From 5ffdada717466a78b5b148764ba23c7a95098887 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 15 Oct 2007 09:59:19 -0400 Subject: Execution engine is a singleton, for now keep it in the pipe. --- src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 34 ++++++++++++++++++++++++++-- src/mesa/pipe/llvm/llvmtgsi.cpp | 30 ++++++++++++++++-------- src/mesa/pipe/llvm/llvmtgsi.h | 5 ++-- src/mesa/pipe/p_context.h | 4 +++- 4 files changed, 59 insertions(+), 14 deletions(-) (limited to 'src/mesa/pipe') diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index fd49901051..37315f7566 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -98,6 +98,10 @@ void vertex_fetch(struct draw_context *draw, } } +void execute_shader(void *dests, void *inputs, void *consts) +{ + fprintf(stderr, "EXECUTING--\n"); +} /** * Called by the draw module when the vertx cache needs to be flushed. @@ -109,10 +113,33 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) struct vertex_header *dests[VS_QUEUE_LENGTH]; float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; + float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; float (*consts)[4] = (float (*)[4]) draw->mapped_constants; struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog; - fprintf(stderr, "--- XX q(%d) ", draw->vs.queue_nr); + fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr); + /* Consts does not require 16 byte alignment. */ + fprintf(stderr, "0AAAAA = %f %f %f %f\n", + consts[0][0], + consts[0][1], + consts[0][2], + consts[0][3]); + + fprintf(stderr, "1AAAAA = %f %f %f %f\n", + consts[1][0], + consts[1][1], + consts[1][2], + consts[1][3]); + fprintf(stderr, "2AAAAA = %f %f %f %f\n", + consts[2][0], + consts[2][1], + consts[2][2], + consts[2][3]); + fprintf(stderr, "3AAAAA = %f %f %f %f\n", + consts[3][0], + consts[3][1], + consts[3][2], + consts[3][3]); /* fetch the inputs */ for (i = 0; i < draw->vs.queue_nr; ++i) { @@ -122,9 +149,12 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) } /* batch execute the shaders on all the vertices */ - ga_llvm_prog_exec(prog, inputs, dests, consts, + ga_llvm_prog_exec(prog, inputs, outputs, consts, draw->vs.queue_nr, draw->vertex_info.num_attribs); + /* FIXME: finish conversion */ + /* dests = outputs */ + draw->vs.queue_nr = 0; } diff --git a/src/mesa/pipe/llvm/llvmtgsi.cpp b/src/mesa/pipe/llvm/llvmtgsi.cpp index 1abc148521..a616355f8f 100644 --- a/src/mesa/pipe/llvm/llvmtgsi.cpp +++ b/src/mesa/pipe/llvm/llvmtgsi.cpp @@ -1,5 +1,6 @@ #include "llvmtgsi.h" +#include "pipe/p_context.h" #include "pipe/tgsi/exec/tgsi_exec.h" #include "pipe/tgsi/exec/tgsi_token.h" #include "pipe/tgsi/exec/tgsi_build.h" @@ -469,7 +470,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) } struct ga_llvm_prog * -ga_llvm_from_tgsi(const struct tgsi_token *tokens) +ga_llvm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens) { std::cout << "Creating llvm " <llvm_execution_engine) { + ee = llvm::ExecutionEngine::create(mp, false); + pipe->llvm_execution_engine = ee; + } else { + ee = (llvm::ExecutionEngine*)pipe->llvm_execution_engine; + ee->addModuleProvider(mp); + } ga_llvm->module = mod; - ga_llvm->engine = ee; fprintf(stderr, "DUMPX \n"); //tgsi_dump(tokens, TGSI_DUMP_VERBOSE); tgsi_dump(tokens, 0); fprintf(stderr, "DUMPEND \n"); Function *func = mod->getFunction("run_vertex_shader"); - std::cout << "run_vertex_shader = "<function; + std::cout << " -- FUNC is " <function<(prog->function); + runner(inputs, dests, consts, count, num_attribs); std::cout << "---- END LLVM Execution "<