From cd3643698eafa0869a8317b002e5b066de0172e7 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 23 Jan 2008 12:48:41 -0700 Subject: gallium: overhaul usage of vertex_info in draw module. Remove all dependencies on vertex_info, except for draw_vbuf. Drawing stages now strictly operate on post-transformed vertices and don't know anything about hw vertices. Use vertex program output info for two-side/flat/etc stages. Temporarily disable vbuf module in softpipe driver. --- src/mesa/pipe/draw/draw_vertex.c | 70 ---------------------------------------- 1 file changed, 70 deletions(-) (limited to 'src/mesa/pipe/draw/draw_vertex.c') diff --git a/src/mesa/pipe/draw/draw_vertex.c b/src/mesa/pipe/draw/draw_vertex.c index 6191fcedbf..1ab004be10 100644 --- a/src/mesa/pipe/draw/draw_vertex.c +++ b/src/mesa/pipe/draw/draw_vertex.c @@ -38,17 +38,6 @@ #include "pipe/draw/draw_vertex.h" -static INLINE void -emit_vertex_attr(struct vertex_info *vinfo, - enum attrib_format format, enum interp_mode interp) -{ - const uint n = vinfo->num_attribs; - vinfo->interp_mode[n] = interp; - vinfo->format[n] = format; - vinfo->num_attribs++; -} - - /** * Compute the size of a vertex, in dwords/floats, to update the * vinfo->size field. @@ -86,62 +75,3 @@ draw_compute_vertex_size(struct vertex_info *vinfo) assert(vinfo->size * 4 <= MAX_VERTEX_SIZE); } - - -/** - * Tell the drawing module about the contents of post-transformation vertices. - * Note that the vertex attribute format info isn't used by 'draw'; all - * attributes are handled as float[4]. But when the driver emits vertices - * it'll use that info. - * We _do_ care about the number of attributes and their interpolation modes. - */ -void -draw_set_vertex_info( struct draw_context *draw, - const struct vertex_info *info) -{ - assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */ - assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS); - - memcpy(&draw->vertex_info, info, sizeof(*info)); - - /* Need to know vertex size (in words) for vertex copying elsewhere. - * Four words per attribute, plus vertex header (uint) and clip - * position (float[4]). - */ - draw->vertex_info.size = draw->vertex_info.num_attribs * 4 + 5; -} - - -/** - * This function is used to tell the draw module about attributes - * (like colors) that need to be selected based on front/back face - * orientation. - * - * The logic is: - * if (polygon is back-facing) { - * vertex->attrib[front0] = vertex->attrib[back0]; - * vertex->attrib[front1] = vertex->attrib[back1]; - * } - * - * \param front0 first attrib to replace if the polygon is back-facing - * \param back0 first attrib to copy if the polygon is back-facing - * \param front1 second attrib to replace if the polygon is back-facing - * \param back1 second attrib to copy if the polygon is back-facing - * - * Pass -1 to disable two-sided attributes. - */ -void -draw_set_twoside_attributes(struct draw_context *draw, - uint front0, uint back0, - uint front1, uint back1) -{ - /* XXX we could alternately pass an array of front/back attribs if there's - * ever need for more than two. One could imagine a shader extension - * that allows arbitrary attributes to be selected based on polygon - * orientation... - */ - draw->attrib_front0 = front0; - draw->attrib_back0 = back0; - draw->attrib_front1 = front1; - draw->attrib_back1 = back1; -} -- cgit v1.2.3