From 753db0d8407147393a7b0622ae3fa28f68d0353d Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Fri, 30 Nov 2007 20:48:03 +0100 Subject: Hide texture layout details from the state tracker. pipe->get_tex_surface() has to be used for access to texture image data. --- src/mesa/pipe/llvm/llvm_entry.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/mesa/pipe/llvm') diff --git a/src/mesa/pipe/llvm/llvm_entry.c b/src/mesa/pipe/llvm/llvm_entry.c index 2459d14cb8..fe32e7810d 100644 --- a/src/mesa/pipe/llvm/llvm_entry.c +++ b/src/mesa/pipe/llvm/llvm_entry.c @@ -194,7 +194,6 @@ void run_vertex_shader(float (*ainputs)[16][4], struct pipe_sampler_state; -struct pipe_mipmap_tree; struct softpipe_tile_cache; #define NUM_CHANNELS 4 /* R,G,B,A */ @@ -203,7 +202,6 @@ struct softpipe_tile_cache; struct tgsi_sampler { const struct pipe_sampler_state *state; - struct pipe_mipmap_tree *texture; /** Get samples for four fragments in a quad */ void (*get_samples)(struct tgsi_sampler *sampler, const float s[QUAD_SIZE], -- cgit v1.2.3