From ccd63b54cfbb6bb241d55f7ac95afcd14819f469 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Tue, 18 Sep 2007 13:24:44 -0400 Subject: Convert shader to an immutable state object. --- src/mesa/pipe/failover/fo_state_emit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/pipe/failover/fo_state_emit.c') diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c index 1c9573a7b0..9d304074d0 100644 --- a/src/mesa/pipe/failover/fo_state_emit.c +++ b/src/mesa/pipe/failover/fo_state_emit.c @@ -77,10 +77,10 @@ failover_state_emit( struct failover_context *failover ) failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); if (failover->dirty & FO_NEW_FRAGMENT_SHADER) - failover->sw->set_fs_state( failover->sw, &failover->fragment_shader ); + failover->sw->bind_fs_state( failover->sw, failover->fragment_shader ); if (failover->dirty & FO_NEW_VERTEX_SHADER) - failover->sw->set_vs_state( failover->sw, &failover->vertex_shader ); + failover->sw->bind_vs_state( failover->sw, failover->vertex_shader ); if (failover->dirty & FO_NEW_STIPPLE) failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); -- cgit v1.2.3