_info *outputs; + GLuint i; + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + outputs = vertOutputs; + break; + case GL_FRAGMENT_PROGRAM_ARB: + outputs = fragOutputs; + break; + /* XXX geom program */ + default: + _mesa_problem(NULL, "bad target in _slang_output_index"); + return -1; + } + + for (i = 0; outputs[i].Name; i++) { + if (strcmp(outputs[i].Name, name) == 0) { + /* found */ + return outputs[i].Attrib; + } + } + return -1; +} + + +/** + * Given a VERT_RESULT_x index, return the corresponding string name. + */ +const char * +_slang_vertex_output_name(gl_vert_result index) +{ + if (index < Elements(vertOutputs)) + return vertOutputs[index].Name; + else + return NULL; +} + + +/** + * Given a FRAG_RESULT_x index, return the corresponding string name. + */ +const char * +_slang_fragment_output_name(gl_frag_result index) +{ + if (index < Elements(fragOutputs)) + return fragOutputs[index].Name; + else + return NULL; +} + + +/** + * Given a VERT_RESULT_x index, return the corresponding varying + * var's datatype. + */ +GLenum +_slang_vertex_output_type(gl_vert_result index) +{ + if (index < Elements(vertOutputs)) + return vertOutputs[index].Type; + else + return GL_NONE; +} diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h new file mode 100644 index 0000000000..c3021ca33c --- /dev/null +++ b/src/mesa/slang/slang_builtin.h @@ -0,0 +1,64 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_BUILTIN_H +#define SLANG_BUILTIN_H + +#include "shader/prog_parameter.h" +#include "slang_utility.h" +#include "slang_ir.h" + + +extern GLint +_slang_alloc_statevar(slang_ir_node *n, + struct gl_program_parameter_list *paramList, + GLboolean *direct); + + +extern GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); + +extern GLint +_slang_output_index(const char *name, GLenum target); + + +extern const char * +_slang_vert_attrib_name(GLuint attrib); + +extern GLenum +_slang_vert_attrib_type(GLuint attrib); + + +const char * +_slang_vertex_output_name(gl_vert_result index); + +const char * +_slang_fragment_output_name(gl_frag_result index); + +GLenum +_slang_vertex_output_type(gl_vert_result index); + + +#endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c new file mode 100644 index 0000000000..0504d47765 --- /dev/null +++ b/src/mesa/slang/slang_codegen.c @@ -0,0 +1,5357 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_codegen.c + * Generate IR tree from AST. + * \author Brian Paul + */ + + +/*** + *** NOTES: + *** The new_() functions return a new instance of a simple IR node. + *** The gen_() functions generate larger IR trees from the simple nodes. + ***/ + + + +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "slang_typeinfo.h" +#include "slang_builtin.h" +#include "slang_codegen.h" +#include "slang_compile.h" +#include "slang_label.h" +#include "slang_mem.h" +#include "slang_simplify.h" +#include "slang_emit.h" +#include "slang_vartable.h" +#include "slang_ir.h" +#include "slang_print.h" + + +/** Max iterations to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32; + +/** Max for-loop body size (in slang operations) to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; + +/** Max for-loop body complexity to unroll. + * We'll compute complexity as the product of the number of iterations + * and the size of the body. So long-ish loops with very simple bodies + * can be unrolled, as well as short loops with larger bodies. + */ +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; + + + +static slang_ir_node * +_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); + +static void +slang_substitute(slang_assemble_ctx *A, slang_operation *oper, + GLuint substCount, slang_variable **substOld, + slang_operation **substNew, GLboolean isLHS); + + +/** + * Retrieves type information about an operation. + * Returns GL_TRUE on success. + * Returns GL_FALSE otherwise. + */ +static GLboolean +typeof_operation(const struct slang_assemble_ctx_ *A, + slang_operation *op, + slang_typeinfo *ti) +{ + return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log); +} + + +static GLboolean +is_sampler_type(const slang_fully_specified_type *t) +{ + switch (t->specifier.type) { + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Return the offset (in floats or ints) of the named field within + * the given struct. Return -1 if field not found. + * If field is NULL, return the size of the struct instead. + */ +static GLint +_slang_field_offset(const slang_type_specifier *spec, slang_atom field) +{ + GLint offset = 0; + GLuint i; + for (i = 0; i < spec->_struct->fields->num_variables; i++) { + const slang_variable *v = spec->_struct->fields->variables[i]; + const GLuint sz = _slang_sizeof_type_specifier(&v->type.specifier); + if (sz > 1) { + /* types larger than 1 float are register (4-float) aligned */ + offset = (offset + 3) & ~3; + } + if (field && v->a_name == field) { + return offset; + } + offset += sz; + } + if (field) + return -1; /* field not found */ + else + return offset; /* struct size */ +} + + +/** + * Return the size (in floats) of the given type specifier. + * If the size is greater than 4, the size should be a multiple of 4 + * so that the correct number of 4-float registers are allocated. + * For example, a mat3x2 is size 12 because we want to store the + * 3 columns in 3 float[4] registers. + */ +GLuint +_slang_sizeof_type_specifier(const slang_type_specifier *spec) +{ + GLuint sz; + switch (spec->type) { + case SLANG_SPEC_VOID: + sz = 0; + break; + case SLANG_SPEC_BOOL: + sz = 1; + break; + case SLANG_SPEC_BVEC2: + sz = 2; + break; + case SLANG_SPEC_BVEC3: + sz = 3; + break; + case SLANG_SPEC_BVEC4: + sz = 4; + break; + case SLANG_SPEC_INT: + sz = 1; + break; + case SLANG_SPEC_IVEC2: + sz = 2; + break; + case SLANG_SPEC_IVEC3: + sz = 3; + break; + case SLANG_SPEC_IVEC4: + sz = 4; + break; + case SLANG_SPEC_FLOAT: + sz = 1; + break; + case SLANG_SPEC_VEC2: + sz = 2; + break; + case SLANG_SPEC_VEC3: + sz = 3; + break; + case SLANG_SPEC_VEC4: + sz = 4; + break; + case SLANG_SPEC_MAT2: + sz = 2 * 4; /* 2 columns (regs) */ + break; + case SLANG_SPEC_MAT3: + sz = 3 * 4; + break; + case SLANG_SPEC_MAT4: + sz = 4 * 4; + break; + case SLANG_SPEC_MAT23: + sz = 2 * 4; /* 2 columns (regs) */ + break; + case SLANG_SPEC_MAT32: + sz = 3 * 4; /* 3 columns (regs) */ + break; + case SLANG_SPEC_MAT24: + sz = 2 * 4; + break; + case SLANG_SPEC_MAT42: + sz = 4 * 4; /* 4 columns (regs) */ + break; + case SLANG_SPEC_MAT34: + sz = 3 * 4; + break; + case SLANG_SPEC_MAT43: + sz = 4 * 4; /* 4 columns (regs) */ + break; + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + sz = 1; /* a sampler is basically just an integer index */ + break; + case SLANG_SPEC_STRUCT: + sz = _slang_field_offset(spec, 0); /* special use */ + if (sz == 1) { + /* 1-float structs are actually troublesome to deal with since they + * might get placed at R.x, R.y, R.z or R.z. Return size=2 to + * ensure the object is placed at R.x + */ + sz = 2; + } + else if (sz > 4) { + sz = (sz + 3) & ~0x3; /* round up to multiple of four */ + } + break; + case SLANG_SPEC_ARRAY: + sz = _slang_sizeof_type_specifier(spec->_array); + break; + default: + _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()"); + sz = 0; + } + + if (sz > 4) { + /* if size is > 4, it should be a multiple of four */ + assert((sz & 0x3) == 0); + } + return sz; +} + + +/** + * Query variable/array length (number of elements). + * This is slightly non-trivial because there are two ways to express + * arrays: "float x[3]" vs. "float[3] x". + * \return the length of the array for the given variable, or 0 if not an array + */ +static GLint +_slang_array_length(const slang_variable *var) +{ + if (var->type.array_len > 0) { + /* Ex: float[4] x; */ + return var->type.array_len; + } + if (var->array_len > 0) { + /* Ex: float x[4]; */ + return var->array_len; + } + return 0; +} + + +/** + * Compute total size of array give size of element, number of elements. + * \return size in floats + */ +static GLint +_slang_array_size(GLint elemSize, GLint arrayLen) +{ + GLint total; + assert(elemSize > 0); + if (arrayLen > 1) { + /* round up base type to multiple of 4 */ + total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1); + } + else { + total = elemSize; + } + return total; +} + + +/** + * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, + * or -1 if the type is not a sampler. + */ +static GLint +sampler_to_texture_index(const slang_type_specifier_type type) +{ + switch (type) { + case SLANG_SPEC_SAMPLER_1D: + return TEXTURE_1D_INDEX; + case SLANG_SPEC_SAMPLER_2D: + return TEXTURE_2D_INDEX; + case SLANG_SPEC_SAMPLER_3D: + return TEXTURE_3D_INDEX; + case SLANG_SPEC_SAMPLER_CUBE: + return TEXTURE_CUBE_INDEX; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return TEXTURE_1D_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return TEXTURE_2D_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_RECT: + return TEXTURE_RECT_INDEX; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return TEXTURE_RECT_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return TEXTURE_2D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return TEXTURE_2D_ARRAY_INDEX; + default: + return -1; + } +} + + +/** helper to build a SLANG_OPER_IDENTIFIER node */ +static void +slang_operation_identifier(slang_operation *oper, + slang_assemble_ctx *A, + const char *name) +{ + oper->type = SLANG_OPER_IDENTIFIER; + oper->a_id = slang_atom_pool_atom(A->atoms, name); +} + + +/** + * Called when we begin code/IR generation for a new while/do/for loop. + */ +static void +push_loop(slang_assemble_ctx *A, slang_operation *loopOper, slang_ir_node *loopIR) +{ + A->LoopOperStack[A->LoopDepth] = loopOper; + A->LoopIRStack[A->LoopDepth] = loopIR; + A->LoopDepth++; +} + + +/** + * Called when we end code/IR generation for a new while/do/for loop. + */ +static void +pop_loop(slang_assemble_ctx *A) +{ + assert(A->LoopDepth > 0); + A->LoopDepth--; +} + + +/** + * Return pointer to slang_operation for the loop we're currently inside, + * or NULL if not in a loop. + */ +static const slang_operation * +current_loop_oper(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopOperStack[A->LoopDepth - 1]; + else + return NULL; +} + + +/** + * Return pointer to slang_ir_node for the loop we're currently inside, + * or NULL if not in a loop. + */ +static slang_ir_node * +current_loop_ir(const slang_assemble_ctx *A) +{ + if (A->LoopDepth > 0) + return A->LoopIRStack[A->LoopDepth - 1]; + else + return NULL; +} + + +/**********************************************************************/ + + +/** + * Map "_asm foo" to IR_FOO, etc. + */ +typedef struct +{ + const char *Name; + slang_ir_opcode Opcode; + GLuint HaveRetValue, NumParams; +} slang_asm_info; + + +static slang_asm_info AsmInfo[] = { + /* vec4 binary op */ + { "vec4_add", IR_ADD, 1, 2 }, + { "vec4_subtract", IR_SUB, 1, 2 }, + { "vec4_multiply", IR_MUL, 1, 2 }, + { "vec4_dot", IR_DOT4, 1, 2 }, + { "vec3_dot", IR_DOT3, 1, 2 }, + { "vec2_dot", IR_DOT2, 1, 2 }, + { "vec3_nrm", IR_NRM3, 1, 1 }, + { "vec4_nrm", IR_NRM4, 1, 1 }, + { "vec3_cross", IR_CROSS, 1, 2 }, + { "vec4_lrp", IR_LRP, 1, 3 }, + { "vec4_min", IR_MIN, 1, 2 }, + { "vec4_max", IR_MAX, 1, 2 }, + { "vec4_cmp", IR_CMP, 1, 3 }, + { "vec4_clamp", IR_CLAMP, 1, 3 }, + { "vec4_seq", IR_SEQUAL, 1, 2 }, + { "vec4_sne", IR_SNEQUAL, 1, 2 }, + { "vec4_sge", IR_SGE, 1, 2 }, + { "vec4_sgt", IR_SGT, 1, 2 }, + { "vec4_sle", IR_SLE, 1, 2 }, + { "vec4_slt", IR_SLT, 1, 2 }, + /* vec4 unary */ + { "vec4_move", IR_MOVE, 1, 1 }, + { "vec4_floor", IR_FLOOR, 1, 1 }, + { "vec4_frac", IR_FRAC, 1, 1 }, + { "vec4_abs", IR_ABS, 1, 1 }, + { "vec4_negate", IR_NEG, 1, 1 }, + { "vec4_ddx", IR_DDX, 1, 1 }, + { "vec4_ddy", IR_DDY, 1, 1 }, + /* float binary op */ + { "float_power", IR_POW, 1, 2 }, + /* texture / sampler */ + { "vec4_tex_1d", IR_TEX, 1, 2 }, + { "vec4_tex_1d_bias", IR_TEXB, 1, 2 }, /* 1d w/ bias */ + { "vec4_tex_1d_proj", IR_TEXP, 1, 2 }, /* 1d w/ projection */ + { "vec4_tex_2d", IR_TEX, 1, 2 }, + { "vec4_tex_2d_bias", IR_TEXB, 1, 2 }, /* 2d w/ bias */ + { "vec4_tex_2d_proj", IR_TEXP, 1, 2 }, /* 2d w/ projection */ + { "vec4_tex_3d", IR_TEX, 1, 2 }, + { "vec4_tex_3d_bias", IR_TEXB, 1, 2 }, /* 3d w/ bias */ + { "vec4_tex_3d_proj", IR_TEXP, 1, 2 }, /* 3d w/ projection */ + { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ + { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ + { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ + { "vec4_tex_1d_array", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, + + /* texture / sampler but with shadow comparison */ + { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_1d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_1d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_2d_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_2d_bias_shadow", IR_TEXB_SH, 1, 2 }, + { "vec4_tex_2d_proj_shadow", IR_TEXP_SH, 1, 2 }, + { "vec4_tex_rect_shadow", IR_TEX_SH, 1, 2 }, + { "vec4_tex_rect_proj_shadow", IR_TEXP_SH, 1, 2 }, + + /* unary op */ + { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */ + { "vec4_to_ivec4", IR_F_TO_I, 1, 1 }, /* float[4] to int[4] */ + { "float_exp", IR_EXP, 1, 1 }, + { "float_exp2", IR_EXP2, 1, 1 }, + { "float_log2", IR_LOG2, 1, 1 }, + { "float_rsq", IR_RSQ, 1, 1 }, + { "float_rcp", IR_RCP, 1, 1 }, + { "float_sine", IR_SIN, 1, 1 }, + { "float_cosine", IR_COS, 1, 1 }, + { "float_noise1", IR_NOISE1, 1, 1}, + { "float_noise2", IR_NOISE2, 1, 1}, + { "float_noise3", IR_NOISE3, 1, 1}, + { "float_noise4", IR_NOISE4, 1, 1}, + + { NULL, IR_NOP, 0, 0 } +}; + + +static slang_ir_node * +new_node3(slang_ir_opcode op, + slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2) +{ + slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node)); + if (n) { + n->Opcode = op; + n->Children[0] = c0; + n->Children[1] = c1; + n->Children[2] = c2; + n->InstLocation = -1; + } + return n; +} + +static slang_ir_node * +new_node2(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1) +{ + return new_node3(op, c0, c1, NULL); +} + +static slang_ir_node * +new_node1(slang_ir_opcode op, slang_ir_node *c0) +{ + return new_node3(op, c0, NULL, NULL); +} + +static slang_ir_node * +new_node0(slang_ir_opcode op) +{ + return new_node3(op, NULL, NULL, NULL); +} + + +/** + * Create sequence of two nodes. + */ +static slang_ir_node * +new_seq(slang_ir_node *left, slang_ir_node *right) +{ + if (!left) + return right; + if (!right) + return left; + return new_node2(IR_SEQ, left, right); +} + +static slang_ir_node * +new_label(slang_label *label) +{ + slang_ir_node *n = new_node0(IR_LABEL); + assert(label); + if (n) + n->Label = label; + return n; +} + +static slang_ir_node * +new_float_literal(const float v[4], GLuint size) +{ + slang_ir_node *n = new_node0(IR_FLOAT); + assert(size <= 4); + COPY_4V(n->Value, v); + /* allocate a storage object, but compute actual location (Index) later */ + n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); + return n; +} + + +static slang_ir_node * +new_not(slang_ir_node *n) +{ + return new_node1(IR_NOT, n); +} + + +/** + * Non-inlined function call. + */ +static slang_ir_node * +new_function_call(slang_ir_node *code, slang_label *name) +{ + slang_ir_node *n = new_node1(IR_CALL, code); + assert(name); + if (n) + n->Label = name; + return n; +} + + +/** + * Unconditional jump. + */ +static slang_ir_node * +new_return(slang_label *dest) +{ + slang_ir_node *n = new_node0(IR_RETURN); + assert(dest); + if (n) + n->Label = dest; + return n; +} + + +static slang_ir_node * +new_loop(slang_ir_node *body) +{ + return new_node1(IR_LOOP, body); +} + + +static slang_ir_node * +new_break(slang_ir_node *loopNode) +{ + slang_ir_node *n = new_node0(IR_BREAK); + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + if (n) { + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +/** + * Make new IR_BREAK_IF_TRUE. + */ +static slang_ir_node * +new_break_if_true(slang_assemble_ctx *A, slang_ir_node *cond) +{ + slang_ir_node *loopNode = current_loop_ir(A); + slang_ir_node *n; + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + n = new_node1(IR_BREAK_IF_TRUE, cond); + if (n) { + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +/** + * Make new IR_CONT_IF_TRUE node. + */ +static slang_ir_node * +new_cont_if_true(slang_assemble_ctx *A, slang_ir_node *cond) +{ + slang_ir_node *loopNode = current_loop_ir(A); + slang_ir_node *n; + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + n = new_node1(IR_CONT_IF_TRUE, cond); + if (n) { + n->Parent = loopNode; /* pointer to containing loop */ + /* insert this node at head of linked list of cont/break instructions */ + n->List = loopNode->List; + loopNode->List = n; + } + return n; +} + + +static slang_ir_node * +new_cond(slang_ir_node *n) +{ + slang_ir_node *c = new_node1(IR_COND, n); + return c; +} + + +static slang_ir_node * +new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart) +{ + return new_node3(IR_IF, cond, ifPart, elsePart); +} + + +/** + * New IR_VAR node - a reference to a previously declared variable. + */ +static slang_ir_node * +new_var(slang_assemble_ctx *A, slang_variable *var) +{ + slang_ir_node *n = new_node0(IR_VAR); + if (n) { + ASSERT(var); + ASSERT(var->store); + ASSERT(!n->Store); + ASSERT(!n->Var); + + /* Set IR node's Var and Store pointers */ + n->Var = var; + n->Store = var->store; + } + return n; +} + + +/** + * Check if the given function is really just a wrapper for a + * basic assembly instruction. + */ +static GLboolean +slang_is_asm_function(const slang_function *fun) +{ + if (fun->body->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE && + fun->body->num_children == 1 && + fun->body->children[0].type == SLANG_OPER_ASM) { + return GL_TRUE; + } + return GL_FALSE; +} + + +static GLboolean +_slang_is_noop(const slang_operation *oper) +{ + if (!oper || + oper->type == SLANG_OPER_VOID || + (oper->num_children == 1 && oper->children[0].type == SLANG_OPER_VOID)) + return GL_TRUE; + else + return GL_FALSE; +} + + +/** + * Recursively search tree for a node of the given type. + */ +#if 0 +static slang_operation * +_slang_find_node_type(slang_operation *oper, slang_operation_type type) +{ + GLuint i; + if (oper->type == type) + return oper; + for (i = 0; i < oper->num_children; i++) { + slang_operation *p = _slang_find_node_type(&oper->children[i], type); + if (p) + return p; + } + return NULL; +} +#endif + + +/** + * Count the number of operations of the given time rooted at 'oper'. + */ +static GLuint +_slang_count_node_type(const slang_operation *oper, slang_operation_type type) +{ + GLuint i, count = 0; + if (oper->type == type) { + return 1; + } + for (i = 0; i < oper->num_children; i++) { + count += _slang_count_node_type(&oper->children[i], type); + } + return count; +} + + +/** + * Check if the 'return' statement found under 'oper' is a "tail return" + * that can be no-op'd. For example: + * + * void func(void) + * { + * .. do something .. + * return; // this is a no-op + * } + * + * This is used when determining if a function can be inlined. If the + * 'return' is not the last statement, we can't inline the function since + * we still need the semantic behaviour of the 'return' but we don't want + * to accidentally return from the _calling_ function. We'd need to use an + * unconditional branch, but we don't have such a GPU instruction (not + * always, at least). + */ +static GLboolean +_slang_is_tail_return(const slang_operation *oper) +{ + GLuint k = oper->num_children; + + while (k > 0) { + const slang_operation *last = &oper->children[k - 1]; + if (last->type == SLANG_OPER_RETURN) + return GL_TRUE; + else if (last->type == SLANG_OPER_IDENTIFIER || + last->type == SLANG_OPER_LABEL) + k--; /* try prev child */ + else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + last->type == SLANG_OPER_BLOCK_NEW_SCOPE) + /* try sub-children */ + return _slang_is_tail_return(last); + else + break; + } + + return GL_FALSE; +} + + +/** + * Generate a variable declaration opeartion. + * I.e.: generate AST code for "bool flag = false;" + */ +static void +slang_generate_declaration(slang_assemble_ctx *A, + slang_variable_scope *scope, + slang_operation *decl, + slang_type_specifier_type type, + const char *name, + GLint initValue) +{ + slang_variable *var; + + assert(type == SLANG_SPEC_BOOL || + type == SLANG_SPEC_INT); + + decl->type = SLANG_OPER_VARIABLE_DECL; + + var = slang_variable_scope_grow(scope); + + slang_fully_specified_type_construct(&var->type); + + var->type.specifier.type = type; + var->a_name = slang_atom_pool_atom(A->atoms, name); + decl->a_id = var->a_name; + var->initializer = slang_operation_new(1); + slang_operation_literal_bool(var->initializer, initValue); +} + + +static void +slang_resolve_variable(slang_operation *oper) +{ + if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) { + oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + } +} + + +/** + * Rewrite AST code for "return expression;". + * + * We return values from functions by assinging the returned value to + * the hidden __retVal variable which is an extra 'out' parameter we add + * to the function signature. + * This code basically converts "return expr;" into "__retVal = expr; return;" + * + * \return the new AST code. + */ +static slang_operation * +gen_return_with_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *blockOper, *assignOper; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type == SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "illegal return expression"); + return NULL; + } + + blockOper = slang_operation_new(1); + blockOper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + blockOper->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(blockOper, 2); + + if (A->UseReturnFlag) { + /* Emit: + * { + * if (__notRetFlag) + * __retVal = expr; + * __notRetFlag = 0; + * } + */ + { + slang_operation *ifOper = slang_oper_child(blockOper, 0); + ifOper->type = SLANG_OPER_IF; + slang_operation_add_children(ifOper, 3); + { + slang_operation *cond = slang_oper_child(ifOper, 0); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *elseOper = slang_oper_child(ifOper, 2); + elseOper->type = SLANG_OPER_VOID; + } + assignOper = slang_oper_child(ifOper, 1); + } + { + slang_operation *setOper = slang_oper_child(blockOper, 1); + setOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(setOper, 2); + { + slang_operation *lhs = slang_oper_child(setOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(setOper, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * { + * __retVal = expr; + * return_inlined; + * } + */ + assignOper = slang_oper_child(blockOper, 0); + { + slang_operation *returnOper = slang_oper_child(blockOper, 1); + returnOper->type = SLANG_OPER_RETURN_INLINED; + assert(returnOper->num_children == 0); + } + } + + /* __retVal = expression; */ + assignOper->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assignOper, 2); + { + slang_operation *lhs = slang_oper_child(assignOper, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__retVal"); + } + { + slang_operation *rhs = slang_oper_child(assignOper, 1); + slang_operation_copy(rhs, &oper->children[0]); + } + + /*blockOper->locals->outer_scope = oper->locals->outer_scope;*/ + + /*slang_print_tree(blockOper, 0);*/ + + return blockOper; +} + + +/** + * Rewrite AST code for "return;" (no expression). + */ +static slang_operation * +gen_return_without_expression(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *newRet; + + assert(oper->type == SLANG_OPER_RETURN); + + if (A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { + slang_info_log_error(A->log, "return statement requires an expression"); + return NULL; + } + + if (A->UseReturnFlag) { + /* Emit: + * __notRetFlag = 0; + */ + { + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(newRet, 2); + { + slang_operation *lhs = slang_oper_child(newRet, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + } + { + slang_operation *rhs = slang_oper_child(newRet, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + } + else { + /* Emit: + * return_inlined; + */ + newRet = slang_operation_new(1); + newRet->locals->outer_scope = oper->locals->outer_scope; + newRet->type = SLANG_OPER_RETURN_INLINED; + } + + /*slang_print_tree(newRet, 0);*/ + + return newRet; +} + + + + +/** + * Replace particular variables (SLANG_OPER_IDENTIFIER) with new expressions. + */ +static void +slang_substitute(slang_assemble_ctx *A, slang_operation *oper, + GLuint substCount, slang_variable **substOld, + slang_operation **substNew, GLboolean isLHS) +{ + switch (oper->type) { + case SLANG_OPER_VARIABLE_DECL: + { + slang_variable *v = _slang_variable_locate(oper->locals, + oper->a_id, GL_TRUE); + assert(v); + if (v->initializer && oper->num_children == 0) { + /* set child of oper to copy of initializer */ + oper->num_children = 1; + oper->children = slang_operation_new(1); + slang_operation_copy(&oper->children[0], v->initializer); + } + if (oper->num_children == 1) { + /* the initializer */ + slang_substitute(A, &oper->children[0], substCount, + substOld, substNew, GL_FALSE); + } + } + break; + case SLANG_OPER_IDENTIFIER: + assert(oper->num_children == 0); + if (1/**!isLHS XXX FIX */) { + slang_atom id = oper->a_id; + slang_variable *v; + GLuint i; + v = _slang_variable_locate(oper->locals, id, GL_TRUE); + if (!v) { + if (strcmp((char *) oper->a_id, "__notRetFlag")) + _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); + return; + } + + /* look for a substitution */ + for (i = 0; i < substCount; i++) { + if (v == substOld[i]) { + /* OK, replace this SLANG_OPER_IDENTIFIER with a new expr */ +#if 0 /* DEBUG only */ + if (substNew[i]->type == SLANG_OPER_IDENTIFIER) { + assert(substNew[i]->var); + assert(substNew[i]->var->a_name); + printf("Substitute %s with %s in id node %p\n", + (char*)v->a_name, (char*) substNew[i]->var->a_name, + (void*) oper); + } + else { + printf("Substitute %s with %f in id node %p\n", + (char*)v->a_name, substNew[i]->literal[0], + (void*) oper); + } +#endif + slang_operation_copy(oper, substNew[i]); + break; + } + } + } + break; + + case SLANG_OPER_RETURN: + { + slang_operation *newReturn; + /* generate new 'return' code' */ + if (slang_oper_child(oper, 0)->type == SLANG_OPER_VOID) + newReturn = gen_return_without_expression(A, oper); + else + newReturn = gen_return_with_expression(A, oper); + + if (!newReturn) + return; + + /* do substitutions on the new 'return' code */ + slang_substitute(A, newReturn, + substCount, substOld, substNew, GL_FALSE); + + /* install new 'return' code */ + slang_operation_copy(oper, newReturn); + slang_operation_destruct(newReturn); + } + break; + + case SLANG_OPER_ASSIGN: + case SLANG_OPER_SUBSCRIPT: + /* special case: + * child[0] can't have substitutions but child[1] can. + */ + slang_substitute(A, &oper->children[0], + substCount, substOld, substNew, GL_TRUE); + slang_substitute(A, &oper->children[1], + substCount, substOld, substNew, GL_FALSE); + break; + case SLANG_OPER_FIELD: + /* XXX NEW - test */ + slang_substitute(A, &oper->children[0], + substCount, substOld, substNew, GL_TRUE); + break; + default: + { + GLuint i; + for (i = 0; i < oper->num_children; i++) + slang_substitute(A, &oper->children[i], + substCount, substOld, substNew, GL_FALSE); + } + } +} + + +/** + * Produce inline code for a call to an assembly instruction. + * This is typically used to compile a call to a built-in function like this: + * + * vec4 mix(const vec4 x, const vec4 y, const vec4 a) + * { + * __asm vec4_lrp __retVal, a, y, x; + * } + * + * + * A call to + * r = mix(p1, p2, p3); + * + * Becomes: + * + * mov + * / \ + * r vec4_lrp + * / | \ + * p3 p2 p1 + * + * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. + */ +static slang_operation * +slang_inline_asm_function(slang_assemble_ctx *A, + slang_function *fun, slang_operation *oper) +{ + const GLuint numArgs = oper->num_children; + GLuint i; + slang_operation *inlined; + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + slang_variable **substOld; + slang_operation **substNew; + + ASSERT(slang_is_asm_function(fun)); + ASSERT(fun->param_count == numArgs + haveRetValue); + + /* + printf("Inline %s as %s\n", + (char*) fun->header.a_name, + (char*) fun->body->children[0].a_id); + */ + + /* + * We'll substitute formal params with actual args in the asm call. + */ + substOld = (slang_variable **) + _slang_alloc(numArgs * sizeof(slang_variable *)); + substNew = (slang_operation **) + _slang_alloc(numArgs * sizeof(slang_operation *)); + for (i = 0; i < numArgs; i++) { + substOld[i] = fun->parameters->variables[i]; + substNew[i] = oper->children + i; + } + + /* make a copy of the code to inline */ + inlined = slang_operation_new(1); + slang_operation_copy(inlined, &fun->body->children[0]); + if (haveRetValue) { + /* get rid of the __retVal child */ + inlined->num_children--; + for (i = 0; i < inlined->num_children; i++) { + inlined->children[i] = inlined->children[i + 1]; + } + } + + /* now do formal->actual substitutions */ + slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE); + + _slang_free(substOld); + _slang_free(substNew); + +#if 0 + printf("+++++++++++++ inlined asm function %s +++++++++++++\n", + (char *) fun->header.a_name); + slang_print_tree(inlined, 3); + printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n"); +#endif + + return inlined; +} + + +/** + * Inline the given function call operation. + * Return a new slang_operation that corresponds to the inlined code. + */ +static slang_operation * +slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, + slang_operation *oper, slang_operation *returnOper) +{ + typedef enum { + SUBST = 1, + COPY_IN, + COPY_OUT + } ParamMode; + ParamMode *paramMode; + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const GLuint numArgs = oper->num_children; + const GLuint totalArgs = numArgs + haveRetValue; + slang_operation *args = oper->children; + slang_operation *inlined, *top; + slang_variable **substOld; + slang_operation **substNew; + GLuint substCount, numCopyIn, i; + slang_function *prevFunction; + slang_variable_scope *newScope = NULL; + + /* save / push */ + prevFunction = A->CurFunction; + A->CurFunction = fun; + + /*assert(oper->type == SLANG_OPER_CALL); (or (matrix) multiply, etc) */ + assert(fun->param_count == totalArgs); + + /* allocate temporary arrays */ + paramMode = (ParamMode *) + _slang_alloc(totalArgs * sizeof(ParamMode)); + substOld = (slang_variable **) + _slang_alloc(totalArgs * sizeof(slang_variable *)); + substNew = (slang_operation **) + _slang_alloc(totalArgs * sizeof(slang_operation *)); + +#if 0 + printf("\nInline call to %s (total vars=%d nparams=%d)\n", + (char *) fun->header.a_name, + fun->parameters->num_variables, numArgs); +#endif + + if (haveRetValue && !returnOper) { + /* Create 3-child comma sequence for inlined code: + * child[0]: declare __resultTmp + * child[1]: inlined function body + * child[2]: __resultTmp + */ + slang_operation *commaSeq; + slang_operation *declOper = NULL; + slang_variable *resultVar; + + commaSeq = slang_operation_new(1); + commaSeq->type = SLANG_OPER_SEQUENCE; + assert(commaSeq->locals); + commaSeq->locals->outer_scope = oper->locals->outer_scope; + commaSeq->num_children = 3; + commaSeq->children = slang_operation_new(3); + /* allocate the return var */ + resultVar = slang_variable_scope_grow(commaSeq->locals); + /* + printf("Alloc __resultTmp in scope %p for retval of calling %s\n", + (void*)commaSeq->locals, (char *) fun->header.a_name); + */ + + resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp"); + resultVar->type = fun->header.type; /* XXX copy? */ + resultVar->isTemp = GL_TRUE; + + /* child[0] = __resultTmp declaration */ + declOper = &commaSeq->children[0]; + declOper->type = SLANG_OPER_VARIABLE_DECL; + declOper->a_id = resultVar->a_name; + declOper->locals->outer_scope = commaSeq->locals; + + /* child[1] = function body */ + inlined = &commaSeq->children[1]; + inlined->locals->outer_scope = commaSeq->locals; + + /* child[2] = __resultTmp reference */ + returnOper = &commaSeq->children[2]; + returnOper->type = SLANG_OPER_IDENTIFIER; + returnOper->a_id = resultVar->a_name; + returnOper->locals->outer_scope = commaSeq->locals; + + top = commaSeq; + } + else { + top = inlined = slang_operation_new(1); + /* XXXX this may be inappropriate!!!! */ + inlined->locals->outer_scope = oper->locals->outer_scope; + } + + + assert(inlined->locals); + + /* Examine the parameters, look for inout/out params, look for possible + * substitutions, etc: + * param type behaviour + * in copy actual to local + * const in substitute param with actual + * out copy out + */ + substCount = 0; + for (i = 0; i < totalArgs; i++) { + slang_variable *p = fun->parameters->variables[i]; + /* + printf("Param %d: %s %s \n", i, + slang_type_qual_string(p->type.qualifier), + (char *) p->a_name); + */ + if (p->type.qualifier == SLANG_QUAL_INOUT || + p->type.qualifier == SLANG_QUAL_OUT) { + /* an output param */ + slang_operation *arg; + if (i < numArgs) + arg = &args[i]; + else + arg = returnOper; + paramMode[i] = SUBST; + + if (arg->type == SLANG_OPER_IDENTIFIER) + slang_resolve_variable(arg); + + /* replace parameter 'p' with argument 'arg' */ + substOld[substCount] = p; + substNew[substCount] = arg; /* will get copied */ + substCount++; + } + else if (p->type.qualifier == SLANG_QUAL_CONST) { + /* a constant input param */ + if (args[i].type == SLANG_OPER_IDENTIFIER || + args[i].type == SLANG_OPER_LITERAL_FLOAT || + args[i].type == SLANG_OPER_SUBSCRIPT) { + /* replace all occurances of this parameter variable with the + * actual argument variable or a literal. + */ + paramMode[i] = SUBST; + slang_resolve_variable(&args[i]); + substOld[substCount] = p; + substNew[substCount] = &args[i]; /* will get copied */ + substCount++; + } + else { + paramMode[i] = COPY_IN; + } + } + else { + paramMode[i] = COPY_IN; + } + assert(paramMode[i]); + } + + /* actual code inlining: */ + slang_operation_copy(inlined, fun->body); + + /*** XXX review this */ + assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE || + inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE); + inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE; + +#if 0 + printf("======================= orig body code ======================\n"); + printf("=== params scope = %p\n", (void*) fun->parameters); + slang_print_tree(fun->body, 8); + printf("======================= copied code =========================\n"); + slang_print_tree(inlined, 8); +#endif + + /* do parameter substitution in inlined code: */ + slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE); + +#if 0 + printf("======================= subst code ==========================\n"); + slang_print_tree(inlined, 8); + printf("=============================================================\n"); +#endif + + /* New prolog statements: (inserted before the inlined code) + * Copy the 'in' arguments. + */ + numCopyIn = 0; + for (i = 0; i < numArgs; i++) { + if (paramMode[i] == COPY_IN) { + slang_variable *p = fun->parameters->variables[i]; + /* declare parameter 'p' */ + slang_operation *decl = slang_operation_insert(&inlined->num_children, + &inlined->children, + numCopyIn); + + decl->type = SLANG_OPER_VARIABLE_DECL; + assert(decl->locals); + decl->locals->outer_scope = inlined->locals; + decl->a_id = p->a_name; + decl->num_children = 1; + decl->children = slang_operation_new(1); + + /* child[0] is the var's initializer */ + slang_operation_copy(&decl->children[0], args + i); + + /* add parameter 'p' to the local variable scope here */ + { + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + newScope = inlined->locals; + numCopyIn++; + } + } + + /* Now add copies of the function's local vars to the new variable scope */ + for (i = totalArgs; i < fun->parameters->num_variables; i++) { + slang_variable *p = fun->parameters->variables[i]; + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + + /* New epilog statements: + * 1. Create end of function label to jump to from return statements. + * 2. Copy the 'out' parameter vars + */ + { + slang_operation *lab = slang_operation_insert(&inlined->num_children, + &inlined->children, + inlined->num_children); + lab->type = SLANG_OPER_LABEL; + lab->label = A->curFuncEndLabel; + } + + for (i = 0; i < totalArgs; i++) { + if (paramMode[i] == COPY_OUT) { + const slang_variable *p = fun->parameters->variables[i]; + /* actualCallVar = outParam */ + /*if (i > 0 || !haveRetValue)*/ + slang_operation *ass = slang_operation_insert(&inlined->num_children, + &inlined->children, + inlined->num_children); + ass->type = SLANG_OPER_ASSIGN; + ass->num_children = 2; + ass->locals->outer_scope = inlined->locals; + ass->children = slang_operation_new(2); + ass->children[0] = args[i]; /*XXX copy */ + ass->children[1].type = SLANG_OPER_IDENTIFIER; + ass->children[1].a_id = p->a_name; + ass->children[1].locals->outer_scope = ass->locals; + } + } + + _slang_free(paramMode); + _slang_free(substOld); + _slang_free(substNew); + + /* Update scoping to use the new local vars instead of the + * original function's vars. This is especially important + * for nested inlining. + */ + if (newScope) + slang_replace_scope(inlined, fun->parameters, newScope); + +#if 0 + printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n", + (char *) fun->header.a_name, + fun->parameters->num_variables, numArgs); + slang_print_tree(top, 0); +#endif + + /* pop */ + A->CurFunction = prevFunction; + + return top; +} + + +/** + * Insert declaration for "bool __notRetFlag" in given block operation. + * This is used when we can't emit "early" return statements in subroutines. + */ +static void +declare_return_flag(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *decl; + + assert(oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + oper->type == SLANG_OPER_SEQUENCE); + + decl = slang_operation_insert_child(oper, 1); + + slang_generate_declaration(A, oper->locals, decl, + SLANG_SPEC_BOOL, "__notRetFlag", GL_TRUE); + + /*slang_print_tree(oper, 0);*/ +} + + +/** + * Recursively replace instances of the old node type with the new type. + */ +static void +replace_node_type(slang_operation *oper, slang_operation_type oldType, + slang_operation_type newType) +{ + GLuint i; + + if (oper->type == oldType) + oper->type = newType; + + for (i = 0; i < slang_oper_num_children(oper); i++) { + replace_node_type(slang_oper_child(oper, i), oldType, newType); + } +} + + + +/** + * Test if the given function body has an "early return". That is, there's + * a 'return' statement that's not the very last instruction in the body. + */ +static GLboolean +has_early_return(const slang_operation *funcBody) +{ + GLuint retCount = _slang_count_node_type(funcBody, SLANG_OPER_RETURN); + if (retCount == 0) + return GL_FALSE; + else if (retCount == 1 && _slang_is_tail_return(funcBody)) + return GL_FALSE; + else + return GL_TRUE; +} + + +/** + * Emit IR code for a function call. This does one of two things: + * 1. Inline the function's code + * 2. Create an IR for the function's body and create a real call to it. + */ +static slang_ir_node * +_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, + slang_operation *oper, slang_operation *dest) +{ + slang_ir_node *n; + slang_operation *instance; + slang_label *prevFuncEndLabel; + char name[200]; + + prevFuncEndLabel = A->curFuncEndLabel; + _mesa_snprintf(name, sizeof(name), "__endOfFunc_%s_", (char *) fun->header.a_name); + A->curFuncEndLabel = _slang_label_new(name); + assert(A->curFuncEndLabel); + + /* + * 'instance' is basically a copy of the function's body with various + * transformations. + */ + + if (slang_is_asm_function(fun) && !dest) { + /* assemble assembly function - tree style */ + instance = slang_inline_asm_function(A, fun, oper); + } + else { + /* non-assembly function */ + /* We always generate an "inline-able" block of code here. + * We may either: + * 1. insert the inline code + * 2. Generate a call to the "inline" code as a subroutine + */ + const GLboolean earlyReturn = has_early_return(fun->body); + + if (earlyReturn && !A->EmitContReturn) { + A->UseReturnFlag = GL_TRUE; + } + + instance = slang_inline_function_call(A, fun, oper, dest); + if (!instance) + return NULL; + + if (earlyReturn) { + /* The function we're calling has one or more 'return' statements + * that prevent us from inlining the function's code. + * + * In this case, change the function's body type from + * SLANG_OPER_BLOCK_NEW_SCOPE to SLANG_OPER_NON_INLINED_CALL. + * During code emit this will result in a true subroutine call. + * + * Also, convert SLANG_OPER_RETURN_INLINED nodes to SLANG_OPER_RETURN. + */ + slang_operation *callOper; + + assert(instance->type == SLANG_OPER_BLOCK_NEW_SCOPE || + instance->type == SLANG_OPER_SEQUENCE); + + if (_slang_function_has_return_value(fun) && !dest) { + assert(instance->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(instance->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &instance->children[1]; + } + else { + callOper = instance; + } + + if (A->UseReturnFlag) { + /* Early returns not supported. Create a _returnFlag variable + * that's set upon 'return' and tested elsewhere to no-op any + * remaining instructions in the subroutine. + */ + assert(callOper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + callOper->type == SLANG_OPER_SEQUENCE); + declare_return_flag(A, callOper); + } + else { + /* We can emit real 'return' statements. If we generated any + * 'inline return' statements during function instantiation, + * change them back to regular 'return' statements. + */ + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_RETURN); + } + + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); + } + else { + /* If there are any 'return' statements remaining, they're at the + * very end of the function and can effectively become no-ops. + */ + replace_node_type(instance, SLANG_OPER_RETURN_INLINED, + SLANG_OPER_VOID); + } + } + + if (!instance) + return NULL; + + /* Replace the function call with the instance block (or new CALL stmt) */ + slang_operation_destruct(oper); + *oper = *instance; + _slang_free(instance); + +#if 0 + assert(instance->locals); + printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); + slang_print_tree(oper, 10); + printf("\n"); +#endif + + n = _slang_gen_operation(A, oper); + + /*_slang_label_delete(A->curFuncEndLabel);*/ + A->curFuncEndLabel = prevFuncEndLabel; + + if (A->pragmas->Debug) { + char s[1000]; + _mesa_snprintf(s, sizeof(s), "Call/inline %s()", (char *) fun->header.a_name); + n->Comment = _slang_strdup(s); + } + + A->UseReturnFlag = GL_FALSE; + + return n; +} + + +static slang_asm_info * +slang_find_asm_info(const char *name) +{ + GLuint i; + for (i = 0; AsmInfo[i].Name; i++) { + if (strcmp(AsmInfo[i].Name, name) == 0) { + return AsmInfo + i; + } + } + return NULL; +} + + +/** + * Some write-masked assignments are simple, but others are hard. + * Simple example: + * vec3 v; + * v.xy = vec2(a, b); + * Hard example: + * vec3 v; + * v.zy = vec2(a, b); + * this gets transformed/swizzled into: + * v.zy = vec2(a, b).*yx* (* = don't care) + * This function helps to determine simple vs. non-simple. + */ +static GLboolean +_slang_simple_writemask(GLuint writemask, GLuint swizzle) +{ + switch (writemask) { + case WRITEMASK_X: + return GET_SWZ(swizzle, 0) == SWIZZLE_X; + case WRITEMASK_Y: + return GET_SWZ(swizzle, 1) == SWIZZLE_Y; + case WRITEMASK_Z: + return GET_SWZ(swizzle, 2) == SWIZZLE_Z; + case WRITEMASK_W: + return GET_SWZ(swizzle, 3) == SWIZZLE_W; + case WRITEMASK_XY: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); + case WRITEMASK_XYZ: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) + && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); + case WRITEMASK_XYZW: + return swizzle == SWIZZLE_NOOP; + default: + return GL_FALSE; + } +} + + +/** + * Convert the given swizzle into a writemask. In some cases this + * is trivial, in other cases, we'll need to also swizzle the right + * hand side to put components in the right places. + * See comment above for more info. + * XXX this function could be simplified and should probably be renamed. + * \param swizzle the incoming swizzle + * \param writemaskOut returns the writemask + * \param swizzleOut swizzle to apply to the right-hand-side + * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple + */ +static GLboolean +swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, + GLuint *writemaskOut, GLuint *swizzleOut) +{ + GLuint mask = 0x0, newSwizzle[4]; + GLint i, size; + + /* make new dst writemask, compute size */ + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + if (swz == SWIZZLE_NIL) { + /* end */ + break; + } + assert(swz <= 3); + + if (swizzle != SWIZZLE_XXXX && + swizzle != SWIZZLE_YYYY && + swizzle != SWIZZLE_ZZZZ && + swizzle != SWIZZLE_WWWW && + (mask & (1 << swz))) { + /* a channel can't be specified twice (ex: ".xyyz") */ + slang_info_log_error(A->log, "Invalid writemask '%s'", + _mesa_swizzle_string(swizzle, 0, 0)); + return GL_FALSE; + } + + mask |= (1 << swz); + } + assert(mask <= 0xf); + size = i; /* number of components in mask/swizzle */ + + *writemaskOut = mask; + + /* make new src swizzle, by inversion */ + for (i = 0; i < 4; i++) { + newSwizzle[i] = i; /*identity*/ + } + for (i = 0; i < size; i++) { + const GLuint swz = GET_SWZ(swizzle, i); + newSwizzle[swz] = i; + } + *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0], + newSwizzle[1], + newSwizzle[2], + newSwizzle[3]); + + if (_slang_simple_writemask(mask, *swizzleOut)) { + if (size >= 1) + assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); + if (size >= 2) + assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y); + if (size >= 3) + assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z); + if (size >= 4) + assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W); + return GL_TRUE; + } + else + return GL_FALSE; +} + + +#if 0 /* not used, but don't remove just yet */ +/** + * Recursively traverse 'oper' to produce a swizzle mask in the event + * of any vector subscripts and swizzle suffixes. + * Ex: for "vec4 v", "v[2].x" resolves to v.z + */ +static GLuint +resolve_swizzle(const slang_operation *oper) +{ + if (oper->type == SLANG_OPER_FIELD) { + /* writemask from .xyzw suffix */ + slang_swizzle swz; + if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { + GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else + return SWIZZLE_XYZW; + } + else if (oper->type == SLANG_OPER_SUBSCRIPT && + oper->children[1].type == SLANG_OPER_LITERAL_INT) { + /* writemask from [index] */ + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint i = (GLuint) oper->children[1].literal[0]; + GLuint swizzle; + GLuint s; + switch (i) { + case 0: + swizzle = SWIZZLE_XXXX; + break; + case 1: + swizzle = SWIZZLE_YYYY; + break; + case 2: + swizzle = SWIZZLE_ZZZZ; + break; + case 3: + swizzle = SWIZZLE_WWWW; + break; + default: + swizzle = SWIZZLE_XYZW; + } + s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else { + return SWIZZLE_XYZW; + } +} +#endif + + +#if 0 +/** + * Recursively descend through swizzle nodes to find the node's storage info. + */ +static slang_ir_storage * +get_store(const slang_ir_node *n) +{ + if (n->Opcode == IR_SWIZZLE) { + return get_store(n->Children[0]); + } + return n->Store; +} +#endif + + +/** + * Generate IR tree for an asm instruction/operation such as: + * __asm vec4_dot __retVal.x, v1, v2; + */ +static slang_ir_node * +_slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, + slang_operation *dest) +{ + const slang_asm_info *info; + slang_ir_node *kids[3], *n; + GLuint j, firstOperand; + + assert(oper->type == SLANG_OPER_ASM); + + info = slang_find_asm_info((char *) oper->a_id); + if (!info) { + _mesa_problem(NULL, "undefined __asm function %s\n", + (char *) oper->a_id); + assert(info); + return NULL; + } + assert(info->NumParams <= 3); + + if (info->NumParams == oper->num_children) { + /* Storage for result is not specified. + * Children[0], [1], [2] are the operands. + */ + firstOperand = 0; + } + else { + /* Storage for result (child[0]) is specified. + * Children[1], [2], [3] are the operands. + */ + firstOperand = 1; + } + + /* assemble child(ren) */ + kids[0] = kids[1] = kids[2] = NULL; + for (j = 0; j < info->NumParams; j++) { + kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]); + if (!kids[j]) + return NULL; + } + + n = new_node3(info->Opcode, kids[0], kids[1], kids[2]); + + if (firstOperand) { + /* Setup n->Store to be a particular location. Otherwise, storage + * for the result (a temporary) will be allocated later. + */ + slang_operation *dest_oper; + slang_ir_node *n0; + + dest_oper = &oper->children[0]; + + n0 = _slang_gen_operation(A, dest_oper); + if (!n0) + return NULL; + + assert(!n->Store); + n->Store = n0->Store; + + assert(n->Store->File != PROGRAM_UNDEFINED || n->Store->Parent); + + _slang_free(n0); + } + + return n; +} + + +#if 0 +static void +print_funcs(struct slang_function_scope_ *scope, const char *name) +{ + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (!name || strcmp(name, (char*) f->header.a_name) == 0) + printf(" %s (%d args)\n", name, f->param_count); + + } + if (scope->outer_scope) + print_funcs(scope->outer_scope, name); +} +#endif + + +/** + * Find a function of the given name, taking 'numArgs' arguments. + * This is the function we'll try to call when there is no exact match + * between function parameters and call arguments. + * + * XXX we should really create a list of candidate functions and try + * all of them... + */ +static slang_function * +_slang_find_function_by_argc(slang_function_scope *scope, + const char *name, int numArgs) +{ + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + int haveRetValue = _slang_function_has_return_value(f); + if (numArgs == f->param_count - haveRetValue) + return f; + } + } + scope = scope->outer_scope; + } + + return NULL; +} + + +static slang_function * +_slang_find_function_by_max_argc(slang_function_scope *scope, + const char *name) +{ + slang_function *maxFunc = NULL; + GLuint maxArgs = 0; + + while (scope) { + GLuint i; + for (i = 0; i < scope->num_functions; i++) { + slang_function *f = &scope->functions[i]; + if (strcmp(name, (char*) f->header.a_name) == 0) { + if (f->param_count > maxArgs) { + maxArgs = f->param_count; + maxFunc = f; + } + } + } + scope = scope->outer_scope; + } + + return maxFunc; +} + + +/** + * Generate a new slang_function which is a constructor for a user-defined + * struct type. + */ +static slang_function * +_slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str) +{ + const GLint numFields = str->fields->num_variables; + slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); + + /* function header (name, return type) */ + fun->header.a_name = str->a_name; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_STRUCT; + fun->header.type.specifier._struct = str; + + /* function parameters (= struct's fields) */ + { + GLint i; + for (i = 0; i < numFields; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + *p = *str->fields->variables[i]; /* copy the variable and type */ + p->type.qualifier = SLANG_QUAL_CONST; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T.f1 = p1; + * T.f2 = p2; + * ... + * T.fn = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = numFields + 2; + fun->body->children = slang_operation_new(numFields + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "t"); + var->type = fun->header.type; + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to fields of t */ + for (i = 0; i < numFields; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_FIELD; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 1; + lhs->children = slang_operation_new(1); + lhs->a_id = str->fields->variables[i]->a_name; + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + +#if 0 + lhs->children[1].num_children = 1; + lhs->children[1].children = slang_operation_new(1); + lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name; + lhs->children[1].children->locals = _slang_variable_scope_new(scope); +#endif + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = str->fields->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[numFields + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + } + } + /* + slang_print_function(fun, 1); + */ + return fun; +} + + +/** + * Find/create a function (constructor) for the given structure name. + */ +static slang_function * +_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) +{ + unsigned int i; + for (i = 0; i < A->space.structs->num_structs; i++) { + slang_struct *str = &A->space.structs->structs[i]; + if (strcmp(name, (const char *) str->a_name) == 0) { + /* found a structure type that matches the function name */ + if (!str->constructor) { + /* create the constructor function now */ + str->constructor = _slang_make_struct_constructor(A, str); + } + return str->constructor; + } + } + return NULL; +} + + +/** + * Generate a new slang_function to satisfy a call to an array constructor. + * Ex: float[3](1., 2., 3.) + */ +static slang_function * +_slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_type_specifier_type baseType; + slang_function *fun; + int num_elements; + + fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); + if (!fun) + return NULL; + + baseType = slang_type_specifier_type_from_string((char *) oper->a_id); + + num_elements = oper->num_children; + + /* function header, return type */ + { + fun->header.a_name = oper->a_id; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_ARRAY; + fun->header.type.specifier._array = + slang_type_specifier_new(baseType, NULL, NULL); + fun->header.type.array_len = num_elements; + } + + /* function parameters (= number of elements) */ + { + GLint i; + for (i = 0; i < num_elements; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + char name[10]; + _mesa_snprintf(name, sizeof(name), "p%d", i); + p->a_name = slang_atom_pool_atom(A->atoms, name); + p->type.qualifier = SLANG_QUAL_CONST; + p->type.specifier.type = baseType; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + p->type.specifier.type = baseType; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T[0] = p0; + * T[1] = p1; + * ... + * T[n] = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = num_elements + 2; + fun->body->children = slang_operation_new(num_elements + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "ttt"); + var->type = fun->header.type;/*XXX copy*/ + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to elements of t */ + for (i = 0; i < num_elements; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_SUBSCRIPT; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 2; + lhs->children = slang_operation_new(2); + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + + lhs->children[1].type = SLANG_OPER_LITERAL_INT; + lhs->children[1].literal[0] = (GLfloat) i; + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = fun->parameters->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[num_elements + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + } + } + + /* + slang_print_function(fun, 1); + */ + + return fun; +} + + +static GLboolean +_slang_is_vec_mat_type(const char *name) +{ + static const char *vecmat_types[] = { + "float", "int", "bool", + "vec2", "vec3", "vec4", + "ivec2", "ivec3", "ivec4", + "bvec2", "bvec3", "bvec4", + "mat2", "mat3", "mat4", + "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3", + NULL + }; + int i; + for (i = 0; vecmat_types[i]; i++) + if (strcmp(name, vecmat_types[i]) == 0) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Assemble a function call, given a particular function name. + * \param name the function's name (operators like '*' are possible). + */ +static slang_ir_node * +_slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, + slang_operation *oper, slang_operation *dest) +{ + slang_operation *params = oper->children; + const GLuint param_count = oper->num_children; + slang_atom atom; + slang_function *fun; + slang_ir_node *n; + + atom = slang_atom_pool_atom(A->atoms, name); + if (atom == SLANG_ATOM_NULL) + return NULL; + + if (oper->array_constructor) { + /* this needs special handling */ + fun = _slang_make_array_constructor(A, oper); + } + else { + /* Try to find function by name and exact argument type matching */ + GLboolean error = GL_FALSE; + fun = _slang_function_locate(A->space.funcs, atom, params, param_count, + &A->space, A->atoms, A->log, &error); + if (error) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + } + + if (!fun) { + /* Next, try locating a constructor function for a user-defined type */ + fun = _slang_locate_struct_constructor(A, name); + } + + /* + * At this point, some heuristics are used to try to find a function + * that matches the calling signature by means of casting or "unrolling" + * of constructors. + */ + + if (!fun && _slang_is_vec_mat_type(name)) { + /* Next, if this call looks like a vec() or mat() constructor call, + * try "unwinding" the args to satisfy a constructor. + */ + fun = _slang_find_function_by_max_argc(A->space.funcs, name); + if (fun) { + if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + } + } + + if (!fun && _slang_is_vec_mat_type(name)) { + /* Next, try casting args to the types of the formal parameters */ + int numArgs = oper->num_children; + fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs); + if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + assert(fun); + } + + if (!fun) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } + + if (!fun->body) { + /* The function body may be in another compilation unit. + * We'll try concatenating the shaders and recompile at link time. + */ + A->UnresolvedRefs = GL_TRUE; + return new_node1(IR_NOP, NULL); + } + + /* type checking to be sure function's return type matches 'dest' type */ + if (dest) { + slang_typeinfo t0; + + slang_typeinfo_construct(&t0); + typeof_operation(A, dest, &t0); + + if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { + slang_info_log_error(A->log, + "Incompatible type returned by call to '%s'", + name); + return NULL; + } + } + + n = _slang_gen_function_call(A, fun, oper, dest); + + if (n && !n->Store && !dest + && fun->header.type.specifier.type != SLANG_SPEC_VOID) { + /* setup n->Store for the result of the function call */ + GLint size = _slang_sizeof_type_specifier(&fun->header.type.specifier); + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); + /*printf("Alloc storage for function result, size %d \n", size);*/ + } + + if (oper->array_constructor) { + /* free the temporary array constructor function now */ + slang_function_destruct(fun); + } + + return n; +} + + +static slang_ir_node * +_slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length"); + slang_ir_node *n; + slang_variable *var; + + /* NOTE: In GLSL 1.20, there's only one kind of method + * call: array.length(). Anything else is an error. + */ + if (oper->a_id != a_length) { + slang_info_log_error(A->log, + "Undefined method call '%s'", (char *) oper->a_id); + return NULL; + } + + /* length() takes no arguments */ + if (oper->num_children > 0) { + slang_info_log_error(A->log, "Invalid arguments to length() method"); + return NULL; + } + + /* lookup the object/variable */ + var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE); + if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, + "Undefined object '%s'", (char *) oper->a_obj); + return NULL; + } + + /* Create a float/literal IR node encoding the array length */ + n = new_node0(IR_FLOAT); + if (n) { + n->Value[0] = (float) _slang_array_length(var); + n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); + } + return n; +} + + +static GLboolean +_slang_is_constant_cond(const slang_operation *oper, GLboolean *value) +{ + if (oper->type == SLANG_OPER_LITERAL_FLOAT || + oper->type == SLANG_OPER_LITERAL_INT || + oper->type == SLANG_OPER_LITERAL_BOOL) { + if (oper->literal[0]) + *value = GL_TRUE; + else + *value = GL_FALSE; + return GL_TRUE; + } + else if (oper->type == SLANG_OPER_EXPRESSION && + oper->num_children == 1) { + return _slang_is_constant_cond(&oper->children[0], value); + } + return GL_FALSE; +} + + +/** + * Test if an operation is a scalar or boolean. + */ +static GLboolean +_slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_typeinfo type; + GLint size; + + slang_typeinfo_construct(&type); + typeof_operation(A, oper, &type); + size = _slang_sizeof_type_specifier(&type.spec); + slang_typeinfo_destruct(&type); + return size == 1; +} + + +/** + * Test if an operation is boolean. + */ +static GLboolean +_slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_typeinfo type; + GLboolean isBool; + + slang_typeinfo_construct(&type); + typeof_operation(A, oper, &type); + isBool = (type.spec.type == SLANG_SPEC_BOOL); + slang_typeinfo_destruct(&type); + return isBool; +} + + +/** + * Check if a loop contains a 'continue' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Check if a loop contains a 'continue' or 'break' statement. + * Stop looking if we find a nested loop. + */ +static GLboolean +_slang_loop_contains_continue_or_break(const slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + case SLANG_OPER_BREAK: + return GL_TRUE; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + return GL_FALSE; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + const slang_operation *child = slang_oper_child_const(oper, i); + if (_slang_loop_contains_continue_or_break(child)) + return GL_TRUE; + } + } + return GL_FALSE; + } +} + + +/** + * Replace 'break' and 'continue' statements inside a do and while loops. + * This is a recursive helper function used by + * _slang_gen_do/while_without_continue(). + */ +static void +replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BREAK: + /* replace 'break' with "_notBreakFlag = false; break" */ + { + slang_operation *block = oper; + block->type = SLANG_OPER_BLOCK_NEW_SCOPE; + slang_operation_add_children(block, 2); + { + slang_operation *assign = slang_oper_child(block, 0); + assign->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assign, 2); + { + slang_operation *lhs = slang_oper_child(assign, 0); + slang_operation_identifier(lhs, A, "_notBreakFlag"); + } + { + slang_operation *rhs = slang_oper_child(assign, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + { + slang_operation *brk = slang_oper_child(block, 1); + brk->type = SLANG_OPER_BREAK; + assert(!brk->children); + } + } + break; + case SLANG_OPER_CONTINUE: + /* convert continue into a break */ + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_break_and_cont(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * while (LOOPCOND) { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } + * + * After: + * + * { + * bool _notBreakFlag = 1; + * while (_notBreakFlag && LOOPCOND) { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } + * } + */ +static slang_ir_node * +_slang_gen_while_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_WHILE); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer while-loop: while (_notBreakFlag && LOOPCOND) { ... } */ + { + slang_operation *outerWhile = slang_oper_child(top, 1); + outerWhile->type = SLANG_OPER_WHILE; + slang_operation_add_children(outerWhile, 2); + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerWhile, 0); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 0)); + } + } + + /* inner loop */ + { + slang_operation *innerDo = slang_oper_child(outerWhile, 1); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 1)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); + + return NULL; +} + + +/** + * Generate loop code using high-level IR_LOOP instruction + */ +static slang_ir_node * +_slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) +{ + /* + * LOOP: + * BREAK if !expr (child[0]) + * body code (child[1]) + */ + slang_ir_node *loop, *breakIf, *body; + GLboolean isConst, constTrue = GL_FALSE; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this while-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 1))) { + return _slang_gen_while_without_continue(A, oper); + } + } + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'while'"); + return NULL; + } + + /* Check if loop condition is a constant */ + isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); + + if (isConst && !constTrue) { + /* loop is never executed! */ + return new_node0(IR_NOP); + } + + /* Begin new loop */ + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + if (isConst && constTrue) { + /* while(nonzero constant), no conditional break */ + breakIf = NULL; + } + else { + slang_ir_node *cond + = new_cond(new_not(_slang_gen_operation(A, &oper->children[0]))); + breakIf = new_break_if_true(A, cond); + } + body = _slang_gen_operation(A, &oper->children[1]); + loop->Children[0] = new_seq(breakIf, body); + + /* Do infinite loop detection */ + /* loop->List is head of linked list of break/continue nodes */ + if (!loop->List && isConst && constTrue) { + /* infinite loop detected */ + pop_loop(A); + slang_info_log_error(A->log, "Infinite loop detected!"); + return NULL; + } + + /* restore loop state */ + pop_loop(A); + + return loop; +} + + +/** + * Transform a do-while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * do { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } while (LOOPCOND); + * + * After: + * + * { + * bool _notBreakFlag = 1; + * do { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } while (_notBreakFlag && LOOPCOND); + * } + */ +static slang_ir_node * +_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_DO); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_notBreakFlag", GL_TRUE); + } + + /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ + { + slang_operation *outerDo = slang_oper_child(top, 1); + outerDo->type = SLANG_OPER_DO; + slang_operation_add_children(outerDo, 2); + + /* inner do-loop */ + { + slang_operation *innerDo = slang_oper_child(outerDo, 0); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 0)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerDo, 1); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 1)); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + /*slang_print_tree(top, 0);*/ + + return _slang_gen_operation(A, top); +} + + +/** + * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. + */ +static slang_ir_node * +_slang_gen_do(slang_assemble_ctx * A, slang_operation *oper) +{ + /* + * LOOP: + * body code (child[0]) + * tail code: + * BREAK if !expr (child[1]) + */ + slang_ir_node *loop; + GLboolean isConst, constTrue; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this do-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 0))) { + return _slang_gen_do_without_continue(A, oper); + } + } + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[1])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); + return NULL; + } + + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + /* loop body: */ + loop->Children[0] = _slang_gen_operation(A, &oper->children[0]); + + /* Check if loop condition is a constant */ + isConst = _slang_is_constant_cond(&oper->children[1], &constTrue); + if (isConst && constTrue) { + /* do { } while(1) ==> no conditional break */ + loop->Children[1] = NULL; /* no tail code */ + } + else { + slang_ir_node *cond + = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); + loop->Children[1] = new_break_if_true(A, cond); + } + + /* XXX we should do infinite loop detection, as above */ + + /* restore loop state */ + pop_loop(A); + + return loop; +} + + +/** + * Recursively count the number of operations rooted at 'oper'. + * This gives some kind of indication of the size/complexity of an operation. + */ +static GLuint +sizeof_operation(const slang_operation *oper) +{ + if (oper) { + GLuint count = 1; /* me */ + GLuint i; + for (i = 0; i < oper->num_children; i++) { + count += sizeof_operation(&oper->children[i]); + } + return count; + } + else { + return 0; + } +} + + +/** + * Determine if a for-loop can be unrolled. + * At this time, only a rather narrow class of for loops can be unrolled. + * See code for details. + * When a loop can't be unrolled because it's too large we'll emit a + * message to the log. + */ +static GLboolean +_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLuint bodySize; + GLint start, end; + const char *varName; + slang_atom varId; + + if (oper->type != SLANG_OPER_FOR) + return GL_FALSE; + + assert(oper->num_children == 4); + + if (_slang_loop_contains_continue_or_break(slang_oper_child_const(oper, 3))) + return GL_FALSE; + + /* children[0] must be either "int i=constant" or "i=constant" */ + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + slang_variable *var; + + if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL) + return GL_FALSE; + + varId = oper->children[0].children[0].a_id; + + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + if (!var) + return GL_FALSE; + if (!var->initializer) + return GL_FALSE; + if (var->initializer->type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + start = (GLint) var->initializer->literal[0]; + } + else if (oper->children[0].type == SLANG_OPER_EXPRESSION) { + if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN) + return GL_FALSE; + if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + varId = oper->children[0].children[0].children[0].a_id; + + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + else { + return GL_FALSE; + } + + /* children[1] must be "ichildren[1].type != SLANG_OPER_EXPRESSION) + return GL_FALSE; + if (oper->children[1].children[0].type != SLANG_OPER_LESS) + return GL_FALSE; + if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + /* children[2] must be "i++" or "++i" */ + if (oper->children[2].type != SLANG_OPER_POSTINCREMENT && + oper->children[2].type != SLANG_OPER_PREINCREMENT) + return GL_FALSE; + if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + + /* make sure the same variable name is used in all places */ + if ((oper->children[1].children[0].children[0].a_id != varId) || + (oper->children[2].children[0].a_id != varId)) + return GL_FALSE; + + varName = (const char *) varId; + + /* children[3], the loop body, can't be too large */ + bodySize = sizeof_operation(&oper->children[3]); + if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) { + slang_info_log_print(A->log, + "Note: 'for (%s ... )' body is too large/complex" + " to unroll", + varName); + return GL_FALSE; + } + + if (start >= end) + return GL_FALSE; /* degenerate case */ + + if ((GLuint)(end - start) > MAX_FOR_LOOP_UNROLL_ITERATIONS) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' is too" + " many iterations to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' will generate" + " too much code to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + return GL_TRUE; /* we can unroll the loop */ +} + + +/** + * Unroll a for-loop. + * First we determine the number of iterations to unroll. + * Then for each iteration: + * make a copy of the loop body + * replace instances of the loop variable with the current iteration value + * generate IR code for the body + * \return pointer to generated IR code or NULL if error, out of memory, etc. + */ +static slang_ir_node * +_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLint start, end, iter; + slang_ir_node *n, *root = NULL; + slang_atom varId; + + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + /* for (int i=0; ... */ + slang_variable *var; + + varId = oper->children[0].children[0].a_id; + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + assert(var); + start = (GLint) var->initializer->literal[0]; + } + else { + /* for (i=0; ... */ + varId = oper->children[0].children[0].children[0].a_id; + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + for (iter = start; iter < end; iter++) { + slang_operation *body; + + /* make a copy of the loop body */ + body = slang_operation_new(1); + if (!body) + return NULL; + + if (!slang_operation_copy(body, &oper->children[3])) + return NULL; + + /* in body, replace instances of 'varId' with literal 'iter' */ + { + slang_variable *oldVar; + slang_operation *newOper; + + oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE); + if (!oldVar) { + /* undeclared loop variable */ + slang_operation_delete(body); + return NULL; + } + + newOper = slang_operation_new(1); + newOper->type = SLANG_OPER_LITERAL_INT; + newOper->literal_size = 1; + newOper->literal[0] = (GLfloat) iter; + + /* replace instances of the loop variable with newOper */ + slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE); + } + + /* do IR codegen for body */ + n = _slang_gen_operation(A, body); + if (!n) + return NULL; + + root = new_seq(root, n); + + slang_operation_delete(body); + } + + return root; +} + + +/** + * Replace 'continue' statement with 'break' inside a for-loop. + * This is a recursive helper function used by _slang_gen_for_without_continue(). + */ +static void +replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_continue_with_break(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a for-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * for (INIT; LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * continue; + * } + * B; + * } + * + * After: + * + * { + * bool _condFlag = 1; + * for (INIT; _condFlag; ) { + * for ( ; _condFlag = LOOPCOND; INCR) { + * A; + * if (IFCOND) { + * break; + * } + * B; + * } + * if (_condFlag) + * INCR; + * } + * } + */ +static slang_ir_node * +_slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *outerFor, *innerFor, *init, *cond, *incr; + slang_operation *lhs, *rhs; + + assert(oper->type == SLANG_OPER_FOR); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _condFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_generate_declaration(A, top->locals, condDecl, + SLANG_SPEC_BOOL, "_condFlag", GL_TRUE); + } + + /* build outer loop: for (INIT; _condFlag; ) { */ + outerFor = slang_oper_child(top, 1); + outerFor->type = SLANG_OPER_FOR; + slang_operation_add_children(outerFor, 4); + + init = slang_oper_child(outerFor, 0); + slang_operation_copy(init, slang_oper_child(oper, 0)); + + cond = slang_oper_child(outerFor, 1); + cond->type = SLANG_OPER_IDENTIFIER; + cond->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + incr = slang_oper_child(outerFor, 2); + incr->type = SLANG_OPER_VOID; + + /* body of the outer loop */ + { + slang_operation *block = slang_oper_child(outerFor, 3); + + slang_operation_add_children(block, 2); + block->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + + /* build inner loop: for ( ; _condFlag = LOOPCOND; INCR) { */ + { + innerFor = slang_oper_child(block, 0); + + /* make copy of orig loop */ + slang_operation_copy(innerFor, oper); + assert(innerFor->type == SLANG_OPER_FOR); + innerFor->locals->outer_scope = block->locals; + + init = slang_oper_child(innerFor, 0); + init->type = SLANG_OPER_VOID; /* leak? */ + + cond = slang_oper_child(innerFor, 1); + slang_operation_destruct(cond); + cond->type = SLANG_OPER_ASSIGN; + cond->locals = _slang_variable_scope_new(innerFor->locals); + slang_operation_add_children(cond, 2); + + lhs = slang_oper_child(cond, 0); + lhs->type = SLANG_OPER_IDENTIFIER; + lhs->a_id = slang_atom_pool_atom(A->atoms, "_condFlag"); + + rhs = slang_oper_child(cond, 1); + slang_operation_copy(rhs, slang_oper_child(oper, 1)); + } + + /* if (_condFlag) INCR; */ + { + slang_operation *ifop = slang_oper_child(block, 1); + ifop->type = SLANG_OPER_IF; + slang_operation_add_children(ifop, 2); + + /* re-use cond node build above */ + slang_operation_copy(slang_oper_child(ifop, 0), cond); + + /* incr node from original for-loop operation */ + slang_operation_copy(slang_oper_child(ifop, 1), + slang_oper_child(oper, 2)); + } + + /* finally, replace "continue" with "break" in the inner for-loop */ + replace_continue_with_break(A, slang_oper_child(innerFor, 3)); + } + + return _slang_gen_operation(A, top); +} + + + +/** + * Generate IR for a for-loop. Unrolling will be done when possible. + */ +static slang_ir_node * +_slang_gen_for(slang_assemble_ctx * A, slang_operation *oper) +{ + GLboolean unroll; + + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this for-loop has + * a continue, translate it away. + */ + if (_slang_loop_contains_continue(slang_oper_child(oper, 3))) { + return _slang_gen_for_without_continue(A, oper); + } + } + + unroll = _slang_can_unroll_for_loop(A, oper); + if (unroll) { + slang_ir_node *code = _slang_unroll_for_loop(A, oper); + if (code) + return code; + } + + assert(oper->type == SLANG_OPER_FOR); + + /* conventional for-loop code generation */ + { + /* + * init code (child[0]) + * LOOP: + * BREAK if !expr (child[1]) + * body code (child[3]) + * tail code: + * incr code (child[2]) // XXX continue here + */ + slang_ir_node *loop, *cond, *breakIf, *body, *init, *incr; + init = _slang_gen_operation(A, &oper->children[0]); + loop = new_loop(NULL); + + /* save loop state */ + push_loop(A, oper, loop); + + cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); + breakIf = new_break_if_true(A, cond); + body = _slang_gen_operation(A, &oper->children[3]); + incr = _slang_gen_operation(A, &oper->children[2]); + + loop->Children[0] = new_seq(breakIf, body); + loop->Children[1] = incr; /* tail code */ + + /* restore loop state */ + pop_loop(A); + + return new_seq(init, loop); + } +} + + +static slang_ir_node * +_slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n, *cont, *incr = NULL, *loopNode; + + assert(oper->type == SLANG_OPER_CONTINUE); + loopNode = current_loop_ir(A); + assert(loopNode); + assert(loopNode->Opcode == IR_LOOP); + + cont = new_node0(IR_CONT); + if (cont) { + cont->Parent = loopNode; + /* insert this node at head of linked list of cont/break instructions */ + cont->List = loopNode->List; + loopNode->List = cont; + } + + n = new_seq(incr, cont); + return n; +} + + +/** + * Determine if the given operation is of a specific type. + */ +static GLboolean +is_operation_type(const slang_operation *oper, slang_operation_type type) +{ + if (oper->type == type) + return GL_TRUE; + else if ((oper->type == SLANG_OPER_BLOCK_NEW_SCOPE || + oper->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) && + oper->num_children == 1) + return is_operation_type(&oper->children[0], type); + else + return GL_FALSE; +} + + +/** + * Generate IR tree for an if/then/else conditional using high-level + * IR_IF instruction. + */ +static slang_ir_node * +_slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) +{ + /* + * eval expr (child[0]) + * IF expr THEN + * if-body code + * ELSE + * else-body code + * ENDIF + */ + const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); + slang_ir_node *ifNode, *cond, *ifBody, *elseBody; + GLboolean isConst, constTrue; + + /* type-check expression */ + if (!_slang_is_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "boolean expression expected for 'if'"); + return NULL; + } + + if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, "scalar/boolean expression expected for 'if'"); + return NULL; + } + + isConst = _slang_is_constant_cond(&oper->children[0], &constTrue); + if (isConst) { + if (constTrue) { + /* if (true) ... */ + return _slang_gen_operation(A, &oper->children[1]); + } + else { + /* if (false) ... */ + return _slang_gen_operation(A, &oper->children[2]); + } + } + + cond = _slang_gen_operation(A, &oper->children[0]); + cond = new_cond(cond); + + if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK) + && !haveElseClause) { + /* Special case: generate a conditional break */ + ifBody = new_break_if_true(A, cond); + return ifBody; + } + else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE) + && !haveElseClause + && current_loop_oper(A) + && current_loop_oper(A)->type != SLANG_OPER_FOR) { + /* Special case: generate a conditional continue */ + ifBody = new_cont_if_true(A, cond); + return ifBody; + } + else { + /* general case */ + ifBody = _slang_gen_operation(A, &oper->children[1]); + if (haveElseClause) + elseBody = _slang_gen_operation(A, &oper->children[2]); + else + elseBody = NULL; + ifNode = new_if(cond, ifBody, elseBody); + return ifNode; + } +} + + + +static slang_ir_node * +_slang_gen_not(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n; + + assert(oper->type == SLANG_OPER_NOT); + + /* type-check expression */ + if (!_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, + "scalar/boolean expression expected for '!'"); + return NULL; + } + + n = _slang_gen_operation(A, &oper->children[0]); + if (n) + return new_not(n); + else + return NULL; +} + + +static slang_ir_node * +_slang_gen_xor(slang_assemble_ctx * A, const slang_operation *oper) +{ + slang_ir_node *n1, *n2; + + assert(oper->type == SLANG_OPER_LOGICALXOR); + + if (!_slang_is_scalar_or_boolean(A, &oper->children[0]) || + !_slang_is_scalar_or_boolean(A, &oper->children[0])) { + slang_info_log_error(A->log, + "scalar/boolean expressions expected for '^^'"); + return NULL; + } + + n1 = _slang_gen_operation(A, &oper->children[0]); + if (!n1) + return NULL; + n2 = _slang_gen_operation(A, &oper->children[1]); + if (!n2) + return NULL; + return new_node2(IR_NOTEQUAL, n1, n2); +} + + +/** + * Generate IR node for storage of a temporary of given size. + */ +static slang_ir_node * +_slang_gen_temporary(GLint size) +{ + slang_ir_storage *store; + slang_ir_node *n = NULL; + + store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size); + if (store) { + n = new_node0(IR_VAR_DECL); + if (n) { + n->Store = store; + } + else { + _slang_free(store); + } + } + return n; +} + + +/** + * Generate program constants for an array. + * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); + * This will allocate and initialize three vector constants, storing + * the array in constant memory, not temporaries like a non-const array. + * This can also be used for uniform array initializers. + * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). + */ +static GLboolean +make_constant_array(slang_assemble_ctx *A, + slang_variable *var, + slang_operation *initializer) +{ + struct gl_program *prog = A->program; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const char *varName = (char *) var->a_name; + const GLuint numElements = initializer->num_children; + GLint size; + GLuint i, j; + GLfloat *values; + + if (!var->store) { + var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); + } + size = var->store->Size; + + assert(var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM); + assert(initializer->type == SLANG_OPER_CALL); + assert(initializer->array_constructor); + + values = (GLfloat *) malloc(numElements * 4 * sizeof(GLfloat)); + + /* convert constructor params into ordinary floats */ + for (i = 0; i < numElements; i++) { + const slang_operation *op = &initializer->children[i]; + if (op->type != SLANG_OPER_LITERAL_FLOAT) { + /* unsupported type for this optimization */ + free(values); + return GL_FALSE; + } + for (j = 0; j < op->literal_size; j++) { + values[i * 4 + j] = op->literal[j]; + } + for ( ; j < 4; j++) { + values[i * 4 + j] = 0.0f; + } + } + + /* slightly different paths for constants vs. uniforms */ + if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->store->File = PROGRAM_UNIFORM; + var->store->Index = _mesa_add_uniform(prog->Parameters, varName, + size, datatype, values); + } + else { + var->store->File = PROGRAM_CONSTANT; + var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, + values, size); + } + assert(var->store->Size == size); + + free(values); + + return GL_TRUE; +} + + + +/** + * Generate IR node for allocating/declaring a variable (either a local or + * a global). + * Generally, this involves allocating an slang_ir_storage instance for the + * variable, choosing a register file (temporary, constant, etc). + * For ordinary variables we do not yet allocate storage though. We do that + * when we find the first actual use of the variable to avoid allocating temp + * regs that will never get used. + * At this time, uniforms are always allocated space in this function. + * + * \param initializer Optional initializer expression for the variable. + */ +static slang_ir_node * +_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, + slang_operation *initializer) +{ + const char *varName = (const char *) var->a_name; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + slang_ir_node *varDecl, *n; + slang_ir_storage *store; + GLint arrayLen, size, totalSize; /* if array then totalSize > size */ + gl_register_file file; + + /*assert(!var->declared);*/ + var->declared = GL_TRUE; + + /* determine GPU register file for simple cases */ + if (is_sampler_type(&var->type)) { + file = PROGRAM_SAMPLER; + } + else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + file = PROGRAM_UNIFORM; + } + else { + file = PROGRAM_TEMPORARY; + } + + size = _slang_sizeof_type_specifier(&var->type.specifier); + if (size <= 0) { + slang_info_log_error(A->log, "invalid declaration for '%s'", varName); + return NULL; + } + + arrayLen = _slang_array_length(var); + totalSize = _slang_array_size(size, arrayLen); + + /* Allocate IR node for the declaration */ + varDecl = new_node0(IR_VAR_DECL); + if (!varDecl) + return NULL; + + /* Allocate slang_ir_storage for this variable if needed. + * Note that we may not actually allocate a constant or temporary register + * until later. + */ + if (!var->store) { + GLint index = -7; /* TBD / unknown */ + var->store = _slang_new_ir_storage(file, index, totalSize); + if (!var->store) + return NULL; /* out of memory */ + } + + /* set the IR node's Var and Store pointers */ + varDecl->Var = var; + varDecl->Store = var->store; + + + store = var->store; + + /* if there's an initializer, generate IR for the expression */ + if (initializer) { + slang_ir_node *varRef, *init; + + if (var->type.qualifier == SLANG_QUAL_CONST) { + /* if the variable is const, the initializer must be a const + * expression as well. + */ +#if 0 + if (!_slang_is_constant_expr(initializer)) { + slang_info_log_error(A->log, + "initializer for %s not constant", varName); + return NULL; + } +#endif + } + + if (var->type.qualifier == SLANG_QUAL_UNIFORM && + !A->allow_uniform_initializers) { + slang_info_log_error(A->log, + "initializer for uniform %s not allowed", + varName); + return NULL; + } + + /* IR for the variable we're initializing */ + varRef = new_var(A, var); + if (!varRef) { + slang_info_log_error(A->log, "out of memory"); + return NULL; + } + + /* constant-folding, etc here */ + _slang_simplify(initializer, &A->space, A->atoms); + + /* look for simple constant-valued variables and uniforms */ + if (var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM) { + + if (initializer->type == SLANG_OPER_CALL && + initializer->array_constructor) { + /* array initializer */ + if (make_constant_array(A, var, initializer)) + return varRef; + } + else if (initializer->type == SLANG_OPER_LITERAL_FLOAT || + initializer->type == SLANG_OPER_LITERAL_INT) { + /* simple float/vector initializer */ + if (store->File == PROGRAM_UNIFORM) { + store->Index = _mesa_add_uniform(A->program->Parameters, + varName, + totalSize, datatype, + initializer->literal); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#if 0 + else { + store->File = PROGRAM_CONSTANT; + store->Index = _mesa_add_named_constant(A->program->Parameters, + varName, + initializer->literal, + totalSize); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#endif + } + } + + /* IR for initializer */ + init = _slang_gen_operation(A, initializer); + if (!init) + return NULL; + + /* XXX remove this when type checking is added above */ + if (init->Store && init->Store->Size != totalSize) { + slang_info_log_error(A->log, "invalid assignment (wrong types)"); + return NULL; + } + + /* assign RHS to LHS */ + n = new_node2(IR_COPY, varRef, init); + n = new_seq(varDecl, n); + } + else { + /* no initializer */ + n = varDecl; + } + + if (store->File == PROGRAM_UNIFORM && store->Index < 0) { + /* always need to allocate storage for uniforms at this point */ + store->Index = _mesa_add_uniform(A->program->Parameters, varName, + totalSize, datatype, NULL); + store->Swizzle = _slang_var_swizzle(size, 0); + } + +#if 0 + printf("%s var %p %s store=%p index=%d size=%d\n", + __FUNCTION__, (void *) var, (char *) varName, + (void *) store, store->Index, store->Size); +#endif + + return n; +} + + +/** + * Generate code for a selection expression: b ? x : y + * XXX In some cases we could implement a selection expression + * with an LRP instruction (use the boolean as the interpolant). + * Otherwise, we use an IF/ELSE/ENDIF construct. + */ +static slang_ir_node * +_slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_ir_node *cond, *ifNode, *trueExpr, *falseExpr, *trueNode, *falseNode; + slang_ir_node *tmpDecl, *tmpVar, *tree; + slang_typeinfo type0, type1, type2; + int size, isBool, isEqual; + + assert(oper->type == SLANG_OPER_SELECT); + assert(oper->num_children == 3); + + /* type of children[0] must be boolean */ + slang_typeinfo_construct(&type0); + typeof_operation(A, &oper->children[0], &type0); + isBool = (type0.spec.type == SLANG_SPEC_BOOL); + slang_typeinfo_destruct(&type0); + if (!isBool) { + slang_info_log_error(A->log, "selector type is not boolean"); + return NULL; + } + + slang_typeinfo_construct(&type1); + slang_typeinfo_construct(&type2); + typeof_operation(A, &oper->children[1], &type1); + typeof_operation(A, &oper->children[2], &type2); + isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec); + slang_typeinfo_destruct(&type1); + slang_typeinfo_destruct(&type2); + if (!isEqual) { + slang_info_log_error(A->log, "incompatible types for ?: operator"); + return NULL; + } + + /* size of x or y's type */ + size = _slang_sizeof_type_specifier(&type1.spec); + assert(size > 0); + + /* temporary var */ + tmpDecl = _slang_gen_temporary(size); + + /* the condition (child 0) */ + cond = _slang_gen_operation(A, &oper->children[0]); + cond = new_cond(cond); + + /* if-true body (child 1) */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + trueExpr = _slang_gen_operation(A, &oper->children[1]); + trueNode = new_node2(IR_COPY, tmpVar, trueExpr); + + /* if-false body (child 2) */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + falseExpr = _slang_gen_operation(A, &oper->children[2]); + falseNode = new_node2(IR_COPY, tmpVar, falseExpr); + + ifNode = new_if(cond, trueNode, falseNode); + + /* tmp var value */ + tmpVar = new_node0(IR_VAR); + tmpVar->Store = tmpDecl->Store; + + tree = new_seq(ifNode, tmpVar); + tree = new_seq(tmpDecl, tree); + + /*_slang_print_ir_tree(tree, 10);*/ + return tree; +} + + +/** + * Generate code for &&. + */ +static slang_ir_node * +_slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) +{ + /* rewrite "a && b" as "a ? b : false" */ + slang_operation *select; + slang_ir_node *n; + + select = slang_operation_new(1); + select->type = SLANG_OPER_SELECT; + slang_operation_add_children(select, 3); + + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_copy(slang_oper_child(select, 1), &oper->children[1]); + slang_operation_literal_bool(slang_oper_child(select, 2), GL_FALSE); + + n = _slang_gen_select(A, select); + return n; +} + + +/** + * Generate code for ||. + */ +static slang_ir_node * +_slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) +{ + /* rewrite "a || b" as "a ? true : b" */ + slang_operation *select; + slang_ir_node *n; + + select = slang_operation_new(1); + select->type = SLANG_OPER_SELECT; + slang_operation_add_children(select, 3); + + slang_operation_copy(slang_oper_child(select, 0), &oper->children[0]); + slang_operation_literal_bool(slang_oper_child(select, 1), GL_TRUE); + slang_operation_copy(slang_oper_child(select, 2), &oper->children[1]); + + n = _slang_gen_select(A, select); + return n; +} + + +/** + * Generate IR tree for a return statement. + */ +static slang_ir_node * +_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) +{ + assert(oper->type == SLANG_OPER_RETURN); + return new_return(A->curFuncEndLabel); +} + + +#if 0 +/** + * Determine if the given operation/expression is const-valued. + */ +static GLboolean +_slang_is_constant_expr(const slang_operation *oper) +{ + slang_variable *var; + GLuint i; + + switch (oper->type) { + case SLANG_OPER_IDENTIFIER: + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var && var->type.qualifier == SLANG_QUAL_CONST) + return GL_TRUE; + return GL_FALSE; + default: + for (i = 0; i < oper->num_children; i++) { + if (!_slang_is_constant_expr(&oper->children[i])) + return GL_FALSE; + } + return GL_TRUE; + } +} +#endif + + +/** + * Check if an assignment of type t1 to t0 is legal. + * XXX more cases needed. + */ +static GLboolean +_slang_assignment_compatible(slang_assemble_ctx *A, + slang_operation *op0, + slang_operation *op1) +{ + slang_typeinfo t0, t1; + GLuint sz0, sz1; + + if (op0->type == SLANG_OPER_POSTINCREMENT || + op0->type == SLANG_OPER_POSTDECREMENT) { + return GL_FALSE; + } + + slang_typeinfo_construct(&t0); + typeof_operation(A, op0, &t0); + + slang_typeinfo_construct(&t1); + typeof_operation(A, op1, &t1); + + sz0 = _slang_sizeof_type_specifier(&t0.spec); + sz1 = _slang_sizeof_type_specifier(&t1.spec); + +#if 1 + if (sz0 != sz1) { + /*printf("assignment size mismatch %u vs %u\n", sz0, sz1);*/ + return GL_FALSE; + } +#endif + + if (t0.spec.type == SLANG_SPEC_STRUCT && + t1.spec.type == SLANG_SPEC_STRUCT && + t0.spec._struct->a_name != t1.spec._struct->a_name) + return GL_FALSE; + + if (t0.spec.type == SLANG_SPEC_FLOAT && + t1.spec.type == SLANG_SPEC_BOOL) + return GL_FALSE; + +#if 0 /* not used just yet - causes problems elsewhere */ + if (t0.spec.type == SLANG_SPEC_INT && + t1.spec.type == SLANG_SPEC_FLOAT) + return GL_FALSE; +#endif + + if (t0.spec.type == SLANG_SPEC_BOOL && + t1.spec.type == SLANG_SPEC_FLOAT) + return GL_FALSE; + + if (t0.spec.type == SLANG_SPEC_BOOL && + t1.spec.type == SLANG_SPEC_INT) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Generate IR tree for a local variable declaration. + * Basically do some error checking and call _slang_gen_var_decl(). + */ +static slang_ir_node * +_slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) +{ + const char *varName = (char *) oper->a_id; + slang_variable *var; + slang_ir_node *varDecl; + slang_operation *initializer; + + assert(oper->type == SLANG_OPER_VARIABLE_DECL); + assert(oper->num_children <= 1); + + + /* lookup the variable by name */ + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (!var) + return NULL; /* "shouldn't happen" */ + + if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE || + var->type.qualifier == SLANG_QUAL_VARYING || + var->type.qualifier == SLANG_QUAL_UNIFORM) { + /* can't declare attribute/uniform vars inside functions */ + slang_info_log_error(A->log, + "local variable '%s' cannot be an attribute/uniform/varying", + varName); + return NULL; + } + +#if 0 + if (v->declared) { + slang_info_log_error(A->log, "variable '%s' redeclared", varName); + return NULL; + } +#endif + + /* check if the var has an initializer */ + if (oper->num_children > 0) { + assert(oper->num_children == 1); + initializer = &oper->children[0]; + } + else if (var->initializer) { + initializer = var->initializer; + } + else { + initializer = NULL; + } + + if (initializer) { + /* check/compare var type and initializer type */ + if (!_slang_assignment_compatible(A, oper, initializer)) { + slang_info_log_error(A->log, "incompatible types in assignment"); + return NULL; + } + } + else { + if (var->type.qualifier == SLANG_QUAL_CONST) { + slang_info_log_error(A->log, + "const-qualified variable '%s' requires initializer", + varName); + return NULL; + } + } + + /* Generate IR node */ + varDecl = _slang_gen_var_decl(A, var, initializer); + if (!varDecl) + return NULL; + + return varDecl; +} + + +/** + * Generate IR tree for a reference to a variable (such as in an expression). + * This is different from a variable declaration. + */ +static slang_ir_node * +_slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) +{ + /* If there's a variable associated with this oper (from inlining) + * use it. Otherwise, use the oper's var id. + */ + slang_atom name = oper->var ? oper->var->a_name : oper->a_id; + slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); + slang_ir_node *n; + if (!var || !var->declared) { + slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); + return NULL; + } + n = new_var(A, var); + return n; +} + + + +/** + * Return the number of components actually named by the swizzle. + * Recall that swizzles may have undefined/don't-care values. + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint size = 0, i; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + size += (swz <= 3); + } + return size; +} + + +static slang_ir_node * +_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) +{ + slang_ir_node *n = new_node1(IR_SWIZZLE, child); + assert(child); + if (n) { + assert(!n->Store); + n->Store = _slang_new_ir_storage_relative(0, + swizzle_size(swizzle), + child->Store); + assert(n->Store); + n->Store->Swizzle = swizzle; + } + return n; +} + + +static GLboolean +is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) +{ + while (store->Parent) + store = store->Parent; + + if (!(store->File == PROGRAM_OUTPUT || + store->File == PROGRAM_TEMPORARY || + (store->File == PROGRAM_VARYING && + A->program->Target == GL_VERTEX_PROGRAM_ARB))) { + return GL_FALSE; + } + else { + return GL_TRUE; + } +} + + +/** + * Walk up an IR storage path to compute the final swizzle. + * This is used when we find an expression such as "foo.xz.yx". + */ +static GLuint +root_swizzle(const slang_ir_storage *st) +{ + GLuint swizzle = st->Swizzle; + while (st->Parent) { + st = st->Parent; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + return swizzle; +} + + +/** + * Generate IR tree for an assignment (=). + */ +static slang_ir_node * +_slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_operation *pred = NULL; + slang_ir_node *n = NULL; + + if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { + /* Check that var is writeable */ + const char *varName = (char *) oper->children[0].a_id; + slang_variable *var + = _slang_variable_locate(oper->children[0].locals, + oper->children[0].a_id, GL_TRUE); + if (!var) { + slang_info_log_error(A->log, "undefined variable '%s'", varName); + return NULL; + } + + if (var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_ATTRIBUTE || + var->type.qualifier == SLANG_QUAL_UNIFORM || + (var->type.qualifier == SLANG_QUAL_VARYING && + A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { + slang_info_log_error(A->log, + "illegal assignment to read-only variable '%s'", + varName); + return NULL; + } + + /* check if we need to predicate this assignment based on __notRetFlag */ + if ((var->is_global || + var->type.qualifier == SLANG_QUAL_OUT || + var->type.qualifier == SLANG_QUAL_INOUT) && A->UseReturnFlag) { + /* create predicate, used below */ + pred = slang_operation_new(1); + pred->type = SLANG_OPER_IDENTIFIER; + pred->a_id = slang_atom_pool_atom(A->atoms, "__notRetFlag"); + pred->locals->outer_scope = oper->locals->outer_scope; + } + } + + if (oper->children[0].type == SLANG_OPER_IDENTIFIER && + oper->children[1].type == SLANG_OPER_CALL) { + /* Special case of: x = f(a, b) + * Replace with f(a, b, x) (where x == hidden __retVal out param) + * + * XXX this could be even more effective if we could accomodate + * cases such as "v.x = f();" - would help with typical vertex + * transformation. + */ + n = _slang_gen_function_call_name(A, + (const char *) oper->children[1].a_id, + &oper->children[1], &oper->children[0]); + } + else { + slang_ir_node *lhs, *rhs; + + /* lhs and rhs type checking */ + if (!_slang_assignment_compatible(A, + &oper->children[0], + &oper->children[1])) { + slang_info_log_error(A->log, "incompatible types in assignment"); + return NULL; + } + + lhs = _slang_gen_operation(A, &oper->children[0]); + if (!lhs) { + return NULL; + } + + if (!lhs->Store) { + slang_info_log_error(A->log, + "invalid left hand side for assignment"); + return NULL; + } + + /* check that lhs is writable */ + if (!is_store_writable(A, lhs->Store)) { + slang_info_log_error(A->log, + "illegal assignment to read-only l-value"); + return NULL; + } + + rhs = _slang_gen_operation(A, &oper->children[1]); + if (lhs && rhs) { + /* convert lhs swizzle into writemask */ + const GLuint swizzle = root_swizzle(lhs->Store); + GLuint writemask, newSwizzle = 0x0; + if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { + /* Non-simple writemask, need to swizzle right hand side in + * order to put components into the right place. + */ + rhs = _slang_gen_swizzle(rhs, newSwizzle); + } + n = new_node2(IR_COPY, lhs, rhs); + } + else { + return NULL; + } + } + + if (n && pred) { + /* predicate the assignment code on __notRetFlag */ + slang_ir_node *top, *cond; + + cond = _slang_gen_operation(A, pred); + top = new_if(cond, n, NULL); + return top; + } + return n; +} + + +/** + * Generate IR tree for referencing a field in a struct (or basic vector type) + */ +static slang_ir_node * +_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_typeinfo ti; + + /* type of struct */ + slang_typeinfo_construct(&ti); + typeof_operation(A, &oper->children[0], &ti); + + if (_slang_type_is_vector(ti.spec.type)) { + /* the field should be a swizzle */ + const GLuint rows = _slang_type_dim(ti.spec.type); + slang_swizzle swz; + slang_ir_node *n; + GLuint swizzle; + if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { + slang_info_log_error(A->log, "Bad swizzle"); + return NULL; + } + swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + + n = _slang_gen_operation(A, &oper->children[0]); + /* create new parent node with swizzle */ + if (n) + n = _slang_gen_swizzle(n, swizzle); + return n; + } + else if ( ti.spec.type == SLANG_SPEC_FLOAT + || ti.spec.type == SLANG_SPEC_INT + || ti.spec.type == SLANG_SPEC_BOOL) { + const GLuint rows = 1; + slang_swizzle swz; + slang_ir_node *n; + GLuint swizzle; + if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { + slang_info_log_error(A->log, "Bad swizzle"); + } + swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + n = _slang_gen_operation(A, &oper->children[0]); + /* create new parent node with swizzle */ + n = _slang_gen_swizzle(n, swizzle); + return n; + } + else { + /* the field is a structure member (base.field) */ + /* oper->children[0] is the base */ + /* oper->a_id is the field name */ + slang_ir_node *base, *n; + slang_typeinfo field_ti; + GLint fieldSize, fieldOffset = -1; + + /* type of field */ + slang_typeinfo_construct(&field_ti); + typeof_operation(A, oper, &field_ti); + + fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); + if (fieldSize > 0) + fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); + + if (fieldSize == 0 || fieldOffset < 0) { + const char *structName; + if (ti.spec._struct) + structName = (char *) ti.spec._struct->a_name; + else + structName = "unknown"; + slang_info_log_error(A->log, + "\"%s\" is not a member of struct \"%s\"", + (char *) oper->a_id, structName); + return NULL; + } + assert(fieldSize >= 0); + + base = _slang_gen_operation(A, &oper->children[0]); + if (!base) { + /* error msg should have already been logged */ + return NULL; + } + + n = new_node1(IR_FIELD, base); + if (!n) + return NULL; + + n->Field = (char *) oper->a_id; + + /* Store the field's offset in storage->Index */ + n->Store = _slang_new_ir_storage(base->Store->File, + fieldOffset, + fieldSize); + + return n; + } +} + + +/** + * Gen code for array indexing. + */ +static slang_ir_node * +_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) +{ + slang_typeinfo array_ti; + + /* get array's type info */ + slang_typeinfo_construct(&array_ti); + typeof_operation(A, &oper->children[0], &array_ti); + + if (_slang_type_is_vector(array_ti.spec.type)) { + /* indexing a simple vector type: "vec4 v; v[0]=p;" */ + /* translate the index into a swizzle/writemask: "v.x=p" */ + const GLuint max = _slang_type_dim(array_ti.spec.type); + GLint index; + slang_ir_node *n; + + index = (GLint) oper->children[1].literal[0]; + if (oper->children[1].type != SLANG_OPER_LITERAL_INT || + index >= (GLint) max) { +#if 0 + slang_info_log_error(A->log, "Invalid array index for vector type"); + printf("type = %d\n", oper->children[1].type); + printf("index = %d, max = %d\n", index, max); + printf("array = %s\n", (char*)oper->children[0].a_id); + printf("index = %s\n", (char*)oper->children[1].a_id); + return NULL; +#else + index = 0; +#endif + } + + n = _slang_gen_operation(A, &oper->children[0]); + if (n) { + /* use swizzle to access the element */ + GLuint swizzle = MAKE_SWIZZLE4(SWIZZLE_X + index, + SWIZZLE_NIL, + SWIZZLE_NIL, + SWIZZLE_NIL); + n = _slang_gen_swizzle(n, swizzle); + } + return n; + } + else { + /* conventional array */ + slang_typeinfo elem_ti; + slang_ir_node *elem, *array, *index; + GLint elemSize, arrayLen; + + /* size of array element */ + slang_typeinfo_construct(&elem_ti); + typeof_operation(A, oper, &elem_ti); + elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); + + if (_slang_type_is_matrix(array_ti.spec.type)) + arrayLen = _slang_type_dim(array_ti.spec.type); + else + arrayLen = array_ti.array_len; + + slang_typeinfo_destruct(&array_ti); + slang_typeinfo_destruct(&elem_ti); + + if (elemSize <= 0) { + /* unknown var or type */ + slang_info_log_error(A->log, "Undefined variable or type"); + return NULL; + } + + array = _slang_gen_operation(A, &oper->children[0]); + index = _slang_gen_operation(A, &oper->children[1]); + if (array && index) { + /* bounds check */ + GLint constIndex = -1; + if (index->Opcode == IR_FLOAT) { + constIndex = (int) index->Value[0]; + if (constIndex < 0 || constIndex >= arrayLen) { + slang_info_log_error(A->log, + "Array index out of bounds (index=%d size=%d)", + constIndex, arrayLen); + _slang_free_ir_tree(array); + _slang_free_ir_tree(index); + return NULL; + } + } + + if (!array->Store) { + slang_info_log_error(A->log, "Invalid array"); + return NULL; + } + + elem = new_node2(IR_ELEMENT, array, index); + + /* The storage info here will be updated during code emit */ + elem->Store = _slang_new_ir_storage(array->Store->File, + array->Store->Index, + elemSize); + elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0); + return elem; + } + else { + _slang_free_ir_tree(array); + _slang_free_ir_tree(index); + return NULL; + } + } +} + + +static slang_ir_node * +_slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper, + slang_ir_opcode opcode) +{ + slang_typeinfo t0, t1; + slang_ir_node *n; + + slang_typeinfo_construct(&t0); + typeof_operation(A, &oper->children[0], &t0); + + slang_typeinfo_construct(&t1); + typeof_operation(A, &oper->children[0], &t1); + + if (t0.spec.type == SLANG_SPEC_ARRAY || + t1.spec.type == SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, "Illegal array comparison"); + return NULL; + } + + if (oper->type != SLANG_OPER_EQUAL && + oper->type != SLANG_OPER_NOTEQUAL) { + /* <, <=, >, >= can only be used with scalars */ + if ((t0.spec.type != SLANG_SPEC_INT && + t0.spec.type != SLANG_SPEC_FLOAT) || + (t1.spec.type != SLANG_SPEC_INT && + t1.spec.type != SLANG_SPEC_FLOAT)) { + slang_info_log_error(A->log, "Incompatible type(s) for inequality operator"); + return NULL; + } + } + + n = new_node2(opcode, + _slang_gen_operation(A, &oper->children[0]), + _slang_gen_operation(A, &oper->children[1])); + + /* result is a bool (size 1) */ + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + + return n; +} + + +#if 0 +static void +print_vars(slang_variable_scope *s) +{ + int i; + printf("vars: "); + for (i = 0; i < s->num_variables; i++) { + printf("%s %d, \n", + (char*) s->variables[i]->a_name, + s->variables[i]->declared); + } + + printf("\n"); +} +#endif + + +#if 0 +static void +_slang_undeclare_vars(slang_variable_scope *locals) +{ + if (locals->num_variables > 0) { + int i; + for (i = 0; i < locals->num_variables; i++) { + slang_variable *v = locals->variables[i]; + printf("undeclare %s at %p\n", (char*) v->a_name, v); + v->declared = GL_FALSE; + } + } +} +#endif + + +/** + * Generate IR tree for a slang_operation (AST node) + */ +static slang_ir_node * +_slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BLOCK_NEW_SCOPE: + { + slang_ir_node *n; + + _slang_push_var_table(A->vartable); + + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; /* temp change */ + n = _slang_gen_operation(A, oper); + oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; /* restore */ + + _slang_pop_var_table(A->vartable); + + /*_slang_undeclare_vars(oper->locals);*/ + /*print_vars(oper->locals);*/ + + if (n) + n = new_node1(IR_SCOPE, n); + return n; + } + break; + + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + /* list of operations */ + if (oper->num_children > 0) + { + slang_ir_node *n, *tree = NULL; + GLuint i; + + for (i = 0; i < oper->num_children; i++) { + n = _slang_gen_operation(A, &oper->children[i]); + if (!n) { + _slang_free_ir_tree(tree); + return NULL; /* error must have occured */ + } + tree = new_seq(tree, n); + } + + return tree; + } + else { + return new_node0(IR_NOP); + } + + case SLANG_OPER_EXPRESSION: + return _slang_gen_operation(A, &oper->children[0]); + + case SLANG_OPER_FOR: + return _slang_gen_for(A, oper); + case SLANG_OPER_DO: + return _slang_gen_do(A, oper); + case SLANG_OPER_WHILE: + return _slang_gen_while(A, oper); + case SLANG_OPER_BREAK: + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'break' not in loop"); + return NULL; + } + return new_break(current_loop_ir(A)); + case SLANG_OPER_CONTINUE: + if (!current_loop_oper(A)) { + slang_info_log_error(A->log, "'continue' not in loop"); + return NULL; + } + return _slang_gen_continue(A, oper); + case SLANG_OPER_DISCARD: + return new_node0(IR_KILL); + + case SLANG_OPER_EQUAL: + return _slang_gen_compare(A, oper, IR_EQUAL); + case SLANG_OPER_NOTEQUAL: + return _slang_gen_compare(A, oper, IR_NOTEQUAL); + case SLANG_OPER_GREATER: + return _slang_gen_compare(A, oper, IR_SGT); + case SLANG_OPER_LESS: + return _slang_gen_compare(A, oper, IR_SLT); + case SLANG_OPER_GREATEREQUAL: + return _slang_gen_compare(A, oper, IR_SGE); + case SLANG_OPER_LESSEQUAL: + return _slang_gen_compare(A, oper, IR_SLE); + case SLANG_OPER_ADD: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "+", oper, NULL); + return n; + } + case SLANG_OPER_SUBTRACT: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "-", oper, NULL); + return n; + } + case SLANG_OPER_MULTIPLY: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "*", oper, NULL); + return n; + } + case SLANG_OPER_DIVIDE: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "/", oper, NULL); + return n; + } + case SLANG_OPER_MINUS: + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "-", oper, NULL); + return n; + } + case SLANG_OPER_PLUS: + /* +expr --> do nothing */ + return _slang_gen_operation(A, &oper->children[0]); + case SLANG_OPER_VARIABLE_DECL: + return _slang_gen_declaration(A, oper); + case SLANG_OPER_ASSIGN: + return _slang_gen_assignment(A, oper); + case SLANG_OPER_ADDASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "+=", oper, NULL); + return n; + } + case SLANG_OPER_SUBASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "-=", oper, NULL); + return n; + } + break; + case SLANG_OPER_MULASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "*=", oper, NULL); + return n; + } + case SLANG_OPER_DIVASSIGN: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_function_call_name(A, "/=", oper, NULL); + return n; + } + case SLANG_OPER_LOGICALAND: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_logical_and(A, oper); + return n; + } + case SLANG_OPER_LOGICALOR: + { + slang_ir_node *n; + assert(oper->num_children == 2); + n = _slang_gen_logical_or(A, oper); + return n; + } + case SLANG_OPER_LOGICALXOR: + return _slang_gen_xor(A, oper); + case SLANG_OPER_NOT: + return _slang_gen_not(A, oper); + case SLANG_OPER_SELECT: /* b ? x : y */ + { + slang_ir_node *n; + assert(oper->num_children == 3); + n = _slang_gen_select(A, oper); + return n; + } + + case SLANG_OPER_ASM: + return _slang_gen_asm(A, oper, NULL); + case SLANG_OPER_CALL: + return _slang_gen_function_call_name(A, (const char *) oper->a_id, + oper, NULL); + case SLANG_OPER_METHOD: + return _slang_gen_method_call(A, oper); + case SLANG_OPER_RETURN: + return _slang_gen_return(A, oper); + case SLANG_OPER_RETURN_INLINED: + return _slang_gen_return(A, oper); + case SLANG_OPER_LABEL: + return new_label(oper->label); + case SLANG_OPER_IDENTIFIER: + return _slang_gen_variable(A, oper); + case SLANG_OPER_IF: + return _slang_gen_if(A, oper); + case SLANG_OPER_FIELD: + return _slang_gen_struct_field(A, oper); + case SLANG_OPER_SUBSCRIPT: + return _slang_gen_array_element(A, oper); + case SLANG_OPER_LITERAL_FLOAT: + /* fall-through */ + case SLANG_OPER_LITERAL_INT: + /* fall-through */ + case SLANG_OPER_LITERAL_BOOL: + return new_float_literal(oper->literal, oper->literal_size); + + case SLANG_OPER_POSTINCREMENT: /* var++ */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL); + return n; + } + case SLANG_OPER_POSTDECREMENT: /* var-- */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL); + return n; + } + case SLANG_OPER_PREINCREMENT: /* ++var */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "++", oper, NULL); + return n; + } + case SLANG_OPER_PREDECREMENT: /* --var */ + { + slang_ir_node *n; + assert(oper->num_children == 1); + n = _slang_gen_function_call_name(A, "--", oper, NULL); + return n; + } + + case SLANG_OPER_NON_INLINED_CALL: + case SLANG_OPER_SEQUENCE: + { + slang_ir_node *tree = NULL; + GLuint i; + for (i = 0; i < oper->num_children; i++) { + slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); + tree = new_seq(tree, n); + if (n) + tree->Store = n->Store; + } + if (oper->type == SLANG_OPER_NON_INLINED_CALL) { + tree = new_function_call(tree, oper->label); + } + return tree; + } + + case SLANG_OPER_NONE: + case SLANG_OPER_VOID: + /* returning NULL here would generate an error */ + return new_node0(IR_NOP); + + default: + _mesa_problem(NULL, "bad node type %d in _slang_gen_operation", + oper->type); + return new_node0(IR_NOP); + } + + return NULL; +} + + +/** + * Check if the given type specifier is a rectangular texture sampler. + */ +static GLboolean +is_rect_sampler_spec(const slang_type_specifier *spec) +{ + while (spec->_array) { + spec = spec->_array; + } + return spec->type == SLANG_SPEC_SAMPLER_RECT || + spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; +} + + + +/** + * Called by compiler when a global variable has been parsed/compiled. + * Here we examine the variable's type to determine what kind of register + * storage will be used. + * + * A uniform such as "gl_Position" will become the register specification + * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord" + * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC). + * + * Samplers are interesting. For "uniform sampler2D tex;" we'll specify + * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an + * actual texture unit (as specified by the user calling glUniform1i()). + */ +GLboolean +_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, + slang_unit_type type) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *prog = A->program; + const char *varName = (char *) var->a_name; + GLboolean success = GL_TRUE; + slang_ir_storage *store = NULL; + int dbg = 0; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); + const GLint arrayLen = _slang_array_length(var); + const GLint totalSize = _slang_array_size(size, arrayLen); + GLint texIndex = sampler_to_texture_index(var->type.specifier.type); + + var->is_global = GL_TRUE; + + /* check for sampler2D arrays */ + if (texIndex == -1 && var->type.specifier._array) + texIndex = sampler_to_texture_index(var->type.specifier._array->type); + + if (texIndex != -1) { + /* This is a texture sampler variable... + * store->File = PROGRAM_SAMPLER + * store->Index = sampler number (0..7, typically) + * store->Size = texture type index (1D, 2D, 3D, cube, etc) + */ + if (var->initializer) { + slang_info_log_error(A->log, "illegal assignment to '%s'", varName); + return GL_FALSE; + } +#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */ + /* disallow rect samplers */ + if (ctx->API == API_OPENGLES2 && + is_rect_sampler_spec(&var->type.specifier)) { + slang_info_log_error(A->log, "invalid sampler type for '%s'", varName); + return GL_FALSE; + } +#else + (void) is_rect_sampler_spec; /* silence warning */ + (void) ctx; +#endif + { + GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); + store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); + + /* If we have a sampler array, then we need to allocate the + * additional samplers to ensure we don't allocate them elsewhere. + * We can't directly use _mesa_add_sampler() as that checks the + * varName and gets a match, so we call _mesa_add_parameter() + * directly and use the last sampler number from the call above. + */ + if (arrayLen > 0) { + GLint a = arrayLen - 1; + GLint i; + for (i = 0; i < a; i++) { + GLfloat value = (GLfloat)(i + sampNum + 1); + (void) _mesa_add_parameter(prog->Parameters, PROGRAM_SAMPLER, + varName, 1, datatype, &value, NULL, 0x0); + } + } + } + if (dbg) printf("SAMPLER "); + } + else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + /* Uniform variable */ + const GLuint swizzle = _slang_var_swizzle(totalSize, 0); + + if (prog) { + /* user-defined uniform */ + if (datatype == GL_NONE) { + if ((var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.specifier._array->type == SLANG_SPEC_STRUCT) || + (var->type.specifier.type == SLANG_SPEC_STRUCT)) { + /* temporary work-around */ + GLenum datatype = GL_FLOAT; + GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, + totalSize, datatype, NULL); + store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, + totalSize, swizzle); + + if (arrayLen > 0) { + GLint a = arrayLen - 1; + GLint i; + for (i = 0; i < a; i++) { + GLfloat value = (GLfloat)(i + uniformLoc + 1); + (void) _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM, + varName, 1, datatype, &value, NULL, 0x0); + } + } + + /* XXX what we need to do is unroll the struct into its + * basic types, creating a uniform variable for each. + * For example: + * struct foo { + * vec3 a; + * vec4 b; + * }; + * uniform foo f; + * + * Should produce uniforms: + * "f.a" (GL_FLOAT_VEC3) + * "f.b" (GL_FLOAT_VEC4) + */ + + if (var->initializer) { + slang_info_log_error(A->log, + "unsupported initializer for uniform '%s'", varName); + return GL_FALSE; + } + } + else { + slang_info_log_error(A->log, + "invalid datatype for uniform variable %s", + varName); + return GL_FALSE; + } + } + else { + /* non-struct uniform */ + if (!_slang_gen_var_decl(A, var, var->initializer)) + return GL_FALSE; + store = var->store; + } + } + else { + /* pre-defined uniform, like gl_ModelviewMatrix */ + /* We know it's a uniform, but don't allocate storage unless + * it's really used. + */ + store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1, + totalSize, swizzle); + } + if (dbg) printf("UNIFORM (sz %d) ", totalSize); + } + else if (var->type.qualifier == SLANG_QUAL_VARYING) { + /* varyings must be float, vec or mat */ + if (!_slang_type_is_float_vec_mat(var->type.specifier.type) && + var->type.specifier.type != SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, + "varying '%s' must be float/vector/matrix", + varName); + return GL_FALSE; + } + + if (var->initializer) { + slang_info_log_error(A->log, "illegal initializer for varying '%s'", + varName); + return GL_FALSE; + } + + if (prog) { + /* user-defined varying */ + GLbitfield flags; + GLint varyingLoc; + GLuint swizzle; + + flags = 0x0; + if (var->type.centroid == SLANG_CENTROID) + flags |= PROG_PARAM_BIT_CENTROID; + if (var->type.variant == SLANG_INVARIANT) + flags |= PROG_PARAM_BIT_INVARIANT; + + varyingLoc = _mesa_add_varying(prog->Varying, varName, + totalSize, GL_NONE, flags); + swizzle = _slang_var_swizzle(size, 0); + store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, + totalSize, swizzle); + } + else { + /* pre-defined varying, like gl_Color or gl_TexCoord */ + if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { + /* fragment program input */ + GLuint swizzle; + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, + &swizzle); + assert(index >= 0); + assert(index < FRAG_ATTRIB_MAX); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, + size, swizzle); + } + else { + /* vertex program output */ + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + GLuint swizzle = _slang_var_swizzle(size, 0); + assert(index >= 0); + assert(index < VERT_RESULT_MAX); + assert(type == SLANG_UNIT_VERTEX_BUILTIN); + store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, + size, swizzle); + } + if (dbg) printf("V/F "); + } + if (dbg) printf("VARYING "); + } + else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) { + GLuint swizzle; + GLint index; + /* attributes must be float, vec or mat */ + if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) { + slang_info_log_error(A->log, + "attribute '%s' must be float/vector/matrix", + varName); + return GL_FALSE; + } + + if (prog) { + /* user-defined vertex attribute */ + const GLint attr = -1; /* unknown */ + swizzle = _slang_var_swizzle(size, 0); + index = _mesa_add_attribute(prog->Attributes, varName, + size, datatype, attr); + assert(index >= 0); + index = VERT_ATTRIB_GENERIC0 + index; + } + else { + /* pre-defined vertex attrib */ + index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle); + assert(index >= 0); + } + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + if (dbg) printf("ATTRIB "); + } + else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { + GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, + &swizzle); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + if (dbg) printf("INPUT "); + } + else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { + if (type == SLANG_UNIT_VERTEX_BUILTIN) { + GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); + } + else { + GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); + GLint specialSize = 4; /* treat all fragment outputs as float[4] */ + assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); + } + if (dbg) printf("OUTPUT "); + } + else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) { + /* pre-defined global constant, like gl_MaxLights */ + store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); + if (dbg) printf("CONST "); + } + else { + /* ordinary variable (may be const) */ + slang_ir_node *n; + + /* IR node to declare the variable */ + n = _slang_gen_var_decl(A, var, var->initializer); + + /* emit GPU instructions */ + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log); + + _slang_free_ir_tree(n); + } + + if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, + store ? store->Index : -2); + + if (store) + var->store = store; /* save var's storage info */ + + var->declared = GL_TRUE; + + return success; +} + + +/** + * Produce an IR tree from a function AST (fun->body). + * Then call the code emitter to convert the IR tree into gl_program + * instructions. + */ +GLboolean +_slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) +{ + slang_ir_node *n; + GLboolean success = GL_TRUE; + + if (strcmp((char *) fun->header.a_name, "main") != 0) { + /* we only really generate code for main, all other functions get + * inlined or codegen'd upon an actual call. + */ +#if 0 + /* do some basic error checking though */ + if (fun->header.type.specifier.type != SLANG_SPEC_VOID) { + /* check that non-void functions actually return something */ + slang_operation *op + = _slang_find_node_type(fun->body, SLANG_OPER_RETURN); + if (!op) { + slang_info_log_error(A->log, + "function \"%s\" has no return statement", + (char *) fun->header.a_name); + printf( + "function \"%s\" has no return statement\n", + (char *) fun->header.a_name); + return GL_FALSE; + } + } +#endif + return GL_TRUE; /* not an error */ + } + +#if 0 + printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name); + slang_print_function(fun, 1); +#endif + + /* should have been allocated earlier: */ + assert(A->program->Parameters ); + assert(A->program->Varying); + assert(A->vartable); + + A->LoopDepth = 0; + A->UseReturnFlag = GL_FALSE; + A->CurFunction = fun; + + /* fold constant expressions, etc. */ + _slang_simplify(fun->body, &A->space, A->atoms); + +#if 0 + printf("\n*********** simplified %s\n", (char *) fun->header.a_name); + slang_print_function(fun, 1); +#endif + + /* Create an end-of-function label */ + A->curFuncEndLabel = _slang_label_new("__endOfFunc__main"); + + /* push new vartable scope */ + _slang_push_var_table(A->vartable); + + /* Generate IR tree for the function body code */ + n = _slang_gen_operation(A, fun->body); + if (n) + n = new_node1(IR_SCOPE, n); + + /* pop vartable, restore previous */ + _slang_pop_var_table(A->vartable); + + if (!n) { + /* XXX record error */ + return GL_FALSE; + } + + /* append an end-of-function-label to IR tree */ + n = new_seq(n, new_label(A->curFuncEndLabel)); + + /*_slang_label_delete(A->curFuncEndLabel);*/ + A->curFuncEndLabel = NULL; + +#if 0 + printf("************* New AST for %s *****\n", (char*)fun->header.a_name); + slang_print_function(fun, 1); +#endif +#if 0 + printf("************* IR for %s *******\n", (char*)fun->header.a_name); + _slang_print_ir_tree(n, 0); +#endif +#if 0 + printf("************* End codegen function ************\n\n"); +#endif + + if (A->UnresolvedRefs) { + /* Can't codegen at this time. + * At link time we'll concatenate all the vertex shaders and/or all + * the fragment shaders and try recompiling. + */ + return GL_TRUE; + } + + /* Emit program instructions */ + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log); + _slang_free_ir_tree(n); + + /* free codegen context */ + /* + free(A->codegen); + */ + + return success; +} + diff --git a/src/mesa/slang/slang_codegen.h b/src/mesa/slang/slang_codegen.h new file mode 100644 index 0000000000..461633fe34 --- /dev/null +++ b/src/mesa/slang/slang_codegen.h @@ -0,0 +1,73 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_CODEGEN_H +#define SLANG_CODEGEN_H + + +#include "main/imports.h" +#include "slang_compile.h" + + +#define MAX_LOOP_DEPTH 30 + + +typedef struct slang_assemble_ctx_ +{ + slang_atom_pool *atoms; + slang_name_space space; + struct gl_program *program; + struct gl_sl_pragmas *pragmas; + slang_var_table *vartable; + slang_info_log *log; + GLboolean allow_uniform_initializers; + + /* current loop stack */ + const slang_operation *LoopOperStack[MAX_LOOP_DEPTH]; + struct slang_ir_node_ *LoopIRStack[MAX_LOOP_DEPTH]; + GLuint LoopDepth; + + /* current function */ + struct slang_function_ *CurFunction; + struct slang_label_ *curFuncEndLabel; + GLboolean UseReturnFlag; + + GLboolean UnresolvedRefs; + GLboolean EmitContReturn; +} slang_assemble_ctx; + + +extern GLuint +_slang_sizeof_type_specifier(const slang_type_specifier *spec); + +extern GLboolean +_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun); + +extern GLboolean +_slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, + slang_unit_type type); + + +#endif /* SLANG_CODEGEN_H */ diff --git a/src/mesa/slang/slang_compile.c b/src/mesa/slang/slang_compile.c new file mode 100644 index 0000000000..b6b1f3c990 --- /dev/null +++ b/src/mesa/slang/slang_compile.c @@ -0,0 +1,3044 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "main/context.h" +#include "shader/program.h" +#include "shader/programopt.h" +#include "shader/prog_optimize.h" +#include "shader/prog_print.h" +#include "shader/prog_parameter.h" +#include "../../glsl/pp/sl_pp_public.h" +#include "../../glsl/cl/sl_cl_parse.h" +#include "slang_codegen.h" +#include "slang_compile.h" +#include "slang_storage.h" +#include "slang_log.h" +#include "slang_mem.h" +#include "slang_vartable.h" +#include "slang_simplify.h" + +/* + * This is a straightforward implementation of the slang front-end + * compiler. Lots of error-checking functionality is missing but + * every well-formed shader source should compile successfully and + * execute as expected. However, some semantically ill-formed shaders + * may be accepted resulting in undefined behaviour. + */ + + +/** re-defined below, should be the same though */ +#define TYPE_SPECIFIER_COUNT 36 + + +/** + * Check if the given identifier is legal. + */ +static GLboolean +legal_identifier(slang_atom name) +{ + /* "gl_" is a reserved prefix */ + if (strncmp((char *) name, "gl_", 3) == 0) { + return GL_FALSE; + } + return GL_TRUE; +} + + +/* + * slang_code_unit + */ + +GLvoid +_slang_code_unit_ctr(slang_code_unit * self, + struct slang_code_object_ * object) +{ + _slang_variable_scope_ctr(&self->vars); + _slang_function_scope_ctr(&self->funs); + _slang_struct_scope_ctr(&self->structs); + self->object = object; +} + +GLvoid +_slang_code_unit_dtr(slang_code_unit * self) +{ + slang_variable_scope_destruct(&self->vars); + slang_function_scope_destruct(&self->funs); + slang_struct_scope_destruct(&self->structs); +} + +/* + * slang_code_object + */ + +GLvoid +_slang_code_object_ctr(slang_code_object * self) +{ + GLuint i; + + for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) + _slang_code_unit_ctr(&self->builtin[i], self); + _slang_code_unit_ctr(&self->unit, self); + slang_atom_pool_construct(&self->atompool); +} + +GLvoid +_slang_code_object_dtr(slang_code_object * self) +{ + GLuint i; + + for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) + _slang_code_unit_dtr(&self->builtin[i]); + _slang_code_unit_dtr(&self->unit); + slang_atom_pool_destruct(&self->atompool); +} + + +/* slang_parse_ctx */ + +typedef struct slang_parse_ctx_ +{ + const unsigned char *I; + slang_info_log *L; + int parsing_builtin; + GLboolean global_scope; /**< Is object being declared a global? */ + slang_atom_pool *atoms; + slang_unit_type type; /**< Vertex vs. Fragment */ + GLuint version; /**< user-specified (or default) #version */ +} slang_parse_ctx; + +/* slang_output_ctx */ + +typedef struct slang_output_ctx_ +{ + slang_variable_scope *vars; + slang_function_scope *funs; + slang_struct_scope *structs; + struct gl_program *program; + struct gl_sl_pragmas *pragmas; + slang_var_table *vartable; + GLuint default_precision[TYPE_SPECIFIER_COUNT]; + GLboolean allow_precision; + GLboolean allow_invariant; + GLboolean allow_centroid; + GLboolean allow_array_types; /* float[] syntax */ +} slang_output_ctx; + +/* _slang_compile() */ + + +/* Debugging aid, print file/line where parsing error is detected */ +#define RETURN0 \ + do { \ + if (0) \ + printf("slang error at %s:%d\n", __FILE__, __LINE__); \ + return 0; \ + } while (0) + + +static void +parse_identifier_str(slang_parse_ctx * C, char **id) +{ + *id = (char *) C->I; + C->I += strlen(*id) + 1; +} + +static slang_atom +parse_identifier(slang_parse_ctx * C) +{ + const char *id; + + id = (const char *) C->I; + C->I += strlen(id) + 1; + return slang_atom_pool_atom(C->atoms, id); +} + +static int +is_hex_digit(char c) +{ + return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); +} + +static int +parse_general_number(slang_parse_ctx *ctx, float *number) +{ + char *flt = NULL; + + if (*ctx->I == '0') { + int value = 0; + const unsigned char *pi; + + if (ctx->I[1] == 'x' || ctx->I[1] == 'X') { + ctx->I += 2; + if (!is_hex_digit(*ctx->I)) { + return 0; + } + do { + int digit; + + if (*ctx->I >= '0' && *ctx->I <= '9') { + digit = (int)(*ctx->I - '0'); + } else if (*ctx->I >= 'a' && *ctx->I <= 'f') { + digit = (int)(*ctx->I - 'a') + 10; + } else { + digit = (int)(*ctx->I - 'A') + 10; + } + value = value * 0x10 + digit; + ctx->I++; + } while (is_hex_digit(*ctx->I)); + if (*ctx->I != '\0') { + return 0; + } + ctx->I++; + *number = (float)value; + return 1; + } + + pi = ctx->I; + pi++; + while (*pi >= '0' && *pi <= '7') { + int digit; + + digit = (int)(*pi - '0'); + value = value * 010 + digit; + pi++; + } + if (*pi == '\0') { + pi++; + ctx->I = pi; + *number = (float)value; + return 1; + } + } + + parse_identifier_str(ctx, &flt); + flt = _mesa_strdup(flt); + if (!flt) { + return 0; + } + if (flt[strlen(flt) - 1] == 'f' || flt[strlen(flt) - 1] == 'F') { + flt[strlen(flt) - 1] = '\0'; + } + *number = _mesa_strtof(flt, (char **)NULL); + free(flt); + + return 1; +} + +static int +parse_number(slang_parse_ctx * C, int *number) +{ + const int radix = (int) (*C->I++); + + if (radix == 1) { + float f = 0.0f; + + parse_general_number(C, &f); + *number = (int)f; + } else { + *number = 0; + while (*C->I != '\0') { + int digit; + if (*C->I >= '0' && *C->I <= '9') + digit = (int) (*C->I - '0'); + else if (*C->I >= 'A' && *C->I <= 'Z') + digit = (int) (*C->I - 'A') + 10; + else + digit = (int) (*C->I - 'a') + 10; + *number = *number * radix + digit; + C->I++; + } + C->I++; + } + if (*number > 65535) + slang_info_log_warning(C->L, "%d: literal integer overflow.", *number); + return 1; +} + +static int +parse_float(slang_parse_ctx * C, float *number) +{ + if (*C->I == 1) { + C->I++; + parse_general_number(C, number); + } else { + char *integral = NULL; + char *fractional = NULL; + char *exponent = NULL; + char *whole = NULL; + + parse_identifier_str(C, &integral); + parse_identifier_str(C, &fractional); + parse_identifier_str(C, &exponent); + + whole = (char *) _slang_alloc((strlen(integral) + + strlen(fractional) + + strlen(exponent) + 3) * sizeof(char)); + if (whole == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + + slang_string_copy(whole, integral); + slang_string_concat(whole, "."); + slang_string_concat(whole, fractional); + slang_string_concat(whole, "E"); + slang_string_concat(whole, exponent); + + *number = _mesa_strtof(whole, (char **) NULL); + + _slang_free(whole); + } + + return 1; +} + +/* revision number - increment after each change affecting emitted output */ +#define REVISION 5 + +static int +check_revision(slang_parse_ctx * C) +{ + if (*C->I != REVISION) { + slang_info_log_error(C->L, "Internal compiler error."); + RETURN0; + } + C->I++; + return 1; +} + +static int parse_statement(slang_parse_ctx *, slang_output_ctx *, + slang_operation *); +static int parse_expression(slang_parse_ctx *, slang_output_ctx *, + slang_operation *); +static int parse_type_specifier(slang_parse_ctx *, slang_output_ctx *, + slang_type_specifier *); +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len); + +static GLboolean +parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) +{ + slang_operation array_size; + slang_name_space space; + GLboolean result; + + if (!slang_operation_construct(&array_size)) + return GL_FALSE; + if (!parse_expression(C, O, &array_size)) { + slang_operation_destruct(&array_size); + return GL_FALSE; + } + + space.funcs = O->funs; + space.structs = O->structs; + space.vars = O->vars; + + /* evaluate compile-time expression which is array size */ + _slang_simplify(&array_size, &space, C->atoms); + + if (array_size.type == SLANG_OPER_LITERAL_INT) { + result = GL_TRUE; + *len = (GLint) array_size.literal[0]; + } else if (array_size.type == SLANG_OPER_IDENTIFIER) { + slang_variable *var = _slang_variable_locate(array_size.locals, array_size.a_id, GL_TRUE); + if (!var) { + slang_info_log_error(C->L, "undefined variable '%s'", + (char *) array_size.a_id); + result = GL_FALSE; + } else if (var->type.qualifier == SLANG_QUAL_CONST && + var->type.specifier.type == SLANG_SPEC_INT) { + if (var->initializer && + var->initializer->type == SLANG_OPER_LITERAL_INT) { + *len = (GLint) var->initializer->literal[0]; + result = GL_TRUE; + } else { + slang_info_log_error(C->L, "unable to parse array size declaration"); + result = GL_FALSE; + } + } else { + slang_info_log_error(C->L, "unable to parse array size declaration"); + result = GL_FALSE; + } + } else { + result = GL_FALSE; + } + + slang_operation_destruct(&array_size); + return result; +} + +static GLboolean +calculate_var_size(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * var) +{ + slang_storage_aggregate agg; + + if (!slang_storage_aggregate_construct(&agg)) + return GL_FALSE; + if (!_slang_aggregate_variable(&agg, &var->type.specifier, var->array_len, + O->funs, O->structs, O->vars, C->atoms)) { + slang_storage_aggregate_destruct(&agg); + return GL_FALSE; + } + var->size = _slang_sizeof_aggregate(&agg); + slang_storage_aggregate_destruct(&agg); + return GL_TRUE; +} + +static void +promote_type_to_array(slang_parse_ctx *C, + slang_fully_specified_type *type, + GLint array_len) +{ + slang_type_specifier *baseType = + slang_type_specifier_new(type->specifier.type, NULL, NULL); + + type->specifier.type = SLANG_SPEC_ARRAY; + type->specifier._array = baseType; + type->array_len = array_len; +} + + +static GLboolean +convert_to_array(slang_parse_ctx * C, slang_variable * var, + const slang_type_specifier * sp) +{ + /* sized array - mark it as array, copy the specifier to the array element + * and parse the expression */ + var->type.specifier.type = SLANG_SPEC_ARRAY; + var->type.specifier._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + if (var->type.specifier._array == NULL) { + slang_info_log_memory(C->L); + return GL_FALSE; + } + slang_type_specifier_ctr(var->type.specifier._array); + return slang_type_specifier_copy(var->type.specifier._array, sp); +} + +/* structure field */ +#define FIELD_NONE 0 +#define FIELD_NEXT 1 +#define FIELD_ARRAY 2 + +static GLboolean +parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * var, slang_atom a_name, + const slang_type_specifier * sp, + GLuint array_len) +{ + var->a_name = a_name; + if (var->a_name == SLANG_ATOM_NULL) + return GL_FALSE; + + switch (*C->I++) { + case FIELD_NONE: + if (array_len != -1) { + if (!convert_to_array(C, var, sp)) + return GL_FALSE; + var->array_len = array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, sp)) + return GL_FALSE; + } + break; + case FIELD_ARRAY: + if (array_len != -1) + return GL_FALSE; + if (!convert_to_array(C, var, sp)) + return GL_FALSE; + if (!parse_array_len(C, O, &var->array_len)) + return GL_FALSE; + break; + default: + return GL_FALSE; + } + + return calculate_var_size(C, O, var); +} + +static int +parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, + slang_struct * st, slang_type_specifier * sp) +{ + slang_output_ctx o = *O; + GLint array_len; + + o.structs = st->structs; + if (!parse_type_specifier(C, &o, sp)) + RETURN0; + if (!parse_type_array_size(C, &o, &array_len)) + RETURN0; + + do { + slang_atom a_name; + slang_variable *var = slang_variable_scope_grow(st->fields); + if (!var) { + slang_info_log_memory(C->L); + RETURN0; + } + a_name = parse_identifier(C); + if (_slang_variable_locate(st->fields, a_name, GL_FALSE)) { + slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); + RETURN0; + } + + if (!parse_struct_field_var(C, &o, var, a_name, sp, array_len)) + RETURN0; + } + while (*C->I++ != FIELD_NONE); + + return 1; +} + +static int +parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) +{ + slang_atom a_name; + const char *name; + + /* parse struct name (if any) and make sure it is unique in current scope */ + a_name = parse_identifier(C); + if (a_name == SLANG_ATOM_NULL) + RETURN0; + + name = slang_atom_pool_id(C->atoms, a_name); + if (name[0] != '\0' + && slang_struct_scope_find(O->structs, a_name, 0) != NULL) { + slang_info_log_error(C->L, "%s: duplicate type name.", name); + RETURN0; + } + + /* set-up a new struct */ + *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (*st == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_struct_construct(*st)) { + _slang_free(*st); + *st = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + (**st).a_name = a_name; + (**st).structs->outer_scope = O->structs; + + /* parse individual struct fields */ + do { + slang_type_specifier sp; + + slang_type_specifier_ctr(&sp); + if (!parse_struct_field(C, O, *st, &sp)) { + slang_type_specifier_dtr(&sp); + RETURN0; + } + slang_type_specifier_dtr(&sp); + } + while (*C->I++ != FIELD_NONE); + + /* if named struct, copy it to current scope */ + if (name[0] != '\0') { + slang_struct *s; + + O->structs->structs = + (slang_struct *) _slang_realloc(O->structs->structs, + O->structs->num_structs + * sizeof(slang_struct), + (O->structs->num_structs + 1) + * sizeof(slang_struct)); + if (O->structs->structs == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + s = &O->structs->structs[O->structs->num_structs]; + if (!slang_struct_construct(s)) + RETURN0; + O->structs->num_structs++; + if (!slang_struct_copy(s, *st)) + RETURN0; + } + + return 1; +} + + +/* invariant qualifer */ +#define TYPE_VARIANT 90 +#define TYPE_INVARIANT 91 + +static int +parse_type_variant(slang_parse_ctx * C, slang_type_variant *variant) +{ + GLuint invariant = *C->I++; + switch (invariant) { + case TYPE_VARIANT: + *variant = SLANG_VARIANT; + return 1; + case TYPE_INVARIANT: + *variant = SLANG_INVARIANT; + return 1; + default: + RETURN0; + } +} + + +/* centroid qualifer */ +#define TYPE_CENTER 95 +#define TYPE_CENTROID 96 + +static int +parse_type_centroid(slang_parse_ctx * C, slang_type_centroid *centroid) +{ + GLuint c = *C->I++; + switch (c) { + case TYPE_CENTER: + *centroid = SLANG_CENTER; + return 1; + case TYPE_CENTROID: + *centroid = SLANG_CENTROID; + return 1; + default: + RETURN0; + } +} + + +/* Layout qualifiers */ +#define LAYOUT_QUALIFIER_NONE 0 +#define LAYOUT_QUALIFIER_UPPER_LEFT 1 +#define LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER 2 + +static int +parse_layout_qualifiers(slang_parse_ctx * C, slang_layout_qualifier *layout) +{ + *layout = 0x0; + + /* the layout qualifiers come as a list of LAYOUT_QUALIFER_x tokens, + * terminated by LAYOUT_QUALIFIER_NONE. + */ + while (1) { + GLuint c = *C->I++; + switch (c) { + case LAYOUT_QUALIFIER_NONE: + /* end of list of qualifiers */ + return 1; + case LAYOUT_QUALIFIER_UPPER_LEFT: + *layout |= SLANG_LAYOUT_UPPER_LEFT_BIT; + break; + case LAYOUT_QUALIFIER_PIXEL_CENTER_INTEGER: + *layout |= SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT; + break; + default: + assert(0 && "Bad layout qualifier"); + } + } +} + + +/* type qualifier */ +#define TYPE_QUALIFIER_NONE 0 +#define TYPE_QUALIFIER_CONST 1 +#define TYPE_QUALIFIER_ATTRIBUTE 2 +#define TYPE_QUALIFIER_VARYING 3 +#define TYPE_QUALIFIER_UNIFORM 4 +#define TYPE_QUALIFIER_FIXEDOUTPUT 5 +#define TYPE_QUALIFIER_FIXEDINPUT 6 + +static int +parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) +{ + GLuint qualifier = *C->I++; + switch (qualifier) { + case TYPE_QUALIFIER_NONE: + *qual = SLANG_QUAL_NONE; + break; + case TYPE_QUALIFIER_CONST: + *qual = SLANG_QUAL_CONST; + break; + case TYPE_QUALIFIER_ATTRIBUTE: + *qual = SLANG_QUAL_ATTRIBUTE; + break; + case TYPE_QUALIFIER_VARYING: + *qual = SLANG_QUAL_VARYING; + break; + case TYPE_QUALIFIER_UNIFORM: + *qual = SLANG_QUAL_UNIFORM; + break; + case TYPE_QUALIFIER_FIXEDOUTPUT: + *qual = SLANG_QUAL_FIXEDOUTPUT; + break; + case TYPE_QUALIFIER_FIXEDINPUT: + *qual = SLANG_QUAL_FIXEDINPUT; + break; + default: + RETURN0; + } + return 1; +} + +/* type specifier */ +#define TYPE_SPECIFIER_VOID 0 +#define TYPE_SPECIFIER_BOOL 1 +#define TYPE_SPECIFIER_BVEC2 2 +#define TYPE_SPECIFIER_BVEC3 3 +#define TYPE_SPECIFIER_BVEC4 4 +#define TYPE_SPECIFIER_INT 5 +#define TYPE_SPECIFIER_IVEC2 6 +#define TYPE_SPECIFIER_IVEC3 7 +#define TYPE_SPECIFIER_IVEC4 8 +#define TYPE_SPECIFIER_FLOAT 9 +#define TYPE_SPECIFIER_VEC2 10 +#define TYPE_SPECIFIER_VEC3 11 +#define TYPE_SPECIFIER_VEC4 12 +#define TYPE_SPECIFIER_MAT2 13 +#define TYPE_SPECIFIER_MAT3 14 +#define TYPE_SPECIFIER_MAT4 15 +#define TYPE_SPECIFIER_SAMPLER1D 16 +#define TYPE_SPECIFIER_SAMPLER2D 17 +#define TYPE_SPECIFIER_SAMPLER3D 18 +#define TYPE_SPECIFIER_SAMPLERCUBE 19 +#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20 +#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21 +#define TYPE_SPECIFIER_SAMPLER2DRECT 22 +#define TYPE_SPECIFIER_SAMPLER2DRECTSHADOW 23 +#define TYPE_SPECIFIER_STRUCT 24 +#define TYPE_SPECIFIER_TYPENAME 25 +#define TYPE_SPECIFIER_MAT23 26 +#define TYPE_SPECIFIER_MAT32 27 +#define TYPE_SPECIFIER_MAT24 28 +#define TYPE_SPECIFIER_MAT42 29 +#define TYPE_SPECIFIER_MAT34 30 +#define TYPE_SPECIFIER_MAT43 31 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 +#define TYPE_SPECIFIER_COUNT 36 + +static int +parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, + slang_type_specifier * spec) +{ + int type = *C->I++; + switch (type) { + case TYPE_SPECIFIER_VOID: + spec->type = SLANG_SPEC_VOID; + break; + case TYPE_SPECIFIER_BOOL: + spec->type = SLANG_SPEC_BOOL; + break; + case TYPE_SPECIFIER_BVEC2: + spec->type = SLANG_SPEC_BVEC2; + break; + case TYPE_SPECIFIER_BVEC3: + spec->type = SLANG_SPEC_BVEC3; + break; + case TYPE_SPECIFIER_BVEC4: + spec->type = SLANG_SPEC_BVEC4; + break; + case TYPE_SPECIFIER_INT: + spec->type = SLANG_SPEC_INT; + break; + case TYPE_SPECIFIER_IVEC2: + spec->type = SLANG_SPEC_IVEC2; + break; + case TYPE_SPECIFIER_IVEC3: + spec->type = SLANG_SPEC_IVEC3; + break; + case TYPE_SPECIFIER_IVEC4: + spec->type = SLANG_SPEC_IVEC4; + break; + case TYPE_SPECIFIER_FLOAT: + spec->type = SLANG_SPEC_FLOAT; + break; + case TYPE_SPECIFIER_VEC2: + spec->type = SLANG_SPEC_VEC2; + break; + case TYPE_SPECIFIER_VEC3: + spec->type = SLANG_SPEC_VEC3; + break; + case TYPE_SPECIFIER_VEC4: + spec->type = SLANG_SPEC_VEC4; + break; + case TYPE_SPECIFIER_MAT2: + spec->type = SLANG_SPEC_MAT2; + break; + case TYPE_SPECIFIER_MAT3: + spec->type = SLANG_SPEC_MAT3; + break; + case TYPE_SPECIFIER_MAT4: + spec->type = SLANG_SPEC_MAT4; + break; + case TYPE_SPECIFIER_MAT23: + spec->type = SLANG_SPEC_MAT23; + break; + case TYPE_SPECIFIER_MAT32: + spec->type = SLANG_SPEC_MAT32; + break; + case TYPE_SPECIFIER_MAT24: + spec->type = SLANG_SPEC_MAT24; + break; + case TYPE_SPECIFIER_MAT42: + spec->type = SLANG_SPEC_MAT42; + break; + case TYPE_SPECIFIER_MAT34: + spec->type = SLANG_SPEC_MAT34; + break; + case TYPE_SPECIFIER_MAT43: + spec->type = SLANG_SPEC_MAT43; + break; + case TYPE_SPECIFIER_SAMPLER1D: + spec->type = SLANG_SPEC_SAMPLER_1D; + break; + case TYPE_SPECIFIER_SAMPLER2D: + spec->type = SLANG_SPEC_SAMPLER_2D; + break; + case TYPE_SPECIFIER_SAMPLER3D: + spec->type = SLANG_SPEC_SAMPLER_3D; + break; + case TYPE_SPECIFIER_SAMPLERCUBE: + spec->type = SLANG_SPEC_SAMPLER_CUBE; + break; + case TYPE_SPECIFIER_SAMPLER2DRECT: + spec->type = SLANG_SPEC_SAMPLER_RECT; + break; + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_STRUCT: + spec->type = SLANG_SPEC_STRUCT; + if (!parse_struct(C, O, &spec->_struct)) + RETURN0; + break; + case TYPE_SPECIFIER_TYPENAME: + spec->type = SLANG_SPEC_STRUCT; + { + slang_atom a_name; + slang_struct *stru; + + a_name = parse_identifier(C); + if (a_name == NULL) + RETURN0; + + stru = slang_struct_scope_find(O->structs, a_name, 1); + if (stru == NULL) { + slang_info_log_error(C->L, "undeclared type name '%s'", + slang_atom_pool_id(C->atoms, a_name)); + RETURN0; + } + + spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (spec->_struct == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_struct_construct(spec->_struct)) { + _slang_free(spec->_struct); + spec->_struct = NULL; + RETURN0; + } + if (!slang_struct_copy(spec->_struct, stru)) + RETURN0; + } + break; + default: + RETURN0; + } + return 1; +} + +#define TYPE_SPECIFIER_NONARRAY 0 +#define TYPE_SPECIFIER_ARRAY 1 + +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len) +{ + GLuint size; + + switch (*C->I++) { + case TYPE_SPECIFIER_NONARRAY: + *array_len = -1; /* -1 = not an array */ + break; + case TYPE_SPECIFIER_ARRAY: + if (!parse_array_len(C, O, &size)) + RETURN0; + *array_len = (GLint) size; + break; + default: + assert(0); + RETURN0; + } + return 1; +} + +#define PRECISION_DEFAULT 0 +#define PRECISION_LOW 1 +#define PRECISION_MEDIUM 2 +#define PRECISION_HIGH 3 + +static int +parse_type_precision(slang_parse_ctx *C, + slang_type_precision *precision) +{ + GLint prec = *C->I++; + switch (prec) { + case PRECISION_DEFAULT: + *precision = SLANG_PREC_DEFAULT; + return 1; + case PRECISION_LOW: + *precision = SLANG_PREC_LOW; + return 1; + case PRECISION_MEDIUM: + *precision = SLANG_PREC_MEDIUM; + return 1; + case PRECISION_HIGH: + *precision = SLANG_PREC_HIGH; + return 1; + default: + RETURN0; + } +} + +static int +parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, + slang_fully_specified_type * type) +{ + if (!parse_layout_qualifiers(C, &type->layout)) + RETURN0; + + if (!parse_type_variant(C, &type->variant)) + RETURN0; + + if (!parse_type_centroid(C, &type->centroid)) + RETURN0; + + if (!parse_type_qualifier(C, &type->qualifier)) + RETURN0; + + if (!parse_type_precision(C, &type->precision)) + RETURN0; + + if (!parse_type_specifier(C, O, &type->specifier)) + RETURN0; + + if (!parse_type_array_size(C, O, &type->array_len)) + RETURN0; + + if (!O->allow_invariant && type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "'invariant' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + + if (!O->allow_centroid && type->centroid == SLANG_CENTROID) { + slang_info_log_error(C->L, + "'centroid' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + else if (type->centroid == SLANG_CENTROID && + type->qualifier != SLANG_QUAL_VARYING) { + slang_info_log_error(C->L, + "'centroid' keyword only allowed for varying vars"); + RETURN0; + } + + + /* need this? + if (type->qualifier != SLANG_QUAL_VARYING && + type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "invariant qualifer only allowed for varying vars"); + RETURN0; + } + */ + + if (O->allow_precision) { + if (type->precision == SLANG_PREC_DEFAULT) { + assert(type->specifier.type < TYPE_SPECIFIER_COUNT); + /* use the default precision for this datatype */ + type->precision = O->default_precision[type->specifier.type]; + } + } + else { + /* only default is allowed */ + if (type->precision != SLANG_PREC_DEFAULT) { + slang_info_log_error(C->L, "precision qualifiers not allowed"); + RETURN0; + } + } + + if (!O->allow_array_types && type->array_len >= 0) { + slang_info_log_error(C->L, "first-class array types not allowed"); + RETURN0; + } + + if (type->array_len >= 0) { + /* convert type to array type (ex: convert "int" to "array of int" */ + promote_type_to_array(C, type, type->array_len); + } + + return 1; +} + +/* operation */ +#define OP_END 0 +#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 +#define OP_BLOCK_BEGIN_NEW_SCOPE 2 +#define OP_DECLARE 3 +#define OP_ASM 4 +#define OP_BREAK 5 +#define OP_CONTINUE 6 +#define OP_DISCARD 7 +#define OP_RETURN 8 +#define OP_EXPRESSION 9 +#define OP_IF 10 +#define OP_WHILE 11 +#define OP_DO 12 +#define OP_FOR 13 +#define OP_PUSH_VOID 14 +#define OP_PUSH_BOOL 15 +#define OP_PUSH_INT 16 +#define OP_PUSH_FLOAT 17 +#define OP_PUSH_IDENTIFIER 18 +#define OP_SEQUENCE 19 +#define OP_ASSIGN 20 +#define OP_ADDASSIGN 21 +#define OP_SUBASSIGN 22 +#define OP_MULASSIGN 23 +#define OP_DIVASSIGN 24 +/*#define OP_MODASSIGN 25*/ +/*#define OP_LSHASSIGN 26*/ +/*#define OP_RSHASSIGN 27*/ +/*#define OP_ORASSIGN 28*/ +/*#define OP_XORASSIGN 29*/ +/*#define OP_ANDASSIGN 30*/ +#define OP_SELECT 31 +#define OP_LOGICALOR 32 +#define OP_LOGICALXOR 33 +#define OP_LOGICALAND 34 +/*#define OP_BITOR 35*/ +/*#define OP_BITXOR 36*/ +/*#define OP_BITAND 37*/ +#define OP_EQUAL 38 +#define OP_NOTEQUAL 39 +#define OP_LESS 40 +#define OP_GREATER 41 +#define OP_LESSEQUAL 42 +#define OP_GREATEREQUAL 43 +/*#define OP_LSHIFT 44*/ +/*#define OP_RSHIFT 45*/ +#define OP_ADD 46 +#define OP_SUBTRACT 47 +#define OP_MULTIPLY 48 +#define OP_DIVIDE 49 +/*#define OP_MODULUS 50*/ +#define OP_PREINCREMENT 51 +#define OP_PREDECREMENT 52 +#define OP_PLUS 53 +#define OP_MINUS 54 +/*#define OP_COMPLEMENT 55*/ +#define OP_NOT 56 +#define OP_SUBSCRIPT 57 +#define OP_CALL 58 +#define OP_FIELD 59 +#define OP_POSTINCREMENT 60 +#define OP_POSTDECREMENT 61 +#define OP_PRECISION 62 +#define OP_METHOD 63 + + +/** + * When parsing a compound production, this function is used to parse the + * children. + * For example, a while-loop compound will have two children, the + * while condition expression and the loop body. So, this function will + * be called twice to parse those two sub-expressions. + * \param C the parsing context + * \param O the output context + * \param oper the operation we're parsing + * \param statement indicates whether parsing a statement, or expression + * \return 1 if success, 0 if error + */ +static int +parse_child_operation(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper, GLboolean statement) +{ + slang_operation *ch; + + /* grow child array */ + ch = slang_operation_grow(&oper->num_children, &oper->children); + if (statement) + return parse_statement(C, O, ch); + return parse_expression(C, O, ch); +} + +static int parse_declaration(slang_parse_ctx * C, slang_output_ctx * O); + +static int +parse_statement(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper) +{ + int op; + + oper->locals->outer_scope = O->vars; + + op = *C->I++; + switch (op) { + case OP_BLOCK_BEGIN_NO_NEW_SCOPE: + /* parse child statements, do not create new variable scope */ + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + while (*C->I != OP_END) + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + C->I++; + break; + case OP_BLOCK_BEGIN_NEW_SCOPE: + /* parse child statements, create new variable scope */ + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; + o.vars = oper->locals; + while (*C->I != OP_END) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + C->I++; + } + break; + case OP_DECLARE: + /* local variable declaration, individual declarators are stored as + * children identifiers + */ + oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; + { + const unsigned int first_var = O->vars->num_variables; + + /* parse the declaration, note that there can be zero or more + * than one declarators + */ + if (!parse_declaration(C, O)) + RETURN0; + if (first_var < O->vars->num_variables) { + const unsigned int num_vars = O->vars->num_variables - first_var; + unsigned int i; + assert(oper->num_children == 0); + oper->num_children = num_vars; + oper->children = slang_operation_new(num_vars); + if (oper->children == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + for (i = first_var; i < O->vars->num_variables; i++) { + slang_operation *o = &oper->children[i - first_var]; + slang_variable *var = O->vars->variables[i]; + o->type = SLANG_OPER_VARIABLE_DECL; + o->locals->outer_scope = O->vars; + o->a_id = var->a_name; + + /* new/someday... + calculate_var_size(C, O, var); + */ + + if (!legal_identifier(o->a_id)) { + slang_info_log_error(C->L, "illegal variable name '%s'", + (char *) o->a_id); + RETURN0; + } + } + } + } + break; + case OP_ASM: + /* the __asm statement, parse the mnemonic and all its arguments + * as expressions + */ + oper->type = SLANG_OPER_ASM; + oper->a_id = parse_identifier(C); + if (oper->a_id == SLANG_ATOM_NULL) + RETURN0; + while (*C->I != OP_END) { + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + } + C->I++; + break; + case OP_BREAK: + oper->type = SLANG_OPER_BREAK; + break; + case OP_CONTINUE: + oper->type = SLANG_OPER_CONTINUE; + break; + case OP_DISCARD: + oper->type = SLANG_OPER_DISCARD; + break; + case OP_RETURN: + oper->type = SLANG_OPER_RETURN; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_EXPRESSION: + oper->type = SLANG_OPER_EXPRESSION; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_IF: + oper->type = SLANG_OPER_IF; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + break; + case OP_WHILE: + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_WHILE; + o.vars = oper->locals; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + } + break; + case OP_DO: + oper->type = SLANG_OPER_DO; + if (!parse_child_operation(C, O, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, O, oper, GL_FALSE)) + RETURN0; + break; + case OP_FOR: + { + slang_output_ctx o = *O; + + oper->type = SLANG_OPER_FOR; + o.vars = oper->locals; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_FALSE)) + RETURN0; + if (!parse_child_operation(C, &o, oper, GL_TRUE)) + RETURN0; + } + break; + case OP_PRECISION: + { + /* set default precision for a type in this scope */ + /* ignored at this time */ + int prec_qual = *C->I++; + int datatype = *C->I++; + (void) prec_qual; + (void) datatype; + } + break; + default: + /*printf("Unexpected operation %d\n", op);*/ + RETURN0; + } + return 1; +} + +static int +handle_nary_expression(slang_parse_ctx * C, slang_operation * op, + slang_operation ** ops, unsigned int *total_ops, + unsigned int n) +{ + unsigned int i; + + op->children = slang_operation_new(n); + if (op->children == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + op->num_children = n; + + for (i = 0; i < n; i++) { + slang_operation_destruct(&op->children[i]); + op->children[i] = (*ops)[*total_ops - (n + 1 - i)]; + } + + (*ops)[*total_ops - (n + 1)] = (*ops)[*total_ops - 1]; + *total_ops -= n; + + *ops = (slang_operation *) + _slang_realloc(*ops, + (*total_ops + n) * sizeof(slang_operation), + *total_ops * sizeof(slang_operation)); + if (*ops == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + return 1; +} + +static int +is_constructor_name(const char *name, slang_atom a_name, + slang_struct_scope * structs) +{ + if (slang_type_specifier_type_from_string(name) != SLANG_SPEC_VOID) + return 1; + return slang_struct_scope_find(structs, a_name, 1) != NULL; +} + +#define FUNCTION_CALL_NONARRAY 0 +#define FUNCTION_CALL_ARRAY 1 + +static int +parse_expression(slang_parse_ctx * C, slang_output_ctx * O, + slang_operation * oper) +{ + slang_operation *ops = NULL; + unsigned int num_ops = 0; + int number; + + while (*C->I != OP_END) { + slang_operation *op; + const unsigned int op_code = *C->I++; + + /* allocate default operation, becomes a no-op if not used */ + ops = (slang_operation *) + _slang_realloc(ops, + num_ops * sizeof(slang_operation), + (num_ops + 1) * sizeof(slang_operation)); + if (ops == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + op = &ops[num_ops]; + if (!slang_operation_construct(op)) { + slang_info_log_memory(C->L); + RETURN0; + } + num_ops++; + op->locals->outer_scope = O->vars; + + switch (op_code) { + case OP_PUSH_VOID: + op->type = SLANG_OPER_VOID; + break; + case OP_PUSH_BOOL: + op->type = SLANG_OPER_LITERAL_BOOL; + if (!parse_number(C, &number)) + RETURN0; + op->literal[0] = + op->literal[1] = + op->literal[2] = + op->literal[3] = (GLfloat) number; + op->literal_size = 1; + break; + case OP_PUSH_INT: + op->type = SLANG_OPER_LITERAL_INT; + if (!parse_number(C, &number)) + RETURN0; + op->literal[0] = + op->literal[1] = + op->literal[2] = + op->literal[3] = (GLfloat) number; + op->literal_size = 1; + break; + case OP_PUSH_FLOAT: + op->type = SLANG_OPER_LITERAL_FLOAT; + if (!parse_float(C, &op->literal[0])) + RETURN0; + op->literal[1] = + op->literal[2] = + op->literal[3] = op->literal[0]; + op->literal_size = 1; + break; + case OP_PUSH_IDENTIFIER: + op->type = SLANG_OPER_IDENTIFIER; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + break; + case OP_SEQUENCE: + op->type = SLANG_OPER_SEQUENCE; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_ASSIGN: + op->type = SLANG_OPER_ASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_ADDASSIGN: + op->type = SLANG_OPER_ADDASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_SUBASSIGN: + op->type = SLANG_OPER_SUBASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_MULASSIGN: + op->type = SLANG_OPER_MULASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_DIVASSIGN: + op->type = SLANG_OPER_DIVASSIGN; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_MODASSIGN: */ + /*case OP_LSHASSIGN: */ + /*case OP_RSHASSIGN: */ + /*case OP_ORASSIGN: */ + /*case OP_XORASSIGN: */ + /*case OP_ANDASSIGN: */ + case OP_SELECT: + op->type = SLANG_OPER_SELECT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 3)) + RETURN0; + break; + case OP_LOGICALOR: + op->type = SLANG_OPER_LOGICALOR; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LOGICALXOR: + op->type = SLANG_OPER_LOGICALXOR; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LOGICALAND: + op->type = SLANG_OPER_LOGICALAND; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_BITOR: */ + /*case OP_BITXOR: */ + /*case OP_BITAND: */ + case OP_EQUAL: + op->type = SLANG_OPER_EQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_NOTEQUAL: + op->type = SLANG_OPER_NOTEQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LESS: + op->type = SLANG_OPER_LESS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_GREATER: + op->type = SLANG_OPER_GREATER; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_LESSEQUAL: + op->type = SLANG_OPER_LESSEQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_GREATEREQUAL: + op->type = SLANG_OPER_GREATEREQUAL; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_LSHIFT: */ + /*case OP_RSHIFT: */ + case OP_ADD: + op->type = SLANG_OPER_ADD; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_SUBTRACT: + op->type = SLANG_OPER_SUBTRACT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_MULTIPLY: + op->type = SLANG_OPER_MULTIPLY; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_DIVIDE: + op->type = SLANG_OPER_DIVIDE; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + /*case OP_MODULUS: */ + case OP_PREINCREMENT: + op->type = SLANG_OPER_PREINCREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_PREDECREMENT: + op->type = SLANG_OPER_PREDECREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_PLUS: + op->type = SLANG_OPER_PLUS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_MINUS: + op->type = SLANG_OPER_MINUS; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_NOT: + op->type = SLANG_OPER_NOT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + /*case OP_COMPLEMENT: */ + case OP_SUBSCRIPT: + op->type = SLANG_OPER_SUBSCRIPT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) + RETURN0; + break; + case OP_METHOD: + op->type = SLANG_OPER_METHOD; + op->a_obj = parse_identifier(C); + if (op->a_obj == SLANG_ATOM_NULL) + RETURN0; + + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + + assert(*C->I == OP_END); + C->I++; + + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, GL_FALSE)) + RETURN0; + C->I++; +#if 0 + /* don't lookup the method (not yet anyway) */ + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } +#endif + break; + case OP_CALL: + { + GLboolean array_constructor = GL_FALSE; + GLint array_constructor_size = 0; + + op->type = SLANG_OPER_CALL; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + switch (*C->I++) { + case FUNCTION_CALL_NONARRAY: + /* Nothing to do. */ + break; + case FUNCTION_CALL_ARRAY: + /* Calling an array constructor. For example: + * float[3](1.1, 2.2, 3.3); + */ + if (!O->allow_array_types) { + slang_info_log_error(C->L, + "array constructors not allowed " + "in this GLSL version"); + RETURN0; + } + else { + /* parse the array constructor size */ + slang_operation array_size; + array_constructor = GL_TRUE; + slang_operation_construct(&array_size); + if (!parse_expression(C, O, &array_size)) { + slang_operation_destruct(&array_size); + return GL_FALSE; + } + if (array_size.type != SLANG_OPER_LITERAL_INT) { + slang_info_log_error(C->L, + "constructor array size is not an integer"); + slang_operation_destruct(&array_size); + RETURN0; + } + array_constructor_size = (int) array_size.literal[0]; + op->array_constructor = GL_TRUE; + slang_operation_destruct(&array_size); + } + break; + default: + assert(0); + RETURN0; + } + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, GL_FALSE)) + RETURN0; + C->I++; + + if (array_constructor && + array_constructor_size != op->num_children) { + slang_info_log_error(C->L, "number of parameters to array" + " constructor does not match array size"); + RETURN0; + } + + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } + } + break; + case OP_FIELD: + op->type = SLANG_OPER_FIELD; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_POSTINCREMENT: + op->type = SLANG_OPER_POSTINCREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + case OP_POSTDECREMENT: + op->type = SLANG_OPER_POSTDECREMENT; + if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) + RETURN0; + break; + default: + RETURN0; + } + } + C->I++; + + slang_operation_destruct(oper); + *oper = *ops; /* struct copy */ + _slang_free(ops); + + return 1; +} + +/* parameter qualifier */ +#define PARAM_QUALIFIER_IN 0 +#define PARAM_QUALIFIER_OUT 1 +#define PARAM_QUALIFIER_INOUT 2 + +/* function parameter array presence */ +#define PARAMETER_ARRAY_NOT_PRESENT 0 +#define PARAMETER_ARRAY_PRESENT 1 + +static int +parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, + slang_variable * param) +{ + int param_qual, precision_qual; + + /* parse and validate the parameter's type qualifiers (there can be + * two at most) because not all combinations are valid + */ + if (!parse_type_qualifier(C, ¶m->type.qualifier)) + RETURN0; + + param_qual = *C->I++; + switch (param_qual) { + case PARAM_QUALIFIER_IN: + if (param->type.qualifier != SLANG_QUAL_CONST + && param->type.qualifier != SLANG_QUAL_NONE) { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + case PARAM_QUALIFIER_OUT: + if (param->type.qualifier == SLANG_QUAL_NONE) + param->type.qualifier = SLANG_QUAL_OUT; + else { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + case PARAM_QUALIFIER_INOUT: + if (param->type.qualifier == SLANG_QUAL_NONE) + param->type.qualifier = SLANG_QUAL_INOUT; + else { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + break; + default: + RETURN0; + } + + /* parse precision qualifier (lowp, mediump, highp */ + precision_qual = *C->I++; + /* ignored at this time */ + (void) precision_qual; + + /* parse parameter's type specifier and name */ + if (!parse_type_specifier(C, O, ¶m->type.specifier)) + RETURN0; + if (!parse_type_array_size(C, O, ¶m->type.array_len)) + RETURN0; + param->a_name = parse_identifier(C); + if (param->a_name == SLANG_ATOM_NULL) + RETURN0; + + /* first-class array + */ + if (param->type.array_len >= 0) { + slang_type_specifier p; + + slang_type_specifier_ctr(&p); + if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + if (!convert_to_array(C, param, &p)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + slang_type_specifier_dtr(&p); + param->array_len = param->type.array_len; + } + + /* if the parameter is an array, parse its size (the size must be + * explicitly defined + */ + if (*C->I++ == PARAMETER_ARRAY_PRESENT) { + slang_type_specifier p; + + if (param->type.array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + slang_type_specifier_ctr(&p); + if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + if (!convert_to_array(C, param, &p)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + slang_type_specifier_dtr(&p); + if (!parse_array_len(C, O, ¶m->array_len)) + RETURN0; + } + +#if 0 + /* calculate the parameter size */ + if (!calculate_var_size(C, O, param)) + RETURN0; +#endif + /* TODO: allocate the local address here? */ + return 1; +} + +/* function type */ +#define FUNCTION_ORDINARY 0 +#define FUNCTION_CONSTRUCTOR 1 +#define FUNCTION_OPERATOR 2 + +/* function parameter */ +#define PARAMETER_NONE 0 +#define PARAMETER_NEXT 1 + +/* operator type */ +#define OPERATOR_ADDASSIGN 1 +#define OPERATOR_SUBASSIGN 2 +#define OPERATOR_MULASSIGN 3 +#define OPERATOR_DIVASSIGN 4 +/*#define OPERATOR_MODASSIGN 5*/ +/*#define OPERATOR_LSHASSIGN 6*/ +/*#define OPERATOR_RSHASSIGN 7*/ +/*#define OPERATOR_ANDASSIGN 8*/ +/*#define OPERATOR_XORASSIGN 9*/ +/*#define OPERATOR_ORASSIGN 10*/ +#define OPERATOR_LOGICALXOR 11 +/*#define OPERATOR_BITOR 12*/ +/*#define OPERATOR_BITXOR 13*/ +/*#define OPERATOR_BITAND 14*/ +#define OPERATOR_LESS 15 +#define OPERATOR_GREATER 16 +#define OPERATOR_LESSEQUAL 17 +#define OPERATOR_GREATEREQUAL 18 +/*#define OPERATOR_LSHIFT 19*/ +/*#define OPERATOR_RSHIFT 20*/ +#define OPERATOR_MULTIPLY 21 +#define OPERATOR_DIVIDE 22 +/*#define OPERATOR_MODULUS 23*/ +#define OPERATOR_INCREMENT 24 +#define OPERATOR_DECREMENT 25 +#define OPERATOR_PLUS 26 +#define OPERATOR_MINUS 27 +/*#define OPERATOR_COMPLEMENT 28*/ +#define OPERATOR_NOT 29 + +static const struct +{ + unsigned int o_code; + const char *o_name; +} operator_names[] = { + {OPERATOR_INCREMENT, "++"}, + {OPERATOR_ADDASSIGN, "+="}, + {OPERATOR_PLUS, "+"}, + {OPERATOR_DECREMENT, "--"}, + {OPERATOR_SUBASSIGN, "-="}, + {OPERATOR_MINUS, "-"}, + {OPERATOR_NOT, "!"}, + {OPERATOR_MULASSIGN, "*="}, + {OPERATOR_MULTIPLY, "*"}, + {OPERATOR_DIVASSIGN, "/="}, + {OPERATOR_DIVIDE, "/"}, + {OPERATOR_LESSEQUAL, "<="}, + /*{ OPERATOR_LSHASSIGN, "<<=" }, */ + /*{ OPERATOR_LSHIFT, "<<" }, */ + {OPERATOR_LESS, "<"}, + {OPERATOR_GREATEREQUAL, ">="}, + /*{ OPERATOR_RSHASSIGN, ">>=" }, */ + /*{ OPERATOR_RSHIFT, ">>" }, */ + {OPERATOR_GREATER, ">"}, + /*{ OPERATOR_MODASSIGN, "%=" }, */ + /*{ OPERATOR_MODULUS, "%" }, */ + /*{ OPERATOR_ANDASSIGN, "&=" }, */ + /*{ OPERATOR_BITAND, "&" }, */ + /*{ OPERATOR_ORASSIGN, "|=" }, */ + /*{ OPERATOR_BITOR, "|" }, */ + /*{ OPERATOR_COMPLEMENT, "~" }, */ + /*{ OPERATOR_XORASSIGN, "^=" }, */ + {OPERATOR_LOGICALXOR, "^^"}, + /*{ OPERATOR_BITXOR, "^" } */ +}; + +static slang_atom +parse_operator_name(slang_parse_ctx * C) +{ + unsigned int i; + + for (i = 0; i < sizeof(operator_names) / sizeof(*operator_names); i++) { + if (operator_names[i].o_code == (unsigned int) (*C->I)) { + slang_atom atom = + slang_atom_pool_atom(C->atoms, operator_names[i].o_name); + if (atom == SLANG_ATOM_NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + C->I++; + return atom; + } + } + RETURN0; +} + + +static int +parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, + slang_function * func) +{ + GLuint functype; + /* parse function type and name */ + if (!parse_fully_specified_type(C, O, &func->header.type)) + RETURN0; + + functype = *C->I++; + switch (functype) { + case FUNCTION_ORDINARY: + func->kind = SLANG_FUNC_ORDINARY; + func->header.a_name = parse_identifier(C); + if (func->header.a_name == SLANG_ATOM_NULL) + RETURN0; + break; + case FUNCTION_CONSTRUCTOR: + func->kind = SLANG_FUNC_CONSTRUCTOR; + if (func->header.type.specifier.type == SLANG_SPEC_STRUCT) + RETURN0; + func->header.a_name = + slang_atom_pool_atom(C->atoms, + slang_type_specifier_type_to_string + (func->header.type.specifier.type)); + if (func->header.a_name == SLANG_ATOM_NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + break; + case FUNCTION_OPERATOR: + func->kind = SLANG_FUNC_OPERATOR; + func->header.a_name = parse_operator_name(C); + if (func->header.a_name == SLANG_ATOM_NULL) + RETURN0; + break; + default: + RETURN0; + } + + if (!legal_identifier(func->header.a_name)) { + slang_info_log_error(C->L, "illegal function name '%s'", + (char *) func->header.a_name); + RETURN0; + } + + /* parse function parameters */ + while (*C->I++ == PARAMETER_NEXT) { + slang_variable *p = slang_variable_scope_grow(func->parameters); + if (!p) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!parse_parameter_declaration(C, O, p)) + RETURN0; + } + + /* if the function returns a value, append a hidden __retVal 'out' + * parameter that corresponds to the return value. + */ + if (_slang_function_has_return_value(func)) { + slang_variable *p = slang_variable_scope_grow(func->parameters); + slang_atom a_retVal = slang_atom_pool_atom(C->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = func->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + } + + /* function formal parameters and local variables share the same + * scope, so save the information about param count in a seperate + * place also link the scope to the global variable scope so when a + * given identifier is not found here, the search process continues + * in the global space + */ + func->param_count = func->parameters->num_variables; + func->parameters->outer_scope = O->vars; + + return 1; +} + +static int +parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, + slang_function * func) +{ + slang_output_ctx o = *O; + + if (!parse_function_prototype(C, O, func)) + RETURN0; + + /* create function's body operation */ + func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (func->body == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_operation_construct(func->body)) { + _slang_free(func->body); + func->body = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + + /* to parse the body the parse context is modified in order to + * capture parsed variables into function's local variable scope + */ + C->global_scope = GL_FALSE; + o.vars = func->parameters; + if (!parse_statement(C, &o, func->body)) + RETURN0; + + C->global_scope = GL_TRUE; + return 1; +} + +static GLboolean +initialize_global(slang_assemble_ctx * A, slang_variable * var) +{ + slang_operation op_id, op_assign; + GLboolean result; + + /* construct the left side of assignment */ + if (!slang_operation_construct(&op_id)) + return GL_FALSE; + op_id.type = SLANG_OPER_IDENTIFIER; + op_id.a_id = var->a_name; + + /* put the variable into operation's scope */ + op_id.locals->variables = + (slang_variable **) _slang_alloc(sizeof(slang_variable *)); + if (op_id.locals->variables == NULL) { + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_id.locals->num_variables = 1; + op_id.locals->variables[0] = var; + + /* construct the assignment expression */ + if (!slang_operation_construct(&op_assign)) { + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_assign.type = SLANG_OPER_ASSIGN; + op_assign.children = + (slang_operation *) _slang_alloc(2 * sizeof(slang_operation)); + if (op_assign.children == NULL) { + slang_operation_destruct(&op_assign); + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + return GL_FALSE; + } + op_assign.num_children = 2; + op_assign.children[0] = op_id; + op_assign.children[1] = *var->initializer; + + result = 1; + + /* carefully destroy the operations */ + op_assign.num_children = 0; + _slang_free(op_assign.children); + op_assign.children = NULL; + slang_operation_destruct(&op_assign); + op_id.locals->num_variables = 0; + slang_operation_destruct(&op_id); + + if (!result) + return GL_FALSE; + + return GL_TRUE; +} + +/* init declarator list */ +#define DECLARATOR_NONE 0 +#define DECLARATOR_NEXT 1 + +/* variable declaration */ +#define VARIABLE_NONE 0 +#define VARIABLE_IDENTIFIER 1 +#define VARIABLE_INITIALIZER 2 +#define VARIABLE_ARRAY_EXPLICIT 3 +#define VARIABLE_ARRAY_UNKNOWN 4 + + +/** + * Check if it's OK to re-declare a variable with the given new type. + * This happens when applying layout qualifiers to gl_FragCoord or + * (re)setting an array size. + * If redeclaration is OK, return a pointer to the incoming variable + * updated with new type info. Else return NULL; + */ +static slang_variable * +redeclare_variable(slang_variable *var, + const slang_fully_specified_type *type) +{ + if (slang_fully_specified_types_compatible(&var->type, type)) { + /* replace orig var layout with new layout */ + var->type.layout = type->layout; + + /* XXX there may be other type updates in the future here */ + + return var; + } + else + return NULL; +} + + +/** + * Parse the initializer for a variable declaration. + */ +static int +parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, + const slang_fully_specified_type * type) +{ + GET_CURRENT_CONTEXT(ctx); /* a hack */ + slang_variable *var = NULL, *prevDecl; + slang_atom a_name; + + /* empty init declatator (without name, e.g. "float ;") */ + if (*C->I++ == VARIABLE_NONE) + return 1; + + a_name = parse_identifier(C); + + /* check if name is already in this scope */ + prevDecl = _slang_variable_locate(O->vars, a_name, C->global_scope); + if (prevDecl) { + /* A var with this name has already been declared. + * Check if redeclaring the var with a different type/layout is legal. + */ + if (C->global_scope) { + var = redeclare_variable(prevDecl, type); + } + if (!var) { + slang_info_log_error(C->L, + "declaration of '%s' conflicts with previous declaration", + (char *) a_name); + RETURN0; + } + } + + if (!var) { + /* make room for a new variable and initialize it */ + var = slang_variable_scope_grow(O->vars); + if (!var) { + slang_info_log_memory(C->L); + RETURN0; + } + + /* copy the declarator type qualifier/etc info, parse the identifier */ + var->type.qualifier = type->qualifier; + var->type.centroid = type->centroid; + var->type.precision = type->precision; + var->type.specifier = type->specifier;/*new*/ + var->type.variant = type->variant; + var->type.layout = type->layout; + var->type.array_len = type->array_len; + var->a_name = a_name; + if (var->a_name == SLANG_ATOM_NULL) + RETURN0; + } + + switch (*C->I++) { + case VARIABLE_NONE: + /* simple variable declarator - just copy the specifier */ + if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) + RETURN0; + break; + case VARIABLE_INITIALIZER: + /* initialized variable - copy the specifier and parse the expression */ + if (0 && type->array_len >= 0) { + /* The type was something like "float[4]" */ + convert_to_array(C, var, &type->specifier); + var->array_len = type->array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) + RETURN0; + } + var->initializer = + (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (var->initializer == NULL) { + slang_info_log_memory(C->L); + RETURN0; + } + if (!slang_operation_construct(var->initializer)) { + _slang_free(var->initializer); + var->initializer = NULL; + slang_info_log_memory(C->L); + RETURN0; + } + if (!parse_expression(C, O, var->initializer)) + RETURN0; + break; + case VARIABLE_ARRAY_UNKNOWN: + /* unsized array - mark it as array and copy the specifier to + * the array element + */ + if (type->array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + if (!convert_to_array(C, var, &type->specifier)) + return GL_FALSE; + break; + case VARIABLE_ARRAY_EXPLICIT: + if (type->array_len >= 0) { + /* the user is trying to do something like: float[2] x[3]; */ + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + if (!convert_to_array(C, var, &type->specifier)) + return GL_FALSE; + if (!parse_array_len(C, O, &var->array_len)) + return GL_FALSE; + break; + default: + RETURN0; + } + + /* allocate global address space for a variable with a known size */ + if (C->global_scope + && !(var->type.specifier.type == SLANG_SPEC_ARRAY + && var->array_len == 0)) { + if (!calculate_var_size(C, O, var)) + return GL_FALSE; + } + + /* emit code for global var decl */ + if (C->global_scope) { + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.allow_uniform_initializers = C->version > 110; + A.atoms = C->atoms; + A.space.funcs = O->funs; + A.space.structs = O->structs; + A.space.vars = O->vars; + A.program = O->program; + A.pragmas = O->pragmas; + A.vartable = O->vartable; + A.log = C->L; + A.curFuncEndLabel = NULL; + A.EmitContReturn = ctx->Shader.EmitContReturn; + if (!_slang_codegen_global_variable(&A, var, C->type)) + RETURN0; + } + + /* initialize global variable */ + if (C->global_scope) { + if (var->initializer != NULL) { + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.allow_uniform_initializers = C->version > 110; + A.atoms = C->atoms; + A.space.funcs = O->funs; + A.space.structs = O->structs; + A.space.vars = O->vars; + if (!initialize_global(&A, var)) + RETURN0; + } + } + + if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT && + var->a_name == slang_atom_pool_atom(C->atoms, "gl_FragCoord")) { + /* set the program's PixelCenterInteger, OriginUpperLeft fields */ + struct gl_fragment_program *fragProg = + (struct gl_fragment_program *) O->program; + + if (var->type.layout & SLANG_LAYOUT_UPPER_LEFT_BIT) { + fragProg->OriginUpperLeft = GL_TRUE; + } + if (var->type.layout & SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT) { + fragProg->PixelCenterInteger = GL_TRUE; + } + } + + return 1; +} + +/** + * Parse a list of variable declarations. Each variable may have an + * initializer. + */ +static int +parse_init_declarator_list(slang_parse_ctx * C, slang_output_ctx * O) +{ + slang_fully_specified_type type; + + /* parse the fully specified type, common to all declarators */ + if (!slang_fully_specified_type_construct(&type)) + RETURN0; + if (!parse_fully_specified_type(C, O, &type)) { + slang_fully_specified_type_destruct(&type); + RETURN0; + } + + /* parse declarators, pass-in the parsed type */ + do { + if (!parse_init_declarator(C, O, &type)) { + slang_fully_specified_type_destruct(&type); + RETURN0; + } + } + while (*C->I++ == DECLARATOR_NEXT); + + slang_fully_specified_type_destruct(&type); + return 1; +} + + +/** + * Parse a function definition or declaration. + * \param C parsing context + * \param O output context + * \param definition if non-zero expect a definition, else a declaration + * \param parsed_func_ret returns the parsed function + * \return GL_TRUE if success, GL_FALSE if failure + */ +static GLboolean +parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, + slang_function ** parsed_func_ret) +{ + slang_function parsed_func, *found_func; + + /* parse function definition/declaration */ + if (!slang_function_construct(&parsed_func)) + return GL_FALSE; + if (definition) { + if (!parse_function_definition(C, O, &parsed_func)) { + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + } + else { + if (!parse_function_prototype(C, O, &parsed_func)) { + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + } + + /* find a function with a prototype matching the parsed one - only + * the current scope is being searched to allow built-in function + * overriding + */ + found_func = slang_function_scope_find(O->funs, &parsed_func, 0); + if (found_func == NULL) { + /* New function, add it to the function list */ + O->funs->functions = + (slang_function *) _slang_realloc(O->funs->functions, + O->funs->num_functions + * sizeof(slang_function), + (O->funs->num_functions + 1) + * sizeof(slang_function)); + if (O->funs->functions == NULL) { + /* Make sure that there are no functions marked, as the + * allocation is currently NULL, in order to avoid + * a potental segfault as we clean up later. + */ + O->funs->num_functions = 0; + + slang_info_log_memory(C->L); + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + O->funs->functions[O->funs->num_functions] = parsed_func; + O->funs->num_functions++; + + /* return the newly parsed function */ + *parsed_func_ret = &O->funs->functions[O->funs->num_functions - 1]; + } + else { + /* previously defined or declared */ + /* TODO: check function return type qualifiers and specifiers */ + if (definition) { + if (found_func->body != NULL) { + slang_info_log_error(C->L, "%s: function already has a body.", + slang_atom_pool_id(C->atoms, + parsed_func.header. + a_name)); + slang_function_destruct(&parsed_func); + return GL_FALSE; + } + + /* destroy the existing function declaration and replace it + * with the new one + */ + slang_function_destruct(found_func); + *found_func = parsed_func; + } + else { + /* another declaration of the same function prototype - ignore it */ + slang_function_destruct(&parsed_func); + } + + /* return the found function */ + *parsed_func_ret = found_func; + } + + return GL_TRUE; +} + +/* declaration */ +#define DECLARATION_FUNCTION_PROTOTYPE 1 +#define DECLARATION_INIT_DECLARATOR_LIST 2 + +static int +parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) +{ + switch (*C->I++) { + case DECLARATION_INIT_DECLARATOR_LIST: + if (!parse_init_declarator_list(C, O)) + RETURN0; + break; + case DECLARATION_FUNCTION_PROTOTYPE: + { + slang_function *dummy_func; + + if (!parse_function(C, O, 0, &dummy_func)) + RETURN0; + } + break; + default: + RETURN0; + } + return 1; +} + +static int +parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) +{ + int precision, type; + + if (!O->allow_precision) { + slang_info_log_error(C->L, "syntax error at \"precision\""); + RETURN0; + } + + precision = *C->I++; + switch (precision) { + case PRECISION_LOW: + case PRECISION_MEDIUM: + case PRECISION_HIGH: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", + precision, __FILE__, __LINE__); + RETURN0; + } + + type = *C->I++; + switch (type) { + case TYPE_SPECIFIER_FLOAT: + case TYPE_SPECIFIER_INT: + case TYPE_SPECIFIER_SAMPLER1D: + case TYPE_SPECIFIER_SAMPLER2D: + case TYPE_SPECIFIER_SAMPLER3D: + case TYPE_SPECIFIER_SAMPLERCUBE: + case TYPE_SPECIFIER_SAMPLER1DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DSHADOW: + case TYPE_SPECIFIER_SAMPLER2DRECT: + case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + /* OK */ + break; + default: + _mesa_problem(NULL, "unexpected type %d at %s:%d\n", + type, __FILE__, __LINE__); + RETURN0; + } + + assert(type < TYPE_SPECIFIER_COUNT); + O->default_precision[type] = precision; + + return 1; +} + + +/** + * Initialize the default precision for all types. + * XXX this info isn't used yet. + */ +static void +init_default_precision(slang_output_ctx *O, slang_unit_type type) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) { +#if FEATURE_es2_glsl + if (ctx->API == API_OPENGLES2) + O->default_precision[i] = PRECISION_LOW; + else + O->default_precision[i] = PRECISION_HIGH; +#else + (void) ctx; + O->default_precision[i] = PRECISION_HIGH; +#endif + } + + if (type == SLANG_UNIT_VERTEX_SHADER) { + O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; + } + else { + O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; + } +} + + +static int +parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) +{ + if (O->allow_invariant) { + slang_atom *a = parse_identifier(C); + /* XXX not doing anything with this var yet */ + /*printf("ID: %s\n", (char*) a);*/ + return a ? 1 : 0; + } + else { + slang_info_log_error(C->L, "syntax error at \"invariant\""); + RETURN0; + } +} + + +/* external declaration or default precision specifier */ +#define EXTERNAL_NULL 0 +#define EXTERNAL_FUNCTION_DEFINITION 1 +#define EXTERNAL_DECLARATION 2 +#define DEFAULT_PRECISION 3 +#define INVARIANT_STMT 4 + + +static GLboolean +parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, + struct gl_shader *shader) +{ + GET_CURRENT_CONTEXT(ctx); + slang_output_ctx o; + GLboolean success; + GLuint maxRegs; + slang_function *mainFunc = NULL; + + if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN || + unit->type == SLANG_UNIT_FRAGMENT_SHADER) { + maxRegs = ctx->Const.FragmentProgram.MaxTemps; + } + else { + assert(unit->type == SLANG_UNIT_VERTEX_BUILTIN || + unit->type == SLANG_UNIT_VERTEX_SHADER); + maxRegs = ctx->Const.VertexProgram.MaxTemps; + } + + /* setup output context */ + o.funs = &unit->funs; + o.structs = &unit->structs; + o.vars = &unit->vars; + o.program = shader ? shader->Program : NULL; + o.pragmas = shader ? &shader->Pragmas : NULL; + o.vartable = _slang_new_var_table(maxRegs); + _slang_push_var_table(o.vartable); + + /* allow 'invariant' keyword? */ +#if FEATURE_es2_glsl + o.allow_invariant = + (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; +#else + o.allow_invariant = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + + /* allow 'centroid' keyword? */ + o.allow_centroid = (C->version >= 120) ? GL_TRUE : GL_FALSE; + + /* allow 'lowp/mediump/highp' keywords? */ +#if FEATURE_es2_glsl + o.allow_precision = + (ctx->API == API_OPENGLES2 || C->version >= 120) ? GL_TRUE : GL_FALSE; +#else + o.allow_precision = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + init_default_precision(&o, unit->type); + + /* allow 'float[]' keyword? */ + o.allow_array_types = (C->version >= 120) ? GL_TRUE : GL_FALSE; + + /* parse individual functions and declarations */ + while (*C->I != EXTERNAL_NULL) { + switch (*C->I++) { + case EXTERNAL_FUNCTION_DEFINITION: + { + slang_function *func; + success = parse_function(C, &o, 1, &func); + if (success && strcmp((char *) func->header.a_name, "main") == 0) { + /* found main() */ + mainFunc = func; + } + } + break; + case EXTERNAL_DECLARATION: + success = parse_declaration(C, &o); + break; + case DEFAULT_PRECISION: + success = parse_default_precision(C, &o); + break; + case INVARIANT_STMT: + success = parse_invariant(C, &o); + break; + default: + success = GL_FALSE; + } + + if (!success) { + /* xxx free codegen */ + _slang_pop_var_table(o.vartable); + return GL_FALSE; + } + } + C->I++; + + if (mainFunc) { + /* assemble (generate code) for main() */ + slang_assemble_ctx A; + memset(&A, 0, sizeof(slang_assemble_ctx)); + A.atoms = C->atoms; + A.space.funcs = o.funs; + A.space.structs = o.structs; + A.space.vars = o.vars; + A.program = o.program; + A.pragmas = &shader->Pragmas; + A.vartable = o.vartable; + A.EmitContReturn = ctx->Shader.EmitContReturn; + A.log = C->L; + A.allow_uniform_initializers = C->version > 110; + + /* main() takes no parameters */ + if (mainFunc->param_count > 0) { + slang_info_log_error(A.log, "main() takes no arguments"); + return GL_FALSE; + } + + _slang_codegen_function(&A, mainFunc); + + shader->Main = GL_TRUE; /* this shader defines main() */ + + shader->UnresolvedRefs = A.UnresolvedRefs; + } + + _slang_pop_var_table(o.vartable); + _slang_delete_var_table(o.vartable); + + return GL_TRUE; +} + +static GLboolean +compile_binary(const unsigned char * prod, slang_code_unit * unit, + GLuint version, + slang_unit_type type, slang_info_log * infolog, + slang_code_unit * builtin, slang_code_unit * downlink, + struct gl_shader *shader) +{ + slang_parse_ctx C; + + unit->type = type; + + /* setup parse context */ + C.I = prod; + C.L = infolog; + C.parsing_builtin = (builtin == NULL); + C.global_scope = GL_TRUE; + C.atoms = &unit->object->atompool; + C.type = type; + C.version = version; + + if (!check_revision(&C)) + return GL_FALSE; + + if (downlink != NULL) { + unit->vars.outer_scope = &downlink->vars; + unit->funs.outer_scope = &downlink->funs; + unit->structs.outer_scope = &downlink->structs; + } + + /* parse translation unit */ + return parse_code_unit(&C, unit, shader); +} + +static GLboolean +compile_with_grammar(const char *source, + slang_code_unit *unit, + slang_unit_type type, + slang_info_log *infolog, + slang_code_unit *builtin, + struct gl_shader *shader, + struct gl_sl_pragmas *pragmas, + unsigned int shader_type, + unsigned int parsing_builtin) +{ + GET_CURRENT_CONTEXT(ctx); + struct sl_pp_purify_options options; + struct sl_pp_context *context; + unsigned char *prod; + GLuint size; + unsigned int version; + unsigned int maxVersion; + int result; + char errmsg[200] = ""; + + assert(shader_type == 1 || shader_type == 2); + + memset(&options, 0, sizeof(options)); + + context = sl_pp_context_create(source, &options); + if (!context) { + slang_info_log_error(infolog, "out of memory"); + return GL_FALSE; + } + + if (sl_pp_version(context, &version)) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + if (sl_pp_context_add_extension(context, "GL_ARB_draw_buffers") || + sl_pp_context_add_extension(context, "GL_ARB_texture_rectangle")) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + if (type == SLANG_UNIT_FRAGMENT_SHADER) { + sl_pp_context_add_extension(context, "GL_ARB_fragment_coord_conventions"); + } + + +#if FEATURE_es2_glsl + if (ctx->API == API_OPENGLES2) { + if (sl_pp_context_add_predefined(context, "GL_ES", "1") || + sl_pp_context_add_predefined(context, "GL_FRAGMENT_PRECISION_HIGH", "1")) { + slang_info_log_error(infolog, "%s", sl_pp_context_error_message(context)); + sl_pp_context_destroy(context); + return GL_FALSE; + } + } +#else + (void) ctx; +#endif + +#if FEATURE_ARB_shading_language_120 + maxVersion = 120; +#elif FEATURE_es2_glsl + maxVersion = 100; +#else + maxVersion = 110; +#endif + + if (version > maxVersion || + (version != 100 && version != 110 && version != 120)) { + slang_info_log_error(infolog, + "language version %.2f is not supported.", + version * 0.01); + sl_pp_context_destroy(context); + return GL_FALSE; + } + + /* Finally check the syntax and generate its binary representation. */ + result = sl_cl_compile(context, + shader_type, + parsing_builtin, + &prod, + &size, + errmsg, + sizeof(errmsg)); + + sl_pp_context_destroy(context); + + if (result) { + /*GLint pos;*/ + + slang_info_log_error(infolog, errmsg); + /* syntax error (possibly in library code) */ +#if 0 + { + int line, col; + char *s; + s = (char *) _mesa_find_line_column((const GLubyte *) source, + (const GLubyte *) source + pos, + &line, &col); + printf("Error on line %d, col %d: %s\n", line, col, s); + } +#endif + return GL_FALSE; + } + + /* Syntax is okay - translate it to internal representation. */ + if (!compile_binary(prod, unit, version, type, infolog, builtin, + &builtin[SLANG_BUILTIN_TOTAL - 1], + shader)) { + free(prod); + return GL_FALSE; + } + free(prod); + return GL_TRUE; +} + +static const unsigned char slang_core_gc[] = { +#include "library/slang_core_gc.h" +}; + +static const unsigned char slang_120_core_gc[] = { +#include "library/slang_120_core_gc.h" +}; + +static const unsigned char slang_120_fragment_gc[] = { +#include "library/slang_builtin_120_fragment_gc.h" +}; + +static const unsigned char slang_common_builtin_gc[] = { +#include "library/slang_common_builtin_gc.h" +}; + +static const unsigned char slang_fragment_builtin_gc[] = { +#include "library/slang_fragment_builtin_gc.h" +}; + +static const unsigned char slang_vertex_builtin_gc[] = { +#include "library/slang_vertex_builtin_gc.h" +}; + +static GLboolean +compile_object(const char *source, + slang_code_object *object, + slang_unit_type type, + slang_info_log *infolog, + struct gl_shader *shader, + struct gl_sl_pragmas *pragmas) +{ + slang_code_unit *builtins = NULL; + GLuint base_version = 110; + unsigned int shader_type; + unsigned int parsing_builtin; + + /* set shader type - the syntax is slightly different for different shaders */ + if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_FRAGMENT_BUILTIN) { + shader_type = 1; + } else { + shader_type = 2; + } + + /* enable language extensions */ + parsing_builtin = 1; + + /* if parsing user-specified shader, load built-in library */ + if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER) { + /* compile core functionality first */ + if (!compile_binary(slang_core_gc, + &object->builtin[SLANG_BUILTIN_CORE], + base_version, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, + NULL, NULL, NULL)) + return GL_FALSE; + +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_core_gc, + &object->builtin[SLANG_BUILTIN_120_CORE], + 120, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, + NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL)) + return GL_FALSE; +#endif + + /* compile common functions and variables, link to core */ + if (!compile_binary(slang_common_builtin_gc, + &object->builtin[SLANG_BUILTIN_COMMON], +#if FEATURE_ARB_shading_language_120 + 120, +#else + base_version, +#endif + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, +#if FEATURE_ARB_shading_language_120 + &object->builtin[SLANG_BUILTIN_120_CORE], +#else + &object->builtin[SLANG_BUILTIN_CORE], +#endif + NULL)) + return GL_FALSE; + + /* compile target-specific functions and variables, link to common */ + if (type == SLANG_UNIT_FRAGMENT_SHADER) { + if (!compile_binary(slang_fragment_builtin_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + base_version, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_fragment_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + 120, + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#endif + } + else if (type == SLANG_UNIT_VERTEX_SHADER) { + if (!compile_binary(slang_vertex_builtin_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + base_version, + SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; + } + + /* disable language extensions */ + parsing_builtin = 0; + + builtins = object->builtin; + } + + /* compile the actual shader - pass-in built-in library for external shader */ + return compile_with_grammar(source, + &object->unit, + type, + infolog, + builtins, + shader, + pragmas, + shader_type, + parsing_builtin); +} + + +GLboolean +_slang_compile(GLcontext *ctx, struct gl_shader *shader) +{ + GLboolean success; + slang_info_log info_log; + slang_code_object obj; + slang_unit_type type; + GLenum progTarget; + + if (shader->Type == GL_VERTEX_SHADER) { + type = SLANG_UNIT_VERTEX_SHADER; + } + else { + assert(shader->Type == GL_FRAGMENT_SHADER); + type = SLANG_UNIT_FRAGMENT_SHADER; + } + + if (!shader->Source) + return GL_FALSE; + + ctx->Shader.MemPool = _slang_new_mempool(1024*1024); + + shader->Main = GL_FALSE; + + /* free the shader's old instructions, etc */ + _mesa_reference_program(ctx, &shader->Program, NULL); + + /* allocate new GPU program, parameter lists, etc. */ + if (shader->Type == GL_VERTEX_SHADER) + progTarget = GL_VERTEX_PROGRAM_ARB; + else + progTarget = GL_FRAGMENT_PROGRAM_ARB; + shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); + shader->Program->Parameters = _mesa_new_parameter_list(); + shader->Program->Varying = _mesa_new_parameter_list(); + shader->Program->Attributes = _mesa_new_parameter_list(); + + slang_info_log_construct(&info_log); + _slang_code_object_ctr(&obj); + + success = compile_object(shader->Source, + &obj, + type, + &info_log, + shader, + &shader->Pragmas); + + /* free shader's prev info log */ + if (shader->InfoLog) { + free(shader->InfoLog); + shader->InfoLog = NULL; + } + + if (info_log.text) { + /* copy info-log string to shader object */ + shader->InfoLog = _mesa_strdup(info_log.text); + } + + if (info_log.error_flag) { + success = GL_FALSE; + } + + slang_info_log_destruct(&info_log); + _slang_code_object_dtr(&obj); + + _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); + ctx->Shader.MemPool = NULL; + + /* remove any reads of output registers */ +#if 0 + printf("Pre-remove output reads:\n"); + _mesa_print_program(shader->Program); +#endif + _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); + if (shader->Type == GL_VERTEX_SHADER) { + /* and remove writes to varying vars in vertex programs */ + _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); + } +#if 0 + printf("Post-remove output reads:\n"); + _mesa_print_program(shader->Program); +#endif + + shader->CompileStatus = success; + + if (success) { + if (shader->Pragmas.Optimize && + (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_VERT) && + shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { + _mesa_nop_vertex_program(ctx, + (struct gl_vertex_program *) shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && + shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_nop_fragment_program(ctx, + (struct gl_fragment_program *) shader->Program); + } + } + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + return success; +} + diff --git a/src/mesa/slang/slang_compile.h b/src/mesa/slang/slang_compile.h new file mode 100644 index 0000000000..7fb549d33d --- /dev/null +++ b/src/mesa/slang/slang_compile.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_H +#define SLANG_COMPILE_H + +#include "main/imports.h" +#include "main/mtypes.h" +#include "slang_typeinfo.h" +#include "slang_compile_variable.h" +#include "slang_compile_struct.h" +#include "slang_compile_operation.h" +#include "slang_compile_function.h" + +#if defined __cplusplus +extern "C" { +#endif + +typedef struct slang_name_space_ +{ + struct slang_function_scope_ *funcs; + struct slang_struct_scope_ *structs; + struct slang_variable_scope_ *vars; +} slang_name_space; + +typedef enum slang_unit_type_ +{ + SLANG_UNIT_FRAGMENT_SHADER, + SLANG_UNIT_VERTEX_SHADER, + SLANG_UNIT_FRAGMENT_BUILTIN, + SLANG_UNIT_VERTEX_BUILTIN +} slang_unit_type; + + +typedef struct slang_code_unit_ +{ + slang_variable_scope vars; + slang_function_scope funs; + slang_struct_scope structs; + slang_unit_type type; + struct slang_code_object_ *object; +} slang_code_unit; + + +extern GLvoid +_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); + +extern GLvoid +_slang_code_unit_dtr (slang_code_unit *); + +#define SLANG_BUILTIN_CORE 0 +#define SLANG_BUILTIN_120_CORE 1 +#define SLANG_BUILTIN_COMMON 2 +#define SLANG_BUILTIN_TARGET 3 + +#define SLANG_BUILTIN_TOTAL 4 + +typedef struct slang_code_object_ +{ + slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; + slang_code_unit unit; + slang_atom_pool atompool; +} slang_code_object; + +extern GLvoid +_slang_code_object_ctr (slang_code_object *); + +extern GLvoid +_slang_code_object_dtr (slang_code_object *); + +extern GLboolean +_slang_compile (GLcontext *ctx, struct gl_shader *shader); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/slang/slang_compile_function.c b/src/mesa/slang/slang_compile_function.c new file mode 100644 index 0000000000..4dd885176d --- /dev/null +++ b/src/mesa/slang/slang_compile_function.c @@ -0,0 +1,262 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_function.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +int +slang_function_construct(slang_function * func) +{ + func->kind = SLANG_FUNC_ORDINARY; + if (!slang_variable_construct(&func->header)) + return 0; + + func->parameters = (slang_variable_scope *) + _slang_alloc(sizeof(slang_variable_scope)); + if (func->parameters == NULL) { + slang_variable_destruct(&func->header); + return 0; + } + + _slang_variable_scope_ctr(func->parameters); + func->param_count = 0; + func->body = NULL; + return 1; +} + +void +slang_function_destruct(slang_function * func) +{ + slang_variable_destruct(&func->header); + slang_variable_scope_destruct(func->parameters); + _slang_free(func->parameters); + if (func->body != NULL) { + slang_operation_destruct(func->body); + _slang_free(func->body); + } +} + + +slang_function * +slang_function_new(slang_function_kind kind) +{ + slang_function *fun = (slang_function *) + _slang_alloc(sizeof(slang_function)); + if (fun) { + slang_function_construct(fun); + fun->kind = kind; + } + return fun; +} + + +/* + * slang_function_scope + */ + +GLvoid +_slang_function_scope_ctr(slang_function_scope * self) +{ + self->functions = NULL; + self->num_functions = 0; + self->outer_scope = NULL; +} + +void +slang_function_scope_destruct(slang_function_scope * scope) +{ + unsigned int i; + + for (i = 0; i < scope->num_functions; i++) + slang_function_destruct(scope->functions + i); + _slang_free(scope->functions); +} + + +/** + * Does this function have a non-void return value? + */ +GLboolean +_slang_function_has_return_value(const slang_function *fun) +{ + return fun->header.type.specifier.type != SLANG_SPEC_VOID; +} + + +/** + * Search a list of functions for a particular function by name. + * \param funcs the list of functions to search + * \param a_name the name to search for + * \param all_scopes if non-zero, search containing scopes too. + * \return pointer to found function, or NULL. + */ +int +slang_function_scope_find_by_name(slang_function_scope * funcs, + slang_atom a_name, int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) + if (a_name == funcs->functions[i].header.a_name) + return 1; + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find_by_name(funcs->outer_scope, a_name, 1); + return 0; +} + + +/** + * Search a list of functions for a particular function (for implementing + * function calls. Matching is done by first comparing the function's name, + * then the function's parameter list. + * + * \param funcs the list of functions to search + * \param fun the function to search for + * \param all_scopes if non-zero, search containing scopes too. + * \return pointer to found function, or NULL. + */ +slang_function * +slang_function_scope_find(slang_function_scope * funcs, slang_function * fun, + int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = 0; +#if 0 + = (f->header.type.specifier.type != SLANG_SPEC_VOID); +#endif + unsigned int j; + + /* + printf("Compare name %s to %s (ret %u, %d, %d)\n", + (char *) fun->header.a_name, (char *) f->header.a_name, + haveRetValue, + fun->param_count, f->param_count); + */ + + if (fun->header.a_name != f->header.a_name) + continue; + if (fun->param_count != f->param_count) + continue; + for (j = haveRetValue; j < fun->param_count; j++) { + if (!slang_type_specifier_equal + (&fun->parameters->variables[j]->type.specifier, + &f->parameters->variables[j]->type.specifier)) + break; + } + if (j == fun->param_count) { + /* + printf("Found match\n"); + */ + return f; + } + } + /* + printf("Not found\n"); + */ + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find(funcs->outer_scope, fun, 1); + return NULL; +} + + +/** + * Lookup a function according to name and parameter count/types. + */ +slang_function * +_slang_function_locate(const slang_function_scope * funcs, slang_atom a_name, + slang_operation * args, GLuint num_args, + const slang_name_space * space, slang_atom_pool * atoms, + slang_info_log *log, GLboolean *error) +{ + slang_typeinfo arg_ti[100]; + GLuint i; + + *error = GL_FALSE; + + /* determine type of each argument */ + assert(num_args < 100); + for (i = 0; i < num_args; i++) { + if (!slang_typeinfo_construct(&arg_ti[i])) + return NULL; + if (!_slang_typeof_operation(&args[i], space, &arg_ti[i], atoms, log)) { + return NULL; + } + } + + /* loop over function scopes */ + while (funcs) { + + /* look for function with matching name and argument/param types */ + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = _slang_function_has_return_value(f); + GLuint j; + + if (a_name != f->header.a_name) + continue; + if (f->param_count - haveRetValue != num_args) + continue; + + /* compare parameter / argument types */ + for (j = 0; j < num_args; j++) { + if (!slang_type_specifier_compatible(&arg_ti[j].spec, + &f->parameters->variables[j]->type.specifier)) { + /* param/arg types don't match */ + break; + } + + /* "out" and "inout" formal parameter requires the actual + * argument to be an l-value. + */ + if (!arg_ti[j].can_be_referenced && + (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || + f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { + /* param is not an lvalue! */ + *error = GL_TRUE; + return NULL; + } + } + + if (j == num_args) { + /* name and args match! */ + return f; + } + } + + funcs = funcs->outer_scope; + } + + return NULL; +} diff --git a/src/mesa/slang/slang_compile_function.h b/src/mesa/slang/slang_compile_function.h new file mode 100644 index 0000000000..a5445ec253 --- /dev/null +++ b/src/mesa/slang/slang_compile_function.h @@ -0,0 +1,92 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_FUNCTION_H +#define SLANG_COMPILE_FUNCTION_H + + +/** + * Types of functions. + */ +typedef enum slang_function_kind_ +{ + SLANG_FUNC_ORDINARY, + SLANG_FUNC_CONSTRUCTOR, + SLANG_FUNC_OPERATOR +} slang_function_kind; + + +/** + * Description of a compiled shader function. + */ +typedef struct slang_function_ +{ + slang_function_kind kind; + slang_variable header; /**< The function's name and return type */ + slang_variable_scope *parameters; /**< formal parameters AND local vars */ + unsigned int param_count; /**< number of formal params (no locals) */ + slang_operation *body; /**< The instruction tree */ +} slang_function; + +extern int slang_function_construct(slang_function *); +extern void slang_function_destruct(slang_function *); +extern slang_function *slang_function_new(slang_function_kind kind); + +extern GLboolean +_slang_function_has_return_value(const slang_function *fun); + + +/** + * Basically, a list of compiled functions. + */ +typedef struct slang_function_scope_ +{ + slang_function *functions; + GLuint num_functions; + struct slang_function_scope_ *outer_scope; +} slang_function_scope; + + +extern GLvoid +_slang_function_scope_ctr(slang_function_scope *); + +extern void +slang_function_scope_destruct(slang_function_scope *); + +extern int +slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int); + +extern slang_function * +slang_function_scope_find(slang_function_scope *, slang_function *, int); + +extern struct slang_function_ * +_slang_function_locate(const struct slang_function_scope_ *funcs, + slang_atom name, struct slang_operation_ *params, + GLuint num_params, + const struct slang_name_space_ *space, + slang_atom_pool *atoms, slang_info_log *log, + GLboolean *error); + + +#endif /* SLANG_COMPILE_FUNCTION_H */ diff --git a/src/mesa/slang/slang_compile_operation.c b/src/mesa/slang/slang_compile_operation.c new file mode 100644 index 0000000000..5441d60df5 --- /dev/null +++ b/src/mesa/slang/slang_compile_operation.c @@ -0,0 +1,334 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_operation.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +/** + * Init a slang_operation object + */ +GLboolean +slang_operation_construct(slang_operation * oper) +{ + oper->type = SLANG_OPER_NONE; + oper->children = NULL; + oper->num_children = 0; + oper->literal[0] = 0.0; + oper->literal_size = 1; + oper->array_constructor = GL_FALSE; + oper->a_id = SLANG_ATOM_NULL; + oper->a_obj = SLANG_ATOM_NULL; + oper->locals = _slang_variable_scope_new(NULL); + if (oper->locals == NULL) + return GL_FALSE; + _slang_variable_scope_ctr(oper->locals); + oper->fun = NULL; + oper->var = NULL; + oper->label = NULL; + return GL_TRUE; +} + +void +slang_operation_destruct(slang_operation * oper) +{ + GLuint i; + + for (i = 0; i < oper->num_children; i++) + slang_operation_destruct(oper->children + i); + _slang_free(oper->children); + slang_variable_scope_destruct(oper->locals); + _slang_free(oper->locals); + oper->children = NULL; + oper->num_children = 0; + oper->locals = NULL; +} + + +/** + * Recursively traverse 'oper', replacing occurances of 'oldScope' with + * 'newScope' in the oper->locals->outer_scope field. + */ +void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope) +{ + GLuint i; + + if (oper->locals != newScope && + oper->locals->outer_scope == oldScope) { + /* found. replace old w/ new */ + oper->locals->outer_scope = newScope; + } + + if (oper->type == SLANG_OPER_VARIABLE_DECL) { + /* search/replace in the initializer */ + slang_variable *var; + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var && var->initializer) { + slang_replace_scope(var->initializer, oldScope, newScope); + } + } + + /* search/replace in children */ + for (i = 0; i < oper->num_children; i++) { + slang_replace_scope(&oper->children[i], oldScope, newScope); + } +} + + +/** + * Recursively copy a slang_operation node. + * \param x copy target + * \param y copy source + * \return GL_TRUE for success, GL_FALSE if failure + */ +GLboolean +slang_operation_copy(slang_operation * x, const slang_operation * y) +{ + slang_operation z; + GLuint i; + + if (!slang_operation_construct(&z)) + return GL_FALSE; + z.type = y->type; + if (y->num_children > 0) { + z.children = (slang_operation *) + _slang_alloc(y->num_children * sizeof(slang_operation)); + if (z.children == NULL) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + for (z.num_children = 0; z.num_children < y->num_children; + z.num_children++) { + if (!slang_operation_construct(&z.children[z.num_children])) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + for (i = 0; i < z.num_children; i++) { + if (!slang_operation_copy(&z.children[i], &y->children[i])) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + z.literal[0] = y->literal[0]; + z.literal[1] = y->literal[1]; + z.literal[2] = y->literal[2]; + z.literal[3] = y->literal[3]; + z.literal_size = y->literal_size; + assert(y->literal_size >= 1); + assert(y->literal_size <= 4); + z.a_id = y->a_id; + if (y->locals) { + if (!slang_variable_scope_copy(z.locals, y->locals)) { + slang_operation_destruct(&z); + return GL_FALSE; + } + } + + /* update scoping for children */ + for (i = 0; i < y->num_children; i++) { + if (y->children[i].locals && + y->children[i].locals->outer_scope == y->locals) { + z.children[i].locals->outer_scope = z.locals; + } + } + +#if 0 + z.var = y->var; + z.fun = y->fun; +#endif + slang_operation_destruct(x); + *x = z; + + /* If this operation declares a new scope, we need to make sure + * all children point to it, not the original operation's scope! + */ + if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE || + x->type == SLANG_OPER_WHILE || + x->type == SLANG_OPER_FOR) { + slang_replace_scope(x, y->locals, x->locals); + } + + return GL_TRUE; +} + + +slang_operation * +slang_operation_new(GLuint count) +{ + slang_operation *ops + = (slang_operation *) _slang_alloc(count * sizeof(slang_operation)); + assert(count > 0); + if (ops) { + GLuint i; + for (i = 0; i < count; i++) + slang_operation_construct(ops + i); + } + return ops; +} + + +/** + * Delete operation and all children + */ +void +slang_operation_delete(slang_operation *oper) +{ + slang_operation_destruct(oper); + _slang_free(oper); +} + + +void +slang_operation_free_children(slang_operation *oper) +{ + GLuint i; + for (i = 0; i < slang_oper_num_children(oper); i++) { + slang_operation *child = slang_oper_child(oper, i); + slang_operation_destruct(child); + } + _slang_free(oper->children); + oper->children = NULL; + oper->num_children = 0; +} + + +slang_operation * +slang_operation_grow(GLuint *numChildren, slang_operation **children) +{ + slang_operation *ops; + + ops = (slang_operation *) + _slang_realloc(*children, + *numChildren * sizeof(slang_operation), + (*numChildren + 1) * sizeof(slang_operation)); + if (ops) { + slang_operation *newOp = ops + *numChildren; + if (!slang_operation_construct(newOp)) { + _slang_free(ops); + *children = NULL; + return NULL; + } + *children = ops; + (*numChildren)++; + return newOp; + } + return NULL; +} + +/** + * Insert a new slang_operation into an array. + * \param numElements pointer to current array size (in/out) + * \param array address of the array (in/out) + * \param pos position to insert new element + * \return pointer to the new operation/element + */ +slang_operation * +slang_operation_insert(GLuint *numElements, slang_operation **array, + GLuint pos) +{ + slang_operation *ops; + + assert(pos <= *numElements); + + ops = (slang_operation *) + _slang_alloc((*numElements + 1) * sizeof(slang_operation)); + if (ops) { + slang_operation *newOp; + newOp = ops + pos; + if (pos > 0) + memcpy(ops, *array, pos * sizeof(slang_operation)); + if (pos < *numElements) + memcpy(newOp + 1, (*array) + pos, + (*numElements - pos) * sizeof(slang_operation)); + + if (!slang_operation_construct(newOp)) { + _slang_free(ops); + *numElements = 0; + *array = NULL; + return NULL; + } + if (*array) + _slang_free(*array); + *array = ops; + (*numElements)++; + return newOp; + } + return NULL; +} + + +/** + * Add/insert new child into given node at given position. + * \return pointer to the new child node + */ +slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos) +{ + slang_operation *newOp; + + newOp = slang_operation_insert(&oper->num_children, + &oper->children, + pos); + if (newOp) { + newOp->locals->outer_scope = oper->locals; + } + + return newOp; +} + + +void +_slang_operation_swap(slang_operation *oper0, slang_operation *oper1) +{ + slang_operation tmp = *oper0; + *oper0 = *oper1; + *oper1 = tmp; +} + + +void +slang_operation_add_children(slang_operation *oper, GLuint num_children) +{ + GLuint i; + assert(oper->num_children == 0); + assert(oper->children == NULL); + oper->num_children = num_children; + oper->children = slang_operation_new(num_children); + for (i = 0; i < num_children; i++) { + oper->children[i].locals = _slang_variable_scope_new(oper->locals); + } +} + diff --git a/src/mesa/slang/slang_compile_operation.h b/src/mesa/slang/slang_compile_operation.h new file mode 100644 index 0000000000..1f15c19896 --- /dev/null +++ b/src/mesa/slang/slang_compile_operation.h @@ -0,0 +1,225 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_OPERATION_H +#define SLANG_COMPILE_OPERATION_H + + +/** + * Types of slang operations. + * These are the types of the AST (abstract syntax tree) nodes. + * [foo] indicates a sub-tree or reference to another type of node + */ +typedef enum slang_operation_type_ +{ + SLANG_OPER_NONE, + SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */ + SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */ + SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */ + SLANG_OPER_ASM, + SLANG_OPER_BREAK, /* "break" statement */ + SLANG_OPER_CONTINUE, /* "continue" statement */ + SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ + SLANG_OPER_RETURN, /* "return" [expr] */ + SLANG_OPER_RETURN_INLINED, /* "return" [expr] from inlined function */ + SLANG_OPER_LABEL, /* a jump target */ + SLANG_OPER_EXPRESSION, /* [expr] */ + SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ + SLANG_OPER_WHILE, /* "while" [cond] [body] */ + SLANG_OPER_DO, /* "do" [body] "while" [cond] */ + SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */ + SLANG_OPER_VOID, /* nop */ + SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */ + SLANG_OPER_LITERAL_INT, /* integer literal */ + SLANG_OPER_LITERAL_FLOAT, /* float literal */ + SLANG_OPER_IDENTIFIER, /* var name, func name, etc */ + SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */ + SLANG_OPER_ASSIGN, /* [var] "=" [expr] */ + SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */ + SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */ + SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */ + SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */ + /*SLANG_OPER_MODASSIGN, */ + /*SLANG_OPER_LSHASSIGN, */ + /*SLANG_OPER_RSHASSIGN, */ + /*SLANG_OPER_ORASSIGN, */ + /*SLANG_OPER_XORASSIGN, */ + /*SLANG_OPER_ANDASSIGN, */ + SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */ + SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */ + SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */ + SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */ + /*SLANG_OPER_BITOR, */ + /*SLANG_OPER_BITXOR, */ + /*SLANG_OPER_BITAND, */ + SLANG_OPER_EQUAL, /* [expr] "==" [expr] */ + SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */ + SLANG_OPER_LESS, /* [expr] "<" [expr] */ + SLANG_OPER_GREATER, /* [expr] ">" [expr] */ + SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */ + SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */ + /*SLANG_OPER_LSHIFT, */ + /*SLANG_OPER_RSHIFT, */ + SLANG_OPER_ADD, /* [expr] "+" [expr] */ + SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */ + SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */ + SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */ + /*SLANG_OPER_MODULUS, */ + SLANG_OPER_PREINCREMENT, /* "++" [var] */ + SLANG_OPER_PREDECREMENT, /* "--" [var] */ + SLANG_OPER_PLUS, /* "-" [expr] */ + SLANG_OPER_MINUS, /* "+" [expr] */ + /*SLANG_OPER_COMPLEMENT, */ + SLANG_OPER_NOT, /* "!" [expr] */ + SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ + SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ + SLANG_OPER_NON_INLINED_CALL, /* a real function call */ + SLANG_OPER_METHOD, /* method call, such as v.length() */ + SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ + SLANG_OPER_POSTINCREMENT, /* [var] "++" */ + SLANG_OPER_POSTDECREMENT /* [var] "--" */ +} slang_operation_type; + + +/** + * A slang_operation is basically a compiled instruction (such as assignment, + * a while-loop, a conditional, a multiply, a function call, etc). + * The AST (abstract syntax tree) is built from these nodes. + * NOTE: This structure could have been implemented as a union of simpler + * structs which would correspond to the operation types above. + */ +typedef struct slang_operation_ +{ + slang_operation_type type; + struct slang_operation_ *children; + GLuint num_children; + GLfloat literal[4]; /**< Used for float, int and bool values */ + GLuint literal_size; /**< 1, 2, 3, or 4 */ + slang_atom a_id; /**< type: asm, identifier, call, field */ + slang_atom a_obj; /**< object in a method call */ + slang_variable_scope *locals; /**< local vars for scope */ + struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ + struct slang_variable_ *var; /**< If type == slang_oper_identier */ + struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ + /** If type==SLANG_OPER_CALL and we're calling an array constructor, + * for which there's no real function, we need to have a flag to + * indicate such. num_children indicates number of elements. + */ + GLboolean array_constructor; +} slang_operation; + + +extern GLboolean +slang_operation_construct(slang_operation *); + +extern void +slang_operation_destruct(slang_operation *); + +extern void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope); + +extern GLboolean +slang_operation_copy(slang_operation *, const slang_operation *); + +extern slang_operation * +slang_operation_new(GLuint count); + +extern void +slang_operation_delete(slang_operation *oper); + +extern void +slang_operation_free_children(slang_operation *oper); + +extern slang_operation * +slang_operation_grow(GLuint *numChildren, slang_operation **children); + +extern slang_operation * +slang_operation_insert(GLuint *numChildren, slang_operation **children, + GLuint pos); + +extern slang_operation * +slang_operation_insert_child(slang_operation *oper, GLuint pos); + +extern void +_slang_operation_swap(slang_operation *oper0, slang_operation *oper1); + + +extern void +slang_operation_add_children(slang_operation *oper, GLuint num_children); + + +/** Return number of children of given node */ +static INLINE GLuint +slang_oper_num_children(const slang_operation *oper) +{ + return oper->num_children; +} + +/** Return child of given operation node */ +static INLINE slang_operation * +slang_oper_child(slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Return child of given operation node, const version */ +static INLINE const slang_operation * +slang_oper_child_const(const slang_operation *oper, GLuint child) +{ + assert(child < oper->num_children); + return &oper->children[child]; +} + + +/** Init oper to a boolean literal. */ +static INLINE void +slang_operation_literal_bool(slang_operation *oper, GLboolean value) +{ + oper->type = SLANG_OPER_LITERAL_BOOL; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + +/** Init oper to an int literal. */ +static INLINE void +slang_operation_literal_int(slang_operation *oper, GLint value) +{ + oper->type = SLANG_OPER_LITERAL_INT; + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (float) value; + oper->literal_size = 1; +} + + +#endif /* SLANG_COMPILE_OPERATION_H */ diff --git a/src/mesa/slang/slang_compile_struct.c b/src/mesa/slang/slang_compile_struct.c new file mode 100644 index 0000000000..e6c38730d7 --- /dev/null +++ b/src/mesa/slang/slang_compile_struct.c @@ -0,0 +1,174 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_struct.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_mem.h" +#include "slang_compile.h" + + +GLvoid +_slang_struct_scope_ctr(slang_struct_scope * self) +{ + self->structs = NULL; + self->num_structs = 0; + self->outer_scope = NULL; +} + +void +slang_struct_scope_destruct(slang_struct_scope * scope) +{ + GLuint i; + + for (i = 0; i < scope->num_structs; i++) + slang_struct_destruct(scope->structs + i); + _slang_free(scope->structs); + /* do not free scope->outer_scope */ +} + +int +slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y) +{ + slang_struct_scope z; + GLuint i; + + _slang_struct_scope_ctr(&z); + z.structs = (slang_struct *) + _slang_alloc(y->num_structs * sizeof(slang_struct)); + if (z.structs == NULL) { + slang_struct_scope_destruct(&z); + return 0; + } + for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++) + if (!slang_struct_construct(&z.structs[z.num_structs])) { + slang_struct_scope_destruct(&z); + return 0; + } + for (i = 0; i < z.num_structs; i++) + if (!slang_struct_copy(&z.structs[i], &y->structs[i])) { + slang_struct_scope_destruct(&z); + return 0; + } + z.outer_scope = y->outer_scope; + slang_struct_scope_destruct(x); + *x = z; + return 1; +} + +slang_struct * +slang_struct_scope_find(slang_struct_scope * stru, slang_atom a_name, + int all_scopes) +{ + GLuint i; + + for (i = 0; i < stru->num_structs; i++) + if (a_name == stru->structs[i].a_name) + return &stru->structs[i]; + if (all_scopes && stru->outer_scope != NULL) + return slang_struct_scope_find(stru->outer_scope, a_name, 1); + return NULL; +} + +/* slang_struct */ + +int +slang_struct_construct(slang_struct * stru) +{ + stru->a_name = SLANG_ATOM_NULL; + stru->fields = (slang_variable_scope *) + _slang_alloc(sizeof(slang_variable_scope)); + if (stru->fields == NULL) + return 0; + _slang_variable_scope_ctr(stru->fields); + + stru->structs = + (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope)); + if (stru->structs == NULL) { + slang_variable_scope_destruct(stru->fields); + _slang_free(stru->fields); + return 0; + } + _slang_struct_scope_ctr(stru->structs); + stru->constructor = NULL; + return 1; +} + +void +slang_struct_destruct(slang_struct * stru) +{ + slang_variable_scope_destruct(stru->fields); + _slang_free(stru->fields); + slang_struct_scope_destruct(stru->structs); + _slang_free(stru->structs); +} + +int +slang_struct_copy(slang_struct * x, const slang_struct * y) +{ + slang_struct z; + + if (!slang_struct_construct(&z)) + return 0; + z.a_name = y->a_name; + if (!slang_variable_scope_copy(z.fields, y->fields)) { + slang_struct_destruct(&z); + return 0; + } + if (!slang_struct_scope_copy(z.structs, y->structs)) { + slang_struct_destruct(&z); + return 0; + } + slang_struct_destruct(x); + *x = z; + return 1; +} + +int +slang_struct_equal(const slang_struct * x, const slang_struct * y) +{ + GLuint i; + + if (x->fields->num_variables != y->fields->num_variables) + return 0; + + for (i = 0; i < x->fields->num_variables; i++) { + const slang_variable *varx = x->fields->variables[i]; + const slang_variable *vary = y->fields->variables[i]; + + if (varx->a_name != vary->a_name) + return 0; + if (!slang_type_specifier_equal(&varx->type.specifier, + &vary->type.specifier)) + return 0; + if (varx->type.specifier.type == SLANG_SPEC_ARRAY) + if (varx->array_len != vary->array_len) + return GL_FALSE; + } + return 1; +} diff --git a/src/mesa/slang/slang_compile_struct.h b/src/mesa/slang/slang_compile_struct.h new file mode 100644 index 0000000000..90c5512f4d --- /dev/null +++ b/src/mesa/slang/slang_compile_struct.h @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_STRUCT_H +#define SLANG_COMPILE_STRUCT_H + +#if defined __cplusplus +extern "C" { +#endif + +struct slang_function_; + +typedef struct slang_struct_scope_ +{ + struct slang_struct_ *structs; + GLuint num_structs; + struct slang_struct_scope_ *outer_scope; +} slang_struct_scope; + +extern GLvoid +_slang_struct_scope_ctr (slang_struct_scope *); + +void slang_struct_scope_destruct (slang_struct_scope *); +int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *); +struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int); + +typedef struct slang_struct_ +{ + slang_atom a_name; + struct slang_variable_scope_ *fields; + slang_struct_scope *structs; + struct slang_function_ *constructor; +} slang_struct; + +int slang_struct_construct (slang_struct *); +void slang_struct_destruct (slang_struct *); +int slang_struct_copy (slang_struct *, const slang_struct *); +int slang_struct_equal (const slang_struct *, const slang_struct *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/slang/slang_compile_variable.c b/src/mesa/slang/slang_compile_variable.c new file mode 100644 index 0000000000..23c08a9039 --- /dev/null +++ b/src/mesa/slang/slang_compile_variable.c @@ -0,0 +1,247 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_variable.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_mem.h" + + +static slang_variable * +slang_variable_new(void) +{ + slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable)); + if (v) { + if (!slang_variable_construct(v)) { + _slang_free(v); + v = NULL; + } + } + return v; +} + + +static void +slang_variable_delete(slang_variable * var) +{ + slang_variable_destruct(var); + _slang_free(var); +} + + +/* + * slang_variable_scope + */ + +slang_variable_scope * +_slang_variable_scope_new(slang_variable_scope *parent) +{ + slang_variable_scope *s; + s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope)); + if (s) + s->outer_scope = parent; + return s; +} + + +GLvoid +_slang_variable_scope_ctr(slang_variable_scope * self) +{ + self->variables = NULL; + self->num_variables = 0; + self->outer_scope = NULL; +} + +void +slang_variable_scope_destruct(slang_variable_scope * scope) +{ + unsigned int i; + + if (!scope) + return; + for (i = 0; i < scope->num_variables; i++) { + if (scope->variables[i]) + slang_variable_delete(scope->variables[i]); + } + _slang_free(scope->variables); + /* do not free scope->outer_scope */ +} + +int +slang_variable_scope_copy(slang_variable_scope * x, + const slang_variable_scope * y) +{ + slang_variable_scope z; + unsigned int i; + + _slang_variable_scope_ctr(&z); + z.variables = (slang_variable **) + _slang_alloc(y->num_variables * sizeof(slang_variable *)); + if (z.variables == NULL) { + slang_variable_scope_destruct(&z); + return 0; + } + for (z.num_variables = 0; z.num_variables < y->num_variables; + z.num_variables++) { + z.variables[z.num_variables] = slang_variable_new(); + if (!z.variables[z.num_variables]) { + slang_variable_scope_destruct(&z); + return 0; + } + } + for (i = 0; i < z.num_variables; i++) { + if (!slang_variable_copy(z.variables[i], y->variables[i])) { + slang_variable_scope_destruct(&z); + return 0; + } + } + z.outer_scope = y->outer_scope; + slang_variable_scope_destruct(x); + *x = z; + return 1; +} + + +/** + * Grow the variable list by one. + * \return pointer to space for the new variable (will be initialized) + */ +slang_variable * +slang_variable_scope_grow(slang_variable_scope *scope) +{ + const int n = scope->num_variables; + scope->variables = (slang_variable **) + _slang_realloc(scope->variables, + n * sizeof(slang_variable *), + (n + 1) * sizeof(slang_variable *)); + if (!scope->variables) + return NULL; + + scope->num_variables++; + + scope->variables[n] = slang_variable_new(); + if (!scope->variables[n]) + return NULL; + + return scope->variables[n]; +} + + + +/* slang_variable */ + +int +slang_variable_construct(slang_variable * var) +{ + if (!slang_fully_specified_type_construct(&var->type)) + return 0; + var->a_name = SLANG_ATOM_NULL; + var->array_len = 0; + var->initializer = NULL; + var->size = 0; + var->isTemp = GL_FALSE; + var->store = NULL; + var->declared = 0; + return 1; +} + + +void +slang_variable_destruct(slang_variable * var) +{ + slang_fully_specified_type_destruct(&var->type); + if (var->initializer != NULL) { + slang_operation_destruct(var->initializer); + _slang_free(var->initializer); + } +#if 0 + if (var->aux) { + free(var->aux); + } +#endif +} + + +int +slang_variable_copy(slang_variable * x, const slang_variable * y) +{ + slang_variable z; + + if (!slang_variable_construct(&z)) + return 0; + if (!slang_fully_specified_type_copy(&z.type, &y->type)) { + slang_variable_destruct(&z); + return 0; + } + z.a_name = y->a_name; + z.array_len = y->array_len; + if (y->initializer != NULL) { + z.initializer + = (slang_operation *) _slang_alloc(sizeof(slang_operation)); + if (z.initializer == NULL) { + slang_variable_destruct(&z); + return 0; + } + if (!slang_operation_construct(z.initializer)) { + _slang_free(z.initializer); + slang_variable_destruct(&z); + return 0; + } + if (!slang_operation_copy(z.initializer, y->initializer)) { + slang_variable_destruct(&z); + return 0; + } + } + z.size = y->size; + slang_variable_destruct(x); + *x = z; + return 1; +} + + +/** + * Search for named variable in given scope. + * \param all if true, search parent scopes too. + */ +slang_variable * +_slang_variable_locate(const slang_variable_scope * scope, + const slang_atom a_name, GLboolean all) +{ + while (scope) { + GLuint i; + for (i = 0; i < scope->num_variables; i++) + if (a_name == scope->variables[i]->a_name) + return scope->variables[i]; + if (all) + scope = scope->outer_scope; + else + scope = NULL; + } + return NULL; +} diff --git a/src/mesa/slang/slang_compile_variable.h b/src/mesa/slang/slang_compile_variable.h new file mode 100644 index 0000000000..5c9d248b35 --- /dev/null +++ b/src/mesa/slang/slang_compile_variable.h @@ -0,0 +1,90 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_COMPILE_VARIABLE_H +#define SLANG_COMPILE_VARIABLE_H + + +struct slang_ir_storage_; + + +/** + * A shading language program variable. + */ +typedef struct slang_variable_ +{ + slang_fully_specified_type type; /**< Variable's data type */ + slang_atom a_name; /**< The variable's name (char *) */ + GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ + struct slang_operation_ *initializer; /**< Optional initializer code */ + GLuint size; /**< Variable's size in bytes */ + GLboolean is_global; + GLboolean isTemp; /**< a named temporary (__resultTmp) */ + GLboolean declared; /**< has the var been declared? */ + struct slang_ir_storage_ *store; /**< Storage for this var */ +} slang_variable; + + +/** + * Basically a list of variables, with a pointer to the parent scope. + */ +typedef struct slang_variable_scope_ +{ + slang_variable **variables; /**< Array [num_variables] of ptrs to vars */ + GLuint num_variables; + struct slang_variable_scope_ *outer_scope; +} slang_variable_scope; + + +extern slang_variable_scope * +_slang_variable_scope_new(slang_variable_scope *parent); + +extern GLvoid +_slang_variable_scope_ctr(slang_variable_scope *); + +extern void +slang_variable_scope_destruct(slang_variable_scope *); + +extern int +slang_variable_scope_copy(slang_variable_scope *, + const slang_variable_scope *); + +extern slang_variable * +slang_variable_scope_grow(slang_variable_scope *); + +extern int +slang_variable_construct(slang_variable *); + +extern void +slang_variable_destruct(slang_variable *); + +extern int +slang_variable_copy(slang_variable *, const slang_variable *); + +extern slang_variable * +_slang_variable_locate(const slang_variable_scope *, const slang_atom a_name, + GLboolean all); + + +#endif /* SLANG_COMPILE_VARIABLE_H */ diff --git a/src/mesa/slang/slang_emit.c b/src/mesa/slang/slang_emit.c new file mode 100644 index 0000000000..4d4c611dfe --- /dev/null +++ b/src/mesa/slang/slang_emit.c @@ -0,0 +1,2666 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_emit.c + * Emit program instructions (PI code) from IR trees. + * \author Brian Paul + */ + +/*** + *** NOTES + *** + *** To emit GPU instructions, we basically just do an in-order traversal + *** of the IR tree. + ***/ + + +#include "main/imports.h" +#include "main/context.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "slang_builtin.h" +#include "slang_emit.h" +#include "slang_mem.h" + + +#define PEEPHOLE_OPTIMIZATIONS 1 +#define ANNOTATE 0 + + +typedef struct +{ + slang_info_log *log; + slang_var_table *vt; + struct gl_program *prog; + struct gl_program **Subroutines; + GLuint NumSubroutines; + + GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */ + + GLboolean UnresolvedFunctions; + + /* code-gen options */ + GLboolean EmitHighLevelInstructions; + GLboolean EmitCondCodes; + GLboolean EmitComments; + GLboolean EmitBeginEndSub; /* XXX TEMPORARY */ +} slang_emit_info; + + + +static struct gl_program * +new_subroutine(slang_emit_info *emitInfo, GLuint *id) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint n = emitInfo->NumSubroutines; + + emitInfo->Subroutines = (struct gl_program **) + _mesa_realloc(emitInfo->Subroutines, + n * sizeof(struct gl_program *), + (n + 1) * sizeof(struct gl_program *)); + emitInfo->Subroutines[n] = ctx->Driver.NewProgram(ctx, emitInfo->prog->Target, 0); + emitInfo->Subroutines[n]->Parameters = emitInfo->prog->Parameters; + emitInfo->NumSubroutines++; + *id = n; + return emitInfo->Subroutines[n]; +} + + +/** + * Convert a writemask to a swizzle. Used for testing cond codes because + * we only want to test the cond code component(s) that was set by the + * previous instruction. + */ +static GLuint +writemask_to_swizzle(GLuint writemask) +{ + if (writemask == WRITEMASK_X) + return SWIZZLE_XXXX; + if (writemask == WRITEMASK_Y) + return SWIZZLE_YYYY; + if (writemask == WRITEMASK_Z) + return SWIZZLE_ZZZZ; + if (writemask == WRITEMASK_W) + return SWIZZLE_WWWW; + return SWIZZLE_XYZW; /* shouldn't be hit */ +} + + +/** + * Convert a swizzle mask to a writemask. + * Note that the slang_ir_storage->Swizzle field can represent either a + * swizzle mask or a writemask, depending on how it's used. For example, + * when we parse "direction.yz" alone, we don't know whether .yz is a + * writemask or a swizzle. In this case, we encode ".yz" in store->Swizzle + * as a swizzle mask (.yz?? actually). Later, if direction.yz is used as + * an R-value, we use store->Swizzle as-is. Otherwise, if direction.yz is + * used as an L-value, we convert it to a writemask. + */ +static GLuint +swizzle_to_writemask(GLuint swizzle) +{ + GLuint i, writemask = 0x0; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + if (swz <= SWIZZLE_W) { + writemask |= (1 << swz); + } + } + return writemask; +} + + +/** + * Swizzle a swizzle (function composition). + * That is, return swz2(swz1), or said another way: swz1.szw2 + * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx" + */ +GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2) +{ + GLuint i, swz, s[4]; + for (i = 0; i < 4; i++) { + GLuint c = GET_SWZ(swz2, i); + if (c <= SWIZZLE_W) + s[i] = GET_SWZ(swz1, c); + else + s[i] = c; + } + swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); + return swz; +} + + +/** + * Return the default swizzle mask for accessing a variable of the + * given size (in floats). If size = 1, comp is used to identify + * which component [0..3] of the register holds the variable. + */ +GLuint +_slang_var_swizzle(GLint size, GLint comp) +{ + switch (size) { + case 1: + return MAKE_SWIZZLE4(comp, SWIZZLE_NIL, SWIZZLE_NIL, SWIZZLE_NIL); + case 2: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); + case 3: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); + default: + return SWIZZLE_XYZW; + } +} + + + +/** + * Allocate storage for the given node (if it hasn't already been allocated). + * + * Typically this is temporary storage for an intermediate result (such as + * for a multiply or add, etc). + * + * If n->Store does not exist it will be created and will be of the size + * specified by defaultSize. + */ +static GLboolean +alloc_node_storage(slang_emit_info *emitInfo, slang_ir_node *n, + GLint defaultSize) +{ + assert(!n->Var); + if (!n->Store) { + assert(defaultSize > 0); + n->Store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, defaultSize); + if (!n->Store) { + return GL_FALSE; + } + } + + /* now allocate actual register(s). I.e. set n->Store->Index >= 0 */ + if (n->Store->Index < 0) { + if (!_slang_alloc_temp(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many temporaries"); + _slang_free(n->Store); + n->Store = NULL; + return GL_FALSE; + } + } + return GL_TRUE; +} + + +/** + * Free temporary storage, if n->Store is, in fact, temp storage. + * Otherwise, no-op. + */ +static void +free_node_storage(slang_var_table *vt, slang_ir_node *n) +{ + if (n->Store->File == PROGRAM_TEMPORARY && + n->Store->Index >= 0 && + n->Opcode != IR_SWIZZLE) { + if (_slang_is_temp(vt, n->Store)) { + _slang_free_temp(vt, n->Store); + n->Store->Index = -1; + n->Store = NULL; /* XXX this may not be needed */ + } + } +} + + +/** + * Helper function to allocate a short-term temporary. + * Free it with _slang_free_temp(). + */ +static GLboolean +alloc_local_temp(slang_emit_info *emitInfo, slang_ir_storage *temp, GLint size) +{ + assert(size >= 1); + assert(size <= 4); + memset(temp, 0, sizeof(*temp)); + temp->Size = size; + temp->File = PROGRAM_TEMPORARY; + temp->Index = -1; + return _slang_alloc_temp(emitInfo->vt, temp); +} + + +/** + * Remove any SWIZZLE_NIL terms from given swizzle mask. + * For a swizzle like .z??? generate .zzzz (replicate single component). + * Else, for .wx?? generate .wxzw (insert default component for the position). + */ +static GLuint +fix_swizzle(GLuint swizzle) +{ + GLuint c0 = GET_SWZ(swizzle, 0), + c1 = GET_SWZ(swizzle, 1), + c2 = GET_SWZ(swizzle, 2), + c3 = GET_SWZ(swizzle, 3); + if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) { + /* smear first component across all positions */ + c1 = c2 = c3 = c0; + } + else { + /* insert default swizzle components */ + if (c0 == SWIZZLE_NIL) + c0 = SWIZZLE_X; + if (c1 == SWIZZLE_NIL) + c1 = SWIZZLE_Y; + if (c2 == SWIZZLE_NIL) + c2 = SWIZZLE_Z; + if (c3 == SWIZZLE_NIL) + c3 = SWIZZLE_W; + } + return MAKE_SWIZZLE4(c0, c1, c2, c3); +} + + + +/** + * Convert IR storage to an instruction dst register. + */ +static void +storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) +{ + const GLboolean relAddr = st->RelAddr; + const GLint size = st->Size; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + assert(index >= 0); + /* if this is storage relative to some parent storage, walk up the tree */ + while (st->Parent) { + st = st->Parent; + assert(st->Index >= 0); + index += st->Index; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + + assert(st->File != PROGRAM_UNDEFINED); + dst->File = st->File; + + assert(index >= 0); + dst->Index = index; + + assert(size >= 1); + assert(size <= 4); + + if (swizzle != SWIZZLE_XYZW) { + dst->WriteMask = swizzle_to_writemask(swizzle); + } + else { + switch (size) { + case 1: + dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); + break; + case 2: + dst->WriteMask = WRITEMASK_XY; + break; + case 3: + dst->WriteMask = WRITEMASK_XYZ; + break; + case 4: + dst->WriteMask = WRITEMASK_XYZW; + break; + default: + ; /* error would have been caught above */ + } + } + + dst->RelAddr = relAddr; +} + + +/** + * Convert IR storage to an instruction src register. + */ +static void +storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) +{ + const GLboolean relAddr = st->RelAddr; + GLint index = st->Index; + GLuint swizzle = st->Swizzle; + + /* if this is storage relative to some parent storage, walk up the tree */ + assert(index >= 0); + while (st->Parent) { + st = st->Parent; + if (st->Index < 0) { + /* an error should have been reported already */ + return; + } + assert(st->Index >= 0); + index += st->Index; + swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); + } + + assert(st->File >= 0); +#if 1 /* XXX temporary */ + if (st->File == PROGRAM_UNDEFINED) { + slang_ir_storage *st0 = (slang_ir_storage *) st; + st0->File = PROGRAM_TEMPORARY; + } +#endif + assert(st->File < PROGRAM_FILE_MAX); + src->File = st->File; + + assert(index >= 0); + src->Index = index; + + swizzle = fix_swizzle(swizzle); + assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W); + assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W); + src->Swizzle = swizzle; + + src->RelAddr = relAddr; +} + + +/* + * Setup storage pointing to a scalar constant/literal. + */ +static void +constant_to_storage(slang_emit_info *emitInfo, + GLfloat val, + slang_ir_storage *store) +{ + GLuint swizzle; + GLint reg; + GLfloat value[4]; + + value[0] = val; + reg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, + value, 1, &swizzle); + + memset(store, 0, sizeof(*store)); + store->File = PROGRAM_CONSTANT; + store->Index = reg; + store->Swizzle = swizzle; +} + + +/** + * Add new instruction at end of given program. + * \param prog the program to append instruction onto + * \param opcode opcode for the new instruction + * \return pointer to the new instruction + */ +static struct prog_instruction * +new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) +{ + struct gl_program *prog = emitInfo->prog; + struct prog_instruction *inst; + +#if 0 + /* print prev inst */ + if (prog->NumInstructions > 0) { + _mesa_print_instruction(prog->Instructions + prog->NumInstructions - 1); + } +#endif + assert(prog->NumInstructions <= emitInfo->MaxInstructions); + + if (prog->NumInstructions == emitInfo->MaxInstructions) { + /* grow the instruction buffer */ + emitInfo->MaxInstructions += 20; + prog->Instructions = + _mesa_realloc_instructions(prog->Instructions, + prog->NumInstructions, + emitInfo->MaxInstructions); + if (!prog->Instructions) { + return NULL; + } + } + + inst = prog->Instructions + prog->NumInstructions; + prog->NumInstructions++; + _mesa_init_instructions(inst, 1); + inst->Opcode = opcode; + inst->BranchTarget = -1; /* invalid */ + /* + printf("New inst %d: %p %s\n", prog->NumInstructions-1,(void*)inst, + _mesa_opcode_string(inst->Opcode)); + */ + return inst; +} + + +static struct prog_instruction * +emit_arl_load(slang_emit_info *emitInfo, + gl_register_file file, GLint index, GLuint swizzle) +{ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); + if (inst) { + inst->SrcReg[0].File = file; + inst->SrcReg[0].Index = index; + inst->SrcReg[0].Swizzle = fix_swizzle(swizzle); + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; + inst->DstReg.WriteMask = WRITEMASK_X; + } + return inst; +} + + +/** + * Emit a new instruction with given opcode, operands. + * At this point the instruction may have multiple indirect register + * loads/stores. We convert those into ARL loads and address-relative + * operands. See comments inside. + * At some point in the future we could directly emit indirectly addressed + * registers in Mesa GPU instructions. + */ +static struct prog_instruction * +emit_instruction(slang_emit_info *emitInfo, + gl_inst_opcode opcode, + const slang_ir_storage *dst, + const slang_ir_storage *src0, + const slang_ir_storage *src1, + const slang_ir_storage *src2) +{ + struct prog_instruction *inst; + GLuint numIndirect = 0; + const slang_ir_storage *src[3]; + slang_ir_storage newSrc[3], newDst; + GLuint i; + GLboolean isTemp[3]; + + isTemp[0] = isTemp[1] = isTemp[2] = GL_FALSE; + + src[0] = src0; + src[1] = src1; + src[2] = src2; + + /* count up how many operands are indirect loads */ + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) + numIndirect++; + } + if (dst && dst->IsIndirect) + numIndirect++; + + /* Take special steps for indirect register loads. + * If we had multiple address registers this would be simpler. + * For example, this GLSL code: + * x[i] = y[j] + z[k]; + * would translate into something like: + * ARL ADDR.x, i; + * ARL ADDR.y, j; + * ARL ADDR.z, k; + * ADD TEMP[ADDR.x+5], TEMP[ADDR.y+9], TEMP[ADDR.z+4]; + * But since we currently only have one address register we have to do this: + * ARL ADDR.x, i; + * MOV t1, TEMP[ADDR.x+9]; + * ARL ADDR.x, j; + * MOV t2, TEMP[ADDR.x+4]; + * ARL ADDR.x, k; + * ADD TEMP[ADDR.x+5], t1, t2; + * The code here figures this out... + */ + if (numIndirect > 0) { + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + src[i]->IndirectFile, + src[i]->IndirectIndex, + src[i]->IndirectSwizzle); + + if (numIndirect > 1) { + /* Need to load src[i] into a temporary register */ + slang_ir_storage srcRelAddr; + alloc_local_temp(emitInfo, &newSrc[i], src[i]->Size); + isTemp[i] = GL_TRUE; + + /* set RelAddr flag on src register */ + srcRelAddr = *src[i]; + srcRelAddr.RelAddr = GL_TRUE; + srcRelAddr.IsIndirect = GL_FALSE; /* not really needed */ + + /* MOV newSrc, srcRelAddr; */ + inst = emit_instruction(emitInfo, + OPCODE_MOV, + &newSrc[i], + &srcRelAddr, + NULL, + NULL); + if (!inst) { + return NULL; + } + + src[i] = &newSrc[i]; + } + else { + /* just rewrite the src[i] storage to be ARL-relative */ + newSrc[i] = *src[i]; + newSrc[i].RelAddr = GL_TRUE; + newSrc[i].IsIndirect = GL_FALSE; /* not really needed */ + src[i] = &newSrc[i]; + } + } + } + } + + /* Take special steps for indirect dest register write */ + if (dst && dst->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + dst->IndirectFile, + dst->IndirectIndex, + dst->IndirectSwizzle); + newDst = *dst; + newDst.RelAddr = GL_TRUE; + newDst.IsIndirect = GL_FALSE; + dst = &newDst; + } + + /* OK, emit the instruction and its dst, src regs */ + inst = new_instruction(emitInfo, opcode); + if (!inst) + return NULL; + + if (dst) + storage_to_dst_reg(&inst->DstReg, dst); + + for (i = 0; i < 3; i++) { + if (src[i]) + storage_to_src_reg(&inst->SrcReg[i], src[i]); + } + + /* Free any temp registers that we allocated above */ + for (i = 0; i < 3; i++) { + if (isTemp[i]) + _slang_free_temp(emitInfo->vt, &newSrc[i]); + } + + return inst; +} + + + +/** + * Put a comment on the given instruction. + */ +static void +inst_comment(struct prog_instruction *inst, const char *comment) +{ + if (inst) + inst->Comment = _mesa_strdup(comment); +} + + + +/** + * Return pointer to last instruction in program. + */ +static struct prog_instruction * +prev_instruction(slang_emit_info *emitInfo) +{ + struct gl_program *prog = emitInfo->prog; + if (prog->NumInstructions == 0) + return NULL; + else + return prog->Instructions + prog->NumInstructions - 1; +} + + +static struct prog_instruction * +emit(slang_emit_info *emitInfo, slang_ir_node *n); + + +/** + * Return an annotation string for given node's storage. + */ +static char * +storage_annotation(const slang_ir_node *n, const struct gl_program *prog) +{ +#if ANNOTATE + const slang_ir_storage *st = n->Store; + static char s[100] = ""; + + if (!st) + return _mesa_strdup(""); + + switch (st->File) { + case PROGRAM_CONSTANT: + if (st->Index >= 0) { + const GLfloat *val = prog->Parameters->ParameterValues[st->Index]; + if (st->Swizzle == SWIZZLE_NOOP) + _mesa_snprintf(s, sizeof(s), "{%g, %g, %g, %g}", val[0], val[1], val[2], val[3]); + else { + _mesa_snprintf(s, sizeof(s), "%g", val[GET_SWZ(st->Swizzle, 0)]); + } + } + break; + case PROGRAM_TEMPORARY: + if (n->Var) + _mesa_snprintf(s, sizeof(s), "%s", (char *) n->Var->a_name); + else + _mesa_snprintf(s, sizeof(s), "t[%d]", st->Index); + break; + case PROGRAM_STATE_VAR: + case PROGRAM_UNIFORM: + _mesa_snprintf(s, sizeof(s), "%s", prog->Parameters->Parameters[st->Index].Name); + break; + case PROGRAM_VARYING: + _mesa_snprintf(s, sizeof(s), "%s", prog->Varying->Parameters[st->Index].Name); + break; + case PROGRAM_INPUT: + _mesa_snprintf(s, sizeof(s), "input[%d]", st->Index); + break; + case PROGRAM_OUTPUT: + _mesa_snprintf(s, sizeof(s), "output[%d]", st->Index); + break; + default: + s[0] = 0; + } + return _mesa_strdup(s); +#else + return NULL; +#endif +} + + +/** + * Return an annotation string for an instruction. + */ +static char * +instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, + char *srcAnnot0, char *srcAnnot1, char *srcAnnot2) +{ +#if ANNOTATE + const char *operator; + char *s; + int len = 50; + + if (dstAnnot) + len += strlen(dstAnnot); + else + dstAnnot = _mesa_strdup(""); + + if (srcAnnot0) + len += strlen(srcAnnot0); + else + srcAnnot0 = _mesa_strdup(""); + + if (srcAnnot1) + len += strlen(srcAnnot1); + else + srcAnnot1 = _mesa_strdup(""); + + if (srcAnnot2) + len += strlen(srcAnnot2); + else + srcAnnot2 = _mesa_strdup(""); + + switch (opcode) { + case OPCODE_ADD: + operator = "+"; + break; + case OPCODE_SUB: + operator = "-"; + break; + case OPCODE_MUL: + operator = "*"; + break; + case OPCODE_DP2: + operator = "DP2"; + break; + case OPCODE_DP3: + operator = "DP3"; + break; + case OPCODE_DP4: + operator = "DP4"; + break; + case OPCODE_XPD: + operator = "XPD"; + break; + case OPCODE_RSQ: + operator = "RSQ"; + break; + case OPCODE_SGT: + operator = ">"; + break; + default: + operator = ","; + } + + s = (char *) malloc(len); + _mesa_snprintf(s, len, "%s = %s %s %s %s", dstAnnot, + srcAnnot0, operator, srcAnnot1, srcAnnot2); + + free(dstAnnot); + free(srcAnnot0); + free(srcAnnot1); + free(srcAnnot2); + + return s; +#else + return NULL; +#endif +} + + +/** + * Emit an instruction that's just a comment. + */ +static struct prog_instruction * +emit_comment(slang_emit_info *emitInfo, const char *comment) +{ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_NOP); + if (inst) { + inst_comment(inst, comment); + } + return inst; +} + + +/** + * Generate code for a simple arithmetic instruction. + * Either 1, 2 or 3 operands. + */ +static struct prog_instruction * +emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) +{ + const slang_ir_info *info = _slang_ir_info(n->Opcode); + struct prog_instruction *inst; + GLuint i; + + assert(info); + assert(info->InstOpcode != OPCODE_NOP); + +#if PEEPHOLE_OPTIMIZATIONS + /* Look for MAD opportunity */ + if (info->NumParams == 2 && + n->Opcode == IR_ADD && n->Children[0]->Opcode == IR_MUL) { + /* found pattern IR_ADD(IR_MUL(A, B), C) */ + emit(emitInfo, n->Children[0]->Children[0]); /* A */ + emit(emitInfo, n->Children[0]->Children[1]); /* B */ + emit(emitInfo, n->Children[1]); /* C */ + if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ + return NULL; + } + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[0]->Children[0]->Store, + n->Children[0]->Children[1]->Store, + n->Children[1]->Store); + + free_node_storage(emitInfo->vt, n->Children[0]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[0]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[1]); + return inst; + } + + if (info->NumParams == 2 && + n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { + /* found pattern IR_ADD(A, IR_MUL(B, C)) */ + emit(emitInfo, n->Children[0]); /* A */ + emit(emitInfo, n->Children[1]->Children[0]); /* B */ + emit(emitInfo, n->Children[1]->Children[1]); /* C */ + if (!alloc_node_storage(emitInfo, n, -1)) { /* dest */ + return NULL; + } + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[1]->Children[0]->Store, + n->Children[1]->Children[1]->Store, + n->Children[0]->Store); + + free_node_storage(emitInfo->vt, n->Children[1]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[1]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[0]); + return inst; + } +#endif + + /* gen code for children, may involve temp allocation */ + for (i = 0; i < info->NumParams; i++) { + emit(emitInfo, n->Children[i]); + if (!n->Children[i] || !n->Children[i]->Store) { + /* error recovery */ + return NULL; + } + } + + /* result storage */ + if (!alloc_node_storage(emitInfo, n, -1)) { + return NULL; + } + + inst = emit_instruction(emitInfo, + info->InstOpcode, + n->Store, /* dest */ + (info->NumParams > 0 ? n->Children[0]->Store : NULL), + (info->NumParams > 1 ? n->Children[1]->Store : NULL), + (info->NumParams > 2 ? n->Children[2]->Store : NULL) + ); + + /* free temps */ + for (i = 0; i < info->NumParams; i++) + free_node_storage(emitInfo->vt, n->Children[i]); + + return inst; +} + + +/** + * Emit code for == and != operators. These could normally be handled + * by emit_arith() except we need to be able to handle structure comparisons. + */ +static struct prog_instruction * +emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst = NULL; + GLint size; + + assert(n->Opcode == IR_EQUAL || n->Opcode == IR_NOTEQUAL); + + /* gen code for children */ + emit(emitInfo, n->Children[0]); + emit(emitInfo, n->Children[1]); + + if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) { + /* XXX this error should have been caught in slang_codegen.c */ + slang_info_log_error(emitInfo->log, "invalid operands to == or !="); + n->Store = NULL; + return NULL; + } + + /* final result is 1 bool */ + if (!alloc_node_storage(emitInfo, n, 1)) + return NULL; + + size = n->Children[0]->Store->Size; + + if (size == 1) { + gl_inst_opcode opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; + inst = emit_instruction(emitInfo, + opcode, + n->Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + } + else if (size <= 4) { + /* compare two vectors. + * Unfortunately, there's no instruction to compare vectors and + * return a scalar result. Do it with some compare and dot product + * instructions... + */ + GLuint swizzle; + gl_inst_opcode dotOp; + slang_ir_storage tempStore; + + if (!alloc_local_temp(emitInfo, &tempStore, 4)) { + n->Store = NULL; + return NULL; + /* out of temps */ + } + + if (size == 4) { + dotOp = OPCODE_DP4; + swizzle = SWIZZLE_XYZW; + } + else if (size == 3) { + dotOp = OPCODE_DP3; + swizzle = SWIZZLE_XYZW; + } + else { + assert(size == 2); + dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */ + swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y); + } + + /* Compute inequality (temp = (A != B)) */ + inst = emit_instruction(emitInfo, + OPCODE_SNE, + &tempStore, + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Compare values"); + + /* Compute val = DOT(temp, temp) (reduction) */ + inst = emit_instruction(emitInfo, + dotOp, + n->Store, + &tempStore, + &tempStore, + NULL); + if (!inst) { + return NULL; + } + inst->SrcReg[0].Swizzle = inst->SrcReg[1].Swizzle = swizzle; /*override*/ + inst_comment(inst, "Reduce vec to bool"); + + _slang_free_temp(emitInfo->vt, &tempStore); /* free temp */ + + if (n->Opcode == IR_EQUAL) { + /* compute val = !val.x with SEQ val, val, 0; */ + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Invert true/false"); + } + } + else { + /* size > 4, struct or array compare. + * XXX this won't work reliably for structs with padding!! + */ + GLint i, num = (n->Children[0]->Store->Size + 3) / 4; + slang_ir_storage accTemp, sneTemp; + + if (!alloc_local_temp(emitInfo, &accTemp, 4)) + return NULL; + + if (!alloc_local_temp(emitInfo, &sneTemp, 4)) + return NULL; + + for (i = 0; i < num; i++) { + slang_ir_storage srcStore0 = *n->Children[0]->Store; + slang_ir_storage srcStore1 = *n->Children[1]->Store; + srcStore0.Index += i; + srcStore1.Index += i; + + if (i == 0) { + /* SNE accTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &accTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Begin struct/array comparison"); + } + else { + /* SNE sneTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &sneTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); + if (!inst) { + return NULL; + } + /* ADD accTemp, accTemp, sneTemp; # like logical-OR */ + inst = emit_instruction(emitInfo, OPCODE_ADD, + &accTemp, /* dest */ + &accTemp, + &sneTemp, + NULL); + if (!inst) { + return NULL; + } + } + } + + /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ + inst = emit_instruction(emitInfo, OPCODE_DP4, + n->Store, + &accTemp, + &accTemp, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "End struct/array comparison"); + + if (n->Opcode == IR_EQUAL) { + /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "Invert true/false"); + } + + _slang_free_temp(emitInfo->vt, &accTemp); + _slang_free_temp(emitInfo->vt, &sneTemp); + } + + /* free temps */ + free_node_storage(emitInfo->vt, n->Children[0]); + free_node_storage(emitInfo->vt, n->Children[1]); + + return inst; +} + + + +/** + * Generate code for an IR_CLAMP instruction. + */ +static struct prog_instruction * +emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + slang_ir_node tmpNode; + + assert(n->Opcode == IR_CLAMP); + /* ch[0] = value + * ch[1] = min limit + * ch[2] = max limit + */ + + inst = emit(emitInfo, n->Children[0]); + + /* If lower limit == 0.0 and upper limit == 1.0, + * set prev instruction's SaturateMode field to SATURATE_ZERO_ONE. + * Else, + * emit OPCODE_MIN, OPCODE_MAX sequence. + */ +#if 0 + /* XXX this isn't quite finished yet */ + if (n->Children[1]->Opcode == IR_FLOAT && + n->Children[1]->Value[0] == 0.0 && + n->Children[1]->Value[1] == 0.0 && + n->Children[1]->Value[2] == 0.0 && + n->Children[1]->Value[3] == 0.0 && + n->Children[2]->Opcode == IR_FLOAT && + n->Children[2]->Value[0] == 1.0 && + n->Children[2]->Value[1] == 1.0 && + n->Children[2]->Value[2] == 1.0 && + n->Children[2]->Value[3] == 1.0) { + if (!inst) { + inst = prev_instruction(prog); + } + if (inst && inst->Opcode != OPCODE_NOP) { + /* and prev instruction's DstReg matches n->Children[0]->Store */ + inst->SaturateMode = SATURATE_ZERO_ONE; + n->Store = n->Children[0]->Store; + return inst; + } + } +#else + (void) inst; +#endif + + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + emit(emitInfo, n->Children[1]); + emit(emitInfo, n->Children[2]); + + /* Some GPUs don't allow reading from output registers. So if the + * dest for this clamp() is an output reg, we can't use that reg for + * the intermediate result. Use a temp register instead. + */ + memset(&tmpNode, 0, sizeof(tmpNode)); + if (!alloc_node_storage(emitInfo, &tmpNode, n->Store->Size)) { + return NULL; + } + + /* tmp = max(ch[0], ch[1]) */ + inst = emit_instruction(emitInfo, OPCODE_MAX, + tmpNode.Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + if (!inst) { + return NULL; + } + + /* n->dest = min(tmp, ch[2]) */ + inst = emit_instruction(emitInfo, OPCODE_MIN, + n->Store, /* dest */ + tmpNode.Store, + n->Children[2]->Store, + NULL); + + free_node_storage(emitInfo->vt, &tmpNode); + + return inst; +} + + +static struct prog_instruction * +emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) +{ + /* Implement as MOV dst, -src; */ + /* XXX we could look at the previous instruction and in some circumstances + * modify it to accomplish the negation. + */ + struct prog_instruction *inst; + + emit(emitInfo, n->Children[0]); + + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + inst = emit_instruction(emitInfo, + OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (inst) { + inst->SrcReg[0].Negate = NEGATE_XYZW; + } + return inst; +} + + +static struct prog_instruction * +emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) +{ + assert(n->Label); +#if 0 + /* XXX this fails in loop tail code - investigate someday */ + assert(_slang_label_get_location(n->Label) < 0); + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); +#else + if (_slang_label_get_location(n->Label) < 0) + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); +#endif + return NULL; +} + + +/** + * Emit code for a function call. + * Note that for each time a function is called, we emit the function's + * body code again because the set of available registers may be different. + */ +static struct prog_instruction * +emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *progSave; + struct prog_instruction *inst; + GLuint subroutineId; + GLuint maxInstSave; + + assert(n->Opcode == IR_CALL); + assert(n->Label); + + /* save/push cur program */ + maxInstSave = emitInfo->MaxInstructions; + progSave = emitInfo->prog; + + emitInfo->prog = new_subroutine(emitInfo, &subroutineId); + emitInfo->MaxInstructions = emitInfo->prog->NumInstructions; + + _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, + emitInfo->prog); + + if (emitInfo->EmitBeginEndSub) { + /* BGNSUB isn't a real instruction. + * We require a label (i.e. "foobar:") though, if we're going to + * print the program in the NV format. The BNGSUB instruction is + * really just a NOP to attach the label to. + */ + inst = new_instruction(emitInfo, OPCODE_BGNSUB); + if (!inst) { + return NULL; + } + inst_comment(inst, n->Label->Name); + } + + /* body of function: */ + emit(emitInfo, n->Children[0]); + n->Store = n->Children[0]->Store; + + /* add RET instruction now, if needed */ + inst = prev_instruction(emitInfo); + if (inst && inst->Opcode != OPCODE_RET) { + inst = new_instruction(emitInfo, OPCODE_RET); + if (!inst) { + return NULL; + } + } + + if (emitInfo->EmitBeginEndSub) { + inst = new_instruction(emitInfo, OPCODE_ENDSUB); + if (!inst) { + return NULL; + } + inst_comment(inst, n->Label->Name); + } + + /* pop/restore cur program */ + emitInfo->prog = progSave; + emitInfo->MaxInstructions = maxInstSave; + + /* emit the function call */ + inst = new_instruction(emitInfo, OPCODE_CAL); + if (!inst) { + return NULL; + } + /* The branch target is just the subroutine number (changed later) */ + inst->BranchTarget = subroutineId; + inst_comment(inst, n->Label->Name); + assert(inst->BranchTarget >= 0); + + return inst; +} + + +/** + * Emit code for a 'return' statement. + */ +static struct prog_instruction * +emit_return(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + assert(n); + assert(n->Opcode == IR_RETURN); + assert(n->Label); + inst = new_instruction(emitInfo, OPCODE_RET); + if (inst) { + inst->DstReg.CondMask = COND_TR; /* always return */ + } + return inst; +} + + +static struct prog_instruction * +emit_kill(slang_emit_info *emitInfo) +{ + struct gl_fragment_program *fp; + struct prog_instruction *inst; + /* NV-KILL - discard fragment depending on condition code. + * Note that ARB-KILL depends on sign of vector operand. + */ + inst = new_instruction(emitInfo, OPCODE_KIL_NV); + if (!inst) { + return NULL; + } + inst->DstReg.CondMask = COND_TR; /* always kill */ + + assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); + fp = (struct gl_fragment_program *) emitInfo->prog; + fp->UsesKill = GL_TRUE; + + return inst; +} + + +static struct prog_instruction * +emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + gl_inst_opcode opcode; + GLboolean shadow = GL_FALSE; + + switch (n->Opcode) { + case IR_TEX: + opcode = OPCODE_TEX; + break; + case IR_TEX_SH: + opcode = OPCODE_TEX; + shadow = GL_TRUE; + break; + case IR_TEXB: + opcode = OPCODE_TXB; + break; + case IR_TEXB_SH: + opcode = OPCODE_TXB; + shadow = GL_TRUE; + break; + case IR_TEXP: + opcode = OPCODE_TXP; + break; + case IR_TEXP_SH: + opcode = OPCODE_TXP; + shadow = GL_TRUE; + break; + default: + _mesa_problem(NULL, "Bad IR TEX code"); + return NULL; + } + + if (n->Children[0]->Opcode == IR_ELEMENT) { + /* array is the sampler (a uniform which'll indicate the texture unit) */ + assert(n->Children[0]->Children[0]->Store); + assert(n->Children[0]->Children[0]->Store->File == PROGRAM_SAMPLER); + + emit(emitInfo, n->Children[0]); + + n->Children[0]->Var = n->Children[0]->Children[0]->Var; + } else { + /* this is the sampler (a uniform which'll indicate the texture unit) */ + assert(n->Children[0]->Store); + assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); + } + + /* emit code for the texcoord operand */ + (void) emit(emitInfo, n->Children[1]); + + /* alloc storage for result of texture fetch */ + if (!alloc_node_storage(emitInfo, n, 4)) + return NULL; + + /* emit TEX instruction; Child[1] is the texcoord */ + inst = emit_instruction(emitInfo, + opcode, + n->Store, + n->Children[1]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + + inst->TexShadow = shadow; + + /* Store->Index is the uniform/sampler index */ + assert(n->Children[0]->Store->Index >= 0); + inst->TexSrcUnit = n->Children[0]->Store->Index; + inst->TexSrcTarget = n->Children[0]->Store->TexTarget; + + /* mark the sampler as being used */ + _mesa_use_uniform(emitInfo->prog->Parameters, + (char *) n->Children[0]->Var->a_name); + + return inst; +} + + +/** + * Assignment/copy + */ +static struct prog_instruction * +emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_COPY); + + /* lhs */ + emit(emitInfo, n->Children[0]); + if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { + /* an error should have been already recorded */ + return NULL; + } + + /* rhs */ + assert(n->Children[1]); + inst = emit(emitInfo, n->Children[1]); + + if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) { + if (!emitInfo->log->text && !emitInfo->UnresolvedFunctions) { + /* XXX this error should have been caught in slang_codegen.c */ + slang_info_log_error(emitInfo->log, "invalid assignment"); + } + return NULL; + } + + assert(n->Children[1]->Store->Index >= 0); + + /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/ + + n->Store = n->Children[0]->Store; + + if (n->Store->File == PROGRAM_SAMPLER) { + /* no code generated for sampler assignments, + * just copy the sampler index/target at compile time. + */ + n->Store->Index = n->Children[1]->Store->Index; + n->Store->TexTarget = n->Children[1]->Store->TexTarget; + return NULL; + } + +#if PEEPHOLE_OPTIMIZATIONS + if (inst && + (n->Children[1]->Opcode != IR_SWIZZLE) && + _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && + (inst->DstReg.File == n->Children[1]->Store->File) && + (inst->DstReg.Index == n->Children[1]->Store->Index) && + !n->Children[0]->Store->IsIndirect && + n->Children[0]->Store->Size <= 4) { + /* Peephole optimization: + * The Right-Hand-Side has its results in a temporary place. + * Modify the RHS (and the prev instruction) to store its results + * in the destination specified by n->Children[0]. + * Then, this MOVE is a no-op. + * Ex: + * MUL tmp, x, y; + * MOV a, tmp; + * becomes: + * MUL a, x, y; + */ + + /* fixup the previous instruction (which stored the RHS result) */ + assert(n->Children[0]->Store->Index >= 0); + storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); + return inst; + } + else +#endif + { + if (n->Children[0]->Store->Size > 4) { + /* move matrix/struct etc (block of registers) */ + slang_ir_storage dstStore = *n->Children[0]->Store; + slang_ir_storage srcStore = *n->Children[1]->Store; + GLint size = srcStore.Size; + ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); + dstStore.Size = 4; + srcStore.Size = 4; + while (size >= 4) { + inst = emit_instruction(emitInfo, OPCODE_MOV, + &dstStore, + &srcStore, + NULL, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "IR_COPY block"); + srcStore.Index++; + dstStore.Index++; + size -= 4; + } + } + else { + /* single register move */ + char *srcAnnot, *dstAnnot; + assert(n->Children[0]->Store->Index >= 0); + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Children[0]->Store, /* dest */ + n->Children[1]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + dstAnnot = storage_annotation(n->Children[0], emitInfo->prog); + srcAnnot = storage_annotation(n->Children[1], emitInfo->prog); + inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, + srcAnnot, NULL, NULL); + } + free_node_storage(emitInfo->vt, n->Children[1]); + return inst; + } +} + + +/** + * An IR_COND node wraps a boolean expression which is used by an + * IF or WHILE test. This is where we'll set condition codes, if needed. + */ +static struct prog_instruction * +emit_cond(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_COND); + + if (!n->Children[0]) + return NULL; + + /* emit code for the expression */ + inst = emit(emitInfo, n->Children[0]); + + if (!n->Children[0]->Store) { + /* error recovery */ + return NULL; + } + + assert(n->Children[0]->Store); + /*assert(n->Children[0]->Store->Size == 1);*/ + + if (emitInfo->EmitCondCodes) { + if (inst && + n->Children[0]->Store && + inst->DstReg.File == n->Children[0]->Store->File && + inst->DstReg.Index == n->Children[0]->Store->Index) { + /* The previous instruction wrote to the register who's value + * we're testing. Just fix that instruction so that the + * condition codes are computed. + */ + inst->CondUpdate = GL_TRUE; + n->Store = n->Children[0]->Store; + return inst; + } + else { + /* This'll happen for things like "if (i) ..." where no code + * is normally generated for the expression "i". + * Generate a move instruction just to set condition codes. + */ + if (!alloc_node_storage(emitInfo, n, 1)) + return NULL; + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + inst->CondUpdate = GL_TRUE; + inst_comment(inst, "COND expr"); + _slang_free_temp(emitInfo->vt, n->Store); + return inst; + } + } + else { + /* No-op: the boolean result of the expression is in a regular reg */ + n->Store = n->Children[0]->Store; + return inst; + } +} + + +/** + * Logical-NOT + */ +static struct prog_instruction * +emit_not(slang_emit_info *emitInfo, slang_ir_node *n) +{ + static const struct { + gl_inst_opcode op, opNot; + } operators[] = { + { OPCODE_SLT, OPCODE_SGE }, + { OPCODE_SLE, OPCODE_SGT }, + { OPCODE_SGT, OPCODE_SLE }, + { OPCODE_SGE, OPCODE_SLT }, + { OPCODE_SEQ, OPCODE_SNE }, + { OPCODE_SNE, OPCODE_SEQ }, + { 0, 0 } + }; + struct prog_instruction *inst; + slang_ir_storage zero; + GLuint i; + + /* child expr */ + inst = emit(emitInfo, n->Children[0]); + +#if PEEPHOLE_OPTIMIZATIONS + if (inst) { + /* if the prev instruction was a comparison instruction, invert it */ + for (i = 0; operators[i].op; i++) { + if (inst->Opcode == operators[i].op) { + inst->Opcode = operators[i].opNot; + n->Store = n->Children[0]->Store; + return inst; + } + } + } +#endif + + /* else, invert using SEQ (v = v == 0) */ + if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) + return NULL; + + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, + n->Children[0]->Store, + &zero, + NULL); + if (!inst) { + return NULL; + } + inst_comment(inst, "NOT"); + + free_node_storage(emitInfo->vt, n->Children[0]); + + return inst; +} + + +static struct prog_instruction * +emit_if(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *prog = emitInfo->prog; + GLuint ifInstLoc, elseInstLoc = 0; + GLuint condWritemask = 0; + + /* emit condition expression code */ + { + struct prog_instruction *inst; + inst = emit(emitInfo, n->Children[0]); + if (emitInfo->EmitCondCodes) { + if (!inst) { + /* error recovery */ + return NULL; + } + condWritemask = inst->DstReg.WriteMask; + } + } + + if (!n->Children[0]->Store) + return NULL; + +#if 0 + assert(n->Children[0]->Store->Size == 1); /* a bool! */ +#endif + + ifInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + if (emitInfo->EmitCondCodes) { + /* IF condcode THEN ... */ + struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_IF); + if (!ifInst) { + return NULL; + } + ifInst->DstReg.CondMask = COND_NE; /* if cond is non-zero */ + /* only test the cond code (1 of 4) that was updated by the + * previous instruction. + */ + ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + else { + struct prog_instruction *inst; + + /* IF src[0] THEN ... */ + inst = emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dst */ + n->Children[0]->Store, /* op0 */ + NULL, + NULL); + if (!inst) { + return NULL; + } + } + } + else { + /* conditional jump to else, or endif */ + struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_BRA); + if (!ifInst) { + return NULL; + } + ifInst->DstReg.CondMask = COND_EQ; /* BRA if cond is zero */ + inst_comment(ifInst, "if zero"); + ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + + /* if body */ + emit(emitInfo, n->Children[1]); + + if (n->Children[2]) { + /* have else body */ + elseInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ELSE); + if (!inst) { + return NULL; + } + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions - 1; + } + else { + /* jump to endif instruction */ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BRA); + if (!inst) { + return NULL; + } + inst_comment(inst, "else"); + inst->DstReg.CondMask = COND_TR; /* always branch */ + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; + } + emit(emitInfo, n->Children[2]); + } + else { + /* no else body */ + prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; + } + + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ENDIF); + if (!inst) { + return NULL; + } + } + + if (elseInstLoc) { + /* point ELSE instruction BranchTarget at ENDIF */ + if (emitInfo->EmitHighLevelInstructions) { + prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions - 1; + } + else { + prog->Instructions[elseInstLoc].BranchTarget = prog->NumInstructions; + } + } + return NULL; +} + + +static struct prog_instruction * +emit_loop(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct gl_program *prog = emitInfo->prog; + struct prog_instruction *endInst; + GLuint beginInstLoc, tailInstLoc, endInstLoc; + slang_ir_node *ir; + + /* emit OPCODE_BGNLOOP */ + beginInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_BGNLOOP); + if (!inst) { + return NULL; + } + } + + /* body */ + emit(emitInfo, n->Children[0]); + + /* tail */ + tailInstLoc = prog->NumInstructions; + if (n->Children[1]) { + if (emitInfo->EmitComments) + emit_comment(emitInfo, "Loop tail code:"); + emit(emitInfo, n->Children[1]); + } + + endInstLoc = prog->NumInstructions; + if (emitInfo->EmitHighLevelInstructions) { + /* emit OPCODE_ENDLOOP */ + endInst = new_instruction(emitInfo, OPCODE_ENDLOOP); + if (!endInst) { + return NULL; + } + } + else { + /* emit unconditional BRA-nch */ + endInst = new_instruction(emitInfo, OPCODE_BRA); + if (!endInst) { + return NULL; + } + endInst->DstReg.CondMask = COND_TR; /* always true */ + } + /* ENDLOOP's BranchTarget points to the BGNLOOP inst */ + endInst->BranchTarget = beginInstLoc; + + if (emitInfo->EmitHighLevelInstructions) { + /* BGNLOOP's BranchTarget points to the ENDLOOP inst */ + prog->Instructions[beginInstLoc].BranchTarget = prog->NumInstructions -1; + } + + /* Done emitting loop code. Now walk over the loop's linked list of + * BREAK and CONT nodes, filling in their BranchTarget fields (which + * will point to the corresponding ENDLOOP instruction. + */ + for (ir = n->List; ir; ir = ir->List) { + struct prog_instruction *inst = prog->Instructions + ir->InstLocation; + assert(inst->BranchTarget < 0); + if (ir->Opcode == IR_BREAK || + ir->Opcode == IR_BREAK_IF_TRUE) { + assert(inst->Opcode == OPCODE_BRK || + inst->Opcode == OPCODE_BRA); + /* go to instruction at end of loop */ + if (emitInfo->EmitHighLevelInstructions) { + inst->BranchTarget = endInstLoc; + } + else { + inst->BranchTarget = endInstLoc + 1; + } + } + else { + assert(ir->Opcode == IR_CONT || + ir->Opcode == IR_CONT_IF_TRUE); + assert(inst->Opcode == OPCODE_CONT || + inst->Opcode == OPCODE_BRA); + /* go to instruction at tail of loop */ + inst->BranchTarget = endInstLoc; + } + } + return NULL; +} + + +/** + * Unconditional "continue" or "break" statement. + * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. + */ +static struct prog_instruction * +emit_cont_break(slang_emit_info *emitInfo, slang_ir_node *n) +{ + gl_inst_opcode opcode; + struct prog_instruction *inst; + + if (n->Opcode == IR_CONT) { + /* we need to execute the loop's tail code before doing CONT */ + assert(n->Parent); + assert(n->Parent->Opcode == IR_LOOP); + if (n->Parent->Children[1]) { + /* emit tail code */ + if (emitInfo->EmitComments) { + emit_comment(emitInfo, "continue - tail code:"); + } + emit(emitInfo, n->Parent->Children[1]); + } + } + + /* opcode selection */ + if (emitInfo->EmitHighLevelInstructions) { + opcode = (n->Opcode == IR_CONT) ? OPCODE_CONT : OPCODE_BRK; + } + else { + opcode = OPCODE_BRA; + } + n->InstLocation = emitInfo->prog->NumInstructions; + inst = new_instruction(emitInfo, opcode); + if (inst) { + inst->DstReg.CondMask = COND_TR; /* always true */ + } + return inst; +} + + +/** + * Conditional "continue" or "break" statement. + * Either OPCODE_CONT, OPCODE_BRK or OPCODE_BRA will be emitted. + */ +static struct prog_instruction * +emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + assert(n->Opcode == IR_CONT_IF_TRUE || + n->Opcode == IR_BREAK_IF_TRUE); + + /* evaluate condition expr, setting cond codes */ + inst = emit(emitInfo, n->Children[0]); + if (emitInfo->EmitCondCodes) { + assert(inst); + inst->CondUpdate = GL_TRUE; + } + + n->InstLocation = emitInfo->prog->NumInstructions; + + /* opcode selection */ + if (emitInfo->EmitHighLevelInstructions) { + const gl_inst_opcode opcode + = (n->Opcode == IR_CONT_IF_TRUE) ? OPCODE_CONT : OPCODE_BRK; + if (emitInfo->EmitCondCodes) { + /* Get the writemask from the previous instruction which set + * the condcodes. Use that writemask as the CondSwizzle. + */ + const GLuint condWritemask = inst->DstReg.WriteMask; + inst = new_instruction(emitInfo, opcode); + if (inst) { + inst->DstReg.CondMask = COND_NE; + inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + return inst; + } + else { + /* IF reg + * BRK/CONT; + * ENDIF + */ + GLint ifInstLoc; + ifInstLoc = emitInfo->prog->NumInstructions; + inst = emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dest */ + n->Children[0]->Store, + NULL, + NULL); + if (!inst) { + return NULL; + } + n->InstLocation = emitInfo->prog->NumInstructions; + + inst = new_instruction(emitInfo, opcode); + if (!inst) { + return NULL; + } + inst = new_instruction(emitInfo, OPCODE_ENDIF); + if (!inst) { + return NULL; + } + + emitInfo->prog->Instructions[ifInstLoc].BranchTarget + = emitInfo->prog->NumInstructions - 1; + return inst; + } + } + else { + const GLuint condWritemask = inst->DstReg.WriteMask; + assert(emitInfo->EmitCondCodes); + inst = new_instruction(emitInfo, OPCODE_BRA); + if (inst) { + inst->DstReg.CondMask = COND_NE; + inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); + } + return inst; + } +} + + +/** + * Return the size of a swizzle mask given that some swizzle components + * may be NIL/undefined. For example: + * swizzle_size(".zzxx") = 4 + * swizzle_size(".xy??") = 2 + * swizzle_size(".w???") = 1 + */ +static GLuint +swizzle_size(GLuint swizzle) +{ + GLuint i; + for (i = 0; i < 4; i++) { + if (GET_SWZ(swizzle, i) == SWIZZLE_NIL) + return i; + } + return 4; +} + + +static struct prog_instruction * +emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + + inst = emit(emitInfo, n->Children[0]); + + if (!n->Store->Parent) { + /* this covers a case such as "(b ? p : q).x" */ + n->Store->Parent = n->Children[0]->Store; + assert(n->Store->Parent); + } + + { + const GLuint swizzle = n->Store->Swizzle; + /* new storage is parent storage with updated Swizzle + Size fields */ + _slang_copy_ir_storage(n->Store, n->Store->Parent); + /* Apply this node's swizzle to parent's storage */ + n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); + /* Update size */ + n->Store->Size = swizzle_size(n->Store->Swizzle); + } + + assert(!n->Store->Parent); + assert(n->Store->Index >= 0); + + return inst; +} + + +/** + * Dereference array element: element == array[index] + * This basically involves emitting code for computing the array index + * and updating the node/element's storage info. + */ +static struct prog_instruction * +emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) +{ + slang_ir_storage *arrayStore, *indexStore; + const int elemSize = n->Store->Size; /* number of floats */ + const GLint elemSizeVec = (elemSize + 3) / 4; /* number of vec4 */ + struct prog_instruction *inst; + + assert(n->Opcode == IR_ELEMENT); + assert(elemSize > 0); + + /* special case for built-in state variables, like light state */ + { + slang_ir_storage *root = n->Store; + assert(!root->Parent); + while (root->Parent) + root = root->Parent; + + if (root->File == PROGRAM_STATE_VAR) { + GLboolean direct; + GLint index = + _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + return NULL; + } + if (direct) { + n->Store->Index = index; + return NULL; /* all done */ + } + } + } + + /* do codegen for array itself */ + emit(emitInfo, n->Children[0]); + arrayStore = n->Children[0]->Store; + + /* The initial array element storage is the array's storage, + * then modified below. + */ + _slang_copy_ir_storage(n->Store, arrayStore); + + + if (n->Children[1]->Opcode == IR_FLOAT) { + /* Constant array index */ + const GLint element = (GLint) n->Children[1]->Value[0]; + + /* this element's storage is the array's storage, plus constant offset */ + n->Store->Index += elemSizeVec * element; + } + else { + /* Variable array index */ + + /* do codegen for array index expression */ + emit(emitInfo, n->Children[1]); + indexStore = n->Children[1]->Store; + + if (indexStore->IsIndirect) { + /* need to put the array index into a temporary since we can't + * directly support a[b[i]] constructs. + */ + + + /*indexStore = tempstore();*/ + } + + + if (elemSize > 4) { + /* need to multiply array index by array element size */ + struct prog_instruction *inst; + slang_ir_storage *indexTemp; + slang_ir_storage elemSizeStore; + + /* allocate 1 float indexTemp */ + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); + + /* allocate a constant containing the element size */ + constant_to_storage(emitInfo, (float) elemSizeVec, &elemSizeStore); + + /* multiply array index by element size */ + inst = emit_instruction(emitInfo, + OPCODE_MUL, + indexTemp, /* dest */ + indexStore, /* the index */ + &elemSizeStore, + NULL); + if (!inst) { + return NULL; + } + + indexStore = indexTemp; + } + + if (arrayStore->IsIndirect) { + /* ex: in a[i][j], a[i] (the arrayStore) is indirect */ + /* Need to add indexStore to arrayStore->Indirect store */ + slang_ir_storage indirectArray; + slang_ir_storage *indexTemp; + + _slang_init_ir_storage(&indirectArray, + arrayStore->IndirectFile, + arrayStore->IndirectIndex, + 1, + arrayStore->IndirectSwizzle); + + /* allocate 1 float indexTemp */ + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); + + inst = emit_instruction(emitInfo, + OPCODE_ADD, + indexTemp, /* dest */ + indexStore, /* the index */ + &indirectArray, /* indirect array base */ + NULL); + if (!inst) { + return NULL; + } + + indexStore = indexTemp; + } + + /* update the array element storage info */ + n->Store->IsIndirect = GL_TRUE; + n->Store->IndirectFile = indexStore->File; + n->Store->IndirectIndex = indexStore->Index; + n->Store->IndirectSwizzle = indexStore->Swizzle; + } + + n->Store->Size = elemSize; + n->Store->Swizzle = _slang_var_swizzle(elemSize, 0); + + return NULL; /* no instruction */ +} + + +/** + * Resolve storage for accessing a structure field. + */ +static struct prog_instruction * +emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) +{ + slang_ir_storage *root = n->Store; + GLint fieldOffset, fieldSize; + + assert(n->Opcode == IR_FIELD); + + assert(!root->Parent); + while (root->Parent) + root = root->Parent; + + /* If this is the field of a state var, allocate constant/uniform + * storage for it now if we haven't already. + * Note that we allocate storage (uniform/constant slots) for state + * variables here rather than at declaration time so we only allocate + * space for the ones that we actually use! + */ + if (root->File == PROGRAM_STATE_VAR) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + slang_info_log_error(emitInfo->log, "Error parsing state variable"); + return NULL; + } + if (direct) { + root->Index = index; + return NULL; /* all done */ + } + } + + /* do codegen for struct */ + emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + + + fieldOffset = n->Store->Index; + fieldSize = n->Store->Size; + + _slang_copy_ir_storage(n->Store, n->Children[0]->Store); + + n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; + n->Store->Size = fieldSize; + + switch (fieldSize) { + case 1: + { + GLint swz = fieldOffset % 4; + n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); + } + break; + case 2: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + break; + case 3: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); + break; + default: + n->Store->Swizzle = SWIZZLE_XYZW; + } + + assert(n->Store->Index >= 0); + + return NULL; /* no instruction */ +} + + +/** + * Emit code for a variable declaration. + * This usually doesn't result in any code generation, but just + * memory allocation. + */ +static struct prog_instruction * +emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) +{ + assert(n->Store); + assert(n->Store->File != PROGRAM_UNDEFINED); + assert(n->Store->Size > 0); + /*assert(n->Store->Index < 0);*/ + + if (!n->Var || n->Var->isTemp) { + /* a nameless/temporary variable, will be freed after first use */ + /*NEW*/ + if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many temporaries"); + return NULL; + } + } + else { + /* a regular variable */ + _slang_add_variable(emitInfo->vt, n->Var); + if (!_slang_alloc_var(emitInfo->vt, n->Store)) { + slang_info_log_error(emitInfo->log, + "Ran out of registers, too many variables"); + return NULL; + } + /* + printf("IR_VAR_DECL %s %d store %p\n", + (char*) n->Var->a_name, n->Store->Index, (void*) n->Store); + */ + assert(n->Var->store == n->Store); + } + if (emitInfo->EmitComments) { + /* emit NOP with comment describing the variable's storage location */ + char s[1000]; + _mesa_snprintf(s, sizeof(s), "TEMP[%d]%s = variable %s (size %d)", + n->Store->Index, + _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE), + (n->Var ? (char *) n->Var->a_name : "anonymous"), + n->Store->Size); + emit_comment(emitInfo, s); + } + return NULL; +} + + +/** + * Emit code for a reference to a variable. + * Actually, no code is generated but we may do some memory allocation. + * In particular, state vars (uniforms) are allocated on an as-needed basis. + */ +static struct prog_instruction * +emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) +{ + assert(n->Store); + assert(n->Store->File != PROGRAM_UNDEFINED); + + if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + char s[100]; + /* XXX isn't this really an out of memory/resources error? */ + _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", + (char *) n->Var->a_name); + slang_info_log_error(emitInfo->log, s); + return NULL; + } + + n->Store->Index = index; + } + else if (n->Store->File == PROGRAM_UNIFORM || + n->Store->File == PROGRAM_SAMPLER) { + /* mark var as used */ + _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); + } + else if (n->Store->File == PROGRAM_INPUT) { + assert(n->Store->Index >= 0); + emitInfo->prog->InputsRead |= (1 << n->Store->Index); + } + + if (n->Store->Index < 0) { + /* probably ran out of registers */ + return NULL; + } + assert(n->Store->Size > 0); + + return NULL; +} + + +static struct prog_instruction * +emit(slang_emit_info *emitInfo, slang_ir_node *n) +{ + struct prog_instruction *inst; + if (!n) + return NULL; + + if (emitInfo->log->error_flag) { + return NULL; + } + + if (n->Comment) { + inst = new_instruction(emitInfo, OPCODE_NOP); + if (inst) { + inst->Comment = _mesa_strdup(n->Comment); + } + inst = NULL; + } + + switch (n->Opcode) { + case IR_SEQ: + /* sequence of two sub-trees */ + assert(n->Children[0]); + assert(n->Children[1]); + emit(emitInfo, n->Children[0]); + if (emitInfo->log->error_flag) + return NULL; + inst = emit(emitInfo, n->Children[1]); +#if 0 + assert(!n->Store); +#endif + n->Store = n->Children[1]->Store; + return inst; + + case IR_SCOPE: + /* new variable scope */ + _slang_push_var_table(emitInfo->vt); + inst = emit(emitInfo, n->Children[0]); + _slang_pop_var_table(emitInfo->vt); + return inst; + + case IR_VAR_DECL: + /* Variable declaration - allocate a register for it */ + inst = emit_var_decl(emitInfo, n); + return inst; + + case IR_VAR: + /* Reference to a variable + * Storage should have already been resolved/allocated. + */ + return emit_var_ref(emitInfo, n); + + case IR_ELEMENT: + return emit_array_element(emitInfo, n); + case IR_FIELD: + return emit_struct_field(emitInfo, n); + case IR_SWIZZLE: + return emit_swizzle(emitInfo, n); + + /* Simple arithmetic */ + /* unary */ + case IR_MOVE: + case IR_RSQ: + case IR_RCP: + case IR_FLOOR: + case IR_FRAC: + case IR_F_TO_I: + case IR_I_TO_F: + case IR_ABS: + case IR_SIN: + case IR_COS: + case IR_DDX: + case IR_DDY: + case IR_EXP: + case IR_EXP2: + case IR_LOG2: + case IR_NOISE1: + case IR_NOISE2: + case IR_NOISE3: + case IR_NOISE4: + case IR_NRM4: + case IR_NRM3: + /* binary */ + case IR_ADD: + case IR_SUB: + case IR_MUL: + case IR_DOT4: + case IR_DOT3: + case IR_DOT2: + case IR_CROSS: + case IR_MIN: + case IR_MAX: + case IR_SEQUAL: + case IR_SNEQUAL: + case IR_SGE: + case IR_SGT: + case IR_SLE: + case IR_SLT: + case IR_POW: + /* trinary operators */ + case IR_LRP: + case IR_CMP: + return emit_arith(emitInfo, n); + + case IR_EQUAL: + case IR_NOTEQUAL: + return emit_compare(emitInfo, n); + + case IR_CLAMP: + return emit_clamp(emitInfo, n); + case IR_TEX: + case IR_TEXB: + case IR_TEXP: + case IR_TEX_SH: + case IR_TEXB_SH: + case IR_TEXP_SH: + return emit_tex(emitInfo, n); + case IR_NEG: + return emit_negation(emitInfo, n); + case IR_FLOAT: + /* find storage location for this float constant */ + n->Store->Index = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, + n->Value, + n->Store->Size, + &n->Store->Swizzle); + if (n->Store->Index < 0) { + slang_info_log_error(emitInfo->log, "Ran out of space for constants"); + return NULL; + } + return NULL; + + case IR_COPY: + return emit_copy(emitInfo, n); + + case IR_COND: + return emit_cond(emitInfo, n); + + case IR_NOT: + return emit_not(emitInfo, n); + + case IR_LABEL: + return emit_label(emitInfo, n); + + case IR_KILL: + return emit_kill(emitInfo); + + case IR_CALL: + /* new variable scope for subroutines/function calls */ + _slang_push_var_table(emitInfo->vt); + inst = emit_fcall(emitInfo, n); + _slang_pop_var_table(emitInfo->vt); + return inst; + + case IR_IF: + return emit_if(emitInfo, n); + + case IR_LOOP: + return emit_loop(emitInfo, n); + case IR_BREAK_IF_TRUE: + case IR_CONT_IF_TRUE: + return emit_cont_break_if_true(emitInfo, n); + case IR_BREAK: + /* fall-through */ + case IR_CONT: + return emit_cont_break(emitInfo, n); + + case IR_BEGIN_SUB: + return new_instruction(emitInfo, OPCODE_BGNSUB); + case IR_END_SUB: + return new_instruction(emitInfo, OPCODE_ENDSUB); + case IR_RETURN: + return emit_return(emitInfo, n); + + case IR_NOP: + return NULL; + + default: + _mesa_problem(NULL, "Unexpected IR opcode in emit()\n"); + } + return NULL; +} + + +/** + * After code generation, any subroutines will be in separate program + * objects. This function appends all the subroutines onto the main + * program and resolves the linking of all the branch/call instructions. + * XXX this logic should really be part of the linking process... + */ +static void +_slang_resolve_subroutines(slang_emit_info *emitInfo) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *mainP = emitInfo->prog; + GLuint *subroutineLoc, i, total; + + subroutineLoc + = (GLuint *) malloc(emitInfo->NumSubroutines * sizeof(GLuint)); + + /* total number of instructions */ + total = mainP->NumInstructions; + for (i = 0; i < emitInfo->NumSubroutines; i++) { + subroutineLoc[i] = total; + total += emitInfo->Subroutines[i]->NumInstructions; + } + + /* adjust BranchTargets within the functions */ + for (i = 0; i < emitInfo->NumSubroutines; i++) { + struct gl_program *sub = emitInfo->Subroutines[i]; + GLuint j; + for (j = 0; j < sub->NumInstructions; j++) { + struct prog_instruction *inst = sub->Instructions + j; + if (inst->Opcode != OPCODE_CAL && inst->BranchTarget >= 0) { + inst->BranchTarget += subroutineLoc[i]; + } + } + } + + /* append subroutines' instructions after main's instructions */ + mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions, + mainP->NumInstructions, + total); + mainP->NumInstructions = total; + for (i = 0; i < emitInfo->NumSubroutines; i++) { + struct gl_program *sub = emitInfo->Subroutines[i]; + _mesa_copy_instructions(mainP->Instructions + subroutineLoc[i], + sub->Instructions, + sub->NumInstructions); + /* delete subroutine code */ + sub->Parameters = NULL; /* prevent double-free */ + _mesa_reference_program(ctx, &emitInfo->Subroutines[i], NULL); + } + + /* free subroutine list */ + if (emitInfo->Subroutines) { + free(emitInfo->Subroutines); + emitInfo->Subroutines = NULL; + } + emitInfo->NumSubroutines = 0; + + /* Examine CAL instructions. + * At this point, the BranchTarget field of the CAL instruction is + * the number/id of the subroutine to call (an index into the + * emitInfo->Subroutines list). + * Translate that into an actual instruction location now. + */ + for (i = 0; i < mainP->NumInstructions; i++) { + struct prog_instruction *inst = mainP->Instructions + i; + if (inst->Opcode == OPCODE_CAL) { + const GLuint f = inst->BranchTarget; + inst->BranchTarget = subroutineLoc[f]; + } + } + + free(subroutineLoc); +} + + + +/** + * Convert the IR tree into GPU instructions. + * \param n root of IR tree + * \param vt variable table + * \param prog program to put GPU instructions into + * \param pragmas controls codegen options + * \param withEnd if true, emit END opcode at end + * \param log log for emitting errors/warnings/info + */ +GLboolean +_slang_emit_code(slang_ir_node *n, slang_var_table *vt, + struct gl_program *prog, + const struct gl_sl_pragmas *pragmas, + GLboolean withEnd, + slang_info_log *log) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean success; + slang_emit_info emitInfo; + GLuint maxUniforms; + + emitInfo.log = log; + emitInfo.vt = vt; + emitInfo.prog = prog; + emitInfo.Subroutines = NULL; + emitInfo.NumSubroutines = 0; + emitInfo.MaxInstructions = prog->NumInstructions; + + emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions; + emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes; + emitInfo.EmitComments = ctx->Shader.EmitComments || pragmas->Debug; + emitInfo.EmitBeginEndSub = GL_TRUE; + + if (!emitInfo.EmitCondCodes) { + emitInfo.EmitHighLevelInstructions = GL_TRUE; + } + + /* Check uniform/constant limits */ + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + } + else { + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; + } + if (prog->Parameters->NumParameters > maxUniforms) { + slang_info_log_error(log, "Constant/uniform register limit exceeded " + "(max=%u vec4)", maxUniforms); + + return GL_FALSE; + } + + (void) emit(&emitInfo, n); + + /* finish up by adding the END opcode to program */ + if (withEnd) { + struct prog_instruction *inst; + inst = new_instruction(&emitInfo, OPCODE_END); + if (!inst) { + return GL_FALSE; + } + } + + _slang_resolve_subroutines(&emitInfo); + + success = GL_TRUE; + +#if 0 + printf("*********** End emit code (%u inst):\n", prog->NumInstructions); + _mesa_print_program(prog); + _mesa_print_program_parameters(ctx,prog); +#endif + + return success; +} diff --git a/src/mesa/slang/slang_emit.h b/src/mesa/slang/slang_emit.h new file mode 100644 index 0000000000..ab4c202d67 --- /dev/null +++ b/src/mesa/slang/slang_emit.h @@ -0,0 +1,51 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_EMIT_H +#define SLANG_EMIT_H + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_ir.h" +#include "main/mtypes.h" + + +extern GLuint +_slang_swizzle_swizzle(GLuint swz1, GLuint swz2); + + +extern GLuint +_slang_var_swizzle(GLint size, GLint comp); + + +extern GLboolean +_slang_emit_code(slang_ir_node *n, slang_var_table *vartable, + struct gl_program *prog, + const struct gl_sl_pragmas *pragmas, + GLboolean withEnd, + slang_info_log *log); + + +#endif /* SLANG_EMIT_H */ diff --git a/src/mesa/slang/slang_ir.c b/src/mesa/slang/slang_ir.c new file mode 100644 index 0000000000..c223004b22 --- /dev/null +++ b/src/mesa/slang/slang_ir.c @@ -0,0 +1,498 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/imports.h" +#include "main/context.h" +#include "slang_ir.h" +#include "slang_mem.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" + + +static const slang_ir_info IrInfo[] = { + /* binary ops */ + { IR_ADD, "IR_ADD", OPCODE_ADD, 4, 2 }, + { IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 }, + { IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 }, + { IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */ + { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 }, + { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 }, + { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 }, + { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 }, + { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 }, + { IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 }, + { IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 }, + { IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 }, + { IR_MAX, "IR_MAX", OPCODE_MAX, 4, 2 }, + { IR_CLAMP, "IR_CLAMP", OPCODE_NOP, 4, 3 }, /* special case: emit_clamp() */ + { IR_SEQUAL, "IR_SEQUAL", OPCODE_SEQ, 4, 2 }, + { IR_SNEQUAL, "IR_SNEQUAL", OPCODE_SNE, 4, 2 }, + { IR_SGE, "IR_SGE", OPCODE_SGE, 4, 2 }, + { IR_SGT, "IR_SGT", OPCODE_SGT, 4, 2 }, + { IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 }, + { IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 }, + { IR_POW, "IR_POW", OPCODE_POW, 1, 2 }, + { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 }, + { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 }, + + /* unary ops */ + { IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 }, + { IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */ + { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 }, + { IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 }, + { IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 }, + { IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 }, + { IR_RSQ, "IR_RSQ", OPCODE_RSQ, 1, 1 }, + { IR_RCP, "IR_RCP", OPCODE_RCP, 1, 1 }, + { IR_FLOOR, "IR_FLOOR", OPCODE_FLR, 4, 1 }, + { IR_FRAC, "IR_FRAC", OPCODE_FRC, 4, 1 }, + { IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 }, + { IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */ + { IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 }, + { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 }, + { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, + { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, + { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, + { IR_NOISE2, "IR_NOISE2", OPCODE_NOISE2, 1, 1 }, + { IR_NOISE3, "IR_NOISE3", OPCODE_NOISE3, 1, 1 }, + { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, + + /* other */ + { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ + { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, + { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, + { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, + { IR_IF, "IR_IF", OPCODE_NOP, 0, 0 }, + { IR_KILL, "IR_KILL", OPCODE_NOP, 0, 0 }, + { IR_COND, "IR_COND", OPCODE_NOP, 0, 0 }, + { IR_CALL, "IR_CALL", OPCODE_NOP, 0, 0 }, + { IR_COPY, "IR_COPY", OPCODE_NOP, 0, 1 }, + { IR_NOT, "IR_NOT", OPCODE_NOP, 1, 1 }, + { IR_VAR, "IR_VAR", OPCODE_NOP, 0, 0 }, + { IR_VAR_DECL, "IR_VAR_DECL", OPCODE_NOP, 0, 0 }, + { IR_TEX, "IR_TEX", OPCODE_TEX, 4, 1 }, + { IR_TEXB, "IR_TEXB", OPCODE_TXB, 4, 1 }, + { IR_TEXP, "IR_TEXP", OPCODE_TXP, 4, 1 }, + { IR_TEX_SH, "IR_TEX_SH", OPCODE_TEX, 4, 1 }, + { IR_TEXB_SH, "IR_TEXB_SH", OPCODE_TXB, 4, 1 }, + { IR_TEXP_SH, "IR_TEXP_SH", OPCODE_TXP, 4, 1 }, + { IR_FLOAT, "IR_FLOAT", OPCODE_NOP, 0, 0 }, /* float literal */ + { IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 }, + { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, + { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, + { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, + { 0, NULL, 0, 0, 0 } +}; + + +const slang_ir_info * +_slang_ir_info(slang_ir_opcode opcode) +{ + GLuint i; + for (i = 0; IrInfo[i].IrName; i++) { + if (IrInfo[i].IrOpcode == opcode) { + return IrInfo + i; + } + } + return NULL; +} + + +void +_slang_init_ir_storage(slang_ir_storage *st, + gl_register_file file, GLint index, GLint size, + GLuint swizzle) +{ + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, + GLuint swizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +/** + * Return a new slang_ir_storage object. + */ +slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = PROGRAM_UNDEFINED; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->Parent = parent; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +slang_ir_storage * +_slang_new_ir_storage_indirect(gl_register_file file, + GLint index, + GLint size, + gl_register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->IsIndirect = GL_TRUE; + st->IndirectFile = indirectFile; + st->IndirectIndex = indirectIndex; + st->IndirectSwizzle = indirectSwizzle; + } + return st; +} + + +/** + * Allocate IR storage for a texture sampler. + * \param sampNum the sampler number/index + * \param texTarget one of TEXTURE_x_INDEX values + * \param size number of samplers (in case of sampler array) + */ +slang_ir_storage * +_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size) +{ + slang_ir_storage *st; + assert(texTarget < NUM_TEXTURE_TARGETS); + st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size); + if (st) { + st->TexTarget = texTarget; + } + return st; +} + + + +/* XXX temporary function */ +void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src) +{ + *dst = *src; + dst->Parent = NULL; +} + + + +static const char * +_slang_ir_name(slang_ir_opcode opcode) +{ + return _slang_ir_info(opcode)->IrName; +} + + + +#if 0 /* no longer needed with mempool */ +/** + * Since many IR nodes might point to the same IR storage info, we need + * to be careful when deleting things. + * Before deleting an IR tree, traverse it and do refcounting on the + * IR storage nodes. Use the refcount info during delete to free things + * properly. + */ +static void +_slang_refcount_storage(slang_ir_node *n) +{ + GLuint i; + if (!n) + return; + if (n->Store) + n->Store->RefCount++; + for (i = 0; i < 3; i++) + _slang_refcount_storage(n->Children[i]); +} +#endif + + +static void +_slang_free_ir(slang_ir_node *n) +{ + GLuint i; + if (!n) + return; + +#if 0 + if (n->Store) { + n->Store->RefCount--; + if (n->Store->RefCount == 0) { + _slang_free(n->Store); + n->Store = NULL; + } + } +#endif + + for (i = 0; i < 3; i++) + _slang_free_ir(n->Children[i]); + /* Do not free n->List since it's a child elsewhere */ + _slang_free(n); +} + + +/** + * Recursively free an IR tree. + */ +void +_slang_free_ir_tree(slang_ir_node *n) +{ +#if 0 + _slang_refcount_storage(n); +#endif + _slang_free_ir(n); +} + + +static const char * +storage_string(const slang_ir_storage *st) +{ + static const char *files[] = { + "TEMP", + "LOCAL_PARAM", + "ENV_PARAM", + "STATE", + "INPUT", + "OUTPUT", + "NAMED_PARAM", + "CONSTANT", + "UNIFORM", + "VARYING", + "WRITE_ONLY", + "ADDRESS", + "SAMPLER", + "UNDEFINED" + }; + static char s[100]; + assert(Elements(files) == PROGRAM_FILE_MAX); +#if 0 + if (st->Size == 1) + _mesa_snprintf(s, "%s[%d]", files[st->File], st->Index); + else + _mesa_snprintf(s, "%s[%d..%d]", files[st->File], st->Index, + st->Index + st->Size - 1); +#endif + assert(st->File < (GLint) (sizeof(files) / sizeof(files[0]))); + _mesa_snprintf(s, sizeof(s), "%s[%d]", files[st->File], st->Index); + return s; +} + + +static void +spaces(int n) +{ + while (n-- > 0) { + printf(" "); + } +} + + +void +_slang_print_ir_tree(const slang_ir_node *n, int indent) +{ +#define IND 0 + + if (!n) + return; +#if !IND + if (n->Opcode != IR_SEQ) +#else + printf("%3d:", indent); +#endif + spaces(indent); + + switch (n->Opcode) { + case IR_SEQ: +#if IND + printf("SEQ at %p\n", (void*) n); +#endif + assert(n->Children[0]); + assert(n->Children[1]); + _slang_print_ir_tree(n->Children[0], indent + IND); + _slang_print_ir_tree(n->Children[1], indent + IND); + break; + case IR_SCOPE: + printf("NEW SCOPE\n"); + assert(!n->Children[1]); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + case IR_COPY: + printf("COPY\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + _slang_print_ir_tree(n->Children[1], indent+3); + break; + case IR_LABEL: + printf("LABEL: %s\n", n->Label->Name); + break; + case IR_COND: + printf("COND\n"); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + + case IR_IF: + printf("IF \n"); + _slang_print_ir_tree(n->Children[0], indent+3); + spaces(indent); + printf("THEN\n"); + _slang_print_ir_tree(n->Children[1], indent+3); + if (n->Children[2]) { + spaces(indent); + printf("ELSE\n"); + _slang_print_ir_tree(n->Children[2], indent+3); + } + spaces(indent); + printf("ENDIF\n"); + break; + + case IR_BEGIN_SUB: + printf("BEGIN_SUB\n"); + break; + case IR_END_SUB: + printf("END_SUB\n"); + break; + case IR_RETURN: + printf("RETURN\n"); + break; + case IR_CALL: + printf("CALL %s\n", n->Label->Name); + break; + + case IR_LOOP: + printf("LOOP\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + if (n->Children[1]) { + spaces(indent); + printf("TAIL:\n"); + _slang_print_ir_tree(n->Children[1], indent+3); + } + spaces(indent); + printf("ENDLOOP\n"); + break; + case IR_CONT: + printf("CONT\n"); + break; + case IR_BREAK: + printf("BREAK\n"); + break; + case IR_BREAK_IF_TRUE: + printf("BREAK_IF_TRUE\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_CONT_IF_TRUE: + printf("CONT_IF_TRUE\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + + case IR_VAR: + printf("VAR %s%s at %s store %p\n", + (n->Var ? (char *) n->Var->a_name : "TEMP"), + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), + storage_string(n->Store), (void*) n->Store); + break; + case IR_VAR_DECL: + printf("VAR_DECL %s (%p) at %s store %p\n", + (n->Var ? (char *) n->Var->a_name : "TEMP"), + (void*) n->Var, storage_string(n->Store), + (void*) n->Store); + break; + case IR_FIELD: + printf("FIELD %s of\n", n->Field); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_FLOAT: + printf("FLOAT %g %g %g %g\n", + n->Value[0], n->Value[1], n->Value[2], n->Value[3]); + break; + case IR_I_TO_F: + printf("INT_TO_FLOAT\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_F_TO_I: + printf("FLOAT_TO_INT\n"); + _slang_print_ir_tree(n->Children[0], indent+3); + break; + case IR_SWIZZLE: + printf("SWIZZLE %s of (store %p) \n", + _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store); + _slang_print_ir_tree(n->Children[0], indent + 3); + break; + default: + printf("%s (%p, %p) (store %p)\n", _slang_ir_name(n->Opcode), + (void*) n->Children[0], (void*) n->Children[1], (void*) n->Store); + _slang_print_ir_tree(n->Children[0], indent+3); + _slang_print_ir_tree(n->Children[1], indent+3); + } +} diff --git a/src/mesa/slang/slang_ir.h b/src/mesa/slang/slang_ir.h new file mode 100644 index 0000000000..166b4e8043 --- /dev/null +++ b/src/mesa/slang/slang_ir.h @@ -0,0 +1,280 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_ir.h + * Mesa GLSL Intermediate Representation tree types and constants. + * \author Brian Paul + */ + + +#ifndef SLANG_IR_H +#define SLANG_IR_H + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_label.h" +#include "main/mtypes.h" + + +/** + * Intermediate Representation opcodes + */ +typedef enum +{ + IR_NOP = 0, + IR_SEQ, /* sequence (eval left, then right) */ + IR_SCOPE, /* new variable scope (one child) */ + + IR_LABEL, /* target of a jump or cjump */ + + IR_COND, /* conditional expression/predicate */ + + IR_IF, /* high-level IF/then/else */ + /* Children[0] = conditional expression */ + /* Children[1] = if-true part */ + /* Children[2] = if-else part, or NULL */ + + IR_BEGIN_SUB, /* begin subroutine */ + IR_END_SUB, /* end subroutine */ + IR_RETURN, /* return from subroutine */ + IR_CALL, /* call subroutine */ + + IR_LOOP, /* high-level loop-begin / loop-end */ + /* Children[0] = loop body */ + /* Children[1] = loop tail code, or NULL */ + + IR_CONT, /* continue loop */ + /* n->Parent = ptr to parent IR_LOOP Node */ + IR_BREAK, /* break loop */ + + IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */ + IR_CONT_IF_TRUE, + + IR_COPY, /**< assignment/copy */ + IR_MOVE, /**< assembly MOV instruction */ + + /* vector ops: */ + IR_ADD, /**< assembly ADD instruction */ + IR_SUB, + IR_MUL, + IR_DIV, + IR_DOT4, + IR_DOT3, + IR_DOT2, + IR_NRM4, + IR_NRM3, + IR_CROSS, /* vec3 cross product */ + IR_LRP, + IR_CLAMP, + IR_MIN, + IR_MAX, + IR_CMP, /* = (op0 < 0) ? op1 : op2 */ + IR_SEQUAL, /* Set if args are equal (vector) */ + IR_SNEQUAL, /* Set if args are not equal (vector) */ + IR_SGE, /* Set if greater or equal (vector) */ + IR_SGT, /* Set if greater than (vector) */ + IR_SLE, /* Set if less or equal (vector) */ + IR_SLT, /* Set if less than (vector) */ + IR_POW, /* x^y */ + IR_EXP, /* e^x */ + IR_EXP2, /* 2^x */ + IR_LOG2, /* log base 2 */ + IR_RSQ, /* 1/sqrt() */ + IR_RCP, /* reciprocol */ + IR_FLOOR, + IR_FRAC, + IR_ABS, /* absolute value */ + IR_NEG, /* negate */ + IR_DDX, /* derivative w.r.t. X */ + IR_DDY, /* derivative w.r.t. Y */ + IR_SIN, /* sine */ + IR_COS, /* cosine */ + IR_NOISE1, /* noise(x) */ + IR_NOISE2, /* noise(x, y) */ + IR_NOISE3, /* noise(x, y, z) */ + IR_NOISE4, /* noise(x, y, z, w) */ + + IR_EQUAL, /* boolean equality */ + IR_NOTEQUAL,/* boolean inequality */ + IR_NOT, /* boolean not */ + + IR_VAR, /* variable reference */ + IR_VAR_DECL,/* var declaration */ + + IR_ELEMENT, /* array element */ + IR_FIELD, /* struct field */ + IR_SWIZZLE, /* swizzled storage access */ + + IR_TEX, /* texture lookup */ + IR_TEXB, /* texture lookup with LOD bias */ + IR_TEXP, /* texture lookup with projection */ + + IR_TEX_SH, /* texture lookup, shadow compare */ + IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */ + IR_TEXP_SH, /* texture lookup with projection, shadow compare */ + + IR_FLOAT, + IR_I_TO_F, /* int[4] to float[4] conversion */ + IR_F_TO_I, /* float[4] to int[4] conversion */ + + IR_KILL /* fragment kill/discard */ +} slang_ir_opcode; + + +/** + * Describes where data/variables are stored in the various register files. + * + * In the simple case, the File, Index and Size fields indicate where + * a variable is stored. For example, a vec3 variable may be stored + * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index]. + * Or, a program input like color may be stored as + * (File=PROGRAM_INPUT,Index=3,Size=4); + * + * For single-float values, the Swizzle field indicates which component + * of the vector contains the float. + * + * If IsIndirect is set, the storage is accessed through an indirect + * register lookup. The value in question will be located at: + * File[Index + IndirectFile[IndirectIndex]] + * + * This is primary used for indexing arrays. For example, consider this + * GLSL code: + * uniform int i; + * float a[10]; + * float x = a[i]; + * + * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY, + * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which + * would mean TEMP[aPos + UNIFORM[iPos]] + */ +struct slang_ir_storage_ +{ + gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ + GLint Index; /**< -1 means unallocated */ + GLint Size; /**< number of floats or ints */ + GLuint Swizzle; /**< Swizzle AND writemask info */ + GLint RefCount; /**< Used during IR tree delete */ + + GLboolean RelAddr; /* we'll remove this eventually */ + + GLboolean IsIndirect; + gl_register_file IndirectFile; + GLint IndirectIndex; + GLuint IndirectSwizzle; + GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */ + + /** If Parent is non-null, Index is relative to parent. + * The other fields are ignored. + */ + struct slang_ir_storage_ *Parent; +}; + +typedef struct slang_ir_storage_ slang_ir_storage; + + +/** + * Intermediate Representation (IR) tree node + * Basically a binary tree, but IR_LRP and IR_CLAMP have three children. + */ +typedef struct slang_ir_node_ +{ + slang_ir_opcode Opcode; + struct slang_ir_node_ *Children[3]; + slang_ir_storage *Store; /**< location of result of this operation */ + GLint InstLocation; /**< Location of instruction emitted for this node */ + + /** special fields depending on Opcode: */ + const char *Field; /**< If Opcode == IR_FIELD */ + GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ + slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ + struct slang_ir_node_ *List; /**< For various linked lists */ + struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */ + slang_label *Label; /**< Used for branches */ + const char *Comment; /**< If Opcode == IR_COMMENT */ +} slang_ir_node; + + + +/** + * Assembly and IR info + */ +typedef struct +{ + slang_ir_opcode IrOpcode; + const char *IrName; + gl_inst_opcode InstOpcode; + GLuint ResultSize, NumParams; +} slang_ir_info; + + + +extern const slang_ir_info * +_slang_ir_info(slang_ir_opcode opcode); + + +extern void +_slang_init_ir_storage(slang_ir_storage *st, + gl_register_file file, GLint index, GLint size, + GLuint swizzle); + +extern slang_ir_storage * +_slang_new_ir_storage(gl_register_file file, GLint index, GLint size); + + +extern slang_ir_storage * +_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size, + GLuint swizzle); + +extern slang_ir_storage * +_slang_new_ir_storage_relative(GLint index, GLint size, + slang_ir_storage *parent); + + +extern slang_ir_storage * +_slang_new_ir_storage_indirect(gl_register_file file, + GLint index, + GLint size, + gl_register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle); + +extern slang_ir_storage * +_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size); + + +extern void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src); + + +extern void +_slang_free_ir_tree(slang_ir_node *n); + + +extern void +_slang_print_ir_tree(const slang_ir_node *n, int indent); + + +#endif /* SLANG_IR_H */ diff --git a/src/mesa/slang/slang_label.c b/src/mesa/slang/slang_label.c new file mode 100644 index 0000000000..8e3a8ebc1a --- /dev/null +++ b/src/mesa/slang/slang_label.c @@ -0,0 +1,104 @@ + + +/** + * Functions for managing instruction labels. + * Basically, this is used to manage the problem of forward branches where + * we have a branch instruciton but don't know the target address yet. + */ + + +#include "slang_label.h" +#include "slang_mem.h" + + + +slang_label * +_slang_label_new(const char *name) +{ + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); + if (l) { + l->Name = _slang_strdup(name); + l->Location = -1; + } + return l; +} + +/** + * As above, but suffix the name with a unique number. + */ +slang_label * +_slang_label_new_unique(const char *name) +{ + static int id = 1; + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); + if (l) { + l->Name = (char *) _slang_alloc(strlen(name) + 10); + if (!l->Name) { + free(l); + return NULL; + } + _mesa_snprintf(l->Name, strlen(name) + 10, "%s_%d", name, id); + id++; + l->Location = -1; + } + return l; +} + +void +_slang_label_delete(slang_label *l) +{ + if (l->Name) { + _slang_free(l->Name); + l->Name = NULL; + } + if (l->References) { + _slang_free(l->References); + l->References = NULL; + } + _slang_free(l); +} + + +void +_slang_label_add_reference(slang_label *l, GLuint inst) +{ + const GLuint oldSize = l->NumReferences * sizeof(GLuint); + assert(l->Location < 0); + l->References = _slang_realloc(l->References, + oldSize, oldSize + sizeof(GLuint)); + if (l->References) { + l->References[l->NumReferences] = inst; + l->NumReferences++; + } +} + + +GLint +_slang_label_get_location(const slang_label *l) +{ + return l->Location; +} + + +void +_slang_label_set_location(slang_label *l, GLint location, + struct gl_program *prog) +{ + GLuint i; + + assert(l->Location < 0); + assert(location >= 0); + + l->Location = location; + + /* for the instructions that were waiting to learn the label's location: */ + for (i = 0; i < l->NumReferences; i++) { + const GLuint j = l->References[i]; + prog->Instructions[j].BranchTarget = location; + } + + if (l->References) { + _slang_free(l->References); + l->References = NULL; + } +} diff --git a/src/mesa/slang/slang_label.h b/src/mesa/slang/slang_label.h new file mode 100644 index 0000000000..87068ae7a7 --- /dev/null +++ b/src/mesa/slang/slang_label.h @@ -0,0 +1,45 @@ +#ifndef SLANG_LABEL_H +#define SLANG_LABEL_H 1 + +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/prog_instruction.h" + + +struct slang_label_ +{ + char *Name; + GLint Location; + /** + * List of instruction references (numbered starting at zero) which need + * their BranchTarget field filled in with the location eventually + * assigned to the label. + */ + GLuint NumReferences; + GLuint *References; /** Array [NumReferences] */ +}; + +typedef struct slang_label_ slang_label; + + +extern slang_label * +_slang_label_new(const char *name); + +extern slang_label * +_slang_label_new_unique(const char *name); + +extern void +_slang_label_delete(slang_label *l); + +extern void +_slang_label_add_reference(slang_label *l, GLuint inst); + +extern GLint +_slang_label_get_location(const slang_label *l); + +extern void +_slang_label_set_location(slang_label *l, GLint location, + struct gl_program *prog); + + +#endif /* SLANG_LABEL_H */ diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c new file mode 100644 index 0000000000..56d42ca0a7 --- /dev/null +++ b/src/mesa/slang/slang_link.c @@ -0,0 +1,1124 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_link.c + * GLSL linker + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" +#include "slang_builtin.h" +#include "slang_link.h" + + +/** cast wrapper */ +static struct gl_vertex_program * +vertex_program(struct gl_program *prog) +{ + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + return (struct gl_vertex_program *) prog; +} + + +/** cast wrapper */ +static struct gl_fragment_program * +fragment_program(struct gl_program *prog) +{ + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + return (struct gl_fragment_program *) prog; +} + + +/** + * Record a linking error. + */ +static void +link_error(struct gl_shader_program *shProg, const char *msg) +{ + if (shProg->InfoLog) { + free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(msg); + shProg->LinkStatus = GL_FALSE; +} + + + +/** + * Check if the given bit is either set or clear in both bitfields. + */ +static GLboolean +bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) +{ + return (flags1 & bit) == (flags2 & bit); +} + + +/** + * Examine the outputs/varyings written by the vertex shader and + * append the names of those outputs onto the Varyings list. + * This will only capture the pre-defined/built-in varyings like + * gl_Position, not user-defined varyings. + */ +static void +update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) +{ + if (shProg->VertexProgram) { + GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten; + GLuint i; + for (i = 0; written && i < VERT_RESULT_MAX; i++) { + if (written & BITFIELD64_BIT(i)) { + const char *name = _slang_vertex_output_name(i); + if (name) + _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); + written &= ~BITFIELD64_BIT(i); + } + } + } +} + + +/** + * Do link error checking related to transform feedback. + */ +static GLboolean +link_transform_feedback(GLcontext *ctx, struct gl_shader_program *shProg) +{ + GLbitfield varyingMask; + GLuint totalComps, maxComps, i; + + if (shProg->TransformFeedback.NumVarying == 0) { + /* nothing to do */ + return GL_TRUE; + } + + /* Check that there's a vertex shader */ + if (shProg->TransformFeedback.NumVarying > 0 && + !shProg->VertexProgram) { + link_error(shProg, "Transform feedback without vertex shader"); + return GL_FALSE; + } + + /* Check that all named variables exist, and that none are duplicated. + * Also, build a count of the number of varying components to feedback. + */ + totalComps = 0; + varyingMask = 0x0; + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + const GLchar *name = shProg->TransformFeedback.VaryingNames[i]; + GLint v = _mesa_lookup_parameter_index(shProg->Varying, -1, name); + struct gl_program_parameter *p; + + if (v < 0) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "vertex shader does not emit %s", name); + link_error(shProg, msg); + return GL_FALSE; + } + + assert(v < MAX_VARYING); + + /* already seen this varying name? */ + if (varyingMask & (1 << v)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "duplicated transform feedback varying name: %s", + name); + link_error(shProg, msg); + return GL_FALSE; + } + + varyingMask |= (1 << v); + + p = &shProg->Varying->Parameters[v]; + + totalComps += _mesa_sizeof_glsl_type(p->DataType); + } + + if (shProg->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS) + maxComps = ctx->Const.MaxTransformFeedbackInterleavedComponents; + else + maxComps = ctx->Const.MaxTransformFeedbackSeparateComponents; + + /* check max varying components against the limit */ + if (totalComps > maxComps) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "Too many feedback components: %u, max is %u", + totalComps, maxComps); + link_error(shProg, msg); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + * We'll then rewrite instructions to replace PROGRAM_VARYING with either + * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or + * fragment shader. + * This is also where we set program Input/OutputFlags to indicate + * which inputs are centroid-sampled, invariant, etc. + */ +static GLboolean +link_varying_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog) +{ + GLuint *map, i, firstVarying, newFile; + GLbitfield *inOutFlags; + + map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); + if (!map) + return GL_FALSE; + + /* Varying variables are treated like other vertex program outputs + * (and like other fragment program inputs). The position of the + * first varying differs for vertex/fragment programs... + * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. + */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + firstVarying = VERT_RESULT_VAR0; + newFile = PROGRAM_OUTPUT; + inOutFlags = prog->OutputFlags; + } + else { + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + firstVarying = FRAG_ATTRIB_VAR0; + newFile = PROGRAM_INPUT; + inOutFlags = prog->InputFlags; + } + + for (i = 0; i < prog->Varying->NumParameters; i++) { + /* see if this varying is in the linked varying list */ + const struct gl_program_parameter *var = prog->Varying->Parameters + i; + GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); + if (j >= 0) { + /* varying is already in list, do some error checking */ + const struct gl_program_parameter *v = + &shProg->Varying->Parameters[j]; + if (var->Size != v->Size) { + link_error(shProg, "mismatched varying variable types"); + free(map); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + free(map); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + free(map); + return GL_FALSE; + } + } + else { + /* not already in linked list */ + j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, + var->DataType, var->Flags); + } + + if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { + link_error(shProg, "Too many varying variables"); + free(map); + return GL_FALSE; + } + + /* Map varying[i] to varying[j]. + * Note: the loop here takes care of arrays or large (sz>4) vars. + */ + { + GLint sz = var->Size; + while (sz > 0) { + inOutFlags[firstVarying + j] = var->Flags; + /*printf("Link varying from %d to %d\n", i, j);*/ + map[i++] = j++; + sz -= 4; + } + i--; /* go back one */ + } + } + + + /* OK, now scan the program/shader instructions looking for varying vars, + * replacing the old index with the new index. + */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + GLuint j; + + if (inst->DstReg.File == PROGRAM_VARYING) { + inst->DstReg.File = newFile; + inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; + } + + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_VARYING) { + inst->SrcReg[j].File = newFile; + inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; + } + } + } + + free(map); + + /* these will get recomputed before linking is completed */ + prog->InputsRead = 0x0; + prog->OutputsWritten = 0x0; + + return GL_TRUE; +} + + +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. + */ +static GLboolean +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) +{ + GLuint samplerMap[200]; /* max number of samplers declared, not used */ + GLuint i; + + for (i = 0; i < prog->Parameters->NumParameters; i++) { + const struct gl_program_parameter *p = prog->Parameters->Parameters + i; + + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ + struct gl_uniform *uniform = + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); + if (uniform) + uniform->Initialized = p->Initialized; + } + + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { + /* Allocate a new sampler index */ + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); + link_error(shProg, s); + return GL_FALSE; + } + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; + (*numSamplers)++; + } + } + + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. + */ + prog->SamplersUsed = 0x0; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (_mesa_is_tex_instruction(inst->Opcode)) { + /* here, inst->TexSrcUnit is really the sampler unit */ + const GLint oldSampNum = inst->TexSrcUnit; + +#if 0 + printf("====== remap sampler from %d to %d\n", + inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]); +#endif + + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + if (inst->TexShadow) { + prog->ShadowSamplers |= (1 << newSampNum); + } + } + } + } + + return GL_TRUE; +} + + +/** + * Resolve binding of generic vertex attributes. + * For example, if the vertex shader declared "attribute vec4 foobar" we'll + * allocate a generic vertex attribute for "foobar" and plug that value into + * the vertex program instructions. + * But if the user called glBindAttributeLocation(), those bindings will + * have priority. + */ +static GLboolean +_slang_resolve_attributes(struct gl_shader_program *shProg, + const struct gl_program *origProg, + struct gl_program *linkedProg) +{ + GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; + GLuint i, j; + GLbitfield usedAttributes; /* generics only, not legacy attributes */ + GLbitfield inputsRead = 0x0; + + assert(origProg != linkedProg); + assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); + assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); + + if (!shProg->Attributes) + shProg->Attributes = _mesa_new_parameter_list(); + + if (linkedProg->Attributes) { + _mesa_free_parameter_list(linkedProg->Attributes); + } + linkedProg->Attributes = _mesa_new_parameter_list(); + + + /* Build a bitmask indicating which attribute indexes have been + * explicitly bound by the user with glBindAttributeLocation(). + */ + usedAttributes = 0x0; + for (i = 0; i < shProg->Attributes->NumParameters; i++) { + GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; + usedAttributes |= (1 << attr); + } + + /* If gl_Vertex is used, that actually counts against the limit + * on generic vertex attributes. This avoids the ambiguity of + * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos) + * or generic attribute[0]. If gl_Vertex is used, we want the former. + */ + if (origProg->InputsRead & VERT_BIT_POS) { + usedAttributes |= 0x1; + } + + /* initialize the generic attribute map entries to -1 */ + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { + attribMap[i] = -1; + } + + /* + * Scan program for generic attribute references + */ + for (i = 0; i < linkedProg->NumInstructions; i++) { + struct prog_instruction *inst = linkedProg->Instructions + i; + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + inputsRead |= (1 << inst->SrcReg[j].Index); + } + + if (inst->SrcReg[j].File == PROGRAM_INPUT && + inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { + /* + * OK, we've found a generic vertex attribute reference. + */ + const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; + + GLint attr = attribMap[k]; + + if (attr < 0) { + /* Need to figure out attribute mapping now. + */ + const char *name = origProg->Attributes->Parameters[k].Name; + const GLint size = origProg->Attributes->Parameters[k].Size; + const GLenum type =origProg->Attributes->Parameters[k].DataType; + GLint index; + + /* See if there's a user-defined attribute binding for + * this name. + */ + index = _mesa_lookup_parameter_index(shProg->Attributes, + -1, name); + if (index >= 0) { + /* Found a user-defined binding */ + attr = shProg->Attributes->Parameters[index].StateIndexes[0]; + } + else { + /* No user-defined binding, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { + if (((1 << attr) & usedAttributes) == 0) + break; + } + if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { + link_error(shProg, "Too many vertex attributes"); + return GL_FALSE; + } + + /* mark this attribute as used */ + usedAttributes |= (1 << attr); + } + + attribMap[k] = attr; + + /* Save the final name->attrib binding so it can be queried + * with glGetAttributeLocation(). + */ + _mesa_add_attribute(linkedProg->Attributes, name, + size, type, attr); + } + + assert(attr >= 0); + + /* update the instruction's src reg */ + inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; + } + } + } + + /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). + * When the user queries the active attributes we need to include both + * the user-defined attributes and the built-in ones. + */ + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { + if (inputsRead & (1 << i)) { + _mesa_add_attribute(linkedProg->Attributes, + _slang_vert_attrib_name(i), + 4, /* size in floats */ + _slang_vert_attrib_type(i), + -1 /* attrib/input */); + } + } + + return GL_TRUE; +} + + +/** + * Scan program instructions to update the program's NumTemporaries field. + * Note: this implemenation relies on the code generator allocating + * temps in increasing order (0, 1, 2, ... ). + */ +static void +_slang_count_temporaries(struct gl_program *prog) +{ + GLuint i, j; + GLint maxIndex = -1; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->SrcReg[j].Index) + maxIndex = inst->SrcReg[j].Index; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + if (maxIndex < (GLint) inst->DstReg.Index) + maxIndex = inst->DstReg.Index; + } + } + } + + prog->NumTemporaries = (GLuint) (maxIndex + 1); +} + + +/** + * If an input attribute is indexed with relative addressing we have + * to compute a gl_program::InputsRead bitmask which reflects the fact + * that any input may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially read inputs. + */ +static GLbitfield +get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield mask; + + mask = 1 << index; + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_ATTRIB_TEX0: + mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1) + - ((1U << VERT_ATTRIB_TEX0) - 1); + break; + case VERT_ATTRIB_GENERIC0: + /* different code to avoid uint overflow */ + mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_ATTRIB_TEX0: + mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1) + - ((1U << FRAG_ATTRIB_TEX0) - 1); + break; + case FRAG_ATTRIB_VAR0: + mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1) + - ((1U << FRAG_ATTRIB_VAR0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + else { + } + + return mask; +} + + +/** + * If an output attribute is indexed with relative addressing we have + * to compute a gl_program::OutputsWritten bitmask which reflects the fact + * that any output may be referenced by array element. Ex: gl_TexCoord[i]. + * This function computes the bitmask of potentially written outputs. + */ +static GLbitfield64 +get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) +{ + GLbitfield64 mask; + + mask = BITFIELD64_BIT(index); + + if (relAddr) { + if (target == GL_VERTEX_PROGRAM_ARB) { + switch (index) { + case VERT_RESULT_TEX0: + mask = BITFIELD64_RANGE(VERT_RESULT_TEX0, + (VERT_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); + break; + case VERT_RESULT_VAR0: + mask = BITFIELD64_RANGE(VERT_RESULT_VAR0, + (VERT_RESULT_VAR0 + MAX_VARYING - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + switch (index) { + case FRAG_RESULT_DATA0: + mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0, + (FRAG_RESULT_DATA0 + + MAX_DRAW_BUFFERS - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } + else { + assert(0 && "bad program target"); + } + } + + return mask; +} + + +/** + * Scan program instructions to update the program's InputsRead and + * OutputsWritten fields. + */ +static void +_slang_update_inputs_outputs(struct gl_program *prog) +{ + GLuint i, j; + GLuint maxAddrReg = 0; + + prog->InputsRead = 0x0; + prog->OutputsWritten = 0x0; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + prog->InputsRead |= get_inputs_read_mask(prog->Target, + inst->SrcReg[j].Index, + inst->SrcReg[j].RelAddr); + } + else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); + } + } + + if (inst->DstReg.File == PROGRAM_OUTPUT) { + prog->OutputsWritten |= get_outputs_written_mask(prog->Target, + inst->DstReg.Index, + inst->DstReg.RelAddr); + } + else if (inst->DstReg.File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); + } + } + prog->NumAddressRegs = maxAddrReg; +} + + + +/** + * Remove extra #version directives from the concatenated source string. + * Disable the extra ones by converting first two chars to //, a comment. + * This is a bit of hack to work around a preprocessor bug that only + * allows one #version directive per source. + */ +static void +remove_extra_version_directives(GLchar *source) +{ + GLuint verCount = 0; + while (1) { + char *ver = strstr(source, "#version"); + if (ver) { + verCount++; + if (verCount > 1) { + ver[0] = '/'; + ver[1] = '/'; + } + source += 8; + } + else { + break; + } + } +} + + + +/** + * Return a new shader whose source code is the concatenation of + * all the shader sources of the given type. + */ +static struct gl_shader * +concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) +{ + struct gl_shader *newShader; + const struct gl_shader *firstShader = NULL; + GLuint *shaderLengths; + GLchar *source; + GLuint totalLen = 0, len = 0; + GLuint i; + + shaderLengths = (GLuint *)malloc(shProg->NumShaders * sizeof(GLuint)); + if (!shaderLengths) { + return NULL; + } + + /* compute total size of new shader source code */ + for (i = 0; i < shProg->NumShaders; i++) { + const struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == shaderType) { + shaderLengths[i] = strlen(shader->Source); + totalLen += shaderLengths[i]; + if (!firstShader) + firstShader = shader; + } + } + + if (totalLen == 0) { + free(shaderLengths); + return NULL; + } + + source = (GLchar *) malloc(totalLen + 1); + if (!source) { + free(shaderLengths); + return NULL; + } + + /* concatenate shaders */ + for (i = 0; i < shProg->NumShaders; i++) { + const struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == shaderType) { + memcpy(source + len, shader->Source, shaderLengths[i]); + len += shaderLengths[i]; + } + } + source[len] = '\0'; + /* + printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); + */ + + free(shaderLengths); + + remove_extra_version_directives(source); + + newShader = CALLOC_STRUCT(gl_shader); + if (!newShader) { + free(source); + return NULL; + } + + newShader->Type = shaderType; + newShader->Source = source; + newShader->Pragmas = firstShader->Pragmas; + + return newShader; +} + + +/** + * Search the shader program's list of shaders to find the one that + * defines main(). + * This will involve shader concatenation and recompilation if needed. + */ +static struct gl_shader * +get_main_shader(GLcontext *ctx, + struct gl_shader_program *shProg, GLenum type) +{ + struct gl_shader *shader = NULL; + GLuint i; + + /* + * Look for a shader that defines main() and has no unresolved references. + */ + for (i = 0; i < shProg->NumShaders; i++) { + shader = shProg->Shaders[i]; + if (shader->Type == type && + shader->Main && + !shader->UnresolvedRefs) { + /* All set! */ + return shader; + } + } + + /* + * There must have been unresolved references during the original + * compilation. Try concatenating all the shaders of the given type + * and recompile that. + */ + shader = concat_shaders(shProg, type); + + if (shader) { + _slang_compile(ctx, shader); + + /* Finally, check if recompiling failed */ + if (!shader->CompileStatus || + !shader->Main || + shader->UnresolvedRefs) { + link_error(shProg, "Unresolved symbols"); + ctx->Driver.DeleteShader(ctx, shader); + return NULL; + } + } + + return shader; +} + + +/** + * Shader linker. Currently: + * + * 1. The last attached vertex shader and fragment shader are linked. + * 2. Varying vars in the two shaders are combined so their locations + * agree between the vertex and fragment stages. They're treated as + * vertex program output attribs and as fragment program input attribs. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. + */ +void +_slang_link(GLcontext *ctx, + GLhandleARB programObj, + struct gl_shader_program *shProg) +{ + const struct gl_vertex_program *vertProg = NULL; + const struct gl_fragment_program *fragProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; + GLuint numSamplers = 0; + GLuint i; + + _mesa_clear_shader_program_data(ctx, shProg); + + /* Initialize LinkStatus to "success". Will be cleared if error. */ + shProg->LinkStatus = GL_TRUE; + + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + + shProg->Uniforms = _mesa_new_uniform_list(); + shProg->Varying = _mesa_new_parameter_list(); + + /* + * Find the vertex and fragment shaders which define main() + */ + { + struct gl_shader *vertShader, *fragShader; + vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER); + fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER); + if (vertShader) + vertProg = vertex_program(vertShader->Program); + if (fragShader) + fragProg = fragment_program(fragShader->Program); + if (!shProg->LinkStatus) + return; + } + +#if FEATURE_es2_glsl + /* must have both a vertex and fragment program for ES2 */ + if (ctx->API == API_OPENGLES2) { + if (!vertProg) { + link_error(shProg, "missing vertex shader\n"); + return; + } + if (!fragProg) { + link_error(shProg, "missing fragment shader\n"); + return; + } + } +#endif + + /* + * Make copies of the vertex/fragment programs now since we'll be + * changing src/dst registers after merging the uniforms and varying vars. + */ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + if (vertProg) { + struct gl_vertex_program *linked_vprog = + _mesa_clone_vertex_program(ctx, vertProg); + shProg->VertexProgram = linked_vprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->VertexProgram->Base.Id = shProg->Name; + ASSERT(shProg->VertexProgram->Base.RefCount == 1); + } + + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + if (fragProg) { + struct gl_fragment_program *linked_fprog = + _mesa_clone_fragment_program(ctx, fragProg); + shProg->FragmentProgram = linked_fprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->FragmentProgram->Base.Id = shProg->Name; + ASSERT(shProg->FragmentProgram->Base.RefCount == 1); + } + + /* link varying vars */ + if (shProg->VertexProgram) { + if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) + return; + } + if (shProg->FragmentProgram) { + if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) + return; + } + + /* link uniform vars */ + if (shProg->VertexProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, + &numSamplers)) { + return; + } + } + if (shProg->FragmentProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, + &numSamplers)) { + return; + } + } + + /*_mesa_print_uniforms(shProg->Uniforms);*/ + + if (shProg->VertexProgram) { + if (!_slang_resolve_attributes(shProg, &vertProg->Base, + &shProg->VertexProgram->Base)) { + return; + } + } + + if (shProg->VertexProgram) { + _slang_update_inputs_outputs(&shProg->VertexProgram->Base); + _slang_count_temporaries(&shProg->VertexProgram->Base); + if (!(shProg->VertexProgram->Base.OutputsWritten + & BITFIELD64_BIT(VERT_RESULT_HPOS))) { + /* the vertex program did not compute a vertex position */ + link_error(shProg, + "gl_Position was not written by vertex shader\n"); + return; + } + } + if (shProg->FragmentProgram) { + _slang_count_temporaries(&shProg->FragmentProgram->Base); + _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); + } + + /* Check that all the varying vars needed by the fragment shader are + * actually produced by the vertex shader. + */ + if (shProg->FragmentProgram) { + const GLbitfield varyingRead + = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; + const GLbitfield64 varyingWritten = shProg->VertexProgram ? + shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; + if ((varyingRead & varyingWritten) != varyingRead) { + link_error(shProg, + "Fragment program using varying vars not written by vertex shader\n"); + return; + } + } + + /* check that gl_FragColor and gl_FragData are not both written to */ + if (shProg->FragmentProgram) { + const GLbitfield64 outputsWritten = + shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) { + link_error(shProg, "Fragment program cannot write both gl_FragColor" + " and gl_FragData[].\n"); + return; + } + } + + update_varying_var_list(ctx, shProg); + + /* checks related to transform feedback */ + if (!link_transform_feedback(ctx, shProg)) { + return; + } + + if (fragProg && shProg->FragmentProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); + + /* notify driver that a new fragment program has been compiled/linked */ + vertNotify = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa pre-link fragment program:\n"); + _mesa_print_program(&fragProg->Base); + _mesa_print_program_parameters(ctx, &fragProg->Base); + + printf("Mesa post-link fragment program:\n"); + _mesa_print_program(&shProg->FragmentProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); + } + } + + if (vertProg && shProg->VertexProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); + + /* notify driver that a new vertex program has been compiled/linked */ + fragNotify = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa pre-link vertex program:\n"); + _mesa_print_program(&vertProg->Base); + _mesa_print_program_parameters(ctx, &vertProg->Base); + + printf("Mesa post-link vertex program:\n"); + _mesa_print_program(&shProg->VertexProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); + } + } + + /* Debug: */ + if (0) { + if (shProg->VertexProgram) + _mesa_postprocess_program(ctx, &shProg->VertexProgram->Base); + if (shProg->FragmentProgram) + _mesa_postprocess_program(ctx, &shProg->FragmentProgram->Base); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Varying vars:\n"); + _mesa_print_parameter_list(shProg->Varying); + if (shProg->InfoLog) { + printf("Info Log: %s\n", shProg->InfoLog); + } + } + + if (!vertNotify || !fragNotify) { + /* driver rejected one/both of the vertex/fragment programs */ + if (!shProg->InfoLog) { + link_error(shProg, + "Vertex and/or fragment program rejected by driver\n"); + } + } + else { + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); + } +} + diff --git a/src/mesa/slang/slang_link.h b/src/mesa/slang/slang_link.h new file mode 100644 index 0000000000..2b44d20787 --- /dev/null +++ b/src/mesa/slang/slang_link.h @@ -0,0 +1,37 @@ +/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_LINK_H +#define SLANG_LINK_H 1 + +#include "slang_compile.h" + + +extern void +_slang_link(GLcontext *ctx, GLhandleARB h, + struct gl_shader_program *shProg); + + +#endif + diff --git a/src/mesa/slang/slang_log.c b/src/mesa/slang/slang_log.c new file mode 100644 index 0000000000..9ff21417bc --- /dev/null +++ b/src/mesa/slang/slang_log.c @@ -0,0 +1,133 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/imports.h" +#include "slang_log.h" +#include "slang_utility.h" + + + +static char *out_of_memory = "Error: Out of memory.\n"; + +void +slang_info_log_construct(slang_info_log * log) +{ + log->text = NULL; + log->dont_free_text = GL_FALSE; + log->error_flag = GL_FALSE; +} + +void +slang_info_log_destruct(slang_info_log * log) +{ + if (!log->dont_free_text) + free(log->text); +} + +static int +slang_info_log_message(slang_info_log * log, const char *prefix, + const char *msg) +{ + GLuint size; + + if (log->dont_free_text) + return 0; + size = slang_string_length(msg) + 2; + if (prefix != NULL) + size += slang_string_length(prefix) + 2; + if (log->text != NULL) { + GLuint old_len = slang_string_length(log->text); + log->text = (char *) + _mesa_realloc(log->text, old_len + 1, old_len + size); + } + else { + log->text = (char *) (malloc(size)); + if (log->text != NULL) + log->text[0] = '\0'; + } + if (log->text == NULL) + return 0; + if (prefix != NULL) { + slang_string_concat(log->text, prefix); + slang_string_concat(log->text, ": "); + } + slang_string_concat(log->text, msg); + slang_string_concat(log->text, "\n"); + + return 1; +} + +int +slang_info_log_print(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + return slang_info_log_message(log, NULL, buf); +} + +int +slang_info_log_error(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + log->error_flag = GL_TRUE; + if (slang_info_log_message(log, "Error", buf)) + return 1; + slang_info_log_memory(log); + return 0; +} + +int +slang_info_log_warning(slang_info_log * log, const char *msg, ...) +{ + va_list va; + char buf[1024]; + + va_start(va, msg); + vsprintf(buf, msg, va); + va_end(va); + if (slang_info_log_message(log, "Warning", buf)) + return 1; + slang_info_log_memory(log); + return 0; +} + +void +slang_info_log_memory(slang_info_log * log) +{ + if (!slang_info_log_message(log, "Error", "Out of memory.")) { + log->dont_free_text = GL_TRUE; + log->error_flag = GL_TRUE; + log->text = out_of_memory; + } +} diff --git a/src/mesa/slang/slang_log.h b/src/mesa/slang/slang_log.h new file mode 100644 index 0000000000..dcaba0285a --- /dev/null +++ b/src/mesa/slang/slang_log.h @@ -0,0 +1,57 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_LOG_H +#define SLANG_LOG_H + + +typedef struct slang_info_log_ +{ + char *text; + GLboolean dont_free_text; + GLboolean error_flag; +} slang_info_log; + + +extern void +slang_info_log_construct(slang_info_log *); + +extern void +slang_info_log_destruct(slang_info_log *); + +extern int +slang_info_log_print(slang_info_log *, const char *, ...); + +extern int +slang_info_log_error(slang_info_log *, const char *, ...); + +extern int +slang_info_log_warning(slang_info_log *, const char *, ...); + +extern void +slang_info_log_memory(slang_info_log *); + + +#endif /* SLANG_LOG_H */ diff --git a/src/mesa/slang/slang_mem.c b/src/mesa/slang/slang_mem.c new file mode 100644 index 0000000000..5eaa7c4427 --- /dev/null +++ b/src/mesa/slang/slang_mem.c @@ -0,0 +1,243 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_mem.c + * + * Memory manager for GLSL compiler. The general idea is to do all + * allocations out of a large pool then just free the pool when done + * compiling to avoid intricate malloc/free tracking and memory leaks. + * + * \author Brian Paul + */ + +#include "main/context.h" +#include "main/macros.h" +#include "slang_mem.h" + + +#define GRANULARITY 8 +#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) + + +/** If 1, use conventional malloc/free. Helpful for debugging */ +#define USE_MALLOC_FREE 0 + + +struct slang_mempool_ +{ + GLuint Size, Used, Count, Largest; + char *Data; + struct slang_mempool_ *Next; +}; + + +slang_mempool * +_slang_new_mempool(GLuint initialSize) +{ + slang_mempool *pool = (slang_mempool *) calloc(1, sizeof(slang_mempool)); + if (pool) { + pool->Data = (char *) calloc(1, initialSize); + /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ + if (!pool->Data) { + free(pool); + return NULL; + } + pool->Size = initialSize; + pool->Used = 0; + } + return pool; +} + + +void +_slang_delete_mempool(slang_mempool *pool) +{ + GLuint total = 0; + while (pool) { + slang_mempool *next = pool->Next; + /* + printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", + pool->Used, pool->Size, pool->Count, pool->Largest); + */ + total += pool->Used; + free(pool->Data); + free(pool); + pool = next; + } + /*printf("TOTAL ALLOCATED: %u\n", total);*/ +} + + +#ifdef DEBUG +static void +check_zero(const char *addr, GLuint n) +{ + GLuint i; + for (i = 0; i < n; i++) { + assert(addr[i]==0); + } +} +#endif + + +#ifdef DEBUG +static GLboolean +is_valid_address(const slang_mempool *pool, void *addr) +{ + while (pool) { + if ((char *) addr >= pool->Data && + (char *) addr < pool->Data + pool->Used) + return GL_TRUE; + + pool = pool->Next; + } + return GL_FALSE; +} +#endif + + +/** + * Alloc 'bytes' from shader mempool. + */ +void * +_slang_alloc(GLuint bytes) +{ +#if USE_MALLOC_FREE + return calloc(1, bytes); +#else + slang_mempool *pool; + GET_CURRENT_CONTEXT(ctx); + pool = (slang_mempool *) ctx->Shader.MemPool; + + if (bytes == 0) + bytes = 1; + + while (pool) { + if (pool->Used + bytes <= pool->Size) { + /* found room */ + void *addr = (void *) (pool->Data + pool->Used); +#ifdef DEBUG + check_zero((char*) addr, bytes); +#endif + pool->Used += ROUND_UP(bytes); + pool->Largest = MAX2(pool->Largest, bytes); + pool->Count++; + /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ + return addr; + } + else if (pool->Next) { + /* try next block */ + pool = pool->Next; + } + else { + /* alloc new pool */ + const GLuint sz = MAX2(bytes, pool->Size); + pool->Next = _slang_new_mempool(sz); + if (!pool->Next) { + /* we're _really_ out of memory */ + return NULL; + } + else { + pool = pool->Next; + pool->Largest = bytes; + pool->Count++; + pool->Used = ROUND_UP(bytes); +#ifdef DEBUG + check_zero((char*) pool->Data, bytes); +#endif + return (void *) pool->Data; + } + } + } + return NULL; +#endif +} + + +void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) +{ +#if USE_MALLOC_FREE + return _mesa_realloc(oldBuffer, oldSize, newSize); +#else + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + (void) pool; + + if (newSize < oldSize) { + return oldBuffer; + } + else { + const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuffer = _slang_alloc(newSize); + + if (oldBuffer) + ASSERT(is_valid_address(pool, oldBuffer)); + + if (newBuffer && oldBuffer && copySize > 0) + memcpy(newBuffer, oldBuffer, copySize); + + return newBuffer; + } +#endif +} + + +/** + * Clone string, storing in current mempool. + */ +char * +_slang_strdup(const char *s) +{ + if (s) { + size_t l = strlen(s); + char *s2 = (char *) _slang_alloc(l + 1); + if (s2) + strcpy(s2, s); + return s2; + } + else { + return NULL; + } +} + + +/** + * Don't actually free memory, but mark it (for debugging). + */ +void +_slang_free(void *addr) +{ +#if USE_MALLOC_FREE + free(addr); +#else + if (addr) { + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + (void) pool; + ASSERT(is_valid_address(pool, addr)); + } +#endif +} diff --git a/src/mesa/slang/slang_mem.h b/src/mesa/slang/slang_mem.h new file mode 100644 index 0000000000..b5bfae2479 --- /dev/null +++ b/src/mesa/slang/slang_mem.h @@ -0,0 +1,55 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_MEM_H +#define SLANG_MEM_H + + +#include "main/imports.h" + + +typedef struct slang_mempool_ slang_mempool; + + +extern slang_mempool * +_slang_new_mempool(GLuint initialSize); + +extern void +_slang_delete_mempool(slang_mempool *pool); + +extern void * +_slang_alloc(GLuint bytes); + +extern void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize); + +extern char * +_slang_strdup(const char *s); + +extern void +_slang_free(void *addr); + + +#endif diff --git a/src/mesa/slang/slang_print.c b/src/mesa/slang/slang_print.c new file mode 100644 index 0000000000..6b34f395fd --- /dev/null +++ b/src/mesa/slang/slang_print.c @@ -0,0 +1,883 @@ + +/** + * Dump/print a slang_operation tree + */ + + +#include "main/imports.h" +#include "slang_compile.h" +#include "slang_print.h" + + +static void +spaces(int n) +{ + while (n--) + printf(" "); +} + + +static void +print_type(const slang_fully_specified_type *t) +{ + switch (t->qualifier) { + case SLANG_QUAL_NONE: + /*printf("");*/ + break; + case SLANG_QUAL_CONST: + printf("const "); + break; + case SLANG_QUAL_ATTRIBUTE: + printf("attrib "); + break; + case SLANG_QUAL_VARYING: + printf("varying "); + break; + case SLANG_QUAL_UNIFORM: + printf("uniform "); + break; + case SLANG_QUAL_OUT: + printf("output "); + break; + case SLANG_QUAL_INOUT: + printf("inout "); + break; + case SLANG_QUAL_FIXEDOUTPUT: + printf("fixedoutput"); + break; + case SLANG_QUAL_FIXEDINPUT: + printf("fixedinput"); + break; + default: + printf("unknown qualifer!"); + } + + switch (t->specifier.type) { + case SLANG_SPEC_VOID: + printf("void"); + break; + case SLANG_SPEC_BOOL: + printf("bool"); + break; + case SLANG_SPEC_BVEC2: + printf("bvec2"); + break; + case SLANG_SPEC_BVEC3: + printf("bvec3"); + break; + case SLANG_SPEC_BVEC4: + printf("bvec4"); + break; + case SLANG_SPEC_INT: + printf("int"); + break; + case SLANG_SPEC_IVEC2: + printf("ivec2"); + break; + case SLANG_SPEC_IVEC3: + printf("ivec3"); + break; + case SLANG_SPEC_IVEC4: + printf("ivec4"); + break; + case SLANG_SPEC_FLOAT: + printf("float"); + break; + case SLANG_SPEC_VEC2: + printf("vec2"); + break; + case SLANG_SPEC_VEC3: + printf("vec3"); + break; + case SLANG_SPEC_VEC4: + printf("vec4"); + break; + case SLANG_SPEC_MAT2: + printf("mat2"); + break; + case SLANG_SPEC_MAT3: + printf("mat3"); + break; + case SLANG_SPEC_MAT4: + printf("mat4"); + break; + case SLANG_SPEC_MAT23: + printf("mat2x3"); + break; + case SLANG_SPEC_MAT32: + printf("mat3x2"); + break; + case SLANG_SPEC_MAT24: + printf("mat2x4"); + break; + case SLANG_SPEC_MAT42: + printf("mat4x2"); + break; + case SLANG_SPEC_MAT34: + printf("mat3x4"); + break; + case SLANG_SPEC_MAT43: + printf("mat4x3"); + break; + case SLANG_SPEC_SAMPLER_1D: + printf("sampler1D"); + break; + case SLANG_SPEC_SAMPLER_2D: + printf("sampler2D"); + break; + case SLANG_SPEC_SAMPLER_3D: + printf("sampler3D"); + break; + case SLANG_SPEC_SAMPLER_CUBE: + printf("samplerCube"); + break; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + printf("sampler1DShadow"); + break; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + printf("sampler2DShadow"); + break; + case SLANG_SPEC_STRUCT: + printf("struct"); + break; + case SLANG_SPEC_ARRAY: + printf("array"); + break; + default: + printf("unknown type"); + } + /*printf("\n");*/ +} + + +static void +print_variable(const slang_variable *v, int indent) +{ + spaces(indent); + printf("VAR "); + print_type(&v->type); + printf(" %s (at %p)", (char *) v->a_name, (void *) v); + if (v->initializer) { + printf(" :=\n"); + slang_print_tree(v->initializer, indent + 3); + } + else { + printf(";\n"); + } +} + + +static void +print_binary(const slang_operation *op, const char *oper, int indent) +{ + assert(op->num_children == 2); +#if 0 + printf("binary at %p locals=%p outer=%p\n", + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); +#endif + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("%s at %p locals=%p outer=%p\n", + oper, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); + slang_print_tree(&op->children[1], indent + 3); +} + + +static void +print_generic2(const slang_operation *op, const char *oper, + const char *s, int indent) +{ + GLuint i; + if (oper) { + spaces(indent); + printf("%s %s at %p locals=%p outer=%p\n", + oper, s, (void *) op, (void *) op->locals, + (void *) op->locals->outer_scope); + } + for (i = 0; i < op->num_children; i++) { + spaces(indent); + printf("//child %u of %u:\n", i, op->num_children); + slang_print_tree(&op->children[i], indent); + } +} + +static void +print_generic(const slang_operation *op, const char *oper, int indent) +{ + print_generic2(op, oper, "", indent); +} + + +static const slang_variable_scope * +find_scope(const slang_variable_scope *s, slang_atom name) +{ + GLuint i; + for (i = 0; i < s->num_variables; i++) { + if (s->variables[i]->a_name == name) + return s; + } + if (s->outer_scope) + return find_scope(s->outer_scope, name); + else + return NULL; +} + +static const slang_variable * +find_var(const slang_variable_scope *s, slang_atom name) +{ + GLuint i; + for (i = 0; i < s->num_variables; i++) { + if (s->variables[i]->a_name == name) + return s->variables[i]; + } + if (s->outer_scope) + return find_var(s->outer_scope, name); + else + return NULL; +} + + +void +slang_print_tree(const slang_operation *op, int indent) +{ + GLuint i; + + switch (op->type) { + + case SLANG_OPER_NONE: + spaces(indent); + printf("SLANG_OPER_NONE\n"); + break; + + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + spaces(indent); + printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope); + print_generic(op, NULL, indent+3); + spaces(indent); + printf("}\n"); + break; + + case SLANG_OPER_BLOCK_NEW_SCOPE: + case SLANG_OPER_NON_INLINED_CALL: + spaces(indent); + printf("{{ // new scope locals=%p outer=%p: ", + (void *) op->locals, + (void *) op->locals->outer_scope); + for (i = 0; i < op->locals->num_variables; i++) { + printf("%s ", (char *) op->locals->variables[i]->a_name); + } + printf("\n"); + print_generic(op, NULL, indent+3); + spaces(indent); + printf("}}\n"); + break; + + case SLANG_OPER_VARIABLE_DECL: + assert(op->num_children == 0 || op->num_children == 1); + { + slang_variable *v; + v = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); + if (v) { + const slang_variable_scope *scope; + spaces(indent); + printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope); + print_type(&v->type); + printf(" %s (%p)", (char *) op->a_id, + (void *) find_var(op->locals, op->a_id)); + + scope = find_scope(op->locals, op->a_id); + printf(" (in scope %p) ", (void *) scope); + assert(scope); + if (op->num_children == 1) { + printf(" :=\n"); + slang_print_tree(&op->children[0], indent + 3); + } + else if (v->initializer) { + printf(" := INITIALIZER\n"); + slang_print_tree(v->initializer, indent + 3); + } + else { + printf(";\n"); + } + /* + spaces(indent); + printf("TYPE: "); + print_type(&v->type); + spaces(indent); + printf("ADDR: %d size: %d\n", v->address, v->size); + */ + } + else { + spaces(indent); + printf("DECL %s (anonymous variable!!!!)\n", (char *) op->a_id); + } + } + break; + + case SLANG_OPER_ASM: + spaces(indent); + printf("ASM: %s at %p locals=%p outer=%p\n", + (char *) op->a_id, + (void *) op, + (void *) op->locals, + (void *) op->locals->outer_scope); + print_generic(op, "ASM", indent+3); + break; + + case SLANG_OPER_BREAK: + spaces(indent); + printf("BREAK\n"); + break; + + case SLANG_OPER_CONTINUE: + spaces(indent); + printf("CONTINUE\n"); + break; + + case SLANG_OPER_DISCARD: + spaces(indent); + printf("DISCARD\n"); + break; + + case SLANG_OPER_RETURN: + spaces(indent); + printf("RETURN\n"); + if (op->num_children > 0) + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_RETURN_INLINED: + spaces(indent); + printf("RETURN_INLINED\n"); + if (op->num_children > 0) + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_LABEL: + spaces(indent); + printf("LABEL %s\n", (char *) op->a_id); + break; + + case SLANG_OPER_EXPRESSION: + spaces(indent); + printf("EXPR: locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + /*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/ + slang_print_tree(&op->children[0], indent + 3); + break; + + case SLANG_OPER_IF: + spaces(indent); + printf("IF\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("THEN\n"); + slang_print_tree(&op->children[1], indent + 3); + spaces(indent); + printf("ELSE\n"); + slang_print_tree(&op->children[2], indent + 3); + spaces(indent); + printf("ENDIF\n"); + break; + + case SLANG_OPER_WHILE: + assert(op->num_children == 2); + spaces(indent); + printf("WHILE LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("WHILE cond:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("WHILE body:\n"); + slang_print_tree(&op->children[1], indent + 3); + indent -= 3; + spaces(indent); + printf("END WHILE LOOP\n"); + break; + + case SLANG_OPER_DO: + spaces(indent); + printf("DO LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("DO body:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("DO cond:\n"); + slang_print_tree(&op->children[1], indent + 3); + indent -= 3; + spaces(indent); + printf("END DO LOOP\n"); + break; + + case SLANG_OPER_FOR: + spaces(indent); + printf("FOR LOOP: locals = %p\n", (void *) op->locals); + indent += 3; + spaces(indent); + printf("FOR init:\n"); + slang_print_tree(&op->children[0], indent + 3); + spaces(indent); + printf("FOR condition:\n"); + slang_print_tree(&op->children[1], indent + 3); + spaces(indent); + printf("FOR step:\n"); + slang_print_tree(&op->children[2], indent + 3); + spaces(indent); + printf("FOR body:\n"); + slang_print_tree(&op->children[3], indent + 3); + indent -= 3; + spaces(indent); + printf("ENDFOR\n"); + /* + print_generic(op, "FOR", indent + 3); + */ + break; + + case SLANG_OPER_VOID: + spaces(indent); + printf("(oper-void)\n"); + break; + + case SLANG_OPER_LITERAL_BOOL: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%s ", op->literal[0] ? "TRUE" : "FALSE"); + printf(")\n"); + + break; + + case SLANG_OPER_LITERAL_INT: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%d ", (int) op->literal[i]); + printf(")\n"); + break; + + case SLANG_OPER_LITERAL_FLOAT: + spaces(indent); + printf("LITERAL ("); + for (i = 0; i < op->literal_size; i++) + printf("%f ", op->literal[i]); + printf(")\n"); + break; + + case SLANG_OPER_IDENTIFIER: + { + const slang_variable_scope *scope; + spaces(indent); + if (op->var && op->var->a_name) { + scope = find_scope(op->locals, op->var->a_name); + printf("VAR %s (in scope %p)\n", (char *) op->var->a_name, + (void *) scope); + assert(scope); + } + else { + scope = find_scope(op->locals, op->a_id); + printf("VAR' %s (in scope %p) locals=%p outer=%p\n", + (char *) op->a_id, + (void *) scope, + (void *) op->locals, + (void *) op->locals->outer_scope); + /*assert(scope);*/ + } + } + break; + + case SLANG_OPER_SEQUENCE: + print_generic(op, "COMMA-SEQ", indent+3); + break; + + case SLANG_OPER_ASSIGN: + spaces(indent); + printf("ASSIGNMENT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + print_binary(op, ":=", indent); + break; + + case SLANG_OPER_ADDASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "+=", indent); + break; + + case SLANG_OPER_SUBASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "-=", indent); + break; + + case SLANG_OPER_MULASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "*=", indent); + break; + + case SLANG_OPER_DIVASSIGN: + spaces(indent); + printf("ASSIGN\n"); + print_binary(op, "/=", indent); + break; + + /*SLANG_OPER_MODASSIGN,*/ + /*SLANG_OPER_LSHASSIGN,*/ + /*SLANG_OPER_RSHASSIGN,*/ + /*SLANG_OPER_ORASSIGN,*/ + /*SLANG_OPER_XORASSIGN,*/ + /*SLANG_OPER_ANDASSIGN,*/ + case SLANG_OPER_SELECT: + spaces(indent); + printf("SLANG_OPER_SELECT n=%d\n", op->num_children); + assert(op->num_children == 3); + slang_print_tree(&op->children[0], indent+3); + spaces(indent); + printf("?\n"); + slang_print_tree(&op->children[1], indent+3); + spaces(indent); + printf(":\n"); + slang_print_tree(&op->children[2], indent+3); + break; + + case SLANG_OPER_LOGICALOR: + print_binary(op, "||", indent); + break; + + case SLANG_OPER_LOGICALXOR: + print_binary(op, "^^", indent); + break; + + case SLANG_OPER_LOGICALAND: + print_binary(op, "&&", indent); + break; + + /*SLANG_OPER_BITOR*/ + /*SLANG_OPER_BITXOR*/ + /*SLANG_OPER_BITAND*/ + case SLANG_OPER_EQUAL: + print_binary(op, "==", indent); + break; + + case SLANG_OPER_NOTEQUAL: + print_binary(op, "!=", indent); + break; + + case SLANG_OPER_LESS: + print_binary(op, "<", indent); + break; + + case SLANG_OPER_GREATER: + print_binary(op, ">", indent); + break; + + case SLANG_OPER_LESSEQUAL: + print_binary(op, "<=", indent); + break; + + case SLANG_OPER_GREATEREQUAL: + print_binary(op, ">=", indent); + break; + + /*SLANG_OPER_LSHIFT*/ + /*SLANG_OPER_RSHIFT*/ + case SLANG_OPER_ADD: + print_binary(op, "+", indent); + break; + + case SLANG_OPER_SUBTRACT: + print_binary(op, "-", indent); + break; + + case SLANG_OPER_MULTIPLY: + print_binary(op, "*", indent); + break; + + case SLANG_OPER_DIVIDE: + print_binary(op, "/", indent); + break; + + /*SLANG_OPER_MODULUS*/ + case SLANG_OPER_PREINCREMENT: + spaces(indent); + printf("PRE++\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_PREDECREMENT: + spaces(indent); + printf("PRE--\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_PLUS: + spaces(indent); + printf("SLANG_OPER_PLUS\n"); + break; + + case SLANG_OPER_MINUS: + spaces(indent); + printf("SLANG_OPER_MINUS\n"); + break; + + /*SLANG_OPER_COMPLEMENT*/ + case SLANG_OPER_NOT: + spaces(indent); + printf("NOT\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_SUBSCRIPT: + spaces(indent); + printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n", + (void *) op->locals, + (void *) op->locals->outer_scope); + print_generic(op, NULL, indent+3); + break; + + case SLANG_OPER_CALL: +#if 0 + slang_function *fun + = _slang_function_locate(A->space.funcs, oper->a_id, + oper->children, + oper->num_children, &A->space, A->atoms); +#endif + spaces(indent); + printf("CALL %s(\n", (char *) op->a_id); + for (i = 0; i < op->num_children; i++) { + slang_print_tree(&op->children[i], indent+3); + if (i + 1 < op->num_children) { + spaces(indent + 3); + printf(",\n"); + } + } + spaces(indent); + printf(")\n"); + break; + + case SLANG_OPER_METHOD: + spaces(indent); + printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id); + break; + + case SLANG_OPER_FIELD: + spaces(indent); + printf("FIELD %s of\n", (char*) op->a_id); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_POSTINCREMENT: + spaces(indent); + printf("POST++\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + case SLANG_OPER_POSTDECREMENT: + spaces(indent); + printf("POST--\n"); + slang_print_tree(&op->children[0], indent+3); + break; + + default: + printf("unknown op->type %d\n", (int) op->type); + } + +} + + + +void +slang_print_function(const slang_function *f, GLboolean body) +{ + GLuint i; + +#if 0 + if (strcmp((char *) f->header.a_name, "main") != 0) + return; +#endif + + printf("FUNCTION %s ( scope=%p\n", + (char *) f->header.a_name, (void *) f->parameters); + + for (i = 0; i < f->param_count; i++) { + print_variable(f->parameters->variables[i], 3); + } + + printf(") param scope = %p\n", (void *) f->parameters); + + if (body && f->body) + slang_print_tree(f->body, 0); +} + + + + + +const char * +slang_type_qual_string(slang_type_qualifier q) +{ + switch (q) { + case SLANG_QUAL_NONE: + return "none"; + case SLANG_QUAL_CONST: + return "const"; + case SLANG_QUAL_ATTRIBUTE: + return "attribute"; + case SLANG_QUAL_VARYING: + return "varying"; + case SLANG_QUAL_UNIFORM: + return "uniform"; + case SLANG_QUAL_OUT: + return "out"; + case SLANG_QUAL_INOUT: + return "inout"; + case SLANG_QUAL_FIXEDOUTPUT: + return "fixedoutput"; + case SLANG_QUAL_FIXEDINPUT: + return "fixedinputk"; + default: + return "qual?"; + } +} + + +static const char * +slang_type_string(slang_type_specifier_type t) +{ + switch (t) { + case SLANG_SPEC_VOID: + return "void"; + case SLANG_SPEC_BOOL: + return "bool"; + case SLANG_SPEC_BVEC2: + return "bvec2"; + case SLANG_SPEC_BVEC3: + return "bvec3"; + case SLANG_SPEC_BVEC4: + return "bvec4"; + case SLANG_SPEC_INT: + return "int"; + case SLANG_SPEC_IVEC2: + return "ivec2"; + case SLANG_SPEC_IVEC3: + return "ivec3"; + case SLANG_SPEC_IVEC4: + return "ivec4"; + case SLANG_SPEC_FLOAT: + return "float"; + case SLANG_SPEC_VEC2: + return "vec2"; + case SLANG_SPEC_VEC3: + return "vec3"; + case SLANG_SPEC_VEC4: + return "vec4"; + case SLANG_SPEC_MAT2: + return "mat2"; + case SLANG_SPEC_MAT3: + return "mat3"; + case SLANG_SPEC_MAT4: + return "mat4"; + case SLANG_SPEC_SAMPLER_1D: + return "sampler1D"; + case SLANG_SPEC_SAMPLER_2D: + return "sampler2D"; + case SLANG_SPEC_SAMPLER_3D: + return "sampler3D"; + case SLANG_SPEC_SAMPLER_CUBE: + return "samplerCube"; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return "sampler1DShadow"; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return "sampler2DShadow"; + case SLANG_SPEC_SAMPLER_RECT: + return "sampler2DRect"; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return "sampler2DRectShadow"; + case SLANG_SPEC_STRUCT: + return "struct"; + case SLANG_SPEC_ARRAY: + return "array"; + default: + return "type?"; + } +} + + +static const char * +slang_fq_type_string(const slang_fully_specified_type *t) +{ + static char str[1000]; + _mesa_snprintf(str, sizeof(str), "%s %s", slang_type_qual_string(t->qualifier), + slang_type_string(t->specifier.type)); + return str; +} + + +void +slang_print_type(const slang_fully_specified_type *t) +{ + printf("%s %s", slang_type_qual_string(t->qualifier), + slang_type_string(t->specifier.type)); +} + + +#if 0 +static char * +slang_var_string(const slang_variable *v) +{ + static char str[1000]; + _mesa_snprintf(str, sizeof(str), "%s : %s", + (char *) v->a_name, + slang_fq_type_string(&v->type)); + return str; +} +#endif + + +void +slang_print_variable(const slang_variable *v) +{ + printf("Name: %s\n", (char *) v->a_name); + printf("Type: %s\n", slang_fq_type_string(&v->type)); +} + + +void +_slang_print_var_scope(const slang_variable_scope *vars, int indent) +{ + GLuint i; + + spaces(indent); + printf("Var scope %p %d vars:\n", (void *) vars, vars->num_variables); + for (i = 0; i < vars->num_variables; i++) { + spaces(indent + 3); + printf("%s (at %p)\n", (char *) vars->variables[i]->a_name, (void*) (vars->variables + i)); + } + spaces(indent + 3); + printf("outer_scope = %p\n", (void*) vars->outer_scope); + + if (vars->outer_scope) { + /*spaces(indent + 3);*/ + _slang_print_var_scope(vars->outer_scope, indent + 3); + } +} + + + +int +slang_checksum_tree(const slang_operation *op) +{ + int s = op->num_children; + GLuint i; + + for (i = 0; i < op->num_children; i++) { + s += slang_checksum_tree(&op->children[i]); + } + return s; +} diff --git a/src/mesa/slang/slang_print.h b/src/mesa/slang/slang_print.h new file mode 100644 index 0000000000..46605c8061 --- /dev/null +++ b/src/mesa/slang/slang_print.h @@ -0,0 +1,29 @@ + + +#ifndef SLANG_PRINT +#define SLANG_PRINT + +extern void +slang_print_function(const slang_function *f, GLboolean body); + +extern void +slang_print_tree(const slang_operation *op, int indent); + +extern const char * +slang_type_qual_string(slang_type_qualifier q); + +extern void +slang_print_type(const slang_fully_specified_type *t); + +extern void +slang_print_variable(const slang_variable *v); + +extern void +_slang_print_var_scope(const slang_variable_scope *s, int indent); + + +extern int +slang_checksum_tree(const slang_operation *op); + +#endif /* SLANG_PRINT */ + diff --git a/src/mesa/slang/slang_simplify.c b/src/mesa/slang/slang_simplify.c new file mode 100644 index 0000000000..13b9ca3c87 --- /dev/null +++ b/src/mesa/slang/slang_simplify.c @@ -0,0 +1,527 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Functions for constant folding, built-in constant lookup, and function + * call casting. + */ + + +#include "main/imports.h" +#include "main/macros.h" +#include "main/get.h" +#include "slang_compile.h" +#include "slang_codegen.h" +#include "slang_simplify.h" +#include "slang_print.h" + + +#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif +#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#endif +#ifndef GL_MAX_VARYING_VECTORS +#define GL_MAX_VARYING_VECTORS 0x8DFC +#endif + + +/** + * Lookup the value of named constant, such as gl_MaxLights. + * \return value of constant, or -1 if unknown + */ +GLint +_slang_lookup_constant(const char *name) +{ + struct constant_info { + const char *Name; + const GLenum Token; + }; + static const struct constant_info info[] = { + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, + { "gl_MaxLights", GL_MAX_LIGHTS }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, +#if FEATURE_es2_glsl + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, +#endif + { NULL, 0 } + }; + GLuint i; + + for (i = 0; info[i].Name; i++) { + if (strcmp(info[i].Name, name) == 0) { + /* found */ + GLint values[16]; + values[0] = -1; + _mesa_GetIntegerv(info[i].Token, values); + ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */ + return values[0]; + } + } + return -1; +} + + +static slang_operation_type +literal_type(slang_operation_type t1, slang_operation_type t2) +{ + if (t1 == SLANG_OPER_LITERAL_FLOAT || t2 == SLANG_OPER_LITERAL_FLOAT) + return SLANG_OPER_LITERAL_FLOAT; + else + return SLANG_OPER_LITERAL_INT; +} + + +/** + * Recursively traverse an AST tree, applying simplifications wherever + * possible. + * At the least, we do constant folding. We need to do that much so that + * compile-time expressions can be evaluated for things like array + * declarations. I.e.: float foo[3 + 5]; + */ +void +_slang_simplify(slang_operation *oper, + const slang_name_space * space, + slang_atom_pool * atoms) +{ + GLboolean isFloat[4]; + GLboolean isBool[4]; + GLuint i, n; + + if (oper->type == SLANG_OPER_IDENTIFIER) { + /* see if it's a named constant */ + GLint value = _slang_lookup_constant((char *) oper->a_id); + /*printf("value[%s] = %d\n", (char*) oper->a_id, value);*/ + if (value >= 0) { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = (GLfloat) value; + oper->type = SLANG_OPER_LITERAL_INT; + return; + } + /* look for user-defined constant */ + { + slang_variable *var; + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (var) { + if (var->type.qualifier == SLANG_QUAL_CONST && + var->initializer && + (var->initializer->type == SLANG_OPER_LITERAL_INT || + var->initializer->type == SLANG_OPER_LITERAL_FLOAT)) { + oper->literal[0] = var->initializer->literal[0]; + oper->literal[1] = var->initializer->literal[1]; + oper->literal[2] = var->initializer->literal[2]; + oper->literal[3] = var->initializer->literal[3]; + oper->literal_size = var->initializer->literal_size; + oper->type = var->initializer->type; + /* + printf("value[%s] = %f\n", + (char*) oper->a_id, oper->literal[0]); + */ + return; + } + } + } + } + + /* first, simplify children */ + for (i = 0; i < oper->num_children; i++) { + _slang_simplify(&oper->children[i], space, atoms); + } + + /* examine children */ + n = MIN2(oper->num_children, 4); + for (i = 0; i < n; i++) { + isFloat[i] = (oper->children[i].type == SLANG_OPER_LITERAL_FLOAT || + oper->children[i].type == SLANG_OPER_LITERAL_INT); + isBool[i] = (oper->children[i].type == SLANG_OPER_LITERAL_BOOL); + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* probably simple arithmetic */ + switch (oper->type) { + case SLANG_OPER_ADD: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] + oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); /* frees unused children */ + return; + case SLANG_OPER_SUBTRACT: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] - oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_MULTIPLY: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] * oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + case SLANG_OPER_DIVIDE: + for (i = 0; i < 4; i++) { + oper->literal[i] + = oper->children[0].literal[i] / oper->children[1].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + oper->type = literal_type(oper->children[0].type, + oper->children[1].type); + slang_operation_destruct(oper); + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 1 && isFloat[0]) { + switch (oper->type) { + case SLANG_OPER_MINUS: + for (i = 0; i < 4; i++) { + oper->literal[i] = -oper->children[0].literal[i]; + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + case SLANG_OPER_PLUS: + COPY_4V(oper->literal, oper->children[0].literal); + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 2 && isBool[0] && isBool[1]) { + /* simple boolean expression */ + switch (oper->type) { + case SLANG_OPER_LOGICALAND: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a && b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a || b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + case SLANG_OPER_LOGICALXOR: + for (i = 0; i < 4; i++) { + const GLint a = oper->children[0].literal[i] ? 1 : 0; + const GLint b = oper->children[1].literal[i] ? 1 : 0; + oper->literal[i] = (GLfloat) (a ^ b); + } + oper->literal_size = oper->children[0].literal_size; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_BOOL; + return; + default: + ; /* nothing */ + } + } + + if (oper->num_children == 4 + && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) { + /* vec4(flt, flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec4") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->children[3].literal[0]; + oper->literal_size = 4; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) { + /* vec3(flt, flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec3") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->children[2].literal[0]; + oper->literal[3] = oper->literal[2]; + oper->literal_size = 3; + slang_operation_destruct(oper); + oper->type = SLANG_OPER_LITERAL_FLOAT; + return; + } + } + } + + if (oper->num_children == 2 && isFloat[0] && isFloat[1]) { + /* vec2(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + if (strcmp((char *) oper->a_id, "vec2") == 0) { + oper->literal[0] = oper->children[0].literal[0]; + oper->literal[1] = oper->children[1].literal[0]; + oper->literal[2] = oper->literal[1]; + oper->literal[3] = oper->literal[1]; + oper->literal_size = 2; + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } + + if (oper->num_children == 1 && isFloat[0]) { + /* vec2/3/4(flt, flt) constructor */ + if (oper->type == SLANG_OPER_CALL) { + const char *func = (const char *) oper->a_id; + if (strncmp(func, "vec", 3) == 0 && func[3] >= '2' && func[3] <= '4') { + oper->literal[0] = + oper->literal[1] = + oper->literal[2] = + oper->literal[3] = oper->children[0].literal[0]; + oper->literal_size = func[3] - '0'; + assert(oper->literal_size >= 2); + assert(oper->literal_size <= 4); + slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */ + oper->type = SLANG_OPER_LITERAL_FLOAT; + assert(oper->num_children == 0); + return; + } + } + } +} + + + +/** + * Insert casts to try to adapt actual parameters to formal parameters for a + * function call when an exact match for the parameter types is not found. + * Example: + * void foo(int i, bool b) {} + * x = foo(3.15, 9); + * Gets translated into: + * x = foo(int(3.15), bool(9)) + */ +GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt call of %d args to func %s (%d params)\n", + callOper->num_children, (char*) fun->header.a_name, numParams); + + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + slang_variable *paramVar = fun->parameters->variables[i]; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* see if arg type matches parameter type */ + if (!slang_type_specifier_equal(&argType.spec, + ¶mVar->type.specifier)) { + /* need to adapt arg type to match param type */ + const char *constructorName = + slang_type_specifier_type_to_string(paramVar->type.specifier.type); + slang_operation *child = slang_operation_new(1); + + if (dbg) + printf("Need to adapt types of arg %d\n", i); + + slang_operation_copy(child, &callOper->children[i]); + child->locals->outer_scope = callOper->children[i].locals; + +#if 0 + if (_slang_sizeof_type_specifier(&argType.spec) > + _slang_sizeof_type_specifier(¶mVar->type.specifier)) { + } +#endif + + callOper->children[i].type = SLANG_OPER_CALL; + callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName); + callOper->children[i].num_children = 1; + callOper->children[i].children = child; + } + + slang_typeinfo_destruct(&argType); + } + + if (dbg) { + printf("===== New call to %s with cast arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} + + +/** + * Adapt the arguments for a function call to match the parameters of + * the given function. + * This is for: + * 1. converting/casting argument types to match parameters + * 2. breaking up vector/matrix types into individual components to + * satisfy constructors. + */ +GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log) +{ + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + const int numParams = fun->param_count - haveRetValue; + int i; + int dbg = 0; + + if (dbg) + printf("Adapt %d args to %d parameters for %s\n", + callOper->num_children, numParams, (char *) fun->header.a_name); + + /* Only try adapting for constructors */ + if (fun->kind != SLANG_FUNC_CONSTRUCTOR) + return GL_FALSE; + + if (callOper->num_children != numParams) { + /* number of arguments doesn't match number of parameters */ + + /* For constructor calls, we can try to unroll vector/matrix args + * into individual floats/ints and try to match the function params. + */ + for (i = 0; i < numParams; i++) { + slang_typeinfo argType; + GLint argSz, j; + + /* Get type of arg[i] */ + if (!slang_typeinfo_construct(&argType)) + return GL_FALSE; + if (!_slang_typeof_operation(&callOper->children[i], space, + &argType, atoms, log)) { + slang_typeinfo_destruct(&argType); + return GL_FALSE; + } + + /* + paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier); + assert(paramSz == 1); + */ + argSz = _slang_sizeof_type_specifier(&argType.spec); + if (argSz > 1) { + slang_operation origArg; + /* break up arg[i] into components */ + if (dbg) + printf("Break up arg %d from 1 to %d elements\n", i, argSz); + + slang_operation_construct(&origArg); + slang_operation_copy(&origArg, &callOper->children[i]); + + /* insert argSz-1 new children/args */ + for (j = 0; j < argSz - 1; j++) { + (void) slang_operation_insert(&callOper->num_children, + &callOper->children, i); + } + + /* replace arg[i+j] with subscript/index oper */ + for (j = 0; j < argSz; j++) { + callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT; + callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals); + callOper->children[i + j].num_children = 2; + callOper->children[i + j].children = slang_operation_new(2); + slang_operation_copy(&callOper->children[i + j].children[0], + &origArg); + callOper->children[i + j].children[1].type + = SLANG_OPER_LITERAL_INT; + callOper->children[i + j].children[1].literal[0] = (GLfloat) j; + } + } + } + } + + if (callOper->num_children < (GLuint) numParams) { + /* still not enough args for all params */ + return GL_FALSE; + } + else if (callOper->num_children > (GLuint) numParams) { + /* now too many arguments */ + /* just truncate */ + callOper->num_children = (GLuint) numParams; + } + + if (dbg) { + printf("===== New call to %s with adapted arguments ===============\n", + (char*) fun->header.a_name); + slang_print_tree(callOper, 5); + } + + return GL_TRUE; +} diff --git a/src/mesa/slang/slang_simplify.h b/src/mesa/slang/slang_simplify.h new file mode 100644 index 0000000000..8689c23b1a --- /dev/null +++ b/src/mesa/slang/slang_simplify.h @@ -0,0 +1,50 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_SIMPLIFY_H +#define SLANG_SIMPLIFY_H + + +extern GLint +_slang_lookup_constant(const char *name); + + +extern void +_slang_simplify(slang_operation *oper, + const slang_name_space * space, + slang_atom_pool * atoms); + + +extern GLboolean +_slang_cast_func_params(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log); + +extern GLboolean +_slang_adapt_call(slang_operation *callOper, const slang_function *fun, + const slang_name_space * space, + slang_atom_pool * atoms, slang_info_log *log); + + +#endif /* SLANG_SIMPLIFY_H */ diff --git a/src/mesa/slang/slang_storage.c b/src/mesa/slang/slang_storage.c new file mode 100644 index 0000000000..656e15670d --- /dev/null +++ b/src/mesa/slang/slang_storage.c @@ -0,0 +1,321 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_storage.c + * slang variable storage + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_storage.h" +#include "slang_mem.h" + +/* slang_storage_array */ + +GLboolean +slang_storage_array_construct(slang_storage_array * arr) +{ + arr->type = SLANG_STORE_AGGREGATE; + arr->aggregate = NULL; + arr->length = 0; + return GL_TRUE; +} + +GLvoid +slang_storage_array_destruct(slang_storage_array * arr) +{ + if (arr->aggregate != NULL) { + slang_storage_aggregate_destruct(arr->aggregate); + _slang_free(arr->aggregate); + } +} + +/* slang_storage_aggregate */ + +GLboolean +slang_storage_aggregate_construct(slang_storage_aggregate * agg) +{ + agg->arrays = NULL; + agg->count = 0; + return GL_TRUE; +} + +GLvoid +slang_storage_aggregate_destruct(slang_storage_aggregate * agg) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) + slang_storage_array_destruct(agg->arrays + i); + _slang_free(agg->arrays); +} + +static slang_storage_array * +slang_storage_aggregate_push_new(slang_storage_aggregate * agg) +{ + slang_storage_array *arr = NULL; + + agg->arrays = (slang_storage_array *) + _slang_realloc(agg->arrays, + agg->count * sizeof(slang_storage_array), + (agg->count + 1) * sizeof(slang_storage_array)); + if (agg->arrays != NULL) { + arr = agg->arrays + agg->count; + if (!slang_storage_array_construct(arr)) + return NULL; + agg->count++; + } + return arr; +} + +/* _slang_aggregate_variable() */ + +static GLboolean +aggregate_vector(slang_storage_aggregate * agg, slang_storage_type basic_type, + GLuint row_count) +{ + slang_storage_array *arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = basic_type; + arr->length = row_count; + return GL_TRUE; +} + +static GLboolean +aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type, + GLuint columns, GLuint rows) +{ + slang_storage_array *arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = SLANG_STORE_AGGREGATE; + arr->length = columns; + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); + if (arr->aggregate == NULL) + return GL_FALSE; + if (!slang_storage_aggregate_construct(arr->aggregate)) { + _slang_free(arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; + } + if (!aggregate_vector(arr->aggregate, basic_type, rows)) + return GL_FALSE; + return GL_TRUE; +} + + +static GLboolean +aggregate_variables(slang_storage_aggregate * agg, + slang_variable_scope * vars, slang_function_scope * funcs, + slang_struct_scope * structs, + slang_variable_scope * globals, + slang_atom_pool * atoms) +{ + GLuint i; + + for (i = 0; i < vars->num_variables; i++) + if (!_slang_aggregate_variable(agg, &vars->variables[i]->type.specifier, + vars->variables[i]->array_len, funcs, + structs, globals, atoms)) + return GL_FALSE; + return GL_TRUE; +} + + +GLboolean +_slang_aggregate_variable(slang_storage_aggregate * agg, + slang_type_specifier * spec, GLuint array_len, + slang_function_scope * funcs, + slang_struct_scope * structs, + slang_variable_scope * vars, + slang_atom_pool * atoms) +{ + switch (spec->type) { + case SLANG_SPEC_BOOL: + return aggregate_vector(agg, SLANG_STORE_BOOL, 1); + case SLANG_SPEC_BVEC2: + return aggregate_vector(agg, SLANG_STORE_BOOL, 2); + case SLANG_SPEC_BVEC3: + return aggregate_vector(agg, SLANG_STORE_BOOL, 3); + case SLANG_SPEC_BVEC4: + return aggregate_vector(agg, SLANG_STORE_BOOL, 4); + case SLANG_SPEC_INT: + return aggregate_vector(agg, SLANG_STORE_INT, 1); + case SLANG_SPEC_IVEC2: + return aggregate_vector(agg, SLANG_STORE_INT, 2); + case SLANG_SPEC_IVEC3: + return aggregate_vector(agg, SLANG_STORE_INT, 3); + case SLANG_SPEC_IVEC4: + return aggregate_vector(agg, SLANG_STORE_INT, 4); + case SLANG_SPEC_FLOAT: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 1); + case SLANG_SPEC_VEC2: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 2); + case SLANG_SPEC_VEC3: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 3); + case SLANG_SPEC_VEC4: + return aggregate_vector(agg, SLANG_STORE_FLOAT, 4); + case SLANG_SPEC_MAT2: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 2); + case SLANG_SPEC_MAT3: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 3); + case SLANG_SPEC_MAT4: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 4); + + case SLANG_SPEC_MAT23: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 3); + case SLANG_SPEC_MAT32: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 2); + case SLANG_SPEC_MAT24: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 2, 4); + case SLANG_SPEC_MAT42: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 2); + case SLANG_SPEC_MAT34: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 3, 4); + case SLANG_SPEC_MAT43: + return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); + + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + + return aggregate_vector(agg, SLANG_STORE_INT, 1); + case SLANG_SPEC_STRUCT: + return aggregate_variables(agg, spec->_struct->fields, funcs, structs, + vars, atoms); + case SLANG_SPEC_ARRAY: + { + slang_storage_array *arr; + + arr = slang_storage_aggregate_push_new(agg); + if (arr == NULL) + return GL_FALSE; + arr->type = SLANG_STORE_AGGREGATE; + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); + if (arr->aggregate == NULL) + return GL_FALSE; + if (!slang_storage_aggregate_construct(arr->aggregate)) { + _slang_free(arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; + } + if (!_slang_aggregate_variable(arr->aggregate, spec->_array, 0, + funcs, structs, vars, atoms)) + return GL_FALSE; + arr->length = array_len; + /* TODO: check if 0 < arr->length <= 65535 */ + } + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +GLuint +_slang_sizeof_type(slang_storage_type type) +{ + if (type == SLANG_STORE_AGGREGATE) + return 0; + if (type == SLANG_STORE_VEC4) + return 4 * sizeof(GLfloat); + return sizeof(GLfloat); +} + + +GLuint +_slang_sizeof_aggregate(const slang_storage_aggregate * agg) +{ + GLuint i, size = 0; + + for (i = 0; i < agg->count; i++) { + slang_storage_array *arr = &agg->arrays[i]; + GLuint element_size; + + if (arr->type == SLANG_STORE_AGGREGATE) + element_size = _slang_sizeof_aggregate(arr->aggregate); + else + element_size = _slang_sizeof_type(arr->type); + size += element_size * arr->length; + } + return size; +} + + +#if 0 +GLboolean +_slang_flatten_aggregate(slang_storage_aggregate * flat, + const slang_storage_aggregate * agg) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) { + GLuint j; + + for (j = 0; j < agg->arrays[i].length; j++) { + if (agg->arrays[i].type == SLANG_STORE_AGGREGATE) { + if (!_slang_flatten_aggregate(flat, agg->arrays[i].aggregate)) + return GL_FALSE; + } + else { + GLuint k, count; + slang_storage_type type; + + if (agg->arrays[i].type == SLANG_STORE_VEC4) { + count = 4; + type = SLANG_STORE_FLOAT; + } + else { + count = 1; + type = agg->arrays[i].type; + } + + for (k = 0; k < count; k++) { + slang_storage_array *arr; + + arr = slang_storage_aggregate_push_new(flat); + if (arr == NULL) + return GL_FALSE; + arr->type = type; + arr->length = 1; + } + } + } + } + return GL_TRUE; +} +#endif diff --git a/src/mesa/slang/slang_storage.h b/src/mesa/slang/slang_storage.h new file mode 100644 index 0000000000..1876a36dd6 --- /dev/null +++ b/src/mesa/slang/slang_storage.h @@ -0,0 +1,139 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_STORAGE_H +#define SLANG_STORAGE_H + +#include "slang_compile.h" + + +/* + * Program variable data storage is kept completely transparent to the + * front-end compiler. It is up to the back-end how the data is + * actually allocated. The slang_storage_type enum provides the basic + * information about how the memory is interpreted. This abstract + * piece of memory is called a data slot. A data slot of a particular + * type has a fixed size. + * + * For now, only the three basic types are supported, that is bool, + * int and float. Other built-in types like vector or matrix can + * easily be decomposed into a series of basic types. + * + * If the vec4 module is enabled, 4-component vectors of floats are + * used when possible. 4x4 matrices are constructed of 4 vec4 slots. + */ +typedef enum slang_storage_type_ +{ + /* core */ + SLANG_STORE_AGGREGATE, + SLANG_STORE_BOOL, + SLANG_STORE_INT, + SLANG_STORE_FLOAT, + /* vec4 */ + SLANG_STORE_VEC4 +} slang_storage_type; + + +/** + * The slang_storage_array structure groups data slots of the same + * type into an array. This array has a fixed length. Arrays are + * required to have a size equal to the sum of sizes of its + * elements. They are also required to support indirect + * addressing. That is, if B references first data slot in the array, + * S is the size of the data slot and I is the integral index that is + * not known at compile time, B+I*S references I-th data slot. + * + * This structure is also used to break down built-in data types that + * are not supported directly. Vectors, like vec3, are constructed + * from arrays of their basic types. Matrices are formed of an array + * of column vectors, which are in turn processed as other vectors. + */ +typedef struct slang_storage_array_ +{ + slang_storage_type type; + struct slang_storage_aggregate_ *aggregate; + GLuint length; +} slang_storage_array; + +GLboolean slang_storage_array_construct (slang_storage_array *); +GLvoid slang_storage_array_destruct (slang_storage_array *); + + +/** + * The slang_storage_aggregate structure relaxes the indirect + * addressing requirement for slang_storage_array + * structure. Aggregates are always accessed statically - its member + * addresses are well-known at compile time. For example, user-defined + * types are implemented as aggregates. Aggregates can collect data of + * a different type. + */ +typedef struct slang_storage_aggregate_ +{ + slang_storage_array *arrays; + GLuint count; +} slang_storage_aggregate; + +GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *); +GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *); + + +extern GLboolean +_slang_aggregate_variable(slang_storage_aggregate *agg, + slang_type_specifier *spec, + GLuint array_len, + slang_function_scope *funcs, + slang_struct_scope *structs, + slang_variable_scope *vars, + slang_atom_pool *atoms); + +/* + * Returns the size (in machine units) of the given storage type. + * It is an error to pass-in SLANG_STORE_AGGREGATE. + * Returns 0 on error. + */ +extern GLuint +_slang_sizeof_type (slang_storage_type); + + +/** + * Returns total size (in machine units) of the given aggregate. + * Returns 0 on error. + */ +extern GLuint +_slang_sizeof_aggregate (const slang_storage_aggregate *); + + +#if 0 +/** + * Converts structured aggregate to a flat one, with arrays of generic + * type being one-element long. Returns GL_TRUE on success. Returns + * GL_FALSE otherwise. + */ +extern GLboolean +_slang_flatten_aggregate (slang_storage_aggregate *, + const slang_storage_aggregate *); + +#endif + +#endif /* SLANG_STORAGE_H */ diff --git a/src/mesa/slang/slang_typeinfo.c b/src/mesa/slang/slang_typeinfo.c new file mode 100644 index 0000000000..0f96768b02 --- /dev/null +++ b/src/mesa/slang/slang_typeinfo.c @@ -0,0 +1,1177 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_typeinfo.c + * slang type info + * \author Michal Krol + */ + +#include "main/imports.h" +#include "shader/prog_instruction.h" +#include "slang_typeinfo.h" +#include "slang_compile.h" +#include "slang_log.h" +#include "slang_mem.h" + + +/** + * Checks if a field selector is a general swizzle (an r-value swizzle + * with replicated components or an l-value swizzle mask) for a + * vector. Returns GL_TRUE if this is the case, is filled with + * swizzle information. Returns GL_FALSE otherwise. + */ +GLboolean +_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz) +{ + GLuint i; + GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE; + + /* init to undefined. + * We rely on undefined/nil values to distinguish between + * regular swizzles and writemasks. + * For example, the swizzle ".xNNN" is the writemask ".x". + * That's different than the swizzle ".xxxx". + */ + for (i = 0; i < 4; i++) + swz->swizzle[i] = SWIZZLE_NIL; + + /* the swizzle can be at most 4-component long */ + swz->num_components = slang_string_length(field); + if (swz->num_components > 4) + return GL_FALSE; + + for (i = 0; i < swz->num_components; i++) { + /* mark which swizzle group is used */ + switch (field[i]) { + case 'x': + case 'y': + case 'z': + case 'w': + xyzw = GL_TRUE; + break; + case 'r': + case 'g': + case 'b': + case 'a': + rgba = GL_TRUE; + break; + case 's': + case 't': + case 'p': + case 'q': + stpq = GL_TRUE; + break; + default: + return GL_FALSE; + } + + /* collect swizzle component */ + switch (field[i]) { + case 'x': + case 'r': + case 's': + swz->swizzle[i] = 0; + break; + case 'y': + case 'g': + case 't': + swz->swizzle[i] = 1; + break; + case 'z': + case 'b': + case 'p': + swz->swizzle[i] = 2; + break; + case 'w': + case 'a': + case 'q': + swz->swizzle[i] = 3; + break; + } + + /* check if the component is valid for given vector's row count */ + if (rows <= swz->swizzle[i]) + return GL_FALSE; + } + + /* only one swizzle group can be used */ + if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq)) + return GL_FALSE; + + return GL_TRUE; +} + + + +/** + * Checks if a general swizzle is an l-value swizzle - these swizzles + * do not have duplicated fields. Returns GL_TRUE if this is a + * swizzle mask. Returns GL_FALSE otherwise + */ +static GLboolean +_slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) +{ + GLuint i, c = 0; + + /* the swizzle may not be longer than the vector dim */ + if (swz->num_components > rows) + return GL_FALSE; + + /* the swizzle components cannot be duplicated */ + for (i = 0; i < swz->num_components; i++) { + if ((c & (1 << swz->swizzle[i])) != 0) + return GL_FALSE; + c |= 1 << swz->swizzle[i]; + } + + return GL_TRUE; +} + + +/** + * Combines (multiplies) two swizzles to form single swizzle. + * Example: "vec.wzyx.yx" --> "vec.zw". + */ +static void +_slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, + const slang_swizzle * right) +{ + GLuint i; + + dst->num_components = right->num_components; + for (i = 0; i < right->num_components; i++) + dst->swizzle[i] = left->swizzle[right->swizzle[i]]; +} + + +typedef struct +{ + const char *name; + slang_type_specifier_type type; +} type_specifier_type_name; + +static const type_specifier_type_name type_specifier_type_names[] = { + {"void", SLANG_SPEC_VOID}, + {"bool", SLANG_SPEC_BOOL}, + {"bvec2", SLANG_SPEC_BVEC2}, + {"bvec3", SLANG_SPEC_BVEC3}, + {"bvec4", SLANG_SPEC_BVEC4}, + {"int", SLANG_SPEC_INT}, + {"ivec2", SLANG_SPEC_IVEC2}, + {"ivec3", SLANG_SPEC_IVEC3}, + {"ivec4", SLANG_SPEC_IVEC4}, + {"float", SLANG_SPEC_FLOAT}, + {"vec2", SLANG_SPEC_VEC2}, + {"vec3", SLANG_SPEC_VEC3}, + {"vec4", SLANG_SPEC_VEC4}, + {"mat2", SLANG_SPEC_MAT2}, + {"mat3", SLANG_SPEC_MAT3}, + {"mat4", SLANG_SPEC_MAT4}, + {"mat2x3", SLANG_SPEC_MAT23}, + {"mat3x2", SLANG_SPEC_MAT32}, + {"mat2x4", SLANG_SPEC_MAT24}, + {"mat4x2", SLANG_SPEC_MAT42}, + {"mat3x4", SLANG_SPEC_MAT34}, + {"mat4x3", SLANG_SPEC_MAT43}, + {"sampler1D", SLANG_SPEC_SAMPLER_1D}, + {"sampler2D", SLANG_SPEC_SAMPLER_2D}, + {"sampler3D", SLANG_SPEC_SAMPLER_3D}, + {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, + {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, + {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, + {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, + {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, + {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, + {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, + {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, + {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, + {NULL, SLANG_SPEC_VOID} +}; + +slang_type_specifier_type +slang_type_specifier_type_from_string(const char *name) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (slang_string_compare(p->name, name) == 0) + break; + p++; + } + return p->type; +} + +const char * +slang_type_specifier_type_to_string(slang_type_specifier_type type) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (p->type == type) + break; + p++; + } + return p->name; +} + +/* slang_fully_specified_type */ + +int +slang_fully_specified_type_construct(slang_fully_specified_type * type) +{ + type->qualifier = SLANG_QUAL_NONE; + slang_type_specifier_ctr(&type->specifier); + return 1; +} + +void +slang_fully_specified_type_destruct(slang_fully_specified_type * type) +{ + slang_type_specifier_dtr(&type->specifier); +} + +int +slang_fully_specified_type_copy(slang_fully_specified_type * x, + const slang_fully_specified_type * y) +{ + slang_fully_specified_type z; + + if (!slang_fully_specified_type_construct(&z)) + return 0; + z.qualifier = y->qualifier; + z.precision = y->precision; + z.variant = y->variant; + z.centroid = y->centroid; + z.layout = y->layout; + z.array_len = y->array_len; + if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { + slang_fully_specified_type_destruct(&z); + return 0; + } + slang_fully_specified_type_destruct(x); + *x = z; + return 1; +} + + +/** + * Test if two fully specified types are compatible. This is a bit + * looser than testing for equality. We don't check the precision, + * variant, centroid, etc. information. + * XXX this may need some tweaking. + */ +GLboolean +slang_fully_specified_types_compatible(const slang_fully_specified_type * x, + const slang_fully_specified_type * y) +{ + if (!slang_type_specifier_equal(&x->specifier, &y->specifier)) + return GL_FALSE; + + if (x->qualifier == SLANG_QUAL_FIXEDINPUT && + y->qualifier == SLANG_QUAL_VARYING) + ; /* ok */ + else if (x->qualifier != y->qualifier) + return GL_FALSE; + + /* Note: don't compare precision, variant, centroid */ + + /* XXX array length? */ + + return GL_TRUE; +} + + +GLvoid +slang_type_specifier_ctr(slang_type_specifier * self) +{ + self->type = SLANG_SPEC_VOID; + self->_struct = NULL; + self->_array = NULL; +} + +GLvoid +slang_type_specifier_dtr(slang_type_specifier * self) +{ + if (self->_struct != NULL) { + slang_struct_destruct(self->_struct); + _slang_free(self->_struct); + } + if (self->_array != NULL) { + slang_type_specifier_dtr(self->_array); + _slang_free(self->_array); + } +} + +slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array) +{ + slang_type_specifier *spec = + (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); + if (spec) { + spec->type = type; + spec->_struct = _struct; + spec->_array = _array; + } + return spec; +} + +GLboolean +slang_type_specifier_copy(slang_type_specifier * x, + const slang_type_specifier * y) +{ + slang_type_specifier z; + + slang_type_specifier_ctr(&z); + z.type = y->type; + if (z.type == SLANG_SPEC_STRUCT) { + z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (z._struct == NULL) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + if (!slang_struct_construct(z._struct)) { + _slang_free(z._struct); + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + if (!slang_struct_copy(z._struct, y->_struct)) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + } + else if (z.type == SLANG_SPEC_ARRAY) { + z._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + if (z._array == NULL) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + slang_type_specifier_ctr(z._array); + if (!slang_type_specifier_copy(z._array, y->_array)) { + slang_type_specifier_dtr(&z); + return GL_FALSE; + } + } + slang_type_specifier_dtr(x); + *x = z; + return GL_TRUE; +} + + +/** + * Test if two types are equal. + */ +GLboolean +slang_type_specifier_equal(const slang_type_specifier * x, + const slang_type_specifier * y) +{ + if (x->type != y->type) + return GL_FALSE; + if (x->type == SLANG_SPEC_STRUCT) + return slang_struct_equal(x->_struct, y->_struct); + if (x->type == SLANG_SPEC_ARRAY) + return slang_type_specifier_equal(x->_array, y->_array); + return GL_TRUE; +} + + +/** + * As above, but allow float/int casting. + */ +GLboolean +slang_type_specifier_compatible(const slang_type_specifier * x, + const slang_type_specifier * y) +{ + /* special case: float == int */ + if (x->type == SLANG_SPEC_INT && y->type == SLANG_SPEC_FLOAT) { + return GL_TRUE; + } + /* XXX may need to add bool/int compatibility, etc */ + + if (x->type != y->type) + return GL_FALSE; + if (x->type == SLANG_SPEC_STRUCT) + return slang_struct_equal(x->_struct, y->_struct); + if (x->type == SLANG_SPEC_ARRAY) + return slang_type_specifier_compatible(x->_array, y->_array); + return GL_TRUE; +} + + +GLboolean +slang_typeinfo_construct(slang_typeinfo * ti) +{ + memset(ti, 0, sizeof(*ti)); + slang_type_specifier_ctr(&ti->spec); + ti->array_len = 0; + return GL_TRUE; +} + +GLvoid +slang_typeinfo_destruct(slang_typeinfo * ti) +{ + slang_type_specifier_dtr(&ti->spec); +} + + + +/** + * Determine the return type of a function. + * \param a_name the function name + * \param param function parameters (overloading) + * \param num_params number of parameters to function + * \param space namespace to search + * \param spec returns the type + * \param funFound returns pointer to the function, or NULL if not found. + * \return GL_TRUE for success, GL_FALSE if failure (bad function name) + */ +static GLboolean +_slang_typeof_function(slang_atom a_name, + slang_operation * params, GLuint num_params, + const slang_name_space * space, + slang_type_specifier * spec, + slang_function **funFound, + slang_atom_pool *atoms, slang_info_log *log) +{ + GLboolean error; + + *funFound = _slang_function_locate(space->funcs, a_name, params, + num_params, space, atoms, log, &error); + if (error) + return GL_FALSE; + + if (!*funFound) + return GL_TRUE; /* yes, not false */ + + return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier); +} + + +/** + * Determine the type of a math function. + * \param name name of the operator, one of +,-,*,/ or unary - + * \param params array of function parameters + * \param num_params number of parameters + * \param space namespace to use + * \param spec returns the function's type + * \param atoms atom pool + * \return GL_TRUE for success, GL_FALSE if failure + */ +static GLboolean +typeof_math_call(const char *name, slang_operation *call, + const slang_name_space * space, + slang_type_specifier * spec, + slang_atom_pool * atoms, + slang_info_log *log) +{ + if (call->fun) { + /* we've previously resolved this function call */ + slang_type_specifier_copy(spec, &call->fun->header.type.specifier); + return GL_TRUE; + } + else { + slang_atom atom; + slang_function *fun; + + /* number of params: */ + assert(call->num_children == 1 || call->num_children == 2); + + atom = slang_atom_pool_atom(atoms, name); + if (!_slang_typeof_function(atom, call->children, call->num_children, + space, spec, &fun, atoms, log)) + return GL_FALSE; + + if (fun) { + /* Save pointer to save time in future */ + call->fun = fun; + return GL_TRUE; + } + return GL_FALSE; + } +} + + +/** + * Determine the return type of an operation. + * \param op the operation node + * \param space the namespace to use + * \param ti the returned type + * \param atoms atom pool + * \return GL_TRUE for success, GL_FALSE if failure + */ +GLboolean +_slang_typeof_operation(slang_operation * op, + const slang_name_space * space, + slang_typeinfo * ti, + slang_atom_pool * atoms, + slang_info_log *log) +{ + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + + switch (op->type) { + case SLANG_OPER_BLOCK_NO_NEW_SCOPE: + case SLANG_OPER_BLOCK_NEW_SCOPE: + case SLANG_OPER_ASM: + case SLANG_OPER_BREAK: + case SLANG_OPER_CONTINUE: + case SLANG_OPER_DISCARD: + case SLANG_OPER_RETURN: + case SLANG_OPER_IF: + case SLANG_OPER_WHILE: + case SLANG_OPER_DO: + case SLANG_OPER_FOR: + case SLANG_OPER_VOID: + ti->spec.type = SLANG_SPEC_VOID; + break; + case SLANG_OPER_EXPRESSION: + case SLANG_OPER_ASSIGN: + case SLANG_OPER_ADDASSIGN: + case SLANG_OPER_SUBASSIGN: + case SLANG_OPER_MULASSIGN: + case SLANG_OPER_DIVASSIGN: + case SLANG_OPER_PREINCREMENT: + case SLANG_OPER_PREDECREMENT: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_LITERAL_BOOL: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_BOOL; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_BVEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_BVEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_BVEC4; + else { + _mesa_problem(NULL, + "Unexpected bool literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_BOOL; + } + break; + case SLANG_OPER_LOGICALOR: + case SLANG_OPER_LOGICALXOR: + case SLANG_OPER_LOGICALAND: + case SLANG_OPER_EQUAL: + case SLANG_OPER_NOTEQUAL: + case SLANG_OPER_LESS: + case SLANG_OPER_GREATER: + case SLANG_OPER_LESSEQUAL: + case SLANG_OPER_GREATEREQUAL: + case SLANG_OPER_NOT: + ti->spec.type = SLANG_SPEC_BOOL; + break; + case SLANG_OPER_LITERAL_INT: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_INT; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_IVEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_IVEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_IVEC4; + else { + _mesa_problem(NULL, + "Unexpected int literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_INT; + } + break; + case SLANG_OPER_LITERAL_FLOAT: + if (op->literal_size == 1) + ti->spec.type = SLANG_SPEC_FLOAT; + else if (op->literal_size == 2) + ti->spec.type = SLANG_SPEC_VEC2; + else if (op->literal_size == 3) + ti->spec.type = SLANG_SPEC_VEC3; + else if (op->literal_size == 4) + ti->spec.type = SLANG_SPEC_VEC4; + else { + _mesa_problem(NULL, + "Unexpected float literal_size %d in _slang_typeof_operation()", + op->literal_size); + ti->spec.type = SLANG_SPEC_FLOAT; + } + break; + case SLANG_OPER_IDENTIFIER: + case SLANG_OPER_VARIABLE_DECL: + { + slang_variable *var; + var = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); + if (!var) { + slang_info_log_error(log, "undefined variable '%s'", + (char *) op->a_id); + return GL_FALSE; + } + if (!slang_type_specifier_copy(&ti->spec, &var->type.specifier)) { + slang_info_log_memory(log); + return GL_FALSE; + } + ti->can_be_referenced = GL_TRUE; + if (var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.array_len >= 1) { + /* the datatype is an array, ex: float[3] x; */ + ti->array_len = var->type.array_len; + } + else { + /* the variable is an array, ex: float x[3]; */ + ti->array_len = var->array_len; + } + } + break; + case SLANG_OPER_SEQUENCE: + /* TODO: check [0] and [1] if they match */ + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { + return GL_FALSE; + } + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case SLANG_OPER_MODASSIGN: */ + /*case SLANG_OPER_LSHASSIGN: */ + /*case SLANG_OPER_RSHASSIGN: */ + /*case SLANG_OPER_ORASSIGN: */ + /*case SLANG_OPER_XORASSIGN: */ + /*case SLANG_OPER_ANDASSIGN: */ + case SLANG_OPER_SELECT: + /* TODO: check [1] and [2] if they match */ + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { + return GL_FALSE; + } + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case SLANG_OPER_BITOR: */ + /*case SLANG_OPER_BITXOR: */ + /*case SLANG_OPER_BITAND: */ + /*case SLANG_OPER_LSHIFT: */ + /*case SLANG_OPER_RSHIFT: */ + case SLANG_OPER_ADD: + assert(op->num_children == 2); + if (!typeof_math_call("+", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_SUBTRACT: + assert(op->num_children == 2); + if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_MULTIPLY: + assert(op->num_children == 2); + if (!typeof_math_call("*", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + case SLANG_OPER_DIVIDE: + assert(op->num_children == 2); + if (!typeof_math_call("/", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + /*case SLANG_OPER_MODULUS: */ + case SLANG_OPER_PLUS: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + case SLANG_OPER_MINUS: + assert(op->num_children == 1); + if (!typeof_math_call("-", op, space, &ti->spec, atoms, log)) + return GL_FALSE; + break; + /*case SLANG_OPER_COMPLEMENT: */ + case SLANG_OPER_SUBSCRIPT: + { + slang_typeinfo _ti; + + if (!slang_typeinfo_construct(&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + if (_ti.spec.type == SLANG_SPEC_ARRAY) { + if (!slang_type_specifier_copy(&ti->spec, _ti.spec._array)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + } + else { + if (!_slang_type_is_vector(_ti.spec.type) + && !_slang_type_is_matrix(_ti.spec.type)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "cannot index a non-array type"); + return GL_FALSE; + } + ti->spec.type = _slang_type_base(_ti.spec.type); + } + slang_typeinfo_destruct(&_ti); + } + break; + case SLANG_OPER_CALL: + if (op->array_constructor) { + /* build array typeinfo */ + ti->spec.type = SLANG_SPEC_ARRAY; + ti->spec._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + slang_type_specifier_ctr(ti->spec._array); + + ti->spec._array->type = + slang_type_specifier_type_from_string((char *) op->a_id); + ti->array_len = op->num_children; + } + else if (op->fun) { + /* we've resolved this call before */ + slang_type_specifier_copy(&ti->spec, &op->fun->header.type.specifier); + } + else { + slang_function *fun; + if (!_slang_typeof_function(op->a_id, op->children, op->num_children, + space, &ti->spec, &fun, atoms, log)) + return GL_FALSE; + if (fun) { + /* save result for future use */ + op->fun = fun; + } + else { + slang_struct *s = + slang_struct_scope_find(space->structs, op->a_id, GL_TRUE); + if (s) { + /* struct initializer */ + ti->spec.type = SLANG_SPEC_STRUCT; + ti->spec._struct = + (slang_struct *) _slang_alloc(sizeof(slang_struct)); + if (ti->spec._struct == NULL) + return GL_FALSE; + if (!slang_struct_construct(ti->spec._struct)) { + _slang_free(ti->spec._struct); + ti->spec._struct = NULL; + return GL_FALSE; + } + if (!slang_struct_copy(ti->spec._struct, s)) + return GL_FALSE; + } + else { + /* float, int, vec4, mat3, etc. constructor? */ + const char *name; + slang_type_specifier_type type; + + name = slang_atom_pool_id(atoms, op->a_id); + type = slang_type_specifier_type_from_string(name); + if (type == SLANG_SPEC_VOID) { + slang_info_log_error(log, "undefined function '%s'", name); + return GL_FALSE; + } + ti->spec.type = type; + } + } + } + break; + case SLANG_OPER_METHOD: + /* at this time, GLSL 1.20 only has one method: array.length() + * which returns an integer. + */ + ti->spec.type = SLANG_SPEC_INT; + break; + case SLANG_OPER_FIELD: + { + slang_typeinfo _ti; + + if (!slang_typeinfo_construct(&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + if (_ti.spec.type == SLANG_SPEC_STRUCT) { + slang_variable *field; + + field = _slang_variable_locate(_ti.spec._struct->fields, op->a_id, + GL_FALSE); + if (field == NULL) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + if (!slang_type_specifier_copy(&ti->spec, &field->type.specifier)) { + slang_typeinfo_destruct(&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + ti->array_len = field->array_len; + } + else { + GLuint rows; + const char *swizzle; + slang_type_specifier_type base; + + /* determine the swizzle of the field expression */ + if (!_slang_type_is_vector(_ti.spec.type)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "Can't swizzle scalar expression"); + return GL_FALSE; + } + rows = _slang_type_dim(_ti.spec.type); + swizzle = slang_atom_pool_id(atoms, op->a_id); + if (!_slang_is_swizzle(swizzle, rows, &ti->swz)) { + slang_typeinfo_destruct(&_ti); + slang_info_log_error(log, "bad swizzle '%s'", swizzle); + return GL_FALSE; + } + ti->is_swizzled = GL_TRUE; + ti->can_be_referenced = _ti.can_be_referenced + && _slang_is_swizzle_mask(&ti->swz, rows); + if (_ti.is_swizzled) { + slang_swizzle swz; + + /* swizzle the swizzle */ + _slang_multiply_swizzles(&swz, &_ti.swz, &ti->swz); + ti->swz = swz; + } + base = _slang_type_base(_ti.spec.type); + switch (ti->swz.num_components) { + case 1: + ti->spec.type = base; + break; + case 2: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC2; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC2; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC2; + break; + default: + break; + } + break; + case 3: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC3; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC3; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC3; + break; + default: + break; + } + break; + case 4: + switch (base) { + case SLANG_SPEC_FLOAT: + ti->spec.type = SLANG_SPEC_VEC4; + break; + case SLANG_SPEC_INT: + ti->spec.type = SLANG_SPEC_IVEC4; + break; + case SLANG_SPEC_BOOL: + ti->spec.type = SLANG_SPEC_BVEC4; + break; + default: + break; + } + break; + default: + break; + } + } + slang_typeinfo_destruct(&_ti); + } + break; + case SLANG_OPER_POSTINCREMENT: + case SLANG_OPER_POSTDECREMENT: + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + default: + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Determine if a type is a matrix. + * \return GL_TRUE if is a matrix, GL_FALSE otherwise. + */ +GLboolean +_slang_type_is_matrix(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_MAT2: + case SLANG_SPEC_MAT3: + case SLANG_SPEC_MAT4: + case SLANG_SPEC_MAT23: + case SLANG_SPEC_MAT32: + case SLANG_SPEC_MAT24: + case SLANG_SPEC_MAT42: + case SLANG_SPEC_MAT34: + case SLANG_SPEC_MAT43: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Determine if a type is a vector. + * \return GL_TRUE if is a vector, GL_FALSE otherwise. + */ +GLboolean +_slang_type_is_vector(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_IVEC4: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_BVEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Determine if a type is a float, float vector or float matrix. + * \return GL_TRUE if so, GL_FALSE otherwise + */ +GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + case SLANG_SPEC_MAT2: + case SLANG_SPEC_MAT3: + case SLANG_SPEC_MAT4: + case SLANG_SPEC_MAT23: + case SLANG_SPEC_MAT32: + case SLANG_SPEC_MAT24: + case SLANG_SPEC_MAT42: + case SLANG_SPEC_MAT34: + case SLANG_SPEC_MAT43: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Given a vector type, return the type of the vector's elements. + * For a matrix, return the type of the columns. + */ +slang_type_specifier_type +_slang_type_base(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_VEC2: + case SLANG_SPEC_VEC3: + case SLANG_SPEC_VEC4: + return SLANG_SPEC_FLOAT; + case SLANG_SPEC_INT: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_IVEC4: + return SLANG_SPEC_INT; + case SLANG_SPEC_BOOL: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_BVEC4: + return SLANG_SPEC_BOOL; + case SLANG_SPEC_MAT2: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT3: + return SLANG_SPEC_VEC3; + case SLANG_SPEC_MAT4: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT23: + return SLANG_SPEC_VEC3; + case SLANG_SPEC_MAT32: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT24: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT42: + return SLANG_SPEC_VEC2; + case SLANG_SPEC_MAT34: + return SLANG_SPEC_VEC4; + case SLANG_SPEC_MAT43: + return SLANG_SPEC_VEC3; + default: + return SLANG_SPEC_VOID; + } +} + + +/** + * Return the dimensionality of a vector, or for a matrix, return number + * of columns. + */ +GLuint +_slang_type_dim(slang_type_specifier_type ty) +{ + switch (ty) { + case SLANG_SPEC_FLOAT: + case SLANG_SPEC_INT: + case SLANG_SPEC_BOOL: + return 1; + case SLANG_SPEC_VEC2: + case SLANG_SPEC_IVEC2: + case SLANG_SPEC_BVEC2: + case SLANG_SPEC_MAT2: + return 2; + case SLANG_SPEC_VEC3: + case SLANG_SPEC_IVEC3: + case SLANG_SPEC_BVEC3: + case SLANG_SPEC_MAT3: + return 3; + case SLANG_SPEC_VEC4: + case SLANG_SPEC_IVEC4: + case SLANG_SPEC_BVEC4: + case SLANG_SPEC_MAT4: + return 4; + + case SLANG_SPEC_MAT23: + return 2; + case SLANG_SPEC_MAT32: + return 3; + case SLANG_SPEC_MAT24: + return 2; + case SLANG_SPEC_MAT42: + return 4; + case SLANG_SPEC_MAT34: + return 3; + case SLANG_SPEC_MAT43: + return 4; + + default: + return 0; + } +} + + +/** + * Return the GL_* type that corresponds to a SLANG_SPEC_* type. + */ +GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type) +{ + switch (type->type) { + case SLANG_SPEC_BOOL: + return GL_BOOL; + case SLANG_SPEC_BVEC2: + return GL_BOOL_VEC2; + case SLANG_SPEC_BVEC3: + return GL_BOOL_VEC3; + case SLANG_SPEC_BVEC4: + return GL_BOOL_VEC4; + case SLANG_SPEC_INT: + return GL_INT; + case SLANG_SPEC_IVEC2: + return GL_INT_VEC2; + case SLANG_SPEC_IVEC3: + return GL_INT_VEC3; + case SLANG_SPEC_IVEC4: + return GL_INT_VEC4; + case SLANG_SPEC_FLOAT: + return GL_FLOAT; + case SLANG_SPEC_VEC2: + return GL_FLOAT_VEC2; + case SLANG_SPEC_VEC3: + return GL_FLOAT_VEC3; + case SLANG_SPEC_VEC4: + return GL_FLOAT_VEC4; + case SLANG_SPEC_MAT2: + return GL_FLOAT_MAT2; + case SLANG_SPEC_MAT3: + return GL_FLOAT_MAT3; + case SLANG_SPEC_MAT4: + return GL_FLOAT_MAT4; + case SLANG_SPEC_MAT23: + return GL_FLOAT_MAT2x3; + case SLANG_SPEC_MAT32: + return GL_FLOAT_MAT3x2; + case SLANG_SPEC_MAT24: + return GL_FLOAT_MAT2x4; + case SLANG_SPEC_MAT42: + return GL_FLOAT_MAT4x2; + case SLANG_SPEC_MAT34: + return GL_FLOAT_MAT3x4; + case SLANG_SPEC_MAT43: + return GL_FLOAT_MAT4x3; + case SLANG_SPEC_SAMPLER_1D: + return GL_SAMPLER_1D; + case SLANG_SPEC_SAMPLER_2D: + return GL_SAMPLER_2D; + case SLANG_SPEC_SAMPLER_3D: + return GL_SAMPLER_3D; + case SLANG_SPEC_SAMPLER_CUBE: + return GL_SAMPLER_CUBE; + case SLANG_SPEC_SAMPLER_1D_SHADOW: + return GL_SAMPLER_1D_SHADOW; + case SLANG_SPEC_SAMPLER_2D_SHADOW: + return GL_SAMPLER_2D_SHADOW; + case SLANG_SPEC_SAMPLER_RECT: + return GL_SAMPLER_2D_RECT_ARB; + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return GL_SAMPLER_1D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return GL_SAMPLER_2D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_ARRAY: + return _slang_gltype_from_specifier(type->_array); + case SLANG_SPEC_STRUCT: + /* fall-through */ + default: + return GL_NONE; + } +} + diff --git a/src/mesa/slang/slang_typeinfo.h b/src/mesa/slang/slang_typeinfo.h new file mode 100644 index 0000000000..9a6407a31b --- /dev/null +++ b/src/mesa/slang/slang_typeinfo.h @@ -0,0 +1,259 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_TYPEINFO_H +#define SLANG_TYPEINFO_H 1 + +#include "main/imports.h" +#include "main/mtypes.h" +#include "slang_log.h" +#include "slang_utility.h" +#include "slang_vartable.h" + + +struct slang_operation_; + +struct slang_name_space_; + + + +/** + * Holds complete information about vector swizzle - the + * array contains vector component source indices, where 0 is "x", 1 + * is "y", 2 is "z" and 3 is "w". + * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. + */ +typedef struct slang_swizzle_ +{ + GLuint num_components; + GLuint swizzle[4]; +} slang_swizzle; + +extern GLboolean +_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); + + +typedef enum slang_type_variant_ +{ + SLANG_VARIANT, /* the default */ + SLANG_INVARIANT /* indicates the "invariant" keyword */ +} slang_type_variant; + + +typedef enum slang_type_centroid_ +{ + SLANG_CENTER, /* the default */ + SLANG_CENTROID /* indicates the "centroid" keyword */ +} slang_type_centroid; + + +/** + * These only apply to gl_FragCoord, but other layout qualifiers may + * appear in the future. + */ +typedef enum slang_layout_qualifier_ +{ + SLANG_LAYOUT_NONE = 0x0, + SLANG_LAYOUT_UPPER_LEFT_BIT = 0x1, + SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT = 0x2 +} slang_layout_qualifier; + + +typedef enum slang_type_qualifier_ +{ + SLANG_QUAL_NONE, + SLANG_QUAL_CONST, + SLANG_QUAL_ATTRIBUTE, + SLANG_QUAL_VARYING, + SLANG_QUAL_UNIFORM, + SLANG_QUAL_OUT, + SLANG_QUAL_INOUT, + SLANG_QUAL_FIXEDOUTPUT, /* internal */ + SLANG_QUAL_FIXEDINPUT /* internal */ +} slang_type_qualifier; + + +typedef enum slang_type_precision_ +{ + SLANG_PREC_DEFAULT, + SLANG_PREC_LOW, + SLANG_PREC_MEDIUM, + SLANG_PREC_HIGH +} slang_type_precision; + + +/** + * The basic shading language types (float, vec4, mat3, etc) + */ +typedef enum slang_type_specifier_type_ +{ + SLANG_SPEC_VOID, + SLANG_SPEC_BOOL, + SLANG_SPEC_BVEC2, + SLANG_SPEC_BVEC3, + SLANG_SPEC_BVEC4, + SLANG_SPEC_INT, + SLANG_SPEC_IVEC2, + SLANG_SPEC_IVEC3, + SLANG_SPEC_IVEC4, + SLANG_SPEC_FLOAT, + SLANG_SPEC_VEC2, + SLANG_SPEC_VEC3, + SLANG_SPEC_VEC4, + SLANG_SPEC_MAT2, + SLANG_SPEC_MAT3, + SLANG_SPEC_MAT4, + SLANG_SPEC_MAT23, + SLANG_SPEC_MAT32, + SLANG_SPEC_MAT24, + SLANG_SPEC_MAT42, + SLANG_SPEC_MAT34, + SLANG_SPEC_MAT43, + SLANG_SPEC_SAMPLER_1D, + SLANG_SPEC_SAMPLER_2D, + SLANG_SPEC_SAMPLER_3D, + SLANG_SPEC_SAMPLER_CUBE, + SLANG_SPEC_SAMPLER_RECT, + SLANG_SPEC_SAMPLER_1D_SHADOW, + SLANG_SPEC_SAMPLER_2D_SHADOW, + SLANG_SPEC_SAMPLER_RECT_SHADOW, + SLANG_SPEC_SAMPLER_1D_ARRAY, + SLANG_SPEC_SAMPLER_2D_ARRAY, + SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, + SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, + SLANG_SPEC_STRUCT, + SLANG_SPEC_ARRAY +} slang_type_specifier_type; + + +extern slang_type_specifier_type +slang_type_specifier_type_from_string(const char *); + +extern const char * +slang_type_specifier_type_to_string(slang_type_specifier_type); + + +/** + * Describes more sophisticated types, like structs and arrays. + */ +typedef struct slang_type_specifier_ +{ + slang_type_specifier_type type; + struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ + struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ +} slang_type_specifier; + + +extern GLvoid +slang_type_specifier_ctr(slang_type_specifier *); + +extern GLvoid +slang_type_specifier_dtr(slang_type_specifier *); + +extern slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array); + + +extern GLboolean +slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); + +extern GLboolean +slang_type_specifier_equal(const slang_type_specifier *, + const slang_type_specifier *); + + +extern GLboolean +slang_type_specifier_compatible(const slang_type_specifier *x, + const slang_type_specifier *y); + + +typedef struct slang_fully_specified_type_ +{ + slang_type_qualifier qualifier; + slang_type_specifier specifier; + slang_type_precision precision; + slang_type_variant variant; + slang_type_centroid centroid; + slang_layout_qualifier layout; + GLint array_len; /**< -1 if not an array type */ +} slang_fully_specified_type; + +extern int +slang_fully_specified_type_construct(slang_fully_specified_type *); + +extern void +slang_fully_specified_type_destruct(slang_fully_specified_type *); + +extern int +slang_fully_specified_type_copy(slang_fully_specified_type *, + const slang_fully_specified_type *); + +GLboolean +slang_fully_specified_types_compatible(const slang_fully_specified_type * x, + const slang_fully_specified_type * y); + + +typedef struct slang_typeinfo_ +{ + GLboolean can_be_referenced; + GLboolean is_swizzled; + slang_swizzle swz; + slang_type_specifier spec; + GLuint array_len; +} slang_typeinfo; + +extern GLboolean +slang_typeinfo_construct(slang_typeinfo *); + +extern GLvoid +slang_typeinfo_destruct(slang_typeinfo *); + + +extern GLboolean +_slang_typeof_operation(struct slang_operation_ *, + const struct slang_name_space_ *, + slang_typeinfo *, slang_atom_pool *, + slang_info_log *log); + +extern GLboolean +_slang_type_is_matrix(slang_type_specifier_type); + +extern GLboolean +_slang_type_is_vector(slang_type_specifier_type); + +extern GLboolean +_slang_type_is_float_vec_mat(slang_type_specifier_type); + +extern slang_type_specifier_type +_slang_type_base(slang_type_specifier_type); + +extern GLuint +_slang_type_dim(slang_type_specifier_type); + +extern GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type); + +#endif diff --git a/src/mesa/slang/slang_utility.c b/src/mesa/slang/slang_utility.c new file mode 100644 index 0000000000..c1d57409a4 --- /dev/null +++ b/src/mesa/slang/slang_utility.c @@ -0,0 +1,228 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_utility.c + * slang utilities + * \author Michal Krol + */ + +#include "main/imports.h" +#include "slang_utility.h" +#include "slang_mem.h" + +char * +slang_string_concat (char *dst, const char *src) +{ + return strcpy (dst + strlen (dst), src); +} + + +/* slang_string */ + +GLvoid +slang_string_init (slang_string *self) +{ + self->data = NULL; + self->capacity = 0; + self->length = 0; + self->fail = GL_FALSE; +} + +GLvoid +slang_string_free (slang_string *self) +{ + if (self->data != NULL) + free(self->data); +} + +GLvoid +slang_string_reset (slang_string *self) +{ + self->length = 0; + self->fail = GL_FALSE; +} + +static GLboolean +grow (slang_string *self, GLuint size) +{ + if (self->fail) + return GL_FALSE; + if (size > self->capacity) { + /* do not overflow 32-bit range */ + assert (size < 0x80000000); + + self->data = (char *) (_mesa_realloc (self->data, self->capacity, size * 2)); + self->capacity = size * 2; + if (self->data == NULL) { + self->capacity = 0; + self->fail = GL_TRUE; + return GL_FALSE; + } + } + return GL_TRUE; +} + +GLvoid +slang_string_push (slang_string *self, const slang_string *str) +{ + if (str->fail) { + self->fail = GL_TRUE; + return; + } + if (grow (self, self->length + str->length)) { + memcpy (&self->data[self->length], str->data, str->length); + self->length += str->length; + } +} + +GLvoid +slang_string_pushc (slang_string *self, const char c) +{ + if (grow (self, self->length + 1)) { + self->data[self->length] = c; + self->length++; + } +} + +GLvoid +slang_string_pushs (slang_string *self, const char *cstr, GLuint len) +{ + if (grow (self, self->length + len)) { + memcpy (&self->data[self->length], cstr, len); + self->length += len; + } +} + +GLvoid +slang_string_pushi (slang_string *self, GLint i) +{ + char buffer[12]; + + _mesa_snprintf (buffer, sizeof(buffer), "%d", i); + slang_string_pushs (self, buffer, strlen (buffer)); +} + +const char * +slang_string_cstr (slang_string *self) +{ + if (grow (self, self->length + 1)) + self->data[self->length] = '\0'; + return self->data; +} + +/* slang_atom_pool */ + +void +slang_atom_pool_construct(slang_atom_pool * pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) + pool->entries[i] = NULL; +} + +void +slang_atom_pool_destruct (slang_atom_pool * pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) { + slang_atom_entry * entry; + + entry = pool->entries[i]; + while (entry != NULL) { + slang_atom_entry *next = entry->next; + _slang_free(entry->id); + _slang_free(entry); + entry = next; + } + } +} + +/* + * Search the atom pool for an atom with a given name. + * If atom is not found, create and add it to the pool. + * Returns ATOM_NULL if the atom was not found and the function failed + * to create a new atom. + */ +slang_atom +slang_atom_pool_atom(slang_atom_pool * pool, const char * id) +{ + GLuint hash; + const char * p = id; + slang_atom_entry ** entry; + + /* Hash a given string to a number in the range [0, ATOM_POOL_SIZE). */ + hash = 0; + while (*p != '\0') { + GLuint g; + + hash = (hash << 4) + (GLuint) (*p++); + g = hash & 0xf0000000; + if (g != 0) + hash ^= g >> 24; + hash &= ~g; + } + hash %= SLANG_ATOM_POOL_SIZE; + + /* Now the hash points to a linked list of atoms with names that + * have the same hash value. Search the linked list for a given + * name. + */ + entry = &pool->entries[hash]; + while (*entry != NULL) { + /* If the same, return the associated atom. */ + if (slang_string_compare((**entry).id, id) == 0) + return (slang_atom) (**entry).id; + /* Grab the next atom in the linked list. */ + entry = &(**entry).next; + } + + /* Okay, we have not found an atom. Create a new entry for it. + * Note that the points to the last entry's field. + */ + *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry)); + if (*entry == NULL) + return SLANG_ATOM_NULL; + + /* Initialize a new entry. Because we'll need the actual name of + * the atom, we use the pointer to this string as an actual atom's + * value. + */ + (**entry).next = NULL; + (**entry).id = _slang_strdup(id); + if ((**entry).id == NULL) + return SLANG_ATOM_NULL; + return (slang_atom) (**entry).id; +} + +/** + * Return the name of a given atom. + */ +const char * +slang_atom_pool_id(slang_atom_pool * pool, slang_atom atom) +{ + return (const char *) (atom); +} diff --git a/src/mesa/slang/slang_utility.h b/src/mesa/slang/slang_utility.h new file mode 100644 index 0000000000..2c0d0bcbb2 --- /dev/null +++ b/src/mesa/slang/slang_utility.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SLANG_UTILITY_H +#define SLANG_UTILITY_H + + +/* Compile-time assertions. If the expression is zero, try to declare an + * array of size [-1] to cause compilation error. + */ +#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) + + +#define slang_string_compare(str1, str2) strcmp (str1, str2) +#define slang_string_copy(dst, src) strcpy (dst, src) +#define slang_string_length(str) strlen (str) + +char *slang_string_concat (char *, const char *); + +/* slang_string */ + +typedef struct +{ + char *data; + GLuint length; + GLuint capacity; + GLboolean fail; +} slang_string; + +GLvoid +slang_string_init (slang_string *); + +GLvoid +slang_string_free (slang_string *); + +GLvoid +slang_string_reset (slang_string *); + +GLvoid +slang_string_push (slang_string *, const slang_string *); + +GLvoid +slang_string_pushc (slang_string *, const char); + +GLvoid +slang_string_pushs (slang_string *, const char *, GLuint); + +GLvoid +slang_string_pushi (slang_string *, GLint); + +const char * +slang_string_cstr (slang_string *); + +/* slang_atom */ + +typedef GLvoid *slang_atom; + +#define SLANG_ATOM_NULL ((slang_atom) 0) + +typedef struct slang_atom_entry_ +{ + char *id; + struct slang_atom_entry_ *next; +} slang_atom_entry; + +#define SLANG_ATOM_POOL_SIZE 1023 + +typedef struct slang_atom_pool_ +{ + slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; +} slang_atom_pool; + +GLvoid slang_atom_pool_construct (slang_atom_pool *); +GLvoid slang_atom_pool_destruct (slang_atom_pool *); +slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); +const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); + + +#endif diff --git a/src/mesa/slang/slang_vartable.c b/src/mesa/slang/slang_vartable.c new file mode 100644 index 0000000000..e07e3a226a --- /dev/null +++ b/src/mesa/slang/slang_vartable.c @@ -0,0 +1,362 @@ + +#include "main/imports.h" +#include "shader/program.h" +#include "shader/prog_print.h" +#include "slang_compile.h" +#include "slang_compile_variable.h" +#include "slang_emit.h" +#include "slang_mem.h" +#include "slang_vartable.h" +#include "slang_ir.h" + + +static int dbg = 0; + + +typedef enum { + FREE, + VAR, + TEMP +} TempState; + + +/** + * Variable/register info for one variable scope. + */ +struct table +{ + int Level; + int NumVars; + slang_variable **Vars; /* array [NumVars] */ + + TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */ + int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */ + + struct table *Parent; /** Parent scope table */ +}; + + +/** + * A variable table is a stack of tables, one per scope. + */ +struct slang_var_table_ +{ + GLint CurLevel; + GLuint MaxRegisters; + struct table *Top; /**< Table at top of stack */ +}; + + + +slang_var_table * +_slang_new_var_table(GLuint maxRegisters) +{ + slang_var_table *vt + = (slang_var_table *) _slang_alloc(sizeof(slang_var_table)); + if (vt) { + vt->MaxRegisters = maxRegisters; + } + return vt; +} + + +void +_slang_delete_var_table(slang_var_table *vt) +{ + if (vt->Top) { + _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()"); + return; + } + _slang_free(vt); +} + + + +/** + * Create new table on top of vartable stack. + * Used when we enter a {} block. + */ +void +_slang_push_var_table(slang_var_table *vt) +{ + struct table *t = (struct table *) _slang_alloc(sizeof(struct table)); + if (t) { + t->Level = vt->CurLevel++; + t->Parent = vt->Top; + if (t->Parent) { + /* copy the info indicating which temp regs are in use */ + memcpy(t->Temps, t->Parent->Temps, sizeof(t->Temps)); + memcpy(t->ValSize, t->Parent->ValSize, sizeof(t->ValSize)); + } + vt->Top = t; + if (dbg) printf("Pushing level %d\n", t->Level); + } +} + + +/** + * Pop top entry from variable table. + * Used when we leave a {} block. + */ +void +_slang_pop_var_table(slang_var_table *vt) +{ + struct table *t = vt->Top; + int i; + + if (dbg) printf("Popping level %d\n", t->Level); + + /* free the storage allocated for each variable */ + for (i = 0; i < t->NumVars; i++) { + slang_ir_storage *store = t->Vars[i]->store; + GLint j; + GLuint comp; + if (dbg) printf(" Free var %s, size %d at %d.%s\n", + (char*) t->Vars[i]->a_name, store->Size, + store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0)); + + if (store->File == PROGRAM_SAMPLER) { + /* samplers have no storage */ + continue; + } + + if (store->Size == 1) + comp = GET_SWZ(store->Swizzle, 0); + else + comp = 0; + + /* store->Index may be -1 if we run out of registers */ + if (store->Index >= 0) { + for (j = 0; j < store->Size; j++) { + assert(t->Temps[store->Index * 4 + j + comp] == VAR); + t->Temps[store->Index * 4 + j + comp] = FREE; + } + } + store->Index = -1; + } + if (t->Parent) { + /* just verify that any remaining allocations in this scope + * were for temps + */ + for (i = 0; i < (int) vt->MaxRegisters * 4; i++) { + if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) { + if (dbg) printf(" Free reg %d\n", i/4); + assert(t->Temps[i] == TEMP); + } + } + } + + if (t->Vars) { + _slang_free(t->Vars); + t->Vars = NULL; + } + + vt->Top = t->Parent; + _slang_free(t); + vt->CurLevel--; +} + + +/** + * Add a new variable to the given var/symbol table. + */ +void +_slang_add_variable(slang_var_table *vt, slang_variable *v) +{ + struct table *t; + assert(vt); + t = vt->Top; + assert(t); + if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, (void *) v->store); + t->Vars = (slang_variable **) + _slang_realloc(t->Vars, + t->NumVars * sizeof(slang_variable *), + (t->NumVars + 1) * sizeof(slang_variable *)); + t->Vars[t->NumVars] = v; + t->NumVars++; +} + + +/** + * Look for variable by name in given table. + * If not found, Parent table will be searched. + */ +slang_variable * +_slang_find_variable(const slang_var_table *vt, slang_atom name) +{ + struct table *t = vt->Top; + while (1) { + int i; + for (i = 0; i < t->NumVars; i++) { + if (t->Vars[i]->a_name == name) + return t->Vars[i]; + } + if (t->Parent) + t = t->Parent; + else + return NULL; + } +} + + +/** + * Allocation helper. + * \param size var size in floats + * \return position for var, measured in floats + */ +static GLint +alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp) +{ + struct table *t = vt->Top; + /* if size == 1, allocate anywhere, else, pos must be multiple of 4 */ + const GLuint step = (size == 1) ? 1 : 4; + GLuint i, j; + assert(size > 0); /* number of floats */ + + for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) { + GLuint found = 0; + for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); + if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) { + found++; + } + else { + break; + } + } + if (found == size) { + /* found block of size free regs */ + if (size > 1) + assert(i % 4 == 0); + for (j = 0; j < (GLuint) size; j++) { + assert(i + j < 4 * MAX_PROGRAM_TEMPS); + t->Temps[i + j] = isTemp ? TEMP : VAR; + } + assert(i < MAX_PROGRAM_TEMPS * 4); + t->ValSize[i] = size; + return i; + } + } + + /* if we get here, we ran out of registers */ + return -1; +} + + +/** + * Allocate temp register(s) for storing a variable. + * \param size size needed, in floats + * \param swizzle returns swizzle mask for accessing var in register + * \return register allocated, or -1 + */ +GLboolean +_slang_alloc_var(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + int i; + + if (store->File == PROGRAM_SAMPLER) { + /* don't really allocate storage */ + store->Index = 0; + return GL_TRUE; + } + + i = alloc_reg(vt, store->Size, GL_FALSE); + if (i < 0) + return GL_FALSE; + + store->Index = i / 4; + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); + + if (dbg) + printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n", + store->Size, store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0), + t->Level, + (void*) store); + + return GL_TRUE; +} + + + +/** + * Allocate temp register(s) for storing an unnamed intermediate value. + */ +GLboolean +_slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + const int i = alloc_reg(vt, store->Size, GL_TRUE); + if (i < 0) + return GL_FALSE; + + assert(store->Index < 0); + + store->Index = i / 4; + store->Swizzle = _slang_var_swizzle(store->Size, i % 4); + + if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n", + store->Size, store->Index, + _mesa_swizzle_string(store->Swizzle, 0, 0), t->Level, + (void *) store); + + return GL_TRUE; +} + + +void +_slang_free_temp(slang_var_table *vt, slang_ir_storage *store) +{ + struct table *t = vt->Top; + GLuint i; + GLint r = store->Index; + assert(store->Size > 0); + assert(r >= 0); + assert((GLuint)r + store->Size <= vt->MaxRegisters * 4); + if (dbg) printf("Free temp sz %d at %d.%s (level %d) store %p\n", + store->Size, r, + _mesa_swizzle_string(store->Swizzle, 0, 0), + t->Level, (void *) store); + if (store->Size == 1) { + const GLuint comp = GET_SWZ(store->Swizzle, 0); + /* we can actually fail some of these assertions because of the + * troublesome IR_SWIZZLE handling. + */ +#if 0 + assert(store->Swizzle == MAKE_SWIZZLE4(comp, comp, comp, comp)); + assert(comp < 4); + assert(t->ValSize[r * 4 + comp] == 1); +#endif + assert(t->Temps[r * 4 + comp] == TEMP); + t->Temps[r * 4 + comp] = FREE; + } + else { + /*assert(store->Swizzle == SWIZZLE_NOOP);*/ + assert(t->ValSize[r*4] == store->Size); + for (i = 0; i < (GLuint) store->Size; i++) { + assert(t->Temps[r * 4 + i] == TEMP); + t->Temps[r * 4 + i] = FREE; + } + } +} + + +GLboolean +_slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) +{ + struct table *t = vt->Top; + GLuint comp; + assert(store->Index >= 0); + assert(store->Index < (int) vt->MaxRegisters); + if (store->Swizzle == SWIZZLE_NOOP) + comp = 0; + else + comp = GET_SWZ(store->Swizzle, 0); + + if (t->Temps[store->Index * 4 + comp] == TEMP) + return GL_TRUE; + else + return GL_FALSE; +} diff --git a/src/mesa/slang/slang_vartable.h b/src/mesa/slang/slang_vartable.h new file mode 100644 index 0000000000..94bcd63f45 --- /dev/null +++ b/src/mesa/slang/slang_vartable.h @@ -0,0 +1,42 @@ + +#ifndef SLANG_VARTABLE_H +#define SLANG_VARTABLE_H + +struct slang_ir_storage_; + +typedef struct slang_var_table_ slang_var_table; + +struct slang_variable_; + +extern slang_var_table * +_slang_new_var_table(GLuint maxRegisters); + +extern void +_slang_delete_var_table(slang_var_table *vt); + +extern void +_slang_push_var_table(slang_var_table *parent); + +extern void +_slang_pop_var_table(slang_var_table *t); + +extern void +_slang_add_variable(slang_var_table *t, struct slang_variable_ *v); + +extern struct slang_variable_ * +_slang_find_variable(const slang_var_table *t, slang_atom name); + +extern GLboolean +_slang_alloc_var(slang_var_table *t, struct slang_ir_storage_ *store); + +extern GLboolean +_slang_alloc_temp(slang_var_table *t, struct slang_ir_storage_ *store); + +extern void +_slang_free_temp(slang_var_table *t, struct slang_ir_storage_ *store); + +extern GLboolean +_slang_is_temp(const slang_var_table *t, const struct slang_ir_storage_ *store); + + +#endif /* SLANG_VARTABLE_H */ diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 38b781cb4c..236baf5e2f 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -251,25 +251,25 @@ SHADER_SOURCES = \ shader/symbol_table.c SLANG_SOURCES = \ - shader/slang/slang_builtin.c \ - shader/slang/slang_codegen.c \ - shader/slang/slang_compile.c \ - shader/slang/slang_compile_function.c \ - shader/slang/slang_compile_operation.c \ - shader/slang/slang_compile_struct.c \ - shader/slang/slang_compile_variable.c \ - shader/slang/slang_emit.c \ - shader/slang/slang_ir.c \ - shader/slang/slang_label.c \ - shader/slang/slang_link.c \ - shader/slang/slang_log.c \ - shader/slang/slang_mem.c \ - shader/slang/slang_print.c \ - shader/slang/slang_simplify.c \ - shader/slang/slang_storage.c \ - shader/slang/slang_typeinfo.c \ - shader/slang/slang_vartable.c \ - shader/slang/slang_utility.c + slang/slang_builtin.c \ + slang/slang_codegen.c \ + slang/slang_compile.c \ + slang/slang_compile_function.c \ + slang/slang_compile_operation.c \ + slang/slang_compile_struct.c \ + slang/slang_compile_variable.c \ + slang/slang_emit.c \ + slang/slang_ir.c \ + slang/slang_label.c \ + slang/slang_link.c \ + slang/slang_log.c \ + slang/slang_mem.c \ + slang/slang_print.c \ + slang/slang_simplify.c \ + slang/slang_storage.c \ + slang/slang_typeinfo.c \ + slang/slang_vartable.c \ + slang/slang_utility.c ASM_C_SOURCES = \ x86/common_x86.c \ -- cgit v1.2.3 From ec2b92f98c2e7f161521b447cc1d9a36bce3707c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Jun 2010 23:02:41 -0600 Subject: mesa: rename src/mesa/shader/ to src/mesa/program/ --- Makefile | 6 +- src/mesa/Makefile.mgw | 4 +- src/mesa/SConscript | 46 +- src/mesa/drivers/common/driverfuncs.c | 2 +- src/mesa/drivers/common/meta.c | 2 +- src/mesa/drivers/dri/common/dri_metaops.c | 2 +- src/mesa/drivers/dri/i915/i915_fragprog.c | 10 +- src/mesa/drivers/dri/i965/brw_clip_line.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_point.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_tri.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_unfilled.c | 2 +- src/mesa/drivers/dri/i965/brw_clip_util.c | 2 +- src/mesa/drivers/dri/i965/brw_context.c | 2 +- src/mesa/drivers/dri/i965/brw_curbe.c | 6 +- src/mesa/drivers/dri/i965/brw_eu.h | 2 +- src/mesa/drivers/dri/i965/brw_gs_emit.c | 2 +- src/mesa/drivers/dri/i965/brw_optimize.c | 4 +- src/mesa/drivers/dri/i965/brw_program.c | 8 +- src/mesa/drivers/dri/i965/brw_sf.h | 2 +- src/mesa/drivers/dri/i965/brw_util.c | 2 +- src/mesa/drivers/dri/i965/brw_vs.c | 4 +- src/mesa/drivers/dri/i965/brw_vs.h | 2 +- src/mesa/drivers/dri/i965/brw_vs_emit.c | 6 +- src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 2 +- src/mesa/drivers/dri/i965/brw_wm.h | 2 +- src/mesa/drivers/dri/i965/brw_wm_fp.c | 6 +- src/mesa/drivers/dri/i965/brw_wm_glsl.c | 6 +- src/mesa/drivers/dri/i965/brw_wm_pass0.c | 2 +- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 +- src/mesa/drivers/dri/i965/gen6_vs_state.c | 4 +- src/mesa/drivers/dri/i965/gen6_wm_state.c | 4 +- src/mesa/drivers/dri/r200/r200_fragshader.c | 2 +- src/mesa/drivers/dri/r200/r200_vertprog.c | 10 +- src/mesa/drivers/dri/r300/r300_context.h | 2 +- src/mesa/drivers/dri/r300/r300_fragprog_common.c | 4 +- src/mesa/drivers/dri/r300/r300_shader.c | 2 +- src/mesa/drivers/dri/r300/r300_state.c | 4 +- src/mesa/drivers/dri/r300/r300_vertprog.c | 12 +- src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c | 4 +- src/mesa/drivers/dri/r600/r700_assembler.c | 2 +- src/mesa/drivers/dri/r600/r700_assembler.h | 2 +- src/mesa/drivers/dri/r600/r700_fragprog.c | 6 +- src/mesa/drivers/dri/r600/r700_oglprog.c | 2 +- src/mesa/drivers/dri/r600/r700_state.c | 4 +- src/mesa/drivers/dri/r600/r700_vertprog.c | 8 +- src/mesa/drivers/glslcompiler/glslcompiler.c | 4 +- src/mesa/main/arbprogram.c | 8 +- src/mesa/main/context.c | 4 +- src/mesa/main/ffvertex_prog.c | 12 +- src/mesa/main/get.c | 2 +- src/mesa/main/nvprogram.c | 12 +- src/mesa/main/shaderapi.c | 6 +- src/mesa/main/shaderobj.c | 6 +- src/mesa/main/shared.c | 2 +- src/mesa/main/state.c | 4 +- src/mesa/main/texenvprogram.c | 14 +- src/mesa/main/texobj.c | 2 +- src/mesa/main/texparam.c | 2 +- src/mesa/main/texstate.c | 2 +- src/mesa/main/transformfeedback.c | 4 +- src/mesa/main/uniforms.c | 6 +- src/mesa/program/.gitignore | 1 + src/mesa/program/Makefile | 7 + src/mesa/program/arbprogparse.c | 217 + src/mesa/program/arbprogparse.h | 41 + src/mesa/program/descrip.mms | 93 + src/mesa/program/hash_table.c | 159 + src/mesa/program/hash_table.h | 117 + src/mesa/program/lex.yy.c | 3654 ++++++++++++++ src/mesa/program/nvfragparse.c | 1588 ++++++ src/mesa/program/nvfragparse.h | 43 + src/mesa/program/nvvertparse.c | 1454 ++++++ src/mesa/program/nvvertparse.h | 45 + src/mesa/program/prog_cache.c | 206 + src/mesa/program/prog_cache.h | 55 + src/mesa/program/prog_execute.c | 1798 +++++++ src/mesa/program/prog_execute.h | 85 + src/mesa/program/prog_instruction.c | 352 ++ src/mesa/program/prog_instruction.h | 437 ++ src/mesa/program/prog_noise.c | 638 +++ src/mesa/program/prog_noise.h | 34 + src/mesa/program/prog_optimize.c | 1035 ++++ src/mesa/program/prog_optimize.h | 45 + src/mesa/program/prog_parameter.c | 751 +++ src/mesa/program/prog_parameter.h | 182 + src/mesa/program/prog_parameter_layout.c | 213 + src/mesa/program/prog_parameter_layout.h | 42 + src/mesa/program/prog_print.c | 1065 ++++ src/mesa/program/prog_print.h | 100 + src/mesa/program/prog_statevars.c | 1187 +++++ src/mesa/program/prog_statevars.h | 147 + src/mesa/program/prog_uniform.c | 165 + src/mesa/program/prog_uniform.h | 92 + src/mesa/program/program.c | 913 ++++ src/mesa/program/program.h | 151 + src/mesa/program/program_lexer.l | 494 ++ src/mesa/program/program_parse.tab.c | 5729 ++++++++++++++++++++++ src/mesa/program/program_parse.tab.h | 209 + src/mesa/program/program_parse.y | 2767 +++++++++++ src/mesa/program/program_parse_extra.c | 255 + src/mesa/program/program_parser.h | 302 ++ src/mesa/program/programopt.c | 669 +++ src/mesa/program/programopt.h | 52 + src/mesa/program/symbol_table.c | 362 ++ src/mesa/program/symbol_table.h | 55 + src/mesa/shader/.gitignore | 1 - src/mesa/shader/Makefile | 7 - src/mesa/shader/arbprogparse.c | 217 - src/mesa/shader/arbprogparse.h | 41 - src/mesa/shader/descrip.mms | 93 - src/mesa/shader/hash_table.c | 159 - src/mesa/shader/hash_table.h | 117 - src/mesa/shader/lex.yy.c | 3655 -------------- src/mesa/shader/nvfragparse.c | 1588 ------ src/mesa/shader/nvfragparse.h | 43 - src/mesa/shader/nvvertparse.c | 1454 ------ src/mesa/shader/nvvertparse.h | 45 - src/mesa/shader/prog_cache.c | 206 - src/mesa/shader/prog_cache.h | 55 - src/mesa/shader/prog_execute.c | 1798 ------- src/mesa/shader/prog_execute.h | 85 - src/mesa/shader/prog_instruction.c | 352 -- src/mesa/shader/prog_instruction.h | 437 -- src/mesa/shader/prog_noise.c | 638 --- src/mesa/shader/prog_noise.h | 34 - src/mesa/shader/prog_optimize.c | 1035 ---- src/mesa/shader/prog_optimize.h | 45 - src/mesa/shader/prog_parameter.c | 751 --- src/mesa/shader/prog_parameter.h | 182 - src/mesa/shader/prog_parameter_layout.c | 213 - src/mesa/shader/prog_parameter_layout.h | 42 - src/mesa/shader/prog_print.c | 1065 ---- src/mesa/shader/prog_print.h | 100 - src/mesa/shader/prog_statevars.c | 1187 ----- src/mesa/shader/prog_statevars.h | 147 - src/mesa/shader/prog_uniform.c | 165 - src/mesa/shader/prog_uniform.h | 92 - src/mesa/shader/program.c | 913 ---- src/mesa/shader/program.h | 151 - src/mesa/shader/program_lexer.l | 495 -- src/mesa/shader/program_parse.tab.c | 5729 ---------------------- src/mesa/shader/program_parse.tab.h | 209 - src/mesa/shader/program_parse.y | 2767 ----------- src/mesa/shader/program_parse_extra.c | 255 - src/mesa/shader/program_parser.h | 302 -- src/mesa/shader/programopt.c | 669 --- src/mesa/shader/programopt.h | 52 - src/mesa/shader/symbol_table.c | 362 -- src/mesa/shader/symbol_table.h | 55 - src/mesa/slang/library/Makefile | 2 +- src/mesa/slang/library/SConscript | 28 +- src/mesa/slang/slang_builtin.c | 8 +- src/mesa/slang/slang_builtin.h | 2 +- src/mesa/slang/slang_codegen.c | 10 +- src/mesa/slang/slang_compile.c | 10 +- src/mesa/slang/slang_emit.c | 8 +- src/mesa/slang/slang_ir.c | 4 +- src/mesa/slang/slang_label.h | 2 +- src/mesa/slang/slang_link.c | 12 +- src/mesa/slang/slang_typeinfo.c | 2 +- src/mesa/slang/slang_vartable.c | 4 +- src/mesa/sources.mak | 46 +- src/mesa/state_tracker/st_atom_constbuf.c | 4 +- src/mesa/state_tracker/st_atom_pixeltransfer.c | 8 +- src/mesa/state_tracker/st_atom_shader.c | 2 +- src/mesa/state_tracker/st_atom_texture.c | 2 +- src/mesa/state_tracker/st_cb_bitmap.c | 6 +- src/mesa/state_tracker/st_cb_clear.c | 2 +- src/mesa/state_tracker/st_cb_drawpixels.c | 6 +- src/mesa/state_tracker/st_cb_drawtex.c | 4 +- src/mesa/state_tracker/st_cb_program.c | 6 +- src/mesa/state_tracker/st_context.h | 2 +- src/mesa/state_tracker/st_debug.c | 2 +- src/mesa/state_tracker/st_draw.c | 2 +- src/mesa/state_tracker/st_mesa_to_tgsi.c | 4 +- src/mesa/state_tracker/st_program.c | 4 +- src/mesa/state_tracker/st_program.h | 2 +- src/mesa/swrast/s_context.c | 4 +- src/mesa/swrast/s_context.h | 2 +- src/mesa/swrast/s_fragprog.c | 2 +- src/mesa/swrast/s_texcombine.c | 2 +- src/mesa/swrast/s_triangle.c | 2 +- src/mesa/tnl/t_vb_program.c | 6 +- 183 files changed, 28264 insertions(+), 28266 deletions(-) create mode 100644 src/mesa/program/.gitignore create mode 100644 src/mesa/program/Makefile create mode 100644 src/mesa/program/arbprogparse.c create mode 100644 src/mesa/program/arbprogparse.h create mode 100644 src/mesa/program/descrip.mms create mode 100644 src/mesa/program/hash_table.c create mode 100644 src/mesa/program/hash_table.h create mode 100644 src/mesa/program/lex.yy.c create mode 100644 src/mesa/program/nvfragparse.c create mode 100644 src/mesa/program/nvfragparse.h create mode 100644 src/mesa/program/nvvertparse.c create mode 100644 src/mesa/program/nvvertparse.h create mode 100644 src/mesa/program/prog_cache.c create mode 100644 src/mesa/program/prog_cache.h create mode 100644 src/mesa/program/prog_execute.c create mode 100644 src/mesa/program/prog_execute.h create mode 100644 src/mesa/program/prog_instruction.c create mode 100644 src/mesa/program/prog_instruction.h create mode 100644 src/mesa/program/prog_noise.c create mode 100644 src/mesa/program/prog_noise.h create mode 100644 src/mesa/program/prog_optimize.c create mode 100644 src/mesa/program/prog_optimize.h create mode 100644 src/mesa/program/prog_parameter.c create mode 100644 src/mesa/program/prog_parameter.h create mode 100644 src/mesa/program/prog_parameter_layout.c create mode 100644 src/mesa/program/prog_parameter_layout.h create mode 100644 src/mesa/program/prog_print.c create mode 100644 src/mesa/program/prog_print.h create mode 100644 src/mesa/program/prog_statevars.c create mode 100644 src/mesa/program/prog_statevars.h create mode 100644 src/mesa/program/prog_uniform.c create mode 100644 src/mesa/program/prog_uniform.h create mode 100644 src/mesa/program/program.c create mode 100644 src/mesa/program/program.h create mode 100644 src/mesa/program/program_lexer.l create mode 100644 src/mesa/program/program_parse.tab.c create mode 100644 src/mesa/program/program_parse.tab.h create mode 100644 src/mesa/program/program_parse.y create mode 100644 src/mesa/program/program_parse_extra.c create mode 100644 src/mesa/program/program_parser.h create mode 100644 src/mesa/program/programopt.c create mode 100644 src/mesa/program/programopt.h create mode 100644 src/mesa/program/symbol_table.c create mode 100644 src/mesa/program/symbol_table.h delete mode 100644 src/mesa/shader/.gitignore delete mode 100644 src/mesa/shader/Makefile delete mode 100644 src/mesa/shader/arbprogparse.c delete mode 100644 src/mesa/shader/arbprogparse.h delete mode 100644 src/mesa/shader/descrip.mms delete mode 100644 src/mesa/shader/hash_table.c delete mode 100644 src/mesa/shader/hash_table.h delete mode 100644 src/mesa/shader/lex.yy.c delete mode 100644 src/mesa/shader/nvfragparse.c delete mode 100644 src/mesa/shader/nvfragparse.h delete mode 100644 src/mesa/shader/nvvertparse.c delete mode 100644 src/mesa/shader/nvvertparse.h delete mode 100644 src/mesa/shader/prog_cache.c delete mode 100644 src/mesa/shader/prog_cache.h delete mode 100644 src/mesa/shader/prog_execute.c delete mode 100644 src/mesa/shader/prog_execute.h delete mode 100644 src/mesa/shader/prog_instruction.c delete mode 100644 src/mesa/shader/prog_instruction.h delete mode 100644 src/mesa/shader/prog_noise.c delete mode 100644 src/mesa/shader/prog_noise.h delete mode 100644 src/mesa/shader/prog_optimize.c delete mode 100644 src/mesa/shader/prog_optimize.h delete mode 100644 src/mesa/shader/prog_parameter.c delete mode 100644 src/mesa/shader/prog_parameter.h delete mode 100644 src/mesa/shader/prog_parameter_layout.c delete mode 100644 src/mesa/shader/prog_parameter_layout.h delete mode 100644 src/mesa/shader/prog_print.c delete mode 100644 src/mesa/shader/prog_print.h delete mode 100644 src/mesa/shader/prog_statevars.c delete mode 100644 src/mesa/shader/prog_statevars.h delete mode 100644 src/mesa/shader/prog_uniform.c delete mode 100644 src/mesa/shader/prog_uniform.h delete mode 100644 src/mesa/shader/program.c delete mode 100644 src/mesa/shader/program.h delete mode 100644 src/mesa/shader/program_lexer.l delete mode 100644 src/mesa/shader/program_parse.tab.c delete mode 100644 src/mesa/shader/program_parse.tab.h delete mode 100644 src/mesa/shader/program_parse.y delete mode 100644 src/mesa/shader/program_parse_extra.c delete mode 100644 src/mesa/shader/program_parser.h delete mode 100644 src/mesa/shader/programopt.c delete mode 100644 src/mesa/shader/programopt.h delete mode 100644 src/mesa/shader/symbol_table.c delete mode 100644 src/mesa/shader/symbol_table.h (limited to 'src/mesa/main') diff --git a/Makefile b/Makefile index bf4f2d5218..ca46504715 100644 --- a/Makefile +++ b/Makefile @@ -243,9 +243,9 @@ MAIN_FILES = \ $(DIRECTORY)/src/mesa/main/descrip.mms \ $(DIRECTORY)/src/mesa/math/*.[ch] \ $(DIRECTORY)/src/mesa/math/descrip.mms \ - $(DIRECTORY)/src/mesa/shader/*.[chly] \ - $(DIRECTORY)/src/mesa/shader/Makefile \ - $(DIRECTORY)/src/mesa/shader/descrip.mms \ + $(DIRECTORY)/src/mesa/program/*.[chly] \ + $(DIRECTORY)/src/mesa/program/Makefile \ + $(DIRECTORY)/src/mesa/program/descrip.mms \ $(DIRECTORY)/src/mesa/slang/*.[ch] \ $(DIRECTORY)/src/mesa/slang/descrip.mms \ $(DIRECTORY)/src/mesa/slang/library/*.gc \ diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw index b90384d04a..fc0ff28d69 100644 --- a/src/mesa/Makefile.mgw +++ b/src/mesa/Makefile.mgw @@ -216,8 +216,8 @@ clean: -$(call UNLINK,main/*.o) -$(call UNLINK,math/*.o) -$(call UNLINK,vbo/*.o) - -$(call UNLINK,shader/*.o) - -$(call UNLINK,shader/slang/*.o) + -$(call UNLINK,program/*.o) + -$(call UNLINK,slang/*.o) -$(call UNLINK,sparc/*.o) -$(call UNLINK,ppc/*.o) -$(call UNLINK,swrast/*.o) diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 405b5c8830..79e9b4553b 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -197,27 +197,27 @@ if env['platform'] != 'winddk': 'state_tracker/st_texture.c', ] - shader_sources = [ - 'shader/arbprogparse.c', - 'shader/hash_table.c', - 'shader/lex.yy.c', - 'shader/nvfragparse.c', - 'shader/nvvertparse.c', - 'shader/program.c', - 'shader/program_parse.tab.c', - 'shader/program_parse_extra.c', - 'shader/prog_cache.c', - 'shader/prog_execute.c', - 'shader/prog_instruction.c', - 'shader/prog_noise.c', - 'shader/prog_optimize.c', - 'shader/prog_parameter.c', - 'shader/prog_parameter_layout.c', - 'shader/prog_print.c', - 'shader/prog_statevars.c', - 'shader/prog_uniform.c', - 'shader/programopt.c', - 'shader/symbol_table.c', + program_sources = [ + 'program/arbprogparse.c', + 'program/hash_table.c', + 'program/lex.yy.c', + 'program/nvfragparse.c', + 'program/nvvertparse.c', + 'program/program.c', + 'program/program_parse.tab.c', + 'program/program_parse_extra.c', + 'program/prog_cache.c', + 'program/prog_execute.c', + 'program/prog_instruction.c', + 'program/prog_noise.c', + 'program/prog_optimize.c', + 'program/prog_parameter.c', + 'program/prog_parameter_layout.c', + 'program/prog_print.c', + 'program/prog_statevars.c', + 'program/prog_uniform.c', + 'program/programopt.c', + 'program/symbol_table.c', ] slang_sources = [ @@ -245,10 +245,10 @@ if env['platform'] != 'winddk': mesa_sources = ( main_sources + math_sources + + program_sources + vbo_sources + vf_sources + statetracker_sources + - shader_sources + slang_sources ) @@ -327,7 +327,7 @@ if env['platform'] != 'winddk': # build dir) to the include path env.Append(CPPPATH = [matypes[0].dir]) - SConscript('shader/slang/library/SConscript') + SConscript('slang/library/SConscript') # # Libraries diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 6677bc4252..227710fb02 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -52,7 +52,7 @@ #include "main/transformfeedback.h" #endif -#include "shader/program.h" +#include "program/program.h" #include "tnl/tnl.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 93848287dd..629ec0ffec 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -62,7 +62,7 @@ #include "main/texstate.h" #include "main/varray.h" #include "main/viewport.h" -#include "shader/program.h" +#include "program/program.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c index 9151c03b5e..86e59a8e51 100644 --- a/src/mesa/drivers/dri/common/dri_metaops.c +++ b/src/mesa/drivers/dri/common/dri_metaops.c @@ -34,7 +34,7 @@ #include "main/texstate.h" #include "main/varray.h" #include "main/viewport.h" -#include "shader/program.h" +#include "program/program.h" #include "dri_metaops.h" void diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index e60157f377..f1505dc5e7 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -29,11 +29,11 @@ #include "main/macros.h" #include "main/enums.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/prog_print.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/program.h" +#include "program/programopt.h" +#include "program/prog_print.h" #include "tnl/tnl.h" #include "tnl/t_context.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index ceb62a3116..4b9117bb0b 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -32,7 +32,7 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_point.c b/src/mesa/drivers/dri/i965/brw_clip_point.c index 7f47634dca..b994a32bc3 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_point.c +++ b/src/mesa/drivers/dri/i965/brw_clip_point.c @@ -32,7 +32,7 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index 916a99ea00..fd425b39ad 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -32,7 +32,7 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c index f36d22fdbf..afd93f8be0 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c +++ b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c @@ -32,7 +32,7 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index 2148bc8244..9708d7e618 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -33,7 +33,7 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 3e7cf6b867..e688431b12 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -34,7 +34,7 @@ #include "main/api_noop.h" #include "main/macros.h" #include "main/simple_list.h" -#include "shader/shader_api.h" +#include "program/shader_api.h" #include "brw_context.h" #include "brw_defines.h" diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index c79b0a79e5..3d52f6f604 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -35,9 +35,9 @@ #include "main/context.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" #include "intel_batchbuffer.h" #include "intel_regions.h" #include "brw_context.h" diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index 3a32ad26c1..a6fcd832f7 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -35,7 +35,7 @@ #include "brw_structs.h" #include "brw_defines.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6)) #define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3) diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c index 99a6f6be11..a01d5576f8 100644 --- a/src/mesa/drivers/dri/i965/brw_gs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c @@ -34,7 +34,7 @@ #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" +#include "program/program.h" #include "intel_batchbuffer.h" #include "brw_defines.h" diff --git a/src/mesa/drivers/dri/i965/brw_optimize.c b/src/mesa/drivers/dri/i965/brw_optimize.c index e79b3ddea3..a364b15820 100644 --- a/src/mesa/drivers/dri/i965/brw_optimize.c +++ b/src/mesa/drivers/dri/i965/brw_optimize.c @@ -26,8 +26,8 @@ */ #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_eu.h" diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index b44742b765..cc9ac6d574 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -31,10 +31,10 @@ #include "main/imports.h" #include "main/enums.h" -#include "shader/prog_parameter.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/shader_api.h" +#include "program/prog_parameter.h" +#include "program/program.h" +#include "program/programopt.h" +#include "program/shader_api.h" #include "tnl/tnl.h" #include "brw_context.h" diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h index a0680a56f2..e525c730d3 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.h +++ b/src/mesa/drivers/dri/i965/brw_sf.h @@ -34,7 +34,7 @@ #define BRW_SF_H -#include "shader/program.h" +#include "program/program.h" #include "brw_context.h" #include "brw_eu.h" diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index bba9249d1b..1db2a210d4 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -31,7 +31,7 @@ #include "main/mtypes.h" -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" #include "brw_util.h" #include "brw_defines.h" diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 3c12f11ea7..9a832af9a9 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -34,8 +34,8 @@ #include "brw_vs.h" #include "brw_util.h" #include "brw_state.h" -#include "shader/prog_print.h" -#include "shader/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_parameter.h" diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 6493744f3e..9338a6b7db 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -36,7 +36,7 @@ #include "brw_context.h" #include "brw_eu.h" -#include "shader/program.h" +#include "program/program.h" struct brw_vs_prog_key { diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 0b44deeb63..3b87fdcfc4 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -31,9 +31,9 @@ #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" #include "brw_context.h" #include "brw_vs.h" diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index 9bc585586c..568c2e3b03 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -31,7 +31,7 @@ #include "main/mtypes.h" #include "main/texstore.h" -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" #include "brw_context.h" #include "brw_state.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 277b6de442..f40977fab8 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -34,7 +34,7 @@ #define BRW_WM_H -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "brw_context.h" #include "brw_eu.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index d73c391582..0bef874b88 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -37,9 +37,9 @@ #include "brw_wm.h" #include "brw_util.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" /** An invalid texture target */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index fe3c89b721..575f89b17f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -1,7 +1,7 @@ #include "main/macros.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_optimize.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_optimize.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_wm.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 60bd92ed22..05de85a957 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -32,7 +32,7 @@ #include "brw_context.h" #include "brw_wm.h" -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 3998054eb4..c7b61240e7 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -32,7 +32,7 @@ #include "main/mtypes.h" #include "main/texstore.h" -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index 5916a13994..4080a9dedf 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -29,8 +29,8 @@ #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "intel_batchbuffer.h" static void diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c index 1eb17ca627..325f6b43d3 100644 --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c @@ -29,8 +29,8 @@ #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "intel_batchbuffer.h" static void diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index 68e67377d9..2a9268dd34 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -30,7 +30,7 @@ #include "main/macros.h" #include "main/enums.h" #include "tnl/t_context.h" -#include "shader/program.h" +#include "program/program.h" #include "r200_context.h" #include "r200_ioctl.h" #include "r200_tex.h" diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 12f869d96f..5d268319f3 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -33,11 +33,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/programopt.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/programopt.h" #include "tnl/tnl.h" #include "r200_context.h" diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index fbb609b9f6..99540e3354 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_common.h" #include "main/mtypes.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "compiler/radeon_code.h" struct r300_context; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c index 7be2f74b5b..95f4306f60 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c @@ -38,8 +38,8 @@ #include "r300_fragprog_common.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" #include "compiler/radeon_compiler.h" diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 9c24166ec5..a9bddf0577 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -27,7 +27,7 @@ #include "main/glheader.h" -#include "shader/program.h" +#include "program/program.h" #include "tnl/tnl.h" #include "r300_context.h" #include "r300_fragprog_common.h" diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index fa33be4998..0113eecaa3 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -49,8 +49,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "drivers/common/meta.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "vbo/vbo.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index a1fe378029..67d8b2b328 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -31,12 +31,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" +#include "program/program.h" +#include "program/programopt.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" #include "tnl/tnl.h" #include "compiler/radeon_compiler.h" diff --git a/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c b/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c index 9f9dec840b..471a3723cb 100644 --- a/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c +++ b/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c @@ -28,8 +28,8 @@ #include "radeon_mesa_to_rc.h" #include "main/mtypes.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" #include "compiler/radeon_compiler.h" #include "compiler/radeon_program.h" diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index 7b4d478596..61133e686f 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -32,7 +32,7 @@ #include "main/mtypes.h" #include "main/imports.h" -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" #include "radeon_debug.h" #include "r600_context.h" diff --git a/src/mesa/drivers/dri/r600/r700_assembler.h b/src/mesa/drivers/dri/r600/r700_assembler.h index 2d3c32487e..dbc6cdb190 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.h +++ b/src/mesa/drivers/dri/r600/r700_assembler.h @@ -28,7 +28,7 @@ #define _R700_ASSEMBLER_H_ #include "main/mtypes.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "r700_chip.h" #include "r700_shaderinst.h" diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c index 80fab71cf8..5a90f729e6 100644 --- a/src/mesa/drivers/dri/r600/r700_fragprog.c +++ b/src/mesa/drivers/dri/r600/r700_fragprog.c @@ -32,9 +32,9 @@ #include #include "main/imports.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/program.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/program.h" #include "r600_context.h" #include "r600_cmdbuf.h" diff --git a/src/mesa/drivers/dri/r600/r700_oglprog.c b/src/mesa/drivers/dri/r600/r700_oglprog.c index b7124e644a..8351792511 100644 --- a/src/mesa/drivers/dri/r600/r700_oglprog.c +++ b/src/mesa/drivers/dri/r600/r700_oglprog.c @@ -29,7 +29,7 @@ #include "main/glheader.h" #include "main/imports.h" -#include "shader/program.h" +#include "program/program.h" #include "tnl/tnl.h" #include "r600_context.h" diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c index ac64bbf874..5ea8918611 100644 --- a/src/mesa/drivers/dri/r600/r700_state.c +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -41,8 +41,8 @@ #include "main/framebuffer.h" #include "drivers/common/meta.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "vbo/vbo.h" #include "r600_context.h" diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c index 14dd2a5482..32f538f1c3 100644 --- a/src/mesa/drivers/dri/r600/r700_vertprog.c +++ b/src/mesa/drivers/dri/r600/r700_vertprog.c @@ -35,14 +35,14 @@ #include "main/mtypes.h" #include "tnl/t_context.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "radeon_debug.h" #include "r600_context.h" #include "r600_cmdbuf.h" -#include "shader/programopt.h" +#include "program/programopt.h" #include "r700_debug.h" #include "r700_vertprog.h" diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c index d58f32b293..5166600bed 100644 --- a/src/mesa/drivers/glslcompiler/glslcompiler.c +++ b/src/mesa/drivers/glslcompiler/glslcompiler.c @@ -50,8 +50,8 @@ #include "main/extensions.h" #include "main/framebuffer.h" #include "main/shaders.h" -#include "shader/shader_api.h" -#include "shader/prog_print.h" +#include "program/shader_api.h" +#include "program/prog_print.h" #include "drivers/common/driverfuncs.h" #include "tnl/tnl.h" #include "tnl/t_context.h" diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index b6577b81fb..26d781954e 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -36,10 +36,10 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/arbprogram.h" -#include "shader/arbprogparse.h" -#include "shader/nvfragparse.h" -#include "shader/nvvertparse.h" -#include "shader/program.h" +#include "program/arbprogparse.h" +#include "program/nvfragparse.h" +#include "program/nvvertparse.h" +#include "program/program.h" diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 5b79e68769..0afd77d375 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -130,8 +130,8 @@ #include "version.h" #include "viewport.h" #include "vtxfmt.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #if _HAVE_FULL_GL #include "math/m_matrix.h" #endif diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 70ac47f36d..92fec09bad 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -38,12 +38,12 @@ #include "main/macros.h" #include "main/enums.h" #include "main/ffvertex_prog.h" -#include "shader/program.h" -#include "shader/prog_cache.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" +#include "program/program.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" /** Max of number of lights and texture coord units */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 03f2707f4f..c121957aea 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -667,7 +667,7 @@ static const struct value_desc values[] = { { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA }, - /* GL_ARB_fragment_shader/OES_standard_derivatives */ + /* GL_ARB_fragment_program/OES_standard_derivatives */ { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, #endif /* FEATURE_GL || FEATURE_ES2 */ diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c index 7781648f4b..100ff2c4ab 100644 --- a/src/mesa/main/nvprogram.c +++ b/src/mesa/main/nvprogram.c @@ -43,12 +43,12 @@ #include "main/imports.h" #include "main/macros.h" #include "main/nvprogram.h" -#include "shader/arbprogparse.h" -#include "shader/nvfragparse.h" -#include "shader/nvvertparse.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" +#include "program/arbprogparse.h" +#include "program/nvfragparse.h" +#include "program/nvvertparse.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 81c3964f93..0bd44154f2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -42,9 +42,9 @@ #include "main/hash.h" #include "main/shaderapi.h" #include "main/shaderobj.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_uniform.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_uniform.h" #include "slang/slang_compile.h" #include "slang/slang_link.h" diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 01ed3c5c46..d4d2349d4b 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -34,9 +34,9 @@ #include "main/dispatch.h" #include "main/hash.h" #include "main/shaderobj.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_uniform.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_uniform.h" /**********************************************************************/ diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index a44d2d51c4..f9d10f3bbe 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -38,7 +38,7 @@ #endif #include "bufferobj.h" #include "shared.h" -#include "shader/program.h" +#include "program/program.h" #include "dlist.h" #include "shaderobj.h" #if FEATURE_ARB_sync diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index b971cc976e..2239ea4a85 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -41,8 +41,8 @@ #include "light.h" #include "matrix.h" #include "pixel.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" +#include "program/program.h" +#include "program/prog_parameter.h" #include "state.h" #include "stencil.h" #include "texenvprogram.h" diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 964ba13c70..30963bdf7d 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -28,13 +28,13 @@ #include "glheader.h" #include "imports.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_cache.h" -#include "shader/prog_instruction.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "shader/programopt.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" +#include "program/programopt.h" #include "texenvprogram.h" diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index de37e34039..1df165cf6a 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -40,7 +40,7 @@ #include "teximage.h" #include "texobj.h" #include "mtypes.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index ca03404f12..745a0aeec9 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -39,7 +39,7 @@ #include "main/texparam.h" #include "main/teximage.h" #include "main/texstate.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" /** diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index fce17c2b66..dae173d1bd 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -528,7 +528,7 @@ update_texture_state( GLcontext *ctx ) /* Get the bitmask of texture target enables. * enableBits will be a mask of the TEXTURE_*_BIT flags indicating * which texture targets are enabled (fixed function) or referenced - * by a fragment shader/program. When multiple flags are set, we'll + * by a fragment program/program. When multiple flags are set, we'll * settle on the one with highest priority (see below). */ if (vprog) { diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 68a14d47c8..6126f1286d 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -39,8 +39,8 @@ #include "shaderobj.h" #include "main/dispatch.h" -#include "shader/prog_parameter.h" -//#include "shader/shader_api.h" +#include "program/prog_parameter.h" +//#include "program/shader_api.h" #if FEATURE_EXT_transform_feedback diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 6452980e9c..aac4177f40 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -41,9 +41,9 @@ #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_uniform.h" diff --git a/src/mesa/program/.gitignore b/src/mesa/program/.gitignore new file mode 100644 index 0000000000..086fd9a705 --- /dev/null +++ b/src/mesa/program/.gitignore @@ -0,0 +1 @@ +program_parse.output diff --git a/src/mesa/program/Makefile b/src/mesa/program/Makefile new file mode 100644 index 0000000000..400a543bda --- /dev/null +++ b/src/mesa/program/Makefile @@ -0,0 +1,7 @@ +all: program_parse.tab.c lex.yy.c + +program_parse.tab.c program_parse.tab.h: program_parse.y + bison -v -d $< + +lex.yy.c: program_lexer.l + flex --never-interactive $< diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c new file mode 100644 index 0000000000..6373529e4e --- /dev/null +++ b/src/mesa/program/arbprogparse.c @@ -0,0 +1,217 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_PARSING 0 + +/** + * \file arbprogparse.c + * ARB_*_program parser core + * \author Karl Rasche + */ + +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/mtypes.h" +#include "arbprogparse.h" +#include "programopt.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +void +_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + GLuint i; + + ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + /* Error in the program. Just return. */ + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * fragment_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.NumAluInstructions = prog.NumAluInstructions; + program->Base.NumTexInstructions = prog.NumTexInstructions; + program->Base.NumTexIndirections = prog.NumTexIndirections; + program->Base.NumNativeAluInstructions = prog.NumAluInstructions; + program->Base.NumNativeTexInstructions = prog.NumTexInstructions; + program->Base.NumNativeTexIndirections = prog.NumTexIndirections; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) + program->Base.SamplersUsed |= (1 << i); + } + program->Base.ShadowSamplers = prog.ShadowSamplers; + switch (state.option.Fog) { + case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; + case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; + case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; + default: program->FogOption = GL_NONE; break; + } + program->OriginUpperLeft = state.option.OriginUpperLeft; + program->PixelCenterInteger = state.option.PixelCenterInteger; + + program->UsesKill = state.fragment.UsesKill; + + if (program->FogOption) + program->Base.InputsRead |= FRAG_BIT_FOGC; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } + +#if DEBUG_FP + printf("____________Fragment program %u ________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} + + + +/** + * Parse the vertex program string. If success, update the given + * vertex_program object with the new program. Else, leave the vertex_program + * object unchanged. + */ +void +_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_vertex_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + + ASSERT(target == GL_VERTEX_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * vertex_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->IsPositionInvariant = (state.option.PositionInvariant) + ? GL_TRUE : GL_FALSE; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + +#if DEBUG_VP + printf("____________Vertex program %u __________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} diff --git a/src/mesa/program/arbprogparse.h b/src/mesa/program/arbprogparse.h new file mode 100644 index 0000000000..980d39fb9f --- /dev/null +++ b/src/mesa/program/arbprogparse.h @@ -0,0 +1,41 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef ARBPROGPARSE_H +#define ARBPROGPARSE_H + +#include "main/mtypes.h" + +extern void +_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_vertex_program *program); + +extern void +_mesa_parse_arb_fragment_program(GLcontext *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_fragment_program *program); + +#endif diff --git a/src/mesa/program/descrip.mms b/src/mesa/program/descrip.mms new file mode 100644 index 0000000000..59730020d0 --- /dev/null +++ b/src/mesa/program/descrip.mms @@ -0,0 +1,93 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 29 September 2008 +.first + define gl [---.include.gl] + define math [-.math] + define swrast [-.swrast] + define array_cache [-.array_cache] + define glapi [-.glapi] + define main [-.main] + define shader [-.shader] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi],[.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = \ + atifragshader.c \ + arbprogparse.c \ + arbprogram.c \ + nvfragparse.c \ + nvprogram.c \ + nvvertparse.c \ + program.c \ + programopt.c \ + prog_debug.c \ + prog_execute.c \ + prog_instruction.c \ + prog_parameter.c \ + prog_print.c \ + prog_cache.c \ + prog_statevars.c \ + shader_api.c prog_uniform.c + +OBJECTS = \ + atifragshader.obj,\ + arbprogparse.obj,\ + arbprogram.obj,\ + nvfragparse.obj,\ + nvprogram.obj,\ + nvvertparse.obj,\ + program.obj,\ + programopt.obj,\ + prog_debug.obj,\ + prog_execute.obj,\ + prog_instruction.obj,\ + prog_parameter.obj,\ + prog_print.obj,\ + prog_statevars.obj,\ + shader_api.obj,prog_uniform.obj,prog_cache.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +all : + $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) + set def [.slang] + $(MMS)$(MMSQUALIFIERS) + set def [-] + +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +atifragshader.obj : atifragshader.c +arbprogparse.obj : arbprogparse.c +arbprogram.obj : arbprogram.c +nvfragparse.obj : nvfragparse.c +nvprogram.obj : nvprogram.c +nvvertparse.obj : nvvertparse.c +program.obj : program.c +programopt. obj : programopt.c +prog_debug.obj : prog_debug.c +prog_execute.obj : prog_execute.c +prog_instruction.obj : prog_instruction.c +prog_parameter.obj : prog_parameter.c +prog_print.obj : prog_print.c +prog_statevars.obj : prog_statevars.c +shader_api.obj : shader_api.c +prog_uniform.obj : prog_uniform.c +prog_cache.obj : prog_cache.c diff --git a/src/mesa/program/hash_table.c b/src/mesa/program/hash_table.c new file mode 100644 index 0000000000..fa6ba2bfdf --- /dev/null +++ b/src/mesa/program/hash_table.c @@ -0,0 +1,159 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file hash_table.c + * \brief Implementation of a generic, opaque hash table data type. + * + * \author Ian Romanick + */ + +#include "main/imports.h" +#include "main/simple_list.h" +#include "hash_table.h" + +struct node { + struct node *next; + struct node *prev; +}; + +struct hash_table { + hash_func_t hash; + hash_compare_func_t compare; + + unsigned num_buckets; + struct node buckets[1]; +}; + + +struct hash_node { + struct node link; + const void *key; + void *data; +}; + + +struct hash_table * +hash_table_ctor(unsigned num_buckets, hash_func_t hash, + hash_compare_func_t compare) +{ + struct hash_table *ht; + unsigned i; + + + if (num_buckets < 16) { + num_buckets = 16; + } + + ht = malloc(sizeof(*ht) + ((num_buckets - 1) + * sizeof(ht->buckets[0]))); + if (ht != NULL) { + ht->hash = hash; + ht->compare = compare; + ht->num_buckets = num_buckets; + + for (i = 0; i < num_buckets; i++) { + make_empty_list(& ht->buckets[i]); + } + } + + return ht; +} + + +void +hash_table_dtor(struct hash_table *ht) +{ + hash_table_clear(ht); + free(ht); +} + + +void +hash_table_clear(struct hash_table *ht) +{ + struct node *node; + struct node *temp; + unsigned i; + + + for (i = 0; i < ht->num_buckets; i++) { + foreach_s(node, temp, & ht->buckets[i]) { + remove_from_list(node); + free(node); + } + + assert(is_empty_list(& ht->buckets[i])); + } +} + + +void * +hash_table_find(struct hash_table *ht, const void *key) +{ + const unsigned hash_value = (*ht->hash)(key); + const unsigned bucket = hash_value % ht->num_buckets; + struct node *node; + + foreach(node, & ht->buckets[bucket]) { + struct hash_node *hn = (struct hash_node *) node; + + if ((*ht->compare)(hn->key, key) == 0) { + return hn->data; + } + } + + return NULL; +} + + +void +hash_table_insert(struct hash_table *ht, void *data, const void *key) +{ + const unsigned hash_value = (*ht->hash)(key); + const unsigned bucket = hash_value % ht->num_buckets; + struct hash_node *node; + + node = calloc(1, sizeof(*node)); + + node->data = data; + node->key = key; + + insert_at_head(& ht->buckets[bucket], & node->link); +} + + +unsigned +hash_table_string_hash(const void *key) +{ + const char *str = (const char *) key; + unsigned hash = 5381; + + + while (*str != '\0') { + hash = (hash * 33) + *str; + str++; + } + + return hash; +} diff --git a/src/mesa/program/hash_table.h b/src/mesa/program/hash_table.h new file mode 100644 index 0000000000..7b302f5dbe --- /dev/null +++ b/src/mesa/program/hash_table.h @@ -0,0 +1,117 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file hash_table.h + * \brief Implementation of a generic, opaque hash table data type. + * + * \author Ian Romanick + */ + +#ifndef HASH_TABLE_H +#define HASH_TABLE_H + +#include + +struct hash_table; + +typedef unsigned (*hash_func_t)(const void *key); +typedef int (*hash_compare_func_t)(const void *key1, const void *key2); + +/** + * Hash table constructor + * + * Creates a hash table with the specified number of buckets. The supplied + * \c hash and \c compare routines are used when adding elements to the table + * and when searching for elements in the table. + * + * \param num_buckets Number of buckets (bins) in the hash table. + * \param hash Function used to compute hash value of input keys. + * \param compare Function used to compare keys. + */ +extern struct hash_table *hash_table_ctor(unsigned num_buckets, + hash_func_t hash, hash_compare_func_t compare); + + +/** + * Release all memory associated with a hash table + * + * \warning + * This function cannot release memory occupied either by keys or data. + */ +extern void hash_table_dtor(struct hash_table *ht); + + +/** + * Flush all entries from a hash table + * + * \param ht Table to be cleared of its entries. + */ +extern void hash_table_clear(struct hash_table *ht); + + +/** + * Search a hash table for a specific element + * + * \param ht Table to be searched + * \param key Key of the desired element + * + * \return + * The \c data value supplied to \c hash_table_insert when the element with + * the matching key was added. If no matching key exists in the table, + * \c NULL is returned. + */ +extern void *hash_table_find(struct hash_table *ht, const void *key); + + +/** + * Add an element to a hash table + */ +extern void hash_table_insert(struct hash_table *ht, void *data, + const void *key); + + +/** + * Compute hash value of a string + * + * Computes the hash value of a string using the DJB2 algorithm developed by + * Professor Daniel J. Bernstein. It was published on comp.lang.c once upon + * a time. I was unable to find the original posting in the archives. + * + * \param key Pointer to a NUL terminated string to be hashed. + * + * \sa hash_table_string_compare + */ +extern unsigned hash_table_string_hash(const void *key); + + +/** + * Compare two strings used as keys + * + * This is just a macro wrapper around \c strcmp. + * + * \sa hash_table_string_hash + */ +#define hash_table_string_compare ((hash_compare_func_t) strcmp) + +#endif /* HASH_TABLE_H */ diff --git a/src/mesa/program/lex.yy.c b/src/mesa/program/lex.yy.c new file mode 100644 index 0000000000..5b3cae7650 --- /dev/null +++ b/src/mesa/program/lex.yy.c @@ -0,0 +1,3654 @@ + +#line 3 "lex.yy.c" + +#define YY_INT_ALIGNED short int + +/* A lexical scanner generated by flex */ + +#define FLEX_SCANNER +#define YY_FLEX_MAJOR_VERSION 2 +#define YY_FLEX_MINOR_VERSION 5 +#define YY_FLEX_SUBMINOR_VERSION 35 +#if YY_FLEX_SUBMINOR_VERSION > 0 +#define FLEX_BETA +#endif + +/* First, we deal with platform-specific or compiler-specific issues. */ + +/* begin standard C headers. */ +#include +#include +#include +#include + +/* end standard C headers. */ + +/* flex integer type definitions */ + +#ifndef FLEXINT_H +#define FLEXINT_H + +/* C99 systems have . Non-C99 systems may or may not. */ + +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L + +/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, + * if you want the limit (max/min) macros for int types. + */ +#ifndef __STDC_LIMIT_MACROS +#define __STDC_LIMIT_MACROS 1 +#endif + +#include +typedef int8_t flex_int8_t; +typedef uint8_t flex_uint8_t; +typedef int16_t flex_int16_t; +typedef uint16_t flex_uint16_t; +typedef int32_t flex_int32_t; +typedef uint32_t flex_uint32_t; +#else +typedef signed char flex_int8_t; +typedef short int flex_int16_t; +typedef int flex_int32_t; +typedef unsigned char flex_uint8_t; +typedef unsigned short int flex_uint16_t; +typedef unsigned int flex_uint32_t; +#endif /* ! C99 */ + +/* Limits of integral types. */ +#ifndef INT8_MIN +#define INT8_MIN (-128) +#endif +#ifndef INT16_MIN +#define INT16_MIN (-32767-1) +#endif +#ifndef INT32_MIN +#define INT32_MIN (-2147483647-1) +#endif +#ifndef INT8_MAX +#define INT8_MAX (127) +#endif +#ifndef INT16_MAX +#define INT16_MAX (32767) +#endif +#ifndef INT32_MAX +#define INT32_MAX (2147483647) +#endif +#ifndef UINT8_MAX +#define UINT8_MAX (255U) +#endif +#ifndef UINT16_MAX +#define UINT16_MAX (65535U) +#endif +#ifndef UINT32_MAX +#define UINT32_MAX (4294967295U) +#endif + +#endif /* ! FLEXINT_H */ + +#ifdef __cplusplus + +/* The "const" storage-class-modifier is valid. */ +#define YY_USE_CONST + +#else /* ! __cplusplus */ + +/* C99 requires __STDC__ to be defined as 1. */ +#if defined (__STDC__) + +#define YY_USE_CONST + +#endif /* defined (__STDC__) */ +#endif /* ! __cplusplus */ + +#ifdef YY_USE_CONST +#define yyconst const +#else +#define yyconst +#endif + +/* Returned upon end-of-file. */ +#define YY_NULL 0 + +/* Promotes a possibly negative, possibly signed char to an unsigned + * integer for use as an array index. If the signed char is negative, + * we want to instead treat it as an 8-bit unsigned char, hence the + * double cast. + */ +#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) + +/* An opaque pointer. */ +#ifndef YY_TYPEDEF_YY_SCANNER_T +#define YY_TYPEDEF_YY_SCANNER_T +typedef void* yyscan_t; +#endif + +/* For convenience, these vars (plus the bison vars far below) + are macros in the reentrant scanner. */ +#define yyin yyg->yyin_r +#define yyout yyg->yyout_r +#define yyextra yyg->yyextra_r +#define yyleng yyg->yyleng_r +#define yytext yyg->yytext_r +#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno) +#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column) +#define yy_flex_debug yyg->yy_flex_debug_r + +/* Enter a start condition. This macro really ought to take a parameter, + * but we do it the disgusting crufty way forced on us by the ()-less + * definition of BEGIN. + */ +#define BEGIN yyg->yy_start = 1 + 2 * + +/* Translate the current start state into a value that can be later handed + * to BEGIN to return to the state. The YYSTATE alias is for lex + * compatibility. + */ +#define YY_START ((yyg->yy_start - 1) / 2) +#define YYSTATE YY_START + +/* Action number for EOF rule of a given start state. */ +#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) + +/* Special action meaning "start processing a new file". */ +#define YY_NEW_FILE yyrestart(yyin ,yyscanner ) + +#define YY_END_OF_BUFFER_CHAR 0 + +/* Size of default input buffer. */ +#ifndef YY_BUF_SIZE +#define YY_BUF_SIZE 16384 +#endif + +/* The state buf must be large enough to hold one state per character in the main buffer. + */ +#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) + +#ifndef YY_TYPEDEF_YY_BUFFER_STATE +#define YY_TYPEDEF_YY_BUFFER_STATE +typedef struct yy_buffer_state *YY_BUFFER_STATE; +#endif + +#define EOB_ACT_CONTINUE_SCAN 0 +#define EOB_ACT_END_OF_FILE 1 +#define EOB_ACT_LAST_MATCH 2 + + #define YY_LESS_LINENO(n) + +/* Return all but the first "n" matched characters back to the input stream. */ +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + *yy_cp = yyg->yy_hold_char; \ + YY_RESTORE_YY_MORE_OFFSET \ + yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ + YY_DO_BEFORE_ACTION; /* set up yytext again */ \ + } \ + while ( 0 ) + +#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner ) + +#ifndef YY_TYPEDEF_YY_SIZE_T +#define YY_TYPEDEF_YY_SIZE_T +typedef size_t yy_size_t; +#endif + +#ifndef YY_STRUCT_YY_BUFFER_STATE +#define YY_STRUCT_YY_BUFFER_STATE +struct yy_buffer_state + { + FILE *yy_input_file; + + char *yy_ch_buf; /* input buffer */ + char *yy_buf_pos; /* current position in input buffer */ + + /* Size of input buffer in bytes, not including room for EOB + * characters. + */ + yy_size_t yy_buf_size; + + /* Number of characters read into yy_ch_buf, not including EOB + * characters. + */ + int yy_n_chars; + + /* Whether we "own" the buffer - i.e., we know we created it, + * and can realloc() it to grow it, and should free() it to + * delete it. + */ + int yy_is_our_buffer; + + /* Whether this is an "interactive" input source; if so, and + * if we're using stdio for input, then we want to use getc() + * instead of fread(), to make sure we stop fetching input after + * each newline. + */ + int yy_is_interactive; + + /* Whether we're considered to be at the beginning of a line. + * If so, '^' rules will be active on the next match, otherwise + * not. + */ + int yy_at_bol; + + int yy_bs_lineno; /**< The line count. */ + int yy_bs_column; /**< The column count. */ + + /* Whether to try to fill the input buffer when we reach the + * end of it. + */ + int yy_fill_buffer; + + int yy_buffer_status; + +#define YY_BUFFER_NEW 0 +#define YY_BUFFER_NORMAL 1 + /* When an EOF's been seen but there's still some text to process + * then we mark the buffer as YY_EOF_PENDING, to indicate that we + * shouldn't try reading from the input source any more. We might + * still have a bunch of tokens to match, though, because of + * possible backing-up. + * + * When we actually see the EOF, we change the status to "new" + * (via yyrestart()), so that the user can continue scanning by + * just pointing yyin at a new input file. + */ +#define YY_BUFFER_EOF_PENDING 2 + + }; +#endif /* !YY_STRUCT_YY_BUFFER_STATE */ + +/* We provide macros for accessing buffer states in case in the + * future we want to put the buffer states in a more general + * "scanner state". + * + * Returns the top of the stack, or NULL. + */ +#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \ + ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \ + : NULL) + +/* Same as previous macro, but useful when we know that the buffer stack is not + * NULL or when we need an lvalue. For internal use only. + */ +#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] + +void yyrestart (FILE *input_file ,yyscan_t yyscanner ); +void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +YY_BUFFER_STATE yy_create_buffer (FILE *file,int size ,yyscan_t yyscanner ); +void yy_delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void yy_flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void yypush_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +void yypop_buffer_state (yyscan_t yyscanner ); + +static void yyensure_buffer_stack (yyscan_t yyscanner ); +static void yy_load_buffer_state (yyscan_t yyscanner ); +static void yy_init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner ); + +#define YY_FLUSH_BUFFER yy_flush_buffer(YY_CURRENT_BUFFER ,yyscanner) + +YY_BUFFER_STATE yy_scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner ); +YY_BUFFER_STATE yy_scan_string (yyconst char *yy_str ,yyscan_t yyscanner ); +YY_BUFFER_STATE yy_scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner ); + +void *yyalloc (yy_size_t ,yyscan_t yyscanner ); +void *yyrealloc (void *,yy_size_t ,yyscan_t yyscanner ); +void yyfree (void * ,yyscan_t yyscanner ); + +#define yy_new_buffer yy_create_buffer + +#define yy_set_interactive(is_interactive) \ + { \ + if ( ! YY_CURRENT_BUFFER ){ \ + yyensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ + } + +#define yy_set_bol(at_bol) \ + { \ + if ( ! YY_CURRENT_BUFFER ){\ + yyensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ + } + +#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) + +/* Begin user sect3 */ + +#define yywrap(n) 1 +#define YY_SKIP_YYWRAP + +typedef unsigned char YY_CHAR; + +typedef int yy_state_type; + +#define yytext_ptr yytext_r + +static yy_state_type yy_get_previous_state (yyscan_t yyscanner ); +static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner); +static int yy_get_next_buffer (yyscan_t yyscanner ); +static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner ); + +/* Done after the current pattern has been matched and before the + * corresponding action - sets up yytext. + */ +#define YY_DO_BEFORE_ACTION \ + yyg->yytext_ptr = yy_bp; \ + yyleng = (size_t) (yy_cp - yy_bp); \ + yyg->yy_hold_char = *yy_cp; \ + *yy_cp = '\0'; \ + yyg->yy_c_buf_p = yy_cp; + +#define YY_NUM_RULES 170 +#define YY_END_OF_BUFFER 171 +/* This struct is not used in this scanner, + but its presence is necessary. */ +struct yy_trans_info + { + flex_int32_t yy_verify; + flex_int32_t yy_nxt; + }; +static yyconst flex_int16_t yy_accept[850] = + { 0, + 0, 0, 171, 169, 167, 166, 169, 169, 139, 165, + 141, 141, 141, 141, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 167, 0, 0, 168, 139, + 0, 140, 142, 162, 162, 0, 0, 0, 0, 162, + 0, 0, 0, 0, 0, 0, 0, 119, 163, 120, + 121, 153, 153, 153, 153, 0, 141, 0, 127, 128, + 129, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 161, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 160, 160, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 159, 159, 159, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 150, 150, 150, 151, 151, 152, 143, + 142, 143, 0, 144, 11, 12, 139, 13, 139, 139, + 14, 15, 139, 16, 17, 18, 19, 20, 21, 6, + + 22, 23, 24, 25, 26, 28, 27, 29, 30, 31, + 32, 33, 34, 35, 139, 139, 139, 139, 139, 40, + 41, 139, 42, 43, 44, 45, 46, 47, 48, 139, + 49, 50, 51, 52, 53, 54, 55, 139, 56, 57, + 58, 59, 139, 139, 64, 65, 139, 139, 139, 139, + 139, 139, 0, 0, 0, 0, 142, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 80, 81, 83, + 0, 158, 0, 0, 0, 0, 0, 0, 97, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 157, + 156, 156, 109, 0, 0, 0, 0, 0, 0, 0, + + 0, 0, 0, 147, 147, 148, 149, 0, 145, 11, + 11, 139, 12, 12, 12, 139, 139, 139, 139, 139, + 15, 15, 139, 130, 16, 16, 139, 17, 17, 139, + 18, 18, 139, 19, 19, 139, 20, 20, 139, 21, + 21, 139, 22, 22, 139, 24, 24, 139, 25, 25, + 139, 28, 28, 139, 27, 27, 139, 30, 30, 139, + 31, 31, 139, 32, 32, 139, 33, 33, 139, 34, + 34, 139, 35, 35, 139, 139, 139, 139, 36, 139, + 38, 139, 40, 40, 139, 41, 41, 139, 131, 42, + 42, 139, 43, 43, 139, 139, 45, 45, 139, 46, + + 46, 139, 47, 47, 139, 48, 48, 139, 139, 49, + 49, 139, 50, 50, 139, 51, 51, 139, 52, 52, + 139, 53, 53, 139, 54, 54, 139, 139, 10, 56, + 139, 57, 139, 58, 139, 59, 139, 60, 139, 62, + 139, 64, 64, 139, 139, 139, 139, 139, 139, 139, + 139, 0, 164, 0, 0, 0, 73, 74, 0, 0, + 0, 0, 0, 0, 0, 85, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 155, 0, 0, 0, 113, 0, + 115, 0, 0, 0, 0, 0, 0, 154, 146, 139, + + 139, 139, 4, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 9, 37, 39, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 60, 139, 61, 62, 139, 63, 139, 139, 139, 139, + 139, 69, 139, 139, 0, 0, 0, 0, 0, 75, + 76, 0, 0, 0, 0, 84, 0, 0, 88, 91, + 0, 0, 0, 0, 0, 0, 0, 102, 103, 0, + 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, + + 0, 0, 0, 0, 139, 139, 139, 139, 139, 139, + 5, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 7, 8, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, + 139, 139, 139, 139, 61, 139, 139, 63, 139, 139, + 139, 139, 139, 70, 139, 66, 0, 0, 0, 0, + 124, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 94, 0, 98, 99, 0, 101, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 117, 118, 0, 0, + + 125, 11, 3, 12, 135, 136, 139, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 24, 25, 28, 27, + 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, + 44, 45, 46, 47, 48, 139, 139, 139, 49, 50, + 51, 52, 53, 54, 55, 56, 57, 58, 59, 139, + 139, 139, 139, 64, 65, 139, 68, 126, 0, 0, + 71, 0, 77, 0, 0, 0, 86, 0, 0, 0, + 0, 0, 0, 100, 0, 0, 106, 93, 0, 0, + 0, 0, 0, 0, 122, 0, 139, 132, 133, 139, + 60, 139, 62, 139, 67, 0, 0, 0, 0, 79, + + 82, 87, 0, 0, 92, 0, 0, 0, 105, 0, + 0, 0, 0, 114, 116, 0, 139, 139, 61, 63, + 2, 1, 0, 78, 0, 90, 0, 96, 104, 0, + 0, 111, 112, 123, 139, 134, 0, 89, 0, 107, + 110, 139, 72, 95, 139, 139, 137, 138, 0 + } ; + +static yyconst flex_int32_t yy_ec[256] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, + 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 2, 5, 1, 6, 7, 1, 1, 1, 1, + 1, 1, 8, 1, 8, 9, 1, 10, 11, 12, + 13, 14, 15, 15, 15, 15, 15, 1, 1, 1, + 1, 1, 1, 1, 16, 17, 18, 19, 20, 21, + 22, 23, 24, 7, 25, 26, 27, 28, 29, 30, + 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 1, 1, 1, 1, 41, 1, 42, 43, 44, 45, + + 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, + 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, + 66, 67, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1 + } ; + +static yyconst flex_int32_t yy_meta[68] = + { 0, + 1, 1, 1, 1, 1, 1, 2, 1, 3, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2 + } ; + +static yyconst flex_int16_t yy_base[853] = + { 0, + 0, 0, 1299, 1300, 66, 1300, 1293, 1294, 0, 69, + 85, 128, 140, 152, 151, 58, 56, 63, 76, 1272, + 158, 160, 39, 163, 173, 189, 52, 1265, 76, 1235, + 1234, 1246, 1230, 1244, 1243, 105, 1272, 1284, 1300, 0, + 225, 1300, 218, 160, 157, 20, 123, 66, 119, 192, + 1244, 1230, 54, 162, 1228, 1240, 194, 1300, 200, 195, + 98, 227, 196, 231, 235, 293, 305, 316, 1300, 1300, + 1300, 1249, 1262, 1256, 223, 1245, 1248, 1244, 1259, 107, + 298, 1241, 1255, 246, 1241, 1254, 1245, 1258, 1235, 1246, + 1237, 182, 1238, 1229, 1238, 1229, 1228, 1229, 144, 1223, + + 1229, 1240, 1231, 1225, 1222, 1223, 1227, 289, 1236, 1223, + 302, 1230, 1217, 1231, 1207, 65, 315, 276, 1227, 1226, + 1202, 1187, 1182, 1199, 1175, 1180, 1206, 279, 1195, 293, + 1190, 342, 299, 1192, 1173, 317, 1183, 1179, 1174, 207, + 1180, 1166, 1182, 1179, 1170, 320, 324, 1172, 1161, 1175, + 1178, 1160, 1175, 1162, 1159, 1166, 284, 1174, 227, 288, + 327, 342, 345, 1151, 1168, 1169, 1162, 1144, 318, 1145, + 1167, 1158, 330, 341, 345, 349, 353, 357, 361, 1300, + 419, 430, 436, 442, 440, 441, 1191, 0, 1190, 1173, + 1163, 443, 1183, 444, 451, 468, 470, 472, 471, 0, + + 496, 0, 497, 498, 0, 499, 500, 0, 524, 525, + 526, 536, 537, 553, 1178, 1171, 1184, 354, 356, 561, + 563, 1165, 564, 565, 1157, 580, 590, 591, 592, 1178, + 593, 617, 618, 619, 629, 630, 1155, 1165, 330, 362, + 419, 483, 445, 364, 646, 1153, 1145, 1144, 1129, 1129, + 1128, 1127, 1170, 1142, 1130, 662, 669, 643, 1134, 487, + 1131, 1125, 1125, 1119, 1132, 1132, 1117, 1300, 1300, 1132, + 1120, 646, 1127, 135, 1124, 1130, 561, 1125, 1300, 1116, + 1123, 1122, 1125, 1111, 1110, 1114, 1109, 448, 1114, 650, + 653, 665, 1300, 1106, 1104, 1104, 1112, 1113, 1095, 670, + + 1100, 1106, 486, 579, 655, 661, 668, 726, 732, 1112, + 682, 1119, 1110, 688, 730, 1117, 1116, 1109, 1123, 1113, + 1104, 712, 1111, 0, 1102, 731, 1109, 1100, 733, 1107, + 1098, 734, 1105, 1096, 736, 1103, 1094, 737, 1101, 1092, + 738, 1099, 1090, 739, 1097, 1088, 740, 1095, 1086, 741, + 1093, 1084, 742, 1091, 1082, 743, 1089, 1080, 744, 1087, + 1078, 745, 1085, 1076, 746, 1083, 1074, 747, 1081, 1072, + 748, 1079, 1070, 749, 1077, 1080, 1073, 1080, 0, 1073, + 0, 1088, 1063, 750, 1070, 1061, 751, 1068, 0, 1059, + 752, 1066, 1057, 755, 1064, 1063, 1054, 758, 1061, 1052, + + 776, 1059, 1050, 777, 1057, 1048, 779, 1055, 1058, 1045, + 780, 1052, 1043, 782, 1050, 1041, 783, 1048, 1039, 784, + 1046, 1037, 785, 1044, 1035, 786, 1042, 1041, 0, 1032, + 1039, 1030, 1037, 1028, 1035, 1026, 1033, 787, 1032, 788, + 1047, 1022, 789, 1029, 1028, 1006, 1000, 1005, 1011, 994, + 1009, 424, 1300, 1008, 998, 1002, 1300, 1300, 992, 1001, + 987, 1004, 987, 990, 984, 1300, 985, 984, 981, 988, + 981, 989, 985, 995, 992, 974, 980, 987, 971, 970, + 988, 970, 982, 981, 1300, 980, 970, 974, 1300, 961, + 1300, 966, 966, 974, 957, 958, 968, 1300, 1300, 1000, + + 982, 998, 0, 798, 996, 996, 995, 994, 993, 992, + 991, 990, 989, 988, 987, 986, 985, 984, 983, 982, + 981, 980, 979, 978, 965, 958, 0, 0, 0, 975, + 974, 973, 972, 971, 970, 969, 968, 967, 945, 965, + 964, 963, 962, 961, 960, 959, 958, 957, 956, 955, + 929, 936, 793, 927, 934, 794, 950, 949, 918, 921, + 901, 0, 902, 895, 902, 901, 902, 894, 912, 1300, + 1300, 894, 892, 902, 895, 1300, 890, 907, 516, 1300, + 898, 882, 883, 892, 883, 882, 882, 1300, 881, 890, + 880, 896, 893, 1300, 892, 890, 879, 880, 876, 868, + + 875, 870, 871, 866, 892, 892, 890, 904, 903, 898, + 0, 886, 885, 884, 883, 882, 881, 880, 879, 878, + 877, 876, 875, 874, 873, 872, 871, 870, 869, 868, + 0, 0, 867, 866, 865, 864, 863, 862, 861, 860, + 859, 804, 858, 857, 856, 855, 854, 853, 852, 851, + 850, 849, 848, 865, 839, 846, 862, 836, 843, 841, + 840, 818, 818, 0, 825, 0, 859, 858, 807, 825, + 1300, 820, 815, 808, 804, 816, 806, 804, 800, 816, + 807, 806, 1300, 1300, 809, 1300, 804, 797, 786, 797, + 789, 793, 806, 801, 804, 786, 1300, 1300, 798, 787, + + 1300, 0, 0, 0, 0, 0, 826, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 814, 813, 802, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 785, + 798, 779, 792, 0, 0, 656, 0, 0, 706, 702, + 1300, 649, 1300, 648, 648, 654, 1300, 637, 645, 610, + 612, 608, 608, 1300, 572, 583, 1300, 1300, 577, 573, + 560, 557, 542, 555, 1300, 539, 573, 0, 0, 572, + 0, 555, 0, 546, 0, 562, 551, 495, 479, 1300, + + 1300, 1300, 481, 481, 1300, 480, 443, 31, 1300, 141, + 166, 171, 186, 1300, 1300, 211, 236, 276, 0, 0, + 1300, 1300, 290, 1300, 325, 1300, 346, 1300, 1300, 343, + 341, 1300, 1300, 1300, 365, 0, 380, 1300, 371, 1300, + 1300, 486, 1300, 1300, 451, 458, 0, 0, 1300, 836, + 503, 839 + } ; + +static yyconst flex_int16_t yy_def[853] = + { 0, + 849, 1, 849, 849, 849, 849, 849, 850, 851, 849, + 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 849, 849, 850, 849, 851, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 852, 849, 849, 849, 849, + 849, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + + 849, 849, 849, 849, 849, 849, 849, 849, 849, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 851, + + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + + 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + + 849, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 851, 851, 851, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 851, 851, 851, 851, + 851, 851, 851, 851, 851, 849, 849, 849, 849, 849, + + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 851, 851, 851, 851, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 851, 851, 849, 849, 849, 849, + 849, 851, 849, 849, 851, 851, 851, 851, 0, 849, + 849, 849 + } ; + +static yyconst flex_int16_t yy_nxt[1368] = + { 0, + 4, 5, 6, 5, 7, 8, 9, 4, 10, 11, + 12, 13, 14, 11, 11, 15, 9, 16, 17, 18, + 19, 9, 9, 9, 20, 21, 22, 9, 23, 24, + 9, 25, 26, 27, 28, 9, 9, 29, 9, 9, + 9, 9, 9, 9, 9, 9, 30, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 31, 9, 32, 33, + 34, 9, 35, 9, 9, 9, 9, 36, 96, 36, + 41, 116, 137, 97, 80, 138, 829, 42, 43, 43, + 43, 43, 43, 43, 77, 81, 78, 119, 82, 117, + 83, 238, 79, 66, 67, 67, 67, 67, 67, 67, + + 84, 85, 239, 150, 68, 120, 36, 86, 36, 151, + 44, 45, 46, 47, 48, 49, 50, 51, 52, 141, + 142, 53, 54, 55, 56, 57, 58, 59, 60, 61, + 68, 143, 62, 63, 64, 65, 66, 67, 67, 67, + 67, 67, 67, 170, 194, 195, 69, 68, 66, 67, + 67, 67, 67, 67, 67, 218, 171, 219, 70, 68, + 66, 67, 67, 67, 67, 67, 67, 72, 139, 73, + 71, 68, 140, 68, 144, 92, 74, 145, 98, 88, + 467, 89, 75, 93, 76, 68, 90, 99, 94, 91, + 101, 100, 102, 103, 95, 468, 830, 68, 136, 133, + + 210, 133, 133, 152, 133, 104, 105, 133, 106, 107, + 108, 109, 110, 134, 111, 133, 112, 153, 133, 211, + 135, 831, 113, 114, 154, 115, 41, 43, 43, 43, + 43, 43, 43, 146, 147, 157, 832, 132, 165, 133, + 166, 161, 162, 167, 168, 833, 158, 163, 188, 159, + 133, 169, 160, 265, 189, 164, 834, 201, 133, 174, + 173, 175, 176, 132, 835, 266, 128, 129, 46, 47, + 48, 49, 172, 51, 52, 202, 285, 53, 54, 55, + 56, 57, 58, 130, 60, 61, 286, 243, 131, 244, + 173, 173, 173, 173, 177, 173, 173, 178, 179, 173, + + 173, 173, 181, 181, 181, 181, 181, 181, 228, 836, + 196, 197, 182, 66, 67, 67, 67, 67, 67, 67, + 198, 232, 229, 183, 68, 184, 184, 184, 184, 184, + 184, 240, 134, 241, 255, 233, 282, 287, 182, 135, + 258, 258, 283, 288, 242, 837, 258, 430, 164, 256, + 68, 257, 257, 257, 257, 257, 257, 258, 258, 258, + 261, 258, 258, 298, 258, 272, 258, 258, 258, 258, + 431, 258, 381, 299, 258, 258, 379, 838, 258, 432, + 440, 289, 258, 290, 258, 258, 291, 292, 380, 258, + 382, 839, 258, 303, 303, 303, 303, 840, 441, 841, + + 258, 842, 433, 258, 303, 303, 303, 303, 304, 303, + 303, 305, 306, 303, 303, 303, 303, 303, 303, 303, + 307, 303, 303, 303, 303, 303, 303, 303, 43, 43, + 43, 43, 43, 43, 843, 844, 434, 308, 132, 309, + 309, 309, 309, 309, 309, 184, 184, 184, 184, 184, + 184, 184, 184, 184, 184, 184, 184, 310, 313, 435, + 321, 325, 311, 314, 132, 322, 326, 438, 328, 847, + 565, 311, 315, 329, 322, 326, 848, 311, 314, 439, + 312, 316, 329, 323, 327, 331, 566, 334, 340, 337, + 332, 330, 335, 341, 338, 482, 845, 846, 483, 332, + + 436, 335, 341, 338, 40, 332, 828, 335, 333, 338, + 336, 342, 339, 343, 346, 349, 352, 355, 344, 347, + 350, 353, 356, 437, 827, 826, 825, 344, 347, 350, + 353, 356, 455, 824, 347, 350, 345, 348, 351, 354, + 357, 358, 361, 364, 823, 456, 359, 362, 365, 498, + 498, 498, 498, 367, 370, 359, 362, 365, 368, 371, + 822, 359, 362, 365, 360, 363, 366, 368, 371, 678, + 373, 821, 679, 368, 371, 374, 369, 372, 383, 820, + 386, 390, 393, 384, 374, 387, 391, 394, 819, 818, + 374, 817, 384, 375, 387, 391, 394, 397, 816, 815, + + 814, 385, 398, 388, 392, 395, 471, 400, 403, 406, + 410, 398, 401, 404, 407, 411, 813, 398, 812, 472, + 399, 401, 404, 407, 411, 811, 810, 401, 404, 407, + 402, 405, 408, 412, 413, 416, 419, 809, 808, 414, + 417, 420, 498, 498, 498, 498, 422, 425, 414, 417, + 420, 423, 426, 807, 414, 417, 420, 415, 418, 421, + 423, 426, 806, 442, 805, 804, 423, 426, 443, 424, + 427, 257, 257, 257, 257, 257, 257, 443, 257, 257, + 257, 257, 257, 257, 453, 453, 444, 453, 453, 803, + 453, 453, 453, 453, 453, 453, 802, 453, 801, 310, + + 453, 453, 800, 799, 453, 313, 485, 453, 453, 798, + 797, 453, 453, 492, 796, 493, 795, 494, 499, 498, + 498, 498, 312, 453, 498, 498, 498, 498, 316, 321, + 495, 498, 498, 498, 498, 309, 309, 309, 309, 309, + 309, 309, 309, 309, 309, 309, 309, 313, 325, 501, + 328, 331, 323, 334, 337, 340, 343, 346, 349, 352, + 355, 358, 361, 364, 367, 370, 373, 383, 386, 390, + 316, 327, 393, 330, 333, 397, 336, 339, 342, 345, + 348, 351, 354, 357, 360, 363, 366, 369, 372, 375, + 385, 388, 392, 400, 403, 395, 406, 410, 399, 413, + + 416, 419, 422, 425, 551, 554, 442, 794, 608, 609, + 655, 658, 793, 792, 736, 737, 402, 405, 791, 408, + 412, 790, 415, 418, 421, 424, 427, 552, 555, 444, + 610, 789, 788, 656, 659, 738, 38, 38, 38, 180, + 180, 787, 786, 785, 784, 783, 782, 781, 780, 779, + 778, 777, 776, 775, 774, 773, 772, 771, 770, 769, + 768, 767, 766, 765, 764, 763, 762, 761, 760, 759, + 758, 757, 756, 755, 754, 753, 659, 752, 751, 656, + 750, 749, 748, 747, 746, 745, 744, 743, 742, 741, + 740, 739, 735, 734, 733, 732, 731, 730, 729, 728, + + 727, 726, 725, 724, 723, 722, 721, 720, 719, 718, + 717, 716, 715, 714, 713, 712, 711, 710, 709, 708, + 707, 706, 705, 704, 703, 702, 701, 700, 699, 698, + 697, 696, 695, 694, 693, 692, 691, 690, 689, 688, + 687, 686, 685, 684, 683, 682, 681, 680, 677, 676, + 675, 674, 673, 672, 671, 670, 669, 668, 667, 666, + 665, 664, 663, 662, 661, 660, 657, 555, 654, 552, + 653, 652, 651, 650, 649, 648, 647, 646, 645, 644, + 643, 642, 641, 640, 639, 638, 637, 636, 635, 634, + 633, 632, 631, 630, 629, 628, 627, 626, 625, 624, + + 623, 622, 621, 620, 619, 618, 617, 616, 615, 614, + 613, 612, 611, 607, 606, 605, 604, 603, 602, 601, + 600, 599, 598, 597, 596, 595, 594, 593, 592, 591, + 590, 589, 588, 587, 586, 585, 584, 583, 582, 581, + 580, 579, 578, 577, 576, 575, 574, 573, 572, 571, + 570, 569, 568, 567, 564, 563, 562, 561, 560, 559, + 558, 557, 444, 556, 553, 550, 437, 549, 435, 548, + 433, 547, 431, 546, 545, 427, 544, 424, 543, 421, + 542, 418, 541, 415, 540, 412, 539, 538, 408, 537, + 405, 536, 402, 535, 399, 534, 533, 395, 532, 392, + + 531, 388, 530, 385, 529, 528, 527, 526, 525, 524, + 375, 523, 372, 522, 369, 521, 366, 520, 363, 519, + 360, 518, 357, 517, 354, 516, 351, 515, 348, 514, + 345, 513, 342, 512, 339, 511, 336, 510, 333, 509, + 330, 508, 327, 507, 323, 506, 505, 504, 503, 502, + 316, 500, 312, 497, 496, 491, 490, 489, 488, 487, + 486, 484, 481, 480, 479, 478, 477, 476, 475, 474, + 473, 470, 469, 466, 465, 464, 463, 462, 461, 460, + 459, 458, 457, 454, 289, 261, 452, 451, 450, 449, + 448, 447, 446, 445, 429, 428, 409, 396, 389, 378, + + 377, 376, 324, 320, 319, 318, 317, 302, 301, 300, + 297, 296, 295, 294, 293, 284, 281, 280, 279, 278, + 277, 276, 275, 274, 273, 271, 270, 269, 268, 267, + 264, 263, 262, 260, 259, 172, 254, 253, 252, 251, + 250, 249, 248, 247, 246, 245, 237, 236, 235, 234, + 231, 230, 227, 226, 225, 224, 223, 222, 221, 220, + 217, 216, 215, 214, 213, 212, 209, 208, 207, 206, + 205, 204, 203, 200, 199, 193, 192, 191, 190, 187, + 186, 185, 156, 155, 149, 148, 39, 127, 126, 125, + 124, 123, 122, 121, 118, 87, 39, 37, 849, 3, + + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849 + } ; + +static yyconst flex_int16_t yy_chk[1368] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 5, 23, 5, + 10, 27, 46, 23, 17, 46, 808, 10, 10, 10, + 10, 10, 10, 10, 16, 17, 16, 29, 17, 27, + 18, 116, 16, 11, 11, 11, 11, 11, 11, 11, + + 18, 19, 116, 53, 11, 29, 36, 19, 36, 53, + 10, 10, 10, 10, 10, 10, 10, 10, 10, 48, + 48, 10, 10, 10, 10, 10, 10, 10, 10, 10, + 11, 48, 10, 10, 10, 10, 12, 12, 12, 12, + 12, 12, 12, 61, 80, 80, 12, 12, 13, 13, + 13, 13, 13, 13, 13, 99, 61, 99, 13, 13, + 14, 14, 14, 14, 14, 14, 14, 15, 47, 15, + 14, 14, 47, 12, 49, 22, 15, 49, 24, 21, + 274, 21, 15, 22, 15, 13, 21, 24, 22, 21, + 25, 24, 25, 25, 22, 274, 810, 14, 45, 45, + + 92, 44, 44, 54, 45, 25, 26, 44, 26, 26, + 26, 26, 26, 44, 26, 45, 26, 54, 44, 92, + 44, 811, 26, 26, 54, 26, 41, 43, 43, 43, + 43, 43, 43, 50, 50, 57, 812, 43, 60, 50, + 60, 59, 59, 60, 60, 813, 57, 59, 75, 57, + 50, 60, 57, 140, 75, 59, 816, 84, 59, 63, + 63, 63, 63, 43, 817, 140, 41, 41, 41, 41, + 41, 41, 62, 41, 41, 84, 159, 41, 41, 41, + 41, 41, 41, 41, 41, 41, 159, 118, 41, 118, + 62, 62, 62, 62, 64, 64, 64, 64, 65, 65, + + 65, 65, 66, 66, 66, 66, 66, 66, 108, 818, + 81, 81, 66, 67, 67, 67, 67, 67, 67, 67, + 81, 111, 108, 68, 67, 68, 68, 68, 68, 68, + 68, 117, 128, 117, 130, 111, 157, 160, 66, 128, + 133, 133, 157, 160, 117, 823, 133, 239, 130, 132, + 67, 132, 132, 132, 132, 132, 132, 133, 136, 136, + 136, 146, 146, 169, 136, 147, 147, 146, 161, 161, + 239, 147, 219, 169, 161, 136, 218, 825, 146, 240, + 244, 161, 147, 162, 162, 161, 163, 163, 218, 162, + 219, 827, 163, 173, 173, 173, 173, 830, 244, 831, + + 162, 835, 240, 163, 174, 174, 174, 174, 175, 175, + 175, 175, 176, 176, 176, 176, 177, 177, 177, 177, + 178, 178, 178, 178, 179, 179, 179, 179, 181, 181, + 181, 181, 181, 181, 837, 839, 241, 182, 181, 182, + 182, 182, 182, 182, 182, 183, 183, 183, 183, 183, + 183, 184, 184, 184, 184, 184, 184, 185, 186, 241, + 192, 194, 185, 186, 181, 192, 194, 243, 195, 845, + 452, 185, 186, 195, 192, 194, 846, 185, 186, 243, + 185, 186, 195, 192, 194, 196, 452, 197, 199, 198, + 196, 195, 197, 199, 198, 288, 842, 842, 288, 196, + + 242, 197, 199, 198, 851, 196, 807, 197, 196, 198, + 197, 199, 198, 201, 203, 204, 206, 207, 201, 203, + 204, 206, 207, 242, 806, 804, 803, 201, 203, 204, + 206, 207, 260, 799, 203, 204, 201, 203, 204, 206, + 207, 209, 210, 211, 798, 260, 209, 210, 211, 303, + 303, 303, 303, 212, 213, 209, 210, 211, 212, 213, + 797, 209, 210, 211, 209, 210, 211, 212, 213, 579, + 214, 796, 579, 212, 213, 214, 212, 213, 220, 794, + 221, 223, 224, 220, 214, 221, 223, 224, 792, 790, + 214, 787, 220, 214, 221, 223, 224, 226, 786, 784, + + 783, 220, 226, 221, 223, 224, 277, 227, 228, 229, + 231, 226, 227, 228, 229, 231, 782, 226, 781, 277, + 226, 227, 228, 229, 231, 780, 779, 227, 228, 229, + 227, 228, 229, 231, 232, 233, 234, 776, 775, 232, + 233, 234, 304, 304, 304, 304, 235, 236, 232, 233, + 234, 235, 236, 773, 232, 233, 234, 232, 233, 234, + 235, 236, 772, 245, 771, 770, 235, 236, 245, 235, + 236, 256, 256, 256, 256, 256, 256, 245, 257, 257, + 257, 257, 257, 257, 258, 258, 245, 272, 272, 769, + 258, 290, 290, 272, 291, 291, 768, 290, 766, 311, + + 291, 258, 765, 764, 272, 314, 292, 292, 290, 762, + 760, 291, 292, 300, 759, 300, 756, 300, 305, 305, + 305, 305, 311, 292, 306, 306, 306, 306, 314, 322, + 300, 307, 307, 307, 307, 308, 308, 308, 308, 308, + 308, 309, 309, 309, 309, 309, 309, 315, 326, 315, + 329, 332, 322, 335, 338, 341, 344, 347, 350, 353, + 356, 359, 362, 365, 368, 371, 374, 384, 387, 391, + 315, 326, 394, 329, 332, 398, 335, 338, 341, 344, + 347, 350, 353, 356, 359, 362, 365, 368, 371, 374, + 384, 387, 391, 401, 404, 394, 407, 411, 398, 414, + + 417, 420, 423, 426, 438, 440, 443, 753, 504, 504, + 553, 556, 752, 751, 642, 642, 401, 404, 750, 407, + 411, 738, 414, 417, 420, 423, 426, 438, 440, 443, + 504, 737, 736, 553, 556, 642, 850, 850, 850, 852, + 852, 707, 700, 699, 696, 695, 694, 693, 692, 691, + 690, 689, 688, 687, 685, 682, 681, 680, 679, 678, + 677, 676, 675, 674, 673, 672, 670, 669, 668, 667, + 665, 663, 662, 661, 660, 659, 658, 657, 656, 655, + 654, 653, 652, 651, 650, 649, 648, 647, 646, 645, + 644, 643, 641, 640, 639, 638, 637, 636, 635, 634, + + 633, 630, 629, 628, 627, 626, 625, 624, 623, 622, + 621, 620, 619, 618, 617, 616, 615, 614, 613, 612, + 610, 609, 608, 607, 606, 605, 604, 603, 602, 601, + 600, 599, 598, 597, 596, 595, 593, 592, 591, 590, + 589, 587, 586, 585, 584, 583, 582, 581, 578, 577, + 575, 574, 573, 572, 569, 568, 567, 566, 565, 564, + 563, 561, 560, 559, 558, 557, 555, 554, 552, 551, + 550, 549, 548, 547, 546, 545, 544, 543, 542, 541, + 540, 539, 538, 537, 536, 535, 534, 533, 532, 531, + 530, 526, 525, 524, 523, 522, 521, 520, 519, 518, + + 517, 516, 515, 514, 513, 512, 511, 510, 509, 508, + 507, 506, 505, 502, 501, 500, 497, 496, 495, 494, + 493, 492, 490, 488, 487, 486, 484, 483, 482, 481, + 480, 479, 478, 477, 476, 475, 474, 473, 472, 471, + 470, 469, 468, 467, 465, 464, 463, 462, 461, 460, + 459, 456, 455, 454, 451, 450, 449, 448, 447, 446, + 445, 444, 442, 441, 439, 437, 436, 435, 434, 433, + 432, 431, 430, 428, 427, 425, 424, 422, 421, 419, + 418, 416, 415, 413, 412, 410, 409, 408, 406, 405, + 403, 402, 400, 399, 397, 396, 395, 393, 392, 390, + + 388, 386, 385, 383, 382, 380, 378, 377, 376, 375, + 373, 372, 370, 369, 367, 366, 364, 363, 361, 360, + 358, 357, 355, 354, 352, 351, 349, 348, 346, 345, + 343, 342, 340, 339, 337, 336, 334, 333, 331, 330, + 328, 327, 325, 323, 321, 320, 319, 318, 317, 316, + 313, 312, 310, 302, 301, 299, 298, 297, 296, 295, + 294, 289, 287, 286, 285, 284, 283, 282, 281, 280, + 278, 276, 275, 273, 271, 270, 267, 266, 265, 264, + 263, 262, 261, 259, 255, 254, 253, 252, 251, 250, + 249, 248, 247, 246, 238, 237, 230, 225, 222, 217, + + 216, 215, 193, 191, 190, 189, 187, 172, 171, 170, + 168, 167, 166, 165, 164, 158, 156, 155, 154, 153, + 152, 151, 150, 149, 148, 145, 144, 143, 142, 141, + 139, 138, 137, 135, 134, 131, 129, 127, 126, 125, + 124, 123, 122, 121, 120, 119, 115, 114, 113, 112, + 110, 109, 107, 106, 105, 104, 103, 102, 101, 100, + 98, 97, 96, 95, 94, 93, 91, 90, 89, 88, + 87, 86, 85, 83, 82, 79, 78, 77, 76, 74, + 73, 72, 56, 55, 52, 51, 38, 37, 35, 34, + 33, 32, 31, 30, 28, 20, 8, 7, 3, 849, + + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, + 849, 849, 849, 849, 849, 849, 849 + } ; + +/* The intent behind this definition is that it'll catch + * any uses of REJECT which flex missed. + */ +#define REJECT reject_used_but_not_detected +#define yymore() yymore_used_but_not_detected +#define YY_MORE_ADJ 0 +#define YY_RESTORE_YY_MORE_OFFSET +#line 1 "program_lexer.l" +#line 2 "program_lexer.l" +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include "main/glheader.h" +#include "main/imports.h" +#include "program/prog_instruction.h" +#include "program/prog_statevars.h" +#include "program/symbol_table.h" +#include "program/program_parser.h" +#include "program/program_parse.tab.h" + +#define require_ARB_vp (yyextra->mode == ARB_vertex) +#define require_ARB_fp (yyextra->mode == ARB_fragment) +#define require_NV_fp (yyextra->option.NV_fragment) +#define require_shadow (yyextra->option.Shadow) +#define require_rect (yyextra->option.TexRect) +#define require_texarray (yyextra->option.TexArray) + +#ifndef HAVE_UNISTD_H +#define YY_NO_UNISTD_H +#endif + +#define return_token_or_IDENTIFIER(condition, token) \ + do { \ + if (condition) { \ + return token; \ + } else { \ + return handle_ident(yyextra, yytext, yylval); \ + } \ + } while (0) + +#define return_token_or_DOT(condition, token) \ + do { \ + if (condition) { \ + return token; \ + } else { \ + yyless(1); \ + return DOT; \ + } \ + } while (0) + + +#define return_opcode(condition, token, opcode, len) \ + do { \ + if (condition && \ + _mesa_parse_instruction_suffix(yyextra, \ + yytext + len, \ + & yylval->temp_inst)) { \ + yylval->temp_inst.Opcode = OPCODE_ ## opcode; \ + return token; \ + } else { \ + return handle_ident(yyextra, yytext, yylval); \ + } \ + } while (0) + +#define SWIZZLE_INVAL MAKE_SWIZZLE4(SWIZZLE_NIL, SWIZZLE_NIL, \ + SWIZZLE_NIL, SWIZZLE_NIL) + +static unsigned +mask_from_char(char c) +{ + switch (c) { + case 'x': + case 'r': + return WRITEMASK_X; + case 'y': + case 'g': + return WRITEMASK_Y; + case 'z': + case 'b': + return WRITEMASK_Z; + case 'w': + case 'a': + return WRITEMASK_W; + } + + return 0; +} + +static unsigned +swiz_from_char(char c) +{ + switch (c) { + case 'x': + case 'r': + return SWIZZLE_X; + case 'y': + case 'g': + return SWIZZLE_Y; + case 'z': + case 'b': + return SWIZZLE_Z; + case 'w': + case 'a': + return SWIZZLE_W; + } + + return 0; +} + +static int +handle_ident(struct asm_parser_state *state, const char *text, YYSTYPE *lval) +{ + lval->string = strdup(text); + + return (_mesa_symbol_table_find_symbol(state->st, 0, text) == NULL) + ? IDENTIFIER : USED_IDENTIFIER; +} + +#define YY_USER_ACTION \ + do { \ + yylloc->first_column = yylloc->last_column; \ + yylloc->last_column += yyleng; \ + if ((yylloc->first_line == 1) \ + && (yylloc->first_column == 1)) { \ + yylloc->position = 1; \ + } else { \ + yylloc->position += yylloc->last_column - yylloc->first_column; \ + } \ + } while(0); + +#define YY_EXTRA_TYPE struct asm_parser_state * +#line 1155 "lex.yy.c" + +#define INITIAL 0 + +#ifndef YY_NO_UNISTD_H +/* Special case for "unistd.h", since it is non-ANSI. We include it way + * down here because we want the user's section 1 to have been scanned first. + * The user has a chance to override it with an option. + */ +#include +#endif + +#ifndef YY_EXTRA_TYPE +#define YY_EXTRA_TYPE void * +#endif + +/* Holds the entire state of the reentrant scanner. */ +struct yyguts_t + { + + /* User-defined. Not touched by flex. */ + YY_EXTRA_TYPE yyextra_r; + + /* The rest are the same as the globals declared in the non-reentrant scanner. */ + FILE *yyin_r, *yyout_r; + size_t yy_buffer_stack_top; /**< index of top of stack. */ + size_t yy_buffer_stack_max; /**< capacity of stack. */ + YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */ + char yy_hold_char; + int yy_n_chars; + int yyleng_r; + char *yy_c_buf_p; + int yy_init; + int yy_start; + int yy_did_buffer_switch_on_eof; + int yy_start_stack_ptr; + int yy_start_stack_depth; + int *yy_start_stack; + yy_state_type yy_last_accepting_state; + char* yy_last_accepting_cpos; + + int yylineno_r; + int yy_flex_debug_r; + + char *yytext_r; + int yy_more_flag; + int yy_more_len; + + YYSTYPE * yylval_r; + + YYLTYPE * yylloc_r; + + }; /* end struct yyguts_t */ + +static int yy_init_globals (yyscan_t yyscanner ); + + /* This must go here because YYSTYPE and YYLTYPE are included + * from bison output in section 1.*/ + # define yylval yyg->yylval_r + + # define yylloc yyg->yylloc_r + +int yylex_init (yyscan_t* scanner); + +int yylex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner); + +/* Accessor methods to globals. + These are made visible to non-reentrant scanners for convenience. */ + +int yylex_destroy (yyscan_t yyscanner ); + +int yyget_debug (yyscan_t yyscanner ); + +void yyset_debug (int debug_flag ,yyscan_t yyscanner ); + +YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner ); + +void yyset_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner ); + +FILE *yyget_in (yyscan_t yyscanner ); + +void yyset_in (FILE * in_str ,yyscan_t yyscanner ); + +FILE *yyget_out (yyscan_t yyscanner ); + +void yyset_out (FILE * out_str ,yyscan_t yyscanner ); + +int yyget_leng (yyscan_t yyscanner ); + +char *yyget_text (yyscan_t yyscanner ); + +int yyget_lineno (yyscan_t yyscanner ); + +void yyset_lineno (int line_number ,yyscan_t yyscanner ); + +YYSTYPE * yyget_lval (yyscan_t yyscanner ); + +void yyset_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner ); + + YYLTYPE *yyget_lloc (yyscan_t yyscanner ); + + void yyset_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner ); + +/* Macros after this point can all be overridden by user definitions in + * section 1. + */ + +#ifndef YY_SKIP_YYWRAP +#ifdef __cplusplus +extern "C" int yywrap (yyscan_t yyscanner ); +#else +extern int yywrap (yyscan_t yyscanner ); +#endif +#endif + + static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner); + +#ifndef yytext_ptr +static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner); +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner); +#endif + +#ifndef YY_NO_INPUT + +#ifdef __cplusplus +static int yyinput (yyscan_t yyscanner ); +#else +static int input (yyscan_t yyscanner ); +#endif + +#endif + +/* Amount of stuff to slurp up with each read. */ +#ifndef YY_READ_BUF_SIZE +#define YY_READ_BUF_SIZE 8192 +#endif + +/* Copy whatever the last rule matched to the standard output. */ +#ifndef ECHO +/* This used to be an fputs(), but since the string might contain NUL's, + * we now use fwrite(). + */ +#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0) +#endif + +/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, + * is returned in "result". + */ +#ifndef YY_INPUT +#define YY_INPUT(buf,result,max_size) \ + if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ + { \ + int c = '*'; \ + unsigned n; \ + for ( n = 0; n < max_size && \ + (c = getc( yyin )) != EOF && c != '\n'; ++n ) \ + buf[n] = (char) c; \ + if ( c == '\n' ) \ + buf[n++] = (char) c; \ + if ( c == EOF && ferror( yyin ) ) \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + result = n; \ + } \ + else \ + { \ + errno=0; \ + while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \ + { \ + if( errno != EINTR) \ + { \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + break; \ + } \ + errno=0; \ + clearerr(yyin); \ + } \ + }\ +\ + +#endif + +/* No semi-colon after return; correct usage is to write "yyterminate();" - + * we don't want an extra ';' after the "return" because that will cause + * some compilers to complain about unreachable statements. + */ +#ifndef yyterminate +#define yyterminate() return YY_NULL +#endif + +/* Number of entries by which start-condition stack grows. */ +#ifndef YY_START_STACK_INCR +#define YY_START_STACK_INCR 25 +#endif + +/* Report a fatal error. */ +#ifndef YY_FATAL_ERROR +#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner) +#endif + +/* end tables serialization structures and prototypes */ + +/* Default declaration of generated scanner - a define so the user can + * easily add parameters. + */ +#ifndef YY_DECL +#define YY_DECL_IS_OURS 1 + +extern int yylex \ + (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner); + +#define YY_DECL int yylex \ + (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner) +#endif /* !YY_DECL */ + +/* Code executed at the beginning of each rule, after yytext and yyleng + * have been set up. + */ +#ifndef YY_USER_ACTION +#define YY_USER_ACTION +#endif + +/* Code executed at the end of each rule. */ +#ifndef YY_BREAK +#define YY_BREAK break; +#endif + +#define YY_RULE_SETUP \ + YY_USER_ACTION + +/** The main scanner function which does all the work. + */ +YY_DECL +{ + register yy_state_type yy_current_state; + register char *yy_cp, *yy_bp; + register int yy_act; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + +#line 156 "program_lexer.l" + + +#line 1399 "lex.yy.c" + + yylval = yylval_param; + + yylloc = yylloc_param; + + if ( !yyg->yy_init ) + { + yyg->yy_init = 1; + +#ifdef YY_USER_INIT + YY_USER_INIT; +#endif + + if ( ! yyg->yy_start ) + yyg->yy_start = 1; /* first start state */ + + if ( ! yyin ) + yyin = stdin; + + if ( ! yyout ) + yyout = stdout; + + if ( ! YY_CURRENT_BUFFER ) { + yyensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + yy_load_buffer_state(yyscanner ); + } + + while ( 1 ) /* loops until end-of-file is reached */ + { + yy_cp = yyg->yy_c_buf_p; + + /* Support of yytext. */ + *yy_cp = yyg->yy_hold_char; + + /* yy_bp points to the position in yy_ch_buf of the start of + * the current run. + */ + yy_bp = yy_cp; + + yy_current_state = yyg->yy_start; +yy_match: + do + { + register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 850 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + ++yy_cp; + } + while ( yy_base[yy_current_state] != 1300 ); + +yy_find_action: + yy_act = yy_accept[yy_current_state]; + if ( yy_act == 0 ) + { /* have to back up */ + yy_cp = yyg->yy_last_accepting_cpos; + yy_current_state = yyg->yy_last_accepting_state; + yy_act = yy_accept[yy_current_state]; + } + + YY_DO_BEFORE_ACTION; + +do_action: /* This label is used only to access EOF actions. */ + + switch ( yy_act ) + { /* beginning of action switch */ + case 0: /* must back up */ + /* undo the effects of YY_DO_BEFORE_ACTION */ + *yy_cp = yyg->yy_hold_char; + yy_cp = yyg->yy_last_accepting_cpos; + yy_current_state = yyg->yy_last_accepting_state; + goto yy_find_action; + +case 1: +YY_RULE_SETUP +#line 158 "program_lexer.l" +{ return ARBvp_10; } + YY_BREAK +case 2: +YY_RULE_SETUP +#line 159 "program_lexer.l" +{ return ARBfp_10; } + YY_BREAK +case 3: +YY_RULE_SETUP +#line 160 "program_lexer.l" +{ + yylval->integer = at_address; + return_token_or_IDENTIFIER(require_ARB_vp, ADDRESS); +} + YY_BREAK +case 4: +YY_RULE_SETUP +#line 164 "program_lexer.l" +{ return ALIAS; } + YY_BREAK +case 5: +YY_RULE_SETUP +#line 165 "program_lexer.l" +{ return ATTRIB; } + YY_BREAK +case 6: +YY_RULE_SETUP +#line 166 "program_lexer.l" +{ return END; } + YY_BREAK +case 7: +YY_RULE_SETUP +#line 167 "program_lexer.l" +{ return OPTION; } + YY_BREAK +case 8: +YY_RULE_SETUP +#line 168 "program_lexer.l" +{ return OUTPUT; } + YY_BREAK +case 9: +YY_RULE_SETUP +#line 169 "program_lexer.l" +{ return PARAM; } + YY_BREAK +case 10: +YY_RULE_SETUP +#line 170 "program_lexer.l" +{ yylval->integer = at_temp; return TEMP; } + YY_BREAK +case 11: +YY_RULE_SETUP +#line 172 "program_lexer.l" +{ return_opcode( 1, VECTOR_OP, ABS, 3); } + YY_BREAK +case 12: +YY_RULE_SETUP +#line 173 "program_lexer.l" +{ return_opcode( 1, BIN_OP, ADD, 3); } + YY_BREAK +case 13: +YY_RULE_SETUP +#line 174 "program_lexer.l" +{ return_opcode(require_ARB_vp, ARL, ARL, 3); } + YY_BREAK +case 14: +YY_RULE_SETUP +#line 176 "program_lexer.l" +{ return_opcode(require_ARB_fp, TRI_OP, CMP, 3); } + YY_BREAK +case 15: +YY_RULE_SETUP +#line 177 "program_lexer.l" +{ return_opcode(require_ARB_fp, SCALAR_OP, COS, 3); } + YY_BREAK +case 16: +YY_RULE_SETUP +#line 179 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, DDX, 3); } + YY_BREAK +case 17: +YY_RULE_SETUP +#line 180 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, DDY, 3); } + YY_BREAK +case 18: +YY_RULE_SETUP +#line 181 "program_lexer.l" +{ return_opcode( 1, BIN_OP, DP3, 3); } + YY_BREAK +case 19: +YY_RULE_SETUP +#line 182 "program_lexer.l" +{ return_opcode( 1, BIN_OP, DP4, 3); } + YY_BREAK +case 20: +YY_RULE_SETUP +#line 183 "program_lexer.l" +{ return_opcode( 1, BIN_OP, DPH, 3); } + YY_BREAK +case 21: +YY_RULE_SETUP +#line 184 "program_lexer.l" +{ return_opcode( 1, BIN_OP, DST, 3); } + YY_BREAK +case 22: +YY_RULE_SETUP +#line 186 "program_lexer.l" +{ return_opcode( 1, SCALAR_OP, EX2, 3); } + YY_BREAK +case 23: +YY_RULE_SETUP +#line 187 "program_lexer.l" +{ return_opcode(require_ARB_vp, SCALAR_OP, EXP, 3); } + YY_BREAK +case 24: +YY_RULE_SETUP +#line 189 "program_lexer.l" +{ return_opcode( 1, VECTOR_OP, FLR, 3); } + YY_BREAK +case 25: +YY_RULE_SETUP +#line 190 "program_lexer.l" +{ return_opcode( 1, VECTOR_OP, FRC, 3); } + YY_BREAK +case 26: +YY_RULE_SETUP +#line 192 "program_lexer.l" +{ return_opcode(require_ARB_fp, KIL, KIL, 3); } + YY_BREAK +case 27: +YY_RULE_SETUP +#line 194 "program_lexer.l" +{ return_opcode( 1, VECTOR_OP, LIT, 3); } + YY_BREAK +case 28: +YY_RULE_SETUP +#line 195 "program_lexer.l" +{ return_opcode( 1, SCALAR_OP, LG2, 3); } + YY_BREAK +case 29: +YY_RULE_SETUP +#line 196 "program_lexer.l" +{ return_opcode(require_ARB_vp, SCALAR_OP, LOG, 3); } + YY_BREAK +case 30: +YY_RULE_SETUP +#line 197 "program_lexer.l" +{ return_opcode(require_ARB_fp, TRI_OP, LRP, 3); } + YY_BREAK +case 31: +YY_RULE_SETUP +#line 199 "program_lexer.l" +{ return_opcode( 1, TRI_OP, MAD, 3); } + YY_BREAK +case 32: +YY_RULE_SETUP +#line 200 "program_lexer.l" +{ return_opcode( 1, BIN_OP, MAX, 3); } + YY_BREAK +case 33: +YY_RULE_SETUP +#line 201 "program_lexer.l" +{ return_opcode( 1, BIN_OP, MIN, 3); } + YY_BREAK +case 34: +YY_RULE_SETUP +#line 202 "program_lexer.l" +{ return_opcode( 1, VECTOR_OP, MOV, 3); } + YY_BREAK +case 35: +YY_RULE_SETUP +#line 203 "program_lexer.l" +{ return_opcode( 1, BIN_OP, MUL, 3); } + YY_BREAK +case 36: +YY_RULE_SETUP +#line 205 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, PK2H, 4); } + YY_BREAK +case 37: +YY_RULE_SETUP +#line 206 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, PK2US, 5); } + YY_BREAK +case 38: +YY_RULE_SETUP +#line 207 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, PK4B, 4); } + YY_BREAK +case 39: +YY_RULE_SETUP +#line 208 "program_lexer.l" +{ return_opcode(require_NV_fp, VECTOR_OP, PK4UB, 5); } + YY_BREAK +case 40: +YY_RULE_SETUP +#line 209 "program_lexer.l" +{ return_opcode( 1, BINSC_OP, POW, 3); } + YY_BREAK +case 41: +YY_RULE_SETUP +#line 211 "program_lexer.l" +{ return_opcode( 1, SCALAR_OP, RCP, 3); } + YY_BREAK +case 42: +YY_RULE_SETUP +#line 212 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, RFL, 3); } + YY_BREAK +case 43: +YY_RULE_SETUP +#line 213 "program_lexer.l" +{ return_opcode( 1, SCALAR_OP, RSQ, 3); } + YY_BREAK +case 44: +YY_RULE_SETUP +#line 215 "program_lexer.l" +{ return_opcode(require_ARB_fp, SCALAR_OP, SCS, 3); } + YY_BREAK +case 45: +YY_RULE_SETUP +#line 216 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, SEQ, 3); } + YY_BREAK +case 46: +YY_RULE_SETUP +#line 217 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, SFL, 3); } + YY_BREAK +case 47: +YY_RULE_SETUP +#line 218 "program_lexer.l" +{ return_opcode( 1, BIN_OP, SGE, 3); } + YY_BREAK +case 48: +YY_RULE_SETUP +#line 219 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, SGT, 3); } + YY_BREAK +case 49: +YY_RULE_SETUP +#line 220 "program_lexer.l" +{ return_opcode(require_ARB_fp, SCALAR_OP, SIN, 3); } + YY_BREAK +case 50: +YY_RULE_SETUP +#line 221 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, SLE, 3); } + YY_BREAK +case 51: +YY_RULE_SETUP +#line 222 "program_lexer.l" +{ return_opcode( 1, BIN_OP, SLT, 3); } + YY_BREAK +case 52: +YY_RULE_SETUP +#line 223 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, SNE, 3); } + YY_BREAK +case 53: +YY_RULE_SETUP +#line 224 "program_lexer.l" +{ return_opcode(require_NV_fp, BIN_OP, STR, 3); } + YY_BREAK +case 54: +YY_RULE_SETUP +#line 225 "program_lexer.l" +{ return_opcode( 1, BIN_OP, SUB, 3); } + YY_BREAK +case 55: +YY_RULE_SETUP +#line 226 "program_lexer.l" +{ return_opcode( 1, SWZ, SWZ, 3); } + YY_BREAK +case 56: +YY_RULE_SETUP +#line 228 "program_lexer.l" +{ return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); } + YY_BREAK +case 57: +YY_RULE_SETUP +#line 229 "program_lexer.l" +{ return_opcode(require_ARB_fp, SAMPLE_OP, TXB, 3); } + YY_BREAK +case 58: +YY_RULE_SETUP +#line 230 "program_lexer.l" +{ return_opcode(require_NV_fp, TXD_OP, TXD, 3); } + YY_BREAK +case 59: +YY_RULE_SETUP +#line 231 "program_lexer.l" +{ return_opcode(require_ARB_fp, SAMPLE_OP, TXP, 3); } + YY_BREAK +case 60: +YY_RULE_SETUP +#line 233 "program_lexer.l" +{ return_opcode(require_NV_fp, SCALAR_OP, UP2H, 4); } + YY_BREAK +case 61: +YY_RULE_SETUP +#line 234 "program_lexer.l" +{ return_opcode(require_NV_fp, SCALAR_OP, UP2US, 5); } + YY_BREAK +case 62: +YY_RULE_SETUP +#line 235 "program_lexer.l" +{ return_opcode(require_NV_fp, SCALAR_OP, UP4B, 4); } + YY_BREAK +case 63: +YY_RULE_SETUP +#line 236 "program_lexer.l" +{ return_opcode(require_NV_fp, SCALAR_OP, UP4UB, 5); } + YY_BREAK +case 64: +YY_RULE_SETUP +#line 238 "program_lexer.l" +{ return_opcode(require_NV_fp, TRI_OP, X2D, 3); } + YY_BREAK +case 65: +YY_RULE_SETUP +#line 239 "program_lexer.l" +{ return_opcode( 1, BIN_OP, XPD, 3); } + YY_BREAK +case 66: +YY_RULE_SETUP +#line 241 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); } + YY_BREAK +case 67: +YY_RULE_SETUP +#line 242 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, FRAGMENT); } + YY_BREAK +case 68: +YY_RULE_SETUP +#line 243 "program_lexer.l" +{ return PROGRAM; } + YY_BREAK +case 69: +YY_RULE_SETUP +#line 244 "program_lexer.l" +{ return STATE; } + YY_BREAK +case 70: +YY_RULE_SETUP +#line 245 "program_lexer.l" +{ return RESULT; } + YY_BREAK +case 71: +YY_RULE_SETUP +#line 247 "program_lexer.l" +{ return AMBIENT; } + YY_BREAK +case 72: +YY_RULE_SETUP +#line 248 "program_lexer.l" +{ return ATTENUATION; } + YY_BREAK +case 73: +YY_RULE_SETUP +#line 249 "program_lexer.l" +{ return BACK; } + YY_BREAK +case 74: +YY_RULE_SETUP +#line 250 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, CLIP); } + YY_BREAK +case 75: +YY_RULE_SETUP +#line 251 "program_lexer.l" +{ return COLOR; } + YY_BREAK +case 76: +YY_RULE_SETUP +#line 252 "program_lexer.l" +{ return_token_or_DOT(require_ARB_fp, DEPTH); } + YY_BREAK +case 77: +YY_RULE_SETUP +#line 253 "program_lexer.l" +{ return DIFFUSE; } + YY_BREAK +case 78: +YY_RULE_SETUP +#line 254 "program_lexer.l" +{ return DIRECTION; } + YY_BREAK +case 79: +YY_RULE_SETUP +#line 255 "program_lexer.l" +{ return EMISSION; } + YY_BREAK +case 80: +YY_RULE_SETUP +#line 256 "program_lexer.l" +{ return ENV; } + YY_BREAK +case 81: +YY_RULE_SETUP +#line 257 "program_lexer.l" +{ return EYE; } + YY_BREAK +case 82: +YY_RULE_SETUP +#line 258 "program_lexer.l" +{ return FOGCOORD; } + YY_BREAK +case 83: +YY_RULE_SETUP +#line 259 "program_lexer.l" +{ return FOG; } + YY_BREAK +case 84: +YY_RULE_SETUP +#line 260 "program_lexer.l" +{ return FRONT; } + YY_BREAK +case 85: +YY_RULE_SETUP +#line 261 "program_lexer.l" +{ return HALF; } + YY_BREAK +case 86: +YY_RULE_SETUP +#line 262 "program_lexer.l" +{ return INVERSE; } + YY_BREAK +case 87: +YY_RULE_SETUP +#line 263 "program_lexer.l" +{ return INVTRANS; } + YY_BREAK +case 88: +YY_RULE_SETUP +#line 264 "program_lexer.l" +{ return LIGHT; } + YY_BREAK +case 89: +YY_RULE_SETUP +#line 265 "program_lexer.l" +{ return LIGHTMODEL; } + YY_BREAK +case 90: +YY_RULE_SETUP +#line 266 "program_lexer.l" +{ return LIGHTPROD; } + YY_BREAK +case 91: +YY_RULE_SETUP +#line 267 "program_lexer.l" +{ return LOCAL; } + YY_BREAK +case 92: +YY_RULE_SETUP +#line 268 "program_lexer.l" +{ return MATERIAL; } + YY_BREAK +case 93: +YY_RULE_SETUP +#line 269 "program_lexer.l" +{ return MAT_PROGRAM; } + YY_BREAK +case 94: +YY_RULE_SETUP +#line 270 "program_lexer.l" +{ return MATRIX; } + YY_BREAK +case 95: +YY_RULE_SETUP +#line 271 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, MATRIXINDEX); } + YY_BREAK +case 96: +YY_RULE_SETUP +#line 272 "program_lexer.l" +{ return MODELVIEW; } + YY_BREAK +case 97: +YY_RULE_SETUP +#line 273 "program_lexer.l" +{ return MVP; } + YY_BREAK +case 98: +YY_RULE_SETUP +#line 274 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, NORMAL); } + YY_BREAK +case 99: +YY_RULE_SETUP +#line 275 "program_lexer.l" +{ return OBJECT; } + YY_BREAK +case 100: +YY_RULE_SETUP +#line 276 "program_lexer.l" +{ return PALETTE; } + YY_BREAK +case 101: +YY_RULE_SETUP +#line 277 "program_lexer.l" +{ return PARAMS; } + YY_BREAK +case 102: +YY_RULE_SETUP +#line 278 "program_lexer.l" +{ return PLANE; } + YY_BREAK +case 103: +YY_RULE_SETUP +#line 279 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, POINT_TOK); } + YY_BREAK +case 104: +YY_RULE_SETUP +#line 280 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, POINTSIZE); } + YY_BREAK +case 105: +YY_RULE_SETUP +#line 281 "program_lexer.l" +{ return POSITION; } + YY_BREAK +case 106: +YY_RULE_SETUP +#line 282 "program_lexer.l" +{ return PRIMARY; } + YY_BREAK +case 107: +YY_RULE_SETUP +#line 283 "program_lexer.l" +{ return PROJECTION; } + YY_BREAK +case 108: +YY_RULE_SETUP +#line 284 "program_lexer.l" +{ return_token_or_DOT(require_ARB_fp, RANGE); } + YY_BREAK +case 109: +YY_RULE_SETUP +#line 285 "program_lexer.l" +{ return ROW; } + YY_BREAK +case 110: +YY_RULE_SETUP +#line 286 "program_lexer.l" +{ return SCENECOLOR; } + YY_BREAK +case 111: +YY_RULE_SETUP +#line 287 "program_lexer.l" +{ return SECONDARY; } + YY_BREAK +case 112: +YY_RULE_SETUP +#line 288 "program_lexer.l" +{ return SHININESS; } + YY_BREAK +case 113: +YY_RULE_SETUP +#line 289 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, SIZE_TOK); } + YY_BREAK +case 114: +YY_RULE_SETUP +#line 290 "program_lexer.l" +{ return SPECULAR; } + YY_BREAK +case 115: +YY_RULE_SETUP +#line 291 "program_lexer.l" +{ return SPOT; } + YY_BREAK +case 116: +YY_RULE_SETUP +#line 292 "program_lexer.l" +{ return TEXCOORD; } + YY_BREAK +case 117: +YY_RULE_SETUP +#line 293 "program_lexer.l" +{ return_token_or_DOT(require_ARB_fp, TEXENV); } + YY_BREAK +case 118: +YY_RULE_SETUP +#line 294 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, TEXGEN); } + YY_BREAK +case 119: +YY_RULE_SETUP +#line 295 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, TEXGEN_Q); } + YY_BREAK +case 120: +YY_RULE_SETUP +#line 296 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, TEXGEN_S); } + YY_BREAK +case 121: +YY_RULE_SETUP +#line 297 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, TEXGEN_T); } + YY_BREAK +case 122: +YY_RULE_SETUP +#line 298 "program_lexer.l" +{ return TEXTURE; } + YY_BREAK +case 123: +YY_RULE_SETUP +#line 299 "program_lexer.l" +{ return TRANSPOSE; } + YY_BREAK +case 124: +YY_RULE_SETUP +#line 300 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, VTXATTRIB); } + YY_BREAK +case 125: +YY_RULE_SETUP +#line 301 "program_lexer.l" +{ return_token_or_DOT(require_ARB_vp, WEIGHT); } + YY_BREAK +case 126: +YY_RULE_SETUP +#line 303 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, TEXTURE_UNIT); } + YY_BREAK +case 127: +YY_RULE_SETUP +#line 304 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_1D); } + YY_BREAK +case 128: +YY_RULE_SETUP +#line 305 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_2D); } + YY_BREAK +case 129: +YY_RULE_SETUP +#line 306 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_3D); } + YY_BREAK +case 130: +YY_RULE_SETUP +#line 307 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_CUBE); } + YY_BREAK +case 131: +YY_RULE_SETUP +#line 308 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_rect, TEX_RECT); } + YY_BREAK +case 132: +YY_RULE_SETUP +#line 309 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW1D); } + YY_BREAK +case 133: +YY_RULE_SETUP +#line 310 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW2D); } + YY_BREAK +case 134: +YY_RULE_SETUP +#line 311 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_rect, TEX_SHADOWRECT); } + YY_BREAK +case 135: +YY_RULE_SETUP +#line 312 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY1D); } + YY_BREAK +case 136: +YY_RULE_SETUP +#line 313 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY2D); } + YY_BREAK +case 137: +YY_RULE_SETUP +#line 314 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW1D); } + YY_BREAK +case 138: +YY_RULE_SETUP +#line 315 "program_lexer.l" +{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW2D); } + YY_BREAK +case 139: +YY_RULE_SETUP +#line 317 "program_lexer.l" +{ return handle_ident(yyextra, yytext, yylval); } + YY_BREAK +case 140: +YY_RULE_SETUP +#line 319 "program_lexer.l" +{ return DOT_DOT; } + YY_BREAK +case 141: +YY_RULE_SETUP +#line 321 "program_lexer.l" +{ + yylval->integer = strtol(yytext, NULL, 10); + return INTEGER; +} + YY_BREAK +case 142: +YY_RULE_SETUP +#line 325 "program_lexer.l" +{ + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} + YY_BREAK +case 143: +/* rule 143 can match eol */ +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 329 "program_lexer.l" +{ + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} + YY_BREAK +case 144: +YY_RULE_SETUP +#line 333 "program_lexer.l" +{ + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} + YY_BREAK +case 145: +YY_RULE_SETUP +#line 337 "program_lexer.l" +{ + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} + YY_BREAK +case 146: +YY_RULE_SETUP +#line 342 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_NOOP; + yylval->swiz_mask.mask = WRITEMASK_XYZW; + return MASK4; +} + YY_BREAK +case 147: +YY_RULE_SETUP +#line 348 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XY + | mask_from_char(yytext[3]); + return MASK3; +} + YY_BREAK +case 148: +YY_RULE_SETUP +#line 354 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XZW; + return MASK3; +} + YY_BREAK +case 149: +YY_RULE_SETUP +#line 359 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_YZW; + return MASK3; +} + YY_BREAK +case 150: +YY_RULE_SETUP +#line 365 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_X + | mask_from_char(yytext[2]); + return MASK2; +} + YY_BREAK +case 151: +YY_RULE_SETUP +#line 371 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_Y + | mask_from_char(yytext[2]); + return MASK2; +} + YY_BREAK +case 152: +YY_RULE_SETUP +#line 377 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_ZW; + return MASK2; +} + YY_BREAK +case 153: +YY_RULE_SETUP +#line 383 "program_lexer.l" +{ + const unsigned s = swiz_from_char(yytext[1]); + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); + yylval->swiz_mask.mask = mask_from_char(yytext[1]); + return MASK1; +} + YY_BREAK +case 154: +YY_RULE_SETUP +#line 390 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), + swiz_from_char(yytext[2]), + swiz_from_char(yytext[3]), + swiz_from_char(yytext[4])); + yylval->swiz_mask.mask = 0; + return SWIZZLE; +} + YY_BREAK +case 155: +YY_RULE_SETUP +#line 399 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_NOOP; + yylval->swiz_mask.mask = WRITEMASK_XYZW; + return_token_or_DOT(require_ARB_fp, MASK4); +} + YY_BREAK +case 156: +YY_RULE_SETUP +#line 405 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XY + | mask_from_char(yytext[3]); + return_token_or_DOT(require_ARB_fp, MASK3); +} + YY_BREAK +case 157: +YY_RULE_SETUP +#line 411 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XZW; + return_token_or_DOT(require_ARB_fp, MASK3); +} + YY_BREAK +case 158: +YY_RULE_SETUP +#line 416 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_YZW; + return_token_or_DOT(require_ARB_fp, MASK3); +} + YY_BREAK +case 159: +YY_RULE_SETUP +#line 422 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_X + | mask_from_char(yytext[2]); + return_token_or_DOT(require_ARB_fp, MASK2); +} + YY_BREAK +case 160: +YY_RULE_SETUP +#line 428 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_Y + | mask_from_char(yytext[2]); + return_token_or_DOT(require_ARB_fp, MASK2); +} + YY_BREAK +case 161: +YY_RULE_SETUP +#line 434 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_ZW; + return_token_or_DOT(require_ARB_fp, MASK2); +} + YY_BREAK +case 162: +YY_RULE_SETUP +#line 440 "program_lexer.l" +{ + const unsigned s = swiz_from_char(yytext[1]); + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); + yylval->swiz_mask.mask = mask_from_char(yytext[1]); + return_token_or_DOT(require_ARB_fp, MASK1); +} + YY_BREAK +case 163: +YY_RULE_SETUP +#line 448 "program_lexer.l" +{ + if (require_ARB_vp) { + return TEXGEN_R; + } else { + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, + SWIZZLE_X, SWIZZLE_X); + yylval->swiz_mask.mask = WRITEMASK_X; + return MASK1; + } +} + YY_BREAK +case 164: +YY_RULE_SETUP +#line 459 "program_lexer.l" +{ + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), + swiz_from_char(yytext[2]), + swiz_from_char(yytext[3]), + swiz_from_char(yytext[4])); + yylval->swiz_mask.mask = 0; + return_token_or_DOT(require_ARB_fp, SWIZZLE); +} + YY_BREAK +case 165: +YY_RULE_SETUP +#line 468 "program_lexer.l" +{ return DOT; } + YY_BREAK +case 166: +/* rule 166 can match eol */ +YY_RULE_SETUP +#line 470 "program_lexer.l" +{ + yylloc->first_line++; + yylloc->first_column = 1; + yylloc->last_line++; + yylloc->last_column = 1; + yylloc->position++; +} + YY_BREAK +case 167: +YY_RULE_SETUP +#line 477 "program_lexer.l" +/* eat whitespace */ ; + YY_BREAK +case 168: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 478 "program_lexer.l" +/* eat comments */ ; + YY_BREAK +case 169: +YY_RULE_SETUP +#line 479 "program_lexer.l" +{ return yytext[0]; } + YY_BREAK +case 170: +YY_RULE_SETUP +#line 480 "program_lexer.l" +ECHO; + YY_BREAK +#line 2463 "lex.yy.c" +case YY_STATE_EOF(INITIAL): + yyterminate(); + + case YY_END_OF_BUFFER: + { + /* Amount of text matched not including the EOB char. */ + int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1; + + /* Undo the effects of YY_DO_BEFORE_ACTION. */ + *yy_cp = yyg->yy_hold_char; + YY_RESTORE_YY_MORE_OFFSET + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) + { + /* We're scanning a new file or input source. It's + * possible that this happened because the user + * just pointed yyin at a new source and called + * yylex(). If so, then we have to assure + * consistency between YY_CURRENT_BUFFER and our + * globals. Here is the right place to do so, because + * this is the first action (other than possibly a + * back-up) that will match for the new input source. + */ + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; + } + + /* Note that here we test for yy_c_buf_p "<=" to the position + * of the first EOB in the buffer, since yy_c_buf_p will + * already have been incremented past the NUL character + * (since all states make transitions on EOB to the + * end-of-buffer state). Contrast this with the test + * in input(). + */ + if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + { /* This was really a NUL. */ + yy_state_type yy_next_state; + + yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + /* Okay, we're now positioned to make the NUL + * transition. We couldn't have + * yy_get_previous_state() go ahead and do it + * for us because it doesn't know how to deal + * with the possibility of jamming (and we don't + * want to build jamming into it because then it + * will run more slowly). + */ + + yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner); + + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + + if ( yy_next_state ) + { + /* Consume the NUL. */ + yy_cp = ++yyg->yy_c_buf_p; + yy_current_state = yy_next_state; + goto yy_match; + } + + else + { + yy_cp = yyg->yy_c_buf_p; + goto yy_find_action; + } + } + + else switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_END_OF_FILE: + { + yyg->yy_did_buffer_switch_on_eof = 0; + + if ( yywrap(yyscanner ) ) + { + /* Note: because we've taken care in + * yy_get_next_buffer() to have set up + * yytext, we can now set up + * yy_c_buf_p so that if some total + * hoser (like flex itself) wants to + * call the scanner after we return the + * YY_NULL, it'll still work - another + * YY_NULL will get returned. + */ + yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ; + + yy_act = YY_STATE_EOF(YY_START); + goto do_action; + } + + else + { + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; + } + break; + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = + yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_match; + + case EOB_ACT_LAST_MATCH: + yyg->yy_c_buf_p = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars]; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_find_action; + } + break; + } + + default: + YY_FATAL_ERROR( + "fatal flex scanner internal error--no action found" ); + } /* end of action switch */ + } /* end of scanning one token */ +} /* end of yylex */ + +/* yy_get_next_buffer - try to read in a new buffer + * + * Returns a code representing an action: + * EOB_ACT_LAST_MATCH - + * EOB_ACT_CONTINUE_SCAN - continue scanning from current position + * EOB_ACT_END_OF_FILE - end of file + */ +static int yy_get_next_buffer (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; + register char *source = yyg->yytext_ptr; + register int number_to_move, i; + int ret_val; + + if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] ) + YY_FATAL_ERROR( + "fatal flex scanner internal error--end of buffer missed" ); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) + { /* Don't try to fill the buffer, so this is an EOF. */ + if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 ) + { + /* We matched a single character, the EOB, so + * treat this as a final EOF. + */ + return EOB_ACT_END_OF_FILE; + } + + else + { + /* We matched some text prior to the EOB, first + * process it. + */ + return EOB_ACT_LAST_MATCH; + } + } + + /* Try to read more data. */ + + /* First move last chars to start of buffer. */ + number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1; + + for ( i = 0; i < number_to_move; ++i ) + *(dest++) = *(source++); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) + /* don't do the read, it's not guaranteed to return an EOF, + * just force an EOF + */ + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0; + + else + { + int num_to_read = + YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; + + while ( num_to_read <= 0 ) + { /* Not enough room in the buffer - grow it. */ + + /* just a shorter name for the current buffer */ + YY_BUFFER_STATE b = YY_CURRENT_BUFFER; + + int yy_c_buf_p_offset = + (int) (yyg->yy_c_buf_p - b->yy_ch_buf); + + if ( b->yy_is_our_buffer ) + { + int new_size = b->yy_buf_size * 2; + + if ( new_size <= 0 ) + b->yy_buf_size += b->yy_buf_size / 8; + else + b->yy_buf_size *= 2; + + b->yy_ch_buf = (char *) + /* Include room in for 2 EOB chars. */ + yyrealloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner ); + } + else + /* Can't grow it, we don't own it. */ + b->yy_ch_buf = 0; + + if ( ! b->yy_ch_buf ) + YY_FATAL_ERROR( + "fatal error - scanner input buffer overflow" ); + + yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset]; + + num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - + number_to_move - 1; + + } + + if ( num_to_read > YY_READ_BUF_SIZE ) + num_to_read = YY_READ_BUF_SIZE; + + /* Read in more data. */ + YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), + yyg->yy_n_chars, (size_t) num_to_read ); + + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + if ( yyg->yy_n_chars == 0 ) + { + if ( number_to_move == YY_MORE_ADJ ) + { + ret_val = EOB_ACT_END_OF_FILE; + yyrestart(yyin ,yyscanner); + } + + else + { + ret_val = EOB_ACT_LAST_MATCH; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = + YY_BUFFER_EOF_PENDING; + } + } + + else + ret_val = EOB_ACT_CONTINUE_SCAN; + + if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { + /* Extend the array by 50%, plus the number we really need. */ + yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1); + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) yyrealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner ); + if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); + } + + yyg->yy_n_chars += number_to_move; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR; + + yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; + + return ret_val; +} + +/* yy_get_previous_state - get the state just before the EOB char was reached */ + + static yy_state_type yy_get_previous_state (yyscan_t yyscanner) +{ + register yy_state_type yy_current_state; + register char *yy_cp; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_current_state = yyg->yy_start; + + for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp ) + { + register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 850 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + } + + return yy_current_state; +} + +/* yy_try_NUL_trans - try to make a transition on the NUL character + * + * synopsis + * next_state = yy_try_NUL_trans( current_state ); + */ + static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner) +{ + register int yy_is_jam; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */ + register char *yy_cp = yyg->yy_c_buf_p; + + register YY_CHAR yy_c = 1; + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 850 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + yy_is_jam = (yy_current_state == 849); + + return yy_is_jam ? 0 : yy_current_state; +} + + static void yyunput (int c, register char * yy_bp , yyscan_t yyscanner) +{ + register char *yy_cp; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_cp = yyg->yy_c_buf_p; + + /* undo effects of setting up yytext */ + *yy_cp = yyg->yy_hold_char; + + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) + { /* need to shift things up to make room */ + /* +2 for EOB chars. */ + register int number_to_move = yyg->yy_n_chars + 2; + register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[ + YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2]; + register char *source = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]; + + while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + *--dest = *--source; + + yy_cp += (int) (dest - source); + yy_bp += (int) (dest - source); + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_buf_size; + + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) + YY_FATAL_ERROR( "flex scanner push-back overflow" ); + } + + *--yy_cp = (char) c; + + yyg->yytext_ptr = yy_bp; + yyg->yy_hold_char = *yy_cp; + yyg->yy_c_buf_p = yy_cp; +} + +#ifndef YY_NO_INPUT +#ifdef __cplusplus + static int yyinput (yyscan_t yyscanner) +#else + static int input (yyscan_t yyscanner) +#endif + +{ + int c; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + *yyg->yy_c_buf_p = yyg->yy_hold_char; + + if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR ) + { + /* yy_c_buf_p now points to the character we want to return. + * If this occurs *before* the EOB characters, then it's a + * valid NUL; if not, then we've hit the end of the buffer. + */ + if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + /* This was really a NUL. */ + *yyg->yy_c_buf_p = '\0'; + + else + { /* need more input */ + int offset = yyg->yy_c_buf_p - yyg->yytext_ptr; + ++yyg->yy_c_buf_p; + + switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_LAST_MATCH: + /* This happens because yy_g_n_b() + * sees that we've accumulated a + * token and flags that we need to + * try matching the token before + * proceeding. But for input(), + * there's no matching to consider. + * So convert the EOB_ACT_LAST_MATCH + * to EOB_ACT_END_OF_FILE. + */ + + /* Reset buffer status. */ + yyrestart(yyin ,yyscanner); + + /*FALLTHROUGH*/ + + case EOB_ACT_END_OF_FILE: + { + if ( yywrap(yyscanner ) ) + return EOF; + + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; +#ifdef __cplusplus + return yyinput(yyscanner); +#else + return input(yyscanner); +#endif + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = yyg->yytext_ptr + offset; + break; + } + } + } + + c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */ + *yyg->yy_c_buf_p = '\0'; /* preserve yytext */ + yyg->yy_hold_char = *++yyg->yy_c_buf_p; + + return c; +} +#endif /* ifndef YY_NO_INPUT */ + +/** Immediately switch to a different input stream. + * @param input_file A readable stream. + * @param yyscanner The scanner object. + * @note This function does not reset the start condition to @c INITIAL . + */ + void yyrestart (FILE * input_file , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! YY_CURRENT_BUFFER ){ + yyensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + yy_init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner); + yy_load_buffer_state(yyscanner ); +} + +/** Switch to a different input buffer. + * @param new_buffer The new input buffer. + * @param yyscanner The scanner object. + */ + void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* TODO. We should be able to replace this entire function body + * with + * yypop_buffer_state(); + * yypush_buffer_state(new_buffer); + */ + yyensure_buffer_stack (yyscanner); + if ( YY_CURRENT_BUFFER == new_buffer ) + return; + + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + YY_CURRENT_BUFFER_LVALUE = new_buffer; + yy_load_buffer_state(yyscanner ); + + /* We don't actually know whether we did this switch during + * EOF (yywrap()) processing, but the only time this flag + * is looked at is after yywrap() is called, so it's safe + * to go ahead and always set it. + */ + yyg->yy_did_buffer_switch_on_eof = 1; +} + +static void yy_load_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; + yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file; + yyg->yy_hold_char = *yyg->yy_c_buf_p; +} + +/** Allocate and initialize an input buffer state. + * @param file A readable stream. + * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. + * @param yyscanner The scanner object. + * @return the allocated buffer state. + */ + YY_BUFFER_STATE yy_create_buffer (FILE * file, int size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); + + b->yy_buf_size = size; + + /* yy_ch_buf has to be 2 characters longer than the size given because + * we need to put in 2 end-of-buffer characters. + */ + b->yy_ch_buf = (char *) yyalloc(b->yy_buf_size + 2 ,yyscanner ); + if ( ! b->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); + + b->yy_is_our_buffer = 1; + + yy_init_buffer(b,file ,yyscanner); + + return b; +} + +/** Destroy the buffer. + * @param b a buffer created with yy_create_buffer() + * @param yyscanner The scanner object. + */ + void yy_delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! b ) + return; + + if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ + YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; + + if ( b->yy_is_our_buffer ) + yyfree((void *) b->yy_ch_buf ,yyscanner ); + + yyfree((void *) b ,yyscanner ); +} + +/* Initializes or reinitializes a buffer. + * This function is sometimes called more than once on the same buffer, + * such as during a yyrestart() or at EOF. + */ + static void yy_init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner) + +{ + int oerrno = errno; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_flush_buffer(b ,yyscanner); + + b->yy_input_file = file; + b->yy_fill_buffer = 1; + + /* If b is the current buffer, then yy_init_buffer was _probably_ + * called from yyrestart() or through yy_get_next_buffer. + * In that case, we don't want to reset the lineno or column. + */ + if (b != YY_CURRENT_BUFFER){ + b->yy_bs_lineno = 1; + b->yy_bs_column = 0; + } + + b->yy_is_interactive = 0; + + errno = oerrno; +} + +/** Discard all buffered characters. On the next scan, YY_INPUT will be called. + * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. + * @param yyscanner The scanner object. + */ + void yy_flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if ( ! b ) + return; + + b->yy_n_chars = 0; + + /* We always need two end-of-buffer characters. The first causes + * a transition to the end-of-buffer state. The second causes + * a jam in that state. + */ + b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR; + b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR; + + b->yy_buf_pos = &b->yy_ch_buf[0]; + + b->yy_at_bol = 1; + b->yy_buffer_status = YY_BUFFER_NEW; + + if ( b == YY_CURRENT_BUFFER ) + yy_load_buffer_state(yyscanner ); +} + +/** Pushes the new state onto the stack. The new state becomes + * the current state. This function will allocate the stack + * if necessary. + * @param new_buffer The new state. + * @param yyscanner The scanner object. + */ +void yypush_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (new_buffer == NULL) + return; + + yyensure_buffer_stack(yyscanner); + + /* This block is copied from yy_switch_to_buffer. */ + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + /* Only push if top exists. Otherwise, replace top. */ + if (YY_CURRENT_BUFFER) + yyg->yy_buffer_stack_top++; + YY_CURRENT_BUFFER_LVALUE = new_buffer; + + /* copied from yy_switch_to_buffer. */ + yy_load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; +} + +/** Removes and deletes the top of the stack, if present. + * The next element becomes the new top. + * @param yyscanner The scanner object. + */ +void yypop_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (!YY_CURRENT_BUFFER) + return; + + yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner); + YY_CURRENT_BUFFER_LVALUE = NULL; + if (yyg->yy_buffer_stack_top > 0) + --yyg->yy_buffer_stack_top; + + if (YY_CURRENT_BUFFER) { + yy_load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; + } +} + +/* Allocates the stack if it does not exist. + * Guarantees space for at least one push. + */ +static void yyensure_buffer_stack (yyscan_t yyscanner) +{ + int num_to_alloc; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (!yyg->yy_buffer_stack) { + + /* First allocation is just for 2 elements, since we don't know if this + * scanner will even need a stack. We use 2 instead of 1 to avoid an + * immediate realloc on the next call. + */ + num_to_alloc = 1; + yyg->yy_buffer_stack = (struct yy_buffer_state**)yyalloc + (num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); + + memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*)); + + yyg->yy_buffer_stack_max = num_to_alloc; + yyg->yy_buffer_stack_top = 0; + return; + } + + if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){ + + /* Increase the buffer to prepare for a possible push. */ + int grow_size = 8 /* arbitrary grow size */; + + num_to_alloc = yyg->yy_buffer_stack_max + grow_size; + yyg->yy_buffer_stack = (struct yy_buffer_state**)yyrealloc + (yyg->yy_buffer_stack, + num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); + + /* zero only the new slots.*/ + memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*)); + yyg->yy_buffer_stack_max = num_to_alloc; + } +} + +/** Setup the input buffer state to scan directly from a user-specified character buffer. + * @param base the character buffer + * @param size the size in bytes of the character buffer + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE yy_scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + if ( size < 2 || + base[size-2] != YY_END_OF_BUFFER_CHAR || + base[size-1] != YY_END_OF_BUFFER_CHAR ) + /* They forgot to leave room for the EOB's. */ + return 0; + + b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" ); + + b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ + b->yy_buf_pos = b->yy_ch_buf = base; + b->yy_is_our_buffer = 0; + b->yy_input_file = 0; + b->yy_n_chars = b->yy_buf_size; + b->yy_is_interactive = 0; + b->yy_at_bol = 1; + b->yy_fill_buffer = 0; + b->yy_buffer_status = YY_BUFFER_NEW; + + yy_switch_to_buffer(b ,yyscanner ); + + return b; +} + +/** Setup the input buffer state to scan a string. The next call to yylex() will + * scan from a @e copy of @a str. + * @param yystr a NUL-terminated string to scan + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + * @note If you want to scan bytes that may contain NUL values, then use + * yy_scan_bytes() instead. + */ +YY_BUFFER_STATE yy_scan_string (yyconst char * yystr , yyscan_t yyscanner) +{ + + return yy_scan_bytes(yystr,strlen(yystr) ,yyscanner); +} + +/** Setup the input buffer state to scan the given bytes. The next call to yylex() will + * scan from a @e copy of @a bytes. + * @param bytes the byte buffer to scan + * @param len the number of bytes in the buffer pointed to by @a bytes. + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE yy_scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + char *buf; + yy_size_t n; + int i; + + /* Get memory for full buffer, including space for trailing EOB's. */ + n = _yybytes_len + 2; + buf = (char *) yyalloc(n ,yyscanner ); + if ( ! buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" ); + + for ( i = 0; i < _yybytes_len; ++i ) + buf[i] = yybytes[i]; + + buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; + + b = yy_scan_buffer(buf,n ,yyscanner); + if ( ! b ) + YY_FATAL_ERROR( "bad buffer in yy_scan_bytes()" ); + + /* It's okay to grow etc. this buffer, and we should throw it + * away when we're done. + */ + b->yy_is_our_buffer = 1; + + return b; +} + +#ifndef YY_EXIT_FAILURE +#define YY_EXIT_FAILURE 2 +#endif + +static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner) +{ + (void) fprintf( stderr, "%s\n", msg ); + exit( YY_EXIT_FAILURE ); +} + +/* Redefine yyless() so it works in section 3 code. */ + +#undef yyless +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + yytext[yyleng] = yyg->yy_hold_char; \ + yyg->yy_c_buf_p = yytext + yyless_macro_arg; \ + yyg->yy_hold_char = *yyg->yy_c_buf_p; \ + *yyg->yy_c_buf_p = '\0'; \ + yyleng = yyless_macro_arg; \ + } \ + while ( 0 ) + +/* Accessor methods (get/set functions) to struct members. */ + +/** Get the user-defined data for this scanner. + * @param yyscanner The scanner object. + */ +YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyextra; +} + +/** Get the current line number. + * @param yyscanner The scanner object. + */ +int yyget_lineno (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yylineno; +} + +/** Get the current column number. + * @param yyscanner The scanner object. + */ +int yyget_column (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yycolumn; +} + +/** Get the input stream. + * @param yyscanner The scanner object. + */ +FILE *yyget_in (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyin; +} + +/** Get the output stream. + * @param yyscanner The scanner object. + */ +FILE *yyget_out (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyout; +} + +/** Get the length of the current token. + * @param yyscanner The scanner object. + */ +int yyget_leng (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyleng; +} + +/** Get the current token. + * @param yyscanner The scanner object. + */ + +char *yyget_text (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yytext; +} + +/** Set the user-defined data. This data is never touched by the scanner. + * @param user_defined The data to be associated with this scanner. + * @param yyscanner The scanner object. + */ +void yyset_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyextra = user_defined ; +} + +/** Set the current line number. + * @param line_number + * @param yyscanner The scanner object. + */ +void yyset_lineno (int line_number , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* lineno is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "yyset_lineno called with no buffer" , yyscanner); + + yylineno = line_number; +} + +/** Set the current column. + * @param line_number + * @param yyscanner The scanner object. + */ +void yyset_column (int column_no , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* column is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "yyset_column called with no buffer" , yyscanner); + + yycolumn = column_no; +} + +/** Set the input stream. This does not discard the current + * input buffer. + * @param in_str A readable stream. + * @param yyscanner The scanner object. + * @see yy_switch_to_buffer + */ +void yyset_in (FILE * in_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyin = in_str ; +} + +void yyset_out (FILE * out_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyout = out_str ; +} + +int yyget_debug (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yy_flex_debug; +} + +void yyset_debug (int bdebug , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yy_flex_debug = bdebug ; +} + +/* Accessor methods for yylval and yylloc */ + +YYSTYPE * yyget_lval (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylval; +} + +void yyset_lval (YYSTYPE * yylval_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylval = yylval_param; +} + +YYLTYPE *yyget_lloc (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylloc; +} + +void yyset_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylloc = yylloc_param; +} + +/* User-visible API */ + +/* yylex_init is special because it creates the scanner itself, so it is + * the ONLY reentrant function that doesn't take the scanner as the last argument. + * That's why we explicitly handle the declaration, instead of using our macros. + */ + +int yylex_init(yyscan_t* ptr_yy_globals) + +{ + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), NULL ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + return yy_init_globals ( *ptr_yy_globals ); +} + +/* yylex_init_extra has the same functionality as yylex_init, but follows the + * convention of taking the scanner as the last argument. Note however, that + * this is a *pointer* to a scanner, as it will be allocated by this call (and + * is the reason, too, why this function also must handle its own declaration). + * The user defined value in the first argument will be available to yyalloc in + * the yyextra field. + */ + +int yylex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals ) + +{ + struct yyguts_t dummy_yyguts; + + yyset_extra (yy_user_defined, &dummy_yyguts); + + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), &dummy_yyguts ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in + yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + yyset_extra (yy_user_defined, *ptr_yy_globals); + + return yy_init_globals ( *ptr_yy_globals ); +} + +static int yy_init_globals (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + /* Initialization is the same as for the non-reentrant scanner. + * This function is called from yylex_destroy(), so don't allocate here. + */ + + yyg->yy_buffer_stack = 0; + yyg->yy_buffer_stack_top = 0; + yyg->yy_buffer_stack_max = 0; + yyg->yy_c_buf_p = (char *) 0; + yyg->yy_init = 0; + yyg->yy_start = 0; + + yyg->yy_start_stack_ptr = 0; + yyg->yy_start_stack_depth = 0; + yyg->yy_start_stack = NULL; + +/* Defined in main.c */ +#ifdef YY_STDINIT + yyin = stdin; + yyout = stdout; +#else + yyin = (FILE *) 0; + yyout = (FILE *) 0; +#endif + + /* For future reference: Set errno on error, since we are called by + * yylex_init() + */ + return 0; +} + +/* yylex_destroy is for both reentrant and non-reentrant scanners. */ +int yylex_destroy (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* Pop the buffer stack, destroying each element. */ + while(YY_CURRENT_BUFFER){ + yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner ); + YY_CURRENT_BUFFER_LVALUE = NULL; + yypop_buffer_state(yyscanner); + } + + /* Destroy the stack itself. */ + yyfree(yyg->yy_buffer_stack ,yyscanner); + yyg->yy_buffer_stack = NULL; + + /* Destroy the start condition stack. */ + yyfree(yyg->yy_start_stack ,yyscanner ); + yyg->yy_start_stack = NULL; + + /* Reset the globals. This is important in a non-reentrant scanner so the next time + * yylex() is called, initialization will occur. */ + yy_init_globals( yyscanner); + + /* Destroy the main struct (reentrant only). */ + yyfree ( yyscanner , yyscanner ); + yyscanner = NULL; + return 0; +} + +/* + * Internal utility routines. + */ + +#ifndef yytext_ptr +static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner) +{ + register int i; + for ( i = 0; i < n; ++i ) + s1[i] = s2[i]; +} +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner) +{ + register int n; + for ( n = 0; s[n]; ++n ) + ; + + return n; +} +#endif + +void *yyalloc (yy_size_t size , yyscan_t yyscanner) +{ + return (void *) malloc( size ); +} + +void *yyrealloc (void * ptr, yy_size_t size , yyscan_t yyscanner) +{ + /* The cast to (char *) in the following accommodates both + * implementations that use char* generic pointers, and those + * that use void* generic pointers. It works with the latter + * because both ANSI C and C++ allow castless assignment from + * any pointer type to void*, and deal with argument conversions + * as though doing an assignment. + */ + return (void *) realloc( (char *) ptr, size ); +} + +void yyfree (void * ptr , yyscan_t yyscanner) +{ + free( (char *) ptr ); /* see yyrealloc() for (char *) cast */ +} + +#define YYTABLES_NAME "yytables" + +#line 480 "program_lexer.l" + + + +void +_mesa_program_lexer_ctor(void **scanner, struct asm_parser_state *state, + const char *string, size_t len) +{ + yylex_init_extra(state,scanner); + yy_scan_bytes(string,len,*scanner); +} + +void +_mesa_program_lexer_dtor(void *scanner) +{ + yylex_destroy(scanner); +} + diff --git a/src/mesa/program/nvfragparse.c b/src/mesa/program/nvfragparse.c new file mode 100644 index 0000000000..0de3c5804d --- /dev/null +++ b/src/mesa/program/nvfragparse.c @@ -0,0 +1,1588 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file nvfragparse.c + * NVIDIA fragment program parser. + * \author Brian Paul + */ + +/* + * Regarding GL_NV_fragment_program: + * + * Portions of this software may use or implement intellectual + * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims + * any and all warranties with respect to such intellectual property, + * including any use thereof or modifications thereto. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "program.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_instruction.h" +#include "nvfragparse.h" + + +#define INPUT_1V 1 +#define INPUT_2V 2 +#define INPUT_3V 3 +#define INPUT_1S 4 +#define INPUT_2S 5 +#define INPUT_CC 6 +#define INPUT_1V_T 7 /* one source vector, plus textureId */ +#define INPUT_3V_T 8 /* one source vector, plus textureId */ +#define INPUT_NONE 9 +#define INPUT_1V_S 10 /* a string and a vector register */ +#define OUTPUT_V 20 +#define OUTPUT_S 21 +#define OUTPUT_NONE 22 + +/* IRIX defines some of these */ +#undef _R +#undef _H +#undef _X +#undef _C +#undef _S + +/* Optional suffixes */ +#define _R FLOAT32 /* float */ +#define _H FLOAT16 /* half-float */ +#define _X FIXED12 /* fixed */ +#define _C 0x08 /* set cond codes */ +#define _S 0x10 /* saturate, clamp result to [0,1] */ + +struct instruction_pattern { + const char *name; + enum prog_opcode opcode; + GLuint inputs; + GLuint outputs; + GLuint suffixes; +}; + +static const struct instruction_pattern Instructions[] = { + { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, + { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, + { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, + { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 }, + { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 }, + { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 }, + { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 }, + { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 }, + { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S }, + { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, + { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S }, + { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S }, + { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S }, + { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S }, + { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S }, + { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 }, + { NULL, (enum prog_opcode) -1, 0, 0, 0 } +}; + + +/* + * Information needed or computed during parsing. + * Remember, we can't modify the target program object until we've + * _successfully_ parsed the program text. + */ +struct parse_state { + GLcontext *ctx; + const GLubyte *start; /* start of program string */ + const GLubyte *pos; /* current position */ + const GLubyte *curLine; + struct gl_fragment_program *program; /* current program */ + + struct gl_program_parameter_list *parameters; + + GLuint numInst; /* number of instructions parsed */ + GLuint inputsRead; /* bitmask of input registers used */ + GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */ + GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS]; +}; + + + +/* + * Called whenever we find an error during parsing. + */ +static void +record_error(struct parse_state *parseState, const char *msg, int lineNo) +{ +#ifdef DEBUG + GLint line, column; + const GLubyte *lineStr; + lineStr = _mesa_find_line_column(parseState->start, + parseState->pos, &line, &column); + _mesa_debug(parseState->ctx, + "nvfragparse.c(%d): line %d, column %d:%s (%s)\n", + lineNo, line, column, (char *) lineStr, msg); + free((void *) lineStr); +#else + (void) lineNo; +#endif + + /* Check that no error was already recorded. Only record the first one. */ + if (parseState->ctx->Program.ErrorString[0] == 0) { + _mesa_set_program_error(parseState->ctx, + parseState->pos - parseState->start, + msg); + } +} + + +#define RETURN_ERROR \ +do { \ + record_error(parseState, "Unexpected end of input.", __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR1(msg) \ +do { \ + record_error(parseState, msg, __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR2(msg1, msg2) \ +do { \ + char err[1000]; \ + sprintf(err, "%s %s", msg1, msg2); \ + record_error(parseState, err, __LINE__); \ + return GL_FALSE; \ +} while(0) + + + + +/* + * Search a list of instruction structures for a match. + */ +static struct instruction_pattern +MatchInstruction(const GLubyte *token) +{ + const struct instruction_pattern *inst; + struct instruction_pattern result; + + result.name = NULL; + result.opcode = MAX_OPCODE; /* i.e. invalid instruction */ + result.inputs = 0; + result.outputs = 0; + result.suffixes = 0; + + for (inst = Instructions; inst->name; inst++) { + if (strncmp((const char *) token, inst->name, 3) == 0) { + /* matched! */ + int i = 3; + result = *inst; + result.suffixes = 0; + /* look at suffix */ + if (token[i] == 'R') { + result.suffixes |= _R; + i++; + } + else if (token[i] == 'H') { + result.suffixes |= _H; + i++; + } + else if (token[i] == 'X') { + result.suffixes |= _X; + i++; + } + if (token[i] == 'C') { + result.suffixes |= _C; + i++; + } + if (token[i] == '_' && token[i+1] == 'S' && + token[i+2] == 'A' && token[i+3] == 'T') { + result.suffixes |= _S; + } + return result; + } + } + + return result; +} + + + + +/**********************************************************************/ + + +static GLboolean IsLetter(GLubyte b) +{ + return (b >= 'a' && b <= 'z') || + (b >= 'A' && b <= 'Z') || + (b == '_') || + (b == '$'); +} + + +static GLboolean IsDigit(GLubyte b) +{ + return b >= '0' && b <= '9'; +} + + +static GLboolean IsWhitespace(GLubyte b) +{ + return b == ' ' || b == '\t' || b == '\n' || b == '\r'; +} + + +/** + * Starting at 'str' find the next token. A token can be an integer, + * an identifier or punctuation symbol. + * \return <= 0 we found an error, else, return number of characters parsed. + */ +static GLint +GetToken(struct parse_state *parseState, GLubyte *token) +{ + const GLubyte *str = parseState->pos; + GLint i = 0, j = 0; + + token[0] = 0; + + /* skip whitespace and comments */ + while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) { + if (str[i] == '#') { + /* skip comment */ + while (str[i] && (str[i] != '\n' && str[i] != '\r')) { + i++; + } + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + } + else { + /* skip whitespace */ + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + i++; + } + } + + if (str[i] == 0) + return -i; + + /* try matching an integer */ + while (str[i] && IsDigit(str[i])) { + token[j++] = str[i++]; + } + if (j > 0 || !str[i]) { + token[j] = 0; + return i; + } + + /* try matching an identifier */ + if (IsLetter(str[i])) { + while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) { + token[j++] = str[i++]; + } + token[j] = 0; + return i; + } + + /* punctuation character */ + if (str[i]) { + token[0] = str[i++]; + token[1] = 0; + return i; + } + + /* end of input */ + token[0] = 0; + return i; +} + + +/** + * Get next token from input stream and increment stream pointer past token. + */ +static GLboolean +Parse_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + parseState->pos += i; + return GL_TRUE; +} + + +/** + * Get next token from input stream but don't increment stream pointer. + */ +static GLboolean +Peek_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i, len; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + len = (GLint) strlen((const char *) token); + parseState->pos += (i - len); + return GL_TRUE; +} + + +/**********************************************************************/ + +static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { + "WPOS", "COL0", "COL1", "FOGC", + "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL +}; + + + +/**********************************************************************/ + +/** + * Try to match 'pattern' as the next token after any whitespace/comments. + */ +static GLboolean +Parse_String(struct parse_state *parseState, const char *pattern) +{ + const GLubyte *m; + GLint i; + + /* skip whitespace and comments */ + while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') { + if (*parseState->pos == '#') { + while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) { + parseState->pos += 1; + } + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + } + else { + /* skip whitespace */ + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + parseState->pos += 1; + } + } + + /* Try to match the pattern */ + m = parseState->pos; + for (i = 0; pattern[i]; i++) { + if (*m != (GLubyte) pattern[i]) + return GL_FALSE; + m += 1; + } + parseState->pos = m; + + return GL_TRUE; /* success */ +} + + +static GLboolean +Parse_Identifier(struct parse_state *parseState, GLubyte *ident) +{ + if (!Parse_Token(parseState, ident)) + RETURN_ERROR; + if (IsLetter(ident[0])) + return GL_TRUE; + else + RETURN_ERROR1("Expected an identfier"); +} + + +/** + * Parse a floating point constant, or a defined symbol name. + * [+/-]N[.N[eN]] + * Output: number[0 .. 3] will get the value. + */ +static GLboolean +Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number) +{ + char *end = NULL; + + *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end); + + if (end && end > (char *) parseState->pos) { + /* got a number */ + parseState->pos = (GLubyte *) end; + number[1] = *number; + number[2] = *number; + number[3] = *number; + return GL_TRUE; + } + else { + /* should be an identifier */ + GLubyte ident[100]; + const GLfloat *constant; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR1("Expected an identifier"); + constant = _mesa_lookup_parameter_value(parseState->parameters, + -1, (const char *) ident); + /* XXX Check that it's a constant and not a parameter */ + if (!constant) { + RETURN_ERROR1("Undefined symbol"); + } + else { + COPY_4V(number, constant); + return GL_TRUE; + } + } +} + + + +/** + * Parse a vector constant, one of: + * { float } + * { float, float } + * { float, float, float } + * { float, float, float, float } + */ +static GLboolean +Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec) +{ + /* "{" was already consumed */ + + ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0); + + if (!Parse_ScalarConstant(parseState, vec+0)) /* X */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+3)) /* W */ + return GL_FALSE; + + if (!Parse_String(parseState, "}")) + RETURN_ERROR1("Expected closing brace in vector constant"); + + return GL_TRUE; +} + + +/** + * Parse , or {a, b, c, d}. + * Return number of values in the vector or scalar, or zero if parse error. + */ +static GLuint +Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec) +{ + if (Parse_String(parseState, "{")) { + return Parse_VectorConstant(parseState, vec); + } + else { + GLboolean b = Parse_ScalarConstant(parseState, vec); + if (b) { + vec[1] = vec[2] = vec[3] = vec[0]; + } + return b; + } +} + + +/** + * Parse a texture image source: + * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT] + */ +static GLboolean +Parse_TextureImageId(struct parse_state *parseState, + GLubyte *texUnit, GLubyte *texTargetBit) +{ + GLubyte imageSrc[100]; + GLint unit; + + if (!Parse_Token(parseState, imageSrc)) + RETURN_ERROR; + + if (imageSrc[0] != 'T' || + imageSrc[1] != 'E' || + imageSrc[2] != 'X') { + RETURN_ERROR1("Expected TEX# source"); + } + unit = atoi((const char *) imageSrc + 3); + if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) || + (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) { + RETURN_ERROR1("Invalied TEX# source index"); + } + *texUnit = unit; + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + + if (Parse_String(parseState, "1D")) { + *texTargetBit = TEXTURE_1D_BIT; + } + else if (Parse_String(parseState, "2D")) { + *texTargetBit = TEXTURE_2D_BIT; + } + else if (Parse_String(parseState, "3D")) { + *texTargetBit = TEXTURE_3D_BIT; + } + else if (Parse_String(parseState, "CUBE")) { + *texTargetBit = TEXTURE_CUBE_BIT; + } + else if (Parse_String(parseState, "RECT")) { + *texTargetBit = TEXTURE_RECT_BIT; + } + else { + RETURN_ERROR1("Invalid texture target token"); + } + + /* update record of referenced texture units */ + parseState->texturesUsed[*texUnit] |= *texTargetBit; + if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) { + RETURN_ERROR1("Only one texture target can be used per texture unit."); + } + + return GL_TRUE; +} + + +/** + * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix + * like .wxyz, .xxyy, etc and return the swizzle indexes. + */ +static GLboolean +Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4]) +{ + if (token[1] == 0) { + /* single letter swizzle (scalar) */ + if (token[0] == 'x') + ASSIGN_4V(swizzle, 0, 0, 0, 0); + else if (token[0] == 'y') + ASSIGN_4V(swizzle, 1, 1, 1, 1); + else if (token[0] == 'z') + ASSIGN_4V(swizzle, 2, 2, 2, 2); + else if (token[0] == 'w') + ASSIGN_4V(swizzle, 3, 3, 3, 3); + else + return GL_FALSE; + } + else { + /* 4-component swizzle (vector) */ + GLint k; + for (k = 0; k < 4 && token[k]; k++) { + if (token[k] == 'x') + swizzle[k] = 0; + else if (token[k] == 'y') + swizzle[k] = 1; + else if (token[k] == 'z') + swizzle[k] = 2; + else if (token[k] == 'w') + swizzle[k] = 3; + else + return GL_FALSE; + } + if (k != 4) + return GL_FALSE; + } + return GL_TRUE; +} + + +static GLboolean +Parse_CondCodeMask(struct parse_state *parseState, + struct prog_dst_register *dstReg) +{ + if (Parse_String(parseState, "EQ")) + dstReg->CondMask = COND_EQ; + else if (Parse_String(parseState, "GE")) + dstReg->CondMask = COND_GE; + else if (Parse_String(parseState, "GT")) + dstReg->CondMask = COND_GT; + else if (Parse_String(parseState, "LE")) + dstReg->CondMask = COND_LE; + else if (Parse_String(parseState, "LT")) + dstReg->CondMask = COND_LT; + else if (Parse_String(parseState, "NE")) + dstReg->CondMask = COND_NE; + else if (Parse_String(parseState, "TR")) + dstReg->CondMask = COND_TR; + else if (Parse_String(parseState, "FL")) + dstReg->CondMask = COND_FL; + else + RETURN_ERROR1("Invalid condition code mask"); + + /* look for optional .xyzw swizzle */ + if (Parse_String(parseState, ".")) { + GLubyte token[100]; + GLuint swz[4]; + + if (!Parse_Token(parseState, token)) /* get xyzw suffix */ + RETURN_ERROR; + + if (!Parse_SwizzleSuffix(token, swz)) + RETURN_ERROR1("Invalid swizzle suffix"); + + dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + } + + return GL_TRUE; +} + + +/** + * Parse a temporary register: Rnn or Hnn + */ +static GLboolean +Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + + /* Should be 'R##' or 'H##' */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + if (token[0] != 'R' && token[0] != 'H') + RETURN_ERROR1("Expected R## or H##"); + + if (IsDigit(token[1])) { + GLint reg = atoi((const char *) (token + 1)); + if (token[0] == 'H') + reg += 32; + if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS) + RETURN_ERROR1("Invalid temporary register name"); + *tempRegNum = reg; + } + else { + RETURN_ERROR1("Invalid temporary register name"); + } + + return GL_TRUE; +} + + +/** + * Parse a write-only dummy register: RC or HC. + */ +static GLboolean +Parse_DummyReg(struct parse_state *parseState, GLint *regNum) +{ + if (Parse_String(parseState, "RC")) { + *regNum = 0; + } + else if (Parse_String(parseState, "HC")) { + *regNum = 1; + } + else { + RETURN_ERROR1("Invalid write-only register name"); + } + + return GL_TRUE; +} + + +/** + * Parse a program local parameter register "p[##]" + */ +static GLboolean +Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum) +{ + GLubyte token[100]; + + if (!Parse_String(parseState, "p[")) + RETURN_ERROR1("Expected p["); + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (IsDigit(token[0])) { + /* a numbered program parameter register */ + GLint reg = atoi((const char *) token); + if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS) + RETURN_ERROR1("Invalid constant program number"); + *regNum = reg; + } + else { + RETURN_ERROR; + } + + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +/** + * Parse f[name] - fragment input register + */ +static GLboolean +Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + GLint j; + + /* Match 'f[' */ + if (!Parse_String(parseState, "f[")) + RETURN_ERROR1("Expected f["); + + /* get and look for match */ + if (!Parse_Token(parseState, token)) { + RETURN_ERROR; + } + for (j = 0; InputRegisters[j]; j++) { + if (strcmp((const char *) token, InputRegisters[j]) == 0) { + *tempRegNum = j; + parseState->inputsRead |= (1 << j); + break; + } + } + if (!InputRegisters[j]) { + /* unknown input register label */ + RETURN_ERROR2("Invalid register name", token); + } + + /* Match '[' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +static GLboolean +Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) +{ + GLubyte token[100]; + + /* Match "o[" */ + if (!Parse_String(parseState, "o[")) + RETURN_ERROR1("Expected o["); + + /* Get output reg name */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + /* try to match an output register name */ + if (strcmp((char *) token, "COLR") == 0 || + strcmp((char *) token, "COLH") == 0) { + /* note that we don't distinguish between COLR and COLH */ + *outputRegNum = FRAG_RESULT_COLOR; + parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR); + } + else if (strcmp((char *) token, "DEPR") == 0) { + *outputRegNum = FRAG_RESULT_DEPTH; + parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH); + } + else { + RETURN_ERROR1("Invalid output register name"); + } + + /* Match ']' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +static GLboolean +Parse_MaskedDstReg(struct parse_state *parseState, + struct prog_dst_register *dstReg) +{ + GLubyte token[100]; + GLint idx; + + /* Dst reg can be R, H, o[n], RC or HC */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (strcmp((const char *) token, "RC") == 0 || + strcmp((const char *) token, "HC") == 0) { + /* a write-only register */ + dstReg->File = PROGRAM_WRITE_ONLY; + if (!Parse_DummyReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (token[0] == 'R' || token[0] == 'H') { + /* a temporary register */ + dstReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (token[0] == 'o') { + /* an output register */ + dstReg->File = PROGRAM_OUTPUT; + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else { + RETURN_ERROR1("Invalid destination register name"); + } + + /* Parse optional write mask */ + if (Parse_String(parseState, ".")) { + /* got a mask */ + GLint k = 0; + + if (!Parse_Token(parseState, token)) /* get xyzw writemask */ + RETURN_ERROR; + + dstReg->WriteMask = 0; + + if (token[k] == 'x') { + dstReg->WriteMask |= WRITEMASK_X; + k++; + } + if (token[k] == 'y') { + dstReg->WriteMask |= WRITEMASK_Y; + k++; + } + if (token[k] == 'z') { + dstReg->WriteMask |= WRITEMASK_Z; + k++; + } + if (token[k] == 'w') { + dstReg->WriteMask |= WRITEMASK_W; + k++; + } + if (k == 0) { + RETURN_ERROR1("Invalid writemask character"); + } + + } + else { + dstReg->WriteMask = WRITEMASK_XYZW; + } + + /* optional condition code mask */ + if (Parse_String(parseState, "(")) { + /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */ + /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */ + if (!Parse_CondCodeMask(parseState, dstReg)) + RETURN_ERROR; + + if (!Parse_String(parseState, ")")) /* consume ")" */ + RETURN_ERROR1("Expected )"); + + return GL_TRUE; + } + else { + /* no cond code mask */ + dstReg->CondMask = COND_TR; + dstReg->CondSwizzle = SWIZZLE_NOOP; + return GL_TRUE; + } +} + + +/** + * Parse a vector source (register, constant, etc): + * ::= + * | + * ::= "|" "|" + */ +static GLboolean +Parse_VectorSrc(struct parse_state *parseState, + struct prog_src_register *srcReg) +{ + GLfloat sign = 1.0F; + GLubyte token[100]; + GLint idx; + GLuint negateBase, negateAbs; + + /* + * First, take care of +/- and absolute value stuff. + */ + if (Parse_String(parseState, "-")) + sign = -1.0F; + else if (Parse_String(parseState, "+")) + sign = +1.0F; + + if (Parse_String(parseState, "|")) { + srcReg->Abs = GL_TRUE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + + if (Parse_String(parseState, "-")) + negateBase = NEGATE_XYZW; + else if (Parse_String(parseState, "+")) + negateBase = NEGATE_NONE; + else + negateBase = NEGATE_NONE; + } + else { + srcReg->Abs = GL_FALSE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + } + + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + + /* This should be the real src vector/register name */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar + * literal or vector literal. + */ + if (token[0] == 'R' || token[0] == 'H') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'f') { + /* XXX this might be an identifier! */ + srcReg->File = PROGRAM_INPUT; + if (!Parse_FragReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'p') { + /* XXX this might be an identifier! */ + srcReg->File = PROGRAM_LOCAL_PARAM; + if (!Parse_ProgramParamReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (IsLetter(token[0])){ + GLubyte ident[100]; + GLint paramIndex; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR; + paramIndex = _mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) ident); + if (paramIndex < 0) { + RETURN_ERROR2("Undefined constant or parameter: ", ident); + } + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){ + /* literal scalar constant */ + GLfloat values[4]; + GLuint paramIndex; + if (!Parse_ScalarConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + values, 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (token[0] == '{'){ + /* literal vector constant */ + GLfloat values[4]; + GLuint paramIndex; + (void) Parse_String(parseState, "{"); + if (!Parse_VectorConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + values, 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else { + RETURN_ERROR2("Invalid source register name", token); + } + + /* init swizzle fields */ + srcReg->Swizzle = SWIZZLE_NOOP; + + /* Look for optional swizzle suffix */ + if (Parse_String(parseState, ".")) { + GLuint swz[4]; + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (!Parse_SwizzleSuffix(token, swz)) + RETURN_ERROR1("Invalid swizzle suffix"); + + srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + } + + /* Finish absolute value */ + if (srcReg->Abs && !Parse_String(parseState, "|")) { + RETURN_ERROR1("Expected |"); + } + + return GL_TRUE; +} + + +static GLboolean +Parse_ScalarSrcReg(struct parse_state *parseState, + struct prog_src_register *srcReg) +{ + GLubyte token[100]; + GLfloat sign = 1.0F; + GLboolean needSuffix = GL_TRUE; + GLint idx; + GLuint negateBase, negateAbs; + + /* + * First, take care of +/- and absolute value stuff. + */ + if (Parse_String(parseState, "-")) + sign = -1.0F; + else if (Parse_String(parseState, "+")) + sign = +1.0F; + + if (Parse_String(parseState, "|")) { + srcReg->Abs = GL_TRUE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + + if (Parse_String(parseState, "-")) + negateBase = NEGATE_XYZW; + else if (Parse_String(parseState, "+")) + negateBase = NEGATE_NONE; + else + negateBase = NEGATE_NONE; + } + else { + srcReg->Abs = GL_FALSE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + } + + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + /* Src reg can be R, H or a named fragment attrib */ + if (token[0] == 'R' || token[0] == 'H') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'f') { + srcReg->File = PROGRAM_INPUT; + if (!Parse_FragReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == '{') { + /* vector literal */ + GLfloat values[4]; + GLuint paramIndex; + (void) Parse_String(parseState, "{"); + if (!Parse_VectorConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + values, 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsLetter(token[0])){ + /* named param/constant */ + GLubyte ident[100]; + GLint paramIndex; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR; + paramIndex = _mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) ident); + if (paramIndex < 0) { + RETURN_ERROR2("Undefined constant or parameter: ", ident); + } + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsDigit(token[0])) { + /* scalar literal */ + GLfloat values[4]; + GLuint paramIndex; + if (!Parse_ScalarConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + values, 4, NULL); + srcReg->Index = paramIndex; + srcReg->File = PROGRAM_NAMED_PARAM; + needSuffix = GL_FALSE; + } + else { + RETURN_ERROR2("Invalid scalar source argument", token); + } + + srcReg->Swizzle = 0; + if (needSuffix) { + /* parse .[xyzw] suffix */ + if (!Parse_String(parseState, ".")) + RETURN_ERROR1("Expected ."); + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == 'x' && token[1] == 0) { + srcReg->Swizzle = 0; + } + else if (token[0] == 'y' && token[1] == 0) { + srcReg->Swizzle = 1; + } + else if (token[0] == 'z' && token[1] == 0) { + srcReg->Swizzle = 2; + } + else if (token[0] == 'w' && token[1] == 0) { + srcReg->Swizzle = 3; + } + else { + RETURN_ERROR1("Invalid scalar source suffix"); + } + } + + /* Finish absolute value */ + if (srcReg->Abs && !Parse_String(parseState, "|")) { + RETURN_ERROR1("Expected |"); + } + + return GL_TRUE; +} + + +static GLboolean +Parse_PrintInstruction(struct parse_state *parseState, + struct prog_instruction *inst) +{ + const GLubyte *str; + GLubyte *msg; + GLuint len; + GLint idx; + + /* The first argument is a literal string 'just like this' */ + if (!Parse_String(parseState, "'")) + RETURN_ERROR1("Expected '"); + + str = parseState->pos; + for (len = 0; str[len] != '\''; len++) /* find closing quote */ + ; + parseState->pos += len + 1; + msg = (GLubyte*) malloc(len + 1); + + memcpy(msg, str, len); + msg[len] = 0; + inst->Data = msg; + + if (Parse_String(parseState, ",")) { + /* got an optional register to print */ + GLubyte token[100]; + GetToken(parseState, token); + if (token[0] == 'o') { + /* dst reg */ + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + inst->SrcReg[0].Index = idx; + inst->SrcReg[0].File = PROGRAM_OUTPUT; + } + else { + /* src reg */ + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + } + else { + inst->SrcReg[0].File = PROGRAM_UNDEFINED; + } + + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[0].Abs = GL_FALSE; + inst->SrcReg[0].Negate = NEGATE_NONE; + + return GL_TRUE; +} + + +static GLboolean +Parse_InstructionSequence(struct parse_state *parseState, + struct prog_instruction program[]) +{ + while (1) { + struct prog_instruction *inst = program + parseState->numInst; + struct instruction_pattern instMatch; + GLubyte token[100]; + + /* Initialize the instruction */ + _mesa_init_instructions(inst, 1); + + /* special instructions */ + if (Parse_String(parseState, "DEFINE")) { + GLubyte id[100]; + GLfloat value[7]; /* yes, 7 to be safe */ + if (!Parse_Identifier(parseState, id)) + RETURN_ERROR; + /* XXX make sure id is not a reserved identifer, like R9 */ + if (!Parse_String(parseState, "=")) + RETURN_ERROR1("Expected ="); + if (!Parse_VectorOrScalarConstant(parseState, value)) + RETURN_ERROR; + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + if (_mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) id) >= 0) { + RETURN_ERROR2(id, "already defined"); + } + _mesa_add_named_parameter(parseState->parameters, + (const char *) id, value); + } + else if (Parse_String(parseState, "DECLARE")) { + GLubyte id[100]; + GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */ + if (!Parse_Identifier(parseState, id)) + RETURN_ERROR; + /* XXX make sure id is not a reserved identifer, like R9 */ + if (Parse_String(parseState, "=")) { + if (!Parse_VectorOrScalarConstant(parseState, value)) + RETURN_ERROR; + } + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + if (_mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) id) >= 0) { + RETURN_ERROR2(id, "already declared"); + } + _mesa_add_named_parameter(parseState->parameters, + (const char *) id, value); + } + else if (Parse_String(parseState, "END")) { + inst->Opcode = OPCODE_END; + parseState->numInst++; + if (Parse_Token(parseState, token)) { + RETURN_ERROR1("Code after END opcode."); + } + break; + } + else { + /* general/arithmetic instruction */ + + /* get token */ + if (!Parse_Token(parseState, token)) { + RETURN_ERROR1("Missing END instruction."); + } + + /* try to find matching instuction */ + instMatch = MatchInstruction(token); + if (instMatch.opcode >= MAX_OPCODE) { + /* bad instruction name */ + RETURN_ERROR2("Unexpected token: ", token); + } + + inst->Opcode = instMatch.opcode; + inst->Precision = instMatch.suffixes & (_R | _H | _X); + inst->SaturateMode = (instMatch.suffixes & (_S)) + ? SATURATE_ZERO_ONE : SATURATE_OFF; + inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE; + + /* + * parse the input and output operands + */ + if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) { + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + } + else if (instMatch.outputs == OUTPUT_NONE) { + if (instMatch.opcode == OPCODE_KIL_NV) { + /* This is a little weird, the cond code info is in + * the dest register. + */ + if (!Parse_CondCodeMask(parseState, &inst->DstReg)) + RETURN_ERROR; + } + else { + ASSERT(instMatch.opcode == OPCODE_PRINT); + } + } + + if (instMatch.inputs == INPUT_1V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_2V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_3V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_1S) { + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_2S) { + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_CC) { + /* XXX to-do */ + } + else if (instMatch.inputs == INPUT_1V_T) { + GLubyte unit, idx; + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_TextureImageId(parseState, &unit, &idx)) + RETURN_ERROR; + inst->TexSrcUnit = unit; + inst->TexSrcTarget = idx; + } + else if (instMatch.inputs == INPUT_3V_T) { + GLubyte unit, idx; + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_TextureImageId(parseState, &unit, &idx)) + RETURN_ERROR; + inst->TexSrcUnit = unit; + inst->TexSrcTarget = idx; + } + else if (instMatch.inputs == INPUT_1V_S) { + if (!Parse_PrintInstruction(parseState, inst)) + RETURN_ERROR; + } + + /* end of statement semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + + parseState->numInst++; + + if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS) + RETURN_ERROR1("Program too long"); + } + } + return GL_TRUE; +} + + + +/** + * Parse/compile the 'str' returning the compiled 'program'. + * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos + * indicates the position of the error in 'str'. + */ +void +_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, + const GLubyte *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct parse_state parseState; + struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS]; + struct prog_instruction *newInst; + GLenum target; + GLubyte *programString; + + /* Make a null-terminated copy of the program string */ + programString = (GLubyte *) MALLOC(len + 1); + if (!programString) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programString, str, len); + programString[len] = 0; + + /* Get ready to parse */ + memset(&parseState, 0, sizeof(struct parse_state)); + parseState.ctx = ctx; + parseState.start = programString; + parseState.program = program; + parseState.numInst = 0; + parseState.curLine = programString; + parseState.parameters = _mesa_new_parameter_list(); + + /* Reset error state */ + _mesa_set_program_error(ctx, -1, NULL); + + /* check the program header */ + if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) { + target = GL_FRAGMENT_PROGRAM_NV; + parseState.pos = programString + 7; + } + else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) { + /* fragment / register combiner program - not supported */ + _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); + return; + } + else { + /* invalid header */ + _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); + return; + } + + /* make sure target and header match */ + if (target != dstTarget) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLoadProgramNV(target mismatch 0x%x != 0x%x)", + target, dstTarget); + return; + } + + if (Parse_InstructionSequence(&parseState, instBuffer)) { + GLuint u; + /* successful parse! */ + + if (parseState.outputsWritten == 0) { + /* must write at least one output! */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "Invalid fragment program - no outputs written."); + return; + } + + /* copy the compiled instructions */ + assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS); + newInst = _mesa_alloc_instructions(parseState.numInst); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; /* out of memory */ + } + _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); + + /* install the program */ + program->Base.Target = target; + if (program->Base.String) { + FREE(program->Base.String); + } + program->Base.String = programString; + program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; + if (program->Base.Instructions) { + free(program->Base.Instructions); + } + program->Base.Instructions = newInst; + program->Base.NumInstructions = parseState.numInst; + program->Base.InputsRead = parseState.inputsRead; + program->Base.OutputsWritten = parseState.outputsWritten; + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) + program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; + + /* save program parameters */ + program->Base.Parameters = parseState.parameters; + + /* allocate registers for declared program parameters */ +#if 00 + _mesa_assign_program_registers(&(program->SymbolTable)); +#endif + +#ifdef DEBUG_foo + printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id); + _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); + printf("----------------------------------\n"); +#endif + } + else { + /* Error! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); + /* NOTE: _mesa_set_program_error would have been called already */ + } +} + + +const char * +_mesa_nv_fragment_input_register_name(GLuint i) +{ + ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS); + return InputRegisters[i]; +} + diff --git a/src/mesa/program/nvfragparse.h b/src/mesa/program/nvfragparse.h new file mode 100644 index 0000000000..544ab80c56 --- /dev/null +++ b/src/mesa/program/nvfragparse.h @@ -0,0 +1,43 @@ + +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Brian Paul + */ + + +#ifndef NVFRAGPARSE_H +#define NVFRAGPARSE_H + + +extern void +_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target, + const GLubyte *str, GLsizei len, + struct gl_fragment_program *program); + + +extern const char * +_mesa_nv_fragment_input_register_name(GLuint i); + +#endif diff --git a/src/mesa/program/nvvertparse.c b/src/mesa/program/nvvertparse.c new file mode 100644 index 0000000000..e2afcfd4ce --- /dev/null +++ b/src/mesa/program/nvvertparse.c @@ -0,0 +1,1454 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file nvvertparse.c + * NVIDIA vertex program parser. + * \author Brian Paul + */ + +/* + * Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1: + * + * Portions of this software may use or implement intellectual + * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims + * any and all warranties with respect to such intellectual property, + * including any use thereof or modifications thereto. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/nvprogram.h" +#include "nvvertparse.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "program.h" + + +/** + * Current parsing state. This structure is passed among the parsing + * functions and keeps track of the current parser position and various + * program attributes. + */ +struct parse_state { + GLcontext *ctx; + const GLubyte *start; + const GLubyte *pos; + const GLubyte *curLine; + GLboolean isStateProgram; + GLboolean isPositionInvariant; + GLboolean isVersion1_1; + GLbitfield inputsRead; + GLbitfield outputsWritten; + GLboolean anyProgRegsWritten; + GLuint numInst; /* number of instructions parsed */ +}; + + +/* + * Called whenever we find an error during parsing. + */ +static void +record_error(struct parse_state *parseState, const char *msg, int lineNo) +{ +#ifdef DEBUG + GLint line, column; + const GLubyte *lineStr; + lineStr = _mesa_find_line_column(parseState->start, + parseState->pos, &line, &column); + _mesa_debug(parseState->ctx, + "nvfragparse.c(%d): line %d, column %d:%s (%s)\n", + lineNo, line, column, (char *) lineStr, msg); + free((void *) lineStr); +#else + (void) lineNo; +#endif + + /* Check that no error was already recorded. Only record the first one. */ + if (parseState->ctx->Program.ErrorString[0] == 0) { + _mesa_set_program_error(parseState->ctx, + parseState->pos - parseState->start, + msg); + } +} + + +#define RETURN_ERROR \ +do { \ + record_error(parseState, "Unexpected end of input.", __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR1(msg) \ +do { \ + record_error(parseState, msg, __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR2(msg1, msg2) \ +do { \ + char err[1000]; \ + sprintf(err, "%s %s", msg1, msg2); \ + record_error(parseState, err, __LINE__); \ + return GL_FALSE; \ +} while(0) + + + + + +static GLboolean IsLetter(GLubyte b) +{ + return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z'); +} + + +static GLboolean IsDigit(GLubyte b) +{ + return b >= '0' && b <= '9'; +} + + +static GLboolean IsWhitespace(GLubyte b) +{ + return b == ' ' || b == '\t' || b == '\n' || b == '\r'; +} + + +/** + * Starting at 'str' find the next token. A token can be an integer, + * an identifier or punctuation symbol. + * \return <= 0 we found an error, else, return number of characters parsed. + */ +static GLint +GetToken(struct parse_state *parseState, GLubyte *token) +{ + const GLubyte *str = parseState->pos; + GLint i = 0, j = 0; + + token[0] = 0; + + /* skip whitespace and comments */ + while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) { + if (str[i] == '#') { + /* skip comment */ + while (str[i] && (str[i] != '\n' && str[i] != '\r')) { + i++; + } + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + } + else { + /* skip whitespace */ + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + i++; + } + } + + if (str[i] == 0) + return -i; + + /* try matching an integer */ + while (str[i] && IsDigit(str[i])) { + token[j++] = str[i++]; + } + if (j > 0 || !str[i]) { + token[j] = 0; + return i; + } + + /* try matching an identifier */ + if (IsLetter(str[i])) { + while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) { + token[j++] = str[i++]; + } + token[j] = 0; + return i; + } + + /* punctuation character */ + if (str[i]) { + token[0] = str[i++]; + token[1] = 0; + return i; + } + + /* end of input */ + token[0] = 0; + return i; +} + + +/** + * Get next token from input stream and increment stream pointer past token. + */ +static GLboolean +Parse_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + parseState->pos += i; + return GL_TRUE; +} + + +/** + * Get next token from input stream but don't increment stream pointer. + */ +static GLboolean +Peek_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i, len; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + len = (GLint) strlen((const char *) token); + parseState->pos += (i - len); + return GL_TRUE; +} + + +/** + * Try to match 'pattern' as the next token after any whitespace/comments. + * Advance the current parsing position only if we match the pattern. + * \return GL_TRUE if pattern is matched, GL_FALSE otherwise. + */ +static GLboolean +Parse_String(struct parse_state *parseState, const char *pattern) +{ + const GLubyte *m; + GLint i; + + /* skip whitespace and comments */ + while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') { + if (*parseState->pos == '#') { + while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) { + parseState->pos += 1; + } + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + } + else { + /* skip whitespace */ + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + parseState->pos += 1; + } + } + + /* Try to match the pattern */ + m = parseState->pos; + for (i = 0; pattern[i]; i++) { + if (*m != (GLubyte) pattern[i]) + return GL_FALSE; + m += 1; + } + parseState->pos = m; + + return GL_TRUE; /* success */ +} + + +/**********************************************************************/ + +static const char *InputRegisters[MAX_NV_VERTEX_PROGRAM_INPUTS + 1] = { + "OPOS", "WGHT", "NRML", "COL0", "COL1", "FOGC", "6", "7", + "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL +}; + +static const char *OutputRegisters[MAX_NV_VERTEX_PROGRAM_OUTPUTS + 1] = { + "HPOS", "COL0", "COL1", "FOGC", + "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", + "PSIZ", "BFC0", "BFC1", NULL +}; + + + +/** + * Parse a temporary register: Rnn + */ +static GLboolean +Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + + /* Should be 'R##' */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + if (token[0] != 'R') + RETURN_ERROR1("Expected R##"); + + if (IsDigit(token[1])) { + GLint reg = atoi((char *) (token + 1)); + if (reg >= MAX_NV_VERTEX_PROGRAM_TEMPS) + RETURN_ERROR1("Bad temporary register name"); + *tempRegNum = reg; + } + else { + RETURN_ERROR1("Bad temporary register name"); + } + + return GL_TRUE; +} + + +/** + * Parse address register "A0.x" + */ +static GLboolean +Parse_AddrReg(struct parse_state *parseState) +{ + /* match 'A0' */ + if (!Parse_String(parseState, "A0")) + RETURN_ERROR; + + /* match '.' */ + if (!Parse_String(parseState, ".")) + RETURN_ERROR; + + /* match 'x' */ + if (!Parse_String(parseState, "x")) + RETURN_ERROR; + + return GL_TRUE; +} + + +/** + * Parse absolute program parameter register "c[##]" + */ +static GLboolean +Parse_AbsParamReg(struct parse_state *parseState, GLint *regNum) +{ + GLubyte token[100]; + + if (!Parse_String(parseState, "c")) + RETURN_ERROR; + + if (!Parse_String(parseState, "[")) + RETURN_ERROR; + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (IsDigit(token[0])) { + /* a numbered program parameter register */ + GLint reg = atoi((char *) token); + if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS) + RETURN_ERROR1("Bad program parameter number"); + *regNum = reg; + } + else { + RETURN_ERROR; + } + + if (!Parse_String(parseState, "]")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_ParamReg(struct parse_state *parseState, struct prog_src_register *srcReg) +{ + GLubyte token[100]; + + if (!Parse_String(parseState, "c")) + RETURN_ERROR; + + if (!Parse_String(parseState, "[")) + RETURN_ERROR; + + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (IsDigit(token[0])) { + /* a numbered program parameter register */ + GLint reg; + (void) Parse_Token(parseState, token); + reg = atoi((char *) token); + if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS) + RETURN_ERROR1("Bad program parameter number"); + srcReg->File = PROGRAM_ENV_PARAM; + srcReg->Index = reg; + } + else if (strcmp((const char *) token, "A0") == 0) { + /* address register "A0.x" */ + if (!Parse_AddrReg(parseState)) + RETURN_ERROR; + + srcReg->RelAddr = GL_TRUE; + srcReg->File = PROGRAM_ENV_PARAM; + /* Look for +/-N offset */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == '-' || token[0] == '+') { + const GLubyte sign = token[0]; + (void) Parse_Token(parseState, token); /* consume +/- */ + + /* an integer should be next */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (IsDigit(token[0])) { + const GLint k = atoi((char *) token); + if (sign == '-') { + if (k > 64) + RETURN_ERROR1("Bad address offset"); + srcReg->Index = -k; + } + else { + if (k > 63) + RETURN_ERROR1("Bad address offset"); + srcReg->Index = k; + } + } + else { + RETURN_ERROR; + } + } + else { + /* probably got a ']', catch it below */ + } + } + else { + RETURN_ERROR; + } + + /* Match closing ']' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR; + + return GL_TRUE; +} + + +/** + * Parse v[#] or v[] + */ +static GLboolean +Parse_AttribReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + GLint j; + + /* Match 'v' */ + if (!Parse_String(parseState, "v")) + RETURN_ERROR; + + /* Match '[' */ + if (!Parse_String(parseState, "[")) + RETURN_ERROR; + + /* match number or named register */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (parseState->isStateProgram && token[0] != '0') + RETURN_ERROR1("Only v[0] accessible in vertex state programs"); + + if (IsDigit(token[0])) { + GLint reg = atoi((char *) token); + if (reg >= MAX_NV_VERTEX_PROGRAM_INPUTS) + RETURN_ERROR1("Bad vertex attribute register name"); + *tempRegNum = reg; + } + else { + for (j = 0; InputRegisters[j]; j++) { + if (strcmp((const char *) token, InputRegisters[j]) == 0) { + *tempRegNum = j; + break; + } + } + if (!InputRegisters[j]) { + /* unknown input register label */ + RETURN_ERROR2("Bad register name", token); + } + } + + /* Match '[' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) +{ + GLubyte token[100]; + GLint start, j; + + /* Match 'o' */ + if (!Parse_String(parseState, "o")) + RETURN_ERROR; + + /* Match '[' */ + if (!Parse_String(parseState, "[")) + RETURN_ERROR; + + /* Get output reg name */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (parseState->isPositionInvariant) + start = 1; /* skip HPOS register name */ + else + start = 0; + + /* try to match an output register name */ + for (j = start; OutputRegisters[j]; j++) { + if (strcmp((const char *) token, OutputRegisters[j]) == 0) { + *outputRegNum = j; + break; + } + } + if (!OutputRegisters[j]) + RETURN_ERROR1("Unrecognized output register name"); + + /* Match ']' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +static GLboolean +Parse_MaskedDstReg(struct parse_state *parseState, struct prog_dst_register *dstReg) +{ + GLubyte token[100]; + GLint idx; + + /* Dst reg can be R or o[n] */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == 'R') { + /* a temporary register */ + dstReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (!parseState->isStateProgram && token[0] == 'o') { + /* an output register */ + dstReg->File = PROGRAM_OUTPUT; + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (parseState->isStateProgram && token[0] == 'c' && + parseState->isStateProgram) { + /* absolute program parameter register */ + /* Only valid for vertex state programs */ + dstReg->File = PROGRAM_ENV_PARAM; + if (!Parse_AbsParamReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else { + RETURN_ERROR1("Bad destination register name"); + } + + /* Parse optional write mask */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == '.') { + /* got a mask */ + GLint k = 0; + + if (!Parse_String(parseState, ".")) + RETURN_ERROR; + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + dstReg->WriteMask = 0; + + if (token[k] == 'x') { + dstReg->WriteMask |= WRITEMASK_X; + k++; + } + if (token[k] == 'y') { + dstReg->WriteMask |= WRITEMASK_Y; + k++; + } + if (token[k] == 'z') { + dstReg->WriteMask |= WRITEMASK_Z; + k++; + } + if (token[k] == 'w') { + dstReg->WriteMask |= WRITEMASK_W; + k++; + } + if (k == 0) { + RETURN_ERROR1("Bad writemask character"); + } + return GL_TRUE; + } + else { + dstReg->WriteMask = WRITEMASK_XYZW; + return GL_TRUE; + } +} + + +static GLboolean +Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg) +{ + GLubyte token[100]; + GLint idx; + + srcReg->RelAddr = GL_FALSE; + + /* check for '-' */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + if (token[0] == '-') { + (void) Parse_String(parseState, "-"); + srcReg->Negate = NEGATE_XYZW; + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + } + else { + srcReg->Negate = NEGATE_NONE; + } + + /* Src reg can be R, c[n], c[n +/- offset], or a named vertex attrib */ + if (token[0] == 'R') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'c') { + if (!Parse_ParamReg(parseState, srcReg)) + RETURN_ERROR; + } + else if (token[0] == 'v') { + srcReg->File = PROGRAM_INPUT; + if (!Parse_AttribReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else { + RETURN_ERROR2("Bad source register name", token); + } + + /* init swizzle fields */ + srcReg->Swizzle = SWIZZLE_NOOP; + + /* Look for optional swizzle suffix */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + if (token[0] == '.') { + (void) Parse_String(parseState, "."); /* consume . */ + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (token[1] == 0) { + /* single letter swizzle */ + if (token[0] == 'x') + srcReg->Swizzle = SWIZZLE_XXXX; + else if (token[0] == 'y') + srcReg->Swizzle = SWIZZLE_YYYY; + else if (token[0] == 'z') + srcReg->Swizzle = SWIZZLE_ZZZZ; + else if (token[0] == 'w') + srcReg->Swizzle = SWIZZLE_WWWW; + else + RETURN_ERROR1("Expected x, y, z, or w"); + } + else { + /* 2, 3 or 4-component swizzle */ + GLint k; + + srcReg->Swizzle = 0; + + for (k = 0; token[k] && k < 5; k++) { + if (token[k] == 'x') + srcReg->Swizzle |= 0 << (k*3); + else if (token[k] == 'y') + srcReg->Swizzle |= 1 << (k*3); + else if (token[k] == 'z') + srcReg->Swizzle |= 2 << (k*3); + else if (token[k] == 'w') + srcReg->Swizzle |= 3 << (k*3); + else + RETURN_ERROR; + } + if (k >= 5) + RETURN_ERROR; + } + } + + return GL_TRUE; +} + + +static GLboolean +Parse_ScalarSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg) +{ + GLubyte token[100]; + GLint idx; + + srcReg->RelAddr = GL_FALSE; + + /* check for '-' */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + if (token[0] == '-') { + srcReg->Negate = NEGATE_XYZW; + (void) Parse_String(parseState, "-"); /* consume '-' */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + } + else { + srcReg->Negate = NEGATE_NONE; + } + + /* Src reg can be R, c[n], c[n +/- offset], or a named vertex attrib */ + if (token[0] == 'R') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'c') { + if (!Parse_ParamReg(parseState, srcReg)) + RETURN_ERROR; + } + else if (token[0] == 'v') { + srcReg->File = PROGRAM_INPUT; + if (!Parse_AttribReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else { + RETURN_ERROR2("Bad source register name", token); + } + + /* Look for .[xyzw] suffix */ + if (!Parse_String(parseState, ".")) + RETURN_ERROR; + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == 'x' && token[1] == 0) { + srcReg->Swizzle = 0; + } + else if (token[0] == 'y' && token[1] == 0) { + srcReg->Swizzle = 1; + } + else if (token[0] == 'z' && token[1] == 0) { + srcReg->Swizzle = 2; + } + else if (token[0] == 'w' && token[1] == 0) { + srcReg->Swizzle = 3; + } + else { + RETURN_ERROR1("Bad scalar source suffix"); + } + + return GL_TRUE; +} + + +static GLint +Parse_UnaryOpInstruction(struct parse_state *parseState, + struct prog_instruction *inst, + enum prog_opcode opcode) +{ + if (opcode == OPCODE_ABS && !parseState->isVersion1_1) + RETURN_ERROR1("ABS illegal for vertex program 1.0"); + + inst->Opcode = opcode; + + /* dest reg */ + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_BiOpInstruction(struct parse_state *parseState, + struct prog_instruction *inst, + enum prog_opcode opcode) +{ + if (opcode == OPCODE_DPH && !parseState->isVersion1_1) + RETURN_ERROR1("DPH illegal for vertex program 1.0"); + if (opcode == OPCODE_SUB && !parseState->isVersion1_1) + RETURN_ERROR1("SUB illegal for vertex program 1.0"); + + inst->Opcode = opcode; + + /* dest reg */ + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* first src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* second src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + /* make sure we don't reference more than one program parameter register */ + if (inst->SrcReg[0].File == PROGRAM_ENV_PARAM && + inst->SrcReg[1].File == PROGRAM_ENV_PARAM && + inst->SrcReg[0].Index != inst->SrcReg[1].Index) + RETURN_ERROR1("Can't reference two program parameter registers"); + + /* make sure we don't reference more than one vertex attribute register */ + if (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[1].File == PROGRAM_INPUT && + inst->SrcReg[0].Index != inst->SrcReg[1].Index) + RETURN_ERROR1("Can't reference two vertex attribute registers"); + + return GL_TRUE; +} + + +static GLboolean +Parse_TriOpInstruction(struct parse_state *parseState, + struct prog_instruction *inst, + enum prog_opcode opcode) +{ + inst->Opcode = opcode; + + /* dest reg */ + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* first src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* second src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* third src arg */ + if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[2])) + RETURN_ERROR; + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + /* make sure we don't reference more than one program parameter register */ + if ((inst->SrcReg[0].File == PROGRAM_ENV_PARAM && + inst->SrcReg[1].File == PROGRAM_ENV_PARAM && + inst->SrcReg[0].Index != inst->SrcReg[1].Index) || + (inst->SrcReg[0].File == PROGRAM_ENV_PARAM && + inst->SrcReg[2].File == PROGRAM_ENV_PARAM && + inst->SrcReg[0].Index != inst->SrcReg[2].Index) || + (inst->SrcReg[1].File == PROGRAM_ENV_PARAM && + inst->SrcReg[2].File == PROGRAM_ENV_PARAM && + inst->SrcReg[1].Index != inst->SrcReg[2].Index)) + RETURN_ERROR1("Can only reference one program register"); + + /* make sure we don't reference more than one vertex attribute register */ + if ((inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[1].File == PROGRAM_INPUT && + inst->SrcReg[0].Index != inst->SrcReg[1].Index) || + (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[2].File == PROGRAM_INPUT && + inst->SrcReg[0].Index != inst->SrcReg[2].Index) || + (inst->SrcReg[1].File == PROGRAM_INPUT && + inst->SrcReg[2].File == PROGRAM_INPUT && + inst->SrcReg[1].Index != inst->SrcReg[2].Index)) + RETURN_ERROR1("Can only reference one input register"); + + return GL_TRUE; +} + + +static GLboolean +Parse_ScalarInstruction(struct parse_state *parseState, + struct prog_instruction *inst, + enum prog_opcode opcode) +{ + if (opcode == OPCODE_RCC && !parseState->isVersion1_1) + RETURN_ERROR1("RCC illegal for vertex program 1.0"); + + inst->Opcode = opcode; + + /* dest reg */ + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* first src arg */ + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_AddressInstruction(struct parse_state *parseState, struct prog_instruction *inst) +{ + inst->Opcode = OPCODE_ARL; + + /* Make ARB_vp backends happy */ + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->DstReg.Index = 0; + + /* dest A0 reg */ + if (!Parse_AddrReg(parseState)) + RETURN_ERROR; + + /* comma */ + if (!Parse_String(parseState, ",")) + RETURN_ERROR; + + /* parse src reg */ + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_EndInstruction(struct parse_state *parseState, struct prog_instruction *inst) +{ + GLubyte token[100]; + + inst->Opcode = OPCODE_END; + + /* this should fail! */ + if (Parse_Token(parseState, token)) + RETURN_ERROR2("Unexpected token after END:", token); + else + return GL_TRUE; +} + + +/** + * The PRINT instruction is Mesa-specific and is meant as a debugging aid for + * the vertex program developer. + * The NV_vertex_program extension grammar is modified as follows: + * + * ::= + * | ... + * | + * + * ::= "PRINT" + * | "PRINT" "," + * | "PRINT" "," + */ +static GLboolean +Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction *inst) +{ + const GLubyte *str; + GLubyte *msg; + GLuint len; + GLubyte token[100]; + struct prog_src_register *srcReg = &inst->SrcReg[0]; + GLint idx; + + inst->Opcode = OPCODE_PRINT; + + /* The first argument is a literal string 'just like this' */ + if (!Parse_String(parseState, "'")) + RETURN_ERROR; + + str = parseState->pos; + for (len = 0; str[len] != '\''; len++) /* find closing quote */ + ; + parseState->pos += len + 1; + msg = (GLubyte*) malloc(len + 1); + + memcpy(msg, str, len); + msg[len] = 0; + inst->Data = msg; + + /* comma */ + if (Parse_String(parseState, ",")) { + + /* The second argument is a register name */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + srcReg->RelAddr = GL_FALSE; + srcReg->Negate = NEGATE_NONE; + srcReg->Swizzle = SWIZZLE_NOOP; + + /* Register can be R, c[n], c[n +/- offset], a named vertex attrib, + * or an o[n] output register. + */ + if (token[0] == 'R') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'c') { + srcReg->File = PROGRAM_ENV_PARAM; + if (!Parse_ParamReg(parseState, srcReg)) + RETURN_ERROR; + } + else if (token[0] == 'v') { + srcReg->File = PROGRAM_INPUT; + if (!Parse_AttribReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'o') { + srcReg->File = PROGRAM_OUTPUT; + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else { + RETURN_ERROR2("Bad source register name", token); + } + } + else { + srcReg->File = PROGRAM_UNDEFINED; + } + + /* semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR; + + return GL_TRUE; +} + + +static GLboolean +Parse_OptionSequence(struct parse_state *parseState, + struct prog_instruction program[]) +{ + (void) program; + while (1) { + if (!Parse_String(parseState, "OPTION")) + return GL_TRUE; /* ok, not an OPTION statement */ + if (Parse_String(parseState, "NV_position_invariant")) { + parseState->isPositionInvariant = GL_TRUE; + } + else { + RETURN_ERROR1("unexpected OPTION statement"); + } + if (!Parse_String(parseState, ";")) + return GL_FALSE; + } +} + + +static GLboolean +Parse_InstructionSequence(struct parse_state *parseState, + struct prog_instruction program[]) +{ + while (1) { + struct prog_instruction *inst = program + parseState->numInst; + + /* Initialize the instruction */ + _mesa_init_instructions(inst, 1); + + if (Parse_String(parseState, "MOV")) { + if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_MOV)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "LIT")) { + if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_LIT)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "ABS")) { + if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_ABS)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "MUL")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MUL)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "ADD")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_ADD)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "DP3")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP3)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "DP4")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP4)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "DST")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DST)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "MIN")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MIN)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "MAX")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MAX)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "SLT")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SLT)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "SGE")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SGE)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "DPH")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DPH)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "SUB")) { + if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SUB)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "MAD")) { + if (!Parse_TriOpInstruction(parseState, inst, OPCODE_MAD)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "RCP")) { + if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCP)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "RSQ")) { + if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RSQ)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "EXP")) { + if (!Parse_ScalarInstruction(parseState, inst, OPCODE_EXP)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "LOG")) { + if (!Parse_ScalarInstruction(parseState, inst, OPCODE_LOG)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "RCC")) { + if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCC)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "ARL")) { + if (!Parse_AddressInstruction(parseState, inst)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "PRINT")) { + if (!Parse_PrintInstruction(parseState, inst)) + RETURN_ERROR; + } + else if (Parse_String(parseState, "END")) { + if (!Parse_EndInstruction(parseState, inst)) + RETURN_ERROR; + else { + parseState->numInst++; + return GL_TRUE; /* all done */ + } + } + else { + /* bad instruction name */ + RETURN_ERROR1("Unexpected token"); + } + + /* examine input/output registers */ + if (inst->DstReg.File == PROGRAM_OUTPUT) + parseState->outputsWritten |= (1 << inst->DstReg.Index); + else if (inst->DstReg.File == PROGRAM_ENV_PARAM) + parseState->anyProgRegsWritten = GL_TRUE; + + if (inst->SrcReg[0].File == PROGRAM_INPUT) + parseState->inputsRead |= (1 << inst->SrcReg[0].Index); + if (inst->SrcReg[1].File == PROGRAM_INPUT) + parseState->inputsRead |= (1 << inst->SrcReg[1].Index); + if (inst->SrcReg[2].File == PROGRAM_INPUT) + parseState->inputsRead |= (1 << inst->SrcReg[2].Index); + + parseState->numInst++; + + if (parseState->numInst >= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) + RETURN_ERROR1("Program too long"); + } + + RETURN_ERROR; +} + + +static GLboolean +Parse_Program(struct parse_state *parseState, + struct prog_instruction instBuffer[]) +{ + if (parseState->isVersion1_1) { + if (!Parse_OptionSequence(parseState, instBuffer)) { + return GL_FALSE; + } + } + return Parse_InstructionSequence(parseState, instBuffer); +} + + +/** + * Parse/compile the 'str' returning the compiled 'program'. + * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos + * indicates the position of the error in 'str'. + */ +void +_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, + const GLubyte *str, GLsizei len, + struct gl_vertex_program *program) +{ + struct parse_state parseState; + struct prog_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS]; + struct prog_instruction *newInst; + GLenum target; + GLubyte *programString; + + /* Make a null-terminated copy of the program string */ + programString = (GLubyte *) MALLOC(len + 1); + if (!programString) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programString, str, len); + programString[len] = 0; + + /* Get ready to parse */ + parseState.ctx = ctx; + parseState.start = programString; + parseState.isPositionInvariant = GL_FALSE; + parseState.isVersion1_1 = GL_FALSE; + parseState.numInst = 0; + parseState.inputsRead = 0; + parseState.outputsWritten = 0; + parseState.anyProgRegsWritten = GL_FALSE; + + /* Reset error state */ + _mesa_set_program_error(ctx, -1, NULL); + + /* check the program header */ + if (strncmp((const char *) programString, "!!VP1.0", 7) == 0) { + target = GL_VERTEX_PROGRAM_NV; + parseState.pos = programString + 7; + parseState.isStateProgram = GL_FALSE; + } + else if (strncmp((const char *) programString, "!!VP1.1", 7) == 0) { + target = GL_VERTEX_PROGRAM_NV; + parseState.pos = programString + 7; + parseState.isStateProgram = GL_FALSE; + parseState.isVersion1_1 = GL_TRUE; + } + else if (strncmp((const char *) programString, "!!VSP1.0", 8) == 0) { + target = GL_VERTEX_STATE_PROGRAM_NV; + parseState.pos = programString + 8; + parseState.isStateProgram = GL_TRUE; + } + else { + /* invalid header */ + ctx->Program.ErrorPos = 0; + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); + return; + } + + /* make sure target and header match */ + if (target != dstTarget) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLoadProgramNV(target mismatch)"); + return; + } + + + if (Parse_Program(&parseState, instBuffer)) { + gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; + int i; + + /* successful parse! */ + + if (parseState.isStateProgram) { + if (!parseState.anyProgRegsWritten) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLoadProgramNV(c[#] not written)"); + return; + } + } + else { + if (!parseState.isPositionInvariant && + !(parseState.outputsWritten & (1 << VERT_RESULT_HPOS))) { + /* bit 1 = HPOS register */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLoadProgramNV(HPOS not written)"); + return; + } + } + + /* copy the compiled instructions */ + assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS); + newInst = _mesa_alloc_instructions(parseState.numInst); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + free(programString); + return; /* out of memory */ + } + _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); + + /* install the program */ + program->Base.Target = target; + if (program->Base.String) { + free(program->Base.String); + } + program->Base.String = programString; + program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; + if (program->Base.Instructions) { + free(program->Base.Instructions); + } + program->Base.Instructions = newInst; + program->Base.InputsRead = parseState.inputsRead; + if (parseState.isPositionInvariant) + program->Base.InputsRead |= VERT_BIT_POS; + program->Base.NumInstructions = parseState.numInst; + program->Base.OutputsWritten = parseState.outputsWritten; + program->IsPositionInvariant = parseState.isPositionInvariant; + program->IsNVProgram = GL_TRUE; + +#ifdef DEBUG_foo + printf("--- glLoadProgramNV result ---\n"); + _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); + printf("------------------------------\n"); +#endif + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + + program->Base.Parameters = _mesa_new_parameter_list (); + program->Base.NumParameters = 0; + + state_tokens[0] = STATE_VERTEX_PROGRAM; + state_tokens[1] = STATE_ENV; + /* Add refs to all of the potential params, in order. If we want to not + * upload everything, _mesa_layout_parameters is the answer. + */ + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) { + GLint index; + state_tokens[2] = i; + index = _mesa_add_state_reference(program->Base.Parameters, + state_tokens); + assert(index == i); + } + program->Base.NumParameters = program->Base.Parameters->NumParameters; + + _mesa_setup_nv_temporary_count(ctx, &program->Base); + _mesa_emit_nv_temp_initialization(ctx, &program->Base); + } + else { + /* Error! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); + /* NOTE: _mesa_set_program_error would have been called already */ + /* GL_NV_vertex_program isn't supposed to set the error string + * so we reset it here. + */ + _mesa_set_program_error(ctx, ctx->Program.ErrorPos, NULL); + } +} + + +const char * +_mesa_nv_vertex_input_register_name(GLuint i) +{ + ASSERT(i < MAX_NV_VERTEX_PROGRAM_INPUTS); + return InputRegisters[i]; +} + + +const char * +_mesa_nv_vertex_output_register_name(GLuint i) +{ + ASSERT(i < MAX_NV_VERTEX_PROGRAM_OUTPUTS); + return OutputRegisters[i]; +} + diff --git a/src/mesa/program/nvvertparse.h b/src/mesa/program/nvvertparse.h new file mode 100644 index 0000000000..9919e22388 --- /dev/null +++ b/src/mesa/program/nvvertparse.h @@ -0,0 +1,45 @@ +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Brian Paul + */ + + +#ifndef NVVERTPARSE_H +#define NVVERTPARSE_H + + +extern void +_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target, + const GLubyte *str, GLsizei len, + struct gl_vertex_program *program); + + +extern const char * +_mesa_nv_vertex_input_register_name(GLuint i); + +extern const char * +_mesa_nv_vertex_output_register_name(GLuint i); + +#endif diff --git a/src/mesa/program/prog_cache.c b/src/mesa/program/prog_cache.c new file mode 100644 index 0000000000..8af689754b --- /dev/null +++ b/src/mesa/program/prog_cache.c @@ -0,0 +1,206 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "program/prog_cache.h" +#include "program/program.h" + + +struct cache_item +{ + GLuint hash; + void *key; + struct gl_program *program; + struct cache_item *next; +}; + +struct gl_program_cache +{ + struct cache_item **items; + struct cache_item *last; + GLuint size, n_items; +}; + + + +/** + * Compute hash index from state key. + */ +static GLuint +hash_key(const void *key, GLuint key_size) +{ + const GLuint *ikey = (const GLuint *) key; + GLuint hash = 0, i; + + assert(key_size >= 4); + + /* Make a slightly better attempt at a hash function: + */ + for (i = 0; i < key_size / sizeof(*ikey); i++) + { + hash += ikey[i]; + hash += (hash << 10); + hash ^= (hash >> 6); + } + + return hash; +} + + +/** + * Rebuild/expand the hash table to accomodate more entries + */ +static void +rehash(struct gl_program_cache *cache) +{ + struct cache_item **items; + struct cache_item *c, *next; + GLuint size, i; + + cache->last = NULL; + + size = cache->size * 3; + items = (struct cache_item**) malloc(size * sizeof(*items)); + memset(items, 0, size * sizeof(*items)); + + for (i = 0; i < cache->size; i++) + for (c = cache->items[i]; c; c = next) { + next = c->next; + c->next = items[c->hash % size]; + items[c->hash % size] = c; + } + + free(cache->items); + cache->items = items; + cache->size = size; +} + + +static void +clear_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + struct cache_item *c, *next; + GLuint i; + + cache->last = NULL; + + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { + next = c->next; + free(c->key); + _mesa_reference_program(ctx, &c->program, NULL); + free(c); + } + cache->items[i] = NULL; + } + + + cache->n_items = 0; +} + + + +struct gl_program_cache * +_mesa_new_program_cache(void) +{ + struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache); + if (cache) { + cache->size = 17; + cache->items = (struct cache_item **) + calloc(1, cache->size * sizeof(struct cache_item)); + if (!cache->items) { + free(cache); + return NULL; + } + } + return cache; +} + + +void +_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) +{ + clear_cache(ctx, cache); + free(cache->items); + free(cache); +} + + +struct gl_program * +_mesa_search_program_cache(struct gl_program_cache *cache, + const void *key, GLuint keysize) +{ + if (cache->last && + memcmp(cache->last->key, key, keysize) == 0) { + return cache->last->program; + } + else { + const GLuint hash = hash_key(key, keysize); + struct cache_item *c; + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->hash == hash && memcmp(c->key, key, keysize) == 0) { + cache->last = c; + return c->program; + } + } + + return NULL; + } +} + + +void +_mesa_program_cache_insert(GLcontext *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_program *program) +{ + const GLuint hash = hash_key(key, keysize); + struct cache_item *c = CALLOC_STRUCT(cache_item); + + c->hash = hash; + + c->key = malloc(keysize); + memcpy(c->key, key, keysize); + + c->program = program; /* no refcount change */ + + if (cache->n_items > cache->size * 1.5) { + if (cache->size < 1000) + rehash(cache); + else + clear_cache(ctx, cache); + } + + cache->n_items++; + c->next = cache->items[hash % cache->size]; + cache->items[hash % cache->size] = c; +} diff --git a/src/mesa/program/prog_cache.h b/src/mesa/program/prog_cache.h new file mode 100644 index 0000000000..4e1ccac03f --- /dev/null +++ b/src/mesa/program/prog_cache.h @@ -0,0 +1,55 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef PROG_CACHE_H +#define PROG_CACHE_H + + +/** Opaque type */ +struct gl_program_cache; + + +extern struct gl_program_cache * +_mesa_new_program_cache(void); + +extern void +_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc); + + +extern struct gl_program * +_mesa_search_program_cache(struct gl_program_cache *cache, + const void *key, GLuint keysize); + +extern void +_mesa_program_cache_insert(GLcontext *ctx, + struct gl_program_cache *cache, + const void *key, GLuint keysize, + struct gl_program *program); + + +#endif /* PROG_CACHE_H */ diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c new file mode 100644 index 0000000000..f85c6513f3 --- /dev/null +++ b/src/mesa/program/prog_execute.c @@ -0,0 +1,1798 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_execute.c + * Software interpreter for vertex/fragment programs. + * \author Brian Paul + */ + +/* + * NOTE: we do everything in single-precision floating point; we don't + * currently observe the single/half/fixed-precision qualifiers. + * + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" +#include "prog_execute.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_noise.h" + + +/* debug predicate */ +#define DEBUG_PROG 0 + + +/** + * Set x to positive or negative infinity. + */ +#if defined(USE_IEEE) || defined(_WIN32) +#define SET_POS_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0x7F800000; \ + x = fi.f; \ + } while (0) +#define SET_NEG_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0xFF800000; \ + x = fi.f; \ + } while (0) +#elif defined(VMS) +#define SET_POS_INFINITY(x) x = __MAXFLOAT +#define SET_NEG_INFINITY(x) x = -__MAXFLOAT +#else +#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL +#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL +#endif + +#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits + + +static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + + + +/** + * Return a pointer to the 4-element float vector specified by the given + * source register. + */ +static INLINE const GLfloat * +get_src_register_pointer(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const struct gl_program *prog = machine->CurProgram; + GLint reg = source->Index; + + if (source->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return ZeroVec; + } + } + + switch (source->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return ZeroVec; + return machine->Temporaries[reg]; + + case PROGRAM_INPUT: + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + if (reg >= VERT_ATTRIB_MAX) + return ZeroVec; + return machine->VertAttribs[reg]; + } + else { + if (reg >= FRAG_ATTRIB_MAX) + return ZeroVec; + return machine->Attribs[reg][machine->CurElement]; + } + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return ZeroVec; + return machine->Outputs[reg]; + + case PROGRAM_LOCAL_PARAM: + if (reg >= MAX_PROGRAM_LOCAL_PARAMS) + return ZeroVec; + return machine->CurProgram->LocalParams[reg]; + + case PROGRAM_ENV_PARAM: + if (reg >= MAX_PROGRAM_ENV_PARAMS) + return ZeroVec; + return machine->EnvParams[reg]; + + case PROGRAM_STATE_VAR: + /* Fallthrough */ + case PROGRAM_CONSTANT: + /* Fallthrough */ + case PROGRAM_UNIFORM: + /* Fallthrough */ + case PROGRAM_NAMED_PARAM: + if (reg >= (GLint) prog->Parameters->NumParameters) + return ZeroVec; + return prog->Parameters->ParameterValues[reg]; + + default: + _mesa_problem(NULL, + "Invalid src register file %d in get_src_register_pointer()", + source->File); + return NULL; + } +} + + +/** + * Return a pointer to the 4-element float vector specified by the given + * destination register. + */ +static INLINE GLfloat * +get_dst_register_pointer(const struct prog_dst_register *dest, + struct gl_program_machine *machine) +{ + static GLfloat dummyReg[4]; + GLint reg = dest->Index; + + if (dest->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return dummyReg; + } + } + + switch (dest->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return dummyReg; + return machine->Temporaries[reg]; + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return dummyReg; + return machine->Outputs[reg]; + + case PROGRAM_WRITE_ONLY: + return dummyReg; + + default: + _mesa_problem(NULL, + "Invalid dest register file %d in get_dst_register_pointer()", + dest->File); + return NULL; + } +} + + + +/** + * Fetch a 4-element float vector from the given source register. + * Apply swizzling and negating as needed. + */ +static void +fetch_vector4(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); +#endif +} + + +/** + * Fetch a 4-element uint vector from the given source register. + * Apply swizzling but not negation/abs. + */ +static void +fetch_vector4ui(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLuint result[4]) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + /* Note: no Negate or Abs here */ +} + + + +/** + * Fetch the derivative with respect to X or Y for the given register. + * XXX this currently only works for fragment program input attribs. + */ +static void +fetch_vector4_deriv(GLcontext * ctx, + const struct prog_src_register *source, + const struct gl_program_machine *machine, + char xOrY, GLfloat result[4]) +{ + if (source->File == PROGRAM_INPUT && + source->Index < (GLint) machine->NumDeriv) { + const GLint col = machine->CurElement; + const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; + const GLfloat invQ = 1.0f / w; + GLfloat deriv[4]; + + if (xOrY == 'X') { + deriv[0] = machine->DerivX[source->Index][0] * invQ; + deriv[1] = machine->DerivX[source->Index][1] * invQ; + deriv[2] = machine->DerivX[source->Index][2] * invQ; + deriv[3] = machine->DerivX[source->Index][3] * invQ; + } + else { + deriv[0] = machine->DerivY[source->Index][0] * invQ; + deriv[1] = machine->DerivY[source->Index][1] * invQ; + deriv[2] = machine->DerivY[source->Index][2] * invQ; + deriv[3] = machine->DerivY[source->Index][3] * invQ; + } + + result[0] = deriv[GET_SWZ(source->Swizzle, 0)]; + result[1] = deriv[GET_SWZ(source->Swizzle, 1)]; + result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; + result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + } + else { + ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0); + } +} + + +/** + * As above, but only return result[0] element. + */ +static void +fetch_vector1(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + } + if (source->Negate) { + result[0] = -result[0]; + } +} + + +static GLuint +fetch_vector1ui(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + return src[GET_SWZ(source->Swizzle, 0)]; +} + + +/** + * Fetch texel from texture. Use partial derivatives when possible. + */ +static INLINE void +fetch_texel(GLcontext *ctx, + const struct gl_program_machine *machine, + const struct prog_instruction *inst, + const GLfloat texcoord[4], GLfloat lodBias, + GLfloat color[4]) +{ + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + + /* Note: we only have the right derivatives for fragment input attribs. + */ + if (machine->NumDeriv > 0 && + inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { + /* simple texture fetch for which we should have derivatives */ + GLuint attr = inst->SrcReg[0].Index; + machine->FetchTexelDeriv(ctx, texcoord, + machine->DerivX[attr], + machine->DerivY[attr], + lodBias, unit, color); + } + else { + machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); + } +} + + +/** + * Test value against zero and return GT, LT, EQ or UN if NaN. + */ +static INLINE GLuint +generate_cc(float value) +{ + if (value != value) + return COND_UN; /* NaN */ + if (value > 0.0F) + return COND_GT; + if (value < 0.0F) + return COND_LT; + return COND_EQ; +} + + +/** + * Test if the ccMaskRule is satisfied by the given condition code. + * Used to mask destination writes according to the current condition code. + */ +static INLINE GLboolean +test_cc(GLuint condCode, GLuint ccMaskRule) +{ + switch (ccMaskRule) { + case COND_EQ: return (condCode == COND_EQ); + case COND_NE: return (condCode != COND_EQ); + case COND_LT: return (condCode == COND_LT); + case COND_GE: return (condCode == COND_GT || condCode == COND_EQ); + case COND_LE: return (condCode == COND_LT || condCode == COND_EQ); + case COND_GT: return (condCode == COND_GT); + case COND_TR: return GL_TRUE; + case COND_FL: return GL_FALSE; + default: return GL_TRUE; + } +} + + +/** + * Evaluate the 4 condition codes against a predicate and return GL_TRUE + * or GL_FALSE to indicate result. + */ +static INLINE GLboolean +eval_condition(const struct gl_program_machine *machine, + const struct prog_instruction *inst) +{ + const GLuint swizzle = inst->DstReg.CondSwizzle; + const GLuint condMask = inst->DstReg.CondMask; + if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * Store 4 floats into a register. Observe the instructions saturate and + * set-condition-code flags. + */ +static void +store_vector4(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLfloat value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE; + GLuint writeMask = dstReg->WriteMask; + GLfloat clampedValue[4]; + GLfloat *dst = get_dst_register_pointer(dstReg, machine); + +#if 0 + if (value[0] > 1.0e10 || + IS_INF_OR_NAN(value[0]) || + IS_INF_OR_NAN(value[1]) || + IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3])) + printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]); +#endif + + if (clamp) { + clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F); + clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F); + clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F); + clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F); + value = clampedValue; + } + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); +#endif + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc(value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc(value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc(value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc(value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + +/** + * Store 4 uints into a register. Observe the set-condition-code flags. + */ +static void +store_vector4ui(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLuint value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + GLuint writeMask = dstReg->WriteMask; + GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine); + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc((float)value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc((float)value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc((float)value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc((float)value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + + +/** + * Execute the given vertex/fragment program. + * + * \param ctx rendering context + * \param program the program to execute + * \param machine machine state (must be initialized) + * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. + */ +GLboolean +_mesa_execute_program(GLcontext * ctx, + const struct gl_program *program, + struct gl_program_machine *machine) +{ + const GLuint numInst = program->NumInstructions; + const GLuint maxExec = 10000; + GLuint pc, numExec = 0; + + machine->CurProgram = program; + + if (DEBUG_PROG) { + printf("execute program %u --------------------\n", program->Id); + } + + if (program->Target == GL_VERTEX_PROGRAM_ARB) { + machine->EnvParams = ctx->VertexProgram.Parameters; + } + else { + machine->EnvParams = ctx->FragmentProgram.Parameters; + } + + for (pc = 0; pc < numInst; pc++) { + const struct prog_instruction *inst = program->Instructions + pc; + + if (DEBUG_PROG) { + _mesa_print_instruction(inst); + } + + switch (inst->Opcode) { + case OPCODE_ABS: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FABSF(a[0]); + result[1] = FABSF(a[1]); + result[2] = FABSF(a[2]); + result[3] = FABSF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_ADD: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] + b[0]; + result[1] = a[1] + b[1]; + result[2] = a[2] + b[2]; + result[3] = a[3] + b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_AND: /* bitwise AND */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] & b[0]; + result[1] = a[1] & b[1]; + result[2] = a[2] & b[2]; + result[3] = a[3] & b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_ARL: + { + GLfloat t[4]; + fetch_vector4(&inst->SrcReg[0], machine, t); + machine->AddressReg[0][0] = IFLOOR(t[0]); + if (DEBUG_PROG) { + printf("ARL %d\n", machine->AddressReg[0][0]); + } + } + break; + case OPCODE_BGNLOOP: + /* no-op */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + break; + case OPCODE_ENDLOOP: + /* subtract 1 here since pc is incremented by for(pc) loop */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_BGNLOOP); + pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */ + break; + case OPCODE_BGNSUB: /* begin subroutine */ + break; + case OPCODE_ENDSUB: /* end subroutine */ + break; + case OPCODE_BRA: /* branch (conditional) */ + if (eval_condition(machine, inst)) { + /* take branch */ + /* Subtract 1 here since we'll do pc++ below */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_BRK: /* break out of loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* break out of loop */ + /* pc++ at end of for-loop will put us after the ENDLOOP inst */ + pc = inst->BranchTarget; + } + break; + case OPCODE_CONT: /* continue loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* continue at ENDLOOP */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CAL: /* Call subroutine (conditional) */ + if (eval_condition(machine, inst)) { + /* call the subroutine */ + if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CMP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] < 0.0F ? b[0] : c[0]; + result[1] = a[1] < 0.0F ? b[1] : c[1]; + result[2] = a[2] < 0.0F ? b[2] : c[2]; + result[3] = a[3] < 0.0F ? b[3] : c[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_COS: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) cos(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDX: /* Partial derivative with respect to X */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'X', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDY: /* Partial derivative with respect to Y */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'Y', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DP2: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2 %g = (%g %g) . (%g %g)\n", + result[0], a[0], a[1], b[0], b[1]); + } + } + break; + case OPCODE_DP2A: + { + GLfloat a[4], b[4], c, result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector1(&inst->SrcReg[1], machine, &c); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2A %g = (%g %g) . (%g %g) + %g\n", + result[0], a[0], a[1], b[0], b[1], c); + } + } + break; + case OPCODE_DP3: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", + result[0], a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_DP4: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT4(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", + result[0], a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_DPH: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_DST: /* Distance vector */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = 1.0F; + result[1] = a[1] * b[1]; + result[2] = a[2]; + result[3] = b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_EXP: + { + GLfloat t[4], q[4], floor_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + floor_t0 = FLOORF(t[0]); + if (floor_t0 > FLT_MAX_EXP) { + SET_POS_INFINITY(q[0]); + SET_POS_INFINITY(q[2]); + } + else if (floor_t0 < FLT_MIN_EXP) { + q[0] = 0.0F; + q[2] = 0.0F; + } + else { + q[0] = LDEXPF(1.0, (int) floor_t0); + /* Note: GL_NV_vertex_program expects + * result.z = result.x * APPX(result.y) + * We do what the ARB extension says. + */ + q[2] = (GLfloat) pow(2.0, t[0]); + } + q[1] = t[0] - floor_t0; + q[3] = 1.0F; + store_vector4( inst, machine, q ); + } + break; + case OPCODE_EX2: /* Exponential base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + val = (GLfloat) pow(2.0, a[0]); + /* + if (IS_INF_OR_NAN(val)) + val = 1.0e10; + */ + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_FLR: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FLOORF(a[0]); + result[1] = FLOORF(a[1]); + result[2] = FLOORF(a[2]); + result[3] = FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_FRC: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = a[0] - FLOORF(a[0]); + result[1] = a[1] - FLOORF(a[1]); + result[2] = a[2] - FLOORF(a[2]); + result[3] = a[3] - FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_IF: + { + GLboolean cond; + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ELSE || + program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + /* eval condition */ + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + cond = (a[0] != 0.0); + } + else { + cond = eval_condition(machine, inst); + } + if (DEBUG_PROG) { + printf("IF: %d\n", cond); + } + /* do if/else */ + if (cond) { + /* do if-clause (just continue execution) */ + } + else { + /* go to the instruction after ELSE or ENDIF */ + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + } + } + break; + case OPCODE_ELSE: + /* goto ENDIF */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + break; + case OPCODE_ENDIF: + /* nothing */ + break; + case OPCODE_KIL_NV: /* NV_f_p only (conditional) */ + if (eval_condition(machine, inst)) { + return GL_FALSE; + } + break; + case OPCODE_KIL: /* ARB_f_p only */ + { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + printf("KIL if (%g %g %g %g) <= 0.0\n", + a[0], a[1], a[2], a[3]); + } + + if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) { + return GL_FALSE; + } + } + break; + case OPCODE_LG2: /* log base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + /* The fast LOG2 macro doesn't meet the precision requirements. + */ + if (a[0] == 0.0F) { + val = -FLT_MAX; + } + else { + val = (float)(log(a[0]) * 1.442695F); + } + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_LIT: + { + const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */ + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = MAX2(a[0], 0.0F); + a[1] = MAX2(a[1], 0.0F); + /* XXX ARB version clamps a[3], NV version doesn't */ + a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon)); + result[0] = 1.0F; + result[1] = a[0]; + /* XXX we could probably just use pow() here */ + if (a[0] > 0.0F) { + if (a[1] == 0.0 && a[3] == 0.0) + result[2] = 1.0F; + else + result[2] = (GLfloat) pow(a[1], a[3]); + } + else { + result[2] = 0.0F; + } + result[3] = 1.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LIT (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3]); + } + } + break; + case OPCODE_LOG: + { + GLfloat t[4], q[4], abs_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + abs_t0 = FABSF(t[0]); + if (abs_t0 != 0.0F) { + /* Since we really can't handle infinite values on VMS + * like other OSes we'll use __MAXFLOAT to represent + * infinity. This may need some tweaking. + */ +#ifdef VMS + if (abs_t0 == __MAXFLOAT) +#else + if (IS_INF_OR_NAN(abs_t0)) +#endif + { + SET_POS_INFINITY(q[0]); + q[1] = 1.0F; + SET_POS_INFINITY(q[2]); + } + else { + int exponent; + GLfloat mantissa = FREXPF(t[0], &exponent); + q[0] = (GLfloat) (exponent - 1); + q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ + + /* The fast LOG2 macro doesn't meet the precision + * requirements. + */ + q[2] = (float)(log(t[0]) * 1.442695F); + } + } + else { + SET_NEG_INFINITY(q[0]); + q[1] = 1.0F; + SET_NEG_INFINITY(q[2]); + } + q[3] = 1.0; + store_vector4(inst, machine, q); + } + break; + case OPCODE_LRP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; + result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; + result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; + result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LRP (%g %g %g %g) = (%g %g %g %g), " + "(%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAD: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + c[0]; + result[1] = a[1] * b[1] + c[1]; + result[2] = a[2] * b[2] + c[2]; + result[3] = a[3] * b[3] + c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAD (%g %g %g %g) = (%g %g %g %g) * " + "(%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAX: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MAX2(a[0], b[0]); + result[1] = MAX2(a[1], b[1]); + result[2] = MAX2(a[2], b[2]); + result[3] = MAX2(a[3], b[3]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_MIN: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MIN2(a[0], b[0]); + result[1] = MIN2(a[1], b[1]); + result[2] = MIN2(a[2], b[2]); + result[3] = MIN2(a[3], b[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_MOV: + { + GLfloat result[4]; + fetch_vector4(&inst->SrcReg[0], machine, result); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MOV (%g %g %g %g)\n", + result[0], result[1], result[2], result[3]); + } + } + break; + case OPCODE_MUL: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] * b[0]; + result[1] = a[1] * b[1]; + result[2] = a[2] * b[2]; + result[3] = a[3] * b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_NOISE1: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise1(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE2: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = result[3] = _mesa_noise2(a[0], a[1]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE3: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise3(a[0], a[1], a[2]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE4: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOP: + break; + case OPCODE_NOT: /* bitwise NOT */ + { + GLuint a[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + result[0] = ~a[0]; + result[1] = ~a[1]; + result[2] = ~a[2]; + result[3] = ~a[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_NRM3: /* 3-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = 0.0; /* undefined, but prevent valgrind warnings */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_NRM4: /* 4-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = tmp * a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_OR: /* bitwise OR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] | b[0]; + result[1] = a[1] | b[1]; + result[2] = a[2] | b[2]; + result[3] = a[3] | b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4]; + GLhalfNV hx, hy; + fetch_vector4(&inst->SrcReg[0], machine, a); + hx = _mesa_float_to_half(a[0]); + hy = _mesa_float_to_half(a[1]); + result[0] = + result[1] = + result[2] = + result[3] = hx | (hy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], usx, usy; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + usx = IROUND(a[0] * 65535.0F); + usy = IROUND(a[1] * 65535.0F); + result[0] = + result[1] = + result[2] = + result[3] = usx | (usy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); + a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); + a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); + a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); + ubx = IROUND(127.0F * a[0] + 128.0F); + uby = IROUND(127.0F * a[1] + 128.0F); + ubz = IROUND(127.0F * a[2] + 128.0F); + ubw = IROUND(127.0F * a[3] + 128.0F); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + a[2] = CLAMP(a[2], 0.0F, 1.0F); + a[3] = CLAMP(a[3], 0.0F, 1.0F); + ubx = IROUND(255.0F * a[0]); + uby = IROUND(255.0F * a[1]); + ubz = IROUND(255.0F * a[2]); + ubw = IROUND(255.0F * a[3]); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_POW: + { + GLfloat a[4], b[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) pow(a[0], b[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_RCP: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + if (a[0] == 0) + printf("RCP(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCP(inf)\n"); + } + result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_RET: /* return from subroutine (conditional) */ + if (eval_condition(machine, inst)) { + if (machine->StackDepth == 0) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + /* subtract one because of pc++ in the for loop */ + pc = machine->CallStack[--machine->StackDepth] - 1; + } + break; + case OPCODE_RFL: /* reflection vector */ + { + GLfloat axis[4], dir[4], result[4], tmpX, tmpW; + fetch_vector4(&inst->SrcReg[0], machine, axis); + fetch_vector4(&inst->SrcReg[1], machine, dir); + tmpW = DOT3(axis, axis); + tmpX = (2.0F * DOT3(axis, dir)) / tmpW; + result[0] = tmpX * axis[0] - dir[0]; + result[1] = tmpX * axis[1] - dir[1]; + result[2] = tmpX * axis[2] - dir[2]; + /* result[3] is never written! XXX enforce in parser! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_RSQ: /* 1 / sqrt() */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + a[0] = FABSF(a[0]); + result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); + } + } + break; + case OPCODE_SCS: /* sine and cos */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) cos(a[0]); + result[1] = (GLfloat) sin(a[0]); + result[2] = 0.0; /* undefined! */ + result[3] = 0.0; /* undefined! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_SEQ: /* set on equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] == b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SFL: /* set false, operands ignored */ + { + static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SGE: /* set on greater or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SGT: /* set on greater */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SIN: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) sin(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_SLE: /* set on less or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SLT: /* set on less */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SNE: /* set on not equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SSG: /* set sign (-1, 0 or +1) */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F)); + result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F)); + result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F)); + result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F)); + store_vector4(inst, machine, result); + } + break; + case OPCODE_STR: /* set true, operands ignored */ + { + static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SUB: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] - b[0]; + result[1] = a[1] - b[1]; + result[2] = a[2] - b[2]; + result[3] = a[3] - b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SWZ: /* extended swizzle */ + { + const struct prog_src_register *source = &inst->SrcReg[0]; + const GLfloat *src = get_src_register_pointer(source, machine); + GLfloat result[4]; + GLuint i; + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(source->Swizzle, i); + if (swz == SWIZZLE_ZERO) + result[i] = 0.0; + else if (swz == SWIZZLE_ONE) + result[i] = 1.0; + else { + ASSERT(swz >= 0); + ASSERT(swz <= 3); + result[i] = src[swz]; + } + if (source->Negate & (1 << i)) + result[i] = -result[i]; + } + store_vector4(inst, machine, result); + } + break; + case OPCODE_TEX: /* Both ARB and NV frag prog */ + /* Simple texel lookup */ + { + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + if (DEBUG_PROG) { + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + texcoord[0], texcoord[1], texcoord[2], texcoord[3]); + } + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXB: /* GL_ARB_fragment_program only */ + /* Texel lookup with LOD bias */ + { + GLfloat texcoord[4], color[4], lodBias; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the bias to add to lambda */ + lodBias = texcoord[3]; + + fetch_texel(ctx, machine, inst, texcoord, lodBias, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXD: /* GL_NV_fragment_program only */ + /* Texture lookup w/ partial derivatives for LOD */ + { + GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[1], machine, dtdx); + fetch_vector4(&inst->SrcReg[2], machine, dtdy); + machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, + 0.0, /* lodBias */ + inst->TexSrcUnit, color); + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP: /* GL_ARB_fragment_program only */ + /* Texture lookup w/ projective divide */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + /* Not so sure about this test - if texcoord[3] is + * zero, we'd probably be fine except for an ASSERT in + * IROUND_POS() which gets triggered by the inf values created. + */ + if (texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ + /* Texture lookup w/ projective divide, as above, but do not + * do the divide by w if sampling from a cube map. + */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && + texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TRUNC: /* truncate toward zero */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) (GLint) a[0]; + result[1] = (GLfloat) (GLint) a[1]; + result[2] = (GLfloat) (GLint) a[2]; + result[3] = (GLfloat) (GLint) a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2H: /* unpack two 16-bit floats */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort hx, hy; + hx = raw & 0xffff; + hy = raw >> 16; + result[0] = result[2] = _mesa_half_to_float(hx); + result[1] = result[3] = _mesa_half_to_float(hy); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2US: /* unpack two GLushorts */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort usx, usy; + usx = raw & 0xffff; + usy = raw >> 16; + result[0] = result[2] = usx * (1.0f / 65535.0f); + result[1] = result[3] = usy * (1.0f / 65535.0f); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4B: /* unpack four GLbytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F; + result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F; + result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F; + result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4UB: /* unpack four GLubytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = ((raw >> 0) & 0xff) / 255.0F; + result[1] = ((raw >> 8) & 0xff) / 255.0F; + result[2] = ((raw >> 16) & 0xff) / 255.0F; + result[3] = ((raw >> 24) & 0xff) / 255.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_XOR: /* bitwise XOR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] ^ b[0]; + result[1] = a[1] ^ b[1]; + result[2] = a[2] ^ b[2]; + result[3] = a[3] ^ b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_XPD: /* cross product */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[1] * b[2] - a[2] * b[1]; + result[1] = a[2] * b[0] - a[0] * b[2]; + result[2] = a[0] * b[1] - a[1] * b[0]; + result[3] = 1.0; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_X2D: /* 2-D matrix transform */ + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; + result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; + result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; + result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_PRINT: + { + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, + a[0], a[1], a[2], a[3]); + } + else { + printf("%s\n", (const char *) inst->Data); + } + } + break; + case OPCODE_END: + return GL_TRUE; + default: + _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program", + inst->Opcode); + return GL_TRUE; /* return value doesn't matter */ + } + + numExec++; + if (numExec > maxExec) { + _mesa_problem(ctx, "Infinite loop detected in fragment program"); + return GL_TRUE; + } + + } /* for pc */ + + return GL_TRUE; +} diff --git a/src/mesa/program/prog_execute.h b/src/mesa/program/prog_execute.h new file mode 100644 index 0000000000..adefc5439d --- /dev/null +++ b/src/mesa/program/prog_execute.h @@ -0,0 +1,85 @@ +/* + * Mesa 3-D graphics library + * Version: 7.0.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_EXECUTE_H +#define PROG_EXECUTE_H + +#include "main/config.h" + + +typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4], + GLfloat lambda, GLuint unit, GLfloat color[4]); + +typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4], + const GLfloat texdx[4], + const GLfloat texdy[4], + GLfloat lodBias, + GLuint unit, GLfloat color[4]); + + +/** + * Virtual machine state used during execution of vertex/fragment programs. + */ +struct gl_program_machine +{ + const struct gl_program *CurProgram; + + /** Fragment Input attributes */ + GLfloat (*Attribs)[MAX_WIDTH][4]; + GLfloat (*DerivX)[4]; + GLfloat (*DerivY)[4]; + GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ + GLuint CurElement; /**< Index into Attribs arrays */ + + /** Vertex Input attribs */ + GLfloat VertAttribs[VERT_ATTRIB_MAX][4]; + + GLfloat Temporaries[MAX_PROGRAM_TEMPS][4]; + GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4]; + GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */ + GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */ + GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4]; + + const GLubyte *Samplers; /** Array mapping sampler var to tex unit */ + + GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */ + GLuint StackDepth; /**< Index/ptr to top of CallStack[] */ + + /** Texture fetch functions */ + FetchTexelLodFunc FetchTexelLod; + FetchTexelDerivFunc FetchTexelDeriv; +}; + + +extern void +_mesa_get_program_register(GLcontext *ctx, gl_register_file file, + GLuint index, GLfloat val[4]); + +extern GLboolean +_mesa_execute_program(GLcontext *ctx, + const struct gl_program *program, + struct gl_program_machine *machine); + + +#endif /* PROG_EXECUTE_H */ diff --git a/src/mesa/program/prog_instruction.c b/src/mesa/program/prog_instruction.c new file mode 100644 index 0000000000..81099cb99c --- /dev/null +++ b/src/mesa/program/prog_instruction.c @@ -0,0 +1,352 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "prog_instruction.h" + + +/** + * Initialize program instruction fields to defaults. + * \param inst first instruction to initialize + * \param count number of instructions to initialize + */ +void +_mesa_init_instructions(struct prog_instruction *inst, GLuint count) +{ + GLuint i; + + memset(inst, 0, count * sizeof(struct prog_instruction)); + + for (i = 0; i < count; i++) { + inst[i].SrcReg[0].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst[i].SrcReg[1].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst[i].SrcReg[2].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + inst[i].DstReg.File = PROGRAM_UNDEFINED; + inst[i].DstReg.WriteMask = WRITEMASK_XYZW; + inst[i].DstReg.CondMask = COND_TR; + inst[i].DstReg.CondSwizzle = SWIZZLE_NOOP; + + inst[i].SaturateMode = SATURATE_OFF; + inst[i].Precision = FLOAT32; + } +} + + +/** + * Allocate an array of program instructions. + * \param numInst number of instructions + * \return pointer to instruction memory + */ +struct prog_instruction * +_mesa_alloc_instructions(GLuint numInst) +{ + return (struct prog_instruction *) + calloc(1, numInst * sizeof(struct prog_instruction)); +} + + +/** + * Reallocate memory storing an array of program instructions. + * This is used when we need to append additional instructions onto an + * program. + * \param oldInst pointer to first of old/src instructions + * \param numOldInst number of instructions at + * \param numNewInst desired size of new instruction array. + * \return pointer to start of new instruction array. + */ +struct prog_instruction * +_mesa_realloc_instructions(struct prog_instruction *oldInst, + GLuint numOldInst, GLuint numNewInst) +{ + struct prog_instruction *newInst; + + newInst = (struct prog_instruction *) + _mesa_realloc(oldInst, + numOldInst * sizeof(struct prog_instruction), + numNewInst * sizeof(struct prog_instruction)); + + return newInst; +} + + +/** + * Copy an array of program instructions. + * \param dest pointer to destination. + * \param src pointer to source. + * \param n number of instructions to copy. + * \return pointer to destination. + */ +struct prog_instruction * +_mesa_copy_instructions(struct prog_instruction *dest, + const struct prog_instruction *src, GLuint n) +{ + GLuint i; + memcpy(dest, src, n * sizeof(struct prog_instruction)); + for (i = 0; i < n; i++) { + if (src[i].Comment) + dest[i].Comment = _mesa_strdup(src[i].Comment); + } + return dest; +} + + +/** + * Free an array of instructions + */ +void +_mesa_free_instructions(struct prog_instruction *inst, GLuint count) +{ + GLuint i; + for (i = 0; i < count; i++) { + if (inst[i].Data) + free(inst[i].Data); + if (inst[i].Comment) + free((char *) inst[i].Comment); + } + free(inst); +} + + +/** + * Basic info about each instruction + */ +struct instruction_info +{ + gl_inst_opcode Opcode; + const char *Name; + GLuint NumSrcRegs; + GLuint NumDstRegs; +}; + +/** + * Instruction info + * \note Opcode should equal array index! + */ +static const struct instruction_info InstInfo[MAX_OPCODE] = { + { OPCODE_NOP, "NOP", 0, 0 }, + { OPCODE_ABS, "ABS", 1, 1 }, + { OPCODE_ADD, "ADD", 2, 1 }, + { OPCODE_AND, "AND", 2, 1 }, + { OPCODE_ARA, "ARA", 1, 1 }, + { OPCODE_ARL, "ARL", 1, 1 }, + { OPCODE_ARL_NV, "ARL_NV", 1, 1 }, + { OPCODE_ARR, "ARL", 1, 1 }, + { OPCODE_BGNLOOP,"BGNLOOP", 0, 0 }, + { OPCODE_BGNSUB, "BGNSUB", 0, 0 }, + { OPCODE_BRA, "BRA", 0, 0 }, + { OPCODE_BRK, "BRK", 0, 0 }, + { OPCODE_CAL, "CAL", 0, 0 }, + { OPCODE_CMP, "CMP", 3, 1 }, + { OPCODE_CONT, "CONT", 0, 0 }, + { OPCODE_COS, "COS", 1, 1 }, + { OPCODE_DDX, "DDX", 1, 1 }, + { OPCODE_DDY, "DDY", 1, 1 }, + { OPCODE_DP2, "DP2", 2, 1 }, + { OPCODE_DP2A, "DP2A", 3, 1 }, + { OPCODE_DP3, "DP3", 2, 1 }, + { OPCODE_DP4, "DP4", 2, 1 }, + { OPCODE_DPH, "DPH", 2, 1 }, + { OPCODE_DST, "DST", 2, 1 }, + { OPCODE_ELSE, "ELSE", 0, 0 }, + { OPCODE_END, "END", 0, 0 }, + { OPCODE_ENDIF, "ENDIF", 0, 0 }, + { OPCODE_ENDLOOP,"ENDLOOP", 0, 0 }, + { OPCODE_ENDSUB, "ENDSUB", 0, 0 }, + { OPCODE_EX2, "EX2", 1, 1 }, + { OPCODE_EXP, "EXP", 1, 1 }, + { OPCODE_FLR, "FLR", 1, 1 }, + { OPCODE_FRC, "FRC", 1, 1 }, + { OPCODE_IF, "IF", 1, 0 }, + { OPCODE_KIL, "KIL", 1, 0 }, + { OPCODE_KIL_NV, "KIL_NV", 0, 0 }, + { OPCODE_LG2, "LG2", 1, 1 }, + { OPCODE_LIT, "LIT", 1, 1 }, + { OPCODE_LOG, "LOG", 1, 1 }, + { OPCODE_LRP, "LRP", 3, 1 }, + { OPCODE_MAD, "MAD", 3, 1 }, + { OPCODE_MAX, "MAX", 2, 1 }, + { OPCODE_MIN, "MIN", 2, 1 }, + { OPCODE_MOV, "MOV", 1, 1 }, + { OPCODE_MUL, "MUL", 2, 1 }, + { OPCODE_NOISE1, "NOISE1", 1, 1 }, + { OPCODE_NOISE2, "NOISE2", 1, 1 }, + { OPCODE_NOISE3, "NOISE3", 1, 1 }, + { OPCODE_NOISE4, "NOISE4", 1, 1 }, + { OPCODE_NOT, "NOT", 1, 1 }, + { OPCODE_NRM3, "NRM3", 1, 1 }, + { OPCODE_NRM4, "NRM4", 1, 1 }, + { OPCODE_OR, "OR", 2, 1 }, + { OPCODE_PK2H, "PK2H", 1, 1 }, + { OPCODE_PK2US, "PK2US", 1, 1 }, + { OPCODE_PK4B, "PK4B", 1, 1 }, + { OPCODE_PK4UB, "PK4UB", 1, 1 }, + { OPCODE_POW, "POW", 2, 1 }, + { OPCODE_POPA, "POPA", 0, 0 }, + { OPCODE_PRINT, "PRINT", 1, 0 }, + { OPCODE_PUSHA, "PUSHA", 0, 0 }, + { OPCODE_RCC, "RCC", 1, 1 }, + { OPCODE_RCP, "RCP", 1, 1 }, + { OPCODE_RET, "RET", 0, 0 }, + { OPCODE_RFL, "RFL", 1, 1 }, + { OPCODE_RSQ, "RSQ", 1, 1 }, + { OPCODE_SCS, "SCS", 1, 1 }, + { OPCODE_SEQ, "SEQ", 2, 1 }, + { OPCODE_SFL, "SFL", 0, 1 }, + { OPCODE_SGE, "SGE", 2, 1 }, + { OPCODE_SGT, "SGT", 2, 1 }, + { OPCODE_SIN, "SIN", 1, 1 }, + { OPCODE_SLE, "SLE", 2, 1 }, + { OPCODE_SLT, "SLT", 2, 1 }, + { OPCODE_SNE, "SNE", 2, 1 }, + { OPCODE_SSG, "SSG", 1, 1 }, + { OPCODE_STR, "STR", 0, 1 }, + { OPCODE_SUB, "SUB", 2, 1 }, + { OPCODE_SWZ, "SWZ", 1, 1 }, + { OPCODE_TEX, "TEX", 1, 1 }, + { OPCODE_TXB, "TXB", 1, 1 }, + { OPCODE_TXD, "TXD", 3, 1 }, + { OPCODE_TXL, "TXL", 1, 1 }, + { OPCODE_TXP, "TXP", 1, 1 }, + { OPCODE_TXP_NV, "TXP_NV", 1, 1 }, + { OPCODE_TRUNC, "TRUNC", 1, 1 }, + { OPCODE_UP2H, "UP2H", 1, 1 }, + { OPCODE_UP2US, "UP2US", 1, 1 }, + { OPCODE_UP4B, "UP4B", 1, 1 }, + { OPCODE_UP4UB, "UP4UB", 1, 1 }, + { OPCODE_X2D, "X2D", 3, 1 }, + { OPCODE_XOR, "XOR", 2, 1 }, + { OPCODE_XPD, "XPD", 2, 1 } +}; + + +/** + * Return the number of src registers for the given instruction/opcode. + */ +GLuint +_mesa_num_inst_src_regs(gl_inst_opcode opcode) +{ + ASSERT(opcode < MAX_OPCODE); + ASSERT(opcode == InstInfo[opcode].Opcode); + ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); + return InstInfo[opcode].NumSrcRegs; +} + + +/** + * Return the number of dst registers for the given instruction/opcode. + */ +GLuint +_mesa_num_inst_dst_regs(gl_inst_opcode opcode) +{ + ASSERT(opcode < MAX_OPCODE); + ASSERT(opcode == InstInfo[opcode].Opcode); + ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); + return InstInfo[opcode].NumDstRegs; +} + + +GLboolean +_mesa_is_tex_instruction(gl_inst_opcode opcode) +{ + return (opcode == OPCODE_TEX || + opcode == OPCODE_TXB || + opcode == OPCODE_TXD || + opcode == OPCODE_TXL || + opcode == OPCODE_TXP); +} + + +/** + * Check if there's a potential src/dst register data dependency when + * using SOA execution. + * Example: + * MOV T, T.yxwz; + * This would expand into: + * MOV t0, t1; + * MOV t1, t0; + * MOV t2, t3; + * MOV t3, t2; + * The second instruction will have the wrong value for t0 if executed as-is. + */ +GLboolean +_mesa_check_soa_dependencies(const struct prog_instruction *inst) +{ + GLuint i, chan; + + if (inst->DstReg.WriteMask == WRITEMASK_X || + inst->DstReg.WriteMask == WRITEMASK_Y || + inst->DstReg.WriteMask == WRITEMASK_Z || + inst->DstReg.WriteMask == WRITEMASK_W || + inst->DstReg.WriteMask == 0x0) { + /* no chance of data dependency */ + return GL_FALSE; + } + + /* loop over src regs */ + for (i = 0; i < 3; i++) { + if (inst->SrcReg[i].File == inst->DstReg.File && + inst->SrcReg[i].Index == inst->DstReg.Index) { + /* loop over dest channels */ + GLuint channelsWritten = 0x0; + for (chan = 0; chan < 4; chan++) { + if (inst->DstReg.WriteMask & (1 << chan)) { + /* check if we're reading a channel that's been written */ + GLuint swizzle = GET_SWZ(inst->SrcReg[i].Swizzle, chan); + if (swizzle <= SWIZZLE_W && + (channelsWritten & (1 << swizzle))) { + return GL_TRUE; + } + + channelsWritten |= (1 << chan); + } + } + } + } + return GL_FALSE; +} + + +/** + * Return string name for given program opcode. + */ +const char * +_mesa_opcode_string(gl_inst_opcode opcode) +{ + if (opcode < MAX_OPCODE) + return InstInfo[opcode].Name; + else { + static char s[20]; + _mesa_snprintf(s, sizeof(s), "OP%u", opcode); + return s; + } +} + diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h new file mode 100644 index 0000000000..28c797a4ba --- /dev/null +++ b/src/mesa/program/prog_instruction.h @@ -0,0 +1,437 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file prog_instruction.h + * + * Vertex/fragment program instruction datatypes and constants. + * + * \author Brian Paul + * \author Keith Whitwell + * \author Ian Romanick + */ + + +#ifndef PROG_INSTRUCTION_H +#define PROG_INSTRUCTION_H + + +#include "main/mfeatures.h" + + +/** + * Swizzle indexes. + * Do not change! + */ +/*@{*/ +#define SWIZZLE_X 0 +#define SWIZZLE_Y 1 +#define SWIZZLE_Z 2 +#define SWIZZLE_W 3 +#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */ +#define SWIZZLE_ONE 5 /**< For SWZ instruction only */ +#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */ +/*@}*/ + +#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9)) +#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) +#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) +#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) + +#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) +#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) +#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y) +#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z) +#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + + +/** + * Writemask values, 1 bit per component. + */ +/*@{*/ +#define WRITEMASK_X 0x1 +#define WRITEMASK_Y 0x2 +#define WRITEMASK_XY 0x3 +#define WRITEMASK_Z 0x4 +#define WRITEMASK_XZ 0x5 +#define WRITEMASK_YZ 0x6 +#define WRITEMASK_XYZ 0x7 +#define WRITEMASK_W 0x8 +#define WRITEMASK_XW 0x9 +#define WRITEMASK_YW 0xa +#define WRITEMASK_XYW 0xb +#define WRITEMASK_ZW 0xc +#define WRITEMASK_XZW 0xd +#define WRITEMASK_YZW 0xe +#define WRITEMASK_XYZW 0xf +/*@}*/ + + +/** + * Condition codes + */ +/*@{*/ +#define COND_GT 1 /**< greater than zero */ +#define COND_EQ 2 /**< equal to zero */ +#define COND_LT 3 /**< less than zero */ +#define COND_UN 4 /**< unordered (NaN) */ +#define COND_GE 5 /**< greater than or equal to zero */ +#define COND_LE 6 /**< less than or equal to zero */ +#define COND_NE 7 /**< not equal to zero */ +#define COND_TR 8 /**< always true */ +#define COND_FL 9 /**< always false */ +/*@}*/ + + +/** + * Instruction precision for GL_NV_fragment_program + */ +/*@{*/ +#define FLOAT32 0x1 +#define FLOAT16 0x2 +#define FIXED12 0x4 +/*@}*/ + + +/** + * Saturation modes when storing values. + */ +/*@{*/ +#define SATURATE_OFF 0 +#define SATURATE_ZERO_ONE 1 +/*@}*/ + + +/** + * Per-component negation masks + */ +/*@{*/ +#define NEGATE_X 0x1 +#define NEGATE_Y 0x2 +#define NEGATE_Z 0x4 +#define NEGATE_W 0x8 +#define NEGATE_XYZ 0x7 +#define NEGATE_XYZW 0xf +#define NEGATE_NONE 0x0 +/*@}*/ + + +/** + * Program instruction opcodes, for both vertex and fragment programs. + * \note changes to this opcode list must be reflected in t_vb_arbprogram.c + */ +typedef enum prog_opcode { + /* ARB_vp ARB_fp NV_vp NV_fp GLSL */ + /*------------------------------------------*/ + OPCODE_NOP = 0, /* X */ + OPCODE_ABS, /* X X 1.1 X */ + OPCODE_ADD, /* X X X X X */ + OPCODE_AND, /* */ + OPCODE_ARA, /* 2 */ + OPCODE_ARL, /* X X */ + OPCODE_ARL_NV, /* 2 */ + OPCODE_ARR, /* 2 */ + OPCODE_BGNLOOP, /* opt */ + OPCODE_BGNSUB, /* opt */ + OPCODE_BRA, /* 2 X */ + OPCODE_BRK, /* 2 opt */ + OPCODE_CAL, /* 2 2 */ + OPCODE_CMP, /* X */ + OPCODE_CONT, /* opt */ + OPCODE_COS, /* X 2 X X */ + OPCODE_DDX, /* X X */ + OPCODE_DDY, /* X X */ + OPCODE_DP2, /* 2 */ + OPCODE_DP2A, /* 2 */ + OPCODE_DP3, /* X X X X X */ + OPCODE_DP4, /* X X X X X */ + OPCODE_DPH, /* X X 1.1 */ + OPCODE_DST, /* X X X X */ + OPCODE_ELSE, /* X */ + OPCODE_END, /* X X X X opt */ + OPCODE_ENDIF, /* opt */ + OPCODE_ENDLOOP, /* opt */ + OPCODE_ENDSUB, /* opt */ + OPCODE_EX2, /* X X 2 X X */ + OPCODE_EXP, /* X X X */ + OPCODE_FLR, /* X X 2 X X */ + OPCODE_FRC, /* X X 2 X X */ + OPCODE_IF, /* opt */ + OPCODE_KIL, /* X */ + OPCODE_KIL_NV, /* X X */ + OPCODE_LG2, /* X X 2 X X */ + OPCODE_LIT, /* X X X X */ + OPCODE_LOG, /* X X X */ + OPCODE_LRP, /* X X */ + OPCODE_MAD, /* X X X X X */ + OPCODE_MAX, /* X X X X X */ + OPCODE_MIN, /* X X X X X */ + OPCODE_MOV, /* X X X X X */ + OPCODE_MUL, /* X X X X X */ + OPCODE_NOISE1, /* X */ + OPCODE_NOISE2, /* X */ + OPCODE_NOISE3, /* X */ + OPCODE_NOISE4, /* X */ + OPCODE_NOT, /* */ + OPCODE_NRM3, /* */ + OPCODE_NRM4, /* */ + OPCODE_OR, /* */ + OPCODE_PK2H, /* X */ + OPCODE_PK2US, /* X */ + OPCODE_PK4B, /* X */ + OPCODE_PK4UB, /* X */ + OPCODE_POW, /* X X X X */ + OPCODE_POPA, /* 3 */ + OPCODE_PRINT, /* X X */ + OPCODE_PUSHA, /* 3 */ + OPCODE_RCC, /* 1.1 */ + OPCODE_RCP, /* X X X X X */ + OPCODE_RET, /* 2 2 */ + OPCODE_RFL, /* X X */ + OPCODE_RSQ, /* X X X X X */ + OPCODE_SCS, /* X */ + OPCODE_SEQ, /* 2 X X */ + OPCODE_SFL, /* 2 X */ + OPCODE_SGE, /* X X X X X */ + OPCODE_SGT, /* 2 X X */ + OPCODE_SIN, /* X 2 X X */ + OPCODE_SLE, /* 2 X X */ + OPCODE_SLT, /* X X X X X */ + OPCODE_SNE, /* 2 X X */ + OPCODE_SSG, /* 2 */ + OPCODE_STR, /* 2 X */ + OPCODE_SUB, /* X X 1.1 X X */ + OPCODE_SWZ, /* X X */ + OPCODE_TEX, /* X 3 X X */ + OPCODE_TXB, /* X 3 X */ + OPCODE_TXD, /* X X */ + OPCODE_TXL, /* 3 2 X */ + OPCODE_TXP, /* X X */ + OPCODE_TXP_NV, /* 3 X */ + OPCODE_TRUNC, /* X */ + OPCODE_UP2H, /* X */ + OPCODE_UP2US, /* X */ + OPCODE_UP4B, /* X */ + OPCODE_UP4UB, /* X */ + OPCODE_X2D, /* X */ + OPCODE_XOR, /* */ + OPCODE_XPD, /* X X X */ + MAX_OPCODE +} gl_inst_opcode; + + +/** + * Number of bits for the src/dst register Index field. + * This limits the size of temp/uniform register files. + */ +#define INST_INDEX_BITS 10 + + +/** + * Instruction source register. + */ +struct prog_src_register +{ + GLuint File:4; /**< One of the PROGRAM_* register file values. */ + GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. + * May be negative for relative addressing. + */ + GLuint Swizzle:12; + GLuint RelAddr:1; + + /** Take the component-wise absolute value */ + GLuint Abs:1; + + /** + * Post-Abs negation. + * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ + * instruction which allows per-component negation. + */ + GLuint Negate:4; +}; + + +/** + * Instruction destination register. + */ +struct prog_dst_register +{ + GLuint File:4; /**< One of the PROGRAM_* register file values */ + GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ + GLuint WriteMask:4; + GLuint RelAddr:1; + + /** + * \name Conditional destination update control. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + /*@{*/ + /** + * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT, + * NE, TR, or UN). Dest reg is only written to if the matching + * (swizzled) condition code value passes. When a conditional update mask + * is not specified, this will be \c COND_TR. + */ + GLuint CondMask:4; + + /** + * Condition code swizzle value. + */ + GLuint CondSwizzle:12; + + /** + * Selects the condition code register to use for conditional destination + * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only + * condition code register 0 is available. In NV_vertex_program3 mode, + * condition code registers 0 and 1 are available. + */ + GLuint CondSrc:1; + /*@}*/ +}; + + +/** + * Vertex/fragment program instruction. + */ +struct prog_instruction +{ + gl_inst_opcode Opcode; + struct prog_src_register SrcReg[3]; + struct prog_dst_register DstReg; + + /** + * Indicates that the instruction should update the condition code + * register. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + GLuint CondUpdate:1; + + /** + * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the + * condition code register that is to be updated. + * + * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition + * code register 0 is available. In GL_NV_vertex_program3 mode, condition + * code registers 0 and 1 are available. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + GLuint CondDst:1; + + /** + * Saturate each value of the vectored result to the range [0,1] or the + * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is + * only available in NV_fragment_program2 mode. + * Value is one of the SATURATE_* tokens. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. + */ + GLuint SaturateMode:2; + + /** + * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. + * + * \since + * NV_fragment_program, NV_fragment_program_option. + */ + GLuint Precision:3; + + /** + * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. + */ + /*@{*/ + /** Source texture unit. */ + GLuint TexSrcUnit:5; + + /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ + GLuint TexSrcTarget:3; + + /** True if tex instruction should do shadow comparison */ + GLuint TexShadow:1; + /*@}*/ + + /** + * For BRA and CAL instructions, the location to jump to. + * For BGNLOOP, points to ENDLOOP (and vice-versa). + * For BRK, points to BGNLOOP (which points to ENDLOOP). + * For IF, points to ELSE or ENDIF. + * For ELSE, points to ENDIF. + */ + GLint BranchTarget; + + /** for debugging purposes */ + const char *Comment; + + /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ + void *Data; + + /** for driver use (try to remove someday) */ + GLint Aux; +}; + + +extern void +_mesa_init_instructions(struct prog_instruction *inst, GLuint count); + +extern struct prog_instruction * +_mesa_alloc_instructions(GLuint numInst); + +extern struct prog_instruction * +_mesa_realloc_instructions(struct prog_instruction *oldInst, + GLuint numOldInst, GLuint numNewInst); + +extern struct prog_instruction * +_mesa_copy_instructions(struct prog_instruction *dest, + const struct prog_instruction *src, GLuint n); + +extern void +_mesa_free_instructions(struct prog_instruction *inst, GLuint count); + +extern GLuint +_mesa_num_inst_src_regs(gl_inst_opcode opcode); + +extern GLuint +_mesa_num_inst_dst_regs(gl_inst_opcode opcode); + +extern GLboolean +_mesa_is_tex_instruction(gl_inst_opcode opcode); + +extern GLboolean +_mesa_check_soa_dependencies(const struct prog_instruction *inst); + +extern const char * +_mesa_opcode_string(gl_inst_opcode opcode); + + +#endif /* PROG_INSTRUCTION_H */ diff --git a/src/mesa/program/prog_noise.c b/src/mesa/program/prog_noise.c new file mode 100644 index 0000000000..1713ddb5f3 --- /dev/null +++ b/src/mesa/program/prog_noise.c @@ -0,0 +1,638 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * SimplexNoise1234 + * Copyright (c) 2003-2005, Stefan Gustavson + * + * Contact: stegu@itn.liu.se + */ + +/** + * \file + * \brief C implementation of Perlin Simplex Noise over 1, 2, 3 and 4 dims. + * \author Stefan Gustavson (stegu@itn.liu.se) + * + * + * This implementation is "Simplex Noise" as presented by + * Ken Perlin at a relatively obscure and not often cited course + * session "Real-Time Shading" at Siggraph 2001 (before real + * time shading actually took on), under the title "hardware noise". + * The 3D function is numerically equivalent to his Java reference + * code available in the PDF course notes, although I re-implemented + * it from scratch to get more readable code. The 1D, 2D and 4D cases + * were implemented from scratch by me from Ken Perlin's text. + * + * This file has no dependencies on any other file, not even its own + * header file. The header file is made for use by external code only. + */ + + +#include "main/imports.h" +#include "prog_noise.h" + +#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) + +/* + * --------------------------------------------------------------------- + * Static data + */ + +/** + * Permutation table. This is just a random jumble of all numbers 0-255, + * repeated twice to avoid wrapping the index at 255 for each lookup. + * This needs to be exactly the same for all instances on all platforms, + * so it's easiest to just keep it as static explicit data. + * This also removes the need for any initialisation of this class. + * + * Note that making this an int[] instead of a char[] might make the + * code run faster on platforms with a high penalty for unaligned single + * byte addressing. Intel x86 is generally single-byte-friendly, but + * some other CPUs are faster with 4-aligned reads. + * However, a char[] is smaller, which avoids cache trashing, and that + * is probably the most important aspect on most architectures. + * This array is accessed a *lot* by the noise functions. + * A vector-valued noise over 3D accesses it 96 times, and a + * float-valued 4D noise 64 times. We want this to fit in the cache! + */ +unsigned char perm[512] = { 151, 160, 137, 91, 90, 15, + 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, + 99, 37, 240, 21, 10, 23, + 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, + 11, 32, 57, 177, 33, + 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, + 134, 139, 48, 27, 166, + 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, + 55, 46, 245, 40, 244, + 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, + 18, 169, 200, 196, + 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, + 226, 250, 124, 123, + 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, + 17, 182, 189, 28, 42, + 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, + 167, 43, 172, 9, + 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, + 218, 246, 97, 228, + 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, + 249, 14, 239, 107, + 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, + 127, 4, 150, 254, + 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, + 215, 61, 156, 180, + 151, 160, 137, 91, 90, 15, + 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, + 99, 37, 240, 21, 10, 23, + 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, + 11, 32, 57, 177, 33, + 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, + 134, 139, 48, 27, 166, + 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, + 55, 46, 245, 40, 244, + 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, + 18, 169, 200, 196, + 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, + 226, 250, 124, 123, + 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, + 17, 182, 189, 28, 42, + 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, + 167, 43, 172, 9, + 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, + 218, 246, 97, 228, + 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, + 249, 14, 239, 107, + 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, + 127, 4, 150, 254, + 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, + 215, 61, 156, 180 +}; + +/* + * --------------------------------------------------------------------- + */ + +/* + * Helper functions to compute gradients-dot-residualvectors (1D to 4D) + * Note that these generate gradients of more than unit length. To make + * a close match with the value range of classic Perlin noise, the final + * noise values need to be rescaled to fit nicely within [-1,1]. + * (The simplex noise functions as such also have different scaling.) + * Note also that these noise functions are the most practical and useful + * signed version of Perlin noise. To return values according to the + * RenderMan specification from the SL noise() and pnoise() functions, + * the noise values need to be scaled and offset to [0,1], like this: + * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5; + */ + +static float +grad1(int hash, float x) +{ + int h = hash & 15; + float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */ + if (h & 8) + grad = -grad; /* Set a random sign for the gradient */ + return (grad * x); /* Multiply the gradient with the distance */ +} + +static float +grad2(int hash, float x, float y) +{ + int h = hash & 7; /* Convert low 3 bits of hash code */ + float u = h < 4 ? x : y; /* into 8 simple gradient directions, */ + float v = h < 4 ? y : x; /* and compute the dot product with (x,y). */ + return ((h & 1) ? -u : u) + ((h & 2) ? -2.0f * v : 2.0f * v); +} + +static float +grad3(int hash, float x, float y, float z) +{ + int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */ + float u = h < 8 ? x : y; /* gradient directions, and compute dot product. */ + float v = h < 4 ? y : h == 12 || h == 14 ? x : z; /* Fix repeats at h = 12 to 15 */ + return ((h & 1) ? -u : u) + ((h & 2) ? -v : v); +} + +static float +grad4(int hash, float x, float y, float z, float t) +{ + int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */ + float u = h < 24 ? x : y; /* gradient directions, and compute dot product. */ + float v = h < 16 ? y : z; + float w = h < 8 ? z : t; + return ((h & 1) ? -u : u) + ((h & 2) ? -v : v) + ((h & 4) ? -w : w); +} + +/** + * A lookup table to traverse the simplex around a given point in 4D. + * Details can be found where this table is used, in the 4D noise method. + * TODO: This should not be required, backport it from Bill's GLSL code! + */ +static unsigned char simplex[64][4] = { + {0, 1, 2, 3}, {0, 1, 3, 2}, {0, 0, 0, 0}, {0, 2, 3, 1}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 3, 0}, + {0, 2, 1, 3}, {0, 0, 0, 0}, {0, 3, 1, 2}, {0, 3, 2, 1}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 3, 2, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {1, 2, 0, 3}, {0, 0, 0, 0}, {1, 3, 0, 2}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {2, 3, 0, 1}, {2, 3, 1, 0}, + {1, 0, 2, 3}, {1, 0, 3, 2}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {2, 0, 3, 1}, {0, 0, 0, 0}, {2, 1, 3, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {2, 0, 1, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {3, 0, 1, 2}, {3, 0, 2, 1}, {0, 0, 0, 0}, {3, 1, 2, 0}, + {2, 1, 0, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {3, 1, 0, 2}, {0, 0, 0, 0}, {3, 2, 0, 1}, {3, 2, 1, 0} +}; + + +/** 1D simplex noise */ +GLfloat +_mesa_noise1(GLfloat x) +{ + int i0 = FASTFLOOR(x); + int i1 = i0 + 1; + float x0 = x - i0; + float x1 = x0 - 1.0f; + float t1 = 1.0f - x1 * x1; + float n0, n1; + + float t0 = 1.0f - x0 * x0; +/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */ + t0 *= t0; + n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0); + +/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */ + t1 *= t1; + n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1); + /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */ + /* A factor of 0.395 would scale to fit exactly within [-1,1], but */ + /* we want to match PRMan's 1D noise, so we scale it down some more. */ + return 0.25f * (n0 + n1); +} + + +/** 2D simplex noise */ +GLfloat +_mesa_noise2(GLfloat x, GLfloat y) +{ +#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */ +#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */ + + float n0, n1, n2; /* Noise contributions from the three corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x + y) * F2; /* Hairy factor for 2D */ + float xs = x + s; + float ys = y + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + + float t = (float) (i + j) * G2; + float X0 = i - t; /* Unskew the cell origin back to (x,y) space */ + float Y0 = j - t; + float x0 = x - X0; /* The x,y distances from the cell origin */ + float y0 = y - Y0; + + float x1, y1, x2, y2; + int ii, jj; + float t0, t1, t2; + + /* For the 2D case, the simplex shape is an equilateral triangle. */ + /* Determine which simplex we are in. */ + int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ + if (x0 > y0) { + i1 = 1; + j1 = 0; + } /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */ + else { + i1 = 0; + j1 = 1; + } /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */ + + /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */ + /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */ + /* c = (3-sqrt(3))/6 */ + + x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ + y1 = y0 - j1 + G2; + x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ + y2 = y0 - 1.0f + 2.0f * G2; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + + /* Calculate the contribution from the three corners */ + t0 = 0.5f - x0 * x0 - y0 * y0; + if (t0 < 0.0f) + n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad2(perm[ii + perm[jj]], x0, y0); + } + + t1 = 0.5f - x1 * x1 - y1 * y1; + if (t1 < 0.0f) + n1 = 0.0f; + else { + t1 *= t1; + n1 = t1 * t1 * grad2(perm[ii + i1 + perm[jj + j1]], x1, y1); + } + + t2 = 0.5f - x2 * x2 - y2 * y2; + if (t2 < 0.0f) + n2 = 0.0f; + else { + t2 *= t2; + n2 = t2 * t2 * grad2(perm[ii + 1 + perm[jj + 1]], x2, y2); + } + + /* Add contributions from each corner to get the final noise value. */ + /* The result is scaled to return values in the interval [-1,1]. */ + return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */ +} + + +/** 3D simplex noise */ +GLfloat +_mesa_noise3(GLfloat x, GLfloat y, GLfloat z) +{ +/* Simple skewing factors for the 3D case */ +#define F3 0.333333333f +#define G3 0.166666667f + + float n0, n1, n2, n3; /* Noise contributions from the four corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x + y + z) * F3; /* Very nice and simple skew factor for 3D */ + float xs = x + s; + float ys = y + s; + float zs = z + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + int k = FASTFLOOR(zs); + + float t = (float) (i + j + k) * G3; + float X0 = i - t; /* Unskew the cell origin back to (x,y,z) space */ + float Y0 = j - t; + float Z0 = k - t; + float x0 = x - X0; /* The x,y,z distances from the cell origin */ + float y0 = y - Y0; + float z0 = z - Z0; + + float x1, y1, z1, x2, y2, z2, x3, y3, z3; + int ii, jj, kk; + float t0, t1, t2, t3; + + /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */ + /* Determine which simplex we are in. */ + int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ + int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ + +/* This code would benefit from a backport from the GLSL version! */ + if (x0 >= y0) { + if (y0 >= z0) { + i1 = 1; + j1 = 0; + k1 = 0; + i2 = 1; + j2 = 1; + k2 = 0; + } /* X Y Z order */ + else if (x0 >= z0) { + i1 = 1; + j1 = 0; + k1 = 0; + i2 = 1; + j2 = 0; + k2 = 1; + } /* X Z Y order */ + else { + i1 = 0; + j1 = 0; + k1 = 1; + i2 = 1; + j2 = 0; + k2 = 1; + } /* Z X Y order */ + } + else { /* x0 y0) ? 32 : 0; + int c2 = (x0 > z0) ? 16 : 0; + int c3 = (y0 > z0) ? 8 : 0; + int c4 = (x0 > w0) ? 4 : 0; + int c5 = (y0 > w0) ? 2 : 0; + int c6 = (z0 > w0) ? 1 : 0; + int c = c1 + c2 + c3 + c4 + c5 + c6; + + int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */ + int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */ + int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */ + + float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4; + int ii, jj, kk, ll; + float t0, t1, t2, t3, t4; + + /* + * simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some + * order. Many values of c will never occur, since e.g. x>y>z>w + * makes x= 3 ? 1 : 0; + j1 = simplex[c][1] >= 3 ? 1 : 0; + k1 = simplex[c][2] >= 3 ? 1 : 0; + l1 = simplex[c][3] >= 3 ? 1 : 0; + /* The number 2 in the "simplex" array is at the second largest coordinate. */ + i2 = simplex[c][0] >= 2 ? 1 : 0; + j2 = simplex[c][1] >= 2 ? 1 : 0; + k2 = simplex[c][2] >= 2 ? 1 : 0; + l2 = simplex[c][3] >= 2 ? 1 : 0; + /* The number 1 in the "simplex" array is at the second smallest coordinate. */ + i3 = simplex[c][0] >= 1 ? 1 : 0; + j3 = simplex[c][1] >= 1 ? 1 : 0; + k3 = simplex[c][2] >= 1 ? 1 : 0; + l3 = simplex[c][3] >= 1 ? 1 : 0; + /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */ + + x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */ + y1 = y0 - j1 + G4; + z1 = z0 - k1 + G4; + w1 = w0 - l1 + G4; + x2 = x0 - i2 + 2.0f * G4; /* Offsets for third corner in (x,y,z,w) coords */ + y2 = y0 - j2 + 2.0f * G4; + z2 = z0 - k2 + 2.0f * G4; + w2 = w0 - l2 + 2.0f * G4; + x3 = x0 - i3 + 3.0f * G4; /* Offsets for fourth corner in (x,y,z,w) coords */ + y3 = y0 - j3 + 3.0f * G4; + z3 = z0 - k3 + 3.0f * G4; + w3 = w0 - l3 + 3.0f * G4; + x4 = x0 - 1.0f + 4.0f * G4; /* Offsets for last corner in (x,y,z,w) coords */ + y4 = y0 - 1.0f + 4.0f * G4; + z4 = z0 - 1.0f + 4.0f * G4; + w4 = w0 - 1.0f + 4.0f * G4; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + kk = k % 256; + ll = l % 256; + + /* Calculate the contribution from the five corners */ + t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0; + if (t0 < 0.0f) + n0 = 0.0f; + else { + t0 *= t0; + n0 = + t0 * t0 * grad4(perm[ii + perm[jj + perm[kk + perm[ll]]]], x0, y0, + z0, w0); + } + + t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1; + if (t1 < 0.0f) + n1 = 0.0f; + else { + t1 *= t1; + n1 = + t1 * t1 * + grad4(perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]], + x1, y1, z1, w1); + } + + t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2; + if (t2 < 0.0f) + n2 = 0.0f; + else { + t2 *= t2; + n2 = + t2 * t2 * + grad4(perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]], + x2, y2, z2, w2); + } + + t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3; + if (t3 < 0.0f) + n3 = 0.0f; + else { + t3 *= t3; + n3 = + t3 * t3 * + grad4(perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]], + x3, y3, z3, w3); + } + + t4 = 0.6f - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4; + if (t4 < 0.0f) + n4 = 0.0f; + else { + t4 *= t4; + n4 = + t4 * t4 * + grad4(perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]], x4, + y4, z4, w4); + } + + /* Sum up and scale the result to cover the range [-1,1] */ + return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */ +} diff --git a/src/mesa/program/prog_noise.h b/src/mesa/program/prog_noise.h new file mode 100644 index 0000000000..c4779479f9 --- /dev/null +++ b/src/mesa/program/prog_noise.h @@ -0,0 +1,34 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_NOISE +#define PROG_NOISE + +extern GLfloat _mesa_noise1(GLfloat); +extern GLfloat _mesa_noise2(GLfloat, GLfloat); +extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat); +extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat); + +#endif + diff --git a/src/mesa/program/prog_optimize.c b/src/mesa/program/prog_optimize.c new file mode 100644 index 0000000000..2941a17da3 --- /dev/null +++ b/src/mesa/program/prog_optimize.c @@ -0,0 +1,1035 @@ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "program.h" +#include "prog_instruction.h" +#include "prog_optimize.h" +#include "prog_print.h" + + +#define MAX_LOOP_NESTING 50 + + +static GLboolean dbg = GL_FALSE; + +/* Returns the mask of channels read from the given srcreg in this instruction. + */ +static GLuint +get_src_arg_mask(const struct prog_instruction *inst, int arg) +{ + int writemask = inst->DstReg.WriteMask; + + if (inst->CondUpdate) + writemask = WRITEMASK_XYZW; + + switch (inst->Opcode) { + case OPCODE_MOV: + case OPCODE_ABS: + case OPCODE_ADD: + case OPCODE_MUL: + case OPCODE_SUB: + return writemask; + case OPCODE_RCP: + case OPCODE_SIN: + case OPCODE_COS: + case OPCODE_RSQ: + case OPCODE_POW: + case OPCODE_EX2: + return WRITEMASK_X; + case OPCODE_DP2: + return WRITEMASK_XY; + case OPCODE_DP3: + case OPCODE_XPD: + return WRITEMASK_XYZ; + default: + return WRITEMASK_XYZW; + } +} + +/** + * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. + * \return number of instructions removed + */ +static GLuint +remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) +{ + GLint i, removeEnd = 0, removeCount = 0; + GLuint totalRemoved = 0; + + /* go backward */ + for (i = prog->NumInstructions - 1; i >= 0; i--) { + if (removeFlags[i]) { + totalRemoved++; + if (removeCount == 0) { + /* begin a run of instructions to remove */ + removeEnd = i; + removeCount = 1; + } + else { + /* extend the run of instructions to remove */ + removeCount++; + } + } + else { + /* don't remove this instruction, but check if the preceeding + * instructions are to be removed. + */ + if (removeCount > 0) { + GLint removeStart = removeEnd - removeCount + 1; + _mesa_delete_instructions(prog, removeStart, removeCount); + removeStart = removeCount = 0; /* reset removal info */ + } + } + } + /* Finish removing if the first instruction was to be removed. */ + if (removeCount > 0) { + GLint removeStart = removeEnd - removeCount + 1; + _mesa_delete_instructions(prog, removeStart, removeCount); + } + return totalRemoved; +} + + +/** + * Remap register indexes according to map. + * \param prog the program to search/replace + * \param file the type of register file to search/replace + * \param map maps old register indexes to new indexes + */ +static void +replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[]) +{ + GLuint i; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == file) { + GLuint index = inst->SrcReg[j].Index; + ASSERT(map[index] >= 0); + inst->SrcReg[j].Index = map[index]; + } + } + if (inst->DstReg.File == file) { + const GLuint index = inst->DstReg.Index; + ASSERT(map[index] >= 0); + inst->DstReg.Index = map[index]; + } + } +} + + +/** + * Consolidate temporary registers to use low numbers. For example, if the + * shader only uses temps 4, 5, 8, replace them with 0, 1, 2. + */ +static void +_mesa_consolidate_registers(struct gl_program *prog) +{ + GLboolean tempUsed[MAX_PROGRAM_TEMPS]; + GLint tempMap[MAX_PROGRAM_TEMPS]; + GLuint tempMax = 0, i; + + if (dbg) { + printf("Optimize: Begin register consolidation\n"); + } + + memset(tempUsed, 0, sizeof(tempUsed)); + + for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { + tempMap[i] = -1; + } + + /* set tempUsed[i] if temporary [i] is referenced */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + tempUsed[index] = GL_TRUE; + tempMax = MAX2(tempMax, index); + break; + } + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + tempUsed[index] = GL_TRUE; + tempMax = MAX2(tempMax, index); + } + } + + /* allocate a new index for each temp that's used */ + { + GLuint freeTemp = 0; + for (i = 0; i <= tempMax; i++) { + if (tempUsed[i]) { + tempMap[i] = freeTemp++; + /*printf("replace %u with %u\n", i, tempMap[i]);*/ + } + } + if (freeTemp == tempMax + 1) { + /* no consolidation possible */ + return; + } + if (dbg) { + printf("Replace regs 0..%u with 0..%u\n", tempMax, freeTemp-1); + } + } + + replace_regs(prog, PROGRAM_TEMPORARY, tempMap); + + if (dbg) { + printf("Optimize: End register consolidation\n"); + } +} + + +/** + * Remove dead instructions from the given program. + * This is very primitive for now. Basically look for temp registers + * that are written to but never read. Remove any instructions that + * write to such registers. Be careful with condition code setters. + */ +static void +_mesa_remove_dead_code(struct gl_program *prog) +{ + GLboolean tempRead[MAX_PROGRAM_TEMPS][4]; + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem = 0, comp; + + memset(tempRead, 0, sizeof(tempRead)); + + if (dbg) { + printf("Optimize: Begin dead code removal\n"); + /*_mesa_print_program(prog);*/ + } + + removeInst = (GLboolean *) + calloc(1, prog->NumInstructions * sizeof(GLboolean)); + + /* Determine which temps are read and written */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + + /* check src regs */ + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + GLuint read_mask; + ASSERT(index < MAX_PROGRAM_TEMPS); + read_mask = get_src_arg_mask(inst, j); + + if (inst->SrcReg[j].RelAddr) { + if (dbg) + printf("abort remove dead code (indirect temp)\n"); + goto done; + } + + for (comp = 0; comp < 4; comp++) { + GLuint swz = (inst->SrcReg[j].Swizzle >> (3 * comp)) & 0x7; + + if ((read_mask & (1 << comp)) == 0) + continue; + + switch (swz) { + case SWIZZLE_X: + tempRead[index][0] = GL_TRUE; + break; + case SWIZZLE_Y: + tempRead[index][1] = GL_TRUE; + break; + case SWIZZLE_Z: + tempRead[index][2] = GL_TRUE; + break; + case SWIZZLE_W: + tempRead[index][3] = GL_TRUE; + break; + } + } + } + } + + /* check dst reg */ + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + ASSERT(index < MAX_PROGRAM_TEMPS); + + if (inst->DstReg.RelAddr) { + if (dbg) + printf("abort remove dead code (indirect temp)\n"); + goto done; + } + + if (inst->CondUpdate) { + /* If we're writing to this register and setting condition + * codes we cannot remove the instruction. Prevent removal + * by setting the 'read' flag. + */ + tempRead[index][0] = GL_TRUE; + tempRead[index][1] = GL_TRUE; + tempRead[index][2] = GL_TRUE; + tempRead[index][3] = GL_TRUE; + } + } + } + + /* find instructions that write to dead registers, flag for removal */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode); + + if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) { + GLint chan, index = inst->DstReg.Index; + + for (chan = 0; chan < 4; chan++) { + if (!tempRead[index][chan] && + inst->DstReg.WriteMask & (1 << chan)) { + if (dbg) { + printf("Remove writemask on %u.%c\n", i, + chan == 3 ? 'w' : 'x' + chan); + } + inst->DstReg.WriteMask &= ~(1 << chan); + rem++; + } + } + + if (inst->DstReg.WriteMask == 0) { + /* If we cleared all writes, the instruction can be removed. */ + if (dbg) + printf("Remove instruction %u: \n", i); + removeInst[i] = GL_TRUE; + } + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + if (dbg) { + printf("Optimize: End dead code removal.\n"); + printf(" %u channel writes removed\n", rem); + printf(" %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } + +done: + free(removeInst); +} + + +enum temp_use +{ + READ, + WRITE, + FLOW, + END +}; + +/** + * Scan forward in program from 'start' for the next occurance of TEMP[index]. + * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator + * that we can't look further. + */ +static enum temp_use +find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index) +{ + GLuint i; + + for (i = start; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + switch (inst->Opcode) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + case OPCODE_BGNSUB: + case OPCODE_ENDSUB: + return FLOW; + default: + { + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY && + inst->SrcReg[j].Index == index) + return READ; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == index) + return WRITE; + } + } + } + + return END; +} + +static GLboolean _mesa_is_flow_control_opcode(enum prog_opcode opcode) +{ + switch (opcode) { + case OPCODE_BGNLOOP: + case OPCODE_BGNSUB: + case OPCODE_BRA: + case OPCODE_CAL: + case OPCODE_CONT: + case OPCODE_IF: + case OPCODE_ELSE: + case OPCODE_END: + case OPCODE_ENDIF: + case OPCODE_ENDLOOP: + case OPCODE_ENDSUB: + case OPCODE_RET: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/** + * Try to remove use of extraneous MOV instructions, to free them up for dead + * code removal. + */ +static void +_mesa_remove_extra_move_use(struct gl_program *prog) +{ + GLuint i, j; + + if (dbg) { + printf("Optimize: Begin remove extra move use\n"); + _mesa_print_program(prog); + } + + /* + * Look for sequences such as this: + * MOV tmpX, arg0; + * ... + * FOO tmpY, tmpX, arg1; + * and convert into: + * MOV tmpX, arg0; + * ... + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i + 1 < prog->NumInstructions; i++) { + const struct prog_instruction *mov = prog->Instructions + i; + + if (mov->Opcode != OPCODE_MOV || + mov->DstReg.File != PROGRAM_TEMPORARY || + mov->DstReg.RelAddr || + mov->DstReg.CondMask != COND_TR || + mov->SaturateMode != SATURATE_OFF || + mov->SrcReg[0].RelAddr) + continue; + + /* Walk through remaining instructions until the or src reg gets + * rewritten or we get into some flow-control, eliminating the use of + * this MOV. + */ + for (j = i + 1; j < prog->NumInstructions; j++) { + struct prog_instruction *inst2 = prog->Instructions + j; + GLuint arg; + + if (_mesa_is_flow_control_opcode(inst2->Opcode)) + break; + + /* First rewrite this instruction's args if appropriate. */ + for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) { + int comp; + int read_mask = get_src_arg_mask(inst2, arg); + + if (inst2->SrcReg[arg].File != mov->DstReg.File || + inst2->SrcReg[arg].Index != mov->DstReg.Index || + inst2->SrcReg[arg].RelAddr || + inst2->SrcReg[arg].Abs) + continue; + + /* Check that all the sources for this arg of inst2 come from inst1 + * or constants. + */ + for (comp = 0; comp < 4; comp++) { + int src_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); + + /* If the MOV didn't write that channel, can't use it. */ + if ((read_mask & (1 << comp)) && + src_swz <= SWIZZLE_W && + (mov->DstReg.WriteMask & (1 << src_swz)) == 0) + break; + } + if (comp != 4) + continue; + + /* Adjust the swizzles of inst2 to point at MOV's source */ + for (comp = 0; comp < 4; comp++) { + int inst2_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); + + if (inst2_swz <= SWIZZLE_W) { + GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz); + inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp)); + inst2->SrcReg[arg].Swizzle |= s << (3 * comp); + inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >> + inst2_swz) & 0x1) << comp); + } + } + inst2->SrcReg[arg].File = mov->SrcReg[0].File; + inst2->SrcReg[arg].Index = mov->SrcReg[0].Index; + } + + /* If this instruction overwrote part of the move, our time is up. */ + if ((inst2->DstReg.File == mov->DstReg.File && + (inst2->DstReg.RelAddr || + inst2->DstReg.Index == mov->DstReg.Index)) || + (inst2->DstReg.File == mov->SrcReg[0].File && + (inst2->DstReg.RelAddr || + inst2->DstReg.Index == mov->SrcReg[0].Index))) + break; + } + } + + if (dbg) { + printf("Optimize: End remove extra move use.\n"); + /*_mesa_print_program(prog);*/ + } +} + +/** + * Try to remove extraneous MOV instructions from the given program. + */ +static void +_mesa_remove_extra_moves(struct gl_program *prog) +{ + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem, loopNesting = 0, subroutineNesting = 0; + + if (dbg) { + printf("Optimize: Begin remove extra moves\n"); + _mesa_print_program(prog); + } + + removeInst = (GLboolean *) + calloc(1, prog->NumInstructions * sizeof(GLboolean)); + + /* + * Look for sequences such as this: + * FOO tmpX, arg0, arg1; + * MOV tmpY, tmpX; + * and convert into: + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + + switch (inst->Opcode) { + case OPCODE_BGNLOOP: + loopNesting++; + break; + case OPCODE_ENDLOOP: + loopNesting--; + break; + case OPCODE_BGNSUB: + subroutineNesting++; + break; + case OPCODE_ENDSUB: + subroutineNesting--; + break; + case OPCODE_MOV: + if (i > 0 && + loopNesting == 0 && + subroutineNesting == 0 && + inst->SrcReg[0].File == PROGRAM_TEMPORARY && + inst->SrcReg[0].Swizzle == SWIZZLE_XYZW) { + /* see if this MOV can be removed */ + const GLuint tempIndex = inst->SrcReg[0].Index; + struct prog_instruction *prevInst; + GLuint prevI; + + /* get pointer to previous instruction */ + prevI = i - 1; + while (prevI > 0 && removeInst[prevI]) + prevI--; + prevInst = prog->Instructions + prevI; + + if (prevInst->DstReg.File == PROGRAM_TEMPORARY && + prevInst->DstReg.Index == tempIndex && + prevInst->DstReg.WriteMask == WRITEMASK_XYZW) { + + enum temp_use next_use = + find_next_temp_use(prog, i + 1, tempIndex); + + if (next_use == WRITE || next_use == END) { + /* OK, we can safely remove this MOV instruction. + * Transform: + * prevI: FOO tempIndex, x, y; + * i: MOV z, tempIndex; + * Into: + * prevI: FOO z, x, y; + */ + + /* patch up prev inst */ + prevInst->DstReg.File = inst->DstReg.File; + prevInst->DstReg.Index = inst->DstReg.Index; + + /* flag this instruction for removal */ + removeInst[i] = GL_TRUE; + + if (dbg) { + printf("Remove MOV at %u\n", i); + printf("new prev inst %u: ", prevI); + _mesa_print_instruction(prevInst); + } + } + } + } + break; + default: + ; /* nothing */ + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + free(removeInst); + + if (dbg) { + printf("Optimize: End remove extra moves. %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } +} + + +/** A live register interval */ +struct interval +{ + GLuint Reg; /** The temporary register index */ + GLuint Start, End; /** Start/end instruction numbers */ +}; + + +/** A list of register intervals */ +struct interval_list +{ + GLuint Num; + struct interval Intervals[MAX_PROGRAM_TEMPS]; +}; + + +static void +append_interval(struct interval_list *list, const struct interval *inv) +{ + list->Intervals[list->Num++] = *inv; +} + + +/** Insert interval inv into list, sorted by interval end */ +static void +insert_interval_by_end(struct interval_list *list, const struct interval *inv) +{ + /* XXX we could do a binary search insertion here since list is sorted */ + GLint i = list->Num - 1; + while (i >= 0 && list->Intervals[i].End > inv->End) { + list->Intervals[i + 1] = list->Intervals[i]; + i--; + } + list->Intervals[i + 1] = *inv; + list->Num++; + +#ifdef DEBUG + { + GLuint i; + for (i = 0; i + 1 < list->Num; i++) { + ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End); + } + } +#endif +} + + +/** Remove the given interval from the interval list */ +static void +remove_interval(struct interval_list *list, const struct interval *inv) +{ + /* XXX we could binary search since list is sorted */ + GLuint k; + for (k = 0; k < list->Num; k++) { + if (list->Intervals[k].Reg == inv->Reg) { + /* found, remove it */ + ASSERT(list->Intervals[k].Start == inv->Start); + ASSERT(list->Intervals[k].End == inv->End); + while (k < list->Num - 1) { + list->Intervals[k] = list->Intervals[k + 1]; + k++; + } + list->Num--; + return; + } + } +} + + +/** called by qsort() */ +static int +compare_start(const void *a, const void *b) +{ + const struct interval *ia = (const struct interval *) a; + const struct interval *ib = (const struct interval *) b; + if (ia->Start < ib->Start) + return -1; + else if (ia->Start > ib->Start) + return +1; + else + return 0; +} + +/** sort the interval list according to interval starts */ +static void +sort_interval_list_by_start(struct interval_list *list) +{ + qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start); +#ifdef DEBUG + { + GLuint i; + for (i = 0; i + 1 < list->Num; i++) { + ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start); + } + } +#endif +} + + +/** + * Update the intermediate interval info for register 'index' and + * instruction 'ic'. + */ +static void +update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic) +{ + ASSERT(index < MAX_PROGRAM_TEMPS); + if (intBegin[index] == -1) { + ASSERT(intEnd[index] == -1); + intBegin[index] = intEnd[index] = ic; + } + else { + intEnd[index] = ic; + } +} + + +/** + * Find first/last instruction that references each temporary register. + */ +GLboolean +_mesa_find_temp_intervals(const struct prog_instruction *instructions, + GLuint numInstructions, + GLint intBegin[MAX_PROGRAM_TEMPS], + GLint intEnd[MAX_PROGRAM_TEMPS]) +{ + struct loop_info + { + GLuint Start, End; /**< Start, end instructions of loop */ + }; + struct loop_info loopStack[MAX_LOOP_NESTING]; + GLuint loopStackDepth = 0; + GLuint i; + + for (i = 0; i < MAX_PROGRAM_TEMPS; i++){ + intBegin[i] = intEnd[i] = -1; + } + + /* Scan instructions looking for temporary registers */ + for (i = 0; i < numInstructions; i++) { + const struct prog_instruction *inst = instructions + i; + if (inst->Opcode == OPCODE_BGNLOOP) { + loopStack[loopStackDepth].Start = i; + loopStack[loopStackDepth].End = inst->BranchTarget; + loopStackDepth++; + } + else if (inst->Opcode == OPCODE_ENDLOOP) { + loopStackDepth--; + } + else if (inst->Opcode == OPCODE_CAL) { + return GL_FALSE; + } + else { + const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/ + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + if (inst->SrcReg[j].RelAddr) + return GL_FALSE; + update_interval(intBegin, intEnd, index, i); + if (loopStackDepth > 0) { + /* extend temp register's interval to end of loop */ + GLuint loopEnd = loopStack[loopStackDepth - 1].End; + update_interval(intBegin, intEnd, index, loopEnd); + } + } + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + if (inst->DstReg.RelAddr) + return GL_FALSE; + update_interval(intBegin, intEnd, index, i); + if (loopStackDepth > 0) { + /* extend temp register's interval to end of loop */ + GLuint loopEnd = loopStack[loopStackDepth - 1].End; + update_interval(intBegin, intEnd, index, loopEnd); + } + } + } + } + + return GL_TRUE; +} + + +/** + * Find the live intervals for each temporary register in the program. + * For register R, the interval [A,B] indicates that R is referenced + * from instruction A through instruction B. + * Special consideration is needed for loops and subroutines. + * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason + */ +static GLboolean +find_live_intervals(struct gl_program *prog, + struct interval_list *liveIntervals) +{ + GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS]; + GLuint i; + + /* + * Note: we'll return GL_FALSE below if we find relative indexing + * into the TEMP register file. We can't handle that yet. + * We also give up on subroutines for now. + */ + + if (dbg) { + printf("Optimize: Begin find intervals\n"); + } + + /* build intermediate arrays */ + if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions, + intBegin, intEnd)) + return GL_FALSE; + + /* Build live intervals list from intermediate arrays */ + liveIntervals->Num = 0; + for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { + if (intBegin[i] >= 0) { + struct interval inv; + inv.Reg = i; + inv.Start = intBegin[i]; + inv.End = intEnd[i]; + append_interval(liveIntervals, &inv); + } + } + + /* Sort the list according to interval starts */ + sort_interval_list_by_start(liveIntervals); + + if (dbg) { + /* print interval info */ + for (i = 0; i < liveIntervals->Num; i++) { + const struct interval *inv = liveIntervals->Intervals + i; + printf("Reg[%d] live [%d, %d]:", + inv->Reg, inv->Start, inv->End); + if (1) { + GLuint j; + for (j = 0; j < inv->Start; j++) + printf(" "); + for (j = inv->Start; j <= inv->End; j++) + printf("x"); + } + printf("\n"); + } + } + + return GL_TRUE; +} + + +/** Scan the array of used register flags to find free entry */ +static GLint +alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS]) +{ + GLuint k; + for (k = 0; k < MAX_PROGRAM_TEMPS; k++) { + if (!usedRegs[k]) { + usedRegs[k] = GL_TRUE; + return k; + } + } + return -1; +} + + +/** + * This function implements "Linear Scan Register Allocation" to reduce + * the number of temporary registers used by the program. + * + * We compute the "live interval" for all temporary registers then + * examine the overlap of the intervals to allocate new registers. + * Basically, if two intervals do not overlap, they can use the same register. + */ +static void +_mesa_reallocate_registers(struct gl_program *prog) +{ + struct interval_list liveIntervals; + GLint registerMap[MAX_PROGRAM_TEMPS]; + GLboolean usedRegs[MAX_PROGRAM_TEMPS]; + GLuint i; + GLint maxTemp = -1; + + if (dbg) { + printf("Optimize: Begin live-interval register reallocation\n"); + _mesa_print_program(prog); + } + + for (i = 0; i < MAX_PROGRAM_TEMPS; i++){ + registerMap[i] = -1; + usedRegs[i] = GL_FALSE; + } + + if (!find_live_intervals(prog, &liveIntervals)) { + if (dbg) + printf("Aborting register reallocation\n"); + return; + } + + { + struct interval_list activeIntervals; + activeIntervals.Num = 0; + + /* loop over live intervals, allocating a new register for each */ + for (i = 0; i < liveIntervals.Num; i++) { + const struct interval *live = liveIntervals.Intervals + i; + + if (dbg) + printf("Consider register %u\n", live->Reg); + + /* Expire old intervals. Intervals which have ended with respect + * to the live interval can have their remapped registers freed. + */ + { + GLint j; + for (j = 0; j < (GLint) activeIntervals.Num; j++) { + const struct interval *inv = activeIntervals.Intervals + j; + if (inv->End >= live->Start) { + /* Stop now. Since the activeInterval list is sorted + * we know we don't have to go further. + */ + break; + } + else { + /* Interval 'inv' has expired */ + const GLint regNew = registerMap[inv->Reg]; + ASSERT(regNew >= 0); + + if (dbg) + printf(" expire interval for reg %u\n", inv->Reg); + + /* remove interval j from active list */ + remove_interval(&activeIntervals, inv); + j--; /* counter-act j++ in for-loop above */ + + /* return register regNew to the free pool */ + if (dbg) + printf(" free reg %d\n", regNew); + ASSERT(usedRegs[regNew] == GL_TRUE); + usedRegs[regNew] = GL_FALSE; + } + } + } + + /* find a free register for this live interval */ + { + const GLint k = alloc_register(usedRegs); + if (k < 0) { + /* out of registers, give up */ + return; + } + registerMap[live->Reg] = k; + maxTemp = MAX2(maxTemp, k); + if (dbg) + printf(" remap register %u -> %d\n", live->Reg, k); + } + + /* Insert this live interval into the active list which is sorted + * by increasing end points. + */ + insert_interval_by_end(&activeIntervals, live); + } + } + + if (maxTemp + 1 < (GLint) liveIntervals.Num) { + /* OK, we've reduced the number of registers needed. + * Scan the program and replace all the old temporary register + * indexes with the new indexes. + */ + replace_regs(prog, PROGRAM_TEMPORARY, registerMap); + + prog->NumTemporaries = maxTemp + 1; + } + + if (dbg) { + printf("Optimize: End live-interval register reallocation\n"); + printf("Num temp regs before: %u after: %u\n", + liveIntervals.Num, maxTemp + 1); + _mesa_print_program(prog); + } +} + + +/** + * Apply optimizations to the given program to eliminate unnecessary + * instructions, temp regs, etc. + */ +void +_mesa_optimize_program(GLcontext *ctx, struct gl_program *program) +{ + _mesa_remove_extra_move_use(program); + + if (1) + _mesa_remove_dead_code(program); + + if (0) /* not tested much yet */ + _mesa_remove_extra_moves(program); + + if (0) + _mesa_consolidate_registers(program); + else + _mesa_reallocate_registers(program); +} diff --git a/src/mesa/program/prog_optimize.h b/src/mesa/program/prog_optimize.h new file mode 100644 index 0000000000..43894a2723 --- /dev/null +++ b/src/mesa/program/prog_optimize.h @@ -0,0 +1,45 @@ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_OPT_H +#define PROG_OPT_H + + +#include "main/config.h" + + +struct gl_program; +struct prog_instruction; + + +extern GLboolean +_mesa_find_temp_intervals(const struct prog_instruction *instructions, + GLuint numInstructions, + GLint intBegin[MAX_PROGRAM_TEMPS], + GLint intEnd[MAX_PROGRAM_TEMPS]); + +extern void +_mesa_optimize_program(GLcontext *ctx, struct gl_program *program); + +#endif diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c new file mode 100644 index 0000000000..aac488c79a --- /dev/null +++ b/src/mesa/program/prog_parameter.c @@ -0,0 +1,751 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter.c + * Program parameter lists and functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_statevars.h" + + +struct gl_program_parameter_list * +_mesa_new_parameter_list(void) +{ + return CALLOC_STRUCT(gl_program_parameter_list); +} + + +struct gl_program_parameter_list * +_mesa_new_parameter_list_sized(unsigned size) +{ + struct gl_program_parameter_list *p = _mesa_new_parameter_list(); + + if ((p != NULL) && (size != 0)) { + p->Size = size; + + /* alloc arrays */ + p->Parameters = (struct gl_program_parameter *) + calloc(1, size * sizeof(struct gl_program_parameter)); + + p->ParameterValues = (GLfloat (*)[4]) + _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16); + + + if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { + free(p->Parameters); + _mesa_align_free(p->ParameterValues); + free(p); + p = NULL; + } + } + + return p; +} + + +/** + * Free a parameter list and all its parameters + */ +void +_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name) + free((void *) paramList->Parameters[i].Name); + } + free(paramList->Parameters); + if (paramList->ParameterValues) + _mesa_align_free(paramList->ParameterValues); + free(paramList); +} + + +/** + * Add a new parameter to a parameter list. + * Note that parameter values are usually 4-element GLfloat vectors. + * When size > 4 we'll allocate a sequential block of parameters to + * store all the values (in blocks of 4). + * + * \param paramList the list to add the parameter to + * \param type type of parameter, such as + * \param name the parameter name, will be duplicated/copied! + * \param size number of elements in 'values' vector (1..4, or more) + * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. + * \param values initial parameter value, up to 4 GLfloats, or NULL + * \param state state indexes, or NULL + * \return index of new parameter in the list, or -1 if error (out of mem) + */ +GLint +_mesa_add_parameter(struct gl_program_parameter_list *paramList, + gl_register_file type, const char *name, + GLuint size, GLenum datatype, const GLfloat *values, + const gl_state_index state[STATE_LENGTH], + GLbitfield flags) +{ + const GLuint oldNum = paramList->NumParameters; + const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ + + assert(size > 0); + + if (oldNum + sz4 > paramList->Size) { + /* Need to grow the parameter list array (alloc some extra) */ + paramList->Size = paramList->Size + 4 * sz4; + + /* realloc arrays */ + paramList->Parameters = (struct gl_program_parameter *) + _mesa_realloc(paramList->Parameters, + oldNum * sizeof(struct gl_program_parameter), + paramList->Size * sizeof(struct gl_program_parameter)); + + paramList->ParameterValues = (GLfloat (*)[4]) + _mesa_align_realloc(paramList->ParameterValues, /* old buf */ + oldNum * 4 * sizeof(GLfloat), /* old size */ + paramList->Size * 4 *sizeof(GLfloat), /* new sz */ + 16); + } + + if (!paramList->Parameters || + !paramList->ParameterValues) { + /* out of memory */ + paramList->NumParameters = 0; + paramList->Size = 0; + return -1; + } + else { + GLuint i; + + paramList->NumParameters = oldNum + sz4; + + memset(¶mList->Parameters[oldNum], 0, + sz4 * sizeof(struct gl_program_parameter)); + + for (i = 0; i < sz4; i++) { + struct gl_program_parameter *p = paramList->Parameters + oldNum + i; + p->Name = name ? _mesa_strdup(name) : NULL; + p->Type = type; + p->Size = size; + p->DataType = datatype; + p->Flags = flags; + if (values) { + COPY_4V(paramList->ParameterValues[oldNum + i], values); + values += 4; + p->Initialized = GL_TRUE; + } + else { + /* silence valgrind */ + ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0); + } + size -= 4; + } + + if (state) { + for (i = 0; i < STATE_LENGTH; i++) + paramList->Parameters[oldNum].StateIndexes[i] = state[i]; + } + + return (GLint) oldNum; + } +} + + +/** + * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) + * \return index of the new entry in the parameter list + */ +GLint +_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, + const char *name, const GLfloat values[4]) +{ + return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, + 4, GL_NONE, values, NULL, 0x0); + +} + + +/** + * Add a new named constant to the parameter list. + * This will be used when the program contains something like this: + * PARAM myVals = { 0, 1, 2, 3 }; + * + * \param paramList the parameter list + * \param name the name for the constant + * \param values four float values + * \return index/position of the new parameter in the parameter list + */ +GLint +_mesa_add_named_constant(struct gl_program_parameter_list *paramList, + const char *name, const GLfloat values[4], + GLuint size) +{ + /* first check if this is a duplicate constant */ + GLint pos; + for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { + const GLfloat *pvals = paramList->ParameterValues[pos]; + if (pvals[0] == values[0] && + pvals[1] == values[1] && + pvals[2] == values[2] && + pvals[3] == values[3] && + strcmp(paramList->Parameters[pos].Name, name) == 0) { + /* Same name and value is already in the param list - reuse it */ + return pos; + } + } + /* not found, add new parameter */ + return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, + size, GL_NONE, values, NULL, 0x0); +} + + +/** + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: + * MOV r, { 0, 1, 2, 3 }; + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. + * + * \param paramList the parameter list + * \param values four float values + * \param swizzleOut returns swizzle mask for accessing the constant + * \return index/position of the new parameter in the parameter list. + */ +GLint +_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, + const GLfloat values[4], GLuint size, + GLuint *swizzleOut) +{ + GLint pos; + ASSERT(size >= 1); + ASSERT(size <= 4); + + if (swizzleOut && + _mesa_lookup_parameter_constant(paramList, values, + size, &pos, swizzleOut)) { + return pos; + } + + /* Look for empty space in an already unnamed constant parameter + * to add this constant. This will only work for single-element + * constants because we rely on smearing (i.e. .yyyy or .zzzz). + */ + if (size == 1 && swizzleOut) { + for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { + struct gl_program_parameter *p = paramList->Parameters + pos; + if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { + /* ok, found room */ + GLfloat *pVal = paramList->ParameterValues[pos]; + GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ + pVal[p->Size] = values[0]; + p->Size++; + *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); + return pos; + } + } + } + + /* add a new parameter to store this constant */ + pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, + size, GL_NONE, values, NULL, 0x0); + if (pos >= 0 && swizzleOut) { + if (size == 1) + *swizzleOut = SWIZZLE_XXXX; + else + *swizzleOut = SWIZZLE_NOOP; + } + return pos; +} + + +/** + * Add a uniform to the parameter list. + * Note that if the uniform is an array, size may be greater than + * what's implied by the datatype. + * \param name uniform's name + * \param size number of floats to allocate + * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc. + */ +GLint +_mesa_add_uniform(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + const GLfloat *values) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + ASSERT(datatype != GL_NONE); + if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { + ASSERT(paramList->Parameters[i].Size == size); + ASSERT(paramList->Parameters[i].DataType == datatype); + /* already in list */ + return i; + } + else { + i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, + size, datatype, values, NULL, 0x0); + return i; + } +} + + +/** + * Mark the named uniform as 'used'. + */ +void +_mesa_use_uniform(struct gl_program_parameter_list *paramList, + const char *name) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + struct gl_program_parameter *p = paramList->Parameters + i; + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && + strcmp(p->Name, name) == 0) { + p->Used = GL_TRUE; + /* Note that large uniforms may occupy several slots so we're + * not done searching yet. + */ + } + } +} + + +/** + * Add a sampler to the parameter list. + * \param name uniform's name + * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. + * \param index the sampler number (as seen in TEX instructions) + * \return sampler index (starting at zero) or -1 if error + */ +GLint +_mesa_add_sampler(struct gl_program_parameter_list *paramList, + const char *name, GLenum datatype) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { + ASSERT(paramList->Parameters[i].Size == 1); + ASSERT(paramList->Parameters[i].DataType == datatype); + /* already in list */ + return (GLint) paramList->ParameterValues[i][0]; + } + else { + GLuint i; + const GLint size = 1; /* a sampler is basically a texture unit number */ + GLfloat value[4]; + GLint numSamplers = 0; + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) + numSamplers++; + } + value[0] = (GLfloat) numSamplers; + value[1] = value[2] = value[3] = 0.0F; + (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, + size, datatype, value, NULL, 0x0); + return numSamplers; + } +} + + +/** + * Add parameter representing a varying variable. + */ +GLint +_mesa_add_varying(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + GLbitfield flags) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { + /* already in list */ + return i; + } + else { + /*assert(size == 4);*/ + i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, + size, datatype, NULL, NULL, flags); + return i; + } +} + + +/** + * Add parameter representing a vertex program attribute. + * \param size size of attribute (in floats), may be -1 if unknown + * \param attrib the attribute index, or -1 if unknown + */ +GLint +_mesa_add_attribute(struct gl_program_parameter_list *paramList, + const char *name, GLint size, GLenum datatype, GLint attrib) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0) { + /* replace */ + if (attrib < 0) + attrib = i; + paramList->Parameters[i].StateIndexes[0] = attrib; + } + else { + /* add */ + gl_state_index state[STATE_LENGTH]; + state[0] = (gl_state_index) attrib; + if (size < 0) + size = 4; + i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, + size, datatype, NULL, state, 0x0); + } + return i; +} + + + +#if 0 /* not used yet */ +/** + * Returns the number of 4-component registers needed to store a piece + * of GL state. For matrices this may be as many as 4 registers, + * everything else needs + * just 1 register. + */ +static GLuint +sizeof_state_reference(const GLint *stateTokens) +{ + if (stateTokens[0] == STATE_MATRIX) { + GLuint rows = stateTokens[4] - stateTokens[3] + 1; + assert(rows >= 1); + assert(rows <= 4); + return rows; + } + else { + return 1; + } +} +#endif + + +/** + * Add a new state reference to the parameter list. + * This will be used when the program contains something like this: + * PARAM ambient = state.material.front.ambient; + * + * \param paramList the parameter list + * \param stateTokens an array of 5 (STATE_LENGTH) state tokens + * \return index of the new parameter. + */ +GLint +_mesa_add_state_reference(struct gl_program_parameter_list *paramList, + const gl_state_index stateTokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + /* Check if the state reference is already in the list */ + for (index = 0; index < (GLint) paramList->NumParameters; index++) { + GLuint i, match = 0; + for (i = 0; i < STATE_LENGTH; i++) { + if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { + match++; + } + else { + break; + } + } + if (match == STATE_LENGTH) { + /* this state reference is already in the parameter list */ + return index; + } + } + + name = _mesa_program_state_string(stateTokens); + index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, + size, GL_NONE, + NULL, (gl_state_index *) stateTokens, 0x0); + paramList->StateFlags |= _mesa_program_state_flags(stateTokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +/** + * Lookup a parameter value by name in the given parameter list. + * \return pointer to the float[4] values. + */ +GLfloat * +_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); + if (i < 0) + return NULL; + else + return paramList->ParameterValues[i]; +} + + +/** + * Given a program parameter name, find its position in the list of parameters. + * \param paramList the parameter list to search + * \param nameLen length of name (in chars). + * If length is negative, assume that name is null-terminated. + * \param name the name to search for + * \return index of parameter in the list. + */ +GLint +_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i; + + if (!paramList) + return -1; + + if (nameLen == -1) { + /* name is null-terminated */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strcmp(paramList->Parameters[i].Name, name) == 0) + return i; + } + } + else { + /* name is not null-terminated, use nameLen */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 + && strlen(paramList->Parameters[i].Name) == (size_t)nameLen) + return i; + } + } + return -1; +} + + +/** + * Look for a float vector in the given parameter list. The float vector + * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try + * swizzling to find a match. + * \param list the parameter list to search + * \param v the float vector to search for + * \param vSize number of element in v + * \param posOut returns the position of the constant, if found + * \param swizzleOut returns a swizzle mask describing location of the + * vector elements if found. + * \return GL_TRUE if found, GL_FALSE if not found + */ +GLboolean +_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, + const GLfloat v[], GLuint vSize, + GLint *posOut, GLuint *swizzleOut) +{ + GLuint i; + + assert(vSize >= 1); + assert(vSize <= 4); + + if (!list) + return -1; + + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == PROGRAM_CONSTANT) { + if (!swizzleOut) { + /* swizzle not allowed */ + GLuint j, match = 0; + for (j = 0; j < vSize; j++) { + if (v[j] == list->ParameterValues[i][j]) + match++; + } + if (match == vSize) { + *posOut = i; + return GL_TRUE; + } + } + else { + /* try matching w/ swizzle */ + if (vSize == 1) { + /* look for v[0] anywhere within float[4] value */ + GLuint j; + for (j = 0; j < 4; j++) { + if (list->ParameterValues[i][j] == v[0]) { + /* found it */ + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); + return GL_TRUE; + } + } + } + else if (vSize <= list->Parameters[i].Size) { + /* see if we can match this constant (with a swizzle) */ + GLuint swz[4]; + GLuint match = 0, j, k; + for (j = 0; j < vSize; j++) { + if (v[j] == list->ParameterValues[i][j]) { + swz[j] = j; + match++; + } + else { + for (k = 0; k < list->Parameters[i].Size; k++) { + if (v[j] == list->ParameterValues[i][k]) { + swz[j] = k; + match++; + break; + } + } + } + } + /* smear last value to remaining positions */ + for (; j < 4; j++) + swz[j] = swz[j-1]; + + if (match == vSize) { + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + return GL_TRUE; + } + } + } + } + } + + *posOut = -1; + return GL_FALSE; +} + + +struct gl_program_parameter_list * +_mesa_clone_parameter_list(const struct gl_program_parameter_list *list) +{ + struct gl_program_parameter_list *clone; + GLuint i; + + clone = _mesa_new_parameter_list(); + if (!clone) + return NULL; + + /** Not too efficient, but correct */ + for (i = 0; i < list->NumParameters; i++) { + struct gl_program_parameter *p = list->Parameters + i; + struct gl_program_parameter *pCopy; + GLuint size = MIN2(p->Size, 4); + GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, + list->ParameterValues[i], NULL, 0x0); + ASSERT(j >= 0); + pCopy = clone->Parameters + j; + pCopy->Used = p->Used; + pCopy->Flags = p->Flags; + /* copy state indexes */ + if (p->Type == PROGRAM_STATE_VAR) { + GLint k; + for (k = 0; k < STATE_LENGTH; k++) { + pCopy->StateIndexes[k] = p->StateIndexes[k]; + } + } + else { + clone->Parameters[j].Size = p->Size; + } + + } + + clone->StateFlags = list->StateFlags; + + return clone; +} + + +/** + * Return a new parameter list which is listA + listB. + */ +struct gl_program_parameter_list * +_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, + const struct gl_program_parameter_list *listB) +{ + struct gl_program_parameter_list *list; + + if (listA) { + list = _mesa_clone_parameter_list(listA); + if (list && listB) { + GLuint i; + for (i = 0; i < listB->NumParameters; i++) { + struct gl_program_parameter *param = listB->Parameters + i; + _mesa_add_parameter(list, param->Type, param->Name, param->Size, + param->DataType, + listB->ParameterValues[i], + param->StateIndexes, + param->Flags); + } + } + } + else if (listB) { + list = _mesa_clone_parameter_list(listB); + } + else { + list = NULL; + } + return list; +} + + + +/** + * Find longest name of all uniform parameters in list. + */ +GLuint +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, maxLen = 0; + if (!list) + return 0; + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) { + GLuint len = strlen(list->Parameters[i].Name); + if (len > maxLen) + maxLen = len; + } + } + return maxLen; +} + + +/** + * Count the number of parameters in the last that match the given type. + */ +GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, count = 0; + if (list) { + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) + count++; + } + } + return count; +} diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h new file mode 100644 index 0000000000..cc3378ae20 --- /dev/null +++ b/src/mesa/program/prog_parameter.h @@ -0,0 +1,182 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter.c + * Program parameter lists and functions. + * \author Brian Paul + */ + +#ifndef PROG_PARAMETER_H +#define PROG_PARAMETER_H + +#include "main/mtypes.h" +#include "prog_statevars.h" + + +/** + * Program parameter flags + */ +/*@{*/ +#define PROG_PARAM_BIT_CENTROID 0x1 /**< for varying vars (GLSL 1.20) */ +#define PROG_PARAM_BIT_INVARIANT 0x2 /**< for varying vars (GLSL 1.20) */ +#define PROG_PARAM_BIT_FLAT 0x4 /**< for varying vars (GLSL 1.30) */ +#define PROG_PARAM_BIT_LINEAR 0x8 /**< for varying vars (GLSL 1.30) */ +#define PROG_PARAM_BIT_CYL_WRAP 0x10 /**< XXX gallium debug */ +/*@}*/ + + + +/** + * Program parameter. + * Used by shaders/programs for uniforms, constants, varying vars, etc. + */ +struct gl_program_parameter +{ + const char *Name; /**< Null-terminated string */ + gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ + GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ + /** + * Number of components (1..4), or more. + * If the number of components is greater than 4, + * this parameter is part of a larger uniform like a GLSL matrix or array. + * The next program parameter's Size will be Size-4 of this parameter. + */ + GLuint Size; + GLboolean Used; /**< Helper flag for GLSL uniform tracking */ + GLboolean Initialized; /**< Has the ParameterValue[] been set? */ + GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */ + /** + * A sequence of STATE_* tokens and integers to identify GL state. + */ + gl_state_index StateIndexes[STATE_LENGTH]; +}; + + +/** + * List of gl_program_parameter instances. + */ +struct gl_program_parameter_list +{ + GLuint Size; /**< allocated size of Parameters, ParameterValues */ + GLuint NumParameters; /**< number of parameters in arrays */ + struct gl_program_parameter *Parameters; /**< Array [Size] */ + GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */ + GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes + might invalidate ParameterValues[] */ +}; + + +extern struct gl_program_parameter_list * +_mesa_new_parameter_list(void); + +extern struct gl_program_parameter_list * +_mesa_new_parameter_list_sized(unsigned size); + +extern void +_mesa_free_parameter_list(struct gl_program_parameter_list *paramList); + +extern struct gl_program_parameter_list * +_mesa_clone_parameter_list(const struct gl_program_parameter_list *list); + +extern struct gl_program_parameter_list * +_mesa_combine_parameter_lists(const struct gl_program_parameter_list *a, + const struct gl_program_parameter_list *b); + +static INLINE GLuint +_mesa_num_parameters(const struct gl_program_parameter_list *list) +{ + return list ? list->NumParameters : 0; +} + +extern GLint +_mesa_add_parameter(struct gl_program_parameter_list *paramList, + gl_register_file type, const char *name, + GLuint size, GLenum datatype, const GLfloat *values, + const gl_state_index state[STATE_LENGTH], + GLbitfield flags); + +extern GLint +_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, + const char *name, const GLfloat values[4]); + +extern GLint +_mesa_add_named_constant(struct gl_program_parameter_list *paramList, + const char *name, const GLfloat values[4], + GLuint size); + +extern GLint +_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, + const GLfloat values[4], GLuint size, + GLuint *swizzleOut); + +extern GLint +_mesa_add_uniform(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + const GLfloat *values); + +extern void +_mesa_use_uniform(struct gl_program_parameter_list *paramList, + const char *name); + +extern GLint +_mesa_add_sampler(struct gl_program_parameter_list *paramList, + const char *name, GLenum datatype); + +extern GLint +_mesa_add_varying(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + GLbitfield flags); + +extern GLint +_mesa_add_attribute(struct gl_program_parameter_list *paramList, + const char *name, GLint size, GLenum datatype, GLint attrib); + +extern GLint +_mesa_add_state_reference(struct gl_program_parameter_list *paramList, + const gl_state_index stateTokens[STATE_LENGTH]); + +extern GLfloat * +_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name); + +extern GLint +_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name); + +extern GLboolean +_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, + const GLfloat v[], GLuint vSize, + GLint *posOut, GLuint *swizzleOut); + +extern GLuint +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + gl_register_file type); + +extern GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + gl_register_file type); + + +#endif /* PROG_PARAMETER_H */ diff --git a/src/mesa/program/prog_parameter_layout.c b/src/mesa/program/prog_parameter_layout.c new file mode 100644 index 0000000000..a888573832 --- /dev/null +++ b/src/mesa/program/prog_parameter_layout.c @@ -0,0 +1,213 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter_layout.c + * \brief Helper functions to layout storage for program parameters + * + * \author Ian Romanick + */ + +#include "main/mtypes.h" +#include "prog_parameter.h" +#include "prog_parameter_layout.h" +#include "prog_instruction.h" +#include "program_parser.h" + +unsigned +_mesa_combine_swizzles(unsigned base, unsigned applied) +{ + unsigned swiz = 0; + unsigned i; + + for (i = 0; i < 4; i++) { + const unsigned s = GET_SWZ(applied, i); + + swiz |= ((s <= SWIZZLE_W) ? GET_SWZ(base, s) : s) << (i * 3); + } + + return swiz; +} + + +/** + * Copy indirect access array from one parameter list to another + * + * \param src Parameter array copied from + * \param dst Parameter array copied to + * \param first Index of first element in \c src to copy + * \param count Number of elements to copy + * + * \return + * The location in \c dst of the first element copied from \c src on + * success. -1 on failure. + * + * \warning + * This function assumes that there is already enough space available in + * \c dst to hold all of the elements that will be copied over. + */ +static int +copy_indirect_accessed_array(struct gl_program_parameter_list *src, + struct gl_program_parameter_list *dst, + unsigned first, unsigned count) +{ + const int base = dst->NumParameters; + unsigned i, j; + + for (i = first; i < (first + count); i++) { + struct gl_program_parameter *curr = & src->Parameters[i]; + + if (curr->Type == PROGRAM_CONSTANT) { + j = dst->NumParameters; + } else { + for (j = 0; j < dst->NumParameters; j++) { + if (memcmp(dst->Parameters[j].StateIndexes, curr->StateIndexes, + sizeof(curr->StateIndexes)) == 0) { + return -1; + } + } + } + + assert(j == dst->NumParameters); + + /* copy src parameter [i] to dest parameter [j] */ + memcpy(& dst->Parameters[j], curr, + sizeof(dst->Parameters[j])); + memcpy(dst->ParameterValues[j], src->ParameterValues[i], + sizeof(GLfloat) * 4); + + /* Pointer to the string name was copied. Null-out src param name + * to prevent double free later. + */ + curr->Name = NULL; + + dst->NumParameters++; + } + + return base; +} + + +/** + * XXX description??? + * \return GL_TRUE for success, GL_FALSE for failure + */ +GLboolean +_mesa_layout_parameters(struct asm_parser_state *state) +{ + struct gl_program_parameter_list *layout; + struct asm_instruction *inst; + unsigned i; + + layout = + _mesa_new_parameter_list_sized(state->prog->Parameters->NumParameters); + + /* PASS 1: Move any parameters that are accessed indirectly from the + * original parameter list to the new parameter list. + */ + for (inst = state->inst_head; inst != NULL; inst = inst->next) { + for (i = 0; i < 3; i++) { + if (inst->SrcReg[i].Base.RelAddr) { + /* Only attempt to add the to the new parameter list once. + */ + if (!inst->SrcReg[i].Symbol->pass1_done) { + const int new_begin = + copy_indirect_accessed_array(state->prog->Parameters, layout, + inst->SrcReg[i].Symbol->param_binding_begin, + inst->SrcReg[i].Symbol->param_binding_length); + + if (new_begin < 0) { + return GL_FALSE; + } + + inst->SrcReg[i].Symbol->param_binding_begin = new_begin; + inst->SrcReg[i].Symbol->pass1_done = 1; + } + + /* Previously the Index was just the offset from the parameter + * array. Now that the base of the parameter array is known, the + * index can be updated to its actual value. + */ + inst->Base.SrcReg[i] = inst->SrcReg[i].Base; + inst->Base.SrcReg[i].Index += + inst->SrcReg[i].Symbol->param_binding_begin; + } + } + } + + /* PASS 2: Move any parameters that are not accessed indirectly from the + * original parameter list to the new parameter list. + */ + for (inst = state->inst_head; inst != NULL; inst = inst->next) { + for (i = 0; i < 3; i++) { + const struct gl_program_parameter *p; + const int idx = inst->SrcReg[i].Base.Index; + unsigned swizzle = SWIZZLE_NOOP; + + /* All relative addressed operands were processed on the first + * pass. Just skip them here. + */ + if (inst->SrcReg[i].Base.RelAddr) { + continue; + } + + if ((inst->SrcReg[i].Base.File <= PROGRAM_VARYING ) + || (inst->SrcReg[i].Base.File >= PROGRAM_WRITE_ONLY)) { + continue; + } + + inst->Base.SrcReg[i] = inst->SrcReg[i].Base; + p = & state->prog->Parameters->Parameters[idx]; + + switch (p->Type) { + case PROGRAM_CONSTANT: { + const float *const v = + state->prog->Parameters->ParameterValues[idx]; + + inst->Base.SrcReg[i].Index = + _mesa_add_unnamed_constant(layout, v, p->Size, & swizzle); + + inst->Base.SrcReg[i].Swizzle = + _mesa_combine_swizzles(swizzle, inst->Base.SrcReg[i].Swizzle); + break; + } + + case PROGRAM_STATE_VAR: + inst->Base.SrcReg[i].Index = + _mesa_add_state_reference(layout, p->StateIndexes); + break; + + default: + break; + } + + inst->SrcReg[i].Base.File = p->Type; + inst->Base.SrcReg[i].File = p->Type; + } + } + + _mesa_free_parameter_list(state->prog->Parameters); + state->prog->Parameters = layout; + + return GL_TRUE; +} diff --git a/src/mesa/program/prog_parameter_layout.h b/src/mesa/program/prog_parameter_layout.h new file mode 100644 index 0000000000..99a7b6c726 --- /dev/null +++ b/src/mesa/program/prog_parameter_layout.h @@ -0,0 +1,42 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter_layout.h + * \brief Helper functions to layout storage for program parameters + * + * \author Ian Romanick + */ + +#pragma once + +#ifndef PROG_PARAMETER_LAYOUT_H +#define PROG_PARAMETER_LAYOUT_H + +extern unsigned _mesa_combine_swizzles(unsigned base, unsigned applied); + +struct asm_parser_state; + +extern GLboolean _mesa_layout_parameters(struct asm_parser_state *state); + +#endif /* PROG_PARAMETER_LAYOUT_H */ diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c new file mode 100644 index 0000000000..05aae83f0c --- /dev/null +++ b/src/mesa/program/prog_print.c @@ -0,0 +1,1065 @@ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_print.c + * Print vertex/fragment programs - for debugging. + * \author Brian Paul + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_statevars.h" + + + +/** + * Return string name for given program/register file. + */ +static const char * +file_string(gl_register_file f, gl_prog_print_mode mode) +{ + switch (f) { + case PROGRAM_TEMPORARY: + return "TEMP"; + case PROGRAM_LOCAL_PARAM: + return "LOCAL"; + case PROGRAM_ENV_PARAM: + return "ENV"; + case PROGRAM_STATE_VAR: + return "STATE"; + case PROGRAM_INPUT: + return "INPUT"; + case PROGRAM_OUTPUT: + return "OUTPUT"; + case PROGRAM_NAMED_PARAM: + return "NAMED"; + case PROGRAM_CONSTANT: + return "CONST"; + case PROGRAM_UNIFORM: + return "UNIFORM"; + case PROGRAM_VARYING: + return "VARYING"; + case PROGRAM_WRITE_ONLY: + return "WRITE_ONLY"; + case PROGRAM_ADDRESS: + return "ADDR"; + case PROGRAM_SAMPLER: + return "SAMPLER"; + case PROGRAM_UNDEFINED: + return "UNDEFINED"; + default: + { + static char s[20]; + _mesa_snprintf(s, sizeof(s), "FILE%u", f); + return s; + } + } +} + + +/** + * Return ARB_v/f_prog-style input attrib string. + */ +static const char * +arb_input_attrib_string(GLint index, GLenum progType) +{ + /* + * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. + */ + const char *vertAttribs[] = { + "vertex.position", + "vertex.weight", + "vertex.normal", + "vertex.color.primary", + "vertex.color.secondary", + "vertex.fogcoord", + "vertex.(six)", + "vertex.(seven)", + "vertex.texcoord[0]", + "vertex.texcoord[1]", + "vertex.texcoord[2]", + "vertex.texcoord[3]", + "vertex.texcoord[4]", + "vertex.texcoord[5]", + "vertex.texcoord[6]", + "vertex.texcoord[7]", + "vertex.attrib[0]", + "vertex.attrib[1]", + "vertex.attrib[2]", + "vertex.attrib[3]", + "vertex.attrib[4]", + "vertex.attrib[5]", + "vertex.attrib[6]", + "vertex.attrib[7]", + "vertex.attrib[8]", + "vertex.attrib[9]", + "vertex.attrib[10]", + "vertex.attrib[11]", + "vertex.attrib[12]", + "vertex.attrib[13]", + "vertex.attrib[14]", + "vertex.attrib[15]" + }; + const char *fragAttribs[] = { + "fragment.position", + "fragment.color.primary", + "fragment.color.secondary", + "fragment.fogcoord", + "fragment.texcoord[0]", + "fragment.texcoord[1]", + "fragment.texcoord[2]", + "fragment.texcoord[3]", + "fragment.texcoord[4]", + "fragment.texcoord[5]", + "fragment.texcoord[6]", + "fragment.texcoord[7]", + "fragment.varying[0]", + "fragment.varying[1]", + "fragment.varying[2]", + "fragment.varying[3]", + "fragment.varying[4]", + "fragment.varying[5]", + "fragment.varying[6]", + "fragment.varying[7]" + }; + + /* sanity checks */ + assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); + assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0); + + if (progType == GL_VERTEX_PROGRAM_ARB) { + assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0])); + return vertAttribs[index]; + } + else { + assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0])); + return fragAttribs[index]; + } +} + + +/** + * Print a vertex program's InputsRead field in human-readable format. + * For debugging. + */ +void +_mesa_print_vp_inputs(GLbitfield inputs) +{ + printf("VP Inputs 0x%x: \n", inputs); + while (inputs) { + GLint attr = _mesa_ffs(inputs) - 1; + const char *name = arb_input_attrib_string(attr, + GL_VERTEX_PROGRAM_ARB); + printf(" %d: %s\n", attr, name); + inputs &= ~(1 << attr); + } +} + + +/** + * Print a fragment program's InputsRead field in human-readable format. + * For debugging. + */ +void +_mesa_print_fp_inputs(GLbitfield inputs) +{ + printf("FP Inputs 0x%x: \n", inputs); + while (inputs) { + GLint attr = _mesa_ffs(inputs) - 1; + const char *name = arb_input_attrib_string(attr, + GL_FRAGMENT_PROGRAM_ARB); + printf(" %d: %s\n", attr, name); + inputs &= ~(1 << attr); + } +} + + + +/** + * Return ARB_v/f_prog-style output attrib string. + */ +static const char * +arb_output_attrib_string(GLint index, GLenum progType) +{ + /* + * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. + */ + const char *vertResults[] = { + "result.position", + "result.color.primary", + "result.color.secondary", + "result.fogcoord", + "result.texcoord[0]", + "result.texcoord[1]", + "result.texcoord[2]", + "result.texcoord[3]", + "result.texcoord[4]", + "result.texcoord[5]", + "result.texcoord[6]", + "result.texcoord[7]", + "result.varying[0]", + "result.varying[1]", + "result.varying[2]", + "result.varying[3]", + "result.varying[4]", + "result.varying[5]", + "result.varying[6]", + "result.varying[7]" + }; + const char *fragResults[] = { + "result.color", + "result.color(half)", + "result.depth", + "result.color[0]", + "result.color[1]", + "result.color[2]", + "result.color[3]" + }; + + if (progType == GL_VERTEX_PROGRAM_ARB) { + assert(index < sizeof(vertResults) / sizeof(vertResults[0])); + return vertResults[index]; + } + else { + assert(index < sizeof(fragResults) / sizeof(fragResults[0])); + return fragResults[index]; + } +} + + +/** + * Return string representation of the given register. + * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined + * by the ARB/NV program languages so we've taken some liberties here. + * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) + * \param index number of the register in the register file + * \param mode the output format/mode/style + * \param prog pointer to containing program + */ +static const char * +reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, + GLboolean relAddr, const struct gl_program *prog) +{ + static char str[100]; + const char *addr = relAddr ? "ADDR+" : ""; + + str[0] = 0; + + switch (mode) { + case PROG_PRINT_DEBUG: + sprintf(str, "%s[%s%d]", file_string(f, mode), addr, index); + break; + + case PROG_PRINT_ARB: + switch (f) { + case PROGRAM_INPUT: + sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); + break; + case PROGRAM_OUTPUT: + sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); + break; + case PROGRAM_TEMPORARY: + sprintf(str, "temp%d", index); + break; + case PROGRAM_ENV_PARAM: + sprintf(str, "program.env[%s%d]", addr, index); + break; + case PROGRAM_LOCAL_PARAM: + sprintf(str, "program.local[%s%d]", addr, index); + break; + case PROGRAM_VARYING: /* extension */ + sprintf(str, "varying[%s%d]", addr, index); + break; + case PROGRAM_CONSTANT: /* extension */ + sprintf(str, "constant[%s%d]", addr, index); + break; + case PROGRAM_UNIFORM: /* extension */ + sprintf(str, "uniform[%s%d]", addr, index); + break; + case PROGRAM_STATE_VAR: + { + struct gl_program_parameter *param + = prog->Parameters->Parameters + index; + char *state = _mesa_program_state_string(param->StateIndexes); + sprintf(str, "%s", state); + free(state); + } + break; + case PROGRAM_ADDRESS: + sprintf(str, "A%d", index); + break; + default: + _mesa_problem(NULL, "bad file in reg_string()"); + } + break; + + case PROG_PRINT_NV: + switch (f) { + case PROGRAM_INPUT: + if (prog->Target == GL_VERTEX_PROGRAM_ARB) + sprintf(str, "v[%d]", index); + else + sprintf(str, "f[%d]", index); + break; + case PROGRAM_OUTPUT: + sprintf(str, "o[%d]", index); + break; + case PROGRAM_TEMPORARY: + sprintf(str, "R%d", index); + break; + case PROGRAM_ENV_PARAM: + sprintf(str, "c[%d]", index); + break; + case PROGRAM_VARYING: /* extension */ + sprintf(str, "varying[%s%d]", addr, index); + break; + case PROGRAM_UNIFORM: /* extension */ + sprintf(str, "uniform[%s%d]", addr, index); + break; + case PROGRAM_CONSTANT: /* extension */ + sprintf(str, "constant[%s%d]", addr, index); + break; + case PROGRAM_STATE_VAR: /* extension */ + sprintf(str, "state[%s%d]", addr, index); + break; + default: + _mesa_problem(NULL, "bad file in reg_string()"); + } + break; + + default: + _mesa_problem(NULL, "bad mode in reg_string()"); + } + + return str; +} + + +/** + * Return a string representation of the given swizzle word. + * If extended is true, use extended (comma-separated) format. + * \param swizzle the swizzle field + * \param negateBase 4-bit negation vector + * \param extended if true, also allow 0, 1 values + */ +const char * +_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) +{ + static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ + static char s[20]; + GLuint i = 0; + + if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) + return ""; /* no swizzle/negation */ + + if (!extended) + s[i++] = '.'; + + if (negateMask & NEGATE_X) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 0)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_Y) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 1)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_Z) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 2)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_W) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 3)]; + + s[i] = 0; + return s; +} + + +void +_mesa_print_swizzle(GLuint swizzle) +{ + if (swizzle == SWIZZLE_XYZW) { + printf(".xyzw\n"); + } + else { + const char *s = _mesa_swizzle_string(swizzle, 0, 0); + printf("%s\n", s); + } +} + + +const char * +_mesa_writemask_string(GLuint writeMask) +{ + static char s[10]; + GLuint i = 0; + + if (writeMask == WRITEMASK_XYZW) + return ""; + + s[i++] = '.'; + if (writeMask & WRITEMASK_X) + s[i++] = 'x'; + if (writeMask & WRITEMASK_Y) + s[i++] = 'y'; + if (writeMask & WRITEMASK_Z) + s[i++] = 'z'; + if (writeMask & WRITEMASK_W) + s[i++] = 'w'; + + s[i] = 0; + return s; +} + + +const char * +_mesa_condcode_string(GLuint condcode) +{ + switch (condcode) { + case COND_GT: return "GT"; + case COND_EQ: return "EQ"; + case COND_LT: return "LT"; + case COND_UN: return "UN"; + case COND_GE: return "GE"; + case COND_LE: return "LE"; + case COND_NE: return "NE"; + case COND_TR: return "TR"; + case COND_FL: return "FL"; + default: return "cond???"; + } +} + + +static void +fprint_dst_reg(FILE * f, + const struct prog_dst_register *dstReg, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + fprintf(f, "%s%s", + reg_string((gl_register_file) dstReg->File, + dstReg->Index, mode, dstReg->RelAddr, prog), + _mesa_writemask_string(dstReg->WriteMask)); + + if (dstReg->CondMask != COND_TR) { + fprintf(f, " (%s.%s)", + _mesa_condcode_string(dstReg->CondMask), + _mesa_swizzle_string(dstReg->CondSwizzle, + GL_FALSE, GL_FALSE)); + } + +#if 0 + fprintf(f, "%s[%d]%s", + file_string((gl_register_file) dstReg->File, mode), + dstReg->Index, + _mesa_writemask_string(dstReg->WriteMask)); +#endif +} + + +static void +fprint_src_reg(FILE *f, + const struct prog_src_register *srcReg, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + const char *abs = srcReg->Abs ? "|" : ""; + + fprintf(f, "%s%s%s%s", + abs, + reg_string((gl_register_file) srcReg->File, + srcReg->Index, mode, srcReg->RelAddr, prog), + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->Negate, GL_FALSE), + abs); +#if 0 + fprintf(f, "%s[%d]%s", + file_string((gl_register_file) srcReg->File, mode), + srcReg->Index, + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->Negate, GL_FALSE)); +#endif +} + + +static void +fprint_comment(FILE *f, const struct prog_instruction *inst) +{ + if (inst->Comment) + fprintf(f, "; # %s\n", inst->Comment); + else + fprintf(f, ";\n"); +} + + +static void +fprint_alu_instruction(FILE *f, + const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + GLuint j; + + fprintf(f, "%s", opcode_string); + if (inst->CondUpdate) + fprintf(f, ".C"); + + /* frag prog only */ + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + + fprintf(f, " "); + if (inst->DstReg.File != PROGRAM_UNDEFINED) { + fprint_dst_reg(f, &inst->DstReg, mode, prog); + } + else { + fprintf(f, " ???"); + } + + if (numRegs > 0) + fprintf(f, ", "); + + for (j = 0; j < numRegs; j++) { + fprint_src_reg(f, inst->SrcReg + j, mode, prog); + if (j + 1 < numRegs) + fprintf(f, ", "); + } + + fprint_comment(f, inst); +} + + +void +_mesa_print_alu_instruction(const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs) +{ + fprint_alu_instruction(stderr, inst, opcode_string, + numRegs, PROG_PRINT_DEBUG, NULL); +} + + +/** + * Print a single vertex/fragment program instruction. + */ +GLint +_mesa_fprint_instruction_opt(FILE *f, + const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + GLint i; + + if (inst->Opcode == OPCODE_ELSE || + inst->Opcode == OPCODE_ENDIF || + inst->Opcode == OPCODE_ENDLOOP || + inst->Opcode == OPCODE_ENDSUB) { + indent -= 3; + } + for (i = 0; i < indent; i++) { + fprintf(f, " "); + } + + switch (inst->Opcode) { + case OPCODE_PRINT: + fprintf(f, "PRINT '%s'", (char *) inst->Data); + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + fprintf(f, ", "); + fprintf(f, "%s[%d]%s", + file_string((gl_register_file) inst->SrcReg[0].File, + mode), + inst->SrcReg[0].Index, + _mesa_swizzle_string(inst->SrcReg[0].Swizzle, + inst->SrcReg[0].Negate, GL_FALSE)); + } + if (inst->Comment) + fprintf(f, " # %s", inst->Comment); + fprint_comment(f, inst); + break; + case OPCODE_SWZ: + fprintf(f, "SWZ"); + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", %s[%d], %s", + file_string((gl_register_file) inst->SrcReg[0].File, + mode), + inst->SrcReg[0].Index, + _mesa_swizzle_string(inst->SrcReg[0].Swizzle, + inst->SrcReg[0].Negate, GL_TRUE)); + fprint_comment(f, inst); + break; + case OPCODE_TEX: + case OPCODE_TXP: + case OPCODE_TXL: + case OPCODE_TXB: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprintf(f, ", texture[%d], ", inst->TexSrcUnit); + switch (inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: fprintf(f, "1D"); break; + case TEXTURE_2D_INDEX: fprintf(f, "2D"); break; + case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; + case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; + case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; + case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; + case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; + default: + ; + } + if (inst->TexShadow) + fprintf(f, " SHADOW"); + fprint_comment(f, inst); + break; + + case OPCODE_KIL: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + fprintf(f, " "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); + break; + case OPCODE_KIL_NV: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + fprintf(f, " "); + fprintf(f, "%s.%s", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, + GL_FALSE, GL_FALSE)); + fprint_comment(f, inst); + break; + + case OPCODE_ARL: + fprintf(f, "ARL "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); + break; + case OPCODE_BRA: + fprintf(f, "BRA %d (%s%s)", + inst->BranchTarget, + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); + fprint_comment(f, inst); + break; + case OPCODE_IF: + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + /* Use ordinary register */ + fprintf(f, "IF "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprintf(f, "; "); + } + else { + /* Use cond codes */ + fprintf(f, "IF (%s%s);", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, + 0, GL_FALSE)); + } + fprintf(f, " # (if false, goto %d)", inst->BranchTarget); + fprint_comment(f, inst); + return indent + 3; + case OPCODE_ELSE: + fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); + return indent + 3; + case OPCODE_ENDIF: + fprintf(f, "ENDIF;\n"); + break; + case OPCODE_BGNLOOP: + fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); + return indent + 3; + case OPCODE_ENDLOOP: + fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); + break; + case OPCODE_BRK: + case OPCODE_CONT: + fprintf(f, "%s (%s%s); # (goto %d)", + _mesa_opcode_string(inst->Opcode), + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE), + inst->BranchTarget); + fprint_comment(f, inst); + break; + + case OPCODE_BGNSUB: + if (mode == PROG_PRINT_NV) { + fprintf(f, "%s:\n", inst->Comment); /* comment is label */ + return indent; + } + else { + fprintf(f, "BGNSUB"); + fprint_comment(f, inst); + return indent + 3; + } + case OPCODE_ENDSUB: + if (mode == PROG_PRINT_DEBUG) { + fprintf(f, "ENDSUB"); + fprint_comment(f, inst); + } + break; + case OPCODE_CAL: + if (mode == PROG_PRINT_NV) { + fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); + } + else { + fprintf(f, "CAL %u", inst->BranchTarget); + fprint_comment(f, inst); + } + break; + case OPCODE_RET: + fprintf(f, "RET (%s%s)", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); + fprint_comment(f, inst); + break; + + case OPCODE_END: + fprintf(f, "END\n"); + break; + case OPCODE_NOP: + if (mode == PROG_PRINT_DEBUG) { + fprintf(f, "NOP"); + fprint_comment(f, inst); + } + else if (inst->Comment) { + /* ARB/NV extensions don't have NOP instruction */ + fprintf(f, "# %s\n", inst->Comment); + } + break; + /* XXX may need other special-case instructions */ + default: + if (inst->Opcode < MAX_OPCODE) { + /* typical alu instruction */ + fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + _mesa_num_inst_src_regs(inst->Opcode), + mode, prog); + } + else { + fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, + mode, prog); + } + break; + } + return indent; +} + + +GLint +_mesa_print_instruction_opt(const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog); +} + + +void +_mesa_print_instruction(const struct prog_instruction *inst) +{ + /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ + _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL); +} + + + +/** + * Print program, with options. + */ +void +_mesa_fprint_program_opt(FILE *f, + const struct gl_program *prog, + gl_prog_print_mode mode, + GLboolean lineNumbers) +{ + GLuint i, indent = 0; + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (mode == PROG_PRINT_ARB) + fprintf(f, "!!ARBvp1.0\n"); + else if (mode == PROG_PRINT_NV) + fprintf(f, "!!VP1.0\n"); + else + fprintf(f, "# Vertex Program/Shader %u\n", prog->Id); + break; + case GL_FRAGMENT_PROGRAM_ARB: + case GL_FRAGMENT_PROGRAM_NV: + if (mode == PROG_PRINT_ARB) + fprintf(f, "!!ARBfp1.0\n"); + else if (mode == PROG_PRINT_NV) + fprintf(f, "!!FP1.0\n"); + else + fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); + break; + } + + for (i = 0; i < prog->NumInstructions; i++) { + if (lineNumbers) + fprintf(f, "%3d: ", i); + indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i, + indent, mode, prog); + } +} + + +/** + * Print program to stderr, default options. + */ +void +_mesa_print_program(const struct gl_program *prog) +{ + _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE); +} + + +/** + * Return binary representation of 64-bit value (as a string). + * Insert a comma to separate each group of 8 bits. + * Note we return a pointer to local static storage so this is not + * re-entrant, etc. + * XXX move to imports.[ch] if useful elsewhere. + */ +static const char * +binary(GLbitfield64 val) +{ + static char buf[80]; + GLint i, len = 0; + for (i = 63; i >= 0; --i) { + if (val & (BITFIELD64_BIT(i))) + buf[len++] = '1'; + else if (len > 0 || i == 0) + buf[len++] = '0'; + if (len > 0 && ((i-1) % 8) == 7) + buf[len++] = ','; + } + buf[len] = '\0'; + return buf; +} + + +/** + * Print all of a program's parameters/fields to given file. + */ +static void +_mesa_fprint_program_parameters(FILE *f, + GLcontext *ctx, + const struct gl_program *prog) +{ + GLuint i; + + fprintf(f, "InputsRead: 0x%x (0b%s)\n", + prog->InputsRead, binary(prog->InputsRead)); + fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n", + prog->OutputsWritten, binary(prog->OutputsWritten)); + fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); + fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries); + fprintf(f, "NumParameters=%d\n", prog->NumParameters); + fprintf(f, "NumAttributes=%d\n", prog->NumAttributes); + fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs); + fprintf(f, "SamplersUsed: 0x%x (0b%s)\n", + prog->SamplersUsed, binary(prog->SamplersUsed)); + fprintf(f, "Samplers=[ "); + for (i = 0; i < MAX_SAMPLERS; i++) { + fprintf(f, "%d ", prog->SamplerUnits[i]); + } + fprintf(f, "]\n"); + + _mesa_load_state_parameters(ctx, prog->Parameters); + +#if 0 + fprintf(f, "Local Params:\n"); + for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ + const GLfloat *p = prog->LocalParams[i]; + fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); + } +#endif + _mesa_print_parameter_list(prog->Parameters); +} + + +/** + * Print all of a program's parameters/fields to stderr. + */ +void +_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) +{ + _mesa_fprint_program_parameters(stderr, ctx, prog); +} + + +/** + * Print a program parameter list to given file. + */ +static void +_mesa_fprint_parameter_list(FILE *f, + const struct gl_program_parameter_list *list) +{ + const gl_prog_print_mode mode = PROG_PRINT_DEBUG; + GLuint i; + + if (!list) + return; + + if (0) + fprintf(f, "param list %p\n", (void *) list); + fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); + for (i = 0; i < list->NumParameters; i++){ + struct gl_program_parameter *param = list->Parameters + i; + const GLfloat *v = list->ParameterValues[i]; + fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", + i, param->Size, + file_string(list->Parameters[i].Type, mode), + param->Name, v[0], v[1], v[2], v[3]); + if (param->Flags & PROG_PARAM_BIT_CENTROID) + fprintf(f, " Centroid"); + if (param->Flags & PROG_PARAM_BIT_INVARIANT) + fprintf(f, " Invariant"); + if (param->Flags & PROG_PARAM_BIT_FLAT) + fprintf(f, " Flat"); + if (param->Flags & PROG_PARAM_BIT_LINEAR) + fprintf(f, " Linear"); + fprintf(f, "\n"); + } +} + + +/** + * Print a program parameter list to stderr. + */ +void +_mesa_print_parameter_list(const struct gl_program_parameter_list *list) +{ + _mesa_fprint_parameter_list(stderr, list); +} + + +/** + * Write shader and associated info to a file. + */ +void +_mesa_write_shader_to_file(const struct gl_shader *shader) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else + type = "vert"; + + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "w"); + if (!f) { + fprintf(stderr, "Unable to open %s for writing\n", filename); + return; + } + + fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); + fputs(shader->Source, f); + fprintf(f, "\n"); + + fprintf(f, "/* Compile status: %s */\n", + shader->CompileStatus ? "ok" : "fail"); + if (!shader->CompileStatus) { + fprintf(f, "/* Log Info: */\n"); + fputs(shader->InfoLog, f); + } + else { + fprintf(f, "/* GPU code */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); + fprintf(f, "*/\n"); + fprintf(f, "/* Parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, shader->Program->Parameters); + fprintf(f, "*/\n"); + } + + fclose(f); +} + + +/** + * Append the shader's uniform info/values to the shader log file. + * The log file will typically have been created by the + * _mesa_write_shader_to_file function. + */ +void +_mesa_append_uniforms_to_file(const struct gl_shader *shader, + const struct gl_program *prog) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else + type = "vert"; + + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "a"); /* append */ + if (!f) { + fprintf(stderr, "Unable to open %s for appending\n", filename); + return; + } + + fprintf(f, "/* First-draw parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, prog->Parameters); + fprintf(f, "*/\n"); + + fclose(f); +} diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h new file mode 100644 index 0000000000..9ab7456016 --- /dev/null +++ b/src/mesa/program/prog_print.h @@ -0,0 +1,100 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef PROG_PRINT_H +#define PROG_PRINT_H + + +/** + * The output style to use when printing programs. + */ +typedef enum { + PROG_PRINT_ARB, + PROG_PRINT_NV, + PROG_PRINT_DEBUG +} gl_prog_print_mode; + + +extern void +_mesa_print_vp_inputs(GLbitfield inputs); + +extern void +_mesa_print_fp_inputs(GLbitfield inputs); + +extern const char * +_mesa_condcode_string(GLuint condcode); + +extern const char * +_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); + +const char * +_mesa_writemask_string(GLuint writeMask); + +extern void +_mesa_print_swizzle(GLuint swizzle); + +extern void +_mesa_print_alu_instruction(const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs); + +extern void +_mesa_print_instruction(const struct prog_instruction *inst); + +extern GLint +_mesa_fprint_instruction_opt(FILE *f, + const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog); + +extern GLint +_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog); + +extern void +_mesa_print_program(const struct gl_program *prog); + +extern void +_mesa_fprint_program_opt(FILE *f, + const struct gl_program *prog, gl_prog_print_mode mode, + GLboolean lineNumbers); + +extern void +_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog); + +extern void +_mesa_print_parameter_list(const struct gl_program_parameter_list *list); + + +extern void +_mesa_write_shader_to_file(const struct gl_shader *shader); + +extern void +_mesa_append_uniforms_to_file(const struct gl_shader *shader, + const struct gl_program *prog); + + +#endif /* PROG_PRINT_H */ diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c new file mode 100644 index 0000000000..ead3ece95d --- /dev/null +++ b/src/mesa/program/prog_statevars.c @@ -0,0 +1,1187 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_statevars.c + * Program state variable management. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "prog_statevars.h" +#include "prog_parameter.h" + + +/** + * Use the list of tokens in the state[] array to find global GL state + * and return it in . Usually, four values are returned in + * but matrix queries may return as many as 16 values. + * This function is used for ARB vertex/fragment programs. + * The program parser will produce the state[] values. + */ +static void +_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], + GLfloat *value) +{ + switch (state[0]) { + case STATE_MATERIAL: + { + /* state[1] is either 0=front or 1=back side */ + const GLuint face = (GLuint) state[1]; + const struct gl_material *mat = &ctx->Light.Material; + ASSERT(face == 0 || face == 1); + /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ + ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); + /* XXX we could get rid of this switch entirely with a little + * work in arbprogparse.c's parse_state_single_item(). + */ + /* state[2] is the material attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); + return; + case STATE_DIFFUSE: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); + return; + case STATE_SPECULAR: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); + return; + case STATE_EMISSION: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); + return; + case STATE_SHININESS: + value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; + value[1] = 0.0F; + value[2] = 0.0F; + value[3] = 1.0F; + return; + default: + _mesa_problem(ctx, "Invalid material state in fetch_state"); + return; + } + } + case STATE_LIGHT: + { + /* state[1] is the light number */ + const GLuint ln = (GLuint) state[1]; + /* state[2] is the light attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, ctx->Light.Light[ln].Ambient); + return; + case STATE_DIFFUSE: + COPY_4V(value, ctx->Light.Light[ln].Diffuse); + return; + case STATE_SPECULAR: + COPY_4V(value, ctx->Light.Light[ln].Specular); + return; + case STATE_POSITION: + COPY_4V(value, ctx->Light.Light[ln].EyePosition); + return; + case STATE_ATTENUATION: + value[0] = ctx->Light.Light[ln].ConstantAttenuation; + value[1] = ctx->Light.Light[ln].LinearAttenuation; + value[2] = ctx->Light.Light[ln].QuadraticAttenuation; + value[3] = ctx->Light.Light[ln].SpotExponent; + return; + case STATE_SPOT_DIRECTION: + COPY_3V(value, ctx->Light.Light[ln].SpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + return; + case STATE_SPOT_CUTOFF: + value[0] = ctx->Light.Light[ln].SpotCutoff; + return; + case STATE_HALF_VECTOR: + { + static const GLfloat eye_z[] = {0, 0, 1}; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln].EyePosition); + NORMALIZE_3FV(p); + ADD_3V(value, p, eye_z); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + default: + _mesa_problem(ctx, "Invalid light state in fetch_state"); + return; + } + } + case STATE_LIGHTMODEL_AMBIENT: + COPY_4V(value, ctx->Light.Model.Ambient); + return; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + /* front */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; + } + else { + /* back */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; + } + return; + case STATE_LIGHTPROD: + { + const GLuint ln = (GLuint) state[1]; + const GLuint face = (GLuint) state[2]; + GLint i; + ASSERT(face == 0 || face == 1); + switch (state[3]) { + case STATE_AMBIENT: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Ambient[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; + return; + case STATE_DIFFUSE: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Diffuse[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; + return; + case STATE_SPECULAR: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Specular[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; + return; + default: + _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); + return; + } + } + case STATE_TEXGEN: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + /* state[2] is the texgen attribute */ + switch (state[2]) { + case STATE_TEXGEN_EYE_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); + return; + case STATE_TEXGEN_EYE_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); + return; + case STATE_TEXGEN_EYE_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); + return; + case STATE_TEXGEN_EYE_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); + return; + case STATE_TEXGEN_OBJECT_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); + return; + default: + _mesa_problem(ctx, "Invalid texgen state in fetch_state"); + return; + } + } + case STATE_TEXENV_COLOR: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); + } + return; + case STATE_FOG_COLOR: + COPY_4V(value, ctx->Fog.Color); + return; + case STATE_FOG_PARAMS: + value[0] = ctx->Fog.Density; + value[1] = ctx->Fog.Start; + value[2] = ctx->Fog.End; + value[3] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); + return; + case STATE_CLIPPLANE: + { + const GLuint plane = (GLuint) state[1]; + COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); + } + return; + case STATE_POINT_SIZE: + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize; + value[2] = ctx->Point.MaxSize; + value[3] = ctx->Point.Threshold; + return; + case STATE_POINT_ATTENUATION: + value[0] = ctx->Point.Params[0]; + value[1] = ctx->Point.Params[1]; + value[2] = ctx->Point.Params[2]; + value[3] = 1.0F; + return; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + case STATE_COLOR_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const GLmatrix *matrix; + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + const GLfloat *m; + GLuint row, i; + ASSERT(firstRow >= 0); + ASSERT(firstRow < 4); + ASSERT(lastRow >= 0); + ASSERT(lastRow < 4); + if (mat == STATE_MODELVIEW_MATRIX) { + matrix = ctx->ModelviewMatrixStack.Top; + } + else if (mat == STATE_PROJECTION_MATRIX) { + matrix = ctx->ProjectionMatrixStack.Top; + } + else if (mat == STATE_MVP_MATRIX) { + matrix = &ctx->_ModelProjectMatrix; + } + else if (mat == STATE_TEXTURE_MATRIX) { + ASSERT(index < Elements(ctx->TextureMatrixStack)); + matrix = ctx->TextureMatrixStack[index].Top; + } + else if (mat == STATE_PROGRAM_MATRIX) { + ASSERT(index < Elements(ctx->ProgramMatrixStack)); + matrix = ctx->ProgramMatrixStack[index].Top; + } + else if (mat == STATE_COLOR_MATRIX) { + matrix = ctx->ColorMatrixStack.Top; + } + else { + _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); + return; + } + if (modifier == STATE_MATRIX_INVERSE || + modifier == STATE_MATRIX_INVTRANS) { + /* Be sure inverse is up to date: + */ + _math_matrix_alloc_inv( (GLmatrix *) matrix ); + _math_matrix_analyse( (GLmatrix*) matrix ); + m = matrix->inv; + } + else { + m = matrix->m; + } + if (modifier == STATE_MATRIX_TRANSPOSE || + modifier == STATE_MATRIX_INVTRANS) { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row * 4 + 0]; + value[i++] = m[row * 4 + 1]; + value[i++] = m[row * 4 + 2]; + value[i++] = m[row * 4 + 3]; + } + } + else { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row + 0]; + value[i++] = m[row + 4]; + value[i++] = m[row + 8]; + value[i++] = m[row + 12]; + } + } + } + return; + case STATE_DEPTH_RANGE: + value[0] = ctx->Viewport.Near; /* near */ + value[1] = ctx->Viewport.Far; /* far */ + value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ + value[3] = 1.0; + return; + case STATE_FRAGMENT_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_VERTEX_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->VertexProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + return; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + { + const GLuint idx = (GLuint) state[2]; + COPY_4V(value, ctx->Current.Attrib[idx]); + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + 1); + return; + + case STATE_TEXRECT_SCALE: + /* Value = { 1/texWidth, 1/texHeight, 0, 1 }. + * Used to convert unnormalized texcoords to normalized texcoords. + */ + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + struct gl_texture_image *texImage = texObj->Image[0][0]; + ASSIGN_4V(value, + (GLfloat) (1.0 / texImage->Width), + (GLfloat) (1.0 / texImage->Height), + 0.0f, 1.0f); + } + } + return; + + case STATE_FOG_PARAMS_OPTIMIZED: + /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) + * might be more expensive than EX2 on some hw, plus it needs + * another constant (e) anyway. Linear fog can now be done with a + * single MAD. + * linear: fogcoord * -1/(end-start) + end/(end-start) + * exp: 2^-(density/ln(2) * fogcoord) + * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) + */ + value[0] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); + value[1] = ctx->Fog.End * -value[0]; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); + return; + + case STATE_POINT_SIZE_CLAMPED: + { + /* this includes implementation dependent limits, to avoid + * another potentially necessary clamp. + * Note: for sprites, point smooth (point AA) is ignored + * and we'll clamp to MinPointSizeAA and MaxPointSize, because we + * expect drivers will want to say their minimum for AA size is 0.0 + * but for non-AA it's 1.0 (because normal points with size below 1.0 + * need to get rounded up to 1.0, hence never disappear). GL does + * not specify max clamp size for sprites, other than it needs to be + * at least as large as max AA size, hence use non-AA size there. + */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize; + value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_POINT_SIZE_IMPL_CLAMP: + { + /* for implementation clamp only in vs */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = minImplSize; + value[2] = maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + { + /* here, state[2] is the light number */ + /* pre-normalize spot dir */ + const GLuint ln = (GLuint) state[2]; + COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + } + return; + + case STATE_LIGHT_POSITION: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + } + return; + + case STATE_LIGHT_POSITION_NORMALIZED: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV( value ); + } + return; + + case STATE_LIGHT_HALF_VECTOR: + { + const GLuint ln = (GLuint) state[2]; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV(p); + ADD_3V(value, p, ctx->_EyeZDir); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + + case STATE_PT_SCALE: + value[0] = ctx->Pixel.RedScale; + value[1] = ctx->Pixel.GreenScale; + value[2] = ctx->Pixel.BlueScale; + value[3] = ctx->Pixel.AlphaScale; + return; + + case STATE_PT_BIAS: + value[0] = ctx->Pixel.RedBias; + value[1] = ctx->Pixel.GreenBias; + value[2] = ctx->Pixel.BlueBias; + value[3] = ctx->Pixel.AlphaBias; + return; + + case STATE_PCM_SCALE: + COPY_4V(value, ctx->Pixel.PostColorMatrixScale); + return; + + case STATE_PCM_BIAS: + COPY_4V(value, ctx->Pixel.PostColorMatrixBias); + return; + + case STATE_SHADOW_AMBIENT: + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + value[0] = + value[1] = + value[2] = + value[3] = texObj->CompareFailValue; + } + } + return; + + case STATE_FB_SIZE: + value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1); + value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); + value[2] = 0.0F; + value[3] = 0.0F; + return; + + case STATE_ROT_MATRIX_0: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[0]; + value[1] = rotMat22[2]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + case STATE_ROT_MATRIX_1: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[1]; + value[1] = rotMat22[3]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + /* XXX: make sure new tokens added here are also handled in the + * _mesa_program_state_flags() switch, below. + */ + default: + /* Unknown state indexes are silently ignored here. + * Drivers may do something special. + */ + return; + } + return; + + default: + _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); + return; + } +} + + +/** + * Return a bitmask of the Mesa state flags (_NEW_* values) which would + * indicate that the given context state may have changed. + * The bitmask is used during validation to determine if we need to update + * vertex/fragment program parameters (like "state.material.color") when + * some GL state has changed. + */ +GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) +{ + switch (state[0]) { + case STATE_MATERIAL: + case STATE_LIGHT: + case STATE_LIGHTMODEL_AMBIENT: + case STATE_LIGHTMODEL_SCENECOLOR: + case STATE_LIGHTPROD: + return _NEW_LIGHT; + + case STATE_TEXGEN: + case STATE_TEXENV_COLOR: + return _NEW_TEXTURE; + + case STATE_FOG_COLOR: + case STATE_FOG_PARAMS: + return _NEW_FOG; + + case STATE_CLIPPLANE: + return _NEW_TRANSFORM; + + case STATE_POINT_SIZE: + case STATE_POINT_ATTENUATION: + return _NEW_POINT; + + case STATE_MODELVIEW_MATRIX: + return _NEW_MODELVIEW; + case STATE_PROJECTION_MATRIX: + return _NEW_PROJECTION; + case STATE_MVP_MATRIX: + return _NEW_MODELVIEW | _NEW_PROJECTION; + case STATE_TEXTURE_MATRIX: + return _NEW_TEXTURE_MATRIX; + case STATE_PROGRAM_MATRIX: + return _NEW_TRACK_MATRIX; + case STATE_COLOR_MATRIX: + return _NEW_COLOR_MATRIX; + + case STATE_DEPTH_RANGE: + return _NEW_VIEWPORT; + + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + return _NEW_PROGRAM; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + return _NEW_CURRENT_ATTRIB; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_TEXRECT_SCALE: + case STATE_SHADOW_AMBIENT: + case STATE_ROT_MATRIX_0: + case STATE_ROT_MATRIX_1: + return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; + case STATE_POINT_SIZE_CLAMPED: + case STATE_POINT_SIZE_IMPL_CLAMP: + return _NEW_POINT | _NEW_MULTISAMPLE; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + case STATE_LIGHT_POSITION: + case STATE_LIGHT_POSITION_NORMALIZED: + case STATE_LIGHT_HALF_VECTOR: + return _NEW_LIGHT; + + case STATE_PT_SCALE: + case STATE_PT_BIAS: + case STATE_PCM_SCALE: + case STATE_PCM_BIAS: + return _NEW_PIXEL; + + case STATE_FB_SIZE: + return _NEW_BUFFERS; + + default: + /* unknown state indexes are silently ignored and + * no flag set, since it is handled by the driver. + */ + return 0; + } + + default: + _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); + return 0; + } +} + + +static void +append(char *dst, const char *src) +{ + while (*dst) + dst++; + while (*src) + *dst++ = *src++; + *dst = 0; +} + + +/** + * Convert token 'k' to a string, append it onto 'dst' string. + */ +static void +append_token(char *dst, gl_state_index k) +{ + switch (k) { + case STATE_MATERIAL: + append(dst, "material"); + break; + case STATE_LIGHT: + append(dst, "light"); + break; + case STATE_LIGHTMODEL_AMBIENT: + append(dst, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + break; + case STATE_LIGHTPROD: + append(dst, "lightprod"); + break; + case STATE_TEXGEN: + append(dst, "texgen"); + break; + case STATE_FOG_COLOR: + append(dst, "fog.color"); + break; + case STATE_FOG_PARAMS: + append(dst, "fog.params"); + break; + case STATE_CLIPPLANE: + append(dst, "clip"); + break; + case STATE_POINT_SIZE: + append(dst, "point.size"); + break; + case STATE_POINT_ATTENUATION: + append(dst, "point.attenuation"); + break; + case STATE_MODELVIEW_MATRIX: + append(dst, "matrix.modelview"); + break; + case STATE_PROJECTION_MATRIX: + append(dst, "matrix.projection"); + break; + case STATE_MVP_MATRIX: + append(dst, "matrix.mvp"); + break; + case STATE_TEXTURE_MATRIX: + append(dst, "matrix.texture"); + break; + case STATE_PROGRAM_MATRIX: + append(dst, "matrix.program"); + break; + case STATE_COLOR_MATRIX: + append(dst, "matrix.color"); + break; + case STATE_MATRIX_INVERSE: + append(dst, ".inverse"); + break; + case STATE_MATRIX_TRANSPOSE: + append(dst, ".transpose"); + break; + case STATE_MATRIX_INVTRANS: + append(dst, ".invtrans"); + break; + case STATE_AMBIENT: + append(dst, ".ambient"); + break; + case STATE_DIFFUSE: + append(dst, ".diffuse"); + break; + case STATE_SPECULAR: + append(dst, ".specular"); + break; + case STATE_EMISSION: + append(dst, ".emission"); + break; + case STATE_SHININESS: + append(dst, "lshininess"); + break; + case STATE_HALF_VECTOR: + append(dst, ".half"); + break; + case STATE_POSITION: + append(dst, ".position"); + break; + case STATE_ATTENUATION: + append(dst, ".attenuation"); + break; + case STATE_SPOT_DIRECTION: + append(dst, ".spot.direction"); + break; + case STATE_SPOT_CUTOFF: + append(dst, ".spot.cutoff"); + break; + case STATE_TEXGEN_EYE_S: + append(dst, ".eye.s"); + break; + case STATE_TEXGEN_EYE_T: + append(dst, ".eye.t"); + break; + case STATE_TEXGEN_EYE_R: + append(dst, ".eye.r"); + break; + case STATE_TEXGEN_EYE_Q: + append(dst, ".eye.q"); + break; + case STATE_TEXGEN_OBJECT_S: + append(dst, ".object.s"); + break; + case STATE_TEXGEN_OBJECT_T: + append(dst, ".object.t"); + break; + case STATE_TEXGEN_OBJECT_R: + append(dst, ".object.r"); + break; + case STATE_TEXGEN_OBJECT_Q: + append(dst, ".object.q"); + break; + case STATE_TEXENV_COLOR: + append(dst, "texenv"); + break; + case STATE_DEPTH_RANGE: + append(dst, "depth.range"); + break; + case STATE_VERTEX_PROGRAM: + case STATE_FRAGMENT_PROGRAM: + break; + case STATE_ENV: + append(dst, "env"); + break; + case STATE_LOCAL: + append(dst, "local"); + break; + /* BEGIN internal state vars */ + case STATE_INTERNAL: + append(dst, ".internal."); + break; + case STATE_CURRENT_ATTRIB: + append(dst, "current"); + break; + case STATE_NORMAL_SCALE: + append(dst, "normalScale"); + break; + case STATE_TEXRECT_SCALE: + append(dst, "texrectScale"); + break; + case STATE_FOG_PARAMS_OPTIMIZED: + append(dst, "fogParamsOptimized"); + break; + case STATE_POINT_SIZE_CLAMPED: + append(dst, "pointSizeClamped"); + break; + case STATE_POINT_SIZE_IMPL_CLAMP: + append(dst, "pointSizeImplClamp"); + break; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + append(dst, "lightSpotDirNormalized"); + break; + case STATE_LIGHT_POSITION: + append(dst, "lightPosition"); + break; + case STATE_LIGHT_POSITION_NORMALIZED: + append(dst, "light.position.normalized"); + break; + case STATE_LIGHT_HALF_VECTOR: + append(dst, "lightHalfVector"); + break; + case STATE_PT_SCALE: + append(dst, "PTscale"); + break; + case STATE_PT_BIAS: + append(dst, "PTbias"); + break; + case STATE_PCM_SCALE: + append(dst, "PCMscale"); + break; + case STATE_PCM_BIAS: + append(dst, "PCMbias"); + break; + case STATE_SHADOW_AMBIENT: + append(dst, "CompareFailValue"); + break; + case STATE_FB_SIZE: + append(dst, "FbSize"); + break; + case STATE_ROT_MATRIX_0: + append(dst, "rotMatrixRow0"); + break; + case STATE_ROT_MATRIX_1: + append(dst, "rotMatrixRow1"); + break; + default: + /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ + append(dst, "driverState"); + } +} + +static void +append_face(char *dst, GLint face) +{ + if (face == 0) + append(dst, "front."); + else + append(dst, "back."); +} + +static void +append_index(char *dst, GLint index) +{ + char s[20]; + sprintf(s, "[%d]", index); + append(dst, s); +} + +/** + * Make a string from the given state vector. + * For example, return "state.matrix.texture[2].inverse". + * Use free() to deallocate the string. + */ +char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) +{ + char str[1000] = ""; + char tmp[30]; + + append(str, "state."); + append_token(str, state[0]); + + switch (state[0]) { + case STATE_MATERIAL: + append_face(str, state[1]); + append_token(str, state[2]); + break; + case STATE_LIGHT: + append_index(str, state[1]); /* light number [i]. */ + append_token(str, state[2]); /* coefficients */ + break; + case STATE_LIGHTMODEL_AMBIENT: + append(str, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + append(str, "lightmodel.front.scenecolor"); + } + else { + append(str, "lightmodel.back.scenecolor"); + } + break; + case STATE_LIGHTPROD: + append_index(str, state[1]); /* light number [i]. */ + append_face(str, state[2]); + append_token(str, state[3]); + break; + case STATE_TEXGEN: + append_index(str, state[1]); /* tex unit [i] */ + append_token(str, state[2]); /* plane coef */ + break; + case STATE_TEXENV_COLOR: + append_index(str, state[1]); /* tex unit [i] */ + append(str, "color"); + break; + case STATE_CLIPPLANE: + append_index(str, state[1]); /* plane [i] */ + append(str, ".plane"); + break; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + case STATE_COLOR_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + if (index || + mat == STATE_TEXTURE_MATRIX || + mat == STATE_PROGRAM_MATRIX) + append_index(str, index); + if (modifier) + append_token(str, modifier); + if (firstRow == lastRow) + sprintf(tmp, ".row[%d]", firstRow); + else + sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); + append(str, tmp); + } + break; + case STATE_POINT_SIZE: + break; + case STATE_POINT_ATTENUATION: + break; + case STATE_FOG_PARAMS: + break; + case STATE_FOG_COLOR: + break; + case STATE_DEPTH_RANGE: + break; + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + append_token(str, state[1]); + append_index(str, state[2]); + break; + case STATE_INTERNAL: + append_token(str, state[1]); + if (state[1] == STATE_CURRENT_ATTRIB) + append_index(str, state[2]); + break; + default: + _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); + break; + } + + return _mesa_strdup(str); +} + + +/** + * Loop over all the parameters in a parameter list. If the parameter + * is a GL state reference, look up the current value of that state + * variable and put it into the parameter's Value[4] array. + * This would be called at glBegin time when using a fragment program. + */ +void +_mesa_load_state_parameters(GLcontext *ctx, + struct gl_program_parameter_list *paramList) +{ + GLuint i; + + if (!paramList) + return; + + /*assert(ctx->Driver.NeedFlush == 0);*/ + + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { + _mesa_fetch_state(ctx, + (gl_state_index *) paramList->Parameters[i].StateIndexes, + paramList->ParameterValues[i]); + } + } +} + + +/** + * Copy the 16 elements of a matrix into four consecutive program + * registers starting at 'pos'. + */ +static void +load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +{ + GLuint i; + for (i = 0; i < 4; i++) { + registers[pos + i][0] = mat[0 + i]; + registers[pos + i][1] = mat[4 + i]; + registers[pos + i][2] = mat[8 + i]; + registers[pos + i][3] = mat[12 + i]; + } +} + + +/** + * As above, but transpose the matrix. + */ +static void +load_transpose_matrix(GLfloat registers[][4], GLuint pos, + const GLfloat mat[16]) +{ + memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); +} + + +/** + * Load current vertex program's parameter registers with tracked + * matrices (if NV program). This only needs to be done per + * glBegin/glEnd, not per-vertex. + */ +void +_mesa_load_tracked_matrices(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + /* point 'mat' at source matrix */ + GLmatrix *mat; + if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { + mat = ctx->ModelviewMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { + mat = ctx->ProjectionMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { + GLuint unit = MIN2(ctx->Texture.CurrentUnit, + Elements(ctx->TextureMatrixStack) - 1); + mat = ctx->TextureMatrixStack[unit].Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { + mat = ctx->ColorMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { + /* XXX verify the combined matrix is up to date */ + mat = &ctx->_ModelProjectMatrix; + } + else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && + ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { + GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; + ASSERT(n < Elements(ctx->ProgramMatrixStack)); + mat = ctx->ProgramMatrixStack[n].Top; + } + else { + /* no matrix is tracked, but we leave the register values as-is */ + assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); + continue; + } + + /* load the matrix values into sequential registers */ + if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else { + assert(ctx->VertexProgram.TrackMatrixTransform[i] + == GL_INVERSE_TRANSPOSE_NV); + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + } +} diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h new file mode 100644 index 0000000000..1753471ffb --- /dev/null +++ b/src/mesa/program/prog_statevars.h @@ -0,0 +1,147 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_STATEVARS_H +#define PROG_STATEVARS_H + +#include "main/mtypes.h" + + +/** + * Number of STATE_* values we need to address any GL state. + * Used to dimension arrays. + */ +#define STATE_LENGTH 5 + + +/** + * Used for describing GL state referenced from inside ARB vertex and + * fragment programs. + * A string such as "state.light[0].ambient" gets translated into a + * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. + * + * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should + * always be the array index. + */ +typedef enum gl_state_index_ { + STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ + + STATE_LIGHT, + STATE_LIGHTMODEL_AMBIENT, + STATE_LIGHTMODEL_SCENECOLOR, + STATE_LIGHTPROD, + + STATE_TEXGEN, + + STATE_FOG_COLOR, + STATE_FOG_PARAMS, + + STATE_CLIPPLANE, + + STATE_POINT_SIZE, + STATE_POINT_ATTENUATION, + + STATE_MODELVIEW_MATRIX, + STATE_PROJECTION_MATRIX, + STATE_MVP_MATRIX, + STATE_TEXTURE_MATRIX, + STATE_PROGRAM_MATRIX, + STATE_COLOR_MATRIX, + STATE_MATRIX_INVERSE, + STATE_MATRIX_TRANSPOSE, + STATE_MATRIX_INVTRANS, + + STATE_AMBIENT, + STATE_DIFFUSE, + STATE_SPECULAR, + STATE_EMISSION, + STATE_SHININESS, + STATE_HALF_VECTOR, + + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ + + STATE_TEXGEN_EYE_S, + STATE_TEXGEN_EYE_T, + STATE_TEXGEN_EYE_R, + STATE_TEXGEN_EYE_Q, + STATE_TEXGEN_OBJECT_S, + STATE_TEXGEN_OBJECT_T, + STATE_TEXGEN_OBJECT_R, + STATE_TEXGEN_OBJECT_Q, + + STATE_TEXENV_COLOR, + + STATE_DEPTH_RANGE, + + STATE_VERTEX_PROGRAM, + STATE_FRAGMENT_PROGRAM, + + STATE_ENV, + STATE_LOCAL, + + STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ + STATE_NORMAL_SCALE, + STATE_TEXRECT_SCALE, + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ + STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ + STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_POSITION, /* object vs eye space */ + STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ + STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ + STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ + STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ + STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ + STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ + STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ + STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ + STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ + STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ +} gl_state_index; + + + +extern void +_mesa_load_state_parameters(GLcontext *ctx, + struct gl_program_parameter_list *paramList); + + +extern GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); + + +extern char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); + + +extern void +_mesa_load_tracked_matrices(GLcontext *ctx); + + +#endif /* PROG_STATEVARS_H */ diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c new file mode 100644 index 0000000000..c408a8492c --- /dev/null +++ b/src/mesa/program/prog_uniform.c @@ -0,0 +1,165 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "prog_uniform.h" + + +struct gl_uniform_list * +_mesa_new_uniform_list(void) +{ + return CALLOC_STRUCT(gl_uniform_list); +} + + +void +_mesa_free_uniform_list(struct gl_uniform_list *list) +{ + GLuint i; + for (i = 0; i < list->NumUniforms; i++) { + free((void *) list->Uniforms[i].Name); + } + free(list->Uniforms); + free(list); +} + + +struct gl_uniform * +_mesa_append_uniform(struct gl_uniform_list *list, + const char *name, GLenum target, GLuint progPos) +{ + const GLuint oldNum = list->NumUniforms; + struct gl_uniform *uniform; + GLint index; + + assert(target == GL_VERTEX_PROGRAM_ARB || + target == GL_FRAGMENT_PROGRAM_ARB); + + index = _mesa_lookup_uniform(list, name); + if (index < 0) { + /* not found - append to list */ + + if (oldNum + 1 > list->Size) { + /* Need to grow the list array (alloc some extra) */ + list->Size += 4; + + /* realloc arrays */ + list->Uniforms = (struct gl_uniform *) + _mesa_realloc(list->Uniforms, + oldNum * sizeof(struct gl_uniform), + list->Size * sizeof(struct gl_uniform)); + } + + if (!list->Uniforms) { + /* out of memory */ + list->NumUniforms = 0; + list->Size = 0; + return GL_FALSE; + } + + uniform = list->Uniforms + oldNum; + + uniform->Name = _mesa_strdup(name); + uniform->VertPos = -1; + uniform->FragPos = -1; + uniform->Initialized = GL_FALSE; + + list->NumUniforms++; + } + else { + /* found */ + uniform = list->Uniforms + index; + } + + /* update position for the vertex or fragment program */ + if (target == GL_VERTEX_PROGRAM_ARB) { + if (uniform->VertPos != -1) { + /* this uniform is already in the list - that shouldn't happen */ + return GL_FALSE; + } + uniform->VertPos = progPos; + } + else { + if (uniform->FragPos != -1) { + /* this uniform is already in the list - that shouldn't happen */ + return GL_FALSE; + } + uniform->FragPos = progPos; + } + + return uniform; +} + + +/** + * Return the location/index of the named uniform in the uniform list, + * or -1 if not found. + */ +GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) +{ + GLuint i; + for (i = 0; list && i < list->NumUniforms; i++) { + if (!strcmp(list->Uniforms[i].Name, name)) { + return i; + } + } + return -1; +} + + +GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list) +{ + GLint max = 0; + GLuint i; + for (i = 0; list && i < list->NumUniforms; i++) { + GLint len = (GLint) strlen(list->Uniforms[i].Name); + if (len > max) + max = len; + } + return max; +} + + +void +_mesa_print_uniforms(const struct gl_uniform_list *list) +{ + GLuint i; + printf("Uniform list %p:\n", (void *) list); + for (i = 0; i < list->NumUniforms; i++) { + printf("%d: %s %d %d\n", + i, + list->Uniforms[i].Name, + list->Uniforms[i].VertPos, + list->Uniforms[i].FragPos); + } +} diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h new file mode 100644 index 0000000000..22a2bfd970 --- /dev/null +++ b/src/mesa/program/prog_uniform.h @@ -0,0 +1,92 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#ifndef PROG_UNIFORM_H +#define PROG_UNIFORM_H + +#include "main/mtypes.h" +#include "prog_statevars.h" + + +/** + * Shader program uniform variable. + * The glGetUniformLocation() and glUniform() commands will use this + * information. + * Note that a uniform such as "binormal" might be used in both the + * vertex shader and the fragment shader. When glUniform() is called to + * set the uniform's value, it must be updated in both the vertex and + * fragment shaders. The uniform may be in different locations in the + * two shaders so we keep track of that here. + */ +struct gl_uniform +{ + const char *Name; /**< Null-terminated string */ + GLint VertPos; + GLint FragPos; + GLboolean Initialized; /**< For debug. Has this uniform been set? */ +#if 0 + GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ + GLuint Size; /**< Number of components (1..4) */ +#endif +}; + + +/** + * List of gl_uniforms + */ +struct gl_uniform_list +{ + GLuint Size; /**< allocated size of Uniforms array */ + GLuint NumUniforms; /**< number of uniforms in the array */ + struct gl_uniform *Uniforms; /**< Array [Size] */ +}; + + +extern struct gl_uniform_list * +_mesa_new_uniform_list(void); + +extern void +_mesa_free_uniform_list(struct gl_uniform_list *list); + +extern struct gl_uniform * +_mesa_append_uniform(struct gl_uniform_list *list, + const char *name, GLenum target, GLuint progPos); + +extern GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); + +extern GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list); + +extern void +_mesa_print_uniforms(const struct gl_uniform_list *list); + + +#endif /* PROG_UNIFORM_H */ diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c new file mode 100644 index 0000000000..a6ada8a048 --- /dev/null +++ b/src/mesa/program/program.c @@ -0,0 +1,913 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file program.c + * Vertex and fragment program support functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "program.h" +#include "prog_cache.h" +#include "prog_parameter.h" +#include "prog_instruction.h" + + +/** + * A pointer to this dummy program is put into the hash table when + * glGenPrograms is called. + */ +struct gl_program _mesa_DummyProgram; + + +/** + * Init context's vertex/fragment program state + */ +void +_mesa_init_program(GLcontext *ctx) +{ + GLuint i; + + /* + * If this assertion fails, we need to increase the field + * size for register indexes. + */ + ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + + /* If this fails, increase prog_instruction::TexSrcUnit size */ + ASSERT(MAX_TEXTURE_UNITS < (1 << 5)); + + /* If this fails, increase prog_instruction::TexSrcTarget size */ + ASSERT(NUM_TEXTURE_TARGETS < (1 << 3)); + + ctx->Program.ErrorPos = -1; + ctx->Program.ErrorString = _mesa_strdup(""); + +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + ctx->VertexProgram.Enabled = GL_FALSE; +#if FEATURE_es2_glsl + ctx->VertexProgram.PointSizeEnabled = + (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; +#else + ctx->VertexProgram.PointSizeEnabled = GL_FALSE; +#endif + ctx->VertexProgram.TwoSideEnabled = GL_FALSE; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + ctx->VertexProgram.TrackMatrix[i] = GL_NONE; + ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; + } + ctx->VertexProgram.Cache = _mesa_new_program_cache(); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + ctx->FragmentProgram.Enabled = GL_FALSE; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); + ctx->FragmentProgram.Cache = _mesa_new_program_cache(); +#endif + + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + ctx->ATIFragmentShader.Enabled = GL_FALSE; + ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** + * Free a context's vertex/fragment program state + */ +void +_mesa_free_program_data(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); +#endif +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); +#endif + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + free(ctx->ATIFragmentShader.Current); + } + } +#endif + free((void *) ctx->Program.ErrorString); +} + + +/** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** + * Set the vertex/fragment program error state (position and error string). + * This is generally called from within the parsers. + */ +void +_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string) +{ + ctx->Program.ErrorPos = pos; + free((void *) ctx->Program.ErrorString); + if (!string) + string = ""; + ctx->Program.ErrorString = _mesa_strdup(string); +} + + +/** + * Find the line number and column for 'pos' within 'string'. + * Return a copy of the line which contains 'pos'. Free the line with + * free(). + * \param string the program string + * \param pos the position within the string + * \param line returns the line number corresponding to 'pos'. + * \param col returns the column number corresponding to 'pos'. + * \return copy of the line containing 'pos'. + */ +const GLubyte * +_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, + GLint *line, GLint *col) +{ + const GLubyte *lineStart = string; + const GLubyte *p = string; + GLubyte *s; + int len; + + *line = 1; + + while (p != pos) { + if (*p == (GLubyte) '\n') { + (*line)++; + lineStart = p + 1; + } + p++; + } + + *col = (pos - lineStart) + 1; + + /* return copy of this line */ + while (*p != 0 && *p != '\n') + p++; + len = p - lineStart; + s = (GLubyte *) malloc(len + 1); + memcpy(s, lineStart, len); + s[len] = 0; + + return s; +} + + +/** + * Initialize a new vertex/fragment program object. + */ +static struct gl_program * +_mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog, + GLenum target, GLuint id) +{ + (void) ctx; + if (prog) { + GLuint i; + memset(prog, 0, sizeof(*prog)); + prog->Id = id; + prog->Target = target; + prog->Resident = GL_TRUE; + prog->RefCount = 1; + prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; + + /* default mapping from samplers to texture units */ + for (i = 0; i < MAX_SAMPLERS; i++) + prog->SamplerUnits[i] = i; + } + + return prog; +} + + +/** + * Initialize a new fragment program object. + */ +struct gl_program * +_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + +/** + * Initialize a new vertex program object. + */ +struct gl_program * +_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + +/** + * Allocate and initialize a new fragment/vertex program object but + * don't put it into the program hash table. Called via + * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a + * device driver function to implement OO deriviation with additional + * types not understood by this function. + * + * \param ctx context + * \param id program id/number + * \param target program target/type + * \return pointer to new program object + */ +struct gl_program * +_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) +{ + struct gl_program *prog; + switch (target) { + case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ + case GL_VERTEX_STATE_PROGRAM_NV: + prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + target, id ); + break; + case GL_FRAGMENT_PROGRAM_NV: + case GL_FRAGMENT_PROGRAM_ARB: + prog =_mesa_init_fragment_program(ctx, + CALLOC_STRUCT(gl_fragment_program), + target, id ); + break; + default: + _mesa_problem(ctx, "bad target in _mesa_new_program"); + prog = NULL; + } + return prog; +} + + +/** + * Delete a program and remove it from the hash table, ignoring the + * reference count. + * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) + * by a device driver function. + */ +void +_mesa_delete_program(GLcontext *ctx, struct gl_program *prog) +{ + (void) ctx; + ASSERT(prog); + ASSERT(prog->RefCount==0); + + if (prog == &_mesa_DummyProgram) + return; + + if (prog->String) + free(prog->String); + + _mesa_free_instructions(prog->Instructions, prog->NumInstructions); + + if (prog->Parameters) { + _mesa_free_parameter_list(prog->Parameters); + } + if (prog->Varying) { + _mesa_free_parameter_list(prog->Varying); + } + if (prog->Attributes) { + _mesa_free_parameter_list(prog->Attributes); + } + + free(prog); +} + + +/** + * Return the gl_program object for a given ID. + * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of + * casts elsewhere. + */ +struct gl_program * +_mesa_lookup_program(GLcontext *ctx, GLuint id) +{ + if (id) + return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id); + else + return NULL; +} + + +/** + * Reference counting for vertex/fragment programs + */ +void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog) +{ + assert(ptr); + if (*ptr && prog) { + /* sanity check */ + if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) + ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) + ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || + prog->Target == GL_FRAGMENT_PROGRAM_NV); + } + if (*ptr == prog) { + return; /* no change */ + } + if (*ptr) { + GLboolean deleteFlag; + + /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ +#if 0 + printf("Program %p ID=%u Target=%s Refcount-- to %d\n", + *ptr, (*ptr)->Id, + ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + (*ptr)->RefCount - 1); +#endif + ASSERT((*ptr)->RefCount > 0); + (*ptr)->RefCount--; + + deleteFlag = ((*ptr)->RefCount == 0); + /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx); + ctx->Driver.DeleteProgram(ctx, *ptr); + } + + *ptr = NULL; + } + + assert(!*ptr); + if (prog) { + /*_glthread_LOCK_MUTEX(prog->Mutex);*/ + prog->RefCount++; +#if 0 + printf("Program %p ID=%u Target=%s Refcount++ to %d\n", + prog, prog->Id, + (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + prog->RefCount); +#endif + /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ + } + + *ptr = prog; +} + + +/** + * Return a copy of a program. + * XXX Problem here if the program object is actually OO-derivation + * made by a device driver. + */ +struct gl_program * +_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) +{ + struct gl_program *clone; + + clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); + if (!clone) + return NULL; + + assert(clone->Target == prog->Target); + assert(clone->RefCount == 1); + + clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); + clone->Format = prog->Format; + clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); + if (!clone->Instructions) { + _mesa_reference_program(ctx, &clone, NULL); + return NULL; + } + _mesa_copy_instructions(clone->Instructions, prog->Instructions, + prog->NumInstructions); + clone->InputsRead = prog->InputsRead; + clone->OutputsWritten = prog->OutputsWritten; + clone->SamplersUsed = prog->SamplersUsed; + clone->ShadowSamplers = prog->ShadowSamplers; + memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); + + if (prog->Parameters) + clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); + memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); + if (prog->Varying) + clone->Varying = _mesa_clone_parameter_list(prog->Varying); + if (prog->Attributes) + clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); + memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); + clone->NumInstructions = prog->NumInstructions; + clone->NumTemporaries = prog->NumTemporaries; + clone->NumParameters = prog->NumParameters; + clone->NumAttributes = prog->NumAttributes; + clone->NumAddressRegs = prog->NumAddressRegs; + clone->NumNativeInstructions = prog->NumNativeInstructions; + clone->NumNativeTemporaries = prog->NumNativeTemporaries; + clone->NumNativeParameters = prog->NumNativeParameters; + clone->NumNativeAttributes = prog->NumNativeAttributes; + clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; + clone->NumAluInstructions = prog->NumAluInstructions; + clone->NumTexInstructions = prog->NumTexInstructions; + clone->NumTexIndirections = prog->NumTexIndirections; + clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; + clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; + clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + { + const struct gl_vertex_program *vp + = (const struct gl_vertex_program *) prog; + struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; + vpc->IsPositionInvariant = vp->IsPositionInvariant; + vpc->IsNVProgram = vp->IsNVProgram; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + { + const struct gl_fragment_program *fp + = (const struct gl_fragment_program *) prog; + struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; + fpc->FogOption = fp->FogOption; + fpc->UsesKill = fp->UsesKill; + fpc->OriginUpperLeft = fp->OriginUpperLeft; + fpc->PixelCenterInteger = fp->PixelCenterInteger; + } + break; + default: + _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); + } + + return clone; +} + + +/** + * Insert 'count' NOP instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen + count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if ((GLuint)inst->BranchTarget >= start) { + inst->BranchTarget += count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* init the new instructions */ + _mesa_init_instructions(newInst + start, count); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start + count, + prog->Instructions + start, + origLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + +/** + * Delete 'count' instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen - count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget > (GLint) start) { + inst->BranchTarget -= count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start, + prog->Instructions + start + count, + newLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + + +/** + * Search instructions for registers that match (oldFile, oldIndex), + * replacing them with (newFile, newIndex). + */ +static void +replace_registers(struct prog_instruction *inst, GLuint numInst, + GLuint oldFile, GLuint oldIndex, + GLuint newFile, GLuint newIndex) +{ + GLuint i, j; + for (i = 0; i < numInst; i++) { + /* src regs */ + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { + if (inst[i].SrcReg[j].File == oldFile && + inst[i].SrcReg[j].Index == oldIndex) { + inst[i].SrcReg[j].File = newFile; + inst[i].SrcReg[j].Index = newIndex; + } + } + /* dst reg */ + if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) { + inst[i].DstReg.File = newFile; + inst[i].DstReg.Index = newIndex; + } + } +} + + +/** + * Search instructions for references to program parameters. When found, + * increment the parameter index by 'offset'. + * Used when combining programs. + */ +static void +adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, + GLuint offset) +{ + GLuint i, j; + for (i = 0; i < numInst; i++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { + GLuint f = inst[i].SrcReg[j].File; + if (f == PROGRAM_CONSTANT || + f == PROGRAM_UNIFORM || + f == PROGRAM_STATE_VAR) { + inst[i].SrcReg[j].Index += offset; + } + } + } +} + + +/** + * Combine two programs into one. Fix instructions so the outputs of + * the first program go to the inputs of the second program. + */ +struct gl_program * +_mesa_combine_programs(GLcontext *ctx, + const struct gl_program *progA, + const struct gl_program *progB) +{ + struct prog_instruction *newInst; + struct gl_program *newProg; + const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ + const GLuint lenB = progB->NumInstructions; + const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); + const GLuint newLength = lenA + lenB; + GLboolean usedTemps[MAX_PROGRAM_TEMPS]; + GLuint firstTemp = 0; + GLbitfield inputsB; + GLuint i; + + ASSERT(progA->Target == progB->Target); + + newInst = _mesa_alloc_instructions(newLength); + if (!newInst) + return GL_FALSE; + + _mesa_copy_instructions(newInst, progA->Instructions, lenA); + _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); + + /* adjust branch / instruction addresses for B's instructions */ + for (i = 0; i < lenB; i++) { + newInst[lenA + i].BranchTarget += lenA; + } + + newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); + newProg->Instructions = newInst; + newProg->NumInstructions = newLength; + + /* find used temp regs (we may need new temps below) */ + _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, + usedTemps, MAX_PROGRAM_TEMPS); + + if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { + struct gl_fragment_program *fprogA, *fprogB, *newFprog; + GLbitfield progB_inputsRead = progB->InputsRead; + GLint progB_colorFile, progB_colorIndex; + + fprogA = (struct gl_fragment_program *) progA; + fprogB = (struct gl_fragment_program *) progB; + newFprog = (struct gl_fragment_program *) newProg; + + newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + + /* We'll do a search and replace for instances + * of progB_colorFile/progB_colorIndex below... + */ + progB_colorFile = PROGRAM_INPUT; + progB_colorIndex = FRAG_ATTRIB_COL0; + + /* + * The fragment program may get color from a state var rather than + * a fragment input (vertex output) if it's constant. + * See the texenvprogram.c code. + * So, search the program's parameter list now to see if the program + * gets color from a state var instead of a conventional fragment + * input register. + */ + for (i = 0; i < progB->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; + if (p->Type == PROGRAM_STATE_VAR && + p->StateIndexes[0] == STATE_INTERNAL && + p->StateIndexes[1] == STATE_CURRENT_ATTRIB && + p->StateIndexes[2] == VERT_ATTRIB_COLOR0) { + progB_inputsRead |= FRAG_BIT_COL0; + progB_colorFile = PROGRAM_STATE_VAR; + progB_colorIndex = i; + break; + } + } + + /* Connect color outputs of fprogA to color inputs of fprogB, via a + * new temporary register. + */ + if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && + (progB_inputsRead & FRAG_BIT_COL0)) { + GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, + firstTemp); + if (tempReg < 0) { + _mesa_problem(ctx, "No free temp regs found in " + "_mesa_combine_programs(), using 31"); + tempReg = 31; + } + firstTemp = tempReg + 1; + + /* replace writes to result.color[0] with tempReg */ + replace_registers(newInst, lenA, + PROGRAM_OUTPUT, FRAG_RESULT_COLOR, + PROGRAM_TEMPORARY, tempReg); + /* replace reads from the input color with tempReg */ + replace_registers(newInst + lenA, lenB, + progB_colorFile, progB_colorIndex, /* search for */ + PROGRAM_TEMPORARY, tempReg /* replace with */ ); + } + + /* compute combined program's InputsRead */ + inputsB = progB_inputsRead; + if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { + inputsB &= ~(1 << FRAG_ATTRIB_COL0); + } + newProg->InputsRead = progA->InputsRead | inputsB; + newProg->OutputsWritten = progB->OutputsWritten; + newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; + } + else { + /* vertex program */ + assert(0); /* XXX todo */ + } + + /* + * Merge parameters (uniforms, constants, etc) + */ + newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, + progB->Parameters); + + adjust_param_indexes(newInst + lenA, lenB, numParamsA); + + + return newProg; +} + + +/** + * Populate the 'used' array with flags indicating which registers (TEMPs, + * INPUTs, OUTPUTs, etc, are used by the given program. + * \param file type of register to scan for + * \param used returns true/false flags for in use / free + * \param usedSize size of the 'used' array + */ +void +_mesa_find_used_registers(const struct gl_program *prog, + gl_register_file file, + GLboolean used[], GLuint usedSize) +{ + GLuint i, j; + + memset(used, 0, usedSize); + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + + if (inst->DstReg.File == file) { + used[inst->DstReg.Index] = GL_TRUE; + } + + for (j = 0; j < n; j++) { + if (inst->SrcReg[j].File == file) { + used[inst->SrcReg[j].Index] = GL_TRUE; + } + } + } +} + + +/** + * Scan the given 'used' register flag array for the first entry + * that's >= firstReg. + * \param used vector of flags indicating registers in use (as returned + * by _mesa_find_used_registers()) + * \param usedSize size of the 'used' array + * \param firstReg first register to start searching at + * \return index of unused register, or -1 if none. + */ +GLint +_mesa_find_free_register(const GLboolean used[], + GLuint usedSize, GLuint firstReg) +{ + GLuint i; + + assert(firstReg < usedSize); + + for (i = firstReg; i < usedSize; i++) + if (!used[i]) + return i; + + return -1; +} + + +/** + * "Post-process" a GPU program. This is intended to be used for debugging. + * Example actions include no-op'ing instructions or changing instruction + * behaviour. + */ +void +_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog) +{ + static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; + GLuint i; + GLuint whiteSwizzle; + GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, + white, 4, &whiteSwizzle); + + (void) whiteIndex; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + + (void) n; + + if (_mesa_is_tex_instruction(inst->Opcode)) { +#if 0 + /* replace TEX/TXP/TXB with MOV */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif + +#if 0 + /* disable shadow texture mode */ + inst->TexShadow = 0; +#endif + } + + if (inst->Opcode == OPCODE_TXP) { +#if 0 + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_CONSTANT; + inst->SrcReg[0].Index = whiteIndex; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif +#if 0 + inst->TexShadow = 0; +#endif +#if 0 + inst->Opcode = OPCODE_TEX; + inst->TexShadow = 0; +#endif + } + + } +} diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h new file mode 100644 index 0000000000..af9f4170d1 --- /dev/null +++ b/src/mesa/program/program.h @@ -0,0 +1,151 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file program.c + * Vertex and fragment program support functions. + * \author Brian Paul + */ + + +/** + * \mainpage Mesa vertex and fragment program module + * + * This module or directory contains most of the code for vertex and + * fragment programs and shaders, including state management, parsers, + * and (some) software routines for executing programs + */ + +#ifndef PROGRAM_H +#define PROGRAM_H + +#include "main/mtypes.h" + + +extern struct gl_program _mesa_DummyProgram; + + +extern void +_mesa_init_program(GLcontext *ctx); + +extern void +_mesa_free_program_data(GLcontext *ctx); + +extern void +_mesa_update_default_objects_program(GLcontext *ctx); + +extern void +_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); + +extern const GLubyte * +_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, + GLint *line, GLint *col); + + +extern struct gl_program * +_mesa_init_vertex_program(GLcontext *ctx, + struct gl_vertex_program *prog, + GLenum target, GLuint id); + +extern struct gl_program * +_mesa_init_fragment_program(GLcontext *ctx, + struct gl_fragment_program *prog, + GLenum target, GLuint id); + +extern struct gl_program * +_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); + +extern void +_mesa_delete_program(GLcontext *ctx, struct gl_program *prog); + +extern struct gl_program * +_mesa_lookup_program(GLcontext *ctx, GLuint id); + +extern void +_mesa_reference_program(GLcontext *ctx, + struct gl_program **ptr, + struct gl_program *prog); + +static INLINE void +_mesa_reference_vertprog(GLcontext *ctx, + struct gl_vertex_program **ptr, + struct gl_vertex_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +_mesa_reference_fragprog(GLcontext *ctx, + struct gl_fragment_program **ptr, + struct gl_fragment_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +extern struct gl_program * +_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); + +static INLINE struct gl_vertex_program * +_mesa_clone_vertex_program(GLcontext *ctx, + const struct gl_vertex_program *prog) +{ + return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); +} + + +static INLINE struct gl_fragment_program * +_mesa_clone_fragment_program(GLcontext *ctx, + const struct gl_fragment_program *prog) +{ + return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base); +} + + +extern GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); + +extern GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); + +extern struct gl_program * +_mesa_combine_programs(GLcontext *ctx, + const struct gl_program *progA, + const struct gl_program *progB); + +extern void +_mesa_find_used_registers(const struct gl_program *prog, + gl_register_file file, + GLboolean used[], GLuint usedSize); + +extern GLint +_mesa_find_free_register(const GLboolean used[], + GLuint maxRegs, GLuint firstReg); + +extern void +_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); + + +#endif /* PROGRAM_H */ diff --git a/src/mesa/program/program_lexer.l b/src/mesa/program/program_lexer.l new file mode 100644 index 0000000000..5730c6d761 --- /dev/null +++ b/src/mesa/program/program_lexer.l @@ -0,0 +1,494 @@ +%{ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include "main/glheader.h" +#include "main/imports.h" +#include "program/prog_instruction.h" +#include "program/prog_statevars.h" +#include "program/symbol_table.h" +#include "program/program_parser.h" +#include "program/program_parse.tab.h" + +#define require_ARB_vp (yyextra->mode == ARB_vertex) +#define require_ARB_fp (yyextra->mode == ARB_fragment) +#define require_NV_fp (yyextra->option.NV_fragment) +#define require_shadow (yyextra->option.Shadow) +#define require_rect (yyextra->option.TexRect) +#define require_texarray (yyextra->option.TexArray) + +#ifndef HAVE_UNISTD_H +#define YY_NO_UNISTD_H +#endif + +#define return_token_or_IDENTIFIER(condition, token) \ + do { \ + if (condition) { \ + return token; \ + } else { \ + return handle_ident(yyextra, yytext, yylval); \ + } \ + } while (0) + +#define return_token_or_DOT(condition, token) \ + do { \ + if (condition) { \ + return token; \ + } else { \ + yyless(1); \ + return DOT; \ + } \ + } while (0) + + +#define return_opcode(condition, token, opcode, len) \ + do { \ + if (condition && \ + _mesa_parse_instruction_suffix(yyextra, \ + yytext + len, \ + & yylval->temp_inst)) { \ + yylval->temp_inst.Opcode = OPCODE_ ## opcode; \ + return token; \ + } else { \ + return handle_ident(yyextra, yytext, yylval); \ + } \ + } while (0) + +#define SWIZZLE_INVAL MAKE_SWIZZLE4(SWIZZLE_NIL, SWIZZLE_NIL, \ + SWIZZLE_NIL, SWIZZLE_NIL) + +static unsigned +mask_from_char(char c) +{ + switch (c) { + case 'x': + case 'r': + return WRITEMASK_X; + case 'y': + case 'g': + return WRITEMASK_Y; + case 'z': + case 'b': + return WRITEMASK_Z; + case 'w': + case 'a': + return WRITEMASK_W; + } + + return 0; +} + +static unsigned +swiz_from_char(char c) +{ + switch (c) { + case 'x': + case 'r': + return SWIZZLE_X; + case 'y': + case 'g': + return SWIZZLE_Y; + case 'z': + case 'b': + return SWIZZLE_Z; + case 'w': + case 'a': + return SWIZZLE_W; + } + + return 0; +} + +static int +handle_ident(struct asm_parser_state *state, const char *text, YYSTYPE *lval) +{ + lval->string = strdup(text); + + return (_mesa_symbol_table_find_symbol(state->st, 0, text) == NULL) + ? IDENTIFIER : USED_IDENTIFIER; +} + +#define YY_USER_ACTION \ + do { \ + yylloc->first_column = yylloc->last_column; \ + yylloc->last_column += yyleng; \ + if ((yylloc->first_line == 1) \ + && (yylloc->first_column == 1)) { \ + yylloc->position = 1; \ + } else { \ + yylloc->position += yylloc->last_column - yylloc->first_column; \ + } \ + } while(0); + +#define YY_EXTRA_TYPE struct asm_parser_state * +%} + +num [0-9]+ +exp [Ee][-+]?[0-9]+ +frac "."[0-9]+ +dot "."[ \t]* + +sz [HRX]? +szf [HR]? +cc C? +sat (_SAT)? + +%option bison-bridge bison-locations reentrant noyywrap +%% + +"!!ARBvp1.0" { return ARBvp_10; } +"!!ARBfp1.0" { return ARBfp_10; } +ADDRESS { + yylval->integer = at_address; + return_token_or_IDENTIFIER(require_ARB_vp, ADDRESS); +} +ALIAS { return ALIAS; } +ATTRIB { return ATTRIB; } +END { return END; } +OPTION { return OPTION; } +OUTPUT { return OUTPUT; } +PARAM { return PARAM; } +TEMP { yylval->integer = at_temp; return TEMP; } + +ABS{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, ABS, 3); } +ADD{sz}{cc}{sat} { return_opcode( 1, BIN_OP, ADD, 3); } +ARL { return_opcode(require_ARB_vp, ARL, ARL, 3); } + +CMP{sat} { return_opcode(require_ARB_fp, TRI_OP, CMP, 3); } +COS{szf}{cc}{sat} { return_opcode(require_ARB_fp, SCALAR_OP, COS, 3); } + +DDX{szf}{cc}{sat} { return_opcode(require_NV_fp, VECTOR_OP, DDX, 3); } +DDY{szf}{cc}{sat} { return_opcode(require_NV_fp, VECTOR_OP, DDY, 3); } +DP3{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DP3, 3); } +DP4{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DP4, 3); } +DPH{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DPH, 3); } +DST{szf}{cc}{sat} { return_opcode( 1, BIN_OP, DST, 3); } + +EX2{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, EX2, 3); } +EXP { return_opcode(require_ARB_vp, SCALAR_OP, EXP, 3); } + +FLR{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, FLR, 3); } +FRC{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, FRC, 3); } + +KIL { return_opcode(require_ARB_fp, KIL, KIL, 3); } + +LIT{szf}{cc}{sat} { return_opcode( 1, VECTOR_OP, LIT, 3); } +LG2{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, LG2, 3); } +LOG { return_opcode(require_ARB_vp, SCALAR_OP, LOG, 3); } +LRP{sz}{cc}{sat} { return_opcode(require_ARB_fp, TRI_OP, LRP, 3); } + +MAD{sz}{cc}{sat} { return_opcode( 1, TRI_OP, MAD, 3); } +MAX{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MAX, 3); } +MIN{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MIN, 3); } +MOV{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, MOV, 3); } +MUL{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MUL, 3); } + +PK2H { return_opcode(require_NV_fp, VECTOR_OP, PK2H, 4); } +PK2US { return_opcode(require_NV_fp, VECTOR_OP, PK2US, 5); } +PK4B { return_opcode(require_NV_fp, VECTOR_OP, PK4B, 4); } +PK4UB { return_opcode(require_NV_fp, VECTOR_OP, PK4UB, 5); } +POW{szf}{cc}{sat} { return_opcode( 1, BINSC_OP, POW, 3); } + +RCP{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, RCP, 3); } +RFL{szf}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, RFL, 3); } +RSQ{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, RSQ, 3); } + +SCS{sat} { return_opcode(require_ARB_fp, SCALAR_OP, SCS, 3); } +SEQ{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SEQ, 3); } +SFL{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SFL, 3); } +SGE{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SGE, 3); } +SGT{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SGT, 3); } +SIN{szf}{cc}{sat} { return_opcode(require_ARB_fp, SCALAR_OP, SIN, 3); } +SLE{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SLE, 3); } +SLT{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SLT, 3); } +SNE{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SNE, 3); } +STR{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, STR, 3); } +SUB{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SUB, 3); } +SWZ{sat} { return_opcode( 1, SWZ, SWZ, 3); } + +TEX{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); } +TXB{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TXB, 3); } +TXD{cc}{sat} { return_opcode(require_NV_fp, TXD_OP, TXD, 3); } +TXP{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TXP, 3); } + +UP2H{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP2H, 4); } +UP2US{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP2US, 5); } +UP4B{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP4B, 4); } +UP4UB{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP4UB, 5); } + +X2D{szf}{cc}{sat} { return_opcode(require_NV_fp, TRI_OP, X2D, 3); } +XPD{sat} { return_opcode( 1, BIN_OP, XPD, 3); } + +vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); } +fragment { return_token_or_IDENTIFIER(require_ARB_fp, FRAGMENT); } +program { return PROGRAM; } +state { return STATE; } +result { return RESULT; } + +{dot}ambient { return AMBIENT; } +{dot}attenuation { return ATTENUATION; } +{dot}back { return BACK; } +{dot}clip { return_token_or_DOT(require_ARB_vp, CLIP); } +{dot}color { return COLOR; } +{dot}depth { return_token_or_DOT(require_ARB_fp, DEPTH); } +{dot}diffuse { return DIFFUSE; } +{dot}direction { return DIRECTION; } +{dot}emission { return EMISSION; } +{dot}env { return ENV; } +{dot}eye { return EYE; } +{dot}fogcoord { return FOGCOORD; } +{dot}fog { return FOG; } +{dot}front { return FRONT; } +{dot}half { return HALF; } +{dot}inverse { return INVERSE; } +{dot}invtrans { return INVTRANS; } +{dot}light { return LIGHT; } +{dot}lightmodel { return LIGHTMODEL; } +{dot}lightprod { return LIGHTPROD; } +{dot}local { return LOCAL; } +{dot}material { return MATERIAL; } +{dot}program { return MAT_PROGRAM; } +{dot}matrix { return MATRIX; } +{dot}matrixindex { return_token_or_DOT(require_ARB_vp, MATRIXINDEX); } +{dot}modelview { return MODELVIEW; } +{dot}mvp { return MVP; } +{dot}normal { return_token_or_DOT(require_ARB_vp, NORMAL); } +{dot}object { return OBJECT; } +{dot}palette { return PALETTE; } +{dot}params { return PARAMS; } +{dot}plane { return PLANE; } +{dot}point { return_token_or_DOT(require_ARB_vp, POINT_TOK); } +{dot}pointsize { return_token_or_DOT(require_ARB_vp, POINTSIZE); } +{dot}position { return POSITION; } +{dot}primary { return PRIMARY; } +{dot}projection { return PROJECTION; } +{dot}range { return_token_or_DOT(require_ARB_fp, RANGE); } +{dot}row { return ROW; } +{dot}scenecolor { return SCENECOLOR; } +{dot}secondary { return SECONDARY; } +{dot}shininess { return SHININESS; } +{dot}size { return_token_or_DOT(require_ARB_vp, SIZE_TOK); } +{dot}specular { return SPECULAR; } +{dot}spot { return SPOT; } +{dot}texcoord { return TEXCOORD; } +{dot}texenv { return_token_or_DOT(require_ARB_fp, TEXENV); } +{dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); } +{dot}q { return_token_or_DOT(require_ARB_vp, TEXGEN_Q); } +{dot}s { return_token_or_DOT(require_ARB_vp, TEXGEN_S); } +{dot}t { return_token_or_DOT(require_ARB_vp, TEXGEN_T); } +{dot}texture { return TEXTURE; } +{dot}transpose { return TRANSPOSE; } +{dot}attrib { return_token_or_DOT(require_ARB_vp, VTXATTRIB); } +{dot}weight { return_token_or_DOT(require_ARB_vp, WEIGHT); } + +texture { return_token_or_IDENTIFIER(require_ARB_fp, TEXTURE_UNIT); } +1D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_1D); } +2D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_2D); } +3D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_3D); } +CUBE { return_token_or_IDENTIFIER(require_ARB_fp, TEX_CUBE); } +RECT { return_token_or_IDENTIFIER(require_ARB_fp && require_rect, TEX_RECT); } +SHADOW1D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW1D); } +SHADOW2D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW2D); } +SHADOWRECT { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_rect, TEX_SHADOWRECT); } +ARRAY1D { return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY1D); } +ARRAY2D { return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY2D); } +ARRAYSHADOW1D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW1D); } +ARRAYSHADOW2D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW2D); } + +[_a-zA-Z$][_a-zA-Z0-9$]* { return handle_ident(yyextra, yytext, yylval); } + +".." { return DOT_DOT; } + +{num} { + yylval->integer = strtol(yytext, NULL, 10); + return INTEGER; +} +{num}?{frac}{exp}? { + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} +{num}"."/[^.] { + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} +{num}{exp} { + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} +{num}"."{exp} { + yylval->real = _mesa_strtof(yytext, NULL); + return REAL; +} + +".xyzw" { + yylval->swiz_mask.swizzle = SWIZZLE_NOOP; + yylval->swiz_mask.mask = WRITEMASK_XYZW; + return MASK4; +} + +".xy"[zw] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XY + | mask_from_char(yytext[3]); + return MASK3; +} +".xzw" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XZW; + return MASK3; +} +".yzw" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_YZW; + return MASK3; +} + +".x"[yzw] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_X + | mask_from_char(yytext[2]); + return MASK2; +} +".y"[zw] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_Y + | mask_from_char(yytext[2]); + return MASK2; +} +".zw" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_ZW; + return MASK2; +} + +"."[xyzw] { + const unsigned s = swiz_from_char(yytext[1]); + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); + yylval->swiz_mask.mask = mask_from_char(yytext[1]); + return MASK1; +} + +"."[xyzw]{4} { + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), + swiz_from_char(yytext[2]), + swiz_from_char(yytext[3]), + swiz_from_char(yytext[4])); + yylval->swiz_mask.mask = 0; + return SWIZZLE; +} + +".rgba" { + yylval->swiz_mask.swizzle = SWIZZLE_NOOP; + yylval->swiz_mask.mask = WRITEMASK_XYZW; + return_token_or_DOT(require_ARB_fp, MASK4); +} + +".rg"[ba] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XY + | mask_from_char(yytext[3]); + return_token_or_DOT(require_ARB_fp, MASK3); +} +".rba" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_XZW; + return_token_or_DOT(require_ARB_fp, MASK3); +} +".gba" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_YZW; + return_token_or_DOT(require_ARB_fp, MASK3); +} + +".r"[gba] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_X + | mask_from_char(yytext[2]); + return_token_or_DOT(require_ARB_fp, MASK2); +} +".g"[ba] { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_Y + | mask_from_char(yytext[2]); + return_token_or_DOT(require_ARB_fp, MASK2); +} +".ba" { + yylval->swiz_mask.swizzle = SWIZZLE_INVAL; + yylval->swiz_mask.mask = WRITEMASK_ZW; + return_token_or_DOT(require_ARB_fp, MASK2); +} + +"."[gba] { + const unsigned s = swiz_from_char(yytext[1]); + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); + yylval->swiz_mask.mask = mask_from_char(yytext[1]); + return_token_or_DOT(require_ARB_fp, MASK1); +} + + +".r" { + if (require_ARB_vp) { + return TEXGEN_R; + } else { + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, + SWIZZLE_X, SWIZZLE_X); + yylval->swiz_mask.mask = WRITEMASK_X; + return MASK1; + } +} + +"."[rgba]{4} { + yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), + swiz_from_char(yytext[2]), + swiz_from_char(yytext[3]), + swiz_from_char(yytext[4])); + yylval->swiz_mask.mask = 0; + return_token_or_DOT(require_ARB_fp, SWIZZLE); +} + +"." { return DOT; } + +\n { + yylloc->first_line++; + yylloc->first_column = 1; + yylloc->last_line++; + yylloc->last_column = 1; + yylloc->position++; +} +[ \t\r]+ /* eat whitespace */ ; +#.*$ /* eat comments */ ; +. { return yytext[0]; } +%% + +void +_mesa_program_lexer_ctor(void **scanner, struct asm_parser_state *state, + const char *string, size_t len) +{ + yylex_init_extra(state, scanner); + yy_scan_bytes(string, len, *scanner); +} + +void +_mesa_program_lexer_dtor(void *scanner) +{ + yylex_destroy(scanner); +} diff --git a/src/mesa/program/program_parse.tab.c b/src/mesa/program/program_parse.tab.c new file mode 100644 index 0000000000..6421d1f58a --- /dev/null +++ b/src/mesa/program/program_parse.tab.c @@ -0,0 +1,5729 @@ + +/* A Bison parser, made by GNU Bison 2.4.1. */ + +/* Skeleton implementation for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006 + Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +/* C LALR(1) parser skeleton written by Richard Stallman, by + simplifying the original so-called "semantic" parser. */ + +/* All symbols defined below should begin with yy or YY, to avoid + infringing on user name space. This should be done even for local + variables, as they might otherwise be expanded by user macros. + There are some unavoidable exceptions within include files to + define necessary library symbols; they are noted "INFRINGES ON + USER NAME SPACE" below. */ + +/* Identify Bison output. */ +#define YYBISON 1 + +/* Bison version. */ +#define YYBISON_VERSION "2.4.1" + +/* Skeleton name. */ +#define YYSKELETON_NAME "yacc.c" + +/* Pure parsers. */ +#define YYPURE 1 + +/* Push parsers. */ +#define YYPUSH 0 + +/* Pull parsers. */ +#define YYPULL 1 + +/* Using locations. */ +#define YYLSP_NEEDED 1 + + + +/* Copy the first part of user declarations. */ + +/* Line 189 of yacc.c */ +#line 1 "program_parse.y" + +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include + +#include "main/mtypes.h" +#include "main/imports.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_parameter_layout.h" +#include "program/prog_statevars.h" +#include "program/prog_instruction.h" + +#include "program/symbol_table.h" +#include "program/program_parser.h" + +extern void *yy_scan_string(char *); +extern void yy_delete_buffer(void *); + +static struct asm_symbol *declare_variable(struct asm_parser_state *state, + char *name, enum asm_type t, struct YYLTYPE *locp); + +static int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, const struct asm_vector *vec, + GLboolean allowSwizzle); + +static int yyparse(struct asm_parser_state *state); + +static char *make_error_string(const char *fmt, ...); + +static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, + const char *s); + +static int validate_inputs(struct YYLTYPE *locp, + struct asm_parser_state *state); + +static void init_dst_reg(struct prog_dst_register *r); + +static void set_dst_reg(struct prog_dst_register *r, + gl_register_file file, GLint index); + +static void init_src_reg(struct asm_src_register *r); + +static void set_src_reg(struct asm_src_register *r, + gl_register_file file, GLint index); + +static void set_src_reg_swz(struct asm_src_register *r, + gl_register_file file, GLint index, GLuint swizzle); + +static void asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_copy_ctor( + const struct prog_instruction *base, const struct prog_dst_register *dst, + const struct asm_src_register *src0, const struct asm_src_register *src1, + const struct asm_src_register *src2); + +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif + +#define YYLLOC_DEFAULT(Current, Rhs, N) \ + do { \ + if (YYID(N)) { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).position = YYRHSLOC(Rhs, 1).position; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } else { \ + (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ + (Current).last_line = (Current).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ + (Current).last_column = (Current).first_column; \ + (Current).position = YYRHSLOC(Rhs, 0).position \ + + (Current).first_column; \ + } \ + } while(YYID(0)) + +#define YYLEX_PARAM state->scanner + + +/* Line 189 of yacc.c */ +#line 193 "program_parse.tab.c" + +/* Enabling traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif + +/* Enabling verbose error messages. */ +#ifdef YYERROR_VERBOSE +# undef YYERROR_VERBOSE +# define YYERROR_VERBOSE 1 +#else +# define YYERROR_VERBOSE 1 +#endif + +/* Enabling the token table. */ +#ifndef YYTOKEN_TABLE +# define YYTOKEN_TABLE 0 +#endif + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + ARBvp_10 = 258, + ARBfp_10 = 259, + ADDRESS = 260, + ALIAS = 261, + ATTRIB = 262, + OPTION = 263, + OUTPUT = 264, + PARAM = 265, + TEMP = 266, + END = 267, + BIN_OP = 268, + BINSC_OP = 269, + SAMPLE_OP = 270, + SCALAR_OP = 271, + TRI_OP = 272, + VECTOR_OP = 273, + ARL = 274, + KIL = 275, + SWZ = 276, + TXD_OP = 277, + INTEGER = 278, + REAL = 279, + AMBIENT = 280, + ATTENUATION = 281, + BACK = 282, + CLIP = 283, + COLOR = 284, + DEPTH = 285, + DIFFUSE = 286, + DIRECTION = 287, + EMISSION = 288, + ENV = 289, + EYE = 290, + FOG = 291, + FOGCOORD = 292, + FRAGMENT = 293, + FRONT = 294, + HALF = 295, + INVERSE = 296, + INVTRANS = 297, + LIGHT = 298, + LIGHTMODEL = 299, + LIGHTPROD = 300, + LOCAL = 301, + MATERIAL = 302, + MAT_PROGRAM = 303, + MATRIX = 304, + MATRIXINDEX = 305, + MODELVIEW = 306, + MVP = 307, + NORMAL = 308, + OBJECT = 309, + PALETTE = 310, + PARAMS = 311, + PLANE = 312, + POINT_TOK = 313, + POINTSIZE = 314, + POSITION = 315, + PRIMARY = 316, + PROGRAM = 317, + PROJECTION = 318, + RANGE = 319, + RESULT = 320, + ROW = 321, + SCENECOLOR = 322, + SECONDARY = 323, + SHININESS = 324, + SIZE_TOK = 325, + SPECULAR = 326, + SPOT = 327, + STATE = 328, + TEXCOORD = 329, + TEXENV = 330, + TEXGEN = 331, + TEXGEN_Q = 332, + TEXGEN_R = 333, + TEXGEN_S = 334, + TEXGEN_T = 335, + TEXTURE = 336, + TRANSPOSE = 337, + TEXTURE_UNIT = 338, + TEX_1D = 339, + TEX_2D = 340, + TEX_3D = 341, + TEX_CUBE = 342, + TEX_RECT = 343, + TEX_SHADOW1D = 344, + TEX_SHADOW2D = 345, + TEX_SHADOWRECT = 346, + TEX_ARRAY1D = 347, + TEX_ARRAY2D = 348, + TEX_ARRAYSHADOW1D = 349, + TEX_ARRAYSHADOW2D = 350, + VERTEX = 351, + VTXATTRIB = 352, + WEIGHT = 353, + IDENTIFIER = 354, + USED_IDENTIFIER = 355, + MASK4 = 356, + MASK3 = 357, + MASK2 = 358, + MASK1 = 359, + SWIZZLE = 360, + DOT_DOT = 361, + DOT = 362 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE +{ + +/* Line 214 of yacc.c */ +#line 126 "program_parse.y" + + struct asm_instruction *inst; + struct asm_symbol *sym; + struct asm_symbol temp_sym; + struct asm_swizzle_mask swiz_mask; + struct asm_src_register src_reg; + struct prog_dst_register dst_reg; + struct prog_instruction temp_inst; + char *string; + unsigned result; + unsigned attrib; + int integer; + float real; + gl_state_index state[STATE_LENGTH]; + int negate; + struct asm_vector vector; + gl_inst_opcode opcode; + + struct { + unsigned swz; + unsigned rgba_valid:1; + unsigned xyzw_valid:1; + unsigned negate:1; + } ext_swizzle; + + + +/* Line 214 of yacc.c */ +#line 364 "program_parse.tab.c" +} YYSTYPE; +# define YYSTYPE_IS_TRIVIAL 1 +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + +/* Copy the second part of user declarations. */ + +/* Line 264 of yacc.c */ +#line 271 "program_parse.y" + +extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, + void *yyscanner); + + +/* Line 264 of yacc.c */ +#line 395 "program_parse.tab.c" + +#ifdef short +# undef short +#endif + +#ifdef YYTYPE_UINT8 +typedef YYTYPE_UINT8 yytype_uint8; +#else +typedef unsigned char yytype_uint8; +#endif + +#ifdef YYTYPE_INT8 +typedef YYTYPE_INT8 yytype_int8; +#elif (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +typedef signed char yytype_int8; +#else +typedef short int yytype_int8; +#endif + +#ifdef YYTYPE_UINT16 +typedef YYTYPE_UINT16 yytype_uint16; +#else +typedef unsigned short int yytype_uint16; +#endif + +#ifdef YYTYPE_INT16 +typedef YYTYPE_INT16 yytype_int16; +#else +typedef short int yytype_int16; +#endif + +#ifndef YYSIZE_T +# ifdef __SIZE_TYPE__ +# define YYSIZE_T __SIZE_TYPE__ +# elif defined size_t +# define YYSIZE_T size_t +# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# define YYSIZE_T size_t +# else +# define YYSIZE_T unsigned int +# endif +#endif + +#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) + +#ifndef YY_ +# if YYENABLE_NLS +# if ENABLE_NLS +# include /* INFRINGES ON USER NAME SPACE */ +# define YY_(msgid) dgettext ("bison-runtime", msgid) +# endif +# endif +# ifndef YY_ +# define YY_(msgid) msgid +# endif +#endif + +/* Suppress unused-variable warnings by "using" E. */ +#if ! defined lint || defined __GNUC__ +# define YYUSE(e) ((void) (e)) +#else +# define YYUSE(e) /* empty */ +#endif + +/* Identity function, used to suppress warnings about constant conditions. */ +#ifndef lint +# define YYID(n) (n) +#else +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static int +YYID (int yyi) +#else +static int +YYID (yyi) + int yyi; +#endif +{ + return yyi; +} +#endif + +#if ! defined yyoverflow || YYERROR_VERBOSE + +/* The parser invokes alloca or malloc; define the necessary symbols. */ + +# ifdef YYSTACK_USE_ALLOCA +# if YYSTACK_USE_ALLOCA +# ifdef __GNUC__ +# define YYSTACK_ALLOC __builtin_alloca +# elif defined __BUILTIN_VA_ARG_INCR +# include /* INFRINGES ON USER NAME SPACE */ +# elif defined _AIX +# define YYSTACK_ALLOC __alloca +# elif defined _MSC_VER +# include /* INFRINGES ON USER NAME SPACE */ +# define alloca _alloca +# else +# define YYSTACK_ALLOC alloca +# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# endif +# endif +# endif + +# ifdef YYSTACK_ALLOC + /* Pacify GCC's `empty if-body' warning. */ +# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0)) +# ifndef YYSTACK_ALLOC_MAXIMUM + /* The OS might guarantee only one guard page at the bottom of the stack, + and a page size can be as small as 4096 bytes. So we cannot safely + invoke alloca (N) if N exceeds 4096. Use a slightly smaller number + to allow for a few compiler-allocated temporary stack slots. */ +# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ +# endif +# else +# define YYSTACK_ALLOC YYMALLOC +# define YYSTACK_FREE YYFREE +# ifndef YYSTACK_ALLOC_MAXIMUM +# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM +# endif +# if (defined __cplusplus && ! defined _STDLIB_H \ + && ! ((defined YYMALLOC || defined malloc) \ + && (defined YYFREE || defined free))) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# ifndef YYMALLOC +# define YYMALLOC malloc +# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# ifndef YYFREE +# define YYFREE free +# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void free (void *); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# endif +#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ + + +#if (! defined yyoverflow \ + && (! defined __cplusplus \ + || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \ + && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) + +/* A type that is properly aligned for any stack member. */ +union yyalloc +{ + yytype_int16 yyss_alloc; + YYSTYPE yyvs_alloc; + YYLTYPE yyls_alloc; +}; + +/* The size of the maximum gap between one aligned stack and the next. */ +# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) + +/* The size of an array large to enough to hold all stacks, each with + N elements. */ +# define YYSTACK_BYTES(N) \ + ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \ + + 2 * YYSTACK_GAP_MAXIMUM) + +/* Copy COUNT objects from FROM to TO. The source and destination do + not overlap. */ +# ifndef YYCOPY +# if defined __GNUC__ && 1 < __GNUC__ +# define YYCOPY(To, From, Count) \ + __builtin_memcpy (To, From, (Count) * sizeof (*(From))) +# else +# define YYCOPY(To, From, Count) \ + do \ + { \ + YYSIZE_T yyi; \ + for (yyi = 0; yyi < (Count); yyi++) \ + (To)[yyi] = (From)[yyi]; \ + } \ + while (YYID (0)) +# endif +# endif + +/* Relocate STACK from its old location to the new one. The + local variables YYSIZE and YYSTACKSIZE give the old and new number of + elements in the stack, and YYPTR gives the new location of the + stack. Advance YYPTR to a properly aligned location for the next + stack. */ +# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ + do \ + { \ + YYSIZE_T yynewbytes; \ + YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ + Stack = &yyptr->Stack_alloc; \ + yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ + yyptr += yynewbytes / sizeof (*yyptr); \ + } \ + while (YYID (0)) + +#endif + +/* YYFINAL -- State number of the termination state. */ +#define YYFINAL 5 +/* YYLAST -- Last index in YYTABLE. */ +#define YYLAST 396 + +/* YYNTOKENS -- Number of terminals. */ +#define YYNTOKENS 120 +/* YYNNTS -- Number of nonterminals. */ +#define YYNNTS 143 +/* YYNRULES -- Number of rules. */ +#define YYNRULES 282 +/* YYNRULES -- Number of states. */ +#define YYNSTATES 475 + +/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */ +#define YYUNDEFTOK 2 +#define YYMAXUTOK 362 + +#define YYTRANSLATE(YYX) \ + ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) + +/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */ +static const yytype_uint8 yytranslate[] = +{ + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 115, 116, 2, 113, 109, 114, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 108, + 2, 117, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 111, 2, 112, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 118, 110, 119, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, + 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, + 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, + 105, 106, 107 +}; + +#if YYDEBUG +/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in + YYRHS. */ +static const yytype_uint16 yyprhs[] = +{ + 0, 0, 3, 8, 10, 12, 15, 16, 20, 23, + 24, 27, 30, 32, 34, 36, 38, 40, 42, 44, + 46, 48, 50, 52, 54, 59, 64, 69, 76, 83, + 92, 101, 104, 107, 120, 123, 125, 127, 129, 131, + 133, 135, 137, 139, 141, 143, 145, 147, 154, 157, + 162, 165, 167, 171, 177, 181, 184, 192, 195, 197, + 199, 201, 203, 208, 210, 212, 214, 216, 218, 220, + 222, 226, 227, 230, 233, 235, 237, 239, 241, 243, + 245, 247, 249, 251, 252, 254, 256, 258, 260, 261, + 265, 269, 270, 273, 276, 278, 280, 282, 284, 286, + 288, 290, 292, 297, 300, 303, 305, 308, 310, 313, + 315, 318, 323, 328, 330, 331, 335, 337, 339, 342, + 344, 347, 349, 351, 355, 362, 363, 365, 368, 373, + 375, 379, 381, 383, 385, 387, 389, 391, 393, 395, + 397, 399, 402, 405, 408, 411, 414, 417, 420, 423, + 426, 429, 432, 435, 439, 441, 443, 445, 451, 453, + 455, 457, 460, 462, 464, 467, 469, 472, 479, 481, + 485, 487, 489, 491, 493, 495, 500, 502, 504, 506, + 508, 510, 512, 515, 517, 519, 525, 527, 530, 532, + 534, 540, 543, 544, 551, 555, 556, 558, 560, 562, + 564, 566, 569, 571, 573, 576, 581, 586, 587, 591, + 593, 595, 597, 600, 602, 604, 606, 608, 614, 616, + 620, 626, 632, 634, 638, 644, 646, 648, 650, 652, + 654, 656, 658, 660, 662, 666, 672, 680, 690, 693, + 696, 698, 700, 701, 702, 707, 709, 710, 711, 715, + 719, 721, 727, 730, 733, 736, 739, 743, 746, 750, + 751, 753, 755, 756, 758, 760, 761, 763, 765, 766, + 768, 770, 771, 775, 776, 780, 781, 785, 787, 789, + 791, 796, 798 +}; + +/* YYRHS -- A `-1'-separated list of the rules' RHS. */ +static const yytype_int16 yyrhs[] = +{ + 121, 0, -1, 122, 123, 125, 12, -1, 3, -1, + 4, -1, 123, 124, -1, -1, 8, 262, 108, -1, + 125, 126, -1, -1, 127, 108, -1, 170, 108, -1, + 128, -1, 129, -1, 130, -1, 131, -1, 132, -1, + 133, -1, 134, -1, 135, -1, 141, -1, 136, -1, + 137, -1, 138, -1, 19, 146, 109, 142, -1, 18, + 145, 109, 144, -1, 16, 145, 109, 142, -1, 14, + 145, 109, 142, 109, 142, -1, 13, 145, 109, 144, + 109, 144, -1, 17, 145, 109, 144, 109, 144, 109, + 144, -1, 15, 145, 109, 144, 109, 139, 109, 140, + -1, 20, 144, -1, 20, 166, -1, 22, 145, 109, + 144, 109, 144, 109, 144, 109, 139, 109, 140, -1, + 83, 256, -1, 84, -1, 85, -1, 86, -1, 87, + -1, 88, -1, 89, -1, 90, -1, 91, -1, 92, + -1, 93, -1, 94, -1, 95, -1, 21, 145, 109, + 150, 109, 147, -1, 241, 143, -1, 241, 110, 143, + 110, -1, 150, 162, -1, 238, -1, 241, 150, 163, + -1, 241, 110, 150, 163, 110, -1, 151, 164, 165, + -1, 159, 161, -1, 148, 109, 148, 109, 148, 109, + 148, -1, 241, 149, -1, 23, -1, 262, -1, 100, + -1, 172, -1, 152, 111, 153, 112, -1, 186, -1, + 249, -1, 100, -1, 100, -1, 154, -1, 155, -1, + 23, -1, 159, 160, 156, -1, -1, 113, 157, -1, + 114, 158, -1, 23, -1, 23, -1, 100, -1, 104, + -1, 104, -1, 104, -1, 104, -1, 101, -1, 105, + -1, -1, 101, -1, 102, -1, 103, -1, 104, -1, + -1, 115, 166, 116, -1, 115, 167, 116, -1, -1, + 168, 163, -1, 169, 163, -1, 99, -1, 100, -1, + 171, -1, 178, -1, 242, -1, 245, -1, 248, -1, + 261, -1, 7, 99, 117, 172, -1, 96, 173, -1, + 38, 177, -1, 60, -1, 98, 175, -1, 53, -1, + 29, 254, -1, 37, -1, 74, 255, -1, 50, 111, + 176, 112, -1, 97, 111, 174, 112, -1, 23, -1, + -1, 111, 176, 112, -1, 23, -1, 60, -1, 29, + 254, -1, 37, -1, 74, 255, -1, 179, -1, 180, + -1, 10, 99, 182, -1, 10, 99, 111, 181, 112, + 183, -1, -1, 23, -1, 117, 185, -1, 117, 118, + 184, 119, -1, 187, -1, 184, 109, 187, -1, 189, + -1, 225, -1, 235, -1, 189, -1, 225, -1, 236, + -1, 188, -1, 226, -1, 235, -1, 189, -1, 73, + 213, -1, 73, 190, -1, 73, 192, -1, 73, 195, + -1, 73, 197, -1, 73, 203, -1, 73, 199, -1, + 73, 206, -1, 73, 208, -1, 73, 210, -1, 73, + 212, -1, 73, 224, -1, 47, 253, 191, -1, 201, + -1, 33, -1, 69, -1, 43, 111, 202, 112, 193, + -1, 201, -1, 60, -1, 26, -1, 72, 194, -1, + 40, -1, 32, -1, 44, 196, -1, 25, -1, 253, + 67, -1, 45, 111, 202, 112, 253, 198, -1, 201, + -1, 75, 257, 200, -1, 29, -1, 25, -1, 31, + -1, 71, -1, 23, -1, 76, 255, 204, 205, -1, + 35, -1, 54, -1, 79, -1, 80, -1, 78, -1, + 77, -1, 36, 207, -1, 29, -1, 56, -1, 28, + 111, 209, 112, 57, -1, 23, -1, 58, 211, -1, + 70, -1, 26, -1, 215, 66, 111, 218, 112, -1, + 215, 214, -1, -1, 66, 111, 218, 106, 218, 112, + -1, 49, 219, 216, -1, -1, 217, -1, 41, -1, + 82, -1, 42, -1, 23, -1, 51, 220, -1, 63, + -1, 52, -1, 81, 255, -1, 55, 111, 222, 112, + -1, 48, 111, 223, 112, -1, -1, 111, 221, 112, + -1, 23, -1, 23, -1, 23, -1, 30, 64, -1, + 229, -1, 232, -1, 227, -1, 230, -1, 62, 34, + 111, 228, 112, -1, 233, -1, 233, 106, 233, -1, + 62, 34, 111, 233, 112, -1, 62, 46, 111, 231, + 112, -1, 234, -1, 234, 106, 234, -1, 62, 46, + 111, 234, 112, -1, 23, -1, 23, -1, 237, -1, + 239, -1, 238, -1, 239, -1, 240, -1, 24, -1, + 23, -1, 118, 240, 119, -1, 118, 240, 109, 240, + 119, -1, 118, 240, 109, 240, 109, 240, 119, -1, + 118, 240, 109, 240, 109, 240, 109, 240, 119, -1, + 241, 24, -1, 241, 23, -1, 113, -1, 114, -1, + -1, -1, 244, 11, 243, 247, -1, 262, -1, -1, + -1, 5, 246, 247, -1, 247, 109, 99, -1, 99, + -1, 244, 9, 99, 117, 249, -1, 65, 60, -1, + 65, 37, -1, 65, 250, -1, 65, 59, -1, 65, + 74, 255, -1, 65, 30, -1, 29, 251, 252, -1, + -1, 39, -1, 27, -1, -1, 61, -1, 68, -1, + -1, 39, -1, 27, -1, -1, 61, -1, 68, -1, + -1, 111, 258, 112, -1, -1, 111, 259, 112, -1, + -1, 111, 260, 112, -1, 23, -1, 23, -1, 23, + -1, 6, 99, 117, 100, -1, 99, -1, 100, -1 +}; + +/* YYRLINE[YYN] -- source line where rule number YYN was defined. */ +static const yytype_uint16 yyrline[] = +{ + 0, 278, 278, 281, 289, 301, 302, 305, 329, 330, + 333, 348, 351, 356, 363, 364, 365, 366, 367, 368, + 369, 372, 373, 374, 377, 383, 389, 395, 402, 408, + 415, 459, 464, 474, 518, 524, 525, 526, 527, 528, + 529, 530, 531, 532, 533, 534, 535, 538, 550, 558, + 575, 582, 601, 612, 632, 657, 664, 697, 704, 719, + 774, 817, 826, 847, 857, 861, 890, 909, 909, 911, + 918, 930, 931, 932, 935, 949, 963, 983, 994, 1006, + 1008, 1009, 1010, 1011, 1014, 1014, 1014, 1014, 1015, 1018, + 1022, 1027, 1034, 1041, 1048, 1071, 1094, 1095, 1096, 1097, + 1098, 1099, 1102, 1121, 1125, 1131, 1135, 1139, 1143, 1152, + 1161, 1165, 1170, 1176, 1187, 1187, 1188, 1190, 1194, 1198, + 1202, 1208, 1208, 1210, 1228, 1254, 1257, 1268, 1274, 1280, + 1281, 1288, 1294, 1300, 1308, 1314, 1320, 1328, 1334, 1340, + 1348, 1349, 1352, 1353, 1354, 1355, 1356, 1357, 1358, 1359, + 1360, 1361, 1362, 1365, 1374, 1378, 1382, 1388, 1397, 1401, + 1405, 1414, 1418, 1424, 1430, 1437, 1442, 1450, 1460, 1462, + 1470, 1476, 1480, 1484, 1490, 1501, 1510, 1514, 1519, 1523, + 1527, 1531, 1537, 1544, 1548, 1554, 1562, 1573, 1580, 1584, + 1590, 1600, 1611, 1615, 1633, 1642, 1645, 1651, 1655, 1659, + 1665, 1676, 1681, 1686, 1691, 1696, 1701, 1709, 1712, 1717, + 1730, 1738, 1749, 1757, 1757, 1759, 1759, 1761, 1771, 1776, + 1783, 1793, 1802, 1807, 1814, 1824, 1834, 1846, 1846, 1847, + 1847, 1849, 1859, 1867, 1877, 1885, 1893, 1902, 1913, 1917, + 1923, 1924, 1925, 1928, 1928, 1931, 1966, 1970, 1970, 1973, + 1980, 1989, 2003, 2012, 2021, 2025, 2034, 2043, 2054, 2061, + 2066, 2075, 2087, 2090, 2099, 2110, 2111, 2112, 2115, 2116, + 2117, 2120, 2121, 2124, 2125, 2128, 2129, 2132, 2143, 2154, + 2165, 2191, 2192 +}; +#endif + +#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE +/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. + First, the terminals, then, starting at YYNTOKENS, nonterminals. */ +static const char *const yytname[] = +{ + "$end", "error", "$undefined", "ARBvp_10", "ARBfp_10", "ADDRESS", + "ALIAS", "ATTRIB", "OPTION", "OUTPUT", "PARAM", "TEMP", "END", "BIN_OP", + "BINSC_OP", "SAMPLE_OP", "SCALAR_OP", "TRI_OP", "VECTOR_OP", "ARL", + "KIL", "SWZ", "TXD_OP", "INTEGER", "REAL", "AMBIENT", "ATTENUATION", + "BACK", "CLIP", "COLOR", "DEPTH", "DIFFUSE", "DIRECTION", "EMISSION", + "ENV", "EYE", "FOG", "FOGCOORD", "FRAGMENT", "FRONT", "HALF", "INVERSE", + "INVTRANS", "LIGHT", "LIGHTMODEL", "LIGHTPROD", "LOCAL", "MATERIAL", + "MAT_PROGRAM", "MATRIX", "MATRIXINDEX", "MODELVIEW", "MVP", "NORMAL", + "OBJECT", "PALETTE", "PARAMS", "PLANE", "POINT_TOK", "POINTSIZE", + "POSITION", "PRIMARY", "PROGRAM", "PROJECTION", "RANGE", "RESULT", "ROW", + "SCENECOLOR", "SECONDARY", "SHININESS", "SIZE_TOK", "SPECULAR", "SPOT", + "STATE", "TEXCOORD", "TEXENV", "TEXGEN", "TEXGEN_Q", "TEXGEN_R", + "TEXGEN_S", "TEXGEN_T", "TEXTURE", "TRANSPOSE", "TEXTURE_UNIT", "TEX_1D", + "TEX_2D", "TEX_3D", "TEX_CUBE", "TEX_RECT", "TEX_SHADOW1D", + "TEX_SHADOW2D", "TEX_SHADOWRECT", "TEX_ARRAY1D", "TEX_ARRAY2D", + "TEX_ARRAYSHADOW1D", "TEX_ARRAYSHADOW2D", "VERTEX", "VTXATTRIB", + "WEIGHT", "IDENTIFIER", "USED_IDENTIFIER", "MASK4", "MASK3", "MASK2", + "MASK1", "SWIZZLE", "DOT_DOT", "DOT", "';'", "','", "'|'", "'['", "']'", + "'+'", "'-'", "'('", "')'", "'='", "'{'", "'}'", "$accept", "program", + "language", "optionSequence", "option", "statementSequence", "statement", + "instruction", "ALU_instruction", "TexInstruction", "ARL_instruction", + "VECTORop_instruction", "SCALARop_instruction", "BINSCop_instruction", + "BINop_instruction", "TRIop_instruction", "SAMPLE_instruction", + "KIL_instruction", "TXD_instruction", "texImageUnit", "texTarget", + "SWZ_instruction", "scalarSrcReg", "scalarUse", "swizzleSrcReg", + "maskedDstReg", "maskedAddrReg", "extendedSwizzle", "extSwizComp", + "extSwizSel", "srcReg", "dstReg", "progParamArray", "progParamArrayMem", + "progParamArrayAbs", "progParamArrayRel", "addrRegRelOffset", + "addrRegPosOffset", "addrRegNegOffset", "addrReg", "addrComponent", + "addrWriteMask", "scalarSuffix", "swizzleSuffix", "optionalMask", + "optionalCcMask", "ccTest", "ccTest2", "ccMaskRule", "ccMaskRule2", + "namingStatement", "ATTRIB_statement", "attribBinding", "vtxAttribItem", + "vtxAttribNum", "vtxOptWeightNum", "vtxWeightNum", "fragAttribItem", + "PARAM_statement", "PARAM_singleStmt", "PARAM_multipleStmt", + "optArraySize", "paramSingleInit", "paramMultipleInit", + "paramMultInitList", "paramSingleItemDecl", "paramSingleItemUse", + "paramMultipleItem", "stateMultipleItem", "stateSingleItem", + "stateMaterialItem", "stateMatProperty", "stateLightItem", + "stateLightProperty", "stateSpotProperty", "stateLightModelItem", + "stateLModProperty", "stateLightProdItem", "stateLProdProperty", + "stateTexEnvItem", "stateTexEnvProperty", "ambDiffSpecProperty", + "stateLightNumber", "stateTexGenItem", "stateTexGenType", + "stateTexGenCoord", "stateFogItem", "stateFogProperty", + "stateClipPlaneItem", "stateClipPlaneNum", "statePointItem", + "statePointProperty", "stateMatrixRow", "stateMatrixRows", + "optMatrixRows", "stateMatrixItem", "stateOptMatModifier", + "stateMatModifier", "stateMatrixRowNum", "stateMatrixName", + "stateOptModMatNum", "stateModMatNum", "statePaletteMatNum", + "stateProgramMatNum", "stateDepthItem", "programSingleItem", + "programMultipleItem", "progEnvParams", "progEnvParamNums", + "progEnvParam", "progLocalParams", "progLocalParamNums", + "progLocalParam", "progEnvParamNum", "progLocalParamNum", + "paramConstDecl", "paramConstUse", "paramConstScalarDecl", + "paramConstScalarUse", "paramConstVector", "signedFloatConstant", + "optionalSign", "TEMP_statement", "@1", "optVarSize", + "ADDRESS_statement", "@2", "varNameList", "OUTPUT_statement", + "resultBinding", "resultColBinding", "optResultFaceType", + "optResultColorType", "optFaceType", "optColorType", + "optTexCoordUnitNum", "optTexImageUnitNum", "optLegacyTexUnitNum", + "texCoordUnitNum", "texImageUnitNum", "legacyTexUnitNum", + "ALIAS_statement", "string", 0 +}; +#endif + +# ifdef YYPRINT +/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to + token YYLEX-NUM. */ +static const yytype_uint16 yytoknum[] = +{ + 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, + 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, + 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, + 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, + 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, + 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, + 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, + 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, + 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, + 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, + 355, 356, 357, 358, 359, 360, 361, 362, 59, 44, + 124, 91, 93, 43, 45, 40, 41, 61, 123, 125 +}; +# endif + +/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ +static const yytype_uint16 yyr1[] = +{ + 0, 120, 121, 122, 122, 123, 123, 124, 125, 125, + 126, 126, 127, 127, 128, 128, 128, 128, 128, 128, + 128, 129, 129, 129, 130, 131, 132, 133, 134, 135, + 136, 137, 137, 138, 139, 140, 140, 140, 140, 140, + 140, 140, 140, 140, 140, 140, 140, 141, 142, 142, + 143, 143, 144, 144, 145, 146, 147, 148, 149, 149, + 150, 150, 150, 150, 151, 151, 152, 153, 153, 154, + 155, 156, 156, 156, 157, 158, 159, 160, 161, 162, + 163, 163, 163, 163, 164, 164, 164, 164, 164, 165, + 165, 165, 166, 167, 168, 169, 170, 170, 170, 170, + 170, 170, 171, 172, 172, 173, 173, 173, 173, 173, + 173, 173, 173, 174, 175, 175, 176, 177, 177, 177, + 177, 178, 178, 179, 180, 181, 181, 182, 183, 184, + 184, 185, 185, 185, 186, 186, 186, 187, 187, 187, + 188, 188, 189, 189, 189, 189, 189, 189, 189, 189, + 189, 189, 189, 190, 191, 191, 191, 192, 193, 193, + 193, 193, 193, 194, 195, 196, 196, 197, 198, 199, + 200, 201, 201, 201, 202, 203, 204, 204, 205, 205, + 205, 205, 206, 207, 207, 208, 209, 210, 211, 211, + 212, 213, 214, 214, 215, 216, 216, 217, 217, 217, + 218, 219, 219, 219, 219, 219, 219, 220, 220, 221, + 222, 223, 224, 225, 225, 226, 226, 227, 228, 228, + 229, 230, 231, 231, 232, 233, 234, 235, 235, 236, + 236, 237, 238, 238, 239, 239, 239, 239, 240, 240, + 241, 241, 241, 243, 242, 244, 244, 246, 245, 247, + 247, 248, 249, 249, 249, 249, 249, 249, 250, 251, + 251, 251, 252, 252, 252, 253, 253, 253, 254, 254, + 254, 255, 255, 256, 256, 257, 257, 258, 259, 260, + 261, 262, 262 +}; + +/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */ +static const yytype_uint8 yyr2[] = +{ + 0, 2, 4, 1, 1, 2, 0, 3, 2, 0, + 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 4, 4, 4, 6, 6, 8, + 8, 2, 2, 12, 2, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 6, 2, 4, + 2, 1, 3, 5, 3, 2, 7, 2, 1, 1, + 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, + 3, 0, 2, 2, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 0, 1, 1, 1, 1, 0, 3, + 3, 0, 2, 2, 1, 1, 1, 1, 1, 1, + 1, 1, 4, 2, 2, 1, 2, 1, 2, 1, + 2, 4, 4, 1, 0, 3, 1, 1, 2, 1, + 2, 1, 1, 3, 6, 0, 1, 2, 4, 1, + 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 3, 1, 1, 1, 5, 1, 1, + 1, 2, 1, 1, 2, 1, 2, 6, 1, 3, + 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, + 1, 1, 2, 1, 1, 5, 1, 2, 1, 1, + 5, 2, 0, 6, 3, 0, 1, 1, 1, 1, + 1, 2, 1, 1, 2, 4, 4, 0, 3, 1, + 1, 1, 2, 1, 1, 1, 1, 5, 1, 3, + 5, 5, 1, 3, 5, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 3, 5, 7, 9, 2, 2, + 1, 1, 0, 0, 4, 1, 0, 0, 3, 3, + 1, 5, 2, 2, 2, 2, 3, 2, 3, 0, + 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, + 1, 0, 3, 0, 3, 0, 3, 1, 1, 1, + 4, 1, 1 +}; + +/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state + STATE-NUM when YYTABLE doesn't specify something else to do. Zero + means the default is an error. */ +static const yytype_uint16 yydefact[] = +{ + 0, 3, 4, 0, 6, 1, 9, 0, 5, 246, + 281, 282, 0, 247, 0, 0, 0, 2, 0, 0, + 0, 0, 0, 0, 0, 242, 0, 0, 8, 0, + 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, + 23, 20, 0, 96, 97, 121, 122, 98, 0, 99, + 100, 101, 245, 7, 0, 0, 0, 0, 0, 65, + 0, 88, 64, 0, 0, 0, 0, 0, 76, 0, + 0, 94, 240, 241, 31, 32, 83, 0, 0, 0, + 10, 11, 0, 243, 250, 248, 0, 0, 125, 242, + 123, 259, 257, 253, 255, 252, 271, 254, 242, 84, + 85, 86, 87, 91, 242, 242, 242, 242, 242, 242, + 78, 55, 81, 80, 82, 92, 233, 232, 0, 0, + 0, 0, 60, 0, 242, 83, 0, 61, 63, 134, + 135, 213, 214, 136, 229, 230, 0, 242, 0, 0, + 0, 280, 102, 126, 0, 127, 131, 132, 133, 227, + 228, 231, 0, 261, 260, 262, 0, 256, 0, 0, + 54, 0, 0, 0, 26, 0, 25, 24, 268, 119, + 117, 271, 104, 0, 0, 0, 0, 0, 0, 265, + 0, 265, 0, 0, 275, 271, 142, 143, 144, 145, + 147, 146, 148, 149, 150, 151, 0, 152, 268, 109, + 0, 107, 105, 271, 0, 114, 103, 83, 0, 52, + 0, 0, 0, 0, 244, 249, 0, 239, 238, 263, + 264, 258, 277, 0, 242, 95, 0, 0, 83, 242, + 0, 48, 0, 51, 0, 242, 269, 270, 118, 120, + 0, 0, 0, 212, 183, 184, 182, 0, 165, 267, + 266, 164, 0, 0, 0, 0, 207, 203, 0, 202, + 271, 195, 189, 188, 187, 0, 0, 0, 0, 108, + 0, 110, 0, 0, 106, 0, 242, 234, 69, 0, + 67, 68, 0, 242, 242, 251, 0, 124, 272, 28, + 89, 90, 93, 27, 0, 79, 50, 273, 0, 0, + 225, 0, 226, 0, 186, 0, 174, 0, 166, 0, + 171, 172, 155, 156, 173, 153, 154, 0, 0, 201, + 0, 204, 197, 199, 198, 194, 196, 279, 0, 170, + 169, 176, 177, 0, 0, 116, 0, 113, 0, 0, + 53, 0, 62, 77, 71, 47, 0, 0, 0, 242, + 49, 0, 34, 0, 242, 220, 224, 0, 0, 265, + 211, 0, 209, 0, 210, 0, 276, 181, 180, 178, + 179, 175, 200, 0, 111, 112, 115, 242, 235, 0, + 0, 70, 242, 58, 57, 59, 242, 0, 0, 0, + 129, 137, 140, 138, 215, 216, 139, 278, 0, 35, + 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, + 46, 30, 29, 185, 160, 162, 159, 0, 157, 158, + 0, 206, 208, 205, 190, 0, 74, 72, 75, 73, + 0, 0, 0, 0, 141, 192, 242, 128, 274, 163, + 161, 167, 168, 242, 236, 242, 0, 0, 0, 0, + 191, 130, 0, 0, 0, 0, 218, 0, 222, 0, + 237, 242, 0, 217, 0, 221, 0, 0, 56, 33, + 219, 223, 0, 0, 193 +}; + +/* YYDEFGOTO[NTERM-NUM]. */ +static const yytype_int16 yydefgoto[] = +{ + -1, 3, 4, 6, 8, 9, 28, 29, 30, 31, + 32, 33, 34, 35, 36, 37, 38, 39, 40, 298, + 411, 41, 161, 231, 74, 60, 69, 345, 346, 384, + 232, 61, 126, 279, 280, 281, 381, 427, 429, 70, + 344, 111, 296, 115, 103, 160, 75, 227, 76, 228, + 42, 43, 127, 206, 338, 274, 336, 172, 44, 45, + 46, 144, 90, 287, 389, 145, 128, 390, 391, 129, + 186, 315, 187, 418, 440, 188, 251, 189, 441, 190, + 330, 316, 307, 191, 333, 371, 192, 246, 193, 305, + 194, 264, 195, 434, 450, 196, 325, 326, 373, 261, + 319, 363, 365, 361, 197, 130, 393, 394, 455, 131, + 395, 457, 132, 301, 303, 396, 133, 149, 134, 135, + 151, 77, 47, 139, 48, 49, 54, 85, 50, 62, + 97, 155, 221, 252, 238, 157, 352, 266, 223, 398, + 328, 51, 12 +}; + +/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing + STATE-NUM. */ +#define YYPACT_NINF -401 +static const yytype_int16 yypact[] = +{ + 193, -401, -401, 27, -401, -401, 62, 143, -401, 24, + -401, -401, -30, -401, -18, 12, 83, -401, 15, 15, + 15, 15, 15, 15, 67, 61, 15, 15, -401, 127, + -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, + -401, -401, 144, -401, -401, -401, -401, -401, 204, -401, + -401, -401, -401, -401, 155, 136, 138, 34, 140, -401, + 147, 108, -401, 150, 156, 157, 158, 160, -401, 162, + 159, -401, -401, -401, -401, -401, 102, -13, 163, 164, + -401, -401, 165, -401, -401, 166, 170, 10, 235, 0, + -401, 141, -401, -401, -401, -401, 167, -401, 131, -401, + -401, -401, -401, 168, 131, 131, 131, 131, 131, 131, + -401, -401, -401, -401, -401, -401, -401, -401, 104, 97, + 114, 38, 169, 30, 131, 102, 171, -401, -401, -401, + -401, -401, -401, -401, -401, -401, 30, 131, 172, 155, + 175, -401, -401, -401, 173, -401, -401, -401, -401, -401, + -401, -401, 223, -401, -401, 123, 253, -401, 177, 149, + -401, 178, -10, 181, -401, 182, -401, -401, 134, -401, + -401, 167, -401, 183, 184, 185, 213, 99, 186, 154, + 187, 146, 153, 7, 188, 167, -401, -401, -401, -401, + -401, -401, -401, -401, -401, -401, 215, -401, 134, -401, + 190, -401, -401, 167, 191, 192, -401, 102, -48, -401, + 1, 195, 196, 214, 166, -401, 189, -401, -401, -401, + -401, -401, -401, 180, 131, -401, 194, 197, 102, 131, + 30, -401, 203, 205, 201, 131, -401, -401, -401, -401, + 285, 288, 289, -401, -401, -401, -401, 291, -401, -401, + -401, -401, 248, 291, 33, 206, 207, -401, 208, -401, + 167, 14, -401, -401, -401, 293, 292, 92, 209, -401, + 299, -401, 301, 299, -401, 216, 131, -401, -401, 217, + -401, -401, 221, 131, 131, -401, 212, -401, -401, -401, + -401, -401, -401, -401, 218, -401, -401, 220, 224, 225, + -401, 226, -401, 227, -401, 228, -401, 230, -401, 231, + -401, -401, -401, -401, -401, -401, -401, 304, 309, -401, + 312, -401, -401, -401, -401, -401, -401, -401, 232, -401, + -401, -401, -401, 161, 313, -401, 233, -401, 234, 238, + -401, 13, -401, -401, 137, -401, 242, -15, 243, 3, + -401, 314, -401, 133, 131, -401, -401, 296, 94, 146, + -401, 245, -401, 246, -401, 247, -401, -401, -401, -401, + -401, -401, -401, 249, -401, -401, -401, 131, -401, 332, + 337, -401, 131, -401, -401, -401, 131, 142, 114, 28, + -401, -401, -401, -401, -401, -401, -401, -401, 250, -401, + -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, + -401, -401, -401, -401, -401, -401, -401, 331, -401, -401, + 68, -401, -401, -401, -401, 43, -401, -401, -401, -401, + 255, 256, 257, 258, -401, 300, 3, -401, -401, -401, + -401, -401, -401, 131, -401, 131, 201, 285, 288, 259, + -401, -401, 252, 264, 265, 263, 261, 266, 270, 313, + -401, 131, 133, -401, 285, -401, 288, 80, -401, -401, + -401, -401, 313, 267, -401 +}; + +/* YYPGOTO[NTERM-NUM]. */ +static const yytype_int16 yypgoto[] = +{ + -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, + -401, -401, -401, -401, -401, -401, -401, -401, -401, -69, + -82, -401, -100, 151, -86, 210, -401, -401, -366, -401, + -54, -401, -401, -401, -401, -401, -401, -401, -401, 174, + -401, -401, -401, -118, -401, -401, 229, -401, -401, -401, + -401, -401, 295, -401, -401, -401, 110, -401, -401, -401, + -401, -401, -401, -401, -401, -401, -401, -51, -401, -88, + -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, + -401, -311, 139, -401, -401, -401, -401, -401, -401, -401, + -401, -401, -401, -401, -401, -2, -401, -401, -400, -401, + -401, -401, -401, -401, -401, 298, -401, -401, -401, -401, + -401, -401, -401, -390, -295, 302, -401, -401, -136, -87, + -120, -89, -401, -401, -401, -401, -401, 251, -401, 176, + -401, -401, -401, -176, 198, -153, -401, -401, -401, -401, + -401, -401, -6 +}; + +/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If + positive, shift that token. If negative, reduce the rule which + number is the opposite. If zero, do what YYDEFACT says. + If YYTABLE_NINF, syntax error. */ +#define YYTABLE_NINF -230 +static const yytype_int16 yytable[] = +{ + 152, 146, 150, 52, 208, 254, 164, 209, 383, 167, + 116, 117, 158, 116, 117, 162, 430, 162, 239, 163, + 162, 165, 166, 125, 278, 118, 233, 5, 118, 13, + 14, 15, 267, 262, 16, 152, 17, 18, 19, 20, + 21, 22, 23, 24, 25, 26, 27, 419, 118, 119, + 271, 212, 119, 116, 117, 322, 323, 456, 310, 467, + 120, 276, 119, 120, 311, 387, 312, 198, 118, 207, + 7, 277, 473, 120, 470, 199, 388, 263, 53, 453, + 58, 55, 211, 121, 10, 11, 121, 122, 200, 275, + 122, 201, 119, 310, 233, 468, 324, 123, 202, 311, + 230, 68, 313, 120, 314, 124, 121, 321, 124, 442, + 292, 56, 203, 72, 73, 59, 72, 73, 124, 310, + 414, 124, 377, 10, 11, 311, 121, 331, 244, 293, + 122, 173, 378, 168, 415, 204, 205, 436, 289, 314, + 162, 169, 175, 174, 176, 88, 332, 437, 124, 299, + 177, 89, 443, 458, 416, 245, 341, 178, 179, 180, + 71, 181, 444, 182, 170, 314, 417, 68, 153, 91, + 92, 471, 183, 249, 72, 73, 432, 93, 171, 248, + 154, 249, 57, 420, 219, 250, 472, 152, 433, 184, + 185, 220, 424, 250, 347, 236, 1, 2, 348, 94, + 95, 255, 237, 112, 256, 257, 113, 114, 258, 99, + 100, 101, 102, 82, 96, 83, 259, 399, 400, 401, + 402, 403, 404, 405, 406, 407, 408, 409, 410, 63, + 64, 65, 66, 67, 260, 80, 78, 79, 367, 368, + 369, 370, 10, 11, 72, 73, 217, 218, 71, 225, + 379, 380, 81, 86, 84, 87, 98, 425, 143, 104, + 152, 392, 150, 110, 138, 105, 106, 107, 412, 108, + 141, 109, 136, 137, 215, 140, 222, 243, 156, 58, + -66, 268, 210, 159, 297, 216, 224, 229, 152, 213, + 234, 235, 288, 347, 240, 241, 242, 247, 253, 265, + 431, 270, 272, 273, 283, 284, 286, 295, 300, -229, + 290, 302, 304, 291, 306, 308, 327, 317, 318, 320, + 334, 329, 335, 452, 337, 343, 340, 360, 350, 342, + 349, 351, 362, 353, 354, 364, 372, 397, 355, 356, + 357, 385, 358, 359, 366, 374, 375, 152, 392, 150, + 376, 382, 386, 413, 152, 426, 347, 421, 422, 423, + 428, 424, 438, 439, 445, 446, 449, 464, 447, 448, + 459, 460, 347, 461, 462, 463, 466, 454, 465, 474, + 469, 294, 142, 339, 282, 451, 435, 147, 226, 285, + 214, 148, 309, 0, 0, 0, 269 +}; + +static const yytype_int16 yycheck[] = +{ + 89, 89, 89, 9, 124, 181, 106, 125, 23, 109, + 23, 24, 98, 23, 24, 104, 382, 106, 171, 105, + 109, 107, 108, 77, 23, 38, 162, 0, 38, 5, + 6, 7, 185, 26, 10, 124, 12, 13, 14, 15, + 16, 17, 18, 19, 20, 21, 22, 358, 38, 62, + 203, 137, 62, 23, 24, 41, 42, 447, 25, 459, + 73, 109, 62, 73, 31, 62, 33, 29, 38, 123, + 8, 119, 472, 73, 464, 37, 73, 70, 108, 445, + 65, 99, 136, 96, 99, 100, 96, 100, 50, 207, + 100, 53, 62, 25, 230, 461, 82, 110, 60, 31, + 110, 100, 69, 73, 71, 118, 96, 260, 118, 420, + 228, 99, 74, 113, 114, 100, 113, 114, 118, 25, + 26, 118, 109, 99, 100, 31, 96, 35, 29, 229, + 100, 34, 119, 29, 40, 97, 98, 109, 224, 71, + 229, 37, 28, 46, 30, 111, 54, 119, 118, 235, + 36, 117, 109, 448, 60, 56, 276, 43, 44, 45, + 99, 47, 119, 49, 60, 71, 72, 100, 27, 29, + 30, 466, 58, 27, 113, 114, 34, 37, 74, 25, + 39, 27, 99, 359, 61, 39, 106, 276, 46, 75, + 76, 68, 112, 39, 283, 61, 3, 4, 284, 59, + 60, 48, 68, 101, 51, 52, 104, 105, 55, 101, + 102, 103, 104, 9, 74, 11, 63, 84, 85, 86, + 87, 88, 89, 90, 91, 92, 93, 94, 95, 19, + 20, 21, 22, 23, 81, 108, 26, 27, 77, 78, + 79, 80, 99, 100, 113, 114, 23, 24, 99, 100, + 113, 114, 108, 117, 99, 117, 109, 377, 23, 109, + 349, 349, 349, 104, 99, 109, 109, 109, 354, 109, + 100, 109, 109, 109, 99, 109, 23, 64, 111, 65, + 111, 66, 111, 115, 83, 112, 109, 109, 377, 117, + 109, 109, 112, 382, 111, 111, 111, 111, 111, 111, + 386, 111, 111, 111, 109, 109, 117, 104, 23, 104, + 116, 23, 23, 116, 23, 67, 23, 111, 111, 111, + 111, 29, 23, 443, 23, 104, 110, 23, 110, 112, + 118, 111, 23, 109, 109, 23, 23, 23, 112, 112, + 112, 347, 112, 112, 112, 112, 112, 436, 436, 436, + 112, 109, 109, 57, 443, 23, 445, 112, 112, 112, + 23, 112, 112, 32, 109, 109, 66, 106, 111, 111, + 111, 119, 461, 109, 109, 112, 106, 446, 112, 112, + 462, 230, 87, 273, 210, 436, 388, 89, 159, 213, + 139, 89, 253, -1, -1, -1, 198 +}; + +/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing + symbol of state STATE-NUM. */ +static const yytype_uint16 yystos[] = +{ + 0, 3, 4, 121, 122, 0, 123, 8, 124, 125, + 99, 100, 262, 5, 6, 7, 10, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 126, 127, + 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, + 138, 141, 170, 171, 178, 179, 180, 242, 244, 245, + 248, 261, 262, 108, 246, 99, 99, 99, 65, 100, + 145, 151, 249, 145, 145, 145, 145, 145, 100, 146, + 159, 99, 113, 114, 144, 166, 168, 241, 145, 145, + 108, 108, 9, 11, 99, 247, 117, 117, 111, 117, + 182, 29, 30, 37, 59, 60, 74, 250, 109, 101, + 102, 103, 104, 164, 109, 109, 109, 109, 109, 109, + 104, 161, 101, 104, 105, 163, 23, 24, 38, 62, + 73, 96, 100, 110, 118, 150, 152, 172, 186, 189, + 225, 229, 232, 236, 238, 239, 109, 109, 99, 243, + 109, 100, 172, 23, 181, 185, 189, 225, 235, 237, + 239, 240, 241, 27, 39, 251, 111, 255, 144, 115, + 165, 142, 241, 144, 142, 144, 144, 142, 29, 37, + 60, 74, 177, 34, 46, 28, 30, 36, 43, 44, + 45, 47, 49, 58, 75, 76, 190, 192, 195, 197, + 199, 203, 206, 208, 210, 212, 215, 224, 29, 37, + 50, 53, 60, 74, 97, 98, 173, 150, 240, 163, + 111, 150, 144, 117, 247, 99, 112, 23, 24, 61, + 68, 252, 23, 258, 109, 100, 166, 167, 169, 109, + 110, 143, 150, 238, 109, 109, 61, 68, 254, 255, + 111, 111, 111, 64, 29, 56, 207, 111, 25, 27, + 39, 196, 253, 111, 253, 48, 51, 52, 55, 63, + 81, 219, 26, 70, 211, 111, 257, 255, 66, 254, + 111, 255, 111, 111, 175, 163, 109, 119, 23, 153, + 154, 155, 159, 109, 109, 249, 117, 183, 112, 144, + 116, 116, 163, 142, 143, 104, 162, 83, 139, 144, + 23, 233, 23, 234, 23, 209, 23, 202, 67, 202, + 25, 31, 33, 69, 71, 191, 201, 111, 111, 220, + 111, 255, 41, 42, 82, 216, 217, 23, 260, 29, + 200, 35, 54, 204, 111, 23, 176, 23, 174, 176, + 110, 240, 112, 104, 160, 147, 148, 241, 144, 118, + 110, 111, 256, 109, 109, 112, 112, 112, 112, 112, + 23, 223, 23, 221, 23, 222, 112, 77, 78, 79, + 80, 205, 23, 218, 112, 112, 112, 109, 119, 113, + 114, 156, 109, 23, 149, 262, 109, 62, 73, 184, + 187, 188, 189, 226, 227, 230, 235, 23, 259, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, + 95, 140, 144, 57, 26, 40, 60, 72, 193, 201, + 253, 112, 112, 112, 112, 240, 23, 157, 23, 158, + 148, 144, 34, 46, 213, 215, 109, 119, 112, 32, + 194, 198, 201, 109, 119, 109, 109, 111, 111, 66, + 214, 187, 240, 148, 139, 228, 233, 231, 234, 111, + 119, 109, 109, 112, 106, 112, 106, 218, 148, 140, + 233, 234, 106, 218, 112 +}; + +#define yyerrok (yyerrstatus = 0) +#define yyclearin (yychar = YYEMPTY) +#define YYEMPTY (-2) +#define YYEOF 0 + +#define YYACCEPT goto yyacceptlab +#define YYABORT goto yyabortlab +#define YYERROR goto yyerrorlab + + +/* Like YYERROR except do call yyerror. This remains here temporarily + to ease the transition to the new meaning of YYERROR, for GCC. + Once GCC version 2 has supplanted version 1, this can go. */ + +#define YYFAIL goto yyerrlab + +#define YYRECOVERING() (!!yyerrstatus) + +#define YYBACKUP(Token, Value) \ +do \ + if (yychar == YYEMPTY && yylen == 1) \ + { \ + yychar = (Token); \ + yylval = (Value); \ + yytoken = YYTRANSLATE (yychar); \ + YYPOPSTACK (1); \ + goto yybackup; \ + } \ + else \ + { \ + yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \ + YYERROR; \ + } \ +while (YYID (0)) + + +#define YYTERROR 1 +#define YYERRCODE 256 + + +/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N]. + If N is 0, then set CURRENT to the empty location which ends + the previous symbol: RHS[0] (always defined). */ + +#define YYRHSLOC(Rhs, K) ((Rhs)[K]) +#ifndef YYLLOC_DEFAULT +# define YYLLOC_DEFAULT(Current, Rhs, N) \ + do \ + if (YYID (N)) \ + { \ + (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC (Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC (Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC (Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC (Rhs, 0).last_column; \ + } \ + while (YYID (0)) +#endif + + +/* YY_LOCATION_PRINT -- Print the location on the stream. + This macro was not mandated originally: define only if we know + we won't break user code: when these are the locations we know. */ + +#ifndef YY_LOCATION_PRINT +# if YYLTYPE_IS_TRIVIAL +# define YY_LOCATION_PRINT(File, Loc) \ + fprintf (File, "%d.%d-%d.%d", \ + (Loc).first_line, (Loc).first_column, \ + (Loc).last_line, (Loc).last_column) +# else +# define YY_LOCATION_PRINT(File, Loc) ((void) 0) +# endif +#endif + + +/* YYLEX -- calling `yylex' with the right arguments. */ + +#ifdef YYLEX_PARAM +# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM) +#else +# define YYLEX yylex (&yylval, &yylloc, scanner) +#endif + +/* Enable debugging if requested. */ +#if YYDEBUG + +# ifndef YYFPRINTF +# include /* INFRINGES ON USER NAME SPACE */ +# define YYFPRINTF fprintf +# endif + +# define YYDPRINTF(Args) \ +do { \ + if (yydebug) \ + YYFPRINTF Args; \ +} while (YYID (0)) + +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ +do { \ + if (yydebug) \ + { \ + YYFPRINTF (stderr, "%s ", Title); \ + yy_symbol_print (stderr, \ + Type, Value, Location, state); \ + YYFPRINTF (stderr, "\n"); \ + } \ +} while (YYID (0)) + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state) +#else +static void +yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + struct asm_parser_state *state; +#endif +{ + if (!yyvaluep) + return; + YYUSE (yylocationp); + YYUSE (state); +# ifdef YYPRINT + if (yytype < YYNTOKENS) + YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); +# else + YYUSE (yyoutput); +# endif + switch (yytype) + { + default: + break; + } +} + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state) +#else +static void +yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + struct asm_parser_state *state; +#endif +{ + if (yytype < YYNTOKENS) + YYFPRINTF (yyoutput, "token %s (", yytname[yytype]); + else + YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]); + + YY_LOCATION_PRINT (yyoutput, *yylocationp); + YYFPRINTF (yyoutput, ": "); + yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state); + YYFPRINTF (yyoutput, ")"); +} + +/*------------------------------------------------------------------. +| yy_stack_print -- Print the state stack from its BOTTOM up to its | +| TOP (included). | +`------------------------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) +#else +static void +yy_stack_print (yybottom, yytop) + yytype_int16 *yybottom; + yytype_int16 *yytop; +#endif +{ + YYFPRINTF (stderr, "Stack now"); + for (; yybottom <= yytop; yybottom++) + { + int yybot = *yybottom; + YYFPRINTF (stderr, " %d", yybot); + } + YYFPRINTF (stderr, "\n"); +} + +# define YY_STACK_PRINT(Bottom, Top) \ +do { \ + if (yydebug) \ + yy_stack_print ((Bottom), (Top)); \ +} while (YYID (0)) + + +/*------------------------------------------------. +| Report that the YYRULE is going to be reduced. | +`------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct asm_parser_state *state) +#else +static void +yy_reduce_print (yyvsp, yylsp, yyrule, state) + YYSTYPE *yyvsp; + YYLTYPE *yylsp; + int yyrule; + struct asm_parser_state *state; +#endif +{ + int yynrhs = yyr2[yyrule]; + int yyi; + unsigned long int yylno = yyrline[yyrule]; + YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", + yyrule - 1, yylno); + /* The symbols being reduced. */ + for (yyi = 0; yyi < yynrhs; yyi++) + { + YYFPRINTF (stderr, " $%d = ", yyi + 1); + yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi], + &(yyvsp[(yyi + 1) - (yynrhs)]) + , &(yylsp[(yyi + 1) - (yynrhs)]) , state); + YYFPRINTF (stderr, "\n"); + } +} + +# define YY_REDUCE_PRINT(Rule) \ +do { \ + if (yydebug) \ + yy_reduce_print (yyvsp, yylsp, Rule, state); \ +} while (YYID (0)) + +/* Nonzero means print parse trace. It is left uninitialized so that + multiple parsers can coexist. */ +int yydebug; +#else /* !YYDEBUG */ +# define YYDPRINTF(Args) +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) +# define YY_STACK_PRINT(Bottom, Top) +# define YY_REDUCE_PRINT(Rule) +#endif /* !YYDEBUG */ + + +/* YYINITDEPTH -- initial size of the parser's stacks. */ +#ifndef YYINITDEPTH +# define YYINITDEPTH 200 +#endif + +/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only + if the built-in stack extension method is used). + + Do not make this value too large; the results are undefined if + YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) + evaluated with infinite-precision integer arithmetic. */ + +#ifndef YYMAXDEPTH +# define YYMAXDEPTH 10000 +#endif + + + +#if YYERROR_VERBOSE + +# ifndef yystrlen +# if defined __GLIBC__ && defined _STRING_H +# define yystrlen strlen +# else +/* Return the length of YYSTR. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static YYSIZE_T +yystrlen (const char *yystr) +#else +static YYSIZE_T +yystrlen (yystr) + const char *yystr; +#endif +{ + YYSIZE_T yylen; + for (yylen = 0; yystr[yylen]; yylen++) + continue; + return yylen; +} +# endif +# endif + +# ifndef yystpcpy +# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE +# define yystpcpy stpcpy +# else +/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in + YYDEST. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static char * +yystpcpy (char *yydest, const char *yysrc) +#else +static char * +yystpcpy (yydest, yysrc) + char *yydest; + const char *yysrc; +#endif +{ + char *yyd = yydest; + const char *yys = yysrc; + + while ((*yyd++ = *yys++) != '\0') + continue; + + return yyd - 1; +} +# endif +# endif + +# ifndef yytnamerr +/* Copy to YYRES the contents of YYSTR after stripping away unnecessary + quotes and backslashes, so that it's suitable for yyerror. The + heuristic is that double-quoting is unnecessary unless the string + contains an apostrophe, a comma, or backslash (other than + backslash-backslash). YYSTR is taken from yytname. If YYRES is + null, do not copy; instead, return the length of what the result + would have been. */ +static YYSIZE_T +yytnamerr (char *yyres, const char *yystr) +{ + if (*yystr == '"') + { + YYSIZE_T yyn = 0; + char const *yyp = yystr; + + for (;;) + switch (*++yyp) + { + case '\'': + case ',': + goto do_not_strip_quotes; + + case '\\': + if (*++yyp != '\\') + goto do_not_strip_quotes; + /* Fall through. */ + default: + if (yyres) + yyres[yyn] = *yyp; + yyn++; + break; + + case '"': + if (yyres) + yyres[yyn] = '\0'; + return yyn; + } + do_not_strip_quotes: ; + } + + if (! yyres) + return yystrlen (yystr); + + return yystpcpy (yyres, yystr) - yyres; +} +# endif + +/* Copy into YYRESULT an error message about the unexpected token + YYCHAR while in state YYSTATE. Return the number of bytes copied, + including the terminating null byte. If YYRESULT is null, do not + copy anything; just return the number of bytes that would be + copied. As a special case, return 0 if an ordinary "syntax error" + message will do. Return YYSIZE_MAXIMUM if overflow occurs during + size calculation. */ +static YYSIZE_T +yysyntax_error (char *yyresult, int yystate, int yychar) +{ + int yyn = yypact[yystate]; + + if (! (YYPACT_NINF < yyn && yyn <= YYLAST)) + return 0; + else + { + int yytype = YYTRANSLATE (yychar); + YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]); + YYSIZE_T yysize = yysize0; + YYSIZE_T yysize1; + int yysize_overflow = 0; + enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; + char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; + int yyx; + +# if 0 + /* This is so xgettext sees the translatable formats that are + constructed on the fly. */ + YY_("syntax error, unexpected %s"); + YY_("syntax error, unexpected %s, expecting %s"); + YY_("syntax error, unexpected %s, expecting %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"); +# endif + char *yyfmt; + char const *yyf; + static char const yyunexpected[] = "syntax error, unexpected %s"; + static char const yyexpecting[] = ", expecting %s"; + static char const yyor[] = " or %s"; + char yyformat[sizeof yyunexpected + + sizeof yyexpecting - 1 + + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2) + * (sizeof yyor - 1))]; + char const *yyprefix = yyexpecting; + + /* Start YYX at -YYN if negative to avoid negative indexes in + YYCHECK. */ + int yyxbegin = yyn < 0 ? -yyn : 0; + + /* Stay within bounds of both yycheck and yytname. */ + int yychecklim = YYLAST - yyn + 1; + int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; + int yycount = 1; + + yyarg[0] = yytname[yytype]; + yyfmt = yystpcpy (yyformat, yyunexpected); + + for (yyx = yyxbegin; yyx < yyxend; ++yyx) + if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR) + { + if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) + { + yycount = 1; + yysize = yysize0; + yyformat[sizeof yyunexpected - 1] = '\0'; + break; + } + yyarg[yycount++] = yytname[yyx]; + yysize1 = yysize + yytnamerr (0, yytname[yyx]); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + yyfmt = yystpcpy (yyfmt, yyprefix); + yyprefix = yyor; + } + + yyf = YY_(yyformat); + yysize1 = yysize + yystrlen (yyf); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + + if (yysize_overflow) + return YYSIZE_MAXIMUM; + + if (yyresult) + { + /* Avoid sprintf, as that infringes on the user's name space. + Don't have undefined behavior even if the translation + produced a string with the wrong number of "%s"s. */ + char *yyp = yyresult; + int yyi = 0; + while ((*yyp = *yyf) != '\0') + { + if (*yyp == '%' && yyf[1] == 's' && yyi < yycount) + { + yyp += yytnamerr (yyp, yyarg[yyi++]); + yyf += 2; + } + else + { + yyp++; + yyf++; + } + } + } + return yysize; + } +} +#endif /* YYERROR_VERBOSE */ + + +/*-----------------------------------------------. +| Release the memory associated to this symbol. | +`-----------------------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct asm_parser_state *state) +#else +static void +yydestruct (yymsg, yytype, yyvaluep, yylocationp, state) + const char *yymsg; + int yytype; + YYSTYPE *yyvaluep; + YYLTYPE *yylocationp; + struct asm_parser_state *state; +#endif +{ + YYUSE (yyvaluep); + YYUSE (yylocationp); + YYUSE (state); + + if (!yymsg) + yymsg = "Deleting"; + YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); + + switch (yytype) + { + + default: + break; + } +} + +/* Prevent warnings from -Wmissing-prototypes. */ +#ifdef YYPARSE_PARAM +#if defined __STDC__ || defined __cplusplus +int yyparse (void *YYPARSE_PARAM); +#else +int yyparse (); +#endif +#else /* ! YYPARSE_PARAM */ +#if defined __STDC__ || defined __cplusplus +int yyparse (struct asm_parser_state *state); +#else +int yyparse (); +#endif +#endif /* ! YYPARSE_PARAM */ + + + + + +/*-------------------------. +| yyparse or yypush_parse. | +`-------------------------*/ + +#ifdef YYPARSE_PARAM +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (void *YYPARSE_PARAM) +#else +int +yyparse (YYPARSE_PARAM) + void *YYPARSE_PARAM; +#endif +#else /* ! YYPARSE_PARAM */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (struct asm_parser_state *state) +#else +int +yyparse (state) + struct asm_parser_state *state; +#endif +#endif +{ +/* The lookahead symbol. */ +int yychar; + +/* The semantic value of the lookahead symbol. */ +YYSTYPE yylval; + +/* Location data for the lookahead symbol. */ +YYLTYPE yylloc; + + /* Number of syntax errors so far. */ + int yynerrs; + + int yystate; + /* Number of tokens to shift before error messages enabled. */ + int yyerrstatus; + + /* The stacks and their tools: + `yyss': related to states. + `yyvs': related to semantic values. + `yyls': related to locations. + + Refer to the stacks thru separate pointers, to allow yyoverflow + to reallocate them elsewhere. */ + + /* The state stack. */ + yytype_int16 yyssa[YYINITDEPTH]; + yytype_int16 *yyss; + yytype_int16 *yyssp; + + /* The semantic value stack. */ + YYSTYPE yyvsa[YYINITDEPTH]; + YYSTYPE *yyvs; + YYSTYPE *yyvsp; + + /* The location stack. */ + YYLTYPE yylsa[YYINITDEPTH]; + YYLTYPE *yyls; + YYLTYPE *yylsp; + + /* The locations where the error started and ended. */ + YYLTYPE yyerror_range[2]; + + YYSIZE_T yystacksize; + + int yyn; + int yyresult; + /* Lookahead token as an internal (translated) token number. */ + int yytoken; + /* The variables used to return semantic value and location from the + action routines. */ + YYSTYPE yyval; + YYLTYPE yyloc; + +#if YYERROR_VERBOSE + /* Buffer for error messages, and its allocated size. */ + char yymsgbuf[128]; + char *yymsg = yymsgbuf; + YYSIZE_T yymsg_alloc = sizeof yymsgbuf; +#endif + +#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N)) + + /* The number of symbols on the RHS of the reduced rule. + Keep to zero when no symbol should be popped. */ + int yylen = 0; + + yytoken = 0; + yyss = yyssa; + yyvs = yyvsa; + yyls = yylsa; + yystacksize = YYINITDEPTH; + + YYDPRINTF ((stderr, "Starting parse\n")); + + yystate = 0; + yyerrstatus = 0; + yynerrs = 0; + yychar = YYEMPTY; /* Cause a token to be read. */ + + /* Initialize stack pointers. + Waste one element of value and location stack + so that they stay on the same level as the state stack. + The wasted elements are never initialized. */ + yyssp = yyss; + yyvsp = yyvs; + yylsp = yyls; + +#if YYLTYPE_IS_TRIVIAL + /* Initialize the default location before parsing starts. */ + yylloc.first_line = yylloc.last_line = 1; + yylloc.first_column = yylloc.last_column = 1; +#endif + + goto yysetstate; + +/*------------------------------------------------------------. +| yynewstate -- Push a new state, which is found in yystate. | +`------------------------------------------------------------*/ + yynewstate: + /* In all cases, when you get here, the value and location stacks + have just been pushed. So pushing a state here evens the stacks. */ + yyssp++; + + yysetstate: + *yyssp = yystate; + + if (yyss + yystacksize - 1 <= yyssp) + { + /* Get the current used size of the three stacks, in elements. */ + YYSIZE_T yysize = yyssp - yyss + 1; + +#ifdef yyoverflow + { + /* Give user a chance to reallocate the stack. Use copies of + these so that the &'s don't force the real ones into + memory. */ + YYSTYPE *yyvs1 = yyvs; + yytype_int16 *yyss1 = yyss; + YYLTYPE *yyls1 = yyls; + + /* Each stack pointer address is followed by the size of the + data in use in that stack, in bytes. This used to be a + conditional around just the two extra args, but that might + be undefined if yyoverflow is a macro. */ + yyoverflow (YY_("memory exhausted"), + &yyss1, yysize * sizeof (*yyssp), + &yyvs1, yysize * sizeof (*yyvsp), + &yyls1, yysize * sizeof (*yylsp), + &yystacksize); + + yyls = yyls1; + yyss = yyss1; + yyvs = yyvs1; + } +#else /* no yyoverflow */ +# ifndef YYSTACK_RELOCATE + goto yyexhaustedlab; +# else + /* Extend the stack our own way. */ + if (YYMAXDEPTH <= yystacksize) + goto yyexhaustedlab; + yystacksize *= 2; + if (YYMAXDEPTH < yystacksize) + yystacksize = YYMAXDEPTH; + + { + yytype_int16 *yyss1 = yyss; + union yyalloc *yyptr = + (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); + if (! yyptr) + goto yyexhaustedlab; + YYSTACK_RELOCATE (yyss_alloc, yyss); + YYSTACK_RELOCATE (yyvs_alloc, yyvs); + YYSTACK_RELOCATE (yyls_alloc, yyls); +# undef YYSTACK_RELOCATE + if (yyss1 != yyssa) + YYSTACK_FREE (yyss1); + } +# endif +#endif /* no yyoverflow */ + + yyssp = yyss + yysize - 1; + yyvsp = yyvs + yysize - 1; + yylsp = yyls + yysize - 1; + + YYDPRINTF ((stderr, "Stack size increased to %lu\n", + (unsigned long int) yystacksize)); + + if (yyss + yystacksize - 1 <= yyssp) + YYABORT; + } + + YYDPRINTF ((stderr, "Entering state %d\n", yystate)); + + if (yystate == YYFINAL) + YYACCEPT; + + goto yybackup; + +/*-----------. +| yybackup. | +`-----------*/ +yybackup: + + /* Do appropriate processing given the current state. Read a + lookahead token if we need one and don't already have one. */ + + /* First try to decide what to do without reference to lookahead token. */ + yyn = yypact[yystate]; + if (yyn == YYPACT_NINF) + goto yydefault; + + /* Not known => get a lookahead token if don't already have one. */ + + /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ + if (yychar == YYEMPTY) + { + YYDPRINTF ((stderr, "Reading a token: ")); + yychar = YYLEX; + } + + if (yychar <= YYEOF) + { + yychar = yytoken = YYEOF; + YYDPRINTF ((stderr, "Now at end of input.\n")); + } + else + { + yytoken = YYTRANSLATE (yychar); + YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); + } + + /* If the proper action on seeing token YYTOKEN is to reduce or to + detect an error, take that action. */ + yyn += yytoken; + if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) + goto yydefault; + yyn = yytable[yyn]; + if (yyn <= 0) + { + if (yyn == 0 || yyn == YYTABLE_NINF) + goto yyerrlab; + yyn = -yyn; + goto yyreduce; + } + + /* Count tokens shifted since error; after three, turn off error + status. */ + if (yyerrstatus) + yyerrstatus--; + + /* Shift the lookahead token. */ + YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); + + /* Discard the shifted token. */ + yychar = YYEMPTY; + + yystate = yyn; + *++yyvsp = yylval; + *++yylsp = yylloc; + goto yynewstate; + + +/*-----------------------------------------------------------. +| yydefault -- do the default action for the current state. | +`-----------------------------------------------------------*/ +yydefault: + yyn = yydefact[yystate]; + if (yyn == 0) + goto yyerrlab; + goto yyreduce; + + +/*-----------------------------. +| yyreduce -- Do a reduction. | +`-----------------------------*/ +yyreduce: + /* yyn is the number of a rule to reduce with. */ + yylen = yyr2[yyn]; + + /* If YYLEN is nonzero, implement the default value of the action: + `$$ = $1'. + + Otherwise, the following line sets YYVAL to garbage. + This behavior is undocumented and Bison + users should not rely upon it. Assigning to YYVAL + unconditionally makes the parser a bit smaller, and it avoids a + GCC warning that YYVAL may be used uninitialized. */ + yyval = yyvsp[1-yylen]; + + /* Default location. */ + YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen); + YY_REDUCE_PRINT (yyn); + switch (yyn) + { + case 3: + +/* Line 1455 of yacc.c */ +#line 282 "program_parse.y" + { + if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid fragment program header"); + + } + state->mode = ARB_vertex; + ;} + break; + + case 4: + +/* Line 1455 of yacc.c */ +#line 290 "program_parse.y" + { + if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex program header"); + } + state->mode = ARB_fragment; + + state->option.TexRect = + (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); + ;} + break; + + case 7: + +/* Line 1455 of yacc.c */ +#line 306 "program_parse.y" + { + int valid = 0; + + if (state->mode == ARB_vertex) { + valid = _mesa_ARBvp_parse_option(state, (yyvsp[(2) - (3)].string)); + } else if (state->mode == ARB_fragment) { + valid = _mesa_ARBfp_parse_option(state, (yyvsp[(2) - (3)].string)); + } + + + free((yyvsp[(2) - (3)].string)); + + if (!valid) { + const char *const err_str = (state->mode == ARB_vertex) + ? "invalid ARB vertex program option" + : "invalid ARB fragment program option"; + + yyerror(& (yylsp[(2) - (3)]), state, err_str); + YYERROR; + } + ;} + break; + + case 10: + +/* Line 1455 of yacc.c */ +#line 334 "program_parse.y" + { + if ((yyvsp[(1) - (2)].inst) != NULL) { + if (state->inst_tail == NULL) { + state->inst_head = (yyvsp[(1) - (2)].inst); + } else { + state->inst_tail->next = (yyvsp[(1) - (2)].inst); + } + + state->inst_tail = (yyvsp[(1) - (2)].inst); + (yyvsp[(1) - (2)].inst)->next = NULL; + + state->prog->NumInstructions++; + } + ;} + break; + + case 12: + +/* Line 1455 of yacc.c */ +#line 352 "program_parse.y" + { + (yyval.inst) = (yyvsp[(1) - (1)].inst); + state->prog->NumAluInstructions++; + ;} + break; + + case 13: + +/* Line 1455 of yacc.c */ +#line 357 "program_parse.y" + { + (yyval.inst) = (yyvsp[(1) - (1)].inst); + state->prog->NumTexInstructions++; + ;} + break; + + case 24: + +/* Line 1455 of yacc.c */ +#line 378 "program_parse.y" + { + (yyval.inst) = asm_instruction_ctor(OPCODE_ARL, & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); + ;} + break; + + case 25: + +/* Line 1455 of yacc.c */ +#line 384 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); + ;} + break; + + case 26: + +/* Line 1455 of yacc.c */ +#line 390 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); + ;} + break; + + case 27: + +/* Line 1455 of yacc.c */ +#line 396 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL); + ;} + break; + + case 28: + +/* Line 1455 of yacc.c */ +#line 403 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL); + ;} + break; + + case 29: + +/* Line 1455 of yacc.c */ +#line 410 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), & (yyvsp[(6) - (8)].src_reg), & (yyvsp[(8) - (8)].src_reg)); + ;} + break; + + case 30: + +/* Line 1455 of yacc.c */ +#line 416 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), NULL, NULL); + if ((yyval.inst) != NULL) { + const GLbitfield tex_mask = (1U << (yyvsp[(6) - (8)].integer)); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + (yyval.inst)->Base.TexSrcUnit = (yyvsp[(6) - (8)].integer); + + if ((yyvsp[(8) - (8)].integer) < 0) { + shadow_tex = tex_mask; + + (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(8) - (8)].integer); + (yyval.inst)->Base.TexShadow = 1; + } else { + (yyval.inst)->Base.TexSrcTarget = (yyvsp[(8) - (8)].integer); + } + + target_mask = (1U << (yyval.inst)->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != 0) + && ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& (yylsp[(8) - (8)]), state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + ;} + break; + + case 31: + +/* Line 1455 of yacc.c */ +#line 460 "program_parse.y" + { + (yyval.inst) = asm_instruction_ctor(OPCODE_KIL, NULL, & (yyvsp[(2) - (2)].src_reg), NULL, NULL); + state->fragment.UsesKill = 1; + ;} + break; + + case 32: + +/* Line 1455 of yacc.c */ +#line 465 "program_parse.y" + { + (yyval.inst) = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); + (yyval.inst)->Base.DstReg.CondMask = (yyvsp[(2) - (2)].dst_reg).CondMask; + (yyval.inst)->Base.DstReg.CondSwizzle = (yyvsp[(2) - (2)].dst_reg).CondSwizzle; + (yyval.inst)->Base.DstReg.CondSrc = (yyvsp[(2) - (2)].dst_reg).CondSrc; + state->fragment.UsesKill = 1; + ;} + break; + + case 33: + +/* Line 1455 of yacc.c */ +#line 475 "program_parse.y" + { + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (12)].temp_inst), & (yyvsp[(2) - (12)].dst_reg), & (yyvsp[(4) - (12)].src_reg), & (yyvsp[(6) - (12)].src_reg), & (yyvsp[(8) - (12)].src_reg)); + if ((yyval.inst) != NULL) { + const GLbitfield tex_mask = (1U << (yyvsp[(10) - (12)].integer)); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + (yyval.inst)->Base.TexSrcUnit = (yyvsp[(10) - (12)].integer); + + if ((yyvsp[(12) - (12)].integer) < 0) { + shadow_tex = tex_mask; + + (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(12) - (12)].integer); + (yyval.inst)->Base.TexShadow = 1; + } else { + (yyval.inst)->Base.TexSrcTarget = (yyvsp[(12) - (12)].integer); + } + + target_mask = (1U << (yyval.inst)->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != 0) + && ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& (yylsp[(12) - (12)]), state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + ;} + break; + + case 34: + +/* Line 1455 of yacc.c */ +#line 519 "program_parse.y" + { + (yyval.integer) = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 35: + +/* Line 1455 of yacc.c */ +#line 524 "program_parse.y" + { (yyval.integer) = TEXTURE_1D_INDEX; ;} + break; + + case 36: + +/* Line 1455 of yacc.c */ +#line 525 "program_parse.y" + { (yyval.integer) = TEXTURE_2D_INDEX; ;} + break; + + case 37: + +/* Line 1455 of yacc.c */ +#line 526 "program_parse.y" + { (yyval.integer) = TEXTURE_3D_INDEX; ;} + break; + + case 38: + +/* Line 1455 of yacc.c */ +#line 527 "program_parse.y" + { (yyval.integer) = TEXTURE_CUBE_INDEX; ;} + break; + + case 39: + +/* Line 1455 of yacc.c */ +#line 528 "program_parse.y" + { (yyval.integer) = TEXTURE_RECT_INDEX; ;} + break; + + case 40: + +/* Line 1455 of yacc.c */ +#line 529 "program_parse.y" + { (yyval.integer) = -TEXTURE_1D_INDEX; ;} + break; + + case 41: + +/* Line 1455 of yacc.c */ +#line 530 "program_parse.y" + { (yyval.integer) = -TEXTURE_2D_INDEX; ;} + break; + + case 42: + +/* Line 1455 of yacc.c */ +#line 531 "program_parse.y" + { (yyval.integer) = -TEXTURE_RECT_INDEX; ;} + break; + + case 43: + +/* Line 1455 of yacc.c */ +#line 532 "program_parse.y" + { (yyval.integer) = TEXTURE_1D_ARRAY_INDEX; ;} + break; + + case 44: + +/* Line 1455 of yacc.c */ +#line 533 "program_parse.y" + { (yyval.integer) = TEXTURE_2D_ARRAY_INDEX; ;} + break; + + case 45: + +/* Line 1455 of yacc.c */ +#line 534 "program_parse.y" + { (yyval.integer) = -TEXTURE_1D_ARRAY_INDEX; ;} + break; + + case 46: + +/* Line 1455 of yacc.c */ +#line 535 "program_parse.y" + { (yyval.integer) = -TEXTURE_2D_ARRAY_INDEX; ;} + break; + + case 47: + +/* Line 1455 of yacc.c */ +#line 539 "program_parse.y" + { + /* FIXME: Is this correct? Should the extenedSwizzle be applied + * FIXME: to the existing swizzle? + */ + (yyvsp[(4) - (6)].src_reg).Base.Swizzle = (yyvsp[(6) - (6)].swiz_mask).swizzle; + (yyvsp[(4) - (6)].src_reg).Base.Negate = (yyvsp[(6) - (6)].swiz_mask).mask; + + (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), NULL, NULL); + ;} + break; + + case 48: + +/* Line 1455 of yacc.c */ +#line 551 "program_parse.y" + { + (yyval.src_reg) = (yyvsp[(2) - (2)].src_reg); + + if ((yyvsp[(1) - (2)].negate)) { + (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; + } + ;} + break; + + case 49: + +/* Line 1455 of yacc.c */ +#line 559 "program_parse.y" + { + (yyval.src_reg) = (yyvsp[(3) - (4)].src_reg); + + if (!state->option.NV_fragment) { + yyerror(& (yylsp[(2) - (4)]), state, "unexpected character '|'"); + YYERROR; + } + + if ((yyvsp[(1) - (4)].negate)) { + (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; + } + + (yyval.src_reg).Base.Abs = 1; + ;} + break; + + case 50: + +/* Line 1455 of yacc.c */ +#line 576 "program_parse.y" + { + (yyval.src_reg) = (yyvsp[(1) - (2)].src_reg); + + (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, + (yyvsp[(2) - (2)].swiz_mask).swizzle); + ;} + break; + + case 51: + +/* Line 1455 of yacc.c */ +#line 583 "program_parse.y" + { + struct asm_symbol temp_sym; + + if (!state->option.NV_fragment) { + yyerror(& (yylsp[(1) - (1)]), state, "expected scalar suffix"); + YYERROR; + } + + memset(& temp_sym, 0, sizeof(temp_sym)); + temp_sym.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & temp_sym, & (yyvsp[(1) - (1)].vector), GL_TRUE); + + set_src_reg_swz(& (yyval.src_reg), PROGRAM_CONSTANT, + temp_sym.param_binding_begin, + temp_sym.param_binding_swizzle); + ;} + break; + + case 52: + +/* Line 1455 of yacc.c */ +#line 602 "program_parse.y" + { + (yyval.src_reg) = (yyvsp[(2) - (3)].src_reg); + + if ((yyvsp[(1) - (3)].negate)) { + (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; + } + + (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, + (yyvsp[(3) - (3)].swiz_mask).swizzle); + ;} + break; + + case 53: + +/* Line 1455 of yacc.c */ +#line 613 "program_parse.y" + { + (yyval.src_reg) = (yyvsp[(3) - (5)].src_reg); + + if (!state->option.NV_fragment) { + yyerror(& (yylsp[(2) - (5)]), state, "unexpected character '|'"); + YYERROR; + } + + if ((yyvsp[(1) - (5)].negate)) { + (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; + } + + (yyval.src_reg).Base.Abs = 1; + (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, + (yyvsp[(4) - (5)].swiz_mask).swizzle); + ;} + break; + + case 54: + +/* Line 1455 of yacc.c */ +#line 633 "program_parse.y" + { + (yyval.dst_reg) = (yyvsp[(1) - (3)].dst_reg); + (yyval.dst_reg).WriteMask = (yyvsp[(2) - (3)].swiz_mask).mask; + (yyval.dst_reg).CondMask = (yyvsp[(3) - (3)].dst_reg).CondMask; + (yyval.dst_reg).CondSwizzle = (yyvsp[(3) - (3)].dst_reg).CondSwizzle; + (yyval.dst_reg).CondSrc = (yyvsp[(3) - (3)].dst_reg).CondSrc; + + if ((yyval.dst_reg).File == PROGRAM_OUTPUT) { + /* Technically speaking, this should check that it is in + * vertex program mode. However, PositionInvariant can never be + * set in fragment program mode, so it is somewhat irrelevant. + */ + if (state->option.PositionInvariant + && ((yyval.dst_reg).Index == VERT_RESULT_HPOS)) { + yyerror(& (yylsp[(1) - (3)]), state, "position-invariant programs cannot " + "write position"); + YYERROR; + } + + state->prog->OutputsWritten |= BITFIELD64_BIT((yyval.dst_reg).Index); + } + ;} + break; + + case 55: + +/* Line 1455 of yacc.c */ +#line 658 "program_parse.y" + { + set_dst_reg(& (yyval.dst_reg), PROGRAM_ADDRESS, 0); + (yyval.dst_reg).WriteMask = (yyvsp[(2) - (2)].swiz_mask).mask; + ;} + break; + + case 56: + +/* Line 1455 of yacc.c */ +#line 665 "program_parse.y" + { + const unsigned xyzw_valid = + ((yyvsp[(1) - (7)].ext_swizzle).xyzw_valid << 0) + | ((yyvsp[(3) - (7)].ext_swizzle).xyzw_valid << 1) + | ((yyvsp[(5) - (7)].ext_swizzle).xyzw_valid << 2) + | ((yyvsp[(7) - (7)].ext_swizzle).xyzw_valid << 3); + const unsigned rgba_valid = + ((yyvsp[(1) - (7)].ext_swizzle).rgba_valid << 0) + | ((yyvsp[(3) - (7)].ext_swizzle).rgba_valid << 1) + | ((yyvsp[(5) - (7)].ext_swizzle).rgba_valid << 2) + | ((yyvsp[(7) - (7)].ext_swizzle).rgba_valid << 3); + + /* All of the swizzle components have to be valid in either RGBA + * or XYZW. Note that 0 and 1 are valid in both, so both masks + * can have some bits set. + * + * We somewhat deviate from the spec here. It would be really hard + * to figure out which component is the error, and there probably + * isn't a lot of benefit. + */ + if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { + yyerror(& (yylsp[(1) - (7)]), state, "cannot combine RGBA and XYZW swizzle " + "components"); + YYERROR; + } + + (yyval.swiz_mask).swizzle = MAKE_SWIZZLE4((yyvsp[(1) - (7)].ext_swizzle).swz, (yyvsp[(3) - (7)].ext_swizzle).swz, (yyvsp[(5) - (7)].ext_swizzle).swz, (yyvsp[(7) - (7)].ext_swizzle).swz); + (yyval.swiz_mask).mask = ((yyvsp[(1) - (7)].ext_swizzle).negate) | ((yyvsp[(3) - (7)].ext_swizzle).negate << 1) | ((yyvsp[(5) - (7)].ext_swizzle).negate << 2) + | ((yyvsp[(7) - (7)].ext_swizzle).negate << 3); + ;} + break; + + case 57: + +/* Line 1455 of yacc.c */ +#line 698 "program_parse.y" + { + (yyval.ext_swizzle) = (yyvsp[(2) - (2)].ext_swizzle); + (yyval.ext_swizzle).negate = ((yyvsp[(1) - (2)].negate)) ? 1 : 0; + ;} + break; + + case 58: + +/* Line 1455 of yacc.c */ +#line 705 "program_parse.y" + { + if (((yyvsp[(1) - (1)].integer) != 0) && ((yyvsp[(1) - (1)].integer) != 1)) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); + YYERROR; + } + + (yyval.ext_swizzle).swz = ((yyvsp[(1) - (1)].integer) == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; + + /* 0 and 1 are valid for both RGBA swizzle names and XYZW + * swizzle names. + */ + (yyval.ext_swizzle).xyzw_valid = 1; + (yyval.ext_swizzle).rgba_valid = 1; + ;} + break; + + case 59: + +/* Line 1455 of yacc.c */ +#line 720 "program_parse.y" + { + char s; + + if (strlen((yyvsp[(1) - (1)].string)) > 1) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); + YYERROR; + } + + s = (yyvsp[(1) - (1)].string)[0]; + free((yyvsp[(1) - (1)].string)); + + switch (s) { + case 'x': + (yyval.ext_swizzle).swz = SWIZZLE_X; + (yyval.ext_swizzle).xyzw_valid = 1; + break; + case 'y': + (yyval.ext_swizzle).swz = SWIZZLE_Y; + (yyval.ext_swizzle).xyzw_valid = 1; + break; + case 'z': + (yyval.ext_swizzle).swz = SWIZZLE_Z; + (yyval.ext_swizzle).xyzw_valid = 1; + break; + case 'w': + (yyval.ext_swizzle).swz = SWIZZLE_W; + (yyval.ext_swizzle).xyzw_valid = 1; + break; + + case 'r': + (yyval.ext_swizzle).swz = SWIZZLE_X; + (yyval.ext_swizzle).rgba_valid = 1; + break; + case 'g': + (yyval.ext_swizzle).swz = SWIZZLE_Y; + (yyval.ext_swizzle).rgba_valid = 1; + break; + case 'b': + (yyval.ext_swizzle).swz = SWIZZLE_Z; + (yyval.ext_swizzle).rgba_valid = 1; + break; + case 'a': + (yyval.ext_swizzle).swz = SWIZZLE_W; + (yyval.ext_swizzle).rgba_valid = 1; + break; + + default: + yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); + YYERROR; + break; + } + ;} + break; + + case 60: + +/* Line 1455 of yacc.c */ +#line 775 "program_parse.y" + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); + + free((yyvsp[(1) - (1)].string)); + + if (s == NULL) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) && (s->type != at_temp) + && (s->type != at_attrib)) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); + YYERROR; + } else if ((s->type == at_param) && s->param_is_array) { + yyerror(& (yylsp[(1) - (1)]), state, "non-array access to array PARAM"); + YYERROR; + } + + init_src_reg(& (yyval.src_reg)); + switch (s->type) { + case at_temp: + set_src_reg(& (yyval.src_reg), PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_param: + set_src_reg_swz(& (yyval.src_reg), s->param_binding_type, + s->param_binding_begin, + s->param_binding_swizzle); + break; + case at_attrib: + set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, s->attrib_binding); + state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index); + + if (!validate_inputs(& (yylsp[(1) - (1)]), state)) { + YYERROR; + } + break; + + default: + YYERROR; + break; + } + ;} + break; + + case 61: + +/* Line 1455 of yacc.c */ +#line 818 "program_parse.y" + { + set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, (yyvsp[(1) - (1)].attrib)); + state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index); + + if (!validate_inputs(& (yylsp[(1) - (1)]), state)) { + YYERROR; + } + ;} + break; + + case 62: + +/* Line 1455 of yacc.c */ +#line 827 "program_parse.y" + { + if (! (yyvsp[(3) - (4)].src_reg).Base.RelAddr + && ((unsigned) (yyvsp[(3) - (4)].src_reg).Base.Index >= (yyvsp[(1) - (4)].sym)->param_binding_length)) { + yyerror(& (yylsp[(3) - (4)]), state, "out of bounds array access"); + YYERROR; + } + + init_src_reg(& (yyval.src_reg)); + (yyval.src_reg).Base.File = (yyvsp[(1) - (4)].sym)->param_binding_type; + + if ((yyvsp[(3) - (4)].src_reg).Base.RelAddr) { + (yyvsp[(1) - (4)].sym)->param_accessed_indirectly = 1; + + (yyval.src_reg).Base.RelAddr = 1; + (yyval.src_reg).Base.Index = (yyvsp[(3) - (4)].src_reg).Base.Index; + (yyval.src_reg).Symbol = (yyvsp[(1) - (4)].sym); + } else { + (yyval.src_reg).Base.Index = (yyvsp[(1) - (4)].sym)->param_binding_begin + (yyvsp[(3) - (4)].src_reg).Base.Index; + } + ;} + break; + + case 63: + +/* Line 1455 of yacc.c */ +#line 848 "program_parse.y" + { + gl_register_file file = ((yyvsp[(1) - (1)].temp_sym).name != NULL) + ? (yyvsp[(1) - (1)].temp_sym).param_binding_type + : PROGRAM_CONSTANT; + set_src_reg_swz(& (yyval.src_reg), file, (yyvsp[(1) - (1)].temp_sym).param_binding_begin, + (yyvsp[(1) - (1)].temp_sym).param_binding_swizzle); + ;} + break; + + case 64: + +/* Line 1455 of yacc.c */ +#line 858 "program_parse.y" + { + set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, (yyvsp[(1) - (1)].result)); + ;} + break; + + case 65: + +/* Line 1455 of yacc.c */ +#line 862 "program_parse.y" + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); + + free((yyvsp[(1) - (1)].string)); + + if (s == NULL) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_output) && (s->type != at_temp)) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); + YYERROR; + } + + switch (s->type) { + case at_temp: + set_dst_reg(& (yyval.dst_reg), PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_output: + set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, s->output_binding); + break; + default: + set_dst_reg(& (yyval.dst_reg), s->param_binding_type, s->param_binding_begin); + break; + } + ;} + break; + + case 66: + +/* Line 1455 of yacc.c */ +#line 891 "program_parse.y" + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); + + free((yyvsp[(1) - (1)].string)); + + if (s == NULL) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) || !s->param_is_array) { + yyerror(& (yylsp[(1) - (1)]), state, "array access to non-PARAM variable"); + YYERROR; + } else { + (yyval.sym) = s; + } + ;} + break; + + case 69: + +/* Line 1455 of yacc.c */ +#line 912 "program_parse.y" + { + init_src_reg(& (yyval.src_reg)); + (yyval.src_reg).Base.Index = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 70: + +/* Line 1455 of yacc.c */ +#line 919 "program_parse.y" + { + /* FINISHME: Add support for multiple address registers. + */ + /* FINISHME: Add support for 4-component address registers. + */ + init_src_reg(& (yyval.src_reg)); + (yyval.src_reg).Base.RelAddr = 1; + (yyval.src_reg).Base.Index = (yyvsp[(3) - (3)].integer); + ;} + break; + + case 71: + +/* Line 1455 of yacc.c */ +#line 930 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 72: + +/* Line 1455 of yacc.c */ +#line 931 "program_parse.y" + { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;} + break; + + case 73: + +/* Line 1455 of yacc.c */ +#line 932 "program_parse.y" + { (yyval.integer) = -(yyvsp[(2) - (2)].integer); ;} + break; + + case 74: + +/* Line 1455 of yacc.c */ +#line 936 "program_parse.y" + { + if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 63)) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer)); + yyerror(& (yylsp[(1) - (1)]), state, s); + YYERROR; + } else { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + } + ;} + break; + + case 75: + +/* Line 1455 of yacc.c */ +#line 950 "program_parse.y" + { + if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 64)) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer)); + yyerror(& (yylsp[(1) - (1)]), state, s); + YYERROR; + } else { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + } + ;} + break; + + case 76: + +/* Line 1455 of yacc.c */ +#line 964 "program_parse.y" + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); + + free((yyvsp[(1) - (1)].string)); + + if (s == NULL) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid array member"); + YYERROR; + } else if (s->type != at_address) { + yyerror(& (yylsp[(1) - (1)]), state, + "invalid variable for indexed array access"); + YYERROR; + } else { + (yyval.sym) = s; + } + ;} + break; + + case 77: + +/* Line 1455 of yacc.c */ +#line 984 "program_parse.y" + { + if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid address component selector"); + YYERROR; + } else { + (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask); + } + ;} + break; + + case 78: + +/* Line 1455 of yacc.c */ +#line 995 "program_parse.y" + { + if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) { + yyerror(& (yylsp[(1) - (1)]), state, + "address register write mask must be \".x\""); + YYERROR; + } else { + (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask); + } + ;} + break; + + case 83: + +/* Line 1455 of yacc.c */ +#line 1011 "program_parse.y" + { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;} + break; + + case 88: + +/* Line 1455 of yacc.c */ +#line 1015 "program_parse.y" + { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;} + break; + + case 89: + +/* Line 1455 of yacc.c */ +#line 1019 "program_parse.y" + { + (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg); + ;} + break; + + case 90: + +/* Line 1455 of yacc.c */ +#line 1023 "program_parse.y" + { + (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg); + ;} + break; + + case 91: + +/* Line 1455 of yacc.c */ +#line 1027 "program_parse.y" + { + (yyval.dst_reg).CondMask = COND_TR; + (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; + (yyval.dst_reg).CondSrc = 0; + ;} + break; + + case 92: + +/* Line 1455 of yacc.c */ +#line 1035 "program_parse.y" + { + (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg); + (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle; + ;} + break; + + case 93: + +/* Line 1455 of yacc.c */ +#line 1042 "program_parse.y" + { + (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg); + (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle; + ;} + break; + + case 94: + +/* Line 1455 of yacc.c */ +#line 1049 "program_parse.y" + { + const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string)); + if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string)); + + yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + (yyval.dst_reg).CondMask = cond; + (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; + (yyval.dst_reg).CondSrc = 0; + ;} + break; + + case 95: + +/* Line 1455 of yacc.c */ +#line 1072 "program_parse.y" + { + const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string)); + if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string)); + + yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + (yyval.dst_reg).CondMask = cond; + (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; + (yyval.dst_reg).CondSrc = 0; + ;} + break; + + case 102: + +/* Line 1455 of yacc.c */ +#line 1103 "program_parse.y" + { + struct asm_symbol *const s = + declare_variable(state, (yyvsp[(2) - (4)].string), at_attrib, & (yylsp[(2) - (4)])); + + if (s == NULL) { + free((yyvsp[(2) - (4)].string)); + YYERROR; + } else { + s->attrib_binding = (yyvsp[(4) - (4)].attrib); + state->InputsBound |= (1U << s->attrib_binding); + + if (!validate_inputs(& (yylsp[(4) - (4)]), state)) { + YYERROR; + } + } + ;} + break; + + case 103: + +/* Line 1455 of yacc.c */ +#line 1122 "program_parse.y" + { + (yyval.attrib) = (yyvsp[(2) - (2)].attrib); + ;} + break; + + case 104: + +/* Line 1455 of yacc.c */ +#line 1126 "program_parse.y" + { + (yyval.attrib) = (yyvsp[(2) - (2)].attrib); + ;} + break; + + case 105: + +/* Line 1455 of yacc.c */ +#line 1132 "program_parse.y" + { + (yyval.attrib) = VERT_ATTRIB_POS; + ;} + break; + + case 106: + +/* Line 1455 of yacc.c */ +#line 1136 "program_parse.y" + { + (yyval.attrib) = VERT_ATTRIB_WEIGHT; + ;} + break; + + case 107: + +/* Line 1455 of yacc.c */ +#line 1140 "program_parse.y" + { + (yyval.attrib) = VERT_ATTRIB_NORMAL; + ;} + break; + + case 108: + +/* Line 1455 of yacc.c */ +#line 1144 "program_parse.y" + { + if (!state->ctx->Extensions.EXT_secondary_color) { + yyerror(& (yylsp[(2) - (2)]), state, "GL_EXT_secondary_color not supported"); + YYERROR; + } + + (yyval.attrib) = VERT_ATTRIB_COLOR0 + (yyvsp[(2) - (2)].integer); + ;} + break; + + case 109: + +/* Line 1455 of yacc.c */ +#line 1153 "program_parse.y" + { + if (!state->ctx->Extensions.EXT_fog_coord) { + yyerror(& (yylsp[(1) - (1)]), state, "GL_EXT_fog_coord not supported"); + YYERROR; + } + + (yyval.attrib) = VERT_ATTRIB_FOG; + ;} + break; + + case 110: + +/* Line 1455 of yacc.c */ +#line 1162 "program_parse.y" + { + (yyval.attrib) = VERT_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer); + ;} + break; + + case 111: + +/* Line 1455 of yacc.c */ +#line 1166 "program_parse.y" + { + yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported"); + YYERROR; + ;} + break; + + case 112: + +/* Line 1455 of yacc.c */ +#line 1171 "program_parse.y" + { + (yyval.attrib) = VERT_ATTRIB_GENERIC0 + (yyvsp[(3) - (4)].integer); + ;} + break; + + case 113: + +/* Line 1455 of yacc.c */ +#line 1177 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxAttribs) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex attribute reference"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 117: + +/* Line 1455 of yacc.c */ +#line 1191 "program_parse.y" + { + (yyval.attrib) = FRAG_ATTRIB_WPOS; + ;} + break; + + case 118: + +/* Line 1455 of yacc.c */ +#line 1195 "program_parse.y" + { + (yyval.attrib) = FRAG_ATTRIB_COL0 + (yyvsp[(2) - (2)].integer); + ;} + break; + + case 119: + +/* Line 1455 of yacc.c */ +#line 1199 "program_parse.y" + { + (yyval.attrib) = FRAG_ATTRIB_FOGC; + ;} + break; + + case 120: + +/* Line 1455 of yacc.c */ +#line 1203 "program_parse.y" + { + (yyval.attrib) = FRAG_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer); + ;} + break; + + case 123: + +/* Line 1455 of yacc.c */ +#line 1211 "program_parse.y" + { + struct asm_symbol *const s = + declare_variable(state, (yyvsp[(2) - (3)].string), at_param, & (yylsp[(2) - (3)])); + + if (s == NULL) { + free((yyvsp[(2) - (3)].string)); + YYERROR; + } else { + s->param_binding_type = (yyvsp[(3) - (3)].temp_sym).param_binding_type; + s->param_binding_begin = (yyvsp[(3) - (3)].temp_sym).param_binding_begin; + s->param_binding_length = (yyvsp[(3) - (3)].temp_sym).param_binding_length; + s->param_binding_swizzle = (yyvsp[(3) - (3)].temp_sym).param_binding_swizzle; + s->param_is_array = 0; + } + ;} + break; + + case 124: + +/* Line 1455 of yacc.c */ +#line 1229 "program_parse.y" + { + if (((yyvsp[(4) - (6)].integer) != 0) && ((unsigned) (yyvsp[(4) - (6)].integer) != (yyvsp[(6) - (6)].temp_sym).param_binding_length)) { + free((yyvsp[(2) - (6)].string)); + yyerror(& (yylsp[(4) - (6)]), state, + "parameter array size and number of bindings must match"); + YYERROR; + } else { + struct asm_symbol *const s = + declare_variable(state, (yyvsp[(2) - (6)].string), (yyvsp[(6) - (6)].temp_sym).type, & (yylsp[(2) - (6)])); + + if (s == NULL) { + free((yyvsp[(2) - (6)].string)); + YYERROR; + } else { + s->param_binding_type = (yyvsp[(6) - (6)].temp_sym).param_binding_type; + s->param_binding_begin = (yyvsp[(6) - (6)].temp_sym).param_binding_begin; + s->param_binding_length = (yyvsp[(6) - (6)].temp_sym).param_binding_length; + s->param_binding_swizzle = SWIZZLE_XYZW; + s->param_is_array = 1; + } + } + ;} + break; + + case 125: + +/* Line 1455 of yacc.c */ +#line 1254 "program_parse.y" + { + (yyval.integer) = 0; + ;} + break; + + case 126: + +/* Line 1455 of yacc.c */ +#line 1258 "program_parse.y" + { + if (((yyvsp[(1) - (1)].integer) < 1) || ((unsigned) (yyvsp[(1) - (1)].integer) > state->limits->MaxParameters)) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid parameter array size"); + YYERROR; + } else { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + } + ;} + break; + + case 127: + +/* Line 1455 of yacc.c */ +#line 1269 "program_parse.y" + { + (yyval.temp_sym) = (yyvsp[(2) - (2)].temp_sym); + ;} + break; + + case 128: + +/* Line 1455 of yacc.c */ +#line 1275 "program_parse.y" + { + (yyval.temp_sym) = (yyvsp[(3) - (4)].temp_sym); + ;} + break; + + case 130: + +/* Line 1455 of yacc.c */ +#line 1282 "program_parse.y" + { + (yyvsp[(1) - (3)].temp_sym).param_binding_length += (yyvsp[(3) - (3)].temp_sym).param_binding_length; + (yyval.temp_sym) = (yyvsp[(1) - (3)].temp_sym); + ;} + break; + + case 131: + +/* Line 1455 of yacc.c */ +#line 1289 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 132: + +/* Line 1455 of yacc.c */ +#line 1295 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 133: + +/* Line 1455 of yacc.c */ +#line 1301 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE); + ;} + break; + + case 134: + +/* Line 1455 of yacc.c */ +#line 1309 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 135: + +/* Line 1455 of yacc.c */ +#line 1315 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 136: + +/* Line 1455 of yacc.c */ +#line 1321 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE); + ;} + break; + + case 137: + +/* Line 1455 of yacc.c */ +#line 1329 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 138: + +/* Line 1455 of yacc.c */ +#line 1335 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); + ;} + break; + + case 139: + +/* Line 1455 of yacc.c */ +#line 1341 "program_parse.y" + { + memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); + (yyval.temp_sym).param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_FALSE); + ;} + break; + + case 140: + +/* Line 1455 of yacc.c */ +#line 1348 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(1) - (1)].state), sizeof((yyval.state))); ;} + break; + + case 141: + +/* Line 1455 of yacc.c */ +#line 1349 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 142: + +/* Line 1455 of yacc.c */ +#line 1352 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 143: + +/* Line 1455 of yacc.c */ +#line 1353 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 144: + +/* Line 1455 of yacc.c */ +#line 1354 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 145: + +/* Line 1455 of yacc.c */ +#line 1355 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 146: + +/* Line 1455 of yacc.c */ +#line 1356 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 147: + +/* Line 1455 of yacc.c */ +#line 1357 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 148: + +/* Line 1455 of yacc.c */ +#line 1358 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 149: + +/* Line 1455 of yacc.c */ +#line 1359 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 150: + +/* Line 1455 of yacc.c */ +#line 1360 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 151: + +/* Line 1455 of yacc.c */ +#line 1361 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 152: + +/* Line 1455 of yacc.c */ +#line 1362 "program_parse.y" + { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} + break; + + case 153: + +/* Line 1455 of yacc.c */ +#line 1366 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_MATERIAL; + (yyval.state)[1] = (yyvsp[(2) - (3)].integer); + (yyval.state)[2] = (yyvsp[(3) - (3)].integer); + ;} + break; + + case 154: + +/* Line 1455 of yacc.c */ +#line 1375 "program_parse.y" + { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 155: + +/* Line 1455 of yacc.c */ +#line 1379 "program_parse.y" + { + (yyval.integer) = STATE_EMISSION; + ;} + break; + + case 156: + +/* Line 1455 of yacc.c */ +#line 1383 "program_parse.y" + { + (yyval.integer) = STATE_SHININESS; + ;} + break; + + case 157: + +/* Line 1455 of yacc.c */ +#line 1389 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_LIGHT; + (yyval.state)[1] = (yyvsp[(3) - (5)].integer); + (yyval.state)[2] = (yyvsp[(5) - (5)].integer); + ;} + break; + + case 158: + +/* Line 1455 of yacc.c */ +#line 1398 "program_parse.y" + { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 159: + +/* Line 1455 of yacc.c */ +#line 1402 "program_parse.y" + { + (yyval.integer) = STATE_POSITION; + ;} + break; + + case 160: + +/* Line 1455 of yacc.c */ +#line 1406 "program_parse.y" + { + if (!state->ctx->Extensions.EXT_point_parameters) { + yyerror(& (yylsp[(1) - (1)]), state, "GL_ARB_point_parameters not supported"); + YYERROR; + } + + (yyval.integer) = STATE_ATTENUATION; + ;} + break; + + case 161: + +/* Line 1455 of yacc.c */ +#line 1415 "program_parse.y" + { + (yyval.integer) = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 162: + +/* Line 1455 of yacc.c */ +#line 1419 "program_parse.y" + { + (yyval.integer) = STATE_HALF_VECTOR; + ;} + break; + + case 163: + +/* Line 1455 of yacc.c */ +#line 1425 "program_parse.y" + { + (yyval.integer) = STATE_SPOT_DIRECTION; + ;} + break; + + case 164: + +/* Line 1455 of yacc.c */ +#line 1431 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(2) - (2)].state)[0]; + (yyval.state)[1] = (yyvsp[(2) - (2)].state)[1]; + ;} + break; + + case 165: + +/* Line 1455 of yacc.c */ +#line 1438 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_LIGHTMODEL_AMBIENT; + ;} + break; + + case 166: + +/* Line 1455 of yacc.c */ +#line 1443 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_LIGHTMODEL_SCENECOLOR; + (yyval.state)[1] = (yyvsp[(1) - (2)].integer); + ;} + break; + + case 167: + +/* Line 1455 of yacc.c */ +#line 1451 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_LIGHTPROD; + (yyval.state)[1] = (yyvsp[(3) - (6)].integer); + (yyval.state)[2] = (yyvsp[(5) - (6)].integer); + (yyval.state)[3] = (yyvsp[(6) - (6)].integer); + ;} + break; + + case 169: + +/* Line 1455 of yacc.c */ +#line 1463 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = (yyvsp[(3) - (3)].integer); + (yyval.state)[1] = (yyvsp[(2) - (3)].integer); + ;} + break; + + case 170: + +/* Line 1455 of yacc.c */ +#line 1471 "program_parse.y" + { + (yyval.integer) = STATE_TEXENV_COLOR; + ;} + break; + + case 171: + +/* Line 1455 of yacc.c */ +#line 1477 "program_parse.y" + { + (yyval.integer) = STATE_AMBIENT; + ;} + break; + + case 172: + +/* Line 1455 of yacc.c */ +#line 1481 "program_parse.y" + { + (yyval.integer) = STATE_DIFFUSE; + ;} + break; + + case 173: + +/* Line 1455 of yacc.c */ +#line 1485 "program_parse.y" + { + (yyval.integer) = STATE_SPECULAR; + ;} + break; + + case 174: + +/* Line 1455 of yacc.c */ +#line 1491 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxLights) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid light selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 175: + +/* Line 1455 of yacc.c */ +#line 1502 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_TEXGEN; + (yyval.state)[1] = (yyvsp[(2) - (4)].integer); + (yyval.state)[2] = (yyvsp[(3) - (4)].integer) + (yyvsp[(4) - (4)].integer); + ;} + break; + + case 176: + +/* Line 1455 of yacc.c */ +#line 1511 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_EYE_S; + ;} + break; + + case 177: + +/* Line 1455 of yacc.c */ +#line 1515 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_OBJECT_S; + ;} + break; + + case 178: + +/* Line 1455 of yacc.c */ +#line 1520 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; + ;} + break; + + case 179: + +/* Line 1455 of yacc.c */ +#line 1524 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; + ;} + break; + + case 180: + +/* Line 1455 of yacc.c */ +#line 1528 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; + ;} + break; + + case 181: + +/* Line 1455 of yacc.c */ +#line 1532 "program_parse.y" + { + (yyval.integer) = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; + ;} + break; + + case 182: + +/* Line 1455 of yacc.c */ +#line 1538 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 183: + +/* Line 1455 of yacc.c */ +#line 1545 "program_parse.y" + { + (yyval.integer) = STATE_FOG_COLOR; + ;} + break; + + case 184: + +/* Line 1455 of yacc.c */ +#line 1549 "program_parse.y" + { + (yyval.integer) = STATE_FOG_PARAMS; + ;} + break; + + case 185: + +/* Line 1455 of yacc.c */ +#line 1555 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_CLIPPLANE; + (yyval.state)[1] = (yyvsp[(3) - (5)].integer); + ;} + break; + + case 186: + +/* Line 1455 of yacc.c */ +#line 1563 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxClipPlanes) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid clip plane selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 187: + +/* Line 1455 of yacc.c */ +#line 1574 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 188: + +/* Line 1455 of yacc.c */ +#line 1581 "program_parse.y" + { + (yyval.integer) = STATE_POINT_SIZE; + ;} + break; + + case 189: + +/* Line 1455 of yacc.c */ +#line 1585 "program_parse.y" + { + (yyval.integer) = STATE_POINT_ATTENUATION; + ;} + break; + + case 190: + +/* Line 1455 of yacc.c */ +#line 1591 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (5)].state)[0]; + (yyval.state)[1] = (yyvsp[(1) - (5)].state)[1]; + (yyval.state)[2] = (yyvsp[(4) - (5)].integer); + (yyval.state)[3] = (yyvsp[(4) - (5)].integer); + (yyval.state)[4] = (yyvsp[(1) - (5)].state)[2]; + ;} + break; + + case 191: + +/* Line 1455 of yacc.c */ +#line 1601 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (2)].state)[0]; + (yyval.state)[1] = (yyvsp[(1) - (2)].state)[1]; + (yyval.state)[2] = (yyvsp[(2) - (2)].state)[2]; + (yyval.state)[3] = (yyvsp[(2) - (2)].state)[3]; + (yyval.state)[4] = (yyvsp[(1) - (2)].state)[2]; + ;} + break; + + case 192: + +/* Line 1455 of yacc.c */ +#line 1611 "program_parse.y" + { + (yyval.state)[2] = 0; + (yyval.state)[3] = 3; + ;} + break; + + case 193: + +/* Line 1455 of yacc.c */ +#line 1616 "program_parse.y" + { + /* It seems logical that the matrix row range specifier would have + * to specify a range or more than one row (i.e., $5 > $3). + * However, the ARB_vertex_program spec says "a program will fail + * to load if is greater than ." This means that $3 == $5 + * is valid. + */ + if ((yyvsp[(3) - (6)].integer) > (yyvsp[(5) - (6)].integer)) { + yyerror(& (yylsp[(3) - (6)]), state, "invalid matrix row range"); + YYERROR; + } + + (yyval.state)[2] = (yyvsp[(3) - (6)].integer); + (yyval.state)[3] = (yyvsp[(5) - (6)].integer); + ;} + break; + + case 194: + +/* Line 1455 of yacc.c */ +#line 1634 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(2) - (3)].state)[0]; + (yyval.state)[1] = (yyvsp[(2) - (3)].state)[1]; + (yyval.state)[2] = (yyvsp[(3) - (3)].integer); + ;} + break; + + case 195: + +/* Line 1455 of yacc.c */ +#line 1642 "program_parse.y" + { + (yyval.integer) = 0; + ;} + break; + + case 196: + +/* Line 1455 of yacc.c */ +#line 1646 "program_parse.y" + { + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 197: + +/* Line 1455 of yacc.c */ +#line 1652 "program_parse.y" + { + (yyval.integer) = STATE_MATRIX_INVERSE; + ;} + break; + + case 198: + +/* Line 1455 of yacc.c */ +#line 1656 "program_parse.y" + { + (yyval.integer) = STATE_MATRIX_TRANSPOSE; + ;} + break; + + case 199: + +/* Line 1455 of yacc.c */ +#line 1660 "program_parse.y" + { + (yyval.integer) = STATE_MATRIX_INVTRANS; + ;} + break; + + case 200: + +/* Line 1455 of yacc.c */ +#line 1666 "program_parse.y" + { + if ((yyvsp[(1) - (1)].integer) > 3) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid matrix row reference"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 201: + +/* Line 1455 of yacc.c */ +#line 1677 "program_parse.y" + { + (yyval.state)[0] = STATE_MODELVIEW_MATRIX; + (yyval.state)[1] = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 202: + +/* Line 1455 of yacc.c */ +#line 1682 "program_parse.y" + { + (yyval.state)[0] = STATE_PROJECTION_MATRIX; + (yyval.state)[1] = 0; + ;} + break; + + case 203: + +/* Line 1455 of yacc.c */ +#line 1687 "program_parse.y" + { + (yyval.state)[0] = STATE_MVP_MATRIX; + (yyval.state)[1] = 0; + ;} + break; + + case 204: + +/* Line 1455 of yacc.c */ +#line 1692 "program_parse.y" + { + (yyval.state)[0] = STATE_TEXTURE_MATRIX; + (yyval.state)[1] = (yyvsp[(2) - (2)].integer); + ;} + break; + + case 205: + +/* Line 1455 of yacc.c */ +#line 1697 "program_parse.y" + { + yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported"); + YYERROR; + ;} + break; + + case 206: + +/* Line 1455 of yacc.c */ +#line 1702 "program_parse.y" + { + (yyval.state)[0] = STATE_PROGRAM_MATRIX; + (yyval.state)[1] = (yyvsp[(3) - (4)].integer); + ;} + break; + + case 207: + +/* Line 1455 of yacc.c */ +#line 1709 "program_parse.y" + { + (yyval.integer) = 0; + ;} + break; + + case 208: + +/* Line 1455 of yacc.c */ +#line 1713 "program_parse.y" + { + (yyval.integer) = (yyvsp[(2) - (3)].integer); + ;} + break; + + case 209: + +/* Line 1455 of yacc.c */ +#line 1718 "program_parse.y" + { + /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix + * zero is valid. + */ + if ((yyvsp[(1) - (1)].integer) != 0) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid modelview matrix index"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 210: + +/* Line 1455 of yacc.c */ +#line 1731 "program_parse.y" + { + /* Since GL_ARB_matrix_palette isn't supported, just let any value + * through here. The error will be generated later. + */ + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 211: + +/* Line 1455 of yacc.c */ +#line 1739 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxProgramMatrices) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid program matrix selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 212: + +/* Line 1455 of yacc.c */ +#line 1750 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = STATE_DEPTH_RANGE; + ;} + break; + + case 217: + +/* Line 1455 of yacc.c */ +#line 1762 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = state->state_param_enum; + (yyval.state)[1] = STATE_ENV; + (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0]; + (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1]; + ;} + break; + + case 218: + +/* Line 1455 of yacc.c */ +#line 1772 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (1)].integer); + (yyval.state)[1] = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 219: + +/* Line 1455 of yacc.c */ +#line 1777 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (3)].integer); + (yyval.state)[1] = (yyvsp[(3) - (3)].integer); + ;} + break; + + case 220: + +/* Line 1455 of yacc.c */ +#line 1784 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = state->state_param_enum; + (yyval.state)[1] = STATE_ENV; + (yyval.state)[2] = (yyvsp[(4) - (5)].integer); + (yyval.state)[3] = (yyvsp[(4) - (5)].integer); + ;} + break; + + case 221: + +/* Line 1455 of yacc.c */ +#line 1794 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = state->state_param_enum; + (yyval.state)[1] = STATE_LOCAL; + (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0]; + (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1]; + ;} + break; + + case 222: + +/* Line 1455 of yacc.c */ +#line 1803 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (1)].integer); + (yyval.state)[1] = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 223: + +/* Line 1455 of yacc.c */ +#line 1808 "program_parse.y" + { + (yyval.state)[0] = (yyvsp[(1) - (3)].integer); + (yyval.state)[1] = (yyvsp[(3) - (3)].integer); + ;} + break; + + case 224: + +/* Line 1455 of yacc.c */ +#line 1815 "program_parse.y" + { + memset((yyval.state), 0, sizeof((yyval.state))); + (yyval.state)[0] = state->state_param_enum; + (yyval.state)[1] = STATE_LOCAL; + (yyval.state)[2] = (yyvsp[(4) - (5)].integer); + (yyval.state)[3] = (yyvsp[(4) - (5)].integer); + ;} + break; + + case 225: + +/* Line 1455 of yacc.c */ +#line 1825 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxEnvParams) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid environment parameter reference"); + YYERROR; + } + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 226: + +/* Line 1455 of yacc.c */ +#line 1835 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxLocalParams) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid local parameter reference"); + YYERROR; + } + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 231: + +/* Line 1455 of yacc.c */ +#line 1850 "program_parse.y" + { + (yyval.vector).count = 4; + (yyval.vector).data[0] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[1] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[2] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[3] = (yyvsp[(1) - (1)].real); + ;} + break; + + case 232: + +/* Line 1455 of yacc.c */ +#line 1860 "program_parse.y" + { + (yyval.vector).count = 1; + (yyval.vector).data[0] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[1] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[2] = (yyvsp[(1) - (1)].real); + (yyval.vector).data[3] = (yyvsp[(1) - (1)].real); + ;} + break; + + case 233: + +/* Line 1455 of yacc.c */ +#line 1868 "program_parse.y" + { + (yyval.vector).count = 1; + (yyval.vector).data[0] = (float) (yyvsp[(1) - (1)].integer); + (yyval.vector).data[1] = (float) (yyvsp[(1) - (1)].integer); + (yyval.vector).data[2] = (float) (yyvsp[(1) - (1)].integer); + (yyval.vector).data[3] = (float) (yyvsp[(1) - (1)].integer); + ;} + break; + + case 234: + +/* Line 1455 of yacc.c */ +#line 1878 "program_parse.y" + { + (yyval.vector).count = 4; + (yyval.vector).data[0] = (yyvsp[(2) - (3)].real); + (yyval.vector).data[1] = 0.0f; + (yyval.vector).data[2] = 0.0f; + (yyval.vector).data[3] = 1.0f; + ;} + break; + + case 235: + +/* Line 1455 of yacc.c */ +#line 1886 "program_parse.y" + { + (yyval.vector).count = 4; + (yyval.vector).data[0] = (yyvsp[(2) - (5)].real); + (yyval.vector).data[1] = (yyvsp[(4) - (5)].real); + (yyval.vector).data[2] = 0.0f; + (yyval.vector).data[3] = 1.0f; + ;} + break; + + case 236: + +/* Line 1455 of yacc.c */ +#line 1895 "program_parse.y" + { + (yyval.vector).count = 4; + (yyval.vector).data[0] = (yyvsp[(2) - (7)].real); + (yyval.vector).data[1] = (yyvsp[(4) - (7)].real); + (yyval.vector).data[2] = (yyvsp[(6) - (7)].real); + (yyval.vector).data[3] = 1.0f; + ;} + break; + + case 237: + +/* Line 1455 of yacc.c */ +#line 1904 "program_parse.y" + { + (yyval.vector).count = 4; + (yyval.vector).data[0] = (yyvsp[(2) - (9)].real); + (yyval.vector).data[1] = (yyvsp[(4) - (9)].real); + (yyval.vector).data[2] = (yyvsp[(6) - (9)].real); + (yyval.vector).data[3] = (yyvsp[(8) - (9)].real); + ;} + break; + + case 238: + +/* Line 1455 of yacc.c */ +#line 1914 "program_parse.y" + { + (yyval.real) = ((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].real) : (yyvsp[(2) - (2)].real); + ;} + break; + + case 239: + +/* Line 1455 of yacc.c */ +#line 1918 "program_parse.y" + { + (yyval.real) = (float)(((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].integer) : (yyvsp[(2) - (2)].integer)); + ;} + break; + + case 240: + +/* Line 1455 of yacc.c */ +#line 1923 "program_parse.y" + { (yyval.negate) = FALSE; ;} + break; + + case 241: + +/* Line 1455 of yacc.c */ +#line 1924 "program_parse.y" + { (yyval.negate) = TRUE; ;} + break; + + case 242: + +/* Line 1455 of yacc.c */ +#line 1925 "program_parse.y" + { (yyval.negate) = FALSE; ;} + break; + + case 243: + +/* Line 1455 of yacc.c */ +#line 1928 "program_parse.y" + { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;} + break; + + case 245: + +/* Line 1455 of yacc.c */ +#line 1932 "program_parse.y" + { + /* NV_fragment_program_option defines the size qualifiers in a + * fairly broken way. "SHORT" or "LONG" can optionally be used + * before TEMP or OUTPUT. However, neither is a reserved word! + * This means that we have to parse it as an identifier, then check + * to make sure it's one of the valid values. *sigh* + * + * In addition, the grammar in the extension spec does *not* allow + * the size specifier to be optional, but all known implementations + * do. + */ + if (!state->option.NV_fragment) { + yyerror(& (yylsp[(1) - (1)]), state, "unexpected IDENTIFIER"); + YYERROR; + } + + if (strcmp("SHORT", (yyvsp[(1) - (1)].string)) == 0) { + } else if (strcmp("LONG", (yyvsp[(1) - (1)].string)) == 0) { + } else { + char *const err_str = + make_error_string("invalid storage size specifier \"%s\"", + (yyvsp[(1) - (1)].string)); + + yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) + ? err_str : "invalid storage size specifier"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + ;} + break; + + case 246: + +/* Line 1455 of yacc.c */ +#line 1966 "program_parse.y" + { + ;} + break; + + case 247: + +/* Line 1455 of yacc.c */ +#line 1970 "program_parse.y" + { (yyval.integer) = (yyvsp[(1) - (1)].integer); ;} + break; + + case 249: + +/* Line 1455 of yacc.c */ +#line 1974 "program_parse.y" + { + if (!declare_variable(state, (yyvsp[(3) - (3)].string), (yyvsp[(0) - (3)].integer), & (yylsp[(3) - (3)]))) { + free((yyvsp[(3) - (3)].string)); + YYERROR; + } + ;} + break; + + case 250: + +/* Line 1455 of yacc.c */ +#line 1981 "program_parse.y" + { + if (!declare_variable(state, (yyvsp[(1) - (1)].string), (yyvsp[(0) - (1)].integer), & (yylsp[(1) - (1)]))) { + free((yyvsp[(1) - (1)].string)); + YYERROR; + } + ;} + break; + + case 251: + +/* Line 1455 of yacc.c */ +#line 1990 "program_parse.y" + { + struct asm_symbol *const s = + declare_variable(state, (yyvsp[(3) - (5)].string), at_output, & (yylsp[(3) - (5)])); + + if (s == NULL) { + free((yyvsp[(3) - (5)].string)); + YYERROR; + } else { + s->output_binding = (yyvsp[(5) - (5)].result); + } + ;} + break; + + case 252: + +/* Line 1455 of yacc.c */ +#line 2004 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.result) = VERT_RESULT_HPOS; + } else { + yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 253: + +/* Line 1455 of yacc.c */ +#line 2013 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.result) = VERT_RESULT_FOGC; + } else { + yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 254: + +/* Line 1455 of yacc.c */ +#line 2022 "program_parse.y" + { + (yyval.result) = (yyvsp[(2) - (2)].result); + ;} + break; + + case 255: + +/* Line 1455 of yacc.c */ +#line 2026 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.result) = VERT_RESULT_PSIZ; + } else { + yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 256: + +/* Line 1455 of yacc.c */ +#line 2035 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.result) = VERT_RESULT_TEX0 + (yyvsp[(3) - (3)].integer); + } else { + yyerror(& (yylsp[(2) - (3)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 257: + +/* Line 1455 of yacc.c */ +#line 2044 "program_parse.y" + { + if (state->mode == ARB_fragment) { + (yyval.result) = FRAG_RESULT_DEPTH; + } else { + yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 258: + +/* Line 1455 of yacc.c */ +#line 2055 "program_parse.y" + { + (yyval.result) = (yyvsp[(2) - (3)].integer) + (yyvsp[(3) - (3)].integer); + ;} + break; + + case 259: + +/* Line 1455 of yacc.c */ +#line 2061 "program_parse.y" + { + (yyval.integer) = (state->mode == ARB_vertex) + ? VERT_RESULT_COL0 + : FRAG_RESULT_COLOR; + ;} + break; + + case 260: + +/* Line 1455 of yacc.c */ +#line 2067 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.integer) = VERT_RESULT_COL0; + } else { + yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 261: + +/* Line 1455 of yacc.c */ +#line 2076 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.integer) = VERT_RESULT_BFC0; + } else { + yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 262: + +/* Line 1455 of yacc.c */ +#line 2087 "program_parse.y" + { + (yyval.integer) = 0; + ;} + break; + + case 263: + +/* Line 1455 of yacc.c */ +#line 2091 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.integer) = 0; + } else { + yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 264: + +/* Line 1455 of yacc.c */ +#line 2100 "program_parse.y" + { + if (state->mode == ARB_vertex) { + (yyval.integer) = 1; + } else { + yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); + YYERROR; + } + ;} + break; + + case 265: + +/* Line 1455 of yacc.c */ +#line 2110 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 266: + +/* Line 1455 of yacc.c */ +#line 2111 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 267: + +/* Line 1455 of yacc.c */ +#line 2112 "program_parse.y" + { (yyval.integer) = 1; ;} + break; + + case 268: + +/* Line 1455 of yacc.c */ +#line 2115 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 269: + +/* Line 1455 of yacc.c */ +#line 2116 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 270: + +/* Line 1455 of yacc.c */ +#line 2117 "program_parse.y" + { (yyval.integer) = 1; ;} + break; + + case 271: + +/* Line 1455 of yacc.c */ +#line 2120 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 272: + +/* Line 1455 of yacc.c */ +#line 2121 "program_parse.y" + { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} + break; + + case 273: + +/* Line 1455 of yacc.c */ +#line 2124 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 274: + +/* Line 1455 of yacc.c */ +#line 2125 "program_parse.y" + { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} + break; + + case 275: + +/* Line 1455 of yacc.c */ +#line 2128 "program_parse.y" + { (yyval.integer) = 0; ;} + break; + + case 276: + +/* Line 1455 of yacc.c */ +#line 2129 "program_parse.y" + { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} + break; + + case 277: + +/* Line 1455 of yacc.c */ +#line 2133 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureCoordUnits) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid texture coordinate unit selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 278: + +/* Line 1455 of yacc.c */ +#line 2144 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureImageUnits) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid texture image unit selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 279: + +/* Line 1455 of yacc.c */ +#line 2155 "program_parse.y" + { + if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureUnits) { + yyerror(& (yylsp[(1) - (1)]), state, "invalid texture unit selector"); + YYERROR; + } + + (yyval.integer) = (yyvsp[(1) - (1)].integer); + ;} + break; + + case 280: + +/* Line 1455 of yacc.c */ +#line 2166 "program_parse.y" + { + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(2) - (4)].string)); + struct asm_symbol *target = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(4) - (4)].string)); + + free((yyvsp[(4) - (4)].string)); + + if (exist != NULL) { + char m[1000]; + _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", (yyvsp[(2) - (4)].string)); + free((yyvsp[(2) - (4)].string)); + yyerror(& (yylsp[(2) - (4)]), state, m); + YYERROR; + } else if (target == NULL) { + free((yyvsp[(2) - (4)].string)); + yyerror(& (yylsp[(4) - (4)]), state, + "undefined variable binding in ALIAS statement"); + YYERROR; + } else { + _mesa_symbol_table_add_symbol(state->st, 0, (yyvsp[(2) - (4)].string), target); + } + ;} + break; + + + +/* Line 1455 of yacc.c */ +#line 4937 "program_parse.tab.c" + default: break; + } + YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); + + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + + *++yyvsp = yyval; + *++yylsp = yyloc; + + /* Now `shift' the result of the reduction. Determine what state + that goes to, based on the state we popped back to and the rule + number reduced by. */ + + yyn = yyr1[yyn]; + + yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; + if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) + yystate = yytable[yystate]; + else + yystate = yydefgoto[yyn - YYNTOKENS]; + + goto yynewstate; + + +/*------------------------------------. +| yyerrlab -- here on detecting error | +`------------------------------------*/ +yyerrlab: + /* If not already recovering from an error, report this error. */ + if (!yyerrstatus) + { + ++yynerrs; +#if ! YYERROR_VERBOSE + yyerror (&yylloc, state, YY_("syntax error")); +#else + { + YYSIZE_T yysize = yysyntax_error (0, yystate, yychar); + if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM) + { + YYSIZE_T yyalloc = 2 * yysize; + if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM)) + yyalloc = YYSTACK_ALLOC_MAXIMUM; + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); + yymsg = (char *) YYSTACK_ALLOC (yyalloc); + if (yymsg) + yymsg_alloc = yyalloc; + else + { + yymsg = yymsgbuf; + yymsg_alloc = sizeof yymsgbuf; + } + } + + if (0 < yysize && yysize <= yymsg_alloc) + { + (void) yysyntax_error (yymsg, yystate, yychar); + yyerror (&yylloc, state, yymsg); + } + else + { + yyerror (&yylloc, state, YY_("syntax error")); + if (yysize != 0) + goto yyexhaustedlab; + } + } +#endif + } + + yyerror_range[0] = yylloc; + + if (yyerrstatus == 3) + { + /* If just tried and failed to reuse lookahead token after an + error, discard it. */ + + if (yychar <= YYEOF) + { + /* Return failure if at end of input. */ + if (yychar == YYEOF) + YYABORT; + } + else + { + yydestruct ("Error: discarding", + yytoken, &yylval, &yylloc, state); + yychar = YYEMPTY; + } + } + + /* Else will try to reuse lookahead token after shifting the error + token. */ + goto yyerrlab1; + + +/*---------------------------------------------------. +| yyerrorlab -- error raised explicitly by YYERROR. | +`---------------------------------------------------*/ +yyerrorlab: + + /* Pacify compilers like GCC when the user code never invokes + YYERROR and the label yyerrorlab therefore never appears in user + code. */ + if (/*CONSTCOND*/ 0) + goto yyerrorlab; + + yyerror_range[0] = yylsp[1-yylen]; + /* Do not reclaim the symbols of the rule which action triggered + this YYERROR. */ + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + yystate = *yyssp; + goto yyerrlab1; + + +/*-------------------------------------------------------------. +| yyerrlab1 -- common code for both syntax error and YYERROR. | +`-------------------------------------------------------------*/ +yyerrlab1: + yyerrstatus = 3; /* Each real token shifted decrements this. */ + + for (;;) + { + yyn = yypact[yystate]; + if (yyn != YYPACT_NINF) + { + yyn += YYTERROR; + if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) + { + yyn = yytable[yyn]; + if (0 < yyn) + break; + } + } + + /* Pop the current state because it cannot handle the error token. */ + if (yyssp == yyss) + YYABORT; + + yyerror_range[0] = *yylsp; + yydestruct ("Error: popping", + yystos[yystate], yyvsp, yylsp, state); + YYPOPSTACK (1); + yystate = *yyssp; + YY_STACK_PRINT (yyss, yyssp); + } + + *++yyvsp = yylval; + + yyerror_range[1] = yylloc; + /* Using YYLLOC is tempting, but would change the location of + the lookahead. YYLOC is available though. */ + YYLLOC_DEFAULT (yyloc, (yyerror_range - 1), 2); + *++yylsp = yyloc; + + /* Shift the error token. */ + YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); + + yystate = yyn; + goto yynewstate; + + +/*-------------------------------------. +| yyacceptlab -- YYACCEPT comes here. | +`-------------------------------------*/ +yyacceptlab: + yyresult = 0; + goto yyreturn; + +/*-----------------------------------. +| yyabortlab -- YYABORT comes here. | +`-----------------------------------*/ +yyabortlab: + yyresult = 1; + goto yyreturn; + +#if !defined(yyoverflow) || YYERROR_VERBOSE +/*-------------------------------------------------. +| yyexhaustedlab -- memory exhaustion comes here. | +`-------------------------------------------------*/ +yyexhaustedlab: + yyerror (&yylloc, state, YY_("memory exhausted")); + yyresult = 2; + /* Fall through. */ +#endif + +yyreturn: + if (yychar != YYEMPTY) + yydestruct ("Cleanup: discarding lookahead", + yytoken, &yylval, &yylloc, state); + /* Do not reclaim the symbols of the rule which action triggered + this YYABORT or YYACCEPT. */ + YYPOPSTACK (yylen); + YY_STACK_PRINT (yyss, yyssp); + while (yyssp != yyss) + { + yydestruct ("Cleanup: popping", + yystos[*yyssp], yyvsp, yylsp, state); + YYPOPSTACK (1); + } +#ifndef yyoverflow + if (yyss != yyssa) + YYSTACK_FREE (yyss); +#endif +#if YYERROR_VERBOSE + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); +#endif + /* Make sure YYID is used. */ + return YYID (yyresult); +} + + + +/* Line 1675 of yacc.c */ +#line 2195 "program_parse.y" + + +void +asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + /* In the core ARB extensions only the KIL instruction doesn't have a + * destination register. + */ + if (dst == NULL) { + init_dst_reg(& inst->Base.DstReg); + } else { + inst->Base.DstReg = *dst; + } + + /* The only instruction that doesn't have any source registers is the + * condition-code based KIL instruction added by NV_fragment_program_option. + */ + if (src0 != NULL) { + inst->Base.SrcReg[0] = src0->Base; + inst->SrcReg[0] = *src0; + } else { + init_src_reg(& inst->SrcReg[0]); + } + + if (src1 != NULL) { + inst->Base.SrcReg[1] = src1->Base; + inst->SrcReg[1] = *src1; + } else { + init_src_reg(& inst->SrcReg[1]); + } + + if (src2 != NULL) { + inst->Base.SrcReg[2] = src2->Base; + inst->SrcReg[2] = *src2; + } else { + init_src_reg(& inst->SrcReg[2]); + } +} + + +struct asm_instruction * +asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = op; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +struct asm_instruction * +asm_instruction_copy_ctor(const struct prog_instruction *base, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = base->Opcode; + inst->Base.CondUpdate = base->CondUpdate; + inst->Base.CondDst = base->CondDst; + inst->Base.SaturateMode = base->SaturateMode; + inst->Base.Precision = base->Precision; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +void +init_dst_reg(struct prog_dst_register *r) +{ + memset(r, 0, sizeof(*r)); + r->File = PROGRAM_UNDEFINED; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +/** Like init_dst_reg() but set the File and Index fields. */ +void +set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) +{ + const GLint maxIndex = 1 << INST_INDEX_BITS; + const GLint minIndex = 0; + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + ASSERT(file == PROGRAM_TEMPORARY || + file == PROGRAM_ADDRESS || + file == PROGRAM_OUTPUT); + memset(r, 0, sizeof(*r)); + r->File = file; + r->Index = index; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +void +init_src_reg(struct asm_src_register *r) +{ + memset(r, 0, sizeof(*r)); + r->Base.File = PROGRAM_UNDEFINED; + r->Base.Swizzle = SWIZZLE_NOOP; + r->Symbol = NULL; +} + + +/** Like init_src_reg() but set the File and Index fields. + * \return GL_TRUE if a valid src register, GL_FALSE otherwise + */ +void +set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) +{ + set_src_reg_swz(r, file, index, SWIZZLE_XYZW); +} + + +void +set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, + GLuint swizzle) +{ + const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; + const GLint minIndex = -(1 << INST_INDEX_BITS); + ASSERT(file < PROGRAM_FILE_MAX); + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + memset(r, 0, sizeof(*r)); + r->Base.File = file; + r->Base.Index = index; + r->Base.Swizzle = swizzle; + r->Symbol = NULL; +} + + +/** + * Validate the set of inputs used by a program + * + * Validates that legal sets of inputs are used by the program. In this case + * "used" included both reading the input or binding the input to a name using + * the \c ATTRIB command. + * + * \return + * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. + */ +int +validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) +{ + const int inputs = state->prog->InputsRead | state->InputsBound; + + if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { + yyerror(locp, state, "illegal use of generic attribute and name attribute"); + return 0; + } + + return 1; +} + + +struct asm_symbol * +declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, + struct YYLTYPE *locp) +{ + struct asm_symbol *s = NULL; + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, name); + + + if (exist != NULL) { + yyerror(locp, state, "redeclared identifier"); + } else { + s = calloc(1, sizeof(struct asm_symbol)); + s->name = name; + s->type = t; + + switch (t) { + case at_temp: + if (state->prog->NumTemporaries >= state->limits->MaxTemps) { + yyerror(locp, state, "too many temporaries declared"); + free(s); + return NULL; + } + + s->temp_binding = state->prog->NumTemporaries; + state->prog->NumTemporaries++; + break; + + case at_address: + if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { + yyerror(locp, state, "too many address registers declared"); + free(s); + return NULL; + } + + /* FINISHME: Add support for multiple address registers. + */ + state->prog->NumAddressRegs++; + break; + + default: + break; + } + + _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); + s->next = state->sym; + state->sym = s; + } + + return s; +} + + +int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + name = _mesa_program_state_string(tokens); + index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, + size, GL_NONE, NULL, tokens, 0x0); + param_list->StateFlags |= _mesa_program_state_flags(tokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +int +initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_MATRIX that has multiple rows, we need to + * unroll it and call add_state_reference() for each row + */ + if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || + state_tokens[0] == STATE_PROJECTION_MATRIX || + state_tokens[0] == STATE_MVP_MATRIX || + state_tokens[0] == STATE_TEXTURE_MATRIX || + state_tokens[0] == STATE_PROGRAM_MATRIX) + && (state_tokens[2] != state_tokens[3])) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +int +initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + assert((state_tokens[0] == STATE_VERTEX_PROGRAM) + || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); + assert((state_tokens[1] == STATE_ENV) + || (state_tokens[1] == STATE_LOCAL)); + + /* + * The param type is STATE_VAR. The program parameter entry will + * effectively be a pointer into the LOCAL or ENV parameter array. + */ + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, + * we need to unroll it and call add_state_reference() for each row + */ + if (state_tokens[2] != state_tokens[3]) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +/** + * Put a float/vector constant/literal into the parameter list. + * \param param_var returns info about the parameter/constant's location, + * binding, type, etc. + * \param vec the vector/constant to add + * \param allowSwizzle if true, try to consolidate constants which only differ + * by a swizzle. We don't want to do this when building + * arrays of constants that may be indexed indirectly. + * \return index of the constant in the parameter list. + */ +int +initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, + const struct asm_vector *vec, + GLboolean allowSwizzle) +{ + unsigned swizzle; + const int idx = _mesa_add_unnamed_constant(prog->Parameters, + vec->data, vec->count, + allowSwizzle ? &swizzle : NULL); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_CONSTANT; + + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; + } + param_var->param_binding_length++; + + return idx; +} + + +char * +make_error_string(const char *fmt, ...) +{ + int length; + char *str; + va_list args; + + + /* Call vsnprintf once to determine how large the final string is. Call it + * again to do the actual formatting. from the vsnprintf manual page: + * + * Upon successful return, these functions return the number of + * characters printed (not including the trailing '\0' used to end + * output to strings). + */ + va_start(args, fmt); + length = 1 + vsnprintf(NULL, 0, fmt, args); + va_end(args); + + str = malloc(length); + if (str) { + va_start(args, fmt); + vsnprintf(str, length, fmt, args); + va_end(args); + } + + return str; +} + + +void +yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) +{ + char *err_str; + + + err_str = make_error_string("glProgramStringARB(%s)\n", s); + if (err_str) { + _mesa_error(state->ctx, GL_INVALID_OPERATION, err_str); + free(err_str); + } + + err_str = make_error_string("line %u, char %u: error: %s\n", + locp->first_line, locp->first_column, s); + _mesa_set_program_error(state->ctx, locp->position, err_str); + + if (err_str) { + free(err_str); + } +} + + +GLboolean +_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str, + GLsizei len, struct asm_parser_state *state) +{ + struct asm_instruction *inst; + unsigned i; + GLubyte *strz; + GLboolean result = GL_FALSE; + void *temp; + struct asm_symbol *sym; + + state->ctx = ctx; + state->prog->Target = target; + state->prog->Parameters = _mesa_new_parameter_list(); + + /* Make a copy of the program string and force it to be NUL-terminated. + */ + strz = (GLubyte *) malloc(len + 1); + if (strz == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return GL_FALSE; + } + memcpy (strz, str, len); + strz[len] = '\0'; + + state->prog->String = strz; + + state->st = _mesa_symbol_table_ctor(); + + state->limits = (target == GL_VERTEX_PROGRAM_ARB) + ? & ctx->Const.VertexProgram + : & ctx->Const.FragmentProgram; + + state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; + state->MaxTextureUnits = ctx->Const.MaxTextureUnits; + state->MaxClipPlanes = ctx->Const.MaxClipPlanes; + state->MaxLights = ctx->Const.MaxLights; + state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; + + state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) + ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; + + _mesa_set_program_error(ctx, -1, NULL); + + _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); + yyparse(state); + _mesa_program_lexer_dtor(state->scanner); + + + if (ctx->Program.ErrorPos != -1) { + goto error; + } + + if (! _mesa_layout_parameters(state)) { + struct YYLTYPE loc; + + loc.first_line = 0; + loc.first_column = 0; + loc.position = len; + + yyerror(& loc, state, "invalid PARAM usage"); + goto error; + } + + + + /* Add one instruction to store the "END" instruction. + */ + state->prog->Instructions = + _mesa_alloc_instructions(state->prog->NumInstructions + 1); + inst = state->inst_head; + for (i = 0; i < state->prog->NumInstructions; i++) { + struct asm_instruction *const temp = inst->next; + + state->prog->Instructions[i] = inst->Base; + inst = temp; + } + + /* Finally, tag on an OPCODE_END instruction */ + { + const GLuint numInst = state->prog->NumInstructions; + _mesa_init_instructions(state->prog->Instructions + numInst, 1); + state->prog->Instructions[numInst].Opcode = OPCODE_END; + } + state->prog->NumInstructions++; + + state->prog->NumParameters = state->prog->Parameters->NumParameters; + state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); + + /* + * Initialize native counts to logical counts. The device driver may + * change them if program is translated into a hardware program. + */ + state->prog->NumNativeInstructions = state->prog->NumInstructions; + state->prog->NumNativeTemporaries = state->prog->NumTemporaries; + state->prog->NumNativeParameters = state->prog->NumParameters; + state->prog->NumNativeAttributes = state->prog->NumAttributes; + state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; + + result = GL_TRUE; + +error: + for (inst = state->inst_head; inst != NULL; inst = temp) { + temp = inst->next; + free(inst); + } + + state->inst_head = NULL; + state->inst_tail = NULL; + + for (sym = state->sym; sym != NULL; sym = temp) { + temp = sym->next; + + free((void *) sym->name); + free(sym); + } + state->sym = NULL; + + _mesa_symbol_table_dtor(state->st); + state->st = NULL; + + return result; +} + diff --git a/src/mesa/program/program_parse.tab.h b/src/mesa/program/program_parse.tab.h new file mode 100644 index 0000000000..045241d9e7 --- /dev/null +++ b/src/mesa/program/program_parse.tab.h @@ -0,0 +1,209 @@ + +/* A Bison parser, made by GNU Bison 2.4.1. */ + +/* Skeleton interface for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006 + Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + ARBvp_10 = 258, + ARBfp_10 = 259, + ADDRESS = 260, + ALIAS = 261, + ATTRIB = 262, + OPTION = 263, + OUTPUT = 264, + PARAM = 265, + TEMP = 266, + END = 267, + BIN_OP = 268, + BINSC_OP = 269, + SAMPLE_OP = 270, + SCALAR_OP = 271, + TRI_OP = 272, + VECTOR_OP = 273, + ARL = 274, + KIL = 275, + SWZ = 276, + TXD_OP = 277, + INTEGER = 278, + REAL = 279, + AMBIENT = 280, + ATTENUATION = 281, + BACK = 282, + CLIP = 283, + COLOR = 284, + DEPTH = 285, + DIFFUSE = 286, + DIRECTION = 287, + EMISSION = 288, + ENV = 289, + EYE = 290, + FOG = 291, + FOGCOORD = 292, + FRAGMENT = 293, + FRONT = 294, + HALF = 295, + INVERSE = 296, + INVTRANS = 297, + LIGHT = 298, + LIGHTMODEL = 299, + LIGHTPROD = 300, + LOCAL = 301, + MATERIAL = 302, + MAT_PROGRAM = 303, + MATRIX = 304, + MATRIXINDEX = 305, + MODELVIEW = 306, + MVP = 307, + NORMAL = 308, + OBJECT = 309, + PALETTE = 310, + PARAMS = 311, + PLANE = 312, + POINT_TOK = 313, + POINTSIZE = 314, + POSITION = 315, + PRIMARY = 316, + PROGRAM = 317, + PROJECTION = 318, + RANGE = 319, + RESULT = 320, + ROW = 321, + SCENECOLOR = 322, + SECONDARY = 323, + SHININESS = 324, + SIZE_TOK = 325, + SPECULAR = 326, + SPOT = 327, + STATE = 328, + TEXCOORD = 329, + TEXENV = 330, + TEXGEN = 331, + TEXGEN_Q = 332, + TEXGEN_R = 333, + TEXGEN_S = 334, + TEXGEN_T = 335, + TEXTURE = 336, + TRANSPOSE = 337, + TEXTURE_UNIT = 338, + TEX_1D = 339, + TEX_2D = 340, + TEX_3D = 341, + TEX_CUBE = 342, + TEX_RECT = 343, + TEX_SHADOW1D = 344, + TEX_SHADOW2D = 345, + TEX_SHADOWRECT = 346, + TEX_ARRAY1D = 347, + TEX_ARRAY2D = 348, + TEX_ARRAYSHADOW1D = 349, + TEX_ARRAYSHADOW2D = 350, + VERTEX = 351, + VTXATTRIB = 352, + WEIGHT = 353, + IDENTIFIER = 354, + USED_IDENTIFIER = 355, + MASK4 = 356, + MASK3 = 357, + MASK2 = 358, + MASK1 = 359, + SWIZZLE = 360, + DOT_DOT = 361, + DOT = 362 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE +{ + +/* Line 1676 of yacc.c */ +#line 126 "program_parse.y" + + struct asm_instruction *inst; + struct asm_symbol *sym; + struct asm_symbol temp_sym; + struct asm_swizzle_mask swiz_mask; + struct asm_src_register src_reg; + struct prog_dst_register dst_reg; + struct prog_instruction temp_inst; + char *string; + unsigned result; + unsigned attrib; + int integer; + float real; + gl_state_index state[STATE_LENGTH]; + int negate; + struct asm_vector vector; + gl_inst_opcode opcode; + + struct { + unsigned swz; + unsigned rgba_valid:1; + unsigned xyzw_valid:1; + unsigned negate:1; + } ext_swizzle; + + + +/* Line 1676 of yacc.c */ +#line 187 "program_parse.tab.h" +} YYSTYPE; +# define YYSTYPE_IS_TRIVIAL 1 +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + + + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + + diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y new file mode 100644 index 0000000000..861927c744 --- /dev/null +++ b/src/mesa/program/program_parse.y @@ -0,0 +1,2767 @@ +%{ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include + +#include "main/mtypes.h" +#include "main/imports.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_parameter_layout.h" +#include "program/prog_statevars.h" +#include "program/prog_instruction.h" + +#include "program/symbol_table.h" +#include "program/program_parser.h" + +extern void *yy_scan_string(char *); +extern void yy_delete_buffer(void *); + +static struct asm_symbol *declare_variable(struct asm_parser_state *state, + char *name, enum asm_type t, struct YYLTYPE *locp); + +static int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, const struct asm_vector *vec, + GLboolean allowSwizzle); + +static int yyparse(struct asm_parser_state *state); + +static char *make_error_string(const char *fmt, ...); + +static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, + const char *s); + +static int validate_inputs(struct YYLTYPE *locp, + struct asm_parser_state *state); + +static void init_dst_reg(struct prog_dst_register *r); + +static void set_dst_reg(struct prog_dst_register *r, + gl_register_file file, GLint index); + +static void init_src_reg(struct asm_src_register *r); + +static void set_src_reg(struct asm_src_register *r, + gl_register_file file, GLint index); + +static void set_src_reg_swz(struct asm_src_register *r, + gl_register_file file, GLint index, GLuint swizzle); + +static void asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_copy_ctor( + const struct prog_instruction *base, const struct prog_dst_register *dst, + const struct asm_src_register *src0, const struct asm_src_register *src1, + const struct asm_src_register *src2); + +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif + +#define YYLLOC_DEFAULT(Current, Rhs, N) \ + do { \ + if (YYID(N)) { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).position = YYRHSLOC(Rhs, 1).position; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } else { \ + (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ + (Current).last_line = (Current).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ + (Current).last_column = (Current).first_column; \ + (Current).position = YYRHSLOC(Rhs, 0).position \ + + (Current).first_column; \ + } \ + } while(YYID(0)) + +#define YYLEX_PARAM state->scanner +%} + +%pure-parser +%locations +%parse-param { struct asm_parser_state *state } +%error-verbose +%lex-param { void *scanner } + +%union { + struct asm_instruction *inst; + struct asm_symbol *sym; + struct asm_symbol temp_sym; + struct asm_swizzle_mask swiz_mask; + struct asm_src_register src_reg; + struct prog_dst_register dst_reg; + struct prog_instruction temp_inst; + char *string; + unsigned result; + unsigned attrib; + int integer; + float real; + gl_state_index state[STATE_LENGTH]; + int negate; + struct asm_vector vector; + gl_inst_opcode opcode; + + struct { + unsigned swz; + unsigned rgba_valid:1; + unsigned xyzw_valid:1; + unsigned negate:1; + } ext_swizzle; +} + +%token ARBvp_10 ARBfp_10 + +/* Tokens for assembler pseudo-ops */ +%token ADDRESS +%token ALIAS ATTRIB +%token OPTION OUTPUT +%token PARAM +%token TEMP +%token END + + /* Tokens for instructions */ +%token BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP +%token ARL KIL SWZ TXD_OP + +%token INTEGER +%token REAL + +%token AMBIENT ATTENUATION +%token BACK +%token CLIP COLOR +%token DEPTH DIFFUSE DIRECTION +%token EMISSION ENV EYE +%token FOG FOGCOORD FRAGMENT FRONT +%token HALF +%token INVERSE INVTRANS +%token LIGHT LIGHTMODEL LIGHTPROD LOCAL +%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP +%token NORMAL +%token OBJECT +%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION +%token RANGE RESULT ROW +%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE +%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE +%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT +%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT +%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D +%token VERTEX VTXATTRIB +%token WEIGHT + +%token IDENTIFIER USED_IDENTIFIER +%type string +%token MASK4 MASK3 MASK2 MASK1 SWIZZLE +%token DOT_DOT +%token DOT + +%type instruction ALU_instruction TexInstruction +%type ARL_instruction VECTORop_instruction +%type SCALARop_instruction BINSCop_instruction BINop_instruction +%type TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction +%type KIL_instruction + +%type dstReg maskedDstReg maskedAddrReg +%type srcReg scalarUse scalarSrcReg swizzleSrcReg +%type scalarSuffix swizzleSuffix extendedSwizzle +%type extSwizComp extSwizSel +%type optionalMask + +%type progParamArray +%type addrRegRelOffset addrRegPosOffset addrRegNegOffset +%type progParamArrayMem progParamArrayAbs progParamArrayRel +%type addrReg +%type addrComponent addrWriteMask + +%type ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask + +%type resultBinding resultColBinding +%type optFaceType optColorType +%type optResultFaceType optResultColorType + +%type optTexImageUnitNum texImageUnitNum +%type optTexCoordUnitNum texCoordUnitNum +%type optLegacyTexUnitNum legacyTexUnitNum +%type texImageUnit texTarget +%type vtxAttribNum + +%type attribBinding vtxAttribItem fragAttribItem + +%type paramSingleInit paramSingleItemDecl +%type optArraySize + +%type stateSingleItem stateMultipleItem +%type stateMaterialItem +%type stateLightItem stateLightModelItem stateLightProdItem +%type stateTexGenItem stateFogItem stateClipPlaneItem statePointItem +%type stateMatrixItem stateMatrixRow stateMatrixRows +%type stateTexEnvItem stateDepthItem + +%type stateLModProperty +%type stateMatrixName optMatrixRows + +%type stateMatProperty +%type stateLightProperty stateSpotProperty +%type stateLightNumber stateLProdProperty +%type stateTexGenType stateTexGenCoord +%type stateTexEnvProperty +%type stateFogProperty +%type stateClipPlaneNum +%type statePointProperty + +%type stateOptMatModifier stateMatModifier stateMatrixRowNum +%type stateOptModMatNum stateModMatNum statePaletteMatNum +%type stateProgramMatNum + +%type ambDiffSpecProperty + +%type programSingleItem progEnvParam progLocalParam +%type programMultipleItem progEnvParams progLocalParams + +%type paramMultipleInit paramMultInitList paramMultipleItem +%type paramSingleItemUse + +%type progEnvParamNum progLocalParamNum +%type progEnvParamNums progLocalParamNums + +%type paramConstDecl paramConstUse +%type paramConstScalarDecl paramConstScalarUse paramConstVector +%type signedFloatConstant +%type optionalSign + +%{ +extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, + void *yyscanner); +%} + +%% + +program: language optionSequence statementSequence END + ; + +language: ARBvp_10 + { + if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { + yyerror(& @1, state, "invalid fragment program header"); + + } + state->mode = ARB_vertex; + } + | ARBfp_10 + { + if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { + yyerror(& @1, state, "invalid vertex program header"); + } + state->mode = ARB_fragment; + + state->option.TexRect = + (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); + } + ; + +optionSequence: optionSequence option + | + ; + +option: OPTION string ';' + { + int valid = 0; + + if (state->mode == ARB_vertex) { + valid = _mesa_ARBvp_parse_option(state, $2); + } else if (state->mode == ARB_fragment) { + valid = _mesa_ARBfp_parse_option(state, $2); + } + + + free($2); + + if (!valid) { + const char *const err_str = (state->mode == ARB_vertex) + ? "invalid ARB vertex program option" + : "invalid ARB fragment program option"; + + yyerror(& @2, state, err_str); + YYERROR; + } + } + ; + +statementSequence: statementSequence statement + | + ; + +statement: instruction ';' + { + if ($1 != NULL) { + if (state->inst_tail == NULL) { + state->inst_head = $1; + } else { + state->inst_tail->next = $1; + } + + state->inst_tail = $1; + $1->next = NULL; + + state->prog->NumInstructions++; + } + } + | namingStatement ';' + ; + +instruction: ALU_instruction + { + $$ = $1; + state->prog->NumAluInstructions++; + } + | TexInstruction + { + $$ = $1; + state->prog->NumTexInstructions++; + } + ; + +ALU_instruction: ARL_instruction + | VECTORop_instruction + | SCALARop_instruction + | BINSCop_instruction + | BINop_instruction + | TRIop_instruction + | SWZ_instruction + ; + +TexInstruction: SAMPLE_instruction + | KIL_instruction + | TXD_instruction + ; + +ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg + { + $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL); + } + ; + +VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); + } + ; + + +BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); + } + ; + +TRIop_instruction: TRI_OP maskedDstReg ',' + swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); + } + ; + +SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + if ($$ != NULL) { + const GLbitfield tex_mask = (1U << $6); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + $$->Base.TexSrcUnit = $6; + + if ($8 < 0) { + shadow_tex = tex_mask; + + $$->Base.TexSrcTarget = -$8; + $$->Base.TexShadow = 1; + } else { + $$->Base.TexSrcTarget = $8; + } + + target_mask = (1U << $$->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[$6] != 0) + && ((state->prog->TexturesUsed[$6] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& @8, state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[$6] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + } + ; + +KIL_instruction: KIL swizzleSrcReg + { + $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL); + state->fragment.UsesKill = 1; + } + | KIL ccTest + { + $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); + $$->Base.DstReg.CondMask = $2.CondMask; + $$->Base.DstReg.CondSwizzle = $2.CondSwizzle; + $$->Base.DstReg.CondSrc = $2.CondSrc; + state->fragment.UsesKill = 1; + } + ; + +TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); + if ($$ != NULL) { + const GLbitfield tex_mask = (1U << $10); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + $$->Base.TexSrcUnit = $10; + + if ($12 < 0) { + shadow_tex = tex_mask; + + $$->Base.TexSrcTarget = -$12; + $$->Base.TexShadow = 1; + } else { + $$->Base.TexSrcTarget = $12; + } + + target_mask = (1U << $$->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[$10] != 0) + && ((state->prog->TexturesUsed[$10] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& @12, state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[$10] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + } + ; + +texImageUnit: TEXTURE_UNIT optTexImageUnitNum + { + $$ = $2; + } + ; + +texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } + | TEX_2D { $$ = TEXTURE_2D_INDEX; } + | TEX_3D { $$ = TEXTURE_3D_INDEX; } + | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; } + | TEX_RECT { $$ = TEXTURE_RECT_INDEX; } + | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; } + | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; } + | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; } + | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; } + | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; } + | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; } + | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; } + ; + +SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle + { + /* FIXME: Is this correct? Should the extenedSwizzle be applied + * FIXME: to the existing swizzle? + */ + $4.Base.Swizzle = $6.swizzle; + $4.Base.Negate = $6.mask; + + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +scalarSrcReg: optionalSign scalarUse + { + $$ = $2; + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + } + | optionalSign '|' scalarUse '|' + { + $$ = $3; + + if (!state->option.NV_fragment) { + yyerror(& @2, state, "unexpected character '|'"); + YYERROR; + } + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Abs = 1; + } + ; + +scalarUse: srcReg scalarSuffix + { + $$ = $1; + + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $2.swizzle); + } + | paramConstScalarUse + { + struct asm_symbol temp_sym; + + if (!state->option.NV_fragment) { + yyerror(& @1, state, "expected scalar suffix"); + YYERROR; + } + + memset(& temp_sym, 0, sizeof(temp_sym)); + temp_sym.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE); + + set_src_reg_swz(& $$, PROGRAM_CONSTANT, + temp_sym.param_binding_begin, + temp_sym.param_binding_swizzle); + } + ; + +swizzleSrcReg: optionalSign srcReg swizzleSuffix + { + $$ = $2; + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $3.swizzle); + } + | optionalSign '|' srcReg swizzleSuffix '|' + { + $$ = $3; + + if (!state->option.NV_fragment) { + yyerror(& @2, state, "unexpected character '|'"); + YYERROR; + } + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Abs = 1; + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $4.swizzle); + } + + ; + +maskedDstReg: dstReg optionalMask optionalCcMask + { + $$ = $1; + $$.WriteMask = $2.mask; + $$.CondMask = $3.CondMask; + $$.CondSwizzle = $3.CondSwizzle; + $$.CondSrc = $3.CondSrc; + + if ($$.File == PROGRAM_OUTPUT) { + /* Technically speaking, this should check that it is in + * vertex program mode. However, PositionInvariant can never be + * set in fragment program mode, so it is somewhat irrelevant. + */ + if (state->option.PositionInvariant + && ($$.Index == VERT_RESULT_HPOS)) { + yyerror(& @1, state, "position-invariant programs cannot " + "write position"); + YYERROR; + } + + state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); + } + } + ; + +maskedAddrReg: addrReg addrWriteMask + { + set_dst_reg(& $$, PROGRAM_ADDRESS, 0); + $$.WriteMask = $2.mask; + } + ; + +extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp + { + const unsigned xyzw_valid = + ($1.xyzw_valid << 0) + | ($3.xyzw_valid << 1) + | ($5.xyzw_valid << 2) + | ($7.xyzw_valid << 3); + const unsigned rgba_valid = + ($1.rgba_valid << 0) + | ($3.rgba_valid << 1) + | ($5.rgba_valid << 2) + | ($7.rgba_valid << 3); + + /* All of the swizzle components have to be valid in either RGBA + * or XYZW. Note that 0 and 1 are valid in both, so both masks + * can have some bits set. + * + * We somewhat deviate from the spec here. It would be really hard + * to figure out which component is the error, and there probably + * isn't a lot of benefit. + */ + if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { + yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle " + "components"); + YYERROR; + } + + $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz); + $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2) + | ($7.negate << 3); + } + ; + +extSwizComp: optionalSign extSwizSel + { + $$ = $2; + $$.negate = ($1) ? 1 : 0; + } + ; + +extSwizSel: INTEGER + { + if (($1 != 0) && ($1 != 1)) { + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + } + + $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; + + /* 0 and 1 are valid for both RGBA swizzle names and XYZW + * swizzle names. + */ + $$.xyzw_valid = 1; + $$.rgba_valid = 1; + } + | string + { + char s; + + if (strlen($1) > 1) { + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + } + + s = $1[0]; + free($1); + + switch (s) { + case 'x': + $$.swz = SWIZZLE_X; + $$.xyzw_valid = 1; + break; + case 'y': + $$.swz = SWIZZLE_Y; + $$.xyzw_valid = 1; + break; + case 'z': + $$.swz = SWIZZLE_Z; + $$.xyzw_valid = 1; + break; + case 'w': + $$.swz = SWIZZLE_W; + $$.xyzw_valid = 1; + break; + + case 'r': + $$.swz = SWIZZLE_X; + $$.rgba_valid = 1; + break; + case 'g': + $$.swz = SWIZZLE_Y; + $$.rgba_valid = 1; + break; + case 'b': + $$.swz = SWIZZLE_Z; + $$.rgba_valid = 1; + break; + case 'a': + $$.swz = SWIZZLE_W; + $$.rgba_valid = 1; + break; + + default: + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + break; + } + } + ; + +srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) && (s->type != at_temp) + && (s->type != at_attrib)) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type == at_param) && s->param_is_array) { + yyerror(& @1, state, "non-array access to array PARAM"); + YYERROR; + } + + init_src_reg(& $$); + switch (s->type) { + case at_temp: + set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_param: + set_src_reg_swz(& $$, s->param_binding_type, + s->param_binding_begin, + s->param_binding_swizzle); + break; + case at_attrib: + set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); + state->prog->InputsRead |= (1U << $$.Base.Index); + + if (!validate_inputs(& @1, state)) { + YYERROR; + } + break; + + default: + YYERROR; + break; + } + } + | attribBinding + { + set_src_reg(& $$, PROGRAM_INPUT, $1); + state->prog->InputsRead |= (1U << $$.Base.Index); + + if (!validate_inputs(& @1, state)) { + YYERROR; + } + } + | progParamArray '[' progParamArrayMem ']' + { + if (! $3.Base.RelAddr + && ((unsigned) $3.Base.Index >= $1->param_binding_length)) { + yyerror(& @3, state, "out of bounds array access"); + YYERROR; + } + + init_src_reg(& $$); + $$.Base.File = $1->param_binding_type; + + if ($3.Base.RelAddr) { + $1->param_accessed_indirectly = 1; + + $$.Base.RelAddr = 1; + $$.Base.Index = $3.Base.Index; + $$.Symbol = $1; + } else { + $$.Base.Index = $1->param_binding_begin + $3.Base.Index; + } + } + | paramSingleItemUse + { + gl_register_file file = ($1.name != NULL) + ? $1.param_binding_type + : PROGRAM_CONSTANT; + set_src_reg_swz(& $$, file, $1.param_binding_begin, + $1.param_binding_swizzle); + } + ; + +dstReg: resultBinding + { + set_dst_reg(& $$, PROGRAM_OUTPUT, $1); + } + | USED_IDENTIFIER /* temporaryReg | vertexResultReg */ + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_output) && (s->type != at_temp)) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } + + switch (s->type) { + case at_temp: + set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_output: + set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding); + break; + default: + set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin); + break; + } + } + ; + +progParamArray: USED_IDENTIFIER + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) || !s->param_is_array) { + yyerror(& @1, state, "array access to non-PARAM variable"); + YYERROR; + } else { + $$ = s; + } + } + ; + +progParamArrayMem: progParamArrayAbs | progParamArrayRel; + +progParamArrayAbs: INTEGER + { + init_src_reg(& $$); + $$.Base.Index = $1; + } + ; + +progParamArrayRel: addrReg addrComponent addrRegRelOffset + { + /* FINISHME: Add support for multiple address registers. + */ + /* FINISHME: Add support for 4-component address registers. + */ + init_src_reg(& $$); + $$.Base.RelAddr = 1; + $$.Base.Index = $3; + } + ; + +addrRegRelOffset: { $$ = 0; } + | '+' addrRegPosOffset { $$ = $2; } + | '-' addrRegNegOffset { $$ = -$2; } + ; + +addrRegPosOffset: INTEGER + { + if (($1 < 0) || ($1 > 63)) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", $1); + yyerror(& @1, state, s); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrRegNegOffset: INTEGER + { + if (($1 < 0) || ($1 > 64)) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", $1); + yyerror(& @1, state, s); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrReg: USED_IDENTIFIER + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid array member"); + YYERROR; + } else if (s->type != at_address) { + yyerror(& @1, state, + "invalid variable for indexed array access"); + YYERROR; + } else { + $$ = s; + } + } + ; + +addrComponent: MASK1 + { + if ($1.mask != WRITEMASK_X) { + yyerror(& @1, state, "invalid address component selector"); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrWriteMask: MASK1 + { + if ($1.mask != WRITEMASK_X) { + yyerror(& @1, state, + "address register write mask must be \".x\""); + YYERROR; + } else { + $$ = $1; + } + } + ; + +scalarSuffix: MASK1; + +swizzleSuffix: MASK1 + | MASK4 + | SWIZZLE + | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } + ; + +optionalMask: MASK4 | MASK3 | MASK2 | MASK1 + | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } + ; + +optionalCcMask: '(' ccTest ')' + { + $$ = $2; + } + | '(' ccTest2 ')' + { + $$ = $2; + } + | + { + $$.CondMask = COND_TR; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +ccTest: ccMaskRule swizzleSuffix + { + $$ = $1; + $$.CondSwizzle = $2.swizzle; + } + ; + +ccTest2: ccMaskRule2 swizzleSuffix + { + $$ = $1; + $$.CondSwizzle = $2.swizzle; + } + ; + +ccMaskRule: IDENTIFIER + { + const int cond = _mesa_parse_cc($1); + if ((cond == 0) || ($1[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + $$.CondMask = cond; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +ccMaskRule2: USED_IDENTIFIER + { + const int cond = _mesa_parse_cc($1); + if ((cond == 0) || ($1[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + $$.CondMask = cond; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +namingStatement: ATTRIB_statement + | PARAM_statement + | TEMP_statement + | ADDRESS_statement + | OUTPUT_statement + | ALIAS_statement + ; + +ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding + { + struct asm_symbol *const s = + declare_variable(state, $2, at_attrib, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->attrib_binding = $4; + state->InputsBound |= (1U << s->attrib_binding); + + if (!validate_inputs(& @4, state)) { + YYERROR; + } + } + } + ; + +attribBinding: VERTEX vtxAttribItem + { + $$ = $2; + } + | FRAGMENT fragAttribItem + { + $$ = $2; + } + ; + +vtxAttribItem: POSITION + { + $$ = VERT_ATTRIB_POS; + } + | WEIGHT vtxOptWeightNum + { + $$ = VERT_ATTRIB_WEIGHT; + } + | NORMAL + { + $$ = VERT_ATTRIB_NORMAL; + } + | COLOR optColorType + { + if (!state->ctx->Extensions.EXT_secondary_color) { + yyerror(& @2, state, "GL_EXT_secondary_color not supported"); + YYERROR; + } + + $$ = VERT_ATTRIB_COLOR0 + $2; + } + | FOGCOORD + { + if (!state->ctx->Extensions.EXT_fog_coord) { + yyerror(& @1, state, "GL_EXT_fog_coord not supported"); + YYERROR; + } + + $$ = VERT_ATTRIB_FOG; + } + | TEXCOORD optTexCoordUnitNum + { + $$ = VERT_ATTRIB_TEX0 + $2; + } + | MATRIXINDEX '[' vtxWeightNum ']' + { + yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); + YYERROR; + } + | VTXATTRIB '[' vtxAttribNum ']' + { + $$ = VERT_ATTRIB_GENERIC0 + $3; + } + ; + +vtxAttribNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxAttribs) { + yyerror(& @1, state, "invalid vertex attribute reference"); + YYERROR; + } + + $$ = $1; + } + ; + +vtxOptWeightNum: | '[' vtxWeightNum ']'; +vtxWeightNum: INTEGER; + +fragAttribItem: POSITION + { + $$ = FRAG_ATTRIB_WPOS; + } + | COLOR optColorType + { + $$ = FRAG_ATTRIB_COL0 + $2; + } + | FOGCOORD + { + $$ = FRAG_ATTRIB_FOGC; + } + | TEXCOORD optTexCoordUnitNum + { + $$ = FRAG_ATTRIB_TEX0 + $2; + } + ; + +PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt; + +PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit + { + struct asm_symbol *const s = + declare_variable(state, $2, at_param, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->param_binding_type = $3.param_binding_type; + s->param_binding_begin = $3.param_binding_begin; + s->param_binding_length = $3.param_binding_length; + s->param_binding_swizzle = $3.param_binding_swizzle; + s->param_is_array = 0; + } + } + ; + +PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit + { + if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) { + free($2); + yyerror(& @4, state, + "parameter array size and number of bindings must match"); + YYERROR; + } else { + struct asm_symbol *const s = + declare_variable(state, $2, $6.type, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->param_binding_type = $6.param_binding_type; + s->param_binding_begin = $6.param_binding_begin; + s->param_binding_length = $6.param_binding_length; + s->param_binding_swizzle = SWIZZLE_XYZW; + s->param_is_array = 1; + } + } + } + ; + +optArraySize: + { + $$ = 0; + } + | INTEGER + { + if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) { + yyerror(& @1, state, "invalid parameter array size"); + YYERROR; + } else { + $$ = $1; + } + } + ; + +paramSingleInit: '=' paramSingleItemDecl + { + $$ = $2; + } + ; + +paramMultipleInit: '=' '{' paramMultInitList '}' + { + $$ = $3; + } + ; + +paramMultInitList: paramMultipleItem + | paramMultInitList ',' paramMultipleItem + { + $1.param_binding_length += $3.param_binding_length; + $$ = $1; + } + ; + +paramSingleItemDecl: stateSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstDecl + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); + } + ; + +paramSingleItemUse: stateSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstUse + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); + } + ; + +paramMultipleItem: stateMultipleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programMultipleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstDecl + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE); + } + ; + +stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); } + | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); } + ; + +stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); } + | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); } + | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); } + | STATE stateFogItem { memcpy($$, $2, sizeof($$)); } + | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); } + | STATE statePointItem { memcpy($$, $2, sizeof($$)); } + | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); } + | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); } + ; + +stateMaterialItem: MATERIAL optFaceType stateMatProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_MATERIAL; + $$[1] = $2; + $$[2] = $3; + } + ; + +stateMatProperty: ambDiffSpecProperty + { + $$ = $1; + } + | EMISSION + { + $$ = STATE_EMISSION; + } + | SHININESS + { + $$ = STATE_SHININESS; + } + ; + +stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHT; + $$[1] = $3; + $$[2] = $5; + } + ; + +stateLightProperty: ambDiffSpecProperty + { + $$ = $1; + } + | POSITION + { + $$ = STATE_POSITION; + } + | ATTENUATION + { + if (!state->ctx->Extensions.EXT_point_parameters) { + yyerror(& @1, state, "GL_ARB_point_parameters not supported"); + YYERROR; + } + + $$ = STATE_ATTENUATION; + } + | SPOT stateSpotProperty + { + $$ = $2; + } + | HALF + { + $$ = STATE_HALF_VECTOR; + } + ; + +stateSpotProperty: DIRECTION + { + $$ = STATE_SPOT_DIRECTION; + } + ; + +stateLightModelItem: LIGHTMODEL stateLModProperty + { + $$[0] = $2[0]; + $$[1] = $2[1]; + } + ; + +stateLModProperty: AMBIENT + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTMODEL_AMBIENT; + } + | optFaceType SCENECOLOR + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTMODEL_SCENECOLOR; + $$[1] = $1; + } + ; + +stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTPROD; + $$[1] = $3; + $$[2] = $5; + $$[3] = $6; + } + ; + +stateLProdProperty: ambDiffSpecProperty; + +stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $3; + $$[1] = $2; + } + ; + +stateTexEnvProperty: COLOR + { + $$ = STATE_TEXENV_COLOR; + } + ; + +ambDiffSpecProperty: AMBIENT + { + $$ = STATE_AMBIENT; + } + | DIFFUSE + { + $$ = STATE_DIFFUSE; + } + | SPECULAR + { + $$ = STATE_SPECULAR; + } + ; + +stateLightNumber: INTEGER + { + if ((unsigned) $1 >= state->MaxLights) { + yyerror(& @1, state, "invalid light selector"); + YYERROR; + } + + $$ = $1; + } + ; + +stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_TEXGEN; + $$[1] = $2; + $$[2] = $3 + $4; + } + ; + +stateTexGenType: EYE + { + $$ = STATE_TEXGEN_EYE_S; + } + | OBJECT + { + $$ = STATE_TEXGEN_OBJECT_S; + } + ; +stateTexGenCoord: TEXGEN_S + { + $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; + } + | TEXGEN_T + { + $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; + } + | TEXGEN_R + { + $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; + } + | TEXGEN_Q + { + $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; + } + ; + +stateFogItem: FOG stateFogProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $2; + } + ; + +stateFogProperty: COLOR + { + $$ = STATE_FOG_COLOR; + } + | PARAMS + { + $$ = STATE_FOG_PARAMS; + } + ; + +stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_CLIPPLANE; + $$[1] = $3; + } + ; + +stateClipPlaneNum: INTEGER + { + if ((unsigned) $1 >= state->MaxClipPlanes) { + yyerror(& @1, state, "invalid clip plane selector"); + YYERROR; + } + + $$ = $1; + } + ; + +statePointItem: POINT_TOK statePointProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $2; + } + ; + +statePointProperty: SIZE_TOK + { + $$ = STATE_POINT_SIZE; + } + | ATTENUATION + { + $$ = STATE_POINT_ATTENUATION; + } + ; + +stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']' + { + $$[0] = $1[0]; + $$[1] = $1[1]; + $$[2] = $4; + $$[3] = $4; + $$[4] = $1[2]; + } + ; + +stateMatrixRows: stateMatrixItem optMatrixRows + { + $$[0] = $1[0]; + $$[1] = $1[1]; + $$[2] = $2[2]; + $$[3] = $2[3]; + $$[4] = $1[2]; + } + ; + +optMatrixRows: + { + $$[2] = 0; + $$[3] = 3; + } + | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']' + { + /* It seems logical that the matrix row range specifier would have + * to specify a range or more than one row (i.e., $5 > $3). + * However, the ARB_vertex_program spec says "a program will fail + * to load if is greater than ." This means that $3 == $5 + * is valid. + */ + if ($3 > $5) { + yyerror(& @3, state, "invalid matrix row range"); + YYERROR; + } + + $$[2] = $3; + $$[3] = $5; + } + ; + +stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier + { + $$[0] = $2[0]; + $$[1] = $2[1]; + $$[2] = $3; + } + ; + +stateOptMatModifier: + { + $$ = 0; + } + | stateMatModifier + { + $$ = $1; + } + ; + +stateMatModifier: INVERSE + { + $$ = STATE_MATRIX_INVERSE; + } + | TRANSPOSE + { + $$ = STATE_MATRIX_TRANSPOSE; + } + | INVTRANS + { + $$ = STATE_MATRIX_INVTRANS; + } + ; + +stateMatrixRowNum: INTEGER + { + if ($1 > 3) { + yyerror(& @1, state, "invalid matrix row reference"); + YYERROR; + } + + $$ = $1; + } + ; + +stateMatrixName: MODELVIEW stateOptModMatNum + { + $$[0] = STATE_MODELVIEW_MATRIX; + $$[1] = $2; + } + | PROJECTION + { + $$[0] = STATE_PROJECTION_MATRIX; + $$[1] = 0; + } + | MVP + { + $$[0] = STATE_MVP_MATRIX; + $$[1] = 0; + } + | TEXTURE optTexCoordUnitNum + { + $$[0] = STATE_TEXTURE_MATRIX; + $$[1] = $2; + } + | PALETTE '[' statePaletteMatNum ']' + { + yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); + YYERROR; + } + | MAT_PROGRAM '[' stateProgramMatNum ']' + { + $$[0] = STATE_PROGRAM_MATRIX; + $$[1] = $3; + } + ; + +stateOptModMatNum: + { + $$ = 0; + } + | '[' stateModMatNum ']' + { + $$ = $2; + } + ; +stateModMatNum: INTEGER + { + /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix + * zero is valid. + */ + if ($1 != 0) { + yyerror(& @1, state, "invalid modelview matrix index"); + YYERROR; + } + + $$ = $1; + } + ; +statePaletteMatNum: INTEGER + { + /* Since GL_ARB_matrix_palette isn't supported, just let any value + * through here. The error will be generated later. + */ + $$ = $1; + } + ; +stateProgramMatNum: INTEGER + { + if ((unsigned) $1 >= state->MaxProgramMatrices) { + yyerror(& @1, state, "invalid program matrix selector"); + YYERROR; + } + + $$ = $1; + } + ; + +stateDepthItem: DEPTH RANGE + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_DEPTH_RANGE; + } + ; + + +programSingleItem: progEnvParam | progLocalParam; + +programMultipleItem: progEnvParams | progLocalParams; + +progEnvParams: PROGRAM ENV '[' progEnvParamNums ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_ENV; + $$[2] = $4[0]; + $$[3] = $4[1]; + } + ; + +progEnvParamNums: progEnvParamNum + { + $$[0] = $1; + $$[1] = $1; + } + | progEnvParamNum DOT_DOT progEnvParamNum + { + $$[0] = $1; + $$[1] = $3; + } + ; + +progEnvParam: PROGRAM ENV '[' progEnvParamNum ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_ENV; + $$[2] = $4; + $$[3] = $4; + } + ; + +progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_LOCAL; + $$[2] = $4[0]; + $$[3] = $4[1]; + } + +progLocalParamNums: progLocalParamNum + { + $$[0] = $1; + $$[1] = $1; + } + | progLocalParamNum DOT_DOT progLocalParamNum + { + $$[0] = $1; + $$[1] = $3; + } + ; + +progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_LOCAL; + $$[2] = $4; + $$[3] = $4; + } + ; + +progEnvParamNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxEnvParams) { + yyerror(& @1, state, "invalid environment parameter reference"); + YYERROR; + } + $$ = $1; + } + ; + +progLocalParamNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxLocalParams) { + yyerror(& @1, state, "invalid local parameter reference"); + YYERROR; + } + $$ = $1; + } + ; + + + +paramConstDecl: paramConstScalarDecl | paramConstVector; +paramConstUse: paramConstScalarUse | paramConstVector; + +paramConstScalarDecl: signedFloatConstant + { + $$.count = 4; + $$.data[0] = $1; + $$.data[1] = $1; + $$.data[2] = $1; + $$.data[3] = $1; + } + ; + +paramConstScalarUse: REAL + { + $$.count = 1; + $$.data[0] = $1; + $$.data[1] = $1; + $$.data[2] = $1; + $$.data[3] = $1; + } + | INTEGER + { + $$.count = 1; + $$.data[0] = (float) $1; + $$.data[1] = (float) $1; + $$.data[2] = (float) $1; + $$.data[3] = (float) $1; + } + ; + +paramConstVector: '{' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0] = $2; + $$.data[1] = 0.0f; + $$.data[2] = 0.0f; + $$.data[3] = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0] = $2; + $$.data[1] = $4; + $$.data[2] = 0.0f; + $$.data[3] = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant ',' + signedFloatConstant '}' + { + $$.count = 4; + $$.data[0] = $2; + $$.data[1] = $4; + $$.data[2] = $6; + $$.data[3] = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant ',' + signedFloatConstant ',' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0] = $2; + $$.data[1] = $4; + $$.data[2] = $6; + $$.data[3] = $8; + } + ; + +signedFloatConstant: optionalSign REAL + { + $$ = ($1) ? -$2 : $2; + } + | optionalSign INTEGER + { + $$ = (float)(($1) ? -$2 : $2); + } + ; + +optionalSign: '+' { $$ = FALSE; } + | '-' { $$ = TRUE; } + | { $$ = FALSE; } + ; + +TEMP_statement: optVarSize TEMP { $$ = $2; } varNameList + ; + +optVarSize: string + { + /* NV_fragment_program_option defines the size qualifiers in a + * fairly broken way. "SHORT" or "LONG" can optionally be used + * before TEMP or OUTPUT. However, neither is a reserved word! + * This means that we have to parse it as an identifier, then check + * to make sure it's one of the valid values. *sigh* + * + * In addition, the grammar in the extension spec does *not* allow + * the size specifier to be optional, but all known implementations + * do. + */ + if (!state->option.NV_fragment) { + yyerror(& @1, state, "unexpected IDENTIFIER"); + YYERROR; + } + + if (strcmp("SHORT", $1) == 0) { + } else if (strcmp("LONG", $1) == 0) { + } else { + char *const err_str = + make_error_string("invalid storage size specifier \"%s\"", + $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid storage size specifier"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + } + | + { + } + ; + +ADDRESS_statement: ADDRESS { $$ = $1; } varNameList + ; + +varNameList: varNameList ',' IDENTIFIER + { + if (!declare_variable(state, $3, $0, & @3)) { + free($3); + YYERROR; + } + } + | IDENTIFIER + { + if (!declare_variable(state, $1, $0, & @1)) { + free($1); + YYERROR; + } + } + ; + +OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding + { + struct asm_symbol *const s = + declare_variable(state, $3, at_output, & @3); + + if (s == NULL) { + free($3); + YYERROR; + } else { + s->output_binding = $5; + } + } + ; + +resultBinding: RESULT POSITION + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_HPOS; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT FOGCOORD + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_FOGC; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT resultColBinding + { + $$ = $2; + } + | RESULT POINTSIZE + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_PSIZ; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT TEXCOORD optTexCoordUnitNum + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_TEX0 + $3; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT DEPTH + { + if (state->mode == ARB_fragment) { + $$ = FRAG_RESULT_DEPTH; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + ; + +resultColBinding: COLOR optResultFaceType optResultColorType + { + $$ = $2 + $3; + } + ; + +optResultFaceType: + { + $$ = (state->mode == ARB_vertex) + ? VERT_RESULT_COL0 + : FRAG_RESULT_COLOR; + } + | FRONT + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_COL0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + | BACK + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_BFC0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + ; + +optResultColorType: + { + $$ = 0; + } + | PRIMARY + { + if (state->mode == ARB_vertex) { + $$ = 0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + | SECONDARY + { + if (state->mode == ARB_vertex) { + $$ = 1; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + ; + +optFaceType: { $$ = 0; } + | FRONT { $$ = 0; } + | BACK { $$ = 1; } + ; + +optColorType: { $$ = 0; } + | PRIMARY { $$ = 0; } + | SECONDARY { $$ = 1; } + ; + +optTexCoordUnitNum: { $$ = 0; } + | '[' texCoordUnitNum ']' { $$ = $2; } + ; + +optTexImageUnitNum: { $$ = 0; } + | '[' texImageUnitNum ']' { $$ = $2; } + ; + +optLegacyTexUnitNum: { $$ = 0; } + | '[' legacyTexUnitNum ']' { $$ = $2; } + ; + +texCoordUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureCoordUnits) { + yyerror(& @1, state, "invalid texture coordinate unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +texImageUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureImageUnits) { + yyerror(& @1, state, "invalid texture image unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +legacyTexUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureUnits) { + yyerror(& @1, state, "invalid texture unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER + { + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $2); + struct asm_symbol *target = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $4); + + free($4); + + if (exist != NULL) { + char m[1000]; + _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2); + free($2); + yyerror(& @2, state, m); + YYERROR; + } else if (target == NULL) { + free($2); + yyerror(& @4, state, + "undefined variable binding in ALIAS statement"); + YYERROR; + } else { + _mesa_symbol_table_add_symbol(state->st, 0, $2, target); + } + } + ; + +string: IDENTIFIER + | USED_IDENTIFIER + ; + +%% + +void +asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + /* In the core ARB extensions only the KIL instruction doesn't have a + * destination register. + */ + if (dst == NULL) { + init_dst_reg(& inst->Base.DstReg); + } else { + inst->Base.DstReg = *dst; + } + + /* The only instruction that doesn't have any source registers is the + * condition-code based KIL instruction added by NV_fragment_program_option. + */ + if (src0 != NULL) { + inst->Base.SrcReg[0] = src0->Base; + inst->SrcReg[0] = *src0; + } else { + init_src_reg(& inst->SrcReg[0]); + } + + if (src1 != NULL) { + inst->Base.SrcReg[1] = src1->Base; + inst->SrcReg[1] = *src1; + } else { + init_src_reg(& inst->SrcReg[1]); + } + + if (src2 != NULL) { + inst->Base.SrcReg[2] = src2->Base; + inst->SrcReg[2] = *src2; + } else { + init_src_reg(& inst->SrcReg[2]); + } +} + + +struct asm_instruction * +asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = op; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +struct asm_instruction * +asm_instruction_copy_ctor(const struct prog_instruction *base, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = base->Opcode; + inst->Base.CondUpdate = base->CondUpdate; + inst->Base.CondDst = base->CondDst; + inst->Base.SaturateMode = base->SaturateMode; + inst->Base.Precision = base->Precision; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +void +init_dst_reg(struct prog_dst_register *r) +{ + memset(r, 0, sizeof(*r)); + r->File = PROGRAM_UNDEFINED; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +/** Like init_dst_reg() but set the File and Index fields. */ +void +set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) +{ + const GLint maxIndex = 1 << INST_INDEX_BITS; + const GLint minIndex = 0; + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + ASSERT(file == PROGRAM_TEMPORARY || + file == PROGRAM_ADDRESS || + file == PROGRAM_OUTPUT); + memset(r, 0, sizeof(*r)); + r->File = file; + r->Index = index; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +void +init_src_reg(struct asm_src_register *r) +{ + memset(r, 0, sizeof(*r)); + r->Base.File = PROGRAM_UNDEFINED; + r->Base.Swizzle = SWIZZLE_NOOP; + r->Symbol = NULL; +} + + +/** Like init_src_reg() but set the File and Index fields. + * \return GL_TRUE if a valid src register, GL_FALSE otherwise + */ +void +set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) +{ + set_src_reg_swz(r, file, index, SWIZZLE_XYZW); +} + + +void +set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, + GLuint swizzle) +{ + const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; + const GLint minIndex = -(1 << INST_INDEX_BITS); + ASSERT(file < PROGRAM_FILE_MAX); + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + memset(r, 0, sizeof(*r)); + r->Base.File = file; + r->Base.Index = index; + r->Base.Swizzle = swizzle; + r->Symbol = NULL; +} + + +/** + * Validate the set of inputs used by a program + * + * Validates that legal sets of inputs are used by the program. In this case + * "used" included both reading the input or binding the input to a name using + * the \c ATTRIB command. + * + * \return + * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. + */ +int +validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) +{ + const int inputs = state->prog->InputsRead | state->InputsBound; + + if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { + yyerror(locp, state, "illegal use of generic attribute and name attribute"); + return 0; + } + + return 1; +} + + +struct asm_symbol * +declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, + struct YYLTYPE *locp) +{ + struct asm_symbol *s = NULL; + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, name); + + + if (exist != NULL) { + yyerror(locp, state, "redeclared identifier"); + } else { + s = calloc(1, sizeof(struct asm_symbol)); + s->name = name; + s->type = t; + + switch (t) { + case at_temp: + if (state->prog->NumTemporaries >= state->limits->MaxTemps) { + yyerror(locp, state, "too many temporaries declared"); + free(s); + return NULL; + } + + s->temp_binding = state->prog->NumTemporaries; + state->prog->NumTemporaries++; + break; + + case at_address: + if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { + yyerror(locp, state, "too many address registers declared"); + free(s); + return NULL; + } + + /* FINISHME: Add support for multiple address registers. + */ + state->prog->NumAddressRegs++; + break; + + default: + break; + } + + _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); + s->next = state->sym; + state->sym = s; + } + + return s; +} + + +int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + name = _mesa_program_state_string(tokens); + index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, + size, GL_NONE, NULL, tokens, 0x0); + param_list->StateFlags |= _mesa_program_state_flags(tokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +int +initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_MATRIX that has multiple rows, we need to + * unroll it and call add_state_reference() for each row + */ + if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || + state_tokens[0] == STATE_PROJECTION_MATRIX || + state_tokens[0] == STATE_MVP_MATRIX || + state_tokens[0] == STATE_TEXTURE_MATRIX || + state_tokens[0] == STATE_PROGRAM_MATRIX) + && (state_tokens[2] != state_tokens[3])) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +int +initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + assert((state_tokens[0] == STATE_VERTEX_PROGRAM) + || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); + assert((state_tokens[1] == STATE_ENV) + || (state_tokens[1] == STATE_LOCAL)); + + /* + * The param type is STATE_VAR. The program parameter entry will + * effectively be a pointer into the LOCAL or ENV parameter array. + */ + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, + * we need to unroll it and call add_state_reference() for each row + */ + if (state_tokens[2] != state_tokens[3]) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +/** + * Put a float/vector constant/literal into the parameter list. + * \param param_var returns info about the parameter/constant's location, + * binding, type, etc. + * \param vec the vector/constant to add + * \param allowSwizzle if true, try to consolidate constants which only differ + * by a swizzle. We don't want to do this when building + * arrays of constants that may be indexed indirectly. + * \return index of the constant in the parameter list. + */ +int +initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, + const struct asm_vector *vec, + GLboolean allowSwizzle) +{ + unsigned swizzle; + const int idx = _mesa_add_unnamed_constant(prog->Parameters, + vec->data, vec->count, + allowSwizzle ? &swizzle : NULL); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_CONSTANT; + + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; + } + param_var->param_binding_length++; + + return idx; +} + + +char * +make_error_string(const char *fmt, ...) +{ + int length; + char *str; + va_list args; + + + /* Call vsnprintf once to determine how large the final string is. Call it + * again to do the actual formatting. from the vsnprintf manual page: + * + * Upon successful return, these functions return the number of + * characters printed (not including the trailing '\0' used to end + * output to strings). + */ + va_start(args, fmt); + length = 1 + vsnprintf(NULL, 0, fmt, args); + va_end(args); + + str = malloc(length); + if (str) { + va_start(args, fmt); + vsnprintf(str, length, fmt, args); + va_end(args); + } + + return str; +} + + +void +yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) +{ + char *err_str; + + + err_str = make_error_string("glProgramStringARB(%s)\n", s); + if (err_str) { + _mesa_error(state->ctx, GL_INVALID_OPERATION, err_str); + free(err_str); + } + + err_str = make_error_string("line %u, char %u: error: %s\n", + locp->first_line, locp->first_column, s); + _mesa_set_program_error(state->ctx, locp->position, err_str); + + if (err_str) { + free(err_str); + } +} + + +GLboolean +_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str, + GLsizei len, struct asm_parser_state *state) +{ + struct asm_instruction *inst; + unsigned i; + GLubyte *strz; + GLboolean result = GL_FALSE; + void *temp; + struct asm_symbol *sym; + + state->ctx = ctx; + state->prog->Target = target; + state->prog->Parameters = _mesa_new_parameter_list(); + + /* Make a copy of the program string and force it to be NUL-terminated. + */ + strz = (GLubyte *) malloc(len + 1); + if (strz == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return GL_FALSE; + } + memcpy (strz, str, len); + strz[len] = '\0'; + + state->prog->String = strz; + + state->st = _mesa_symbol_table_ctor(); + + state->limits = (target == GL_VERTEX_PROGRAM_ARB) + ? & ctx->Const.VertexProgram + : & ctx->Const.FragmentProgram; + + state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; + state->MaxTextureUnits = ctx->Const.MaxTextureUnits; + state->MaxClipPlanes = ctx->Const.MaxClipPlanes; + state->MaxLights = ctx->Const.MaxLights; + state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; + + state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) + ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; + + _mesa_set_program_error(ctx, -1, NULL); + + _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); + yyparse(state); + _mesa_program_lexer_dtor(state->scanner); + + + if (ctx->Program.ErrorPos != -1) { + goto error; + } + + if (! _mesa_layout_parameters(state)) { + struct YYLTYPE loc; + + loc.first_line = 0; + loc.first_column = 0; + loc.position = len; + + yyerror(& loc, state, "invalid PARAM usage"); + goto error; + } + + + + /* Add one instruction to store the "END" instruction. + */ + state->prog->Instructions = + _mesa_alloc_instructions(state->prog->NumInstructions + 1); + inst = state->inst_head; + for (i = 0; i < state->prog->NumInstructions; i++) { + struct asm_instruction *const temp = inst->next; + + state->prog->Instructions[i] = inst->Base; + inst = temp; + } + + /* Finally, tag on an OPCODE_END instruction */ + { + const GLuint numInst = state->prog->NumInstructions; + _mesa_init_instructions(state->prog->Instructions + numInst, 1); + state->prog->Instructions[numInst].Opcode = OPCODE_END; + } + state->prog->NumInstructions++; + + state->prog->NumParameters = state->prog->Parameters->NumParameters; + state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); + + /* + * Initialize native counts to logical counts. The device driver may + * change them if program is translated into a hardware program. + */ + state->prog->NumNativeInstructions = state->prog->NumInstructions; + state->prog->NumNativeTemporaries = state->prog->NumTemporaries; + state->prog->NumNativeParameters = state->prog->NumParameters; + state->prog->NumNativeAttributes = state->prog->NumAttributes; + state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; + + result = GL_TRUE; + +error: + for (inst = state->inst_head; inst != NULL; inst = temp) { + temp = inst->next; + free(inst); + } + + state->inst_head = NULL; + state->inst_tail = NULL; + + for (sym = state->sym; sym != NULL; sym = temp) { + temp = sym->next; + + free((void *) sym->name); + free(sym); + } + state->sym = NULL; + + _mesa_symbol_table_dtor(state->st); + state->st = NULL; + + return result; +} diff --git a/src/mesa/program/program_parse_extra.c b/src/mesa/program/program_parse_extra.c new file mode 100644 index 0000000000..ae98b782b7 --- /dev/null +++ b/src/mesa/program/program_parse_extra.c @@ -0,0 +1,255 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/mtypes.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +/** + * Extra assembly-level parser routines + * + * \author Ian Romanick + */ + +int +_mesa_parse_instruction_suffix(const struct asm_parser_state *state, + const char *suffix, + struct prog_instruction *inst) +{ + inst->CondUpdate = 0; + inst->CondDst = 0; + inst->SaturateMode = SATURATE_OFF; + inst->Precision = FLOAT32; + + + /* The first possible suffix element is the precision specifier from + * NV_fragment_program_option. + */ + if (state->option.NV_fragment) { + switch (suffix[0]) { + case 'H': + inst->Precision = FLOAT16; + suffix++; + break; + case 'R': + inst->Precision = FLOAT32; + suffix++; + break; + case 'X': + inst->Precision = FIXED12; + suffix++; + break; + default: + break; + } + } + + /* The next possible suffix element is the condition code modifier selection + * from NV_fragment_program_option. + */ + if (state->option.NV_fragment) { + if (suffix[0] == 'C') { + inst->CondUpdate = 1; + suffix++; + } + } + + + /* The final possible suffix element is the saturation selector from + * ARB_fragment_program. + */ + if (state->mode == ARB_fragment) { + if (strcmp(suffix, "_SAT") == 0) { + inst->SaturateMode = SATURATE_ZERO_ONE; + suffix += 4; + } + } + + + /* It is an error for all of the suffix string not to be consumed. + */ + return suffix[0] == '\0'; +} + + +int +_mesa_parse_cc(const char *s) +{ + int cond = 0; + + switch (s[0]) { + case 'E': + if (s[1] == 'Q') { + cond = COND_EQ; + } + break; + + case 'F': + if (s[1] == 'L') { + cond = COND_FL; + } + break; + + case 'G': + if (s[1] == 'E') { + cond = COND_GE; + } else if (s[1] == 'T') { + cond = COND_GT; + } + break; + + case 'L': + if (s[1] == 'E') { + cond = COND_LE; + } else if (s[1] == 'T') { + cond = COND_LT; + } + break; + + case 'N': + if (s[1] == 'E') { + cond = COND_NE; + } + break; + + case 'T': + if (s[1] == 'R') { + cond = COND_TR; + } + break; + + default: + break; + } + + return ((cond == 0) || (s[2] != '\0')) ? 0 : cond; +} + + +int +_mesa_ARBvp_parse_option(struct asm_parser_state *state, const char *option) +{ + if (strcmp(option, "ARB_position_invariant") == 0) { + state->option.PositionInvariant = 1; + return 1; + } + + return 0; +} + + +int +_mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) +{ + /* All of the options currently supported start with "ARB_". The code is + * currently structured with nested if-statements because eventually options + * that start with "NV_" will be supported. This structure will result in + * less churn when those options are added. + */ + if (strncmp(option, "ARB_", 4) == 0) { + /* Advance the pointer past the "ARB_" prefix. + */ + option += 4; + + + if (strncmp(option, "fog_", 4) == 0) { + option += 4; + + if (state->option.Fog == OPTION_NONE) { + if (strcmp(option, "exp") == 0) { + state->option.Fog = OPTION_FOG_EXP; + return 1; + } else if (strcmp(option, "exp2") == 0) { + state->option.Fog = OPTION_FOG_EXP2; + return 1; + } else if (strcmp(option, "linear") == 0) { + state->option.Fog = OPTION_FOG_LINEAR; + return 1; + } + } + + return 0; + } else if (strncmp(option, "precision_hint_", 15) == 0) { + option += 15; + + if (state->option.PrecisionHint == OPTION_NONE) { + if (strcmp(option, "nicest") == 0) { + state->option.PrecisionHint = OPTION_NICEST; + return 1; + } else if (strcmp(option, "fastest") == 0) { + state->option.PrecisionHint = OPTION_FASTEST; + return 1; + } + } + + return 0; + } else if (strcmp(option, "draw_buffers") == 0) { + /* Don't need to check extension availability because all Mesa-based + * drivers support GL_ARB_draw_buffers. + */ + state->option.DrawBuffers = 1; + return 1; + } else if (strcmp(option, "fragment_program_shadow") == 0) { + if (state->ctx->Extensions.ARB_fragment_program_shadow) { + state->option.Shadow = 1; + return 1; + } + } else if (strncmp(option, "fragment_coord_", 15) == 0) { + option += 15; + if (state->ctx->Extensions.ARB_fragment_coord_conventions) { + if (strcmp(option, "origin_upper_left") == 0) { + state->option.OriginUpperLeft = 1; + return 1; + } + else if (strcmp(option, "pixel_center_integer") == 0) { + state->option.PixelCenterInteger = 1; + return 1; + } + } + } + } else if (strncmp(option, "NV_fragment_program", 19) == 0) { + option += 19; + + /* Other NV_fragment_program strings may be supported later. + */ + if (option[0] == '\0') { + if (state->ctx->Extensions.NV_fragment_program_option) { + state->option.NV_fragment = 1; + return 1; + } + } + } else if (strncmp(option, "MESA_", 5) == 0) { + option += 5; + + if (strcmp(option, "texture_array") == 0) { + if (state->ctx->Extensions.MESA_texture_array) { + state->option.TexArray = 1; + return 1; + } + } + } + + return 0; +} diff --git a/src/mesa/program/program_parser.h b/src/mesa/program/program_parser.h new file mode 100644 index 0000000000..be952d4b9c --- /dev/null +++ b/src/mesa/program/program_parser.h @@ -0,0 +1,302 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#pragma once + +#include "main/config.h" + +#ifndef MTYPES_H +struct __GLcontextRec; +typedef struct __GLcontextRec GLcontext; +#endif + +enum asm_type { + at_none, + at_address, + at_attrib, + at_param, + at_temp, + at_output +}; + +struct asm_symbol { + struct asm_symbol *next; /**< List linkage for freeing. */ + const char *name; + enum asm_type type; + unsigned attrib_binding; + unsigned output_binding; /**< Output / result register number. */ + + /** + * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM. + */ + unsigned param_binding_type; + + /** + * Offset into the program_parameter_list where the tokens representing our + * bound state (or constants) start. + */ + unsigned param_binding_begin; + + /** + * Constants put into the parameter list may be swizzled. This + * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W) + */ + unsigned param_binding_swizzle; + + /* This is how many entries in the program_parameter_list we take up + * with our state tokens or constants. Note that this is _not_ the same as + * the number of param registers we eventually use. + */ + unsigned param_binding_length; + + /** + * Index of the temp register assigned to this variable. + */ + unsigned temp_binding; + + /** + * Flag whether or not a PARAM is an array + */ + unsigned param_is_array:1; + + + /** + * Flag whether or not a PARAM array is accessed indirectly + */ + unsigned param_accessed_indirectly:1; + + + /** + * \brief Is first pass of parameter layout done with this variable? + * + * The parameter layout routine operates in two passes. This flag tracks + * whether or not the first pass has handled this variable. + * + * \sa _mesa_layout_parameters + */ + unsigned pass1_done:1; +}; + + +struct asm_vector { + unsigned count; + float data[4]; +}; + + +struct asm_swizzle_mask { + unsigned swizzle:12; + unsigned mask:4; +}; + + +struct asm_src_register { + struct prog_src_register Base; + + /** + * Symbol associated with indirect access to parameter arrays. + * + * If \c Base::RelAddr is 1, this will point to the symbol for the parameter + * that is being dereferenced. Further, \c Base::Index will be the offset + * from the address register being used. + */ + struct asm_symbol *Symbol; +}; + + +struct asm_instruction { + struct prog_instruction Base; + struct asm_instruction *next; + struct asm_src_register SrcReg[3]; +}; + + +struct asm_parser_state { + GLcontext *ctx; + struct gl_program *prog; + + /** + * Per-program target limits + */ + struct gl_program_constants *limits; + + struct _mesa_symbol_table *st; + + /** + * Linked list of symbols + * + * This list is \b only used when cleaning up compiler state and freeing + * memory. + */ + struct asm_symbol *sym; + + /** + * State for the lexer. + */ + void *scanner; + + /** + * Linked list of instructions generated during parsing. + */ + /*@{*/ + struct asm_instruction *inst_head; + struct asm_instruction *inst_tail; + /*@}*/ + + + /** + * Selected limits copied from gl_constants + * + * These are limits from the GL context, but various bits in the program + * must be validated against these values. + */ + /*@{*/ + unsigned MaxTextureCoordUnits; + unsigned MaxTextureImageUnits; + unsigned MaxTextureUnits; + unsigned MaxClipPlanes; + unsigned MaxLights; + unsigned MaxProgramMatrices; + /*@}*/ + + /** + * Value to use in state vector accessors for environment and local + * parameters + */ + unsigned state_param_enum; + + + /** + * Input attributes bound to specific names + * + * This is only needed so that errors can be properly produced when + * multiple ATTRIB statements bind illegal combinations of vertex + * attributes. + */ + unsigned InputsBound; + + enum { + invalid_mode = 0, + ARB_vertex, + ARB_fragment + } mode; + + struct { + unsigned PositionInvariant:1; + unsigned Fog:2; + unsigned PrecisionHint:2; + unsigned DrawBuffers:1; + unsigned Shadow:1; + unsigned TexRect:1; + unsigned TexArray:1; + unsigned NV_fragment:1; + unsigned OriginUpperLeft:1; + unsigned PixelCenterInteger:1; + } option; + + struct { + unsigned UsesKill:1; + } fragment; +}; + +#define OPTION_NONE 0 +#define OPTION_FOG_EXP 1 +#define OPTION_FOG_EXP2 2 +#define OPTION_FOG_LINEAR 3 +#define OPTION_NICEST 1 +#define OPTION_FASTEST 2 + +typedef struct YYLTYPE { + int first_line; + int first_column; + int last_line; + int last_column; + int position; +} YYLTYPE; + +#define YYLTYPE_IS_DECLARED 1 +#define YYLTYPE_IS_TRIVIAL 1 + + +extern GLboolean _mesa_parse_arb_program(GLcontext *ctx, GLenum target, + const GLubyte *str, GLsizei len, struct asm_parser_state *state); + + + +/* From program_lexer.l. */ +extern void _mesa_program_lexer_dtor(void *scanner); + +extern void _mesa_program_lexer_ctor(void **scanner, + struct asm_parser_state *state, const char *string, size_t len); + + +/** + *\name From program_parse_extra.c + */ +/*@{*/ + +/** + * Parses and processes an option string to an ARB vertex program + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state, + const char *option); + +/** + * Parses and processes an option string to an ARB fragment program + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state, + const char *option); + +/** + * Parses and processes instruction suffixes + * + * Instruction suffixes, such as \c _SAT, are processed. The relevant bits + * are set in \c inst. If suffixes are encountered that are either not known + * or not supported by the modes and options set in \c state, zero will be + * returned. + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state, + const char *suffix, struct prog_instruction *inst); + +/** + * Parses a condition code name + * + * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly + * shaders with the \c GL_NV_fragment_program_option extension. This function + * converts a string representation into one of the \c COND_ macros. + * + * \return + * One of the \c COND_ macros defined in prog_instruction.h on success or zero + * on failure. + */ +extern int _mesa_parse_cc(const char *s); + +/*@}*/ diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c new file mode 100644 index 0000000000..fb2ebe6338 --- /dev/null +++ b/src/mesa/program/programopt.c @@ -0,0 +1,669 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file programopt.c + * Vertex/Fragment program optimizations and transformations for program + * options, etc. + * + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "program.h" +#include "programopt.h" +#include "prog_instruction.h" + + +/** + * This function inserts instructions for coordinate modelview * projection + * into a vertex program. + * May be used to implement the position_invariant option. + */ +static void +_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ + { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ + { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ + { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* + * Generated instructions: + * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; + * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; + * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; + * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; + */ + _mesa_init_instructions(newInst, 4); + for (i = 0; i < 4; i++) { + newInst[i].Opcode = OPCODE_DP4; + newInst[i].DstReg.File = PROGRAM_OUTPUT; + newInst[i].DstReg.Index = VERT_RESULT_HPOS; + newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); + newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[0].Index = mvpRef[i]; + newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[1].File = PROGRAM_INPUT; + newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + } + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +static void +_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint hposTemp; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* TEMP hposTemp; */ + hposTemp = vprog->Base.NumTemporaries++; + + /* + * Generated instructions: + * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + */ + _mesa_init_instructions(newInst, 4); + + newInst[0].Opcode = OPCODE_MUL; + newInst[0].DstReg.File = PROGRAM_TEMPORARY; + newInst[0].DstReg.Index = hposTemp; + newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[0].SrcReg[0].File = PROGRAM_INPUT; + newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; + newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[0].SrcReg[1].Index = mvpRef[0]; + newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; + + for (i = 1; i <= 2; i++) { + newInst[i].Opcode = OPCODE_MAD; + newInst[i].DstReg.File = PROGRAM_TEMPORARY; + newInst[i].DstReg.Index = hposTemp; + newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[i].SrcReg[0].File = PROGRAM_INPUT; + newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); + newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[1].Index = mvpRef[i]; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[i].SrcReg[2].Index = hposTemp; + newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; + } + + newInst[3].Opcode = OPCODE_MAD; + newInst[3].DstReg.File = PROGRAM_OUTPUT; + newInst[3].DstReg.Index = VERT_RESULT_HPOS; + newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[3].SrcReg[0].File = PROGRAM_INPUT; + newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; + newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[3].SrcReg[1].Index = mvpRef[3]; + newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[3].SrcReg[2].Index = hposTemp; + newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +void +_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) +{ + if (ctx->mvp_with_dp4) + _mesa_insert_mvp_dp4_code( ctx, vprog ); + else + _mesa_insert_mvp_mad_code( ctx, vprog ); +} + + + + + + +/** + * Append extra instructions onto the given fragment program to implement + * the fog mode specified by fprog->FogOption. + * The fragment.fogcoord input is used to compute the fog blend factor. + * + * XXX with a little work, this function could be adapted to add fog code + * to vertex programs too. + */ +void +_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) +{ + static const gl_state_index fogPStateOpt[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; + static const gl_state_index fogColorState[STATE_LENGTH] + = { STATE_FOG_COLOR, 0, 0, 0, 0}; + struct prog_instruction *newInst, *inst; + const GLuint origLen = fprog->Base.NumInstructions; + const GLuint newLen = origLen + 5; + GLuint i; + GLint fogPRefOpt, fogColorRef; /* state references */ + GLuint colorTemp, fogFactorTemp; /* temporary registerss */ + + if (fprog->FogOption == GL_NONE) { + _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" + " with FogOption == GL_NONE"); + return; + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting fog_option code)"); + return; + } + + /* Copy orig instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); + + /* PARAM fogParamsRefOpt = internal optimized fog params; */ + fogPRefOpt + = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); + /* PARAM fogColorRef = state.fog.color; */ + fogColorRef + = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); + + /* TEMP colorTemp; */ + colorTemp = fprog->Base.NumTemporaries++; + /* TEMP fogFactorTemp; */ + fogFactorTemp = fprog->Base.NumTemporaries++; + + /* Scan program to find where result.color is written */ + inst = newInst; + for (i = 0; i < fprog->Base.NumInstructions; i++) { + if (inst->Opcode == OPCODE_END) + break; + if (inst->DstReg.File == PROGRAM_OUTPUT && + inst->DstReg.Index == FRAG_RESULT_COLOR) { + /* change the instruction to write to colorTemp w/ clamping */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = colorTemp; + inst->SaturateMode = SATURATE_ZERO_ONE; + /* don't break (may be several writes to result.color) */ + } + inst++; + } + assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ + + _mesa_init_instructions(inst, 5); + + /* emit instructions to compute fog blending factor */ + if (fprog->FogOption == GL_LINEAR) { + /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ + inst->Opcode = OPCODE_MAD; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_INPUT; + inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_STATE_VAR; + inst->SrcReg[1].Index = fogPRefOpt; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogPRefOpt; + inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + else { + ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2); + /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ + /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ + /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_STATE_VAR; + inst->SrcReg[0].Index = fogPRefOpt; + inst->SrcReg[0].Swizzle + = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; + inst->SrcReg[1].File = PROGRAM_INPUT; + inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + if (fprog->FogOption == GL_EXP2) { + /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = fogFactorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + } + /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ + inst->Opcode = OPCODE_EX2; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Negate = NEGATE_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ + inst->Opcode = OPCODE_LRP; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_XYZ; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = colorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogColorRef; + inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; + inst++; + /* MOV result.color.w, colorTemp.x; # copy alpha */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_W; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = colorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst++; + /* END; */ + inst->Opcode = OPCODE_END; + inst++; + + /* free old instructions */ + _mesa_free_instructions(fprog->Base.Instructions, origLen); + + /* install new instructions */ + fprog->Base.Instructions = newInst; + fprog->Base.NumInstructions = inst - newInst; + fprog->Base.InputsRead |= FRAG_BIT_FOGC; + /* XXX do this? fprog->FogOption = GL_NONE; */ +} + + + +static GLboolean +is_texture_instruction(const struct prog_instruction *inst) +{ + switch (inst->Opcode) { + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + case OPCODE_TXP_NV: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Count the number of texure indirections in the given program. + * The program's NumTexIndirections field will be updated. + * See the GL_ARB_fragment_program spec (issue 24) for details. + * XXX we count texture indirections in texenvprogram.c (maybe use this code + * instead and elsewhere). + */ +void +_mesa_count_texture_indirections(struct gl_program *prog) +{ + GLuint indirections = 1; + GLbitfield tempsOutput = 0x0; + GLbitfield aluTemps = 0x0; + GLuint i; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + + if (is_texture_instruction(inst)) { + if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && + (tempsOutput & (1 << inst->SrcReg[0].Index))) || + ((inst->Opcode != OPCODE_KIL) && + (inst->DstReg.File == PROGRAM_TEMPORARY) && + (aluTemps & (1 << inst->DstReg.Index)))) + { + indirections++; + tempsOutput = 0x0; + aluTemps = 0x0; + } + } + else { + GLuint j; + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->SrcReg[j].Index); + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->DstReg.Index); + } + + if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) + tempsOutput |= (1 << inst->DstReg.Index); + } + + prog->NumTexIndirections = indirections; +} + + +/** + * Count number of texture instructions in given program and update the + * program's NumTexInstructions field. + */ +void +_mesa_count_texture_instructions(struct gl_program *prog) +{ + GLuint i; + prog->NumTexInstructions = 0; + for (i = 0; i < prog->NumInstructions; i++) { + prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i); + } +} + + +/** + * Scan/rewrite program to remove reads of custom (output) registers. + * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING + * (for vertex shaders). + * In GLSL shaders, varying vars can be read and written. + * On some hardware, trying to read an output register causes trouble. + * So, rewrite the program to use a temporary register in this case. + */ +void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) +{ + GLuint i; + GLint outputMap[VERT_RESULT_MAX]; + GLuint numVaryingReads = 0; + GLboolean usedTemps[MAX_PROGRAM_TEMPS]; + GLuint firstTemp = 0; + + _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, + usedTemps, MAX_PROGRAM_TEMPS); + + assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); + assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); + + for (i = 0; i < VERT_RESULT_MAX; i++) + outputMap[i] = -1; + + /* look for instructions which read from varying vars */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == type) { + /* replace the read with a temp reg */ + const GLuint var = inst->SrcReg[j].Index; + if (outputMap[var] == -1) { + numVaryingReads++; + outputMap[var] = _mesa_find_free_register(usedTemps, + MAX_PROGRAM_TEMPS, + firstTemp); + firstTemp = outputMap[var] + 1; + } + inst->SrcReg[j].File = PROGRAM_TEMPORARY; + inst->SrcReg[j].Index = outputMap[var]; + } + } + } + + if (numVaryingReads == 0) + return; /* nothing to be done */ + + /* look for instructions which write to the varying vars identified above */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->DstReg.File == type && + outputMap[inst->DstReg.Index] >= 0) { + /* change inst to write to the temp reg, instead of the varying */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = outputMap[inst->DstReg.Index]; + } + } + + /* insert new instructions to copy the temp vars to the varying vars */ + { + struct prog_instruction *inst; + GLint endPos, var; + + /* Look for END instruction and insert the new varying writes */ + endPos = -1; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->Opcode == OPCODE_END) { + endPos = i; + _mesa_insert_instructions(prog, i, numVaryingReads); + break; + } + } + + assert(endPos >= 0); + + /* insert new MOV instructions here */ + inst = prog->Instructions + endPos; + for (var = 0; var < VERT_RESULT_MAX; var++) { + if (outputMap[var] >= 0) { + /* MOV VAR[var], TEMP[tmp]; */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = type; + inst->DstReg.Index = var; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = outputMap[var]; + inst++; + } + } + } +} + + +/** + * Make the given fragment program into a "no-op" shader. + * Actually, just copy the incoming fragment color (or texcoord) + * to the output color. + * This is for debug/test purposes. + */ +void +_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = FRAG_RESULT_COLOR; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & FRAG_BIT_COL0) + inputAttr = FRAG_ATTRIB_COL0; + else + inputAttr = FRAG_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); +} + + +/** + * \sa _mesa_nop_fragment_program + * Replace the given vertex program with a "no-op" program that just + * transforms vertex position and emits color. + */ +void +_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + /* + * Start with a simple vertex program that emits color. + */ + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = VERT_RESULT_COL0; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & VERT_BIT_COLOR0) + inputAttr = VERT_ATTRIB_COLOR0; + else + inputAttr = VERT_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); + + /* + * Now insert code to do standard modelview/projection transformation. + */ + _mesa_insert_mvp_code(ctx, prog); +} diff --git a/src/mesa/program/programopt.h b/src/mesa/program/programopt.h new file mode 100644 index 0000000000..21fac07849 --- /dev/null +++ b/src/mesa/program/programopt.h @@ -0,0 +1,52 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef PROGRAMOPT_H +#define PROGRAMOPT_H 1 + + +extern void +_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog); + +extern void +_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog); + +extern void +_mesa_count_texture_indirections(struct gl_program *prog); + +extern void +_mesa_count_texture_instructions(struct gl_program *prog); + +extern void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); + +extern void +_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog); + +extern void +_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog); + + +#endif /* PROGRAMOPT_H */ diff --git a/src/mesa/program/symbol_table.c b/src/mesa/program/symbol_table.c new file mode 100644 index 0000000000..6a5d686897 --- /dev/null +++ b/src/mesa/program/symbol_table.c @@ -0,0 +1,362 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/imports.h" +#include "symbol_table.h" +#include "hash_table.h" + +struct symbol { + /** + * Link to the next symbol in the table with the same name + * + * The linked list of symbols with the same name is ordered by scope + * from inner-most to outer-most. + */ + struct symbol *next_with_same_name; + + + /** + * Link to the next symbol in the table with the same scope + * + * The linked list of symbols with the same scope is unordered. Symbols + * in this list my have unique names. + */ + struct symbol *next_with_same_scope; + + + /** + * Header information for the list of symbols with the same name. + */ + struct symbol_header *hdr; + + + /** + * Name space of the symbol + * + * Name space are arbitrary user assigned integers. No two symbols can + * exist in the same name space at the same scope level. + */ + int name_space; + + + /** + * Arbitrary user supplied data. + */ + void *data; +}; + + +/** + */ +struct symbol_header { + /** Linkage in list of all headers in a given symbol table. */ + struct symbol_header *next; + + /** Symbol name. */ + const char *name; + + /** Linked list of symbols with the same name. */ + struct symbol *symbols; +}; + + +/** + * Element of the scope stack. + */ +struct scope_level { + /** Link to next (inner) scope level. */ + struct scope_level *next; + + /** Linked list of symbols with the same scope. */ + struct symbol *symbols; +}; + + +/** + * + */ +struct _mesa_symbol_table { + /** Hash table containing all symbols in the symbol table. */ + struct hash_table *ht; + + /** Top of scope stack. */ + struct scope_level *current_scope; + + /** List of all symbol headers in the table. */ + struct symbol_header *hdr; +}; + + +struct _mesa_symbol_table_iterator { + /** + * Name space of symbols returned by this iterator. + */ + int name_space; + + + /** + * Currently iterated symbol + * + * The next call to \c _mesa_symbol_table_iterator_get will return this + * value. It will also update this value to the value that should be + * returned by the next call. + */ + struct symbol *curr; +}; + + +static void +check_symbol_table(struct _mesa_symbol_table *table) +{ +#if 1 + struct scope_level *scope; + + for (scope = table->current_scope; scope != NULL; scope = scope->next) { + struct symbol *sym; + + for (sym = scope->symbols + ; sym != NULL + ; sym = sym->next_with_same_name) { + const struct symbol_header *const hdr = sym->hdr; + struct symbol *sym2; + + for (sym2 = hdr->symbols + ; sym2 != NULL + ; sym2 = sym2->next_with_same_name) { + assert(sym2->hdr == hdr); + } + } + } +#endif +} + +void +_mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table) +{ + struct scope_level *const scope = table->current_scope; + struct symbol *sym = scope->symbols; + + table->current_scope = scope->next; + + free(scope); + + while (sym != NULL) { + struct symbol *const next = sym->next_with_same_scope; + struct symbol_header *const hdr = sym->hdr; + + assert(hdr->symbols == sym); + + hdr->symbols = sym->next_with_same_name; + + free(sym); + + sym = next; + } + + check_symbol_table(table); +} + + +void +_mesa_symbol_table_push_scope(struct _mesa_symbol_table *table) +{ + struct scope_level *const scope = calloc(1, sizeof(*scope)); + + scope->next = table->current_scope; + table->current_scope = scope; +} + + +static struct symbol_header * +find_symbol(struct _mesa_symbol_table *table, const char *name) +{ + return (struct symbol_header *) hash_table_find(table->ht, name); +} + + +struct _mesa_symbol_table_iterator * +_mesa_symbol_table_iterator_ctor(struct _mesa_symbol_table *table, + int name_space, const char *name) +{ + struct _mesa_symbol_table_iterator *iter = calloc(1, sizeof(*iter)); + struct symbol_header *const hdr = find_symbol(table, name); + + iter->name_space = name_space; + + if (hdr != NULL) { + struct symbol *sym; + + for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) { + assert(sym->hdr == hdr); + + if ((name_space == -1) || (sym->name_space == name_space)) { + iter->curr = sym; + break; + } + } + } + + return iter; +} + + +void +_mesa_symbol_table_iterator_dtor(struct _mesa_symbol_table_iterator *iter) +{ + free(iter); +} + + +void * +_mesa_symbol_table_iterator_get(struct _mesa_symbol_table_iterator *iter) +{ + return (iter->curr == NULL) ? NULL : iter->curr->data; +} + + +int +_mesa_symbol_table_iterator_next(struct _mesa_symbol_table_iterator *iter) +{ + struct symbol_header *hdr; + + if (iter->curr == NULL) { + return 0; + } + + hdr = iter->curr->hdr; + iter->curr = iter->curr->next_with_same_name; + + while (iter->curr != NULL) { + assert(iter->curr->hdr == hdr); + + if ((iter->name_space == -1) + || (iter->curr->name_space == iter->name_space)) { + return 1; + } + + iter->curr = iter->curr->next_with_same_name; + } + + return 0; +} + + +void * +_mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table, + int name_space, const char *name) +{ + struct symbol_header *const hdr = find_symbol(table, name); + + if (hdr != NULL) { + struct symbol *sym; + + + for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) { + assert(sym->hdr == hdr); + + if ((name_space == -1) || (sym->name_space == name_space)) { + return sym->data; + } + } + } + + return NULL; +} + + +int +_mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table, + int name_space, const char *name, + void *declaration) +{ + struct symbol_header *hdr; + struct symbol *sym; + + check_symbol_table(table); + + hdr = find_symbol(table, name); + + check_symbol_table(table); + + if (hdr == NULL) { + hdr = calloc(1, sizeof(*hdr)); + hdr->name = name; + + hash_table_insert(table->ht, hdr, name); + hdr->next = table->hdr; + table->hdr = hdr; + } + + check_symbol_table(table); + + sym = calloc(1, sizeof(*sym)); + sym->next_with_same_name = hdr->symbols; + sym->next_with_same_scope = table->current_scope->symbols; + sym->hdr = hdr; + sym->name_space = name_space; + sym->data = declaration; + + assert(sym->hdr == hdr); + + hdr->symbols = sym; + table->current_scope->symbols = sym; + + check_symbol_table(table); + return 0; +} + + +struct _mesa_symbol_table * +_mesa_symbol_table_ctor(void) +{ + struct _mesa_symbol_table *table = calloc(1, sizeof(*table)); + + if (table != NULL) { + table->ht = hash_table_ctor(32, hash_table_string_hash, + hash_table_string_compare); + + _mesa_symbol_table_push_scope(table); + } + + return table; +} + + +void +_mesa_symbol_table_dtor(struct _mesa_symbol_table *table) +{ + struct symbol_header *hdr; + struct symbol_header *next; + + while (table->current_scope != NULL) { + _mesa_symbol_table_pop_scope(table); + } + + for (hdr = table->hdr; hdr != NULL; hdr = next) { + next = hdr->next; + free(hdr); + } + + hash_table_dtor(table->ht); + free(table); +} diff --git a/src/mesa/program/symbol_table.h b/src/mesa/program/symbol_table.h new file mode 100644 index 0000000000..0c054ef139 --- /dev/null +++ b/src/mesa/program/symbol_table.h @@ -0,0 +1,55 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#ifndef MESA_SYMBOL_TABLE_H +#define MESA_SYMBOL_TABLE_H + +struct _mesa_symbol_table; +struct _mesa_symbol_table_iterator; + +extern void _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table); + +extern void _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table); + +extern int _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *symtab, + int name_space, const char *name, void *declaration); + +extern void *_mesa_symbol_table_find_symbol( + struct _mesa_symbol_table *symtab, int name_space, const char *name); + +extern struct _mesa_symbol_table *_mesa_symbol_table_ctor(void); + +extern void _mesa_symbol_table_dtor(struct _mesa_symbol_table *); + +extern struct _mesa_symbol_table_iterator *_mesa_symbol_table_iterator_ctor( + struct _mesa_symbol_table *table, int name_space, const char *name); + +extern void _mesa_symbol_table_iterator_dtor( + struct _mesa_symbol_table_iterator *); + +extern void *_mesa_symbol_table_iterator_get( + struct _mesa_symbol_table_iterator *iter); + +extern int _mesa_symbol_table_iterator_next( + struct _mesa_symbol_table_iterator *iter); + +#endif /* MESA_SYMBOL_TABLE_H */ diff --git a/src/mesa/shader/.gitignore b/src/mesa/shader/.gitignore deleted file mode 100644 index 086fd9a705..0000000000 --- a/src/mesa/shader/.gitignore +++ /dev/null @@ -1 +0,0 @@ -program_parse.output diff --git a/src/mesa/shader/Makefile b/src/mesa/shader/Makefile deleted file mode 100644 index 400a543bda..0000000000 --- a/src/mesa/shader/Makefile +++ /dev/null @@ -1,7 +0,0 @@ -all: program_parse.tab.c lex.yy.c - -program_parse.tab.c program_parse.tab.h: program_parse.y - bison -v -d $< - -lex.yy.c: program_lexer.l - flex --never-interactive $< diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c deleted file mode 100644 index 6373529e4e..0000000000 --- a/src/mesa/shader/arbprogparse.c +++ /dev/null @@ -1,217 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define DEBUG_PARSING 0 - -/** - * \file arbprogparse.c - * ARB_*_program parser core - * \author Karl Rasche - */ - -/** -Notes on program parameters, etc. - -The instructions we emit will use six kinds of source registers: - - PROGRAM_INPUT - input registers - PROGRAM_TEMPORARY - temp registers - PROGRAM_ADDRESS - address/indirect register - PROGRAM_SAMPLER - texture sampler - PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal - PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: - + a state variable, like "state.fog.color", or - + a pointer to a "program.local[k]" parameter, or - + a pointer to a "program.env[k]" parameter - -Basically, all the program.local[] and program.env[] values will get mapped -into the unified gl_program->Parameters array. This solves the problem of -having three separate program parameter arrays. -*/ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/context.h" -#include "main/mtypes.h" -#include "arbprogparse.h" -#include "programopt.h" -#include "prog_parameter.h" -#include "prog_statevars.h" -#include "prog_instruction.h" -#include "program_parser.h" - - -void -_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_fragment_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - GLuint i; - - ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - /* Error in the program. Just return. */ - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * fragment_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.NumAluInstructions = prog.NumAluInstructions; - program->Base.NumTexInstructions = prog.NumTexInstructions; - program->Base.NumTexIndirections = prog.NumTexIndirections; - program->Base.NumNativeAluInstructions = prog.NumAluInstructions; - program->Base.NumNativeTexInstructions = prog.NumTexInstructions; - program->Base.NumNativeTexIndirections = prog.NumTexIndirections; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { - program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; - if (prog.TexturesUsed[i]) - program->Base.SamplersUsed |= (1 << i); - } - program->Base.ShadowSamplers = prog.ShadowSamplers; - switch (state.option.Fog) { - case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; - case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; - case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; - default: program->FogOption = GL_NONE; break; - } - program->OriginUpperLeft = state.option.OriginUpperLeft; - program->PixelCenterInteger = state.option.PixelCenterInteger; - - program->UsesKill = state.fragment.UsesKill; - - if (program->FogOption) - program->Base.InputsRead |= FRAG_BIT_FOGC; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - - /* Append fog instructions now if the program has "OPTION ARB_fog_exp" - * or similar. We used to leave this up to drivers, but it appears - * there's no hardware that wants to do fog in a discrete stage separate - * from the fragment shader. - */ - if (program->FogOption != GL_NONE) { - _mesa_append_fog_code(ctx, program); - program->FogOption = GL_NONE; - } - -#if DEBUG_FP - printf("____________Fragment program %u ________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} - - - -/** - * Parse the vertex program string. If success, update the given - * vertex_program object with the new program. Else, leave the vertex_program - * object unchanged. - */ -void -_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_vertex_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - - ASSERT(target == GL_VERTEX_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * vertex_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - program->IsPositionInvariant = (state.option.PositionInvariant) - ? GL_TRUE : GL_FALSE; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - -#if DEBUG_VP - printf("____________Vertex program %u __________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h deleted file mode 100644 index 980d39fb9f..0000000000 --- a/src/mesa/shader/arbprogparse.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef ARBPROGPARSE_H -#define ARBPROGPARSE_H - -#include "main/mtypes.h" - -extern void -_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_vertex_program *program); - -extern void -_mesa_parse_arb_fragment_program(GLcontext *ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_fragment_program *program); - -#endif diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms deleted file mode 100644 index 59730020d0..0000000000 --- a/src/mesa/shader/descrip.mms +++ /dev/null @@ -1,93 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 29 September 2008 -.first - define gl [---.include.gl] - define math [-.math] - define swrast [-.swrast] - define array_cache [-.array_cache] - define glapi [-.glapi] - define main [-.main] - define shader [-.shader] - -.include [---]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi],[.slang] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ - atifragshader.c \ - arbprogparse.c \ - arbprogram.c \ - nvfragparse.c \ - nvprogram.c \ - nvvertparse.c \ - program.c \ - programopt.c \ - prog_debug.c \ - prog_execute.c \ - prog_instruction.c \ - prog_parameter.c \ - prog_print.c \ - prog_cache.c \ - prog_statevars.c \ - shader_api.c prog_uniform.c - -OBJECTS = \ - atifragshader.obj,\ - arbprogparse.obj,\ - arbprogram.obj,\ - nvfragparse.obj,\ - nvprogram.obj,\ - nvvertparse.obj,\ - program.obj,\ - programopt.obj,\ - prog_debug.obj,\ - prog_execute.obj,\ - prog_instruction.obj,\ - prog_parameter.obj,\ - prog_print.obj,\ - prog_statevars.obj,\ - shader_api.obj,prog_uniform.obj,prog_cache.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - set def [.slang] - $(MMS)$(MMSQUALIFIERS) - set def [-] - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -atifragshader.obj : atifragshader.c -arbprogparse.obj : arbprogparse.c -arbprogram.obj : arbprogram.c -nvfragparse.obj : nvfragparse.c -nvprogram.obj : nvprogram.c -nvvertparse.obj : nvvertparse.c -program.obj : program.c -programopt. obj : programopt.c -prog_debug.obj : prog_debug.c -prog_execute.obj : prog_execute.c -prog_instruction.obj : prog_instruction.c -prog_parameter.obj : prog_parameter.c -prog_print.obj : prog_print.c -prog_statevars.obj : prog_statevars.c -shader_api.obj : shader_api.c -prog_uniform.obj : prog_uniform.c -prog_cache.obj : prog_cache.c diff --git a/src/mesa/shader/hash_table.c b/src/mesa/shader/hash_table.c deleted file mode 100644 index fa6ba2bfdf..0000000000 --- a/src/mesa/shader/hash_table.c +++ /dev/null @@ -1,159 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file hash_table.c - * \brief Implementation of a generic, opaque hash table data type. - * - * \author Ian Romanick - */ - -#include "main/imports.h" -#include "main/simple_list.h" -#include "hash_table.h" - -struct node { - struct node *next; - struct node *prev; -}; - -struct hash_table { - hash_func_t hash; - hash_compare_func_t compare; - - unsigned num_buckets; - struct node buckets[1]; -}; - - -struct hash_node { - struct node link; - const void *key; - void *data; -}; - - -struct hash_table * -hash_table_ctor(unsigned num_buckets, hash_func_t hash, - hash_compare_func_t compare) -{ - struct hash_table *ht; - unsigned i; - - - if (num_buckets < 16) { - num_buckets = 16; - } - - ht = malloc(sizeof(*ht) + ((num_buckets - 1) - * sizeof(ht->buckets[0]))); - if (ht != NULL) { - ht->hash = hash; - ht->compare = compare; - ht->num_buckets = num_buckets; - - for (i = 0; i < num_buckets; i++) { - make_empty_list(& ht->buckets[i]); - } - } - - return ht; -} - - -void -hash_table_dtor(struct hash_table *ht) -{ - hash_table_clear(ht); - free(ht); -} - - -void -hash_table_clear(struct hash_table *ht) -{ - struct node *node; - struct node *temp; - unsigned i; - - - for (i = 0; i < ht->num_buckets; i++) { - foreach_s(node, temp, & ht->buckets[i]) { - remove_from_list(node); - free(node); - } - - assert(is_empty_list(& ht->buckets[i])); - } -} - - -void * -hash_table_find(struct hash_table *ht, const void *key) -{ - const unsigned hash_value = (*ht->hash)(key); - const unsigned bucket = hash_value % ht->num_buckets; - struct node *node; - - foreach(node, & ht->buckets[bucket]) { - struct hash_node *hn = (struct hash_node *) node; - - if ((*ht->compare)(hn->key, key) == 0) { - return hn->data; - } - } - - return NULL; -} - - -void -hash_table_insert(struct hash_table *ht, void *data, const void *key) -{ - const unsigned hash_value = (*ht->hash)(key); - const unsigned bucket = hash_value % ht->num_buckets; - struct hash_node *node; - - node = calloc(1, sizeof(*node)); - - node->data = data; - node->key = key; - - insert_at_head(& ht->buckets[bucket], & node->link); -} - - -unsigned -hash_table_string_hash(const void *key) -{ - const char *str = (const char *) key; - unsigned hash = 5381; - - - while (*str != '\0') { - hash = (hash * 33) + *str; - str++; - } - - return hash; -} diff --git a/src/mesa/shader/hash_table.h b/src/mesa/shader/hash_table.h deleted file mode 100644 index 7b302f5dbe..0000000000 --- a/src/mesa/shader/hash_table.h +++ /dev/null @@ -1,117 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file hash_table.h - * \brief Implementation of a generic, opaque hash table data type. - * - * \author Ian Romanick - */ - -#ifndef HASH_TABLE_H -#define HASH_TABLE_H - -#include - -struct hash_table; - -typedef unsigned (*hash_func_t)(const void *key); -typedef int (*hash_compare_func_t)(const void *key1, const void *key2); - -/** - * Hash table constructor - * - * Creates a hash table with the specified number of buckets. The supplied - * \c hash and \c compare routines are used when adding elements to the table - * and when searching for elements in the table. - * - * \param num_buckets Number of buckets (bins) in the hash table. - * \param hash Function used to compute hash value of input keys. - * \param compare Function used to compare keys. - */ -extern struct hash_table *hash_table_ctor(unsigned num_buckets, - hash_func_t hash, hash_compare_func_t compare); - - -/** - * Release all memory associated with a hash table - * - * \warning - * This function cannot release memory occupied either by keys or data. - */ -extern void hash_table_dtor(struct hash_table *ht); - - -/** - * Flush all entries from a hash table - * - * \param ht Table to be cleared of its entries. - */ -extern void hash_table_clear(struct hash_table *ht); - - -/** - * Search a hash table for a specific element - * - * \param ht Table to be searched - * \param key Key of the desired element - * - * \return - * The \c data value supplied to \c hash_table_insert when the element with - * the matching key was added. If no matching key exists in the table, - * \c NULL is returned. - */ -extern void *hash_table_find(struct hash_table *ht, const void *key); - - -/** - * Add an element to a hash table - */ -extern void hash_table_insert(struct hash_table *ht, void *data, - const void *key); - - -/** - * Compute hash value of a string - * - * Computes the hash value of a string using the DJB2 algorithm developed by - * Professor Daniel J. Bernstein. It was published on comp.lang.c once upon - * a time. I was unable to find the original posting in the archives. - * - * \param key Pointer to a NUL terminated string to be hashed. - * - * \sa hash_table_string_compare - */ -extern unsigned hash_table_string_hash(const void *key); - - -/** - * Compare two strings used as keys - * - * This is just a macro wrapper around \c strcmp. - * - * \sa hash_table_string_hash - */ -#define hash_table_string_compare ((hash_compare_func_t) strcmp) - -#endif /* HASH_TABLE_H */ diff --git a/src/mesa/shader/lex.yy.c b/src/mesa/shader/lex.yy.c deleted file mode 100644 index 4c5c644a6e..0000000000 --- a/src/mesa/shader/lex.yy.c +++ /dev/null @@ -1,3655 +0,0 @@ - -#line 3 "lex.yy.c" - -#define YY_INT_ALIGNED short int - -/* A lexical scanner generated by flex */ - -#define FLEX_SCANNER -#define YY_FLEX_MAJOR_VERSION 2 -#define YY_FLEX_MINOR_VERSION 5 -#define YY_FLEX_SUBMINOR_VERSION 35 -#if YY_FLEX_SUBMINOR_VERSION > 0 -#define FLEX_BETA -#endif - -/* First, we deal with platform-specific or compiler-specific issues. */ - -/* begin standard C headers. */ -#include -#include -#include -#include - -/* end standard C headers. */ - -/* flex integer type definitions */ - -#ifndef FLEXINT_H -#define FLEXINT_H - -/* C99 systems have . Non-C99 systems may or may not. */ - -#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L - -/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, - * if you want the limit (max/min) macros for int types. - */ -#ifndef __STDC_LIMIT_MACROS -#define __STDC_LIMIT_MACROS 1 -#endif - -#include -typedef int8_t flex_int8_t; -typedef uint8_t flex_uint8_t; -typedef int16_t flex_int16_t; -typedef uint16_t flex_uint16_t; -typedef int32_t flex_int32_t; -typedef uint32_t flex_uint32_t; -#else -typedef signed char flex_int8_t; -typedef short int flex_int16_t; -typedef int flex_int32_t; -typedef unsigned char flex_uint8_t; -typedef unsigned short int flex_uint16_t; -typedef unsigned int flex_uint32_t; -#endif /* ! C99 */ - -/* Limits of integral types. */ -#ifndef INT8_MIN -#define INT8_MIN (-128) -#endif -#ifndef INT16_MIN -#define INT16_MIN (-32767-1) -#endif -#ifndef INT32_MIN -#define INT32_MIN (-2147483647-1) -#endif -#ifndef INT8_MAX -#define INT8_MAX (127) -#endif -#ifndef INT16_MAX -#define INT16_MAX (32767) -#endif -#ifndef INT32_MAX -#define INT32_MAX (2147483647) -#endif -#ifndef UINT8_MAX -#define UINT8_MAX (255U) -#endif -#ifndef UINT16_MAX -#define UINT16_MAX (65535U) -#endif -#ifndef UINT32_MAX -#define UINT32_MAX (4294967295U) -#endif - -#endif /* ! FLEXINT_H */ - -#ifdef __cplusplus - -/* The "const" storage-class-modifier is valid. */ -#define YY_USE_CONST - -#else /* ! __cplusplus */ - -/* C99 requires __STDC__ to be defined as 1. */ -#if defined (__STDC__) - -#define YY_USE_CONST - -#endif /* defined (__STDC__) */ -#endif /* ! __cplusplus */ - -#ifdef YY_USE_CONST -#define yyconst const -#else -#define yyconst -#endif - -/* Returned upon end-of-file. */ -#define YY_NULL 0 - -/* Promotes a possibly negative, possibly signed char to an unsigned - * integer for use as an array index. If the signed char is negative, - * we want to instead treat it as an 8-bit unsigned char, hence the - * double cast. - */ -#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) - -/* An opaque pointer. */ -#ifndef YY_TYPEDEF_YY_SCANNER_T -#define YY_TYPEDEF_YY_SCANNER_T -typedef void* yyscan_t; -#endif - -/* For convenience, these vars (plus the bison vars far below) - are macros in the reentrant scanner. */ -#define yyin yyg->yyin_r -#define yyout yyg->yyout_r -#define yyextra yyg->yyextra_r -#define yyleng yyg->yyleng_r -#define yytext yyg->yytext_r -#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno) -#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column) -#define yy_flex_debug yyg->yy_flex_debug_r - -/* Enter a start condition. This macro really ought to take a parameter, - * but we do it the disgusting crufty way forced on us by the ()-less - * definition of BEGIN. - */ -#define BEGIN yyg->yy_start = 1 + 2 * - -/* Translate the current start state into a value that can be later handed - * to BEGIN to return to the state. The YYSTATE alias is for lex - * compatibility. - */ -#define YY_START ((yyg->yy_start - 1) / 2) -#define YYSTATE YY_START - -/* Action number for EOF rule of a given start state. */ -#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) - -/* Special action meaning "start processing a new file". */ -#define YY_NEW_FILE yyrestart(yyin ,yyscanner ) - -#define YY_END_OF_BUFFER_CHAR 0 - -/* Size of default input buffer. */ -#ifndef YY_BUF_SIZE -#define YY_BUF_SIZE 16384 -#endif - -/* The state buf must be large enough to hold one state per character in the main buffer. - */ -#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) - -#ifndef YY_TYPEDEF_YY_BUFFER_STATE -#define YY_TYPEDEF_YY_BUFFER_STATE -typedef struct yy_buffer_state *YY_BUFFER_STATE; -#endif - -#define EOB_ACT_CONTINUE_SCAN 0 -#define EOB_ACT_END_OF_FILE 1 -#define EOB_ACT_LAST_MATCH 2 - - #define YY_LESS_LINENO(n) - -/* Return all but the first "n" matched characters back to the input stream. */ -#define yyless(n) \ - do \ - { \ - /* Undo effects of setting up yytext. */ \ - int yyless_macro_arg = (n); \ - YY_LESS_LINENO(yyless_macro_arg);\ - *yy_cp = yyg->yy_hold_char; \ - YY_RESTORE_YY_MORE_OFFSET \ - yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ - YY_DO_BEFORE_ACTION; /* set up yytext again */ \ - } \ - while ( 0 ) - -#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner ) - -#ifndef YY_TYPEDEF_YY_SIZE_T -#define YY_TYPEDEF_YY_SIZE_T -typedef size_t yy_size_t; -#endif - -#ifndef YY_STRUCT_YY_BUFFER_STATE -#define YY_STRUCT_YY_BUFFER_STATE -struct yy_buffer_state - { - FILE *yy_input_file; - - char *yy_ch_buf; /* input buffer */ - char *yy_buf_pos; /* current position in input buffer */ - - /* Size of input buffer in bytes, not including room for EOB - * characters. - */ - yy_size_t yy_buf_size; - - /* Number of characters read into yy_ch_buf, not including EOB - * characters. - */ - int yy_n_chars; - - /* Whether we "own" the buffer - i.e., we know we created it, - * and can realloc() it to grow it, and should free() it to - * delete it. - */ - int yy_is_our_buffer; - - /* Whether this is an "interactive" input source; if so, and - * if we're using stdio for input, then we want to use getc() - * instead of fread(), to make sure we stop fetching input after - * each newline. - */ - int yy_is_interactive; - - /* Whether we're considered to be at the beginning of a line. - * If so, '^' rules will be active on the next match, otherwise - * not. - */ - int yy_at_bol; - - int yy_bs_lineno; /**< The line count. */ - int yy_bs_column; /**< The column count. */ - - /* Whether to try to fill the input buffer when we reach the - * end of it. - */ - int yy_fill_buffer; - - int yy_buffer_status; - -#define YY_BUFFER_NEW 0 -#define YY_BUFFER_NORMAL 1 - /* When an EOF's been seen but there's still some text to process - * then we mark the buffer as YY_EOF_PENDING, to indicate that we - * shouldn't try reading from the input source any more. We might - * still have a bunch of tokens to match, though, because of - * possible backing-up. - * - * When we actually see the EOF, we change the status to "new" - * (via yyrestart()), so that the user can continue scanning by - * just pointing yyin at a new input file. - */ -#define YY_BUFFER_EOF_PENDING 2 - - }; -#endif /* !YY_STRUCT_YY_BUFFER_STATE */ - -/* We provide macros for accessing buffer states in case in the - * future we want to put the buffer states in a more general - * "scanner state". - * - * Returns the top of the stack, or NULL. - */ -#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \ - ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \ - : NULL) - -/* Same as previous macro, but useful when we know that the buffer stack is not - * NULL or when we need an lvalue. For internal use only. - */ -#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] - -void yyrestart (FILE *input_file ,yyscan_t yyscanner ); -void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); -YY_BUFFER_STATE yy_create_buffer (FILE *file,int size ,yyscan_t yyscanner ); -void yy_delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); -void yy_flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); -void yypush_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); -void yypop_buffer_state (yyscan_t yyscanner ); - -static void yyensure_buffer_stack (yyscan_t yyscanner ); -static void yy_load_buffer_state (yyscan_t yyscanner ); -static void yy_init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner ); - -#define YY_FLUSH_BUFFER yy_flush_buffer(YY_CURRENT_BUFFER ,yyscanner) - -YY_BUFFER_STATE yy_scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner ); -YY_BUFFER_STATE yy_scan_string (yyconst char *yy_str ,yyscan_t yyscanner ); -YY_BUFFER_STATE yy_scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner ); - -void *yyalloc (yy_size_t ,yyscan_t yyscanner ); -void *yyrealloc (void *,yy_size_t ,yyscan_t yyscanner ); -void yyfree (void * ,yyscan_t yyscanner ); - -#define yy_new_buffer yy_create_buffer - -#define yy_set_interactive(is_interactive) \ - { \ - if ( ! YY_CURRENT_BUFFER ){ \ - yyensure_buffer_stack (yyscanner); \ - YY_CURRENT_BUFFER_LVALUE = \ - yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ - } \ - YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ - } - -#define yy_set_bol(at_bol) \ - { \ - if ( ! YY_CURRENT_BUFFER ){\ - yyensure_buffer_stack (yyscanner); \ - YY_CURRENT_BUFFER_LVALUE = \ - yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ - } \ - YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ - } - -#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) - -/* Begin user sect3 */ - -#define yywrap(n) 1 -#define YY_SKIP_YYWRAP - -typedef unsigned char YY_CHAR; - -typedef int yy_state_type; - -#define yytext_ptr yytext_r - -static yy_state_type yy_get_previous_state (yyscan_t yyscanner ); -static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner); -static int yy_get_next_buffer (yyscan_t yyscanner ); -static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner ); - -/* Done after the current pattern has been matched and before the - * corresponding action - sets up yytext. - */ -#define YY_DO_BEFORE_ACTION \ - yyg->yytext_ptr = yy_bp; \ - yyleng = (size_t) (yy_cp - yy_bp); \ - yyg->yy_hold_char = *yy_cp; \ - *yy_cp = '\0'; \ - yyg->yy_c_buf_p = yy_cp; - -#define YY_NUM_RULES 170 -#define YY_END_OF_BUFFER 171 -/* This struct is not used in this scanner, - but its presence is necessary. */ -struct yy_trans_info - { - flex_int32_t yy_verify; - flex_int32_t yy_nxt; - }; -static yyconst flex_int16_t yy_accept[850] = - { 0, - 0, 0, 171, 169, 167, 166, 169, 169, 139, 165, - 141, 141, 141, 141, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 167, 0, 0, 168, 139, - 0, 140, 142, 162, 162, 0, 0, 0, 0, 162, - 0, 0, 0, 0, 0, 0, 0, 119, 163, 120, - 121, 153, 153, 153, 153, 0, 141, 0, 127, 128, - 129, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 161, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 160, 160, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 159, 159, 159, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 150, 150, 150, 151, 151, 152, 143, - 142, 143, 0, 144, 11, 12, 139, 13, 139, 139, - 14, 15, 139, 16, 17, 18, 19, 20, 21, 6, - - 22, 23, 24, 25, 26, 28, 27, 29, 30, 31, - 32, 33, 34, 35, 139, 139, 139, 139, 139, 40, - 41, 139, 42, 43, 44, 45, 46, 47, 48, 139, - 49, 50, 51, 52, 53, 54, 55, 139, 56, 57, - 58, 59, 139, 139, 64, 65, 139, 139, 139, 139, - 139, 139, 0, 0, 0, 0, 142, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 80, 81, 83, - 0, 158, 0, 0, 0, 0, 0, 0, 97, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 157, - 156, 156, 109, 0, 0, 0, 0, 0, 0, 0, - - 0, 0, 0, 147, 147, 148, 149, 0, 145, 11, - 11, 139, 12, 12, 12, 139, 139, 139, 139, 139, - 15, 15, 139, 130, 16, 16, 139, 17, 17, 139, - 18, 18, 139, 19, 19, 139, 20, 20, 139, 21, - 21, 139, 22, 22, 139, 24, 24, 139, 25, 25, - 139, 28, 28, 139, 27, 27, 139, 30, 30, 139, - 31, 31, 139, 32, 32, 139, 33, 33, 139, 34, - 34, 139, 35, 35, 139, 139, 139, 139, 36, 139, - 38, 139, 40, 40, 139, 41, 41, 139, 131, 42, - 42, 139, 43, 43, 139, 139, 45, 45, 139, 46, - - 46, 139, 47, 47, 139, 48, 48, 139, 139, 49, - 49, 139, 50, 50, 139, 51, 51, 139, 52, 52, - 139, 53, 53, 139, 54, 54, 139, 139, 10, 56, - 139, 57, 139, 58, 139, 59, 139, 60, 139, 62, - 139, 64, 64, 139, 139, 139, 139, 139, 139, 139, - 139, 0, 164, 0, 0, 0, 73, 74, 0, 0, - 0, 0, 0, 0, 0, 85, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 155, 0, 0, 0, 113, 0, - 115, 0, 0, 0, 0, 0, 0, 154, 146, 139, - - 139, 139, 4, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 9, 37, 39, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 60, 139, 61, 62, 139, 63, 139, 139, 139, 139, - 139, 69, 139, 139, 0, 0, 0, 0, 0, 75, - 76, 0, 0, 0, 0, 84, 0, 0, 88, 91, - 0, 0, 0, 0, 0, 0, 0, 102, 103, 0, - 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, - - 0, 0, 0, 0, 139, 139, 139, 139, 139, 139, - 5, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 7, 8, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, - 139, 139, 139, 139, 61, 139, 139, 63, 139, 139, - 139, 139, 139, 70, 139, 66, 0, 0, 0, 0, - 124, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 94, 0, 98, 99, 0, 101, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 117, 118, 0, 0, - - 125, 11, 3, 12, 135, 136, 139, 14, 15, 16, - 17, 18, 19, 20, 21, 22, 24, 25, 28, 27, - 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, - 44, 45, 46, 47, 48, 139, 139, 139, 49, 50, - 51, 52, 53, 54, 55, 56, 57, 58, 59, 139, - 139, 139, 139, 64, 65, 139, 68, 126, 0, 0, - 71, 0, 77, 0, 0, 0, 86, 0, 0, 0, - 0, 0, 0, 100, 0, 0, 106, 93, 0, 0, - 0, 0, 0, 0, 122, 0, 139, 132, 133, 139, - 60, 139, 62, 139, 67, 0, 0, 0, 0, 79, - - 82, 87, 0, 0, 92, 0, 0, 0, 105, 0, - 0, 0, 0, 114, 116, 0, 139, 139, 61, 63, - 2, 1, 0, 78, 0, 90, 0, 96, 104, 0, - 0, 111, 112, 123, 139, 134, 0, 89, 0, 107, - 110, 139, 72, 95, 139, 139, 137, 138, 0 - } ; - -static yyconst flex_int32_t yy_ec[256] = - { 0, - 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, - 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 2, 5, 1, 6, 7, 1, 1, 1, 1, - 1, 1, 8, 1, 8, 9, 1, 10, 11, 12, - 13, 14, 15, 15, 15, 15, 15, 1, 1, 1, - 1, 1, 1, 1, 16, 17, 18, 19, 20, 21, - 22, 23, 24, 7, 25, 26, 27, 28, 29, 30, - 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, - 1, 1, 1, 1, 41, 1, 42, 43, 44, 45, - - 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, - 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, - 66, 67, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1 - } ; - -static yyconst flex_int32_t yy_meta[68] = - { 0, - 1, 1, 1, 1, 1, 1, 2, 1, 3, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2 - } ; - -static yyconst flex_int16_t yy_base[853] = - { 0, - 0, 0, 1299, 1300, 66, 1300, 1293, 1294, 0, 69, - 85, 128, 140, 152, 151, 58, 56, 63, 76, 1272, - 158, 160, 39, 163, 173, 189, 52, 1265, 76, 1235, - 1234, 1246, 1230, 1244, 1243, 105, 1272, 1284, 1300, 0, - 225, 1300, 218, 160, 157, 20, 123, 66, 119, 192, - 1244, 1230, 54, 162, 1228, 1240, 194, 1300, 200, 195, - 98, 227, 196, 231, 235, 293, 305, 316, 1300, 1300, - 1300, 1249, 1262, 1256, 223, 1245, 1248, 1244, 1259, 107, - 298, 1241, 1255, 246, 1241, 1254, 1245, 1258, 1235, 1246, - 1237, 182, 1238, 1229, 1238, 1229, 1228, 1229, 144, 1223, - - 1229, 1240, 1231, 1225, 1222, 1223, 1227, 289, 1236, 1223, - 302, 1230, 1217, 1231, 1207, 65, 315, 276, 1227, 1226, - 1202, 1187, 1182, 1199, 1175, 1180, 1206, 279, 1195, 293, - 1190, 342, 299, 1192, 1173, 317, 1183, 1179, 1174, 207, - 1180, 1166, 1182, 1179, 1170, 320, 324, 1172, 1161, 1175, - 1178, 1160, 1175, 1162, 1159, 1166, 284, 1174, 227, 288, - 327, 342, 345, 1151, 1168, 1169, 1162, 1144, 318, 1145, - 1167, 1158, 330, 341, 345, 349, 353, 357, 361, 1300, - 419, 430, 436, 442, 440, 441, 1191, 0, 1190, 1173, - 1163, 443, 1183, 444, 451, 468, 470, 472, 471, 0, - - 496, 0, 497, 498, 0, 499, 500, 0, 524, 525, - 526, 536, 537, 553, 1178, 1171, 1184, 354, 356, 561, - 563, 1165, 564, 565, 1157, 580, 590, 591, 592, 1178, - 593, 617, 618, 619, 629, 630, 1155, 1165, 330, 362, - 419, 483, 445, 364, 646, 1153, 1145, 1144, 1129, 1129, - 1128, 1127, 1170, 1142, 1130, 662, 669, 643, 1134, 487, - 1131, 1125, 1125, 1119, 1132, 1132, 1117, 1300, 1300, 1132, - 1120, 646, 1127, 135, 1124, 1130, 561, 1125, 1300, 1116, - 1123, 1122, 1125, 1111, 1110, 1114, 1109, 448, 1114, 650, - 653, 665, 1300, 1106, 1104, 1104, 1112, 1113, 1095, 670, - - 1100, 1106, 486, 579, 655, 661, 668, 726, 732, 1112, - 682, 1119, 1110, 688, 730, 1117, 1116, 1109, 1123, 1113, - 1104, 712, 1111, 0, 1102, 731, 1109, 1100, 733, 1107, - 1098, 734, 1105, 1096, 736, 1103, 1094, 737, 1101, 1092, - 738, 1099, 1090, 739, 1097, 1088, 740, 1095, 1086, 741, - 1093, 1084, 742, 1091, 1082, 743, 1089, 1080, 744, 1087, - 1078, 745, 1085, 1076, 746, 1083, 1074, 747, 1081, 1072, - 748, 1079, 1070, 749, 1077, 1080, 1073, 1080, 0, 1073, - 0, 1088, 1063, 750, 1070, 1061, 751, 1068, 0, 1059, - 752, 1066, 1057, 755, 1064, 1063, 1054, 758, 1061, 1052, - - 776, 1059, 1050, 777, 1057, 1048, 779, 1055, 1058, 1045, - 780, 1052, 1043, 782, 1050, 1041, 783, 1048, 1039, 784, - 1046, 1037, 785, 1044, 1035, 786, 1042, 1041, 0, 1032, - 1039, 1030, 1037, 1028, 1035, 1026, 1033, 787, 1032, 788, - 1047, 1022, 789, 1029, 1028, 1006, 1000, 1005, 1011, 994, - 1009, 424, 1300, 1008, 998, 1002, 1300, 1300, 992, 1001, - 987, 1004, 987, 990, 984, 1300, 985, 984, 981, 988, - 981, 989, 985, 995, 992, 974, 980, 987, 971, 970, - 988, 970, 982, 981, 1300, 980, 970, 974, 1300, 961, - 1300, 966, 966, 974, 957, 958, 968, 1300, 1300, 1000, - - 982, 998, 0, 798, 996, 996, 995, 994, 993, 992, - 991, 990, 989, 988, 987, 986, 985, 984, 983, 982, - 981, 980, 979, 978, 965, 958, 0, 0, 0, 975, - 974, 973, 972, 971, 970, 969, 968, 967, 945, 965, - 964, 963, 962, 961, 960, 959, 958, 957, 956, 955, - 929, 936, 793, 927, 934, 794, 950, 949, 918, 921, - 901, 0, 902, 895, 902, 901, 902, 894, 912, 1300, - 1300, 894, 892, 902, 895, 1300, 890, 907, 516, 1300, - 898, 882, 883, 892, 883, 882, 882, 1300, 881, 890, - 880, 896, 893, 1300, 892, 890, 879, 880, 876, 868, - - 875, 870, 871, 866, 892, 892, 890, 904, 903, 898, - 0, 886, 885, 884, 883, 882, 881, 880, 879, 878, - 877, 876, 875, 874, 873, 872, 871, 870, 869, 868, - 0, 0, 867, 866, 865, 864, 863, 862, 861, 860, - 859, 804, 858, 857, 856, 855, 854, 853, 852, 851, - 850, 849, 848, 865, 839, 846, 862, 836, 843, 841, - 840, 818, 818, 0, 825, 0, 859, 858, 807, 825, - 1300, 820, 815, 808, 804, 816, 806, 804, 800, 816, - 807, 806, 1300, 1300, 809, 1300, 804, 797, 786, 797, - 789, 793, 806, 801, 804, 786, 1300, 1300, 798, 787, - - 1300, 0, 0, 0, 0, 0, 826, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 814, 813, 802, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 785, - 798, 779, 792, 0, 0, 656, 0, 0, 706, 702, - 1300, 649, 1300, 648, 648, 654, 1300, 637, 645, 610, - 612, 608, 608, 1300, 572, 583, 1300, 1300, 577, 573, - 560, 557, 542, 555, 1300, 539, 573, 0, 0, 572, - 0, 555, 0, 546, 0, 562, 551, 495, 479, 1300, - - 1300, 1300, 481, 481, 1300, 480, 443, 31, 1300, 141, - 166, 171, 186, 1300, 1300, 211, 236, 276, 0, 0, - 1300, 1300, 290, 1300, 325, 1300, 346, 1300, 1300, 343, - 341, 1300, 1300, 1300, 365, 0, 380, 1300, 371, 1300, - 1300, 486, 1300, 1300, 451, 458, 0, 0, 1300, 836, - 503, 839 - } ; - -static yyconst flex_int16_t yy_def[853] = - { 0, - 849, 1, 849, 849, 849, 849, 849, 850, 851, 849, - 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 849, 849, 850, 849, 851, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 852, 849, 849, 849, 849, - 849, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - - 849, 849, 849, 849, 849, 849, 849, 849, 849, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 851, - - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - - 849, 849, 849, 849, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - - 849, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 851, 851, 851, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 851, 851, 851, 851, - 851, 851, 851, 851, 851, 849, 849, 849, 849, 849, - - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 851, 851, 851, 851, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 851, 851, 849, 849, 849, 849, - 849, 851, 849, 849, 851, 851, 851, 851, 0, 849, - 849, 849 - } ; - -static yyconst flex_int16_t yy_nxt[1368] = - { 0, - 4, 5, 6, 5, 7, 8, 9, 4, 10, 11, - 12, 13, 14, 11, 11, 15, 9, 16, 17, 18, - 19, 9, 9, 9, 20, 21, 22, 9, 23, 24, - 9, 25, 26, 27, 28, 9, 9, 29, 9, 9, - 9, 9, 9, 9, 9, 9, 30, 9, 9, 9, - 9, 9, 9, 9, 9, 9, 31, 9, 32, 33, - 34, 9, 35, 9, 9, 9, 9, 36, 96, 36, - 41, 116, 137, 97, 80, 138, 829, 42, 43, 43, - 43, 43, 43, 43, 77, 81, 78, 119, 82, 117, - 83, 238, 79, 66, 67, 67, 67, 67, 67, 67, - - 84, 85, 239, 150, 68, 120, 36, 86, 36, 151, - 44, 45, 46, 47, 48, 49, 50, 51, 52, 141, - 142, 53, 54, 55, 56, 57, 58, 59, 60, 61, - 68, 143, 62, 63, 64, 65, 66, 67, 67, 67, - 67, 67, 67, 170, 194, 195, 69, 68, 66, 67, - 67, 67, 67, 67, 67, 218, 171, 219, 70, 68, - 66, 67, 67, 67, 67, 67, 67, 72, 139, 73, - 71, 68, 140, 68, 144, 92, 74, 145, 98, 88, - 467, 89, 75, 93, 76, 68, 90, 99, 94, 91, - 101, 100, 102, 103, 95, 468, 830, 68, 136, 133, - - 210, 133, 133, 152, 133, 104, 105, 133, 106, 107, - 108, 109, 110, 134, 111, 133, 112, 153, 133, 211, - 135, 831, 113, 114, 154, 115, 41, 43, 43, 43, - 43, 43, 43, 146, 147, 157, 832, 132, 165, 133, - 166, 161, 162, 167, 168, 833, 158, 163, 188, 159, - 133, 169, 160, 265, 189, 164, 834, 201, 133, 174, - 173, 175, 176, 132, 835, 266, 128, 129, 46, 47, - 48, 49, 172, 51, 52, 202, 285, 53, 54, 55, - 56, 57, 58, 130, 60, 61, 286, 243, 131, 244, - 173, 173, 173, 173, 177, 173, 173, 178, 179, 173, - - 173, 173, 181, 181, 181, 181, 181, 181, 228, 836, - 196, 197, 182, 66, 67, 67, 67, 67, 67, 67, - 198, 232, 229, 183, 68, 184, 184, 184, 184, 184, - 184, 240, 134, 241, 255, 233, 282, 287, 182, 135, - 258, 258, 283, 288, 242, 837, 258, 430, 164, 256, - 68, 257, 257, 257, 257, 257, 257, 258, 258, 258, - 261, 258, 258, 298, 258, 272, 258, 258, 258, 258, - 431, 258, 381, 299, 258, 258, 379, 838, 258, 432, - 440, 289, 258, 290, 258, 258, 291, 292, 380, 258, - 382, 839, 258, 303, 303, 303, 303, 840, 441, 841, - - 258, 842, 433, 258, 303, 303, 303, 303, 304, 303, - 303, 305, 306, 303, 303, 303, 303, 303, 303, 303, - 307, 303, 303, 303, 303, 303, 303, 303, 43, 43, - 43, 43, 43, 43, 843, 844, 434, 308, 132, 309, - 309, 309, 309, 309, 309, 184, 184, 184, 184, 184, - 184, 184, 184, 184, 184, 184, 184, 310, 313, 435, - 321, 325, 311, 314, 132, 322, 326, 438, 328, 847, - 565, 311, 315, 329, 322, 326, 848, 311, 314, 439, - 312, 316, 329, 323, 327, 331, 566, 334, 340, 337, - 332, 330, 335, 341, 338, 482, 845, 846, 483, 332, - - 436, 335, 341, 338, 40, 332, 828, 335, 333, 338, - 336, 342, 339, 343, 346, 349, 352, 355, 344, 347, - 350, 353, 356, 437, 827, 826, 825, 344, 347, 350, - 353, 356, 455, 824, 347, 350, 345, 348, 351, 354, - 357, 358, 361, 364, 823, 456, 359, 362, 365, 498, - 498, 498, 498, 367, 370, 359, 362, 365, 368, 371, - 822, 359, 362, 365, 360, 363, 366, 368, 371, 678, - 373, 821, 679, 368, 371, 374, 369, 372, 383, 820, - 386, 390, 393, 384, 374, 387, 391, 394, 819, 818, - 374, 817, 384, 375, 387, 391, 394, 397, 816, 815, - - 814, 385, 398, 388, 392, 395, 471, 400, 403, 406, - 410, 398, 401, 404, 407, 411, 813, 398, 812, 472, - 399, 401, 404, 407, 411, 811, 810, 401, 404, 407, - 402, 405, 408, 412, 413, 416, 419, 809, 808, 414, - 417, 420, 498, 498, 498, 498, 422, 425, 414, 417, - 420, 423, 426, 807, 414, 417, 420, 415, 418, 421, - 423, 426, 806, 442, 805, 804, 423, 426, 443, 424, - 427, 257, 257, 257, 257, 257, 257, 443, 257, 257, - 257, 257, 257, 257, 453, 453, 444, 453, 453, 803, - 453, 453, 453, 453, 453, 453, 802, 453, 801, 310, - - 453, 453, 800, 799, 453, 313, 485, 453, 453, 798, - 797, 453, 453, 492, 796, 493, 795, 494, 499, 498, - 498, 498, 312, 453, 498, 498, 498, 498, 316, 321, - 495, 498, 498, 498, 498, 309, 309, 309, 309, 309, - 309, 309, 309, 309, 309, 309, 309, 313, 325, 501, - 328, 331, 323, 334, 337, 340, 343, 346, 349, 352, - 355, 358, 361, 364, 367, 370, 373, 383, 386, 390, - 316, 327, 393, 330, 333, 397, 336, 339, 342, 345, - 348, 351, 354, 357, 360, 363, 366, 369, 372, 375, - 385, 388, 392, 400, 403, 395, 406, 410, 399, 413, - - 416, 419, 422, 425, 551, 554, 442, 794, 608, 609, - 655, 658, 793, 792, 736, 737, 402, 405, 791, 408, - 412, 790, 415, 418, 421, 424, 427, 552, 555, 444, - 610, 789, 788, 656, 659, 738, 38, 38, 38, 180, - 180, 787, 786, 785, 784, 783, 782, 781, 780, 779, - 778, 777, 776, 775, 774, 773, 772, 771, 770, 769, - 768, 767, 766, 765, 764, 763, 762, 761, 760, 759, - 758, 757, 756, 755, 754, 753, 659, 752, 751, 656, - 750, 749, 748, 747, 746, 745, 744, 743, 742, 741, - 740, 739, 735, 734, 733, 732, 731, 730, 729, 728, - - 727, 726, 725, 724, 723, 722, 721, 720, 719, 718, - 717, 716, 715, 714, 713, 712, 711, 710, 709, 708, - 707, 706, 705, 704, 703, 702, 701, 700, 699, 698, - 697, 696, 695, 694, 693, 692, 691, 690, 689, 688, - 687, 686, 685, 684, 683, 682, 681, 680, 677, 676, - 675, 674, 673, 672, 671, 670, 669, 668, 667, 666, - 665, 664, 663, 662, 661, 660, 657, 555, 654, 552, - 653, 652, 651, 650, 649, 648, 647, 646, 645, 644, - 643, 642, 641, 640, 639, 638, 637, 636, 635, 634, - 633, 632, 631, 630, 629, 628, 627, 626, 625, 624, - - 623, 622, 621, 620, 619, 618, 617, 616, 615, 614, - 613, 612, 611, 607, 606, 605, 604, 603, 602, 601, - 600, 599, 598, 597, 596, 595, 594, 593, 592, 591, - 590, 589, 588, 587, 586, 585, 584, 583, 582, 581, - 580, 579, 578, 577, 576, 575, 574, 573, 572, 571, - 570, 569, 568, 567, 564, 563, 562, 561, 560, 559, - 558, 557, 444, 556, 553, 550, 437, 549, 435, 548, - 433, 547, 431, 546, 545, 427, 544, 424, 543, 421, - 542, 418, 541, 415, 540, 412, 539, 538, 408, 537, - 405, 536, 402, 535, 399, 534, 533, 395, 532, 392, - - 531, 388, 530, 385, 529, 528, 527, 526, 525, 524, - 375, 523, 372, 522, 369, 521, 366, 520, 363, 519, - 360, 518, 357, 517, 354, 516, 351, 515, 348, 514, - 345, 513, 342, 512, 339, 511, 336, 510, 333, 509, - 330, 508, 327, 507, 323, 506, 505, 504, 503, 502, - 316, 500, 312, 497, 496, 491, 490, 489, 488, 487, - 486, 484, 481, 480, 479, 478, 477, 476, 475, 474, - 473, 470, 469, 466, 465, 464, 463, 462, 461, 460, - 459, 458, 457, 454, 289, 261, 452, 451, 450, 449, - 448, 447, 446, 445, 429, 428, 409, 396, 389, 378, - - 377, 376, 324, 320, 319, 318, 317, 302, 301, 300, - 297, 296, 295, 294, 293, 284, 281, 280, 279, 278, - 277, 276, 275, 274, 273, 271, 270, 269, 268, 267, - 264, 263, 262, 260, 259, 172, 254, 253, 252, 251, - 250, 249, 248, 247, 246, 245, 237, 236, 235, 234, - 231, 230, 227, 226, 225, 224, 223, 222, 221, 220, - 217, 216, 215, 214, 213, 212, 209, 208, 207, 206, - 205, 204, 203, 200, 199, 193, 192, 191, 190, 187, - 186, 185, 156, 155, 149, 148, 39, 127, 126, 125, - 124, 123, 122, 121, 118, 87, 39, 37, 849, 3, - - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849 - } ; - -static yyconst flex_int16_t yy_chk[1368] = - { 0, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 5, 23, 5, - 10, 27, 46, 23, 17, 46, 808, 10, 10, 10, - 10, 10, 10, 10, 16, 17, 16, 29, 17, 27, - 18, 116, 16, 11, 11, 11, 11, 11, 11, 11, - - 18, 19, 116, 53, 11, 29, 36, 19, 36, 53, - 10, 10, 10, 10, 10, 10, 10, 10, 10, 48, - 48, 10, 10, 10, 10, 10, 10, 10, 10, 10, - 11, 48, 10, 10, 10, 10, 12, 12, 12, 12, - 12, 12, 12, 61, 80, 80, 12, 12, 13, 13, - 13, 13, 13, 13, 13, 99, 61, 99, 13, 13, - 14, 14, 14, 14, 14, 14, 14, 15, 47, 15, - 14, 14, 47, 12, 49, 22, 15, 49, 24, 21, - 274, 21, 15, 22, 15, 13, 21, 24, 22, 21, - 25, 24, 25, 25, 22, 274, 810, 14, 45, 45, - - 92, 44, 44, 54, 45, 25, 26, 44, 26, 26, - 26, 26, 26, 44, 26, 45, 26, 54, 44, 92, - 44, 811, 26, 26, 54, 26, 41, 43, 43, 43, - 43, 43, 43, 50, 50, 57, 812, 43, 60, 50, - 60, 59, 59, 60, 60, 813, 57, 59, 75, 57, - 50, 60, 57, 140, 75, 59, 816, 84, 59, 63, - 63, 63, 63, 43, 817, 140, 41, 41, 41, 41, - 41, 41, 62, 41, 41, 84, 159, 41, 41, 41, - 41, 41, 41, 41, 41, 41, 159, 118, 41, 118, - 62, 62, 62, 62, 64, 64, 64, 64, 65, 65, - - 65, 65, 66, 66, 66, 66, 66, 66, 108, 818, - 81, 81, 66, 67, 67, 67, 67, 67, 67, 67, - 81, 111, 108, 68, 67, 68, 68, 68, 68, 68, - 68, 117, 128, 117, 130, 111, 157, 160, 66, 128, - 133, 133, 157, 160, 117, 823, 133, 239, 130, 132, - 67, 132, 132, 132, 132, 132, 132, 133, 136, 136, - 136, 146, 146, 169, 136, 147, 147, 146, 161, 161, - 239, 147, 219, 169, 161, 136, 218, 825, 146, 240, - 244, 161, 147, 162, 162, 161, 163, 163, 218, 162, - 219, 827, 163, 173, 173, 173, 173, 830, 244, 831, - - 162, 835, 240, 163, 174, 174, 174, 174, 175, 175, - 175, 175, 176, 176, 176, 176, 177, 177, 177, 177, - 178, 178, 178, 178, 179, 179, 179, 179, 181, 181, - 181, 181, 181, 181, 837, 839, 241, 182, 181, 182, - 182, 182, 182, 182, 182, 183, 183, 183, 183, 183, - 183, 184, 184, 184, 184, 184, 184, 185, 186, 241, - 192, 194, 185, 186, 181, 192, 194, 243, 195, 845, - 452, 185, 186, 195, 192, 194, 846, 185, 186, 243, - 185, 186, 195, 192, 194, 196, 452, 197, 199, 198, - 196, 195, 197, 199, 198, 288, 842, 842, 288, 196, - - 242, 197, 199, 198, 851, 196, 807, 197, 196, 198, - 197, 199, 198, 201, 203, 204, 206, 207, 201, 203, - 204, 206, 207, 242, 806, 804, 803, 201, 203, 204, - 206, 207, 260, 799, 203, 204, 201, 203, 204, 206, - 207, 209, 210, 211, 798, 260, 209, 210, 211, 303, - 303, 303, 303, 212, 213, 209, 210, 211, 212, 213, - 797, 209, 210, 211, 209, 210, 211, 212, 213, 579, - 214, 796, 579, 212, 213, 214, 212, 213, 220, 794, - 221, 223, 224, 220, 214, 221, 223, 224, 792, 790, - 214, 787, 220, 214, 221, 223, 224, 226, 786, 784, - - 783, 220, 226, 221, 223, 224, 277, 227, 228, 229, - 231, 226, 227, 228, 229, 231, 782, 226, 781, 277, - 226, 227, 228, 229, 231, 780, 779, 227, 228, 229, - 227, 228, 229, 231, 232, 233, 234, 776, 775, 232, - 233, 234, 304, 304, 304, 304, 235, 236, 232, 233, - 234, 235, 236, 773, 232, 233, 234, 232, 233, 234, - 235, 236, 772, 245, 771, 770, 235, 236, 245, 235, - 236, 256, 256, 256, 256, 256, 256, 245, 257, 257, - 257, 257, 257, 257, 258, 258, 245, 272, 272, 769, - 258, 290, 290, 272, 291, 291, 768, 290, 766, 311, - - 291, 258, 765, 764, 272, 314, 292, 292, 290, 762, - 760, 291, 292, 300, 759, 300, 756, 300, 305, 305, - 305, 305, 311, 292, 306, 306, 306, 306, 314, 322, - 300, 307, 307, 307, 307, 308, 308, 308, 308, 308, - 308, 309, 309, 309, 309, 309, 309, 315, 326, 315, - 329, 332, 322, 335, 338, 341, 344, 347, 350, 353, - 356, 359, 362, 365, 368, 371, 374, 384, 387, 391, - 315, 326, 394, 329, 332, 398, 335, 338, 341, 344, - 347, 350, 353, 356, 359, 362, 365, 368, 371, 374, - 384, 387, 391, 401, 404, 394, 407, 411, 398, 414, - - 417, 420, 423, 426, 438, 440, 443, 753, 504, 504, - 553, 556, 752, 751, 642, 642, 401, 404, 750, 407, - 411, 738, 414, 417, 420, 423, 426, 438, 440, 443, - 504, 737, 736, 553, 556, 642, 850, 850, 850, 852, - 852, 707, 700, 699, 696, 695, 694, 693, 692, 691, - 690, 689, 688, 687, 685, 682, 681, 680, 679, 678, - 677, 676, 675, 674, 673, 672, 670, 669, 668, 667, - 665, 663, 662, 661, 660, 659, 658, 657, 656, 655, - 654, 653, 652, 651, 650, 649, 648, 647, 646, 645, - 644, 643, 641, 640, 639, 638, 637, 636, 635, 634, - - 633, 630, 629, 628, 627, 626, 625, 624, 623, 622, - 621, 620, 619, 618, 617, 616, 615, 614, 613, 612, - 610, 609, 608, 607, 606, 605, 604, 603, 602, 601, - 600, 599, 598, 597, 596, 595, 593, 592, 591, 590, - 589, 587, 586, 585, 584, 583, 582, 581, 578, 577, - 575, 574, 573, 572, 569, 568, 567, 566, 565, 564, - 563, 561, 560, 559, 558, 557, 555, 554, 552, 551, - 550, 549, 548, 547, 546, 545, 544, 543, 542, 541, - 540, 539, 538, 537, 536, 535, 534, 533, 532, 531, - 530, 526, 525, 524, 523, 522, 521, 520, 519, 518, - - 517, 516, 515, 514, 513, 512, 511, 510, 509, 508, - 507, 506, 505, 502, 501, 500, 497, 496, 495, 494, - 493, 492, 490, 488, 487, 486, 484, 483, 482, 481, - 480, 479, 478, 477, 476, 475, 474, 473, 472, 471, - 470, 469, 468, 467, 465, 464, 463, 462, 461, 460, - 459, 456, 455, 454, 451, 450, 449, 448, 447, 446, - 445, 444, 442, 441, 439, 437, 436, 435, 434, 433, - 432, 431, 430, 428, 427, 425, 424, 422, 421, 419, - 418, 416, 415, 413, 412, 410, 409, 408, 406, 405, - 403, 402, 400, 399, 397, 396, 395, 393, 392, 390, - - 388, 386, 385, 383, 382, 380, 378, 377, 376, 375, - 373, 372, 370, 369, 367, 366, 364, 363, 361, 360, - 358, 357, 355, 354, 352, 351, 349, 348, 346, 345, - 343, 342, 340, 339, 337, 336, 334, 333, 331, 330, - 328, 327, 325, 323, 321, 320, 319, 318, 317, 316, - 313, 312, 310, 302, 301, 299, 298, 297, 296, 295, - 294, 289, 287, 286, 285, 284, 283, 282, 281, 280, - 278, 276, 275, 273, 271, 270, 267, 266, 265, 264, - 263, 262, 261, 259, 255, 254, 253, 252, 251, 250, - 249, 248, 247, 246, 238, 237, 230, 225, 222, 217, - - 216, 215, 193, 191, 190, 189, 187, 172, 171, 170, - 168, 167, 166, 165, 164, 158, 156, 155, 154, 153, - 152, 151, 150, 149, 148, 145, 144, 143, 142, 141, - 139, 138, 137, 135, 134, 131, 129, 127, 126, 125, - 124, 123, 122, 121, 120, 119, 115, 114, 113, 112, - 110, 109, 107, 106, 105, 104, 103, 102, 101, 100, - 98, 97, 96, 95, 94, 93, 91, 90, 89, 88, - 87, 86, 85, 83, 82, 79, 78, 77, 76, 74, - 73, 72, 56, 55, 52, 51, 38, 37, 35, 34, - 33, 32, 31, 30, 28, 20, 8, 7, 3, 849, - - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849, 849, 849, 849, - 849, 849, 849, 849, 849, 849, 849 - } ; - -/* The intent behind this definition is that it'll catch - * any uses of REJECT which flex missed. - */ -#define REJECT reject_used_but_not_detected -#define yymore() yymore_used_but_not_detected -#define YY_MORE_ADJ 0 -#define YY_RESTORE_YY_MORE_OFFSET -#line 1 "program_lexer.l" -#line 2 "program_lexer.l" -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include "main/glheader.h" -#include "main/imports.h" -#include "shader/prog_instruction.h" -#include "shader/prog_statevars.h" - -#include "shader/symbol_table.h" -#include "shader/program_parser.h" -#include "shader/program_parse.tab.h" - -#define require_ARB_vp (yyextra->mode == ARB_vertex) -#define require_ARB_fp (yyextra->mode == ARB_fragment) -#define require_NV_fp (yyextra->option.NV_fragment) -#define require_shadow (yyextra->option.Shadow) -#define require_rect (yyextra->option.TexRect) -#define require_texarray (yyextra->option.TexArray) - -#ifndef HAVE_UNISTD_H -#define YY_NO_UNISTD_H -#endif - -#define return_token_or_IDENTIFIER(condition, token) \ - do { \ - if (condition) { \ - return token; \ - } else { \ - return handle_ident(yyextra, yytext, yylval); \ - } \ - } while (0) - -#define return_token_or_DOT(condition, token) \ - do { \ - if (condition) { \ - return token; \ - } else { \ - yyless(1); \ - return DOT; \ - } \ - } while (0) - - -#define return_opcode(condition, token, opcode, len) \ - do { \ - if (condition && \ - _mesa_parse_instruction_suffix(yyextra, \ - yytext + len, \ - & yylval->temp_inst)) { \ - yylval->temp_inst.Opcode = OPCODE_ ## opcode; \ - return token; \ - } else { \ - return handle_ident(yyextra, yytext, yylval); \ - } \ - } while (0) - -#define SWIZZLE_INVAL MAKE_SWIZZLE4(SWIZZLE_NIL, SWIZZLE_NIL, \ - SWIZZLE_NIL, SWIZZLE_NIL) - -static unsigned -mask_from_char(char c) -{ - switch (c) { - case 'x': - case 'r': - return WRITEMASK_X; - case 'y': - case 'g': - return WRITEMASK_Y; - case 'z': - case 'b': - return WRITEMASK_Z; - case 'w': - case 'a': - return WRITEMASK_W; - } - - return 0; -} - -static unsigned -swiz_from_char(char c) -{ - switch (c) { - case 'x': - case 'r': - return SWIZZLE_X; - case 'y': - case 'g': - return SWIZZLE_Y; - case 'z': - case 'b': - return SWIZZLE_Z; - case 'w': - case 'a': - return SWIZZLE_W; - } - - return 0; -} - -static int -handle_ident(struct asm_parser_state *state, const char *text, YYSTYPE *lval) -{ - lval->string = strdup(text); - - return (_mesa_symbol_table_find_symbol(state->st, 0, text) == NULL) - ? IDENTIFIER : USED_IDENTIFIER; -} - -#define YY_USER_ACTION \ - do { \ - yylloc->first_column = yylloc->last_column; \ - yylloc->last_column += yyleng; \ - if ((yylloc->first_line == 1) \ - && (yylloc->first_column == 1)) { \ - yylloc->position = 1; \ - } else { \ - yylloc->position += yylloc->last_column - yylloc->first_column; \ - } \ - } while(0); - -#define YY_EXTRA_TYPE struct asm_parser_state * -#line 1156 "lex.yy.c" - -#define INITIAL 0 - -#ifndef YY_NO_UNISTD_H -/* Special case for "unistd.h", since it is non-ANSI. We include it way - * down here because we want the user's section 1 to have been scanned first. - * The user has a chance to override it with an option. - */ -#include -#endif - -#ifndef YY_EXTRA_TYPE -#define YY_EXTRA_TYPE void * -#endif - -/* Holds the entire state of the reentrant scanner. */ -struct yyguts_t - { - - /* User-defined. Not touched by flex. */ - YY_EXTRA_TYPE yyextra_r; - - /* The rest are the same as the globals declared in the non-reentrant scanner. */ - FILE *yyin_r, *yyout_r; - size_t yy_buffer_stack_top; /**< index of top of stack. */ - size_t yy_buffer_stack_max; /**< capacity of stack. */ - YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */ - char yy_hold_char; - int yy_n_chars; - int yyleng_r; - char *yy_c_buf_p; - int yy_init; - int yy_start; - int yy_did_buffer_switch_on_eof; - int yy_start_stack_ptr; - int yy_start_stack_depth; - int *yy_start_stack; - yy_state_type yy_last_accepting_state; - char* yy_last_accepting_cpos; - - int yylineno_r; - int yy_flex_debug_r; - - char *yytext_r; - int yy_more_flag; - int yy_more_len; - - YYSTYPE * yylval_r; - - YYLTYPE * yylloc_r; - - }; /* end struct yyguts_t */ - -static int yy_init_globals (yyscan_t yyscanner ); - - /* This must go here because YYSTYPE and YYLTYPE are included - * from bison output in section 1.*/ - # define yylval yyg->yylval_r - - # define yylloc yyg->yylloc_r - -int yylex_init (yyscan_t* scanner); - -int yylex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner); - -/* Accessor methods to globals. - These are made visible to non-reentrant scanners for convenience. */ - -int yylex_destroy (yyscan_t yyscanner ); - -int yyget_debug (yyscan_t yyscanner ); - -void yyset_debug (int debug_flag ,yyscan_t yyscanner ); - -YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner ); - -void yyset_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner ); - -FILE *yyget_in (yyscan_t yyscanner ); - -void yyset_in (FILE * in_str ,yyscan_t yyscanner ); - -FILE *yyget_out (yyscan_t yyscanner ); - -void yyset_out (FILE * out_str ,yyscan_t yyscanner ); - -int yyget_leng (yyscan_t yyscanner ); - -char *yyget_text (yyscan_t yyscanner ); - -int yyget_lineno (yyscan_t yyscanner ); - -void yyset_lineno (int line_number ,yyscan_t yyscanner ); - -YYSTYPE * yyget_lval (yyscan_t yyscanner ); - -void yyset_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner ); - - YYLTYPE *yyget_lloc (yyscan_t yyscanner ); - - void yyset_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner ); - -/* Macros after this point can all be overridden by user definitions in - * section 1. - */ - -#ifndef YY_SKIP_YYWRAP -#ifdef __cplusplus -extern "C" int yywrap (yyscan_t yyscanner ); -#else -extern int yywrap (yyscan_t yyscanner ); -#endif -#endif - - static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner); - -#ifndef yytext_ptr -static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner); -#endif - -#ifdef YY_NEED_STRLEN -static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner); -#endif - -#ifndef YY_NO_INPUT - -#ifdef __cplusplus -static int yyinput (yyscan_t yyscanner ); -#else -static int input (yyscan_t yyscanner ); -#endif - -#endif - -/* Amount of stuff to slurp up with each read. */ -#ifndef YY_READ_BUF_SIZE -#define YY_READ_BUF_SIZE 8192 -#endif - -/* Copy whatever the last rule matched to the standard output. */ -#ifndef ECHO -/* This used to be an fputs(), but since the string might contain NUL's, - * we now use fwrite(). - */ -#define ECHO fwrite( yytext, yyleng, 1, yyout ) -#endif - -/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, - * is returned in "result". - */ -#ifndef YY_INPUT -#define YY_INPUT(buf,result,max_size) \ - if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ - { \ - int c = '*'; \ - unsigned n; \ - for ( n = 0; n < max_size && \ - (c = getc( yyin )) != EOF && c != '\n'; ++n ) \ - buf[n] = (char) c; \ - if ( c == '\n' ) \ - buf[n++] = (char) c; \ - if ( c == EOF && ferror( yyin ) ) \ - YY_FATAL_ERROR( "input in flex scanner failed" ); \ - result = n; \ - } \ - else \ - { \ - errno=0; \ - while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \ - { \ - if( errno != EINTR) \ - { \ - YY_FATAL_ERROR( "input in flex scanner failed" ); \ - break; \ - } \ - errno=0; \ - clearerr(yyin); \ - } \ - }\ -\ - -#endif - -/* No semi-colon after return; correct usage is to write "yyterminate();" - - * we don't want an extra ';' after the "return" because that will cause - * some compilers to complain about unreachable statements. - */ -#ifndef yyterminate -#define yyterminate() return YY_NULL -#endif - -/* Number of entries by which start-condition stack grows. */ -#ifndef YY_START_STACK_INCR -#define YY_START_STACK_INCR 25 -#endif - -/* Report a fatal error. */ -#ifndef YY_FATAL_ERROR -#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner) -#endif - -/* end tables serialization structures and prototypes */ - -/* Default declaration of generated scanner - a define so the user can - * easily add parameters. - */ -#ifndef YY_DECL -#define YY_DECL_IS_OURS 1 - -extern int yylex \ - (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner); - -#define YY_DECL int yylex \ - (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner) -#endif /* !YY_DECL */ - -/* Code executed at the beginning of each rule, after yytext and yyleng - * have been set up. - */ -#ifndef YY_USER_ACTION -#define YY_USER_ACTION -#endif - -/* Code executed at the end of each rule. */ -#ifndef YY_BREAK -#define YY_BREAK break; -#endif - -#define YY_RULE_SETUP \ - YY_USER_ACTION - -/** The main scanner function which does all the work. - */ -YY_DECL -{ - register yy_state_type yy_current_state; - register char *yy_cp, *yy_bp; - register int yy_act; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - -#line 157 "program_lexer.l" - - -#line 1400 "lex.yy.c" - - yylval = yylval_param; - - yylloc = yylloc_param; - - if ( !yyg->yy_init ) - { - yyg->yy_init = 1; - -#ifdef YY_USER_INIT - YY_USER_INIT; -#endif - - if ( ! yyg->yy_start ) - yyg->yy_start = 1; /* first start state */ - - if ( ! yyin ) - yyin = stdin; - - if ( ! yyout ) - yyout = stdout; - - if ( ! YY_CURRENT_BUFFER ) { - yyensure_buffer_stack (yyscanner); - YY_CURRENT_BUFFER_LVALUE = - yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); - } - - yy_load_buffer_state(yyscanner ); - } - - while ( 1 ) /* loops until end-of-file is reached */ - { - yy_cp = yyg->yy_c_buf_p; - - /* Support of yytext. */ - *yy_cp = yyg->yy_hold_char; - - /* yy_bp points to the position in yy_ch_buf of the start of - * the current run. - */ - yy_bp = yy_cp; - - yy_current_state = yyg->yy_start; -yy_match: - do - { - register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; - if ( yy_accept[yy_current_state] ) - { - yyg->yy_last_accepting_state = yy_current_state; - yyg->yy_last_accepting_cpos = yy_cp; - } - while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) - { - yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 850 ) - yy_c = yy_meta[(unsigned int) yy_c]; - } - yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; - ++yy_cp; - } - while ( yy_base[yy_current_state] != 1300 ); - -yy_find_action: - yy_act = yy_accept[yy_current_state]; - if ( yy_act == 0 ) - { /* have to back up */ - yy_cp = yyg->yy_last_accepting_cpos; - yy_current_state = yyg->yy_last_accepting_state; - yy_act = yy_accept[yy_current_state]; - } - - YY_DO_BEFORE_ACTION; - -do_action: /* This label is used only to access EOF actions. */ - - switch ( yy_act ) - { /* beginning of action switch */ - case 0: /* must back up */ - /* undo the effects of YY_DO_BEFORE_ACTION */ - *yy_cp = yyg->yy_hold_char; - yy_cp = yyg->yy_last_accepting_cpos; - yy_current_state = yyg->yy_last_accepting_state; - goto yy_find_action; - -case 1: -YY_RULE_SETUP -#line 159 "program_lexer.l" -{ return ARBvp_10; } - YY_BREAK -case 2: -YY_RULE_SETUP -#line 160 "program_lexer.l" -{ return ARBfp_10; } - YY_BREAK -case 3: -YY_RULE_SETUP -#line 161 "program_lexer.l" -{ - yylval->integer = at_address; - return_token_or_IDENTIFIER(require_ARB_vp, ADDRESS); -} - YY_BREAK -case 4: -YY_RULE_SETUP -#line 165 "program_lexer.l" -{ return ALIAS; } - YY_BREAK -case 5: -YY_RULE_SETUP -#line 166 "program_lexer.l" -{ return ATTRIB; } - YY_BREAK -case 6: -YY_RULE_SETUP -#line 167 "program_lexer.l" -{ return END; } - YY_BREAK -case 7: -YY_RULE_SETUP -#line 168 "program_lexer.l" -{ return OPTION; } - YY_BREAK -case 8: -YY_RULE_SETUP -#line 169 "program_lexer.l" -{ return OUTPUT; } - YY_BREAK -case 9: -YY_RULE_SETUP -#line 170 "program_lexer.l" -{ return PARAM; } - YY_BREAK -case 10: -YY_RULE_SETUP -#line 171 "program_lexer.l" -{ yylval->integer = at_temp; return TEMP; } - YY_BREAK -case 11: -YY_RULE_SETUP -#line 173 "program_lexer.l" -{ return_opcode( 1, VECTOR_OP, ABS, 3); } - YY_BREAK -case 12: -YY_RULE_SETUP -#line 174 "program_lexer.l" -{ return_opcode( 1, BIN_OP, ADD, 3); } - YY_BREAK -case 13: -YY_RULE_SETUP -#line 175 "program_lexer.l" -{ return_opcode(require_ARB_vp, ARL, ARL, 3); } - YY_BREAK -case 14: -YY_RULE_SETUP -#line 177 "program_lexer.l" -{ return_opcode(require_ARB_fp, TRI_OP, CMP, 3); } - YY_BREAK -case 15: -YY_RULE_SETUP -#line 178 "program_lexer.l" -{ return_opcode(require_ARB_fp, SCALAR_OP, COS, 3); } - YY_BREAK -case 16: -YY_RULE_SETUP -#line 180 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, DDX, 3); } - YY_BREAK -case 17: -YY_RULE_SETUP -#line 181 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, DDY, 3); } - YY_BREAK -case 18: -YY_RULE_SETUP -#line 182 "program_lexer.l" -{ return_opcode( 1, BIN_OP, DP3, 3); } - YY_BREAK -case 19: -YY_RULE_SETUP -#line 183 "program_lexer.l" -{ return_opcode( 1, BIN_OP, DP4, 3); } - YY_BREAK -case 20: -YY_RULE_SETUP -#line 184 "program_lexer.l" -{ return_opcode( 1, BIN_OP, DPH, 3); } - YY_BREAK -case 21: -YY_RULE_SETUP -#line 185 "program_lexer.l" -{ return_opcode( 1, BIN_OP, DST, 3); } - YY_BREAK -case 22: -YY_RULE_SETUP -#line 187 "program_lexer.l" -{ return_opcode( 1, SCALAR_OP, EX2, 3); } - YY_BREAK -case 23: -YY_RULE_SETUP -#line 188 "program_lexer.l" -{ return_opcode(require_ARB_vp, SCALAR_OP, EXP, 3); } - YY_BREAK -case 24: -YY_RULE_SETUP -#line 190 "program_lexer.l" -{ return_opcode( 1, VECTOR_OP, FLR, 3); } - YY_BREAK -case 25: -YY_RULE_SETUP -#line 191 "program_lexer.l" -{ return_opcode( 1, VECTOR_OP, FRC, 3); } - YY_BREAK -case 26: -YY_RULE_SETUP -#line 193 "program_lexer.l" -{ return_opcode(require_ARB_fp, KIL, KIL, 3); } - YY_BREAK -case 27: -YY_RULE_SETUP -#line 195 "program_lexer.l" -{ return_opcode( 1, VECTOR_OP, LIT, 3); } - YY_BREAK -case 28: -YY_RULE_SETUP -#line 196 "program_lexer.l" -{ return_opcode( 1, SCALAR_OP, LG2, 3); } - YY_BREAK -case 29: -YY_RULE_SETUP -#line 197 "program_lexer.l" -{ return_opcode(require_ARB_vp, SCALAR_OP, LOG, 3); } - YY_BREAK -case 30: -YY_RULE_SETUP -#line 198 "program_lexer.l" -{ return_opcode(require_ARB_fp, TRI_OP, LRP, 3); } - YY_BREAK -case 31: -YY_RULE_SETUP -#line 200 "program_lexer.l" -{ return_opcode( 1, TRI_OP, MAD, 3); } - YY_BREAK -case 32: -YY_RULE_SETUP -#line 201 "program_lexer.l" -{ return_opcode( 1, BIN_OP, MAX, 3); } - YY_BREAK -case 33: -YY_RULE_SETUP -#line 202 "program_lexer.l" -{ return_opcode( 1, BIN_OP, MIN, 3); } - YY_BREAK -case 34: -YY_RULE_SETUP -#line 203 "program_lexer.l" -{ return_opcode( 1, VECTOR_OP, MOV, 3); } - YY_BREAK -case 35: -YY_RULE_SETUP -#line 204 "program_lexer.l" -{ return_opcode( 1, BIN_OP, MUL, 3); } - YY_BREAK -case 36: -YY_RULE_SETUP -#line 206 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, PK2H, 4); } - YY_BREAK -case 37: -YY_RULE_SETUP -#line 207 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, PK2US, 5); } - YY_BREAK -case 38: -YY_RULE_SETUP -#line 208 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, PK4B, 4); } - YY_BREAK -case 39: -YY_RULE_SETUP -#line 209 "program_lexer.l" -{ return_opcode(require_NV_fp, VECTOR_OP, PK4UB, 5); } - YY_BREAK -case 40: -YY_RULE_SETUP -#line 210 "program_lexer.l" -{ return_opcode( 1, BINSC_OP, POW, 3); } - YY_BREAK -case 41: -YY_RULE_SETUP -#line 212 "program_lexer.l" -{ return_opcode( 1, SCALAR_OP, RCP, 3); } - YY_BREAK -case 42: -YY_RULE_SETUP -#line 213 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, RFL, 3); } - YY_BREAK -case 43: -YY_RULE_SETUP -#line 214 "program_lexer.l" -{ return_opcode( 1, SCALAR_OP, RSQ, 3); } - YY_BREAK -case 44: -YY_RULE_SETUP -#line 216 "program_lexer.l" -{ return_opcode(require_ARB_fp, SCALAR_OP, SCS, 3); } - YY_BREAK -case 45: -YY_RULE_SETUP -#line 217 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, SEQ, 3); } - YY_BREAK -case 46: -YY_RULE_SETUP -#line 218 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, SFL, 3); } - YY_BREAK -case 47: -YY_RULE_SETUP -#line 219 "program_lexer.l" -{ return_opcode( 1, BIN_OP, SGE, 3); } - YY_BREAK -case 48: -YY_RULE_SETUP -#line 220 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, SGT, 3); } - YY_BREAK -case 49: -YY_RULE_SETUP -#line 221 "program_lexer.l" -{ return_opcode(require_ARB_fp, SCALAR_OP, SIN, 3); } - YY_BREAK -case 50: -YY_RULE_SETUP -#line 222 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, SLE, 3); } - YY_BREAK -case 51: -YY_RULE_SETUP -#line 223 "program_lexer.l" -{ return_opcode( 1, BIN_OP, SLT, 3); } - YY_BREAK -case 52: -YY_RULE_SETUP -#line 224 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, SNE, 3); } - YY_BREAK -case 53: -YY_RULE_SETUP -#line 225 "program_lexer.l" -{ return_opcode(require_NV_fp, BIN_OP, STR, 3); } - YY_BREAK -case 54: -YY_RULE_SETUP -#line 226 "program_lexer.l" -{ return_opcode( 1, BIN_OP, SUB, 3); } - YY_BREAK -case 55: -YY_RULE_SETUP -#line 227 "program_lexer.l" -{ return_opcode( 1, SWZ, SWZ, 3); } - YY_BREAK -case 56: -YY_RULE_SETUP -#line 229 "program_lexer.l" -{ return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); } - YY_BREAK -case 57: -YY_RULE_SETUP -#line 230 "program_lexer.l" -{ return_opcode(require_ARB_fp, SAMPLE_OP, TXB, 3); } - YY_BREAK -case 58: -YY_RULE_SETUP -#line 231 "program_lexer.l" -{ return_opcode(require_NV_fp, TXD_OP, TXD, 3); } - YY_BREAK -case 59: -YY_RULE_SETUP -#line 232 "program_lexer.l" -{ return_opcode(require_ARB_fp, SAMPLE_OP, TXP, 3); } - YY_BREAK -case 60: -YY_RULE_SETUP -#line 234 "program_lexer.l" -{ return_opcode(require_NV_fp, SCALAR_OP, UP2H, 4); } - YY_BREAK -case 61: -YY_RULE_SETUP -#line 235 "program_lexer.l" -{ return_opcode(require_NV_fp, SCALAR_OP, UP2US, 5); } - YY_BREAK -case 62: -YY_RULE_SETUP -#line 236 "program_lexer.l" -{ return_opcode(require_NV_fp, SCALAR_OP, UP4B, 4); } - YY_BREAK -case 63: -YY_RULE_SETUP -#line 237 "program_lexer.l" -{ return_opcode(require_NV_fp, SCALAR_OP, UP4UB, 5); } - YY_BREAK -case 64: -YY_RULE_SETUP -#line 239 "program_lexer.l" -{ return_opcode(require_NV_fp, TRI_OP, X2D, 3); } - YY_BREAK -case 65: -YY_RULE_SETUP -#line 240 "program_lexer.l" -{ return_opcode( 1, BIN_OP, XPD, 3); } - YY_BREAK -case 66: -YY_RULE_SETUP -#line 242 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); } - YY_BREAK -case 67: -YY_RULE_SETUP -#line 243 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, FRAGMENT); } - YY_BREAK -case 68: -YY_RULE_SETUP -#line 244 "program_lexer.l" -{ return PROGRAM; } - YY_BREAK -case 69: -YY_RULE_SETUP -#line 245 "program_lexer.l" -{ return STATE; } - YY_BREAK -case 70: -YY_RULE_SETUP -#line 246 "program_lexer.l" -{ return RESULT; } - YY_BREAK -case 71: -YY_RULE_SETUP -#line 248 "program_lexer.l" -{ return AMBIENT; } - YY_BREAK -case 72: -YY_RULE_SETUP -#line 249 "program_lexer.l" -{ return ATTENUATION; } - YY_BREAK -case 73: -YY_RULE_SETUP -#line 250 "program_lexer.l" -{ return BACK; } - YY_BREAK -case 74: -YY_RULE_SETUP -#line 251 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, CLIP); } - YY_BREAK -case 75: -YY_RULE_SETUP -#line 252 "program_lexer.l" -{ return COLOR; } - YY_BREAK -case 76: -YY_RULE_SETUP -#line 253 "program_lexer.l" -{ return_token_or_DOT(require_ARB_fp, DEPTH); } - YY_BREAK -case 77: -YY_RULE_SETUP -#line 254 "program_lexer.l" -{ return DIFFUSE; } - YY_BREAK -case 78: -YY_RULE_SETUP -#line 255 "program_lexer.l" -{ return DIRECTION; } - YY_BREAK -case 79: -YY_RULE_SETUP -#line 256 "program_lexer.l" -{ return EMISSION; } - YY_BREAK -case 80: -YY_RULE_SETUP -#line 257 "program_lexer.l" -{ return ENV; } - YY_BREAK -case 81: -YY_RULE_SETUP -#line 258 "program_lexer.l" -{ return EYE; } - YY_BREAK -case 82: -YY_RULE_SETUP -#line 259 "program_lexer.l" -{ return FOGCOORD; } - YY_BREAK -case 83: -YY_RULE_SETUP -#line 260 "program_lexer.l" -{ return FOG; } - YY_BREAK -case 84: -YY_RULE_SETUP -#line 261 "program_lexer.l" -{ return FRONT; } - YY_BREAK -case 85: -YY_RULE_SETUP -#line 262 "program_lexer.l" -{ return HALF; } - YY_BREAK -case 86: -YY_RULE_SETUP -#line 263 "program_lexer.l" -{ return INVERSE; } - YY_BREAK -case 87: -YY_RULE_SETUP -#line 264 "program_lexer.l" -{ return INVTRANS; } - YY_BREAK -case 88: -YY_RULE_SETUP -#line 265 "program_lexer.l" -{ return LIGHT; } - YY_BREAK -case 89: -YY_RULE_SETUP -#line 266 "program_lexer.l" -{ return LIGHTMODEL; } - YY_BREAK -case 90: -YY_RULE_SETUP -#line 267 "program_lexer.l" -{ return LIGHTPROD; } - YY_BREAK -case 91: -YY_RULE_SETUP -#line 268 "program_lexer.l" -{ return LOCAL; } - YY_BREAK -case 92: -YY_RULE_SETUP -#line 269 "program_lexer.l" -{ return MATERIAL; } - YY_BREAK -case 93: -YY_RULE_SETUP -#line 270 "program_lexer.l" -{ return MAT_PROGRAM; } - YY_BREAK -case 94: -YY_RULE_SETUP -#line 271 "program_lexer.l" -{ return MATRIX; } - YY_BREAK -case 95: -YY_RULE_SETUP -#line 272 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, MATRIXINDEX); } - YY_BREAK -case 96: -YY_RULE_SETUP -#line 273 "program_lexer.l" -{ return MODELVIEW; } - YY_BREAK -case 97: -YY_RULE_SETUP -#line 274 "program_lexer.l" -{ return MVP; } - YY_BREAK -case 98: -YY_RULE_SETUP -#line 275 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, NORMAL); } - YY_BREAK -case 99: -YY_RULE_SETUP -#line 276 "program_lexer.l" -{ return OBJECT; } - YY_BREAK -case 100: -YY_RULE_SETUP -#line 277 "program_lexer.l" -{ return PALETTE; } - YY_BREAK -case 101: -YY_RULE_SETUP -#line 278 "program_lexer.l" -{ return PARAMS; } - YY_BREAK -case 102: -YY_RULE_SETUP -#line 279 "program_lexer.l" -{ return PLANE; } - YY_BREAK -case 103: -YY_RULE_SETUP -#line 280 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, POINT_TOK); } - YY_BREAK -case 104: -YY_RULE_SETUP -#line 281 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, POINTSIZE); } - YY_BREAK -case 105: -YY_RULE_SETUP -#line 282 "program_lexer.l" -{ return POSITION; } - YY_BREAK -case 106: -YY_RULE_SETUP -#line 283 "program_lexer.l" -{ return PRIMARY; } - YY_BREAK -case 107: -YY_RULE_SETUP -#line 284 "program_lexer.l" -{ return PROJECTION; } - YY_BREAK -case 108: -YY_RULE_SETUP -#line 285 "program_lexer.l" -{ return_token_or_DOT(require_ARB_fp, RANGE); } - YY_BREAK -case 109: -YY_RULE_SETUP -#line 286 "program_lexer.l" -{ return ROW; } - YY_BREAK -case 110: -YY_RULE_SETUP -#line 287 "program_lexer.l" -{ return SCENECOLOR; } - YY_BREAK -case 111: -YY_RULE_SETUP -#line 288 "program_lexer.l" -{ return SECONDARY; } - YY_BREAK -case 112: -YY_RULE_SETUP -#line 289 "program_lexer.l" -{ return SHININESS; } - YY_BREAK -case 113: -YY_RULE_SETUP -#line 290 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, SIZE_TOK); } - YY_BREAK -case 114: -YY_RULE_SETUP -#line 291 "program_lexer.l" -{ return SPECULAR; } - YY_BREAK -case 115: -YY_RULE_SETUP -#line 292 "program_lexer.l" -{ return SPOT; } - YY_BREAK -case 116: -YY_RULE_SETUP -#line 293 "program_lexer.l" -{ return TEXCOORD; } - YY_BREAK -case 117: -YY_RULE_SETUP -#line 294 "program_lexer.l" -{ return_token_or_DOT(require_ARB_fp, TEXENV); } - YY_BREAK -case 118: -YY_RULE_SETUP -#line 295 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, TEXGEN); } - YY_BREAK -case 119: -YY_RULE_SETUP -#line 296 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, TEXGEN_Q); } - YY_BREAK -case 120: -YY_RULE_SETUP -#line 297 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, TEXGEN_S); } - YY_BREAK -case 121: -YY_RULE_SETUP -#line 298 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, TEXGEN_T); } - YY_BREAK -case 122: -YY_RULE_SETUP -#line 299 "program_lexer.l" -{ return TEXTURE; } - YY_BREAK -case 123: -YY_RULE_SETUP -#line 300 "program_lexer.l" -{ return TRANSPOSE; } - YY_BREAK -case 124: -YY_RULE_SETUP -#line 301 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, VTXATTRIB); } - YY_BREAK -case 125: -YY_RULE_SETUP -#line 302 "program_lexer.l" -{ return_token_or_DOT(require_ARB_vp, WEIGHT); } - YY_BREAK -case 126: -YY_RULE_SETUP -#line 304 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, TEXTURE_UNIT); } - YY_BREAK -case 127: -YY_RULE_SETUP -#line 305 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_1D); } - YY_BREAK -case 128: -YY_RULE_SETUP -#line 306 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_2D); } - YY_BREAK -case 129: -YY_RULE_SETUP -#line 307 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_3D); } - YY_BREAK -case 130: -YY_RULE_SETUP -#line 308 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_CUBE); } - YY_BREAK -case 131: -YY_RULE_SETUP -#line 309 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_rect, TEX_RECT); } - YY_BREAK -case 132: -YY_RULE_SETUP -#line 310 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW1D); } - YY_BREAK -case 133: -YY_RULE_SETUP -#line 311 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW2D); } - YY_BREAK -case 134: -YY_RULE_SETUP -#line 312 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_rect, TEX_SHADOWRECT); } - YY_BREAK -case 135: -YY_RULE_SETUP -#line 313 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY1D); } - YY_BREAK -case 136: -YY_RULE_SETUP -#line 314 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY2D); } - YY_BREAK -case 137: -YY_RULE_SETUP -#line 315 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW1D); } - YY_BREAK -case 138: -YY_RULE_SETUP -#line 316 "program_lexer.l" -{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW2D); } - YY_BREAK -case 139: -YY_RULE_SETUP -#line 318 "program_lexer.l" -{ return handle_ident(yyextra, yytext, yylval); } - YY_BREAK -case 140: -YY_RULE_SETUP -#line 320 "program_lexer.l" -{ return DOT_DOT; } - YY_BREAK -case 141: -YY_RULE_SETUP -#line 322 "program_lexer.l" -{ - yylval->integer = strtol(yytext, NULL, 10); - return INTEGER; -} - YY_BREAK -case 142: -YY_RULE_SETUP -#line 326 "program_lexer.l" -{ - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} - YY_BREAK -case 143: -/* rule 143 can match eol */ -*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ -yyg->yy_c_buf_p = yy_cp -= 1; -YY_DO_BEFORE_ACTION; /* set up yytext again */ -YY_RULE_SETUP -#line 330 "program_lexer.l" -{ - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} - YY_BREAK -case 144: -YY_RULE_SETUP -#line 334 "program_lexer.l" -{ - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} - YY_BREAK -case 145: -YY_RULE_SETUP -#line 338 "program_lexer.l" -{ - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} - YY_BREAK -case 146: -YY_RULE_SETUP -#line 343 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_NOOP; - yylval->swiz_mask.mask = WRITEMASK_XYZW; - return MASK4; -} - YY_BREAK -case 147: -YY_RULE_SETUP -#line 349 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XY - | mask_from_char(yytext[3]); - return MASK3; -} - YY_BREAK -case 148: -YY_RULE_SETUP -#line 355 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XZW; - return MASK3; -} - YY_BREAK -case 149: -YY_RULE_SETUP -#line 360 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_YZW; - return MASK3; -} - YY_BREAK -case 150: -YY_RULE_SETUP -#line 366 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_X - | mask_from_char(yytext[2]); - return MASK2; -} - YY_BREAK -case 151: -YY_RULE_SETUP -#line 372 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_Y - | mask_from_char(yytext[2]); - return MASK2; -} - YY_BREAK -case 152: -YY_RULE_SETUP -#line 378 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_ZW; - return MASK2; -} - YY_BREAK -case 153: -YY_RULE_SETUP -#line 384 "program_lexer.l" -{ - const unsigned s = swiz_from_char(yytext[1]); - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); - yylval->swiz_mask.mask = mask_from_char(yytext[1]); - return MASK1; -} - YY_BREAK -case 154: -YY_RULE_SETUP -#line 391 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), - swiz_from_char(yytext[2]), - swiz_from_char(yytext[3]), - swiz_from_char(yytext[4])); - yylval->swiz_mask.mask = 0; - return SWIZZLE; -} - YY_BREAK -case 155: -YY_RULE_SETUP -#line 400 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_NOOP; - yylval->swiz_mask.mask = WRITEMASK_XYZW; - return_token_or_DOT(require_ARB_fp, MASK4); -} - YY_BREAK -case 156: -YY_RULE_SETUP -#line 406 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XY - | mask_from_char(yytext[3]); - return_token_or_DOT(require_ARB_fp, MASK3); -} - YY_BREAK -case 157: -YY_RULE_SETUP -#line 412 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XZW; - return_token_or_DOT(require_ARB_fp, MASK3); -} - YY_BREAK -case 158: -YY_RULE_SETUP -#line 417 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_YZW; - return_token_or_DOT(require_ARB_fp, MASK3); -} - YY_BREAK -case 159: -YY_RULE_SETUP -#line 423 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_X - | mask_from_char(yytext[2]); - return_token_or_DOT(require_ARB_fp, MASK2); -} - YY_BREAK -case 160: -YY_RULE_SETUP -#line 429 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_Y - | mask_from_char(yytext[2]); - return_token_or_DOT(require_ARB_fp, MASK2); -} - YY_BREAK -case 161: -YY_RULE_SETUP -#line 435 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_ZW; - return_token_or_DOT(require_ARB_fp, MASK2); -} - YY_BREAK -case 162: -YY_RULE_SETUP -#line 441 "program_lexer.l" -{ - const unsigned s = swiz_from_char(yytext[1]); - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); - yylval->swiz_mask.mask = mask_from_char(yytext[1]); - return_token_or_DOT(require_ARB_fp, MASK1); -} - YY_BREAK -case 163: -YY_RULE_SETUP -#line 449 "program_lexer.l" -{ - if (require_ARB_vp) { - return TEXGEN_R; - } else { - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, - SWIZZLE_X, SWIZZLE_X); - yylval->swiz_mask.mask = WRITEMASK_X; - return MASK1; - } -} - YY_BREAK -case 164: -YY_RULE_SETUP -#line 460 "program_lexer.l" -{ - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), - swiz_from_char(yytext[2]), - swiz_from_char(yytext[3]), - swiz_from_char(yytext[4])); - yylval->swiz_mask.mask = 0; - return_token_or_DOT(require_ARB_fp, SWIZZLE); -} - YY_BREAK -case 165: -YY_RULE_SETUP -#line 469 "program_lexer.l" -{ return DOT; } - YY_BREAK -case 166: -/* rule 166 can match eol */ -YY_RULE_SETUP -#line 471 "program_lexer.l" -{ - yylloc->first_line++; - yylloc->first_column = 1; - yylloc->last_line++; - yylloc->last_column = 1; - yylloc->position++; -} - YY_BREAK -case 167: -YY_RULE_SETUP -#line 478 "program_lexer.l" -/* eat whitespace */ ; - YY_BREAK -case 168: -*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ -yyg->yy_c_buf_p = yy_cp -= 1; -YY_DO_BEFORE_ACTION; /* set up yytext again */ -YY_RULE_SETUP -#line 479 "program_lexer.l" -/* eat comments */ ; - YY_BREAK -case 169: -YY_RULE_SETUP -#line 480 "program_lexer.l" -{ return yytext[0]; } - YY_BREAK -case 170: -YY_RULE_SETUP -#line 481 "program_lexer.l" -ECHO; - YY_BREAK -#line 2464 "lex.yy.c" -case YY_STATE_EOF(INITIAL): - yyterminate(); - - case YY_END_OF_BUFFER: - { - /* Amount of text matched not including the EOB char. */ - int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1; - - /* Undo the effects of YY_DO_BEFORE_ACTION. */ - *yy_cp = yyg->yy_hold_char; - YY_RESTORE_YY_MORE_OFFSET - - if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) - { - /* We're scanning a new file or input source. It's - * possible that this happened because the user - * just pointed yyin at a new source and called - * yylex(). If so, then we have to assure - * consistency between YY_CURRENT_BUFFER and our - * globals. Here is the right place to do so, because - * this is the first action (other than possibly a - * back-up) that will match for the new input source. - */ - yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; - YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin; - YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; - } - - /* Note that here we test for yy_c_buf_p "<=" to the position - * of the first EOB in the buffer, since yy_c_buf_p will - * already have been incremented past the NUL character - * (since all states make transitions on EOB to the - * end-of-buffer state). Contrast this with the test - * in input(). - */ - if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) - { /* This was really a NUL. */ - yy_state_type yy_next_state; - - yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text; - - yy_current_state = yy_get_previous_state( yyscanner ); - - /* Okay, we're now positioned to make the NUL - * transition. We couldn't have - * yy_get_previous_state() go ahead and do it - * for us because it doesn't know how to deal - * with the possibility of jamming (and we don't - * want to build jamming into it because then it - * will run more slowly). - */ - - yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner); - - yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; - - if ( yy_next_state ) - { - /* Consume the NUL. */ - yy_cp = ++yyg->yy_c_buf_p; - yy_current_state = yy_next_state; - goto yy_match; - } - - else - { - yy_cp = yyg->yy_c_buf_p; - goto yy_find_action; - } - } - - else switch ( yy_get_next_buffer( yyscanner ) ) - { - case EOB_ACT_END_OF_FILE: - { - yyg->yy_did_buffer_switch_on_eof = 0; - - if ( yywrap(yyscanner ) ) - { - /* Note: because we've taken care in - * yy_get_next_buffer() to have set up - * yytext, we can now set up - * yy_c_buf_p so that if some total - * hoser (like flex itself) wants to - * call the scanner after we return the - * YY_NULL, it'll still work - another - * YY_NULL will get returned. - */ - yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ; - - yy_act = YY_STATE_EOF(YY_START); - goto do_action; - } - - else - { - if ( ! yyg->yy_did_buffer_switch_on_eof ) - YY_NEW_FILE; - } - break; - } - - case EOB_ACT_CONTINUE_SCAN: - yyg->yy_c_buf_p = - yyg->yytext_ptr + yy_amount_of_matched_text; - - yy_current_state = yy_get_previous_state( yyscanner ); - - yy_cp = yyg->yy_c_buf_p; - yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; - goto yy_match; - - case EOB_ACT_LAST_MATCH: - yyg->yy_c_buf_p = - &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars]; - - yy_current_state = yy_get_previous_state( yyscanner ); - - yy_cp = yyg->yy_c_buf_p; - yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; - goto yy_find_action; - } - break; - } - - default: - YY_FATAL_ERROR( - "fatal flex scanner internal error--no action found" ); - } /* end of action switch */ - } /* end of scanning one token */ -} /* end of yylex */ - -/* yy_get_next_buffer - try to read in a new buffer - * - * Returns a code representing an action: - * EOB_ACT_LAST_MATCH - - * EOB_ACT_CONTINUE_SCAN - continue scanning from current position - * EOB_ACT_END_OF_FILE - end of file - */ -static int yy_get_next_buffer (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; - register char *source = yyg->yytext_ptr; - register int number_to_move, i; - int ret_val; - - if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] ) - YY_FATAL_ERROR( - "fatal flex scanner internal error--end of buffer missed" ); - - if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) - { /* Don't try to fill the buffer, so this is an EOF. */ - if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 ) - { - /* We matched a single character, the EOB, so - * treat this as a final EOF. - */ - return EOB_ACT_END_OF_FILE; - } - - else - { - /* We matched some text prior to the EOB, first - * process it. - */ - return EOB_ACT_LAST_MATCH; - } - } - - /* Try to read more data. */ - - /* First move last chars to start of buffer. */ - number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1; - - for ( i = 0; i < number_to_move; ++i ) - *(dest++) = *(source++); - - if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) - /* don't do the read, it's not guaranteed to return an EOF, - * just force an EOF - */ - YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0; - - else - { - int num_to_read = - YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; - - while ( num_to_read <= 0 ) - { /* Not enough room in the buffer - grow it. */ - - /* just a shorter name for the current buffer */ - YY_BUFFER_STATE b = YY_CURRENT_BUFFER; - - int yy_c_buf_p_offset = - (int) (yyg->yy_c_buf_p - b->yy_ch_buf); - - if ( b->yy_is_our_buffer ) - { - int new_size = b->yy_buf_size * 2; - - if ( new_size <= 0 ) - b->yy_buf_size += b->yy_buf_size / 8; - else - b->yy_buf_size *= 2; - - b->yy_ch_buf = (char *) - /* Include room in for 2 EOB chars. */ - yyrealloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner ); - } - else - /* Can't grow it, we don't own it. */ - b->yy_ch_buf = 0; - - if ( ! b->yy_ch_buf ) - YY_FATAL_ERROR( - "fatal error - scanner input buffer overflow" ); - - yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset]; - - num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - - number_to_move - 1; - - } - - if ( num_to_read > YY_READ_BUF_SIZE ) - num_to_read = YY_READ_BUF_SIZE; - - /* Read in more data. */ - YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), - yyg->yy_n_chars, (size_t) num_to_read ); - - YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; - } - - if ( yyg->yy_n_chars == 0 ) - { - if ( number_to_move == YY_MORE_ADJ ) - { - ret_val = EOB_ACT_END_OF_FILE; - yyrestart(yyin ,yyscanner); - } - - else - { - ret_val = EOB_ACT_LAST_MATCH; - YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = - YY_BUFFER_EOF_PENDING; - } - } - - else - ret_val = EOB_ACT_CONTINUE_SCAN; - - if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { - /* Extend the array by 50%, plus the number we really need. */ - yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1); - YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) yyrealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner ); - if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) - YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); - } - - yyg->yy_n_chars += number_to_move; - YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR; - YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR; - - yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; - - return ret_val; -} - -/* yy_get_previous_state - get the state just before the EOB char was reached */ - - static yy_state_type yy_get_previous_state (yyscan_t yyscanner) -{ - register yy_state_type yy_current_state; - register char *yy_cp; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - yy_current_state = yyg->yy_start; - - for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp ) - { - register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); - if ( yy_accept[yy_current_state] ) - { - yyg->yy_last_accepting_state = yy_current_state; - yyg->yy_last_accepting_cpos = yy_cp; - } - while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) - { - yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 850 ) - yy_c = yy_meta[(unsigned int) yy_c]; - } - yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; - } - - return yy_current_state; -} - -/* yy_try_NUL_trans - try to make a transition on the NUL character - * - * synopsis - * next_state = yy_try_NUL_trans( current_state ); - */ - static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner) -{ - register int yy_is_jam; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */ - register char *yy_cp = yyg->yy_c_buf_p; - - register YY_CHAR yy_c = 1; - if ( yy_accept[yy_current_state] ) - { - yyg->yy_last_accepting_state = yy_current_state; - yyg->yy_last_accepting_cpos = yy_cp; - } - while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) - { - yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 850 ) - yy_c = yy_meta[(unsigned int) yy_c]; - } - yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; - yy_is_jam = (yy_current_state == 849); - - return yy_is_jam ? 0 : yy_current_state; -} - - static void yyunput (int c, register char * yy_bp , yyscan_t yyscanner) -{ - register char *yy_cp; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - yy_cp = yyg->yy_c_buf_p; - - /* undo effects of setting up yytext */ - *yy_cp = yyg->yy_hold_char; - - if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) - { /* need to shift things up to make room */ - /* +2 for EOB chars. */ - register int number_to_move = yyg->yy_n_chars + 2; - register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[ - YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2]; - register char *source = - &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]; - - while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) - *--dest = *--source; - - yy_cp += (int) (dest - source); - yy_bp += (int) (dest - source); - YY_CURRENT_BUFFER_LVALUE->yy_n_chars = - yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_buf_size; - - if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) - YY_FATAL_ERROR( "flex scanner push-back overflow" ); - } - - *--yy_cp = (char) c; - - yyg->yytext_ptr = yy_bp; - yyg->yy_hold_char = *yy_cp; - yyg->yy_c_buf_p = yy_cp; -} - -#ifndef YY_NO_INPUT -#ifdef __cplusplus - static int yyinput (yyscan_t yyscanner) -#else - static int input (yyscan_t yyscanner) -#endif - -{ - int c; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - *yyg->yy_c_buf_p = yyg->yy_hold_char; - - if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR ) - { - /* yy_c_buf_p now points to the character we want to return. - * If this occurs *before* the EOB characters, then it's a - * valid NUL; if not, then we've hit the end of the buffer. - */ - if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) - /* This was really a NUL. */ - *yyg->yy_c_buf_p = '\0'; - - else - { /* need more input */ - int offset = yyg->yy_c_buf_p - yyg->yytext_ptr; - ++yyg->yy_c_buf_p; - - switch ( yy_get_next_buffer( yyscanner ) ) - { - case EOB_ACT_LAST_MATCH: - /* This happens because yy_g_n_b() - * sees that we've accumulated a - * token and flags that we need to - * try matching the token before - * proceeding. But for input(), - * there's no matching to consider. - * So convert the EOB_ACT_LAST_MATCH - * to EOB_ACT_END_OF_FILE. - */ - - /* Reset buffer status. */ - yyrestart(yyin ,yyscanner); - - /*FALLTHROUGH*/ - - case EOB_ACT_END_OF_FILE: - { - if ( yywrap(yyscanner ) ) - return EOF; - - if ( ! yyg->yy_did_buffer_switch_on_eof ) - YY_NEW_FILE; -#ifdef __cplusplus - return yyinput(yyscanner); -#else - return input(yyscanner); -#endif - } - - case EOB_ACT_CONTINUE_SCAN: - yyg->yy_c_buf_p = yyg->yytext_ptr + offset; - break; - } - } - } - - c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */ - *yyg->yy_c_buf_p = '\0'; /* preserve yytext */ - yyg->yy_hold_char = *++yyg->yy_c_buf_p; - - return c; -} -#endif /* ifndef YY_NO_INPUT */ - -/** Immediately switch to a different input stream. - * @param input_file A readable stream. - * @param yyscanner The scanner object. - * @note This function does not reset the start condition to @c INITIAL . - */ - void yyrestart (FILE * input_file , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - if ( ! YY_CURRENT_BUFFER ){ - yyensure_buffer_stack (yyscanner); - YY_CURRENT_BUFFER_LVALUE = - yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); - } - - yy_init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner); - yy_load_buffer_state(yyscanner ); -} - -/** Switch to a different input buffer. - * @param new_buffer The new input buffer. - * @param yyscanner The scanner object. - */ - void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - /* TODO. We should be able to replace this entire function body - * with - * yypop_buffer_state(); - * yypush_buffer_state(new_buffer); - */ - yyensure_buffer_stack (yyscanner); - if ( YY_CURRENT_BUFFER == new_buffer ) - return; - - if ( YY_CURRENT_BUFFER ) - { - /* Flush out information for old buffer. */ - *yyg->yy_c_buf_p = yyg->yy_hold_char; - YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; - YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; - } - - YY_CURRENT_BUFFER_LVALUE = new_buffer; - yy_load_buffer_state(yyscanner ); - - /* We don't actually know whether we did this switch during - * EOF (yywrap()) processing, but the only time this flag - * is looked at is after yywrap() is called, so it's safe - * to go ahead and always set it. - */ - yyg->yy_did_buffer_switch_on_eof = 1; -} - -static void yy_load_buffer_state (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; - yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; - yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file; - yyg->yy_hold_char = *yyg->yy_c_buf_p; -} - -/** Allocate and initialize an input buffer state. - * @param file A readable stream. - * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. - * @param yyscanner The scanner object. - * @return the allocated buffer state. - */ - YY_BUFFER_STATE yy_create_buffer (FILE * file, int size , yyscan_t yyscanner) -{ - YY_BUFFER_STATE b; - - b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner ); - if ( ! b ) - YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); - - b->yy_buf_size = size; - - /* yy_ch_buf has to be 2 characters longer than the size given because - * we need to put in 2 end-of-buffer characters. - */ - b->yy_ch_buf = (char *) yyalloc(b->yy_buf_size + 2 ,yyscanner ); - if ( ! b->yy_ch_buf ) - YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); - - b->yy_is_our_buffer = 1; - - yy_init_buffer(b,file ,yyscanner); - - return b; -} - -/** Destroy the buffer. - * @param b a buffer created with yy_create_buffer() - * @param yyscanner The scanner object. - */ - void yy_delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - if ( ! b ) - return; - - if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ - YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; - - if ( b->yy_is_our_buffer ) - yyfree((void *) b->yy_ch_buf ,yyscanner ); - - yyfree((void *) b ,yyscanner ); -} - -/* Initializes or reinitializes a buffer. - * This function is sometimes called more than once on the same buffer, - * such as during a yyrestart() or at EOF. - */ - static void yy_init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner) - -{ - int oerrno = errno; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - yy_flush_buffer(b ,yyscanner); - - b->yy_input_file = file; - b->yy_fill_buffer = 1; - - /* If b is the current buffer, then yy_init_buffer was _probably_ - * called from yyrestart() or through yy_get_next_buffer. - * In that case, we don't want to reset the lineno or column. - */ - if (b != YY_CURRENT_BUFFER){ - b->yy_bs_lineno = 1; - b->yy_bs_column = 0; - } - - b->yy_is_interactive = 0; - - errno = oerrno; -} - -/** Discard all buffered characters. On the next scan, YY_INPUT will be called. - * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. - * @param yyscanner The scanner object. - */ - void yy_flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - if ( ! b ) - return; - - b->yy_n_chars = 0; - - /* We always need two end-of-buffer characters. The first causes - * a transition to the end-of-buffer state. The second causes - * a jam in that state. - */ - b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR; - b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR; - - b->yy_buf_pos = &b->yy_ch_buf[0]; - - b->yy_at_bol = 1; - b->yy_buffer_status = YY_BUFFER_NEW; - - if ( b == YY_CURRENT_BUFFER ) - yy_load_buffer_state(yyscanner ); -} - -/** Pushes the new state onto the stack. The new state becomes - * the current state. This function will allocate the stack - * if necessary. - * @param new_buffer The new state. - * @param yyscanner The scanner object. - */ -void yypush_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - if (new_buffer == NULL) - return; - - yyensure_buffer_stack(yyscanner); - - /* This block is copied from yy_switch_to_buffer. */ - if ( YY_CURRENT_BUFFER ) - { - /* Flush out information for old buffer. */ - *yyg->yy_c_buf_p = yyg->yy_hold_char; - YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; - YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; - } - - /* Only push if top exists. Otherwise, replace top. */ - if (YY_CURRENT_BUFFER) - yyg->yy_buffer_stack_top++; - YY_CURRENT_BUFFER_LVALUE = new_buffer; - - /* copied from yy_switch_to_buffer. */ - yy_load_buffer_state(yyscanner ); - yyg->yy_did_buffer_switch_on_eof = 1; -} - -/** Removes and deletes the top of the stack, if present. - * The next element becomes the new top. - * @param yyscanner The scanner object. - */ -void yypop_buffer_state (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - if (!YY_CURRENT_BUFFER) - return; - - yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner); - YY_CURRENT_BUFFER_LVALUE = NULL; - if (yyg->yy_buffer_stack_top > 0) - --yyg->yy_buffer_stack_top; - - if (YY_CURRENT_BUFFER) { - yy_load_buffer_state(yyscanner ); - yyg->yy_did_buffer_switch_on_eof = 1; - } -} - -/* Allocates the stack if it does not exist. - * Guarantees space for at least one push. - */ -static void yyensure_buffer_stack (yyscan_t yyscanner) -{ - int num_to_alloc; - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - if (!yyg->yy_buffer_stack) { - - /* First allocation is just for 2 elements, since we don't know if this - * scanner will even need a stack. We use 2 instead of 1 to avoid an - * immediate realloc on the next call. - */ - num_to_alloc = 1; - yyg->yy_buffer_stack = (struct yy_buffer_state**)yyalloc - (num_to_alloc * sizeof(struct yy_buffer_state*) - , yyscanner); - if ( ! yyg->yy_buffer_stack ) - YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); - - memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*)); - - yyg->yy_buffer_stack_max = num_to_alloc; - yyg->yy_buffer_stack_top = 0; - return; - } - - if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){ - - /* Increase the buffer to prepare for a possible push. */ - int grow_size = 8 /* arbitrary grow size */; - - num_to_alloc = yyg->yy_buffer_stack_max + grow_size; - yyg->yy_buffer_stack = (struct yy_buffer_state**)yyrealloc - (yyg->yy_buffer_stack, - num_to_alloc * sizeof(struct yy_buffer_state*) - , yyscanner); - if ( ! yyg->yy_buffer_stack ) - YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); - - /* zero only the new slots.*/ - memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*)); - yyg->yy_buffer_stack_max = num_to_alloc; - } -} - -/** Setup the input buffer state to scan directly from a user-specified character buffer. - * @param base the character buffer - * @param size the size in bytes of the character buffer - * @param yyscanner The scanner object. - * @return the newly allocated buffer state object. - */ -YY_BUFFER_STATE yy_scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner) -{ - YY_BUFFER_STATE b; - - if ( size < 2 || - base[size-2] != YY_END_OF_BUFFER_CHAR || - base[size-1] != YY_END_OF_BUFFER_CHAR ) - /* They forgot to leave room for the EOB's. */ - return 0; - - b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner ); - if ( ! b ) - YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" ); - - b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ - b->yy_buf_pos = b->yy_ch_buf = base; - b->yy_is_our_buffer = 0; - b->yy_input_file = 0; - b->yy_n_chars = b->yy_buf_size; - b->yy_is_interactive = 0; - b->yy_at_bol = 1; - b->yy_fill_buffer = 0; - b->yy_buffer_status = YY_BUFFER_NEW; - - yy_switch_to_buffer(b ,yyscanner ); - - return b; -} - -/** Setup the input buffer state to scan a string. The next call to yylex() will - * scan from a @e copy of @a str. - * @param yystr a NUL-terminated string to scan - * @param yyscanner The scanner object. - * @return the newly allocated buffer state object. - * @note If you want to scan bytes that may contain NUL values, then use - * yy_scan_bytes() instead. - */ -YY_BUFFER_STATE yy_scan_string (yyconst char * yystr , yyscan_t yyscanner) -{ - - return yy_scan_bytes(yystr,strlen(yystr) ,yyscanner); -} - -/** Setup the input buffer state to scan the given bytes. The next call to yylex() will - * scan from a @e copy of @a bytes. - * @param bytes the byte buffer to scan - * @param len the number of bytes in the buffer pointed to by @a bytes. - * @param yyscanner The scanner object. - * @return the newly allocated buffer state object. - */ -YY_BUFFER_STATE yy_scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner) -{ - YY_BUFFER_STATE b; - char *buf; - yy_size_t n; - int i; - - /* Get memory for full buffer, including space for trailing EOB's. */ - n = _yybytes_len + 2; - buf = (char *) yyalloc(n ,yyscanner ); - if ( ! buf ) - YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" ); - - for ( i = 0; i < _yybytes_len; ++i ) - buf[i] = yybytes[i]; - - buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; - - b = yy_scan_buffer(buf,n ,yyscanner); - if ( ! b ) - YY_FATAL_ERROR( "bad buffer in yy_scan_bytes()" ); - - /* It's okay to grow etc. this buffer, and we should throw it - * away when we're done. - */ - b->yy_is_our_buffer = 1; - - return b; -} - -#ifndef YY_EXIT_FAILURE -#define YY_EXIT_FAILURE 2 -#endif - -static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner) -{ - (void) fprintf( stderr, "%s\n", msg ); - exit( YY_EXIT_FAILURE ); -} - -/* Redefine yyless() so it works in section 3 code. */ - -#undef yyless -#define yyless(n) \ - do \ - { \ - /* Undo effects of setting up yytext. */ \ - int yyless_macro_arg = (n); \ - YY_LESS_LINENO(yyless_macro_arg);\ - yytext[yyleng] = yyg->yy_hold_char; \ - yyg->yy_c_buf_p = yytext + yyless_macro_arg; \ - yyg->yy_hold_char = *yyg->yy_c_buf_p; \ - *yyg->yy_c_buf_p = '\0'; \ - yyleng = yyless_macro_arg; \ - } \ - while ( 0 ) - -/* Accessor methods (get/set functions) to struct members. */ - -/** Get the user-defined data for this scanner. - * @param yyscanner The scanner object. - */ -YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yyextra; -} - -/** Get the current line number. - * @param yyscanner The scanner object. - */ -int yyget_lineno (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - if (! YY_CURRENT_BUFFER) - return 0; - - return yylineno; -} - -/** Get the current column number. - * @param yyscanner The scanner object. - */ -int yyget_column (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - if (! YY_CURRENT_BUFFER) - return 0; - - return yycolumn; -} - -/** Get the input stream. - * @param yyscanner The scanner object. - */ -FILE *yyget_in (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yyin; -} - -/** Get the output stream. - * @param yyscanner The scanner object. - */ -FILE *yyget_out (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yyout; -} - -/** Get the length of the current token. - * @param yyscanner The scanner object. - */ -int yyget_leng (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yyleng; -} - -/** Get the current token. - * @param yyscanner The scanner object. - */ - -char *yyget_text (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yytext; -} - -/** Set the user-defined data. This data is never touched by the scanner. - * @param user_defined The data to be associated with this scanner. - * @param yyscanner The scanner object. - */ -void yyset_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yyextra = user_defined ; -} - -/** Set the current line number. - * @param line_number - * @param yyscanner The scanner object. - */ -void yyset_lineno (int line_number , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - /* lineno is only valid if an input buffer exists. */ - if (! YY_CURRENT_BUFFER ) - yy_fatal_error( "yyset_lineno called with no buffer" , yyscanner); - - yylineno = line_number; -} - -/** Set the current column. - * @param line_number - * @param yyscanner The scanner object. - */ -void yyset_column (int column_no , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - /* column is only valid if an input buffer exists. */ - if (! YY_CURRENT_BUFFER ) - yy_fatal_error( "yyset_column called with no buffer" , yyscanner); - - yycolumn = column_no; -} - -/** Set the input stream. This does not discard the current - * input buffer. - * @param in_str A readable stream. - * @param yyscanner The scanner object. - * @see yy_switch_to_buffer - */ -void yyset_in (FILE * in_str , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yyin = in_str ; -} - -void yyset_out (FILE * out_str , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yyout = out_str ; -} - -int yyget_debug (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yy_flex_debug; -} - -void yyset_debug (int bdebug , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yy_flex_debug = bdebug ; -} - -/* Accessor methods for yylval and yylloc */ - -YYSTYPE * yyget_lval (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yylval; -} - -void yyset_lval (YYSTYPE * yylval_param , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yylval = yylval_param; -} - -YYLTYPE *yyget_lloc (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - return yylloc; -} - -void yyset_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - yylloc = yylloc_param; -} - -/* User-visible API */ - -/* yylex_init is special because it creates the scanner itself, so it is - * the ONLY reentrant function that doesn't take the scanner as the last argument. - * That's why we explicitly handle the declaration, instead of using our macros. - */ - -int yylex_init(yyscan_t* ptr_yy_globals) - -{ - if (ptr_yy_globals == NULL){ - errno = EINVAL; - return 1; - } - - *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), NULL ); - - if (*ptr_yy_globals == NULL){ - errno = ENOMEM; - return 1; - } - - /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */ - memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); - - return yy_init_globals ( *ptr_yy_globals ); -} - -/* yylex_init_extra has the same functionality as yylex_init, but follows the - * convention of taking the scanner as the last argument. Note however, that - * this is a *pointer* to a scanner, as it will be allocated by this call (and - * is the reason, too, why this function also must handle its own declaration). - * The user defined value in the first argument will be available to yyalloc in - * the yyextra field. - */ - -int yylex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals ) - -{ - struct yyguts_t dummy_yyguts; - - yyset_extra (yy_user_defined, &dummy_yyguts); - - if (ptr_yy_globals == NULL){ - errno = EINVAL; - return 1; - } - - *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), &dummy_yyguts ); - - if (*ptr_yy_globals == NULL){ - errno = ENOMEM; - return 1; - } - - /* By setting to 0xAA, we expose bugs in - yy_init_globals. Leave at 0x00 for releases. */ - memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); - - yyset_extra (yy_user_defined, *ptr_yy_globals); - - return yy_init_globals ( *ptr_yy_globals ); -} - -static int yy_init_globals (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - /* Initialization is the same as for the non-reentrant scanner. - * This function is called from yylex_destroy(), so don't allocate here. - */ - - yyg->yy_buffer_stack = 0; - yyg->yy_buffer_stack_top = 0; - yyg->yy_buffer_stack_max = 0; - yyg->yy_c_buf_p = (char *) 0; - yyg->yy_init = 0; - yyg->yy_start = 0; - - yyg->yy_start_stack_ptr = 0; - yyg->yy_start_stack_depth = 0; - yyg->yy_start_stack = NULL; - -/* Defined in main.c */ -#ifdef YY_STDINIT - yyin = stdin; - yyout = stdout; -#else - yyin = (FILE *) 0; - yyout = (FILE *) 0; -#endif - - /* For future reference: Set errno on error, since we are called by - * yylex_init() - */ - return 0; -} - -/* yylex_destroy is for both reentrant and non-reentrant scanners. */ -int yylex_destroy (yyscan_t yyscanner) -{ - struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; - - /* Pop the buffer stack, destroying each element. */ - while(YY_CURRENT_BUFFER){ - yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner ); - YY_CURRENT_BUFFER_LVALUE = NULL; - yypop_buffer_state(yyscanner); - } - - /* Destroy the stack itself. */ - yyfree(yyg->yy_buffer_stack ,yyscanner); - yyg->yy_buffer_stack = NULL; - - /* Destroy the start condition stack. */ - yyfree(yyg->yy_start_stack ,yyscanner ); - yyg->yy_start_stack = NULL; - - /* Reset the globals. This is important in a non-reentrant scanner so the next time - * yylex() is called, initialization will occur. */ - yy_init_globals( yyscanner); - - /* Destroy the main struct (reentrant only). */ - yyfree ( yyscanner , yyscanner ); - yyscanner = NULL; - return 0; -} - -/* - * Internal utility routines. - */ - -#ifndef yytext_ptr -static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner) -{ - register int i; - for ( i = 0; i < n; ++i ) - s1[i] = s2[i]; -} -#endif - -#ifdef YY_NEED_STRLEN -static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner) -{ - register int n; - for ( n = 0; s[n]; ++n ) - ; - - return n; -} -#endif - -void *yyalloc (yy_size_t size , yyscan_t yyscanner) -{ - return (void *) malloc( size ); -} - -void *yyrealloc (void * ptr, yy_size_t size , yyscan_t yyscanner) -{ - /* The cast to (char *) in the following accommodates both - * implementations that use char* generic pointers, and those - * that use void* generic pointers. It works with the latter - * because both ANSI C and C++ allow castless assignment from - * any pointer type to void*, and deal with argument conversions - * as though doing an assignment. - */ - return (void *) realloc( (char *) ptr, size ); -} - -void yyfree (void * ptr , yyscan_t yyscanner) -{ - free( (char *) ptr ); /* see yyrealloc() for (char *) cast */ -} - -#define YYTABLES_NAME "yytables" - -#line 481 "program_lexer.l" - - - -void -_mesa_program_lexer_ctor(void **scanner, struct asm_parser_state *state, - const char *string, size_t len) -{ - yylex_init_extra(state,scanner); - yy_scan_bytes(string,len,*scanner); -} - -void -_mesa_program_lexer_dtor(void *scanner) -{ - yylex_destroy(scanner); -} - diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c deleted file mode 100644 index 0de3c5804d..0000000000 --- a/src/mesa/shader/nvfragparse.c +++ /dev/null @@ -1,1588 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file nvfragparse.c - * NVIDIA fragment program parser. - * \author Brian Paul - */ - -/* - * Regarding GL_NV_fragment_program: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/macros.h" -#include "program.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_instruction.h" -#include "nvfragparse.h" - - -#define INPUT_1V 1 -#define INPUT_2V 2 -#define INPUT_3V 3 -#define INPUT_1S 4 -#define INPUT_2S 5 -#define INPUT_CC 6 -#define INPUT_1V_T 7 /* one source vector, plus textureId */ -#define INPUT_3V_T 8 /* one source vector, plus textureId */ -#define INPUT_NONE 9 -#define INPUT_1V_S 10 /* a string and a vector register */ -#define OUTPUT_V 20 -#define OUTPUT_S 21 -#define OUTPUT_NONE 22 - -/* IRIX defines some of these */ -#undef _R -#undef _H -#undef _X -#undef _C -#undef _S - -/* Optional suffixes */ -#define _R FLOAT32 /* float */ -#define _H FLOAT16 /* half-float */ -#define _X FIXED12 /* fixed */ -#define _C 0x08 /* set cond codes */ -#define _S 0x10 /* saturate, clamp result to [0,1] */ - -struct instruction_pattern { - const char *name; - enum prog_opcode opcode; - GLuint inputs; - GLuint outputs; - GLuint suffixes; -}; - -static const struct instruction_pattern Instructions[] = { - { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, - { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, - { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, - { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, - { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, - { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 }, - { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, - { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 }, - { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 }, - { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 }, - { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 }, - { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S }, - { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, - { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, - { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, - { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S }, - { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S }, - { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S }, - { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S }, - { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S }, - { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S }, - { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S }, - { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S }, - { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 }, - { NULL, (enum prog_opcode) -1, 0, 0, 0 } -}; - - -/* - * Information needed or computed during parsing. - * Remember, we can't modify the target program object until we've - * _successfully_ parsed the program text. - */ -struct parse_state { - GLcontext *ctx; - const GLubyte *start; /* start of program string */ - const GLubyte *pos; /* current position */ - const GLubyte *curLine; - struct gl_fragment_program *program; /* current program */ - - struct gl_program_parameter_list *parameters; - - GLuint numInst; /* number of instructions parsed */ - GLuint inputsRead; /* bitmask of input registers used */ - GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */ - GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS]; -}; - - - -/* - * Called whenever we find an error during parsing. - */ -static void -record_error(struct parse_state *parseState, const char *msg, int lineNo) -{ -#ifdef DEBUG - GLint line, column; - const GLubyte *lineStr; - lineStr = _mesa_find_line_column(parseState->start, - parseState->pos, &line, &column); - _mesa_debug(parseState->ctx, - "nvfragparse.c(%d): line %d, column %d:%s (%s)\n", - lineNo, line, column, (char *) lineStr, msg); - free((void *) lineStr); -#else - (void) lineNo; -#endif - - /* Check that no error was already recorded. Only record the first one. */ - if (parseState->ctx->Program.ErrorString[0] == 0) { - _mesa_set_program_error(parseState->ctx, - parseState->pos - parseState->start, - msg); - } -} - - -#define RETURN_ERROR \ -do { \ - record_error(parseState, "Unexpected end of input.", __LINE__); \ - return GL_FALSE; \ -} while(0) - -#define RETURN_ERROR1(msg) \ -do { \ - record_error(parseState, msg, __LINE__); \ - return GL_FALSE; \ -} while(0) - -#define RETURN_ERROR2(msg1, msg2) \ -do { \ - char err[1000]; \ - sprintf(err, "%s %s", msg1, msg2); \ - record_error(parseState, err, __LINE__); \ - return GL_FALSE; \ -} while(0) - - - - -/* - * Search a list of instruction structures for a match. - */ -static struct instruction_pattern -MatchInstruction(const GLubyte *token) -{ - const struct instruction_pattern *inst; - struct instruction_pattern result; - - result.name = NULL; - result.opcode = MAX_OPCODE; /* i.e. invalid instruction */ - result.inputs = 0; - result.outputs = 0; - result.suffixes = 0; - - for (inst = Instructions; inst->name; inst++) { - if (strncmp((const char *) token, inst->name, 3) == 0) { - /* matched! */ - int i = 3; - result = *inst; - result.suffixes = 0; - /* look at suffix */ - if (token[i] == 'R') { - result.suffixes |= _R; - i++; - } - else if (token[i] == 'H') { - result.suffixes |= _H; - i++; - } - else if (token[i] == 'X') { - result.suffixes |= _X; - i++; - } - if (token[i] == 'C') { - result.suffixes |= _C; - i++; - } - if (token[i] == '_' && token[i+1] == 'S' && - token[i+2] == 'A' && token[i+3] == 'T') { - result.suffixes |= _S; - } - return result; - } - } - - return result; -} - - - - -/**********************************************************************/ - - -static GLboolean IsLetter(GLubyte b) -{ - return (b >= 'a' && b <= 'z') || - (b >= 'A' && b <= 'Z') || - (b == '_') || - (b == '$'); -} - - -static GLboolean IsDigit(GLubyte b) -{ - return b >= '0' && b <= '9'; -} - - -static GLboolean IsWhitespace(GLubyte b) -{ - return b == ' ' || b == '\t' || b == '\n' || b == '\r'; -} - - -/** - * Starting at 'str' find the next token. A token can be an integer, - * an identifier or punctuation symbol. - * \return <= 0 we found an error, else, return number of characters parsed. - */ -static GLint -GetToken(struct parse_state *parseState, GLubyte *token) -{ - const GLubyte *str = parseState->pos; - GLint i = 0, j = 0; - - token[0] = 0; - - /* skip whitespace and comments */ - while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) { - if (str[i] == '#') { - /* skip comment */ - while (str[i] && (str[i] != '\n' && str[i] != '\r')) { - i++; - } - if (str[i] == '\n' || str[i] == '\r') - parseState->curLine = str + i + 1; - } - else { - /* skip whitespace */ - if (str[i] == '\n' || str[i] == '\r') - parseState->curLine = str + i + 1; - i++; - } - } - - if (str[i] == 0) - return -i; - - /* try matching an integer */ - while (str[i] && IsDigit(str[i])) { - token[j++] = str[i++]; - } - if (j > 0 || !str[i]) { - token[j] = 0; - return i; - } - - /* try matching an identifier */ - if (IsLetter(str[i])) { - while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) { - token[j++] = str[i++]; - } - token[j] = 0; - return i; - } - - /* punctuation character */ - if (str[i]) { - token[0] = str[i++]; - token[1] = 0; - return i; - } - - /* end of input */ - token[0] = 0; - return i; -} - - -/** - * Get next token from input stream and increment stream pointer past token. - */ -static GLboolean -Parse_Token(struct parse_state *parseState, GLubyte *token) -{ - GLint i; - i = GetToken(parseState, token); - if (i <= 0) { - parseState->pos += (-i); - return GL_FALSE; - } - parseState->pos += i; - return GL_TRUE; -} - - -/** - * Get next token from input stream but don't increment stream pointer. - */ -static GLboolean -Peek_Token(struct parse_state *parseState, GLubyte *token) -{ - GLint i, len; - i = GetToken(parseState, token); - if (i <= 0) { - parseState->pos += (-i); - return GL_FALSE; - } - len = (GLint) strlen((const char *) token); - parseState->pos += (i - len); - return GL_TRUE; -} - - -/**********************************************************************/ - -static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { - "WPOS", "COL0", "COL1", "FOGC", - "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL -}; - - - -/**********************************************************************/ - -/** - * Try to match 'pattern' as the next token after any whitespace/comments. - */ -static GLboolean -Parse_String(struct parse_state *parseState, const char *pattern) -{ - const GLubyte *m; - GLint i; - - /* skip whitespace and comments */ - while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') { - if (*parseState->pos == '#') { - while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) { - parseState->pos += 1; - } - if (*parseState->pos == '\n' || *parseState->pos == '\r') - parseState->curLine = parseState->pos + 1; - } - else { - /* skip whitespace */ - if (*parseState->pos == '\n' || *parseState->pos == '\r') - parseState->curLine = parseState->pos + 1; - parseState->pos += 1; - } - } - - /* Try to match the pattern */ - m = parseState->pos; - for (i = 0; pattern[i]; i++) { - if (*m != (GLubyte) pattern[i]) - return GL_FALSE; - m += 1; - } - parseState->pos = m; - - return GL_TRUE; /* success */ -} - - -static GLboolean -Parse_Identifier(struct parse_state *parseState, GLubyte *ident) -{ - if (!Parse_Token(parseState, ident)) - RETURN_ERROR; - if (IsLetter(ident[0])) - return GL_TRUE; - else - RETURN_ERROR1("Expected an identfier"); -} - - -/** - * Parse a floating point constant, or a defined symbol name. - * [+/-]N[.N[eN]] - * Output: number[0 .. 3] will get the value. - */ -static GLboolean -Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number) -{ - char *end = NULL; - - *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end); - - if (end && end > (char *) parseState->pos) { - /* got a number */ - parseState->pos = (GLubyte *) end; - number[1] = *number; - number[2] = *number; - number[3] = *number; - return GL_TRUE; - } - else { - /* should be an identifier */ - GLubyte ident[100]; - const GLfloat *constant; - if (!Parse_Identifier(parseState, ident)) - RETURN_ERROR1("Expected an identifier"); - constant = _mesa_lookup_parameter_value(parseState->parameters, - -1, (const char *) ident); - /* XXX Check that it's a constant and not a parameter */ - if (!constant) { - RETURN_ERROR1("Undefined symbol"); - } - else { - COPY_4V(number, constant); - return GL_TRUE; - } - } -} - - - -/** - * Parse a vector constant, one of: - * { float } - * { float, float } - * { float, float, float } - * { float, float, float, float } - */ -static GLboolean -Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec) -{ - /* "{" was already consumed */ - - ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0); - - if (!Parse_ScalarConstant(parseState, vec+0)) /* X */ - return GL_FALSE; - - if (Parse_String(parseState, "}")) { - return GL_TRUE; - } - - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected comma in vector constant"); - - if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */ - return GL_FALSE; - - if (Parse_String(parseState, "}")) { - return GL_TRUE; - } - - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected comma in vector constant"); - - if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */ - return GL_FALSE; - - if (Parse_String(parseState, "}")) { - return GL_TRUE; - } - - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected comma in vector constant"); - - if (!Parse_ScalarConstant(parseState, vec+3)) /* W */ - return GL_FALSE; - - if (!Parse_String(parseState, "}")) - RETURN_ERROR1("Expected closing brace in vector constant"); - - return GL_TRUE; -} - - -/** - * Parse , or {a, b, c, d}. - * Return number of values in the vector or scalar, or zero if parse error. - */ -static GLuint -Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec) -{ - if (Parse_String(parseState, "{")) { - return Parse_VectorConstant(parseState, vec); - } - else { - GLboolean b = Parse_ScalarConstant(parseState, vec); - if (b) { - vec[1] = vec[2] = vec[3] = vec[0]; - } - return b; - } -} - - -/** - * Parse a texture image source: - * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT] - */ -static GLboolean -Parse_TextureImageId(struct parse_state *parseState, - GLubyte *texUnit, GLubyte *texTargetBit) -{ - GLubyte imageSrc[100]; - GLint unit; - - if (!Parse_Token(parseState, imageSrc)) - RETURN_ERROR; - - if (imageSrc[0] != 'T' || - imageSrc[1] != 'E' || - imageSrc[2] != 'X') { - RETURN_ERROR1("Expected TEX# source"); - } - unit = atoi((const char *) imageSrc + 3); - if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) || - (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) { - RETURN_ERROR1("Invalied TEX# source index"); - } - *texUnit = unit; - - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - - if (Parse_String(parseState, "1D")) { - *texTargetBit = TEXTURE_1D_BIT; - } - else if (Parse_String(parseState, "2D")) { - *texTargetBit = TEXTURE_2D_BIT; - } - else if (Parse_String(parseState, "3D")) { - *texTargetBit = TEXTURE_3D_BIT; - } - else if (Parse_String(parseState, "CUBE")) { - *texTargetBit = TEXTURE_CUBE_BIT; - } - else if (Parse_String(parseState, "RECT")) { - *texTargetBit = TEXTURE_RECT_BIT; - } - else { - RETURN_ERROR1("Invalid texture target token"); - } - - /* update record of referenced texture units */ - parseState->texturesUsed[*texUnit] |= *texTargetBit; - if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) { - RETURN_ERROR1("Only one texture target can be used per texture unit."); - } - - return GL_TRUE; -} - - -/** - * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix - * like .wxyz, .xxyy, etc and return the swizzle indexes. - */ -static GLboolean -Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4]) -{ - if (token[1] == 0) { - /* single letter swizzle (scalar) */ - if (token[0] == 'x') - ASSIGN_4V(swizzle, 0, 0, 0, 0); - else if (token[0] == 'y') - ASSIGN_4V(swizzle, 1, 1, 1, 1); - else if (token[0] == 'z') - ASSIGN_4V(swizzle, 2, 2, 2, 2); - else if (token[0] == 'w') - ASSIGN_4V(swizzle, 3, 3, 3, 3); - else - return GL_FALSE; - } - else { - /* 4-component swizzle (vector) */ - GLint k; - for (k = 0; k < 4 && token[k]; k++) { - if (token[k] == 'x') - swizzle[k] = 0; - else if (token[k] == 'y') - swizzle[k] = 1; - else if (token[k] == 'z') - swizzle[k] = 2; - else if (token[k] == 'w') - swizzle[k] = 3; - else - return GL_FALSE; - } - if (k != 4) - return GL_FALSE; - } - return GL_TRUE; -} - - -static GLboolean -Parse_CondCodeMask(struct parse_state *parseState, - struct prog_dst_register *dstReg) -{ - if (Parse_String(parseState, "EQ")) - dstReg->CondMask = COND_EQ; - else if (Parse_String(parseState, "GE")) - dstReg->CondMask = COND_GE; - else if (Parse_String(parseState, "GT")) - dstReg->CondMask = COND_GT; - else if (Parse_String(parseState, "LE")) - dstReg->CondMask = COND_LE; - else if (Parse_String(parseState, "LT")) - dstReg->CondMask = COND_LT; - else if (Parse_String(parseState, "NE")) - dstReg->CondMask = COND_NE; - else if (Parse_String(parseState, "TR")) - dstReg->CondMask = COND_TR; - else if (Parse_String(parseState, "FL")) - dstReg->CondMask = COND_FL; - else - RETURN_ERROR1("Invalid condition code mask"); - - /* look for optional .xyzw swizzle */ - if (Parse_String(parseState, ".")) { - GLubyte token[100]; - GLuint swz[4]; - - if (!Parse_Token(parseState, token)) /* get xyzw suffix */ - RETURN_ERROR; - - if (!Parse_SwizzleSuffix(token, swz)) - RETURN_ERROR1("Invalid swizzle suffix"); - - dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); - } - - return GL_TRUE; -} - - -/** - * Parse a temporary register: Rnn or Hnn - */ -static GLboolean -Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum) -{ - GLubyte token[100]; - - /* Should be 'R##' or 'H##' */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - if (token[0] != 'R' && token[0] != 'H') - RETURN_ERROR1("Expected R## or H##"); - - if (IsDigit(token[1])) { - GLint reg = atoi((const char *) (token + 1)); - if (token[0] == 'H') - reg += 32; - if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS) - RETURN_ERROR1("Invalid temporary register name"); - *tempRegNum = reg; - } - else { - RETURN_ERROR1("Invalid temporary register name"); - } - - return GL_TRUE; -} - - -/** - * Parse a write-only dummy register: RC or HC. - */ -static GLboolean -Parse_DummyReg(struct parse_state *parseState, GLint *regNum) -{ - if (Parse_String(parseState, "RC")) { - *regNum = 0; - } - else if (Parse_String(parseState, "HC")) { - *regNum = 1; - } - else { - RETURN_ERROR1("Invalid write-only register name"); - } - - return GL_TRUE; -} - - -/** - * Parse a program local parameter register "p[##]" - */ -static GLboolean -Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum) -{ - GLubyte token[100]; - - if (!Parse_String(parseState, "p[")) - RETURN_ERROR1("Expected p["); - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (IsDigit(token[0])) { - /* a numbered program parameter register */ - GLint reg = atoi((const char *) token); - if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS) - RETURN_ERROR1("Invalid constant program number"); - *regNum = reg; - } - else { - RETURN_ERROR; - } - - if (!Parse_String(parseState, "]")) - RETURN_ERROR1("Expected ]"); - - return GL_TRUE; -} - - -/** - * Parse f[name] - fragment input register - */ -static GLboolean -Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum) -{ - GLubyte token[100]; - GLint j; - - /* Match 'f[' */ - if (!Parse_String(parseState, "f[")) - RETURN_ERROR1("Expected f["); - - /* get and look for match */ - if (!Parse_Token(parseState, token)) { - RETURN_ERROR; - } - for (j = 0; InputRegisters[j]; j++) { - if (strcmp((const char *) token, InputRegisters[j]) == 0) { - *tempRegNum = j; - parseState->inputsRead |= (1 << j); - break; - } - } - if (!InputRegisters[j]) { - /* unknown input register label */ - RETURN_ERROR2("Invalid register name", token); - } - - /* Match '[' */ - if (!Parse_String(parseState, "]")) - RETURN_ERROR1("Expected ]"); - - return GL_TRUE; -} - - -static GLboolean -Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) -{ - GLubyte token[100]; - - /* Match "o[" */ - if (!Parse_String(parseState, "o[")) - RETURN_ERROR1("Expected o["); - - /* Get output reg name */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - /* try to match an output register name */ - if (strcmp((char *) token, "COLR") == 0 || - strcmp((char *) token, "COLH") == 0) { - /* note that we don't distinguish between COLR and COLH */ - *outputRegNum = FRAG_RESULT_COLOR; - parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR); - } - else if (strcmp((char *) token, "DEPR") == 0) { - *outputRegNum = FRAG_RESULT_DEPTH; - parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH); - } - else { - RETURN_ERROR1("Invalid output register name"); - } - - /* Match ']' */ - if (!Parse_String(parseState, "]")) - RETURN_ERROR1("Expected ]"); - - return GL_TRUE; -} - - -static GLboolean -Parse_MaskedDstReg(struct parse_state *parseState, - struct prog_dst_register *dstReg) -{ - GLubyte token[100]; - GLint idx; - - /* Dst reg can be R, H, o[n], RC or HC */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - if (strcmp((const char *) token, "RC") == 0 || - strcmp((const char *) token, "HC") == 0) { - /* a write-only register */ - dstReg->File = PROGRAM_WRITE_ONLY; - if (!Parse_DummyReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else if (token[0] == 'R' || token[0] == 'H') { - /* a temporary register */ - dstReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else if (token[0] == 'o') { - /* an output register */ - dstReg->File = PROGRAM_OUTPUT; - if (!Parse_OutputReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else { - RETURN_ERROR1("Invalid destination register name"); - } - - /* Parse optional write mask */ - if (Parse_String(parseState, ".")) { - /* got a mask */ - GLint k = 0; - - if (!Parse_Token(parseState, token)) /* get xyzw writemask */ - RETURN_ERROR; - - dstReg->WriteMask = 0; - - if (token[k] == 'x') { - dstReg->WriteMask |= WRITEMASK_X; - k++; - } - if (token[k] == 'y') { - dstReg->WriteMask |= WRITEMASK_Y; - k++; - } - if (token[k] == 'z') { - dstReg->WriteMask |= WRITEMASK_Z; - k++; - } - if (token[k] == 'w') { - dstReg->WriteMask |= WRITEMASK_W; - k++; - } - if (k == 0) { - RETURN_ERROR1("Invalid writemask character"); - } - - } - else { - dstReg->WriteMask = WRITEMASK_XYZW; - } - - /* optional condition code mask */ - if (Parse_String(parseState, "(")) { - /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */ - /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */ - if (!Parse_CondCodeMask(parseState, dstReg)) - RETURN_ERROR; - - if (!Parse_String(parseState, ")")) /* consume ")" */ - RETURN_ERROR1("Expected )"); - - return GL_TRUE; - } - else { - /* no cond code mask */ - dstReg->CondMask = COND_TR; - dstReg->CondSwizzle = SWIZZLE_NOOP; - return GL_TRUE; - } -} - - -/** - * Parse a vector source (register, constant, etc): - * ::= - * | - * ::= "|" "|" - */ -static GLboolean -Parse_VectorSrc(struct parse_state *parseState, - struct prog_src_register *srcReg) -{ - GLfloat sign = 1.0F; - GLubyte token[100]; - GLint idx; - GLuint negateBase, negateAbs; - - /* - * First, take care of +/- and absolute value stuff. - */ - if (Parse_String(parseState, "-")) - sign = -1.0F; - else if (Parse_String(parseState, "+")) - sign = +1.0F; - - if (Parse_String(parseState, "|")) { - srcReg->Abs = GL_TRUE; - negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; - - if (Parse_String(parseState, "-")) - negateBase = NEGATE_XYZW; - else if (Parse_String(parseState, "+")) - negateBase = NEGATE_NONE; - else - negateBase = NEGATE_NONE; - } - else { - srcReg->Abs = GL_FALSE; - negateAbs = NEGATE_NONE; - negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; - } - - srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; - - /* This should be the real src vector/register name */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar - * literal or vector literal. - */ - if (token[0] == 'R' || token[0] == 'H') { - srcReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'f') { - /* XXX this might be an identifier! */ - srcReg->File = PROGRAM_INPUT; - if (!Parse_FragReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'p') { - /* XXX this might be an identifier! */ - srcReg->File = PROGRAM_LOCAL_PARAM; - if (!Parse_ProgramParamReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (IsLetter(token[0])){ - GLubyte ident[100]; - GLint paramIndex; - if (!Parse_Identifier(parseState, ident)) - RETURN_ERROR; - paramIndex = _mesa_lookup_parameter_index(parseState->parameters, - -1, (const char *) ident); - if (paramIndex < 0) { - RETURN_ERROR2("Undefined constant or parameter: ", ident); - } - srcReg->File = PROGRAM_NAMED_PARAM; - srcReg->Index = paramIndex; - } - else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){ - /* literal scalar constant */ - GLfloat values[4]; - GLuint paramIndex; - if (!Parse_ScalarConstant(parseState, values)) - RETURN_ERROR; - paramIndex = _mesa_add_unnamed_constant(parseState->parameters, - values, 4, NULL); - srcReg->File = PROGRAM_NAMED_PARAM; - srcReg->Index = paramIndex; - } - else if (token[0] == '{'){ - /* literal vector constant */ - GLfloat values[4]; - GLuint paramIndex; - (void) Parse_String(parseState, "{"); - if (!Parse_VectorConstant(parseState, values)) - RETURN_ERROR; - paramIndex = _mesa_add_unnamed_constant(parseState->parameters, - values, 4, NULL); - srcReg->File = PROGRAM_NAMED_PARAM; - srcReg->Index = paramIndex; - } - else { - RETURN_ERROR2("Invalid source register name", token); - } - - /* init swizzle fields */ - srcReg->Swizzle = SWIZZLE_NOOP; - - /* Look for optional swizzle suffix */ - if (Parse_String(parseState, ".")) { - GLuint swz[4]; - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (!Parse_SwizzleSuffix(token, swz)) - RETURN_ERROR1("Invalid swizzle suffix"); - - srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); - } - - /* Finish absolute value */ - if (srcReg->Abs && !Parse_String(parseState, "|")) { - RETURN_ERROR1("Expected |"); - } - - return GL_TRUE; -} - - -static GLboolean -Parse_ScalarSrcReg(struct parse_state *parseState, - struct prog_src_register *srcReg) -{ - GLubyte token[100]; - GLfloat sign = 1.0F; - GLboolean needSuffix = GL_TRUE; - GLint idx; - GLuint negateBase, negateAbs; - - /* - * First, take care of +/- and absolute value stuff. - */ - if (Parse_String(parseState, "-")) - sign = -1.0F; - else if (Parse_String(parseState, "+")) - sign = +1.0F; - - if (Parse_String(parseState, "|")) { - srcReg->Abs = GL_TRUE; - negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; - - if (Parse_String(parseState, "-")) - negateBase = NEGATE_XYZW; - else if (Parse_String(parseState, "+")) - negateBase = NEGATE_NONE; - else - negateBase = NEGATE_NONE; - } - else { - srcReg->Abs = GL_FALSE; - negateAbs = NEGATE_NONE; - negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; - } - - srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; - - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - /* Src reg can be R, H or a named fragment attrib */ - if (token[0] == 'R' || token[0] == 'H') { - srcReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'f') { - srcReg->File = PROGRAM_INPUT; - if (!Parse_FragReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == '{') { - /* vector literal */ - GLfloat values[4]; - GLuint paramIndex; - (void) Parse_String(parseState, "{"); - if (!Parse_VectorConstant(parseState, values)) - RETURN_ERROR; - paramIndex = _mesa_add_unnamed_constant(parseState->parameters, - values, 4, NULL); - srcReg->File = PROGRAM_NAMED_PARAM; - srcReg->Index = paramIndex; - } - else if (IsLetter(token[0])){ - /* named param/constant */ - GLubyte ident[100]; - GLint paramIndex; - if (!Parse_Identifier(parseState, ident)) - RETURN_ERROR; - paramIndex = _mesa_lookup_parameter_index(parseState->parameters, - -1, (const char *) ident); - if (paramIndex < 0) { - RETURN_ERROR2("Undefined constant or parameter: ", ident); - } - srcReg->File = PROGRAM_NAMED_PARAM; - srcReg->Index = paramIndex; - } - else if (IsDigit(token[0])) { - /* scalar literal */ - GLfloat values[4]; - GLuint paramIndex; - if (!Parse_ScalarConstant(parseState, values)) - RETURN_ERROR; - paramIndex = _mesa_add_unnamed_constant(parseState->parameters, - values, 4, NULL); - srcReg->Index = paramIndex; - srcReg->File = PROGRAM_NAMED_PARAM; - needSuffix = GL_FALSE; - } - else { - RETURN_ERROR2("Invalid scalar source argument", token); - } - - srcReg->Swizzle = 0; - if (needSuffix) { - /* parse .[xyzw] suffix */ - if (!Parse_String(parseState, ".")) - RETURN_ERROR1("Expected ."); - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (token[0] == 'x' && token[1] == 0) { - srcReg->Swizzle = 0; - } - else if (token[0] == 'y' && token[1] == 0) { - srcReg->Swizzle = 1; - } - else if (token[0] == 'z' && token[1] == 0) { - srcReg->Swizzle = 2; - } - else if (token[0] == 'w' && token[1] == 0) { - srcReg->Swizzle = 3; - } - else { - RETURN_ERROR1("Invalid scalar source suffix"); - } - } - - /* Finish absolute value */ - if (srcReg->Abs && !Parse_String(parseState, "|")) { - RETURN_ERROR1("Expected |"); - } - - return GL_TRUE; -} - - -static GLboolean -Parse_PrintInstruction(struct parse_state *parseState, - struct prog_instruction *inst) -{ - const GLubyte *str; - GLubyte *msg; - GLuint len; - GLint idx; - - /* The first argument is a literal string 'just like this' */ - if (!Parse_String(parseState, "'")) - RETURN_ERROR1("Expected '"); - - str = parseState->pos; - for (len = 0; str[len] != '\''; len++) /* find closing quote */ - ; - parseState->pos += len + 1; - msg = (GLubyte*) malloc(len + 1); - - memcpy(msg, str, len); - msg[len] = 0; - inst->Data = msg; - - if (Parse_String(parseState, ",")) { - /* got an optional register to print */ - GLubyte token[100]; - GetToken(parseState, token); - if (token[0] == 'o') { - /* dst reg */ - if (!Parse_OutputReg(parseState, &idx)) - RETURN_ERROR; - inst->SrcReg[0].Index = idx; - inst->SrcReg[0].File = PROGRAM_OUTPUT; - } - else { - /* src reg */ - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - } - } - else { - inst->SrcReg[0].File = PROGRAM_UNDEFINED; - } - - inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[0].Abs = GL_FALSE; - inst->SrcReg[0].Negate = NEGATE_NONE; - - return GL_TRUE; -} - - -static GLboolean -Parse_InstructionSequence(struct parse_state *parseState, - struct prog_instruction program[]) -{ - while (1) { - struct prog_instruction *inst = program + parseState->numInst; - struct instruction_pattern instMatch; - GLubyte token[100]; - - /* Initialize the instruction */ - _mesa_init_instructions(inst, 1); - - /* special instructions */ - if (Parse_String(parseState, "DEFINE")) { - GLubyte id[100]; - GLfloat value[7]; /* yes, 7 to be safe */ - if (!Parse_Identifier(parseState, id)) - RETURN_ERROR; - /* XXX make sure id is not a reserved identifer, like R9 */ - if (!Parse_String(parseState, "=")) - RETURN_ERROR1("Expected ="); - if (!Parse_VectorOrScalarConstant(parseState, value)) - RETURN_ERROR; - if (!Parse_String(parseState, ";")) - RETURN_ERROR1("Expected ;"); - if (_mesa_lookup_parameter_index(parseState->parameters, - -1, (const char *) id) >= 0) { - RETURN_ERROR2(id, "already defined"); - } - _mesa_add_named_parameter(parseState->parameters, - (const char *) id, value); - } - else if (Parse_String(parseState, "DECLARE")) { - GLubyte id[100]; - GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */ - if (!Parse_Identifier(parseState, id)) - RETURN_ERROR; - /* XXX make sure id is not a reserved identifer, like R9 */ - if (Parse_String(parseState, "=")) { - if (!Parse_VectorOrScalarConstant(parseState, value)) - RETURN_ERROR; - } - if (!Parse_String(parseState, ";")) - RETURN_ERROR1("Expected ;"); - if (_mesa_lookup_parameter_index(parseState->parameters, - -1, (const char *) id) >= 0) { - RETURN_ERROR2(id, "already declared"); - } - _mesa_add_named_parameter(parseState->parameters, - (const char *) id, value); - } - else if (Parse_String(parseState, "END")) { - inst->Opcode = OPCODE_END; - parseState->numInst++; - if (Parse_Token(parseState, token)) { - RETURN_ERROR1("Code after END opcode."); - } - break; - } - else { - /* general/arithmetic instruction */ - - /* get token */ - if (!Parse_Token(parseState, token)) { - RETURN_ERROR1("Missing END instruction."); - } - - /* try to find matching instuction */ - instMatch = MatchInstruction(token); - if (instMatch.opcode >= MAX_OPCODE) { - /* bad instruction name */ - RETURN_ERROR2("Unexpected token: ", token); - } - - inst->Opcode = instMatch.opcode; - inst->Precision = instMatch.suffixes & (_R | _H | _X); - inst->SaturateMode = (instMatch.suffixes & (_S)) - ? SATURATE_ZERO_ONE : SATURATE_OFF; - inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE; - - /* - * parse the input and output operands - */ - if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) { - if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - } - else if (instMatch.outputs == OUTPUT_NONE) { - if (instMatch.opcode == OPCODE_KIL_NV) { - /* This is a little weird, the cond code info is in - * the dest register. - */ - if (!Parse_CondCodeMask(parseState, &inst->DstReg)) - RETURN_ERROR; - } - else { - ASSERT(instMatch.opcode == OPCODE_PRINT); - } - } - - if (instMatch.inputs == INPUT_1V) { - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - } - else if (instMatch.inputs == INPUT_2V) { - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - } - else if (instMatch.inputs == INPUT_3V) { - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) - RETURN_ERROR; - } - else if (instMatch.inputs == INPUT_1S) { - if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - } - else if (instMatch.inputs == INPUT_2S) { - if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - } - else if (instMatch.inputs == INPUT_CC) { - /* XXX to-do */ - } - else if (instMatch.inputs == INPUT_1V_T) { - GLubyte unit, idx; - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_TextureImageId(parseState, &unit, &idx)) - RETURN_ERROR; - inst->TexSrcUnit = unit; - inst->TexSrcTarget = idx; - } - else if (instMatch.inputs == INPUT_3V_T) { - GLubyte unit, idx; - if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) - RETURN_ERROR; - if (!Parse_String(parseState, ",")) - RETURN_ERROR1("Expected ,"); - if (!Parse_TextureImageId(parseState, &unit, &idx)) - RETURN_ERROR; - inst->TexSrcUnit = unit; - inst->TexSrcTarget = idx; - } - else if (instMatch.inputs == INPUT_1V_S) { - if (!Parse_PrintInstruction(parseState, inst)) - RETURN_ERROR; - } - - /* end of statement semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR1("Expected ;"); - - parseState->numInst++; - - if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS) - RETURN_ERROR1("Program too long"); - } - } - return GL_TRUE; -} - - - -/** - * Parse/compile the 'str' returning the compiled 'program'. - * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos - * indicates the position of the error in 'str'. - */ -void -_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, - const GLubyte *str, GLsizei len, - struct gl_fragment_program *program) -{ - struct parse_state parseState; - struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS]; - struct prog_instruction *newInst; - GLenum target; - GLubyte *programString; - - /* Make a null-terminated copy of the program string */ - programString = (GLubyte *) MALLOC(len + 1); - if (!programString) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programString, str, len); - programString[len] = 0; - - /* Get ready to parse */ - memset(&parseState, 0, sizeof(struct parse_state)); - parseState.ctx = ctx; - parseState.start = programString; - parseState.program = program; - parseState.numInst = 0; - parseState.curLine = programString; - parseState.parameters = _mesa_new_parameter_list(); - - /* Reset error state */ - _mesa_set_program_error(ctx, -1, NULL); - - /* check the program header */ - if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) { - target = GL_FRAGMENT_PROGRAM_NV; - parseState.pos = programString + 7; - } - else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) { - /* fragment / register combiner program - not supported */ - _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); - return; - } - else { - /* invalid header */ - _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); - return; - } - - /* make sure target and header match */ - if (target != dstTarget) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLoadProgramNV(target mismatch 0x%x != 0x%x)", - target, dstTarget); - return; - } - - if (Parse_InstructionSequence(&parseState, instBuffer)) { - GLuint u; - /* successful parse! */ - - if (parseState.outputsWritten == 0) { - /* must write at least one output! */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "Invalid fragment program - no outputs written."); - return; - } - - /* copy the compiled instructions */ - assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS); - newInst = _mesa_alloc_instructions(parseState.numInst); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; /* out of memory */ - } - _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); - - /* install the program */ - program->Base.Target = target; - if (program->Base.String) { - FREE(program->Base.String); - } - program->Base.String = programString; - program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; - if (program->Base.Instructions) { - free(program->Base.Instructions); - } - program->Base.Instructions = newInst; - program->Base.NumInstructions = parseState.numInst; - program->Base.InputsRead = parseState.inputsRead; - program->Base.OutputsWritten = parseState.outputsWritten; - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) - program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; - - /* save program parameters */ - program->Base.Parameters = parseState.parameters; - - /* allocate registers for declared program parameters */ -#if 00 - _mesa_assign_program_registers(&(program->SymbolTable)); -#endif - -#ifdef DEBUG_foo - printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id); - _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); - printf("----------------------------------\n"); -#endif - } - else { - /* Error! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); - /* NOTE: _mesa_set_program_error would have been called already */ - } -} - - -const char * -_mesa_nv_fragment_input_register_name(GLuint i) -{ - ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS); - return InputRegisters[i]; -} - diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/shader/nvfragparse.h deleted file mode 100644 index 544ab80c56..0000000000 --- a/src/mesa/shader/nvfragparse.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Brian Paul - */ - - -#ifndef NVFRAGPARSE_H -#define NVFRAGPARSE_H - - -extern void -_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target, - const GLubyte *str, GLsizei len, - struct gl_fragment_program *program); - - -extern const char * -_mesa_nv_fragment_input_register_name(GLuint i); - -#endif diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c deleted file mode 100644 index e2afcfd4ce..0000000000 --- a/src/mesa/shader/nvvertparse.c +++ /dev/null @@ -1,1454 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file nvvertparse.c - * NVIDIA vertex program parser. - * \author Brian Paul - */ - -/* - * Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/nvprogram.h" -#include "nvvertparse.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "program.h" - - -/** - * Current parsing state. This structure is passed among the parsing - * functions and keeps track of the current parser position and various - * program attributes. - */ -struct parse_state { - GLcontext *ctx; - const GLubyte *start; - const GLubyte *pos; - const GLubyte *curLine; - GLboolean isStateProgram; - GLboolean isPositionInvariant; - GLboolean isVersion1_1; - GLbitfield inputsRead; - GLbitfield outputsWritten; - GLboolean anyProgRegsWritten; - GLuint numInst; /* number of instructions parsed */ -}; - - -/* - * Called whenever we find an error during parsing. - */ -static void -record_error(struct parse_state *parseState, const char *msg, int lineNo) -{ -#ifdef DEBUG - GLint line, column; - const GLubyte *lineStr; - lineStr = _mesa_find_line_column(parseState->start, - parseState->pos, &line, &column); - _mesa_debug(parseState->ctx, - "nvfragparse.c(%d): line %d, column %d:%s (%s)\n", - lineNo, line, column, (char *) lineStr, msg); - free((void *) lineStr); -#else - (void) lineNo; -#endif - - /* Check that no error was already recorded. Only record the first one. */ - if (parseState->ctx->Program.ErrorString[0] == 0) { - _mesa_set_program_error(parseState->ctx, - parseState->pos - parseState->start, - msg); - } -} - - -#define RETURN_ERROR \ -do { \ - record_error(parseState, "Unexpected end of input.", __LINE__); \ - return GL_FALSE; \ -} while(0) - -#define RETURN_ERROR1(msg) \ -do { \ - record_error(parseState, msg, __LINE__); \ - return GL_FALSE; \ -} while(0) - -#define RETURN_ERROR2(msg1, msg2) \ -do { \ - char err[1000]; \ - sprintf(err, "%s %s", msg1, msg2); \ - record_error(parseState, err, __LINE__); \ - return GL_FALSE; \ -} while(0) - - - - - -static GLboolean IsLetter(GLubyte b) -{ - return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z'); -} - - -static GLboolean IsDigit(GLubyte b) -{ - return b >= '0' && b <= '9'; -} - - -static GLboolean IsWhitespace(GLubyte b) -{ - return b == ' ' || b == '\t' || b == '\n' || b == '\r'; -} - - -/** - * Starting at 'str' find the next token. A token can be an integer, - * an identifier or punctuation symbol. - * \return <= 0 we found an error, else, return number of characters parsed. - */ -static GLint -GetToken(struct parse_state *parseState, GLubyte *token) -{ - const GLubyte *str = parseState->pos; - GLint i = 0, j = 0; - - token[0] = 0; - - /* skip whitespace and comments */ - while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) { - if (str[i] == '#') { - /* skip comment */ - while (str[i] && (str[i] != '\n' && str[i] != '\r')) { - i++; - } - if (str[i] == '\n' || str[i] == '\r') - parseState->curLine = str + i + 1; - } - else { - /* skip whitespace */ - if (str[i] == '\n' || str[i] == '\r') - parseState->curLine = str + i + 1; - i++; - } - } - - if (str[i] == 0) - return -i; - - /* try matching an integer */ - while (str[i] && IsDigit(str[i])) { - token[j++] = str[i++]; - } - if (j > 0 || !str[i]) { - token[j] = 0; - return i; - } - - /* try matching an identifier */ - if (IsLetter(str[i])) { - while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) { - token[j++] = str[i++]; - } - token[j] = 0; - return i; - } - - /* punctuation character */ - if (str[i]) { - token[0] = str[i++]; - token[1] = 0; - return i; - } - - /* end of input */ - token[0] = 0; - return i; -} - - -/** - * Get next token from input stream and increment stream pointer past token. - */ -static GLboolean -Parse_Token(struct parse_state *parseState, GLubyte *token) -{ - GLint i; - i = GetToken(parseState, token); - if (i <= 0) { - parseState->pos += (-i); - return GL_FALSE; - } - parseState->pos += i; - return GL_TRUE; -} - - -/** - * Get next token from input stream but don't increment stream pointer. - */ -static GLboolean -Peek_Token(struct parse_state *parseState, GLubyte *token) -{ - GLint i, len; - i = GetToken(parseState, token); - if (i <= 0) { - parseState->pos += (-i); - return GL_FALSE; - } - len = (GLint) strlen((const char *) token); - parseState->pos += (i - len); - return GL_TRUE; -} - - -/** - * Try to match 'pattern' as the next token after any whitespace/comments. - * Advance the current parsing position only if we match the pattern. - * \return GL_TRUE if pattern is matched, GL_FALSE otherwise. - */ -static GLboolean -Parse_String(struct parse_state *parseState, const char *pattern) -{ - const GLubyte *m; - GLint i; - - /* skip whitespace and comments */ - while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') { - if (*parseState->pos == '#') { - while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) { - parseState->pos += 1; - } - if (*parseState->pos == '\n' || *parseState->pos == '\r') - parseState->curLine = parseState->pos + 1; - } - else { - /* skip whitespace */ - if (*parseState->pos == '\n' || *parseState->pos == '\r') - parseState->curLine = parseState->pos + 1; - parseState->pos += 1; - } - } - - /* Try to match the pattern */ - m = parseState->pos; - for (i = 0; pattern[i]; i++) { - if (*m != (GLubyte) pattern[i]) - return GL_FALSE; - m += 1; - } - parseState->pos = m; - - return GL_TRUE; /* success */ -} - - -/**********************************************************************/ - -static const char *InputRegisters[MAX_NV_VERTEX_PROGRAM_INPUTS + 1] = { - "OPOS", "WGHT", "NRML", "COL0", "COL1", "FOGC", "6", "7", - "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL -}; - -static const char *OutputRegisters[MAX_NV_VERTEX_PROGRAM_OUTPUTS + 1] = { - "HPOS", "COL0", "COL1", "FOGC", - "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", - "PSIZ", "BFC0", "BFC1", NULL -}; - - - -/** - * Parse a temporary register: Rnn - */ -static GLboolean -Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum) -{ - GLubyte token[100]; - - /* Should be 'R##' */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - if (token[0] != 'R') - RETURN_ERROR1("Expected R##"); - - if (IsDigit(token[1])) { - GLint reg = atoi((char *) (token + 1)); - if (reg >= MAX_NV_VERTEX_PROGRAM_TEMPS) - RETURN_ERROR1("Bad temporary register name"); - *tempRegNum = reg; - } - else { - RETURN_ERROR1("Bad temporary register name"); - } - - return GL_TRUE; -} - - -/** - * Parse address register "A0.x" - */ -static GLboolean -Parse_AddrReg(struct parse_state *parseState) -{ - /* match 'A0' */ - if (!Parse_String(parseState, "A0")) - RETURN_ERROR; - - /* match '.' */ - if (!Parse_String(parseState, ".")) - RETURN_ERROR; - - /* match 'x' */ - if (!Parse_String(parseState, "x")) - RETURN_ERROR; - - return GL_TRUE; -} - - -/** - * Parse absolute program parameter register "c[##]" - */ -static GLboolean -Parse_AbsParamReg(struct parse_state *parseState, GLint *regNum) -{ - GLubyte token[100]; - - if (!Parse_String(parseState, "c")) - RETURN_ERROR; - - if (!Parse_String(parseState, "[")) - RETURN_ERROR; - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (IsDigit(token[0])) { - /* a numbered program parameter register */ - GLint reg = atoi((char *) token); - if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS) - RETURN_ERROR1("Bad program parameter number"); - *regNum = reg; - } - else { - RETURN_ERROR; - } - - if (!Parse_String(parseState, "]")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_ParamReg(struct parse_state *parseState, struct prog_src_register *srcReg) -{ - GLubyte token[100]; - - if (!Parse_String(parseState, "c")) - RETURN_ERROR; - - if (!Parse_String(parseState, "[")) - RETURN_ERROR; - - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - if (IsDigit(token[0])) { - /* a numbered program parameter register */ - GLint reg; - (void) Parse_Token(parseState, token); - reg = atoi((char *) token); - if (reg >= MAX_NV_VERTEX_PROGRAM_PARAMS) - RETURN_ERROR1("Bad program parameter number"); - srcReg->File = PROGRAM_ENV_PARAM; - srcReg->Index = reg; - } - else if (strcmp((const char *) token, "A0") == 0) { - /* address register "A0.x" */ - if (!Parse_AddrReg(parseState)) - RETURN_ERROR; - - srcReg->RelAddr = GL_TRUE; - srcReg->File = PROGRAM_ENV_PARAM; - /* Look for +/-N offset */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - if (token[0] == '-' || token[0] == '+') { - const GLubyte sign = token[0]; - (void) Parse_Token(parseState, token); /* consume +/- */ - - /* an integer should be next */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (IsDigit(token[0])) { - const GLint k = atoi((char *) token); - if (sign == '-') { - if (k > 64) - RETURN_ERROR1("Bad address offset"); - srcReg->Index = -k; - } - else { - if (k > 63) - RETURN_ERROR1("Bad address offset"); - srcReg->Index = k; - } - } - else { - RETURN_ERROR; - } - } - else { - /* probably got a ']', catch it below */ - } - } - else { - RETURN_ERROR; - } - - /* Match closing ']' */ - if (!Parse_String(parseState, "]")) - RETURN_ERROR; - - return GL_TRUE; -} - - -/** - * Parse v[#] or v[] - */ -static GLboolean -Parse_AttribReg(struct parse_state *parseState, GLint *tempRegNum) -{ - GLubyte token[100]; - GLint j; - - /* Match 'v' */ - if (!Parse_String(parseState, "v")) - RETURN_ERROR; - - /* Match '[' */ - if (!Parse_String(parseState, "[")) - RETURN_ERROR; - - /* match number or named register */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (parseState->isStateProgram && token[0] != '0') - RETURN_ERROR1("Only v[0] accessible in vertex state programs"); - - if (IsDigit(token[0])) { - GLint reg = atoi((char *) token); - if (reg >= MAX_NV_VERTEX_PROGRAM_INPUTS) - RETURN_ERROR1("Bad vertex attribute register name"); - *tempRegNum = reg; - } - else { - for (j = 0; InputRegisters[j]; j++) { - if (strcmp((const char *) token, InputRegisters[j]) == 0) { - *tempRegNum = j; - break; - } - } - if (!InputRegisters[j]) { - /* unknown input register label */ - RETURN_ERROR2("Bad register name", token); - } - } - - /* Match '[' */ - if (!Parse_String(parseState, "]")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) -{ - GLubyte token[100]; - GLint start, j; - - /* Match 'o' */ - if (!Parse_String(parseState, "o")) - RETURN_ERROR; - - /* Match '[' */ - if (!Parse_String(parseState, "[")) - RETURN_ERROR; - - /* Get output reg name */ - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (parseState->isPositionInvariant) - start = 1; /* skip HPOS register name */ - else - start = 0; - - /* try to match an output register name */ - for (j = start; OutputRegisters[j]; j++) { - if (strcmp((const char *) token, OutputRegisters[j]) == 0) { - *outputRegNum = j; - break; - } - } - if (!OutputRegisters[j]) - RETURN_ERROR1("Unrecognized output register name"); - - /* Match ']' */ - if (!Parse_String(parseState, "]")) - RETURN_ERROR1("Expected ]"); - - return GL_TRUE; -} - - -static GLboolean -Parse_MaskedDstReg(struct parse_state *parseState, struct prog_dst_register *dstReg) -{ - GLubyte token[100]; - GLint idx; - - /* Dst reg can be R or o[n] */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - if (token[0] == 'R') { - /* a temporary register */ - dstReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else if (!parseState->isStateProgram && token[0] == 'o') { - /* an output register */ - dstReg->File = PROGRAM_OUTPUT; - if (!Parse_OutputReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else if (parseState->isStateProgram && token[0] == 'c' && - parseState->isStateProgram) { - /* absolute program parameter register */ - /* Only valid for vertex state programs */ - dstReg->File = PROGRAM_ENV_PARAM; - if (!Parse_AbsParamReg(parseState, &idx)) - RETURN_ERROR; - dstReg->Index = idx; - } - else { - RETURN_ERROR1("Bad destination register name"); - } - - /* Parse optional write mask */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - if (token[0] == '.') { - /* got a mask */ - GLint k = 0; - - if (!Parse_String(parseState, ".")) - RETURN_ERROR; - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - dstReg->WriteMask = 0; - - if (token[k] == 'x') { - dstReg->WriteMask |= WRITEMASK_X; - k++; - } - if (token[k] == 'y') { - dstReg->WriteMask |= WRITEMASK_Y; - k++; - } - if (token[k] == 'z') { - dstReg->WriteMask |= WRITEMASK_Z; - k++; - } - if (token[k] == 'w') { - dstReg->WriteMask |= WRITEMASK_W; - k++; - } - if (k == 0) { - RETURN_ERROR1("Bad writemask character"); - } - return GL_TRUE; - } - else { - dstReg->WriteMask = WRITEMASK_XYZW; - return GL_TRUE; - } -} - - -static GLboolean -Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg) -{ - GLubyte token[100]; - GLint idx; - - srcReg->RelAddr = GL_FALSE; - - /* check for '-' */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - if (token[0] == '-') { - (void) Parse_String(parseState, "-"); - srcReg->Negate = NEGATE_XYZW; - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - } - else { - srcReg->Negate = NEGATE_NONE; - } - - /* Src reg can be R, c[n], c[n +/- offset], or a named vertex attrib */ - if (token[0] == 'R') { - srcReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'c') { - if (!Parse_ParamReg(parseState, srcReg)) - RETURN_ERROR; - } - else if (token[0] == 'v') { - srcReg->File = PROGRAM_INPUT; - if (!Parse_AttribReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else { - RETURN_ERROR2("Bad source register name", token); - } - - /* init swizzle fields */ - srcReg->Swizzle = SWIZZLE_NOOP; - - /* Look for optional swizzle suffix */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - if (token[0] == '.') { - (void) Parse_String(parseState, "."); /* consume . */ - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (token[1] == 0) { - /* single letter swizzle */ - if (token[0] == 'x') - srcReg->Swizzle = SWIZZLE_XXXX; - else if (token[0] == 'y') - srcReg->Swizzle = SWIZZLE_YYYY; - else if (token[0] == 'z') - srcReg->Swizzle = SWIZZLE_ZZZZ; - else if (token[0] == 'w') - srcReg->Swizzle = SWIZZLE_WWWW; - else - RETURN_ERROR1("Expected x, y, z, or w"); - } - else { - /* 2, 3 or 4-component swizzle */ - GLint k; - - srcReg->Swizzle = 0; - - for (k = 0; token[k] && k < 5; k++) { - if (token[k] == 'x') - srcReg->Swizzle |= 0 << (k*3); - else if (token[k] == 'y') - srcReg->Swizzle |= 1 << (k*3); - else if (token[k] == 'z') - srcReg->Swizzle |= 2 << (k*3); - else if (token[k] == 'w') - srcReg->Swizzle |= 3 << (k*3); - else - RETURN_ERROR; - } - if (k >= 5) - RETURN_ERROR; - } - } - - return GL_TRUE; -} - - -static GLboolean -Parse_ScalarSrcReg(struct parse_state *parseState, struct prog_src_register *srcReg) -{ - GLubyte token[100]; - GLint idx; - - srcReg->RelAddr = GL_FALSE; - - /* check for '-' */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - if (token[0] == '-') { - srcReg->Negate = NEGATE_XYZW; - (void) Parse_String(parseState, "-"); /* consume '-' */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - } - else { - srcReg->Negate = NEGATE_NONE; - } - - /* Src reg can be R, c[n], c[n +/- offset], or a named vertex attrib */ - if (token[0] == 'R') { - srcReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'c') { - if (!Parse_ParamReg(parseState, srcReg)) - RETURN_ERROR; - } - else if (token[0] == 'v') { - srcReg->File = PROGRAM_INPUT; - if (!Parse_AttribReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else { - RETURN_ERROR2("Bad source register name", token); - } - - /* Look for .[xyzw] suffix */ - if (!Parse_String(parseState, ".")) - RETURN_ERROR; - - if (!Parse_Token(parseState, token)) - RETURN_ERROR; - - if (token[0] == 'x' && token[1] == 0) { - srcReg->Swizzle = 0; - } - else if (token[0] == 'y' && token[1] == 0) { - srcReg->Swizzle = 1; - } - else if (token[0] == 'z' && token[1] == 0) { - srcReg->Swizzle = 2; - } - else if (token[0] == 'w' && token[1] == 0) { - srcReg->Swizzle = 3; - } - else { - RETURN_ERROR1("Bad scalar source suffix"); - } - - return GL_TRUE; -} - - -static GLint -Parse_UnaryOpInstruction(struct parse_state *parseState, - struct prog_instruction *inst, - enum prog_opcode opcode) -{ - if (opcode == OPCODE_ABS && !parseState->isVersion1_1) - RETURN_ERROR1("ABS illegal for vertex program 1.0"); - - inst->Opcode = opcode; - - /* dest reg */ - if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_BiOpInstruction(struct parse_state *parseState, - struct prog_instruction *inst, - enum prog_opcode opcode) -{ - if (opcode == OPCODE_DPH && !parseState->isVersion1_1) - RETURN_ERROR1("DPH illegal for vertex program 1.0"); - if (opcode == OPCODE_SUB && !parseState->isVersion1_1) - RETURN_ERROR1("SUB illegal for vertex program 1.0"); - - inst->Opcode = opcode; - - /* dest reg */ - if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* first src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* second src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - /* make sure we don't reference more than one program parameter register */ - if (inst->SrcReg[0].File == PROGRAM_ENV_PARAM && - inst->SrcReg[1].File == PROGRAM_ENV_PARAM && - inst->SrcReg[0].Index != inst->SrcReg[1].Index) - RETURN_ERROR1("Can't reference two program parameter registers"); - - /* make sure we don't reference more than one vertex attribute register */ - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[1].File == PROGRAM_INPUT && - inst->SrcReg[0].Index != inst->SrcReg[1].Index) - RETURN_ERROR1("Can't reference two vertex attribute registers"); - - return GL_TRUE; -} - - -static GLboolean -Parse_TriOpInstruction(struct parse_state *parseState, - struct prog_instruction *inst, - enum prog_opcode opcode) -{ - inst->Opcode = opcode; - - /* dest reg */ - if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* first src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* second src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[1])) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* third src arg */ - if (!Parse_SwizzleSrcReg(parseState, &inst->SrcReg[2])) - RETURN_ERROR; - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - /* make sure we don't reference more than one program parameter register */ - if ((inst->SrcReg[0].File == PROGRAM_ENV_PARAM && - inst->SrcReg[1].File == PROGRAM_ENV_PARAM && - inst->SrcReg[0].Index != inst->SrcReg[1].Index) || - (inst->SrcReg[0].File == PROGRAM_ENV_PARAM && - inst->SrcReg[2].File == PROGRAM_ENV_PARAM && - inst->SrcReg[0].Index != inst->SrcReg[2].Index) || - (inst->SrcReg[1].File == PROGRAM_ENV_PARAM && - inst->SrcReg[2].File == PROGRAM_ENV_PARAM && - inst->SrcReg[1].Index != inst->SrcReg[2].Index)) - RETURN_ERROR1("Can only reference one program register"); - - /* make sure we don't reference more than one vertex attribute register */ - if ((inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[1].File == PROGRAM_INPUT && - inst->SrcReg[0].Index != inst->SrcReg[1].Index) || - (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[2].File == PROGRAM_INPUT && - inst->SrcReg[0].Index != inst->SrcReg[2].Index) || - (inst->SrcReg[1].File == PROGRAM_INPUT && - inst->SrcReg[2].File == PROGRAM_INPUT && - inst->SrcReg[1].Index != inst->SrcReg[2].Index)) - RETURN_ERROR1("Can only reference one input register"); - - return GL_TRUE; -} - - -static GLboolean -Parse_ScalarInstruction(struct parse_state *parseState, - struct prog_instruction *inst, - enum prog_opcode opcode) -{ - if (opcode == OPCODE_RCC && !parseState->isVersion1_1) - RETURN_ERROR1("RCC illegal for vertex program 1.0"); - - inst->Opcode = opcode; - - /* dest reg */ - if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* first src arg */ - if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_AddressInstruction(struct parse_state *parseState, struct prog_instruction *inst) -{ - inst->Opcode = OPCODE_ARL; - - /* Make ARB_vp backends happy */ - inst->DstReg.File = PROGRAM_ADDRESS; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->DstReg.Index = 0; - - /* dest A0 reg */ - if (!Parse_AddrReg(parseState)) - RETURN_ERROR; - - /* comma */ - if (!Parse_String(parseState, ",")) - RETURN_ERROR; - - /* parse src reg */ - if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) - RETURN_ERROR; - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_EndInstruction(struct parse_state *parseState, struct prog_instruction *inst) -{ - GLubyte token[100]; - - inst->Opcode = OPCODE_END; - - /* this should fail! */ - if (Parse_Token(parseState, token)) - RETURN_ERROR2("Unexpected token after END:", token); - else - return GL_TRUE; -} - - -/** - * The PRINT instruction is Mesa-specific and is meant as a debugging aid for - * the vertex program developer. - * The NV_vertex_program extension grammar is modified as follows: - * - * ::= - * | ... - * | - * - * ::= "PRINT" - * | "PRINT" "," - * | "PRINT" "," - */ -static GLboolean -Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction *inst) -{ - const GLubyte *str; - GLubyte *msg; - GLuint len; - GLubyte token[100]; - struct prog_src_register *srcReg = &inst->SrcReg[0]; - GLint idx; - - inst->Opcode = OPCODE_PRINT; - - /* The first argument is a literal string 'just like this' */ - if (!Parse_String(parseState, "'")) - RETURN_ERROR; - - str = parseState->pos; - for (len = 0; str[len] != '\''; len++) /* find closing quote */ - ; - parseState->pos += len + 1; - msg = (GLubyte*) malloc(len + 1); - - memcpy(msg, str, len); - msg[len] = 0; - inst->Data = msg; - - /* comma */ - if (Parse_String(parseState, ",")) { - - /* The second argument is a register name */ - if (!Peek_Token(parseState, token)) - RETURN_ERROR; - - srcReg->RelAddr = GL_FALSE; - srcReg->Negate = NEGATE_NONE; - srcReg->Swizzle = SWIZZLE_NOOP; - - /* Register can be R, c[n], c[n +/- offset], a named vertex attrib, - * or an o[n] output register. - */ - if (token[0] == 'R') { - srcReg->File = PROGRAM_TEMPORARY; - if (!Parse_TempReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'c') { - srcReg->File = PROGRAM_ENV_PARAM; - if (!Parse_ParamReg(parseState, srcReg)) - RETURN_ERROR; - } - else if (token[0] == 'v') { - srcReg->File = PROGRAM_INPUT; - if (!Parse_AttribReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else if (token[0] == 'o') { - srcReg->File = PROGRAM_OUTPUT; - if (!Parse_OutputReg(parseState, &idx)) - RETURN_ERROR; - srcReg->Index = idx; - } - else { - RETURN_ERROR2("Bad source register name", token); - } - } - else { - srcReg->File = PROGRAM_UNDEFINED; - } - - /* semicolon */ - if (!Parse_String(parseState, ";")) - RETURN_ERROR; - - return GL_TRUE; -} - - -static GLboolean -Parse_OptionSequence(struct parse_state *parseState, - struct prog_instruction program[]) -{ - (void) program; - while (1) { - if (!Parse_String(parseState, "OPTION")) - return GL_TRUE; /* ok, not an OPTION statement */ - if (Parse_String(parseState, "NV_position_invariant")) { - parseState->isPositionInvariant = GL_TRUE; - } - else { - RETURN_ERROR1("unexpected OPTION statement"); - } - if (!Parse_String(parseState, ";")) - return GL_FALSE; - } -} - - -static GLboolean -Parse_InstructionSequence(struct parse_state *parseState, - struct prog_instruction program[]) -{ - while (1) { - struct prog_instruction *inst = program + parseState->numInst; - - /* Initialize the instruction */ - _mesa_init_instructions(inst, 1); - - if (Parse_String(parseState, "MOV")) { - if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_MOV)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "LIT")) { - if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_LIT)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "ABS")) { - if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_ABS)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "MUL")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MUL)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "ADD")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_ADD)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "DP3")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP3)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "DP4")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DP4)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "DST")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DST)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "MIN")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MIN)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "MAX")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_MAX)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "SLT")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SLT)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "SGE")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SGE)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "DPH")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_DPH)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "SUB")) { - if (!Parse_BiOpInstruction(parseState, inst, OPCODE_SUB)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "MAD")) { - if (!Parse_TriOpInstruction(parseState, inst, OPCODE_MAD)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "RCP")) { - if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCP)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "RSQ")) { - if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RSQ)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "EXP")) { - if (!Parse_ScalarInstruction(parseState, inst, OPCODE_EXP)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "LOG")) { - if (!Parse_ScalarInstruction(parseState, inst, OPCODE_LOG)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "RCC")) { - if (!Parse_ScalarInstruction(parseState, inst, OPCODE_RCC)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "ARL")) { - if (!Parse_AddressInstruction(parseState, inst)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "PRINT")) { - if (!Parse_PrintInstruction(parseState, inst)) - RETURN_ERROR; - } - else if (Parse_String(parseState, "END")) { - if (!Parse_EndInstruction(parseState, inst)) - RETURN_ERROR; - else { - parseState->numInst++; - return GL_TRUE; /* all done */ - } - } - else { - /* bad instruction name */ - RETURN_ERROR1("Unexpected token"); - } - - /* examine input/output registers */ - if (inst->DstReg.File == PROGRAM_OUTPUT) - parseState->outputsWritten |= (1 << inst->DstReg.Index); - else if (inst->DstReg.File == PROGRAM_ENV_PARAM) - parseState->anyProgRegsWritten = GL_TRUE; - - if (inst->SrcReg[0].File == PROGRAM_INPUT) - parseState->inputsRead |= (1 << inst->SrcReg[0].Index); - if (inst->SrcReg[1].File == PROGRAM_INPUT) - parseState->inputsRead |= (1 << inst->SrcReg[1].Index); - if (inst->SrcReg[2].File == PROGRAM_INPUT) - parseState->inputsRead |= (1 << inst->SrcReg[2].Index); - - parseState->numInst++; - - if (parseState->numInst >= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) - RETURN_ERROR1("Program too long"); - } - - RETURN_ERROR; -} - - -static GLboolean -Parse_Program(struct parse_state *parseState, - struct prog_instruction instBuffer[]) -{ - if (parseState->isVersion1_1) { - if (!Parse_OptionSequence(parseState, instBuffer)) { - return GL_FALSE; - } - } - return Parse_InstructionSequence(parseState, instBuffer); -} - - -/** - * Parse/compile the 'str' returning the compiled 'program'. - * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos - * indicates the position of the error in 'str'. - */ -void -_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, - const GLubyte *str, GLsizei len, - struct gl_vertex_program *program) -{ - struct parse_state parseState; - struct prog_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS]; - struct prog_instruction *newInst; - GLenum target; - GLubyte *programString; - - /* Make a null-terminated copy of the program string */ - programString = (GLubyte *) MALLOC(len + 1); - if (!programString) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programString, str, len); - programString[len] = 0; - - /* Get ready to parse */ - parseState.ctx = ctx; - parseState.start = programString; - parseState.isPositionInvariant = GL_FALSE; - parseState.isVersion1_1 = GL_FALSE; - parseState.numInst = 0; - parseState.inputsRead = 0; - parseState.outputsWritten = 0; - parseState.anyProgRegsWritten = GL_FALSE; - - /* Reset error state */ - _mesa_set_program_error(ctx, -1, NULL); - - /* check the program header */ - if (strncmp((const char *) programString, "!!VP1.0", 7) == 0) { - target = GL_VERTEX_PROGRAM_NV; - parseState.pos = programString + 7; - parseState.isStateProgram = GL_FALSE; - } - else if (strncmp((const char *) programString, "!!VP1.1", 7) == 0) { - target = GL_VERTEX_PROGRAM_NV; - parseState.pos = programString + 7; - parseState.isStateProgram = GL_FALSE; - parseState.isVersion1_1 = GL_TRUE; - } - else if (strncmp((const char *) programString, "!!VSP1.0", 8) == 0) { - target = GL_VERTEX_STATE_PROGRAM_NV; - parseState.pos = programString + 8; - parseState.isStateProgram = GL_TRUE; - } - else { - /* invalid header */ - ctx->Program.ErrorPos = 0; - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); - return; - } - - /* make sure target and header match */ - if (target != dstTarget) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLoadProgramNV(target mismatch)"); - return; - } - - - if (Parse_Program(&parseState, instBuffer)) { - gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; - int i; - - /* successful parse! */ - - if (parseState.isStateProgram) { - if (!parseState.anyProgRegsWritten) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLoadProgramNV(c[#] not written)"); - return; - } - } - else { - if (!parseState.isPositionInvariant && - !(parseState.outputsWritten & (1 << VERT_RESULT_HPOS))) { - /* bit 1 = HPOS register */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLoadProgramNV(HPOS not written)"); - return; - } - } - - /* copy the compiled instructions */ - assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS); - newInst = _mesa_alloc_instructions(parseState.numInst); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - free(programString); - return; /* out of memory */ - } - _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); - - /* install the program */ - program->Base.Target = target; - if (program->Base.String) { - free(program->Base.String); - } - program->Base.String = programString; - program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; - if (program->Base.Instructions) { - free(program->Base.Instructions); - } - program->Base.Instructions = newInst; - program->Base.InputsRead = parseState.inputsRead; - if (parseState.isPositionInvariant) - program->Base.InputsRead |= VERT_BIT_POS; - program->Base.NumInstructions = parseState.numInst; - program->Base.OutputsWritten = parseState.outputsWritten; - program->IsPositionInvariant = parseState.isPositionInvariant; - program->IsNVProgram = GL_TRUE; - -#ifdef DEBUG_foo - printf("--- glLoadProgramNV result ---\n"); - _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); - printf("------------------------------\n"); -#endif - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - - program->Base.Parameters = _mesa_new_parameter_list (); - program->Base.NumParameters = 0; - - state_tokens[0] = STATE_VERTEX_PROGRAM; - state_tokens[1] = STATE_ENV; - /* Add refs to all of the potential params, in order. If we want to not - * upload everything, _mesa_layout_parameters is the answer. - */ - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) { - GLint index; - state_tokens[2] = i; - index = _mesa_add_state_reference(program->Base.Parameters, - state_tokens); - assert(index == i); - } - program->Base.NumParameters = program->Base.Parameters->NumParameters; - - _mesa_setup_nv_temporary_count(ctx, &program->Base); - _mesa_emit_nv_temp_initialization(ctx, &program->Base); - } - else { - /* Error! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); - /* NOTE: _mesa_set_program_error would have been called already */ - /* GL_NV_vertex_program isn't supposed to set the error string - * so we reset it here. - */ - _mesa_set_program_error(ctx, ctx->Program.ErrorPos, NULL); - } -} - - -const char * -_mesa_nv_vertex_input_register_name(GLuint i) -{ - ASSERT(i < MAX_NV_VERTEX_PROGRAM_INPUTS); - return InputRegisters[i]; -} - - -const char * -_mesa_nv_vertex_output_register_name(GLuint i) -{ - ASSERT(i < MAX_NV_VERTEX_PROGRAM_OUTPUTS); - return OutputRegisters[i]; -} - diff --git a/src/mesa/shader/nvvertparse.h b/src/mesa/shader/nvvertparse.h deleted file mode 100644 index 9919e22388..0000000000 --- a/src/mesa/shader/nvvertparse.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Brian Paul - */ - - -#ifndef NVVERTPARSE_H -#define NVVERTPARSE_H - - -extern void -_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target, - const GLubyte *str, GLsizei len, - struct gl_vertex_program *program); - - -extern const char * -_mesa_nv_vertex_input_register_name(GLuint i); - -extern const char * -_mesa_nv_vertex_output_register_name(GLuint i); - -#endif diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c deleted file mode 100644 index e5b602fc09..0000000000 --- a/src/mesa/shader/prog_cache.c +++ /dev/null @@ -1,206 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "shader/prog_cache.h" -#include "shader/program.h" - - -struct cache_item -{ - GLuint hash; - void *key; - struct gl_program *program; - struct cache_item *next; -}; - -struct gl_program_cache -{ - struct cache_item **items; - struct cache_item *last; - GLuint size, n_items; -}; - - - -/** - * Compute hash index from state key. - */ -static GLuint -hash_key(const void *key, GLuint key_size) -{ - const GLuint *ikey = (const GLuint *) key; - GLuint hash = 0, i; - - assert(key_size >= 4); - - /* Make a slightly better attempt at a hash function: - */ - for (i = 0; i < key_size / sizeof(*ikey); i++) - { - hash += ikey[i]; - hash += (hash << 10); - hash ^= (hash >> 6); - } - - return hash; -} - - -/** - * Rebuild/expand the hash table to accomodate more entries - */ -static void -rehash(struct gl_program_cache *cache) -{ - struct cache_item **items; - struct cache_item *c, *next; - GLuint size, i; - - cache->last = NULL; - - size = cache->size * 3; - items = (struct cache_item**) malloc(size * sizeof(*items)); - memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - free(cache->items); - cache->items = items; - cache->size = size; -} - - -static void -clear_cache(GLcontext *ctx, struct gl_program_cache *cache) -{ - struct cache_item *c, *next; - GLuint i; - - cache->last = NULL; - - for (i = 0; i < cache->size; i++) { - for (c = cache->items[i]; c; c = next) { - next = c->next; - free(c->key); - _mesa_reference_program(ctx, &c->program, NULL); - free(c); - } - cache->items[i] = NULL; - } - - - cache->n_items = 0; -} - - - -struct gl_program_cache * -_mesa_new_program_cache(void) -{ - struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache); - if (cache) { - cache->size = 17; - cache->items = (struct cache_item **) - calloc(1, cache->size * sizeof(struct cache_item)); - if (!cache->items) { - free(cache); - return NULL; - } - } - return cache; -} - - -void -_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) -{ - clear_cache(ctx, cache); - free(cache->items); - free(cache); -} - - -struct gl_program * -_mesa_search_program_cache(struct gl_program_cache *cache, - const void *key, GLuint keysize) -{ - if (cache->last && - memcmp(cache->last->key, key, keysize) == 0) { - return cache->last->program; - } - else { - const GLuint hash = hash_key(key, keysize); - struct cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) { - cache->last = c; - return c->program; - } - } - - return NULL; - } -} - - -void -_mesa_program_cache_insert(GLcontext *ctx, - struct gl_program_cache *cache, - const void *key, GLuint keysize, - struct gl_program *program) -{ - const GLuint hash = hash_key(key, keysize); - struct cache_item *c = CALLOC_STRUCT(cache_item); - - c->hash = hash; - - c->key = malloc(keysize); - memcpy(c->key, key, keysize); - - c->program = program; /* no refcount change */ - - if (cache->n_items > cache->size * 1.5) { - if (cache->size < 1000) - rehash(cache); - else - clear_cache(ctx, cache); - } - - cache->n_items++; - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; -} diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h deleted file mode 100644 index 4e1ccac03f..0000000000 --- a/src/mesa/shader/prog_cache.h +++ /dev/null @@ -1,55 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef PROG_CACHE_H -#define PROG_CACHE_H - - -/** Opaque type */ -struct gl_program_cache; - - -extern struct gl_program_cache * -_mesa_new_program_cache(void); - -extern void -_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc); - - -extern struct gl_program * -_mesa_search_program_cache(struct gl_program_cache *cache, - const void *key, GLuint keysize); - -extern void -_mesa_program_cache_insert(GLcontext *ctx, - struct gl_program_cache *cache, - const void *key, GLuint keysize, - struct gl_program *program); - - -#endif /* PROG_CACHE_H */ diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c deleted file mode 100644 index f85c6513f3..0000000000 --- a/src/mesa/shader/prog_execute.c +++ /dev/null @@ -1,1798 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_execute.c - * Software interpreter for vertex/fragment programs. - * \author Brian Paul - */ - -/* - * NOTE: we do everything in single-precision floating point; we don't - * currently observe the single/half/fixed-precision qualifiers. - * - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/context.h" -#include "prog_execute.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_noise.h" - - -/* debug predicate */ -#define DEBUG_PROG 0 - - -/** - * Set x to positive or negative infinity. - */ -#if defined(USE_IEEE) || defined(_WIN32) -#define SET_POS_INFINITY(x) \ - do { \ - fi_type fi; \ - fi.i = 0x7F800000; \ - x = fi.f; \ - } while (0) -#define SET_NEG_INFINITY(x) \ - do { \ - fi_type fi; \ - fi.i = 0xFF800000; \ - x = fi.f; \ - } while (0) -#elif defined(VMS) -#define SET_POS_INFINITY(x) x = __MAXFLOAT -#define SET_NEG_INFINITY(x) x = -__MAXFLOAT -#else -#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL -#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL -#endif - -#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits - - -static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; - - - -/** - * Return a pointer to the 4-element float vector specified by the given - * source register. - */ -static INLINE const GLfloat * -get_src_register_pointer(const struct prog_src_register *source, - const struct gl_program_machine *machine) -{ - const struct gl_program *prog = machine->CurProgram; - GLint reg = source->Index; - - if (source->RelAddr) { - /* add address register value to src index/offset */ - reg += machine->AddressReg[0][0]; - if (reg < 0) { - return ZeroVec; - } - } - - switch (source->File) { - case PROGRAM_TEMPORARY: - if (reg >= MAX_PROGRAM_TEMPS) - return ZeroVec; - return machine->Temporaries[reg]; - - case PROGRAM_INPUT: - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - if (reg >= VERT_ATTRIB_MAX) - return ZeroVec; - return machine->VertAttribs[reg]; - } - else { - if (reg >= FRAG_ATTRIB_MAX) - return ZeroVec; - return machine->Attribs[reg][machine->CurElement]; - } - - case PROGRAM_OUTPUT: - if (reg >= MAX_PROGRAM_OUTPUTS) - return ZeroVec; - return machine->Outputs[reg]; - - case PROGRAM_LOCAL_PARAM: - if (reg >= MAX_PROGRAM_LOCAL_PARAMS) - return ZeroVec; - return machine->CurProgram->LocalParams[reg]; - - case PROGRAM_ENV_PARAM: - if (reg >= MAX_PROGRAM_ENV_PARAMS) - return ZeroVec; - return machine->EnvParams[reg]; - - case PROGRAM_STATE_VAR: - /* Fallthrough */ - case PROGRAM_CONSTANT: - /* Fallthrough */ - case PROGRAM_UNIFORM: - /* Fallthrough */ - case PROGRAM_NAMED_PARAM: - if (reg >= (GLint) prog->Parameters->NumParameters) - return ZeroVec; - return prog->Parameters->ParameterValues[reg]; - - default: - _mesa_problem(NULL, - "Invalid src register file %d in get_src_register_pointer()", - source->File); - return NULL; - } -} - - -/** - * Return a pointer to the 4-element float vector specified by the given - * destination register. - */ -static INLINE GLfloat * -get_dst_register_pointer(const struct prog_dst_register *dest, - struct gl_program_machine *machine) -{ - static GLfloat dummyReg[4]; - GLint reg = dest->Index; - - if (dest->RelAddr) { - /* add address register value to src index/offset */ - reg += machine->AddressReg[0][0]; - if (reg < 0) { - return dummyReg; - } - } - - switch (dest->File) { - case PROGRAM_TEMPORARY: - if (reg >= MAX_PROGRAM_TEMPS) - return dummyReg; - return machine->Temporaries[reg]; - - case PROGRAM_OUTPUT: - if (reg >= MAX_PROGRAM_OUTPUTS) - return dummyReg; - return machine->Outputs[reg]; - - case PROGRAM_WRITE_ONLY: - return dummyReg; - - default: - _mesa_problem(NULL, - "Invalid dest register file %d in get_dst_register_pointer()", - dest->File); - return NULL; - } -} - - - -/** - * Fetch a 4-element float vector from the given source register. - * Apply swizzling and negating as needed. - */ -static void -fetch_vector4(const struct prog_src_register *source, - const struct gl_program_machine *machine, GLfloat result[4]) -{ - const GLfloat *src = get_src_register_pointer(source, machine); - ASSERT(src); - - if (source->Swizzle == SWIZZLE_NOOP) { - /* no swizzling */ - COPY_4V(result, src); - } - else { - ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); - result[0] = src[GET_SWZ(source->Swizzle, 0)]; - result[1] = src[GET_SWZ(source->Swizzle, 1)]; - result[2] = src[GET_SWZ(source->Swizzle, 2)]; - result[3] = src[GET_SWZ(source->Swizzle, 3)]; - } - - if (source->Abs) { - result[0] = FABSF(result[0]); - result[1] = FABSF(result[1]); - result[2] = FABSF(result[2]); - result[3] = FABSF(result[3]); - } - if (source->Negate) { - ASSERT(source->Negate == NEGATE_XYZW); - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } - -#ifdef NAN_CHECK - assert(!IS_INF_OR_NAN(result[0])); - assert(!IS_INF_OR_NAN(result[0])); - assert(!IS_INF_OR_NAN(result[0])); - assert(!IS_INF_OR_NAN(result[0])); -#endif -} - - -/** - * Fetch a 4-element uint vector from the given source register. - * Apply swizzling but not negation/abs. - */ -static void -fetch_vector4ui(const struct prog_src_register *source, - const struct gl_program_machine *machine, GLuint result[4]) -{ - const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - ASSERT(src); - - if (source->Swizzle == SWIZZLE_NOOP) { - /* no swizzling */ - COPY_4V(result, src); - } - else { - ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); - result[0] = src[GET_SWZ(source->Swizzle, 0)]; - result[1] = src[GET_SWZ(source->Swizzle, 1)]; - result[2] = src[GET_SWZ(source->Swizzle, 2)]; - result[3] = src[GET_SWZ(source->Swizzle, 3)]; - } - - /* Note: no Negate or Abs here */ -} - - - -/** - * Fetch the derivative with respect to X or Y for the given register. - * XXX this currently only works for fragment program input attribs. - */ -static void -fetch_vector4_deriv(GLcontext * ctx, - const struct prog_src_register *source, - const struct gl_program_machine *machine, - char xOrY, GLfloat result[4]) -{ - if (source->File == PROGRAM_INPUT && - source->Index < (GLint) machine->NumDeriv) { - const GLint col = machine->CurElement; - const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; - const GLfloat invQ = 1.0f / w; - GLfloat deriv[4]; - - if (xOrY == 'X') { - deriv[0] = machine->DerivX[source->Index][0] * invQ; - deriv[1] = machine->DerivX[source->Index][1] * invQ; - deriv[2] = machine->DerivX[source->Index][2] * invQ; - deriv[3] = machine->DerivX[source->Index][3] * invQ; - } - else { - deriv[0] = machine->DerivY[source->Index][0] * invQ; - deriv[1] = machine->DerivY[source->Index][1] * invQ; - deriv[2] = machine->DerivY[source->Index][2] * invQ; - deriv[3] = machine->DerivY[source->Index][3] * invQ; - } - - result[0] = deriv[GET_SWZ(source->Swizzle, 0)]; - result[1] = deriv[GET_SWZ(source->Swizzle, 1)]; - result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; - result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; - - if (source->Abs) { - result[0] = FABSF(result[0]); - result[1] = FABSF(result[1]); - result[2] = FABSF(result[2]); - result[3] = FABSF(result[3]); - } - if (source->Negate) { - ASSERT(source->Negate == NEGATE_XYZW); - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } - } - else { - ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0); - } -} - - -/** - * As above, but only return result[0] element. - */ -static void -fetch_vector1(const struct prog_src_register *source, - const struct gl_program_machine *machine, GLfloat result[4]) -{ - const GLfloat *src = get_src_register_pointer(source, machine); - ASSERT(src); - - result[0] = src[GET_SWZ(source->Swizzle, 0)]; - - if (source->Abs) { - result[0] = FABSF(result[0]); - } - if (source->Negate) { - result[0] = -result[0]; - } -} - - -static GLuint -fetch_vector1ui(const struct prog_src_register *source, - const struct gl_program_machine *machine) -{ - const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - return src[GET_SWZ(source->Swizzle, 0)]; -} - - -/** - * Fetch texel from texture. Use partial derivatives when possible. - */ -static INLINE void -fetch_texel(GLcontext *ctx, - const struct gl_program_machine *machine, - const struct prog_instruction *inst, - const GLfloat texcoord[4], GLfloat lodBias, - GLfloat color[4]) -{ - const GLuint unit = machine->Samplers[inst->TexSrcUnit]; - - /* Note: we only have the right derivatives for fragment input attribs. - */ - if (machine->NumDeriv > 0 && - inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { - /* simple texture fetch for which we should have derivatives */ - GLuint attr = inst->SrcReg[0].Index; - machine->FetchTexelDeriv(ctx, texcoord, - machine->DerivX[attr], - machine->DerivY[attr], - lodBias, unit, color); - } - else { - machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); - } -} - - -/** - * Test value against zero and return GT, LT, EQ or UN if NaN. - */ -static INLINE GLuint -generate_cc(float value) -{ - if (value != value) - return COND_UN; /* NaN */ - if (value > 0.0F) - return COND_GT; - if (value < 0.0F) - return COND_LT; - return COND_EQ; -} - - -/** - * Test if the ccMaskRule is satisfied by the given condition code. - * Used to mask destination writes according to the current condition code. - */ -static INLINE GLboolean -test_cc(GLuint condCode, GLuint ccMaskRule) -{ - switch (ccMaskRule) { - case COND_EQ: return (condCode == COND_EQ); - case COND_NE: return (condCode != COND_EQ); - case COND_LT: return (condCode == COND_LT); - case COND_GE: return (condCode == COND_GT || condCode == COND_EQ); - case COND_LE: return (condCode == COND_LT || condCode == COND_EQ); - case COND_GT: return (condCode == COND_GT); - case COND_TR: return GL_TRUE; - case COND_FL: return GL_FALSE; - default: return GL_TRUE; - } -} - - -/** - * Evaluate the 4 condition codes against a predicate and return GL_TRUE - * or GL_FALSE to indicate result. - */ -static INLINE GLboolean -eval_condition(const struct gl_program_machine *machine, - const struct prog_instruction *inst) -{ - const GLuint swizzle = inst->DstReg.CondSwizzle; - const GLuint condMask = inst->DstReg.CondMask; - if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) || - test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) || - test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) || - test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * Store 4 floats into a register. Observe the instructions saturate and - * set-condition-code flags. - */ -static void -store_vector4(const struct prog_instruction *inst, - struct gl_program_machine *machine, const GLfloat value[4]) -{ - const struct prog_dst_register *dstReg = &(inst->DstReg); - const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE; - GLuint writeMask = dstReg->WriteMask; - GLfloat clampedValue[4]; - GLfloat *dst = get_dst_register_pointer(dstReg, machine); - -#if 0 - if (value[0] > 1.0e10 || - IS_INF_OR_NAN(value[0]) || - IS_INF_OR_NAN(value[1]) || - IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3])) - printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]); -#endif - - if (clamp) { - clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F); - clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F); - clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F); - clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F); - value = clampedValue; - } - - if (dstReg->CondMask != COND_TR) { - /* condition codes may turn off some writes */ - if (writeMask & WRITEMASK_X) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_X; - } - if (writeMask & WRITEMASK_Y) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_Y; - } - if (writeMask & WRITEMASK_Z) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_Z; - } - if (writeMask & WRITEMASK_W) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_W; - } - } - -#ifdef NAN_CHECK - assert(!IS_INF_OR_NAN(value[0])); - assert(!IS_INF_OR_NAN(value[0])); - assert(!IS_INF_OR_NAN(value[0])); - assert(!IS_INF_OR_NAN(value[0])); -#endif - - if (writeMask & WRITEMASK_X) - dst[0] = value[0]; - if (writeMask & WRITEMASK_Y) - dst[1] = value[1]; - if (writeMask & WRITEMASK_Z) - dst[2] = value[2]; - if (writeMask & WRITEMASK_W) - dst[3] = value[3]; - - if (inst->CondUpdate) { - if (writeMask & WRITEMASK_X) - machine->CondCodes[0] = generate_cc(value[0]); - if (writeMask & WRITEMASK_Y) - machine->CondCodes[1] = generate_cc(value[1]); - if (writeMask & WRITEMASK_Z) - machine->CondCodes[2] = generate_cc(value[2]); - if (writeMask & WRITEMASK_W) - machine->CondCodes[3] = generate_cc(value[3]); -#if DEBUG_PROG - printf("CondCodes=(%s,%s,%s,%s) for:\n", - _mesa_condcode_string(machine->CondCodes[0]), - _mesa_condcode_string(machine->CondCodes[1]), - _mesa_condcode_string(machine->CondCodes[2]), - _mesa_condcode_string(machine->CondCodes[3])); -#endif - } -} - - -/** - * Store 4 uints into a register. Observe the set-condition-code flags. - */ -static void -store_vector4ui(const struct prog_instruction *inst, - struct gl_program_machine *machine, const GLuint value[4]) -{ - const struct prog_dst_register *dstReg = &(inst->DstReg); - GLuint writeMask = dstReg->WriteMask; - GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine); - - if (dstReg->CondMask != COND_TR) { - /* condition codes may turn off some writes */ - if (writeMask & WRITEMASK_X) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_X; - } - if (writeMask & WRITEMASK_Y) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_Y; - } - if (writeMask & WRITEMASK_Z) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_Z; - } - if (writeMask & WRITEMASK_W) { - if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], - dstReg->CondMask)) - writeMask &= ~WRITEMASK_W; - } - } - - if (writeMask & WRITEMASK_X) - dst[0] = value[0]; - if (writeMask & WRITEMASK_Y) - dst[1] = value[1]; - if (writeMask & WRITEMASK_Z) - dst[2] = value[2]; - if (writeMask & WRITEMASK_W) - dst[3] = value[3]; - - if (inst->CondUpdate) { - if (writeMask & WRITEMASK_X) - machine->CondCodes[0] = generate_cc((float)value[0]); - if (writeMask & WRITEMASK_Y) - machine->CondCodes[1] = generate_cc((float)value[1]); - if (writeMask & WRITEMASK_Z) - machine->CondCodes[2] = generate_cc((float)value[2]); - if (writeMask & WRITEMASK_W) - machine->CondCodes[3] = generate_cc((float)value[3]); -#if DEBUG_PROG - printf("CondCodes=(%s,%s,%s,%s) for:\n", - _mesa_condcode_string(machine->CondCodes[0]), - _mesa_condcode_string(machine->CondCodes[1]), - _mesa_condcode_string(machine->CondCodes[2]), - _mesa_condcode_string(machine->CondCodes[3])); -#endif - } -} - - - -/** - * Execute the given vertex/fragment program. - * - * \param ctx rendering context - * \param program the program to execute - * \param machine machine state (must be initialized) - * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. - */ -GLboolean -_mesa_execute_program(GLcontext * ctx, - const struct gl_program *program, - struct gl_program_machine *machine) -{ - const GLuint numInst = program->NumInstructions; - const GLuint maxExec = 10000; - GLuint pc, numExec = 0; - - machine->CurProgram = program; - - if (DEBUG_PROG) { - printf("execute program %u --------------------\n", program->Id); - } - - if (program->Target == GL_VERTEX_PROGRAM_ARB) { - machine->EnvParams = ctx->VertexProgram.Parameters; - } - else { - machine->EnvParams = ctx->FragmentProgram.Parameters; - } - - for (pc = 0; pc < numInst; pc++) { - const struct prog_instruction *inst = program->Instructions + pc; - - if (DEBUG_PROG) { - _mesa_print_instruction(inst); - } - - switch (inst->Opcode) { - case OPCODE_ABS: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = FABSF(a[0]); - result[1] = FABSF(a[1]); - result[2] = FABSF(a[2]); - result[3] = FABSF(a[3]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_ADD: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = a[0] + b[0]; - result[1] = a[1] + b[1]; - result[2] = a[2] + b[2]; - result[3] = a[3] + b[3]; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_AND: /* bitwise AND */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] & b[0]; - result[1] = a[1] & b[1]; - result[2] = a[2] & b[2]; - result[3] = a[3] & b[3]; - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_ARL: - { - GLfloat t[4]; - fetch_vector4(&inst->SrcReg[0], machine, t); - machine->AddressReg[0][0] = IFLOOR(t[0]); - if (DEBUG_PROG) { - printf("ARL %d\n", machine->AddressReg[0][0]); - } - } - break; - case OPCODE_BGNLOOP: - /* no-op */ - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ENDLOOP); - break; - case OPCODE_ENDLOOP: - /* subtract 1 here since pc is incremented by for(pc) loop */ - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_BGNLOOP); - pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */ - break; - case OPCODE_BGNSUB: /* begin subroutine */ - break; - case OPCODE_ENDSUB: /* end subroutine */ - break; - case OPCODE_BRA: /* branch (conditional) */ - if (eval_condition(machine, inst)) { - /* take branch */ - /* Subtract 1 here since we'll do pc++ below */ - pc = inst->BranchTarget - 1; - } - break; - case OPCODE_BRK: /* break out of loop (conditional) */ - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ENDLOOP); - if (eval_condition(machine, inst)) { - /* break out of loop */ - /* pc++ at end of for-loop will put us after the ENDLOOP inst */ - pc = inst->BranchTarget; - } - break; - case OPCODE_CONT: /* continue loop (conditional) */ - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ENDLOOP); - if (eval_condition(machine, inst)) { - /* continue at ENDLOOP */ - /* Subtract 1 here since we'll do pc++ at end of for-loop */ - pc = inst->BranchTarget - 1; - } - break; - case OPCODE_CAL: /* Call subroutine (conditional) */ - if (eval_condition(machine, inst)) { - /* call the subroutine */ - if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) { - return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ - } - machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */ - /* Subtract 1 here since we'll do pc++ at end of for-loop */ - pc = inst->BranchTarget - 1; - } - break; - case OPCODE_CMP: - { - GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector4(&inst->SrcReg[2], machine, c); - result[0] = a[0] < 0.0F ? b[0] : c[0]; - result[1] = a[1] < 0.0F ? b[1] : c[1]; - result[2] = a[2] < 0.0F ? b[2] : c[2]; - result[3] = a[3] < 0.0F ? b[3] : c[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_COS: - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] - = (GLfloat) cos(a[0]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_DDX: /* Partial derivative with respect to X */ - { - GLfloat result[4]; - fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, - 'X', result); - store_vector4(inst, machine, result); - } - break; - case OPCODE_DDY: /* Partial derivative with respect to Y */ - { - GLfloat result[4]; - fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, - 'Y', result); - store_vector4(inst, machine, result); - } - break; - case OPCODE_DP2: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] = DOT2(a, b); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("DP2 %g = (%g %g) . (%g %g)\n", - result[0], a[0], a[1], b[0], b[1]); - } - } - break; - case OPCODE_DP2A: - { - GLfloat a[4], b[4], c, result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector1(&inst->SrcReg[1], machine, &c); - result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("DP2A %g = (%g %g) . (%g %g) + %g\n", - result[0], a[0], a[1], b[0], b[1], c); - } - } - break; - case OPCODE_DP3: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] = DOT3(a, b); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", - result[0], a[0], a[1], a[2], b[0], b[1], b[2]); - } - } - break; - case OPCODE_DP4: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] = DOT4(a, b); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", - result[0], a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_DPH: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_DST: /* Distance vector */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = 1.0F; - result[1] = a[1] * b[1]; - result[2] = a[2]; - result[3] = b[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_EXP: - { - GLfloat t[4], q[4], floor_t0; - fetch_vector1(&inst->SrcReg[0], machine, t); - floor_t0 = FLOORF(t[0]); - if (floor_t0 > FLT_MAX_EXP) { - SET_POS_INFINITY(q[0]); - SET_POS_INFINITY(q[2]); - } - else if (floor_t0 < FLT_MIN_EXP) { - q[0] = 0.0F; - q[2] = 0.0F; - } - else { - q[0] = LDEXPF(1.0, (int) floor_t0); - /* Note: GL_NV_vertex_program expects - * result.z = result.x * APPX(result.y) - * We do what the ARB extension says. - */ - q[2] = (GLfloat) pow(2.0, t[0]); - } - q[1] = t[0] - floor_t0; - q[3] = 1.0F; - store_vector4( inst, machine, q ); - } - break; - case OPCODE_EX2: /* Exponential base 2 */ - { - GLfloat a[4], result[4], val; - fetch_vector1(&inst->SrcReg[0], machine, a); - val = (GLfloat) pow(2.0, a[0]); - /* - if (IS_INF_OR_NAN(val)) - val = 1.0e10; - */ - result[0] = result[1] = result[2] = result[3] = val; - store_vector4(inst, machine, result); - } - break; - case OPCODE_FLR: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = FLOORF(a[0]); - result[1] = FLOORF(a[1]); - result[2] = FLOORF(a[2]); - result[3] = FLOORF(a[3]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_FRC: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = a[0] - FLOORF(a[0]); - result[1] = a[1] - FLOORF(a[1]); - result[2] = a[2] - FLOORF(a[2]); - result[3] = a[3] - FLOORF(a[3]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_IF: - { - GLboolean cond; - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ELSE || - program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ENDIF); - /* eval condition */ - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - GLfloat a[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - cond = (a[0] != 0.0); - } - else { - cond = eval_condition(machine, inst); - } - if (DEBUG_PROG) { - printf("IF: %d\n", cond); - } - /* do if/else */ - if (cond) { - /* do if-clause (just continue execution) */ - } - else { - /* go to the instruction after ELSE or ENDIF */ - assert(inst->BranchTarget >= 0); - pc = inst->BranchTarget; - } - } - break; - case OPCODE_ELSE: - /* goto ENDIF */ - ASSERT(program->Instructions[inst->BranchTarget].Opcode - == OPCODE_ENDIF); - assert(inst->BranchTarget >= 0); - pc = inst->BranchTarget; - break; - case OPCODE_ENDIF: - /* nothing */ - break; - case OPCODE_KIL_NV: /* NV_f_p only (conditional) */ - if (eval_condition(machine, inst)) { - return GL_FALSE; - } - break; - case OPCODE_KIL: /* ARB_f_p only */ - { - GLfloat a[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - if (DEBUG_PROG) { - printf("KIL if (%g %g %g %g) <= 0.0\n", - a[0], a[1], a[2], a[3]); - } - - if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) { - return GL_FALSE; - } - } - break; - case OPCODE_LG2: /* log base 2 */ - { - GLfloat a[4], result[4], val; - fetch_vector1(&inst->SrcReg[0], machine, a); - /* The fast LOG2 macro doesn't meet the precision requirements. - */ - if (a[0] == 0.0F) { - val = -FLT_MAX; - } - else { - val = (float)(log(a[0]) * 1.442695F); - } - result[0] = result[1] = result[2] = result[3] = val; - store_vector4(inst, machine, result); - } - break; - case OPCODE_LIT: - { - const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */ - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - a[0] = MAX2(a[0], 0.0F); - a[1] = MAX2(a[1], 0.0F); - /* XXX ARB version clamps a[3], NV version doesn't */ - a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon)); - result[0] = 1.0F; - result[1] = a[0]; - /* XXX we could probably just use pow() here */ - if (a[0] > 0.0F) { - if (a[1] == 0.0 && a[3] == 0.0) - result[2] = 1.0F; - else - result[2] = (GLfloat) pow(a[1], a[3]); - } - else { - result[2] = 0.0F; - } - result[3] = 1.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("LIT (%g %g %g %g) : (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3]); - } - } - break; - case OPCODE_LOG: - { - GLfloat t[4], q[4], abs_t0; - fetch_vector1(&inst->SrcReg[0], machine, t); - abs_t0 = FABSF(t[0]); - if (abs_t0 != 0.0F) { - /* Since we really can't handle infinite values on VMS - * like other OSes we'll use __MAXFLOAT to represent - * infinity. This may need some tweaking. - */ -#ifdef VMS - if (abs_t0 == __MAXFLOAT) -#else - if (IS_INF_OR_NAN(abs_t0)) -#endif - { - SET_POS_INFINITY(q[0]); - q[1] = 1.0F; - SET_POS_INFINITY(q[2]); - } - else { - int exponent; - GLfloat mantissa = FREXPF(t[0], &exponent); - q[0] = (GLfloat) (exponent - 1); - q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ - - /* The fast LOG2 macro doesn't meet the precision - * requirements. - */ - q[2] = (float)(log(t[0]) * 1.442695F); - } - } - else { - SET_NEG_INFINITY(q[0]); - q[1] = 1.0F; - SET_NEG_INFINITY(q[2]); - } - q[3] = 1.0; - store_vector4(inst, machine, q); - } - break; - case OPCODE_LRP: - { - GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector4(&inst->SrcReg[2], machine, c); - result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; - result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; - result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; - result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("LRP (%g %g %g %g) = (%g %g %g %g), " - "(%g %g %g %g), (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); - } - } - break; - case OPCODE_MAD: - { - GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector4(&inst->SrcReg[2], machine, c); - result[0] = a[0] * b[0] + c[0]; - result[1] = a[1] * b[1] + c[1]; - result[2] = a[2] * b[2] + c[2]; - result[3] = a[3] * b[3] + c[3]; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("MAD (%g %g %g %g) = (%g %g %g %g) * " - "(%g %g %g %g) + (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); - } - } - break; - case OPCODE_MAX: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = MAX2(a[0], b[0]); - result[1] = MAX2(a[1], b[1]); - result[2] = MAX2(a[2], b[2]); - result[3] = MAX2(a[3], b[3]); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_MIN: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = MIN2(a[0], b[0]); - result[1] = MIN2(a[1], b[1]); - result[2] = MIN2(a[2], b[2]); - result[3] = MIN2(a[3], b[3]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_MOV: - { - GLfloat result[4]; - fetch_vector4(&inst->SrcReg[0], machine, result); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("MOV (%g %g %g %g)\n", - result[0], result[1], result[2], result[3]); - } - } - break; - case OPCODE_MUL: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = a[0] * b[0]; - result[1] = a[1] * b[1]; - result[2] = a[2] * b[2]; - result[3] = a[3] * b[3]; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_NOISE1: - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = - result[1] = - result[2] = - result[3] = _mesa_noise1(a[0]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_NOISE2: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = - result[1] = - result[2] = result[3] = _mesa_noise2(a[0], a[1]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_NOISE3: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = - result[1] = - result[2] = - result[3] = _mesa_noise3(a[0], a[1], a[2]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_NOISE4: - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = - result[1] = - result[2] = - result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_NOP: - break; - case OPCODE_NOT: /* bitwise NOT */ - { - GLuint a[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - result[0] = ~a[0]; - result[1] = ~a[1]; - result[2] = ~a[2]; - result[3] = ~a[3]; - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_NRM3: /* 3-component normalization */ - { - GLfloat a[4], result[4]; - GLfloat tmp; - fetch_vector4(&inst->SrcReg[0], machine, a); - tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; - if (tmp != 0.0F) - tmp = INV_SQRTF(tmp); - result[0] = tmp * a[0]; - result[1] = tmp * a[1]; - result[2] = tmp * a[2]; - result[3] = 0.0; /* undefined, but prevent valgrind warnings */ - store_vector4(inst, machine, result); - } - break; - case OPCODE_NRM4: /* 4-component normalization */ - { - GLfloat a[4], result[4]; - GLfloat tmp; - fetch_vector4(&inst->SrcReg[0], machine, a); - tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; - if (tmp != 0.0F) - tmp = INV_SQRTF(tmp); - result[0] = tmp * a[0]; - result[1] = tmp * a[1]; - result[2] = tmp * a[2]; - result[3] = tmp * a[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_OR: /* bitwise OR */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] | b[0]; - result[1] = a[1] | b[1]; - result[2] = a[2] | b[2]; - result[3] = a[3] | b[3]; - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ - { - GLfloat a[4]; - GLuint result[4]; - GLhalfNV hx, hy; - fetch_vector4(&inst->SrcReg[0], machine, a); - hx = _mesa_float_to_half(a[0]); - hy = _mesa_float_to_half(a[1]); - result[0] = - result[1] = - result[2] = - result[3] = hx | (hy << 16); - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */ - { - GLfloat a[4]; - GLuint result[4], usx, usy; - fetch_vector4(&inst->SrcReg[0], machine, a); - a[0] = CLAMP(a[0], 0.0F, 1.0F); - a[1] = CLAMP(a[1], 0.0F, 1.0F); - usx = IROUND(a[0] * 65535.0F); - usy = IROUND(a[1] * 65535.0F); - result[0] = - result[1] = - result[2] = - result[3] = usx | (usy << 16); - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */ - { - GLfloat a[4]; - GLuint result[4], ubx, uby, ubz, ubw; - fetch_vector4(&inst->SrcReg[0], machine, a); - a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); - a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); - a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); - a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); - ubx = IROUND(127.0F * a[0] + 128.0F); - uby = IROUND(127.0F * a[1] + 128.0F); - ubz = IROUND(127.0F * a[2] + 128.0F); - ubw = IROUND(127.0F * a[3] + 128.0F); - result[0] = - result[1] = - result[2] = - result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */ - { - GLfloat a[4]; - GLuint result[4], ubx, uby, ubz, ubw; - fetch_vector4(&inst->SrcReg[0], machine, a); - a[0] = CLAMP(a[0], 0.0F, 1.0F); - a[1] = CLAMP(a[1], 0.0F, 1.0F); - a[2] = CLAMP(a[2], 0.0F, 1.0F); - a[3] = CLAMP(a[3], 0.0F, 1.0F); - ubx = IROUND(255.0F * a[0]); - uby = IROUND(255.0F * a[1]); - ubz = IROUND(255.0F * a[2]); - ubw = IROUND(255.0F * a[3]); - result[0] = - result[1] = - result[2] = - result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_POW: - { - GLfloat a[4], b[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - fetch_vector1(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] - = (GLfloat) pow(a[0], b[0]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_RCP: - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - if (DEBUG_PROG) { - if (a[0] == 0) - printf("RCP(0)\n"); - else if (IS_INF_OR_NAN(a[0])) - printf("RCP(inf)\n"); - } - result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_RET: /* return from subroutine (conditional) */ - if (eval_condition(machine, inst)) { - if (machine->StackDepth == 0) { - return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ - } - /* subtract one because of pc++ in the for loop */ - pc = machine->CallStack[--machine->StackDepth] - 1; - } - break; - case OPCODE_RFL: /* reflection vector */ - { - GLfloat axis[4], dir[4], result[4], tmpX, tmpW; - fetch_vector4(&inst->SrcReg[0], machine, axis); - fetch_vector4(&inst->SrcReg[1], machine, dir); - tmpW = DOT3(axis, axis); - tmpX = (2.0F * DOT3(axis, dir)) / tmpW; - result[0] = tmpX * axis[0] - dir[0]; - result[1] = tmpX * axis[1] - dir[1]; - result[2] = tmpX * axis[2] - dir[2]; - /* result[3] is never written! XXX enforce in parser! */ - store_vector4(inst, machine, result); - } - break; - case OPCODE_RSQ: /* 1 / sqrt() */ - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - a[0] = FABSF(a[0]); - result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); - } - } - break; - case OPCODE_SCS: /* sine and cos */ - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = (GLfloat) cos(a[0]); - result[1] = (GLfloat) sin(a[0]); - result[2] = 0.0; /* undefined! */ - result[3] = 0.0; /* undefined! */ - store_vector4(inst, machine, result); - } - break; - case OPCODE_SEQ: /* set on equal */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] == b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SFL: /* set false, operands ignored */ - { - static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; - store_vector4(inst, machine, result); - } - break; - case OPCODE_SGE: /* set on greater or equal */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SGT: /* set on greater */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SIN: - { - GLfloat a[4], result[4]; - fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] - = (GLfloat) sin(a[0]); - store_vector4(inst, machine, result); - } - break; - case OPCODE_SLE: /* set on less or equal */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SLT: /* set on less */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SNE: /* set on not equal */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; - result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; - result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; - result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SSG: /* set sign (-1, 0 or +1) */ - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F)); - result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F)); - result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F)); - result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F)); - store_vector4(inst, machine, result); - } - break; - case OPCODE_STR: /* set true, operands ignored */ - { - static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; - store_vector4(inst, machine, result); - } - break; - case OPCODE_SUB: - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = a[0] - b[0]; - result[1] = a[1] - b[1]; - result[2] = a[2] - b[2]; - result[3] = a[3] - b[3]; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); - } - } - break; - case OPCODE_SWZ: /* extended swizzle */ - { - const struct prog_src_register *source = &inst->SrcReg[0]; - const GLfloat *src = get_src_register_pointer(source, machine); - GLfloat result[4]; - GLuint i; - for (i = 0; i < 4; i++) { - const GLuint swz = GET_SWZ(source->Swizzle, i); - if (swz == SWIZZLE_ZERO) - result[i] = 0.0; - else if (swz == SWIZZLE_ONE) - result[i] = 1.0; - else { - ASSERT(swz >= 0); - ASSERT(swz <= 3); - result[i] = src[swz]; - } - if (source->Negate & (1 << i)) - result[i] = -result[i]; - } - store_vector4(inst, machine, result); - } - break; - case OPCODE_TEX: /* Both ARB and NV frag prog */ - /* Simple texel lookup */ - { - GLfloat texcoord[4], color[4]; - fetch_vector4(&inst->SrcReg[0], machine, texcoord); - - fetch_texel(ctx, machine, inst, texcoord, 0.0, color); - - if (DEBUG_PROG) { - printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", - color[0], color[1], color[2], color[3], - inst->TexSrcUnit, - texcoord[0], texcoord[1], texcoord[2], texcoord[3]); - } - store_vector4(inst, machine, color); - } - break; - case OPCODE_TXB: /* GL_ARB_fragment_program only */ - /* Texel lookup with LOD bias */ - { - GLfloat texcoord[4], color[4], lodBias; - - fetch_vector4(&inst->SrcReg[0], machine, texcoord); - - /* texcoord[3] is the bias to add to lambda */ - lodBias = texcoord[3]; - - fetch_texel(ctx, machine, inst, texcoord, lodBias, color); - - store_vector4(inst, machine, color); - } - break; - case OPCODE_TXD: /* GL_NV_fragment_program only */ - /* Texture lookup w/ partial derivatives for LOD */ - { - GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; - fetch_vector4(&inst->SrcReg[0], machine, texcoord); - fetch_vector4(&inst->SrcReg[1], machine, dtdx); - fetch_vector4(&inst->SrcReg[2], machine, dtdy); - machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, - 0.0, /* lodBias */ - inst->TexSrcUnit, color); - store_vector4(inst, machine, color); - } - break; - case OPCODE_TXP: /* GL_ARB_fragment_program only */ - /* Texture lookup w/ projective divide */ - { - GLfloat texcoord[4], color[4]; - - fetch_vector4(&inst->SrcReg[0], machine, texcoord); - /* Not so sure about this test - if texcoord[3] is - * zero, we'd probably be fine except for an ASSERT in - * IROUND_POS() which gets triggered by the inf values created. - */ - if (texcoord[3] != 0.0) { - texcoord[0] /= texcoord[3]; - texcoord[1] /= texcoord[3]; - texcoord[2] /= texcoord[3]; - } - - fetch_texel(ctx, machine, inst, texcoord, 0.0, color); - - store_vector4(inst, machine, color); - } - break; - case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ - /* Texture lookup w/ projective divide, as above, but do not - * do the divide by w if sampling from a cube map. - */ - { - GLfloat texcoord[4], color[4]; - - fetch_vector4(&inst->SrcReg[0], machine, texcoord); - if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && - texcoord[3] != 0.0) { - texcoord[0] /= texcoord[3]; - texcoord[1] /= texcoord[3]; - texcoord[2] /= texcoord[3]; - } - - fetch_texel(ctx, machine, inst, texcoord, 0.0, color); - - store_vector4(inst, machine, color); - } - break; - case OPCODE_TRUNC: /* truncate toward zero */ - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = (GLfloat) (GLint) a[0]; - result[1] = (GLfloat) (GLint) a[1]; - result[2] = (GLfloat) (GLint) a[2]; - result[3] = (GLfloat) (GLint) a[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_UP2H: /* unpack two 16-bit floats */ - { - const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); - GLfloat result[4]; - GLushort hx, hy; - hx = raw & 0xffff; - hy = raw >> 16; - result[0] = result[2] = _mesa_half_to_float(hx); - result[1] = result[3] = _mesa_half_to_float(hy); - store_vector4(inst, machine, result); - } - break; - case OPCODE_UP2US: /* unpack two GLushorts */ - { - const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); - GLfloat result[4]; - GLushort usx, usy; - usx = raw & 0xffff; - usy = raw >> 16; - result[0] = result[2] = usx * (1.0f / 65535.0f); - result[1] = result[3] = usy * (1.0f / 65535.0f); - store_vector4(inst, machine, result); - } - break; - case OPCODE_UP4B: /* unpack four GLbytes */ - { - const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); - GLfloat result[4]; - result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F; - result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F; - result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F; - result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F; - store_vector4(inst, machine, result); - } - break; - case OPCODE_UP4UB: /* unpack four GLubytes */ - { - const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); - GLfloat result[4]; - result[0] = ((raw >> 0) & 0xff) / 255.0F; - result[1] = ((raw >> 8) & 0xff) / 255.0F; - result[2] = ((raw >> 16) & 0xff) / 255.0F; - result[3] = ((raw >> 24) & 0xff) / 255.0F; - store_vector4(inst, machine, result); - } - break; - case OPCODE_XOR: /* bitwise XOR */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] ^ b[0]; - result[1] = a[1] ^ b[1]; - result[2] = a[2] ^ b[2]; - result[3] = a[3] ^ b[3]; - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_XPD: /* cross product */ - { - GLfloat a[4], b[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = a[1] * b[2] - a[2] * b[1]; - result[1] = a[2] * b[0] - a[0] * b[2]; - result[2] = a[0] * b[1] - a[1] * b[0]; - result[3] = 1.0; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], b[0], b[1], b[2]); - } - } - break; - case OPCODE_X2D: /* 2-D matrix transform */ - { - GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector4(&inst->SrcReg[2], machine, c); - result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; - result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; - result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; - result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_PRINT: - { - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - GLfloat a[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, - a[0], a[1], a[2], a[3]); - } - else { - printf("%s\n", (const char *) inst->Data); - } - } - break; - case OPCODE_END: - return GL_TRUE; - default: - _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program", - inst->Opcode); - return GL_TRUE; /* return value doesn't matter */ - } - - numExec++; - if (numExec > maxExec) { - _mesa_problem(ctx, "Infinite loop detected in fragment program"); - return GL_TRUE; - } - - } /* for pc */ - - return GL_TRUE; -} diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h deleted file mode 100644 index adefc5439d..0000000000 --- a/src/mesa/shader/prog_execute.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef PROG_EXECUTE_H -#define PROG_EXECUTE_H - -#include "main/config.h" - - -typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4], - GLfloat lambda, GLuint unit, GLfloat color[4]); - -typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4], - const GLfloat texdx[4], - const GLfloat texdy[4], - GLfloat lodBias, - GLuint unit, GLfloat color[4]); - - -/** - * Virtual machine state used during execution of vertex/fragment programs. - */ -struct gl_program_machine -{ - const struct gl_program *CurProgram; - - /** Fragment Input attributes */ - GLfloat (*Attribs)[MAX_WIDTH][4]; - GLfloat (*DerivX)[4]; - GLfloat (*DerivY)[4]; - GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ - GLuint CurElement; /**< Index into Attribs arrays */ - - /** Vertex Input attribs */ - GLfloat VertAttribs[VERT_ATTRIB_MAX][4]; - - GLfloat Temporaries[MAX_PROGRAM_TEMPS][4]; - GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4]; - GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */ - GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */ - GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4]; - - const GLubyte *Samplers; /** Array mapping sampler var to tex unit */ - - GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */ - GLuint StackDepth; /**< Index/ptr to top of CallStack[] */ - - /** Texture fetch functions */ - FetchTexelLodFunc FetchTexelLod; - FetchTexelDerivFunc FetchTexelDeriv; -}; - - -extern void -_mesa_get_program_register(GLcontext *ctx, gl_register_file file, - GLuint index, GLfloat val[4]); - -extern GLboolean -_mesa_execute_program(GLcontext *ctx, - const struct gl_program *program, - struct gl_program_machine *machine); - - -#endif /* PROG_EXECUTE_H */ diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c deleted file mode 100644 index 81099cb99c..0000000000 --- a/src/mesa/shader/prog_instruction.c +++ /dev/null @@ -1,352 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "prog_instruction.h" - - -/** - * Initialize program instruction fields to defaults. - * \param inst first instruction to initialize - * \param count number of instructions to initialize - */ -void -_mesa_init_instructions(struct prog_instruction *inst, GLuint count) -{ - GLuint i; - - memset(inst, 0, count * sizeof(struct prog_instruction)); - - for (i = 0; i < count; i++) { - inst[i].SrcReg[0].File = PROGRAM_UNDEFINED; - inst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst[i].SrcReg[1].File = PROGRAM_UNDEFINED; - inst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; - inst[i].SrcReg[2].File = PROGRAM_UNDEFINED; - inst[i].SrcReg[2].Swizzle = SWIZZLE_NOOP; - - inst[i].DstReg.File = PROGRAM_UNDEFINED; - inst[i].DstReg.WriteMask = WRITEMASK_XYZW; - inst[i].DstReg.CondMask = COND_TR; - inst[i].DstReg.CondSwizzle = SWIZZLE_NOOP; - - inst[i].SaturateMode = SATURATE_OFF; - inst[i].Precision = FLOAT32; - } -} - - -/** - * Allocate an array of program instructions. - * \param numInst number of instructions - * \return pointer to instruction memory - */ -struct prog_instruction * -_mesa_alloc_instructions(GLuint numInst) -{ - return (struct prog_instruction *) - calloc(1, numInst * sizeof(struct prog_instruction)); -} - - -/** - * Reallocate memory storing an array of program instructions. - * This is used when we need to append additional instructions onto an - * program. - * \param oldInst pointer to first of old/src instructions - * \param numOldInst number of instructions at - * \param numNewInst desired size of new instruction array. - * \return pointer to start of new instruction array. - */ -struct prog_instruction * -_mesa_realloc_instructions(struct prog_instruction *oldInst, - GLuint numOldInst, GLuint numNewInst) -{ - struct prog_instruction *newInst; - - newInst = (struct prog_instruction *) - _mesa_realloc(oldInst, - numOldInst * sizeof(struct prog_instruction), - numNewInst * sizeof(struct prog_instruction)); - - return newInst; -} - - -/** - * Copy an array of program instructions. - * \param dest pointer to destination. - * \param src pointer to source. - * \param n number of instructions to copy. - * \return pointer to destination. - */ -struct prog_instruction * -_mesa_copy_instructions(struct prog_instruction *dest, - const struct prog_instruction *src, GLuint n) -{ - GLuint i; - memcpy(dest, src, n * sizeof(struct prog_instruction)); - for (i = 0; i < n; i++) { - if (src[i].Comment) - dest[i].Comment = _mesa_strdup(src[i].Comment); - } - return dest; -} - - -/** - * Free an array of instructions - */ -void -_mesa_free_instructions(struct prog_instruction *inst, GLuint count) -{ - GLuint i; - for (i = 0; i < count; i++) { - if (inst[i].Data) - free(inst[i].Data); - if (inst[i].Comment) - free((char *) inst[i].Comment); - } - free(inst); -} - - -/** - * Basic info about each instruction - */ -struct instruction_info -{ - gl_inst_opcode Opcode; - const char *Name; - GLuint NumSrcRegs; - GLuint NumDstRegs; -}; - -/** - * Instruction info - * \note Opcode should equal array index! - */ -static const struct instruction_info InstInfo[MAX_OPCODE] = { - { OPCODE_NOP, "NOP", 0, 0 }, - { OPCODE_ABS, "ABS", 1, 1 }, - { OPCODE_ADD, "ADD", 2, 1 }, - { OPCODE_AND, "AND", 2, 1 }, - { OPCODE_ARA, "ARA", 1, 1 }, - { OPCODE_ARL, "ARL", 1, 1 }, - { OPCODE_ARL_NV, "ARL_NV", 1, 1 }, - { OPCODE_ARR, "ARL", 1, 1 }, - { OPCODE_BGNLOOP,"BGNLOOP", 0, 0 }, - { OPCODE_BGNSUB, "BGNSUB", 0, 0 }, - { OPCODE_BRA, "BRA", 0, 0 }, - { OPCODE_BRK, "BRK", 0, 0 }, - { OPCODE_CAL, "CAL", 0, 0 }, - { OPCODE_CMP, "CMP", 3, 1 }, - { OPCODE_CONT, "CONT", 0, 0 }, - { OPCODE_COS, "COS", 1, 1 }, - { OPCODE_DDX, "DDX", 1, 1 }, - { OPCODE_DDY, "DDY", 1, 1 }, - { OPCODE_DP2, "DP2", 2, 1 }, - { OPCODE_DP2A, "DP2A", 3, 1 }, - { OPCODE_DP3, "DP3", 2, 1 }, - { OPCODE_DP4, "DP4", 2, 1 }, - { OPCODE_DPH, "DPH", 2, 1 }, - { OPCODE_DST, "DST", 2, 1 }, - { OPCODE_ELSE, "ELSE", 0, 0 }, - { OPCODE_END, "END", 0, 0 }, - { OPCODE_ENDIF, "ENDIF", 0, 0 }, - { OPCODE_ENDLOOP,"ENDLOOP", 0, 0 }, - { OPCODE_ENDSUB, "ENDSUB", 0, 0 }, - { OPCODE_EX2, "EX2", 1, 1 }, - { OPCODE_EXP, "EXP", 1, 1 }, - { OPCODE_FLR, "FLR", 1, 1 }, - { OPCODE_FRC, "FRC", 1, 1 }, - { OPCODE_IF, "IF", 1, 0 }, - { OPCODE_KIL, "KIL", 1, 0 }, - { OPCODE_KIL_NV, "KIL_NV", 0, 0 }, - { OPCODE_LG2, "LG2", 1, 1 }, - { OPCODE_LIT, "LIT", 1, 1 }, - { OPCODE_LOG, "LOG", 1, 1 }, - { OPCODE_LRP, "LRP", 3, 1 }, - { OPCODE_MAD, "MAD", 3, 1 }, - { OPCODE_MAX, "MAX", 2, 1 }, - { OPCODE_MIN, "MIN", 2, 1 }, - { OPCODE_MOV, "MOV", 1, 1 }, - { OPCODE_MUL, "MUL", 2, 1 }, - { OPCODE_NOISE1, "NOISE1", 1, 1 }, - { OPCODE_NOISE2, "NOISE2", 1, 1 }, - { OPCODE_NOISE3, "NOISE3", 1, 1 }, - { OPCODE_NOISE4, "NOISE4", 1, 1 }, - { OPCODE_NOT, "NOT", 1, 1 }, - { OPCODE_NRM3, "NRM3", 1, 1 }, - { OPCODE_NRM4, "NRM4", 1, 1 }, - { OPCODE_OR, "OR", 2, 1 }, - { OPCODE_PK2H, "PK2H", 1, 1 }, - { OPCODE_PK2US, "PK2US", 1, 1 }, - { OPCODE_PK4B, "PK4B", 1, 1 }, - { OPCODE_PK4UB, "PK4UB", 1, 1 }, - { OPCODE_POW, "POW", 2, 1 }, - { OPCODE_POPA, "POPA", 0, 0 }, - { OPCODE_PRINT, "PRINT", 1, 0 }, - { OPCODE_PUSHA, "PUSHA", 0, 0 }, - { OPCODE_RCC, "RCC", 1, 1 }, - { OPCODE_RCP, "RCP", 1, 1 }, - { OPCODE_RET, "RET", 0, 0 }, - { OPCODE_RFL, "RFL", 1, 1 }, - { OPCODE_RSQ, "RSQ", 1, 1 }, - { OPCODE_SCS, "SCS", 1, 1 }, - { OPCODE_SEQ, "SEQ", 2, 1 }, - { OPCODE_SFL, "SFL", 0, 1 }, - { OPCODE_SGE, "SGE", 2, 1 }, - { OPCODE_SGT, "SGT", 2, 1 }, - { OPCODE_SIN, "SIN", 1, 1 }, - { OPCODE_SLE, "SLE", 2, 1 }, - { OPCODE_SLT, "SLT", 2, 1 }, - { OPCODE_SNE, "SNE", 2, 1 }, - { OPCODE_SSG, "SSG", 1, 1 }, - { OPCODE_STR, "STR", 0, 1 }, - { OPCODE_SUB, "SUB", 2, 1 }, - { OPCODE_SWZ, "SWZ", 1, 1 }, - { OPCODE_TEX, "TEX", 1, 1 }, - { OPCODE_TXB, "TXB", 1, 1 }, - { OPCODE_TXD, "TXD", 3, 1 }, - { OPCODE_TXL, "TXL", 1, 1 }, - { OPCODE_TXP, "TXP", 1, 1 }, - { OPCODE_TXP_NV, "TXP_NV", 1, 1 }, - { OPCODE_TRUNC, "TRUNC", 1, 1 }, - { OPCODE_UP2H, "UP2H", 1, 1 }, - { OPCODE_UP2US, "UP2US", 1, 1 }, - { OPCODE_UP4B, "UP4B", 1, 1 }, - { OPCODE_UP4UB, "UP4UB", 1, 1 }, - { OPCODE_X2D, "X2D", 3, 1 }, - { OPCODE_XOR, "XOR", 2, 1 }, - { OPCODE_XPD, "XPD", 2, 1 } -}; - - -/** - * Return the number of src registers for the given instruction/opcode. - */ -GLuint -_mesa_num_inst_src_regs(gl_inst_opcode opcode) -{ - ASSERT(opcode < MAX_OPCODE); - ASSERT(opcode == InstInfo[opcode].Opcode); - ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); - return InstInfo[opcode].NumSrcRegs; -} - - -/** - * Return the number of dst registers for the given instruction/opcode. - */ -GLuint -_mesa_num_inst_dst_regs(gl_inst_opcode opcode) -{ - ASSERT(opcode < MAX_OPCODE); - ASSERT(opcode == InstInfo[opcode].Opcode); - ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode); - return InstInfo[opcode].NumDstRegs; -} - - -GLboolean -_mesa_is_tex_instruction(gl_inst_opcode opcode) -{ - return (opcode == OPCODE_TEX || - opcode == OPCODE_TXB || - opcode == OPCODE_TXD || - opcode == OPCODE_TXL || - opcode == OPCODE_TXP); -} - - -/** - * Check if there's a potential src/dst register data dependency when - * using SOA execution. - * Example: - * MOV T, T.yxwz; - * This would expand into: - * MOV t0, t1; - * MOV t1, t0; - * MOV t2, t3; - * MOV t3, t2; - * The second instruction will have the wrong value for t0 if executed as-is. - */ -GLboolean -_mesa_check_soa_dependencies(const struct prog_instruction *inst) -{ - GLuint i, chan; - - if (inst->DstReg.WriteMask == WRITEMASK_X || - inst->DstReg.WriteMask == WRITEMASK_Y || - inst->DstReg.WriteMask == WRITEMASK_Z || - inst->DstReg.WriteMask == WRITEMASK_W || - inst->DstReg.WriteMask == 0x0) { - /* no chance of data dependency */ - return GL_FALSE; - } - - /* loop over src regs */ - for (i = 0; i < 3; i++) { - if (inst->SrcReg[i].File == inst->DstReg.File && - inst->SrcReg[i].Index == inst->DstReg.Index) { - /* loop over dest channels */ - GLuint channelsWritten = 0x0; - for (chan = 0; chan < 4; chan++) { - if (inst->DstReg.WriteMask & (1 << chan)) { - /* check if we're reading a channel that's been written */ - GLuint swizzle = GET_SWZ(inst->SrcReg[i].Swizzle, chan); - if (swizzle <= SWIZZLE_W && - (channelsWritten & (1 << swizzle))) { - return GL_TRUE; - } - - channelsWritten |= (1 << chan); - } - } - } - } - return GL_FALSE; -} - - -/** - * Return string name for given program opcode. - */ -const char * -_mesa_opcode_string(gl_inst_opcode opcode) -{ - if (opcode < MAX_OPCODE) - return InstInfo[opcode].Name; - else { - static char s[20]; - _mesa_snprintf(s, sizeof(s), "OP%u", opcode); - return s; - } -} - diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h deleted file mode 100644 index 28c797a4ba..0000000000 --- a/src/mesa/shader/prog_instruction.h +++ /dev/null @@ -1,437 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file prog_instruction.h - * - * Vertex/fragment program instruction datatypes and constants. - * - * \author Brian Paul - * \author Keith Whitwell - * \author Ian Romanick - */ - - -#ifndef PROG_INSTRUCTION_H -#define PROG_INSTRUCTION_H - - -#include "main/mfeatures.h" - - -/** - * Swizzle indexes. - * Do not change! - */ -/*@{*/ -#define SWIZZLE_X 0 -#define SWIZZLE_Y 1 -#define SWIZZLE_Z 2 -#define SWIZZLE_W 3 -#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */ -#define SWIZZLE_ONE 5 /**< For SWZ instruction only */ -#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */ -/*@}*/ - -#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9)) -#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) -#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) -#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) - -#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) -#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) -#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y) -#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z) -#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - - -/** - * Writemask values, 1 bit per component. - */ -/*@{*/ -#define WRITEMASK_X 0x1 -#define WRITEMASK_Y 0x2 -#define WRITEMASK_XY 0x3 -#define WRITEMASK_Z 0x4 -#define WRITEMASK_XZ 0x5 -#define WRITEMASK_YZ 0x6 -#define WRITEMASK_XYZ 0x7 -#define WRITEMASK_W 0x8 -#define WRITEMASK_XW 0x9 -#define WRITEMASK_YW 0xa -#define WRITEMASK_XYW 0xb -#define WRITEMASK_ZW 0xc -#define WRITEMASK_XZW 0xd -#define WRITEMASK_YZW 0xe -#define WRITEMASK_XYZW 0xf -/*@}*/ - - -/** - * Condition codes - */ -/*@{*/ -#define COND_GT 1 /**< greater than zero */ -#define COND_EQ 2 /**< equal to zero */ -#define COND_LT 3 /**< less than zero */ -#define COND_UN 4 /**< unordered (NaN) */ -#define COND_GE 5 /**< greater than or equal to zero */ -#define COND_LE 6 /**< less than or equal to zero */ -#define COND_NE 7 /**< not equal to zero */ -#define COND_TR 8 /**< always true */ -#define COND_FL 9 /**< always false */ -/*@}*/ - - -/** - * Instruction precision for GL_NV_fragment_program - */ -/*@{*/ -#define FLOAT32 0x1 -#define FLOAT16 0x2 -#define FIXED12 0x4 -/*@}*/ - - -/** - * Saturation modes when storing values. - */ -/*@{*/ -#define SATURATE_OFF 0 -#define SATURATE_ZERO_ONE 1 -/*@}*/ - - -/** - * Per-component negation masks - */ -/*@{*/ -#define NEGATE_X 0x1 -#define NEGATE_Y 0x2 -#define NEGATE_Z 0x4 -#define NEGATE_W 0x8 -#define NEGATE_XYZ 0x7 -#define NEGATE_XYZW 0xf -#define NEGATE_NONE 0x0 -/*@}*/ - - -/** - * Program instruction opcodes, for both vertex and fragment programs. - * \note changes to this opcode list must be reflected in t_vb_arbprogram.c - */ -typedef enum prog_opcode { - /* ARB_vp ARB_fp NV_vp NV_fp GLSL */ - /*------------------------------------------*/ - OPCODE_NOP = 0, /* X */ - OPCODE_ABS, /* X X 1.1 X */ - OPCODE_ADD, /* X X X X X */ - OPCODE_AND, /* */ - OPCODE_ARA, /* 2 */ - OPCODE_ARL, /* X X */ - OPCODE_ARL_NV, /* 2 */ - OPCODE_ARR, /* 2 */ - OPCODE_BGNLOOP, /* opt */ - OPCODE_BGNSUB, /* opt */ - OPCODE_BRA, /* 2 X */ - OPCODE_BRK, /* 2 opt */ - OPCODE_CAL, /* 2 2 */ - OPCODE_CMP, /* X */ - OPCODE_CONT, /* opt */ - OPCODE_COS, /* X 2 X X */ - OPCODE_DDX, /* X X */ - OPCODE_DDY, /* X X */ - OPCODE_DP2, /* 2 */ - OPCODE_DP2A, /* 2 */ - OPCODE_DP3, /* X X X X X */ - OPCODE_DP4, /* X X X X X */ - OPCODE_DPH, /* X X 1.1 */ - OPCODE_DST, /* X X X X */ - OPCODE_ELSE, /* X */ - OPCODE_END, /* X X X X opt */ - OPCODE_ENDIF, /* opt */ - OPCODE_ENDLOOP, /* opt */ - OPCODE_ENDSUB, /* opt */ - OPCODE_EX2, /* X X 2 X X */ - OPCODE_EXP, /* X X X */ - OPCODE_FLR, /* X X 2 X X */ - OPCODE_FRC, /* X X 2 X X */ - OPCODE_IF, /* opt */ - OPCODE_KIL, /* X */ - OPCODE_KIL_NV, /* X X */ - OPCODE_LG2, /* X X 2 X X */ - OPCODE_LIT, /* X X X X */ - OPCODE_LOG, /* X X X */ - OPCODE_LRP, /* X X */ - OPCODE_MAD, /* X X X X X */ - OPCODE_MAX, /* X X X X X */ - OPCODE_MIN, /* X X X X X */ - OPCODE_MOV, /* X X X X X */ - OPCODE_MUL, /* X X X X X */ - OPCODE_NOISE1, /* X */ - OPCODE_NOISE2, /* X */ - OPCODE_NOISE3, /* X */ - OPCODE_NOISE4, /* X */ - OPCODE_NOT, /* */ - OPCODE_NRM3, /* */ - OPCODE_NRM4, /* */ - OPCODE_OR, /* */ - OPCODE_PK2H, /* X */ - OPCODE_PK2US, /* X */ - OPCODE_PK4B, /* X */ - OPCODE_PK4UB, /* X */ - OPCODE_POW, /* X X X X */ - OPCODE_POPA, /* 3 */ - OPCODE_PRINT, /* X X */ - OPCODE_PUSHA, /* 3 */ - OPCODE_RCC, /* 1.1 */ - OPCODE_RCP, /* X X X X X */ - OPCODE_RET, /* 2 2 */ - OPCODE_RFL, /* X X */ - OPCODE_RSQ, /* X X X X X */ - OPCODE_SCS, /* X */ - OPCODE_SEQ, /* 2 X X */ - OPCODE_SFL, /* 2 X */ - OPCODE_SGE, /* X X X X X */ - OPCODE_SGT, /* 2 X X */ - OPCODE_SIN, /* X 2 X X */ - OPCODE_SLE, /* 2 X X */ - OPCODE_SLT, /* X X X X X */ - OPCODE_SNE, /* 2 X X */ - OPCODE_SSG, /* 2 */ - OPCODE_STR, /* 2 X */ - OPCODE_SUB, /* X X 1.1 X X */ - OPCODE_SWZ, /* X X */ - OPCODE_TEX, /* X 3 X X */ - OPCODE_TXB, /* X 3 X */ - OPCODE_TXD, /* X X */ - OPCODE_TXL, /* 3 2 X */ - OPCODE_TXP, /* X X */ - OPCODE_TXP_NV, /* 3 X */ - OPCODE_TRUNC, /* X */ - OPCODE_UP2H, /* X */ - OPCODE_UP2US, /* X */ - OPCODE_UP4B, /* X */ - OPCODE_UP4UB, /* X */ - OPCODE_X2D, /* X */ - OPCODE_XOR, /* */ - OPCODE_XPD, /* X X X */ - MAX_OPCODE -} gl_inst_opcode; - - -/** - * Number of bits for the src/dst register Index field. - * This limits the size of temp/uniform register files. - */ -#define INST_INDEX_BITS 10 - - -/** - * Instruction source register. - */ -struct prog_src_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values. */ - GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative addressing. - */ - GLuint Swizzle:12; - GLuint RelAddr:1; - - /** Take the component-wise absolute value */ - GLuint Abs:1; - - /** - * Post-Abs negation. - * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ - * instruction which allows per-component negation. - */ - GLuint Negate:4; -}; - - -/** - * Instruction destination register. - */ -struct prog_dst_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values */ - GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ - GLuint WriteMask:4; - GLuint RelAddr:1; - - /** - * \name Conditional destination update control. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - /*@{*/ - /** - * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT, - * NE, TR, or UN). Dest reg is only written to if the matching - * (swizzled) condition code value passes. When a conditional update mask - * is not specified, this will be \c COND_TR. - */ - GLuint CondMask:4; - - /** - * Condition code swizzle value. - */ - GLuint CondSwizzle:12; - - /** - * Selects the condition code register to use for conditional destination - * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only - * condition code register 0 is available. In NV_vertex_program3 mode, - * condition code registers 0 and 1 are available. - */ - GLuint CondSrc:1; - /*@}*/ -}; - - -/** - * Vertex/fragment program instruction. - */ -struct prog_instruction -{ - gl_inst_opcode Opcode; - struct prog_src_register SrcReg[3]; - struct prog_dst_register DstReg; - - /** - * Indicates that the instruction should update the condition code - * register. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondUpdate:1; - - /** - * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the - * condition code register that is to be updated. - * - * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition - * code register 0 is available. In GL_NV_vertex_program3 mode, condition - * code registers 0 and 1 are available. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondDst:1; - - /** - * Saturate each value of the vectored result to the range [0,1] or the - * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is - * only available in NV_fragment_program2 mode. - * Value is one of the SATURATE_* tokens. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. - */ - GLuint SaturateMode:2; - - /** - * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. - * - * \since - * NV_fragment_program, NV_fragment_program_option. - */ - GLuint Precision:3; - - /** - * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. - */ - /*@{*/ - /** Source texture unit. */ - GLuint TexSrcUnit:5; - - /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ - GLuint TexSrcTarget:3; - - /** True if tex instruction should do shadow comparison */ - GLuint TexShadow:1; - /*@}*/ - - /** - * For BRA and CAL instructions, the location to jump to. - * For BGNLOOP, points to ENDLOOP (and vice-versa). - * For BRK, points to BGNLOOP (which points to ENDLOOP). - * For IF, points to ELSE or ENDIF. - * For ELSE, points to ENDIF. - */ - GLint BranchTarget; - - /** for debugging purposes */ - const char *Comment; - - /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ - void *Data; - - /** for driver use (try to remove someday) */ - GLint Aux; -}; - - -extern void -_mesa_init_instructions(struct prog_instruction *inst, GLuint count); - -extern struct prog_instruction * -_mesa_alloc_instructions(GLuint numInst); - -extern struct prog_instruction * -_mesa_realloc_instructions(struct prog_instruction *oldInst, - GLuint numOldInst, GLuint numNewInst); - -extern struct prog_instruction * -_mesa_copy_instructions(struct prog_instruction *dest, - const struct prog_instruction *src, GLuint n); - -extern void -_mesa_free_instructions(struct prog_instruction *inst, GLuint count); - -extern GLuint -_mesa_num_inst_src_regs(gl_inst_opcode opcode); - -extern GLuint -_mesa_num_inst_dst_regs(gl_inst_opcode opcode); - -extern GLboolean -_mesa_is_tex_instruction(gl_inst_opcode opcode); - -extern GLboolean -_mesa_check_soa_dependencies(const struct prog_instruction *inst); - -extern const char * -_mesa_opcode_string(gl_inst_opcode opcode); - - -#endif /* PROG_INSTRUCTION_H */ diff --git a/src/mesa/shader/prog_noise.c b/src/mesa/shader/prog_noise.c deleted file mode 100644 index 1713ddb5f3..0000000000 --- a/src/mesa/shader/prog_noise.c +++ /dev/null @@ -1,638 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * SimplexNoise1234 - * Copyright (c) 2003-2005, Stefan Gustavson - * - * Contact: stegu@itn.liu.se - */ - -/** - * \file - * \brief C implementation of Perlin Simplex Noise over 1, 2, 3 and 4 dims. - * \author Stefan Gustavson (stegu@itn.liu.se) - * - * - * This implementation is "Simplex Noise" as presented by - * Ken Perlin at a relatively obscure and not often cited course - * session "Real-Time Shading" at Siggraph 2001 (before real - * time shading actually took on), under the title "hardware noise". - * The 3D function is numerically equivalent to his Java reference - * code available in the PDF course notes, although I re-implemented - * it from scratch to get more readable code. The 1D, 2D and 4D cases - * were implemented from scratch by me from Ken Perlin's text. - * - * This file has no dependencies on any other file, not even its own - * header file. The header file is made for use by external code only. - */ - - -#include "main/imports.h" -#include "prog_noise.h" - -#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) - -/* - * --------------------------------------------------------------------- - * Static data - */ - -/** - * Permutation table. This is just a random jumble of all numbers 0-255, - * repeated twice to avoid wrapping the index at 255 for each lookup. - * This needs to be exactly the same for all instances on all platforms, - * so it's easiest to just keep it as static explicit data. - * This also removes the need for any initialisation of this class. - * - * Note that making this an int[] instead of a char[] might make the - * code run faster on platforms with a high penalty for unaligned single - * byte addressing. Intel x86 is generally single-byte-friendly, but - * some other CPUs are faster with 4-aligned reads. - * However, a char[] is smaller, which avoids cache trashing, and that - * is probably the most important aspect on most architectures. - * This array is accessed a *lot* by the noise functions. - * A vector-valued noise over 3D accesses it 96 times, and a - * float-valued 4D noise 64 times. We want this to fit in the cache! - */ -unsigned char perm[512] = { 151, 160, 137, 91, 90, 15, - 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, - 99, 37, 240, 21, 10, 23, - 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, - 11, 32, 57, 177, 33, - 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, - 134, 139, 48, 27, 166, - 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, - 55, 46, 245, 40, 244, - 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, - 18, 169, 200, 196, - 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, - 226, 250, 124, 123, - 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, - 17, 182, 189, 28, 42, - 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, - 167, 43, 172, 9, - 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, - 218, 246, 97, 228, - 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, - 249, 14, 239, 107, - 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, - 127, 4, 150, 254, - 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, - 215, 61, 156, 180, - 151, 160, 137, 91, 90, 15, - 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, - 99, 37, 240, 21, 10, 23, - 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, - 11, 32, 57, 177, 33, - 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, - 134, 139, 48, 27, 166, - 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, - 55, 46, 245, 40, 244, - 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, - 18, 169, 200, 196, - 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, - 226, 250, 124, 123, - 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, - 17, 182, 189, 28, 42, - 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, - 167, 43, 172, 9, - 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, - 218, 246, 97, 228, - 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, - 249, 14, 239, 107, - 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, - 127, 4, 150, 254, - 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, - 215, 61, 156, 180 -}; - -/* - * --------------------------------------------------------------------- - */ - -/* - * Helper functions to compute gradients-dot-residualvectors (1D to 4D) - * Note that these generate gradients of more than unit length. To make - * a close match with the value range of classic Perlin noise, the final - * noise values need to be rescaled to fit nicely within [-1,1]. - * (The simplex noise functions as such also have different scaling.) - * Note also that these noise functions are the most practical and useful - * signed version of Perlin noise. To return values according to the - * RenderMan specification from the SL noise() and pnoise() functions, - * the noise values need to be scaled and offset to [0,1], like this: - * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5; - */ - -static float -grad1(int hash, float x) -{ - int h = hash & 15; - float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */ - if (h & 8) - grad = -grad; /* Set a random sign for the gradient */ - return (grad * x); /* Multiply the gradient with the distance */ -} - -static float -grad2(int hash, float x, float y) -{ - int h = hash & 7; /* Convert low 3 bits of hash code */ - float u = h < 4 ? x : y; /* into 8 simple gradient directions, */ - float v = h < 4 ? y : x; /* and compute the dot product with (x,y). */ - return ((h & 1) ? -u : u) + ((h & 2) ? -2.0f * v : 2.0f * v); -} - -static float -grad3(int hash, float x, float y, float z) -{ - int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */ - float u = h < 8 ? x : y; /* gradient directions, and compute dot product. */ - float v = h < 4 ? y : h == 12 || h == 14 ? x : z; /* Fix repeats at h = 12 to 15 */ - return ((h & 1) ? -u : u) + ((h & 2) ? -v : v); -} - -static float -grad4(int hash, float x, float y, float z, float t) -{ - int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */ - float u = h < 24 ? x : y; /* gradient directions, and compute dot product. */ - float v = h < 16 ? y : z; - float w = h < 8 ? z : t; - return ((h & 1) ? -u : u) + ((h & 2) ? -v : v) + ((h & 4) ? -w : w); -} - -/** - * A lookup table to traverse the simplex around a given point in 4D. - * Details can be found where this table is used, in the 4D noise method. - * TODO: This should not be required, backport it from Bill's GLSL code! - */ -static unsigned char simplex[64][4] = { - {0, 1, 2, 3}, {0, 1, 3, 2}, {0, 0, 0, 0}, {0, 2, 3, 1}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 3, 0}, - {0, 2, 1, 3}, {0, 0, 0, 0}, {0, 3, 1, 2}, {0, 3, 2, 1}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 3, 2, 0}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {1, 2, 0, 3}, {0, 0, 0, 0}, {1, 3, 0, 2}, {0, 0, 0, 0}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {2, 3, 0, 1}, {2, 3, 1, 0}, - {1, 0, 2, 3}, {1, 0, 3, 2}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {0, 0, 0, 0}, {2, 0, 3, 1}, {0, 0, 0, 0}, {2, 1, 3, 0}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {2, 0, 1, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {3, 0, 1, 2}, {3, 0, 2, 1}, {0, 0, 0, 0}, {3, 1, 2, 0}, - {2, 1, 0, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, - {3, 1, 0, 2}, {0, 0, 0, 0}, {3, 2, 0, 1}, {3, 2, 1, 0} -}; - - -/** 1D simplex noise */ -GLfloat -_mesa_noise1(GLfloat x) -{ - int i0 = FASTFLOOR(x); - int i1 = i0 + 1; - float x0 = x - i0; - float x1 = x0 - 1.0f; - float t1 = 1.0f - x1 * x1; - float n0, n1; - - float t0 = 1.0f - x0 * x0; -/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */ - t0 *= t0; - n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0); - -/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */ - t1 *= t1; - n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1); - /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */ - /* A factor of 0.395 would scale to fit exactly within [-1,1], but */ - /* we want to match PRMan's 1D noise, so we scale it down some more. */ - return 0.25f * (n0 + n1); -} - - -/** 2D simplex noise */ -GLfloat -_mesa_noise2(GLfloat x, GLfloat y) -{ -#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */ -#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */ - - float n0, n1, n2; /* Noise contributions from the three corners */ - - /* Skew the input space to determine which simplex cell we're in */ - float s = (x + y) * F2; /* Hairy factor for 2D */ - float xs = x + s; - float ys = y + s; - int i = FASTFLOOR(xs); - int j = FASTFLOOR(ys); - - float t = (float) (i + j) * G2; - float X0 = i - t; /* Unskew the cell origin back to (x,y) space */ - float Y0 = j - t; - float x0 = x - X0; /* The x,y distances from the cell origin */ - float y0 = y - Y0; - - float x1, y1, x2, y2; - int ii, jj; - float t0, t1, t2; - - /* For the 2D case, the simplex shape is an equilateral triangle. */ - /* Determine which simplex we are in. */ - int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ - if (x0 > y0) { - i1 = 1; - j1 = 0; - } /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */ - else { - i1 = 0; - j1 = 1; - } /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */ - - /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */ - /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */ - /* c = (3-sqrt(3))/6 */ - - x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ - y1 = y0 - j1 + G2; - x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ - y2 = y0 - 1.0f + 2.0f * G2; - - /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ - ii = i % 256; - jj = j % 256; - - /* Calculate the contribution from the three corners */ - t0 = 0.5f - x0 * x0 - y0 * y0; - if (t0 < 0.0f) - n0 = 0.0f; - else { - t0 *= t0; - n0 = t0 * t0 * grad2(perm[ii + perm[jj]], x0, y0); - } - - t1 = 0.5f - x1 * x1 - y1 * y1; - if (t1 < 0.0f) - n1 = 0.0f; - else { - t1 *= t1; - n1 = t1 * t1 * grad2(perm[ii + i1 + perm[jj + j1]], x1, y1); - } - - t2 = 0.5f - x2 * x2 - y2 * y2; - if (t2 < 0.0f) - n2 = 0.0f; - else { - t2 *= t2; - n2 = t2 * t2 * grad2(perm[ii + 1 + perm[jj + 1]], x2, y2); - } - - /* Add contributions from each corner to get the final noise value. */ - /* The result is scaled to return values in the interval [-1,1]. */ - return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */ -} - - -/** 3D simplex noise */ -GLfloat -_mesa_noise3(GLfloat x, GLfloat y, GLfloat z) -{ -/* Simple skewing factors for the 3D case */ -#define F3 0.333333333f -#define G3 0.166666667f - - float n0, n1, n2, n3; /* Noise contributions from the four corners */ - - /* Skew the input space to determine which simplex cell we're in */ - float s = (x + y + z) * F3; /* Very nice and simple skew factor for 3D */ - float xs = x + s; - float ys = y + s; - float zs = z + s; - int i = FASTFLOOR(xs); - int j = FASTFLOOR(ys); - int k = FASTFLOOR(zs); - - float t = (float) (i + j + k) * G3; - float X0 = i - t; /* Unskew the cell origin back to (x,y,z) space */ - float Y0 = j - t; - float Z0 = k - t; - float x0 = x - X0; /* The x,y,z distances from the cell origin */ - float y0 = y - Y0; - float z0 = z - Z0; - - float x1, y1, z1, x2, y2, z2, x3, y3, z3; - int ii, jj, kk; - float t0, t1, t2, t3; - - /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */ - /* Determine which simplex we are in. */ - int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ - int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ - -/* This code would benefit from a backport from the GLSL version! */ - if (x0 >= y0) { - if (y0 >= z0) { - i1 = 1; - j1 = 0; - k1 = 0; - i2 = 1; - j2 = 1; - k2 = 0; - } /* X Y Z order */ - else if (x0 >= z0) { - i1 = 1; - j1 = 0; - k1 = 0; - i2 = 1; - j2 = 0; - k2 = 1; - } /* X Z Y order */ - else { - i1 = 0; - j1 = 0; - k1 = 1; - i2 = 1; - j2 = 0; - k2 = 1; - } /* Z X Y order */ - } - else { /* x0 y0) ? 32 : 0; - int c2 = (x0 > z0) ? 16 : 0; - int c3 = (y0 > z0) ? 8 : 0; - int c4 = (x0 > w0) ? 4 : 0; - int c5 = (y0 > w0) ? 2 : 0; - int c6 = (z0 > w0) ? 1 : 0; - int c = c1 + c2 + c3 + c4 + c5 + c6; - - int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */ - int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */ - int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */ - - float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4; - int ii, jj, kk, ll; - float t0, t1, t2, t3, t4; - - /* - * simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some - * order. Many values of c will never occur, since e.g. x>y>z>w - * makes x= 3 ? 1 : 0; - j1 = simplex[c][1] >= 3 ? 1 : 0; - k1 = simplex[c][2] >= 3 ? 1 : 0; - l1 = simplex[c][3] >= 3 ? 1 : 0; - /* The number 2 in the "simplex" array is at the second largest coordinate. */ - i2 = simplex[c][0] >= 2 ? 1 : 0; - j2 = simplex[c][1] >= 2 ? 1 : 0; - k2 = simplex[c][2] >= 2 ? 1 : 0; - l2 = simplex[c][3] >= 2 ? 1 : 0; - /* The number 1 in the "simplex" array is at the second smallest coordinate. */ - i3 = simplex[c][0] >= 1 ? 1 : 0; - j3 = simplex[c][1] >= 1 ? 1 : 0; - k3 = simplex[c][2] >= 1 ? 1 : 0; - l3 = simplex[c][3] >= 1 ? 1 : 0; - /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */ - - x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */ - y1 = y0 - j1 + G4; - z1 = z0 - k1 + G4; - w1 = w0 - l1 + G4; - x2 = x0 - i2 + 2.0f * G4; /* Offsets for third corner in (x,y,z,w) coords */ - y2 = y0 - j2 + 2.0f * G4; - z2 = z0 - k2 + 2.0f * G4; - w2 = w0 - l2 + 2.0f * G4; - x3 = x0 - i3 + 3.0f * G4; /* Offsets for fourth corner in (x,y,z,w) coords */ - y3 = y0 - j3 + 3.0f * G4; - z3 = z0 - k3 + 3.0f * G4; - w3 = w0 - l3 + 3.0f * G4; - x4 = x0 - 1.0f + 4.0f * G4; /* Offsets for last corner in (x,y,z,w) coords */ - y4 = y0 - 1.0f + 4.0f * G4; - z4 = z0 - 1.0f + 4.0f * G4; - w4 = w0 - 1.0f + 4.0f * G4; - - /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ - ii = i % 256; - jj = j % 256; - kk = k % 256; - ll = l % 256; - - /* Calculate the contribution from the five corners */ - t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0; - if (t0 < 0.0f) - n0 = 0.0f; - else { - t0 *= t0; - n0 = - t0 * t0 * grad4(perm[ii + perm[jj + perm[kk + perm[ll]]]], x0, y0, - z0, w0); - } - - t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1; - if (t1 < 0.0f) - n1 = 0.0f; - else { - t1 *= t1; - n1 = - t1 * t1 * - grad4(perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]], - x1, y1, z1, w1); - } - - t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2; - if (t2 < 0.0f) - n2 = 0.0f; - else { - t2 *= t2; - n2 = - t2 * t2 * - grad4(perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]], - x2, y2, z2, w2); - } - - t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3; - if (t3 < 0.0f) - n3 = 0.0f; - else { - t3 *= t3; - n3 = - t3 * t3 * - grad4(perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]], - x3, y3, z3, w3); - } - - t4 = 0.6f - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4; - if (t4 < 0.0f) - n4 = 0.0f; - else { - t4 *= t4; - n4 = - t4 * t4 * - grad4(perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]], x4, - y4, z4, w4); - } - - /* Sum up and scale the result to cover the range [-1,1] */ - return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */ -} diff --git a/src/mesa/shader/prog_noise.h b/src/mesa/shader/prog_noise.h deleted file mode 100644 index c4779479f9..0000000000 --- a/src/mesa/shader/prog_noise.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef PROG_NOISE -#define PROG_NOISE - -extern GLfloat _mesa_noise1(GLfloat); -extern GLfloat _mesa_noise2(GLfloat, GLfloat); -extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat); -extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat); - -#endif - diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c deleted file mode 100644 index 2941a17da3..0000000000 --- a/src/mesa/shader/prog_optimize.c +++ /dev/null @@ -1,1035 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_optimize.h" -#include "prog_print.h" - - -#define MAX_LOOP_NESTING 50 - - -static GLboolean dbg = GL_FALSE; - -/* Returns the mask of channels read from the given srcreg in this instruction. - */ -static GLuint -get_src_arg_mask(const struct prog_instruction *inst, int arg) -{ - int writemask = inst->DstReg.WriteMask; - - if (inst->CondUpdate) - writemask = WRITEMASK_XYZW; - - switch (inst->Opcode) { - case OPCODE_MOV: - case OPCODE_ABS: - case OPCODE_ADD: - case OPCODE_MUL: - case OPCODE_SUB: - return writemask; - case OPCODE_RCP: - case OPCODE_SIN: - case OPCODE_COS: - case OPCODE_RSQ: - case OPCODE_POW: - case OPCODE_EX2: - return WRITEMASK_X; - case OPCODE_DP2: - return WRITEMASK_XY; - case OPCODE_DP3: - case OPCODE_XPD: - return WRITEMASK_XYZ; - default: - return WRITEMASK_XYZW; - } -} - -/** - * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. - * \return number of instructions removed - */ -static GLuint -remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) -{ - GLint i, removeEnd = 0, removeCount = 0; - GLuint totalRemoved = 0; - - /* go backward */ - for (i = prog->NumInstructions - 1; i >= 0; i--) { - if (removeFlags[i]) { - totalRemoved++; - if (removeCount == 0) { - /* begin a run of instructions to remove */ - removeEnd = i; - removeCount = 1; - } - else { - /* extend the run of instructions to remove */ - removeCount++; - } - } - else { - /* don't remove this instruction, but check if the preceeding - * instructions are to be removed. - */ - if (removeCount > 0) { - GLint removeStart = removeEnd - removeCount + 1; - _mesa_delete_instructions(prog, removeStart, removeCount); - removeStart = removeCount = 0; /* reset removal info */ - } - } - } - /* Finish removing if the first instruction was to be removed. */ - if (removeCount > 0) { - GLint removeStart = removeEnd - removeCount + 1; - _mesa_delete_instructions(prog, removeStart, removeCount); - } - return totalRemoved; -} - - -/** - * Remap register indexes according to map. - * \param prog the program to search/replace - * \param file the type of register file to search/replace - * \param map maps old register indexes to new indexes - */ -static void -replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[]) -{ - GLuint i; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == file) { - GLuint index = inst->SrcReg[j].Index; - ASSERT(map[index] >= 0); - inst->SrcReg[j].Index = map[index]; - } - } - if (inst->DstReg.File == file) { - const GLuint index = inst->DstReg.Index; - ASSERT(map[index] >= 0); - inst->DstReg.Index = map[index]; - } - } -} - - -/** - * Consolidate temporary registers to use low numbers. For example, if the - * shader only uses temps 4, 5, 8, replace them with 0, 1, 2. - */ -static void -_mesa_consolidate_registers(struct gl_program *prog) -{ - GLboolean tempUsed[MAX_PROGRAM_TEMPS]; - GLint tempMap[MAX_PROGRAM_TEMPS]; - GLuint tempMax = 0, i; - - if (dbg) { - printf("Optimize: Begin register consolidation\n"); - } - - memset(tempUsed, 0, sizeof(tempUsed)); - - for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { - tempMap[i] = -1; - } - - /* set tempUsed[i] if temporary [i] is referenced */ - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - const GLuint index = inst->SrcReg[j].Index; - ASSERT(index < MAX_PROGRAM_TEMPS); - tempUsed[index] = GL_TRUE; - tempMax = MAX2(tempMax, index); - break; - } - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - const GLuint index = inst->DstReg.Index; - ASSERT(index < MAX_PROGRAM_TEMPS); - tempUsed[index] = GL_TRUE; - tempMax = MAX2(tempMax, index); - } - } - - /* allocate a new index for each temp that's used */ - { - GLuint freeTemp = 0; - for (i = 0; i <= tempMax; i++) { - if (tempUsed[i]) { - tempMap[i] = freeTemp++; - /*printf("replace %u with %u\n", i, tempMap[i]);*/ - } - } - if (freeTemp == tempMax + 1) { - /* no consolidation possible */ - return; - } - if (dbg) { - printf("Replace regs 0..%u with 0..%u\n", tempMax, freeTemp-1); - } - } - - replace_regs(prog, PROGRAM_TEMPORARY, tempMap); - - if (dbg) { - printf("Optimize: End register consolidation\n"); - } -} - - -/** - * Remove dead instructions from the given program. - * This is very primitive for now. Basically look for temp registers - * that are written to but never read. Remove any instructions that - * write to such registers. Be careful with condition code setters. - */ -static void -_mesa_remove_dead_code(struct gl_program *prog) -{ - GLboolean tempRead[MAX_PROGRAM_TEMPS][4]; - GLboolean *removeInst; /* per-instruction removal flag */ - GLuint i, rem = 0, comp; - - memset(tempRead, 0, sizeof(tempRead)); - - if (dbg) { - printf("Optimize: Begin dead code removal\n"); - /*_mesa_print_program(prog);*/ - } - - removeInst = (GLboolean *) - calloc(1, prog->NumInstructions * sizeof(GLboolean)); - - /* Determine which temps are read and written */ - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - - /* check src regs */ - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - const GLuint index = inst->SrcReg[j].Index; - GLuint read_mask; - ASSERT(index < MAX_PROGRAM_TEMPS); - read_mask = get_src_arg_mask(inst, j); - - if (inst->SrcReg[j].RelAddr) { - if (dbg) - printf("abort remove dead code (indirect temp)\n"); - goto done; - } - - for (comp = 0; comp < 4; comp++) { - GLuint swz = (inst->SrcReg[j].Swizzle >> (3 * comp)) & 0x7; - - if ((read_mask & (1 << comp)) == 0) - continue; - - switch (swz) { - case SWIZZLE_X: - tempRead[index][0] = GL_TRUE; - break; - case SWIZZLE_Y: - tempRead[index][1] = GL_TRUE; - break; - case SWIZZLE_Z: - tempRead[index][2] = GL_TRUE; - break; - case SWIZZLE_W: - tempRead[index][3] = GL_TRUE; - break; - } - } - } - } - - /* check dst reg */ - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - const GLuint index = inst->DstReg.Index; - ASSERT(index < MAX_PROGRAM_TEMPS); - - if (inst->DstReg.RelAddr) { - if (dbg) - printf("abort remove dead code (indirect temp)\n"); - goto done; - } - - if (inst->CondUpdate) { - /* If we're writing to this register and setting condition - * codes we cannot remove the instruction. Prevent removal - * by setting the 'read' flag. - */ - tempRead[index][0] = GL_TRUE; - tempRead[index][1] = GL_TRUE; - tempRead[index][2] = GL_TRUE; - tempRead[index][3] = GL_TRUE; - } - } - } - - /* find instructions that write to dead registers, flag for removal */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode); - - if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) { - GLint chan, index = inst->DstReg.Index; - - for (chan = 0; chan < 4; chan++) { - if (!tempRead[index][chan] && - inst->DstReg.WriteMask & (1 << chan)) { - if (dbg) { - printf("Remove writemask on %u.%c\n", i, - chan == 3 ? 'w' : 'x' + chan); - } - inst->DstReg.WriteMask &= ~(1 << chan); - rem++; - } - } - - if (inst->DstReg.WriteMask == 0) { - /* If we cleared all writes, the instruction can be removed. */ - if (dbg) - printf("Remove instruction %u: \n", i); - removeInst[i] = GL_TRUE; - } - } - } - - /* now remove the instructions which aren't needed */ - rem = remove_instructions(prog, removeInst); - - if (dbg) { - printf("Optimize: End dead code removal.\n"); - printf(" %u channel writes removed\n", rem); - printf(" %u instructions removed\n", rem); - /*_mesa_print_program(prog);*/ - } - -done: - free(removeInst); -} - - -enum temp_use -{ - READ, - WRITE, - FLOW, - END -}; - -/** - * Scan forward in program from 'start' for the next occurance of TEMP[index]. - * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator - * that we can't look further. - */ -static enum temp_use -find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index) -{ - GLuint i; - - for (i = start; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - switch (inst->Opcode) { - case OPCODE_BGNLOOP: - case OPCODE_ENDLOOP: - case OPCODE_BGNSUB: - case OPCODE_ENDSUB: - return FLOW; - default: - { - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY && - inst->SrcReg[j].Index == index) - return READ; - } - if (inst->DstReg.File == PROGRAM_TEMPORARY && - inst->DstReg.Index == index) - return WRITE; - } - } - } - - return END; -} - -static GLboolean _mesa_is_flow_control_opcode(enum prog_opcode opcode) -{ - switch (opcode) { - case OPCODE_BGNLOOP: - case OPCODE_BGNSUB: - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_CONT: - case OPCODE_IF: - case OPCODE_ELSE: - case OPCODE_END: - case OPCODE_ENDIF: - case OPCODE_ENDLOOP: - case OPCODE_ENDSUB: - case OPCODE_RET: - return GL_TRUE; - default: - return GL_FALSE; - } -} - -/** - * Try to remove use of extraneous MOV instructions, to free them up for dead - * code removal. - */ -static void -_mesa_remove_extra_move_use(struct gl_program *prog) -{ - GLuint i, j; - - if (dbg) { - printf("Optimize: Begin remove extra move use\n"); - _mesa_print_program(prog); - } - - /* - * Look for sequences such as this: - * MOV tmpX, arg0; - * ... - * FOO tmpY, tmpX, arg1; - * and convert into: - * MOV tmpX, arg0; - * ... - * FOO tmpY, arg0, arg1; - */ - - for (i = 0; i + 1 < prog->NumInstructions; i++) { - const struct prog_instruction *mov = prog->Instructions + i; - - if (mov->Opcode != OPCODE_MOV || - mov->DstReg.File != PROGRAM_TEMPORARY || - mov->DstReg.RelAddr || - mov->DstReg.CondMask != COND_TR || - mov->SaturateMode != SATURATE_OFF || - mov->SrcReg[0].RelAddr) - continue; - - /* Walk through remaining instructions until the or src reg gets - * rewritten or we get into some flow-control, eliminating the use of - * this MOV. - */ - for (j = i + 1; j < prog->NumInstructions; j++) { - struct prog_instruction *inst2 = prog->Instructions + j; - GLuint arg; - - if (_mesa_is_flow_control_opcode(inst2->Opcode)) - break; - - /* First rewrite this instruction's args if appropriate. */ - for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) { - int comp; - int read_mask = get_src_arg_mask(inst2, arg); - - if (inst2->SrcReg[arg].File != mov->DstReg.File || - inst2->SrcReg[arg].Index != mov->DstReg.Index || - inst2->SrcReg[arg].RelAddr || - inst2->SrcReg[arg].Abs) - continue; - - /* Check that all the sources for this arg of inst2 come from inst1 - * or constants. - */ - for (comp = 0; comp < 4; comp++) { - int src_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); - - /* If the MOV didn't write that channel, can't use it. */ - if ((read_mask & (1 << comp)) && - src_swz <= SWIZZLE_W && - (mov->DstReg.WriteMask & (1 << src_swz)) == 0) - break; - } - if (comp != 4) - continue; - - /* Adjust the swizzles of inst2 to point at MOV's source */ - for (comp = 0; comp < 4; comp++) { - int inst2_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); - - if (inst2_swz <= SWIZZLE_W) { - GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz); - inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp)); - inst2->SrcReg[arg].Swizzle |= s << (3 * comp); - inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >> - inst2_swz) & 0x1) << comp); - } - } - inst2->SrcReg[arg].File = mov->SrcReg[0].File; - inst2->SrcReg[arg].Index = mov->SrcReg[0].Index; - } - - /* If this instruction overwrote part of the move, our time is up. */ - if ((inst2->DstReg.File == mov->DstReg.File && - (inst2->DstReg.RelAddr || - inst2->DstReg.Index == mov->DstReg.Index)) || - (inst2->DstReg.File == mov->SrcReg[0].File && - (inst2->DstReg.RelAddr || - inst2->DstReg.Index == mov->SrcReg[0].Index))) - break; - } - } - - if (dbg) { - printf("Optimize: End remove extra move use.\n"); - /*_mesa_print_program(prog);*/ - } -} - -/** - * Try to remove extraneous MOV instructions from the given program. - */ -static void -_mesa_remove_extra_moves(struct gl_program *prog) -{ - GLboolean *removeInst; /* per-instruction removal flag */ - GLuint i, rem, loopNesting = 0, subroutineNesting = 0; - - if (dbg) { - printf("Optimize: Begin remove extra moves\n"); - _mesa_print_program(prog); - } - - removeInst = (GLboolean *) - calloc(1, prog->NumInstructions * sizeof(GLboolean)); - - /* - * Look for sequences such as this: - * FOO tmpX, arg0, arg1; - * MOV tmpY, tmpX; - * and convert into: - * FOO tmpY, arg0, arg1; - */ - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - - switch (inst->Opcode) { - case OPCODE_BGNLOOP: - loopNesting++; - break; - case OPCODE_ENDLOOP: - loopNesting--; - break; - case OPCODE_BGNSUB: - subroutineNesting++; - break; - case OPCODE_ENDSUB: - subroutineNesting--; - break; - case OPCODE_MOV: - if (i > 0 && - loopNesting == 0 && - subroutineNesting == 0 && - inst->SrcReg[0].File == PROGRAM_TEMPORARY && - inst->SrcReg[0].Swizzle == SWIZZLE_XYZW) { - /* see if this MOV can be removed */ - const GLuint tempIndex = inst->SrcReg[0].Index; - struct prog_instruction *prevInst; - GLuint prevI; - - /* get pointer to previous instruction */ - prevI = i - 1; - while (prevI > 0 && removeInst[prevI]) - prevI--; - prevInst = prog->Instructions + prevI; - - if (prevInst->DstReg.File == PROGRAM_TEMPORARY && - prevInst->DstReg.Index == tempIndex && - prevInst->DstReg.WriteMask == WRITEMASK_XYZW) { - - enum temp_use next_use = - find_next_temp_use(prog, i + 1, tempIndex); - - if (next_use == WRITE || next_use == END) { - /* OK, we can safely remove this MOV instruction. - * Transform: - * prevI: FOO tempIndex, x, y; - * i: MOV z, tempIndex; - * Into: - * prevI: FOO z, x, y; - */ - - /* patch up prev inst */ - prevInst->DstReg.File = inst->DstReg.File; - prevInst->DstReg.Index = inst->DstReg.Index; - - /* flag this instruction for removal */ - removeInst[i] = GL_TRUE; - - if (dbg) { - printf("Remove MOV at %u\n", i); - printf("new prev inst %u: ", prevI); - _mesa_print_instruction(prevInst); - } - } - } - } - break; - default: - ; /* nothing */ - } - } - - /* now remove the instructions which aren't needed */ - rem = remove_instructions(prog, removeInst); - - free(removeInst); - - if (dbg) { - printf("Optimize: End remove extra moves. %u instructions removed\n", rem); - /*_mesa_print_program(prog);*/ - } -} - - -/** A live register interval */ -struct interval -{ - GLuint Reg; /** The temporary register index */ - GLuint Start, End; /** Start/end instruction numbers */ -}; - - -/** A list of register intervals */ -struct interval_list -{ - GLuint Num; - struct interval Intervals[MAX_PROGRAM_TEMPS]; -}; - - -static void -append_interval(struct interval_list *list, const struct interval *inv) -{ - list->Intervals[list->Num++] = *inv; -} - - -/** Insert interval inv into list, sorted by interval end */ -static void -insert_interval_by_end(struct interval_list *list, const struct interval *inv) -{ - /* XXX we could do a binary search insertion here since list is sorted */ - GLint i = list->Num - 1; - while (i >= 0 && list->Intervals[i].End > inv->End) { - list->Intervals[i + 1] = list->Intervals[i]; - i--; - } - list->Intervals[i + 1] = *inv; - list->Num++; - -#ifdef DEBUG - { - GLuint i; - for (i = 0; i + 1 < list->Num; i++) { - ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End); - } - } -#endif -} - - -/** Remove the given interval from the interval list */ -static void -remove_interval(struct interval_list *list, const struct interval *inv) -{ - /* XXX we could binary search since list is sorted */ - GLuint k; - for (k = 0; k < list->Num; k++) { - if (list->Intervals[k].Reg == inv->Reg) { - /* found, remove it */ - ASSERT(list->Intervals[k].Start == inv->Start); - ASSERT(list->Intervals[k].End == inv->End); - while (k < list->Num - 1) { - list->Intervals[k] = list->Intervals[k + 1]; - k++; - } - list->Num--; - return; - } - } -} - - -/** called by qsort() */ -static int -compare_start(const void *a, const void *b) -{ - const struct interval *ia = (const struct interval *) a; - const struct interval *ib = (const struct interval *) b; - if (ia->Start < ib->Start) - return -1; - else if (ia->Start > ib->Start) - return +1; - else - return 0; -} - -/** sort the interval list according to interval starts */ -static void -sort_interval_list_by_start(struct interval_list *list) -{ - qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start); -#ifdef DEBUG - { - GLuint i; - for (i = 0; i + 1 < list->Num; i++) { - ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start); - } - } -#endif -} - - -/** - * Update the intermediate interval info for register 'index' and - * instruction 'ic'. - */ -static void -update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic) -{ - ASSERT(index < MAX_PROGRAM_TEMPS); - if (intBegin[index] == -1) { - ASSERT(intEnd[index] == -1); - intBegin[index] = intEnd[index] = ic; - } - else { - intEnd[index] = ic; - } -} - - -/** - * Find first/last instruction that references each temporary register. - */ -GLboolean -_mesa_find_temp_intervals(const struct prog_instruction *instructions, - GLuint numInstructions, - GLint intBegin[MAX_PROGRAM_TEMPS], - GLint intEnd[MAX_PROGRAM_TEMPS]) -{ - struct loop_info - { - GLuint Start, End; /**< Start, end instructions of loop */ - }; - struct loop_info loopStack[MAX_LOOP_NESTING]; - GLuint loopStackDepth = 0; - GLuint i; - - for (i = 0; i < MAX_PROGRAM_TEMPS; i++){ - intBegin[i] = intEnd[i] = -1; - } - - /* Scan instructions looking for temporary registers */ - for (i = 0; i < numInstructions; i++) { - const struct prog_instruction *inst = instructions + i; - if (inst->Opcode == OPCODE_BGNLOOP) { - loopStack[loopStackDepth].Start = i; - loopStack[loopStackDepth].End = inst->BranchTarget; - loopStackDepth++; - } - else if (inst->Opcode == OPCODE_ENDLOOP) { - loopStackDepth--; - } - else if (inst->Opcode == OPCODE_CAL) { - return GL_FALSE; - } - else { - const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/ - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - const GLuint index = inst->SrcReg[j].Index; - if (inst->SrcReg[j].RelAddr) - return GL_FALSE; - update_interval(intBegin, intEnd, index, i); - if (loopStackDepth > 0) { - /* extend temp register's interval to end of loop */ - GLuint loopEnd = loopStack[loopStackDepth - 1].End; - update_interval(intBegin, intEnd, index, loopEnd); - } - } - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - const GLuint index = inst->DstReg.Index; - if (inst->DstReg.RelAddr) - return GL_FALSE; - update_interval(intBegin, intEnd, index, i); - if (loopStackDepth > 0) { - /* extend temp register's interval to end of loop */ - GLuint loopEnd = loopStack[loopStackDepth - 1].End; - update_interval(intBegin, intEnd, index, loopEnd); - } - } - } - } - - return GL_TRUE; -} - - -/** - * Find the live intervals for each temporary register in the program. - * For register R, the interval [A,B] indicates that R is referenced - * from instruction A through instruction B. - * Special consideration is needed for loops and subroutines. - * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason - */ -static GLboolean -find_live_intervals(struct gl_program *prog, - struct interval_list *liveIntervals) -{ - GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS]; - GLuint i; - - /* - * Note: we'll return GL_FALSE below if we find relative indexing - * into the TEMP register file. We can't handle that yet. - * We also give up on subroutines for now. - */ - - if (dbg) { - printf("Optimize: Begin find intervals\n"); - } - - /* build intermediate arrays */ - if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions, - intBegin, intEnd)) - return GL_FALSE; - - /* Build live intervals list from intermediate arrays */ - liveIntervals->Num = 0; - for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { - if (intBegin[i] >= 0) { - struct interval inv; - inv.Reg = i; - inv.Start = intBegin[i]; - inv.End = intEnd[i]; - append_interval(liveIntervals, &inv); - } - } - - /* Sort the list according to interval starts */ - sort_interval_list_by_start(liveIntervals); - - if (dbg) { - /* print interval info */ - for (i = 0; i < liveIntervals->Num; i++) { - const struct interval *inv = liveIntervals->Intervals + i; - printf("Reg[%d] live [%d, %d]:", - inv->Reg, inv->Start, inv->End); - if (1) { - GLuint j; - for (j = 0; j < inv->Start; j++) - printf(" "); - for (j = inv->Start; j <= inv->End; j++) - printf("x"); - } - printf("\n"); - } - } - - return GL_TRUE; -} - - -/** Scan the array of used register flags to find free entry */ -static GLint -alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS]) -{ - GLuint k; - for (k = 0; k < MAX_PROGRAM_TEMPS; k++) { - if (!usedRegs[k]) { - usedRegs[k] = GL_TRUE; - return k; - } - } - return -1; -} - - -/** - * This function implements "Linear Scan Register Allocation" to reduce - * the number of temporary registers used by the program. - * - * We compute the "live interval" for all temporary registers then - * examine the overlap of the intervals to allocate new registers. - * Basically, if two intervals do not overlap, they can use the same register. - */ -static void -_mesa_reallocate_registers(struct gl_program *prog) -{ - struct interval_list liveIntervals; - GLint registerMap[MAX_PROGRAM_TEMPS]; - GLboolean usedRegs[MAX_PROGRAM_TEMPS]; - GLuint i; - GLint maxTemp = -1; - - if (dbg) { - printf("Optimize: Begin live-interval register reallocation\n"); - _mesa_print_program(prog); - } - - for (i = 0; i < MAX_PROGRAM_TEMPS; i++){ - registerMap[i] = -1; - usedRegs[i] = GL_FALSE; - } - - if (!find_live_intervals(prog, &liveIntervals)) { - if (dbg) - printf("Aborting register reallocation\n"); - return; - } - - { - struct interval_list activeIntervals; - activeIntervals.Num = 0; - - /* loop over live intervals, allocating a new register for each */ - for (i = 0; i < liveIntervals.Num; i++) { - const struct interval *live = liveIntervals.Intervals + i; - - if (dbg) - printf("Consider register %u\n", live->Reg); - - /* Expire old intervals. Intervals which have ended with respect - * to the live interval can have their remapped registers freed. - */ - { - GLint j; - for (j = 0; j < (GLint) activeIntervals.Num; j++) { - const struct interval *inv = activeIntervals.Intervals + j; - if (inv->End >= live->Start) { - /* Stop now. Since the activeInterval list is sorted - * we know we don't have to go further. - */ - break; - } - else { - /* Interval 'inv' has expired */ - const GLint regNew = registerMap[inv->Reg]; - ASSERT(regNew >= 0); - - if (dbg) - printf(" expire interval for reg %u\n", inv->Reg); - - /* remove interval j from active list */ - remove_interval(&activeIntervals, inv); - j--; /* counter-act j++ in for-loop above */ - - /* return register regNew to the free pool */ - if (dbg) - printf(" free reg %d\n", regNew); - ASSERT(usedRegs[regNew] == GL_TRUE); - usedRegs[regNew] = GL_FALSE; - } - } - } - - /* find a free register for this live interval */ - { - const GLint k = alloc_register(usedRegs); - if (k < 0) { - /* out of registers, give up */ - return; - } - registerMap[live->Reg] = k; - maxTemp = MAX2(maxTemp, k); - if (dbg) - printf(" remap register %u -> %d\n", live->Reg, k); - } - - /* Insert this live interval into the active list which is sorted - * by increasing end points. - */ - insert_interval_by_end(&activeIntervals, live); - } - } - - if (maxTemp + 1 < (GLint) liveIntervals.Num) { - /* OK, we've reduced the number of registers needed. - * Scan the program and replace all the old temporary register - * indexes with the new indexes. - */ - replace_regs(prog, PROGRAM_TEMPORARY, registerMap); - - prog->NumTemporaries = maxTemp + 1; - } - - if (dbg) { - printf("Optimize: End live-interval register reallocation\n"); - printf("Num temp regs before: %u after: %u\n", - liveIntervals.Num, maxTemp + 1); - _mesa_print_program(prog); - } -} - - -/** - * Apply optimizations to the given program to eliminate unnecessary - * instructions, temp regs, etc. - */ -void -_mesa_optimize_program(GLcontext *ctx, struct gl_program *program) -{ - _mesa_remove_extra_move_use(program); - - if (1) - _mesa_remove_dead_code(program); - - if (0) /* not tested much yet */ - _mesa_remove_extra_moves(program); - - if (0) - _mesa_consolidate_registers(program); - else - _mesa_reallocate_registers(program); -} diff --git a/src/mesa/shader/prog_optimize.h b/src/mesa/shader/prog_optimize.h deleted file mode 100644 index 43894a2723..0000000000 --- a/src/mesa/shader/prog_optimize.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef PROG_OPT_H -#define PROG_OPT_H - - -#include "main/config.h" - - -struct gl_program; -struct prog_instruction; - - -extern GLboolean -_mesa_find_temp_intervals(const struct prog_instruction *instructions, - GLuint numInstructions, - GLint intBegin[MAX_PROGRAM_TEMPS], - GLint intEnd[MAX_PROGRAM_TEMPS]); - -extern void -_mesa_optimize_program(GLcontext *ctx, struct gl_program *program); - -#endif diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c deleted file mode 100644 index aac488c79a..0000000000 --- a/src/mesa/shader/prog_parameter.c +++ /dev/null @@ -1,751 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_parameter.c - * Program parameter lists and functions. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/macros.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_statevars.h" - - -struct gl_program_parameter_list * -_mesa_new_parameter_list(void) -{ - return CALLOC_STRUCT(gl_program_parameter_list); -} - - -struct gl_program_parameter_list * -_mesa_new_parameter_list_sized(unsigned size) -{ - struct gl_program_parameter_list *p = _mesa_new_parameter_list(); - - if ((p != NULL) && (size != 0)) { - p->Size = size; - - /* alloc arrays */ - p->Parameters = (struct gl_program_parameter *) - calloc(1, size * sizeof(struct gl_program_parameter)); - - p->ParameterValues = (GLfloat (*)[4]) - _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16); - - - if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { - free(p->Parameters); - _mesa_align_free(p->ParameterValues); - free(p); - p = NULL; - } - } - - return p; -} - - -/** - * Free a parameter list and all its parameters - */ -void -_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) -{ - GLuint i; - for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Name) - free((void *) paramList->Parameters[i].Name); - } - free(paramList->Parameters); - if (paramList->ParameterValues) - _mesa_align_free(paramList->ParameterValues); - free(paramList); -} - - -/** - * Add a new parameter to a parameter list. - * Note that parameter values are usually 4-element GLfloat vectors. - * When size > 4 we'll allocate a sequential block of parameters to - * store all the values (in blocks of 4). - * - * \param paramList the list to add the parameter to - * \param type type of parameter, such as - * \param name the parameter name, will be duplicated/copied! - * \param size number of elements in 'values' vector (1..4, or more) - * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. - * \param values initial parameter value, up to 4 GLfloats, or NULL - * \param state state indexes, or NULL - * \return index of new parameter in the list, or -1 if error (out of mem) - */ -GLint -_mesa_add_parameter(struct gl_program_parameter_list *paramList, - gl_register_file type, const char *name, - GLuint size, GLenum datatype, const GLfloat *values, - const gl_state_index state[STATE_LENGTH], - GLbitfield flags) -{ - const GLuint oldNum = paramList->NumParameters; - const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ - - assert(size > 0); - - if (oldNum + sz4 > paramList->Size) { - /* Need to grow the parameter list array (alloc some extra) */ - paramList->Size = paramList->Size + 4 * sz4; - - /* realloc arrays */ - paramList->Parameters = (struct gl_program_parameter *) - _mesa_realloc(paramList->Parameters, - oldNum * sizeof(struct gl_program_parameter), - paramList->Size * sizeof(struct gl_program_parameter)); - - paramList->ParameterValues = (GLfloat (*)[4]) - _mesa_align_realloc(paramList->ParameterValues, /* old buf */ - oldNum * 4 * sizeof(GLfloat), /* old size */ - paramList->Size * 4 *sizeof(GLfloat), /* new sz */ - 16); - } - - if (!paramList->Parameters || - !paramList->ParameterValues) { - /* out of memory */ - paramList->NumParameters = 0; - paramList->Size = 0; - return -1; - } - else { - GLuint i; - - paramList->NumParameters = oldNum + sz4; - - memset(¶mList->Parameters[oldNum], 0, - sz4 * sizeof(struct gl_program_parameter)); - - for (i = 0; i < sz4; i++) { - struct gl_program_parameter *p = paramList->Parameters + oldNum + i; - p->Name = name ? _mesa_strdup(name) : NULL; - p->Type = type; - p->Size = size; - p->DataType = datatype; - p->Flags = flags; - if (values) { - COPY_4V(paramList->ParameterValues[oldNum + i], values); - values += 4; - p->Initialized = GL_TRUE; - } - else { - /* silence valgrind */ - ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0); - } - size -= 4; - } - - if (state) { - for (i = 0; i < STATE_LENGTH; i++) - paramList->Parameters[oldNum].StateIndexes[i] = state[i]; - } - - return (GLint) oldNum; - } -} - - -/** - * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) - * \return index of the new entry in the parameter list - */ -GLint -_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4]) -{ - return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, - 4, GL_NONE, values, NULL, 0x0); - -} - - -/** - * Add a new named constant to the parameter list. - * This will be used when the program contains something like this: - * PARAM myVals = { 0, 1, 2, 3 }; - * - * \param paramList the parameter list - * \param name the name for the constant - * \param values four float values - * \return index/position of the new parameter in the parameter list - */ -GLint -_mesa_add_named_constant(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4], - GLuint size) -{ - /* first check if this is a duplicate constant */ - GLint pos; - for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { - const GLfloat *pvals = paramList->ParameterValues[pos]; - if (pvals[0] == values[0] && - pvals[1] == values[1] && - pvals[2] == values[2] && - pvals[3] == values[3] && - strcmp(paramList->Parameters[pos].Name, name) == 0) { - /* Same name and value is already in the param list - reuse it */ - return pos; - } - } - /* not found, add new parameter */ - return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, - size, GL_NONE, values, NULL, 0x0); -} - - -/** - * Add a new unnamed constant to the parameter list. This will be used - * when a fragment/vertex program contains something like this: - * MOV r, { 0, 1, 2, 3 }; - * If swizzleOut is non-null we'll search the parameter list for an - * existing instance of the constant which matches with a swizzle. - * - * \param paramList the parameter list - * \param values four float values - * \param swizzleOut returns swizzle mask for accessing the constant - * \return index/position of the new parameter in the parameter list. - */ -GLint -_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, - const GLfloat values[4], GLuint size, - GLuint *swizzleOut) -{ - GLint pos; - ASSERT(size >= 1); - ASSERT(size <= 4); - - if (swizzleOut && - _mesa_lookup_parameter_constant(paramList, values, - size, &pos, swizzleOut)) { - return pos; - } - - /* Look for empty space in an already unnamed constant parameter - * to add this constant. This will only work for single-element - * constants because we rely on smearing (i.e. .yyyy or .zzzz). - */ - if (size == 1 && swizzleOut) { - for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { - struct gl_program_parameter *p = paramList->Parameters + pos; - if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { - /* ok, found room */ - GLfloat *pVal = paramList->ParameterValues[pos]; - GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ - pVal[p->Size] = values[0]; - p->Size++; - *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); - return pos; - } - } - } - - /* add a new parameter to store this constant */ - pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, - size, GL_NONE, values, NULL, 0x0); - if (pos >= 0 && swizzleOut) { - if (size == 1) - *swizzleOut = SWIZZLE_XXXX; - else - *swizzleOut = SWIZZLE_NOOP; - } - return pos; -} - - -/** - * Add a uniform to the parameter list. - * Note that if the uniform is an array, size may be greater than - * what's implied by the datatype. - * \param name uniform's name - * \param size number of floats to allocate - * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc. - */ -GLint -_mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype, - const GLfloat *values) -{ - GLint i = _mesa_lookup_parameter_index(paramList, -1, name); - ASSERT(datatype != GL_NONE); - if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { - ASSERT(paramList->Parameters[i].Size == size); - ASSERT(paramList->Parameters[i].DataType == datatype); - /* already in list */ - return i; - } - else { - i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, - size, datatype, values, NULL, 0x0); - return i; - } -} - - -/** - * Mark the named uniform as 'used'. - */ -void -_mesa_use_uniform(struct gl_program_parameter_list *paramList, - const char *name) -{ - GLuint i; - for (i = 0; i < paramList->NumParameters; i++) { - struct gl_program_parameter *p = paramList->Parameters + i; - if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && - strcmp(p->Name, name) == 0) { - p->Used = GL_TRUE; - /* Note that large uniforms may occupy several slots so we're - * not done searching yet. - */ - } - } -} - - -/** - * Add a sampler to the parameter list. - * \param name uniform's name - * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. - * \param index the sampler number (as seen in TEX instructions) - * \return sampler index (starting at zero) or -1 if error - */ -GLint -_mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name, GLenum datatype) -{ - GLint i = _mesa_lookup_parameter_index(paramList, -1, name); - if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { - ASSERT(paramList->Parameters[i].Size == 1); - ASSERT(paramList->Parameters[i].DataType == datatype); - /* already in list */ - return (GLint) paramList->ParameterValues[i][0]; - } - else { - GLuint i; - const GLint size = 1; /* a sampler is basically a texture unit number */ - GLfloat value[4]; - GLint numSamplers = 0; - for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) - numSamplers++; - } - value[0] = (GLfloat) numSamplers; - value[1] = value[2] = value[3] = 0.0F; - (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, datatype, value, NULL, 0x0); - return numSamplers; - } -} - - -/** - * Add parameter representing a varying variable. - */ -GLint -_mesa_add_varying(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype, - GLbitfield flags) -{ - GLint i = _mesa_lookup_parameter_index(paramList, -1, name); - if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { - /* already in list */ - return i; - } - else { - /*assert(size == 4);*/ - i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, - size, datatype, NULL, NULL, flags); - return i; - } -} - - -/** - * Add parameter representing a vertex program attribute. - * \param size size of attribute (in floats), may be -1 if unknown - * \param attrib the attribute index, or -1 if unknown - */ -GLint -_mesa_add_attribute(struct gl_program_parameter_list *paramList, - const char *name, GLint size, GLenum datatype, GLint attrib) -{ - GLint i = _mesa_lookup_parameter_index(paramList, -1, name); - if (i >= 0) { - /* replace */ - if (attrib < 0) - attrib = i; - paramList->Parameters[i].StateIndexes[0] = attrib; - } - else { - /* add */ - gl_state_index state[STATE_LENGTH]; - state[0] = (gl_state_index) attrib; - if (size < 0) - size = 4; - i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, - size, datatype, NULL, state, 0x0); - } - return i; -} - - - -#if 0 /* not used yet */ -/** - * Returns the number of 4-component registers needed to store a piece - * of GL state. For matrices this may be as many as 4 registers, - * everything else needs - * just 1 register. - */ -static GLuint -sizeof_state_reference(const GLint *stateTokens) -{ - if (stateTokens[0] == STATE_MATRIX) { - GLuint rows = stateTokens[4] - stateTokens[3] + 1; - assert(rows >= 1); - assert(rows <= 4); - return rows; - } - else { - return 1; - } -} -#endif - - -/** - * Add a new state reference to the parameter list. - * This will be used when the program contains something like this: - * PARAM ambient = state.material.front.ambient; - * - * \param paramList the parameter list - * \param stateTokens an array of 5 (STATE_LENGTH) state tokens - * \return index of the new parameter. - */ -GLint -_mesa_add_state_reference(struct gl_program_parameter_list *paramList, - const gl_state_index stateTokens[STATE_LENGTH]) -{ - const GLuint size = 4; /* XXX fix */ - char *name; - GLint index; - - /* Check if the state reference is already in the list */ - for (index = 0; index < (GLint) paramList->NumParameters; index++) { - GLuint i, match = 0; - for (i = 0; i < STATE_LENGTH; i++) { - if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { - match++; - } - else { - break; - } - } - if (match == STATE_LENGTH) { - /* this state reference is already in the parameter list */ - return index; - } - } - - name = _mesa_program_state_string(stateTokens); - index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, - size, GL_NONE, - NULL, (gl_state_index *) stateTokens, 0x0); - paramList->StateFlags |= _mesa_program_state_flags(stateTokens); - - /* free name string here since we duplicated it in add_parameter() */ - free(name); - - return index; -} - - -/** - * Lookup a parameter value by name in the given parameter list. - * \return pointer to the float[4] values. - */ -GLfloat * -_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, - GLsizei nameLen, const char *name) -{ - GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); - if (i < 0) - return NULL; - else - return paramList->ParameterValues[i]; -} - - -/** - * Given a program parameter name, find its position in the list of parameters. - * \param paramList the parameter list to search - * \param nameLen length of name (in chars). - * If length is negative, assume that name is null-terminated. - * \param name the name to search for - * \return index of parameter in the list. - */ -GLint -_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, - GLsizei nameLen, const char *name) -{ - GLint i; - - if (!paramList) - return -1; - - if (nameLen == -1) { - /* name is null-terminated */ - for (i = 0; i < (GLint) paramList->NumParameters; i++) { - if (paramList->Parameters[i].Name && - strcmp(paramList->Parameters[i].Name, name) == 0) - return i; - } - } - else { - /* name is not null-terminated, use nameLen */ - for (i = 0; i < (GLint) paramList->NumParameters; i++) { - if (paramList->Parameters[i].Name && - strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 - && strlen(paramList->Parameters[i].Name) == (size_t)nameLen) - return i; - } - } - return -1; -} - - -/** - * Look for a float vector in the given parameter list. The float vector - * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try - * swizzling to find a match. - * \param list the parameter list to search - * \param v the float vector to search for - * \param vSize number of element in v - * \param posOut returns the position of the constant, if found - * \param swizzleOut returns a swizzle mask describing location of the - * vector elements if found. - * \return GL_TRUE if found, GL_FALSE if not found - */ -GLboolean -_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, - const GLfloat v[], GLuint vSize, - GLint *posOut, GLuint *swizzleOut) -{ - GLuint i; - - assert(vSize >= 1); - assert(vSize <= 4); - - if (!list) - return -1; - - for (i = 0; i < list->NumParameters; i++) { - if (list->Parameters[i].Type == PROGRAM_CONSTANT) { - if (!swizzleOut) { - /* swizzle not allowed */ - GLuint j, match = 0; - for (j = 0; j < vSize; j++) { - if (v[j] == list->ParameterValues[i][j]) - match++; - } - if (match == vSize) { - *posOut = i; - return GL_TRUE; - } - } - else { - /* try matching w/ swizzle */ - if (vSize == 1) { - /* look for v[0] anywhere within float[4] value */ - GLuint j; - for (j = 0; j < 4; j++) { - if (list->ParameterValues[i][j] == v[0]) { - /* found it */ - *posOut = i; - *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); - return GL_TRUE; - } - } - } - else if (vSize <= list->Parameters[i].Size) { - /* see if we can match this constant (with a swizzle) */ - GLuint swz[4]; - GLuint match = 0, j, k; - for (j = 0; j < vSize; j++) { - if (v[j] == list->ParameterValues[i][j]) { - swz[j] = j; - match++; - } - else { - for (k = 0; k < list->Parameters[i].Size; k++) { - if (v[j] == list->ParameterValues[i][k]) { - swz[j] = k; - match++; - break; - } - } - } - } - /* smear last value to remaining positions */ - for (; j < 4; j++) - swz[j] = swz[j-1]; - - if (match == vSize) { - *posOut = i; - *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); - return GL_TRUE; - } - } - } - } - } - - *posOut = -1; - return GL_FALSE; -} - - -struct gl_program_parameter_list * -_mesa_clone_parameter_list(const struct gl_program_parameter_list *list) -{ - struct gl_program_parameter_list *clone; - GLuint i; - - clone = _mesa_new_parameter_list(); - if (!clone) - return NULL; - - /** Not too efficient, but correct */ - for (i = 0; i < list->NumParameters; i++) { - struct gl_program_parameter *p = list->Parameters + i; - struct gl_program_parameter *pCopy; - GLuint size = MIN2(p->Size, 4); - GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, - list->ParameterValues[i], NULL, 0x0); - ASSERT(j >= 0); - pCopy = clone->Parameters + j; - pCopy->Used = p->Used; - pCopy->Flags = p->Flags; - /* copy state indexes */ - if (p->Type == PROGRAM_STATE_VAR) { - GLint k; - for (k = 0; k < STATE_LENGTH; k++) { - pCopy->StateIndexes[k] = p->StateIndexes[k]; - } - } - else { - clone->Parameters[j].Size = p->Size; - } - - } - - clone->StateFlags = list->StateFlags; - - return clone; -} - - -/** - * Return a new parameter list which is listA + listB. - */ -struct gl_program_parameter_list * -_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, - const struct gl_program_parameter_list *listB) -{ - struct gl_program_parameter_list *list; - - if (listA) { - list = _mesa_clone_parameter_list(listA); - if (list && listB) { - GLuint i; - for (i = 0; i < listB->NumParameters; i++) { - struct gl_program_parameter *param = listB->Parameters + i; - _mesa_add_parameter(list, param->Type, param->Name, param->Size, - param->DataType, - listB->ParameterValues[i], - param->StateIndexes, - param->Flags); - } - } - } - else if (listB) { - list = _mesa_clone_parameter_list(listB); - } - else { - list = NULL; - } - return list; -} - - - -/** - * Find longest name of all uniform parameters in list. - */ -GLuint -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, - gl_register_file type) -{ - GLuint i, maxLen = 0; - if (!list) - return 0; - for (i = 0; i < list->NumParameters; i++) { - if (list->Parameters[i].Type == type) { - GLuint len = strlen(list->Parameters[i].Name); - if (len > maxLen) - maxLen = len; - } - } - return maxLen; -} - - -/** - * Count the number of parameters in the last that match the given type. - */ -GLuint -_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, - gl_register_file type) -{ - GLuint i, count = 0; - if (list) { - for (i = 0; i < list->NumParameters; i++) { - if (list->Parameters[i].Type == type) - count++; - } - } - return count; -} diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h deleted file mode 100644 index cc3378ae20..0000000000 --- a/src/mesa/shader/prog_parameter.h +++ /dev/null @@ -1,182 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_parameter.c - * Program parameter lists and functions. - * \author Brian Paul - */ - -#ifndef PROG_PARAMETER_H -#define PROG_PARAMETER_H - -#include "main/mtypes.h" -#include "prog_statevars.h" - - -/** - * Program parameter flags - */ -/*@{*/ -#define PROG_PARAM_BIT_CENTROID 0x1 /**< for varying vars (GLSL 1.20) */ -#define PROG_PARAM_BIT_INVARIANT 0x2 /**< for varying vars (GLSL 1.20) */ -#define PROG_PARAM_BIT_FLAT 0x4 /**< for varying vars (GLSL 1.30) */ -#define PROG_PARAM_BIT_LINEAR 0x8 /**< for varying vars (GLSL 1.30) */ -#define PROG_PARAM_BIT_CYL_WRAP 0x10 /**< XXX gallium debug */ -/*@}*/ - - - -/** - * Program parameter. - * Used by shaders/programs for uniforms, constants, varying vars, etc. - */ -struct gl_program_parameter -{ - const char *Name; /**< Null-terminated string */ - gl_register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ - /** - * Number of components (1..4), or more. - * If the number of components is greater than 4, - * this parameter is part of a larger uniform like a GLSL matrix or array. - * The next program parameter's Size will be Size-4 of this parameter. - */ - GLuint Size; - GLboolean Used; /**< Helper flag for GLSL uniform tracking */ - GLboolean Initialized; /**< Has the ParameterValue[] been set? */ - GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */ - /** - * A sequence of STATE_* tokens and integers to identify GL state. - */ - gl_state_index StateIndexes[STATE_LENGTH]; -}; - - -/** - * List of gl_program_parameter instances. - */ -struct gl_program_parameter_list -{ - GLuint Size; /**< allocated size of Parameters, ParameterValues */ - GLuint NumParameters; /**< number of parameters in arrays */ - struct gl_program_parameter *Parameters; /**< Array [Size] */ - GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */ - GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes - might invalidate ParameterValues[] */ -}; - - -extern struct gl_program_parameter_list * -_mesa_new_parameter_list(void); - -extern struct gl_program_parameter_list * -_mesa_new_parameter_list_sized(unsigned size); - -extern void -_mesa_free_parameter_list(struct gl_program_parameter_list *paramList); - -extern struct gl_program_parameter_list * -_mesa_clone_parameter_list(const struct gl_program_parameter_list *list); - -extern struct gl_program_parameter_list * -_mesa_combine_parameter_lists(const struct gl_program_parameter_list *a, - const struct gl_program_parameter_list *b); - -static INLINE GLuint -_mesa_num_parameters(const struct gl_program_parameter_list *list) -{ - return list ? list->NumParameters : 0; -} - -extern GLint -_mesa_add_parameter(struct gl_program_parameter_list *paramList, - gl_register_file type, const char *name, - GLuint size, GLenum datatype, const GLfloat *values, - const gl_state_index state[STATE_LENGTH], - GLbitfield flags); - -extern GLint -_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4]); - -extern GLint -_mesa_add_named_constant(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4], - GLuint size); - -extern GLint -_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, - const GLfloat values[4], GLuint size, - GLuint *swizzleOut); - -extern GLint -_mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype, - const GLfloat *values); - -extern void -_mesa_use_uniform(struct gl_program_parameter_list *paramList, - const char *name); - -extern GLint -_mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name, GLenum datatype); - -extern GLint -_mesa_add_varying(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype, - GLbitfield flags); - -extern GLint -_mesa_add_attribute(struct gl_program_parameter_list *paramList, - const char *name, GLint size, GLenum datatype, GLint attrib); - -extern GLint -_mesa_add_state_reference(struct gl_program_parameter_list *paramList, - const gl_state_index stateTokens[STATE_LENGTH]); - -extern GLfloat * -_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, - GLsizei nameLen, const char *name); - -extern GLint -_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, - GLsizei nameLen, const char *name); - -extern GLboolean -_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, - const GLfloat v[], GLuint vSize, - GLint *posOut, GLuint *swizzleOut); - -extern GLuint -_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, - gl_register_file type); - -extern GLuint -_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, - gl_register_file type); - - -#endif /* PROG_PARAMETER_H */ diff --git a/src/mesa/shader/prog_parameter_layout.c b/src/mesa/shader/prog_parameter_layout.c deleted file mode 100644 index a888573832..0000000000 --- a/src/mesa/shader/prog_parameter_layout.c +++ /dev/null @@ -1,213 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_parameter_layout.c - * \brief Helper functions to layout storage for program parameters - * - * \author Ian Romanick - */ - -#include "main/mtypes.h" -#include "prog_parameter.h" -#include "prog_parameter_layout.h" -#include "prog_instruction.h" -#include "program_parser.h" - -unsigned -_mesa_combine_swizzles(unsigned base, unsigned applied) -{ - unsigned swiz = 0; - unsigned i; - - for (i = 0; i < 4; i++) { - const unsigned s = GET_SWZ(applied, i); - - swiz |= ((s <= SWIZZLE_W) ? GET_SWZ(base, s) : s) << (i * 3); - } - - return swiz; -} - - -/** - * Copy indirect access array from one parameter list to another - * - * \param src Parameter array copied from - * \param dst Parameter array copied to - * \param first Index of first element in \c src to copy - * \param count Number of elements to copy - * - * \return - * The location in \c dst of the first element copied from \c src on - * success. -1 on failure. - * - * \warning - * This function assumes that there is already enough space available in - * \c dst to hold all of the elements that will be copied over. - */ -static int -copy_indirect_accessed_array(struct gl_program_parameter_list *src, - struct gl_program_parameter_list *dst, - unsigned first, unsigned count) -{ - const int base = dst->NumParameters; - unsigned i, j; - - for (i = first; i < (first + count); i++) { - struct gl_program_parameter *curr = & src->Parameters[i]; - - if (curr->Type == PROGRAM_CONSTANT) { - j = dst->NumParameters; - } else { - for (j = 0; j < dst->NumParameters; j++) { - if (memcmp(dst->Parameters[j].StateIndexes, curr->StateIndexes, - sizeof(curr->StateIndexes)) == 0) { - return -1; - } - } - } - - assert(j == dst->NumParameters); - - /* copy src parameter [i] to dest parameter [j] */ - memcpy(& dst->Parameters[j], curr, - sizeof(dst->Parameters[j])); - memcpy(dst->ParameterValues[j], src->ParameterValues[i], - sizeof(GLfloat) * 4); - - /* Pointer to the string name was copied. Null-out src param name - * to prevent double free later. - */ - curr->Name = NULL; - - dst->NumParameters++; - } - - return base; -} - - -/** - * XXX description??? - * \return GL_TRUE for success, GL_FALSE for failure - */ -GLboolean -_mesa_layout_parameters(struct asm_parser_state *state) -{ - struct gl_program_parameter_list *layout; - struct asm_instruction *inst; - unsigned i; - - layout = - _mesa_new_parameter_list_sized(state->prog->Parameters->NumParameters); - - /* PASS 1: Move any parameters that are accessed indirectly from the - * original parameter list to the new parameter list. - */ - for (inst = state->inst_head; inst != NULL; inst = inst->next) { - for (i = 0; i < 3; i++) { - if (inst->SrcReg[i].Base.RelAddr) { - /* Only attempt to add the to the new parameter list once. - */ - if (!inst->SrcReg[i].Symbol->pass1_done) { - const int new_begin = - copy_indirect_accessed_array(state->prog->Parameters, layout, - inst->SrcReg[i].Symbol->param_binding_begin, - inst->SrcReg[i].Symbol->param_binding_length); - - if (new_begin < 0) { - return GL_FALSE; - } - - inst->SrcReg[i].Symbol->param_binding_begin = new_begin; - inst->SrcReg[i].Symbol->pass1_done = 1; - } - - /* Previously the Index was just the offset from the parameter - * array. Now that the base of the parameter array is known, the - * index can be updated to its actual value. - */ - inst->Base.SrcReg[i] = inst->SrcReg[i].Base; - inst->Base.SrcReg[i].Index += - inst->SrcReg[i].Symbol->param_binding_begin; - } - } - } - - /* PASS 2: Move any parameters that are not accessed indirectly from the - * original parameter list to the new parameter list. - */ - for (inst = state->inst_head; inst != NULL; inst = inst->next) { - for (i = 0; i < 3; i++) { - const struct gl_program_parameter *p; - const int idx = inst->SrcReg[i].Base.Index; - unsigned swizzle = SWIZZLE_NOOP; - - /* All relative addressed operands were processed on the first - * pass. Just skip them here. - */ - if (inst->SrcReg[i].Base.RelAddr) { - continue; - } - - if ((inst->SrcReg[i].Base.File <= PROGRAM_VARYING ) - || (inst->SrcReg[i].Base.File >= PROGRAM_WRITE_ONLY)) { - continue; - } - - inst->Base.SrcReg[i] = inst->SrcReg[i].Base; - p = & state->prog->Parameters->Parameters[idx]; - - switch (p->Type) { - case PROGRAM_CONSTANT: { - const float *const v = - state->prog->Parameters->ParameterValues[idx]; - - inst->Base.SrcReg[i].Index = - _mesa_add_unnamed_constant(layout, v, p->Size, & swizzle); - - inst->Base.SrcReg[i].Swizzle = - _mesa_combine_swizzles(swizzle, inst->Base.SrcReg[i].Swizzle); - break; - } - - case PROGRAM_STATE_VAR: - inst->Base.SrcReg[i].Index = - _mesa_add_state_reference(layout, p->StateIndexes); - break; - - default: - break; - } - - inst->SrcReg[i].Base.File = p->Type; - inst->Base.SrcReg[i].File = p->Type; - } - } - - _mesa_free_parameter_list(state->prog->Parameters); - state->prog->Parameters = layout; - - return GL_TRUE; -} diff --git a/src/mesa/shader/prog_parameter_layout.h b/src/mesa/shader/prog_parameter_layout.h deleted file mode 100644 index 99a7b6c726..0000000000 --- a/src/mesa/shader/prog_parameter_layout.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_parameter_layout.h - * \brief Helper functions to layout storage for program parameters - * - * \author Ian Romanick - */ - -#pragma once - -#ifndef PROG_PARAMETER_LAYOUT_H -#define PROG_PARAMETER_LAYOUT_H - -extern unsigned _mesa_combine_swizzles(unsigned base, unsigned applied); - -struct asm_parser_state; - -extern GLboolean _mesa_layout_parameters(struct asm_parser_state *state); - -#endif /* PROG_PARAMETER_LAYOUT_H */ diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c deleted file mode 100644 index 05aae83f0c..0000000000 --- a/src/mesa/shader/prog_print.c +++ /dev/null @@ -1,1065 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_print.c - * Print vertex/fragment programs - for debugging. - * \author Brian Paul - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_statevars.h" - - - -/** - * Return string name for given program/register file. - */ -static const char * -file_string(gl_register_file f, gl_prog_print_mode mode) -{ - switch (f) { - case PROGRAM_TEMPORARY: - return "TEMP"; - case PROGRAM_LOCAL_PARAM: - return "LOCAL"; - case PROGRAM_ENV_PARAM: - return "ENV"; - case PROGRAM_STATE_VAR: - return "STATE"; - case PROGRAM_INPUT: - return "INPUT"; - case PROGRAM_OUTPUT: - return "OUTPUT"; - case PROGRAM_NAMED_PARAM: - return "NAMED"; - case PROGRAM_CONSTANT: - return "CONST"; - case PROGRAM_UNIFORM: - return "UNIFORM"; - case PROGRAM_VARYING: - return "VARYING"; - case PROGRAM_WRITE_ONLY: - return "WRITE_ONLY"; - case PROGRAM_ADDRESS: - return "ADDR"; - case PROGRAM_SAMPLER: - return "SAMPLER"; - case PROGRAM_UNDEFINED: - return "UNDEFINED"; - default: - { - static char s[20]; - _mesa_snprintf(s, sizeof(s), "FILE%u", f); - return s; - } - } -} - - -/** - * Return ARB_v/f_prog-style input attrib string. - */ -static const char * -arb_input_attrib_string(GLint index, GLenum progType) -{ - /* - * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. - */ - const char *vertAttribs[] = { - "vertex.position", - "vertex.weight", - "vertex.normal", - "vertex.color.primary", - "vertex.color.secondary", - "vertex.fogcoord", - "vertex.(six)", - "vertex.(seven)", - "vertex.texcoord[0]", - "vertex.texcoord[1]", - "vertex.texcoord[2]", - "vertex.texcoord[3]", - "vertex.texcoord[4]", - "vertex.texcoord[5]", - "vertex.texcoord[6]", - "vertex.texcoord[7]", - "vertex.attrib[0]", - "vertex.attrib[1]", - "vertex.attrib[2]", - "vertex.attrib[3]", - "vertex.attrib[4]", - "vertex.attrib[5]", - "vertex.attrib[6]", - "vertex.attrib[7]", - "vertex.attrib[8]", - "vertex.attrib[9]", - "vertex.attrib[10]", - "vertex.attrib[11]", - "vertex.attrib[12]", - "vertex.attrib[13]", - "vertex.attrib[14]", - "vertex.attrib[15]" - }; - const char *fragAttribs[] = { - "fragment.position", - "fragment.color.primary", - "fragment.color.secondary", - "fragment.fogcoord", - "fragment.texcoord[0]", - "fragment.texcoord[1]", - "fragment.texcoord[2]", - "fragment.texcoord[3]", - "fragment.texcoord[4]", - "fragment.texcoord[5]", - "fragment.texcoord[6]", - "fragment.texcoord[7]", - "fragment.varying[0]", - "fragment.varying[1]", - "fragment.varying[2]", - "fragment.varying[3]", - "fragment.varying[4]", - "fragment.varying[5]", - "fragment.varying[6]", - "fragment.varying[7]" - }; - - /* sanity checks */ - assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); - assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0); - - if (progType == GL_VERTEX_PROGRAM_ARB) { - assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0])); - return vertAttribs[index]; - } - else { - assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0])); - return fragAttribs[index]; - } -} - - -/** - * Print a vertex program's InputsRead field in human-readable format. - * For debugging. - */ -void -_mesa_print_vp_inputs(GLbitfield inputs) -{ - printf("VP Inputs 0x%x: \n", inputs); - while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; - const char *name = arb_input_attrib_string(attr, - GL_VERTEX_PROGRAM_ARB); - printf(" %d: %s\n", attr, name); - inputs &= ~(1 << attr); - } -} - - -/** - * Print a fragment program's InputsRead field in human-readable format. - * For debugging. - */ -void -_mesa_print_fp_inputs(GLbitfield inputs) -{ - printf("FP Inputs 0x%x: \n", inputs); - while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; - const char *name = arb_input_attrib_string(attr, - GL_FRAGMENT_PROGRAM_ARB); - printf(" %d: %s\n", attr, name); - inputs &= ~(1 << attr); - } -} - - - -/** - * Return ARB_v/f_prog-style output attrib string. - */ -static const char * -arb_output_attrib_string(GLint index, GLenum progType) -{ - /* - * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. - */ - const char *vertResults[] = { - "result.position", - "result.color.primary", - "result.color.secondary", - "result.fogcoord", - "result.texcoord[0]", - "result.texcoord[1]", - "result.texcoord[2]", - "result.texcoord[3]", - "result.texcoord[4]", - "result.texcoord[5]", - "result.texcoord[6]", - "result.texcoord[7]", - "result.varying[0]", - "result.varying[1]", - "result.varying[2]", - "result.varying[3]", - "result.varying[4]", - "result.varying[5]", - "result.varying[6]", - "result.varying[7]" - }; - const char *fragResults[] = { - "result.color", - "result.color(half)", - "result.depth", - "result.color[0]", - "result.color[1]", - "result.color[2]", - "result.color[3]" - }; - - if (progType == GL_VERTEX_PROGRAM_ARB) { - assert(index < sizeof(vertResults) / sizeof(vertResults[0])); - return vertResults[index]; - } - else { - assert(index < sizeof(fragResults) / sizeof(fragResults[0])); - return fragResults[index]; - } -} - - -/** - * Return string representation of the given register. - * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined - * by the ARB/NV program languages so we've taken some liberties here. - * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) - * \param index number of the register in the register file - * \param mode the output format/mode/style - * \param prog pointer to containing program - */ -static const char * -reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, - GLboolean relAddr, const struct gl_program *prog) -{ - static char str[100]; - const char *addr = relAddr ? "ADDR+" : ""; - - str[0] = 0; - - switch (mode) { - case PROG_PRINT_DEBUG: - sprintf(str, "%s[%s%d]", file_string(f, mode), addr, index); - break; - - case PROG_PRINT_ARB: - switch (f) { - case PROGRAM_INPUT: - sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); - break; - case PROGRAM_OUTPUT: - sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); - break; - case PROGRAM_TEMPORARY: - sprintf(str, "temp%d", index); - break; - case PROGRAM_ENV_PARAM: - sprintf(str, "program.env[%s%d]", addr, index); - break; - case PROGRAM_LOCAL_PARAM: - sprintf(str, "program.local[%s%d]", addr, index); - break; - case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%s%d]", addr, index); - break; - case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%s%d]", addr, index); - break; - case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%s%d]", addr, index); - break; - case PROGRAM_STATE_VAR: - { - struct gl_program_parameter *param - = prog->Parameters->Parameters + index; - char *state = _mesa_program_state_string(param->StateIndexes); - sprintf(str, "%s", state); - free(state); - } - break; - case PROGRAM_ADDRESS: - sprintf(str, "A%d", index); - break; - default: - _mesa_problem(NULL, "bad file in reg_string()"); - } - break; - - case PROG_PRINT_NV: - switch (f) { - case PROGRAM_INPUT: - if (prog->Target == GL_VERTEX_PROGRAM_ARB) - sprintf(str, "v[%d]", index); - else - sprintf(str, "f[%d]", index); - break; - case PROGRAM_OUTPUT: - sprintf(str, "o[%d]", index); - break; - case PROGRAM_TEMPORARY: - sprintf(str, "R%d", index); - break; - case PROGRAM_ENV_PARAM: - sprintf(str, "c[%d]", index); - break; - case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%s%d]", addr, index); - break; - case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%s%d]", addr, index); - break; - case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%s%d]", addr, index); - break; - case PROGRAM_STATE_VAR: /* extension */ - sprintf(str, "state[%s%d]", addr, index); - break; - default: - _mesa_problem(NULL, "bad file in reg_string()"); - } - break; - - default: - _mesa_problem(NULL, "bad mode in reg_string()"); - } - - return str; -} - - -/** - * Return a string representation of the given swizzle word. - * If extended is true, use extended (comma-separated) format. - * \param swizzle the swizzle field - * \param negateBase 4-bit negation vector - * \param extended if true, also allow 0, 1 values - */ -const char * -_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) -{ - static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ - static char s[20]; - GLuint i = 0; - - if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) - return ""; /* no swizzle/negation */ - - if (!extended) - s[i++] = '.'; - - if (negateMask & NEGATE_X) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 0)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_Y) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 1)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_Z) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 2)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_W) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 3)]; - - s[i] = 0; - return s; -} - - -void -_mesa_print_swizzle(GLuint swizzle) -{ - if (swizzle == SWIZZLE_XYZW) { - printf(".xyzw\n"); - } - else { - const char *s = _mesa_swizzle_string(swizzle, 0, 0); - printf("%s\n", s); - } -} - - -const char * -_mesa_writemask_string(GLuint writeMask) -{ - static char s[10]; - GLuint i = 0; - - if (writeMask == WRITEMASK_XYZW) - return ""; - - s[i++] = '.'; - if (writeMask & WRITEMASK_X) - s[i++] = 'x'; - if (writeMask & WRITEMASK_Y) - s[i++] = 'y'; - if (writeMask & WRITEMASK_Z) - s[i++] = 'z'; - if (writeMask & WRITEMASK_W) - s[i++] = 'w'; - - s[i] = 0; - return s; -} - - -const char * -_mesa_condcode_string(GLuint condcode) -{ - switch (condcode) { - case COND_GT: return "GT"; - case COND_EQ: return "EQ"; - case COND_LT: return "LT"; - case COND_UN: return "UN"; - case COND_GE: return "GE"; - case COND_LE: return "LE"; - case COND_NE: return "NE"; - case COND_TR: return "TR"; - case COND_FL: return "FL"; - default: return "cond???"; - } -} - - -static void -fprint_dst_reg(FILE * f, - const struct prog_dst_register *dstReg, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - fprintf(f, "%s%s", - reg_string((gl_register_file) dstReg->File, - dstReg->Index, mode, dstReg->RelAddr, prog), - _mesa_writemask_string(dstReg->WriteMask)); - - if (dstReg->CondMask != COND_TR) { - fprintf(f, " (%s.%s)", - _mesa_condcode_string(dstReg->CondMask), - _mesa_swizzle_string(dstReg->CondSwizzle, - GL_FALSE, GL_FALSE)); - } - -#if 0 - fprintf(f, "%s[%d]%s", - file_string((gl_register_file) dstReg->File, mode), - dstReg->Index, - _mesa_writemask_string(dstReg->WriteMask)); -#endif -} - - -static void -fprint_src_reg(FILE *f, - const struct prog_src_register *srcReg, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - const char *abs = srcReg->Abs ? "|" : ""; - - fprintf(f, "%s%s%s%s", - abs, - reg_string((gl_register_file) srcReg->File, - srcReg->Index, mode, srcReg->RelAddr, prog), - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->Negate, GL_FALSE), - abs); -#if 0 - fprintf(f, "%s[%d]%s", - file_string((gl_register_file) srcReg->File, mode), - srcReg->Index, - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->Negate, GL_FALSE)); -#endif -} - - -static void -fprint_comment(FILE *f, const struct prog_instruction *inst) -{ - if (inst->Comment) - fprintf(f, "; # %s\n", inst->Comment); - else - fprintf(f, ";\n"); -} - - -static void -fprint_alu_instruction(FILE *f, - const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - GLuint j; - - fprintf(f, "%s", opcode_string); - if (inst->CondUpdate) - fprintf(f, ".C"); - - /* frag prog only */ - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - - fprintf(f, " "); - if (inst->DstReg.File != PROGRAM_UNDEFINED) { - fprint_dst_reg(f, &inst->DstReg, mode, prog); - } - else { - fprintf(f, " ???"); - } - - if (numRegs > 0) - fprintf(f, ", "); - - for (j = 0; j < numRegs; j++) { - fprint_src_reg(f, inst->SrcReg + j, mode, prog); - if (j + 1 < numRegs) - fprintf(f, ", "); - } - - fprint_comment(f, inst); -} - - -void -_mesa_print_alu_instruction(const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs) -{ - fprint_alu_instruction(stderr, inst, opcode_string, - numRegs, PROG_PRINT_DEBUG, NULL); -} - - -/** - * Print a single vertex/fragment program instruction. - */ -GLint -_mesa_fprint_instruction_opt(FILE *f, - const struct prog_instruction *inst, - GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - GLint i; - - if (inst->Opcode == OPCODE_ELSE || - inst->Opcode == OPCODE_ENDIF || - inst->Opcode == OPCODE_ENDLOOP || - inst->Opcode == OPCODE_ENDSUB) { - indent -= 3; - } - for (i = 0; i < indent; i++) { - fprintf(f, " "); - } - - switch (inst->Opcode) { - case OPCODE_PRINT: - fprintf(f, "PRINT '%s'", (char *) inst->Data); - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - fprintf(f, ", "); - fprintf(f, "%s[%d]%s", - file_string((gl_register_file) inst->SrcReg[0].File, - mode), - inst->SrcReg[0].Index, - _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].Negate, GL_FALSE)); - } - if (inst->Comment) - fprintf(f, " # %s", inst->Comment); - fprint_comment(f, inst); - break; - case OPCODE_SWZ: - fprintf(f, "SWZ"); - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - fprintf(f, " "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", %s[%d], %s", - file_string((gl_register_file) inst->SrcReg[0].File, - mode), - inst->SrcReg[0].Index, - _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].Negate, GL_TRUE)); - fprint_comment(f, inst); - break; - case OPCODE_TEX: - case OPCODE_TXP: - case OPCODE_TXL: - case OPCODE_TXB: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - fprintf(f, " "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprintf(f, ", texture[%d], ", inst->TexSrcUnit); - switch (inst->TexSrcTarget) { - case TEXTURE_1D_INDEX: fprintf(f, "1D"); break; - case TEXTURE_2D_INDEX: fprintf(f, "2D"); break; - case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; - case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; - case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; - case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; - case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; - default: - ; - } - if (inst->TexShadow) - fprintf(f, " SHADOW"); - fprint_comment(f, inst); - break; - - case OPCODE_KIL: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - fprintf(f, " "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprint_comment(f, inst); - break; - case OPCODE_KIL_NV: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - fprintf(f, " "); - fprintf(f, "%s.%s", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, - GL_FALSE, GL_FALSE)); - fprint_comment(f, inst); - break; - - case OPCODE_ARL: - fprintf(f, "ARL "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprint_comment(f, inst); - break; - case OPCODE_BRA: - fprintf(f, "BRA %d (%s%s)", - inst->BranchTarget, - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - fprint_comment(f, inst); - break; - case OPCODE_IF: - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - /* Use ordinary register */ - fprintf(f, "IF "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprintf(f, "; "); - } - else { - /* Use cond codes */ - fprintf(f, "IF (%s%s);", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, - 0, GL_FALSE)); - } - fprintf(f, " # (if false, goto %d)", inst->BranchTarget); - fprint_comment(f, inst); - return indent + 3; - case OPCODE_ELSE: - fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); - return indent + 3; - case OPCODE_ENDIF: - fprintf(f, "ENDIF;\n"); - break; - case OPCODE_BGNLOOP: - fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); - return indent + 3; - case OPCODE_ENDLOOP: - fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); - break; - case OPCODE_BRK: - case OPCODE_CONT: - fprintf(f, "%s (%s%s); # (goto %d)", - _mesa_opcode_string(inst->Opcode), - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE), - inst->BranchTarget); - fprint_comment(f, inst); - break; - - case OPCODE_BGNSUB: - if (mode == PROG_PRINT_NV) { - fprintf(f, "%s:\n", inst->Comment); /* comment is label */ - return indent; - } - else { - fprintf(f, "BGNSUB"); - fprint_comment(f, inst); - return indent + 3; - } - case OPCODE_ENDSUB: - if (mode == PROG_PRINT_DEBUG) { - fprintf(f, "ENDSUB"); - fprint_comment(f, inst); - } - break; - case OPCODE_CAL: - if (mode == PROG_PRINT_NV) { - fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); - } - else { - fprintf(f, "CAL %u", inst->BranchTarget); - fprint_comment(f, inst); - } - break; - case OPCODE_RET: - fprintf(f, "RET (%s%s)", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - fprint_comment(f, inst); - break; - - case OPCODE_END: - fprintf(f, "END\n"); - break; - case OPCODE_NOP: - if (mode == PROG_PRINT_DEBUG) { - fprintf(f, "NOP"); - fprint_comment(f, inst); - } - else if (inst->Comment) { - /* ARB/NV extensions don't have NOP instruction */ - fprintf(f, "# %s\n", inst->Comment); - } - break; - /* XXX may need other special-case instructions */ - default: - if (inst->Opcode < MAX_OPCODE) { - /* typical alu instruction */ - fprint_alu_instruction(f, inst, - _mesa_opcode_string(inst->Opcode), - _mesa_num_inst_src_regs(inst->Opcode), - mode, prog); - } - else { - fprint_alu_instruction(f, inst, - _mesa_opcode_string(inst->Opcode), - 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, - mode, prog); - } - break; - } - return indent; -} - - -GLint -_mesa_print_instruction_opt(const struct prog_instruction *inst, - GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog); -} - - -void -_mesa_print_instruction(const struct prog_instruction *inst) -{ - /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ - _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL); -} - - - -/** - * Print program, with options. - */ -void -_mesa_fprint_program_opt(FILE *f, - const struct gl_program *prog, - gl_prog_print_mode mode, - GLboolean lineNumbers) -{ - GLuint i, indent = 0; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - if (mode == PROG_PRINT_ARB) - fprintf(f, "!!ARBvp1.0\n"); - else if (mode == PROG_PRINT_NV) - fprintf(f, "!!VP1.0\n"); - else - fprintf(f, "# Vertex Program/Shader %u\n", prog->Id); - break; - case GL_FRAGMENT_PROGRAM_ARB: - case GL_FRAGMENT_PROGRAM_NV: - if (mode == PROG_PRINT_ARB) - fprintf(f, "!!ARBfp1.0\n"); - else if (mode == PROG_PRINT_NV) - fprintf(f, "!!FP1.0\n"); - else - fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); - break; - } - - for (i = 0; i < prog->NumInstructions; i++) { - if (lineNumbers) - fprintf(f, "%3d: ", i); - indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i, - indent, mode, prog); - } -} - - -/** - * Print program to stderr, default options. - */ -void -_mesa_print_program(const struct gl_program *prog) -{ - _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE); -} - - -/** - * Return binary representation of 64-bit value (as a string). - * Insert a comma to separate each group of 8 bits. - * Note we return a pointer to local static storage so this is not - * re-entrant, etc. - * XXX move to imports.[ch] if useful elsewhere. - */ -static const char * -binary(GLbitfield64 val) -{ - static char buf[80]; - GLint i, len = 0; - for (i = 63; i >= 0; --i) { - if (val & (BITFIELD64_BIT(i))) - buf[len++] = '1'; - else if (len > 0 || i == 0) - buf[len++] = '0'; - if (len > 0 && ((i-1) % 8) == 7) - buf[len++] = ','; - } - buf[len] = '\0'; - return buf; -} - - -/** - * Print all of a program's parameters/fields to given file. - */ -static void -_mesa_fprint_program_parameters(FILE *f, - GLcontext *ctx, - const struct gl_program *prog) -{ - GLuint i; - - fprintf(f, "InputsRead: 0x%x (0b%s)\n", - prog->InputsRead, binary(prog->InputsRead)); - fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n", - prog->OutputsWritten, binary(prog->OutputsWritten)); - fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); - fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries); - fprintf(f, "NumParameters=%d\n", prog->NumParameters); - fprintf(f, "NumAttributes=%d\n", prog->NumAttributes); - fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs); - fprintf(f, "SamplersUsed: 0x%x (0b%s)\n", - prog->SamplersUsed, binary(prog->SamplersUsed)); - fprintf(f, "Samplers=[ "); - for (i = 0; i < MAX_SAMPLERS; i++) { - fprintf(f, "%d ", prog->SamplerUnits[i]); - } - fprintf(f, "]\n"); - - _mesa_load_state_parameters(ctx, prog->Parameters); - -#if 0 - fprintf(f, "Local Params:\n"); - for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ - const GLfloat *p = prog->LocalParams[i]; - fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); - } -#endif - _mesa_print_parameter_list(prog->Parameters); -} - - -/** - * Print all of a program's parameters/fields to stderr. - */ -void -_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) -{ - _mesa_fprint_program_parameters(stderr, ctx, prog); -} - - -/** - * Print a program parameter list to given file. - */ -static void -_mesa_fprint_parameter_list(FILE *f, - const struct gl_program_parameter_list *list) -{ - const gl_prog_print_mode mode = PROG_PRINT_DEBUG; - GLuint i; - - if (!list) - return; - - if (0) - fprintf(f, "param list %p\n", (void *) list); - fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); - for (i = 0; i < list->NumParameters; i++){ - struct gl_program_parameter *param = list->Parameters + i; - const GLfloat *v = list->ParameterValues[i]; - fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", - i, param->Size, - file_string(list->Parameters[i].Type, mode), - param->Name, v[0], v[1], v[2], v[3]); - if (param->Flags & PROG_PARAM_BIT_CENTROID) - fprintf(f, " Centroid"); - if (param->Flags & PROG_PARAM_BIT_INVARIANT) - fprintf(f, " Invariant"); - if (param->Flags & PROG_PARAM_BIT_FLAT) - fprintf(f, " Flat"); - if (param->Flags & PROG_PARAM_BIT_LINEAR) - fprintf(f, " Linear"); - fprintf(f, "\n"); - } -} - - -/** - * Print a program parameter list to stderr. - */ -void -_mesa_print_parameter_list(const struct gl_program_parameter_list *list) -{ - _mesa_fprint_parameter_list(stderr, list); -} - - -/** - * Write shader and associated info to a file. - */ -void -_mesa_write_shader_to_file(const struct gl_shader *shader) -{ - const char *type; - char filename[100]; - FILE *f; - - if (shader->Type == GL_FRAGMENT_SHADER) - type = "frag"; - else - type = "vert"; - - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); - f = fopen(filename, "w"); - if (!f) { - fprintf(stderr, "Unable to open %s for writing\n", filename); - return; - } - - fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); - fputs(shader->Source, f); - fprintf(f, "\n"); - - fprintf(f, "/* Compile status: %s */\n", - shader->CompileStatus ? "ok" : "fail"); - if (!shader->CompileStatus) { - fprintf(f, "/* Log Info: */\n"); - fputs(shader->InfoLog, f); - } - else { - fprintf(f, "/* GPU code */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); - fprintf(f, "*/\n"); - fprintf(f, "/* Parameters / constants */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, shader->Program->Parameters); - fprintf(f, "*/\n"); - } - - fclose(f); -} - - -/** - * Append the shader's uniform info/values to the shader log file. - * The log file will typically have been created by the - * _mesa_write_shader_to_file function. - */ -void -_mesa_append_uniforms_to_file(const struct gl_shader *shader, - const struct gl_program *prog) -{ - const char *type; - char filename[100]; - FILE *f; - - if (shader->Type == GL_FRAGMENT_SHADER) - type = "frag"; - else - type = "vert"; - - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); - f = fopen(filename, "a"); /* append */ - if (!f) { - fprintf(stderr, "Unable to open %s for appending\n", filename); - return; - } - - fprintf(f, "/* First-draw parameters / constants */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, prog->Parameters); - fprintf(f, "*/\n"); - - fclose(f); -} diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h deleted file mode 100644 index 9ab7456016..0000000000 --- a/src/mesa/shader/prog_print.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef PROG_PRINT_H -#define PROG_PRINT_H - - -/** - * The output style to use when printing programs. - */ -typedef enum { - PROG_PRINT_ARB, - PROG_PRINT_NV, - PROG_PRINT_DEBUG -} gl_prog_print_mode; - - -extern void -_mesa_print_vp_inputs(GLbitfield inputs); - -extern void -_mesa_print_fp_inputs(GLbitfield inputs); - -extern const char * -_mesa_condcode_string(GLuint condcode); - -extern const char * -_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); - -const char * -_mesa_writemask_string(GLuint writeMask); - -extern void -_mesa_print_swizzle(GLuint swizzle); - -extern void -_mesa_print_alu_instruction(const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs); - -extern void -_mesa_print_instruction(const struct prog_instruction *inst); - -extern GLint -_mesa_fprint_instruction_opt(FILE *f, - const struct prog_instruction *inst, - GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog); - -extern GLint -_mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog); - -extern void -_mesa_print_program(const struct gl_program *prog); - -extern void -_mesa_fprint_program_opt(FILE *f, - const struct gl_program *prog, gl_prog_print_mode mode, - GLboolean lineNumbers); - -extern void -_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog); - -extern void -_mesa_print_parameter_list(const struct gl_program_parameter_list *list); - - -extern void -_mesa_write_shader_to_file(const struct gl_shader *shader); - -extern void -_mesa_append_uniforms_to_file(const struct gl_shader *shader, - const struct gl_program *prog); - - -#endif /* PROG_PRINT_H */ diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c deleted file mode 100644 index ead3ece95d..0000000000 --- a/src/mesa/shader/prog_statevars.c +++ /dev/null @@ -1,1187 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_statevars.c - * Program state variable management. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "prog_statevars.h" -#include "prog_parameter.h" - - -/** - * Use the list of tokens in the state[] array to find global GL state - * and return it in . Usually, four values are returned in - * but matrix queries may return as many as 16 values. - * This function is used for ARB vertex/fragment programs. - * The program parser will produce the state[] values. - */ -static void -_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], - GLfloat *value) -{ - switch (state[0]) { - case STATE_MATERIAL: - { - /* state[1] is either 0=front or 1=back side */ - const GLuint face = (GLuint) state[1]; - const struct gl_material *mat = &ctx->Light.Material; - ASSERT(face == 0 || face == 1); - /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ - ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); - /* XXX we could get rid of this switch entirely with a little - * work in arbprogparse.c's parse_state_single_item(). - */ - /* state[2] is the material attribute */ - switch (state[2]) { - case STATE_AMBIENT: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); - return; - case STATE_DIFFUSE: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); - return; - case STATE_SPECULAR: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); - return; - case STATE_EMISSION: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); - return; - case STATE_SHININESS: - value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; - value[1] = 0.0F; - value[2] = 0.0F; - value[3] = 1.0F; - return; - default: - _mesa_problem(ctx, "Invalid material state in fetch_state"); - return; - } - } - case STATE_LIGHT: - { - /* state[1] is the light number */ - const GLuint ln = (GLuint) state[1]; - /* state[2] is the light attribute */ - switch (state[2]) { - case STATE_AMBIENT: - COPY_4V(value, ctx->Light.Light[ln].Ambient); - return; - case STATE_DIFFUSE: - COPY_4V(value, ctx->Light.Light[ln].Diffuse); - return; - case STATE_SPECULAR: - COPY_4V(value, ctx->Light.Light[ln].Specular); - return; - case STATE_POSITION: - COPY_4V(value, ctx->Light.Light[ln].EyePosition); - return; - case STATE_ATTENUATION: - value[0] = ctx->Light.Light[ln].ConstantAttenuation; - value[1] = ctx->Light.Light[ln].LinearAttenuation; - value[2] = ctx->Light.Light[ln].QuadraticAttenuation; - value[3] = ctx->Light.Light[ln].SpotExponent; - return; - case STATE_SPOT_DIRECTION: - COPY_3V(value, ctx->Light.Light[ln].SpotDirection); - value[3] = ctx->Light.Light[ln]._CosCutoff; - return; - case STATE_SPOT_CUTOFF: - value[0] = ctx->Light.Light[ln].SpotCutoff; - return; - case STATE_HALF_VECTOR: - { - static const GLfloat eye_z[] = {0, 0, 1}; - GLfloat p[3]; - /* Compute infinite half angle vector: - * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) - * light.EyePosition.w should be 0 for infinite lights. - */ - COPY_3V(p, ctx->Light.Light[ln].EyePosition); - NORMALIZE_3FV(p); - ADD_3V(value, p, eye_z); - NORMALIZE_3FV(value); - value[3] = 1.0; - } - return; - default: - _mesa_problem(ctx, "Invalid light state in fetch_state"); - return; - } - } - case STATE_LIGHTMODEL_AMBIENT: - COPY_4V(value, ctx->Light.Model.Ambient); - return; - case STATE_LIGHTMODEL_SCENECOLOR: - if (state[1] == 0) { - /* front */ - GLint i; - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Model.Ambient[i] - * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] - + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; - } - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; - } - else { - /* back */ - GLint i; - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Model.Ambient[i] - * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] - + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; - } - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; - } - return; - case STATE_LIGHTPROD: - { - const GLuint ln = (GLuint) state[1]; - const GLuint face = (GLuint) state[2]; - GLint i; - ASSERT(face == 0 || face == 1); - switch (state[3]) { - case STATE_AMBIENT: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Ambient[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; - return; - case STATE_DIFFUSE: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Diffuse[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; - return; - case STATE_SPECULAR: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Specular[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; - return; - default: - _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); - return; - } - } - case STATE_TEXGEN: - { - /* state[1] is the texture unit */ - const GLuint unit = (GLuint) state[1]; - /* state[2] is the texgen attribute */ - switch (state[2]) { - case STATE_TEXGEN_EYE_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); - return; - case STATE_TEXGEN_EYE_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); - return; - case STATE_TEXGEN_EYE_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); - return; - case STATE_TEXGEN_EYE_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); - return; - case STATE_TEXGEN_OBJECT_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); - return; - default: - _mesa_problem(ctx, "Invalid texgen state in fetch_state"); - return; - } - } - case STATE_TEXENV_COLOR: - { - /* state[1] is the texture unit */ - const GLuint unit = (GLuint) state[1]; - COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); - } - return; - case STATE_FOG_COLOR: - COPY_4V(value, ctx->Fog.Color); - return; - case STATE_FOG_PARAMS: - value[0] = ctx->Fog.Density; - value[1] = ctx->Fog.Start; - value[2] = ctx->Fog.End; - value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); - return; - case STATE_CLIPPLANE: - { - const GLuint plane = (GLuint) state[1]; - COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); - } - return; - case STATE_POINT_SIZE: - value[0] = ctx->Point.Size; - value[1] = ctx->Point.MinSize; - value[2] = ctx->Point.MaxSize; - value[3] = ctx->Point.Threshold; - return; - case STATE_POINT_ATTENUATION: - value[0] = ctx->Point.Params[0]; - value[1] = ctx->Point.Params[1]; - value[2] = ctx->Point.Params[2]; - value[3] = 1.0F; - return; - case STATE_MODELVIEW_MATRIX: - case STATE_PROJECTION_MATRIX: - case STATE_MVP_MATRIX: - case STATE_TEXTURE_MATRIX: - case STATE_PROGRAM_MATRIX: - case STATE_COLOR_MATRIX: - { - /* state[0] = modelview, projection, texture, etc. */ - /* state[1] = which texture matrix or program matrix */ - /* state[2] = first row to fetch */ - /* state[3] = last row to fetch */ - /* state[4] = transpose, inverse or invtrans */ - const GLmatrix *matrix; - const gl_state_index mat = state[0]; - const GLuint index = (GLuint) state[1]; - const GLuint firstRow = (GLuint) state[2]; - const GLuint lastRow = (GLuint) state[3]; - const gl_state_index modifier = state[4]; - const GLfloat *m; - GLuint row, i; - ASSERT(firstRow >= 0); - ASSERT(firstRow < 4); - ASSERT(lastRow >= 0); - ASSERT(lastRow < 4); - if (mat == STATE_MODELVIEW_MATRIX) { - matrix = ctx->ModelviewMatrixStack.Top; - } - else if (mat == STATE_PROJECTION_MATRIX) { - matrix = ctx->ProjectionMatrixStack.Top; - } - else if (mat == STATE_MVP_MATRIX) { - matrix = &ctx->_ModelProjectMatrix; - } - else if (mat == STATE_TEXTURE_MATRIX) { - ASSERT(index < Elements(ctx->TextureMatrixStack)); - matrix = ctx->TextureMatrixStack[index].Top; - } - else if (mat == STATE_PROGRAM_MATRIX) { - ASSERT(index < Elements(ctx->ProgramMatrixStack)); - matrix = ctx->ProgramMatrixStack[index].Top; - } - else if (mat == STATE_COLOR_MATRIX) { - matrix = ctx->ColorMatrixStack.Top; - } - else { - _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); - return; - } - if (modifier == STATE_MATRIX_INVERSE || - modifier == STATE_MATRIX_INVTRANS) { - /* Be sure inverse is up to date: - */ - _math_matrix_alloc_inv( (GLmatrix *) matrix ); - _math_matrix_analyse( (GLmatrix*) matrix ); - m = matrix->inv; - } - else { - m = matrix->m; - } - if (modifier == STATE_MATRIX_TRANSPOSE || - modifier == STATE_MATRIX_INVTRANS) { - for (i = 0, row = firstRow; row <= lastRow; row++) { - value[i++] = m[row * 4 + 0]; - value[i++] = m[row * 4 + 1]; - value[i++] = m[row * 4 + 2]; - value[i++] = m[row * 4 + 3]; - } - } - else { - for (i = 0, row = firstRow; row <= lastRow; row++) { - value[i++] = m[row + 0]; - value[i++] = m[row + 4]; - value[i++] = m[row + 8]; - value[i++] = m[row + 12]; - } - } - } - return; - case STATE_DEPTH_RANGE: - value[0] = ctx->Viewport.Near; /* near */ - value[1] = ctx->Viewport.Far; /* far */ - value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ - value[3] = 1.0; - return; - case STATE_FRAGMENT_PROGRAM: - { - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - const int idx = (int) state[2]; - switch (state[1]) { - case STATE_ENV: - COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); - return; - case STATE_LOCAL: - COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); - return; - default: - _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); - return; - } - } - return; - - case STATE_VERTEX_PROGRAM: - { - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - const int idx = (int) state[2]; - switch (state[1]) { - case STATE_ENV: - COPY_4V(value, ctx->VertexProgram.Parameters[idx]); - return; - case STATE_LOCAL: - COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); - return; - default: - _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); - return; - } - } - return; - - case STATE_NORMAL_SCALE: - ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); - return; - - case STATE_INTERNAL: - switch (state[1]) { - case STATE_CURRENT_ATTRIB: - { - const GLuint idx = (GLuint) state[2]; - COPY_4V(value, ctx->Current.Attrib[idx]); - } - return; - - case STATE_NORMAL_SCALE: - ASSIGN_4V(value, - ctx->_ModelViewInvScale, - ctx->_ModelViewInvScale, - ctx->_ModelViewInvScale, - 1); - return; - - case STATE_TEXRECT_SCALE: - /* Value = { 1/texWidth, 1/texHeight, 0, 1 }. - * Used to convert unnormalized texcoords to normalized texcoords. - */ - { - const int unit = (int) state[2]; - const struct gl_texture_object *texObj - = ctx->Texture.Unit[unit]._Current; - if (texObj) { - struct gl_texture_image *texImage = texObj->Image[0][0]; - ASSIGN_4V(value, - (GLfloat) (1.0 / texImage->Width), - (GLfloat) (1.0 / texImage->Height), - 0.0f, 1.0f); - } - } - return; - - case STATE_FOG_PARAMS_OPTIMIZED: - /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) - * might be more expensive than EX2 on some hw, plus it needs - * another constant (e) anyway. Linear fog can now be done with a - * single MAD. - * linear: fogcoord * -1/(end-start) + end/(end-start) - * exp: 2^-(density/ln(2) * fogcoord) - * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) - */ - value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); - value[1] = ctx->Fog.End * -value[0]; - value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); - value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); - return; - - case STATE_POINT_SIZE_CLAMPED: - { - /* this includes implementation dependent limits, to avoid - * another potentially necessary clamp. - * Note: for sprites, point smooth (point AA) is ignored - * and we'll clamp to MinPointSizeAA and MaxPointSize, because we - * expect drivers will want to say their minimum for AA size is 0.0 - * but for non-AA it's 1.0 (because normal points with size below 1.0 - * need to get rounded up to 1.0, hence never disappear). GL does - * not specify max clamp size for sprites, other than it needs to be - * at least as large as max AA size, hence use non-AA size there. - */ - GLfloat minImplSize; - GLfloat maxImplSize; - if (ctx->Point.PointSprite) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSize; - } - else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSizeAA; - } - else { - minImplSize = ctx->Const.MinPointSize; - maxImplSize = ctx->Const.MaxPointSize; - } - value[0] = ctx->Point.Size; - value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize; - value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize; - value[3] = ctx->Point.Threshold; - } - return; - case STATE_POINT_SIZE_IMPL_CLAMP: - { - /* for implementation clamp only in vs */ - GLfloat minImplSize; - GLfloat maxImplSize; - if (ctx->Point.PointSprite) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSize; - } - else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSizeAA; - } - else { - minImplSize = ctx->Const.MinPointSize; - maxImplSize = ctx->Const.MaxPointSize; - } - value[0] = ctx->Point.Size; - value[1] = minImplSize; - value[2] = maxImplSize; - value[3] = ctx->Point.Threshold; - } - return; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - { - /* here, state[2] is the light number */ - /* pre-normalize spot dir */ - const GLuint ln = (GLuint) state[2]; - COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); - value[3] = ctx->Light.Light[ln]._CosCutoff; - } - return; - - case STATE_LIGHT_POSITION: - { - const GLuint ln = (GLuint) state[2]; - COPY_4V(value, ctx->Light.Light[ln]._Position); - } - return; - - case STATE_LIGHT_POSITION_NORMALIZED: - { - const GLuint ln = (GLuint) state[2]; - COPY_4V(value, ctx->Light.Light[ln]._Position); - NORMALIZE_3FV( value ); - } - return; - - case STATE_LIGHT_HALF_VECTOR: - { - const GLuint ln = (GLuint) state[2]; - GLfloat p[3]; - /* Compute infinite half angle vector: - * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) - * light.EyePosition.w should be 0 for infinite lights. - */ - COPY_3V(p, ctx->Light.Light[ln]._Position); - NORMALIZE_3FV(p); - ADD_3V(value, p, ctx->_EyeZDir); - NORMALIZE_3FV(value); - value[3] = 1.0; - } - return; - - case STATE_PT_SCALE: - value[0] = ctx->Pixel.RedScale; - value[1] = ctx->Pixel.GreenScale; - value[2] = ctx->Pixel.BlueScale; - value[3] = ctx->Pixel.AlphaScale; - return; - - case STATE_PT_BIAS: - value[0] = ctx->Pixel.RedBias; - value[1] = ctx->Pixel.GreenBias; - value[2] = ctx->Pixel.BlueBias; - value[3] = ctx->Pixel.AlphaBias; - return; - - case STATE_PCM_SCALE: - COPY_4V(value, ctx->Pixel.PostColorMatrixScale); - return; - - case STATE_PCM_BIAS: - COPY_4V(value, ctx->Pixel.PostColorMatrixBias); - return; - - case STATE_SHADOW_AMBIENT: - { - const int unit = (int) state[2]; - const struct gl_texture_object *texObj - = ctx->Texture.Unit[unit]._Current; - if (texObj) { - value[0] = - value[1] = - value[2] = - value[3] = texObj->CompareFailValue; - } - } - return; - - case STATE_FB_SIZE: - value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1); - value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); - value[2] = 0.0F; - value[3] = 0.0F; - return; - - case STATE_ROT_MATRIX_0: - { - const int unit = (int) state[2]; - GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; - value[0] = rotMat22[0]; - value[1] = rotMat22[2]; - value[2] = 0.0; - value[3] = 0.0; - } - return; - - case STATE_ROT_MATRIX_1: - { - const int unit = (int) state[2]; - GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; - value[0] = rotMat22[1]; - value[1] = rotMat22[3]; - value[2] = 0.0; - value[3] = 0.0; - } - return; - - /* XXX: make sure new tokens added here are also handled in the - * _mesa_program_state_flags() switch, below. - */ - default: - /* Unknown state indexes are silently ignored here. - * Drivers may do something special. - */ - return; - } - return; - - default: - _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); - return; - } -} - - -/** - * Return a bitmask of the Mesa state flags (_NEW_* values) which would - * indicate that the given context state may have changed. - * The bitmask is used during validation to determine if we need to update - * vertex/fragment program parameters (like "state.material.color") when - * some GL state has changed. - */ -GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) -{ - switch (state[0]) { - case STATE_MATERIAL: - case STATE_LIGHT: - case STATE_LIGHTMODEL_AMBIENT: - case STATE_LIGHTMODEL_SCENECOLOR: - case STATE_LIGHTPROD: - return _NEW_LIGHT; - - case STATE_TEXGEN: - case STATE_TEXENV_COLOR: - return _NEW_TEXTURE; - - case STATE_FOG_COLOR: - case STATE_FOG_PARAMS: - return _NEW_FOG; - - case STATE_CLIPPLANE: - return _NEW_TRANSFORM; - - case STATE_POINT_SIZE: - case STATE_POINT_ATTENUATION: - return _NEW_POINT; - - case STATE_MODELVIEW_MATRIX: - return _NEW_MODELVIEW; - case STATE_PROJECTION_MATRIX: - return _NEW_PROJECTION; - case STATE_MVP_MATRIX: - return _NEW_MODELVIEW | _NEW_PROJECTION; - case STATE_TEXTURE_MATRIX: - return _NEW_TEXTURE_MATRIX; - case STATE_PROGRAM_MATRIX: - return _NEW_TRACK_MATRIX; - case STATE_COLOR_MATRIX: - return _NEW_COLOR_MATRIX; - - case STATE_DEPTH_RANGE: - return _NEW_VIEWPORT; - - case STATE_FRAGMENT_PROGRAM: - case STATE_VERTEX_PROGRAM: - return _NEW_PROGRAM; - - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; - - case STATE_INTERNAL: - switch (state[1]) { - case STATE_CURRENT_ATTRIB: - return _NEW_CURRENT_ATTRIB; - - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; - - case STATE_TEXRECT_SCALE: - case STATE_SHADOW_AMBIENT: - case STATE_ROT_MATRIX_0: - case STATE_ROT_MATRIX_1: - return _NEW_TEXTURE; - case STATE_FOG_PARAMS_OPTIMIZED: - return _NEW_FOG; - case STATE_POINT_SIZE_CLAMPED: - case STATE_POINT_SIZE_IMPL_CLAMP: - return _NEW_POINT | _NEW_MULTISAMPLE; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - case STATE_LIGHT_POSITION: - case STATE_LIGHT_POSITION_NORMALIZED: - case STATE_LIGHT_HALF_VECTOR: - return _NEW_LIGHT; - - case STATE_PT_SCALE: - case STATE_PT_BIAS: - case STATE_PCM_SCALE: - case STATE_PCM_BIAS: - return _NEW_PIXEL; - - case STATE_FB_SIZE: - return _NEW_BUFFERS; - - default: - /* unknown state indexes are silently ignored and - * no flag set, since it is handled by the driver. - */ - return 0; - } - - default: - _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); - return 0; - } -} - - -static void -append(char *dst, const char *src) -{ - while (*dst) - dst++; - while (*src) - *dst++ = *src++; - *dst = 0; -} - - -/** - * Convert token 'k' to a string, append it onto 'dst' string. - */ -static void -append_token(char *dst, gl_state_index k) -{ - switch (k) { - case STATE_MATERIAL: - append(dst, "material"); - break; - case STATE_LIGHT: - append(dst, "light"); - break; - case STATE_LIGHTMODEL_AMBIENT: - append(dst, "lightmodel.ambient"); - break; - case STATE_LIGHTMODEL_SCENECOLOR: - break; - case STATE_LIGHTPROD: - append(dst, "lightprod"); - break; - case STATE_TEXGEN: - append(dst, "texgen"); - break; - case STATE_FOG_COLOR: - append(dst, "fog.color"); - break; - case STATE_FOG_PARAMS: - append(dst, "fog.params"); - break; - case STATE_CLIPPLANE: - append(dst, "clip"); - break; - case STATE_POINT_SIZE: - append(dst, "point.size"); - break; - case STATE_POINT_ATTENUATION: - append(dst, "point.attenuation"); - break; - case STATE_MODELVIEW_MATRIX: - append(dst, "matrix.modelview"); - break; - case STATE_PROJECTION_MATRIX: - append(dst, "matrix.projection"); - break; - case STATE_MVP_MATRIX: - append(dst, "matrix.mvp"); - break; - case STATE_TEXTURE_MATRIX: - append(dst, "matrix.texture"); - break; - case STATE_PROGRAM_MATRIX: - append(dst, "matrix.program"); - break; - case STATE_COLOR_MATRIX: - append(dst, "matrix.color"); - break; - case STATE_MATRIX_INVERSE: - append(dst, ".inverse"); - break; - case STATE_MATRIX_TRANSPOSE: - append(dst, ".transpose"); - break; - case STATE_MATRIX_INVTRANS: - append(dst, ".invtrans"); - break; - case STATE_AMBIENT: - append(dst, ".ambient"); - break; - case STATE_DIFFUSE: - append(dst, ".diffuse"); - break; - case STATE_SPECULAR: - append(dst, ".specular"); - break; - case STATE_EMISSION: - append(dst, ".emission"); - break; - case STATE_SHININESS: - append(dst, "lshininess"); - break; - case STATE_HALF_VECTOR: - append(dst, ".half"); - break; - case STATE_POSITION: - append(dst, ".position"); - break; - case STATE_ATTENUATION: - append(dst, ".attenuation"); - break; - case STATE_SPOT_DIRECTION: - append(dst, ".spot.direction"); - break; - case STATE_SPOT_CUTOFF: - append(dst, ".spot.cutoff"); - break; - case STATE_TEXGEN_EYE_S: - append(dst, ".eye.s"); - break; - case STATE_TEXGEN_EYE_T: - append(dst, ".eye.t"); - break; - case STATE_TEXGEN_EYE_R: - append(dst, ".eye.r"); - break; - case STATE_TEXGEN_EYE_Q: - append(dst, ".eye.q"); - break; - case STATE_TEXGEN_OBJECT_S: - append(dst, ".object.s"); - break; - case STATE_TEXGEN_OBJECT_T: - append(dst, ".object.t"); - break; - case STATE_TEXGEN_OBJECT_R: - append(dst, ".object.r"); - break; - case STATE_TEXGEN_OBJECT_Q: - append(dst, ".object.q"); - break; - case STATE_TEXENV_COLOR: - append(dst, "texenv"); - break; - case STATE_DEPTH_RANGE: - append(dst, "depth.range"); - break; - case STATE_VERTEX_PROGRAM: - case STATE_FRAGMENT_PROGRAM: - break; - case STATE_ENV: - append(dst, "env"); - break; - case STATE_LOCAL: - append(dst, "local"); - break; - /* BEGIN internal state vars */ - case STATE_INTERNAL: - append(dst, ".internal."); - break; - case STATE_CURRENT_ATTRIB: - append(dst, "current"); - break; - case STATE_NORMAL_SCALE: - append(dst, "normalScale"); - break; - case STATE_TEXRECT_SCALE: - append(dst, "texrectScale"); - break; - case STATE_FOG_PARAMS_OPTIMIZED: - append(dst, "fogParamsOptimized"); - break; - case STATE_POINT_SIZE_CLAMPED: - append(dst, "pointSizeClamped"); - break; - case STATE_POINT_SIZE_IMPL_CLAMP: - append(dst, "pointSizeImplClamp"); - break; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - append(dst, "lightSpotDirNormalized"); - break; - case STATE_LIGHT_POSITION: - append(dst, "lightPosition"); - break; - case STATE_LIGHT_POSITION_NORMALIZED: - append(dst, "light.position.normalized"); - break; - case STATE_LIGHT_HALF_VECTOR: - append(dst, "lightHalfVector"); - break; - case STATE_PT_SCALE: - append(dst, "PTscale"); - break; - case STATE_PT_BIAS: - append(dst, "PTbias"); - break; - case STATE_PCM_SCALE: - append(dst, "PCMscale"); - break; - case STATE_PCM_BIAS: - append(dst, "PCMbias"); - break; - case STATE_SHADOW_AMBIENT: - append(dst, "CompareFailValue"); - break; - case STATE_FB_SIZE: - append(dst, "FbSize"); - break; - case STATE_ROT_MATRIX_0: - append(dst, "rotMatrixRow0"); - break; - case STATE_ROT_MATRIX_1: - append(dst, "rotMatrixRow1"); - break; - default: - /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ - append(dst, "driverState"); - } -} - -static void -append_face(char *dst, GLint face) -{ - if (face == 0) - append(dst, "front."); - else - append(dst, "back."); -} - -static void -append_index(char *dst, GLint index) -{ - char s[20]; - sprintf(s, "[%d]", index); - append(dst, s); -} - -/** - * Make a string from the given state vector. - * For example, return "state.matrix.texture[2].inverse". - * Use free() to deallocate the string. - */ -char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) -{ - char str[1000] = ""; - char tmp[30]; - - append(str, "state."); - append_token(str, state[0]); - - switch (state[0]) { - case STATE_MATERIAL: - append_face(str, state[1]); - append_token(str, state[2]); - break; - case STATE_LIGHT: - append_index(str, state[1]); /* light number [i]. */ - append_token(str, state[2]); /* coefficients */ - break; - case STATE_LIGHTMODEL_AMBIENT: - append(str, "lightmodel.ambient"); - break; - case STATE_LIGHTMODEL_SCENECOLOR: - if (state[1] == 0) { - append(str, "lightmodel.front.scenecolor"); - } - else { - append(str, "lightmodel.back.scenecolor"); - } - break; - case STATE_LIGHTPROD: - append_index(str, state[1]); /* light number [i]. */ - append_face(str, state[2]); - append_token(str, state[3]); - break; - case STATE_TEXGEN: - append_index(str, state[1]); /* tex unit [i] */ - append_token(str, state[2]); /* plane coef */ - break; - case STATE_TEXENV_COLOR: - append_index(str, state[1]); /* tex unit [i] */ - append(str, "color"); - break; - case STATE_CLIPPLANE: - append_index(str, state[1]); /* plane [i] */ - append(str, ".plane"); - break; - case STATE_MODELVIEW_MATRIX: - case STATE_PROJECTION_MATRIX: - case STATE_MVP_MATRIX: - case STATE_TEXTURE_MATRIX: - case STATE_PROGRAM_MATRIX: - case STATE_COLOR_MATRIX: - { - /* state[0] = modelview, projection, texture, etc. */ - /* state[1] = which texture matrix or program matrix */ - /* state[2] = first row to fetch */ - /* state[3] = last row to fetch */ - /* state[4] = transpose, inverse or invtrans */ - const gl_state_index mat = state[0]; - const GLuint index = (GLuint) state[1]; - const GLuint firstRow = (GLuint) state[2]; - const GLuint lastRow = (GLuint) state[3]; - const gl_state_index modifier = state[4]; - if (index || - mat == STATE_TEXTURE_MATRIX || - mat == STATE_PROGRAM_MATRIX) - append_index(str, index); - if (modifier) - append_token(str, modifier); - if (firstRow == lastRow) - sprintf(tmp, ".row[%d]", firstRow); - else - sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); - append(str, tmp); - } - break; - case STATE_POINT_SIZE: - break; - case STATE_POINT_ATTENUATION: - break; - case STATE_FOG_PARAMS: - break; - case STATE_FOG_COLOR: - break; - case STATE_DEPTH_RANGE: - break; - case STATE_FRAGMENT_PROGRAM: - case STATE_VERTEX_PROGRAM: - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - append_token(str, state[1]); - append_index(str, state[2]); - break; - case STATE_INTERNAL: - append_token(str, state[1]); - if (state[1] == STATE_CURRENT_ATTRIB) - append_index(str, state[2]); - break; - default: - _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); - break; - } - - return _mesa_strdup(str); -} - - -/** - * Loop over all the parameters in a parameter list. If the parameter - * is a GL state reference, look up the current value of that state - * variable and put it into the parameter's Value[4] array. - * This would be called at glBegin time when using a fragment program. - */ -void -_mesa_load_state_parameters(GLcontext *ctx, - struct gl_program_parameter_list *paramList) -{ - GLuint i; - - if (!paramList) - return; - - /*assert(ctx->Driver.NeedFlush == 0);*/ - - for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { - _mesa_fetch_state(ctx, - (gl_state_index *) paramList->Parameters[i].StateIndexes, - paramList->ParameterValues[i]); - } - } -} - - -/** - * Copy the 16 elements of a matrix into four consecutive program - * registers starting at 'pos'. - */ -static void -load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) -{ - GLuint i; - for (i = 0; i < 4; i++) { - registers[pos + i][0] = mat[0 + i]; - registers[pos + i][1] = mat[4 + i]; - registers[pos + i][2] = mat[8 + i]; - registers[pos + i][3] = mat[12 + i]; - } -} - - -/** - * As above, but transpose the matrix. - */ -static void -load_transpose_matrix(GLfloat registers[][4], GLuint pos, - const GLfloat mat[16]) -{ - memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); -} - - -/** - * Load current vertex program's parameter registers with tracked - * matrices (if NV program). This only needs to be done per - * glBegin/glEnd, not per-vertex. - */ -void -_mesa_load_tracked_matrices(GLcontext *ctx) -{ - GLuint i; - - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - /* point 'mat' at source matrix */ - GLmatrix *mat; - if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { - mat = ctx->ModelviewMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { - mat = ctx->ProjectionMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - GLuint unit = MIN2(ctx->Texture.CurrentUnit, - Elements(ctx->TextureMatrixStack) - 1); - mat = ctx->TextureMatrixStack[unit].Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { - mat = ctx->ColorMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { - /* XXX verify the combined matrix is up to date */ - mat = &ctx->_ModelProjectMatrix; - } - else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && - ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { - GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < Elements(ctx->ProgramMatrixStack)); - mat = ctx->ProgramMatrixStack[n].Top; - } - else { - /* no matrix is tracked, but we leave the register values as-is */ - assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); - continue; - } - - /* load the matrix values into sequential registers */ - if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else { - assert(ctx->VertexProgram.TrackMatrixTransform[i] - == GL_INVERSE_TRANSPOSE_NV); - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - } -} diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h deleted file mode 100644 index 1753471ffb..0000000000 --- a/src/mesa/shader/prog_statevars.h +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef PROG_STATEVARS_H -#define PROG_STATEVARS_H - -#include "main/mtypes.h" - - -/** - * Number of STATE_* values we need to address any GL state. - * Used to dimension arrays. - */ -#define STATE_LENGTH 5 - - -/** - * Used for describing GL state referenced from inside ARB vertex and - * fragment programs. - * A string such as "state.light[0].ambient" gets translated into a - * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. - * - * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should - * always be the array index. - */ -typedef enum gl_state_index_ { - STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ - - STATE_LIGHT, - STATE_LIGHTMODEL_AMBIENT, - STATE_LIGHTMODEL_SCENECOLOR, - STATE_LIGHTPROD, - - STATE_TEXGEN, - - STATE_FOG_COLOR, - STATE_FOG_PARAMS, - - STATE_CLIPPLANE, - - STATE_POINT_SIZE, - STATE_POINT_ATTENUATION, - - STATE_MODELVIEW_MATRIX, - STATE_PROJECTION_MATRIX, - STATE_MVP_MATRIX, - STATE_TEXTURE_MATRIX, - STATE_PROGRAM_MATRIX, - STATE_COLOR_MATRIX, - STATE_MATRIX_INVERSE, - STATE_MATRIX_TRANSPOSE, - STATE_MATRIX_INVTRANS, - - STATE_AMBIENT, - STATE_DIFFUSE, - STATE_SPECULAR, - STATE_EMISSION, - STATE_SHININESS, - STATE_HALF_VECTOR, - - STATE_POSITION, /**< xyzw = position */ - STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ - STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ - STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ - - STATE_TEXGEN_EYE_S, - STATE_TEXGEN_EYE_T, - STATE_TEXGEN_EYE_R, - STATE_TEXGEN_EYE_Q, - STATE_TEXGEN_OBJECT_S, - STATE_TEXGEN_OBJECT_T, - STATE_TEXGEN_OBJECT_R, - STATE_TEXGEN_OBJECT_Q, - - STATE_TEXENV_COLOR, - - STATE_DEPTH_RANGE, - - STATE_VERTEX_PROGRAM, - STATE_FRAGMENT_PROGRAM, - - STATE_ENV, - STATE_LOCAL, - - STATE_INTERNAL, /* Mesa additions */ - STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ - STATE_NORMAL_SCALE, - STATE_TEXRECT_SCALE, - STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ - STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ - STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ - STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ - STATE_LIGHT_POSITION, /* object vs eye space */ - STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ - STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ - STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ - STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ - STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ - STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ - STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ - STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ - STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ - STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ - STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ -} gl_state_index; - - - -extern void -_mesa_load_state_parameters(GLcontext *ctx, - struct gl_program_parameter_list *paramList); - - -extern GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); - - -extern char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); - - -extern void -_mesa_load_tracked_matrices(GLcontext *ctx); - - -#endif /* PROG_STATEVARS_H */ diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c deleted file mode 100644 index c408a8492c..0000000000 --- a/src/mesa/shader/prog_uniform.c +++ /dev/null @@ -1,165 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/mtypes.h" -#include "prog_uniform.h" - - -struct gl_uniform_list * -_mesa_new_uniform_list(void) -{ - return CALLOC_STRUCT(gl_uniform_list); -} - - -void -_mesa_free_uniform_list(struct gl_uniform_list *list) -{ - GLuint i; - for (i = 0; i < list->NumUniforms; i++) { - free((void *) list->Uniforms[i].Name); - } - free(list->Uniforms); - free(list); -} - - -struct gl_uniform * -_mesa_append_uniform(struct gl_uniform_list *list, - const char *name, GLenum target, GLuint progPos) -{ - const GLuint oldNum = list->NumUniforms; - struct gl_uniform *uniform; - GLint index; - - assert(target == GL_VERTEX_PROGRAM_ARB || - target == GL_FRAGMENT_PROGRAM_ARB); - - index = _mesa_lookup_uniform(list, name); - if (index < 0) { - /* not found - append to list */ - - if (oldNum + 1 > list->Size) { - /* Need to grow the list array (alloc some extra) */ - list->Size += 4; - - /* realloc arrays */ - list->Uniforms = (struct gl_uniform *) - _mesa_realloc(list->Uniforms, - oldNum * sizeof(struct gl_uniform), - list->Size * sizeof(struct gl_uniform)); - } - - if (!list->Uniforms) { - /* out of memory */ - list->NumUniforms = 0; - list->Size = 0; - return GL_FALSE; - } - - uniform = list->Uniforms + oldNum; - - uniform->Name = _mesa_strdup(name); - uniform->VertPos = -1; - uniform->FragPos = -1; - uniform->Initialized = GL_FALSE; - - list->NumUniforms++; - } - else { - /* found */ - uniform = list->Uniforms + index; - } - - /* update position for the vertex or fragment program */ - if (target == GL_VERTEX_PROGRAM_ARB) { - if (uniform->VertPos != -1) { - /* this uniform is already in the list - that shouldn't happen */ - return GL_FALSE; - } - uniform->VertPos = progPos; - } - else { - if (uniform->FragPos != -1) { - /* this uniform is already in the list - that shouldn't happen */ - return GL_FALSE; - } - uniform->FragPos = progPos; - } - - return uniform; -} - - -/** - * Return the location/index of the named uniform in the uniform list, - * or -1 if not found. - */ -GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) -{ - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - if (!strcmp(list->Uniforms[i].Name, name)) { - return i; - } - } - return -1; -} - - -GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list) -{ - GLint max = 0; - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - GLint len = (GLint) strlen(list->Uniforms[i].Name); - if (len > max) - max = len; - } - return max; -} - - -void -_mesa_print_uniforms(const struct gl_uniform_list *list) -{ - GLuint i; - printf("Uniform list %p:\n", (void *) list); - for (i = 0; i < list->NumUniforms; i++) { - printf("%d: %s %d %d\n", - i, - list->Uniforms[i].Name, - list->Uniforms[i].VertPos, - list->Uniforms[i].FragPos); - } -} diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h deleted file mode 100644 index 22a2bfd970..0000000000 --- a/src/mesa/shader/prog_uniform.h +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#ifndef PROG_UNIFORM_H -#define PROG_UNIFORM_H - -#include "main/mtypes.h" -#include "prog_statevars.h" - - -/** - * Shader program uniform variable. - * The glGetUniformLocation() and glUniform() commands will use this - * information. - * Note that a uniform such as "binormal" might be used in both the - * vertex shader and the fragment shader. When glUniform() is called to - * set the uniform's value, it must be updated in both the vertex and - * fragment shaders. The uniform may be in different locations in the - * two shaders so we keep track of that here. - */ -struct gl_uniform -{ - const char *Name; /**< Null-terminated string */ - GLint VertPos; - GLint FragPos; - GLboolean Initialized; /**< For debug. Has this uniform been set? */ -#if 0 - GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ - GLuint Size; /**< Number of components (1..4) */ -#endif -}; - - -/** - * List of gl_uniforms - */ -struct gl_uniform_list -{ - GLuint Size; /**< allocated size of Uniforms array */ - GLuint NumUniforms; /**< number of uniforms in the array */ - struct gl_uniform *Uniforms; /**< Array [Size] */ -}; - - -extern struct gl_uniform_list * -_mesa_new_uniform_list(void); - -extern void -_mesa_free_uniform_list(struct gl_uniform_list *list); - -extern struct gl_uniform * -_mesa_append_uniform(struct gl_uniform_list *list, - const char *name, GLenum target, GLuint progPos); - -extern GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); - -extern GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list); - -extern void -_mesa_print_uniforms(const struct gl_uniform_list *list); - - -#endif /* PROG_UNIFORM_H */ diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c deleted file mode 100644 index a6ada8a048..0000000000 --- a/src/mesa/shader/program.c +++ /dev/null @@ -1,913 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file program.c - * Vertex and fragment program support functions. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "program.h" -#include "prog_cache.h" -#include "prog_parameter.h" -#include "prog_instruction.h" - - -/** - * A pointer to this dummy program is put into the hash table when - * glGenPrograms is called. - */ -struct gl_program _mesa_DummyProgram; - - -/** - * Init context's vertex/fragment program state - */ -void -_mesa_init_program(GLcontext *ctx) -{ - GLuint i; - - /* - * If this assertion fails, we need to increase the field - * size for register indexes. - */ - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - - /* If this fails, increase prog_instruction::TexSrcUnit size */ - ASSERT(MAX_TEXTURE_UNITS < (1 << 5)); - - /* If this fails, increase prog_instruction::TexSrcTarget size */ - ASSERT(NUM_TEXTURE_TARGETS < (1 << 3)); - - ctx->Program.ErrorPos = -1; - ctx->Program.ErrorString = _mesa_strdup(""); - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - ctx->VertexProgram.Enabled = GL_FALSE; -#if FEATURE_es2_glsl - ctx->VertexProgram.PointSizeEnabled = - (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; -#else - ctx->VertexProgram.PointSizeEnabled = GL_FALSE; -#endif - ctx->VertexProgram.TwoSideEnabled = GL_FALSE; - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - ctx->VertexProgram.TrackMatrix[i] = GL_NONE; - ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; - } - ctx->VertexProgram.Cache = _mesa_new_program_cache(); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - ctx->FragmentProgram.Enabled = GL_FALSE; - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); - ctx->FragmentProgram.Cache = _mesa_new_program_cache(); -#endif - - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - ctx->ATIFragmentShader.Enabled = GL_FALSE; - ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Free a context's vertex/fragment program state - */ -void -_mesa_free_program_data(GLcontext *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); -#endif - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } -#endif - free((void *) ctx->Program.ErrorString); -} - - -/** - * Update the default program objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_program(GLcontext *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); -#endif - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } - ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Set the vertex/fragment program error state (position and error string). - * This is generally called from within the parsers. - */ -void -_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string) -{ - ctx->Program.ErrorPos = pos; - free((void *) ctx->Program.ErrorString); - if (!string) - string = ""; - ctx->Program.ErrorString = _mesa_strdup(string); -} - - -/** - * Find the line number and column for 'pos' within 'string'. - * Return a copy of the line which contains 'pos'. Free the line with - * free(). - * \param string the program string - * \param pos the position within the string - * \param line returns the line number corresponding to 'pos'. - * \param col returns the column number corresponding to 'pos'. - * \return copy of the line containing 'pos'. - */ -const GLubyte * -_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col) -{ - const GLubyte *lineStart = string; - const GLubyte *p = string; - GLubyte *s; - int len; - - *line = 1; - - while (p != pos) { - if (*p == (GLubyte) '\n') { - (*line)++; - lineStart = p + 1; - } - p++; - } - - *col = (pos - lineStart) + 1; - - /* return copy of this line */ - while (*p != 0 && *p != '\n') - p++; - len = p - lineStart; - s = (GLubyte *) malloc(len + 1); - memcpy(s, lineStart, len); - s[len] = 0; - - return s; -} - - -/** - * Initialize a new vertex/fragment program object. - */ -static struct gl_program * -_mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog, - GLenum target, GLuint id) -{ - (void) ctx; - if (prog) { - GLuint i; - memset(prog, 0, sizeof(*prog)); - prog->Id = id; - prog->Target = target; - prog->Resident = GL_TRUE; - prog->RefCount = 1; - prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; - - /* default mapping from samplers to texture units */ - for (i = 0; i < MAX_SAMPLERS; i++) - prog->SamplerUnits[i] = i; - } - - return prog; -} - - -/** - * Initialize a new fragment program object. - */ -struct gl_program * -_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Initialize a new vertex program object. - */ -struct gl_program * -_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Allocate and initialize a new fragment/vertex program object but - * don't put it into the program hash table. Called via - * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a - * device driver function to implement OO deriviation with additional - * types not understood by this function. - * - * \param ctx context - * \param id program id/number - * \param target program target/type - * \return pointer to new program object - */ -struct gl_program * -_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) -{ - struct gl_program *prog; - switch (target) { - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - case GL_VERTEX_STATE_PROGRAM_NV: - prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), - target, id ); - break; - case GL_FRAGMENT_PROGRAM_NV: - case GL_FRAGMENT_PROGRAM_ARB: - prog =_mesa_init_fragment_program(ctx, - CALLOC_STRUCT(gl_fragment_program), - target, id ); - break; - default: - _mesa_problem(ctx, "bad target in _mesa_new_program"); - prog = NULL; - } - return prog; -} - - -/** - * Delete a program and remove it from the hash table, ignoring the - * reference count. - * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) - * by a device driver function. - */ -void -_mesa_delete_program(GLcontext *ctx, struct gl_program *prog) -{ - (void) ctx; - ASSERT(prog); - ASSERT(prog->RefCount==0); - - if (prog == &_mesa_DummyProgram) - return; - - if (prog->String) - free(prog->String); - - _mesa_free_instructions(prog->Instructions, prog->NumInstructions); - - if (prog->Parameters) { - _mesa_free_parameter_list(prog->Parameters); - } - if (prog->Varying) { - _mesa_free_parameter_list(prog->Varying); - } - if (prog->Attributes) { - _mesa_free_parameter_list(prog->Attributes); - } - - free(prog); -} - - -/** - * Return the gl_program object for a given ID. - * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of - * casts elsewhere. - */ -struct gl_program * -_mesa_lookup_program(GLcontext *ctx, GLuint id) -{ - if (id) - return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id); - else - return NULL; -} - - -/** - * Reference counting for vertex/fragment programs - */ -void -_mesa_reference_program(GLcontext *ctx, - struct gl_program **ptr, - struct gl_program *prog) -{ - assert(ptr); - if (*ptr && prog) { - /* sanity check */ - if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) - ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); - else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) - ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || - prog->Target == GL_FRAGMENT_PROGRAM_NV); - } - if (*ptr == prog) { - return; /* no change */ - } - if (*ptr) { - GLboolean deleteFlag; - - /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ -#if 0 - printf("Program %p ID=%u Target=%s Refcount-- to %d\n", - *ptr, (*ptr)->Id, - ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), - (*ptr)->RefCount - 1); -#endif - ASSERT((*ptr)->RefCount > 0); - (*ptr)->RefCount--; - - deleteFlag = ((*ptr)->RefCount == 0); - /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - - if (deleteFlag) { - ASSERT(ctx); - ctx->Driver.DeleteProgram(ctx, *ptr); - } - - *ptr = NULL; - } - - assert(!*ptr); - if (prog) { - /*_glthread_LOCK_MUTEX(prog->Mutex);*/ - prog->RefCount++; -#if 0 - printf("Program %p ID=%u Target=%s Refcount++ to %d\n", - prog, prog->Id, - (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), - prog->RefCount); -#endif - /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ - } - - *ptr = prog; -} - - -/** - * Return a copy of a program. - * XXX Problem here if the program object is actually OO-derivation - * made by a device driver. - */ -struct gl_program * -_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) -{ - struct gl_program *clone; - - clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); - if (!clone) - return NULL; - - assert(clone->Target == prog->Target); - assert(clone->RefCount == 1); - - clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); - clone->Format = prog->Format; - clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); - if (!clone->Instructions) { - _mesa_reference_program(ctx, &clone, NULL); - return NULL; - } - _mesa_copy_instructions(clone->Instructions, prog->Instructions, - prog->NumInstructions); - clone->InputsRead = prog->InputsRead; - clone->OutputsWritten = prog->OutputsWritten; - clone->SamplersUsed = prog->SamplersUsed; - clone->ShadowSamplers = prog->ShadowSamplers; - memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); - - if (prog->Parameters) - clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - if (prog->Varying) - clone->Varying = _mesa_clone_parameter_list(prog->Varying); - if (prog->Attributes) - clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - clone->NumInstructions = prog->NumInstructions; - clone->NumTemporaries = prog->NumTemporaries; - clone->NumParameters = prog->NumParameters; - clone->NumAttributes = prog->NumAttributes; - clone->NumAddressRegs = prog->NumAddressRegs; - clone->NumNativeInstructions = prog->NumNativeInstructions; - clone->NumNativeTemporaries = prog->NumNativeTemporaries; - clone->NumNativeParameters = prog->NumNativeParameters; - clone->NumNativeAttributes = prog->NumNativeAttributes; - clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; - clone->NumAluInstructions = prog->NumAluInstructions; - clone->NumTexInstructions = prog->NumTexInstructions; - clone->NumTexIndirections = prog->NumTexIndirections; - clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; - clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; - clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - const struct gl_vertex_program *vp - = (const struct gl_vertex_program *) prog; - struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; - vpc->IsPositionInvariant = vp->IsPositionInvariant; - vpc->IsNVProgram = vp->IsNVProgram; - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - const struct gl_fragment_program *fp - = (const struct gl_fragment_program *) prog; - struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; - fpc->FogOption = fp->FogOption; - fpc->UsesKill = fp->UsesKill; - fpc->OriginUpperLeft = fp->OriginUpperLeft; - fpc->PixelCenterInteger = fp->PixelCenterInteger; - } - break; - default: - _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); - } - - return clone; -} - - -/** - * Insert 'count' NOP instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen + count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if ((GLuint)inst->BranchTarget >= start) { - inst->BranchTarget += count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* init the new instructions */ - _mesa_init_instructions(newInst + start, count); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start + count, - prog->Instructions + start, - origLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - -/** - * Delete 'count' instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen - count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if (inst->BranchTarget > (GLint) start) { - inst->BranchTarget -= count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start, - prog->Instructions + start + count, - newLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - - -/** - * Search instructions for registers that match (oldFile, oldIndex), - * replacing them with (newFile, newIndex). - */ -static void -replace_registers(struct prog_instruction *inst, GLuint numInst, - GLuint oldFile, GLuint oldIndex, - GLuint newFile, GLuint newIndex) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - /* src regs */ - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - if (inst[i].SrcReg[j].File == oldFile && - inst[i].SrcReg[j].Index == oldIndex) { - inst[i].SrcReg[j].File = newFile; - inst[i].SrcReg[j].Index = newIndex; - } - } - /* dst reg */ - if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) { - inst[i].DstReg.File = newFile; - inst[i].DstReg.Index = newIndex; - } - } -} - - -/** - * Search instructions for references to program parameters. When found, - * increment the parameter index by 'offset'. - * Used when combining programs. - */ -static void -adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, - GLuint offset) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - GLuint f = inst[i].SrcReg[j].File; - if (f == PROGRAM_CONSTANT || - f == PROGRAM_UNIFORM || - f == PROGRAM_STATE_VAR) { - inst[i].SrcReg[j].Index += offset; - } - } - } -} - - -/** - * Combine two programs into one. Fix instructions so the outputs of - * the first program go to the inputs of the second program. - */ -struct gl_program * -_mesa_combine_programs(GLcontext *ctx, - const struct gl_program *progA, - const struct gl_program *progB) -{ - struct prog_instruction *newInst; - struct gl_program *newProg; - const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ - const GLuint lenB = progB->NumInstructions; - const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); - const GLuint newLength = lenA + lenB; - GLboolean usedTemps[MAX_PROGRAM_TEMPS]; - GLuint firstTemp = 0; - GLbitfield inputsB; - GLuint i; - - ASSERT(progA->Target == progB->Target); - - newInst = _mesa_alloc_instructions(newLength); - if (!newInst) - return GL_FALSE; - - _mesa_copy_instructions(newInst, progA->Instructions, lenA); - _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); - - /* adjust branch / instruction addresses for B's instructions */ - for (i = 0; i < lenB; i++) { - newInst[lenA + i].BranchTarget += lenA; - } - - newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); - newProg->Instructions = newInst; - newProg->NumInstructions = newLength; - - /* find used temp regs (we may need new temps below) */ - _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, - usedTemps, MAX_PROGRAM_TEMPS); - - if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fprogA, *fprogB, *newFprog; - GLbitfield progB_inputsRead = progB->InputsRead; - GLint progB_colorFile, progB_colorIndex; - - fprogA = (struct gl_fragment_program *) progA; - fprogB = (struct gl_fragment_program *) progB; - newFprog = (struct gl_fragment_program *) newProg; - - newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; - - /* We'll do a search and replace for instances - * of progB_colorFile/progB_colorIndex below... - */ - progB_colorFile = PROGRAM_INPUT; - progB_colorIndex = FRAG_ATTRIB_COL0; - - /* - * The fragment program may get color from a state var rather than - * a fragment input (vertex output) if it's constant. - * See the texenvprogram.c code. - * So, search the program's parameter list now to see if the program - * gets color from a state var instead of a conventional fragment - * input register. - */ - for (i = 0; i < progB->Parameters->NumParameters; i++) { - struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; - if (p->Type == PROGRAM_STATE_VAR && - p->StateIndexes[0] == STATE_INTERNAL && - p->StateIndexes[1] == STATE_CURRENT_ATTRIB && - p->StateIndexes[2] == VERT_ATTRIB_COLOR0) { - progB_inputsRead |= FRAG_BIT_COL0; - progB_colorFile = PROGRAM_STATE_VAR; - progB_colorIndex = i; - break; - } - } - - /* Connect color outputs of fprogA to color inputs of fprogB, via a - * new temporary register. - */ - if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && - (progB_inputsRead & FRAG_BIT_COL0)) { - GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, - firstTemp); - if (tempReg < 0) { - _mesa_problem(ctx, "No free temp regs found in " - "_mesa_combine_programs(), using 31"); - tempReg = 31; - } - firstTemp = tempReg + 1; - - /* replace writes to result.color[0] with tempReg */ - replace_registers(newInst, lenA, - PROGRAM_OUTPUT, FRAG_RESULT_COLOR, - PROGRAM_TEMPORARY, tempReg); - /* replace reads from the input color with tempReg */ - replace_registers(newInst + lenA, lenB, - progB_colorFile, progB_colorIndex, /* search for */ - PROGRAM_TEMPORARY, tempReg /* replace with */ ); - } - - /* compute combined program's InputsRead */ - inputsB = progB_inputsRead; - if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { - inputsB &= ~(1 << FRAG_ATTRIB_COL0); - } - newProg->InputsRead = progA->InputsRead | inputsB; - newProg->OutputsWritten = progB->OutputsWritten; - newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; - } - else { - /* vertex program */ - assert(0); /* XXX todo */ - } - - /* - * Merge parameters (uniforms, constants, etc) - */ - newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, - progB->Parameters); - - adjust_param_indexes(newInst + lenA, lenB, numParamsA); - - - return newProg; -} - - -/** - * Populate the 'used' array with flags indicating which registers (TEMPs, - * INPUTs, OUTPUTs, etc, are used by the given program. - * \param file type of register to scan for - * \param used returns true/false flags for in use / free - * \param usedSize size of the 'used' array - */ -void -_mesa_find_used_registers(const struct gl_program *prog, - gl_register_file file, - GLboolean used[], GLuint usedSize) -{ - GLuint i, j; - - memset(used, 0, usedSize); - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - if (inst->DstReg.File == file) { - used[inst->DstReg.Index] = GL_TRUE; - } - - for (j = 0; j < n; j++) { - if (inst->SrcReg[j].File == file) { - used[inst->SrcReg[j].Index] = GL_TRUE; - } - } - } -} - - -/** - * Scan the given 'used' register flag array for the first entry - * that's >= firstReg. - * \param used vector of flags indicating registers in use (as returned - * by _mesa_find_used_registers()) - * \param usedSize size of the 'used' array - * \param firstReg first register to start searching at - * \return index of unused register, or -1 if none. - */ -GLint -_mesa_find_free_register(const GLboolean used[], - GLuint usedSize, GLuint firstReg) -{ - GLuint i; - - assert(firstReg < usedSize); - - for (i = firstReg; i < usedSize; i++) - if (!used[i]) - return i; - - return -1; -} - - -/** - * "Post-process" a GPU program. This is intended to be used for debugging. - * Example actions include no-op'ing instructions or changing instruction - * behaviour. - */ -void -_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog) -{ - static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; - GLuint i; - GLuint whiteSwizzle; - GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - white, 4, &whiteSwizzle); - - (void) whiteIndex; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - (void) n; - - if (_mesa_is_tex_instruction(inst->Opcode)) { -#if 0 - /* replace TEX/TXP/TXB with MOV */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif - -#if 0 - /* disable shadow texture mode */ - inst->TexShadow = 0; -#endif - } - - if (inst->Opcode == OPCODE_TXP) { -#if 0 - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_CONSTANT; - inst->SrcReg[0].Index = whiteIndex; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif -#if 0 - inst->TexShadow = 0; -#endif -#if 0 - inst->Opcode = OPCODE_TEX; - inst->TexShadow = 0; -#endif - } - - } -} diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h deleted file mode 100644 index af9f4170d1..0000000000 --- a/src/mesa/shader/program.h +++ /dev/null @@ -1,151 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file program.c - * Vertex and fragment program support functions. - * \author Brian Paul - */ - - -/** - * \mainpage Mesa vertex and fragment program module - * - * This module or directory contains most of the code for vertex and - * fragment programs and shaders, including state management, parsers, - * and (some) software routines for executing programs - */ - -#ifndef PROGRAM_H -#define PROGRAM_H - -#include "main/mtypes.h" - - -extern struct gl_program _mesa_DummyProgram; - - -extern void -_mesa_init_program(GLcontext *ctx); - -extern void -_mesa_free_program_data(GLcontext *ctx); - -extern void -_mesa_update_default_objects_program(GLcontext *ctx); - -extern void -_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); - -extern const GLubyte * -_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col); - - -extern struct gl_program * -_mesa_init_vertex_program(GLcontext *ctx, - struct gl_vertex_program *prog, - GLenum target, GLuint id); - -extern struct gl_program * -_mesa_init_fragment_program(GLcontext *ctx, - struct gl_fragment_program *prog, - GLenum target, GLuint id); - -extern struct gl_program * -_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); - -extern void -_mesa_delete_program(GLcontext *ctx, struct gl_program *prog); - -extern struct gl_program * -_mesa_lookup_program(GLcontext *ctx, GLuint id); - -extern void -_mesa_reference_program(GLcontext *ctx, - struct gl_program **ptr, - struct gl_program *prog); - -static INLINE void -_mesa_reference_vertprog(GLcontext *ctx, - struct gl_vertex_program **ptr, - struct gl_vertex_program *prog) -{ - _mesa_reference_program(ctx, (struct gl_program **) ptr, - (struct gl_program *) prog); -} - -static INLINE void -_mesa_reference_fragprog(GLcontext *ctx, - struct gl_fragment_program **ptr, - struct gl_fragment_program *prog) -{ - _mesa_reference_program(ctx, (struct gl_program **) ptr, - (struct gl_program *) prog); -} - -extern struct gl_program * -_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); - -static INLINE struct gl_vertex_program * -_mesa_clone_vertex_program(GLcontext *ctx, - const struct gl_vertex_program *prog) -{ - return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); -} - - -static INLINE struct gl_fragment_program * -_mesa_clone_fragment_program(GLcontext *ctx, - const struct gl_fragment_program *prog) -{ - return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base); -} - - -extern GLboolean -_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); - -extern GLboolean -_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); - -extern struct gl_program * -_mesa_combine_programs(GLcontext *ctx, - const struct gl_program *progA, - const struct gl_program *progB); - -extern void -_mesa_find_used_registers(const struct gl_program *prog, - gl_register_file file, - GLboolean used[], GLuint usedSize); - -extern GLint -_mesa_find_free_register(const GLboolean used[], - GLuint maxRegs, GLuint firstReg); - -extern void -_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog); - - -#endif /* PROGRAM_H */ diff --git a/src/mesa/shader/program_lexer.l b/src/mesa/shader/program_lexer.l deleted file mode 100644 index fe18272cdb..0000000000 --- a/src/mesa/shader/program_lexer.l +++ /dev/null @@ -1,495 +0,0 @@ -%{ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include "main/glheader.h" -#include "main/imports.h" -#include "shader/prog_instruction.h" -#include "shader/prog_statevars.h" - -#include "shader/symbol_table.h" -#include "shader/program_parser.h" -#include "shader/program_parse.tab.h" - -#define require_ARB_vp (yyextra->mode == ARB_vertex) -#define require_ARB_fp (yyextra->mode == ARB_fragment) -#define require_NV_fp (yyextra->option.NV_fragment) -#define require_shadow (yyextra->option.Shadow) -#define require_rect (yyextra->option.TexRect) -#define require_texarray (yyextra->option.TexArray) - -#ifndef HAVE_UNISTD_H -#define YY_NO_UNISTD_H -#endif - -#define return_token_or_IDENTIFIER(condition, token) \ - do { \ - if (condition) { \ - return token; \ - } else { \ - return handle_ident(yyextra, yytext, yylval); \ - } \ - } while (0) - -#define return_token_or_DOT(condition, token) \ - do { \ - if (condition) { \ - return token; \ - } else { \ - yyless(1); \ - return DOT; \ - } \ - } while (0) - - -#define return_opcode(condition, token, opcode, len) \ - do { \ - if (condition && \ - _mesa_parse_instruction_suffix(yyextra, \ - yytext + len, \ - & yylval->temp_inst)) { \ - yylval->temp_inst.Opcode = OPCODE_ ## opcode; \ - return token; \ - } else { \ - return handle_ident(yyextra, yytext, yylval); \ - } \ - } while (0) - -#define SWIZZLE_INVAL MAKE_SWIZZLE4(SWIZZLE_NIL, SWIZZLE_NIL, \ - SWIZZLE_NIL, SWIZZLE_NIL) - -static unsigned -mask_from_char(char c) -{ - switch (c) { - case 'x': - case 'r': - return WRITEMASK_X; - case 'y': - case 'g': - return WRITEMASK_Y; - case 'z': - case 'b': - return WRITEMASK_Z; - case 'w': - case 'a': - return WRITEMASK_W; - } - - return 0; -} - -static unsigned -swiz_from_char(char c) -{ - switch (c) { - case 'x': - case 'r': - return SWIZZLE_X; - case 'y': - case 'g': - return SWIZZLE_Y; - case 'z': - case 'b': - return SWIZZLE_Z; - case 'w': - case 'a': - return SWIZZLE_W; - } - - return 0; -} - -static int -handle_ident(struct asm_parser_state *state, const char *text, YYSTYPE *lval) -{ - lval->string = strdup(text); - - return (_mesa_symbol_table_find_symbol(state->st, 0, text) == NULL) - ? IDENTIFIER : USED_IDENTIFIER; -} - -#define YY_USER_ACTION \ - do { \ - yylloc->first_column = yylloc->last_column; \ - yylloc->last_column += yyleng; \ - if ((yylloc->first_line == 1) \ - && (yylloc->first_column == 1)) { \ - yylloc->position = 1; \ - } else { \ - yylloc->position += yylloc->last_column - yylloc->first_column; \ - } \ - } while(0); - -#define YY_EXTRA_TYPE struct asm_parser_state * -%} - -num [0-9]+ -exp [Ee][-+]?[0-9]+ -frac "."[0-9]+ -dot "."[ \t]* - -sz [HRX]? -szf [HR]? -cc C? -sat (_SAT)? - -%option bison-bridge bison-locations reentrant noyywrap -%% - -"!!ARBvp1.0" { return ARBvp_10; } -"!!ARBfp1.0" { return ARBfp_10; } -ADDRESS { - yylval->integer = at_address; - return_token_or_IDENTIFIER(require_ARB_vp, ADDRESS); -} -ALIAS { return ALIAS; } -ATTRIB { return ATTRIB; } -END { return END; } -OPTION { return OPTION; } -OUTPUT { return OUTPUT; } -PARAM { return PARAM; } -TEMP { yylval->integer = at_temp; return TEMP; } - -ABS{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, ABS, 3); } -ADD{sz}{cc}{sat} { return_opcode( 1, BIN_OP, ADD, 3); } -ARL { return_opcode(require_ARB_vp, ARL, ARL, 3); } - -CMP{sat} { return_opcode(require_ARB_fp, TRI_OP, CMP, 3); } -COS{szf}{cc}{sat} { return_opcode(require_ARB_fp, SCALAR_OP, COS, 3); } - -DDX{szf}{cc}{sat} { return_opcode(require_NV_fp, VECTOR_OP, DDX, 3); } -DDY{szf}{cc}{sat} { return_opcode(require_NV_fp, VECTOR_OP, DDY, 3); } -DP3{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DP3, 3); } -DP4{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DP4, 3); } -DPH{sz}{cc}{sat} { return_opcode( 1, BIN_OP, DPH, 3); } -DST{szf}{cc}{sat} { return_opcode( 1, BIN_OP, DST, 3); } - -EX2{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, EX2, 3); } -EXP { return_opcode(require_ARB_vp, SCALAR_OP, EXP, 3); } - -FLR{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, FLR, 3); } -FRC{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, FRC, 3); } - -KIL { return_opcode(require_ARB_fp, KIL, KIL, 3); } - -LIT{szf}{cc}{sat} { return_opcode( 1, VECTOR_OP, LIT, 3); } -LG2{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, LG2, 3); } -LOG { return_opcode(require_ARB_vp, SCALAR_OP, LOG, 3); } -LRP{sz}{cc}{sat} { return_opcode(require_ARB_fp, TRI_OP, LRP, 3); } - -MAD{sz}{cc}{sat} { return_opcode( 1, TRI_OP, MAD, 3); } -MAX{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MAX, 3); } -MIN{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MIN, 3); } -MOV{sz}{cc}{sat} { return_opcode( 1, VECTOR_OP, MOV, 3); } -MUL{sz}{cc}{sat} { return_opcode( 1, BIN_OP, MUL, 3); } - -PK2H { return_opcode(require_NV_fp, VECTOR_OP, PK2H, 4); } -PK2US { return_opcode(require_NV_fp, VECTOR_OP, PK2US, 5); } -PK4B { return_opcode(require_NV_fp, VECTOR_OP, PK4B, 4); } -PK4UB { return_opcode(require_NV_fp, VECTOR_OP, PK4UB, 5); } -POW{szf}{cc}{sat} { return_opcode( 1, BINSC_OP, POW, 3); } - -RCP{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, RCP, 3); } -RFL{szf}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, RFL, 3); } -RSQ{szf}{cc}{sat} { return_opcode( 1, SCALAR_OP, RSQ, 3); } - -SCS{sat} { return_opcode(require_ARB_fp, SCALAR_OP, SCS, 3); } -SEQ{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SEQ, 3); } -SFL{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SFL, 3); } -SGE{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SGE, 3); } -SGT{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SGT, 3); } -SIN{szf}{cc}{sat} { return_opcode(require_ARB_fp, SCALAR_OP, SIN, 3); } -SLE{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SLE, 3); } -SLT{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SLT, 3); } -SNE{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, SNE, 3); } -STR{sz}{cc}{sat} { return_opcode(require_NV_fp, BIN_OP, STR, 3); } -SUB{sz}{cc}{sat} { return_opcode( 1, BIN_OP, SUB, 3); } -SWZ{sat} { return_opcode( 1, SWZ, SWZ, 3); } - -TEX{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); } -TXB{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TXB, 3); } -TXD{cc}{sat} { return_opcode(require_NV_fp, TXD_OP, TXD, 3); } -TXP{cc}{sat} { return_opcode(require_ARB_fp, SAMPLE_OP, TXP, 3); } - -UP2H{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP2H, 4); } -UP2US{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP2US, 5); } -UP4B{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP4B, 4); } -UP4UB{cc}{sat} { return_opcode(require_NV_fp, SCALAR_OP, UP4UB, 5); } - -X2D{szf}{cc}{sat} { return_opcode(require_NV_fp, TRI_OP, X2D, 3); } -XPD{sat} { return_opcode( 1, BIN_OP, XPD, 3); } - -vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); } -fragment { return_token_or_IDENTIFIER(require_ARB_fp, FRAGMENT); } -program { return PROGRAM; } -state { return STATE; } -result { return RESULT; } - -{dot}ambient { return AMBIENT; } -{dot}attenuation { return ATTENUATION; } -{dot}back { return BACK; } -{dot}clip { return_token_or_DOT(require_ARB_vp, CLIP); } -{dot}color { return COLOR; } -{dot}depth { return_token_or_DOT(require_ARB_fp, DEPTH); } -{dot}diffuse { return DIFFUSE; } -{dot}direction { return DIRECTION; } -{dot}emission { return EMISSION; } -{dot}env { return ENV; } -{dot}eye { return EYE; } -{dot}fogcoord { return FOGCOORD; } -{dot}fog { return FOG; } -{dot}front { return FRONT; } -{dot}half { return HALF; } -{dot}inverse { return INVERSE; } -{dot}invtrans { return INVTRANS; } -{dot}light { return LIGHT; } -{dot}lightmodel { return LIGHTMODEL; } -{dot}lightprod { return LIGHTPROD; } -{dot}local { return LOCAL; } -{dot}material { return MATERIAL; } -{dot}program { return MAT_PROGRAM; } -{dot}matrix { return MATRIX; } -{dot}matrixindex { return_token_or_DOT(require_ARB_vp, MATRIXINDEX); } -{dot}modelview { return MODELVIEW; } -{dot}mvp { return MVP; } -{dot}normal { return_token_or_DOT(require_ARB_vp, NORMAL); } -{dot}object { return OBJECT; } -{dot}palette { return PALETTE; } -{dot}params { return PARAMS; } -{dot}plane { return PLANE; } -{dot}point { return_token_or_DOT(require_ARB_vp, POINT_TOK); } -{dot}pointsize { return_token_or_DOT(require_ARB_vp, POINTSIZE); } -{dot}position { return POSITION; } -{dot}primary { return PRIMARY; } -{dot}projection { return PROJECTION; } -{dot}range { return_token_or_DOT(require_ARB_fp, RANGE); } -{dot}row { return ROW; } -{dot}scenecolor { return SCENECOLOR; } -{dot}secondary { return SECONDARY; } -{dot}shininess { return SHININESS; } -{dot}size { return_token_or_DOT(require_ARB_vp, SIZE_TOK); } -{dot}specular { return SPECULAR; } -{dot}spot { return SPOT; } -{dot}texcoord { return TEXCOORD; } -{dot}texenv { return_token_or_DOT(require_ARB_fp, TEXENV); } -{dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); } -{dot}q { return_token_or_DOT(require_ARB_vp, TEXGEN_Q); } -{dot}s { return_token_or_DOT(require_ARB_vp, TEXGEN_S); } -{dot}t { return_token_or_DOT(require_ARB_vp, TEXGEN_T); } -{dot}texture { return TEXTURE; } -{dot}transpose { return TRANSPOSE; } -{dot}attrib { return_token_or_DOT(require_ARB_vp, VTXATTRIB); } -{dot}weight { return_token_or_DOT(require_ARB_vp, WEIGHT); } - -texture { return_token_or_IDENTIFIER(require_ARB_fp, TEXTURE_UNIT); } -1D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_1D); } -2D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_2D); } -3D { return_token_or_IDENTIFIER(require_ARB_fp, TEX_3D); } -CUBE { return_token_or_IDENTIFIER(require_ARB_fp, TEX_CUBE); } -RECT { return_token_or_IDENTIFIER(require_ARB_fp && require_rect, TEX_RECT); } -SHADOW1D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW1D); } -SHADOW2D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW2D); } -SHADOWRECT { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_rect, TEX_SHADOWRECT); } -ARRAY1D { return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY1D); } -ARRAY2D { return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY2D); } -ARRAYSHADOW1D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW1D); } -ARRAYSHADOW2D { return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW2D); } - -[_a-zA-Z$][_a-zA-Z0-9$]* { return handle_ident(yyextra, yytext, yylval); } - -".." { return DOT_DOT; } - -{num} { - yylval->integer = strtol(yytext, NULL, 10); - return INTEGER; -} -{num}?{frac}{exp}? { - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} -{num}"."/[^.] { - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} -{num}{exp} { - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} -{num}"."{exp} { - yylval->real = _mesa_strtof(yytext, NULL); - return REAL; -} - -".xyzw" { - yylval->swiz_mask.swizzle = SWIZZLE_NOOP; - yylval->swiz_mask.mask = WRITEMASK_XYZW; - return MASK4; -} - -".xy"[zw] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XY - | mask_from_char(yytext[3]); - return MASK3; -} -".xzw" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XZW; - return MASK3; -} -".yzw" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_YZW; - return MASK3; -} - -".x"[yzw] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_X - | mask_from_char(yytext[2]); - return MASK2; -} -".y"[zw] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_Y - | mask_from_char(yytext[2]); - return MASK2; -} -".zw" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_ZW; - return MASK2; -} - -"."[xyzw] { - const unsigned s = swiz_from_char(yytext[1]); - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); - yylval->swiz_mask.mask = mask_from_char(yytext[1]); - return MASK1; -} - -"."[xyzw]{4} { - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), - swiz_from_char(yytext[2]), - swiz_from_char(yytext[3]), - swiz_from_char(yytext[4])); - yylval->swiz_mask.mask = 0; - return SWIZZLE; -} - -".rgba" { - yylval->swiz_mask.swizzle = SWIZZLE_NOOP; - yylval->swiz_mask.mask = WRITEMASK_XYZW; - return_token_or_DOT(require_ARB_fp, MASK4); -} - -".rg"[ba] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XY - | mask_from_char(yytext[3]); - return_token_or_DOT(require_ARB_fp, MASK3); -} -".rba" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_XZW; - return_token_or_DOT(require_ARB_fp, MASK3); -} -".gba" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_YZW; - return_token_or_DOT(require_ARB_fp, MASK3); -} - -".r"[gba] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_X - | mask_from_char(yytext[2]); - return_token_or_DOT(require_ARB_fp, MASK2); -} -".g"[ba] { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_Y - | mask_from_char(yytext[2]); - return_token_or_DOT(require_ARB_fp, MASK2); -} -".ba" { - yylval->swiz_mask.swizzle = SWIZZLE_INVAL; - yylval->swiz_mask.mask = WRITEMASK_ZW; - return_token_or_DOT(require_ARB_fp, MASK2); -} - -"."[gba] { - const unsigned s = swiz_from_char(yytext[1]); - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s); - yylval->swiz_mask.mask = mask_from_char(yytext[1]); - return_token_or_DOT(require_ARB_fp, MASK1); -} - - -".r" { - if (require_ARB_vp) { - return TEXGEN_R; - } else { - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, - SWIZZLE_X, SWIZZLE_X); - yylval->swiz_mask.mask = WRITEMASK_X; - return MASK1; - } -} - -"."[rgba]{4} { - yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]), - swiz_from_char(yytext[2]), - swiz_from_char(yytext[3]), - swiz_from_char(yytext[4])); - yylval->swiz_mask.mask = 0; - return_token_or_DOT(require_ARB_fp, SWIZZLE); -} - -"." { return DOT; } - -\n { - yylloc->first_line++; - yylloc->first_column = 1; - yylloc->last_line++; - yylloc->last_column = 1; - yylloc->position++; -} -[ \t\r]+ /* eat whitespace */ ; -#.*$ /* eat comments */ ; -. { return yytext[0]; } -%% - -void -_mesa_program_lexer_ctor(void **scanner, struct asm_parser_state *state, - const char *string, size_t len) -{ - yylex_init_extra(state, scanner); - yy_scan_bytes(string, len, *scanner); -} - -void -_mesa_program_lexer_dtor(void *scanner) -{ - yylex_destroy(scanner); -} diff --git a/src/mesa/shader/program_parse.tab.c b/src/mesa/shader/program_parse.tab.c deleted file mode 100644 index 7da7226c32..0000000000 --- a/src/mesa/shader/program_parse.tab.c +++ /dev/null @@ -1,5729 +0,0 @@ - -/* A Bison parser, made by GNU Bison 2.4.1. */ - -/* Skeleton implementation for Bison's Yacc-like parsers in C - - Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006 - Free Software Foundation, Inc. - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . */ - -/* As a special exception, you may create a larger work that contains - part or all of the Bison parser skeleton and distribute that work - under terms of your choice, so long as that work isn't itself a - parser generator using the skeleton or a modified version thereof - as a parser skeleton. Alternatively, if you modify or redistribute - the parser skeleton itself, you may (at your option) remove this - special exception, which will cause the skeleton and the resulting - Bison output files to be licensed under the GNU General Public - License without this special exception. - - This special exception was added by the Free Software Foundation in - version 2.2 of Bison. */ - -/* C LALR(1) parser skeleton written by Richard Stallman, by - simplifying the original so-called "semantic" parser. */ - -/* All symbols defined below should begin with yy or YY, to avoid - infringing on user name space. This should be done even for local - variables, as they might otherwise be expanded by user macros. - There are some unavoidable exceptions within include files to - define necessary library symbols; they are noted "INFRINGES ON - USER NAME SPACE" below. */ - -/* Identify Bison output. */ -#define YYBISON 1 - -/* Bison version. */ -#define YYBISON_VERSION "2.4.1" - -/* Skeleton name. */ -#define YYSKELETON_NAME "yacc.c" - -/* Pure parsers. */ -#define YYPURE 1 - -/* Push parsers. */ -#define YYPUSH 0 - -/* Pull parsers. */ -#define YYPULL 1 - -/* Using locations. */ -#define YYLSP_NEEDED 1 - - - -/* Copy the first part of user declarations. */ - -/* Line 189 of yacc.c */ -#line 1 "program_parse.y" - -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include -#include - -#include "main/mtypes.h" -#include "main/imports.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_parameter_layout.h" -#include "shader/prog_statevars.h" -#include "shader/prog_instruction.h" - -#include "shader/symbol_table.h" -#include "shader/program_parser.h" - -extern void *yy_scan_string(char *); -extern void yy_delete_buffer(void *); - -static struct asm_symbol *declare_variable(struct asm_parser_state *state, - char *name, enum asm_type t, struct YYLTYPE *locp); - -static int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, const struct asm_vector *vec, - GLboolean allowSwizzle); - -static int yyparse(struct asm_parser_state *state); - -static char *make_error_string(const char *fmt, ...); - -static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, - const char *s); - -static int validate_inputs(struct YYLTYPE *locp, - struct asm_parser_state *state); - -static void init_dst_reg(struct prog_dst_register *r); - -static void set_dst_reg(struct prog_dst_register *r, - gl_register_file file, GLint index); - -static void init_src_reg(struct asm_src_register *r); - -static void set_src_reg(struct asm_src_register *r, - gl_register_file file, GLint index); - -static void set_src_reg_swz(struct asm_src_register *r, - gl_register_file file, GLint index, GLuint swizzle); - -static void asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_copy_ctor( - const struct prog_instruction *base, const struct prog_dst_register *dst, - const struct asm_src_register *src0, const struct asm_src_register *src1, - const struct asm_src_register *src2); - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif - -#define YYLLOC_DEFAULT(Current, Rhs, N) \ - do { \ - if (YYID(N)) { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).position = YYRHSLOC(Rhs, 1).position; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } else { \ - (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ - (Current).last_line = (Current).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ - (Current).last_column = (Current).first_column; \ - (Current).position = YYRHSLOC(Rhs, 0).position \ - + (Current).first_column; \ - } \ - } while(YYID(0)) - -#define YYLEX_PARAM state->scanner - - -/* Line 189 of yacc.c */ -#line 193 "program_parse.tab.c" - -/* Enabling traces. */ -#ifndef YYDEBUG -# define YYDEBUG 0 -#endif - -/* Enabling verbose error messages. */ -#ifdef YYERROR_VERBOSE -# undef YYERROR_VERBOSE -# define YYERROR_VERBOSE 1 -#else -# define YYERROR_VERBOSE 1 -#endif - -/* Enabling the token table. */ -#ifndef YYTOKEN_TABLE -# define YYTOKEN_TABLE 0 -#endif - - -/* Tokens. */ -#ifndef YYTOKENTYPE -# define YYTOKENTYPE - /* Put the tokens into the symbol table, so that GDB and other debuggers - know about them. */ - enum yytokentype { - ARBvp_10 = 258, - ARBfp_10 = 259, - ADDRESS = 260, - ALIAS = 261, - ATTRIB = 262, - OPTION = 263, - OUTPUT = 264, - PARAM = 265, - TEMP = 266, - END = 267, - BIN_OP = 268, - BINSC_OP = 269, - SAMPLE_OP = 270, - SCALAR_OP = 271, - TRI_OP = 272, - VECTOR_OP = 273, - ARL = 274, - KIL = 275, - SWZ = 276, - TXD_OP = 277, - INTEGER = 278, - REAL = 279, - AMBIENT = 280, - ATTENUATION = 281, - BACK = 282, - CLIP = 283, - COLOR = 284, - DEPTH = 285, - DIFFUSE = 286, - DIRECTION = 287, - EMISSION = 288, - ENV = 289, - EYE = 290, - FOG = 291, - FOGCOORD = 292, - FRAGMENT = 293, - FRONT = 294, - HALF = 295, - INVERSE = 296, - INVTRANS = 297, - LIGHT = 298, - LIGHTMODEL = 299, - LIGHTPROD = 300, - LOCAL = 301, - MATERIAL = 302, - MAT_PROGRAM = 303, - MATRIX = 304, - MATRIXINDEX = 305, - MODELVIEW = 306, - MVP = 307, - NORMAL = 308, - OBJECT = 309, - PALETTE = 310, - PARAMS = 311, - PLANE = 312, - POINT_TOK = 313, - POINTSIZE = 314, - POSITION = 315, - PRIMARY = 316, - PROGRAM = 317, - PROJECTION = 318, - RANGE = 319, - RESULT = 320, - ROW = 321, - SCENECOLOR = 322, - SECONDARY = 323, - SHININESS = 324, - SIZE_TOK = 325, - SPECULAR = 326, - SPOT = 327, - STATE = 328, - TEXCOORD = 329, - TEXENV = 330, - TEXGEN = 331, - TEXGEN_Q = 332, - TEXGEN_R = 333, - TEXGEN_S = 334, - TEXGEN_T = 335, - TEXTURE = 336, - TRANSPOSE = 337, - TEXTURE_UNIT = 338, - TEX_1D = 339, - TEX_2D = 340, - TEX_3D = 341, - TEX_CUBE = 342, - TEX_RECT = 343, - TEX_SHADOW1D = 344, - TEX_SHADOW2D = 345, - TEX_SHADOWRECT = 346, - TEX_ARRAY1D = 347, - TEX_ARRAY2D = 348, - TEX_ARRAYSHADOW1D = 349, - TEX_ARRAYSHADOW2D = 350, - VERTEX = 351, - VTXATTRIB = 352, - WEIGHT = 353, - IDENTIFIER = 354, - USED_IDENTIFIER = 355, - MASK4 = 356, - MASK3 = 357, - MASK2 = 358, - MASK1 = 359, - SWIZZLE = 360, - DOT_DOT = 361, - DOT = 362 - }; -#endif - - - -#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED -typedef union YYSTYPE -{ - -/* Line 214 of yacc.c */ -#line 126 "program_parse.y" - - struct asm_instruction *inst; - struct asm_symbol *sym; - struct asm_symbol temp_sym; - struct asm_swizzle_mask swiz_mask; - struct asm_src_register src_reg; - struct prog_dst_register dst_reg; - struct prog_instruction temp_inst; - char *string; - unsigned result; - unsigned attrib; - int integer; - float real; - gl_state_index state[STATE_LENGTH]; - int negate; - struct asm_vector vector; - gl_inst_opcode opcode; - - struct { - unsigned swz; - unsigned rgba_valid:1; - unsigned xyzw_valid:1; - unsigned negate:1; - } ext_swizzle; - - - -/* Line 214 of yacc.c */ -#line 364 "program_parse.tab.c" -} YYSTYPE; -# define YYSTYPE_IS_TRIVIAL 1 -# define yystype YYSTYPE /* obsolescent; will be withdrawn */ -# define YYSTYPE_IS_DECLARED 1 -#endif - -#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED -typedef struct YYLTYPE -{ - int first_line; - int first_column; - int last_line; - int last_column; -} YYLTYPE; -# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ -# define YYLTYPE_IS_DECLARED 1 -# define YYLTYPE_IS_TRIVIAL 1 -#endif - - -/* Copy the second part of user declarations. */ - -/* Line 264 of yacc.c */ -#line 271 "program_parse.y" - -extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, - void *yyscanner); - - -/* Line 264 of yacc.c */ -#line 395 "program_parse.tab.c" - -#ifdef short -# undef short -#endif - -#ifdef YYTYPE_UINT8 -typedef YYTYPE_UINT8 yytype_uint8; -#else -typedef unsigned char yytype_uint8; -#endif - -#ifdef YYTYPE_INT8 -typedef YYTYPE_INT8 yytype_int8; -#elif (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -typedef signed char yytype_int8; -#else -typedef short int yytype_int8; -#endif - -#ifdef YYTYPE_UINT16 -typedef YYTYPE_UINT16 yytype_uint16; -#else -typedef unsigned short int yytype_uint16; -#endif - -#ifdef YYTYPE_INT16 -typedef YYTYPE_INT16 yytype_int16; -#else -typedef short int yytype_int16; -#endif - -#ifndef YYSIZE_T -# ifdef __SIZE_TYPE__ -# define YYSIZE_T __SIZE_TYPE__ -# elif defined size_t -# define YYSIZE_T size_t -# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -# include /* INFRINGES ON USER NAME SPACE */ -# define YYSIZE_T size_t -# else -# define YYSIZE_T unsigned int -# endif -#endif - -#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) - -#ifndef YY_ -# if YYENABLE_NLS -# if ENABLE_NLS -# include /* INFRINGES ON USER NAME SPACE */ -# define YY_(msgid) dgettext ("bison-runtime", msgid) -# endif -# endif -# ifndef YY_ -# define YY_(msgid) msgid -# endif -#endif - -/* Suppress unused-variable warnings by "using" E. */ -#if ! defined lint || defined __GNUC__ -# define YYUSE(e) ((void) (e)) -#else -# define YYUSE(e) /* empty */ -#endif - -/* Identity function, used to suppress warnings about constant conditions. */ -#ifndef lint -# define YYID(n) (n) -#else -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static int -YYID (int yyi) -#else -static int -YYID (yyi) - int yyi; -#endif -{ - return yyi; -} -#endif - -#if ! defined yyoverflow || YYERROR_VERBOSE - -/* The parser invokes alloca or malloc; define the necessary symbols. */ - -# ifdef YYSTACK_USE_ALLOCA -# if YYSTACK_USE_ALLOCA -# ifdef __GNUC__ -# define YYSTACK_ALLOC __builtin_alloca -# elif defined __BUILTIN_VA_ARG_INCR -# include /* INFRINGES ON USER NAME SPACE */ -# elif defined _AIX -# define YYSTACK_ALLOC __alloca -# elif defined _MSC_VER -# include /* INFRINGES ON USER NAME SPACE */ -# define alloca _alloca -# else -# define YYSTACK_ALLOC alloca -# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -# include /* INFRINGES ON USER NAME SPACE */ -# ifndef _STDLIB_H -# define _STDLIB_H 1 -# endif -# endif -# endif -# endif -# endif - -# ifdef YYSTACK_ALLOC - /* Pacify GCC's `empty if-body' warning. */ -# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0)) -# ifndef YYSTACK_ALLOC_MAXIMUM - /* The OS might guarantee only one guard page at the bottom of the stack, - and a page size can be as small as 4096 bytes. So we cannot safely - invoke alloca (N) if N exceeds 4096. Use a slightly smaller number - to allow for a few compiler-allocated temporary stack slots. */ -# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ -# endif -# else -# define YYSTACK_ALLOC YYMALLOC -# define YYSTACK_FREE YYFREE -# ifndef YYSTACK_ALLOC_MAXIMUM -# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM -# endif -# if (defined __cplusplus && ! defined _STDLIB_H \ - && ! ((defined YYMALLOC || defined malloc) \ - && (defined YYFREE || defined free))) -# include /* INFRINGES ON USER NAME SPACE */ -# ifndef _STDLIB_H -# define _STDLIB_H 1 -# endif -# endif -# ifndef YYMALLOC -# define YYMALLOC malloc -# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ -# endif -# endif -# ifndef YYFREE -# define YYFREE free -# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -void free (void *); /* INFRINGES ON USER NAME SPACE */ -# endif -# endif -# endif -#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ - - -#if (! defined yyoverflow \ - && (! defined __cplusplus \ - || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \ - && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) - -/* A type that is properly aligned for any stack member. */ -union yyalloc -{ - yytype_int16 yyss_alloc; - YYSTYPE yyvs_alloc; - YYLTYPE yyls_alloc; -}; - -/* The size of the maximum gap between one aligned stack and the next. */ -# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) - -/* The size of an array large to enough to hold all stacks, each with - N elements. */ -# define YYSTACK_BYTES(N) \ - ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \ - + 2 * YYSTACK_GAP_MAXIMUM) - -/* Copy COUNT objects from FROM to TO. The source and destination do - not overlap. */ -# ifndef YYCOPY -# if defined __GNUC__ && 1 < __GNUC__ -# define YYCOPY(To, From, Count) \ - __builtin_memcpy (To, From, (Count) * sizeof (*(From))) -# else -# define YYCOPY(To, From, Count) \ - do \ - { \ - YYSIZE_T yyi; \ - for (yyi = 0; yyi < (Count); yyi++) \ - (To)[yyi] = (From)[yyi]; \ - } \ - while (YYID (0)) -# endif -# endif - -/* Relocate STACK from its old location to the new one. The - local variables YYSIZE and YYSTACKSIZE give the old and new number of - elements in the stack, and YYPTR gives the new location of the - stack. Advance YYPTR to a properly aligned location for the next - stack. */ -# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ - do \ - { \ - YYSIZE_T yynewbytes; \ - YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ - Stack = &yyptr->Stack_alloc; \ - yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ - yyptr += yynewbytes / sizeof (*yyptr); \ - } \ - while (YYID (0)) - -#endif - -/* YYFINAL -- State number of the termination state. */ -#define YYFINAL 5 -/* YYLAST -- Last index in YYTABLE. */ -#define YYLAST 396 - -/* YYNTOKENS -- Number of terminals. */ -#define YYNTOKENS 120 -/* YYNNTS -- Number of nonterminals. */ -#define YYNNTS 143 -/* YYNRULES -- Number of rules. */ -#define YYNRULES 282 -/* YYNRULES -- Number of states. */ -#define YYNSTATES 475 - -/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */ -#define YYUNDEFTOK 2 -#define YYMAXUTOK 362 - -#define YYTRANSLATE(YYX) \ - ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) - -/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */ -static const yytype_uint8 yytranslate[] = -{ - 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 115, 116, 2, 113, 109, 114, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 108, - 2, 117, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 111, 2, 112, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 118, 110, 119, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, - 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, - 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, - 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, - 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, - 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, - 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, - 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, - 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, - 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, - 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, - 105, 106, 107 -}; - -#if YYDEBUG -/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in - YYRHS. */ -static const yytype_uint16 yyprhs[] = -{ - 0, 0, 3, 8, 10, 12, 15, 16, 20, 23, - 24, 27, 30, 32, 34, 36, 38, 40, 42, 44, - 46, 48, 50, 52, 54, 59, 64, 69, 76, 83, - 92, 101, 104, 107, 120, 123, 125, 127, 129, 131, - 133, 135, 137, 139, 141, 143, 145, 147, 154, 157, - 162, 165, 167, 171, 177, 181, 184, 192, 195, 197, - 199, 201, 203, 208, 210, 212, 214, 216, 218, 220, - 222, 226, 227, 230, 233, 235, 237, 239, 241, 243, - 245, 247, 249, 251, 252, 254, 256, 258, 260, 261, - 265, 269, 270, 273, 276, 278, 280, 282, 284, 286, - 288, 290, 292, 297, 300, 303, 305, 308, 310, 313, - 315, 318, 323, 328, 330, 331, 335, 337, 339, 342, - 344, 347, 349, 351, 355, 362, 363, 365, 368, 373, - 375, 379, 381, 383, 385, 387, 389, 391, 393, 395, - 397, 399, 402, 405, 408, 411, 414, 417, 420, 423, - 426, 429, 432, 435, 439, 441, 443, 445, 451, 453, - 455, 457, 460, 462, 464, 467, 469, 472, 479, 481, - 485, 487, 489, 491, 493, 495, 500, 502, 504, 506, - 508, 510, 512, 515, 517, 519, 525, 527, 530, 532, - 534, 540, 543, 544, 551, 555, 556, 558, 560, 562, - 564, 566, 569, 571, 573, 576, 581, 586, 587, 591, - 593, 595, 597, 600, 602, 604, 606, 608, 614, 616, - 620, 626, 632, 634, 638, 644, 646, 648, 650, 652, - 654, 656, 658, 660, 662, 666, 672, 680, 690, 693, - 696, 698, 700, 701, 702, 707, 709, 710, 711, 715, - 719, 721, 727, 730, 733, 736, 739, 743, 746, 750, - 751, 753, 755, 756, 758, 760, 761, 763, 765, 766, - 768, 770, 771, 775, 776, 780, 781, 785, 787, 789, - 791, 796, 798 -}; - -/* YYRHS -- A `-1'-separated list of the rules' RHS. */ -static const yytype_int16 yyrhs[] = -{ - 121, 0, -1, 122, 123, 125, 12, -1, 3, -1, - 4, -1, 123, 124, -1, -1, 8, 262, 108, -1, - 125, 126, -1, -1, 127, 108, -1, 170, 108, -1, - 128, -1, 129, -1, 130, -1, 131, -1, 132, -1, - 133, -1, 134, -1, 135, -1, 141, -1, 136, -1, - 137, -1, 138, -1, 19, 146, 109, 142, -1, 18, - 145, 109, 144, -1, 16, 145, 109, 142, -1, 14, - 145, 109, 142, 109, 142, -1, 13, 145, 109, 144, - 109, 144, -1, 17, 145, 109, 144, 109, 144, 109, - 144, -1, 15, 145, 109, 144, 109, 139, 109, 140, - -1, 20, 144, -1, 20, 166, -1, 22, 145, 109, - 144, 109, 144, 109, 144, 109, 139, 109, 140, -1, - 83, 256, -1, 84, -1, 85, -1, 86, -1, 87, - -1, 88, -1, 89, -1, 90, -1, 91, -1, 92, - -1, 93, -1, 94, -1, 95, -1, 21, 145, 109, - 150, 109, 147, -1, 241, 143, -1, 241, 110, 143, - 110, -1, 150, 162, -1, 238, -1, 241, 150, 163, - -1, 241, 110, 150, 163, 110, -1, 151, 164, 165, - -1, 159, 161, -1, 148, 109, 148, 109, 148, 109, - 148, -1, 241, 149, -1, 23, -1, 262, -1, 100, - -1, 172, -1, 152, 111, 153, 112, -1, 186, -1, - 249, -1, 100, -1, 100, -1, 154, -1, 155, -1, - 23, -1, 159, 160, 156, -1, -1, 113, 157, -1, - 114, 158, -1, 23, -1, 23, -1, 100, -1, 104, - -1, 104, -1, 104, -1, 104, -1, 101, -1, 105, - -1, -1, 101, -1, 102, -1, 103, -1, 104, -1, - -1, 115, 166, 116, -1, 115, 167, 116, -1, -1, - 168, 163, -1, 169, 163, -1, 99, -1, 100, -1, - 171, -1, 178, -1, 242, -1, 245, -1, 248, -1, - 261, -1, 7, 99, 117, 172, -1, 96, 173, -1, - 38, 177, -1, 60, -1, 98, 175, -1, 53, -1, - 29, 254, -1, 37, -1, 74, 255, -1, 50, 111, - 176, 112, -1, 97, 111, 174, 112, -1, 23, -1, - -1, 111, 176, 112, -1, 23, -1, 60, -1, 29, - 254, -1, 37, -1, 74, 255, -1, 179, -1, 180, - -1, 10, 99, 182, -1, 10, 99, 111, 181, 112, - 183, -1, -1, 23, -1, 117, 185, -1, 117, 118, - 184, 119, -1, 187, -1, 184, 109, 187, -1, 189, - -1, 225, -1, 235, -1, 189, -1, 225, -1, 236, - -1, 188, -1, 226, -1, 235, -1, 189, -1, 73, - 213, -1, 73, 190, -1, 73, 192, -1, 73, 195, - -1, 73, 197, -1, 73, 203, -1, 73, 199, -1, - 73, 206, -1, 73, 208, -1, 73, 210, -1, 73, - 212, -1, 73, 224, -1, 47, 253, 191, -1, 201, - -1, 33, -1, 69, -1, 43, 111, 202, 112, 193, - -1, 201, -1, 60, -1, 26, -1, 72, 194, -1, - 40, -1, 32, -1, 44, 196, -1, 25, -1, 253, - 67, -1, 45, 111, 202, 112, 253, 198, -1, 201, - -1, 75, 257, 200, -1, 29, -1, 25, -1, 31, - -1, 71, -1, 23, -1, 76, 255, 204, 205, -1, - 35, -1, 54, -1, 79, -1, 80, -1, 78, -1, - 77, -1, 36, 207, -1, 29, -1, 56, -1, 28, - 111, 209, 112, 57, -1, 23, -1, 58, 211, -1, - 70, -1, 26, -1, 215, 66, 111, 218, 112, -1, - 215, 214, -1, -1, 66, 111, 218, 106, 218, 112, - -1, 49, 219, 216, -1, -1, 217, -1, 41, -1, - 82, -1, 42, -1, 23, -1, 51, 220, -1, 63, - -1, 52, -1, 81, 255, -1, 55, 111, 222, 112, - -1, 48, 111, 223, 112, -1, -1, 111, 221, 112, - -1, 23, -1, 23, -1, 23, -1, 30, 64, -1, - 229, -1, 232, -1, 227, -1, 230, -1, 62, 34, - 111, 228, 112, -1, 233, -1, 233, 106, 233, -1, - 62, 34, 111, 233, 112, -1, 62, 46, 111, 231, - 112, -1, 234, -1, 234, 106, 234, -1, 62, 46, - 111, 234, 112, -1, 23, -1, 23, -1, 237, -1, - 239, -1, 238, -1, 239, -1, 240, -1, 24, -1, - 23, -1, 118, 240, 119, -1, 118, 240, 109, 240, - 119, -1, 118, 240, 109, 240, 109, 240, 119, -1, - 118, 240, 109, 240, 109, 240, 109, 240, 119, -1, - 241, 24, -1, 241, 23, -1, 113, -1, 114, -1, - -1, -1, 244, 11, 243, 247, -1, 262, -1, -1, - -1, 5, 246, 247, -1, 247, 109, 99, -1, 99, - -1, 244, 9, 99, 117, 249, -1, 65, 60, -1, - 65, 37, -1, 65, 250, -1, 65, 59, -1, 65, - 74, 255, -1, 65, 30, -1, 29, 251, 252, -1, - -1, 39, -1, 27, -1, -1, 61, -1, 68, -1, - -1, 39, -1, 27, -1, -1, 61, -1, 68, -1, - -1, 111, 258, 112, -1, -1, 111, 259, 112, -1, - -1, 111, 260, 112, -1, 23, -1, 23, -1, 23, - -1, 6, 99, 117, 100, -1, 99, -1, 100, -1 -}; - -/* YYRLINE[YYN] -- source line where rule number YYN was defined. */ -static const yytype_uint16 yyrline[] = -{ - 0, 278, 278, 281, 289, 301, 302, 305, 329, 330, - 333, 348, 351, 356, 363, 364, 365, 366, 367, 368, - 369, 372, 373, 374, 377, 383, 389, 395, 402, 408, - 415, 459, 464, 474, 518, 524, 525, 526, 527, 528, - 529, 530, 531, 532, 533, 534, 535, 538, 550, 558, - 575, 582, 601, 612, 632, 657, 664, 697, 704, 719, - 774, 817, 826, 847, 857, 861, 890, 909, 909, 911, - 918, 930, 931, 932, 935, 949, 963, 983, 994, 1006, - 1008, 1009, 1010, 1011, 1014, 1014, 1014, 1014, 1015, 1018, - 1022, 1027, 1034, 1041, 1048, 1071, 1094, 1095, 1096, 1097, - 1098, 1099, 1102, 1121, 1125, 1131, 1135, 1139, 1143, 1152, - 1161, 1165, 1170, 1176, 1187, 1187, 1188, 1190, 1194, 1198, - 1202, 1208, 1208, 1210, 1228, 1254, 1257, 1268, 1274, 1280, - 1281, 1288, 1294, 1300, 1308, 1314, 1320, 1328, 1334, 1340, - 1348, 1349, 1352, 1353, 1354, 1355, 1356, 1357, 1358, 1359, - 1360, 1361, 1362, 1365, 1374, 1378, 1382, 1388, 1397, 1401, - 1405, 1414, 1418, 1424, 1430, 1437, 1442, 1450, 1460, 1462, - 1470, 1476, 1480, 1484, 1490, 1501, 1510, 1514, 1519, 1523, - 1527, 1531, 1537, 1544, 1548, 1554, 1562, 1573, 1580, 1584, - 1590, 1600, 1611, 1615, 1633, 1642, 1645, 1651, 1655, 1659, - 1665, 1676, 1681, 1686, 1691, 1696, 1701, 1709, 1712, 1717, - 1730, 1738, 1749, 1757, 1757, 1759, 1759, 1761, 1771, 1776, - 1783, 1793, 1802, 1807, 1814, 1824, 1834, 1846, 1846, 1847, - 1847, 1849, 1859, 1867, 1877, 1885, 1893, 1902, 1913, 1917, - 1923, 1924, 1925, 1928, 1928, 1931, 1966, 1970, 1970, 1973, - 1980, 1989, 2003, 2012, 2021, 2025, 2034, 2043, 2054, 2061, - 2066, 2075, 2087, 2090, 2099, 2110, 2111, 2112, 2115, 2116, - 2117, 2120, 2121, 2124, 2125, 2128, 2129, 2132, 2143, 2154, - 2165, 2191, 2192 -}; -#endif - -#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE -/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. - First, the terminals, then, starting at YYNTOKENS, nonterminals. */ -static const char *const yytname[] = -{ - "$end", "error", "$undefined", "ARBvp_10", "ARBfp_10", "ADDRESS", - "ALIAS", "ATTRIB", "OPTION", "OUTPUT", "PARAM", "TEMP", "END", "BIN_OP", - "BINSC_OP", "SAMPLE_OP", "SCALAR_OP", "TRI_OP", "VECTOR_OP", "ARL", - "KIL", "SWZ", "TXD_OP", "INTEGER", "REAL", "AMBIENT", "ATTENUATION", - "BACK", "CLIP", "COLOR", "DEPTH", "DIFFUSE", "DIRECTION", "EMISSION", - "ENV", "EYE", "FOG", "FOGCOORD", "FRAGMENT", "FRONT", "HALF", "INVERSE", - "INVTRANS", "LIGHT", "LIGHTMODEL", "LIGHTPROD", "LOCAL", "MATERIAL", - "MAT_PROGRAM", "MATRIX", "MATRIXINDEX", "MODELVIEW", "MVP", "NORMAL", - "OBJECT", "PALETTE", "PARAMS", "PLANE", "POINT_TOK", "POINTSIZE", - "POSITION", "PRIMARY", "PROGRAM", "PROJECTION", "RANGE", "RESULT", "ROW", - "SCENECOLOR", "SECONDARY", "SHININESS", "SIZE_TOK", "SPECULAR", "SPOT", - "STATE", "TEXCOORD", "TEXENV", "TEXGEN", "TEXGEN_Q", "TEXGEN_R", - "TEXGEN_S", "TEXGEN_T", "TEXTURE", "TRANSPOSE", "TEXTURE_UNIT", "TEX_1D", - "TEX_2D", "TEX_3D", "TEX_CUBE", "TEX_RECT", "TEX_SHADOW1D", - "TEX_SHADOW2D", "TEX_SHADOWRECT", "TEX_ARRAY1D", "TEX_ARRAY2D", - "TEX_ARRAYSHADOW1D", "TEX_ARRAYSHADOW2D", "VERTEX", "VTXATTRIB", - "WEIGHT", "IDENTIFIER", "USED_IDENTIFIER", "MASK4", "MASK3", "MASK2", - "MASK1", "SWIZZLE", "DOT_DOT", "DOT", "';'", "','", "'|'", "'['", "']'", - "'+'", "'-'", "'('", "')'", "'='", "'{'", "'}'", "$accept", "program", - "language", "optionSequence", "option", "statementSequence", "statement", - "instruction", "ALU_instruction", "TexInstruction", "ARL_instruction", - "VECTORop_instruction", "SCALARop_instruction", "BINSCop_instruction", - "BINop_instruction", "TRIop_instruction", "SAMPLE_instruction", - "KIL_instruction", "TXD_instruction", "texImageUnit", "texTarget", - "SWZ_instruction", "scalarSrcReg", "scalarUse", "swizzleSrcReg", - "maskedDstReg", "maskedAddrReg", "extendedSwizzle", "extSwizComp", - "extSwizSel", "srcReg", "dstReg", "progParamArray", "progParamArrayMem", - "progParamArrayAbs", "progParamArrayRel", "addrRegRelOffset", - "addrRegPosOffset", "addrRegNegOffset", "addrReg", "addrComponent", - "addrWriteMask", "scalarSuffix", "swizzleSuffix", "optionalMask", - "optionalCcMask", "ccTest", "ccTest2", "ccMaskRule", "ccMaskRule2", - "namingStatement", "ATTRIB_statement", "attribBinding", "vtxAttribItem", - "vtxAttribNum", "vtxOptWeightNum", "vtxWeightNum", "fragAttribItem", - "PARAM_statement", "PARAM_singleStmt", "PARAM_multipleStmt", - "optArraySize", "paramSingleInit", "paramMultipleInit", - "paramMultInitList", "paramSingleItemDecl", "paramSingleItemUse", - "paramMultipleItem", "stateMultipleItem", "stateSingleItem", - "stateMaterialItem", "stateMatProperty", "stateLightItem", - "stateLightProperty", "stateSpotProperty", "stateLightModelItem", - "stateLModProperty", "stateLightProdItem", "stateLProdProperty", - "stateTexEnvItem", "stateTexEnvProperty", "ambDiffSpecProperty", - "stateLightNumber", "stateTexGenItem", "stateTexGenType", - "stateTexGenCoord", "stateFogItem", "stateFogProperty", - "stateClipPlaneItem", "stateClipPlaneNum", "statePointItem", - "statePointProperty", "stateMatrixRow", "stateMatrixRows", - "optMatrixRows", "stateMatrixItem", "stateOptMatModifier", - "stateMatModifier", "stateMatrixRowNum", "stateMatrixName", - "stateOptModMatNum", "stateModMatNum", "statePaletteMatNum", - "stateProgramMatNum", "stateDepthItem", "programSingleItem", - "programMultipleItem", "progEnvParams", "progEnvParamNums", - "progEnvParam", "progLocalParams", "progLocalParamNums", - "progLocalParam", "progEnvParamNum", "progLocalParamNum", - "paramConstDecl", "paramConstUse", "paramConstScalarDecl", - "paramConstScalarUse", "paramConstVector", "signedFloatConstant", - "optionalSign", "TEMP_statement", "@1", "optVarSize", - "ADDRESS_statement", "@2", "varNameList", "OUTPUT_statement", - "resultBinding", "resultColBinding", "optResultFaceType", - "optResultColorType", "optFaceType", "optColorType", - "optTexCoordUnitNum", "optTexImageUnitNum", "optLegacyTexUnitNum", - "texCoordUnitNum", "texImageUnitNum", "legacyTexUnitNum", - "ALIAS_statement", "string", 0 -}; -#endif - -# ifdef YYPRINT -/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to - token YYLEX-NUM. */ -static const yytype_uint16 yytoknum[] = -{ - 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, - 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, - 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, - 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, - 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, - 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, - 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, - 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, - 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, - 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, - 355, 356, 357, 358, 359, 360, 361, 362, 59, 44, - 124, 91, 93, 43, 45, 40, 41, 61, 123, 125 -}; -# endif - -/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ -static const yytype_uint16 yyr1[] = -{ - 0, 120, 121, 122, 122, 123, 123, 124, 125, 125, - 126, 126, 127, 127, 128, 128, 128, 128, 128, 128, - 128, 129, 129, 129, 130, 131, 132, 133, 134, 135, - 136, 137, 137, 138, 139, 140, 140, 140, 140, 140, - 140, 140, 140, 140, 140, 140, 140, 141, 142, 142, - 143, 143, 144, 144, 145, 146, 147, 148, 149, 149, - 150, 150, 150, 150, 151, 151, 152, 153, 153, 154, - 155, 156, 156, 156, 157, 158, 159, 160, 161, 162, - 163, 163, 163, 163, 164, 164, 164, 164, 164, 165, - 165, 165, 166, 167, 168, 169, 170, 170, 170, 170, - 170, 170, 171, 172, 172, 173, 173, 173, 173, 173, - 173, 173, 173, 174, 175, 175, 176, 177, 177, 177, - 177, 178, 178, 179, 180, 181, 181, 182, 183, 184, - 184, 185, 185, 185, 186, 186, 186, 187, 187, 187, - 188, 188, 189, 189, 189, 189, 189, 189, 189, 189, - 189, 189, 189, 190, 191, 191, 191, 192, 193, 193, - 193, 193, 193, 194, 195, 196, 196, 197, 198, 199, - 200, 201, 201, 201, 202, 203, 204, 204, 205, 205, - 205, 205, 206, 207, 207, 208, 209, 210, 211, 211, - 212, 213, 214, 214, 215, 216, 216, 217, 217, 217, - 218, 219, 219, 219, 219, 219, 219, 220, 220, 221, - 222, 223, 224, 225, 225, 226, 226, 227, 228, 228, - 229, 230, 231, 231, 232, 233, 234, 235, 235, 236, - 236, 237, 238, 238, 239, 239, 239, 239, 240, 240, - 241, 241, 241, 243, 242, 244, 244, 246, 245, 247, - 247, 248, 249, 249, 249, 249, 249, 249, 250, 251, - 251, 251, 252, 252, 252, 253, 253, 253, 254, 254, - 254, 255, 255, 256, 256, 257, 257, 258, 259, 260, - 261, 262, 262 -}; - -/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */ -static const yytype_uint8 yyr2[] = -{ - 0, 2, 4, 1, 1, 2, 0, 3, 2, 0, - 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 4, 4, 4, 6, 6, 8, - 8, 2, 2, 12, 2, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 6, 2, 4, - 2, 1, 3, 5, 3, 2, 7, 2, 1, 1, - 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, - 3, 0, 2, 2, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 0, 1, 1, 1, 1, 0, 3, - 3, 0, 2, 2, 1, 1, 1, 1, 1, 1, - 1, 1, 4, 2, 2, 1, 2, 1, 2, 1, - 2, 4, 4, 1, 0, 3, 1, 1, 2, 1, - 2, 1, 1, 3, 6, 0, 1, 2, 4, 1, - 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 3, 1, 1, 1, 5, 1, 1, - 1, 2, 1, 1, 2, 1, 2, 6, 1, 3, - 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, - 1, 1, 2, 1, 1, 5, 1, 2, 1, 1, - 5, 2, 0, 6, 3, 0, 1, 1, 1, 1, - 1, 2, 1, 1, 2, 4, 4, 0, 3, 1, - 1, 1, 2, 1, 1, 1, 1, 5, 1, 3, - 5, 5, 1, 3, 5, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 3, 5, 7, 9, 2, 2, - 1, 1, 0, 0, 4, 1, 0, 0, 3, 3, - 1, 5, 2, 2, 2, 2, 3, 2, 3, 0, - 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, - 1, 0, 3, 0, 3, 0, 3, 1, 1, 1, - 4, 1, 1 -}; - -/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state - STATE-NUM when YYTABLE doesn't specify something else to do. Zero - means the default is an error. */ -static const yytype_uint16 yydefact[] = -{ - 0, 3, 4, 0, 6, 1, 9, 0, 5, 246, - 281, 282, 0, 247, 0, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 0, 242, 0, 0, 8, 0, - 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, - 23, 20, 0, 96, 97, 121, 122, 98, 0, 99, - 100, 101, 245, 7, 0, 0, 0, 0, 0, 65, - 0, 88, 64, 0, 0, 0, 0, 0, 76, 0, - 0, 94, 240, 241, 31, 32, 83, 0, 0, 0, - 10, 11, 0, 243, 250, 248, 0, 0, 125, 242, - 123, 259, 257, 253, 255, 252, 271, 254, 242, 84, - 85, 86, 87, 91, 242, 242, 242, 242, 242, 242, - 78, 55, 81, 80, 82, 92, 233, 232, 0, 0, - 0, 0, 60, 0, 242, 83, 0, 61, 63, 134, - 135, 213, 214, 136, 229, 230, 0, 242, 0, 0, - 0, 280, 102, 126, 0, 127, 131, 132, 133, 227, - 228, 231, 0, 261, 260, 262, 0, 256, 0, 0, - 54, 0, 0, 0, 26, 0, 25, 24, 268, 119, - 117, 271, 104, 0, 0, 0, 0, 0, 0, 265, - 0, 265, 0, 0, 275, 271, 142, 143, 144, 145, - 147, 146, 148, 149, 150, 151, 0, 152, 268, 109, - 0, 107, 105, 271, 0, 114, 103, 83, 0, 52, - 0, 0, 0, 0, 244, 249, 0, 239, 238, 263, - 264, 258, 277, 0, 242, 95, 0, 0, 83, 242, - 0, 48, 0, 51, 0, 242, 269, 270, 118, 120, - 0, 0, 0, 212, 183, 184, 182, 0, 165, 267, - 266, 164, 0, 0, 0, 0, 207, 203, 0, 202, - 271, 195, 189, 188, 187, 0, 0, 0, 0, 108, - 0, 110, 0, 0, 106, 0, 242, 234, 69, 0, - 67, 68, 0, 242, 242, 251, 0, 124, 272, 28, - 89, 90, 93, 27, 0, 79, 50, 273, 0, 0, - 225, 0, 226, 0, 186, 0, 174, 0, 166, 0, - 171, 172, 155, 156, 173, 153, 154, 0, 0, 201, - 0, 204, 197, 199, 198, 194, 196, 279, 0, 170, - 169, 176, 177, 0, 0, 116, 0, 113, 0, 0, - 53, 0, 62, 77, 71, 47, 0, 0, 0, 242, - 49, 0, 34, 0, 242, 220, 224, 0, 0, 265, - 211, 0, 209, 0, 210, 0, 276, 181, 180, 178, - 179, 175, 200, 0, 111, 112, 115, 242, 235, 0, - 0, 70, 242, 58, 57, 59, 242, 0, 0, 0, - 129, 137, 140, 138, 215, 216, 139, 278, 0, 35, - 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, - 46, 30, 29, 185, 160, 162, 159, 0, 157, 158, - 0, 206, 208, 205, 190, 0, 74, 72, 75, 73, - 0, 0, 0, 0, 141, 192, 242, 128, 274, 163, - 161, 167, 168, 242, 236, 242, 0, 0, 0, 0, - 191, 130, 0, 0, 0, 0, 218, 0, 222, 0, - 237, 242, 0, 217, 0, 221, 0, 0, 56, 33, - 219, 223, 0, 0, 193 -}; - -/* YYDEFGOTO[NTERM-NUM]. */ -static const yytype_int16 yydefgoto[] = -{ - -1, 3, 4, 6, 8, 9, 28, 29, 30, 31, - 32, 33, 34, 35, 36, 37, 38, 39, 40, 298, - 411, 41, 161, 231, 74, 60, 69, 345, 346, 384, - 232, 61, 126, 279, 280, 281, 381, 427, 429, 70, - 344, 111, 296, 115, 103, 160, 75, 227, 76, 228, - 42, 43, 127, 206, 338, 274, 336, 172, 44, 45, - 46, 144, 90, 287, 389, 145, 128, 390, 391, 129, - 186, 315, 187, 418, 440, 188, 251, 189, 441, 190, - 330, 316, 307, 191, 333, 371, 192, 246, 193, 305, - 194, 264, 195, 434, 450, 196, 325, 326, 373, 261, - 319, 363, 365, 361, 197, 130, 393, 394, 455, 131, - 395, 457, 132, 301, 303, 396, 133, 149, 134, 135, - 151, 77, 47, 139, 48, 49, 54, 85, 50, 62, - 97, 155, 221, 252, 238, 157, 352, 266, 223, 398, - 328, 51, 12 -}; - -/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing - STATE-NUM. */ -#define YYPACT_NINF -401 -static const yytype_int16 yypact[] = -{ - 193, -401, -401, 27, -401, -401, 62, 143, -401, 24, - -401, -401, -30, -401, -18, 12, 83, -401, 15, 15, - 15, 15, 15, 15, 67, 61, 15, 15, -401, 127, - -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, - -401, -401, 144, -401, -401, -401, -401, -401, 204, -401, - -401, -401, -401, -401, 155, 136, 138, 34, 140, -401, - 147, 108, -401, 150, 156, 157, 158, 160, -401, 162, - 159, -401, -401, -401, -401, -401, 102, -13, 163, 164, - -401, -401, 165, -401, -401, 166, 170, 10, 235, 0, - -401, 141, -401, -401, -401, -401, 167, -401, 131, -401, - -401, -401, -401, 168, 131, 131, 131, 131, 131, 131, - -401, -401, -401, -401, -401, -401, -401, -401, 104, 97, - 114, 38, 169, 30, 131, 102, 171, -401, -401, -401, - -401, -401, -401, -401, -401, -401, 30, 131, 172, 155, - 175, -401, -401, -401, 173, -401, -401, -401, -401, -401, - -401, -401, 223, -401, -401, 123, 253, -401, 177, 149, - -401, 178, -10, 181, -401, 182, -401, -401, 134, -401, - -401, 167, -401, 183, 184, 185, 213, 99, 186, 154, - 187, 146, 153, 7, 188, 167, -401, -401, -401, -401, - -401, -401, -401, -401, -401, -401, 215, -401, 134, -401, - 190, -401, -401, 167, 191, 192, -401, 102, -48, -401, - 1, 195, 196, 214, 166, -401, 189, -401, -401, -401, - -401, -401, -401, 180, 131, -401, 194, 197, 102, 131, - 30, -401, 203, 205, 201, 131, -401, -401, -401, -401, - 285, 288, 289, -401, -401, -401, -401, 291, -401, -401, - -401, -401, 248, 291, 33, 206, 207, -401, 208, -401, - 167, 14, -401, -401, -401, 293, 292, 92, 209, -401, - 299, -401, 301, 299, -401, 216, 131, -401, -401, 217, - -401, -401, 221, 131, 131, -401, 212, -401, -401, -401, - -401, -401, -401, -401, 218, -401, -401, 220, 224, 225, - -401, 226, -401, 227, -401, 228, -401, 230, -401, 231, - -401, -401, -401, -401, -401, -401, -401, 304, 309, -401, - 312, -401, -401, -401, -401, -401, -401, -401, 232, -401, - -401, -401, -401, 161, 313, -401, 233, -401, 234, 238, - -401, 13, -401, -401, 137, -401, 242, -15, 243, 3, - -401, 314, -401, 133, 131, -401, -401, 296, 94, 146, - -401, 245, -401, 246, -401, 247, -401, -401, -401, -401, - -401, -401, -401, 249, -401, -401, -401, 131, -401, 332, - 337, -401, 131, -401, -401, -401, 131, 142, 114, 28, - -401, -401, -401, -401, -401, -401, -401, -401, 250, -401, - -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, - -401, -401, -401, -401, -401, -401, -401, 331, -401, -401, - 68, -401, -401, -401, -401, 43, -401, -401, -401, -401, - 255, 256, 257, 258, -401, 300, 3, -401, -401, -401, - -401, -401, -401, 131, -401, 131, 201, 285, 288, 259, - -401, -401, 252, 264, 265, 263, 261, 266, 270, 313, - -401, 131, 133, -401, 285, -401, 288, 80, -401, -401, - -401, -401, 313, 267, -401 -}; - -/* YYPGOTO[NTERM-NUM]. */ -static const yytype_int16 yypgoto[] = -{ - -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, - -401, -401, -401, -401, -401, -401, -401, -401, -401, -69, - -82, -401, -100, 151, -86, 210, -401, -401, -366, -401, - -54, -401, -401, -401, -401, -401, -401, -401, -401, 174, - -401, -401, -401, -118, -401, -401, 229, -401, -401, -401, - -401, -401, 295, -401, -401, -401, 110, -401, -401, -401, - -401, -401, -401, -401, -401, -401, -401, -51, -401, -88, - -401, -401, -401, -401, -401, -401, -401, -401, -401, -401, - -401, -311, 139, -401, -401, -401, -401, -401, -401, -401, - -401, -401, -401, -401, -401, -2, -401, -401, -400, -401, - -401, -401, -401, -401, -401, 298, -401, -401, -401, -401, - -401, -401, -401, -390, -295, 302, -401, -401, -136, -87, - -120, -89, -401, -401, -401, -401, -401, 251, -401, 176, - -401, -401, -401, -176, 198, -153, -401, -401, -401, -401, - -401, -401, -6 -}; - -/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If - positive, shift that token. If negative, reduce the rule which - number is the opposite. If zero, do what YYDEFACT says. - If YYTABLE_NINF, syntax error. */ -#define YYTABLE_NINF -230 -static const yytype_int16 yytable[] = -{ - 152, 146, 150, 52, 208, 254, 164, 209, 383, 167, - 116, 117, 158, 116, 117, 162, 430, 162, 239, 163, - 162, 165, 166, 125, 278, 118, 233, 5, 118, 13, - 14, 15, 267, 262, 16, 152, 17, 18, 19, 20, - 21, 22, 23, 24, 25, 26, 27, 419, 118, 119, - 271, 212, 119, 116, 117, 322, 323, 456, 310, 467, - 120, 276, 119, 120, 311, 387, 312, 198, 118, 207, - 7, 277, 473, 120, 470, 199, 388, 263, 53, 453, - 58, 55, 211, 121, 10, 11, 121, 122, 200, 275, - 122, 201, 119, 310, 233, 468, 324, 123, 202, 311, - 230, 68, 313, 120, 314, 124, 121, 321, 124, 442, - 292, 56, 203, 72, 73, 59, 72, 73, 124, 310, - 414, 124, 377, 10, 11, 311, 121, 331, 244, 293, - 122, 173, 378, 168, 415, 204, 205, 436, 289, 314, - 162, 169, 175, 174, 176, 88, 332, 437, 124, 299, - 177, 89, 443, 458, 416, 245, 341, 178, 179, 180, - 71, 181, 444, 182, 170, 314, 417, 68, 153, 91, - 92, 471, 183, 249, 72, 73, 432, 93, 171, 248, - 154, 249, 57, 420, 219, 250, 472, 152, 433, 184, - 185, 220, 424, 250, 347, 236, 1, 2, 348, 94, - 95, 255, 237, 112, 256, 257, 113, 114, 258, 99, - 100, 101, 102, 82, 96, 83, 259, 399, 400, 401, - 402, 403, 404, 405, 406, 407, 408, 409, 410, 63, - 64, 65, 66, 67, 260, 80, 78, 79, 367, 368, - 369, 370, 10, 11, 72, 73, 217, 218, 71, 225, - 379, 380, 81, 86, 84, 87, 98, 425, 143, 104, - 152, 392, 150, 110, 138, 105, 106, 107, 412, 108, - 141, 109, 136, 137, 215, 140, 222, 243, 156, 58, - -66, 268, 210, 159, 297, 216, 224, 229, 152, 213, - 234, 235, 288, 347, 240, 241, 242, 247, 253, 265, - 431, 270, 272, 273, 283, 284, 286, 295, 300, -229, - 290, 302, 304, 291, 306, 308, 327, 317, 318, 320, - 334, 329, 335, 452, 337, 343, 340, 360, 350, 342, - 349, 351, 362, 353, 354, 364, 372, 397, 355, 356, - 357, 385, 358, 359, 366, 374, 375, 152, 392, 150, - 376, 382, 386, 413, 152, 426, 347, 421, 422, 423, - 428, 424, 438, 439, 445, 446, 449, 464, 447, 448, - 459, 460, 347, 461, 462, 463, 466, 454, 465, 474, - 469, 294, 142, 339, 282, 451, 435, 147, 226, 285, - 214, 148, 309, 0, 0, 0, 269 -}; - -static const yytype_int16 yycheck[] = -{ - 89, 89, 89, 9, 124, 181, 106, 125, 23, 109, - 23, 24, 98, 23, 24, 104, 382, 106, 171, 105, - 109, 107, 108, 77, 23, 38, 162, 0, 38, 5, - 6, 7, 185, 26, 10, 124, 12, 13, 14, 15, - 16, 17, 18, 19, 20, 21, 22, 358, 38, 62, - 203, 137, 62, 23, 24, 41, 42, 447, 25, 459, - 73, 109, 62, 73, 31, 62, 33, 29, 38, 123, - 8, 119, 472, 73, 464, 37, 73, 70, 108, 445, - 65, 99, 136, 96, 99, 100, 96, 100, 50, 207, - 100, 53, 62, 25, 230, 461, 82, 110, 60, 31, - 110, 100, 69, 73, 71, 118, 96, 260, 118, 420, - 228, 99, 74, 113, 114, 100, 113, 114, 118, 25, - 26, 118, 109, 99, 100, 31, 96, 35, 29, 229, - 100, 34, 119, 29, 40, 97, 98, 109, 224, 71, - 229, 37, 28, 46, 30, 111, 54, 119, 118, 235, - 36, 117, 109, 448, 60, 56, 276, 43, 44, 45, - 99, 47, 119, 49, 60, 71, 72, 100, 27, 29, - 30, 466, 58, 27, 113, 114, 34, 37, 74, 25, - 39, 27, 99, 359, 61, 39, 106, 276, 46, 75, - 76, 68, 112, 39, 283, 61, 3, 4, 284, 59, - 60, 48, 68, 101, 51, 52, 104, 105, 55, 101, - 102, 103, 104, 9, 74, 11, 63, 84, 85, 86, - 87, 88, 89, 90, 91, 92, 93, 94, 95, 19, - 20, 21, 22, 23, 81, 108, 26, 27, 77, 78, - 79, 80, 99, 100, 113, 114, 23, 24, 99, 100, - 113, 114, 108, 117, 99, 117, 109, 377, 23, 109, - 349, 349, 349, 104, 99, 109, 109, 109, 354, 109, - 100, 109, 109, 109, 99, 109, 23, 64, 111, 65, - 111, 66, 111, 115, 83, 112, 109, 109, 377, 117, - 109, 109, 112, 382, 111, 111, 111, 111, 111, 111, - 386, 111, 111, 111, 109, 109, 117, 104, 23, 104, - 116, 23, 23, 116, 23, 67, 23, 111, 111, 111, - 111, 29, 23, 443, 23, 104, 110, 23, 110, 112, - 118, 111, 23, 109, 109, 23, 23, 23, 112, 112, - 112, 347, 112, 112, 112, 112, 112, 436, 436, 436, - 112, 109, 109, 57, 443, 23, 445, 112, 112, 112, - 23, 112, 112, 32, 109, 109, 66, 106, 111, 111, - 111, 119, 461, 109, 109, 112, 106, 446, 112, 112, - 462, 230, 87, 273, 210, 436, 388, 89, 159, 213, - 139, 89, 253, -1, -1, -1, 198 -}; - -/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing - symbol of state STATE-NUM. */ -static const yytype_uint16 yystos[] = -{ - 0, 3, 4, 121, 122, 0, 123, 8, 124, 125, - 99, 100, 262, 5, 6, 7, 10, 12, 13, 14, - 15, 16, 17, 18, 19, 20, 21, 22, 126, 127, - 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, - 138, 141, 170, 171, 178, 179, 180, 242, 244, 245, - 248, 261, 262, 108, 246, 99, 99, 99, 65, 100, - 145, 151, 249, 145, 145, 145, 145, 145, 100, 146, - 159, 99, 113, 114, 144, 166, 168, 241, 145, 145, - 108, 108, 9, 11, 99, 247, 117, 117, 111, 117, - 182, 29, 30, 37, 59, 60, 74, 250, 109, 101, - 102, 103, 104, 164, 109, 109, 109, 109, 109, 109, - 104, 161, 101, 104, 105, 163, 23, 24, 38, 62, - 73, 96, 100, 110, 118, 150, 152, 172, 186, 189, - 225, 229, 232, 236, 238, 239, 109, 109, 99, 243, - 109, 100, 172, 23, 181, 185, 189, 225, 235, 237, - 239, 240, 241, 27, 39, 251, 111, 255, 144, 115, - 165, 142, 241, 144, 142, 144, 144, 142, 29, 37, - 60, 74, 177, 34, 46, 28, 30, 36, 43, 44, - 45, 47, 49, 58, 75, 76, 190, 192, 195, 197, - 199, 203, 206, 208, 210, 212, 215, 224, 29, 37, - 50, 53, 60, 74, 97, 98, 173, 150, 240, 163, - 111, 150, 144, 117, 247, 99, 112, 23, 24, 61, - 68, 252, 23, 258, 109, 100, 166, 167, 169, 109, - 110, 143, 150, 238, 109, 109, 61, 68, 254, 255, - 111, 111, 111, 64, 29, 56, 207, 111, 25, 27, - 39, 196, 253, 111, 253, 48, 51, 52, 55, 63, - 81, 219, 26, 70, 211, 111, 257, 255, 66, 254, - 111, 255, 111, 111, 175, 163, 109, 119, 23, 153, - 154, 155, 159, 109, 109, 249, 117, 183, 112, 144, - 116, 116, 163, 142, 143, 104, 162, 83, 139, 144, - 23, 233, 23, 234, 23, 209, 23, 202, 67, 202, - 25, 31, 33, 69, 71, 191, 201, 111, 111, 220, - 111, 255, 41, 42, 82, 216, 217, 23, 260, 29, - 200, 35, 54, 204, 111, 23, 176, 23, 174, 176, - 110, 240, 112, 104, 160, 147, 148, 241, 144, 118, - 110, 111, 256, 109, 109, 112, 112, 112, 112, 112, - 23, 223, 23, 221, 23, 222, 112, 77, 78, 79, - 80, 205, 23, 218, 112, 112, 112, 109, 119, 113, - 114, 156, 109, 23, 149, 262, 109, 62, 73, 184, - 187, 188, 189, 226, 227, 230, 235, 23, 259, 84, - 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, - 95, 140, 144, 57, 26, 40, 60, 72, 193, 201, - 253, 112, 112, 112, 112, 240, 23, 157, 23, 158, - 148, 144, 34, 46, 213, 215, 109, 119, 112, 32, - 194, 198, 201, 109, 119, 109, 109, 111, 111, 66, - 214, 187, 240, 148, 139, 228, 233, 231, 234, 111, - 119, 109, 109, 112, 106, 112, 106, 218, 148, 140, - 233, 234, 106, 218, 112 -}; - -#define yyerrok (yyerrstatus = 0) -#define yyclearin (yychar = YYEMPTY) -#define YYEMPTY (-2) -#define YYEOF 0 - -#define YYACCEPT goto yyacceptlab -#define YYABORT goto yyabortlab -#define YYERROR goto yyerrorlab - - -/* Like YYERROR except do call yyerror. This remains here temporarily - to ease the transition to the new meaning of YYERROR, for GCC. - Once GCC version 2 has supplanted version 1, this can go. */ - -#define YYFAIL goto yyerrlab - -#define YYRECOVERING() (!!yyerrstatus) - -#define YYBACKUP(Token, Value) \ -do \ - if (yychar == YYEMPTY && yylen == 1) \ - { \ - yychar = (Token); \ - yylval = (Value); \ - yytoken = YYTRANSLATE (yychar); \ - YYPOPSTACK (1); \ - goto yybackup; \ - } \ - else \ - { \ - yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \ - YYERROR; \ - } \ -while (YYID (0)) - - -#define YYTERROR 1 -#define YYERRCODE 256 - - -/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N]. - If N is 0, then set CURRENT to the empty location which ends - the previous symbol: RHS[0] (always defined). */ - -#define YYRHSLOC(Rhs, K) ((Rhs)[K]) -#ifndef YYLLOC_DEFAULT -# define YYLLOC_DEFAULT(Current, Rhs, N) \ - do \ - if (YYID (N)) \ - { \ - (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \ - (Current).last_line = YYRHSLOC (Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC (Rhs, N).last_column; \ - } \ - else \ - { \ - (Current).first_line = (Current).last_line = \ - YYRHSLOC (Rhs, 0).last_line; \ - (Current).first_column = (Current).last_column = \ - YYRHSLOC (Rhs, 0).last_column; \ - } \ - while (YYID (0)) -#endif - - -/* YY_LOCATION_PRINT -- Print the location on the stream. - This macro was not mandated originally: define only if we know - we won't break user code: when these are the locations we know. */ - -#ifndef YY_LOCATION_PRINT -# if YYLTYPE_IS_TRIVIAL -# define YY_LOCATION_PRINT(File, Loc) \ - fprintf (File, "%d.%d-%d.%d", \ - (Loc).first_line, (Loc).first_column, \ - (Loc).last_line, (Loc).last_column) -# else -# define YY_LOCATION_PRINT(File, Loc) ((void) 0) -# endif -#endif - - -/* YYLEX -- calling `yylex' with the right arguments. */ - -#ifdef YYLEX_PARAM -# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM) -#else -# define YYLEX yylex (&yylval, &yylloc, scanner) -#endif - -/* Enable debugging if requested. */ -#if YYDEBUG - -# ifndef YYFPRINTF -# include /* INFRINGES ON USER NAME SPACE */ -# define YYFPRINTF fprintf -# endif - -# define YYDPRINTF(Args) \ -do { \ - if (yydebug) \ - YYFPRINTF Args; \ -} while (YYID (0)) - -# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ -do { \ - if (yydebug) \ - { \ - YYFPRINTF (stderr, "%s ", Title); \ - yy_symbol_print (stderr, \ - Type, Value, Location, state); \ - YYFPRINTF (stderr, "\n"); \ - } \ -} while (YYID (0)) - - -/*--------------------------------. -| Print this symbol on YYOUTPUT. | -`--------------------------------*/ - -/*ARGSUSED*/ -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static void -yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state) -#else -static void -yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state) - FILE *yyoutput; - int yytype; - YYSTYPE const * const yyvaluep; - YYLTYPE const * const yylocationp; - struct asm_parser_state *state; -#endif -{ - if (!yyvaluep) - return; - YYUSE (yylocationp); - YYUSE (state); -# ifdef YYPRINT - if (yytype < YYNTOKENS) - YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); -# else - YYUSE (yyoutput); -# endif - switch (yytype) - { - default: - break; - } -} - - -/*--------------------------------. -| Print this symbol on YYOUTPUT. | -`--------------------------------*/ - -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static void -yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct asm_parser_state *state) -#else -static void -yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state) - FILE *yyoutput; - int yytype; - YYSTYPE const * const yyvaluep; - YYLTYPE const * const yylocationp; - struct asm_parser_state *state; -#endif -{ - if (yytype < YYNTOKENS) - YYFPRINTF (yyoutput, "token %s (", yytname[yytype]); - else - YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]); - - YY_LOCATION_PRINT (yyoutput, *yylocationp); - YYFPRINTF (yyoutput, ": "); - yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state); - YYFPRINTF (yyoutput, ")"); -} - -/*------------------------------------------------------------------. -| yy_stack_print -- Print the state stack from its BOTTOM up to its | -| TOP (included). | -`------------------------------------------------------------------*/ - -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static void -yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) -#else -static void -yy_stack_print (yybottom, yytop) - yytype_int16 *yybottom; - yytype_int16 *yytop; -#endif -{ - YYFPRINTF (stderr, "Stack now"); - for (; yybottom <= yytop; yybottom++) - { - int yybot = *yybottom; - YYFPRINTF (stderr, " %d", yybot); - } - YYFPRINTF (stderr, "\n"); -} - -# define YY_STACK_PRINT(Bottom, Top) \ -do { \ - if (yydebug) \ - yy_stack_print ((Bottom), (Top)); \ -} while (YYID (0)) - - -/*------------------------------------------------. -| Report that the YYRULE is going to be reduced. | -`------------------------------------------------*/ - -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static void -yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct asm_parser_state *state) -#else -static void -yy_reduce_print (yyvsp, yylsp, yyrule, state) - YYSTYPE *yyvsp; - YYLTYPE *yylsp; - int yyrule; - struct asm_parser_state *state; -#endif -{ - int yynrhs = yyr2[yyrule]; - int yyi; - unsigned long int yylno = yyrline[yyrule]; - YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", - yyrule - 1, yylno); - /* The symbols being reduced. */ - for (yyi = 0; yyi < yynrhs; yyi++) - { - YYFPRINTF (stderr, " $%d = ", yyi + 1); - yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi], - &(yyvsp[(yyi + 1) - (yynrhs)]) - , &(yylsp[(yyi + 1) - (yynrhs)]) , state); - YYFPRINTF (stderr, "\n"); - } -} - -# define YY_REDUCE_PRINT(Rule) \ -do { \ - if (yydebug) \ - yy_reduce_print (yyvsp, yylsp, Rule, state); \ -} while (YYID (0)) - -/* Nonzero means print parse trace. It is left uninitialized so that - multiple parsers can coexist. */ -int yydebug; -#else /* !YYDEBUG */ -# define YYDPRINTF(Args) -# define YY_SYMBOL_PRINT(Title, Type, Value, Location) -# define YY_STACK_PRINT(Bottom, Top) -# define YY_REDUCE_PRINT(Rule) -#endif /* !YYDEBUG */ - - -/* YYINITDEPTH -- initial size of the parser's stacks. */ -#ifndef YYINITDEPTH -# define YYINITDEPTH 200 -#endif - -/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only - if the built-in stack extension method is used). - - Do not make this value too large; the results are undefined if - YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) - evaluated with infinite-precision integer arithmetic. */ - -#ifndef YYMAXDEPTH -# define YYMAXDEPTH 10000 -#endif - - - -#if YYERROR_VERBOSE - -# ifndef yystrlen -# if defined __GLIBC__ && defined _STRING_H -# define yystrlen strlen -# else -/* Return the length of YYSTR. */ -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static YYSIZE_T -yystrlen (const char *yystr) -#else -static YYSIZE_T -yystrlen (yystr) - const char *yystr; -#endif -{ - YYSIZE_T yylen; - for (yylen = 0; yystr[yylen]; yylen++) - continue; - return yylen; -} -# endif -# endif - -# ifndef yystpcpy -# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE -# define yystpcpy stpcpy -# else -/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in - YYDEST. */ -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static char * -yystpcpy (char *yydest, const char *yysrc) -#else -static char * -yystpcpy (yydest, yysrc) - char *yydest; - const char *yysrc; -#endif -{ - char *yyd = yydest; - const char *yys = yysrc; - - while ((*yyd++ = *yys++) != '\0') - continue; - - return yyd - 1; -} -# endif -# endif - -# ifndef yytnamerr -/* Copy to YYRES the contents of YYSTR after stripping away unnecessary - quotes and backslashes, so that it's suitable for yyerror. The - heuristic is that double-quoting is unnecessary unless the string - contains an apostrophe, a comma, or backslash (other than - backslash-backslash). YYSTR is taken from yytname. If YYRES is - null, do not copy; instead, return the length of what the result - would have been. */ -static YYSIZE_T -yytnamerr (char *yyres, const char *yystr) -{ - if (*yystr == '"') - { - YYSIZE_T yyn = 0; - char const *yyp = yystr; - - for (;;) - switch (*++yyp) - { - case '\'': - case ',': - goto do_not_strip_quotes; - - case '\\': - if (*++yyp != '\\') - goto do_not_strip_quotes; - /* Fall through. */ - default: - if (yyres) - yyres[yyn] = *yyp; - yyn++; - break; - - case '"': - if (yyres) - yyres[yyn] = '\0'; - return yyn; - } - do_not_strip_quotes: ; - } - - if (! yyres) - return yystrlen (yystr); - - return yystpcpy (yyres, yystr) - yyres; -} -# endif - -/* Copy into YYRESULT an error message about the unexpected token - YYCHAR while in state YYSTATE. Return the number of bytes copied, - including the terminating null byte. If YYRESULT is null, do not - copy anything; just return the number of bytes that would be - copied. As a special case, return 0 if an ordinary "syntax error" - message will do. Return YYSIZE_MAXIMUM if overflow occurs during - size calculation. */ -static YYSIZE_T -yysyntax_error (char *yyresult, int yystate, int yychar) -{ - int yyn = yypact[yystate]; - - if (! (YYPACT_NINF < yyn && yyn <= YYLAST)) - return 0; - else - { - int yytype = YYTRANSLATE (yychar); - YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]); - YYSIZE_T yysize = yysize0; - YYSIZE_T yysize1; - int yysize_overflow = 0; - enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; - char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; - int yyx; - -# if 0 - /* This is so xgettext sees the translatable formats that are - constructed on the fly. */ - YY_("syntax error, unexpected %s"); - YY_("syntax error, unexpected %s, expecting %s"); - YY_("syntax error, unexpected %s, expecting %s or %s"); - YY_("syntax error, unexpected %s, expecting %s or %s or %s"); - YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"); -# endif - char *yyfmt; - char const *yyf; - static char const yyunexpected[] = "syntax error, unexpected %s"; - static char const yyexpecting[] = ", expecting %s"; - static char const yyor[] = " or %s"; - char yyformat[sizeof yyunexpected - + sizeof yyexpecting - 1 - + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2) - * (sizeof yyor - 1))]; - char const *yyprefix = yyexpecting; - - /* Start YYX at -YYN if negative to avoid negative indexes in - YYCHECK. */ - int yyxbegin = yyn < 0 ? -yyn : 0; - - /* Stay within bounds of both yycheck and yytname. */ - int yychecklim = YYLAST - yyn + 1; - int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; - int yycount = 1; - - yyarg[0] = yytname[yytype]; - yyfmt = yystpcpy (yyformat, yyunexpected); - - for (yyx = yyxbegin; yyx < yyxend; ++yyx) - if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR) - { - if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) - { - yycount = 1; - yysize = yysize0; - yyformat[sizeof yyunexpected - 1] = '\0'; - break; - } - yyarg[yycount++] = yytname[yyx]; - yysize1 = yysize + yytnamerr (0, yytname[yyx]); - yysize_overflow |= (yysize1 < yysize); - yysize = yysize1; - yyfmt = yystpcpy (yyfmt, yyprefix); - yyprefix = yyor; - } - - yyf = YY_(yyformat); - yysize1 = yysize + yystrlen (yyf); - yysize_overflow |= (yysize1 < yysize); - yysize = yysize1; - - if (yysize_overflow) - return YYSIZE_MAXIMUM; - - if (yyresult) - { - /* Avoid sprintf, as that infringes on the user's name space. - Don't have undefined behavior even if the translation - produced a string with the wrong number of "%s"s. */ - char *yyp = yyresult; - int yyi = 0; - while ((*yyp = *yyf) != '\0') - { - if (*yyp == '%' && yyf[1] == 's' && yyi < yycount) - { - yyp += yytnamerr (yyp, yyarg[yyi++]); - yyf += 2; - } - else - { - yyp++; - yyf++; - } - } - } - return yysize; - } -} -#endif /* YYERROR_VERBOSE */ - - -/*-----------------------------------------------. -| Release the memory associated to this symbol. | -`-----------------------------------------------*/ - -/*ARGSUSED*/ -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -static void -yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct asm_parser_state *state) -#else -static void -yydestruct (yymsg, yytype, yyvaluep, yylocationp, state) - const char *yymsg; - int yytype; - YYSTYPE *yyvaluep; - YYLTYPE *yylocationp; - struct asm_parser_state *state; -#endif -{ - YYUSE (yyvaluep); - YYUSE (yylocationp); - YYUSE (state); - - if (!yymsg) - yymsg = "Deleting"; - YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); - - switch (yytype) - { - - default: - break; - } -} - -/* Prevent warnings from -Wmissing-prototypes. */ -#ifdef YYPARSE_PARAM -#if defined __STDC__ || defined __cplusplus -int yyparse (void *YYPARSE_PARAM); -#else -int yyparse (); -#endif -#else /* ! YYPARSE_PARAM */ -#if defined __STDC__ || defined __cplusplus -int yyparse (struct asm_parser_state *state); -#else -int yyparse (); -#endif -#endif /* ! YYPARSE_PARAM */ - - - - - -/*-------------------------. -| yyparse or yypush_parse. | -`-------------------------*/ - -#ifdef YYPARSE_PARAM -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -int -yyparse (void *YYPARSE_PARAM) -#else -int -yyparse (YYPARSE_PARAM) - void *YYPARSE_PARAM; -#endif -#else /* ! YYPARSE_PARAM */ -#if (defined __STDC__ || defined __C99__FUNC__ \ - || defined __cplusplus || defined _MSC_VER) -int -yyparse (struct asm_parser_state *state) -#else -int -yyparse (state) - struct asm_parser_state *state; -#endif -#endif -{ -/* The lookahead symbol. */ -int yychar; - -/* The semantic value of the lookahead symbol. */ -YYSTYPE yylval; - -/* Location data for the lookahead symbol. */ -YYLTYPE yylloc; - - /* Number of syntax errors so far. */ - int yynerrs; - - int yystate; - /* Number of tokens to shift before error messages enabled. */ - int yyerrstatus; - - /* The stacks and their tools: - `yyss': related to states. - `yyvs': related to semantic values. - `yyls': related to locations. - - Refer to the stacks thru separate pointers, to allow yyoverflow - to reallocate them elsewhere. */ - - /* The state stack. */ - yytype_int16 yyssa[YYINITDEPTH]; - yytype_int16 *yyss; - yytype_int16 *yyssp; - - /* The semantic value stack. */ - YYSTYPE yyvsa[YYINITDEPTH]; - YYSTYPE *yyvs; - YYSTYPE *yyvsp; - - /* The location stack. */ - YYLTYPE yylsa[YYINITDEPTH]; - YYLTYPE *yyls; - YYLTYPE *yylsp; - - /* The locations where the error started and ended. */ - YYLTYPE yyerror_range[2]; - - YYSIZE_T yystacksize; - - int yyn; - int yyresult; - /* Lookahead token as an internal (translated) token number. */ - int yytoken; - /* The variables used to return semantic value and location from the - action routines. */ - YYSTYPE yyval; - YYLTYPE yyloc; - -#if YYERROR_VERBOSE - /* Buffer for error messages, and its allocated size. */ - char yymsgbuf[128]; - char *yymsg = yymsgbuf; - YYSIZE_T yymsg_alloc = sizeof yymsgbuf; -#endif - -#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N)) - - /* The number of symbols on the RHS of the reduced rule. - Keep to zero when no symbol should be popped. */ - int yylen = 0; - - yytoken = 0; - yyss = yyssa; - yyvs = yyvsa; - yyls = yylsa; - yystacksize = YYINITDEPTH; - - YYDPRINTF ((stderr, "Starting parse\n")); - - yystate = 0; - yyerrstatus = 0; - yynerrs = 0; - yychar = YYEMPTY; /* Cause a token to be read. */ - - /* Initialize stack pointers. - Waste one element of value and location stack - so that they stay on the same level as the state stack. - The wasted elements are never initialized. */ - yyssp = yyss; - yyvsp = yyvs; - yylsp = yyls; - -#if YYLTYPE_IS_TRIVIAL - /* Initialize the default location before parsing starts. */ - yylloc.first_line = yylloc.last_line = 1; - yylloc.first_column = yylloc.last_column = 1; -#endif - - goto yysetstate; - -/*------------------------------------------------------------. -| yynewstate -- Push a new state, which is found in yystate. | -`------------------------------------------------------------*/ - yynewstate: - /* In all cases, when you get here, the value and location stacks - have just been pushed. So pushing a state here evens the stacks. */ - yyssp++; - - yysetstate: - *yyssp = yystate; - - if (yyss + yystacksize - 1 <= yyssp) - { - /* Get the current used size of the three stacks, in elements. */ - YYSIZE_T yysize = yyssp - yyss + 1; - -#ifdef yyoverflow - { - /* Give user a chance to reallocate the stack. Use copies of - these so that the &'s don't force the real ones into - memory. */ - YYSTYPE *yyvs1 = yyvs; - yytype_int16 *yyss1 = yyss; - YYLTYPE *yyls1 = yyls; - - /* Each stack pointer address is followed by the size of the - data in use in that stack, in bytes. This used to be a - conditional around just the two extra args, but that might - be undefined if yyoverflow is a macro. */ - yyoverflow (YY_("memory exhausted"), - &yyss1, yysize * sizeof (*yyssp), - &yyvs1, yysize * sizeof (*yyvsp), - &yyls1, yysize * sizeof (*yylsp), - &yystacksize); - - yyls = yyls1; - yyss = yyss1; - yyvs = yyvs1; - } -#else /* no yyoverflow */ -# ifndef YYSTACK_RELOCATE - goto yyexhaustedlab; -# else - /* Extend the stack our own way. */ - if (YYMAXDEPTH <= yystacksize) - goto yyexhaustedlab; - yystacksize *= 2; - if (YYMAXDEPTH < yystacksize) - yystacksize = YYMAXDEPTH; - - { - yytype_int16 *yyss1 = yyss; - union yyalloc *yyptr = - (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); - if (! yyptr) - goto yyexhaustedlab; - YYSTACK_RELOCATE (yyss_alloc, yyss); - YYSTACK_RELOCATE (yyvs_alloc, yyvs); - YYSTACK_RELOCATE (yyls_alloc, yyls); -# undef YYSTACK_RELOCATE - if (yyss1 != yyssa) - YYSTACK_FREE (yyss1); - } -# endif -#endif /* no yyoverflow */ - - yyssp = yyss + yysize - 1; - yyvsp = yyvs + yysize - 1; - yylsp = yyls + yysize - 1; - - YYDPRINTF ((stderr, "Stack size increased to %lu\n", - (unsigned long int) yystacksize)); - - if (yyss + yystacksize - 1 <= yyssp) - YYABORT; - } - - YYDPRINTF ((stderr, "Entering state %d\n", yystate)); - - if (yystate == YYFINAL) - YYACCEPT; - - goto yybackup; - -/*-----------. -| yybackup. | -`-----------*/ -yybackup: - - /* Do appropriate processing given the current state. Read a - lookahead token if we need one and don't already have one. */ - - /* First try to decide what to do without reference to lookahead token. */ - yyn = yypact[yystate]; - if (yyn == YYPACT_NINF) - goto yydefault; - - /* Not known => get a lookahead token if don't already have one. */ - - /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ - if (yychar == YYEMPTY) - { - YYDPRINTF ((stderr, "Reading a token: ")); - yychar = YYLEX; - } - - if (yychar <= YYEOF) - { - yychar = yytoken = YYEOF; - YYDPRINTF ((stderr, "Now at end of input.\n")); - } - else - { - yytoken = YYTRANSLATE (yychar); - YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); - } - - /* If the proper action on seeing token YYTOKEN is to reduce or to - detect an error, take that action. */ - yyn += yytoken; - if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) - goto yydefault; - yyn = yytable[yyn]; - if (yyn <= 0) - { - if (yyn == 0 || yyn == YYTABLE_NINF) - goto yyerrlab; - yyn = -yyn; - goto yyreduce; - } - - /* Count tokens shifted since error; after three, turn off error - status. */ - if (yyerrstatus) - yyerrstatus--; - - /* Shift the lookahead token. */ - YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); - - /* Discard the shifted token. */ - yychar = YYEMPTY; - - yystate = yyn; - *++yyvsp = yylval; - *++yylsp = yylloc; - goto yynewstate; - - -/*-----------------------------------------------------------. -| yydefault -- do the default action for the current state. | -`-----------------------------------------------------------*/ -yydefault: - yyn = yydefact[yystate]; - if (yyn == 0) - goto yyerrlab; - goto yyreduce; - - -/*-----------------------------. -| yyreduce -- Do a reduction. | -`-----------------------------*/ -yyreduce: - /* yyn is the number of a rule to reduce with. */ - yylen = yyr2[yyn]; - - /* If YYLEN is nonzero, implement the default value of the action: - `$$ = $1'. - - Otherwise, the following line sets YYVAL to garbage. - This behavior is undocumented and Bison - users should not rely upon it. Assigning to YYVAL - unconditionally makes the parser a bit smaller, and it avoids a - GCC warning that YYVAL may be used uninitialized. */ - yyval = yyvsp[1-yylen]; - - /* Default location. */ - YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen); - YY_REDUCE_PRINT (yyn); - switch (yyn) - { - case 3: - -/* Line 1455 of yacc.c */ -#line 282 "program_parse.y" - { - if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid fragment program header"); - - } - state->mode = ARB_vertex; - ;} - break; - - case 4: - -/* Line 1455 of yacc.c */ -#line 290 "program_parse.y" - { - if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex program header"); - } - state->mode = ARB_fragment; - - state->option.TexRect = - (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); - ;} - break; - - case 7: - -/* Line 1455 of yacc.c */ -#line 306 "program_parse.y" - { - int valid = 0; - - if (state->mode == ARB_vertex) { - valid = _mesa_ARBvp_parse_option(state, (yyvsp[(2) - (3)].string)); - } else if (state->mode == ARB_fragment) { - valid = _mesa_ARBfp_parse_option(state, (yyvsp[(2) - (3)].string)); - } - - - free((yyvsp[(2) - (3)].string)); - - if (!valid) { - const char *const err_str = (state->mode == ARB_vertex) - ? "invalid ARB vertex program option" - : "invalid ARB fragment program option"; - - yyerror(& (yylsp[(2) - (3)]), state, err_str); - YYERROR; - } - ;} - break; - - case 10: - -/* Line 1455 of yacc.c */ -#line 334 "program_parse.y" - { - if ((yyvsp[(1) - (2)].inst) != NULL) { - if (state->inst_tail == NULL) { - state->inst_head = (yyvsp[(1) - (2)].inst); - } else { - state->inst_tail->next = (yyvsp[(1) - (2)].inst); - } - - state->inst_tail = (yyvsp[(1) - (2)].inst); - (yyvsp[(1) - (2)].inst)->next = NULL; - - state->prog->NumInstructions++; - } - ;} - break; - - case 12: - -/* Line 1455 of yacc.c */ -#line 352 "program_parse.y" - { - (yyval.inst) = (yyvsp[(1) - (1)].inst); - state->prog->NumAluInstructions++; - ;} - break; - - case 13: - -/* Line 1455 of yacc.c */ -#line 357 "program_parse.y" - { - (yyval.inst) = (yyvsp[(1) - (1)].inst); - state->prog->NumTexInstructions++; - ;} - break; - - case 24: - -/* Line 1455 of yacc.c */ -#line 378 "program_parse.y" - { - (yyval.inst) = asm_instruction_ctor(OPCODE_ARL, & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); - ;} - break; - - case 25: - -/* Line 1455 of yacc.c */ -#line 384 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); - ;} - break; - - case 26: - -/* Line 1455 of yacc.c */ -#line 390 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (4)].temp_inst), & (yyvsp[(2) - (4)].dst_reg), & (yyvsp[(4) - (4)].src_reg), NULL, NULL); - ;} - break; - - case 27: - -/* Line 1455 of yacc.c */ -#line 396 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL); - ;} - break; - - case 28: - -/* Line 1455 of yacc.c */ -#line 403 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), & (yyvsp[(6) - (6)].src_reg), NULL); - ;} - break; - - case 29: - -/* Line 1455 of yacc.c */ -#line 410 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), & (yyvsp[(6) - (8)].src_reg), & (yyvsp[(8) - (8)].src_reg)); - ;} - break; - - case 30: - -/* Line 1455 of yacc.c */ -#line 416 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (8)].temp_inst), & (yyvsp[(2) - (8)].dst_reg), & (yyvsp[(4) - (8)].src_reg), NULL, NULL); - if ((yyval.inst) != NULL) { - const GLbitfield tex_mask = (1U << (yyvsp[(6) - (8)].integer)); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - (yyval.inst)->Base.TexSrcUnit = (yyvsp[(6) - (8)].integer); - - if ((yyvsp[(8) - (8)].integer) < 0) { - shadow_tex = tex_mask; - - (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(8) - (8)].integer); - (yyval.inst)->Base.TexShadow = 1; - } else { - (yyval.inst)->Base.TexSrcTarget = (yyvsp[(8) - (8)].integer); - } - - target_mask = (1U << (yyval.inst)->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != 0) - && ((state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& (yylsp[(8) - (8)]), state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[(yyvsp[(6) - (8)].integer)] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - ;} - break; - - case 31: - -/* Line 1455 of yacc.c */ -#line 460 "program_parse.y" - { - (yyval.inst) = asm_instruction_ctor(OPCODE_KIL, NULL, & (yyvsp[(2) - (2)].src_reg), NULL, NULL); - state->fragment.UsesKill = 1; - ;} - break; - - case 32: - -/* Line 1455 of yacc.c */ -#line 465 "program_parse.y" - { - (yyval.inst) = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); - (yyval.inst)->Base.DstReg.CondMask = (yyvsp[(2) - (2)].dst_reg).CondMask; - (yyval.inst)->Base.DstReg.CondSwizzle = (yyvsp[(2) - (2)].dst_reg).CondSwizzle; - (yyval.inst)->Base.DstReg.CondSrc = (yyvsp[(2) - (2)].dst_reg).CondSrc; - state->fragment.UsesKill = 1; - ;} - break; - - case 33: - -/* Line 1455 of yacc.c */ -#line 475 "program_parse.y" - { - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (12)].temp_inst), & (yyvsp[(2) - (12)].dst_reg), & (yyvsp[(4) - (12)].src_reg), & (yyvsp[(6) - (12)].src_reg), & (yyvsp[(8) - (12)].src_reg)); - if ((yyval.inst) != NULL) { - const GLbitfield tex_mask = (1U << (yyvsp[(10) - (12)].integer)); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - (yyval.inst)->Base.TexSrcUnit = (yyvsp[(10) - (12)].integer); - - if ((yyvsp[(12) - (12)].integer) < 0) { - shadow_tex = tex_mask; - - (yyval.inst)->Base.TexSrcTarget = -(yyvsp[(12) - (12)].integer); - (yyval.inst)->Base.TexShadow = 1; - } else { - (yyval.inst)->Base.TexSrcTarget = (yyvsp[(12) - (12)].integer); - } - - target_mask = (1U << (yyval.inst)->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != 0) - && ((state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& (yylsp[(12) - (12)]), state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[(yyvsp[(10) - (12)].integer)] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - ;} - break; - - case 34: - -/* Line 1455 of yacc.c */ -#line 519 "program_parse.y" - { - (yyval.integer) = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 35: - -/* Line 1455 of yacc.c */ -#line 524 "program_parse.y" - { (yyval.integer) = TEXTURE_1D_INDEX; ;} - break; - - case 36: - -/* Line 1455 of yacc.c */ -#line 525 "program_parse.y" - { (yyval.integer) = TEXTURE_2D_INDEX; ;} - break; - - case 37: - -/* Line 1455 of yacc.c */ -#line 526 "program_parse.y" - { (yyval.integer) = TEXTURE_3D_INDEX; ;} - break; - - case 38: - -/* Line 1455 of yacc.c */ -#line 527 "program_parse.y" - { (yyval.integer) = TEXTURE_CUBE_INDEX; ;} - break; - - case 39: - -/* Line 1455 of yacc.c */ -#line 528 "program_parse.y" - { (yyval.integer) = TEXTURE_RECT_INDEX; ;} - break; - - case 40: - -/* Line 1455 of yacc.c */ -#line 529 "program_parse.y" - { (yyval.integer) = -TEXTURE_1D_INDEX; ;} - break; - - case 41: - -/* Line 1455 of yacc.c */ -#line 530 "program_parse.y" - { (yyval.integer) = -TEXTURE_2D_INDEX; ;} - break; - - case 42: - -/* Line 1455 of yacc.c */ -#line 531 "program_parse.y" - { (yyval.integer) = -TEXTURE_RECT_INDEX; ;} - break; - - case 43: - -/* Line 1455 of yacc.c */ -#line 532 "program_parse.y" - { (yyval.integer) = TEXTURE_1D_ARRAY_INDEX; ;} - break; - - case 44: - -/* Line 1455 of yacc.c */ -#line 533 "program_parse.y" - { (yyval.integer) = TEXTURE_2D_ARRAY_INDEX; ;} - break; - - case 45: - -/* Line 1455 of yacc.c */ -#line 534 "program_parse.y" - { (yyval.integer) = -TEXTURE_1D_ARRAY_INDEX; ;} - break; - - case 46: - -/* Line 1455 of yacc.c */ -#line 535 "program_parse.y" - { (yyval.integer) = -TEXTURE_2D_ARRAY_INDEX; ;} - break; - - case 47: - -/* Line 1455 of yacc.c */ -#line 539 "program_parse.y" - { - /* FIXME: Is this correct? Should the extenedSwizzle be applied - * FIXME: to the existing swizzle? - */ - (yyvsp[(4) - (6)].src_reg).Base.Swizzle = (yyvsp[(6) - (6)].swiz_mask).swizzle; - (yyvsp[(4) - (6)].src_reg).Base.Negate = (yyvsp[(6) - (6)].swiz_mask).mask; - - (yyval.inst) = asm_instruction_copy_ctor(& (yyvsp[(1) - (6)].temp_inst), & (yyvsp[(2) - (6)].dst_reg), & (yyvsp[(4) - (6)].src_reg), NULL, NULL); - ;} - break; - - case 48: - -/* Line 1455 of yacc.c */ -#line 551 "program_parse.y" - { - (yyval.src_reg) = (yyvsp[(2) - (2)].src_reg); - - if ((yyvsp[(1) - (2)].negate)) { - (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; - } - ;} - break; - - case 49: - -/* Line 1455 of yacc.c */ -#line 559 "program_parse.y" - { - (yyval.src_reg) = (yyvsp[(3) - (4)].src_reg); - - if (!state->option.NV_fragment) { - yyerror(& (yylsp[(2) - (4)]), state, "unexpected character '|'"); - YYERROR; - } - - if ((yyvsp[(1) - (4)].negate)) { - (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; - } - - (yyval.src_reg).Base.Abs = 1; - ;} - break; - - case 50: - -/* Line 1455 of yacc.c */ -#line 576 "program_parse.y" - { - (yyval.src_reg) = (yyvsp[(1) - (2)].src_reg); - - (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, - (yyvsp[(2) - (2)].swiz_mask).swizzle); - ;} - break; - - case 51: - -/* Line 1455 of yacc.c */ -#line 583 "program_parse.y" - { - struct asm_symbol temp_sym; - - if (!state->option.NV_fragment) { - yyerror(& (yylsp[(1) - (1)]), state, "expected scalar suffix"); - YYERROR; - } - - memset(& temp_sym, 0, sizeof(temp_sym)); - temp_sym.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & temp_sym, & (yyvsp[(1) - (1)].vector), GL_TRUE); - - set_src_reg_swz(& (yyval.src_reg), PROGRAM_CONSTANT, - temp_sym.param_binding_begin, - temp_sym.param_binding_swizzle); - ;} - break; - - case 52: - -/* Line 1455 of yacc.c */ -#line 602 "program_parse.y" - { - (yyval.src_reg) = (yyvsp[(2) - (3)].src_reg); - - if ((yyvsp[(1) - (3)].negate)) { - (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; - } - - (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, - (yyvsp[(3) - (3)].swiz_mask).swizzle); - ;} - break; - - case 53: - -/* Line 1455 of yacc.c */ -#line 613 "program_parse.y" - { - (yyval.src_reg) = (yyvsp[(3) - (5)].src_reg); - - if (!state->option.NV_fragment) { - yyerror(& (yylsp[(2) - (5)]), state, "unexpected character '|'"); - YYERROR; - } - - if ((yyvsp[(1) - (5)].negate)) { - (yyval.src_reg).Base.Negate = ~(yyval.src_reg).Base.Negate; - } - - (yyval.src_reg).Base.Abs = 1; - (yyval.src_reg).Base.Swizzle = _mesa_combine_swizzles((yyval.src_reg).Base.Swizzle, - (yyvsp[(4) - (5)].swiz_mask).swizzle); - ;} - break; - - case 54: - -/* Line 1455 of yacc.c */ -#line 633 "program_parse.y" - { - (yyval.dst_reg) = (yyvsp[(1) - (3)].dst_reg); - (yyval.dst_reg).WriteMask = (yyvsp[(2) - (3)].swiz_mask).mask; - (yyval.dst_reg).CondMask = (yyvsp[(3) - (3)].dst_reg).CondMask; - (yyval.dst_reg).CondSwizzle = (yyvsp[(3) - (3)].dst_reg).CondSwizzle; - (yyval.dst_reg).CondSrc = (yyvsp[(3) - (3)].dst_reg).CondSrc; - - if ((yyval.dst_reg).File == PROGRAM_OUTPUT) { - /* Technically speaking, this should check that it is in - * vertex program mode. However, PositionInvariant can never be - * set in fragment program mode, so it is somewhat irrelevant. - */ - if (state->option.PositionInvariant - && ((yyval.dst_reg).Index == VERT_RESULT_HPOS)) { - yyerror(& (yylsp[(1) - (3)]), state, "position-invariant programs cannot " - "write position"); - YYERROR; - } - - state->prog->OutputsWritten |= BITFIELD64_BIT((yyval.dst_reg).Index); - } - ;} - break; - - case 55: - -/* Line 1455 of yacc.c */ -#line 658 "program_parse.y" - { - set_dst_reg(& (yyval.dst_reg), PROGRAM_ADDRESS, 0); - (yyval.dst_reg).WriteMask = (yyvsp[(2) - (2)].swiz_mask).mask; - ;} - break; - - case 56: - -/* Line 1455 of yacc.c */ -#line 665 "program_parse.y" - { - const unsigned xyzw_valid = - ((yyvsp[(1) - (7)].ext_swizzle).xyzw_valid << 0) - | ((yyvsp[(3) - (7)].ext_swizzle).xyzw_valid << 1) - | ((yyvsp[(5) - (7)].ext_swizzle).xyzw_valid << 2) - | ((yyvsp[(7) - (7)].ext_swizzle).xyzw_valid << 3); - const unsigned rgba_valid = - ((yyvsp[(1) - (7)].ext_swizzle).rgba_valid << 0) - | ((yyvsp[(3) - (7)].ext_swizzle).rgba_valid << 1) - | ((yyvsp[(5) - (7)].ext_swizzle).rgba_valid << 2) - | ((yyvsp[(7) - (7)].ext_swizzle).rgba_valid << 3); - - /* All of the swizzle components have to be valid in either RGBA - * or XYZW. Note that 0 and 1 are valid in both, so both masks - * can have some bits set. - * - * We somewhat deviate from the spec here. It would be really hard - * to figure out which component is the error, and there probably - * isn't a lot of benefit. - */ - if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { - yyerror(& (yylsp[(1) - (7)]), state, "cannot combine RGBA and XYZW swizzle " - "components"); - YYERROR; - } - - (yyval.swiz_mask).swizzle = MAKE_SWIZZLE4((yyvsp[(1) - (7)].ext_swizzle).swz, (yyvsp[(3) - (7)].ext_swizzle).swz, (yyvsp[(5) - (7)].ext_swizzle).swz, (yyvsp[(7) - (7)].ext_swizzle).swz); - (yyval.swiz_mask).mask = ((yyvsp[(1) - (7)].ext_swizzle).negate) | ((yyvsp[(3) - (7)].ext_swizzle).negate << 1) | ((yyvsp[(5) - (7)].ext_swizzle).negate << 2) - | ((yyvsp[(7) - (7)].ext_swizzle).negate << 3); - ;} - break; - - case 57: - -/* Line 1455 of yacc.c */ -#line 698 "program_parse.y" - { - (yyval.ext_swizzle) = (yyvsp[(2) - (2)].ext_swizzle); - (yyval.ext_swizzle).negate = ((yyvsp[(1) - (2)].negate)) ? 1 : 0; - ;} - break; - - case 58: - -/* Line 1455 of yacc.c */ -#line 705 "program_parse.y" - { - if (((yyvsp[(1) - (1)].integer) != 0) && ((yyvsp[(1) - (1)].integer) != 1)) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); - YYERROR; - } - - (yyval.ext_swizzle).swz = ((yyvsp[(1) - (1)].integer) == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; - - /* 0 and 1 are valid for both RGBA swizzle names and XYZW - * swizzle names. - */ - (yyval.ext_swizzle).xyzw_valid = 1; - (yyval.ext_swizzle).rgba_valid = 1; - ;} - break; - - case 59: - -/* Line 1455 of yacc.c */ -#line 720 "program_parse.y" - { - char s; - - if (strlen((yyvsp[(1) - (1)].string)) > 1) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); - YYERROR; - } - - s = (yyvsp[(1) - (1)].string)[0]; - free((yyvsp[(1) - (1)].string)); - - switch (s) { - case 'x': - (yyval.ext_swizzle).swz = SWIZZLE_X; - (yyval.ext_swizzle).xyzw_valid = 1; - break; - case 'y': - (yyval.ext_swizzle).swz = SWIZZLE_Y; - (yyval.ext_swizzle).xyzw_valid = 1; - break; - case 'z': - (yyval.ext_swizzle).swz = SWIZZLE_Z; - (yyval.ext_swizzle).xyzw_valid = 1; - break; - case 'w': - (yyval.ext_swizzle).swz = SWIZZLE_W; - (yyval.ext_swizzle).xyzw_valid = 1; - break; - - case 'r': - (yyval.ext_swizzle).swz = SWIZZLE_X; - (yyval.ext_swizzle).rgba_valid = 1; - break; - case 'g': - (yyval.ext_swizzle).swz = SWIZZLE_Y; - (yyval.ext_swizzle).rgba_valid = 1; - break; - case 'b': - (yyval.ext_swizzle).swz = SWIZZLE_Z; - (yyval.ext_swizzle).rgba_valid = 1; - break; - case 'a': - (yyval.ext_swizzle).swz = SWIZZLE_W; - (yyval.ext_swizzle).rgba_valid = 1; - break; - - default: - yyerror(& (yylsp[(1) - (1)]), state, "invalid extended swizzle selector"); - YYERROR; - break; - } - ;} - break; - - case 60: - -/* Line 1455 of yacc.c */ -#line 775 "program_parse.y" - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); - - free((yyvsp[(1) - (1)].string)); - - if (s == NULL) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) && (s->type != at_temp) - && (s->type != at_attrib)) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); - YYERROR; - } else if ((s->type == at_param) && s->param_is_array) { - yyerror(& (yylsp[(1) - (1)]), state, "non-array access to array PARAM"); - YYERROR; - } - - init_src_reg(& (yyval.src_reg)); - switch (s->type) { - case at_temp: - set_src_reg(& (yyval.src_reg), PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_param: - set_src_reg_swz(& (yyval.src_reg), s->param_binding_type, - s->param_binding_begin, - s->param_binding_swizzle); - break; - case at_attrib: - set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, s->attrib_binding); - state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index); - - if (!validate_inputs(& (yylsp[(1) - (1)]), state)) { - YYERROR; - } - break; - - default: - YYERROR; - break; - } - ;} - break; - - case 61: - -/* Line 1455 of yacc.c */ -#line 818 "program_parse.y" - { - set_src_reg(& (yyval.src_reg), PROGRAM_INPUT, (yyvsp[(1) - (1)].attrib)); - state->prog->InputsRead |= (1U << (yyval.src_reg).Base.Index); - - if (!validate_inputs(& (yylsp[(1) - (1)]), state)) { - YYERROR; - } - ;} - break; - - case 62: - -/* Line 1455 of yacc.c */ -#line 827 "program_parse.y" - { - if (! (yyvsp[(3) - (4)].src_reg).Base.RelAddr - && ((unsigned) (yyvsp[(3) - (4)].src_reg).Base.Index >= (yyvsp[(1) - (4)].sym)->param_binding_length)) { - yyerror(& (yylsp[(3) - (4)]), state, "out of bounds array access"); - YYERROR; - } - - init_src_reg(& (yyval.src_reg)); - (yyval.src_reg).Base.File = (yyvsp[(1) - (4)].sym)->param_binding_type; - - if ((yyvsp[(3) - (4)].src_reg).Base.RelAddr) { - (yyvsp[(1) - (4)].sym)->param_accessed_indirectly = 1; - - (yyval.src_reg).Base.RelAddr = 1; - (yyval.src_reg).Base.Index = (yyvsp[(3) - (4)].src_reg).Base.Index; - (yyval.src_reg).Symbol = (yyvsp[(1) - (4)].sym); - } else { - (yyval.src_reg).Base.Index = (yyvsp[(1) - (4)].sym)->param_binding_begin + (yyvsp[(3) - (4)].src_reg).Base.Index; - } - ;} - break; - - case 63: - -/* Line 1455 of yacc.c */ -#line 848 "program_parse.y" - { - gl_register_file file = ((yyvsp[(1) - (1)].temp_sym).name != NULL) - ? (yyvsp[(1) - (1)].temp_sym).param_binding_type - : PROGRAM_CONSTANT; - set_src_reg_swz(& (yyval.src_reg), file, (yyvsp[(1) - (1)].temp_sym).param_binding_begin, - (yyvsp[(1) - (1)].temp_sym).param_binding_swizzle); - ;} - break; - - case 64: - -/* Line 1455 of yacc.c */ -#line 858 "program_parse.y" - { - set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, (yyvsp[(1) - (1)].result)); - ;} - break; - - case 65: - -/* Line 1455 of yacc.c */ -#line 862 "program_parse.y" - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); - - free((yyvsp[(1) - (1)].string)); - - if (s == NULL) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_output) && (s->type != at_temp)) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); - YYERROR; - } - - switch (s->type) { - case at_temp: - set_dst_reg(& (yyval.dst_reg), PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_output: - set_dst_reg(& (yyval.dst_reg), PROGRAM_OUTPUT, s->output_binding); - break; - default: - set_dst_reg(& (yyval.dst_reg), s->param_binding_type, s->param_binding_begin); - break; - } - ;} - break; - - case 66: - -/* Line 1455 of yacc.c */ -#line 891 "program_parse.y" - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); - - free((yyvsp[(1) - (1)].string)); - - if (s == NULL) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) || !s->param_is_array) { - yyerror(& (yylsp[(1) - (1)]), state, "array access to non-PARAM variable"); - YYERROR; - } else { - (yyval.sym) = s; - } - ;} - break; - - case 69: - -/* Line 1455 of yacc.c */ -#line 912 "program_parse.y" - { - init_src_reg(& (yyval.src_reg)); - (yyval.src_reg).Base.Index = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 70: - -/* Line 1455 of yacc.c */ -#line 919 "program_parse.y" - { - /* FINISHME: Add support for multiple address registers. - */ - /* FINISHME: Add support for 4-component address registers. - */ - init_src_reg(& (yyval.src_reg)); - (yyval.src_reg).Base.RelAddr = 1; - (yyval.src_reg).Base.Index = (yyvsp[(3) - (3)].integer); - ;} - break; - - case 71: - -/* Line 1455 of yacc.c */ -#line 930 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 72: - -/* Line 1455 of yacc.c */ -#line 931 "program_parse.y" - { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;} - break; - - case 73: - -/* Line 1455 of yacc.c */ -#line 932 "program_parse.y" - { (yyval.integer) = -(yyvsp[(2) - (2)].integer); ;} - break; - - case 74: - -/* Line 1455 of yacc.c */ -#line 936 "program_parse.y" - { - if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 63)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer)); - yyerror(& (yylsp[(1) - (1)]), state, s); - YYERROR; - } else { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - } - ;} - break; - - case 75: - -/* Line 1455 of yacc.c */ -#line 950 "program_parse.y" - { - if (((yyvsp[(1) - (1)].integer) < 0) || ((yyvsp[(1) - (1)].integer) > 64)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", (yyvsp[(1) - (1)].integer)); - yyerror(& (yylsp[(1) - (1)]), state, s); - YYERROR; - } else { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - } - ;} - break; - - case 76: - -/* Line 1455 of yacc.c */ -#line 964 "program_parse.y" - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(1) - (1)].string)); - - free((yyvsp[(1) - (1)].string)); - - if (s == NULL) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid array member"); - YYERROR; - } else if (s->type != at_address) { - yyerror(& (yylsp[(1) - (1)]), state, - "invalid variable for indexed array access"); - YYERROR; - } else { - (yyval.sym) = s; - } - ;} - break; - - case 77: - -/* Line 1455 of yacc.c */ -#line 984 "program_parse.y" - { - if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid address component selector"); - YYERROR; - } else { - (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask); - } - ;} - break; - - case 78: - -/* Line 1455 of yacc.c */ -#line 995 "program_parse.y" - { - if ((yyvsp[(1) - (1)].swiz_mask).mask != WRITEMASK_X) { - yyerror(& (yylsp[(1) - (1)]), state, - "address register write mask must be \".x\""); - YYERROR; - } else { - (yyval.swiz_mask) = (yyvsp[(1) - (1)].swiz_mask); - } - ;} - break; - - case 83: - -/* Line 1455 of yacc.c */ -#line 1011 "program_parse.y" - { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;} - break; - - case 88: - -/* Line 1455 of yacc.c */ -#line 1015 "program_parse.y" - { (yyval.swiz_mask).swizzle = SWIZZLE_NOOP; (yyval.swiz_mask).mask = WRITEMASK_XYZW; ;} - break; - - case 89: - -/* Line 1455 of yacc.c */ -#line 1019 "program_parse.y" - { - (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg); - ;} - break; - - case 90: - -/* Line 1455 of yacc.c */ -#line 1023 "program_parse.y" - { - (yyval.dst_reg) = (yyvsp[(2) - (3)].dst_reg); - ;} - break; - - case 91: - -/* Line 1455 of yacc.c */ -#line 1027 "program_parse.y" - { - (yyval.dst_reg).CondMask = COND_TR; - (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; - (yyval.dst_reg).CondSrc = 0; - ;} - break; - - case 92: - -/* Line 1455 of yacc.c */ -#line 1035 "program_parse.y" - { - (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg); - (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle; - ;} - break; - - case 93: - -/* Line 1455 of yacc.c */ -#line 1042 "program_parse.y" - { - (yyval.dst_reg) = (yyvsp[(1) - (2)].dst_reg); - (yyval.dst_reg).CondSwizzle = (yyvsp[(2) - (2)].swiz_mask).swizzle; - ;} - break; - - case 94: - -/* Line 1455 of yacc.c */ -#line 1049 "program_parse.y" - { - const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string)); - if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string)); - - yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - (yyval.dst_reg).CondMask = cond; - (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; - (yyval.dst_reg).CondSrc = 0; - ;} - break; - - case 95: - -/* Line 1455 of yacc.c */ -#line 1072 "program_parse.y" - { - const int cond = _mesa_parse_cc((yyvsp[(1) - (1)].string)); - if ((cond == 0) || ((yyvsp[(1) - (1)].string)[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", (yyvsp[(1) - (1)].string)); - - yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - (yyval.dst_reg).CondMask = cond; - (yyval.dst_reg).CondSwizzle = SWIZZLE_NOOP; - (yyval.dst_reg).CondSrc = 0; - ;} - break; - - case 102: - -/* Line 1455 of yacc.c */ -#line 1103 "program_parse.y" - { - struct asm_symbol *const s = - declare_variable(state, (yyvsp[(2) - (4)].string), at_attrib, & (yylsp[(2) - (4)])); - - if (s == NULL) { - free((yyvsp[(2) - (4)].string)); - YYERROR; - } else { - s->attrib_binding = (yyvsp[(4) - (4)].attrib); - state->InputsBound |= (1U << s->attrib_binding); - - if (!validate_inputs(& (yylsp[(4) - (4)]), state)) { - YYERROR; - } - } - ;} - break; - - case 103: - -/* Line 1455 of yacc.c */ -#line 1122 "program_parse.y" - { - (yyval.attrib) = (yyvsp[(2) - (2)].attrib); - ;} - break; - - case 104: - -/* Line 1455 of yacc.c */ -#line 1126 "program_parse.y" - { - (yyval.attrib) = (yyvsp[(2) - (2)].attrib); - ;} - break; - - case 105: - -/* Line 1455 of yacc.c */ -#line 1132 "program_parse.y" - { - (yyval.attrib) = VERT_ATTRIB_POS; - ;} - break; - - case 106: - -/* Line 1455 of yacc.c */ -#line 1136 "program_parse.y" - { - (yyval.attrib) = VERT_ATTRIB_WEIGHT; - ;} - break; - - case 107: - -/* Line 1455 of yacc.c */ -#line 1140 "program_parse.y" - { - (yyval.attrib) = VERT_ATTRIB_NORMAL; - ;} - break; - - case 108: - -/* Line 1455 of yacc.c */ -#line 1144 "program_parse.y" - { - if (!state->ctx->Extensions.EXT_secondary_color) { - yyerror(& (yylsp[(2) - (2)]), state, "GL_EXT_secondary_color not supported"); - YYERROR; - } - - (yyval.attrib) = VERT_ATTRIB_COLOR0 + (yyvsp[(2) - (2)].integer); - ;} - break; - - case 109: - -/* Line 1455 of yacc.c */ -#line 1153 "program_parse.y" - { - if (!state->ctx->Extensions.EXT_fog_coord) { - yyerror(& (yylsp[(1) - (1)]), state, "GL_EXT_fog_coord not supported"); - YYERROR; - } - - (yyval.attrib) = VERT_ATTRIB_FOG; - ;} - break; - - case 110: - -/* Line 1455 of yacc.c */ -#line 1162 "program_parse.y" - { - (yyval.attrib) = VERT_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer); - ;} - break; - - case 111: - -/* Line 1455 of yacc.c */ -#line 1166 "program_parse.y" - { - yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported"); - YYERROR; - ;} - break; - - case 112: - -/* Line 1455 of yacc.c */ -#line 1171 "program_parse.y" - { - (yyval.attrib) = VERT_ATTRIB_GENERIC0 + (yyvsp[(3) - (4)].integer); - ;} - break; - - case 113: - -/* Line 1455 of yacc.c */ -#line 1177 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxAttribs) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid vertex attribute reference"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 117: - -/* Line 1455 of yacc.c */ -#line 1191 "program_parse.y" - { - (yyval.attrib) = FRAG_ATTRIB_WPOS; - ;} - break; - - case 118: - -/* Line 1455 of yacc.c */ -#line 1195 "program_parse.y" - { - (yyval.attrib) = FRAG_ATTRIB_COL0 + (yyvsp[(2) - (2)].integer); - ;} - break; - - case 119: - -/* Line 1455 of yacc.c */ -#line 1199 "program_parse.y" - { - (yyval.attrib) = FRAG_ATTRIB_FOGC; - ;} - break; - - case 120: - -/* Line 1455 of yacc.c */ -#line 1203 "program_parse.y" - { - (yyval.attrib) = FRAG_ATTRIB_TEX0 + (yyvsp[(2) - (2)].integer); - ;} - break; - - case 123: - -/* Line 1455 of yacc.c */ -#line 1211 "program_parse.y" - { - struct asm_symbol *const s = - declare_variable(state, (yyvsp[(2) - (3)].string), at_param, & (yylsp[(2) - (3)])); - - if (s == NULL) { - free((yyvsp[(2) - (3)].string)); - YYERROR; - } else { - s->param_binding_type = (yyvsp[(3) - (3)].temp_sym).param_binding_type; - s->param_binding_begin = (yyvsp[(3) - (3)].temp_sym).param_binding_begin; - s->param_binding_length = (yyvsp[(3) - (3)].temp_sym).param_binding_length; - s->param_binding_swizzle = (yyvsp[(3) - (3)].temp_sym).param_binding_swizzle; - s->param_is_array = 0; - } - ;} - break; - - case 124: - -/* Line 1455 of yacc.c */ -#line 1229 "program_parse.y" - { - if (((yyvsp[(4) - (6)].integer) != 0) && ((unsigned) (yyvsp[(4) - (6)].integer) != (yyvsp[(6) - (6)].temp_sym).param_binding_length)) { - free((yyvsp[(2) - (6)].string)); - yyerror(& (yylsp[(4) - (6)]), state, - "parameter array size and number of bindings must match"); - YYERROR; - } else { - struct asm_symbol *const s = - declare_variable(state, (yyvsp[(2) - (6)].string), (yyvsp[(6) - (6)].temp_sym).type, & (yylsp[(2) - (6)])); - - if (s == NULL) { - free((yyvsp[(2) - (6)].string)); - YYERROR; - } else { - s->param_binding_type = (yyvsp[(6) - (6)].temp_sym).param_binding_type; - s->param_binding_begin = (yyvsp[(6) - (6)].temp_sym).param_binding_begin; - s->param_binding_length = (yyvsp[(6) - (6)].temp_sym).param_binding_length; - s->param_binding_swizzle = SWIZZLE_XYZW; - s->param_is_array = 1; - } - } - ;} - break; - - case 125: - -/* Line 1455 of yacc.c */ -#line 1254 "program_parse.y" - { - (yyval.integer) = 0; - ;} - break; - - case 126: - -/* Line 1455 of yacc.c */ -#line 1258 "program_parse.y" - { - if (((yyvsp[(1) - (1)].integer) < 1) || ((unsigned) (yyvsp[(1) - (1)].integer) > state->limits->MaxParameters)) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid parameter array size"); - YYERROR; - } else { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - } - ;} - break; - - case 127: - -/* Line 1455 of yacc.c */ -#line 1269 "program_parse.y" - { - (yyval.temp_sym) = (yyvsp[(2) - (2)].temp_sym); - ;} - break; - - case 128: - -/* Line 1455 of yacc.c */ -#line 1275 "program_parse.y" - { - (yyval.temp_sym) = (yyvsp[(3) - (4)].temp_sym); - ;} - break; - - case 130: - -/* Line 1455 of yacc.c */ -#line 1282 "program_parse.y" - { - (yyvsp[(1) - (3)].temp_sym).param_binding_length += (yyvsp[(3) - (3)].temp_sym).param_binding_length; - (yyval.temp_sym) = (yyvsp[(1) - (3)].temp_sym); - ;} - break; - - case 131: - -/* Line 1455 of yacc.c */ -#line 1289 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 132: - -/* Line 1455 of yacc.c */ -#line 1295 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 133: - -/* Line 1455 of yacc.c */ -#line 1301 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE); - ;} - break; - - case 134: - -/* Line 1455 of yacc.c */ -#line 1309 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 135: - -/* Line 1455 of yacc.c */ -#line 1315 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 136: - -/* Line 1455 of yacc.c */ -#line 1321 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_TRUE); - ;} - break; - - case 137: - -/* Line 1455 of yacc.c */ -#line 1329 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 138: - -/* Line 1455 of yacc.c */ -#line 1335 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & (yyval.temp_sym), (yyvsp[(1) - (1)].state)); - ;} - break; - - case 139: - -/* Line 1455 of yacc.c */ -#line 1341 "program_parse.y" - { - memset(& (yyval.temp_sym), 0, sizeof((yyval.temp_sym))); - (yyval.temp_sym).param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & (yyval.temp_sym), & (yyvsp[(1) - (1)].vector), GL_FALSE); - ;} - break; - - case 140: - -/* Line 1455 of yacc.c */ -#line 1348 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(1) - (1)].state), sizeof((yyval.state))); ;} - break; - - case 141: - -/* Line 1455 of yacc.c */ -#line 1349 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 142: - -/* Line 1455 of yacc.c */ -#line 1352 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 143: - -/* Line 1455 of yacc.c */ -#line 1353 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 144: - -/* Line 1455 of yacc.c */ -#line 1354 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 145: - -/* Line 1455 of yacc.c */ -#line 1355 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 146: - -/* Line 1455 of yacc.c */ -#line 1356 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 147: - -/* Line 1455 of yacc.c */ -#line 1357 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 148: - -/* Line 1455 of yacc.c */ -#line 1358 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 149: - -/* Line 1455 of yacc.c */ -#line 1359 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 150: - -/* Line 1455 of yacc.c */ -#line 1360 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 151: - -/* Line 1455 of yacc.c */ -#line 1361 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 152: - -/* Line 1455 of yacc.c */ -#line 1362 "program_parse.y" - { memcpy((yyval.state), (yyvsp[(2) - (2)].state), sizeof((yyval.state))); ;} - break; - - case 153: - -/* Line 1455 of yacc.c */ -#line 1366 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_MATERIAL; - (yyval.state)[1] = (yyvsp[(2) - (3)].integer); - (yyval.state)[2] = (yyvsp[(3) - (3)].integer); - ;} - break; - - case 154: - -/* Line 1455 of yacc.c */ -#line 1375 "program_parse.y" - { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 155: - -/* Line 1455 of yacc.c */ -#line 1379 "program_parse.y" - { - (yyval.integer) = STATE_EMISSION; - ;} - break; - - case 156: - -/* Line 1455 of yacc.c */ -#line 1383 "program_parse.y" - { - (yyval.integer) = STATE_SHININESS; - ;} - break; - - case 157: - -/* Line 1455 of yacc.c */ -#line 1389 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_LIGHT; - (yyval.state)[1] = (yyvsp[(3) - (5)].integer); - (yyval.state)[2] = (yyvsp[(5) - (5)].integer); - ;} - break; - - case 158: - -/* Line 1455 of yacc.c */ -#line 1398 "program_parse.y" - { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 159: - -/* Line 1455 of yacc.c */ -#line 1402 "program_parse.y" - { - (yyval.integer) = STATE_POSITION; - ;} - break; - - case 160: - -/* Line 1455 of yacc.c */ -#line 1406 "program_parse.y" - { - if (!state->ctx->Extensions.EXT_point_parameters) { - yyerror(& (yylsp[(1) - (1)]), state, "GL_ARB_point_parameters not supported"); - YYERROR; - } - - (yyval.integer) = STATE_ATTENUATION; - ;} - break; - - case 161: - -/* Line 1455 of yacc.c */ -#line 1415 "program_parse.y" - { - (yyval.integer) = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 162: - -/* Line 1455 of yacc.c */ -#line 1419 "program_parse.y" - { - (yyval.integer) = STATE_HALF_VECTOR; - ;} - break; - - case 163: - -/* Line 1455 of yacc.c */ -#line 1425 "program_parse.y" - { - (yyval.integer) = STATE_SPOT_DIRECTION; - ;} - break; - - case 164: - -/* Line 1455 of yacc.c */ -#line 1431 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(2) - (2)].state)[0]; - (yyval.state)[1] = (yyvsp[(2) - (2)].state)[1]; - ;} - break; - - case 165: - -/* Line 1455 of yacc.c */ -#line 1438 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_LIGHTMODEL_AMBIENT; - ;} - break; - - case 166: - -/* Line 1455 of yacc.c */ -#line 1443 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_LIGHTMODEL_SCENECOLOR; - (yyval.state)[1] = (yyvsp[(1) - (2)].integer); - ;} - break; - - case 167: - -/* Line 1455 of yacc.c */ -#line 1451 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_LIGHTPROD; - (yyval.state)[1] = (yyvsp[(3) - (6)].integer); - (yyval.state)[2] = (yyvsp[(5) - (6)].integer); - (yyval.state)[3] = (yyvsp[(6) - (6)].integer); - ;} - break; - - case 169: - -/* Line 1455 of yacc.c */ -#line 1463 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = (yyvsp[(3) - (3)].integer); - (yyval.state)[1] = (yyvsp[(2) - (3)].integer); - ;} - break; - - case 170: - -/* Line 1455 of yacc.c */ -#line 1471 "program_parse.y" - { - (yyval.integer) = STATE_TEXENV_COLOR; - ;} - break; - - case 171: - -/* Line 1455 of yacc.c */ -#line 1477 "program_parse.y" - { - (yyval.integer) = STATE_AMBIENT; - ;} - break; - - case 172: - -/* Line 1455 of yacc.c */ -#line 1481 "program_parse.y" - { - (yyval.integer) = STATE_DIFFUSE; - ;} - break; - - case 173: - -/* Line 1455 of yacc.c */ -#line 1485 "program_parse.y" - { - (yyval.integer) = STATE_SPECULAR; - ;} - break; - - case 174: - -/* Line 1455 of yacc.c */ -#line 1491 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxLights) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid light selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 175: - -/* Line 1455 of yacc.c */ -#line 1502 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_TEXGEN; - (yyval.state)[1] = (yyvsp[(2) - (4)].integer); - (yyval.state)[2] = (yyvsp[(3) - (4)].integer) + (yyvsp[(4) - (4)].integer); - ;} - break; - - case 176: - -/* Line 1455 of yacc.c */ -#line 1511 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_EYE_S; - ;} - break; - - case 177: - -/* Line 1455 of yacc.c */ -#line 1515 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_OBJECT_S; - ;} - break; - - case 178: - -/* Line 1455 of yacc.c */ -#line 1520 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; - ;} - break; - - case 179: - -/* Line 1455 of yacc.c */ -#line 1524 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; - ;} - break; - - case 180: - -/* Line 1455 of yacc.c */ -#line 1528 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; - ;} - break; - - case 181: - -/* Line 1455 of yacc.c */ -#line 1532 "program_parse.y" - { - (yyval.integer) = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; - ;} - break; - - case 182: - -/* Line 1455 of yacc.c */ -#line 1538 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 183: - -/* Line 1455 of yacc.c */ -#line 1545 "program_parse.y" - { - (yyval.integer) = STATE_FOG_COLOR; - ;} - break; - - case 184: - -/* Line 1455 of yacc.c */ -#line 1549 "program_parse.y" - { - (yyval.integer) = STATE_FOG_PARAMS; - ;} - break; - - case 185: - -/* Line 1455 of yacc.c */ -#line 1555 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_CLIPPLANE; - (yyval.state)[1] = (yyvsp[(3) - (5)].integer); - ;} - break; - - case 186: - -/* Line 1455 of yacc.c */ -#line 1563 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxClipPlanes) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid clip plane selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 187: - -/* Line 1455 of yacc.c */ -#line 1574 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 188: - -/* Line 1455 of yacc.c */ -#line 1581 "program_parse.y" - { - (yyval.integer) = STATE_POINT_SIZE; - ;} - break; - - case 189: - -/* Line 1455 of yacc.c */ -#line 1585 "program_parse.y" - { - (yyval.integer) = STATE_POINT_ATTENUATION; - ;} - break; - - case 190: - -/* Line 1455 of yacc.c */ -#line 1591 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (5)].state)[0]; - (yyval.state)[1] = (yyvsp[(1) - (5)].state)[1]; - (yyval.state)[2] = (yyvsp[(4) - (5)].integer); - (yyval.state)[3] = (yyvsp[(4) - (5)].integer); - (yyval.state)[4] = (yyvsp[(1) - (5)].state)[2]; - ;} - break; - - case 191: - -/* Line 1455 of yacc.c */ -#line 1601 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (2)].state)[0]; - (yyval.state)[1] = (yyvsp[(1) - (2)].state)[1]; - (yyval.state)[2] = (yyvsp[(2) - (2)].state)[2]; - (yyval.state)[3] = (yyvsp[(2) - (2)].state)[3]; - (yyval.state)[4] = (yyvsp[(1) - (2)].state)[2]; - ;} - break; - - case 192: - -/* Line 1455 of yacc.c */ -#line 1611 "program_parse.y" - { - (yyval.state)[2] = 0; - (yyval.state)[3] = 3; - ;} - break; - - case 193: - -/* Line 1455 of yacc.c */ -#line 1616 "program_parse.y" - { - /* It seems logical that the matrix row range specifier would have - * to specify a range or more than one row (i.e., $5 > $3). - * However, the ARB_vertex_program spec says "a program will fail - * to load if is greater than ." This means that $3 == $5 - * is valid. - */ - if ((yyvsp[(3) - (6)].integer) > (yyvsp[(5) - (6)].integer)) { - yyerror(& (yylsp[(3) - (6)]), state, "invalid matrix row range"); - YYERROR; - } - - (yyval.state)[2] = (yyvsp[(3) - (6)].integer); - (yyval.state)[3] = (yyvsp[(5) - (6)].integer); - ;} - break; - - case 194: - -/* Line 1455 of yacc.c */ -#line 1634 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(2) - (3)].state)[0]; - (yyval.state)[1] = (yyvsp[(2) - (3)].state)[1]; - (yyval.state)[2] = (yyvsp[(3) - (3)].integer); - ;} - break; - - case 195: - -/* Line 1455 of yacc.c */ -#line 1642 "program_parse.y" - { - (yyval.integer) = 0; - ;} - break; - - case 196: - -/* Line 1455 of yacc.c */ -#line 1646 "program_parse.y" - { - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 197: - -/* Line 1455 of yacc.c */ -#line 1652 "program_parse.y" - { - (yyval.integer) = STATE_MATRIX_INVERSE; - ;} - break; - - case 198: - -/* Line 1455 of yacc.c */ -#line 1656 "program_parse.y" - { - (yyval.integer) = STATE_MATRIX_TRANSPOSE; - ;} - break; - - case 199: - -/* Line 1455 of yacc.c */ -#line 1660 "program_parse.y" - { - (yyval.integer) = STATE_MATRIX_INVTRANS; - ;} - break; - - case 200: - -/* Line 1455 of yacc.c */ -#line 1666 "program_parse.y" - { - if ((yyvsp[(1) - (1)].integer) > 3) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid matrix row reference"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 201: - -/* Line 1455 of yacc.c */ -#line 1677 "program_parse.y" - { - (yyval.state)[0] = STATE_MODELVIEW_MATRIX; - (yyval.state)[1] = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 202: - -/* Line 1455 of yacc.c */ -#line 1682 "program_parse.y" - { - (yyval.state)[0] = STATE_PROJECTION_MATRIX; - (yyval.state)[1] = 0; - ;} - break; - - case 203: - -/* Line 1455 of yacc.c */ -#line 1687 "program_parse.y" - { - (yyval.state)[0] = STATE_MVP_MATRIX; - (yyval.state)[1] = 0; - ;} - break; - - case 204: - -/* Line 1455 of yacc.c */ -#line 1692 "program_parse.y" - { - (yyval.state)[0] = STATE_TEXTURE_MATRIX; - (yyval.state)[1] = (yyvsp[(2) - (2)].integer); - ;} - break; - - case 205: - -/* Line 1455 of yacc.c */ -#line 1697 "program_parse.y" - { - yyerror(& (yylsp[(1) - (4)]), state, "GL_ARB_matrix_palette not supported"); - YYERROR; - ;} - break; - - case 206: - -/* Line 1455 of yacc.c */ -#line 1702 "program_parse.y" - { - (yyval.state)[0] = STATE_PROGRAM_MATRIX; - (yyval.state)[1] = (yyvsp[(3) - (4)].integer); - ;} - break; - - case 207: - -/* Line 1455 of yacc.c */ -#line 1709 "program_parse.y" - { - (yyval.integer) = 0; - ;} - break; - - case 208: - -/* Line 1455 of yacc.c */ -#line 1713 "program_parse.y" - { - (yyval.integer) = (yyvsp[(2) - (3)].integer); - ;} - break; - - case 209: - -/* Line 1455 of yacc.c */ -#line 1718 "program_parse.y" - { - /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix - * zero is valid. - */ - if ((yyvsp[(1) - (1)].integer) != 0) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid modelview matrix index"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 210: - -/* Line 1455 of yacc.c */ -#line 1731 "program_parse.y" - { - /* Since GL_ARB_matrix_palette isn't supported, just let any value - * through here. The error will be generated later. - */ - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 211: - -/* Line 1455 of yacc.c */ -#line 1739 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxProgramMatrices) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid program matrix selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 212: - -/* Line 1455 of yacc.c */ -#line 1750 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = STATE_DEPTH_RANGE; - ;} - break; - - case 217: - -/* Line 1455 of yacc.c */ -#line 1762 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = state->state_param_enum; - (yyval.state)[1] = STATE_ENV; - (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0]; - (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1]; - ;} - break; - - case 218: - -/* Line 1455 of yacc.c */ -#line 1772 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (1)].integer); - (yyval.state)[1] = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 219: - -/* Line 1455 of yacc.c */ -#line 1777 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (3)].integer); - (yyval.state)[1] = (yyvsp[(3) - (3)].integer); - ;} - break; - - case 220: - -/* Line 1455 of yacc.c */ -#line 1784 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = state->state_param_enum; - (yyval.state)[1] = STATE_ENV; - (yyval.state)[2] = (yyvsp[(4) - (5)].integer); - (yyval.state)[3] = (yyvsp[(4) - (5)].integer); - ;} - break; - - case 221: - -/* Line 1455 of yacc.c */ -#line 1794 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = state->state_param_enum; - (yyval.state)[1] = STATE_LOCAL; - (yyval.state)[2] = (yyvsp[(4) - (5)].state)[0]; - (yyval.state)[3] = (yyvsp[(4) - (5)].state)[1]; - ;} - break; - - case 222: - -/* Line 1455 of yacc.c */ -#line 1803 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (1)].integer); - (yyval.state)[1] = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 223: - -/* Line 1455 of yacc.c */ -#line 1808 "program_parse.y" - { - (yyval.state)[0] = (yyvsp[(1) - (3)].integer); - (yyval.state)[1] = (yyvsp[(3) - (3)].integer); - ;} - break; - - case 224: - -/* Line 1455 of yacc.c */ -#line 1815 "program_parse.y" - { - memset((yyval.state), 0, sizeof((yyval.state))); - (yyval.state)[0] = state->state_param_enum; - (yyval.state)[1] = STATE_LOCAL; - (yyval.state)[2] = (yyvsp[(4) - (5)].integer); - (yyval.state)[3] = (yyvsp[(4) - (5)].integer); - ;} - break; - - case 225: - -/* Line 1455 of yacc.c */ -#line 1825 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxEnvParams) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid environment parameter reference"); - YYERROR; - } - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 226: - -/* Line 1455 of yacc.c */ -#line 1835 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->limits->MaxLocalParams) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid local parameter reference"); - YYERROR; - } - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 231: - -/* Line 1455 of yacc.c */ -#line 1850 "program_parse.y" - { - (yyval.vector).count = 4; - (yyval.vector).data[0] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[1] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[2] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[3] = (yyvsp[(1) - (1)].real); - ;} - break; - - case 232: - -/* Line 1455 of yacc.c */ -#line 1860 "program_parse.y" - { - (yyval.vector).count = 1; - (yyval.vector).data[0] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[1] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[2] = (yyvsp[(1) - (1)].real); - (yyval.vector).data[3] = (yyvsp[(1) - (1)].real); - ;} - break; - - case 233: - -/* Line 1455 of yacc.c */ -#line 1868 "program_parse.y" - { - (yyval.vector).count = 1; - (yyval.vector).data[0] = (float) (yyvsp[(1) - (1)].integer); - (yyval.vector).data[1] = (float) (yyvsp[(1) - (1)].integer); - (yyval.vector).data[2] = (float) (yyvsp[(1) - (1)].integer); - (yyval.vector).data[3] = (float) (yyvsp[(1) - (1)].integer); - ;} - break; - - case 234: - -/* Line 1455 of yacc.c */ -#line 1878 "program_parse.y" - { - (yyval.vector).count = 4; - (yyval.vector).data[0] = (yyvsp[(2) - (3)].real); - (yyval.vector).data[1] = 0.0f; - (yyval.vector).data[2] = 0.0f; - (yyval.vector).data[3] = 1.0f; - ;} - break; - - case 235: - -/* Line 1455 of yacc.c */ -#line 1886 "program_parse.y" - { - (yyval.vector).count = 4; - (yyval.vector).data[0] = (yyvsp[(2) - (5)].real); - (yyval.vector).data[1] = (yyvsp[(4) - (5)].real); - (yyval.vector).data[2] = 0.0f; - (yyval.vector).data[3] = 1.0f; - ;} - break; - - case 236: - -/* Line 1455 of yacc.c */ -#line 1895 "program_parse.y" - { - (yyval.vector).count = 4; - (yyval.vector).data[0] = (yyvsp[(2) - (7)].real); - (yyval.vector).data[1] = (yyvsp[(4) - (7)].real); - (yyval.vector).data[2] = (yyvsp[(6) - (7)].real); - (yyval.vector).data[3] = 1.0f; - ;} - break; - - case 237: - -/* Line 1455 of yacc.c */ -#line 1904 "program_parse.y" - { - (yyval.vector).count = 4; - (yyval.vector).data[0] = (yyvsp[(2) - (9)].real); - (yyval.vector).data[1] = (yyvsp[(4) - (9)].real); - (yyval.vector).data[2] = (yyvsp[(6) - (9)].real); - (yyval.vector).data[3] = (yyvsp[(8) - (9)].real); - ;} - break; - - case 238: - -/* Line 1455 of yacc.c */ -#line 1914 "program_parse.y" - { - (yyval.real) = ((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].real) : (yyvsp[(2) - (2)].real); - ;} - break; - - case 239: - -/* Line 1455 of yacc.c */ -#line 1918 "program_parse.y" - { - (yyval.real) = (float)(((yyvsp[(1) - (2)].negate)) ? -(yyvsp[(2) - (2)].integer) : (yyvsp[(2) - (2)].integer)); - ;} - break; - - case 240: - -/* Line 1455 of yacc.c */ -#line 1923 "program_parse.y" - { (yyval.negate) = FALSE; ;} - break; - - case 241: - -/* Line 1455 of yacc.c */ -#line 1924 "program_parse.y" - { (yyval.negate) = TRUE; ;} - break; - - case 242: - -/* Line 1455 of yacc.c */ -#line 1925 "program_parse.y" - { (yyval.negate) = FALSE; ;} - break; - - case 243: - -/* Line 1455 of yacc.c */ -#line 1928 "program_parse.y" - { (yyval.integer) = (yyvsp[(2) - (2)].integer); ;} - break; - - case 245: - -/* Line 1455 of yacc.c */ -#line 1932 "program_parse.y" - { - /* NV_fragment_program_option defines the size qualifiers in a - * fairly broken way. "SHORT" or "LONG" can optionally be used - * before TEMP or OUTPUT. However, neither is a reserved word! - * This means that we have to parse it as an identifier, then check - * to make sure it's one of the valid values. *sigh* - * - * In addition, the grammar in the extension spec does *not* allow - * the size specifier to be optional, but all known implementations - * do. - */ - if (!state->option.NV_fragment) { - yyerror(& (yylsp[(1) - (1)]), state, "unexpected IDENTIFIER"); - YYERROR; - } - - if (strcmp("SHORT", (yyvsp[(1) - (1)].string)) == 0) { - } else if (strcmp("LONG", (yyvsp[(1) - (1)].string)) == 0) { - } else { - char *const err_str = - make_error_string("invalid storage size specifier \"%s\"", - (yyvsp[(1) - (1)].string)); - - yyerror(& (yylsp[(1) - (1)]), state, (err_str != NULL) - ? err_str : "invalid storage size specifier"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - ;} - break; - - case 246: - -/* Line 1455 of yacc.c */ -#line 1966 "program_parse.y" - { - ;} - break; - - case 247: - -/* Line 1455 of yacc.c */ -#line 1970 "program_parse.y" - { (yyval.integer) = (yyvsp[(1) - (1)].integer); ;} - break; - - case 249: - -/* Line 1455 of yacc.c */ -#line 1974 "program_parse.y" - { - if (!declare_variable(state, (yyvsp[(3) - (3)].string), (yyvsp[(0) - (3)].integer), & (yylsp[(3) - (3)]))) { - free((yyvsp[(3) - (3)].string)); - YYERROR; - } - ;} - break; - - case 250: - -/* Line 1455 of yacc.c */ -#line 1981 "program_parse.y" - { - if (!declare_variable(state, (yyvsp[(1) - (1)].string), (yyvsp[(0) - (1)].integer), & (yylsp[(1) - (1)]))) { - free((yyvsp[(1) - (1)].string)); - YYERROR; - } - ;} - break; - - case 251: - -/* Line 1455 of yacc.c */ -#line 1990 "program_parse.y" - { - struct asm_symbol *const s = - declare_variable(state, (yyvsp[(3) - (5)].string), at_output, & (yylsp[(3) - (5)])); - - if (s == NULL) { - free((yyvsp[(3) - (5)].string)); - YYERROR; - } else { - s->output_binding = (yyvsp[(5) - (5)].result); - } - ;} - break; - - case 252: - -/* Line 1455 of yacc.c */ -#line 2004 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.result) = VERT_RESULT_HPOS; - } else { - yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 253: - -/* Line 1455 of yacc.c */ -#line 2013 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.result) = VERT_RESULT_FOGC; - } else { - yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 254: - -/* Line 1455 of yacc.c */ -#line 2022 "program_parse.y" - { - (yyval.result) = (yyvsp[(2) - (2)].result); - ;} - break; - - case 255: - -/* Line 1455 of yacc.c */ -#line 2026 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.result) = VERT_RESULT_PSIZ; - } else { - yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 256: - -/* Line 1455 of yacc.c */ -#line 2035 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.result) = VERT_RESULT_TEX0 + (yyvsp[(3) - (3)].integer); - } else { - yyerror(& (yylsp[(2) - (3)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 257: - -/* Line 1455 of yacc.c */ -#line 2044 "program_parse.y" - { - if (state->mode == ARB_fragment) { - (yyval.result) = FRAG_RESULT_DEPTH; - } else { - yyerror(& (yylsp[(2) - (2)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 258: - -/* Line 1455 of yacc.c */ -#line 2055 "program_parse.y" - { - (yyval.result) = (yyvsp[(2) - (3)].integer) + (yyvsp[(3) - (3)].integer); - ;} - break; - - case 259: - -/* Line 1455 of yacc.c */ -#line 2061 "program_parse.y" - { - (yyval.integer) = (state->mode == ARB_vertex) - ? VERT_RESULT_COL0 - : FRAG_RESULT_COLOR; - ;} - break; - - case 260: - -/* Line 1455 of yacc.c */ -#line 2067 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.integer) = VERT_RESULT_COL0; - } else { - yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 261: - -/* Line 1455 of yacc.c */ -#line 2076 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.integer) = VERT_RESULT_BFC0; - } else { - yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 262: - -/* Line 1455 of yacc.c */ -#line 2087 "program_parse.y" - { - (yyval.integer) = 0; - ;} - break; - - case 263: - -/* Line 1455 of yacc.c */ -#line 2091 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.integer) = 0; - } else { - yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 264: - -/* Line 1455 of yacc.c */ -#line 2100 "program_parse.y" - { - if (state->mode == ARB_vertex) { - (yyval.integer) = 1; - } else { - yyerror(& (yylsp[(1) - (1)]), state, "invalid program result name"); - YYERROR; - } - ;} - break; - - case 265: - -/* Line 1455 of yacc.c */ -#line 2110 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 266: - -/* Line 1455 of yacc.c */ -#line 2111 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 267: - -/* Line 1455 of yacc.c */ -#line 2112 "program_parse.y" - { (yyval.integer) = 1; ;} - break; - - case 268: - -/* Line 1455 of yacc.c */ -#line 2115 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 269: - -/* Line 1455 of yacc.c */ -#line 2116 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 270: - -/* Line 1455 of yacc.c */ -#line 2117 "program_parse.y" - { (yyval.integer) = 1; ;} - break; - - case 271: - -/* Line 1455 of yacc.c */ -#line 2120 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 272: - -/* Line 1455 of yacc.c */ -#line 2121 "program_parse.y" - { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} - break; - - case 273: - -/* Line 1455 of yacc.c */ -#line 2124 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 274: - -/* Line 1455 of yacc.c */ -#line 2125 "program_parse.y" - { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} - break; - - case 275: - -/* Line 1455 of yacc.c */ -#line 2128 "program_parse.y" - { (yyval.integer) = 0; ;} - break; - - case 276: - -/* Line 1455 of yacc.c */ -#line 2129 "program_parse.y" - { (yyval.integer) = (yyvsp[(2) - (3)].integer); ;} - break; - - case 277: - -/* Line 1455 of yacc.c */ -#line 2133 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureCoordUnits) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid texture coordinate unit selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 278: - -/* Line 1455 of yacc.c */ -#line 2144 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureImageUnits) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid texture image unit selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 279: - -/* Line 1455 of yacc.c */ -#line 2155 "program_parse.y" - { - if ((unsigned) (yyvsp[(1) - (1)].integer) >= state->MaxTextureUnits) { - yyerror(& (yylsp[(1) - (1)]), state, "invalid texture unit selector"); - YYERROR; - } - - (yyval.integer) = (yyvsp[(1) - (1)].integer); - ;} - break; - - case 280: - -/* Line 1455 of yacc.c */ -#line 2166 "program_parse.y" - { - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(2) - (4)].string)); - struct asm_symbol *target = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, (yyvsp[(4) - (4)].string)); - - free((yyvsp[(4) - (4)].string)); - - if (exist != NULL) { - char m[1000]; - _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", (yyvsp[(2) - (4)].string)); - free((yyvsp[(2) - (4)].string)); - yyerror(& (yylsp[(2) - (4)]), state, m); - YYERROR; - } else if (target == NULL) { - free((yyvsp[(2) - (4)].string)); - yyerror(& (yylsp[(4) - (4)]), state, - "undefined variable binding in ALIAS statement"); - YYERROR; - } else { - _mesa_symbol_table_add_symbol(state->st, 0, (yyvsp[(2) - (4)].string), target); - } - ;} - break; - - - -/* Line 1455 of yacc.c */ -#line 4937 "program_parse.tab.c" - default: break; - } - YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); - - YYPOPSTACK (yylen); - yylen = 0; - YY_STACK_PRINT (yyss, yyssp); - - *++yyvsp = yyval; - *++yylsp = yyloc; - - /* Now `shift' the result of the reduction. Determine what state - that goes to, based on the state we popped back to and the rule - number reduced by. */ - - yyn = yyr1[yyn]; - - yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; - if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) - yystate = yytable[yystate]; - else - yystate = yydefgoto[yyn - YYNTOKENS]; - - goto yynewstate; - - -/*------------------------------------. -| yyerrlab -- here on detecting error | -`------------------------------------*/ -yyerrlab: - /* If not already recovering from an error, report this error. */ - if (!yyerrstatus) - { - ++yynerrs; -#if ! YYERROR_VERBOSE - yyerror (&yylloc, state, YY_("syntax error")); -#else - { - YYSIZE_T yysize = yysyntax_error (0, yystate, yychar); - if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM) - { - YYSIZE_T yyalloc = 2 * yysize; - if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM)) - yyalloc = YYSTACK_ALLOC_MAXIMUM; - if (yymsg != yymsgbuf) - YYSTACK_FREE (yymsg); - yymsg = (char *) YYSTACK_ALLOC (yyalloc); - if (yymsg) - yymsg_alloc = yyalloc; - else - { - yymsg = yymsgbuf; - yymsg_alloc = sizeof yymsgbuf; - } - } - - if (0 < yysize && yysize <= yymsg_alloc) - { - (void) yysyntax_error (yymsg, yystate, yychar); - yyerror (&yylloc, state, yymsg); - } - else - { - yyerror (&yylloc, state, YY_("syntax error")); - if (yysize != 0) - goto yyexhaustedlab; - } - } -#endif - } - - yyerror_range[0] = yylloc; - - if (yyerrstatus == 3) - { - /* If just tried and failed to reuse lookahead token after an - error, discard it. */ - - if (yychar <= YYEOF) - { - /* Return failure if at end of input. */ - if (yychar == YYEOF) - YYABORT; - } - else - { - yydestruct ("Error: discarding", - yytoken, &yylval, &yylloc, state); - yychar = YYEMPTY; - } - } - - /* Else will try to reuse lookahead token after shifting the error - token. */ - goto yyerrlab1; - - -/*---------------------------------------------------. -| yyerrorlab -- error raised explicitly by YYERROR. | -`---------------------------------------------------*/ -yyerrorlab: - - /* Pacify compilers like GCC when the user code never invokes - YYERROR and the label yyerrorlab therefore never appears in user - code. */ - if (/*CONSTCOND*/ 0) - goto yyerrorlab; - - yyerror_range[0] = yylsp[1-yylen]; - /* Do not reclaim the symbols of the rule which action triggered - this YYERROR. */ - YYPOPSTACK (yylen); - yylen = 0; - YY_STACK_PRINT (yyss, yyssp); - yystate = *yyssp; - goto yyerrlab1; - - -/*-------------------------------------------------------------. -| yyerrlab1 -- common code for both syntax error and YYERROR. | -`-------------------------------------------------------------*/ -yyerrlab1: - yyerrstatus = 3; /* Each real token shifted decrements this. */ - - for (;;) - { - yyn = yypact[yystate]; - if (yyn != YYPACT_NINF) - { - yyn += YYTERROR; - if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) - { - yyn = yytable[yyn]; - if (0 < yyn) - break; - } - } - - /* Pop the current state because it cannot handle the error token. */ - if (yyssp == yyss) - YYABORT; - - yyerror_range[0] = *yylsp; - yydestruct ("Error: popping", - yystos[yystate], yyvsp, yylsp, state); - YYPOPSTACK (1); - yystate = *yyssp; - YY_STACK_PRINT (yyss, yyssp); - } - - *++yyvsp = yylval; - - yyerror_range[1] = yylloc; - /* Using YYLLOC is tempting, but would change the location of - the lookahead. YYLOC is available though. */ - YYLLOC_DEFAULT (yyloc, (yyerror_range - 1), 2); - *++yylsp = yyloc; - - /* Shift the error token. */ - YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); - - yystate = yyn; - goto yynewstate; - - -/*-------------------------------------. -| yyacceptlab -- YYACCEPT comes here. | -`-------------------------------------*/ -yyacceptlab: - yyresult = 0; - goto yyreturn; - -/*-----------------------------------. -| yyabortlab -- YYABORT comes here. | -`-----------------------------------*/ -yyabortlab: - yyresult = 1; - goto yyreturn; - -#if !defined(yyoverflow) || YYERROR_VERBOSE -/*-------------------------------------------------. -| yyexhaustedlab -- memory exhaustion comes here. | -`-------------------------------------------------*/ -yyexhaustedlab: - yyerror (&yylloc, state, YY_("memory exhausted")); - yyresult = 2; - /* Fall through. */ -#endif - -yyreturn: - if (yychar != YYEMPTY) - yydestruct ("Cleanup: discarding lookahead", - yytoken, &yylval, &yylloc, state); - /* Do not reclaim the symbols of the rule which action triggered - this YYABORT or YYACCEPT. */ - YYPOPSTACK (yylen); - YY_STACK_PRINT (yyss, yyssp); - while (yyssp != yyss) - { - yydestruct ("Cleanup: popping", - yystos[*yyssp], yyvsp, yylsp, state); - YYPOPSTACK (1); - } -#ifndef yyoverflow - if (yyss != yyssa) - YYSTACK_FREE (yyss); -#endif -#if YYERROR_VERBOSE - if (yymsg != yymsgbuf) - YYSTACK_FREE (yymsg); -#endif - /* Make sure YYID is used. */ - return YYID (yyresult); -} - - - -/* Line 1675 of yacc.c */ -#line 2195 "program_parse.y" - - -void -asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - /* In the core ARB extensions only the KIL instruction doesn't have a - * destination register. - */ - if (dst == NULL) { - init_dst_reg(& inst->Base.DstReg); - } else { - inst->Base.DstReg = *dst; - } - - /* The only instruction that doesn't have any source registers is the - * condition-code based KIL instruction added by NV_fragment_program_option. - */ - if (src0 != NULL) { - inst->Base.SrcReg[0] = src0->Base; - inst->SrcReg[0] = *src0; - } else { - init_src_reg(& inst->SrcReg[0]); - } - - if (src1 != NULL) { - inst->Base.SrcReg[1] = src1->Base; - inst->SrcReg[1] = *src1; - } else { - init_src_reg(& inst->SrcReg[1]); - } - - if (src2 != NULL) { - inst->Base.SrcReg[2] = src2->Base; - inst->SrcReg[2] = *src2; - } else { - init_src_reg(& inst->SrcReg[2]); - } -} - - -struct asm_instruction * -asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = op; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -struct asm_instruction * -asm_instruction_copy_ctor(const struct prog_instruction *base, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = base->Opcode; - inst->Base.CondUpdate = base->CondUpdate; - inst->Base.CondDst = base->CondDst; - inst->Base.SaturateMode = base->SaturateMode; - inst->Base.Precision = base->Precision; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -void -init_dst_reg(struct prog_dst_register *r) -{ - memset(r, 0, sizeof(*r)); - r->File = PROGRAM_UNDEFINED; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -/** Like init_dst_reg() but set the File and Index fields. */ -void -set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) -{ - const GLint maxIndex = 1 << INST_INDEX_BITS; - const GLint minIndex = 0; - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - ASSERT(file == PROGRAM_TEMPORARY || - file == PROGRAM_ADDRESS || - file == PROGRAM_OUTPUT); - memset(r, 0, sizeof(*r)); - r->File = file; - r->Index = index; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -void -init_src_reg(struct asm_src_register *r) -{ - memset(r, 0, sizeof(*r)); - r->Base.File = PROGRAM_UNDEFINED; - r->Base.Swizzle = SWIZZLE_NOOP; - r->Symbol = NULL; -} - - -/** Like init_src_reg() but set the File and Index fields. - * \return GL_TRUE if a valid src register, GL_FALSE otherwise - */ -void -set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) -{ - set_src_reg_swz(r, file, index, SWIZZLE_XYZW); -} - - -void -set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, - GLuint swizzle) -{ - const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; - const GLint minIndex = -(1 << INST_INDEX_BITS); - ASSERT(file < PROGRAM_FILE_MAX); - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - memset(r, 0, sizeof(*r)); - r->Base.File = file; - r->Base.Index = index; - r->Base.Swizzle = swizzle; - r->Symbol = NULL; -} - - -/** - * Validate the set of inputs used by a program - * - * Validates that legal sets of inputs are used by the program. In this case - * "used" included both reading the input or binding the input to a name using - * the \c ATTRIB command. - * - * \return - * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. - */ -int -validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) -{ - const int inputs = state->prog->InputsRead | state->InputsBound; - - if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { - yyerror(locp, state, "illegal use of generic attribute and name attribute"); - return 0; - } - - return 1; -} - - -struct asm_symbol * -declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, - struct YYLTYPE *locp) -{ - struct asm_symbol *s = NULL; - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, name); - - - if (exist != NULL) { - yyerror(locp, state, "redeclared identifier"); - } else { - s = calloc(1, sizeof(struct asm_symbol)); - s->name = name; - s->type = t; - - switch (t) { - case at_temp: - if (state->prog->NumTemporaries >= state->limits->MaxTemps) { - yyerror(locp, state, "too many temporaries declared"); - free(s); - return NULL; - } - - s->temp_binding = state->prog->NumTemporaries; - state->prog->NumTemporaries++; - break; - - case at_address: - if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { - yyerror(locp, state, "too many address registers declared"); - free(s); - return NULL; - } - - /* FINISHME: Add support for multiple address registers. - */ - state->prog->NumAddressRegs++; - break; - - default: - break; - } - - _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); - s->next = state->sym; - state->sym = s; - } - - return s; -} - - -int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]) -{ - const GLuint size = 4; /* XXX fix */ - char *name; - GLint index; - - name = _mesa_program_state_string(tokens); - index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, - size, GL_NONE, NULL, tokens, 0x0); - param_list->StateFlags |= _mesa_program_state_flags(tokens); - - /* free name string here since we duplicated it in add_parameter() */ - free(name); - - return index; -} - - -int -initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_MATRIX that has multiple rows, we need to - * unroll it and call add_state_reference() for each row - */ - if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || - state_tokens[0] == STATE_PROJECTION_MATRIX || - state_tokens[0] == STATE_MVP_MATRIX || - state_tokens[0] == STATE_TEXTURE_MATRIX || - state_tokens[0] == STATE_PROGRAM_MATRIX) - && (state_tokens[2] != state_tokens[3])) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -int -initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - assert((state_tokens[0] == STATE_VERTEX_PROGRAM) - || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); - assert((state_tokens[1] == STATE_ENV) - || (state_tokens[1] == STATE_LOCAL)); - - /* - * The param type is STATE_VAR. The program parameter entry will - * effectively be a pointer into the LOCAL or ENV parameter array. - */ - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, - * we need to unroll it and call add_state_reference() for each row - */ - if (state_tokens[2] != state_tokens[3]) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -/** - * Put a float/vector constant/literal into the parameter list. - * \param param_var returns info about the parameter/constant's location, - * binding, type, etc. - * \param vec the vector/constant to add - * \param allowSwizzle if true, try to consolidate constants which only differ - * by a swizzle. We don't want to do this when building - * arrays of constants that may be indexed indirectly. - * \return index of the constant in the parameter list. - */ -int -initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, - const struct asm_vector *vec, - GLboolean allowSwizzle) -{ - unsigned swizzle; - const int idx = _mesa_add_unnamed_constant(prog->Parameters, - vec->data, vec->count, - allowSwizzle ? &swizzle : NULL); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_CONSTANT; - - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; - } - param_var->param_binding_length++; - - return idx; -} - - -char * -make_error_string(const char *fmt, ...) -{ - int length; - char *str; - va_list args; - - - /* Call vsnprintf once to determine how large the final string is. Call it - * again to do the actual formatting. from the vsnprintf manual page: - * - * Upon successful return, these functions return the number of - * characters printed (not including the trailing '\0' used to end - * output to strings). - */ - va_start(args, fmt); - length = 1 + vsnprintf(NULL, 0, fmt, args); - va_end(args); - - str = malloc(length); - if (str) { - va_start(args, fmt); - vsnprintf(str, length, fmt, args); - va_end(args); - } - - return str; -} - - -void -yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) -{ - char *err_str; - - - err_str = make_error_string("glProgramStringARB(%s)\n", s); - if (err_str) { - _mesa_error(state->ctx, GL_INVALID_OPERATION, err_str); - free(err_str); - } - - err_str = make_error_string("line %u, char %u: error: %s\n", - locp->first_line, locp->first_column, s); - _mesa_set_program_error(state->ctx, locp->position, err_str); - - if (err_str) { - free(err_str); - } -} - - -GLboolean -_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str, - GLsizei len, struct asm_parser_state *state) -{ - struct asm_instruction *inst; - unsigned i; - GLubyte *strz; - GLboolean result = GL_FALSE; - void *temp; - struct asm_symbol *sym; - - state->ctx = ctx; - state->prog->Target = target; - state->prog->Parameters = _mesa_new_parameter_list(); - - /* Make a copy of the program string and force it to be NUL-terminated. - */ - strz = (GLubyte *) malloc(len + 1); - if (strz == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return GL_FALSE; - } - memcpy (strz, str, len); - strz[len] = '\0'; - - state->prog->String = strz; - - state->st = _mesa_symbol_table_ctor(); - - state->limits = (target == GL_VERTEX_PROGRAM_ARB) - ? & ctx->Const.VertexProgram - : & ctx->Const.FragmentProgram; - - state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; - state->MaxTextureUnits = ctx->Const.MaxTextureUnits; - state->MaxClipPlanes = ctx->Const.MaxClipPlanes; - state->MaxLights = ctx->Const.MaxLights; - state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; - - state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) - ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; - - _mesa_set_program_error(ctx, -1, NULL); - - _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); - yyparse(state); - _mesa_program_lexer_dtor(state->scanner); - - - if (ctx->Program.ErrorPos != -1) { - goto error; - } - - if (! _mesa_layout_parameters(state)) { - struct YYLTYPE loc; - - loc.first_line = 0; - loc.first_column = 0; - loc.position = len; - - yyerror(& loc, state, "invalid PARAM usage"); - goto error; - } - - - - /* Add one instruction to store the "END" instruction. - */ - state->prog->Instructions = - _mesa_alloc_instructions(state->prog->NumInstructions + 1); - inst = state->inst_head; - for (i = 0; i < state->prog->NumInstructions; i++) { - struct asm_instruction *const temp = inst->next; - - state->prog->Instructions[i] = inst->Base; - inst = temp; - } - - /* Finally, tag on an OPCODE_END instruction */ - { - const GLuint numInst = state->prog->NumInstructions; - _mesa_init_instructions(state->prog->Instructions + numInst, 1); - state->prog->Instructions[numInst].Opcode = OPCODE_END; - } - state->prog->NumInstructions++; - - state->prog->NumParameters = state->prog->Parameters->NumParameters; - state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); - - /* - * Initialize native counts to logical counts. The device driver may - * change them if program is translated into a hardware program. - */ - state->prog->NumNativeInstructions = state->prog->NumInstructions; - state->prog->NumNativeTemporaries = state->prog->NumTemporaries; - state->prog->NumNativeParameters = state->prog->NumParameters; - state->prog->NumNativeAttributes = state->prog->NumAttributes; - state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; - - result = GL_TRUE; - -error: - for (inst = state->inst_head; inst != NULL; inst = temp) { - temp = inst->next; - free(inst); - } - - state->inst_head = NULL; - state->inst_tail = NULL; - - for (sym = state->sym; sym != NULL; sym = temp) { - temp = sym->next; - - free((void *) sym->name); - free(sym); - } - state->sym = NULL; - - _mesa_symbol_table_dtor(state->st); - state->st = NULL; - - return result; -} - diff --git a/src/mesa/shader/program_parse.tab.h b/src/mesa/shader/program_parse.tab.h deleted file mode 100644 index 045241d9e7..0000000000 --- a/src/mesa/shader/program_parse.tab.h +++ /dev/null @@ -1,209 +0,0 @@ - -/* A Bison parser, made by GNU Bison 2.4.1. */ - -/* Skeleton interface for Bison's Yacc-like parsers in C - - Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006 - Free Software Foundation, Inc. - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . */ - -/* As a special exception, you may create a larger work that contains - part or all of the Bison parser skeleton and distribute that work - under terms of your choice, so long as that work isn't itself a - parser generator using the skeleton or a modified version thereof - as a parser skeleton. Alternatively, if you modify or redistribute - the parser skeleton itself, you may (at your option) remove this - special exception, which will cause the skeleton and the resulting - Bison output files to be licensed under the GNU General Public - License without this special exception. - - This special exception was added by the Free Software Foundation in - version 2.2 of Bison. */ - - -/* Tokens. */ -#ifndef YYTOKENTYPE -# define YYTOKENTYPE - /* Put the tokens into the symbol table, so that GDB and other debuggers - know about them. */ - enum yytokentype { - ARBvp_10 = 258, - ARBfp_10 = 259, - ADDRESS = 260, - ALIAS = 261, - ATTRIB = 262, - OPTION = 263, - OUTPUT = 264, - PARAM = 265, - TEMP = 266, - END = 267, - BIN_OP = 268, - BINSC_OP = 269, - SAMPLE_OP = 270, - SCALAR_OP = 271, - TRI_OP = 272, - VECTOR_OP = 273, - ARL = 274, - KIL = 275, - SWZ = 276, - TXD_OP = 277, - INTEGER = 278, - REAL = 279, - AMBIENT = 280, - ATTENUATION = 281, - BACK = 282, - CLIP = 283, - COLOR = 284, - DEPTH = 285, - DIFFUSE = 286, - DIRECTION = 287, - EMISSION = 288, - ENV = 289, - EYE = 290, - FOG = 291, - FOGCOORD = 292, - FRAGMENT = 293, - FRONT = 294, - HALF = 295, - INVERSE = 296, - INVTRANS = 297, - LIGHT = 298, - LIGHTMODEL = 299, - LIGHTPROD = 300, - LOCAL = 301, - MATERIAL = 302, - MAT_PROGRAM = 303, - MATRIX = 304, - MATRIXINDEX = 305, - MODELVIEW = 306, - MVP = 307, - NORMAL = 308, - OBJECT = 309, - PALETTE = 310, - PARAMS = 311, - PLANE = 312, - POINT_TOK = 313, - POINTSIZE = 314, - POSITION = 315, - PRIMARY = 316, - PROGRAM = 317, - PROJECTION = 318, - RANGE = 319, - RESULT = 320, - ROW = 321, - SCENECOLOR = 322, - SECONDARY = 323, - SHININESS = 324, - SIZE_TOK = 325, - SPECULAR = 326, - SPOT = 327, - STATE = 328, - TEXCOORD = 329, - TEXENV = 330, - TEXGEN = 331, - TEXGEN_Q = 332, - TEXGEN_R = 333, - TEXGEN_S = 334, - TEXGEN_T = 335, - TEXTURE = 336, - TRANSPOSE = 337, - TEXTURE_UNIT = 338, - TEX_1D = 339, - TEX_2D = 340, - TEX_3D = 341, - TEX_CUBE = 342, - TEX_RECT = 343, - TEX_SHADOW1D = 344, - TEX_SHADOW2D = 345, - TEX_SHADOWRECT = 346, - TEX_ARRAY1D = 347, - TEX_ARRAY2D = 348, - TEX_ARRAYSHADOW1D = 349, - TEX_ARRAYSHADOW2D = 350, - VERTEX = 351, - VTXATTRIB = 352, - WEIGHT = 353, - IDENTIFIER = 354, - USED_IDENTIFIER = 355, - MASK4 = 356, - MASK3 = 357, - MASK2 = 358, - MASK1 = 359, - SWIZZLE = 360, - DOT_DOT = 361, - DOT = 362 - }; -#endif - - - -#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED -typedef union YYSTYPE -{ - -/* Line 1676 of yacc.c */ -#line 126 "program_parse.y" - - struct asm_instruction *inst; - struct asm_symbol *sym; - struct asm_symbol temp_sym; - struct asm_swizzle_mask swiz_mask; - struct asm_src_register src_reg; - struct prog_dst_register dst_reg; - struct prog_instruction temp_inst; - char *string; - unsigned result; - unsigned attrib; - int integer; - float real; - gl_state_index state[STATE_LENGTH]; - int negate; - struct asm_vector vector; - gl_inst_opcode opcode; - - struct { - unsigned swz; - unsigned rgba_valid:1; - unsigned xyzw_valid:1; - unsigned negate:1; - } ext_swizzle; - - - -/* Line 1676 of yacc.c */ -#line 187 "program_parse.tab.h" -} YYSTYPE; -# define YYSTYPE_IS_TRIVIAL 1 -# define yystype YYSTYPE /* obsolescent; will be withdrawn */ -# define YYSTYPE_IS_DECLARED 1 -#endif - - - -#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED -typedef struct YYLTYPE -{ - int first_line; - int first_column; - int last_line; - int last_column; -} YYLTYPE; -# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ -# define YYLTYPE_IS_DECLARED 1 -# define YYLTYPE_IS_TRIVIAL 1 -#endif - - - diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y deleted file mode 100644 index a2f34b863b..0000000000 --- a/src/mesa/shader/program_parse.y +++ /dev/null @@ -1,2767 +0,0 @@ -%{ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include -#include - -#include "main/mtypes.h" -#include "main/imports.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_parameter_layout.h" -#include "shader/prog_statevars.h" -#include "shader/prog_instruction.h" - -#include "shader/symbol_table.h" -#include "shader/program_parser.h" - -extern void *yy_scan_string(char *); -extern void yy_delete_buffer(void *); - -static struct asm_symbol *declare_variable(struct asm_parser_state *state, - char *name, enum asm_type t, struct YYLTYPE *locp); - -static int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, const struct asm_vector *vec, - GLboolean allowSwizzle); - -static int yyparse(struct asm_parser_state *state); - -static char *make_error_string(const char *fmt, ...); - -static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, - const char *s); - -static int validate_inputs(struct YYLTYPE *locp, - struct asm_parser_state *state); - -static void init_dst_reg(struct prog_dst_register *r); - -static void set_dst_reg(struct prog_dst_register *r, - gl_register_file file, GLint index); - -static void init_src_reg(struct asm_src_register *r); - -static void set_src_reg(struct asm_src_register *r, - gl_register_file file, GLint index); - -static void set_src_reg_swz(struct asm_src_register *r, - gl_register_file file, GLint index, GLuint swizzle); - -static void asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_copy_ctor( - const struct prog_instruction *base, const struct prog_dst_register *dst, - const struct asm_src_register *src0, const struct asm_src_register *src1, - const struct asm_src_register *src2); - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif - -#define YYLLOC_DEFAULT(Current, Rhs, N) \ - do { \ - if (YYID(N)) { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).position = YYRHSLOC(Rhs, 1).position; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } else { \ - (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ - (Current).last_line = (Current).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ - (Current).last_column = (Current).first_column; \ - (Current).position = YYRHSLOC(Rhs, 0).position \ - + (Current).first_column; \ - } \ - } while(YYID(0)) - -#define YYLEX_PARAM state->scanner -%} - -%pure-parser -%locations -%parse-param { struct asm_parser_state *state } -%error-verbose -%lex-param { void *scanner } - -%union { - struct asm_instruction *inst; - struct asm_symbol *sym; - struct asm_symbol temp_sym; - struct asm_swizzle_mask swiz_mask; - struct asm_src_register src_reg; - struct prog_dst_register dst_reg; - struct prog_instruction temp_inst; - char *string; - unsigned result; - unsigned attrib; - int integer; - float real; - gl_state_index state[STATE_LENGTH]; - int negate; - struct asm_vector vector; - gl_inst_opcode opcode; - - struct { - unsigned swz; - unsigned rgba_valid:1; - unsigned xyzw_valid:1; - unsigned negate:1; - } ext_swizzle; -} - -%token ARBvp_10 ARBfp_10 - -/* Tokens for assembler pseudo-ops */ -%token ADDRESS -%token ALIAS ATTRIB -%token OPTION OUTPUT -%token PARAM -%token TEMP -%token END - - /* Tokens for instructions */ -%token BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP -%token ARL KIL SWZ TXD_OP - -%token INTEGER -%token REAL - -%token AMBIENT ATTENUATION -%token BACK -%token CLIP COLOR -%token DEPTH DIFFUSE DIRECTION -%token EMISSION ENV EYE -%token FOG FOGCOORD FRAGMENT FRONT -%token HALF -%token INVERSE INVTRANS -%token LIGHT LIGHTMODEL LIGHTPROD LOCAL -%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP -%token NORMAL -%token OBJECT -%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION -%token RANGE RESULT ROW -%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE -%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE -%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT -%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT -%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D -%token VERTEX VTXATTRIB -%token WEIGHT - -%token IDENTIFIER USED_IDENTIFIER -%type string -%token MASK4 MASK3 MASK2 MASK1 SWIZZLE -%token DOT_DOT -%token DOT - -%type instruction ALU_instruction TexInstruction -%type ARL_instruction VECTORop_instruction -%type SCALARop_instruction BINSCop_instruction BINop_instruction -%type TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction -%type KIL_instruction - -%type dstReg maskedDstReg maskedAddrReg -%type srcReg scalarUse scalarSrcReg swizzleSrcReg -%type scalarSuffix swizzleSuffix extendedSwizzle -%type extSwizComp extSwizSel -%type optionalMask - -%type progParamArray -%type addrRegRelOffset addrRegPosOffset addrRegNegOffset -%type progParamArrayMem progParamArrayAbs progParamArrayRel -%type addrReg -%type addrComponent addrWriteMask - -%type ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask - -%type resultBinding resultColBinding -%type optFaceType optColorType -%type optResultFaceType optResultColorType - -%type optTexImageUnitNum texImageUnitNum -%type optTexCoordUnitNum texCoordUnitNum -%type optLegacyTexUnitNum legacyTexUnitNum -%type texImageUnit texTarget -%type vtxAttribNum - -%type attribBinding vtxAttribItem fragAttribItem - -%type paramSingleInit paramSingleItemDecl -%type optArraySize - -%type stateSingleItem stateMultipleItem -%type stateMaterialItem -%type stateLightItem stateLightModelItem stateLightProdItem -%type stateTexGenItem stateFogItem stateClipPlaneItem statePointItem -%type stateMatrixItem stateMatrixRow stateMatrixRows -%type stateTexEnvItem stateDepthItem - -%type stateLModProperty -%type stateMatrixName optMatrixRows - -%type stateMatProperty -%type stateLightProperty stateSpotProperty -%type stateLightNumber stateLProdProperty -%type stateTexGenType stateTexGenCoord -%type stateTexEnvProperty -%type stateFogProperty -%type stateClipPlaneNum -%type statePointProperty - -%type stateOptMatModifier stateMatModifier stateMatrixRowNum -%type stateOptModMatNum stateModMatNum statePaletteMatNum -%type stateProgramMatNum - -%type ambDiffSpecProperty - -%type programSingleItem progEnvParam progLocalParam -%type programMultipleItem progEnvParams progLocalParams - -%type paramMultipleInit paramMultInitList paramMultipleItem -%type paramSingleItemUse - -%type progEnvParamNum progLocalParamNum -%type progEnvParamNums progLocalParamNums - -%type paramConstDecl paramConstUse -%type paramConstScalarDecl paramConstScalarUse paramConstVector -%type signedFloatConstant -%type optionalSign - -%{ -extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, - void *yyscanner); -%} - -%% - -program: language optionSequence statementSequence END - ; - -language: ARBvp_10 - { - if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { - yyerror(& @1, state, "invalid fragment program header"); - - } - state->mode = ARB_vertex; - } - | ARBfp_10 - { - if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { - yyerror(& @1, state, "invalid vertex program header"); - } - state->mode = ARB_fragment; - - state->option.TexRect = - (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); - } - ; - -optionSequence: optionSequence option - | - ; - -option: OPTION string ';' - { - int valid = 0; - - if (state->mode == ARB_vertex) { - valid = _mesa_ARBvp_parse_option(state, $2); - } else if (state->mode == ARB_fragment) { - valid = _mesa_ARBfp_parse_option(state, $2); - } - - - free($2); - - if (!valid) { - const char *const err_str = (state->mode == ARB_vertex) - ? "invalid ARB vertex program option" - : "invalid ARB fragment program option"; - - yyerror(& @2, state, err_str); - YYERROR; - } - } - ; - -statementSequence: statementSequence statement - | - ; - -statement: instruction ';' - { - if ($1 != NULL) { - if (state->inst_tail == NULL) { - state->inst_head = $1; - } else { - state->inst_tail->next = $1; - } - - state->inst_tail = $1; - $1->next = NULL; - - state->prog->NumInstructions++; - } - } - | namingStatement ';' - ; - -instruction: ALU_instruction - { - $$ = $1; - state->prog->NumAluInstructions++; - } - | TexInstruction - { - $$ = $1; - state->prog->NumTexInstructions++; - } - ; - -ALU_instruction: ARL_instruction - | VECTORop_instruction - | SCALARop_instruction - | BINSCop_instruction - | BINop_instruction - | TRIop_instruction - | SWZ_instruction - ; - -TexInstruction: SAMPLE_instruction - | KIL_instruction - | TXD_instruction - ; - -ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg - { - $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL); - } - ; - -VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - - -BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - -TRIop_instruction: TRI_OP maskedDstReg ',' - swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - } - ; - -SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $6); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $6; - - if ($8 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$8; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $8; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$6] != 0) - && ((state->prog->TexturesUsed[$6] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @8, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$6] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -KIL_instruction: KIL swizzleSrcReg - { - $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL); - state->fragment.UsesKill = 1; - } - | KIL ccTest - { - $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); - $$->Base.DstReg.CondMask = $2.CondMask; - $$->Base.DstReg.CondSwizzle = $2.CondSwizzle; - $$->Base.DstReg.CondSrc = $2.CondSrc; - state->fragment.UsesKill = 1; - } - ; - -TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $10); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $10; - - if ($12 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$12; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $12; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$10] != 0) - && ((state->prog->TexturesUsed[$10] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @12, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$10] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -texImageUnit: TEXTURE_UNIT optTexImageUnitNum - { - $$ = $2; - } - ; - -texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } - | TEX_2D { $$ = TEXTURE_2D_INDEX; } - | TEX_3D { $$ = TEXTURE_3D_INDEX; } - | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; } - | TEX_RECT { $$ = TEXTURE_RECT_INDEX; } - | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; } - | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; } - | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; } - | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; } - ; - -SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle - { - /* FIXME: Is this correct? Should the extenedSwizzle be applied - * FIXME: to the existing swizzle? - */ - $4.Base.Swizzle = $6.swizzle; - $4.Base.Negate = $6.mask; - - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -scalarSrcReg: optionalSign scalarUse - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - } - | optionalSign '|' scalarUse '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - } - ; - -scalarUse: srcReg scalarSuffix - { - $$ = $1; - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $2.swizzle); - } - | paramConstScalarUse - { - struct asm_symbol temp_sym; - - if (!state->option.NV_fragment) { - yyerror(& @1, state, "expected scalar suffix"); - YYERROR; - } - - memset(& temp_sym, 0, sizeof(temp_sym)); - temp_sym.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE); - - set_src_reg_swz(& $$, PROGRAM_CONSTANT, - temp_sym.param_binding_begin, - temp_sym.param_binding_swizzle); - } - ; - -swizzleSrcReg: optionalSign srcReg swizzleSuffix - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $3.swizzle); - } - | optionalSign '|' srcReg swizzleSuffix '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $4.swizzle); - } - - ; - -maskedDstReg: dstReg optionalMask optionalCcMask - { - $$ = $1; - $$.WriteMask = $2.mask; - $$.CondMask = $3.CondMask; - $$.CondSwizzle = $3.CondSwizzle; - $$.CondSrc = $3.CondSrc; - - if ($$.File == PROGRAM_OUTPUT) { - /* Technically speaking, this should check that it is in - * vertex program mode. However, PositionInvariant can never be - * set in fragment program mode, so it is somewhat irrelevant. - */ - if (state->option.PositionInvariant - && ($$.Index == VERT_RESULT_HPOS)) { - yyerror(& @1, state, "position-invariant programs cannot " - "write position"); - YYERROR; - } - - state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); - } - } - ; - -maskedAddrReg: addrReg addrWriteMask - { - set_dst_reg(& $$, PROGRAM_ADDRESS, 0); - $$.WriteMask = $2.mask; - } - ; - -extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp - { - const unsigned xyzw_valid = - ($1.xyzw_valid << 0) - | ($3.xyzw_valid << 1) - | ($5.xyzw_valid << 2) - | ($7.xyzw_valid << 3); - const unsigned rgba_valid = - ($1.rgba_valid << 0) - | ($3.rgba_valid << 1) - | ($5.rgba_valid << 2) - | ($7.rgba_valid << 3); - - /* All of the swizzle components have to be valid in either RGBA - * or XYZW. Note that 0 and 1 are valid in both, so both masks - * can have some bits set. - * - * We somewhat deviate from the spec here. It would be really hard - * to figure out which component is the error, and there probably - * isn't a lot of benefit. - */ - if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { - yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle " - "components"); - YYERROR; - } - - $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz); - $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2) - | ($7.negate << 3); - } - ; - -extSwizComp: optionalSign extSwizSel - { - $$ = $2; - $$.negate = ($1) ? 1 : 0; - } - ; - -extSwizSel: INTEGER - { - if (($1 != 0) && ($1 != 1)) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; - - /* 0 and 1 are valid for both RGBA swizzle names and XYZW - * swizzle names. - */ - $$.xyzw_valid = 1; - $$.rgba_valid = 1; - } - | string - { - char s; - - if (strlen($1) > 1) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - s = $1[0]; - free($1); - - switch (s) { - case 'x': - $$.swz = SWIZZLE_X; - $$.xyzw_valid = 1; - break; - case 'y': - $$.swz = SWIZZLE_Y; - $$.xyzw_valid = 1; - break; - case 'z': - $$.swz = SWIZZLE_Z; - $$.xyzw_valid = 1; - break; - case 'w': - $$.swz = SWIZZLE_W; - $$.xyzw_valid = 1; - break; - - case 'r': - $$.swz = SWIZZLE_X; - $$.rgba_valid = 1; - break; - case 'g': - $$.swz = SWIZZLE_Y; - $$.rgba_valid = 1; - break; - case 'b': - $$.swz = SWIZZLE_Z; - $$.rgba_valid = 1; - break; - case 'a': - $$.swz = SWIZZLE_W; - $$.rgba_valid = 1; - break; - - default: - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - break; - } - } - ; - -srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) && (s->type != at_temp) - && (s->type != at_attrib)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type == at_param) && s->param_is_array) { - yyerror(& @1, state, "non-array access to array PARAM"); - YYERROR; - } - - init_src_reg(& $$); - switch (s->type) { - case at_temp: - set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_param: - set_src_reg_swz(& $$, s->param_binding_type, - s->param_binding_begin, - s->param_binding_swizzle); - break; - case at_attrib: - set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - break; - - default: - YYERROR; - break; - } - } - | attribBinding - { - set_src_reg(& $$, PROGRAM_INPUT, $1); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - } - | progParamArray '[' progParamArrayMem ']' - { - if (! $3.Base.RelAddr - && ((unsigned) $3.Base.Index >= $1->param_binding_length)) { - yyerror(& @3, state, "out of bounds array access"); - YYERROR; - } - - init_src_reg(& $$); - $$.Base.File = $1->param_binding_type; - - if ($3.Base.RelAddr) { - $1->param_accessed_indirectly = 1; - - $$.Base.RelAddr = 1; - $$.Base.Index = $3.Base.Index; - $$.Symbol = $1; - } else { - $$.Base.Index = $1->param_binding_begin + $3.Base.Index; - } - } - | paramSingleItemUse - { - gl_register_file file = ($1.name != NULL) - ? $1.param_binding_type - : PROGRAM_CONSTANT; - set_src_reg_swz(& $$, file, $1.param_binding_begin, - $1.param_binding_swizzle); - } - ; - -dstReg: resultBinding - { - set_dst_reg(& $$, PROGRAM_OUTPUT, $1); - } - | USED_IDENTIFIER /* temporaryReg | vertexResultReg */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_output) && (s->type != at_temp)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } - - switch (s->type) { - case at_temp: - set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_output: - set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding); - break; - default: - set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin); - break; - } - } - ; - -progParamArray: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) || !s->param_is_array) { - yyerror(& @1, state, "array access to non-PARAM variable"); - YYERROR; - } else { - $$ = s; - } - } - ; - -progParamArrayMem: progParamArrayAbs | progParamArrayRel; - -progParamArrayAbs: INTEGER - { - init_src_reg(& $$); - $$.Base.Index = $1; - } - ; - -progParamArrayRel: addrReg addrComponent addrRegRelOffset - { - /* FINISHME: Add support for multiple address registers. - */ - /* FINISHME: Add support for 4-component address registers. - */ - init_src_reg(& $$); - $$.Base.RelAddr = 1; - $$.Base.Index = $3; - } - ; - -addrRegRelOffset: { $$ = 0; } - | '+' addrRegPosOffset { $$ = $2; } - | '-' addrRegNegOffset { $$ = -$2; } - ; - -addrRegPosOffset: INTEGER - { - if (($1 < 0) || ($1 > 63)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrRegNegOffset: INTEGER - { - if (($1 < 0) || ($1 > 64)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrReg: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid array member"); - YYERROR; - } else if (s->type != at_address) { - yyerror(& @1, state, - "invalid variable for indexed array access"); - YYERROR; - } else { - $$ = s; - } - } - ; - -addrComponent: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, "invalid address component selector"); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrWriteMask: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, - "address register write mask must be \".x\""); - YYERROR; - } else { - $$ = $1; - } - } - ; - -scalarSuffix: MASK1; - -swizzleSuffix: MASK1 - | MASK4 - | SWIZZLE - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalMask: MASK4 | MASK3 | MASK2 | MASK1 - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalCcMask: '(' ccTest ')' - { - $$ = $2; - } - | '(' ccTest2 ')' - { - $$ = $2; - } - | - { - $$.CondMask = COND_TR; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccTest: ccMaskRule swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccTest2: ccMaskRule2 swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccMaskRule: IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccMaskRule2: USED_IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -namingStatement: ATTRIB_statement - | PARAM_statement - | TEMP_statement - | ADDRESS_statement - | OUTPUT_statement - | ALIAS_statement - ; - -ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding - { - struct asm_symbol *const s = - declare_variable(state, $2, at_attrib, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->attrib_binding = $4; - state->InputsBound |= (1U << s->attrib_binding); - - if (!validate_inputs(& @4, state)) { - YYERROR; - } - } - } - ; - -attribBinding: VERTEX vtxAttribItem - { - $$ = $2; - } - | FRAGMENT fragAttribItem - { - $$ = $2; - } - ; - -vtxAttribItem: POSITION - { - $$ = VERT_ATTRIB_POS; - } - | WEIGHT vtxOptWeightNum - { - $$ = VERT_ATTRIB_WEIGHT; - } - | NORMAL - { - $$ = VERT_ATTRIB_NORMAL; - } - | COLOR optColorType - { - if (!state->ctx->Extensions.EXT_secondary_color) { - yyerror(& @2, state, "GL_EXT_secondary_color not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_COLOR0 + $2; - } - | FOGCOORD - { - if (!state->ctx->Extensions.EXT_fog_coord) { - yyerror(& @1, state, "GL_EXT_fog_coord not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_FOG; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = VERT_ATTRIB_TEX0 + $2; - } - | MATRIXINDEX '[' vtxWeightNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | VTXATTRIB '[' vtxAttribNum ']' - { - $$ = VERT_ATTRIB_GENERIC0 + $3; - } - ; - -vtxAttribNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxAttribs) { - yyerror(& @1, state, "invalid vertex attribute reference"); - YYERROR; - } - - $$ = $1; - } - ; - -vtxOptWeightNum: | '[' vtxWeightNum ']'; -vtxWeightNum: INTEGER; - -fragAttribItem: POSITION - { - $$ = FRAG_ATTRIB_WPOS; - } - | COLOR optColorType - { - $$ = FRAG_ATTRIB_COL0 + $2; - } - | FOGCOORD - { - $$ = FRAG_ATTRIB_FOGC; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = FRAG_ATTRIB_TEX0 + $2; - } - ; - -PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt; - -PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit - { - struct asm_symbol *const s = - declare_variable(state, $2, at_param, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $3.param_binding_type; - s->param_binding_begin = $3.param_binding_begin; - s->param_binding_length = $3.param_binding_length; - s->param_binding_swizzle = $3.param_binding_swizzle; - s->param_is_array = 0; - } - } - ; - -PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit - { - if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) { - free($2); - yyerror(& @4, state, - "parameter array size and number of bindings must match"); - YYERROR; - } else { - struct asm_symbol *const s = - declare_variable(state, $2, $6.type, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $6.param_binding_type; - s->param_binding_begin = $6.param_binding_begin; - s->param_binding_length = $6.param_binding_length; - s->param_binding_swizzle = SWIZZLE_XYZW; - s->param_is_array = 1; - } - } - } - ; - -optArraySize: - { - $$ = 0; - } - | INTEGER - { - if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) { - yyerror(& @1, state, "invalid parameter array size"); - YYERROR; - } else { - $$ = $1; - } - } - ; - -paramSingleInit: '=' paramSingleItemDecl - { - $$ = $2; - } - ; - -paramMultipleInit: '=' '{' paramMultInitList '}' - { - $$ = $3; - } - ; - -paramMultInitList: paramMultipleItem - | paramMultInitList ',' paramMultipleItem - { - $1.param_binding_length += $3.param_binding_length; - $$ = $1; - } - ; - -paramSingleItemDecl: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramSingleItemUse: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstUse - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramMultipleItem: stateMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE); - } - ; - -stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); } - | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); } - ; - -stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); } - | STATE stateFogItem { memcpy($$, $2, sizeof($$)); } - | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); } - | STATE statePointItem { memcpy($$, $2, sizeof($$)); } - | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); } - | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); } - ; - -stateMaterialItem: MATERIAL optFaceType stateMatProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_MATERIAL; - $$[1] = $2; - $$[2] = $3; - } - ; - -stateMatProperty: ambDiffSpecProperty - { - $$ = $1; - } - | EMISSION - { - $$ = STATE_EMISSION; - } - | SHININESS - { - $$ = STATE_SHININESS; - } - ; - -stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHT; - $$[1] = $3; - $$[2] = $5; - } - ; - -stateLightProperty: ambDiffSpecProperty - { - $$ = $1; - } - | POSITION - { - $$ = STATE_POSITION; - } - | ATTENUATION - { - if (!state->ctx->Extensions.EXT_point_parameters) { - yyerror(& @1, state, "GL_ARB_point_parameters not supported"); - YYERROR; - } - - $$ = STATE_ATTENUATION; - } - | SPOT stateSpotProperty - { - $$ = $2; - } - | HALF - { - $$ = STATE_HALF_VECTOR; - } - ; - -stateSpotProperty: DIRECTION - { - $$ = STATE_SPOT_DIRECTION; - } - ; - -stateLightModelItem: LIGHTMODEL stateLModProperty - { - $$[0] = $2[0]; - $$[1] = $2[1]; - } - ; - -stateLModProperty: AMBIENT - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_AMBIENT; - } - | optFaceType SCENECOLOR - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_SCENECOLOR; - $$[1] = $1; - } - ; - -stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTPROD; - $$[1] = $3; - $$[2] = $5; - $$[3] = $6; - } - ; - -stateLProdProperty: ambDiffSpecProperty; - -stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $3; - $$[1] = $2; - } - ; - -stateTexEnvProperty: COLOR - { - $$ = STATE_TEXENV_COLOR; - } - ; - -ambDiffSpecProperty: AMBIENT - { - $$ = STATE_AMBIENT; - } - | DIFFUSE - { - $$ = STATE_DIFFUSE; - } - | SPECULAR - { - $$ = STATE_SPECULAR; - } - ; - -stateLightNumber: INTEGER - { - if ((unsigned) $1 >= state->MaxLights) { - yyerror(& @1, state, "invalid light selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_TEXGEN; - $$[1] = $2; - $$[2] = $3 + $4; - } - ; - -stateTexGenType: EYE - { - $$ = STATE_TEXGEN_EYE_S; - } - | OBJECT - { - $$ = STATE_TEXGEN_OBJECT_S; - } - ; -stateTexGenCoord: TEXGEN_S - { - $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; - } - | TEXGEN_T - { - $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; - } - | TEXGEN_R - { - $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; - } - | TEXGEN_Q - { - $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; - } - ; - -stateFogItem: FOG stateFogProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -stateFogProperty: COLOR - { - $$ = STATE_FOG_COLOR; - } - | PARAMS - { - $$ = STATE_FOG_PARAMS; - } - ; - -stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_CLIPPLANE; - $$[1] = $3; - } - ; - -stateClipPlaneNum: INTEGER - { - if ((unsigned) $1 >= state->MaxClipPlanes) { - yyerror(& @1, state, "invalid clip plane selector"); - YYERROR; - } - - $$ = $1; - } - ; - -statePointItem: POINT_TOK statePointProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -statePointProperty: SIZE_TOK - { - $$ = STATE_POINT_SIZE; - } - | ATTENUATION - { - $$ = STATE_POINT_ATTENUATION; - } - ; - -stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']' - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $4; - $$[3] = $4; - $$[4] = $1[2]; - } - ; - -stateMatrixRows: stateMatrixItem optMatrixRows - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $2[2]; - $$[3] = $2[3]; - $$[4] = $1[2]; - } - ; - -optMatrixRows: - { - $$[2] = 0; - $$[3] = 3; - } - | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']' - { - /* It seems logical that the matrix row range specifier would have - * to specify a range or more than one row (i.e., $5 > $3). - * However, the ARB_vertex_program spec says "a program will fail - * to load if is greater than ." This means that $3 == $5 - * is valid. - */ - if ($3 > $5) { - yyerror(& @3, state, "invalid matrix row range"); - YYERROR; - } - - $$[2] = $3; - $$[3] = $5; - } - ; - -stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier - { - $$[0] = $2[0]; - $$[1] = $2[1]; - $$[2] = $3; - } - ; - -stateOptMatModifier: - { - $$ = 0; - } - | stateMatModifier - { - $$ = $1; - } - ; - -stateMatModifier: INVERSE - { - $$ = STATE_MATRIX_INVERSE; - } - | TRANSPOSE - { - $$ = STATE_MATRIX_TRANSPOSE; - } - | INVTRANS - { - $$ = STATE_MATRIX_INVTRANS; - } - ; - -stateMatrixRowNum: INTEGER - { - if ($1 > 3) { - yyerror(& @1, state, "invalid matrix row reference"); - YYERROR; - } - - $$ = $1; - } - ; - -stateMatrixName: MODELVIEW stateOptModMatNum - { - $$[0] = STATE_MODELVIEW_MATRIX; - $$[1] = $2; - } - | PROJECTION - { - $$[0] = STATE_PROJECTION_MATRIX; - $$[1] = 0; - } - | MVP - { - $$[0] = STATE_MVP_MATRIX; - $$[1] = 0; - } - | TEXTURE optTexCoordUnitNum - { - $$[0] = STATE_TEXTURE_MATRIX; - $$[1] = $2; - } - | PALETTE '[' statePaletteMatNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | MAT_PROGRAM '[' stateProgramMatNum ']' - { - $$[0] = STATE_PROGRAM_MATRIX; - $$[1] = $3; - } - ; - -stateOptModMatNum: - { - $$ = 0; - } - | '[' stateModMatNum ']' - { - $$ = $2; - } - ; -stateModMatNum: INTEGER - { - /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix - * zero is valid. - */ - if ($1 != 0) { - yyerror(& @1, state, "invalid modelview matrix index"); - YYERROR; - } - - $$ = $1; - } - ; -statePaletteMatNum: INTEGER - { - /* Since GL_ARB_matrix_palette isn't supported, just let any value - * through here. The error will be generated later. - */ - $$ = $1; - } - ; -stateProgramMatNum: INTEGER - { - if ((unsigned) $1 >= state->MaxProgramMatrices) { - yyerror(& @1, state, "invalid program matrix selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateDepthItem: DEPTH RANGE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_DEPTH_RANGE; - } - ; - - -programSingleItem: progEnvParam | progLocalParam; - -programMultipleItem: progEnvParams | progLocalParams; - -progEnvParams: PROGRAM ENV '[' progEnvParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - ; - -progEnvParamNums: progEnvParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progEnvParamNum DOT_DOT progEnvParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progEnvParam: PROGRAM ENV '[' progEnvParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4; - $$[3] = $4; - } - ; - -progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - -progLocalParamNums: progLocalParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progLocalParamNum DOT_DOT progLocalParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4; - $$[3] = $4; - } - ; - -progEnvParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxEnvParams) { - yyerror(& @1, state, "invalid environment parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - -progLocalParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxLocalParams) { - yyerror(& @1, state, "invalid local parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - - - -paramConstDecl: paramConstScalarDecl | paramConstVector; -paramConstUse: paramConstScalarUse | paramConstVector; - -paramConstScalarDecl: signedFloatConstant - { - $$.count = 4; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; - } - ; - -paramConstScalarUse: REAL - { - $$.count = 1; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; - } - | INTEGER - { - $$.count = 1; - $$.data[0] = (float) $1; - $$.data[1] = (float) $1; - $$.data[2] = (float) $1; - $$.data[3] = (float) $1; - } - ; - -paramConstVector: '{' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = 0.0f; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = $8; - } - ; - -signedFloatConstant: optionalSign REAL - { - $$ = ($1) ? -$2 : $2; - } - | optionalSign INTEGER - { - $$ = (float)(($1) ? -$2 : $2); - } - ; - -optionalSign: '+' { $$ = FALSE; } - | '-' { $$ = TRUE; } - | { $$ = FALSE; } - ; - -TEMP_statement: optVarSize TEMP { $$ = $2; } varNameList - ; - -optVarSize: string - { - /* NV_fragment_program_option defines the size qualifiers in a - * fairly broken way. "SHORT" or "LONG" can optionally be used - * before TEMP or OUTPUT. However, neither is a reserved word! - * This means that we have to parse it as an identifier, then check - * to make sure it's one of the valid values. *sigh* - * - * In addition, the grammar in the extension spec does *not* allow - * the size specifier to be optional, but all known implementations - * do. - */ - if (!state->option.NV_fragment) { - yyerror(& @1, state, "unexpected IDENTIFIER"); - YYERROR; - } - - if (strcmp("SHORT", $1) == 0) { - } else if (strcmp("LONG", $1) == 0) { - } else { - char *const err_str = - make_error_string("invalid storage size specifier \"%s\"", - $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid storage size specifier"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - } - | - { - } - ; - -ADDRESS_statement: ADDRESS { $$ = $1; } varNameList - ; - -varNameList: varNameList ',' IDENTIFIER - { - if (!declare_variable(state, $3, $0, & @3)) { - free($3); - YYERROR; - } - } - | IDENTIFIER - { - if (!declare_variable(state, $1, $0, & @1)) { - free($1); - YYERROR; - } - } - ; - -OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding - { - struct asm_symbol *const s = - declare_variable(state, $3, at_output, & @3); - - if (s == NULL) { - free($3); - YYERROR; - } else { - s->output_binding = $5; - } - } - ; - -resultBinding: RESULT POSITION - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_HPOS; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT FOGCOORD - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_FOGC; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT resultColBinding - { - $$ = $2; - } - | RESULT POINTSIZE - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_PSIZ; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT TEXCOORD optTexCoordUnitNum - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_TEX0 + $3; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT DEPTH - { - if (state->mode == ARB_fragment) { - $$ = FRAG_RESULT_DEPTH; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - ; - -resultColBinding: COLOR optResultFaceType optResultColorType - { - $$ = $2 + $3; - } - ; - -optResultFaceType: - { - $$ = (state->mode == ARB_vertex) - ? VERT_RESULT_COL0 - : FRAG_RESULT_COLOR; - } - | FRONT - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_COL0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | BACK - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_BFC0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optResultColorType: - { - $$ = 0; - } - | PRIMARY - { - if (state->mode == ARB_vertex) { - $$ = 0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | SECONDARY - { - if (state->mode == ARB_vertex) { - $$ = 1; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optFaceType: { $$ = 0; } - | FRONT { $$ = 0; } - | BACK { $$ = 1; } - ; - -optColorType: { $$ = 0; } - | PRIMARY { $$ = 0; } - | SECONDARY { $$ = 1; } - ; - -optTexCoordUnitNum: { $$ = 0; } - | '[' texCoordUnitNum ']' { $$ = $2; } - ; - -optTexImageUnitNum: { $$ = 0; } - | '[' texImageUnitNum ']' { $$ = $2; } - ; - -optLegacyTexUnitNum: { $$ = 0; } - | '[' legacyTexUnitNum ']' { $$ = $2; } - ; - -texCoordUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureCoordUnits) { - yyerror(& @1, state, "invalid texture coordinate unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -texImageUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureImageUnits) { - yyerror(& @1, state, "invalid texture image unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -legacyTexUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureUnits) { - yyerror(& @1, state, "invalid texture unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER - { - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $2); - struct asm_symbol *target = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $4); - - free($4); - - if (exist != NULL) { - char m[1000]; - _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2); - free($2); - yyerror(& @2, state, m); - YYERROR; - } else if (target == NULL) { - free($2); - yyerror(& @4, state, - "undefined variable binding in ALIAS statement"); - YYERROR; - } else { - _mesa_symbol_table_add_symbol(state->st, 0, $2, target); - } - } - ; - -string: IDENTIFIER - | USED_IDENTIFIER - ; - -%% - -void -asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - /* In the core ARB extensions only the KIL instruction doesn't have a - * destination register. - */ - if (dst == NULL) { - init_dst_reg(& inst->Base.DstReg); - } else { - inst->Base.DstReg = *dst; - } - - /* The only instruction that doesn't have any source registers is the - * condition-code based KIL instruction added by NV_fragment_program_option. - */ - if (src0 != NULL) { - inst->Base.SrcReg[0] = src0->Base; - inst->SrcReg[0] = *src0; - } else { - init_src_reg(& inst->SrcReg[0]); - } - - if (src1 != NULL) { - inst->Base.SrcReg[1] = src1->Base; - inst->SrcReg[1] = *src1; - } else { - init_src_reg(& inst->SrcReg[1]); - } - - if (src2 != NULL) { - inst->Base.SrcReg[2] = src2->Base; - inst->SrcReg[2] = *src2; - } else { - init_src_reg(& inst->SrcReg[2]); - } -} - - -struct asm_instruction * -asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = op; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -struct asm_instruction * -asm_instruction_copy_ctor(const struct prog_instruction *base, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = base->Opcode; - inst->Base.CondUpdate = base->CondUpdate; - inst->Base.CondDst = base->CondDst; - inst->Base.SaturateMode = base->SaturateMode; - inst->Base.Precision = base->Precision; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -void -init_dst_reg(struct prog_dst_register *r) -{ - memset(r, 0, sizeof(*r)); - r->File = PROGRAM_UNDEFINED; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -/** Like init_dst_reg() but set the File and Index fields. */ -void -set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) -{ - const GLint maxIndex = 1 << INST_INDEX_BITS; - const GLint minIndex = 0; - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - ASSERT(file == PROGRAM_TEMPORARY || - file == PROGRAM_ADDRESS || - file == PROGRAM_OUTPUT); - memset(r, 0, sizeof(*r)); - r->File = file; - r->Index = index; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -void -init_src_reg(struct asm_src_register *r) -{ - memset(r, 0, sizeof(*r)); - r->Base.File = PROGRAM_UNDEFINED; - r->Base.Swizzle = SWIZZLE_NOOP; - r->Symbol = NULL; -} - - -/** Like init_src_reg() but set the File and Index fields. - * \return GL_TRUE if a valid src register, GL_FALSE otherwise - */ -void -set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) -{ - set_src_reg_swz(r, file, index, SWIZZLE_XYZW); -} - - -void -set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, - GLuint swizzle) -{ - const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; - const GLint minIndex = -(1 << INST_INDEX_BITS); - ASSERT(file < PROGRAM_FILE_MAX); - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - memset(r, 0, sizeof(*r)); - r->Base.File = file; - r->Base.Index = index; - r->Base.Swizzle = swizzle; - r->Symbol = NULL; -} - - -/** - * Validate the set of inputs used by a program - * - * Validates that legal sets of inputs are used by the program. In this case - * "used" included both reading the input or binding the input to a name using - * the \c ATTRIB command. - * - * \return - * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. - */ -int -validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) -{ - const int inputs = state->prog->InputsRead | state->InputsBound; - - if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { - yyerror(locp, state, "illegal use of generic attribute and name attribute"); - return 0; - } - - return 1; -} - - -struct asm_symbol * -declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, - struct YYLTYPE *locp) -{ - struct asm_symbol *s = NULL; - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, name); - - - if (exist != NULL) { - yyerror(locp, state, "redeclared identifier"); - } else { - s = calloc(1, sizeof(struct asm_symbol)); - s->name = name; - s->type = t; - - switch (t) { - case at_temp: - if (state->prog->NumTemporaries >= state->limits->MaxTemps) { - yyerror(locp, state, "too many temporaries declared"); - free(s); - return NULL; - } - - s->temp_binding = state->prog->NumTemporaries; - state->prog->NumTemporaries++; - break; - - case at_address: - if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { - yyerror(locp, state, "too many address registers declared"); - free(s); - return NULL; - } - - /* FINISHME: Add support for multiple address registers. - */ - state->prog->NumAddressRegs++; - break; - - default: - break; - } - - _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); - s->next = state->sym; - state->sym = s; - } - - return s; -} - - -int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]) -{ - const GLuint size = 4; /* XXX fix */ - char *name; - GLint index; - - name = _mesa_program_state_string(tokens); - index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, - size, GL_NONE, NULL, tokens, 0x0); - param_list->StateFlags |= _mesa_program_state_flags(tokens); - - /* free name string here since we duplicated it in add_parameter() */ - free(name); - - return index; -} - - -int -initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_MATRIX that has multiple rows, we need to - * unroll it and call add_state_reference() for each row - */ - if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || - state_tokens[0] == STATE_PROJECTION_MATRIX || - state_tokens[0] == STATE_MVP_MATRIX || - state_tokens[0] == STATE_TEXTURE_MATRIX || - state_tokens[0] == STATE_PROGRAM_MATRIX) - && (state_tokens[2] != state_tokens[3])) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -int -initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - assert((state_tokens[0] == STATE_VERTEX_PROGRAM) - || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); - assert((state_tokens[1] == STATE_ENV) - || (state_tokens[1] == STATE_LOCAL)); - - /* - * The param type is STATE_VAR. The program parameter entry will - * effectively be a pointer into the LOCAL or ENV parameter array. - */ - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, - * we need to unroll it and call add_state_reference() for each row - */ - if (state_tokens[2] != state_tokens[3]) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -/** - * Put a float/vector constant/literal into the parameter list. - * \param param_var returns info about the parameter/constant's location, - * binding, type, etc. - * \param vec the vector/constant to add - * \param allowSwizzle if true, try to consolidate constants which only differ - * by a swizzle. We don't want to do this when building - * arrays of constants that may be indexed indirectly. - * \return index of the constant in the parameter list. - */ -int -initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, - const struct asm_vector *vec, - GLboolean allowSwizzle) -{ - unsigned swizzle; - const int idx = _mesa_add_unnamed_constant(prog->Parameters, - vec->data, vec->count, - allowSwizzle ? &swizzle : NULL); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_CONSTANT; - - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; - } - param_var->param_binding_length++; - - return idx; -} - - -char * -make_error_string(const char *fmt, ...) -{ - int length; - char *str; - va_list args; - - - /* Call vsnprintf once to determine how large the final string is. Call it - * again to do the actual formatting. from the vsnprintf manual page: - * - * Upon successful return, these functions return the number of - * characters printed (not including the trailing '\0' used to end - * output to strings). - */ - va_start(args, fmt); - length = 1 + vsnprintf(NULL, 0, fmt, args); - va_end(args); - - str = malloc(length); - if (str) { - va_start(args, fmt); - vsnprintf(str, length, fmt, args); - va_end(args); - } - - return str; -} - - -void -yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) -{ - char *err_str; - - - err_str = make_error_string("glProgramStringARB(%s)\n", s); - if (err_str) { - _mesa_error(state->ctx, GL_INVALID_OPERATION, err_str); - free(err_str); - } - - err_str = make_error_string("line %u, char %u: error: %s\n", - locp->first_line, locp->first_column, s); - _mesa_set_program_error(state->ctx, locp->position, err_str); - - if (err_str) { - free(err_str); - } -} - - -GLboolean -_mesa_parse_arb_program(GLcontext *ctx, GLenum target, const GLubyte *str, - GLsizei len, struct asm_parser_state *state) -{ - struct asm_instruction *inst; - unsigned i; - GLubyte *strz; - GLboolean result = GL_FALSE; - void *temp; - struct asm_symbol *sym; - - state->ctx = ctx; - state->prog->Target = target; - state->prog->Parameters = _mesa_new_parameter_list(); - - /* Make a copy of the program string and force it to be NUL-terminated. - */ - strz = (GLubyte *) malloc(len + 1); - if (strz == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return GL_FALSE; - } - memcpy (strz, str, len); - strz[len] = '\0'; - - state->prog->String = strz; - - state->st = _mesa_symbol_table_ctor(); - - state->limits = (target == GL_VERTEX_PROGRAM_ARB) - ? & ctx->Const.VertexProgram - : & ctx->Const.FragmentProgram; - - state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; - state->MaxTextureUnits = ctx->Const.MaxTextureUnits; - state->MaxClipPlanes = ctx->Const.MaxClipPlanes; - state->MaxLights = ctx->Const.MaxLights; - state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; - - state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) - ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; - - _mesa_set_program_error(ctx, -1, NULL); - - _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); - yyparse(state); - _mesa_program_lexer_dtor(state->scanner); - - - if (ctx->Program.ErrorPos != -1) { - goto error; - } - - if (! _mesa_layout_parameters(state)) { - struct YYLTYPE loc; - - loc.first_line = 0; - loc.first_column = 0; - loc.position = len; - - yyerror(& loc, state, "invalid PARAM usage"); - goto error; - } - - - - /* Add one instruction to store the "END" instruction. - */ - state->prog->Instructions = - _mesa_alloc_instructions(state->prog->NumInstructions + 1); - inst = state->inst_head; - for (i = 0; i < state->prog->NumInstructions; i++) { - struct asm_instruction *const temp = inst->next; - - state->prog->Instructions[i] = inst->Base; - inst = temp; - } - - /* Finally, tag on an OPCODE_END instruction */ - { - const GLuint numInst = state->prog->NumInstructions; - _mesa_init_instructions(state->prog->Instructions + numInst, 1); - state->prog->Instructions[numInst].Opcode = OPCODE_END; - } - state->prog->NumInstructions++; - - state->prog->NumParameters = state->prog->Parameters->NumParameters; - state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); - - /* - * Initialize native counts to logical counts. The device driver may - * change them if program is translated into a hardware program. - */ - state->prog->NumNativeInstructions = state->prog->NumInstructions; - state->prog->NumNativeTemporaries = state->prog->NumTemporaries; - state->prog->NumNativeParameters = state->prog->NumParameters; - state->prog->NumNativeAttributes = state->prog->NumAttributes; - state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; - - result = GL_TRUE; - -error: - for (inst = state->inst_head; inst != NULL; inst = temp) { - temp = inst->next; - free(inst); - } - - state->inst_head = NULL; - state->inst_tail = NULL; - - for (sym = state->sym; sym != NULL; sym = temp) { - temp = sym->next; - - free((void *) sym->name); - free(sym); - } - state->sym = NULL; - - _mesa_symbol_table_dtor(state->st); - state->st = NULL; - - return result; -} diff --git a/src/mesa/shader/program_parse_extra.c b/src/mesa/shader/program_parse_extra.c deleted file mode 100644 index ae98b782b7..0000000000 --- a/src/mesa/shader/program_parse_extra.c +++ /dev/null @@ -1,255 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "main/mtypes.h" -#include "prog_instruction.h" -#include "program_parser.h" - - -/** - * Extra assembly-level parser routines - * - * \author Ian Romanick - */ - -int -_mesa_parse_instruction_suffix(const struct asm_parser_state *state, - const char *suffix, - struct prog_instruction *inst) -{ - inst->CondUpdate = 0; - inst->CondDst = 0; - inst->SaturateMode = SATURATE_OFF; - inst->Precision = FLOAT32; - - - /* The first possible suffix element is the precision specifier from - * NV_fragment_program_option. - */ - if (state->option.NV_fragment) { - switch (suffix[0]) { - case 'H': - inst->Precision = FLOAT16; - suffix++; - break; - case 'R': - inst->Precision = FLOAT32; - suffix++; - break; - case 'X': - inst->Precision = FIXED12; - suffix++; - break; - default: - break; - } - } - - /* The next possible suffix element is the condition code modifier selection - * from NV_fragment_program_option. - */ - if (state->option.NV_fragment) { - if (suffix[0] == 'C') { - inst->CondUpdate = 1; - suffix++; - } - } - - - /* The final possible suffix element is the saturation selector from - * ARB_fragment_program. - */ - if (state->mode == ARB_fragment) { - if (strcmp(suffix, "_SAT") == 0) { - inst->SaturateMode = SATURATE_ZERO_ONE; - suffix += 4; - } - } - - - /* It is an error for all of the suffix string not to be consumed. - */ - return suffix[0] == '\0'; -} - - -int -_mesa_parse_cc(const char *s) -{ - int cond = 0; - - switch (s[0]) { - case 'E': - if (s[1] == 'Q') { - cond = COND_EQ; - } - break; - - case 'F': - if (s[1] == 'L') { - cond = COND_FL; - } - break; - - case 'G': - if (s[1] == 'E') { - cond = COND_GE; - } else if (s[1] == 'T') { - cond = COND_GT; - } - break; - - case 'L': - if (s[1] == 'E') { - cond = COND_LE; - } else if (s[1] == 'T') { - cond = COND_LT; - } - break; - - case 'N': - if (s[1] == 'E') { - cond = COND_NE; - } - break; - - case 'T': - if (s[1] == 'R') { - cond = COND_TR; - } - break; - - default: - break; - } - - return ((cond == 0) || (s[2] != '\0')) ? 0 : cond; -} - - -int -_mesa_ARBvp_parse_option(struct asm_parser_state *state, const char *option) -{ - if (strcmp(option, "ARB_position_invariant") == 0) { - state->option.PositionInvariant = 1; - return 1; - } - - return 0; -} - - -int -_mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) -{ - /* All of the options currently supported start with "ARB_". The code is - * currently structured with nested if-statements because eventually options - * that start with "NV_" will be supported. This structure will result in - * less churn when those options are added. - */ - if (strncmp(option, "ARB_", 4) == 0) { - /* Advance the pointer past the "ARB_" prefix. - */ - option += 4; - - - if (strncmp(option, "fog_", 4) == 0) { - option += 4; - - if (state->option.Fog == OPTION_NONE) { - if (strcmp(option, "exp") == 0) { - state->option.Fog = OPTION_FOG_EXP; - return 1; - } else if (strcmp(option, "exp2") == 0) { - state->option.Fog = OPTION_FOG_EXP2; - return 1; - } else if (strcmp(option, "linear") == 0) { - state->option.Fog = OPTION_FOG_LINEAR; - return 1; - } - } - - return 0; - } else if (strncmp(option, "precision_hint_", 15) == 0) { - option += 15; - - if (state->option.PrecisionHint == OPTION_NONE) { - if (strcmp(option, "nicest") == 0) { - state->option.PrecisionHint = OPTION_NICEST; - return 1; - } else if (strcmp(option, "fastest") == 0) { - state->option.PrecisionHint = OPTION_FASTEST; - return 1; - } - } - - return 0; - } else if (strcmp(option, "draw_buffers") == 0) { - /* Don't need to check extension availability because all Mesa-based - * drivers support GL_ARB_draw_buffers. - */ - state->option.DrawBuffers = 1; - return 1; - } else if (strcmp(option, "fragment_program_shadow") == 0) { - if (state->ctx->Extensions.ARB_fragment_program_shadow) { - state->option.Shadow = 1; - return 1; - } - } else if (strncmp(option, "fragment_coord_", 15) == 0) { - option += 15; - if (state->ctx->Extensions.ARB_fragment_coord_conventions) { - if (strcmp(option, "origin_upper_left") == 0) { - state->option.OriginUpperLeft = 1; - return 1; - } - else if (strcmp(option, "pixel_center_integer") == 0) { - state->option.PixelCenterInteger = 1; - return 1; - } - } - } - } else if (strncmp(option, "NV_fragment_program", 19) == 0) { - option += 19; - - /* Other NV_fragment_program strings may be supported later. - */ - if (option[0] == '\0') { - if (state->ctx->Extensions.NV_fragment_program_option) { - state->option.NV_fragment = 1; - return 1; - } - } - } else if (strncmp(option, "MESA_", 5) == 0) { - option += 5; - - if (strcmp(option, "texture_array") == 0) { - if (state->ctx->Extensions.MESA_texture_array) { - state->option.TexArray = 1; - return 1; - } - } - } - - return 0; -} diff --git a/src/mesa/shader/program_parser.h b/src/mesa/shader/program_parser.h deleted file mode 100644 index be952d4b9c..0000000000 --- a/src/mesa/shader/program_parser.h +++ /dev/null @@ -1,302 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#pragma once - -#include "main/config.h" - -#ifndef MTYPES_H -struct __GLcontextRec; -typedef struct __GLcontextRec GLcontext; -#endif - -enum asm_type { - at_none, - at_address, - at_attrib, - at_param, - at_temp, - at_output -}; - -struct asm_symbol { - struct asm_symbol *next; /**< List linkage for freeing. */ - const char *name; - enum asm_type type; - unsigned attrib_binding; - unsigned output_binding; /**< Output / result register number. */ - - /** - * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM. - */ - unsigned param_binding_type; - - /** - * Offset into the program_parameter_list where the tokens representing our - * bound state (or constants) start. - */ - unsigned param_binding_begin; - - /** - * Constants put into the parameter list may be swizzled. This - * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W) - */ - unsigned param_binding_swizzle; - - /* This is how many entries in the program_parameter_list we take up - * with our state tokens or constants. Note that this is _not_ the same as - * the number of param registers we eventually use. - */ - unsigned param_binding_length; - - /** - * Index of the temp register assigned to this variable. - */ - unsigned temp_binding; - - /** - * Flag whether or not a PARAM is an array - */ - unsigned param_is_array:1; - - - /** - * Flag whether or not a PARAM array is accessed indirectly - */ - unsigned param_accessed_indirectly:1; - - - /** - * \brief Is first pass of parameter layout done with this variable? - * - * The parameter layout routine operates in two passes. This flag tracks - * whether or not the first pass has handled this variable. - * - * \sa _mesa_layout_parameters - */ - unsigned pass1_done:1; -}; - - -struct asm_vector { - unsigned count; - float data[4]; -}; - - -struct asm_swizzle_mask { - unsigned swizzle:12; - unsigned mask:4; -}; - - -struct asm_src_register { - struct prog_src_register Base; - - /** - * Symbol associated with indirect access to parameter arrays. - * - * If \c Base::RelAddr is 1, this will point to the symbol for the parameter - * that is being dereferenced. Further, \c Base::Index will be the offset - * from the address register being used. - */ - struct asm_symbol *Symbol; -}; - - -struct asm_instruction { - struct prog_instruction Base; - struct asm_instruction *next; - struct asm_src_register SrcReg[3]; -}; - - -struct asm_parser_state { - GLcontext *ctx; - struct gl_program *prog; - - /** - * Per-program target limits - */ - struct gl_program_constants *limits; - - struct _mesa_symbol_table *st; - - /** - * Linked list of symbols - * - * This list is \b only used when cleaning up compiler state and freeing - * memory. - */ - struct asm_symbol *sym; - - /** - * State for the lexer. - */ - void *scanner; - - /** - * Linked list of instructions generated during parsing. - */ - /*@{*/ - struct asm_instruction *inst_head; - struct asm_instruction *inst_tail; - /*@}*/ - - - /** - * Selected limits copied from gl_constants - * - * These are limits from the GL context, but various bits in the program - * must be validated against these values. - */ - /*@{*/ - unsigned MaxTextureCoordUnits; - unsigned MaxTextureImageUnits; - unsigned MaxTextureUnits; - unsigned MaxClipPlanes; - unsigned MaxLights; - unsigned MaxProgramMatrices; - /*@}*/ - - /** - * Value to use in state vector accessors for environment and local - * parameters - */ - unsigned state_param_enum; - - - /** - * Input attributes bound to specific names - * - * This is only needed so that errors can be properly produced when - * multiple ATTRIB statements bind illegal combinations of vertex - * attributes. - */ - unsigned InputsBound; - - enum { - invalid_mode = 0, - ARB_vertex, - ARB_fragment - } mode; - - struct { - unsigned PositionInvariant:1; - unsigned Fog:2; - unsigned PrecisionHint:2; - unsigned DrawBuffers:1; - unsigned Shadow:1; - unsigned TexRect:1; - unsigned TexArray:1; - unsigned NV_fragment:1; - unsigned OriginUpperLeft:1; - unsigned PixelCenterInteger:1; - } option; - - struct { - unsigned UsesKill:1; - } fragment; -}; - -#define OPTION_NONE 0 -#define OPTION_FOG_EXP 1 -#define OPTION_FOG_EXP2 2 -#define OPTION_FOG_LINEAR 3 -#define OPTION_NICEST 1 -#define OPTION_FASTEST 2 - -typedef struct YYLTYPE { - int first_line; - int first_column; - int last_line; - int last_column; - int position; -} YYLTYPE; - -#define YYLTYPE_IS_DECLARED 1 -#define YYLTYPE_IS_TRIVIAL 1 - - -extern GLboolean _mesa_parse_arb_program(GLcontext *ctx, GLenum target, - const GLubyte *str, GLsizei len, struct asm_parser_state *state); - - - -/* From program_lexer.l. */ -extern void _mesa_program_lexer_dtor(void *scanner); - -extern void _mesa_program_lexer_ctor(void **scanner, - struct asm_parser_state *state, const char *string, size_t len); - - -/** - *\name From program_parse_extra.c - */ -/*@{*/ - -/** - * Parses and processes an option string to an ARB vertex program - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state, - const char *option); - -/** - * Parses and processes an option string to an ARB fragment program - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state, - const char *option); - -/** - * Parses and processes instruction suffixes - * - * Instruction suffixes, such as \c _SAT, are processed. The relevant bits - * are set in \c inst. If suffixes are encountered that are either not known - * or not supported by the modes and options set in \c state, zero will be - * returned. - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state, - const char *suffix, struct prog_instruction *inst); - -/** - * Parses a condition code name - * - * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly - * shaders with the \c GL_NV_fragment_program_option extension. This function - * converts a string representation into one of the \c COND_ macros. - * - * \return - * One of the \c COND_ macros defined in prog_instruction.h on success or zero - * on failure. - */ -extern int _mesa_parse_cc(const char *s); - -/*@}*/ diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c deleted file mode 100644 index fb2ebe6338..0000000000 --- a/src/mesa/shader/programopt.c +++ /dev/null @@ -1,669 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file programopt.c - * Vertex/Fragment program optimizations and transformations for program - * options, etc. - * - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "prog_parameter.h" -#include "prog_statevars.h" -#include "program.h" -#include "programopt.h" -#include "prog_instruction.h" - - -/** - * This function inserts instructions for coordinate modelview * projection - * into a vertex program. - * May be used to implement the position_invariant option. - */ -static void -_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog) -{ - struct prog_instruction *newInst; - const GLuint origLen = vprog->Base.NumInstructions; - const GLuint newLen = origLen + 4; - GLuint i; - - /* - * Setup state references for the modelview/projection matrix. - * XXX we should check if these state vars are already declared. - */ - static const gl_state_index mvpState[4][STATE_LENGTH] = { - { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ - { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ - { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ - { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ - }; - GLint mvpRef[4]; - - for (i = 0; i < 4; i++) { - mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, - mvpState[i]); - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting position_invariant code)"); - return; - } - - /* - * Generated instructions: - * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; - * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; - * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; - * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; - */ - _mesa_init_instructions(newInst, 4); - for (i = 0; i < 4; i++) { - newInst[i].Opcode = OPCODE_DP4; - newInst[i].DstReg.File = PROGRAM_OUTPUT; - newInst[i].DstReg.Index = VERT_RESULT_HPOS; - newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); - newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; - newInst[i].SrcReg[0].Index = mvpRef[i]; - newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; - newInst[i].SrcReg[1].File = PROGRAM_INPUT; - newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; - newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; - } - - /* Append original instructions after new instructions */ - _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); - - /* free old instructions */ - _mesa_free_instructions(vprog->Base.Instructions, origLen); - - /* install new instructions */ - vprog->Base.Instructions = newInst; - vprog->Base.NumInstructions = newLen; - vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); -} - - -static void -_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog) -{ - struct prog_instruction *newInst; - const GLuint origLen = vprog->Base.NumInstructions; - const GLuint newLen = origLen + 4; - GLuint hposTemp; - GLuint i; - - /* - * Setup state references for the modelview/projection matrix. - * XXX we should check if these state vars are already declared. - */ - static const gl_state_index mvpState[4][STATE_LENGTH] = { - { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, - }; - GLint mvpRef[4]; - - for (i = 0; i < 4; i++) { - mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, - mvpState[i]); - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting position_invariant code)"); - return; - } - - /* TEMP hposTemp; */ - hposTemp = vprog->Base.NumTemporaries++; - - /* - * Generated instructions: - * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); - * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); - * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); - * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); - */ - _mesa_init_instructions(newInst, 4); - - newInst[0].Opcode = OPCODE_MUL; - newInst[0].DstReg.File = PROGRAM_TEMPORARY; - newInst[0].DstReg.Index = hposTemp; - newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[0].SrcReg[0].File = PROGRAM_INPUT; - newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; - newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[0].SrcReg[1].Index = mvpRef[0]; - newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; - - for (i = 1; i <= 2; i++) { - newInst[i].Opcode = OPCODE_MAD; - newInst[i].DstReg.File = PROGRAM_TEMPORARY; - newInst[i].DstReg.Index = hposTemp; - newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[i].SrcReg[0].File = PROGRAM_INPUT; - newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); - newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[i].SrcReg[1].Index = mvpRef[i]; - newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; - newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; - newInst[i].SrcReg[2].Index = hposTemp; - newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; - } - - newInst[3].Opcode = OPCODE_MAD; - newInst[3].DstReg.File = PROGRAM_OUTPUT; - newInst[3].DstReg.Index = VERT_RESULT_HPOS; - newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[3].SrcReg[0].File = PROGRAM_INPUT; - newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; - newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[3].SrcReg[1].Index = mvpRef[3]; - newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; - newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; - newInst[3].SrcReg[2].Index = hposTemp; - newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; - - - /* Append original instructions after new instructions */ - _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); - - /* free old instructions */ - _mesa_free_instructions(vprog->Base.Instructions, origLen); - - /* install new instructions */ - vprog->Base.Instructions = newInst; - vprog->Base.NumInstructions = newLen; - vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); -} - - -void -_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) -{ - if (ctx->mvp_with_dp4) - _mesa_insert_mvp_dp4_code( ctx, vprog ); - else - _mesa_insert_mvp_mad_code( ctx, vprog ); -} - - - - - - -/** - * Append extra instructions onto the given fragment program to implement - * the fog mode specified by fprog->FogOption. - * The fragment.fogcoord input is used to compute the fog blend factor. - * - * XXX with a little work, this function could be adapted to add fog code - * to vertex programs too. - */ -void -_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) -{ - static const gl_state_index fogPStateOpt[STATE_LENGTH] - = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; - static const gl_state_index fogColorState[STATE_LENGTH] - = { STATE_FOG_COLOR, 0, 0, 0, 0}; - struct prog_instruction *newInst, *inst; - const GLuint origLen = fprog->Base.NumInstructions; - const GLuint newLen = origLen + 5; - GLuint i; - GLint fogPRefOpt, fogColorRef; /* state references */ - GLuint colorTemp, fogFactorTemp; /* temporary registerss */ - - if (fprog->FogOption == GL_NONE) { - _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" - " with FogOption == GL_NONE"); - return; - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting fog_option code)"); - return; - } - - /* Copy orig instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); - - /* PARAM fogParamsRefOpt = internal optimized fog params; */ - fogPRefOpt - = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); - /* PARAM fogColorRef = state.fog.color; */ - fogColorRef - = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); - - /* TEMP colorTemp; */ - colorTemp = fprog->Base.NumTemporaries++; - /* TEMP fogFactorTemp; */ - fogFactorTemp = fprog->Base.NumTemporaries++; - - /* Scan program to find where result.color is written */ - inst = newInst; - for (i = 0; i < fprog->Base.NumInstructions; i++) { - if (inst->Opcode == OPCODE_END) - break; - if (inst->DstReg.File == PROGRAM_OUTPUT && - inst->DstReg.Index == FRAG_RESULT_COLOR) { - /* change the instruction to write to colorTemp w/ clamping */ - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = colorTemp; - inst->SaturateMode = SATURATE_ZERO_ONE; - /* don't break (may be several writes to result.color) */ - } - inst++; - } - assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ - - _mesa_init_instructions(inst, 5); - - /* emit instructions to compute fog blending factor */ - if (fprog->FogOption == GL_LINEAR) { - /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ - inst->Opcode = OPCODE_MAD; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_INPUT; - inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_STATE_VAR; - inst->SrcReg[1].Index = fogPRefOpt; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[2].File = PROGRAM_STATE_VAR; - inst->SrcReg[2].Index = fogPRefOpt; - inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; - inst->SaturateMode = SATURATE_ZERO_ONE; - inst++; - } - else { - ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2); - /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ - /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ - /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ - inst->Opcode = OPCODE_MUL; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_STATE_VAR; - inst->SrcReg[0].Index = fogPRefOpt; - inst->SrcReg[0].Swizzle - = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; - inst->SrcReg[1].File = PROGRAM_INPUT; - inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst++; - if (fprog->FogOption == GL_EXP2) { - /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ - inst->Opcode = OPCODE_MUL; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_TEMPORARY; - inst->SrcReg[1].Index = fogFactorTemp; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst++; - } - /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ - inst->Opcode = OPCODE_EX2; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Negate = NEGATE_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SaturateMode = SATURATE_ZERO_ONE; - inst++; - } - /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ - inst->Opcode = OPCODE_LRP; - inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLOR; - inst->DstReg.WriteMask = WRITEMASK_XYZ; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_TEMPORARY; - inst->SrcReg[1].Index = colorTemp; - inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[2].File = PROGRAM_STATE_VAR; - inst->SrcReg[2].Index = fogColorRef; - inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; - inst++; - /* MOV result.color.w, colorTemp.x; # copy alpha */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLOR; - inst->DstReg.WriteMask = WRITEMASK_W; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = colorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst++; - /* END; */ - inst->Opcode = OPCODE_END; - inst++; - - /* free old instructions */ - _mesa_free_instructions(fprog->Base.Instructions, origLen); - - /* install new instructions */ - fprog->Base.Instructions = newInst; - fprog->Base.NumInstructions = inst - newInst; - fprog->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX do this? fprog->FogOption = GL_NONE; */ -} - - - -static GLboolean -is_texture_instruction(const struct prog_instruction *inst) -{ - switch (inst->Opcode) { - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - case OPCODE_TXP_NV: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Count the number of texure indirections in the given program. - * The program's NumTexIndirections field will be updated. - * See the GL_ARB_fragment_program spec (issue 24) for details. - * XXX we count texture indirections in texenvprogram.c (maybe use this code - * instead and elsewhere). - */ -void -_mesa_count_texture_indirections(struct gl_program *prog) -{ - GLuint indirections = 1; - GLbitfield tempsOutput = 0x0; - GLbitfield aluTemps = 0x0; - GLuint i; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - - if (is_texture_instruction(inst)) { - if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && - (tempsOutput & (1 << inst->SrcReg[0].Index))) || - ((inst->Opcode != OPCODE_KIL) && - (inst->DstReg.File == PROGRAM_TEMPORARY) && - (aluTemps & (1 << inst->DstReg.Index)))) - { - indirections++; - tempsOutput = 0x0; - aluTemps = 0x0; - } - } - else { - GLuint j; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) - aluTemps |= (1 << inst->SrcReg[j].Index); - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) - aluTemps |= (1 << inst->DstReg.Index); - } - - if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) - tempsOutput |= (1 << inst->DstReg.Index); - } - - prog->NumTexIndirections = indirections; -} - - -/** - * Count number of texture instructions in given program and update the - * program's NumTexInstructions field. - */ -void -_mesa_count_texture_instructions(struct gl_program *prog) -{ - GLuint i; - prog->NumTexInstructions = 0; - for (i = 0; i < prog->NumInstructions; i++) { - prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i); - } -} - - -/** - * Scan/rewrite program to remove reads of custom (output) registers. - * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING - * (for vertex shaders). - * In GLSL shaders, varying vars can be read and written. - * On some hardware, trying to read an output register causes trouble. - * So, rewrite the program to use a temporary register in this case. - */ -void -_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) -{ - GLuint i; - GLint outputMap[VERT_RESULT_MAX]; - GLuint numVaryingReads = 0; - GLboolean usedTemps[MAX_PROGRAM_TEMPS]; - GLuint firstTemp = 0; - - _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, - usedTemps, MAX_PROGRAM_TEMPS); - - assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); - assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); - - for (i = 0; i < VERT_RESULT_MAX; i++) - outputMap[i] = -1; - - /* look for instructions which read from varying vars */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == type) { - /* replace the read with a temp reg */ - const GLuint var = inst->SrcReg[j].Index; - if (outputMap[var] == -1) { - numVaryingReads++; - outputMap[var] = _mesa_find_free_register(usedTemps, - MAX_PROGRAM_TEMPS, - firstTemp); - firstTemp = outputMap[var] + 1; - } - inst->SrcReg[j].File = PROGRAM_TEMPORARY; - inst->SrcReg[j].Index = outputMap[var]; - } - } - } - - if (numVaryingReads == 0) - return; /* nothing to be done */ - - /* look for instructions which write to the varying vars identified above */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->DstReg.File == type && - outputMap[inst->DstReg.Index] >= 0) { - /* change inst to write to the temp reg, instead of the varying */ - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = outputMap[inst->DstReg.Index]; - } - } - - /* insert new instructions to copy the temp vars to the varying vars */ - { - struct prog_instruction *inst; - GLint endPos, var; - - /* Look for END instruction and insert the new varying writes */ - endPos = -1; - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->Opcode == OPCODE_END) { - endPos = i; - _mesa_insert_instructions(prog, i, numVaryingReads); - break; - } - } - - assert(endPos >= 0); - - /* insert new MOV instructions here */ - inst = prog->Instructions + endPos; - for (var = 0; var < VERT_RESULT_MAX; var++) { - if (outputMap[var] >= 0) { - /* MOV VAR[var], TEMP[tmp]; */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.File = type; - inst->DstReg.Index = var; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = outputMap[var]; - inst++; - } - } - } -} - - -/** - * Make the given fragment program into a "no-op" shader. - * Actually, just copy the incoming fragment color (or texcoord) - * to the output color. - * This is for debug/test purposes. - */ -void -_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = FRAG_RESULT_COLOR; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & FRAG_BIT_COL0) - inputAttr = FRAG_ATTRIB_COL0; - else - inputAttr = FRAG_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); -} - - -/** - * \sa _mesa_nop_fragment_program - * Replace the given vertex program with a "no-op" program that just - * transforms vertex position and emits color. - */ -void -_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - /* - * Start with a simple vertex program that emits color. - */ - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = VERT_RESULT_COL0; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VERT_BIT_COLOR0) - inputAttr = VERT_ATTRIB_COLOR0; - else - inputAttr = VERT_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); - - /* - * Now insert code to do standard modelview/projection transformation. - */ - _mesa_insert_mvp_code(ctx, prog); -} diff --git a/src/mesa/shader/programopt.h b/src/mesa/shader/programopt.h deleted file mode 100644 index 21fac07849..0000000000 --- a/src/mesa/shader/programopt.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef PROGRAMOPT_H -#define PROGRAMOPT_H 1 - - -extern void -_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog); - -extern void -_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog); - -extern void -_mesa_count_texture_indirections(struct gl_program *prog); - -extern void -_mesa_count_texture_instructions(struct gl_program *prog); - -extern void -_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); - -extern void -_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog); - -extern void -_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog); - - -#endif /* PROGRAMOPT_H */ diff --git a/src/mesa/shader/symbol_table.c b/src/mesa/shader/symbol_table.c deleted file mode 100644 index 6a5d686897..0000000000 --- a/src/mesa/shader/symbol_table.c +++ /dev/null @@ -1,362 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "main/imports.h" -#include "symbol_table.h" -#include "hash_table.h" - -struct symbol { - /** - * Link to the next symbol in the table with the same name - * - * The linked list of symbols with the same name is ordered by scope - * from inner-most to outer-most. - */ - struct symbol *next_with_same_name; - - - /** - * Link to the next symbol in the table with the same scope - * - * The linked list of symbols with the same scope is unordered. Symbols - * in this list my have unique names. - */ - struct symbol *next_with_same_scope; - - - /** - * Header information for the list of symbols with the same name. - */ - struct symbol_header *hdr; - - - /** - * Name space of the symbol - * - * Name space are arbitrary user assigned integers. No two symbols can - * exist in the same name space at the same scope level. - */ - int name_space; - - - /** - * Arbitrary user supplied data. - */ - void *data; -}; - - -/** - */ -struct symbol_header { - /** Linkage in list of all headers in a given symbol table. */ - struct symbol_header *next; - - /** Symbol name. */ - const char *name; - - /** Linked list of symbols with the same name. */ - struct symbol *symbols; -}; - - -/** - * Element of the scope stack. - */ -struct scope_level { - /** Link to next (inner) scope level. */ - struct scope_level *next; - - /** Linked list of symbols with the same scope. */ - struct symbol *symbols; -}; - - -/** - * - */ -struct _mesa_symbol_table { - /** Hash table containing all symbols in the symbol table. */ - struct hash_table *ht; - - /** Top of scope stack. */ - struct scope_level *current_scope; - - /** List of all symbol headers in the table. */ - struct symbol_header *hdr; -}; - - -struct _mesa_symbol_table_iterator { - /** - * Name space of symbols returned by this iterator. - */ - int name_space; - - - /** - * Currently iterated symbol - * - * The next call to \c _mesa_symbol_table_iterator_get will return this - * value. It will also update this value to the value that should be - * returned by the next call. - */ - struct symbol *curr; -}; - - -static void -check_symbol_table(struct _mesa_symbol_table *table) -{ -#if 1 - struct scope_level *scope; - - for (scope = table->current_scope; scope != NULL; scope = scope->next) { - struct symbol *sym; - - for (sym = scope->symbols - ; sym != NULL - ; sym = sym->next_with_same_name) { - const struct symbol_header *const hdr = sym->hdr; - struct symbol *sym2; - - for (sym2 = hdr->symbols - ; sym2 != NULL - ; sym2 = sym2->next_with_same_name) { - assert(sym2->hdr == hdr); - } - } - } -#endif -} - -void -_mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table) -{ - struct scope_level *const scope = table->current_scope; - struct symbol *sym = scope->symbols; - - table->current_scope = scope->next; - - free(scope); - - while (sym != NULL) { - struct symbol *const next = sym->next_with_same_scope; - struct symbol_header *const hdr = sym->hdr; - - assert(hdr->symbols == sym); - - hdr->symbols = sym->next_with_same_name; - - free(sym); - - sym = next; - } - - check_symbol_table(table); -} - - -void -_mesa_symbol_table_push_scope(struct _mesa_symbol_table *table) -{ - struct scope_level *const scope = calloc(1, sizeof(*scope)); - - scope->next = table->current_scope; - table->current_scope = scope; -} - - -static struct symbol_header * -find_symbol(struct _mesa_symbol_table *table, const char *name) -{ - return (struct symbol_header *) hash_table_find(table->ht, name); -} - - -struct _mesa_symbol_table_iterator * -_mesa_symbol_table_iterator_ctor(struct _mesa_symbol_table *table, - int name_space, const char *name) -{ - struct _mesa_symbol_table_iterator *iter = calloc(1, sizeof(*iter)); - struct symbol_header *const hdr = find_symbol(table, name); - - iter->name_space = name_space; - - if (hdr != NULL) { - struct symbol *sym; - - for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) { - assert(sym->hdr == hdr); - - if ((name_space == -1) || (sym->name_space == name_space)) { - iter->curr = sym; - break; - } - } - } - - return iter; -} - - -void -_mesa_symbol_table_iterator_dtor(struct _mesa_symbol_table_iterator *iter) -{ - free(iter); -} - - -void * -_mesa_symbol_table_iterator_get(struct _mesa_symbol_table_iterator *iter) -{ - return (iter->curr == NULL) ? NULL : iter->curr->data; -} - - -int -_mesa_symbol_table_iterator_next(struct _mesa_symbol_table_iterator *iter) -{ - struct symbol_header *hdr; - - if (iter->curr == NULL) { - return 0; - } - - hdr = iter->curr->hdr; - iter->curr = iter->curr->next_with_same_name; - - while (iter->curr != NULL) { - assert(iter->curr->hdr == hdr); - - if ((iter->name_space == -1) - || (iter->curr->name_space == iter->name_space)) { - return 1; - } - - iter->curr = iter->curr->next_with_same_name; - } - - return 0; -} - - -void * -_mesa_symbol_table_find_symbol(struct _mesa_symbol_table *table, - int name_space, const char *name) -{ - struct symbol_header *const hdr = find_symbol(table, name); - - if (hdr != NULL) { - struct symbol *sym; - - - for (sym = hdr->symbols; sym != NULL; sym = sym->next_with_same_name) { - assert(sym->hdr == hdr); - - if ((name_space == -1) || (sym->name_space == name_space)) { - return sym->data; - } - } - } - - return NULL; -} - - -int -_mesa_symbol_table_add_symbol(struct _mesa_symbol_table *table, - int name_space, const char *name, - void *declaration) -{ - struct symbol_header *hdr; - struct symbol *sym; - - check_symbol_table(table); - - hdr = find_symbol(table, name); - - check_symbol_table(table); - - if (hdr == NULL) { - hdr = calloc(1, sizeof(*hdr)); - hdr->name = name; - - hash_table_insert(table->ht, hdr, name); - hdr->next = table->hdr; - table->hdr = hdr; - } - - check_symbol_table(table); - - sym = calloc(1, sizeof(*sym)); - sym->next_with_same_name = hdr->symbols; - sym->next_with_same_scope = table->current_scope->symbols; - sym->hdr = hdr; - sym->name_space = name_space; - sym->data = declaration; - - assert(sym->hdr == hdr); - - hdr->symbols = sym; - table->current_scope->symbols = sym; - - check_symbol_table(table); - return 0; -} - - -struct _mesa_symbol_table * -_mesa_symbol_table_ctor(void) -{ - struct _mesa_symbol_table *table = calloc(1, sizeof(*table)); - - if (table != NULL) { - table->ht = hash_table_ctor(32, hash_table_string_hash, - hash_table_string_compare); - - _mesa_symbol_table_push_scope(table); - } - - return table; -} - - -void -_mesa_symbol_table_dtor(struct _mesa_symbol_table *table) -{ - struct symbol_header *hdr; - struct symbol_header *next; - - while (table->current_scope != NULL) { - _mesa_symbol_table_pop_scope(table); - } - - for (hdr = table->hdr; hdr != NULL; hdr = next) { - next = hdr->next; - free(hdr); - } - - hash_table_dtor(table->ht); - free(table); -} diff --git a/src/mesa/shader/symbol_table.h b/src/mesa/shader/symbol_table.h deleted file mode 100644 index 0c054ef139..0000000000 --- a/src/mesa/shader/symbol_table.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#ifndef MESA_SYMBOL_TABLE_H -#define MESA_SYMBOL_TABLE_H - -struct _mesa_symbol_table; -struct _mesa_symbol_table_iterator; - -extern void _mesa_symbol_table_push_scope(struct _mesa_symbol_table *table); - -extern void _mesa_symbol_table_pop_scope(struct _mesa_symbol_table *table); - -extern int _mesa_symbol_table_add_symbol(struct _mesa_symbol_table *symtab, - int name_space, const char *name, void *declaration); - -extern void *_mesa_symbol_table_find_symbol( - struct _mesa_symbol_table *symtab, int name_space, const char *name); - -extern struct _mesa_symbol_table *_mesa_symbol_table_ctor(void); - -extern void _mesa_symbol_table_dtor(struct _mesa_symbol_table *); - -extern struct _mesa_symbol_table_iterator *_mesa_symbol_table_iterator_ctor( - struct _mesa_symbol_table *table, int name_space, const char *name); - -extern void _mesa_symbol_table_iterator_dtor( - struct _mesa_symbol_table_iterator *); - -extern void *_mesa_symbol_table_iterator_get( - struct _mesa_symbol_table_iterator *iter); - -extern int _mesa_symbol_table_iterator_next( - struct _mesa_symbol_table_iterator *iter); - -#endif /* MESA_SYMBOL_TABLE_H */ diff --git a/src/mesa/slang/library/Makefile b/src/mesa/slang/library/Makefile index 75c91e7db7..5a76774208 100644 --- a/src/mesa/slang/library/Makefile +++ b/src/mesa/slang/library/Makefile @@ -1,4 +1,4 @@ -# src/mesa/shader/slang/library/Makefile +# src/mesa/slang/library/Makefile TOP = ../../../.. diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript index 0b25467a4e..792a7953d3 100644 --- a/src/mesa/slang/library/SConscript +++ b/src/mesa/slang/library/SConscript @@ -28,25 +28,25 @@ env['BUILDERS']['bld_vert'] = bld_vert # Generate GLSL builtin library binaries env.bld_frag( - '#src/mesa/shader/slang/library/slang_core_gc.h', - '#src/mesa/shader/slang/library/slang_core.gc') + '#src/mesa/slang/library/slang_core_gc.h', + '#src/mesa/slang/library/slang_core.gc') env.bld_frag( - '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_common_builtin.gc') + '#src/mesa/slang/library/slang_common_builtin_gc.h', + '#src/mesa/slang/library/slang_common_builtin.gc') env.bld_frag( - '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') + '#src/mesa/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/slang/library/slang_fragment_builtin.gc') env.bld_vert( - '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + '#src/mesa/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/slang/library/slang_vertex_builtin.gc') # Generate GLSL 1.20 builtin library binaries env.bld_frag( - '#src/mesa/shader/slang/library/slang_120_core_gc.h', - '#src/mesa/shader/slang/library/slang_120_core.gc') + '#src/mesa/slang/library/slang_120_core_gc.h', + '#src/mesa/slang/library/slang_120_core.gc') env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') + '#src/mesa/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/slang/library/slang_builtin_120_common.gc') env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') + '#src/mesa/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/slang/library/slang_builtin_120_fragment.gc') diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c index edb6052cb5..610e793c1d 100644 --- a/src/mesa/slang/slang_builtin.c +++ b/src/mesa/slang/slang_builtin.c @@ -31,10 +31,10 @@ #include "main/imports.h" #include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "slang/slang_ir.h" #include "slang/slang_builtin.h" diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h index c3021ca33c..b04b584041 100644 --- a/src/mesa/slang/slang_builtin.h +++ b/src/mesa/slang/slang_builtin.h @@ -26,7 +26,7 @@ #ifndef SLANG_BUILTIN_H #define SLANG_BUILTIN_H -#include "shader/prog_parameter.h" +#include "program/prog_parameter.h" #include "slang_utility.h" #include "slang_ir.h" diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c index 0504d47765..18a0932e4f 100644 --- a/src/mesa/slang/slang_codegen.c +++ b/src/mesa/slang/slang_codegen.c @@ -40,11 +40,11 @@ #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" #include "slang_typeinfo.h" #include "slang_builtin.h" #include "slang_codegen.h" diff --git a/src/mesa/slang/slang_compile.c b/src/mesa/slang/slang_compile.c index b6b1f3c990..af672599ed 100644 --- a/src/mesa/slang/slang_compile.c +++ b/src/mesa/slang/slang_compile.c @@ -30,11 +30,11 @@ #include "main/imports.h" #include "main/context.h" -#include "shader/program.h" -#include "shader/programopt.h" -#include "shader/prog_optimize.h" -#include "shader/prog_print.h" -#include "shader/prog_parameter.h" +#include "program/program.h" +#include "program/programopt.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/prog_parameter.h" #include "../../glsl/pp/sl_pp_public.h" #include "../../glsl/cl/sl_cl_parse.h" #include "slang_codegen.h" diff --git a/src/mesa/slang/slang_emit.c b/src/mesa/slang/slang_emit.c index 4d4c611dfe..9997d5b0a0 100644 --- a/src/mesa/slang/slang_emit.c +++ b/src/mesa/slang/slang_emit.c @@ -38,10 +38,10 @@ #include "main/imports.h" #include "main/context.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" #include "slang_builtin.h" #include "slang_emit.h" #include "slang_mem.h" diff --git a/src/mesa/slang/slang_ir.c b/src/mesa/slang/slang_ir.c index c223004b22..e9aef9878e 100644 --- a/src/mesa/slang/slang_ir.c +++ b/src/mesa/slang/slang_ir.c @@ -27,8 +27,8 @@ #include "main/context.h" #include "slang_ir.h" #include "slang_mem.h" -#include "shader/prog_instruction.h" -#include "shader/prog_print.h" +#include "program/prog_instruction.h" +#include "program/prog_print.h" static const slang_ir_info IrInfo[] = { diff --git a/src/mesa/slang/slang_label.h b/src/mesa/slang/slang_label.h index 87068ae7a7..4d04df18d2 100644 --- a/src/mesa/slang/slang_label.h +++ b/src/mesa/slang/slang_label.h @@ -3,7 +3,7 @@ #include "main/imports.h" #include "main/mtypes.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" struct slang_label_ diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c index 56d42ca0a7..2f47cba1ce 100644 --- a/src/mesa/slang/slang_link.c +++ b/src/mesa/slang/slang_link.c @@ -35,12 +35,12 @@ #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/prog_statevars.h" -#include "shader/prog_uniform.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" +#include "program/prog_uniform.h" #include "slang_builtin.h" #include "slang_link.h" diff --git a/src/mesa/slang/slang_typeinfo.c b/src/mesa/slang/slang_typeinfo.c index 0f96768b02..d039a12e98 100644 --- a/src/mesa/slang/slang_typeinfo.c +++ b/src/mesa/slang/slang_typeinfo.c @@ -29,7 +29,7 @@ */ #include "main/imports.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "slang_typeinfo.h" #include "slang_compile.h" #include "slang_log.h" diff --git a/src/mesa/slang/slang_vartable.c b/src/mesa/slang/slang_vartable.c index e07e3a226a..8371631578 100644 --- a/src/mesa/slang/slang_vartable.c +++ b/src/mesa/slang/slang_vartable.c @@ -1,7 +1,7 @@ #include "main/imports.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "slang_compile.h" #include "slang_compile_variable.h" #include "slang_emit.h" diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 236baf5e2f..f01b60c4fc 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -228,27 +228,27 @@ STATETRACKER_SOURCES = \ state_tracker/st_program.c \ state_tracker/st_texture.c -SHADER_SOURCES = \ - shader/arbprogparse.c \ - shader/hash_table.c \ - shader/lex.yy.c \ - shader/nvfragparse.c \ - shader/nvvertparse.c \ - shader/program.c \ - shader/program_parse.tab.c \ - shader/program_parse_extra.c \ - shader/prog_cache.c \ - shader/prog_execute.c \ - shader/prog_instruction.c \ - shader/prog_noise.c \ - shader/prog_optimize.c \ - shader/prog_parameter.c \ - shader/prog_parameter_layout.c \ - shader/prog_print.c \ - shader/prog_statevars.c \ - shader/prog_uniform.c \ - shader/programopt.c \ - shader/symbol_table.c +PROGRAM_SOURCES = \ + program/arbprogparse.c \ + program/hash_table.c \ + program/lex.yy.c \ + program/nvfragparse.c \ + program/nvvertparse.c \ + program/program.c \ + program/program_parse.tab.c \ + program/program_parse_extra.c \ + program/prog_cache.c \ + program/prog_execute.c \ + program/prog_instruction.c \ + program/prog_noise.c \ + program/prog_optimize.c \ + program/prog_parameter.c \ + program/prog_parameter_layout.c \ + program/prog_print.c \ + program/prog_statevars.c \ + program/prog_uniform.c \ + program/programopt.c \ + program/symbol_table.c SLANG_SOURCES = \ slang/slang_builtin.c \ @@ -320,7 +320,7 @@ MESA_SOURCES = \ $(MATH_XFORM_SOURCES) \ $(VBO_SOURCES) \ $(TNL_SOURCES) \ - $(SHADER_SOURCES) \ + $(PROGRAM_SOURCES) \ $(SWRAST_SOURCES) \ $(SWRAST_SETUP_SOURCES) \ $(COMMON_DRIVER_SOURCES)\ @@ -333,7 +333,7 @@ MESA_GALLIUM_SOURCES = \ $(MATH_SOURCES) \ $(VBO_SOURCES) \ $(STATETRACKER_SOURCES) \ - $(SHADER_SOURCES) \ + $(PROGRAM_SOURCES) \ ppc/common_ppc.c \ x86/common_x86.c \ $(SLANG_SOURCES) diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 28439103b2..38fadb2016 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -32,8 +32,8 @@ */ #include "main/imports.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index b8644faaf8..b88c74fa03 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -36,10 +36,10 @@ #include "main/imports.h" #include "main/image.h" #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" #include "st_context.h" #include "st_format.h" diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index ad151edf3b..dcaad83a3c 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -37,7 +37,7 @@ #include "main/imports.h" #include "main/mtypes.h" -#include "shader/program.h" +#include "program/program.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 895681cb23..5a650b305d 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -33,7 +33,7 @@ #include "main/macros.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "st_context.h" #include "st_atom.h" diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 5aca1105ee..ba600ccef6 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -34,8 +34,8 @@ #include "main/image.h" #include "main/bufferobj.h" #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "st_context.h" #include "st_atom.h" @@ -49,7 +49,7 @@ #include "util/u_inlines.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "cso_cache/cso_context.h" diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index b15792504a..ea2414c4a0 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -36,7 +36,7 @@ #include "main/glheader.h" #include "main/formats.h" #include "main/macros.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "st_context.h" #include "st_atom.h" #include "st_cb_accum.h" diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index f74d8cd42d..69a3dd45e8 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -36,8 +36,8 @@ #include "main/macros.h" #include "main/texformat.h" #include "main/texstore.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "st_debug.h" #include "st_context.h" @@ -58,7 +58,7 @@ #include "util/u_draw_quad.h" #include "util/u_format.h" #include "util/u_math.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "cso_cache/cso_context.h" diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c index 3d99d6c8a1..b191a7f890 100644 --- a/src/mesa/state_tracker/st_cb_drawtex.c +++ b/src/mesa/state_tracker/st_cb_drawtex.c @@ -16,8 +16,8 @@ #include "main/image.h" #include "main/bufferobj.h" #include "main/macros.h" -#include "shader/program.h" -#include "shader/prog_print.h" +#include "program/program.h" +#include "program/prog_print.h" #include "st_context.h" #include "st_atom.h" diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index d0c9772e8e..c39ae3e4c4 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -35,9 +35,9 @@ #include "main/enums.h" #include "main/shaderapi.h" #include "main/shaderobj.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/program.h" #include "cso_cache/cso_context.h" #include "draw/draw_context.h" diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index efff55a905..4edfb2ae85 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -29,7 +29,7 @@ #define ST_CONTEXT_H #include "main/mtypes.h" -#include "shader/prog_cache.h" +#include "program/prog_cache.h" #include "pipe/p_state.h" #include "state_tracker/st_api.h" diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c index 0b3768341e..ebf6ec6e7e 100644 --- a/src/mesa/state_tracker/st_debug.c +++ b/src/mesa/state_tracker/st_debug.c @@ -27,7 +27,7 @@ #include "main/context.h" -#include "shader/prog_print.h" +#include "program/prog_print.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index eb2e5b2bbf..eed8e2aa5d 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -43,7 +43,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/macros.h" -#include "shader/prog_uniform.h" +#include "program/prog_uniform.h" #include "vbo/vbo.h" diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 35016d80e6..49b7b5d1c1 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -38,8 +38,8 @@ #include "tgsi/tgsi_ureg.h" #include "st_mesa_to_tgsi.h" #include "st_context.h" -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" #include "util/u_debug.h" #include "util/u_math.h" #include "util/u_memory.h" diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 3c865028a7..3ea325bb42 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -33,8 +33,8 @@ #include "main/imports.h" #include "main/mtypes.h" -#include "shader/prog_print.h" -#include "shader/programopt.h" +#include "program/prog_print.h" +#include "program/programopt.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 1b3f75ca27..d4b7151e92 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -35,7 +35,7 @@ #define ST_PROGRAM_H #include "main/mtypes.h" -#include "shader/program.h" +#include "program/program.h" #include "pipe/p_shader_tokens.h" diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 751966348b..6d2d17c61d 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -32,8 +32,8 @@ #include "main/colormac.h" #include "main/mtypes.h" #include "main/teximage.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" #include "swrast.h" #include "s_blend.h" #include "s_context.h" diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 9059f9b5ec..c9755e6da1 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -44,7 +44,7 @@ #define S_CONTEXT_H #include "main/mtypes.h" -#include "shader/prog_execute.h" +#include "program/prog_execute.h" #include "swrast.h" #include "s_span.h" diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 7c1de62e87..413f136cd5 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -25,7 +25,7 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/context.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "s_fragprog.h" #include "s_span.h" diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index f322663ad4..2ac0aaa246 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -29,7 +29,7 @@ #include "main/colormac.h" #include "main/image.h" #include "main/imports.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "s_context.h" #include "s_texcombine.h" diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 812dddf15c..d1b369bcdf 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -35,7 +35,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/texformat.h" -#include "shader/prog_instruction.h" +#include "program/prog_instruction.h" #include "s_aatriangle.h" #include "s_context.h" diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 0137e52fc4..614c67d05e 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -36,9 +36,9 @@ #include "main/context.h" #include "main/macros.h" #include "main/imports.h" -#include "shader/prog_instruction.h" -#include "shader/prog_statevars.h" -#include "shader/prog_execute.h" +#include "program/prog_instruction.h" +#include "program/prog_statevars.h" +#include "program/prog_execute.h" #include "swrast/s_context.h" #include "tnl/tnl.h" -- cgit v1.2.3 From cbd33e7d3a940e4e7a7bc435f2256714115f3040 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 23 Jun 2010 01:39:26 +0200 Subject: mesa: fix assertion failure for GL_ALPHA FBOs --- src/mesa/main/framebuffer.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 01f84180af..56558cfcc1 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -879,6 +879,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) return GL_FALSE; } ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: -- cgit v1.2.3 From 61ec20581696004acad516b14ca4a8a5ae9e6f1d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 22 Jun 2010 08:37:44 -0600 Subject: mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv() This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO. --- src/mesa/main/fbobject.c | 45 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 44 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 09fafbc8b9..48b9904642 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -147,6 +147,8 @@ invalidate_framebuffer(struct gl_framebuffer *fb) /** * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding * gl_renderbuffer_attachment object. + * This function is only used for user-created FB objects, not the + * default / window-system FB object. * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to * the depth buffer attachment point. */ @@ -156,6 +158,8 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, { GLuint i; + assert(fb->Name > 0); + switch (attachment) { case GL_COLOR_ATTACHMENT0_EXT: case GL_COLOR_ATTACHMENT1_EXT: @@ -188,6 +192,23 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, /* fall-through / new in GL 3.0 */ case GL_STENCIL_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + + +/** + * As above, but only used for getting attachments of the default / + * window-system framebuffer (not user-created framebuffer objects). + */ +static struct gl_renderbuffer_attachment * +_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb, + GLenum attachment) +{ + assert(fb->Name == 0); + + switch (attachment) { case GL_FRONT_LEFT: return &fb->Attachment[BUFFER_FRONT_LEFT]; case GL_FRONT_RIGHT: @@ -196,12 +217,26 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, return &fb->Attachment[BUFFER_BACK_LEFT]; case GL_BACK_RIGHT: return &fb->Attachment[BUFFER_BACK_RIGHT]; + case GL_AUX0: + if (fb->Visual.numAuxBuffers == 1) { + return &fb->Attachment[BUFFER_AUX0]; + } + return NULL; + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_DEPTH_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_STENCIL_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_STENCIL]; default: return NULL; } } + /** * Remove any texture or renderbuffer attached to the given attachment * point. Update reference counts, etc. @@ -1885,7 +1920,15 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } - att = _mesa_get_attachment(ctx, buffer, attachment); + if (buffer->Name == 0) { + /* the default / window-system FBO */ + att = _mesa_get_fb0_attachment(ctx, buffer, attachment); + } + else { + /* user-created framebuffer FBO */ + att = _mesa_get_attachment(ctx, buffer, attachment); + } + if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(attachment)"); -- cgit v1.2.3 From a879d14ecf818d767f5da9dd7fd3b0cd8816cf29 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 24 Jun 2010 14:10:24 -0600 Subject: mesa: initialize extension string when context is first bound ...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch. --- src/mesa/main/context.c | 2 ++ src/mesa/main/getstring.c | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 0afd77d375..f597b23194 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1462,6 +1462,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, if (newCtx->FirstTimeCurrent) { _mesa_compute_version(newCtx); + newCtx->Extensions.String = _mesa_make_extension_string(newCtx); + check_context_limits(newCtx); /* We can use this to help debug user's problems. Tell them to set diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 54db5794bf..7961ad7e7d 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -95,8 +95,6 @@ _mesa_GetString( GLenum name ) case GL_VERSION: return (const GLubyte *) ctx->VersionString; case GL_EXTENSIONS: - if (!ctx->Extensions.String) - ctx->Extensions.String = _mesa_make_extension_string(ctx); return (const GLubyte *) ctx->Extensions.String; #if FEATURE_ARB_shading_language_100 || FEATURE_ES2 case GL_SHADING_LANGUAGE_VERSION: -- cgit v1.2.3 From ecd8c66d6a44c4bdcbbd63feae88c3cf1c371a87 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Sat, 26 Jun 2010 00:47:52 -0700 Subject: mesa: Remove unnecessary header. --- src/mesa/main/shaderobj.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index d4d2349d4b..b6ccc031d0 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -31,7 +31,6 @@ #include "main/glheader.h" #include "main/context.h" -#include "main/dispatch.h" #include "main/hash.h" #include "main/shaderobj.h" #include "program/program.h" -- cgit v1.2.3 From da7bd6a90e1fee5c16327338fd251c0f6be34e36 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 28 Jun 2010 17:31:21 -0400 Subject: mesa: initial support for ARB_geometry_shader4 laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. --- src/gallium/drivers/llvmpipe/lp_screen.c | 2 + src/gallium/drivers/r300/r300_screen.c | 2 + src/gallium/drivers/softpipe/sp_screen.c | 3 + src/gallium/include/pipe/p_defines.h | 4 +- src/glsl/apps/compile.c | 4 +- src/glsl/cl/sl_cl_parse.c | 35 +- src/mapi/glapi/gen/ARB_geometry_shader4.xml | 57 + src/mapi/glapi/gen/Makefile | 3 +- src/mapi/glapi/gen/gl_API.xml | 2 + src/mapi/glapi/glapi_sparc.S | 158 +- src/mapi/glapi/glapi_x86-64.S | 2784 ++++++------ src/mapi/glapi/glapi_x86.S | 166 +- src/mapi/glapi/glapidispatch.h | 578 +-- src/mapi/glapi/glapioffsets.h | 528 +-- src/mapi/glapi/glapitable.h | 516 +-- src/mapi/glapi/glapitemp.h | 302 +- src/mapi/glapi/glprocs.h | 1294 +++--- src/mesa/drivers/glslcompiler/glslcompiler.c | 22 +- src/mesa/main/api_exec.c | 6 + src/mesa/main/config.h | 9 + src/mesa/main/context.c | 20 +- src/mesa/main/enums.c | 5079 +++++++++++----------- src/mesa/main/extensions.c | 4 + src/mesa/main/fbobject.c | 22 + src/mesa/main/fbobject.h | 8 + src/mesa/main/get.c | 21 + src/mesa/main/mfeatures.h | 1 + src/mesa/main/mtypes.h | 131 +- src/mesa/main/remap_helper.h | 3211 +++++++------- src/mesa/main/shaderapi.c | 76 + src/mesa/main/shaderapi.h | 3 + src/mesa/main/shaderobj.c | 4 +- src/mesa/main/state.c | 30 +- src/mesa/main/uniforms.c | 5 + src/mesa/program/prog_instruction.c | 2 + src/mesa/program/prog_instruction.h | 2 + src/mesa/program/prog_print.c | 12 +- src/mesa/program/prog_uniform.h | 1 + src/mesa/program/program.c | 54 +- src/mesa/program/program.h | 20 + src/mesa/slang/library/Makefile | 5 +- src/mesa/slang/library/SConscript | 14 +- src/mesa/slang/library/slang_geometry_builtin.gc | 56 + src/mesa/slang/slang_builtin.c | 54 +- src/mesa/slang/slang_builtin.h | 3 + src/mesa/slang/slang_codegen.c | 50 +- src/mesa/slang/slang_compile.c | 84 +- src/mesa/slang/slang_compile.h | 4 +- src/mesa/slang/slang_emit.c | 11 +- src/mesa/slang/slang_ir.c | 2 + src/mesa/slang/slang_ir.h | 5 +- src/mesa/slang/slang_link.c | 134 +- src/mesa/slang/slang_typeinfo.h | 6 + src/mesa/state_tracker/st_atom.c | 4 + src/mesa/state_tracker/st_atom.h | 2 + src/mesa/state_tracker/st_atom_constbuf.c | 24 +- src/mesa/state_tracker/st_atom_shader.c | 42 + src/mesa/state_tracker/st_cb_program.c | 48 + src/mesa/state_tracker/st_context.h | 4 +- src/mesa/state_tracker/st_extensions.c | 4 + src/mesa/state_tracker/st_mesa_to_tgsi.c | 18 + src/mesa/state_tracker/st_program.c | 246 ++ src/mesa/state_tracker/st_program.h | 48 +- 63 files changed, 9007 insertions(+), 7042 deletions(-) create mode 100644 src/mapi/glapi/gen/ARB_geometry_shader4.xml create mode 100644 src/mesa/slang/library/slang_geometry_builtin.gc (limited to 'src/mesa/main') diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c index 6432cea862..49b13f464a 100644 --- a/src/gallium/drivers/llvmpipe/lp_screen.c +++ b/src/gallium/drivers/llvmpipe/lp_screen.c @@ -166,6 +166,8 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) return LP_MAX_TGSI_PREDS; case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: return 1; + case PIPE_CAP_GEOMETRY_SHADER4: + return 1; default: assert(0); return 0; diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index 5bba55906c..cad99ca845 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -207,6 +207,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param) return 1; /* XXX guessed */ case PIPE_CAP_MAX_VS_PREDS: return is_r500 ? 4 : 0; /* XXX guessed. */ + case PIPE_CAP_GEOMETRY_SHADER4: + return 0; default: fprintf(stderr, "r300: Implementation error: Bad param %d\n", diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index fc57d3eb61..93af6ee5b0 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -149,6 +149,9 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: return 0; + + case PIPE_CAP_GEOMETRY_SHADER4: + return 1; default: return 0; } diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 3b87d998ce..aa39fdec0d 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -489,7 +489,9 @@ enum pipe_cap { PIPE_CAP_MAX_VS_CONSTS, PIPE_CAP_MAX_VS_TEMPS, PIPE_CAP_MAX_VS_ADDRS, - PIPE_CAP_MAX_VS_PREDS + PIPE_CAP_MAX_VS_PREDS, + + PIPE_CAP_GEOMETRY_SHADER4 }; diff --git a/src/glsl/apps/compile.c b/src/glsl/apps/compile.c index 21c2b7617e..5073b0da82 100644 --- a/src/glsl/apps/compile.c +++ b/src/glsl/apps/compile.c @@ -37,7 +37,7 @@ static void usage(void) { printf("Usage:\n"); - printf(" compile fragment|vertex \n"); + printf(" compile fragment|vertex|geometry \n"); } int @@ -65,6 +65,8 @@ main(int argc, shader_type = 1; } else if (!strcmp(argv[1], "vertex")) { shader_type = 2; + } else if (!strcmp(argv[1], "geometry")) { + shader_type = 3; } else { usage(); return 1; diff --git a/src/glsl/cl/sl_cl_parse.c b/src/glsl/cl/sl_cl_parse.c index 663436dde9..65df6c38ae 100644 --- a/src/glsl/cl/sl_cl_parse.c +++ b/src/glsl/cl/sl_cl_parse.c @@ -246,6 +246,7 @@ #define PARAM_QUALIFIER_IN 0 #define PARAM_QUALIFIER_OUT 1 #define PARAM_QUALIFIER_INOUT 2 +#define PARAM_QUALIFIER_NONE 3 /* function parameter */ #define PARAMETER_NONE 0 @@ -836,7 +837,6 @@ _parse_storage_qualifier(struct parse_context *ctx, return 0; } - static int _parse_struct_declarator(struct parse_context *ctx, struct parse_state *ps) @@ -1114,6 +1114,21 @@ _parse_type_specifier(struct parse_context *ctx, return 0; } +static int +_parse_parameter_qualifier(struct parse_context *ctx, + struct parse_state *ps) +{ + unsigned int e = _emit(ctx, &ps->out, PARAM_QUALIFIER_NONE); + + if (_parse_id(ctx, ctx->dict.in, ps) == 0) { + _update(ctx, e, PARAM_QUALIFIER_IN); + } else if (_parse_id(ctx, ctx->dict.out, ps) == 0) { + _update(ctx, e, PARAM_QUALIFIER_OUT); + } else if (_parse_id(ctx, ctx->dict.inout, ps) == 0) { + _update(ctx, e, PARAM_QUALIFIER_INOUT); + } + return 0; +} static int _parse_fully_specified_type(struct parse_context *ctx, @@ -1136,6 +1151,7 @@ _parse_fully_specified_type(struct parse_context *ctx, if (_parse_storage_qualifier(ctx, &p)) { _emit(ctx, &p.out, TYPE_QUALIFIER_NONE); } + _parse_parameter_qualifier(ctx, &p); if (_parse_precision(ctx, &p)) { _emit(ctx, &p.out, PRECISION_DEFAULT); } @@ -1167,23 +1183,6 @@ _parse_function_header(struct parse_context *ctx, } -static int -_parse_parameter_qualifier(struct parse_context *ctx, - struct parse_state *ps) -{ - unsigned int e = _emit(ctx, &ps->out, PARAM_QUALIFIER_IN); - - if (_parse_id(ctx, ctx->dict.out, ps) == 0) { - _update(ctx, e, PARAM_QUALIFIER_OUT); - } else if (_parse_id(ctx, ctx->dict.inout, ps) == 0) { - _update(ctx, e, PARAM_QUALIFIER_INOUT); - } else { - _parse_id(ctx, ctx->dict.in, ps); - } - return 0; -} - - static int _parse_function_identifier(struct parse_context *ctx, struct parse_state *ps) diff --git a/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/src/mapi/glapi/gen/ARB_geometry_shader4.xml new file mode 100644 index 0000000000..ca9a101a0e --- /dev/null +++ b/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -0,0 +1,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mapi/glapi/gen/Makefile b/src/mapi/glapi/gen/Makefile index daa0a48dda..586c302f18 100644 --- a/src/mapi/glapi/gen/Makefile +++ b/src/mapi/glapi/gen/Makefile @@ -37,7 +37,7 @@ MESA_OUTPUTS = \ ###################################################################### XORG_GLX_DIR = $(XORG_BASE)/glx -XORG_GLAPI_DIR = $(XORG_BASE)/glx/glapi +XORG_GLAPI_DIR = $(XORG_BASE)/glx XORG_GLAPI_FILES = \ $(XORG_GLAPI_DIR)/glapi.h \ @@ -76,6 +76,7 @@ API_XML = \ ARB_draw_elements_base_vertex.xml \ ARB_draw_instanced.xml \ ARB_framebuffer_object.xml \ + ARB_geometry_shader4.xml \ ARB_map_buffer_range.xml \ ARB_seamless_cube_map.xml \ ARB_sync.xml \ diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 31df7a5f80..71a1a8c013 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -7971,6 +7971,8 @@ + + diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index e9f887b78f..c353ece567 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -761,6 +761,9 @@ gl_dispatch_functions_start: GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) + GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB) + GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB) + GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB) GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) @@ -776,23 +779,30 @@ gl_dispatch_functions_start: GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) + GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback) + GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks) + GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback) + GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks) + GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback) + GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback) + GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_580, _gloffset_GetPixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_580) - GL_STUB(gl_dispatch_stub_581, _gloffset_GetPixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_581) - GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameterfSGIS) - HIDDEN(gl_dispatch_stub_582) - GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_583) - GL_STUB(gl_dispatch_stub_584, _gloffset_PixelTexGenParameteriSGIS) - HIDDEN(gl_dispatch_stub_584) - GL_STUB(gl_dispatch_stub_585, _gloffset_PixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_585) - GL_STUB(gl_dispatch_stub_586, _gloffset_SampleMaskSGIS) - HIDDEN(gl_dispatch_stub_586) - GL_STUB(gl_dispatch_stub_587, _gloffset_SamplePatternSGIS) - HIDDEN(gl_dispatch_stub_587) + GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_590) + GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_591) + GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS) + HIDDEN(gl_dispatch_stub_592) + GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_593) + GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS) + HIDDEN(gl_dispatch_stub_594) + GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_595) + GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS) + HIDDEN(gl_dispatch_stub_596) + GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_597) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) @@ -803,10 +813,10 @@ gl_dispatch_functions_start: GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_598, _gloffset_CullParameterdvEXT) - HIDDEN(gl_dispatch_stub_598) - GL_STUB(gl_dispatch_stub_599, _gloffset_CullParameterfvEXT) - HIDDEN(gl_dispatch_stub_599) + GL_STUB(gl_dispatch_stub_608, _gloffset_CullParameterdvEXT) + HIDDEN(gl_dispatch_stub_608) + GL_STUB(gl_dispatch_stub_609, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_609) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) @@ -831,8 +841,8 @@ gl_dispatch_functions_start: GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_624, _gloffset_PixelTexGenSGIX) - HIDDEN(gl_dispatch_stub_624) + GL_STUB(gl_dispatch_stub_634, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_634) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) @@ -874,24 +884,24 @@ gl_dispatch_functions_start: GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_666, _gloffset_MultiModeDrawArraysIBM) - HIDDEN(gl_dispatch_stub_666) - GL_STUB(gl_dispatch_stub_667, _gloffset_MultiModeDrawElementsIBM) - HIDDEN(gl_dispatch_stub_667) - GL_STUB(gl_dispatch_stub_668, _gloffset_DeleteFencesNV) - HIDDEN(gl_dispatch_stub_668) - GL_STUB(gl_dispatch_stub_669, _gloffset_FinishFenceNV) - HIDDEN(gl_dispatch_stub_669) - GL_STUB(gl_dispatch_stub_670, _gloffset_GenFencesNV) - HIDDEN(gl_dispatch_stub_670) - GL_STUB(gl_dispatch_stub_671, _gloffset_GetFenceivNV) - HIDDEN(gl_dispatch_stub_671) - GL_STUB(gl_dispatch_stub_672, _gloffset_IsFenceNV) - HIDDEN(gl_dispatch_stub_672) - GL_STUB(gl_dispatch_stub_673, _gloffset_SetFenceNV) - HIDDEN(gl_dispatch_stub_673) - GL_STUB(gl_dispatch_stub_674, _gloffset_TestFenceNV) - HIDDEN(gl_dispatch_stub_674) + GL_STUB(gl_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM) + HIDDEN(gl_dispatch_stub_676) + GL_STUB(gl_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM) + HIDDEN(gl_dispatch_stub_677) + GL_STUB(gl_dispatch_stub_678, _gloffset_DeleteFencesNV) + HIDDEN(gl_dispatch_stub_678) + GL_STUB(gl_dispatch_stub_679, _gloffset_FinishFenceNV) + HIDDEN(gl_dispatch_stub_679) + GL_STUB(gl_dispatch_stub_680, _gloffset_GenFencesNV) + HIDDEN(gl_dispatch_stub_680) + GL_STUB(gl_dispatch_stub_681, _gloffset_GetFenceivNV) + HIDDEN(gl_dispatch_stub_681) + GL_STUB(gl_dispatch_stub_682, _gloffset_IsFenceNV) + HIDDEN(gl_dispatch_stub_682) + GL_STUB(gl_dispatch_stub_683, _gloffset_SetFenceNV) + HIDDEN(gl_dispatch_stub_683) + GL_STUB(gl_dispatch_stub_684, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_684) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) @@ -972,26 +982,26 @@ gl_dispatch_functions_start: GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_755, _gloffset_ActiveStencilFaceEXT) - HIDDEN(gl_dispatch_stub_755) - GL_STUB(gl_dispatch_stub_756, _gloffset_BindVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_756) - GL_STUB(gl_dispatch_stub_757, _gloffset_DeleteVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_757) - GL_STUB(gl_dispatch_stub_758, _gloffset_GenVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_758) - GL_STUB(gl_dispatch_stub_759, _gloffset_IsVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_759) + GL_STUB(gl_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT) + HIDDEN(gl_dispatch_stub_765) + GL_STUB(gl_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_766) + GL_STUB(gl_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_767) + GL_STUB(gl_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_768) + GL_STUB(gl_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_769) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_766, _gloffset_DepthBoundsEXT) - HIDDEN(gl_dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, _gloffset_BlendEquationSeparateEXT) - HIDDEN(gl_dispatch_stub_767) + GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT) + HIDDEN(gl_dispatch_stub_776) + GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_777) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) @@ -1009,12 +1019,12 @@ gl_dispatch_functions_start: GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_785, _gloffset_BlitFramebufferEXT) - HIDDEN(gl_dispatch_stub_785) - GL_STUB(gl_dispatch_stub_786, _gloffset_BufferParameteriAPPLE) - HIDDEN(gl_dispatch_stub_786) - GL_STUB(gl_dispatch_stub_787, _gloffset_FlushMappedBufferRangeAPPLE) - HIDDEN(gl_dispatch_stub_787) + GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT) + HIDDEN(gl_dispatch_stub_795) + GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE) + HIDDEN(gl_dispatch_stub_796) + GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE) + HIDDEN(gl_dispatch_stub_797) GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) @@ -1032,23 +1042,23 @@ gl_dispatch_functions_start: GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_805, _gloffset_GetTexParameterPointervAPPLE) - HIDDEN(gl_dispatch_stub_805) - GL_STUB(gl_dispatch_stub_806, _gloffset_TextureRangeAPPLE) - HIDDEN(gl_dispatch_stub_806) + GL_STUB(gl_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE) + HIDDEN(gl_dispatch_stub_815) + GL_STUB(gl_dispatch_stub_816, _gloffset_TextureRangeAPPLE) + HIDDEN(gl_dispatch_stub_816) GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) - GL_STUB(gl_dispatch_stub_810, _gloffset_StencilFuncSeparateATI) - HIDDEN(gl_dispatch_stub_810) - GL_STUB(gl_dispatch_stub_811, _gloffset_ProgramEnvParameters4fvEXT) - HIDDEN(gl_dispatch_stub_811) - GL_STUB(gl_dispatch_stub_812, _gloffset_ProgramLocalParameters4fvEXT) - HIDDEN(gl_dispatch_stub_812) - GL_STUB(gl_dispatch_stub_813, _gloffset_GetQueryObjecti64vEXT) - HIDDEN(gl_dispatch_stub_813) - GL_STUB(gl_dispatch_stub_814, _gloffset_GetQueryObjectui64vEXT) - HIDDEN(gl_dispatch_stub_814) + GL_STUB(gl_dispatch_stub_820, _gloffset_StencilFuncSeparateATI) + HIDDEN(gl_dispatch_stub_820) + GL_STUB(gl_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_821) + GL_STUB(gl_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_822) + GL_STUB(gl_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_823) + GL_STUB(gl_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_824) GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) diff --git a/src/mapi/glapi/glapi_x86-64.S b/src/mapi/glapi/glapi_x86-64.S index 9693016217..8cfd815a50 100644 --- a/src/mapi/glapi/glapi_x86-64.S +++ b/src/mapi/glapi/glapi_x86-64.S @@ -21247,9 +21247,9 @@ GL_PREFIX(RenderbufferStorageMultisample): .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample) .p2align 4,,15 - .globl GL_PREFIX(FlushMappedBufferRange) - .type GL_PREFIX(FlushMappedBufferRange), @function -GL_PREFIX(FlushMappedBufferRange): + .globl GL_PREFIX(FramebufferTextureARB) + .type GL_PREFIX(FramebufferTextureARB), @function +GL_PREFIX(FramebufferTextureARB): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT movq 4512(%rax), %r11 @@ -21258,7 +21258,11 @@ GL_PREFIX(FlushMappedBufferRange): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -21274,12 +21278,135 @@ GL_PREFIX(FlushMappedBufferRange): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi movq 4512(%rax), %r11 jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureFaceARB) + .type GL_PREFIX(FramebufferTextureFaceARB), @function +GL_PREFIX(FramebufferTextureFaceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameteriARB) + .type GL_PREFIX(ProgramParameteriARB), @function +GL_PREFIX(ProgramParameteriARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB) + + .p2align 4,,15 + .globl GL_PREFIX(FlushMappedBufferRange) + .type GL_PREFIX(FlushMappedBufferRange), @function +GL_PREFIX(FlushMappedBufferRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange) @@ -21289,7 +21416,7 @@ GL_PREFIX(FlushMappedBufferRange): GL_PREFIX(MapBufferRange): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4520(%rax), %r11 + movq 4544(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21303,13 +21430,13 @@ GL_PREFIX(MapBufferRange): popq %rdx popq %rsi popq %rdi - movq 4520(%rax), %r11 + movq 4544(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4520(%rax), %r11 + movq 4544(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21323,7 +21450,7 @@ GL_PREFIX(MapBufferRange): popq %rdx popq %rsi popq %rdi - movq 4520(%rax), %r11 + movq 4544(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange) @@ -21334,25 +21461,25 @@ GL_PREFIX(MapBufferRange): GL_PREFIX(BindVertexArray): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4528(%rax), %r11 + movq 4552(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4528(%rax), %r11 + movq 4552(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4528(%rax), %r11 + movq 4552(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4528(%rax), %r11 + movq 4552(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray) @@ -21363,7 +21490,7 @@ GL_PREFIX(BindVertexArray): GL_PREFIX(GenVertexArrays): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4536(%rax), %r11 + movq 4560(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21373,13 +21500,13 @@ GL_PREFIX(GenVertexArrays): popq %rbp popq %rsi popq %rdi - movq 4536(%rax), %r11 + movq 4560(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4536(%rax), %r11 + movq 4560(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21389,7 +21516,7 @@ GL_PREFIX(GenVertexArrays): popq %rbp popq %rsi popq %rdi - movq 4536(%rax), %r11 + movq 4560(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays) @@ -21400,7 +21527,7 @@ GL_PREFIX(GenVertexArrays): GL_PREFIX(CopyBufferSubData): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4544(%rax), %r11 + movq 4568(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21414,13 +21541,13 @@ GL_PREFIX(CopyBufferSubData): popq %rdx popq %rsi popq %rdi - movq 4544(%rax), %r11 + movq 4568(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4544(%rax), %r11 + movq 4568(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21434,7 +21561,7 @@ GL_PREFIX(CopyBufferSubData): popq %rdx popq %rsi popq %rdi - movq 4544(%rax), %r11 + movq 4568(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData) @@ -21445,7 +21572,7 @@ GL_PREFIX(CopyBufferSubData): GL_PREFIX(ClientWaitSync): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4552(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21455,13 +21582,13 @@ GL_PREFIX(ClientWaitSync): popq %rdx popq %rsi popq %rdi - movq 4552(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4552(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21471,7 +21598,7 @@ GL_PREFIX(ClientWaitSync): popq %rdx popq %rsi popq %rdi - movq 4552(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync) @@ -21482,25 +21609,25 @@ GL_PREFIX(ClientWaitSync): GL_PREFIX(DeleteSync): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4560(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4560(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4560(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4560(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync) @@ -21511,7 +21638,7 @@ GL_PREFIX(DeleteSync): GL_PREFIX(FenceSync): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4568(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21521,13 +21648,13 @@ GL_PREFIX(FenceSync): popq %rbp popq %rsi popq %rdi - movq 4568(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4568(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21537,7 +21664,7 @@ GL_PREFIX(FenceSync): popq %rbp popq %rsi popq %rdi - movq 4568(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync) @@ -21548,7 +21675,7 @@ GL_PREFIX(FenceSync): GL_PREFIX(GetInteger64v): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4576(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21558,13 +21685,13 @@ GL_PREFIX(GetInteger64v): popq %rbp popq %rsi popq %rdi - movq 4576(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4576(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21574,7 +21701,7 @@ GL_PREFIX(GetInteger64v): popq %rbp popq %rsi popq %rdi - movq 4576(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v) @@ -21585,7 +21712,7 @@ GL_PREFIX(GetInteger64v): GL_PREFIX(GetSynciv): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4584(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21599,13 +21726,13 @@ GL_PREFIX(GetSynciv): popq %rdx popq %rsi popq %rdi - movq 4584(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4584(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21619,7 +21746,7 @@ GL_PREFIX(GetSynciv): popq %rdx popq %rsi popq %rdi - movq 4584(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv) @@ -21630,25 +21757,25 @@ GL_PREFIX(GetSynciv): GL_PREFIX(IsSync): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4592(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4592(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4592(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4592(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync) @@ -21659,7 +21786,7 @@ GL_PREFIX(IsSync): GL_PREFIX(WaitSync): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4600(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21669,13 +21796,13 @@ GL_PREFIX(WaitSync): popq %rdx popq %rsi popq %rdi - movq 4600(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4600(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21685,7 +21812,7 @@ GL_PREFIX(WaitSync): popq %rdx popq %rsi popq %rdi - movq 4600(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync) @@ -21696,7 +21823,7 @@ GL_PREFIX(WaitSync): GL_PREFIX(DrawElementsBaseVertex): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4608(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21710,13 +21837,13 @@ GL_PREFIX(DrawElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4608(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4608(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21730,7 +21857,7 @@ GL_PREFIX(DrawElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4608(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex) @@ -21741,7 +21868,7 @@ GL_PREFIX(DrawElementsBaseVertex): GL_PREFIX(DrawRangeElementsBaseVertex): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4616(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21759,13 +21886,13 @@ GL_PREFIX(DrawRangeElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4616(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4616(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21783,7 +21910,7 @@ GL_PREFIX(DrawRangeElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4616(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex) @@ -21794,7 +21921,7 @@ GL_PREFIX(DrawRangeElementsBaseVertex): GL_PREFIX(MultiDrawElementsBaseVertex): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4624(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21812,13 +21939,13 @@ GL_PREFIX(MultiDrawElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4624(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4624(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21836,56 +21963,291 @@ GL_PREFIX(MultiDrawElementsBaseVertex): popq %rdx popq %rsi popq %rdi - movq 4624(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex) .p2align 4,,15 - .globl GL_PREFIX(PolygonOffsetEXT) - .type GL_PREFIX(PolygonOffsetEXT), @function -GL_PREFIX(PolygonOffsetEXT): + .globl GL_PREFIX(BindTransformFeedback) + .type GL_PREFIX(BindTransformFeedback), @function +GL_PREFIX(BindTransformFeedback): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4632(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) + pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 4632(%rax), %r11 + popq %rbp + popq %rsi + popq %rdi + movq 4656(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4632(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 1: - subq $24, %rsp - movq %xmm0, (%rsp) + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteTransformFeedbacks) + .type GL_PREFIX(DeleteTransformFeedbacks), @function +GL_PREFIX(DeleteTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(DrawTransformFeedback) + .type GL_PREFIX(DrawTransformFeedback), @function +GL_PREFIX(DrawTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(GenTransformFeedbacks) + .type GL_PREFIX(GenTransformFeedbacks), @function +GL_PREFIX(GenTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(IsTransformFeedback) + .type GL_PREFIX(IsTransformFeedback), @function +GL_PREFIX(IsTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(PauseTransformFeedback) + .type GL_PREFIX(PauseTransformFeedback), @function +GL_PREFIX(PauseTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4696(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(ResumeTransformFeedback) + .type GL_PREFIX(ResumeTransformFeedback), @function +GL_PREFIX(ResumeTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4704(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonOffsetEXT) + .type GL_PREFIX(PolygonOffsetEXT), @function +GL_PREFIX(PolygonOffsetEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 4712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4712(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) movq %xmm1, 8(%rsp) call _glapi_get_dispatch movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4632(%rax), %r11 + movq 4712(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_580) - .type GL_PREFIX(_dispatch_stub_580), @function - HIDDEN(GL_PREFIX(_dispatch_stub_580)) -GL_PREFIX(_dispatch_stub_580): + .globl GL_PREFIX(_dispatch_stub_590) + .type GL_PREFIX(_dispatch_stub_590), @function + HIDDEN(GL_PREFIX(_dispatch_stub_590)) +GL_PREFIX(_dispatch_stub_590): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4640(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21895,13 +22257,13 @@ GL_PREFIX(_dispatch_stub_580): popq %rbp popq %rsi popq %rdi - movq 4640(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4640(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21911,19 +22273,19 @@ GL_PREFIX(_dispatch_stub_580): popq %rbp popq %rsi popq %rdi - movq 4640(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_580), .-GL_PREFIX(_dispatch_stub_580) + .size GL_PREFIX(_dispatch_stub_590), .-GL_PREFIX(_dispatch_stub_590) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_581) - .type GL_PREFIX(_dispatch_stub_581), @function - HIDDEN(GL_PREFIX(_dispatch_stub_581)) -GL_PREFIX(_dispatch_stub_581): + .globl GL_PREFIX(_dispatch_stub_591) + .type GL_PREFIX(_dispatch_stub_591), @function + HIDDEN(GL_PREFIX(_dispatch_stub_591)) +GL_PREFIX(_dispatch_stub_591): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4648(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21933,13 +22295,13 @@ GL_PREFIX(_dispatch_stub_581): popq %rbp popq %rsi popq %rdi - movq 4648(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4648(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21949,19 +22311,19 @@ GL_PREFIX(_dispatch_stub_581): popq %rbp popq %rsi popq %rdi - movq 4648(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_581), .-GL_PREFIX(_dispatch_stub_581) + .size GL_PREFIX(_dispatch_stub_591), .-GL_PREFIX(_dispatch_stub_591) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_582) - .type GL_PREFIX(_dispatch_stub_582), @function - HIDDEN(GL_PREFIX(_dispatch_stub_582)) -GL_PREFIX(_dispatch_stub_582): + .globl GL_PREFIX(_dispatch_stub_592) + .type GL_PREFIX(_dispatch_stub_592), @function + HIDDEN(GL_PREFIX(_dispatch_stub_592)) +GL_PREFIX(_dispatch_stub_592): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4656(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -21971,13 +22333,13 @@ GL_PREFIX(_dispatch_stub_582): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4656(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4656(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -21987,19 +22349,19 @@ GL_PREFIX(_dispatch_stub_582): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4656(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_582), .-GL_PREFIX(_dispatch_stub_582) + .size GL_PREFIX(_dispatch_stub_592), .-GL_PREFIX(_dispatch_stub_592) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_583) - .type GL_PREFIX(_dispatch_stub_583), @function - HIDDEN(GL_PREFIX(_dispatch_stub_583)) -GL_PREFIX(_dispatch_stub_583): + .globl GL_PREFIX(_dispatch_stub_593) + .type GL_PREFIX(_dispatch_stub_593), @function + HIDDEN(GL_PREFIX(_dispatch_stub_593)) +GL_PREFIX(_dispatch_stub_593): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4664(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22009,13 +22371,13 @@ GL_PREFIX(_dispatch_stub_583): popq %rbp popq %rsi popq %rdi - movq 4664(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4664(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22025,19 +22387,19 @@ GL_PREFIX(_dispatch_stub_583): popq %rbp popq %rsi popq %rdi - movq 4664(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_583), .-GL_PREFIX(_dispatch_stub_583) + .size GL_PREFIX(_dispatch_stub_593), .-GL_PREFIX(_dispatch_stub_593) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_584) - .type GL_PREFIX(_dispatch_stub_584), @function - HIDDEN(GL_PREFIX(_dispatch_stub_584)) -GL_PREFIX(_dispatch_stub_584): + .globl GL_PREFIX(_dispatch_stub_594) + .type GL_PREFIX(_dispatch_stub_594), @function + HIDDEN(GL_PREFIX(_dispatch_stub_594)) +GL_PREFIX(_dispatch_stub_594): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4672(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22047,13 +22409,13 @@ GL_PREFIX(_dispatch_stub_584): popq %rbp popq %rsi popq %rdi - movq 4672(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4672(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22063,19 +22425,19 @@ GL_PREFIX(_dispatch_stub_584): popq %rbp popq %rsi popq %rdi - movq 4672(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_584), .-GL_PREFIX(_dispatch_stub_584) + .size GL_PREFIX(_dispatch_stub_594), .-GL_PREFIX(_dispatch_stub_594) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_585) - .type GL_PREFIX(_dispatch_stub_585), @function - HIDDEN(GL_PREFIX(_dispatch_stub_585)) -GL_PREFIX(_dispatch_stub_585): + .globl GL_PREFIX(_dispatch_stub_595) + .type GL_PREFIX(_dispatch_stub_595), @function + HIDDEN(GL_PREFIX(_dispatch_stub_595)) +GL_PREFIX(_dispatch_stub_595): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4680(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22085,13 +22447,13 @@ GL_PREFIX(_dispatch_stub_585): popq %rbp popq %rsi popq %rdi - movq 4680(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4680(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22101,19 +22463,19 @@ GL_PREFIX(_dispatch_stub_585): popq %rbp popq %rsi popq %rdi - movq 4680(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_585), .-GL_PREFIX(_dispatch_stub_585) + .size GL_PREFIX(_dispatch_stub_595), .-GL_PREFIX(_dispatch_stub_595) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_586) - .type GL_PREFIX(_dispatch_stub_586), @function - HIDDEN(GL_PREFIX(_dispatch_stub_586)) -GL_PREFIX(_dispatch_stub_586): + .globl GL_PREFIX(_dispatch_stub_596) + .type GL_PREFIX(_dispatch_stub_596), @function + HIDDEN(GL_PREFIX(_dispatch_stub_596)) +GL_PREFIX(_dispatch_stub_596): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4688(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22123,13 +22485,13 @@ GL_PREFIX(_dispatch_stub_586): popq %rbp popq %rsi popq %rdi - movq 4688(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4688(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22139,40 +22501,40 @@ GL_PREFIX(_dispatch_stub_586): popq %rbp popq %rsi popq %rdi - movq 4688(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_586), .-GL_PREFIX(_dispatch_stub_586) + .size GL_PREFIX(_dispatch_stub_596), .-GL_PREFIX(_dispatch_stub_596) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_587) - .type GL_PREFIX(_dispatch_stub_587), @function - HIDDEN(GL_PREFIX(_dispatch_stub_587)) -GL_PREFIX(_dispatch_stub_587): + .globl GL_PREFIX(_dispatch_stub_597) + .type GL_PREFIX(_dispatch_stub_597), @function + HIDDEN(GL_PREFIX(_dispatch_stub_597)) +GL_PREFIX(_dispatch_stub_597): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4696(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4696(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4696(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4696(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_587), .-GL_PREFIX(_dispatch_stub_587) + .size GL_PREFIX(_dispatch_stub_597), .-GL_PREFIX(_dispatch_stub_597) .p2align 4,,15 .globl GL_PREFIX(ColorPointerEXT) @@ -22180,7 +22542,7 @@ GL_PREFIX(_dispatch_stub_587): GL_PREFIX(ColorPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4704(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22194,13 +22556,13 @@ GL_PREFIX(ColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4704(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4704(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22214,7 +22576,7 @@ GL_PREFIX(ColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4704(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT) @@ -22225,7 +22587,7 @@ GL_PREFIX(ColorPointerEXT): GL_PREFIX(EdgeFlagPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4712(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22235,13 +22597,13 @@ GL_PREFIX(EdgeFlagPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4712(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4712(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22251,7 +22613,7 @@ GL_PREFIX(EdgeFlagPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4712(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT) @@ -22262,7 +22624,7 @@ GL_PREFIX(EdgeFlagPointerEXT): GL_PREFIX(IndexPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4720(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22276,13 +22638,13 @@ GL_PREFIX(IndexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4720(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4720(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22296,7 +22658,7 @@ GL_PREFIX(IndexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4720(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT) @@ -22307,7 +22669,7 @@ GL_PREFIX(IndexPointerEXT): GL_PREFIX(NormalPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4728(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22321,13 +22683,13 @@ GL_PREFIX(NormalPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4728(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4728(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22341,7 +22703,7 @@ GL_PREFIX(NormalPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4728(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT) @@ -22352,7 +22714,7 @@ GL_PREFIX(NormalPointerEXT): GL_PREFIX(TexCoordPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4736(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22366,13 +22728,13 @@ GL_PREFIX(TexCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4736(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4736(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22386,7 +22748,7 @@ GL_PREFIX(TexCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4736(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT) @@ -22397,7 +22759,7 @@ GL_PREFIX(TexCoordPointerEXT): GL_PREFIX(VertexPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4744(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22411,13 +22773,13 @@ GL_PREFIX(VertexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4744(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4744(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22431,7 +22793,7 @@ GL_PREFIX(VertexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4744(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT) @@ -22442,7 +22804,7 @@ GL_PREFIX(VertexPointerEXT): GL_PREFIX(PointParameterfEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4752(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -22452,13 +22814,13 @@ GL_PREFIX(PointParameterfEXT): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4752(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4752(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -22468,7 +22830,7 @@ GL_PREFIX(PointParameterfEXT): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4752(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT) @@ -22479,7 +22841,7 @@ GL_PREFIX(PointParameterfEXT): GL_PREFIX(PointParameterfvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4760(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22489,13 +22851,13 @@ GL_PREFIX(PointParameterfvEXT): popq %rbp popq %rsi popq %rdi - movq 4760(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4760(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22505,7 +22867,7 @@ GL_PREFIX(PointParameterfvEXT): popq %rbp popq %rsi popq %rdi - movq 4760(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT) @@ -22516,7 +22878,7 @@ GL_PREFIX(PointParameterfvEXT): GL_PREFIX(LockArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4768(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22526,13 +22888,13 @@ GL_PREFIX(LockArraysEXT): popq %rbp popq %rsi popq %rdi - movq 4768(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4768(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22542,7 +22904,7 @@ GL_PREFIX(LockArraysEXT): popq %rbp popq %rsi popq %rdi - movq 4768(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT) @@ -22553,37 +22915,37 @@ GL_PREFIX(LockArraysEXT): GL_PREFIX(UnlockArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4776(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 4776(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4776(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 4776(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_598) - .type GL_PREFIX(_dispatch_stub_598), @function - HIDDEN(GL_PREFIX(_dispatch_stub_598)) -GL_PREFIX(_dispatch_stub_598): + .globl GL_PREFIX(_dispatch_stub_608) + .type GL_PREFIX(_dispatch_stub_608), @function + HIDDEN(GL_PREFIX(_dispatch_stub_608)) +GL_PREFIX(_dispatch_stub_608): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4784(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22593,13 +22955,13 @@ GL_PREFIX(_dispatch_stub_598): popq %rbp popq %rsi popq %rdi - movq 4784(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4784(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22609,19 +22971,19 @@ GL_PREFIX(_dispatch_stub_598): popq %rbp popq %rsi popq %rdi - movq 4784(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_598), .-GL_PREFIX(_dispatch_stub_598) + .size GL_PREFIX(_dispatch_stub_608), .-GL_PREFIX(_dispatch_stub_608) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_599) - .type GL_PREFIX(_dispatch_stub_599), @function - HIDDEN(GL_PREFIX(_dispatch_stub_599)) -GL_PREFIX(_dispatch_stub_599): + .globl GL_PREFIX(_dispatch_stub_609) + .type GL_PREFIX(_dispatch_stub_609), @function + HIDDEN(GL_PREFIX(_dispatch_stub_609)) +GL_PREFIX(_dispatch_stub_609): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4792(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22631,13 +22993,13 @@ GL_PREFIX(_dispatch_stub_599): popq %rbp popq %rsi popq %rdi - movq 4792(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4792(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22647,10 +23009,10 @@ GL_PREFIX(_dispatch_stub_599): popq %rbp popq %rsi popq %rdi - movq 4792(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_599), .-GL_PREFIX(_dispatch_stub_599) + .size GL_PREFIX(_dispatch_stub_609), .-GL_PREFIX(_dispatch_stub_609) .p2align 4,,15 .globl GL_PREFIX(SecondaryColor3bEXT) @@ -22658,7 +23020,7 @@ GL_PREFIX(_dispatch_stub_599): GL_PREFIX(SecondaryColor3bEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4800(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22668,13 +23030,13 @@ GL_PREFIX(SecondaryColor3bEXT): popq %rdx popq %rsi popq %rdi - movq 4800(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4800(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22684,7 +23046,7 @@ GL_PREFIX(SecondaryColor3bEXT): popq %rdx popq %rsi popq %rdi - movq 4800(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT) @@ -22695,25 +23057,25 @@ GL_PREFIX(SecondaryColor3bEXT): GL_PREFIX(SecondaryColor3bvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4808(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4808(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4808(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4808(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT) @@ -22724,7 +23086,7 @@ GL_PREFIX(SecondaryColor3bvEXT): GL_PREFIX(SecondaryColor3dEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4816(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -22736,13 +23098,13 @@ GL_PREFIX(SecondaryColor3dEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4816(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4816(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -22754,7 +23116,7 @@ GL_PREFIX(SecondaryColor3dEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4816(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT) @@ -22765,25 +23127,25 @@ GL_PREFIX(SecondaryColor3dEXT): GL_PREFIX(SecondaryColor3dvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4824(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4824(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4824(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4824(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT) @@ -22794,7 +23156,7 @@ GL_PREFIX(SecondaryColor3dvEXT): GL_PREFIX(SecondaryColor3fEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4832(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -22806,13 +23168,13 @@ GL_PREFIX(SecondaryColor3fEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4832(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4832(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -22824,7 +23186,7 @@ GL_PREFIX(SecondaryColor3fEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4832(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT) @@ -22835,25 +23197,25 @@ GL_PREFIX(SecondaryColor3fEXT): GL_PREFIX(SecondaryColor3fvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4840(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4840(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4840(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4840(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT) @@ -22864,7 +23226,7 @@ GL_PREFIX(SecondaryColor3fvEXT): GL_PREFIX(SecondaryColor3iEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4848(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22874,13 +23236,13 @@ GL_PREFIX(SecondaryColor3iEXT): popq %rdx popq %rsi popq %rdi - movq 4848(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4848(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22890,7 +23252,7 @@ GL_PREFIX(SecondaryColor3iEXT): popq %rdx popq %rsi popq %rdi - movq 4848(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT) @@ -22901,25 +23263,25 @@ GL_PREFIX(SecondaryColor3iEXT): GL_PREFIX(SecondaryColor3ivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4856(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4856(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4856(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4856(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT) @@ -22930,7 +23292,7 @@ GL_PREFIX(SecondaryColor3ivEXT): GL_PREFIX(SecondaryColor3sEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4864(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22940,13 +23302,13 @@ GL_PREFIX(SecondaryColor3sEXT): popq %rdx popq %rsi popq %rdi - movq 4864(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4864(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22956,7 +23318,7 @@ GL_PREFIX(SecondaryColor3sEXT): popq %rdx popq %rsi popq %rdi - movq 4864(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT) @@ -22967,25 +23329,25 @@ GL_PREFIX(SecondaryColor3sEXT): GL_PREFIX(SecondaryColor3svEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4872(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4872(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4872(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4872(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT) @@ -22996,7 +23358,7 @@ GL_PREFIX(SecondaryColor3svEXT): GL_PREFIX(SecondaryColor3ubEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4880(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23006,13 +23368,13 @@ GL_PREFIX(SecondaryColor3ubEXT): popq %rdx popq %rsi popq %rdi - movq 4880(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4880(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23022,7 +23384,7 @@ GL_PREFIX(SecondaryColor3ubEXT): popq %rdx popq %rsi popq %rdi - movq 4880(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT) @@ -23033,25 +23395,25 @@ GL_PREFIX(SecondaryColor3ubEXT): GL_PREFIX(SecondaryColor3ubvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4888(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4888(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4888(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4888(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT) @@ -23062,7 +23424,7 @@ GL_PREFIX(SecondaryColor3ubvEXT): GL_PREFIX(SecondaryColor3uiEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4896(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23072,13 +23434,13 @@ GL_PREFIX(SecondaryColor3uiEXT): popq %rdx popq %rsi popq %rdi - movq 4896(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4896(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23088,7 +23450,7 @@ GL_PREFIX(SecondaryColor3uiEXT): popq %rdx popq %rsi popq %rdi - movq 4896(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT) @@ -23099,25 +23461,25 @@ GL_PREFIX(SecondaryColor3uiEXT): GL_PREFIX(SecondaryColor3uivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4904(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4904(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4904(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4904(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT) @@ -23128,7 +23490,7 @@ GL_PREFIX(SecondaryColor3uivEXT): GL_PREFIX(SecondaryColor3usEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4912(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23138,13 +23500,13 @@ GL_PREFIX(SecondaryColor3usEXT): popq %rdx popq %rsi popq %rdi - movq 4912(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4912(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23154,7 +23516,7 @@ GL_PREFIX(SecondaryColor3usEXT): popq %rdx popq %rsi popq %rdi - movq 4912(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT) @@ -23165,25 +23527,25 @@ GL_PREFIX(SecondaryColor3usEXT): GL_PREFIX(SecondaryColor3usvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4920(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4920(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4920(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4920(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT) @@ -23194,7 +23556,7 @@ GL_PREFIX(SecondaryColor3usvEXT): GL_PREFIX(SecondaryColorPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4928(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23208,13 +23570,13 @@ GL_PREFIX(SecondaryColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4928(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4928(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23228,7 +23590,7 @@ GL_PREFIX(SecondaryColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4928(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT) @@ -23239,7 +23601,7 @@ GL_PREFIX(SecondaryColorPointerEXT): GL_PREFIX(MultiDrawArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4936(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23253,13 +23615,13 @@ GL_PREFIX(MultiDrawArraysEXT): popq %rdx popq %rsi popq %rdi - movq 4936(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4936(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23273,7 +23635,7 @@ GL_PREFIX(MultiDrawArraysEXT): popq %rdx popq %rsi popq %rdi - movq 4936(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT) @@ -23284,7 +23646,7 @@ GL_PREFIX(MultiDrawArraysEXT): GL_PREFIX(MultiDrawElementsEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4944(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23298,13 +23660,13 @@ GL_PREFIX(MultiDrawElementsEXT): popq %rdx popq %rsi popq %rdi - movq 4944(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4944(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23318,7 +23680,7 @@ GL_PREFIX(MultiDrawElementsEXT): popq %rdx popq %rsi popq %rdi - movq 4944(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT) @@ -23329,7 +23691,7 @@ GL_PREFIX(MultiDrawElementsEXT): GL_PREFIX(FogCoordPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4952(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23339,13 +23701,13 @@ GL_PREFIX(FogCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4952(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4952(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23355,7 +23717,7 @@ GL_PREFIX(FogCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4952(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT) @@ -23366,7 +23728,7 @@ GL_PREFIX(FogCoordPointerEXT): GL_PREFIX(FogCoorddEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4960(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $8, %rsp @@ -23374,13 +23736,13 @@ GL_PREFIX(FogCoorddEXT): call _x86_64_get_dispatch@PLT movq (%rsp), %xmm0 addq $8, %rsp - movq 4960(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4960(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 1: subq $8, %rsp @@ -23388,7 +23750,7 @@ GL_PREFIX(FogCoorddEXT): call _glapi_get_dispatch movq (%rsp), %xmm0 addq $8, %rsp - movq 4960(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT) @@ -23399,25 +23761,25 @@ GL_PREFIX(FogCoorddEXT): GL_PREFIX(FogCoorddvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4968(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4968(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4968(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4968(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT) @@ -23428,7 +23790,7 @@ GL_PREFIX(FogCoorddvEXT): GL_PREFIX(FogCoordfEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4976(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $8, %rsp @@ -23436,13 +23798,13 @@ GL_PREFIX(FogCoordfEXT): call _x86_64_get_dispatch@PLT movq (%rsp), %xmm0 addq $8, %rsp - movq 4976(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4976(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 1: subq $8, %rsp @@ -23450,7 +23812,7 @@ GL_PREFIX(FogCoordfEXT): call _glapi_get_dispatch movq (%rsp), %xmm0 addq $8, %rsp - movq 4976(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT) @@ -23461,58 +23823,58 @@ GL_PREFIX(FogCoordfEXT): GL_PREFIX(FogCoordfvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4984(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4984(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4984(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4984(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_624) - .type GL_PREFIX(_dispatch_stub_624), @function - HIDDEN(GL_PREFIX(_dispatch_stub_624)) -GL_PREFIX(_dispatch_stub_624): + .globl GL_PREFIX(_dispatch_stub_634) + .type GL_PREFIX(_dispatch_stub_634), @function + HIDDEN(GL_PREFIX(_dispatch_stub_634)) +GL_PREFIX(_dispatch_stub_634): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4992(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4992(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4992(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4992(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_624), .-GL_PREFIX(_dispatch_stub_624) + .size GL_PREFIX(_dispatch_stub_634), .-GL_PREFIX(_dispatch_stub_634) .p2align 4,,15 .globl GL_PREFIX(BlendFuncSeparateEXT) @@ -23520,7 +23882,7 @@ GL_PREFIX(_dispatch_stub_624): GL_PREFIX(BlendFuncSeparateEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5000(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23534,13 +23896,13 @@ GL_PREFIX(BlendFuncSeparateEXT): popq %rdx popq %rsi popq %rdi - movq 5000(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5000(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23554,7 +23916,7 @@ GL_PREFIX(BlendFuncSeparateEXT): popq %rdx popq %rsi popq %rdi - movq 5000(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT) @@ -23565,25 +23927,25 @@ GL_PREFIX(BlendFuncSeparateEXT): GL_PREFIX(FlushVertexArrayRangeNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5008(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5008(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5008(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5008(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV) @@ -23594,7 +23956,7 @@ GL_PREFIX(FlushVertexArrayRangeNV): GL_PREFIX(VertexArrayRangeNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5016(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23604,13 +23966,13 @@ GL_PREFIX(VertexArrayRangeNV): popq %rbp popq %rsi popq %rdi - movq 5016(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5016(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23620,7 +23982,7 @@ GL_PREFIX(VertexArrayRangeNV): popq %rbp popq %rsi popq %rdi - movq 5016(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV) @@ -23631,7 +23993,7 @@ GL_PREFIX(VertexArrayRangeNV): GL_PREFIX(CombinerInputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5024(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23649,13 +24011,13 @@ GL_PREFIX(CombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 5024(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5024(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23673,7 +24035,7 @@ GL_PREFIX(CombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 5024(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV) @@ -23684,7 +24046,7 @@ GL_PREFIX(CombinerInputNV): GL_PREFIX(CombinerOutputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5032(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23702,13 +24064,13 @@ GL_PREFIX(CombinerOutputNV): popq %rdx popq %rsi popq %rdi - movq 5032(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5032(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23726,7 +24088,7 @@ GL_PREFIX(CombinerOutputNV): popq %rdx popq %rsi popq %rdi - movq 5032(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV) @@ -23737,7 +24099,7 @@ GL_PREFIX(CombinerOutputNV): GL_PREFIX(CombinerParameterfNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5040(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23747,13 +24109,13 @@ GL_PREFIX(CombinerParameterfNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5040(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5040(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23763,7 +24125,7 @@ GL_PREFIX(CombinerParameterfNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5040(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV) @@ -23774,7 +24136,7 @@ GL_PREFIX(CombinerParameterfNV): GL_PREFIX(CombinerParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5048(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23784,13 +24146,13 @@ GL_PREFIX(CombinerParameterfvNV): popq %rbp popq %rsi popq %rdi - movq 5048(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5048(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23800,7 +24162,7 @@ GL_PREFIX(CombinerParameterfvNV): popq %rbp popq %rsi popq %rdi - movq 5048(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV) @@ -23811,7 +24173,7 @@ GL_PREFIX(CombinerParameterfvNV): GL_PREFIX(CombinerParameteriNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5056(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23821,13 +24183,13 @@ GL_PREFIX(CombinerParameteriNV): popq %rbp popq %rsi popq %rdi - movq 5056(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5056(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23837,7 +24199,7 @@ GL_PREFIX(CombinerParameteriNV): popq %rbp popq %rsi popq %rdi - movq 5056(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV) @@ -23848,7 +24210,7 @@ GL_PREFIX(CombinerParameteriNV): GL_PREFIX(CombinerParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5064(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23858,13 +24220,13 @@ GL_PREFIX(CombinerParameterivNV): popq %rbp popq %rsi popq %rdi - movq 5064(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5064(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23874,7 +24236,7 @@ GL_PREFIX(CombinerParameterivNV): popq %rbp popq %rsi popq %rdi - movq 5064(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV) @@ -23885,7 +24247,7 @@ GL_PREFIX(CombinerParameterivNV): GL_PREFIX(FinalCombinerInputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5072(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23899,13 +24261,13 @@ GL_PREFIX(FinalCombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 5072(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5072(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23919,7 +24281,7 @@ GL_PREFIX(FinalCombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 5072(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV) @@ -23930,7 +24292,7 @@ GL_PREFIX(FinalCombinerInputNV): GL_PREFIX(GetCombinerInputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5080(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23944,13 +24306,13 @@ GL_PREFIX(GetCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5080(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5080(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23964,7 +24326,7 @@ GL_PREFIX(GetCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5080(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV) @@ -23975,7 +24337,7 @@ GL_PREFIX(GetCombinerInputParameterfvNV): GL_PREFIX(GetCombinerInputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5088(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23989,13 +24351,13 @@ GL_PREFIX(GetCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5088(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5088(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24009,7 +24371,7 @@ GL_PREFIX(GetCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5088(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV) @@ -24020,7 +24382,7 @@ GL_PREFIX(GetCombinerInputParameterivNV): GL_PREFIX(GetCombinerOutputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5096(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24034,13 +24396,13 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5096(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5096(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24054,7 +24416,7 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5096(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV) @@ -24065,7 +24427,7 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): GL_PREFIX(GetCombinerOutputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5104(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24079,13 +24441,13 @@ GL_PREFIX(GetCombinerOutputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5104(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5104(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24099,7 +24461,7 @@ GL_PREFIX(GetCombinerOutputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5104(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV) @@ -24110,7 +24472,7 @@ GL_PREFIX(GetCombinerOutputParameterivNV): GL_PREFIX(GetFinalCombinerInputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5112(%rax), %r11 + movq 5192(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24120,13 +24482,13 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5112(%rax), %r11 + movq 5192(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5112(%rax), %r11 + movq 5192(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24136,7 +24498,7 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5112(%rax), %r11 + movq 5192(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV) @@ -24147,7 +24509,7 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): GL_PREFIX(GetFinalCombinerInputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5120(%rax), %r11 + movq 5200(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24157,13 +24519,13 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5120(%rax), %r11 + movq 5200(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5120(%rax), %r11 + movq 5200(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24173,7 +24535,7 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 5120(%rax), %r11 + movq 5200(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV) @@ -24184,25 +24546,25 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): GL_PREFIX(ResizeBuffersMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5128(%rax), %r11 + movq 5208(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5128(%rax), %r11 + movq 5208(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5128(%rax), %r11 + movq 5208(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5128(%rax), %r11 + movq 5208(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA) @@ -24213,7 +24575,7 @@ GL_PREFIX(ResizeBuffersMESA): GL_PREFIX(WindowPos2dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5136(%rax), %r11 + movq 5216(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -24223,13 +24585,13 @@ GL_PREFIX(WindowPos2dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5136(%rax), %r11 + movq 5216(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5136(%rax), %r11 + movq 5216(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -24239,7 +24601,7 @@ GL_PREFIX(WindowPos2dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5136(%rax), %r11 + movq 5216(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA) @@ -24250,25 +24612,25 @@ GL_PREFIX(WindowPos2dMESA): GL_PREFIX(WindowPos2dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5144(%rax), %r11 + movq 5224(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5144(%rax), %r11 + movq 5224(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5144(%rax), %r11 + movq 5224(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5144(%rax), %r11 + movq 5224(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA) @@ -24279,7 +24641,7 @@ GL_PREFIX(WindowPos2dvMESA): GL_PREFIX(WindowPos2fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5152(%rax), %r11 + movq 5232(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -24289,13 +24651,13 @@ GL_PREFIX(WindowPos2fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5152(%rax), %r11 + movq 5232(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5152(%rax), %r11 + movq 5232(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -24305,7 +24667,7 @@ GL_PREFIX(WindowPos2fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5152(%rax), %r11 + movq 5232(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA) @@ -24316,25 +24678,25 @@ GL_PREFIX(WindowPos2fMESA): GL_PREFIX(WindowPos2fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5160(%rax), %r11 + movq 5240(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5160(%rax), %r11 + movq 5240(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5160(%rax), %r11 + movq 5240(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5160(%rax), %r11 + movq 5240(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA) @@ -24345,7 +24707,7 @@ GL_PREFIX(WindowPos2fvMESA): GL_PREFIX(WindowPos2iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5168(%rax), %r11 + movq 5248(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24355,13 +24717,13 @@ GL_PREFIX(WindowPos2iMESA): popq %rbp popq %rsi popq %rdi - movq 5168(%rax), %r11 + movq 5248(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5168(%rax), %r11 + movq 5248(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24371,7 +24733,7 @@ GL_PREFIX(WindowPos2iMESA): popq %rbp popq %rsi popq %rdi - movq 5168(%rax), %r11 + movq 5248(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA) @@ -24382,25 +24744,25 @@ GL_PREFIX(WindowPos2iMESA): GL_PREFIX(WindowPos2ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5176(%rax), %r11 + movq 5256(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5176(%rax), %r11 + movq 5256(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5176(%rax), %r11 + movq 5256(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5176(%rax), %r11 + movq 5256(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA) @@ -24411,7 +24773,7 @@ GL_PREFIX(WindowPos2ivMESA): GL_PREFIX(WindowPos2sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5184(%rax), %r11 + movq 5264(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24421,13 +24783,13 @@ GL_PREFIX(WindowPos2sMESA): popq %rbp popq %rsi popq %rdi - movq 5184(%rax), %r11 + movq 5264(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5184(%rax), %r11 + movq 5264(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24437,7 +24799,7 @@ GL_PREFIX(WindowPos2sMESA): popq %rbp popq %rsi popq %rdi - movq 5184(%rax), %r11 + movq 5264(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA) @@ -24448,25 +24810,25 @@ GL_PREFIX(WindowPos2sMESA): GL_PREFIX(WindowPos2svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5192(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5192(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5192(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5192(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA) @@ -24477,7 +24839,7 @@ GL_PREFIX(WindowPos2svMESA): GL_PREFIX(WindowPos3dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5200(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -24489,13 +24851,13 @@ GL_PREFIX(WindowPos3dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5200(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5200(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -24507,7 +24869,7 @@ GL_PREFIX(WindowPos3dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5200(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA) @@ -24518,25 +24880,25 @@ GL_PREFIX(WindowPos3dMESA): GL_PREFIX(WindowPos3dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5208(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5208(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5208(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5208(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA) @@ -24547,7 +24909,7 @@ GL_PREFIX(WindowPos3dvMESA): GL_PREFIX(WindowPos3fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5216(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -24559,13 +24921,13 @@ GL_PREFIX(WindowPos3fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5216(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5216(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -24577,7 +24939,7 @@ GL_PREFIX(WindowPos3fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5216(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA) @@ -24588,25 +24950,25 @@ GL_PREFIX(WindowPos3fMESA): GL_PREFIX(WindowPos3fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5224(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5224(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5224(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5224(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA) @@ -24617,7 +24979,7 @@ GL_PREFIX(WindowPos3fvMESA): GL_PREFIX(WindowPos3iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5232(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24627,13 +24989,13 @@ GL_PREFIX(WindowPos3iMESA): popq %rdx popq %rsi popq %rdi - movq 5232(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5232(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24643,7 +25005,7 @@ GL_PREFIX(WindowPos3iMESA): popq %rdx popq %rsi popq %rdi - movq 5232(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA) @@ -24654,25 +25016,25 @@ GL_PREFIX(WindowPos3iMESA): GL_PREFIX(WindowPos3ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5240(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5240(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5240(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5240(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA) @@ -24683,7 +25045,7 @@ GL_PREFIX(WindowPos3ivMESA): GL_PREFIX(WindowPos3sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5248(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24693,13 +25055,13 @@ GL_PREFIX(WindowPos3sMESA): popq %rdx popq %rsi popq %rdi - movq 5248(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5248(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24709,7 +25071,7 @@ GL_PREFIX(WindowPos3sMESA): popq %rdx popq %rsi popq %rdi - movq 5248(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA) @@ -24720,25 +25082,25 @@ GL_PREFIX(WindowPos3sMESA): GL_PREFIX(WindowPos3svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5256(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5256(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5256(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5256(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA) @@ -24749,7 +25111,7 @@ GL_PREFIX(WindowPos3svMESA): GL_PREFIX(WindowPos4dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5264(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -24763,13 +25125,13 @@ GL_PREFIX(WindowPos4dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5264(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5264(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -24783,7 +25145,7 @@ GL_PREFIX(WindowPos4dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5264(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA) @@ -24794,25 +25156,25 @@ GL_PREFIX(WindowPos4dMESA): GL_PREFIX(WindowPos4dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5272(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5272(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5272(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5272(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA) @@ -24823,7 +25185,7 @@ GL_PREFIX(WindowPos4dvMESA): GL_PREFIX(WindowPos4fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5280(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -24837,13 +25199,13 @@ GL_PREFIX(WindowPos4fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5280(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5280(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -24857,7 +25219,7 @@ GL_PREFIX(WindowPos4fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5280(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA) @@ -24868,25 +25230,25 @@ GL_PREFIX(WindowPos4fMESA): GL_PREFIX(WindowPos4fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5288(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5288(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5288(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5288(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA) @@ -24897,7 +25259,7 @@ GL_PREFIX(WindowPos4fvMESA): GL_PREFIX(WindowPos4iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5296(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24911,13 +25273,13 @@ GL_PREFIX(WindowPos4iMESA): popq %rdx popq %rsi popq %rdi - movq 5296(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5296(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24931,7 +25293,7 @@ GL_PREFIX(WindowPos4iMESA): popq %rdx popq %rsi popq %rdi - movq 5296(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA) @@ -24942,25 +25304,25 @@ GL_PREFIX(WindowPos4iMESA): GL_PREFIX(WindowPos4ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5304(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5304(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5304(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5304(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA) @@ -24971,7 +25333,7 @@ GL_PREFIX(WindowPos4ivMESA): GL_PREFIX(WindowPos4sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5312(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24985,13 +25347,13 @@ GL_PREFIX(WindowPos4sMESA): popq %rdx popq %rsi popq %rdi - movq 5312(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5312(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25005,7 +25367,7 @@ GL_PREFIX(WindowPos4sMESA): popq %rdx popq %rsi popq %rdi - movq 5312(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA) @@ -25016,37 +25378,37 @@ GL_PREFIX(WindowPos4sMESA): GL_PREFIX(WindowPos4svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5320(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5320(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5320(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5320(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_666) - .type GL_PREFIX(_dispatch_stub_666), @function - HIDDEN(GL_PREFIX(_dispatch_stub_666)) -GL_PREFIX(_dispatch_stub_666): + .globl GL_PREFIX(_dispatch_stub_676) + .type GL_PREFIX(_dispatch_stub_676), @function + HIDDEN(GL_PREFIX(_dispatch_stub_676)) +GL_PREFIX(_dispatch_stub_676): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5328(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25060,13 +25422,13 @@ GL_PREFIX(_dispatch_stub_666): popq %rdx popq %rsi popq %rdi - movq 5328(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5328(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25080,19 +25442,19 @@ GL_PREFIX(_dispatch_stub_666): popq %rdx popq %rsi popq %rdi - movq 5328(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_666), .-GL_PREFIX(_dispatch_stub_666) + .size GL_PREFIX(_dispatch_stub_676), .-GL_PREFIX(_dispatch_stub_676) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_667) - .type GL_PREFIX(_dispatch_stub_667), @function - HIDDEN(GL_PREFIX(_dispatch_stub_667)) -GL_PREFIX(_dispatch_stub_667): + .globl GL_PREFIX(_dispatch_stub_677) + .type GL_PREFIX(_dispatch_stub_677), @function + HIDDEN(GL_PREFIX(_dispatch_stub_677)) +GL_PREFIX(_dispatch_stub_677): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5336(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25110,13 +25472,13 @@ GL_PREFIX(_dispatch_stub_667): popq %rdx popq %rsi popq %rdi - movq 5336(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5336(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25134,19 +25496,19 @@ GL_PREFIX(_dispatch_stub_667): popq %rdx popq %rsi popq %rdi - movq 5336(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_667), .-GL_PREFIX(_dispatch_stub_667) + .size GL_PREFIX(_dispatch_stub_677), .-GL_PREFIX(_dispatch_stub_677) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_668) - .type GL_PREFIX(_dispatch_stub_668), @function - HIDDEN(GL_PREFIX(_dispatch_stub_668)) -GL_PREFIX(_dispatch_stub_668): + .globl GL_PREFIX(_dispatch_stub_678) + .type GL_PREFIX(_dispatch_stub_678), @function + HIDDEN(GL_PREFIX(_dispatch_stub_678)) +GL_PREFIX(_dispatch_stub_678): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5344(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25156,13 +25518,13 @@ GL_PREFIX(_dispatch_stub_668): popq %rbp popq %rsi popq %rdi - movq 5344(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5344(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25172,49 +25534,49 @@ GL_PREFIX(_dispatch_stub_668): popq %rbp popq %rsi popq %rdi - movq 5344(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_668), .-GL_PREFIX(_dispatch_stub_668) + .size GL_PREFIX(_dispatch_stub_678), .-GL_PREFIX(_dispatch_stub_678) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_669) - .type GL_PREFIX(_dispatch_stub_669), @function - HIDDEN(GL_PREFIX(_dispatch_stub_669)) -GL_PREFIX(_dispatch_stub_669): + .globl GL_PREFIX(_dispatch_stub_679) + .type GL_PREFIX(_dispatch_stub_679), @function + HIDDEN(GL_PREFIX(_dispatch_stub_679)) +GL_PREFIX(_dispatch_stub_679): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5352(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5352(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5352(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5352(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_669), .-GL_PREFIX(_dispatch_stub_669) + .size GL_PREFIX(_dispatch_stub_679), .-GL_PREFIX(_dispatch_stub_679) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_670) - .type GL_PREFIX(_dispatch_stub_670), @function - HIDDEN(GL_PREFIX(_dispatch_stub_670)) -GL_PREFIX(_dispatch_stub_670): + .globl GL_PREFIX(_dispatch_stub_680) + .type GL_PREFIX(_dispatch_stub_680), @function + HIDDEN(GL_PREFIX(_dispatch_stub_680)) +GL_PREFIX(_dispatch_stub_680): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5360(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25224,13 +25586,13 @@ GL_PREFIX(_dispatch_stub_670): popq %rbp popq %rsi popq %rdi - movq 5360(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5360(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25240,19 +25602,19 @@ GL_PREFIX(_dispatch_stub_670): popq %rbp popq %rsi popq %rdi - movq 5360(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_670), .-GL_PREFIX(_dispatch_stub_670) + .size GL_PREFIX(_dispatch_stub_680), .-GL_PREFIX(_dispatch_stub_680) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_671) - .type GL_PREFIX(_dispatch_stub_671), @function - HIDDEN(GL_PREFIX(_dispatch_stub_671)) -GL_PREFIX(_dispatch_stub_671): + .globl GL_PREFIX(_dispatch_stub_681) + .type GL_PREFIX(_dispatch_stub_681), @function + HIDDEN(GL_PREFIX(_dispatch_stub_681)) +GL_PREFIX(_dispatch_stub_681): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5368(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25262,13 +25624,13 @@ GL_PREFIX(_dispatch_stub_671): popq %rdx popq %rsi popq %rdi - movq 5368(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5368(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25278,49 +25640,49 @@ GL_PREFIX(_dispatch_stub_671): popq %rdx popq %rsi popq %rdi - movq 5368(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_671), .-GL_PREFIX(_dispatch_stub_671) + .size GL_PREFIX(_dispatch_stub_681), .-GL_PREFIX(_dispatch_stub_681) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_672) - .type GL_PREFIX(_dispatch_stub_672), @function - HIDDEN(GL_PREFIX(_dispatch_stub_672)) -GL_PREFIX(_dispatch_stub_672): + .globl GL_PREFIX(_dispatch_stub_682) + .type GL_PREFIX(_dispatch_stub_682), @function + HIDDEN(GL_PREFIX(_dispatch_stub_682)) +GL_PREFIX(_dispatch_stub_682): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5376(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5376(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5376(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5376(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_672), .-GL_PREFIX(_dispatch_stub_672) + .size GL_PREFIX(_dispatch_stub_682), .-GL_PREFIX(_dispatch_stub_682) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_673) - .type GL_PREFIX(_dispatch_stub_673), @function - HIDDEN(GL_PREFIX(_dispatch_stub_673)) -GL_PREFIX(_dispatch_stub_673): + .globl GL_PREFIX(_dispatch_stub_683) + .type GL_PREFIX(_dispatch_stub_683), @function + HIDDEN(GL_PREFIX(_dispatch_stub_683)) +GL_PREFIX(_dispatch_stub_683): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5384(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25330,13 +25692,13 @@ GL_PREFIX(_dispatch_stub_673): popq %rbp popq %rsi popq %rdi - movq 5384(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5384(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25346,40 +25708,40 @@ GL_PREFIX(_dispatch_stub_673): popq %rbp popq %rsi popq %rdi - movq 5384(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_673), .-GL_PREFIX(_dispatch_stub_673) + .size GL_PREFIX(_dispatch_stub_683), .-GL_PREFIX(_dispatch_stub_683) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_674) - .type GL_PREFIX(_dispatch_stub_674), @function - HIDDEN(GL_PREFIX(_dispatch_stub_674)) -GL_PREFIX(_dispatch_stub_674): + .globl GL_PREFIX(_dispatch_stub_684) + .type GL_PREFIX(_dispatch_stub_684), @function + HIDDEN(GL_PREFIX(_dispatch_stub_684)) +GL_PREFIX(_dispatch_stub_684): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5392(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5392(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5392(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5392(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_674), .-GL_PREFIX(_dispatch_stub_674) + .size GL_PREFIX(_dispatch_stub_684), .-GL_PREFIX(_dispatch_stub_684) .p2align 4,,15 .globl GL_PREFIX(AreProgramsResidentNV) @@ -25387,7 +25749,7 @@ GL_PREFIX(_dispatch_stub_674): GL_PREFIX(AreProgramsResidentNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5400(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25397,13 +25759,13 @@ GL_PREFIX(AreProgramsResidentNV): popq %rdx popq %rsi popq %rdi - movq 5400(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5400(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25413,7 +25775,7 @@ GL_PREFIX(AreProgramsResidentNV): popq %rdx popq %rsi popq %rdi - movq 5400(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV) @@ -25424,7 +25786,7 @@ GL_PREFIX(AreProgramsResidentNV): GL_PREFIX(BindProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5408(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25434,13 +25796,13 @@ GL_PREFIX(BindProgramNV): popq %rbp popq %rsi popq %rdi - movq 5408(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5408(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25450,7 +25812,7 @@ GL_PREFIX(BindProgramNV): popq %rbp popq %rsi popq %rdi - movq 5408(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV) @@ -25461,7 +25823,7 @@ GL_PREFIX(BindProgramNV): GL_PREFIX(DeleteProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5416(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25471,13 +25833,13 @@ GL_PREFIX(DeleteProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5416(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5416(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25487,7 +25849,7 @@ GL_PREFIX(DeleteProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5416(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV) @@ -25498,7 +25860,7 @@ GL_PREFIX(DeleteProgramsNV): GL_PREFIX(ExecuteProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5424(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25508,13 +25870,13 @@ GL_PREFIX(ExecuteProgramNV): popq %rdx popq %rsi popq %rdi - movq 5424(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5424(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25524,7 +25886,7 @@ GL_PREFIX(ExecuteProgramNV): popq %rdx popq %rsi popq %rdi - movq 5424(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV) @@ -25535,7 +25897,7 @@ GL_PREFIX(ExecuteProgramNV): GL_PREFIX(GenProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5432(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25545,13 +25907,13 @@ GL_PREFIX(GenProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5432(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5432(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25561,7 +25923,7 @@ GL_PREFIX(GenProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5432(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV) @@ -25572,7 +25934,7 @@ GL_PREFIX(GenProgramsNV): GL_PREFIX(GetProgramParameterdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5440(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25586,13 +25948,13 @@ GL_PREFIX(GetProgramParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5440(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5440(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25606,7 +25968,7 @@ GL_PREFIX(GetProgramParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5440(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV) @@ -25617,7 +25979,7 @@ GL_PREFIX(GetProgramParameterdvNV): GL_PREFIX(GetProgramParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5448(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25631,13 +25993,13 @@ GL_PREFIX(GetProgramParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5448(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5448(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25651,7 +26013,7 @@ GL_PREFIX(GetProgramParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5448(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV) @@ -25662,7 +26024,7 @@ GL_PREFIX(GetProgramParameterfvNV): GL_PREFIX(GetProgramStringNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5456(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25672,13 +26034,13 @@ GL_PREFIX(GetProgramStringNV): popq %rdx popq %rsi popq %rdi - movq 5456(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5456(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25688,7 +26050,7 @@ GL_PREFIX(GetProgramStringNV): popq %rdx popq %rsi popq %rdi - movq 5456(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV) @@ -25699,7 +26061,7 @@ GL_PREFIX(GetProgramStringNV): GL_PREFIX(GetProgramivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5464(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25709,13 +26071,13 @@ GL_PREFIX(GetProgramivNV): popq %rdx popq %rsi popq %rdi - movq 5464(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5464(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25725,7 +26087,7 @@ GL_PREFIX(GetProgramivNV): popq %rdx popq %rsi popq %rdi - movq 5464(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV) @@ -25736,7 +26098,7 @@ GL_PREFIX(GetProgramivNV): GL_PREFIX(GetTrackMatrixivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5472(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25750,13 +26112,13 @@ GL_PREFIX(GetTrackMatrixivNV): popq %rdx popq %rsi popq %rdi - movq 5472(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5472(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25770,7 +26132,7 @@ GL_PREFIX(GetTrackMatrixivNV): popq %rdx popq %rsi popq %rdi - movq 5472(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV) @@ -25781,7 +26143,7 @@ GL_PREFIX(GetTrackMatrixivNV): GL_PREFIX(GetVertexAttribPointervNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5480(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25791,13 +26153,13 @@ GL_PREFIX(GetVertexAttribPointervNV): popq %rdx popq %rsi popq %rdi - movq 5480(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5480(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25807,7 +26169,7 @@ GL_PREFIX(GetVertexAttribPointervNV): popq %rdx popq %rsi popq %rdi - movq 5480(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV) @@ -25818,7 +26180,7 @@ GL_PREFIX(GetVertexAttribPointervNV): GL_PREFIX(GetVertexAttribdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5488(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25828,13 +26190,13 @@ GL_PREFIX(GetVertexAttribdvNV): popq %rdx popq %rsi popq %rdi - movq 5488(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5488(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25844,7 +26206,7 @@ GL_PREFIX(GetVertexAttribdvNV): popq %rdx popq %rsi popq %rdi - movq 5488(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV) @@ -25855,7 +26217,7 @@ GL_PREFIX(GetVertexAttribdvNV): GL_PREFIX(GetVertexAttribfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5496(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25865,13 +26227,13 @@ GL_PREFIX(GetVertexAttribfvNV): popq %rdx popq %rsi popq %rdi - movq 5496(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5496(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25881,7 +26243,7 @@ GL_PREFIX(GetVertexAttribfvNV): popq %rdx popq %rsi popq %rdi - movq 5496(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV) @@ -25892,7 +26254,7 @@ GL_PREFIX(GetVertexAttribfvNV): GL_PREFIX(GetVertexAttribivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5504(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25902,13 +26264,13 @@ GL_PREFIX(GetVertexAttribivNV): popq %rdx popq %rsi popq %rdi - movq 5504(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5504(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25918,7 +26280,7 @@ GL_PREFIX(GetVertexAttribivNV): popq %rdx popq %rsi popq %rdi - movq 5504(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV) @@ -25929,25 +26291,25 @@ GL_PREFIX(GetVertexAttribivNV): GL_PREFIX(IsProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5512(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5512(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5512(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5512(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV) @@ -25958,7 +26320,7 @@ GL_PREFIX(IsProgramNV): GL_PREFIX(LoadProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5520(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25972,13 +26334,13 @@ GL_PREFIX(LoadProgramNV): popq %rdx popq %rsi popq %rdi - movq 5520(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5520(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25992,7 +26354,7 @@ GL_PREFIX(LoadProgramNV): popq %rdx popq %rsi popq %rdi - movq 5520(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV) @@ -26003,7 +26365,7 @@ GL_PREFIX(LoadProgramNV): GL_PREFIX(ProgramParameters4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5528(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26017,13 +26379,13 @@ GL_PREFIX(ProgramParameters4dvNV): popq %rdx popq %rsi popq %rdi - movq 5528(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5528(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26037,7 +26399,7 @@ GL_PREFIX(ProgramParameters4dvNV): popq %rdx popq %rsi popq %rdi - movq 5528(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV) @@ -26048,7 +26410,7 @@ GL_PREFIX(ProgramParameters4dvNV): GL_PREFIX(ProgramParameters4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5536(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26062,13 +26424,13 @@ GL_PREFIX(ProgramParameters4fvNV): popq %rdx popq %rsi popq %rdi - movq 5536(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5536(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26082,7 +26444,7 @@ GL_PREFIX(ProgramParameters4fvNV): popq %rdx popq %rsi popq %rdi - movq 5536(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV) @@ -26093,7 +26455,7 @@ GL_PREFIX(ProgramParameters4fvNV): GL_PREFIX(RequestResidentProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5544(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26103,13 +26465,13 @@ GL_PREFIX(RequestResidentProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5544(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5544(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26119,7 +26481,7 @@ GL_PREFIX(RequestResidentProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5544(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV) @@ -26130,7 +26492,7 @@ GL_PREFIX(RequestResidentProgramsNV): GL_PREFIX(TrackMatrixNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5552(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26144,13 +26506,13 @@ GL_PREFIX(TrackMatrixNV): popq %rdx popq %rsi popq %rdi - movq 5552(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5552(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26164,7 +26526,7 @@ GL_PREFIX(TrackMatrixNV): popq %rdx popq %rsi popq %rdi - movq 5552(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV) @@ -26175,7 +26537,7 @@ GL_PREFIX(TrackMatrixNV): GL_PREFIX(VertexAttrib1dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5560(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -26185,13 +26547,13 @@ GL_PREFIX(VertexAttrib1dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5560(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5560(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -26201,7 +26563,7 @@ GL_PREFIX(VertexAttrib1dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5560(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV) @@ -26212,7 +26574,7 @@ GL_PREFIX(VertexAttrib1dNV): GL_PREFIX(VertexAttrib1dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5568(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26222,13 +26584,13 @@ GL_PREFIX(VertexAttrib1dvNV): popq %rbp popq %rsi popq %rdi - movq 5568(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5568(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26238,7 +26600,7 @@ GL_PREFIX(VertexAttrib1dvNV): popq %rbp popq %rsi popq %rdi - movq 5568(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV) @@ -26249,7 +26611,7 @@ GL_PREFIX(VertexAttrib1dvNV): GL_PREFIX(VertexAttrib1fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5576(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -26259,13 +26621,13 @@ GL_PREFIX(VertexAttrib1fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5576(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5576(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -26275,7 +26637,7 @@ GL_PREFIX(VertexAttrib1fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5576(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV) @@ -26286,7 +26648,7 @@ GL_PREFIX(VertexAttrib1fNV): GL_PREFIX(VertexAttrib1fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5584(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26296,13 +26658,13 @@ GL_PREFIX(VertexAttrib1fvNV): popq %rbp popq %rsi popq %rdi - movq 5584(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5584(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26312,7 +26674,7 @@ GL_PREFIX(VertexAttrib1fvNV): popq %rbp popq %rsi popq %rdi - movq 5584(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV) @@ -26323,7 +26685,7 @@ GL_PREFIX(VertexAttrib1fvNV): GL_PREFIX(VertexAttrib1sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5592(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26333,13 +26695,13 @@ GL_PREFIX(VertexAttrib1sNV): popq %rbp popq %rsi popq %rdi - movq 5592(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5592(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26349,7 +26711,7 @@ GL_PREFIX(VertexAttrib1sNV): popq %rbp popq %rsi popq %rdi - movq 5592(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV) @@ -26360,7 +26722,7 @@ GL_PREFIX(VertexAttrib1sNV): GL_PREFIX(VertexAttrib1svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5600(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26370,13 +26732,13 @@ GL_PREFIX(VertexAttrib1svNV): popq %rbp popq %rsi popq %rdi - movq 5600(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5600(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26386,7 +26748,7 @@ GL_PREFIX(VertexAttrib1svNV): popq %rbp popq %rsi popq %rdi - movq 5600(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV) @@ -26397,7 +26759,7 @@ GL_PREFIX(VertexAttrib1svNV): GL_PREFIX(VertexAttrib2dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5608(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -26409,13 +26771,13 @@ GL_PREFIX(VertexAttrib2dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5608(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5608(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -26427,7 +26789,7 @@ GL_PREFIX(VertexAttrib2dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5608(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV) @@ -26438,7 +26800,7 @@ GL_PREFIX(VertexAttrib2dNV): GL_PREFIX(VertexAttrib2dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5616(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26448,13 +26810,13 @@ GL_PREFIX(VertexAttrib2dvNV): popq %rbp popq %rsi popq %rdi - movq 5616(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5616(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26464,7 +26826,7 @@ GL_PREFIX(VertexAttrib2dvNV): popq %rbp popq %rsi popq %rdi - movq 5616(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV) @@ -26475,7 +26837,7 @@ GL_PREFIX(VertexAttrib2dvNV): GL_PREFIX(VertexAttrib2fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5624(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -26487,13 +26849,13 @@ GL_PREFIX(VertexAttrib2fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5624(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5624(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -26505,7 +26867,7 @@ GL_PREFIX(VertexAttrib2fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5624(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV) @@ -26516,7 +26878,7 @@ GL_PREFIX(VertexAttrib2fNV): GL_PREFIX(VertexAttrib2fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5632(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26526,13 +26888,13 @@ GL_PREFIX(VertexAttrib2fvNV): popq %rbp popq %rsi popq %rdi - movq 5632(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5632(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26542,7 +26904,7 @@ GL_PREFIX(VertexAttrib2fvNV): popq %rbp popq %rsi popq %rdi - movq 5632(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV) @@ -26553,7 +26915,7 @@ GL_PREFIX(VertexAttrib2fvNV): GL_PREFIX(VertexAttrib2sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5640(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26563,13 +26925,13 @@ GL_PREFIX(VertexAttrib2sNV): popq %rdx popq %rsi popq %rdi - movq 5640(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5640(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26579,7 +26941,7 @@ GL_PREFIX(VertexAttrib2sNV): popq %rdx popq %rsi popq %rdi - movq 5640(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV) @@ -26590,7 +26952,7 @@ GL_PREFIX(VertexAttrib2sNV): GL_PREFIX(VertexAttrib2svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5648(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26600,13 +26962,13 @@ GL_PREFIX(VertexAttrib2svNV): popq %rbp popq %rsi popq %rdi - movq 5648(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5648(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26616,7 +26978,7 @@ GL_PREFIX(VertexAttrib2svNV): popq %rbp popq %rsi popq %rdi - movq 5648(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV) @@ -26627,7 +26989,7 @@ GL_PREFIX(VertexAttrib2svNV): GL_PREFIX(VertexAttrib3dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5656(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26641,13 +27003,13 @@ GL_PREFIX(VertexAttrib3dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5656(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5656(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26661,7 +27023,7 @@ GL_PREFIX(VertexAttrib3dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5656(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV) @@ -26672,7 +27034,7 @@ GL_PREFIX(VertexAttrib3dNV): GL_PREFIX(VertexAttrib3dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5664(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26682,13 +27044,13 @@ GL_PREFIX(VertexAttrib3dvNV): popq %rbp popq %rsi popq %rdi - movq 5664(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5664(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26698,7 +27060,7 @@ GL_PREFIX(VertexAttrib3dvNV): popq %rbp popq %rsi popq %rdi - movq 5664(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV) @@ -26709,7 +27071,7 @@ GL_PREFIX(VertexAttrib3dvNV): GL_PREFIX(VertexAttrib3fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5672(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26723,13 +27085,13 @@ GL_PREFIX(VertexAttrib3fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5672(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5672(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26743,7 +27105,7 @@ GL_PREFIX(VertexAttrib3fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5672(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV) @@ -26754,7 +27116,7 @@ GL_PREFIX(VertexAttrib3fNV): GL_PREFIX(VertexAttrib3fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5680(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26764,13 +27126,13 @@ GL_PREFIX(VertexAttrib3fvNV): popq %rbp popq %rsi popq %rdi - movq 5680(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5680(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26780,7 +27142,7 @@ GL_PREFIX(VertexAttrib3fvNV): popq %rbp popq %rsi popq %rdi - movq 5680(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV) @@ -26791,7 +27153,7 @@ GL_PREFIX(VertexAttrib3fvNV): GL_PREFIX(VertexAttrib3sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5688(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26805,13 +27167,13 @@ GL_PREFIX(VertexAttrib3sNV): popq %rdx popq %rsi popq %rdi - movq 5688(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5688(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26825,7 +27187,7 @@ GL_PREFIX(VertexAttrib3sNV): popq %rdx popq %rsi popq %rdi - movq 5688(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV) @@ -26836,7 +27198,7 @@ GL_PREFIX(VertexAttrib3sNV): GL_PREFIX(VertexAttrib3svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5696(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26846,13 +27208,13 @@ GL_PREFIX(VertexAttrib3svNV): popq %rbp popq %rsi popq %rdi - movq 5696(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5696(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26862,7 +27224,7 @@ GL_PREFIX(VertexAttrib3svNV): popq %rbp popq %rsi popq %rdi - movq 5696(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV) @@ -26873,7 +27235,7 @@ GL_PREFIX(VertexAttrib3svNV): GL_PREFIX(VertexAttrib4dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5704(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26889,13 +27251,13 @@ GL_PREFIX(VertexAttrib4dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5704(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5704(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26911,7 +27273,7 @@ GL_PREFIX(VertexAttrib4dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5704(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV) @@ -26922,7 +27284,7 @@ GL_PREFIX(VertexAttrib4dNV): GL_PREFIX(VertexAttrib4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5712(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26932,13 +27294,13 @@ GL_PREFIX(VertexAttrib4dvNV): popq %rbp popq %rsi popq %rdi - movq 5712(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5712(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26948,7 +27310,7 @@ GL_PREFIX(VertexAttrib4dvNV): popq %rbp popq %rsi popq %rdi - movq 5712(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV) @@ -26959,7 +27321,7 @@ GL_PREFIX(VertexAttrib4dvNV): GL_PREFIX(VertexAttrib4fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5720(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26975,13 +27337,13 @@ GL_PREFIX(VertexAttrib4fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5720(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5720(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26997,7 +27359,7 @@ GL_PREFIX(VertexAttrib4fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5720(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV) @@ -27008,7 +27370,7 @@ GL_PREFIX(VertexAttrib4fNV): GL_PREFIX(VertexAttrib4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5728(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27018,13 +27380,13 @@ GL_PREFIX(VertexAttrib4fvNV): popq %rbp popq %rsi popq %rdi - movq 5728(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5728(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27034,7 +27396,7 @@ GL_PREFIX(VertexAttrib4fvNV): popq %rbp popq %rsi popq %rdi - movq 5728(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV) @@ -27045,7 +27407,7 @@ GL_PREFIX(VertexAttrib4fvNV): GL_PREFIX(VertexAttrib4sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5736(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27059,13 +27421,13 @@ GL_PREFIX(VertexAttrib4sNV): popq %rdx popq %rsi popq %rdi - movq 5736(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5736(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27079,7 +27441,7 @@ GL_PREFIX(VertexAttrib4sNV): popq %rdx popq %rsi popq %rdi - movq 5736(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV) @@ -27090,7 +27452,7 @@ GL_PREFIX(VertexAttrib4sNV): GL_PREFIX(VertexAttrib4svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5744(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27100,13 +27462,13 @@ GL_PREFIX(VertexAttrib4svNV): popq %rbp popq %rsi popq %rdi - movq 5744(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5744(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27116,7 +27478,7 @@ GL_PREFIX(VertexAttrib4svNV): popq %rbp popq %rsi popq %rdi - movq 5744(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV) @@ -27127,7 +27489,7 @@ GL_PREFIX(VertexAttrib4svNV): GL_PREFIX(VertexAttrib4ubNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5752(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27141,13 +27503,13 @@ GL_PREFIX(VertexAttrib4ubNV): popq %rdx popq %rsi popq %rdi - movq 5752(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5752(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27161,7 +27523,7 @@ GL_PREFIX(VertexAttrib4ubNV): popq %rdx popq %rsi popq %rdi - movq 5752(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV) @@ -27172,7 +27534,7 @@ GL_PREFIX(VertexAttrib4ubNV): GL_PREFIX(VertexAttrib4ubvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5760(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27182,13 +27544,13 @@ GL_PREFIX(VertexAttrib4ubvNV): popq %rbp popq %rsi popq %rdi - movq 5760(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5760(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27198,7 +27560,7 @@ GL_PREFIX(VertexAttrib4ubvNV): popq %rbp popq %rsi popq %rdi - movq 5760(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV) @@ -27209,7 +27571,7 @@ GL_PREFIX(VertexAttrib4ubvNV): GL_PREFIX(VertexAttribPointerNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5768(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27223,13 +27585,13 @@ GL_PREFIX(VertexAttribPointerNV): popq %rdx popq %rsi popq %rdi - movq 5768(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5768(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27243,7 +27605,7 @@ GL_PREFIX(VertexAttribPointerNV): popq %rdx popq %rsi popq %rdi - movq 5768(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV) @@ -27254,7 +27616,7 @@ GL_PREFIX(VertexAttribPointerNV): GL_PREFIX(VertexAttribs1dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5776(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27264,13 +27626,13 @@ GL_PREFIX(VertexAttribs1dvNV): popq %rdx popq %rsi popq %rdi - movq 5776(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5776(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27280,7 +27642,7 @@ GL_PREFIX(VertexAttribs1dvNV): popq %rdx popq %rsi popq %rdi - movq 5776(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV) @@ -27291,7 +27653,7 @@ GL_PREFIX(VertexAttribs1dvNV): GL_PREFIX(VertexAttribs1fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5784(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27301,13 +27663,13 @@ GL_PREFIX(VertexAttribs1fvNV): popq %rdx popq %rsi popq %rdi - movq 5784(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5784(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27317,7 +27679,7 @@ GL_PREFIX(VertexAttribs1fvNV): popq %rdx popq %rsi popq %rdi - movq 5784(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV) @@ -27328,7 +27690,7 @@ GL_PREFIX(VertexAttribs1fvNV): GL_PREFIX(VertexAttribs1svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5792(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27338,13 +27700,13 @@ GL_PREFIX(VertexAttribs1svNV): popq %rdx popq %rsi popq %rdi - movq 5792(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5792(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27354,7 +27716,7 @@ GL_PREFIX(VertexAttribs1svNV): popq %rdx popq %rsi popq %rdi - movq 5792(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV) @@ -27365,7 +27727,7 @@ GL_PREFIX(VertexAttribs1svNV): GL_PREFIX(VertexAttribs2dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5800(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27375,13 +27737,13 @@ GL_PREFIX(VertexAttribs2dvNV): popq %rdx popq %rsi popq %rdi - movq 5800(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5800(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27391,7 +27753,7 @@ GL_PREFIX(VertexAttribs2dvNV): popq %rdx popq %rsi popq %rdi - movq 5800(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV) @@ -27402,7 +27764,7 @@ GL_PREFIX(VertexAttribs2dvNV): GL_PREFIX(VertexAttribs2fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5808(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27412,13 +27774,13 @@ GL_PREFIX(VertexAttribs2fvNV): popq %rdx popq %rsi popq %rdi - movq 5808(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5808(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27428,7 +27790,7 @@ GL_PREFIX(VertexAttribs2fvNV): popq %rdx popq %rsi popq %rdi - movq 5808(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV) @@ -27439,7 +27801,7 @@ GL_PREFIX(VertexAttribs2fvNV): GL_PREFIX(VertexAttribs2svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5816(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27449,13 +27811,13 @@ GL_PREFIX(VertexAttribs2svNV): popq %rdx popq %rsi popq %rdi - movq 5816(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5816(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27465,7 +27827,7 @@ GL_PREFIX(VertexAttribs2svNV): popq %rdx popq %rsi popq %rdi - movq 5816(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV) @@ -27476,7 +27838,7 @@ GL_PREFIX(VertexAttribs2svNV): GL_PREFIX(VertexAttribs3dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5824(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27486,13 +27848,13 @@ GL_PREFIX(VertexAttribs3dvNV): popq %rdx popq %rsi popq %rdi - movq 5824(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5824(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27502,7 +27864,7 @@ GL_PREFIX(VertexAttribs3dvNV): popq %rdx popq %rsi popq %rdi - movq 5824(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV) @@ -27513,7 +27875,7 @@ GL_PREFIX(VertexAttribs3dvNV): GL_PREFIX(VertexAttribs3fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5832(%rax), %r11 + movq 5912(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27523,13 +27885,13 @@ GL_PREFIX(VertexAttribs3fvNV): popq %rdx popq %rsi popq %rdi - movq 5832(%rax), %r11 + movq 5912(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5832(%rax), %r11 + movq 5912(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27539,7 +27901,7 @@ GL_PREFIX(VertexAttribs3fvNV): popq %rdx popq %rsi popq %rdi - movq 5832(%rax), %r11 + movq 5912(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV) @@ -27550,7 +27912,7 @@ GL_PREFIX(VertexAttribs3fvNV): GL_PREFIX(VertexAttribs3svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5840(%rax), %r11 + movq 5920(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27560,13 +27922,13 @@ GL_PREFIX(VertexAttribs3svNV): popq %rdx popq %rsi popq %rdi - movq 5840(%rax), %r11 + movq 5920(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5840(%rax), %r11 + movq 5920(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27576,7 +27938,7 @@ GL_PREFIX(VertexAttribs3svNV): popq %rdx popq %rsi popq %rdi - movq 5840(%rax), %r11 + movq 5920(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV) @@ -27587,7 +27949,7 @@ GL_PREFIX(VertexAttribs3svNV): GL_PREFIX(VertexAttribs4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5848(%rax), %r11 + movq 5928(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27597,13 +27959,13 @@ GL_PREFIX(VertexAttribs4dvNV): popq %rdx popq %rsi popq %rdi - movq 5848(%rax), %r11 + movq 5928(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5848(%rax), %r11 + movq 5928(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27613,7 +27975,7 @@ GL_PREFIX(VertexAttribs4dvNV): popq %rdx popq %rsi popq %rdi - movq 5848(%rax), %r11 + movq 5928(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV) @@ -27624,7 +27986,7 @@ GL_PREFIX(VertexAttribs4dvNV): GL_PREFIX(VertexAttribs4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5856(%rax), %r11 + movq 5936(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27634,13 +27996,13 @@ GL_PREFIX(VertexAttribs4fvNV): popq %rdx popq %rsi popq %rdi - movq 5856(%rax), %r11 + movq 5936(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5856(%rax), %r11 + movq 5936(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27650,7 +28012,7 @@ GL_PREFIX(VertexAttribs4fvNV): popq %rdx popq %rsi popq %rdi - movq 5856(%rax), %r11 + movq 5936(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV) @@ -27661,7 +28023,7 @@ GL_PREFIX(VertexAttribs4fvNV): GL_PREFIX(VertexAttribs4svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5864(%rax), %r11 + movq 5944(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27671,13 +28033,13 @@ GL_PREFIX(VertexAttribs4svNV): popq %rdx popq %rsi popq %rdi - movq 5864(%rax), %r11 + movq 5944(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5864(%rax), %r11 + movq 5944(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27687,7 +28049,7 @@ GL_PREFIX(VertexAttribs4svNV): popq %rdx popq %rsi popq %rdi - movq 5864(%rax), %r11 + movq 5944(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV) @@ -27698,7 +28060,7 @@ GL_PREFIX(VertexAttribs4svNV): GL_PREFIX(VertexAttribs4ubvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5872(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27708,13 +28070,13 @@ GL_PREFIX(VertexAttribs4ubvNV): popq %rdx popq %rsi popq %rdi - movq 5872(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5872(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27724,7 +28086,7 @@ GL_PREFIX(VertexAttribs4ubvNV): popq %rdx popq %rsi popq %rdi - movq 5872(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV) @@ -27735,7 +28097,7 @@ GL_PREFIX(VertexAttribs4ubvNV): GL_PREFIX(GetTexBumpParameterfvATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5880(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27745,13 +28107,13 @@ GL_PREFIX(GetTexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5880(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5880(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27761,7 +28123,7 @@ GL_PREFIX(GetTexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5880(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI) @@ -27772,7 +28134,7 @@ GL_PREFIX(GetTexBumpParameterfvATI): GL_PREFIX(GetTexBumpParameterivATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5888(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27782,13 +28144,13 @@ GL_PREFIX(GetTexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5888(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5888(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27798,7 +28160,7 @@ GL_PREFIX(GetTexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5888(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI) @@ -27809,7 +28171,7 @@ GL_PREFIX(GetTexBumpParameterivATI): GL_PREFIX(TexBumpParameterfvATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5896(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27819,13 +28181,13 @@ GL_PREFIX(TexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5896(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5896(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27835,7 +28197,7 @@ GL_PREFIX(TexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5896(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI) @@ -27846,7 +28208,7 @@ GL_PREFIX(TexBumpParameterfvATI): GL_PREFIX(TexBumpParameterivATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5904(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27856,13 +28218,13 @@ GL_PREFIX(TexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5904(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5904(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27872,7 +28234,7 @@ GL_PREFIX(TexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5904(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI) @@ -27883,7 +28245,7 @@ GL_PREFIX(TexBumpParameterivATI): GL_PREFIX(AlphaFragmentOp1ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5912(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27901,13 +28263,13 @@ GL_PREFIX(AlphaFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5912(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5912(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27925,7 +28287,7 @@ GL_PREFIX(AlphaFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5912(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI) @@ -27936,7 +28298,7 @@ GL_PREFIX(AlphaFragmentOp1ATI): GL_PREFIX(AlphaFragmentOp2ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5920(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27954,13 +28316,13 @@ GL_PREFIX(AlphaFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5920(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5920(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27978,7 +28340,7 @@ GL_PREFIX(AlphaFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5920(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI) @@ -27989,7 +28351,7 @@ GL_PREFIX(AlphaFragmentOp2ATI): GL_PREFIX(AlphaFragmentOp3ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5928(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28007,13 +28369,13 @@ GL_PREFIX(AlphaFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5928(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5928(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28031,7 +28393,7 @@ GL_PREFIX(AlphaFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5928(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI) @@ -28042,25 +28404,25 @@ GL_PREFIX(AlphaFragmentOp3ATI): GL_PREFIX(BeginFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5936(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5936(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5936(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5936(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI) @@ -28071,25 +28433,25 @@ GL_PREFIX(BeginFragmentShaderATI): GL_PREFIX(BindFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5944(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5944(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5944(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5944(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI) @@ -28100,7 +28462,7 @@ GL_PREFIX(BindFragmentShaderATI): GL_PREFIX(ColorFragmentOp1ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5952(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28118,13 +28480,13 @@ GL_PREFIX(ColorFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5952(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5952(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28142,7 +28504,7 @@ GL_PREFIX(ColorFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5952(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI) @@ -28153,7 +28515,7 @@ GL_PREFIX(ColorFragmentOp1ATI): GL_PREFIX(ColorFragmentOp2ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5960(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28171,13 +28533,13 @@ GL_PREFIX(ColorFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5960(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5960(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28195,7 +28557,7 @@ GL_PREFIX(ColorFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5960(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI) @@ -28206,7 +28568,7 @@ GL_PREFIX(ColorFragmentOp2ATI): GL_PREFIX(ColorFragmentOp3ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5968(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28224,13 +28586,13 @@ GL_PREFIX(ColorFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5968(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5968(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28248,7 +28610,7 @@ GL_PREFIX(ColorFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5968(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI) @@ -28259,25 +28621,25 @@ GL_PREFIX(ColorFragmentOp3ATI): GL_PREFIX(DeleteFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5976(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5976(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5976(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5976(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI) @@ -28288,25 +28650,25 @@ GL_PREFIX(DeleteFragmentShaderATI): GL_PREFIX(EndFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5984(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5984(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5984(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5984(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI) @@ -28317,25 +28679,25 @@ GL_PREFIX(EndFragmentShaderATI): GL_PREFIX(GenFragmentShadersATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5992(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5992(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5992(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5992(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI) @@ -28346,7 +28708,7 @@ GL_PREFIX(GenFragmentShadersATI): GL_PREFIX(PassTexCoordATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6000(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28356,13 +28718,13 @@ GL_PREFIX(PassTexCoordATI): popq %rdx popq %rsi popq %rdi - movq 6000(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6000(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28372,7 +28734,7 @@ GL_PREFIX(PassTexCoordATI): popq %rdx popq %rsi popq %rdi - movq 6000(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI) @@ -28383,7 +28745,7 @@ GL_PREFIX(PassTexCoordATI): GL_PREFIX(SampleMapATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6008(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28393,13 +28755,13 @@ GL_PREFIX(SampleMapATI): popq %rdx popq %rsi popq %rdi - movq 6008(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6008(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28409,7 +28771,7 @@ GL_PREFIX(SampleMapATI): popq %rdx popq %rsi popq %rdi - movq 6008(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI) @@ -28420,7 +28782,7 @@ GL_PREFIX(SampleMapATI): GL_PREFIX(SetFragmentShaderConstantATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6016(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28430,13 +28792,13 @@ GL_PREFIX(SetFragmentShaderConstantATI): popq %rbp popq %rsi popq %rdi - movq 6016(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6016(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28446,7 +28808,7 @@ GL_PREFIX(SetFragmentShaderConstantATI): popq %rbp popq %rsi popq %rdi - movq 6016(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI) @@ -28457,7 +28819,7 @@ GL_PREFIX(SetFragmentShaderConstantATI): GL_PREFIX(PointParameteriNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6024(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28467,13 +28829,13 @@ GL_PREFIX(PointParameteriNV): popq %rbp popq %rsi popq %rdi - movq 6024(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6024(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28483,7 +28845,7 @@ GL_PREFIX(PointParameteriNV): popq %rbp popq %rsi popq %rdi - movq 6024(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV) @@ -28494,7 +28856,7 @@ GL_PREFIX(PointParameteriNV): GL_PREFIX(PointParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6032(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28504,13 +28866,13 @@ GL_PREFIX(PointParameterivNV): popq %rbp popq %rsi popq %rdi - movq 6032(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6032(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28520,79 +28882,79 @@ GL_PREFIX(PointParameterivNV): popq %rbp popq %rsi popq %rdi - movq 6032(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_755) - .type GL_PREFIX(_dispatch_stub_755), @function - HIDDEN(GL_PREFIX(_dispatch_stub_755)) -GL_PREFIX(_dispatch_stub_755): + .globl GL_PREFIX(_dispatch_stub_765) + .type GL_PREFIX(_dispatch_stub_765), @function + HIDDEN(GL_PREFIX(_dispatch_stub_765)) +GL_PREFIX(_dispatch_stub_765): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6040(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6040(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6040(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6040(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_755), .-GL_PREFIX(_dispatch_stub_755) + .size GL_PREFIX(_dispatch_stub_765), .-GL_PREFIX(_dispatch_stub_765) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_756) - .type GL_PREFIX(_dispatch_stub_756), @function - HIDDEN(GL_PREFIX(_dispatch_stub_756)) -GL_PREFIX(_dispatch_stub_756): + .globl GL_PREFIX(_dispatch_stub_766) + .type GL_PREFIX(_dispatch_stub_766), @function + HIDDEN(GL_PREFIX(_dispatch_stub_766)) +GL_PREFIX(_dispatch_stub_766): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6048(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6048(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6048(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6048(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_756), .-GL_PREFIX(_dispatch_stub_756) + .size GL_PREFIX(_dispatch_stub_766), .-GL_PREFIX(_dispatch_stub_766) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_757) - .type GL_PREFIX(_dispatch_stub_757), @function - HIDDEN(GL_PREFIX(_dispatch_stub_757)) -GL_PREFIX(_dispatch_stub_757): + .globl GL_PREFIX(_dispatch_stub_767) + .type GL_PREFIX(_dispatch_stub_767), @function + HIDDEN(GL_PREFIX(_dispatch_stub_767)) +GL_PREFIX(_dispatch_stub_767): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6056(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28602,13 +28964,13 @@ GL_PREFIX(_dispatch_stub_757): popq %rbp popq %rsi popq %rdi - movq 6056(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6056(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28618,19 +28980,19 @@ GL_PREFIX(_dispatch_stub_757): popq %rbp popq %rsi popq %rdi - movq 6056(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_757), .-GL_PREFIX(_dispatch_stub_757) + .size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_758) - .type GL_PREFIX(_dispatch_stub_758), @function - HIDDEN(GL_PREFIX(_dispatch_stub_758)) -GL_PREFIX(_dispatch_stub_758): + .globl GL_PREFIX(_dispatch_stub_768) + .type GL_PREFIX(_dispatch_stub_768), @function + HIDDEN(GL_PREFIX(_dispatch_stub_768)) +GL_PREFIX(_dispatch_stub_768): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6064(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28640,13 +29002,13 @@ GL_PREFIX(_dispatch_stub_758): popq %rbp popq %rsi popq %rdi - movq 6064(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6064(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28656,40 +29018,40 @@ GL_PREFIX(_dispatch_stub_758): popq %rbp popq %rsi popq %rdi - movq 6064(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_758), .-GL_PREFIX(_dispatch_stub_758) + .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_759) - .type GL_PREFIX(_dispatch_stub_759), @function - HIDDEN(GL_PREFIX(_dispatch_stub_759)) -GL_PREFIX(_dispatch_stub_759): + .globl GL_PREFIX(_dispatch_stub_769) + .type GL_PREFIX(_dispatch_stub_769), @function + HIDDEN(GL_PREFIX(_dispatch_stub_769)) +GL_PREFIX(_dispatch_stub_769): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6072(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6072(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6072(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6072(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_759), .-GL_PREFIX(_dispatch_stub_759) + .size GL_PREFIX(_dispatch_stub_769), .-GL_PREFIX(_dispatch_stub_769) .p2align 4,,15 .globl GL_PREFIX(GetProgramNamedParameterdvNV) @@ -28697,7 +29059,7 @@ GL_PREFIX(_dispatch_stub_759): GL_PREFIX(GetProgramNamedParameterdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6080(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28711,13 +29073,13 @@ GL_PREFIX(GetProgramNamedParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 6080(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6080(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28731,7 +29093,7 @@ GL_PREFIX(GetProgramNamedParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 6080(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV) @@ -28742,7 +29104,7 @@ GL_PREFIX(GetProgramNamedParameterdvNV): GL_PREFIX(GetProgramNamedParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6088(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28756,13 +29118,13 @@ GL_PREFIX(GetProgramNamedParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 6088(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6088(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28776,7 +29138,7 @@ GL_PREFIX(GetProgramNamedParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 6088(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV) @@ -28787,7 +29149,7 @@ GL_PREFIX(GetProgramNamedParameterfvNV): GL_PREFIX(ProgramNamedParameter4dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6096(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $56, %rsp @@ -28807,13 +29169,13 @@ GL_PREFIX(ProgramNamedParameter4dNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 6096(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6096(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 1: subq $56, %rsp @@ -28833,7 +29195,7 @@ GL_PREFIX(ProgramNamedParameter4dNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 6096(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV) @@ -28844,7 +29206,7 @@ GL_PREFIX(ProgramNamedParameter4dNV): GL_PREFIX(ProgramNamedParameter4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6104(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28858,13 +29220,13 @@ GL_PREFIX(ProgramNamedParameter4dvNV): popq %rdx popq %rsi popq %rdi - movq 6104(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6104(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28878,7 +29240,7 @@ GL_PREFIX(ProgramNamedParameter4dvNV): popq %rdx popq %rsi popq %rdi - movq 6104(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV) @@ -28889,7 +29251,7 @@ GL_PREFIX(ProgramNamedParameter4dvNV): GL_PREFIX(ProgramNamedParameter4fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6112(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $56, %rsp @@ -28909,13 +29271,13 @@ GL_PREFIX(ProgramNamedParameter4fNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 6112(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6112(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 1: subq $56, %rsp @@ -28935,7 +29297,7 @@ GL_PREFIX(ProgramNamedParameter4fNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 6112(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV) @@ -28946,7 +29308,7 @@ GL_PREFIX(ProgramNamedParameter4fNV): GL_PREFIX(ProgramNamedParameter4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6120(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28960,13 +29322,13 @@ GL_PREFIX(ProgramNamedParameter4fvNV): popq %rdx popq %rsi popq %rdi - movq 6120(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6120(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28980,19 +29342,19 @@ GL_PREFIX(ProgramNamedParameter4fvNV): popq %rdx popq %rsi popq %rdi - movq 6120(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_766) - .type GL_PREFIX(_dispatch_stub_766), @function - HIDDEN(GL_PREFIX(_dispatch_stub_766)) -GL_PREFIX(_dispatch_stub_766): + .globl GL_PREFIX(_dispatch_stub_776) + .type GL_PREFIX(_dispatch_stub_776), @function + HIDDEN(GL_PREFIX(_dispatch_stub_776)) +GL_PREFIX(_dispatch_stub_776): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6128(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29002,13 +29364,13 @@ GL_PREFIX(_dispatch_stub_766): popq %rbp popq %rsi popq %rdi - movq 6128(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6128(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29018,19 +29380,19 @@ GL_PREFIX(_dispatch_stub_766): popq %rbp popq %rsi popq %rdi - movq 6128(%rax), %r11 + movq 6208(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_766), .-GL_PREFIX(_dispatch_stub_766) + .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_767) - .type GL_PREFIX(_dispatch_stub_767), @function - HIDDEN(GL_PREFIX(_dispatch_stub_767)) -GL_PREFIX(_dispatch_stub_767): + .globl GL_PREFIX(_dispatch_stub_777) + .type GL_PREFIX(_dispatch_stub_777), @function + HIDDEN(GL_PREFIX(_dispatch_stub_777)) +GL_PREFIX(_dispatch_stub_777): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6136(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29040,13 +29402,13 @@ GL_PREFIX(_dispatch_stub_767): popq %rbp popq %rsi popq %rdi - movq 6136(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6136(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29056,10 +29418,10 @@ GL_PREFIX(_dispatch_stub_767): popq %rbp popq %rsi popq %rdi - movq 6136(%rax), %r11 + movq 6216(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767) + .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777) .p2align 4,,15 .globl GL_PREFIX(BindFramebufferEXT) @@ -29067,7 +29429,7 @@ GL_PREFIX(_dispatch_stub_767): GL_PREFIX(BindFramebufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6144(%rax), %r11 + movq 6224(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29077,13 +29439,13 @@ GL_PREFIX(BindFramebufferEXT): popq %rbp popq %rsi popq %rdi - movq 6144(%rax), %r11 + movq 6224(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6144(%rax), %r11 + movq 6224(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29093,7 +29455,7 @@ GL_PREFIX(BindFramebufferEXT): popq %rbp popq %rsi popq %rdi - movq 6144(%rax), %r11 + movq 6224(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT) @@ -29104,7 +29466,7 @@ GL_PREFIX(BindFramebufferEXT): GL_PREFIX(BindRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6152(%rax), %r11 + movq 6232(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29114,13 +29476,13 @@ GL_PREFIX(BindRenderbufferEXT): popq %rbp popq %rsi popq %rdi - movq 6152(%rax), %r11 + movq 6232(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6152(%rax), %r11 + movq 6232(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29130,7 +29492,7 @@ GL_PREFIX(BindRenderbufferEXT): popq %rbp popq %rsi popq %rdi - movq 6152(%rax), %r11 + movq 6232(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT) @@ -29141,25 +29503,25 @@ GL_PREFIX(BindRenderbufferEXT): GL_PREFIX(CheckFramebufferStatusEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6160(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6160(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6160(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6160(%rax), %r11 + movq 6240(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT) @@ -29170,7 +29532,7 @@ GL_PREFIX(CheckFramebufferStatusEXT): GL_PREFIX(DeleteFramebuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6168(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29180,13 +29542,13 @@ GL_PREFIX(DeleteFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6168(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6168(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29196,7 +29558,7 @@ GL_PREFIX(DeleteFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6168(%rax), %r11 + movq 6248(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT) @@ -29207,7 +29569,7 @@ GL_PREFIX(DeleteFramebuffersEXT): GL_PREFIX(DeleteRenderbuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6176(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29217,13 +29579,13 @@ GL_PREFIX(DeleteRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6176(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6176(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29233,7 +29595,7 @@ GL_PREFIX(DeleteRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6176(%rax), %r11 + movq 6256(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT) @@ -29244,7 +29606,7 @@ GL_PREFIX(DeleteRenderbuffersEXT): GL_PREFIX(FramebufferRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6184(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29258,13 +29620,13 @@ GL_PREFIX(FramebufferRenderbufferEXT): popq %rdx popq %rsi popq %rdi - movq 6184(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6184(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29278,7 +29640,7 @@ GL_PREFIX(FramebufferRenderbufferEXT): popq %rdx popq %rsi popq %rdi - movq 6184(%rax), %r11 + movq 6264(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT) @@ -29289,7 +29651,7 @@ GL_PREFIX(FramebufferRenderbufferEXT): GL_PREFIX(FramebufferTexture1DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6192(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29303,13 +29665,13 @@ GL_PREFIX(FramebufferTexture1DEXT): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6192(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29323,7 +29685,7 @@ GL_PREFIX(FramebufferTexture1DEXT): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6272(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT) @@ -29334,7 +29696,7 @@ GL_PREFIX(FramebufferTexture1DEXT): GL_PREFIX(FramebufferTexture2DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6200(%rax), %r11 + movq 6280(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29348,13 +29710,13 @@ GL_PREFIX(FramebufferTexture2DEXT): popq %rdx popq %rsi popq %rdi - movq 6200(%rax), %r11 + movq 6280(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6200(%rax), %r11 + movq 6280(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29368,7 +29730,7 @@ GL_PREFIX(FramebufferTexture2DEXT): popq %rdx popq %rsi popq %rdi - movq 6200(%rax), %r11 + movq 6280(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT) @@ -29379,7 +29741,7 @@ GL_PREFIX(FramebufferTexture2DEXT): GL_PREFIX(FramebufferTexture3DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6208(%rax), %r11 + movq 6288(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29397,13 +29759,13 @@ GL_PREFIX(FramebufferTexture3DEXT): popq %rdx popq %rsi popq %rdi - movq 6208(%rax), %r11 + movq 6288(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6208(%rax), %r11 + movq 6288(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29421,7 +29783,7 @@ GL_PREFIX(FramebufferTexture3DEXT): popq %rdx popq %rsi popq %rdi - movq 6208(%rax), %r11 + movq 6288(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT) @@ -29432,7 +29794,7 @@ GL_PREFIX(FramebufferTexture3DEXT): GL_PREFIX(GenFramebuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6216(%rax), %r11 + movq 6296(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29442,13 +29804,13 @@ GL_PREFIX(GenFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6216(%rax), %r11 + movq 6296(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6216(%rax), %r11 + movq 6296(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29458,7 +29820,7 @@ GL_PREFIX(GenFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6216(%rax), %r11 + movq 6296(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT) @@ -29469,7 +29831,7 @@ GL_PREFIX(GenFramebuffersEXT): GL_PREFIX(GenRenderbuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6224(%rax), %r11 + movq 6304(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29479,13 +29841,13 @@ GL_PREFIX(GenRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6224(%rax), %r11 + movq 6304(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6224(%rax), %r11 + movq 6304(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29495,7 +29857,7 @@ GL_PREFIX(GenRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6224(%rax), %r11 + movq 6304(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT) @@ -29506,25 +29868,25 @@ GL_PREFIX(GenRenderbuffersEXT): GL_PREFIX(GenerateMipmapEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6232(%rax), %r11 + movq 6312(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6232(%rax), %r11 + movq 6312(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6232(%rax), %r11 + movq 6312(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6232(%rax), %r11 + movq 6312(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT) @@ -29535,7 +29897,7 @@ GL_PREFIX(GenerateMipmapEXT): GL_PREFIX(GetFramebufferAttachmentParameterivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6240(%rax), %r11 + movq 6320(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29549,13 +29911,13 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6240(%rax), %r11 + movq 6320(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6240(%rax), %r11 + movq 6320(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29569,7 +29931,7 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6240(%rax), %r11 + movq 6320(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT) @@ -29580,7 +29942,7 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): GL_PREFIX(GetRenderbufferParameterivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6248(%rax), %r11 + movq 6328(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29590,13 +29952,13 @@ GL_PREFIX(GetRenderbufferParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6248(%rax), %r11 + movq 6328(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6248(%rax), %r11 + movq 6328(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29606,7 +29968,7 @@ GL_PREFIX(GetRenderbufferParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6248(%rax), %r11 + movq 6328(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT) @@ -29617,25 +29979,25 @@ GL_PREFIX(GetRenderbufferParameterivEXT): GL_PREFIX(IsFramebufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6256(%rax), %r11 + movq 6336(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6256(%rax), %r11 + movq 6336(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6256(%rax), %r11 + movq 6336(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6256(%rax), %r11 + movq 6336(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT) @@ -29646,25 +30008,25 @@ GL_PREFIX(IsFramebufferEXT): GL_PREFIX(IsRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6264(%rax), %r11 + movq 6344(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6264(%rax), %r11 + movq 6344(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6264(%rax), %r11 + movq 6344(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6264(%rax), %r11 + movq 6344(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT) @@ -29675,7 +30037,7 @@ GL_PREFIX(IsRenderbufferEXT): GL_PREFIX(RenderbufferStorageEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6272(%rax), %r11 + movq 6352(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29689,13 +30051,13 @@ GL_PREFIX(RenderbufferStorageEXT): popq %rdx popq %rsi popq %rdi - movq 6272(%rax), %r11 + movq 6352(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6272(%rax), %r11 + movq 6352(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29709,19 +30071,19 @@ GL_PREFIX(RenderbufferStorageEXT): popq %rdx popq %rsi popq %rdi - movq 6272(%rax), %r11 + movq 6352(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_785) - .type GL_PREFIX(_dispatch_stub_785), @function - HIDDEN(GL_PREFIX(_dispatch_stub_785)) -GL_PREFIX(_dispatch_stub_785): + .globl GL_PREFIX(_dispatch_stub_795) + .type GL_PREFIX(_dispatch_stub_795), @function + HIDDEN(GL_PREFIX(_dispatch_stub_795)) +GL_PREFIX(_dispatch_stub_795): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6280(%rax), %r11 + movq 6360(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29739,13 +30101,13 @@ GL_PREFIX(_dispatch_stub_785): popq %rdx popq %rsi popq %rdi - movq 6280(%rax), %r11 + movq 6360(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6280(%rax), %r11 + movq 6360(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29763,19 +30125,19 @@ GL_PREFIX(_dispatch_stub_785): popq %rdx popq %rsi popq %rdi - movq 6280(%rax), %r11 + movq 6360(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_785), .-GL_PREFIX(_dispatch_stub_785) + .size GL_PREFIX(_dispatch_stub_795), .-GL_PREFIX(_dispatch_stub_795) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_786) - .type GL_PREFIX(_dispatch_stub_786), @function - HIDDEN(GL_PREFIX(_dispatch_stub_786)) -GL_PREFIX(_dispatch_stub_786): + .globl GL_PREFIX(_dispatch_stub_796) + .type GL_PREFIX(_dispatch_stub_796), @function + HIDDEN(GL_PREFIX(_dispatch_stub_796)) +GL_PREFIX(_dispatch_stub_796): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6288(%rax), %r11 + movq 6368(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29785,13 +30147,13 @@ GL_PREFIX(_dispatch_stub_786): popq %rdx popq %rsi popq %rdi - movq 6288(%rax), %r11 + movq 6368(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6288(%rax), %r11 + movq 6368(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29801,19 +30163,19 @@ GL_PREFIX(_dispatch_stub_786): popq %rdx popq %rsi popq %rdi - movq 6288(%rax), %r11 + movq 6368(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_786), .-GL_PREFIX(_dispatch_stub_786) + .size GL_PREFIX(_dispatch_stub_796), .-GL_PREFIX(_dispatch_stub_796) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_787) - .type GL_PREFIX(_dispatch_stub_787), @function - HIDDEN(GL_PREFIX(_dispatch_stub_787)) -GL_PREFIX(_dispatch_stub_787): + .globl GL_PREFIX(_dispatch_stub_797) + .type GL_PREFIX(_dispatch_stub_797), @function + HIDDEN(GL_PREFIX(_dispatch_stub_797)) +GL_PREFIX(_dispatch_stub_797): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6296(%rax), %r11 + movq 6376(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29823,13 +30185,13 @@ GL_PREFIX(_dispatch_stub_787): popq %rdx popq %rsi popq %rdi - movq 6296(%rax), %r11 + movq 6376(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6296(%rax), %r11 + movq 6376(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29839,10 +30201,10 @@ GL_PREFIX(_dispatch_stub_787): popq %rdx popq %rsi popq %rdi - movq 6296(%rax), %r11 + movq 6376(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_787), .-GL_PREFIX(_dispatch_stub_787) + .size GL_PREFIX(_dispatch_stub_797), .-GL_PREFIX(_dispatch_stub_797) .p2align 4,,15 .globl GL_PREFIX(FramebufferTextureLayerEXT) @@ -29850,7 +30212,7 @@ GL_PREFIX(_dispatch_stub_787): GL_PREFIX(FramebufferTextureLayerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6304(%rax), %r11 + movq 6384(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29864,13 +30226,13 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6304(%rax), %r11 + movq 6384(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6304(%rax), %r11 + movq 6384(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29884,7 +30246,7 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6304(%rax), %r11 + movq 6384(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) @@ -29895,7 +30257,7 @@ GL_PREFIX(FramebufferTextureLayerEXT): GL_PREFIX(ColorMaskIndexedEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6312(%rax), %r11 + movq 6392(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29909,13 +30271,13 @@ GL_PREFIX(ColorMaskIndexedEXT): popq %rdx popq %rsi popq %rdi - movq 6312(%rax), %r11 + movq 6392(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6312(%rax), %r11 + movq 6392(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29929,7 +30291,7 @@ GL_PREFIX(ColorMaskIndexedEXT): popq %rdx popq %rsi popq %rdi - movq 6312(%rax), %r11 + movq 6392(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT) @@ -29940,7 +30302,7 @@ GL_PREFIX(ColorMaskIndexedEXT): GL_PREFIX(DisableIndexedEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6320(%rax), %r11 + movq 6400(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29950,13 +30312,13 @@ GL_PREFIX(DisableIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6320(%rax), %r11 + movq 6400(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6320(%rax), %r11 + movq 6400(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29966,7 +30328,7 @@ GL_PREFIX(DisableIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6320(%rax), %r11 + movq 6400(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT) @@ -29977,7 +30339,7 @@ GL_PREFIX(DisableIndexedEXT): GL_PREFIX(EnableIndexedEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6328(%rax), %r11 + movq 6408(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29987,13 +30349,13 @@ GL_PREFIX(EnableIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6328(%rax), %r11 + movq 6408(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6328(%rax), %r11 + movq 6408(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30003,7 +30365,7 @@ GL_PREFIX(EnableIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6328(%rax), %r11 + movq 6408(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT) @@ -30014,7 +30376,7 @@ GL_PREFIX(EnableIndexedEXT): GL_PREFIX(GetBooleanIndexedvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6336(%rax), %r11 + movq 6416(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30024,13 +30386,13 @@ GL_PREFIX(GetBooleanIndexedvEXT): popq %rdx popq %rsi popq %rdi - movq 6336(%rax), %r11 + movq 6416(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6336(%rax), %r11 + movq 6416(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30040,7 +30402,7 @@ GL_PREFIX(GetBooleanIndexedvEXT): popq %rdx popq %rsi popq %rdi - movq 6336(%rax), %r11 + movq 6416(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT) @@ -30051,7 +30413,7 @@ GL_PREFIX(GetBooleanIndexedvEXT): GL_PREFIX(GetIntegerIndexedvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6344(%rax), %r11 + movq 6424(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30061,13 +30423,13 @@ GL_PREFIX(GetIntegerIndexedvEXT): popq %rdx popq %rsi popq %rdi - movq 6344(%rax), %r11 + movq 6424(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6344(%rax), %r11 + movq 6424(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30077,7 +30439,7 @@ GL_PREFIX(GetIntegerIndexedvEXT): popq %rdx popq %rsi popq %rdi - movq 6344(%rax), %r11 + movq 6424(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT) @@ -30088,7 +30450,7 @@ GL_PREFIX(GetIntegerIndexedvEXT): GL_PREFIX(IsEnabledIndexedEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6352(%rax), %r11 + movq 6432(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30098,13 +30460,13 @@ GL_PREFIX(IsEnabledIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6352(%rax), %r11 + movq 6432(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6352(%rax), %r11 + movq 6432(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30114,7 +30476,7 @@ GL_PREFIX(IsEnabledIndexedEXT): popq %rbp popq %rsi popq %rdi - movq 6352(%rax), %r11 + movq 6432(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT) @@ -30125,7 +30487,7 @@ GL_PREFIX(IsEnabledIndexedEXT): GL_PREFIX(BeginConditionalRenderNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6360(%rax), %r11 + movq 6440(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30135,13 +30497,13 @@ GL_PREFIX(BeginConditionalRenderNV): popq %rbp popq %rsi popq %rdi - movq 6360(%rax), %r11 + movq 6440(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6360(%rax), %r11 + movq 6440(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30151,7 +30513,7 @@ GL_PREFIX(BeginConditionalRenderNV): popq %rbp popq %rsi popq %rdi - movq 6360(%rax), %r11 + movq 6440(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV) @@ -30162,25 +30524,25 @@ GL_PREFIX(BeginConditionalRenderNV): GL_PREFIX(EndConditionalRenderNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6368(%rax), %r11 + movq 6448(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 6368(%rax), %r11 + movq 6448(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6368(%rax), %r11 + movq 6448(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 6368(%rax), %r11 + movq 6448(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV) @@ -30191,25 +30553,25 @@ GL_PREFIX(EndConditionalRenderNV): GL_PREFIX(BeginTransformFeedbackEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6376(%rax), %r11 + movq 6456(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6376(%rax), %r11 + movq 6456(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6376(%rax), %r11 + movq 6456(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6376(%rax), %r11 + movq 6456(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT) @@ -30220,7 +30582,7 @@ GL_PREFIX(BeginTransformFeedbackEXT): GL_PREFIX(BindBufferBaseEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6384(%rax), %r11 + movq 6464(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30230,13 +30592,13 @@ GL_PREFIX(BindBufferBaseEXT): popq %rdx popq %rsi popq %rdi - movq 6384(%rax), %r11 + movq 6464(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6384(%rax), %r11 + movq 6464(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30246,7 +30608,7 @@ GL_PREFIX(BindBufferBaseEXT): popq %rdx popq %rsi popq %rdi - movq 6384(%rax), %r11 + movq 6464(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT) @@ -30257,7 +30619,7 @@ GL_PREFIX(BindBufferBaseEXT): GL_PREFIX(BindBufferOffsetEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6392(%rax), %r11 + movq 6472(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30271,13 +30633,13 @@ GL_PREFIX(BindBufferOffsetEXT): popq %rdx popq %rsi popq %rdi - movq 6392(%rax), %r11 + movq 6472(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6392(%rax), %r11 + movq 6472(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30291,7 +30653,7 @@ GL_PREFIX(BindBufferOffsetEXT): popq %rdx popq %rsi popq %rdi - movq 6392(%rax), %r11 + movq 6472(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT) @@ -30302,7 +30664,7 @@ GL_PREFIX(BindBufferOffsetEXT): GL_PREFIX(BindBufferRangeEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6400(%rax), %r11 + movq 6480(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30316,13 +30678,13 @@ GL_PREFIX(BindBufferRangeEXT): popq %rdx popq %rsi popq %rdi - movq 6400(%rax), %r11 + movq 6480(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6400(%rax), %r11 + movq 6480(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30336,7 +30698,7 @@ GL_PREFIX(BindBufferRangeEXT): popq %rdx popq %rsi popq %rdi - movq 6400(%rax), %r11 + movq 6480(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT) @@ -30347,25 +30709,25 @@ GL_PREFIX(BindBufferRangeEXT): GL_PREFIX(EndTransformFeedbackEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6408(%rax), %r11 + movq 6488(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 6408(%rax), %r11 + movq 6488(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6408(%rax), %r11 + movq 6488(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 6408(%rax), %r11 + movq 6488(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT) @@ -30376,7 +30738,7 @@ GL_PREFIX(EndTransformFeedbackEXT): GL_PREFIX(GetTransformFeedbackVaryingEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6416(%rax), %r11 + movq 6496(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30394,13 +30756,13 @@ GL_PREFIX(GetTransformFeedbackVaryingEXT): popq %rdx popq %rsi popq %rdi - movq 6416(%rax), %r11 + movq 6496(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6416(%rax), %r11 + movq 6496(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30418,7 +30780,7 @@ GL_PREFIX(GetTransformFeedbackVaryingEXT): popq %rdx popq %rsi popq %rdi - movq 6416(%rax), %r11 + movq 6496(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT) @@ -30429,7 +30791,7 @@ GL_PREFIX(GetTransformFeedbackVaryingEXT): GL_PREFIX(TransformFeedbackVaryingsEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6424(%rax), %r11 + movq 6504(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30443,13 +30805,13 @@ GL_PREFIX(TransformFeedbackVaryingsEXT): popq %rdx popq %rsi popq %rdi - movq 6424(%rax), %r11 + movq 6504(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6424(%rax), %r11 + movq 6504(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30463,7 +30825,7 @@ GL_PREFIX(TransformFeedbackVaryingsEXT): popq %rdx popq %rsi popq %rdi - movq 6424(%rax), %r11 + movq 6504(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT) @@ -30474,37 +30836,37 @@ GL_PREFIX(TransformFeedbackVaryingsEXT): GL_PREFIX(ProvokingVertexEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6432(%rax), %r11 + movq 6512(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6432(%rax), %r11 + movq 6512(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6432(%rax), %r11 + movq 6512(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6432(%rax), %r11 + movq 6512(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_805) - .type GL_PREFIX(_dispatch_stub_805), @function - HIDDEN(GL_PREFIX(_dispatch_stub_805)) -GL_PREFIX(_dispatch_stub_805): + .globl GL_PREFIX(_dispatch_stub_815) + .type GL_PREFIX(_dispatch_stub_815), @function + HIDDEN(GL_PREFIX(_dispatch_stub_815)) +GL_PREFIX(_dispatch_stub_815): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6440(%rax), %r11 + movq 6520(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30514,13 +30876,13 @@ GL_PREFIX(_dispatch_stub_805): popq %rdx popq %rsi popq %rdi - movq 6440(%rax), %r11 + movq 6520(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6440(%rax), %r11 + movq 6520(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30530,19 +30892,19 @@ GL_PREFIX(_dispatch_stub_805): popq %rdx popq %rsi popq %rdi - movq 6440(%rax), %r11 + movq 6520(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_805), .-GL_PREFIX(_dispatch_stub_805) + .size GL_PREFIX(_dispatch_stub_815), .-GL_PREFIX(_dispatch_stub_815) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_806) - .type GL_PREFIX(_dispatch_stub_806), @function - HIDDEN(GL_PREFIX(_dispatch_stub_806)) -GL_PREFIX(_dispatch_stub_806): + .globl GL_PREFIX(_dispatch_stub_816) + .type GL_PREFIX(_dispatch_stub_816), @function + HIDDEN(GL_PREFIX(_dispatch_stub_816)) +GL_PREFIX(_dispatch_stub_816): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6448(%rax), %r11 + movq 6528(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30552,13 +30914,13 @@ GL_PREFIX(_dispatch_stub_806): popq %rdx popq %rsi popq %rdi - movq 6448(%rax), %r11 + movq 6528(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6448(%rax), %r11 + movq 6528(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30568,10 +30930,10 @@ GL_PREFIX(_dispatch_stub_806): popq %rdx popq %rsi popq %rdi - movq 6448(%rax), %r11 + movq 6528(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_806), .-GL_PREFIX(_dispatch_stub_806) + .size GL_PREFIX(_dispatch_stub_816), .-GL_PREFIX(_dispatch_stub_816) .p2align 4,,15 .globl GL_PREFIX(GetObjectParameterivAPPLE) @@ -30579,7 +30941,7 @@ GL_PREFIX(_dispatch_stub_806): GL_PREFIX(GetObjectParameterivAPPLE): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6456(%rax), %r11 + movq 6536(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30593,13 +30955,13 @@ GL_PREFIX(GetObjectParameterivAPPLE): popq %rdx popq %rsi popq %rdi - movq 6456(%rax), %r11 + movq 6536(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6456(%rax), %r11 + movq 6536(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30613,7 +30975,7 @@ GL_PREFIX(GetObjectParameterivAPPLE): popq %rdx popq %rsi popq %rdi - movq 6456(%rax), %r11 + movq 6536(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE) @@ -30624,7 +30986,7 @@ GL_PREFIX(GetObjectParameterivAPPLE): GL_PREFIX(ObjectPurgeableAPPLE): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6464(%rax), %r11 + movq 6544(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30634,13 +30996,13 @@ GL_PREFIX(ObjectPurgeableAPPLE): popq %rdx popq %rsi popq %rdi - movq 6464(%rax), %r11 + movq 6544(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6464(%rax), %r11 + movq 6544(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30650,7 +31012,7 @@ GL_PREFIX(ObjectPurgeableAPPLE): popq %rdx popq %rsi popq %rdi - movq 6464(%rax), %r11 + movq 6544(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE) @@ -30661,7 +31023,7 @@ GL_PREFIX(ObjectPurgeableAPPLE): GL_PREFIX(ObjectUnpurgeableAPPLE): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6472(%rax), %r11 + movq 6552(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30671,13 +31033,13 @@ GL_PREFIX(ObjectUnpurgeableAPPLE): popq %rdx popq %rsi popq %rdi - movq 6472(%rax), %r11 + movq 6552(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6472(%rax), %r11 + movq 6552(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30687,19 +31049,19 @@ GL_PREFIX(ObjectUnpurgeableAPPLE): popq %rdx popq %rsi popq %rdi - movq 6472(%rax), %r11 + movq 6552(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_810) - .type GL_PREFIX(_dispatch_stub_810), @function - HIDDEN(GL_PREFIX(_dispatch_stub_810)) -GL_PREFIX(_dispatch_stub_810): + .globl GL_PREFIX(_dispatch_stub_820) + .type GL_PREFIX(_dispatch_stub_820), @function + HIDDEN(GL_PREFIX(_dispatch_stub_820)) +GL_PREFIX(_dispatch_stub_820): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6480(%rax), %r11 + movq 6560(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30713,13 +31075,13 @@ GL_PREFIX(_dispatch_stub_810): popq %rdx popq %rsi popq %rdi - movq 6480(%rax), %r11 + movq 6560(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6480(%rax), %r11 + movq 6560(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30733,19 +31095,19 @@ GL_PREFIX(_dispatch_stub_810): popq %rdx popq %rsi popq %rdi - movq 6480(%rax), %r11 + movq 6560(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_810), .-GL_PREFIX(_dispatch_stub_810) + .size GL_PREFIX(_dispatch_stub_820), .-GL_PREFIX(_dispatch_stub_820) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_811) - .type GL_PREFIX(_dispatch_stub_811), @function - HIDDEN(GL_PREFIX(_dispatch_stub_811)) -GL_PREFIX(_dispatch_stub_811): + .globl GL_PREFIX(_dispatch_stub_821) + .type GL_PREFIX(_dispatch_stub_821), @function + HIDDEN(GL_PREFIX(_dispatch_stub_821)) +GL_PREFIX(_dispatch_stub_821): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6488(%rax), %r11 + movq 6568(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30759,13 +31121,13 @@ GL_PREFIX(_dispatch_stub_811): popq %rdx popq %rsi popq %rdi - movq 6488(%rax), %r11 + movq 6568(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6488(%rax), %r11 + movq 6568(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30779,19 +31141,19 @@ GL_PREFIX(_dispatch_stub_811): popq %rdx popq %rsi popq %rdi - movq 6488(%rax), %r11 + movq 6568(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_811), .-GL_PREFIX(_dispatch_stub_811) + .size GL_PREFIX(_dispatch_stub_821), .-GL_PREFIX(_dispatch_stub_821) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_812) - .type GL_PREFIX(_dispatch_stub_812), @function - HIDDEN(GL_PREFIX(_dispatch_stub_812)) -GL_PREFIX(_dispatch_stub_812): + .globl GL_PREFIX(_dispatch_stub_822) + .type GL_PREFIX(_dispatch_stub_822), @function + HIDDEN(GL_PREFIX(_dispatch_stub_822)) +GL_PREFIX(_dispatch_stub_822): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6496(%rax), %r11 + movq 6576(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30805,13 +31167,13 @@ GL_PREFIX(_dispatch_stub_812): popq %rdx popq %rsi popq %rdi - movq 6496(%rax), %r11 + movq 6576(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6496(%rax), %r11 + movq 6576(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30825,19 +31187,19 @@ GL_PREFIX(_dispatch_stub_812): popq %rdx popq %rsi popq %rdi - movq 6496(%rax), %r11 + movq 6576(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_812), .-GL_PREFIX(_dispatch_stub_812) + .size GL_PREFIX(_dispatch_stub_822), .-GL_PREFIX(_dispatch_stub_822) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_813) - .type GL_PREFIX(_dispatch_stub_813), @function - HIDDEN(GL_PREFIX(_dispatch_stub_813)) -GL_PREFIX(_dispatch_stub_813): + .globl GL_PREFIX(_dispatch_stub_823) + .type GL_PREFIX(_dispatch_stub_823), @function + HIDDEN(GL_PREFIX(_dispatch_stub_823)) +GL_PREFIX(_dispatch_stub_823): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6504(%rax), %r11 + movq 6584(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30847,13 +31209,13 @@ GL_PREFIX(_dispatch_stub_813): popq %rdx popq %rsi popq %rdi - movq 6504(%rax), %r11 + movq 6584(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6504(%rax), %r11 + movq 6584(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30863,19 +31225,19 @@ GL_PREFIX(_dispatch_stub_813): popq %rdx popq %rsi popq %rdi - movq 6504(%rax), %r11 + movq 6584(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_813), .-GL_PREFIX(_dispatch_stub_813) + .size GL_PREFIX(_dispatch_stub_823), .-GL_PREFIX(_dispatch_stub_823) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_814) - .type GL_PREFIX(_dispatch_stub_814), @function - HIDDEN(GL_PREFIX(_dispatch_stub_814)) -GL_PREFIX(_dispatch_stub_814): + .globl GL_PREFIX(_dispatch_stub_824) + .type GL_PREFIX(_dispatch_stub_824), @function + HIDDEN(GL_PREFIX(_dispatch_stub_824)) +GL_PREFIX(_dispatch_stub_824): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6512(%rax), %r11 + movq 6592(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30885,13 +31247,13 @@ GL_PREFIX(_dispatch_stub_814): popq %rdx popq %rsi popq %rdi - movq 6512(%rax), %r11 + movq 6592(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6512(%rax), %r11 + movq 6592(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30901,10 +31263,10 @@ GL_PREFIX(_dispatch_stub_814): popq %rdx popq %rsi popq %rdi - movq 6512(%rax), %r11 + movq 6592(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_814), .-GL_PREFIX(_dispatch_stub_814) + .size GL_PREFIX(_dispatch_stub_824), .-GL_PREFIX(_dispatch_stub_824) .p2align 4,,15 .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES) @@ -30912,7 +31274,7 @@ GL_PREFIX(_dispatch_stub_814): GL_PREFIX(EGLImageTargetRenderbufferStorageOES): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6520(%rax), %r11 + movq 6600(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30922,13 +31284,13 @@ GL_PREFIX(EGLImageTargetRenderbufferStorageOES): popq %rbp popq %rsi popq %rdi - movq 6520(%rax), %r11 + movq 6600(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6520(%rax), %r11 + movq 6600(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30938,7 +31300,7 @@ GL_PREFIX(EGLImageTargetRenderbufferStorageOES): popq %rbp popq %rsi popq %rdi - movq 6520(%rax), %r11 + movq 6600(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES) @@ -30949,7 +31311,7 @@ GL_PREFIX(EGLImageTargetRenderbufferStorageOES): GL_PREFIX(EGLImageTargetTexture2DOES): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6528(%rax), %r11 + movq 6608(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -30959,13 +31321,13 @@ GL_PREFIX(EGLImageTargetTexture2DOES): popq %rbp popq %rsi popq %rdi - movq 6528(%rax), %r11 + movq 6608(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6528(%rax), %r11 + movq 6608(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -30975,7 +31337,7 @@ GL_PREFIX(EGLImageTargetTexture2DOES): popq %rbp popq %rsi popq %rdi - movq 6528(%rax), %r11 + movq 6608(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES) @@ -31238,9 +31600,9 @@ GL_PREFIX(EGLImageTargetTexture2DOES): .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV) - .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_757) - .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_759) - .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_767) + .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_767) + .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_769) + .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_777) .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT) .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT) .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT) @@ -31258,7 +31620,7 @@ GL_PREFIX(EGLImageTargetTexture2DOES): .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT) .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT) .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT) - .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_785) + .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_795) .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT) .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT) diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S index 317f595454..8b764c993c 100644 --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@ -715,6 +715,9 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, _gloffset_FramebufferTextureARB, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, _gloffset_ProgramParameteriARB, ProgramParameteriARB@12) GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12) GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16) GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4) @@ -730,23 +733,30 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20) GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28) GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24) + GL_STUB(BindTransformFeedback, _gloffset_BindTransformFeedback, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, _gloffset_DrawTransformFeedback, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, _gloffset_GenTransformFeedbacks, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, _gloffset_IsTransformFeedback, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, _gloffset_PauseTransformFeedback, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, _gloffset_ResumeTransformFeedback, ResumeTransformFeedback@0) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_580, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_580@8) - HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8)) - GL_STUB(_dispatch_stub_581, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_581@8) - HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) - GL_STUB(_dispatch_stub_582, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_582@8) - HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8)) - GL_STUB(_dispatch_stub_583, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_583@8) - HIDDEN(GL_PREFIX(_dispatch_stub_583, _dispatch_stub_583@8)) - GL_STUB(_dispatch_stub_584, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_584@8) - HIDDEN(GL_PREFIX(_dispatch_stub_584, _dispatch_stub_584@8)) - GL_STUB(_dispatch_stub_585, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_585@8) - HIDDEN(GL_PREFIX(_dispatch_stub_585, _dispatch_stub_585@8)) - GL_STUB(_dispatch_stub_586, _gloffset_SampleMaskSGIS, _dispatch_stub_586@8) - HIDDEN(GL_PREFIX(_dispatch_stub_586, _dispatch_stub_586@8)) - GL_STUB(_dispatch_stub_587, _gloffset_SamplePatternSGIS, _dispatch_stub_587@4) - HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@4)) + GL_STUB(_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_590@8) + HIDDEN(GL_PREFIX(_dispatch_stub_590, _dispatch_stub_590@8)) + GL_STUB(_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_591@8) + HIDDEN(GL_PREFIX(_dispatch_stub_591, _dispatch_stub_591@8)) + GL_STUB(_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_592@8) + HIDDEN(GL_PREFIX(_dispatch_stub_592, _dispatch_stub_592@8)) + GL_STUB(_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_593@8) + HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8)) + GL_STUB(_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_594@8) + HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8)) + GL_STUB(_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_595@8) + HIDDEN(GL_PREFIX(_dispatch_stub_595, _dispatch_stub_595@8)) + GL_STUB(_dispatch_stub_596, _gloffset_SampleMaskSGIS, _dispatch_stub_596@8) + HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8)) + GL_STUB(_dispatch_stub_597, _gloffset_SamplePatternSGIS, _dispatch_stub_597@4) + HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -757,10 +767,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_598, _gloffset_CullParameterdvEXT, _dispatch_stub_598@8) - HIDDEN(GL_PREFIX(_dispatch_stub_598, _dispatch_stub_598@8)) - GL_STUB(_dispatch_stub_599, _gloffset_CullParameterfvEXT, _dispatch_stub_599@8) - HIDDEN(GL_PREFIX(_dispatch_stub_599, _dispatch_stub_599@8)) + GL_STUB(_dispatch_stub_608, _gloffset_CullParameterdvEXT, _dispatch_stub_608@8) + HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8)) + GL_STUB(_dispatch_stub_609, _gloffset_CullParameterfvEXT, _dispatch_stub_609@8) + HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -785,8 +795,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_624, _gloffset_PixelTexGenSGIX, _dispatch_stub_624@4) - HIDDEN(GL_PREFIX(_dispatch_stub_624, _dispatch_stub_624@4)) + GL_STUB(_dispatch_stub_634, _gloffset_PixelTexGenSGIX, _dispatch_stub_634@4) + HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -828,24 +838,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_666, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_666@20) - HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@20)) - GL_STUB(_dispatch_stub_667, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_667@24) - HIDDEN(GL_PREFIX(_dispatch_stub_667, _dispatch_stub_667@24)) - GL_STUB(_dispatch_stub_668, _gloffset_DeleteFencesNV, _dispatch_stub_668@8) - HIDDEN(GL_PREFIX(_dispatch_stub_668, _dispatch_stub_668@8)) - GL_STUB(_dispatch_stub_669, _gloffset_FinishFenceNV, _dispatch_stub_669@4) - HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4)) - GL_STUB(_dispatch_stub_670, _gloffset_GenFencesNV, _dispatch_stub_670@8) - HIDDEN(GL_PREFIX(_dispatch_stub_670, _dispatch_stub_670@8)) - GL_STUB(_dispatch_stub_671, _gloffset_GetFenceivNV, _dispatch_stub_671@12) - HIDDEN(GL_PREFIX(_dispatch_stub_671, _dispatch_stub_671@12)) - GL_STUB(_dispatch_stub_672, _gloffset_IsFenceNV, _dispatch_stub_672@4) - HIDDEN(GL_PREFIX(_dispatch_stub_672, _dispatch_stub_672@4)) - GL_STUB(_dispatch_stub_673, _gloffset_SetFenceNV, _dispatch_stub_673@8) - HIDDEN(GL_PREFIX(_dispatch_stub_673, _dispatch_stub_673@8)) - GL_STUB(_dispatch_stub_674, _gloffset_TestFenceNV, _dispatch_stub_674@4) - HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@4)) + GL_STUB(_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_676@20) + HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@20)) + GL_STUB(_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_677@24) + HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@24)) + GL_STUB(_dispatch_stub_678, _gloffset_DeleteFencesNV, _dispatch_stub_678@8) + HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8)) + GL_STUB(_dispatch_stub_679, _gloffset_FinishFenceNV, _dispatch_stub_679@4) + HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@4)) + GL_STUB(_dispatch_stub_680, _gloffset_GenFencesNV, _dispatch_stub_680@8) + HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@8)) + GL_STUB(_dispatch_stub_681, _gloffset_GetFenceivNV, _dispatch_stub_681@12) + HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@12)) + GL_STUB(_dispatch_stub_682, _gloffset_IsFenceNV, _dispatch_stub_682@4) + HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4)) + GL_STUB(_dispatch_stub_683, _gloffset_SetFenceNV, _dispatch_stub_683@8) + HIDDEN(GL_PREFIX(_dispatch_stub_683, _dispatch_stub_683@8)) + GL_STUB(_dispatch_stub_684, _gloffset_TestFenceNV, _dispatch_stub_684@4) + HIDDEN(GL_PREFIX(_dispatch_stub_684, _dispatch_stub_684@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -926,26 +936,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_755, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_755@4) - HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@4)) - GL_STUB(_dispatch_stub_756, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_756@4) - HIDDEN(GL_PREFIX(_dispatch_stub_756, _dispatch_stub_756@4)) - GL_STUB(_dispatch_stub_757, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_757@8) - HIDDEN(GL_PREFIX(_dispatch_stub_757, _dispatch_stub_757@8)) - GL_STUB(_dispatch_stub_758, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_758@8) - HIDDEN(GL_PREFIX(_dispatch_stub_758, _dispatch_stub_758@8)) - GL_STUB(_dispatch_stub_759, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_759@4) - HIDDEN(GL_PREFIX(_dispatch_stub_759, _dispatch_stub_759@4)) + GL_STUB(_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_765@4) + HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@4)) + GL_STUB(_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_766@4) + HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@4)) + GL_STUB(_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_767@8) + HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@8)) + GL_STUB(_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_768@8) + HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@8)) + GL_STUB(_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_769@4) + HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_766, _gloffset_DepthBoundsEXT, _dispatch_stub_766@16) - HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@16)) - GL_STUB(_dispatch_stub_767, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_767@8) - HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@8)) + GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16) + HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16)) + GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8) + HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -963,12 +973,12 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_785, _gloffset_BlitFramebufferEXT, _dispatch_stub_785@40) - HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@40)) - GL_STUB(_dispatch_stub_786, _gloffset_BufferParameteriAPPLE, _dispatch_stub_786@12) - HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@12)) - GL_STUB(_dispatch_stub_787, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_787@12) - HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@12)) + GL_STUB(_dispatch_stub_795, _gloffset_BlitFramebufferEXT, _dispatch_stub_795@40) + HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40)) + GL_STUB(_dispatch_stub_796, _gloffset_BufferParameteriAPPLE, _dispatch_stub_796@12) + HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12)) + GL_STUB(_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_797@12) + HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB(ColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) GL_STUB(DisableIndexedEXT, _gloffset_DisableIndexedEXT, DisableIndexedEXT@8) @@ -986,23 +996,23 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) GL_STUB(TransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_805, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_805@12) - HIDDEN(GL_PREFIX(_dispatch_stub_805, _dispatch_stub_805@12)) - GL_STUB(_dispatch_stub_806, _gloffset_TextureRangeAPPLE, _dispatch_stub_806@12) - HIDDEN(GL_PREFIX(_dispatch_stub_806, _dispatch_stub_806@12)) + GL_STUB(_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_815@12) + HIDDEN(GL_PREFIX(_dispatch_stub_815, _dispatch_stub_815@12)) + GL_STUB(_dispatch_stub_816, _gloffset_TextureRangeAPPLE, _dispatch_stub_816@12) + HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@12)) GL_STUB(GetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE, GetObjectParameterivAPPLE@16) GL_STUB(ObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE, ObjectPurgeableAPPLE@12) GL_STUB(ObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE, ObjectUnpurgeableAPPLE@12) - GL_STUB(_dispatch_stub_810, _gloffset_StencilFuncSeparateATI, _dispatch_stub_810@16) - HIDDEN(GL_PREFIX(_dispatch_stub_810, _dispatch_stub_810@16)) - GL_STUB(_dispatch_stub_811, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_811@16) - HIDDEN(GL_PREFIX(_dispatch_stub_811, _dispatch_stub_811@16)) - GL_STUB(_dispatch_stub_812, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_812@16) - HIDDEN(GL_PREFIX(_dispatch_stub_812, _dispatch_stub_812@16)) - GL_STUB(_dispatch_stub_813, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_813@12) - HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@12)) - GL_STUB(_dispatch_stub_814, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_814@12) - HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@12)) + GL_STUB(_dispatch_stub_820, _gloffset_StencilFuncSeparateATI, _dispatch_stub_820@16) + HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@16)) + GL_STUB(_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_821@16) + HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@16)) + GL_STUB(_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_822@16) + HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@16)) + GL_STUB(_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_823@12) + HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@12)) + GL_STUB(_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_824@12) + HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@12)) GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8) GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) @@ -1263,9 +1273,9 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4) GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_757, _dispatch_stub_757@8) - GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_759, _dispatch_stub_759@4) - GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_767, _dispatch_stub_767@8) + GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_767, _dispatch_stub_767@8) + GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_769, _dispatch_stub_769@4) + GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8) GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -1283,7 +1293,7 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_785, _dispatch_stub_785@40) + GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40) GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB_ALIAS(BeginTransformFeedback, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) GL_STUB_ALIAS(BindBufferBase, _gloffset_BindBufferBaseEXT, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) diff --git a/src/mapi/glapi/glapidispatch.h b/src/mapi/glapi/glapidispatch.h index f66876fe8d..f8a68ee302 100644 --- a/src/mapi/glapi/glapidispatch.h +++ b/src/mapi/glapi/glapidispatch.h @@ -1753,6 +1753,15 @@ #define CALL_RenderbufferStorageMultisample(disp, parameters) (*((disp)->RenderbufferStorageMultisample)) parameters #define GET_RenderbufferStorageMultisample(disp) ((disp)->RenderbufferStorageMultisample) #define SET_RenderbufferStorageMultisample(disp, fn) ((disp)->RenderbufferStorageMultisample = fn) +#define CALL_FramebufferTextureARB(disp, parameters) (*((disp)->FramebufferTextureARB)) parameters +#define GET_FramebufferTextureARB(disp) ((disp)->FramebufferTextureARB) +#define SET_FramebufferTextureARB(disp, fn) ((disp)->FramebufferTextureARB = fn) +#define CALL_FramebufferTextureFaceARB(disp, parameters) (*((disp)->FramebufferTextureFaceARB)) parameters +#define GET_FramebufferTextureFaceARB(disp) ((disp)->FramebufferTextureFaceARB) +#define SET_FramebufferTextureFaceARB(disp, fn) ((disp)->FramebufferTextureFaceARB = fn) +#define CALL_ProgramParameteriARB(disp, parameters) (*((disp)->ProgramParameteriARB)) parameters +#define GET_ProgramParameteriARB(disp) ((disp)->ProgramParameteriARB) +#define SET_ProgramParameteriARB(disp, fn) ((disp)->ProgramParameteriARB = fn) #define CALL_FlushMappedBufferRange(disp, parameters) (*((disp)->FlushMappedBufferRange)) parameters #define GET_FlushMappedBufferRange(disp) ((disp)->FlushMappedBufferRange) #define SET_FlushMappedBufferRange(disp, fn) ((disp)->FlushMappedBufferRange = fn) @@ -1798,6 +1807,27 @@ #define CALL_MultiDrawElementsBaseVertex(disp, parameters) (*((disp)->MultiDrawElementsBaseVertex)) parameters #define GET_MultiDrawElementsBaseVertex(disp) ((disp)->MultiDrawElementsBaseVertex) #define SET_MultiDrawElementsBaseVertex(disp, fn) ((disp)->MultiDrawElementsBaseVertex = fn) +#define CALL_BindTransformFeedback(disp, parameters) (*((disp)->BindTransformFeedback)) parameters +#define GET_BindTransformFeedback(disp) ((disp)->BindTransformFeedback) +#define SET_BindTransformFeedback(disp, fn) ((disp)->BindTransformFeedback = fn) +#define CALL_DeleteTransformFeedbacks(disp, parameters) (*((disp)->DeleteTransformFeedbacks)) parameters +#define GET_DeleteTransformFeedbacks(disp) ((disp)->DeleteTransformFeedbacks) +#define SET_DeleteTransformFeedbacks(disp, fn) ((disp)->DeleteTransformFeedbacks = fn) +#define CALL_DrawTransformFeedback(disp, parameters) (*((disp)->DrawTransformFeedback)) parameters +#define GET_DrawTransformFeedback(disp) ((disp)->DrawTransformFeedback) +#define SET_DrawTransformFeedback(disp, fn) ((disp)->DrawTransformFeedback = fn) +#define CALL_GenTransformFeedbacks(disp, parameters) (*((disp)->GenTransformFeedbacks)) parameters +#define GET_GenTransformFeedbacks(disp) ((disp)->GenTransformFeedbacks) +#define SET_GenTransformFeedbacks(disp, fn) ((disp)->GenTransformFeedbacks = fn) +#define CALL_IsTransformFeedback(disp, parameters) (*((disp)->IsTransformFeedback)) parameters +#define GET_IsTransformFeedback(disp) ((disp)->IsTransformFeedback) +#define SET_IsTransformFeedback(disp, fn) ((disp)->IsTransformFeedback = fn) +#define CALL_PauseTransformFeedback(disp, parameters) (*((disp)->PauseTransformFeedback)) parameters +#define GET_PauseTransformFeedback(disp) ((disp)->PauseTransformFeedback) +#define SET_PauseTransformFeedback(disp, fn) ((disp)->PauseTransformFeedback = fn) +#define CALL_ResumeTransformFeedback(disp, parameters) (*((disp)->ResumeTransformFeedback)) parameters +#define GET_ResumeTransformFeedback(disp) ((disp)->ResumeTransformFeedback) +#define SET_ResumeTransformFeedback(disp, fn) ((disp)->ResumeTransformFeedback = fn) #define CALL_PolygonOffsetEXT(disp, parameters) (*((disp)->PolygonOffsetEXT)) parameters #define GET_PolygonOffsetEXT(disp) ((disp)->PolygonOffsetEXT) #define SET_PolygonOffsetEXT(disp, fn) ((disp)->PolygonOffsetEXT = fn) @@ -2515,7 +2545,7 @@ #else -#define driDispatchRemapTable_size 409 +#define driDispatchRemapTable_size 419 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2674,259 +2704,269 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define GetAttribLocationARB_remap_index 153 #define DrawBuffersARB_remap_index 154 #define RenderbufferStorageMultisample_remap_index 155 -#define FlushMappedBufferRange_remap_index 156 -#define MapBufferRange_remap_index 157 -#define BindVertexArray_remap_index 158 -#define GenVertexArrays_remap_index 159 -#define CopyBufferSubData_remap_index 160 -#define ClientWaitSync_remap_index 161 -#define DeleteSync_remap_index 162 -#define FenceSync_remap_index 163 -#define GetInteger64v_remap_index 164 -#define GetSynciv_remap_index 165 -#define IsSync_remap_index 166 -#define WaitSync_remap_index 167 -#define DrawElementsBaseVertex_remap_index 168 -#define DrawRangeElementsBaseVertex_remap_index 169 -#define MultiDrawElementsBaseVertex_remap_index 170 -#define PolygonOffsetEXT_remap_index 171 -#define GetPixelTexGenParameterfvSGIS_remap_index 172 -#define GetPixelTexGenParameterivSGIS_remap_index 173 -#define PixelTexGenParameterfSGIS_remap_index 174 -#define PixelTexGenParameterfvSGIS_remap_index 175 -#define PixelTexGenParameteriSGIS_remap_index 176 -#define PixelTexGenParameterivSGIS_remap_index 177 -#define SampleMaskSGIS_remap_index 178 -#define SamplePatternSGIS_remap_index 179 -#define ColorPointerEXT_remap_index 180 -#define EdgeFlagPointerEXT_remap_index 181 -#define IndexPointerEXT_remap_index 182 -#define NormalPointerEXT_remap_index 183 -#define TexCoordPointerEXT_remap_index 184 -#define VertexPointerEXT_remap_index 185 -#define PointParameterfEXT_remap_index 186 -#define PointParameterfvEXT_remap_index 187 -#define LockArraysEXT_remap_index 188 -#define UnlockArraysEXT_remap_index 189 -#define CullParameterdvEXT_remap_index 190 -#define CullParameterfvEXT_remap_index 191 -#define SecondaryColor3bEXT_remap_index 192 -#define SecondaryColor3bvEXT_remap_index 193 -#define SecondaryColor3dEXT_remap_index 194 -#define SecondaryColor3dvEXT_remap_index 195 -#define SecondaryColor3fEXT_remap_index 196 -#define SecondaryColor3fvEXT_remap_index 197 -#define SecondaryColor3iEXT_remap_index 198 -#define SecondaryColor3ivEXT_remap_index 199 -#define SecondaryColor3sEXT_remap_index 200 -#define SecondaryColor3svEXT_remap_index 201 -#define SecondaryColor3ubEXT_remap_index 202 -#define SecondaryColor3ubvEXT_remap_index 203 -#define SecondaryColor3uiEXT_remap_index 204 -#define SecondaryColor3uivEXT_remap_index 205 -#define SecondaryColor3usEXT_remap_index 206 -#define SecondaryColor3usvEXT_remap_index 207 -#define SecondaryColorPointerEXT_remap_index 208 -#define MultiDrawArraysEXT_remap_index 209 -#define MultiDrawElementsEXT_remap_index 210 -#define FogCoordPointerEXT_remap_index 211 -#define FogCoorddEXT_remap_index 212 -#define FogCoorddvEXT_remap_index 213 -#define FogCoordfEXT_remap_index 214 -#define FogCoordfvEXT_remap_index 215 -#define PixelTexGenSGIX_remap_index 216 -#define BlendFuncSeparateEXT_remap_index 217 -#define FlushVertexArrayRangeNV_remap_index 218 -#define VertexArrayRangeNV_remap_index 219 -#define CombinerInputNV_remap_index 220 -#define CombinerOutputNV_remap_index 221 -#define CombinerParameterfNV_remap_index 222 -#define CombinerParameterfvNV_remap_index 223 -#define CombinerParameteriNV_remap_index 224 -#define CombinerParameterivNV_remap_index 225 -#define FinalCombinerInputNV_remap_index 226 -#define GetCombinerInputParameterfvNV_remap_index 227 -#define GetCombinerInputParameterivNV_remap_index 228 -#define GetCombinerOutputParameterfvNV_remap_index 229 -#define GetCombinerOutputParameterivNV_remap_index 230 -#define GetFinalCombinerInputParameterfvNV_remap_index 231 -#define GetFinalCombinerInputParameterivNV_remap_index 232 -#define ResizeBuffersMESA_remap_index 233 -#define WindowPos2dMESA_remap_index 234 -#define WindowPos2dvMESA_remap_index 235 -#define WindowPos2fMESA_remap_index 236 -#define WindowPos2fvMESA_remap_index 237 -#define WindowPos2iMESA_remap_index 238 -#define WindowPos2ivMESA_remap_index 239 -#define WindowPos2sMESA_remap_index 240 -#define WindowPos2svMESA_remap_index 241 -#define WindowPos3dMESA_remap_index 242 -#define WindowPos3dvMESA_remap_index 243 -#define WindowPos3fMESA_remap_index 244 -#define WindowPos3fvMESA_remap_index 245 -#define WindowPos3iMESA_remap_index 246 -#define WindowPos3ivMESA_remap_index 247 -#define WindowPos3sMESA_remap_index 248 -#define WindowPos3svMESA_remap_index 249 -#define WindowPos4dMESA_remap_index 250 -#define WindowPos4dvMESA_remap_index 251 -#define WindowPos4fMESA_remap_index 252 -#define WindowPos4fvMESA_remap_index 253 -#define WindowPos4iMESA_remap_index 254 -#define WindowPos4ivMESA_remap_index 255 -#define WindowPos4sMESA_remap_index 256 -#define WindowPos4svMESA_remap_index 257 -#define MultiModeDrawArraysIBM_remap_index 258 -#define MultiModeDrawElementsIBM_remap_index 259 -#define DeleteFencesNV_remap_index 260 -#define FinishFenceNV_remap_index 261 -#define GenFencesNV_remap_index 262 -#define GetFenceivNV_remap_index 263 -#define IsFenceNV_remap_index 264 -#define SetFenceNV_remap_index 265 -#define TestFenceNV_remap_index 266 -#define AreProgramsResidentNV_remap_index 267 -#define BindProgramNV_remap_index 268 -#define DeleteProgramsNV_remap_index 269 -#define ExecuteProgramNV_remap_index 270 -#define GenProgramsNV_remap_index 271 -#define GetProgramParameterdvNV_remap_index 272 -#define GetProgramParameterfvNV_remap_index 273 -#define GetProgramStringNV_remap_index 274 -#define GetProgramivNV_remap_index 275 -#define GetTrackMatrixivNV_remap_index 276 -#define GetVertexAttribPointervNV_remap_index 277 -#define GetVertexAttribdvNV_remap_index 278 -#define GetVertexAttribfvNV_remap_index 279 -#define GetVertexAttribivNV_remap_index 280 -#define IsProgramNV_remap_index 281 -#define LoadProgramNV_remap_index 282 -#define ProgramParameters4dvNV_remap_index 283 -#define ProgramParameters4fvNV_remap_index 284 -#define RequestResidentProgramsNV_remap_index 285 -#define TrackMatrixNV_remap_index 286 -#define VertexAttrib1dNV_remap_index 287 -#define VertexAttrib1dvNV_remap_index 288 -#define VertexAttrib1fNV_remap_index 289 -#define VertexAttrib1fvNV_remap_index 290 -#define VertexAttrib1sNV_remap_index 291 -#define VertexAttrib1svNV_remap_index 292 -#define VertexAttrib2dNV_remap_index 293 -#define VertexAttrib2dvNV_remap_index 294 -#define VertexAttrib2fNV_remap_index 295 -#define VertexAttrib2fvNV_remap_index 296 -#define VertexAttrib2sNV_remap_index 297 -#define VertexAttrib2svNV_remap_index 298 -#define VertexAttrib3dNV_remap_index 299 -#define VertexAttrib3dvNV_remap_index 300 -#define VertexAttrib3fNV_remap_index 301 -#define VertexAttrib3fvNV_remap_index 302 -#define VertexAttrib3sNV_remap_index 303 -#define VertexAttrib3svNV_remap_index 304 -#define VertexAttrib4dNV_remap_index 305 -#define VertexAttrib4dvNV_remap_index 306 -#define VertexAttrib4fNV_remap_index 307 -#define VertexAttrib4fvNV_remap_index 308 -#define VertexAttrib4sNV_remap_index 309 -#define VertexAttrib4svNV_remap_index 310 -#define VertexAttrib4ubNV_remap_index 311 -#define VertexAttrib4ubvNV_remap_index 312 -#define VertexAttribPointerNV_remap_index 313 -#define VertexAttribs1dvNV_remap_index 314 -#define VertexAttribs1fvNV_remap_index 315 -#define VertexAttribs1svNV_remap_index 316 -#define VertexAttribs2dvNV_remap_index 317 -#define VertexAttribs2fvNV_remap_index 318 -#define VertexAttribs2svNV_remap_index 319 -#define VertexAttribs3dvNV_remap_index 320 -#define VertexAttribs3fvNV_remap_index 321 -#define VertexAttribs3svNV_remap_index 322 -#define VertexAttribs4dvNV_remap_index 323 -#define VertexAttribs4fvNV_remap_index 324 -#define VertexAttribs4svNV_remap_index 325 -#define VertexAttribs4ubvNV_remap_index 326 -#define GetTexBumpParameterfvATI_remap_index 327 -#define GetTexBumpParameterivATI_remap_index 328 -#define TexBumpParameterfvATI_remap_index 329 -#define TexBumpParameterivATI_remap_index 330 -#define AlphaFragmentOp1ATI_remap_index 331 -#define AlphaFragmentOp2ATI_remap_index 332 -#define AlphaFragmentOp3ATI_remap_index 333 -#define BeginFragmentShaderATI_remap_index 334 -#define BindFragmentShaderATI_remap_index 335 -#define ColorFragmentOp1ATI_remap_index 336 -#define ColorFragmentOp2ATI_remap_index 337 -#define ColorFragmentOp3ATI_remap_index 338 -#define DeleteFragmentShaderATI_remap_index 339 -#define EndFragmentShaderATI_remap_index 340 -#define GenFragmentShadersATI_remap_index 341 -#define PassTexCoordATI_remap_index 342 -#define SampleMapATI_remap_index 343 -#define SetFragmentShaderConstantATI_remap_index 344 -#define PointParameteriNV_remap_index 345 -#define PointParameterivNV_remap_index 346 -#define ActiveStencilFaceEXT_remap_index 347 -#define BindVertexArrayAPPLE_remap_index 348 -#define DeleteVertexArraysAPPLE_remap_index 349 -#define GenVertexArraysAPPLE_remap_index 350 -#define IsVertexArrayAPPLE_remap_index 351 -#define GetProgramNamedParameterdvNV_remap_index 352 -#define GetProgramNamedParameterfvNV_remap_index 353 -#define ProgramNamedParameter4dNV_remap_index 354 -#define ProgramNamedParameter4dvNV_remap_index 355 -#define ProgramNamedParameter4fNV_remap_index 356 -#define ProgramNamedParameter4fvNV_remap_index 357 -#define DepthBoundsEXT_remap_index 358 -#define BlendEquationSeparateEXT_remap_index 359 -#define BindFramebufferEXT_remap_index 360 -#define BindRenderbufferEXT_remap_index 361 -#define CheckFramebufferStatusEXT_remap_index 362 -#define DeleteFramebuffersEXT_remap_index 363 -#define DeleteRenderbuffersEXT_remap_index 364 -#define FramebufferRenderbufferEXT_remap_index 365 -#define FramebufferTexture1DEXT_remap_index 366 -#define FramebufferTexture2DEXT_remap_index 367 -#define FramebufferTexture3DEXT_remap_index 368 -#define GenFramebuffersEXT_remap_index 369 -#define GenRenderbuffersEXT_remap_index 370 -#define GenerateMipmapEXT_remap_index 371 -#define GetFramebufferAttachmentParameterivEXT_remap_index 372 -#define GetRenderbufferParameterivEXT_remap_index 373 -#define IsFramebufferEXT_remap_index 374 -#define IsRenderbufferEXT_remap_index 375 -#define RenderbufferStorageEXT_remap_index 376 -#define BlitFramebufferEXT_remap_index 377 -#define BufferParameteriAPPLE_remap_index 378 -#define FlushMappedBufferRangeAPPLE_remap_index 379 -#define FramebufferTextureLayerEXT_remap_index 380 -#define ColorMaskIndexedEXT_remap_index 381 -#define DisableIndexedEXT_remap_index 382 -#define EnableIndexedEXT_remap_index 383 -#define GetBooleanIndexedvEXT_remap_index 384 -#define GetIntegerIndexedvEXT_remap_index 385 -#define IsEnabledIndexedEXT_remap_index 386 -#define BeginConditionalRenderNV_remap_index 387 -#define EndConditionalRenderNV_remap_index 388 -#define BeginTransformFeedbackEXT_remap_index 389 -#define BindBufferBaseEXT_remap_index 390 -#define BindBufferOffsetEXT_remap_index 391 -#define BindBufferRangeEXT_remap_index 392 -#define EndTransformFeedbackEXT_remap_index 393 -#define GetTransformFeedbackVaryingEXT_remap_index 394 -#define TransformFeedbackVaryingsEXT_remap_index 395 -#define ProvokingVertexEXT_remap_index 396 -#define GetTexParameterPointervAPPLE_remap_index 397 -#define TextureRangeAPPLE_remap_index 398 -#define GetObjectParameterivAPPLE_remap_index 399 -#define ObjectPurgeableAPPLE_remap_index 400 -#define ObjectUnpurgeableAPPLE_remap_index 401 -#define StencilFuncSeparateATI_remap_index 402 -#define ProgramEnvParameters4fvEXT_remap_index 403 -#define ProgramLocalParameters4fvEXT_remap_index 404 -#define GetQueryObjecti64vEXT_remap_index 405 -#define GetQueryObjectui64vEXT_remap_index 406 -#define EGLImageTargetRenderbufferStorageOES_remap_index 407 -#define EGLImageTargetTexture2DOES_remap_index 408 +#define FramebufferTextureARB_remap_index 156 +#define FramebufferTextureFaceARB_remap_index 157 +#define ProgramParameteriARB_remap_index 158 +#define FlushMappedBufferRange_remap_index 159 +#define MapBufferRange_remap_index 160 +#define BindVertexArray_remap_index 161 +#define GenVertexArrays_remap_index 162 +#define CopyBufferSubData_remap_index 163 +#define ClientWaitSync_remap_index 164 +#define DeleteSync_remap_index 165 +#define FenceSync_remap_index 166 +#define GetInteger64v_remap_index 167 +#define GetSynciv_remap_index 168 +#define IsSync_remap_index 169 +#define WaitSync_remap_index 170 +#define DrawElementsBaseVertex_remap_index 171 +#define DrawRangeElementsBaseVertex_remap_index 172 +#define MultiDrawElementsBaseVertex_remap_index 173 +#define BindTransformFeedback_remap_index 174 +#define DeleteTransformFeedbacks_remap_index 175 +#define DrawTransformFeedback_remap_index 176 +#define GenTransformFeedbacks_remap_index 177 +#define IsTransformFeedback_remap_index 178 +#define PauseTransformFeedback_remap_index 179 +#define ResumeTransformFeedback_remap_index 180 +#define PolygonOffsetEXT_remap_index 181 +#define GetPixelTexGenParameterfvSGIS_remap_index 182 +#define GetPixelTexGenParameterivSGIS_remap_index 183 +#define PixelTexGenParameterfSGIS_remap_index 184 +#define PixelTexGenParameterfvSGIS_remap_index 185 +#define PixelTexGenParameteriSGIS_remap_index 186 +#define PixelTexGenParameterivSGIS_remap_index 187 +#define SampleMaskSGIS_remap_index 188 +#define SamplePatternSGIS_remap_index 189 +#define ColorPointerEXT_remap_index 190 +#define EdgeFlagPointerEXT_remap_index 191 +#define IndexPointerEXT_remap_index 192 +#define NormalPointerEXT_remap_index 193 +#define TexCoordPointerEXT_remap_index 194 +#define VertexPointerEXT_remap_index 195 +#define PointParameterfEXT_remap_index 196 +#define PointParameterfvEXT_remap_index 197 +#define LockArraysEXT_remap_index 198 +#define UnlockArraysEXT_remap_index 199 +#define CullParameterdvEXT_remap_index 200 +#define CullParameterfvEXT_remap_index 201 +#define SecondaryColor3bEXT_remap_index 202 +#define SecondaryColor3bvEXT_remap_index 203 +#define SecondaryColor3dEXT_remap_index 204 +#define SecondaryColor3dvEXT_remap_index 205 +#define SecondaryColor3fEXT_remap_index 206 +#define SecondaryColor3fvEXT_remap_index 207 +#define SecondaryColor3iEXT_remap_index 208 +#define SecondaryColor3ivEXT_remap_index 209 +#define SecondaryColor3sEXT_remap_index 210 +#define SecondaryColor3svEXT_remap_index 211 +#define SecondaryColor3ubEXT_remap_index 212 +#define SecondaryColor3ubvEXT_remap_index 213 +#define SecondaryColor3uiEXT_remap_index 214 +#define SecondaryColor3uivEXT_remap_index 215 +#define SecondaryColor3usEXT_remap_index 216 +#define SecondaryColor3usvEXT_remap_index 217 +#define SecondaryColorPointerEXT_remap_index 218 +#define MultiDrawArraysEXT_remap_index 219 +#define MultiDrawElementsEXT_remap_index 220 +#define FogCoordPointerEXT_remap_index 221 +#define FogCoorddEXT_remap_index 222 +#define FogCoorddvEXT_remap_index 223 +#define FogCoordfEXT_remap_index 224 +#define FogCoordfvEXT_remap_index 225 +#define PixelTexGenSGIX_remap_index 226 +#define BlendFuncSeparateEXT_remap_index 227 +#define FlushVertexArrayRangeNV_remap_index 228 +#define VertexArrayRangeNV_remap_index 229 +#define CombinerInputNV_remap_index 230 +#define CombinerOutputNV_remap_index 231 +#define CombinerParameterfNV_remap_index 232 +#define CombinerParameterfvNV_remap_index 233 +#define CombinerParameteriNV_remap_index 234 +#define CombinerParameterivNV_remap_index 235 +#define FinalCombinerInputNV_remap_index 236 +#define GetCombinerInputParameterfvNV_remap_index 237 +#define GetCombinerInputParameterivNV_remap_index 238 +#define GetCombinerOutputParameterfvNV_remap_index 239 +#define GetCombinerOutputParameterivNV_remap_index 240 +#define GetFinalCombinerInputParameterfvNV_remap_index 241 +#define GetFinalCombinerInputParameterivNV_remap_index 242 +#define ResizeBuffersMESA_remap_index 243 +#define WindowPos2dMESA_remap_index 244 +#define WindowPos2dvMESA_remap_index 245 +#define WindowPos2fMESA_remap_index 246 +#define WindowPos2fvMESA_remap_index 247 +#define WindowPos2iMESA_remap_index 248 +#define WindowPos2ivMESA_remap_index 249 +#define WindowPos2sMESA_remap_index 250 +#define WindowPos2svMESA_remap_index 251 +#define WindowPos3dMESA_remap_index 252 +#define WindowPos3dvMESA_remap_index 253 +#define WindowPos3fMESA_remap_index 254 +#define WindowPos3fvMESA_remap_index 255 +#define WindowPos3iMESA_remap_index 256 +#define WindowPos3ivMESA_remap_index 257 +#define WindowPos3sMESA_remap_index 258 +#define WindowPos3svMESA_remap_index 259 +#define WindowPos4dMESA_remap_index 260 +#define WindowPos4dvMESA_remap_index 261 +#define WindowPos4fMESA_remap_index 262 +#define WindowPos4fvMESA_remap_index 263 +#define WindowPos4iMESA_remap_index 264 +#define WindowPos4ivMESA_remap_index 265 +#define WindowPos4sMESA_remap_index 266 +#define WindowPos4svMESA_remap_index 267 +#define MultiModeDrawArraysIBM_remap_index 268 +#define MultiModeDrawElementsIBM_remap_index 269 +#define DeleteFencesNV_remap_index 270 +#define FinishFenceNV_remap_index 271 +#define GenFencesNV_remap_index 272 +#define GetFenceivNV_remap_index 273 +#define IsFenceNV_remap_index 274 +#define SetFenceNV_remap_index 275 +#define TestFenceNV_remap_index 276 +#define AreProgramsResidentNV_remap_index 277 +#define BindProgramNV_remap_index 278 +#define DeleteProgramsNV_remap_index 279 +#define ExecuteProgramNV_remap_index 280 +#define GenProgramsNV_remap_index 281 +#define GetProgramParameterdvNV_remap_index 282 +#define GetProgramParameterfvNV_remap_index 283 +#define GetProgramStringNV_remap_index 284 +#define GetProgramivNV_remap_index 285 +#define GetTrackMatrixivNV_remap_index 286 +#define GetVertexAttribPointervNV_remap_index 287 +#define GetVertexAttribdvNV_remap_index 288 +#define GetVertexAttribfvNV_remap_index 289 +#define GetVertexAttribivNV_remap_index 290 +#define IsProgramNV_remap_index 291 +#define LoadProgramNV_remap_index 292 +#define ProgramParameters4dvNV_remap_index 293 +#define ProgramParameters4fvNV_remap_index 294 +#define RequestResidentProgramsNV_remap_index 295 +#define TrackMatrixNV_remap_index 296 +#define VertexAttrib1dNV_remap_index 297 +#define VertexAttrib1dvNV_remap_index 298 +#define VertexAttrib1fNV_remap_index 299 +#define VertexAttrib1fvNV_remap_index 300 +#define VertexAttrib1sNV_remap_index 301 +#define VertexAttrib1svNV_remap_index 302 +#define VertexAttrib2dNV_remap_index 303 +#define VertexAttrib2dvNV_remap_index 304 +#define VertexAttrib2fNV_remap_index 305 +#define VertexAttrib2fvNV_remap_index 306 +#define VertexAttrib2sNV_remap_index 307 +#define VertexAttrib2svNV_remap_index 308 +#define VertexAttrib3dNV_remap_index 309 +#define VertexAttrib3dvNV_remap_index 310 +#define VertexAttrib3fNV_remap_index 311 +#define VertexAttrib3fvNV_remap_index 312 +#define VertexAttrib3sNV_remap_index 313 +#define VertexAttrib3svNV_remap_index 314 +#define VertexAttrib4dNV_remap_index 315 +#define VertexAttrib4dvNV_remap_index 316 +#define VertexAttrib4fNV_remap_index 317 +#define VertexAttrib4fvNV_remap_index 318 +#define VertexAttrib4sNV_remap_index 319 +#define VertexAttrib4svNV_remap_index 320 +#define VertexAttrib4ubNV_remap_index 321 +#define VertexAttrib4ubvNV_remap_index 322 +#define VertexAttribPointerNV_remap_index 323 +#define VertexAttribs1dvNV_remap_index 324 +#define VertexAttribs1fvNV_remap_index 325 +#define VertexAttribs1svNV_remap_index 326 +#define VertexAttribs2dvNV_remap_index 327 +#define VertexAttribs2fvNV_remap_index 328 +#define VertexAttribs2svNV_remap_index 329 +#define VertexAttribs3dvNV_remap_index 330 +#define VertexAttribs3fvNV_remap_index 331 +#define VertexAttribs3svNV_remap_index 332 +#define VertexAttribs4dvNV_remap_index 333 +#define VertexAttribs4fvNV_remap_index 334 +#define VertexAttribs4svNV_remap_index 335 +#define VertexAttribs4ubvNV_remap_index 336 +#define GetTexBumpParameterfvATI_remap_index 337 +#define GetTexBumpParameterivATI_remap_index 338 +#define TexBumpParameterfvATI_remap_index 339 +#define TexBumpParameterivATI_remap_index 340 +#define AlphaFragmentOp1ATI_remap_index 341 +#define AlphaFragmentOp2ATI_remap_index 342 +#define AlphaFragmentOp3ATI_remap_index 343 +#define BeginFragmentShaderATI_remap_index 344 +#define BindFragmentShaderATI_remap_index 345 +#define ColorFragmentOp1ATI_remap_index 346 +#define ColorFragmentOp2ATI_remap_index 347 +#define ColorFragmentOp3ATI_remap_index 348 +#define DeleteFragmentShaderATI_remap_index 349 +#define EndFragmentShaderATI_remap_index 350 +#define GenFragmentShadersATI_remap_index 351 +#define PassTexCoordATI_remap_index 352 +#define SampleMapATI_remap_index 353 +#define SetFragmentShaderConstantATI_remap_index 354 +#define PointParameteriNV_remap_index 355 +#define PointParameterivNV_remap_index 356 +#define ActiveStencilFaceEXT_remap_index 357 +#define BindVertexArrayAPPLE_remap_index 358 +#define DeleteVertexArraysAPPLE_remap_index 359 +#define GenVertexArraysAPPLE_remap_index 360 +#define IsVertexArrayAPPLE_remap_index 361 +#define GetProgramNamedParameterdvNV_remap_index 362 +#define GetProgramNamedParameterfvNV_remap_index 363 +#define ProgramNamedParameter4dNV_remap_index 364 +#define ProgramNamedParameter4dvNV_remap_index 365 +#define ProgramNamedParameter4fNV_remap_index 366 +#define ProgramNamedParameter4fvNV_remap_index 367 +#define DepthBoundsEXT_remap_index 368 +#define BlendEquationSeparateEXT_remap_index 369 +#define BindFramebufferEXT_remap_index 370 +#define BindRenderbufferEXT_remap_index 371 +#define CheckFramebufferStatusEXT_remap_index 372 +#define DeleteFramebuffersEXT_remap_index 373 +#define DeleteRenderbuffersEXT_remap_index 374 +#define FramebufferRenderbufferEXT_remap_index 375 +#define FramebufferTexture1DEXT_remap_index 376 +#define FramebufferTexture2DEXT_remap_index 377 +#define FramebufferTexture3DEXT_remap_index 378 +#define GenFramebuffersEXT_remap_index 379 +#define GenRenderbuffersEXT_remap_index 380 +#define GenerateMipmapEXT_remap_index 381 +#define GetFramebufferAttachmentParameterivEXT_remap_index 382 +#define GetRenderbufferParameterivEXT_remap_index 383 +#define IsFramebufferEXT_remap_index 384 +#define IsRenderbufferEXT_remap_index 385 +#define RenderbufferStorageEXT_remap_index 386 +#define BlitFramebufferEXT_remap_index 387 +#define BufferParameteriAPPLE_remap_index 388 +#define FlushMappedBufferRangeAPPLE_remap_index 389 +#define FramebufferTextureLayerEXT_remap_index 390 +#define ColorMaskIndexedEXT_remap_index 391 +#define DisableIndexedEXT_remap_index 392 +#define EnableIndexedEXT_remap_index 393 +#define GetBooleanIndexedvEXT_remap_index 394 +#define GetIntegerIndexedvEXT_remap_index 395 +#define IsEnabledIndexedEXT_remap_index 396 +#define BeginConditionalRenderNV_remap_index 397 +#define EndConditionalRenderNV_remap_index 398 +#define BeginTransformFeedbackEXT_remap_index 399 +#define BindBufferBaseEXT_remap_index 400 +#define BindBufferOffsetEXT_remap_index 401 +#define BindBufferRangeEXT_remap_index 402 +#define EndTransformFeedbackEXT_remap_index 403 +#define GetTransformFeedbackVaryingEXT_remap_index 404 +#define TransformFeedbackVaryingsEXT_remap_index 405 +#define ProvokingVertexEXT_remap_index 406 +#define GetTexParameterPointervAPPLE_remap_index 407 +#define TextureRangeAPPLE_remap_index 408 +#define GetObjectParameterivAPPLE_remap_index 409 +#define ObjectPurgeableAPPLE_remap_index 410 +#define ObjectUnpurgeableAPPLE_remap_index 411 +#define StencilFuncSeparateATI_remap_index 412 +#define ProgramEnvParameters4fvEXT_remap_index 413 +#define ProgramLocalParameters4fvEXT_remap_index 414 +#define GetQueryObjecti64vEXT_remap_index 415 +#define GetQueryObjectui64vEXT_remap_index 416 +#define EGLImageTargetRenderbufferStorageOES_remap_index 417 +#define EGLImageTargetTexture2DOES_remap_index 418 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3396,6 +3436,15 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], parameters) #define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]) #define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], fn) +#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), driDispatchRemapTable[FramebufferTextureARB_remap_index], parameters) +#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureARB_remap_index]) +#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureARB_remap_index], fn) +#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), driDispatchRemapTable[FramebufferTextureFaceARB_remap_index], parameters) +#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]) +#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureFaceARB_remap_index], fn) +#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), driDispatchRemapTable[ProgramParameteriARB_remap_index], parameters) +#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramParameteriARB_remap_index]) +#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramParameteriARB_remap_index], fn) #define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), driDispatchRemapTable[FlushMappedBufferRange_remap_index], parameters) #define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRange_remap_index]) #define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FlushMappedBufferRange_remap_index], fn) @@ -3441,6 +3490,27 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index], parameters) #define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]) #define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index], fn) +#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[BindTransformFeedback_remap_index], parameters) +#define GET_BindTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[BindTransformFeedback_remap_index]) +#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindTransformFeedback_remap_index], fn) +#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteTransformFeedbacks_remap_index], parameters) +#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]) +#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteTransformFeedbacks_remap_index], fn) +#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), driDispatchRemapTable[DrawTransformFeedback_remap_index], parameters) +#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[DrawTransformFeedback_remap_index]) +#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DrawTransformFeedback_remap_index], fn) +#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenTransformFeedbacks_remap_index], parameters) +#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, driDispatchRemapTable[GenTransformFeedbacks_remap_index]) +#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenTransformFeedbacks_remap_index], fn) +#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsTransformFeedback_remap_index], parameters) +#define GET_IsTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[IsTransformFeedback_remap_index]) +#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsTransformFeedback_remap_index], fn) +#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[PauseTransformFeedback_remap_index], parameters) +#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[PauseTransformFeedback_remap_index]) +#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PauseTransformFeedback_remap_index], fn) +#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), driDispatchRemapTable[ResumeTransformFeedback_remap_index], parameters) +#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, driDispatchRemapTable[ResumeTransformFeedback_remap_index]) +#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ResumeTransformFeedback_remap_index], fn) #define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), driDispatchRemapTable[PolygonOffsetEXT_remap_index], parameters) #define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index]) #define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index], fn) diff --git a/src/mapi/glapi/glapioffsets.h b/src/mapi/glapi/glapioffsets.h index a8133b4073..a790d87322 100644 --- a/src/mapi/glapi/glapioffsets.h +++ b/src/mapi/glapi/glapioffsets.h @@ -598,260 +598,270 @@ #define _gloffset_GetAttribLocationARB 561 #define _gloffset_DrawBuffersARB 562 #define _gloffset_RenderbufferStorageMultisample 563 -#define _gloffset_FlushMappedBufferRange 564 -#define _gloffset_MapBufferRange 565 -#define _gloffset_BindVertexArray 566 -#define _gloffset_GenVertexArrays 567 -#define _gloffset_CopyBufferSubData 568 -#define _gloffset_ClientWaitSync 569 -#define _gloffset_DeleteSync 570 -#define _gloffset_FenceSync 571 -#define _gloffset_GetInteger64v 572 -#define _gloffset_GetSynciv 573 -#define _gloffset_IsSync 574 -#define _gloffset_WaitSync 575 -#define _gloffset_DrawElementsBaseVertex 576 -#define _gloffset_DrawRangeElementsBaseVertex 577 -#define _gloffset_MultiDrawElementsBaseVertex 578 -#define _gloffset_PolygonOffsetEXT 579 -#define _gloffset_GetPixelTexGenParameterfvSGIS 580 -#define _gloffset_GetPixelTexGenParameterivSGIS 581 -#define _gloffset_PixelTexGenParameterfSGIS 582 -#define _gloffset_PixelTexGenParameterfvSGIS 583 -#define _gloffset_PixelTexGenParameteriSGIS 584 -#define _gloffset_PixelTexGenParameterivSGIS 585 -#define _gloffset_SampleMaskSGIS 586 -#define _gloffset_SamplePatternSGIS 587 -#define _gloffset_ColorPointerEXT 588 -#define _gloffset_EdgeFlagPointerEXT 589 -#define _gloffset_IndexPointerEXT 590 -#define _gloffset_NormalPointerEXT 591 -#define _gloffset_TexCoordPointerEXT 592 -#define _gloffset_VertexPointerEXT 593 -#define _gloffset_PointParameterfEXT 594 -#define _gloffset_PointParameterfvEXT 595 -#define _gloffset_LockArraysEXT 596 -#define _gloffset_UnlockArraysEXT 597 -#define _gloffset_CullParameterdvEXT 598 -#define _gloffset_CullParameterfvEXT 599 -#define _gloffset_SecondaryColor3bEXT 600 -#define _gloffset_SecondaryColor3bvEXT 601 -#define _gloffset_SecondaryColor3dEXT 602 -#define _gloffset_SecondaryColor3dvEXT 603 -#define _gloffset_SecondaryColor3fEXT 604 -#define _gloffset_SecondaryColor3fvEXT 605 -#define _gloffset_SecondaryColor3iEXT 606 -#define _gloffset_SecondaryColor3ivEXT 607 -#define _gloffset_SecondaryColor3sEXT 608 -#define _gloffset_SecondaryColor3svEXT 609 -#define _gloffset_SecondaryColor3ubEXT 610 -#define _gloffset_SecondaryColor3ubvEXT 611 -#define _gloffset_SecondaryColor3uiEXT 612 -#define _gloffset_SecondaryColor3uivEXT 613 -#define _gloffset_SecondaryColor3usEXT 614 -#define _gloffset_SecondaryColor3usvEXT 615 -#define _gloffset_SecondaryColorPointerEXT 616 -#define _gloffset_MultiDrawArraysEXT 617 -#define _gloffset_MultiDrawElementsEXT 618 -#define _gloffset_FogCoordPointerEXT 619 -#define _gloffset_FogCoorddEXT 620 -#define _gloffset_FogCoorddvEXT 621 -#define _gloffset_FogCoordfEXT 622 -#define _gloffset_FogCoordfvEXT 623 -#define _gloffset_PixelTexGenSGIX 624 -#define _gloffset_BlendFuncSeparateEXT 625 -#define _gloffset_FlushVertexArrayRangeNV 626 -#define _gloffset_VertexArrayRangeNV 627 -#define _gloffset_CombinerInputNV 628 -#define _gloffset_CombinerOutputNV 629 -#define _gloffset_CombinerParameterfNV 630 -#define _gloffset_CombinerParameterfvNV 631 -#define _gloffset_CombinerParameteriNV 632 -#define _gloffset_CombinerParameterivNV 633 -#define _gloffset_FinalCombinerInputNV 634 -#define _gloffset_GetCombinerInputParameterfvNV 635 -#define _gloffset_GetCombinerInputParameterivNV 636 -#define _gloffset_GetCombinerOutputParameterfvNV 637 -#define _gloffset_GetCombinerOutputParameterivNV 638 -#define _gloffset_GetFinalCombinerInputParameterfvNV 639 -#define _gloffset_GetFinalCombinerInputParameterivNV 640 -#define _gloffset_ResizeBuffersMESA 641 -#define _gloffset_WindowPos2dMESA 642 -#define _gloffset_WindowPos2dvMESA 643 -#define _gloffset_WindowPos2fMESA 644 -#define _gloffset_WindowPos2fvMESA 645 -#define _gloffset_WindowPos2iMESA 646 -#define _gloffset_WindowPos2ivMESA 647 -#define _gloffset_WindowPos2sMESA 648 -#define _gloffset_WindowPos2svMESA 649 -#define _gloffset_WindowPos3dMESA 650 -#define _gloffset_WindowPos3dvMESA 651 -#define _gloffset_WindowPos3fMESA 652 -#define _gloffset_WindowPos3fvMESA 653 -#define _gloffset_WindowPos3iMESA 654 -#define _gloffset_WindowPos3ivMESA 655 -#define _gloffset_WindowPos3sMESA 656 -#define _gloffset_WindowPos3svMESA 657 -#define _gloffset_WindowPos4dMESA 658 -#define _gloffset_WindowPos4dvMESA 659 -#define _gloffset_WindowPos4fMESA 660 -#define _gloffset_WindowPos4fvMESA 661 -#define _gloffset_WindowPos4iMESA 662 -#define _gloffset_WindowPos4ivMESA 663 -#define _gloffset_WindowPos4sMESA 664 -#define _gloffset_WindowPos4svMESA 665 -#define _gloffset_MultiModeDrawArraysIBM 666 -#define _gloffset_MultiModeDrawElementsIBM 667 -#define _gloffset_DeleteFencesNV 668 -#define _gloffset_FinishFenceNV 669 -#define _gloffset_GenFencesNV 670 -#define _gloffset_GetFenceivNV 671 -#define _gloffset_IsFenceNV 672 -#define _gloffset_SetFenceNV 673 -#define _gloffset_TestFenceNV 674 -#define _gloffset_AreProgramsResidentNV 675 -#define _gloffset_BindProgramNV 676 -#define _gloffset_DeleteProgramsNV 677 -#define _gloffset_ExecuteProgramNV 678 -#define _gloffset_GenProgramsNV 679 -#define _gloffset_GetProgramParameterdvNV 680 -#define _gloffset_GetProgramParameterfvNV 681 -#define _gloffset_GetProgramStringNV 682 -#define _gloffset_GetProgramivNV 683 -#define _gloffset_GetTrackMatrixivNV 684 -#define _gloffset_GetVertexAttribPointervNV 685 -#define _gloffset_GetVertexAttribdvNV 686 -#define _gloffset_GetVertexAttribfvNV 687 -#define _gloffset_GetVertexAttribivNV 688 -#define _gloffset_IsProgramNV 689 -#define _gloffset_LoadProgramNV 690 -#define _gloffset_ProgramParameters4dvNV 691 -#define _gloffset_ProgramParameters4fvNV 692 -#define _gloffset_RequestResidentProgramsNV 693 -#define _gloffset_TrackMatrixNV 694 -#define _gloffset_VertexAttrib1dNV 695 -#define _gloffset_VertexAttrib1dvNV 696 -#define _gloffset_VertexAttrib1fNV 697 -#define _gloffset_VertexAttrib1fvNV 698 -#define _gloffset_VertexAttrib1sNV 699 -#define _gloffset_VertexAttrib1svNV 700 -#define _gloffset_VertexAttrib2dNV 701 -#define _gloffset_VertexAttrib2dvNV 702 -#define _gloffset_VertexAttrib2fNV 703 -#define _gloffset_VertexAttrib2fvNV 704 -#define _gloffset_VertexAttrib2sNV 705 -#define _gloffset_VertexAttrib2svNV 706 -#define _gloffset_VertexAttrib3dNV 707 -#define _gloffset_VertexAttrib3dvNV 708 -#define _gloffset_VertexAttrib3fNV 709 -#define _gloffset_VertexAttrib3fvNV 710 -#define _gloffset_VertexAttrib3sNV 711 -#define _gloffset_VertexAttrib3svNV 712 -#define _gloffset_VertexAttrib4dNV 713 -#define _gloffset_VertexAttrib4dvNV 714 -#define _gloffset_VertexAttrib4fNV 715 -#define _gloffset_VertexAttrib4fvNV 716 -#define _gloffset_VertexAttrib4sNV 717 -#define _gloffset_VertexAttrib4svNV 718 -#define _gloffset_VertexAttrib4ubNV 719 -#define _gloffset_VertexAttrib4ubvNV 720 -#define _gloffset_VertexAttribPointerNV 721 -#define _gloffset_VertexAttribs1dvNV 722 -#define _gloffset_VertexAttribs1fvNV 723 -#define _gloffset_VertexAttribs1svNV 724 -#define _gloffset_VertexAttribs2dvNV 725 -#define _gloffset_VertexAttribs2fvNV 726 -#define _gloffset_VertexAttribs2svNV 727 -#define _gloffset_VertexAttribs3dvNV 728 -#define _gloffset_VertexAttribs3fvNV 729 -#define _gloffset_VertexAttribs3svNV 730 -#define _gloffset_VertexAttribs4dvNV 731 -#define _gloffset_VertexAttribs4fvNV 732 -#define _gloffset_VertexAttribs4svNV 733 -#define _gloffset_VertexAttribs4ubvNV 734 -#define _gloffset_GetTexBumpParameterfvATI 735 -#define _gloffset_GetTexBumpParameterivATI 736 -#define _gloffset_TexBumpParameterfvATI 737 -#define _gloffset_TexBumpParameterivATI 738 -#define _gloffset_AlphaFragmentOp1ATI 739 -#define _gloffset_AlphaFragmentOp2ATI 740 -#define _gloffset_AlphaFragmentOp3ATI 741 -#define _gloffset_BeginFragmentShaderATI 742 -#define _gloffset_BindFragmentShaderATI 743 -#define _gloffset_ColorFragmentOp1ATI 744 -#define _gloffset_ColorFragmentOp2ATI 745 -#define _gloffset_ColorFragmentOp3ATI 746 -#define _gloffset_DeleteFragmentShaderATI 747 -#define _gloffset_EndFragmentShaderATI 748 -#define _gloffset_GenFragmentShadersATI 749 -#define _gloffset_PassTexCoordATI 750 -#define _gloffset_SampleMapATI 751 -#define _gloffset_SetFragmentShaderConstantATI 752 -#define _gloffset_PointParameteriNV 753 -#define _gloffset_PointParameterivNV 754 -#define _gloffset_ActiveStencilFaceEXT 755 -#define _gloffset_BindVertexArrayAPPLE 756 -#define _gloffset_DeleteVertexArraysAPPLE 757 -#define _gloffset_GenVertexArraysAPPLE 758 -#define _gloffset_IsVertexArrayAPPLE 759 -#define _gloffset_GetProgramNamedParameterdvNV 760 -#define _gloffset_GetProgramNamedParameterfvNV 761 -#define _gloffset_ProgramNamedParameter4dNV 762 -#define _gloffset_ProgramNamedParameter4dvNV 763 -#define _gloffset_ProgramNamedParameter4fNV 764 -#define _gloffset_ProgramNamedParameter4fvNV 765 -#define _gloffset_DepthBoundsEXT 766 -#define _gloffset_BlendEquationSeparateEXT 767 -#define _gloffset_BindFramebufferEXT 768 -#define _gloffset_BindRenderbufferEXT 769 -#define _gloffset_CheckFramebufferStatusEXT 770 -#define _gloffset_DeleteFramebuffersEXT 771 -#define _gloffset_DeleteRenderbuffersEXT 772 -#define _gloffset_FramebufferRenderbufferEXT 773 -#define _gloffset_FramebufferTexture1DEXT 774 -#define _gloffset_FramebufferTexture2DEXT 775 -#define _gloffset_FramebufferTexture3DEXT 776 -#define _gloffset_GenFramebuffersEXT 777 -#define _gloffset_GenRenderbuffersEXT 778 -#define _gloffset_GenerateMipmapEXT 779 -#define _gloffset_GetFramebufferAttachmentParameterivEXT 780 -#define _gloffset_GetRenderbufferParameterivEXT 781 -#define _gloffset_IsFramebufferEXT 782 -#define _gloffset_IsRenderbufferEXT 783 -#define _gloffset_RenderbufferStorageEXT 784 -#define _gloffset_BlitFramebufferEXT 785 -#define _gloffset_BufferParameteriAPPLE 786 -#define _gloffset_FlushMappedBufferRangeAPPLE 787 -#define _gloffset_FramebufferTextureLayerEXT 788 -#define _gloffset_ColorMaskIndexedEXT 789 -#define _gloffset_DisableIndexedEXT 790 -#define _gloffset_EnableIndexedEXT 791 -#define _gloffset_GetBooleanIndexedvEXT 792 -#define _gloffset_GetIntegerIndexedvEXT 793 -#define _gloffset_IsEnabledIndexedEXT 794 -#define _gloffset_BeginConditionalRenderNV 795 -#define _gloffset_EndConditionalRenderNV 796 -#define _gloffset_BeginTransformFeedbackEXT 797 -#define _gloffset_BindBufferBaseEXT 798 -#define _gloffset_BindBufferOffsetEXT 799 -#define _gloffset_BindBufferRangeEXT 800 -#define _gloffset_EndTransformFeedbackEXT 801 -#define _gloffset_GetTransformFeedbackVaryingEXT 802 -#define _gloffset_TransformFeedbackVaryingsEXT 803 -#define _gloffset_ProvokingVertexEXT 804 -#define _gloffset_GetTexParameterPointervAPPLE 805 -#define _gloffset_TextureRangeAPPLE 806 -#define _gloffset_GetObjectParameterivAPPLE 807 -#define _gloffset_ObjectPurgeableAPPLE 808 -#define _gloffset_ObjectUnpurgeableAPPLE 809 -#define _gloffset_StencilFuncSeparateATI 810 -#define _gloffset_ProgramEnvParameters4fvEXT 811 -#define _gloffset_ProgramLocalParameters4fvEXT 812 -#define _gloffset_GetQueryObjecti64vEXT 813 -#define _gloffset_GetQueryObjectui64vEXT 814 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 815 -#define _gloffset_EGLImageTargetTexture2DOES 816 -#define _gloffset_FIRST_DYNAMIC 817 +#define _gloffset_FramebufferTextureARB 564 +#define _gloffset_FramebufferTextureFaceARB 565 +#define _gloffset_ProgramParameteriARB 566 +#define _gloffset_FlushMappedBufferRange 567 +#define _gloffset_MapBufferRange 568 +#define _gloffset_BindVertexArray 569 +#define _gloffset_GenVertexArrays 570 +#define _gloffset_CopyBufferSubData 571 +#define _gloffset_ClientWaitSync 572 +#define _gloffset_DeleteSync 573 +#define _gloffset_FenceSync 574 +#define _gloffset_GetInteger64v 575 +#define _gloffset_GetSynciv 576 +#define _gloffset_IsSync 577 +#define _gloffset_WaitSync 578 +#define _gloffset_DrawElementsBaseVertex 579 +#define _gloffset_DrawRangeElementsBaseVertex 580 +#define _gloffset_MultiDrawElementsBaseVertex 581 +#define _gloffset_BindTransformFeedback 582 +#define _gloffset_DeleteTransformFeedbacks 583 +#define _gloffset_DrawTransformFeedback 584 +#define _gloffset_GenTransformFeedbacks 585 +#define _gloffset_IsTransformFeedback 586 +#define _gloffset_PauseTransformFeedback 587 +#define _gloffset_ResumeTransformFeedback 588 +#define _gloffset_PolygonOffsetEXT 589 +#define _gloffset_GetPixelTexGenParameterfvSGIS 590 +#define _gloffset_GetPixelTexGenParameterivSGIS 591 +#define _gloffset_PixelTexGenParameterfSGIS 592 +#define _gloffset_PixelTexGenParameterfvSGIS 593 +#define _gloffset_PixelTexGenParameteriSGIS 594 +#define _gloffset_PixelTexGenParameterivSGIS 595 +#define _gloffset_SampleMaskSGIS 596 +#define _gloffset_SamplePatternSGIS 597 +#define _gloffset_ColorPointerEXT 598 +#define _gloffset_EdgeFlagPointerEXT 599 +#define _gloffset_IndexPointerEXT 600 +#define _gloffset_NormalPointerEXT 601 +#define _gloffset_TexCoordPointerEXT 602 +#define _gloffset_VertexPointerEXT 603 +#define _gloffset_PointParameterfEXT 604 +#define _gloffset_PointParameterfvEXT 605 +#define _gloffset_LockArraysEXT 606 +#define _gloffset_UnlockArraysEXT 607 +#define _gloffset_CullParameterdvEXT 608 +#define _gloffset_CullParameterfvEXT 609 +#define _gloffset_SecondaryColor3bEXT 610 +#define _gloffset_SecondaryColor3bvEXT 611 +#define _gloffset_SecondaryColor3dEXT 612 +#define _gloffset_SecondaryColor3dvEXT 613 +#define _gloffset_SecondaryColor3fEXT 614 +#define _gloffset_SecondaryColor3fvEXT 615 +#define _gloffset_SecondaryColor3iEXT 616 +#define _gloffset_SecondaryColor3ivEXT 617 +#define _gloffset_SecondaryColor3sEXT 618 +#define _gloffset_SecondaryColor3svEXT 619 +#define _gloffset_SecondaryColor3ubEXT 620 +#define _gloffset_SecondaryColor3ubvEXT 621 +#define _gloffset_SecondaryColor3uiEXT 622 +#define _gloffset_SecondaryColor3uivEXT 623 +#define _gloffset_SecondaryColor3usEXT 624 +#define _gloffset_SecondaryColor3usvEXT 625 +#define _gloffset_SecondaryColorPointerEXT 626 +#define _gloffset_MultiDrawArraysEXT 627 +#define _gloffset_MultiDrawElementsEXT 628 +#define _gloffset_FogCoordPointerEXT 629 +#define _gloffset_FogCoorddEXT 630 +#define _gloffset_FogCoorddvEXT 631 +#define _gloffset_FogCoordfEXT 632 +#define _gloffset_FogCoordfvEXT 633 +#define _gloffset_PixelTexGenSGIX 634 +#define _gloffset_BlendFuncSeparateEXT 635 +#define _gloffset_FlushVertexArrayRangeNV 636 +#define _gloffset_VertexArrayRangeNV 637 +#define _gloffset_CombinerInputNV 638 +#define _gloffset_CombinerOutputNV 639 +#define _gloffset_CombinerParameterfNV 640 +#define _gloffset_CombinerParameterfvNV 641 +#define _gloffset_CombinerParameteriNV 642 +#define _gloffset_CombinerParameterivNV 643 +#define _gloffset_FinalCombinerInputNV 644 +#define _gloffset_GetCombinerInputParameterfvNV 645 +#define _gloffset_GetCombinerInputParameterivNV 646 +#define _gloffset_GetCombinerOutputParameterfvNV 647 +#define _gloffset_GetCombinerOutputParameterivNV 648 +#define _gloffset_GetFinalCombinerInputParameterfvNV 649 +#define _gloffset_GetFinalCombinerInputParameterivNV 650 +#define _gloffset_ResizeBuffersMESA 651 +#define _gloffset_WindowPos2dMESA 652 +#define _gloffset_WindowPos2dvMESA 653 +#define _gloffset_WindowPos2fMESA 654 +#define _gloffset_WindowPos2fvMESA 655 +#define _gloffset_WindowPos2iMESA 656 +#define _gloffset_WindowPos2ivMESA 657 +#define _gloffset_WindowPos2sMESA 658 +#define _gloffset_WindowPos2svMESA 659 +#define _gloffset_WindowPos3dMESA 660 +#define _gloffset_WindowPos3dvMESA 661 +#define _gloffset_WindowPos3fMESA 662 +#define _gloffset_WindowPos3fvMESA 663 +#define _gloffset_WindowPos3iMESA 664 +#define _gloffset_WindowPos3ivMESA 665 +#define _gloffset_WindowPos3sMESA 666 +#define _gloffset_WindowPos3svMESA 667 +#define _gloffset_WindowPos4dMESA 668 +#define _gloffset_WindowPos4dvMESA 669 +#define _gloffset_WindowPos4fMESA 670 +#define _gloffset_WindowPos4fvMESA 671 +#define _gloffset_WindowPos4iMESA 672 +#define _gloffset_WindowPos4ivMESA 673 +#define _gloffset_WindowPos4sMESA 674 +#define _gloffset_WindowPos4svMESA 675 +#define _gloffset_MultiModeDrawArraysIBM 676 +#define _gloffset_MultiModeDrawElementsIBM 677 +#define _gloffset_DeleteFencesNV 678 +#define _gloffset_FinishFenceNV 679 +#define _gloffset_GenFencesNV 680 +#define _gloffset_GetFenceivNV 681 +#define _gloffset_IsFenceNV 682 +#define _gloffset_SetFenceNV 683 +#define _gloffset_TestFenceNV 684 +#define _gloffset_AreProgramsResidentNV 685 +#define _gloffset_BindProgramNV 686 +#define _gloffset_DeleteProgramsNV 687 +#define _gloffset_ExecuteProgramNV 688 +#define _gloffset_GenProgramsNV 689 +#define _gloffset_GetProgramParameterdvNV 690 +#define _gloffset_GetProgramParameterfvNV 691 +#define _gloffset_GetProgramStringNV 692 +#define _gloffset_GetProgramivNV 693 +#define _gloffset_GetTrackMatrixivNV 694 +#define _gloffset_GetVertexAttribPointervNV 695 +#define _gloffset_GetVertexAttribdvNV 696 +#define _gloffset_GetVertexAttribfvNV 697 +#define _gloffset_GetVertexAttribivNV 698 +#define _gloffset_IsProgramNV 699 +#define _gloffset_LoadProgramNV 700 +#define _gloffset_ProgramParameters4dvNV 701 +#define _gloffset_ProgramParameters4fvNV 702 +#define _gloffset_RequestResidentProgramsNV 703 +#define _gloffset_TrackMatrixNV 704 +#define _gloffset_VertexAttrib1dNV 705 +#define _gloffset_VertexAttrib1dvNV 706 +#define _gloffset_VertexAttrib1fNV 707 +#define _gloffset_VertexAttrib1fvNV 708 +#define _gloffset_VertexAttrib1sNV 709 +#define _gloffset_VertexAttrib1svNV 710 +#define _gloffset_VertexAttrib2dNV 711 +#define _gloffset_VertexAttrib2dvNV 712 +#define _gloffset_VertexAttrib2fNV 713 +#define _gloffset_VertexAttrib2fvNV 714 +#define _gloffset_VertexAttrib2sNV 715 +#define _gloffset_VertexAttrib2svNV 716 +#define _gloffset_VertexAttrib3dNV 717 +#define _gloffset_VertexAttrib3dvNV 718 +#define _gloffset_VertexAttrib3fNV 719 +#define _gloffset_VertexAttrib3fvNV 720 +#define _gloffset_VertexAttrib3sNV 721 +#define _gloffset_VertexAttrib3svNV 722 +#define _gloffset_VertexAttrib4dNV 723 +#define _gloffset_VertexAttrib4dvNV 724 +#define _gloffset_VertexAttrib4fNV 725 +#define _gloffset_VertexAttrib4fvNV 726 +#define _gloffset_VertexAttrib4sNV 727 +#define _gloffset_VertexAttrib4svNV 728 +#define _gloffset_VertexAttrib4ubNV 729 +#define _gloffset_VertexAttrib4ubvNV 730 +#define _gloffset_VertexAttribPointerNV 731 +#define _gloffset_VertexAttribs1dvNV 732 +#define _gloffset_VertexAttribs1fvNV 733 +#define _gloffset_VertexAttribs1svNV 734 +#define _gloffset_VertexAttribs2dvNV 735 +#define _gloffset_VertexAttribs2fvNV 736 +#define _gloffset_VertexAttribs2svNV 737 +#define _gloffset_VertexAttribs3dvNV 738 +#define _gloffset_VertexAttribs3fvNV 739 +#define _gloffset_VertexAttribs3svNV 740 +#define _gloffset_VertexAttribs4dvNV 741 +#define _gloffset_VertexAttribs4fvNV 742 +#define _gloffset_VertexAttribs4svNV 743 +#define _gloffset_VertexAttribs4ubvNV 744 +#define _gloffset_GetTexBumpParameterfvATI 745 +#define _gloffset_GetTexBumpParameterivATI 746 +#define _gloffset_TexBumpParameterfvATI 747 +#define _gloffset_TexBumpParameterivATI 748 +#define _gloffset_AlphaFragmentOp1ATI 749 +#define _gloffset_AlphaFragmentOp2ATI 750 +#define _gloffset_AlphaFragmentOp3ATI 751 +#define _gloffset_BeginFragmentShaderATI 752 +#define _gloffset_BindFragmentShaderATI 753 +#define _gloffset_ColorFragmentOp1ATI 754 +#define _gloffset_ColorFragmentOp2ATI 755 +#define _gloffset_ColorFragmentOp3ATI 756 +#define _gloffset_DeleteFragmentShaderATI 757 +#define _gloffset_EndFragmentShaderATI 758 +#define _gloffset_GenFragmentShadersATI 759 +#define _gloffset_PassTexCoordATI 760 +#define _gloffset_SampleMapATI 761 +#define _gloffset_SetFragmentShaderConstantATI 762 +#define _gloffset_PointParameteriNV 763 +#define _gloffset_PointParameterivNV 764 +#define _gloffset_ActiveStencilFaceEXT 765 +#define _gloffset_BindVertexArrayAPPLE 766 +#define _gloffset_DeleteVertexArraysAPPLE 767 +#define _gloffset_GenVertexArraysAPPLE 768 +#define _gloffset_IsVertexArrayAPPLE 769 +#define _gloffset_GetProgramNamedParameterdvNV 770 +#define _gloffset_GetProgramNamedParameterfvNV 771 +#define _gloffset_ProgramNamedParameter4dNV 772 +#define _gloffset_ProgramNamedParameter4dvNV 773 +#define _gloffset_ProgramNamedParameter4fNV 774 +#define _gloffset_ProgramNamedParameter4fvNV 775 +#define _gloffset_DepthBoundsEXT 776 +#define _gloffset_BlendEquationSeparateEXT 777 +#define _gloffset_BindFramebufferEXT 778 +#define _gloffset_BindRenderbufferEXT 779 +#define _gloffset_CheckFramebufferStatusEXT 780 +#define _gloffset_DeleteFramebuffersEXT 781 +#define _gloffset_DeleteRenderbuffersEXT 782 +#define _gloffset_FramebufferRenderbufferEXT 783 +#define _gloffset_FramebufferTexture1DEXT 784 +#define _gloffset_FramebufferTexture2DEXT 785 +#define _gloffset_FramebufferTexture3DEXT 786 +#define _gloffset_GenFramebuffersEXT 787 +#define _gloffset_GenRenderbuffersEXT 788 +#define _gloffset_GenerateMipmapEXT 789 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 790 +#define _gloffset_GetRenderbufferParameterivEXT 791 +#define _gloffset_IsFramebufferEXT 792 +#define _gloffset_IsRenderbufferEXT 793 +#define _gloffset_RenderbufferStorageEXT 794 +#define _gloffset_BlitFramebufferEXT 795 +#define _gloffset_BufferParameteriAPPLE 796 +#define _gloffset_FlushMappedBufferRangeAPPLE 797 +#define _gloffset_FramebufferTextureLayerEXT 798 +#define _gloffset_ColorMaskIndexedEXT 799 +#define _gloffset_DisableIndexedEXT 800 +#define _gloffset_EnableIndexedEXT 801 +#define _gloffset_GetBooleanIndexedvEXT 802 +#define _gloffset_GetIntegerIndexedvEXT 803 +#define _gloffset_IsEnabledIndexedEXT 804 +#define _gloffset_BeginConditionalRenderNV 805 +#define _gloffset_EndConditionalRenderNV 806 +#define _gloffset_BeginTransformFeedbackEXT 807 +#define _gloffset_BindBufferBaseEXT 808 +#define _gloffset_BindBufferOffsetEXT 809 +#define _gloffset_BindBufferRangeEXT 810 +#define _gloffset_EndTransformFeedbackEXT 811 +#define _gloffset_GetTransformFeedbackVaryingEXT 812 +#define _gloffset_TransformFeedbackVaryingsEXT 813 +#define _gloffset_ProvokingVertexEXT 814 +#define _gloffset_GetTexParameterPointervAPPLE 815 +#define _gloffset_TextureRangeAPPLE 816 +#define _gloffset_GetObjectParameterivAPPLE 817 +#define _gloffset_ObjectPurgeableAPPLE 818 +#define _gloffset_ObjectUnpurgeableAPPLE 819 +#define _gloffset_StencilFuncSeparateATI 820 +#define _gloffset_ProgramEnvParameters4fvEXT 821 +#define _gloffset_ProgramLocalParameters4fvEXT 822 +#define _gloffset_GetQueryObjecti64vEXT 823 +#define _gloffset_GetQueryObjectui64vEXT 824 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 825 +#define _gloffset_EGLImageTargetTexture2DOES 826 +#define _gloffset_FIRST_DYNAMIC 827 #else @@ -1011,6 +1021,9 @@ #define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] #define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] #define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] +#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] +#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] #define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] #define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] #define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] @@ -1026,6 +1039,13 @@ #define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] #define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] #define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] +#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] +#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] +#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] +#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] +#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] +#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] +#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] #define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] #define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] #define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] diff --git a/src/mapi/glapi/glapitable.h b/src/mapi/glapi/glapitable.h index faf274f270..7da958981a 100644 --- a/src/mapi/glapi/glapitable.h +++ b/src/mapi/glapi/glapitable.h @@ -604,259 +604,269 @@ struct _glapi_table GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 561 */ void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 562 */ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 563 */ - void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 564 */ - GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 565 */ - void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 566 */ - void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 567 */ - void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 568 */ - GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 569 */ - void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 570 */ - GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 571 */ - void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 572 */ - void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 573 */ - GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 574 */ - void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 575 */ - void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 576 */ - void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 577 */ - void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 578 */ - void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 579 */ - void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 580 */ - void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 581 */ - void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 582 */ - void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 583 */ - void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 584 */ - void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 585 */ - void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 586 */ - void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 587 */ - void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 588 */ - void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 589 */ - void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 590 */ - void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 591 */ - void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 592 */ - void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 593 */ - void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 594 */ - void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 595 */ - void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 596 */ - void (GLAPIENTRYP UnlockArraysEXT)(void); /* 597 */ - void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 598 */ - void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 599 */ - void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 600 */ - void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 601 */ - void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 602 */ - void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 603 */ - void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 604 */ - void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 605 */ - void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 606 */ - void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 607 */ - void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 608 */ - void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 609 */ - void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 610 */ - void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 611 */ - void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 612 */ - void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 613 */ - void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 614 */ - void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 615 */ - void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 616 */ - void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 617 */ - void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 618 */ - void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 619 */ - void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 620 */ - void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 621 */ - void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 622 */ - void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 623 */ - void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 624 */ - void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 625 */ - void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 626 */ - void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 627 */ - void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 628 */ - void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 629 */ - void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 630 */ - void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 631 */ - void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 632 */ - void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 633 */ - void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 634 */ - void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 635 */ - void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 636 */ - void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 637 */ - void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 638 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 639 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 640 */ - void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 641 */ - void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 642 */ - void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 643 */ - void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 644 */ - void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 645 */ - void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 646 */ - void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 647 */ - void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 648 */ - void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 649 */ - void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 650 */ - void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 651 */ - void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 652 */ - void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 653 */ - void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 654 */ - void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 655 */ - void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 656 */ - void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 657 */ - void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 658 */ - void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 659 */ - void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 660 */ - void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 661 */ - void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 662 */ - void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 663 */ - void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 664 */ - void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 665 */ - void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 666 */ - void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 667 */ - void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 668 */ - void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 669 */ - void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 670 */ - void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 671 */ - GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 672 */ - void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 673 */ - GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 674 */ - GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 675 */ - void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 676 */ - void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 677 */ - void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 678 */ - void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 679 */ - void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 680 */ - void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 681 */ - void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 682 */ - void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 683 */ - void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 684 */ - void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 685 */ - void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 686 */ - void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 687 */ - void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 688 */ - GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 689 */ - void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 690 */ - void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 691 */ - void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 692 */ - void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 693 */ - void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 694 */ - void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 695 */ - void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 696 */ - void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 697 */ - void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 698 */ - void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 699 */ - void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 700 */ - void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 701 */ - void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 702 */ - void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 703 */ - void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 704 */ - void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 705 */ - void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 706 */ - void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 707 */ - void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 708 */ - void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 709 */ - void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 710 */ - void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 711 */ - void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 712 */ - void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 713 */ - void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 714 */ - void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 715 */ - void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 716 */ - void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 717 */ - void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 718 */ - void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 719 */ - void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 720 */ - void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 721 */ - void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 722 */ - void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 723 */ - void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 724 */ - void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 725 */ - void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 726 */ - void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 727 */ - void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 728 */ - void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 729 */ - void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 730 */ - void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 731 */ - void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 732 */ - void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 733 */ - void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 734 */ - void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 735 */ - void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 736 */ - void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 737 */ - void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 738 */ - void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 739 */ - void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 740 */ - void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 741 */ - void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 742 */ - void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 743 */ - void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 744 */ - void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 745 */ - void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 746 */ - void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 747 */ - void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 748 */ - GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 749 */ - void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 750 */ - void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 751 */ - void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 752 */ - void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 753 */ - void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 754 */ - void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 755 */ - void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 756 */ - void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 757 */ - void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 758 */ - GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 759 */ - void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 760 */ - void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 761 */ - void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 762 */ - void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 763 */ - void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 764 */ - void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 765 */ - void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 766 */ - void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 767 */ - void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 768 */ - void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 769 */ - GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 770 */ - void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 771 */ - void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 772 */ - void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 773 */ - void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 774 */ - void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 775 */ - void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 776 */ - void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 777 */ - void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 778 */ - void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 779 */ - void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 780 */ - void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 781 */ - GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 782 */ - GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 783 */ - void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 784 */ - void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 785 */ - void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 786 */ - void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 787 */ - void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 788 */ - void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 789 */ - void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 790 */ - void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 791 */ - void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 792 */ - void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 793 */ - GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 794 */ - void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 795 */ - void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 796 */ - void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 797 */ - void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 798 */ - void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 799 */ - void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 800 */ - void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 801 */ - void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 802 */ - void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 803 */ - void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 804 */ - void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 805 */ - void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 806 */ - void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 807 */ - GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 808 */ - GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 809 */ - void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 810 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 811 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 812 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 813 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 814 */ - void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 815 */ - void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 816 */ + void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 564 */ + void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 565 */ + void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 566 */ + void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 567 */ + GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 568 */ + void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 569 */ + void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 570 */ + void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 571 */ + GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 572 */ + void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 573 */ + GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 574 */ + void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 575 */ + void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 576 */ + GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 577 */ + void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 578 */ + void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 579 */ + void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 580 */ + void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 581 */ + void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 582 */ + void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 583 */ + void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 584 */ + void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 585 */ + GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 586 */ + void (GLAPIENTRYP PauseTransformFeedback)(void); /* 587 */ + void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 588 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 589 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 590 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 591 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 592 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 593 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 594 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 595 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 596 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 597 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 598 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 599 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 600 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 601 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 602 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 603 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 604 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 605 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 606 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 607 */ + void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 608 */ + void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 609 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 610 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 611 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 612 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 613 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 614 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 615 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 616 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 617 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 618 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 619 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 620 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 621 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 622 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 623 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 624 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 625 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 626 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 627 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 628 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 629 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 630 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 631 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 632 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 633 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 634 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 635 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 636 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 637 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 638 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 639 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 640 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 641 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 642 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 643 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 644 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 645 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 646 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 647 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 648 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 649 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 650 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 651 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 652 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 653 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 654 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 655 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 656 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 657 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 658 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 659 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 660 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 661 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 662 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 663 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 664 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 665 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 666 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 667 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 668 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 669 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 670 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 671 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 672 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 673 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 674 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 675 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 676 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 677 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 678 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 679 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 680 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 681 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 682 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 683 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 684 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 685 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 686 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 687 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 688 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 689 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 690 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 691 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 692 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 693 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 694 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 695 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 696 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 697 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 698 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 699 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 700 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 701 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 702 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 703 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 704 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 705 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 706 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 707 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 708 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 709 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 710 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 711 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 712 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 713 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 714 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 715 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 716 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 717 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 718 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 719 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 720 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 721 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 722 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 723 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 724 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 725 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 726 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 727 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 728 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 729 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 730 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 731 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 732 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 733 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 734 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 735 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 736 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 737 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 738 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 739 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 740 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 741 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 742 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 743 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 744 */ + void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 745 */ + void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 746 */ + void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 747 */ + void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 748 */ + void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 749 */ + void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 750 */ + void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 751 */ + void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 752 */ + void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 753 */ + void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 754 */ + void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 755 */ + void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 756 */ + void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 757 */ + void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 758 */ + GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 759 */ + void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 760 */ + void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 761 */ + void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 762 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 763 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 764 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 765 */ + void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 766 */ + void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 767 */ + void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 768 */ + GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 769 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 770 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 771 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 772 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 773 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 774 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 775 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 776 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 777 */ + void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 778 */ + void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 779 */ + GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 780 */ + void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 781 */ + void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 782 */ + void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 783 */ + void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 784 */ + void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 785 */ + void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 786 */ + void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 787 */ + void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 788 */ + void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 789 */ + void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 790 */ + void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 791 */ + GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 792 */ + GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 793 */ + void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 794 */ + void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 795 */ + void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 796 */ + void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 797 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 798 */ + void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 799 */ + void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 800 */ + void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 801 */ + void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 802 */ + void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 803 */ + GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 804 */ + void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 805 */ + void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 806 */ + void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 807 */ + void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 808 */ + void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 809 */ + void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 810 */ + void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 811 */ + void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 812 */ + void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 813 */ + void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 814 */ + void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 815 */ + void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 816 */ + void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 817 */ + GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 818 */ + GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 819 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 820 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 821 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 822 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 823 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 824 */ + void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 825 */ + void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 826 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mapi/glapi/glapitemp.h b/src/mapi/glapi/glapitemp.h index 92835b9afc..f27f6ab22b 100644 --- a/src/mapi/glapi/glapitemp.h +++ b/src/mapi/glapi/glapitemp.h @@ -27,7 +27,7 @@ */ -# if (defined(__GNUC__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) # define HIDDEN __attribute__((visibility("hidden"))) # else # define HIDDEN @@ -3882,6 +3882,21 @@ KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GL DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); } +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) +{ + DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) +{ + DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); +} + KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) { DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); @@ -3957,63 +3972,98 @@ KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsi DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); } +KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) +{ + DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) +{ + DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) +{ + RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void) +{ + DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) +{ + DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n")); +} + KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_580)(GLenum pname, GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_590)(GLenum pname, GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_580)(GLenum pname, GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_590)(GLenum pname, GLfloat * params) { DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_581)(GLenum pname, GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_591)(GLenum pname, GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_581)(GLenum pname, GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_591)(GLenum pname, GLint * params) { DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLfloat param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_592)(GLenum pname, GLfloat param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLfloat param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_592)(GLenum pname, GLfloat param) { DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_583)(GLenum pname, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_593)(GLenum pname, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_583)(GLenum pname, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_593)(GLenum pname, const GLfloat * params) { DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_584)(GLenum pname, GLint param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLint param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_584)(GLenum pname, GLint param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLint param) { DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_585)(GLenum pname, const GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_585)(GLenum pname, const GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLint * params) { DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_586)(GLclampf value, GLboolean invert); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_596)(GLclampf value, GLboolean invert); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_586)(GLclampf value, GLboolean invert) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_596)(GLclampf value, GLboolean invert) { DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_587)(GLenum pattern); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_597)(GLenum pattern); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_587)(GLenum pattern) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_597)(GLenum pattern) { DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); } @@ -4063,9 +4113,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLfloat param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, GLfloat param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_594)(GLenum pname, GLfloat param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_604)(GLenum pname, GLfloat param) { DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); } @@ -4085,9 +4135,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * p DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_595)(GLenum pname, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_605)(GLenum pname, const GLfloat * params) { DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4102,16 +4152,16 @@ KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_598)(GLenum pname, GLdouble * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLdouble * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_598)(GLenum pname, GLdouble * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLdouble * params) { DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_599)(GLenum pname, GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_599)(GLenum pname, GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat * params) { DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); } @@ -4356,9 +4406,9 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_624)(GLenum mode); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_634)(GLenum mode); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_624)(GLenum mode) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_634)(GLenum mode) { DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); } @@ -4373,9 +4423,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfac DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_625)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_635)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_625)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_635)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } @@ -4740,65 +4790,65 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_666)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_676)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_666)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_676)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_667)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_667)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_677)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) { DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_668)(GLsizei n, const GLuint * fences); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_678)(GLsizei n, const GLuint * fences); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_668)(GLsizei n, const GLuint * fences) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_678)(GLsizei n, const GLuint * fences) { DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_669)(GLuint fence); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_679)(GLuint fence); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_669)(GLuint fence) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_679)(GLuint fence) { DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_670)(GLsizei n, GLuint * fences); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLsizei n, GLuint * fences); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_670)(GLsizei n, GLuint * fences) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_680)(GLsizei n, GLuint * fences) { DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_671)(GLuint fence, GLenum pname, GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_681)(GLuint fence, GLenum pname, GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_671)(GLuint fence, GLenum pname, GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_681)(GLuint fence, GLenum pname, GLint * params) { DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_672)(GLuint fence); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_682)(GLuint fence); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_672)(GLuint fence) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_682)(GLuint fence) { RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_673)(GLuint fence, GLenum condition); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLuint fence, GLenum condition); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_673)(GLuint fence, GLenum condition) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_683)(GLuint fence, GLenum condition) { DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_674)(GLuint fence); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_684)(GLuint fence); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_674)(GLuint fence) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_684)(GLuint fence) { RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); } @@ -5243,16 +5293,16 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_755)(GLenum face); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_765)(GLenum face); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_755)(GLenum face) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_765)(GLenum face) { DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_756)(GLuint array); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLuint array); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_756)(GLuint array) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLuint array) { DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); } @@ -5262,16 +5312,16 @@ KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_757)(GLsizei n, const GLuint * arrays); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLsizei n, const GLuint * arrays); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_757)(GLsizei n, const GLuint * arrays) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLsizei n, const GLuint * arrays) { DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_758)(GLsizei n, GLuint * arrays); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLsizei n, GLuint * arrays); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_758)(GLsizei n, GLuint * arrays) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLsizei n, GLuint * arrays) { DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } @@ -5281,9 +5331,9 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_759)(GLuint array); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_769)(GLuint array); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_759)(GLuint array) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_769)(GLuint array) { RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); } @@ -5318,9 +5368,9 @@ KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLclampd zmin, GLclampd zmax); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLclampd zmin, GLclampd zmax); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_766)(GLclampd zmin, GLclampd zmax) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_776)(GLclampd zmin, GLclampd zmax) { DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); } @@ -5330,9 +5380,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLenum modeRGB, GLenum modeA); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum modeRGB, GLenum modeA); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLenum modeRGB, GLenum modeA) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLenum modeRGB, GLenum modeA) { DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); } @@ -5512,23 +5562,23 @@ KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint src DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_795)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_795)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLenum target, GLenum pname, GLint param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_796)(GLenum target, GLenum pname, GLint param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLenum target, GLenum pname, GLint param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_796)(GLenum target, GLenum pname, GLint param) { DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLenum target, GLintptr offset, GLsizeiptr size); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_797)(GLenum target, GLintptr offset, GLsizeiptr size); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLenum target, GLintptr offset, GLsizeiptr size) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_797)(GLenum target, GLintptr offset, GLsizeiptr size) { DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); } @@ -5658,16 +5708,16 @@ KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_805)(GLenum target, GLenum pname, GLvoid ** params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_815)(GLenum target, GLenum pname, GLvoid ** params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_805)(GLenum target, GLenum pname, GLvoid ** params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_815)(GLenum target, GLenum pname, GLvoid ** params) { DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_806)(GLenum target, GLsizei length, GLvoid * pointer); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_816)(GLenum target, GLsizei length, GLvoid * pointer); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_806)(GLenum target, GLsizei length, GLvoid * pointer) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_816)(GLenum target, GLsizei length, GLvoid * pointer) { DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); } @@ -5687,37 +5737,37 @@ KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_810)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_820)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_810)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_820)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_814)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_814)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6449,6 +6499,9 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(GetAttribLocationARB), TABLE_ENTRY(DrawBuffersARB), TABLE_ENTRY(RenderbufferStorageMultisample), + TABLE_ENTRY(FramebufferTextureARB), + TABLE_ENTRY(FramebufferTextureFaceARB), + TABLE_ENTRY(ProgramParameteriARB), TABLE_ENTRY(FlushMappedBufferRange), TABLE_ENTRY(MapBufferRange), TABLE_ENTRY(BindVertexArray), @@ -6464,15 +6517,22 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(DrawElementsBaseVertex), TABLE_ENTRY(DrawRangeElementsBaseVertex), TABLE_ENTRY(MultiDrawElementsBaseVertex), + TABLE_ENTRY(BindTransformFeedback), + TABLE_ENTRY(DeleteTransformFeedbacks), + TABLE_ENTRY(DrawTransformFeedback), + TABLE_ENTRY(GenTransformFeedbacks), + TABLE_ENTRY(IsTransformFeedback), + TABLE_ENTRY(PauseTransformFeedback), + TABLE_ENTRY(ResumeTransformFeedback), TABLE_ENTRY(PolygonOffsetEXT), - TABLE_ENTRY(_dispatch_stub_580), - TABLE_ENTRY(_dispatch_stub_581), - TABLE_ENTRY(_dispatch_stub_582), - TABLE_ENTRY(_dispatch_stub_583), - TABLE_ENTRY(_dispatch_stub_584), - TABLE_ENTRY(_dispatch_stub_585), - TABLE_ENTRY(_dispatch_stub_586), - TABLE_ENTRY(_dispatch_stub_587), + TABLE_ENTRY(_dispatch_stub_590), + TABLE_ENTRY(_dispatch_stub_591), + TABLE_ENTRY(_dispatch_stub_592), + TABLE_ENTRY(_dispatch_stub_593), + TABLE_ENTRY(_dispatch_stub_594), + TABLE_ENTRY(_dispatch_stub_595), + TABLE_ENTRY(_dispatch_stub_596), + TABLE_ENTRY(_dispatch_stub_597), TABLE_ENTRY(ColorPointerEXT), TABLE_ENTRY(EdgeFlagPointerEXT), TABLE_ENTRY(IndexPointerEXT), @@ -6483,8 +6543,8 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(PointParameterfvEXT), TABLE_ENTRY(LockArraysEXT), TABLE_ENTRY(UnlockArraysEXT), - TABLE_ENTRY(_dispatch_stub_598), - TABLE_ENTRY(_dispatch_stub_599), + TABLE_ENTRY(_dispatch_stub_608), + TABLE_ENTRY(_dispatch_stub_609), TABLE_ENTRY(SecondaryColor3bEXT), TABLE_ENTRY(SecondaryColor3bvEXT), TABLE_ENTRY(SecondaryColor3dEXT), @@ -6509,7 +6569,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(FogCoorddvEXT), TABLE_ENTRY(FogCoordfEXT), TABLE_ENTRY(FogCoordfvEXT), - TABLE_ENTRY(_dispatch_stub_624), + TABLE_ENTRY(_dispatch_stub_634), TABLE_ENTRY(BlendFuncSeparateEXT), TABLE_ENTRY(FlushVertexArrayRangeNV), TABLE_ENTRY(VertexArrayRangeNV), @@ -6551,15 +6611,15 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(WindowPos4ivMESA), TABLE_ENTRY(WindowPos4sMESA), TABLE_ENTRY(WindowPos4svMESA), - TABLE_ENTRY(_dispatch_stub_666), - TABLE_ENTRY(_dispatch_stub_667), - TABLE_ENTRY(_dispatch_stub_668), - TABLE_ENTRY(_dispatch_stub_669), - TABLE_ENTRY(_dispatch_stub_670), - TABLE_ENTRY(_dispatch_stub_671), - TABLE_ENTRY(_dispatch_stub_672), - TABLE_ENTRY(_dispatch_stub_673), - TABLE_ENTRY(_dispatch_stub_674), + TABLE_ENTRY(_dispatch_stub_676), + TABLE_ENTRY(_dispatch_stub_677), + TABLE_ENTRY(_dispatch_stub_678), + TABLE_ENTRY(_dispatch_stub_679), + TABLE_ENTRY(_dispatch_stub_680), + TABLE_ENTRY(_dispatch_stub_681), + TABLE_ENTRY(_dispatch_stub_682), + TABLE_ENTRY(_dispatch_stub_683), + TABLE_ENTRY(_dispatch_stub_684), TABLE_ENTRY(AreProgramsResidentNV), TABLE_ENTRY(BindProgramNV), TABLE_ENTRY(DeleteProgramsNV), @@ -6640,19 +6700,19 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(SetFragmentShaderConstantATI), TABLE_ENTRY(PointParameteriNV), TABLE_ENTRY(PointParameterivNV), - TABLE_ENTRY(_dispatch_stub_755), - TABLE_ENTRY(_dispatch_stub_756), - TABLE_ENTRY(_dispatch_stub_757), - TABLE_ENTRY(_dispatch_stub_758), - TABLE_ENTRY(_dispatch_stub_759), + TABLE_ENTRY(_dispatch_stub_765), + TABLE_ENTRY(_dispatch_stub_766), + TABLE_ENTRY(_dispatch_stub_767), + TABLE_ENTRY(_dispatch_stub_768), + TABLE_ENTRY(_dispatch_stub_769), TABLE_ENTRY(GetProgramNamedParameterdvNV), TABLE_ENTRY(GetProgramNamedParameterfvNV), TABLE_ENTRY(ProgramNamedParameter4dNV), TABLE_ENTRY(ProgramNamedParameter4dvNV), TABLE_ENTRY(ProgramNamedParameter4fNV), TABLE_ENTRY(ProgramNamedParameter4fvNV), - TABLE_ENTRY(_dispatch_stub_766), - TABLE_ENTRY(_dispatch_stub_767), + TABLE_ENTRY(_dispatch_stub_776), + TABLE_ENTRY(_dispatch_stub_777), TABLE_ENTRY(BindFramebufferEXT), TABLE_ENTRY(BindRenderbufferEXT), TABLE_ENTRY(CheckFramebufferStatusEXT), @@ -6670,9 +6730,9 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(IsFramebufferEXT), TABLE_ENTRY(IsRenderbufferEXT), TABLE_ENTRY(RenderbufferStorageEXT), - TABLE_ENTRY(_dispatch_stub_785), - TABLE_ENTRY(_dispatch_stub_786), - TABLE_ENTRY(_dispatch_stub_787), + TABLE_ENTRY(_dispatch_stub_795), + TABLE_ENTRY(_dispatch_stub_796), + TABLE_ENTRY(_dispatch_stub_797), TABLE_ENTRY(FramebufferTextureLayerEXT), TABLE_ENTRY(ColorMaskIndexedEXT), TABLE_ENTRY(DisableIndexedEXT), @@ -6690,16 +6750,16 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(GetTransformFeedbackVaryingEXT), TABLE_ENTRY(TransformFeedbackVaryingsEXT), TABLE_ENTRY(ProvokingVertexEXT), - TABLE_ENTRY(_dispatch_stub_805), - TABLE_ENTRY(_dispatch_stub_806), + TABLE_ENTRY(_dispatch_stub_815), + TABLE_ENTRY(_dispatch_stub_816), TABLE_ENTRY(GetObjectParameterivAPPLE), TABLE_ENTRY(ObjectPurgeableAPPLE), TABLE_ENTRY(ObjectUnpurgeableAPPLE), - TABLE_ENTRY(_dispatch_stub_810), - TABLE_ENTRY(_dispatch_stub_811), - TABLE_ENTRY(_dispatch_stub_812), - TABLE_ENTRY(_dispatch_stub_813), - TABLE_ENTRY(_dispatch_stub_814), + TABLE_ENTRY(_dispatch_stub_820), + TABLE_ENTRY(_dispatch_stub_821), + TABLE_ENTRY(_dispatch_stub_822), + TABLE_ENTRY(_dispatch_stub_823), + TABLE_ENTRY(_dispatch_stub_824), TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), TABLE_ENTRY(EGLImageTargetTexture2DOES), /* A whole bunch of no-op functions. These might be called @@ -7006,10 +7066,10 @@ _glapi_proc UNUSED_TABLE_NAME[] = { TABLE_ENTRY(RenderbufferStorageMultisampleEXT), TABLE_ENTRY(PointParameterf), TABLE_ENTRY(PointParameterfARB), - TABLE_ENTRY(_dispatch_stub_594), + TABLE_ENTRY(_dispatch_stub_604), TABLE_ENTRY(PointParameterfv), TABLE_ENTRY(PointParameterfvARB), - TABLE_ENTRY(_dispatch_stub_595), + TABLE_ENTRY(_dispatch_stub_605), TABLE_ENTRY(SecondaryColor3b), TABLE_ENTRY(SecondaryColor3bv), TABLE_ENTRY(SecondaryColor3d), @@ -7035,7 +7095,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = { TABLE_ENTRY(FogCoordf), TABLE_ENTRY(FogCoordfv), TABLE_ENTRY(BlendFuncSeparate), - TABLE_ENTRY(_dispatch_stub_625), + TABLE_ENTRY(_dispatch_stub_635), TABLE_ENTRY(WindowPos2d), TABLE_ENTRY(WindowPos2dARB), TABLE_ENTRY(WindowPos2dv), diff --git a/src/mapi/glapi/glprocs.h b/src/mapi/glapi/glprocs.h index 8eb04ee678..0ddcf4bad0 100644 --- a/src/mapi/glapi/glprocs.h +++ b/src/mapi/glapi/glprocs.h @@ -616,6 +616,9 @@ static const char gl_string_table[] = "glGetAttribLocationARB\0" "glDrawBuffersARB\0" "glRenderbufferStorageMultisample\0" + "glFramebufferTextureARB\0" + "glFramebufferTextureFaceARB\0" + "glProgramParameteriARB\0" "glFlushMappedBufferRange\0" "glMapBufferRange\0" "glBindVertexArray\0" @@ -631,6 +634,13 @@ static const char gl_string_table[] = "glDrawElementsBaseVertex\0" "glDrawRangeElementsBaseVertex\0" "glMultiDrawElementsBaseVertex\0" + "glBindTransformFeedback\0" + "glDeleteTransformFeedbacks\0" + "glDrawTransformFeedback\0" + "glGenTransformFeedbacks\0" + "glIsTransformFeedback\0" + "glPauseTransformFeedback\0" + "glResumeTransformFeedback\0" "glPolygonOffsetEXT\0" "glGetPixelTexGenParameterfvSGIS\0" "glGetPixelTexGenParameterivSGIS\0" @@ -1198,43 +1208,43 @@ static const char gl_string_table[] = #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_580 mgl_dispatch_stub_580 -#define gl_dispatch_stub_581 mgl_dispatch_stub_581 -#define gl_dispatch_stub_582 mgl_dispatch_stub_582 -#define gl_dispatch_stub_583 mgl_dispatch_stub_583 -#define gl_dispatch_stub_584 mgl_dispatch_stub_584 -#define gl_dispatch_stub_585 mgl_dispatch_stub_585 -#define gl_dispatch_stub_586 mgl_dispatch_stub_586 -#define gl_dispatch_stub_587 mgl_dispatch_stub_587 -#define gl_dispatch_stub_598 mgl_dispatch_stub_598 -#define gl_dispatch_stub_599 mgl_dispatch_stub_599 -#define gl_dispatch_stub_624 mgl_dispatch_stub_624 -#define gl_dispatch_stub_666 mgl_dispatch_stub_666 -#define gl_dispatch_stub_667 mgl_dispatch_stub_667 -#define gl_dispatch_stub_668 mgl_dispatch_stub_668 -#define gl_dispatch_stub_669 mgl_dispatch_stub_669 -#define gl_dispatch_stub_670 mgl_dispatch_stub_670 -#define gl_dispatch_stub_671 mgl_dispatch_stub_671 -#define gl_dispatch_stub_672 mgl_dispatch_stub_672 -#define gl_dispatch_stub_673 mgl_dispatch_stub_673 -#define gl_dispatch_stub_674 mgl_dispatch_stub_674 -#define gl_dispatch_stub_755 mgl_dispatch_stub_755 -#define gl_dispatch_stub_756 mgl_dispatch_stub_756 -#define gl_dispatch_stub_757 mgl_dispatch_stub_757 -#define gl_dispatch_stub_758 mgl_dispatch_stub_758 -#define gl_dispatch_stub_759 mgl_dispatch_stub_759 +#define gl_dispatch_stub_590 mgl_dispatch_stub_590 +#define gl_dispatch_stub_591 mgl_dispatch_stub_591 +#define gl_dispatch_stub_592 mgl_dispatch_stub_592 +#define gl_dispatch_stub_593 mgl_dispatch_stub_593 +#define gl_dispatch_stub_594 mgl_dispatch_stub_594 +#define gl_dispatch_stub_595 mgl_dispatch_stub_595 +#define gl_dispatch_stub_596 mgl_dispatch_stub_596 +#define gl_dispatch_stub_597 mgl_dispatch_stub_597 +#define gl_dispatch_stub_608 mgl_dispatch_stub_608 +#define gl_dispatch_stub_609 mgl_dispatch_stub_609 +#define gl_dispatch_stub_634 mgl_dispatch_stub_634 +#define gl_dispatch_stub_676 mgl_dispatch_stub_676 +#define gl_dispatch_stub_677 mgl_dispatch_stub_677 +#define gl_dispatch_stub_678 mgl_dispatch_stub_678 +#define gl_dispatch_stub_679 mgl_dispatch_stub_679 +#define gl_dispatch_stub_680 mgl_dispatch_stub_680 +#define gl_dispatch_stub_681 mgl_dispatch_stub_681 +#define gl_dispatch_stub_682 mgl_dispatch_stub_682 +#define gl_dispatch_stub_683 mgl_dispatch_stub_683 +#define gl_dispatch_stub_684 mgl_dispatch_stub_684 +#define gl_dispatch_stub_765 mgl_dispatch_stub_765 #define gl_dispatch_stub_766 mgl_dispatch_stub_766 #define gl_dispatch_stub_767 mgl_dispatch_stub_767 -#define gl_dispatch_stub_785 mgl_dispatch_stub_785 -#define gl_dispatch_stub_786 mgl_dispatch_stub_786 -#define gl_dispatch_stub_787 mgl_dispatch_stub_787 -#define gl_dispatch_stub_805 mgl_dispatch_stub_805 -#define gl_dispatch_stub_806 mgl_dispatch_stub_806 -#define gl_dispatch_stub_810 mgl_dispatch_stub_810 -#define gl_dispatch_stub_811 mgl_dispatch_stub_811 -#define gl_dispatch_stub_812 mgl_dispatch_stub_812 -#define gl_dispatch_stub_813 mgl_dispatch_stub_813 -#define gl_dispatch_stub_814 mgl_dispatch_stub_814 +#define gl_dispatch_stub_768 mgl_dispatch_stub_768 +#define gl_dispatch_stub_769 mgl_dispatch_stub_769 +#define gl_dispatch_stub_776 mgl_dispatch_stub_776 +#define gl_dispatch_stub_777 mgl_dispatch_stub_777 +#define gl_dispatch_stub_795 mgl_dispatch_stub_795 +#define gl_dispatch_stub_796 mgl_dispatch_stub_796 +#define gl_dispatch_stub_797 mgl_dispatch_stub_797 +#define gl_dispatch_stub_815 mgl_dispatch_stub_815 +#define gl_dispatch_stub_816 mgl_dispatch_stub_816 +#define gl_dispatch_stub_820 mgl_dispatch_stub_820 +#define gl_dispatch_stub_821 mgl_dispatch_stub_821 +#define gl_dispatch_stub_822 mgl_dispatch_stub_822 +#define gl_dispatch_stub_823 mgl_dispatch_stub_823 +#define gl_dispatch_stub_824 mgl_dispatch_stub_824 #endif /* USE_MGL_NAMESPACE */ @@ -1252,43 +1262,43 @@ void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_580(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_581(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_582(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_583(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_584(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_585(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_586(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_587(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_598(GLenum pname, GLdouble * params); -void GLAPIENTRY gl_dispatch_stub_599(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_624(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_666(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_667(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_668(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_669(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_670(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_671(GLuint fence, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_672(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_673(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_674(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_755(GLenum face); -void GLAPIENTRY gl_dispatch_stub_756(GLuint array); -void GLAPIENTRY gl_dispatch_stub_757(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_758(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_759(GLuint array); -void GLAPIENTRY gl_dispatch_stub_766(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_767(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_785(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLAPIENTRY gl_dispatch_stub_786(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_787(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_805(GLenum target, GLenum pname, GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_806(GLenum target, GLsizei length, GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_810(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_811(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_812(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_813(GLuint id, GLenum pname, GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_814(GLuint id, GLenum pname, GLuint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_590(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_591(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_592(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_593(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_594(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_595(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_596(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_597(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_608(GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_609(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_634(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_676(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_677(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_678(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_679(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_680(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_681(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_682(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_683(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_684(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_765(GLenum face); +void GLAPIENTRY gl_dispatch_stub_766(GLuint array); +void GLAPIENTRY gl_dispatch_stub_767(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_768(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_769(GLuint array); +void GLAPIENTRY gl_dispatch_stub_776(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_777(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_795(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_796(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_797(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_815(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_816(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_820(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_821(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_822(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_823(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_824(GLuint id, GLenum pname, GLuint64EXT * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1856,571 +1866,581 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET( 9030, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, _gloffset_FlushMappedBufferRange), - NAME_FUNC_OFFSET( 9055, glMapBufferRange, glMapBufferRange, NULL, _gloffset_MapBufferRange), - NAME_FUNC_OFFSET( 9072, glBindVertexArray, glBindVertexArray, NULL, _gloffset_BindVertexArray), - NAME_FUNC_OFFSET( 9090, glGenVertexArrays, glGenVertexArrays, NULL, _gloffset_GenVertexArrays), - NAME_FUNC_OFFSET( 9108, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData), - NAME_FUNC_OFFSET( 9128, glClientWaitSync, glClientWaitSync, NULL, _gloffset_ClientWaitSync), - NAME_FUNC_OFFSET( 9145, glDeleteSync, glDeleteSync, NULL, _gloffset_DeleteSync), - NAME_FUNC_OFFSET( 9158, glFenceSync, glFenceSync, NULL, _gloffset_FenceSync), - NAME_FUNC_OFFSET( 9170, glGetInteger64v, glGetInteger64v, NULL, _gloffset_GetInteger64v), - NAME_FUNC_OFFSET( 9186, glGetSynciv, glGetSynciv, NULL, _gloffset_GetSynciv), - NAME_FUNC_OFFSET( 9198, glIsSync, glIsSync, NULL, _gloffset_IsSync), - NAME_FUNC_OFFSET( 9207, glWaitSync, glWaitSync, NULL, _gloffset_WaitSync), - NAME_FUNC_OFFSET( 9218, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, _gloffset_DrawElementsBaseVertex), - NAME_FUNC_OFFSET( 9243, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, _gloffset_DrawRangeElementsBaseVertex), - NAME_FUNC_OFFSET( 9273, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, _gloffset_MultiDrawElementsBaseVertex), - NAME_FUNC_OFFSET( 9303, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), - NAME_FUNC_OFFSET( 9322, gl_dispatch_stub_580, gl_dispatch_stub_580, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9354, gl_dispatch_stub_581, gl_dispatch_stub_581, NULL, _gloffset_GetPixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9386, gl_dispatch_stub_582, gl_dispatch_stub_582, NULL, _gloffset_PixelTexGenParameterfSGIS), - NAME_FUNC_OFFSET( 9414, gl_dispatch_stub_583, gl_dispatch_stub_583, NULL, _gloffset_PixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9443, gl_dispatch_stub_584, gl_dispatch_stub_584, NULL, _gloffset_PixelTexGenParameteriSGIS), - NAME_FUNC_OFFSET( 9471, gl_dispatch_stub_585, gl_dispatch_stub_585, NULL, _gloffset_PixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9500, gl_dispatch_stub_586, gl_dispatch_stub_586, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET( 9517, gl_dispatch_stub_587, gl_dispatch_stub_587, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET( 9537, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), - NAME_FUNC_OFFSET( 9555, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), - NAME_FUNC_OFFSET( 9576, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), - NAME_FUNC_OFFSET( 9594, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), - NAME_FUNC_OFFSET( 9613, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), - NAME_FUNC_OFFSET( 9634, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), - NAME_FUNC_OFFSET( 9653, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET( 9674, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET( 9696, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), - NAME_FUNC_OFFSET( 9712, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), - NAME_FUNC_OFFSET( 9730, gl_dispatch_stub_598, gl_dispatch_stub_598, NULL, _gloffset_CullParameterdvEXT), - NAME_FUNC_OFFSET( 9751, gl_dispatch_stub_599, gl_dispatch_stub_599, NULL, _gloffset_CullParameterfvEXT), - NAME_FUNC_OFFSET( 9772, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET( 9794, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET( 9817, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET( 9839, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET( 9862, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET( 9884, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET( 9907, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET( 9929, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET( 9952, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET( 9974, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET( 9997, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(10020, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(10044, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(10067, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(10091, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(10114, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(10138, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(10165, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(10186, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(10209, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(10230, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(10245, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(10261, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(10276, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(10292, gl_dispatch_stub_624, gl_dispatch_stub_624, NULL, _gloffset_PixelTexGenSGIX), - NAME_FUNC_OFFSET(10310, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(10333, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), - NAME_FUNC_OFFSET(10359, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), - NAME_FUNC_OFFSET(10380, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), - NAME_FUNC_OFFSET(10398, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), - NAME_FUNC_OFFSET(10417, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), - NAME_FUNC_OFFSET(10440, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), - NAME_FUNC_OFFSET(10464, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), - NAME_FUNC_OFFSET(10487, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), - NAME_FUNC_OFFSET(10511, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), - NAME_FUNC_OFFSET(10534, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10566, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10598, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), - NAME_FUNC_OFFSET(10631, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), - NAME_FUNC_OFFSET(10664, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10701, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10738, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), - NAME_FUNC_OFFSET(10758, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(10776, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(10795, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(10813, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(10832, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(10850, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(10869, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(10887, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(10906, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(10924, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(10943, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(10961, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(10980, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(10998, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(11017, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(11035, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(11054, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), - NAME_FUNC_OFFSET(11072, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), - NAME_FUNC_OFFSET(11091, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), - NAME_FUNC_OFFSET(11109, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), - NAME_FUNC_OFFSET(11128, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), - NAME_FUNC_OFFSET(11146, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), - NAME_FUNC_OFFSET(11165, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), - NAME_FUNC_OFFSET(11183, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), - NAME_FUNC_OFFSET(11202, gl_dispatch_stub_666, gl_dispatch_stub_666, NULL, _gloffset_MultiModeDrawArraysIBM), - NAME_FUNC_OFFSET(11227, gl_dispatch_stub_667, gl_dispatch_stub_667, NULL, _gloffset_MultiModeDrawElementsIBM), - NAME_FUNC_OFFSET(11254, gl_dispatch_stub_668, gl_dispatch_stub_668, NULL, _gloffset_DeleteFencesNV), - NAME_FUNC_OFFSET(11271, gl_dispatch_stub_669, gl_dispatch_stub_669, NULL, _gloffset_FinishFenceNV), - NAME_FUNC_OFFSET(11287, gl_dispatch_stub_670, gl_dispatch_stub_670, NULL, _gloffset_GenFencesNV), - NAME_FUNC_OFFSET(11301, gl_dispatch_stub_671, gl_dispatch_stub_671, NULL, _gloffset_GetFenceivNV), - NAME_FUNC_OFFSET(11316, gl_dispatch_stub_672, gl_dispatch_stub_672, NULL, _gloffset_IsFenceNV), - NAME_FUNC_OFFSET(11328, gl_dispatch_stub_673, gl_dispatch_stub_673, NULL, _gloffset_SetFenceNV), - NAME_FUNC_OFFSET(11341, gl_dispatch_stub_674, gl_dispatch_stub_674, NULL, _gloffset_TestFenceNV), - NAME_FUNC_OFFSET(11355, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), - NAME_FUNC_OFFSET(11379, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(11395, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(11414, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), - NAME_FUNC_OFFSET(11433, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(11449, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), - NAME_FUNC_OFFSET(11475, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), - NAME_FUNC_OFFSET(11501, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), - NAME_FUNC_OFFSET(11522, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), - NAME_FUNC_OFFSET(11539, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), - NAME_FUNC_OFFSET(11560, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(11588, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), - NAME_FUNC_OFFSET(11610, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), - NAME_FUNC_OFFSET(11632, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), - NAME_FUNC_OFFSET(11654, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(11668, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), - NAME_FUNC_OFFSET(11684, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), - NAME_FUNC_OFFSET(11709, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), - NAME_FUNC_OFFSET(11734, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), - NAME_FUNC_OFFSET(11762, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), - NAME_FUNC_OFFSET(11778, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), - NAME_FUNC_OFFSET(11797, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), - NAME_FUNC_OFFSET(11817, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), - NAME_FUNC_OFFSET(11836, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), - NAME_FUNC_OFFSET(11856, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), - NAME_FUNC_OFFSET(11875, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), - NAME_FUNC_OFFSET(11895, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), - NAME_FUNC_OFFSET(11914, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), - NAME_FUNC_OFFSET(11934, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), - NAME_FUNC_OFFSET(11953, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), - NAME_FUNC_OFFSET(11973, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), - NAME_FUNC_OFFSET(11992, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), - NAME_FUNC_OFFSET(12012, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), - NAME_FUNC_OFFSET(12031, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), - NAME_FUNC_OFFSET(12051, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), - NAME_FUNC_OFFSET(12070, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), - NAME_FUNC_OFFSET(12090, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), - NAME_FUNC_OFFSET(12109, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), - NAME_FUNC_OFFSET(12129, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), - NAME_FUNC_OFFSET(12148, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), - NAME_FUNC_OFFSET(12168, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), - NAME_FUNC_OFFSET(12187, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), - NAME_FUNC_OFFSET(12207, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), - NAME_FUNC_OFFSET(12226, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), - NAME_FUNC_OFFSET(12246, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), - NAME_FUNC_OFFSET(12266, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), - NAME_FUNC_OFFSET(12287, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), - NAME_FUNC_OFFSET(12311, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), - NAME_FUNC_OFFSET(12332, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), - NAME_FUNC_OFFSET(12353, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), - NAME_FUNC_OFFSET(12374, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), - NAME_FUNC_OFFSET(12395, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), - NAME_FUNC_OFFSET(12416, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), - NAME_FUNC_OFFSET(12437, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), - NAME_FUNC_OFFSET(12458, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), - NAME_FUNC_OFFSET(12479, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), - NAME_FUNC_OFFSET(12500, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), - NAME_FUNC_OFFSET(12521, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), - NAME_FUNC_OFFSET(12542, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), - NAME_FUNC_OFFSET(12563, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), - NAME_FUNC_OFFSET(12585, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI), - NAME_FUNC_OFFSET(12612, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI), - NAME_FUNC_OFFSET(12639, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI), - NAME_FUNC_OFFSET(12663, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI), - NAME_FUNC_OFFSET(12687, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), - NAME_FUNC_OFFSET(12709, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), - NAME_FUNC_OFFSET(12731, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), - NAME_FUNC_OFFSET(12753, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), - NAME_FUNC_OFFSET(12778, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), - NAME_FUNC_OFFSET(12802, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), - NAME_FUNC_OFFSET(12824, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), - NAME_FUNC_OFFSET(12846, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), - NAME_FUNC_OFFSET(12868, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), - NAME_FUNC_OFFSET(12894, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), - NAME_FUNC_OFFSET(12917, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), - NAME_FUNC_OFFSET(12941, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), - NAME_FUNC_OFFSET(12959, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), - NAME_FUNC_OFFSET(12974, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), - NAME_FUNC_OFFSET(13005, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(13025, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(13046, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_ActiveStencilFaceEXT), - NAME_FUNC_OFFSET(13069, gl_dispatch_stub_756, gl_dispatch_stub_756, NULL, _gloffset_BindVertexArrayAPPLE), - NAME_FUNC_OFFSET(13092, gl_dispatch_stub_757, gl_dispatch_stub_757, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(13118, gl_dispatch_stub_758, gl_dispatch_stub_758, NULL, _gloffset_GenVertexArraysAPPLE), - NAME_FUNC_OFFSET(13141, gl_dispatch_stub_759, gl_dispatch_stub_759, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(13162, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), - NAME_FUNC_OFFSET(13193, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), - NAME_FUNC_OFFSET(13224, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), - NAME_FUNC_OFFSET(13252, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), - NAME_FUNC_OFFSET(13281, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), - NAME_FUNC_OFFSET(13309, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), - NAME_FUNC_OFFSET(13338, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_DepthBoundsEXT), - NAME_FUNC_OFFSET(13355, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(13382, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(13403, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(13425, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(13453, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(13477, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(13502, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(13531, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(13557, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(13583, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(13609, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(13630, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(13652, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(13672, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(13713, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(13745, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(13764, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(13784, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(13809, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(13830, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, _gloffset_BufferParameteriAPPLE), - NAME_FUNC_OFFSET(13854, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, _gloffset_FlushMappedBufferRangeAPPLE), - NAME_FUNC_OFFSET(13884, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13913, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, _gloffset_ColorMaskIndexedEXT), - NAME_FUNC_OFFSET(13935, glDisableIndexedEXT, glDisableIndexedEXT, NULL, _gloffset_DisableIndexedEXT), - NAME_FUNC_OFFSET(13955, glEnableIndexedEXT, glEnableIndexedEXT, NULL, _gloffset_EnableIndexedEXT), - NAME_FUNC_OFFSET(13974, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, _gloffset_GetBooleanIndexedvEXT), - NAME_FUNC_OFFSET(13998, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, _gloffset_GetIntegerIndexedvEXT), - NAME_FUNC_OFFSET(14022, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, _gloffset_IsEnabledIndexedEXT), - NAME_FUNC_OFFSET(14044, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, _gloffset_BeginConditionalRenderNV), - NAME_FUNC_OFFSET(14071, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, _gloffset_EndConditionalRenderNV), - NAME_FUNC_OFFSET(14096, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), - NAME_FUNC_OFFSET(14124, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), - NAME_FUNC_OFFSET(14144, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, _gloffset_BindBufferOffsetEXT), - NAME_FUNC_OFFSET(14166, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), - NAME_FUNC_OFFSET(14187, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), - NAME_FUNC_OFFSET(14213, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), - NAME_FUNC_OFFSET(14246, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), - NAME_FUNC_OFFSET(14277, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), - NAME_FUNC_OFFSET(14298, gl_dispatch_stub_805, gl_dispatch_stub_805, NULL, _gloffset_GetTexParameterPointervAPPLE), - NAME_FUNC_OFFSET(14329, gl_dispatch_stub_806, gl_dispatch_stub_806, NULL, _gloffset_TextureRangeAPPLE), - NAME_FUNC_OFFSET(14349, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, _gloffset_GetObjectParameterivAPPLE), - NAME_FUNC_OFFSET(14377, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, _gloffset_ObjectPurgeableAPPLE), - NAME_FUNC_OFFSET(14400, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, _gloffset_ObjectUnpurgeableAPPLE), - NAME_FUNC_OFFSET(14425, gl_dispatch_stub_810, gl_dispatch_stub_810, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(14450, gl_dispatch_stub_811, gl_dispatch_stub_811, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(14479, gl_dispatch_stub_812, gl_dispatch_stub_812, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(14510, gl_dispatch_stub_813, gl_dispatch_stub_813, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(14534, gl_dispatch_stub_814, gl_dispatch_stub_814, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(14559, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES), - NAME_FUNC_OFFSET(14598, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES), - NAME_FUNC_OFFSET(14627, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(14645, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(14662, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(14678, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(14703, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(14723, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(14743, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(14766, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(14789, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(14809, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(14826, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(14843, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(14858, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(14882, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(14901, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(14920, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(14936, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(14955, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(14978, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14994, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(15010, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(15037, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(15064, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(15084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(15103, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(15122, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(15152, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(15182, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(15212, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(15242, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(15261, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(15284, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(15309, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(15334, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(15361, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(15389, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(15416, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(15444, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(15473, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(15502, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(15528, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(15559, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(15590, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(15614, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(15637, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(15655, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(15684, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(15713, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(15728, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(15754, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(15780, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(15795, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(15807, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(15827, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(15844, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(15860, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(15879, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(15902, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(15918, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(15940, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(15958, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(15977, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(15995, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(16014, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(16032, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(16051, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(16069, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(16088, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(16106, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(16125, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(16143, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(16162, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(16180, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(16199, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(16217, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(16236, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(16254, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(16273, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(16291, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(16310, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(16328, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(16347, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(16365, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(16384, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(16402, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(16421, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(16439, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(16458, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(16476, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(16495, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(16513, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(16532, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(16555, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), - NAME_FUNC_OFFSET(16580, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), - NAME_FUNC_OFFSET(16605, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), - NAME_FUNC_OFFSET(16632, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), - NAME_FUNC_OFFSET(16659, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(16682, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(16705, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(16728, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(16751, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(16768, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(16791, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(16814, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(16837, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(16863, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(16889, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(16915, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(16939, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16966, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16992, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(17012, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(17032, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(17052, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(17075, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(17099, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(17122, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(17146, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(17163, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(17181, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(17198, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(17216, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(17233, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(17251, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(17268, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(17286, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(17303, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(17321, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(17338, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(17356, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(17373, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(17391, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(17408, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(17426, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(17443, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(17461, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(17480, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(17499, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(17518, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(17537, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(17557, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(17577, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(17597, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(17615, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(17632, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(17650, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(17667, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(17685, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(17703, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(17720, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(17738, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(17757, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(17776, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(17795, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(17817, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(17830, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(17843, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(17859, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(17875, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(17888, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(17911, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(17931, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(17950, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(17961, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(17973, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(17987, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(18000, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(18016, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(18027, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(18040, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(18059, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(18079, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(18092, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(18102, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(18118, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(18137, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(18155, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(18176, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(18191, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(18206, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(18220, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(18235, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(18247, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(18260, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(18272, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(18285, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(18297, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(18310, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(18322, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(18335, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(18347, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(18360, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(18372, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(18385, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(18397, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(18410, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(18422, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(18435, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(18454, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(18473, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(18492, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(18505, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(18523, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(18544, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(18562, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(18582, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(18596, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(18613, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET(18649, gl_dispatch_stub_586, gl_dispatch_stub_586, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(18665, gl_dispatch_stub_587, gl_dispatch_stub_587, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(18684, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18702, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18723, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18745, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18764, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18786, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18809, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(18828, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(18848, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(18867, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(18887, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(18906, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(18926, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(18945, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(18965, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(18984, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(19004, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(19024, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(19045, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(19065, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(19086, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(19106, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(19127, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(19151, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(19169, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(19189, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(19207, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(19219, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(19232, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(19244, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(19257, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(19277, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(19301, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(19315, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(19332, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(19347, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(19365, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(19379, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(19396, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(19411, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(19429, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(19443, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(19460, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(19475, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(19493, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(19507, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(19524, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(19539, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(19557, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(19571, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(19588, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(19603, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(19621, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(19635, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(19652, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(19667, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(19685, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(19699, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(19716, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(19731, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(19749, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(19763, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(19780, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(19795, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(19813, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(19830, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(19850, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(19867, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(19893, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(19922, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(19937, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(19955, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(19974, gl_dispatch_stub_757, gl_dispatch_stub_757, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(19995, gl_dispatch_stub_759, gl_dispatch_stub_759, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(20011, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(20035, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(20062, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(20080, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(20099, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(20124, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(20145, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(20167, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(20193, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(20216, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(20239, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(20262, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(20280, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(20299, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(20316, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(20354, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(20383, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(20399, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(20416, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(20438, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(20456, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(20482, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), - NAME_FUNC_OFFSET(20507, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), - NAME_FUNC_OFFSET(20524, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), - NAME_FUNC_OFFSET(20542, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), - NAME_FUNC_OFFSET(20565, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), - NAME_FUNC_OFFSET(20595, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), - NAME_FUNC_OFFSET(20623, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), + NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, _gloffset_FramebufferTextureARB), + NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, _gloffset_FramebufferTextureFaceARB), + NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, _gloffset_ProgramParameteriARB), + NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, _gloffset_FlushMappedBufferRange), + NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, _gloffset_MapBufferRange), + NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, _gloffset_BindVertexArray), + NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, _gloffset_GenVertexArrays), + NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData), + NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, _gloffset_ClientWaitSync), + NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, _gloffset_DeleteSync), + NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, _gloffset_FenceSync), + NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, _gloffset_GetInteger64v), + NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, _gloffset_GetSynciv), + NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, _gloffset_IsSync), + NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, _gloffset_WaitSync), + NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, _gloffset_DrawElementsBaseVertex), + NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, _gloffset_DrawRangeElementsBaseVertex), + NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, _gloffset_MultiDrawElementsBaseVertex), + NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, _gloffset_BindTransformFeedback), + NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, _gloffset_DeleteTransformFeedbacks), + NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, _gloffset_DrawTransformFeedback), + NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, _gloffset_GenTransformFeedbacks), + NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, _gloffset_IsTransformFeedback), + NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, _gloffset_PauseTransformFeedback), + NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, _gloffset_ResumeTransformFeedback), + NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), + NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), + NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, _gloffset_GetPixelTexGenParameterivSGIS), + NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, _gloffset_PixelTexGenParameterfSGIS), + NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, _gloffset_PixelTexGenParameterfvSGIS), + NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, _gloffset_PixelTexGenParameteriSGIS), + NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, _gloffset_PixelTexGenParameterivSGIS), + NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), + NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), + NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), + NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), + NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), + NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), + NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), + NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), + NAME_FUNC_OFFSET( 9977, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, _gloffset_CullParameterdvEXT), + NAME_FUNC_OFFSET( 9998, gl_dispatch_stub_609, gl_dispatch_stub_609, NULL, _gloffset_CullParameterfvEXT), + NAME_FUNC_OFFSET(10019, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(10041, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(10064, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(10086, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(10109, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(10131, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(10154, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(10176, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(10199, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(10221, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(10244, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(10267, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(10291, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(10314, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(10338, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(10361, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(10385, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(10412, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(10433, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(10456, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(10477, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(10492, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(10508, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(10523, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(10539, gl_dispatch_stub_634, gl_dispatch_stub_634, NULL, _gloffset_PixelTexGenSGIX), + NAME_FUNC_OFFSET(10557, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(10580, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), + NAME_FUNC_OFFSET(10606, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), + NAME_FUNC_OFFSET(10627, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), + NAME_FUNC_OFFSET(10645, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), + NAME_FUNC_OFFSET(10664, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), + NAME_FUNC_OFFSET(10687, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), + NAME_FUNC_OFFSET(10711, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), + NAME_FUNC_OFFSET(10734, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), + NAME_FUNC_OFFSET(10758, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), + NAME_FUNC_OFFSET(10781, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), + NAME_FUNC_OFFSET(10813, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), + NAME_FUNC_OFFSET(10845, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), + NAME_FUNC_OFFSET(10878, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), + NAME_FUNC_OFFSET(10911, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), + NAME_FUNC_OFFSET(10948, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), + NAME_FUNC_OFFSET(10985, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), + NAME_FUNC_OFFSET(11005, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(11023, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(11042, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(11060, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(11079, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(11097, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(11116, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(11134, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(11153, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(11171, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(11190, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(11208, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(11227, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(11245, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(11264, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(11282, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(11301, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), + NAME_FUNC_OFFSET(11319, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), + NAME_FUNC_OFFSET(11338, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), + NAME_FUNC_OFFSET(11356, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), + NAME_FUNC_OFFSET(11375, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), + NAME_FUNC_OFFSET(11393, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), + NAME_FUNC_OFFSET(11412, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), + NAME_FUNC_OFFSET(11430, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), + NAME_FUNC_OFFSET(11449, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, _gloffset_MultiModeDrawArraysIBM), + NAME_FUNC_OFFSET(11474, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, _gloffset_MultiModeDrawElementsIBM), + NAME_FUNC_OFFSET(11501, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, _gloffset_DeleteFencesNV), + NAME_FUNC_OFFSET(11518, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, _gloffset_FinishFenceNV), + NAME_FUNC_OFFSET(11534, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, _gloffset_GenFencesNV), + NAME_FUNC_OFFSET(11548, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, _gloffset_GetFenceivNV), + NAME_FUNC_OFFSET(11563, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, _gloffset_IsFenceNV), + NAME_FUNC_OFFSET(11575, gl_dispatch_stub_683, gl_dispatch_stub_683, NULL, _gloffset_SetFenceNV), + NAME_FUNC_OFFSET(11588, gl_dispatch_stub_684, gl_dispatch_stub_684, NULL, _gloffset_TestFenceNV), + NAME_FUNC_OFFSET(11602, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), + NAME_FUNC_OFFSET(11626, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(11642, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(11661, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), + NAME_FUNC_OFFSET(11680, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(11696, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), + NAME_FUNC_OFFSET(11722, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), + NAME_FUNC_OFFSET(11748, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), + NAME_FUNC_OFFSET(11769, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), + NAME_FUNC_OFFSET(11786, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), + NAME_FUNC_OFFSET(11807, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(11835, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), + NAME_FUNC_OFFSET(11857, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), + NAME_FUNC_OFFSET(11879, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), + NAME_FUNC_OFFSET(11901, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(11915, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), + NAME_FUNC_OFFSET(11931, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), + NAME_FUNC_OFFSET(11956, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), + NAME_FUNC_OFFSET(11981, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), + NAME_FUNC_OFFSET(12009, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), + NAME_FUNC_OFFSET(12025, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), + NAME_FUNC_OFFSET(12044, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), + NAME_FUNC_OFFSET(12064, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), + NAME_FUNC_OFFSET(12083, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), + NAME_FUNC_OFFSET(12103, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), + NAME_FUNC_OFFSET(12122, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), + NAME_FUNC_OFFSET(12142, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), + NAME_FUNC_OFFSET(12161, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), + NAME_FUNC_OFFSET(12181, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), + NAME_FUNC_OFFSET(12200, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), + NAME_FUNC_OFFSET(12220, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), + NAME_FUNC_OFFSET(12239, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), + NAME_FUNC_OFFSET(12259, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), + NAME_FUNC_OFFSET(12278, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), + NAME_FUNC_OFFSET(12298, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), + NAME_FUNC_OFFSET(12317, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), + NAME_FUNC_OFFSET(12337, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), + NAME_FUNC_OFFSET(12356, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), + NAME_FUNC_OFFSET(12376, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), + NAME_FUNC_OFFSET(12395, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), + NAME_FUNC_OFFSET(12415, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), + NAME_FUNC_OFFSET(12434, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), + NAME_FUNC_OFFSET(12454, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), + NAME_FUNC_OFFSET(12473, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), + NAME_FUNC_OFFSET(12493, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), + NAME_FUNC_OFFSET(12513, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), + NAME_FUNC_OFFSET(12534, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), + NAME_FUNC_OFFSET(12558, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), + NAME_FUNC_OFFSET(12579, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), + NAME_FUNC_OFFSET(12600, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), + NAME_FUNC_OFFSET(12621, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), + NAME_FUNC_OFFSET(12642, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), + NAME_FUNC_OFFSET(12663, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), + NAME_FUNC_OFFSET(12684, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), + NAME_FUNC_OFFSET(12705, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), + NAME_FUNC_OFFSET(12726, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), + NAME_FUNC_OFFSET(12747, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), + NAME_FUNC_OFFSET(12768, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), + NAME_FUNC_OFFSET(12789, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), + NAME_FUNC_OFFSET(12810, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), + NAME_FUNC_OFFSET(12832, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI), + NAME_FUNC_OFFSET(12859, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI), + NAME_FUNC_OFFSET(12886, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI), + NAME_FUNC_OFFSET(12910, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI), + NAME_FUNC_OFFSET(12934, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), + NAME_FUNC_OFFSET(12956, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), + NAME_FUNC_OFFSET(12978, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), + NAME_FUNC_OFFSET(13000, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), + NAME_FUNC_OFFSET(13025, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), + NAME_FUNC_OFFSET(13049, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), + NAME_FUNC_OFFSET(13071, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), + NAME_FUNC_OFFSET(13093, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), + NAME_FUNC_OFFSET(13115, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), + NAME_FUNC_OFFSET(13141, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), + NAME_FUNC_OFFSET(13164, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), + NAME_FUNC_OFFSET(13188, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), + NAME_FUNC_OFFSET(13206, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), + NAME_FUNC_OFFSET(13221, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), + NAME_FUNC_OFFSET(13252, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(13272, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(13293, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_ActiveStencilFaceEXT), + NAME_FUNC_OFFSET(13316, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_BindVertexArrayAPPLE), + NAME_FUNC_OFFSET(13339, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET(13365, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_GenVertexArraysAPPLE), + NAME_FUNC_OFFSET(13388, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET(13409, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), + NAME_FUNC_OFFSET(13440, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), + NAME_FUNC_OFFSET(13471, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), + NAME_FUNC_OFFSET(13499, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), + NAME_FUNC_OFFSET(13528, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), + NAME_FUNC_OFFSET(13556, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), + NAME_FUNC_OFFSET(13585, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, _gloffset_DepthBoundsEXT), + NAME_FUNC_OFFSET(13602, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13629, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(13650, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(13672, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(13700, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(13724, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(13749, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(13778, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(13804, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(13830, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(13856, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(13877, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(13899, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(13919, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(13960, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(13992, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(14011, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(14031, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(14056, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(14077, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, _gloffset_BufferParameteriAPPLE), + NAME_FUNC_OFFSET(14101, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, _gloffset_FlushMappedBufferRangeAPPLE), + NAME_FUNC_OFFSET(14131, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(14160, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, _gloffset_ColorMaskIndexedEXT), + NAME_FUNC_OFFSET(14182, glDisableIndexedEXT, glDisableIndexedEXT, NULL, _gloffset_DisableIndexedEXT), + NAME_FUNC_OFFSET(14202, glEnableIndexedEXT, glEnableIndexedEXT, NULL, _gloffset_EnableIndexedEXT), + NAME_FUNC_OFFSET(14221, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, _gloffset_GetBooleanIndexedvEXT), + NAME_FUNC_OFFSET(14245, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, _gloffset_GetIntegerIndexedvEXT), + NAME_FUNC_OFFSET(14269, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, _gloffset_IsEnabledIndexedEXT), + NAME_FUNC_OFFSET(14291, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, _gloffset_BeginConditionalRenderNV), + NAME_FUNC_OFFSET(14318, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, _gloffset_EndConditionalRenderNV), + NAME_FUNC_OFFSET(14343, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), + NAME_FUNC_OFFSET(14371, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), + NAME_FUNC_OFFSET(14391, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, _gloffset_BindBufferOffsetEXT), + NAME_FUNC_OFFSET(14413, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), + NAME_FUNC_OFFSET(14434, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), + NAME_FUNC_OFFSET(14460, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), + NAME_FUNC_OFFSET(14493, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), + NAME_FUNC_OFFSET(14524, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), + NAME_FUNC_OFFSET(14545, gl_dispatch_stub_815, gl_dispatch_stub_815, NULL, _gloffset_GetTexParameterPointervAPPLE), + NAME_FUNC_OFFSET(14576, gl_dispatch_stub_816, gl_dispatch_stub_816, NULL, _gloffset_TextureRangeAPPLE), + NAME_FUNC_OFFSET(14596, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, _gloffset_GetObjectParameterivAPPLE), + NAME_FUNC_OFFSET(14624, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, _gloffset_ObjectPurgeableAPPLE), + NAME_FUNC_OFFSET(14647, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, _gloffset_ObjectUnpurgeableAPPLE), + NAME_FUNC_OFFSET(14672, gl_dispatch_stub_820, gl_dispatch_stub_820, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(14697, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(14726, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(14757, gl_dispatch_stub_823, gl_dispatch_stub_823, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(14781, gl_dispatch_stub_824, gl_dispatch_stub_824, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(14806, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES), + NAME_FUNC_OFFSET(14845, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES), + NAME_FUNC_OFFSET(14874, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(14892, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(14909, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(14925, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(14950, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(14970, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(14990, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(15013, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(15036, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(15056, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(15073, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(15090, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(15105, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(15129, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(15148, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(15167, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(15183, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(15202, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(15225, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(15241, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(15257, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(15284, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(15311, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(15331, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(15350, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(15369, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(15399, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(15429, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(15459, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(15489, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(15508, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(15531, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(15556, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(15581, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(15608, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(15636, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(15663, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(15691, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(15720, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(15749, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(15775, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(15806, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(15837, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(15861, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(15884, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(15902, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(15931, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(15960, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(15975, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(16001, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(16027, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(16042, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(16054, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(16074, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(16091, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(16107, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(16126, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(16149, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(16165, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(16187, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(16205, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(16224, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(16242, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(16261, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(16279, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(16298, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(16316, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(16335, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(16353, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(16372, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(16390, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(16409, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(16427, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(16446, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(16464, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(16483, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(16501, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(16520, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(16538, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(16557, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(16575, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(16594, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(16612, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(16631, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(16649, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(16668, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(16686, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(16705, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(16723, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(16742, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(16760, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(16779, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), + NAME_FUNC_OFFSET(16802, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), + NAME_FUNC_OFFSET(16827, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced), + NAME_FUNC_OFFSET(16852, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), + NAME_FUNC_OFFSET(16879, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced), + NAME_FUNC_OFFSET(16906, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(16929, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(16952, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(16975, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(16998, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(17015, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(17038, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(17061, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(17084, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(17110, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(17136, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(17162, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(17186, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(17213, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(17239, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(17259, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(17279, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(17299, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), + NAME_FUNC_OFFSET(17322, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), + NAME_FUNC_OFFSET(17346, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), + NAME_FUNC_OFFSET(17369, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), + NAME_FUNC_OFFSET(17393, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(17410, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(17428, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(17445, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(17463, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(17480, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(17498, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(17515, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(17533, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(17550, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(17568, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(17585, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(17603, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(17620, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(17638, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(17655, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(17673, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(17690, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(17708, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(17727, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(17746, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(17765, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(17784, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(17804, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(17824, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(17844, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(17862, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(17879, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(17897, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(17914, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(17932, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(17950, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(17967, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(17985, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(18004, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(18023, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(18042, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(18064, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(18077, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(18090, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(18106, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(18122, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(18135, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(18158, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(18178, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(18197, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(18208, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(18220, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(18234, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(18247, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(18263, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(18274, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(18287, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(18306, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(18326, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(18339, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(18349, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(18365, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(18384, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(18402, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(18423, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(18438, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(18453, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(18467, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(18482, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(18494, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(18507, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(18519, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(18532, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(18544, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(18557, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(18569, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(18582, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(18594, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(18607, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(18619, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(18632, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(18644, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(18657, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(18669, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(18682, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(18701, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(18720, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(18739, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(18752, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(18770, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(18791, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(18809, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(18829, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(18843, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(18860, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), + NAME_FUNC_OFFSET(18896, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(18912, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(18931, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18949, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18970, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18992, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(19011, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(19033, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(19056, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(19075, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(19095, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(19114, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(19134, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(19153, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(19173, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(19192, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(19212, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(19231, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(19251, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(19271, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(19292, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(19312, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(19333, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(19353, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(19374, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(19398, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(19416, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(19436, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(19454, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(19466, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(19479, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(19491, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(19504, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(19524, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(19548, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(19562, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(19579, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(19594, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(19612, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(19626, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(19643, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(19658, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(19676, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(19690, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(19707, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(19722, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(19740, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(19754, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(19771, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(19786, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(19804, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(19818, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(19835, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(19850, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(19868, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(19882, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(19899, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(19914, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(19932, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(19946, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(19963, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(19978, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(19996, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(20010, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(20027, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(20042, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(20060, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(20077, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(20097, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(20114, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(20140, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(20169, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(20184, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(20202, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(20221, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET(20242, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET(20258, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(20282, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(20309, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(20327, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(20346, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(20371, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(20392, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(20414, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(20440, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(20463, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(20486, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(20509, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(20527, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(20546, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(20563, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(20601, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(20630, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(20646, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(20663, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(20685, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(20703, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(20729, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT), + NAME_FUNC_OFFSET(20754, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT), + NAME_FUNC_OFFSET(20771, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT), + NAME_FUNC_OFFSET(20789, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT), + NAME_FUNC_OFFSET(20812, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT), + NAME_FUNC_OFFSET(20842, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT), + NAME_FUNC_OFFSET(20870, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c index 5166600bed..9cfee8287b 100644 --- a/src/mesa/drivers/glslcompiler/glslcompiler.c +++ b/src/mesa/drivers/glslcompiler/glslcompiler.c @@ -72,6 +72,7 @@ struct options { gl_prog_print_mode Mode; const char *VertFile; const char *FragFile; + const char *GeoFile; const char *OutputFile; GLboolean Params; struct gl_sl_pragmas Pragmas; @@ -251,7 +252,8 @@ CompileShader(const char *filename, GLenum type) GLuint shader; assert(type == GL_FRAGMENT_SHADER || - type == GL_VERTEX_SHADER); + type == GL_VERTEX_SHADER || + type == GL_GEOMETRY_SHADER_ARB); shader = _mesa_CreateShader(type); ReadShader(shader, filename); @@ -267,6 +269,7 @@ Usage(void) printf("Usage:\n"); printf(" --vs FILE vertex shader input filename\n"); printf(" --fs FILE fragment shader input filename\n"); + printf(" --gs FILE geometry shader input filename\n"); printf(" --arb emit ARB-style instructions\n"); printf(" --nv emit NV-style instructions\n"); printf(" --link run linker\n"); @@ -290,6 +293,7 @@ ParseOptions(int argc, char *argv[]) Options.Mode = PROG_PRINT_DEBUG; Options.VertFile = NULL; Options.FragFile = NULL; + Options.GeoFile = NULL; Options.OutputFile = NULL; Options.Params = GL_FALSE; Options.Pragmas.IgnoreOptimize = GL_FALSE; @@ -311,6 +315,10 @@ ParseOptions(int argc, char *argv[]) Options.FragFile = argv[i + 1]; i++; } + else if (strcmp(argv[i], "--gs") == 0) { + Options.GeoFile = argv[i + 1]; + i++; + } else if (strcmp(argv[i], "--arb") == 0) { Options.Mode = PROG_PRINT_ARB; } @@ -369,7 +377,7 @@ ParseOptions(int argc, char *argv[]) int main(int argc, char *argv[]) { - GLuint v_shader = 0, f_shader = 0; + GLuint v_shader = 0, f_shader = 0, g_shader = 0; ParseOptions(argc, argv); @@ -386,7 +394,12 @@ main(int argc, char *argv[]) f_shader = CompileShader(Options.FragFile, GL_FRAGMENT_SHADER); } - if (v_shader || f_shader) { + if (Options.GeoFile) { + g_shader = CompileShader(Options.GeoFile, GL_GEOMETRY_SHADER_ARB); + } + + + if (v_shader || f_shader || g_shader) { if (Options.OutputFile) { fclose(stdout); /*stdout =*/ freopen(Options.OutputFile, "w", stdout); @@ -397,6 +410,9 @@ main(int argc, char *argv[]) if (stdout && f_shader) { PrintShaderInstructions(f_shader, stdout); } + if (stdout && g_shader) { + PrintShaderInstructions(g_shader, stdout); + } if (Options.OutputFile) { fclose(stdout); } diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 37d1ba4506..82e1f0fdba 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -733,6 +733,12 @@ _mesa_create_exec_table(void) SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); #endif +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + return exec; } diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 84f7665fc0..32f7d969d8 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -265,6 +265,15 @@ /** For GL_EXT_transform_feedback */ #define MAX_FEEDBACK_ATTRIBS 32 +/** For GL_ARB_geometry_shader4 */ +/*@{*/ +#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 +#define MAX_GEOMETRY_VARYING_COMPONENTS 32 +#define MAX_VERTEX_VARYING_COMPONENTS 32 +#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 +#define MAX_GEOMETRY_OUTPUT_VERTICES 256 +#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 +/*@}*/ /** diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index f597b23194..a369532e99 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -347,6 +347,8 @@ dummy_enum_func(void) gl_texture_index ti; gl_vert_attrib va; gl_vert_result vr; + gl_geom_attrib ga; + gl_geom_result gr; (void) bi; (void) ci; @@ -356,6 +358,8 @@ dummy_enum_func(void) (void) ti; (void) va; (void) vr; + (void) ga; + (void) gr; } @@ -478,10 +482,21 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; } - else { + else if (type == GL_FRAGMENT_PROGRAM_ARB) { prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + } else { + prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; + prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; + + prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; + prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; + prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; + prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; + prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; + prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; } /* Set the native limits to zero. This implies that there is no native @@ -546,6 +561,9 @@ _mesa_init_constants(GLcontext *ctx) #endif #if FEATURE_ARB_fragment_program init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); +#endif +#if FEATURE_ARB_geometry_shader4 + init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); #endif ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 13705b9f67..456d20603d 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -607,6 +607,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" @@ -645,6 +646,8 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" @@ -677,6 +680,10 @@ LONGSTRING static const char enum_string_table[] = "GL_GENERATE_MIPMAP_HINT\0" "GL_GENERATE_MIPMAP_HINT_SGIS\0" "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" "GL_GEQUAL\0" "GL_GREATER\0" "GL_GREEN\0" @@ -790,6 +797,7 @@ LONGSTRING static const char enum_string_table[] = "GL_LINEAR_MIPMAP_LINEAR\0" "GL_LINEAR_MIPMAP_NEAREST\0" "GL_LINES\0" + "GL_LINES_ADJACENCY_ARB\0" "GL_LINE_BIT\0" "GL_LINE_LOOP\0" "GL_LINE_RESET_TOKEN\0" @@ -799,6 +807,7 @@ LONGSTRING static const char enum_string_table[] = "GL_LINE_STIPPLE_PATTERN\0" "GL_LINE_STIPPLE_REPEAT\0" "GL_LINE_STRIP\0" + "GL_LINE_STRIP_ADJACENCY_ARB\0" "GL_LINE_TOKEN\0" "GL_LINE_WIDTH\0" "GL_LINE_WIDTH_GRANULARITY\0" @@ -984,6 +993,11 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" "GL_MAX_LIGHTS\0" "GL_MAX_LIST_NESTING\0" "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" @@ -1044,6 +1058,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" "GL_MAX_VARYING_FLOATS\0" "GL_MAX_VARYING_FLOATS_ARB\0" "GL_MAX_VARYING_VECTORS\0" @@ -1056,6 +1071,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_VERTEX_UNIFORM_VECTORS\0" "GL_MAX_VERTEX_UNITS_ARB\0" "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" "GL_MAX_VIEWPORT_DIMS\0" "GL_MEDIUM_FLOAT\0" "GL_MEDIUM_INT\0" @@ -1378,6 +1394,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PROGRAM_OBJECT_ARB\0" "GL_PROGRAM_PARAMETERS_ARB\0" "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" "GL_PROGRAM_RESIDENT_NV\0" "GL_PROGRAM_STRING_ARB\0" "GL_PROGRAM_STRING_NV\0" @@ -1931,9 +1948,13 @@ LONGSTRING static const char enum_string_table[] = "GL_TRACK_MATRIX_NV\0" "GL_TRACK_MATRIX_TRANSFORM_NV\0" "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" @@ -1950,9 +1971,11 @@ LONGSTRING static const char enum_string_table[] = "GL_TRANSPOSE_TEXTURE_MATRIX\0" "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" "GL_TRIANGLE_FAN\0" "GL_TRIANGLE_MESH_SUN\0" "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" "GL_TRUE\0" "GL_UNDEFINED_APPLE\0" "GL_UNPACK_ALIGNMENT\0" @@ -2080,7 +2103,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[2042] = +static const enum_elt all_enums[2065] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2653,1556 +2676,1583 @@ static const enum_elt all_enums[2042] = { 11534, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ { 11575, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ { 11612, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 11649, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 11687, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11729, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ - { 11771, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11809, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11851, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ - { 11893, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11928, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11967, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 12016, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ - { 12065, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 12113, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 12165, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ - { 12217, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 12257, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 12301, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 12341, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 12385, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ - { 12429, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 12452, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 12479, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ - { 12506, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 12530, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 12558, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ - { 12586, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 12609, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 12628, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 12665, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 12706, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ - { 12747, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ - { 12784, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 12825, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ - { 12866, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 12904, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 12946, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ - { 12988, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 13039, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 13077, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ - { 13115, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 13160, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 13209, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ - { 13258, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 13296, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 13338, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 13376, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 13418, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ - { 13460, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ - { 13479, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 13511, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 13536, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 13563, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 13594, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ - { 13625, 0x00000404 }, /* GL_FRONT */ - { 13634, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 13652, 0x00000B46 }, /* GL_FRONT_FACE */ - { 13666, 0x00000400 }, /* GL_FRONT_LEFT */ - { 13680, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 13695, 0x00008006 }, /* GL_FUNC_ADD */ - { 13707, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 13723, 0x00008006 }, /* GL_FUNC_ADD_OES */ - { 13739, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 13764, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 13793, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ - { 13822, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 13839, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 13860, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ - { 13881, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 13900, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 13924, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 13953, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 13977, 0x00000206 }, /* GL_GEQUAL */ - { 13987, 0x00000204 }, /* GL_GREATER */ - { 13998, 0x00001904 }, /* GL_GREEN */ - { 14007, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 14021, 0x00000D53 }, /* GL_GREEN_BITS */ - { 14035, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 14050, 0x0000140B }, /* GL_HALF_FLOAT */ - { 14064, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ - { 14082, 0x00008DF2 }, /* GL_HIGH_FLOAT */ - { 14096, 0x00008DF5 }, /* GL_HIGH_INT */ - { 14108, 0x00008000 }, /* GL_HINT_BIT */ - { 14120, 0x00008024 }, /* GL_HISTOGRAM */ - { 14133, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 14157, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 14185, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 14208, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 14235, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 14252, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 14272, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 14296, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 14320, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 14348, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 14376, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 14408, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 14430, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 14456, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 14474, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 14496, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 14515, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 14538, 0x0000862A }, /* GL_IDENTITY_NV */ - { 14553, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 14573, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - { 14609, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 14649, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - { 14683, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 14721, 0x00001E02 }, /* GL_INCR */ - { 14729, 0x00008507 }, /* GL_INCR_WRAP */ - { 14742, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 14759, 0x00008222 }, /* GL_INDEX */ - { 14768, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 14783, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 14813, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 14847, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 14870, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 14892, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 14912, 0x00000D51 }, /* GL_INDEX_BITS */ - { 14926, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 14947, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 14965, 0x00000C30 }, /* GL_INDEX_MODE */ - { 14979, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 14995, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 15010, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 15029, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 15048, 0x00001404 }, /* GL_INT */ - { 15055, 0x00008049 }, /* GL_INTENSITY */ - { 15068, 0x0000804C }, /* GL_INTENSITY12 */ - { 15083, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 15102, 0x0000804D }, /* GL_INTENSITY16 */ - { 15117, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 15136, 0x0000804A }, /* GL_INTENSITY4 */ - { 15150, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 15168, 0x0000804B }, /* GL_INTENSITY8 */ - { 15182, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 15200, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 15217, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ - { 15244, 0x00008575 }, /* GL_INTERPOLATE */ - { 15259, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 15278, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 15297, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ - { 15319, 0x00008B53 }, /* GL_INT_VEC2 */ - { 15331, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 15347, 0x00008B54 }, /* GL_INT_VEC3 */ - { 15359, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 15375, 0x00008B55 }, /* GL_INT_VEC4 */ - { 15387, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 15403, 0x00000500 }, /* GL_INVALID_ENUM */ - { 15419, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 15452, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 15489, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ - { 15526, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 15547, 0x00000501 }, /* GL_INVALID_VALUE */ - { 15564, 0x0000862B }, /* GL_INVERSE_NV */ - { 15578, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 15602, 0x0000150A }, /* GL_INVERT */ - { 15612, 0x00001E00 }, /* GL_KEEP */ - { 15620, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 15646, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 15676, 0x00000406 }, /* GL_LEFT */ - { 15684, 0x00000203 }, /* GL_LEQUAL */ - { 15694, 0x00000201 }, /* GL_LESS */ - { 15702, 0x00004000 }, /* GL_LIGHT0 */ - { 15712, 0x00004001 }, /* GL_LIGHT1 */ - { 15722, 0x00004002 }, /* GL_LIGHT2 */ - { 15732, 0x00004003 }, /* GL_LIGHT3 */ - { 15742, 0x00004004 }, /* GL_LIGHT4 */ - { 15752, 0x00004005 }, /* GL_LIGHT5 */ - { 15762, 0x00004006 }, /* GL_LIGHT6 */ - { 15772, 0x00004007 }, /* GL_LIGHT7 */ - { 15782, 0x00000B50 }, /* GL_LIGHTING */ - { 15794, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 15810, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 15833, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 15862, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 15895, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 15923, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 15947, 0x00001B01 }, /* GL_LINE */ - { 15955, 0x00002601 }, /* GL_LINEAR */ - { 15965, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 15987, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 16017, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 16048, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 16072, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 16097, 0x00000001 }, /* GL_LINES */ - { 16106, 0x00000004 }, /* GL_LINE_BIT */ - { 16118, 0x00000002 }, /* GL_LINE_LOOP */ - { 16131, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 16151, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 16166, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 16186, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 16202, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 16226, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 16249, 0x00000003 }, /* GL_LINE_STRIP */ - { 16263, 0x00000702 }, /* GL_LINE_TOKEN */ - { 16277, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 16291, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 16317, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 16337, 0x00008B82 }, /* GL_LINK_STATUS */ - { 16352, 0x00000B32 }, /* GL_LIST_BASE */ - { 16365, 0x00020000 }, /* GL_LIST_BIT */ - { 16377, 0x00000B33 }, /* GL_LIST_INDEX */ - { 16391, 0x00000B30 }, /* GL_LIST_MODE */ - { 16404, 0x00000101 }, /* GL_LOAD */ - { 16412, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 16424, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 16441, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 16455, 0x00008DF0 }, /* GL_LOW_FLOAT */ - { 16468, 0x00008DF3 }, /* GL_LOW_INT */ - { 16479, 0x00001909 }, /* GL_LUMINANCE */ - { 16492, 0x00008041 }, /* GL_LUMINANCE12 */ - { 16507, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 16530, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 16557, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 16579, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 16605, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 16624, 0x00008042 }, /* GL_LUMINANCE16 */ - { 16639, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 16662, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 16689, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 16708, 0x0000803F }, /* GL_LUMINANCE4 */ - { 16722, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 16743, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 16768, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 16786, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 16807, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 16832, 0x00008040 }, /* GL_LUMINANCE8 */ - { 16846, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 16867, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 16892, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 16910, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 16929, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 16945, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 16965, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 16987, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 17001, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 17016, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 17040, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 17064, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 17088, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 17112, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 17129, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 17146, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 17174, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 17203, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 17232, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 17261, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 17290, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 17319, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 17348, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 17376, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 17404, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 17432, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 17460, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 17488, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 17516, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 17544, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 17572, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 17600, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 17616, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 17636, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 17658, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 17672, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 17687, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 17711, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 17735, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 17759, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 17783, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 17800, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 17817, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 17845, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 17874, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 17903, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 17932, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 17961, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 17990, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 18019, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 18047, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 18075, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 18103, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 18131, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 18159, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 18187, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 18215, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 18243, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 18271, 0x00000D10 }, /* GL_MAP_COLOR */ - { 18284, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 18310, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 18339, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 18367, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 18383, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 18398, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 18424, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 18441, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 18456, 0x00008630 }, /* GL_MATRIX0_NV */ - { 18470, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 18486, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 18502, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 18518, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 18534, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 18550, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 18566, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 18582, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 18598, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 18614, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 18630, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 18645, 0x00008631 }, /* GL_MATRIX1_NV */ - { 18659, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 18675, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 18691, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 18707, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 18723, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 18739, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 18755, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 18771, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 18787, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 18803, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 18819, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 18834, 0x00008632 }, /* GL_MATRIX2_NV */ - { 18848, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 18864, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 18880, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 18895, 0x00008633 }, /* GL_MATRIX3_NV */ - { 18909, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 18924, 0x00008634 }, /* GL_MATRIX4_NV */ - { 18938, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 18953, 0x00008635 }, /* GL_MATRIX5_NV */ - { 18967, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 18982, 0x00008636 }, /* GL_MATRIX6_NV */ - { 18996, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 19011, 0x00008637 }, /* GL_MATRIX7_NV */ - { 19025, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 19040, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 19055, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 19081, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - { 19122, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ - { 19148, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 19182, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ - { 19216, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 19247, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ - { 19278, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 19311, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ - { 19344, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 19375, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ - { 19406, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 19421, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 19443, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ - { 19465, 0x00008008 }, /* GL_MAX */ - { 19472, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 19495, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ - { 19522, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 19554, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 19580, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 19613, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 19639, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 19673, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 19692, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 19717, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 19746, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 19778, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 19814, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 19850, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 19890, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 19916, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 19946, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 19971, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 20000, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 20029, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 20062, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ - { 20095, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 20115, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 20139, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 20163, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 20187, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 20212, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 20230, 0x00008008 }, /* GL_MAX_EXT */ - { 20241, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 20276, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 20315, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - { 20347, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 20361, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 20381, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 20419, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 20448, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 20472, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 20500, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ - { 20528, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 20551, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 20588, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 20624, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 20651, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 20680, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 20714, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 20750, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 20777, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 20809, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 20845, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 20874, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 20903, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 20931, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 20969, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 21013, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 21056, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 21090, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 21129, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 21166, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 21204, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 21247, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 21290, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 21320, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 21351, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 21387, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 21423, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 21453, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 21487, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 21520, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 21545, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 21574, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 21603, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 21618, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 21637, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 21664, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 21684, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 21708, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 21730, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 21756, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 21783, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 21814, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 21838, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 21866, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 21900, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 21920, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 21947, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 21968, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 21993, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 22018, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 22053, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 22106, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 22153, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 22203, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 22225, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 22251, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 22274, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 22296, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 22322, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 22356, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 22394, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 22427, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 22464, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 22494, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 22518, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 22542, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 22563, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 22579, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 22593, 0x00008007 }, /* GL_MIN */ - { 22600, 0x0000802E }, /* GL_MINMAX */ - { 22610, 0x0000802E }, /* GL_MINMAX_EXT */ - { 22624, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 22641, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 22662, 0x00008030 }, /* GL_MINMAX_SINK */ - { 22677, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 22696, 0x00008007 }, /* GL_MIN_EXT */ - { 22707, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 22726, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 22749, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 22772, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 22792, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 22812, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 22842, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 22870, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 22898, 0x00001700 }, /* GL_MODELVIEW */ - { 22911, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 22929, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 22948, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 22967, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 22986, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 23005, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 23024, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 23043, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 23062, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 23081, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 23100, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 23119, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 23137, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 23156, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 23175, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 23194, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 23213, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 23232, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 23251, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 23270, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 23289, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 23308, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 23327, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 23345, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 23364, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 23383, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 23401, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 23419, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 23437, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 23455, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 23473, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 23491, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 23509, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 23529, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 23571, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 23598, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 23623, 0x00002100 }, /* GL_MODULATE */ - { 23635, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 23655, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 23682, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 23707, 0x00000103 }, /* GL_MULT */ - { 23715, 0x0000809D }, /* GL_MULTISAMPLE */ - { 23730, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 23750, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 23769, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 23788, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 23812, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 23835, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 23865, 0x00002A25 }, /* GL_N3F_V3F */ - { 23876, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 23896, 0x0000150E }, /* GL_NAND */ - { 23904, 0x00002600 }, /* GL_NEAREST */ - { 23915, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 23946, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 23978, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 24003, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 24029, 0x00000200 }, /* GL_NEVER */ - { 24038, 0x00001102 }, /* GL_NICEST */ - { 24048, 0x00000000 }, /* GL_NONE */ - { 24056, 0x00000000 }, /* GL_NONE_OES */ - { 24068, 0x00001505 }, /* GL_NOOP */ - { 24076, 0x00001508 }, /* GL_NOR */ - { 24083, 0x00000BA1 }, /* GL_NORMALIZE */ - { 24096, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 24112, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 24143, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 24178, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 24202, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 24225, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 24246, 0x00008511 }, /* GL_NORMAL_MAP */ - { 24260, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 24278, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 24295, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 24313, 0x00000205 }, /* GL_NOTEQUAL */ - { 24325, 0x00000000 }, /* GL_NO_ERROR */ - { 24337, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 24371, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 24409, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 24443, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 24472, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 24504, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 24546, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 24576, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 24616, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 24647, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 24676, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 24704, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 24734, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 24751, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 24777, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 24793, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 24828, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 24850, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 24865, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 24884, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 24914, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 24935, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 24963, 0x00000001 }, /* GL_ONE */ - { 24970, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 24998, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 25030, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 25058, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 25090, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 25113, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 25136, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 25159, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 25182, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 25200, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 25222, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 25244, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 25260, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 25280, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 25300, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 25318, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 25340, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 25362, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 25378, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 25398, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 25418, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 25436, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 25458, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 25480, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 25496, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 25516, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 25536, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 25557, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 25576, 0x00001507 }, /* GL_OR */ - { 25582, 0x00000A01 }, /* GL_ORDER */ - { 25591, 0x0000150D }, /* GL_OR_INVERTED */ - { 25606, 0x0000150B }, /* GL_OR_REVERSE */ - { 25620, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 25637, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 25655, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 25676, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 25696, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 25714, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 25733, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 25753, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 25773, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 25791, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 25810, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 25835, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 25859, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 25880, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 25902, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 25924, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 25949, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 25973, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 25994, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 26016, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 26038, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 26060, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 26091, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 26111, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 26136, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 26156, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 26181, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 26201, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 26226, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 26246, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 26271, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 26291, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 26316, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 26336, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 26361, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 26381, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 26406, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 26426, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 26451, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 26471, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 26496, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 26516, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 26541, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 26559, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 26580, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 26609, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 26642, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 26667, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 26690, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 26721, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 26756, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 26783, 0x00001B00 }, /* GL_POINT */ - { 26792, 0x00000000 }, /* GL_POINTS */ - { 26802, 0x00000002 }, /* GL_POINT_BIT */ - { 26815, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 26845, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 26879, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 26913, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 26948, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 26977, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 27010, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 27043, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 27077, 0x00000B11 }, /* GL_POINT_SIZE */ - { 27091, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 27130, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 27154, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 27186, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 27217, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 27246, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 27272, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 27290, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 27312, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 27334, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 27357, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 27375, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 27397, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 27419, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 27442, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 27462, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 27478, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 27499, 0x00008861 }, /* GL_POINT_SPRITE */ - { 27515, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 27535, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 27564, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 27583, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 27603, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 27629, 0x00000701 }, /* GL_POINT_TOKEN */ - { 27644, 0x00000009 }, /* GL_POLYGON */ - { 27655, 0x00000008 }, /* GL_POLYGON_BIT */ - { 27670, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 27686, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 27709, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 27734, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 27757, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 27780, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 27804, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 27828, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 27846, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 27869, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 27888, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 27911, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 27928, 0x00001203 }, /* GL_POSITION */ - { 27940, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 27972, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 28008, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 28041, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 28078, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 28109, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 28144, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 28176, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 28212, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 28245, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 28277, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 28313, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 28346, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 28383, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 28413, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 28447, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 28478, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 28513, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 28544, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 28579, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 28611, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 28647, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 28677, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 28711, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 28742, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 28777, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 28809, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 28840, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 28875, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 28907, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 28943, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 28972, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 29005, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 29035, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 29069, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 29108, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 29141, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 29181, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 29215, 0x00008578 }, /* GL_PREVIOUS */ - { 29227, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 29243, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 29259, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 29276, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 29297, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 29318, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 29346, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 29379, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 29411, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 29434, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 29464, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 29493, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 29516, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 29546, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 29575, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 29603, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 29625, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 29653, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 29681, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 29703, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 29724, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 29764, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 29803, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 29833, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 29868, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 29901, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 29935, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 29974, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 30013, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 30035, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 30061, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 30085, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 30108, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 30130, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 30151, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 30172, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 30199, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 30231, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 30263, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 30298, 0x00001701 }, /* GL_PROJECTION */ - { 30312, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 30333, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 30376, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 30402, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 30422, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 30446, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 30467, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 30486, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 30509, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 30548, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 30586, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 30606, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 30636, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 30660, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 30680, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 30710, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 30734, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 30754, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 30787, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 30813, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 30843, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 30874, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 30904, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 30923, 0x00002003 }, /* GL_Q */ - { 30928, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 30953, 0x00000007 }, /* GL_QUADS */ - { 30962, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 31006, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 31054, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 31071, 0x00000008 }, /* GL_QUAD_STRIP */ - { 31085, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 31115, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 31142, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 31164, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 31190, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 31210, 0x00008866 }, /* GL_QUERY_RESULT */ - { 31226, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 31246, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 31272, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 31302, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 31319, 0x00002002 }, /* GL_R */ - { 31324, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 31336, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 31362, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 31395, 0x00000C02 }, /* GL_READ_BUFFER */ - { 31410, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 31430, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 31458, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 31490, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 31514, 0x000088B8 }, /* GL_READ_ONLY */ - { 31527, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 31544, 0x000088BA }, /* GL_READ_WRITE */ - { 31558, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 31576, 0x00001903 }, /* GL_RED */ - { 31583, 0x00008016 }, /* GL_REDUCE */ - { 31593, 0x00008016 }, /* GL_REDUCE_EXT */ - { 31607, 0x00000D15 }, /* GL_RED_BIAS */ - { 31619, 0x00000D52 }, /* GL_RED_BITS */ - { 31631, 0x00000D14 }, /* GL_RED_SCALE */ - { 31644, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 31662, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 31684, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 31705, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 31727, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 31745, 0x00001C00 }, /* GL_RENDER */ - { 31755, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 31771, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 31798, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 31829, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 31853, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 31881, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 31909, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 31935, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 31965, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 31992, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 32023, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 32043, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 32070, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 32101, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 32124, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 32151, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 32178, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 32210, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 32246, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 32282, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 32302, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 32327, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 32356, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 32380, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 32408, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 32437, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 32470, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 32492, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 32518, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 32544, 0x00001F01 }, /* GL_RENDERER */ - { 32556, 0x00000C40 }, /* GL_RENDER_MODE */ - { 32571, 0x00002901 }, /* GL_REPEAT */ - { 32581, 0x00001E01 }, /* GL_REPLACE */ - { 32592, 0x00008062 }, /* GL_REPLACE_EXT */ - { 32607, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 32630, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 32648, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 32670, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 32688, 0x00000102 }, /* GL_RETURN */ - { 32698, 0x00001907 }, /* GL_RGB */ - { 32705, 0x00008052 }, /* GL_RGB10 */ - { 32714, 0x00008059 }, /* GL_RGB10_A2 */ - { 32726, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 32742, 0x00008052 }, /* GL_RGB10_EXT */ - { 32755, 0x00008053 }, /* GL_RGB12 */ - { 32764, 0x00008053 }, /* GL_RGB12_EXT */ - { 32777, 0x00008054 }, /* GL_RGB16 */ - { 32786, 0x00008054 }, /* GL_RGB16_EXT */ - { 32799, 0x0000804E }, /* GL_RGB2_EXT */ - { 32811, 0x0000804F }, /* GL_RGB4 */ - { 32819, 0x0000804F }, /* GL_RGB4_EXT */ - { 32831, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 32844, 0x00008050 }, /* GL_RGB5 */ - { 32852, 0x00008D62 }, /* GL_RGB565 */ - { 32862, 0x00008D62 }, /* GL_RGB565_OES */ - { 32876, 0x00008057 }, /* GL_RGB5_A1 */ - { 32887, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 32902, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 32917, 0x00008050 }, /* GL_RGB5_EXT */ - { 32929, 0x00008051 }, /* GL_RGB8 */ - { 32937, 0x00008051 }, /* GL_RGB8_EXT */ - { 32949, 0x00008051 }, /* GL_RGB8_OES */ - { 32961, 0x00001908 }, /* GL_RGBA */ - { 32969, 0x0000805A }, /* GL_RGBA12 */ - { 32979, 0x0000805A }, /* GL_RGBA12_EXT */ - { 32993, 0x0000805B }, /* GL_RGBA16 */ - { 33003, 0x0000805B }, /* GL_RGBA16_EXT */ - { 33017, 0x00008055 }, /* GL_RGBA2 */ - { 33026, 0x00008055 }, /* GL_RGBA2_EXT */ - { 33039, 0x00008056 }, /* GL_RGBA4 */ - { 33048, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 33067, 0x00008056 }, /* GL_RGBA4_EXT */ - { 33080, 0x00008056 }, /* GL_RGBA4_OES */ - { 33093, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 33107, 0x00008058 }, /* GL_RGBA8 */ - { 33116, 0x00008058 }, /* GL_RGBA8_EXT */ - { 33129, 0x00008058 }, /* GL_RGBA8_OES */ - { 33142, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 33157, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 33175, 0x00000C31 }, /* GL_RGBA_MODE */ - { 33188, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 33201, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 33215, 0x000083A0 }, /* GL_RGB_S3TC */ - { 33227, 0x00008573 }, /* GL_RGB_SCALE */ - { 33240, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 33257, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 33274, 0x00000407 }, /* GL_RIGHT */ - { 33283, 0x00002000 }, /* GL_S */ - { 33288, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 33302, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 33323, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 33337, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 33358, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 33372, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 33390, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 33406, 0x000080A9 }, /* GL_SAMPLES */ - { 33417, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 33433, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 33448, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 33466, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 33488, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 33516, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 33548, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 33571, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 33598, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 33616, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 33639, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 33661, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 33680, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 33703, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 33729, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 33759, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 33784, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 33813, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 33828, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 33843, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 33859, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 33884, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 33924, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 33968, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 34001, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 34031, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 34063, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 34093, 0x00001C02 }, /* GL_SELECT */ - { 34103, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 34131, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 34156, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 34172, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 34196, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 34223, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 34254, 0x0000150F }, /* GL_SET */ - { 34261, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 34286, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 34305, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 34326, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 34350, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 34365, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 34380, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 34408, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 34431, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 34461, 0x00001601 }, /* GL_SHININESS */ - { 34474, 0x00001402 }, /* GL_SHORT */ - { 34483, 0x00009119 }, /* GL_SIGNALED */ - { 34495, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 34516, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 34532, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 34552, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 34571, 0x00008C46 }, /* GL_SLUMINANCE */ - { 34585, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 34600, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 34622, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 34642, 0x00001D01 }, /* GL_SMOOTH */ - { 34652, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 34685, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 34712, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 34745, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 34772, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 34789, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 34810, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 34831, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 34846, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 34865, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 34884, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 34901, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 34922, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 34943, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 34958, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 34977, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 34996, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 35013, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 35034, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 35055, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 35070, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 35089, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 35108, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 35128, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 35146, 0x00001202 }, /* GL_SPECULAR */ - { 35158, 0x00002402 }, /* GL_SPHERE_MAP */ - { 35172, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 35187, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 35205, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 35222, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 35236, 0x00008580 }, /* GL_SRC0_RGB */ - { 35248, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 35262, 0x00008581 }, /* GL_SRC1_RGB */ - { 35274, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 35288, 0x00008582 }, /* GL_SRC2_RGB */ - { 35300, 0x00000302 }, /* GL_SRC_ALPHA */ - { 35313, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 35335, 0x00000300 }, /* GL_SRC_COLOR */ - { 35348, 0x00008C40 }, /* GL_SRGB */ - { 35356, 0x00008C41 }, /* GL_SRGB8 */ - { 35365, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 35381, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 35395, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 35413, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 35432, 0x000088E6 }, /* GL_STATIC_COPY */ - { 35447, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 35466, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 35481, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 35500, 0x000088E5 }, /* GL_STATIC_READ */ - { 35515, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 35534, 0x00001802 }, /* GL_STENCIL */ - { 35545, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 35567, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 35593, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 35619, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 35640, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 35665, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 35686, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 35711, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 35743, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 35779, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 35811, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 35847, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 35867, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 35894, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 35920, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 35936, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 35958, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 35981, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 35997, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 36013, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 36030, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 36048, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 36067, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 36090, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 36112, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 36134, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 36152, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 36174, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 36196, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 36214, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 36236, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 36258, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 36279, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 36306, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 36333, 0x00000B97 }, /* GL_STENCIL_REF */ - { 36348, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 36364, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 36393, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 36415, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 36436, 0x00000C33 }, /* GL_STEREO */ - { 36446, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 36470, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 36495, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 36519, 0x000088E2 }, /* GL_STREAM_COPY */ - { 36534, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 36553, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 36568, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 36587, 0x000088E1 }, /* GL_STREAM_READ */ - { 36602, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 36621, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 36638, 0x000084E7 }, /* GL_SUBTRACT */ - { 36650, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 36666, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 36684, 0x00009116 }, /* GL_SYNC_FENCE */ - { 36698, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 36712, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 36739, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 36769, 0x00009114 }, /* GL_SYNC_STATUS */ - { 36784, 0x00002001 }, /* GL_T */ - { 36789, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 36804, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 36823, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 36839, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 36854, 0x00002A27 }, /* GL_T2F_V3F */ - { 36865, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 36884, 0x00002A28 }, /* GL_T4F_V4F */ - { 36895, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 36918, 0x00001702 }, /* GL_TEXTURE */ - { 36929, 0x000084C0 }, /* GL_TEXTURE0 */ - { 36941, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 36957, 0x000084C1 }, /* GL_TEXTURE1 */ - { 36969, 0x000084CA }, /* GL_TEXTURE10 */ - { 36982, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 36999, 0x000084CB }, /* GL_TEXTURE11 */ - { 37012, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 37029, 0x000084CC }, /* GL_TEXTURE12 */ - { 37042, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 37059, 0x000084CD }, /* GL_TEXTURE13 */ - { 37072, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 37089, 0x000084CE }, /* GL_TEXTURE14 */ - { 37102, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 37119, 0x000084CF }, /* GL_TEXTURE15 */ - { 37132, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 37149, 0x000084D0 }, /* GL_TEXTURE16 */ - { 37162, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 37179, 0x000084D1 }, /* GL_TEXTURE17 */ - { 37192, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 37209, 0x000084D2 }, /* GL_TEXTURE18 */ - { 37222, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 37239, 0x000084D3 }, /* GL_TEXTURE19 */ - { 37252, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 37269, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 37285, 0x000084C2 }, /* GL_TEXTURE2 */ - { 37297, 0x000084D4 }, /* GL_TEXTURE20 */ - { 37310, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 37327, 0x000084D5 }, /* GL_TEXTURE21 */ - { 37340, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 37357, 0x000084D6 }, /* GL_TEXTURE22 */ - { 37370, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 37387, 0x000084D7 }, /* GL_TEXTURE23 */ - { 37400, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 37417, 0x000084D8 }, /* GL_TEXTURE24 */ - { 37430, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 37447, 0x000084D9 }, /* GL_TEXTURE25 */ - { 37460, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 37477, 0x000084DA }, /* GL_TEXTURE26 */ - { 37490, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 37507, 0x000084DB }, /* GL_TEXTURE27 */ - { 37520, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 37537, 0x000084DC }, /* GL_TEXTURE28 */ - { 37550, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 37567, 0x000084DD }, /* GL_TEXTURE29 */ - { 37580, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 37597, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 37613, 0x000084C3 }, /* GL_TEXTURE3 */ - { 37625, 0x000084DE }, /* GL_TEXTURE30 */ - { 37638, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 37655, 0x000084DF }, /* GL_TEXTURE31 */ - { 37668, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 37685, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 37701, 0x000084C4 }, /* GL_TEXTURE4 */ - { 37713, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 37729, 0x000084C5 }, /* GL_TEXTURE5 */ - { 37741, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 37757, 0x000084C6 }, /* GL_TEXTURE6 */ - { 37769, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 37785, 0x000084C7 }, /* GL_TEXTURE7 */ - { 37797, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 37813, 0x000084C8 }, /* GL_TEXTURE8 */ - { 37825, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 37841, 0x000084C9 }, /* GL_TEXTURE9 */ - { 37853, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 37869, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 37883, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 37907, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 37921, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 37945, 0x0000806F }, /* GL_TEXTURE_3D */ - { 37959, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 37977, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 37999, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 38025, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 38047, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 38069, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 38101, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 38123, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 38155, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 38177, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 38203, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 38231, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 38263, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 38295, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 38328, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 38360, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 38375, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 38396, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 38421, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 38439, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 38463, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 38494, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 38524, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 38554, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 38589, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 38620, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 38658, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 38685, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 38717, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 38751, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 38775, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 38803, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 38827, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 38855, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 38888, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 38912, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 38934, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 38956, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 38982, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 39016, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 39049, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 39086, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 39114, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 39146, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 39169, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 39207, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 39249, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 39280, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 39308, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 39338, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 39366, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 39391, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 39411, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 39435, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 39466, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 39501, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 39536, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 39567, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 39602, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 39637, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 39668, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 39703, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 39738, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 39762, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 39793, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 39828, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 39863, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 39894, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 39929, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 39964, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 39995, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 40030, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 40065, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 40094, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 40111, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 40133, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 40159, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 40174, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 40195, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 40215, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 40241, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 40271, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 40291, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 40315, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 40332, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 40349, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 40366, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 40389, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 40406, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 40431, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 40453, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 40479, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 40497, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 40523, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 40549, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 40579, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 40606, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 40631, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 40651, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 40675, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 40702, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 40729, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 40756, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 40782, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 40812, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 40834, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 40852, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 40892, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 40922, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 40950, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 40978, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 41006, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 41027, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 41046, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 41068, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 41087, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 41107, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 41137, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 41168, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 41193, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 41217, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 41237, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 41261, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 41281, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 41304, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 41328, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 41356, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 41386, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 41411, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 41445, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 41462, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 41480, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 41502, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 41520, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 41538, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 41557, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 41577, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 41596, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 41625, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 41642, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 41683, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 41716, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 41754, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 41792, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 41831, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 41876, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 41911, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 41956, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 41982, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 42012, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 42044, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 42074, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 42108, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 42124, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 42155, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 42190, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 42218, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 42250, 0x00000004 }, /* GL_TRIANGLES */ - { 42263, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 42279, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 42300, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 42318, 0x00000001 }, /* GL_TRUE */ - { 42326, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 42345, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 42365, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 42388, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 42408, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 42429, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 42451, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 42473, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 42493, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 42514, 0x00009118 }, /* GL_UNSIGNALED */ - { 42528, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 42545, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 42572, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 42595, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 42611, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 42638, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 42669, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 42690, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 42715, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 42739, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 42764, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 42795, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 42830, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 42854, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 42882, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 42905, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 42923, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 42953, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 42987, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 43013, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 43043, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 43077, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 43103, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 43127, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 43155, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 43183, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 43210, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 43242, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 43273, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 43287, 0x00002A20 }, /* GL_V2F */ - { 43294, 0x00002A21 }, /* GL_V3F */ - { 43301, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 43320, 0x00001F00 }, /* GL_VENDOR */ - { 43330, 0x00001F02 }, /* GL_VERSION */ - { 43341, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 43357, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 43381, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 43411, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 43442, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 43477, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 43501, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 43522, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 43545, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 43566, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 43593, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 43621, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 43649, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 43677, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 43705, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 43733, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 43761, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 43788, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 43815, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 43842, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 43869, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 43896, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 43923, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 43950, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 43977, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 44004, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 44042, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 44084, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 44115, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 44150, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 44184, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 44222, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 44253, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 44288, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 44316, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 44348, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 44378, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 44412, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 44440, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 44472, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 44492, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 44514, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 44543, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 44564, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 44593, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 44626, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 44658, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 44685, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 44716, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 44746, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 44763, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 44784, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 44811, 0x00000BA2 }, /* GL_VIEWPORT */ - { 44823, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 44839, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 44857, 0x0000911D }, /* GL_WAIT_FAILED */ - { 44872, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 44892, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 44923, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 44958, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 44993, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 45013, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 45041, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 45069, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 45094, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 45119, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 45146, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 45173, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 45198, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 45223, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 45247, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 45266, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 45280, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 45298, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 45316, 0x00001506 }, /* GL_XOR */ - { 45323, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 45342, 0x00008757 }, /* GL_YCBCR_MESA */ - { 45356, 0x00000000 }, /* GL_ZERO */ - { 45364, 0x00000D16 }, /* GL_ZOOM_X */ - { 45374, 0x00000D17 }, /* GL_ZOOM_Y */ + { 11649, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 11687, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11725, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11767, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 11809, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11847, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11889, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 11931, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11966, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12005, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12054, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12103, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12151, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 12203, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 12255, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 12295, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 12339, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 12379, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 12423, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 12467, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 12490, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 12517, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 12544, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 12568, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 12596, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 12624, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 12647, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 12666, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 12703, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 12744, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 12785, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 12822, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 12863, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 12904, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 12942, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 12984, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13026, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13077, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13115, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13153, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 13195, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 13239, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 13284, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 13333, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 13382, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 13420, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 13462, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 13500, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 13542, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 13584, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 13603, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 13635, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 13660, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 13687, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 13718, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 13749, 0x00000404 }, /* GL_FRONT */ + { 13758, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 13776, 0x00000B46 }, /* GL_FRONT_FACE */ + { 13790, 0x00000400 }, /* GL_FRONT_LEFT */ + { 13804, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 13819, 0x00008006 }, /* GL_FUNC_ADD */ + { 13831, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 13847, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 13863, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 13888, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 13917, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 13946, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 13963, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 13984, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14005, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14024, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14048, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14077, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14101, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 14128, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 14156, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 14179, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 14208, 0x00000206 }, /* GL_GEQUAL */ + { 14218, 0x00000204 }, /* GL_GREATER */ + { 14229, 0x00001904 }, /* GL_GREEN */ + { 14238, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 14252, 0x00000D53 }, /* GL_GREEN_BITS */ + { 14266, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 14281, 0x0000140B }, /* GL_HALF_FLOAT */ + { 14295, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 14313, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 14327, 0x00008DF5 }, /* GL_HIGH_INT */ + { 14339, 0x00008000 }, /* GL_HINT_BIT */ + { 14351, 0x00008024 }, /* GL_HISTOGRAM */ + { 14364, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 14388, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 14416, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 14439, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 14466, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 14483, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 14503, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 14527, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 14551, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 14579, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 14607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 14639, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 14661, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 14687, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 14705, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 14727, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 14746, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 14769, 0x0000862A }, /* GL_IDENTITY_NV */ + { 14784, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 14804, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 14840, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 14880, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 14914, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 14952, 0x00001E02 }, /* GL_INCR */ + { 14960, 0x00008507 }, /* GL_INCR_WRAP */ + { 14973, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 14990, 0x00008222 }, /* GL_INDEX */ + { 14999, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 15014, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 15044, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 15078, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 15101, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 15123, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 15143, 0x00000D51 }, /* GL_INDEX_BITS */ + { 15157, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 15178, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 15196, 0x00000C30 }, /* GL_INDEX_MODE */ + { 15210, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 15226, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 15241, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 15260, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 15279, 0x00001404 }, /* GL_INT */ + { 15286, 0x00008049 }, /* GL_INTENSITY */ + { 15299, 0x0000804C }, /* GL_INTENSITY12 */ + { 15314, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 15333, 0x0000804D }, /* GL_INTENSITY16 */ + { 15348, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 15367, 0x0000804A }, /* GL_INTENSITY4 */ + { 15381, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 15399, 0x0000804B }, /* GL_INTENSITY8 */ + { 15413, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 15431, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 15448, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 15475, 0x00008575 }, /* GL_INTERPOLATE */ + { 15490, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 15509, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 15528, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 15550, 0x00008B53 }, /* GL_INT_VEC2 */ + { 15562, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 15578, 0x00008B54 }, /* GL_INT_VEC3 */ + { 15590, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 15606, 0x00008B55 }, /* GL_INT_VEC4 */ + { 15618, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 15634, 0x00000500 }, /* GL_INVALID_ENUM */ + { 15650, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 15683, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 15720, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 15757, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 15778, 0x00000501 }, /* GL_INVALID_VALUE */ + { 15795, 0x0000862B }, /* GL_INVERSE_NV */ + { 15809, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 15833, 0x0000150A }, /* GL_INVERT */ + { 15843, 0x00001E00 }, /* GL_KEEP */ + { 15851, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 15877, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 15907, 0x00000406 }, /* GL_LEFT */ + { 15915, 0x00000203 }, /* GL_LEQUAL */ + { 15925, 0x00000201 }, /* GL_LESS */ + { 15933, 0x00004000 }, /* GL_LIGHT0 */ + { 15943, 0x00004001 }, /* GL_LIGHT1 */ + { 15953, 0x00004002 }, /* GL_LIGHT2 */ + { 15963, 0x00004003 }, /* GL_LIGHT3 */ + { 15973, 0x00004004 }, /* GL_LIGHT4 */ + { 15983, 0x00004005 }, /* GL_LIGHT5 */ + { 15993, 0x00004006 }, /* GL_LIGHT6 */ + { 16003, 0x00004007 }, /* GL_LIGHT7 */ + { 16013, 0x00000B50 }, /* GL_LIGHTING */ + { 16025, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 16041, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 16064, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 16093, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 16126, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 16154, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 16178, 0x00001B01 }, /* GL_LINE */ + { 16186, 0x00002601 }, /* GL_LINEAR */ + { 16196, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 16218, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 16248, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 16279, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 16303, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 16328, 0x00000001 }, /* GL_LINES */ + { 16337, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 16360, 0x00000004 }, /* GL_LINE_BIT */ + { 16372, 0x00000002 }, /* GL_LINE_LOOP */ + { 16385, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 16405, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 16420, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 16440, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 16456, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 16480, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 16503, 0x00000003 }, /* GL_LINE_STRIP */ + { 16517, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 16545, 0x00000702 }, /* GL_LINE_TOKEN */ + { 16559, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 16573, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 16599, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 16619, 0x00008B82 }, /* GL_LINK_STATUS */ + { 16634, 0x00000B32 }, /* GL_LIST_BASE */ + { 16647, 0x00020000 }, /* GL_LIST_BIT */ + { 16659, 0x00000B33 }, /* GL_LIST_INDEX */ + { 16673, 0x00000B30 }, /* GL_LIST_MODE */ + { 16686, 0x00000101 }, /* GL_LOAD */ + { 16694, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 16706, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 16723, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 16737, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 16750, 0x00008DF3 }, /* GL_LOW_INT */ + { 16761, 0x00001909 }, /* GL_LUMINANCE */ + { 16774, 0x00008041 }, /* GL_LUMINANCE12 */ + { 16789, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 16812, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 16839, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 16861, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 16887, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 16906, 0x00008042 }, /* GL_LUMINANCE16 */ + { 16921, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 16944, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 16971, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 16990, 0x0000803F }, /* GL_LUMINANCE4 */ + { 17004, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 17025, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 17050, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 17068, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 17089, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 17114, 0x00008040 }, /* GL_LUMINANCE8 */ + { 17128, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 17149, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 17174, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 17192, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 17211, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 17227, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 17247, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 17269, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 17283, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 17298, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 17322, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 17346, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 17370, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 17394, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 17411, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 17428, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 17456, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 17485, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 17514, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 17543, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 17572, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 17601, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 17630, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 17658, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 17686, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 17714, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 17742, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 17770, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 17798, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 17826, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 17854, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 17882, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 17898, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 17918, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 17940, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 17954, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 17969, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 17993, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 18017, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 18041, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 18065, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 18082, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 18099, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 18127, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 18156, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 18185, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 18214, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 18243, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 18272, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 18301, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 18329, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 18357, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 18385, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 18413, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 18441, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 18469, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 18497, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 18525, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 18553, 0x00000D10 }, /* GL_MAP_COLOR */ + { 18566, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 18592, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 18621, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 18649, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 18665, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 18680, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 18706, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 18723, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 18738, 0x00008630 }, /* GL_MATRIX0_NV */ + { 18752, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 18768, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 18784, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 18800, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 18816, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 18832, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 18848, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 18864, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 18880, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 18896, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 18912, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 18927, 0x00008631 }, /* GL_MATRIX1_NV */ + { 18941, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 18957, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 18973, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 18989, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 19005, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 19021, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 19037, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 19053, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 19069, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 19085, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 19101, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 19116, 0x00008632 }, /* GL_MATRIX2_NV */ + { 19130, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 19146, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 19162, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 19177, 0x00008633 }, /* GL_MATRIX3_NV */ + { 19191, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 19206, 0x00008634 }, /* GL_MATRIX4_NV */ + { 19220, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 19235, 0x00008635 }, /* GL_MATRIX5_NV */ + { 19249, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 19264, 0x00008636 }, /* GL_MATRIX6_NV */ + { 19278, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 19293, 0x00008637 }, /* GL_MATRIX7_NV */ + { 19307, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 19322, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 19337, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 19363, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 19404, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 19430, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 19464, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 19498, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 19529, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 19560, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 19593, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 19626, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 19657, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 19688, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 19703, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 19725, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 19747, 0x00008008 }, /* GL_MAX */ + { 19754, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 19777, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 19804, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 19836, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 19862, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 19895, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 19921, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 19955, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 19974, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 19999, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 20028, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 20060, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 20096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 20132, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 20172, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 20198, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 20228, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 20253, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 20282, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 20311, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 20344, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 20377, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 20397, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 20421, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 20445, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 20469, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 20494, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 20512, 0x00008008 }, /* GL_MAX_EXT */ + { 20523, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 20558, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 20597, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 20629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 20665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 20705, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 20749, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 20788, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 20827, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 20841, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 20861, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 20899, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 20928, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 20952, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 20980, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 21008, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 21031, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 21068, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 21104, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 21131, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 21160, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 21194, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 21230, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 21257, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 21289, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 21325, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 21354, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 21383, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 21411, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 21449, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 21493, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 21536, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 21570, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 21609, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 21646, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 21684, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 21727, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 21770, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 21800, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 21831, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 21867, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 21903, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 21933, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 21967, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 22000, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 22025, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 22054, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 22083, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 22098, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 22117, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 22144, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 22164, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 22188, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 22210, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 22236, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 22263, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 22294, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 22318, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 22346, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 22380, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 22400, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 22427, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 22448, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 22473, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 22498, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 22533, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 22586, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 22633, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 22683, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 22709, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 22731, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 22757, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 22780, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 22802, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 22828, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 22862, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 22900, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 22933, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 22970, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 23000, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 23024, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 23048, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 23085, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 23106, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 23122, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 23136, 0x00008007 }, /* GL_MIN */ + { 23143, 0x0000802E }, /* GL_MINMAX */ + { 23153, 0x0000802E }, /* GL_MINMAX_EXT */ + { 23167, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 23184, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 23205, 0x00008030 }, /* GL_MINMAX_SINK */ + { 23220, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 23239, 0x00008007 }, /* GL_MIN_EXT */ + { 23250, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 23269, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 23292, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 23315, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 23335, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 23355, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 23385, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 23413, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 23441, 0x00001700 }, /* GL_MODELVIEW */ + { 23454, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 23472, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 23491, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 23510, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 23529, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 23548, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 23567, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 23586, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 23605, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 23624, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 23643, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 23662, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 23680, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 23699, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 23718, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 23737, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 23756, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 23775, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 23794, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 23813, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 23832, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 23851, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 23870, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 23888, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 23907, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 23926, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 23944, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 23962, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 23980, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 23998, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 24016, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 24034, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 24052, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 24072, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 24114, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 24141, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 24166, 0x00002100 }, /* GL_MODULATE */ + { 24178, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 24198, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 24225, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 24250, 0x00000103 }, /* GL_MULT */ + { 24258, 0x0000809D }, /* GL_MULTISAMPLE */ + { 24273, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 24293, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 24312, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 24331, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 24355, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 24378, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 24408, 0x00002A25 }, /* GL_N3F_V3F */ + { 24419, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 24439, 0x0000150E }, /* GL_NAND */ + { 24447, 0x00002600 }, /* GL_NEAREST */ + { 24458, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 24489, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 24521, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 24546, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 24572, 0x00000200 }, /* GL_NEVER */ + { 24581, 0x00001102 }, /* GL_NICEST */ + { 24591, 0x00000000 }, /* GL_NONE */ + { 24599, 0x00000000 }, /* GL_NONE_OES */ + { 24611, 0x00001505 }, /* GL_NOOP */ + { 24619, 0x00001508 }, /* GL_NOR */ + { 24626, 0x00000BA1 }, /* GL_NORMALIZE */ + { 24639, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 24655, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 24686, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 24721, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 24745, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 24768, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 24789, 0x00008511 }, /* GL_NORMAL_MAP */ + { 24803, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 24821, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 24838, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 24856, 0x00000205 }, /* GL_NOTEQUAL */ + { 24868, 0x00000000 }, /* GL_NO_ERROR */ + { 24880, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 24914, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 24952, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 24986, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 25015, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 25047, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 25089, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 25119, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 25159, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 25190, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 25219, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 25247, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 25277, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 25294, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 25320, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 25336, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 25371, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 25393, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 25408, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 25427, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 25457, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 25478, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 25506, 0x00000001 }, /* GL_ONE */ + { 25513, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 25541, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 25573, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 25601, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 25633, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 25656, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 25679, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 25702, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 25725, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 25743, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 25765, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 25787, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 25803, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 25823, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 25843, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 25861, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 25883, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 25905, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 25921, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 25941, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 25961, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 25979, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 26001, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 26023, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 26039, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 26059, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 26079, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 26100, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 26119, 0x00001507 }, /* GL_OR */ + { 26125, 0x00000A01 }, /* GL_ORDER */ + { 26134, 0x0000150D }, /* GL_OR_INVERTED */ + { 26149, 0x0000150B }, /* GL_OR_REVERSE */ + { 26163, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 26180, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 26198, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 26219, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 26239, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 26257, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 26276, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 26296, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 26316, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 26334, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 26353, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 26378, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 26402, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 26423, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 26445, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 26467, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 26492, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 26516, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 26537, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 26559, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 26581, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 26603, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 26634, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 26654, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 26679, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 26699, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 26724, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 26744, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 26769, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 26789, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 26814, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 26834, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 26859, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 26879, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 26904, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 26924, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 26949, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 26969, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 26994, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 27014, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 27039, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 27059, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 27084, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 27102, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 27123, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 27152, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 27185, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 27210, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 27233, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 27264, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 27299, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 27326, 0x00001B00 }, /* GL_POINT */ + { 27335, 0x00000000 }, /* GL_POINTS */ + { 27345, 0x00000002 }, /* GL_POINT_BIT */ + { 27358, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 27388, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 27422, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 27456, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 27491, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 27520, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 27553, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 27586, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 27620, 0x00000B11 }, /* GL_POINT_SIZE */ + { 27634, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 27673, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 27697, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 27729, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 27760, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 27789, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 27815, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 27833, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 27855, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 27877, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 27900, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 27918, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 27940, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 27962, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 27985, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 28005, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 28021, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 28042, 0x00008861 }, /* GL_POINT_SPRITE */ + { 28058, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 28078, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 28107, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 28126, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 28146, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 28172, 0x00000701 }, /* GL_POINT_TOKEN */ + { 28187, 0x00000009 }, /* GL_POLYGON */ + { 28198, 0x00000008 }, /* GL_POLYGON_BIT */ + { 28213, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 28229, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 28252, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 28277, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 28300, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 28323, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 28347, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 28371, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 28389, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 28412, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 28431, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 28454, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 28471, 0x00001203 }, /* GL_POSITION */ + { 28483, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 28515, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 28551, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 28584, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 28621, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 28652, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 28687, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 28719, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 28755, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 28788, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 28820, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 28856, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 28889, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 28926, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 28956, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 28990, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 29021, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 29056, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 29087, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 29122, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 29154, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 29190, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 29220, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 29254, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 29285, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 29320, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 29352, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 29383, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 29418, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 29450, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 29486, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 29515, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 29548, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 29578, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 29612, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 29651, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 29684, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 29724, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 29758, 0x00008578 }, /* GL_PREVIOUS */ + { 29770, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 29786, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 29802, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 29819, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 29840, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 29861, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 29889, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 29922, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 29954, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 29977, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 30007, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 30036, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 30059, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 30089, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 30118, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 30146, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 30168, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 30196, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 30224, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 30246, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 30267, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 30307, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 30346, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 30376, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 30411, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 30444, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 30478, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 30517, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 30556, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 30578, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 30604, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 30628, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 30654, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 30677, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 30699, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 30720, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 30741, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 30768, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 30800, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 30832, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 30867, 0x00001701 }, /* GL_PROJECTION */ + { 30881, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 30902, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 30945, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 30971, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 30991, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 31015, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 31036, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 31055, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 31078, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31117, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 31155, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 31175, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 31205, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 31229, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 31249, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 31279, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 31303, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 31323, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 31356, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 31382, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 31412, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 31443, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 31473, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 31492, 0x00002003 }, /* GL_Q */ + { 31497, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 31522, 0x00000007 }, /* GL_QUADS */ + { 31531, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 31575, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 31623, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 31640, 0x00000008 }, /* GL_QUAD_STRIP */ + { 31654, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 31684, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 31711, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 31733, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 31759, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 31779, 0x00008866 }, /* GL_QUERY_RESULT */ + { 31795, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 31815, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 31841, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 31871, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 31888, 0x00002002 }, /* GL_R */ + { 31893, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 31905, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 31931, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 31964, 0x00000C02 }, /* GL_READ_BUFFER */ + { 31979, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 31999, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 32027, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 32059, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 32083, 0x000088B8 }, /* GL_READ_ONLY */ + { 32096, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 32113, 0x000088BA }, /* GL_READ_WRITE */ + { 32127, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 32145, 0x00001903 }, /* GL_RED */ + { 32152, 0x00008016 }, /* GL_REDUCE */ + { 32162, 0x00008016 }, /* GL_REDUCE_EXT */ + { 32176, 0x00000D15 }, /* GL_RED_BIAS */ + { 32188, 0x00000D52 }, /* GL_RED_BITS */ + { 32200, 0x00000D14 }, /* GL_RED_SCALE */ + { 32213, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 32231, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 32253, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 32274, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 32296, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 32314, 0x00001C00 }, /* GL_RENDER */ + { 32324, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 32340, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 32367, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 32398, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 32422, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 32450, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 32478, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 32504, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 32534, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 32561, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 32592, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 32612, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 32639, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 32670, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 32693, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 32720, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 32747, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 32779, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 32815, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 32851, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 32871, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 32896, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 32925, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 32949, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 32977, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 33006, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 33039, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 33061, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 33087, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 33113, 0x00001F01 }, /* GL_RENDERER */ + { 33125, 0x00000C40 }, /* GL_RENDER_MODE */ + { 33140, 0x00002901 }, /* GL_REPEAT */ + { 33150, 0x00001E01 }, /* GL_REPLACE */ + { 33161, 0x00008062 }, /* GL_REPLACE_EXT */ + { 33176, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 33199, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 33217, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 33239, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 33257, 0x00000102 }, /* GL_RETURN */ + { 33267, 0x00001907 }, /* GL_RGB */ + { 33274, 0x00008052 }, /* GL_RGB10 */ + { 33283, 0x00008059 }, /* GL_RGB10_A2 */ + { 33295, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 33311, 0x00008052 }, /* GL_RGB10_EXT */ + { 33324, 0x00008053 }, /* GL_RGB12 */ + { 33333, 0x00008053 }, /* GL_RGB12_EXT */ + { 33346, 0x00008054 }, /* GL_RGB16 */ + { 33355, 0x00008054 }, /* GL_RGB16_EXT */ + { 33368, 0x0000804E }, /* GL_RGB2_EXT */ + { 33380, 0x0000804F }, /* GL_RGB4 */ + { 33388, 0x0000804F }, /* GL_RGB4_EXT */ + { 33400, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 33413, 0x00008050 }, /* GL_RGB5 */ + { 33421, 0x00008D62 }, /* GL_RGB565 */ + { 33431, 0x00008D62 }, /* GL_RGB565_OES */ + { 33445, 0x00008057 }, /* GL_RGB5_A1 */ + { 33456, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 33471, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 33486, 0x00008050 }, /* GL_RGB5_EXT */ + { 33498, 0x00008051 }, /* GL_RGB8 */ + { 33506, 0x00008051 }, /* GL_RGB8_EXT */ + { 33518, 0x00008051 }, /* GL_RGB8_OES */ + { 33530, 0x00001908 }, /* GL_RGBA */ + { 33538, 0x0000805A }, /* GL_RGBA12 */ + { 33548, 0x0000805A }, /* GL_RGBA12_EXT */ + { 33562, 0x0000805B }, /* GL_RGBA16 */ + { 33572, 0x0000805B }, /* GL_RGBA16_EXT */ + { 33586, 0x00008055 }, /* GL_RGBA2 */ + { 33595, 0x00008055 }, /* GL_RGBA2_EXT */ + { 33608, 0x00008056 }, /* GL_RGBA4 */ + { 33617, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 33636, 0x00008056 }, /* GL_RGBA4_EXT */ + { 33649, 0x00008056 }, /* GL_RGBA4_OES */ + { 33662, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 33676, 0x00008058 }, /* GL_RGBA8 */ + { 33685, 0x00008058 }, /* GL_RGBA8_EXT */ + { 33698, 0x00008058 }, /* GL_RGBA8_OES */ + { 33711, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 33726, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 33744, 0x00000C31 }, /* GL_RGBA_MODE */ + { 33757, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 33770, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 33784, 0x000083A0 }, /* GL_RGB_S3TC */ + { 33796, 0x00008573 }, /* GL_RGB_SCALE */ + { 33809, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 33826, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 33843, 0x00000407 }, /* GL_RIGHT */ + { 33852, 0x00002000 }, /* GL_S */ + { 33857, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 33871, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 33892, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 33906, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 33927, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 33941, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 33959, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 33975, 0x000080A9 }, /* GL_SAMPLES */ + { 33986, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 34002, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 34017, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 34035, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 34057, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 34085, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 34117, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 34140, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 34167, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 34185, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 34208, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 34230, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 34249, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 34272, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 34298, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 34328, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 34353, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 34382, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 34397, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 34412, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 34428, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 34453, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 34493, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 34537, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 34570, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 34600, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 34632, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 34662, 0x00001C02 }, /* GL_SELECT */ + { 34672, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 34700, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 34725, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 34741, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 34765, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 34792, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 34823, 0x0000150F }, /* GL_SET */ + { 34830, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 34855, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 34874, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 34895, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 34919, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 34934, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 34949, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 34977, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 35000, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 35030, 0x00001601 }, /* GL_SHININESS */ + { 35043, 0x00001402 }, /* GL_SHORT */ + { 35052, 0x00009119 }, /* GL_SIGNALED */ + { 35064, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 35085, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 35101, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 35121, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 35140, 0x00008C46 }, /* GL_SLUMINANCE */ + { 35154, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 35169, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 35191, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 35211, 0x00001D01 }, /* GL_SMOOTH */ + { 35221, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 35254, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 35281, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 35314, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 35341, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 35358, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 35379, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 35400, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 35415, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 35434, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 35453, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 35470, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 35491, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 35512, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 35527, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 35546, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 35565, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 35582, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 35603, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 35624, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 35639, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 35658, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 35677, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 35697, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 35715, 0x00001202 }, /* GL_SPECULAR */ + { 35727, 0x00002402 }, /* GL_SPHERE_MAP */ + { 35741, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 35756, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 35774, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 35791, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 35805, 0x00008580 }, /* GL_SRC0_RGB */ + { 35817, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 35831, 0x00008581 }, /* GL_SRC1_RGB */ + { 35843, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 35857, 0x00008582 }, /* GL_SRC2_RGB */ + { 35869, 0x00000302 }, /* GL_SRC_ALPHA */ + { 35882, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 35904, 0x00000300 }, /* GL_SRC_COLOR */ + { 35917, 0x00008C40 }, /* GL_SRGB */ + { 35925, 0x00008C41 }, /* GL_SRGB8 */ + { 35934, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 35950, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 35964, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 35982, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 36001, 0x000088E6 }, /* GL_STATIC_COPY */ + { 36016, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 36035, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 36050, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 36069, 0x000088E5 }, /* GL_STATIC_READ */ + { 36084, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 36103, 0x00001802 }, /* GL_STENCIL */ + { 36114, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 36136, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 36162, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 36188, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 36209, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 36234, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 36255, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 36280, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 36312, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 36348, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 36380, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 36416, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 36436, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 36463, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 36489, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 36505, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 36527, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 36550, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 36566, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 36582, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 36599, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 36617, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 36636, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 36659, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 36681, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 36703, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 36721, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 36743, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 36765, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 36783, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 36805, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 36827, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 36848, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 36875, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 36902, 0x00000B97 }, /* GL_STENCIL_REF */ + { 36917, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 36933, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 36962, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 36984, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 37005, 0x00000C33 }, /* GL_STEREO */ + { 37015, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 37039, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 37064, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 37088, 0x000088E2 }, /* GL_STREAM_COPY */ + { 37103, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 37122, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 37137, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 37156, 0x000088E1 }, /* GL_STREAM_READ */ + { 37171, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 37190, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 37207, 0x000084E7 }, /* GL_SUBTRACT */ + { 37219, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 37235, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 37253, 0x00009116 }, /* GL_SYNC_FENCE */ + { 37267, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 37281, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 37308, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 37338, 0x00009114 }, /* GL_SYNC_STATUS */ + { 37353, 0x00002001 }, /* GL_T */ + { 37358, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 37373, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 37392, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 37408, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 37423, 0x00002A27 }, /* GL_T2F_V3F */ + { 37434, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 37453, 0x00002A28 }, /* GL_T4F_V4F */ + { 37464, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 37487, 0x00001702 }, /* GL_TEXTURE */ + { 37498, 0x000084C0 }, /* GL_TEXTURE0 */ + { 37510, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 37526, 0x000084C1 }, /* GL_TEXTURE1 */ + { 37538, 0x000084CA }, /* GL_TEXTURE10 */ + { 37551, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 37568, 0x000084CB }, /* GL_TEXTURE11 */ + { 37581, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 37598, 0x000084CC }, /* GL_TEXTURE12 */ + { 37611, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 37628, 0x000084CD }, /* GL_TEXTURE13 */ + { 37641, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 37658, 0x000084CE }, /* GL_TEXTURE14 */ + { 37671, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 37688, 0x000084CF }, /* GL_TEXTURE15 */ + { 37701, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 37718, 0x000084D0 }, /* GL_TEXTURE16 */ + { 37731, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 37748, 0x000084D1 }, /* GL_TEXTURE17 */ + { 37761, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 37778, 0x000084D2 }, /* GL_TEXTURE18 */ + { 37791, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 37808, 0x000084D3 }, /* GL_TEXTURE19 */ + { 37821, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 37838, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 37854, 0x000084C2 }, /* GL_TEXTURE2 */ + { 37866, 0x000084D4 }, /* GL_TEXTURE20 */ + { 37879, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 37896, 0x000084D5 }, /* GL_TEXTURE21 */ + { 37909, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 37926, 0x000084D6 }, /* GL_TEXTURE22 */ + { 37939, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 37956, 0x000084D7 }, /* GL_TEXTURE23 */ + { 37969, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 37986, 0x000084D8 }, /* GL_TEXTURE24 */ + { 37999, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 38016, 0x000084D9 }, /* GL_TEXTURE25 */ + { 38029, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 38046, 0x000084DA }, /* GL_TEXTURE26 */ + { 38059, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 38076, 0x000084DB }, /* GL_TEXTURE27 */ + { 38089, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 38106, 0x000084DC }, /* GL_TEXTURE28 */ + { 38119, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 38136, 0x000084DD }, /* GL_TEXTURE29 */ + { 38149, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 38166, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 38182, 0x000084C3 }, /* GL_TEXTURE3 */ + { 38194, 0x000084DE }, /* GL_TEXTURE30 */ + { 38207, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 38224, 0x000084DF }, /* GL_TEXTURE31 */ + { 38237, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 38254, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 38270, 0x000084C4 }, /* GL_TEXTURE4 */ + { 38282, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 38298, 0x000084C5 }, /* GL_TEXTURE5 */ + { 38310, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 38326, 0x000084C6 }, /* GL_TEXTURE6 */ + { 38338, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 38354, 0x000084C7 }, /* GL_TEXTURE7 */ + { 38366, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 38382, 0x000084C8 }, /* GL_TEXTURE8 */ + { 38394, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 38410, 0x000084C9 }, /* GL_TEXTURE9 */ + { 38422, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 38438, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 38452, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 38476, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 38490, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 38514, 0x0000806F }, /* GL_TEXTURE_3D */ + { 38528, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 38546, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 38568, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 38594, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 38616, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 38638, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 38670, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 38692, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 38724, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 38746, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 38772, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 38800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 38832, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 38864, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 38897, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 38929, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 38944, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 38965, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 38990, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 39008, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 39032, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 39063, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 39093, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 39123, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 39158, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 39189, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 39227, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 39254, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 39286, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 39320, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 39344, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 39372, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 39396, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 39424, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 39457, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 39481, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 39503, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 39525, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 39551, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 39585, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 39618, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 39655, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 39683, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 39715, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 39738, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 39776, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 39818, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 39849, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 39877, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 39907, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 39935, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 39960, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 39980, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 40004, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 40035, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 40070, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 40105, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 40136, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 40171, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 40206, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 40237, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 40272, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 40307, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 40331, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 40362, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 40397, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 40432, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 40463, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 40498, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 40533, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 40564, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 40599, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 40634, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 40663, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 40680, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 40702, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 40728, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 40743, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 40764, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 40784, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 40810, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 40840, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 40860, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 40884, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 40901, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 40918, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 40935, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 40958, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 40975, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 41000, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 41022, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 41048, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 41066, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 41092, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 41118, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 41148, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 41175, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 41200, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 41220, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 41244, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 41271, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 41298, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 41325, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 41351, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 41381, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 41403, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 41421, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 41461, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 41491, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 41519, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 41547, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 41575, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 41596, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 41615, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 41637, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 41656, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 41676, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 41706, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 41737, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 41762, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 41786, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 41806, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 41830, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 41850, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 41873, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 41897, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 41925, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 41955, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 41980, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 42014, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 42031, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 42049, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 42071, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 42089, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 42107, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 42126, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 42146, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 42165, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 42194, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 42211, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 42233, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 42263, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 42299, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 42340, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 42373, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 42411, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 42447, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 42485, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 42524, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 42569, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 42604, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 42649, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 42675, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 42705, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 42737, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 42767, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 42801, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 42817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 42848, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 42883, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 42911, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 42943, 0x00000004 }, /* GL_TRIANGLES */ + { 42956, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 42983, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 42999, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 43020, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 43038, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 43070, 0x00000001 }, /* GL_TRUE */ + { 43078, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 43097, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 43117, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 43140, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 43160, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 43181, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 43203, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 43225, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 43245, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 43266, 0x00009118 }, /* GL_UNSIGNALED */ + { 43280, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 43297, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 43324, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 43347, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 43363, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 43390, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 43421, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 43442, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 43467, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 43491, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 43516, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 43547, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 43582, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 43606, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 43634, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 43657, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 43675, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 43705, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 43739, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 43765, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 43795, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 43829, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 43855, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 43879, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 43907, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 43935, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 43962, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 43994, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 44025, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 44039, 0x00002A20 }, /* GL_V2F */ + { 44046, 0x00002A21 }, /* GL_V3F */ + { 44053, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 44072, 0x00001F00 }, /* GL_VENDOR */ + { 44082, 0x00001F02 }, /* GL_VERSION */ + { 44093, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 44109, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 44133, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 44163, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 44194, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 44229, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 44253, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 44274, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 44297, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 44318, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 44345, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 44373, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 44401, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 44429, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 44457, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 44485, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 44513, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 44540, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 44567, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 44594, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 44621, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 44648, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 44675, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 44702, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 44729, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 44756, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 44794, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 44836, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 44867, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 44902, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 44936, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 44974, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 45005, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 45040, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 45068, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 45100, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 45130, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 45164, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 45192, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 45224, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 45244, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 45266, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 45295, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 45316, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 45345, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 45378, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 45410, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 45437, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 45468, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 45498, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 45515, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 45536, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 45563, 0x00000BA2 }, /* GL_VIEWPORT */ + { 45575, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 45591, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 45609, 0x0000911D }, /* GL_WAIT_FAILED */ + { 45624, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 45644, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 45675, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 45710, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 45745, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 45765, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 45793, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 45821, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 45846, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 45871, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 45898, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 45925, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 45950, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 45975, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 45999, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 46018, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 46032, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 46050, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 46068, 0x00001506 }, /* GL_XOR */ + { 46075, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 46094, 0x00008757 }, /* GL_YCBCR_MESA */ + { 46108, 0x00000000 }, /* GL_ZERO */ + { 46116, 0x00000D16 }, /* GL_ZOOM_X */ + { 46126, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1402] = +static const unsigned reduced_enums[1423] = { 500, /* GL_FALSE */ - 753, /* GL_LINES */ - 755, /* GL_LINE_LOOP */ - 762, /* GL_LINE_STRIP */ - 1913, /* GL_TRIANGLES */ - 1916, /* GL_TRIANGLE_STRIP */ - 1914, /* GL_TRIANGLE_FAN */ - 1376, /* GL_QUADS */ - 1380, /* GL_QUAD_STRIP */ - 1257, /* GL_POLYGON */ - 1269, /* GL_POLYGON_STIPPLE_BIT */ - 1212, /* GL_PIXEL_MODE_BIT */ - 740, /* GL_LIGHTING_BIT */ + 760, /* GL_LINES */ + 763, /* GL_LINE_LOOP */ + 770, /* GL_LINE_STRIP */ + 1934, /* GL_TRIANGLES */ + 1938, /* GL_TRIANGLE_STRIP */ + 1936, /* GL_TRIANGLE_FAN */ + 1393, /* GL_QUADS */ + 1397, /* GL_QUAD_STRIP */ + 1273, /* GL_POLYGON */ + 761, /* GL_LINES_ADJACENCY_ARB */ + 771, /* GL_LINE_STRIP_ADJACENCY_ARB */ + 1935, /* GL_TRIANGLES_ADJACENCY_ARB */ + 1939, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + 1285, /* GL_POLYGON_STIPPLE_BIT */ + 1228, /* GL_PIXEL_MODE_BIT */ + 747, /* GL_LIGHTING_BIT */ 532, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 772, /* GL_LOAD */ - 1454, /* GL_RETURN */ - 1080, /* GL_MULT */ + 781, /* GL_LOAD */ + 1471, /* GL_RETURN */ + 1096, /* GL_MULT */ 23, /* GL_ADD */ - 1096, /* GL_NEVER */ - 730, /* GL_LESS */ + 1112, /* GL_NEVER */ + 737, /* GL_LESS */ 490, /* GL_EQUAL */ - 729, /* GL_LEQUAL */ - 642, /* GL_GREATER */ - 1113, /* GL_NOTEQUAL */ - 641, /* GL_GEQUAL */ + 736, /* GL_LEQUAL */ + 649, /* GL_GREATER */ + 1129, /* GL_NOTEQUAL */ + 648, /* GL_GEQUAL */ 47, /* GL_ALWAYS */ - 1605, /* GL_SRC_COLOR */ - 1145, /* GL_ONE_MINUS_SRC_COLOR */ - 1603, /* GL_SRC_ALPHA */ - 1144, /* GL_ONE_MINUS_SRC_ALPHA */ + 1622, /* GL_SRC_COLOR */ + 1161, /* GL_ONE_MINUS_SRC_COLOR */ + 1620, /* GL_SRC_ALPHA */ + 1160, /* GL_ONE_MINUS_SRC_ALPHA */ 469, /* GL_DST_ALPHA */ - 1142, /* GL_ONE_MINUS_DST_ALPHA */ + 1158, /* GL_ONE_MINUS_DST_ALPHA */ 470, /* GL_DST_COLOR */ - 1143, /* GL_ONE_MINUS_DST_COLOR */ - 1604, /* GL_SRC_ALPHA_SATURATE */ - 626, /* GL_FRONT_LEFT */ - 627, /* GL_FRONT_RIGHT */ + 1159, /* GL_ONE_MINUS_DST_COLOR */ + 1621, /* GL_SRC_ALPHA_SATURATE */ + 629, /* GL_FRONT_LEFT */ + 630, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 623, /* GL_FRONT */ + 626, /* GL_FRONT */ 68, /* GL_BACK */ - 728, /* GL_LEFT */ - 1502, /* GL_RIGHT */ - 624, /* GL_FRONT_AND_BACK */ + 735, /* GL_LEFT */ + 1519, /* GL_RIGHT */ + 627, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 716, /* GL_INVALID_ENUM */ - 721, /* GL_INVALID_VALUE */ - 720, /* GL_INVALID_OPERATION */ - 1610, /* GL_STACK_OVERFLOW */ - 1611, /* GL_STACK_UNDERFLOW */ - 1170, /* GL_OUT_OF_MEMORY */ - 717, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 723, /* GL_INVALID_ENUM */ + 728, /* GL_INVALID_VALUE */ + 727, /* GL_INVALID_OPERATION */ + 1627, /* GL_STACK_OVERFLOW */ + 1628, /* GL_STACK_UNDERFLOW */ + 1186, /* GL_OUT_OF_MEMORY */ + 724, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1190, /* GL_PASS_THROUGH_TOKEN */ - 1256, /* GL_POINT_TOKEN */ - 763, /* GL_LINE_TOKEN */ - 1270, /* GL_POLYGON_TOKEN */ + 1206, /* GL_PASS_THROUGH_TOKEN */ + 1272, /* GL_POINT_TOKEN */ + 772, /* GL_LINE_TOKEN */ + 1286, /* GL_POLYGON_TOKEN */ 75, /* GL_BITMAP_TOKEN */ 468, /* GL_DRAW_PIXEL_TOKEN */ 315, /* GL_COPY_PIXEL_TOKEN */ - 756, /* GL_LINE_RESET_TOKEN */ + 764, /* GL_LINE_RESET_TOKEN */ 493, /* GL_EXP */ 494, /* GL_EXP2 */ 352, /* GL_CW */ 137, /* GL_CCW */ 158, /* GL_COEFF */ - 1167, /* GL_ORDER */ + 1183, /* GL_ORDER */ 405, /* GL_DOMAIN */ 325, /* GL_CURRENT_COLOR */ 328, /* GL_CURRENT_INDEX */ @@ -4214,33 +4264,33 @@ static const unsigned reduced_enums[1402] = 343, /* GL_CURRENT_RASTER_POSITION */ 344, /* GL_CURRENT_RASTER_POSITION_VALID */ 341, /* GL_CURRENT_RASTER_DISTANCE */ - 1248, /* GL_POINT_SMOOTH */ - 1232, /* GL_POINT_SIZE */ - 1247, /* GL_POINT_SIZE_RANGE */ - 1238, /* GL_POINT_SIZE_GRANULARITY */ - 757, /* GL_LINE_SMOOTH */ - 764, /* GL_LINE_WIDTH */ - 766, /* GL_LINE_WIDTH_RANGE */ - 765, /* GL_LINE_WIDTH_GRANULARITY */ - 759, /* GL_LINE_STIPPLE */ - 760, /* GL_LINE_STIPPLE_PATTERN */ - 761, /* GL_LINE_STIPPLE_REPEAT */ - 771, /* GL_LIST_MODE */ - 949, /* GL_MAX_LIST_NESTING */ - 768, /* GL_LIST_BASE */ - 770, /* GL_LIST_INDEX */ - 1259, /* GL_POLYGON_MODE */ - 1266, /* GL_POLYGON_SMOOTH */ - 1268, /* GL_POLYGON_STIPPLE */ + 1264, /* GL_POINT_SMOOTH */ + 1248, /* GL_POINT_SIZE */ + 1263, /* GL_POINT_SIZE_RANGE */ + 1254, /* GL_POINT_SIZE_GRANULARITY */ + 765, /* GL_LINE_SMOOTH */ + 773, /* GL_LINE_WIDTH */ + 775, /* GL_LINE_WIDTH_RANGE */ + 774, /* GL_LINE_WIDTH_GRANULARITY */ + 767, /* GL_LINE_STIPPLE */ + 768, /* GL_LINE_STIPPLE_PATTERN */ + 769, /* GL_LINE_STIPPLE_REPEAT */ + 780, /* GL_LIST_MODE */ + 963, /* GL_MAX_LIST_NESTING */ + 777, /* GL_LIST_BASE */ + 779, /* GL_LIST_INDEX */ + 1275, /* GL_POLYGON_MODE */ + 1282, /* GL_POLYGON_SMOOTH */ + 1284, /* GL_POLYGON_STIPPLE */ 479, /* GL_EDGE_FLAG */ 318, /* GL_CULL_FACE */ 319, /* GL_CULL_FACE_MODE */ - 625, /* GL_FRONT_FACE */ - 739, /* GL_LIGHTING */ - 744, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 745, /* GL_LIGHT_MODEL_TWO_SIDE */ - 741, /* GL_LIGHT_MODEL_AMBIENT */ - 1552, /* GL_SHADE_MODEL */ + 628, /* GL_FRONT_FACE */ + 746, /* GL_LIGHTING */ + 751, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 752, /* GL_LIGHT_MODEL_TWO_SIDE */ + 748, /* GL_LIGHT_MODEL_AMBIENT */ + 1569, /* GL_SHADE_MODEL */ 206, /* GL_COLOR_MATERIAL_FACE */ 207, /* GL_COLOR_MATERIAL_PARAMETER */ 205, /* GL_COLOR_MATERIAL */ @@ -4257,24 +4307,24 @@ static const unsigned reduced_enums[1402] = 375, /* GL_DEPTH_CLEAR_VALUE */ 389, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1654, /* GL_STENCIL_TEST */ - 1635, /* GL_STENCIL_CLEAR_VALUE */ - 1637, /* GL_STENCIL_FUNC */ - 1656, /* GL_STENCIL_VALUE_MASK */ - 1636, /* GL_STENCIL_FAIL */ - 1651, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1652, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1653, /* GL_STENCIL_REF */ - 1657, /* GL_STENCIL_WRITEMASK */ - 913, /* GL_MATRIX_MODE */ - 1102, /* GL_NORMALIZE */ - 2014, /* GL_VIEWPORT */ - 1075, /* GL_MODELVIEW_STACK_DEPTH */ - 1353, /* GL_PROJECTION_STACK_DEPTH */ - 1879, /* GL_TEXTURE_STACK_DEPTH */ - 1072, /* GL_MODELVIEW_MATRIX */ - 1351, /* GL_PROJECTION_MATRIX */ - 1861, /* GL_TEXTURE_MATRIX */ + 1671, /* GL_STENCIL_TEST */ + 1652, /* GL_STENCIL_CLEAR_VALUE */ + 1654, /* GL_STENCIL_FUNC */ + 1673, /* GL_STENCIL_VALUE_MASK */ + 1653, /* GL_STENCIL_FAIL */ + 1668, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1669, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1670, /* GL_STENCIL_REF */ + 1674, /* GL_STENCIL_WRITEMASK */ + 922, /* GL_MATRIX_MODE */ + 1118, /* GL_NORMALIZE */ + 2037, /* GL_VIEWPORT */ + 1091, /* GL_MODELVIEW_STACK_DEPTH */ + 1370, /* GL_PROJECTION_STACK_DEPTH */ + 1896, /* GL_TEXTURE_STACK_DEPTH */ + 1088, /* GL_MODELVIEW_MATRIX */ + 1368, /* GL_PROJECTION_MATRIX */ + 1878, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 148, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ @@ -4284,451 +4334,451 @@ static const unsigned reduced_enums[1402] = 79, /* GL_BLEND_DST */ 93, /* GL_BLEND_SRC */ 76, /* GL_BLEND */ - 774, /* GL_LOGIC_OP_MODE */ - 688, /* GL_INDEX_LOGIC_OP */ + 783, /* GL_LOGIC_OP_MODE */ + 695, /* GL_INDEX_LOGIC_OP */ 204, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ 415, /* GL_DRAW_BUFFER */ - 1395, /* GL_READ_BUFFER */ - 1530, /* GL_SCISSOR_BOX */ - 1531, /* GL_SCISSOR_TEST */ - 687, /* GL_INDEX_CLEAR_VALUE */ - 692, /* GL_INDEX_WRITEMASK */ + 1412, /* GL_READ_BUFFER */ + 1547, /* GL_SCISSOR_BOX */ + 1548, /* GL_SCISSOR_TEST */ + 694, /* GL_INDEX_CLEAR_VALUE */ + 699, /* GL_INDEX_WRITEMASK */ 201, /* GL_COLOR_CLEAR_VALUE */ 243, /* GL_COLOR_WRITEMASK */ - 689, /* GL_INDEX_MODE */ - 1495, /* GL_RGBA_MODE */ + 696, /* GL_INDEX_MODE */ + 1512, /* GL_RGBA_MODE */ 414, /* GL_DOUBLEBUFFER */ - 1658, /* GL_STEREO */ - 1446, /* GL_RENDER_MODE */ - 1191, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1249, /* GL_POINT_SMOOTH_HINT */ - 758, /* GL_LINE_SMOOTH_HINT */ - 1267, /* GL_POLYGON_SMOOTH_HINT */ + 1675, /* GL_STEREO */ + 1463, /* GL_RENDER_MODE */ + 1207, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1265, /* GL_POINT_SMOOTH_HINT */ + 766, /* GL_LINE_SMOOTH_HINT */ + 1283, /* GL_POLYGON_SMOOTH_HINT */ 552, /* GL_FOG_HINT */ - 1841, /* GL_TEXTURE_GEN_S */ - 1843, /* GL_TEXTURE_GEN_T */ - 1840, /* GL_TEXTURE_GEN_R */ - 1839, /* GL_TEXTURE_GEN_Q */ - 1204, /* GL_PIXEL_MAP_I_TO_I */ - 1210, /* GL_PIXEL_MAP_S_TO_S */ - 1206, /* GL_PIXEL_MAP_I_TO_R */ - 1202, /* GL_PIXEL_MAP_I_TO_G */ - 1200, /* GL_PIXEL_MAP_I_TO_B */ - 1198, /* GL_PIXEL_MAP_I_TO_A */ - 1208, /* GL_PIXEL_MAP_R_TO_R */ - 1196, /* GL_PIXEL_MAP_G_TO_G */ - 1194, /* GL_PIXEL_MAP_B_TO_B */ - 1192, /* GL_PIXEL_MAP_A_TO_A */ - 1205, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1211, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1207, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1203, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1201, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1199, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1209, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1197, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1195, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1193, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1926, /* GL_UNPACK_SWAP_BYTES */ - 1921, /* GL_UNPACK_LSB_FIRST */ - 1922, /* GL_UNPACK_ROW_LENGTH */ - 1925, /* GL_UNPACK_SKIP_ROWS */ - 1924, /* GL_UNPACK_SKIP_PIXELS */ - 1919, /* GL_UNPACK_ALIGNMENT */ - 1179, /* GL_PACK_SWAP_BYTES */ - 1174, /* GL_PACK_LSB_FIRST */ - 1175, /* GL_PACK_ROW_LENGTH */ - 1178, /* GL_PACK_SKIP_ROWS */ - 1177, /* GL_PACK_SKIP_PIXELS */ - 1171, /* GL_PACK_ALIGNMENT */ - 854, /* GL_MAP_COLOR */ - 859, /* GL_MAP_STENCIL */ - 691, /* GL_INDEX_SHIFT */ - 690, /* GL_INDEX_OFFSET */ - 1409, /* GL_RED_SCALE */ - 1407, /* GL_RED_BIAS */ - 2040, /* GL_ZOOM_X */ - 2041, /* GL_ZOOM_Y */ - 646, /* GL_GREEN_SCALE */ - 644, /* GL_GREEN_BIAS */ + 1858, /* GL_TEXTURE_GEN_S */ + 1860, /* GL_TEXTURE_GEN_T */ + 1857, /* GL_TEXTURE_GEN_R */ + 1856, /* GL_TEXTURE_GEN_Q */ + 1220, /* GL_PIXEL_MAP_I_TO_I */ + 1226, /* GL_PIXEL_MAP_S_TO_S */ + 1222, /* GL_PIXEL_MAP_I_TO_R */ + 1218, /* GL_PIXEL_MAP_I_TO_G */ + 1216, /* GL_PIXEL_MAP_I_TO_B */ + 1214, /* GL_PIXEL_MAP_I_TO_A */ + 1224, /* GL_PIXEL_MAP_R_TO_R */ + 1212, /* GL_PIXEL_MAP_G_TO_G */ + 1210, /* GL_PIXEL_MAP_B_TO_B */ + 1208, /* GL_PIXEL_MAP_A_TO_A */ + 1221, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1227, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1223, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1219, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1217, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1215, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1225, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1213, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1211, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1209, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1949, /* GL_UNPACK_SWAP_BYTES */ + 1944, /* GL_UNPACK_LSB_FIRST */ + 1945, /* GL_UNPACK_ROW_LENGTH */ + 1948, /* GL_UNPACK_SKIP_ROWS */ + 1947, /* GL_UNPACK_SKIP_PIXELS */ + 1942, /* GL_UNPACK_ALIGNMENT */ + 1195, /* GL_PACK_SWAP_BYTES */ + 1190, /* GL_PACK_LSB_FIRST */ + 1191, /* GL_PACK_ROW_LENGTH */ + 1194, /* GL_PACK_SKIP_ROWS */ + 1193, /* GL_PACK_SKIP_PIXELS */ + 1187, /* GL_PACK_ALIGNMENT */ + 863, /* GL_MAP_COLOR */ + 868, /* GL_MAP_STENCIL */ + 698, /* GL_INDEX_SHIFT */ + 697, /* GL_INDEX_OFFSET */ + 1426, /* GL_RED_SCALE */ + 1424, /* GL_RED_BIAS */ + 2063, /* GL_ZOOM_X */ + 2064, /* GL_ZOOM_Y */ + 653, /* GL_GREEN_SCALE */ + 651, /* GL_GREEN_BIAS */ 101, /* GL_BLUE_SCALE */ 99, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ 391, /* GL_DEPTH_SCALE */ 368, /* GL_DEPTH_BIAS */ - 943, /* GL_MAX_EVAL_ORDER */ - 948, /* GL_MAX_LIGHTS */ - 924, /* GL_MAX_CLIP_PLANES */ - 999, /* GL_MAX_TEXTURE_SIZE */ - 955, /* GL_MAX_PIXEL_MAP_TABLE */ - 920, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 951, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 952, /* GL_MAX_NAME_STACK_DEPTH */ - 981, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1000, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1020, /* GL_MAX_VIEWPORT_DIMS */ - 921, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1668, /* GL_SUBPIXEL_BITS */ - 686, /* GL_INDEX_BITS */ - 1408, /* GL_RED_BITS */ - 645, /* GL_GREEN_BITS */ + 952, /* GL_MAX_EVAL_ORDER */ + 962, /* GL_MAX_LIGHTS */ + 933, /* GL_MAX_CLIP_PLANES */ + 1013, /* GL_MAX_TEXTURE_SIZE */ + 969, /* GL_MAX_PIXEL_MAP_TABLE */ + 929, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 965, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 966, /* GL_MAX_NAME_STACK_DEPTH */ + 995, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1014, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1036, /* GL_MAX_VIEWPORT_DIMS */ + 930, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1685, /* GL_SUBPIXEL_BITS */ + 693, /* GL_INDEX_BITS */ + 1425, /* GL_RED_BITS */ + 652, /* GL_GREEN_BITS */ 100, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ 369, /* GL_DEPTH_BITS */ - 1633, /* GL_STENCIL_BITS */ + 1650, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1089, /* GL_NAME_STACK_DEPTH */ + 1105, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 800, /* GL_MAP1_COLOR_4 */ - 803, /* GL_MAP1_INDEX */ - 804, /* GL_MAP1_NORMAL */ - 805, /* GL_MAP1_TEXTURE_COORD_1 */ - 806, /* GL_MAP1_TEXTURE_COORD_2 */ - 807, /* GL_MAP1_TEXTURE_COORD_3 */ - 808, /* GL_MAP1_TEXTURE_COORD_4 */ - 809, /* GL_MAP1_VERTEX_3 */ - 810, /* GL_MAP1_VERTEX_4 */ - 827, /* GL_MAP2_COLOR_4 */ - 830, /* GL_MAP2_INDEX */ - 831, /* GL_MAP2_NORMAL */ - 832, /* GL_MAP2_TEXTURE_COORD_1 */ - 833, /* GL_MAP2_TEXTURE_COORD_2 */ - 834, /* GL_MAP2_TEXTURE_COORD_3 */ - 835, /* GL_MAP2_TEXTURE_COORD_4 */ - 836, /* GL_MAP2_VERTEX_3 */ - 837, /* GL_MAP2_VERTEX_4 */ - 801, /* GL_MAP1_GRID_DOMAIN */ - 802, /* GL_MAP1_GRID_SEGMENTS */ - 828, /* GL_MAP2_GRID_DOMAIN */ - 829, /* GL_MAP2_GRID_SEGMENTS */ - 1751, /* GL_TEXTURE_1D */ - 1753, /* GL_TEXTURE_2D */ + 809, /* GL_MAP1_COLOR_4 */ + 812, /* GL_MAP1_INDEX */ + 813, /* GL_MAP1_NORMAL */ + 814, /* GL_MAP1_TEXTURE_COORD_1 */ + 815, /* GL_MAP1_TEXTURE_COORD_2 */ + 816, /* GL_MAP1_TEXTURE_COORD_3 */ + 817, /* GL_MAP1_TEXTURE_COORD_4 */ + 818, /* GL_MAP1_VERTEX_3 */ + 819, /* GL_MAP1_VERTEX_4 */ + 836, /* GL_MAP2_COLOR_4 */ + 839, /* GL_MAP2_INDEX */ + 840, /* GL_MAP2_NORMAL */ + 841, /* GL_MAP2_TEXTURE_COORD_1 */ + 842, /* GL_MAP2_TEXTURE_COORD_2 */ + 843, /* GL_MAP2_TEXTURE_COORD_3 */ + 844, /* GL_MAP2_TEXTURE_COORD_4 */ + 845, /* GL_MAP2_VERTEX_3 */ + 846, /* GL_MAP2_VERTEX_4 */ + 810, /* GL_MAP1_GRID_DOMAIN */ + 811, /* GL_MAP1_GRID_SEGMENTS */ + 837, /* GL_MAP2_GRID_DOMAIN */ + 838, /* GL_MAP2_GRID_SEGMENTS */ + 1768, /* GL_TEXTURE_1D */ + 1770, /* GL_TEXTURE_2D */ 503, /* GL_FEEDBACK_BUFFER_POINTER */ 504, /* GL_FEEDBACK_BUFFER_SIZE */ 505, /* GL_FEEDBACK_BUFFER_TYPE */ - 1540, /* GL_SELECTION_BUFFER_POINTER */ - 1541, /* GL_SELECTION_BUFFER_SIZE */ - 1885, /* GL_TEXTURE_WIDTH */ - 1847, /* GL_TEXTURE_HEIGHT */ - 1791, /* GL_TEXTURE_COMPONENTS */ - 1775, /* GL_TEXTURE_BORDER_COLOR */ - 1774, /* GL_TEXTURE_BORDER */ + 1557, /* GL_SELECTION_BUFFER_POINTER */ + 1558, /* GL_SELECTION_BUFFER_SIZE */ + 1902, /* GL_TEXTURE_WIDTH */ + 1864, /* GL_TEXTURE_HEIGHT */ + 1808, /* GL_TEXTURE_COMPONENTS */ + 1792, /* GL_TEXTURE_BORDER_COLOR */ + 1791, /* GL_TEXTURE_BORDER */ 406, /* GL_DONT_CARE */ 501, /* GL_FASTEST */ - 1097, /* GL_NICEST */ + 1113, /* GL_NICEST */ 48, /* GL_AMBIENT */ 403, /* GL_DIFFUSE */ - 1592, /* GL_SPECULAR */ - 1271, /* GL_POSITION */ - 1595, /* GL_SPOT_DIRECTION */ - 1596, /* GL_SPOT_EXPONENT */ - 1594, /* GL_SPOT_CUTOFF */ + 1609, /* GL_SPECULAR */ + 1287, /* GL_POSITION */ + 1612, /* GL_SPOT_DIRECTION */ + 1613, /* GL_SPOT_EXPONENT */ + 1611, /* GL_SPOT_CUTOFF */ 288, /* GL_CONSTANT_ATTENUATION */ - 748, /* GL_LINEAR_ATTENUATION */ - 1375, /* GL_QUADRATIC_ATTENUATION */ + 755, /* GL_LINEAR_ATTENUATION */ + 1392, /* GL_QUADRATIC_ATTENUATION */ 257, /* GL_COMPILE */ 258, /* GL_COMPILE_AND_EXECUTE */ 132, /* GL_BYTE */ - 1928, /* GL_UNSIGNED_BYTE */ - 1557, /* GL_SHORT */ - 1943, /* GL_UNSIGNED_SHORT */ - 694, /* GL_INT */ - 1931, /* GL_UNSIGNED_INT */ + 1951, /* GL_UNSIGNED_BYTE */ + 1574, /* GL_SHORT */ + 1966, /* GL_UNSIGNED_SHORT */ + 701, /* GL_INT */ + 1954, /* GL_UNSIGNED_INT */ 512, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ 413, /* GL_DOUBLE */ - 647, /* GL_HALF_FLOAT */ + 654, /* GL_HALF_FLOAT */ 509, /* GL_FIXED */ 144, /* GL_CLEAR */ 50, /* GL_AND */ 52, /* GL_AND_REVERSE */ 313, /* GL_COPY */ 51, /* GL_AND_INVERTED */ - 1100, /* GL_NOOP */ - 2036, /* GL_XOR */ - 1166, /* GL_OR */ - 1101, /* GL_NOR */ + 1116, /* GL_NOOP */ + 2059, /* GL_XOR */ + 1182, /* GL_OR */ + 1117, /* GL_NOR */ 491, /* GL_EQUIV */ - 724, /* GL_INVERT */ - 1169, /* GL_OR_REVERSE */ + 731, /* GL_INVERT */ + 1185, /* GL_OR_REVERSE */ 314, /* GL_COPY_INVERTED */ - 1168, /* GL_OR_INVERTED */ - 1090, /* GL_NAND */ - 1546, /* GL_SET */ + 1184, /* GL_OR_INVERTED */ + 1106, /* GL_NAND */ + 1563, /* GL_SET */ 488, /* GL_EMISSION */ - 1556, /* GL_SHININESS */ + 1573, /* GL_SHININESS */ 49, /* GL_AMBIENT_AND_DIFFUSE */ 203, /* GL_COLOR_INDEXES */ - 1039, /* GL_MODELVIEW */ - 1350, /* GL_PROJECTION */ - 1686, /* GL_TEXTURE */ + 1055, /* GL_MODELVIEW */ + 1367, /* GL_PROJECTION */ + 1703, /* GL_TEXTURE */ 159, /* GL_COLOR */ 361, /* GL_DEPTH */ - 1618, /* GL_STENCIL */ + 1635, /* GL_STENCIL */ 202, /* GL_COLOR_INDEX */ - 1638, /* GL_STENCIL_INDEX */ + 1655, /* GL_STENCIL_INDEX */ 376, /* GL_DEPTH_COMPONENT */ - 1404, /* GL_RED */ - 643, /* GL_GREEN */ + 1421, /* GL_RED */ + 650, /* GL_GREEN */ 98, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1455, /* GL_RGB */ - 1478, /* GL_RGBA */ - 778, /* GL_LUMINANCE */ - 799, /* GL_LUMINANCE_ALPHA */ + 1472, /* GL_RGB */ + 1495, /* GL_RGBA */ + 787, /* GL_LUMINANCE */ + 808, /* GL_LUMINANCE_ALPHA */ 74, /* GL_BITMAP */ - 1221, /* GL_POINT */ - 746, /* GL_LINE */ + 1237, /* GL_POINT */ + 753, /* GL_LINE */ 506, /* GL_FILL */ - 1415, /* GL_RENDER */ + 1432, /* GL_RENDER */ 502, /* GL_FEEDBACK */ - 1539, /* GL_SELECT */ + 1556, /* GL_SELECT */ 511, /* GL_FLAT */ - 1567, /* GL_SMOOTH */ - 725, /* GL_KEEP */ - 1448, /* GL_REPLACE */ - 676, /* GL_INCR */ + 1584, /* GL_SMOOTH */ + 732, /* GL_KEEP */ + 1465, /* GL_REPLACE */ + 683, /* GL_INCR */ 357, /* GL_DECR */ - 1960, /* GL_VENDOR */ - 1445, /* GL_RENDERER */ - 1961, /* GL_VERSION */ + 1983, /* GL_VENDOR */ + 1462, /* GL_RENDERER */ + 1984, /* GL_VERSION */ 495, /* GL_EXTENSIONS */ - 1503, /* GL_S */ - 1677, /* GL_T */ - 1391, /* GL_R */ - 1374, /* GL_Q */ - 1076, /* GL_MODULATE */ + 1520, /* GL_S */ + 1694, /* GL_T */ + 1408, /* GL_R */ + 1391, /* GL_Q */ + 1092, /* GL_MODULATE */ 356, /* GL_DECAL */ - 1834, /* GL_TEXTURE_ENV_MODE */ - 1833, /* GL_TEXTURE_ENV_COLOR */ - 1832, /* GL_TEXTURE_ENV */ + 1851, /* GL_TEXTURE_ENV_MODE */ + 1850, /* GL_TEXTURE_ENV_COLOR */ + 1849, /* GL_TEXTURE_ENV */ 496, /* GL_EYE_LINEAR */ - 1127, /* GL_OBJECT_LINEAR */ - 1593, /* GL_SPHERE_MAP */ - 1837, /* GL_TEXTURE_GEN_MODE */ - 1129, /* GL_OBJECT_PLANE */ + 1143, /* GL_OBJECT_LINEAR */ + 1610, /* GL_SPHERE_MAP */ + 1854, /* GL_TEXTURE_GEN_MODE */ + 1145, /* GL_OBJECT_PLANE */ 497, /* GL_EYE_PLANE */ - 1091, /* GL_NEAREST */ - 747, /* GL_LINEAR */ - 1095, /* GL_NEAREST_MIPMAP_NEAREST */ - 752, /* GL_LINEAR_MIPMAP_NEAREST */ - 1094, /* GL_NEAREST_MIPMAP_LINEAR */ - 751, /* GL_LINEAR_MIPMAP_LINEAR */ - 1860, /* GL_TEXTURE_MAG_FILTER */ - 1869, /* GL_TEXTURE_MIN_FILTER */ - 1888, /* GL_TEXTURE_WRAP_S */ - 1889, /* GL_TEXTURE_WRAP_T */ + 1107, /* GL_NEAREST */ + 754, /* GL_LINEAR */ + 1111, /* GL_NEAREST_MIPMAP_NEAREST */ + 759, /* GL_LINEAR_MIPMAP_NEAREST */ + 1110, /* GL_NEAREST_MIPMAP_LINEAR */ + 758, /* GL_LINEAR_MIPMAP_LINEAR */ + 1877, /* GL_TEXTURE_MAG_FILTER */ + 1886, /* GL_TEXTURE_MIN_FILTER */ + 1905, /* GL_TEXTURE_WRAP_S */ + 1906, /* GL_TEXTURE_WRAP_T */ 138, /* GL_CLAMP */ - 1447, /* GL_REPEAT */ - 1265, /* GL_POLYGON_OFFSET_UNITS */ - 1264, /* GL_POLYGON_OFFSET_POINT */ - 1263, /* GL_POLYGON_OFFSET_LINE */ - 1392, /* GL_R3_G3_B2 */ - 1957, /* GL_V2F */ - 1958, /* GL_V3F */ + 1464, /* GL_REPEAT */ + 1281, /* GL_POLYGON_OFFSET_UNITS */ + 1280, /* GL_POLYGON_OFFSET_POINT */ + 1279, /* GL_POLYGON_OFFSET_LINE */ + 1409, /* GL_R3_G3_B2 */ + 1980, /* GL_V2F */ + 1981, /* GL_V3F */ 135, /* GL_C4UB_V2F */ 136, /* GL_C4UB_V3F */ 133, /* GL_C3F_V3F */ - 1088, /* GL_N3F_V3F */ + 1104, /* GL_N3F_V3F */ 134, /* GL_C4F_N3F_V3F */ - 1682, /* GL_T2F_V3F */ - 1684, /* GL_T4F_V4F */ - 1680, /* GL_T2F_C4UB_V3F */ - 1678, /* GL_T2F_C3F_V3F */ - 1681, /* GL_T2F_N3F_V3F */ - 1679, /* GL_T2F_C4F_N3F_V3F */ - 1683, /* GL_T4F_C4F_N3F_V4F */ + 1699, /* GL_T2F_V3F */ + 1701, /* GL_T4F_V4F */ + 1697, /* GL_T2F_C4UB_V3F */ + 1695, /* GL_T2F_C3F_V3F */ + 1698, /* GL_T2F_N3F_V3F */ + 1696, /* GL_T2F_C4F_N3F_V3F */ + 1700, /* GL_T4F_C4F_N3F_V4F */ 151, /* GL_CLIP_PLANE0 */ 152, /* GL_CLIP_PLANE1 */ 153, /* GL_CLIP_PLANE2 */ 154, /* GL_CLIP_PLANE3 */ 155, /* GL_CLIP_PLANE4 */ 156, /* GL_CLIP_PLANE5 */ - 731, /* GL_LIGHT0 */ - 732, /* GL_LIGHT1 */ - 733, /* GL_LIGHT2 */ - 734, /* GL_LIGHT3 */ - 735, /* GL_LIGHT4 */ - 736, /* GL_LIGHT5 */ - 737, /* GL_LIGHT6 */ - 738, /* GL_LIGHT7 */ - 651, /* GL_HINT_BIT */ + 738, /* GL_LIGHT0 */ + 739, /* GL_LIGHT1 */ + 740, /* GL_LIGHT2 */ + 741, /* GL_LIGHT3 */ + 742, /* GL_LIGHT4 */ + 743, /* GL_LIGHT5 */ + 744, /* GL_LIGHT6 */ + 745, /* GL_LIGHT7 */ + 658, /* GL_HINT_BIT */ 290, /* GL_CONSTANT_COLOR */ - 1140, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1156, /* GL_ONE_MINUS_CONSTANT_COLOR */ 285, /* GL_CONSTANT_ALPHA */ - 1138, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1154, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 77, /* GL_BLEND_COLOR */ - 628, /* GL_FUNC_ADD */ - 1023, /* GL_MIN */ - 916, /* GL_MAX */ + 631, /* GL_FUNC_ADD */ + 1039, /* GL_MIN */ + 925, /* GL_MAX */ 84, /* GL_BLEND_EQUATION */ - 634, /* GL_FUNC_SUBTRACT */ - 631, /* GL_FUNC_REVERSE_SUBTRACT */ + 637, /* GL_FUNC_SUBTRACT */ + 634, /* GL_FUNC_REVERSE_SUBTRACT */ 293, /* GL_CONVOLUTION_1D */ 294, /* GL_CONVOLUTION_2D */ - 1542, /* GL_SEPARABLE_2D */ + 1559, /* GL_SEPARABLE_2D */ 297, /* GL_CONVOLUTION_BORDER_MODE */ 301, /* GL_CONVOLUTION_FILTER_SCALE */ 299, /* GL_CONVOLUTION_FILTER_BIAS */ - 1405, /* GL_REDUCE */ + 1422, /* GL_REDUCE */ 303, /* GL_CONVOLUTION_FORMAT */ 307, /* GL_CONVOLUTION_WIDTH */ 305, /* GL_CONVOLUTION_HEIGHT */ - 933, /* GL_MAX_CONVOLUTION_WIDTH */ - 931, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1304, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1300, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1295, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1291, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1302, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1298, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1293, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1289, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 652, /* GL_HISTOGRAM */ - 1357, /* GL_PROXY_HISTOGRAM */ - 668, /* GL_HISTOGRAM_WIDTH */ - 658, /* GL_HISTOGRAM_FORMAT */ - 664, /* GL_HISTOGRAM_RED_SIZE */ - 660, /* GL_HISTOGRAM_GREEN_SIZE */ - 655, /* GL_HISTOGRAM_BLUE_SIZE */ - 653, /* GL_HISTOGRAM_ALPHA_SIZE */ - 662, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 666, /* GL_HISTOGRAM_SINK */ - 1024, /* GL_MINMAX */ - 1026, /* GL_MINMAX_FORMAT */ - 1028, /* GL_MINMAX_SINK */ - 1685, /* GL_TABLE_TOO_LARGE_EXT */ - 1930, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1946, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1949, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1940, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1932, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1262, /* GL_POLYGON_OFFSET_FILL */ - 1261, /* GL_POLYGON_OFFSET_FACTOR */ - 1260, /* GL_POLYGON_OFFSET_BIAS */ - 1451, /* GL_RESCALE_NORMAL */ + 942, /* GL_MAX_CONVOLUTION_WIDTH */ + 940, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1320, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1316, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1311, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1307, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1318, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1314, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1309, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1305, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 659, /* GL_HISTOGRAM */ + 1374, /* GL_PROXY_HISTOGRAM */ + 675, /* GL_HISTOGRAM_WIDTH */ + 665, /* GL_HISTOGRAM_FORMAT */ + 671, /* GL_HISTOGRAM_RED_SIZE */ + 667, /* GL_HISTOGRAM_GREEN_SIZE */ + 662, /* GL_HISTOGRAM_BLUE_SIZE */ + 660, /* GL_HISTOGRAM_ALPHA_SIZE */ + 669, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 673, /* GL_HISTOGRAM_SINK */ + 1040, /* GL_MINMAX */ + 1042, /* GL_MINMAX_FORMAT */ + 1044, /* GL_MINMAX_SINK */ + 1702, /* GL_TABLE_TOO_LARGE_EXT */ + 1953, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1969, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1972, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1963, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1955, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1278, /* GL_POLYGON_OFFSET_FILL */ + 1277, /* GL_POLYGON_OFFSET_FACTOR */ + 1276, /* GL_POLYGON_OFFSET_BIAS */ + 1468, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 789, /* GL_LUMINANCE4 */ - 795, /* GL_LUMINANCE8 */ - 779, /* GL_LUMINANCE12 */ - 785, /* GL_LUMINANCE16 */ - 790, /* GL_LUMINANCE4_ALPHA4 */ - 793, /* GL_LUMINANCE6_ALPHA2 */ - 796, /* GL_LUMINANCE8_ALPHA8 */ - 782, /* GL_LUMINANCE12_ALPHA4 */ - 780, /* GL_LUMINANCE12_ALPHA12 */ - 786, /* GL_LUMINANCE16_ALPHA16 */ - 695, /* GL_INTENSITY */ - 700, /* GL_INTENSITY4 */ - 702, /* GL_INTENSITY8 */ - 696, /* GL_INTENSITY12 */ - 698, /* GL_INTENSITY16 */ - 1464, /* GL_RGB2_EXT */ - 1465, /* GL_RGB4 */ - 1468, /* GL_RGB5 */ - 1475, /* GL_RGB8 */ - 1456, /* GL_RGB10 */ - 1460, /* GL_RGB12 */ - 1462, /* GL_RGB16 */ - 1483, /* GL_RGBA2 */ - 1485, /* GL_RGBA4 */ - 1471, /* GL_RGB5_A1 */ - 1490, /* GL_RGBA8 */ - 1457, /* GL_RGB10_A2 */ - 1479, /* GL_RGBA12 */ - 1481, /* GL_RGBA16 */ - 1876, /* GL_TEXTURE_RED_SIZE */ - 1845, /* GL_TEXTURE_GREEN_SIZE */ - 1772, /* GL_TEXTURE_BLUE_SIZE */ - 1757, /* GL_TEXTURE_ALPHA_SIZE */ - 1858, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1849, /* GL_TEXTURE_INTENSITY_SIZE */ - 1449, /* GL_REPLACE_EXT */ - 1361, /* GL_PROXY_TEXTURE_1D */ - 1364, /* GL_PROXY_TEXTURE_2D */ - 1883, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1871, /* GL_TEXTURE_PRIORITY */ - 1878, /* GL_TEXTURE_RESIDENT */ - 1760, /* GL_TEXTURE_BINDING_1D */ - 1762, /* GL_TEXTURE_BINDING_2D */ - 1764, /* GL_TEXTURE_BINDING_3D */ - 1176, /* GL_PACK_SKIP_IMAGES */ - 1172, /* GL_PACK_IMAGE_HEIGHT */ - 1923, /* GL_UNPACK_SKIP_IMAGES */ - 1920, /* GL_UNPACK_IMAGE_HEIGHT */ - 1755, /* GL_TEXTURE_3D */ - 1367, /* GL_PROXY_TEXTURE_3D */ - 1829, /* GL_TEXTURE_DEPTH */ - 1886, /* GL_TEXTURE_WRAP_R */ - 917, /* GL_MAX_3D_TEXTURE_SIZE */ - 1962, /* GL_VERTEX_ARRAY */ - 1103, /* GL_NORMAL_ARRAY */ + 798, /* GL_LUMINANCE4 */ + 804, /* GL_LUMINANCE8 */ + 788, /* GL_LUMINANCE12 */ + 794, /* GL_LUMINANCE16 */ + 799, /* GL_LUMINANCE4_ALPHA4 */ + 802, /* GL_LUMINANCE6_ALPHA2 */ + 805, /* GL_LUMINANCE8_ALPHA8 */ + 791, /* GL_LUMINANCE12_ALPHA4 */ + 789, /* GL_LUMINANCE12_ALPHA12 */ + 795, /* GL_LUMINANCE16_ALPHA16 */ + 702, /* GL_INTENSITY */ + 707, /* GL_INTENSITY4 */ + 709, /* GL_INTENSITY8 */ + 703, /* GL_INTENSITY12 */ + 705, /* GL_INTENSITY16 */ + 1481, /* GL_RGB2_EXT */ + 1482, /* GL_RGB4 */ + 1485, /* GL_RGB5 */ + 1492, /* GL_RGB8 */ + 1473, /* GL_RGB10 */ + 1477, /* GL_RGB12 */ + 1479, /* GL_RGB16 */ + 1500, /* GL_RGBA2 */ + 1502, /* GL_RGBA4 */ + 1488, /* GL_RGB5_A1 */ + 1507, /* GL_RGBA8 */ + 1474, /* GL_RGB10_A2 */ + 1496, /* GL_RGBA12 */ + 1498, /* GL_RGBA16 */ + 1893, /* GL_TEXTURE_RED_SIZE */ + 1862, /* GL_TEXTURE_GREEN_SIZE */ + 1789, /* GL_TEXTURE_BLUE_SIZE */ + 1774, /* GL_TEXTURE_ALPHA_SIZE */ + 1875, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1866, /* GL_TEXTURE_INTENSITY_SIZE */ + 1466, /* GL_REPLACE_EXT */ + 1378, /* GL_PROXY_TEXTURE_1D */ + 1381, /* GL_PROXY_TEXTURE_2D */ + 1900, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1888, /* GL_TEXTURE_PRIORITY */ + 1895, /* GL_TEXTURE_RESIDENT */ + 1777, /* GL_TEXTURE_BINDING_1D */ + 1779, /* GL_TEXTURE_BINDING_2D */ + 1781, /* GL_TEXTURE_BINDING_3D */ + 1192, /* GL_PACK_SKIP_IMAGES */ + 1188, /* GL_PACK_IMAGE_HEIGHT */ + 1946, /* GL_UNPACK_SKIP_IMAGES */ + 1943, /* GL_UNPACK_IMAGE_HEIGHT */ + 1772, /* GL_TEXTURE_3D */ + 1384, /* GL_PROXY_TEXTURE_3D */ + 1846, /* GL_TEXTURE_DEPTH */ + 1903, /* GL_TEXTURE_WRAP_R */ + 926, /* GL_MAX_3D_TEXTURE_SIZE */ + 1985, /* GL_VERTEX_ARRAY */ + 1119, /* GL_NORMAL_ARRAY */ 160, /* GL_COLOR_ARRAY */ - 680, /* GL_INDEX_ARRAY */ - 1799, /* GL_TEXTURE_COORD_ARRAY */ + 687, /* GL_INDEX_ARRAY */ + 1816, /* GL_TEXTURE_COORD_ARRAY */ 480, /* GL_EDGE_FLAG_ARRAY */ - 1968, /* GL_VERTEX_ARRAY_SIZE */ - 1970, /* GL_VERTEX_ARRAY_TYPE */ - 1969, /* GL_VERTEX_ARRAY_STRIDE */ - 1108, /* GL_NORMAL_ARRAY_TYPE */ - 1107, /* GL_NORMAL_ARRAY_STRIDE */ + 1991, /* GL_VERTEX_ARRAY_SIZE */ + 1993, /* GL_VERTEX_ARRAY_TYPE */ + 1992, /* GL_VERTEX_ARRAY_STRIDE */ + 1124, /* GL_NORMAL_ARRAY_TYPE */ + 1123, /* GL_NORMAL_ARRAY_STRIDE */ 164, /* GL_COLOR_ARRAY_SIZE */ 166, /* GL_COLOR_ARRAY_TYPE */ 165, /* GL_COLOR_ARRAY_STRIDE */ - 685, /* GL_INDEX_ARRAY_TYPE */ - 684, /* GL_INDEX_ARRAY_STRIDE */ - 1803, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1805, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1804, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 692, /* GL_INDEX_ARRAY_TYPE */ + 691, /* GL_INDEX_ARRAY_STRIDE */ + 1820, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1822, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1821, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 484, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1967, /* GL_VERTEX_ARRAY_POINTER */ - 1106, /* GL_NORMAL_ARRAY_POINTER */ + 1990, /* GL_VERTEX_ARRAY_POINTER */ + 1122, /* GL_NORMAL_ARRAY_POINTER */ 163, /* GL_COLOR_ARRAY_POINTER */ - 683, /* GL_INDEX_ARRAY_POINTER */ - 1802, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 690, /* GL_INDEX_ARRAY_POINTER */ + 1819, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 483, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1081, /* GL_MULTISAMPLE */ - 1516, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1518, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1523, /* GL_SAMPLE_COVERAGE */ - 1520, /* GL_SAMPLE_BUFFERS */ - 1511, /* GL_SAMPLES */ - 1527, /* GL_SAMPLE_COVERAGE_VALUE */ - 1525, /* GL_SAMPLE_COVERAGE_INVERT */ + 1097, /* GL_MULTISAMPLE */ + 1533, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1535, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1540, /* GL_SAMPLE_COVERAGE */ + 1537, /* GL_SAMPLE_BUFFERS */ + 1528, /* GL_SAMPLES */ + 1544, /* GL_SAMPLE_COVERAGE_VALUE */ + 1542, /* GL_SAMPLE_COVERAGE_INVERT */ 208, /* GL_COLOR_MATRIX */ 210, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 927, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1287, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1283, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1278, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1274, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1285, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1281, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1276, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1272, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1782, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1368, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1784, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 936, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1303, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1299, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1294, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1290, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1301, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1297, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1292, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1288, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1799, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1385, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1801, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 82, /* GL_BLEND_DST_RGB */ 96, /* GL_BLEND_SRC_RGB */ 80, /* GL_BLEND_DST_ALPHA */ 94, /* GL_BLEND_SRC_ALPHA */ 214, /* GL_COLOR_TABLE */ - 1297, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1280, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1356, /* GL_PROXY_COLOR_TABLE */ - 1360, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1359, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1313, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1296, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1373, /* GL_PROXY_COLOR_TABLE */ + 1377, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1376, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 238, /* GL_COLOR_TABLE_SCALE */ 218, /* GL_COLOR_TABLE_BIAS */ 223, /* GL_COLOR_TABLE_FORMAT */ @@ -4741,98 +4791,98 @@ static const unsigned reduced_enums[1402] = 229, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 942, /* GL_MAX_ELEMENTS_VERTICES */ - 941, /* GL_MAX_ELEMENTS_INDICES */ - 1848, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 951, /* GL_MAX_ELEMENTS_VERTICES */ + 950, /* GL_MAX_ELEMENTS_INDICES */ + 1865, /* GL_TEXTURE_INDEX_SIZE_EXT */ 157, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1243, /* GL_POINT_SIZE_MIN */ - 1239, /* GL_POINT_SIZE_MAX */ - 1228, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1224, /* GL_POINT_DISTANCE_ATTENUATION */ + 1259, /* GL_POINT_SIZE_MIN */ + 1255, /* GL_POINT_SIZE_MAX */ + 1244, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1240, /* GL_POINT_DISTANCE_ATTENUATION */ 139, /* GL_CLAMP_TO_BORDER */ 142, /* GL_CLAMP_TO_EDGE */ - 1870, /* GL_TEXTURE_MIN_LOD */ - 1868, /* GL_TEXTURE_MAX_LOD */ - 1759, /* GL_TEXTURE_BASE_LEVEL */ - 1867, /* GL_TEXTURE_MAX_LEVEL */ - 671, /* GL_IGNORE_BORDER_HP */ + 1887, /* GL_TEXTURE_MIN_LOD */ + 1885, /* GL_TEXTURE_MAX_LOD */ + 1776, /* GL_TEXTURE_BASE_LEVEL */ + 1884, /* GL_TEXTURE_MAX_LEVEL */ + 678, /* GL_IGNORE_BORDER_HP */ 289, /* GL_CONSTANT_BORDER_HP */ - 1450, /* GL_REPLICATE_BORDER_HP */ + 1467, /* GL_REPLICATE_BORDER_HP */ 295, /* GL_CONVOLUTION_BORDER_COLOR */ - 1135, /* GL_OCCLUSION_TEST_HP */ - 1136, /* GL_OCCLUSION_TEST_RESULT_HP */ - 749, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1776, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1778, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1780, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1781, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1779, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1777, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 922, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 923, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1307, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1309, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1306, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1308, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1856, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1857, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1855, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 637, /* GL_GENERATE_MIPMAP */ - 638, /* GL_GENERATE_MIPMAP_HINT */ + 1151, /* GL_OCCLUSION_TEST_HP */ + 1152, /* GL_OCCLUSION_TEST_RESULT_HP */ + 756, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1793, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1795, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1797, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1798, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1796, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1794, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 931, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 932, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1323, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1325, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1322, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1324, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1873, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1874, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1872, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 640, /* GL_GENERATE_MIPMAP */ + 641, /* GL_GENERATE_MIPMAP_HINT */ 555, /* GL_FOG_OFFSET_SGIX */ 556, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1790, /* GL_TEXTURE_COMPARE_SGIX */ - 1789, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1852, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1844, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 1807, /* GL_TEXTURE_COMPARE_SGIX */ + 1806, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1869, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1861, /* GL_TEXTURE_GEQUAL_R_SGIX */ 377, /* GL_DEPTH_COMPONENT16 */ 381, /* GL_DEPTH_COMPONENT24 */ 385, /* GL_DEPTH_COMPONENT32 */ 320, /* GL_CULL_VERTEX_EXT */ 322, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 321, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2032, /* GL_WRAP_BORDER_SUN */ - 1783, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 742, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1560, /* GL_SINGLE_COLOR */ - 1544, /* GL_SEPARATE_SPECULAR_COLOR */ - 1555, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 2055, /* GL_WRAP_BORDER_SUN */ + 1800, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 749, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1577, /* GL_SINGLE_COLOR */ + 1561, /* GL_SEPARATE_SPECULAR_COLOR */ + 1572, /* GL_SHARED_TEXTURE_PALETTE_EXT */ 567, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ 568, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 577, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 578, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ 570, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ 566, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ 565, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ 569, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 578, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 595, /* GL_FRAMEBUFFER_DEFAULT */ - 619, /* GL_FRAMEBUFFER_UNDEFINED */ + 579, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 596, /* GL_FRAMEBUFFER_DEFAULT */ + 622, /* GL_FRAMEBUFFER_UNDEFINED */ 393, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 679, /* GL_INDEX */ - 1929, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1950, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1951, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1947, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1944, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1941, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1938, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1865, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1866, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1864, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1031, /* GL_MIRRORED_REPEAT */ - 1498, /* GL_RGB_S3TC */ - 1467, /* GL_RGB4_S3TC */ - 1496, /* GL_RGBA_S3TC */ - 1489, /* GL_RGBA4_S3TC */ - 1494, /* GL_RGBA_DXT5_S3TC */ - 1486, /* GL_RGBA4_DXT5_S3TC */ + 686, /* GL_INDEX */ + 1952, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1973, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1974, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1970, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1967, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1964, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1961, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1882, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1883, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1881, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1047, /* GL_MIRRORED_REPEAT */ + 1515, /* GL_RGB_S3TC */ + 1484, /* GL_RGB4_S3TC */ + 1513, /* GL_RGBA_S3TC */ + 1506, /* GL_RGBA4_S3TC */ + 1511, /* GL_RGBA_DXT5_S3TC */ + 1503, /* GL_RGBA4_DXT5_S3TC */ 277, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 272, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 273, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 274, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1093, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1092, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 750, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 1109, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1108, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 757, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ 542, /* GL_FOG_COORDINATE_SOURCE */ 534, /* GL_FOG_COORD */ 558, /* GL_FRAGMENT_DEPTH */ @@ -4843,279 +4893,279 @@ static const unsigned reduced_enums[1402] = 536, /* GL_FOG_COORDINATE_ARRAY */ 212, /* GL_COLOR_SUM */ 347, /* GL_CURRENT_SECONDARY_COLOR */ - 1536, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1538, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1537, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1535, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1532, /* GL_SECONDARY_COLOR_ARRAY */ + 1553, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1555, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1554, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1552, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1549, /* GL_SECONDARY_COLOR_ARRAY */ 345, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1687, /* GL_TEXTURE0 */ - 1689, /* GL_TEXTURE1 */ - 1711, /* GL_TEXTURE2 */ - 1733, /* GL_TEXTURE3 */ - 1739, /* GL_TEXTURE4 */ - 1741, /* GL_TEXTURE5 */ - 1743, /* GL_TEXTURE6 */ - 1745, /* GL_TEXTURE7 */ - 1747, /* GL_TEXTURE8 */ - 1749, /* GL_TEXTURE9 */ - 1690, /* GL_TEXTURE10 */ - 1692, /* GL_TEXTURE11 */ - 1694, /* GL_TEXTURE12 */ - 1696, /* GL_TEXTURE13 */ - 1698, /* GL_TEXTURE14 */ - 1700, /* GL_TEXTURE15 */ - 1702, /* GL_TEXTURE16 */ - 1704, /* GL_TEXTURE17 */ - 1706, /* GL_TEXTURE18 */ - 1708, /* GL_TEXTURE19 */ - 1712, /* GL_TEXTURE20 */ - 1714, /* GL_TEXTURE21 */ - 1716, /* GL_TEXTURE22 */ - 1718, /* GL_TEXTURE23 */ - 1720, /* GL_TEXTURE24 */ - 1722, /* GL_TEXTURE25 */ - 1724, /* GL_TEXTURE26 */ - 1726, /* GL_TEXTURE27 */ - 1728, /* GL_TEXTURE28 */ - 1730, /* GL_TEXTURE29 */ - 1734, /* GL_TEXTURE30 */ - 1736, /* GL_TEXTURE31 */ + 1704, /* GL_TEXTURE0 */ + 1706, /* GL_TEXTURE1 */ + 1728, /* GL_TEXTURE2 */ + 1750, /* GL_TEXTURE3 */ + 1756, /* GL_TEXTURE4 */ + 1758, /* GL_TEXTURE5 */ + 1760, /* GL_TEXTURE6 */ + 1762, /* GL_TEXTURE7 */ + 1764, /* GL_TEXTURE8 */ + 1766, /* GL_TEXTURE9 */ + 1707, /* GL_TEXTURE10 */ + 1709, /* GL_TEXTURE11 */ + 1711, /* GL_TEXTURE12 */ + 1713, /* GL_TEXTURE13 */ + 1715, /* GL_TEXTURE14 */ + 1717, /* GL_TEXTURE15 */ + 1719, /* GL_TEXTURE16 */ + 1721, /* GL_TEXTURE17 */ + 1723, /* GL_TEXTURE18 */ + 1725, /* GL_TEXTURE19 */ + 1729, /* GL_TEXTURE20 */ + 1731, /* GL_TEXTURE21 */ + 1733, /* GL_TEXTURE22 */ + 1735, /* GL_TEXTURE23 */ + 1737, /* GL_TEXTURE24 */ + 1739, /* GL_TEXTURE25 */ + 1741, /* GL_TEXTURE26 */ + 1743, /* GL_TEXTURE27 */ + 1745, /* GL_TEXTURE28 */ + 1747, /* GL_TEXTURE29 */ + 1751, /* GL_TEXTURE30 */ + 1753, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 145, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1001, /* GL_MAX_TEXTURE_UNITS */ - 1906, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1909, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1911, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1903, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1669, /* GL_SUBTRACT */ - 984, /* GL_MAX_RENDERBUFFER_SIZE */ + 1015, /* GL_MAX_TEXTURE_UNITS */ + 1927, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1930, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1932, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1924, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1686, /* GL_SUBTRACT */ + 998, /* GL_MAX_RENDERBUFFER_SIZE */ 260, /* GL_COMPRESSED_ALPHA */ 264, /* GL_COMPRESSED_LUMINANCE */ 265, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 262, /* GL_COMPRESSED_INTENSITY */ 268, /* GL_COMPRESSED_RGB */ 269, /* GL_COMPRESSED_RGBA */ - 1797, /* GL_TEXTURE_COMPRESSION_HINT */ - 1874, /* GL_TEXTURE_RECTANGLE_ARB */ - 1769, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1371, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 982, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 1814, /* GL_TEXTURE_COMPRESSION_HINT */ + 1891, /* GL_TEXTURE_RECTANGLE_ARB */ + 1786, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1388, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 996, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ 392, /* GL_DEPTH_STENCIL */ - 1934, /* GL_UNSIGNED_INT_24_8 */ - 996, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1863, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 998, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1835, /* GL_TEXTURE_FILTER_CONTROL */ - 1853, /* GL_TEXTURE_LOD_BIAS */ + 1957, /* GL_UNSIGNED_INT_24_8 */ + 1010, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1880, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1012, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1852, /* GL_TEXTURE_FILTER_CONTROL */ + 1870, /* GL_TEXTURE_LOD_BIAS */ 245, /* GL_COMBINE4 */ - 990, /* GL_MAX_SHININESS_NV */ - 991, /* GL_MAX_SPOT_EXPONENT_NV */ - 677, /* GL_INCR_WRAP */ + 1004, /* GL_MAX_SHININESS_NV */ + 1005, /* GL_MAX_SPOT_EXPONENT_NV */ + 684, /* GL_INCR_WRAP */ 358, /* GL_DECR_WRAP */ - 1051, /* GL_MODELVIEW1_ARB */ - 1109, /* GL_NORMAL_MAP */ - 1410, /* GL_REFLECTION_MAP */ - 1807, /* GL_TEXTURE_CUBE_MAP */ - 1766, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1819, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1809, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1822, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1812, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1825, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1815, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1369, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 935, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1087, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1067, /* GL_MODELVIEW1_ARB */ + 1125, /* GL_NORMAL_MAP */ + 1427, /* GL_REFLECTION_MAP */ + 1824, /* GL_TEXTURE_CUBE_MAP */ + 1783, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1836, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1826, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1839, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1829, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1842, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1832, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1386, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 944, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1103, /* GL_MULTISAMPLE_FILTER_HINT_NV */ 550, /* GL_FOG_DISTANCE_MODE_NV */ 499, /* GL_EYE_RADIAL_NV */ 498, /* GL_EYE_PLANE_ABSOLUTE_NV */ 244, /* GL_COMBINE */ 251, /* GL_COMBINE_RGB */ 246, /* GL_COMBINE_ALPHA */ - 1499, /* GL_RGB_SCALE */ + 1516, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 706, /* GL_INTERPOLATE */ + 713, /* GL_INTERPOLATE */ 284, /* GL_CONSTANT */ - 1313, /* GL_PRIMARY_COLOR */ - 1310, /* GL_PREVIOUS */ - 1575, /* GL_SOURCE0_RGB */ - 1581, /* GL_SOURCE1_RGB */ - 1587, /* GL_SOURCE2_RGB */ - 1591, /* GL_SOURCE3_RGB_NV */ - 1572, /* GL_SOURCE0_ALPHA */ - 1578, /* GL_SOURCE1_ALPHA */ - 1584, /* GL_SOURCE2_ALPHA */ - 1590, /* GL_SOURCE3_ALPHA_NV */ - 1149, /* GL_OPERAND0_RGB */ - 1155, /* GL_OPERAND1_RGB */ - 1161, /* GL_OPERAND2_RGB */ - 1165, /* GL_OPERAND3_RGB_NV */ - 1146, /* GL_OPERAND0_ALPHA */ - 1152, /* GL_OPERAND1_ALPHA */ - 1158, /* GL_OPERAND2_ALPHA */ - 1164, /* GL_OPERAND3_ALPHA_NV */ + 1329, /* GL_PRIMARY_COLOR */ + 1326, /* GL_PREVIOUS */ + 1592, /* GL_SOURCE0_RGB */ + 1598, /* GL_SOURCE1_RGB */ + 1604, /* GL_SOURCE2_RGB */ + 1608, /* GL_SOURCE3_RGB_NV */ + 1589, /* GL_SOURCE0_ALPHA */ + 1595, /* GL_SOURCE1_ALPHA */ + 1601, /* GL_SOURCE2_ALPHA */ + 1607, /* GL_SOURCE3_ALPHA_NV */ + 1165, /* GL_OPERAND0_RGB */ + 1171, /* GL_OPERAND1_RGB */ + 1177, /* GL_OPERAND2_RGB */ + 1181, /* GL_OPERAND3_RGB_NV */ + 1162, /* GL_OPERAND0_ALPHA */ + 1168, /* GL_OPERAND1_ALPHA */ + 1174, /* GL_OPERAND2_ALPHA */ + 1180, /* GL_OPERAND3_ALPHA_NV */ 120, /* GL_BUFFER_OBJECT_APPLE */ - 1963, /* GL_VERTEX_ARRAY_BINDING */ - 1872, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1873, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2037, /* GL_YCBCR_422_APPLE */ - 1952, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1954, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1882, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1660, /* GL_STORAGE_PRIVATE_APPLE */ - 1659, /* GL_STORAGE_CACHED_APPLE */ - 1661, /* GL_STORAGE_SHARED_APPLE */ - 1562, /* GL_SLICE_ACCUM_SUN */ - 1379, /* GL_QUAD_MESH_SUN */ - 1915, /* GL_TRIANGLE_MESH_SUN */ - 2002, /* GL_VERTEX_PROGRAM_ARB */ - 2013, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1989, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1995, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1997, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1999, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1986, /* GL_VERTEX_ARRAY_BINDING */ + 1889, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1890, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2060, /* GL_YCBCR_422_APPLE */ + 1975, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1977, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1899, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1677, /* GL_STORAGE_PRIVATE_APPLE */ + 1676, /* GL_STORAGE_CACHED_APPLE */ + 1678, /* GL_STORAGE_SHARED_APPLE */ + 1579, /* GL_SLICE_ACCUM_SUN */ + 1396, /* GL_QUAD_MESH_SUN */ + 1937, /* GL_TRIANGLE_MESH_SUN */ + 2025, /* GL_VERTEX_PROGRAM_ARB */ + 2036, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2012, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2018, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2020, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2022, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 349, /* GL_CURRENT_VERTEX_ATTRIB */ - 1329, /* GL_PROGRAM_LENGTH_ARB */ - 1343, /* GL_PROGRAM_STRING_ARB */ - 1074, /* GL_MODELVIEW_PROJECTION_NV */ - 670, /* GL_IDENTITY_NV */ - 722, /* GL_INVERSE_NV */ - 1908, /* GL_TRANSPOSE_NV */ - 723, /* GL_INVERSE_TRANSPOSE_NV */ - 968, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 967, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 863, /* GL_MATRIX0_NV */ - 875, /* GL_MATRIX1_NV */ - 887, /* GL_MATRIX2_NV */ - 891, /* GL_MATRIX3_NV */ - 893, /* GL_MATRIX4_NV */ - 895, /* GL_MATRIX5_NV */ - 897, /* GL_MATRIX6_NV */ - 899, /* GL_MATRIX7_NV */ + 1345, /* GL_PROGRAM_LENGTH_ARB */ + 1360, /* GL_PROGRAM_STRING_ARB */ + 1090, /* GL_MODELVIEW_PROJECTION_NV */ + 677, /* GL_IDENTITY_NV */ + 729, /* GL_INVERSE_NV */ + 1929, /* GL_TRANSPOSE_NV */ + 730, /* GL_INVERSE_TRANSPOSE_NV */ + 982, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 981, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 872, /* GL_MATRIX0_NV */ + 884, /* GL_MATRIX1_NV */ + 896, /* GL_MATRIX2_NV */ + 900, /* GL_MATRIX3_NV */ + 902, /* GL_MATRIX4_NV */ + 904, /* GL_MATRIX5_NV */ + 906, /* GL_MATRIX6_NV */ + 908, /* GL_MATRIX7_NV */ 332, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 329, /* GL_CURRENT_MATRIX_ARB */ - 2005, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 2008, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1341, /* GL_PROGRAM_PARAMETER_NV */ - 1993, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1345, /* GL_PROGRAM_TARGET_NV */ - 1342, /* GL_PROGRAM_RESIDENT_NV */ - 1892, /* GL_TRACK_MATRIX_NV */ - 1893, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2003, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1323, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 2028, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 2031, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1357, /* GL_PROGRAM_PARAMETER_NV */ + 2016, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1362, /* GL_PROGRAM_TARGET_NV */ + 1359, /* GL_PROGRAM_RESIDENT_NV */ + 1909, /* GL_TRACK_MATRIX_NV */ + 1910, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2026, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1339, /* GL_PROGRAM_ERROR_POSITION_ARB */ 373, /* GL_DEPTH_CLAMP */ - 1971, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1978, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1979, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1980, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1981, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1982, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1983, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1984, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1985, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1986, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1972, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1973, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1974, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1975, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1976, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1977, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 811, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 818, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 819, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 820, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 821, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 822, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 823, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 824, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 825, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 826, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 812, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 813, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 814, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 815, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 816, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 817, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 838, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 845, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 846, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 847, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 848, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 849, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 850, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1322, /* GL_PROGRAM_BINDING_ARB */ - 852, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 853, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 839, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 840, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 841, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 842, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 843, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 844, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1795, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1792, /* GL_TEXTURE_COMPRESSED */ - 1115, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 1994, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2001, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2002, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2003, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2004, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2005, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2006, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2007, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2008, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2009, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1995, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1996, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1997, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1998, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1999, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2000, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 820, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 827, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 828, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 829, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 830, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 831, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 832, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 833, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 834, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 835, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 821, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 822, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 823, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 824, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 825, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 826, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 847, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 854, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 855, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 856, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 857, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 858, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 859, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1338, /* GL_PROGRAM_BINDING_ARB */ + 861, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 862, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 848, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 849, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 850, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 851, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 852, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 853, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1812, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1809, /* GL_TEXTURE_COMPRESSED */ + 1131, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 282, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1018, /* GL_MAX_VERTEX_UNITS_ARB */ + 1033, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2031, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2001, /* GL_VERTEX_BLEND_ARB */ + 2054, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2024, /* GL_VERTEX_BLEND_ARB */ 351, /* GL_CURRENT_WEIGHT_ARB */ - 2029, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2027, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2025, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2023, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2018, /* GL_WEIGHT_ARRAY_ARB */ + 2052, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2050, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2048, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2046, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2041, /* GL_WEIGHT_ARRAY_ARB */ 407, /* GL_DOT3_RGB */ 408, /* GL_DOT3_RGBA */ 276, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 271, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1082, /* GL_MULTISAMPLE_3DFX */ - 1521, /* GL_SAMPLE_BUFFERS_3DFX */ - 1512, /* GL_SAMPLES_3DFX */ - 1062, /* GL_MODELVIEW2_ARB */ - 1065, /* GL_MODELVIEW3_ARB */ - 1066, /* GL_MODELVIEW4_ARB */ - 1067, /* GL_MODELVIEW5_ARB */ - 1068, /* GL_MODELVIEW6_ARB */ - 1069, /* GL_MODELVIEW7_ARB */ - 1070, /* GL_MODELVIEW8_ARB */ - 1071, /* GL_MODELVIEW9_ARB */ - 1041, /* GL_MODELVIEW10_ARB */ - 1042, /* GL_MODELVIEW11_ARB */ - 1043, /* GL_MODELVIEW12_ARB */ - 1044, /* GL_MODELVIEW13_ARB */ - 1045, /* GL_MODELVIEW14_ARB */ - 1046, /* GL_MODELVIEW15_ARB */ - 1047, /* GL_MODELVIEW16_ARB */ - 1048, /* GL_MODELVIEW17_ARB */ - 1049, /* GL_MODELVIEW18_ARB */ - 1050, /* GL_MODELVIEW19_ARB */ - 1052, /* GL_MODELVIEW20_ARB */ - 1053, /* GL_MODELVIEW21_ARB */ - 1054, /* GL_MODELVIEW22_ARB */ - 1055, /* GL_MODELVIEW23_ARB */ - 1056, /* GL_MODELVIEW24_ARB */ - 1057, /* GL_MODELVIEW25_ARB */ - 1058, /* GL_MODELVIEW26_ARB */ - 1059, /* GL_MODELVIEW27_ARB */ - 1060, /* GL_MODELVIEW28_ARB */ - 1061, /* GL_MODELVIEW29_ARB */ - 1063, /* GL_MODELVIEW30_ARB */ - 1064, /* GL_MODELVIEW31_ARB */ + 1098, /* GL_MULTISAMPLE_3DFX */ + 1538, /* GL_SAMPLE_BUFFERS_3DFX */ + 1529, /* GL_SAMPLES_3DFX */ + 1078, /* GL_MODELVIEW2_ARB */ + 1081, /* GL_MODELVIEW3_ARB */ + 1082, /* GL_MODELVIEW4_ARB */ + 1083, /* GL_MODELVIEW5_ARB */ + 1084, /* GL_MODELVIEW6_ARB */ + 1085, /* GL_MODELVIEW7_ARB */ + 1086, /* GL_MODELVIEW8_ARB */ + 1087, /* GL_MODELVIEW9_ARB */ + 1057, /* GL_MODELVIEW10_ARB */ + 1058, /* GL_MODELVIEW11_ARB */ + 1059, /* GL_MODELVIEW12_ARB */ + 1060, /* GL_MODELVIEW13_ARB */ + 1061, /* GL_MODELVIEW14_ARB */ + 1062, /* GL_MODELVIEW15_ARB */ + 1063, /* GL_MODELVIEW16_ARB */ + 1064, /* GL_MODELVIEW17_ARB */ + 1065, /* GL_MODELVIEW18_ARB */ + 1066, /* GL_MODELVIEW19_ARB */ + 1068, /* GL_MODELVIEW20_ARB */ + 1069, /* GL_MODELVIEW21_ARB */ + 1070, /* GL_MODELVIEW22_ARB */ + 1071, /* GL_MODELVIEW23_ARB */ + 1072, /* GL_MODELVIEW24_ARB */ + 1073, /* GL_MODELVIEW25_ARB */ + 1074, /* GL_MODELVIEW26_ARB */ + 1075, /* GL_MODELVIEW27_ARB */ + 1076, /* GL_MODELVIEW28_ARB */ + 1077, /* GL_MODELVIEW29_ARB */ + 1079, /* GL_MODELVIEW30_ARB */ + 1080, /* GL_MODELVIEW31_ARB */ 412, /* GL_DOT3_RGB_EXT */ 410, /* GL_DOT3_RGBA_EXT */ - 1035, /* GL_MIRROR_CLAMP_EXT */ - 1038, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1077, /* GL_MODULATE_ADD_ATI */ - 1078, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1079, /* GL_MODULATE_SUBTRACT_ATI */ - 2038, /* GL_YCBCR_MESA */ - 1173, /* GL_PACK_INVERT_MESA */ + 1051, /* GL_MIRROR_CLAMP_EXT */ + 1054, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1093, /* GL_MODULATE_ADD_ATI */ + 1094, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1095, /* GL_MODULATE_SUBTRACT_ATI */ + 2061, /* GL_YCBCR_MESA */ + 1189, /* GL_PACK_INVERT_MESA */ 354, /* GL_DEBUG_OBJECT_MESA */ 355, /* GL_DEBUG_PRINT_MESA */ 353, /* GL_DEBUG_ASSERT_MESA */ @@ -5129,26 +5179,26 @@ static const unsigned reduced_enums[1402] = 471, /* GL_DU8DV8_ATI */ 126, /* GL_BUMP_ENVMAP_ATI */ 130, /* GL_BUMP_TARGET_ATI */ - 1117, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - 1320, /* GL_PROGRAM_BINARY_FORMATS_OES */ - 1624, /* GL_STENCIL_BACK_FUNC */ - 1622, /* GL_STENCIL_BACK_FAIL */ - 1626, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1628, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1133, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1336, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1641, /* GL_STENCIL_BACK_FUNC */ + 1639, /* GL_STENCIL_BACK_FAIL */ + 1643, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1645, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 559, /* GL_FRAGMENT_PROGRAM_ARB */ - 1318, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1348, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1347, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1332, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1338, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1337, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 957, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 980, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 979, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 970, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 976, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 975, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 938, /* GL_MAX_DRAW_BUFFERS */ + 1334, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1365, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1364, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1348, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1354, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1353, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 971, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 994, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 993, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 984, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 990, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 989, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 947, /* GL_MAX_DRAW_BUFFERS */ 416, /* GL_DRAW_BUFFER0 */ 419, /* GL_DRAW_BUFFER1 */ 440, /* GL_DRAW_BUFFER2 */ @@ -5166,172 +5216,172 @@ static const unsigned reduced_enums[1402] = 432, /* GL_DRAW_BUFFER14 */ 435, /* GL_DRAW_BUFFER15 */ 85, /* GL_BLEND_EQUATION_ALPHA */ - 914, /* GL_MATRIX_PALETTE_ARB */ - 950, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 953, /* GL_MAX_PALETTE_MATRICES_ARB */ + 923, /* GL_MATRIX_PALETTE_ARB */ + 964, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 967, /* GL_MAX_PALETTE_MATRICES_ARB */ 335, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 902, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 911, /* GL_MATRIX_INDEX_ARRAY_ARB */ 330, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 907, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 911, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 909, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 905, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1830, /* GL_TEXTURE_DEPTH_SIZE */ + 916, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 920, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 918, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 914, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1847, /* GL_TEXTURE_DEPTH_SIZE */ 400, /* GL_DEPTH_TEXTURE_MODE */ - 1787, /* GL_TEXTURE_COMPARE_MODE */ - 1785, /* GL_TEXTURE_COMPARE_FUNC */ + 1804, /* GL_TEXTURE_COMPARE_MODE */ + 1802, /* GL_TEXTURE_COMPARE_FUNC */ 255, /* GL_COMPARE_R_TO_TEXTURE */ - 1250, /* GL_POINT_SPRITE */ + 1266, /* GL_POINT_SPRITE */ 309, /* GL_COORD_REPLACE */ - 1255, /* GL_POINT_SPRITE_R_MODE_NV */ - 1383, /* GL_QUERY_COUNTER_BITS */ + 1271, /* GL_POINT_SPRITE_R_MODE_NV */ + 1400, /* GL_QUERY_COUNTER_BITS */ 338, /* GL_CURRENT_QUERY */ - 1386, /* GL_QUERY_RESULT */ - 1388, /* GL_QUERY_RESULT_AVAILABLE */ - 1011, /* GL_MAX_VERTEX_ATTRIBS */ - 1991, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1403, /* GL_QUERY_RESULT */ + 1405, /* GL_QUERY_RESULT_AVAILABLE */ + 1026, /* GL_MAX_VERTEX_ATTRIBS */ + 2014, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 398, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 397, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 992, /* GL_MAX_TEXTURE_COORDS */ - 994, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1325, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1327, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1326, /* GL_PROGRAM_FORMAT_ARB */ - 1884, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1006, /* GL_MAX_TEXTURE_COORDS */ + 1008, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1341, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1343, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1342, /* GL_PROGRAM_FORMAT_ARB */ + 1901, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 371, /* GL_DEPTH_BOUNDS_TEST_EXT */ 370, /* GL_DEPTH_BOUNDS_EXT */ 53, /* GL_ARRAY_BUFFER */ 485, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ 486, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1965, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1104, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 1988, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1120, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 161, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 681, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1800, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 688, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1817, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 481, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1533, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 1550, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 537, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2019, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1987, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1328, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 963, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1334, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 972, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1346, /* GL_PROGRAM_TEMPORARIES_ARB */ - 978, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1336, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 974, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1340, /* GL_PROGRAM_PARAMETERS_ARB */ - 977, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1335, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 973, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1319, /* GL_PROGRAM_ATTRIBS_ARB */ - 958, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1333, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 971, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1317, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 956, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1331, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 969, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 964, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 960, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1349, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1905, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1400, /* GL_READ_ONLY */ - 2033, /* GL_WRITE_ONLY */ - 1402, /* GL_READ_WRITE */ + 2042, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2010, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1344, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 977, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1350, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 986, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1363, /* GL_PROGRAM_TEMPORARIES_ARB */ + 992, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1352, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 988, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1356, /* GL_PROGRAM_PARAMETERS_ARB */ + 991, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1351, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 987, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1335, /* GL_PROGRAM_ATTRIBS_ARB */ + 972, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1349, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 985, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1333, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 970, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1347, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 983, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 978, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 974, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1366, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1926, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1417, /* GL_READ_ONLY */ + 2056, /* GL_WRITE_ONLY */ + 1419, /* GL_READ_WRITE */ 110, /* GL_BUFFER_ACCESS */ 114, /* GL_BUFFER_MAPPED */ 117, /* GL_BUFFER_MAP_POINTER */ - 1891, /* GL_TIME_ELAPSED_EXT */ - 862, /* GL_MATRIX0_ARB */ - 874, /* GL_MATRIX1_ARB */ - 886, /* GL_MATRIX2_ARB */ - 890, /* GL_MATRIX3_ARB */ - 892, /* GL_MATRIX4_ARB */ - 894, /* GL_MATRIX5_ARB */ - 896, /* GL_MATRIX6_ARB */ - 898, /* GL_MATRIX7_ARB */ - 900, /* GL_MATRIX8_ARB */ - 901, /* GL_MATRIX9_ARB */ - 864, /* GL_MATRIX10_ARB */ - 865, /* GL_MATRIX11_ARB */ - 866, /* GL_MATRIX12_ARB */ - 867, /* GL_MATRIX13_ARB */ - 868, /* GL_MATRIX14_ARB */ - 869, /* GL_MATRIX15_ARB */ - 870, /* GL_MATRIX16_ARB */ - 871, /* GL_MATRIX17_ARB */ - 872, /* GL_MATRIX18_ARB */ - 873, /* GL_MATRIX19_ARB */ - 876, /* GL_MATRIX20_ARB */ - 877, /* GL_MATRIX21_ARB */ - 878, /* GL_MATRIX22_ARB */ - 879, /* GL_MATRIX23_ARB */ - 880, /* GL_MATRIX24_ARB */ - 881, /* GL_MATRIX25_ARB */ - 882, /* GL_MATRIX26_ARB */ - 883, /* GL_MATRIX27_ARB */ - 884, /* GL_MATRIX28_ARB */ - 885, /* GL_MATRIX29_ARB */ - 888, /* GL_MATRIX30_ARB */ - 889, /* GL_MATRIX31_ARB */ - 1664, /* GL_STREAM_DRAW */ - 1666, /* GL_STREAM_READ */ - 1662, /* GL_STREAM_COPY */ - 1614, /* GL_STATIC_DRAW */ - 1616, /* GL_STATIC_READ */ - 1612, /* GL_STATIC_COPY */ + 1908, /* GL_TIME_ELAPSED_EXT */ + 871, /* GL_MATRIX0_ARB */ + 883, /* GL_MATRIX1_ARB */ + 895, /* GL_MATRIX2_ARB */ + 899, /* GL_MATRIX3_ARB */ + 901, /* GL_MATRIX4_ARB */ + 903, /* GL_MATRIX5_ARB */ + 905, /* GL_MATRIX6_ARB */ + 907, /* GL_MATRIX7_ARB */ + 909, /* GL_MATRIX8_ARB */ + 910, /* GL_MATRIX9_ARB */ + 873, /* GL_MATRIX10_ARB */ + 874, /* GL_MATRIX11_ARB */ + 875, /* GL_MATRIX12_ARB */ + 876, /* GL_MATRIX13_ARB */ + 877, /* GL_MATRIX14_ARB */ + 878, /* GL_MATRIX15_ARB */ + 879, /* GL_MATRIX16_ARB */ + 880, /* GL_MATRIX17_ARB */ + 881, /* GL_MATRIX18_ARB */ + 882, /* GL_MATRIX19_ARB */ + 885, /* GL_MATRIX20_ARB */ + 886, /* GL_MATRIX21_ARB */ + 887, /* GL_MATRIX22_ARB */ + 888, /* GL_MATRIX23_ARB */ + 889, /* GL_MATRIX24_ARB */ + 890, /* GL_MATRIX25_ARB */ + 891, /* GL_MATRIX26_ARB */ + 892, /* GL_MATRIX27_ARB */ + 893, /* GL_MATRIX28_ARB */ + 894, /* GL_MATRIX29_ARB */ + 897, /* GL_MATRIX30_ARB */ + 898, /* GL_MATRIX31_ARB */ + 1681, /* GL_STREAM_DRAW */ + 1683, /* GL_STREAM_READ */ + 1679, /* GL_STREAM_COPY */ + 1631, /* GL_STATIC_DRAW */ + 1633, /* GL_STATIC_READ */ + 1629, /* GL_STATIC_COPY */ 475, /* GL_DYNAMIC_DRAW */ 477, /* GL_DYNAMIC_READ */ 473, /* GL_DYNAMIC_COPY */ - 1213, /* GL_PIXEL_PACK_BUFFER */ - 1217, /* GL_PIXEL_UNPACK_BUFFER */ - 1214, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1218, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 1229, /* GL_PIXEL_PACK_BUFFER */ + 1233, /* GL_PIXEL_UNPACK_BUFFER */ + 1230, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1234, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 362, /* GL_DEPTH24_STENCIL8 */ - 1880, /* GL_TEXTURE_STENCIL_SIZE */ - 1828, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 959, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 962, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 966, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 965, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 919, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1655, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1897, /* GL_TEXTURE_STENCIL_SIZE */ + 1845, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 973, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 976, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 980, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 979, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 928, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1672, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1036, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1514, /* GL_SAMPLES_PASSED */ - 1237, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1236, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1235, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1073, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1352, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1862, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1052, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1531, /* GL_SAMPLES_PASSED */ + 1253, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1252, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1251, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1089, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1369, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1879, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ 121, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 113, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1414, /* GL_RELEASED_APPLE */ - 2016, /* GL_VOLATILE_APPLE */ - 1453, /* GL_RETAINED_APPLE */ - 1918, /* GL_UNDEFINED_APPLE */ - 1373, /* GL_PURGEABLE_APPLE */ + 1431, /* GL_RELEASED_APPLE */ + 2039, /* GL_VOLATILE_APPLE */ + 1470, /* GL_RETAINED_APPLE */ + 1941, /* GL_UNDEFINED_APPLE */ + 1390, /* GL_PURGEABLE_APPLE */ 560, /* GL_FRAGMENT_SHADER */ - 2011, /* GL_VERTEX_SHADER */ - 1339, /* GL_PROGRAM_OBJECT_ARB */ - 1549, /* GL_SHADER_OBJECT_ARB */ - 945, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1015, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1008, /* GL_MAX_VARYING_FLOATS */ - 1013, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 929, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1133, /* GL_OBJECT_TYPE_ARB */ - 1551, /* GL_SHADER_TYPE */ + 2034, /* GL_VERTEX_SHADER */ + 1355, /* GL_PROGRAM_OBJECT_ARB */ + 1566, /* GL_SHADER_OBJECT_ARB */ + 954, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1030, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1023, /* GL_MAX_VARYING_FLOATS */ + 1028, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 938, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1149, /* GL_OBJECT_TYPE_ARB */ + 1568, /* GL_SHADER_TYPE */ 525, /* GL_FLOAT_VEC2 */ 527, /* GL_FLOAT_VEC3 */ 529, /* GL_FLOAT_VEC4 */ - 710, /* GL_INT_VEC2 */ - 712, /* GL_INT_VEC3 */ - 714, /* GL_INT_VEC4 */ + 717, /* GL_INT_VEC2 */ + 719, /* GL_INT_VEC3 */ + 721, /* GL_INT_VEC4 */ 102, /* GL_BOOL */ 104, /* GL_BOOL_VEC2 */ 106, /* GL_BOOL_VEC3 */ @@ -5339,12 +5389,12 @@ static const unsigned reduced_enums[1402] = 513, /* GL_FLOAT_MAT2 */ 517, /* GL_FLOAT_MAT3 */ 521, /* GL_FLOAT_MAT4 */ - 1504, /* GL_SAMPLER_1D */ - 1506, /* GL_SAMPLER_2D */ - 1508, /* GL_SAMPLER_3D */ - 1510, /* GL_SAMPLER_CUBE */ - 1505, /* GL_SAMPLER_1D_SHADOW */ - 1507, /* GL_SAMPLER_2D_SHADOW */ + 1521, /* GL_SAMPLER_1D */ + 1523, /* GL_SAMPLER_2D */ + 1525, /* GL_SAMPLER_3D */ + 1527, /* GL_SAMPLER_CUBE */ + 1522, /* GL_SAMPLER_1D_SHADOW */ + 1524, /* GL_SAMPLER_2D_SHADOW */ 515, /* GL_FLOAT_MAT2x3 */ 516, /* GL_FLOAT_MAT2x4 */ 519, /* GL_FLOAT_MAT3x2 */ @@ -5353,96 +5403,97 @@ static const unsigned reduced_enums[1402] = 524, /* GL_FLOAT_MAT4x3 */ 360, /* GL_DELETE_STATUS */ 259, /* GL_COMPILE_STATUS */ - 767, /* GL_LINK_STATUS */ - 1959, /* GL_VALIDATE_STATUS */ - 693, /* GL_INFO_LOG_LENGTH */ + 776, /* GL_LINK_STATUS */ + 1982, /* GL_VALIDATE_STATUS */ + 700, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1550, /* GL_SHADER_SOURCE_LENGTH */ + 1567, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ 562, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1553, /* GL_SHADING_LANGUAGE_VERSION */ + 1570, /* GL_SHADING_LANGUAGE_VERSION */ 337, /* GL_CURRENT_PROGRAM */ - 1182, /* GL_PALETTE4_RGB8_OES */ - 1184, /* GL_PALETTE4_RGBA8_OES */ - 1180, /* GL_PALETTE4_R5_G6_B5_OES */ - 1183, /* GL_PALETTE4_RGBA4_OES */ - 1181, /* GL_PALETTE4_RGB5_A1_OES */ - 1187, /* GL_PALETTE8_RGB8_OES */ - 1189, /* GL_PALETTE8_RGBA8_OES */ - 1185, /* GL_PALETTE8_R5_G6_B5_OES */ - 1188, /* GL_PALETTE8_RGBA4_OES */ - 1186, /* GL_PALETTE8_RGB5_A1_OES */ - 675, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 673, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1234, /* GL_POINT_SIZE_ARRAY_OES */ - 1806, /* GL_TEXTURE_CROP_RECT_OES */ - 903, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1233, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 1942, /* GL_UNSIGNED_NORMALIZED */ - 1752, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1362, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1754, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1365, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1761, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1763, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1606, /* GL_SRGB */ - 1607, /* GL_SRGB8 */ - 1609, /* GL_SRGB_ALPHA */ - 1608, /* GL_SRGB8_ALPHA8 */ - 1566, /* GL_SLUMINANCE_ALPHA */ - 1565, /* GL_SLUMINANCE8_ALPHA8 */ - 1563, /* GL_SLUMINANCE */ - 1564, /* GL_SLUMINANCE8 */ + 1198, /* GL_PALETTE4_RGB8_OES */ + 1200, /* GL_PALETTE4_RGBA8_OES */ + 1196, /* GL_PALETTE4_R5_G6_B5_OES */ + 1199, /* GL_PALETTE4_RGBA4_OES */ + 1197, /* GL_PALETTE4_RGB5_A1_OES */ + 1203, /* GL_PALETTE8_RGB8_OES */ + 1205, /* GL_PALETTE8_RGBA8_OES */ + 1201, /* GL_PALETTE8_R5_G6_B5_OES */ + 1204, /* GL_PALETTE8_RGBA4_OES */ + 1202, /* GL_PALETTE8_RGB5_A1_OES */ + 682, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 680, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1250, /* GL_POINT_SIZE_ARRAY_OES */ + 1823, /* GL_TEXTURE_CROP_RECT_OES */ + 912, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1249, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 1965, /* GL_UNSIGNED_NORMALIZED */ + 1769, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1379, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1771, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1382, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1778, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1780, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 958, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + 1623, /* GL_SRGB */ + 1624, /* GL_SRGB8 */ + 1626, /* GL_SRGB_ALPHA */ + 1625, /* GL_SRGB8_ALPHA8 */ + 1583, /* GL_SLUMINANCE_ALPHA */ + 1582, /* GL_SLUMINANCE8_ALPHA8 */ + 1580, /* GL_SLUMINANCE */ + 1581, /* GL_SLUMINANCE8 */ 280, /* GL_COMPRESSED_SRGB */ 281, /* GL_COMPRESSED_SRGB_ALPHA */ 278, /* GL_COMPRESSED_SLUMINANCE */ 279, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1902, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - 1897, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - 1007, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - 1901, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - 1899, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - 1898, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - 1316, /* GL_PRIMITIVES_GENERATED_EXT */ - 1900, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - 1393, /* GL_RASTERIZER_DISCARD_EXT */ - 1005, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - 1006, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - 705, /* GL_INTERLEAVED_ATTRIBS_EXT */ - 1543, /* GL_SEPARATE_ATTRIBS_EXT */ - 1896, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - 1895, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - 1252, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 775, /* GL_LOWER_LEFT */ - 1956, /* GL_UPPER_LEFT */ - 1630, /* GL_STENCIL_BACK_REF */ - 1631, /* GL_STENCIL_BACK_VALUE_MASK */ - 1632, /* GL_STENCIL_BACK_WRITEMASK */ + 1923, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + 1917, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + 1021, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + 1922, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + 1920, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + 1919, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + 1332, /* GL_PRIMITIVES_GENERATED_EXT */ + 1921, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + 1410, /* GL_RASTERIZER_DISCARD_EXT */ + 1019, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + 1020, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + 712, /* GL_INTERLEAVED_ATTRIBS_EXT */ + 1560, /* GL_SEPARATE_ATTRIBS_EXT */ + 1916, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + 1915, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + 1268, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 784, /* GL_LOWER_LEFT */ + 1979, /* GL_UPPER_LEFT */ + 1647, /* GL_STENCIL_BACK_REF */ + 1648, /* GL_STENCIL_BACK_VALUE_MASK */ + 1649, /* GL_STENCIL_BACK_WRITEMASK */ 465, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1419, /* GL_RENDERBUFFER_BINDING */ - 1396, /* GL_READ_FRAMEBUFFER */ + 1436, /* GL_RENDERBUFFER_BINDING */ + 1413, /* GL_READ_FRAMEBUFFER */ 464, /* GL_DRAW_FRAMEBUFFER */ - 1397, /* GL_READ_FRAMEBUFFER_BINDING */ - 1438, /* GL_RENDERBUFFER_SAMPLES */ - 574, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 571, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 586, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 581, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 584, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 592, /* GL_FRAMEBUFFER_COMPLETE */ - 597, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 609, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 606, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 601, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 607, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 603, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 614, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 620, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 618, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 925, /* GL_MAX_COLOR_ATTACHMENTS */ + 1414, /* GL_READ_FRAMEBUFFER_BINDING */ + 1455, /* GL_RENDERBUFFER_SAMPLES */ + 575, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 572, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 587, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 582, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 585, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 593, /* GL_FRAMEBUFFER_COMPLETE */ + 598, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 612, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 607, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 602, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 608, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 604, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 617, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 623, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 621, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 934, /* GL_MAX_COLOR_ATTACHMENTS */ 167, /* GL_COLOR_ATTACHMENT0 */ 170, /* GL_COLOR_ATTACHMENT1 */ 184, /* GL_COLOR_ATTACHMENT2 */ @@ -5460,75 +5511,91 @@ static const unsigned reduced_enums[1402] = 179, /* GL_COLOR_ATTACHMENT14 */ 181, /* GL_COLOR_ATTACHMENT15 */ 365, /* GL_DEPTH_ATTACHMENT */ - 1619, /* GL_STENCIL_ATTACHMENT */ + 1636, /* GL_STENCIL_ATTACHMENT */ 564, /* GL_FRAMEBUFFER */ - 1416, /* GL_RENDERBUFFER */ - 1442, /* GL_RENDERBUFFER_WIDTH */ - 1429, /* GL_RENDERBUFFER_HEIGHT */ - 1432, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1650, /* GL_STENCIL_INDEX_EXT */ - 1639, /* GL_STENCIL_INDEX1 */ - 1644, /* GL_STENCIL_INDEX4 */ - 1647, /* GL_STENCIL_INDEX8 */ - 1640, /* GL_STENCIL_INDEX16 */ - 1436, /* GL_RENDERBUFFER_RED_SIZE */ - 1427, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1422, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1417, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1424, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1440, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 612, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 987, /* GL_MAX_SAMPLES */ - 1842, /* GL_TEXTURE_GEN_STR_OES */ - 648, /* GL_HALF_FLOAT_OES */ - 1470, /* GL_RGB565_OES */ - 776, /* GL_LOW_FLOAT */ - 1021, /* GL_MEDIUM_FLOAT */ - 649, /* GL_HIGH_FLOAT */ - 777, /* GL_LOW_INT */ - 1022, /* GL_MEDIUM_INT */ - 650, /* GL_HIGH_INT */ - 1933, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - 709, /* GL_INT_10_10_10_2_OES */ - 1547, /* GL_SHADER_BINARY_FORMATS */ - 1118, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1548, /* GL_SHADER_COMPILER */ - 1017, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1010, /* GL_MAX_VARYING_VECTORS */ - 947, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1390, /* GL_QUERY_WAIT_NV */ - 1385, /* GL_QUERY_NO_WAIT_NV */ - 1382, /* GL_QUERY_BY_REGION_WAIT_NV */ - 1381, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - 1377, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 1433, /* GL_RENDERBUFFER */ + 1459, /* GL_RENDERBUFFER_WIDTH */ + 1446, /* GL_RENDERBUFFER_HEIGHT */ + 1449, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1667, /* GL_STENCIL_INDEX_EXT */ + 1656, /* GL_STENCIL_INDEX1 */ + 1661, /* GL_STENCIL_INDEX4 */ + 1664, /* GL_STENCIL_INDEX8 */ + 1657, /* GL_STENCIL_INDEX16 */ + 1453, /* GL_RENDERBUFFER_RED_SIZE */ + 1444, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1439, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1434, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1441, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1457, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 615, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1001, /* GL_MAX_SAMPLES */ + 1859, /* GL_TEXTURE_GEN_STR_OES */ + 655, /* GL_HALF_FLOAT_OES */ + 1487, /* GL_RGB565_OES */ + 571, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + 611, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + 610, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 646, /* GL_GEOMETRY_SHADER_ARB */ + 647, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 644, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 645, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 961, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1035, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 960, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + 957, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + 959, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + 785, /* GL_LOW_FLOAT */ + 1037, /* GL_MEDIUM_FLOAT */ + 656, /* GL_HIGH_FLOAT */ + 786, /* GL_LOW_INT */ + 1038, /* GL_MEDIUM_INT */ + 657, /* GL_HIGH_INT */ + 1956, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 716, /* GL_INT_10_10_10_2_OES */ + 1564, /* GL_SHADER_BINARY_FORMATS */ + 1134, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1565, /* GL_SHADER_COMPILER */ + 1032, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1025, /* GL_MAX_VARYING_VECTORS */ + 956, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1407, /* GL_QUERY_WAIT_NV */ + 1402, /* GL_QUERY_NO_WAIT_NV */ + 1399, /* GL_QUERY_BY_REGION_WAIT_NV */ + 1398, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + 1912, /* GL_TRANSFORM_FEEDBACK */ + 1918, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 1914, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 1913, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1394, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ 507, /* GL_FIRST_VERTEX_CONVENTION */ - 726, /* GL_LAST_VERTEX_CONVENTION */ - 1354, /* GL_PROVOKING_VERTEX */ + 733, /* GL_LAST_VERTEX_CONVENTION */ + 1371, /* GL_PROVOKING_VERTEX */ 316, /* GL_COPY_READ_BUFFER */ 317, /* GL_COPY_WRITE_BUFFER */ - 1497, /* GL_RGBA_SNORM */ - 1493, /* GL_RGBA8_SNORM */ - 1559, /* GL_SIGNED_NORMALIZED */ - 989, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1132, /* GL_OBJECT_TYPE */ - 1671, /* GL_SYNC_CONDITION */ - 1676, /* GL_SYNC_STATUS */ - 1673, /* GL_SYNC_FLAGS */ - 1672, /* GL_SYNC_FENCE */ - 1675, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 1927, /* GL_UNSIGNALED */ - 1558, /* GL_SIGNALED */ + 1514, /* GL_RGBA_SNORM */ + 1510, /* GL_RGBA8_SNORM */ + 1576, /* GL_SIGNED_NORMALIZED */ + 1003, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1148, /* GL_OBJECT_TYPE */ + 1688, /* GL_SYNC_CONDITION */ + 1693, /* GL_SYNC_STATUS */ + 1690, /* GL_SYNC_FLAGS */ + 1689, /* GL_SYNC_FENCE */ + 1692, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1950, /* GL_UNSIGNALED */ + 1575, /* GL_SIGNALED */ 46, /* GL_ALREADY_SIGNALED */ - 1890, /* GL_TIMEOUT_EXPIRED */ + 1907, /* GL_TIMEOUT_EXPIRED */ 283, /* GL_CONDITION_SATISFIED */ - 2017, /* GL_WAIT_FAILED */ + 2040, /* GL_WAIT_FAILED */ 492, /* GL_EVAL_BIT */ - 1394, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 769, /* GL_LIST_BIT */ - 1771, /* GL_TEXTURE_BIT */ - 1529, /* GL_SCISSOR_BIT */ + 1411, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 778, /* GL_LIST_BIT */ + 1788, /* GL_TEXTURE_BIT */ + 1546, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 1084, /* GL_MULTISAMPLE_BIT */ + 1100, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; @@ -5581,7 +5648,7 @@ const char *_mesa_lookup_enum_by_nr( int nr ) } else { /* this is not re-entrant safe, no big deal here */ - _mesa_snprintf(token_tmp, sizeof(token_tmp), "0x%x", nr); + sprintf(token_tmp, "0x%x", nr); return token_tmp; } } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 371ef3a397..e12a5b3b53 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -55,6 +55,7 @@ static const struct { { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, + { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, @@ -230,6 +231,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif #if FEATURE_ARB_framebuffer_object ctx->Extensions.ARB_framebuffer_object = GL_TRUE; +#endif +#if FEATURE_ARB_geometry_shader4 + ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; #endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 48b9904642..8c86b392c7 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2299,3 +2299,25 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, mask, filter); } #endif /* FEATURE_EXT_framebuffer_blit */ + +#if FEATURE_ARB_geometry_shader4 +void GLAPIENTRY +_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, + GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureARB " + "not implemented!"); +} + +void GLAPIENTRY +_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureFaceARB " + "not implemented!"); +} +#endif /* FEATURE_ARB_geometry_shader4 */ diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 40a18f8341..ff946033a4 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -149,5 +149,13 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern void GLAPIENTRY +_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, + GLuint texture, GLint level); + +extern void GLAPIENTRY +_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face); + #endif /* FBOBJECT_H */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index c121957aea..632dadd1a5 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -303,6 +303,7 @@ EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); EXTRA_EXT(ARB_vertex_buffer_object); +EXTRA_EXT(ARB_geometry_shader4); static const int extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { @@ -1220,6 +1221,26 @@ static const struct value_desc values[] = { { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2 }, + /* GL_ARB_geometry_shader4 */ + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents), + extra_ARB_geometry_shader4 }, + /* GL 3.0 */ { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index 6ed05da7ac..4e838abe03 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -124,6 +124,7 @@ #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects +#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects #define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) #define FEATURE_ARB_map_buffer_range FEATURE_GL diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c34d9bac4a..5632b2ec93 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -42,6 +42,13 @@ #include "math/m_matrix.h" /* GLmatrix */ #include "main/simple_list.h" /* struct simple_node */ +/** + * Internal token + * Must be simply different than GL_VERTEX_PROGRAM + * and GL_FRAGMENT_PROGRAM_ARB + * FIXME: this will have to be a real GL extension + */ +#define MESA_GEOMETRY_PROGRAM 0x9999 /** * Color channel data type. @@ -238,6 +245,80 @@ typedef enum } gl_vert_result; +/*********************************************/ + +/** + * Indexes for geometry program attributes. + */ +typedef enum +{ + GEOM_ATTRIB_VERTICES = 0, /*gl_VerticesIn*/ + GEOM_ATTRIB_POSITION = 1, + GEOM_ATTRIB_COLOR0 = 2, + GEOM_ATTRIB_COLOR1 = 3, + GEOM_ATTRIB_SECONDARY_COLOR0 = 4, + GEOM_ATTRIB_SECONDARY_COLOR1 = 5, + GEOM_ATTRIB_FOG_FRAG_COORD = 6, + GEOM_ATTRIB_POINT_SIZE = 7, + GEOM_ATTRIB_CLIP_VERTEX = 8, + GEOM_ATTRIB_PRIMITIVE_ID = 9, + GEOM_ATTRIB_TEX_COORD = 10, + + GEOM_ATTRIB_VAR0 = 16, + GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) +} gl_geom_attrib; + +/** + * Bitflags for geometry attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define GEOM_BIT_VERTICES (1 << GEOM_ATTRIB_VERTICES) +#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) +#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) +#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) +#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) +#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) +#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) +#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) +#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) +#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) +#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) +#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) + +#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) +/*@}*/ + + +/** + * Indexes for geometry program result attributes + */ +/*@{*/ +typedef enum { + GEOM_RESULT_POS = 0, + GEOM_RESULT_COL0 = 1, + GEOM_RESULT_COL1 = 2, + GEOM_RESULT_SCOL0 = 3, + GEOM_RESULT_SCOL1 = 4, + GEOM_RESULT_FOGC = 5, + GEOM_RESULT_TEX0 = 6, + GEOM_RESULT_TEX1 = 7, + GEOM_RESULT_TEX2 = 8, + GEOM_RESULT_TEX3 = 9, + GEOM_RESULT_TEX4 = 10, + GEOM_RESULT_TEX5 = 11, + GEOM_RESULT_TEX6 = 12, + GEOM_RESULT_TEX7 = 13, + GEOM_RESULT_PSIZ = 14, + GEOM_RESULT_CLPV = 15, + GEOM_RESULT_PRID = 16, + GEOM_RESULT_LAYR = 17, + GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ + /* ### we need to -2 because var0 is 18 instead 16 like in the others */ + GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) +} gl_geom_result; +/*@}*/ + /** * Indexes for fragment program input attributes. */ @@ -1763,6 +1844,17 @@ struct gl_vertex_program }; +/** Geometry program object */ +struct gl_geometry_program +{ + struct gl_program Base; /**< base class */ + + GLint VerticesOut; + GLint InputType; + GLint OutputType; +}; + + /** Fragment program object */ struct gl_fragment_program { @@ -1820,6 +1912,26 @@ struct gl_vertex_program_state }; +/** + * Context state for geometry programs. + */ +struct gl_geometry_program_state +{ + GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ + GLboolean _Enabled; /**< Enabled and valid program? */ + struct gl_geometry_program *Current; /**< user-bound geometry program */ + + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ + struct gl_geometry_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + /** * Context state for fragment programs. */ @@ -1954,7 +2066,7 @@ struct gl_sl_pragmas */ struct gl_shader { - GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */ + GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ GLuint Name; /**< AKA the handle */ GLint RefCount; /**< Reference count */ GLboolean DeletePending; @@ -1996,6 +2108,7 @@ struct gl_shader_program /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ + struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ @@ -2109,7 +2222,7 @@ struct gl_shared_state struct gl_buffer_object *NullBufferObj; /** - * \name Vertex/fragment programs + * \name Vertex/geometry/fragment programs */ /*@{*/ struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ @@ -2118,6 +2231,9 @@ struct gl_shared_state #endif #if FEATURE_ARB_fragment_program struct gl_fragment_program *DefaultFragmentProgram; +#endif +#if FEATURE_ARB_geometry_shader4 + struct gl_geometry_program *DefaultGeometryProgram; #endif /*@}*/ @@ -2377,6 +2493,14 @@ struct gl_program_constants GLuint MaxNativeParameters; /* For shaders */ GLuint MaxUniformComponents; +#if FEATURE_ARB_geometry_shader4 + GLuint MaxGeometryTextureImageUnits; + GLuint MaxGeometryVaryingComponents; + GLuint MaxVertexVaryingComponents; + GLuint MaxGeometryUniformComponents; + GLuint MaxGeometryOutputVertices; + GLuint MaxGeometryTotalOutputComponents; +#endif }; @@ -2423,6 +2547,7 @@ struct gl_constants struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ + struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ GLuint MaxProgramMatrices; GLuint MaxProgramMatrixStackDepth; @@ -2478,6 +2603,7 @@ struct gl_extensions GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_framebuffer_object; + GLboolean ARB_geometry_shader4; GLboolean ARB_half_float_pixel; GLboolean ARB_half_float_vertex; GLboolean ARB_imaging; @@ -3034,6 +3160,7 @@ struct __GLcontextRec struct gl_program_state Program; /**< general program state */ struct gl_vertex_program_state VertexProgram; struct gl_fragment_program_state FragmentProgram; + struct gl_geometry_program_state GeometryProgram; struct gl_ati_fragment_shader_state ATIFragmentShader; struct gl_shader_state Shader; /**< GLSL shader object state */ diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h index 2df11a454d..631cc90158 100644 --- a/src/mesa/main/remap_helper.h +++ b/src/mesa/main/remap_helper.h @@ -446,9 +446,9 @@ static const char _mesa_function_pool[] = "\0" "glCreateProgramObjectARB\0" "\0" - /* _mesa_function_pool[2906]: FragmentLightModelivSGIX (dynamic) */ + /* _mesa_function_pool[2906]: DeleteTransformFeedbacks (will be remapped) */ "ip\0" - "glFragmentLightModelivSGIX\0" + "glDeleteTransformFeedbacks\0" "\0" /* _mesa_function_pool[2937]: UniformMatrix4x3fv (will be remapped) */ "iiip\0" @@ -664,3757 +664,3801 @@ static const char _mesa_function_pool[] = "iip\0" "glGetTexEnvfv\0" "\0" - /* _mesa_function_pool[4480]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4480]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[4508]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "ffffffffffff\0" "glTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[4533]: Indexub (offset 315) */ + /* _mesa_function_pool[4561]: Indexub (offset 315) */ "i\0" "glIndexub\0" "\0" - /* _mesa_function_pool[4546]: TexEnvi (offset 186) */ + /* _mesa_function_pool[4574]: TexEnvi (offset 186) */ "iii\0" "glTexEnvi\0" "\0" - /* _mesa_function_pool[4561]: GetClipPlane (offset 259) */ + /* _mesa_function_pool[4589]: GetClipPlane (offset 259) */ "ip\0" "glGetClipPlane\0" "\0" - /* _mesa_function_pool[4580]: CombinerParameterfvNV (will be remapped) */ + /* _mesa_function_pool[4608]: CombinerParameterfvNV (will be remapped) */ "ip\0" "glCombinerParameterfvNV\0" "\0" - /* _mesa_function_pool[4608]: VertexAttribs3dvNV (will be remapped) */ + /* _mesa_function_pool[4636]: VertexAttribs3dvNV (will be remapped) */ "iip\0" "glVertexAttribs3dvNV\0" "\0" - /* _mesa_function_pool[4634]: VertexAttribs4fvNV (will be remapped) */ + /* _mesa_function_pool[4662]: VertexAttribs4fvNV (will be remapped) */ "iip\0" "glVertexAttribs4fvNV\0" "\0" - /* _mesa_function_pool[4660]: VertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[4688]: VertexArrayRangeNV (will be remapped) */ "ip\0" "glVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[4685]: FragmentLightiSGIX (dynamic) */ + /* _mesa_function_pool[4713]: FragmentLightiSGIX (dynamic) */ "iii\0" "glFragmentLightiSGIX\0" "\0" - /* _mesa_function_pool[4711]: PolygonOffsetEXT (will be remapped) */ + /* _mesa_function_pool[4739]: PolygonOffsetEXT (will be remapped) */ "ff\0" "glPolygonOffsetEXT\0" "\0" - /* _mesa_function_pool[4734]: PollAsyncSGIX (dynamic) */ + /* _mesa_function_pool[4762]: PollAsyncSGIX (dynamic) */ "p\0" "glPollAsyncSGIX\0" "\0" - /* _mesa_function_pool[4753]: DeleteFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[4781]: DeleteFragmentShaderATI (will be remapped) */ "i\0" "glDeleteFragmentShaderATI\0" "\0" - /* _mesa_function_pool[4782]: Scaled (offset 301) */ + /* _mesa_function_pool[4810]: Scaled (offset 301) */ "ddd\0" "glScaled\0" "\0" - /* _mesa_function_pool[4796]: Scalef (offset 302) */ + /* _mesa_function_pool[4824]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[4852]: Scalef (offset 302) */ "fff\0" "glScalef\0" "\0" - /* _mesa_function_pool[4810]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[4866]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[4848]: MultTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[4904]: MultTransposeMatrixdARB (will be remapped) */ "p\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[4900]: ObjectUnpurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[4956]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "\0" + /* _mesa_function_pool[4985]: ObjectUnpurgeableAPPLE (will be remapped) */ "iii\0" "glObjectUnpurgeableAPPLE\0" "\0" - /* _mesa_function_pool[4930]: AlphaFunc (offset 240) */ + /* _mesa_function_pool[5015]: AlphaFunc (offset 240) */ "if\0" "glAlphaFunc\0" "\0" - /* _mesa_function_pool[4946]: WindowPos2svMESA (will be remapped) */ + /* _mesa_function_pool[5031]: WindowPos2svMESA (will be remapped) */ "p\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "\0" - /* _mesa_function_pool[5001]: EdgeFlag (offset 41) */ + /* _mesa_function_pool[5086]: EdgeFlag (offset 41) */ "i\0" "glEdgeFlag\0" "\0" - /* _mesa_function_pool[5015]: TexCoord2iv (offset 107) */ + /* _mesa_function_pool[5100]: TexCoord2iv (offset 107) */ "p\0" "glTexCoord2iv\0" "\0" - /* _mesa_function_pool[5032]: CompressedTexImage1DARB (will be remapped) */ + /* _mesa_function_pool[5117]: CompressedTexImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexImage1D\0" "glCompressedTexImage1DARB\0" "\0" - /* _mesa_function_pool[5090]: Rotated (offset 299) */ + /* _mesa_function_pool[5175]: Rotated (offset 299) */ "dddd\0" "glRotated\0" "\0" - /* _mesa_function_pool[5106]: VertexAttrib2sNV (will be remapped) */ + /* _mesa_function_pool[5191]: VertexAttrib2sNV (will be remapped) */ "iii\0" "glVertexAttrib2sNV\0" "\0" - /* _mesa_function_pool[5130]: ReadPixels (offset 256) */ + /* _mesa_function_pool[5215]: ReadPixels (offset 256) */ "iiiiiip\0" "glReadPixels\0" "\0" - /* _mesa_function_pool[5152]: EdgeFlagv (offset 42) */ + /* _mesa_function_pool[5237]: EdgeFlagv (offset 42) */ "p\0" "glEdgeFlagv\0" "\0" - /* _mesa_function_pool[5167]: NormalPointerListIBM (dynamic) */ + /* _mesa_function_pool[5252]: NormalPointerListIBM (dynamic) */ "iipi\0" "glNormalPointerListIBM\0" "\0" - /* _mesa_function_pool[5196]: IndexPointerEXT (will be remapped) */ + /* _mesa_function_pool[5281]: IndexPointerEXT (will be remapped) */ "iiip\0" "glIndexPointerEXT\0" "\0" - /* _mesa_function_pool[5220]: Color4iv (offset 32) */ + /* _mesa_function_pool[5305]: Color4iv (offset 32) */ "p\0" "glColor4iv\0" "\0" - /* _mesa_function_pool[5234]: TexParameterf (offset 178) */ + /* _mesa_function_pool[5319]: TexParameterf (offset 178) */ "iif\0" "glTexParameterf\0" "\0" - /* _mesa_function_pool[5255]: TexParameteri (offset 180) */ + /* _mesa_function_pool[5340]: TexParameteri (offset 180) */ "iii\0" "glTexParameteri\0" "\0" - /* _mesa_function_pool[5276]: NormalPointerEXT (will be remapped) */ + /* _mesa_function_pool[5361]: NormalPointerEXT (will be remapped) */ "iiip\0" "glNormalPointerEXT\0" "\0" - /* _mesa_function_pool[5301]: MultiTexCoord3dARB (offset 392) */ + /* _mesa_function_pool[5386]: MultiTexCoord3dARB (offset 392) */ "iddd\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dARB\0" "\0" - /* _mesa_function_pool[5346]: MultiTexCoord2iARB (offset 388) */ + /* _mesa_function_pool[5431]: MultiTexCoord2iARB (offset 388) */ "iii\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iARB\0" "\0" - /* _mesa_function_pool[5390]: DrawPixels (offset 257) */ + /* _mesa_function_pool[5475]: DrawPixels (offset 257) */ "iiiip\0" "glDrawPixels\0" "\0" - /* _mesa_function_pool[5410]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[5495]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ "iffffffff\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[5470]: MultiTexCoord2svARB (offset 391) */ + /* _mesa_function_pool[5555]: MultiTexCoord2svARB (offset 391) */ "ip\0" "glMultiTexCoord2sv\0" "glMultiTexCoord2svARB\0" "\0" - /* _mesa_function_pool[5515]: ReplacementCodeubvSUN (dynamic) */ + /* _mesa_function_pool[5600]: ReplacementCodeubvSUN (dynamic) */ "p\0" "glReplacementCodeubvSUN\0" "\0" - /* _mesa_function_pool[5542]: Uniform3iARB (will be remapped) */ + /* _mesa_function_pool[5627]: Uniform3iARB (will be remapped) */ "iiii\0" "glUniform3i\0" "glUniform3iARB\0" "\0" - /* _mesa_function_pool[5575]: GetFragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[5660]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[5688]: GetFragmentMaterialfvSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[5608]: GetShaderInfoLog (will be remapped) */ + /* _mesa_function_pool[5721]: GetShaderInfoLog (will be remapped) */ "iipp\0" "glGetShaderInfoLog\0" "\0" - /* _mesa_function_pool[5633]: WeightivARB (dynamic) */ + /* _mesa_function_pool[5746]: WeightivARB (dynamic) */ "ip\0" "glWeightivARB\0" "\0" - /* _mesa_function_pool[5651]: PollInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[5764]: PollInstrumentsSGIX (dynamic) */ "p\0" "glPollInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[5676]: GlobalAlphaFactordSUN (dynamic) */ + /* _mesa_function_pool[5789]: GlobalAlphaFactordSUN (dynamic) */ "d\0" "glGlobalAlphaFactordSUN\0" "\0" - /* _mesa_function_pool[5703]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[5816]: GetFinalCombinerInputParameterfvNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[5745]: GenerateMipmapEXT (will be remapped) */ + /* _mesa_function_pool[5858]: GenerateMipmapEXT (will be remapped) */ "i\0" "glGenerateMipmap\0" "glGenerateMipmapEXT\0" "\0" - /* _mesa_function_pool[5785]: GenLists (offset 5) */ + /* _mesa_function_pool[5898]: GenLists (offset 5) */ "i\0" "glGenLists\0" "\0" - /* _mesa_function_pool[5799]: SetFragmentShaderConstantATI (will be remapped) */ + /* _mesa_function_pool[5912]: SetFragmentShaderConstantATI (will be remapped) */ "ip\0" "glSetFragmentShaderConstantATI\0" "\0" - /* _mesa_function_pool[5834]: GetMapAttribParameterivNV (dynamic) */ + /* _mesa_function_pool[5947]: GetMapAttribParameterivNV (dynamic) */ "iiip\0" "glGetMapAttribParameterivNV\0" "\0" - /* _mesa_function_pool[5868]: CreateShaderObjectARB (will be remapped) */ + /* _mesa_function_pool[5981]: CreateShaderObjectARB (will be remapped) */ "i\0" "glCreateShaderObjectARB\0" "\0" - /* _mesa_function_pool[5895]: GetSharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[6008]: GetSharpenTexFuncSGIS (dynamic) */ "ip\0" "glGetSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[5923]: BufferDataARB (will be remapped) */ + /* _mesa_function_pool[6036]: BufferDataARB (will be remapped) */ "iipi\0" "glBufferData\0" "glBufferDataARB\0" "\0" - /* _mesa_function_pool[5958]: FlushVertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[6071]: FlushVertexArrayRangeNV (will be remapped) */ "\0" "glFlushVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[5986]: MapGrid2d (offset 226) */ + /* _mesa_function_pool[6099]: MapGrid2d (offset 226) */ "iddidd\0" "glMapGrid2d\0" "\0" - /* _mesa_function_pool[6006]: MapGrid2f (offset 227) */ + /* _mesa_function_pool[6119]: MapGrid2f (offset 227) */ "iffiff\0" "glMapGrid2f\0" "\0" - /* _mesa_function_pool[6026]: SampleMapATI (will be remapped) */ + /* _mesa_function_pool[6139]: SampleMapATI (will be remapped) */ "iii\0" "glSampleMapATI\0" "\0" - /* _mesa_function_pool[6046]: VertexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6159]: VertexPointerEXT (will be remapped) */ "iiiip\0" "glVertexPointerEXT\0" "\0" - /* _mesa_function_pool[6072]: GetTexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[6185]: GetTexFilterFuncSGIS (dynamic) */ "iip\0" "glGetTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[6100]: Scissor (offset 176) */ + /* _mesa_function_pool[6213]: Scissor (offset 176) */ "iiii\0" "glScissor\0" "\0" - /* _mesa_function_pool[6116]: Fogf (offset 153) */ + /* _mesa_function_pool[6229]: Fogf (offset 153) */ "if\0" "glFogf\0" "\0" - /* _mesa_function_pool[6127]: GetCombinerOutputParameterfvNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterfvNV\0" + /* _mesa_function_pool[6240]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[6166]: TexSubImage1D (offset 332) */ + /* _mesa_function_pool[6285]: TexSubImage1D (offset 332) */ "iiiiiip\0" "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[6210]: VertexAttrib1sARB (will be remapped) */ + /* _mesa_function_pool[6329]: VertexAttrib1sARB (will be remapped) */ "ii\0" "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "\0" - /* _mesa_function_pool[6251]: FenceSync (will be remapped) */ + /* _mesa_function_pool[6370]: FenceSync (will be remapped) */ "ii\0" "glFenceSync\0" "\0" - /* _mesa_function_pool[6267]: Color4usv (offset 40) */ + /* _mesa_function_pool[6386]: Color4usv (offset 40) */ "p\0" "glColor4usv\0" "\0" - /* _mesa_function_pool[6282]: Fogi (offset 155) */ + /* _mesa_function_pool[6401]: Fogi (offset 155) */ "ii\0" "glFogi\0" "\0" - /* _mesa_function_pool[6293]: DepthRange (offset 288) */ + /* _mesa_function_pool[6412]: DepthRange (offset 288) */ "dd\0" "glDepthRange\0" "\0" - /* _mesa_function_pool[6310]: RasterPos3iv (offset 75) */ + /* _mesa_function_pool[6429]: RasterPos3iv (offset 75) */ "p\0" "glRasterPos3iv\0" "\0" - /* _mesa_function_pool[6328]: FinalCombinerInputNV (will be remapped) */ + /* _mesa_function_pool[6447]: FinalCombinerInputNV (will be remapped) */ "iiii\0" "glFinalCombinerInputNV\0" "\0" - /* _mesa_function_pool[6357]: TexCoord2i (offset 106) */ + /* _mesa_function_pool[6476]: TexCoord2i (offset 106) */ "ii\0" "glTexCoord2i\0" "\0" - /* _mesa_function_pool[6374]: PixelMapfv (offset 251) */ + /* _mesa_function_pool[6493]: PixelMapfv (offset 251) */ "iip\0" "glPixelMapfv\0" "\0" - /* _mesa_function_pool[6392]: Color4ui (offset 37) */ + /* _mesa_function_pool[6511]: Color4ui (offset 37) */ "iiii\0" "glColor4ui\0" "\0" - /* _mesa_function_pool[6409]: RasterPos3s (offset 76) */ + /* _mesa_function_pool[6528]: RasterPos3s (offset 76) */ "iii\0" "glRasterPos3s\0" "\0" - /* _mesa_function_pool[6428]: Color3usv (offset 24) */ + /* _mesa_function_pool[6547]: Color3usv (offset 24) */ "p\0" "glColor3usv\0" "\0" - /* _mesa_function_pool[6443]: FlushRasterSGIX (dynamic) */ + /* _mesa_function_pool[6562]: FlushRasterSGIX (dynamic) */ "\0" "glFlushRasterSGIX\0" "\0" - /* _mesa_function_pool[6463]: TexCoord2f (offset 104) */ + /* _mesa_function_pool[6582]: TexCoord2f (offset 104) */ "ff\0" "glTexCoord2f\0" "\0" - /* _mesa_function_pool[6480]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[6599]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ "ifffff\0" "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[6529]: TexCoord2d (offset 102) */ + /* _mesa_function_pool[6648]: TexCoord2d (offset 102) */ "dd\0" "glTexCoord2d\0" "\0" - /* _mesa_function_pool[6546]: RasterPos3d (offset 70) */ + /* _mesa_function_pool[6665]: RasterPos3d (offset 70) */ "ddd\0" "glRasterPos3d\0" "\0" - /* _mesa_function_pool[6565]: RasterPos3f (offset 72) */ + /* _mesa_function_pool[6684]: RasterPos3f (offset 72) */ "fff\0" "glRasterPos3f\0" "\0" - /* _mesa_function_pool[6584]: Uniform1fARB (will be remapped) */ + /* _mesa_function_pool[6703]: Uniform1fARB (will be remapped) */ "if\0" "glUniform1f\0" "glUniform1fARB\0" "\0" - /* _mesa_function_pool[6615]: AreTexturesResident (offset 322) */ + /* _mesa_function_pool[6734]: AreTexturesResident (offset 322) */ "ipp\0" "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "\0" - /* _mesa_function_pool[6667]: TexCoord2s (offset 108) */ + /* _mesa_function_pool[6786]: TexCoord2s (offset 108) */ "ii\0" "glTexCoord2s\0" "\0" - /* _mesa_function_pool[6684]: StencilOpSeparate (will be remapped) */ + /* _mesa_function_pool[6803]: StencilOpSeparate (will be remapped) */ "iiii\0" "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "\0" - /* _mesa_function_pool[6733]: ColorTableParameteriv (offset 341) */ + /* _mesa_function_pool[6852]: ColorTableParameteriv (offset 341) */ "iip\0" "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "\0" - /* _mesa_function_pool[6789]: FogCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[6908]: FogCoordPointerListIBM (dynamic) */ "iipi\0" "glFogCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[6820]: WindowPos3dMESA (will be remapped) */ + /* _mesa_function_pool[6939]: WindowPos3dMESA (will be remapped) */ "ddd\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "\0" - /* _mesa_function_pool[6874]: Color4us (offset 39) */ + /* _mesa_function_pool[6993]: Color4us (offset 39) */ "iiii\0" "glColor4us\0" "\0" - /* _mesa_function_pool[6891]: PointParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[7010]: PointParameterfvEXT (will be remapped) */ "ip\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "\0" - /* _mesa_function_pool[6981]: Color3bv (offset 10) */ + /* _mesa_function_pool[7100]: Color3bv (offset 10) */ "p\0" "glColor3bv\0" "\0" - /* _mesa_function_pool[6995]: WindowPos2fvMESA (will be remapped) */ + /* _mesa_function_pool[7114]: WindowPos2fvMESA (will be remapped) */ "p\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "\0" - /* _mesa_function_pool[7050]: SecondaryColor3bvEXT (will be remapped) */ + /* _mesa_function_pool[7169]: SecondaryColor3bvEXT (will be remapped) */ "p\0" "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "\0" - /* _mesa_function_pool[7096]: VertexPointerListIBM (dynamic) */ + /* _mesa_function_pool[7215]: VertexPointerListIBM (dynamic) */ "iiipi\0" "glVertexPointerListIBM\0" "\0" - /* _mesa_function_pool[7126]: GetProgramLocalParameterfvARB (will be remapped) */ + /* _mesa_function_pool[7245]: GetProgramLocalParameterfvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterfvARB\0" "\0" - /* _mesa_function_pool[7163]: FragmentMaterialfSGIX (dynamic) */ + /* _mesa_function_pool[7282]: FragmentMaterialfSGIX (dynamic) */ "iif\0" "glFragmentMaterialfSGIX\0" "\0" - /* _mesa_function_pool[7192]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7311]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7234]: RenderbufferStorageEXT (will be remapped) */ + /* _mesa_function_pool[7353]: RenderbufferStorageEXT (will be remapped) */ "iiii\0" "glRenderbufferStorage\0" "glRenderbufferStorageEXT\0" "\0" - /* _mesa_function_pool[7287]: IsFenceNV (will be remapped) */ + /* _mesa_function_pool[7406]: IsFenceNV (will be remapped) */ "i\0" "glIsFenceNV\0" "\0" - /* _mesa_function_pool[7302]: AttachObjectARB (will be remapped) */ + /* _mesa_function_pool[7421]: AttachObjectARB (will be remapped) */ "ii\0" "glAttachObjectARB\0" "\0" - /* _mesa_function_pool[7324]: GetFragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[7443]: GetFragmentLightivSGIX (dynamic) */ "iip\0" "glGetFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[7354]: UniformMatrix2fvARB (will be remapped) */ + /* _mesa_function_pool[7473]: UniformMatrix2fvARB (will be remapped) */ "iiip\0" "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "\0" - /* _mesa_function_pool[7401]: MultiTexCoord2fARB (offset 386) */ + /* _mesa_function_pool[7520]: MultiTexCoord2fARB (offset 386) */ "iff\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "\0" - /* _mesa_function_pool[7445]: ColorTable (offset 339) */ + /* _mesa_function_pool[7564]: ColorTable (offset 339) */ "iiiiip\0" "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "\0" - /* _mesa_function_pool[7498]: IndexPointer (offset 314) */ + /* _mesa_function_pool[7617]: IndexPointer (offset 314) */ "iip\0" "glIndexPointer\0" "\0" - /* _mesa_function_pool[7518]: Accum (offset 213) */ + /* _mesa_function_pool[7637]: Accum (offset 213) */ "if\0" "glAccum\0" "\0" - /* _mesa_function_pool[7530]: GetTexImage (offset 281) */ + /* _mesa_function_pool[7649]: GetTexImage (offset 281) */ "iiiip\0" "glGetTexImage\0" "\0" - /* _mesa_function_pool[7551]: MapControlPointsNV (dynamic) */ + /* _mesa_function_pool[7670]: MapControlPointsNV (dynamic) */ "iiiiiiiip\0" "glMapControlPointsNV\0" "\0" - /* _mesa_function_pool[7583]: ConvolutionFilter2D (offset 349) */ + /* _mesa_function_pool[7702]: ConvolutionFilter2D (offset 349) */ "iiiiiip\0" "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[7639]: Finish (offset 216) */ + /* _mesa_function_pool[7758]: Finish (offset 216) */ "\0" "glFinish\0" "\0" - /* _mesa_function_pool[7650]: MapParameterfvNV (dynamic) */ + /* _mesa_function_pool[7769]: MapParameterfvNV (dynamic) */ "iip\0" "glMapParameterfvNV\0" "\0" - /* _mesa_function_pool[7674]: ClearStencil (offset 207) */ + /* _mesa_function_pool[7793]: ClearStencil (offset 207) */ "i\0" "glClearStencil\0" "\0" - /* _mesa_function_pool[7692]: VertexAttrib3dvARB (will be remapped) */ + /* _mesa_function_pool[7811]: VertexAttrib3dvARB (will be remapped) */ "ip\0" "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "\0" - /* _mesa_function_pool[7735]: HintPGI (dynamic) */ + /* _mesa_function_pool[7854]: HintPGI (dynamic) */ "ii\0" "glHintPGI\0" "\0" - /* _mesa_function_pool[7749]: ConvolutionParameteriv (offset 353) */ + /* _mesa_function_pool[7868]: ConvolutionParameteriv (offset 353) */ "iip\0" "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[7807]: Color4s (offset 33) */ + /* _mesa_function_pool[7926]: Color4s (offset 33) */ "iiii\0" "glColor4s\0" "\0" - /* _mesa_function_pool[7823]: InterleavedArrays (offset 317) */ + /* _mesa_function_pool[7942]: InterleavedArrays (offset 317) */ "iip\0" "glInterleavedArrays\0" "\0" - /* _mesa_function_pool[7848]: RasterPos2fv (offset 65) */ + /* _mesa_function_pool[7967]: RasterPos2fv (offset 65) */ "p\0" "glRasterPos2fv\0" "\0" - /* _mesa_function_pool[7866]: TexCoord1fv (offset 97) */ + /* _mesa_function_pool[7985]: TexCoord1fv (offset 97) */ "p\0" "glTexCoord1fv\0" "\0" - /* _mesa_function_pool[7883]: Vertex2d (offset 126) */ + /* _mesa_function_pool[8002]: Vertex2d (offset 126) */ "dd\0" "glVertex2d\0" "\0" - /* _mesa_function_pool[7898]: CullParameterdvEXT (will be remapped) */ + /* _mesa_function_pool[8017]: CullParameterdvEXT (will be remapped) */ "ip\0" "glCullParameterdvEXT\0" "\0" - /* _mesa_function_pool[7923]: ProgramNamedParameter4fNV (will be remapped) */ + /* _mesa_function_pool[8042]: ProgramNamedParameter4fNV (will be remapped) */ "iipffff\0" "glProgramNamedParameter4fNV\0" "\0" - /* _mesa_function_pool[7960]: Color3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[8079]: Color3fVertex3fSUN (dynamic) */ "ffffff\0" "glColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7989]: ProgramEnvParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[8108]: ProgramEnvParameter4fvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "\0" - /* _mesa_function_pool[8046]: Color4i (offset 31) */ + /* _mesa_function_pool[8165]: Color4i (offset 31) */ "iiii\0" "glColor4i\0" "\0" - /* _mesa_function_pool[8062]: Color4f (offset 29) */ + /* _mesa_function_pool[8181]: Color4f (offset 29) */ "ffff\0" "glColor4f\0" "\0" - /* _mesa_function_pool[8078]: RasterPos4fv (offset 81) */ + /* _mesa_function_pool[8197]: RasterPos4fv (offset 81) */ "p\0" "glRasterPos4fv\0" "\0" - /* _mesa_function_pool[8096]: Color4d (offset 27) */ + /* _mesa_function_pool[8215]: Color4d (offset 27) */ "dddd\0" "glColor4d\0" "\0" - /* _mesa_function_pool[8112]: ClearIndex (offset 205) */ + /* _mesa_function_pool[8231]: ClearIndex (offset 205) */ "f\0" "glClearIndex\0" "\0" - /* _mesa_function_pool[8128]: Color4b (offset 25) */ + /* _mesa_function_pool[8247]: Color4b (offset 25) */ "iiii\0" "glColor4b\0" "\0" - /* _mesa_function_pool[8144]: LoadMatrixd (offset 292) */ + /* _mesa_function_pool[8263]: LoadMatrixd (offset 292) */ "p\0" "glLoadMatrixd\0" "\0" - /* _mesa_function_pool[8161]: FragmentLightModeliSGIX (dynamic) */ + /* _mesa_function_pool[8280]: FragmentLightModeliSGIX (dynamic) */ "ii\0" "glFragmentLightModeliSGIX\0" "\0" - /* _mesa_function_pool[8191]: RasterPos2dv (offset 63) */ + /* _mesa_function_pool[8310]: RasterPos2dv (offset 63) */ "p\0" "glRasterPos2dv\0" "\0" - /* _mesa_function_pool[8209]: ConvolutionParameterfv (offset 351) */ + /* _mesa_function_pool[8328]: ConvolutionParameterfv (offset 351) */ "iip\0" "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[8267]: TbufferMask3DFX (dynamic) */ + /* _mesa_function_pool[8386]: TbufferMask3DFX (dynamic) */ "i\0" "glTbufferMask3DFX\0" "\0" - /* _mesa_function_pool[8288]: GetTexGendv (offset 278) */ + /* _mesa_function_pool[8407]: GetTexGendv (offset 278) */ "iip\0" "glGetTexGendv\0" "\0" - /* _mesa_function_pool[8307]: GetVertexAttribfvNV (will be remapped) */ + /* _mesa_function_pool[8426]: GetVertexAttribfvNV (will be remapped) */ "iip\0" "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[8334]: BeginTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[8453]: BeginTransformFeedbackEXT (will be remapped) */ "i\0" "glBeginTransformFeedbackEXT\0" "glBeginTransformFeedback\0" "\0" - /* _mesa_function_pool[8390]: LoadProgramNV (will be remapped) */ + /* _mesa_function_pool[8509]: LoadProgramNV (will be remapped) */ "iiip\0" "glLoadProgramNV\0" "\0" - /* _mesa_function_pool[8412]: WaitSync (will be remapped) */ + /* _mesa_function_pool[8531]: WaitSync (will be remapped) */ "iii\0" "glWaitSync\0" "\0" - /* _mesa_function_pool[8428]: EndList (offset 1) */ + /* _mesa_function_pool[8547]: EndList (offset 1) */ "\0" "glEndList\0" "\0" - /* _mesa_function_pool[8440]: VertexAttrib4fvNV (will be remapped) */ + /* _mesa_function_pool[8559]: VertexAttrib4fvNV (will be remapped) */ "ip\0" "glVertexAttrib4fvNV\0" "\0" - /* _mesa_function_pool[8464]: GetAttachedObjectsARB (will be remapped) */ + /* _mesa_function_pool[8583]: GetAttachedObjectsARB (will be remapped) */ "iipp\0" "glGetAttachedObjectsARB\0" "\0" - /* _mesa_function_pool[8494]: Uniform3fvARB (will be remapped) */ + /* _mesa_function_pool[8613]: Uniform3fvARB (will be remapped) */ "iip\0" "glUniform3fv\0" "glUniform3fvARB\0" "\0" - /* _mesa_function_pool[8528]: EvalCoord1fv (offset 231) */ + /* _mesa_function_pool[8647]: EvalCoord1fv (offset 231) */ "p\0" "glEvalCoord1fv\0" "\0" - /* _mesa_function_pool[8546]: DrawRangeElements (offset 338) */ + /* _mesa_function_pool[8665]: DrawRangeElements (offset 338) */ "iiiiip\0" "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "\0" - /* _mesa_function_pool[8597]: EvalMesh2 (offset 238) */ + /* _mesa_function_pool[8716]: EvalMesh2 (offset 238) */ "iiiii\0" "glEvalMesh2\0" "\0" - /* _mesa_function_pool[8616]: Vertex4fv (offset 145) */ + /* _mesa_function_pool[8735]: Vertex4fv (offset 145) */ "p\0" "glVertex4fv\0" "\0" - /* _mesa_function_pool[8631]: SpriteParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[8750]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[8778]: SpriteParameterfvSGIX (dynamic) */ "ip\0" "glSpriteParameterfvSGIX\0" "\0" - /* _mesa_function_pool[8659]: CheckFramebufferStatusEXT (will be remapped) */ + /* _mesa_function_pool[8806]: CheckFramebufferStatusEXT (will be remapped) */ "i\0" "glCheckFramebufferStatus\0" "glCheckFramebufferStatusEXT\0" "\0" - /* _mesa_function_pool[8715]: GlobalAlphaFactoruiSUN (dynamic) */ + /* _mesa_function_pool[8862]: GlobalAlphaFactoruiSUN (dynamic) */ "i\0" "glGlobalAlphaFactoruiSUN\0" "\0" - /* _mesa_function_pool[8743]: GetHandleARB (will be remapped) */ + /* _mesa_function_pool[8890]: GetHandleARB (will be remapped) */ "i\0" "glGetHandleARB\0" "\0" - /* _mesa_function_pool[8761]: GetVertexAttribivARB (will be remapped) */ + /* _mesa_function_pool[8908]: GetVertexAttribivARB (will be remapped) */ "iip\0" "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "\0" - /* _mesa_function_pool[8809]: GetCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[8956]: GetCombinerInputParameterfvNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[8848]: CreateProgram (will be remapped) */ + /* _mesa_function_pool[8995]: CreateProgram (will be remapped) */ "\0" "glCreateProgram\0" "\0" - /* _mesa_function_pool[8866]: LoadTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[9013]: LoadTransposeMatrixdARB (will be remapped) */ "p\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[8918]: GetMinmax (offset 364) */ + /* _mesa_function_pool[9065]: GetMinmax (offset 364) */ "iiiip\0" "glGetMinmax\0" "glGetMinmaxEXT\0" "\0" - /* _mesa_function_pool[8952]: StencilFuncSeparate (will be remapped) */ + /* _mesa_function_pool[9099]: StencilFuncSeparate (will be remapped) */ "iiii\0" "glStencilFuncSeparate\0" "\0" - /* _mesa_function_pool[8980]: SecondaryColor3sEXT (will be remapped) */ + /* _mesa_function_pool[9127]: SecondaryColor3sEXT (will be remapped) */ "iii\0" "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "\0" - /* _mesa_function_pool[9026]: Color3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[9173]: Color3fVertex3fvSUN (dynamic) */ "pp\0" "glColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[9052]: Normal3fv (offset 57) */ + /* _mesa_function_pool[9199]: Normal3fv (offset 57) */ "p\0" "glNormal3fv\0" "\0" - /* _mesa_function_pool[9067]: GlobalAlphaFactorbSUN (dynamic) */ + /* _mesa_function_pool[9214]: GlobalAlphaFactorbSUN (dynamic) */ "i\0" "glGlobalAlphaFactorbSUN\0" "\0" - /* _mesa_function_pool[9094]: Color3us (offset 23) */ + /* _mesa_function_pool[9241]: Color3us (offset 23) */ "iii\0" "glColor3us\0" "\0" - /* _mesa_function_pool[9110]: ImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[9257]: ImageTransformParameterfvHP (dynamic) */ "iip\0" "glImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[9145]: VertexAttrib4ivARB (will be remapped) */ + /* _mesa_function_pool[9292]: VertexAttrib4ivARB (will be remapped) */ "ip\0" "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "\0" - /* _mesa_function_pool[9188]: End (offset 43) */ + /* _mesa_function_pool[9335]: End (offset 43) */ "\0" "glEnd\0" "\0" - /* _mesa_function_pool[9196]: VertexAttrib3fNV (will be remapped) */ + /* _mesa_function_pool[9343]: VertexAttrib3fNV (will be remapped) */ "ifff\0" "glVertexAttrib3fNV\0" "\0" - /* _mesa_function_pool[9221]: VertexAttribs2dvNV (will be remapped) */ + /* _mesa_function_pool[9368]: VertexAttribs2dvNV (will be remapped) */ "iip\0" "glVertexAttribs2dvNV\0" "\0" - /* _mesa_function_pool[9247]: GetQueryObjectui64vEXT (will be remapped) */ + /* _mesa_function_pool[9394]: GetQueryObjectui64vEXT (will be remapped) */ "iip\0" "glGetQueryObjectui64vEXT\0" "\0" - /* _mesa_function_pool[9277]: MultiTexCoord3fvARB (offset 395) */ + /* _mesa_function_pool[9424]: MultiTexCoord3fvARB (offset 395) */ "ip\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "\0" - /* _mesa_function_pool[9322]: SecondaryColor3dEXT (will be remapped) */ + /* _mesa_function_pool[9469]: SecondaryColor3dEXT (will be remapped) */ "ddd\0" "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "\0" - /* _mesa_function_pool[9368]: Color3ub (offset 19) */ + /* _mesa_function_pool[9515]: Color3ub (offset 19) */ "iii\0" "glColor3ub\0" "\0" - /* _mesa_function_pool[9384]: GetProgramParameterfvNV (will be remapped) */ + /* _mesa_function_pool[9531]: GetProgramParameterfvNV (will be remapped) */ "iiip\0" "glGetProgramParameterfvNV\0" "\0" - /* _mesa_function_pool[9416]: TangentPointerEXT (dynamic) */ + /* _mesa_function_pool[9563]: TangentPointerEXT (dynamic) */ "iip\0" "glTangentPointerEXT\0" "\0" - /* _mesa_function_pool[9441]: Color4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[9588]: Color4fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[9476]: GetInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[9623]: GetInstrumentsSGIX (dynamic) */ "\0" "glGetInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[9499]: Color3ui (offset 21) */ + /* _mesa_function_pool[9646]: Color3ui (offset 21) */ "iii\0" "glColor3ui\0" "\0" - /* _mesa_function_pool[9515]: EvalMapsNV (dynamic) */ + /* _mesa_function_pool[9662]: EvalMapsNV (dynamic) */ "ii\0" "glEvalMapsNV\0" "\0" - /* _mesa_function_pool[9532]: TexSubImage2D (offset 333) */ + /* _mesa_function_pool[9679]: TexSubImage2D (offset 333) */ "iiiiiiiip\0" "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[9578]: FragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[9725]: FragmentLightivSGIX (dynamic) */ "iip\0" "glFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[9605]: GetTexParameterPointervAPPLE (will be remapped) */ + /* _mesa_function_pool[9752]: GetTexParameterPointervAPPLE (will be remapped) */ "iip\0" "glGetTexParameterPointervAPPLE\0" "\0" - /* _mesa_function_pool[9641]: TexGenfv (offset 191) */ + /* _mesa_function_pool[9788]: TexGenfv (offset 191) */ "iip\0" "glTexGenfv\0" "\0" - /* _mesa_function_pool[9657]: GetTransformFeedbackVaryingEXT (will be remapped) */ + /* _mesa_function_pool[9804]: GetTransformFeedbackVaryingEXT (will be remapped) */ "iiipppp\0" "glGetTransformFeedbackVaryingEXT\0" "glGetTransformFeedbackVarying\0" "\0" - /* _mesa_function_pool[9729]: VertexAttrib4bvARB (will be remapped) */ + /* _mesa_function_pool[9876]: VertexAttrib4bvARB (will be remapped) */ "ip\0" "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "\0" - /* _mesa_function_pool[9772]: AlphaFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[9919]: AlphaFragmentOp2ATI (will be remapped) */ "iiiiiiiii\0" "glAlphaFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[9805]: GetIntegerIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[9952]: GetIntegerIndexedvEXT (will be remapped) */ "iip\0" "glGetIntegerIndexedvEXT\0" "\0" - /* _mesa_function_pool[9834]: MultiTexCoord4sARB (offset 406) */ + /* _mesa_function_pool[9981]: MultiTexCoord4sARB (offset 406) */ "iiiii\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "\0" - /* _mesa_function_pool[9880]: GetFragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[10027]: GetFragmentMaterialivSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[9913]: WindowPos4dMESA (will be remapped) */ + /* _mesa_function_pool[10060]: WindowPos4dMESA (will be remapped) */ "dddd\0" "glWindowPos4dMESA\0" "\0" - /* _mesa_function_pool[9937]: WeightPointerARB (dynamic) */ + /* _mesa_function_pool[10084]: WeightPointerARB (dynamic) */ "iiip\0" "glWeightPointerARB\0" "\0" - /* _mesa_function_pool[9962]: WindowPos2dMESA (will be remapped) */ + /* _mesa_function_pool[10109]: WindowPos2dMESA (will be remapped) */ "dd\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "\0" - /* _mesa_function_pool[10015]: FramebufferTexture3DEXT (will be remapped) */ + /* _mesa_function_pool[10162]: FramebufferTexture3DEXT (will be remapped) */ "iiiiii\0" "glFramebufferTexture3D\0" "glFramebufferTexture3DEXT\0" "\0" - /* _mesa_function_pool[10072]: BlendEquation (offset 337) */ + /* _mesa_function_pool[10219]: BlendEquation (offset 337) */ "i\0" "glBlendEquation\0" "glBlendEquationEXT\0" "\0" - /* _mesa_function_pool[10110]: VertexAttrib3dNV (will be remapped) */ + /* _mesa_function_pool[10257]: VertexAttrib3dNV (will be remapped) */ "iddd\0" "glVertexAttrib3dNV\0" "\0" - /* _mesa_function_pool[10135]: VertexAttrib3dARB (will be remapped) */ + /* _mesa_function_pool[10282]: VertexAttrib3dARB (will be remapped) */ "iddd\0" "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "\0" - /* _mesa_function_pool[10178]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10325]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "ppppp\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10242]: VertexAttrib4fARB (will be remapped) */ + /* _mesa_function_pool[10389]: VertexAttrib4fARB (will be remapped) */ "iffff\0" "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "\0" - /* _mesa_function_pool[10286]: GetError (offset 261) */ + /* _mesa_function_pool[10433]: GetError (offset 261) */ "\0" "glGetError\0" "\0" - /* _mesa_function_pool[10299]: IndexFuncEXT (dynamic) */ + /* _mesa_function_pool[10446]: IndexFuncEXT (dynamic) */ "if\0" "glIndexFuncEXT\0" "\0" - /* _mesa_function_pool[10318]: TexCoord3dv (offset 111) */ + /* _mesa_function_pool[10465]: TexCoord3dv (offset 111) */ "p\0" "glTexCoord3dv\0" "\0" - /* _mesa_function_pool[10335]: Indexdv (offset 45) */ + /* _mesa_function_pool[10482]: Indexdv (offset 45) */ "p\0" "glIndexdv\0" "\0" - /* _mesa_function_pool[10348]: FramebufferTexture2DEXT (will be remapped) */ + /* _mesa_function_pool[10495]: FramebufferTexture2DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture2D\0" "glFramebufferTexture2DEXT\0" "\0" - /* _mesa_function_pool[10404]: Normal3s (offset 60) */ + /* _mesa_function_pool[10551]: Normal3s (offset 60) */ "iii\0" "glNormal3s\0" "\0" - /* _mesa_function_pool[10420]: GetObjectParameterivAPPLE (will be remapped) */ + /* _mesa_function_pool[10567]: GetObjectParameterivAPPLE (will be remapped) */ "iiip\0" "glGetObjectParameterivAPPLE\0" "\0" - /* _mesa_function_pool[10454]: PushName (offset 201) */ + /* _mesa_function_pool[10601]: PushName (offset 201) */ "i\0" "glPushName\0" "\0" - /* _mesa_function_pool[10468]: MultiTexCoord2dvARB (offset 385) */ + /* _mesa_function_pool[10615]: MultiTexCoord2dvARB (offset 385) */ "ip\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "\0" - /* _mesa_function_pool[10513]: CullParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[10660]: CullParameterfvEXT (will be remapped) */ "ip\0" "glCullParameterfvEXT\0" "\0" - /* _mesa_function_pool[10538]: Normal3i (offset 58) */ + /* _mesa_function_pool[10685]: Normal3i (offset 58) */ "iii\0" "glNormal3i\0" "\0" - /* _mesa_function_pool[10554]: ProgramNamedParameter4fvNV (will be remapped) */ + /* _mesa_function_pool[10701]: ProgramNamedParameter4fvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4fvNV\0" "\0" - /* _mesa_function_pool[10589]: SecondaryColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[10736]: SecondaryColorPointerEXT (will be remapped) */ "iiip\0" "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "\0" - /* _mesa_function_pool[10646]: VertexAttrib4fvARB (will be remapped) */ + /* _mesa_function_pool[10793]: VertexAttrib4fvARB (will be remapped) */ "ip\0" "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "\0" - /* _mesa_function_pool[10689]: ColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[10836]: ColorPointerListIBM (dynamic) */ "iiipi\0" "glColorPointerListIBM\0" "\0" - /* _mesa_function_pool[10718]: GetActiveUniformARB (will be remapped) */ + /* _mesa_function_pool[10865]: GetActiveUniformARB (will be remapped) */ "iiipppp\0" "glGetActiveUniform\0" "glGetActiveUniformARB\0" "\0" - /* _mesa_function_pool[10768]: ImageTransformParameteriHP (dynamic) */ + /* _mesa_function_pool[10915]: ImageTransformParameteriHP (dynamic) */ "iii\0" "glImageTransformParameteriHP\0" "\0" - /* _mesa_function_pool[10802]: Normal3b (offset 52) */ + /* _mesa_function_pool[10949]: Normal3b (offset 52) */ "iii\0" "glNormal3b\0" "\0" - /* _mesa_function_pool[10818]: Normal3d (offset 54) */ + /* _mesa_function_pool[10965]: Normal3d (offset 54) */ "ddd\0" "glNormal3d\0" "\0" - /* _mesa_function_pool[10834]: Normal3f (offset 56) */ + /* _mesa_function_pool[10981]: Normal3f (offset 56) */ "fff\0" "glNormal3f\0" "\0" - /* _mesa_function_pool[10850]: MultiTexCoord1svARB (offset 383) */ + /* _mesa_function_pool[10997]: MultiTexCoord1svARB (offset 383) */ "ip\0" "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "\0" - /* _mesa_function_pool[10895]: Indexi (offset 48) */ + /* _mesa_function_pool[11042]: Indexi (offset 48) */ "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[10907]: EGLImageTargetTexture2DOES (will be remapped) */ + /* _mesa_function_pool[11054]: EGLImageTargetTexture2DOES (will be remapped) */ "ip\0" "glEGLImageTargetTexture2DOES\0" "\0" - /* _mesa_function_pool[10940]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[11087]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[10968]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[11115]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[10989]: DeformationMap3dSGIX (dynamic) */ - "iddiiddiiddiip\0" - "glDeformationMap3dSGIX\0" - "\0" - /* _mesa_function_pool[11028]: BindBufferRangeEXT (will be remapped) */ + /* _mesa_function_pool[11136]: BindBufferRangeEXT (will be remapped) */ "iiiii\0" "glBindBufferRangeEXT\0" "glBindBufferRange\0" "\0" - /* _mesa_function_pool[11074]: DepthMask (offset 211) */ + /* _mesa_function_pool[11182]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[11089]: IsShader (will be remapped) */ + /* _mesa_function_pool[11197]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[11103]: Indexf (offset 46) */ + /* _mesa_function_pool[11211]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[11115]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[11223]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[11153]: Indexd (offset 44) */ + /* _mesa_function_pool[11261]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[11165]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[11273]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[11186]: StencilOp (offset 244) */ + /* _mesa_function_pool[11294]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[11203]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[11311]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[11225]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[11333]: FramebufferTextureLayer (dynamic) */ + "iiiii\0" + "glFramebufferTextureLayerARB\0" + "\0" + /* _mesa_function_pool[11369]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[11270]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[11414]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[11286]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[11430]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[11332]: Indexs (offset 50) */ + /* _mesa_function_pool[11476]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[11344]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[11488]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[11364]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[11508]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[11386]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[11530]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[11424]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[11568]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[11456]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[11600]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[11483]: Vertex2i (offset 130) */ + /* _mesa_function_pool[11627]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[11498]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[11642]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[11515]: Vertex2f (offset 128) */ + /* _mesa_function_pool[11659]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[11530]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11674]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11583]: Color4bv (offset 26) */ + /* _mesa_function_pool[11727]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[11597]: VertexPointer (offset 321) */ + /* _mesa_function_pool[11741]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[11619]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[11763]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[11667]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[11811]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[11692]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[11836]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[11740]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[11884]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[11764]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[11908]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[11799]: DeleteLists (offset 4) */ + /* _mesa_function_pool[11943]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[11817]: LogicOp (offset 242) */ + /* _mesa_function_pool[11961]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[11830]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[11974]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[11854]: Vertex2s (offset 132) */ + /* _mesa_function_pool[11998]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[11869]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[12013]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[11945]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[12089]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[11962]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[12106]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[11982]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[12126]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[12009]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[12153]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[12054]: IsProgram (will be remapped) */ + /* _mesa_function_pool[12198]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[12069]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[12213]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[12101]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[12245]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[12129]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[12273]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[12153]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[12297]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[12214]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[12358]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[12238]: GenTextures (offset 328) */ + /* _mesa_function_pool[12382]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[12273]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[12417]: FramebufferTextureARB (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "\0" + /* _mesa_function_pool[12447]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[12290]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[12464]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[12346]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[12520]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[12385]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[12559]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[12591]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[12418]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[12624]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[12440]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[12646]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[12468]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[12674]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[12486]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[12692]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[12731]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[12504]: Color4ubv (offset 36) */ + /* _mesa_function_pool[12749]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[12519]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[12764]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[12535]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[12780]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[12552]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[12797]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[12576]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[12821]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[12593]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[12838]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[12648]: DepthFunc (offset 245) */ + /* _mesa_function_pool[12893]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[12663]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[12908]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[12682]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[12927]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[12711]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[12956]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[12754]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[12999]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[12798]: BlendFunc (offset 241) */ + /* _mesa_function_pool[13043]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[12814]: EndTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[13059]: EndTransformFeedbackEXT (will be remapped) */ "\0" "glEndTransformFeedbackEXT\0" "glEndTransformFeedback\0" "\0" - /* _mesa_function_pool[12865]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[13110]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[12899]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[13144]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[12928]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[13173]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[12973]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[13218]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[13029]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[13274]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[13050]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[13295]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[13080]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[13325]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[13115]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[13360]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[13134]: Flush (offset 217) */ + /* _mesa_function_pool[13379]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[13144]: Color4uiv (offset 38) */ + /* _mesa_function_pool[13389]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[13159]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[13404]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[13181]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[13426]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[13199]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[13444]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[13242]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[13487]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[13266]: PushAttrib (offset 219) */ + /* _mesa_function_pool[13511]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[13282]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[13527]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[13300]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[13545]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[13342]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[13587]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[13364]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[13609]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[13384]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[13629]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[13425]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[13670]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[13480]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[13725]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[13498]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[13743]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[13522]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[13767]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[13540]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[13785]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[13558]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[13803]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[13612]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[13857]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[13654]: Color4ub (offset 35) */ + /* _mesa_function_pool[13899]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[13671]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[13916]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[13691]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[13936]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[13720]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[13965]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[13738]: GetColorTable (offset 343) */ + /* _mesa_function_pool[13983]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[13798]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[14043]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[13817]: Indexiv (offset 49) */ + /* _mesa_function_pool[14062]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[13830]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[14075]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[13848]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[14093]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[13892]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[14137]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[13952]: Frustum (offset 289) */ + /* _mesa_function_pool[14197]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[13970]: GetString (offset 275) */ + /* _mesa_function_pool[14215]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[13985]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[14230]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[14011]: TexEnvf (offset 184) */ + /* _mesa_function_pool[14256]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[14026]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[14271]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[14044]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[14289]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[14074]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[14319]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[14092]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[14337]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[14137]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[14382]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[14181]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[14426]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[14224]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[14469]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[14265]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[14510]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[14293]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[14538]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[14328]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[14573]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[14346]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[14591]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[14377]: DrawArraysInstanced (will be remapped) */ + /* _mesa_function_pool[14622]: DrawArraysInstanced (will be remapped) */ "iiii\0" "glDrawArraysInstanced\0" "glDrawArraysInstancedARB\0" "glDrawArraysInstancedEXT\0" "\0" - /* _mesa_function_pool[14455]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14700]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14489]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[14734]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[14514]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[14759]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[14570]: ClearAccum (offset 204) */ + /* _mesa_function_pool[14815]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[14589]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[14834]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[14605]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[14850]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[14653]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[14898]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[14699]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[14944]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[14716]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[14961]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[14743]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14988]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14770]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[15015]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14807]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[15052]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[14827]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[15072]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[14848]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[15093]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[14875]: Rectd (offset 86) */ + /* _mesa_function_pool[15120]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[14889]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[15134]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[14915]: SampleMaskSGIS (will be remapped) */ + /* _mesa_function_pool[15160]: SampleMaskSGIS (will be remapped) */ "fi\0" "glSampleMaskSGIS\0" "glSampleMaskEXT\0" "\0" - /* _mesa_function_pool[14952]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[15197]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[14999]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[15244]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[15018]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[15263]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[15063]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[15308]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[15088]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[15333]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15118]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[15363]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[15165]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[15410]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[15213]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[15458]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[15271]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[15516]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[15305]: Lightfv (offset 160) */ + /* _mesa_function_pool[15550]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[15320]: ClearDepth (offset 208) */ + /* _mesa_function_pool[15565]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[15336]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[15581]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[15356]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[15601]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[15378]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[15623]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[15421]: Color4fv (offset 30) */ + /* _mesa_function_pool[15666]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[15435]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[15680]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[15480]: DrawElementsInstanced (will be remapped) */ + /* _mesa_function_pool[15725]: DrawElementsInstanced (will be remapped) */ "iiipi\0" "glDrawElementsInstanced\0" "glDrawElementsInstancedARB\0" "glDrawElementsInstancedEXT\0" "\0" - /* _mesa_function_pool[15565]: ColorPointer (offset 308) */ + /* _mesa_function_pool[15810]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[15586]: Rects (offset 92) */ + /* _mesa_function_pool[15831]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[15600]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[15845]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[15634]: Lightiv (offset 162) */ + /* _mesa_function_pool[15879]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[15649]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[15894]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[15693]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[15938]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[15741]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[15986]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[15766]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[16011]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[15790]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[16035]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[15835]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[16080]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[15878]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[16123]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[15904]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[16149]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[15930]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[16175]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[15948]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[16193]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[15991]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[16236]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[16045]: Rectdv (offset 87) */ + /* _mesa_function_pool[16290]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[16058]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[16303]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[16084]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[16329]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[16143]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[16388]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[16171]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[16416]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[16216]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[16461]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[16243]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[16488]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[16270]: Materialiv (offset 172) */ + /* _mesa_function_pool[16515]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[16288]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[16533]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[16310]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[16555]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[16345]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[16590]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[16391]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[16636]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[16444]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[16689]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[16490]: PolygonMode (offset 174) */ + /* _mesa_function_pool[16735]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[16508]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[16753]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[16572]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[16817]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[16599]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[16844]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[16626]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[16871]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[16654]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[16899]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[16692]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[16937]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[16710]: DisableClientState (offset 309) */ + /* _mesa_function_pool[16955]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[16734]: TexGeni (offset 192) */ + /* _mesa_function_pool[16979]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[16749]: TexGenf (offset 190) */ + /* _mesa_function_pool[16994]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[16764]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[17009]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[16797]: TexGend (offset 188) */ + /* _mesa_function_pool[17042]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[16812]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[17057]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[16839]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[17084]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[16862]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[17107]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[16881]: BindBufferOffsetEXT (will be remapped) */ + /* _mesa_function_pool[17126]: BindBufferOffsetEXT (will be remapped) */ "iiii\0" "glBindBufferOffsetEXT\0" "\0" - /* _mesa_function_pool[16909]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[17154]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[16963]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[17208]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[16987]: DisableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[17232]: DisableIndexedEXT (will be remapped) */ "ii\0" "glDisableIndexedEXT\0" "\0" - /* _mesa_function_pool[17011]: BindBufferBaseEXT (will be remapped) */ + /* _mesa_function_pool[17256]: BindBufferBaseEXT (will be remapped) */ "iii\0" "glBindBufferBaseEXT\0" "glBindBufferBase\0" "\0" - /* _mesa_function_pool[17053]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[17298]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[17082]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[17327]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[17106]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[17351]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[17153]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[17398]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[17203]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[17448]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[17224]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[17469]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[17251]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[17496]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[17285]: Color4sv (offset 34) */ + /* _mesa_function_pool[17530]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[17299]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[17544]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[17329]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[17574]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[17361]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[17606]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[17396]: PixelZoom (offset 246) */ + /* _mesa_function_pool[17641]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[17412]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[17657]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[17445]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[17690]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[17503]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[17748]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[17559]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[17804]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[17589]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[17834]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[17609]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[17854]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[17628]: Color3dv (offset 12) */ + /* _mesa_function_pool[17873]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[17642]: IsTexture (offset 330) */ + /* _mesa_function_pool[17887]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[17672]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[17917]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[17695]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[17940]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[17736]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[17981]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[17771]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[18016]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[17790]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[18035]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[17829]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[18074]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[17859]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[18104]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[17891]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[18136]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[17920]: GetMapdv (offset 266) */ + /* _mesa_function_pool[18165]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[17936]: ObjectPurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[18181]: ObjectPurgeableAPPLE (will be remapped) */ "iii\0" "glObjectPurgeableAPPLE\0" "\0" - /* _mesa_function_pool[17964]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[18209]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[18006]: PixelStoref (offset 249) */ + /* _mesa_function_pool[18251]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[18024]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[18269]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[18050]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[18295]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[18099]: PixelStorei (offset 250) */ + /* _mesa_function_pool[18344]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[18117]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[18362]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[18162]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[18407]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[18196]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[18441]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[18220]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[18465]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[18259]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[18504]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[18288]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[18533]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[18306]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[18551]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[18349]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[18594]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[18369]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[18614]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[18437]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[18682]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[18492]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[18737]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[18530]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[18775]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[18564]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[18809]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[18612]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[18857]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[18640]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[18885]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[18693]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[18938]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[18714]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[18959]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[18741]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[18986]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[18773]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[19018]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[18797]: TransformFeedbackVaryingsEXT (will be remapped) */ + /* _mesa_function_pool[19042]: TransformFeedbackVaryingsEXT (will be remapped) */ "iipi\0" "glTransformFeedbackVaryingsEXT\0" "glTransformFeedbackVaryings\0" "\0" - /* _mesa_function_pool[18862]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[19107]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[18884]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[19129]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[18902]: TexImage1D (offset 182) */ + /* _mesa_function_pool[19147]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[18925]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[19170]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[18952]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[19197]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[19002]: Color3s (offset 17) */ + /* _mesa_function_pool[19247]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[19017]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[19262]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[19051]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[19296]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[19104]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[19349]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[19123]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[19368]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[19147]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[19392]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[19191]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[19436]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[19214]: Color3i (offset 15) */ + /* _mesa_function_pool[19459]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[19229]: FrontFace (offset 157) */ + /* _mesa_function_pool[19474]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[19244]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[19489]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[19262]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[19507]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[19310]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[19555]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[19328]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[19573]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[19371]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[19616]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[19421]: Color3b (offset 9) */ + /* _mesa_function_pool[19666]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[19436]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[19681]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[19480]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[19725]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[19504]: Color3f (offset 13) */ + /* _mesa_function_pool[19749]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[19519]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[19764]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[19539]: Color3d (offset 11) */ + /* _mesa_function_pool[19784]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[19554]: Normal3dv (offset 55) */ + /* _mesa_function_pool[19799]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[19569]: Lightf (offset 159) */ + /* _mesa_function_pool[19814]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[19583]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[19828]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[19609]: MatrixMode (offset 293) */ + /* _mesa_function_pool[19854]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[19625]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[19870]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[19646]: Lighti (offset 161) */ + /* _mesa_function_pool[19891]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[19660]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[19905]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[19691]: ProgramLocalParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[19936]: ProgramLocalParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramLocalParameters4fvEXT\0" "\0" - /* _mesa_function_pool[19728]: GetBooleanIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[19973]: GetBooleanIndexedvEXT (will be remapped) */ "iip\0" "glGetBooleanIndexedvEXT\0" "\0" - /* _mesa_function_pool[19757]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[20002]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[19842]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[20087]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[19877]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[20122]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[19922]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[20167]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[19957]: GetDoublev (offset 260) */ + /* _mesa_function_pool[20202]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[19974]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[20219]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[19991]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[20236]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[20008]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20253]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[20051]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[20296]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[20082]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[20327]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[20137]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[20382]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[20407]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[20163]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[20433]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[20208]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[20478]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[20235]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[20505]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[20257]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[20527]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[20284]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[20554]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[20313]: ReplacementCodeusSUN (dynamic) */ + /* _mesa_function_pool[20583]: ReplacementCodeusSUN (dynamic) */ "i\0" "glReplacementCodeusSUN\0" "\0" - /* _mesa_function_pool[20339]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[20609]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[20362]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[20632]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[20381]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[20651]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[20408]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[20678]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[20426]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[20696]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[20471]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[20741]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[20514]: ClearColor (offset 206) */ + /* _mesa_function_pool[20784]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[20533]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[20803]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[20552]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20822]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20601]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[20871]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[20628]: IsEnabledIndexedEXT (will be remapped) */ + /* _mesa_function_pool[20898]: IsEnabledIndexedEXT (will be remapped) */ "ii\0" "glIsEnabledIndexedEXT\0" "\0" - /* _mesa_function_pool[20654]: TexEnviv (offset 187) */ + /* _mesa_function_pool[20924]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[20670]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[20940]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[20718]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[20988]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[20738]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[21008]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[20786]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[21056]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[20810]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21080]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[20851]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[21121]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[20883]: CreateShader (will be remapped) */ + /* _mesa_function_pool[21153]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[20901]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[21171]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[20993]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[21263]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[21024]: Bitmap (offset 8) */ + /* _mesa_function_pool[21294]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[21042]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[21312]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[21087]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[21357]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[21118]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[21388]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[21154]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[21424]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[21197]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[21467]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[21229]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[21499]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[21244]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[21514]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[21262]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[21532]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[21302]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[21572]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[21329]: DetachShader (will be remapped) */ + /* _mesa_function_pool[21599]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[21348]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[21618]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[21396]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[21666]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[21431]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[21701]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[21458]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[21728]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[21482]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[21752]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[21516]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[21786]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[21568]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[21838]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[21587]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[21857]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[21618]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[21888]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[21656]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + /* _mesa_function_pool[21926]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ "ip\0" "glEGLImageTargetRenderbufferStorageOES\0" "\0" - /* _mesa_function_pool[21699]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[21969]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[21719]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21989]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[21790]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[22060]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[21812]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[22082]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[21832]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[22102]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[21886]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[22156]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[21939]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiColor4ubVertex3fvSUN\0" + /* _mesa_function_pool[22209]: ProgramParameteriARB (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" "\0" - /* _mesa_function_pool[21984]: Map1d (offset 220) */ + /* _mesa_function_pool[22237]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[22000]: Map1f (offset 221) */ + /* _mesa_function_pool[22253]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[22016]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[22269]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[22075]: ArrayElement (offset 306) */ + /* _mesa_function_pool[22328]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[22111]: TexImage2D (offset 183) */ + /* _mesa_function_pool[22364]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[22135]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[22388]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[22156]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[22409]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[22187]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[22440]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[22226]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[22479]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[22248]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[22501]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[22302]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[22555]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[22323]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[22576]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[22369]: PushMatrix (offset 298) */ + /* _mesa_function_pool[22622]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[22384]: Fogiv (offset 156) */ + /* _mesa_function_pool[22637]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[22396]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[22649]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[22413]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[22666]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[22449]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[22702]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[22470]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[22723]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[22497]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[22750]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[22521]: Rotatef (offset 300) */ + /* _mesa_function_pool[22774]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[22537]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[22790]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[22579]: Vertex3i (offset 138) */ + /* _mesa_function_pool[22832]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[22595]: Vertex3f (offset 136) */ + /* _mesa_function_pool[22848]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[22611]: Clear (offset 203) */ + /* _mesa_function_pool[22864]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[22622]: Vertex3d (offset 134) */ + /* _mesa_function_pool[22875]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[22638]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[22891]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[22665]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[22918]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[22699]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[22952]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[22715]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[22968]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[22771]: Ortho (offset 296) */ + /* _mesa_function_pool[23024]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[22787]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[23040]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[22808]: ListBase (offset 6) */ + /* _mesa_function_pool[23061]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[22822]: Vertex3s (offset 140) */ + /* _mesa_function_pool[23075]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[22838]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[23091]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[22894]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[23147]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[22986]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[23239]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[23043]: ShadeModel (offset 177) */ + /* _mesa_function_pool[23296]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[23059]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[23312]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[23085]: Rectiv (offset 91) */ + /* _mesa_function_pool[23338]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[23098]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[23351]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[23136]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[23389]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[23163]: EndConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[23416]: EndConditionalRenderNV (will be remapped) */ "\0" "glEndConditionalRenderNV\0" "\0" - /* _mesa_function_pool[23190]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[23443]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[23213]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[23466]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[23232]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[23485]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[23251]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[23504]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[23271]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[23524]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[23317]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[23570]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[23332]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[23585]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[23377]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[23630]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[23422]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[23675]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[23468]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[23721]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[23756]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[23483]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[23771]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[23531]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[23819]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[23566]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[23854]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[23609]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[23897]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[23626]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[23914]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[23941]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[23669]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23984]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[23716]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[24031]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[23804]: VertexAttribs1fvNV (will be remapped) */ + /* _mesa_function_pool[24119]: VertexAttribs1fvNV (will be remapped) */ "iip\0" "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[23830]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[24145]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[23875]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[24190]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[23907]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[24222]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[23922]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[24237]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[23948]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[24263]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[23973]: LineWidth (offset 168) */ + /* _mesa_function_pool[24288]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[23988]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[24303]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[24019]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[24334]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[24057]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[24372]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[24077]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[24392]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[24098]: TexGendv (offset 189) */ + /* _mesa_function_pool[24413]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[24114]: EnableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[24429]: EnableIndexedEXT (will be remapped) */ "ii\0" "glEnableIndexedEXT\0" "\0" - /* _mesa_function_pool[24137]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[24452]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[24162]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[24477]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[24183]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[24498]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[24217]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[24532]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[24244]: EnableClientState (offset 313) */ + /* _mesa_function_pool[24559]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[24267]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[24582]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[24293]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[24608]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[24357]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[24672]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[24383]: MultiModeDrawArraysIBM (will be remapped) */ - "pppii\0" - "glMultiModeDrawArraysIBM\0" - "\0" - /* _mesa_function_pool[24415]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[24698]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[24459]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[24742]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[24490]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[24773]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[24527]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[24810]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[24548]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[24831]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[24570]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[24853]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[24591]: CallList (offset 2) */ + /* _mesa_function_pool[24874]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[24605]: Materialfv (offset 170) */ + /* _mesa_function_pool[24888]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[24623]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[24906]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[24640]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[24923]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[24672]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[24955]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[24717]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[25000]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[24765]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[25048]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[24810]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[25093]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24828]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[25111]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[24881]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[25164]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[24912]: Color3iv (offset 16) */ + /* _mesa_function_pool[25195]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[24926]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[25209]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[24960]: DrawElements (offset 311) */ + /* _mesa_function_pool[25243]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[24981]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[25264]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[25007]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[25290]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[25044]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[25327]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[25104]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[25387]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[25147]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[25430]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[25202]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[25485]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[25225]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[25508]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[25298]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[25581]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[25321]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[25604]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[25352]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25635]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[25389]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[25672]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[25406]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[25689]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[25422]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[25705]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[25442]: PopMatrix (offset 297) */ + /* _mesa_function_pool[25725]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[25456]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[25739]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[25475]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[25758]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[25495]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[25778]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[25544]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[25827]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[25590]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[25873]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[25609]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[25892]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[25635]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[25918]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[25678]: ColorMaskIndexedEXT (will be remapped) */ - "iiiii\0" - "glColorMaskIndexedEXT\0" + /* _mesa_function_pool[25961]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" "\0" - /* _mesa_function_pool[25707]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25986]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[25752]: Map2d (offset 222) */ + /* _mesa_function_pool[26031]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[25772]: Map2f (offset 223) */ + /* _mesa_function_pool[26051]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[25792]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[26071]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[25817]: Vertex4s (offset 148) */ + /* _mesa_function_pool[26096]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[25834]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[26113]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[25863]: VertexAttrib3sNV (will be remapped) */ - "iiii\0" - "glVertexAttrib3sNV\0" + /* _mesa_function_pool[26142]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" "\0" - /* _mesa_function_pool[25888]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[26173]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[25911]: Vertex4f (offset 144) */ + /* _mesa_function_pool[26196]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[25928]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[26213]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[25945]: Vertex4d (offset 142) */ + /* _mesa_function_pool[26230]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[25962]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[26247]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[25980]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[26265]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[26006]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[26291]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[26062]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[26347]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[26081]: Vertex4i (offset 146) */ + /* _mesa_function_pool[26366]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[26098]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[26383]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[26129]: GetHistogram (offset 361) */ + /* _mesa_function_pool[26414]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[26169]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[26454]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[26195]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[26480]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[26226]: Materialf (offset 169) */ + /* _mesa_function_pool[26511]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[26243]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[26528]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[26288]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[26573]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[26313]: Materiali (offset 171) */ + /* _mesa_function_pool[26598]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[26330]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[26615]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[26356]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[26641]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[26391]: Indexsv (offset 51) */ + /* _mesa_function_pool[26676]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[26404]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[26689]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[26449]: LightModelfv (offset 164) */ + /* _mesa_function_pool[26734]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[26468]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[26753]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[26485]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[26770]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[26518]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[26803]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[26536]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[26821]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[26573]: Translated (offset 303) */ + /* _mesa_function_pool[26858]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[26591]: Translatef (offset 304) */ + /* _mesa_function_pool[26876]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[26609]: StencilMask (offset 209) */ + /* _mesa_function_pool[26894]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[26626]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[26911]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[26646]: GetLightiv (offset 265) */ + /* _mesa_function_pool[26931]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[26664]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[26949]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[26690]: IsList (offset 287) */ + /* _mesa_function_pool[26975]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[26702]: IsSync (will be remapped) */ + /* _mesa_function_pool[26987]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[26714]: RenderMode (offset 196) */ + /* _mesa_function_pool[26999]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[26730]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[27015]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[26763]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[27048]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[26815]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[27100]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[26852]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[27137]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[26880]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[27165]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[26922]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[27207]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[26965]: LoadName (offset 198) */ + /* _mesa_function_pool[27250]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[26979]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[27264]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[27006]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[27291]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[27024]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[27309]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[27058]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[27343]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[27109]: CullFace (offset 152) */ + /* _mesa_function_pool[27394]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[27123]: BindTexture (offset 307) */ + /* _mesa_function_pool[27408]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[27158]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[27443]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[27185]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[27470]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[27231]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[27516]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[27257]: StencilFunc (offset 243) */ + /* _mesa_function_pool[27542]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[27276]: CopyPixels (offset 255) */ + /* _mesa_function_pool[27561]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[27296]: Rectsv (offset 93) */ + /* _mesa_function_pool[27581]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[27309]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[27594]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[27336]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[27621]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[27394]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[27679]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[27420]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[27705]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[27483]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[27768]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[27538]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[27823]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[27565]: NormalPointer (offset 318) */ + /* _mesa_function_pool[27850]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[27586]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[27871]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[27608]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[27893]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[27636]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[27921]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[27660]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[27945]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[27705]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[27990]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[27724]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[28009]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[27751]: ClipPlane (offset 150) */ + /* _mesa_function_pool[28036]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[27767]: Recti (offset 90) */ + /* _mesa_function_pool[28052]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[27781]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[28066]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[27820]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[28105]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[27849]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[28134]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[27888]: PixelTransformParameterfvEXT (dynamic) */ + /* _mesa_function_pool[28173]: PixelTransformParameterfvEXT (dynamic) */ "iip\0" "glPixelTransformParameterfvEXT\0" "\0" - /* _mesa_function_pool[27924]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[28209]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[27946]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[28231]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[27967]: Rectf (offset 88) */ + /* _mesa_function_pool[28252]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[27981]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[28266]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[28004]: Indexfv (offset 47) */ + /* _mesa_function_pool[28289]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[28017]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[28302]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[28063]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[28348]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[28115]: GetPointerv (offset 329) */ + /* _mesa_function_pool[28400]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[28150]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[28435]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[28170]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[28455]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[28197]: IndexMask (offset 212) */ + /* _mesa_function_pool[28482]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[28212]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[28497]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[28249]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[28534]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[28292]: GetFloatv (offset 262) */ + /* _mesa_function_pool[28577]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[28308]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[28593]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[28334]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[28619]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[28353]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[28638]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[28375]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[28660]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[28394]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[28679]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[28411]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[28696]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[28438]: PopAttrib (offset 218) */ + /* _mesa_function_pool[28723]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[28452]: Fogfv (offset 154) */ + /* _mesa_function_pool[28737]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[28464]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[28749]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[28498]: InitNames (offset 197) */ + /* _mesa_function_pool[28783]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[28512]: Normal3sv (offset 61) */ + /* _mesa_function_pool[28797]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[28527]: Minmax (offset 368) */ + /* _mesa_function_pool[28812]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[28553]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[28838]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[28572]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[28857]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[28896]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[28591]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[28915]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[28623]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[28947]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[28645]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[28969]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[28675]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[28999]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[28695]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[29019]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[28713]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[29037]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[28750]: Hint (offset 158) */ + /* _mesa_function_pool[29074]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[28761]: Color4dv (offset 28) */ + /* _mesa_function_pool[29085]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[28775]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[29099]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[28818]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[29142]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[28847]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[29171]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[28902]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[29226]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[28952]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[29276]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[28970]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[29294]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[29021]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[29345]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[29068]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[29392]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[29092]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[29416]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[29123]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[29447]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[29138]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[29462]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[29173]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[29497]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[29190]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[29514]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[29210]: Begin (offset 7) */ + /* _mesa_function_pool[29534]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[29221]: LightModeli (offset 165) */ + /* _mesa_function_pool[29545]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[29239]: Rectfv (offset 89) */ + /* _mesa_function_pool[29563]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[29252]: LightModelf (offset 163) */ + /* _mesa_function_pool[29576]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[29270]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[29594]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[29295]: GetLightfv (offset 264) */ + /* _mesa_function_pool[29619]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[29313]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[29637]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[29349]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[29673]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[29375]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[29699]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[29398]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[29722]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[29437]: Disable (offset 214) */ + /* _mesa_function_pool[29761]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[29450]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[29774]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[29495]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[29819]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[29561]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[29885]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[29589]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[29913]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[29616]: DrawArrays (offset 310) */ + /* _mesa_function_pool[29940]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[29650]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[29974]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[29669]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[29993]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[29711]: ColorMask (offset 210) */ + /* _mesa_function_pool[30035]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[29729]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[30053]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[29754]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[30078]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[29773]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[30097]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[29803]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[30127]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[29836]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[30160]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[29858]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[30182]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[29876]: Enable (offset 215) */ + /* _mesa_function_pool[30200]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[29888]: LineStipple (offset 167) */ + /* _mesa_function_pool[30212]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[29906]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[30230]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[29932]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[30256]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[29962]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[30286]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[29989]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[30313]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[30043]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[30367]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[30086]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[30410]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[30119]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[30443]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[30145]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[30469]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[30160]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[30484]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[30191]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[30515]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[30212]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[30536]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[30242]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[30566]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[30282]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[30606]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[30319]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[30643]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[30343]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[30667]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[30368]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[30692]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[30389]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[30713]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4425,414 +4469,424 @@ static const char _mesa_function_pool[] = /* these functions need to be remapped */ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 1461, AttachShader_remap_index }, - { 8848, CreateProgram_remap_index }, - { 20883, CreateShader_remap_index }, - { 23213, DeleteProgram_remap_index }, - { 16692, DeleteShader_remap_index }, - { 21329, DetachShader_remap_index }, - { 16216, GetAttachedShaders_remap_index }, + { 8995, CreateProgram_remap_index }, + { 21153, CreateShader_remap_index }, + { 23466, DeleteProgram_remap_index }, + { 16937, DeleteShader_remap_index }, + { 21599, DetachShader_remap_index }, + { 16461, GetAttachedShaders_remap_index }, { 4275, GetProgramInfoLog_remap_index }, { 361, GetProgramiv_remap_index }, - { 5608, GetShaderInfoLog_remap_index }, - { 28334, GetShaderiv_remap_index }, - { 12054, IsProgram_remap_index }, - { 11089, IsShader_remap_index }, - { 8952, StencilFuncSeparate_remap_index }, + { 5721, GetShaderInfoLog_remap_index }, + { 28619, GetShaderiv_remap_index }, + { 12198, IsProgram_remap_index }, + { 11197, IsShader_remap_index }, + { 9099, StencilFuncSeparate_remap_index }, { 3487, StencilMaskSeparate_remap_index }, - { 6684, StencilOpSeparate_remap_index }, - { 20208, UniformMatrix2x3fv_remap_index }, + { 6803, StencilOpSeparate_remap_index }, + { 20478, UniformMatrix2x3fv_remap_index }, { 2615, UniformMatrix2x4fv_remap_index }, - { 29962, UniformMatrix3x2fv_remap_index }, - { 27724, UniformMatrix3x4fv_remap_index }, - { 14716, UniformMatrix4x2fv_remap_index }, + { 30286, UniformMatrix3x2fv_remap_index }, + { 28009, UniformMatrix3x4fv_remap_index }, + { 14961, UniformMatrix4x2fv_remap_index }, { 2937, UniformMatrix4x3fv_remap_index }, - { 14377, DrawArraysInstanced_remap_index }, - { 15480, DrawElementsInstanced_remap_index }, - { 8866, LoadTransposeMatrixdARB_remap_index }, - { 28063, LoadTransposeMatrixfARB_remap_index }, - { 4848, MultTransposeMatrixdARB_remap_index }, - { 21516, MultTransposeMatrixfARB_remap_index }, + { 14622, DrawArraysInstanced_remap_index }, + { 15725, DrawElementsInstanced_remap_index }, + { 9013, LoadTransposeMatrixdARB_remap_index }, + { 28348, LoadTransposeMatrixfARB_remap_index }, + { 4904, MultTransposeMatrixdARB_remap_index }, + { 21786, MultTransposeMatrixfARB_remap_index }, { 172, SampleCoverageARB_remap_index }, - { 5032, CompressedTexImage1DARB_remap_index }, - { 22016, CompressedTexImage2DARB_remap_index }, + { 5117, CompressedTexImage1DARB_remap_index }, + { 22269, CompressedTexImage2DARB_remap_index }, { 3550, CompressedTexImage3DARB_remap_index }, - { 16508, CompressedTexSubImage1DARB_remap_index }, + { 16753, CompressedTexSubImage1DARB_remap_index }, { 1880, CompressedTexSubImage2DARB_remap_index }, - { 18369, CompressedTexSubImage3DARB_remap_index }, - { 26006, GetCompressedTexImageARB_remap_index }, + { 18614, CompressedTexSubImage3DARB_remap_index }, + { 26291, GetCompressedTexImageARB_remap_index }, { 3395, DisableVertexAttribArrayARB_remap_index }, - { 27336, EnableVertexAttribArrayARB_remap_index }, - { 29138, GetProgramEnvParameterdvARB_remap_index }, - { 21396, GetProgramEnvParameterfvARB_remap_index }, - { 25007, GetProgramLocalParameterdvARB_remap_index }, - { 7126, GetProgramLocalParameterfvARB_remap_index }, - { 16599, GetProgramStringARB_remap_index }, - { 25202, GetProgramivARB_remap_index }, - { 18564, GetVertexAttribdvARB_remap_index }, - { 14605, GetVertexAttribfvARB_remap_index }, - { 8761, GetVertexAttribivARB_remap_index }, - { 17445, ProgramEnvParameter4dARB_remap_index }, - { 22986, ProgramEnvParameter4dvARB_remap_index }, - { 15213, ProgramEnvParameter4fARB_remap_index }, - { 7989, ProgramEnvParameter4fvARB_remap_index }, + { 27621, EnableVertexAttribArrayARB_remap_index }, + { 29462, GetProgramEnvParameterdvARB_remap_index }, + { 21666, GetProgramEnvParameterfvARB_remap_index }, + { 25290, GetProgramLocalParameterdvARB_remap_index }, + { 7245, GetProgramLocalParameterfvARB_remap_index }, + { 16844, GetProgramStringARB_remap_index }, + { 25485, GetProgramivARB_remap_index }, + { 18809, GetVertexAttribdvARB_remap_index }, + { 14850, GetVertexAttribfvARB_remap_index }, + { 8908, GetVertexAttribivARB_remap_index }, + { 17690, ProgramEnvParameter4dARB_remap_index }, + { 23239, ProgramEnvParameter4dvARB_remap_index }, + { 15458, ProgramEnvParameter4fARB_remap_index }, + { 8108, ProgramEnvParameter4fvARB_remap_index }, { 3513, ProgramLocalParameter4dARB_remap_index }, - { 11764, ProgramLocalParameter4dvARB_remap_index }, - { 26815, ProgramLocalParameter4fARB_remap_index }, - { 23531, ProgramLocalParameter4fvARB_remap_index }, - { 25792, ProgramStringARB_remap_index }, - { 17695, VertexAttrib1dARB_remap_index }, - { 14181, VertexAttrib1dvARB_remap_index }, + { 11908, ProgramLocalParameter4dvARB_remap_index }, + { 27100, ProgramLocalParameter4fARB_remap_index }, + { 23819, ProgramLocalParameter4fvARB_remap_index }, + { 26071, ProgramStringARB_remap_index }, + { 17940, VertexAttrib1dARB_remap_index }, + { 14426, VertexAttrib1dvARB_remap_index }, { 3688, VertexAttrib1fARB_remap_index }, - { 30043, VertexAttrib1fvARB_remap_index }, - { 6210, VertexAttrib1sARB_remap_index }, + { 30367, VertexAttrib1fvARB_remap_index }, + { 6329, VertexAttrib1sARB_remap_index }, { 2054, VertexAttrib1svARB_remap_index }, - { 13612, VertexAttrib2dARB_remap_index }, - { 15835, VertexAttrib2dvARB_remap_index }, + { 13857, VertexAttrib2dARB_remap_index }, + { 16080, VertexAttrib2dvARB_remap_index }, { 1480, VertexAttrib2fARB_remap_index }, - { 15948, VertexAttrib2fvARB_remap_index }, - { 29669, VertexAttrib2sARB_remap_index }, - { 28775, VertexAttrib2svARB_remap_index }, - { 10135, VertexAttrib3dARB_remap_index }, - { 7692, VertexAttrib3dvARB_remap_index }, + { 16193, VertexAttrib2fvARB_remap_index }, + { 29993, VertexAttrib2sARB_remap_index }, + { 29099, VertexAttrib2svARB_remap_index }, + { 10282, VertexAttrib3dARB_remap_index }, + { 7811, VertexAttrib3dvARB_remap_index }, { 1567, VertexAttrib3fARB_remap_index }, - { 20471, VertexAttrib3fvARB_remap_index }, - { 25635, VertexAttrib3sARB_remap_index }, - { 18306, VertexAttrib3svARB_remap_index }, + { 20741, VertexAttrib3fvARB_remap_index }, + { 25918, VertexAttrib3sARB_remap_index }, + { 18551, VertexAttrib3svARB_remap_index }, { 4301, VertexAttrib4NbvARB_remap_index }, - { 16171, VertexAttrib4NivARB_remap_index }, - { 20426, VertexAttrib4NsvARB_remap_index }, - { 21348, VertexAttrib4NubARB_remap_index }, - { 29021, VertexAttrib4NubvARB_remap_index }, - { 17106, VertexAttrib4NuivARB_remap_index }, + { 16416, VertexAttrib4NivARB_remap_index }, + { 20696, VertexAttrib4NsvARB_remap_index }, + { 21618, VertexAttrib4NubARB_remap_index }, + { 29345, VertexAttrib4NubvARB_remap_index }, + { 17351, VertexAttrib4NuivARB_remap_index }, { 2810, VertexAttrib4NusvARB_remap_index }, - { 9729, VertexAttrib4bvARB_remap_index }, - { 24415, VertexAttrib4dARB_remap_index }, - { 19328, VertexAttrib4dvARB_remap_index }, - { 10242, VertexAttrib4fARB_remap_index }, - { 10646, VertexAttrib4fvARB_remap_index }, - { 9145, VertexAttrib4ivARB_remap_index }, - { 15649, VertexAttrib4sARB_remap_index }, - { 28249, VertexAttrib4svARB_remap_index }, - { 15018, VertexAttrib4ubvARB_remap_index }, - { 27660, VertexAttrib4uivARB_remap_index }, - { 18117, VertexAttrib4usvARB_remap_index }, - { 20082, VertexAttribPointerARB_remap_index }, - { 29803, BindBufferARB_remap_index }, - { 5923, BufferDataARB_remap_index }, + { 9876, VertexAttrib4bvARB_remap_index }, + { 24698, VertexAttrib4dARB_remap_index }, + { 19573, VertexAttrib4dvARB_remap_index }, + { 10389, VertexAttrib4fARB_remap_index }, + { 10793, VertexAttrib4fvARB_remap_index }, + { 9292, VertexAttrib4ivARB_remap_index }, + { 15894, VertexAttrib4sARB_remap_index }, + { 28534, VertexAttrib4svARB_remap_index }, + { 15263, VertexAttrib4ubvARB_remap_index }, + { 27945, VertexAttrib4uivARB_remap_index }, + { 18362, VertexAttrib4usvARB_remap_index }, + { 20327, VertexAttribPointerARB_remap_index }, + { 30127, BindBufferARB_remap_index }, + { 6036, BufferDataARB_remap_index }, { 1382, BufferSubDataARB_remap_index }, - { 27849, DeleteBuffersARB_remap_index }, - { 30086, GenBuffersARB_remap_index }, - { 15991, GetBufferParameterivARB_remap_index }, - { 15165, GetBufferPointervARB_remap_index }, + { 28134, DeleteBuffersARB_remap_index }, + { 30410, GenBuffersARB_remap_index }, + { 16236, GetBufferParameterivARB_remap_index }, + { 15410, GetBufferPointervARB_remap_index }, { 1335, GetBufferSubDataARB_remap_index }, - { 27608, IsBufferARB_remap_index }, - { 23988, MapBufferARB_remap_index }, - { 28464, UnmapBufferARB_remap_index }, + { 27893, IsBufferARB_remap_index }, + { 24303, MapBufferARB_remap_index }, + { 28749, UnmapBufferARB_remap_index }, { 268, BeginQueryARB_remap_index }, - { 17790, DeleteQueriesARB_remap_index }, - { 10940, EndQueryARB_remap_index }, - { 26485, GenQueriesARB_remap_index }, + { 18035, DeleteQueriesARB_remap_index }, + { 11087, EndQueryARB_remap_index }, + { 26770, GenQueriesARB_remap_index }, { 1772, GetQueryObjectivARB_remap_index }, - { 15693, GetQueryObjectuivARB_remap_index }, + { 15938, GetQueryObjectuivARB_remap_index }, { 1624, GetQueryivARB_remap_index }, - { 18024, IsQueryARB_remap_index }, - { 7302, AttachObjectARB_remap_index }, - { 16654, CompileShaderARB_remap_index }, + { 18269, IsQueryARB_remap_index }, + { 7421, AttachObjectARB_remap_index }, + { 16899, CompileShaderARB_remap_index }, { 2879, CreateProgramObjectARB_remap_index }, - { 5868, CreateShaderObjectARB_remap_index }, - { 13029, DeleteObjectARB_remap_index }, - { 21790, DetachObjectARB_remap_index }, - { 10718, GetActiveUniformARB_remap_index }, - { 8464, GetAttachedObjectsARB_remap_index }, - { 8743, GetHandleARB_remap_index }, - { 29836, GetInfoLogARB_remap_index }, - { 29092, GetObjectParameterfvARB_remap_index }, - { 24881, GetObjectParameterivARB_remap_index }, - { 26243, GetShaderSourceARB_remap_index }, - { 25495, GetUniformLocationARB_remap_index }, - { 21618, GetUniformfvARB_remap_index }, - { 11386, GetUniformivARB_remap_index }, - { 18162, LinkProgramARB_remap_index }, - { 18220, ShaderSourceARB_remap_index }, - { 6584, Uniform1fARB_remap_index }, - { 27024, Uniform1fvARB_remap_index }, - { 20051, Uniform1iARB_remap_index }, - { 19017, Uniform1ivARB_remap_index }, + { 5981, CreateShaderObjectARB_remap_index }, + { 13274, DeleteObjectARB_remap_index }, + { 22060, DetachObjectARB_remap_index }, + { 10865, GetActiveUniformARB_remap_index }, + { 8583, GetAttachedObjectsARB_remap_index }, + { 8890, GetHandleARB_remap_index }, + { 30160, GetInfoLogARB_remap_index }, + { 29416, GetObjectParameterfvARB_remap_index }, + { 25164, GetObjectParameterivARB_remap_index }, + { 26528, GetShaderSourceARB_remap_index }, + { 25778, GetUniformLocationARB_remap_index }, + { 21888, GetUniformfvARB_remap_index }, + { 11530, GetUniformivARB_remap_index }, + { 18407, LinkProgramARB_remap_index }, + { 18465, ShaderSourceARB_remap_index }, + { 6703, Uniform1fARB_remap_index }, + { 27309, Uniform1fvARB_remap_index }, + { 20296, Uniform1iARB_remap_index }, + { 19262, Uniform1ivARB_remap_index }, { 2003, Uniform2fARB_remap_index }, - { 12865, Uniform2fvARB_remap_index }, - { 23875, Uniform2iARB_remap_index }, + { 13110, Uniform2fvARB_remap_index }, + { 24190, Uniform2iARB_remap_index }, { 2123, Uniform2ivARB_remap_index }, - { 16764, Uniform3fARB_remap_index }, - { 8494, Uniform3fvARB_remap_index }, - { 5542, Uniform3iARB_remap_index }, - { 15271, Uniform3ivARB_remap_index }, - { 17251, Uniform4fARB_remap_index }, - { 21482, Uniform4fvARB_remap_index }, - { 22665, Uniform4iARB_remap_index }, - { 18530, Uniform4ivARB_remap_index }, - { 7354, UniformMatrix2fvARB_remap_index }, + { 17009, Uniform3fARB_remap_index }, + { 8613, Uniform3fvARB_remap_index }, + { 5627, Uniform3iARB_remap_index }, + { 15516, Uniform3ivARB_remap_index }, + { 17496, Uniform4fARB_remap_index }, + { 21752, Uniform4fvARB_remap_index }, + { 22918, Uniform4iARB_remap_index }, + { 18775, Uniform4ivARB_remap_index }, + { 7473, UniformMatrix2fvARB_remap_index }, { 17, UniformMatrix3fvARB_remap_index }, { 2475, UniformMatrix4fvARB_remap_index }, - { 23098, UseProgramObjectARB_remap_index }, - { 13300, ValidateProgramARB_remap_index }, - { 19371, BindAttribLocationARB_remap_index }, + { 23351, UseProgramObjectARB_remap_index }, + { 13545, ValidateProgramARB_remap_index }, + { 19616, BindAttribLocationARB_remap_index }, { 4346, GetActiveAttribARB_remap_index }, - { 14952, GetAttribLocationARB_remap_index }, - { 26763, DrawBuffersARB_remap_index }, - { 11869, RenderbufferStorageMultisample_remap_index }, - { 17299, FlushMappedBufferRange_remap_index }, - { 25298, MapBufferRange_remap_index }, - { 14827, BindVertexArray_remap_index }, - { 13159, GenVertexArrays_remap_index }, - { 27538, CopyBufferSubData_remap_index }, - { 28353, ClientWaitSync_remap_index }, + { 15197, GetAttribLocationARB_remap_index }, + { 27048, DrawBuffersARB_remap_index }, + { 12013, RenderbufferStorageMultisample_remap_index }, + { 12417, FramebufferTextureARB_remap_index }, + { 23721, FramebufferTextureFaceARB_remap_index }, + { 22209, ProgramParameteriARB_remap_index }, + { 17544, FlushMappedBufferRange_remap_index }, + { 25581, MapBufferRange_remap_index }, + { 15072, BindVertexArray_remap_index }, + { 13404, GenVertexArrays_remap_index }, + { 27823, CopyBufferSubData_remap_index }, + { 28638, ClientWaitSync_remap_index }, { 2394, DeleteSync_remap_index }, - { 6251, FenceSync_remap_index }, - { 13671, GetInteger64v_remap_index }, - { 20533, GetSynciv_remap_index }, - { 26702, IsSync_remap_index }, - { 8412, WaitSync_remap_index }, + { 6370, FenceSync_remap_index }, + { 13916, GetInteger64v_remap_index }, + { 20803, GetSynciv_remap_index }, + { 26987, IsSync_remap_index }, + { 8531, WaitSync_remap_index }, { 3363, DrawElementsBaseVertex_remap_index }, - { 27781, DrawRangeElementsBaseVertex_remap_index }, - { 24019, MultiDrawElementsBaseVertex_remap_index }, - { 4711, PolygonOffsetEXT_remap_index }, - { 21118, GetPixelTexGenParameterfvSGIS_remap_index }, + { 28066, DrawRangeElementsBaseVertex_remap_index }, + { 24334, MultiDrawElementsBaseVertex_remap_index }, + { 4480, BindTransformFeedback_remap_index }, + { 2906, DeleteTransformFeedbacks_remap_index }, + { 5660, DrawTransformFeedback_remap_index }, + { 8750, GenTransformFeedbacks_remap_index }, + { 25961, IsTransformFeedback_remap_index }, + { 23914, PauseTransformFeedback_remap_index }, + { 4824, ResumeTransformFeedback_remap_index }, + { 4739, PolygonOffsetEXT_remap_index }, + { 21388, GetPixelTexGenParameterfvSGIS_remap_index }, { 3895, GetPixelTexGenParameterivSGIS_remap_index }, - { 20851, PixelTexGenParameterfSGIS_remap_index }, + { 21121, PixelTexGenParameterfSGIS_remap_index }, { 580, PixelTexGenParameterfvSGIS_remap_index }, - { 11424, PixelTexGenParameteriSGIS_remap_index }, - { 12385, PixelTexGenParameterivSGIS_remap_index }, - { 14915, SampleMaskSGIS_remap_index }, - { 17964, SamplePatternSGIS_remap_index }, - { 23948, ColorPointerEXT_remap_index }, - { 15878, EdgeFlagPointerEXT_remap_index }, - { 5196, IndexPointerEXT_remap_index }, - { 5276, NormalPointerEXT_remap_index }, - { 14265, TexCoordPointerEXT_remap_index }, - { 6046, VertexPointerEXT_remap_index }, + { 11568, PixelTexGenParameteriSGIS_remap_index }, + { 12591, PixelTexGenParameterivSGIS_remap_index }, + { 15160, SampleMaskSGIS_remap_index }, + { 18209, SamplePatternSGIS_remap_index }, + { 24263, ColorPointerEXT_remap_index }, + { 16123, EdgeFlagPointerEXT_remap_index }, + { 5281, IndexPointerEXT_remap_index }, + { 5361, NormalPointerEXT_remap_index }, + { 14510, TexCoordPointerEXT_remap_index }, + { 6159, VertexPointerEXT_remap_index }, { 3165, PointParameterfEXT_remap_index }, - { 6891, PointParameterfvEXT_remap_index }, - { 29190, LockArraysEXT_remap_index }, - { 13364, UnlockArraysEXT_remap_index }, - { 7898, CullParameterdvEXT_remap_index }, - { 10513, CullParameterfvEXT_remap_index }, + { 7010, PointParameterfvEXT_remap_index }, + { 29514, LockArraysEXT_remap_index }, + { 13609, UnlockArraysEXT_remap_index }, + { 8017, CullParameterdvEXT_remap_index }, + { 10660, CullParameterfvEXT_remap_index }, { 1151, SecondaryColor3bEXT_remap_index }, - { 7050, SecondaryColor3bvEXT_remap_index }, - { 9322, SecondaryColor3dEXT_remap_index }, - { 23271, SecondaryColor3dvEXT_remap_index }, - { 25544, SecondaryColor3fEXT_remap_index }, - { 16444, SecondaryColor3fvEXT_remap_index }, + { 7169, SecondaryColor3bvEXT_remap_index }, + { 9469, SecondaryColor3dEXT_remap_index }, + { 23524, SecondaryColor3dvEXT_remap_index }, + { 25827, SecondaryColor3fEXT_remap_index }, + { 16689, SecondaryColor3fvEXT_remap_index }, { 426, SecondaryColor3iEXT_remap_index }, - { 14653, SecondaryColor3ivEXT_remap_index }, - { 8980, SecondaryColor3sEXT_remap_index }, - { 28017, SecondaryColor3svEXT_remap_index }, - { 24717, SecondaryColor3ubEXT_remap_index }, - { 19262, SecondaryColor3ubvEXT_remap_index }, - { 11619, SecondaryColor3uiEXT_remap_index }, - { 20738, SecondaryColor3uivEXT_remap_index }, - { 23483, SecondaryColor3usEXT_remap_index }, - { 11692, SecondaryColor3usvEXT_remap_index }, - { 10589, SecondaryColorPointerEXT_remap_index }, - { 23332, MultiDrawArraysEXT_remap_index }, - { 18952, MultiDrawElementsEXT_remap_index }, - { 19147, FogCoordPointerEXT_remap_index }, + { 14898, SecondaryColor3ivEXT_remap_index }, + { 9127, SecondaryColor3sEXT_remap_index }, + { 28302, SecondaryColor3svEXT_remap_index }, + { 25000, SecondaryColor3ubEXT_remap_index }, + { 19507, SecondaryColor3ubvEXT_remap_index }, + { 11763, SecondaryColor3uiEXT_remap_index }, + { 21008, SecondaryColor3uivEXT_remap_index }, + { 23771, SecondaryColor3usEXT_remap_index }, + { 11836, SecondaryColor3usvEXT_remap_index }, + { 10736, SecondaryColorPointerEXT_remap_index }, + { 23585, MultiDrawArraysEXT_remap_index }, + { 19197, MultiDrawElementsEXT_remap_index }, + { 19392, FogCoordPointerEXT_remap_index }, { 4044, FogCoorddEXT_remap_index }, - { 28591, FogCoorddvEXT_remap_index }, + { 28915, FogCoorddvEXT_remap_index }, { 4136, FogCoordfEXT_remap_index }, - { 24640, FogCoordfvEXT_remap_index }, - { 17203, PixelTexGenSGIX_remap_index }, - { 25225, BlendFuncSeparateEXT_remap_index }, - { 5958, FlushVertexArrayRangeNV_remap_index }, - { 4660, VertexArrayRangeNV_remap_index }, - { 25609, CombinerInputNV_remap_index }, + { 24923, FogCoordfvEXT_remap_index }, + { 17448, PixelTexGenSGIX_remap_index }, + { 25508, BlendFuncSeparateEXT_remap_index }, + { 6071, FlushVertexArrayRangeNV_remap_index }, + { 4688, VertexArrayRangeNV_remap_index }, + { 25892, CombinerInputNV_remap_index }, { 1946, CombinerOutputNV_remap_index }, - { 28170, CombinerParameterfNV_remap_index }, - { 4580, CombinerParameterfvNV_remap_index }, - { 20257, CombinerParameteriNV_remap_index }, - { 29561, CombinerParameterivNV_remap_index }, - { 6328, FinalCombinerInputNV_remap_index }, - { 8809, GetCombinerInputParameterfvNV_remap_index }, - { 29398, GetCombinerInputParameterivNV_remap_index }, - { 6127, GetCombinerOutputParameterfvNV_remap_index }, - { 12346, GetCombinerOutputParameterivNV_remap_index }, - { 5703, GetFinalCombinerInputParameterfvNV_remap_index }, - { 22537, GetFinalCombinerInputParameterivNV_remap_index }, - { 11364, ResizeBuffersMESA_remap_index }, - { 9962, WindowPos2dMESA_remap_index }, + { 28455, CombinerParameterfNV_remap_index }, + { 4608, CombinerParameterfvNV_remap_index }, + { 20527, CombinerParameteriNV_remap_index }, + { 29885, CombinerParameterivNV_remap_index }, + { 6447, FinalCombinerInputNV_remap_index }, + { 8956, GetCombinerInputParameterfvNV_remap_index }, + { 29722, GetCombinerInputParameterivNV_remap_index }, + { 12692, GetCombinerOutputParameterfvNV_remap_index }, + { 12520, GetCombinerOutputParameterivNV_remap_index }, + { 5816, GetFinalCombinerInputParameterfvNV_remap_index }, + { 22790, GetFinalCombinerInputParameterivNV_remap_index }, + { 11508, ResizeBuffersMESA_remap_index }, + { 10109, WindowPos2dMESA_remap_index }, { 944, WindowPos2dvMESA_remap_index }, - { 30389, WindowPos2fMESA_remap_index }, - { 6995, WindowPos2fvMESA_remap_index }, - { 16391, WindowPos2iMESA_remap_index }, - { 18437, WindowPos2ivMESA_remap_index }, - { 19051, WindowPos2sMESA_remap_index }, - { 4946, WindowPos2svMESA_remap_index }, - { 6820, WindowPos3dMESA_remap_index }, - { 12593, WindowPos3dvMESA_remap_index }, + { 30713, WindowPos2fMESA_remap_index }, + { 7114, WindowPos2fvMESA_remap_index }, + { 16636, WindowPos2iMESA_remap_index }, + { 18682, WindowPos2ivMESA_remap_index }, + { 19296, WindowPos2sMESA_remap_index }, + { 5031, WindowPos2svMESA_remap_index }, + { 6939, WindowPos3dMESA_remap_index }, + { 12838, WindowPos3dvMESA_remap_index }, { 472, WindowPos3fMESA_remap_index }, - { 13425, WindowPos3fvMESA_remap_index }, - { 21832, WindowPos3iMESA_remap_index }, - { 27483, WindowPos3ivMESA_remap_index }, - { 16909, WindowPos3sMESA_remap_index }, - { 28847, WindowPos3svMESA_remap_index }, - { 9913, WindowPos4dMESA_remap_index }, - { 15356, WindowPos4dvMESA_remap_index }, - { 12552, WindowPos4fMESA_remap_index }, - { 27924, WindowPos4fvMESA_remap_index }, - { 27636, WindowPos4iMESA_remap_index }, - { 11203, WindowPos4ivMESA_remap_index }, - { 17082, WindowPos4sMESA_remap_index }, + { 13670, WindowPos3fvMESA_remap_index }, + { 22102, WindowPos3iMESA_remap_index }, + { 27768, WindowPos3ivMESA_remap_index }, + { 17154, WindowPos3sMESA_remap_index }, + { 29171, WindowPos3svMESA_remap_index }, + { 10060, WindowPos4dMESA_remap_index }, + { 15601, WindowPos4dvMESA_remap_index }, + { 12797, WindowPos4fMESA_remap_index }, + { 28209, WindowPos4fvMESA_remap_index }, + { 27921, WindowPos4iMESA_remap_index }, + { 11311, WindowPos4ivMESA_remap_index }, + { 17327, WindowPos4sMESA_remap_index }, { 2857, WindowPos4svMESA_remap_index }, - { 24383, MultiModeDrawArraysIBM_remap_index }, - { 26356, MultiModeDrawElementsIBM_remap_index }, - { 10968, DeleteFencesNV_remap_index }, - { 25456, FinishFenceNV_remap_index }, + { 12559, MultiModeDrawArraysIBM_remap_index }, + { 26641, MultiModeDrawElementsIBM_remap_index }, + { 11115, DeleteFencesNV_remap_index }, + { 25739, FinishFenceNV_remap_index }, { 3287, GenFencesNV_remap_index }, - { 15336, GetFenceivNV_remap_index }, - { 7287, IsFenceNV_remap_index }, - { 12273, SetFenceNV_remap_index }, + { 15581, GetFenceivNV_remap_index }, + { 7406, IsFenceNV_remap_index }, + { 12447, SetFenceNV_remap_index }, { 3744, TestFenceNV_remap_index }, - { 28818, AreProgramsResidentNV_remap_index }, - { 28212, BindProgramNV_remap_index }, - { 23566, DeleteProgramsNV_remap_index }, - { 19480, ExecuteProgramNV_remap_index }, - { 30282, GenProgramsNV_remap_index }, - { 21197, GetProgramParameterdvNV_remap_index }, - { 9384, GetProgramParameterfvNV_remap_index }, - { 23922, GetProgramStringNV_remap_index }, - { 22226, GetProgramivNV_remap_index }, - { 21431, GetTrackMatrixivNV_remap_index }, - { 23716, GetVertexAttribPointervNV_remap_index }, - { 22470, GetVertexAttribdvNV_remap_index }, - { 8307, GetVertexAttribfvNV_remap_index }, - { 16572, GetVertexAttribivNV_remap_index }, - { 17329, IsProgramNV_remap_index }, - { 8390, LoadProgramNV_remap_index }, - { 25321, ProgramParameters4dvNV_remap_index }, - { 22156, ProgramParameters4fvNV_remap_index }, - { 18741, RequestResidentProgramsNV_remap_index }, - { 20235, TrackMatrixNV_remap_index }, - { 29375, VertexAttrib1dNV_remap_index }, - { 12214, VertexAttrib1dvNV_remap_index }, - { 25888, VertexAttrib1fNV_remap_index }, + { 29142, AreProgramsResidentNV_remap_index }, + { 28497, BindProgramNV_remap_index }, + { 23854, DeleteProgramsNV_remap_index }, + { 19725, ExecuteProgramNV_remap_index }, + { 30606, GenProgramsNV_remap_index }, + { 21467, GetProgramParameterdvNV_remap_index }, + { 9531, GetProgramParameterfvNV_remap_index }, + { 24237, GetProgramStringNV_remap_index }, + { 22479, GetProgramivNV_remap_index }, + { 21701, GetTrackMatrixivNV_remap_index }, + { 24031, GetVertexAttribPointervNV_remap_index }, + { 22723, GetVertexAttribdvNV_remap_index }, + { 8426, GetVertexAttribfvNV_remap_index }, + { 16817, GetVertexAttribivNV_remap_index }, + { 17574, IsProgramNV_remap_index }, + { 8509, LoadProgramNV_remap_index }, + { 25604, ProgramParameters4dvNV_remap_index }, + { 22409, ProgramParameters4fvNV_remap_index }, + { 18986, RequestResidentProgramsNV_remap_index }, + { 20505, TrackMatrixNV_remap_index }, + { 29699, VertexAttrib1dNV_remap_index }, + { 12358, VertexAttrib1dvNV_remap_index }, + { 26173, VertexAttrib1fNV_remap_index }, { 2245, VertexAttrib1fvNV_remap_index }, - { 27981, VertexAttrib1sNV_remap_index }, - { 13498, VertexAttrib1svNV_remap_index }, + { 28266, VertexAttrib1sNV_remap_index }, + { 13743, VertexAttrib1svNV_remap_index }, { 4251, VertexAttrib2dNV_remap_index }, - { 12129, VertexAttrib2dvNV_remap_index }, - { 18196, VertexAttrib2fNV_remap_index }, - { 11740, VertexAttrib2fvNV_remap_index }, - { 5106, VertexAttrib2sNV_remap_index }, - { 16963, VertexAttrib2svNV_remap_index }, - { 10110, VertexAttrib3dNV_remap_index }, - { 29068, VertexAttrib3dvNV_remap_index }, - { 9196, VertexAttrib3fNV_remap_index }, - { 22497, VertexAttrib3fvNV_remap_index }, - { 25863, VertexAttrib3sNV_remap_index }, - { 21458, VertexAttrib3svNV_remap_index }, - { 26330, VertexAttrib4dNV_remap_index }, - { 30319, VertexAttrib4dvNV_remap_index }, + { 12273, VertexAttrib2dvNV_remap_index }, + { 18441, VertexAttrib2fNV_remap_index }, + { 11884, VertexAttrib2fvNV_remap_index }, + { 5191, VertexAttrib2sNV_remap_index }, + { 17208, VertexAttrib2svNV_remap_index }, + { 10257, VertexAttrib3dNV_remap_index }, + { 29392, VertexAttrib3dvNV_remap_index }, + { 9343, VertexAttrib3fNV_remap_index }, + { 22750, VertexAttrib3fvNV_remap_index }, + { 20382, VertexAttrib3sNV_remap_index }, + { 21728, VertexAttrib3svNV_remap_index }, + { 26615, VertexAttrib4dNV_remap_index }, + { 30643, VertexAttrib4dvNV_remap_index }, { 3945, VertexAttrib4fNV_remap_index }, - { 8440, VertexAttrib4fvNV_remap_index }, - { 24267, VertexAttrib4sNV_remap_index }, + { 8559, VertexAttrib4fvNV_remap_index }, + { 24582, VertexAttrib4sNV_remap_index }, { 1293, VertexAttrib4svNV_remap_index }, { 4409, VertexAttrib4ubNV_remap_index }, { 734, VertexAttrib4ubvNV_remap_index }, - { 19660, VertexAttribPointerNV_remap_index }, + { 19905, VertexAttribPointerNV_remap_index }, { 2097, VertexAttribs1dvNV_remap_index }, - { 23804, VertexAttribs1fvNV_remap_index }, - { 30119, VertexAttribs1svNV_remap_index }, - { 9221, VertexAttribs2dvNV_remap_index }, - { 23059, VertexAttribs2fvNV_remap_index }, - { 15904, VertexAttribs2svNV_remap_index }, - { 4608, VertexAttribs3dvNV_remap_index }, + { 24119, VertexAttribs1fvNV_remap_index }, + { 30443, VertexAttribs1svNV_remap_index }, + { 9368, VertexAttribs2dvNV_remap_index }, + { 23312, VertexAttribs2fvNV_remap_index }, + { 16149, VertexAttribs2svNV_remap_index }, + { 4636, VertexAttribs3dvNV_remap_index }, { 1977, VertexAttribs3fvNV_remap_index }, - { 27231, VertexAttribs3svNV_remap_index }, - { 24357, VertexAttribs4dvNV_remap_index }, - { 4634, VertexAttribs4fvNV_remap_index }, - { 29906, VertexAttribs4svNV_remap_index }, - { 26979, VertexAttribs4ubvNV_remap_index }, - { 24459, GetTexBumpParameterfvATI_remap_index }, - { 30160, GetTexBumpParameterivATI_remap_index }, - { 16626, TexBumpParameterfvATI_remap_index }, - { 18612, TexBumpParameterivATI_remap_index }, - { 14044, AlphaFragmentOp1ATI_remap_index }, - { 9772, AlphaFragmentOp2ATI_remap_index }, - { 22413, AlphaFragmentOp3ATI_remap_index }, - { 27158, BeginFragmentShaderATI_remap_index }, - { 28411, BindFragmentShaderATI_remap_index }, - { 21587, ColorFragmentOp1ATI_remap_index }, + { 27516, VertexAttribs3svNV_remap_index }, + { 24672, VertexAttribs4dvNV_remap_index }, + { 4662, VertexAttribs4fvNV_remap_index }, + { 30230, VertexAttribs4svNV_remap_index }, + { 27264, VertexAttribs4ubvNV_remap_index }, + { 24742, GetTexBumpParameterfvATI_remap_index }, + { 30484, GetTexBumpParameterivATI_remap_index }, + { 16871, TexBumpParameterfvATI_remap_index }, + { 18857, TexBumpParameterivATI_remap_index }, + { 14289, AlphaFragmentOp1ATI_remap_index }, + { 9919, AlphaFragmentOp2ATI_remap_index }, + { 22666, AlphaFragmentOp3ATI_remap_index }, + { 27443, BeginFragmentShaderATI_remap_index }, + { 28696, BindFragmentShaderATI_remap_index }, + { 21857, ColorFragmentOp1ATI_remap_index }, { 3823, ColorFragmentOp2ATI_remap_index }, - { 28713, ColorFragmentOp3ATI_remap_index }, - { 4753, DeleteFragmentShaderATI_remap_index }, - { 30343, EndFragmentShaderATI_remap_index }, - { 29589, GenFragmentShadersATI_remap_index }, - { 23190, PassTexCoordATI_remap_index }, - { 6026, SampleMapATI_remap_index }, - { 5799, SetFragmentShaderConstantATI_remap_index }, + { 29037, ColorFragmentOp3ATI_remap_index }, + { 4781, DeleteFragmentShaderATI_remap_index }, + { 30667, EndFragmentShaderATI_remap_index }, + { 29913, GenFragmentShadersATI_remap_index }, + { 23443, PassTexCoordATI_remap_index }, + { 6139, SampleMapATI_remap_index }, + { 5912, SetFragmentShaderConstantATI_remap_index }, { 319, PointParameteriNV_remap_index }, - { 12754, PointParameterivNV_remap_index }, - { 26169, ActiveStencilFaceEXT_remap_index }, - { 24981, BindVertexArrayAPPLE_remap_index }, + { 12999, PointParameterivNV_remap_index }, + { 26454, ActiveStencilFaceEXT_remap_index }, + { 25264, BindVertexArrayAPPLE_remap_index }, { 2522, DeleteVertexArraysAPPLE_remap_index }, - { 16243, GenVertexArraysAPPLE_remap_index }, - { 21262, IsVertexArrayAPPLE_remap_index }, + { 16488, GenVertexArraysAPPLE_remap_index }, + { 21532, IsVertexArrayAPPLE_remap_index }, { 775, GetProgramNamedParameterdvNV_remap_index }, { 3128, GetProgramNamedParameterfvNV_remap_index }, - { 24490, ProgramNamedParameter4dNV_remap_index }, - { 13080, ProgramNamedParameter4dvNV_remap_index }, - { 7923, ProgramNamedParameter4fNV_remap_index }, - { 10554, ProgramNamedParameter4fvNV_remap_index }, - { 22135, DepthBoundsEXT_remap_index }, + { 24773, ProgramNamedParameter4dNV_remap_index }, + { 13325, ProgramNamedParameter4dvNV_remap_index }, + { 8042, ProgramNamedParameter4fNV_remap_index }, + { 10701, ProgramNamedParameter4fvNV_remap_index }, + { 22388, DepthBoundsEXT_remap_index }, { 1043, BlendEquationSeparateEXT_remap_index }, - { 13199, BindFramebufferEXT_remap_index }, - { 23377, BindRenderbufferEXT_remap_index }, - { 8659, CheckFramebufferStatusEXT_remap_index }, - { 20552, DeleteFramebuffersEXT_remap_index }, - { 28970, DeleteRenderbuffersEXT_remap_index }, - { 12153, FramebufferRenderbufferEXT_remap_index }, - { 12290, FramebufferTexture1DEXT_remap_index }, - { 10348, FramebufferTexture2DEXT_remap_index }, - { 10015, FramebufferTexture3DEXT_remap_index }, - { 21154, GenFramebuffersEXT_remap_index }, - { 15790, GenRenderbuffersEXT_remap_index }, - { 5745, GenerateMipmapEXT_remap_index }, - { 19757, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 29495, GetRenderbufferParameterivEXT_remap_index }, - { 18492, IsFramebufferEXT_remap_index }, - { 30242, IsRenderbufferEXT_remap_index }, - { 7234, RenderbufferStorageEXT_remap_index }, + { 13444, BindFramebufferEXT_remap_index }, + { 23630, BindRenderbufferEXT_remap_index }, + { 8806, CheckFramebufferStatusEXT_remap_index }, + { 20822, DeleteFramebuffersEXT_remap_index }, + { 29294, DeleteRenderbuffersEXT_remap_index }, + { 12297, FramebufferRenderbufferEXT_remap_index }, + { 12464, FramebufferTexture1DEXT_remap_index }, + { 10495, FramebufferTexture2DEXT_remap_index }, + { 10162, FramebufferTexture3DEXT_remap_index }, + { 21424, GenFramebuffersEXT_remap_index }, + { 16035, GenRenderbuffersEXT_remap_index }, + { 5858, GenerateMipmapEXT_remap_index }, + { 20002, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 29819, GetRenderbufferParameterivEXT_remap_index }, + { 18737, IsFramebufferEXT_remap_index }, + { 30566, IsRenderbufferEXT_remap_index }, + { 7353, RenderbufferStorageEXT_remap_index }, { 651, BlitFramebufferEXT_remap_index }, - { 12899, BufferParameteriAPPLE_remap_index }, - { 17361, FlushMappedBufferRangeAPPLE_remap_index }, + { 13144, BufferParameteriAPPLE_remap_index }, + { 17606, FlushMappedBufferRangeAPPLE_remap_index }, { 2701, FramebufferTextureLayerEXT_remap_index }, - { 25678, ColorMaskIndexedEXT_remap_index }, - { 16987, DisableIndexedEXT_remap_index }, - { 24114, EnableIndexedEXT_remap_index }, - { 19728, GetBooleanIndexedvEXT_remap_index }, - { 9805, GetIntegerIndexedvEXT_remap_index }, - { 20628, IsEnabledIndexedEXT_remap_index }, + { 4956, ColorMaskIndexedEXT_remap_index }, + { 17232, DisableIndexedEXT_remap_index }, + { 24429, EnableIndexedEXT_remap_index }, + { 19973, GetBooleanIndexedvEXT_remap_index }, + { 9952, GetIntegerIndexedvEXT_remap_index }, + { 20898, IsEnabledIndexedEXT_remap_index }, { 4074, BeginConditionalRenderNV_remap_index }, - { 23163, EndConditionalRenderNV_remap_index }, - { 8334, BeginTransformFeedbackEXT_remap_index }, - { 17011, BindBufferBaseEXT_remap_index }, - { 16881, BindBufferOffsetEXT_remap_index }, - { 11028, BindBufferRangeEXT_remap_index }, - { 12814, EndTransformFeedbackEXT_remap_index }, - { 9657, GetTransformFeedbackVaryingEXT_remap_index }, - { 18797, TransformFeedbackVaryingsEXT_remap_index }, - { 26880, ProvokingVertexEXT_remap_index }, - { 9605, GetTexParameterPointervAPPLE_remap_index }, + { 23416, EndConditionalRenderNV_remap_index }, + { 8453, BeginTransformFeedbackEXT_remap_index }, + { 17256, BindBufferBaseEXT_remap_index }, + { 17126, BindBufferOffsetEXT_remap_index }, + { 11136, BindBufferRangeEXT_remap_index }, + { 13059, EndTransformFeedbackEXT_remap_index }, + { 9804, GetTransformFeedbackVaryingEXT_remap_index }, + { 19042, TransformFeedbackVaryingsEXT_remap_index }, + { 27165, ProvokingVertexEXT_remap_index }, + { 9752, GetTexParameterPointervAPPLE_remap_index }, { 4436, TextureRangeAPPLE_remap_index }, - { 10420, GetObjectParameterivAPPLE_remap_index }, - { 17936, ObjectPurgeableAPPLE_remap_index }, - { 4900, ObjectUnpurgeableAPPLE_remap_index }, - { 26195, StencilFuncSeparateATI_remap_index }, - { 16310, ProgramEnvParameters4fvEXT_remap_index }, - { 19691, ProgramLocalParameters4fvEXT_remap_index }, - { 12682, GetQueryObjecti64vEXT_remap_index }, - { 9247, GetQueryObjectui64vEXT_remap_index }, - { 21656, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 10907, EGLImageTargetTexture2DOES_remap_index }, + { 10567, GetObjectParameterivAPPLE_remap_index }, + { 18181, ObjectPurgeableAPPLE_remap_index }, + { 4985, ObjectUnpurgeableAPPLE_remap_index }, + { 26480, StencilFuncSeparateATI_remap_index }, + { 16555, ProgramEnvParameters4fvEXT_remap_index }, + { 19936, ProgramLocalParameters4fvEXT_remap_index }, + { 12927, GetQueryObjecti64vEXT_remap_index }, + { 9394, GetQueryObjectui64vEXT_remap_index }, + { 21926, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 11054, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; @@ -4841,108 +4895,108 @@ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_color */ { 2440, _gloffset_BlendColor }, /* from GL_EXT_blend_minmax */ - { 10072, _gloffset_BlendEquation }, + { 10219, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 15378, _gloffset_ColorSubTable }, - { 28902, _gloffset_CopyColorSubTable }, + { 15623, _gloffset_ColorSubTable }, + { 29226, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7583, _gloffset_ConvolutionFilter2D }, - { 7749, _gloffset_ConvolutionParameteriv }, - { 8209, _gloffset_ConvolutionParameterfv }, - { 18640, _gloffset_GetSeparableFilter }, - { 21886, _gloffset_SeparableFilter2D }, - { 22715, _gloffset_ConvolutionParameteri }, - { 22838, _gloffset_ConvolutionParameterf }, - { 24293, _gloffset_GetConvolutionParameterfv }, - { 25147, _gloffset_GetConvolutionFilter }, - { 27420, _gloffset_CopyConvolutionFilter2D }, + { 7702, _gloffset_ConvolutionFilter2D }, + { 7868, _gloffset_ConvolutionParameteriv }, + { 8328, _gloffset_ConvolutionParameterfv }, + { 18885, _gloffset_GetSeparableFilter }, + { 22156, _gloffset_SeparableFilter2D }, + { 22968, _gloffset_ConvolutionParameteri }, + { 23091, _gloffset_ConvolutionParameterf }, + { 24608, _gloffset_GetConvolutionParameterfv }, + { 25430, _gloffset_GetConvolutionFilter }, + { 27705, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 13558, _gloffset_CopyTexSubImage3D }, - { 15118, _gloffset_CopyTexImage2D }, - { 22323, _gloffset_CopyTexImage1D }, - { 24828, _gloffset_CopyTexSubImage2D }, - { 27058, _gloffset_CopyTexSubImage1D }, + { 13803, _gloffset_CopyTexSubImage3D }, + { 15363, _gloffset_CopyTexImage2D }, + { 22576, _gloffset_CopyTexImage1D }, + { 25111, _gloffset_CopyTexSubImage2D }, + { 27343, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ - { 8546, _gloffset_DrawRangeElements }, + { 8665, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8918, _gloffset_GetMinmax }, - { 13892, _gloffset_GetHistogramParameterfv }, - { 22248, _gloffset_GetMinmaxParameteriv }, - { 24183, _gloffset_ResetMinmax }, - { 25044, _gloffset_GetHistogramParameteriv }, - { 26129, _gloffset_GetHistogram }, - { 28527, _gloffset_Minmax }, - { 29989, _gloffset_GetMinmaxParameterfv }, + { 9065, _gloffset_GetMinmax }, + { 14137, _gloffset_GetHistogramParameterfv }, + { 22501, _gloffset_GetMinmaxParameteriv }, + { 24498, _gloffset_ResetMinmax }, + { 25327, _gloffset_GetHistogramParameteriv }, + { 26414, _gloffset_GetHistogram }, + { 28812, _gloffset_Minmax }, + { 30313, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ - { 7445, _gloffset_ColorTable }, - { 13738, _gloffset_GetColorTable }, - { 20901, _gloffset_GetColorTableParameterfv }, - { 22894, _gloffset_GetColorTableParameteriv }, + { 7564, _gloffset_ColorTable }, + { 13983, _gloffset_GetColorTable }, + { 21171, _gloffset_GetColorTableParameterfv }, + { 23147, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ - { 6166, _gloffset_TexSubImage1D }, - { 9532, _gloffset_TexSubImage2D }, + { 6285, _gloffset_TexSubImage1D }, + { 9679, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ { 1658, _gloffset_TexImage3D }, - { 20670, _gloffset_TexSubImage3D }, + { 20940, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ { 2964, _gloffset_PrioritizeTextures }, - { 6615, _gloffset_AreTexturesResident }, - { 12238, _gloffset_GenTextures }, - { 14224, _gloffset_DeleteTextures }, - { 17642, _gloffset_IsTexture }, - { 27123, _gloffset_BindTexture }, + { 6734, _gloffset_AreTexturesResident }, + { 12382, _gloffset_GenTextures }, + { 14469, _gloffset_DeleteTextures }, + { 17887, _gloffset_IsTexture }, + { 27408, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 22075, _gloffset_ArrayElement }, - { 28115, _gloffset_GetPointerv }, - { 29616, _gloffset_DrawArrays }, + { 22328, _gloffset_ArrayElement }, + { 28400, _gloffset_GetPointerv }, + { 29940, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ - { 6733, _gloffset_ColorTableParameteriv }, - { 7445, _gloffset_ColorTable }, - { 13738, _gloffset_GetColorTable }, - { 13848, _gloffset_CopyColorTable }, - { 17503, _gloffset_ColorTableParameterfv }, - { 20901, _gloffset_GetColorTableParameterfv }, - { 22894, _gloffset_GetColorTableParameteriv }, + { 6852, _gloffset_ColorTableParameteriv }, + { 7564, _gloffset_ColorTable }, + { 13983, _gloffset_GetColorTable }, + { 14093, _gloffset_CopyColorTable }, + { 17748, _gloffset_ColorTableParameterfv }, + { 21171, _gloffset_GetColorTableParameterfv }, + { 23147, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5301, _gloffset_MultiTexCoord3dARB }, - { 5346, _gloffset_MultiTexCoord2iARB }, - { 5470, _gloffset_MultiTexCoord2svARB }, - { 7401, _gloffset_MultiTexCoord2fARB }, - { 9277, _gloffset_MultiTexCoord3fvARB }, - { 9834, _gloffset_MultiTexCoord4sARB }, - { 10468, _gloffset_MultiTexCoord2dvARB }, - { 10850, _gloffset_MultiTexCoord1svARB }, - { 11225, _gloffset_MultiTexCoord3svARB }, - { 11286, _gloffset_MultiTexCoord4iARB }, - { 12009, _gloffset_MultiTexCoord3iARB }, - { 12711, _gloffset_MultiTexCoord1dARB }, - { 12928, _gloffset_MultiTexCoord3dvARB }, - { 14092, _gloffset_MultiTexCoord3ivARB }, - { 14137, _gloffset_MultiTexCoord2sARB }, - { 15435, _gloffset_MultiTexCoord4ivARB }, - { 17153, _gloffset_ClientActiveTextureARB }, - { 19436, _gloffset_MultiTexCoord2dARB }, - { 19877, _gloffset_MultiTexCoord4dvARB }, - { 20163, _gloffset_MultiTexCoord4fvARB }, - { 21042, _gloffset_MultiTexCoord3fARB }, - { 23422, _gloffset_MultiTexCoord4dARB }, - { 23626, _gloffset_MultiTexCoord1sARB }, - { 23830, _gloffset_MultiTexCoord1dvARB }, - { 24672, _gloffset_MultiTexCoord1ivARB }, - { 24765, _gloffset_MultiTexCoord2ivARB }, - { 25104, _gloffset_MultiTexCoord1iARB }, - { 26404, _gloffset_MultiTexCoord4svARB }, - { 26922, _gloffset_MultiTexCoord1fARB }, - { 27185, _gloffset_MultiTexCoord4fARB }, - { 29450, _gloffset_MultiTexCoord2fvARB }, + { 5386, _gloffset_MultiTexCoord3dARB }, + { 5431, _gloffset_MultiTexCoord2iARB }, + { 5555, _gloffset_MultiTexCoord2svARB }, + { 7520, _gloffset_MultiTexCoord2fARB }, + { 9424, _gloffset_MultiTexCoord3fvARB }, + { 9981, _gloffset_MultiTexCoord4sARB }, + { 10615, _gloffset_MultiTexCoord2dvARB }, + { 10997, _gloffset_MultiTexCoord1svARB }, + { 11369, _gloffset_MultiTexCoord3svARB }, + { 11430, _gloffset_MultiTexCoord4iARB }, + { 12153, _gloffset_MultiTexCoord3iARB }, + { 12956, _gloffset_MultiTexCoord1dARB }, + { 13173, _gloffset_MultiTexCoord3dvARB }, + { 14337, _gloffset_MultiTexCoord3ivARB }, + { 14382, _gloffset_MultiTexCoord2sARB }, + { 15680, _gloffset_MultiTexCoord4ivARB }, + { 17398, _gloffset_ClientActiveTextureARB }, + { 19681, _gloffset_MultiTexCoord2dARB }, + { 20122, _gloffset_MultiTexCoord4dvARB }, + { 20433, _gloffset_MultiTexCoord4fvARB }, + { 21312, _gloffset_MultiTexCoord3fARB }, + { 23675, _gloffset_MultiTexCoord4dARB }, + { 23941, _gloffset_MultiTexCoord1sARB }, + { 24145, _gloffset_MultiTexCoord1dvARB }, + { 24955, _gloffset_MultiTexCoord1ivARB }, + { 25048, _gloffset_MultiTexCoord2ivARB }, + { 25387, _gloffset_MultiTexCoord1iARB }, + { 26689, _gloffset_MultiTexCoord4svARB }, + { 27207, _gloffset_MultiTexCoord1fARB }, + { 27470, _gloffset_MultiTexCoord4fARB }, + { 29774, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -4950,7 +5004,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { #if defined(need_GL_3DFX_tbuffer) static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 8267, -1 }, /* TbufferMask3DFX */ + { 8386, -1 }, /* TbufferMask3DFX */ { -1, -1 } }; #endif @@ -5018,6 +5072,14 @@ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { }; #endif +#if defined(need_GL_ARB_geometry_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { + { 11333, -1 }, /* FramebufferTextureLayer */ + { -1, -1 } +}; +#endif + #if defined(need_GL_ARB_map_buffer_range) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { @@ -5028,10 +5090,10 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { { 3339, -1 }, /* MatrixIndexusvARB */ - { 11830, -1 }, /* MatrixIndexuivARB */ - { 13050, -1 }, /* MatrixIndexPointerARB */ - { 17891, -1 }, /* CurrentPaletteMatrixARB */ - { 20786, -1 }, /* MatrixIndexubvARB */ + { 11974, -1 }, /* MatrixIndexuivARB */ + { 13295, -1 }, /* MatrixIndexPointerARB */ + { 18136, -1 }, /* CurrentPaletteMatrixARB */ + { 21056, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -5085,6 +5147,13 @@ static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { }; #endif +#if defined(need_GL_ARB_transform_feedback2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_ARB_transpose_matrix) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { @@ -5102,15 +5171,15 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { #if defined(need_GL_ARB_vertex_blend) static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 2226, -1 }, /* WeightubvARB */ - { 5633, -1 }, /* WeightivARB */ - { 9937, -1 }, /* WeightPointerARB */ - { 12468, -1 }, /* WeightfvARB */ - { 15930, -1 }, /* WeightbvARB */ - { 19104, -1 }, /* WeightusvARB */ - { 21812, -1 }, /* VertexBlendARB */ - { 27006, -1 }, /* WeightsvARB */ - { 28952, -1 }, /* WeightdvARB */ - { 29650, -1 }, /* WeightuivARB */ + { 5746, -1 }, /* WeightivARB */ + { 10084, -1 }, /* WeightPointerARB */ + { 12674, -1 }, /* WeightfvARB */ + { 16175, -1 }, /* WeightbvARB */ + { 19349, -1 }, /* WeightusvARB */ + { 22082, -1 }, /* VertexBlendARB */ + { 27291, -1 }, /* WeightsvARB */ + { 29276, -1 }, /* WeightdvARB */ + { 29974, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5201,15 +5270,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { #if defined(need_GL_EXT_blend_minmax) static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 10072, _gloffset_BlendEquation }, + { 10219, _gloffset_BlendEquation }, { -1, -1 } }; #endif #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 15378, _gloffset_ColorSubTable }, - { 28902, _gloffset_CopyColorSubTable }, + { 15623, _gloffset_ColorSubTable }, + { 29226, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5226,55 +5295,55 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7583, _gloffset_ConvolutionFilter2D }, - { 7749, _gloffset_ConvolutionParameteriv }, - { 8209, _gloffset_ConvolutionParameterfv }, - { 18640, _gloffset_GetSeparableFilter }, - { 21886, _gloffset_SeparableFilter2D }, - { 22715, _gloffset_ConvolutionParameteri }, - { 22838, _gloffset_ConvolutionParameterf }, - { 24293, _gloffset_GetConvolutionParameterfv }, - { 25147, _gloffset_GetConvolutionFilter }, - { 27420, _gloffset_CopyConvolutionFilter2D }, + { 7702, _gloffset_ConvolutionFilter2D }, + { 7868, _gloffset_ConvolutionParameteriv }, + { 8328, _gloffset_ConvolutionParameterfv }, + { 18885, _gloffset_GetSeparableFilter }, + { 22156, _gloffset_SeparableFilter2D }, + { 22968, _gloffset_ConvolutionParameteri }, + { 23091, _gloffset_ConvolutionParameterf }, + { 24608, _gloffset_GetConvolutionParameterfv }, + { 25430, _gloffset_GetConvolutionFilter }, + { 27705, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 9416, -1 }, /* TangentPointerEXT */ - { 11344, -1 }, /* Binormal3ivEXT */ - { 11962, -1 }, /* Tangent3sEXT */ - { 13115, -1 }, /* Tangent3fvEXT */ - { 16862, -1 }, /* Tangent3dvEXT */ - { 17589, -1 }, /* Binormal3bvEXT */ - { 18693, -1 }, /* Binormal3dEXT */ - { 20718, -1 }, /* Tangent3fEXT */ - { 22787, -1 }, /* Binormal3sEXT */ - { 23232, -1 }, /* Tangent3ivEXT */ - { 23251, -1 }, /* Tangent3dEXT */ - { 24057, -1 }, /* Binormal3svEXT */ - { 24570, -1 }, /* Binormal3fEXT */ - { 25422, -1 }, /* Binormal3dvEXT */ - { 26626, -1 }, /* Tangent3iEXT */ - { 27705, -1 }, /* Tangent3bvEXT */ - { 28150, -1 }, /* Tangent3bEXT */ - { 28675, -1 }, /* Binormal3fvEXT */ - { 29349, -1 }, /* BinormalPointerEXT */ - { 29754, -1 }, /* Tangent3svEXT */ - { 30191, -1 }, /* Binormal3bEXT */ - { 30368, -1 }, /* Binormal3iEXT */ + { 9563, -1 }, /* TangentPointerEXT */ + { 11488, -1 }, /* Binormal3ivEXT */ + { 12106, -1 }, /* Tangent3sEXT */ + { 13360, -1 }, /* Tangent3fvEXT */ + { 17107, -1 }, /* Tangent3dvEXT */ + { 17834, -1 }, /* Binormal3bvEXT */ + { 18938, -1 }, /* Binormal3dEXT */ + { 20988, -1 }, /* Tangent3fEXT */ + { 23040, -1 }, /* Binormal3sEXT */ + { 23485, -1 }, /* Tangent3ivEXT */ + { 23504, -1 }, /* Tangent3dEXT */ + { 24372, -1 }, /* Binormal3svEXT */ + { 24853, -1 }, /* Binormal3fEXT */ + { 25705, -1 }, /* Binormal3dvEXT */ + { 26911, -1 }, /* Tangent3iEXT */ + { 27990, -1 }, /* Tangent3bvEXT */ + { 28435, -1 }, /* Tangent3bEXT */ + { 28999, -1 }, /* Binormal3fvEXT */ + { 29673, -1 }, /* BinormalPointerEXT */ + { 30078, -1 }, /* Tangent3svEXT */ + { 30515, -1 }, /* Binormal3bEXT */ + { 30692, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 13558, _gloffset_CopyTexSubImage3D }, - { 15118, _gloffset_CopyTexImage2D }, - { 22323, _gloffset_CopyTexImage1D }, - { 24828, _gloffset_CopyTexSubImage2D }, - { 27058, _gloffset_CopyTexSubImage1D }, + { 13803, _gloffset_CopyTexSubImage3D }, + { 15363, _gloffset_CopyTexImage2D }, + { 22576, _gloffset_CopyTexImage1D }, + { 25111, _gloffset_CopyTexSubImage2D }, + { 27343, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif @@ -5309,7 +5378,7 @@ static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { #if defined(need_GL_EXT_draw_range_elements) static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 8546, _gloffset_DrawRangeElements }, + { 8665, _gloffset_DrawRangeElements }, { -1, -1 } }; #endif @@ -5353,37 +5422,37 @@ static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8918, _gloffset_GetMinmax }, - { 13892, _gloffset_GetHistogramParameterfv }, - { 22248, _gloffset_GetMinmaxParameteriv }, - { 24183, _gloffset_ResetMinmax }, - { 25044, _gloffset_GetHistogramParameteriv }, - { 26129, _gloffset_GetHistogram }, - { 28527, _gloffset_Minmax }, - { 29989, _gloffset_GetMinmaxParameterfv }, + { 9065, _gloffset_GetMinmax }, + { 14137, _gloffset_GetHistogramParameterfv }, + { 22501, _gloffset_GetMinmaxParameteriv }, + { 24498, _gloffset_ResetMinmax }, + { 25327, _gloffset_GetHistogramParameteriv }, + { 26414, _gloffset_GetHistogram }, + { 28812, _gloffset_Minmax }, + { 30313, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_index_func) static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 10299, -1 }, /* IndexFuncEXT */ + { 10446, -1 }, /* IndexFuncEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 19191, -1 }, /* IndexMaterialEXT */ + { 19436, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 24077, -1 }, /* ApplyTextureEXT */ - { 24137, -1 }, /* TextureMaterialEXT */ - { 24162, -1 }, /* TextureLightEXT */ + { 24392, -1 }, /* ApplyTextureEXT */ + { 24452, -1 }, /* TextureMaterialEXT */ + { 24477, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -5404,20 +5473,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 7445, _gloffset_ColorTable }, - { 13738, _gloffset_GetColorTable }, - { 20901, _gloffset_GetColorTableParameterfv }, - { 22894, _gloffset_GetColorTableParameteriv }, + { 7564, _gloffset_ColorTable }, + { 13983, _gloffset_GetColorTable }, + { 21171, _gloffset_GetColorTableParameterfv }, + { 23147, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 19842, -1 }, /* PixelTransformParameterfEXT */ - { 19922, -1 }, /* PixelTransformParameteriEXT */ - { 27888, -1 }, /* PixelTransformParameterfvEXT */ - { 29313, -1 }, /* PixelTransformParameterivEXT */ + { 20087, -1 }, /* PixelTransformParameterfEXT */ + { 20167, -1 }, /* PixelTransformParameteriEXT */ + { 28173, -1 }, /* PixelTransformParameterfvEXT */ + { 29637, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -5459,8 +5528,8 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { #if defined(need_GL_EXT_subtexture) static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 6166, _gloffset_TexSubImage1D }, - { 9532, _gloffset_TexSubImage2D }, + { 6285, _gloffset_TexSubImage1D }, + { 9679, _gloffset_TexSubImage2D }, { -1, -1 } }; #endif @@ -5468,7 +5537,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = { #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { { 1658, _gloffset_TexImage3D }, - { 20670, _gloffset_TexSubImage3D }, + { 20940, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -5483,18 +5552,18 @@ static const struct gl_function_remap GL_EXT_texture_array_functions[] = { #if defined(need_GL_EXT_texture_object) static const struct gl_function_remap GL_EXT_texture_object_functions[] = { { 2964, _gloffset_PrioritizeTextures }, - { 6615, _gloffset_AreTexturesResident }, - { 12238, _gloffset_GenTextures }, - { 14224, _gloffset_DeleteTextures }, - { 17642, _gloffset_IsTexture }, - { 27123, _gloffset_BindTexture }, + { 6734, _gloffset_AreTexturesResident }, + { 12382, _gloffset_GenTextures }, + { 14469, _gloffset_DeleteTextures }, + { 17887, _gloffset_IsTexture }, + { 27408, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 12418, -1 }, /* TextureNormalEXT */ + { 12624, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -5516,18 +5585,18 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 22075, _gloffset_ArrayElement }, - { 28115, _gloffset_GetPointerv }, - { 29616, _gloffset_DrawArrays }, + { 22328, _gloffset_ArrayElement }, + { 28400, _gloffset_GetPointerv }, + { 29940, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 17672, -1 }, /* VertexWeightfvEXT */ - { 24548, -1 }, /* VertexWeightfEXT */ - { 26098, -1 }, /* VertexWeightPointerEXT */ + { 17917, -1 }, /* VertexWeightfvEXT */ + { 24831, -1 }, /* VertexWeightfEXT */ + { 26383, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif @@ -5536,10 +5605,10 @@ static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { static const struct gl_function_remap GL_HP_image_transform_functions[] = { { 2157, -1 }, /* GetImageTransformParameterfvHP */ { 3305, -1 }, /* ImageTransformParameterfHP */ - { 9110, -1 }, /* ImageTransformParameterfvHP */ - { 10768, -1 }, /* ImageTransformParameteriHP */ - { 11115, -1 }, /* GetImageTransformParameterivHP */ - { 17736, -1 }, /* ImageTransformParameterivHP */ + { 9257, -1 }, /* ImageTransformParameterfvHP */ + { 10915, -1 }, /* ImageTransformParameteriHP */ + { 11223, -1 }, /* GetImageTransformParameterivHP */ + { 17981, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -5554,13 +5623,13 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = #if defined(need_GL_IBM_vertex_array_lists) static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { { 3857, -1 }, /* SecondaryColorPointerListIBM */ - { 5167, -1 }, /* NormalPointerListIBM */ - { 6789, -1 }, /* FogCoordPointerListIBM */ - { 7096, -1 }, /* VertexPointerListIBM */ - { 10689, -1 }, /* ColorPointerListIBM */ - { 12069, -1 }, /* TexCoordPointerListIBM */ - { 12440, -1 }, /* IndexPointerListIBM */ - { 29932, -1 }, /* EdgeFlagPointerListIBM */ + { 5252, -1 }, /* NormalPointerListIBM */ + { 6908, -1 }, /* FogCoordPointerListIBM */ + { 7215, -1 }, /* VertexPointerListIBM */ + { 10836, -1 }, /* ColorPointerListIBM */ + { 12213, -1 }, /* TexCoordPointerListIBM */ + { 12646, -1 }, /* IndexPointerListIBM */ + { 30256, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -5574,10 +5643,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 11456, -1 }, /* VertexPointervINTEL */ - { 13985, -1 }, /* ColorPointervINTEL */ - { 27394, -1 }, /* NormalPointervINTEL */ - { 27820, -1 }, /* TexCoordPointervINTEL */ + { 11600, -1 }, /* VertexPointervINTEL */ + { 14230, -1 }, /* ColorPointervINTEL */ + { 27679, -1 }, /* NormalPointervINTEL */ + { 28105, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -5594,7 +5663,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1522, -1 }, /* GetDebugLogLengthMESA */ { 3063, -1 }, /* ClearDebugLogMESA */ { 4018, -1 }, /* GetDebugLogMESA */ - { 28308, -1 }, /* CreateDebugObjectMESA */ + { 28593, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -5615,15 +5684,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { #if defined(need_GL_NV_evaluators) static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 5834, -1 }, /* GetMapAttribParameterivNV */ - { 7551, -1 }, /* MapControlPointsNV */ - { 7650, -1 }, /* MapParameterfvNV */ - { 9515, -1 }, /* EvalMapsNV */ - { 15600, -1 }, /* GetMapAttribParameterfvNV */ - { 15766, -1 }, /* MapParameterivNV */ - { 22638, -1 }, /* GetMapParameterivNV */ - { 23136, -1 }, /* GetMapParameterfvNV */ - { 26730, -1 }, /* GetMapControlPointsNV */ + { 5947, -1 }, /* GetMapAttribParameterivNV */ + { 7670, -1 }, /* MapControlPointsNV */ + { 7769, -1 }, /* MapParameterfvNV */ + { 9662, -1 }, /* EvalMapsNV */ + { 15845, -1 }, /* GetMapAttribParameterfvNV */ + { 16011, -1 }, /* MapParameterivNV */ + { 22891, -1 }, /* GetMapParameterivNV */ + { 23389, -1 }, /* GetMapParameterfvNV */ + { 27015, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -5658,8 +5727,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 14455, -1 }, /* CombinerStageParameterfvNV */ - { 14770, -1 }, /* GetCombinerStageParameterfvNV */ + { 14700, -1 }, /* CombinerStageParameterfvNV */ + { 15015, -1 }, /* GetCombinerStageParameterfvNV */ { -1, -1 } }; #endif @@ -5687,23 +5756,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = { #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 7735, -1 }, /* HintPGI */ + { 7854, -1 }, /* HintPGI */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 14743, -1 }, /* GetDetailTexFuncSGIS */ - { 15063, -1 }, /* DetailTexFuncSGIS */ + { 14988, -1 }, /* GetDetailTexFuncSGIS */ + { 15308, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 24810, -1 }, /* FogFuncSGIS */ - { 25475, -1 }, /* GetFogFuncSGIS */ + { 25093, -1 }, /* FogFuncSGIS */ + { 25758, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -5731,8 +5800,8 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 5895, -1 }, /* GetSharpenTexFuncSGIS */ - { 20137, -1 }, /* SharpenTexFuncSGIS */ + { 6008, -1 }, /* GetSharpenTexFuncSGIS */ + { 20407, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif @@ -5740,22 +5809,22 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { { 894, -1 }, /* TexImage4DSGIS */ - { 14293, -1 }, /* TexSubImage4DSGIS */ + { 14538, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 13691, -1 }, /* TextureColorMaskSGIS */ + { 13936, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 6072, -1 }, /* GetTexFilterFuncSGIS */ - { 14889, -1 }, /* TexFilterFuncSGIS */ + { 6185, -1 }, /* GetTexFilterFuncSGIS */ + { 15134, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif @@ -5764,17 +5833,17 @@ static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { static const struct gl_function_remap GL_SGIX_async_functions[] = { { 3014, -1 }, /* AsyncMarkerSGIX */ { 3997, -1 }, /* FinishAsyncSGIX */ - { 4734, -1 }, /* PollAsyncSGIX */ - { 20284, -1 }, /* DeleteAsyncMarkersSGIX */ - { 20339, -1 }, /* IsAsyncMarkerSGIX */ - { 29729, -1 }, /* GenAsyncMarkersSGIX */ + { 4762, -1 }, /* PollAsyncSGIX */ + { 20554, -1 }, /* DeleteAsyncMarkersSGIX */ + { 20609, -1 }, /* IsAsyncMarkerSGIX */ + { 30053, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_flush_raster) static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 6443, -1 }, /* FlushRasterSGIX */ + { 6562, -1 }, /* FlushRasterSGIX */ { -1, -1 } }; #endif @@ -5782,37 +5851,37 @@ static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { #if defined(need_GL_SGIX_fragment_lighting) static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 2410, -1 }, /* FragmentMaterialfvSGIX */ - { 2906, -1 }, /* FragmentLightModelivSGIX */ - { 4685, -1 }, /* FragmentLightiSGIX */ - { 5575, -1 }, /* GetFragmentMaterialfvSGIX */ - { 7163, -1 }, /* FragmentMaterialfSGIX */ - { 7324, -1 }, /* GetFragmentLightivSGIX */ - { 8161, -1 }, /* FragmentLightModeliSGIX */ - { 9578, -1 }, /* FragmentLightivSGIX */ - { 9880, -1 }, /* GetFragmentMaterialivSGIX */ - { 17559, -1 }, /* FragmentLightModelfSGIX */ - { 17859, -1 }, /* FragmentColorMaterialSGIX */ - { 18259, -1 }, /* FragmentMaterialiSGIX */ - { 19519, -1 }, /* LightEnviSGIX */ - { 20993, -1 }, /* FragmentLightModelfvSGIX */ - { 21302, -1 }, /* FragmentLightfvSGIX */ - { 25980, -1 }, /* FragmentLightfSGIX */ - { 28645, -1 }, /* GetFragmentLightfvSGIX */ - { 30212, -1 }, /* FragmentMaterialivSGIX */ + { 4713, -1 }, /* FragmentLightiSGIX */ + { 5688, -1 }, /* GetFragmentMaterialfvSGIX */ + { 7282, -1 }, /* FragmentMaterialfSGIX */ + { 7443, -1 }, /* GetFragmentLightivSGIX */ + { 8280, -1 }, /* FragmentLightModeliSGIX */ + { 9725, -1 }, /* FragmentLightivSGIX */ + { 10027, -1 }, /* GetFragmentMaterialivSGIX */ + { 17804, -1 }, /* FragmentLightModelfSGIX */ + { 18104, -1 }, /* FragmentColorMaterialSGIX */ + { 18504, -1 }, /* FragmentMaterialiSGIX */ + { 19764, -1 }, /* LightEnviSGIX */ + { 21263, -1 }, /* FragmentLightModelfvSGIX */ + { 21572, -1 }, /* FragmentLightfvSGIX */ + { 26142, -1 }, /* FragmentLightModelivSGIX */ + { 26265, -1 }, /* FragmentLightfSGIX */ + { 28969, -1 }, /* GetFragmentLightfvSGIX */ + { 30536, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 20362, -1 }, /* FrameZoomSGIX */ + { 20632, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 26288, -1 }, /* IglooInterfaceSGIX */ + { 26573, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif @@ -5820,11 +5889,11 @@ static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { #if defined(need_GL_SGIX_instruments) static const struct gl_function_remap GL_SGIX_instruments_functions[] = { { 2573, -1 }, /* ReadInstrumentsSGIX */ - { 5651, -1 }, /* PollInstrumentsSGIX */ - { 9476, -1 }, /* GetInstrumentsSGIX */ - { 11667, -1 }, /* StartInstrumentsSGIX */ - { 14489, -1 }, /* StopInstrumentsSGIX */ - { 16143, -1 }, /* InstrumentsBufferSGIX */ + { 5764, -1 }, /* PollInstrumentsSGIX */ + { 9623, -1 }, /* GetInstrumentsSGIX */ + { 11811, -1 }, /* StartInstrumentsSGIX */ + { 14734, -1 }, /* StopInstrumentsSGIX */ + { 16388, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif @@ -5833,10 +5902,10 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 1125, -1 }, /* ListParameterfSGIX */ { 2763, -1 }, /* GetListParameterfvSGIX */ - { 16058, -1 }, /* ListParameteriSGIX */ - { 16812, -1 }, /* ListParameterfvSGIX */ - { 18925, -1 }, /* ListParameterivSGIX */ - { 29773, -1 }, /* GetListParameterivSGIX */ + { 16303, -1 }, /* ListParameteriSGIX */ + { 17057, -1 }, /* ListParameterfvSGIX */ + { 19170, -1 }, /* ListParameterivSGIX */ + { 30097, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -5851,53 +5920,53 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 10989, -1 }, /* DeformationMap3dSGIX */ - { 14589, -1 }, /* DeformSGIX */ - { 22187, -1 }, /* DeformationMap3fSGIX */ + { 14834, -1 }, /* DeformSGIX */ + { 22440, -1 }, /* DeformationMap3fSGIX */ + { 28857, -1 }, /* DeformationMap3dSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 13242, -1 }, /* ReferencePlaneSGIX */ + { 13487, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 8631, -1 }, /* SpriteParameterfvSGIX */ - { 18714, -1 }, /* SpriteParameteriSGIX */ - { 24217, -1 }, /* SpriteParameterfSGIX */ - { 26852, -1 }, /* SpriteParameterivSGIX */ + { 8778, -1 }, /* SpriteParameterfvSGIX */ + { 18959, -1 }, /* SpriteParameteriSGIX */ + { 24532, -1 }, /* SpriteParameterfSGIX */ + { 27137, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 18773, -1 }, /* TagSampleBufferSGIX */ + { 19018, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGI_color_table) static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 6733, _gloffset_ColorTableParameteriv }, - { 7445, _gloffset_ColorTable }, - { 13738, _gloffset_GetColorTable }, - { 13848, _gloffset_CopyColorTable }, - { 17503, _gloffset_ColorTableParameterfv }, - { 20901, _gloffset_GetColorTableParameterfv }, - { 22894, _gloffset_GetColorTableParameteriv }, + { 6852, _gloffset_ColorTableParameteriv }, + { 7564, _gloffset_ColorTable }, + { 13983, _gloffset_GetColorTable }, + { 14093, _gloffset_CopyColorTable }, + { 17748, _gloffset_ColorTableParameterfv }, + { 21171, _gloffset_GetColorTableParameterfv }, + { 23147, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 28623, -1 }, /* FinishTextureSUNX */ + { 28947, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif @@ -5906,19 +5975,19 @@ static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { { 3035, -1 }, /* GlobalAlphaFactorubSUN */ { 4224, -1 }, /* GlobalAlphaFactoriSUN */ - { 5676, -1 }, /* GlobalAlphaFactordSUN */ - { 8715, -1 }, /* GlobalAlphaFactoruiSUN */ - { 9067, -1 }, /* GlobalAlphaFactorbSUN */ - { 11982, -1 }, /* GlobalAlphaFactorfSUN */ - { 12101, -1 }, /* GlobalAlphaFactorusSUN */ - { 20601, -1 }, /* GlobalAlphaFactorsSUN */ + { 5789, -1 }, /* GlobalAlphaFactordSUN */ + { 8862, -1 }, /* GlobalAlphaFactoruiSUN */ + { 9214, -1 }, /* GlobalAlphaFactorbSUN */ + { 12126, -1 }, /* GlobalAlphaFactorfSUN */ + { 12245, -1 }, /* GlobalAlphaFactorusSUN */ + { 20871, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 26664, -1 }, /* DrawMeshArraysSUN */ + { 26949, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif @@ -5926,12 +5995,12 @@ static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { #if defined(need_GL_SUN_triangle_list) static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { { 3971, -1 }, /* ReplacementCodeubSUN */ - { 5515, -1 }, /* ReplacementCodeubvSUN */ - { 17224, -1 }, /* ReplacementCodeusvSUN */ - { 17412, -1 }, /* ReplacementCodePointerSUN */ - { 19583, -1 }, /* ReplacementCodeuiSUN */ - { 20313, -1 }, /* ReplacementCodeusSUN */ - { 27309, -1 }, /* ReplacementCodeuivSUN */ + { 5600, -1 }, /* ReplacementCodeubvSUN */ + { 17469, -1 }, /* ReplacementCodeusvSUN */ + { 17657, -1 }, /* ReplacementCodePointerSUN */ + { 19828, -1 }, /* ReplacementCodeuiSUN */ + { 20583, -1 }, /* ReplacementCodeusSUN */ + { 27594, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif @@ -5947,37 +6016,37 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { { 2642, -1 }, /* Color4ubVertex3fvSUN */ { 4105, -1 }, /* Color4ubVertex3fSUN */ { 4181, -1 }, /* TexCoord2fVertex3fSUN */ - { 4480, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 4810, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 5410, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 6480, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 7192, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 7960, -1 }, /* Color3fVertex3fSUN */ - { 9026, -1 }, /* Color3fVertex3fvSUN */ - { 9441, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 10178, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 11530, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 12973, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 13384, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 14514, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 14848, -1 }, /* Color4ubVertex2fvSUN */ - { 15088, -1 }, /* Normal3fVertex3fSUN */ - { 16084, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 16345, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 17053, -1 }, /* TexCoord2fVertex3fvSUN */ - { 17829, -1 }, /* Color4ubVertex2fSUN */ - { 18050, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 20008, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 20381, -1 }, /* Normal3fVertex3fvSUN */ - { 20810, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 21719, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 21939, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 23669, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 24926, -1 }, /* TexCoord4fVertex4fSUN */ - { 25352, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 25707, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 25834, -1 }, /* TexCoord4fVertex4fvSUN */ - { 26536, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 4508, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 4866, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 5495, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 6240, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 6599, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 7311, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 8079, -1 }, /* Color3fVertex3fSUN */ + { 9173, -1 }, /* Color3fVertex3fvSUN */ + { 9588, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 10325, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 11674, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 13218, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 13629, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 14759, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 15093, -1 }, /* Color4ubVertex2fvSUN */ + { 15333, -1 }, /* Normal3fVertex3fSUN */ + { 16329, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 16590, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 17298, -1 }, /* TexCoord2fVertex3fvSUN */ + { 18074, -1 }, /* Color4ubVertex2fSUN */ + { 18295, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 20253, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 20651, -1 }, /* Normal3fVertex3fvSUN */ + { 21080, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 21989, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 23984, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 25209, -1 }, /* TexCoord4fVertex4fSUN */ + { 25635, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 25986, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 26113, -1 }, /* TexCoord4fVertex4fvSUN */ + { 26821, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -5988,37 +6057,37 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5301, _gloffset_MultiTexCoord3dARB }, - { 5346, _gloffset_MultiTexCoord2iARB }, - { 5470, _gloffset_MultiTexCoord2svARB }, - { 7401, _gloffset_MultiTexCoord2fARB }, - { 9277, _gloffset_MultiTexCoord3fvARB }, - { 9834, _gloffset_MultiTexCoord4sARB }, - { 10468, _gloffset_MultiTexCoord2dvARB }, - { 10850, _gloffset_MultiTexCoord1svARB }, - { 11225, _gloffset_MultiTexCoord3svARB }, - { 11286, _gloffset_MultiTexCoord4iARB }, - { 12009, _gloffset_MultiTexCoord3iARB }, - { 12711, _gloffset_MultiTexCoord1dARB }, - { 12928, _gloffset_MultiTexCoord3dvARB }, - { 14092, _gloffset_MultiTexCoord3ivARB }, - { 14137, _gloffset_MultiTexCoord2sARB }, - { 15435, _gloffset_MultiTexCoord4ivARB }, - { 17153, _gloffset_ClientActiveTextureARB }, - { 19436, _gloffset_MultiTexCoord2dARB }, - { 19877, _gloffset_MultiTexCoord4dvARB }, - { 20163, _gloffset_MultiTexCoord4fvARB }, - { 21042, _gloffset_MultiTexCoord3fARB }, - { 23422, _gloffset_MultiTexCoord4dARB }, - { 23626, _gloffset_MultiTexCoord1sARB }, - { 23830, _gloffset_MultiTexCoord1dvARB }, - { 24672, _gloffset_MultiTexCoord1ivARB }, - { 24765, _gloffset_MultiTexCoord2ivARB }, - { 25104, _gloffset_MultiTexCoord1iARB }, - { 26404, _gloffset_MultiTexCoord4svARB }, - { 26922, _gloffset_MultiTexCoord1fARB }, - { 27185, _gloffset_MultiTexCoord4fARB }, - { 29450, _gloffset_MultiTexCoord2fvARB }, + { 5386, _gloffset_MultiTexCoord3dARB }, + { 5431, _gloffset_MultiTexCoord2iARB }, + { 5555, _gloffset_MultiTexCoord2svARB }, + { 7520, _gloffset_MultiTexCoord2fARB }, + { 9424, _gloffset_MultiTexCoord3fvARB }, + { 9981, _gloffset_MultiTexCoord4sARB }, + { 10615, _gloffset_MultiTexCoord2dvARB }, + { 10997, _gloffset_MultiTexCoord1svARB }, + { 11369, _gloffset_MultiTexCoord3svARB }, + { 11430, _gloffset_MultiTexCoord4iARB }, + { 12153, _gloffset_MultiTexCoord3iARB }, + { 12956, _gloffset_MultiTexCoord1dARB }, + { 13173, _gloffset_MultiTexCoord3dvARB }, + { 14337, _gloffset_MultiTexCoord3ivARB }, + { 14382, _gloffset_MultiTexCoord2sARB }, + { 15680, _gloffset_MultiTexCoord4ivARB }, + { 17398, _gloffset_ClientActiveTextureARB }, + { 19681, _gloffset_MultiTexCoord2dARB }, + { 20122, _gloffset_MultiTexCoord4dvARB }, + { 20433, _gloffset_MultiTexCoord4fvARB }, + { 21312, _gloffset_MultiTexCoord3fARB }, + { 23675, _gloffset_MultiTexCoord4dARB }, + { 23941, _gloffset_MultiTexCoord1sARB }, + { 24145, _gloffset_MultiTexCoord1dvARB }, + { 24955, _gloffset_MultiTexCoord1ivARB }, + { 25048, _gloffset_MultiTexCoord2ivARB }, + { 25387, _gloffset_MultiTexCoord1iARB }, + { 26689, _gloffset_MultiTexCoord4svARB }, + { 27207, _gloffset_MultiTexCoord1fARB }, + { 27470, _gloffset_MultiTexCoord4fARB }, + { 29774, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 0bd44154f2..01b72446a2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -379,6 +379,7 @@ create_shader(GLcontext *ctx, GLenum type) switch (type) { case GL_FRAGMENT_SHADER: case GL_VERTEX_SHADER: + case GL_GEOMETRY_SHADER_ARB: sh = ctx->Driver.NewShader(ctx, name, type); break; default: @@ -1503,6 +1504,77 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, #endif /* FEATURE_ES2 */ +#if FEATURE_ARB_geometry_shader4 + +static struct gl_geometry_program * +_mesa_geometry_from_shader(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = NULL; + struct gl_shader *sh = NULL; + GLuint i; + + shProg = _mesa_lookup_shader_program(ctx, program); + + if (!ctx->Extensions.ARB_geometry_shader4) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramParameteriARB"); + return NULL; + } + + if (!shProg) { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); + return NULL; + } + for (i = 0; i < shProg->NumShaders; ++i) { + if (shProg->Shaders[i]->Type == GL_GEOMETRY_SHADER_ARB) { + sh = shProg->Shaders[i]; + } + } + if (!sh || !sh->Program) { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); + return NULL; + } + return (struct gl_geometry_program *) sh->Program; +} + +static void +_mesa_program_parameteri(GLcontext *ctx, GLuint program, + GLenum pname, GLint value) +{ + struct gl_geometry_program *gprog; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_GEOMETRY_VERTICES_OUT_ARB: + gprog = _mesa_geometry_from_shader(program); + if (gprog) + gprog->VerticesOut = value; + break; + case GL_GEOMETRY_INPUT_TYPE_ARB: + gprog = _mesa_geometry_from_shader(program); + if (gprog) + gprog->InputType = value; + break; + case GL_GEOMETRY_OUTPUT_TYPE_ARB: + gprog = _mesa_geometry_from_shader(program); + if (gprog) + gprog->OutputType = value; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); + break; + } +} + +void GLAPIENTRY +_mesa_ProgramParameteriARB(GLuint program, GLenum pname, + GLint value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_program_parameteri(ctx, program, pname, value); +} + +#endif /** * Plug in shader-related functions into API dispatch table. @@ -1548,5 +1620,9 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); #endif + +#if FEATURE_ARB_geometry_shader4 + SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); +#endif } diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index ec0c09a0e3..16e22530de 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -162,5 +162,8 @@ extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLint length); +extern void GLAPIENTRY +_mesa_ProgramParameteriARB(GLuint program, GLenum pname, + GLint value); #endif /* SHADERAPI_H */ diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index b6ccc031d0..00bc510ee8 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -96,7 +96,8 @@ static struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) { struct gl_shader *shader; - assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || + type == GL_GEOMETRY_SHADER_ARB); shader = CALLOC_STRUCT(gl_shader); if (shader) { shader->Type = type; @@ -254,6 +255,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx, { _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2239ea4a85..583dee53f2 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -250,6 +250,7 @@ update_program(GLcontext *ctx) const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; + const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; GLbitfield new_state = 0x0; /* @@ -291,6 +292,15 @@ update_program(GLcontext *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } + if (shProg && shProg->LinkStatus && shProg->GeometryProgram) { + /* Use shader programs */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, + shProg->GeometryProgram); + } else { + /* no fragment program */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); + } + /* Examine vertex program after fragment program as * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. @@ -327,7 +337,15 @@ update_program(GLcontext *ctx) (struct gl_program *) ctx->FragmentProgram._Current); } } - + + if (ctx->GeometryProgram._Current != prevGP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, + (struct gl_program *) ctx->GeometryProgram._Current); + } + } + if (ctx->VertexProgram._Current != prevVP) { new_state |= _NEW_PROGRAM; if (ctx->Driver.BindProgram) { @@ -356,6 +374,16 @@ update_program_constants(GLcontext *ctx) } } + if (ctx->GeometryProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->GeometryProgram._Current->Base.Parameters; + /*FIXME: StateFlags is always 0 because we have unnamed constant + * not state changes */ + if (params /*&& params->StateFlags & ctx->NewState*/) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params = ctx->VertexProgram._Current->Base.Parameters; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index aac4177f40..cabdb0bdb6 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -172,6 +172,11 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, progPos = shProg->Uniforms->Uniforms[index].FragPos; if (progPos >= 0) { prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } } } diff --git a/src/mesa/program/prog_instruction.c b/src/mesa/program/prog_instruction.c index 81099cb99c..5d6cb476c1 100644 --- a/src/mesa/program/prog_instruction.c +++ b/src/mesa/program/prog_instruction.c @@ -177,7 +177,9 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_DPH, "DPH", 2, 1 }, { OPCODE_DST, "DST", 2, 1 }, { OPCODE_ELSE, "ELSE", 0, 0 }, + { OPCODE_EMIT_VERTEX, "EMIT_VERTEX", 0, 0 }, { OPCODE_END, "END", 0, 0 }, + { OPCODE_END_PRIMITIVE, "END_PRIMITIVE", 0, 0 }, { OPCODE_ENDIF, "ENDIF", 0, 0 }, { OPCODE_ENDLOOP,"ENDLOOP", 0, 0 }, { OPCODE_ENDSUB, "ENDSUB", 0, 0 }, diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h index 28c797a4ba..5cdc321a31 100644 --- a/src/mesa/program/prog_instruction.h +++ b/src/mesa/program/prog_instruction.h @@ -170,7 +170,9 @@ typedef enum prog_opcode { OPCODE_DPH, /* X X 1.1 */ OPCODE_DST, /* X X X X */ OPCODE_ELSE, /* X */ + OPCODE_EMIT_VERTEX, /* X */ OPCODE_END, /* X X X X opt */ + OPCODE_END_PRIMITIVE,/* X */ OPCODE_ENDIF, /* opt */ OPCODE_ENDLOOP, /* opt */ OPCODE_ENDSUB, /* opt */ diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 05aae83f0c..00810bd10b 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -773,6 +773,12 @@ _mesa_fprint_instruction_opt(FILE *f, fprintf(f, "# %s\n", inst->Comment); } break; + case OPCODE_EMIT_VERTEX: + fprintf(f, "EMIT_VERTEX\n"); + break; + case OPCODE_END_PRIMITIVE: + fprintf(f, "END_PRIMITIVE\n"); + break; /* XXX may need other special-case instructions */ default: if (inst->Opcode < MAX_OPCODE) { @@ -842,6 +848,8 @@ _mesa_fprint_program_opt(FILE *f, else fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); break; + case MESA_GEOMETRY_PROGRAM: + fprintf(f, "# Geometry Shader\n"); } for (i = 0; i < prog->NumInstructions; i++) { @@ -996,8 +1004,10 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) if (shader->Type == GL_FRAGMENT_SHADER) type = "frag"; - else + else if (shader->Type == GL_VERTEX_SHADER) type = "vert"; + else + type = "geom"; _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); f = fopen(filename, "w"); diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h index 22a2bfd970..a671d30bfe 100644 --- a/src/mesa/program/prog_uniform.h +++ b/src/mesa/program/prog_uniform.h @@ -50,6 +50,7 @@ struct gl_uniform const char *Name; /**< Null-terminated string */ GLint VertPos; GLint FragPos; + GLint GeomPos; GLboolean Initialized; /**< For debug. Has this uniform been set? */ #if 0 GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index a6ada8a048..cf46095ce8 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -98,6 +98,13 @@ _mesa_init_program(GLcontext *ctx) ctx->FragmentProgram.Cache = _mesa_new_program_cache(); #endif +#if FEATURE_ARB_geometry_shader4 + ctx->GeometryProgram.Enabled = GL_FALSE; + /* right now by default we don't have a geometry program */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, + NULL); + ctx->GeometryProgram.Cache = _mesa_new_program_cache(); +#endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader @@ -122,6 +129,10 @@ _mesa_free_program_data(GLcontext *ctx) #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); +#endif +#if FEATURE_ARB_geometry_shader4 + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); #endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader @@ -158,6 +169,12 @@ _mesa_update_default_objects_program(GLcontext *ctx) assert(ctx->FragmentProgram.Current); #endif +#if FEATURE_ARB_geometry_shader4 + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, + (struct gl_geometry_program *) + ctx->Shared->DefaultGeometryProgram); +#endif + /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader if (ctx->ATIFragmentShader.Current) { @@ -285,6 +302,20 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, } +/** + * Initialize a new geometry program object. + */ +struct gl_program * +_mesa_init_geometry_program( GLcontext *ctx, struct gl_geometry_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + /** * Allocate and initialize a new fragment/vertex program object but * don't put it into the program hash table. Called via @@ -313,6 +344,11 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) CALLOC_STRUCT(gl_fragment_program), target, id ); break; + case MESA_GEOMETRY_PROGRAM: + prog = _mesa_init_geometry_program(ctx, + CALLOC_STRUCT(gl_geometry_program), + target, id); + break; default: _mesa_problem(ctx, "bad target in _mesa_new_program"); prog = NULL; @@ -387,6 +423,8 @@ _mesa_reference_program(GLcontext *ctx, else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || prog->Target == GL_FRAGMENT_PROGRAM_NV); + else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM) + ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM); } if (*ptr == prog) { return; /* no change */ @@ -398,7 +436,8 @@ _mesa_reference_program(GLcontext *ctx, #if 0 printf("Program %p ID=%u Target=%s Refcount-- to %d\n", *ptr, (*ptr)->Id, - ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : + ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), (*ptr)->RefCount - 1); #endif ASSERT((*ptr)->RefCount > 0); @@ -422,7 +461,8 @@ _mesa_reference_program(GLcontext *ctx, #if 0 printf("Program %p ID=%u Target=%s Refcount++ to %d\n", prog, prog->Id, - (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : + (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), prog->RefCount); #endif /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ @@ -510,6 +550,16 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) fpc->PixelCenterInteger = fp->PixelCenterInteger; } break; + case MESA_GEOMETRY_PROGRAM: + { + const struct gl_geometry_program *gp + = (const struct gl_geometry_program *) prog; + struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone; + gpc->VerticesOut = gp->VerticesOut; + gpc->InputType = gp->InputType; + gpc->OutputType = gp->OutputType; + } + break; default: _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); } diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index af9f4170d1..286573de1f 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -73,6 +73,11 @@ _mesa_init_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id); +extern struct gl_program * +_mesa_init_geometry_program(GLcontext *ctx, + struct gl_geometry_program *prog, + GLenum target, GLuint id); + extern struct gl_program * _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id); @@ -105,6 +110,15 @@ _mesa_reference_fragprog(GLcontext *ctx, (struct gl_program *) prog); } +static INLINE void +_mesa_reference_geomprog(GLcontext *ctx, + struct gl_geometry_program **ptr, + struct gl_geometry_program *prog) +{ + _mesa_reference_program(ctx, (struct gl_program **) ptr, + (struct gl_program *) prog); +} + extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); @@ -115,6 +129,12 @@ _mesa_clone_vertex_program(GLcontext *ctx, return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); } +static INLINE struct gl_geometry_program * +_mesa_clone_geometry_program(GLcontext *ctx, + const struct gl_geometry_program *prog) +{ + return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base); +} static INLINE struct gl_fragment_program * _mesa_clone_fragment_program(GLcontext *ctx, diff --git a/src/mesa/slang/library/Makefile b/src/mesa/slang/library/Makefile index 5a76774208..f546a03907 100644 --- a/src/mesa/slang/library/Makefile +++ b/src/mesa/slang/library/Makefile @@ -23,7 +23,7 @@ builtin: builtin_110 builtin_120 # builtin library sources # -builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h +builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc.h slang_vertex_builtin_gc.h slang_geometry_builtin_gc.h builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h @@ -49,3 +49,6 @@ slang_fragment_builtin_gc.h: slang_fragment_builtin.gc slang_vertex_builtin_gc.h: slang_vertex_builtin.gc $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h +slang_geometry_builtin_gc.h: slang_geometry_builtin.gc + $(GLSL_CL) geometry slang_geometry_builtin.gc slang_geometry_builtin_gc.h + diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript index 792a7953d3..5112cefb3e 100644 --- a/src/mesa/slang/library/SConscript +++ b/src/mesa/slang/library/SConscript @@ -10,21 +10,28 @@ env = env.Clone() def glsl_compile_emitter(target, source, env): env.Depends(target, glsl_compile) return (target, source) - + bld_frag = Builder( action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') - + bld_vert = Builder( action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), emitter = glsl_compile_emitter, suffix = '.gc', src_suffix = '_gc.h') +bld_geom = Builder( + action = Action(glsl_compile[0].abspath + ' geometry $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + env['BUILDERS']['bld_frag'] = bld_frag env['BUILDERS']['bld_vert'] = bld_vert +env['BUILDERS']['bld_geom'] = bld_geom # Generate GLSL builtin library binaries env.bld_frag( @@ -39,6 +46,9 @@ env.bld_frag( env.bld_vert( '#src/mesa/slang/library/slang_vertex_builtin_gc.h', '#src/mesa/slang/library/slang_vertex_builtin.gc') +env.bld_geom( + '#src/mesa/slang/library/slang_geometry_builtin_gc.h', + '#src/mesa/slang/library/slang_geometry_builtin.gc') # Generate GLSL 1.20 builtin library binaries env.bld_frag( diff --git a/src/mesa/slang/library/slang_geometry_builtin.gc b/src/mesa/slang/library/slang_geometry_builtin.gc new file mode 100644 index 0000000000..c349a6acc0 --- /dev/null +++ b/src/mesa/slang/library/slang_geometry_builtin.gc @@ -0,0 +1,56 @@ +/* + * Mesa 3-D graphics library + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +const int _mesa_VerticesInMax = 6; + +__fixed_input int gl_VerticesIn; +__fixed_input int gl_PrimitiveIDIn; +__fixed_output int gl_PrimitiveID; +__fixed_output int gl_Layer; + + +varying in vec4 gl_FrontColorIn[_mesa_VerticesInMax]; +varying in vec4 gl_BackColorIn[_mesa_VerticesInMax]; +varying in vec4 gl_FrontSecondaryColorIn[_mesa_VerticesInMax]; +varying in vec4 gl_BackSecondaryColorIn[_mesa_VerticesInMax]; +/*varying in vec4 gl_TexCoordIn[_mesa_VerticesInMax][gl_MaxTextureCoords];*/ +varying in float gl_FogFragCoordIn[_mesa_VerticesInMax]; +varying in vec4 gl_PositionIn[_mesa_VerticesInMax]; +varying in float gl_PointSizeIn[_mesa_VerticesInMax]; +varying in vec4 gl_ClipVertexIn[_mesa_VerticesInMax]; + +varying out vec4 gl_Position; +varying out vec4 gl_FrontColor; +varying out vec4 gl_BackColor; +varying out vec4 gl_FrontSecondaryColor; +varying out vec4 gl_BackSecondaryColor; +varying out vec4 gl_TexCoord[gl_MaxTextureCoords]; +varying out float gl_FogFragCoord; + +void EmitVertex() +{ + __asm emit_vertex; +} + +void EndPrimitive() +{ + __asm end_primitive; +} diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c index 610e793c1d..95f07efca5 100644 --- a/src/mesa/slang/slang_builtin.c +++ b/src/mesa/slang/slang_builtin.c @@ -746,6 +746,21 @@ static const struct input_info vertInputs[] = { { NULL, 0, GL_NONE, SWIZZLE_NOOP } }; +static const struct input_info geomInputs[] = { + { "gl_VerticesIn", GEOM_ATTRIB_VERTICES, GL_FLOAT, SWIZZLE_NOOP }, + { "gl_PrimitiveIDIn", GEOM_ATTRIB_PRIMITIVE_ID, GL_FLOAT, SWIZZLE_NOOP }, + { "gl_FrontColorIn", GEOM_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_BackColorIn", GEOM_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FrontSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_BackSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_TexCoordIn", GEOM_ATTRIB_TEX_COORD, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_FogFragCoordIn", GEOM_ATTRIB_FOG_FRAG_COORD, GL_FLOAT, SWIZZLE_NOOP }, + { "gl_PositionIn", GEOM_ATTRIB_POSITION, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_ClipVertexIn", GEOM_ATTRIB_CLIP_VERTEX, GL_FLOAT_VEC4, SWIZZLE_NOOP }, + { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP }, + { NULL, 0, GL_NONE, SWIZZLE_NOOP } +}; + /** Predefined fragment shader inputs */ static const struct input_info fragInputs[] = { { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP }, @@ -778,7 +793,9 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) case GL_FRAGMENT_PROGRAM_ARB: inputs = fragInputs; break; - /* XXX geom program */ + case MESA_GEOMETRY_PROGRAM: + inputs = geomInputs; + break; default: _mesa_problem(NULL, "bad target in _slang_input_index"); return -1; @@ -854,6 +871,22 @@ static const struct output_info vertOutputs[] = { { NULL, 0, GL_NONE } }; +/** Predefined geometry shader outputs */ +static const struct output_info geomOutputs[] = { + { "gl_Position", GEOM_RESULT_POS, GL_FLOAT_VEC4 }, + { "gl_FrontColor", GEOM_RESULT_COL0, GL_FLOAT_VEC4 }, + { "gl_BackColor", GEOM_RESULT_COL1, GL_FLOAT_VEC4 }, + { "gl_FrontSecondaryColor", GEOM_RESULT_SCOL0, GL_FLOAT_VEC4 }, + { "gl_BackSecondaryColor", GEOM_RESULT_SCOL1, GL_FLOAT_VEC4 }, + { "gl_TexCoord", GEOM_RESULT_TEX0, GL_FLOAT_VEC4 }, + { "gl_FogFragCoord", GEOM_RESULT_FOGC, GL_FLOAT }, + { "gl_ClipVertex", GEOM_RESULT_CLPV, GL_FLOAT_VEC4 }, + { "gl_PointSize", GEOM_RESULT_PSIZ, GL_FLOAT }, + { "gl_PrimitiveID", GEOM_RESULT_PRID, GL_FLOAT }, + { "gl_Layer", GEOM_RESULT_LAYR, GL_FLOAT }, + { NULL, 0, GL_NONE } +}; + /** Predefined fragment shader outputs */ static const struct output_info fragOutputs[] = { { "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 }, @@ -864,7 +897,7 @@ static const struct output_info fragOutputs[] = { /** - * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to + * Return the VERT_RESULT_*, GEOM_RESULT_* or FRAG_RESULT_* value that corresponds to * a vertex or fragment program output variable. Return -1 for an invalid * output name. */ @@ -881,7 +914,9 @@ _slang_output_index(const char *name, GLenum target) case GL_FRAGMENT_PROGRAM_ARB: outputs = fragOutputs; break; - /* XXX geom program */ + case MESA_GEOMETRY_PROGRAM: + outputs = geomOutputs; + break; default: _mesa_problem(NULL, "bad target in _slang_output_index"); return -1; @@ -910,6 +945,19 @@ _slang_vertex_output_name(gl_vert_result index) } +/** + * Given a GEOM_RESULT_x index, return the corresponding string name. + */ +const char * +_slang_geometry_output_name(gl_geom_result index) +{ + if (index < Elements(geomOutputs)) + return geomOutputs[index].Name; + else + return NULL; +} + + /** * Given a FRAG_RESULT_x index, return the corresponding string name. */ diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h index b04b584041..cef18afdd5 100644 --- a/src/mesa/slang/slang_builtin.h +++ b/src/mesa/slang/slang_builtin.h @@ -57,6 +57,9 @@ _slang_vertex_output_name(gl_vert_result index); const char * _slang_fragment_output_name(gl_frag_result index); +const char * +_slang_geometry_output_name(gl_geom_result index); + GLenum _slang_vertex_output_type(gl_vert_result index); diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c index 18a0932e4f..494901dc1c 100644 --- a/src/mesa/slang/slang_codegen.c +++ b/src/mesa/slang/slang_codegen.c @@ -503,6 +503,9 @@ static slang_asm_info AsmInfo[] = { { "float_noise3", IR_NOISE3, 1, 1}, { "float_noise4", IR_NOISE4, 1, 1}, + { "emit_vertex", IR_EMIT_VERTEX, 0, 0}, + { "end_primitive", IR_END_PRIMITIVE, 0, 0}, + { NULL, IR_NOP, 0, 0 } }; @@ -4239,7 +4242,8 @@ is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) if (!(store->File == PROGRAM_OUTPUT || store->File == PROGRAM_TEMPORARY || (store->File == PROGRAM_VARYING && - A->program->Target == GL_VERTEX_PROGRAM_ARB))) { + (A->program->Target == GL_VERTEX_PROGRAM_ARB || + A->program->Target == MESA_GEOMETRY_PROGRAM)))) { return GL_FALSE; } else { @@ -5148,8 +5152,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, assert(index < FRAG_ATTRIB_MAX); store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); - } - else { + } else if (type == SLANG_UNIT_VERTEX_BUILTIN) { /* vertex program output */ GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); GLuint swizzle = _slang_var_swizzle(size, 0); @@ -5158,6 +5161,27 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, assert(type == SLANG_UNIT_VERTEX_BUILTIN); store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, size, swizzle); + } else { + /* geometry program input */ + GLuint swizzle; + GLint index = _slang_input_index(varName, MESA_GEOMETRY_PROGRAM, + &swizzle); + if (index < 0) { + /* geometry program output */ + index = _slang_output_index(varName, MESA_GEOMETRY_PROGRAM); + swizzle = _slang_var_swizzle(size, 0); + + assert(index >= 0); + assert(index < GEOM_RESULT_MAX); + + store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index, + size, swizzle); + } else { + assert(index >= 0); + /* assert(index < GEOM_ATTRIB_MAX); */ + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, + size, swizzle); + } } if (dbg) printf("V/F "); } @@ -5193,21 +5217,31 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ - GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, - &swizzle); - store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { + GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, + &swizzle); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + } else if (type == SLANG_UNIT_GEOMETRY_BUILTIN) { + GLint index = _slang_input_index(varName, MESA_GEOMETRY_PROGRAM, + &swizzle); + store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle); + } if (dbg) printf("INPUT "); } else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) { if (type == SLANG_UNIT_VERTEX_BUILTIN) { GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); - } - else { + } else if (type == SLANG_UNIT_FRAGMENT_BUILTIN) { GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); GLint specialSize = 4; /* treat all fragment outputs as float[4] */ assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); + } else { + GLint index = _slang_output_index(varName, MESA_GEOMETRY_PROGRAM); + GLint specialSize = 4; /* treat all fragment outputs as float[4] */ + assert(type == SLANG_UNIT_GEOMETRY_BUILTIN); + store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize); } if (dbg) printf("OUTPUT "); } diff --git a/src/mesa/slang/slang_compile.c b/src/mesa/slang/slang_compile.c index af672599ed..12ab4666ae 100644 --- a/src/mesa/slang/slang_compile.c +++ b/src/mesa/slang/slang_compile.c @@ -952,6 +952,40 @@ parse_type_precision(slang_parse_ctx *C, } } + +/* parameter qualifier */ +#define PARAM_QUALIFIER_IN 0 +#define PARAM_QUALIFIER_OUT 1 +#define PARAM_QUALIFIER_INOUT 2 +#define PARAM_QUALIFIER_NONE 3 +static int +parse_varying_qualifier(slang_parse_ctx * C, slang_fully_specified_type *type) +{ + int param_qual = *C->I++; + + if (type->qualifier != SLANG_QUAL_VARYING && + param_qual != PARAM_QUALIFIER_NONE) { + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + } + switch (param_qual) { + case PARAM_QUALIFIER_IN: + case PARAM_QUALIFIER_NONE: + type->varying_kind = SLANG_VARYING_IN; + break; + case PARAM_QUALIFIER_OUT: + type->varying_kind = SLANG_VARYING_OUT; + break; + case PARAM_QUALIFIER_INOUT: + slang_info_log_error(C->L, "Invalid type qualifier."); + RETURN0; + break; + default: + RETURN0; + } + return 1; +} + static int parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, slang_fully_specified_type * type) @@ -968,6 +1002,9 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, if (!parse_type_qualifier(C, &type->qualifier)) RETURN0; + if (!parse_varying_qualifier(C, type)) + RETURN0; + if (!parse_type_precision(C, &type->precision)) RETURN0; @@ -1684,11 +1721,6 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, return 1; } -/* parameter qualifier */ -#define PARAM_QUALIFIER_IN 0 -#define PARAM_QUALIFIER_OUT 1 -#define PARAM_QUALIFIER_INOUT 2 - /* function parameter array presence */ #define PARAMETER_ARRAY_NOT_PRESENT 0 #define PARAMETER_ARRAY_PRESENT 1 @@ -1730,6 +1762,9 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, RETURN0; } break; + case PARAM_QUALIFIER_NONE: + /* like IN but doesn't throw error */ + break; default: RETURN0; } @@ -2154,6 +2189,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, var->type.variant = type->variant; var->type.layout = type->layout; var->type.array_len = type->array_len; + var->type.varying_kind = type->varying_kind; var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) RETURN0; @@ -2499,7 +2535,7 @@ init_default_precision(slang_output_ctx *O, slang_unit_type type) #endif } - if (type == SLANG_UNIT_VERTEX_SHADER) { + if (type == SLANG_UNIT_VERTEX_SHADER || type == SLANG_UNIT_GEOMETRY_SHADER) { O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; } @@ -2547,10 +2583,13 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, unit->type == SLANG_UNIT_FRAGMENT_SHADER) { maxRegs = ctx->Const.FragmentProgram.MaxTemps; } - else { - assert(unit->type == SLANG_UNIT_VERTEX_BUILTIN || - unit->type == SLANG_UNIT_VERTEX_SHADER); + else if (unit->type == SLANG_UNIT_VERTEX_BUILTIN || + unit->type == SLANG_UNIT_VERTEX_SHADER) { maxRegs = ctx->Const.VertexProgram.MaxTemps; + } else { + assert(unit->type == SLANG_UNIT_GEOMETRY_BUILTIN || + unit->type == SLANG_UNIT_GEOMETRY_SHADER); + maxRegs = ctx->Const.GeometryProgram.MaxTemps; } /* setup output context */ @@ -2829,6 +2868,10 @@ static const unsigned char slang_vertex_builtin_gc[] = { #include "library/slang_vertex_builtin_gc.h" }; +static const unsigned char slang_geometry_builtin_gc[] = { +#include "library/slang_geometry_builtin_gc.h" +}; + static GLboolean compile_object(const char *source, slang_code_object *object, @@ -2853,7 +2896,8 @@ compile_object(const char *source, parsing_builtin = 1; /* if parsing user-specified shader, load built-in library */ - if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER) { + if (type == SLANG_UNIT_FRAGMENT_SHADER || type == SLANG_UNIT_VERTEX_SHADER || + type == SLANG_UNIT_GEOMETRY_SHADER) { /* compile core functionality first */ if (!compile_binary(slang_core_gc, &object->builtin[SLANG_BUILTIN_CORE], @@ -2913,6 +2957,16 @@ compile_object(const char *source, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; } +#if FEATURE_ARB_geometry_shader4 + else if (type == SLANG_UNIT_GEOMETRY_SHADER) { + if (!compile_binary(slang_geometry_builtin_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + base_version, + SLANG_UNIT_GEOMETRY_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; + } +#endif /* disable language extensions */ parsing_builtin = 0; @@ -2945,9 +2999,11 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) if (shader->Type == GL_VERTEX_SHADER) { type = SLANG_UNIT_VERTEX_SHADER; } - else { - assert(shader->Type == GL_FRAGMENT_SHADER); + else if (shader->Type == GL_FRAGMENT_SHADER) { type = SLANG_UNIT_FRAGMENT_SHADER; + } else { + assert(shader->Type == GL_GEOMETRY_SHADER_ARB); + type = SLANG_UNIT_GEOMETRY_SHADER; } if (!shader->Source) @@ -2963,8 +3019,10 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) /* allocate new GPU program, parameter lists, etc. */ if (shader->Type == GL_VERTEX_SHADER) progTarget = GL_VERTEX_PROGRAM_ARB; - else + else if (shader->Type == GL_FRAGMENT_SHADER) progTarget = GL_FRAGMENT_PROGRAM_ARB; + else + progTarget = MESA_GEOMETRY_PROGRAM; shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1); shader->Program->Parameters = _mesa_new_parameter_list(); shader->Program->Varying = _mesa_new_parameter_list(); diff --git a/src/mesa/slang/slang_compile.h b/src/mesa/slang/slang_compile.h index 7fb549d33d..71fcaa3993 100644 --- a/src/mesa/slang/slang_compile.h +++ b/src/mesa/slang/slang_compile.h @@ -48,8 +48,10 @@ typedef enum slang_unit_type_ { SLANG_UNIT_FRAGMENT_SHADER, SLANG_UNIT_VERTEX_SHADER, + SLANG_UNIT_GEOMETRY_SHADER, SLANG_UNIT_FRAGMENT_BUILTIN, - SLANG_UNIT_VERTEX_BUILTIN + SLANG_UNIT_VERTEX_BUILTIN, + SLANG_UNIT_GEOMETRY_BUILTIN } slang_unit_type; diff --git a/src/mesa/slang/slang_emit.c b/src/mesa/slang/slang_emit.c index 9997d5b0a0..aa9d6624d5 100644 --- a/src/mesa/slang/slang_emit.c +++ b/src/mesa/slang/slang_emit.c @@ -2506,6 +2506,11 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_NOP: return NULL; + case IR_EMIT_VERTEX: + return new_instruction(emitInfo, OPCODE_EMIT_VERTEX); + case IR_END_PRIMITIVE: + return new_instruction(emitInfo, OPCODE_END_PRIMITIVE); + default: _mesa_problem(NULL, "Unexpected IR opcode in emit()\n"); } @@ -2630,9 +2635,11 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt, if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4; } - else { - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if (prog->Target == GL_VERTEX_PROGRAM_ARB) { maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4; + } else { + assert(prog->Target == MESA_GEOMETRY_PROGRAM); + maxUniforms = ctx->Const.GeometryProgram.MaxUniformComponents / 4; } if (prog->Parameters->NumParameters > maxUniforms) { slang_info_log_error(log, "Constant/uniform register limit exceeded " diff --git a/src/mesa/slang/slang_ir.c b/src/mesa/slang/slang_ir.c index e9aef9878e..d78ba52505 100644 --- a/src/mesa/slang/slang_ir.c +++ b/src/mesa/slang/slang_ir.c @@ -103,6 +103,8 @@ static const slang_ir_info IrInfo[] = { { IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 }, { IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 }, { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 }, + { IR_EMIT_VERTEX, "IR_EMIT_VERTEX", OPCODE_EMIT_VERTEX, 0, 0 }, + { IR_END_PRIMITIVE, "IR_END_PRIMITIVE", OPCODE_END_PRIMITIVE, 0, 0 }, { 0, NULL, 0, 0, 0 } }; diff --git a/src/mesa/slang/slang_ir.h b/src/mesa/slang/slang_ir.h index 166b4e8043..e9af079a1e 100644 --- a/src/mesa/slang/slang_ir.h +++ b/src/mesa/slang/slang_ir.h @@ -140,7 +140,10 @@ typedef enum IR_I_TO_F, /* int[4] to float[4] conversion */ IR_F_TO_I, /* float[4] to int[4] conversion */ - IR_KILL /* fragment kill/discard */ + IR_KILL, /* fragment kill/discard */ + + IR_EMIT_VERTEX, /* geometry shader: emit vertex */ + IR_END_PRIMITIVE /* geometry shader: end primitive */ } slang_ir_opcode; diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c index 2f47cba1ce..d4656ed493 100644 --- a/src/mesa/slang/slang_link.c +++ b/src/mesa/slang/slang_link.c @@ -62,6 +62,12 @@ fragment_program(struct gl_program *prog) return (struct gl_fragment_program *) prog; } +static struct gl_geometry_program * +geometry_program(struct gl_program *prog) +{ + assert(prog->Target == MESA_GEOMETRY_PROGRAM); + return (struct gl_geometry_program *)prog; +} /** * Record a linking error. @@ -109,6 +115,18 @@ update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) } } } + if (shProg->GeometryProgram) { + GLbitfield64 written = shProg->GeometryProgram->Base.OutputsWritten; + GLuint i; + for (i = 0; written && i < GEOM_RESULT_MAX; i++) { + if (written & BITFIELD64_BIT(i)) { + const char *name = _slang_geometry_output_name(i); + if (name) + _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); + written &= ~BITFIELD64_BIT(i); + } + } + } } @@ -203,7 +221,7 @@ static GLboolean link_varying_vars(GLcontext *ctx, struct gl_shader_program *shProg, struct gl_program *prog) { - GLuint *map, i, firstVarying, newFile; + GLuint *map, i, firstSrcVarying, firstDstVarying, newSrcFile, newDstFile; GLbitfield *inOutFlags; map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); @@ -216,14 +234,20 @@ link_varying_vars(GLcontext *ctx, * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. */ if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - firstVarying = VERT_RESULT_VAR0; - newFile = PROGRAM_OUTPUT; + firstSrcVarying = firstDstVarying = VERT_RESULT_VAR0; + newSrcFile = newDstFile = PROGRAM_OUTPUT; inOutFlags = prog->OutputFlags; } + else if (prog->Target == MESA_GEOMETRY_PROGRAM) { + firstSrcVarying = GEOM_ATTRIB_VAR0; + newSrcFile = PROGRAM_INPUT; + firstDstVarying = GEOM_RESULT_VAR0; + newDstFile = PROGRAM_OUTPUT; + } else { assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - firstVarying = FRAG_ATTRIB_VAR0; - newFile = PROGRAM_INPUT; + firstSrcVarying = firstDstVarying = FRAG_ATTRIB_VAR0; + newSrcFile = newDstFile = PROGRAM_INPUT; inOutFlags = prog->InputFlags; } @@ -275,7 +299,7 @@ link_varying_vars(GLcontext *ctx, { GLint sz = var->Size; while (sz > 0) { - inOutFlags[firstVarying + j] = var->Flags; + inOutFlags[firstDstVarying + j] = var->Flags; /*printf("Link varying from %d to %d\n", i, j);*/ map[i++] = j++; sz -= 4; @@ -293,14 +317,14 @@ link_varying_vars(GLcontext *ctx, GLuint j; if (inst->DstReg.File == PROGRAM_VARYING) { - inst->DstReg.File = newFile; - inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; + inst->DstReg.File = newDstFile; + inst->DstReg.Index = map[ inst->DstReg.Index ] + firstDstVarying; } for (j = 0; j < 3; j++) { if (inst->SrcReg[j].File == PROGRAM_VARYING) { - inst->SrcReg[j].File = newFile; - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; + inst->SrcReg[j].File = newSrcFile; + inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstSrcVarying; } } } @@ -634,6 +658,16 @@ get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) ; /* a non-array input attribute */ } } + else if (target == MESA_GEOMETRY_PROGRAM) { + switch (index) { + case GEOM_ATTRIB_VAR0: + mask = ((1U << (GEOM_ATTRIB_VAR0 + MAX_VARYING)) - 1) + - ((1U << GEOM_ATTRIB_VAR0) - 1); + break; + default: + ; /* a non-array input attribute */ + } + } else { assert(0 && "bad program target"); } @@ -685,6 +719,21 @@ get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr) ; /* a non-array output attribute */ } } + else if (target == MESA_GEOMETRY_PROGRAM) { + switch (index) { + case GEOM_RESULT_TEX0: + mask = BITFIELD64_RANGE(GEOM_RESULT_TEX0, + (GEOM_RESULT_TEX0 + + MAX_TEXTURE_COORD_UNITS - 1)); + break; + case GEOM_RESULT_VAR0: + mask = BITFIELD64_RANGE(GEOM_RESULT_VAR0, + (GEOM_RESULT_VAR0 + MAX_VARYING - 1)); + break; + default: + ; /* a non-array output attribute */ + } + } else { assert(0 && "bad program target"); } @@ -902,7 +951,8 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg = NULL; const struct gl_fragment_program *fragProg = NULL; - GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE; + const struct gl_geometry_program *geomProg = NULL; + GLboolean vertNotify = GL_TRUE, fragNotify = GL_TRUE, geomNotify = GL_TRUE; GLuint numSamplers = 0; GLuint i; @@ -926,11 +976,15 @@ _slang_link(GLcontext *ctx, * Find the vertex and fragment shaders which define main() */ { - struct gl_shader *vertShader, *fragShader; + struct gl_shader *vertShader, *fragShader, *geomShader; vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER); + geomShader = get_main_shader(ctx, shProg, GL_GEOMETRY_SHADER_ARB); fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER); + if (vertShader) vertProg = vertex_program(vertShader->Program); + if (geomShader) + geomProg = geometry_program(geomShader->Program); if (fragShader) fragProg = fragment_program(fragShader->Program); if (!shProg->LinkStatus) @@ -964,7 +1018,14 @@ _slang_link(GLcontext *ctx, shProg->VertexProgram->Base.Id = shProg->Name; ASSERT(shProg->VertexProgram->Base.RefCount == 1); } - + _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); + if (geomProg) { + struct gl_geometry_program *linked_gprog = + _mesa_clone_geometry_program(ctx, geomProg); + shProg->GeometryProgram = linked_gprog; /* refcount OK */ + shProg->GeometryProgram->Base.Id = shProg->Name; + ASSERT(shProg->GeometryProgram->Base.RefCount == 1); + } _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (fragProg) { struct gl_fragment_program *linked_fprog = @@ -980,6 +1041,10 @@ _slang_link(GLcontext *ctx, if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) return; } + if (shProg->GeometryProgram) { + if (!link_varying_vars(ctx, shProg, &shProg->GeometryProgram->Base)) + return; + } if (shProg->FragmentProgram) { if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) return; @@ -992,6 +1057,12 @@ _slang_link(GLcontext *ctx, return; } } + if (shProg->GeometryProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->GeometryProgram->Base, + &numSamplers)) { + return; + } + } if (shProg->FragmentProgram) { if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, &numSamplers)) { @@ -1019,6 +1090,21 @@ _slang_link(GLcontext *ctx, return; } } + if (shProg->GeometryProgram) { + if (!shProg->VertexProgram) { + link_error(shProg, + "Geometry shader without a vertex shader is illegal!\n"); + return; + } + if (shProg->GeometryProgram->VerticesOut == 0) { + link_error(shProg, + "GEOMETRY_VERTICES_OUT is zero\n"); + return; + } + + _slang_count_temporaries(&shProg->GeometryProgram->Base); + _slang_update_inputs_outputs(&shProg->GeometryProgram->Base); + } if (shProg->FragmentProgram) { _slang_count_temporaries(&shProg->FragmentProgram->Base); _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); @@ -1076,6 +1162,24 @@ _slang_link(GLcontext *ctx, } } + if (geomProg && shProg->GeometryProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->GeometryProgram->Base); + + /* notify driver that a new fragment program has been compiled/linked */ + geomNotify = ctx->Driver.ProgramStringNotify(ctx, MESA_GEOMETRY_PROGRAM, + &shProg->GeometryProgram->Base); + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("Mesa pre-link geometry program:\n"); + _mesa_print_program(&geomProg->Base); + _mesa_print_program_parameters(ctx, &geomProg->Base); + + printf("Mesa post-link geometry program:\n"); + _mesa_print_program(&shProg->GeometryProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->GeometryProgram->Base); + } + } + if (vertProg && shProg->VertexProgram) { /* Compute initial program's TexturesUsed info */ _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); @@ -1110,11 +1214,11 @@ _slang_link(GLcontext *ctx, } } - if (!vertNotify || !fragNotify) { + if (!vertNotify || !fragNotify || !geomNotify) { /* driver rejected one/both of the vertex/fragment programs */ if (!shProg->InfoLog) { link_error(shProg, - "Vertex and/or fragment program rejected by driver\n"); + "Vertex, geometry and/or fragment program rejected by driver\n"); } } else { diff --git a/src/mesa/slang/slang_typeinfo.h b/src/mesa/slang/slang_typeinfo.h index 9a6407a31b..2251b06325 100644 --- a/src/mesa/slang/slang_typeinfo.h +++ b/src/mesa/slang/slang_typeinfo.h @@ -93,6 +93,11 @@ typedef enum slang_type_qualifier_ SLANG_QUAL_FIXEDINPUT /* internal */ } slang_type_qualifier; +typedef enum slang_varying_kind_ +{ + SLANG_VARYING_IN, + SLANG_VARYING_OUT, +} slang_varying_kind; typedef enum slang_type_precision_ { @@ -199,6 +204,7 @@ typedef struct slang_fully_specified_type_ slang_type_centroid centroid; slang_layout_qualifier layout; GLint array_len; /**< -1 if not an array type */ + slang_varying_kind varying_kind; } slang_fully_specified_type; extern int diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index 6f293128d3..e389e57346 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -47,6 +47,7 @@ static const struct st_tracked_state *atoms[] = &st_finalize_textures, &st_update_fp, + &st_update_gp, &st_update_vp, &st_update_rasterizer, @@ -59,6 +60,7 @@ static const struct st_tracked_state *atoms[] = &st_update_framebuffer, &st_update_msaa, &st_update_vs_constants, + &st_update_gs_constants, &st_update_fs_constants, &st_update_pixel_transfer }; @@ -115,6 +117,8 @@ static void check_program_state( struct st_context *st ) if (ctx->FragmentProgram._Current != &st->fp->Base) st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + if (ctx->GeometryProgram._Current != &st->gp->Base) + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; } diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 0c25269e0a..1f0fef63df 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -48,6 +48,7 @@ extern const struct st_tracked_state st_update_framebuffer; extern const struct st_tracked_state st_update_clip; extern const struct st_tracked_state st_update_depth_stencil_alpha; extern const struct st_tracked_state st_update_fp; +extern const struct st_tracked_state st_update_gp; extern const struct st_tracked_state st_update_vp; extern const struct st_tracked_state st_update_rasterizer; extern const struct st_tracked_state st_update_polygon_stipple; @@ -59,6 +60,7 @@ extern const struct st_tracked_state st_update_sampler; extern const struct st_tracked_state st_update_texture; extern const struct st_tracked_state st_finalize_textures; extern const struct st_tracked_state st_update_fs_constants; +extern const struct st_tracked_state st_update_gs_constants; extern const struct st_tracked_state st_update_vs_constants; extern const struct st_tracked_state st_update_pixel_transfer; diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 38fadb2016..6f9d71e845 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -59,7 +59,8 @@ void st_upload_constants( struct st_context *st, struct pipe_resource **cbuf = &st->state.constants[shader_type]; assert(shader_type == PIPE_SHADER_VERTEX || - shader_type == PIPE_SHADER_FRAGMENT); + shader_type == PIPE_SHADER_FRAGMENT || + shader_type == PIPE_SHADER_GEOMETRY); /* update constants */ if (params && params->NumParameters) { @@ -139,3 +140,24 @@ const struct st_tracked_state st_update_fs_constants = { update_fs_constants /* update */ }; +/* Geometry shader: + */ +static void update_gs_constants(struct st_context *st ) +{ + struct st_geometry_program *gp = st->gp; + struct gl_program_parameter_list *params; + + if (gp) { + params = gp->Base.Base.Parameters; + st_upload_constants( st, params, PIPE_SHADER_GEOMETRY ); + } +} + +const struct st_tracked_state st_update_gs_constants = { + "st_update_gs_constants", /* name */ + { /* dirty */ + (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ + ST_NEW_GEOMETRY_PROGRAM, /* st */ + }, + update_gs_constants /* update */ +}; diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index dcaad83a3c..cebaad5f00 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -66,7 +66,19 @@ translate_fp(struct st_context *st, } } +/* + * Translate geometry program if needed. + */ +static void +translate_gp(struct st_context *st, + struct st_geometry_program *stgp) +{ + if (!stgp->tgsi.tokens) { + assert(stgp->Base.Base.NumInstructions > 1); + st_translate_geometry_program(st, stgp); + } +} /** * Find a translated vertex program that corresponds to stvp and @@ -222,3 +234,33 @@ const struct st_tracked_state st_update_vp = { }, update_vp /* update */ }; + +static void +update_gp( struct st_context *st ) +{ + + struct st_geometry_program *stgp; + + if (!st->ctx->GeometryProgram._Current) { + cso_set_geometry_shader_handle(st->cso_context, NULL); + return; + } + + stgp = st_geometry_program(st->ctx->GeometryProgram._Current); + assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM); + + translate_gp(st, stgp); + + st_reference_geomprog(st, &st->gp, stgp); + + cso_set_geometry_shader_handle(st->cso_context, stgp->driver_shader); +} + +const struct st_tracked_state st_update_gp = { + "st_update_gp", /* name */ + { /* dirty */ + 0, /* mesa */ + ST_NEW_GEOMETRY_PROGRAM /* st */ + }, + update_gp /* update */ +}; diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index c8e4b9d56d..6aa7e79af9 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -66,6 +66,9 @@ static void st_bind_program( GLcontext *ctx, case GL_FRAGMENT_PROGRAM_ARB: st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; break; + case MESA_GEOMETRY_PROGRAM: + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; + break; } } @@ -80,6 +83,7 @@ static void st_use_program( GLcontext *ctx, struct gl_shader_program *shProg) st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; } @@ -116,6 +120,17 @@ static struct gl_program *st_new_program( GLcontext *ctx, id ); } + case MESA_GEOMETRY_PROGRAM: { + struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program); + + prog->serialNo = SerialNo++; + + return _mesa_init_geometry_program( ctx, + &prog->Base, + target, + id ); + } + default: assert(0); return NULL; @@ -135,6 +150,21 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog) st_vp_release_varients( st, stvp ); } break; + case MESA_GEOMETRY_PROGRAM: + { + struct st_geometry_program *stgp = (struct st_geometry_program *) prog; + + if (stgp->driver_shader) { + cso_delete_geometry_shader(st->cso_context, stgp->driver_shader); + stgp->driver_shader = NULL; + } + + if (stgp->tgsi.tokens) { + st_free_tokens((void *) stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + } + break; case GL_FRAGMENT_PROGRAM_ARB: { struct st_fragment_program *stfp = (struct st_fragment_program *) prog; @@ -197,6 +227,24 @@ static GLboolean st_program_string_notify( GLcontext *ctx, if (st->fp == stfp) st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; } + else if (target == MESA_GEOMETRY_PROGRAM) { + struct st_geometry_program *stgp = (struct st_geometry_program *) prog; + + stgp->serialNo++; + + if (stgp->driver_shader) { + cso_delete_geometry_shader(st->cso_context, stgp->driver_shader); + stgp->driver_shader = NULL; + } + + if (stgp->tgsi.tokens) { + st_free_tokens((void *) stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + + if (st->gp == stgp) + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; + } else if (target == GL_VERTEX_PROGRAM_ARB) { struct st_vertex_program *stvp = (struct st_vertex_program *) prog; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 4edfb2ae85..7f7088e2fd 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -51,6 +51,7 @@ struct bitmap_cache; #define ST_NEW_VERTEX_PROGRAM 0x4 #define ST_NEW_FRAMEBUFFER 0x8 #define ST_NEW_EDGEFLAGS_DATA 0x10 +#define ST_NEW_GEOMETRY_PROGRAM 0x20 struct st_state_flags { @@ -95,7 +96,7 @@ struct st_context struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; struct pipe_clip_state clip; - struct pipe_resource *constants[2]; + struct pipe_resource *constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; struct pipe_scissor_state scissor; @@ -130,6 +131,7 @@ struct st_context struct st_vertex_program *vp; /**< Currently bound vertex program */ struct st_fragment_program *fp; /**< Currently bound fragment program */ + struct st_geometry_program *gp; /**< Currently bound geometry program */ struct st_vp_varient *vp_varient; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index d0ea89f4f4..c5326fe0db 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -392,4 +392,8 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; } #endif + + if (screen->get_param(screen, PIPE_CAP_GEOMETRY_SHADER4)) { + ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; + } } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 49b7b5d1c1..f5c9c4d5c1 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -522,6 +522,10 @@ translate_opcode( unsigned op ) return TGSI_OPCODE_DST; case OPCODE_ELSE: return TGSI_OPCODE_ELSE; + case OPCODE_EMIT_VERTEX: + return TGSI_OPCODE_EMIT; + case OPCODE_END_PRIMITIVE: + return TGSI_OPCODE_ENDPRIM; case OPCODE_ENDIF: return TGSI_OPCODE_ENDIF; case OPCODE_ENDLOOP: @@ -985,6 +989,20 @@ st_translate_mesa_program( } } } + else if (procType == TGSI_PROCESSOR_GEOMETRY) { + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_gs_input(ureg, + i, + inputSemanticName[i], + inputSemanticIndex[i]); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output( ureg, + outputSemanticName[i], + outputSemanticIndex[i] ); + } + } else { for (i = 0; i < numInputs; i++) { t->inputs[i] = ureg_DECL_vs_input(ureg, i); diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 3ea325bb42..1b8612d570 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -459,6 +459,252 @@ st_translate_fragment_program(struct st_context *st, } } +void +st_translate_geometry_program(struct st_context *st, + struct st_geometry_program *stgp) +{ + GLuint inputMapping[GEOM_ATTRIB_MAX]; + GLuint outputMapping[GEOM_RESULT_MAX]; + struct pipe_context *pipe = st->pipe; + enum pipe_error error; + GLuint attr; + const GLbitfield inputsRead = stgp->Base.Base.InputsRead; + GLuint vslot = 0; + GLuint num_generic = 0; + + uint gs_num_inputs = 0; + uint gs_builtin_inputs = 0; + uint gs_array_offset = 0; + + ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; + ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; + uint gs_num_outputs = 0; + + GLint i; + GLuint maxSlot = 0; + struct ureg_program *ureg; + + ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); + if (ureg == NULL) { + return; + } + + assert(0); + /* which vertex output goes to the first geometry input */ + if (inputsRead & GEOM_BIT_VERTICES) + vslot = 0; + else + vslot = 1; + + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { + if (inputsRead & (1 << attr)) { + const GLuint slot = gs_num_inputs; + + gs_num_inputs++; + + inputMapping[attr] = slot; + + stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; + stgp->input_to_index[attr] = vslot; + stgp->index_to_input[vslot] = attr; + ++vslot; + + if (attr != GEOM_ATTRIB_VERTICES && + attr != GEOM_ATTRIB_PRIMITIVE_ID) { + gs_array_offset += 2; + } else + ++gs_builtin_inputs; + +#if 1 + debug_printf("input map at %d = %d\n", + slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); +#endif + + switch (attr) { + case GEOM_ATTRIB_VERTICES: + debug_assert(0); + break; + case GEOM_ATTRIB_PRIMITIVE_ID: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_POSITION: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_COLOR0: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_COLOR1: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stgp->input_semantic_index[slot] = 1; + break; + case GEOM_ATTRIB_FOG_FRAG_COORD: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_TEX_COORD: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stgp->input_semantic_index[slot] = num_generic++; + break; + case GEOM_ATTRIB_VAR0: + /* fall-through */ + default: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stgp->input_semantic_index[slot] = num_generic++; + } + } + } + + /* initialize output semantics to defaults */ + for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { + gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; + gs_output_semantic_index[i] = 0; + } + + num_generic = 0; + /* + * Determine number of outputs, the (default) output register + * mapping and the semantic information for each output. + */ + for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { + if (stgp->Base.Base.OutputsWritten & (1 << attr)) { + GLuint slot; + + slot = gs_num_outputs; + gs_num_outputs++; + outputMapping[attr] = slot; + + switch (attr) { + case GEOM_RESULT_POS: + assert(slot == 0); + gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_COL0: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_COL1: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + gs_output_semantic_index[slot] = 1; + break; + case GEOM_RESULT_SCOL0: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_SCOL1: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + gs_output_semantic_index[slot] = 1; + break; + case GEOM_RESULT_FOGC: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_PSIZ: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_TEX0: + case GEOM_RESULT_TEX1: + case GEOM_RESULT_TEX2: + case GEOM_RESULT_TEX3: + case GEOM_RESULT_TEX4: + case GEOM_RESULT_TEX5: + case GEOM_RESULT_TEX6: + case GEOM_RESULT_TEX7: + /* fall-through */ + case GEOM_RESULT_VAR0: + /* fall-through */ + default: + assert(slot < Elements(gs_output_semantic_name)); + /* use default semantic info */ + gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + gs_output_semantic_index[slot] = num_generic++; + } + } + } + + assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); + + /* find max output slot referenced to compute gs_num_outputs */ + for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { + if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) + maxSlot = outputMapping[attr]; + } + gs_num_outputs = maxSlot + 1; + +#if 0 /* debug */ + { + GLuint i; + printf("outputMapping? %d\n", outputMapping ? 1 : 0); + if (outputMapping) { + printf("attr -> slot\n"); + for (i = 0; i < 16; i++) { + printf(" %2d %3d\n", i, outputMapping[i]); + } + } + printf("slot sem_name sem_index\n"); + for (i = 0; i < gs_num_outputs; i++) { + printf(" %2d %d %d\n", + i, + gs_output_semantic_name[i], + gs_output_semantic_index[i]); + } + } +#endif + + /* free old shader state, if any */ + if (stgp->tgsi.tokens) { + st_free_tokens(stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + if (stgp->driver_shader) { + cso_delete_geometry_shader(st->cso_context, stgp->driver_shader); + stgp->driver_shader = NULL; + } + + ureg_property_gs_input_prim(ureg, stgp->Base.InputType); + ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); + ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); + + error = st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_GEOMETRY, + ureg, + &stgp->Base.Base, + /* inputs */ + gs_num_inputs, + inputMapping, + stgp->input_semantic_name, + stgp->input_semantic_index, + NULL, + /* outputs */ + gs_num_outputs, + outputMapping, + gs_output_semantic_name, + gs_output_semantic_index, + FALSE); + + + stgp->num_inputs = gs_num_inputs; + stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + ureg_destroy( ureg ); + stgp->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); + + if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { + _mesa_print_program(&stgp->Base.Base); + debug_printf("\n"); + } + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump(stgp->tgsi.tokens, 0); + debug_printf("\n"); + } +} /** * Debug- print current shader text diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index d4b7151e92..d779d5a6dd 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -41,7 +41,6 @@ struct cso_fragment_shader; struct cso_vertex_shader; -struct translated_vertex_program; /** @@ -99,8 +98,6 @@ struct st_vp_varient }; - - /** * Derived from Mesa gl_fragment_program: */ @@ -126,6 +123,33 @@ struct st_vertex_program struct st_vp_varient *varients; }; +/** + * Derived from Mesa gl_geometry_program: + */ +struct st_geometry_program +{ + struct gl_geometry_program Base; /**< The Mesa geometry program */ + GLuint serialNo; + + /** map GP input back to VP output */ + GLuint input_map[PIPE_MAX_SHADER_INPUTS]; + + /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */ + GLuint input_to_index[GEOM_ATTRIB_MAX]; + /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */ + GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; + + GLuint num_inputs; + + GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */ + GLuint num_input_slots; + + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + + struct pipe_shader_state tgsi; + void *driver_shader; +}; static INLINE struct st_fragment_program * st_fragment_program( struct gl_fragment_program *fp ) @@ -140,6 +164,11 @@ st_vertex_program( struct gl_vertex_program *vp ) return (struct st_vertex_program *)vp; } +static INLINE struct st_geometry_program * +st_geometry_program( struct gl_geometry_program *vp ) +{ + return (struct st_geometry_program *)vp; +} static INLINE void st_reference_vertprog(struct st_context *st, @@ -151,6 +180,16 @@ st_reference_vertprog(struct st_context *st, (struct gl_program *) prog); } +static INLINE void +st_reference_geomprog(struct st_context *st, + struct st_geometry_program **ptr, + struct st_geometry_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + static INLINE void st_reference_fragprog(struct st_context *st, struct st_fragment_program **ptr, @@ -166,6 +205,9 @@ extern void st_translate_fragment_program(struct st_context *st, struct st_fragment_program *fp); +extern void +st_translate_geometry_program(struct st_context *st, + struct st_geometry_program *stgp); /* Called after program string change, discard all previous * compilation results. -- cgit v1.2.3 From 2f0b01826dbae60fed60c0d744d42a1a4cde4a84 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Wed, 30 Jun 2010 12:58:36 +0800 Subject: mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD. Patch from Brad Smith The attached patch allows the GL_OES_query_matrix function to use the systems fpclassify() for OpenBSD and NetBSD. --- src/mesa/main/querymatrix.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/querymatrix.c b/src/mesa/main/querymatrix.c index a0969f6b9f..6f62415ba8 100644 --- a/src/mesa/main/querymatrix.c +++ b/src/mesa/main/querymatrix.c @@ -71,7 +71,8 @@ fpclassify(double x) } #elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \ - defined(__DragonFly__) || (defined(__sun) && defined(__C99FEATURES__)) + defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \ + (defined(__sun) && defined(__C99FEATURES__)) /* fpclassify is available. */ -- cgit v1.2.3 From 5b90f83aee89d051983485cdec5b5db2f3659256 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Jul 2010 11:07:32 -0600 Subject: mesa: free xform feedback hash table --- src/mesa/main/transformfeedback.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 6126f1286d..26a3a4b3d0 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -189,6 +189,7 @@ _mesa_free_transform_feedback(GLcontext *ctx) /* Delete all feedback objects */ _mesa_HashDeleteAll(ctx->TransformFeedback.Objects, delete_cb, ctx); + _mesa_DeleteHashTable(ctx->TransformFeedback.Objects); /* Delete the default feedback object */ assert(ctx->Driver.DeleteTransformFeedback); -- cgit v1.2.3 From 120a9f46cd7cbe93f863a2fd6bdfe0cc5229f79f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Jul 2010 16:04:46 -0600 Subject: mesa: entrypoints for GL 3.1 primitive restart --- src/mesa/SConscript | 1 + src/mesa/main/restart.c | 68 +++++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/restart.h | 40 +++++++++++++++++++++++++++++ src/mesa/sources.mak | 1 + 4 files changed, 110 insertions(+) create mode 100644 src/mesa/main/restart.c create mode 100644 src/mesa/main/restart.h (limited to 'src/mesa/main') diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 79e9b4553b..62e96ad1f6 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -85,6 +85,7 @@ if env['platform'] != 'winddk': 'main/readpix.c', 'main/remap.c', 'main/renderbuffer.c', + 'main/restart.c', 'main/scissor.c', 'main/shaderapi.c', 'main/shaderobj.c', diff --git a/src/mesa/main/restart.c b/src/mesa/main/restart.c new file mode 100644 index 0000000000..ff366496f0 --- /dev/null +++ b/src/mesa/main/restart.c @@ -0,0 +1,68 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "restart.h" + + +/** + */ +void GLAPIENTRY +_mesa_PrimitiveRestart(void) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestart()"); + return; + } + + /* XXX call into vbo module */ +} + + + +/** + */ +void GLAPIENTRY +_mesa_PrimitiveRestartIndex(GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndex()"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + + ctx->Array.RestartIndex = index; +} diff --git a/src/mesa/main/restart.h b/src/mesa/main/restart.h new file mode 100644 index 0000000000..931cd70128 --- /dev/null +++ b/src/mesa/main/restart.h @@ -0,0 +1,40 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#ifndef RESTART_H +#define RESTART_H + + +extern void GLAPIENTRY +_mesa_PrimitiveRestart(void); + + +extern void GLAPIENTRY +_mesa_PrimitiveRestartIndex(GLuint index); + + +#endif diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index f01b60c4fc..80dca3cfd4 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -68,6 +68,7 @@ MAIN_SOURCES = \ main/readpix.c \ main/remap.c \ main/renderbuffer.c \ + main/restart.c \ main/scissor.c \ main/shaderapi.c \ main/shaderobj.c \ -- cgit v1.2.3 From 44732103b2b7a8765299e586fb3b9bf91e32f6d4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Jul 2010 16:30:00 -0600 Subject: mesa: extension flags and version testing for GL 3.x features --- src/mesa/main/extensions.c | 18 ++++++++++++- src/mesa/main/mtypes.h | 22 +++++++++++++++- src/mesa/main/version.c | 65 +++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 102 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e12a5b3b53..3d2de973bc 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -44,6 +44,7 @@ static const struct { const char *name; int flag_offset; } default_extensions[] = { + { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) }, { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, @@ -55,18 +56,22 @@ static const struct { { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, + { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) }, { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, + { OFF, "GL_ARB_instanced_arrays", F(ARB_instanced_arrays) }, { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) }, { ON, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, + { OFF, "GL_ARB_occlusion_query2", F(ARB_occlusion_query2) }, { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) }, + { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) }, { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, @@ -75,6 +80,7 @@ static const struct { { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) }, { OFF, "GL_ARB_sync", F(ARB_sync) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, + { OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) }, { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, @@ -83,16 +89,20 @@ static const struct { { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, + { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) }, { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, + { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) }, { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, { OFF, "GL_ARB_transform_feedback2", F(ARB_transform_feedback2) }, + { OFF, "GL_ARB_uniform_buffer_object", F(ARB_uniform_buffer_object) }, { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) }, { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, + { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, { ON, "GL_EXT_abgr", F(EXT_abgr) }, { ON, "GL_EXT_bgra", F(EXT_bgra) }, @@ -114,11 +124,13 @@ static const struct { { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) }, { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, + { OFF, "GL_EXT_framebuffer_sRGB", F(EXT_framebuffer_sRGB) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) }, + { OFF, "GL_EXT_packed_float", F(EXT_packed_float) }, { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, @@ -129,6 +141,7 @@ static const struct { { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, + { OFF, "GL_EXT_shared_exponent", F(EXT_shared_exponent) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, @@ -137,12 +150,14 @@ static const struct { { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, { OFF, "GL_EXT_texture_array", F(EXT_texture_array) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, + { OFF, "GL_EXT_texture_compression_rgtc", F(EXT_texture_compression_rgtc) }, { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) }, { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, + { OFF, "GL_EXT_texture_integer", F(EXT_texture_integer) }, { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, @@ -184,9 +199,10 @@ static const struct { { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, + { OFF, "GL_NV_primitive_restart", F(NV_primitive_restart) }, + { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, - { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, { ON, "GL_OES_read_format", F(OES_read_format) }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 5632b2ec93..30225274cd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2032,6 +2032,9 @@ struct gl_query_state struct gl_query_object *PrimitivesGenerated; struct gl_query_object *PrimitivesWritten; + /** GL_ARB_timer_query */ + struct gl_query_object *TimeElapsed; + GLenum CondRenderMode; }; @@ -2592,6 +2595,7 @@ struct gl_constants struct gl_extensions { GLboolean dummy; /* don't remove this! */ + GLboolean ARB_blend_func_extended; GLboolean ARB_copy_buffer; GLboolean ARB_depth_texture; GLboolean ARB_depth_clamp; @@ -2603,23 +2607,28 @@ struct gl_extensions GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_framebuffer_object; + GLboolean ARB_explicit_attrib_location; GLboolean ARB_geometry_shader4; GLboolean ARB_half_float_pixel; GLboolean ARB_half_float_vertex; GLboolean ARB_imaging; + GLboolean ARB_instanced_arrays; GLboolean ARB_map_buffer_range; GLboolean ARB_multisample; GLboolean ARB_multitexture; GLboolean ARB_occlusion_query; + GLboolean ARB_occlusion_query2; GLboolean ARB_point_sprite; + GLboolean ARB_sampler_objects; GLboolean ARB_seamless_cube_map; GLboolean ARB_shader_objects; GLboolean ARB_shading_language_100; GLboolean ARB_shading_language_120; GLboolean ARB_shadow; - GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */ + GLboolean ARB_shadow_ambient; GLboolean ARB_sync; GLboolean ARB_texture_border_clamp; + GLboolean ARB_texture_buffer_object; GLboolean ARB_texture_compression; GLboolean ARB_texture_cube_map; GLboolean ARB_texture_env_combine; @@ -2627,13 +2636,18 @@ struct gl_extensions GLboolean ARB_texture_env_dot3; GLboolean ARB_texture_float; GLboolean ARB_texture_mirrored_repeat; + GLboolean ARB_texture_multisample; GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_rgb10_a2ui; + GLboolean ARB_timer_query; GLboolean ARB_transform_feedback2; GLboolean ARB_transpose_matrix; + GLboolean ARB_uniform_buffer_object; GLboolean ARB_vertex_array_object; GLboolean ARB_vertex_buffer_object; GLboolean ARB_vertex_program; GLboolean ARB_vertex_shader; + GLboolean ARB_vertex_type_2_10_10_10_rev; GLboolean ARB_window_pos; GLboolean EXT_abgr; GLboolean EXT_bgra; @@ -2655,11 +2669,13 @@ struct gl_extensions GLboolean EXT_framebuffer_blit; GLboolean EXT_framebuffer_multisample; GLboolean EXT_framebuffer_object; + GLboolean EXT_framebuffer_sRGB; GLboolean EXT_gpu_program_parameters; GLboolean EXT_histogram; GLboolean EXT_multi_draw_arrays; GLboolean EXT_paletted_texture; GLboolean EXT_packed_depth_stencil; + GLboolean EXT_packed_float; GLboolean EXT_packed_pixels; GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; @@ -2669,6 +2685,7 @@ struct gl_extensions GLboolean EXT_shadow_funcs; GLboolean EXT_secondary_color; GLboolean EXT_separate_specular_color; + GLboolean EXT_shared_exponent; GLboolean EXT_shared_texture_palette; GLboolean EXT_stencil_wrap; GLboolean EXT_stencil_two_side; @@ -2678,10 +2695,12 @@ struct gl_extensions GLboolean EXT_texture3D; GLboolean EXT_texture_array; GLboolean EXT_texture_compression_s3tc; + GLboolean EXT_texture_compression_rgtc; GLboolean EXT_texture_env_add; GLboolean EXT_texture_env_combine; GLboolean EXT_texture_env_dot3; GLboolean EXT_texture_filter_anisotropic; + GLboolean EXT_texture_integer; GLboolean EXT_texture_lod_bias; GLboolean EXT_texture_mirror_clamp; GLboolean EXT_texture_sRGB; @@ -2715,6 +2734,7 @@ struct gl_extensions GLboolean NV_fragment_program_option; GLboolean NV_light_max_exponent; GLboolean NV_point_sprite; + GLboolean NV_primitive_restart; GLboolean NV_texgen_reflection; GLboolean NV_texture_env_combine4; GLboolean NV_texture_rectangle; diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index dea3019d0b..525d179621 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -87,7 +87,70 @@ compute_version(GLcontext *ctx) ctx->Extensions.ARB_shading_language_120 && ctx->Extensions.EXT_pixel_buffer_object && ctx->Extensions.EXT_texture_sRGB); - if (ver_2_1) { + const GLboolean ver_3_0 = (ver_2_1 && + ctx->Extensions.ARB_half_float_pixel && + ctx->Extensions.ARB_map_buffer_range && + ctx->Extensions.ARB_texture_float && + ctx->Extensions.APPLE_vertex_array_object && + ctx->Extensions.EXT_draw_buffers2 && + ctx->Extensions.EXT_framebuffer_blit && + ctx->Extensions.EXT_framebuffer_multisample && + ctx->Extensions.EXT_framebuffer_object && + ctx->Extensions.EXT_framebuffer_sRGB && + ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.EXT_packed_float && + ctx->Extensions.EXT_shared_exponent && + ctx->Extensions.EXT_texture_array && + ctx->Extensions.EXT_texture_compression_rgtc && + ctx->Extensions.EXT_texture_integer && + ctx->Extensions.EXT_transform_feedback && + ctx->Extensions.NV_conditional_render); + const GLboolean ver_3_1 = (ver_3_0 && + ctx->Extensions.ARB_copy_buffer && + ctx->Extensions.ARB_draw_instanced && + ctx->Extensions.ARB_texture_buffer_object && + ctx->Extensions.ARB_uniform_buffer_object && + ctx->Extensions.NV_primitive_restart && + ctx->Extensions.NV_texture_rectangle && + ctx->Const.MaxVertexTextureImageUnits >= 16); + const GLboolean ver_3_2 = (ver_3_1 && + ctx->Extensions.ARB_depth_clamp && + ctx->Extensions.ARB_draw_elements_base_vertex && + ctx->Extensions.ARB_fragment_coord_conventions && + ctx->Extensions.ARB_geometry_shader4 && + ctx->Extensions.EXT_provoking_vertex && + ctx->Extensions.ARB_seamless_cube_map && + ctx->Extensions.ARB_sync && + ctx->Extensions.ARB_texture_multisample && + ctx->Extensions.EXT_vertex_array_bgra); + const GLboolean ver_3_3 = (ver_3_2 && + ctx->Extensions.ARB_blend_func_extended && + ctx->Extensions.ARB_explicit_attrib_location && + ctx->Extensions.ARB_instanced_arrays && + ctx->Extensions.ARB_occlusion_query2 && + ctx->Extensions.ARB_sampler_objects && + ctx->Extensions.ARB_texture_rgb10_a2ui && + ctx->Extensions.ARB_timer_query && + ctx->Extensions.ARB_vertex_type_2_10_10_10_rev && + ctx->Extensions.EXT_texture_swizzle); + + if (ver_3_3) { + major = 3; + minor = 3; + } + else if (ver_3_2) { + major = 3; + minor = 2; + } + else if (ver_3_1) { + major = 3; + minor = 1; + } + else if (ver_3_0) { + major = 3; + minor = 0; + } + else if (ver_2_1) { major = 2; minor = 1; } -- cgit v1.2.3 From b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jul 2010 08:14:54 -0600 Subject: mesa: make the number of draw buffers part of the texenv program key state All the state that effects the program should be in the key. This didn't help with bug 28169 but is a good fix anyway. NOTE: this is a low-priority candidate for the 7.8 branch. In practice, this issue might never be hit. --- src/mesa/main/state.c | 2 +- src/mesa/main/texenvprogram.c | 12 ++++++++---- 2 files changed, 9 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 583dee53f2..4a3dffe4cf 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -565,7 +565,7 @@ _mesa_update_state_locked( GLcontext *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_TEXTURE | _NEW_FOG | + prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | _NEW_PROGRAM); } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 30963bdf7d..6aa89d1e61 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -98,6 +98,7 @@ struct state_key { GLuint fog_enabled:1; GLuint fog_mode:2; /**< FOG_x */ GLuint inputs_available:12; + GLuint num_draw_buffers:4; /* NOTE: This array of structs must be last! (see "keySize" below) */ struct { @@ -485,6 +486,9 @@ static GLuint make_state_key( GLcontext *ctx, struct state_key *key ) inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ } + /* _NEW_BUFFERS */ + key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + key->inputs_available = (inputs_available & inputs_referenced); /* compute size of state key, ignoring unused texture units */ @@ -1438,10 +1442,10 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.Parameters = _mesa_new_parameter_list(); p.program->Base.InputsRead = 0x0; - if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + if (key->num_draw_buffers == 1) p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; else { - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) + for (i = 0; i < key->num_draw_buffers; i++) p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); } @@ -1493,8 +1497,8 @@ create_new_program(GLcontext *ctx, struct state_key *key, cf = get_source( &p, SRC_PREVIOUS, 0 ); - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + for (i = 0; i < key->num_draw_buffers; i++) { + if (key->num_draw_buffers == 1) out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); else { out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); -- cgit v1.2.3 From e3c961de3696911d8ab1351e64bd6e904de103d0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jul 2010 09:07:36 -0600 Subject: main: change some GS field types, added comments --- src/mesa/main/mtypes.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 30225274cd..f2d2133fe7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1850,8 +1850,9 @@ struct gl_geometry_program struct gl_program Base; /**< base class */ GLint VerticesOut; - GLint InputType; - GLint OutputType; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ }; -- cgit v1.2.3 From 291bcfd831895ebdaee098f67007e1db0c8facdc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jul 2010 09:09:06 -0600 Subject: mesa: add missing error checks in _mesa_program_parameteri() --- src/mesa/main/shaderapi.c | 53 ++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 45 insertions(+), 8 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 01b72446a2..11eb41b49c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -39,6 +39,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/dispatch.h" +#include "main/enums.h" #include "main/hash.h" #include "main/shaderapi.h" #include "main/shaderobj.h" @@ -1506,6 +1507,10 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, #if FEATURE_ARB_geometry_shader4 +/** + * Look up a geometry program given a shader ID. + * An error will be recorded if the ID is invalid, etc. + */ static struct gl_geometry_program * _mesa_geometry_from_shader(GLuint program) { @@ -1544,24 +1549,56 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program, struct gl_geometry_program *gprog; ASSERT_OUTSIDE_BEGIN_END(ctx); + gprog = _mesa_geometry_from_shader(program); + if (!gprog) { + /* error will have been recorded */ + return; + } + switch (pname) { case GL_GEOMETRY_VERTICES_OUT_ARB: - gprog = _mesa_geometry_from_shader(program); - if (gprog) - gprog->VerticesOut = value; + if (value < 1 || + value > ctx->Const.GeometryProgram.MaxGeometryOutputVertices) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d", + value); + return; + } + gprog->VerticesOut = value; break; case GL_GEOMETRY_INPUT_TYPE_ARB: - gprog = _mesa_geometry_from_shader(program); - if (gprog) + switch (value) { + case GL_POINTS: + case GL_LINES: + case GL_LINES_ADJACENCY_ARB: + case GL_TRIANGLES: + case GL_TRIANGLES_ADJACENCY_ARB: gprog->InputType = value; + break; + default: + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(geometry input type = %s", + _mesa_lookup_enum_by_nr(value)); + return; + } break; case GL_GEOMETRY_OUTPUT_TYPE_ARB: - gprog = _mesa_geometry_from_shader(program); - if (gprog) + switch (value) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_TRIANGLE_STRIP: gprog->OutputType = value; + break; + default: + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(geometry output type = %s", + _mesa_lookup_enum_by_nr(value)); + return; + } break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); break; } } -- cgit v1.2.3 From 6e83420ee0ccb2228fab0f86a6e8bf8a6aefe57a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jul 2010 10:16:05 -0600 Subject: mesa: fix texenv generation when num color bufs == 0 Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE)) when the texenv program was generated, we'd emit writes to OUTPUT[1] but the OutputsWritten mask was 0. This inconsistency caused an assertion to fail later in the Mesa->TGSI translation. Fixes fd.o bug 28169 NOTE: this is a candidate for the 7.8 branch (and depends on commit b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7). --- src/mesa/main/texenvprogram.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 6aa89d1e61..9fa8f02a8b 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1203,11 +1203,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) else alpha_saturate = GL_FALSE; - /* If this is the very last calculation, emit direct to output reg: + /* If this is the very last calculation (and various other conditions + * are met), emit directly to the color output register. Otherwise, + * emit to a temporary register. */ if (key->separate_specular || unit != p->last_tex_stage || alpha_shift || + key->num_draw_buffers != 1 || rgb_shift) dest = get_temp( p ); else -- cgit v1.2.3 From ae8164a67b05cdc6d9b520b9704330537f3a6024 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jul 2010 15:34:58 -0600 Subject: mesa: add geometry shader fields to gl_shader_program These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries. --- src/mesa/main/mtypes.h | 8 +++++ src/mesa/main/shaderapi.c | 75 ++++++++++++++------------------------------- src/mesa/main/shaderobj.c | 5 +++ src/mesa/slang/slang_link.c | 7 ++++- 4 files changed, 42 insertions(+), 53 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f2d2133fe7..0aeb130cb8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2109,6 +2109,14 @@ struct gl_shader_program GLchar **VaryingNames; /**< Array [NumVarying] of char * */ } TransformFeedback; + /** Geometry shader state - copied into gl_geometry_program at link time */ + struct { + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ + } Geom; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 11eb41b49c..9b251c9b45 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -660,6 +660,17 @@ get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: *params = shProg->TransformFeedback.BufferMode; break; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_VERTICES_OUT_ARB: + *params = shProg->Geom.VerticesOut; + break; + case GL_GEOMETRY_INPUT_TYPE_ARB: + *params = shProg->Geom.InputType; + break; + case GL_GEOMETRY_OUTPUT_TYPE_ARB: + *params = shProg->Geom.OutputType; + break; #endif default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); @@ -1505,55 +1516,22 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, #endif /* FEATURE_ES2 */ + #if FEATURE_ARB_geometry_shader4 -/** - * Look up a geometry program given a shader ID. - * An error will be recorded if the ID is invalid, etc. - */ -static struct gl_geometry_program * -_mesa_geometry_from_shader(GLuint program) +void GLAPIENTRY +_mesa_ProgramParameteriARB(GLuint program, GLenum pname, + GLint value) { + struct gl_shader_program *shProg; GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = NULL; - struct gl_shader *sh = NULL; - GLuint i; - - shProg = _mesa_lookup_shader_program(ctx, program); - - if (!ctx->Extensions.ARB_geometry_shader4) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramParameteriARB"); - return NULL; - } - - if (!shProg) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); - return NULL; - } - for (i = 0; i < shProg->NumShaders; ++i) { - if (shProg->Shaders[i]->Type == GL_GEOMETRY_SHADER_ARB) { - sh = shProg->Shaders[i]; - } - } - if (!sh || !sh->Program) { - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB"); - return NULL; - } - return (struct gl_geometry_program *) sh->Program; -} -static void -_mesa_program_parameteri(GLcontext *ctx, GLuint program, - GLenum pname, GLint value) -{ - struct gl_geometry_program *gprog; ASSERT_OUTSIDE_BEGIN_END(ctx); - gprog = _mesa_geometry_from_shader(program); - if (!gprog) { - /* error will have been recorded */ + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramParameteri"); + if (!shProg) return; - } switch (pname) { case GL_GEOMETRY_VERTICES_OUT_ARB: @@ -1564,7 +1542,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program, value); return; } - gprog->VerticesOut = value; + shProg->Geom.VerticesOut = value; break; case GL_GEOMETRY_INPUT_TYPE_ARB: switch (value) { @@ -1573,7 +1551,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program, case GL_LINES_ADJACENCY_ARB: case GL_TRIANGLES: case GL_TRIANGLES_ADJACENCY_ARB: - gprog->InputType = value; + shProg->Geom.InputType = value; break; default: _mesa_error(ctx, GL_INVALID_VALUE, @@ -1587,7 +1565,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program, case GL_POINTS: case GL_LINE_STRIP: case GL_TRIANGLE_STRIP: - gprog->OutputType = value; + shProg->Geom.OutputType = value; break; default: _mesa_error(ctx, GL_INVALID_VALUE, @@ -1603,16 +1581,9 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program, } } -void GLAPIENTRY -_mesa_ProgramParameteriARB(GLuint program, GLenum pname, - GLint value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_program_parameteri(ctx, program, pname, value); -} - #endif + /** * Plug in shader-related functions into API dispatch table. */ diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 00bc510ee8..14bbb2e4bc 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -241,6 +241,11 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) shProg->Name = name; shProg->RefCount = 1; shProg->Attributes = _mesa_new_parameter_list(); +#if FEATURE_ARB_geometry_shader4 + shProg->Geom.VerticesOut = 0; + shProg->Geom.InputType = GL_TRIANGLES; + shProg->Geom.OutputType = GL_TRIANGLE_STRIP; +#endif } return shProg; } diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c index d4656ed493..8aa007bd1e 100644 --- a/src/mesa/slang/slang_link.c +++ b/src/mesa/slang/slang_link.c @@ -1096,7 +1096,7 @@ _slang_link(GLcontext *ctx, "Geometry shader without a vertex shader is illegal!\n"); return; } - if (shProg->GeometryProgram->VerticesOut == 0) { + if (shProg->Geom.VerticesOut == 0) { link_error(shProg, "GEOMETRY_VERTICES_OUT is zero\n"); return; @@ -1166,6 +1166,11 @@ _slang_link(GLcontext *ctx, /* Compute initial program's TexturesUsed info */ _mesa_update_shader_textures_used(&shProg->GeometryProgram->Base); + /* Copy some per-shader-program fields to per-shader object */ + shProg->GeometryProgram->VerticesOut = shProg->Geom.VerticesOut; + shProg->GeometryProgram->InputType = shProg->Geom.InputType; + shProg->GeometryProgram->OutputType = shProg->Geom.OutputType; + /* notify driver that a new fragment program has been compiled/linked */ geomNotify = ctx->Driver.ProgramStringNotify(ctx, MESA_GEOMETRY_PROGRAM, &shProg->GeometryProgram->Base); -- cgit v1.2.3 From 40ef298641046d0455df9e177b14d33ba618f466 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Sat, 3 Jul 2010 16:41:55 +0800 Subject: mesa: Fix OpenGL ES-only builds. Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed. --- src/mesa/main/shaderapi.c | 2 ++ src/mesa/main/uniforms.c | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9b251c9b45..9cb2391035 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname, void _mesa_init_shader_dispatch(struct _glapi_table *exec) { +#if FEATURE_GL /* GL_ARB_vertex/fragment_shader */ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); SET_GetHandleARB(exec, _mesa_GetHandleARB); @@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) #if FEATURE_ARB_geometry_shader4 SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); #endif +#endif /* FEATURE_GL */ } diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index cabdb0bdb6..c869942d2e 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) { +#if FEATURE_GL SET_Uniform1fARB(exec, _mesa_Uniform1fARB); SET_Uniform2fARB(exec, _mesa_Uniform2fARB); SET_Uniform3fARB(exec, _mesa_Uniform3fARB); @@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) (void) _mesa_Uniform2uiv; (void) _mesa_Uniform3uiv; (void) _mesa_Uniform4uiv; +#endif /* FEATURE_GL */ } -- cgit v1.2.3 From abd5627a6a034885b0b01b995c73870da1361bb0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 5 Jul 2010 20:07:07 -0600 Subject: mesa: initial support for unnormalized integer texture formats As defined by GL_EXT_texture_integer. --- src/mesa/main/formats.c | 92 ++++++++- src/mesa/main/formats.h | 16 ++ src/mesa/main/image.c | 451 ++++++++++++++++++++++++++++++------------- src/mesa/main/image.h | 3 + src/mesa/main/texfetch.c | 50 +++++ src/mesa/main/texfetch_tmp.h | 168 ++++++++++++++++ src/mesa/main/texformat.c | 47 +++++ src/mesa/main/teximage.c | 52 ++++- src/mesa/main/texstore.c | 394 +++++++++++++++++++++++++++++++++++++ 9 files changed, 1140 insertions(+), 133 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 3671140e85..49463fcc3c 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -48,7 +48,7 @@ struct gl_format_info /** * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, - * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. + * GL_UNSIGNED_INT, GL_INT, GL_FLOAT. */ GLenum DataType; @@ -628,6 +628,66 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 16, 0, 0, 0, 1, 1, 2 }, + + /* unnormalized signed int formats */ + { + MESA_FORMAT_RGBA_INT8, + "MESA_FORMAT_RGBA_INT8", + GL_RGBA, + GL_INT, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_RGBA_INT16, + "MESA_FORMAT_RGBA_INT16", + GL_RGBA, + GL_INT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGBA_INT32, + "MESA_FORMAT_RGBA_INT32", + GL_RGBA, + GL_INT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + + /* unnormalized unsigned int formats */ + { + MESA_FORMAT_RGBA_UINT8, + "MESA_FORMAT_RGBA_UINT8", + GL_RGBA, + GL_UNSIGNED_INT, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_RGBA_UINT16, + "MESA_FORMAT_RGBA_UINT16", + GL_RGBA, + GL_UNSIGNED_INT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGBA_UINT32, + "MESA_FORMAT_RGBA_UINT32", + GL_RGBA, + GL_UNSIGNED_INT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + + { MESA_FORMAT_DUDV8, "MESA_FORMAT_DUDV8", @@ -1230,6 +1290,36 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 1; return; + case MESA_FORMAT_RGBA_INT8: + *datatype = GL_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGBA_INT16: + *datatype = GL_SHORT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_INT32: + *datatype = GL_INT; + *comps = 4; + return; + + /** + * \name Non-normalized unsigned integer formats. + */ + case MESA_FORMAT_RGBA_UINT8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGBA_UINT16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_UINT32: + *datatype = GL_UNSIGNED_INT; + *comps = 4; + return; + + default: _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); *datatype = 0; diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index c744688122..aa14185628 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -130,6 +130,22 @@ typedef enum MESA_FORMAT_INTENSITY_FLOAT16, /*@}*/ + /** + * \name Non-normalized signed integer formats. + * XXX Note: these are just stand-ins for some better hardware + * formats TBD such as BGRA or ARGB. + */ + MESA_FORMAT_RGBA_INT8, + MESA_FORMAT_RGBA_INT16, + MESA_FORMAT_RGBA_INT32, + + /** + * \name Non-normalized unsigned integer formats. + */ + MESA_FORMAT_RGBA_UINT8, + MESA_FORMAT_RGBA_UINT16, + MESA_FORMAT_RGBA_UINT32, + /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ /** diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 93b01423dc..63c28342f2 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -274,17 +274,25 @@ _mesa_components_in_format( GLenum format ) case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_RED: + case GL_RED_INTEGER_EXT: case GL_GREEN: + case GL_GREEN_INTEGER_EXT: case GL_BLUE: + case GL_BLUE_INTEGER_EXT: case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: case GL_INTENSITY: return 1; case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: return 2; case GL_RGB: + case GL_RGB_INTEGER_EXT: return 3; case GL_RGBA: + case GL_RGBA_INTEGER_EXT: return 4; case GL_BGR: return 3; @@ -523,6 +531,28 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ) default: return GL_FALSE; } + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + return ctx->Extensions.EXT_texture_integer; + default: + return GL_FALSE; + } + default: ; /* fall-through */ } @@ -776,6 +806,30 @@ _mesa_is_dudv_format(GLenum format) } +/** + * Test if the given format is an integer (non-normalized) format. + */ +GLboolean +_mesa_is_integer_format(GLenum format) +{ + switch (format) { + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Test if an image format is a supported compressed format. * \param format the internal format token provided by the user. @@ -3275,6 +3329,8 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLint redIndex, greenIndex, blueIndex, alphaIndex; GLint stride; GLint rComp, bComp, gComp, aComp; + GLboolean intFormat; + GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */ ASSERT(srcFormat == GL_RED || srcFormat == GL_GREEN || @@ -3289,7 +3345,17 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || srcFormat == GL_DU8DV8_ATI || - srcFormat == GL_DUDV_ATI); + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); ASSERT(srcType == GL_UNSIGNED_BYTE || srcType == GL_BYTE || @@ -3316,31 +3382,37 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], switch (srcFormat) { case GL_RED: + case GL_RED_INTEGER_EXT: redIndex = 0; greenIndex = blueIndex = alphaIndex = -1; stride = 1; break; case GL_GREEN: + case GL_GREEN_INTEGER_EXT: greenIndex = 0; redIndex = blueIndex = alphaIndex = -1; stride = 1; break; case GL_BLUE: + case GL_BLUE_INTEGER_EXT: blueIndex = 0; redIndex = greenIndex = alphaIndex = -1; stride = 1; break; case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: redIndex = greenIndex = blueIndex = -1; alphaIndex = 0; stride = 1; break; case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: redIndex = greenIndex = blueIndex = 0; alphaIndex = -1; stride = 1; break; case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: redIndex = greenIndex = blueIndex = 0; alphaIndex = 1; stride = 2; @@ -3350,6 +3422,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], stride = 1; break; case GL_RGB: + case GL_RGB_INTEGER: redIndex = 0; greenIndex = 1; blueIndex = 2; @@ -3372,6 +3445,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], stride = 3; break; case GL_RGBA: + case GL_RGBA_INTEGER: redIndex = 0; greenIndex = 1; blueIndex = 2; @@ -3418,12 +3492,20 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], return; } + intFormat = _mesa_is_integer_format(srcFormat); -#define PROCESS(INDEX, CHANNEL, DEFAULT, TYPE, CONVERSION) \ +#define PROCESS(INDEX, CHANNEL, DEFAULT, DEFAULT_INT, TYPE, CONVERSION) \ if ((INDEX) < 0) { \ GLuint i; \ - for (i = 0; i < n; i++) { \ - rgba[i][CHANNEL] = DEFAULT; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][CHANNEL] = DEFAULT_INT; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][CHANNEL] = DEFAULT; \ + } \ } \ } \ else if (swapBytes) { \ @@ -3437,77 +3519,93 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], else if (sizeof(TYPE) == 4) { \ SWAP4BYTE(value); \ } \ - rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \ + if (intFormat) \ + rgba[i][CHANNEL] = (GLfloat) value; \ + else \ + rgba[i][CHANNEL] = (GLfloat) CONVERSION(value); \ s += stride; \ } \ } \ else { \ const TYPE *s = (const TYPE *) src; \ GLuint i; \ - for (i = 0; i < n; i++) { \ - rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \ - s += stride; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][CHANNEL] = (GLfloat) s[INDEX]; \ + s += stride; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][CHANNEL] = (GLfloat) CONVERSION(s[INDEX]); \ + s += stride; \ + } \ } \ } switch (srcType) { case GL_UNSIGNED_BYTE: - PROCESS(redIndex, RCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLubyte, UBYTE_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLubyte, UBYTE_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); break; case GL_BYTE: - PROCESS(redIndex, RCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLbyte, BYTE_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLbyte, BYTE_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT); break; case GL_UNSIGNED_SHORT: - PROCESS(redIndex, RCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLushort, USHORT_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLushort, USHORT_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); break; case GL_SHORT: - PROCESS(redIndex, RCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLshort, SHORT_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLshort, SHORT_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT); break; case GL_UNSIGNED_INT: - PROCESS(redIndex, RCOMP, 0.0F, GLuint, UINT_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLuint, UINT_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLuint, UINT_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLuint, UINT_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); break; case GL_INT: - PROCESS(redIndex, RCOMP, 0.0F, GLint, INT_TO_FLOAT); - PROCESS(greenIndex, GCOMP, 0.0F, GLint, INT_TO_FLOAT); - PROCESS(blueIndex, BCOMP, 0.0F, GLint, INT_TO_FLOAT); - PROCESS(alphaIndex, ACOMP, 1.0F, GLint, INT_TO_FLOAT); + PROCESS(redIndex, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(greenIndex, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(blueIndex, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(alphaIndex, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); break; case GL_FLOAT: - PROCESS(redIndex, RCOMP, 0.0F, GLfloat, (GLfloat)); - PROCESS(greenIndex, GCOMP, 0.0F, GLfloat, (GLfloat)); - PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat)); - PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat)); + PROCESS(redIndex, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(blueIndex, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat)); break; case GL_HALF_FLOAT_ARB: - PROCESS(redIndex, RCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(greenIndex, GCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(blueIndex, BCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(redIndex, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(greenIndex, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(blueIndex, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(alphaIndex, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float); break; case GL_UNSIGNED_BYTE_3_3_2: { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; - rgba[i][rComp] = ((p >> 5) ) * (1.0F / 7.0F); - rgba[i][gComp] = ((p >> 2) & 0x7) * (1.0F / 7.0F); - rgba[i][bComp] = ((p ) & 0x3) * (1.0F / 3.0F); + rgba[i][rComp] = ((p >> 5) ) * rs; + rgba[i][gComp] = ((p >> 2) & 0x7) * gs; + rgba[i][bComp] = ((p ) & 0x3) * bs; rgba[i][aComp] = 1.0F; } } @@ -3516,25 +3614,35 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], { const GLubyte *ubsrc = (const GLubyte *) src; GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } for (i = 0; i < n; i ++) { GLubyte p = ubsrc[i]; - rgba[i][rComp] = ((p ) & 0x7) * (1.0F / 7.0F); - rgba[i][gComp] = ((p >> 3) & 0x7) * (1.0F / 7.0F); - rgba[i][bComp] = ((p >> 6) ) * (1.0F / 3.0F); + rgba[i][rComp] = ((p ) & 0x7) * rs; + rgba[i][gComp] = ((p >> 3) & 0x7) * gs; + rgba[i][bComp] = ((p >> 6) ) * bs; rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); - rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F); + rgba[i][rComp] = ((p >> 11) ) * rs; + rgba[i][gComp] = ((p >> 5) & 0x3f) * gs; + rgba[i][bComp] = ((p ) & 0x1f) * bs; rgba[i][aComp] = 1.0F; } } @@ -3543,23 +3651,28 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); - rgba[i][bComp] = ((p ) & 0x1f) * (1.0F / 31.0F); + rgba[i][rComp] = ((p >> 11) ) * rs; + rgba[i][gComp] = ((p >> 5) & 0x3f) * gs; + rgba[i][bComp] = ((p ) & 0x1f) * bs; rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_5_6_5_REV: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); - rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F); + rgba[i][rComp] = ((p ) & 0x1f) * rs; + rgba[i][gComp] = ((p >> 5) & 0x3f) * gs; + rgba[i][bComp] = ((p >> 11) ) * bs; rgba[i][aComp] = 1.0F; } } @@ -3568,24 +3681,27 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x3f) * (1.0F / 63.0F); - rgba[i][bComp] = ((p >> 11) ) * (1.0F / 31.0F); + rgba[i][rComp] = ((p ) & 0x1f) * rs; + rgba[i][gComp] = ((p >> 5) & 0x3f) * gs; + rgba[i][bComp] = ((p >> 11) ) * bs; rgba[i][aComp] = 1.0F; } } break; case GL_UNSIGNED_SHORT_4_4_4_4: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); - rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); - rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); - rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); + rgba[i][rComp] = ((p >> 12) ) * rs; + rgba[i][gComp] = ((p >> 8) & 0xf) * gs; + rgba[i][bComp] = ((p >> 4) & 0xf) * bs; + rgba[i][aComp] = ((p ) & 0xf) * as; } } else { @@ -3593,24 +3709,27 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p >> 12) ) * (1.0F / 15.0F); - rgba[i][gComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); - rgba[i][bComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); - rgba[i][aComp] = ((p ) & 0xf) * (1.0F / 15.0F); + rgba[i][rComp] = ((p >> 12) ) * rs; + rgba[i][gComp] = ((p >> 8) & 0xf) * gs; + rgba[i][bComp] = ((p >> 4) & 0xf) * bs; + rgba[i][aComp] = ((p ) & 0xf) * as; } } break; case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); - rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); - rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); - rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); + rgba[i][rComp] = ((p ) & 0xf) * rs; + rgba[i][gComp] = ((p >> 4) & 0xf) * gs; + rgba[i][bComp] = ((p >> 8) & 0xf) * bs; + rgba[i][aComp] = ((p >> 12) ) * as; } } else { @@ -3618,24 +3737,27 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p ) & 0xf) * (1.0F / 15.0F); - rgba[i][gComp] = ((p >> 4) & 0xf) * (1.0F / 15.0F); - rgba[i][bComp] = ((p >> 8) & 0xf) * (1.0F / 15.0F); - rgba[i][aComp] = ((p >> 12) ) * (1.0F / 15.0F); + rgba[i][rComp] = ((p ) & 0xf) * rs; + rgba[i][gComp] = ((p >> 4) & 0xf) * gs; + rgba[i][bComp] = ((p >> 8) & 0xf) * bs; + rgba[i][aComp] = ((p >> 12) ) * as; } } break; case GL_UNSIGNED_SHORT_5_5_5_1: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); - rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); - rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); + rgba[i][rComp] = ((p >> 11) ) * rs; + rgba[i][gComp] = ((p >> 6) & 0x1f) * gs; + rgba[i][bComp] = ((p >> 1) & 0x1f) * bs; + rgba[i][aComp] = ((p ) & 0x1) * as; } } else { @@ -3643,24 +3765,27 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p >> 11) ) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 6) & 0x1f) * (1.0F / 31.0F); - rgba[i][bComp] = ((p >> 1) & 0x1f) * (1.0F / 31.0F); - rgba[i][aComp] = ((p ) & 0x1) * (1.0F / 1.0F); + rgba[i][rComp] = ((p >> 11) ) * rs; + rgba[i][gComp] = ((p >> 6) & 0x1f) * gs; + rgba[i][bComp] = ((p >> 1) & 0x1f) * bs; + rgba[i][aComp] = ((p ) & 0x1) * as; } } break; case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } if (swapBytes) { const GLushort *ussrc = (const GLushort *) src; GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; SWAP2BYTE(p); - rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); - rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); - rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); + rgba[i][rComp] = ((p ) & 0x1f) * rs; + rgba[i][gComp] = ((p >> 5) & 0x1f) * gs; + rgba[i][bComp] = ((p >> 10) & 0x1f) * bs; + rgba[i][aComp] = ((p >> 15) ) * as; } } else { @@ -3668,10 +3793,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLushort p = ussrc[i]; - rgba[i][rComp] = ((p ) & 0x1f) * (1.0F / 31.0F); - rgba[i][gComp] = ((p >> 5) & 0x1f) * (1.0F / 31.0F); - rgba[i][bComp] = ((p >> 10) & 0x1f) * (1.0F / 31.0F); - rgba[i][aComp] = ((p >> 15) ) * (1.0F / 1.0F); + rgba[i][rComp] = ((p ) & 0x1f) * rs; + rgba[i][gComp] = ((p >> 5) & 0x1f) * gs; + rgba[i][bComp] = ((p >> 10) & 0x1f) * bs; + rgba[i][aComp] = ((p >> 15) ) * as; } } break; @@ -3679,23 +3804,45 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); - rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = (GLfloat) ((p ) & 0xff); + rgba[i][gComp] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aComp] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); + } } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); - rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = (GLfloat) ((p >> 24) ); + rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bComp] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aComp] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); + } } } break; @@ -3703,37 +3850,65 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); - rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = (GLfloat) ((p >> 24) ); + rgba[i][gComp] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bComp] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aComp] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aComp] = UBYTE_TO_FLOAT((p ) & 0xff); + } } } else { const GLuint *uisrc = (const GLuint *) src; GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); - rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = (GLfloat) ((p ) & 0xff); + rgba[i][gComp] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bComp] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aComp] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rComp] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gComp] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bComp] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aComp] = UBYTE_TO_FLOAT((p >> 24) ); + } } } break; case GL_UNSIGNED_INT_10_10_10_2: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); - rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F); - rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); + rgba[i][rComp] = ((p >> 22) ) * rs; + rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bComp] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aComp] = ((p ) & 0x3 ) * as; } } else { @@ -3741,24 +3916,30 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; - rgba[i][rComp] = ((p >> 22) ) * (1.0F / 1023.0F); - rgba[i][gComp] = ((p >> 12) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][bComp] = ((p >> 2) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][aComp] = ((p ) & 0x3 ) * (1.0F / 3.0F); + rgba[i][rComp] = ((p >> 22) ) * rs; + rgba[i][gComp] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bComp] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aComp] = ((p ) & 0x3 ) * as; } } break; case GL_UNSIGNED_INT_2_10_10_10_REV: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } if (swapBytes) { const GLuint *uisrc = (const GLuint *) src; GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; SWAP4BYTE(p); - rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); + rgba[i][rComp] = ((p ) & 0x3ff) * rs; + rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aComp] = ((p >> 30) ) * as; } } else { @@ -3766,10 +3947,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], GLuint i; for (i = 0; i < n; i ++) { GLuint p = uisrc[i]; - rgba[i][rComp] = ((p ) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][gComp] = ((p >> 10) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][bComp] = ((p >> 20) & 0x3ff) * (1.0F / 1023.0F); - rgba[i][aComp] = ((p >> 30) ) * (1.0F / 3.0F); + rgba[i][rComp] = ((p ) & 0x3ff) * rs; + rgba[i][gComp] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bComp] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aComp] = ((p >> 30) ) * as; } } break; @@ -4161,6 +4342,16 @@ _mesa_unpack_color_span_float( GLcontext *ctx, srcFormat == GL_RGBA || srcFormat == GL_BGRA || srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT || srcFormat == GL_COLOR_INDEX); ASSERT(srcType == GL_BITMAP || diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 48582eb3bb..8b180d6bfe 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -78,6 +78,9 @@ _mesa_is_depth_or_stencil_format(GLenum format); extern GLboolean _mesa_is_dudv_format(GLenum format); +extern GLboolean +_mesa_is_integer_format(GLenum format); + extern GLboolean _mesa_is_compressed_format(GLcontext *ctx, GLenum format); diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 24d29137b0..fe002082cc 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -552,6 +552,54 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_f_intensity_f16, store_texel_intensity_f16 }, + + /* non-normalized, signed int */ + { + MESA_FORMAT_RGBA_INT8, + fetch_texel_1d_rgba_int8, + fetch_texel_2d_rgba_int8, + fetch_texel_3d_rgba_int8, + store_texel_rgba_int8 + }, + { + MESA_FORMAT_RGBA_INT16, + fetch_texel_1d_rgba_int16, + fetch_texel_2d_rgba_int16, + fetch_texel_3d_rgba_int16, + store_texel_rgba_int16 + }, + { + MESA_FORMAT_RGBA_INT32, + fetch_texel_1d_rgba_int32, + fetch_texel_2d_rgba_int32, + fetch_texel_3d_rgba_int32, + store_texel_rgba_int32 + }, + + /* non-normalized, unsigned int */ + { + MESA_FORMAT_RGBA_UINT8, + fetch_texel_1d_rgba_uint8, + fetch_texel_2d_rgba_uint8, + fetch_texel_3d_rgba_uint8, + store_texel_rgba_uint8 + }, + { + MESA_FORMAT_RGBA_UINT16, + fetch_texel_1d_rgba_uint16, + fetch_texel_2d_rgba_uint16, + fetch_texel_3d_rgba_uint16, + store_texel_rgba_uint16 + }, + { + MESA_FORMAT_RGBA_UINT32, + fetch_texel_1d_rgba_uint32, + fetch_texel_2d_rgba_uint32, + fetch_texel_3d_rgba_uint32, + store_texel_rgba_uint32 + }, + + /* dudv */ { MESA_FORMAT_DUDV8, fetch_texel_1d_dudv8, @@ -559,6 +607,8 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_dudv8, NULL }, + + /* signed, normalized */ { MESA_FORMAT_SIGNED_R8, fetch_texel_1d_signed_r8, diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h index e51fe3a577..f943554370 100644 --- a/src/mesa/main/texfetch_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -1195,6 +1195,174 @@ static void store_texel_sla8(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_RGBA_INT8 **************************************************/ + +static void +FETCH(rgba_int8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_INT16 **************************************************/ + +static void +FETCH(rgba_int16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_INT32 **************************************************/ + +static void +FETCH(rgba_int32)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLint *rgba = (const GLint *) texel; + GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT8 **************************************************/ + +static void +FETCH(rgba_uint8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT16 **************************************************/ + +static void +FETCH(rgba_uint16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT32 **************************************************/ + +static void +FETCH(rgba_uint32)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLuint *rgba = (const GLuint *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + /* MESA_FORMAT_DUDV8 ********************************************************/ /* this format by definition produces 0,0,0,1 as rgba values, diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index d235485721..b9271ef58e 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -382,6 +382,53 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, } #endif /* FEATURE_EXT_texture_sRGB */ + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGBA32UI_EXT: + case GL_RGB32UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + return MESA_FORMAT_RGBA_UINT32; + case GL_RGBA16UI_EXT: + case GL_RGB16UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + return MESA_FORMAT_RGBA_UINT16; + case GL_RGBA8UI_EXT: + case GL_RGB8UI_EXT: + case GL_ALPHA8UI_EXT: + case GL_INTENSITY8UI_EXT: + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE_ALPHA8UI_EXT: + return MESA_FORMAT_RGBA_UINT8; + case GL_RGBA32I_EXT: + case GL_RGB32I_EXT: + case GL_ALPHA32I_EXT: + case GL_INTENSITY32I_EXT: + case GL_LUMINANCE32I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + return MESA_FORMAT_RGBA_INT32; + case GL_RGBA16I_EXT: + case GL_RGB16I_EXT: + case GL_ALPHA16I_EXT: + case GL_INTENSITY16I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + return MESA_FORMAT_RGBA_INT16; + case GL_RGBA8I_EXT: + case GL_RGB8I_EXT: + case GL_ALPHA8I_EXT: + case GL_INTENSITY8I_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + return MESA_FORMAT_RGBA_INT8; + } + } + _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); return MESA_FORMAT_NONE; } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index ff752155ea..f307322010 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -348,12 +348,60 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) case GL_SLUMINANCE8_EXT: return GL_LUMINANCE; default: - ; /* fallthrough */ + ; /* fallthrough */ } } - #endif /* FEATURE_EXT_texture_sRGB */ + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGBA8UI_EXT: + case GL_RGBA16UI_EXT: + case GL_RGBA32UI_EXT: + case GL_RGBA8I_EXT: + case GL_RGBA16I_EXT: + case GL_RGBA32I_EXT: + return GL_RGBA; + case GL_RGB8UI_EXT: + case GL_RGB16UI_EXT: + case GL_RGB32UI_EXT: + case GL_RGB8I_EXT: + case GL_RGB16I_EXT: + case GL_RGB32I_EXT: + return GL_RGB; + case GL_ALPHA8UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_ALPHA8I_EXT: + case GL_ALPHA16I_EXT: + case GL_ALPHA32I_EXT: + return GL_ALPHA; + case GL_INTENSITY8UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_INTENSITY8I_EXT: + case GL_INTENSITY16I_EXT: + case GL_INTENSITY32I_EXT: + return GL_INTENSITY; + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE32I_EXT: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA8UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ + } + } + return -1; /* error */ } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index ce05652c93..0f21395af3 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3278,6 +3278,392 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) } +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int8 */ +static GLboolean +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstTexel = (GLubyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int16 */ +static GLboolean +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLushort)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int32 */ +static GLboolean +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLuint)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstTexel = (GLuint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLuint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + + #if FEATURE_EXT_texture_sRGB static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) @@ -3472,6 +3858,14 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, -- cgit v1.2.3 From 32a9b2799e5e1254fdf84af8248ea86e234d6dd4 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Tue, 6 Jul 2010 16:27:20 +0800 Subject: mesa: Always initialize transform feedback state. Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use the default callbacks otherwise. The rest of core mesa expects the state to be initialized. --- src/mesa/main/transformfeedback.c | 50 ++++++++++++++++++++++++++++++++------- src/mesa/main/transformfeedback.h | 22 +++++------------ 2 files changed, 48 insertions(+), 24 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 26a3a4b3d0..f86f1911d1 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -134,10 +134,8 @@ _mesa_validate_transform_feedback_buffers(GLcontext *ctx) void _mesa_init_transform_feedback(GLcontext *ctx) { - if (!ctx->Driver.NewTransformFeedback) { - /* this feature/extension may not be supported by the driver */ - return; - } + /* core mesa expects this, even a dummy one, to be available */ + ASSERT(ctx->Driver.NewTransformFeedback); ctx->TransformFeedback.DefaultObject = ctx->Driver.NewTransformFeedback(ctx, 0); @@ -178,10 +176,8 @@ delete_cb(GLuint key, void *data, void *userData) void _mesa_free_transform_feedback(GLcontext *ctx) { - if (!ctx->Driver.NewTransformFeedback) { - /* this feature/extension may not be supported by the driver */ - return; - } + /* core mesa expects this, even a dummy one, to be available */ + ASSERT(ctx->Driver.NewTransformFeedback); _mesa_reference_buffer_object(ctx, &ctx->TransformFeedback.CurrentBuffer, @@ -200,6 +196,40 @@ _mesa_free_transform_feedback(GLcontext *ctx) } +#else /* FEATURE_EXT_transform_feedback */ + +/* forward declarations */ +static struct gl_transform_feedback_object * +new_transform_feedback(GLcontext *ctx, GLuint name); + +static void +delete_transform_feedback(GLcontext *ctx, + struct gl_transform_feedback_object *obj); + +/* dummy per-context init/clean-up for transform feedback */ +void +_mesa_init_transform_feedback(GLcontext *ctx) +{ + ctx->TransformFeedback.DefaultObject = new_transform_feedback(ctx, 0); + ctx->TransformFeedback.CurrentObject = ctx->TransformFeedback.DefaultObject; + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.CurrentBuffer, + ctx->Shared->NullBufferObj); +} + +void +_mesa_free_transform_feedback(GLcontext *ctx) +{ + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.CurrentBuffer, + NULL); + ctx->TransformFeedback.CurrentObject = NULL; + delete_transform_feedback(ctx, ctx->TransformFeedback.DefaultObject); +} + +#endif /* FEATURE_EXT_transform_feedback */ + + /** Default fallback for ctx->Driver.NewTransformFeedback() */ static struct gl_transform_feedback_object * new_transform_feedback(GLcontext *ctx, GLuint name) @@ -227,6 +257,10 @@ delete_transform_feedback(GLcontext *ctx, free(obj); } + +#if FEATURE_EXT_transform_feedback + + /** Default fallback for ctx->Driver.BeginTransformFeedback() */ static void begin_transform_feedback(GLcontext *ctx, GLenum mode, diff --git a/src/mesa/main/transformfeedback.h b/src/mesa/main/transformfeedback.h index b806488abd..4d38522d6d 100644 --- a/src/mesa/main/transformfeedback.h +++ b/src/mesa/main/transformfeedback.h @@ -28,6 +28,12 @@ #include "main/mtypes.h" +extern void +_mesa_init_transform_feedback(GLcontext *ctx); + +extern void +_mesa_free_transform_feedback(GLcontext *ctx); + #if FEATURE_EXT_transform_feedback extern GLboolean @@ -36,12 +42,6 @@ _mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode); extern GLboolean _mesa_validate_transform_feedback_buffers(GLcontext *ctx); -extern void -_mesa_init_transform_feedback(GLcontext *ctx); - -extern void -_mesa_free_transform_feedback(GLcontext *ctx); - extern void _mesa_init_transform_feedback_functions(struct dd_function_table *driver); @@ -117,16 +117,6 @@ _mesa_validate_transform_feedback_buffers(GLcontext *ctx) return GL_TRUE; } -static INLINE void -_mesa_init_transform_feedback(GLcontext *ctx) -{ -} - -static INLINE void -_mesa_free_transform_feedback(GLcontext *ctx) -{ -} - static INLINE void _mesa_init_transform_feedback_functions(struct dd_function_table *driver) { -- cgit v1.2.3 From 6988f65e43297ae63bbce30bf882f870b370096c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Jul 2010 20:26:33 -0600 Subject: mesa: initial support for new GL 3.0 texture formats --- src/mesa/main/extensions.c | 6 ++-- src/mesa/main/mtypes.h | 6 ++-- src/mesa/main/teximage.c | 75 ++++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/version.c | 3 +- 4 files changed, 85 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 3d2de973bc..19a1eebe6e 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -46,8 +46,9 @@ static const struct { } default_extensions[] = { { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) }, { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, - { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, + { OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) }, { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, + { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, { OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) }, @@ -92,6 +93,7 @@ static const struct { { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) }, { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, + { OFF, "GL_ARB_texture_rg", F(ARB_texture_rg) }, { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) }, { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, @@ -141,7 +143,6 @@ static const struct { { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, - { OFF, "GL_EXT_shared_exponent", F(EXT_shared_exponent) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, @@ -162,6 +163,7 @@ static const struct { { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) }, + { OFF, "GL_EXT_texture_shared_exponent", F(EXT_texture_shared_exponent) }, { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) }, { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) }, { OFF, "GL_EXT_timer_query", F(EXT_timer_query) }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0aeb130cb8..a3f89f2f9b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2606,8 +2606,9 @@ struct gl_extensions GLboolean dummy; /* don't remove this! */ GLboolean ARB_blend_func_extended; GLboolean ARB_copy_buffer; - GLboolean ARB_depth_texture; + GLboolean ARB_depth_buffer_float; GLboolean ARB_depth_clamp; + GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_draw_elements_base_vertex; GLboolean ARB_draw_instanced; @@ -2647,6 +2648,7 @@ struct gl_extensions GLboolean ARB_texture_mirrored_repeat; GLboolean ARB_texture_multisample; GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_rg; GLboolean ARB_texture_rgb10_a2ui; GLboolean ARB_timer_query; GLboolean ARB_transform_feedback2; @@ -2694,7 +2696,6 @@ struct gl_extensions GLboolean EXT_shadow_funcs; GLboolean EXT_secondary_color; GLboolean EXT_separate_specular_color; - GLboolean EXT_shared_exponent; GLboolean EXT_shared_texture_palette; GLboolean EXT_stencil_wrap; GLboolean EXT_stencil_two_side; @@ -2712,6 +2713,7 @@ struct gl_extensions GLboolean EXT_texture_integer; GLboolean EXT_texture_lod_bias; GLboolean EXT_texture_mirror_clamp; + GLboolean EXT_texture_shared_exponent; GLboolean EXT_texture_sRGB; GLboolean EXT_texture_swizzle; GLboolean EXT_transform_feedback; diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index f307322010..50890a3c1e 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -402,6 +402,81 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) } } + if (ctx->Extensions.ARB_texture_rg) { + switch (internalFormat) { + case GL_R8: + case GL_R16: + case GL_R16F: + case GL_R32F: + case GL_R8I: + case GL_R8UI: + case GL_R16I: + case GL_R16UI: + case GL_R32I: + case GL_R32UI: + return GL_R; + case GL_RG: + case GL_RG_INTEGER: + case GL_RG8: + case GL_RG16: + case GL_RG16F: + case GL_RG32F: + case GL_RG8I: + case GL_RG8UI: + case GL_RG16I: + case GL_RG16UI: + case GL_RG32I: + case GL_RG32UI: + return GL_RG; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_shared_exponent) { + switch (internalFormat) { + case GL_RGB9_E5_EXT: + return GL_RGB; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_float) { + switch (internalFormat) { + case GL_R11F_G11F_B10F_EXT: + return GL_RGB; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_depth_buffer_float) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT32F: + return GL_DEPTH_COMPONENT; + case GL_DEPTH32F_STENCIL8: + return GL_DEPTH_STENCIL; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_rgtc) { + switch (internalFormat) { + case GL_COMPRESSED_RED: + case GL_COMPRESSED_RED_RGTC1_EXT: + case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: + return GL_RED; + case GL_COMPRESSED_RG: + case GL_COMPRESSED_RED_GREEN_RGTC2_EXT: + case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: + return GL_RG; + default: + ; /* fallthrough */ + } + } + return -1; /* error */ } diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 525d179621..d833a160e9 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -91,6 +91,7 @@ compute_version(GLcontext *ctx) ctx->Extensions.ARB_half_float_pixel && ctx->Extensions.ARB_map_buffer_range && ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_texture_rg && ctx->Extensions.APPLE_vertex_array_object && ctx->Extensions.EXT_draw_buffers2 && ctx->Extensions.EXT_framebuffer_blit && @@ -99,10 +100,10 @@ compute_version(GLcontext *ctx) ctx->Extensions.EXT_framebuffer_sRGB && ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.EXT_packed_float && - ctx->Extensions.EXT_shared_exponent && ctx->Extensions.EXT_texture_array && ctx->Extensions.EXT_texture_compression_rgtc && ctx->Extensions.EXT_texture_integer && + ctx->Extensions.EXT_texture_shared_exponent && ctx->Extensions.EXT_transform_feedback && ctx->Extensions.NV_conditional_render); const GLboolean ver_3_1 = (ver_3_0 && -- cgit v1.2.3 From 7c42390453e611367cf1ba11446692ec04e0abfb Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 7 Jul 2010 00:54:33 -0400 Subject: gs: inject const int gl_VerticesIn at link time --- src/mesa/main/mtypes.h | 22 +++++++------- src/mesa/slang/library/slang_geometry_builtin.gc | 1 - src/mesa/slang/slang_builtin.c | 1 - src/mesa/slang/slang_codegen.c | 5 ++++ src/mesa/slang/slang_link.c | 37 +++++++++++++++++++++--- src/mesa/state_tracker/st_program.c | 11 ++----- 6 files changed, 50 insertions(+), 27 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a3f89f2f9b..cbb9eb84f3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -252,17 +252,16 @@ typedef enum */ typedef enum { - GEOM_ATTRIB_VERTICES = 0, /*gl_VerticesIn*/ - GEOM_ATTRIB_POSITION = 1, - GEOM_ATTRIB_COLOR0 = 2, - GEOM_ATTRIB_COLOR1 = 3, - GEOM_ATTRIB_SECONDARY_COLOR0 = 4, - GEOM_ATTRIB_SECONDARY_COLOR1 = 5, - GEOM_ATTRIB_FOG_FRAG_COORD = 6, - GEOM_ATTRIB_POINT_SIZE = 7, - GEOM_ATTRIB_CLIP_VERTEX = 8, - GEOM_ATTRIB_PRIMITIVE_ID = 9, - GEOM_ATTRIB_TEX_COORD = 10, + GEOM_ATTRIB_POSITION = 0, + GEOM_ATTRIB_COLOR0 = 1, + GEOM_ATTRIB_COLOR1 = 2, + GEOM_ATTRIB_SECONDARY_COLOR0 = 3, + GEOM_ATTRIB_SECONDARY_COLOR1 = 4, + GEOM_ATTRIB_FOG_FRAG_COORD = 5, + GEOM_ATTRIB_POINT_SIZE = 6, + GEOM_ATTRIB_CLIP_VERTEX = 7, + GEOM_ATTRIB_PRIMITIVE_ID = 8, + GEOM_ATTRIB_TEX_COORD = 9, GEOM_ATTRIB_VAR0 = 16, GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) @@ -273,7 +272,6 @@ typedef enum * These are used in bitfields in many places. */ /*@{*/ -#define GEOM_BIT_VERTICES (1 << GEOM_ATTRIB_VERTICES) #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) diff --git a/src/mesa/slang/library/slang_geometry_builtin.gc b/src/mesa/slang/library/slang_geometry_builtin.gc index c349a6acc0..07524912ba 100644 --- a/src/mesa/slang/library/slang_geometry_builtin.gc +++ b/src/mesa/slang/library/slang_geometry_builtin.gc @@ -21,7 +21,6 @@ const int _mesa_VerticesInMax = 6; -__fixed_input int gl_VerticesIn; __fixed_input int gl_PrimitiveIDIn; __fixed_output int gl_PrimitiveID; __fixed_output int gl_Layer; diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c index 5c1a040660..bb6fd662cc 100644 --- a/src/mesa/slang/slang_builtin.c +++ b/src/mesa/slang/slang_builtin.c @@ -746,7 +746,6 @@ static const struct input_info vertInputs[] = { }; static const struct input_info geomInputs[] = { - { "gl_VerticesIn", GEOM_ATTRIB_VERTICES, GL_FLOAT, SWIZZLE_NOOP }, { "gl_PrimitiveIDIn", GEOM_ATTRIB_PRIMITIVE_ID, GL_FLOAT, SWIZZLE_NOOP }, { "gl_FrontColorIn", GEOM_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, { "gl_BackColorIn", GEOM_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP }, diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c index 494901dc1c..b2fe5b1f86 100644 --- a/src/mesa/slang/slang_codegen.c +++ b/src/mesa/slang/slang_codegen.c @@ -4191,6 +4191,11 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); slang_ir_node *n; if (!var || !var->declared) { + if (A->program->Target == MESA_GEOMETRY_PROGRAM && + !strcmp((char*)name, "gl_VerticesIn") ){ + A->UnresolvedRefs = GL_TRUE; + return NULL; + } slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); return NULL; } diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c index 8aa007bd1e..c89ab8b9f6 100644 --- a/src/mesa/slang/slang_link.c +++ b/src/mesa/slang/slang_link.c @@ -661,8 +661,8 @@ get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr) else if (target == MESA_GEOMETRY_PROGRAM) { switch (index) { case GEOM_ATTRIB_VAR0: - mask = ((1U << (GEOM_ATTRIB_VAR0 + MAX_VARYING)) - 1) - - ((1U << GEOM_ATTRIB_VAR0) - 1); + mask = ((1ULL << (GEOM_ATTRIB_VAR0 + MAX_VARYING)) - 1) + - ((1ULL << GEOM_ATTRIB_VAR0) - 1); break; default: ; /* a non-array input attribute */ @@ -810,7 +810,25 @@ remove_extra_version_directives(GLchar *source) } } - +static int +vertices_per_prim(int prim) +{ + switch (prim) { + case GL_POINTS: + return 1; + case GL_LINES: + return 2; + case GL_TRIANGLES: + return 3; + case GL_LINES_ADJACENCY_ARB: + return 4; + case GL_TRIANGLES_ADJACENCY_ARB: + return 6; + default: + ASSERT(!"Bad primitive"); + return 3; + } +} /** * Return a new shader whose source code is the concatenation of @@ -847,6 +865,10 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) return NULL; } + if (shaderType == GL_GEOMETRY_SHADER_ARB) { + totalLen += 32; + } + source = (GLchar *) malloc(totalLen + 1); if (!source) { free(shaderLengths); @@ -861,6 +883,14 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) len += shaderLengths[i]; } } + if (shaderType == GL_GEOMETRY_SHADER_ARB) { + GLchar gs_pre[32]; + GLuint num_verts = vertices_per_prim(shProg->Geom.InputType); + _mesa_snprintf(gs_pre, 31, + "const int gl_VerticesIn = %d;\n", num_verts); + memcpy(source + len, gs_pre, strlen(gs_pre)); + len += strlen(gs_pre); + } source[len] = '\0'; /* printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source); @@ -883,7 +913,6 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) return newShader; } - /** * Search the shader program's list of shaders to find the one that * defines main(). diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 172d7dfe90..1d748965f8 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -490,10 +490,7 @@ st_translate_geometry_program(struct st_context *st, } /* which vertex output goes to the first geometry input */ - if (inputsRead & GEOM_BIT_VERTICES) - vslot = 0; - else - vslot = 1; + vslot = 0; /* * Convert Mesa program inputs to TGSI input register semantics. @@ -511,8 +508,7 @@ st_translate_geometry_program(struct st_context *st, stgp->index_to_input[vslot] = attr; ++vslot; - if (attr != GEOM_ATTRIB_VERTICES && - attr != GEOM_ATTRIB_PRIMITIVE_ID) { + if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { gs_array_offset += 2; } else ++gs_builtin_inputs; @@ -523,9 +519,6 @@ st_translate_geometry_program(struct st_context *st, #endif switch (attr) { - case GEOM_ATTRIB_VERTICES: - debug_assert(0); - break; case GEOM_ATTRIB_PRIMITIVE_ID: stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; stgp->input_semantic_index[slot] = 0; -- cgit v1.2.3 From 343b38a692a43f091117e05287748d9b2f093aee Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Fri, 9 Jul 2010 15:06:19 -0700 Subject: mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h. The other similar integer/float conversion macros are in macros.h. --- src/mesa/drivers/dri/r128/r128_state.c | 1 + src/mesa/drivers/dri/r128/r128_tex.c | 1 + src/mesa/drivers/dri/sis/sis_state.c | 1 + src/mesa/main/imports.h | 36 ---------------------------------- src/mesa/main/macros.h | 35 +++++++++++++++++++++++++++++++++ 5 files changed, 38 insertions(+), 36 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 4d773feaaa..9ad25f7f46 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -42,6 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "main/enums.h" #include "main/colormac.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 4ec4be9a47..b5a19b510a 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -44,6 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/texobj.h" #include "main/imports.h" #include "main/texobj.h" +#include "main/macros.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index a22195ccce..6173231a82 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -37,6 +37,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_lock.h" #include "main/context.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index da825a095e..9c2ffd66d6 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -444,42 +444,6 @@ _mesa_next_pow_two_64(uint64_t x) } -/*** - *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] - *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] - ***/ -#if defined(USE_IEEE) && !defined(DEBUG) -#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ -/* This function/macro is sensitive to precision. Test very carefully - * if you change it! - */ -#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F); \ - if (__tmp.i < 0) \ - UB = (GLubyte) 0; \ - else if (__tmp.i >= IEEE_0996) \ - UB = (GLubyte) 255; \ - else { \ - __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } \ - } while (0) -#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } while (0) -#else -#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) -#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND((f) * 255.0F)) -#endif - - /** * Return 1 if this is a little endian machine, 0 if big endian. */ diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 40e17e53d6..b2ec0ba9b7 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -130,6 +130,41 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define UNCLAMPED_FLOAT_TO_SHORT(s, f) \ s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) +/*** + *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] + *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] + ***/ +#if defined(USE_IEEE) && !defined(DEBUG) +#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ +/* This function/macro is sensitive to precision. Test very carefully + * if you change it! + */ +#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F); \ + if (__tmp.i < 0) \ + UB = (GLubyte) 0; \ + else if (__tmp.i >= IEEE_0996) \ + UB = (GLubyte) 255; \ + else { \ + __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } \ + } while (0) +#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } while (0) +#else +#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) +#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND((f) * 255.0F)) +#endif + /*@}*/ -- cgit v1.2.3 From df0831f3750918ce3cd9cc1f5610bafc8b87c8e4 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Sat, 10 Jul 2010 18:14:47 -0400 Subject: mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive --- src/mesa/main/api_validate.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 150bc3886c..b3b5c6cc05 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -193,7 +193,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_FALSE; } - if (mode > GL_POLYGON) { + if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" ); return GL_FALSE; } @@ -250,7 +250,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (mode > GL_POLYGON) { + if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" ); return GL_FALSE; } @@ -309,7 +309,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; } - if (mode > GL_POLYGON) { + if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); return GL_FALSE; } @@ -339,7 +339,7 @@ _mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first, return GL_FALSE; } - if (mode > GL_POLYGON) { + if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArraysInstanced(mode=0x%x)", mode); return GL_FALSE; @@ -384,7 +384,7 @@ _mesa_validate_DrawElementsInstanced(GLcontext *ctx, return GL_FALSE; } - if (mode > GL_POLYGON) { + if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElementsInstanced(mode = 0x%x)", mode); return GL_FALSE; -- cgit v1.2.3 From 79b643dd02ac4e19f24c9cd88843719746f8ec69 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Sat, 10 Jul 2010 19:21:42 -0400 Subject: mesa: make uniform work with geometry shaders --- src/mesa/main/uniforms.c | 29 +++++++++++++++++++++++++++++ src/mesa/program/prog_uniform.c | 18 +++++++++++++----- 2 files changed, 42 insertions(+), 5 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index c869942d2e..d68a7768df 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -132,6 +132,11 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) progPos = shProg->Uniforms->Uniforms[index].FragPos; if (progPos >= 0) { prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } } } @@ -315,6 +320,11 @@ lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, progPos = shProg->Uniforms->Uniforms[location].FragPos; if (progPos >= 0) { prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[location].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } } } } @@ -829,6 +839,15 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, } } + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->GeometryProgram->Base, + index, offset, type, count, elems, values); + } + } + uniform->Initialized = GL_TRUE; } @@ -962,6 +981,16 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, } } + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + uniform->Initialized = GL_TRUE; } diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c index c408a8492c..5aa9878d43 100644 --- a/src/mesa/program/prog_uniform.c +++ b/src/mesa/program/prog_uniform.c @@ -61,7 +61,8 @@ _mesa_append_uniform(struct gl_uniform_list *list, GLint index; assert(target == GL_VERTEX_PROGRAM_ARB || - target == GL_FRAGMENT_PROGRAM_ARB); + target == GL_FRAGMENT_PROGRAM_ARB || + target == MESA_GEOMETRY_PROGRAM); index = _mesa_lookup_uniform(list, name); if (index < 0) { @@ -90,6 +91,7 @@ _mesa_append_uniform(struct gl_uniform_list *list, uniform->Name = _mesa_strdup(name); uniform->VertPos = -1; uniform->FragPos = -1; + uniform->GeomPos = -1; uniform->Initialized = GL_FALSE; list->NumUniforms++; @@ -106,13 +108,18 @@ _mesa_append_uniform(struct gl_uniform_list *list, return GL_FALSE; } uniform->VertPos = progPos; - } - else { + } else if (target == GL_FRAGMENT_PROGRAM_ARB) { if (uniform->FragPos != -1) { /* this uniform is already in the list - that shouldn't happen */ return GL_FALSE; } uniform->FragPos = progPos; + } else { + if (uniform->GeomPos != -1) { + /* this uniform is already in the list - that shouldn't happen */ + return GL_FALSE; + } + uniform->GeomPos = progPos; } return uniform; @@ -156,10 +163,11 @@ _mesa_print_uniforms(const struct gl_uniform_list *list) GLuint i; printf("Uniform list %p:\n", (void *) list); for (i = 0; i < list->NumUniforms; i++) { - printf("%d: %s %d %d\n", + printf("%d: %s %d %d %d\n", i, list->Uniforms[i].Name, list->Uniforms[i].VertPos, - list->Uniforms[i].FragPos); + list->Uniforms[i].FragPos, + list->Uniforms[i].GeomPos); } } -- cgit v1.2.3 From c4066b78c0aad41c199eb27157538c2ec9ab5bfd Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Tue, 13 Jul 2010 00:31:37 -0700 Subject: mesa: s/snprintf/_mesa_snprintf/ --- src/mesa/main/enums.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 456d20603d..bc18e1b113 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -5648,7 +5648,8 @@ const char *_mesa_lookup_enum_by_nr( int nr ) } else { /* this is not re-entrant safe, no big deal here */ - sprintf(token_tmp, "0x%x", nr); + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; return token_tmp; } } -- cgit v1.2.3 From 4beea12f170cdbce75bd07549b475f59fc3cd7f9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jul 2010 14:36:25 -0600 Subject: mesa: silence a printf warning --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index da374acb5c..6c0cfc4e32 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1368,10 +1368,10 @@ print_array(const char *name, GLint index, const struct gl_client_array *array) printf(" %s[%d]: ", name, index); else printf(" %s: ", name); - printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", + printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n", array->Ptr, array->Type, array->Size, array->_ElementSize, array->StrideB, - array->BufferObj->Name, array->BufferObj->Size, + array->BufferObj->Name, (unsigned long) array->BufferObj->Size, array->_MaxElement); } -- cgit v1.2.3 From f2bfc2b7d2c5ef8a54ef9c9d25bc2e4cac2b8616 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jul 2010 14:50:29 -0600 Subject: mesa: update assertions and fix refcounting in depth/stencil renderbuffer code --- src/mesa/main/depthstencil.c | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 892520b695..885e718a76 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -62,8 +62,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) static void delete_wrapper(struct gl_renderbuffer *rb) { - ASSERT(rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_S8_Z24); + ASSERT(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_X8_Z24); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); free(rb); } @@ -83,7 +83,9 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb, (void) internalFormat; ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24); + dsrb->Format == MESA_FORMAT_Z24_X8 || + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_X8_Z24); retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); if (retVal) { @@ -352,16 +354,21 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *z24rb; ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24); + dsrb->Format == MESA_FORMAT_Z24_X8 || + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_X8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); z24rb = _mesa_new_renderbuffer(ctx, 0); if (!z24rb) return NULL; + /* NOTE: need to do manual refcounting here */ z24rb->Wrapped = dsrb; + dsrb->RefCount++; + z24rb->Name = dsrb->Name; - z24rb->RefCount = 1; + z24rb->RefCount = 0; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; @@ -642,9 +649,12 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) if (!s8rb) return NULL; + /* NOTE: need to do manual refcounting here */ s8rb->Wrapped = dsrb; + dsrb->RefCount++; + s8rb->Name = dsrb->Name; - s8rb->RefCount = 1; + s8rb->RefCount = 0; s8rb->Width = dsrb->Width; s8rb->Height = dsrb->Height; s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; -- cgit v1.2.3 From 2f4ce2564577755aaf58d05dec3a66d9982e56e1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Jul 2010 15:11:32 -0600 Subject: mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return values Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo and object_purgeable-api-texture failures with swrast. NOTE: This is a candidate for the 7.8 branch. --- src/mesa/main/bufferobj.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 235cafcf1e..6115ff0680 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1924,7 +1924,7 @@ _mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) bufObj->Purgeable = GL_FALSE; - retval = GL_RETAINED_APPLE; + retval = option; if (ctx->Driver.BufferObjectUnpurgeable) retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); @@ -1954,7 +1954,7 @@ _mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) bufObj->Purgeable = GL_FALSE; - retval = GL_RETAINED_APPLE; + retval = option; if (ctx->Driver.RenderObjectUnpurgeable) retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); @@ -1984,7 +1984,7 @@ _mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) bufObj->Purgeable = GL_FALSE; - retval = GL_RETAINED_APPLE; + retval = option; if (ctx->Driver.TextureObjectUnpurgeable) retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); -- cgit v1.2.3 From 5f9d7bb2425aee65e75667953a6cc304072f2b11 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Thu, 15 Jul 2010 23:45:25 -0700 Subject: mesa: Add error path in compressed_texture_error_check. Add error path for unhandled dimensions in compressed_texture_error_check. --- src/mesa/main/teximage.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/main') diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 50890a3c1e..29b721d0be 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3205,6 +3205,10 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, /* 3D compressed textures not allowed */ return GL_INVALID_ENUM; } + else { + assert(0); + return GL_INVALID_ENUM; + } maxTextureSize = 1 << (maxLevels - 1); -- cgit v1.2.3 From 41bcd8cb1ee93209d38af7b47a158d20a6c5ae11 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 Jul 2010 07:36:19 -0600 Subject: mesa: return retval in _mesa_RenderObjectUnpurgeable() Found by Vinson with static analysis. NOTE: This is a candidate for the 7.8 branch. --- src/mesa/main/bufferobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 6115ff0680..4e232b5731 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1958,7 +1958,7 @@ _mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) if (ctx->Driver.RenderObjectUnpurgeable) retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); - return option; + return retval; } -- cgit v1.2.3 From bab484a59b21fff84579a492d079d46e27d486dd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 Jul 2010 08:40:19 -0600 Subject: mesa: call ctx->Driver.ChooseTextureFormat() only when necessary. When defining mipmap level 'L' and level L-1 exists and the new level's internalFormat matches level L-1's internalFormat, then use the same hw format. Otherwise, do the regular ctx->Driver.ChooseTextureFormat() call. This avoids a problem where we end up choosing different hw formats for different mipmap levels depending on how the levels are defined (glTexImage vs. glCopyTexImage vs. glGenerateMipmap, etc). The root problem is the ChooseTextureFormat() implementation in some drivers uses the user's glTexImage format/type parameters in the choosing heuristic. Later mipmap levels might be generated with different calls (ex: glCopyTexImage()) so we don't always have format/type info and the driver may choose a different format. For more background info see the July 2010 mesa-dev thread "Bug in _mesa_meta_GenerateMipmap" --- src/mesa/drivers/common/meta.c | 9 ++-- src/mesa/main/teximage.c | 118 +++++++++++++++++++++++++---------------- src/mesa/main/teximage.h | 8 +++ 3 files changed, 84 insertions(+), 51 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index c548e10420..dc6e7120c6 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2570,12 +2570,6 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, return; } - if (texImage->TexFormat == MESA_FORMAT_NONE) - texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, - internalFormat, - format, - type); - _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ /* @@ -2604,6 +2598,9 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, postConvWidth, postConvHeight, 1, border, internalFormat); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); + /* * Store texture data (with pixel transfer ops) */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 29b721d0be..9b7a021561 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2183,6 +2183,45 @@ override_internal_format(GLenum internalFormat, GLint width, GLint height) } +/** + * Choose the actual hardware format for a texture image. + * Try to use the same format as the previous image level when possible. + * Otherwise, ask the driver for the best format. + * It's important to try to choose a consistant format for all levels + * for efficient texture memory layout/allocation. In particular, this + * comes up during automatic mipmap generation. + */ +void +_mesa_choose_texture_format(GLcontext *ctx, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLenum internalFormat, GLenum format, GLenum type) +{ + /* see if we've already chosen a format for the previous level */ + if (level > 0) { + struct gl_texture_image *prevImage = + _mesa_select_tex_image(ctx, texObj, target, level - 1); + /* See if the prev level is defined and has an internal format which + * matches the new internal format. + */ + if (prevImage && + prevImage->Width > 0 && + prevImage->InternalFormat == internalFormat) { + /* use the same format */ + texImage->TexFormat = prevImage->TexFormat; + return; + } + } + + /* choose format from scratch */ + texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); +} + + + /* * Called from the API. Note that width includes the border. */ @@ -2243,11 +2282,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, postConvWidth, 1, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - format, type); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage1D); @@ -2282,12 +2318,14 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } else { /* no error, set the tex image parameters */ + struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); ASSERT(texImage); _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); } } else { @@ -2363,11 +2401,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - format, type); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage2D); @@ -2409,11 +2444,13 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } else { /* no error, set the tex image parameters */ + struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); } } else { @@ -2479,11 +2516,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, width, height, depth, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - format, type); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); /* Give the texture to the driver. may be null. */ ASSERT(ctx->Driver.TexImage3D); @@ -2520,10 +2554,12 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, } else { /* no error, set the tex image parameters */ + struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, format, type); } } else { @@ -2836,11 +2872,8 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); ASSERT(ctx->Driver.CopyTexImage1D); ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, @@ -2917,11 +2950,8 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); ASSERT(ctx->Driver.CopyTexImage2D); ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, @@ -3446,11 +3476,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); ASSERT(ctx->Driver.CompressedTexImage1D); ctx->Driver.CompressedTexImage1D(ctx, target, level, @@ -3498,6 +3525,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); } _mesa_unlock_texture(ctx, texObj); } @@ -3573,11 +3602,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); - /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); ASSERT(ctx->Driver.CompressedTexImage2D); ctx->Driver.CompressedTexImage2D(ctx, target, level, @@ -3627,6 +3653,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); } _mesa_unlock_texture(ctx, texObj); } @@ -3683,10 +3711,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, border, internalFormat); /* Choose actual texture format */ - texImage->TexFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); ASSERT(ctx->Driver.CompressedTexImage3D); ctx->Driver.CompressedTexImage3D(ctx, target, level, @@ -3735,6 +3761,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); + _mesa_choose_texture_format(ctx, texObj, texImage, target, level, + internalFormat, GL_NONE, GL_NONE); } _mesa_unlock_texture(ctx, texObj); } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index d82cc98521..0dcacab3cd 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -72,6 +72,14 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, GLint border, GLenum internalFormat); +extern void +_mesa_choose_texture_format(GLcontext *ctx, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLenum target, GLint level, + GLenum internalFormat, GLenum format, GLenum type); + + extern void _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); -- cgit v1.2.3 From 658fc7539d6befaa48e69496097d383048af9173 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Fri, 23 Jul 2010 16:24:35 -0700 Subject: mesa: Fix Cygwin build with llvm enabled. On Cygwin locale_t in not available but 'llvm-config --cppflags' adds the compiler flag -D_GNU_SOURCE to the build. --- src/mesa/main/imports.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 25080db40c..c399351096 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -756,7 +756,7 @@ _mesa_strdup( const char *s ) float _mesa_strtof( const char *s, char **end ) { -#ifdef _GNU_SOURCE +#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) static locale_t loc = NULL; if (!loc) { loc = newlocale(LC_CTYPE_MASK, "C", NULL); -- cgit v1.2.3