From 6258b76c49f49a56a7c713914b798e80c6553b06 Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Thu, 5 May 2005 21:08:07 +0000 Subject: Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer. --- src/mesa/shader/arbprogparse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/arbprogparse.c') diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index d46e5a3a83..ffb451d8ae 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3884,7 +3884,7 @@ static int extension_is_supported (const GLubyte *ext) { const GLubyte *extensions = GL_CALL(GetString)(GL_EXTENSIONS); const GLubyte *end = extensions + _mesa_strlen ((const char *) extensions); - const GLint ext_len = _mesa_strlen ((const char *) ext); + const GLint ext_len = (GLint)_mesa_strlen ((const char *) ext); while (extensions < end) { -- cgit v1.2.3