From 5e18b051c039564d1998818d08caf1bff3983630 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 29 Jun 2010 14:21:05 -0700 Subject: glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler --- src/mesa/shader/ir_to_mesa.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/shader/ir_to_mesa.cpp') diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 1232bada27..ab8aca0a81 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1526,6 +1526,8 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh) state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; + state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + /* Create a new context for the preprocessor output. Ultimately, this * should probably be the parser context, but there isn't one yet. */ -- cgit v1.2.3