From bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 11 Apr 2006 11:41:11 +0000 Subject: More GLSL code: - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; --- src/mesa/shader/nvvertexec.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/nvvertexec.c') diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c index 0e0e459b28..fc5837812e 100644 --- a/src/mesa/shader/nvvertexec.c +++ b/src/mesa/shader/nvvertexec.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -51,7 +51,7 @@ _mesa_init_vp_per_vertex_registers(GLcontext *ctx) { /* Input registers get initialized from the current vertex attribs */ MEMCPY(ctx->VertexProgram.Inputs, ctx->Current.Attrib, - VERT_ATTRIB_MAX * 4 * sizeof(GLfloat)); + MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat)); if (ctx->VertexProgram.Current->IsNVProgram) { GLuint i; -- cgit v1.2.3