From 279ffe3f163fd6a5e7bfa108db14c81acbb06ece Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 9 Jul 2007 16:14:26 -0600 Subject: New 'draw' module for primitive drawing (clipping, culling, etc). --- src/mesa/pipe/draw/draw_private.h | 138 +++++++++++++++++++++++++++++++------- 1 file changed, 115 insertions(+), 23 deletions(-) (limited to 'src/mesa/pipe/draw/draw_private.h') diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index b6cbaae085..ac25628a08 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -25,32 +25,63 @@ * **************************************************************************/ -/* Authors: Keith Whitwell +/** + * Private data structures, etc for the draw module. */ -#ifndef G_PRIM_H -#define G_PRIM_H -#include "glheader.h" -#include "sp_headers.h" +/** + * Authors: + * Keith Whitwell + * Brian Paul + */ + -struct softpipe_context; +#ifndef DRAW_PRIVATE_H +#define DRAW_PRIVATE_H -struct prim_stage *prim_setup( struct softpipe_context *context ); -struct prim_stage *prim_unfilled( struct softpipe_context *context ); -struct prim_stage *prim_twoside( struct softpipe_context *context ); -struct prim_stage *prim_offset( struct softpipe_context *context ); -struct prim_stage *prim_clip( struct softpipe_context *context ); -struct prim_stage *prim_flatshade( struct softpipe_context *context ); -struct prim_stage *prim_cull( struct softpipe_context *context ); +#include "main/glheader.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include "vf/vf.h" -/* Internal structs and helpers for the primitive clip/setup pipeline: + +/** + * Basic vertex info. + * Carry some useful information around with the vertices in the prim pipe. */ -struct prim_stage { - struct softpipe_context *softpipe; +struct vertex_header { + GLuint clipmask:12; + GLuint edgeflag:1; + GLuint pad:19; - struct prim_stage *next; + GLfloat clip[4]; + + GLfloat data[][4]; /* Note variable size */ +}; + + +/** + * Basic info for a point/line/triangle primitive. + */ +struct prim_header { + GLfloat det; /**< front/back face determinant */ + struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */ +}; + + + +struct draw_context; + +/** + * Base class for all primitive drawing stages. + */ +struct prim_stage +{ + struct draw_context *draw; /**< parent context */ + + struct prim_stage *next; /**< next stage in pipeline */ struct vertex_header **tmp; GLuint nr_tmps; @@ -70,8 +101,72 @@ struct prim_stage { }; +/** + * Private context for the drawing module. + */ +struct draw_context +{ + struct { + struct prim_stage *first; /**< one of the following */ + + /* stages (in logical order) */ + struct prim_stage *flatshade; + struct prim_stage *clip; + struct prim_stage *cull; + struct prim_stage *twoside; + struct prim_stage *offset; + struct prim_stage *unfilled; + struct prim_stage *setup; /* aka render/rasterize */ + } pipeline; + + /* pipe state that we need: */ + struct pipe_setup_state setup; + struct pipe_viewport_state viewport; + + /* Clip derived state: + */ + GLfloat plane[12][4]; + GLuint nr_planes; + + GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX]; + + struct vf_attr_map attrs[VF_ATTRIB_MAX]; + GLuint nr_attrs; + GLuint vertex_size; /**< in bytes */ + struct vertex_fetch *vf; + + GLubyte *verts; + GLuint nr_vertices; + GLboolean in_vb; + + GLenum prim; /**< GL_POINTS, GL_LINE_STRIP, GL_QUADS, etc */ + + /* Helper for tnl: + */ + GLvector4f header; +}; + + -/* Get a writeable copy of a vertex: +extern struct prim_stage *prim_unfilled( struct draw_context *context ); +extern struct prim_stage *prim_twoside( struct draw_context *context ); +extern struct prim_stage *prim_offset( struct draw_context *context ); +extern struct prim_stage *prim_clip( struct draw_context *context ); +extern struct prim_stage *prim_flatshade( struct draw_context *context ); +extern struct prim_stage *prim_cull( struct draw_context *context ); + + +extern void prim_free_tmps( struct prim_stage *stage ); +extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr ); + + + +/** + * Get a writeable copy of a vertex. + * \param stage drawing stage info + * \param vert the vertex to copy (source) + * \param idx index into stage's tmp[] array to put the copy (dest) + * \return pointer to the copied vertex */ static INLINE struct vertex_header * dup_vert( struct prim_stage *stage, @@ -79,12 +174,9 @@ dup_vert( struct prim_stage *stage, GLuint idx ) { struct vertex_header *tmp = stage->tmp[idx]; - memcpy(tmp, vert, stage->softpipe->prim.vertex_size ); + memcpy(tmp, vert, stage->draw->vertex_size ); return tmp; } -void prim_free_tmps( struct prim_stage *stage ); -void prim_alloc_tmps( struct prim_stage *stage, GLuint nr ); - -#endif +#endif /* DRAW_PRIVATE_H */ -- cgit v1.2.3