From b51b0a847d7e7daaea69f77ab569086ef81c24a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Mar 2001 05:06:11 +0000 Subject: fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems --- src/mesa/math/m_eval.c | 6 +++--- src/mesa/math/m_matrix.c | 12 ++++++------ 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src/mesa/math') diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c index a4ae0395ca..c182bbff01 100644 --- a/src/mesa/math/m_eval.c +++ b/src/mesa/math/m_eval.c @@ -1,4 +1,4 @@ -/* $Id: m_eval.c,v 1.1 2000/12/26 05:09:31 keithw Exp $ */ +/* $Id: m_eval.c,v 1.2 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -89,7 +89,7 @@ _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, for(i=2, cp+=2*dim, powert=t*t; itype = MATRIX_IDENTITY; } - else if ((mask & MASK_2D_NO_ROT) == MASK_2D_NO_ROT) { + else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) { mat->type = MATRIX_2D_NO_ROT; if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE) mat->flags = MAT_FLAG_GENERAL_SCALE; } - else if ((mask & MASK_2D) == MASK_2D) { + else if ((mask & MASK_2D) == (GLuint) MASK_2D) { GLfloat mm = DOT2(m, m); GLfloat m4m4 = DOT2(m+4,m+4); GLfloat mm4 = DOT2(m,m+4); @@ -794,7 +794,7 @@ static void analyse_from_scratch( GLmatrix *mat ) mat->flags |= MAT_FLAG_ROTATION; } - else if ((mask & MASK_3D_NO_ROT) == MASK_3D_NO_ROT) { + else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) { mat->type = MATRIX_3D_NO_ROT; /* Check for scale */ @@ -808,7 +808,7 @@ static void analyse_from_scratch( GLmatrix *mat ) mat->flags |= MAT_FLAG_GENERAL_SCALE; } } - else if ((mask & MASK_3D) == MASK_3D) { + else if ((mask & MASK_3D) == (GLuint) MASK_3D) { GLfloat c1 = DOT3(m,m); GLfloat c2 = DOT3(m+4,m+4); GLfloat c3 = DOT3(m+8,m+8); -- cgit v1.2.3