From bac991d6452a12a9c6cb85293a17448540761ca7 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Thu, 24 Jan 2008 07:49:36 -0500 Subject: change the name of the shaders to reflect what they do. remove stale code and do some general cleanups. --- src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/pipe/draw') diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index 08be1b83f8..4228c4f388 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -172,7 +172,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) /* Remaining attributes are packed into sequential post-transform * vertex attrib slots. */ - for (slot = 1; slot < draw->vs_num_outputs; slot++) { + for (slot = 1; slot < draw->num_vs_outputs; slot++) { vOut->data[slot][0] = dests[slot][0]; vOut->data[slot][1] = dests[slot][1]; vOut->data[slot][2] = dests[slot][2]; -- cgit v1.2.3