From ede7b00b59b37f078de0663918c0c84d572c27e8 Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Thu, 10 Jan 2008 10:03:47 +0100 Subject: softpipe: Simplify texture memory layout. --- src/mesa/pipe/softpipe/sp_texture.h | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) (limited to 'src/mesa/pipe/softpipe/sp_texture.h') diff --git a/src/mesa/pipe/softpipe/sp_texture.h b/src/mesa/pipe/softpipe/sp_texture.h index 732064d986..e1a5db2791 100644 --- a/src/mesa/pipe/softpipe/sp_texture.h +++ b/src/mesa/pipe/softpipe/sp_texture.h @@ -10,29 +10,12 @@ struct softpipe_texture { struct pipe_texture base; - /* Derived from the above: - */ - unsigned pitch; - unsigned depth_pitch; /* per-image on i945? */ - unsigned total_height; - - unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS]; - - /* Explicitly store the offset of each image for each cube face or - * depth value. Pretty much have to accept that hardware formats - * are going to be so diverse that there is no unified way to - * compute the offsets of depth/cube images within a mipmap level, - * so have to store them as a lookup table: - */ - unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */ - - /* Includes image offset tables: - */ unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS]; /* The data is held here: */ struct pipe_buffer_handle *buffer; + unsigned long buffer_size; }; -- cgit v1.2.3