From 25d91c23ff834a129e537891ec3ad63197d37da5 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 31 Oct 2007 12:23:45 -0400 Subject: Add basic entry points for fragment shaders. --- src/mesa/pipe/draw/draw_vertex_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/pipe/draw') diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index 7768a62000..529ed288eb 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -239,7 +239,7 @@ draw_create_vertex_shader(struct draw_context *draw, } #endif #ifdef MESA_LLVM - vs->llvm_prog = gallivm_from_tgsi(shader->tokens); + vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS); draw->engine = gallivm_global_cpu_engine(); if (!draw->engine) { draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); -- cgit v1.2.3