From 4080fef4732078e8861eb0d26d1f6e43aa27dd9e Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 4 Feb 2008 13:23:07 -0700 Subject: Cell: choose bilinear vs. nearest filtering according to sampler state --- src/mesa/pipe/cell/spu/spu_tri.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/pipe/cell/spu/spu_tri.c') diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c index c148c75dd6..7b422f71a8 100644 --- a/src/mesa/pipe/cell/spu/spu_tri.c +++ b/src/mesa/pipe/cell/spu/spu_tri.c @@ -309,13 +309,13 @@ emit_quad( int x, int y, mask_t mask ) eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - spu.ctile.ui[iy][ix] = sample_texture(texcoords[0].v); + spu.ctile.ui[iy][ix] = spu.sample_texture(texcoords[0].v); if (spu_extract(mask, 1)) - spu.ctile.ui[iy][ix+1] = sample_texture(texcoords[1].v); + spu.ctile.ui[iy][ix+1] = spu.sample_texture(texcoords[1].v); if (spu_extract(mask, 2)) - spu.ctile.ui[iy+1][ix] = sample_texture(texcoords[2].v); + spu.ctile.ui[iy+1][ix] = spu.sample_texture(texcoords[2].v); if (spu_extract(mask, 3)) - spu.ctile.ui[iy+1][ix+1] = sample_texture(texcoords[3].v); + spu.ctile.ui[iy+1][ix+1] = spu.sample_texture(texcoords[3].v); } else { /* simple shading */ -- cgit v1.2.3