From 8b1c8f5e758e161bacee3f5eca2fd531f2bf56aa Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Sun, 25 Nov 2007 11:25:32 +1100 Subject: nv40: fp arbitrary swizzling/negation Pretty bad implementation, goal was to get glBitmap working. --- src/mesa/pipe/nv40/nv40_shader.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/pipe/nv40/nv40_shader.h') diff --git a/src/mesa/pipe/nv40/nv40_shader.h b/src/mesa/pipe/nv40/nv40_shader.h index 855562eb0d..207dafd748 100644 --- a/src/mesa/pipe/nv40/nv40_shader.h +++ b/src/mesa/pipe/nv40/nv40_shader.h @@ -353,6 +353,8 @@ # define NV40_FP_OP_OPCODE_RCP 0x1A # define NV40_FP_OP_OPCODE_EX2 0x1C # define NV40_FP_OP_OPCODE_LG2 0x1D +# define NV40_FP_OP_OPCODE_STR 0x20 +# define NV40_FP_OP_OPCODE_SFL 0x21 # define NV40_FP_OP_OPCODE_COS 0x22 # define NV40_FP_OP_OPCODE_SIN 0x23 # define NV40_FP_OP_OPCODE_PK2H 0x24 -- cgit v1.2.3